#avatar-help

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pine valley
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One other thing to check is if any animations are coming from the FBX file

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They shouldn't actually do anything unless you put them in an animator controller/VRCFury toggle/etc.

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but it'd be a start

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Click on your model prefab and go to the "Animation" tab in the inspector. Are any animations listed?

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You might have accidentally recorded an Action in Blender, and that would've been exported to Unity

crude anvil
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Let me examine

pine valley
shy anvil
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|| last question do you know how to make a physbone jiggle more? there is a butt physbone a little too stiff ||

pine valley
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go in play mode and mess with the settings; you can move the Gesture Manager object around to move the whole avatar around

crude anvil
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Idk what im doing ngl

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Ill have to figure how bright the eyes need to be to stop them from looking like that but other than that

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Hes ready

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Now its time for me to get some serious help

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Ive been waiting for this

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I want to create a toggle that removes the hat entirely. Exposing his hair underneath

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Any advice on how to pull that off

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Dont worry about headchop ill do that later

lilac musk
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Depends on how the avatar is setup. Could be as simple as turning off the hat mesh

pine valley
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the VRCFury Toggle component can do that for you

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in fact, you already had the Object Toggle action added

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you just need to point it at the hat object

shy anvil
pine valley
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Yep, that'll do it.

crude anvil
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Jesus this is simple

lilac musk
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Fury does make simple things like toggles pretty quick and easy

crude anvil
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And the toggles will be located in the expression folder right?

pine valley
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So the toggle will not show up anywhere

crude anvil
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nope its gone

pine valley
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If you make the menu path "Clothing/Hat", you'll get:

  • a new submenu called "Clothing"
    • ...which contains a toggle called "Hat"
crude anvil
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Since I know how to animate

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I got a question

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Is there a way to make a default idle animation instead of mr. Basic over here?

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Like make an animation on blender and slap it on unity

pine valley
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I actually have not done that before.

lilac musk
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Yea if you have animations on your FBX, they will show up in Unity. You'll just have to copy it off of it to use it

pine valley
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In this case, you'd actually need to make in Blender โ€“ Unity can't record humanoid animations in-editor!

pine valley
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I've found that a lot of the interesting range is squished near zero

crude anvil
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I wanna personally thank each and every one of you

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You were more helpful than any one else

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I wouldn't have gotten this far if it weren't for you

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I was so desperate to get this done that I was willing to waste thousands of dollars on it

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Knowing I could do it myself. If I had the right help

fiery void
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fellas, need ur opinion on hair, what can be added/improved (colors just for visability)

somber osprey
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I'm having trouble trying to understand how this works

my model has a blush that only works with some of the expression. But the conditions here doesn't make any sense.

This is how its setup I didn't change or touch anything. Could anyone explain to me how this is working for some of the blendshapes?

lilac musk
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Not going to know much more unless you provide more info. How much do you know about animation controllers?

somber osprey
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here I have multiple expression toggles. for Toggles3, only the blush works in here for some of the gestures

that's how its setup

so basically all of the left hand gestures except Rock&Roll and Gun triggers the blush

but ONLY if its set to "3" in the radial menu you see here

lone shoal
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bruh why does vrc's documentation never specify the actual important stuff, like it says colliders are allowed on avatars but mesh colliders, nahhh

junior veldt
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would anybody be willing to upload a couple avis to my acc for me?

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i reset my pc a while back and dont have any of my unity stuff set up anymore

wintry swallow
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That makes 2 of us lol

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Unity is so COMPLICATED

junior veldt
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i know how to do it im just not in the mood it set it back up

wintry swallow
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That's fair lol I have no idea how to use unity

junior veldt
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if you want i can redownload stuff and teach you?

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if ive got a reason to redownload it i will lol

wintry swallow
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Yes please I tried but I didn't work lol

daring axle
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I made an Animation in blender and I want it to be a emote for my avatar, how would I go about that? Note: I have VRCFury

proven quail
gentle iris
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i have a toggle controlled by animation it used to work but not when i toggle it it flickers on for a second then goes off but shows the toggle is on

somber sequoia
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Fury has nothing to do with this really. Once you get it into Unity you can copy the animation out of the FBX, turning it into a .anim file

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ah, should have replied to SkippyLucky7, sorry

gentle iris
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it was a avatar i downloaded

proven quail
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did you add or change anything with the avatar?

gentle iris
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i added some wings

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but they couldnt have caused it

proven quail
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did you use vrcfury to do anything?

gentle iris
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i sed vrcfury for other toggles and that didnt break them

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the weird part is in layers other weapons are in the same layer as the broken ones but the others still work

proven quail
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does your avatar have this component on it?

gentle iris
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where would i find that?

proven quail
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click on the avatar and scroll in the inspector

gentle iris
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it has it

proven quail
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what is it set to? (auto, force on, etc)

gentle iris
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auto

proven quail
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set it to disabled

somber sequoia
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that'sa n interesting thing to do.

proven quail
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sometimes creators utilize wd in weird ways that vrcfury thinks is broken.

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the toggle just going for one frame and then stopping sounds like a wd issue

somber sequoia
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wait, now that I've read the message, why even have that component if it's disabled?

proven quail
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so it stops asking

somber sequoia
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okay. I figured you'd just delete the component.
(I don't use this, simply curious)

proven quail
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don't delete the component. it will re-add it on upload

gentle iris
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the weapons appear but now they wont disappear

somber sequoia
proven quail
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ok, lets investigate further. lets look in the fx and see what wd state the previously broken toggle used

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click on the avatar, and in the inspector scroll until you see the FX. double click it to open it

gentle iris
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im in it and on the layer with the weapons

proven quail
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then, find the layer that has the toggle that was broken. click on one of the states and see if WD is checked or not

gentle iris
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its ticked on

proven quail
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ok, so set the vrc component to force on

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lets see if this fixes things

gentle iris
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they go back to turning off when turned on

proven quail
# somber sequoia what will, fury?

yes, it will. It doesn't know that you deleted the component. On upload, if it detects both wd on and off anywhere in the controllers, it will ask to fix it, and then add the component based on your answer. If you delete the component, it will just ask again on the next upload and it will keep asking every upload until it sees you don't want it to ask (ie, it sees the component set to disabled)

proven quail
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what about the rest of the fx, do other layers have wd off?

gentle iris
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the first 2 are the broken ones

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the other weapons that work have it ticked on

proven quail
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ok, so i assume all the arrows are checking for the same parameters, right?

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or else they could be overriding each other

gentle iris
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they are the same

proven quail
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ok, do the working states have wd off or on?

gentle iris
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on

proven quail
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so enable wd on the broken states

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oh wait, it was on.

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ok hmm

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and you didn't mess with animations, or anything? and nothing else is touching the parameter?

gentle iris
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no

proven quail
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I think there is another thing that causes this sometimes, its something about making the state self-transitionable. I have to wait for my avi to upload so I can look further

gentle iris
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ok

proven quail
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check the transition arrows

somber sequoia
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damn that's a lot of prefabs

proven quail
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dont talk about that

gentle iris
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they are the same

proven quail
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hmmmmmmm

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damn im kind of stumped

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Something you changed must have done something, because before it was working right?

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did the wings install with anything? like a prefab with vrcfury or modular?

gentle iris
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i had to use MA Bone Proxy for the wings

somber sequoia
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are you using both MA and Fury?

gentle iris
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ye

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MA just for the wings

somber sequoia
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huh, that's certainly a choice.

gentle iris
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the wings wouldnt work without it

proven quail
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I'm less familiar with modular, but usually modular and vrcfury get mad at each other

gentle iris
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the guns dont use vrcfury

proven quail
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ctrl + d the avatar, and remove the wings. Then see if the avatar works.

