#avatar-help

1 messages · Page 224 of 1

clever cloak
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that would be an issue

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no armature

ornate stump
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What "that" you're asking?

clever cloak
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?

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what

ornate stump
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That person didn't answer you.

clever cloak
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yea i have a seperate issue on my own avatar, this was not an answer

ornate stump
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Find the Arktoon shader file folders and delete from your project.

clever cloak
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ok

ornate stump
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Somewhere in your project.

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You have to try harder.

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Did you even go into each folder?

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Did you even scroll to see other file and folder?

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It clear isn't a part of CLICK ON ME folder.

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Of course.

clever cloak
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gonna sleep for the night (for real this time) thanks for your help today

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cant wait to finally have it up and running hopefully tomorrow

ornate stump
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I did say so.

cobalt cloak
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Does anyone know how I can fix this?

ornate stump
cobalt cloak
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yes

ornate stump
cobalt cloak
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So, I already uploaded the avatar, but then my view position was wrong, so I moved it, and now it's like this.

cobalt cloak
ornate stump
cobalt cloak
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So, would I be exporting it correctly now?

ornate stump
cobalt cloak
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and then simply re-upload

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thx for the help

thorn furnace
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hi there, i have a problem with the camera, no matter where i put it, its always to the right of my characters head, its really annoying

junior void
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"This"?

gaunt knoll
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What is this we can't read minds here

gaunt knoll
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Yo

gaunt knoll
thorn furnace
gaunt knoll
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Can you show the whole unity screen please @thorn furnace

formal imp
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can anyone help me figure out why the ear does this in play mode/in game? theres no gravity on the phys bone

-# out of playmode vs in playmode

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-# ok the physbone isn't the issue, just removed it and it's still doing this

gaunt knoll
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HUH what unity is this

somber sequoia
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not the right one

gaunt knoll
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yeah

somber sequoia
thorn furnace
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It’s unity 2022.2.20f

somber sequoia
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Yes, we can see that.

gaunt knoll
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2022.2.20f1 isnt supported

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it may work but not as intended

thorn furnace
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Oh

gaunt knoll
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did it work?

desert hull
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Can someone help me with setting up vrcbreeze for avatars i am so lost

desert hull
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and i do not have any other components that could be interfering

analog fog
somber sequoia
# analog fog

Look under "review any alerts" for blocking errors.

analog fog
somber sequoia
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it's true. Did you do the humanoid rig setup?

analog fog
somber sequoia
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"yes" would tell me more than that image

analog fog
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Mb

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Also I am relatively still new to unity and I don’t quite know how to add one

somber sequoia
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Looks like you've started from the creator's sample scene? If so this should already have been done

analog fog
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Nope

somber sequoia
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weird. Ok then, if you follow most of the basic avatar setup tutorials, like this one, there's a section on doing the rig setup - you'll need to do that if you haven't. Usually that adds the animator component when successful.
https://www.youtube.com/watch?v=bSwMz4WcajQ

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(updated the link, sorry, grabbed the wrong one)

thorn furnace
junior void
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How come i can upload an avatar using android build but on ios its telling me my avatar is 15 mbs and therefore failed to build? o.O

thorn furnace
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i built the avatar again on 2022.3.22

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and it still had the issue

unique harbor
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I need help.

It’s telling me I can’t build/publish the avi because it’s got pc stuff apparently even tho i specifically downloaded the “fixed” quest version and I can’t count the amount of projects I’ve made during the night deleting what I thought was wrong only to start the process all over again and im lowk starting to tweak lololo

somber sequoia
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at least you know it isn't the unity version now

somber sequoia
thorn furnace
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yeah because it wasnt a unity version issue from the start 😭

somber sequoia
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you still can't use that unity even if it seems to work

unique harbor
somber sequoia
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feel free to show the issue

thorn furnace
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well the viewpoint is still offset even though its not in the editor

unique harbor
# somber sequoia feel free to show the issue

My question is why would there be pc stuff on a quest version of it to begin with. That makes everything more complicated. As for the issue, its telling me that gogo loco is the problem, so I removed it and retried, but then it said that there’s still pc stuff but I couldn’t find any more

somber sequoia
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you'd have to ask the creator for that

junior void
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i think theres a chance youre misunderstanding the error given

somber sequoia
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and gogo loco should work on quest - again, feel free to post actual error messages

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we're guessing otherwise

junior void
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i just uploaded an avatar with gogo on it literally 5 minutes ago for both pc and quest

unique harbor
# junior void i think theres a chance youre misunderstanding the error given

There’s a chance that I might be. #LearningDisability lol. In all seriousness, this is the first time I’m experiencing this problem. I’ve only done this two other times. Plus I don’t think contacting the creator is an option and if it is, I don’t know how long that’ll be.

I can provide photos, but I’m not sure how helpful they’ll actually be

somber sequoia
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again, post error messages. Otherwise we have no idea what to suggest you do.

unique harbor
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okay
The gogo loco in the first photo was removed, but this is all I’ve got to show for it.

somber sequoia
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first one: you have something that say "missing script" there - this means some component on your avatar requires a package you didn't install.

