#creator-companion

38 messages · Page 1 of 1 (latest)

warm valve
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Hey so quick question. Why is my avatar taking so long to build.

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I've let it sit now for almost 10 minutes and I don't understand it's using a ton of ram and like 4 to 5 percent cpu

cinder steppe
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I still don't know how to fix my issue

wanton wigeon
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what is the error preventing you from doing?

wanton wigeon
cinder steppe
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Opening the control panel

cinder steppe
wanton wigeon
#

did you update your avatar SDK recently?

cinder steppe
#

Let me check

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Uhh I'm fairly new so where do I check that?

wanton wigeon
#

probably the creator companion if you're using that to manage your project

cinder steppe
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Oh ok

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It's the newest version of the sdk

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So yes

heavy flame
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hey so im having a vcc problem where i tried everything

normal jay
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It doesn't really fit into the other channels, so I ask here. I tried to upload a build of my VRChat world, right during the API went down last night. Now I get this error message every time I try to upload it again. Can someone help me?

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If that helps too

small eagle
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woah that’s a big bug

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@normal jay have you tried restarting unity and/or your computer?

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you would expect the internal version to set itself to what it sees from the database, not just internally track and never work again if there’s a disconnect 🤔

lament spindle
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Has anyone stress tested VRChat when using more than one instance of VRChat using VRC Quick Launcher. Whether or not it'd put a a great amount of stress on the CPU or GPU with only two VRChat instances?

normal jay
cinder steppe
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I'm still having issues regarding 'could not fetch fresh config file" which is stopping me from opening the control panel

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And I do have the newest sdk

storm geode
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Apologies I take a couple of days off of this discord and I have stuff to catch up on my bad

heavy flame
#

its stupid of me not to scroll up

storm geode
#

All good your not the first and you won't be the last

storm geode
storm geode
lament spindle
storm geode
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Depends on your pc

cinder steppe
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Yes

cinder steppe
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From the other things I've posted

storm geode
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You at your pc currently @cinder steppe

cinder steppe
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Uh no

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But any assistance would be appreciated

storm geode
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All good all you need to do is basically do the same thing as this #creator-companion message
But you need to delete the settings.json and the repo folder

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Then it should work

cinder steppe
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Ok

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I'll try that

fading ledge
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the fuck

cinder steppe
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What?

storm geode
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Wild

robust copper
storm geode
reef cypress
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Does anyone know why in the creator companion the area that shows the assets and stuff isn’t there? (The screenshot is from normal unity but this is the thing I’m talking about)

storm geode
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they go in packages not assets @reef cypress

reef cypress
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I am a beginner I have no idea what im doing 🥹

fervent wave
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I'm going to write a few things so I can pin them...

wheat horizon
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i wasn't first, damn

dark wave
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Wow

inner shadow
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ay yo?

polar mauve
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finally, VCC is coming out

potent nimbus
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oooohhh

tight laurel
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ayoooooo

high glacier
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YO VCC

polar mauve
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i've had it downloaded for a few weeks lol

high glacier
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LES GO

errant prawn
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DANG

ruby wasp
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Yooool

gentle warren
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AYO?!

idle rampart
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dude why am I getting notifs

errant prawn
weak garnet
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👀

lament spruce
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WHT IS THI

lament thistle
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client sim without cyan yo!?

sick sigil
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ayo??

rancid gazelle
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i was reading that.

polar mauve
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@jade zodiac you're bad

errant prawn
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nice

proper haven
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you're so cringe

tawdry vault
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WHAT

earnest bluff
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Poggers

hardy nebula
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This looks neato

lime jungle
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is there a tldr? what is this

oblique remnant
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finally!

tired pollen
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POG

clear tendon
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Looks like this is gonna be fun

near cosmos
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I was here

stiff furnace
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read the article

earnest bluff
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Hello Antenna pfp

oblique remnant
dapper canyon
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!!

oblique remnant
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it'll just do it for you

fair crag
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hello

dense island
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that sounds amazing

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what

near cosmos
glad echo
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amogus.

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Gratz on public launch Momo

plucky shoal
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Query: Will the new companion tool enable the ability to compile and push projects from the command line, allowing me to make a script that lets me publish multiple projects?

ember charm
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So, where do we report bugs 😄

near cosmos
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Yeah great work! poggers

potent parrot
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👀

fair crag
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@fervent wave at when a Linux version ?

azure jay
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nutted

idle geyser
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this could be really good if it offers a way to get started for users new to creating in the future

fast raven
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cute! so how does the bot work? is it jsut literally for assisting?

graceful blade
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O

azure jay
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lets goooooooo

plucky shoal
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My current #1 issue with VRC development is I have many projects and worlds and many of them share resources. If I update one resource, I have to proceed to manually sit and publish each individual project one at a time, all so I can just click a single button once I run it to push it to the servers

potent parrot
solemn summit
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thanks norton

plucky shoal
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It would be nice if instead the system had support for writing a script to build and compile multiple projects

solemn summit
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no offense the the CC kinda ugly

near cosmos
teal aurora
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Muh

lilac crag
idle geyser
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It's probably setting off discord's dangerous download notification because it's an .exe

fast raven
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yes. i'm glad i got rid of my norton

rustic mountain
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oh nice, was wanting to tinker with this

solemn summit
idle geyser
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as for antiviruses its not abnormal for them to do that to new .exe files

wide burrow
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UHHHHHHH I Have a pretty big question. VRC Team

I and actually a good number of creators make avatars on Unity for MacOS, and this new tool is a Windows executable, what does this mean now for VRC creators that mainly work on MacOS?

idle geyser
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as in newly developed ones

fair crag
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wait a little

solemn summit
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its not a virus

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it's just a new file

burnt bramble
west nebula
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is this only for worlds? or can it be use for avatars as well?

solemn summit
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and discord be like "new phone who dis"

wheat horizon
rustic mountain
fair crag
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at when a Linux version ?

solemn summit
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i can't wait for my avatar to be broken

wheat horizon
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I sure hope you backed up your project first

solemn summit
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i did

wheat horizon
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nice

plucky shoal
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@wheat horizon does the "one click publish" functionality provide any form of command line support, so I can run a script to build->compile->publish a world project, for example?

Would be nice to be able to offload actually publishing my worlds to my build server instead of having to handle it locally on my own machine by hand

wheat horizon
solemn summit
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always do, i've had so much trouble with unity so far it ain't worth the risk vrcCrying

azure jay
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soooo the setup doesn't open up?

plucky shoal
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Thanks, thats basically the only feature I am waiting on to come back and get into my large project I am working on for VRC, it has around 100 interlinked worlds and publishing 100 worlds by hand is... basically a non-starter, despite the fact its just clicking a button by hand.

elder comet
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Quick Q - Will this limit uploads to the Open Beta branch or are just the "tools" here in Open Beta?

wheat horizon
wide burrow
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I have to specially know about how will I work on MacOS for this because this new tools will be the future of the sdk and are a Windows only executable

solemn summit
trim heron
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Im backuping everything now

raw chasm
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My console is currently stuck on "Project is prepared. Now opening up Unity in the BG to process new assets" and Unity hasn't opened. Is this normal?

plucky shoal
# solemn summit wtf qwq

yeh, its a workaround for the fact VRC has no functionality yet to pass metadata through portals from one world to another, so I have to 2 way bind each portal link by creating a seperate world for each entrance

solemn summit
spiral horizon
tired pollen
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I think mine is broken, I installed git and its still saying that i need to install git

solemn summit
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try to click the refresh

tired pollen
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I did

trim heron
solemn summit
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wtf

plucky shoal
naive panther
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nice!

idle rampart
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so many announcements

solemn summit
trim heron
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;D

idle rampart
azure jay
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Is the setup not compatible with Windows 11? Because the setup wont open up at all.

ember charm
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👌 Nice seeing this for past 5 min 🙂

solemn summit
ember charm
idle rampart
elder comet
solemn summit
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storage wars

idle rampart
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how to fix

elder comet
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who has the saddest storage situation? FIGHT!

next yoke
solemn summit
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WHAT

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WHUAT

next yoke
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most my storages are on cloud XD

idle rampart
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lol tru

solemn summit
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bro shut up dumb botttt

idle rampart
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bot is right :oo

desert ravine
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@wheat horizon Question regarding that creator tool box, the track dependencies portion;
Will it help track dependencies of various user created content? For instance is there flags we can use to help set that up or does it only track first party VRC dependencies?

