#avatar-showcase

15 messages · Page 11 of 1

steady wharf
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wouldn't you typically want the palms facing down

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one thing I would maybe say aswell is to have equal spacing between the index/middle and middle/ring

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or pinky I suppose lol

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apart from that though it looks great

humble turret
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Rare to see someone model downward though lulw

steady wharf
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kek

woeful brook
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this might be honestly one of my favorites i've made so far

steady wharf
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very nice 👍

woeful brook
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which took me a bit to figure out how to get it working properly

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so i can basically summon mjolnir at any moment or just toss it at someone lol

steady wharf
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you could use some of the VRLabs stuff to make it behave better

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like world physics

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so you could throw it

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and it would hit the ground/walls

woeful brook
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that actually sounds pretty neat, i didn't know that was a thing

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i'll probably tweak it to use that sometime in the future

limber schooner
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Just finished up this Advanced Miles suit

tardy heath
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How can I download some avatars

steady wharf
true imp
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Its a little iffy, but it works. Its a blendtree animating the hair with the AngularY float.
It seems AngularY is very fps dependent, and will average higher with lower fps.

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Probably will do the same with the tail, dress, and bell.
The avatar is rated Good on Quest so I don't feel bad with the extra bones.

raven elbow
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that’s pretty clever

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maybe the bones could be removed and the different orientations can be turned into blendshapes? would probably be a pain lol

true imp
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It wouldn't be that hard, but I want to also have VelocityXYZ move the bones as well by adding on top of the existing animation. I feel that would be a bit harder to do with shapekeys.

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The avatar only has 85 bones anyways, so I don't think it will be affecting performance all that much.

raven elbow
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oh yeah definitely not, i was just thinking of how to bring it down even further lol

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i can definitely see this approach even having benefit for PC avatars, at least until the official vrchat replacement for dynamic bones comes around

true imp
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I doubt many pc users would prefer fake hair dynamics that is driven by a janky float. It doesn't have any inertia either so it feels a bit stiff.

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But I heard Genshin baked its dynamics into the characters animation for mobile, so thats what inspired me to do something similar in vrc.

woeful brook
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some of it looks baked in the game yeah

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I like the look honestly

frozen pasture
woeful brook
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@wet spire wtf

frozen pasture
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Hmm?

woeful brook
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pinging everyone in every channel

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saying some steam is giving out free gift cards bs

woeful brook
frozen pasture
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Thanks!

woeful brook
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mhm!

clever steppe
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Fancy gpu particles

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They’re actually just 16k polys

copper dirge
# frozen pasture

That avatar made from scratch? The model doesn't look like any bases I've ever seen. Either way looks good!

oblique wolf
copper dirge
oblique wolf
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Okay I did some more checking with vrc arena

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Looks like a modified version of the canis woof base

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The facial expressions and head shape are a perfect match

copper dirge
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Ah, that's one I haven't seen much of. Makes sense.

oblique wolf
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Yeah you only really see the public version of the model

copper dirge
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I don't actively hang out with furries anyways, so i don't see many of them to begin with lol.

oblique wolf
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I try not to as well despite being a furry

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I actively dislike the fandom

visual wagon
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Imagine

oblique wolf
visual wagon
oblique wolf
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From Persona 3 Portable

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The female protag

visual wagon
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It is from Persona yea

oblique wolf
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Custom model of Dragokan (Ascended) from Sushi Striker: The Way of Sushido

Model by @worthy spruce

worthy spruce
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Yup ❤️ ❤️ ❤️ ❤️

forest marlin
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Couldnt find any nice swimwear so i made my owm from scratch + from scratch earring. Total Poly: 33k (skin mesh below swimmer still exist, no glitch) 3k Poly Swimwear, 0,5k Earring

willow salmon
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this still a work in progress.

steady wharf
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that looks really cool, it's like a more realistic bunny

humble turret
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A bit too skinny on the X axis imo, but looks great !

steady wharf
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suppose maybe the upper arms could be a little thicker too

wooden portal
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This is my remesh and retexture of Alex Mercer from the Prototype Series. This is trying to mimic how Alex Mercer looked in the beginning cutscene of Prototype 1 (check it out its really cool if you like edge and gore) Its not 100%, but it looks SO much better then the orginal Prototype 1 abilities and unlike in the second game where he has James Hellers powers as a playable skin, this guy will have powers that model what they were supposed to look like on Alex from the first game

frank mason
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Sick

wise ridge
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Huston, we have working pecs.

agile seal
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Also @wise ridge Psst! After that just mark the sharps again but not those two weird lines. Not bad but quick fix so.. Either way cant wait to see this in VRC at some point when I have time to show up. 🙃 💖

true imp
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AngularY is used while standing still, and VelocityXZ is used while moving.
Most likely, any Quest avatar I make from now on will utilize these fake "dynamic bones" in one way or another.
I'll also probably go through and make the animations slightly move so they feel more dynamic when moving at a constant speed.

echo socket
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porting a few fortnight avitars

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all at least quest Medium

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and this is the one im working on rn trying to get the face working (this is why i prefer fully masked lul)

dire plaza
woeful brook
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Custom avatar: Nomni

tired plaza
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anyone like DMC?

tired plaza
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Uncultured

keen vault
inner tendon
uncut sequoia
limber schooner
wraith inlet
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My First almost completely working upload

forest marlin
# true imp

This is absolut incredible and adds so much mehr fancyness to the standard quest avatars. Would you mind making a youtube tutorial on this one day? :0

wooden portal
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This is a Upload test, still got a lot of texturing on the transformations to do but I think its looking good so far. Its not yet public but it will be.

true imp
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I updated the link. It may be processing still.

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It would honestly be really cool if someone managed to make a script that took actual dynamic bones in editor, moved the avatar in certain ways, and logged the bones transform values to "bake" into the needed animations.

