#bug-reports
2 messages · Page 46 of 1
Unable to respawn. Died in region outside of where home base was set, so decided to go to the home region. Home region had a travel queue, so I decided to cancel and return to previous region's base. I no longer have any options to spawn or "abandon war". (Yes, I realize it says travel in progress, but it popped up with the queue and didn't take me anywhere even about 10 minutes after cancelling)
alt f4 to get the game to close in case you didn't know
ofc. I alt tabbed for a while just to see if it would actually send me somewhere.
There appears to be issue with the Engineering Center with infantry tech. I'm the Head Tech Maid for the Wardens atm on Shard 2, and SEVERAL times now I've had an issue where infantry tech just doesn't increase in research progress. Like, it'll consume my Aluminium, give me a proto kit, but I dont visibly see the progress bar move up at all.
This only Seemingly happens with the infantry tech side of the tree.
It is legitametly fucking us
my foxhole crashes when i deploy in shard-1, as soon as i deploy it freezes and stops responding, shard-2 works. i'd play shard-2 but my clan is shard-1 and shard-1 is home to warden brain, posted clip in technical still waiting for help
No power 
Mining rare materials that you find near the road with a sledge hammer only drops 3 instead of 5
Game freezes if I'm using my headset
skill issue?
Skill issue
Shard 2 collies not winning a single victory point with 120 mm is the real skill issue.
can´t kill myself
So when playing the game I can use my voice chat and people can hear me but I can’t hear them. I did check my audio. This started last night after playing the game for a couple hours
reconnect voice in option, restart game if that doesnt work
my camera is stuck in this view after crossing border and i cannot exit truck
aiming offset by 90 degrees. Happened to me 2 times on different days, and i saw it once on another player (the bullets come out to where your mouse pointer is)
from my experience it seems to happen sometimes when exiting vehicles
Some people have reported pressing F1 to fix that.
I got this from exiting those 2 person machine guns where you face sideways, it never went back to normal and any time I go to fire a shot I would spin around and have to re steady my aim
Lmao)
@patent lantern solution 🙄😎
Game nuking itself, Faranac hard crash. other servers glitching out
I think it is safe to say that the server connection issues on live 1 are not resolved. <.<
Faranac keeps losing connection, despite being online.
when upgrading an engine room with a doorway from T2 to T3, the concrete wall reappears and covers the door, removing and adding the door back does not fix this
Kirknell Mortar House, can't Climb
Can we please get vehicle logs like with BB's etc... for the last person who have used said vehicle. I've just had to clear over 20 trucks from the frontline. Not only are they bringing these vehicles here they are parking them in front of BB's locking them, removing the fuel and removing the wrenches from the BB. This is getting way out of hand now
Random spot of "TERRAIN UNSUITABLE FOR STRUCTURE"
tier 3 bunker door blocked even when connected to a connector.
Why can't i crouch in knee deep water
@languid wigeon I have a bug I'd like to report discretely!
You can DM him about it 🙂
Occured when I joined a recently restarted server
Jesus truck
Shard 1 - Both vessels are perma stuck in location, can't move at all. Location in image. Near seaport.
as reported on sigil. "[CSO] FJS717 — Today at 12:37 AM
Let the devs kno that having the secure map mode flash the infected enemy observation towers is cancerous on streamers"
Textures on most if not all T3 metal windows are bugged and look T2
What happens if you try to T3 an engine room and have or add a door.
When mining wreckage with sledgehammer you will only receive 3 wreckage instead of the 5 normally acquired (and stated by the popup)
will post video
pain
encountered some weird geometry on the beach
#bug-reports message
To specify on this - all trench doors are blocked, not just doors adjacent to the ammo rack
Dunno if this is the right place, however, vehicles have an extremely hard time driving over trenches, especially the trench attachments
you mean tracked vehicles? because non-tracked shouldn't be able to go over trench exept if you have the bridge modification
Yeah, I meant tracked vehicles
Saw this as well. It’s just a missing texture I think
The land from Origin is invading Westgate and this isn't me being funny: that's the actual cause of the geometry on the beach.
usually i try not to get upset about things in a game but my god please fix the roads so they dont throw you into the water.... just lost hours of farm in bsups and honestly think i might just be done with the game until at least some of the absolute game breaking bugs are fixed
Dont know if it is intentional or not, but we have not been able to fill up trench connectors to remove them, even after repairing them fully. Same problem with a few trenches that dont give the "fill up" option
I'm getting consistent bugs where myself or other players are stuck facing one waym they can shoot in any direction but their character model is stuck and cannot change.
I'm also getting voice chat problems where if I switch zones it will disconnect from VC and I will not be able to reconnect no matter what I try. Sometimes persists even if I relaunch the Game.
Garrison House cannot be rebuilt despite the required upgrades at the TH and SH.
What tier are these trenches? Straight trench, connector, or emplacement?
Along with Occupied town and the nearest Safe House being constructed the Safe House will need active AI. Either a Small Garrison Facility or enough players with their spawn set and the Provisional Garrison will do the trick.
Ah. I see the issue now. That garrison house is owned by Husk Hollow.
I've CTDd and gotten this error code "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x36ad9670" about 10 times in the last hour. Any ideas?
If we are perfectly synchronized, we can build as many PillBoxes as we want glued like this. They can shoot, you can get into them, it works for both types of PillBox currently available and as long as you want as long as there are players available.
how soon the door bug will be fixed? does any1 knows?
Addition: This same bug applies to almost any structure. If done with the correct timing you can get 2, 3 or more structures like this (trenches, walls, watch towers, etc)
Edit: Its a pretty old bug :P
Description - possible fix / workaround - blocked T3 doorway feature only applies to connected flexible 'lenght' and 'angle' "connector"- trenches not to the static "vanilla" - trenches.
@all Foxhole players ... use "vanilla" trenches to connect to your T3 ammo room or T3 engine room - stay foxy
->
<- plz upvote or just "destroytroll" this fix 🙂
Wardens duplicating arty shells
I've tried changing my keybinds and they always end up as back to what they were. Trying to change T to a mouse button for PTT Local and it keeps it as Turns
Issue: Rare resources nodes do not drop more than 1 wreckage when mined with sledge hammer. High yield Rare resources nodes do not drop the additional yield when mined. Replication: Mine Rare resource node with sledge hammer, or high yield with hammer or sledge.
Mag bug
I think keybinds are stored in Appdata somewhere. Could try manually copy and pasting keys in the config file.
wreckage mined with a sledge hammer does not drop the correct amount of wreckage
if it's higher than tier 1, it's indeed impossible, only t1 trench/connector/bunker husk can be filled in.
Okay thanks, that makes sense, but I believe we tried it in tier 1 connectors as well and it didnt work
No deployment shows up this whole day
Last time I had this, I had a steam download going, paused downloads, immediately worked again. 100% reproducible for me across 2 machines and 3 different internet connections
ye It happened for one whole day, I have no steam download. My internet is 90mbps so still not sure what's going on
Sledgehammer incorrectly farming rare resource nodes
Description
Using a sledgehammer to collect wreckage gives less wreckage than a normal hammer and contradicts the notifications received.
Pre-conditions
Have sledgehammer and and be standing next to rare resource node.
Reproduction Steps
Using a sledgehammer clear the node. Takes 3 hits as expected.
However the notifications of +2, +2, and +1 are incorrect as only 3 pieces of wreckage appear in inventory.
Result
Less wreckage from using sledgehammer... and confusion as to why the game lied to me.
Expected Result
Should get 5 pieces of wreckage, not 3.
Reproduction Rate:
Unknown, spawn me more rare resource nodes and I'll test and let you know?
Rare resource node with shiny not able to be farmed correctly, when you finish hitting with hammer, says to gain seven but only get one.
BUG REPORT:
When emptying out the MPF queue full of your squad's orders, and while using a shipping container to do so:
- The orders of 9 crates each add up to 54/60 crates in the container.
- When you then click on another order of 9 crates, the final 6 slotsd of the container are filled, but the other 3 crates disappear. They are not in the inventory of the MPF, nor still visible as an order.
I still want answers as to how the wardens managed to push out about 3000 120mm shells in one region within 3 hours within 24 hours of teching the gun
Deadass firing like 30/min irl time for a solid 2-4 hours
I still want answers as to how the colonials managed to push out about 2400 120mm shells into the Allods bight islands within 24 hours of teching the gun. Deadass killed all the island bases.
lots of saving up 120mm, not that hard
When upgrading generator rooms to T3 the doors get removed.
Really good logi
i dont buy it, to weeks from now, yeah totally.
The ammo isnt locked behind the gun. They have had a week to stockpile that much. Just same way as many of us colonials made 30mm before the ixion or ISG were unlocked
During a region restart, it is possible that you will lose items that are in the process of being pulled out/assembled from a base/container happens during mid-pull.
Clan man was making arty shells day 1. All delaying us getting arty did was just let us stockpile more shells so when we did get arty, we could bring the sky down.
I am stuck here and cant respawn, does anybody know how to fix it?
I fixed it verifying the integrity of game files in steam
Description
Ability to stack multiple MG pillboxes on top of each other.
Preconditions
Build two MG pillboxes simultaneously.
Reproduction Steps
Clear steps to reproduce issue.
- Find a devastated piece of terrain that still has building space.
- Time accordingly and build two pillbox blueprints at the same time.
- They will appear in the same hitbox finish the blueprints.
Result
You will be able to build two MG pillboxes in the same hitbox that are fully operational and do not interfere with one another.
Expected Result
You shouldnt be able to place more than one in the same hitbox
this tree at scurvyshire depot...
i cant see my typing channels
y can this happen
This happened to me earlier today, It says you get two each hit but only had 3 in my inventory
Stop the useless chatter here. This is #bug-reports , not your shitposting channel. (deleted most of the crap)
Travelling from Callums Cape to Speaking Woods here is a bit buggy, it will put you off the road. Map looks a bit weird too.
Traveling between areas in general seems to be a bit buggy. Was traveling between the moors to some other place and my boat ended up spawning beached
Sampo autofire doesn't reset animation so you can crouch immediately after firing.
(large) containers are bugged at seaports; https://streamable.com/l1isg9
2 other players were able to replicate the bugs
Looks like
- action button (1) "Submit Stockpile Items" is without any function and
- action button (3) "Submit Loading Area Equipment" is hooked to action button (1)'s handler.
https://streamable.com/eigeh1
Version: 0.46.20.7 (40739)
Server: LIVE-1
This wasn't an issue yesterday; I've received a steam update for the game, since.
sometimes things randomly disappear for a couple seconds on intel map, just watched all our defenses dissapear on intel map and then come back a second later. saw it earlier as well with enemy infantry
Description
Ghost players in F1 listing and false queueing for an almost deserted tile under attack by the enemy
Clear steps to reproduce issue.
-
Join LIVE-1, as warden, try to join Oarbreaker Isles hex.
-
Get through a 7+ man queue
-
Press F1. There are supposedly 36 or more Warden players online in the shard. They are nowhere to be found.
Result
There are less than 10 people visible across the entire map, with a radio. There are less than 15 active players in the entire shard.
Expected Result
At least 20-30 players visible on radar (we have vision on practically the whole hex)
The fact that none of our bases had AI anywhere substantiate this. There are 2 fronts and maybe logi going in and out, yet 3 players on one front and none visible at Integrum
Reproduction Rate:
Timing-based, cannot estimate, occurred about an hour ago
Environment:
Shard Live-1
Voice Chat Error [8] 6-0 lol
Tree on the road in Fisherman's Row
Description
There is a goddamn tree in the middle of the road.
Pre-conditions
Go to Fisherman's Row-O12k6
Reproduction Steps
-
Be in Fisherman's Row
-
Go to the exact location.
-
Look at that road.
Result
You will see a tree, on that goddamn road.
Expected Result
No tree on that road.
Reproduction Rate:
100%
Environment:
Current version, Fisherman's Row-O12k6
Since the last patch, the game doesn't start properly, just launches to a black screen
have you verified your files through steam?
Yeah, restarted my computer and it worked thne.
hi guys i can't deploy the war can anyone help?
The submit to stockpile workflow for 12.7mm is a bug and I can reproduce.
The submit loading area equipment action returning That container is empty is a bug and I can reproduce by filling the Sea Port with shipping containers so that there's no available room. The error message should probably change here.
The Submit stockpile items action is working as intended. That action is used to move any crate from the Seaport's inventory on the left hand side into the stockpile. Submit loading area equipment should work on the first click to empty the container and the second time to submit the container itself.
sparkly (bonus/special?) wreckage displays bonus resources gained but doesn't actually provide any extra resources (that or wreckages aren't suppose to have sparkle bonus)
Jade Cove's coastal gun can be built but isn't actually powered with AI and therefore doesn't fire
Ironship got stuck coming from the left side of the viper pit going north under the bridge
Can't build any firepits on this pier. All the cranes are stuck frozen forever
Don't know if this is intended but you can build Pillboxes almost on water.
I cant play foxhole since i bought it. Im runing on laptop HP Nvidia GeForce Gt 730/Intel(R) HD Grapics 300 + Intel (R) 7 Series + Ram 8 hddr3
This might be worthy of submitting a ticket. I'm not sure how often bug reports are read.
Some enemy guy was just able to run into this guy's tank. I can't post the screenshot due to the time delay
Somehow froze to death while inside of a tank, thermometer on the UI said the temp was fine
not a bug
Really? Surely in that case there should be a means of evicting them from your tank? I can't imagine two enemy soldiers sitting in the same confined space of a tank will just sit there, having a friendly chat or sharing a cup of tea?
That was my (and regi's) base, been like that since the first night of the war, no idea whats happening
Character unable to equip or hold anything. Item is always dropped to the ground instead of placed in inventory.
Unable to pick up dropped material unless using the right click command.
Fixed by killing character and respawning
Unable to reproduce the issue.
Glitch with the alt key, you have to alt tab and then tab back in and I believe that fixes it.
❤️
adding on: using a sledgehammer on wreckage shows a +2 per hit, but doesn't actually provide the extra resources.
keep getting stuck on the sides of bunker base buildings, at the external corners
Kitchen modification clips through the roof.
chimneys tend to do that, yes.
someone will have to explain to me
try reading #technical-read-first⚠
Floating Flatbed
We have an engine in our base that keeps claiming it's out of fuel. I just fuled it 200/200 and it says "out of fuel" and doesn't produce power. Prior to this it's been filling "weird". you put in fuel it says 10/200 but then suddenly jumps to 161/200 then goes up 10 at a time until 200.