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also if this is a quest avatar, this is very very bad.

unique harbor
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Bad?

somber sequoia
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200k polys is terrible for quest

unique harbor
somber sequoia
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and yet, you're missing something

unique harbor
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How’s that possible?

somber sequoia
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maybe it's VRC Fury?

gaunt knoll
unique harbor
somber sequoia
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well then you can't use the VRCFury version of gogo loco

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which you seem to have used

unique harbor
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I deleted it?

gaunt knoll
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still

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just add fury

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it compresses the avi down for easy upload

somber sequoia
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it does?

gaunt knoll
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yeah it auto adds compressors now for the avi

somber sequoia
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huh.

gaunt knoll
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since last update

unique harbor
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I’ll give it a try, thx

lilac musk
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Fury only adds the parameter compressor if the parameters are too high (And if you have something on the avatar that uses fury).

gaunt knoll
somber sequoia
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tools?

gaunt knoll
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in the tools

somber sequoia
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what tools?

gaunt knoll
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in unity

somber sequoia
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again, what tools?

gaunt knoll
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the tools in unity at the top

somber sequoia
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you mean the tools menu?

gaunt knoll
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yeah

somber sequoia
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[MenuItem("Tools/MyCoolTool")]
on your ShowWindow() call in your EditorWindow class

gaunt knoll
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ive done that its not poping up

somber sequoia
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or I guess it could be on some other function too

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yeah anything that shows a window (looking at my own code I wrote over a year ago)

lilac musk
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Best to ask in the proper channel. Also, I'm kinda shit at code.

gaunt knoll
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true

balmy barn
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viewpoint gonna be derpy ingame

junior void
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im late to the party, i assume yall saw that gogo was not on the avatar itself

gaunt knoll
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yea

mystic basin
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hiiii, i was wondering if anyone knew how to fix these errors? i'm using the creator companion on 2022.3.22f1 and i'm getting these three errors on projects that are using the 3.10.1 SDK packages. old projects give me the option to use safe mode while brand new projects crash immediately, and i have no clue on what to do </3
updating gesture manager didnt work, and neither did removing ir or re-adding it. this also didnt happen until i updated the avatar SDK to 3.10.1

stable citrus
mystic basin
timber wharf
uneven whale
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Could you please tell me what texture parameters should I set so that the avatar textures are smaller in size but don't deteriorate in quality too much?

timber wharf
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@hearty gazelle you need a nonhumanoid bone to be a root of hair etc. and ofc you need bones to be physbones themselves

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@uneven whale its subjective. for pc and RGB keep normal quality (dxt) or for subtle gradients high quality (BC7) for twice the size. for RGBA always select BC7. After that only reducing the texture sizes. On quest stick to ASTC and increase grid size (like, 6x6) for less weight with loss of quality.

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@uneven whale On top of that, crunching textures wont save any vram and performance, only lower download size and quality, so when possible avoid doing it at least for pc.

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@hearty gazelle win+shift+s

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not photos pls

uneven whale
timber wharf
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@uneven whale grid

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ie 6x6 is smaller and worse than 4x4 (default i believe)

timber wharf
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i dont see what you have🤷‍♂️

sturdy totem
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hello could someone help me fix this pls i want to keep the body but not the head :3

timber wharf
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@sturdy totem blender

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cant just remove part of the mesh in unity

sturdy totem
gaunt knoll
timber wharf
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@gaunt knoll entertain me

gaunt knoll
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yes master

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give bobby one second

timber wharf
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wait i think amuse is the right word sorry

gaunt knoll
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here you are master

timber wharf
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im on phone, is it just sets stuff to alpha or what

gaunt knoll
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No because it gets rid of the triangles

timber wharf
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now thats interesting, so it goes beyond discarding via shader? i will check it and sorry for doubting

scarlet fractal
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So im making a Star Wars TK for my group i own and everything in Unity is perfect from armature, models, textures and still shows in VRC like this

somber sequoia
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do you make those available as other than unitypackage?

gaunt knoll
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Like adding them to CC

drowsy crane
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this is the "something" that popped up, it happened again

ornate stump
drowsy crane
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lets find out

gaunt knoll
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Is that CC

drowsy crane
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it adds in packages, lemme open it

drowsy crane
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now its showing me this before I open it

gaunt knoll
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Huh weird I've never seen that before

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Ignore

drowsy crane
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unity is such a pain

ornate stump
ornate stump
drowsy crane
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the console errors look like enchantment table ramblings in my eyes

somber sequoia
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I've seen that a LOT - often you can just ignore, let it finish, then restart Unity and it's gone

ornate stump
drowsy crane
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?

ornate stump
# drowsy crane ?

If you want people to help you take a look at, you have to give detail of the errors.

drowsy crane
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.

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where the hell did all of this come from?

somber sequoia
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uninstall or upgrade gesture manager

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I'd probably just uninstall it and restart Unity, see if that fixes things.

drowsy crane
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the sripts look like this too

somber sequoia
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yes - because you have compile errors.

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none of this will work if you have errors in the console which will not clear

drowsy crane
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ahhh

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ok I got rid of gesture manager, im opening up unity now

ornate stump
drowsy crane
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its fixed

drowsy crane
somber sequoia
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I have to use a one-version-back gesture manager, haven't really looked into it too closely though. That package is always a pain for me.

ornate stump
ornate stump
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Of course.

drowsy crane
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welp that's fixed now, i'm going to upload the avatar, I'll be back if the spell system breaks again

dense meadow
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quick question i cant seem to get a clear answer for lmao. is there a way to update just the little avatar thumbnail without needing to go through unity?

somber sequoia
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not as far as I can tell

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with VRC+ you can have one that isn't per-avatar though

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Where is the avatar origin?

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it should be at the world origin with the avatar standing on that point, and all transforms applied. In blender.

gaunt knoll
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if your in vr make sure your boundary is setup correctly

somber sequoia
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... in blender?

gaunt knoll
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in the setting of your headset...

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click on the head and you can see the mats it uses

somber sequoia
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can't tell anything from that pic really

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you'll have to figure out what material is there and why it isn't the right color

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oh I get it, there's still nothing we can tell you from here other than "yep, that looks black"

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again, you'd have to look at material settings, and possibly the UV map to see what part of the texture you are using applies to that area.

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it's what I would use

spring jolt
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Hello everyone. Anybody did avatars where spheric eyes aren't fit to head?

somber sequoia
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not sure what you mean by that

spring jolt
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My eyes should be squished a little, but I don't know what better to do in such situations.
If I made a model only for blender I would use Lattice. Not sure about Unity and VRChat

gaunt knoll
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Can you send a screenshot of CC all of the packages have have added

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no in CC

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are you using XWear Packager and dressingTools

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aaa take them off and also esay quest switch

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does it say anything above the upload in the stats

somber sequoia
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is the model at 0,0,0? and its origin is there also?

clever cloak
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im trying to weight paint the pants using robust weight transfer, but im not sure how it works fully and can't seem to find a guide that helps. anyone here got experience with it?

