#avatar-help

1 messages · Page 240 of 1

night ember
#

didnt import what you need

sturdy prawn
#

what do i need?

night ember
#

vrcfury

sturdy prawn
#

oh

night ember
sturdy prawn
#

lmao

night ember
#

tells you in the name of it and on the goloco page

sturdy prawn
#

mb i thought my friend alr had it

night ember
#

usually assets will tell you requirements

balmy barn
#

id parent tail to avatar , to hide just set its bone to 0 and disable physbone ratl

rare jacinth
#

Ok I know how to do the first part. Where would I be able to do the second part?

night ember
#

unity

rare jacinth
#

Ah gotcha

sturdy prawn
#

why cant i upload to android?

timber wharf
limpid cargo
#

what could be causing this wrist bend? i'm using Chocolat as base
i am using twist bones, but i dont know if that is the cause, simply because the other wrist is fine.
fixed: twist bone wasnt locked to Y axis

night ember
gaunt knoll
#

scam incoming

#

xD

gaunt knoll
toxic panther
#

idk whats going on with my modal-
in blender all the bones are correct and attached to each other in the right way
when i try to configure it tells me the modle isint in a T pose so i unforce the T pose and still nothing works,animations wont work on the modal

robust bison
#

My texture won't work is that bad?

grave iron
#

Anyone good with unity issues, I used to be able to upload Avis with no issues then this problem kept appearing and I can’t do any sort of unity things

somber osprey
#

Why is there no texture?

I exported as fbx

gaunt knoll
#

not really recommended that you do that tho.
better off just downloading the textures from blender and putting them on

somber osprey
#

I didn't see any texture options in the export settings

gaunt knoll
#

its called path mode and chance it to copy

sturdy prawn
gaunt knoll
#

yes you can download it from unity hub or unity doesnt really matter

gaunt knoll
#

why

#

you can download it in there

sturdy prawn
#

to upload on vrc

#

okay i alr have it on unity hub and its not working

gaunt knoll
#

sorry but you seem to think that where trying to tell you how to download something.
and you think its not going to work with vrc sdk?

#

CC is just a place for the sdk's as android support isnt frp, sdk but its from core unity

sturdy prawn
#

it IS not working with the vrc sdk

gaunt knoll
#

as there is not way to add it to the sdk

#

if you have it downloaded you need to restart your pc

grave iron
#

Perhaps the android module isn’t installed in the unity version.

gaunt knoll
#

this happened to me the other month

grave iron
#

I’ve been having unity issues. A lot

sturdy prawn
#

see android

#

i downloaded it 3 days ago

gaunt knoll
#

Did you restart your pc like i said

sturdy prawn
#

multaple times

#

ima just update my pc hold on

gaunt knoll
#

then open up unity via CC not unity hub and give it a go

#

Also if you don't use unity other then vrchat avatars uninstall unity 6

#

if it still doesnt work

#

windows + R
%LocalAppData%\Unity\cache
press ok delete everything in that file

sturdy prawn
gaunt knoll
#

So you did all of that

sturdy prawn
gilded canopy
#

Quick question. I have an animation that makes the avatar's mouth move, but it uses blendshapes that are under a different name on my specific avatar, otherwise they're marked as missing. Is there any convenient way to link/translate the blendshapes to control the appropriate ones on my avatar?

gaunt knoll
gaunt knoll
sturdy prawn
gaunt knoll
#

did you try it

spiral shard
#

im trying to make a custom shader that goes on an object. when i load in game other people see the object in different positions in each eye, its in the right spot in the left eye, but to the left of the model in the right eye. as they move closer to me the object to the left of the model moves closer until it is in the correct position. when i look at my model in the camera or a mirror it looks correct, the only way i can see the bugged version is in the avatar preview when selecting the avatar. when i turned off the shader and just used the face texture on the object the bug didnt happen anymore so im pretty sure the shader is the problem.

sturdy prawn
frozen sigil
#

Does anyone here know how to make a png avatar that supports quest and pc that is well lit? Since quest doesnt natively support transparency making a 2d png avi becomes a pain in the ass as someone who has no idea what they are doing, can anyone help with this?

Is it done via making a mesh that perfectly matches the pngs texture like a cutout? If so how does it achieve the flip direction thing that only pngs usally ahieve(it looks the saame on both sides)?

I'm a bit stupid so if its obvious I do apologize.

somber sequoia
spiral shard
somber sequoia
#

cut out the actual mesh.

frozen sigil
#

Best method

#

?

somber sequoia
#

dunno, this isn't a thing I actually do, but the best I can say is if you have transparent parts, don't have mesh there. Blender is probably the right tool.

frozen sigil
#

Alright

gaunt knoll
night ember
#

Might have it downlpaded multiple times

wary gust
#

getting stuck on 15% avatar upload

tiny dock
#

i keep getting avatar validation failed

somber sequoia
somber sequoia
#

that second one.

#

there's an auto-fix button above the "build and publish" button in the SDK build window

tiny dock
#

is that it?

somber sequoia
#

review other errors there as well

tiny dock
#

i normally auto fix that i just missed it this time

somber sequoia
#

I can't tell you if that's it without seeing that window, but that's definitely an issue.

tiny dock
#

i'm trying again now

tiny dock
#

i'm starting to think my unity file is just getting too big

#

i'm having issues like that constantly

somber sequoia
#

that wasn't a unity issue, that was a "you didn't do a required step" issue

glad thunder
#

Does anyone know how to fix creator companion from stalling or just not uploading ?Whenever I click build and publish it’ll just freeze on the building avatar but it’s not actually doing it n I can click everything I’ve tried uninstalling and reinstalling trying a different build n it just not working

#

its been working then randomly did this

timber wharf
#

cc doesnt upload anything, just installs packages in your unity, its vrc sdk. red errors?

glad thunder
somber sequoia
#

No - that's Unity you are using there.

glad thunder
somber sequoia
somber sequoia
# glad thunder wdym?

