#bug-reports
2 messages · Page 38 of 1
Markfoot what a hero 😂😱
looks like an RNG glitch spawned 2 oil wells on top of each other
you guys aware that this can happen?
@austere rose
@mint arrow where is that location?
thanks
np
Neither side can hit the other in trenches. Unknown if this is caused by destroyed trenches being in the way or something else. Very frustrating
### Pre-conditions
Shovels, loaded rifles, any place in the world with a slight incline in the ground.
### Reproduction Steps
1. Build two trenches far apart but close enough that people in them can fire.
2. Have someone in one trench and another person in the other.
3. Attempt to shoot at each other.
### Result
Neither side is able to aim or shoot at the other. One can attempt it but nothing happens. This is not due to hit mitigation; you are not even able to theoretically hit the other side. Same result with SMGs and similar weapons.
### Expected Result
People in opposing trenches should be able to fight each other if there is no obstruction.
#### Reproduction Rate:
Maybe 50%. Some trenches have been able, others have not. But any location where this is an issue, it remains an issue. I was able to alt-tab and write this without being hit despite being actively shot at. Unknown if this is caused by destroyed trenches being in the way or something else.
#### Environment:
UPDATE 32 TEST BUILD```
Bug Report
Title:Double Upgrade
Description: I built this foxhole and gunnest w/ a cv and now i can upgrade it again on foot or in cv...
http://prntscr.com/q8khs8
If anyone knows how to reproduce that duplication bug above please DM me the details right away. Thanks!
I figured out how to repro. Thanks!
Bug report
Title:Rifle garrison
If you destroy empty bunker it will leave husk, but if u destroy (alone at least) rifle garrison it disappears (it should leave husk behind)
dont know if this is a bug but ai defenses cant kill unbuild trenches
Muddy trench placement.
Bunkers can be dug under barbed wire
Is this supposed to happen? Note the dirt in the trenches near bunkers
That happens when someone begins excavating multiple structures near each other.
The parallelism changes were supposed to prevent structures being built close to each other, but if you simply don't finish the excavation first you can place as many as you want.
And then once they're built, they can be upgraded.
Can't drive under this bridge.
Message is wrong:
"hey can someone put into the bugreport that you need both a hammer and shovel to rebuild a tier 1 trench when it should only be a shovel."
Just want to say I'm digging the trench stuff I've seen so far. There are a few bugs and/or easily exploitable stuff I've noticed, however:
- Problem: T1 Trenches and Trench Bunkers being essentially free is a point of concern, my main one being griefers are going to have a field day with it. T1 trenches being able to be destroyed by light vehicles should cut down on this, but the problem is their husks sit around for a bit and take resources to destroy. People are going to spam towns with them and run over them with their vehicles just to screw people out of building space. T1 Trench Bunkers are even more worrisome since they, too, are essentially free even furthermore can't be destroyed by vehicles. The griefing is to say nothing about how much lag this could all create with a full server of people building these things. It doesn't matter how fast they decay, griefers are gonna grief and spammers are gonna spam hard.
Solution: For trench husks, it's pretty simple: give players the option to destroy them with a hammer/shovel. For Trench Bunkers, making them cost BMats will cut back on the spam a little. Griefers will be deterred simply by the added effort it'd take to grief for the most part. I'd also suggest making T1 trenches cost a tiny bit of BMats just so sandbags don't become worthless and to help with spam/griefing.
- Problem: Defenses will shoot at trench blueprints indefinitely. This one's issue is pretty obvious.
Solution: Code Magic
- Problem: Can build trenches on stone roads.
Solution: Code Magic
That's all I've noticed so far.
Unable to stand up in trench.
### Pre-conditions
A tier 1 trench.
### Reproduction Steps
Get in the trench, put yourself right up against the side while crouching.
### Result
The overhang prevents you from standing up.
### Expected Result
Being able to stand up.
#### Reproduction Rate:
20%
#### Environment:
0.32.12.0 - 29568```
Hobbled while attempting to quick deploy into trench.
### Pre-conditions
A tier 1 trench.
### Reproduction Steps
Attempt to run or vault into the trench.
### Result
The crease at the edge causes you to glide towards flat ground.
### Expected Result
Running quickly into the trench or vaulting into it.
#### Reproduction Rate:
50%
#### Environment:
0.32.12.0 - 29568```
https://youtu.be/PN1hWrFvDlU
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Aiming difficulty while shooting trench - trench.
### Pre-conditions
A trench and another trench with an enemy player.
### Reproduction Steps
Attempt to fire by aiming at the enemy.
Attempt to fire by aiming beyond the enemy.
### Result
You either aim into the ground in front of his trench or shoot a meter over his head.
### Expected Result
When aiming at center of mass of an enemy results in shot placement going into an object, the angle of fire should auto adjust upwards until a clear line of fire is reached so that I can attempt to hit the enemies melon.
#### Reproduction Rate:
100%
#### Environment:
0.32.12.0 - 29568```
^ able to interact with truck but not outside vehicle
The above bug looks like ass. Only thing wrong right now. Love the update.
Unable to show another bug, but you can get a trench to very slightly float above the edge of a river.
Sandbags unable to be placed next to each other yet old setup still entirely possible.
Something with the Blueprint area obstruction detection went very wrong.
Description
How to make Trenches Vehicle Proof while keeping the full lenght for shooting purposes.
Pre-conditions
A tier 1 trench. 50 Bmats
Reproduction Steps
Build a T1 Trench -> Upgrade with Bride -> Build another T1 Trench in a T-Sektion behind the Bridgetrench-> Watch Bride disappear -> try to ram it with a Vehicle -> Fail !! (invisible Bridge)
Result
Trench not destroyed by Vehicle -> Full Cover and Shooting lengh remains.
Expected Result
Bridge gone (Code magic) / Bridge Visual and drivable back ?
Reproduction Rate:
100%
Gameimpact:
Partisans will be blocking roads fast and easy because 1 T1 Trench only requires 50 Bmats and is blocking more space than 4 Tank Traps + cant be destroyed with a wrench.
We all know that war is won by those who are efficent.
Environment:
0.32.12.0 - 29568
we cant bring the bodies out of the trench so we must bring ambulance to bring out of it
and these roads are retarded
Probably not a bug but I'll report it eitherway: you can't make a trench turn. At the ends of a trench you can only make a t-shape or extend it. In fact the t-shape doesn't work half of the times. (if you try making a t-shape from the short end of the trench it says its obstructed)
Tech Tree UI menu still says to "Assign Tech Parts" even though research is automatic, and that Tech/Research Parts don't exist currently.
It would be a good idea to build a prison to catch the enemy. Caught when he logs out, he should still be in prison for 15 minutes after logging in again 🙂
#description
building duplication glitch
#preconditions
create an upgradeable structure; gates, FOBs, walls, foxholes etc. oil wells and mines should work too
#reproduction steps
1: get a hammer and position yourself so you see the "upgrade" prompt on the building
2: press the upgrade key several times VERY quickly
result
Multiple blueprints spawn
After a while, if left unattended, the blueprints disappear, leaving behind several copies of the original structure
#expected result
Regardless of how fast you spam the 'upgrade' button no more than one blueprint should spawn
#reproduction rate:
100% if you click fast enough
there are 4 gates in this screenshot
there was a neutral fob inside a neutral fob inside a colonial one, and before, there was even a t3 town hall over the colonial fob, at abandoned ward
we experimented blueprint duplication on a trench too (No way to check there were 2 trenches, but we built it two times and the blueprint seemed to be on another trench), and there has been report of gate duplication too.
@little swallow did that happen when you were trying to use the factory as a colonial?
Trenches should be paid (BMATS) We all see that there is wood in the trenches. There are too many of them on the map. They are built too easily. By the way, an ax should be available in the game, with which we should obtain wood for the construction of trenches.
You cant get wounded guy from trench . Its drops when u climb
And strange thing they you can run over broken trench so easy
LMG not able to reload
The sledgehammer has both modes like the regular hammer but you cannot build or upgrade anything with it. It shouldn't have 2 modes!
@austere rose yes, I was trying to use the factory as colonial.
This isn’t a bug but you should be able to use the shovel to remove destroyed trenches, not repair but just flat out remove them.
Also a real bug is getting stuck in between where the trench meets the surrounding ground. As well as trenches not removing the edges or snapping together properly on uneven ground. An easy fix would be to remove trenches in towns and in other major locations that don’t have much barren ground.
Unfortunately I do not have a screenshot, but we just lost Battle Tank due to this glitch. When A trench Bunker is destroyed, it destroys any vehicle within close proximity. It instantly destroyed our 100% BT as a result
#description
Reserved place in a region is lost when u use return home
#reproduction steps
1: die
2: press return home
3: respawn where u have a place reserved
result
You are added to queue despite u have a place reserved
#expected result
Travel instaneous
#reproduction rate:
100%
I do not have a screenshot for this. However when a player quits after respawning in a relic base he leaves a "sleeping" body behind which you can stand on. Due to the low ceiling of Relic bases the big heads of the respawns get stuck in the ceiling requiring another players assistance to get them out.
Abandoned Ward Townhall "e" menu inaccessible on foot. "Press e to use" message is shown. TH doesnt show on shift+e menu. It is accessible from a truck tough.
The Tier 3 Bunker husks have visible holes through the terrain giving you a jarring and quite immersion breaking view of the white underworld that consumes all our souls guns and materials. Low priority but i think whoever made the models just rushed a tiny bit. The holes are very obvious.
Squad PTT appears to not work
###Problem/bug
Last night when I was driving a CV from salf farms to the pits relic base, there were over 25 blown up t2 trenches in the roads and everywhere else. The issue I'm seeing is that t2 trenches prohibit vehicles from driving over them, while t1 trenches may be drove over. While this is only an inconvenience, eventaully people will figure out that if you blow up a giant line of t2 trenches that stretch for 100's of meters you can block an entire offensive dead in its tracks (unless its armour). Its already super annoying to have tons and tons of bunkers/trenches all over the roads, especially leading up to and past bridges. Considering bridges are already a nightmare to fight over, if they are backed by t2/3 trenches getting over the bridge to secure a town will be impossible.
Solution
I feel like if any trench is blown up any vehicle should be able to drive over it.
Please use the pinned report format if not then you will be ignored by the devs
Pre-conditions
Have someone stand inside of a bunker and have another person build a gun nest while they're inside.
Reproduction Steps
Clear steps to reproduce issue.
-
Stand inside the un-upgraded bunker
-
Have someone else start upgrading the bunker into a gun nest.
Result
Being stuck inside of a gun nest until it's either destroyed or finished building.
Reproduction Rate:
100%
died when apc running over the trench
i was in the apc but i just died instantly when apc running over the trench
reproduction rate
Unknown
APC (on picture) drive over already destroyed trench and catapulted me (and others probably) insane high
cost 1 bullet but shooting 2 devs please have a look https://www.youtube.com/watch?v=RlWByJpzum0&feature=youtu.be
AT Bunkers have less range than AT turrets, and do not "acquire" vehicles which fire on other parts of their bunker, only if they are hit directly (so you can essentially destroy them without retaliation). They also are blocked by sandbags.
### Pre-conditions
Shovel, Bmats, cmats, two engine rooms connected to a Bunker with space to build anything, enemy vehicle
### Reproduction Steps
1. Build a Concrete Bunker at least 2x1 (bunker composed of two sections), connect it to the engines via pipes.
2. Upgrade part (so one of the two sections) of the 2x1 to AT bunker, wait for concrete to set
3. Drive enemy vehicle by, attack bunker section other than the AT gun. (The other part of the 2x1 bunker, which isn't upgraded).
### Result
AT bunker will not count as being under attack and will not acquire enemy vehicles, allowing it to be destroyed easily.
###Expected Result
Since the AT Bunker is very costly (costing cmats and power, while AT gun only costs 100 bmats), only has 180 viewing range (compared to AT guns 360), has a range of 20m rather than 23m like the AT turret, and is just generally inferior to the AT turret, it's inability to fire on something attacking the bunker pushes it into uselessness.
#### Reproduction Rate:
100%
#### Environment:
0.32.12.0 - 29568```
https://cdn.discordapp.com/attachments/616029893423267851/653908497821466624/unknown.png why do we need generators again?
