#bug-reports

2 messages · Page 46 of 1

languid wigeon
#

Bonsoir, merci. J'apprécie vos réponses. Bonne chance sur le front! 🙂

twin sparrow
#

Unable to respawn. Died in region outside of where home base was set, so decided to go to the home region. Home region had a travel queue, so I decided to cancel and return to previous region's base. I no longer have any options to spawn or "abandon war". (Yes, I realize it says travel in progress, but it popped up with the queue and didn't take me anywhere even about 10 minutes after cancelling)

woeful edge
twin sparrow
lucid marlin
#

There appears to be issue with the Engineering Center with infantry tech. I'm the Head Tech Maid for the Wardens atm on Shard 2, and SEVERAL times now I've had an issue where infantry tech just doesn't increase in research progress. Like, it'll consume my Aluminium, give me a proto kit, but I dont visibly see the progress bar move up at all.

This only Seemingly happens with the infantry tech side of the tree.

lucid marlin
#

It is legitametly fucking us

terse plume
#

my foxhole crashes when i deploy in shard-1, as soon as i deploy it freezes and stops responding, shard-2 works. i'd play shard-2 but my clan is shard-1 and shard-1 is home to warden brain, posted clip in technical still waiting for help

dusty gust
#

No power coloniallol

normal nymph
#

Mining rare materials that you find near the road with a sledge hammer only drops 3 instead of 5

eager quail
#

Game freezes if I'm using my headset

snow widget
woven mesa
peak sky
zinc ridge
#

can´t kill myself

paper pivot
#

So when playing the game I can use my voice chat and people can hear me but I can’t hear them. I did check my audio. This started last night after playing the game for a couple hours

weak monolith
safe flume
fierce yew
#

my camera is stuck in this view after crossing border and i cannot exit truck

jolly patrol
#

aiming offset by 90 degrees. Happened to me 2 times on different days, and i saw it once on another player (the bullets come out to where your mouse pointer is)
from my experience it seems to happen sometimes when exiting vehicles

lavish nebula
idle heart
patent lantern
languid wigeon
uncut kestrel
#

Game nuking itself, Faranac hard crash. other servers glitching out

#

I think it is safe to say that the server connection issues on live 1 are not resolved. <.<
Faranac keeps losing connection, despite being online.

silver river
#

when upgrading an engine room with a doorway from T2 to T3, the concrete wall reappears and covers the door, removing and adding the door back does not fix this

winter wedge
#

Kirknell Mortar House, can't Climb

toxic dome
#

Can we please get vehicle logs like with BB's etc... for the last person who have used said vehicle. I've just had to clear over 20 trucks from the frontline. Not only are they bringing these vehicles here they are parking them in front of BB's locking them, removing the fuel and removing the wrenches from the BB. This is getting way out of hand now

remote pelican
#

Random spot of "TERRAIN UNSUITABLE FOR STRUCTURE"

leaden zenith
#

tier 3 bunker door blocked even when connected to a connector.

dark maple
#

Why can't i crouch in knee deep water

silk wadi
#

@languid wigeon I have a bug I'd like to report discretely!

half schooner
snow widget
#

Occured when I joined a recently restarted server

dark maple
#

Jesus truck

knotty mesa
#

Shard 1 - Both vessels are perma stuck in location, can't move at all. Location in image. Near seaport.

frosty palm
#

as reported on sigil. "[CSO] FJS717 — Today at 12:37 AM
Let the devs kno that having the secure map mode flash the infected enemy observation towers is cancerous on streamers"

median viper
#

Textures on most if not all T3 metal windows are bugged and look T2

barren turtle
#

What happens if you try to T3 an engine room and have or add a door.

trim plaza
#

When mining wreckage with sledgehammer you will only receive 3 wreckage instead of the 5 normally acquired (and stated by the popup)

trim plaza
#

will post video

trim plaza
ancient hull
humble frost
#

encountered some weird geometry on the beach

ancient hull
#

#bug-reports message
To specify on this - all trench doors are blocked, not just doors adjacent to the ammo rack

solemn heron
#

Dunno if this is the right place, however, vehicles have an extremely hard time driving over trenches, especially the trench attachments

empty cloak
solemn heron
#

Yeah, I meant tracked vehicles

reef lion
native dome
#

The land from Origin is invading Westgate and this isn't me being funny: that's the actual cause of the geometry on the beach.

solid bloom
#

When i switch the rotate camera to the left to , my option disappeared. 😦

manic sun
#

usually i try not to get upset about things in a game but my god please fix the roads so they dont throw you into the water.... just lost hours of farm in bsups and honestly think i might just be done with the game until at least some of the absolute game breaking bugs are fixed

frank matrix
#

Dont know if it is intentional or not, but we have not been able to fill up trench connectors to remove them, even after repairing them fully. Same problem with a few trenches that dont give the "fill up" option

vast canyon
fluid silo
#

I'm getting consistent bugs where myself or other players are stuck facing one waym they can shoot in any direction but their character model is stuck and cannot change.

I'm also getting voice chat problems where if I switch zones it will disconnect from VC and I will not be able to reconnect no matter what I try. Sometimes persists even if I relaunch the Game.

remote pelican
#

Garrison House cannot be rebuilt despite the required upgrades at the TH and SH.

native dome
native dome
native dome
gleaming knot
#

I've CTDd and gotten this error code "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x36ad9670" about 10 times in the last hour. Any ideas?

surreal burrow
#

If we are perfectly synchronized, we can build as many PillBoxes as we want glued like this. They can shoot, you can get into them, it works for both types of PillBox currently available and as long as you want as long as there are players available.

tulip elm
#

how soon the door bug will be fixed? does any1 knows?

upper terrace
shrewd needle
#

Description - possible fix / workaround - blocked T3 doorway feature only applies to connected flexible 'lenght' and 'angle' "connector"- trenches not to the static "vanilla" - trenches.

@all Foxhole players ... use "vanilla" trenches to connect to your T3 ammo room or T3 engine room - stay foxy
-> Commend Reprimand <- plz upvote or just "destroytroll" this fix 🙂

buoyant zealot
#

Wardens duplicating arty shells

bright plank
#

I've tried changing my keybinds and they always end up as back to what they were. Trying to change T to a mouse button for PTT Local and it keeps it as Turns

mellow lotus
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Issue: Rare resources nodes do not drop more than 1 wreckage when mined with sledge hammer. High yield Rare resources nodes do not drop the additional yield when mined. Replication: Mine Rare resource node with sledge hammer, or high yield with hammer or sledge.

teal fog
#

Mag bug

lavish nebula
normal nymph
#

wreckage mined with a sledge hammer does not drop the correct amount of wreckage

empty cloak
frank matrix
wind token
#

No deployment shows up this whole day

dapper kiln
#

Last time I had this, I had a steam download going, paused downloads, immediately worked again. 100% reproducible for me across 2 machines and 3 different internet connections

wind token
teal bolt
#

Sledgehammer incorrectly farming rare resource nodes

Description

Using a sledgehammer to collect wreckage gives less wreckage than a normal hammer and contradicts the notifications received.

Pre-conditions

Have sledgehammer and and be standing next to rare resource node.

Reproduction Steps

Using a sledgehammer clear the node. Takes 3 hits as expected.

However the notifications of +2, +2, and +1 are incorrect as only 3 pieces of wreckage appear in inventory.

Result

Less wreckage from using sledgehammer... and confusion as to why the game lied to me.

Expected Result

Should get 5 pieces of wreckage, not 3.

Reproduction Rate:

Unknown, spawn me more rare resource nodes and I'll test and let you know?

quartz lichen
#

Rare resource node with shiny not able to be farmed correctly, when you finish hitting with hammer, says to gain seven but only get one.

wild citrus
#

BUG REPORT:

When emptying out the MPF queue full of your squad's orders, and while using a shipping container to do so:
- The orders of 9 crates each add up to 54/60 crates in the container.
- When you then click on another order of 9 crates, the final 6 slotsd of the container are filled, but the other 3 crates disappear. They are not in the inventory of the MPF, nor still visible as an order.

buoyant zealot
#

I still want answers as to how the wardens managed to push out about 3000 120mm shells in one region within 3 hours within 24 hours of teching the gun

Deadass firing like 30/min irl time for a solid 2-4 hours

sonic gulch
#

I still want answers as to how the colonials managed to push out about 2400 120mm shells into the Allods bight islands within 24 hours of teching the gun. Deadass killed all the island bases.

somber quiver
#

lots of saving up 120mm, not that hard

lost grove
#

When upgrading generator rooms to T3 the doors get removed.

buoyant zealot
dapper kiln
#

The ammo isnt locked behind the gun. They have had a week to stockpile that much. Just same way as many of us colonials made 30mm before the ixion or ISG were unlocked

sly smelt
#

During a region restart, it is possible that you will lose items that are in the process of being pulled out/assembled from a base/container happens during mid-pull.

upper bay
glass fulcrum
#

I am stuck here and cant respawn, does anybody know how to fix it?

#

I fixed it verifying the integrity of game files in steam

slender hemlock
#

Description

Ability to stack multiple MG pillboxes on top of each other.

Preconditions

Build two MG pillboxes simultaneously.

Reproduction Steps

Clear steps to reproduce issue.

  1. Find a devastated piece of terrain that still has building space.
  2. Time accordingly and build two pillbox blueprints at the same time.
  3. They will appear in the same hitbox finish the blueprints.

Result

You will be able to build two MG pillboxes in the same hitbox that are fully operational and do not interfere with one another.

Expected Result

You shouldnt be able to place more than one in the same hitbox

vital badge
#

this tree at scurvyshire depot...

languid glacier
#

i cant see my typing channels

kind oasis
#

y can this happen

flat bone
half schooner
#

Stop the useless chatter here. This is #bug-reports , not your shitposting channel. (deleted most of the crap)

gray mesa
#

Travelling from Callums Cape to Speaking Woods here is a bit buggy, it will put you off the road. Map looks a bit weird too.

marble charm
#

Traveling between areas in general seems to be a bit buggy. Was traveling between the moors to some other place and my boat ended up spawning beached

remote merlin
#

Sampo autofire doesn't reset animation so you can crouch immediately after firing.

languid wigeon
#

(large) containers are bugged at seaports; https://streamable.com/l1isg9

2 other players were able to replicate the bugs

Looks like

  • action button (1) "Submit Stockpile Items" is without any function and
  • action button (3) "Submit Loading Area Equipment" is hooked to action button (1)'s handler.
    https://streamable.com/eigeh1

Version: 0.46.20.7 (40739)
Server: LIVE-1
This wasn't an issue yesterday; I've received a steam update for the game, since.

gray mesa
#

sometimes things randomly disappear for a couple seconds on intel map, just watched all our defenses dissapear on intel map and then come back a second later. saw it earlier as well with enemy infantry

exotic plover
#

Description

Ghost players in F1 listing and false queueing for an almost deserted tile under attack by the enemy

Clear steps to reproduce issue.

  1. Join LIVE-1, as warden, try to join Oarbreaker Isles hex.

  2. Get through a 7+ man queue

  3. Press F1. There are supposedly 36 or more Warden players online in the shard. They are nowhere to be found.

Result

There are less than 10 people visible across the entire map, with a radio. There are less than 15 active players in the entire shard.

Expected Result

At least 20-30 players visible on radar (we have vision on practically the whole hex)
The fact that none of our bases had AI anywhere substantiate this. There are 2 fronts and maybe logi going in and out, yet 3 players on one front and none visible at Integrum

Reproduction Rate:

Timing-based, cannot estimate, occurred about an hour ago

Environment:

Shard Live-1

brave hamlet
#

Voice Chat Error [8] 6-0 lol

random arch
#

Tree on the road in Fisherman's Row

Description

There is a goddamn tree in the middle of the road.

Pre-conditions

Go to Fisherman's Row-O12k6

Reproduction Steps

  1. Be in Fisherman's Row

  2. Go to the exact location.

  3. Look at that road.

Result

You will see a tree, on that goddamn road.

Expected Result

No tree on that road.

Reproduction Rate:

100%

Environment:

Current version, Fisherman's Row-O12k6

unreal pivot
#

Since the last patch, the game doesn't start properly, just launches to a black screen

tardy ocean
unreal pivot
#

Yeah, restarted my computer and it worked thne.

wise lotus
#

hi guys i can't deploy the war can anyone help?

native dome
# languid wigeon (large) containers are bugged at seaports; https://streamable.com/l1isg9 2 othe...

The submit to stockpile workflow for 12.7mm is a bug and I can reproduce.
The submit loading area equipment action returning That container is empty is a bug and I can reproduce by filling the Sea Port with shipping containers so that there's no available room. The error message should probably change here.
The Submit stockpile items action is working as intended. That action is used to move any crate from the Seaport's inventory on the left hand side into the stockpile. Submit loading area equipment should work on the first click to empty the container and the second time to submit the container itself.

sly smelt
#

sparkly (bonus/special?) wreckage displays bonus resources gained but doesn't actually provide any extra resources (that or wreckages aren't suppose to have sparkle bonus)

remote pelican
#

Jade Cove's coastal gun can be built but isn't actually powered with AI and therefore doesn't fire

honest solar
#

Ironship got stuck coming from the left side of the viper pit going north under the bridge

neat marten
#

Can't build any firepits on this pier. All the cranes are stuck frozen forever

jaunty hound
#

Don't know if this is intended but you can build Pillboxes almost on water.

somber hatch
#

I cant play foxhole since i bought it. Im runing on laptop HP Nvidia GeForce Gt 730/Intel(R) HD Grapics 300 + Intel (R) 7 Series + Ram 8 hddr3

lavish nebula
#

This might be worthy of submitting a ticket. I'm not sure how often bug reports are read.

unreal pivot
#

Some enemy guy was just able to run into this guy's tank. I can't post the screenshot due to the time delay

blissful cave
#

Somehow froze to death while inside of a tank, thermometer on the UI said the temp was fine

unreal pivot
#

Really? Surely in that case there should be a means of evicting them from your tank? I can't imagine two enemy soldiers sitting in the same confined space of a tank will just sit there, having a friendly chat or sharing a cup of tea?

dapper kiln
#

That was my (and regi's) base, been like that since the first night of the war, no idea whats happening

languid wigeon
#

Character unable to equip or hold anything. Item is always dropped to the ground instead of placed in inventory.

Unable to pick up dropped material unless using the right click command.