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just do a test upload

gentle iris
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my other weapons use it since i added them

proven quail
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on the duplicated avi

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ok, so you also added other weapons?

gentle iris
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i tried using a dupped version and it has the issue too

proven quail
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the duped version with the changes removed?

gentle iris
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ye

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the dupped one is a previous version without the wings

proven quail
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so something permanent in the project was changed in some way.

gentle iris
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Seems like it

proven quail
gentle iris
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Ye

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I could try using the FX from another project with the Avi in

proven quail
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the changes you made to the fx would be on the old and new avatar, so the changes would stay.

gentle iris
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What if I import a new one into a new project?

proven quail
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the toggles that aren't working, did you do them yourself? or they came with the avatar?

gentle iris
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They came with the avatar

proven quail
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did you add your new weapons to the same layer?

gentle iris
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No

proven quail
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so that layer is untouched basically?

gentle iris
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Yup

proven quail
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did you use the parameter anywhere?

gentle iris
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No

proven quail
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since I don't know much about modular and how it changes the fx, and I don't know what changes you made really, I don't know where to go next with the debuging process. I guess you should start a new project, reimport the avatar, and use gesture manager. Make the same changes one by one, and check the avatar in gesture manager to see if the toggles still work. Once they stop working, you know which change broke them, and then we can find a way to make that change differently to work with the toggles

pine valley
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otherwise, every time you want to change the animation in Blender, you'll need to delete the copy, make a new copy, and then fix all the broken references

somber sequoia
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I don't know why that's really relevant, but sure.

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oh I see, I replied too fast ๐Ÿ™‚

pine valley
gentle iris
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It's a Mimi avatar

pine valley
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i'm asking if those are the broken states

gentle iris
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Yeah

pine valley
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show me the entire inspector after selecting a transition into a broken state

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vs. a transition into a working state

gentle iris
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Ok

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not sure if this is right

pine valley
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Ah, Can Transition To Self is on

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Compare that to any other transition

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I bet the others all have that turned off

somber sequoia
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I bet they do

gentle iris
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the first image for pistol is a working one

pine valley
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the first image does not have a transition selected

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that's an animator state

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transitions are arrows between states

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"Can Transition To Self" determines whether an Any State transition is allowed go from a state to itself

gentle iris
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my bad

pine valley
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If you leave this on, and the transition condition is met, you'll constantly enter the state over and over

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darn

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this assumes that the animation isn't a single frame, of course

somber sequoia
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you'll probably want to turn that off for all of those transitions

pine valley
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if it is, then it doesn't really matter if you're rapidly entering the state over and over

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You should still disable it, yes

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you want to enter the state and stay in it

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rather than spamming it over and over

gentle iris
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i disabled it and nothing

somber sequoia
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that spamming it over and over is a good way to spike your CPU

somber sequoia
pine valley
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The issue would have gone away after disabling it for the transition to GunHand and MedigunHand

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I need to go in a minute, but the next thing I'd want to see is what the GunHand animation looks like

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vs. other working animations

gentle iris
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when i turn gunhand on it flickers for a second then gone

gentle iris
somber sequoia
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all of them? or just the one

gentle iris
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all

somber sequoia
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then there's some other issue still. I'd go into play mode (with av3 emulator or gesture manager) and activate the toggle while watching the animator to see what it does.

gentle iris
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ok

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i also got a new project open to add stuff to see what breaks it

somber sequoia
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kinda depends what you mean by that.

earnest jay
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how would i add my heartbeat to vrchat with my applewatch SE?

somber sequoia
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offhand, I don't

somber sequoia
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(such as pulsoid)

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"the good ones" seems to be quite subjective ๐Ÿ™‚

earnest jay
gentle iris
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the wings are the problem

opaque geyser
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so i have these 2 toggles and the way i have it set on the avatar the flare hand can be toggled when the grabpack isnt toggled is there a way to make it so i can only toggle the Flare hand when the grabpack toggle is enabled?

opaque geyser
opaque geyser
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ya

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should i use the original way to make toggles to do it?

somber sequoia
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up to you I guess

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no idea about the VRCFury part, but what the error means is that the animation clip itself doesn't animate anything on your avatar

opaque geyser
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yes that is where you would add that

opaque geyser
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if that makes any sense?

somber sequoia
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sure, it does - I can't help you with Fury, but I'd assume it can do this

opaque geyser
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ah

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il try the VRCfury discord server

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probably should have started there

gentle iris
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Found out the issue, the wings even if I remove them the issue doesn't fix

toxic vale
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Hi im looking for a friend to help me fix a bug when uploading an avatar to vrchat it looks fine in unity but then in game the boobs and skirt go all wonky im thinking its the physbones but the other physbones like the hair still work fine

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Pls just dm me if you are willing to help ๐Ÿฅน

somber sequoia
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you'll likely have more luck if you post some details here

toxic vale
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I dont want to flood this chat tho would that be rude

solar violet
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Trying to setup an avatar that has gogoloco beyond on it. I don't know if it's that causing issues, but I looked at their documentation's faq/common issues and couldn't find anything relevant. Anyone know what's going on?

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Removing those scripts causes way more issues when building

somber sequoia
somber sequoia
solar violet
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Ahhh gotcha, that's probably it. Wish the model page listed all dependencies

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Thanks boss

toxic vale
somber sequoia
somber sequoia
toxic vale
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Yeah using the gesture manager

somber sequoia
toxic vale
somber sequoia
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Please explain or show what you mean by "freaks out"

toxic vale
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In unity it looks normal

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I did make a custom standing

somber sequoia
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sorry, which is "freaks out" here?

toxic vale
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The right

somber sequoia
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ok.... what's wrong here?

toxic vale
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The boobs and skirt are wonky

somber sequoia
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ok, I can see the skirt looks different, I'm assuming physbones

toxic vale
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Yeah

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But the hair and stuff are fine

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I dont know what the issue is

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Especially when it looks normal in unity

somber sequoia
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are there physbone colliders pushing the skirt away maybe? I'd think those would have the same effect in play mode

toxic vale
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There are colliders on the legs and chest but again it looks fine in unity

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Also the boobs are set to ignore

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And the skirt is too except the leg colliders that i put in

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Tbh i went to school for unreal engine and this is my first avatar so who knows what i did wrong ๐Ÿ˜ญ

somber sequoia
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Yeah, not sure what to tell you to look at if it works fine in play mode - maybe an animation moves something around?

toxic vale
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I noticed the default standing animation plays on top of my custom one to make the avatar look like she is breathing vould that be it?

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Thats the only difference between play mode and in game i could see

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But i couldnt find the reference for it

somber sequoia
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could be but you'd have to figure out how that works probably

toxic vale
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Geez i figured if i just replace the standing with my own in the locomotion it would just work

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Right?

somber sequoia
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haven't done it myself but I'd have thought thats how it works

toxic vale
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Yeah and it does in play mode ๐Ÿ˜ญ

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I also tested by setting the locomotion back to default and it still does it in game

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Google ai suggested putting a custom mask on all the layers in the fx to make it so it doesnt affect any bones there so i did that too

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Really i only have one extra layer in the fx besides the normal hand gestures and its a simple blendshape to close my eyes when afk

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That being said im using build and test and not publishing yet could it be a bug with that?