VCC is a package management tool which also launches the Unity editor. That screenshot is Unity, not VCC.

glad thunder
somber sequoia
#

I can see the scroll bar there, but if you say there is none, above, good.

glad thunder
#

it does this for different projects too

somber sequoia
#

first is at the top, but okay, fair enough. None of the show errors are of any help here, unfortunately.

glad thunder
#

not just this one

glad thunder
somber sequoia
#

that last one is interesting but I don't know what it means

stark vapor
#

Anyone know exactly how to pose arms for T-pose? I'm making an avatar from scratch and can't figure out if the elbows/forearm should be facing up(like elbow up) or backwards(elbow towards the back of the avatar).

somber sequoia
#

palms should face down

stark vapor
#

I am aware, but I'm asking how the forearm should be positioned.

somber sequoia
#

right but I think it just positions naturally if you stand like that

#

I usually just stand in that pose and observe my own body

waxen jungle
#

Rotating on one axis causes it to rotate on another? I dont really know much about animation and stuff so some help would be much appreciated

somber sequoia
#

zero the axis you don't want to rotate?

waxen jungle
#

I think the issue is probably that I have to move it locally in order for it to move correctly

#

I’ll try that though

dim hawk
#

So, I'm trying to get a VRC Parent Constraint working where the small bunny tail can be "extended" from a much bigger dragon tail, and the animation looks fine. However, when I test the avi, the re-parenting does not work whatsoever.

waxen jungle
tropic jackal
#

then you can rotate one axis

tropic jackal
pulsar laurel
#

can someone help me upload an avatar

somber sequoia
#

Sure. where are you stuck?

#

alright.

cobalt cloak
#

eny idea what that is?

left wharf
#

try restarting unity

cobalt cloak
#

is that a bug?

left wharf
#

yea, it might be a bug (vrcsdk sometimes fail to build with the message like that)

left wharf
#

great!

cobalt cloak
#

have a good night

left wharf
#

yeee, good night :3

lucid nacelle
#

helloo, i think ima ask this one again..

why this view orb thing doesnt work fully? because the view isnt moved on Z axis but does moved on Y for some reason. because i dont know why this happen

i have made an avatar before and this is my 2nd :3

unkempt iris
#

i need help 😭 i dont understand how to uhm. apply the textures in seperate places on the uv map? theyre 2 different textures but when i edit one in uv map they both move

#

maybe im selecting something wrong but im genuinely confused

left gull
#

seperate the outline mesh from the shirt mesh or just select only the outline's mesh, you're selecting the whole shirt in this clip

gentle iris
#

the model i downloaded has mouths as different objects, how would i make it work? each one is a 2d image

left gull
gentle iris
#

how would they need to look in blender?

#

would i need to have them behind each other

left gull
#

i shrink them inside the head when not activated and animate them to overlap the resting mouth on activation

gentle iris
#

in unity they are layered on top of each other

left gull
#

okay?

#

that doesnt really matter since you'd be changing that in blender

gentle iris
#

would it be the same for eyes?

left gull
#

if the eyes are also seperate 2d image meshes then yeah

gentle iris
#

ok

lucid nacelle
#

and then i exported and it still at 0,0,0 at unity

heavy zephyr
lucid nacelle
#

i think its at 0, 0, 0, i didnt move it after import

#

(psst please do tag me when responding)

#

(im somewhat busy ;w; its annoying asking help anywhere and when somebody does respond, im busy, so i might not respond for hours)

naive wing
#

Hey all, I'm new here and also brand new to editing avatars (just for personal).
My avi is all uploaded for both PC and Quest but I need to go back to Blender to sculpt and fix some clipping on my jeans but when using CATS plugin "fix model" she kind of breaks. First pic is how she looked the first time (hair not visible and bomber jacket different color, all cats plugin boxes UNchecked) and second pic is after "fixing model" after re-importing to Blender. Are there certain check-boxes I need on or off? What am I doing wrong?
(Please tag me with replies, THANK YOU!!)

prisma monolith
#

i figured out how to add sound to my toggle but i wanna make it so that when i run gesture emulator at first, the sound wont play automatically

#

its just that, because otherwise, enabling and disabling the toggle is fine

left gull
#

why were you pressing the fix model button in the first place? like what's the outcome you were trying to get cause theres likely a better manual way to do it

naive wing
#

@left gull
I was following this tutorial:
https://youtu.be/bz6JVFaNHmE?si=Ne3T8H09ZyDnmiQM

And fix model was used after each clothing piece data transfer modifier to make sure it moved with the model in pose mode. There was never any problems before

prisma monolith
#

so how do i prevent my toggle sound from playing directly as i start the gesture emulator?

prisma monolith
#

anyone 😭

prisma monolith
#

im using audio sources for the sounds

teal laurel
#

You put it on a toggle or button instead

#

Otherwise it will always play the second load you load into the avatar

gentle iris
#

how can i have 2 FX layers?

teal laurel
#

You can merge them with something like VRCFury and a Full Controller

#

That way, you can import stuff for clothing for example, and if you no longer need it you can remove the prefab from your avatar and it will no longer load the FX for the clothing into your main FX

#

ah nice, no embed perms

#

just open the screenshot in web i guess

gentle iris
#

im trying to do 2d mouth and apparently i need to use FX

teal laurel
#

oh wait

#

you mean layers

#

my bad

#

you can click the + in the Animation Controller (FX)

#

there you can add a second layer

timber wharf
#

@prisma monolith uh, disable play on enable or whatever its called on audio source?

prisma monolith
#

play on awake?

#

ohh ok

prisma monolith
teal laurel
#

Try and see, depends on how you toggle it (if you toggle the audio or the entire object)

prisma monolith
#

well for reference this is for a transformers bumblebee avatar

#

and im making it so that when the transform toggle is enabled

#

the sound plays

#

using audio sources

#

and after that initial error of the sound playing the moment gesture emulator is activated, everything functions as normal

lucid nacelle
rare jacinth
#

so i just uploaded my avatar to vrchat that i edited in blender. i added clothes and upscaled the legs. i did nothing else to the body. i used pumkin to pull over everything from my previous model and now its T posing in game. im not sure how to stop this

#

would this possibly cause the issue?

gentle iris
#

what does this mean?

#

all the objects are where they are meant to be

#

it fixed itself?