Fixed by killing character and respawning

Unable to reproduce the issue.

somber quiver
sly smelt
vital badge
#

keep getting stuck on the sides of bunker base buildings, at the external corners

teal fog
#

Kitchen modification clips through the roof.

languid wigeon
dire gale
#

someone will have to explain to me

waxen aspen
#

Floating Flatbed

lost egret
#

We have an engine in our base that keeps claiming it's out of fuel. I just fuled it 200/200 and it says "out of fuel" and doesn't produce power. Prior to this it's been filling "weird". you put in fuel it says 10/200 but then suddenly jumps to 161/200 then goes up 10 at a time until 200.

kindred venture
#

I was a gunner/commander in a tank that was crossing a bridge, but while i was still, in fact, on the bridge with the driver advancing back and forth, my screen snapped to a beach far away. the issue corrected itself, but it occurred multiple times in the middle of a bridge fight.

dense patrol
#

anyone else have the issue of their game not letting them talk after a while it just gets stuck and whenever I press the button to talk it just won't work ?

empty cloak
pure hull
#

Anyone have issues with engine rooms not giving you the full 3k power when you have 6 of them attached together?

pure hull
proud lance
vast nest
abstract raven
#

I just lost 350 iron and 200 aluminum when I traveled between callus cape and speaking wood. Just west of camp hollow s2

empty cloak
# dire gale but there it was not possible

Because it's not the same layout, in green where there is possibility to put garrison or where there is already one, in red where you can't because it's "linked" to green by a directly of by a corner and an other square.

the RG on right shouldn't have been built nor the bunker where you're trying to put AT

dire gale
# empty cloak Because it's not the same layout, in green where there is possibility to put gar...

I was not born in the last rain you know, I know very well that if the bunkers are adjacent it will not work. I am not here to ask a question about the build but to say that there is a bug. on the one hand, I had a boss that worked and on the other, one that bugged for no reason. After modification, if I removed a line in front it was fine, but there was no reason that what I showed you above should not work.

hollow fable
#

There's an endless AI arty war in Loch Mor. Is this intended behavior?

rustic sapphire
wheat yew
#

for some reason i can join squads

#

and when i do i can hear two squads at once

empty cloak
native dome
#

Currently looking for information on how to reproduce the bug where the player is stuck assembling or packaging.

inland peak
somber quiver
loud echo
#

Not sure if planned but linn just restarted itself with no forewarning
intel center was just turned on, is no longer running after server restart, and i dont get the power back that i just spent...
ok, it is still on, but the sound isnt playing

limpid basin
#

https://i.imgur.com/Ur0zO6e.png Saltbrook Channel Coastal gun does not have AI because its to far away. You are unable to power it with an encampment or bunker because there isnt enough of buildable area anywhere near it, rendering it completely useless

somber quiver
gray mesa
native dome
fallow jolt
#

When engine rooms have "Roots" in them you cannot pass at the sides:
@ionic eagle

silver aurora
#

Wreckage node has 5 wreckage if you mine them with standard hammer. However if you mine them with a Sledgehammer, How many you'll get is depends on how many time you hit it. I've hit a wreckage with a sledge hammer, it said +2 for every hit with the third hit +1, so the node gets destroyed in 3 hits. But, When I checked my Inventory I only got 3.

sweet merlin
paper grail
#

alot of bugs on your game

sterile fern
#

Each time a server restarts or if I level up somehow it keeps asking me to pick a faction anew. It also takes down my war contribution stat back to zero, but as soon as I replay a few minutes it grows back. Not exactly the worst thing in the world, but still, an annoyance

scenic timber
half path
#

The Conclave CONSTRUCTION YARD Is BROKEN says "construction area is blocked even tough its not blocked

trail field
#

the higher part of the wall blocks vision, it makes sense yes. but it also prevents seeing much larger things like pillboxes or emplacements that are much wider and taller than it.
to me this doesn't feel right

languid wigeon
sly smelt
#

warden home region artillery firing range isn't properly placed on map

#

also sign explaining how to submit shells is outdated. Uses the old "LMB" for submitting large objects instead of the new default "V"

sick mist
#

a small patch that has to re-install the whole game. this is the 2nd time. is this normal coz i just got the game?

lavish nebula
# sick mist a small patch that has to re-install the whole game. this is the 2nd time. is th...

Downside of unreal engine games. If it's being a real pain reinstalling the game will work fine. If you are really feeling adventurous you can try deleting whichever .pak file you think it want stop update, and then tell steam to verify the files.

Might be a cache somewhere of steam trying to download whatever file it needs to patch as well, but I havent played around with that jank much

Edit: Well, then it might be faster to just uninstall and reinstall. Game has to unpack compressed files, and then repack them so disk speed is what matters most here, along with some other stuff.

sick mist
#

yeah im a gamer not a tech head 😦

mellow mortar
#

when i got the patch, it seemed like it redownloaded the whole game (showed 12gb to download), but it merely scanned over it while only actually downloading the small patch itself). I think thats how it is intended

lavish nebula
#

There are two values on the steam download page. One is hard drive the other is download. The 12 gig part is hard drive stuff. The other is 25 megabytes is downloaded data. Steam then has to insert that 25 megabytes into the compressed and packed 12 gigabyte file, which means it has to be uncompressed and recompressed which takes time based on computer factors

meager hound
#

patch not patching

lavish nebula
#

if you want it to be fixed immediately, uninstall and reinstall

meager hound
#

nevermind I'm at 26%
😫

languid wigeon
#

Trying to Return home and got this message '-'

#

Can't deploy.

half fox
#

I have the same problem

trail field
#

Steam problem please hold

lost grove
#

I have found that the Howitzer Garrison does not show how much power is needed when you to start to build it and it will not power up at all.

somber quiver
#

@lost grove Howitzers do not require power :)

lost grove
pearl blade
#

Can the Devs please fix the invisible EATs in Jade Cove? The Collies put EATs in the north wall of Jade cove. They can shoot through the wall but cannot be hit except from the south side.

lost grove
somber quiver
#

Yeah thats a bug, just ignore it

lost grove
#

When these generator rooms were updated to T3 it will no longer allow us to walk past the one near the doorway. I cannot fuel the middle generator like we did before upgrading.

limpid notch
#

WT in deadlands , south side of salt farms doesn't work despite placed or any other WT

somber quiver
mortal dirge
#

I cant Deploy wtf

keen yacht
#

Just wanted to see if there was a fix to a Bug yet.

When i close foxhole, the game Closes however some element of it doesnt, Steam still logs hours, and attempting to start the game or update is ineffective,

Temporary fix is to exit steam and allow steam to force shutdown all foxhole elements, but results in an "update" that seems like it is verifying my game files (around 12 gig of "patching")

More so just frustrating as it has happened to me 3 times in the last 10 play sessions. please hit me up if there is a fix for this 🙂

native dome
#

@humble socket and @keen yacht If you're available to provide more information I would appreciate it. Please direct message (not in this channel) your dxdiag and provide a zip of your logs and or crashes if their time stamp matches the session where the error occurred. That directory will be in [username]/AppData/Local/Foxhole

dull frigate
#

IF you drive forward while shooting the Mortar with a Chieftain Assault Tank, then you hit yourself and deal damage to your own tank with the Mortar.

reef lion
#

title: floating wardens?

uhhhhh idk what to say. mf be floating and if you shoot him nothing happens. dont know what else to say

toxic magnet
#

dear devs - i'd like to please tell you that Voice Chat Error + Waiting Times = TOTAL FUCKING BULLSHIT

weak maple
# native dome <@!286463650338701313> and <@!298151837595598849> If you're available to provide...

I am also having issues with this but slightly different, when I click "exit" the game acts as if the window is unresponsive but it is still there. If I try to alt + tab to it, it doesn't bring it to the front but the game is still open on the task bar and it is definitely open, I can't alt + f4 to close it, it just doesn't do anything, I have to go to task manager and end task. On task manager it isn't using anything except memory where it is still using a significant amount (same amount as when the game is running).

solemn narwhal
#

been losing connection constantly since yesterday 9:00AM GMT +8:00. game was completely fine the weeks before.

steel apex
#

Fix the Queue issues on shard one somehow, either some more room for players...afk for an hour = kick system? Who knows.

sonic gulch
#

Just do logi. It rarely has queues 🙄

silent oasis
boreal mesa
#

@native dome IMPORTANT BUG: Outlaw Has a bug where if there is someone in the main turret gunner seat, 1/3 of the field of fire for the mg is obstructed.

native dome
#

No, there is a collision issue with the warden Gallagher Outlaw. It is now logged.

gray mesa
#

Bugged border base south of Victa

native dome
#

Categorically not a bug. It's the correct distance from both the border and the road.

languid wigeon
#

Displayed cost is 175

native dome
#

(175x3)x0.9 for MPF discount and you get a crate of three.

normal mason
#

Border base creates a texture bug of some kind

vital badge
#

when you mount a ladder from the water, the animation is backwards

naive cape
#

You can enter a vehicle that you are unable to get out of. I entered a vehicle that was parked between two other vehicles and the doors were both blocked. The vehicle was frozen so I was unable to exit the vehicle or move it. Moving to a different seat made no difference. I had to wait for half an hour for a friend to come get me out. Very sad.

normal mason
naive cape
#

That's a fair solution, but it's a bug if you can enter a vehicle that you are unable to get out of

rotund yew
#

At seaports when in the water and pressing spacebar to climb ladder, I end up at the top of the ladder and climbing down instead of starting from the bottom

gray crystal
#

If you wrote something in a sign and then go back to change something, it moves to the right after every letter

thorn plank
#

my voice chat is completely shot, cant hear or be heard. I've tried fixes with the steam cache and using your steam voice settings. Any ideas?

lyric hull
#

I am currently overencumbered, have a cutler out, crouched, and entered an AT pillbox. I am now unable to aim, shoot, use map, leave the pillbox, !unstuck, uncrouch, and my crosshair is infinitely spinning. I am resorting to begging people to gas me so I can drop the cutler and my inventory of RPG rounds so they aren't lost.

lost egret
#

can't travel to my base, live 2, foundry. Keep getting "lost connection to server"

obsidian mango
#

Keep getting "lost connection to server"

silver aurora
#

DEVS currently nobody can cross hex/travel to home region pls fix

smoky prairie
#

Is it a feature your character just refuses to shoot if someone slightly touches them in cqc?

native dome
candid barn
#

Backpacks and dropped item crates seem to spawn just empty on some occasions or there is a looter faster than anything I have seen before. Anyone else experiencing this?

gray crystal
#

Sometimes when people are talking in squad chat but they are shown offline

wise kite
#

Not sure why noone reporting but when enemy dies their body still appear on radar for a while

cloud wave
thorn plank
broken mango
#

recently theres insane amount of dead ppl whos bodies are still alive after being killed on road

lean dune
#

Cannot build Moon's Copse Relic Base in shard 2 because "Buildsite is blocked by player" despite no player blocking the relic base

lean dune
#

Found the cause: Buildings such as AT pillbox count as player

toxic magnet
#

@native dome about 6 hours ago i put 60 crates into a reserve stockpile at the baths seaport. It was 53 crates 150mm, 1 crate oilcoats, 1 crate radio, and 5 crates binos. Now, that exact loadout is under the control of RPJS.Sh4rk. and my reserve stockpile is gone

manic sun
#

man i love this game but....

grand owl
#

rip to the outlaw that got sucked into the ocean

manic sun
#

game literally threw us into the water randomly. That tank fought for multiple days on multiple fronts and killed countless enemies just to die to bugs lol

paper cipher
#

im not sure. Is this a bug or from game? After i take trauma kid and first aid from stockpile shows me the game 0/1 and 0/10. should it not 1/1 and 10/10?

spring sundial
solar niche
#

Bridges tend to completely mess up physics of vehicles when fps goes extremely low, I have already lost two supply runs to it.

lilac verge
#

Boat stuck, unstuck fails. Happened right before server reboot. Unstuck fails after reboot.

lament wave
#

I can still change teams by clicking on the top right corner of my screen

cosmic heart
tired hinge
#

From @pure nova

Title: secure map mode vs listening kits

People can still see what enemy observation towers have listening kits on them in secure map mode, could somebody fix that?

uncut kestrel
#

Several players in Faranac crashed for unknown reasons and upon relog got thrown in the queue line.

languid wigeon
ivory valley
#

By Map Travel i got kicked and when i redeploy i was at the same spot but my Inventory was gone.
From Howl County to Clanshead Valley with a Colli LUV.

dreamy flume
#

When I talk people can't hear me in game, anyone knows how to fix this ?

amber niche
#

Unable to load into deadlands 100%, try to border cross, game freezes up. Can't do logistics to deadlands because of this.

spring valve
manic kestrel
#

I swear these trench edges, I get stuck and die trying to get out.

shut crown
#

There is a hole you can fall in on the cliff at the Hangmen's-Victa Border

willow willow
#

there are no minable nodes in this field, it hasnt reset all day. Maiden's Vale

mild laurel
#

Graphical glitch in the backlines, flickered wildly while moving and stationary. Confirmed that another player could also see it

shrewd hare
#

Concrete trenches extend slightly into adjacent bunker pieces. If the doorway is also an engine room, this can lead to the path being restricted (red arrows) to the point of player movement being blocked. No such blockage occurred with T1 or T2 trenches.

lavish nebula
#

Ctrl+Alt+P I think does a map screenshot thingy

calm mist
#

tanker uniform death animation fix when?

midnight coral
#

Description

Return to home island on Shard 1 sent me to Shard 2

I got a Disconnected from War Services in the top left notification. Then when I checked the deployment map it showed Shard 2 map status. Then a minute later it said I lost connection to server in the middle of the screen.

Pre-conditions

Need to be on Shard 1

Reproduction Steps

Sorry but I'm not sure. I think it was in combination with internet issues. This is my best guess as to what happen:

  1. Be deployed in Shard 1
  2. Die, and click return home on respawn screen
  3. Disconnect from War Services right before, during or after step 2
  4. Check deployment map to see which shard you're on

Result

I ended up on Shard 2 and I had to quit out and switch back to Shard 1

Expected Result

I'd still be on Shard 1

Reproduction Rate:

Possibly low, was probably perfect storm of internet issues

Environment:

Live Server, Shard 1

languid wigeon
#

u cant repair t3 bunker( u can repair rg or mg t3but no normal bunker)

glacial ermine
#

Can the devs fix this? It's the second time it happened today and it's really annoying. I have to restart my whole computer in order for it to work.

barren turtle
#

…If you click very quickly (auto clicker smudged) while picking a wounded player up, there’s a chance you can swing the causality like a baseball bat.

open elk
#

When fetching a finished order with 9 crates in the MPF with a storage container and if the container is filled with 54 items, it fills the container with 6 items (then the container is full). The 3 left items just vanish. Not dropped to MPF inventory, not dropped on the floor and order in MPF is gone. This should behave like Vehicles, that you can pick up the 3 left items next time.
Or at least it should drop the 3 items in the MPF inventory. But just vanishing is a Bug.

astral flume
#

<@&213133977681264640> Both factions can instantly upgrade townhalls to T3. Please fix. As you can see it takes literal seconds for a Tier 1 to get Tier 2 and then Tier 3.

If it's not obvious, this is gamebreaking.

zinc egret
#

We'll forward it to the Devs

zinc egret
#

Keep in mind the Devs have working hours.

astral flume
#

@zinc egret did they fix it not seeing anymore sudden upgrades

zinc egret
#

Nope as I said already. The Devs have Office hours.
Right now its 5:30am for them so they are probably still sleeping.