Looks good to me
we can't pass the bridge of saltbrook with a motorboat
If you dont used the pinned format, your reports will be ignored
Just dont report best save your time
hey! im just thinking - is that bug or how that happened with bunker? i cant pass that obstacles, only jump over it (which will be ground level)
Fix the servers. Its impossible to play.
is it reported? : when i open map it drops me down to 20 fps..
i am experiencing some disconnects (I'm in Loch Mor, so no Deadlands shenanigans)
this is already the second time the game just forgot about me, asked me if i wanted to go collie or warden
addition: well it only temporarily does, but i theoretically still might be able to abuse this to swap sides
Since the last update I'm getting a fatal error when I start Foxhole.
My PC specs: Ryzen 5 2600, RX580, 16GB. On Windows 10.
I sent an email to foxhole@clapfootgames.com with an DxDiag file and a zip with the crash log
@glacial igloo working on it
2nd trench training sign on home region has a potential typo
Was taking a few new players around home island to teach them the ropes.
and here we have the trench training area, if you move over here- oh!
Then they all fell into the water below the world and drowned.
At Lockheed Breakers, like an invisible trap where trench used to be, everyone that runs past it drops underground and swims
J13 K4
I keep falling below the world and dying in the water
M8k5 tempest island, grass is clipping into a t1 trench
collision issues as well
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
I keep getting "Fatal error" the UE4 war game has crashed
I really hope that gets fixed cause it's not even letting me start up.
Passing thru Weathered Expanse southeast route to endless i crash just before the border
Same "Fatal Error" crash looks like same spot three times now
K15-k4
thousands of players declare in various forums that they are abandoning the command & conquer game in favor of Foxhole. Give them as many options as possible to build bases.
Forgive me if I wrote this comment in the wrong place
Wrong place yes
sorry if you do not understand I use a translator, I was able to rebuild it with my shovel impossible to pass on the other bunker plus this odds impossible to re-up, he ask me the up t2 so that I just wanted to get them back on track
Crashing still prevents launching the game due to "CreateProcess() has returned 2"
Even though task manager has no processes on.
I’ve no idea if it’s a bug, but it’s possible to make a mile long bunker tunnel around enemy defenses and the only thing they can do is gas you, u til they run out of gas because from inside you can outrun a gas grenades radius, I sincerely hope it’s not a bug because the bunkersnake was amazing but I figured I’d say something just in case
MAN... Tempest Island... just fell from the world after digging
Teto also tried, its repeated
J11
Bug in the infantry bridge at Harpy's Perch
i just get into somebody account. i was doing nothing and the game take me to the another account
Uneven bridges... impossible to access... all these alternative bridges are people desperately trying to cross back
**Everyone has some great bugs they have found here and we appreciate the feedback. Now more than ever with the surge of reports following a huge update we would really appreciate it if you used the pinned format. The reports being left currently give the devs VERY LITTLE to work with. Not using the pinned format will delay or entirely prevent the dev's from fixing the bug you reported.
Please use the pinned format for reporting bugs in this channel!**
Description
Cannot start Foxhole (Steam).
Pre-conditions
Start and play Foxhole as normally
Reproduction Steps
Clear steps to reproduce issue.
- Start foxhole
- Fatal error promps out
Result
Game crash and Windows sends a report.
Expected Result
Play
Reproduction
Really low, happened to me for the first time; 10% (?)
Environment:
I attach DxDiag and crash log
@meager quarry Still here?
?
Are you using a AMD card?
19.12.3?
19.12.2
No problem 🙂
Update 32
If you are crashing on start up and you're running an AMD card, you may need to revert to a previous version of your graphics drivers as a very recent update is known to cause issues. You should be able to do so via the link provided by FuriousMonkey above.
We've already had several reports of this so anyone else who runs into this situation should try the same thing and then let us know if the problem continues to persist.
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-19-11-3
In Linn of Mercy there's a trench line covered by ground, I got gunned down by an enemy in the trench as I tried to revive someone
I do have screenshots but idk how to get to the files
@crisp grove Please take a screenshot via Ctrl+Shift+Alt+P or post some specific location info otherwise that report isn't actionable.
Thanks 😄
Must of been raining extra hard, because that looks like a filled trench. Prepare for serious trenchfoot.
#description
Fell from the world again in Tempest Island
#reproduction steps
1: dig in a somewhat slopped area (some nearby places cant be digged) -> I digged by the "side" of the trench, not inside the demarcated area
2: walk or simply stand (after digging)
result
1 - Fall from the world into some kind of "water"
2 - Swim
3 - Sometimes can get back to world in some lower places in a beach
#expected result
#reproduction rate:
1 - Pretty constant
#Location
1 - Tempest Island
You can see the layers
Got stuck here. FC just west of the bridge
Tons of lag from many people currently, and losing connections
Servers are crapping out
Getting a bug and can't spawn..,
#description
Im reposting the issue... cause last time i posted in the wrong format, with no location and so on...
#reproduction steps
1: build trench in a slopped location
2: build bridge
result
1 - Unusable
#expected result
#reproduction rate:
1 - Pretty constant
#Location
1 - Tempest Island
Same spot as before
^^ Reused the same image as before, the time is different now
This whole game keeps crashing, lagging, voice never working.
2 years Ive never had a problem.
Ridiculously small spawn points
Description
Falling through trench
Pre-conditions
build t1 trench, maybe put half dug trench next to trench
Reproduction Steps
Clear steps to reproduce issue.
-
build t1 trench
-
only excavate t1 trench next to it to a few percent, not snapped.
-
walk forward to other non excavated trench.
Result
Falling through world
Expected Result
not falling through world
Reproduction Rate:
after bug fix, still broken 100%
Environment:
Live shard, tempest M6k5
Please make trenches cost at least 10 bmats to build, trench bunkers 20, to cut back on the spam
we beg you
Everyone has some great bugs they have found here and we appreciate the feedback. Now more than ever with the surge of reports following a huge update we would really appreciate it if you used the pinned format. The reports being left currently give the devs VERY LITTLE to work with. Not using the pinned format will delay or entirely prevent the dev's from fixing the bug you reported.
Please use the pinned format for reporting bugs in this channel!
@sonic jasper That belongs in #game-feedback-archive
WHEN shooting at foes in a bunker room you seem to aim at the roof
What i have to do when im stuck ?
how do i fix my wired terrain glitch like every hill, coastal, and all other stuff involving going up or down causes it to look like stairs this been happening ever since i bought the game and i am force to play on low graphics because the fps drops so much when high
Description
A GHOST I saw a Ghost... literally this player was far ahead managing an FMG with a group of others
Pre-conditions
Only special thing about him was that he was in an FMG
Reproduction Steps
Dont know, wasnt there when it started
Result
A ghost like a normal player, but "stuck"... eventually it moved forward... them all restarted.
Expected Result
Not appearing there
Reproduction Rate:
Never seen before
Environment:
Live shard, Goodcrofts - I15K9
Description: I am able to walk through a broken down flatbed in the home region
Pre-conditions: stand next to truck and try to walk through
Reproduction steps: stand next to truck and try to walk through
Expected result: collision with truck
Environment:
Warden Home region K7 kypd 4
Side note:
Is this supposed to be on the water?
Description: I am frozen while traveling to another region
Pre-condition: Just traveling to a next region ina passanger seat
reproduction: In the truck
Expected resuluts: GAME FROZE can only talk and hear clicking of the game
Description: All the hills are stairs
Pre-condition: It was fine then this
reproduction: I believe i change my settings and it happens
expected results: https://cdn.discordapp.com/attachments/655222105163563017/655222140542648330/2650E33DF8D187F7D965A95CE536698B8EAC4A4B.png
Trench T1 description incorrect?
Is it a bug that the T1 trench description say "...can be connected to forts or other trenches." but shouldn't it be "bunkers" instead of "forts" ?
Description: Misspelling on ingame structure of Barbed Wire Trench
Description: Squad Voice Chat Swapping from Push To Talk To Voice Activity
Pre Condition: Not Quite Sure, Seemed to happen after Crossing a border randomly.
Expected Result: Never Swapping to Voice Activity and Remaining On Push To Talk with Correct Key Binding.
Description
Suddenly Changing Squad Leaders
Pre-conditions
Anytime suddenly squad leaders Change. I don't know cause.
It's a bug
Reproduction Steps
- I made BZK 클랜 squad.
- People Joined about 3 members in squad.
- Suddenly squad leader changed to =BZK=Socitri.
- When I'm appointed the Squad Leader again, Suddenly Change Squad Leader to =BZK=Socitri again.
- When I logouted and connect the game, Leader was changed to =BZK= LNAME.
- When I'm appointed the Squad Leader again, Suddenly Change Squad Leader to =BZK= LNAME again.
- again, again, again, again, again, again,...
- When I logouted and connect the game. Bug was not solved.
Result
I'M SO UNCOMFORTABLE. I can't invite the other member. Because this bug.
When I start up the game I get a fatal error message, update 0.32.15.5, windows version of computer 1903
My friend can't go to the war
I don't know if this is a bug or a feature, but if you shoot the cannonball piles (or whatever these are) in the warden home region, they start bleeding. t h e y a r e a l i v e
so I drove a truck with 40 crates from oghmar to the front line, spent a couple of hours collecting all the supplies. and already at the entrance to the city, opening and closing the gate of level 2 - the car failed under the texture. there were base materials, bandages, weapons, shirts, ammunition .. can I get some compensation? 😭
Critically wounded break the medic's stealth - like the bayonet used to do.
### Pre-conditions
Night time, one player on each team, and one critically wounded.
### Reproduction Steps
1. Kill someone until a critically wounded is available.
2. Have one player stand outside visual range of the critically wounded.
3. Have a player from the opposing team move up and collect the critically wounded.
### Result
A strange floating poltergeist drifts away in the night - only to get shot in the back.
### Expected Result
The critically wounded vanishes on collection or isn't visible at all.
#### Reproduction Rate:
100%, once.
#### Environment:
0.32.15.5 - 29726```
people glitch into each other while spawning in relic bases
this is bone haft relic base
I got stuck in the firing pod (dont know how its called) after trying to get out and the exit was blocked by someone. After that I was not even able to shoot, cuz the game thought I was out already.
Shackled Chasm - Silk Farms - I-10-2 previous destroyed bunker is preventing me from building a new bunker where the old one was destroyed, before I could build here.
Docks/Surface structures missing in Colonial home island also
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. The current reports give the devs very little to work with which can delay or prevent a solution all together. Using the pinned format will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
Desc: Anti aliasing keeps bugging
pre-conditions: smooth terrain
re-production: I turn my anti aliaing to 6x then when i take a look at settings a few minutes later its turn off
results: the terrain is all messed up all i can see its like blocks near coast, hills, and river banks. Pls fix this bug i cant stand the un-natural terrain. Note: This is all in a custom setting for me but it still changes it to off.
Two bridges in The Moors that my truck has been getting temporarily stuck on 100% of crossing attempts. Screenshots show position & direction of approach where it happens:
Desc: Custome settings keep changing for graphics
pre-conditions: I change it to custome and set it to what i want for my settings but it swtiches
re-production: just change settings to custome and it will bug out and change to either medium, low, or high
results: It changes stuff to settings i do not want
I've got 2 Barges that are stuck on each other in Tempest Island. My Game Name is Ai.
I understand that its a stressfull time and there where many bugs. Thank you developers for patching every day since Trench update, even on weekends. I have the impression youre doing all you can to improove the situation.
Can't cross the border with a cargo ship
tried all spots on the river, cant cross anywhere
You see people, if you dont use the correct template pinned, the devs are going to ignore your reports
Pre-conditions
There was a trench in the position of the blueprint before, connecting the trenches and the bunker
Reproduction Steps
-
Build a trench system like that @
(Note: one trench is a bit more elevated than the other one, so this bug happens on uneven ground) -
destroy the middle trench
-
try to rebuild it
Result
broken trench system
Expected Result
i can rebuild that trench
Reproduction Rate:
i have tried to put it there few times, but it doesn't work
Environment:
0.32.15.5
Anchor Beach Relic base is glitching. Cannot traverse the interior
I was just walking near trenches and this happened. lol
Im swimming under the geometry
my game crushes and says me that my connection has been lost. I am enough with that. I have 50mbps internet connection. !