Practical example would be something like an avatar package that remarks it needs X version of Poiyomi, could it give a redirect to the poiyomi discord or github?
I am also seeing how much of an exploit this could cause just typing it out, but still curious

near zodiac
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oof

leaden gyro
sweet basalt
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this is literally my 1 drive

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im working on it

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i dont have an extra data wire :(

clear tendon
idle geyser
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It says it's only for use by VRChat Closed Beta Members, what does that mean?

elder comet
mellow mortar
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where is vcc looking for git? I already have it installed, but its not a system-wide install. Would be nice to allow the user to choose where their git installation is

fervent wave
fervent wave
desert ravine
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Functionality first, beauty later

dark wave
fading trellis
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im on twitter

dark wave
fervent wave
dark wave
clear tendon
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Hey, is there a docs page for this yet. Or is that still a WIP thing.

fervent wave
# burnt bramble lol

Yep - that's actually downloaded at runtime, just published an update that will roll out soon 😛

idle geyser
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does the closed beta thing just mean everyone?

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it's letting me launch it, am i not supposed to use it if im not in the closed beta tester group?

plucky shoal
dark wave
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I found a bug. When I click Learn, then Search, it produces duplicate letters.

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Submit to Canny?

dark wave
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Thanks!

fervent wave
idle geyser
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oh lmao

burnt bramble
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Neat, it will take some time to properly get a good number of my projects moved over to this, and I already spent a lot of time today just getting my new ssd working...

fervent wave
idle geyser
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do i have to leave it open to download it?

dark wave
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no

idle geyser
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i got it installed and it seems to be working, not sure how to update it

wide burrow
dark wave
fading trellis
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yeah that happened to me when i tried signing into twitter lol

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i feel like thats done on purpose so you dont go using it like any regular web browser

clear tendon
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I seam to be okay, interesting.

distant ingot
zealous badger
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Well. This is bad ass

tender turret
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This is like the wikipedia game

dark wave
distant ingot
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I am at 50 letters per type

misty vale
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So, I can't selected my custom packages?

tender turret
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They have to be VPM-compatible, according to the documentation

misty vale
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oh.

distant ingot
misty vale
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okay gotcha, will there be possible support for normal UnityPackages since some shader author packages are Patreon / Paywall only?

proud tinsel
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When its says migration delete it should have a warning that your deleting a unity project and are you sure I accidentally deleted a unity project and forgot to back it up

dark wave
tender turret
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After reviewing the documentation, I gotta say that I am SUPER STOKED for the Curated and Community Packages update. Being able to quickly import all of the tools I use and update them easily would be extremely useful

gusty aspen
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create templates there amazing

dark wave
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Found another bug ||/j||

tender turret
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That's a feature

jaunty spear
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I can't find the download link at all

gusty aspen
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force refresh

jaunty spear
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Ok it's not showing up on specifically chrome

gusty aspen
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shift refresh

jaunty spear
gusty aspen
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you where on a chashed version of the site

clear tendon
fair crag
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okay full file scanned no virus into anyfile

fair crag
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and multiple other cool thing 😏

dark wave
clear tendon
median hare
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What is the creator companion

clear tendon
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tldr: a package manager for vrc

gusty aspen
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its vrc's version of the unity hub

arctic coral
median hare
gusty aspen
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and adds a lot more stuff

median hare
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Wait so I can make an avi with it?

vestal forge
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when you migrate you can still click the buttons under the box 🔨

gusty aspen
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yep

median hare
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COOL

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😩

clear tendon
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Its more or less to make sure everything stays up to date.
So you dont have to worry about what version of unity or what sdk is the newest. etc

cursive pecan
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project migrating with error, yet everything seems to function, why might that be? (also loads me into a non-existing scene)

clear tendon
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Has anyone had any luck with trying to get custom unity packages to add to CC.

gusty aspen
safe heath
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Been sitting at this for a while

arctic coral
safe heath
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Is there something I need to do, or do I just need to keep waiting?

vestal forge
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if you dont focus the window it goes slower

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testing a copy to new folder migration, taking awhile 🔨

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29gb~

viral oracle
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awwwww yeeeeeeaaaaaa

latent dune
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Whats the offical steps for migration, (Finshed with Errors) dosent exactly tell me much

vestal forge
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*'SDK3ImportFix' could not be found. all i get 🔨

cursive pecan
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an error i'm getting when migrating

Aborting batchmode due to failure:
executeMethod class 'SDK3AImportFix' could not be found.
Argument was -executeMethod VRCSDK.SDK3.Editor.SDK3AImportFix.Run

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so, it's a regular issue it seems

vestal forge
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thought making a new copy would fix it, it didnt

cursive pecan
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same here

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also tried updating the sdk within the project itself, didn't fix it either

frail spoke
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it won't work for me

cursive pecan
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prob a workaround is making a package from your unity project (if it's not to big ofc lol) and creating a new project within creator companion and importing said unity package

gusty aspen
gusty aspen
cursive pecan
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hmmm, no spaces in project names when creating a new one?

bright swift
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Should we avoid using PlasticSCM?

gusty aspen
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depends on what you want?

bright swift
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well its not what I want, it's what VRCC wants

frail spoke
gusty aspen
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restart the creater companion

frail spoke
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i did

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multiple times

proven kiln
# bright swift Should we avoid using PlasticSCM?

PlasticSCM is fully compatible with the VRCSDK and the creator companion. You can even have one person migrate and then push everything to everybody else on the project, and they will get the benefits without having VCC installed.

gusty aspen
wheat horizon
frail spoke
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restarting didn't work either

fervent wave
gusty aspen
frail spoke
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?

fervent wave
# mellow mortar bump

It's looking in your path. We specifically need you to have a system-wide git because the problem we're actually solving is that Unity needs to be able to use git, and does not provide a way to specify the path afaik.

bright swift
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Gotcha, I see folks posting here about needing git and I was hoping I didn't have to switch over

fervent wave
frail spoke
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i have Unity Hub and Git installed on the same drive
why won't it work?

fervent wave
# safe heath Been sitting at this for a while

Yep, Unity can take a long time to process the assets depending on what's in the project. The upside is that when you open the project after this is all done it should open up straightaway.

quaint notch
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So I was told for migration, I am supposed to put my usual package install folder into "legacyPackages" but I'm not sure what to put for the hash value if I do this.
in packages.json

gusty aspen
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will there come support for scopedRegistries?

