#avatar-help

1 messages · Page 225 of 1

gaunt knoll
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Do you only have one drive

mystic basin
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no i have a d drive too with 1 tb available

gaunt knoll
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Where are your avis

mystic basin
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d drive

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im gonna try a complete reinstall of unity

gaunt knoll
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It won't work your going to have to delete something on your C: drive

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Move some photos or something to the other drive

mystic basin
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the only thing on my c drive is windows and program files

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ykw at this point i might just need a whole new pc lol

slow hawk
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How do you fix visemes disabling themself whenever you put in the action layer

gaunt knoll
mystic basin
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pc

gaunt knoll
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It's not hard to slap another SSD on it and download windows

mystic basin
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this is true.,..

gaunt knoll
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And cheaper than buying a whole new one

slow hawk
mystic basin
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okay so its definitely the sdk causing it. i just made a project with nothing in it in unity hub and it's fine

junior void
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Probably things using visemes parameters or looking like visemes setup of sorts

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Anything logically able to interfere

gaunt knoll
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You redownload unity so it doesn't have anything cash you anything

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It's a only a temporary solution to your problem

slow hawk
junior void
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In that case make 2-4 copies of this layer, delete half in one, a quarter in the next, three quarters in another

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Eventually you'll delete what causes it

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I can't suggest anything else without having it myself

slow hawk
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Is there a chance the AFK animation I put in is causing it? If it is how would I know if its affecting visemes

junior void
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No idea I never touched afk anim

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But never say never

gaunt knoll
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Do you have Gogo added

slow hawk
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Yes? Originally didn't but I wanted to see if it would work if I put it in the Gogo loco action layer instead and even then it still broke

gaunt knoll
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Can't be the afk animation then gogo doesn't stop that from working

verbal anchor
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anyone know how to fix this?

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wont let me upload it cs of that

junior void
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Really just read the message

verbal anchor
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ok ive read it lol

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but

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i cant figure out how to fix it. i dont MAKE avatars

gaunt knoll
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Probably content the person who made the Avi then

verbal anchor
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i js deleted sps ad it worked

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thanks for all the help everybody

slow hawk
delicate orbit
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i want to make a particle beam where when it hits something in the world, it plays an explosion. ive never done particles so i dont know if the beam is even colliding because the beam is going through the cube as seen in the picture but the sub emitter shows it is. i have the sub emitter working and it plays the particle but the particle is at the beams particle orgin instead of where the collision is.'

fluid pebble
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does anyone here know rigging in blender?

gaunt knoll
gaunt knoll
fluid pebble
gaunt knoll
# fluid pebble wdym

Your asking to ask
What you should say is
does anyone here know rigging in blender? I'm having problems with rigging the head to the body something like that

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Because it would be quicker you getting your answer to your question

fluid pebble
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i fixed it in the avatar rigging lol thank you

gaunt knoll
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Amazing if I could hand out little golden stars I would

stable isle
somber sequoia
stable isle
# somber sequoia maybe show the rigging here

basically, there's two breast bones on the left and right, which are parented to a center root bone.
then there's 2 "fabric bones" between the 2 breasts that control the fabric on the edges. Those fabric bones are parented dynamically between the target bones and the breasts.

somber sequoia
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ah, missed that before, thanks. Do you actually need the extra bones here?

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oh unzipped. Interesting.

stable isle
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yes.

  • if the bodysuit is closed and weight painted, the fabric will clip into the body when it's left open
  • if the bodysuit is open and weight painted, the fabric will bind to the breasts and ruin the "zipper seam" in the middle.

doing this method (which other creators have done) fixes this issue by dynamically parenting the "seam" to the breasts about halfway through the zipping animation to make sure it works in both situations

somber sequoia
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hmm are you saying the parent constraint causes physbones to not work?

stable isle
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no...?

somber sequoia
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ok then I'm not sure I understand what's not working, sorry

stable isle
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the system works fine. the fabric bones parent and de-parent themselves from the breasts fine.

what i was wnating to do was add an extra feature that rotates the fabric bones with the physbones of the breasts, so that they don't just look "static" in the middle of the chest.

somber sequoia
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So rotation constraints with the physbones as the source?

stable isle
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that was the plan yea

molten pulsar
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hey i made a particle effect and a shader for vrchat they work as intended when im the original size/scale. but if i use the ingame scale option they dont scale properly. does anyone know why that is ?

somber sequoia
molten pulsar
somber sequoia
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with only this picture to go on, I'm not sure I can help

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Looks neat though

thorn furnace
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okay now the viewports in my chest

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why 😭

rancid ginkgo
verbal anchor
gaunt knoll
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scammer
(they gone)

rancid ginkgo
gaunt knoll
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yea

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oh

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ummm delete everything then you can upload it

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jk

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read whats in here

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lots of people have asked the same thing

near charm
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New avatar new problems I guess but I can't for the life of me figure out why this isn't working :(

near charm
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I fixed it and I don't even know how

somber sequoia
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gotta love those

civic sinew
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Heyo im back i just got a new booth model (hanka) and the lighting on it is overly bright, how do i fix this?

junior void
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Perhaps it's the scene light

civic sinew
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yea it was i just fixed it lol

primal wind
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To anyone who does VRCFT with VRCFury on their avatars, can somebody explain to me how to get “disable face gestures” working?

somber sequoia
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It sets a variable which you then have to integrate into however you do face gestures on your avatar

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I forget the variable name you can look at the menu item to find it

willow skiff
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If anyone has an idea why the prefab just stopped working with meshes it'd be nice if you could tell me the fix for it

primal wind
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How would I integrate it?

somber sequoia
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put it as a condition for whatever transitions you use in your gesture layer

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like where it checks which gesture number, add this parameter as a condition. I forget if it's an "enable" or a "disable" parameter, so you'd have to look at that

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I don't have unity open at the moment

willow skiff
gaunt knoll
willow skiff
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twas a corrupted fbx as all i did was reopen a fresh blender file of it and now it works

stable isle
spark walrus
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i need help with hair

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and how i put av in vr chat

lime summit
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ok so a new problem of mine my vrcsdk dont want to work and now askin for vrcavatar discriptor which i have

silk jacinth
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Very random question— say I enjoy one of the default avatars in VRChat. Like the teddy thing in the longsleeve tee or maybe the little chili pepper. Are these available themselves for purchase to acquire the model to edit at all or?

spark walrus
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someone knows create a av?

night ember
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many people know how to make avatars yes?

spark walrus
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idk

spark walrus
night ember
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why

spark walrus
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because i want create a av, but i cant

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i need help

night ember
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then actually state the issue

spark walrus
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uh

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all?

night ember
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"all" is in fact not an issue

spark walrus
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idk how create a av

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NOTHIN

night ember
spark walrus
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no

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i have app

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but idk

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how i create

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understand??

night ember
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its almost as if you actually went to the guide linked there it could help you

spark walrus
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i cant understand

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how do i fix this?

clever cloak
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Hi again, still working on the quest verion of the avatar, and I noticed it has a material on the face called "face_transparent" does anyone know what this would do?