#

btw. its thanksgiving for these guys.

keen mist
#

hi guys my map intelligence wont update and I cant deploy. does anyone know how to fix this?

empty cloak
vivid thicket
#

Sulfur field in Marban Hollow is bugged, please fix it thank you
It showed 7/167 but none spawned

royal sierra
empty cloak
empty cloak
#

@willow willow it is showing 0 right now, right?

obtuse mortar
#

i was on the salt farms fighting and i die inside of a bunker, one of my friends revive me and i press q while reloding the gun and i enter the shooting part of the bunker and i became unable to exit it, i was reloding the gun forever

willow willow
#

Its been at 7 nodes since Thursday. Wardens have had 1/4 of their sulfur offline for 4 days. Your replies are as ignorant as they are unhelpful. Go away.

empty wigeon
#

Gathering Relic Materials/Wreckage only yeilds 1 item per hit regardless of "shiny" node and tool type
ie. Sledgehammer only havests 1 Wreckage item despite +2 yeild notification
ie. Only 1 Wreckage harvested from shiny node despite +7 yeild notification

lavish nebula
#

Stuck on beach, with no way to move for no reason.

jaunty coral
#

You "screen" Friendly movement and "obscure" Enemy Positions or vision.

woven fog
#

This node in marban has been reported 3 times over the last 2 days for being 7/167 with no minable nodes spawning, when will this be fixed? 😦

calm mist
#

Players may remain under radio intel even after being killed

languid wigeon
lost egret
#

Yes this has happened on multiple bases in multiple spots

plucky veldt
#

Hello

fathom rune
#

typo in hydra's whisper description

"severely"

limpid knot
#

Sulfur field has been broken for over a week now, the 7 nodes are unable to be harvested as they most likely underground

jagged rose
muted kite
#

it seems impossible to select which vehicle you enter, this may at first seem to be a feature, but if your vehicle is parked too close to a cargo ship you may either have to move the cargo ship or destroy it before you can get into a vehicle that isn't the cargo ship

languid wigeon
#

Get in a truck
Have a friend waiting with another truck

Shift left click, to pull three crates of anything

Submit the truck you are in.

You can get in your friends truck and then when the assembly is done

You now have three crates of anything on you and it does not weigh you down in the car.

So a truck with 6 people can carry 18 more crates.
Why use a flat bed

open lotus
#

Why use a flat bed.
Because you can use 6 flatbeds 🤔

languid wigeon
#

Construction problems still not fix.

languid wigeon
severe cargo
#

anyone know how to fix Voice Chat Error [2] 2-5006? im sick of restarting the game every 5 minutes edit: i;ve tried to reconnect via voice menu in options but im put in an infinite reconnecting loop

toxic night
#

Same but I'm getting 6-0. Tried googling a fix but nothing working.

vernal bane
#

Just got randomly DC'ed from heartlands and then set me to a que of 200 ... how about we get priority on que if it was disconnects on server side?

strong shard
#

Catastrophic Server Cascade?

lavish nebula
nova tulip
lunar spire
#

rollback

torpid badge
#

Why is this allowed?

cerulean elk
#

the other faction can come lock your vehicle while it a friendly vehicle but we cant unlock it because of the timer that put on thinking it was a friendly that lock it.

calm mist
#

Then youll know a friendly locked it if it tells you the warning if wrenching is attempted.

shut gale
#

This pillbox shoots through the wall, Don't know if it's the wall or the box angle causing it

calm mist
#

Obviously summits fault

dull frigate
#

If you concrete a Bunker you can not reserve it or refresh its reservation for 24h while it's drying.
Instead you just get the message "Concrete must be settled before upgrading".
But reserving a structure or refreshing it is in no way "upgrading". So it should be allowed still.

Otherwise you may run into issues where the reservation runs out by the time the structure is dry or you forgot to reserve it in the first place. And then some random person may upgrade that bunker into the wrong thing.

alpine bloom
#

I have a bug in foxhole where im on a bridge and I am in the commander seat but then it glitches me to being underground and cant do anything but exit the vehicle and once i exit hte vehicle the tank went invisible and couldnt do anything with teh tank after that it was on the foreward side of the bridge we werte in the middle of crossing and lost hte tank over this bug is there anyting the devs can do about this? please advise

remote basin
#

Since the last update when I open the deployment map at the home region it takes like 30 minutes to show spawn points looks like below:

#

Also the intel map has no bunker base markers on the map when I do get in, again they take like 15 minutes to start showing, I think it started after todays 1mb patch

remote basin
#

Things I've tried:

  1. Restart your PC
  2. Verify the game files >> Open Steam >> Right Click Foxhole >> Properties >> Local Files >> Verify Integrity of Game Files
  3. Close any and all programs on your computer >> Open Steam >> Open Foxhole >> Attempt to get in game
  4. Disable all antivirus and firewall solutions; Follow #3
  5. Restart computer completely >> Close any programs that started automatically; Follow #1
  6. Restart internet Modem and/or Router; May be a good idea to perform #3 after
  7. Verify all ports used by Steam are open on modem/mouter firewall as well as any 3rd party firewall hardware: Via Steam Support ; Follow #4
  8. On Wi-Fi? Try using a physical (ethernet) connection instead
  9. On Wi-Fi? Try moving physically closer to the modem/router providing the wireless internet
  10. On Ethernet? Reseat the ethernet cable on both sides; perform #4 as well as #3
  11. Verify all drivers are up to date. This includes graphics drivers; Perform #10
  12. Verify Windows is up to date
  13. Laptop? Make sure the laptop's power/battery setting is set to High Performance.
  14. Set Max Pings settings in the Steam client: Go to Steam >> Settings >> In Game. Go to the dropdown box labelled In-Game Server browser: Max pings/minute and set to 500.
#

it's not the state of the war map I'm trying to deploy from, found a few other people who looked like they had a similar issue: https://steamcommunity.com/app/505460/discussions/1/4111168970094113013/ https://www.reddit.com/r/foxholegame/comments/ojh3pr/no_deployment_points_in_deployment_map/ If I connect via a vpn while in home region map spawn points load in but I get a server error, If I restart game with my vpn on I just get lost connection to server and can't even deploy to home region

Hey everyone, I'm having trouble with the game that, as described in the title, is pretty gamebreaking. I open the map, I see all the territories but theres no spawn icons. Am I daft and missed something, or is it a bug?

vestal hull
#

Ground texture appearing were it shouldn't

hexed root
#

i cant deploy at all ive reinstalled the game an restarted pc but i cant see the black dots to deploy or even what teams have what

jade nymph
remote basin
#

lol, I did actually, everything in the house, twice, @hexed root you based in Australia by any chance?

hexed root
#

bro yeah i am idk what the hell is going on

remote basin
#

This is what it looks like when I do deploy without a vpn, no intel until 15 minutes later and I have to wait another 15 each time I switch zones, I'm thinking its a Melbourne, Australia issue, worked fine earlier this morning

remote basin
#

looks like my issue is resolved, must have been an isp thing

open spruce
#

Bug-report

Area north of heartlands, watch towers not working
Edit: not a bug, just my inexperience and AI in watch tower becoming blind cuz border is contested

upper terrace
open spruce
cosmic heart
placid zinc
#

As I love nature and it's power to overgrow humanity, this tree is blocking the road. can you remove it?

native dome
native dome
#

@snow kraken Is this issue only at this location (uneven topography) or is it an issue for you on flat terrain as well?

snow kraken
#

@native dome Seems to be an issue on flat terrain as well - I just ran and drove on the flat part of Home Island and it kept happening. I can take another video if that helps!

native dome
calm mist
#

Bug #222 devs dont read gamefeedback

native dome
#

Devs dont can't read gamefeedback FTFY.

snow widget
#

blueprint shows green but when one tries to build it says "area obstructed"

tacit radish
#

Hit boxes on the HH-D Peltast are significantly larger than the truck, which causes many fires to get erroneously run over

frail wren
#

when i rebind rotate camera it doesnt work (still have to use the middle mouse button) any fix for this?

midnight coral
#

Description

Map issue in Ash Fields.
Invisible wall in the middle of the road, blocks trucks and infantry.

Also pictured, I ran over a bunch of wardens with the LUV and they all showed as glitched standing up but also dead. I've seen this happen whenever I run over someone. If you run them over again it plays the squish sound effect.

Pre-conditions

Be in Ash fields at the location shown in the screenshot.

Reproduction Steps

The image shows the exact spot you walk or drive on for it to happen. Seems to mostly happen one way (go north), but I've had it happen going the other way once while driving

Result

You hit a wall when driving or walking North.

Expected Result

You don't hit an invisible wall driving on a road in the middle of the region

Reproduction Rate:

For the invisible wall in the road, there is a sweat spot that is 100%, it should be pictured where the sweat spot is

Environment:

Live 1, Version 0.46.20.11

unborn pier
#

Anyone got message like this ? I cant join the game because its says I am playing on alternate account and after accepting it I got message that player data failed to be downloaded

midnight coral
#

Here's another image where the road stopped my truck completely

#

Description

Map bug in Ash Fields.

You get stuck trying to climb some rocks to get to another rock.

There are two different spots to get stuck in right next to each other.

Wardens figured out they can place a listening kit on the Rock marked with a Star in the screenshot. They got it there using an APC backed up into that pocket.

Tried to disassemble it but kept getting stuck. The kit is hidden from view on that rock until you get really close. Was able to HE it though.

Pre-conditions

Be in Ash Fields, check the attached image for reference on where and how to climb the rock

Reproduction Steps

  1. Climb the first rock
  2. You have a choice of going left or right
  3. Both left and right will get you stuck in two different spots with no way out

Result

You get stuck. One where you fall forever and another that you can't leave or climb out of

Expected Result

I would be able to climb out of the hole or not be falling forever.

Perhaps a different set of rocks should be there or maybe no rocks at all.

Reproduction Rate:

Sometimes it can be hard to climb the first rock.
Getting to the left hole is much easier than the right hole.

Environment:

Live 1, Version: 0.46.20.4

frosty palm
#

radar system bug. no longer receiving active player data . tested via self kill and then a team kill when you die your dot will stay on the active radar around 3 min when you have died. this is not good for the game as it will cause inacurate data on player count and the amount of players on a front or area. for instance when i died i could walk up to my old body and my friend said there were 2 dots in that location. possiblity that the dead corps is showing up on radar maybe. unsure exactly. but definitly needs to be fixed so that the game has an acurate data for users to have. we dont need people spawning in an area wasting shirts because a dot of an enemy pve in back lines dies from ai or something and then everyone for the next 3 min spawns and wastes shirts to find this dead body... please fix

undone narwhal
#

Why am I stuck on water. Why do I only get 3 unstucks a war when freighters are literally unplayable. This has already been detrimental to my fellow colonials and my logi gameplay as I get stuck on water several times a week. Plz fix since we decided to make naval logi relevant this war.

proud lance
#

Do you know that theres land under the water?

calm mist
#

Not there

open spruce
ocean hazel
#

Freighters are horrible and I've made like 4 or 5 suggestions now to fix their hitboxes, try swimming around the front of a freighter and you'll see what I mean
The entire ship needs to be like 2/3rds the size and the front hitbox needs to be fixed so it's a fucking triangle and not a giant invisible rectangle that sticks on things 1m away from what the model is
easily the worst made and most buggy vehicle in the game, I could go on and on about how awful it is, like trying to find out where the door is

languid wigeon
#

im being told im playing on an alternate account? i dont have an alernate account?

half schooner
snow widget
kind plover
#

The truck was on water, me and my friend wanted to check whats inside and now it glitched through our boat. None of us are able to move or even exit the boat, cant shoot to destroy the truck. New to the game, not sure if trucks should be on water…

native dome
#

How did you get two vehicles on your deck in the first place without Carrying too much cargo on deck? 🤔

kind plover
#

no idea, he somehow squeezed the jeep in 😆

worthy spire
#

Ohnoheknows shut it down, but seriously I was able to get more than one vehicles in port towns where the vehicles never touched the barges ramp because of clipping, my max was packing 6 bicycles

valid quest
#

You don't swim in the river near Violethome (Great March), you just walk on the bottom. The area of river this affects maybe goes 30m north and 20m south from the bridge. I saw 2 friendlies and 1 enemy also walk on the bottom, and I myself walked on the bottom, restarted the game, and did it again. Hopefully the screenshot is acceptable. This was on shard-2.

safe flume
#

Title: Being accepted in a locked squad after joining an open squad will let you hear voice chat from both squads
Description:

  1. Request to be invited to a locked squad
  2. Join an open squad, you are now in the open squad
  3. The locked squad accepts you, you are now in the locked squad but can still here the voice chat from the open squad
dull frigate
#

Bug:
When you are a passenger of a Field Gun (I only tested it with the Swallowtail) while inside a Garage during winter you will still freeze to death. But when you stand directly next to the gun not being a passenger you are getting warm.

dull frigate
#

Here is a screenshot of this bug from when you are inside a Bunkerbase. As you can see top left I am freezing. But as soon as I get off the Field Gun I am warming up again.
And this is the same as when inside a Garage

cinder zodiac
#

My voice chats been busted since the update, no voice icon appears for me when i hit T and talk

#

NVM my voice chat option was set to off somehow when the game updated

dull remnant
torn wadi
#

Servers seem to be dying in Shard 2

snow widget
#

no one on the colonial side can spawn

torn wadi
#

Description:
Traveling between hexes in shard 2, especially in the back lines, has resulted in DC's, and "lost connection to server" messages

Pre-conditions:
Play on Shard 2, at 2AM PT, 10/16/2021

Reproduction Steps
1)Move between oarbreaker and Nevish Line, Nevish Line and Callum's Cape, or Callum's Cape and Speaking Woods.

Result:
Fail to move between hexes ==> have to return to the main menu ==> deploy to the home region ==> go to the deployment area ==> attempt to deploy to where you were crossing the border between hexes ==> "lost connection to server" ==> try again ==> "lost connection to server" ==> attempt to deploy elsewhere ==> "lost connection to server" ==> exit game ==> launch game ==> home region ==> try to deploy to vehicle ==> "lost connection to server" ==> make 5 more attempts before finally succeeding.