tranquil wren
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this said i have no idea where VCC is checking for git because just having git on the path apparently is not enough

frail spoke
fair crag
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powershell, cmd or Windows Terminal but not WSL like ubuntu-like

fervent wave
fair crag
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but not ubuntu-like

frail spoke
gusty aspen
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what you can do to skip it is to add "skipRequirements": true, to the settings in your documents folder

fervent wave
fervent wave
frail spoke
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thats the only way i got it to actually open

fervent wave
gusty aspen
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best way to check is to create a project and see if vrc is installed

tranquil wren
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I think it found my unity, and if its calling Git on the path (and its a valid working installation of git) i imagine there wont be too many issues

fervent wave
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However - if git is indeed in your path and Unity can see it, you should be fine. Right now, the git checker just looks for @"HKEY_LOCAL_MACHINE\Software\GitForWindows" in your registry, so if you have git available in your path but no registry key then you'll have wound up in this state. If this is the case, will you make a canny to support this use case? I did not know this was possible under normal circumstances.

tranquil wren
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i think i have some kind of frankenstein git setup with some kind of proxy thats calling git in WSL (i assume because i was stubborn and refused to install mingw)

tranquil wren
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it is technically working though?

azure jay
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is the ClientSims avatar just supposed to be tpose lol

frail spoke
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i don't know what to do now

tranquil wren
# frail spoke

is that a new/migrated project? it looks like git is working but the project directory isnt tracked with git

cursive pecan
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will there be a way to convert unity packages to VPM's? i have a package i would love to make into a VPM since i use it in every project but all the info on the docs page about VPM is a bit confusing to me

frail spoke
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it was a new project

gusty aspen
frail spoke
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what do i do?

gusty aspen
bright swift
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Been stuck on adding com.unity.inputsystem for about 20 minutes. How long should I let this sit before becoming worried? I made a backup of my project so im not super duper worried, but id like to migrate

fervent wave
fervent wave
fervent wave
azure jay
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Oh okay, I like the small improvements though, well done to you guys and Cyan!

cursive pecan
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will there be a tutorial/ video guide on how to make VPM's? or is it to complex to make a video guide of the process?

arctic coral
fervent wave
cursive pecan
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i'll try to figure it out, but it's all a little to complex for me sadly haha

fervent wave
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We have some other things on the roadmap for later this year if you just want to make and share prefabs and stuff like that. Making VPM packages is mostly for Unity Editor tools and whatnot.

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You can use it to share a prefab and an UdonProgram but it's overkill

cursive pecan
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ahh i see, so not really for things like basic setup? i have an unity package i always import when i start working on a new project

fervent wave
azure jay
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you can do that in settings

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oh

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nvm

fervent wave
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With a template, you can have anything you want all set up in new projects that you make

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Can be packages, assets, weird text files, whatever

cursive pecan
#

oh! that's very handy

fervent wave
#

Oops, those instructions are a little wrong, hold on

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You'll find the existing templates in ~/Documents/VRChatCreatorCompanion/VRCTemplates, not CreatorCompanion\App\Templates. The rest is correct, I'll update the page now

cursive pecan
#

oki

latent dune
cursive pecan
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hmm

lime anvil
#

yeah i'm having issues with udon scripts not upgrading

latent dune
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ill attempt to unpack them all then remirgrate

lime anvil
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yeah i unpacked em but the scripts aren't upgrading to udonsharp 1.0.0

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i've tried recompiling etc,

clear tendon
#

Here's a question, for unity packages that don't relate to vrc, stuff like custom hierarchy. Where normally you would have to install them through a git url on the unity package manager. Would we be able to be added to the creator companion to be auto-installed?

bright swift
# latent dune Yes

There's an instance of that in merlins discord, when I was trying the 1.0 beta I ran into the same issue but that fix didn't work for me

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Also, killed the updater process, restored my project, re-running it.
It's stuck on adding com.unity.inputsystem again.
Anything I can provide to help figure out why it could be stalling here?

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I have unity hub open in the background while doing this, ill try making sure unity isnt open beforehand

fervent wave
lime anvil
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InvalidOperationException: Cannot run serialization on U# behaviour 'star_wars_sprite (GripScript)' with outdated behaviour version, wait until program assets have compiled.
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any idea how to fix this? happens with any script it tries to upgrade

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force upgrade seems to do nothing

bright swift
#

Still hanging

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Could unity have crashed in the background?

lime anvil
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i think i may have fixed it by deleting some scripts, time will tell if it compiles

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yup it's good now

lime anvil
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the udonradiocommunication script

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had a fieldchangecallback that i guess the udon upgrader didn't like

fervent wave
#

ah

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Is that a public prefab? I'd love to test it and see if I can repro the issue if so.

lime anvil
#

yeah this is it

hallow patrol
#

When I was migrating my projects, they all seemed to fail with executeMethod class 'SDK3AImportFix' could not be found.. This seemed kinda like a false error, because when I open the project again, it had the full menu. The bigger deal that I noticed is that when a migration failed, the popup window gives you the option of opening the Unity project, or deleting it. There's no way to simple close the popup. I would end up just opening Unity, then closing it. A simple popup close button in the top right would help.

whole radish
#

Can I change which harddrive this copies projects to?

safe heath
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Been stuck at this for 2 hours now

fervent wave
whole radish
#

perfect, thanks

tranquil wren
whole radish
fervent wave
# safe heath Been stuck at this for 2 hours now

Hm - unless your project is HUGE, it may have stalled out. You can try force-quitting the Unity Editor it opened in the background and then opening up the project in Unity normally to see what state it's in.

bright swift
#

mines 4gb and also hung :p

safe heath
#

Mine is only 4gb

fervent wave
bright swift
bright swift
fervent wave
safe heath
#

Not that specifically. I see the unity crash handler but not together with the creator companion like that

earnest ibex
#

Anyone else stuck on "Adding Dependency com.vrchat.worlds"

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?

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or is it actually doing something

celest rain
quaint notch
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If you've moved the standard Windows folders (for example to a network share) then the installer may crash with the error "Failed to expand shell folder constant userdocs".

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found that by doing a google search and picked up one of those random windows help sites lol

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maybe it will actually help who knows

fervent wave
#

Oh wow! Thanks @quaint notch , that's more than I knew.

quaint notch
fervent wave
#

Yeah, the installer needs to copy documents into your Documents folder. If the installer can't find it, then the VCC may not be able to find it, which will be bad because it relies on that folder for a lot of stuff.

quaint notch
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It sounds like the issue is the installer runs with a different privilege than Unity (or VCC)

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so VCC probably can find it, but not admin programs like the installer?

celest rain
#

I don't think that's an acceptable fix...

quaint notch
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(though the installer debatably shouldn't be admin)

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did it do a UAC when you ran it?

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(what if you do compatibility mode to force no UAC)

celest rain
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I don't have UAC enabled.

quaint notch
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so it will run non-elevated

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how does windows even work without UAC? or are you running as admin

whole radish
#

hm, Companion said it failed to mitigrade and gave me the option of either opening it or deleting it. i opened it, and it has no errors?

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everything looks fine

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not a single console error

earnest ibex
#

does this part take a long time?

whole radish
#

It would depend on the size of your project but I wouldn't expect it to take longer than 10 minutes even for the most insane of projects

earnest ibex
#

okay mine is 20gb lmao

whole radish
#

14gb minutes took 10 minutes, maybe give it 20, then freak out.

earnest ibex
#

Alrightyy

fervent wave
whole radish
#

big Avatar project! The only weirdness I noticed was the uploader freaked out about texture mipmaps which was already set correctly before

celest rain
#

correction. I don't have UAC Prompts enabled:

whole radish
#

otherwise, everything is working 100%

fervent wave
celest rain
#

nope

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I don't do that and it's never affected any other programs, so it's weird that whatever this installer is doing would worry about that.