#

and now its doing it again

prisma monolith
#

ok so about my transformer avatar

#

when it transforms, the base arms for the guns toggle still are visible

#

kinda like this (not in playmode but for reference)

stark vapor
#

Anyone know the max amount of triangles a quest compatable avi can have? I am reading it is 20,000 or so, but I've seen quest compatable avis with like 100,000 or so triangles. Sorry if random. Just workin on an avi I am doin from scratch and slightly worried about the triangles limit(cuz I wanna have enough room for my avatar's main outfit and maybe an alt outfit).

ornate stump
#

And security check failed could depend on many other factors.

stark vapor
ornate stump
stark vapor
#

Mk, thanks.

karmic falcon
#

Could someone help me with the physbones on my avatar? I'm quite new, and don't know how to exactly do them on this type of avatar.

junior void
karmic falcon
#

I could show you if that'd help

junior void
#

Physbones are a script that you add. Youre not meant to mess with bones, youre meant to hit "add component" and select physbone script (either directly on a bone you want affected or on some other object and drag the bone you want affected into the root transform box of the script)

karmic falcon
junior void
#

this is likely not made for vrchat

karmic falcon
#

i moreso want the physbones to be on these

junior void
#

then add the script to them in the inspector

karmic falcon
#

uh, i just wanna ask -- what do the bones on the chest usually look like

#

i think the bones on my model are a little funny

junior void
#

A standard humanoid rig looks like this^

crisp mantle
#

Hey guys so im making my first avatar and hes kinda round so the default idle isnt a great position for his arms. Ive animated my own idle in blender and set up the controllers and blendtrees in unity and replaced the proxy_stand_still, but when i load the model into vr chat my idle defaults instead to the base humanoid pose

#

Ive tried to find help online but it seems like this is a unique issue for me atleast from what ive seen so im coming here to ask if anyone knows how to fix this

#

Looks fine here

#

but in game his legs are bent and arms are out kina flailing

#

looks more like a falling animation now that im thinking abt it

mortal dagger
#

Hey guys quick question if i get a prop to add as a piece of clothing like a mask or a handwatch but i only get the 3d model what do i have to do to make it a unity prefab

ornate stump
lone shoal
#

where do i find the vrcchair default prefab?

gaunt knoll
#

heads up

somber sequoia
#

?

sacred aspen
#

Hi im extremely new to vrchat and models. I recently got a model from booth and i made toggles using VRC fury to turn on and off their clothes but the default emote/dance option is now gone. Any idea on how to get it to be back?

fresh jacinth
somber sequoia
gentle bluff
#

Will there be an update to the SDK to show the correct performance rating? It says "Poor" and then you get it all uploaded and in game it says "Very Poor"

#

Just as I wrote that it dawned on me that it could be a VRCFury thing. Although that normally improves performance on the optimisation bit.

balmy barn
#

you are using vrcfury

somber sequoia
#

Yeah that SDK thing can't take into account anything VRCFury does at build time

gentle bluff
#

Classic case of working out the problem just as you type the question 😅

somber sequoia
#

haha I love those

gentle bluff
#

That said, I thought building a VRCF Test Copy and showing that to the SDK would do it but it still considers it only "Poor"
From what I could see, the in-game texture memory usage was the stat pushing it over

#

Yeah so the texture memory limit is 150MB, SDK sees 120MB and the game, ehh I think it said 162MB or so.
I seem to recall one of the texture compression options being like a "zip" that gets past upload limitations put pushes it over when it's "unzipped" into memory, maybe something like that
E: crunch compression

unborn lichen
#

hi and good evening/morning guys, is possible to ask kindly to be helped regarding a project i would like to realize on unity ? it regards my avatar, im unfortunately not good with unity and im not truly familiar with the program itself, i hope to not disturb anyone with my request ^^

somber sequoia
#

that's what this channel is for. Explain where you are, what you've done, what you need help with.

indigo compass
gentle bluff
rare jacinth
pure gust
#

i dont know why but my toggles switching through each other even though I don't have them on and this is only on Quest it's happening I don't know how to fix it (sorry if the audio was loud)

gentle bluff
#

Grr all that effort got it down to 102MB in the SDK and... 154MB in game, still too high xD

timber wharf
#

@sacred aspen funny thing is that vrc sdk doesnt supply default menu, afaik. so while recreatable, its not smth you can copy and edit

#

whoa thanks discord for totally loading recent messages

somber sequoia
#

it does that to me too 🙁

gentle bluff
#

omg haha. So Thry's Avatar VRAM Calculator run on a VRCFury test copy is helping a lot.
I have this fart asset that puts out a little cloud. Turns out the texture for it is set to 4K by default with crunch compression. What shows 1.6MB in the inspector is 16MB by the time it's in the avatar.
A 16MB fart. Whoops.

mortal dagger
#

Hay guys this mask keeps clipping weirdly into my character and moves weirdly although i assigned it to The head with amature link it dosent work plus i personally placed it under the head higharchy

somber sequoia
#

If you use armature link there's no need to place the object anywhere specific

rare jacinth
#

so progress. not stuck in T-Pose anymore. but new issue. there's no gestures and the gogo isn't working and is throwing me this error. I'm editing on the lychee yeen. it only throws this error when i add gogoloco. im not sure how to fix this

somber sequoia
#

If you're using the VRCFury gogo loco prefab, you should not be using the gogo loco animation controllers in the layers in your avatar descriptor.

gaunt knoll
#

It was hilarious when it was happening to my friend he would change clothes and how fat he was every 1 minute

junior void
#

Avatar descriptor on the root object

rare jacinth
#

it looks like this currently

junior void
#

Scroll to playable layers

rare jacinth
#

That looks like this

junior void
#

Any other objects that merge controllers onto the avatar maybe?

somber sequoia
rare jacinth
#

I do see a controller in here but its not connecting to anythinh

#

That im aware of

somber sequoia
#

oh you only have FX, I wonder if it's detecting something in that. I have no idea how that actually works, maybe check the VRCFury docs or their discord.

junior void
#

You can try temporarily removing FX to confirm it's not that

rare jacinth
#

Dang it. Alright ill ask and see if they know why its kicking it back

#

Ok ill try that. But don't I need the FX to make the model work?

junior void
#

Yesnt

distant nimbus
#

is there any way that i can make this lettering a metal/metallic ??

junior void
#

Depends on your shader

distant nimbus
#

im using poi

somber sequoia
junior void
#

You can probably get away with using a copy of the base color texture as mask to turn up metallic

rare jacinth
somber sequoia
rare jacinth
somber sequoia
#

I don't use VRC Fury much, really can't help much more than basic advice here.

rare jacinth
#

Understood thank you for the help

junior void
#

Maybe click the top one

#

Bet it says what it is it's missing in the stack

lunar iris
#

how do i fix this

NullReferenceException: Object reference not set to an instance of an object
nadena.dev.ndmf.preview.VRCSDKBug_AssemblyGetNameExceptionHandling.Patch (HarmonyLib.Harmony h) (at ./Packages/nadena.dev.ndmf/Editor/Harmony/VRCSDKBug_AssemblyGetNameExceptionHandling.cs:12)
nadena.dev.ndmf.preview.PatchLoader.ApplyPatches () (at ./Packages/nadena.dev.ndmf/Editor/Harmony/Patcher.cs:33)
UnityEngine.Debug:LogException(Exception)
nadena.dev.ndmf.preview.PatchLoader:ApplyPatches() (at ./Packages/nadena.dev.ndmf/Editor/Harmony/Patcher.cs:37)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes()