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Or is vrcfury doing something to it when it builds the avatar?

somber sequoia
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oh Fury does a LOT of things.

toxic vale
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How would i fix that then?

somber sequoia
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I don't really do fury and don't know what the problem actually is, so I can't suggest a solution

toxic vale
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Well poop

somber sequoia
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possibly others might know though!

toxic vale
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I will wait and see then

gaunt knoll
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fury doing what?

somber sequoia
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that's the question

toxic vale
# toxic vale

The boobs and skirt go all wonky in game but look fine in unity

gaunt knoll
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looks like physbone colliders

somber sequoia
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yep, that's what I thought too

toxic vale
gaunt knoll
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better to not use them for skirts

toxic vale
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But then the legs clip

gaunt knoll
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angle limiter will got the exact same and you wont have funky stuff going on with it

toxic vale
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I have hinge limiter currently

pastel coral
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How do i fix this with vrcfury (one has armature linked and one unlinked)

gaunt knoll
gaunt knoll
toxic vale
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Yeah i added yhe colliders so the legs dont clip through when moving

pastel coral
gaunt knoll
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did you have the hing limiter

pastel coral
toxic vale
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Like sitting and weird leg movements

gaunt knoll
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Try turning the limiter off

gaunt knoll
toxic vale
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I will see

gaunt knoll
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You need to uncheck that

pastel coral
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Lemme try that rq

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That also didnt work-

gaunt knoll
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Uncheck then all there's 3

pastel coral
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do i uncheck all 3

gaunt knoll
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Can you show the full thing

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The full component

pastel coral
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Which root should it be on?

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I have it on both the armature of it and also the prefab in general

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But when I have it on the armature as well without the advance settings (which I didn't know too much about till now) the clothes would just be sideways or be on the ground

gaunt knoll
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Wait no that's not how armature link works it shouldn't be in the armature it should be on the object itself

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Link doesn't go on the armature

pastel coral
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Yeah but then when I do that everything is immediately unchecked which leaves no real room for advance settings

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And then it ends up with the clothes just being stationary again

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Normally when i do it like this it works out fine but not now

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Plus when i've tried having everything linked to their things (the dress to spine the shoes to hips etc) it all moves as one still

gaunt knoll
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wibbly-wobbly, timey-wimey... stuff
But to do with armature link

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It looks like the outfit is from booth does it not come with modular avatars

pastel coral
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Im still wondering what it is this time

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Its never usually like this

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there is this thing tho-

radiant night
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I want to change the rock & roll animation to a middle finger when I preview the default animation it seems to only show the animation halfway through even though its a 1 frame anim, why does it do this, does it have something to do with how there are 2 V3HandLayer controllers?

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Or am I misunderstanding something?

toxic vale
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so i did some more stuff on it and i fixed the boobs by decreasing its radius but i just noticed that the skirt moves with the arms in the standing animation for some reason despite being set to ignore everything except the leg colliders and that would explain why its only in game bc the gesture manager doesnt show the merged default breathing animation that i still cant find the reference to in unity

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it also looks normal in the little thing above the apply avatar so maybe its just an issue with desktop i havent tested it in vr yet

gaunt knoll
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If it was made for that Avi then you blend shape link

sharp bear
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I'm trying to animate a running animation and it works fine in unity but when I build and test, it freezes on the last frame. I created from a new animation since the proxy animations had a weird movement thing every time i tried to run the animation. Any ideas on issues or how to fix?

toxic vale
gaunt knoll
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Weird maybe the armature link messed up

toxic vale
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i figured it out!

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i set the skirt to ignore transforms on the wrist bones and then turned off colliders for self

somber sequoia
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are you in desktop mode?

vale nebula
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Question, I bought an avatar off someone but in order to use it i Need to upload it to vr chat and I don't have a computer to run unity on. can I pay someone to do all of it for me or is that against the rules..?

gaunt knoll
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Oh and queue the bots

vale nebula
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wut

gaunt knoll
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Delete that question

somber sequoia
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?tag scam

flat muskBOT
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Hey ho ๐Ÿ‘‹ I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. ๐Ÿ˜–

๐Ÿšซ Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. ๐Ÿ‘ฎ

If you seek a creator, check out VRCTraders and follow their protocols strictly ๐Ÿฅบ
(You will get DM from bot to verify your account upon join.)

๐ŸŒ  It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) ๐Ÿ‘€
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. ๐Ÿ˜ฑ

somber sequoia
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I'm guessing you meant that

gaunt knoll
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Traders works tho

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I've seen people use it

vale nebula
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ohh

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okay thanks then

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I'll be sure to check it out

somber sequoia
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of course, sharing your login credentials is risky

gaunt knoll
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Mhmm usually the person who you bought that Avi off of uploads them for free

vale nebula
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i mean It's kinda new account so I don't have much to lose

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maybe like my winter gun I got this last Christmas

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is that important...

gaunt knoll
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Love having stuff that's important but I can't touch for real

dense snow
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i just finalized an avatar and tested it ingame and I found a weird bug where the knees bend inwards while standing as if the avatar is trying to avoid pissing themselves

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I already tested it in unity with the gesture manager and it showed no such pose

lilac musk
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Knees need to have a slight bend to them for IK to work properly

dense snow
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ah

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in the model, or when rigging?

lilac musk
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Rigging

dense snow
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alright, i will give that a go and be back in 30 to post results, ty

junior void
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While you're on it, do the same to the elbows

proper depot
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How does one make a follower on your avatar quest compatible? My unity wants to kill it with fire xDD

lunar gulch
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Hello

dense snow
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the constraints have been replaced with theh new VRC compatible constraints a while ago, also try the VRC Mobile materials. You may have to update your SDK first with the creator companion first

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Just now seeing the elbow post >_<

dense snow
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actually just remembered that i have actual independent knee and elbow bones that are separate from upper and lower limbs so as to smooth out the mesh around those body parts when flexing, but never actually animated them for locomotion.

However I found a way to avoid animating them by using constraints. @proper depot You will want to check this out too.
I used blocks to illustrate the rotation of the elbow bones in conjunction to the rotating forearm. Just be sure to click the activate button on the constraints.

formal sigil
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How does one make their avi quest compatible when uploading to the sdk creator? Or rather, edit their avatar to become quest compatible?
I just got a headset recently and want to use the personal avatar I made in quest vr

ornate stump
formal sigil
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Ah gotcha, and many thanks there!

proven quail
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for the material, find the material you forgot to switch to quest mats. For the follower, do the 2nd auto fix first. This will replace the old outdated unity constraints with vrc constraints. Then, you can auto fix the first one, where it will remove the sphere collider and audio source (you just can't have these on quest and there isn't any 1:1 replacement component)

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also, followers usually have a physbone for grab and then can also have physbones on the follower itself. Check your validations to see the physbone component and transform count to make sure you are within the 8 components 64 transforms limit.

honest violet
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@pine valley sorry to bother u again but all of the models are saying problems similar to this

pine valley
#

this is a limitation of humanoid rigs: they can't deal with non-unique humanoid bone names

#

(even if the path is different)

civic geode
#

Just curious if anyone knows why u vrchat renames the term Boogaloo to Bogeyman if u try to set that as the avatr name?

pine valley
somber sequoia
#

that's probably what I would do in this case.

distant nimbus
#

any idea as to whats causing this discoloration between unity and in-game??

somber sequoia
#

is that in play mode in Unity?

distant nimbus
#

noo, just scene

somber sequoia
#

test in play mode.

distant nimbus
#

while that loads... i changed the material previously to make it more metallic for golden boots.. i took off my edits, now she looks like that. i also tried copying the other material for it and pasting it over, then switching the texture, and that also didnt work considering it was a black matieral

#

playmode looks normal

somber sequoia
#

ok good. So in game you have world lighting to contend with, in the editor you just have that one light, unless you use a tool like Hai's lightbox viewer to simulate that. I'd probably start looking there, in your shader settings.

distant nimbus
#

i guess im just.. confused bc i have another version of her uploaded BEFORE i did the edits, and if i change into her, this world looks entirely fine with the boots

somber sequoia
#

which edits did you do?