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I keep all of my windows library folders routed to a NAS

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Been like that for 15 years now.

cursive pecan
#

would this be something i should make a canny for? sometimes an unity project is still considered "open in another program" even when the project is not open or added to the project lists in creator companion

feral cargo
#

I've converted a 4-month old world project with the new client, and I have a dialog about using the new Unity input system. Should I enable the backends?

fervent wave
fervent wave
feral cargo
#

Thanks, I was unsure if the SDK even used the new Input System

lucid turret
#

who thought this was the right way to do this

cursive pecan
#

new project does not seem to want to open into this scene, instead it will open in an untiled scene? is this a bug or are you unable to use folders for your scenes?

fervent wave
fervent wave
fervent wave
cursive pecan
#

hmm odd, well guess i'll use a temp scene within the main folder

deft pagoda
#

The creator Companion is a Unity application? Interesting choice for development

whole radish
#

I mean, it's a team of unity devs

lucid turret
#

this isn't a game and it should be available to be resized to fit my workflow i feel

deft pagoda
#

Definitely one of the more unconventional choices I've seen for making an application like it, but if it works, it works.

lucid turret
#

reasonable, i may just be nitpicky but I do wish I could just resize the app the normal way

deft pagoda
#

Only downside is the launch time and overall heaviness of the application

clear tendon
#

Seams like it would be fine for the beta

lucid turret
#

yeah for sure lol. for the beta i suppose it's fine, hoping they'll get scaling working later then :P

clear tendon
#

Could always make a canny post about it

cursive pecan
#

where would update be announced in the future, in the companion app itself or still on discord? and if on discord,in which channel would it be?

fervent wave
fleet rain
#

Yay, no more painful manual SDK updating! I can finally move away from mega-projects!

cursive pecan
#

i never use mega projects, since it can become quite messy when working on commission and when i want to use different versions of avatars/tools

fleet rain
#

I'd already starting moving away from it earlier, but keeping the SDK updated across multiple projects gets annoying fast.

cursive pecan
#

true

fervent wave
#

The VCC itself will show when there's a new version of the VCC available, and you can install it from within the app itself. New SDKs will show up in the Official Package Listing within the VCC.

fleet rain
#

That's still much easier than having to manually open every project then drag n' drop to update the SDK when a new one releases lol.

cursive pecan
#

also question, i myself dislike having the samples folder in my projects, is there a way around it appearing within your project folder?

fervent wave
#

You can delete it, but it may contain programs and prefabs you're using in your project.

cursive pecan
#

ah okay

#

last question/issue of the day from me, the default scene seems to only ever work if it's the original scene file (VRCWelcome.unity) no other file seems to work at all (even if it's VRCWelcome.unity but renamed)

thick aurora
#

gettin an error

#

😮

cursive pecan
#

anything to do with udon# seems to be acting up rn since it updated to 1.0.0

cursive pecan
thick aurora
#

😮

cursive pecan
#

sorry sleepy, meant pinging

thick aurora
#

oh whomst've should i ping?

#

i am trying more

#

i am in no real dilemma i can roll back if need be.

cursive pecan
#

was meant for you, udon# is currently acting a bit up since the 1.0.0 update

brisk mantle
#

It would be nice if one of the options on this screen was to view the errors

#

Default location for config file being in the documents directory instead of appdata is not great

#

Scroll speed in the UI is not respected

#

having verification of the signature and certificate somewhere would be nice in case the download gets hijacked or something

left bluff
#

Is anyone else having issues trying to get projects with git added to the CC?

#

I get a "looks like the type Unknown, which cannot be added" using my git backed project but none of my other ones

brisk mantle
#

Settings page takes about a year and a half to load for no clear reason without even so much as a loading indicator

sullen steppe
#

This is great feedback, but posts to the channel will be washed away quickly. Please make Canny posts so that we can keep track!

brisk mantle
#

Refresh button on the unity versions selector displays above header element

#

just posting a bunch of stuff right now

#

plus this better visualizes just how much I've found wrong in a short timeframe

earnest ibex
sullen steppe
sullen steppe
earnest ibex
#

I will try again

arctic breach
#

i tried to create a new project with vcc

#

it showed a warning saying i don't have git installed then it crashed

fervent wave
fervent wave
cursive pecan
#

-+

fervent wave
#

(everyone else will auto-update but that doesn't help if you couldn't install it in the first place)

brisk mantle
brisk mantle
thick aurora
#

ah i believe my issue was i had an error migrating the first time

#

this time it's doing loads more

#

nope nevermind same error

fervent wave
#

I’ll update the canny, too so it’s all tracked and official.

#

But its past work hours for me, I’m watching bad movies with friends rn

pearl jolt
#

when you add a project it pops up with some [INF] status at the bottom saying it's adding the project.... and then never sends any status to say it's done

#

sat waiting for a while confused what was going on but it was actually already done it just never said anything about it

craggy geyser
#

Its been hanging on this for a good 10 minutes now, should i just stare at it until it moves?

pearl jolt
#

also.. mildly confused why the VCC has locked resolution settings, of all things

#

i can see it's not using something conventional for its UI framework since the text looks all weird and there's no visible pixel hinting but even vrchat itself lets you freely resize so dunno what's up with that

azure jay
proper haven
azure jay
#

Lmao

proper haven
#

said "goodbye tupper" or someshit

azure jay
#

BRUH

#

He reallly thinks hes gonna crash tupper?

fervent wave
pearl jolt
#

not responsive?

fervent wave
#

Right

pearl jolt
#

well, i guess i can kind of see the point, but at the same time, i think personally i'd honestly see the UI crumple and not look right at weird aspect ratios rather than not be able to touch the window size at all

fervent wave
#

You want it smaller than it gets or bigger than it gets?

pearl jolt
#

more so that i want to be able to do things like snap it into a grid on the screen

#

i usually do things like snap unity or so to the top or right and then use windows' autosnapping to fit docs and other tools in

fervent wave
#

Yeah, after it gets a design pass

pearl jolt
#

alright, cool

craggy geyser
#

i got a feeling this isn't going to migrate

fervent wave
azure jay
#

is it ok? vrcBotThink

pearl jolt
#

yeah that's smartscreen

#

happens for all new programs

azure jay
#

thank you

craggy geyser
tawny oyster
#

can the New VCC be downloaded on Mac, I seem to be running into a problem via file type

pearl jolt
#

also, with clientemu i think the menu should dismiss when you press esc instead of having to press close menu because iirc that happened with cyanemu and if i'm messing with shader things or i'm standing next to a wall i can't see the menu to close it 😵‍💫

craggy geyser
#

it looks like the beta is targeted at windows solely, and it might run in emulation, or through dual boot, or anything else that lets you run windows programs on a mac but it's not released as a something that will run on mac, unless there's another package somewhere that i overlooked

tepid sleet
#

is anyone having any issues launching the game using the quick launcher? when i hit launch, the quick launcher closes, but nothing else happens

fervent wave
proven kiln
fervent wave
tepid sleet
#

thanks lol i feel stupid

#

i had it pointing to an old install

#

👍

pearl jolt
#

i can click all over the menu and pressing esc still only works to bring it up

craggy geyser
#

still this, i'm gonna kill it, delete the migrated folder, make sure it isn't still there in the vcc, and try migrating again

worthy flicker
#

@tepid sleetbro r u even a vrc content creator

pearl jolt
tepid sleet
#

literally worked in IT for what, 5 years now

#

software for 10

#

forgot to link a damn exe right

#

SWEAR to god dude im done

worthy flicker
#

LOL

#

wow ok

#

but nah chill u are great lol

tepid sleet
#

hahhah

worthy flicker
#

you n eliza are literally the most helpful mfs in the game with avi stuff tbh

tepid sleet
#

awh

#

❤️

worthy flicker
#

panda also exists but like why

#

LOL

tepid sleet
#

monka

craggy geyser
#

3rd try is the charm apparently?

