#avatar-help

1 messages · Page 261 of 1

gaunt burrow
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anyone know how to make a quest compatible png avatar? its mostly background images im having issues with because it shows a black background around the avatar

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i know its possible

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and another issue is i dont have blender nor do i know how to use it at all

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and particles/multiply is NOT doing her any justice

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but it may be my only option

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this is what happens when i use alpha cutout btw

lilac musk
# gaunt burrow and particles/multiply is NOT doing her any justice

When you see PC avatars like this, they are using transparency shaders. However transparency is not supported on quest shaders. The best solution is to go to blender and make a mesh that fits exactly the shape of the image. You say you don't have blender or know how to use it. Well everyone started off the exact same. Just go download it (Its free) and start learning. If you have any issues, you can always come here and ask for help.

gaunt burrow
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ill do my best, ty

lilac musk
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You got this!

blazing plank
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hi, when converting my pc avatar to quest, it has a blueish hue added to the texture when it shouldnt, it even adds the blue hue to solid black colors.
(ive used vertex remover and everything for quest tools, even repainting it in blender to no avail).

gaunt burrow
lilac musk
lilac musk
blazing plank
blazing plank
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yes unfortunately, only for quest version

lilac musk
blazing plank
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what do you mean by removing the textures ?

lilac musk
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Select the texture on the material and set it to none

blazing plank
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thank you, im opening the project one sec :>

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okay, it appears when i swap to the android platform via vrchat sdk

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on the windows platform it looks fine, but when i swap to the android platform it has a weird hue

lilac musk
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Only when in android build? I'm at a loss. That just seems like something is straight up wrong with the project at that point. That or it's some setting that isn't generally touched for avatars that I wouldn't know of. I'd recommend package up your avatars and throw them into a fresh project

blazing plank
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thats exactly what i did, thats why the hairs different from the first screenshot

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i really appreciate you trying to help ! dont stress it :))

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ill just scrap it ^_^

jagged stone
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what is this used for again, i forgot ngl

ornate stump
jagged stone
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ahhh

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tyty

ornate stump
# blazing plank

Did you actually check the material settings? It rather look like emission didn't get masked out.

unkempt iris
ornate stump
unkempt iris
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how do i do emissions 🥹 i tried enabling it in toon standard but it turned the object white 😢😢 do i not pick a color ?

ornate stump
unkempt iris
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thank you 😭😭

steel flume
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any particle wizards? :(( this particle flowtoy asset im using on my avi is borked, tried reaching out to the creator already with no luck

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below is how its supposed to look like, so without the 'blinking/breathing' and in unity playmode (av3 emulator+vrcfury on) it works fine as well its only ingame it doesnt, both on deskie and in vr - we replicated it in unity by reducing the max particle count which caused new particles to delete old ones, but ingame its at 1000 max particle (like its supposed to be) so it doesnt get reduced on upload but seems like it is

surreal timber
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Cant set up visemes at all and the button is unresponsive. Already tried closing and opening the project(via VCC), but the issue persists

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Rig definition is humanoid.
Mesh is named “body”
Descriptor is on the prefab root

ornate stump
surreal timber
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Wahhh pfff, I should’ve tried that first in hindsight lmao. Thanks!

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whats strange is if i paste the component values from the previous descriptor, I can no longer add the lip sync back-

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Though i did have VRC's default action layer controller resting in the action layer slot....

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deleted it out of curiosity and the button is still unresponsive. Heh. Weird. re-doing the eye values on the new one is nbd, but now im just curious lol

quiet kraken
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Anyone know what is the maximum velocity value for a bone?
more specifically the wrist bone, does it goes only from 0 to 1 or can it surpass that depending on how
fast the person is moving?

ornate stump
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The unit is in meter per second.

quiet kraken
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but does it have a maximum or does it keeps going up depending on the person's swinging velocity?

quiet kraken
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hmmm oky oky

ornate stump
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Maybe the speed of light is the maximum.

surreal timber
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you might be able to monitor the float value in the debug menu?

quiet kraken
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about that menu

ornate stump
quiet kraken
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why is it so laggy?
i was in a world with only 3 friends of mine and i was having around 40 to 60 FPS, when i
open that menu it drop to almost 10

ornate stump
quiet kraken
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ahh fair ig

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also im guessing the base running speed value is 4.00 right?

ornate stump
limpid cargo
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did you ever find a solution? i’m having this issue too and trying to index search the channel for answers

balmy barn
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check if physbone too near a collider or inside it when using gravity it can bounce around , duplicate av to test and remove its colliders ( id use angle limits )

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some avs with scaling wrong (100) so the physbone using some insanely small radius

limpid cargo
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no colliders near it. it’s a hat with charms
i’ll upload a screenshot of my setting when i am at pc

hollow rover
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Hey guys i am currently learning how to make a shield on my avi block particles
How or what system do i need to use to achieve this?

bronze oak
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i need some help with my avatar i have an problem that when i talk in vrchat my mouth dont moves, the lipsync stats are the same on both of my avis but on 1 avi it dont works with the mouth

valid spire
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is there anyone who can help me? i'm trying to put some clothes on a model on unity but when I try the avatar the clothes just stay in T pose, i'm new to this stuff and i've been trying for atleast 13 hours, i'm desperate

junior void
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well, how are you putting them on? share your method, screenshots help a ton as well

indigo compass
# valid spire is there anyone who can help me? i'm trying to put some clothes on a model on un...

First of all the clothing has to be made specifically for that model, you can't just take any clothing and think it will work on any model without redoing the weightpainting in Blender or other 3d modelling program.

If the clothing was made for the model then there should be a pre-setup prefab that you are supposed to drag onto your avatar root in the hierarchy (the list on the left, you want the clothing to be under and indented, a child of it) and assuming the prefab was setup to be used with VRCFury (it will be listed among the requirements on the store page for the clothing) then you should just need to upload.

light heath
# gaunt burrow and particles/multiply is NOT doing her any justice

I mean for me when it comes to my PNG avatars I go into the materials for the quest version I duplicate using shift D make one of the things multiply and the other particles that’s compatible and then make another plate by duplicating it and put the other shader on it and then there you go

limpid cargo
limpid cargo
stoic perch
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how do i do base layer poses properly? I've got the action in blender, it imports kind of strangely into unity (not centered where it should, and slightly tilted?) and then in-game, the leg position is just overriden by the ik

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(i'm using just head + hands tracking, no full body tracking)

stoic perch
reef cove
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Modifying my .fbx in blender seems to cause Unity to order the shapekeys, any way to prevent this?

stoic perch
young token
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anyone know how to fix this

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i want my rest pose a tpose but when i do that the mesh goes into its old pose

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please help me if someone can\

limpid cargo
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you can insert a custom animation there

young token
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anyone know

pine valley
# young token anyone know how to fix this

You can change the resting pose by:

  • Applying the Armature modifier on the model
  • Selecting the armature, going into Pose Mode, and running the "Apply Pose as Rest Pose" operator
  • Adding a new Armature modifier to the model and pointing it at the armature
stoic perch
pine valley
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Just changing the rest pose doesn't help

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it doesn't really matter what the rest pose is; what matters is how the current pose differs from the rest pose

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so if you just apply the rest pose, the model will revert to its original shape

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Applying the modifier permanently deforms it

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if you select the model object and go into edit mode, you'll see that it's actually different after applying the Armature modifier

young token
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Im still kinda confused

pine valley
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about what step?

young token
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applying the modifer on what

pine valley
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on the model object

young token
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this is what i have

pine valley
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when you apply it, you permanently deform it based on the current pose of the armature

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(ctrl-a or open the little dropdown menu and hit Apply)

young token
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so i click on the armor and hit control a