distant nimbus
#

i just added a matcap

#

and recolored under the matcap

#

and the matcap is now disabled

#

1st version of the avatar in the same world^

lean fulcrum
#

Is it safe to open an old unity project in a new installation? I haven't touched Unity in years and i don't want to mess up my old avatars

somber sequoia
lean fulcrum
#

The project is from 2021, I mainly just want to export the models from the unitypackage files, as i seem to have misplaced the original blend files

somber sequoia
#

You shouldn't need to open it to get the model files, they'll be on disk

distant nimbus
#

i fixed them!! ty anyways for the help kazin : )

somber sequoia
distant nimbus
#

i just ended up grabbing another white material and switching the texture LOL, the laziest way

somber sequoia
#

hah, nice

somber osprey
#

using goco loco

how do I change the sitting height default?

everytime I sit down in world seats, my avi goes too low

pine valley
#

and the project might depend on things that don't work in 2022

lean fulcrum
#

I don't have the 2021 version any more, i'm just recovering files from my old computer

pine valley
#

ah, then it's not that relevant

#

but yeah, just grab the files :p

#

Make sure to also copy over the .meta files

#

This will preserve your importer settings and references between assets

#

Otherwise, Unity will think these are brand-new models, materials, etc. and give them new IDs

#

and none of your references to them will be valid anymore

junior veldt
#

So this avatar I uploaded years ago I lost the files for but I wanna go back and edit it. Is there a way to get the avi files from vrchat because I uploaded it?

balmy barn
#

nope that is very much against tos

#

vrhcat is not a place for you to store files to download from it later ratl backups handy

pine valley
#

more generally, it is annoying to recover project files from a unity asset bundle

#

(you'd call this "Ripping")

earnest wind
#

so im trying to make a new file in my creator companion, and for some reason it wont let me. i had to move all my files to a bigger drive, but now all its doing is whats shown in the image. it wont let me make a new project or link an existing one. does anyone know what im doing wrong?

somber sequoia
earnest wind
#

๐Ÿ‘Œ

hasty gorge
#

dose anyone know why this sun fwuitcuppy model isnt working with its rig the top 3 are my problem

pine valley
#

sounds like the humanoid avatar configuration is all wrong

#

click the model asset in the Project window, then go to "Rig" in the inspector and hit Configure

hasty gorge
#

this is what it says

hasty gorge
somber sequoia
#

Before you click Configure make sure there is not a warning in that window

hasty gorge
#

so what do i do now

rapid moat
shy anvil
#

If my avatar appears under where its supposed when i get in game but its only for quest whats the problem

lilac musk
honest violet
#

@pine valley so how should i fix this?

elfin depot
#

Does anyone know why my VRC CC is like, so unbelievably slow?

#

takes like 30 minutes to load the project management thing, so i cant upload anything because i cant update the SDK in creator companion ;/

radiant night
#

I want to change the rock & roll animation to a middle finger when I preview the default animation it seems to only show the animation halfway through even though its a 1 frame anim, why does it do this, does it have something to do with how there are 2 V3HandLayer controllers?
Or am I misunderstanding something?

balmy barn
#

duplicate fist animation - change middle finger values ( or just copy it from another animation ) and dont name it proxy_ (vrchat will override them) ratl , these are mixamo animations so vrchat only have the 1 frame one since they cant host the full

pine valley
#

the logs may have something interesting in them

gaunt knoll
#

And please do send logs

elfin depot
elfin depot
gaunt knoll
#

That's fine as longs as it's more then 5 to 10

elfin depot
#

do i js send a txt file?

gaunt knoll
#

Yeah the most lasted one

#

Mmm can you send your package screen on CC please

elfin depot
#

sure gimmie a mo

elfin depot
balmy barn
#

(duplicate and rename vrchat default proxy fist ratl probably dont keep it in package folder either)

#

10.0.26200.0 is abit behind on updates, doubt it would mess up vcc tho

gaunt knoll
elfin depot
#

Ohhhh okay, ill uh do so on the one im currently trying to update (but its the same with seemingly all of my projects)

gaunt knoll
#

Huh weird you don't have a lot but the logs seem to be having a hard time loading them

#

Are you attached to CC or are you okay switching to a 3rd party

elfin depot
#

uhh ive been using it for like..a year by now ;w;

elfin depot
gaunt knoll
#

Maybe try removing it and adding it again to CC

#

Maybe it updated and it's got some corrupt files

#

Do you know where you got the logs

#

Theirs a file there called repo

#

You can delete that it stores the cash for your packages

#

It will be remade once you open CC again

#

Fresh file might work

elfin depot
#

Ill try the latter first

elfin depot
shy anvil
#

everytime i go to upload a quest avatar i converted the textures disappear when i enter playmode and get in game

#

someone pls help TvT

elfin depot
#

Update, all the stuff is updated and in less than like a minute which is awesome, and unity is currently opening so ill see how it looks when unity is done loadin

gaunt knoll
#

Alcom uses the same files as CC and it's more lightweight and faster

elfin depot
trim rover
#

i'm having some issues with the animator track countrol

#

it seems to work in one sopt but not another when i have it set identically

#

the animation is triggering in the animator but why not the th tracking countrol?

#

this is how it's set up when it's working

#

and this is how it's set up when it's not

#

like does any state HAVE to be included for it to work?

#

even if it's just an on off switch?

balmy barn
#

dont use any state for simple on<>off , you have 'can transition to self' set default wich makes it hammer the state aloooot instead of once , empty states also does the same it will constnatly constantly look , i also dont trust 0 transition time seen that mess up

trim rover
#

how do i dissable can transition to self?

#

als the example whare it works correctly also uses 0 transition time

trim rover
#

in fact the only one working is the one with can transition to self turned on

#

well even adding any state to the not working example doesn't work

#

wtf

#

increasing the transition time doesnt fix it, using any state doesn't fix it, using any state with can transition to self dissabled doesn't fix it, and setting ti up identically to how it's set up in an animation layer whare it is working doesn't fix it

proven dome
#

does anyone know how to fix this?

#

im kinda confused

hollow sand
#

Why is the recently used avatar tab constantly wrong now ???

trim rover
#

i thought maybe it was the fact that the componet was used in another animation layer but even after disabeling it in the other layer it doesn't work

#

why the hell does it work once and then never again no matter what i try

#

oh f**k it i'm just going to shove everything into the one animation that's actually working

#

i have no idea why it only works on that one animation layer but that's how it is for some reason

primal swift
#

how do i search for a vrc head chop component in the hierarchy

#

im trying to remove it from an avatar but it just wont go away, so i figure i must've somehow duplicated the component

scenic ether
scenic ether
#

I could be wrong, 1 sec

scenic ether
#

Alrighty, was just making sure, give me a few to read previous chats and I'll see if I can help

formal sigil
#

For making an avatar quest compatible, what do I do for it? Do I hit it for Android? I'm guessing there's some extra steps involved too

manic copper
#

Iโ€™m trying to upload an avatar. It says it failed and โ€œAvatar Validation failedโ€. What should I do

scenic ether
manic copper
#

Iโ€™m a dummy when it comes to this so

#

Idk what Iโ€™m doing

formal sigil
scenic ether
scenic ether
formal sigil
#

Ah gotcha and thanks!! And where is the blueprint ID at? So I know not to mess with it and ensure it remains the same

scenic ether
#

You need to fix all of those

manic copper
#

Howโ€ฆ

scenic ether
#

Your uploading to a quest build but using shades that arent the standard vrc shaders