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it has a seperate material loaded in but i see no difference

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none of the shader settings on face_transparent affect anything on the avatar

gaunt knoll
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for your different eye textures and expressions

clever cloak
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Oh i see, i should keep that enabled then

tough marsh
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could someone help me w setting up 2nd arms in unity? fully rigged n stuff, just got no idea how to sync em with the first set

gaunt knoll
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yeee

somber rover
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The avatars my friend uploads act weird, Their legs dont animate when walking around irl but do when theyre using their joystick to move. Can someone help :(

somber sequoia
somber sequoia
worldly thicket
dusty monolith
gaunt knoll
somber sequoia
dusty monolith
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ingame it kinda just floats

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in place

somber sequoia
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does it work in the game?

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a lot of animations don't really show very well in unity's play mode

dusty monolith
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the first video is in the game and it wont actually jump back

stable isle
somber sequoia
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oh I see

dusty monolith
gaunt knoll
dusty monolith
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yea one sec

dusty monolith
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i got it

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i had to select some stuff

gaunt knoll
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root motion?

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we have this come up kinda a lot what did you do to fix it?

tough marsh
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yea the arms wont work with rotation constraints herp

gaunt knoll
somber sequoia
hard turtle
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i made this thingy

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in blender

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its 2.6k polys

somber sequoia
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looks good!

lapis aurora
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does anyone know why setting values to 0, 0 ,0 here doesn't put the pupil in the same as the base state?

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what can cause this? Is it because my head bone isn't pointing straight up? could it be something else? I've been struggling getting the simulated eye looking to be proper

somber sequoia
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Are your eye bones perfectly straight up, and have 0 bone roll?

lapis aurora
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they're at the same angle as the head - so no

somber sequoia
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that ^ assumes they are

lapis aurora
somber sequoia
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sorry, which is the eye bone?

lapis aurora
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the highlighted one

somber sequoia
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that's a strange place

lapis aurora
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it's SUPER far away because of how strange his eyes are

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the consequences of prey eyes

somber sequoia
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the bone's head should be at the center of rotation - perhaps it is here, but it doesn't seem like that would be

lapis aurora
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that highlighted one controls the opposite eye, by the way

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if i didn't do this, slight rotations would cause the pupil to clip into the eye

somber sequoia
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You may have to make proxy eye bones driven by VRChat and the IK, and use rotation constraints to drive your real ones off those.

lapis aurora
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even when i set the bones to be straight up (like so), 0,0,0 still has the eyes clip out

somber sequoia
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You didn't mention bone roll - have you verified that's 0 also?

lapis aurora
somber sequoia
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k, good, that's a thing that's commonly missed

lapis aurora
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is having the head bone not straight up an issue? It was a while since i set this model up. im trying to adjust it and clean it up now since i got a headset recently

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so i forgot a lot of the reasons for certain things

somber sequoia
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I'm not sure, I don't think I've tried it

lapis aurora
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yes, that seems to be the cause actually

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let me try somethin...

arctic ginkgo
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I would definitely have both your head and eye bones pointing straight up

somber sequoia
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yep, so would I

pallid gazelle
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having this error everytime i try to upload my avi. ive uploaded several in the past and ive never had this issue before.

somber sequoia
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make sure you've logged in with the right account, maybe try restarting Unity

pallid gazelle
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oh my fucking god im so stupid...

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i was in gesture manager testing.. im so sorry 😂

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its been a long day

somber sequoia
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aha!

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that'd do it

dusky walrus
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How do people make tongues that can wiggle outside the mouth if they use blendshapes for lip sync? If I were to do that, the tongue would just clip through the chin while the mouth is open right?

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I know how to rig physbones, how to toggle objects, I just don't know how to make the tongue thing compatible with lip sync :<

somber sequoia
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Yeah that's tricky to get right. The face tracking stuff might be a decent example of just how complicated stuff like this can be, stacking up a bunch of things that all affect the same area

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I got working on a tongue piercing, and haven't quite got it right for similar reasons - a few of the face tracking shape keys stacked up together are really tricky to deal with

clever cloak
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quick question about uv mapping for an avatar

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my avatar is in ken mode, no nipples, which looks weird. but for the pc version if i add the texture under main 2 and switch to uv 2 they are there

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how can i make it so they just appear on all uv layers

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and are there by default

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as its either that or i hand photoshop edit the texture the best I can (not well lol)

somber sequoia
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not sure what you mean - do you want to copy UV islands from one layer to another?
Or apply the second texture as an overlay?

clever cloak
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ill record a quick video explaining one sec

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ok weird

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video didn't fully record

somber sequoia
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yeah I don't have a clue what it is you're demoing there

clever cloak
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ok photoshop it is then

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im not sure how to describe it other than likle

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my mesh only renders the nipples if its set to uv 2 or 3 on the liltoon shader settings

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which the quest shader has no option for

somber sequoia
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Probably go into blender and see what's what on the UV map. Maybe those parts are there? Maybe they aren't but could be added? Maybe it requires a second material?

clever cloak
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the uv map looks like this, its a bit strange

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the nipples are not on the chest but above it

somber sequoia
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yeah that's fine, especially if they're intended to be a toggle

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Probably it's overlayed mesh?

clever cloak
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yeah

somber sequoia
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makes sense to me

clever cloak
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that only seems to activate on uv layers 2 and 3

somber sequoia
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UV choice doesn't "activate" mesh

clever cloak
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ah

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im rather confused about how all of this works

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I just want the texture to use them, but when i use the texture they don't show up

somber sequoia
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all the UV map does is map texture to 3D surface

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maybe the texture you are using doesn't have that part?

clever cloak
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it does, i exported a custom version

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and it works on the pc version with the uv set to 2

somber sequoia
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ok well you can copy UV2 to UV0 if you want, or just re-order them

clever cloak
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they only show up if i use uv2 on here on specifically main color 2nd

somber sequoia
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blender's tools for doing this kinda suck, I use add ons, but you can at least re-order them

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oh I don't know how that shader works at all so can't help you there

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no idea how that 2nd color part is used

clever cloak
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to re order the mesh would i need to backport my avatar into blender and then set that up and re export it all

gaunt knoll
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just slap them on for the quest

clever cloak
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yeah i think i have to photoshop it, seems the easiest

gaunt knoll
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yeah

clever cloak
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just hope it looks normal lol

surreal salmon
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I am adding seats to my avi via game object (seat station) box colder set as trigger.
An I want to controle its rotation and positioning on all axis but when I try to use animations to do this I can only do position on 1 axis and rotation on 1 axis . Anyone know why this might be and what a good work around would be?