I was a gunner/commander in a tank that was crossing a bridge, but while i was still, in fact, on the bridge with the driver advancing back and forth, my screen snapped to a beach far away. the issue corrected itself, but it occurred multiple times in the middle of a bridge fight.
anyone else have the issue of their game not letting them talk after a while it just gets stuck and whenever I press the button to talk it just won't work ?
quite don't get the question you're asking, it's was always possible to have 3 garrison on a triangle Bunker (and never been possible to have more than 2 on a suqare one)
Anyone have issues with engine rooms not giving you the full 3k power when you have 6 of them attached together?
Options - Voice - Reconnect. If this does not work you have to restart your game.
but there it was not possible
I just lost 350 iron and 200 aluminum when I traveled between callus cape and speaking wood. Just west of camp hollow s2
Because it's not the same layout, in green where there is possibility to put garrison or where there is already one, in red where you can't because it's "linked" to green by a directly of by a corner and an other square.
the RG on right shouldn't have been built nor the bunker where you're trying to put AT
I was not born in the last rain you know, I know very well that if the bunkers are adjacent it will not work. I am not here to ask a question about the build but to say that there is a bug. on the one hand, I had a boss that worked and on the other, one that bugged for no reason. After modification, if I removed a line in front it was fine, but there was no reason that what I showed you above should not work.
There's an endless AI arty war in Loch Mor. Is this intended behavior?
Mutual assured destruction
pretty sure it's no bug, it's layed out wrongly, you or the original builder did try to put extra square compared to the original "left" blueprint (it's not good anyway less integrity, more blind spot).
Currently looking for information on how to reproduce the bug where the player is stuck assembling or packaging.
Seems more like a feature
I've seen it happen when two players attempt to package/unpackage the same thing, though its not consistent
Not sure if planned but linn just restarted itself with no forewarning
intel center was just turned on, is no longer running after server restart, and i dont get the power back that i just spent...
ok, it is still on, but the sound isnt playing
https://i.imgur.com/Ur0zO6e.png Saltbrook Channel Coastal gun does not have AI because its to far away. You are unable to power it with an encampment or bunker because there isnt enough of buildable area anywhere near it, rendering it completely useless
Jade cove is the same, no AI from TH
i got stuck when disassembling isg the other day not sure if related
Definitely related, cheers.
When engine rooms have "Roots" in them you cannot pass at the sides:
@ionic eagle
Wreckage node has 5 wreckage if you mine them with standard hammer. However if you mine them with a Sledgehammer, How many you'll get is depends on how many time you hit it. I've hit a wreckage with a sledge hammer, it said +2 for every hit with the third hit +1, so the node gets destroyed in 3 hits. But, When I checked my Inventory I only got 3.
Im having the same error bug alot too
alot of bugs on your game
Each time a server restarts or if I level up somehow it keeps asking me to pick a faction anew. It also takes down my war contribution stat back to zero, but as soon as I replay a few minutes it grows back. Not exactly the worst thing in the world, but still, an annoyance
Link to discord on below site doesnt work
https://www.foxholegame.com/post/welcome-to-foxhole
The Conclave CONSTRUCTION YARD Is BROKEN says "construction area is blocked even tough its not blocked
the higher part of the wall blocks vision, it makes sense yes. but it also prevents seeing much larger things like pillboxes or emplacements that are much wider and taller than it.
to me this doesn't feel right
Looks like the cotainer submit bug happens, because the stockpile is full @ 100 containers. Just took one out (=99) and submit worked as expected.
warden home region artillery firing range isn't properly placed on map
also sign explaining how to submit shells is outdated. Uses the old "LMB" for submitting large objects instead of the new default "V"
a small patch that has to re-install the whole game. this is the 2nd time. is this normal coz i just got the game?
Downside of unreal engine games. If it's being a real pain reinstalling the game will work fine. If you are really feeling adventurous you can try deleting whichever .pak file you think it want stop update, and then tell steam to verify the files.
Might be a cache somewhere of steam trying to download whatever file it needs to patch as well, but I havent played around with that jank much
Edit: Well, then it might be faster to just uninstall and reinstall. Game has to unpack compressed files, and then repack them so disk speed is what matters most here, along with some other stuff.
yeah im a gamer not a tech head 😦
when i got the patch, it seemed like it redownloaded the whole game (showed 12gb to download), but it merely scanned over it while only actually downloading the small patch itself). I think thats how it is intended
There are two values on the steam download page. One is hard drive the other is download. The 12 gig part is hard drive stuff. The other is 25 megabytes is downloaded data. Steam then has to insert that 25 megabytes into the compressed and packed 12 gigabyte file, which means it has to be uncompressed and recompressed which takes time based on computer factors
patch not patching
if you want it to be fixed immediately, uninstall and reinstall
nevermind I'm at 26%
😫
I have the same problem
Steam problem please hold
I have found that the Howitzer Garrison does not show how much power is needed when you to start to build it and it will not power up at all.
@lost grove Howitzers do not require power :)
Damn I thought that was a new thing. lol still weird that the power is showing up like that.
Can the Devs please fix the invisible EATs in Jade Cove? The Collies put EATs in the north wall of Jade cove. They can shoot through the wall but cannot be hit except from the south side.
It shows an option to enter and wont let you enter either. I dont know whats up with that.
Yeah thats a bug, just ignore it
When these generator rooms were updated to T3 it will no longer allow us to walk past the one near the doorway. I cannot fuel the middle generator like we did before upgrading.
WT in deadlands , south side of salt farms doesn't work despite placed or any other WT
Watch towers disable nearby borders when border bases are active
I cant Deploy wtf
Just wanted to see if there was a fix to a Bug yet.
When i close foxhole, the game Closes however some element of it doesnt, Steam still logs hours, and attempting to start the game or update is ineffective,
Temporary fix is to exit steam and allow steam to force shutdown all foxhole elements, but results in an "update" that seems like it is verifying my game files (around 12 gig of "patching")
More so just frustrating as it has happened to me 3 times in the last 10 play sessions. please hit me up if there is a fix for this 🙂
same for me
@humble socket and @keen yacht If you're available to provide more information I would appreciate it. Please direct message (not in this channel) your dxdiag and provide a zip of your logs and or crashes if their time stamp matches the session where the error occurred. That directory will be in [username]/AppData/Local/Foxhole
IF you drive forward while shooting the Mortar with a Chieftain Assault Tank, then you hit yourself and deal damage to your own tank with the Mortar.
title: floating wardens?
uhhhhh idk what to say. mf be floating and if you shoot him nothing happens. dont know what else to say
dear devs - i'd like to please tell you that Voice Chat Error + Waiting Times = TOTAL FUCKING BULLSHIT
I am also having issues with this but slightly different, when I click "exit" the game acts as if the window is unresponsive but it is still there. If I try to alt + tab to it, it doesn't bring it to the front but the game is still open on the task bar and it is definitely open, I can't alt + f4 to close it, it just doesn't do anything, I have to go to task manager and end task. On task manager it isn't using anything except memory where it is still using a significant amount (same amount as when the game is running).
been losing connection constantly since yesterday 9:00AM GMT +8:00. game was completely fine the weeks before.
Fix the Queue issues on shard one somehow, either some more room for players...afk for an hour = kick system? Who knows.
Just do logi. It rarely has queues 🙄
Unless you’re running equipment to the front lines
@native dome IMPORTANT BUG: Outlaw Has a bug where if there is someone in the main turret gunner seat, 1/3 of the field of fire for the mg is obstructed.
That's not a bug
No, there is a collision issue with the warden Gallagher Outlaw. It is now logged.
Bugged border base south of Victa
Categorically not a bug. It's the correct distance from both the border and the road.
Displayed cost is 175
(175x3)x0.9 for MPF discount and you get a crate of three.
Border base creates a texture bug of some kind
when you mount a ladder from the water, the animation is backwards
You can enter a vehicle that you are unable to get out of. I entered a vehicle that was parked between two other vehicles and the doors were both blocked. The vehicle was frozen so I was unable to exit the vehicle or move it. Moving to a different seat made no difference. I had to wait for half an hour for a friend to come get me out. Very sad.
should've used !unstuck or return home- spawn nearest base(if not partisan)
That's a fair solution, but it's a bug if you can enter a vehicle that you are unable to get out of
At seaports when in the water and pressing spacebar to climb ladder, I end up at the top of the ladder and climbing down instead of starting from the bottom
If you wrote something in a sign and then go back to change something, it moves to the right after every letter
my voice chat is completely shot, cant hear or be heard. I've tried fixes with the steam cache and using your steam voice settings. Any ideas?
I am currently overencumbered, have a cutler out, crouched, and entered an AT pillbox. I am now unable to aim, shoot, use map, leave the pillbox, !unstuck, uncrouch, and my crosshair is infinitely spinning. I am resorting to begging people to gas me so I can drop the cutler and my inventory of RPG rounds so they aren't lost.
can't travel to my base, live 2, foundry. Keep getting "lost connection to server"
Keep getting "lost connection to server"
DEVS currently nobody can cross hex/travel to home region pls fix
Found a tree floating in Loch Mor
Is it a feature your character just refuses to shoot if someone slightly touches them in cqc?
A number of weapons have a minimum range, yes.
Backpacks and dropped item crates seem to spawn just empty on some occasions or there is a looter faster than anything I have seen before. Anyone else experiencing this?
Sometimes when people are talking in squad chat but they are shown offline
Not sure why noone reporting but when enemy dies their body still appear on radar for a while
Known and old bug, try to reconnect your device in the voice settings or just relog
my fix was just switching around my devices till I got something that worked lmao not like mic quality is super important in this game 😆
recently theres insane amount of dead ppl whos bodies are still alive after being killed on road
Cannot build Moon's Copse Relic Base in shard 2 because "Buildsite is blocked by player" despite no player blocking the relic base
Found the cause: Buildings such as AT pillbox count as player
interesting
@native dome about 6 hours ago i put 60 crates into a reserve stockpile at the baths seaport. It was 53 crates 150mm, 1 crate oilcoats, 1 crate radio, and 5 crates binos. Now, that exact loadout is under the control of RPJS.Sh4rk. and my reserve stockpile is gone
man i love this game but....
rip to the outlaw that got sucked into the ocean
game literally threw us into the water randomly. That tank fought for multiple days on multiple fronts and killed countless enemies just to die to bugs lol
im not sure. Is this a bug or from game? After i take trauma kid and first aid from stockpile shows me the game 0/1 and 0/10. should it not 1/1 and 10/10?
Imagine them as empty mags, and you have to fill them with the right medical sups before you use them. 0/10 and 0/1 are the uses that are left while they are empty. The trauma kit uses blood plasma and the first aid kit uses bandages
Bridges tend to completely mess up physics of vehicles when fps goes extremely low, I have already lost two supply runs to it.
Boat stuck, unstuck fails. Happened right before server reboot. Unstuck fails after reboot.
I can still change teams by clicking on the top right corner of my screen
iirc it wont let to doploy on other team though
U can't after 6 mins
From @pure nova
Title: secure map mode vs listening kits
People can still see what enemy observation towers have listening kits on them in secure map mode, could somebody fix that?
Several players in Faranac crashed for unknown reasons and upon relog got thrown in the queue line.
Protip: Pack your harvester, crane it into the refinery and have a friend drive away. Instant refining from anywhere in the zone!
https://clips.twitch.tv/TsundereInterestingGazelleYee-y2zyozY-JYGwvMv_
By Map Travel i got kicked and when i redeploy i was at the same spot but my Inventory was gone.
From Howl County to Clanshead Valley with a Colli LUV.
When I talk people can't hear me in game, anyone knows how to fix this ?
Unable to load into deadlands 100%, try to border cross, game freezes up. Can't do logistics to deadlands because of this.
I think they mean the cost of a crate of Heavy Artillery that is displayed on the production menu is 175, while the actual price to produce one is (175x3)x0.9
I swear these trench edges, I get stuck and die trying to get out.
There is a hole you can fall in on the cliff at the Hangmen's-Victa Border
there are no minable nodes in this field, it hasnt reset all day. Maiden's Vale
Graphical glitch in the backlines, flickered wildly while moving and stationary. Confirmed that another player could also see it
Concrete trenches extend slightly into adjacent bunker pieces. If the doorway is also an engine room, this can lead to the path being restricted (red arrows) to the point of player movement being blocked. No such blockage occurred with T1 or T2 trenches.
Ctrl+Alt+P I think does a map screenshot thingy
tanker uniform death animation fix when?
Description
Return to home island on Shard 1 sent me to Shard 2
I got a Disconnected from War Services in the top left notification. Then when I checked the deployment map it showed Shard 2 map status. Then a minute later it said I lost connection to server in the middle of the screen.
Pre-conditions
Need to be on Shard 1
Reproduction Steps
Sorry but I'm not sure. I think it was in combination with internet issues. This is my best guess as to what happen:
- Be deployed in Shard 1
- Die, and click return home on respawn screen
- Disconnect from War Services right before, during or after step 2
- Check deployment map to see which shard you're on
Result
I ended up on Shard 2 and I had to quit out and switch back to Shard 1
Expected Result
I'd still be on Shard 1
Reproduction Rate:
Possibly low, was probably perfect storm of internet issues
Environment:
Live Server, Shard 1
u cant repair t3 bunker( u can repair rg or mg t3but no normal bunker)
Can the devs fix this? It's the second time it happened today and it's really annoying. I have to restart my whole computer in order for it to work.
…If you click very quickly (auto clicker smudged) while picking a wounded player up, there’s a chance you can swing the causality like a baseball bat.
When fetching a finished order with 9 crates in the MPF with a storage container and if the container is filled with 54 items, it fills the container with 6 items (then the container is full). The 3 left items just vanish. Not dropped to MPF inventory, not dropped on the floor and order in MPF is gone. This should behave like Vehicles, that you can pick up the 3 left items next time.
Or at least it should drop the 3 items in the MPF inventory. But just vanishing is a Bug.
<@&213133977681264640> Both factions can instantly upgrade townhalls to T3. Please fix. As you can see it takes literal seconds for a Tier 1 to get Tier 2 and then Tier 3.
If it's not obvious, this is gamebreaking.
We'll forward it to the Devs
Keep in mind the Devs have working hours.
@zinc egret did they fix it not seeing anymore sudden upgrades
Nope as I said already. The Devs have Office hours.