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?

steep herald
# young token so i click on the armor and hit control a

I’m a bit late to the party, but this looks like a rigging issue. For cases like this, I’ll usually either sculpt the armor so it roughly matches the character’s T-pose, or set up a temporary rig for the armor, pose it to align with the character, and then apply that as the new rest pose. Once everything is in a similar pose, I’ll move on to properly rigging the clothing or armor to the character.

pine valley
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however

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it looks to me like you need to fix your body

steep herald
pine valley
# young token

your body is in an A-pose here after applying the rest pose

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although, I can clearly see the bones are aligned with the body here

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so i'm a bit confused

steep herald
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Hes trying to rig the armor to the model no? His arms go up, the armor goes up right? That's because the armor needa temp-rig first, to match the characters pose

pine valley
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He said he wanted to make the rest pose a t-pose

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currently, it looks like the rest pose is an a-pose

young token
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i just want the armor to fit

pine valley
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I'm unclear what the goal is now

young token
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so im trying to get the armor on here but the armor is messed up

pine valley
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Okay, so you do not want to make the rest pose a t-pose – you're just trying to make the armor correctly fit the body

steep herald
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Yea I would not change your avatars natural resting pose, I would make a temp rig for the armor

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Or sculpt

pine valley
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I would make a copy of the armature + armor so that you can pose it separately from the body

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Pose that armature so the armor lines up properly

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Then:

  • Apply the Armature modifier on the armor
  • Select the armor object, then the armature object
  • Hit ctrl+P and select "Armature deform"
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(simplified)

steep herald
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Close, duplicate armature is good, pose it properly, apply as rest pose, then add armature modifer, pose it to match the character model, then armor will be in a way better spot.

pine valley
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you'll need to re-parent the armor to the original armature anyway

pine valley
steep herald
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You don't need to modify the armor, you just need the duplicate rig, to put the arms in the right place

pine valley
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but now you have two armatures with different rest poses

steep herald
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You're moving the arms down to match the base

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Then after its reposed, you can remove the duplicate

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This is all just to eliminate the first issue

pine valley
steep herald
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Well the armor needs to somewhat deform, either through armature or sculpting to be in the same arm shape as the characters A-pose because the armor is in T-pose, which is why when he tries to rig it currently, the arms are in the air

pine valley
steep herald
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Yes you either pose with the duplicate rig, apply, then delete the dupe, and work with the original base armature, (Now that that character/armor match pose) or you completely ignore, and sculpt. Where are we having a disconnect? lol

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Oh, well you can do that too

pine valley
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"apply" could mean a lot of things here :p

steep herald
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Yea, either way though, dude has years of knowledge here at his disposal

pine valley
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Apply the duplicate armature's current pose as its rest pose would not work. The model would snap back to its original un-deformed shape (because the armature is now in its rest pose!)

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You could certainly do that after applying the armature modifier

steep herald
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Nono, you change the pose of the dupe first

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Without rigging

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Then you apply as rest, then you rig the clothing to the dupe

pine valley
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Ah, okay, I understand now

steep herald
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It's just a different way to do the same thing

pine valley
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Yep, that makes sense

pine valley
# pine valley

And it's what I'd do if I couldn't easily just eyeball it, like I did here

steep herald
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I try to do it that way though to naturally avoid model inconsistencies, if i'm not directly sculpting the arm deformations

pine valley
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yeag

young token
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theres to much

pine valley
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I would suggest doing what Kioshi suggested: make a copy of your armature and, in Edit Mode, make it match the armor

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You can then easily pose it to match your body

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(you can also fix it in Pose Mode and then apply that as the rest pose -- same difference)

upper lagoon
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So im running into a prominent issue, where I tried to Scale my avatar down in blender, and it scaled fine in blender, but now when I Export it to unity, still looks fine but if i open the import setting config or ingame it looks super stretched out. and i can't undo enough times to go back to my avatar's original height, how do i fix this?

young token
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Yeah i when i duplicate my old armature and try to put it on my armor it won't work

pine valley
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Unity remembers how large your armature was when it was first imported

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Select the model in the Project window and go to the Rig tab in the inspector

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hit "Configure"

upper lagoon
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oh my goodness

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i found it

pine valley
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then, at the bottom of the list of bones, do Pose > Reset

upper lagoon
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was it really so simple?

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i will upload and see

pine valley
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This commonly happens when people switch the Apply Scalings mode

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you can test it in play mode!

upper lagoon
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ooh yes

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well im already uploading it :p hehe

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well thank you, suprisingly simple as my searches ended up making it seem like this was going to be outlandishly complicated

pine valley
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it's a very confusing problem

young token
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anyone know where to find a human model thats rest postion is a tpose

prisma monolith
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i have a folder in my avatar for emotes, how do i make it so that if one emotes playing and i switch to another one, it stops and unselects the previous one and plays the new one?

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im using vrcfury for them btw

smoky robin
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hey yall i need help with Unity. i havent touched the program in like 2 years and genuinely forgot how to use it. Im making an avatar that has eye glow, but i genuinely have no idea how to do that.

ornate stump
pine valley
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Emission is ideal for that, yes

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it causes a material to light up, even if there is no light source hitting it

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Using real lights will work, but it'll be a bit expensive and make your avatar Very Poor

smoky robin
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theres some avatars out there with the whole pupil glowing, but the whole emission texture thing doesnt really work for that (im also not the brightest)

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i suppose something like this

twin raft
pine valley
little plume
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how do i fix the eye texture being completley fucked?

round comet
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And see if culling is set to off

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If not make sure the uv is alright in blender

limpid cargo
little plume
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the eyes are these 2d planes

west linden
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hey could i get some help i am trying to figure out how to get an asset to move when i change a blend shape on the avi

little plume
little plume
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you could make an animation that moves the asset with the shapekey and play the animation at the same time if you are just trying to keep it alligned

west linden
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idk how to explain it properly and cant really send a video of the issue here

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here i am gonna basically show what i am talking about real quick

little plume
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animation blendtree in the controller i think

west linden
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there im trying to move the sphere when i change the blend shape

little plume
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make an animation moving it, and setup in your controller a blendtree for your shapekey and animation clip

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make 2 animation clips

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1 where its in the original position

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and one it the moved position

west linden
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and what do i do if im using vrcfury?

little plume
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idunno

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ask claude ai lol

limpid cargo
little plume
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i think its due to the way the eyes were rigged to be on a 2d plane

limpid cargo
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ah

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im not sure how well blender constraints translate to unity. i only do constraints in unity 😅

west linden
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?

quasi swallow
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hihi, i am trying to upload avatars i have found online but there are a few errors i keep seeing that i cannot resolve. they are:
-# note i made sure i downloaded any necessary packages like shaders and VRC fury & made sure they are up to date

loaded data for an avatar we do not own, clearing blueprint ID
there is NO blueprint ID at all under the pipeline manager

NullReferenceException: objects reference not set to an instance of an object
i have NO idea what this means or how to fix it

the only alerts i have are performance based like too many bones & a triangles alert

anyone have any insight? ^^

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also, when i'm going to upload, i select the character in the hierarchy that shows the descriptor & whatnot. is that the correct layer to select?

vapid slate
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so ive heard from my friend that you can take face tracking "prefab" or whatever from an avi and put it on a different one... if this is true how do i do it?

pine valley
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so it doesn't depend on a specific avatar base

pine valley
vapid slate
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even if i add it to an avi it doesnt have it

pine valley
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well, no, it can't make up blendshapes

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if the blendshapes don't exist, nothing will happen

vapid slate
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ahh

cosmic sigil
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Hey does anyome maybe know anything about this? Im having an issue messing with armetures

quasi swallow
# pine valley can you click on the "NullReferenceException" item in the console and show us th...

NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

here it is!

nvm!! i found a broken script that i was able to resolve i think ?? hoping it doesn't actually mess w/ the avi since i have no idea how any of this works lol

pine valley
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and what version of the SDK are you using?

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you can check in the VCC's "manage project" screen

lunar needle
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hey guys i bought an avatar recetly and i wanted to add a few silly stuff
can anyone help me with this error? i can't upload the avi :(

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it's my first time uploading and adding stuff to avis

quasi swallow
quasi swallow
lunar needle
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oh sorry

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i guess im lucky

quasi swallow
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nono im letting you know so you can follow along haha

lunar needle
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thank you vrcLITTLEGUY

round comet
ornate stump
lunar needle
ornate stump
lunar needle
pine valley
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okay, I've seen this error like 4 or 5 times now

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this has to be a bug in a recent SDK version

lunar needle
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fah

pine valley
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The error is happening because the SDK is trying to decide if a string is "public" or "private"

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but it's being given a null string

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If you have not yet uploaded your avatar, it stores the visibility setting locally

lunar needle
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should i downgrade sdk by one version?

pine valley
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once you upload, that information comes from their servers

pine valley
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ah, hm, that throws a wrench into my theory

pine valley
lunar needle
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i can delete the old one and try uploading it from scratch again

pine valley
lunar needle
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ah

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sorry

pine valley
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i wonder if the null reference exception happens after another error gets the SDK into a bad state

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where it doesn't know what the visibility of the avatar should be

lunar needle
dapper echo
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Have you tried regenerating scene ID's and then reloading the SDK?
Also one thing I've done, was upload an avatar that has nothing on it, copy that ID, and then attach it to the one I'm actually trying to upload.
Brute force it, if you will.

quasi swallow
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few questions since i am entirely new to all of this!

  1. are all clothing compatible with all bodies? do you have resize/reshape sometimes? if so, how?
  2. how do i add accessories such as a pair of glasses or something interactable like the poppable bubblegum or a laser pointer? any youtube tutorials or similar resources?
dapper echo
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1: No, if you really want a specific article of clothing to fit an avatar, you're going to have to re-sculpt it in blender.
2: VRCFury is a powerful tool.

pine valley
lunar needle
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im trying it rn

quasi swallow
dapper echo
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1: Search VRCArena, Gumroad, Payhip, or jinxxy, for "[Avatar Name] [Clothing Type]".

2: You can try youtube, but it's best to ask around.

quasi swallow
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ooh also another question. i uploaded a quest compatible avatar but when i look at it in my uploads on the website, it only shows the windows rating. does that mean it didn't upload for quest or?

cosmic sigil
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Hey is anyome able to help me with armature amd avatar scaling stuff? Editing a friends avi, they wanted jackal scailing

dapper echo
cosmic sigil
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I follpwed the pdf instructions to the key

pine valley
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this depends a whole lot on what you're actually doing here

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ah, its the scaling system

dapper echo
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You need a VRCFury Fix Write Defaults component on the root of your avatar, for one.

pine valley
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if it can't find your Armature, then it's not going to work at all

dapper echo
cosmic sigil
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If you help me out i can send you a copy-o the system as thanks

dapper echo
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I've been making avatars for a while, I imagine so.

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Also I need to see the whole VRCFury component, not just the errors.

cosmic sigil
dapper echo
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Do you know how to take a screenshot?

cosmic sigil
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Yup, ill send it in a sec

cosmic sigil
dapper echo
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I need to see your whole screen.

cosmic sigil
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Oh ok, sprry you said vrf menu

dapper echo
cosmic sigil
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I was just offering duder, sorry

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Bein nice

lunar needle
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can i ask for help? i just loaded in my avi 👉 👈

cosmic sigil
lunar needle
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pc

cosmic sigil
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the avatar look fine or is anythin lookin weird on it? you could ignore it for now if it looks fine

dapper echo
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Your poiyomi is severely outdated.

cosmic sigil
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his or mines?

lunar needle
#

huh?

dapper echo
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Theirs.

lunar needle
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are you sure?

dapper echo
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Your repo may be up to date, but that shader says 7.3

lunar needle
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how do i update it 🙏

dapper echo
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Find your material and manually change the shader to the latest version.

cosmic sigil
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just find a newer version online duder

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yayah!

dapper echo
lunar needle
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regular one right?

dapper echo
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Don't use world on an avatar, but yes.

lunar needle
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okay thank you

cosmic sigil
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So what was ya prognosis dokta? Any ideas on what i should do? Im gettin paid 30 fir this weheheh

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And i woulda done it for free

dapper echo
# cosmic sigil

Your hierarchy is collapsed, I can't tell what's going on, and I just need a screenshot, not a video.

cosmic sigil
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Alri

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Any other shots ya need?

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Idm

dapper echo
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Your Armature isn't named Armature, a path rewrite is in order.

cosmic sigil
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trust me, way ahead of ya's

dapper echo
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You have an underscore instead of a space.

cosmic sigil
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oh!

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ok one sec

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Ok did it

dapper echo
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Let me know if that fixed it.

cosmic sigil
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Yyup yup!

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It works! Duder i owe ya's

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40 dollas here i coooome

feral abyss
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anyone got a bit more unity/blender knowledge than me here? just went to do a test export of my model into unity to make sure its all working but it seems to not be quite right... assume ive missed a step in exporting a texture somewhere?

dapper echo
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You need to actually create materials, ones that support transparency at that.

feral abyss
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thats these right, in the shading tab? or do they need to be elsewhere

timber wharf
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blender materials basically dont matter

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you use em mostly for your convenience

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stuff needs to be remade in unity with proper shaders etc

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since theyre using completely different render pipelines and shading languages

feral abyss
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ahhh, k, thats gonna be fun to learn ig!

plucky brook
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Yo guys so I fixed my unity last night but now it’s not working again ALSO I uploaded 2 of my Avis last night it says they uploaded all good right? No I check the actual app in game and they aren’t there

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Has anyone had this happen if so can someone help

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Cause it’s pissin me off🥹🥹

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I’ve tried asking my friends none of them know what’s happening

timber wharf
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@plucky brook are you on pc?

plucky brook
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Indeed

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At the moment I am

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I’m pcvr if that’s what you’re talking about

timber wharf
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no, 'actual app'.

#

ye pcvr

plucky brook
#

I was just on the app on my pc like just a deskie

#

To check

#

I’ve never had any problems till I moved states

#

Dunno what that has to do with anything

timber wharf
#

well chances are they were just that bad that they were flagged by inner security check ie they should be 'security check failed'. but i dont think they should be just straight missing, just inaccessible?

plucky brook
#

Yes it said upload succeeded or whatever it says when it works

timber wharf
#

security check happens after

plucky brook
#

Sorry for the bad camera quality 🥹😭

timber wharf
#

its meant to catch stuff that slipped past sdk inner limits

#

win+shift+s

plucky brook
#

I’ve never had problems with security it’s an avi I’ve uploaded in the passed but accidentally deleted

#

Past*

#

these are the two that are missing from my account

dapper echo
#

Hey Least, would you be able to help me with an oddly specific issue that one of my skinned mesh renderers has where it doesn't react to point lights properly? Been trying to fix it for the past few hours in #avatar-general.

timber wharf
#

nah no idea, id bet on some emission or whatever shenanigans so would try with standard to rule out (or pinpoint) the shader

vapid hedge
#

i want to sell this avatar but i am unsure of a reasonable price

dapper echo
#

It looks fine in unity, but something is happening during the upload to VRC that it just breaks.

little plume
#

the head twitching i mean

versed marsh
#

Cann someone help me figure out what is exactly wrong with my unity?