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I make each axis controlled with its own animated Toggle btw

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Seat works in general but it's impotent to me to have all options possible

clever cloak
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in unity when i get my camera close it hides the avatar

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can i change it so that doesn't happen

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as i want to zoom in close to get the texture right in photoshop

gaunt knoll
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Yeah you can at the top of the scene where the gimmicks toggle is there a camera recorder

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Click that and turn off dynamic clipping

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@clever cloak

clever cloak
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that worked thatnks

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*thanks

clever cloak
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ok quest version i think is up lfg

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that took a while

blazing garnet
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Hey there, I'm having trouble making objects move alongside physbones I create.
For context, I have been making items in blender (with armatures attached to them) and it works fine (or so it seems) in blender. The object is parented to the armature. (File attached if you would like to look at it).
When I load it up in Unity and attach it to my character, after setting up the physbones (and checking in play mode it works), I find that the object itself doesn't move, but the physbone wiggles around as intended.

Thanks in advance.

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I have asked the AI and watched tutorials on physbones but they don't seem to have a case of my exact scenario. I'm not sure how to both attach the item to a bodypart's movement while making it a physbone.

clever cloak
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damn nvm

blazing garnet
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RIP

clever cloak
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time for the least fun part

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finding what the hell is taking up the space

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my textures are 2mb

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so it shouldn't be that

blazing garnet
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Too many vertices, mayhaps. May need to go through the meatgrinder of Blendr and smooth out some spots

clever cloak
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i got polytool so ill use that

blazing garnet
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Ah.

clever cloak
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this is without any assets on it at all so i gotta compress it as much as possible

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as i wanna add the fishing rod and like coin flip on etc

swift mango
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question, are pasties considered NSFW??

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or suggestive

clever cloak
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id say nsfw but im no expert

swift mango
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oke ty

surreal salmon
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Click on image used for materials and ittle be shown in inspector. U can override this near the bottom

clever cloak
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my textures take up a total of 2mb i already compress them a ton

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im decimating rn

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it is crazy how good polytool works for how quick it is

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one of these has 100k less tris than the other

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it can mess up some blendshapes tho, thats the downside

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and obv its not as good as manually in blender

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but idk blender and im lazy so this is perfect

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ok 100k less tris and that only cut it by 1 mb lmao

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seems its something else

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this is the pc version for comparrison with the others

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id say they all look close enough

modern wolf
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Hi, help me, what should I do? I tried downloading an avatar for the first time and there's a problem: there are no bones.

left gull
clever cloak
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it alas doesn't work with the lac texture compressor i use, since that only activates at build

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so it still shows the super high count

swift mango
swift mango
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yea thats not the original model

clever cloak
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ah sketchfab moment

left gull
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go get the real one, thats a leaked model

clever cloak
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yeah

modern wolf
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I downloaded from the first site

left gull
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this is the legitimate site

somber sequoia
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wow bold of them to post that on sketchfab

swift mango
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and i work with manukas, damn

left gull
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i use manuka alot so ive got it bookmarked heh

clever cloak
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manuka also has mochifitter which is awesome

swift mango
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x2 but i dont have it bookmarked :p

clever cloak
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if you find an avatar of that quality for free, like 90% chance its stolen lol

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and then won't work properly

swift mango
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im currently reworking the public manuka i had, removing the pasties from selections

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since its nsfw

clever cloak
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if its a public then yea pasties is a bit risky id wager

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i have no idea what the community at large consideres nsfw tho

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none of my friends really interact with that side of the game at all

left gull
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public manuka vrcBotThink

swift mango
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its been up for 3 years without issues, but since someone is spam reporting my avis lately, ive been getting banned for it tho it doesnt have nsfw textures, so im narrowing down the chances to the pasties or the menu button that said NSFW is for private only

left gull
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you cant have manuka as public per its TOU

clever cloak
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ah thatd be it lol

gaunt knoll
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The new rules when it comes to public avis must not have anything nsfw in the mesh or textures

clever cloak
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id assume most booth avatars dont allow publics, all the ones ive seen have it against the rules

left gull
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yeah 99% of them dont

clever cloak
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so yes its good to not have the nsfw, but that may not be the issue at large here

swift mango
left gull
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you're likely getting hit with spam reports since you're breaking the model's TOU

gaunt knoll
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Just make sure that all of it is gone I don't think the pasties would matter

left gull
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wouldnt be surprised if you get hit with DMCAs next

clever cloak
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yea id guess its someone who works on manuka or that side of booth issuing the takedowns

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i know they are pretty strict about it with booth avatars. a lot of the public ones ive seen or friends have used get sniped regularly

gaunt knoll
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Yep they took down the whole community of rusks

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All of them

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Now you will barely see any in the wild

clever cloak
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Here's Manuka's TOS

swift mango
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its a personal "beef" with someone after i exposed him for doing things its not worth talking here

swift mango
clever cloak
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ok this is i think the one

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sharing a public

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prohibited

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the prasing is a bit confusing

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but i think thats what this means. uploading a public

left gull
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bypassing a model's tou is gonna get your account in trouble even if the original reason they got removed by moderation was false

clever cloak
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yeah

swift mango
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theres a ton of public rindo/manukas

clever cloak
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heres the full chart

clever cloak
left gull
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just because someone is comitting piracy doesnt make it okay or right to do

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lmao

swift mango
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JINGO (creator of selestia, rindo, manuka, etc) stated hes "fine" with it as long as people are not selling the modified base on booth or other sites, he is in his right to endorse DMCA any time but he doesnt really care or is too lazy to enforce it like komano (or whatever hes called), but of course he can do it any time and hes in his right

clever cloak
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thats not what im seeing in the models direct terms of service

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it says here pretty clearly no redistribution

swift mango
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of course not because thats a copy paste of tos that everyone uses on booth

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ik jingo ive seen him in vrchat

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and he was fine with me using the manuka i made public

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so

left gull
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if you legitimately bought that model and are actively breaking the TOU you agreed to you've forfeited your rights to and are commiting piracy, which is illegal and vrchat will ban you for doing

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likeee

clever cloak
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in that case id take it up with the official vrchat support. but you'd need it in legal writing from Jingo

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otherwise it'll probably keep happening

swift mango
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the avi was taken down for nsfw not dmca