#

or do i not need to fix happened after the hole lost my license in unity i think

#

nvm everything seems to be fine

oak totem
#

how do i fix this?, I am on the latest SDK version, so im confused why its giving me this

somber sequoia
#

You are not on the latest SDK version if it's saying that

oak totem
somber sequoia
#

vcc or alcom

#

manage your project, then there should be a way to upgrade packages in it

oak totem
somber sequoia
#

the VRChat SDKs

junior void
#

Sdk base and avatar

oak totem
#

OHHH i see it now, thank you

crisp mantle
#

The only thing I can figure at this point is that there’s something wrong with the animation itself but I have no idea what that would even be

gaunt knoll
crisp mantle
#

Nope

opal relic
#

I bought the voice constraint and voice muffler to add to my avatar. I drag and dropped one of the prefabs onto my avatar only to realize these won't work without a couple of dependencies (modular avatar and the modular framework). So I deleted the prefab and the folder. Now it won't let me upload to Android because of some text material attached to some part of my avatar. The "select" button only selects my avatar rather than where the problem is exactly.

#

Upon upload, it gave me this:

somber sequoia
#

you'll need to find the problem materials. If you can't, maybe they're swapped on via animation at runtime?

opal relic
#

ohhhh I found the problem materials

#

They were under PCS which is odd

#

Wait- I forgot one crucial step

#

The prefab I have censored is a PC only thing

#

I forgot I got to detach it from the avatar to upload it for Android. It's been almost a month since I have updated this avatar.

#

Yay, it uploaded!

frank nova
#

Is there a way I make it so one particle emits when making a gesture?
I've done it before but the issue is I either have to settle for it sometimes doing 2 instead of 1 or something not doing one at all due to the animation timing.
For the record I mean the particle emitter itself doesnt turn off and on, so and previously summoned particle can finish its animation even when the gesture is stopped.

half sparrow
#

I’m new to this

somber sequoia
quaint hound
#

Hiii, quick question about blender, how do i/ whats the easiest/best way to make visemes, blendshapes, etc?
im having a bunch of trouble D:
also, is there a way to "copy" blendshapes? ie. how would i make clothing that has the same blendshapes as the mesh underneath? (ie. for a body or something)

somber sequoia
#

You can't copy shape keys between different meshes

#

usually what I do for that is enable the body shape key, then on the clothing item, create a new one and reshape to fit.

half sparrow
#

I need help

#

I wanne create an avi that looks like me

quaint hound
somber sequoia
#

yep, sure is

half sparrow
somber sequoia
# half sparrow

This Unity is not for VRChat, you want to have version 2022.3.22f1

half sparrow
#

Ohh okk where do I get that mb I js got confused like I said I’m new to this

somber sequoia
#

^ getting started instructions

half sparrow
#

Ok

lone shoal
#

yo fsr my particles arent colliding with stuff even though collisions are on anyone know any fixes?

quaint hound
# somber sequoia yep, sure is

seriously no better way? i cant keep doing this i dont have the patience to do this for like 80 pieces of clothing with like 10 blendshapes each 😭😭

lone shoal
#

k 1 sec

somber sequoia
#

usually scaling with proportional editing from the 3D cursor at various points

quaint hound
#

from 3d cursor? cant you just proportionally edit from a selected vertex

#

im asking because maybe your ways better, who knows lol

somber sequoia
#

really depends on what you're doing, I find working off the 3D cursor is really useful in some cases.

lone shoal
quaint hound
#

whats the radius of the particles like

lone shoal
#

uhhh where do i see that

somber sequoia
quaint hound
#

im so sorry i havent touched particlesystems for like a year now, id have to look thru it myself

lone shoal
somber sequoia
#

I think if you use planes you have to actually setup some planes

quaint hound
#

also that lol

somber sequoia
#

probably not what you want on an avatar in most cases

quaint hound
#

pretty sure thats what the table is for, to add the planes to actually collide with

somber sequoia
#

yep

quaint hound
#

might be a bullet, seeing the speed being 400

#

or a projectile

lone shoal
#

yes it is

#

ok i have made it collide with world and now its ricocheting off walls what

somber sequoia
#

sounds about right.

quaint hound
#

yup

spark walrus
#

somone reply to this ccomment if you can help me make a oc avatar and help me

somber sequoia
#

You'll probably want to use the option to dampen the velocity when it collides

quaint hound
#

comment 😭 we aint in yt shorts yo

somber sequoia
somber sequoia
quaint hound
#

that way you can do impact effects or something like that

somber sequoia
#

Sure, if that's what you want. I suggest reading the docs on those options.

lone shoal
#

already doing impact effects im just confused about why its bouncing off shite

somber sequoia
#

see "Lifetime loss" if you want it to die on collision

lone shoal
#

yea its already on the max

quaint hound
lone shoal
#

ok setting dampen to 1 worked

#

thanks

half sparrow
#

That?

#

?

balmy barn
#

average scam post

half sparrow
#

Fr

gaunt knoll
half sparrow
crisp mantle
#

If anyone can help me figure this out… I’d be eternally grateful

gaunt knoll
half sparrow
crisp mantle
half sparrow
#

🤦🤦

gaunt knoll
#

yeah

crisp mantle
#

Unity is for the technical stuff

gaunt knoll
#

blender next

half sparrow
#

Blender 3d?

somber sequoia
#

In this case, Unity is for turning a 3D model into a VRChat avatar. You still need the model.

somber sequoia
#

if you say so

crisp mantle
#

I recommend looking up a YouTube tutorial as they can be super helpful for starting in blender

half sparrow
#

Ok

crisp mantle
#

I also am guessing no one knows the solution to my problem which is

#

well it makes me want to rip my hair out

somber sequoia
#

that's frustrating

crisp mantle
#

I mean I don’t know if that’s the case but considering it’s continually ignored

#

I’m assuming no one knows

somber sequoia
#

that's my guess

gaunt knoll
#

i know this is dumb have you added gogo to it

crisp mantle
#

I don’t have that no

#

What would adding gogo do?