#

ive been trying to upload an avatar for the past 4 hours and nothing is working

#

it prompts me with either failing to agree to ownership, failed to upload or failed to load data

#

then just stacks avatar upload tasks which never respond?

#

ive updated to the most recent SDK and reloaded it numerous times

#

im seriously not sure whats wrong with it

heavy zephyr
#

Look at the console for errors

versed marsh
#

it does it across all my projects

hollow rover
#

Hey guys i just need to be pointed at the right direction
I have an object and i am planning on making it so it blocks particles that interact with it
How or what do i need to learn or explore in unity to do so?

vapid hedge
exotic slate
#

guy you know any other website that have free avatar beside gumroad, booth and jinxxy ?

hallow coyote
#

any clue why a model is missing a hair asset in unity? it has everything in blender 5.0

dapper fjord
#

does ANYONE have ANY idea what game this chararacter is from ?

little plume
sharp lotus
#

Chat, am I better off doing facial expressions the usual way or is VRC Fury meta for those rn

timber copper
#

Hiya, I'm trying to work with VRCfury toggles but keep running into issues. What I'm trying to do is set it up so the hoodie toggle is default on, as well as the clipping shrink default on. The problem I keep running into is that the hoodie will be default on, but not the clipping fix blendshape. If I change it to zero, nothing happens when i flip the toggle on/off. if I change it to 100, the blendshape is off when the hoodie is on but turns on when i toggle the hoodie off. Any ideas for a fix?

sharp lotus
timber copper
# versed marsh anybody?

I think I had a similar issue, except it was downloading the right unity. My fix was to close all unity programs in task manager first (yes, even the ones that run in the background) then run it as administrator

versed marsh
versed marsh
#

2022.3.22f1

timber copper
#

Sorry, let me clarify: I said my issue was similar, not exactly yours, but the fix for the right unity not downloading might be the same fix for the your avatar not uploading.

versed marsh
#

i dont think so

timber copper
#

Well, wouldn't hurt to try, would it?

sharp lotus
#

How heavy is your avi?

versed marsh
#

the avi specs dont matter

#

its across every single project i own its broken

sharp lotus
#

It def seems like a connectivity issue, it's hard to tell if its Unity or the SDK session being buggy. You can try signing out/back in, make sure vpn is off if you have one, worst comes to worst you can try to temporarily turn off your firewall or allow Unity to bypass it, its not common to do that but it does happen sometimes

undone obsidian
#

does anyone know how to do those arm tuck toggles that every dinosaur avatar seems to have?

round reef
#

hello, so im trying to upload this avatar but im running into an error, could someone help me out to solve the problem?

bitter pond
#

Does anyone know why my controllers are tracking way the hell over my head and my head tracking is inverted, meaning turning my head to the left turns my avatar’s head right? I’m using a quest 3s playing over steam link. No other VR game does this.

I’ve tried everything to fix it with no luck

graceful citrus
#

I'm getting this message whenever I open a project with poyomi toon and vrcfury. I can't upload any avatars because of this. can someone help me remove this error?

coral ridge
#

Could someone be so kind to help me figure out how to sculpt an edit of the Novabeast? I usually never have this issue with sculpt tools but it's been a long time since I last opened up Blender and the tools look a lot different than I remember.

For some reason I can't sculpt the model and I'm not sure what else to do as I'm scared to touch anything else as I don't want to disrupt the textures and uvs. Not trying to make huge edits.

night ember
coral ridge
night ember
median stream
#

I feel like Unity is today terribly slow; clicking on the avatar or certain clothes, it becomes blue and sometimes there is a long, terrible wait. a year ago it was better and faster.is there like a way to maybe fix that?

junior void
#

turn off gizmos and see if that fixes it

noble robin
lunar needle
#

hello again
can anyone tell me how can I fix this? it only happens when im in play mode

ornate stump
lunar needle
ornate stump
# lunar needle

You had the GestureManager inside of your avatar. You must put it at the root of the scene.

lunar needle
#

um like this?

ornate stump
lunar needle
#

now it's saying this

ornate stump
lunar needle
#

is there something i can do?

ornate stump
fleet ibex
#

could anyone help me? I havnt seen this error before

lunar needle
fleet ibex
#

another issue Im having for an opti version of a diff avi

#

the non version of the opti error is also having its own error

ornate stump
ornate stump
# lunar needle

Is your avatar enabled when editing but get disabled in play mode?

lunar needle
#

yes

fleet ibex
#

trying it again

lunar needle
fleet ibex
#

any clue for the other two?

ornate stump
balmy barn
#

probably .meta file being wierd , reimport

ornate stump
# lunar needle

Avatar gets disabled is because of some preprocess tool is failed. It should show the reason when you start the playmode.

lunar needle
#

ill give up on the gesture manager i only used it to try to preview the toggles soo... here's hoping i can finish this project
thank you for the help though vrcLove

#

one more question though
can poi shader be run with liltoon shader

ornate stump
lunar needle
#

ok

young mango
#

Hello, i need help figuring out why my avatar spins like crazy when walking, the only new thing i added was a cloth simulation from a tutorial, would this be the cause of the spins? and is there a way to fix it besides just going the route of removing the cloth simulation

balmy barn
#

set your collider to 'is trigger' or you spin using cloth

#

it will collide with your player capsule and send you spinning

#

dont like cloth so dont really recommend its all local and wierd

#

same for capsule or what you using

young mango
#

yeah, ill re-rig this thing and make it look good with phys bones at some point, ok let me try with the "is trigger" on

balmy barn
#

we need magicloth for much better flow , physbone is alright but requires some setup and angle limits

eager geode
#

both on quest version
first is in unity
second is in-game
third is using gesture manager
for some reason the animation works in unity
but doesn't inside of vrchat
nothing has changed (toon standard shader/mats)
and im not sure why this is happening anyone know how to fix this?
edit: the animation doesn't change anything except the materials, none of the values inside the materials

ornate stump
eager geode
#

i know its incredibly not optimised lol
but its just changing the skinned mesh materials
and adding particles effects

#

ill try toubleshooting it anywho

ornate stump
eager geode
#

its alright thanks for looking!

ornate stump
eager geode
#

i think im good
it seems to be a different animation layer
that doesnt even have any animation triggered

small valve
#

Is this upload for a plattform I dont even play Thrustworthy?
(I uploaded it for Android and iOS)

ornate stump
small valve
#

*Thrustworthy
what does this error even mean? and is it for everyone?

I uploaded the avatars from Linux Mint (Kernel 6.17)

ornate stump
#

nfsw contents are not allowed in this server.

#

You could use VRCFury component to move menu item.

#

It's something that's named very close to "move menu item".

#

No.

versed marsh
#

is there any unity wizards here that can please help me out?

#

my unity is perpetually bricked prohibiting me from uploading avatars

pearl swan
#

My avatar uses VRCFury and I have assets here that are not updated to use it, they use Parent Constraints (so like the "old-style" prefab setup and I'm wondering what components of VRCFury I would need to add where to make it work with it. VRCFury also creates the sub-menus on upload.

oblique swan
#

I’m working on an avatar and I uploaded it to quest and I tried to use it on my quest. The textures were purple and my arms were still like a T and I couldn’t move my arms.

ornate stump
oblique swan
#

It does say I’m don’t have a supported trader

#

Shader

#

Plus, are you able to help in a call because it’s like a lot

ornate stump
oblique swan
#

How do I do that? I’m really new to avatar creating.