#

Ill explain a bit better in a second when im upstairs

manic copper
#

Ok

#

We can also do a VC if youโ€™d like

formal sigil
#

It's not letting me select the Android option for my avatar in the builder

high zenith
#

Trying to help a friend with a problem they're having with an avatar they're making for me.
The head of the avatar in vrchat is slightly tilted, from what I know in unity and blender it's fine, it's just in the game itself that the head has this tilt.
Face accessories don't have this tilt, just the head base. Anyone how how to fix this?

manic copper
#

Noooo

#

Whe I change the eyebrow shader, it does this

#

Idk what to do with that

formal sigil
#

Is the reason my avatar isn't quest compatible is because it's not optimized enough?

gaunt knoll
formal sigil
#

I do not, I'm guessing I'll need to get that downloaded then? That's an odd on I can get in the creator companion?

gaunt knoll
#

you just dont read

formal sigil
#

Fair enough, I do tend to miss things and this is sorta my first time doing this stuff for creator companion

gaunt knoll
#

all good

#

sometimes it looks like this

formal sigil
#

Ah gotcha, grabbing that right now

#

This may struggle a bit...

junior crag
#

been making an avatar for a couple and the emotes i put are not showing up

formal sigil
#

Not exactly sure on what I need to get fixed now...

left gull
#

standard isnt supported for that platform

formal sigil
#

Ah gotcha, so I just need to get that adjusted then

#

Which is the shader issues and pixel highlights? On the follow up, how do I get that fixed?

left gull
#

find the mesh using that shader and swap its material with one using a shader under VRChat/Mobile

#

might not be easily visble so you can select each mesh individually and just go to their material's dropdown in the inspector to see if they're using an incorrect material

formal sigil
#

Ah gotcha, finding all the different stuff I need to fix right now

#

And that worked!!

mortal hill
#

can anyone help me im having a toggle issue for my quest side of my pc+quest avatar, im on pc and for quest users the toggles for the quest clothing arent toggled unless i wear a specific outfit on the pc side, how can i make it so the clothes on the quest side are always showing without me needing to switch my pc avatars clothes?

somber sequoia
#

make sure you use the same avatar parameters list for both avatars.

junior crag
#

i want to make a toggle that changes each of these blendshapes to 100 individually, i have tried for way too long

junior crag
somber sequoia
#

please don't ping me for help. Just ask your questions, perhaps someone might answer.

gentle iris
#

how do i fix this?

#

i press gesture manager and that happens

trim rover
#

how can i prevent an animation from looping?

somber sequoia
#

make sure the looping checkbox on the animation clip is unchecked, make sure the animator stays in the state rather than looping back to it, such as it might do with AnyState transitions

gentle iris
trim rover
#

loop time is disabled and it stays in the state but the animation still loops in vrchat

somber sequoia
trim rover
#

i allready did, it's not looping between the two states and it can only transition if an aditional condition is met

somber sequoia
#

okay, not sure why it'd loop then.

trim rover
#

it's looing while staying in the one state despite the fact loop time has allready been disabled

#

unless there is somethign else i need to dissable?

gentle iris
#

how do i fix this?

trim rover
#

is that a boundign box?

somber sequoia
#

or a collider? Provide more detail please.

gentle iris
#

i think its the boundary box

somber osprey
#

I'm trying to make a Parameter using "FaceType"

but this dropdown menu doesn't have that parameter. what do I do?

somber sequoia
gentle iris
somber sequoia
#

if that's the bounding box it means your avatar takes up that much space. what is it you want to fix?

gentle iris
#

i want to fix the boundary box

somber sequoia
#

fix it in what way though? what do you feel is broken?

somber osprey
somber sequoia
gentle iris
#

and my avatar is at the top of it

somber sequoia
#

Is your avatar not located at 0,0,0? Perhaps its origin is not there?

#

or it has some part/asset/whatever that's huge?

gentle iris
#

its at 0,0,0 and has no assets

somber sequoia
#

okay, it's not clear from just the pic what's wrong

gentle iris
#

im looking at the rig in unity and it does this for the left toe?

#

google isnt any help

#

would giving up be the best choice rn?

scenic ether
scenic ether
gentle iris
#

in edit mode, blender shows nothing under the avatar or armature

#

i checked many times and nothing

#

@scenic ether sorry for the ping but heres the model in both blender and unity, i checked for anything under it and nothing

scenic ether
#

Are the bones properly parented and connected?

somber sequoia
#

check the bone roll for each humanoid bone, it should be 0 for all except maybe fingers/toes

gentle iris
gentle iris
scenic ether
gentle iris
#

how would i check bone roll?

somber sequoia
#

click a bone in edit mode, it's in the item properties

gentle iris
#

the bones all seem to be in the right position

#

changed a setting in export and now he just lays down

chilly solar
#

why dont my vrc fury toggles save, they turn off randomly and when i switch back into my avi

gentle iris
#

there should be a setting in options when you add the toggle

chilly solar
gentle iris
#

i think save between worlds is what you need and the 2nd part im not sure

chilly solar
#

ooo okie okie if anyone else knows please lmk! :o

chilly solar
#

im gonna try to explain this the best i can, but why when i add a physbone component to a root bone with a bunch of child bones does it only make the ones with more than 1 single bone have physics and the rest dont work? you can see here theres a physbone component on my root bone, and theres a couple little bones in the feathers, all of which are supposed to be there but theres a few lower feathers with nothing. they are children of the root bone and should be showing up. yesterday i did it and it worked as intended with all the feather bones showing there and being physbones. idk if that makes any sense but im confused

mental swift
#

Why bro pulling this when testing lmao his whole body turns the opposite direction lol

ornate stump
mental swift
ornate stump
shy cliff
#

when using sily miku why does this happen then i can see trou walls

languid knoll
#

Hello. Does anyone know if the avatar collider capsule stays the same size for all avatar heights? And if yes, how tall is it?

#

Also, what is the maximum height difference (for example for stairs) that an avatar can walk over (so like max height of a step)

vague cedar
#

Hi everyone, Iโ€™m still relatively new to avatar creation and could use some help with Poiyomi Toon.

Iโ€™ve been working with the particle glitter settings, but Iโ€™ve found that the default shape presets are limited to circles and squares. While Iโ€™ve successfully imported a custom transparent PNG into the particle hierarchy, Iโ€™m struggling to get the effect to 'stick' to my avatarโ€™s jacket. I want the glitter to stay fixed to the mesh rather than floating or moving independently.

Does anyone have advice or a tutorial recommendation on how to make custom particle shapes behave as a fixed texture on a specific part of an avatarโ€™s mesh? Any guidance would be much appreciated! #avatar-help

uneven whale
#

Hello. I'm using Gogo Loco via Modular Avatar, and I noticed that some poses aren't resetting when I re-enter the game and are starting to break. The Vrcfury version works fine, but I need to install the MA version. How can I fix this?

proud tusk
#

how do I have it so this white circle in the middle doesn't have to be flat for the eyes to face forward?

proven quail
proven quail
uneven whale
proven quail
uneven whale
pearl furnace
#

Is there a video tutorial of how to make armature bones on vrchat. im trying to make a tail to have bones (physics), but it wouldn't stick to the armature no matter what i do.

vague cedar
proven quail
proven quail
proven quail
scenic ether
#

Maybe take a screenshot of only t-

#

Nvm

#

What are you asking abt

vague cedar
# proven quail so it seems poiyomi toon glitter is working as expected for me. Does your shader...