gaunt knoll
#

gogo has its own animations might be worth a look at

crisp mantle
#

I’m not entirely sure that’s my issue

half sparrow
gaunt knoll
#

thats blender

somber sequoia
#

yay, blender cube

half sparrow
#

Ok

crisp mantle
#

I have to think my issue is a weird override that vrchat is doing

#

Or that something is just wrong with my animation because I’ve looked at everything a thousand times and it’s all good

#

But it just won’t work

#

And it’s replacing it with either the default humanoid rig pose or some other thing

dawn oak
#

bones are completely stiff despite being under the counts for quest what else can break it

fresh jacinth
crisp mantle
dawn oak
stoic bobcat
#

making spawnable cutouts for people to press, i want to make sure I do it right, i know ill need a contact receiver but for it to be pressed down would that just need a physbone with colliders?

stoic bobcat
#

it does

#

just never do stuff like this so idk if it needs physbones to be pressable and actually move or some collider

gaunt knoll
#

you can do it like that guess if you want it to be quest compatible probs best to use a blendshape instead as you only get 8

ruby summit
#

does anyone know why my avatar's eye shrink on vrchat when theyre fine on unity?

balmy barn
#

id check > check eye rotation, be sure they arent assigned to jaw and no physbone that affect them

#

(go into playmode)

alpine jay
#

does anyone know how to fix this im using vrc fury and ive never had this happen before

balmy barn
#

might be shapekeys , looks smaller

ruby summit
fervent oracle
#

Does anyone know why adding more than 6 toggles (via Ints for my parameter) isn't working for my VRChat avatar?

#

Plus, I don't know why the "New Toggle" is there, even though I didn't add one to my avatar.

solar warren
#

There's some tutorials on youtube

fervent oracle
solar warren
#

Oh

fervent oracle
#

Mainly because it is required to use Bruce's Shareable Props that I bought last summer.

solar warren
#

Did you use it for the toggles?

fervent oracle
#

I'll probably have to look into it.

solar warren
#

Uhhh

#

Check the weight in the animation controller

#

I had it happen multiple times where I forgot to set the weight

#

Or the parameter name

fervent oracle
#

The ColorInt has the weight set.

solar warren
#

Parameter name maybe?

fervent oracle
#

Same thing.

solar warren
#

You should use gesture manager or however its called to test without uploading

solar warren
fervent oracle
solar warren
#

Yeah idrk

#

Maybe you forgot smth on the transition thing?

fervent oracle
#

Maybe I'll try swapping out the animations in the controller on certain occasions, like swapping out the light blue color to green.

#

We'll see how it goes.

#

It's working now!

#

I just forgot to change the parameter of the green animation from "FaceInt" to "ColorInt".

#

Man, my auADHD brain can't concentrate very well, huh?

safe falcon
#

Having trouble with my expression toggles. This is my first time importing an original model like this, but none of my toggles seem to be working. I'm new to this but I seemingly followed the tutorials correctly

unborn robin
#

please help :,)) just trying to upload my avi, it creates clones for uploading but doesn't upload, and the actual alerts won't open. I've tried reloading SDK, restarting pc, closing and opening unity multiple times, and switching to other versions of the SDK

#

maybe my project is just broken but I have no clue

gaunt knoll
#

whats the sdk on now

unborn robin
#

3.10.1

gaunt knoll
#

can you press reload sdk

unborn robin
#

yeah ill try it again

unborn robin
crisp mantle
#

thats the WIDEST.. one...

gaunt knoll
unborn robin
unborn robin
gaunt knoll
unborn robin
#

looks like there was a package in there that i couldnt reinstall

#

no clue what that means

#

let me try opening it again

#

its still doing the same thing

gaunt knoll
#

i would get everything out of that project and move it to another one something in there isnt right

unborn robin
#

yeah its

#

a really old project

#

ive just been updating it every few months

gaunt knoll
#

yeah i would move everything to a new one

unborn robin
#

sounds good thank you

west current
#

i have been modeling this on blender and when i imported it to unity to make it an avatar this hapened

arctic ginkgo
west current
#

ty

grand yew
#

what causes this

#

cuz i for the love of god cant figure it out

somber sequoia
#

exporting from blender, overwriting your .fbx, but with different/wrong export settings than previously used

grand yew
#

ah fuck

somber sequoia
#

try setting "apply scalings" to "FBX All" unless you know it should be otherwise

#

if not that, try setting the rig to generic then do the humanoid setup again

#

if not that, drag a new copy of the model into the scene and transfer stuff over

#

it's usually the scaling thing though

uneven cosmos
#

im amking this guy and i gave him 17 string bones that i want to trail along with physics aand be grabbable and can be pulled by other players. how can i go about doing that?

somber sequoia
uneven cosmos
#

ok thanks

safe falcon
somber sequoia
uneven cosmos
somber sequoia
#

what is "physbone root"?

uneven cosmos
#

i trid just physbone and that seemed to do the trick

somber sequoia
#

huh, what is that

uneven cosmos
#

i have no clue bit the defaut physbone worked

somber sequoia
safe falcon
somber sequoia
# safe falcon This is all I see

oh I meant the ones from AnyState. Though I'm kinda confused as to how this all works, if you're using AnyState why do you need all those extra transitions?

safe falcon
#

I also jsut noticed this error message, I have no clue what is "destoryed" or how to fix it

somber sequoia
#

that blue state on the image you posted which says "AnyState"

safe falcon
somber sequoia
#

it's a reasonable technique but I'd not think to do that when using AnyState like that. Weird tutorial.

safe falcon
grand yew
#

could the issue be that this avi doesnt have its own avatar thingy?

somber sequoia
#

anyway. If you use a tool like GestureManager or AV3 Emulator, you could go into play mode in the Unity editor and have a tab open to watch what the animator does when you activate the various menu items. You'll basically have to debug what's going on.

somber sequoia
grand yew
#

this whole thing

somber sequoia
#

that looks like the rig setup proccess

grand yew
#

hmmmm

#

let me try something

safe falcon
uneven cosmos
#

is there a way to make bones parented to the head bone that can be seen by the wearer of the avatar?

#

because it always hides the mesh from the player pov when wearing it

somber sequoia
somber sequoia
uneven cosmos
#

oh ok thank you

safe falcon
somber sequoia
#

that is the base layer

safe falcon
#

But it completely gets rid of the Face Toggles layer? I'm so confused

somber sequoia
#

oh - layer here I meant the animator as listed under "playable layers" in your avatar descriptor, not the layer within the FX animator

safe falcon
#

sooo.. this? What do I do to it?

somber sequoia
#

nothing?