Description
A gate in front of a fob makes it unable to access that fob
Pre-conditions
Fob
Reproduction Steps
Build gate. multiple times in multiple configs
Result
Only the gate can be openend. The fob isn't interactable from the gate side and you can't shift E find it either.
Expected Result
Be able to Shift E interact with fob
Reproduction Rate:
100% in lots of slight variations
Environment:
Hotfix 0.32.15.5
_ _
Map bug / missplaced objects
Description:
Objects or Structures are floating over water.
Map Location:
Home Island Warden (eastside), at the harbor.
Result:
General confusion
Image 1/2
2/2
_ _
Basic Training Magic Boxes clogged
Description:
Newbies take weapons or ammo, and then put other items back into these magic boxes, this prevents them from spawning the needed items.
This might not look like a big problem since you can just take them out, but many newbies don't do this, they instead move on if they can't find ammo or grenades.
Location:
Basic Training Area
Results:
items block other items from spawning
Expected Result
impossible to put items in these magic boxes, only allow to take from them.
image
Hey, after today little patch i get this when i launch the game. Any ideas?
@fierce hornet #technical-chat
Im stuck underground. Help
hey so, my game keeps bugging when I try to eneter another zone in a truck...whats going on?
Relic base garrison gets you stuck when you reload and exit at the same time while someone is blocking the exit. It considers you as out of the garrison even though you're still inside. Then doesn't give you the option to get out, can't even shoot from inside the garrison. Only option is to go back to Home Region.
Everyone has some great bugs they have found here and we appreciate the feedback. Now more than ever with the surge of reports following a huge update we would really appreciate it if you used the pinned format. The reports being left currently give the devs VERY LITTLE to work with. Not using the pinned format will delay or entirely prevent the dev's from fixing the bug you reported.
Please use the pinned format for reporting bugs in this channel!
Please use the pinned format for reporting bugs in this channel!
Home Region; floating world structures
When I enable map posts, scrolling on the map is harder (less is moved as lmb+ move mouse to scroll)
Trench Husks, Decay, and Garrison Supplies
### Description
When any tier of a trench or bunker is destroyed, the remaining husk acts as it would if it were still an intact structure in regards to decay, persisting as long as there are garrison supplies if it is near a base that is preventing decay.
### Pre-conditions
Build or find a trench or bunker within range of a base that is preventing decay
### Reproduction Steps
1. Destroy the trench or bunker leaving a husk
2. confirm the nearest base has a garrison upgrade and has garrison supplies
### Result
The trench or bunker husk will consume garrison supplies and not decay
### Expected Result
The trench or bunker husk would decay as if it was not connected to a garrisoned base.
#### Reproduction Rate:
100%
#### Environment:
Hotfix 0.32.15.5
u cant use a box thats behind curved sandbags
This is GAME lags!!!!!!
@zenith bluff this happens when you're doing a delay (pressing RMB and LMB together and holding them)
I removed the ring and it exploded instantly
Oh...lmao. The trench just decayed so it exploded and then you died. Its not a grenade
wtf?
How much percents did it have?
Bcs I have the same situation when I was walking in trenches.
It exploded after decay.
ahh okay
hi my voice chat doesn't work
i've tried everything
reinstalling the game, clearing steam cache and it still doesn't work
i've searched on google for half an hour and still found nothing
do you run steam like admin?
Whenever I click on something in my inventory to equip it, it drops it
press Alt button
idk if it was like a bug or something but I was sitting at our FOB in my AC eating a sandwhich and it explodes and then restricts me from using weapons
im having the problem that i cant open the game. When i try to boot it up it just shows a black screen. I have tried the fix in shown in #technical-read-first⚠ , but i cant find the file
this are my computer specs
Ive had this issue twice now and didnt say anything before because i thought it was my lag, but rarely when I am in spectator mode it will let me fly around in a first person view, and it acts as if I were present where I am, so defensive structures would load in and I could see enemies...
Huge server lag in Farranac Coast for everyone
is it just me or is farranac coast really laggy?
Description
While building a Generator, a hole is produced in the map.
Pre-conditions
- Flat ground.
Reproduction Steps
1 - Basic concrete structure.
2 - Build generator
Result
- A visible hole is created in one specific side of the building (only while building).
- Yes, you can fall on it (i did)
Expected Result
- No hole and no fall.
Reproduction Rate:
- Happened twice.
Environment:
- Tempest Island L11K8
- Hotfix 0.32.15.5
update on my not being able to enter the game issue: i have found the GameUserSettings.ini file, but it doesnt have the thing it tells me to change. It only has this:
@woven wyvern the trench @zenith bluff was in says its at 99%
so misleading health or it was reading the health of the other trench?
Field hospital has a bugged placement obstruction. It does not allow bp placing where it should. I suggest reducing the building area requirement to omit the tent hooks lines. Which would allow placing it in urban area.
so hey just a heads up to the bug squishing team, #bug-reports, there is still a bug for falling through the world which i am assuming is linked to trenches since we were fighting around a ton of them.
Description
Pipes still not hidden
Pre-conditions
driving near salt caps in DV, and I saw the green colored pipes, in random order while i was driving my truck at least 3 times.
Reproduction Steps
I'm not super sure if it was the region, or the squad list bug, or whatever, but you need to drive past t3 trenches with powered pipes at varying slopes.
Result
you see underground pipes while you drive near t3 trenches
Expected Result
should be hidden
Reproduction Rate:
3/3 times driving by this specific set of garrisons and bunkers.
I know this bug is super vague and has barely any information, but this is the way you wanted people to report bugs and for this type its not really possible to reproduce. Just like the insta spawn salvage bug I found, it might be a one off.
@fossil beacon well then, it was a mortar mb, but not a grenade.
@woven wyvern thats a good point but i don't think one mortar can take our a tier 1 trench
maybe multiple mortars?
### Description
Unable to fire MG in trench or bunker.
### Pre-conditions
Acquire an MG.
### Reproduction Steps
- Enter a trench or bunker.
- Set up the MG on the trench wall or bunker window.
### Result
The Inability to fire over the trench or through the bunker window.
### Expected Result
The ability to fire over the trench or through the bunker window.
**#### Reproduction Rate: **
100%
#### Environment:
Hotfix 0.32.15.5
(Might be intentional, but I would assume you would have the ability to fire the MG from the trench, would be logical.)
Description
i cant see the throwing line of throwables like granades and gas
Pre-conditions
Reproduction Steps
Result
i cant see the throwing line of the throwables
Expected Result
can see the throwing line or something
Reproduction Rate:
unknown
Environment:
Hotfix 0.32.15.5
u can get really easily stuck in those new gates 😦
Description
Engine room can't be repaired, when trying to repair a damaged engine room connected to a full health bunker you will see the prompt saying "Repairing X%" but no Bmat is consumed and the health don't go up. When trying to repair an engine room connected to a damaged bunker, hitting the engine room repairs the bunker separatly from the engine room.
Floating structures in Home region
I have an AMD card and I was crashing on startup. After tinkering a bit I fixed it by copying the most recent atidxx64.dll (the 19.12.2 one) directly to the folder where the foxhole exe (War-Win64-Shipping.exe) is at.
-
Search the atidxx64.dll. Go somewhere like C:\Windows\System32\DriverStore\FileRepository and search, with the upper right corner search bar, "atidxx64". Locate the most recent one, in my case even the 19.12.2 one worked, dated 10/12 which size is 26.9 MB.
-
Copy/Paste it to the game location where War-Win64-Shipping.exe is located so somewhere like Steam\steamapps\common\Foxhole\War\Binaries\Win64. It is very important that you paste it in the folder where War-Win64-Shipping.exe is located.
-
Launch the game normally.
I'm not knowledgeable in these things but it would seem Foxhole can't locate the .dll by itself?
I hope this helps!
V - "Look here" , doesnt work in trenches
can you just fix the world map ? when i open it FPS drops to 20 i cant even move the map normally cause of that... its started after the new patch
Got kicked like that by a closing gate, can't land back
Pls and i mean pls try to flatten terrain more around hills, river banks, and beaches since some players might have missing parts in the ground.
Failed to download profile
thanks phil
Walked into trench that was bugging out, was built to tier 2 with bridge, appeared broken, someone started to fix it back to tier 2. i stepped into the blueprint and crashed after a few moments, cannot rejoin to try to recreate
Collie half track logo in storage depo has old German halftrack model
Bug: Can't repair sandbags
Repeatable: Every time
As i reported previously and it is still not changed: Grenades change flightpath after you let go of them and run away. I expect a grenade to hit where i throw it after letting go of it. It is not okay to be able to "steer" the grenade of course by running away after throwing it. You had it fixed together with the "jittering"-issue that the game had once but reintroduced it a few patches back.
Description - random but regular crashes around relic base mox (marban hollow)
I and a number of other friends have experienced a random but kind of reenactable crash that occurs when driving past relic base mox at marban hollow. specifically at this crossroad (picture attached)
Crash is random but seems to happen every other 3rd or 4th time we drive through that area and i believe always from the direction of viper (north) to maiden veil (south)
Please look into it
Please use the pinned format or else your report will be ignored
just loosing Harvester near the bloody bowery as i try closing a Gate behind me, then falling down into the Map ...no screenshot sry
cmon what did you do to the game? lagging, stuttering, cant climb out from trenches need to press vault 10 times cause my character climbing in the wall cause of the lag... other thing while running i always lagging 2 steps back.. thats unplayable
FLATBEDS COST 90RMATS THIS IS WRONG SEND HALP
Relic base in linn of mercy in harline
I cant run or walk inside, it keeps teleporting me back few meters back,
people literally cant move out of there
Description
U cant take critically wounded soldiers from trenches/ u cant vault with them
Precondition steps
-Have a wounded soldier on you
Reproduction steps
-try to jump out
Expected result
u are out of the trench with a wounded on ur back
Result
U are out of thge trench but wounded is still in
still lagging on Endless.. other ppl just clipping forward , teleporting 5-10 meters randomly
- tracers are broken, tracers coming different way not from where the gun being shooted
@opaque cloud lower ur graphics if not sorry
Description
Can be reminiscent of last builds... cause this trench is OLD... but... in the new patch there are still places where is possible to fall.
Preconditions
- Old trench
Reproduction Steps
- Walk where there is a visible line of unevenness
Result
- Fall in the place where map layers are uneven
Expected Result
- Not falling
Reproduction Rate:
- I have fallen many, many times in this area before the patch.
Environment:
Hotfix 0.32.15.8
Map location:
Tempest Island-L11k8
Description
Things Saying in the Ground Any vehicle that can fit in a trench (and ive seen 2 trucks where it happened) and is left in it till it decays/ destroyed now say in the ground
Precondition steps
Trench's decay and something that can fit inside them
Reproduction steps
allow for it to decay
Result
vehicles stuck in the ground
and unable to get into the vehicles / access
Title: Safehouse cant be used by truck
Description: I cant use safehouses with a truck anymore.
Title: Fake Scrap Piles
Description: Scrap piles that appear client side but cannot be gathered, and do not count towards scrap count when seen from the world map. When using a harvester on these piles, the sound for gathering resources is played, but no actual scrap is gained. Unknown preconditions and reproduction, but it seems that others are having this bug as well.
i just bought this game today i haven't been able to play it because everytime i click play in the main menu it says "failed to download profile [1]". I've done the following: verified integrity, reinstalled, re-launched steam, updated windows, made sure it wasn't blocked by firewalls, and made sure no anti-virus program is inhibiting it. I'm kinda lost as to what to do here.
2 Likes, 0 Comments - wkwkIsland (@wkwkisland) on Instagram: “😂😂😂 #foxhole #funnymoment #lol #meme #run”
bruh.... 😋
just finish edit and upload
Sometimes after traveling players get stuck on loading screen (but are actually connected and can move their character/type in chat). Sometimes players camera is completely zoomed in on their character. Please add a button to refresh hud/widgets/camera after loading in.
Also when players disconnect in regions without spawn points there is no way to travel back to retrieve their character. It would be nice to have a reconnect option on the home island tha allows players to reconnect to any server where they have a reserved spot
Hello, i have a dropframe problem when i play Foxhole every 2 sec i have "1 sec freeze". Look at the video.