Right now its 5:30am for them so they are probably still sleeping.
btw. its thanksgiving for these guys.
hi guys my map intelligence wont update and I cant deploy. does anyone know how to fix this?
had this issue with "other" type of field, but isn't there a "realy close" (in the range of the field)Bunker building ? if yes, just to be sure, go "inside" of it and you will probably have a surprise
Sulfur field in Marban Hollow is bugged, please fix it thank you
It showed 7/167 but none spawned
just ban people abusing it in the meantime 😛
same answer as the one who did post previously (showing people don't read much the log xd), look if there isn't a bunker building close to the field, and the "7" node all probably spawned inside (did use harvester on top of them and some time it's killing the last node who're not "in plain sight)
@willow willow it is showing 0 right now, right?
i was on the salt farms fighting and i die inside of a bunker, one of my friends revive me and i press q while reloding the gun and i enter the shooting part of the bunker and i became unable to exit it, i was reloding the gun forever
Its been at 7 nodes since Thursday. Wardens have had 1/4 of their sulfur offline for 4 days. Your replies are as ignorant as they are unhelpful. Go away.
Gathering Relic Materials/Wreckage only yeilds 1 item per hit regardless of "shiny" node and tool type
ie. Sledgehammer only havests 1 Wreckage item despite +2 yeild notification
ie. Only 1 Wreckage harvested from shiny node despite +7 yeild notification
Stuck on beach, with no way to move for no reason.
You "screen" Friendly movement and "obscure" Enemy Positions or vision.
This node in marban has been reported 3 times over the last 2 days for being 7/167 with no minable nodes spawning, when will this be fixed? 😦
Players may remain under radio intel even after being killed
Field gun moving from himself when reloading/shooting
https://www.youtube.com/watch?v=NJElr5-hV_w&ab_channel=Sergent78
Yes this has happened on multiple bases in multiple spots
Hello
typo in hydra's whisper description
"severely"
Sulfur field has been broken for over a week now, the 7 nodes are unable to be harvested as they most likely underground
Thanks, this has been forwarded to the dev team
it seems impossible to select which vehicle you enter, this may at first seem to be a feature, but if your vehicle is parked too close to a cargo ship you may either have to move the cargo ship or destroy it before you can get into a vehicle that isn't the cargo ship
Get in a truck
Have a friend waiting with another truck
Shift left click, to pull three crates of anything
Submit the truck you are in.
You can get in your friends truck and then when the assembly is done
You now have three crates of anything on you and it does not weigh you down in the car.
So a truck with 6 people can carry 18 more crates.
Why use a flat bed
Why use a flat bed.
Because you can use 6 flatbeds 🤔
Construction problems still not fix.
its for partisans to carry all the nice things
anyone know how to fix Voice Chat Error [2] 2-5006? im sick of restarting the game every 5 minutes edit: i;ve tried to reconnect via voice menu in options but im put in an infinite reconnecting loop
Same but I'm getting 6-0. Tried googling a fix but nothing working.
Just got randomly DC'ed from heartlands and then set me to a que of 200 ... how about we get priority on que if it was disconnects on server side?
Catastrophic Server Cascade?
rollback when
rollback
Why is this allowed?
the other faction can come lock your vehicle while it a friendly vehicle but we cant unlock it because of the timer that put on thinking it was a friendly that lock it.
Then youll know a friendly locked it if it tells you the warning if wrenching is attempted.
This pillbox shoots through the wall, Don't know if it's the wall or the box angle causing it
Obviously summits fault
If you concrete a Bunker you can not reserve it or refresh its reservation for 24h while it's drying.
Instead you just get the message "Concrete must be settled before upgrading".
But reserving a structure or refreshing it is in no way "upgrading". So it should be allowed still.
Otherwise you may run into issues where the reservation runs out by the time the structure is dry or you forgot to reserve it in the first place. And then some random person may upgrade that bunker into the wrong thing.
I have a bug in foxhole where im on a bridge and I am in the commander seat but then it glitches me to being underground and cant do anything but exit the vehicle and once i exit hte vehicle the tank went invisible and couldnt do anything with teh tank after that it was on the foreward side of the bridge we werte in the middle of crossing and lost hte tank over this bug is there anyting the devs can do about this? please advise
Since the last update when I open the deployment map at the home region it takes like 30 minutes to show spawn points looks like below:
Also the intel map has no bunker base markers on the map when I do get in, again they take like 15 minutes to start showing, I think it started after todays 1mb patch
Things I've tried:
- Restart your PC
- Verify the game files >> Open Steam >> Right Click Foxhole >> Properties >> Local Files >> Verify Integrity of Game Files
- Close any and all programs on your computer >> Open Steam >> Open Foxhole >> Attempt to get in game
- Disable all antivirus and firewall solutions; Follow #3
- Restart computer completely >> Close any programs that started automatically; Follow #1
- Restart internet Modem and/or Router; May be a good idea to perform #3 after
- Verify all ports used by Steam are open on modem/mouter firewall as well as any 3rd party firewall hardware: Via Steam Support ; Follow #4
- On Wi-Fi? Try using a physical (ethernet) connection instead
- On Wi-Fi? Try moving physically closer to the modem/router providing the wireless internet
- On Ethernet? Reseat the ethernet cable on both sides; perform #4 as well as #3
- Verify all drivers are up to date. This includes graphics drivers; Perform #10
- Verify Windows is up to date
- Laptop? Make sure the laptop's power/battery setting is set to High Performance.
- Set Max Pings settings in the Steam client: Go to Steam >> Settings >> In Game. Go to the dropdown box labelled In-Game Server browser: Max pings/minute and set to 500.
it's not the state of the war map I'm trying to deploy from, found a few other people who looked like they had a similar issue: https://steamcommunity.com/app/505460/discussions/1/4111168970094113013/ https://www.reddit.com/r/foxholegame/comments/ojh3pr/no_deployment_points_in_deployment_map/ If I connect via a vpn while in home region map spawn points load in but I get a server error, If I restart game with my vpn on I just get lost connection to server and can't even deploy to home region
Ground texture appearing were it shouldn't
i cant deploy at all ive reinstalled the game an restarted pc but i cant see the black dots to deploy or even what teams have what
Did you try turning it on and off again?
lol, I did actually, everything in the house, twice, @hexed root you based in Australia by any chance?
bro yeah i am idk what the hell is going on
This is what it looks like when I do deploy without a vpn, no intel until 15 minutes later and I have to wait another 15 each time I switch zones, I'm thinking its a Melbourne, Australia issue, worked fine earlier this morning
looks like my issue is resolved, must have been an isp thing
Bug-report
Area north of heartlands, watch towers not working
Edit: not a bug, just my inexperience and AI in watch tower becoming blind cuz border is contested
if you just built it sometimes it takes a minute or two for them to start working
well its been there a day now, got like 5 watch towers in the area as well
Is it contested border? If it is then the watchtowers are not working because of that. The intel from watchtowers is unavailable on your side of the border when the border is contested, meaning watchtowers wont work in that area around border.
As I love nature and it's power to overgrow humanity, this tree is blocking the road. can you remove it?
Cheers for the feedback, there was a performance change to vehicles recently which was more likely than not the cause.
@snow kraken Is this issue only at this location (uneven topography) or is it an issue for you on flat terrain as well?
@native dome Seems to be an issue on flat terrain as well - I just ran and drove on the flat part of Home Island and it kept happening. I can take another video if that helps!
First video is great and no need for another, thanks again.
Bug #222 devs dont read gamefeedback
Devs dont can't read gamefeedback FTFY.
blueprint shows green but when one tries to build it says "area obstructed"
Hit boxes on the HH-D Peltast are significantly larger than the truck, which causes many fires to get erroneously run over
when i rebind rotate camera it doesnt work (still have to use the middle mouse button) any fix for this?
Description
Map issue in Ash Fields.
Invisible wall in the middle of the road, blocks trucks and infantry.
Also pictured, I ran over a bunch of wardens with the LUV and they all showed as glitched standing up but also dead. I've seen this happen whenever I run over someone. If you run them over again it plays the squish sound effect.
Pre-conditions
Be in Ash fields at the location shown in the screenshot.
Reproduction Steps
The image shows the exact spot you walk or drive on for it to happen. Seems to mostly happen one way (go north), but I've had it happen going the other way once while driving
Result
You hit a wall when driving or walking North.
Expected Result
You don't hit an invisible wall driving on a road in the middle of the region
Reproduction Rate:
For the invisible wall in the road, there is a sweat spot that is 100%, it should be pictured where the sweat spot is
Environment:
Live 1, Version 0.46.20.11
Anyone got message like this ? I cant join the game because its says I am playing on alternate account and after accepting it I got message that player data failed to be downloaded
Here's another image where the road stopped my truck completely
Description
Map bug in Ash Fields.
You get stuck trying to climb some rocks to get to another rock.
There are two different spots to get stuck in right next to each other.
Wardens figured out they can place a listening kit on the Rock marked with a Star in the screenshot. They got it there using an APC backed up into that pocket.
Tried to disassemble it but kept getting stuck. The kit is hidden from view on that rock until you get really close. Was able to HE it though.
Pre-conditions
Be in Ash Fields, check the attached image for reference on where and how to climb the rock
Reproduction Steps
- Climb the first rock
- You have a choice of going left or right
- Both left and right will get you stuck in two different spots with no way out
Result
You get stuck. One where you fall forever and another that you can't leave or climb out of
Expected Result
I would be able to climb out of the hole or not be falling forever.
Perhaps a different set of rocks should be there or maybe no rocks at all.
Reproduction Rate:
Sometimes it can be hard to climb the first rock.
Getting to the left hole is much easier than the right hole.
Environment:
Live 1, Version: 0.46.20.4
radar system bug. no longer receiving active player data . tested via self kill and then a team kill when you die your dot will stay on the active radar around 3 min when you have died. this is not good for the game as it will cause inacurate data on player count and the amount of players on a front or area. for instance when i died i could walk up to my old body and my friend said there were 2 dots in that location. possiblity that the dead corps is showing up on radar maybe. unsure exactly. but definitly needs to be fixed so that the game has an acurate data for users to have. we dont need people spawning in an area wasting shirts because a dot of an enemy pve in back lines dies from ai or something and then everyone for the next 3 min spawns and wastes shirts to find this dead body... please fix
Why am I stuck on water. Why do I only get 3 unstucks a war when freighters are literally unplayable. This has already been detrimental to my fellow colonials and my logi gameplay as I get stuck on water several times a week. Plz fix since we decided to make naval logi relevant this war.
Do you know that theres land under the water?
Not there
Ahh i see! Thanks! just my inexperience and AI in watch tower becoming blind cuz border is contested
Freighters are horrible and I've made like 4 or 5 suggestions now to fix their hitboxes, try swimming around the front of a freighter and you'll see what I mean
The entire ship needs to be like 2/3rds the size and the front hitbox needs to be fixed so it's a fucking triangle and not a giant invisible rectangle that sticks on things 1m away from what the model is
easily the worst made and most buggy vehicle in the game, I could go on and on about how awful it is, like trying to find out where the door is
im being told im playing on an alternate account? i dont have an alernate account?
That message occurs erroneously sometimes. If you are truly not playing on an alt account, you can safely ignore it.
Can also confirm dots of dead body’s have been showing on the map constantly, it might just be that it’s delayed by like 2-3 minutes sometimes
The truck was on water, me and my friend wanted to check whats inside and now it glitched through our boat. None of us are able to move or even exit the boat, cant shoot to destroy the truck. New to the game, not sure if trucks should be on water…
How did you get two vehicles on your deck in the first place without Carrying too much cargo on deck? 🤔
no idea, he somehow squeezed the jeep in 😆
Ohnoheknows shut it down, but seriously I was able to get more than one vehicles in port towns where the vehicles never touched the barges ramp because of clipping, my max was packing 6 bicycles
You don't swim in the river near Violethome (Great March), you just walk on the bottom. The area of river this affects maybe goes 30m north and 20m south from the bridge. I saw 2 friendlies and 1 enemy also walk on the bottom, and I myself walked on the bottom, restarted the game, and did it again. Hopefully the screenshot is acceptable. This was on shard-2.
Title: Being accepted in a locked squad after joining an open squad will let you hear voice chat from both squads
Description:
- Request to be invited to a locked squad
- Join an open squad, you are now in the open squad
- The locked squad accepts you, you are now in the locked squad but can still here the voice chat from the open squad
Bug:
When you are a passenger of a Field Gun (I only tested it with the Swallowtail) while inside a Garage during winter you will still freeze to death. But when you stand directly next to the gun not being a passenger you are getting warm.
Here is a screenshot of this bug from when you are inside a Bunkerbase. As you can see top left I am freezing. But as soon as I get off the Field Gun I am warming up again.
And this is the same as when inside a Garage
My voice chats been busted since the update, no voice icon appears for me when i hit T and talk
NVM my voice chat option was set to off somehow when the game updated
LTD gunner run over while inside the tank
no one on the colonial side can spawn
Description:
Traveling between hexes in shard 2, especially in the back lines, has resulted in DC's, and "lost connection to server" messages
Pre-conditions:
Play on Shard 2, at 2AM PT, 10/16/2021
Reproduction Steps
1)Move between oarbreaker and Nevish Line, Nevish Line and Callum's Cape, or Callum's Cape and Speaking Woods.
Result:
Fail to move between hexes ==> have to return to the main menu ==> deploy to the home region ==> go to the deployment area ==> attempt to deploy to where you were crossing the border between hexes ==> "lost connection to server" ==> try again ==> "lost connection to server" ==> attempt to deploy elsewhere ==> "lost connection to server" ==> exit game ==> launch game ==> home region ==> try to deploy to vehicle ==> "lost connection to server" ==> make 5 more attempts before finally succeeding.
Expected result:
Move from one hex to another without frustrating disconnects
Reproduction Rate:
Seemed to be 100% for me; it happened every time I changed hexes for a full 30 minutes before I decided that enough was enough and decided to quit for the night; my friend couldn't even spawn after being DC'd; our QM got hit by it moving from Cuttail to Speaking woods; a regiment member got hit by it moving a truck of BSupps to a BB near the front line
Environment:
0.46.20.13
Picture is Nevish player list after I finally got back to my vic after the initial DC & subsequent "Lost Connection to Server" messages
seems to be a spawn issue on server 2 for the colonial side.
loosing ground due to it
the servers are having spawn issues and also time out issues in backline logi zones
I can't deploy to frontline bases in shard 2, keep getting disconnected when trying to connect. Seems the server that binds all the servers together is having a fit.
what is going on ? entire map is wack
yes. certain maps are shut down, and other maps you just can't even connect into.
thing is we cant even fight back
Just been kicked from the game for "being idle in a vehicle for too long". I believe its a bug because I was in a Tank and aiming around + shooting while holding a bridge. Is this a known bug ? Is it because one of my codrivers went idle ?