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Maybe its just a little dream atm, but it would be really cool.

hazy ocean
hazy ocean
woeful brook
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it sure is and also thank you

hazy ocean
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im a sucker for cell shading

woeful brook
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it's honestly one of my favorite parts whenever I do a "comics"/just toon avatar

hazy ocean
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i used that for my loki skeleton and I think it looks super nice to match the comic book stuff

woeful brook
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I have not yet but I actually should, probably adds a lot more flavor

drowsy star
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When avi dynamics comes out, hopefully it has enough Quest support that you could do this a lot more easily and believably.

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Like object on head animates based on distance from locally bound object or something.

true imp
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If avatar dynamics are added to quest, there's a chance that physics bones will also be added.

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Which if that happens, theres very little reason to make animated fake dynamics.

whole sundial
plain patrol
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i made this dinky avatar of my OC Jelly
This is my first avatar and i plan on making more for the public

storm pier
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If I can just limit the rotation of bones without everything going straight to Hell.

zealous igloo
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seems like the IK drives the mecanim rig and changing the muscles causes the retargeting to kick in, but the IK assumes default settings when trying to get 1:1 movement

wooden portal
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This is my Alex Mercer Remaster Project so far. It will be a public avatar available at the UU Home world under Blackguard. If you would like, there is currently a Alpha version that was uploaded to test abilites. This updated model with override that model, which will be recycled into the quest version of the model.

balmy cliff
gleaming salmon
drowsy ether
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Lowpoly Kon superiority~!

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😗 👍

cerulean leaf
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Finished up animations for IXA (for any Tokyo ghoul fans, I know kaneki never uses IXA but I think it fits the black reaper title)

limber schooner
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Its the black reaper!!!!

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Love Tokyo Ghoul

drowsy star
royal arch
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why has vrchat. almost naked avatars?

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japanese naked avatars. that the boobies bouncing

limber schooner
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With the whole matcap shader thing going on I see what you mean now lmao

cerulean leaf
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Poiyomi

halcyon marsh
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I made the Rexouium a bit more soft and elegant. All extras are custom modeled

bright pelican
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*pat*

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nice one

placid crater
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I've been thinking of putting the Rex into blender and messing around with it

placid crater
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This is my most recent Rex

halcyon marsh
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With a nice cup of tea ^^

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Or coffee?

halcyon marsh
woeful brook
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luk diz

woeful brook
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This got forced into a T-Pose alot nicer than I expected ngl LOL

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dont mind the black that should be cutout or the wings having broken normals im gonna have to fix that and put it in #quest-optimization so I can use mobile shaders with it

unkempt geode
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Whale!

woeful brook
unkempt geode
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uhhhhhh

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Off to find some whale noises!

woeful brook
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kek

wooden portal
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@unkempt geode use the loneliest whale ever noises.

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He only communicates at 52htz. No other whle can hear him.

wooden portal
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https://gyazo.com/cda2c3c47122b1792efbacc35becde47 Here is a sneak peek at my upcoming Public! [PROTOTYPE] Alex Mercer Model! It will feature 90% of his powers from Prototype 1, with a few re-imaginings here and there to feel better in VRChat. I can't wait for it to be finished, I am also working on a much more scaled down, but still awesome Quest avatar but its taking a lot of work.

unkempt geode
wooden portal
# unkempt geode

Hey thats that one Dragon from Skyrim? The one beneath the frozen lake in the Dawnguard DLC?

unkempt geode
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Idk, I just found it on deviantart XD

fast rivet
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Get my gogo loco controller now. It's great. It have feature never seen elsewhere. It's free.

fast rivet
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You can do the funny in game world.

runic charm
atomic shell
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I've released a package for av3 that I'm calling the 'Animation Localizer'. This might be a little bit niche, but it allows you to drop a circle in the world that defines an area that each player must stand in, in order to see/hear an animation or trigger any other effect you want. You can have an entire world-scale animation playing just feet away from your friends without bothering them, while you show it to some other friends who are standing inside the circle with you. Any player can exit/enter the circle at any time without interrupting the progress of the animation. It doesn't necessarily have to be 'visible' and 'invisible', you can use the circle to trigger anything you want.

Features:

  • Preview where the circle will be placed before it becomes visible to other players. A countdown begins when you lock it in, during which players can see that they must enter the circle
  • Adjust the size or position of the circle at any time
  • Switch between various animations/toggles/etc without having to re-do the circle placement
  • Customize various aspects like countdown length, min/max circle size, etc with the included instructions

Here's a quick video that shows it in action with an amazing animation by Gyle: https://www.youtube.com/watch?v=T4IIxgRZJLo

No restrictions on usage, editing, or sharing or any kind. Download it for free here: https://brex.booth.pm/items/3246048

wooden portal
dry cave
wooden portal
sweet lichen
plucky ember
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Made my first avatar:)

woeful brook
plucky ember
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Got a bit too heated and frustrated when I couldn’t figure it out

woeful brook
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You are going to despise fitting clothing made for other models and putting them on your model

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id rage

plucky ember
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I’ll figure it out, but for now I gotta sleep. I’ll send updates tomorrow when I need help lol

acoustic steppe
low needle
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Y’all are amazing

acoustic steppe
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I can use the radial menu to change the fill level too.

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and the fill level is maintained even when the avatar is rotated.

woeful brook
acoustic steppe
woeful brook
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slurp

steady wharf
acoustic steppe
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The actual liquid is a shader.
The height/fill level is determined by moving an object with an animation.

maintaining the liquid direction is done using constraints.
maintaining the liquid's volume in the containers is done using the scale trick surrounding the constraints
and the wobbling is done with a aim constraint and a dynamic bone.

woeful brook
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unity straight up made the fingers look like they were smashed into a brick

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but hot damn the material work on this paid off

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i'm probably gonna have to re-rig the model

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inordertofixthefingerproblem

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because unity really doesn't wanna cooperate with me every time i "re-rotate" them back into their sockets lmao

woeful brook
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alrighty fixed the finger problem, so i can properly showcase this feature

bronze dove
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Al and Abdu from the short-lived animated series 'Globozone'

static canopy
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After hours of learning and work hes in the game lets GO
Now I gotta tweak stuff like dynamic bones and animations

inland hinge
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Took me 10hours to find out how to rig the Bones, and how to fix the Camera, but it was worth it.
General Hux.
(It's a mirror, so the Hair and the Logo are on the wrong sides.)