#

Is it in texture type?

ornate stump
oblique swan
#

all shaders are set to standerd

#

so will they show up?

lilac musk
#

VRChat's Standard lite will work, but not just Unity Standard shader

oblique swan
#

so its good were its at

lilac musk
#

Don't know which you're using

ornate stump
oblique swan
#

is there a way to set them all to that

lilac musk
#

You can select multiple materials in your assets by holding shift. That will allow you to edit them at the same time

cloud viper
#

I'm trying to upload my avatar and this is the only error preventing me. Everything seems to be correct, does anyone recognize the error?

oblique swan
#

its says i have to masny material slots

#

i have 41

#

and i cant add a oicture for the avuy

#

avy

ornate stump
oblique swan
#

i cant put a pic

ornate stump
oblique swan
#

how do i reupload

ornate stump
# oblique swan

You using the texture file as thumbnail actually is the problem.

oblique swan
#

but i cannot even upload a scene picture

ornate stump
oblique swan
#

if its set to humanoid and i pulled this from gmod should it be pre rigged?

ornate stump
oblique swan
#

ok

#

em

ornate stump
# oblique swan

Check the top op Review Any Alerts and see if there is any error.

oblique swan
#

there is no auto fix at the alerts

ornate stump
# oblique swan

And be sure to distinguish between error which has red hexagonal icon, and the red circle which means very poor performance

ornate stump
oblique swan
#

yea

ornate stump
oblique swan
balmy barn
#

i see 2/3 platforms selected , try one at a time

#

multi build is.. eeeeeehhh

#

cause you sure not getting that one working on quest

oblique swan
#

i need it to work on quest

ornate stump
balmy barn
#

then you need to merge meshes and optimize it

oblique swan
#

thats all i need it to work on

#

is there anyone i can just share my screen

balmy barn
#

41 materials is terrible, no reason for more then 1-3 on that

#

fine for pc first attempts just ratl its a progress to learn

oblique swan
#

can i do a screen share with you

#

its hard to just keep sending images and vidss

balmy barn
#

i got zero attention span and im doing like 8 things

oblique swan
#

so thats a no?\

ornate stump
lilac musk
#

People generally don't do 1 on 1 help in here.

oblique swan
#

oh ok is there other ways to be on a call instead with someone cause i dont understand a dang thing im looking at😂

lilac musk
#

aka 1 on 1? the very thing I just said?

oblique swan
#

nvm

somber sequoia
little plume
#

dawg what?

#

vrchat/mobile/particles/alphablended is an unsupported shader, because you can only use ones in vrchat/mobile

#

last time i checked

#

it said vrchat/mobile/particles/alphablended

lilac musk
# little plume dawg what?

The exact ones you can/can't use are not well stated. The only ones you can use for avatars in there are multiply and additive

little plume
#

alr ill try multiply

#

nope

#

toon lit works

#

i didnt need alpha or anything just color over lifetime

somber sequoia
dusky mantle
#

Hi, someone know why my manuka eyes doesn't work? they are link to my gestures when they should be to the song. In older versions of my manuka it works fine i don't know what I changed. Thanks

versed marsh
#

Nobody has been able to help ;w;

#

my unity got bricked magically over night and refuses to upload anything

cloud viper
#

I've tried redoing the project in different ways several times. I have no idea what it is ;-;

versed marsh
#

Nobody does

#

literally nobody

#

i’ve tried every single thing you can think of, i was recommended and i searched up to fix it

#

the handshake between my pc and the sdk constantly fails without any told reason

cloud viper
#

Could it be a bug in the SDK affecting only certain networks?

versed marsh
#

I dont know genuinely

#

ive went between numerous different SDK versions and reloaded upon each time

cloud viper
#

I hope we can fix this soon ;-;

versed marsh
versed marsh
#

mine just magically work out of nowhere

cloud viper
cloud viper
#

It keeps failing for me :c

balmy barn
versed marsh
#

it gives an error with nothing to delete or define

#

those werent the issue though

lilac musk
#

Those will stop you from uploading. So it would be hard to know what the issue is if those are there

versed marsh
#

those specifically dont

lilac musk
#

Yes they do

versed marsh
#

that project is months old and has worked in the past

#

it was across all my projects yesterday

#

i already stated the issue and it fixed itself

lilac musk
#

So you can upload?

versed marsh
#

now i can yes

#

there was some sort of issue with the sdk failing a handshake with my network and not uploading properly

#

it fixed itself overnight just how it broke overnight

clever raft
#

hello, ik its stupid but im a beginner on making vrchat avatars, but how do i fix this?

lilac musk
stray trench
#

is there anybody here who knows an avtar creator / rigger named moshi? he used to be in here and he helped me in the past but he has a different discord account now

#

i was hoping to chat with him again but i dont know how to contact him.

#

this was his old pfp

fleet ibex
#

looking for help here, ty in advance

somber sequoia
pine valley
#

Oh it's that error again

#

Is this the first time you've tried to upoad this avatar?

#

if so, I have a crackpot solution to try:

  • Make another avatar (it can be literally anything: maybe just a cube, idk)
  • Upload that avatar
  • Copy the avatar's ID and plug it into your existing avatar's Pipeline Manager
  • Try uploading
balmy barn
#

most generic error unity can throw even some games do it

pine valley
#

this is stopping you from uploading, right?

#

that exception is in UI code, and it might not actually matter for uploading

ornate stump
#

It usually causes by some other error that stopped the UI from working temporary.

mortal tangle
#

Can someone help me with this, my texture is low resolution

feral abyss
#

when you're making blendshapes, what part of the model is the best place to put them? rn ive got my head separate from all of the different pieces of the eye and im thinking of parenting/joining them all onto the head so all the blendshapes are in one place but cant tell if thats a wise idea

mortal tangle
#

Oh-?

coral ridge
# night ember

Thank you got it, it kept defaulting to a blank blendshape instead of basis so now it works I appreciate you :)

somber sequoia
mortal tangle
#

Yeah, like the textures from the avi @somber sequoia

brave eagle
#

hi everyone!! i am a beginner with anything avatar related and i was wondering if there was a specific unity version i should use? i will use it to export from vroid to vrchat but i saw i had to use unity

somber sequoia
brave eagle
rare acorn
#

@mortal tangle Do you want me to help you with that

pine valley
strange saffron
#

suggestions on how to fix the strings? I have small bones on each string so in theory it'll be playable, and there is a bone on the area near the shoulder and a bone near the neck of the violin so people can grab and use it, but it isn't grabbable in the game for people

#

pls lmk (and ping) if there is something I'm missing here

balmy barn
#

0 radius cant be grabbed / interacted with

magic thunder
#

Idk if anyone is familiar with jiggle physics for VRChat if anyone knows how to put ass physics on a avatar for VRChat please LMK I been having issues any help will be very much appreciated:)

balmy barn
#

you spammed it many places , so ill pass ratl

torn remnant
#

How do i fix this?