Rapidly tapping Sprint does odd stuff with stamina, as seen in this video. The player has the speed of Sprint but their stamina is not affected as it would be on toggle Sprint.
https://youtu.be/3asx3M8wIXI
Minor issue: Bane icon has a weird box in it.
whats up with this update, it like broke the game on shard 2. Don't fix what is not broken
That's the blastshield. https://en.wikipedia.org/wiki/Panzerschreck
Panzerschreck (lit. "tank fright", "tank's fright" or "tank's bane") was the popular name for the Raketenpanzerbüchse 54 ("Rocket Anti-armor Rifle Model 54", abbreviated to RPzB 54), an 88 mm reusable anti-tank rocket launcher developed by Nazi Germany in World War II. Another earlier, official name was Ofenrohr ("stove pipe").The Panzerschreck ...
zoomed in view of the real weird box that isn't the blast shield
it is a blastshield
Rebuilt a storage facility at Blackwell in Fishermans Row, and the crane is still unusable by my team. Is there any way to fix this other than a server rest?
Kill it (takes 6 HE), then rebuild with CV (100 bmats)
ok, thanks!
Minimap size on ultrawide
Further Visualization of the Weird Box
Oohhhhhhhhhhgh
Oh I thought you were just shit posting lol
for some reason I cant leave my squad, still suck in same squad after game relaunch any ideas on how to fix this?
also I am unable to type into squad chat, I am somehow bugged and stuck in this old squad. Also no one can invite me and nothing is working on f1.
Title:
Thicc Warden
Pre-conditions:
Wear a caovish parka
Reproduction Steps:
-
Bleed Out
-
Get Picked up by another soldier wearing a parka
-
get dropped on the ground in a town base
-
get picked up again
Result:
See Picture
Expected result:
Character model, when picked up, is normal, non-thicc character model
Reproduction rate:
N/A; I've never seen it before, but apparently the people around me could also see it, so it wasn't something on my end
Environment:
0.46.20.13
im in deployment map and its not showing the deploymet points
When someone is AFK in Squad chat and Squad lead and Squad is full. There is no way to switch Squad lead to someone else. Please allow users in Squad to be able to kick offline players from Squad. In the past sometimes we've had to vote kick the player who is AFK and it's caused a lot of problems because Mass Productions are linked to Squad not regiment. Maybe link mass production to regiment instead fix the problem. But then that would break our abilities to have multiple regiments in the same Squad working together. So maybe just allowing us somehow to vote for new Squad lead.
if enemy parks a boat behind a seaport that has a coastalgun nearby - the gun shoots at the seaport, then the seaport shoots the gun. seems like an exploit
The Outlaw is ghost phasing, sadly Collies lacking the skill to deal with it ...
Description
Numerous rumours coming up in the last few days about some issue with the vehicle hitbox (turret and sides) of the Warden Outlaw being presumed-bugged ...
Pre-conditions
1 Gallagher Outlaw Mk. II, +any other tank with 10+ shells
Reproduction Steps
Random tanks shooting Warden Outlaw aiming for turret or sides (the front/rear hitbox seems to be fine)
Result
In the gif the 40mm shot does not connect to the hitbox - there is no visual indicator
no 'Bounce' or 'Pen'
Expected Result
'Bounce' or 'Pen'
... Ok, can we discuss the presumed-bugged outlaw hitbox here, it does not seem to be an issue with 'lag' or the 'net-code'? If this WC 83 bug is for real it has "potential" to say the least ...
[UPDATE 18th of Oct.]
in the full vid in the post below from @karmic torrent u can also see that also a shot from the fresh Falchion did not connect to the turret, no bounce & no pen --- proof in vid, so two shots did ghost phase through in the below featured 60 seconds video.
[1st] first shot 00min:24sec - (aimed for the tracks)
[2nd] second shot 00min:34sec - (aimed for the turret)
enemy is throwing HE like 100m
Only this guy it seems. https://steamcommunity.com/profiles/76561198964442619
voice chat ingame not working
Outlaw Hitbox is Buggy
I asked permission from the owner of the video!
Things to note:
- The crosshair was placed in the same angle as the tracking shot that bounced
- That shot should have been a hit regardless if it was a splash, a bounce or a pen
- This was the only recorded video I could find about the buggy outlaw hitbox :( If I see anymore I'll try to post more of em.
https://streamable.com/ueu25v###
Pre-conditions
Any Outlaw tank versus any other tank
Reproduction Steps
- Shoot a Gallagher from any direction aiming either for the upper portion like the turret/supposed cockpit and/or the lower portion of the tracks
Result
Shots will either pass through the Outlaw or not register a hit despite all conditions pointing towards it being an actual hit
Expected Result
Same as above ^
Reproduction Rate:
Fairly reproducible as I've seen it happen many times and it's happened to me twice already
Environment:
Open fields, any tank battle where the outlaw is used.
Description
My internet is bad so I sometimes disconnect frequently.
I'll get disconnected for about 1 minute and come back.
But sometimes the game makes me respawn from home island and there is no trace of my stuff anywhere
Was trying to apply concrete and I lose the concrete when I disconnect.
There should be a sleeping body I can punch to get it back or my stuff dropped into a box.
Pre-conditions
Have concrete in your inventory
Be able to disconnect your internet
It was snowing where I was so maybe that might have something to do with it
Reproduction Steps
-
Turn on snow
-
Fill inventory with concrete
-
Disconnect from the internet for 2-3 minutes
-
Log back in and spawn back to where you where from home island
Result
You are not placed back into your own body and there is no sleeping body to punch
Expected Result
Either I'm placed back into my body, I can punch my old body to get my stuff back, or my stuff is dropped on the ground so I can have an extra minute or two to pray to the internet gods to let me back in fast enough to recover my precious concrete
Reproduction Rate:
Every time I disconnect while I was in the snow I've had this issue. I never used to but I don't remember it snowing when I disconnected.
Environment:
Live 1, Version 0.46.20.11
Fix the new uniforms' death animations please. We know yall aware of it. Please.
pls fix
I allow myself to report a bug, a very big bug that happened to me at the moment.
I was walking around with my barge which was carrying a truck and suddenly my vehicles froze completely and I froze to death instantly ... for no reason.
When can I expect to fix the problem of double reloading, switching to ghost weapons, and the 6-0 error?
Bug:
When switching up an item in the first slot (weapon to hammer for example) the character does the animation for putting away a weapon before you can press "1" and use the item you switched to. I've done it fast so it either happens when you press "1" to take out an item or it just happens when you switch up items in the first slot.
Also please fix characters moving sideways and not being able to move sometimes.
That's probably it the ghost weapons bug
12 days ago it was confirmed the outlaw has issues , 12 days since and no update / hotfix or temp removal of a broken game item , and then on top of that nearly all reddit posts are being wrongfully removed about it , how about just fix your game instead of trying to save your image
Please every time we deploy a Whale ...
You need more players to set their spawn at the white whale to increase the max amount of players that can deploy into it from the world map
I can shoot only from one window in the entire building, pls fix Matt
https://media.discordapp.net/attachments/786692382996299817/900022225296572436/unknown.png?width=932&height=910
https://cdn.discordapp.com/attachments/786692382996299817/900022285757476875/unknown.png
https://cdn.discordapp.com/attachments/786692382996299817/900022416632324106/unknown.png
https://cdn.discordapp.com/attachments/786692382996299817/900023793270030336/Bez_tytuu.png
(hope blurring out the map won't cause any problem with finding the ghouse, I don't want to post intel from Ash Fields)
frozen 150's cant be unfrozen. and freeze in hexagon pieces
we have a collie constantly spawning in a relic base that is owned by wardens ... exploit?
I was crawling out of a foxhole and now my character is falling into an endless void
the map shows my character moving due west, isnt stopped by any water or hills on the map
Anyone having Home Spawn issues?
i tried to go to home spawn, now i cannot connect to the server
@ionic eagle Warden home region is down on Shard 2
I can't log onto shard 2
Shard 1 having the same issue
steam update
@ionic eagle We cannot log in. Steam is working. Other games are working. Cannot log in to Foxhole. Fix it please.
Make reports thru the Support button on the main menu
Wasn't able to deploy beforehand. I'm able to log in now. What was that?
got in
@ionic eagle Thank you
Bug: Freighter merged with Barge after map crossing and could not be dislodged. Destroying the barge simultaneously destroyed the Freighter.
Description
A player was piloting a loaded freighter (5 vehicle crates) from Callums Cape to Stonecradle, and started transitioning from the former to the latter. Upon arriving in the Stonecradle hex (2021-10-20 ~01:30 UTC, give or take an hour) the player noticed that the bow of his freighter was merged with the bow of an abandoned Aquatipper.
The player attempted to move his freighter, but could not get it to rotate or translate at all. They attempted the "!unstuck" command, but received the "unstuck failed" message after two minutes. At this point, they requested the help of a second player.
The second player arrived with another Aquatipper and several White Ash Flask grenades, and began throwing them at the corner of the "stuck" Aquatipper furthest from the freighter. After a few flasks were thrown, the "stuck" Aquatipper started producing smoke and emitted the "engine disabled" sound. At this time, the freighter seemed to be in good health.
After a few more flasks were thrown, the Aquatipper and the Freighter simultaneously exploded.
Pre-conditions
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
It's not clear exactly what caused the ships to merge. I can only guess that:
-
Have an Aquatipper on the north side of the Stonecradle hex, very close to the transition point for Callum's Cape. Additionally, have the freighter loaded with 5 vehicle crates.
-
Send a Freighter south from Callum's Cape, and cross the border just "north" of the Aquatipper
Result
The two vessels clip into each other, cannot be dislodged, and destroying the Aquatipper also destroys the freighter.
Expected Result
Either:
A) The freighter does not merge with the Aquatipper.
B) The freighter merges with the Aquatipper, but can move such that it is no longer clipping into it.
C) The freighter merges with the Aquatipper, but the "!unstuck" command can dislodge it
D) Destroying the Aquatipper while it is merged with the Freighter only destroys the Aquatipper.
Reproduction Rate:
Unclear. The setup for this seems complicated and difficult to perform intentionally.
Environment:
Shard-1
Description
Map is blank. Cant deploy from home region
I have restarted game and verified game files
Pre-conditions
IDK.
Reproduction Steps
IDK
Result
cant deploy from home region
Expected Result
What the expect result should be when the steps occur.
Reproduction Rate:
Rate at which the bug is reproducible.
Environment:
Live-1
The first north western bridge in Mercy's Wail (Allod's Blight) has two spots where you can get very easily stuck.
Omg i remember that spot! Yeah. Should be fixed.
Hello, someone can help me in french, because i can't join the game "lost connection to server. Please try again. If the problem persists, try refreshing the server list.
home region may be down
same
Ok ty ping me when restart plz
@ionic eagle home region down can you make home region great again ? thx
Exiting a Gunboat on the wrong side (starboard). The door is on the port side.
Reproduction Steps
- Enter a gunboat (It was a Tier 2 Type C - "Charon")
- Exit a gunboat.
Result
You spawn on the right side of the boat.
Expected Result
You spawn on the left side of the boat, where the door is.
Reproduction Rate:
Every time.
Environment
Update 0.46
@ionic eagle The servers are still online when there should clearly be a reset after each team PvE'd multiple regions.
you send it a message mate @leaden ruin
Home region moment
Is there any reason why LIVE 1 shouldnt work for me ? I tried LIVE 2 and it works just fine
I get randomly disconnected all the time, ever since that last patch pre-this-war. This is the only game I have issues with (or device for that matter). It makes it very difficult to enjoy the game.
travel to tempest island on shard 1 is broken for everyone keeps saying connection lost
You guys try joining tempest island? Says connection lost
This morning when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains) and it is not decay (First say of war). The motorbike I had parked in my bunkerbase is still poking through the ground here, pictured. my CV is still parked on the 'roof', though now just hovering.
I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?
^This is on shard 2.
I dont see an issue here
ur severs
Literally the same. moving through regions just died
with full tmat ... I am disgusted
I think there's a multiregion server restart going on. Come check.
Partially built signpost blue prints are unable to be destroyed by shooting at them, bullets go through. Not sure if a one off but will try again next time I play.
Map bug. Tree and shrub are on the road. Great March L14, keypad1
seaport in initium- origins has been rebuilt by wardens but cranes are still locked to collies
Not a bug.
You need to kill the cranes and rebuild them
@ionic eagle Radios / Towers not working/updating in Linn of Mercy
@ionic eagle Warden radios /intel still not working at Outwich Ranch, enemies are working fine. Not that great an experience.
This morning when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains) and it is not decay (First day of war). The motorbike I had parked in my bunkerbase is still poking through the ground here, previously pictured. my CV is still parked on the 'roof', though now just hovering.
I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?
@ionic eagle
this because all the french retreated yet
Bug report I was completly stuck endlessly dismantling a mounted gun, couldent move or anything.
Can we pls not have this rocks always stucking people ? AshTown bridge from The Calamity/The Stillness
Location of the house? In the future, you can take a special coordinate screenshot using Ctrl + Alt + Shift + P. The screenshot will be located in this folder: C:\Users\[YOUR USERNAME]\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor.
A note to everyone: I have stuff mapped to the my keyboard's left Alt so whenever I make a screenshot I have to use right Ctrl + right Alt + right Shift + P or else it doesn't work.
If you don't see the debug map pop up when you do it then it didn't work. In that case try using the combination on the other side of the keyboard.
If you're unable to provide a map overlap screenshot usually a description of the location and the map grid is sufficient.
Thanks @native dome , I've added that to the pinned message
found one
In road to refinary
tree in front of storage depot loading area making it tricky to retrieve vehicles
Two days ago when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains/Backline/First day of war) and it is not decay (First day of war/building). The motorbike I had parked in my bunkerbase is still poking through the ground here, previously pictured. my CV was still parked on the 'roof' for a day, hovering on a nonexistant roof.
I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?
Red River Hex. G12. Keypad 3.
Mercy's Vail H10 numpad9
they poke out further in the road than it looks, a bit annoying when 2 trucks meet
Throwing nades and dead in the same time make the last one in an eternal loop
Title : bugged squad (wrong squad idk)
Description : I asked to join CL logi, and got accepted. On my screen i was in CL logi and in CL logi when i pressed F1.
I was only with my regiment members, and i launched mpf in CL logi squad.
However, someone talked to me in squad even though i couldn't saw him in squad. And told me i was in the wrong squad.
I doubled check i wasn't. He told me i was in CIL Logi, so i could spoke with them but couldn't saw them in squad, the person in CL Logi couldn't hear however.
At the contrary they saw me in squad and could spoke to me.
I really don't know what happened, i really don't know if it is repeatable.
Still leaving the squad, and asking to join again resolved the issue.