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and again, jingo is aware of my avis lol

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if anyone hes the one that should be taking them down for breaking tos, but he doesnt care

clever cloak
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i guess if thats the case upload it without the pasties or menu stuff and see if it happens again

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i feel like ive regularly seen crazier stuff than pasties but better safe than sorry

swift mango
left gull
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pretty sure he's mentioned in the past that he wanted to step away from the avatar scene because of the fact so many people werent following rules

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thats prolly why they told you they dont care

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doesnt change any legal terms you agreed to

clever cloak
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none of us here are either copyright/dmca experts or jingo himself so none of us can say for sure

swift mango
clever cloak
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we can only advise you on the tos

swift mango
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im aware

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thats why when i found him in a creator meetup and he was there in 2023 i aproached and asked

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(with translator because japanesse)

clever cloak
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i dont think vrchat (the moderation/platform) really cares if he just vocally said he doesn't mind. thats not exactly legally binding

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i feel like a redditor answering like this lol

swift mango
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yea tbh lmao

left gull
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and promoting or supporting avatar term breakage deff isnt something you should do in this server

clever cloak
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sorry, i gotta say it since the official vrchat discord server isn't really the best place to talk about tos violations

somber sequoia
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It's a good place to discuss understanding the rules though

clever cloak
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im neither for nor against publics of avatars, i used to use them before i knew you could buy them

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yea, a server about booth or like an offshoot vrchat avatar creator server might be able to provide more specific help

swift mango
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tbh is it really a tos break if the author himself authorized me to do it in the 1st place :p

clever cloak
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im not in any so i can't help with that though

swift mango
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ill just leave it there tbh no need to continue

clever cloak
somber sequoia
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I'd suspect Grizzly's case wouldn't hold up in court... but if it were actually in court the copyright holder would be there and if they say fine, then it's fine

clever cloak
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yeah

swift mango
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time to revive jingo

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jk

somber sequoia
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haha

swift mango
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tbh i came for a totally different topic

clever cloak
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i wonder if vrchat has like

swift mango
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im not here to argue

clever cloak
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flagged avatars

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that if they see reports for avatars using this base etc, it prioritizes them

swift mango
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they do, komado did it

clever cloak
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as i wouldnt be surprised if they had a system to automate reportings of public booth avatars

swift mango
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thats why u dont see public chocolat/chiffon/rusks/mints/karins etc

clever cloak
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yeah

swift mango
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he did a dmca on vrchat and now if you upload one of his bases as a public avatar, it gets taken down really fast

clever cloak
#

oh i remember rusk, i saw that base wayy back in an old vket

swift mango
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yea, its a komado's base

clever cloak
#

i miss old vket worlds, i wish they were archived somewhere

swift mango
#

so many fun rusks were taken down it was a shame

#

i had a bunch i liked

#

meme ones

clever cloak
#

anyway back to finding out what in my avatar is causing it to be 15mb

somber sequoia
#

Thry's avatar tools is a good way to find out

clever cloak
#

yea, looks like its the meshes

somber sequoia
#

damn that's a LOT of meshes.

clever cloak
#

shame as if i shrink the body and face meshes any more it breaks the blendshapes

swift mango
#

was bout to sy that

#

cant u combine meshes?

somber sequoia
#

unused blendshapes take up lots of space

swift mango
#

on blender

clever cloak
#

yes but i do not know how to use blender, and don't have it in me to learn rn

gaunt knoll
#

And in unity

#

I have something

swift mango
#

also textures seems very expensive aswell

somber sequoia
#

welcome to very poor land.

swift mango
#

are u running 2K on everything?

clever cloak
#

nope

#

textures im compressing

#

2mb

swift mango
#

its not just compressing

#

compressing reduces size but not vram size

clever cloak
#

the lac tool

swift mango
#

for that u need to change resolutions

clever cloak
#

yea that as well

#

the vac tool does that

swift mango
#

what resolution are your AO textures?

clever cloak
#

*lac

gaunt knoll
swift mango
#

i always keep those at 512x512 since theyre not really used

gaunt knoll
#

Here goose

swift mango
#

depends on the map

swift mango
#

also masks

clever cloak
swift mango
#

if theyre simple mask keep them 256 - 512

#

they normally end with AO in the name

clever cloak
#

i run all the textures through lac which takes care of all of them

swift mango
#

u should still manually check the textures

#

using thry's av evaluator

clever cloak
#

the lac thing only applies at build so the textures still say they are large

swift mango
#

i manually check and adjusts textures

#

eh..

clever cloak
#

ill disable lac and see the avatar size after

swift mango
#

id suggest doing it manually, so u know what your doing

#

i dont like automated tools

clever cloak
#

id rather use tools

swift mango
#

at most i use modular for gimmicks/blendshape syncs and vrcfury for blendshape optimizer and param compressor

#

but other than that i do all by hand

#

doing it manully will give you more learning experience than just doing a tool u dont really know what its actually doing

#

and also will let you adjust stuff manually

balmy barn
#

easy to check all materials/texture change on a click

clever cloak
#

i do plan on learning it all eventually

#

but before that i gotta get working adhd meds

#

otherwise i just absorb none of the info i learn

#

ok yea with the tool disabled it goes from 15mb to 40

swift mango
#

for example i try to keep highly detailed up to 2k and the rest 1k-512 depending on the level of detail

#

or the visibility of said texture

somber sequoia
swift mango
#

some stuff i dont even use texture and just use material color itself

somber sequoia
#

oh that one is actually download size, I misread

clever cloak
#

ill try combining the meshes

#

re enabling the tool its 15.05 mb

somber sequoia
#

better

swift mango
#

i still suggest you optimize the textures

#

manually so u know what u doing

clever cloak
#

again, i will eventually but for now i will just use the tool

swift mango
#

and have better control of what gets optimize and what doesnt

clever cloak
#

the tool works well enough for me

swift mango
clever cloak
clever cloak
#

i do not believe the textures are what is causing it to go over

swift mango
#

how many textures does your avi have?

somber sequoia
#

you don't have to believe, you can to actually check 🙂

swift mango
#

what res is your tool making the textures at?

gaunt knoll
#

Everyone rooting for goose 🤣 or yall are really passionate in optimism

clever cloak
#

im just gonna focus on the meshes

somber sequoia
#

You can do it! Go goose!

swift mango
#

1024 res textures are usually 1.3mb in vram per texture, compressed it depends on quality of compression it could go from 300kb to 1mb per texture

gaunt knoll
swift mango
#

2k jumps up to 5.3mb per texture

clever cloak
#

i feel like a lets player having the comments constantly backseat their gameplay

swift mango
gaunt knoll
#

I liked mine better

clever cloak
#

also before this tool existed its not like i didn't manually change my textures

#

its just having done both, i feel this tool does it well enough for my use case to not need to manually do it