My computer
Intel 6700K
16Go DDR4
SSD
GForce 1060
Also i using a capture card : Elgata HD60S
Crans cant use by stuck after a Rotatation i will after a rotation on 36° the cranhouse but than go out and than i can't still stand for antry my charr is glitching arround the Crane
not sure if it's some kind of bug or what but I parked my URAL in a good hiding spot, locked it, left to restart my PC, came back and it was still locked but all my items were gone
and everyone is saying items in vehicles dont despawn so I assume its a bug
of some kind
@dawn vine Was it still locked to you or did you have to wrench it?
i was rotate the cran than i will goo out and lifte a container up to the halftruck tranporter
after them i will push Q for entry in to the cran and i was flying and glitching arround the crane
he was unlook for all Logi this cran in Viper
Running over and destroying T1 trenches with APC kill the crew if too close to the front of the APC
Squad system is bugged, we could hear someone mic even tho nobody was using SquadVoichat. No way to mute or signal we could hear him
had to leave the squad to stop it happening
Floating ontop of a motorbike in the middle of the sea
Wont !unstuck
cause its consistently micro bouncing
Wont let us travel back because its supposedly blocked
Hello, I cannot hear any mics throughout the game... I’m new so I’m probably wrong... but idk how.
I can fix it
@pearl sinew go to technical they'll help
tried many things including the support page tips and this happens every single time i try to boot the game
Flatbeds shakes and flickers as I attempt to go up this incline and fail by a major resource node
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
0x00007ff6901afe10 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690489647 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690473a30 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929820 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690929869 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69097f42a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690963c40 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69097f7ed War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690991846 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69099128e War-Win64-Shipping.exe!UnknownFunction []
0x00007ff68fe080dc War-Win64-Shipping.exe!UnknownFunction []
0x00007ff68fe0e2ec War-Win64-Shipping.exe!UnknownFunction []
0x00007ff68fe0e35a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff68fe15daf War-Win64-Shipping.exe!UnknownFunction []
0x00007ff691f63aa7 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff820bc7974 KERNEL32.DLL!UnknownFunction []
0x00007ff8230ea271 ntdll.dll!UnknownFunction []
opened monomentum statue or idk what is that hehe xd
Hi guys i heve a astrange issue with game after launch, i see the game menu like start and options but when i click on options button options menu appears only after moving of game window in windowed mode, it looks like some screen refresh problem, in fullscreen mode it behaves similar but i have to use alt+tab to refresh the "picture", my HW info: Intel Q9650, ATI RX480, 8GM DDR3 RAM
@wind pivot you can ask in technical if they have a fix now that you have reported it.
WARDEN: Problem with the floor in the trench training area. When you drive a vehicle to the left of the trenches you will fall through the world destroying the vehicle and dying. This also happens without a vehicle.
@flat fjord I was the one who made the sandbag blueprints, to protect others from that hole. I send my report to mod mail some hours ago.
nice 👍
endless propably dying again
got this after the new patch, minimized squad list is just moved down
I just fell through the Ground at the Home Region. (Ignore the german voices)
https://www.youtube.com/watch?v=AICY0zA7aHQ
GPU: GeForce RTX 2070
CPU: AMD Ryzen 7 2700X Eight-Core Processor
Arbeitsspeicher: 16 GB RAM (7.95 GB RAM verwendbar)
Aktuelle Auflösung: 2560 x 1440, 59Hz
Betriebssystem:
My backpack disappeared very quickly after I had died along with all of my bmats. It wasn't even a minute before it disappeared, which is very strange
can we please get the failed to download profile (1) fixed
Hello. To add to ThesaiahCC's report. The hole has sealed up after the trench was destroyed.
I'm also still stuck here and unable to move. It has become a main enemy supply route and the !unstuck command is constantly cancelled.
I dont have a picture but my gunboat got destroyed by wardens on a apc with at rifle guns with the glitch that lets you deploy on the side of the apc.
Also it took two shots to destroy my gunboat at full health with AT rifle.
An update: I was able to escape!
Didn't knows that Aliens exists in this game with them inconspicuously removing lands.
cant climb high arc trench like that spots
deadlands L7k9
cant use crate if sandbag is next to the crate
Spawned in deadlands from home region at the only townhall we have there.
Died. Tried to respawn at nearest home base, but it says its out of supplies(There was around 400 shirts in there)
Tried the second option to go back to home region and rejoin
Notice how it says that my spot has been reserved, but when i rejoin im in queue anyway 🤔
Found this odd bug in Deadlands when running around , just thought you folks should know. https://youtu.be/WWputPLAS2s
Just found this and wanted to help out the devs.
Trying to cross borders.... every time it says "connection error, retrying connection"...
controls seem to be frozen, last time i had to alt F4 and start over...
please tell me there is a fix for it... I have not had a single successful crossing...
My friend seems to think control input makes my "sleeping" character on the other side punch or whatever...
Please tag me in any response to my issue...
Holding down voice com button while teleporting can lead to voice not working?
Stockpiles keep submitting cranes that are nowhere near the driveway, when there is a shipping container on the driveway unpacked and full of crates to be submitted. Can't reliably reproduce but it is happening a lot.
Some collie bloke who's apparently in his tank just floated over the sea then over the hills and far away, being impervious to damage. https://steamuserimages-a.akamaihd.net/ugc/790877168793442316/4950CB1750D1B83773BF6B4740B33CF4AF802D9A/
It happens again a few minutes later https://steamuserimages-a.akamaihd.net/ugc/790877168793454184/814A5D02F498CA8FBDAF1A9BA58E1D85EAFE9ABE/
We can seem to block his body with our own though.
https://gyazo.com/68c44b69ade8c22068e19058baab449f The collie "bloke" in his tank
Aka me
Spoopy
fix your servers man cmon.. i cant even go forward in vehicle cause stutter stops it and make it static
Horn is bugging in every vehicle again while moving the map
fell under the map after I went through the barbed wire
there is a bug that makes you fly really far. the colonials are using it right now to fly over the river to get to apollo's landing
Visual model of relic base and collision model do not match.
### Pre-conditions
Camp Senti
200 B.mats
HE Grenades.
### Reproduction Steps
Damage the relic base to below 66% so it's a damaged model.
Repair the relic base above 66% so it returns to being pristine model.
### Result
Relic base shape changes to correctly reflect its collision model.
Firing port locations remain as the incorrect variant.
Leaving and coming back reverts the visual model to the incorrect type.
### Expected Result
It remains as whatever style of relic base it is supposed to be that matches it's collision box.
#### Reproduction Rate:
Once.
#### Environment:
0.32.15.13 -29845```
about the HIC
it cant be stockpiled
not sure if its intended
but uh its technically a vic
Minimizing squad list only moves it down on the screen over the chat box. http://prntscr.com/qf1erc
my truck is flying
it disappeared i lost 200 HEM 300EM and 2 petrol
Unable to unstuck also sent on Mod Mail because mods may help
Theres no point in posting it here and in the #game-feedback-archive channel
Aren't it a bug?
so do you got a method for me?
You posted it here, which is good
No need to post it in game feedback since it isnt really a feedback regarding the game
got it mate
Remember guys if you're driving a vehicle and get stuck try the new " !unstuck "command, you only get 3 uses per war! If that doesn't work message modmail bot! Also please follow the format for the bug-reports that is listed in the pinned messages! Vague explanation of your bugs or screenshots without context don't really help the devs smash bugs any faster!
Just walked on trench husk, it got destroyed and killed me with it =/
Whenever i go to far places(like traveling from one town to another) my screen would always start freezing for a couple of seconds (sometimes I can even disconnect and return to the main menu) but in the background I am still moving even though I'm not doing anything which is also now why I'm afraid to do logi or travel to far places because I might end up running of a cliff or something
It's awful doing logistics considering roughly ~60%> of the time you'll get disconnected for travelling from region A to B and vice versa. Sometimes it sends me to the main menu or sometimes it just gets stuck in "trying to reconnect 9/10" forcing me to alt+f4 out of the game. I've been experiencing this the whole month but today seems like it got a lot worse: i'm not only unable to transition from region A to B without having to re-log, but not even my position is saved, so i'm forced to spawn in a town center/fob everytime i've moved through a transition and run all the way to my truck. Logistic is becoming pretty much unplayable for me.
I've never had any issues within regions, gameplay is 100% smooth, but changing regions is absolute hell.
Chat showed "Saucy angel has caused excessive friendly fire" multiple times for reasons unknown, then restricted my weapons use.
I haven't shot anyone. Haven't even used grenades.
Someone exploiting, maybe? Just a bug?
The game tracks the amount of friendly damage you've dealt to team structures, vehicles, and people even if they aren't destroyed or killed.
After passing certain thresholds, the warning pops up.
We all stack in base
Do you mean stuck?
We can`t to leave it, but its end.
@languid wigeon you also get this message, when you damage friendly structures or vehicles
FIX pls stuck all time in fort
Trench leading into a bunker is bugged.
Pleading Wharf relic base is bugged, ppl are getting stuck
that place is a giant pile of swiss cheesed rubble & dust at this point, not surprising its wierding out
is this where i report griefers ??? cus i got some proff of a griefer
Modmail.
Stuck in travel screen after no spawn points available and selecting return to home
This trench also does not want to connect to the engine room. The trench was initially built by snapping it to the engine room bunker. It was not broken at start, but after upgrading it to tier 2 something went wrong.
Voice Chat Error [8] 6-0 when I click T. Any fix?
There's a bug where it tells me I'm already in a squad and can't join one when I am not in a squad.
@scenic siren, I saw your issue and i was facing the same issue. Although when i restart my game, generally it fixes the issue although its a flip of a coin. If devs can fix this, it would be convenient 🙂
The game is unplayable for me. What the point of crafting? To lose everything? Connection error everytime when travelling to another location. And why I can't continue to play on the same spot when the game resumes internet connection.My internet connection is OK though. Fix this issue please or just add more than 10 internet connection attempts.
Even if you get a connection error. Your truck should still be there. Either in the region you were travelling from or travelling to.
@dawn lintel The truck stays there, but most of the time it's a 30+ minutes walk back to the truck. Most logi deliveries take roughly ~20-40 minutes.
Warden home region, trench training, as soon as I walked past the signs (as shown by arrow) I fell through the textures (u can kinda see me in the red circle)
Pleading Wharf, Farranac
Please click on the pin and use the correct format, devs and mods will ignore your report if you dont follow it
its that a lag or my computer ?
@restive fog I have this situation as well. Actually the main reason I came to the chat 🙂
When decaying trenches go all people stood on top of them die.
This basically turns old fortifications into a minefield working against you and squads building fresh trenches have to tell new people where to stand, not great.
This is bug report not suggestions
Fir some reason all the tracks in the game are moving at half speed, if that a glitch?
Sometimes when standing in certain position on rocks the player will aim in the completely wrong direction.
Disconnecting when changing regions
Description
It's awful doing logistics considering roughly ~60%> of the time you'll get disconnected for travelling from region A to B and vice versa. Sometimes it sends me to the main menu or sometimes it just gets stuck in "trying to reconnect 9/10" forcing me to alt+f4 out of the game. I've been experiencing this the whole month but wednesday seems like it got a lot worse: i'm not only unable to transition from region A to B without having to re-log, but not even my position is saved, so i'm forced to spawn in a town center/fob everytime i've moved through a transition and run all the way to my truck. Logistic is becoming pretty much unplayable for me.
I've never had any issues within regions, gameplay is 100% smooth, but changing regions is absolute hell.
Reproduction Steps
- Changing Regions
Result
Disconnected from the game.
Expected Result
Changing Regions without disconnecting.
Reproduction Rate:
Always or never, in my case it's all the time. Some people said they never experienced this while others can't change into any regions, mine becomes more frequent when trying to get into regions with high pop.
Environment:
Higher pop regions seems to have this issue more frequently but happens nearly everywhere.
(Re-posting to follow format)
I died in viper pits, pressed the "spawn at nearest safe house" but spawn far away from the next safe house.