Expected result:
Move from one hex to another without frustrating disconnects

Reproduction Rate:
Seemed to be 100% for me; it happened every time I changed hexes for a full 30 minutes before I decided that enough was enough and decided to quit for the night; my friend couldn't even spawn after being DC'd; our QM got hit by it moving from Cuttail to Speaking woods; a regiment member got hit by it moving a truck of BSupps to a BB near the front line

Environment:
0.46.20.13

Picture is Nevish player list after I finally got back to my vic after the initial DC & subsequent "Lost Connection to Server" messages

brittle zealot
#

seems to be a spawn issue on server 2 for the colonial side.
loosing ground due to it

obsidian notch
#

the servers are having spawn issues and also time out issues in backline logi zones

amber niche
#

I can't deploy to frontline bases in shard 2, keep getting disconnected when trying to connect. Seems the server that binds all the servers together is having a fit.

brittle zealot
#

what is going on ? entire map is wack

amber niche
#

yes. certain maps are shut down, and other maps you just can't even connect into.

obsidian notch
#

thing is we cant even fight back

lost crow
#

Just been kicked from the game for "being idle in a vehicle for too long". I believe its a bug because I was in a Tank and aiming around + shooting while holding a bridge. Is this a known bug ? Is it because one of my codrivers went idle ?

lavish nebula
kindred holly
#

Minor issue: Bane icon has a weird box in it.

wicked otter
#

whats up with this update, it like broke the game on shard 2. Don't fix what is not broken

unreal pivot
kindred holly
#

zoomed in view of the real weird box that isn't the blast shield

calm mist
#

it is a blastshield

torpid sand
#

Rebuilt a storage facility at Blackwell in Fishermans Row, and the crane is still unusable by my team. Is there any way to fix this other than a server rest?

modern marsh
torpid sand
#

ok, thanks!

frail wren
#

Minimap size on ultrawide

lavish nebula
calm mist
#

Oohhhhhhhhhhgh

jade nymph
#

Oh I thought you were just shit posting lol

languid wigeon
#

for some reason I cant leave my squad, still suck in same squad after game relaunch any ideas on how to fix this?

#

also I am unable to type into squad chat, I am somehow bugged and stuck in this old squad. Also no one can invite me and nothing is working on f1.

torn wadi
#

Title:
Thicc Warden

Pre-conditions:
Wear a caovish parka

Reproduction Steps:

  1. Bleed Out

  2. Get Picked up by another soldier wearing a parka

  3. get dropped on the ground in a town base

  4. get picked up again

Result:
See Picture

Expected result:
Character model, when picked up, is normal, non-thicc character model

Reproduction rate:
N/A; I've never seen it before, but apparently the people around me could also see it, so it wasn't something on my end

Environment:
0.46.20.13

torn wadi
vocal moat
#

im in deployment map and its not showing the deploymet points

frosty palm
#

When someone is AFK in Squad chat and Squad lead and Squad is full. There is no way to switch Squad lead to someone else. Please allow users in Squad to be able to kick offline players from Squad. In the past sometimes we've had to vote kick the player who is AFK and it's caused a lot of problems because Mass Productions are linked to Squad not regiment. Maybe link mass production to regiment instead fix the problem. But then that would break our abilities to have multiple regiments in the same Squad working together. So maybe just allowing us somehow to vote for new Squad lead.

vital badge
#

if enemy parks a boat behind a seaport that has a coastalgun nearby - the gun shoots at the seaport, then the seaport shoots the gun. seems like an exploit

shrewd needle
#

The Outlaw is ghost phasing, sadly Collies lacking the skill to deal with it ...

Description

Numerous rumours coming up in the last few days about some issue with the vehicle hitbox (turret and sides) of the Warden Outlaw being presumed-bugged ...

Pre-conditions

1 Gallagher Outlaw Mk. II, +any other tank with 10+ shells

Reproduction Steps

Random tanks shooting Warden Outlaw aiming for turret or sides (the front/rear hitbox seems to be fine)

Result

In the gif the 40mm shot does not connect to the hitbox - there is no visual indicator
no 'Bounce' or 'Pen'

Expected Result

'Bounce' or 'Pen'

... Ok, can we discuss the presumed-bugged outlaw hitbox here, it does not seem to be an issue with 'lag' or the 'net-code'? If this WC 83 bug is for real it has "potential" to say the least ...

[UPDATE 18th of Oct.]
in the full vid in the post below from @karmic torrent u can also see that also a shot from the fresh Falchion did not connect to the turret, no bounce & no pen --- proof in vid, so two shots did ghost phase through in the below featured 60 seconds video.

[1st] first shot 00min:24sec - (aimed for the tracks)
[2nd] second shot 00min:34sec - (aimed for the turret)

crimson wyvern
#

enemy is throwing HE like 100m

edgy silo
topaz gale
#

voice chat ingame not working

karmic torrent
#

Outlaw Hitbox is Buggy
I asked permission from the owner of the video!

Things to note:

  1. The crosshair was placed in the same angle as the tracking shot that bounced
  2. That shot should have been a hit regardless if it was a splash, a bounce or a pen
  3. This was the only recorded video I could find about the buggy outlaw hitbox :( If I see anymore I'll try to post more of em.

https://streamable.com/ueu25v###

Pre-conditions

Any Outlaw tank versus any other tank

Reproduction Steps

  1. Shoot a Gallagher from any direction aiming either for the upper portion like the turret/supposed cockpit and/or the lower portion of the tracks

Result

Shots will either pass through the Outlaw or not register a hit despite all conditions pointing towards it being an actual hit

Expected Result

Same as above ^

Reproduction Rate:

Fairly reproducible as I've seen it happen many times and it's happened to me twice already

Environment:

Open fields, any tank battle where the outlaw is used.

midnight coral
#

Description

My internet is bad so I sometimes disconnect frequently.
I'll get disconnected for about 1 minute and come back.

But sometimes the game makes me respawn from home island and there is no trace of my stuff anywhere

Was trying to apply concrete and I lose the concrete when I disconnect.
There should be a sleeping body I can punch to get it back or my stuff dropped into a box.

Pre-conditions

Have concrete in your inventory
Be able to disconnect your internet

It was snowing where I was so maybe that might have something to do with it

Reproduction Steps

  1. Turn on snow

  2. Fill inventory with concrete

  3. Disconnect from the internet for 2-3 minutes

  4. Log back in and spawn back to where you where from home island

Result

You are not placed back into your own body and there is no sleeping body to punch

Expected Result

Either I'm placed back into my body, I can punch my old body to get my stuff back, or my stuff is dropped on the ground so I can have an extra minute or two to pray to the internet gods to let me back in fast enough to recover my precious concrete

Reproduction Rate:

Every time I disconnect while I was in the snow I've had this issue. I never used to but I don't remember it snowing when I disconnected.

Environment:

Live 1, Version 0.46.20.11

calm mist
#

Fix the new uniforms' death animations please. We know yall aware of it. Please.

chilly vigil
#

pls fix

native cargo
dire gale
#

I allow myself to report a bug, a very big bug that happened to me at the moment.
I was walking around with my barge which was carrying a truck and suddenly my vehicles froze completely and I froze to death instantly ... for no reason.

dusty gust
#

When can I expect to fix the problem of double reloading, switching to ghost weapons, and the 6-0 error?

void saddle
#

Bug:
When switching up an item in the first slot (weapon to hammer for example) the character does the animation for putting away a weapon before you can press "1" and use the item you switched to. I've done it fast so it either happens when you press "1" to take out an item or it just happens when you switch up items in the first slot.

Also please fix characters moving sideways and not being able to move sometimes.

void saddle
wide sparrow
#

12 days ago it was confirmed the outlaw has issues , 12 days since and no update / hotfix or temp removal of a broken game item , and then on top of that nearly all reddit posts are being wrongfully removed about it , how about just fix your game instead of trying to save your image

tame warren
#

Please every time we deploy a Whale ...

calm mist
#

You need more players to set their spawn at the white whale to increase the max amount of players that can deploy into it from the world map

nova tulip
#

frozen 150's cant be unfrozen. and freeze in hexagon pieces

signal plume
#

we have a collie constantly spawning in a relic base that is owned by wardens ... exploit?

fervent quartz
#

I was crawling out of a foxhole and now my character is falling into an endless void

#

the map shows my character moving due west, isnt stopped by any water or hills on the map

lethal jolt
#

Anyone having Home Spawn issues?

fringe turret
#

i tried to go to home spawn, now i cannot connect to the server

fervent star
#

@ionic eagle Warden home region is down on Shard 2

wild blade
#

I can't log onto shard 2

main gyro
#

Shard 1 having the same issue

torn plover
#

steam update

teal fog
#

@ionic eagle We cannot log in. Steam is working. Other games are working. Cannot log in to Foxhole. Fix it please.

fervent star
#

Make reports thru the Support button on the main menu

fair pike
#

Wasn't able to deploy beforehand. I'm able to log in now. What was that?

tough bay
#

got in

fervent star
#

@ionic eagle Thank you

wide dune
#

Bug: Freighter merged with Barge after map crossing and could not be dislodged. Destroying the barge simultaneously destroyed the Freighter.

Description

A player was piloting a loaded freighter (5 vehicle crates) from Callums Cape to Stonecradle, and started transitioning from the former to the latter. Upon arriving in the Stonecradle hex (2021-10-20 ~01:30 UTC, give or take an hour) the player noticed that the bow of his freighter was merged with the bow of an abandoned Aquatipper.

The player attempted to move his freighter, but could not get it to rotate or translate at all. They attempted the "!unstuck" command, but received the "unstuck failed" message after two minutes. At this point, they requested the help of a second player.

The second player arrived with another Aquatipper and several White Ash Flask grenades, and began throwing them at the corner of the "stuck" Aquatipper furthest from the freighter. After a few flasks were thrown, the "stuck" Aquatipper started producing smoke and emitted the "engine disabled" sound. At this time, the freighter seemed to be in good health.

After a few more flasks were thrown, the Aquatipper and the Freighter simultaneously exploded.

Pre-conditions

Conditions which should be met before attempting reproduction steps.

Reproduction Steps

It's not clear exactly what caused the ships to merge. I can only guess that:

  1. Have an Aquatipper on the north side of the Stonecradle hex, very close to the transition point for Callum's Cape. Additionally, have the freighter loaded with 5 vehicle crates.

  2. Send a Freighter south from Callum's Cape, and cross the border just "north" of the Aquatipper

Result

The two vessels clip into each other, cannot be dislodged, and destroying the Aquatipper also destroys the freighter.

#

Expected Result

Either:
A) The freighter does not merge with the Aquatipper.
B) The freighter merges with the Aquatipper, but can move such that it is no longer clipping into it.
C) The freighter merges with the Aquatipper, but the "!unstuck" command can dislodge it
D) Destroying the Aquatipper while it is merged with the Freighter only destroys the Aquatipper.

Reproduction Rate:

Unclear. The setup for this seems complicated and difficult to perform intentionally.

Environment:

Shard-1

gilded skiff
#

Description

Map is blank. Cant deploy from home region
I have restarted game and verified game files

Pre-conditions

IDK.

Reproduction Steps

IDK

Result

cant deploy from home region

Expected Result

What the expect result should be when the steps occur.

Reproduction Rate:

Rate at which the bug is reproducible.

Environment:

Live-1

dull frigate
#

The first north western bridge in Mercy's Wail (Allod's Blight) has two spots where you can get very easily stuck.

calm mist
#

Omg i remember that spot! Yeah. Should be fixed.

cedar pike
#

Hello, someone can help me in french, because i can't join the game "lost connection to server. Please try again. If the problem persists, try refreshing the server list.

cedar pike
#

Ok ty ping me when restart plz

lyric hamlet
#

@ionic eagle home region down can you make home region great again ? thx

open burrow
silent schooner
#

Exiting a Gunboat on the wrong side (starboard). The door is on the port side.

Reproduction Steps

  1. Enter a gunboat (It was a Tier 2 Type C - "Charon")
  2. Exit a gunboat.

Result

You spawn on the right side of the boat.

Expected Result

You spawn on the left side of the boat, where the door is.

Reproduction Rate:

Every time.

Environment

Update 0.46

leaden ruin
#

@ionic eagle The servers are still online when there should clearly be a reset after each team PvE'd multiple regions.

ebon egret
#

you send it a message mate @leaden ruin

calm mist
#

Home region moment

unborn pier
#

Is there any reason why LIVE 1 shouldnt work for me ? I tried LIVE 2 and it works just fine

neon rover
#

I get randomly disconnected all the time, ever since that last patch pre-this-war. This is the only game I have issues with (or device for that matter). It makes it very difficult to enjoy the game.

vagrant ledge
#

travel to tempest island on shard 1 is broken for everyone keeps saying connection lost

tropic sierra
#

You guys try joining tempest island? Says connection lost

proud jay
#

This morning when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains) and it is not decay (First say of war). The motorbike I had parked in my bunkerbase is still poking through the ground here, pictured. my CV is still parked on the 'roof', though now just hovering.

I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?

proud jay
#

^This is on shard 2.

tame warren
calm mist
#

I dont see an issue here

hard crypt
#

ur severs

languid wigeon
tame warren
calm mist
#

I think there's a multiregion server restart going on. Come check.

torn plover
little swallow
#

Partially built signpost blue prints are unable to be destroyed by shooting at them, bullets go through. Not sure if a one off but will try again next time I play.

fallow canyon
#

Map bug. Tree and shrub are on the road. Great March L14, keypad1

slim night
#

seaport in initium- origins has been rebuilt by wardens but cranes are still locked to collies

upper terrace
fervent star
#

@ionic eagle Radios / Towers not working/updating in Linn of Mercy

fervent star
#

@ionic eagle Warden radios /intel still not working at Outwich Ranch, enemies are working fine. Not that great an experience.

proud jay
#

This morning when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains) and it is not decay (First day of war). The motorbike I had parked in my bunkerbase is still poking through the ground here, previously pictured. my CV is still parked on the 'roof', though now just hovering.

I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?

@ionic eagle

swift tiger
languid wigeon
#

Bug report I was completly stuck endlessly dismantling a mounted gun, couldent move or anything.

unborn pier
#

Can we pls not have this rocks always stucking people ? AshTown bridge from The Calamity/The Stillness

half schooner
#

Location of the house? In the future, you can take a special coordinate screenshot using Ctrl + Alt + Shift + P. The screenshot will be located in this folder: C:\Users\[YOUR USERNAME]\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor.

midnight coral
#

A note to everyone: I have stuff mapped to the my keyboard's left Alt so whenever I make a screenshot I have to use right Ctrl + right Alt + right Shift + P or else it doesn't work.

If you don't see the debug map pop up when you do it then it didn't work. In that case try using the combination on the other side of the keyboard.

native dome
#

If you're unable to provide a map overlap screenshot usually a description of the location and the map grid is sufficient.

half schooner
#

Thanks @native dome , I've added that to the pinned message

swift hazel
#

found one

forest ferry
#

In road to refinary

forest ferry
#

tree in front of storage depot loading area making it tricky to retrieve vehicles

proud jay
#

Two days ago when the world server was going down my bunker base achieved small garrison. Upon reaching small garrison, the bunker base was rendered invisible. This was not destroyed by enemies (no remains/Backline/First day of war) and it is not decay (First day of war/building). The motorbike I had parked in my bunkerbase is still poking through the ground here, previously pictured. my CV was still parked on the 'roof' for a day, hovering on a nonexistant roof.

I dont mind if the bunker base was gone, I can rebuild, but the bunker base contained 120+ cascadier prototype pistols I was hoping would last us through the war as our faction did not tech into them. Is there any way to restore these prototype pistols?