#

If the vcc hangs while adding the inputsystem package, the likely incorrect but effective way to fix it is to close it and try migrating a copy again until it just works. which is honestly entirely acceptable to me

#

here's my new wall

#

we're through, with errors, and some missing prefabs

mighty ridge
#

Is there going to be a way to use the new packaging format without the creator companion? I looked at the docs and thought it would be the case because it was using Unity's built in package manager, but there are no base, world, or avatar packages using the VPM format in the downloads sections on the website.

earnest ibex
lime wadi
#

Could just use WPF or any half decent desktop system and use an interface between unity player and the frontend

#

Would also make it easier to add multi language support, accessibility features,

calm cliff
#

I'm assuming that if you export a project made with VCC into a Unity package, you'll need to have a VCC-created fresh project to import the package into to make it all work?

sharp ermine
#

I think unity hub is messing with the companion as it errors or rather stalls when trying to open unity

stone bane
#

very exciting this new Creator companion stuff

sharp ermine
#

I just get this

#

loading up the unity project it made in unity hub to see if its even all there

whole radish
#

Will UdonSharp ever be included in manual SDK downloads

viral oracle
#

U# will always be a separate package.

fleet rain
#

Thanks Windows, but I know what I'm doing 😛

azure jay
viral oracle
#

Partially depending on how funky unity did things.
Also if you are using a prefab, those contain nested prefabs which can cause issues.
My plan is to look into this within a week and get a DIY fix written up for existing projects (official 1.0 supported beta release soon™)

brisk mantle
#

Nested prefabs will lose their references. I noticed this on my media player too.

glass garnet
#

Question about Launcher, can you launch multiple instances of the same account and wander around with all of them at the same time? why is there the "Launch all selected" or is it just for testing stuff quickly?

proven kiln
#

That's for having multiple accounts, you can put each one on a different profile

glass garnet
#

Ah, I see.

proven kiln
#

You can launch the same account multiple times at once but they can't be in the same instance

clear tendon
#

Cant they? you used to be able to build worlds and test with two of the same player at the same time.

proven kiln
#

if you launch from the SDK you can do that, yes

#

but that's not a real instance, and those accounts cannot go to a real instance together

azure jay
#

so uh. Error: Could not load signature of VRC.Dynamics.MathUtil:DistancePointToPlane due to: Could not load file or assembly 'Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

#

this is from vcc created project

hoary shell
#

Migrating a project disabled the flythrough camera, so now when I hold right-click and press wasd nothing happens. Does anyone know how to re-enable it?

#

I also can't double-click to rename things which is a problem because I don't know how else to rename animator parameters

proven kiln
#

just restart unity, I've seen that happen before

#

shouldn't be related to creator companion at all

hoary shell
#

I did once already. I'll try it again

#

It is still broken, is it related to me not enabling the input manager package?

azure jay
#

Try closing the scene tab and open it again.

hoary shell
#

It's not just the scene tab, biggest issue for me is I can't double click to rename things

#

oh I just realized that I'm being log spammed every second that my editor is open... There's something really wrong with my project

keen venture
#

I installed Git and it let me thru, but I tried to install the Unity Editor thru Creator Companion and did not work + when I have installed it manually it does not see it

#

its just stuck

keen venture
#

ok fixed it myself >_>

ember charm
#

So far great

#

Didnt get further than this

ember charm
scenic helm
#

0.0 neat

low parrot
#

so... is there a channel or anything so far to talk about creating packages for the VPM? I don't see anything, only this channel related to creator companion.

ember charm
#

Neat if it worked for me lol

low parrot
ember charm
#

Everything 😄

#

VCC apoi_dead

low parrot
#

well the screenshots look functional.

ember charm
#

This doesn't seem functional to me

low parrot
#

ahh, I see

#

that is indeed not correct

#

is this the first time installing unity for you or have you already had it installed before?

ember charm
#

I have unity and git installed yes

#

Oh before anyone asks, yes I tried to restart PC, Yes I tried to reinstall, Yes I did clean reinstall

low parrot
#

I can't find the config file for CC either, so I guess i can't help there.

#

oh

ember charm
#

Gotta wait for Momo awhoknows

low parrot
#

it doesn't get further for me either, but it seems it is actually done.

#

if I open unity afterwards it is all migrated

thorny crater
#

i had 2 projects stuck there, one avatar and one world

#

but the avatar project migrated fine i just force closed it lol

#

the world however has errors

low parrot
#

you can see if it migrated correctly by just looking at the unity package manager afterwards and check the console for any errors.

#

the CC shouldn't really have much to do anyways, it just edits a few files and unity then takes care of downloading the packages and installing them. the last step in the migration process, the background unity process... just kill CC and open unity normally, it'll do whatever needs to be done.

#

it fails to open?

#

what error does it spit out?

#

I never tried that as all my projects are in git... so can't tell about that myself....

#

either way, we can work out the issues I'm sure and make it work

#

if there are package conflicts we can always just nuke the packages again (either manually or though CC) and try again.

#

oh

#

check the package manager (window > unity package manager)

#

I assume it installed the packages in the main project

#

and not in a copy

#

which... should work fine, but you can never be fully safe

#

ah yeah

#

well this should work.

#

I don't see any reason to revert from there

#

fair

dark wave
#

Good morning.

orchid plover
#

It's not working for me

#

I had to install manually the unity version, again, and the tool isnt detecting the unity version

cedar oxide
#

seems best idea for now is to manually dup your projects as to not lose them and then use migrate in place NOT Migrate as copy as it seems to break things as I posted in #open-beta-discussion before I saw this

crystal estuary
#

Fully of stolen avatars right? ;)

#

Beware of this person, he is part of a team that steals your avatars without permission and sells them.

#

Give up while you can, forget the dark side.

#

The problem is your mafia.

#

You hide and do not want your business to be made public. Thieves!

thin kiln
#

Wherever that is

ember charm
#

Yea I was just gonna ask @crystal estuary Is complaining someone is in that server but they only know that because they're there too AnimuThinku hmmm Interesting..

vestal forge
#

🤢

thin kiln
ember charm
#

haha

#

Yea whatever, This is VCC channel not general tho.

thin kiln
#

My guess is I'm just in there to call out people who's in the server! But doesn't apply to me no

ember charm
#

lol

#

Momo, what would be the reason for VCC to totally get borked ?

fierce condor
ember charm
#

Right ? 😆

thin kiln
zealous badger
#

Why even do callouts in this thread of all places? Call outs are against the rules, and why in the VCC thread. Like wat.

crystal estuary
#

@ember charm Like you DID

#

Do not be one of those who defend this mafia.

zealous badger
#

Honestly users don't have to do jack shit. I wouldn't trust thieves to not steal my stuff. I've never engaged with them and never will. No sweat off my back.

crystal estuary
# thin kiln But you in there too?

There are many content creators who are forced to enter their discord to be added to the blacklist. You still have to thank them so they don't steal from you, it's horrible.

zealous badger
#

Nobody is forcing anyone to do shit. Just ignore their existence.