Rank and level frozen for about a year thanks for that
how i can fix ? i unistall game and after download but i take error again .--.
cant hear anyone talk and i tried the trouble shooting for voice chat and no luck
also deleted the game and didnt work
now i try to delete AMD driver
many players are reporting interregional travel has shut down.
same, cant travel and now it kicked me out of the game
seems to have happened to everyone
I can't even login 😦
same
Can't login
same here
deployment map broken for me
One in the corner of my room. Looks like it's a poisonous one.
Deployment map is empty/broken
Yes we know
stuck on foxhole trench warfare loading screen but can hear vehicle and people noises
If it is just you having this problem, you can get help in #technical-chat
@languid wigeon
<@&213133977681264640> You're probably well aware of this, but there are no deployment points. Or even map info. I think servers are broken
👍
I'm having flashback from yesterday hope that it's not happening again
is there still server problems?
If anyone else is experiencing the same issues, there is some good news! We are constructing a human worm in Warden home region. Feel free to join!
what's going on with server? what happened to the war? also it says cant find any home regions
I can't get in the game too
Dont know how much you know... but server sjust crashed BIG TIME
Its saying the war has ended
server gg
Yup the servers have some issues the devs and others are trying to fix it
so hours to fix huh. lame. was hoping it was just over pop.
Hello, my game seems to not working properly. everytime i try to join the game it says "NO HOME REGIONS FOUND" ... tried re-install, verify integrity, restart steam + pc, even tried to play with resolution (found at some forum it actually helped people)... can you please help me?
@ripe minnow servers appear to be down. No ETR at the time.
@north temple weird, because i was in the lobby and then i saw a span point on the map then got kicked and can't even log in to the lobby. althrough i do see casualties and my info about the war (casualties/days in war)
- i do see the servers LIVE at the top right corner of the game
devs are my waifu
oh ok thank! i thought for a moment I have a bug or something -_-
thank you
if you check certain salavage fields, you'll find that there are nodes that are unmineable. You can hammer them and they make the sound, but otherwise do not get mined or disappear
cant return to the home region. Devs plz fix
Full truck of suplies stock in the ether !!! 😩
you cant use the old MGs in trenches, how am i supposed to cut down a warden charge with a little lmg :(
i cant spawn in or go to home region fix plz
We left a squad, because of squad leader was gone. We created a New Squad, but we can't get in our own Trucks. Can someone help figure how to get theses Trucks back, thanks.
Keep getting kicked out of the game because of connection time out, will be in the game for about 15 mins give or take then randomly boots me. Never had this problem before, assuming its tied to all the servers issues as of late?
So this is no longer a problem since someone else was allowed to get into the truck and the game treated it like a rocket propelled submarine. But my truck got stuck like this after parking it on the barge and moving away. I was unable to get into any of the seats but someone else was.
this happens anytime I try to minimise the squads screen. worst part is I can still interact with it as if it wasn't minimised
Same happens to me
Connection issues are back. Server error 4/5 while trying to travel map-to-map, and failed to download profile[1] while trying to log in/respawn
yeah
can confirm the UI bug happening quite often if not every time I minimise the squad screen
^^ just to illustrate the same problem a bit more
It's known.
Stuck under the dock at home reigon.
If you are making a bug report make sure you follow the format in the pinned messages (click the 3 dot icon ) otherwise vague bug reports don't really help that much in devs smashing bugs
Caught a sketchy little colonial boy trying to run here to hide under the ground invisible when I made chase.
Hello, deployment points are still blank atm, is there a quick fix for this?
i'm trapped in the safe house gunner port and there's no option to leave and this is kinda bullshit because there are people destroying it and I can't stop them i'm stuck looking out the wrong side
I could fucking save this safe house
wtaf
The time to cut the bullshit is now dude please wtf
Now I don't think the safe house is taking damage anymore enemy lobbed 7 he's at it no damage
Satchel. There is goes
.........
There is a queue time for every map and we are stuck waiting during this resistance phase
I am stuck (second time) on the loading screen while I was trying to get across the region.
I can press buttons but I am blind with this loading screen.
somewhere in that area you glitch under the map its at oar breaker k15k5/6
Got glitch underground near the town hall on partisan island in fisherman's row. !unstuck command was successful
THERE IS NO MONUMENT FOR THE WAR 45
When trenches are destroyed, and after they’ve fully disappeared, they become invisible holes which you can fall through and drown
Oof... That is exactly what I came here to report. Fell right through the road and drowned
I'm here for the same reason; near the partisan island TH
i didn't see signs of trenches, though, so i can't be sure
In the Home Region (Wardens), I'm unable to access or enter the vehicles in the Water-Craft Training Area.
I fall through the boats into the water when trying to board them, and phase through the landing crafts when walking up to them.
Evidence:
https://gyazo.com/96fcdd4a7a8183b13aac4209ea329672 (Phasing through the landing-crafts)
https://gyazo.com/bced81d0bae54349aad2f1d8d87fb353 (Falling through the barges)
^ Tested by several people, not just a desync issue.
I just fell thru the bottom of a trench...
In under 2 hours I had 3 fall through the world moments, 2 on roads near oster wall and 1 in snow north of it, why is it we get only 2 !unstuck commands per 20 odd days
OK THESE HOLES NEED TO BE FIXED
we practically lost an entire attack to them
couple minutes later I came back with a convoy and we lost half of it right here
jade cove behind the component field if you move here you will join the sea please fix it
holey moly
Thanks for the reports. This is a bug that occurred as a result of rolling over from conquest to resistance phase. It will be resolved within the next few hours.
Somehow fell through the world around the warden trench training
so im having this issue where it just says fatal error
like
i start the game
and then fatal error
i have an RX 5700XT if that helps
well it's a problem with foxhole?
@cosmic flax I had the same issue, it got resolved tho, only ran into it like 2 times
Another spot falling through the ground at Warden logi training area
Text is cropped in Warden Trench training area on one of the signs
@cosmic flax and @languid wigeon I had the same problem, you guys found a solution yet? (Without reverting to older drivers though cos the new ones are the only ones that even work for me)
I just left the area I was getting the errors and it was fixed lol @wind gyro
it is ina snow area on the right side of the map, I forget what the area was called
I was getting the message before I even got into the game, tried to load it up, black screen, crash.
dang, idk man, lower graphics? @wind gyro
Description
unstuck command destroyed a crane that was hovering over water
Pre-conditions
Was attempting to move a crane with crate via barge through the Saltbrook Channel. While trying to go under the western bridge @ Saltbrook the crane phased through the barge ramp and was put in a hovering state over the water. The person in the crane used the unstuck command, waited the 2 minutes for the command to execute. The crane & crate were then immediately destroyed when they were moved "underwater" according to the driver (driver's POV, not mine).
Reproduction Steps
- Put crane carrying a crate on a barge
- Attempt to go under a bridge at Saltbrook, backwards.
- Crane may (or may not) phase through barge ramp & begin hovering
- If it does, attempt to use unstuck command
- Crane destroyed, player killed
Result
Unstuck command fails at saving crane, immediately destroys it
Expected Result
Crane teleported onto land somewhere, not destroyed
Reproduction Rate:
Unknown, did not attempt to reproduce
Environment:
Live game 1/1/2020
thet bone haft bridge.
I posted on feedback but maybe here it's more fitting. Copy pasted.
The controls for weapons and stuff are not compatible with the Lithuanian Keyboard. One, Two, Three, Four, Five, Six (all the numbers).
1 - ą
2- č
3 - ę
4 - ė
5-Į
6-š
7-ų
8-ū
9-9
0-0
Same can go for any language keyboard, but I only use Lithuanian
Underwater trenches possible near Wisp's Warning
Warden Trench Training - Falling through map consistently getting anywhere near trenches, can consistently repeat. i know people are reporting this a lot just still an issue if there was a shadow patch or something.
Having narrowed it down to the corners of trenches somehow letting me clip through the ground layer, only happens when trying to walk around trench corners.
Have also noticed the parts you call through your sort of pulled to, like slipping down a hill. my guess is the trench collision map is overruling the ground collision map?
i saw some issue, when i stockpile diesel to somewhere like this:
there is no log into stockpile log
Description
1 - Still falling...
2 - Unstuck command failing
Pre-conditions
A regular fall from the world... tried to get unstucked... unstucked failled due to "movement"... i didn't move at all.
Reproduction Steps
- Fall
- Use !unstuck
- wait
- Fail
- remain stucked
Result
Unstuck command fails
Expected Result
Crane teleported onto land somewhere
Reproduction Rate:
3rd time with me... never succeeded in an unstuck command
Environment:
Live game 1/1/2020
there is no points for DIESEL logi !
yo, i got the game today and it starts up with a black screen and it is not responding, does anyone know a fix?
@knotty kindle do you have AMD graphics cards? If so look in technical for the fix. If no you might want to ask in technical chat if they can find the issue and have a solution
okay, cheers
easily replicated bug to be exact
Fishing life is hard.
just a guy taking a swim under the map, saw him get sucked down thru the map between a trench and the ground:
crossing border from pesterus is bugging becuase i just look and I seen it happen to others. It spawning you the water when you jump across
ADDITIONAL to previous bug report: No idea how this guy got in this state but !unstuck failed for him apparently:
When climbing out of trench it can take a few tries
Played game 100 hours flawlessly but now I've had 2 fatal crashes driving on the road just north of Brackish. its like that area has something corrupted in it
Three fatal crashes north of Brackish, never fatal crashed before. It must be area specific. I'll attempt to verify integrity of files.
idk if is a bug but why this is constantly saying time out from server?? is not cool am losing resources or even getting wreck in recon mission,
You cannot interact with backpacks and containers near rifle garrisons (The bunkers, of course) and corner sandbags
Earlier I died while in the middle of aiming with a sticky grenade and when I respawned, I could still see my old trajectory, fixed upon another respawn. Will try to reproduce later.
https://i.imgur.com/yEjv7EP.jpg
Alchimio Estate
https://i.imgur.com/Ez8E7Nv.png
kurwa
Crashed for the 5th fatal crash just north of Brackish. I can practically replicate this bug. I reinstalled the game and still crash on the road north of Brackish about 50% of the time
is there a better way to report this stuff?
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!
Trench training area
Fell through ground in trench training area.
Hole in group in trench training area - map coordinates
Shot with coordinates as per pinned format.
So much falling
too much
vehicle graveyard at weathering/viper border due to people crashing. THIS SHOULD BE A PRIORITY FIX, there is vehicle graveyards at every border cause of this.
I fell inside the ground which seems to be water in north western side of tempest island just south east of the aalvage field
Tempest island. Everywhere you go you fall through the map
i think we should reset all the servers including tempest and farranac coast
Please reduce the hitbox size of Field Hospital, is almost impossible to place it anywhere.
in f8 mode you cant check map or get in vehicles
Please use the pinned format for reporting bugs in this channel!
Please use the pinned format for reporting bugs in this channel!```
***Not using the pinned format will delay or entirely prevent the dev's from fixing the bug you reported.
Please use the pinned format for reporting bugs in this channel!***
zombie of faranac coast, wandering around, undying soldier walking in straight line then reappears
Description
Cooking Frag does not allow crouching or standing up
Pre-conditions
Having a frag grenade
Reproduction Steps
Clear steps to reproduce issue.
- Cook a frag
2.Press C
- Unable to stand up or crouch
Result
Grenade exploding in hand whilst panic ensues
Expected Result
Able to stand back up while crouching and cooking a frag
Reproduction Rate:
100%
Environment:
Dont know
I can't cross borders :(((
The servers dc me
It doesn't matter what internet i use either
FATAL ERROR: Weathered Expanse SE border into Endless Shore - every time
fatal error again in weathered expanse NE border into vipers -_-
@round mirage there is a graveyard of about 5 trucks on that border. You are not alone..
Question were you driving fast towards the border than crashed or did you crash during region transition?
i dont know its a bug or the secret weapon why theres alot floating prop at lobby island
Fell through the world in the training area
managed to do it again its this spot
To bring the bullet points together on the recent argument of stuff going missing after logging out/crashing, and I firmly believe it has a lot to do with the new spawning system that was introduced (it is per town instead of region):
- Connection loss will result in your character to be entirely yeeted from the world along with their inventory
- Logging out does not save your character and still deletes you and your stuff.