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Based on that.

woeful brook
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Need to mess with it a bit more but almost done

sand nebula
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Oh mah god so adorable

dry cave
woeful brook
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im making this

dreamy cloud
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made a new model from scratch, i think itll work on halloween also 😄

wispy sonnet
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fallback is c o m i ng

broken totem
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16bit vrchat avatars sign me up

fringe raptor
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Working on this for my avatar world

fast rivet
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What type of world

inland hinge
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(Thanks very much to @bronze dove for fixing the 'spread' legs!)
I managed to open the File and get the Models after trying two hours, and five hours more to figure out (or in this case find someone) who fixes my legs, and then remove weird material.
General Hux, all seen Outfits in the Movies. (Not the leg-shot one duh.)

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No Coat & No Hat.

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Coat + Hat.

karmic depot
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🅱️ean (Animal Crossing-Styled Axolotl)

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No his name isn't bean tho

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rig time

storm pier
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This gremlin looking Axolotl

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Love it

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Just pure gremlin energy

woeful brook
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Just so everyone that wanted to know, knows.
I made this in like 8 hours yesterday, so it doesn't look perfect but ye!

unkempt geode
woeful brook
woeful brook
woeful brook
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Light blue one? Also, me and the person who originally requested it met up in the black cat

oblique wolf
pliant moss
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Hello there, here is a Freebie.

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BTW, the archives include the Blender scene in case you want to do some modifications, otherwise just import it into your usual SDK project and upload.

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for that Marnie I also decided to replace the black void under the skirt.

dry cave
woeful brook
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ARE u FeElIng FroGgy??

inland hinge
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Hot, is that from a Game?

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Or a Movie?

quick cloak
unkempt geode
inland hinge
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Ah, nice!

wraith inlet
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All I need now is to be able to add a Sound clip

stable flume
woeful brook
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My custom avatar
Her name is Koshka UwU
I will make White and Blue ver soon xD

woeful brook
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im doing my first avatar in blender-

honest jewel
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My Rusk customisation :) with springjoints Spawn and AFK animation, toggles eg. :)

pliant parrot
woeful brook
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omg its amazing

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idk how i feel about the leather walls but i love the concept

pliant parrot
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This one's also a gif with the bubbles flowing upwards~

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Any recommendations for the walls?

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There a little broken with the normal direction but I'm tempted to change them entirely..

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There's also 2 more colour swaps in progress to match the 4 swaps I have for my outfit~ (Not including the extra clothing with separate swaps)

woeful brook
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hmmmm what should the interior walls beeee....

pliant parrot
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I could make them match the fur on the floor & pillows?
I feel like that would be too much fur though

woeful brook
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I mean id probsbly like that i like fur

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see how it looks ig

pliant parrot
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I suppose I don't know until I try :3

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I would have to do some Blender edits first to keep the material count down

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and I still have to fix the other 2 material swaps

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actually hold on~

woeful brook
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Get the look down first and then optimiz.

pliant parrot
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I think I would need to do a little of both to make it work xD

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I've got a few small tricks to try hold tight~

woeful brook
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AHH THE walllss

pliant parrot
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yeaa it's the UV map causing this issue xD

woeful brook
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tiling check the tiling

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oh

pliant parrot
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Still feels like a lot of fur in Blender~

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I was gonna try to be cheeky and make the walls mirror's, but I don't know enough about mirror's (or if global mirror's on avatars is even possible)
That's a project to explore another day

woeful brook
woeful brook
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yay

pliant parrot
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Yay? I thought the walls are too dark now~ And the pillow's just polka dots instead of fuzzy fur..

woeful brook
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base model by @stark plaza at twitter

woeful brook
woeful brook
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i love it

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yooooos

stable flume
# pliant parrot Yay or Nay?~

i think out of all you’ve shown so far i like this one the best! but ultimately what you do is obviously up to you :D

left bridge
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ayo? someone with nmh3 models that dont got broken textures?

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tell me your secrets..

hazy ocean
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very sorry devs

unkempt geode
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Wrong place

main crag
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Yep.

woeful brook
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Yes

dry cave
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more memes

limber orbit
woeful brook
honest jewel
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Only editet the textures in Gimp, looked on the Internet for the new layout, edit copy paste ready :)
same for the Rest, the Hairpin hast my Discordaddy in it, so i edit it that it is possible to hide it

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Shoe Hairpin Tail my Spawn animation as Well as the Springjoint AFK animations is possible to switch it over the expression menü

little ridge
stable sundial
limber orbit
woeful brook
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just a custom spider suit that I made and named "The Fabulous Spider-Neon"

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also took these like before today btw epic timing, rip the servers lmao

lofty coral
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Anyone doing commissions... after an ebay avatar

dry cave
dusty coral
wooden portal
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Still a WIP.

hazy ocean
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nothing too bad for the word, its the F word. just dont think the swear should be in this channel 😅

fluid iron
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That should be the actual shirt graphic, it's funny

hazy ocean
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yeah lol

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I just didnt know if vrchat devs want the F word in here so I just scribbled over it

woeful brook
hazy ocean
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ok

left bridge
hazy ocean
wise ridge
tulip meadow
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It Rippley. From Fortnite.

muted matrix
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i learned how to use Vroid last night 🌺

atomic shell
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https://youtu.be/XlKMaj2P2XA

Brex's Magic Box - drop a box in world space that appears to have different contents from every side! Also includes the ability to trigger different audio/effects/animations locally for each player as they move to the different positions, including the inside of the box. Three different themes included, as well as a light version where the front and back appear the same, and the left and right appear the same (if you're trying to keep things a little more optimized.) Be creative - make it funny, cool, or whatever you want! If you make something cool with this package, I'd love to see it. Feel free to send me a DM and show me.