Red River Hex. G12. Keypad 3.

austere sigil
#

Mercy's Vail H10 numpad9

austere sigil
#

they poke out further in the road than it looks, a bit annoying when 2 trucks meet

torn plover
#

Throwing nades and dead in the same time make the last one in an eternal loop

hushed violet
#

Title : bugged squad (wrong squad idk)
Description : I asked to join CL logi, and got accepted. On my screen i was in CL logi and in CL logi when i pressed F1.
I was only with my regiment members, and i launched mpf in CL logi squad.
However, someone talked to me in squad even though i couldn't saw him in squad. And told me i was in the wrong squad.
I doubled check i wasn't. He told me i was in CIL Logi, so i could spoke with them but couldn't saw them in squad, the person in CL Logi couldn't hear however.
At the contrary they saw me in squad and could spoke to me.
I really don't know what happened, i really don't know if it is repeatable.
Still leaving the squad, and asking to join again resolved the issue.
Edit : it didn't resolved the issue, it is really annoying

#

my squad chat is linked to the wrong squad, i'm talking with CIL Logi and not CL logi

chilly vigil
#

Description

Can't build campfire in permanent ice lake, makes vehicles impossible to access during snow storm

Pre-conditions

None.

Reproduction Steps

Clear steps to reproduce issue.

  1. Try to place campfire in ice lake

Result

No campfire, vehicles become useless

Expected Result

The campfire gets built.

Reproduction Rate:

100%

Environment:

Snowy weather 22/10/2021 shard 1

hushed violet
solid bloom
#

I was at The Bath cooking some landmines, game crash try to get back in, have to wait in some random queue, then for some reason spawn in belltrolls in Shackled Chasm.

I was play in Shackled Chasm but that was over an hour ago.

onyx panther
#

Description

When jumping through a border in a tank while on the commander hatch in winter conditions you continue to freeze.

Pre-conditions

Winter across two regions.

Reproduction Steps

  1. Go to border in a region with winter and try to jump into another region with winter
  2. Jump the border while looking out the commander hatch

Result

You are freezing despite being hidden inside the hatch when you spawn on the other side.

Expected Result

You are not freezing while inside the hatch. You should not need to exit and enter the hatch to reset the freezing.

Reproduction Rate:

100%

languid wigeon
#

hey um i have this chat problem where i cant type in world, regiment, region, locals but i can only whisper what is going on? i havent said any racial slurs or anything yet.

urban umbra
#

Description

Ballista Hatch Issue

Pre-conditions

Have a ballista

Reproduction Steps

Clear steps to reproduce issue.

  1. Sit in the commander seat of the Ballista

  2. Open the hatch

Result

the hatch seems to be connected to the tank, giving it a weird look

Expected Result

the hatch open

Reproduction Rate:

100%
Times tried, 3 times

native robin
#

Please I don't want machine gun turrets to be able to shoot through the ground anymore

real laurel
#

AI gun turrets shoot thru the ground and is very disorientating lul

native robin
#

The ground and the mountains and everything. And without any cooldown for shooting and a hit stun and an actual sub machine gun fire rates

steel sparrow
reef lion
#

nw of Lost Tops you can walk inside this walk with ease

mossy spruce
#

Description

Falling trought the ground to the void

Reproduction Steps

  1. While beng overweight, start moving inside a bunquer

  2. Destroy the bunquer while still moving

  3. stop moving (not 100% sure if this step is required)

Result

First you'll clip on the floor as the building colaplse, then, you will go trought the floor and fall to the void

Reproduction Rate:

Unknow

odd ingot
#

Description

Freezing to Death inside MG Gunner-Position // 86K-a "Bardiche"

Reproduction Steps

  1. Enter MG Gunner Seat
  2. Temperature Indicator shows red colour
  3. Standard Infantrymen Cloth
  4. Freeze Warning appears

Result Death

proven igloo
#

Description

Attempting to upgrade a bunker piece to a garrison gives "must not be adjacent to other bunker structure upgrades" when is not actually adjacent to other bunker structure upgrades.

Pre-conditions

Try to upgrade a bunker piece thats next to a bunker piece which is next to the ramp of the bunker base.

Result

Fails to upgrade "Must not be adjacent to other bunker structure upgrades"

#

better view

torn plover
#

Garison rifle destroyed when i try to get out of it falling in an eternal skybox

gusty chasm
#

Bluring intel doesn't make it useless. You just posted every bunker base and every watchtower location on colonial side insted of reading pinned messages and using Ctrl + Alt + Shift + P. We all know that every side has alts, but posting intelligence is not allowed. Please remove your post, even if some places changed, many conc bunkers are still there.

calm mist
#

pls repost without intel ok?

lavish carbon
#

Voice Chat Error [2]

terse delta
#

Stepped out of my logi truck as these guys were firing an rpg at it. The blast somehow knocked me under the map

fair spruce
#

can you please do squad lock from two people, now is three, it creates issues during the games

mental elk
#

we got a big bug where colonial never gets a single proper tank on early game literally just getting zerg by armored car atm

low violet
#

have a question , I cant deploy at all. my deployment map doesnt showany spawn points

low violet
frosty palm
#

so i picked up a body from a backup .. it showed a body i see an invisible body in my hands it shows in my backpack but when i walk to a hospital i cant submit the body even though it shows in my backpack.

fading igloo
fading igloo
#

fell under the map between lionfort and reflection crossing

amber wagon
#

can't submit crates for some reason

native dome
unreal sun
#

When using a sledge hammer on Wreckage you see '+2' pop up but only receive 1 to your inventory.

versed aurora
unreal sun
versed aurora
#

weird, that hasn't happened to me before

random arch
#

Broken tank with a broken hitbox supposed to be countered by a broken field anti tank.
Please fix smelter front armor and Outlaw hitbox and range, kkthx.

hushed tinsel
#

Hello, i nead help for my error please : "voice chat error [2] 2.5031" "voice chat error [8] 6-0"

manic moat
#

"claim Border Base" action is blank when viewed in the "Shift+E" interaction menu.

Reproduction Steps:

  • place an interactable object next to a border base (dead person's backpack, dropped item box, etc)
  • press Shift + E to open the interaction menu.
  • The option to claim the Border Base is listed but its title is blank.
brave canopy
#

Logi Bugs:

When withdrawing crates from an MPF into a nearly full storge container, any beyond 60 are deleted. Prevent the withdrawal of crates from a MPF if the amount exceeds the 60 in a storage container, or fix the bug.

Submitting reservable items,from a shipping container (public), using right click submit all flags as not reservable and doesn’t submit the reservable crates.

Packageable items become public if you choose to package instead of submitting them to the stockpile. Picking it up and putting it back down to unpackage it and try again will flag the deployable as public and non-reservable. This should not be a thing.

Freighters tactical camera in boats is bugged. You can see twice as far by flipping the camera 180 degrees and pointing the bottom of the camera in the direction of travel

Freeing stuck freighters requires 2 or more unstuck commands, these only refresh at wars end. Increase unstuck commands due to longer wars and more freighter usage.

When hovering over a full stockpile in map view that holds all unique items the summary window goes off the screen and you can no longer see the stockpile name.

Seaport Specific:

Ladders at seaport and bridges are all bugged, the animation starts with teleporting to the top of the ladder before climbing out of water

Rails beside pads cannot be vaulted over if vehicle pulled is too large

Submitting barges into seaports from the east or west will not teleport into the seaport ,instead you must swim to a ladder that can be blocked

Freighters assembled from seaport on 2nd pad has door aiming into the water, when you enter freighter and exit freighter again you fall into water

Safe House Specific:

Inventory hit box is very awkward to open when in a truck, consider expanding the interact area.

native dome
brave canopy
brave canopy
native dome
#

Cheers.

manic moat
#

Incorrect messages when trying to claim a border base in some cases:

Bug #1:

  • Colonials own border base in the Warden region
  • The "mirrored" border base in the Colonial region (claimable by wardens) is destroyed.
  • When a warden tries to claim that mirrored border base while the colonial Border Base is still up the message says "This Border Base can't be claimed for some time".
  • Message is incorrect because the border base can never be claimed by wardens until the colonial border base on the other side of the border is destroyed.

Bug #2:

  • Colonials own both the border base on the warden side and the mirrored border base (that they cannot use) on the colonial side.
  • When a warden press E on the mirrored colonial-owned border base on the colonial side, the message says: "Only Border Bases in enemy regions can be used".
  • Message is incorrect because the border base is in the enemy region.
glacial ermine
#

I don't know if it's still valid intel all that much, but please remove that post. It's isn't valid intel then I'll delete my message. But please, delete the message and then repost using the ctrl - Alt - Shift - P.

exotic abyss
#

Anyone experience this bug with trenches? Restarted the game and my computer and it still persists. Only in a specific location as far as I can tell.

brave canopy
# native dome Cheers.

Another one for you:
In map view, if you hover over full stockpiles (many unique items), the stockpile name and other UI elements are off the screen.

lost egret
#

Was exiting a garrison as it was blown up. was also pulling out an HMG. Some combination of this caused me to fall through the world. There is no minimum z height that results in a death in this game. Been falling for like 2 minutes. I'm now in an area with no light... the blue sky is gone. I'm alone, but not dead.

obsidian notch
#

Wondering if everyone is sick of the starvation on the tech development, im tired of people taking advantage of game mechanics

loud temple
#

earlier today saw a spatha run over a mine and not get tracked... seems like a bug. problem might exist with other tanks too maybe a hitbox thing but its the only one ive personally seen

amber wagon
#

Mercy's Wail - Allod's Bight

sleek vigil
low harness
#

Greetings, some bridges doesn't allow us to go on them...

zenith bramble
#

would someone beable to fix this car glitched underground in great march.

dusty gust
#

Return the ability to destroy T1 neutral bunkers and trenches without weapon restricted 😩

native dome
dusty gust
native dome
dusty gust
native dome
#

blueprints
That's the cause of the weapon lock. Build sites, even of neutral structures, are considered team owned.

dusty gust
scarlet elm
#

Allods Blight Terrain hole/Crater

turbid jetty
#

Idk whats been going on recently with the servers but myself and others have been experiencing a lot of lag and D/C during the past 2 weeks. never had issues, but recently just constant lag, but only happens on foxhole, other games, no issues. just curious.

turbid jetty
#

yea, constant crashes... seeing others d/c and fellow friends d/c constantly, just not worth playing till the issue is fixed. I tried, got d/c'd 30x in 5 hours... i really tried to stick it out, just gonna play other games. sadge

obsidian notch
#

Shard 2 is not coping, it is lagging so hard now that shard 1 is over

faint orbit
#

@native dome amphibious jeep is the only jeep without radio signal ability, is that intended or bug?

amber wagon
manic moat
#

Trying to submit a 150mm shell (with "V" or with "Submit Large Item" button) into a colonial 120mm Field Artillery with an empty inventory gives the message "Inventory Full" instead of something like "inventory doesn't accept that type of item).

It's especially confusing for new players on the Artillery Tutorial area.

odd parrot
#

Terrain issue at Finis's Salvage mine(factory) entrance in Origin hex:
Flatbeds get stuck most of the time trying to enter or exit

shrewd hare
#

Names in regiment panel do not update following a name change in steam.

swift rock
#

Any Plans on fixing both the Warden and Colonial Motorbikes, they keep bouncing and stuttering on the ground while driving, impossible to manuever properly or to use them as actual fast transport

dusty gust
#

You can see message "Mass Production requires a minimum of 3 item crates per order" only if you close MPF window. Message should be seen in window, not when you close it. Like in this screenshoot -

lost egret
#

The repair % seen while using the "upgrade" option doesn't match the real repair % of the trench/bunker. Many times they're off by 1%. Why these are both not being pulled from the same place is beyond me, but several times I've looked at a trench that said 100% while using a shovel but when it tried to fill it in, it said it was damaged and I had to hit it once or twice with a hammer before I could fill it in.

calm mist
#

Omen isnt accurate even when zeroed in and can miss half its shots. Idk if this happens with the cinder as well.

valid cliff
calm mist
#

Thing is the dusk is more reliably when zeroed in. Not kidding.

calm mist
main knot
#

Don't know how this server works but found this weird hole that would make me fall in and get stuck but i could always get out. oh and i found it in the deadlands i think. its right next to my guy

marble hemlock
#

I can't log in

lavish nebula
vocal bramble
#

Hey dev man Servers are down. #devmanbad

solid bloom
#

Just got in queue 369

frosty palm
#

im not posting this in atempt to give intel. it isn't even intell for anyone. please devs fix radar. im not sure why it broke. listening kits are useless with intell like this. if the reason you put a 5 min delay on deaths showing up on radar is because of listending kits getting intel. my advice is then remove listening kits and give us the old radar back. i cant tell how many people are on either side when i look at this. i cant tell if i need to qrf this or not. it is useless data to me when radar doesn't give intel that is useable. please devs fix radar and put it back to what it was before last war.

buoyant arrow
#

cant get a vid but the floor is twitching

grand iron
#

@native dome Phantom Scrap field above Cuttail by Cunning Cross at L4K2. Isn't marked but the first break is providing scrap. Probably got left over from resistance and the war start issues. After 1st break nothing spawns so it solved itself (Shard 1)

static valley
#

this is Callums keep... Not collie contry

snow widget
#

someone built a base right next to a comp field so that nodes constantly spawn in walls. It sits for hour+ sometimes because no one can find the node. Pls either have them show through walls of increase the radius for blocking buildings around fields (this one is in allods belaying trace)

muted kite
#

cannot control the height of target reticule

calm mist
#

T1 trenches which are free take 100 bmats to repair. T2 trenches which are 50 bmats see the repair cost reduced to 50 as that's their baseline.

calm mist
#

Player is stuck at basic training. Vehicle is blocking.

split harness
#

hi so every time I try to go to the home island from the home screen it says VAC check failed. Please restart and try again what do i do

minor pond
#

Ship found, unlocked, half fuel, no repairs needed.
Unable to move in any direction

gloomy cairn
#

So the funny thing is that I am the one who accidentaly wrecked that there, I couldn't move it so I decided I would come with a crane but got sidetracked and forgot about it, It got stuck on a rock

cosmic ledge
#

you can use the !unstuck command

gloomy cairn
#

oh I didn't know that worked for vehicles

minor pond
#

I already snagged the gun and stored it in the shipyard.
I don't understand what's wrong with it though unless it's physically beached on the rocks.

twilit jay
#

It seems to me that I got 500 free rmats in my personal storage in a refinery, maybe its a bug?

forest ferry
#

garrison house on the outskirts of silk farms is outside the ai radius of the townhall and the nearest safehouse making it unrebuildible

dusty gust
#

Every time I enter the game - every time I see a 6-0 error. I know that another 50-100 wars you will not solve this problem, but maybe you can make it so that the problem can be solved inside the game (Option-Voice-Recconect maybe) without alt+f4 ????

languid wigeon
#

I think it was like this in the 83rd war, but the location of the Acrithia coastal gun is strange.

quaint hedge
narrow sierra
#

found this Bug in the terrain in Acrithia at Swordfort will post 2nd photo as to where

lavish nebula
#

Ctrl+Alt+Shift+P

dusty gust
#

Best Server Restart ever. Thanks

muted goblet
#

i'm also unable to rejoin after the server reset. I've tried restarting my pc/game and so far no luck (edit: for me it works again)(edit edit: Moments after I joined the homeregion I got a message that the servers were resetting and got kicked again)

calm mist
#

servers are the problem. Just wait a bit.
It's not an issue on your side. Servers are melting

glass sequoia
kind ingot
#

same

stable spoke
#

same thing

glass sequoia
#

still unable to connect

rocky canyon
#

another server reset made it unable to reconnect

glass sequoia
leaden dome
#

cant rejoin
restarting game didn't help

rapid basin
#

having same problem @terse sinew also having the same problem joining after resstart

terse sinew
#

guys, do you also see that its 1st day of war and there are 0 kills?

lunar idol
#

Live 1 is down, steam server issues

uncut kestrel
#

Server hamsters are dead, please buy new ones.

terse sinew
#

server is still down but 2 Colies has been killed.
One might be server admin but who is second one?

leaden dome
#

maybe another admin?

amber wagon
#

floating tree Loch Mór-J7k8

uncut kestrel
#

Keep losing connection, this problem becomes more persistant lately. Seriously becoming a frustrating problem. Now i can't fucking connect to Nevish line after i lost connection crossing border from Callum. Lost my equipment 4 times today because of this.

calm mist
#

please fix ladders

last wave
#

Trenches and bunker structures built on the road in Acrithia, Heir Appararent

spring valve
#

Don't know if this is a bug or some sneaky hint towards an upcoming change, but bayonets are spawning in the shotgun ammo box at the gun range in home region.

brittle turret
#

Update broke fps for anything other can fullscreen

vivid minnow
#

Coastal gun in buckler isnt firing at enemy ships that get close to it. They were next to the seaport for a bit too. The coastal gun is outside of AI range of TH

ripe apex
signal python
royal sierra
#

■ Garrison Supplies and Bunker Supplies item assembly time has been increased.
■ Garrison Supplies and Bunker Supplies are no longer stackable.