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the pants have no armature or weight currently. just a plain fbx file

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so im not sure where to go from here

somber sequoia
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you need blender (or similar) to check the avatar's origin, but 0,0,0 is the world origin in Unity, look at the transform for your avatar root, make sure that's where it is

modern gyro
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chat please help, what does this even mean im so confused

grand scaffold
modern gyro
round comet
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Check your avatar to make sure nothing is missing. Be it scripts or some sort of plugin

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If it says something is missing in the console it’ll usually tell you what you need

somber sequoia
modern gyro
somber sequoia
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literally no way to know from only that message, maybe there's detail in the error details.

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usually it's not the only error in an avatar project.

modern gyro
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ill open it back up and send a ss of the whole thing

gaunt knoll
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send the errors in unity and all of your packages

cobalt cloak
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How do I prevent my tail from going through my body?

gaunt knoll
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really easy

cobalt cloak
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i have a collider an my hip but he still go through

somber sequoia
gaunt knoll
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yeah for tails defo use angle limits i take back what i said

cobalt cloak
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okay good idee ill try

gaunt knoll
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you can have both i guess

cobalt cloak
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holy shit

gaunt knoll
marsh geyser
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I'm trying to attach shoes that is part of a separate prefab but the completely unpacked shoes does not have leg armature and doesn't move with changing of transforms, please help!

clever cloak
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im having the same issue kinda, pants im using have no armature and doesn't move

gaunt knoll
marsh geyser
gaunt knoll
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flat foot

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keyshapes are the same

gaunt knoll
marsh geyser
clever cloak
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when i try to transfer weights using the robust weight transfer, this is the result and it doesn't seem to move with the armature at all when in pose mode. not sure what to do about this to make the pants move with my legs

marsh geyser
somber sequoia
clever cloak
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the mesh object being the avatar or the pants

somber sequoia
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all must

clever cloak
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how do i tell if it does

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and make one if it doesn't

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oh i see the body does have an armature thing like you said

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but the pants do not

somber sequoia
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then the pants will not move with the armature

clever cloak
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ok i made an armature deform for the pants

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does this look right

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it looks the same as the body mesh, and that moves with the armature

somber sequoia
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yep, looks fine

finite aurora
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perhaps a common question, but is this behaviour of skirts/dresses fixable? it always look awful to have broken sitting pose 🙁

somber sequoia
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that's better than most

clever cloak
gaunt knoll
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what are you using

clever cloak
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robust weight transfer

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blender addon that transfers the weights from one thing to another i think

somber sequoia
clever cloak
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how do i check that? very new to blender

somber sequoia
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watch a tutorial on weight painting. You'll need to do it - tools like robust weight transfer will get you close, but you'll probably need to do some manual touch-up.

clever cloak
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ok

somber sequoia
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no, this is not easy 🙂

clever cloak
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yeah, tbh i might just give up on this pair of pants and buy one that works out of the box

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i don't really have it in me to learn all this for them rn, ill come back to it later

somber sequoia
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it's worth it. Means you can make anything work 🙂

clever cloak
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yeah, i do want to learn eventually

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just not now

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ok yea looked at a few tutorials and i don't got that in me to learn rn lol

gaunt knoll
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pretty sure the donuts tutorials teach you how to do it

somber sequoia
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not sure I'd go to that one for it, but I don't have a link to a good one handy either

clever cloak
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i found a quick tutorial that gets it to move with the armature now

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so ill see how that looks in game

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i have my leg blendshapes on low so clipping wont be an issue, i just want it to look good for moving around

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ok no dice still doesn't move in unity at all

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weird

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i think i set it up right

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looks the same as my other clothes that work

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wait i was using the old pants lmao

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that would do it

gaunt knoll
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if it was fury i could tell you but i have no idea about modular avatar

clever cloak
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i have vrcfury as well ill try that after

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well thats new

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im using avatar 3.0 emulator to test it

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which worked fine 5 seconds ago

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and works fine if i disable the pants

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hm

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anything about this skinned mesh renderer look off?

somber sequoia
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IMO if you have this in Blender I'm not sure why you're doing the complicated route of tools like fury and modular to "connect" it

clever cloak
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i thought i did it in blender

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it worked in blender i think, it moved with the armature

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but now it doesn't in unity

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also unity i am somewhat familiar with, blender i have zero idea what i am doing

somber sequoia
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perhaps I misunderstood what you're using those for then

clever cloak
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i just want to wear pants

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and in blender i thought i set it up so that thye move with the legs

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but bring the new pants into unity and they don't

somber sequoia
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how many armatures do you have in blender?

clever cloak
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im not sure how to check

gaunt knoll
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6 7

clever cloak
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this is what the blender looks like

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i put the avatar in there so i could use its skeleton

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and put the pants in there so i could weight paint them to it

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the pants are called sm belt on the heiarchy. i joined the pants and belt as one

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since i don't need them individually

somber sequoia
clever cloak
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i export as fbx and only export selected, then only select the pants

somber sequoia
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oh so you are purposely making this a separate object you have to "connect" in Unity, I see.

clever cloak
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i essentially just want the pants

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the avatar and everything else is already done and set up in unity

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i want to be able to have the pants as a seperate object that i can toggle

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im using a kisekae avatar so i need to add my own clothes onto it

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the hoodie and shoes just work from booth where i got them

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but these pants are just a plain model file. so i need to set it up to work for a vrchat avatar, which i have never done before and am very confused by

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im using modular avatar for menu installs, shape changes, and object toggles

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and some of the other outfits use it to attatch onto my avatar, so i just figured id do that for this as well

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if that makes sense

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so not sure why it does not in unity

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now i believe what i have done here is merge the armature of the pants to the body, but i need to make the pants have their own armature

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however, i have no idea how to do that

somber sequoia
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I wouldn't, just use one armature. If you must export the pants as their own separate file, select the armature and pants mesh and export just the selected objects.