Huge thanks to @steady wharf for patiently creating the box model and masks to my exact specifications so I didn't have to make it out of cubes in unity!

Download it for free: https://brex.booth.pm/items/3264313

echo socket
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pain this caused

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^useing quest shaders

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ignore the fact he has no neck

woeful brook
steady wharf
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looks cool, but if I saw you with that in a world you'd be insta hidden

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that's the kind of thing that should be using Brex's Animation localizer

echo socket
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cus that would prob make vr players gag if they are good with vr

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even if that animation was limited to 1M away thats still big enough for someone non expecting to trip into it

topaz igloo
storm pier
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And then you missed

woeful brook
# topaz igloo

if you made a video showing how u made those particle effect(s) id watch it all 1000%

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not even teaching it just like doing it

storm pier
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Particle Showcase you mean?

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I'd watch it

oblique wolf
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The updated Puro model is complete!

dusty coral
# topaz igloo

I wanna learn more about particles, but sadly, not easy at all, especially if I keep sticking to legacy shaders since it cannot be blocked by worlds unlike many other shaders. x)

ripe spire
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Updated my vaporwave world "Floral Shoppe 96" today. It has aesthetics, Udon jetskis, and a new ramen hot spring. (please help me get it out of Community Labs)

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There is also a new XP Island area. It has a working recycling bin (recycles and resets pickup objects).

woeful brook
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link it

woeful brook
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tanks

pseudo mesa
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Queen Myrrah from Gears Of War

sleek sky
zealous gull
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good shit bruv @sleek sky

sleek sky
storm pier
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Still have a lot of work, but what I have so far

zealous gull
wispy sonnet
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wip, this is going to be the most advanced set of koyuki avatars in existence. that's a lie, but it is going to make me v e r y happy

neon marsh
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Pardon me, would you happen to have any documentation/resources from setting up this concept? I've been trying to do something similar, however I haven't located any helpful information online aside from your image here.

unkempt geode
woeful brook
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i would love to see that in some club world

abstract fractal
coral arch
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Where do you get her?

jolly garnet
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also hav some loli knees i guess

dusty coral
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cute. uwu

inland hinge
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Made Gruber, aka 'Officer Milkshake' from Wolfenstein. Removed all the illegal Symbols, like Swastika's or the rank thing.

sullen scarab
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Nice

inland hinge
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Thanks!

sullen scarab
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Hey look you could show off that avatar at my party

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I’m having a party at the world bar hein

woeful brook
hasty sky
sleek sky
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yeee

bright pelican
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nice, but for the next time please use #3d-printing channel or something

topaz igloo
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Posting this to prove that it doesn't lag xp

humble turret
#

Not much proof, but that looks cool ! How much damage does that deal ?

hazy ocean
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destory men

pseudo mesa
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anya stroud from gears of war

dusty coral
woeful brook
blissful flame
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Just finished what I'd call a version 1.2 of my third avatar and 3d model overall. Did a second pass of her texturing after having re-arranged her UV map to fit tighter. Super happy.

wispy sonnet
#

slowly building the most advanced koyuki of all time

white sequoia
wraith inlet
storm pier
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Pretty much the plan I have for them once I start messing around with shaders

blissful flame
storm pier
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Panosphere or something

topaz igloo
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Oh my god I love it

rigid cedar
#

her

blissful flame
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It her

rigid cedar
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yes

spring notch
raw urchin
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So ive never tried this before but im looking at tutorials on youtube, trying to create my first avatar using vroid, this is my progress so far

woeful brook
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Much better than the average nuewbb

jolly garnet
spring notch
junior grail
raw urchin
junior grail
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heres what he looks like @raw urchin

raw urchin
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Ahh i see, i havent delved into much regarding bones or anything, ive been busy looking for clothes textures n stuff lol

junior grail
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i had to work with the base model and add my own hair and tweak the hoodie texture a bit

raw urchin
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Im also trying to draw some of the stuff myself

junior grail
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having a bit of a roadbump on how to apply an accesory to him tho

raw urchin
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In one video someone mentioned that they only have 2 accessories atm so they might add more soon

junior grail
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but how would one add accesories, like a face mask for example, in VRoid?

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would i need to use Blender for that?

raw urchin
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Maybe? Im very new to this lol

junior grail
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same tbh

raw urchin
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Idk if you can maybe get the file for your avatar and load it into blender or something to add things like masks or etc, that might be how it works

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I need to look into it

junior grail
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might be a tutorial on how to do that somewhere... i hope

raw urchin
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Same lol

round island
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@junior grail A simple mask can be added via unity, but certain accessories like clothing must be in blender, it has to be custom fit. It's eassyy peasey though.

junior grail
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hope theres a Blender tutorial about that

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might have to use that

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otherwise ill just use Unity

round island
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I'll help you, it's no problem 😛

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Message me?

dim bobcat
ebon lintel
karmic fox
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100% from scratch

runic charm
karmic fox
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Yeah, had to troubleshoot it but got it to work

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It’s an old picture

rapid fog
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Moving onto rigging now, textures are in aiStandard so excuse if it looks a bit dark right now. Anything I should know about rigging for VRChat before I start?

rapid fog
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Thanks. I'll see what I can do.

stable flume
#

literally forgot to post the link with my message lol

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also i really recommend finding a skin texture off booth or something, the default vroid skin texture looks doodoo and having a nice skin/face texture can make the model look SO MUCH better. and have fun making your character, i find making them and creating the outfits/hair to be really fun!

raw urchin
topaz igloo
#

I decided that the ground thing was a bit blurry so I reworked it to be in the sky.
Also changed the colors around

humble turret
#

Looks amazing !