It's exactly the opposite... they assemble way faster now and are stackable, so griefing/alting has been made easier.. nice job :S

fresh pollen
#

Assembly time is speed by hand

visual sparrow
#

Trench Sandbags are blocking AT Turrets from hitting the Enemy

When you're placing a Tripod Weapon behind the Sandbag Modification of a Trench and start Firing at Bunkers, the Bunkers won't be able to hit you.

Reproduction Steps

  1. Build a Bunker with AT Garrisons

  2. Dig a Trench and put a Sandbag Modification facing the Bunker

  3. Set up Tripod and ISG inside the Trench, start firing at the Bunker

Result

The AT Bunker won't be able to hit the ISG.

Expected Result

The AT Bunker hits and kills the firing ISG

Reproduction Rate:

100%

Video: https://www.youtube.com/watch?v=4YHlOUEJXPg&ab_channel=S4LT

lavish summit
#

is it a bug or just my connection being so bad i can't find the servers ?

strong mulch
#

quick bug report but i noticed that the ai bunkers can shoot through ground into trenches

obtuse sail
#

Got weapon locked for destroying my own blueprints for trial and error

shadow stone
#

Found some flying trees

#

live-2 at this location

devout escarp
acoustic drift
fluid wave
trail field
#

Anything that requires you to "shoot" such as cv,crane,farming gets restricted when you are weapon locked

gusty chasm
#

it was bugged for a while, not sure why

(relic destroyed and region was still blue)

brave canopy
#

Another logi / QoL bug

When a refinery queue goes public (left unattended for 48 hours) it defaults to public instead of private.

visual delta
frosty palm
#

the day timer of the game got reset or something so it is no longer accurate to how many the days the war has been running. shard 1.

crisp grove
#

mining teh nodes by sladge hammer you get only 1 wreckage instead of 2 (it say you get +2 per "Bonk" down left corner). So instead of 5 you get 3.triggered

peak anvil
rose flint
#

bruh yall have a fucking machine gun motorcycle? wtf

versed rampart
#

Hi There seem to be a issue with Not all the Town and relic spawn working from home Region i put a screen shot to show what i mean

cobalt cipher
#

Found a bug. Freighters can carry 15 freighters but not a single flatbed.

dim barn
#

not sure if its just me but every time i play i cant use a hammer to build anything i set up a blueprint and start but it disappears after 3 hits and the bmats counter doesn't change. ive re installed the game but same thing. think it might have something to do with my internet.. help

lavish nebula
#

Ensure you have bmats in your inventory, make sure hammer isn't in upgrade mode. Test if building works on flat ground in a backline region somewhere. Make sure the blueprint requires bmats and not something else like a CV.

supple briar
#

warden text is a bit cut off from the screen
4:3 resolution 1024:768~~(the most top one, will update in a sec)~~

dull frigate
#

This is an example that shows a bug or weakness of the new trench connector system.
The old system would instantly snap and allow a trench connector here.

frosty palm
#

having a hammer out in blueprint placing mode getting killed by a 40 mill wepon and still being able to place the blue print after you are dead. got to be fast but just did it. figure its a bug

minor crest
#

freighters keeps getting stuck , we need more unstuck commands, 2 per war is not enough if you main profession is logi

calm mist
#

Legionarys drip coat doesnt reduce weapon encumbrance like the default uniform does

brave canopy
lusty shore
#

Sledges are only giving 3 wreckage vs 5 with a hammer (the pop up still says +2 +2 +1)

native dome
#

Proximity to resource field will give exceptions to rapid decay zone.

river trellis
vocal forge
#

and an infosec breach lmao

clever tangle
#

fire blueprints being placed behind me from far away to stop my tank from retreating. surely this is not an intended feature . not much more to say. why does a blueprint that has no bmats into it stop my TANK on a battle field? he can place them from trench ect. ..............

frosty palm
#

walking up to a fuel truck. hold shift down and click on one stack of fuel. instantly drops 100 cans of fuel on the ground. this shouldn't be the case because this makes it easy for a player to greef a team by dropping all the fuel. please fix and slow the drop to be one can at a time or maybe 3 items at a click. but not 100 fuel

hard valve
#

We've been having some issues with a pattern of defenses recently that we wanted to test out in order to have generators directly inside the whole block instead of having to have a seperate block. There is no Generator in the structure yet and we are not able to place an Howitzer for some reason. It is stating that there is an adjacent defensive bunker next to it which there isn't as you'll see in the upcoming screen shots. I also want to point out that we usually use this structure without the block I am standing on on the screenshots(This block was supposed to have the generator build in.)

languid mason
#

Probably already known, but the Colonial home region map doesn't reflect what's actually there

reef trout
#

What's the hexes above your minimap there?
I've never seen that before A_ThonkSpin_FE

frosty mortar
#

Watchtowers and powered observation towers not emitting radius around them (Shard 2). Happened at this BB, and a BB West of Nightchurch's nuke site. During the battle for the nuke site we tried setting up watchtowers and powering an observation bunker, but it would never display map info. Leaving us blind to Wardens flanking us.

Thought it was a one off bug, but it happened again.

half schooner
frosty mortar
wicked salmon
#

Fully loaded BMS-ironship just ceased function despite having full fuel and nothing around it after passing under a bridge. Still turns on and even a passerby couldn't move it. Not winter and nothing is even close to freezing

marsh scaffold
#

Shard 2 - Home Island local chat (warden) & squad voice chats don't work.

Tried reconnecting voice node many times and restarted game, nothing works.
Local chat outside home island works. Confirming it's not my mic or headset.

stone vigil
#

Anyone know why I cant hear or talk in voice chat, but can hear gamesound, tried reloading the game multiple times and still cant hear voice chat or talk. Need to be able to make call outs.

languid mason
thick barn
#

Voip is down

buoyant arrow
#

voip in loch morr is down

buoyant arrow
#

voip in loch morr is working but i can hear people from the other side of the hex

lusty shore
#

voip seems borked in Basin Sionnach too, we're hearing people from all over the region

buoyant arrow
#

is it happening to wardens??

lusty shore
#

it's a collie backline and I didn't think to ask the only warden I shot

half schooner
#

The devs are aware of the voice chat issue 👌

primal sedge
safe flume
#

shard 1
6 logi trucks drivers border crossing from lib point to fort duncan, 3 got sent back to home region, 3 crossed on foot, the trucks vanished
there were a 8 people queue, they crossed at the same time, side by side

safe flume
lusty shore
#

If the restart @ Basin Sionnach was for a voip fix, it's still region wide

boreal badger
#

people around you will have to do the same to get on the same local channel

lusty shore
#

Seems sorted for those that have reconnected, noice

raven otter
#

shard 2 deadlands is having the same VC issues and have been all night

strong mirage
#

Still able to hear voice from all over S2 Warden Deadlands. Tried reconnecting to voice, issue was still there

dull frigate
#

T3 AT Bunker Garrisons don't seem to correctly return fire against the Colonial Infantry Support Gun.

I have yet to see that AT Garrison return fire to any ISG placed anywhere shooting at it. I have seen it ignore at least 5 different ISG positions.
Yes it does have AI!

lean steppe
#

I have tried all sollutions I can find online and from my large group of players and still I cannot get my ingame voice coms to work.
No matter what I do(restart everything, adjust voice settings in steam, refresh cache, reconnect voice ingame, refresh devices ingame, etc) I always get error [2] 2-5031

languid wigeon
#

voice is not working

shrewd needle
# hard valve

not a bug, your design is do-able, but only if you dig out the block u r standing on fresh ... means "after" placing & "finishing" everything else (t3 stuff).
So u r right the block is blocking. Ask player 'SigmaSultan' for the details.
He is some xp bob defense god. Have fun, stay foxy.

wraith harness
#

dug a trench connector across the road but it didnt show up. game still says its there though

midnight coral
#

In Loch Mor, all by myself. No where near the front line. I'm hearing comms like I'm on the front line but it's really quite. I think it's only a few people's mic reaching everywhere

wispy bear
#

Was driving car and then disconnected, when reconnected car is missing and map has marker about partisans. Collies might be hacking stuff up.

wispy bear
safe flume
dreamy coral
#

Shard 1, can hear voice chat from all over the region. Loch Mor

obtuse surge
#

Shard 1, pressing local chat , sounds still transfer regionally, heartlands.

prime valley
#

Shard 1 sulfur field south of buckler sound is glitched we cant empty the field plzz help devman

gusty cipher
#

Shard 1 , other squads chat is heard fix voice chat

prime valley
spring valve
lean steppe
#

I had to uninstall and request refund because I could not get coms to work. If you do coms ingame, you gotten get them working...

hasty bobcat
#

Shard one Loch Mor, local is broken

lean steppe
#

Also, I mentioned it here a day ago and got basically zero response.

lusty shore
frosty mortar
frosty palm
#

when im on the border waiting,. looking at the map i sometimes miss this popup please make this popup overlay show up in map view from a truck. mainly since in map mode when you watching the map you dont see it and then can miss your spot to enter

frosty palm
#

please remove the tree at liars is blocks you from getting in the mpf crane when people are blocking with trucks. its hard to get at this crane please work on this. also sometimes when im in the crane it access the refinery when i get in it.

frosty palm
#

when i walk up the the sea port at liars have. there is a crane on the one side it has a ladder when im standing at the ladder and i click q i cant climb up into the crane. it would make sence that the visual ladder would be a location to enter the crane above.

fickle finch
#

still got the voice-chat issue. Just dont working.

flat gyro
#

This might not be new, but the Deployment Map isn't showing any Deployment Points. I also tried restarting the router, but it did not work

magic briar
#

I dunno if this is the case for anyone else, but the whole critically wounded soldiers thing only works like 25 percent of the time? I press shift+e and everything but it doesn't work.

last umbra
#

Pretty sure the text is supposed to tell me "Fortifications" upgrade, not "Town Upgrade"

calm mist
#

Fortifications is a town upgrade. But it should indeed be changed to describe what upgrade it needs.

grizzled flame
#

how do fix my voicechat my vc is busted for like 5 days now

calm mist
#

Hm press U

unreal sun
#

Howitzers are responding to HE nades now?? We tried cuttler at close range and Mortar all seem to trigger the howies, dont think i've seen this behaviour before not sure if it's intended.

formal thistle
#

It seems i can still hear people from across me map

frosty palm
#

every time i swim up to this ladder and press space bar to get on the ladder . i see an animation of the guy at the top of the ladder climb down the lader .. then i have to climb up the ladder. the hit box for this and watching this animation is like 3 to 5 seconds of wasted time. can i just climb up and out not watch myself climb down to climb up and out of the water please??

tall turtle
#

It’s been too long for the fix of voice chat issues, especially in Deadlands, for any mediocre dev team. You gotta go understand it effects gameplay a lot. Proximity voice chat still bugged in Deadlands…

fervent carbon
#

Q to man the gun and then press V quickly to pick up a shell, now you hold a shell in reserve can actually pick up shells while using the gun, not sure if intended

fringe lantern
#

Loch Mor is still having voice issues.

languid wigeon
#

Region voice xd

lime inlet
obsidian notch
#

Shard 2, Deadlands, no local VC. We can hear Collie chatter, not sure if they can hear ours. But VC broadcasts in whole region

frosty palm
#

My experience this morning. open game. join squad. look at map spawn into orbreaker iles. imediatly no voice chat. click reconnect . error error error. yesterday playing i lost connection to chat crossing borders. other times just while playing or talking. the voice chat system has had some really anoying issues in the last 24 hours. please fix

olive rivet
#

The southern Mortar House in Scurvyshire on at least Shard 2 is bugged. There is a dev created wall right next to it that literally prevents you from climbing the ladder. It just says the area is obstructed.

unborn trellis
#

there are lots of fully owned hexes with only a few spawn points from Home Region; a number of Home Region spawn points are missing from: Linn of Mercy, Loch Mor, Deadlands, Umbral Wildwood, Great MArch, Kalokai, Acrithia, Sahckled Chasm, Drowned Vale

muted kite
tropic sierra
#

<@&440174949647515652>
I am in fact, not playing with an Alt account

light kernel
#

okay, then type agree and you can move on with your life

tropic sierra
#

I lost my faction, rank and level too

#

Omg its all back, still my account isnt an Alt and it still says it is. That's prolly a bug, right?

calm mist
#

If youre not an alt then youve nothing to worry about.

covert robin
woven parcelBOT
#

dynoSuccess Locar.#9326 was yeeted out of here (banned) | scammer

wraith harness
velvet talon
spring valve
wraith harness
#

Alright, thank you

tardy ocean
#

The Safe House in Callum's Cape>Callum's Keep>The Dregs is not accessible by vehicles and is therefore difficult to reuspply (at least I couldn't find anywhere to access it with a logi)

stable lodge
#
### Description

Chatbox timer sometimes doesn't refresh on input, closing the chatbox even if you're actively writing in it.


### Pre-conditions

Open the chatbox.


### Reproduction Steps

Click away from the chatbox then back on the input box, and start typing.


### Result

The chatbox hides itself 10 seconds after clicking on the input regardless of when the last keypress happened.


### Expected Result

The chatbox would hide 10 seconds after the last keypress, and would not close while actively typing.


#### Reproduction Rate: 

Always.