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Fury will merge them at build time, that's the point of Armature Link

clever cloak
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would that not clash with the avatar armature back in unity?

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ill give it a try

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ok odd, they don't show up in the test. but they do show up on the avatar

somber sequoia
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again, that's the point of Armature Link

clever cloak
somber sequoia
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simply dropping the object onto the avatar will not connect armatures

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again, that's the point of Armature Link

clever cloak
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yeah i thought thats what it was

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i tried it earlier with that and same thing, ill try again

somber sequoia
clever cloak
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idk if it s bad to mix and match vrcfury and modular avatar

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but ill find out later i guess

somber sequoia
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I assume modular has a thing for this, but I'm not sure, I don't do this method at all, with either too.

clever cloak
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i think their version is this

left wharf
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modular avatar can do it too
and Goose right, that's the one

somber sequoia
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makes sense

clever cloak
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ill look at the documentation for this one, i like modular avatar im more used to it

cobalt cloak
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I tried to make a boop animation, but absolutely nothing happens when I test it.
(what do you need to help me)

clever cloak
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for blendshape hidings is it better to delete them or shrink them, i alwaus forget

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back to this now, zamn

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i fixed the ndmf thing but still getting the unity error

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peculiar

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launches fine without the avatar 3.0 emulator, so guess ill test it in game

cobalt cloak
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with a sender

somber sequoia
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(probably show the receiver too)

cobalt cloak
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in play mode and then I pull the ball over the point where the boop is( where the receiver is.)

somber sequoia
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Ok show the receiver

cobalt cloak
somber sequoia
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Ok cool. Looks good to me. Watch the parameter in the animator to see if it's activated when you poke it

spark walrus
#

Has anyone here worked with Miz's models before? and if so, how the hell to I make the other fingers move?? I have no clue why they aren't working and its driving me crazy

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The pinky works fine BTW

somber sequoia
# cobalt cloak here

I don't see 'boop' in the parameters list there, but that's what I meant to watch, not the animation layer. Verify the contact works first.

cobalt cloak
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so in the parameters i have boop and wen it is on 1 nothing happen, on 0 should happen noting if I'm not mistaken.

somber sequoia
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should happen, or actually does happen? 🙂

cobalt cloak
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how do you mean

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so i have conditions boop = greater 0.1 boop activate if Boop = less 0.1 boop deactivatd

somber sequoia
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there's no need to use a float parameter if you have it set to constant, it's either on or off, so you can use a bool here.

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that simplifies things

cobalt cloak
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okay

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ill set it to a bool

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but still nothing is happening

somber sequoia
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select an object and look in the item box of the right-side popup (toggle with 'n') to see where it is. The armature should be at the origin.

somber sequoia
pallid merlin
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uhm????? wth ive uploaded avatars many times before

somber sequoia
pallid merlin
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wont let me click anything

cobalt cloak
somber sequoia
cobalt cloak
#

oh

pallid merlin
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yeah it hasnt given me the option to sign into my account

clever cloak
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got it working, lfg

somber sequoia
clever cloak
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swapped out the shader for the pants also to a better looking one

pallid merlin
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ill try this too

wooden wing
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Hi, i have a quick question. Im trying to upload my first avatar but im running into a small issue. When i thy to upload it to vrchat (after giving it a name and all the stuff), then the first section gets greyed out. i have also tested it with some other avatars. (i havent made the avatars myself. They are downloaded and should work i think) WHen im testing them in vrchat, then they work. can somebody pls help me? In the picture you can see, how it looks, when i try to upload it.

pallid merlin
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there we go

somber sequoia
spark walrus
wooden wing
somber sequoia
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that's not what I said

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some of them may be blocking the build though

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All I said was to review them.

cobalt cloak
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do you have a idee waht i can do?

somber sequoia
cobalt cloak
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oh i did its now on bool

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sry

somber sequoia
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yeah I saw you said you changed the type but not if it was working

cobalt cloak
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no its not

somber sequoia
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ok then possibly something odd about how you're testing.

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I use Avatar 3.0 Emulator for this, can't help you with Gesture manager

cobalt cloak
radiant night
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These are my audio source settings but I keep getting complaints that people can hear audio from really far away, is there some option to make it global that I have on somewhere else?

wooden wing
#

so the only alerts i can see are just like "to much memory usage" and stuff for better performance. and a problem, that a bone isnt the first child of an other bone which could make problems with rotations. (sorry if my questions are a bit dumb, but its my first time using unity)

cobalt cloak
#

Okay, the bullet is in the receiver, but the layer is stuck on empty. It won't switch to boop activated.

#

wait i found soming ill test

somber sequoia
cobalt cloak
#

okay waht What does that mean?
Controller 'Smink_FX': Transition '' in state 'Empty' uses parameter 'Boop' which is not compatible with condition type.

radiant night
somber sequoia
cobalt cloak
#

no only ture and fales

somber sequoia
#

'twas a guess

cobalt cloak
#

Other ideas, if not, that's fine too.

wooden wing
somber sequoia
#

in blender in layout mode, hit 'n' and the right-side popup will toggle, right? Item tab, Transform box.

clever cloak
#

Hey again, im trying to set up my hair material swap to be done via a radial wheel in the menu. is that possible? there are 7 total including off (the default hair)

#

currently im using modular avatar to set up the material swap upon object load, and set that up as a toggle in the menu

#

but if theres a way to do it with the radial menu that would be nice

daring aspen
#

Trying to upload my avatar got this error, I already forgot how I solved this myself in the past

somber sequoia
#

depends on what you have for shader settings, rim light maybe?

#

Each object has an origin, it's represented by a teeny tiny orange dot visible when you select the object, and its position is the object's position, which is what you see in that box.
But in this case you're interested in the armature, it should be at 0,0,0, facing forward with +Z up and +Y going into the screen. And in that same Transform box, scaling should be 1,1,1 and rotation should be 0,0,0

somber sequoia
#

is the avatar not standing on the ground?