Edit : it didn't resolved the issue, it is really annoying
my squad chat is linked to the wrong squad, i'm talking with CIL Logi and not CL logi
Description
Can't build campfire in permanent ice lake, makes vehicles impossible to access during snow storm
Pre-conditions
None.
Reproduction Steps
Clear steps to reproduce issue.
- Try to place campfire in ice lake
Result
No campfire, vehicles become useless
Expected Result
The campfire gets built.
Reproduction Rate:
100%
Environment:
Snowy weather 22/10/2021 shard 1
Edit : When i live squad the game still believe i'm in CIL Logi
I was at The Bath cooking some landmines, game crash try to get back in, have to wait in some random queue, then for some reason spawn in belltrolls in Shackled Chasm.
I was play in Shackled Chasm but that was over an hour ago.
Description
When jumping through a border in a tank while on the commander hatch in winter conditions you continue to freeze.
Pre-conditions
Winter across two regions.
Reproduction Steps
- Go to border in a region with winter and try to jump into another region with winter
- Jump the border while looking out the commander hatch
Result
You are freezing despite being hidden inside the hatch when you spawn on the other side.
Expected Result
You are not freezing while inside the hatch. You should not need to exit and enter the hatch to reset the freezing.
Reproduction Rate:
100%
hey um i have this chat problem where i cant type in world, regiment, region, locals but i can only whisper what is going on? i havent said any racial slurs or anything yet.
Description
Ballista Hatch Issue
Pre-conditions
Have a ballista
Reproduction Steps
Clear steps to reproduce issue.
-
Sit in the commander seat of the Ballista
-
Open the hatch
Result
the hatch seems to be connected to the tank, giving it a weird look
Expected Result
the hatch open
Reproduction Rate:
100%
Times tried, 3 times
Please I don't want machine gun turrets to be able to shoot through the ground anymore
AI gun turrets shoot thru the ground and is very disorientating lul
The ground and the mountains and everything. And without any cooldown for shooting and a hit stun and an actual sub machine gun fire rates
Description
Instant Half Track Death
Pre-conditions
low or zero armor HT at 100% HP
Result
instant death of HT with no apparent impact of enemy shells on both Driver and Gunner screens
"yet"
nw of Lost Tops you can walk inside this walk with ease
Description
Falling trought the ground to the void
Reproduction Steps
-
While beng overweight, start moving inside a bunquer
-
Destroy the bunquer while still moving
-
stop moving (not 100% sure if this step is required)
Result
First you'll clip on the floor as the building colaplse, then, you will go trought the floor and fall to the void
Reproduction Rate:
Unknow
Description
Freezing to Death inside MG Gunner-Position // 86K-a "Bardiche"
Reproduction Steps
- Enter MG Gunner Seat
- Temperature Indicator shows red colour
- Standard Infantrymen Cloth
- Freeze Warning appears
Result Death
Description
Attempting to upgrade a bunker piece to a garrison gives "must not be adjacent to other bunker structure upgrades" when is not actually adjacent to other bunker structure upgrades.
Pre-conditions
Try to upgrade a bunker piece thats next to a bunker piece which is next to the ramp of the bunker base.
Result
Fails to upgrade "Must not be adjacent to other bunker structure upgrades"
better view
Garison rifle destroyed when i try to get out of it falling in an eternal skybox
Bluring intel doesn't make it useless. You just posted every bunker base and every watchtower location on colonial side insted of reading pinned messages and using Ctrl + Alt + Shift + P. We all know that every side has alts, but posting intelligence is not allowed. Please remove your post, even if some places changed, many conc bunkers are still there.
agreed. this is not ok
pls repost without intel ok?
Voice Chat Error [2]
Stepped out of my logi truck as these guys were firing an rpg at it. The blast somehow knocked me under the map
can you please do squad lock from two people, now is three, it creates issues during the games
we got a big bug where colonial never gets a single proper tank on early game literally just getting zerg by armored car atm
have a question , I cant deploy at all. my deployment map doesnt showany spawn points
so i picked up a body from a backup .. it showed a body i see an invisible body in my hands it shows in my backpack but when i walk to a hospital i cant submit the body even though it shows in my backpack.
fell under the map between lionfort and reflection crossing
can't submit crates for some reason
If an item crate does not have this text in its tooltip when you mouse over it then you can only store it in the public stockpile.
When using a sledge hammer on Wreckage you see '+2' pop up but only receive 1 to your inventory.
pretty sure this works normally for me, do you have more details?
Not really, I hammered it, said +2, +2, +1 but I only had 3 not 5
weird, that hasn't happened to me before
Broken tank with a broken hitbox supposed to be countered by a broken field anti tank.
Please fix smelter front armor and Outlaw hitbox and range, kkthx.
Hello, i nead help for my error please : "voice chat error [2] 2.5031" "voice chat error [8] 6-0"
"claim Border Base" action is blank when viewed in the "Shift+E" interaction menu.
Reproduction Steps:
- place an interactable object next to a border base (dead person's backpack, dropped item box, etc)
- press Shift + E to open the interaction menu.
- The option to claim the Border Base is listed but its title is blank.
Logi Bugs:
When withdrawing crates from an MPF into a nearly full storge container, any beyond 60 are deleted. Prevent the withdrawal of crates from a MPF if the amount exceeds the 60 in a storage container, or fix the bug.
Submitting reservable items,from a shipping container (public), using right click submit all flags as not reservable and doesn’t submit the reservable crates.
Packageable items become public if you choose to package instead of submitting them to the stockpile. Picking it up and putting it back down to unpackage it and try again will flag the deployable as public and non-reservable. This should not be a thing.
Freighters tactical camera in boats is bugged. You can see twice as far by flipping the camera 180 degrees and pointing the bottom of the camera in the direction of travel
Freeing stuck freighters requires 2 or more unstuck commands, these only refresh at wars end. Increase unstuck commands due to longer wars and more freighter usage.
When hovering over a full stockpile in map view that holds all unique items the summary window goes off the screen and you can no longer see the stockpile name.
Seaport Specific:
Ladders at seaport and bridges are all bugged, the animation starts with teleporting to the top of the ladder before climbing out of water
Rails beside pads cannot be vaulted over if vehicle pulled is too large
Submitting barges into seaports from the east or west will not teleport into the seaport ,instead you must swim to a ladder that can be blocked
Freighters assembled from seaport on 2nd pad has door aiming into the water, when you enter freighter and exit freighter again you fall into water
Safe House Specific:
Inventory hit box is very awkward to open when in a truck, consider expanding the interact area.
First off, thanks for the list. There is one specific issue you've provided that I just tried to reproduce and could not.
Packageable items become public if you choose to package instead of submitting them to the stockpile.
What kind of shippable was used when the bug was found, what structure was being interacted with?
I didnt experience that one myself. I will track down the person who sent it, replicate it and get back to you.
Another one not mentioned is refinery queues being swapping from private to public. Many players have experienced this but we cant replicate it
I think I tracked down the issue:
Withdraw any reservable crate, press submit loading area equipment, prompts a warning as non reservable. This can be fixed by picking up and dropping the crate.
Cheers.
Incorrect messages when trying to claim a border base in some cases:
Bug #1:
- Colonials own border base in the Warden region
- The "mirrored" border base in the Colonial region (claimable by wardens) is destroyed.
- When a warden tries to claim that mirrored border base while the colonial Border Base is still up the message says "This Border Base can't be claimed for some time".
- Message is incorrect because the border base can never be claimed by wardens until the colonial border base on the other side of the border is destroyed.
Bug #2:
- Colonials own both the border base on the warden side and the mirrored border base (that they cannot use) on the colonial side.
- When a warden press E on the mirrored colonial-owned border base on the colonial side, the message says: "Only Border Bases in enemy regions can be used".
- Message is incorrect because the border base is in the enemy region.
I don't know if it's still valid intel all that much, but please remove that post. It's isn't valid intel then I'll delete my message. But please, delete the message and then repost using the ctrl - Alt - Shift - P.
Anyone experience this bug with trenches? Restarted the game and my computer and it still persists. Only in a specific location as far as I can tell.
Another one for you:
In map view, if you hover over full stockpiles (many unique items), the stockpile name and other UI elements are off the screen.
Was exiting a garrison as it was blown up. was also pulling out an HMG. Some combination of this caused me to fall through the world. There is no minimum z height that results in a death in this game. Been falling for like 2 minutes. I'm now in an area with no light... the blue sky is gone. I'm alone, but not dead.
Wondering if everyone is sick of the starvation on the tech development, im tired of people taking advantage of game mechanics
earlier today saw a spatha run over a mine and not get tracked... seems like a bug. problem might exist with other tanks too maybe a hitbox thing but its the only one ive personally seen
Mercy's Wail - Allod's Bight
im kinda stuck wtf
Greetings, some bridges doesn't allow us to go on them...
would someone beable to fix this car glitched underground in great march.
Return the ability to destroy T1 neutral bunkers and trenches without weapon restricted 😩
How were you originally destroying neutral bunkers while weapon restricted?
I mean before update you getting restricted for destroying trenches that belonged to your faction. Now, even for a neutral bunkers, you will get restricted.
Were there any team owned structures attached to the same neutral bunker island that you were damaging?
There were trench blueprints. When I received the first warning, I immediately destroy it... continued to break the neutral bunker, up to the 3rd warning.
blueprints
That's the cause of the weapon lock. Build sites, even of neutral structures, are considered team owned.
it doesn't matter if there are blueprints or not. If you didn't create this bunker, then for the destruction of any structure, even a neutral one, you get a restricting on shooting. I checked twice. I didn't get a ban on my bunkers. Also - this bunkers not reserved.
Allods Blight Terrain hole/Crater
Idk whats been going on recently with the servers but myself and others have been experiencing a lot of lag and D/C during the past 2 weeks. never had issues, but recently just constant lag, but only happens on foxhole, other games, no issues. just curious.
yea, constant crashes... seeing others d/c and fellow friends d/c constantly, just not worth playing till the issue is fixed. I tried, got d/c'd 30x in 5 hours... i really tried to stick it out, just gonna play other games. sadge
Shard 2 is not coping, it is lagging so hard now that shard 1 is over
@native dome amphibious jeep is the only jeep without radio signal ability, is that intended or bug?
Intended.
Lagging texture
Trying to submit a 150mm shell (with "V" or with "Submit Large Item" button) into a colonial 120mm Field Artillery with an empty inventory gives the message "Inventory Full" instead of something like "inventory doesn't accept that type of item).
It's especially confusing for new players on the Artillery Tutorial area.
Terrain issue at Finis's Salvage mine(factory) entrance in Origin hex:
Flatbeds get stuck most of the time trying to enter or exit
Names in regiment panel do not update following a name change in steam.
Any Plans on fixing both the Warden and Colonial Motorbikes, they keep bouncing and stuttering on the ground while driving, impossible to manuever properly or to use them as actual fast transport
You can see message "Mass Production requires a minimum of 3 item crates per order" only if you close MPF window. Message should be seen in window, not when you close it. Like in this screenshoot -
The repair % seen while using the "upgrade" option doesn't match the real repair % of the trench/bunker. Many times they're off by 1%. Why these are both not being pulled from the same place is beyond me, but several times I've looked at a trench that said 100% while using a shovel but when it tried to fill it in, it said it was damaged and I had to hit it once or twice with a hammer before I could fill it in.
Omen isnt accurate even when zeroed in and can miss half its shots. Idk if this happens with the cinder as well.
True. You can lay down and take aim for 30 min and still see it go wide like a dusk.
Thing is the dusk is more reliably when zeroed in. Not kidding.
Don't know how this server works but found this weird hole that would make me fall in and get stuck but i could always get out. oh and i found it in the deadlands i think. its right next to my guy
I can't log in
Hey dev man Servers are down. #devmanbad
Just got in queue 369
im not posting this in atempt to give intel. it isn't even intell for anyone. please devs fix radar. im not sure why it broke. listening kits are useless with intell like this. if the reason you put a 5 min delay on deaths showing up on radar is because of listending kits getting intel. my advice is then remove listening kits and give us the old radar back. i cant tell how many people are on either side when i look at this. i cant tell if i need to qrf this or not. it is useless data to me when radar doesn't give intel that is useable. please devs fix radar and put it back to what it was before last war.
cant get a vid but the floor is twitching
@native dome Phantom Scrap field above Cuttail by Cunning Cross at L4K2. Isn't marked but the first break is providing scrap. Probably got left over from resistance and the war start issues. After 1st break nothing spawns so it solved itself (Shard 1)
this is Callums keep... Not collie contry
someone built a base right next to a comp field so that nodes constantly spawn in walls. It sits for hour+ sometimes because no one can find the node. Pls either have them show through walls of increase the radius for blocking buildings around fields (this one is in allods belaying trace)
cannot control the height of target reticule
T1 trenches which are free take 100 bmats to repair. T2 trenches which are 50 bmats see the repair cost reduced to 50 as that's their baseline.
Player is stuck at basic training. Vehicle is blocking.
hi so every time I try to go to the home island from the home screen it says VAC check failed. Please restart and try again what do i do
Ship found, unlocked, half fuel, no repairs needed.
Unable to move in any direction
So the funny thing is that I am the one who accidentaly wrecked that there, I couldn't move it so I decided I would come with a crane but got sidetracked and forgot about it, It got stuck on a rock
you can use the !unstuck command
oh I didn't know that worked for vehicles
I already snagged the gun and stored it in the shipyard.
I don't understand what's wrong with it though unless it's physically beached on the rocks.
It seems to me that I got 500 free rmats in my personal storage in a refinery, maybe its a bug?
garrison house on the outskirts of silk farms is outside the ai radius of the townhall and the nearest safehouse making it unrebuildible
Every time I enter the game - every time I see a 6-0 error. I know that another 50-100 wars you will not solve this problem, but maybe you can make it so that the problem can be solved inside the game (Option-Voice-Recconect maybe) without alt+f4 ????
I think it was like this in the 83rd war, but the location of the Acrithia coastal gun is strange.
Bug report:
Massive desync and / or speed issues? I feel like this movement is not intended.
Player name:
GOD EMPEROR CHUNGUS
https://clips.twitch.tv/PhilanthropicJollyJuiceCoolStoryBro-5b6Wj-2ok2cH_AG8
found this Bug in the terrain in Acrithia at Swordfort will post 2nd photo as to where
Ctrl+Alt+Shift+P
Best Server Restart ever. Thanks
i'm also unable to rejoin after the server reset. I've tried restarting my pc/game and so far no luck (edit: for me it works again)(edit edit: Moments after I joined the homeregion I got a message that the servers were resetting and got kicked again)
servers are the problem. Just wait a bit.