- All items you have in your inventory upon logging out/exiting the game/crashing WILL cease to exist next time you enter the same region you left out from even after your (probably anyway deleted sleeper) had their despawn timer run down where they safely despawned.
Crossing the border can rarely mess up your camera. Camera is rotated laterally when it has this POV.
"Okay new players. Lets learn naval logistics!"
https://www.youtube.com/watch?v=L4yVu14vZMs
Home region, vehicle desync.
I think trench spam is causing packet loss which in turn causes server lag for people
If trenches costed resources to place then they probably wouldn't be spammed
@tacit grove Fatal Error Bug: experienced both driving fast and error before i hit the border and also while pressing E then travelling.
Im more and more sure it has to do with going faster than the game can load at borders. I have started going slow near the border and even pausing for a few seconds to allow things to load. I havent fatal crashed in my usual spot for about 10 trips now.
Issues with Trench and Bunker placement after some playtime with it.:
-
Minimal sized "road" segments sometimes only placed for artistical reasons block bunker placement. -> possible solution: additionally to "road" type add "road blocking bunker placement" type to map skin. Instead of selecting every road with photoshops magic wand tool manually you could run a floodfill algorythm on the map skin and find connected clusters of "road" which are larger than THRESHHOLD and mark those as "road blocking bunker placement" instead of "road". carrot fields, pumpkin fields, brown area below trees, invulnerable stone walls - give me a long leaver and a stonewall and ill move the world, ... TREES, god damn trees, ...
-
Inability to plan bunker and trench placement before building them combined with the restrictions to destroy them (friendly fire, decay time of husks) makes design of bunker networks a gamble. You only realize after building that it doesnt fit, you cant destroy it. -> With the introduction of interconnected structures a planning tool becomes a requirement. Ability to place "orange"prints visible and calculated on client side only. working similar to blueprints without impact on other players/the world, consider server information (will despawn if some server side building appears and blocks them) but live on the client only. can be placed and removed on range instantly by some planning tool. placed version can be converted into a "real" blueprint by starting to hammer/shovle it. Connect with existing buildings and blueprints. allows to plan and and see if it fits after snapping multiple walls/bunkers/trenches/sandbags topgether. For all types of buildables (hammer and spade)
Floodfill pseudo code: https://en.wikipedia.org/wiki/Flood_fill
- Requirement to wait 24h before beeing able to upgrade a T3 bunker with a generator. If someone reaches the bunker planed to be a generator before you do and upgrades it to say a rifle garrison that might destroy a lot of work and planning. A 24h wait is a to harsh requirement even for foxhole standards. -> you should i.e. be able to upgrade from T2 to "T3 with generator" by pouring concrete. the resulting generator will start to work only after 24h, but it will lock the "this bunker upgrades to nothing but generator" intention.
- for the same reasons as above doors and windows and such should all be removeable/replaceable from bunkers. maybe add wait times, additional ressources or similar. without that ability messing up bunker networks becomes really easy and frustrating.
- bunkers and bunker dig sites should be removeable from bunker clusters. if you add a digsite to an exiting large t3 bunker you cant remove it without destroying the whole thing. this also allows for very easy permanent total messup. i do not mean the "whole bunker clusters shares same hitpoints pool" mechanic. that is very cool.
Mortar house emplacement does not kill friendlies with shrapnell shells. cant say if it does for the enemy, cant test that. so shrapnells are broken for emplacement house, regular tube does kill friendy so I presume also the enemy
Annarresti cannot see my squad chat, yet can see my local, region and private messages. I am not muted and we have reset the squad several times. This has been ongoing for several days.
Has anyone had this issue? Squad chat not appearing for certain people, but other forms of chat still appearing?
(Annarresti = clan mate. Not muted.)
Title: bulwark broken and useless in heartlands
Description: there’s a big nice wall in heartlands that’s useless because you can’t build at the only opening. Therefore wardens just cruise through all damn day long everydamn day.... remove the no build zone here and remove the rapid decay zone here......... the stressed overworked Logi in heartlands is tired of partisan bs
Ps un nerf builders
@celest vortex
Please go to chat box ingame and click gearwheel for both of you. Make sure both of you have the drop down English selected. Make sure English is checked and any other language. If your drop down is set to Korean, and you type in English characters, and Anna does not have Korean checked he will not see the English characters you typed.
TLDR click chat settings ingame. Drop down =English check English and any other language u want. @upbeat dragon
Game drops to the main menu, when I try to open the deploy-map in the tutorial area. I am on an Nvidia 2070 laptop. Unable to play.
oke I waited 2 min and can return now. so I guess its fixed
I think that containers should not provide access through walls, as is done with transport.
Berlin Airport building was delayed by 23 years because a freaking chestnut tree blocked the main landing strip. it wasnt removeable until it died of old age.
Second time posting this as my previous post received no reply.
Game drops to the main menu, when I try to open the deploy-map in the tutorial area. I am on an Nvidia 2070 laptop. Unable to play.
@hoary basin this is a technical issue. Post in #technical-chat
Attempting to shoot enemy foxholes at waters edge in Drowned Vale is next to impossible.
### Pre-conditions
Drowned Vale.
Buildable land next to water.
Enough materials to construct a foxhole.
A gun and ammo.
### Reproduction Steps
Attempt to shoot out the structure.
### Result
Consistently shoot over the structure.
### Expected Result
Shoot the structure itself.
#### Reproduction Rate:
High.
#### Environment:
0.32.15.14 - 29848```
Storage Depot & Refinery "Submit Driveway Equipment" Ease of Use Issues.
### Pre-conditions
A crane, a shipping container or resource container for refinery, other vehicles and or containers.
### Reproduction Steps
Pickup a container and attempt to submit contents to structure via submit driveway equipment.
### Result
The refinery or storage depot will detect the crane, or other nearby entities, and attempt to submit their contents instead.
### Expected Result
The entity that is closest to the center of the submission pad should be detected first. If it's based on proximity the proximity should be based on proximity to the pad and not the structures center of mass. Priority should be given to resource containers for refinery and shipping containers for storage depot. Submit driveway equipment could be an option that appears on the entity itself you are submitting instead of the structure for more direct control of what gets submitted.
#### Reproduction Rate:
High.
#### Environment:
0.32.15.14 - 29848```
So I’m not sure I can help you guys replicate this bug, but it’s happened to me twice over the past few days;
When I initiate region transfer it fails to change to the loading map screen, other players can see me successfully loaded into the region and I can input movements that they can see, but on my screen it is still stuck on the traveling screen.
falling behind the map cause of dead trenches....
comme on dit c est codé avec le cul
c est cancer
The harvester hasnt been breaking up mining nodes
Description
Falling through world on corners of some trenches and trench husks.
Pre-conditions
Build a trench on flat ground.
Reproduction Steps
Sprint, run, or walk past a corner of a built trench or trench husk.
Result
Your character swims underneath the terrain until they run out of stamina, then they drown.
Expected Result
Character should be able to run past trench without falling through the terrain.
Reproduction Rate:
Appears to happen 5-10% of the time that I run near a trench.
Environment:
Has happened across multiple maps, confirmed it happens frequently to me in Iris on Tempest near the townhall.
Curent location to replicte falling through map while building trenches. In Collie Home island. Replicated 3 times in a row.
either that or its just a home island bug near the trenches.
@wicked holly
@torn flicker if u found exploit that u dont want to share publicly the best way to report it is to direct message @nimble ingot
@cosmic heart thanks, done
Pressing Q to exit a safehouse slot while someone is blocking the slot makes you permanently stuck inside the window. http://prntscr.com/qm5ti2
Any information on when a fix for "Game Crashes on Startup (No Error)" is gonna come out?
Flatbeds just cant get up this, unless you really try, or come at it from an angle
(That’s most bridges btw)
If trenchs bridges are build to steep onto a hill, it's impossible for vehicles to pass over them.
When closing Gates (any tier) flatbed trucks sometimes get stuck ontop of the gates...and the gate can not be opened.
Dried concrete bunkers of any type (rifle garrison, engine room, etc) do not leave husks that can be rebuilt when destroyed. All other tiers, including concrete that is not set, leaves husks
Current practice mode there's a dude who is in Westgate despite the region being turned off, he says he had his spawn set to abandoned ward safehouse and it got destroyed by the wardens and when he went to respawn it gave him the option to spawn into Westgate lol
Please make the AT rifles not allowed to be used on barges because the gun boat has no chance I don’t even think it can put run it
i disagee with boo hill it allows for peolpe to couter gunboats it now takeing the role the apc and HE/sickle nade combo once had
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Please use the pinned format for reporting bugs in this channel!```
Fort Duncan is extremely buggy. I just died by walking and falling into floor 3 times and we ve lost an armored car into ground. Please do something
You can only walk on road
There is a huge glitch field near Fort Duncan... everyone keep falling through the ground
i have a vid of it but the size is too big
So I just fell to the underground "water" in Fort Duncan
I fell under the map when running on a road
Description
Swimming on land in one area in Umbral Wildwood
Pre-conditions
Head to location and walk down the hill by the orange tree
Reproduction Steps
Clear steps to reproduce issue.
- Head to Umbral Wildwood-G15k1, Locate Orange tree, south of the river, by the Rock Mountains
- From the Orange tree, head slightly south-west down the hill
Result
Swim in Land, with water animations and splashing. Fully possible to drown, and if vehicle is driven over spot, it will react like it was driven into deep water.
Expected Result
Not swim on land?
Reproduction Rate:
100%
on deadland east of plaza near Abandonned ward there is an active Garrisoned house T3, pls fix this it's very annoying
This barn is on Deadlands-I7k1.
It's fully active for Wardens, shooting at us.
Really annoying.
Title: APCs can't ram fences
APCs can't ram the little wooden vaultable fences that spawn by default in various places. This is weird, because FBTs and AC can do it.
Please let them ram fences
Please use the pinned format for reporting bugs in this channel!```
I wonder if anyone ever reads the pinned messages in this channel.
Please use the pinned format for reporting bugs in this channel!```
, please dont do what @Jason114 did```
Fix the factory climb Bug in Saltsbrook
Description
One destroyed factory, one Gopnick, BOOM invincible sniper, see Screenshot.
Pre-conditions
Climb on boxes near the factory, congrats you are now on top, ready for 2 hours of Sniping.
Reproduction Steps
-
Find a rifle
-
Find clips (lots)
-
Find the destroyed factory at Saltsbrook
-
Climb on the 3 boxes in front of the factory
-
You are now Simo Häyhä
Result
You are on top of the factory, with ideal view over ennemies while they can't shoot you because elevation is broken af in the game.
Expected Result
No one should be able to climb the damn factory
Reproduction Rate:
As soon as you find the factory at Saltsbrook
Environment:
Saltsbrook factory
No Momument of the last War Fuuuuuuuuuuuu
not really a bug but i dont think there should be spaces between the words?
Floating rock on a road
Tempest - Endless road from Alchimio
@drifting kayak you should maybe mention where you found it, or alse I don't know how the devs can fix it
Description
The slope on the wooden elevated ramp where it meets the ground is bugged. Trying to drive up on it results in the vehicle glitching out and sliding away in the air towards the water and so its doom.
Pre-conditions
Drive a flatbed truck.
Reproduction Steps
Drive a flatbed truck up the slope of the wooden elevated ramp.
Result
Vehicle begins to move by itself in the direction of the water. If the driver doesn't stop and continues driving upwards, the vehicle will glitch out completely, become uncontrollable and slide into the water.
Expected Result
Safe passage.
Reproduction Rate:
High.
The textures of the rocks at this spot and the area around it don't match the hit boxes
you can walk inside, hide under the mountain and shoot through out through parts of it, on the southmost land border between Oarbreaker and Farranac, the above cliff face terrain is also broken as you can sometimes fall/jump off and die from fall damage into this spot.
rank and level frozen
@harsh tapir they are probably going to need a bit more than that: is it for everyone, did a restart fix it, was anything else going on, ect. With that lack of info it is unlikely they can do much, you can look at the pinned template for a guide.
My rank and level is frozen
Ones you entered on loading area with flatbet you will stuck there. No posible way to get out exept !unstuck command
Description
Imposible to get back via flatbat cas slope is too hight.
Pre-conditions
Drive a flatbed truck.