#

ok mesh combiner added. time to figure out how that works

#

ok thats a lot of meshes lol

#

i guess ill just combine the clothes into their respective toggles and the body/face into one

#

oh and body and jewelry

#

wait will this impact my pc version, like do i need to do all this on the pc version first and then do it on quest

#

for sync issues

swift mango
#

this is why i never liked making quest avis lmao

#

and sticked to pc only

clever cloak
#

so much of the playerbase uses quest, i like when they can see me

swift mango
#

its a shame

clever cloak
#

also i hate how poorly the game runs and wish people put more effort into making it run better for those on weaker pcs or quests. I don't want to be part of the problem

swift mango
#

i dont mind if they see the impostor on me

#

either way

#

u should combine in groups i think

#

just less than all those meshes

gaunt knoll
swift mango
#

if i was you id separate the meshes into body - clothing - extras

#

and combine the corresponding ones into those groups

#

so later is easier for you to find the stuff u need

clever cloak
#

yeah thats the plan

#

not sure how to but ill figure it out

#

my next goal after i get this working is finding out a way for my pc to run this game in vr and record to obs at the same time, which will be fun

#

as currently this game uses like 1000000% of my gpu

#

and obs uses like 20%

#

i ususally use steam background recordings but those can't record multi track audio which is handy to have

#

okay im a tad confused on how to use this mesh combiner

#

is there a tutorial anywhere for it?

#

i combined i think all the parts on the base body (body,face, rings, piercings)

#

ok it melted my face

#

and legs lol

gaunt knoll
#

You know I think I may of gone them mixed up

clever cloak
#

polytool has an option to combine, ill try that

gaunt knoll
#

I think this might make mesh not combine them

#

Yeah

clever cloak
#

im gonna set the tri count to 20000 and see how fucked up it looks lol

#

it'd run well tho at least

gaunt knoll
#

You know that's a lot of blend shapes

clever cloak
#

yeah

#

there are a lot on there

#

some of which i need, others i don't

gaunt knoll
#

Do you have fury in this

clever cloak
#

yep

#

i have the thing already on

#

the blendshape optimizer

gaunt knoll
#

Nice and the mmd one

clever cloak
#

that i don't know

#

ill check

#

mmd compatability?

#

i do not have that on

gaunt knoll
#

Yes

clever cloak
#

ill turn it on

gaunt knoll
#

You need that on if your using blendshape optimizer

clever cloak
#

good to know

#

ill throw that on the pc version as well then

#

im not very experienced with vrcfury

#

i just use it for some assets that liindy makes, and the blendshape thing and fix write defaults

gaunt knoll
#

It's useful

clever cloak
#

im not sure which of these i should check lol

gaunt knoll
#

I mean lights colliders contacts if your on pc

#

Phys bones if you want this to be a husk of your Avi

clever cloak
#

yea i would like physbones, seeing as i only get to have 8 max as it is on quest

#

which i just used for as much as the hair as i could, since thats split into many

gaunt knoll
#

True and you have ears and a tail you would want that to move

clever cloak
#

yeah the ears for sure, the tail i just disable

#

i dont like the tail really, but do want it as an option

gaunt knoll
#

Yeah

clever cloak
#

so many tabs

#

there are quite a few bones i can delete as well that im not using

#

and are left over from the avatar's default outfit

#

so ill do that

#

i should do that on my pc version as well anyway

#

damn i got it from 260 to 116

#

nice

#

bones on the base avatar, that is

#

ok combined the mesh for the body and face and jewelry

#

now the clothes

#

and the hair

#

clock is ticking for me to get this done as i gotta be up for class in 12 hours lol

#

but i got tuesday wednesday off so ill probably just work on it tomorrow night

#

well then

teal laurel
#

Lol

clever cloak
#

WOAH what the hell happened to the vram

#

ah its the combined mesh

#

right

#

ill decimate it

#

okay what

somber sequoia
#

looks like messed up weight paint

clever cloak
#

its a shame as i gotta shrink my face mesh but doing so makes it look a fair bit worse

#

and it breaks some blendshapes

#

if i decimate the body mesh a spike comes out the back lol

#

when i have the shrink chest thing on for my jacket to not clip

#

this does get it down though

#

better

#

avatar still looks solid as well

#

the face up close has taken some hits though lol

#

but tbh i can live with that

#

for blendshape changes, would it make more sense just to delete them? or is that a permanent thing

#

like if i choose to delete it will it come back when the toggle is off

limpid python
#

I think I broke a couple toggles on my Chibigen model in Unity after a created some new blendshapes for a new facial expresion in blender and imported the FBX file...

limpid python
#

Anyone perhaps willing to help me figure it out? ;w;

ornate stump
clever cloak
#

i should do that on my pc version as well

#

ill do that all later though. when i start adding to it

#

for now, i believe the quest version is done

#

build and publish time, lets hope its small enough

#

all that for 1mb less

#

i halved the mesh size

somber sequoia
#

do you have like, 12 outfits on there or something?

clever cloak
#

no

#

its just my avatar, a hoodie prefab, a shoe prefab, a pair of pants, and some hair material swaps

#

one outfit

placid sage
#

does anyone know how to fix this

limpid python
#

So basically there is supposed to be a cube trail enabled that'll follow the hands, but it along with a piece of cheese and a orb I can place down aren't appearing anymore after I imported the edited FBX file

#

There's also all this and idk what it all means

ornate stump
clever cloak
#

6, ill lessen that

#

even tho i want them all ):

#

changed it to just 2

#

so 3 total including default

ornate stump
limpid python
#

I don't see another armature. That is how the Blender file came and it has worked all the way up until now when I added blendshapes to the face and exported it back into unity

clever cloak
#

I’m the goat

#

gotta fix this before i celebrate too much

#

and actually boot up my quest and test it out

#

i usually play pc but i just use vd, so i can hop on quest to test how the quest version works manually

#

whats a good texture compressor for android

#

format, that is

limpid python
# ornate stump 2 armatures.