It's not an issue on your side. Servers are melting
wait whit you'r logi flat bed lost in the middle of nowhere
i'v restarded my computer, my game , verified the game files
Nothing
same
same thing
still unable to connect
another server reset made it unable to reconnect
cant rejoin
restarting game didn't help
having same problem @terse sinew also having the same problem joining after resstart
guys, do you also see that its 1st day of war and there are 0 kills?
Live 1 is down, steam server issues
Server hamsters are dead, please buy new ones.
server is still down but 2 Colies has been killed.
One might be server admin but who is second one?
maybe another admin?
floating tree Loch Mór-J7k8
Keep losing connection, this problem becomes more persistant lately. Seriously becoming a frustrating problem. Now i can't fucking connect to Nevish line after i lost connection crossing border from Callum. Lost my equipment 4 times today because of this.
please fix ladders
Trenches and bunker structures built on the road in Acrithia, Heir Appararent
Don't know if this is a bug or some sneaky hint towards an upcoming change, but bayonets are spawning in the shotgun ammo box at the gun range in home region.
Update broke fps for anything other can fullscreen
Coastal gun in buckler isnt firing at enemy ships that get close to it. They were next to the seaport for a bit too. The coastal gun is outside of AI range of TH
https://www.youtube.com/watch?v=4YHlOUEJXPg&ab_channel=S4LT
Sandbag Trench Glitch
■ Garrison Supplies and Bunker Supplies item assembly time has been increased.
■ Garrison Supplies and Bunker Supplies are no longer stackable.
It's exactly the opposite... they assemble way faster now and are stackable, so griefing/alting has been made easier.. nice job :S
Assembly time is speed by hand
Trench Sandbags are blocking AT Turrets from hitting the Enemy
When you're placing a Tripod Weapon behind the Sandbag Modification of a Trench and start Firing at Bunkers, the Bunkers won't be able to hit you.
Reproduction Steps
-
Build a Bunker with AT Garrisons
-
Dig a Trench and put a Sandbag Modification facing the Bunker
-
Set up Tripod and ISG inside the Trench, start firing at the Bunker
Result
The AT Bunker won't be able to hit the ISG.
Expected Result
The AT Bunker hits and kills the firing ISG
Reproduction Rate:
100%
Video: https://www.youtube.com/watch?v=4YHlOUEJXPg&ab_channel=S4LT
is it a bug or just my connection being so bad i can't find the servers ?
quick bug report but i noticed that the ai bunkers can shoot through ground into trenches
Got weapon locked for destroying my own blueprints for trial and error
Please, use safe map (N button) next time
So either all cranes count as weapons or only the one at hermits rest does
Anything that requires you to "shoot" such as cv,crane,farming gets restricted when you are weapon locked
it was bugged for a while, not sure why
(relic destroyed and region was still blue)
Another logi / QoL bug
When a refinery queue goes public (left unattended for 48 hours) it defaults to public instead of private.
the day timer of the game got reset or something so it is no longer accurate to how many the days the war has been running. shard 1.
mining teh nodes by sladge hammer you get only 1 wreckage instead of 2 (it say you get +2 per "Bonk" down left corner). So instead of 5 you get 3.
Collie machinegun motorcycle bug, clips through ground
bruh yall have a fucking machine gun motorcycle? wtf
Hi There seem to be a issue with Not all the Town and relic spawn working from home Region i put a screen shot to show what i mean
Found a bug. Freighters can carry 15 freighters but not a single flatbed.
not sure if its just me but every time i play i cant use a hammer to build anything i set up a blueprint and start but it disappears after 3 hits and the bmats counter doesn't change. ive re installed the game but same thing. think it might have something to do with my internet.. help
Ensure you have bmats in your inventory, make sure hammer isn't in upgrade mode. Test if building works on flat ground in a backline region somewhere. Make sure the blueprint requires bmats and not something else like a CV.
warden text is a bit cut off from the screen
4:3 resolution 1024:768~~(the most top one, will update in a sec)~~
This is an example that shows a bug or weakness of the new trench connector system.
The old system would instantly snap and allow a trench connector here.
having a hammer out in blueprint placing mode getting killed by a 40 mill wepon and still being able to place the blue print after you are dead. got to be fast but just did it. figure its a bug
freighters keeps getting stuck , we need more unstuck commands, 2 per war is not enough if you main profession is logi
Legionarys drip coat doesnt reduce weapon encumbrance like the default uniform does
That’s a feature 
The contents going public yes but the drop down menu going from private to public maybe not
Sledges are only giving 3 wreckage vs 5 with a hammer (the pop up still says +2 +2 +1)
Proximity to resource field will give exceptions to rapid decay zone.
so im so noob and this is not a bug? 😄 better!
and an infosec breach lmao
fire blueprints being placed behind me from far away to stop my tank from retreating. surely this is not an intended feature . not much more to say. why does a blueprint that has no bmats into it stop my TANK on a battle field? he can place them from trench ect. ..............
walking up to a fuel truck. hold shift down and click on one stack of fuel. instantly drops 100 cans of fuel on the ground. this shouldn't be the case because this makes it easy for a player to greef a team by dropping all the fuel. please fix and slow the drop to be one can at a time or maybe 3 items at a click. but not 100 fuel
We've been having some issues with a pattern of defenses recently that we wanted to test out in order to have generators directly inside the whole block instead of having to have a seperate block. There is no Generator in the structure yet and we are not able to place an Howitzer for some reason. It is stating that there is an adjacent defensive bunker next to it which there isn't as you'll see in the upcoming screen shots. I also want to point out that we usually use this structure without the block I am standing on on the screenshots(This block was supposed to have the generator build in.)
Probably already known, but the Colonial home region map doesn't reflect what's actually there
What's the hexes above your minimap there?
I've never seen that before 
Watchtowers and powered observation towers not emitting radius around them (Shard 2). Happened at this BB, and a BB West of Nightchurch's nuke site. During the battle for the nuke site we tried setting up watchtowers and powering an observation bunker, but it would never display map info. Leaving us blind to Wardens flanking us.
Thought it was a one off bug, but it happened again.
Is it contested border? If it is then the watchtowers are not working because of that. The intel from watchtowers is unavailable on your side of the border when the border is contested, meaning watchtowers wont work in that area around border.
Both areas are near the border, so I suppose it wasn't a bug after all.
Fully loaded BMS-ironship just ceased function despite having full fuel and nothing around it after passing under a bridge. Still turns on and even a passerby couldn't move it. Not winter and nothing is even close to freezing
Shard 2 - Home Island local chat (warden) & squad voice chats don't work.
Tried reconnecting voice node many times and restarted game, nothing works.
Local chat outside home island works. Confirming it's not my mic or headset.
Anyone know why I cant hear or talk in voice chat, but can hear gamesound, tried reloading the game multiple times and still cant hear voice chat or talk. Need to be able to make call outs.
Use SHIFT-CTRL-ALT P to get that screenshot - check the pinned messages in this channel
Voip is down
voip in loch morr is down
voip in loch morr is working but i can hear people from the other side of the hex
voip seems borked in Basin Sionnach too, we're hearing people from all over the region
is it happening to wardens??
it's a collie backline and I didn't think to ask the only warden I shot
The devs are aware of the voice chat issue 👌
do we have a better way to mute players or find players spamming over the mic, some guy has been spamming music for 2 hrs and this is becoming quite unplayable.
shard 1
6 logi trucks drivers border crossing from lib point to fort duncan, 3 got sent back to home region, 3 crossed on foot, the trucks vanished
there were a 8 people queue, they crossed at the same time, side by side
one of the drivers explaining what happended
If the restart @ Basin Sionnach was for a voip fix, it's still region wide
thanks for the report. if you're still there can you try options>voice>reconnect and see if that helps?
people around you will have to do the same to get on the same local channel
Seems sorted for those that have reconnected, noice
shard 2 deadlands is having the same VC issues and have been all night
Still able to hear voice from all over S2 Warden Deadlands. Tried reconnecting to voice, issue was still there
T3 AT Bunker Garrisons don't seem to correctly return fire against the Colonial Infantry Support Gun.
I have yet to see that AT Garrison return fire to any ISG placed anywhere shooting at it. I have seen it ignore at least 5 different ISG positions.
Yes it does have AI!
I have tried all sollutions I can find online and from my large group of players and still I cannot get my ingame voice coms to work.
No matter what I do(restart everything, adjust voice settings in steam, refresh cache, reconnect voice ingame, refresh devices ingame, etc) I always get error [2] 2-5031
voice is not working
not a bug, your design is do-able, but only if you dig out the block u r standing on fresh ... means "after" placing & "finishing" everything else (t3 stuff).
So u r right the block is blocking. Ask player 'SigmaSultan' for the details.
He is some xp bob defense god. Have fun, stay foxy.
dug a trench connector across the road but it didnt show up. game still says its there though
In Loch Mor, all by myself. No where near the front line. I'm hearing comms like I'm on the front line but it's really quite. I think it's only a few people's mic reaching everywhere
Was driving car and then disconnected, when reconnected car is missing and map has marker about partisans. Collies might be hacking stuff up.
Yee i have something similar just while driving, disconnected, reconnecting to home region and then mg car missing, and new map marker about partisans.
from what one of the driver said, 3 of the 6 driver crossed but spawned on foot with their trucks missing
Shard 1, can hear voice chat from all over the region. Loch Mor
Shard 1, pressing local chat , sounds still transfer regionally, heartlands.
Shard 1 sulfur field south of buckler sound is glitched we cant empty the field plzz help devman
Shard 1 , other squads chat is heard fix voice chat
its shard 1 😛
yes my mistake 😛 i changed it
not a bug, that's just how trench connectors work across roads
I had to uninstall and request refund because I could not get coms to work. If you do coms ingame, you gotten get them working...
Shard one Loch Mor, local is broken
Also, I mentioned it here a day ago and got basically zero response.
their voip provider is having problems at the moment (24hour + at this point, check the #updates tab). it's normally pretty reliable. For actual technical help try #technical-chat and/or #ask-the-community if you haven't
https://gyazo.com/2a7330b1fd21cd4817815e80f3210e69
https://gyazo.com/5220e02e4822e08e82ecc666fdf1fe47
Much of the northern side of the small mountain south of Lingering Lashes doesn't have collision until you're a few yards inside.
https://gyazo.com/21214eddcd9dc0d00582a505a98212a6
https://gyazo.com/acd2aad33c3a7a8285403752fb1673c1
Just a few more pictures of the buggy collision.
when im on the border waiting,. looking at the map i sometimes miss this popup please make this popup overlay show up in map view from a truck. mainly since in map mode when you watching the map you dont see it and then can miss your spot to enter
please remove the tree at liars is blocks you from getting in the mpf crane when people are blocking with trucks. its hard to get at this crane please work on this. also sometimes when im in the crane it access the refinery when i get in it.
when i walk up the the sea port at liars have. there is a crane on the one side it has a ladder when im standing at the ladder and i click q i cant climb up into the crane. it would make sence that the visual ladder would be a location to enter the crane above.
still got the voice-chat issue. Just dont working.
This might not be new, but the Deployment Map isn't showing any Deployment Points. I also tried restarting the router, but it did not work
I dunno if this is the case for anyone else, but the whole critically wounded soldiers thing only works like 25 percent of the time? I press shift+e and everything but it doesn't work.
Pretty sure the text is supposed to tell me "Fortifications" upgrade, not "Town Upgrade"
Fortifications is a town upgrade. But it should indeed be changed to describe what upgrade it needs.
how do fix my voicechat my vc is busted for like 5 days now
Hm press U
Howitzers are responding to HE nades now?? We tried cuttler at close range and Mortar all seem to trigger the howies, dont think i've seen this behaviour before not sure if it's intended.
It seems i can still hear people from across me map
every time i swim up to this ladder and press space bar to get on the ladder . i see an animation of the guy at the top of the ladder climb down the lader .. then i have to climb up the ladder. the hit box for this and watching this animation is like 3 to 5 seconds of wasted time. can i just climb up and out not watch myself climb down to climb up and out of the water please??
It’s been too long for the fix of voice chat issues, especially in Deadlands, for any mediocre dev team. You gotta go understand it effects gameplay a lot. Proximity voice chat still bugged in Deadlands…
Q to man the gun and then press V quickly to pick up a shell, now you hold a shell in reserve can actually pick up shells while using the gun, not sure if intended
Loch Mor is still having voice issues.
Region voice xd
Stuck
Shard 2, Deadlands, no local VC. We can hear Collie chatter, not sure if they can hear ours. But VC broadcasts in whole region
My experience this morning. open game. join squad. look at map spawn into orbreaker iles. imediatly no voice chat. click reconnect . error error error. yesterday playing i lost connection to chat crossing borders. other times just while playing or talking. the voice chat system has had some really anoying issues in the last 24 hours. please fix
The southern Mortar House in Scurvyshire on at least Shard 2 is bugged. There is a dev created wall right next to it that literally prevents you from climbing the ladder. It just says the area is obstructed.
there are lots of fully owned hexes with only a few spawn points from Home Region; a number of Home Region spawn points are missing from: Linn of Mercy, Loch Mor, Deadlands, Umbral Wildwood, Great MArch, Kalokai, Acrithia, Sahckled Chasm, Drowned Vale
I have a similar issue, I wonder if it has anything to do with the funky way in that the height you are aiming at is managed in the game, I think most interactions with how height of aim works in the game is unintentional.
<@&440174949647515652>
I am in fact, not playing with an Alt account
I lost my faction, rank and level too
Omg its all back, still my account isnt an Alt and it still says it is. That's prolly a bug, right?
If youre not an alt then youve nothing to worry about.
From what you've described - Steam failed to authenticate you against the game's local profile for some reason, which caused the game to think you were an alt and also not load your data.
Locar.#9326 was yeeted out of here (banned) | scammer
Let me doubt 
I have seen trenches across roads before though?
visible ones? probably a bug unless you mean the reaching trail ones
Either a bug, or maybe you're thinking of the period after the initial release of Trench Warfare where they could be built across roads.
Alright, thank you
The Safe House in Callum's Cape>Callum's Keep>The Dregs is not accessible by vehicles and is therefore difficult to reuspply (at least I couldn't find anywhere to access it with a logi)
### Description
Chatbox timer sometimes doesn't refresh on input, closing the chatbox even if you're actively writing in it.
### Pre-conditions
Open the chatbox.
### Reproduction Steps
Click away from the chatbox then back on the input box, and start typing.
### Result
The chatbox hides itself 10 seconds after clicking on the input regardless of when the last keypress happened.
### Expected Result
The chatbox would hide 10 seconds after the last keypress, and would not close while actively typing.
#### Reproduction Rate:
Always.