Reproduction Steps
Drive a flatbed truck up the loading area.
Result
Vehicle stuck and cant get back from loading area
Expected Result
Can move back
Reproduction Rate:
Dont know
initailly that mortar was loaded from what I was told, when he got out it was unloaded and coudlnot reload...
unequipe et reequip the mortar @thorn wagon
### Description
Every time I open or close an interface (settings, map, building inventory) while I am in a vehicle, mouse cursor teleports on top left corner.
### Pre-conditions
Be in a vehicle.
### Result
https://www.youtube.com/watch?v=QkH65ZNzQzU
### Expected Result
Mouse should stay at her last position
#### Reproduction Rate:
100% for me.
#### Environment:
Noticed that when I started playing again on Trench Warfare update, I didn't play for months before that. My setup did not change in the meantime.
Dual monitor main 1920*1080 and secondary on the left 1920*1200, Windows 8.
Tester both in Full Screen mode and in Windowed Fullscreen mode, no luck.
Had harvester in barge, got into barge, barge went down the Z axis, harvester sank and died. no SS because everything happened very quickly.
i am the only one? (i don't know if it is a bug)
i just can't conect to the voice chat
People, please use the damn pinned template, devs will ignore your report if you dont use the template
People, please use the damn pinned template, devs will ignore your report if you dont use the template
People, please use the damn pinned template, devs will ignore your report if you dont use the template
People, please use the damn pinned template, devs will ignore your report if you dont use the template
Voice chat doesn't work
###Pre conditions
1.enter the game
2.voice chat conected(but doesn't work)
3.reconect
4."voice chat error [2] 2-5006"
###Result
"Voice chat error [2] 2-5006"
###Expected result
Voice chat works
###Reproducion rate
Always for me(started after the war 46[i think]) ```
My game doesn't have any sound, my character is completely deaf
Description My game doesn't have any sound, my character is completely deaf
Optional. When the title of the bug does not provide clear context.
Pre-conditions none
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
Clear steps to reproduce issue.
-
Launch the game
-
go to war
-
you Become deaf
Result
Result of the issue. you become deaf
Expected Result
What the expect result should be when the steps occur. on my end, you should become deaf.
Reproduction Rate:
Rate at which the bug is reproducible. 100%
Environment: Everywhere
Changelog number and / or environment found in.
Current version as of posting
@inland jay you might also want to ask in technical chat, they have answers for a lot of common issues that could be causing this and what to do to troubleshoot
https://cdn.discordapp.com/attachments/669740168365998100/669743610245414931/Foxhole_2020.01.22-22.15.42_MooringCountyHex_-77797_51802_-685.png
Water vehicles CANNOT travel between Stonecradle and The Moors here, as there is no "swimming water" here so the game thinks there is no suitable terrain on which to transfer the water vehicle to. In the screenshot I am walking on the river bed basically.
AT Rifles Rifles can Fire Through the Back of a Closed APC Ramp while the gunners are prone.
Gunners are invulnerable to small arms because the AT Rifle is clipped outside while the gun is clipped outside the APC
Players are falling through holes in the ground in Deadlands around the Barn @ I13K5. Players are marking the areas with barbed wire to try and stop others from falling through
#### Reproduction Rate:
100%
#### Environment:
0.32.15.14```
https://prnt.sc/qskrro
Why I can't see actual war stats and also all the pidestals in the park are empty 😱
@vestal quiver This seems like a question for #technical-chat
in callahan foxholes not passes damage
@solid wharf Please use the pinned format when posting bugs here. Your report gives the dev's very little to work with.
Title: Barges not targetable by foxhole or pillboxes Explanation: The barge is not targetable by pillboxes or foxhole if the base of the barge isn't at the same hight level as the defenses(thats my assumption needs more testing)
Ocurrence of the bug: 12 hours ago during the fighting on the bridge between Carpal Trail and Liberation point in Deadlands
Hey yall! recently foxhole has been kicking me off my WIFI network somehow after Server connection timed out? Idk if this is a bug or something on my end
Title: cv no give commend or exp
Description: Hey CV’s aren’t giving out experience or commends to give away to other players —- Major General Simplicity
@paper bone #technical-chat
Hello
Ask in technical chat
Title: Crossing between 'A Lost Sot' in Fisherman's to 'Victa' in Farranac Coast
Description: When crossing with a convoy 1 by 1 sometimes people would cross at the same time from Fisherman's then spawn in the ocean instead of on land where they were, secondly I allowed a LUV to go first waited for a response and it still spawned in the ocean while I was still waiting on Fisherman's side
You can shoot inside Machine Gun garrison and damaging structure
T3 Machine Gun Garrison normal working
@marble seal #devbranch-bugs
oops
foxhole server is acting up real bad, suddenly falling connections mid game
restarted my game, now will say travel in progress, after which it just dont after 10 seconds and the prompt disappears
it is weird, because I am on the island
steam is having issues atm for some people
okay, managed to get trhu
Steam servers are having some hiccups at the moment. You may or may not be able to get in game. https://steamstat.us/
I have a technical issue, can anyone help me please?
helped in #technical-chat
Description
Ladder west of Serenity Bright bridge is blocked by invisible wall if bridge is up
Pre-conditions
West of Serenity Bright in Viper Pit
Bridge raised
Reproduction Steps
Jump into water, try to climb up, realize its time to drown.
Result
Lol you died.
Expected Result
Getting on top of bridge, warden logi getting bullied.
Reproduction Rate
1/1(100%
)
Idk is this bug or my connection bad everytime if you go to viper and drive to Rockaway you will get fatal error
Description
Stuck in a turret of the Relic Base of Singing Serpent
Reproduction Steps
Clear steps to reproduce issue.
-
Being in the East turret
-
trying to exit wile someone blocking the door
Result
Stuck beside the turret
Expected Result
Exit the turret
next to singing serpent relic base there is this weird little spot you can fall in and you cant get out, kinda sucks, please fix, its happened to me like 5 times now
Big hole
Please fix the apcs i have seen so many with AT rifles firing with ramp closed
When reporting terrain bugs, please use ctrl+shift+alt+P, it shows are useful info for the devs
The Road shown in the Picture is to small to used by a Flatbed Truck - Tryd it several times. Saltbrook Chanal S side to Wellchurch.
It wil stuck between the small Trees there.
F
Big Black Hole at the Callahan's Gate's Safehouse fenced area
visual bug in the river
Trucks can run over tier 2 trench connectors and trench connectors are more expensive to upgrade than trenches (50 for trenches 75 for connectors)
This is a thing now, and u can run them over with a truck even if they are tier 2
@hasty bobcat Trench connectors being more expensive is intended 👍
@half schooner trucks can run over t2 trench connectors
Wasn't discrediting that part of your bug report 😄 just the latter half
nah all good myb it was intented 😄
This is still a thing
Trench connectors breaking the fabric of the universe
can't build in this area in great march
translates across the river as well
additional note: as soon as you hover the blueprint into the border decay region, it becomes possible to build
Can't see any enemy highlights anymore, especially when they're moving in bushes
I dont know if this should go here...
trench connectors needs texture work... it applies on tier 1 and tier 2 connectors so far, textures look streched... should have wood column on the walls, im thinking maybe 1 column for the short side wall, 2 columns for large side wall... maybe it does not apply with all kind of connectors forms??
https://steamuserimages-a.akamaihd.net/ugc/795384764672791831/D99A2EE927E719E7C10A10ECC7743054604C0A86/
https://steamuserimages-a.akamaihd.net/ugc/795384764672791670/A7CA6D2E11EFD8A25191CEA4A36C450019BA5C1B/
These didn't seem right, trench built underneath the road and the road acts as a ramp into the other.
the are no ladders on the bridge near Callahans Boot
Next to singing serpent relic base, slightly east, about 2 truck lengths away, is a nasty hole in the rocks you can easily fall in and get stuck.
Please fill it in.
Not sure about apc running over t2 trenches.
Everything else sounds great.
Look forward to not being terrified of crossing borders lol.
@glacial igloo Please direct message all appropriate details to @bitter ravine .
@sullen rain they do look stretched a bit. But no, the way it looks, it is the way it is. No columns on the sides, and the planks on the ground.
broken trench connector doesn't take damage, foxholes shooting at it non stop, east of checkpoint BUA
Prone has a 3 second delay before u are able to shoot ... Is this intentded or just a bug in the matrix???
Title: Rifle Broken
Description: Un-Nerf-The-Rifle-FFS., remove the anti-drop shot........ its literally the most balanced weapon that keeps getting fucked with... why.
Description
Writing in Local chat didn't show in "LOGI" chat tab.
I consider this a Bug as the Logi chat is being heavily used and not being able to see the local chat history forces you to change to "ALL" chat (back and forth) and this disrupts the Logi work.Pre-conditions
Speaking in local when Logi Chat Tab is active.
Reproduction Steps
1 - Select Logi chat Tab;
2 - Write in "local" or someone wrote something in local;
3 - You need to change the chat tab to "ALL" to see what that person said (now / sometime before / somewhere almost out the screen -> when someone is running away from your location and saying something)Result
- Need to change chat tab all the time.
- Disrupts comunication
Expected Result
Being able to see local chat inside Logi Chat Tab.
Reproduction Rate:
Always
Environment:
0.33
Backline very low efficiency is supposed to give .76 per 1 UP, but it's only giving .1 per UP used
No enemy fobs in region either
yet another unconnected trench connection glitching foxholes, this glitch is actually causing us to lose ground.
since the foxhole fires on the "blue print" structure that doesn't take damage" it's permanently occupied...
https://i.imgur.com/OgvULsG.png repaired bunker you're not able to place a door at the repaired bunkers location.
Eastmarch ground is unstable... defences going under map... and im falling through the map too
@zinc egret I cant reproduce that bug
bunker was destroyed, then repaired could not build anything resembling a door on it then perhaps there was a window already? not sure
place which had this was overrunned just now..
@zinc egret Yeah I cant figure it out. Tried all that and no dice. Let me know if you find out more
k
@haughty surge Yeah that component bug is temporary. Once its mined out it should not respawn
If it does let me know
https://www.youtube.com/watch?v=eaEHiYZqzb4& Fell through the ground into water?
@frank abyss shiiit. Coming
We are actually working on a fix for those holes. If all goes well it should be out today or tomorrow

some bunkers and and trenches disapeared under maybe 18h around eastmarch relik base ... and now there are a lot of holes around the base where u fall into the ground - plz check - thx..for example if u leave base to south you will fall into the ground maybe 10m away from entrance at the road ....
People are falling through a hole in the ground at Eastmarch. We lost a full logi truck
@wintry tundra We're aware of that one. Once mined, those component nodes should not respawn
@viral rune @languid wigeon We have a fix for those holes coming today
i see
I found a spot by the west bridge in crossing, in the deadlands. Crouching lets you get inside a pillar and as far as i can tell you cant be shot while inside it
@nimble ingot Why is that whenever someone comes into AW hospital they start T posing?
http://prntscr.com/qz7rzn http://prntscr.com/qz7sas mini mountain in the middle of the road southwest of baths.
seems I can get in
everything normal for me
Warden fuel truck has 2 extra front lights when driving.
After exiting the vehicle, the lights disappear again. 🤦♂️
I cant take a picture of this bug however it happens to me at least once a session. I usually play foundry. now when im either driving or walking towards the refinery there i have a massive lag spike and teleport from the g house that used to be the old factory past the refinery. It happens in a truck or on foot, thankfully ive never been ran over.
I'm thinking its lagging due to the bank bug in the refinery, however im not sure if its only me.
@safe temple Use ctrl+shft+alt+p when taking map bugs
Hi, are connector trench supposed to despawn at the same speed as a standard trench when destroyed?
So fat 10 hrs late trench ruins are still there
Barges get CONSTANTLY stuck in Drowned Vale west of Coaldrifter, had to burn my 3 unstuck in 2 trips
@crisp pawn This is intended in shallow waters
no its a barge
also, reverse?
- shallow waters are not shown in any map
"A barge is a shoal-draft flat-bottomed boat, built mainly for river and canal transport of bulk goods."