I used GIMP to make the background of my image transparent, but I think thatโ€™s where I went wrong because Unity wouldnt let me drag and drop the file. I probably should have left it as it was! It has been a 46-hour saga trying to figure this out; I couldn't find any clear explanations on YouTube, and the AI I used previously was misleading. Youโ€™ve been a lifesaver thank you, and be blessed!

proven quail
#

I right clicked your image and saved as a png, and it worked for me

#

but yeah you don't really need to remove the black background when using additive

ornate stump
#

You can't make bones visible without external script.

proven quail
#

you can't see the bones in unity. If you add a physbone though, you can see where the bones are by looking at where the physbones show up

#

as long as this is clicked on (blue) you should be able to see physbones

vague cedar
# proven quail I right clicked your image and saved as a png, and it worked for me

it was just a tiny misunderstanding that ai couldnt explain but atleast it said it was possible thats why i didnt give up. but again thanks alot. this will my new spot incase i end up in some other trouble. though i wonder why youtube is so shallow with avatar creation topics and most are even outdated. i wonder if the issue is their isnt much content from the creators or the alogarithm just buries new videos cause of views

proven quail
pearl furnace
proven quail
#

AI basically is like if you took a person and gave them infinity time to arrange shapes to get the most points. Each shape has a different point value, and the different order of shapes gives different point values and such. The person can arrange very high points giving patterns of shapes without understanding anything about the shapes or what they are actually communicating. Now, get rid of the person, and program something to arrange and check shape value combinations. Thats AI. It doesn't have the capability to understand that its communicating at all, let alone what it communicates. So many people think AI can do all these things that it doesn't make sense to have an AI do. Don't worry, CEOs make alot of money to make the same mistake, except their misunderstanding of AI is currently driving ram prices up and causing increasing energy costs in the neighborhoods surrounding data centers.

chrome blade
#

My avatarโ€™s legs are glitching and randomly flipping. It never happened when I tested at home, but on the stage, it sometimes just goes bonkers. It might not be super clear in this GIF since I cannot recreate it at home, but you can see the legs suddenly flip (looks like a faint shadow as it is very fast).

Any idea what I should look at?

odd wren
#

hey anyone know how to get VRC SDK off my screen the top right thing i cant seam to close it normally I'm new at this

ornate stump
chrome blade
# chrome blade My avatarโ€™s legs are glitching and randomly flipping. It never happened when I t...

Not the same issue, but I was able to recreate this at home.

I made this using an online 3D model generator. This doesn't have a clean mesh. So, deformation is wild... But my current issue is that it just feels unstable and bends a lot when I don't expect it to. Like at the end of this video... it keeps on happening even if I am not moving.
Like in the gif above, the actor is barely doing anything, but the leg just goes bonkers, and sometimes it lasts for a while.

round comet
#

(Just pasting this from another server)

Iโ€™m having this really weird issue where all of my avatarโ€™s facial expressions work excluding the one for โ€œopen handโ€

Could this be a write defaults issue? Or maybe something to do with the gesture layer? Iโ€™m also using vrcfuryโ€™s fix write defaults but I donโ€™t think thatโ€™d break it since every other facial expression is functional

balmy barn
#

should be similar to that one

chrome blade
somber osprey
#

in the Animation box. how do I select the avi's Rig?

Cause I wanna do a body pose state through animation

round comet
#

It also works w gesture manager

#

Just not in-game for some reason

round comet
#

The issue wasnt with write defaults, the gesture layer or OSC so Iโ€™m honestly stumped. I also tested it by deleting vrcfuryโ€™s gogo from the avatar and that didnโ€™t change anything either

round comet
#

update: the bug was from using the default blink. Because it was the same blendshape that I used for the blink on eyelook, the expression refused to function in game. The solution was making a new blendshape specifically for the expression guh

zenith stag
#

anyone knows how to fix this..? i cant find anything that helps me on google vrcSad

balmy barn
#

4 of 25 red errors show, top ones are important , but you should get a newer av3 emulator is my guess

#

seeing as its in asset and not packages probably very old vrcRat

pine valley
#

yeah, install it through the VCC to make sure it's up-to-date

pine valley
hazy quest
#

Eyes rotated backwards when in Unity's Play-mode.
Eye rotations are setup correctly. The eyes in-game are fine.

austere bay
#

just go through the cats setup and replace the fbx?

somber sequoia
#

Eye bones should be perfectly vertical, with 0 bone roll, and the head should be at the center of rotation.

austere bay
#

not sure how i've set this up wrong, video goes through everything but I'm trying to toggle the particles above my avatars head. I like putting all the interactions at the bottom of my heirarchy, I know it's not the most optimised method but it's my main avatar and idrc :p it should still work, this is how I've always done it

hazy quest
hazy quest
round comet
#

Anyone know the dimensions for a vrchat avatar thumbnail

hazy quest
# austere bay

Oh, why didn't I think of your message as this ๐Ÿซ ๐Ÿ˜ถ.....

austere bay
#

1200x900

round comet
#

Oo ok, tytyy givingmylove

dawn estuary
#

hey, how do i export an avatar as a unity package, im trying to give it to my friend since i originally made it for him but now since he has a computer now i wanna give it to him for his use.

balmy barn
#

if theres only one avatar in the project you can use vcc backup all they would need to do then is extract and add as exsising project in vcc , otherwise right click - export as package < havnt done that in awhile ratl so blurry what other it'd need if any

somber sequoia
#

when you do export as a package, make sure you don't include any add-on packages in the assets folder.

#

have your friend install those the proper way

#

Also it should be said that if you're doing this for a paid avatar base or assets, your friend will need to purchase those as well.

somber osprey
#

how do I include the Avi's rig to the animation?

I wanna do a full body pose

pine valley
austere bay
balmy barn
#

one reason i use vcc backup, dont have to teach anyone where/how to add packages its all just there ratl vcc will know how to update any added since they appear in [ manage project ]

somber sequoia
#

I assume that omits the Library folder?

clear tapir
#

Is there a way to make a Hue-saturation-brightness slider?

#

I got hue working

#

But saturation and brightness override eachother

somber sequoia
#

Do they do that when you change those properties manually in Unity?

clear tapir
#

Yes

#

I have one slider for saturation, and one for brightness

somber sequoia
#

I mean on the material itself, in the shader properties, not via your slider in the menu.

clear tapir
#

Thats what i mean

#

they work individually but not together

somber sequoia
#

Then that's a feature or bug of the shader. But those properties do kinda work together

clear tapir
#

The way i did it is for saturation it goes from white to red, and for brightness it goes black to white

#

Hue is using the hueshift slider

inland gyro
#

attempting to get outlines for the bangs on my avatar's hair, but the outlines arent visible from the front. shown in the first 5 images are the hair, and shown in image 6 is what happens when i select the bangs and extrude towards the inside of the head then flip normals. anyone know how i could fix this?
using lilToonOutline, changing width doesnt help anything

inland gyro
dawn estuary
somber sequoia
junior crag
#

tried to replace albedo textures and this happened any idea what i did wrong?

somber sequoia
#

something about the shader is broken, can't tell from this image.

somber osprey
#

how do I include the Avi's rig to the animation?

I wanna do a full body pose

junior crag
somber sequoia
junior crag
#

hm?

#

i swapped an albedo texture and when in unity it looks fine but it doesnt work in vrc

junior crag
somber sequoia
#

Your material is broken, you need to investigate. Find it, look in the inspector, see if anything is off, feel free to paste it.

#

Test in play mode in Unity with gesture manager or av3 emulator so you can see what happens "in game" - it could be there's a material swap animation happening.

junior crag
#

i cross referenced it with the previous albedo and added anything the old version had

#

there is however this

somber sequoia
#

poiyomi 8 is pretty old, but ought to work

rugged spear
#

Does anyone know what this error means?

#

And how do I fix it?

somber sequoia
rugged spear
primal swift
somber sequoia
rugged spear
muted night
#

How do you lock a Held World Item to your hand during Emote Animations? I've seen people do it in Terrors of Nowhere where they had their Sword/Coil stay locked to their hands during their Emotes

somber sequoia
#

ideally do a screenshot so we can see if they're actually errors and if you actually scrolled to the top ๐Ÿ™‚

somber sequoia
#

summaries are fine, and clipping this message too close is making this difficult.