#### Environment:
0.46.20.18 / All.```
still got often the sound issue .. very annoying, is it normal in this game? im pretty new 😄
nice priority
Can you please fix the voice chat in deadlands for wardens in shard 2. its been 5 days and it makes any sort of coordinated effort impossible
Hex Great March, Violets Home. I could place buildings and run around under water. Yes I destroyed the buildings and I am downvoting the sign. I couldn't place pillboxes but could place fires, watchtowers and signs. You can drive a bike over... YOU CAN DRIVE A TANK OVER ON THE NW SIDE :_:
Tank is not taking damage and can drive around in a limited area. I dont think you will be able to cross without the bridge but if a tank is smart it could cross by lifting the bridge and crossing from the right to the left
random piece of solid ice that blocks you in the middle of a bunch of non-solid ice
Some uniforms dont have a death animation/ragdoll thing and get stuck on a random looping animation upon death such as walking.
A bunker tile that was still reserved was altered while me and my friend were offline. All the upgrade options are now greyed out. Also it is not even being counted as a actual tile and the upgrade in it isn't being counted as well.
Boat cannot move after crossing the border between Callahan's Passage and The Linn of Mercy. Unstuck command does not work after multiple attempts by different people. Cannot border cross back.
Happened while hugging the east side of the river in The Linn of Mercy while crossing into Callahan's Passage.
stuck, east of Westgate Keep on the rocks
Wyattwick Beach, Shard 2
my experience today. waited at a border to get in with a truck. .. pops up its your turn to enter map. then it tells me that you cant enter server to many people. truck lost sent to home region. not good devs
please fix the bug where the vehicle crosses to the region without you than you get sent to home region without being sent into a queue
thanks again. i waited in a que to get into one map to walk across a border to attack another server and this.. ** fix your game**
I randomly died while riding in the commander seat today (inside the hatch. Tank was a hatchet). The tank was just moving from a backline area and I was just randomly ejected and then killed from frostbite. This happened twice today in the span of 20 minutes.
The first time I was just looking at the map, and it happened after I border hopped.
The second time I was just idling.
Again both times I was inside the hatch, and the thermostat icon said everything was fine.
The engine room is blocking the path to the trench connector
The Watchtowers in Reaching River are not working at all PLS FIX. This is the only spot that doesnt seem to work when there is multiple watchtowers
The Voice output isn't working for me, this problem started a day after the start of the current war.
I receive no error on reconnect.
The output is turned all the way up.
I see the mic icon lighting up on other players, but hear nothing.
Reconnect doesn't help.
Turning it on and off doesn't work.
Refreshing devices doesn't work.
The devices are set correctly.
Any other sounds work perfectly.
And Voice on discord also works perfectly fine.
[18:24]
Also, deleted the Vivox voice files and verfied and then restarted the PC.
Have reported this a few times in technical chat. No solution has come from it.
The problem still persists and it is frustrating when you are crewing a tank.
I am getting this issue:
was working fine the day before and even the day prior to the day before
got it to work, closed steam and reopened it,(just closing the game did not help), but then I got "Failed to download player data[1]", so I kept spamming the depoly until it finally worked
this is driving me nuts
Im stuck cant stand up, only crouch and lay down (Red River, Near Minos)
spam climb for now, if its the bug im thinking of
firrmore sea port i swim up stand up out of the water at the ladder press space bar i cant climb up .. how am i to get out of the water when the ladder does not even work.
Left Ashfield to get some logi, got back to the boarder with 8 mins left on my prio and got put in a 52 player queue
This literally just happened to someone else, they left, got some stuff now 66th in queue. I think prio is bugged/broken right now.
Ok this game need to sort the queue system out. I got to sub 10, got disconnected now back up to 66.
I’ve spent around 4 hours in queues today and got absolutely nowhere. Sort it out.
Explosive Material and Heavy Explosive Material have the exact same description when putting your mouse on their icon.
guys
i cant open foxhole, it keeps crashin for no reason, it also opens a window telling me to report the issue, does any1 knows how to fix it ?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
Not sure if this is a bug / exploit, or if it's intentional. Field artillery can be fired from inside bunker pieces
https://cdn.discordapp.com/attachments/735610831429042278/909303754036215848/unknown-175.png
he does have it through the window, if its not a exploit its pretty smart stuff
It's an exploit for sure. You can also shoot through the wall into a trench from firing slots via the same bug. It acts like nothing is there, iirc
ctrl alt shif p to get screenshot with location
@nimble ingot Wardens in Moon's Copse Spamming Blueprints for cover. specifically AT Emplacments
not a bug but pillboxes are incredibly OP against infantry. I bought the game today and i absolutely love it, but the pillboxes make me want a refund
eh once you learn how to deal with it them are a non factor
they are using them to protect the tanks from RPGs with 1 Bmat in them
I've found a game breaking exploit that needs to be reported privately and fixed ASAP, where can I do this?
Uh, I don't think this should be allowed - Lockheed Storage bunker. Wall behind too so cant drive off pad.
Why does it need to be private?
Because it is gamebreaking, If I post it here , people will exploit this and it WILL ruin the game. It's sensitive info
Well the thing is staff members won’t really notice if someone is asking for a private info dump. Just dump it here. I doubt many people will actually use it to cheat
DM Max? actually no, submit a support ticket https://clapfootgames.freshdesk.com/support/tickets/new
^
thats where you're wrong, folks in this game are all about the exploiting
trucks cant access sandbag/wire pallets anymore but it still works for steal beams
### Description
During a Rain Storm, moving on a shipyard's floor (wooden pier or stone dock) muddies your character increasing their encumbrance.
### Pre-conditions
Go to a Shipyard in a region affected by a Rain Storm
### Reproduction Steps
Move around for a while on the Shipyard floor.
### Result
You get mud notifications and see your encumbrance increase.
### Expected Result
You don't get muddy when moving on surfaces that obviously can't be muddy, such as beaches or asphalt roads. It stands to reason you shouldn't get muddy by walking on the wooden pier of a shipyard or its stone dock.
#### Reproduction Rate:
Tested on 2 shipyards in Farranac Coast during a Rain Storm.
#### Environment:
0.46.20.18 / All.
Over the last few days I've tried playing Foxhole and whenever I try to shoot, use the hammer, or get in a vehicle I experience tons of lag and then nothing happens
Had warning regarding having an alternate account ( Which is unbelievable since I haven't been doing anything against my own faction) after the warning when i try to play, it just says failed to load player data 0. Tried verifying, reinstalling and still no progress.
Usually happens when Steam servers are down or there are problems while connecting with it. Try to restart Steam client or relog in Steam.
It's saying that I'm playing with an alternate account but this is the only account I have
As long as you aren't actually playing with an alt you should be perfectly fine to just type accept and keep playing.
Thank you to you both! @modern marsh i restarted my steam and it indeed worked. @pine lantern I'm just afraid of some people just mass reporting or simply reporting for fun.
Its a generic message that appears when player data cant be loaded. When devs added it first time, everyone have written ACCEPT and forgot about it, but now every time when any error with loading player data happens, it triggers that alt warning message, which leads to failed to load player data 0 error message.
whatever is causing this issue with the trenches, try and fix it please
the starting conditions still havent been provided
Bug has been addressed. Thanks.
proximity is broken for vc on warden side in heartlands
stuck on the southern bridge of Felmor
Still having sound issues in Heartland , we ear peoples not around us and not in our squad
pls fix this ive been listening to someone complain about trenches for hours nowhere near me
is there a bug with spawn, i see collie with 10 seconds respawn and wardens with 50 sec but there have more people, ununderstable ...
useing a shipping container at a mass production. a 60 can be used to fill to exactly 60. 60 / 9 = 6.6. so you get 9 x 5 full ques. and 5 of a partial que removed from a mass production. in the case of a normal truck you get a warning if you dont have empty slots to put the items in. but in this case the items in the container get delivered and 4 of the items vanish into thin air. i would think you should get the same warning if you try to empty with a backpack or a truck that isn't empty. it shouldn't retrieve a que unless you have the free space in the container. this will cause less logi vanishing into thin air because of a code error. please fix
It seems that using a Sledgehammer on a pile of rare resources produces less results than using a regular hammer.
I already wrote it in other chat, but might as well submit it properly here.
Description
Firing on the untended enemy boats count as Friendly Fire and causes a boot from using the weapons.
Pre-conditions
Tested by using a gunboat to destroy enemy frozen freighters. DOC file attached for screenshots
Reproduction Steps
Spot an untended freighter parked at enemy port and fire at it with machinegun.
Result
You are banned from using weapons for 20 minutes
Expected Result
Should count as enemy vehicle and be destroyable.
Reproduction Rate:
Reproduced roughly 5 times today by users Uncle_Hiss and Wulfen92
Environment: Live 2 server, Colonial Side.
DOC file with screenshots, time and map location
invisible man
I seen this bug before it's usually is a local render issue for the one user I've asked others if they see the person and they say yes so it was just me. Now I did notice that it happened to Warden one time right after he was revived by a medic pretty close to me he went invisible. It's So Random I'm not sure what causes it but maybe
Now I did notice that it happened to Warden one time right after he was revived by a medic pretty close to me he went invisible.
Reproduction steps to the invisible player bug, you say? 🤔
Scrap spawned inside bunker
is the keep on the dam supposed to do this?
When unstucking two freighters at the same time on accident. (I intented to unstuck since I was the one who caused the issue, but the other party decided to do so as well. This happened.
ISG's vehicle status is inconsistent. When it fires upon a bunker structure with a AT garrison attached, you can clearly see the AT garrisons rotating to engage it, but they disengage before firing.
whaaatt, i don't know how it happen, i've see a trend pathern on road, and i want destroy it and it's happen after shoot 😧
A rough location of where that is will be appreciated.
south jade cove
Cheers.

So I can't deploy to any of the fronts, there are no points to click on, no indications for regions claimed, nothing, need help
Different from the above post as I DO have points I can deploy to, however there are capture points (TH and relic bases) that have shirts in them yet are unabled to be deployed to. Am I missing something?
Today we did a test of a bug on upgrading town halls. so we have a t1 town hall we upgraded it to t2. i left in the "quickpull" a radio pistol and a clip of amo. then we went to the cv clicked e created the town hall t2 blue print then upgraded the town hall. then we did the upgrade. when the upgrade was complete and the town was now t2. there we nothing in the quick pull invintory it was deleted. there was 0 radio in the town hall which showed me that it didn't auto submit the quick pull into the town hall invintory. what happened was the quick pull was completely deleted when the bluprint was created and the town was upgraded. this is a bad bug and could hurt town halls. i will need to test if this happens on fobs or bobs or safe houses. i am unsure about this . but had a suspicion on this bug for a while now.
MG pillbox have infinite ammo. his turn is not interrupted for a second. He shoots you through the walls, up to 60 meters, even when you can't see him and he you.
Been waiting and even started re installing the game but i still getting this... I dont know anymore what to do to fix this:( i have been waiting for 10 hours already
@native dome I was told to contact a dev since no one else could help me with the issue I'm having. The issue is that whenever I play Foxhole I can play normally, but whenever I click on the screen whenever I'm in the actual servers for Shard 1 and 2
What happens when you click on the screen?
Lots of lag
not sure if its a bug but it feels off. if im alone at a sea port and i click to remove a crate. should it not come to the closest pad. for some reason it went to the oposite pad of the crane i am in. it would be better if it would go to the closet crane you are in. this would hopefully cause less confusion when there is more then one guy at a sea port.
that was a fill in blueprint not a build blueprint
Cleared a Wreckage node with a sledgehammer in 3 hits. +2, +2, +1 for a supposed total of 5. But upon opening my inventory, only 3 Wreckage pieces. Unsure of intended interaction with sledgehammer, this was just my experience.
Fun bug: if you're in the commander seat of a tank that's crossing any bridge in Red River, using binos to look across it will teleport your view to Fort Matchwood. Tested in both the Bardiche and the Spathas from three different bridges.
Seaport in Acrithia unaccessible due to freezing, by land or sea.#
Loading area blocked as well. No way this is intentional.
Plus trucks can't use seaport due the fact that this ice is so high and so far from seaport.
Siege Camp, we legit didn't want to wake you up at 0500 EST, but we really tried everything we could think of to fix it ourselves!
https://steamcommunity.com/sharedfiles/filedetails/?id=2658464044
💚
We have begun sacrificing ourselves to the Dev Gods. DOES THIS BLOOD SACRIFICE PLEASE YOU?!
https://steamcommunity.com/sharedfiles/filedetails/?id=2658467277
my bug for today was driving down the road from red river to ashfileds i found a patch of grass that sticks over the road texture at this location that causes you to instantly slow down to a painfull crawl.
cant even pull things out of this sea port via container or truck in patridia
Wreckage piles gives 5 wreckage with hammer 5x1 but with sledge it is 2 2 1 but you get 3 and the "rare" (the glimt ones) says they give 7 at the end but only give 1. Normal pile 5 but 3 with sledge, Rare 5 but 3 with sledge.
Sound bug, when client is off for hours or when you interact outside the game and return, solved with reopening the game.
Already reported?
Having an issue with "authentication failed" errors kicking me out of my game... 7 in 10 minute time span from 508 pm PST to 516 pm PST AShfields - Electi region
same happens in Speaking woods and Basin to several other players
yay, I physically can't use bridges with a motorcycle
Radio towers in certain areas of the moors do not work, even though they aren't in a rapid decay zone. They will not report on the map
shooting or runnning what ever direction i look my player is only facing 1 direction
Adding to above bug report, this often happens when you carry a Critcle Wounded, or a downed player. So far the only way it resets is if you get downed and revived yourself.
Ship stuck on life buoy at patridia
A buoy is make iron ship stuck if we tuch them whit the side
Reproduction rate : idk cause i don't want to stuck more ironship
Bug report : i wanted to jump out of the GH corner and i ended up walking in the void
I have the same report to do
After a Serverrestart I was stuck inside this AT-Bunker.
This is because the Server Restarts forced me out of the driver seat. Even if the outside is blocked.
In this spot I couldn't move or get back in the truck. I tried the !unstuck command but it failed after 2 minutes
Scrap field in Oarbreaker is bugged and is stuck at 4 nodes (for the past few hours)
Not a bug. Only resets when nodes reach 0
No more nodes. Something is bugged and we can't get it to 0.
refinery glitch, seems frozen not being processed. Resolved after restart.