"flat-bottomed"
Flat doesn't necessarily means it doesn't go a little deeper than a motorboat for example
I tought it was intended, maybe it ain't but that was always my understanding
I have noticed the model for the Observation Tower does not change to the dilapidated state as decay sets in. It only changes when you go to repair them. This makes them obviously hard to spot before they disappear totally. This is happening on Tempest. Not sure if it is occurring elsewhere because I haven't left the island this war.
@crisp pawn keep your eyes peeled for buoys. Devs placed them ahead of shallow waters so you can spot then and know where ships (like barges) can sail or not. There's a couple buoys in Drowned Vale to warn users of shallow waters, and growing weeds in the water is an apparent indicator of shallow water.
Has anyone posted bug regarding Relic Base bunker? If you are trying to exit the Relic Base bunker (or whatever this place is called - integrated base pillbox) and someone is blocking your exit the game gives you a meggage "The exit is blocked" and after that you are unable to shoot from the pillbox as well as to exit it. Pressing "Q' results in nothing, and shooting is useless (the model of the soldier is showed like crunching inside the pillbox and the edges of the pillbox block you from aiming). "!unstuck" command also doen't work - you just wait the timer to end and get another error-message. The only solution is "Esc - Return to Home Region".
Titel: fuel truck extra lights bug
Description
Warden fuel truck has 2 extra front lights when driving.
After exiting the vehicle, the lights disappear again.
Reproduction Steps
when entering the vehicle into the driver seat
Result
2 extra lights appear
Expected Result
1 light, like the vehicle visual show.
Reproduction Rate:
always when entering the driver seat.
Entire squad displayed as offline yet 3 people including me are online
Being booted from game because "faction limit reached" and not having spot reserved to spawn back in (after travelling across the whole world for 45+ minutes to circumvent artificial queues.)
Getting crushed by a container dropped by crane doesn't work in home region. You may think this is not a bug until you become a permanent zoo attraction of the logistics training area.
Can't be crushed by dropped resource bin.
### Pre-conditions
The home region, two players, a crane, a container.
### Reproduction Steps
Drop the crane and the other guy runs under it.
### Result
The player is stuck in the container and must log.
### Expected Result
Death.
#### Reproduction Rate:
Once
#### Environment:
0.33.9.2 - 30320```
Cannot make foxholes or lt. pillboxes in building training area of home island.
### Pre-conditions
The home region, b.mats, hammer, Colonial.
### Reproduction Steps
Go to the logistics training area and attempt to make foxholes in the designated terrain near the salvage field.
### Result
"AREA OBSTRUCTED" although sandbags can be made in the same spots.
### Expected Result
Construction permitted to allow for training of defensive structures.
#### Reproduction Rate:
100% (5 times at different days.)
#### Environment:
0.33.9.2 - 30320```
Watch towers do not provide map intelligence on home region.
### Pre-conditions
Be in home region.
### Reproduction Steps
Run to the training area and tag the encampment to update map intelligence.
### Result
Pre generated watch towers on map do not do anything.
### Expected Result
Information on where others are in region is provided, an observation tower for full coverage would be great.
#### Reproduction Rate:
100%
#### Environment:
0.33.9.2 - 30320```
### Description
Trying to exit the Relic Base pillbox while someone is blocking your exit results in character model bug – it gets stuck in the phase of exiting.
### Pre-conditions
You should be inside Relic Base with some friendlies around.
### Reproduction Steps
Clear steps to reproduce issue.
1. Enter the Relic Base pillbox
2. Ask you teammate to block the exit of the pillbox with his character
3. Try to exit pillbox & observe the bug
### Result
Model gets stuck in the phase of exiting - it looks like crunching inside the pillbox, but shooting is impossible (pillbox edges block the shooting), pressing "Q' results in nothing. !unstuck doesn’t work – returns an error after the timer. The only solution – return to home region
### Expected Result
You exit the pillbox.
#### Reproduction Rate:
100%.```
Bug: Structures do not show their damage states
Description: Damaged structures that first render appear as though they have full health, when more often than not, they are at 20-ish % health and still show as if not damaged. Damaging a structure that should be showing as damaged will only then appear as damaged.
Example image, here's all the foxholes in my area that are at 22% health, but appear healthy, note the one in the lower left corner that I shot, only then did it appear as damaged
cant spawn and the spawn has tickets
Found a component node, which isnt an actuall node
https://gyazo.com/34eb84ca1c0f7b4eb21442ee7ddb7dab
https://gyazo.com/bcdc840b592d6eaab173375b788cae5b
with your back up against certain walls in bunkers, the aiming reticle decides it wants to shoot behind you, and you actually do shoot behind yourself at the wall when you attempt to fire
this little spike in the road doesn't seem like it should be there
South side of Abandoned Ward vehicle bridge @ G9K9 in the Deadlands region, is impassable to motorbikes. North side is passable but glitchy.
### Pre-conditions
Only affects motorbikes, all other vehicles pass fine.
### Reproduction Steps
1. Attempt to drive a motorbike over the South side of the bridge going North to cross it
2. Then try to drive North side going South
### Result
Motorbike will hit a phantom wall on the South side and bounce around when attempted from the North
### Expected Result
Seamless passage
#### Reproduction Rate:
100%
#### Environment:
0.33.0.2```
Players appear below ground level @B11K8-9 in Deadlands
### Pre-conditions
Can be in a vehicle or on foot
### Reproduction Steps
The area that appears to ridge up is the one that causes this issue, walk or drive into that area, shown in the screen shot.
### Result
Player or vehicle will show as sunk or hiding under the ground.
### Expected Result
Player or vehicle to move up with the terrain not into it.
#### Reproduction Rate:
100%
#### Environment:
0.33.0.2```
Apologies for the hard to see screen shots, this is in Faranac Coast, in Jade Cove. Someone managed to build two AT guns floating on the water in the channel, i couldn't get the hotkey to work while holding binos and get a good shot, I was gunned down after getting the last screenshot. If you send a mod they won't miss it. There is a second one that is just a little further down the channel. Don't think that is suppose to be possible.
https://steamuserimages-a.akamaihd.net/ugc/793133686541987690/950B96B7412AB4FBD74757107345515DBB9593C4/
https://steamuserimages-a.akamaihd.net/ugc/793133686541987583/B53E0AC815D390AC638F8E4C979FE861EFAD7BE6/
https://steamuserimages-a.akamaihd.net/ugc/793133686541986615/1CDDA4146678B5BC20D7DD5BC85E46817BAB1E11/
No sure if its a bug but wall models are not flat. constantly getting hooked on wall corners and caught out in the open because of it
Hey
I need help plz :>
When i click at the area where i wanna go, the games brings a loading screen, the loading screen takes forever and when i open the task manager it says that the game is not even responding, Help
i'm so f*cking done with these lag spikes
Hey the lag is terrible it needs to be fixed
i was shooting a collie and then i froze and teleported next to him and died
you guys need to restart the servers or something
cause its really annoying,wasting our stuff by getting us killed,wasting our time, and pissing people off. please fix this or everyone may quit the war
Failed to download Profile[1]
How can i get rid of it?
Motorcycles are stucking on trench bridges and water bridges.
Bought a new laptop and cant get the game to launch. Would I receive help here another channel? Cant find the answer online, just that I should go to discord
Guys in #technical-chat can help you @oblique kindle
Ty
I wasn't able to pass this bridge with my freighter. I tried to do it in daytime several times, but with no success. Bridges eventually let me pass in night time. Strange.
Title: Structures not showing damaged state when you approach, but once you do some damage to them they do (visual bug).
Preconditions/steps: (as far as I know, repo rate is uncertain so there could be others)
- Damage a defense so that it looks damaged (maybe enemy only I don't know)
- Go far away (out of region shouldn't be needed, if it doesn't work try dying, but do this first)
- Come back and look at it (it will look undamaged when it should be damaged but the actual percentage will be correct)
- Shoot it (it should then return to the damaged state, this bug is purely visual)
Reproduction rate is uncertain, but enough that somthing is definitely wrong
(I have a suspicion that it could be in some way related to the gates always rendering closed and then opening, but I have nothing to back that up and no game design experience, so that is totally conjecture)
There is a bug that makes others can't see your chat
I couldn't pass the bridge in saltbrook with a freighter. Bridge animation jerks to complete open half way through and when I try to pass through, freighter gets blocked as if the bridge is still closed. It got fixed after switching to another region and back again.
Lol wat r pined msgS?
From #game-feedback-archive
Folk told me that this was more of a bug than a gameplay change, so reposting it here.
Spawning on top of a relic base
### Pre-conditions
You must die and spectate the relic base
### Reproduction Steps
Spawn at the relic base
### Result
You spawn on top of the base
### Expected Result
Spawn inside the base
#### Reproduction Rate:
I can no longer reproduce this
#### Environment:
0.33.9.2```
I dont know how but somehow people duplicating items in rafinery s inventory.
You can't shoot at the enemys at other trenches
### Pre-conditions
None
### Reproducion steps
Try to shoot at a enemy at other trench
### Result
A boring and bad fight
### Expected Result
A trench battle with intense and fun combat
### Reproduction Rate
100% ```
Description
If in an APC and hitting a trench to break it it murders all passengers
Pre-conditions
Be in an APC and hit a trench to destroy it
Reproducion steps
Hit a trench in an APC
Result
All crew in the back is instantly murdered and the driver is blamed for excessive team damage
Expected Result
Not dying instantly from just existing in the back of an APC while it hits trenches
Reproduction Rate
Occasional. We've done it a few times but not enough to get a good like step by step
We have a hole from a trench right now, also it didn't remove the terrain properly (sorry for lack of detail, but this is all I know)
Description
Voice Chat Connection Lost... Reconnecting...
Pre-conditions
play foxhole on the 19 of feb
Result
Voice Chat Connection Lost... Reconnecting...
Expected Result
Voice Chat Connection Lost... Reconnecting...
Connected...
Reproduction Rate
100% of the time
I keep having server timeouts is there something currently wrong with servers?
Description: Unable to leave squad.
Optional. When the title of the bug does not provide clear context.
I am stuck in a squad that im unable to leave. For other players it appears I am not currently in a squad. Clicking the leave squad button does not work, neither does restarting the game or trying to be invited to another squad.
Pre-conditions
Conditions which should be met before attempting reproduction steps.
Unknown
@finite prawn ask guys at #technical-chat they might be able to help you
I see nothing wrong here
Description
Howi shell dosent landing
Pre-conditions
None
Reproduction Steps
-
try to shoot howi inside the town
-
fire
-
shell dosent land
Result
70%~80% shellz are not landing at the position
Expected Result
Howi shell must land at the position
Reproduction Rate:
70%~80% shellz are not landing
it just disappears
BUGS OF A GIRL DOG:
- There's a bug that mutes you to other players even though they didn't mute you
- No more bug reports 2day
Foxhole burst fire.
### Pre-conditions
An enemy fob, an enemy truck, enemy foxholes.
### Reproduction Steps
1. Moved up to the rear of the enemy transport and upon getting fired at by enemy foxhole moved up the passenger side.
2. Got into enemy transport and decided that moving to driver side was suicide, disembarked from passenger seat on safe side.
3. Attempted to disengage by backtracking to rear of vehicle.
### Result
1. A single shot was received and the foxhole held fire as I moved behind the vehicle.
2. As I exited the transport my HUD displayed being fired upon and suppressed despite no gunfire being observed or heard.
3. As I returned into the foxholes line of fire an abrupt burst of 5 rifle rounds immediately took me from full health to incapacitated and dead.
### Expected Result
Getting shot at once or twice and not being suppressed while behind the enemy vehicle.
#### Reproduction Rate:
Once.
#### Environment:
0.33.9.2 - 30320```
Description
Critically Wounded Soldier disappears when transmitting launch codes
Pre-conditions
-Carrying a critically wounded soldier
-Wearing a Radio Backpack
Reproduction Steps
-
Wear the radio Backpack
-
Pick up a Critically Wounded Soldier
-
Press the key to transmit the codes
Result
Successfully transmit the codes but while doing so, the soldier on the back disappears and only re appears after you stop transmitting the codes. It is still fully working after that.
Expected Result
Either keeping the soldier on your back while transmitting or not being able to transmit while carrying a soldier.
Reproduction Rate:
Everytime
Environment:
Regular Foxhole by 02/22/2020