#

Yes, I got that, it's why you were checking these things in Blender

digital cairn
#

I didnt really get an answer on this last time so I'm replying to it. Anyone able to help?

somber sequoia
#

I figured the answer was to rework the animation

tawdry swallow
#

hi what does this mean?!?!?!?!?!?!?????????? ok??

#

im just tryna upload a commission ,,,,,,,

somber sequoia
#

Check the console for more details?

tawdry swallow
#

all it says is tyhis

gaunt knoll
somber sequoia
tawdry swallow
#

nope

somber sequoia
#

no idea then

tawdry swallow
#

i changed the image i used and,,, it hasnt given me the error so far.

gaunt knoll
digital cairn
tawdry swallow
#

waitnevermind i fixed it

#

it didnt work because i used a drawn over version of a stock image as the image for it.... thats so weird

somber sequoia
somber sequoia
#

'cause how do you know that isn't just what it looks like?

digital cairn
somber sequoia
#

and that's exactly the thing you have?

digital cairn
somber sequoia
#

got it. I'd try on another avatar then.

gaunt knoll
#

i dont think you can auto convert it

somber sequoia
#

yeah I don't know what format this is or how it gets turned into something we can use.
I've done a bunch of the mixamo animations, but those come as .blend or .fbx (I forget which) so it was pretty easy

late heath
#

my avatar has a summon that gets constraint to the world by position and rotation but it also seems to account for the bounding box and will deload for anybody else who isnt looking directly at the other player as well, does anybody know a fix?

somber sequoia
#

by "a summon" do you mean that small character, like a follower?

late heath
digital cairn
somber sequoia
#

so in the youtube video, were they showing this in vrchat?

snow wasp
#

How do I get a stranger things avatar

digital cairn
somber sequoia
somber sequoia
late heath
somber sequoia
digital cairn
somber sequoia
#

if you have fbx, does it play reasonably in blender?

tough marsh
#

not sure how to fix this?

somber sequoia
#

the first isn't a big deal.

#

the second tells you where to look, it might be a big deal

#

for the first you may want to either import blendshape normals, or use legacy blendshape mode, depends on your model

somber sequoia
#

that sounds uncertain 🙂

tough marsh
#

yea so this is what happens whenever i use gesture mgr

digital cairn
gaunt knoll
#

did it work?

somber sequoia
foggy wadi
#

cough added clothes or whatnot, now they're mogging me doing the T pose. What do i do now ?

tough marsh
foggy wadi
#

They all went to Hips automatically i think. vrcStoic

tough marsh
#

p.s. this is what the errors are reading as, im a little slow so what do i do now?

digital cairn
tough marsh
somber sequoia
#

or if you didn't set "apply scalings" the same as the previous export used, perhaps that's the issue

#

try setting it to "FBX All" and re-export, see if that fixes it

foggy wadi
#

I aint finna do allat

tough marsh
somber sequoia
#

Robust Weight Transfer, one assumes?

#

its pretty good

tough marsh
#

yep!

tough marsh
somber sequoia
#

excellent!

#

basically always use the same settings

#

whatever they are 🙂

tough marsh
clever cloak
gaunt knoll
somber sequoia
clever cloak
#

just whatever the best method is for setting it up where as i turn the radial menu, it changes between materials

#

be it fury or modular or something else

somber sequoia
#

you'll get lots of opinions as to what "best" means here.

#

I personally hate doing those with a radial option, too easy to miss things. I just do them in a submenu.

clever cloak
#

thats how i have it rn

clever cloak
#

but if i could a radial menu is just a lot more clean

somber sequoia
#

radial outputs a float value, use it in your animation logic. that's it.

clever cloak
#

ok so i do need to do animation stuff, i wasn't sure

#

ill go watch some tutorials on that, i have no idea

somber sequoia
#

unless you use the things we mentioned, sure

gaunt knoll
clever cloak
#

for the redial menu i don't see an option in vrc fury or modular

#

like i have the material swap yeah

#

that i set up

#

but assigning it to the radial menu is the part im stuck at

#

im gonna try something

#

ma might be able to help actually

gaunt knoll
#

the menu path is where you put in where you want it to go

clever cloak
#

i see an option that might work

gaunt knoll
#

it goes it clothes/matswap

#

or

#

settings/clothes/matswap

clever cloak
#

i thgink ma will let me set it up with this

#

*think

left wharf
#

i think you might need to create an animator manually to do that

gaunt knoll
#

apple

#

@digital cairn

#

i think ive fixed it

clever cloak
#

okay so that did not work as planned LOL

gaunt knoll
#

xD

left wharf
#

lol

clever cloak
#

i basically have each hair colour as an empty object that as soon as it gets enabled it swaps the material

#

so if i can set it so the radial menu toggles them that will work

#

i gotta find a way to set this as the default state as well. this will be interesting

#

been having to learn a lot of new stuff for this avatar, itll be worth it tho as ive been putting this off since august

#

okay to get the effect i need i believe i do have to animate

#

i don't see any vrcfury or modular avatar options for setting these up

#

i thought i did but i may be misunderstanding

#

this looks like it could be used to do that

#

but im not sure how to set it so they all apply to the same radial menu

#

instead of all seperate ones

#

i gotta make a parameter or something for that

somber sequoia
#

yeah, you want one parameter

frigid void
#

does anyone know an easy way to add a hair root bone to a model in blender? All the hair bones are parented to the head right now.

digital cairn
#

I have an avatar in unity that uses Poiyomi Toon. The shaders on there showed up just fine. I imported a particle system that also uses poiyomi toon but it's constantly showing up untextured pink no matter what I do

gaunt knoll
#

aaaa hey kazin

somber sequoia
#

poi on a particle system is weird, not sure I'd do that

#

but you can go look at that material

somber sequoia
gaunt knoll
#

i was think that too but its not

digital cairn
somber sequoia
#

yep, that'll do it

clever cloak
somber sequoia
#

what?