#

I did like the red/orange version through, but they're both great

woeful brook
#

why not make it all of those colors

#

firework time

left bridge
jolly garnet
#

a

thick stone
#

Finally got this shirt onto my avatar after just over a week of work

unkempt geode
vale storm
#

happy fashionably late ut anniversary y'all! ported and prettied up an older model of mine for the occasion
https://twitter.com/barkScript/status/1438467124716998658

"You think UNDERTALE's anniversary is over already? How could you call it a celebration... without me!"

Introducing MTT for VRChat! 🤖🌟 (Quest compatible!*)

Grab it here: 🌐 https://t.co/kzXlzK7Nsf

#undertale6thAnniversary #mettaton https://t.co/aQysa4EGvf

▶ Play video
woeful brook
jolly garnet
#

i just need to decipher since its in japon

woeful brook
jolly garnet
woeful brook
#

yes but they are smort

#

use the websites that can turn screenshots of text into actual text so then you can translate it

jolly garnet
narrow sand
#

Just finished texturing the shorts for this guy, i love the way it turned out.
This was a fun project to do for sure B-)

jovial violet
wooden portal
#

a girl version of legoshi?

thick stone
jovial violet
#

Yeah like the character.. maybe if you have time 😄

thick stone
#

i didnt make the model
the best i can do is give you the raw textures i used

jovial violet
#

aww that's ok

woeful brook
#

releasing my ralsei model tomorrow

mellow nebula
#

lol

granite lagoon
bleak cave
#

could you take a higher-res picture

granite lagoon
#

nightmare fuel

hazy ocean
rigid kestrel
#

this is the avatar i got from a new friend

raw sage
#

avatar im working, will be my first, legs are a bitch to model, seeing why avatars cost so much sometimes

humble turret
#

That's a lot of loops HEYMOONA

#

That's a very cool design tho

drowsy topaz
#

Necks are overrated 👌

wispy sonnet
#

old bash alllllll the way on the right

#

another old bash

woeful brook
#

took an interesting spin this time around

humble turret
#

Damn that's dope HEYMOONA

willow salmon
woeful brook
raw sage
timber wave
#

AFK animation I made a couple days ago

ashen raven
raw sage
#

startin from square one, may go back in forth from maya and blender

tight python
#

Ok

raw sage
#

i dont see myself having a hard time with the shaders on clothing and antlers

tight python
#

Wouldn’t u have to make the ankles like

#

passively float up and down a little

#

Each individual piece at different paces

raw sage
#

naw, im thinking of jus making them dynamic bones

tight python
#

Uh..

raw sage
#

connected to the head

tight python
#

No

raw sage
#

kind of like wings

tight python
#

that would look bad

#

An animation would look better

raw sage
#

but have it not too intense

tight python
#

Um well ok

#

Maybe try to do both?

raw sage
#

movin to general to reduce lcutter

lilac kindle
wooden portal
sudden parrot
swift portal
#

marker bfb made in paint 3d lol

hybrid mesa
topaz igloo
woeful brook
#

this horrifically took me a entire day but ultimately proud of the result tho

oblique wolf
#

Everyone is simping over the Tasque Manager enemy from Deltarune. Meanwhile, I'm more a fan of the Werewerewire enemy. :>

sacred yacht
#

My Arc Arf trooper, love being a part of the SWVRC community

drowsy star
#

Working on my Alphen from Tales of Arise. Probably about halfway, but I like the progress. He's Public. Property Bandai Namco

worthy obsidian
#

just finished this model not too long ago, im really proud of it :)

main crag
#

Looks good!

worthy obsidian
#

thank you! ^^

hazy ocean
#

Doin some alien bosses

vale halo
#

@hidden dirge

hidden dirge
#

oh wth

vale halo
#

He’s drippin

past spruce
#

wip

vale halo
#

looks good @past spruce

past spruce
#

thank :>

#

there is also this

#

monstrocity

#

but Ive no idea how to do custom walking animation

#

like idk how to make the thing use them

silk lake
spiral spindle
#

Finally made a nice avatar to call my own :3

hazy ocean
white shard
#

Imagine being amazing and talentedvrcStoic

humble turret
#

That's called hard work thumbsup

drowsy star
#

Not always, but it's easier to look at it that way.

hazy ocean
#

Look at my boys with their fancy poiyomi

rigid cedar
#

me using standard for everything 😤

hazy ocean
dusty coral
#

Standard has it's pros, too smol file size, too simple, but not cartoony(anime-like) options at all, so I chose Poiyomi one. x)

devout egret
copper dirge
south lance
#

Hi

cinder grotto
#

https://twitter.com/Alease_VR/status/1440659030658060300?s=20
I've been working hard on my spookality entry ^_^

Concept art done by me as well as all modelling and texturing.
Meet Anne, she is the villain of the night city I cant wait to show you a special video next week~!
I will be submitting her for #Spookality2021 which is a competition from #VRChat
She will be on sale in October.

late ibex
rare swan
#

Oh my GOD I love the sharp style of this, and I also love goblins so much

#

I actually have my own goblin sona, so maybe in the future I could commission you!

humble turret
late ibex
late ibex
hazy ocean
#

Paradox Bandit!

wispy sonnet
#

we got glasses now bitchhhh

tight python
#

Ok

woeful brook
#

before drugs.