#

And yes. Way ot

crystal estuary
# ember charm ,

I just wanted to portray Birb, who belongs to the group and also participates here ;)

crystal estuary
zealous badger
#

Yeah. But call outs are against the rules

fleet rain
zealous badger
#

So how about that vcc

fleet rain
#

VCC good.

ember charm
#

VCC Broken :/

crystal estuary
zealous badger
#

The future potential of vcc is amaze

fleet rain
thin kiln
#

@Active Chat Mod

ember charm
#

Yea..

fleet rain
ember charm
#

I gotta wait for Momo to wake up cause I'm assuming its night where he is and see if he knows why would VCC go brrrr

ember charm
zealous badger
#

There's a lot of little issues

ember charm
#

xD I got the issue that uh..

#

None of the buttons do anything

zealous badger
#

Lmao

ember charm
#

Lmao

zealous badger
#

Didn't you read the docs? It uses direct neural interfacing to control the UI now

ember charm
#

xD

#

You mean the docs from 2071.2.3 version ?

fleet rain
#

Works for me, but probably because I already had Unity installed before VCC.

ember charm
#

I have Unity too 😄

#

I have like 20 projects already lol

fleet rain
#

Do you have Unity installed to a non-default directory?

ember charm
#

nop

fleet rain
#

Weird, that menu works perfectly for me, shows all the correct options and switching between them works.

#

You have Unity installed as stand-alone or through Hub? Mine's through Hub.

ember charm
#

Hub

fleet rain
#

Then you should have the same config as me... No idea why it's broken for you.

fervent wave
#

Oh hai @ember charm. It looks like the VCC cannot find your Unity installs. The CLI tool can help to diagnose things a bit if you're willing to install that: https://vcc.docs.vrchat.com/vpm/cli#installation--updating
After installing, you can run the list unity command to see what the VCC sees.

ember charm
fervent wave
#

The good news is that it's found them! What's the result of running vpm check unity?

ember charm
fervent wave
#

Ok, weird! That's the same function that the VCC calls. I'm guessing that pressing the 'Refresh' button next to the Unity Editor dropdown in the Settings screen doesn't do anything?

ember charm
#

yea nothing happens

#

Started manual migration through CLI tool, and that works awhoknows

fervent wave
#

Any errors or warnings in your log? You can open it up by clicking on the log bar at the bottom of the screen.

ember charm
#

Clicking it does nothing, I found the Log folder in Documents, sec

fervent wave
#

Hm, maybe a permissions issue? The app should be able to write to Docs. Can you try launching as Admin to see if that changes anything?

ember charm
#

I attempted full reinstall,

  1. Uninstall via Windows
  2. Remove any left overs from Program FIles (were none)
  3. Cleared Documents and LocalLow Appdata
fervent wave
#

It was able to create a settings file and the logs folder though hmmm

ember charm
#

Also CLI migration

ember charm
#

Docs folder is also fuller

fervent wave
#

Oh yeah - it was missing the EditorSettings.asset file it expects to find in the VRCTemplates folder, which didn't exist before.

ember charm
#

Well, now different issue AnimuThinku Adding project, and that's it nothing more happening.

fervent wave
#

Did you do a second migration which finished? If not, that project might be in a weird state.

ember charm
#

Even if i try on diffferent project, same thing happens.

#

Let's see if new project creates.

fervent wave
#

this is with the program running as Administrator?

ember charm
#

Will report back in bit with New project.

#

Please wait

#

Project created, loaded and working tho.

#

Menu below is interactable, Please wait is stuck forever. @fervent wave
Should I attempt restart VCC and see if the Project is in the Projects list ?

#

3x Connected to localhost ?

fervent wave
#

Yep. It looks like the VCC never got a signal that the project finished

#

just once. Doesn't log disconnects

#

the VCC opens a TCP connection to the project

ember charm
#

Restarted VCC and the Project is ofc not there and Adding it does not work.

fervent wave
#

Is anything listed under userProjects in your Settings file?

ember charm
#

Empty list

#
{
  "pathToUnityExe": "C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.31f1\\Editor\\Unity.exe",
  "userProjects": [

  ],
  "unityEditors": [
    "C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.31f1\\Editor\\Unity.exe"
  ],
  "defaultProjectPath": "C:\\Users\\suchy\\Documents\\VRChatProjects",
  "lastUIState": 0,
  "skipUnityAutoFind": false,
  "userPackageFolders": [

  ],
  "windowSize": 0,
  "skipRequirements": false,
  "lastNewsUpdate": "2022-05-18T<t:1652885516:t>:57.3063027Z",
  "allowPii": false,
  "userRepos": [

  ]
}
fervent wave
#

Yep, looks like it's having an issue adding the projects to your settings file. Is it writing logs to disk now? Ideally, there'd be a related warning or issue there.

ember charm
#

Logs don't contain anything about warnings, Logs have just a singular line when Attempting to Add project.

#
2022-05-18 19:02:08.062 +02:00 [INF] Adding Project C:\Users\suchy\Unity\TOSVRC
2022-05-18 19:04:18.044 +02:00 [INF] Adding Project C:\Users\suchy\Unity\Rantichi
2022-05-18 19:04:27.821 +02:00 [INF] Adding Project C:\Users\suchy\Unity\TestProject

fervent wave
#

Can you try vpm check project [<name>] from the command line?

ember charm
#

The newly created ?

fervent wave
#

like vpm check project C:\Users\suchy\Unity\TOSVRC

ember charm
fervent wave
#

ok, how about the TestProject?

ember charm
fervent wave
#

Ok - I appreciate all the testing! I'm not sure what's happening yet, but I see a place where I can add some additional logging in the next build. Will you make a Canny about not being able to add Projects to your listing so we can track this?

#

If you want to move forward with testing other things, you can try adding one of your projects to the settings file manually, it would look like:

"userProjects": [
    "D:\\Projects\\VRC\\worlds-sdk-test-3-3-22"
]
ember charm
#

I will create Canny yea, Not much info I can put on Canny though. Also let me try editing the json real quick.

mighty ridge
ember charm
#

Just drop me @, DM or Canny@, when more testing needed. I'm out for now.

fervent wave
mighty ridge
#

got it, thanks

fast swift
#

Creator companion just did a very odd thing. i told it to save projects in my usual folder, E:\OneDrive\characters\vrchat\Projects but it got confused along the way, as one level up, i had a folder named Assets (completely unrelated to any unity projects) and it started trying to load in all the assets in that folder for hte fresh new project i created

harsh olive
#

If we're pulling a package from a github, like poiy for example, what would the com.mydomain be for the manifest json? Or would we have to wait until they add VPM compatibility?

fervent wave
obtuse apex
#

Creating a new world project, and removing the SDK - Base, causes the project to suddenly be "UNSUPPORTED"

obtuse apex
#

Lol alrighty

fervent wave
#

I think the bigger issue is that we need to allow things to be done to 'Unsupported' project types, like allowing migration and package management, etc.

obtuse apex
#

I'm already impressed how user friendly you made it

rough wave
#

Heya! So, I'm one of the unlucky ones :c
I'm experiencing the same problem Miner was / is, and I've tried the steps you guys mentioned but no dice. To recall:

  • I first tried just migrating the project - it got stuck on importing InputSystem
  • I restarted it and it started migrating to -2 folder so that's very cool but still got stuck there
  • search here for some steps of what I might be doing wrong
  • got vpm running, it's listing my unity installation and detects the project as legacy
  • tried migrating - failed
  • restarted the terminal as admin and tried migrating again - also failed
  • as a "I wonder what will blow up" I've tried migrating a "migrated" project - sadly nothing blew up, but it also failed
  • tried checking the "migrated" project - it's detected as legacy
  • tried adding the "migrated" project to the app - it's detected as legacy and I'm told to migrate first

Then I thought maybe I'll just create a fresh project but no dice here either - it failed with "could not find unity installation" in the logs.
Weirdly enough, after checking which unity it detected and reselecting it from the drop down - creating a project magically worked

Maybe this will help with debugging a bit, it's an awesome thing already!

hollow palm
#

why i go in to playmode i cant press accept on the prompt to move around

#

happenes in a migrated project and a brand new one.

safe jackal
hollow palm
#

they are though

safe jackal
#

then why can I add the World SDK, Udon# or the VRCht Client Simulator to my Avatar Project?

hollow palm
#

dont?