#

It says this when i try to upload it

balmy barn
#

sure see these often now , id duplicate and remove things until it stops doing it , i dont use modular avatar/vrcfury and i havnt gotten one in years , but had that error a few timesratl

#

just to narrow it down if some script messing , kinda generic error that one

mortal tangle
#

And also the glitter

somber sequoia
#

And the suggestion that going from vroid to unity via blender is probably ideal - there are tutorials.

balmy barn
#

unity default everything to 2k when you import a texture unless its lower

pine valley
#

are you talking about the weird static-y pattern on the front?

mortal tangle
mortal tangle
pine valley
#

check that the original texture isn't blurry

#

it kind of looks like JPEG artifacting is happening on the patterns on the arms

mortal tangle
#

Yea

#

I’ll show the texture here

#

The lil designs she did are like low and can barely see it

pine valley
#

this texture has a resolution of 1170x1168

#

that seems wrong

#

textures are usually a power-of-two resolution, like 1024x1024 or 2048x2048

brave eagle
pine valley
#

this image has a lot of compression artifacts

#

your friend needs to export it again, as a PNG, at full resolution

#

don't send it as an image over something like Telegram, because it's going to get resized and compressed

mortal tangle
#

She sent it too me through DMs on here

mortal tangle
pine valley
#

(IMG_0970)

mortal tangle
#

This is how it originally looked

#

You can see that the lil details are hard too see

pine valley
#

oh, it is possible that Discord compressed it if it was too large to send

#

i'm not sure how that works

#

you should look at the resolution on your end to be sure

somber sequoia
#

any image editor really

lapis talon
#

Hello there. I am extremely new to making avatars, basically have self-taught with different resources over the past two weeks (that's how baby i am). My avatar is looking nice, in my eyes at least. A lot more work to do but usable and a couple of outfits.

My problem currently: I cannot get blinking to work!

The weird thing is, I got it to work ONCE using VRCFury's write default, forced on. But I keep trying to replicate that one time and i have no idea what is causing it to no longer work.

I know it is simple, and blinking is not most important, but it would be nice to have. Any tips are appreciated!

brave eagle
#

i can somehow not drag my avatar from my left column into the section for the quest conversion. i need help vrcCrying

somber sequoia
brave eagle
#

ah and what is that? haha

somber sequoia
#

Usually the slots in Unity where you can drag stuff tell you clearly what the thingy they accept is

brave eagle
#

oooooh

coral ridge
#

Anyone here open to dms regarding avatar help and stuff? Been doing edits in blender to the Novabeast but could really use some help with questions or helpful critique with some things that I want to add.

I understand some stuff it's just been a long time since I touched avatar creation/editing in unity and blender so I could use some helpful pointers.

somber sequoia
#

Feel free to discuss in #3d-modeling , it's what that channel is for

#

well the modeling part, otherwise here works

somber sequoia
#

no, assuming those are the blendshapes you want for the looking up/down states

lapis talon
#

thanks! I just cannot figure out why she won't blink in vrchat 🥺

somber sequoia
#

does that blendshape do what you expect?

lapis talon
#

yes it does! i have actually gotten it to work once. i just can't fathom what is blocking it at this point

mortal tangle
#

ATP do Vrc fury frace tracking

lapis talon
mortal tangle
#

Yup

#

Loll

somber sequoia
lapis talon
#

ok, thank you both I will try no animators first and then face tracking ❤️

brave eagle
#

@somber sequoia ah i suppose there is something wrong with it

somber sequoia
#

dunno. I recommend taking a look at the console for more details.

somber sequoia
#

that second one is certainly a problem

#

but when you post this, please don't crop out the error count indicator in the upper right and the scroll bar, so we can see if you're at the top of the list or not, and how may items there are.

#

saves lots of back-and-forth. First pinned post shows how to do this.

brave eagle
somber sequoia
#

again with the indicator blocked - but I believe you anyway - that one I mentioned is definitely a problem.

brave eagle
#

i see. i will follow that pinned video wait

#

ait i'll try to find to fix it

#

apparently i have to change the file type from .vrm to .fbx

somber sequoia
#

I'd suggest importing the .vrm into Blender (with appropriate add-on) and exporting a .fbx from there, after cleaning it up. There should be tutorials.

lapis talon
somber sequoia
#

it should

lapis talon
#

alright, just not seeing that as supported on there :/

somber sequoia
#

not sure what you mean - face tracking is just OSC-triggered animations that activate blendshapes

night ember
#

quest 2 itself doesnt have face tracking but the avatar prefab is just animations and parameters controlled via osc

lapis talon
#

alright, I think i was looking at VRCFacetracking. I'll try looking into OSC triggered? not quite sure where to start

night ember
#

osc triggered isnt a specific thing

#

osc is just how the game can communicate to a program outside the game to control parameters and such

crystal vapor
lapis talon
#

ok, thanks. i will look up what i can and come back for help if needed 🙂

snow jasper
#

idk if this is the right place to ask but.. is it normal for people to ask for ur vrchat account for bought avatars? like full login 😭, i just wanted to know because it seems really iffy

still shuttle
tough marsh
#

please help.. his neck wont stop collapsing

#

its only when i go into play mode / use muscles and settings

strange saffron
vapid hedge
#

why does alpha blended not work for quest?

upper lagoon
#

Ive got this bell dangling between a set of horns i made, and gave it a bone so it swings around, and ive messed with all the settings, turning gravity and momentum way up, putting limits on and i got the movement like all right. but it still feels super jittery, is there anyway to make it like... look heavier, like if it were in slow motion ?

indigo compass
# vapid hedge why does alpha blended not work for quest?

Because transparency is computationally expensive for specifically the hardware all the Quest headsets (phones in general) are using.

As for the confusing wording, it is meant to be a cheaper option for transparency within worlds, transparency is most expensive when you can't account for it, like with avatars, when you are building a world you can make sure that a player won't see transparency through transparency as that can get incredibly expensive for the poor Quest GPU.

lapis talon
#

just either stuck with eyes closed or no blinking. i tried to do animations correctly

vapid hedge
#

how do i make a png avatar without making it transparrent or using alphablend?

#

i grow tired of using this old trick

proud timber
#

hey i got a bit of a texturing question

lilac musk
lilac musk
proud timber
vapid hedge
lilac musk
proud timber
lilac musk
ivory star
#

Spoiled because of the area, darker is unity. completely SFW tho. Unity is showing something way different the blender, anytime i make two shapekeys active, it does this wierd bright area thing. Ive tried reimporting, applying weighted normals, blend vertex from basis, checking for flipped normals, no textures (its not the texture), completely getting rid of and making new shapekeys nothing seems to work. im so confused as to what is causing it. Help???

chilly solar
#

i always used a preset specular setup bc i did rec room stuff and was used to it, but i wanna set up my substance painter stuff more like other people do it and have an audiolink part and have it be metallic instead of specular, but i dont know what material to use and how to set it up. i have the nardo model so i peak at that to see if it will help me understand but i dont. what materials should i do or can i make my own? i never understand what the different pbr setups and everything are

lapis talon
lapis talon
#

i am truly baffled. i would tip someone for some time at this point. this feels awful. my avatar fucking works, there's just something i can't see that's blocking it 🙁

ornate stump
ornate stump
sand star
#

does anyone know how to get the mayu cheese in the hierarchy,,, Im so new to making avatars i have no idea where im lookin, any help would be appreciated 😓

ornate stump
sand star
#

right right

#

okay so

#

would I be able to find it ANYWHERE else

ornate stump
sand star
#

when exported it exports with the cheese, going through the entire panel and through all of the mayu I cant find it at all

#

its still there on the avatar though which is weird, I can still find it in the in the menus as well

ornate stump
sand star
#

I did indeed do that yes

ornate stump
rocky fractal
#

anyone why does poiyomi matcap does this now. ( its the newest poiyomi) ( it flashes when i goto play mode)

cobalt cloak
#

why the fuck is he balck

ornate stump
cobalt cloak
#

what do oyu mean?

balmy barn
#

very crunchy images there, cant see a thing ratl and where is your texture

ornate stump
cobalt cloak
#

it has the rong name

#

its the base color

balmy barn
#

none of these really matter for unity unless you trying to bake first

cobalt cloak
#

in unity its back to and i cant get it to work i have 1 tex were the arm is white but there are not text like here

balmy barn
#

wich shader you using in unity

cobalt cloak
#

poiyomi

ornate stump
balmy barn
#

id just try a simple material first , having this on helps to see if its the right texture