#### Environment: 

0.46.20.18 / All.```
fickle finch
#

still got often the sound issue .. very annoying, is it normal in this game? im pretty new 😄

languid wigeon
#

nice priority

raven otter
#

Can you please fix the voice chat in deadlands for wardens in shard 2. its been 5 days and it makes any sort of coordinated effort impossible

high merlin
#

Hex Great March, Violets Home. I could place buildings and run around under water. Yes I destroyed the buildings and I am downvoting the sign. I couldn't place pillboxes but could place fires, watchtowers and signs. You can drive a bike over... YOU CAN DRIVE A TANK OVER ON THE NW SIDE :_:

#

Tank is not taking damage and can drive around in a limited area. I dont think you will be able to cross without the bridge but if a tank is smart it could cross by lifting the bridge and crossing from the right to the left

light kernel
#

random piece of solid ice that blocks you in the middle of a bunch of non-solid ice

calm mist
#

Some uniforms dont have a death animation/ragdoll thing and get stuck on a random looping animation upon death such as walking.

smoky kestrel
#

A bunker tile that was still reserved was altered while me and my friend were offline. All the upgrade options are now greyed out. Also it is not even being counted as a actual tile and the upgrade in it isn't being counted as well.

winged gull
#

Boat cannot move after crossing the border between Callahan's Passage and The Linn of Mercy. Unstuck command does not work after multiple attempts by different people. Cannot border cross back.
Happened while hugging the east side of the river in The Linn of Mercy while crossing into Callahan's Passage.

narrow thicket
#

stuck, east of Westgate Keep on the rocks

narrow thicket
obsidian notch
#

Wyattwick Beach, Shard 2

frosty palm
#

my experience today. waited at a border to get in with a truck. .. pops up its your turn to enter map. then it tells me that you cant enter server to many people. truck lost sent to home region. not good devs

random sluice
#

please fix the bug where the vehicle crosses to the region without you than you get sent to home region without being sent into a queue

frosty palm
#

thanks again. i waited in a que to get into one map to walk across a border to attack another server and this.. ** fix your game**

cobalt glen
#

I randomly died while riding in the commander seat today (inside the hatch. Tank was a hatchet). The tank was just moving from a backline area and I was just randomly ejected and then killed from frostbite. This happened twice today in the span of 20 minutes.

The first time I was just looking at the map, and it happened after I border hopped.

The second time I was just idling.

Again both times I was inside the hatch, and the thermostat icon said everything was fine.

prime valley
#

The engine room is blocking the path to the trench connector

cerulean hill
#

The Watchtowers in Reaching River are not working at all PLS FIX. This is the only spot that doesnt seem to work when there is multiple watchtowers

stiff hamlet
uncut kestrel
#

The Voice output isn't working for me, this problem started a day after the start of the current war.
I receive no error on reconnect.
The output is turned all the way up.
I see the mic icon lighting up on other players, but hear nothing.
Reconnect doesn't help.
Turning it on and off doesn't work.
Refreshing devices doesn't work.
The devices are set correctly.
Any other sounds work perfectly.
And Voice on discord also works perfectly fine.
[18:24]
Also, deleted the Vivox voice files and verfied and then restarted the PC.

Have reported this a few times in technical chat. No solution has come from it.
The problem still persists and it is frustrating when you are crewing a tank.

clear grail
#

I am getting this issue:

#

was working fine the day before and even the day prior to the day before

clear grail
# clear grail I am getting this issue:

got it to work, closed steam and reopened it,(just closing the game did not help), but then I got "Failed to download player data[1]", so I kept spamming the depoly until it finally worked

wary light
#

this is driving me nuts

tropic crater
#

Im stuck cant stand up, only crouch and lay down (Red River, Near Minos)

trail field
#

spam climb for now, if its the bug im thinking of

frosty palm
#

firrmore sea port i swim up stand up out of the water at the ladder press space bar i cant climb up .. how am i to get out of the water when the ladder does not even work.

unreal sun
#

Left Ashfield to get some logi, got back to the boarder with 8 mins left on my prio and got put in a 52 player queue

unreal sun
#

This literally just happened to someone else, they left, got some stuff now 66th in queue. I think prio is bugged/broken right now.

unreal sun
#

Ok this game need to sort the queue system out. I got to sub 10, got disconnected now back up to 66.

#

I’ve spent around 4 hours in queues today and got absolutely nowhere. Sort it out.

manic moat
#

Explosive Material and Heavy Explosive Material have the exact same description when putting your mouse on their icon.

lyric thistle
#

guys

#

i cant open foxhole, it keeps crashin for no reason, it also opens a window telling me to report the issue, does any1 knows how to fix it ?

lyric thistle
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018

wet wind
trail field
#

he does have it through the window, if its not a exploit its pretty smart stuff

tardy ocean
#

It's an exploit for sure. You can also shoot through the wall into a trench from firing slots via the same bug. It acts like nothing is there, iirc

safe flume
languid wigeon
#

@nimble ingot Wardens in Moon's Copse Spamming Blueprints for cover. specifically AT Emplacments

gleaming gale
#

not a bug but pillboxes are incredibly OP against infantry. I bought the game today and i absolutely love it, but the pillboxes make me want a refund

trail field
#

eh once you learn how to deal with it them are a non factor

languid wigeon
#

they are using them to protect the tanks from RPGs with 1 Bmat in them

languid wigeon
#

I've found a game breaking exploit that needs to be reported privately and fixed ASAP, where can I do this?

unreal sun
#

Uh, I don't think this should be allowed - Lockheed Storage bunker. Wall behind too so cant drive off pad.

languid wigeon
reef lion
#

Well the thing is staff members won’t really notice if someone is asking for a private info dump. Just dump it here. I doubt many people will actually use it to cheat

trail field
storm mauve
#

trucks cant access sandbag/wire pallets anymore but it still works for steal beams

manic moat
#
### Description

During a Rain Storm, moving on a shipyard's floor (wooden pier or stone dock) muddies your character increasing their encumbrance.


### Pre-conditions

Go to a Shipyard in a region affected by a Rain Storm


### Reproduction Steps

Move around for a while on the Shipyard floor.


### Result

You get mud notifications and see your encumbrance increase.


### Expected Result

You don't get muddy when moving on surfaces that obviously can't be muddy, such as beaches or asphalt roads. It stands to reason you shouldn't get muddy by walking on the wooden pier of a shipyard or its stone dock.


#### Reproduction Rate: 

Tested on 2 shipyards in Farranac Coast during a Rain Storm.


#### Environment: 

0.46.20.18 / All.
warped pewter
#

Over the last few days I've tried playing Foxhole and whenever I try to shoot, use the hammer, or get in a vehicle I experience tons of lag and then nothing happens

serene helm
#

Had warning regarding having an alternate account ( Which is unbelievable since I haven't been doing anything against my own faction) after the warning when i try to play, it just says failed to load player data 0. Tried verifying, reinstalling and still no progress.

modern marsh
serene helm
pine lantern
serene helm
#

Thank you to you both! @modern marsh i restarted my steam and it indeed worked. @pine lantern I'm just afraid of some people just mass reporting or simply reporting for fun.

modern marsh
#

Its a generic message that appears when player data cant be loaded. When devs added it first time, everyone have written ACCEPT and forgot about it, but now every time when any error with loading player data happens, it triggers that alt warning message, which leads to failed to load player data 0 error message.

trail field
#

whatever is causing this issue with the trenches, try and fix it please

calm mist
#

#updates is missing something very important. Please fix this bug.

urban quest
#

the starting conditions still havent been provided

calm mist
#

Bug has been addressed. Thanks.

queen parcel
#

proximity is broken for vc on warden side in heartlands

blazing furnace
#

stuck on the southern bridge of Felmor

pearl badger
#

Still having sound issues in Heartland , we ear peoples not around us and not in our squad

queen parcel
placid thunder
#

is there a bug with spawn, i see collie with 10 seconds respawn and wardens with 50 sec but there have more people, ununderstable ...

frosty palm
#

useing a shipping container at a mass production. a 60 can be used to fill to exactly 60. 60 / 9 = 6.6. so you get 9 x 5 full ques. and 5 of a partial que removed from a mass production. in the case of a normal truck you get a warning if you dont have empty slots to put the items in. but in this case the items in the container get delivered and 4 of the items vanish into thin air. i would think you should get the same warning if you try to empty with a backpack or a truck that isn't empty. it shouldn't retrieve a que unless you have the free space in the container. this will cause less logi vanishing into thin air because of a code error. please fix

sullen bison
#

It seems that using a Sledgehammer on a pile of rare resources produces less results than using a regular hammer.

icy spade
#

I already wrote it in other chat, but might as well submit it properly here.

Description

Firing on the untended enemy boats count as Friendly Fire and causes a boot from using the weapons.

Pre-conditions

Tested by using a gunboat to destroy enemy frozen freighters. DOC file attached for screenshots

Reproduction Steps

Spot an untended freighter parked at enemy port and fire at it with machinegun.

Result

You are banned from using weapons for 20 minutes

Expected Result

Should count as enemy vehicle and be destroyable.

Reproduction Rate:

Reproduced roughly 5 times today by users Uncle_Hiss and Wulfen92

Environment: Live 2 server, Colonial Side.

visual delta
#

invisible man

frosty palm
# visual delta invisible man

I seen this bug before it's usually is a local render issue for the one user I've asked others if they see the person and they say yes so it was just me. Now I did notice that it happened to Warden one time right after he was revived by a medic pretty close to me he went invisible. It's So Random I'm not sure what causes it but maybe

native dome
#

Now I did notice that it happened to Warden one time right after he was revived by a medic pretty close to me he went invisible.
Reproduction steps to the invisible player bug, you say? 🤔

carmine relic
#

Scrap spawned inside bunker

loud echo
#

is the keep on the dam supposed to do this?

gray sequoia
#

When unstucking two freighters at the same time on accident. (I intented to unstuck since I was the one who caused the issue, but the other party decided to do so as well. This happened.

heady whale
#

ISG's vehicle status is inconsistent. When it fires upon a bunker structure with a AT garrison attached, you can clearly see the AT garrisons rotating to engage it, but they disengage before firing.

spark trench
#

whaaatt, i don't know how it happen, i've see a trend pathern on road, and i want destroy it and it's happen after shoot 😧

native dome
#

A rough location of where that is will be appreciated.

spark trench
native dome
#

Cheers.

tame warren
storm granite
#

So I can't deploy to any of the fronts, there are no points to click on, no indications for regions claimed, nothing, need help

snow widget
#

Different from the above post as I DO have points I can deploy to, however there are capture points (TH and relic bases) that have shirts in them yet are unabled to be deployed to. Am I missing something?

frosty palm
#

Today we did a test of a bug on upgrading town halls. so we have a t1 town hall we upgraded it to t2. i left in the "quickpull" a radio pistol and a clip of amo. then we went to the cv clicked e created the town hall t2 blue print then upgraded the town hall. then we did the upgrade. when the upgrade was complete and the town was now t2. there we nothing in the quick pull invintory it was deleted. there was 0 radio in the town hall which showed me that it didn't auto submit the quick pull into the town hall invintory. what happened was the quick pull was completely deleted when the bluprint was created and the town was upgraded. this is a bad bug and could hurt town halls. i will need to test if this happens on fobs or bobs or safe houses. i am unsure about this . but had a suspicion on this bug for a while now.

dusty gust
#

MG pillbox have infinite ammo. his turn is not interrupted for a second. He shoots you through the walls, up to 60 meters, even when you can't see him and he you.

pure mulch
#

Been waiting and even started re installing the game but i still getting this... I dont know anymore what to do to fix this:( i have been waiting for 10 hours already

warped pewter
#

@native dome I was told to contact a dev since no one else could help me with the issue I'm having. The issue is that whenever I play Foxhole I can play normally, but whenever I click on the screen whenever I'm in the actual servers for Shard 1 and 2

native dome
#

What happens when you click on the screen?

warped pewter
#

Lots of lag

frosty palm
#

not sure if its a bug but it feels off. if im alone at a sea port and i click to remove a crate. should it not come to the closest pad. for some reason it went to the oposite pad of the crane i am in. it would be better if it would go to the closet crane you are in. this would hopefully cause less confusion when there is more then one guy at a sea port.

coral magnet
quasi arch
#

Cleared a Wreckage node with a sledgehammer in 3 hits. +2, +2, +1 for a supposed total of 5. But upon opening my inventory, only 3 Wreckage pieces. Unsure of intended interaction with sledgehammer, this was just my experience.

sacred umbra
#

Fun bug: if you're in the commander seat of a tank that's crossing any bridge in Red River, using binos to look across it will teleport your view to Fort Matchwood. Tested in both the Bardiche and the Spathas from three different bridges.

languid wigeon
#

Seaport in Acrithia unaccessible due to freezing, by land or sea.#

#

Loading area blocked as well. No way this is intentional.

final nacelle
acoustic hemlock
frosty palm
#

my bug for today was driving down the road from red river to ashfileds i found a patch of grass that sticks over the road texture at this location that causes you to instantly slow down to a painfull crawl.

naive raptor
#

cant even pull things out of this sea port via container or truck in patridia

wooden anchor
#

Wreckage piles gives 5 wreckage with hammer 5x1 but with sledge it is 2 2 1 but you get 3 and the "rare" (the glimt ones) says they give 7 at the end but only give 1. Normal pile 5 but 3 with sledge, Rare 5 but 3 with sledge.

languid wigeon
boreal atlas
#

Sound bug, when client is off for hours or when you interact outside the game and return, solved with reopening the game.
Already reported?

wind dawn
#

Having an issue with "authentication failed" errors kicking me out of my game... 7 in 10 minute time span from 508 pm PST to 516 pm PST AShfields - Electi region

winged canyon
#

same happens in Speaking woods and Basin to several other players

wide umbra
lethal panther
#

Radio towers in certain areas of the moors do not work, even though they aren't in a rapid decay zone. They will not report on the map

pure mulch
#

shooting or runnning what ever direction i look my player is only facing 1 direction

wary pebble
#

Adding to above bug report, this often happens when you carry a Critcle Wounded, or a downed player. So far the only way it resets is if you get downed and revived yourself.

glass sequoia
#

Ship stuck on life buoy at patridia

A buoy is make iron ship stuck if we tuch them whit the side

Reproduction rate : idk cause i don't want to stuck more ironship

mighty coral
#

Bug report : i wanted to jump out of the GH corner and i ended up walking in the void

main fjord
#

I have the same report to do

dull frigate
#

After a Serverrestart I was stuck inside this AT-Bunker.
This is because the Server Restarts forced me out of the driver seat. Even if the outside is blocked.