Is the issue with the local voice in Heartlands on Shard 1 acknowledged?
this need to be fixed. it's total bs, very early T2 howies basically, we couldn't even spot where the arty came from. It's utterly unfair for us as a faction
That is not a bug or an exploit and infact both factions can do it with their wheelchairs
hummmmm nope it doesn't work whit the 40 mm warden
it is above all that we can no longer do anything, kills shooters is impossible, 4 people to repair the bunker, and we get an invincible arty, for me these cheats because you are exploiting a bug that allows to bring in a 120 cannon in a bunker when normally you can't do it
I know that it is possible to store all kinds of things into bunkers
Like motorcycles for example
Works 👌
Motorcycles are kinda useless, here we are talking about a full battery of artillery. This breaks the game
Exactly a thing a warden would say
You can do the same thing with every other field gun, including HV40mm.
Nope nope nope it doesn't work test by me and my freind 40 mm it blocks at the entrance
You're just doing it wrong then 
firing mechanics may be different if one gun is basically a two wheel howi and the other one is a two wheel tank
ah so there is a special technique to do it (you forced;)) so it is not intended by the game you exploit a loophole.
One have a max range of 40m, the other 250, spot the disadvantage
anyway is not fair
Oh dear, the wardens are feeling cheated on again
@spring sundial we will see how you feel when we will do it right in your face with your own arty
ok first of all, that really toxic colonial's text got removed, thank you very much community support.
Secondly, this topic should be entirely around how this mechanic is unbalanced, where one faction's artillery can be completely concealed inside of a structure, shouldn't the ground level be lower if the gun is sinking in a bunker which is underground?
Heartlands has audio bug where you can hear everyone in the hex. plz fix
Currently have a unique bug causing not the game but my actual Intel(R) Wireless-AC 9560 160MHz to crash. I’ve been able to replicate this multiple times within the past three days and is making it impossible to play. All I do is deploy at any point in Shard 1, run around for about three minutes, and then my internet dies. I have already reinstalled my driver, updated my drivers, updated my operating system, and reinstalled the game with no prevail. I have only been able to replicate this bug in Foxhole. When researching online about this bug I never found any mention of the internet driver getting taken out in the process. My next move it to replace my WiFi card on my computer and see if the problem is fixed. I’m frustrated.
I got the same thing too only in foxhole, though for me the signal had a USB plugin for transmit and receive for wireless. It randomly goes out sometimes playing foxhole (it’ll act as though I unplugged the transreceiver, I’ve tested other things in the same port and everything worked fine, haven’t taken a multimeter to it yet, but only foxhole has done this)
Bugged salvage field (field says 4/250 but there are NO nodes left and they are not spawning scrapfield "loch mor near roilfort" pls fix this fast its a huge loss if we have 1 salvage field less
It's not a bug
Feature
Bug.
watch tower witout battery 
too close to contested border
so the mortar 'affected by wind' refers to the bug with handheld mortars ? https://media.discordapp.net/attachments/850900021633482753/878004236623970304/unknown.png?width=1296&height=702
i can provide a bit more info on the graphs if needed
if you mine rare resource nodes(the non-relic side of the road ones) with a harvester, it harvests them but doesnt put them into player inventory or the harvester but it does consume the node
I dont know if this bug was already report but i can hear people from at least 200m from me
this has been going on for a week in the heartlands
exited safehouse and got stuck on the roof
Collie push 120mm can still be brought into bunkers
thats a bug?
yes
For some reason the staircase breaks the ability to place garrisons diagonally with those pieces, even though you can build things diagonally for other reasons. But for whatever reason it will not let you build it with a staircase or a piece there.
you can only move them in at t1 ramps, higher tiers won't work
Description
When harvesting Wreckage with a Sledge Hammer the notification gives a +2 but does not award 2 wreckage in player infenvory.
Pre-conditions
None.
Reproduction Steps
Clear steps to reproduce issue.
-
Same issue in Colonial battle Fatigues
-
Same issue in Colonial Engineering Uniform
-
same issue in Colonial Oilcoat
Result
Player is only awarded 3/5 wreckage in inventory.
Expected Result
Player should be awarded 5 wreckage in inventory.
Reproduction Rate:
3/3 times this issue has ocurred.
Environment:
Umbral Wildwood, Shackled Chasm, Great March.
Vehicle guns such as MGs on ACs, HTs, the IST, etc fully stop firing when your cursor more or less goes beyond the weapon's current allowed firing angle. Once it stops firing, returning your crosshair to its appropiate firing angle does NOT resume shooting.
This is extremely annoying if you're in an AC or a HT and have got some lag. You're basically unable to fire at all. It's even worse when the driver is maneuvering around.
from DevBranch: don't know if this is intended, you are able to submit large items into the tripod inventory
Halftrack Description text still mentions an MG
Same thing is happening with me

voice chat is going region wide for some weird reason, plz fix
cant deploy, live - 1
Can't deploy for almost 30 mins now
can't deploy
man i cant deploy last 4 hours
I can't deploy last 30 mins. Map is just grey, in permanent loading state.
Lmao it's been like that 4+ hours at this point for some of us
I can't deploy 2 hours
still can't deploy over 3 hours, shard 1
Are you still having the deploy issue?
yup
Would you mind getting me your client version? Number in the bottom right corner on the main menu
0.46.20.18
0.46.20.18
Thanks! We are looking into the issue. It may be related to some global ISP issue
if it helps you with localizing the problem
My ISP:
Interzet
AS41733 JSC ER-Telecom Holding
St Petersburg, RU
Thanks! Yes - we did have a similar issue in the past with some RU ISP blocking access to certain cloud providers.
My ISP : OJSC Comcor
Country: Russian Federation (RUS)
Region/State: Moscow City
if you share the addresses that need to be checked from the provider for availability, I will ask questions to the provider's support
This is the URL required for map data to work
Feel free to DM me if you have more information
My ISP : PJSC Rostelecom
Country: Russian Federation (RUS)
Region/State: Rostov-on-Don
Map problem, can't disembark
Can you do me a favour: https://www.piesocket.com/websocket-tester using this tool, enter this URL: wss://war-service-live.foxholeservices.com/socketExternal
Managed WebSocket Server API, pub-sub and scalable biredetional communication solutions
And screenshot the result ?
Ok, thank you - it seems initial connection is alright. We will continue to investigate the issue - in game do you see green / red icon for the connectivity status?
Yes, Connected to Foxhole Services
Ok! Thanks
Same here, did the websocket test. Connection green.
Thanks!
Hi ,May I ask if u recently restricted Iran from playing ?
I cant find any spawn points to deploy.
I can only deploy using a vpn !
We don't block specific regions, there may be a network relay problem. To narrow down the problem I recommend DMing @long sapphire specific information about your ISP and region if you're willing.
We did not implement any restrictions, but it seems something is happening today with ISPs
If you hit a bridge trench at just the right angle you'll be doing skate 3 levels of fuckery
Unintended feature.
I can't deploy, I even reainstall game
Known issue mainly affecting Eastern Europe ISPs
Ok but I want to know how I can fix this
Based on #technical-chat , only a VPN can save you rn
hello
nice
I'm also having the same problem. I couldn't see the deployment point. I tried deploying in the Home region all day, at intervals of 1 hour. Now, after waiting 5-10 minutes in the home region, I can see deployment point in now, at least partially.
I’ve been having this same bug with this bridge and certain others but with logi trucks. Literally have to pray every time I cross one that I don’t get flinged off into the River.
gsup cost on one of our townhalls shot up by 2k in about 10 minutes, we've searched the area and can't find anything that would be causing such a cost. i'm not posting the location for security reasons but we can no longer put gsup in this townhall because they are instantly used up, ping me and ill dm more info
#DEPLOYMENT BUG
So I found out how this bug works with not being able to deploy... Basically you need to go to the "State of the War" map first and w8 for intelligence to load (all the players, defences icons) Then you go to the deployment map and you'll be able to deploy. <@&440174949647515652> Had that problem since yesterday thought it was region block issue. Turned out it's a bug. @long sapphire
Got it - will forward to devs. Also, that's fucking weird
Description
Multiple updates are breaking a lore spot in endless shore, and with the coming update 47, will become even further out of date/confusing to those that find it.
Pre conditions
None
Reproduction steps
1: go to M13K5 in Endless Shore. (Image 3)
1b:(optional) (become depressed because of the lore)
2: Observe the lack of a helmet on the rocks. (as shown in old screenshot 1, then screenshot 2)
3: Climb onto the rocks.
4: Note the lack of visible pistol due to the helmet not being shown, denying someone realizing it is a semi-lore-relevant-item.
-4a (Regarding update 47) : In the event someone does find the invisible pistol on the rocks, observe the confusion of a warden doming himself with a colonial pistol.
Result
Player is unable to see a lore spot how it was originally designed to be viewed, denying them the immersion
Player is confused by how a warden would come into acquisition of a colonial pistol in warden hands
Expected Result
Player finds a warden pistol under a warden helmet, and has an interesting lore spot that makes them immeasurably depressed.
Reproduction Rate: 100%
Environment:
-Live 11/25/2021 Endless Shore
-Devbranch 11/25/2021 Endless Shore
Additional:
Should be an easy fix by update 47, replace Ferro with new Ahti Model 2 as pickup
and add a helmet
@long sapphire
I just noticed that the issue with the deployment map has been resolved for me
I noticed this when some cloud services began to work fine for me
it is possible that the deployment problem was solved for everyone
Temporary bridges in devbranch
- Very few shoreline connection points or finicky initial build box is too huge.
- Destruction from trucks crossing does not appear to have visual indicator that bridge is going to fail for next truck.
- Rebuilding a destroyed section does not work.
- Sometimes truck is stuck in mid-air after section collapes.
- Ramp can be built too low. Built over destroyed bridge and ramp down was too low on far side. Truck could not get up on other side, got stuck nose down and so destroyed temp bridge.
Warden Bias
Double fire ATRPG light tank has better range, two instant shots before reload and indirect fire. At least half track has long nose that halves range advantage.
devbranch stuff should be reported in #devbranch-bugs
That's great to hear, thanks for the update
Reinstalled the game and started the map and deploy again
Due to yesterday's technical problems, yesterday was the first day in the last two months that I did not deploy to the war.
And now the game is jealous and thinks that I have created another account 🙂
It's so cute
But after I accept it the game throws an error and I cannot play
I apologize for bothering you. I solved the problem. The problem looked like a steam sync problem
I logged out of Steam account and changed password by reset, then logged into the game successfully
Happy to be bothered, thanks for giving the solution for future reference.
fix this pleaseeeeeeeeeeeee
1h and i am waiting for deploy point😕
@weary warren try this out
devs, pls fix literally unplayable
In home region ? Lol
I am new to the game and i have a problem with my sound. The moment i connect with the local voice channel my sound is gone and i cant hear anything not even other apps.
restart your game, or try a "reconect" in "vocal", in your Option
stuck under a bridge near EIdolo, lost the ship and tank
got stuck here twice even using !unstuck
the loadlugger can't have wreckage
u cant do logi when u have resticted
so- is this a bug or a feature when you die? if it's a feature ill accept it
Not really a bug but please fix red river server lmao, so much lag
If I move to another tile or server my local vc gets very low and its hard to hear people. But yet my squad vc is still loud DM if you know a fix please.
Bug: You freeze to death in the commander seat of the hatchet even if the hatch is closed. Please fix. This makes commanding from the hatchet impossible during cold weather
@languid wigeon also having to destroy bunker base and trench templates, only to give a penalty, stops you from effectively base building, because its so temperamental and buggy.
alot of that feature is really bad for a gaming experience, especially when its unintentional teamkilling, at the detriment of helping the team. you have to destroy stuff to build/rebuild!
Whenever I use LMB the game lags and then nothing happens
3/3 shells at close range did not penetrate, this is ether a bug or your description needs to be updated. 2/3 shots were at the front, one at the side. That was as much as I could potentially carry and my efforts were pointless. Perhaps some sort of heavy weapons uniform is needed to carry more ammo if AT-PRG's are basically butter knives.
To me this description suggests the shots have a higher chance at sides,rear or at close range. If this is not the case then this is bad English.
Higher chance do not mean always its rng based and you shot two time in the front
Also depends what vehicle
Bug: Gunner can freeze to death inside a King Spire scout tank. Happened 4 times to my gunner in the same tank within a 1 and 1/2 hour period. The gunner will also get the notification that he will be getting cold, despite being turned in. Don't have image of freezing to death but this is an image of the 'getting cold' notification.
Bug: White Whales frequently fail to let players deploy
Description: After a White Whale is deployed, it is far more common to see "Deployment Point No Longer Available" or "Lost Connection" instead of actually deploying. We had confirmation the Whale was still up, but no one was able to deploy properly.
^ you need players in barges to land with the LS and set spawn immediately to increase garrison activity to make the LS a world spawn
recommended minimal is 10 (so you get provisional AI up), the more the better
this is to prevent LS landing in backline region and immediately 100 players can spawn in
Bug: When a player sits in a commanders seat of an outlaw, you can open the hatch very rapidly compared to other tanks with hatches.
WTF ? I just had a WIFI cut and am I going to do this?
Aiming in the tactical camera and legacy version is completely different in terms of accuracy. In the tactical version, the bullets fly much higher than the target.
can't see the deployment dots
I have an M1 Max and use CrossOver21 to play Foxhole. Unfortunately, I only get a black display when I enter the start island. I have restarted and checked everything several times. Can you get your side to support CrossOver?
not major, but if you open the context menu next to an unclaimed border base the option to select to claim the border base is actually blank
So can you please state if the howie garrison firing at another howie garrison is a bug or a feature? cause it sure seems dumb that you havent fixed it yet
Just went to the heartlands and there's a sound bug, everyone's really quiet and sort of muffled, aswell as being able to hear everybody in the local area. Others said they're suffering from the same thing. Hitting 'reconnect' in sound setting didnt change anything, and someone told me that it is a region wide bug that needs to be reset. Thank you.
You cannot place any structure within 100m(?) of any border between regions. (might actually be 65m. Rapid decay zone extends out from border about 130m, so half of that is probably the no build zone at a guess). You're at about 30m (estimated) from the border in that region. So you cannot build anything there by design of the game.
Ironship is stuck, can't be moved. We ran unstuck command twice and both time failed. Something to do with the hitbox?
Server restart, I was operation the crane at a refinery. Now I'm stuck in the crane but out of the crane.
That wasn't my point at all. Max commented that intersections shouldn't be close to the border and there are still some around the world.
Bug: Players are able to "climb" on on sandbagged trenches to fire over
This is a video in Loch Mor region near Roilfort during live gameplay in the current war (85) where I saw other players were crouched on the space between the trench ground and the sandbags on them after they climbed it. At the 15 seconds mark you can see this.
Ah! Fair! ❤️
Hi guys, I just launched FoxHole for the first time but I can't get the game started, please helpHi guys, I just launched FoxHole for the first time but I can't get the game off, please help me