Ah, I see. I just don't get why it was working before then. I just hid it and reexported it but it didn't fix...

ornate stump
clever cloak
#

thanks

ornate stump
clever cloak
#

can you check avatar stats from the website or do i need to log in to the game to see those

limpid python
ornate stump
somber sequoia
clever cloak
#

they should let you check stats on the site, that'd be helpful

ornate stump
placid sage
#

does anyone know how to fix this

limpid python
#

Damn... I don't want to redo all my work. I made a backup but idk how to get to it. I'll see what I can do, thanks for the help ;w;

clever cloak
#

That’s so much headroom

#

However, it doesn’t look great rn. The face and neck are weird

#

So I’ll use some of that headroom to increase the quality

#

I am pleased with these stats

#

I will tweak more later though

#

This is decent to start with

clever cloak
#

messed around more and got it a bit better but now its 9mb and somehow texture memory went way up

#

confusing

#

i tried changing a lot of textures manually and that seemed to mess up the tool i was using, so idk

#

weird

#

gonna work on it tomorrow, done for the night

dusty rose
dusty rose
ornate stump
floral token
#

Ok soooooooo I’m not new to unity but I still don’t know how to fix this issue without fucking up my model, but I updated my fbx for my avatar and now in unity her head only is invisible, how do I fix that?

ornate stump
floral token
#

Shit ok, so do I just need to reimport the fbx now?

ornate stump
floral token
#

Ok thank you

dusty rose
ornate stump
lime hawk
#

anone know what this means never had this pop up before so

ornate stump
lime hawk
ornate stump
lime hawk
#

i believe so

ornate stump
lime hawk
#

lemme open vcc

#

should be fine like this

#

maybe i just gotta restart unity

ornate stump
lime hawk
#

yah lemme do so

dusty rose
# ornate stump Permission to publish the creator avatars as public avatars.

That's not what I meant. I meant the reversal of the communities current regression by means of keeping remaining rusk users united and expanding by telling others of the rusk, showing off unique personal rusks and hanging out with each other hopefully climbing the latter again to be on the top of VRC once more

ornate stump
wheat jay
#

anyone know how to add accessory from an other avatar to an avatar im trying to use 💔 (sorry if i interupted yall)

dusty rose
# ornate stump The regression part was from use of the public Rusk avatar right? Then what left...

Everyone has legitimacy, even the souls who were using any of the many public models. It was a lawful happening but one that has forever ruined a big part of VRC and resulted in not only people giving up on a popular model but also the closing of the biggest active Rusk group there was. It is good that there are still many who own personal Rusks but the damage this all did left even most of them scattered and may result in us becoming the next ukon if we don't manage to bounce back in time

ornate stump
junior void
lime hawk
surreal salmon
balmy barn
#

2 gameobjects then station, you can rotate those objects up/down , left/right ect if you need more

#

got one av somewhere with stuff like that since small av's sink wierdly easier to just adjust them up

surreal salmon
#

So I just have the seat game object parrentes to another game object? Would I animate the parent or child game object in this?

#

Would it just be 2 animations per game object? Each linked till all rotation axis and position axis are covered?

wheat jay
#

I bought the avatar and its all ready to be uploaded but im tryna get this accessory to this avtar

junior void
#

ok it should be pretty straight forward then

#

what are you having trouble with?

wheat jay
#

also i gotta somehow make the toggle works.. the accessory im trying to add was supposed to be added by default but the person who made the avatar made a mistake and i have to put it on manually which means the toggles and sliders are all set up and i somehow gotta connect them

junior void
#

you cant just copy paste from one project to another if thats what youre doing

#

it would help if you posted images of what the asset is and how/what youre doing

wheat jay
wheat jay
junior void
#

why would you get banned

wheat jay
junior void
#

then just draw a black line over exposed parts?

wheat jay
#

idk how to take a screen shot of this-

#

actually nvm i just tested with it and i think i got grip with it

#

yeah actually now its going south

fair harness
#

Can someone help make me my own custom avatar

surreal salmon
#

I'll try later today

balmy barn
#

ratl 👍 that has 3 ways to move/rotate its using motion time tho, can shove it in a blendtree but it will require more animations to be made

#

this does the same thing, just blendtree bit more setup but you can cram alot in one

fair harness
#

Ok I want him to have a blue hoodie and black pants His eyes should match with the Hoodie his hoodie needs to be the one he Has his second style will have a brown jacket black pants and a green tank top he needs a nose bandage his eyes should have it with a white pupil and the jacket has the gay flag on the torso as a patch and back should have the words scrap endos Eye can have a slider to change it and his pink scar on his other cheek a staff bot arm toggle to have it on or have be his normal

wheat jay
fair harness
#

Oh sorry

left gull
dusty rose
fair harness
#

I already had

tough marsh
fair harness
left gull
fair harness
#

There not in the server

opaque rampart
#

Theres a single face on my avatar thats invisible and im not sure how to fix it? i tried flipping the normals already and it didnt work ?

somber sequoia
olive pelican
#

Damnit Kazin you type too fast

#

Lmao

opaque rampart
somber sequoia
#

haha, sometimes I do

olive pelican
somber sequoia
opaque rampart
#

I dont think so but I will check T-T

gaunt knoll
#

yeah it the expressions texture

opaque rampart
#

Expressions texture?

opaque rampart
gaunt knoll
#

can you send screenshots of it in unity

opaque rampart
#

this is in unity, looks the same as in VRC

true rampart
#

hello

opaque rampart
#

hallo

true rampart
#

i'm new to vrchat sooo

gaunt knoll
#

???

true rampart
#

????

olive pelican
# true rampart i'm new to vrchat sooo

Welcome to hell. Remember, don't play games with your own identity unless you're ready for the damage it does, never date someone without meeting them IRL first, and if the avatar has lights on it, don't wear it in public.

true rampart
#

k

gaunt knoll
#

wild

lapis aurora
#

Still struggling with simulated eye movement. I think I figured out a couple things but im still confused. My eyes appear to look in directions that don't quite align with where im actually looking. on top of this, they randomly will reset to other positions and I'm not sure why

somber sequoia
#

Sounds about right. It tries to guess where to look, and sometimes that's kinda funny.

lapis aurora
#

Are you sure? I thought it was supposed to track somewhat, but it appears to be really random

somber sequoia
#

track what?

lapis aurora
#

like, if i look in a mirror, my eyes should look towards my character, right?

#

im using that to try to determine if i set things up right

#

but the eyes seem to jitter and if i rotate my head, the eyes dont always moothly follow

#

and it seems to never really do it

#

i can take a video if that helps

somber sequoia
#

iirc it tries to guess what you're looking at, such as another player close to you

lapis aurora
#

yes i read that

somber sequoia
#

It explains there ^

ornate stump
#

Keyword "simulated". It doesn't actually know what you're looking at.

somber sequoia
#

Right

lapis aurora
#

perhaps im thinking about it toohard then

#

i'll just move on and keep an eye out (lol) if others i play with notice anything weird

#

i have a more complicated question now though

somber sequoia
#

oh fun

lapis aurora
#

does anybody here know how to do special rigging for a model with odd proportions?