#

it's the testing tool that is showing you the base layer instead of the one you want to test

uncut zinc
#

I'm trying to upload a novabeast model, but it keeps getting stuck on the uploading file phase and then spits out this error:

somber sequoia
#

unfortunately, that message does not provide any useful information.

grand yew
#

it wasnt rigged

#

now i got a few more things to fix

placid idol
#

can sm1 help, my avi is the size of an ant, like so so small you can barely see it yet the view point its like way above it

uncut zinc
somber sequoia
#

haha of course

opal relic
#

Why is it doing this now?

#

It was uploading just fine before

arctic ginkgo
# opal relic

you have audio on an avatar that you are uploading to quest

#

or iOS

opal relic
#

Before I added that prefab, it had audio in other places and it uploads just fine. I just don't want to go through the headache of re-adding audio stuff every time.

arctic ginkgo
opal relic
#

K, is that the only thing keeping me from uploading this to Quest? I'm still confused.

arctic ginkgo
#

It does show in the console that it was the issue that stopped the upload

grand yew
#

can i edit bone positions and bones in unity or do i have to do it in blender

arctic ginkgo
grand yew
#

out of place and need to add another bone on each finger

opal relic
arctic ginkgo
grand yew
#

also wait the original model i exported from blender has the missing bones tf?

opal relic
#

I can still maybe add just the voice constraint for Quest. I read this prefab is Quest compatible minus the audio.

arctic ginkgo
grand yew
#

can i export just the armature/bones from blender?

arctic ginkgo
grand yew
#

okay pain but i dont get why the bones werent exported with it originally

somber sequoia
#

probably "Armature" wasn't selected at export time

arctic ginkgo
# grand yew okay pain but i dont get why the bones werent exported with it originally

You may be misunderstanding how bones work in Unity V.S. Blender. In Blender, they have a "head" and "tail". This gives each bone a length. In Unity, bones are just coordinates with rotation and scale. There is no end, just the start. This can make it appear as if bones are missing when they are not. The bones in Unity are the balls, not the lines between them

gentle iris
#

is there a way i can add eye tracking, the model doesnt have eye bones

thorny marsh
#

Is there a way to edit the default idle animation so the character's arms don't clip into their hips?

somber sequoia
#

I don't think you can get the actual default animation but you could certainly make your own

cedar verge
#

hey could someone help me with uploading an avatar? i rcently bought one and followed the steps but just getting a failed message whenever i try and publish it

safe falcon
#

Okay so I got the shapekeys with toggles working but I have another question relating to it. Is there a way so when it switches to the shape key I toggled, it wont be influenced by any other shape keys such as lip sync, or just the mouth being closed from the "Silence" shapekey? Sorry if I worded that wrong.

somber sequoia
cedar verge
# somber sequoia share the error message

i closed the project, pretty much the description of the avatar tells you what to do in order, it says, vrcfury, liltoon and pio toon which are both included in the package, then it says -Import the avatar unity package, -Click the scene or drag it into the hierarchy, i get the avatr in the project with the shaders working and everything but as soon as i push publish it says avatar failed

somber sequoia
#

well without seeing the actual error message there's nothing I can really suggest

flint crest
#

i need help

#

@somber sequoia

somber sequoia
#

what?

#

why you ping me?

#

and then not answer

cedar verge
#

what does this mean, Click the scene or drag it into the hierarchy

somber sequoia
#

probably means to click the scene file

flint crest
somber sequoia
#

and?

flint crest
#

i am trying but it only want to work on pc

cedar verge
somber sequoia
flint crest
#

@somber sequoia

#

i need help

somber sequoia
#

Please stop pinging me.

flint crest
#

well i need help

somber sequoia
#

that's what this channel is for

flint crest
#

i been spending hour trying to uplod and avatar

#

it this

#

i got the files

#

it only want to work on windows

#

idk why

#

help

junior void
#

Define 'only work on Windows'

cedar verge
#

yeah none of this stuff works for me i have no clue what im doing, i bought the avatar today and chose the option that said plus upload thinking they would upload it for me, someone please help im so lost

wicked brook
#

i made a quest version for a pc avatar and this is whats happening when a quest user sees the pc quest fall back. it seems to be cycling through the toggles and im not sure whats going on. i just redid the quest conversion and didnt touch the menus or parameters at all this time and its still doing it any ideas?

junior void
#

Only way to debug this is by using gesture manager in unity and looking through animators and parameters

cedar verge
somber sequoia
#

You'd need to explain what you have done, and what isn't working

junior void
#

You're not really stating the issue

#

'nothing works' doesn't tell us what you're stuck with, what you're seeing, what you're trying

#

Screenshots help a lot in many cases

flint crest
#

\

#

i been trying

#

for 5 hours

#

fucking hell

#

it been hell

somber sequoia
#

help with what

flint crest
#

it been 5 hours of hell i dont know how to get the avater to work

#

help

junior void
#

I get you're frustrated but please don't cuss at me. Take a break instead

flint crest
#

i am tweaking

#

i am not cussing at you

#

i am insane now

#

it been 5 hours of hell

#

my brain hurts

#

help

#

i mean help

#

if you want to you can do it for me

#

pls

#

i am tweaking

#

i cried idk how anymore

junior void
#

Spamming won't help, describe your issue better, show us pictures, tell us what you expect in terms of your avatar that doesn't fulfill your expectations

flint crest
cedar verge
# junior void Screenshots help a lot in many cases

sorry guys, ill ss as i go along, ive created a new avatar project, the avatar i bought came with 4 files, quest ver, pc ver, lil toon, and poi toon. they said to upload it in a specific order ( vrcfury, liltoon and poi toon, upload avi and drag it to the hierarchy ) after ive done all of that and everything looks good and the shaders work fine then i go to upload and it says publish failed or avatar failed, ill get an ss of it because im gonna try again now

junior void
#

I'm at work rn so no bueno

cedar verge
flint crest
#

mo

junior void
flint crest
#

i been try to upload one avater for 5 fucking hours

#

it hell

#

pure hell

junior void
flint crest
#

no

#

not till

cedar verge
flint crest
#

i get this done

#

i need it done

#

if anyone want to upload it for me i dont midn

#

mind

#

i need help

#

someone help\

junior void
flint crest
#

it wont work on quest

#

it ment for quest

cedar verge
flint crest
#

pls

#

i am being dead ass

#

can you pls help me

wicked brook
junior void
#

Are you using the beta/dev version of the sdk maybe?

#

What about the in-game debug menu, do parameters tweak there?