#

after drugs

woeful brook
#

why does takumi have 23+ meshs

bleak cave
#

that does not look like good optimization

#

why would you want to do that

woeful brook
#

n o

bleak cave
#

you would do that in blender before you export the Avatar as now you're just making yourself 20 times more expensive

#

then what the heck is it doing in 20 pieces in unity

#

as there is nothing literally helpful to be done in unity with it in that state

#

that's because you're supposed to merge it in blender

#

then you need to learn how to do it where it doesn't break

#

or do your changes on the version that's not broken into many pieces

#

doesn't matter it's still increasing the draw calls

#

yes it is every single mesh is a new draw call on a skinned mesh renderer

#

doesn't matter to the renderer

#

does it actually spit out one mesh when you re import the vrm

woeful brook
#

im new to making avatars. is this good at all? i make meme avatars

#

like i started 4 days ago

bleak cave
woeful brook
#

but i can

#

i lipsync

#

animated

#

etc them

#

seeing as im new. its pretty good tbh

bleak cave
#

cool but in future I would recommend merging in blender instead of relying on that

woeful brook
#

-100

#

that wont work in vrc

#

itll be zero

#

i think

#

idk bout 2019

#

anything under 100 and over 100

#

will be either 0

#

or 100

#
  • will be zero
#

over will be 100

bleak cave
#

and if -100 would work you would turn into a body horror

woeful brook
#

ah

#

i thought it was for vrchat

#

o

#

i make my avatrs in 2018

#

any negative is zero

#

and anything over is 100

#

either its cause im lipsyncing it

#

animating it.

#

or

#

idk im dumb

#

like this?

bleak cave
#

but have you actually loaded it in vrchat to see if it respects those numbers

woeful brook
#

not yet

#

still working on it

bleak cave
#

I was more thinking of Takumi I probably should have specified in the post

woeful brook
#

also does this AA viseme look natural?

bleak cave
#

link has various mouth shape pictures

woeful brook
#

spooky

fringe raptor
daring marten
#

you could do this too then right? @hidden dirge

#

the fancy matcap used

copper dirge
lime path
rapid thunder
copper zenith
#

i don't really know how to make avatars but I tried ig

winged marsh
#

4 days of work paid off, my first non practice avatar

fringe raptor
ancient solstice
#

Cool

silk narwhal
#

Somewhat bad lighting but a friend took these

mental kindle
woeful brook
#

bruh are you actually on windows 7

woeful brook
#

no continue

rigid cedar
#

Respect

jolly garnet
#

You need drifto animation or it won't be complete

wary mesa
#

Sneak peek at my purple asparagus themed orca-roo. I made her fancy since (I think) purple asparagus is more expensive than regular green asparagus! Earrings, brow rings, nose rings, bracelets, choker, and rings in rose gold and gold with emerald, ruby, and amethyst stones. The piercings were a pain, but I like how she looks. May add tail, toe, and ankle jewelry later as it's late and I wanna play VRChat as her. Who knows if I'll pierce the fins, though.

jolly garnet
#

ok since im here i will throw my avatar too

#

upside down cat

woeful brook
wary mesa
native turtle
#

First public avatar, its Quest compatible and has Laydown animations (W/ height changer) for half body and pc users too! Chance's Royal Nardo

main crag
#

o__o

#

It's hard to tell what it is to begin with.

patent quail
#

made the Tasque Manager from Deltarune Ch 2 :3

main crag
#

Now that is bad-ass.

hasty sky
#

die

#

I thought tasque was someone's oc

#

is what I tried to say

#

but dyno is yelling at me for caps

unkempt geode
rare swan
# unkempt geode Rar

These are looking so good! Is there any way of obtaining these right now? I think you mentioned there will be a world made with them right?

#

I’m just a huge prehistory fan so seeing avatars like this makes me happy haha

unkempt geode
#

Yea, the deino is public, so you can clone it off of me

rare swan
#

Sweeeet👍

unkempt geode
#

Acro is a wip

#

Gotta add the skins as toggles

#

Might work on indom next

unkempt geode
rare swan
#

Just the same as my Discord, though I may be inactive on the game for a while.

unkempt geode
#

Ah, ok

#

Mine is right in my nickname XD

rotund shale
patent quail
patent quail
rotund shale
patent quail
#

(also, it is now available for public use, with a dynamic whip, with both a cloth simulation or dynamic bone choice for the skirt)

#

(also quest and pc compatible for both)

fast elbow
#

Also
Wip :]

cinder grotto
#

Full of features and triggers 🙂

inland hinge
#

Improved Joseph Seed alot.
Old version:

#

New version:

#

Added normal maps (Didn't know back when I made the old version that they are actually needed for detail), and put transparency for hair stuff.

#

Also the Outfit he's probably most known for.

#

Aka no-shirt.

patent quail
fast elbow
#

Ooh ok

patent quail
rotund shale
narrow sand
#

Looks nice tho, i like the colors

native turtle
narrow sand
#

This is what i did so far

#

I do use a mouse to texture thoo
so its not as good as yours~

native turtle
narrow sand
#

you do all the shapes urself from skratch?

native turtle
#

4th avatar done in 36 hours! Its Paisley inspired from India. I have an avatar world for all 4 avatars, i'll be adding more each week 😫

patent quail
humble turret
#

Cute, but is it meant to be entirely shiny ?

patent quail
humble turret
#

yours

patent quail
#

ah, that's just the blender render, ingame it's a toon shader with outlines :3

humble turret
#

Ah, much cuter !

patent quail
#

:3

#

thank chu~

humble turret
#

Have you looked into getting rid of the roughness and adding the outline for your renders as well ?

native turtle
humble turret
#

Making it not shiny and also creating an outline in blender

timber bay
#

WIP of my spookality bastard. The invisibility button is a toggle, I just forgot to make it a toggle for the test avatar

#

Audio link for the fun of it :p

#

Planning to add custom locomotion animations n'stuff

patent quail
#

Just made a dynamic whip for Tasque Manager :3 (unfortunately, i didn't test it before I uploaded it to turbosquid, cgtrader, and gumroad whoops)

red hemlock
patent quail
#

nice! a fellow tasque manager designer :3

rotund shale
timber bay
#

(I need to fix the head clipping into the view later)

#

Also for some reason the AFK animation doesn't show up properly in mirrors

hasty sky
hasty sky
timber bay
#

Although it's not animated for the lower legs much so it might not look right

hasty sky
#

idc if it looks wrong, I used a kon with an animation like that and I cant find it anywhere and it want it on my avatars please

timber bay
#

I'll DM it to you as soon as I can, I'm busy for the next few hours but I'll get it to you.

hasty sky
#

thank u...🥺

uneven plume
#

I made probably the most hard update I've ever made to Xariel.