#

my character's neck is long, so when i look up or down or side to side the rest of his body goes flying to try to compensate with where my ACTUAL head is

somber sequoia
#

really vague question, maybe good for #avatar-rigging , but probably "yes" and you should be more specific

#

ahh

lapis aurora
#

i get the idea as to why

#

i can go ask there

somber sequoia
#

Yeah so for a disporportionally long neck you might want to rig a separate set of bones for that and use rotation constraints to try to copy the rotation that VRChat detects from what you do

lapis aurora
#

I'm unsure on how to do that or how to set that up

somber sequoia
#

if you get too far from what you, the human, are shaped like, you have to do funny tricks

lapis aurora
#

is there any sort of guide or reading with more detail on how to do that?

somber sequoia
#

I don't have one, but wouldn't be surprised if something exists

lapis aurora
#

i'm just unsure of how to add bones that depend on how the other bones are moving if that makes sense

#

like i have bones for things that arent part of a human (wings) and they're attached to the proper spot and all that

somber sequoia
#

it's really as simple as making the armature match a human, then adding extra bones for the avatar's long neck, and using a VRC Rotation Constraint to copy rotation from the humanoid bones to the non-human bones

lapis aurora
#

but it isnt like moving my hand moves the wings

somber sequoia
#

it probably could if you want it to

lapis aurora
#

hmm

#

so right now i have 1 neck and 1 head bone

#

with them stretched to fit out

#

so i should move them around, resize them, and add more neck bones

#

now, when i move my head, only the neck bone would move? or only the head bone moves?

somber sequoia
#

That's what I'd probably try doing, yep, though I'd probably create new bones to be the humanoid ones, leaving what you already have to drive the mesh.

#

both move

lapis aurora
#

so would the other neck bones be moving based on how the main neck bone moves

#

and then the rotation constraints just dont allow it to deviate super hard?

somber sequoia
#

no

#

VRChat drives the humanoid armature based on what your headset/FBT/etc. tell it that you do.
You can then use constraints to copy those rotations to other bones, wherever they are.

#

with a human-looking avatar, you don't need to do this. If you deviate far from the shape that you are IRL, it gets weird, and having a separate set of bones to drive the mesh can be a decent technique.

balmy barn
#

neck sound like a nightmere to use constraints on since it would need to be a seperate mesh

#

head is easy

somber sequoia
#

I haven't tried, so I don't know the full details of how people have done it for long-neck things. But I have made two-headed avatars, which works similarly.

opaque rampart
somber sequoia
#

hah, I suppose that works 🙂

lapis aurora
#

yeah... i was triyng to find an example to use as a reference but couldnt find anything

balmy barn
#

seprate neck probably could do with chest / neck / head bones , head is easy since it only need to follow the rotation of headbone , definatly not a thing ive tried

olive pelican
#

I've actually seen something like this, witha kizuna Ai model

#

the head model is constrained to rotate inline with EyeR and eyeR has max confidence and can rotate 360 degrees.

#

So the head hard tracks you.

#

Intensely amusing effect.

#

Since simulated eyes are clientside, it just [wet crunching noise] all the way around.

somber sequoia
#

there's also an avatar that has heads on the hands... kinda disturbing 🙂

lapis aurora
#

fwiw the issue isnt that like

#

the neck rotates badly as is

#

its that the rest of the model goes flying if i move my actual head

olive pelican
#

Some notes on simulated eye movement; it is simulated clientside, so what you see in the mirror is not what others see

lapis aurora
#

starts floating

olive pelican
#

oh

#

uh

lapis aurora
#

i have one neck joint

lapis aurora
#

and for what i can rotate, it's mostly fine. not perfect but certainly good

#

the issue is on a vr headset, looking around makes the model go crazy and float or contort

olive pelican
#

You have boneitis. There's likely an issue with your bone heirarchy or humanoid that is causing it to break.

lapis aurora
#

this is the armature

olive pelican
#

Yeah, it's -likely- you have a humanoid bone issue.

lapis aurora
#

what is the issue exactly?

olive pelican
#

be sure that there are the full humanoid bone se,t that the pose in the humanoid import is a tpose, and that the humanoid rig has the right bones in the right places.

somber sequoia
#

oh that guy again

olive pelican
#

I've seen Unity assign some WILD stuff before.

somber sequoia
#

yeah I think I'd rig that one differently

lapis aurora
#

hmm i dont think that's what it is

#

i think what it is is if i move my head

#

based on how the bones are, it's moving everything else to compensate

#

since a head movement would result in my head moving much more in game than it did irl

olive pelican
#

That's possible, but that just menas you're running into the limit of what humanoid can handle.

lapis aurora
#

i can tell you the rigging is fine on desktop

#

i can try adjusting the length of the neck by moving it up?

#

the other issue i had was my hands dont move right

olive pelican
#

You're likely goignt o have to dos ome ghost rigging.

lapis aurora
#

ghost rigging?

olive pelican
#

Bone length means nothing in unity.

#

In unity, bones are dots.

somber sequoia
olive pelican
#

ghost rigging is a paaaaaaain

#

I'd avoid it if I could additively animate on tracked humanoid bones.

somber sequoia
#

yeah it'd be nice if we could get rotation values of bones in the animator

olive pelican
#

augh the cool shit I could doooooo

#

Recoil

lapis aurora
#

i still dont understand how to ghost rig

#

is there any information or guide on ghost rigging at all

olive pelican
#

ye, youtube has tuts.

lapis aurora
#

do you have one i can follow

olive pelican
#

moment

#

Well bolt me to the wall and call me a PowerEdge 2420, there really isn't a good tutorial for this.

lapis aurora
#

:L

olive pelican
#

We have tshirts and a bake sale every third month.

somber sequoia
#

I suspect you'd need to find something on advanced rigging that isn't vrchat-specific

olive pelican
#

indeed

#

The best bet you have is to start with finding out what parts of the rig are too far past human shaped, make human shaped ones for actual IK/VR control, and then use rotation constraints or FinalIK (buy it on sale) to control the bigger parts.

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Think of it like puppeteering.

somber sequoia
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oh that's a great way to put it

lapis aurora
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uhh

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i get the idea of a rig for the human and a rig for the model itself

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but what does rotation constraints have to do with that

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all those do is prevent certain bones from rotating past a certain point

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i dont see how that in and of itself is what solves this issue

olive pelican
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Rotation constraints don't prevent movement, they copy it.

somber sequoia
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no - you can use them to copy rotation

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they constrain one bone to another bone

olive pelican
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indeed.

somber sequoia
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we actually can't use any sort of limiters in vrchat, except for physbones.

lapis aurora
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oh

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so is the idea thenn to uhhh

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two rigs - humanoid, and the actual model

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copy the humanoid ones to the actual rigging

somber sequoia
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Yes, this is what I've been suggesting

olive pelican
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ye

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you can also use IK for stuff but that's complicated and annoying.

lapis aurora
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using extra bones on the actual rigging attached to different pieces of the humanoid rigging

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what is IK exactly

somber sequoia
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Inverse Kinematics - probably best to look that up

lapis aurora
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even if i do all this, wouldn't my actual head position end up desyncing from my vr head position?

somber sequoia
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Maybe, but why does that matter so much?