#

you use it in the animator

daring lark
#

Heyy so 3things. After I add Gogo loco is there a way to still add face emotes?and the how do I keep unity for making my textures crappier when putting in? And how do I add more clothes(using vroid models)

cobalt cloak
#

ello, I've been trying a few things and the boop still isn't working. Any ideas?

lilac musk
# daring lark Heyy so 3things. After I add Gogo loco is there a way to still add face emotes?a...
  1. Adding gogo loco shouldn't stop from adding face emotes to an avatar. As long as there are blendshapes to animate that is.

  2. If your talking about how they compress, you should be able to click the texture asset and in the inspector, change it's import settings. However the higher resolution, the more texture memory it uses and is usually why it downgrades them slightly to begin with.

  3. Adding clothes outside of the vroid system would require blender (or other 3d modeling software) work. Minimally shaping a premade outfit onto your avatar and applying some weight painting. Can be done pretty easily with weight transfer methods.

daring lark
#

But where do I put the controller for the face emotes after adding the gogo controllers

#

Any video recommendations for weight painting clothes?

lilac musk
somber sequoia
cobalt cloak
lilac musk
daring lark
daring lark
lilac musk
lilac musk
lilac musk
#

No problem

clever cloak
#

time for some tutorials

light pond
#

do yall know the base avi that falling rain uses?

clever cloak
#

okay i dont get how the animator works at all

#

how tf did this happen

#

and how do i revert it, control z isn't working

#

now its like this

#

i should have not touched the animator lol. this makes no sense

#

it keeps getting worse when i try to undo it

#

none of the clips i made even touch the pants at all how tf did this happen

#

yea im just gonna close without saving and give up on the radial menu alltogether. I can't do it

mystic basin
#

so i dont know what to do </3

clever cloak
#

ok rendition 1 before i do any optimizing at all, honestly far from the worst ive seen but i can def do way better

#

this is still just the test build version anyway

#

gotta optimize and then make the quest version to further optimize

clever cloak
#

weird eyes

#

anyone know how to fix this

#

also the shading between my head and neck looks a bit weird and different. it looks worse on my monitor than in the screenshot

#

Monitor view

#

yea the neck difference is odd

#

the line between the face and the neck is pretty apparent

#

ok i fixed the eye thing

#

also got the texture size way down shoutout lac compressor

#

i did a test with my optimized version (got it to 100k tris) and it had like no performance impact (tested it with my friend who has an ABYSMAL laptop)

#

now just gotta find whats causing this

#

very apparent here

#

i dont mind that the lights dynamically illuminate my face, but it just doesn't look good when its like that so i gotta find out how to tweak that

#

ok if im right next to a lamp the eyes get weird again

#

it looks a lot worse on my monitor, which may just be an hdr moment

#

It’s odd

ornate stump
clever cloak
#

is there no way to make it so it doesn't do that in this world? i really like this world its midnight rooftop

clever cloak
#

damn

#

ah i see

#

turning it off fixes it

#

but i gotta do that in the world settings

ornate stump
#

You will see same effect on every other world with AO post process.

clever cloak
#

thats a shame, i don't want to have to tell people to do that whenever im in this world, but it is my favourite world

clever cloak
ornate stump
#

It's had always been recommendation to not use AO post process. So that's a bad decision from the world creator.

clever cloak
#

seems im having the opposite problem in my other favourite world lol

#

too damn bright

#

well thats all beside the point, im happy with this as my avatar base so now i can get to work on getting the quest version up and running

#

nice, onto the quest

teal laurel
#

Do i not have embed perms? wtf

#

But yea something is funny

junior void
#

on the last image, no object is selected

teal laurel
#

It moves the verticies outside of the body for some reason

junior void
#

looks like armature link has issues with the catsuit

#

lets see the armature link component for it

#

it often shows you good hints

teal laurel
#

should be linked fine

junior void
teal laurel
#

I have Hide Catsuit and Hide Armwarmers set to 100, which if not in the playmode looks normal

junior void
#

i assume your base has these bones

#

so why would it add those as new ones

teal laurel
#

This is for the collar, as my avatar does not have Neck & Ring in its armature

junior void
#

fair enough. lets try to go into advanced settings and see whats set there

teal laurel
junior void
#

can you please disable align rotation and see if anything changes

teal laurel
#

still same issue

#

I am gonna guess it touches verticies that if two blendshapes combined it will move them out of the body.

rancid ginkgo
#

i am trying to understand why it is doing that even when i upload the avatar it said failed upload

teal laurel
# rancid ginkgo

Is the issue reoccurring or only happens once. Try uploading again

junior void
#

just to double check - in what exact moment does the suit go wonky

#

as soon as you go into play mode?

teal laurel
#

When two plendshapes are toggled at the same time. Hide Catsuit and Hide Armwarmers

#

i am suspecting it moves the verticies twice causing them to move outside of the body again

junior void
#

so it does that outside of play mode as well

rancid ginkgo
#

So I didn’t go on play mode for it. I didn’t do anything you know I just did it how I usually do it you know put the shader in and then avatar after. Because like I try to upload and update my avatars and then it hits me with this a lot of times and I don’t know what it is. I tested it with a fresh new project and it still gave me the same results and I’m just trying to figure out why 😭

teal laurel
#

Thats the funny part

#

Thats why i am confused. Like it smells like an issue with vrcfury or something

#

but idk what it could be

rancid ginkgo
#

it started doing this yesterday and it didn’t do that two days ago before it happened so I’m just trying to figure out. Should I just like fix unity hub

teal laurel
#

I can unlink it from the body and see what happens ig

junior void
# teal laurel Nope

Well, even if vrcf tried to activate the hide shape twice, it has a maximum, meaning the blendshape itself

#

not sure how it would go over its maximum

#

id have to dig around the toggle setup to figure it out

teal laurel
#

Imma re-do the blendshape and see if that fixes it. Maybe i did some fucky wucky.
Still thanks for the help 🖤

#

Should only take me a few minutes

rancid ginkgo
teal laurel
#

Do you have any additional clothing or things added to the avatar?