In this spot I couldn't move or get back in the truck. I tried the !unstuck command but it failed after 2 minutes

burnt moth
#

Scrap field in Oarbreaker is bugged and is stuck at 4 nodes (for the past few hours)

velvet talon
burnt moth
spare narwhal
#

refinery glitch, seems frozen not being processed. Resolved after restart.

bleak ice
#

Is the issue with the local voice in Heartlands on Shard 1 acknowledged?

rustic wren
#

keep roofs do not block artillery shells

tacit dock
#

this need to be fixed. it's total bs, very early T2 howies basically, we couldn't even spot where the arty came from. It's utterly unfair for us as a faction

heavy spear
#

That is not a bug or an exploit and infact both factions can do it with their wheelchairs

lyric hamlet
#

it is above all that we can no longer do anything, kills shooters is impossible, 4 people to repair the bunker, and we get an invincible arty, for me these cheats because you are exploiting a bug that allows to bring in a 120 cannon in a bunker when normally you can't do it

spring sundial
#

I know that it is possible to store all kinds of things into bunkers
Like motorcycles for example
Works 👌

compact path
#

Motorcycles are kinda useless, here we are talking about a full battery of artillery. This breaks the game

spring sundial
#

Exactly a thing a warden would say

somber quiver
lyric hamlet
somber quiver
coral magnet
#

firing mechanics may be different if one gun is basically a two wheel howi and the other one is a two wheel tank

lyric hamlet
compact path
#

One have a max range of 40m, the other 250, spot the disadvantage

hollow aurora
#

anyway is not fair

spring sundial
#

Oh dear, the wardens are feeling cheated on again

brittle loom
#

@spring sundial we will see how you feel when we will do it right in your face with your own arty

tacit dock
#

ok first of all, that really toxic colonial's text got removed, thank you very much community support.
Secondly, this topic should be entirely around how this mechanic is unbalanced, where one faction's artillery can be completely concealed inside of a structure, shouldn't the ground level be lower if the gun is sinking in a bunker which is underground?

subtle chasm
#

Heartlands has audio bug where you can hear everyone in the hex. plz fix

violet goblet
#

Currently have a unique bug causing not the game but my actual Intel(R) Wireless-AC 9560 160MHz to crash. I’ve been able to replicate this multiple times within the past three days and is making it impossible to play. All I do is deploy at any point in Shard 1, run around for about three minutes, and then my internet dies. I have already reinstalled my driver, updated my drivers, updated my operating system, and reinstalled the game with no prevail. I have only been able to replicate this bug in Foxhole. When researching online about this bug I never found any mention of the internet driver getting taken out in the process. My next move it to replace my WiFi card on my computer and see if the problem is fixed. I’m frustrated.

cinder charm
#

I got the same thing too only in foxhole, though for me the signal had a USB plugin for transmit and receive for wireless. It randomly goes out sometimes playing foxhole (it’ll act as though I unplugged the transreceiver, I’ve tested other things in the same port and everything worked fine, haven’t taken a multimeter to it yet, but only foxhole has done this)

frigid adder
#

Bugged salvage field (field says 4/250 but there are NO nodes left and they are not spawning scrapfield "loch mor near roilfort" pls fix this fast its a huge loss if we have 1 salvage field less

stone citrus
#

It's not a bug

tiny hatch
#

Feature

native dome
#

Bug.

spark trench
#

watch tower witout battery HAhaa

gray mesa
#

too close to contested border

waxen siren
nova tulip
#

if you mine rare resource nodes(the non-relic side of the road ones) with a harvester, it harvests them but doesnt put them into player inventory or the harvester but it does consume the node

knotty sleet
#

I dont know if this bug was already report but i can hear people from at least 200m from me

queen parcel
regal fable
#

exited safehouse and got stuck on the roof

tardy ocean
#

Collie push 120mm can still be brought into bunkers

calm mist
#

thats a bug?

tardy ocean
#

yes

dapper charm
#

For some reason the staircase breaks the ability to place garrisons diagonally with those pieces, even though you can build things diagonally for other reasons. But for whatever reason it will not let you build it with a staircase or a piece there.

dapper charm
split hemlock
#

Description

When harvesting Wreckage with a Sledge Hammer the notification gives a +2 but does not award 2 wreckage in player infenvory.

Pre-conditions

None.

Reproduction Steps

Clear steps to reproduce issue.

  1. Same issue in Colonial battle Fatigues

  2. Same issue in Colonial Engineering Uniform

  3. same issue in Colonial Oilcoat

Result

Player is only awarded 3/5 wreckage in inventory.

Expected Result

Player should be awarded 5 wreckage in inventory.

Reproduction Rate:

3/3 times this issue has ocurred.

Environment:

Umbral Wildwood, Shackled Chasm, Great March.

calm mist
#

Vehicle guns such as MGs on ACs, HTs, the IST, etc fully stop firing when your cursor more or less goes beyond the weapon's current allowed firing angle. Once it stops firing, returning your crosshair to its appropiate firing angle does NOT resume shooting.
This is extremely annoying if you're in an AC or a HT and have got some lag. You're basically unable to fire at all. It's even worse when the driver is maneuvering around.

marsh heart
#

from DevBranch: don't know if this is intended, you are able to submit large items into the tripod inventory

#

Halftrack Description text still mentions an MG

severe saffron
dusty gust
vivid abyss
#

voice chat is going region wide for some weird reason, plz fix

hybrid belfry
#

cant deploy, live - 1

tall turtle
#

Can't deploy for almost 30 mins now

young rain
#

can't deploy

languid wigeon
#

man i cant deploy last 4 hours

void saddle
#

I can't deploy last 30 mins. Map is just grey, in permanent loading state.

tall turtle
#

Lmao it's been like that 4+ hours at this point for some of us

sleek kernel
#

I can't deploy 2 hours

young rain
#

still can't deploy over 3 hours, shard 1

long sapphire
young rain
long sapphire
#

Would you mind getting me your client version? Number in the bottom right corner on the main menu

candid ermine
#

0.46.20.18

young rain
#

0.46.20.18

long sapphire
#

Thanks! We are looking into the issue. It may be related to some global ISP issue

candid ermine
#

if it helps you with localizing the problem

My ISP:

Interzet
AS41733 JSC ER-Telecom Holding

St Petersburg, RU

long sapphire
#

Thanks! Yes - we did have a similar issue in the past with some RU ISP blocking access to certain cloud providers.

young rain
#

My ISP : OJSC Comcor
Country: Russian Federation (RUS)
Region/State: Moscow City

candid ermine
#

if you share the addresses that need to be checked from the provider for availability, I will ask questions to the provider's support

long sapphire
#

This is the URL required for map data to work

#

Feel free to DM me if you have more information

hazy blade
long sapphire
#

And screenshot the result ?

long sapphire
#

Ok, thank you - it seems initial connection is alright. We will continue to investigate the issue - in game do you see green / red icon for the connectivity status?

hazy blade
long sapphire
#

Ok! Thanks

void saddle
#

Same here, did the websocket test. Connection green.

long sapphire
#

Thanks!

near nebula
#

Hi ,May I ask if u recently restricted Iran from playing ?
I cant find any spawn points to deploy.
I can only deploy using a vpn !

native dome
#

We don't block specific regions, there may be a network relay problem. To narrow down the problem I recommend DMing @long sapphire specific information about your ISP and region if you're willing.

long sapphire
#

We did not implement any restrictions, but it seems something is happening today with ISPs

glacial ermine
native dome
#

Unintended feature.

low niche
#

I can't deploy, I even reainstall game

reef turtle
low niche
reef turtle
spark trench
tough nest
#

hello

glacial ermine
molten magnet
#

I'm also having the same problem. I couldn't see the deployment point. I tried deploying in the Home region all day, at intervals of 1 hour. Now, after waiting 5-10 minutes in the home region, I can see deployment point in now, at least partially.

limber surge
gray mesa
#

gsup cost on one of our townhalls shot up by 2k in about 10 minutes, we've searched the area and can't find anything that would be causing such a cost. i'm not posting the location for security reasons but we can no longer put gsup in this townhall because they are instantly used up, ping me and ill dm more info

void saddle
#

#DEPLOYMENT BUG
So I found out how this bug works with not being able to deploy... Basically you need to go to the "State of the War" map first and w8 for intelligence to load (all the players, defences icons) Then you go to the deployment map and you'll be able to deploy. <@&440174949647515652> Had that problem since yesterday thought it was region block issue. Turned out it's a bug. @long sapphire

covert robin
#

Got it - will forward to devs. Also, that's fucking weird

vague hill
#

Description

Multiple updates are breaking a lore spot in endless shore, and with the coming update 47, will become even further out of date/confusing to those that find it.

Pre conditions

None

Reproduction steps

1: go to M13K5 in Endless Shore. (Image 3)
1b:(optional) (become depressed because of the lore)
2: Observe the lack of a helmet on the rocks. (as shown in old screenshot 1, then screenshot 2)
3: Climb onto the rocks.
4: Note the lack of visible pistol due to the helmet not being shown, denying someone realizing it is a semi-lore-relevant-item.
-4a (Regarding update 47) : In the event someone does find the invisible pistol on the rocks, observe the confusion of a warden doming himself with a colonial pistol.

Result

Player is unable to see a lore spot how it was originally designed to be viewed, denying them the immersion
Player is confused by how a warden would come into acquisition of a colonial pistol in warden hands

Expected Result

Player finds a warden pistol under a warden helmet, and has an interesting lore spot that makes them immeasurably depressed.

Reproduction Rate: 100%

Environment:

-Live 11/25/2021 Endless Shore
-Devbranch 11/25/2021 Endless Shore

Additional:

Should be an easy fix by update 47, replace Ferro with new Ahti Model 2 as pickup
and add a helmet

candid ermine
#

@long sapphire

I just noticed that the issue with the deployment map has been resolved for me

I noticed this when some cloud services began to work fine for me

it is possible that the deployment problem was solved for everyone

forest bear
#

Temporary bridges in devbranch

  1. Very few shoreline connection points or finicky initial build box is too huge.
  2. Destruction from trucks crossing does not appear to have visual indicator that bridge is going to fail for next truck.
  3. Rebuilding a destroyed section does not work.
  4. Sometimes truck is stuck in mid-air after section collapes.
  5. Ramp can be built too low. Built over destroyed bridge and ramp down was too low on far side. Truck could not get up on other side, got stuck nose down and so destroyed temp bridge.

Warden Bias
Double fire ATRPG light tank has better range, two instant shots before reload and indirect fire. At least half track has long nose that halves range advantage.

cosmic heart
long sapphire
hazy blade
candid ermine
#

Due to yesterday's technical problems, yesterday was the first day in the last two months that I did not deploy to the war.

And now the game is jealous and thinks that I have created another account 🙂

It's so cute

But after I accept it the game throws an error and I cannot play

candid ermine
#

I apologize for bothering you. I solved the problem. The problem looked like a steam sync problem

I logged out of Steam account and changed password by reset, then logged into the game successfully

native dome
weary warren
weary warren
weary warren
tiny hatch
#

devs, pls fix literally unplayable

spark trench
drowsy spade
#

I am new to the game and i have a problem with my sound. The moment i connect with the local voice channel my sound is gone and i cant hear anything not even other apps.

deft hamlet
pine thunder
#

stuck under a bridge near EIdolo, lost the ship and tank

#

got stuck here twice even using !unstuck

fleet ravine
#

the loadlugger can't have wreckage

languid wigeon
#

u cant do logi when u have resticted

reef trout
#

so- is this a bug or a feature when you die? if it's a feature ill accept it

sterile lotus
#

Not really a bug but please fix red river server lmao, so much lag

nimble drift
#

If I move to another tile or server my local vc gets very low and its hard to hear people. But yet my squad vc is still loud DM if you know a fix please.

little swallow
#

Bug: You freeze to death in the commander seat of the hatchet even if the hatch is closed. Please fix. This makes commanding from the hatchet impossible during cold weather

opaque juniper
#

@languid wigeon also having to destroy bunker base and trench templates, only to give a penalty, stops you from effectively base building, because its so temperamental and buggy.

alot of that feature is really bad for a gaming experience, especially when its unintentional teamkilling, at the detriment of helping the team. you have to destroy stuff to build/rebuild!

warped pewter
#

Whenever I use LMB the game lags and then nothing happens

languid wigeon
#

3/3 shells at close range did not penetrate, this is ether a bug or your description needs to be updated. 2/3 shots were at the front, one at the side. That was as much as I could potentially carry and my efforts were pointless. Perhaps some sort of heavy weapons uniform is needed to carry more ammo if AT-PRG's are basically butter knives.

To me this description suggests the shots have a higher chance at sides,rear or at close range. If this is not the case then this is bad English.

agile parrot
worthy spire
#

Also depends what vehicle

sterile chasm
#

Bug: Gunner can freeze to death inside a King Spire scout tank. Happened 4 times to my gunner in the same tank within a 1 and 1/2 hour period. The gunner will also get the notification that he will be getting cold, despite being turned in. Don't have image of freezing to death but this is an image of the 'getting cold' notification.

tardy ocean
#

Bug: White Whales frequently fail to let players deploy

Description: After a White Whale is deployed, it is far more common to see "Deployment Point No Longer Available" or "Lost Connection" instead of actually deploying. We had confirmation the Whale was still up, but no one was able to deploy properly.

safe flume
#

^ you need players in barges to land with the LS and set spawn immediately to increase garrison activity to make the LS a world spawn
recommended minimal is 10 (so you get provisional AI up), the more the better
this is to prevent LS landing in backline region and immediately 100 players can spawn in

drowsy vessel
#

Bug: When a player sits in a commanders seat of an outlaw, you can open the hatch very rapidly compared to other tanks with hatches.

dire gale
#

WTF ? I just had a WIFI cut and am I going to do this?

dusty gust
#

Aiming in the tactical camera and legacy version is completely different in terms of accuracy. In the tactical version, the bullets fly much higher than the target.

cedar lynx
#

can't see the deployment dots

bleak geyser
#

I have an M1 Max and use CrossOver21 to play Foxhole. Unfortunately, I only get a black display when I enter the start island. I have restarted and checked everything several times. Can you get your side to support CrossOver?

snow widget
#

not major, but if you open the context menu next to an unclaimed border base the option to select to claim the border base is actually blank

long bane
#

So can you please state if the howie garrison firing at another howie garrison is a bug or a feature? cause it sure seems dumb that you havent fixed it yet

azure sedge
#

Just went to the heartlands and there's a sound bug, everyone's really quiet and sort of muffled, aswell as being able to hear everybody in the local area. Others said they're suffering from the same thing. Hitting 'reconnect' in sound setting didnt change anything, and someone told me that it is a region wide bug that needs to be reset. Thank you.

torpid badge
twilit coral
rigid flicker
#

Ironship is stuck, can't be moved. We ran unstuck command twice and both time failed. Something to do with the hitbox?

compact path
#

Server restart, I was operation the crane at a refinery. Now I'm stuck in the crane but out of the crane.

torpid badge
drowsy vessel
#

Bug: Players are able to "climb" on on sandbagged trenches to fire over

This is a video in Loch Mor region near Roilfort during live gameplay in the current war (85) where I saw other players were crouched on the space between the trench ground and the sandbags on them after they climbed it. At the 15 seconds mark you can see this.

languid wigeon
#

Hi guys, I just launched FoxHole for the first time but I can't get the game started, please helpHi guys, I just launched FoxHole for the first time but I can't get the game off, please help me