Xariel is an original character, he is essentially my magnum opus.

Low-poly is something I love, as my #1 favorite thing is optimization.

Xariel(originally 13,704 polygons) has been reduced to 1,978 polygons and also looks more defined with better UVs.

The avatar, video, and some other information is on my booth page, this avatar also isn't free like my other ones.

https://lyshihaulford.booth.pm/items/3221298

Specs - Avatar download size(VRChat): 0.16mb Compatibility: PC+Quest Performance: Excellent Polygons: 1978 Bones: 47 Animators: 1 Skinned Meshes: 1

#

Also, the avatar does have eyebrow animations, but the master file isn't one mesh like the avatar is, so you won't see it in the video.

cursive moth
unkempt geode
native turtle
leaden vortex
patent quail
#

it's available on my gumroad~

leaden vortex
#

But I play on quest 2

patent quail
#

and it's available there too~

leaden vortex
#

Oh

#

Ok

patent quail
#

as long as you can upload from unity, you can use it~

leaden vortex
#

._.

patent quail
#
Gumroad

Created in Blender 2.93 This model was originally designed for direct input into VRCHAT.It will require:VRCSDK3-AVATAR-2021.09.03.09.25_Public or higherDynamic Bones v.1.2.2 or higherMuscle Animation Editor v.2.2 or higher (not needed for export, but may cause errors when importing .unitypackage)Xiexe's Unity Shaders RewrittenIMPORTANT NOTES:The...

leaden vortex
#

I have to pay for it then I am just going to try to make a avatar myself

steady wharf
#

it takes a ton of work to make a good looking model from scratch. there is a reason why most models are not free.

#

but you are more than welcome to try to make your own, you could probably even sell it if it turns out well

copper dirge
#

You can find some good free models, but they are few and far between. And a bunch of them are locked behind Discord servers (which isn't usually a problem, you can just join, download, then leave).

bleak cave
#

also probably cost you a lot more time you make it from scratch then however long it takes for you to make $22 out your job

copper dirge
bleak cave
#

and you probably couldn't even get a full body illustration Commission for $22

copper dirge
#

But for most, yeah no.

heavy lion
humble turret
#

I think you meant 2021 ?

steady wharf
#

na, pretty sure they mean that they made it for last year but didn't finish it

humble turret
#

Why use last's year tag tho sweat

pine sail
#

Free presets from booth using Vroid

manic saddle
#

How do you upload avatars from vroid ???

hasty sky
#

make it in vroid, put bones in it in blender (I THINK, I COULD BE WRONG), unity things maybe idk, upload

obtuse falcon
#

Onlyfans kon-

heavy lion
humble turret
#

Yeah lulw

pine sail
#

She also helps with Gestures etc.

oblique wolf
#

Made a pretty damn cool feature for a Kris avatar I commissioned

humble turret
#

Constraint based ?

oblique wolf
#

No

#

It's a blend tree with 5 animations, so it's Quest compatible

austere crest
#

thats sick

native turtle
#

Avatar world with 6 avatars added in the last 4 days, all quest compatible with laydown anims for those without FBT. Will be adding 1-2+ every week!

rough needle
#

Avi commish for client

#

ALL assets made by me. The Milanachi base is available on my gumroad!

#

8K textures, 12MB total avi size, Client requested high poly, so I went up to 106K, and this took me 3 weeks to finish!

steady wharf
main crag
#

Get ninja'd, son.

steady wharf
#

but I sent first?

#

kek

main crag
#

On my side, I was a split-second faster. Thonk

steady wharf
#

for me it looked perfectly synced

#

gotta love ping

neat breach
#

Thanks y’all sorry

hazy ocean
#

shaders cause taking a small break from no more heroes avatars

jolly garnet
#

im reaching dangerous levels of CAT

#

o no

#

evens socks are ca-

#

o no no

wispy sonnet
#

yeaaaaaa

narrow sand
thorn wind
#

Rec room is invading vrchat

latent scarab
#

Ohno

drowsy topaz
#

@woeful brook Here's the Titania's idle animations (which is probably where most of the work went)

woeful brook
#

does that have motion blur?

drowsy topaz
#

Its not supposed to 😔

viral fjord
#

So far, just needing to rig it

stiff grail
#

Just in time for the spooky month

main crag
#

Missing the knives.

stiff grail
#

I have those too

#

Although the recent update fucked them up

main crag
#

Oof.

stiff grail
#

big oof

clever steppe
#

Different sizes (40cm 80cm, 130cm) of my avatars :3

fast rivet
#

If you don't scale in the import settings. You can get issues at some point

clever steppe
restive hemlock
#

Finished these two recently

topaz igloo
spiral spindle
woeful brook
#

actually here's some better in-game screenshots

#

since the one i originally posted kinda had some horrid lighting

fluid flame
torn carbon
whole sundial
royal lance
#

Working on a female mesh that I'ma let other peeps use for free. Couldn't find a decent free one to use for myself, so might as well be the person to distribute one. Obvs I'm an amateur (this is only the 2nd thing I've modeled), but I hope it helps others like me :3

humble turret
royal lance
#

'preciate it, but I I didn't see any on there that fit the style I'm going for and also in my price range :P

timber bay
#

gotta fix some of the walking

mental kindle
#

Tuned this is200 a bit

woeful brook
copper dirge
#

Wow, somebody actually knew what I was talking about for once.