#

If yes, try moving them out of the avatar and see when it works uploading, that way you can figure out which asset causes the issue

#

maybe also read logs but tbh, i never found them that useful

rancid ginkgo
# teal laurel Do you have any additional clothing or things added to the avatar?

No I didn’t add no clothes or anything. I just kept it as default. Normally, I don’t mess with those, but the only thing I wanted to do was just upload the avatar just like I normally do with my rest of them, but they only just mention about unity engine or something so I’m going to assume it has something to do with my unity hub not sure I tested out to see if it was any of my other avatars are dealing with these type of situations and one moment it lets me upload it perfectly fine and then the next it tells me it can’t upload

teal laurel
#

Is every packet up to date, especially the vrchat sdk?

rancid ginkgo
#

Yes, it’s is I even switch to 3.9.0 and same result unfortunately.

teal laurel
#

Hmm. I had similar issues where it would just fail without any apparent reason, but once i hit upload again it worked fine for me. Sorry, i don't really know what it could be.

rancid ginkgo
clever cloak
#

anyone here familiar with vrc quest tools

#

trying to get the quest version going, but the materials won't change to ones with proper shaders

teal laurel
#

I just duplicate my materials and then assign them manually

lilac musk
#

Same

left wharf
#

vqt converts materials at build time, so it doesn't change anything outside of play mode.

clever cloak
#

okey dokey time to get to it

clever cloak
#

its worked for past avatars just fine

#

but this one it seems to be not working

left wharf
#

hmm

clever cloak
#

these are the settings I was using

left wharf
#

oh, it might be a bug

clever cloak
#

ah, that would be unfortunate

#

ok manual it is for now i suppose

#

is there a place i can find all the materials used and easily duplicate thjem

#

or do i need to hunt them down for each object

junior void
#

depends on how the maker organized them

#

i personally put all materials in one folder but it may be different for you

clever cloak
#

I should start doing that

#

i can sort the project for just materials

#

but is it possible to narrow that down to only materials in use?

junior void
#

you can use the search as well, but it will show you materials not in use, too

clever cloak
#

ah

#

I can work with that

wide trench
#

Would anybody be interested in teaching me how to create avatars? I want to learn so bad but so many tutorials are dated

junior void
#

are you sure you know what that entails

#

most people give up fast because "i thought it was easier" - it takes weeks if not months

wide trench
#

no, I’m very aware it takes a lot of effort

clever cloak
#

I can vouch, this shit is hard

wide trench
#

I’m super in to art and things like that so I’m more than happy to spend weeks learning, I just kind of need help

junior void
#

have you tried using blender yet

wide trench
#

Yes

junior void
#

worked with free avatars to learn unity?

wide trench
#

Well see that’s the thing, I need help learning

junior void
#

im not saying its gonna be perfect

#

i am considering to offer, but i need proof you tried your best so far to go solo

#

it would be an indicator you dont just run at this blindly, thinking a guide would be so much easier

#

it wont, just point direction

wide trench
#

I kinda just don’t rlly know where to start yk? I’ve watched some videos and they all talk about different models and clipping or compatibility and it’s like cool I can watch a video but then if I run in to an issue I can stop and ask a question

#

I tried following a tutorial but then some plugins are outdated

junior void
#

thats a very fair point

wide trench
#

and there’s never any update or clarification

junior void
#

so whats your goal here? to make something from scratch?

wide trench
#

I mean, I’m chilling w the idea of buying assets and then kind of gluing them together to create something I like

#

Though to start I would wanna start with free assets if possible

junior void
#

yea thats a wise choice. dont spend until youre absolutely sure and know enough to spot bad assets

wide trench
#

Exactly

junior void
#

i wasnt that smart when i started lmao

wide trench
#

Could I maybe see some of ur work? :)

lilac musk
#

Just get a free public avatar and start doing things. Can't figure something out, google or ask questions in places like this.

clever cloak
#

quick question, my avatar has a material on its hair called "hair fake" and its totally invisible. Anyone know what this is for?

clever cloak
clever cloak
lilac musk
#

A lot of people start off learning things like simple prop toggles, or shader stuff

junior void
#

i messed with assets mostly and eventually made this avatar from scratch - took roughly a year <.< but im hella proud

wide trench
#

That’s amazing

lilac musk
#

Holy shit, nice!

lilac musk
#

I can't seem to dedicate too much time to one thing to be able to make a full from scratch model. I get bored or find something more entertaining to take my attention away lol

junior void
#

Believe me, it was one hell of a ride

clever cloak
#

quest vs pc. damn shaders make a difference lol

junior void
#

But i found i enjoy clay sculpting, recently started a new head and want to eventually retopo it and sell it for avatar makers

lilac musk
#

I like sculpting. Just retopology makes me rip my hair out

junior void
#

who says you have to though

lilac musk
#

uh my poly count lol

junior void
#

there are plenty of artists selling high poly sculpts

#

doesnt mean you can or should use it in vrc

#

you can commission someone else to do it also if you want

clever cloak
#

uh oh material trouble, the hair colours arent carrying over on the quest shaders

#

awesome

junior void
#

ive discorvered that the idea of "having to finish it" prevents me from even starting

junior void
#

obviously im one of the furry weirdos lol

wide trench
#

I can send u a pic of the kind of stuff I like

junior void
#

sure, lets have it

clever cloak
#

is it possible to bake a material into a texture so I can use it on quest

#

as the hair colour changes usingthe wrong shaders is breaking them. i somehow had this work on a prior version of this avatar but not this one for some reason

#

pc vs quest

lilac musk
wide trench
junior void
#

you couldnt have picked a harder style xD

wide trench
#

sorry 😭

junior void
#

hahaha

clever cloak
#

i think im gonna just go back to the older version of the avatar and steam the material from there lol

junior void
#

so yea i wouldnt mind being a support dog for you but i have a full time job and a family as well so im not sure how much time id actually have

wide trench
#

no worries, I’ll still try my best to learn on my own and maybe just shoot you some questions here and there

clever cloak
#

this channel is a good place to start as its usually pretty active. ive gotten help at like 4 am

wide trench
#

is it cool if I add and dm you?

junior void
#

definitely

#

yea, if i dont respond, here is a good option

lilac musk
#

Kazin seems to live in this channel and seems to be very helpful

hazy quest
#

Does Blender's Rigify(Animation rig) exports smoothly to Unity for Vrchat?
Without any extra hassle. Cause I'm going to rig my character and I want to do some extra on it and the rig will make it easier for Animation.