#

Also what if you only upload the quest kind without PC?

wicked brook
cedar verge
#

@junior void here's what i see after uploading everything it said in order

warm grotto
#

anyone know where I can ask for help on pcvr problems. im having trouble looking for the channel >.>

junior void
cedar verge
#

thats what im saying

#

but when i go to publish itll say it failed

cedar verge
#

ill show you

junior void
#

Ok

cedar verge
#

what should i click??

junior void
#

I recommend yes

somber sequoia
#

surprising you didn't get that before

junior void
#

Yea

cedar verge
#

dude

#

nah im so stupid

junior void
#

Hm?

#

Now it works?

cedar verge
#

yeah 🥹 🙏

junior void
#

I can only imagine you forgot a dependency

cedar verge
#

bruh i forgot to enable vrcfury for the project

junior void
#

Aha

#

Yea the error would have shown that too

cedar verge
#

thanks so much for the help and patience

junior void
#

GG tho lol

#

Np

cedar verge
#

i was quietly losing my shit

#

now its 6 am for me lmao

junior void
#

Sometimes taking a step back is better than brute forging it :)

cedar verge
#

wise words Zero

stoic bobcat
#

never do contacts like this but im trying to make spawnable objects that will play an animation when pressed, i tested it with a sender and it just wont play

ornate stump
stoic bobcat
#

doesnt seem like it is for whatever reason

#

i put the fx on the prop and animated it while it was there so the animation should still work

ornate stump
stoic bobcat
#

yup, i have the receiver set to hand,foot and head same with the sender, the parameter is set correctly too

ornate stump
stoic bobcat
#

i did something similar with my footsteps but maybe because its a seperate object it just doesnt want to work

stoic bobcat
#

did gesture manager, doesnt seem to find it still

#

wait

gentle iris
#

is there a way i can make the eyes work? they dont have bones

ornate stump
stoic bobcat
#

let me try again

ornate stump
stoic bobcat
#

ah

ornate stump
#

It's written right under the contact receiver.

stoic bobcat
#

yeah, idk then, still doesnt seem to find it

#

i tried bool and float and nothing

ornate stump
stoic bobcat
#

ill see if I can find videos on it, just doesnt seem to want to work

ornate stump
stoic bobcat
#

nope :/

ornate stump
stoic bobcat
#

i think i was looking at the debug of the receiver

ornate stump
stoic bobcat
gentle iris
ornate stump
# stoic bobcat

Not the inspector in debug mode. I mean the Gesture Manager in its Debug tab.

ornate stump
gentle iris
#

i think i would need to make it a blendshape

tulip radish
#

help! for some reason the body clipped the outfit? i edited the body and sculpted it to fit but fdor some reason it did this and the waist blenshape did this too, it wont go back to how i had it in blender 🙁

ornate stump
stoic bobcat
gentle iris
ornate stump
stoic bobcat
#

i do

#

saw no debug menu

ornate stump
ornate stump
gentle iris
#

ah ok

stoic bobcat
ornate stump
#

Hence I said "tab".

stoic bobcat
#

ok

#

but yeah, its giving me a 1

#

so its getting it, just not playing my animation

ornate stump
gentle iris
#

i has a gesture based toggle, is there a way to have it set to a alt hand?

gentle iris
#

i have particles on my avatars right hand and a alt hand for it is a medigun

stoic bobcat
#

prob was working the entire time, my animation was prob wrong

ornate stump
stoic bobcat
#

yeah it is

#

i forgot to add the sound so the animation is wrong

ornate stump
stoic bobcat
#

before i didnt add sound

#

im using playaudio

#

so i forgot to set that part up when I redid it

gentle iris
#

i want to have the particles only work when the medigun is toggled

ornate stump
gentle iris
#

Ok

stoic bobcat
ornate stump
stoic bobcat
#

previews fine

#

im messing with it rn seeing if I can fix the issue

ornate stump
stoic bobcat
#

it clearly is playing the blendshape

#

just isnt actually playing it with the contacts

ornate stump
# stoic bobcat

Did you record from the object animator instead of the avatar animator? Because that will make the animation path mismatch when you put the animation into avatar animator.

ornate stump
tulip radish
#

how do i make the negative shapekey number tranfer to unity? it sets it back to the original form when exported. i dont know how to fix it

somber sequoia
#

negative? I don't think you can do that

stoic bobcat
ornate stump
#

I was told to have the same fx on the object I was trying to animate
This part is wrong. Or rather it requires additional step to make it works.

stoic bobcat
#

thats just so weird because I did it before and it worked 😭

ornate stump
stoic bobcat
tulip radish
ornate stump
stoic bobcat
#

well thats just weird then, thats what i did before and it worked 😭

ornate stump
stoic bobcat
#

possibly

ornate stump
# stoic bobcat possibly

So saying "I did that and it works" doesn't really matter if you don't actually know how it work.

stoic bobcat
#

yeah :/ im just stumped now, ill keep trying and see if I figure it out

#

i dont use negative shapekeys though

ornate stump
ornate stump
tulip radish
ornate stump
tulip radish
cobalt cloak
ornate stump
cobalt cloak
#

hh

#

ahhh

#

thx

somber sequoia
ornate stump
cobalt cloak
#

were

ornate stump
tulip radish
night ember
#

The z axis is for offsetting the rotation point of the head
Yknow how the whole feet start floating when you look down issue happens

tulip radish
night ember
#

You need to move the literal mesh back

lucid nacelle
#

oh..

cobalt cloak
ornate stump
lucid nacelle
cobalt cloak
night ember
#

The model offsets from it

lucid nacelle
#

yea that one not humanoid, wait so that statement only applies if its humanoid?

ornate stump
night ember
cobalt cloak
ornate stump
cobalt cloak
#

ye state one outline off state 2 on

lucid nacelle
#

okie let me try move the entire mesh back, a side question too after that, the collision "capsule" didnt worked i still can partially phase into wall, let me take screenshot

cobalt cloak
night ember
ornate stump
night ember
cobalt cloak
lucid nacelle
#

oh? wait so what the collision section for? like the one for body, torso, head, etc

ornate stump
cobalt cloak
lucid nacelle
#

okiee

lucid nacelle
cobalt cloak
ornate stump
cobalt cloak
night ember
ornate stump
cobalt cloak
cobalt cloak
night ember
ornate stump
ornate stump
night ember
# lucid nacelle i see, okie!