#

sighs.

rugged spear
#

Look man I don't know what you are asking

#

I am trying my best here

somber sequoia
#

Scroll to the top of the console, and screenshot the entire width of the console window, with the header, so we can see the first 2-3 error summaries.
Remember errors are red.

prisma sedge
#

Follow this video

somber sequoia
#

I need to bookmark this message

prisma sedge
#

Its pinned here

somber sequoia
#

oh! How did I not notice?

#

Yes, do exactly this, showing the first (i.e. at the top) errors.

somber sequoia
#

That second one is a problem

#

In your avatar descriptor where you setup the visemes, make sure the proper mesh is in the slot.

rugged spear
#

Uuuuhh

#

Hold up

somber sequoia
#

(also to be clear, we asked for the whole console window with the scrollbar and the error count specifically to be sure we know we're looking at the root cause errors, and not some side-effect error)

balmy barn
#

Fix that one , sdk might not like it

rugged spear
#

I dont know where to find that

balmy barn
#

root of avatar, descriptor where you set your visemes

somber sequoia
#

I told you where?

#

and how to fix it

#

^ includes an image showing it

rugged spear
#

That seemed to fix it

#

Thank you

rustic light
#

so my avatar keeps breaking whenever i port her into unity, no clue whats going on. the bones work perfectly fine in blender and i cant seem to find anything thats making it break. any help is appreciated

somber sequoia
#

describe "breaking"

rustic light
#

the face is messed up like the mesh is morphed

#

and the back is kinda arched compared to the blender model

somber sequoia
#

the face could be blendshapes - try resetting them all, right-click the header of the list and there should be an option there

#

not sure what you mean by back arched from these pics

rustic light
#

lemme send a pic

somber sequoia
#

is this very low-poly?

#

kinda looks it

rustic light
somber sequoia
#

yeah check the blendshapes first

rustic light
#

in blender or unity for the blendshapes? sorry im new to this stuff lol

muted night
somber sequoia
muted night
#

How is it not? It affects held items.

#

The item locks to the Animated Hands of your avatar, I don't know how a World would allow a thing for a specific person

rustic light
somber sequoia
#

Ok I was guessing.

muted night
#

I genuinely cannot understand how my problem isn't Avatar related

somber sequoia
#

I didn't say it wasn't, I said it wasn't avatar development related, which is what this channel is for.

#

Assuming you didn't do something weird to your default hand colliders, there's nothing else for here.

#

A good way to test is if it affects all avatars then it's not specific to the avatar.

rustic light
#

so it might actually be the bones, just checked what the face looks like in unity and its pretty jumbled up compared to the one in blender

somber sequoia
#

oh interesting - what are those face bones?

rustic light
#

the ones in blender is like for the muzzle, jaw, tongue, eyes, the blue is hair and the magenta is ears

somber sequoia
#

are they mapped weirdly in the rig setup or something?

rustic light
#

i have no idea, how do i check that?

#

i got the model commissioned so i didnt rig it myself

somber sequoia
#

that left pic there is in the rig setup, right? While that's open there's a list of bones, make sure they're in the right slots

rustic light
#

yeah the left pic is the rig setup in unity, i set all of the stuff in the right slots but nothing happened so far

somber sequoia
#

make sure you check the other tabs, like the head one

#

(and probably remove the jaw from its slot unless you use that for speaking)

rustic light
#

the eyes are named wrong but they still work

somber sequoia
#

oh you probably want the right eye in the right eye slot.

rustic light
#

the modeler named the right eye left eye

somber sequoia
#

...

#

o...kay.

rustic light
#

wait does it mean like when youre looking at the model or if you were the model

#

if that makes sense

#

nvm hold on ๐Ÿ˜ญ

somber sequoia
#

no

#

right is right, like the one in your IRL head ๐Ÿ™‚

rustic light
#

sorry i got confused

#

so i removed the hair and this is what it looks like underneath

fiery lily
#

does anyone have tips for making gumroad clothes fit to a booth base model? i.e. weight painting, armature transfer and sculpting

austere bay
#

if you want help with weight painting, armature transfer or sculpting specifically I'd be happy to help!!

fiery lily
austere bay
#

I mean lmk what you need help with- what are you struggling with specifically

fiery lily
#

Im trying to fit this compression shirt to a minase base i will assume that the shirt is rigged to a Akii base model

#

ive sculpted before but always turns out the weight is not matched so it clips and I'm having trouble at that point

austere bay
#

okay, gimme a minute!! I'll just record a video explaining it, it's a lot to explain in text

austere bay
# fiery lily Im trying to fit this compression shirt to a minase base i will assume that the ...

my boyfriends asleep so im kind of whispering sorry!!

Basically
Step 1: Delete all vertext groups, if the shirt is rigged to a different base then none of it is really relevant unless it uses it's own bones (for physics)
Step 2: (only if it has an armature already) ALT+P -> Clear and Keep Transforms
Step 3: Delete All Modifiers (should just be armature)
Step 4: Add "Data Transfer" Modifier
Step 5: Use the Eye Dropper Tool to select your base mesh
Step 6: Under the "Data Transfer" menu enable "Vertext Data" and open the drop down menu for it
Step 7: Select "Vertext Groups" and change the mapping to "Nearest Face Interpolated"
Step 8: Apply the "Data Transfer" Modifier
Step 9: Select your shirt mesh, then your armature and click CTRL+P -> Armature Deform
Step 10: Test weights, if there's issues you'll have to manually fix them, I can make a tutorial if I'm awake and can be arsed :p

hope that all makes sense!!

stoic summit
#

currently trying to add this kind of shader to one of the eyes of my model, and not sure how. If i could get some help that would be awesome :)

fiery lily
austere bay
#

I've been doing this for over two years?

fiery lily
austere bay
#

they also have it panning

#

so just play around with that

somber sequoia
#

upgrade poi to get light volumes support.

austere bay
#

when did poi get an upgrade?

somber sequoia
#

since that version? like, a lot

austere bay
#

I haven't really been on vrchat for like a year

#

I didn't realise T-T

#

I've been using 8.2 thinking it's the most recent :(

somber sequoia
#

what is the white circle?

fiery lily
lean fulcrum
#

I'm trying to update an old project using VCC and i'm getting this error, am i just completely cooked?

somber sequoia
lean fulcrum
#

okay

fiery lily
#

now just the weight painting... vrpill

stoic summit
# austere bay

trying to do this with just one eye, do i need to create a whole new child for the eye?

cobalt phoenix
#

does anyone know if theres any quest replacements for box/sphere colliders ? physbone colliders dont work ; its for a follower to switch between idle and run animations

somber sequoia
#

nope, no unity colliders on quest

cobalt phoenix
#

massive frown . quest is so lacking :/ thank you

fiery lily
cobalt phoenix
#

ill just have to tough it out until steam deck lol . or just play on pcvr now but the quality is pretty bad there haha

austere bay
somber sequoia
#

that's how you do it

fiery lily
somber sequoia
#

Sure, but you can change that in Blender if you want

#

not in Unity

fiery lily
#

ah yes read way too fast there youre right on that

stoic summit
#

im still new to unity and blender ๐Ÿ˜ญ

somber sequoia
#

that's ok - materials are applied to faces, you can have as many as you want on one mesh object (but ideally, don't, each one comes at an additional cost)

stoic summit
#

i really only need one for the eye i want to put a panosphere on

austere bay
#

I'm assuming you've got the model in blender?

stoic summit
#

yes, i remembered i wanted to do it like almost the entire way through my model ๐Ÿ˜ญ

#

ive been poking around online and i have a new material created for the right eye, i believe i did it correctly

#

i just have the base model before i made my changes in unity

#

but i do have the material made

austere bay
#

my boyfriend is asleep so I have to whisper sorry!!