#

i agree it should warn/just not let you

safe jackal
#

That was my whole point lol
My suggestion was to differentiate between Avatar and World Packages, so that you would only see the one who are made for Avatars for example when you have SDK3 Avatar installed.

#

It's all explained in my canny

hollow palm
#

i'm not sure how you accidentaly do it though.

#

making a new project automates all this so there is no reason to do so.

safe jackal
#

That's just one point of it. When you have multiple User Packages for example, it's hard to filter out with one you would want to put in your new Avatar Project when a tone of stuff for worlds is in between.

#

Same goes for the Curated Packages, when we are getting more of those it will be hard to just search for World stuff.

hollow palm
#

so there is auite a bit off in general

safe jackal
hollow palm
#

oh yeah make "curated for worlds" and for avatars

#

i cant press "accept"

#

it can highlight it but clcking dose nothing

#

all i can do it crouch/prone

#

i even made a fresh project and it's the same

safe jackal
#

hm that's weird

fervent wave
hollow palm
#

this is a clean project

#

i have only added a single blend for the base so far

safe jackal
#

Hm wierd, I also just made a clean project, no issues here

hollow palm
fervent wave
#

If it does, then check that you have an EventSystem in the Hierarchy of your test scene.

hollow palm
#

no

#

i still can't click it away

fervent wave
#

Very strange. I don't have any other ideas at the moment, sorry. You can file a Canny so we can track the issue, though we'll need to figure out what's different about your setup since we don't have this issue internally.

hollow palm
#

i am using 2019.4.31fi still i do not think the unity version changed.

#

i'm not really sure why it is a fresh project made with the CC

#

let me make another New>World

fervent wave
#

Does it work in a basic "World" project made from a template which does not have anything custom in it?

#

ie - don't import your "Indoorhangout" folder or anything else custom

hollow palm
#

fresh install some errors?

#

still nothing

fervent wave
#

Do the errors disappear when you press 'clear'?

hollow palm
#

no

fervent wave
#

Yeah, you have 0 errors now.

hollow palm
#

i'm sure i'd work if i could remove this Prompt

#

casue i have some control?

fervent wave
#

I'm not - if that's not working then there's something else wrong in the project

hollow palm
#

i can crouch and prone

hollow palm
#

not really sure what else could be wrong...

#

i assume adding updating packages is instant?

#

casue i just see a [INF] when i do

#

for the time remaining

fervent wave
#

Yeah, sorry I just have no idea what's going on for you. You can file a Canny so we can track the issue, though we'll need to figure out what's different about your setup since we don't have this issue internally.

thick aurora
#

yeah mine is pretty weird at this point

#

here is what i have done

#

after migrating 3x

#

the last time i was able to complete the migration no errors

#

didn't change anything just kept rebasing and trying again through source control

#

after i get into my project with all of it all setup i just get spammed in the console about stuff

#

i'd put pictures but it's always different

#

but the common word in the error is about serialization

#

about the only thing i can do to get it to stop is to remove the u# proxy files once i do that it starts having issues with my prefabs

#

very strange

#

Granted this is with an already developed in project i have yet to try it on a new one but i assume it would be okay 🙂

thick aurora
fervent wave
#

Yeah, sounds like issues with U# programs. The latest version of U# is stricter about certain things that were "discouraged" before and "not supported" anymore.

thick aurora
#

is there something i can do? or will it come with time?

#

also i tried a new project and other than needing to do a restart after inital setup it worked 😄

fervent wave
#

If you want some help, a good start would be to post the exact errors you're getting in the console and any other related information. I can't do much to troubleshoot "spammed in the console about stuff".

thick aurora
fervent wave
# thick aurora

Is there any info present on the inspector for that UdonBehaviour?

thick aurora
#

alright sorry had to recreate it

#

standby

#

InvalidOperationException: Cannot run serialization on U# behaviour 'Nhiea Manager (NhieaManager)' with outdated behaviour version, wait until program assets have compiled.

#

inspector is all unreffed but other than that looks normal

thick aurora
#
InvalidOperationException: Cannot run serialization on U# behaviour 'Nhiea Manager (NhieaManager)' with outdated behaviour version, wait until program assets have compiled.
UdonSharpEditor.UdonSharpEditorUtility.CopyUdonToProxy (UdonSharp.UdonSharpBehaviour proxy, UdonSharpEditor.ProxySerializationPolicy serializationPolicy) (at Library/PackageCache/com.vrchat.udonsharp@f3a6ecd97c/Editor/UdonSharpEditorUtility.cs:966)
UdonSharpEditor.UdonSharpEditorUtility.UpgradeSceneBehaviours (System.Collections.Generic.IEnumerable`1[T] behaviours) (at Library/PackageCache/com.vrchat.udonsharp@f3a6ecd97c/Editor/UdonSharpEditorUtility.cs:532)
UdonSharpEditor.UdonSharpEditorManager.OnEditorUpdate () (at Library/PackageCache/com.vrchat.udonsharp@f3a6ecd97c/Editor/UdonSharpEditorManager.cs:748)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <a259d3c004024353a2c217da97495055>:0)
fervent wave
#

Thanks for the details! I'll bring this to the U# team to see what they can figure out.

thick aurora
#

yuh!

urban sphinx
#

I got this error when creating new project via CreaterCompanion app

tropic violet
#

The creator companion app is just hanging on a white screen for me when launching

robust grotto
#

Can we link any github in the sdk ? So someone get alert when there a new version ?

velvet pier
#

After migrating my world using the VCC beta, opening the project gives me this modal

#

Clicking yes causes unity to crash, and it will keep crashing each time its opened.
If I go with no, unity launches, but ClientSim is not a happy camper

#

Applying these changes causes unity to crash again.
Applying the Input Axes fix is successful, but applying the Input Manager fix causes unity to crash, and the project can't be opened again.
error.log from unity looks like some memory issues?

#

Trying this on a much smaller project to see if I get the same issues

#

Everything was fine with my other world. So there's something with my bigger world that isn't working well with what's happening in "Set Input Manager"

#

Stacktrace from Editor.log

#

With the large project. I removed UdonSharp 1.0.0 and the project launches!