#

yours seem to point to nothing from earlier image

ornate stump
#

Also should be aware of multiple uvmap channel.

cobalt cloak
#

ohhh

#

how do i get the uv from channel 2 to 1

#

copy past?

ornate stump
cobalt cloak
#

and then they get Merge?

ornate stump
cobalt cloak
#

do i have to make new one

ornate stump
cobalt cloak
#

okay on vu channel 2 one the arm is ther on uv channel 1 not
thats maby why he is black

ornate stump
cobalt cloak
#

uv 1 is the main uv with the body and alle other things i have on my avi

ornate stump
cobalt cloak
#

ahh okay

balmy barn
#

heh same issue i had yesterday forgot i was using a different uv , converted a fbx to vrm (testing things) and ..right, its not using uv0 , back to blender it went ratl

#

Mtoon10 shaders are abit.. 'meh'

north flint
ornate stump
north flint
#

i'm just thinking is it worth it to drop ~ 50 bucks on a comm when there could be an avatar i'm looking for out there somewhere that's kinda where i'm torn

ornate stump
north flint
#

hence the ~ it was an estimate

balmy barn
#

played that game, getting model isnt too hard, fixing/setting it up couple of hours, quest compatible ? hah no ratl it also can be taken down any time if Ubi dont like it (hiiighly doubt it)

#

( file found )

dull flint
#

can someone help me replace one of the abbess hairs and like cofig it and make it work with the hue shift wheels and maybe substance painter if ya know how?????

ornate stump
dull flint
#

so with hair i have never done and am new and with supstace painter every time i add the mes the texter never add right and like expands it

#

i kinda new to both

reef kraken
#

how do i fix the pixelated shadows towards the bottom of my leg? im using poiyomi toon

balmy barn
#

cant tell if its the texture or model, model > blender

#

sometime you get funny shadows like that

#

throw it in blender stuff not so jaggidy anymore

#

(clear normals)

dull flint
ornate stump
dull flint
#

ok

ornate stump
dull flint
#

ah

exotic slate
#

could anyone help me with this ? i try to reupload my avatar i successful doing it on pc but i forgot what error was this and unable to fix it

#

this is the quest one

ornate stump
exotic slate
#

ah alright thank you

#

Irumi is work thank you so much

shadow agate
#

is there a particular reason my skirt clips at extreme angles + jitters

#

I know nobody would ever actually hold a pose for so long the jitter becomes obvious but it's still annoying

balmy barn
shadow agate
#

well yeah but how do I fix it

#

especially since I've seen other assets do it just fine

balmy barn
#

long skirts are much harder , short 'so so'

shadow agate
#

that

#

would work

#

if I was working on a short skirt and wanted to moon literally everyone when I sit down yeah

small valve
pine valley
#

if not, i'd just do a mkdir -p /home/marcel/.local/share/VRChat/VRChat/Avatars

small valve
pine valley
#

go ahead and create the dirs then

#

i wonder if this happens if:

  • you aren't using the VCC (you're on linux, so I presume you're directly using the vpm binary)
  • you have never built a test avatar before
small valve
sacred iris
#

How much do avatars usually cost, when being made from scratch?

languid wyvern
#

That'd depend on what you're looking around. But usually a couple of hundreds

sacred iris
#

Someone is making an avatar for me and I've already given them 100 but they're trying to ask for more to "continue to the next phase"

pine valley
#

I dunno why the dirs would be missing then

languid wyvern
languid wyvern
sacred iris
sacred iris
small valve
pine valley
#

because i'm a turbo nerd

#

i'm already in the terminal to interact with Git a fair bit

small valve
#

oh ok.
I just remeber a Youtube video of a guy that made a "challange" to try if you can make and upload a avatar to VRChat from Linux and he sayd its possible, with the help of windows in a VM because there is no way to replace the VRC Creator Companion and its upload tool.

timber wharf
#

@small valve pretty sure @somber sequoia uses linux just fine

somber sequoia
#

VCC isn't an upload tool, that's just unity and the vrchat sdk

#

I've never used windows for this.

timber wharf
#

ah ye, sdk is unity package and it is what uploading, vcc just a way to keep packages updated

somber sequoia
#

And alcom replaces vcc

small valve
#

I found no feature yet that I would miss with Alcom, what the offical VRCCC does contain.

I switched last month all my VRChat and None-VRChat Unity Projects all to Linux, so that I only use Windows 11 for Anticheat games and nothing more because Vulkan is stable enough in Unity 6 for my None-VRChat projects and ALCOM helps a lot and this out of the box.

timber wharf
#

vcc is just a package manager, its not meant to be mandatory or anything, before alcom linux/mac users could just use direct vpm import

somber sequoia
#

VRChat also makes a command-line tool to do that, it's kinda awful and buggy though.

timber wharf
#

and afaik even on win alcom is preferable for performance reasons, tho dont care enough to bother

pine valley
pine valley
#

but I then switched to vrc-get (which is the CLI interface for the same backend as ALCOM)

pine valley
#

it just installs packages for you

somber sequoia
#

yeah that was annoying, I managed at one point but it's just not worth the annoyance, vrc-get is better

small valve
pine valley
#

I develop my own VPM packages and build avatars on my Macbook

timber wharf
#

@small valve well, that was the idea behind. that unmutable by creators stuff like vrc sdk or community packages like poi or audiolink or whatever are made to keep track of backwards compatibility ie any further poi should work just fine with stuff made for previous one or at least detect it and convert, and people dont spread around outdated packages and especially sdks included as a part of avatar package

small valve
timber wharf
#

lucky. im waiting for asio or whatever support for my usb audio interface for 14 years or smth now (og drivers are vista). and not even a day earlier will i even consider switching

somber sequoia
#

wow, vista

distant owl
#

well um... how do i put this...

i made a slinger pod (From monster hunter) prefab for my partner, it works totally fine on his end, but other peoples can't see the particles, only he can (even tho i've set all the parameters to "Sync" and i've made all particle world oriented)

although there was a small instance were i could see the particle colliding effect for a second, but never again after that ^^"

timber wharf
#

@somber sequoia i mean works just fine anywhere down the line🤷‍♂️

somber sequoia
distant owl
somber sequoia
#

Yes? But doing this means you intend to use them in a menu. And VRChat syncs them in the animator. And you probably don't want to save those values, they're set by vrchat when you make gestures.

distant owl
#

oh

somber sequoia
#

If you are using them in the animator as normal, there's no need for those in this parameter list

distant owl
#

you think that will fix the syncing issue?

somber sequoia
#

I don't know how those are used by whatever you have here, so I can't answer that.

#

but marking other parameters synced will likely make sure other players will be updated when their value changes

distant owl
shadow agate
#

usually people can tell you how you fucked it up if you tell them how it actually works

somber sequoia
distant owl
#

okay, so first, there is the basic on/off toggle to open/close the slinger for use

#

Then there is the loading/shooting param, where it requires the item to be on first before it can load, and for the item to be loaded first on top of that before it can shoot

small valve
somber sequoia
#

I use slashes all the time, it helps organize them

small valve
somber sequoia
#

Yes, the slash separates them into a hierarchy

distant owl
#

yes, it makes it more organized

#

the other one is the same set up, but i replaced the anims with blanks and mostly used this other one to play audio

#

then, there is the pod/ammo selection

witch also requires the slinger to be on first

is a typical Int going from 0 - 5 for each ammo, and 0 being no ammo loaded

and it goes to the exit either if it changes ammo, or if it is loaded and then shot

#

the last one is the same, but is for audio instead

#

that's about it for the prefab

surreal salmon
#

trying to itbash this avi but mighta broke it a lil an idk how to fix it

timber wharf
#

@distant owl and the question is? they cant see colliding particles only? colliding on what?