#

also sorry the videos a little hard to follow

#

I've been on blender/unity for like 10+ hours atp my brain is absolutely fried

somber sequoia
#

sounds about right

stoic summit
# austere bay

so after this, im looking to put a panosphere with a galaxy texture on the separate eye

austere bay
#

after following my video

stoic summit
#

after dragging the new material on nothing changed ๐Ÿฅ€

austere bay
#

just go over the video again and make sure you didn't miss anything

#

you should be able to just drag the material onto the eye and it'll work

#

like make sure you assign the new material to the eye in blender

stoic summit
#

i see what happened

#

i selected a bg layer of my eye on accident

#

one of the eye expressions

austere bay
#

ah okay, well you should be able to just ctrl z to fix that

stoic summit
# austere bay

yeah im not getting an extra material in the list on the body

#

i have the actual material itself

#

but i dont have the separate eye

austere bay
#

did you reimport

#

and did you export the fbx properly

#

I didn't show how to export the fbx

#

im going to sleep so good luck! the only thing I didn't show was how to export the fbx

stoic summit
somber sequoia
#

file -> export -> export fbx, set 'apply scalings' to 'FBX All', under Armature uncheck leaf bones, overwrite your existing .fbx file

austere bay
#

I like to select everything before exporting and then I enable "selected thingamajigies" bc then you only export what you've selected

#

saves you exporting things you haven't added to your model yet or the annoying cameras or lights

stoic summit
#

the texture i made shows up

#

but i still have the 2 layers here

trim rover
#

tracking countroller not working propperly, the animation plays but doesn't freeze tracking, this animation layer was working fine yesterday and the only thing i changed was add aditional animation layers

#

what might i have done to breake it?

ornate stump
trim rover
#

yes, but after disabeling all other layers the problerm persists

ornate stump
trim rover
#

well all the new layers at least

trim rover
stoic summit
somber sequoia
#

that'll work

#

assuming your shader of choice can do it

stoic summit
#

using poiyomi

somber sequoia
#

that will

ornate stump
trim rover
#

like if it's the default state?

stoic summit
somber sequoia
#

yes

ornate stump
trim rover
#

then what if i need it on multiple layers and that is the issue how do i prevent them from interfering with each other?

ornate stump
trim rover
#

?

#

i need the gesture animations to dissable facial traacking for certian expressions but i also need the facial tracking dissabled for some full body animaations

#

do i have to make a seprate dedicated layer that only dissables and enables the face animations and just work every condition through there?

#

because that sounds like a quick way to loos track of what's there and what's not

somber osprey
#

is there a way to control the audio's playback speed on the fly?

ornate stump
trim rover
#

but if i dissable a thransition won't it stay stuck on the previous state?

#

like stay stuck on or off? and it'd still interfere with other layers?

#

or does the countroller only activate once when it's entered?

ornate stump
trim rover
#

well i mean add an aditional condition to the second countroler

#

but i get what you mean

ornate stump
trim rover
#

i misopoke

#

ima try adding an aditional condition because that seems far easier

heavy marsh
#

Does anyone know how to fix a broken hue shift

somber sequoia
#

depends on how it's broken

heavy marsh
#

It won't change colors st all

somber sequoia
#

which shader?

heavy marsh
#

Neither the brightness

heavy marsh
somber sequoia
#

look at the top of the material, it should be listed

trim rover
#

huh, now it's broken in the oposite way

somber osprey
#

is there a way to control the audio's playback speed on the fly?

trim rover
#

yah now it breaks on all the full body animations instead of the expressions

#

wait, i forgot to add the peramater on the expression layer too duh

#

yep, that fixed it

void plinth
#

Y'all, what's happening?

Screenshot 1 is what I've set my contact receiver to listen for.

Screenshot 2 is what it gets transformed into as soon as I enter play mode (and, it turns out, when I upload to game as well)

(On top of this already being weird: 4 minutes ago, having changed nothing, "FingerIndex" was instead two fields, "FingerIndexL" and "FingerMiddleR")

ornate stump
sand cedar
#

i accidentally closed tabs for the assets and the thing on the right how do i reopen it?

#

someone pls help

junior void
#

Under the window tab at the top you'll find inspector to be an option

silk cosmos
#

hi i dont know if anyone knows how to fix this but my vrchat sdk is not lettim me upload my avitar to brchat its saying im not a high enough rank despite me being a known user

ornate stump
silk cosmos
#

its been saying it for several days now ....

ornate stump
silk cosmos
#

only as a test version

ornate stump
silk cosmos
#

yer

ornate stump
silk cosmos
#

no i havent linked my steam do i need to do that ?

ornate stump
sand cedar
silk cosmos
#

i dont play off steam tho i use the actuall app ans signed it with my vrchat login so basically i need to conect my steam to my account for my rank to updat to the sdk?

ornate stump
silk cosmos
ornate stump
# silk cosmos

That's actually correct. Then you might have to contact vrchat support #vrchat-support to have them look into the issue where you don't have permission to upload.

silk cosmos
#

ok thank you

junior void
dark jay
#

Can anyone convert a mmd vmd to unity anim here?

sand cedar
#

my thing was stuck on building avatar so i closed the sdk now its all grey

balmy barn
#

both pretty old now ratl vmd2anim yet to break on me

hollow mountain
#

This is what the gesture thingy looks like

void plinth
# ornate stump What is the problem with it?

Oh. I was trying to explain but I guess I didn't do a good job.

I have specified that my contact receiver should listen on hands, feet, head, and fingers tags.

When I enter play mode, the inspector changes the tags for the receiver. Specifically, "Fingers" goes away and becomes replaced by... something else.

Earlier, "Fingers" would disappear in play mode and be replaced with two very specific fingers: Index-Left and Middle-Right. Seemingly really random. I want ALL fingers to be listened for, not just 1 random finger on each hand.

By the time I submitted this last post, though, the tags that were spontaneously replacing the "Fingers" tag changed. Now it's just "Index Fingers" instead. Still wrong: I want ALL fingers.

It's unclear to me why the tags are changing on their own when I enter play mode and when I upload.

hollow mountain
#

VRCfury weirdness? Type scripts in the hiearchy search and poke around

void plinth
#

Oh, hm. Could be. I usually trust VRCFury to be shockingly reliable, but maybe I'll give Senky a nudge and see if something has snuck under the radar...

hollow mountain
#

I'll also often see a lot of strange setups prebuilt into avatars so.

#

You good with expressions or gestures whatever? I'm confused and getting grumpy ;w;

#

I just wanna fix this then get on and drunkenly yell at british people

void plinth
# hollow mountain VRCfury weirdness? Type scripts in the hiearchy search and poke around

It was in fact VRCFury. Apparently if you reclaim some of your finger senders using the Global Collider system, VRCFury automatically tries to exclude the reclaimed colliders from your receivers. Theoretically, to protect you from stupiding yourself. Buuuut in my case, very inconvenient.

I can just disable self-interact and it should stop doing it, but that's a bit of a bummer too. I'd still like to trigger my own receivers all the same.

hollow mountain
#

Hey my random guessing worked again!

#

Now I just gotta figure out why the expressions are mirrored ๐Ÿ˜ญ

void plinth
#

ohno

#

best of luck. I'd take a peek but I am passing out in real time. It's bedso for me.

#

๐Ÿž ๐Ÿ’ค

hollow mountain
#

Ah oki, have a good napp

ornate stump
hollow mountain