oblique wolf
#

Was gonna make this a toggle for my Kris avatar but had a hard time implementing it with the other feature that uses the soul

jolly garnet
#

@hidden dirge

#

come

#

this ear wiggle stole my heart

#

wait its not mine i cant post, i will dm

scenic gyro
#

.

naive drift
#

Funniest thing I've seen all day

naive drift
#

Looks awesome btw!

fluid flame
#

Yeah I exported the model from Roblox studio

#

That is in fact a Nekei Roblox avatar

worn tangle
royal lance
#

Oh I'll give those a shot. Thanks

covert heron
humble turret
#

@native turtle Please use the #shameless-self-promotion for your links moving forward, we'd like to keep this channel for actual avatar work showcase thumbsup

patent quail
#

in development :3

rare swan
#

Made a toony Kurt Cobain avatar all made from scratch in Sculptris! He’s probably my best custom one as of right now.

humble turret
#

Looks amazing Clap

rare swan
#

Thanks!!

main crag
#

Is that supposed to be Kurt?

rare swan
#

Yess the one and only Kurt Cobain

main crag
#

Knew it.

#

Looks very Guitar Hero 2-ish.

rare swan
#

Thanks! Haha yeah it does

patent quail
lapis frost
#

Meet Jerry(s), first avatar ive ever made.
Its horrible and but he is mine

bright pelican
jolly garnet
#

emoji this is a supreme fluff though

jolly garnet
#

my hopes my dreams just got shattered

steady wharf
#

bruh

royal lance
#

Finished the base model!

#

Where's a good place to upload it (and in what format?)?

steady wharf
#

FBX is the standard file format

#

you could either put it up on Booth or gumroad

royal lance
#

Oh, like make the hands face fully down and tilt the inner part of the feet up a bit?

#

Oh, actually the feet are fine, that's just the perspective

humble turret
#

what does side perspective look like ?

royal lance
#

Sorry, with or without perspective camera

humble turret
#

orthographic

royal lance
steady wharf
#

hands should probably be flat down

royal lance
#

Okay gotcha

steady wharf
#

while we're at it, the belly/butt seem a little off

royal lance
#

It looks a little odd in ortho, otherwise they're just a lil extra thicc

#

Or rather, I've tried out lifting the butt and it looked weirder

#

Hm, well, maybe not

#

Aight, fixed hands

#

Aaand fixed butt

#

Thanks for the feedback c:

jolly garnet
#

instead of 50

#

10 k still hurts

#

vrcEretNice that some nice fluff though

royal lance
#

very nice fluff

humble turret
#

Why is that 10k jermaPAIN

jolly garnet
#

i will later get it to 2

novel dagger
#

but its frucking adorable

#

u gotta find a way to keep it like that without also having more polygons then the rest of your avatar

jolly garnet
novel dagger
#

unkill it

#

you must use necromancy

jolly garnet
#

im setting up the physics now

#

i want it to push the skirt back

#

truth is that skirt is just pushed slightly <- sad

novel dagger
#

oof

#

i need to combine tail and ears with my current model then retexture as the ears and tail with mine are kinda ehh

#

i might just swap the ears tho

#

i don't wanna completely remake the tail puppet

jolly garnet
#

the FLUFF

novel dagger
#

whats this?

jolly garnet
#

cursor

#

its my arturia

novel dagger
#

arturia?

jolly garnet
#

arturia pendragon

novel dagger
#

still no clue

pine sail
#

Got my girl avatar done(using vroid)

tight python
#

@wintry meteor

wintry meteor
#

Ooh

oblique wolf
#

My very complicated yet optimized solution to having blinking and visemes on a fallback avatar with no shape keys.

tight python
#

Or

#

Just have a shapekey

oblique wolf
#

How am I gonna have a shape key that changes textures

humble turret
#

Move a mesh in front that has a different texture ?

#

kinda how 2D visemes have been made since the beginning sweat

oblique wolf
#

But that adds unnecessary tris and from a distance can Z fight

#

This method makes it so the model doesn't have to be modified at all and makes sure I'm not using extra material slots

humble turret
#

sure, it's a few tris, but true about z fighting, especially on quest

#

Would be worth making a video tutorial on how people can do that !

oblique wolf
#

Originally I did it with animations that updated the material every few frames

#

But then they wouldn't overlap naturally

#

So instead I made 4 materials with 1 frame animations that are tied to a timer in 2 layers dedicated to timing parameters on and off

oblique wolf
#

Here's hoping Facebook fixes their shit soon and I can actually test the avatar in VR 😔

humble turret
#

Should be back up

oblique wolf
#

Yeah I just noticed I could log into the Oculus app and Instagram

wooden portal
humble turret
#

Neat, although looks like the ground particle subemitter doesn't scale with the size of the spikes ?

jolly garnet
#

supreme floof

humble turret
#

I would expect the effect on the ground to be much larger at the end

#

given that the spikes are much bigger

royal lance
#

@wooden portal Rumi did you use dynamic bones?

wooden portal
#

Ahhhhh, I didn't see that, thanks. And I do know how to use them, but no I'm not using dym bones in this particular avatar.

royal lance
#

oh that's weird, I @d the wrong person

#

Sorry hahah

wooden portal
#

Lol it's cool

royal lance
#

@jolly garnet Did you use dynamic bones?

jolly garnet
wooden portal
#

I think it's because the whole thing is actually angling down into the ground. I've been trying to correct it. It's a mangled Unity Paricle as the base, I made the meshes and textures (except the ground one)

jolly garnet
#

dynamic bones too

wooden portal
#

Noice

#

It looks like either a ton of dym bones or a mix of cloth and dym