#

Adding UdonSharp back via the VCC causes the project to crash again though :/

#
InvalidOperationException: Sequence contains no matching element
  at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
  at UdonSharp.Compiler.Udon.CompilerUdonInterface.AssemblyCacheInit () [0x00153] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\Compiler\Udon\CompilerUdonInterface.cs:162 
  at UdonSharp.Compiler.Udon.CompilerUdonInterface.get_UdonSharpAssemblyDefinitions () [0x00001] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\Compiler\Udon\CompilerUdonInterface.cs:53 
  at UdonSharp.Compiler.CompilationContext.IsUdonSharpAssembly (System.String assemblyName) [0x00019] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\Compiler\CompilationContext.cs:230 
  at UdonSharp.Compiler.CompilationContext.GetAllFilteredSourcePaths (System.Boolean isEditorBuild) [0x0003c] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\Compiler\CompilationContext.cs:207 
  at UdonSharp.Compiler.CompilationContext.GetAllFilteredScripts (System.Boolean isEditorBuild) [0x00001] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\Compiler\CompilationContext.cs:220 
  at UdonSharp.UdonSharpProgramAsset.IsAnyScriptDirty () [0x00008] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\UdonSharpProgramAsset.cs:256 
  at UdonSharp.UdonSharpProgramAsset.CompileAllCsPrograms (System.Boolean forceCompile, System.Boolean editorBuild) [0x00001] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\UdonSharpProgramAsset.cs:292 
  at UdonSharpEditor.UdonSharpEditorManager.RunPostAssemblyBuildRefresh () [0x00013] in E:\VRChat Assets\Worlds\TatersBaitShop\Taters Bait Shop-2019-Migrated\Library\PackageCache\com.vrchat.udonsharp@f3a6ecd97c\Editor\UdonSharpEditorManager.cs:124 
  at UnityEditor.AssemblyReloadEvents.OnAfterAssemblyReload () [0x0000d] in <a259d3c004024353a2c217da97495055>:0 
 
(Filename: <351e49e2a5bf4fd6beabb458ce2255f3> Line: 0)
#

Seems to be something going on in CompilerUdonInterface.cs

hollow palm
#

Momo (becasue i don't i think should At mods) heads up it was becasue i had a controller plugged in???

#

silly bug but w/e

fervent wave
hollow palm
#

i had a DualSense (PS5) plugged in if it matters

#

i'm not sure if steam converts it to x-iput or not for everything.

fickle loom
#

When setting up the Creator Companion, I had an issue where the app wouldn't find the unity version. I had to go into settings, then click the refresh button to get it to recognize the install.

2022-05-19 01:07:07.328 -04:00 [ERR] Cannot find Unity exe at 
2022-05-19 01:07:07.330 -04:00 [ERR] Could not create project at C:\Users\swinx\Documents\VRChatProjects\StoneValley from template C:\Users\swinx\Documents\VRChatCreatorCompanion\VRCTemplates\World
shrewd raven
#

1 thing i like to see. have a tool that can take old file and full bring into creator-companion without having make new file.

dawn burrow
#

having no control over where the CC stores temp files is nice... I can set the install dir but git and all temp files are automatically installed on c? how rude... how about we change that huh? for the same reason we choose our install dir, we might not want to be forced into using a particular drive.

agile plume
agile plume
#

Migrating a world project be like

#

But it's mainly the issue of the new package manager using a open beta udonsharp version

#

Wonder if i can just downgrade udonsharp to a stable version

shrewd raven
#

ok. i think i got idea how take old project and move it into creator compnion. you need to delete sdk and udon shape

fervent wave
fervent wave
slow lark
#

I am trying to use the VRChat CreatorCompanion. When making a new world project, it says it cannot create from the template. When trying to add a Unity project, it does not work when I choose the folder containing the Unity project.

#

Also what is the difference between a World project and an UdonSharp project?

viral oracle
#

One has udonsharp, one doesn't?

agile plume
fervent wave
slow lark
slow lark
#

thank you for the docs

agile plume
#

Quest World project crashes after setting up ClientSim and ClientSim saying you need to restart unity

#

Only resolved by deleting ClientSim

#

mmh well deleting and readding fixed that issue

round mulch
#

how will the companion interact with projects multiple people work on remotely?

proven kiln
#

Any time you update packages using the companion you should push your changes just like any other change you make. Other people will be able to get those changes and use the project just fine. If they don't use the companion they won't care, if they do use the companion they'll see the same thing you do

fresh jasper
#

I know that the custom repo's are currently not enabled, but is there an alternative way to test retrieving a package from git URL's with VCC currently?

fervent wave
#

That's all the VPM does really, when it adds a package

fresh jasper
#

That won't do the gitDependencies automatically though, right?

fervent wave
#

that's right - Unity doesn't have a way to do git dependencies

fresh jasper
#

Alright, so for testing I would need to do those first the same way before the package itself then?

fervent wave
#

you'll have to have the package saved locally, but you can test its gitDependencies that way at least

#

(you pass in an absolute/relative path to the package dir)

fresh jasper
#

Ah, ok. Let me try that

fervent wave
#

I can make the next version of the CLI support adding packages from git urls that way too, so you can test

fresh jasper
#

That would be really helpful, thanks!

dawn burrow
# fervent wave You can install git wherever you want as long as it's in your path and registry ...

yeah, the issue was with having CC handle the git install. If I installed everything manually the issue would be avoided but I wanted to test the functionality and performance of the CC. The automated install of git from CC used the primary drive and subsequently all vrc git projects (sdk, u#, cs) were also stored in the git temp directory. I don't recall any prompts from git when installing using the CC but ill find out again this weekend when I clean up the mess.

fervent wave
dawn burrow
#

so then just manually install git and link it later?

fervent wave
#

Yeah. Right now, the VCC checks for a registry entry for git but I'll be updating that to check for a good response from git --version instead since some people have git installed and available in their path without a registry entry.

dawn burrow
#

rgr, thanks for the feedback momo. cc is looking very convenient so far.

errant surge
#

huh

fresh jasper
#

One more question, is the legacyFolders option of the manifest not functional right now without a given GUID? The documentation says it should use the directory path instead, but it doesn't seem to ever delete the folders if I try that. I'm formatting the paths in the manifest the same way the Avatars SDK does, so I don't think it's that.

fervent wave
fresh jasper
#

Oh, let me try that. I was using Assets\\ because the SDK used it.

fervent wave
#

sorry, I was paraphrasing - Assets\\ should work well (windows wants them double-escaped like that when reading from json I think)

fresh jasper
fervent wave
#

We haven't tested it on any third-party packages yet. If you can provide the manifest and an example project, we can test it here and see what's going on

fresh jasper
#

Sure! Do you want the full package the manifest defines as well, or just the package.json and the example project?

#

Also, where and how would you like me to send it?

fervent wave
#

You can zip it up and send me a link via Google Drive, DropBox, MegaUpload, etc. I'll send you a DM.

viral oracle
#

MegaUpload

cedar oxide
#

with avatar 3.0.4 and base 3.0.4 it keeps looking for worlds when i try to load my content, and keeps saying I'm not logged in when i clearly am there a fix or should i go back an update for now?

fervent wave
#

Hm, yeah you can try swapping to 3.0.3 through the VCC. Should be able to do it with the project open and everything.

cedar oxide
#

ill do that then, want me to make a report for this?

cedar oxide
tacit mulch
fleet rain
#

Ping reply to three day old message moment.

lime wadi
#

What's the point of the scrollbar if the log buffer is tiny?

fervent wave
# lime wadi What's the point of the scrollbar if the log buffer is tiny?

You can look back a little if you want to check something out. But you're right, it's not very useable - I implemented the log as a scrollable area but Unity was unhappy with the length of the contents so I had to cull it as it moved along. Would you personally want a bigger buffer or just no scroll bar?

lime wadi
random swan
#

I had some projects that kept importing every time I opened them, running them through migration with creatorcompanion fixed them, wohoo

#

massive time gains

agile plume
#

if i export a project to a unitypackage will sdk still be included?

#

need that info for a commission

plush palm
#

any ideas?

#

(this was done after i set up and used the Creator Companion)

fervent wave
plush palm
#

I looked away to check somthing, came back to the project, and it suddenly works now? o.O After intial set up does the sdk download stuff that the descriptor wasnt ready for?

agile plume
#

ah so its not included but imports itself automatically?

fervent wave
fervent wave
lime wadi
#

How does VCC handle dependency version conflicts?

fervent wave