#

cause particles colliding on a player should work only locally ie person getting shot, you dont have any collision on other players l

distant owl
timber wharf
#

@distant owl i dont see how loading is done ie what makes it true

timber wharf
#

how

distant owl
#

using the menu

timber wharf
#

?

#

loading. the param

#

not toggle

#

how and when is it true

distant owl
timber wharf
#

thats... okay didnt expect that

distant owl
#

the loading is done there

idk how to do a loading with contacts and triggers ^^" (and i dont want to know really)

distant owl
#

basically the person selects the ammo in the menu, and then with a diffrent button, need to load said ammo before they can shoot it with a hand gesture

timber wharf
#

and shoot state does what? given theres just one despite 5 variants

distant owl
#

the shoot state basically turns on all of the Buffer Particles (1)

but only one them works at a time since the Empty object they are stitting in determins witch ammo is on or off

timber wharf
#

k i see, seems fine

#

idk, if its working locally fine then its goin to be challenging to troubleshoot

distant owl
timber wharf
#

its just kinda overcomplicated? not saying that its going to fix it but having Animator Play Audio - Parameter on top of loading and shooting states saves you two layers

white furnace
#

Hey guys! Has anybody messed with setting up radial sliders for cubemaps/skybox textures?.

I have figured out how to apply them, but when I use VRCfury to try and set up a radial, it does not let me choose the cubemap as the "altered texture"

#

Pretty new to things, and can't find any tutorials that talk about toggles on cubemaps or skyboxes

somber sequoia
#

if Fury doesn't support that texture type, you may need to do it manually

sharp oasis
#

I get this error in the VCC logs when I try to create a new project
Failed creating Project from template because: An item with the same key has already been added. Key: dev.vrlabs.repos.by-ids
What should I do??

sharp oasis
#

I saw people get sent here but I'll ask there thanks

white furnace
somber sequoia
#

that is how you create/edit animations, yep

white furnace
#

Thanks for the tip, I'll dig more into that. It's just so menacing

distant owl
surreal salmon
#

been fightin with this all day

#

just trying to get it to work right but every time i enforce T pose it gets undone

#

an i know it can work cuz i fixed it accidentally at one point before all my work got undone

upper turret
#

My avatar is not uploading because i'm not using "SDK 3.9.0" And it's telling me the id is not allowed to be used. What can i do to resolve this?

lilac musk
#

Use a more recent sdk

upper turret
#

nevermind, i found the issue

ivory star
lilac musk
ivory star
lilac musk
#

I don't think it's a blender thing. You would set it in the settings of the asset, or like most, by clicking auto fix

ivory star
hallow coyote
#

how do i find the glitter/sparkle path in unity?

lilac musk
#

path?

hallow coyote
#

yea like this

lilac musk
#

That's for choosing a shader. If you want a shader that has glitter, poiyomi is common

hallow coyote
lilac musk
hallow coyote
#

yea,

lilac musk
hallow coyote
#

like this ss

lilac musk
hallow coyote
#

oo ok

lilac musk
#

@willow heath , I see you sent me a friend request. Did you need something?

sharp oasis
#

I imported my fbx into blener, deleted some mesh and then the bones and materials which were no longer in use, and reimported it back into unity.
My blendshapes still work but have lost their smoothness and become pixelated now. What could have happened?

sharp oasis
#

I haven't uploaded this avatar yet, but I just checked with a new project and it didn't do this before I did things in blender

#

The unedited FBX doesn't do this

lilac musk
#

I'd see what it's like in game, as there are strange lighting issues in editor when messing with blendshapes

sharp oasis
#

I've never seen this before and the unedited fbx in the exact same scene doesn't have the issue

#

oh setting legacy blendshape normals to on fixes it

lilac musk
#

I get that, but as I've seen similar lighting issues go away once uploaded, you should just try it

#

oh

#

nice

marsh plaza
#

Okay, cause every server I’ve been in hasn’t been able to help me whatsoever—

I don't know if this is a unity issue or not but I've been kinda pulling teeth with this:
So I recently bought this model here, everything is working normal but for one small thing I noticed is that her body seems to tilt at an angle whenever turning or walking back an forwards, despite me looking straight ahead!

#

I’ve tried to remove an idle animation she’s had to see if it may of forced her body into a certain angle and that didn’t work

bleak basin
#

guys i got a skin and realized idk what im doing anyone wanna hop in a vc and try to help?

bleak basin
languid wyvern
bleak basin
#

yes 😢

#

i bought one not realizing how complicated it was

#

i know nothing abt ts

languid wyvern
#

So stuck while trying to figure it out? I could walk you through

bleak basin
#

yes i am downloading unity and vrcfury

languid wyvern
#

Alright when you're ready, shoot me a DM. So I can walk you through

shadow agate
#

is there a way to move the origin or is this an "open blender" problem
what determines where it is?
because I don't feel like moving a bunch of clothing around to fix it

sand cedar
#

i cant open my creator companion any fix?

#

my wifi is fine

balmy barn
shadow agate
#

yeah I know how that part works I want to know if you can avoid having to do this on all of the shit you ever import or is that too hard for the devs to make

distant nimbus
surreal salmon
#

huh

#

cloth modifeir?

livid river
#

I have a hunched model I'm using constraints for, the problem is I can still see my entire head where he eyes viewpoint is, these are the settings for the constraints, does anyone have any idea why my head modl is showing in my viewpoint?

balmy barn
#

you using constraints to put head there ? , it should be weighted to headbone or use headchop to not render it for yourself

livid river
balmy barn
livid river
buoyant robin
#

i just bought a avatar but i lowkey forgot my password for my account... and if someone can point me in the direction to where i can change it that would be nice

somber sequoia
bleak basin
#

how do i open an sdk and choose which model i want to upload ? and then name and set a thumbnail

surreal salmon
#

sighn in to the desired account in the authentication section before upload then go to builder

#

the rest is straight forward

#

u can hit this to select it for upload

#

or select it from the builder

surreal salmon
#

im at a loss (feel free to dm me i might not see notifications

somber sequoia
bleak basin
#

idk how to open the menu and find expressions ugh

somber sequoia
#

menu is listed in the avatar descriptor under "expressions"

short gorge
#

hey chat i recently uploaded a new avatar and wanted to try it out on my quest 2 but for some reason i cant see my avatar but others can and i keep getting forced into a error bot avatar anyone know a fix to this? , ive tried the avatar optimization option but it says to hide very poor and below avatars but theres no block none option?

severe crown
somber sequoia
#

yow

severe crown
#

all i added was a hair pieces on

somber sequoia
#

why do you have that many physbone components?

severe crown
#

im not even sure

#

its the base avi all i added to it were glasses bit of hair strands from another avatar hair base and a halo

somber sequoia
#

there's no useful information in that picture

#

or that

severe crown
#

im not sure where to checvk physbones

somber sequoia
#

well you have 283 objects with a physbone component on them, I have no idea why

severe crown
#

i just got this avi today

bleak basin
#

there also also too many on mine i bought today

#

what do i do abt it?

severe crown
#

thats what im tryna figure out

bleak basin
#

i don’t build so idk lmk lol

somber sequoia
#

probably figure out how they work, and work on combining them into fewer components

#

can't tell with no info, but probably whoever set this up has no idea how to do things properly

severe crown
#

yeah cant figure out how to minimize physbones

somber sequoia
#

usually you setup the bone chains with a common ancestor and put the physbone component on that, rather than one per chain

severe crown
#

gotcha