The viewpoint is always center of the player
Anything on the same level or above the tracked armature will always have the same offset from the center
Since your mesh is the model and its at 0,0,0 then itll be dead center of you

#

Youd need to drag the mesh back compared to the root of the avatar (where the avatar descriptor is)

ornate stump
# cobalt cloak

Make sure that you have the right FX controller in avatar descriptor.

ornate stump
#

The playable layer assignment.

lucid nacelle
lucid nacelle
#

can i influence the "Y" axis of where the view is by moving the "view orb" up and down intuinitively without unexpected side effect?

ornate stump
# cobalt cloak

Might be some vrc fury doing. Can you disable vrcfury and test?

night ember
#

Its also what the scaling ingame tracks

lucid nacelle
#

okie, thank you.

im still waiting for unity editor to start .w.

cobalt cloak
ornate stump
cobalt cloak
lucid nacelle
#

im in editor now and moved the mesh back, so the avatar descriptor 0, 0, 0 is where my cursor is

like this? @night ember

cobalt cloak
ornate stump
cobalt cloak
ornate stump
cobalt cloak
#

is that not bc of the play mode i use avi emulator

balmy barn
ornate stump
#

Avi emulator is for testing avatar in unity. Modular avatar is for preprocess your avatar. They're different tool for different jobs.

ornate stump
left wharf
#

if you are using NDMF-based optimization tool like AAO, try disable them in ndmf debug window

cobalt cloak
lucid nacelle
#

it works properly now, thank you people!

cobalt cloak
ornate stump
cobalt cloak
ornate stump
cobalt cloak
#

still same problem but no error only the missing parameters in expression

ornate stump
cobalt cloak
ornate stump
cobalt cloak
ornate stump
lucid nacelle
#

last question, is this all i need in texture settings if i want to preserve pixels as it is (on blennder it would be simple as setting texture interpolation to "closest")

because thats all i can find relating to texture which is setting compression to none, resizing one i choose random, max size be same size as texture and point filter and uncheck generaten mipmap

is there anything else i missed?

ornate stump
# cobalt cloak yes

Make sure that the parameter name are exactly matching and doesn't have any trailing space.

night ember
lucid nacelle
#

okie i disabled it

ornate stump
lucid nacelle
#

is it the generate mipmaps right?

#

okay its already power of two (1024x1024 because i like round numbers when making textures)

night ember
cobalt cloak
ornate stump
lucid nacelle
#

okie i did all of that, so im good now? for options that i have to keep in mind if i want to preserve pixels as it is?

ornate stump
cobalt cloak
lucid nacelle
#

i cant enable it or else it be blurry like this (recreation in blender, and it goes both way too, so i kind of need it to be exact pixels)

#

there seems to be no "closest" resizing for the resizing algorithmn

ornate stump
lucid nacelle
#

i see

grand yew
#

i hate phys bones ;-;

lucid nacelle
#

okay then can i give my own textures for each resolution? so i can "avoid" the scaling blurry artifacts?

ornate stump
balmy barn
#

unity like to smear things

lucid nacelle
#

okie because i can externally use None interpolation for scaling up and down if there only Mitchell, and (Bilinear? not sure but its definitely not None/Closest/Nearest) .w.

#

in unity editor cuz i need the none scaling equivalent in unity editor ;w;

#

(also my bad it wasnt 1024x1024, its 512x512, i forgot i resized it a while ago)

timber wharf
#

point filtering

lucid nacelle
#

i used it

ornate stump
lucid nacelle
timber wharf
#

scaling itself is done with interpolation afaik. so if you need to also scale src texture down first then youd need to do that externally yes

ornate stump
timber wharf
#

tho its rare for pixelated textures to require scaling down

lucid nacelle
#

okie so for my case of its already power of 2, i can ignore that one?

lucid nacelle
#

oh

timber wharf
#

sure, if you dont need to scale it down then unity wont do a thing to it

lucid nacelle
#

let me boot my windows vm... to see

ornate stump
lucid nacelle
#

my unity is in windows vm

#

(i ran linux as host)

left wharf
#

why don't you run on native Linux?

lucid nacelle
#

i cant find VCC for Linux

#

(vrchat creator companion)

#

vcc doesnt run in wine .w. because edge broken in wine

left wharf
#

ALCOM is a better alternative then

lucid nacelle
#

ALCOM?

left wharf
lucid nacelle
#

okiee!

#

okie it work well, thank you all

ornate stump
lucid nacelle
ornate stump
#

But there is no one actually take a look that close enough to complain.

lucid nacelle
#

good, that is good lossy compression

#

unlike jpg (which did it horribly and create pixel vomits around relatively flat area) :3

#

and how good is 214 triangles in excellent performance rank?

ornate stump
lucid nacelle
#

okie thank you, let me fix my other avatar with something you all told me today, cuz the other one kind of exact same settings i set before you suggest changes

#

this is the other one that i did successfully on second attempt of creating it

#

(its silly flat hehe)
and again thank you for the help :3

grand yew
#

whyyyyyyyyyyyyyyyyyyy

balmy barn
#

check blender, looks like oddly parented bones

grand yew
#

so i put those bones there but in blender they look fine

#

and theres a bunch of bones missing

balmy barn
#

doesnt look very centered in finger mesh and what are these

#

anyway try pose more and move every one ratl see if it behaves

slim osprey
#

Can i get help here regarding questions related to booth avatars and such?

ornate stump
slim osprey
#

Do booth avis like Komano come with skintone color scalers / hue?

slim osprey
#

Hm do you know how I can add that then? Also for Komani avatar I cant really see the base model on the booth webpage, any idea where I can see what this model looks like naked?

ornate stump
slim osprey
#

Thats honestly a shame because the light brown skintone picture on booth for him is pretty cool, I wish I could see the base model tho... Now I gotta stick with either hanka or rei...

scenic ether
#

So I have this eyes closed expression but whenever I move my head/eyes or sometimes just by default the eyes don't fully close, however in the animator tab when I preview the animation the eyes are fully closed

#

( Left is preview of animation / Right is game view with eyes looking up )

ornate stump
scenic ether
ornate stump
scenic ether
ornate stump
scenic ether
#

So drop Looking up from -7 to like, -5 maybe?

ornate stump
scenic ether
scenic ether
ornate stump
scenic ether
ornate stump
scenic ether
ornate stump
scenic ether
ornate stump
scenic ether
ornate stump
scenic ether
#

It's usually when I like, have my head tilted back or looking up, so my eyes are still looking up when my head moves down, since theres a bit of delay between eyes being re-updated to the head, and if I close my eyes during that moment is when it breaks, since from what I can see the eyelids also move based on where the eye is looking

scenic ether
#

I can grab a quick video if you want