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You are not a dinosaur 🙂

lapis aurora
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well, yeah, but the point is to be immersed

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need to be able to pretend to some degree that i am

somber sequoia
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yep, I know, but still - you are not a dinosaur, so you might have to compromise a little so it looks right to others and in a mirror 🙂

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probably you can get really close though

lapis aurora
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i'll give it a shot but its gonna take me a while to piece it together in my head a bit more

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so i need a new skeleton that resembles a proper humanoid figure that is what i the person control, that maps the actual movements then onto the rig

somber sequoia
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you may not need the whole skeleton, just the bones that deviate from "normal humanoid", such as the neck

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But yes, that's the concept here.

surreal salmon
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Is there a way to change the parenting of a object mid animation or as a Toggle

somber sequoia
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No, but you could use a parent constraint to move the object around

minor crater
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can i put like... a belt for egirl base on a fit base avatar

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and it wont clip a ton

somber sequoia
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you can put anything on anything, if you're determined

minor crater
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i have limited knowledge i can basically sculp it on blender and then add it to the armature like i would clothes that fit a specific base

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like i can shape it to fit

somber sequoia
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Yep, that'll work

minor crater
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ok yippe nice

somber sequoia
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Also would have to do some weight painting

minor crater
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hmm idk how to weight paint

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it has weight painting just not for this avatar

somber sequoia
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You might have to touch it up a bit, and maybe change vertex group names to match the bone names of the avatar you're attaching to. Shouldn't be too bad.

gaunt knoll
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Question kazin when it comes to clothes on avis whats stopping people from applying the shrink rap modifier if it's something like leggings

surreal salmon
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If ya only want leggings u can just duplicate the leg lower body mesh an separate by selected. Then extrude along normals

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Instant pants

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No weight painting needed

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Or leggings/ shirt

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Also u won't need to uv unwrap it for texturework

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Just change material

olive pelican
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I will say, you should bridge parts which would stretch over the skin in areas like buttocks or chest.

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and ideally have a weight paint or bone setup that doesn't make them move apart.

near ice
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anybody here good with blender? i have all these meshes that are all different parts of the model, but how can i combine it into one so i can start on rigging the model?

lilac musk
limber bison
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so you know that white dot that helps you set the pove for an avatar?

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Mine's not showing up

somber sequoia
somber sequoia
olive pelican
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Gizmo is such a funny word.

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Imagine an alternate world where it's called a doohickey.

somber sequoia
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both work 🙂

terse thorn
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is there any reason for the avi creator of the avi i am redoing to have a param called "HasLoaded" that is turned on only when "IsLocal" is true and have all the toggles have "HasLoaded" set to true as a requirement?

somber sequoia
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huh, I wonder why they did that

night ember
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the name is pretty self explanatory

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IsLocal when worn
and a parameter named HasLoaded
like loaded the avatar

terse thorn
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ya i guessed that it just made sure nothing happed until the avi loaded on the local side, couldn't tell if there was a actual reason for it act like that or it was just something the creator wanted to do

night ember
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syncing probably

somber sequoia
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oh - is that a synced parameter? That would kinda make sense,yeah

olive pelican
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when I set up anim layers for complex props that need state control, I use something similar to prevent confusion.

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So I have a Prop Control Int that's synced, and the whole control animation drives that param instead of doing things itself. means states are always synced and always sync when state changes.

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Also makes multi-layer/multi animc stuff easier.

terse thorn
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ah ok, think i can get away with this then? unless there is a way to have more then one requirement on blend trees

olive pelican
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There is IIRC.

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You can make tripolar blend shapes.

terse thorn
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still trying to learn how to use blendtrees. optimization goes brrrrr

olive pelican
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Technically I think you can use an arbitrary amount btu it depends on use case.

night ember
olive pelican
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Yeah I have NO clue hwo to use blend trees to poto stuff.

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*opto

terse thorn
night ember
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you dont have to set it up specifically how the guy that made the avatar set it up

somber sequoia
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blend trees are fun, usually most of what I have in animators is in a big direct blend tree

terse thorn
somber sequoia
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Looks good! And yeah, there are fun tradeoffs but that's a good one. You can also easily do some kinda complicated things too

hard turtle
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how much would you price a basic asset like this whole thing is 3.2k polys

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4$ is what i was thinking?

somber sequoia
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That's a good price, for sure.

terse thorn
somber sequoia
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I assume it's the one from JustSleightly? That's a great intro, yeah.

terse thorn
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the vrc.school site

somber sequoia
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that's the one

terse thorn
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thats good to hear

near ice
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the red color isnt matching up

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idk why

olive pelican
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Seventy FIVE layers?!

terse thorn
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yes

olive pelican
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How. Why.

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I'm trying to work out what would make that many layers necessary.

terse thorn
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well with the gf addon

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oh

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it has facetracking

olive pelican
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I've no context to FT, so I can't judge it (for now?

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But that's so many layer, holy moly

somber sequoia
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face tracking adds a LOT

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it's not that many layers but the blend trees are complex

olive pelican
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I imagine there's a layer per side and per major aspect of the face, yeah?

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Left, right face, left right eye

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Or is it way messier than that

terse thorn
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its like 20 i think

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rest is just toggles basicly

olive pelican
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Whhhhh

somber sequoia
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ok now I'm going to look, hang on.

olive pelican
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20 layers for FT?

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That's insane.

terse thorn
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can send the animator if yall want

olive pelican
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I can just ask my wife, she's got all that stuff.

somber sequoia
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yeah I'm opening Unity with one of my avatars now

olive pelican
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There a gotta be a way to cramp that down

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I'm so glad there's not a reliable cheap face tracking hardware option for VR rn

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Or I'd have to learn it

somber sequoia
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Looks like 3 layers for this one

olive pelican
terse thorn
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ok its 65 for the sfw version

somber sequoia
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yeah this one has all three types, each is just 3 layers

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Based on Jerry's templates.

olive pelican
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Oh, that's even simpler.

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So like, one for ARKit, one for Universal, one for whatever else there is?

somber sequoia
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SRanipal