If it doesn't, then I'll just rig it normally just for VRChat.

clever cloak
#

okay still having this, so strange

#

this avatar has proven hell to get working, this worked perfectly on other version I dont understand what changed lmao

junior void
#

if i were you id make a new material using the same shader (by hand, do not copy) and see if that works

#

that would prove that it is either the shader itself or this particular material

clever cloak
#

im just gonna roll back to an older version of vrc quest tools on another project and see if that works

#

okay that may have worked

#

not fully sure

#

ok it kinda did

#

old version worked. weird

#

damn

#

no end to the errors

#

nothing else is open

#

so no clue what is causing it

junior void
#

kill the other task in task manager

clever cloak
#

there is no other task

unreal hound
# clever cloak

Common windows issue, often faster to restart your computer

clever cloak
#

yeah

unreal hound
#

Happens to me on Linux sometimes as well

clever cloak
#

that happens to me with fortnite a lot. It makes me restart my whole pc

#

so annoying

#

ok old version doesn't work, so it seems its the new version of the avatar since then that breaks it somehow

#

its 3 am i don't have it in me to troubleshoot this any later. stayed up until 5 doing that last night

#

ill get back to work on it after i wake up. really wanna get this base working before the end of sunday

cobalt cloak
#

hey how do i make a animation editable

sudden violet
cobalt cloak
#

how

nimble lark
#

anyone know why this happens when i open gesture manager

junior void
#

go to scene view?

cobalt cloak
#

.

nimble lark
#

how do i fix this then lmao

junior void
#

looks like weight painting is not right

cobalt cloak
mint badge
#

hey i just had n idea and just wanted to asked if its possable
is there a way to display a song name (like you can do with osc in the chatbox) but on your avi?

gaunt knoll
#

then you can edit it

cobalt cloak
#

avi?

junior void
#

dang dude

gaunt knoll
#

Then once your done that you can click on it then edit it

#

If you don't have the animation tab add it with the dots on right layout

cobalt cloak
#

it still dont work even if I create a new one

#

aber ich kann die werte bearbeiten

gaunt knoll
#

Let me load up my pc then I will do a video

cobalt cloak
#

okay thx

#

Sorry for the trouble.

gaunt knoll
#

Nooo it's fine

cobalt cloak
# gaunt knoll

ahh I dragged it onto the avi but then didn't click on the avi. Thanks again, sorry for the trouble.

gaunt knoll
#
  1. check your bondery

  2. check to see if your ingame height is correct by using the auto height

  3. check unity to see if your feet are on the ground

#

@hearty gazelle

#

recommend you using the Sit/Stand button

#

depends on what headset you are using

#

is this the same for every avi you wear

thorn furnace
#

hi there, im still having this problem with my avatar where the viewpoint is offset no matter what i do.

gaunt knoll
thorn furnace
#

all they said was for me to change my unity version

#

which i did, and nothing changed

gaunt knoll
#

no they didnt they had a conv about it

thorn furnace
#

oh

#

i didnt see that

gaunt knoll
thorn furnace
#

i mean it is centered

#

so idk???

gaunt knoll
#

also is the avi facing y+ in blender

thorn furnace
#

no its facing x

#

x+

gaunt knoll
#

Y+ is forward in blender your facing to the side that might be your issue

thorn furnace
junior void
#

why is x not 0

#

x is left/right so it should be 0 aka centered

thorn furnace
#

i dont know?

junior void
#

well thats your issue

thorn furnace
#

problem is i dont know WHY its not zero

gaunt knoll
#

its facing the wrong way in blender

#

fix that it will work

#

Y+ is forward

dim nebula
#

click x and press 0

gaunt knoll
thorn furnace
#

the viewpoint is supposed to be between the eyes

#

right?

dim nebula
#

yes

thorn furnace
gaunt knoll
#

correct

#

now upload it

slow hawk
junior void
#

looks more like the top is being toggled off

slow hawk
#

The top is part of her body, it's not a seperate mesh

junior void
#

is it maybe being hidden with a blendshape?

#

it just looks so perfectly gone

slow hawk
#

Its like its shoving the face texture on the body everytime I enter playmode, only issue is I don't know how to get it to not do that

gaunt knoll
#

can you use the snip tool

#

its kinda hard to see

slow hawk
#

?

gaunt knoll
slow hawk
#

what do you want screenshotted

#

or is that recording

gaunt knoll
#

yeah same think just recorded kinda hard to see

junior void
#

a before and after maybe so we can see better?

gaunt knoll
#

wish we could add something like please use snipping tool for screenshots not your phone

slow hawk
slow hawk
gaunt knoll
#

aaa see that's better

junior void
#

so are we not telling them what to look for here?

slow hawk
junior void
#

a material changing in play mode is always an animated one. seeing as you use vrcfury, i suggest disabling vrcfury and then going into play mode to verify it is a vrcfury component doing this

#

you can do thaat in the top tabs, i believe under tools but my memory sucks

slow hawk
#

Wasn't a VRCFury issue

junior void
#

if it is done by vrcfury, youll need to look through your avatar for a material swap action. if its not vrcfury doing this, it will be in your fx layer

slow hawk
#

I don't have any material swap actions active

#

The only type of material swap was done manually and it only affected her eyes

junior void
#

so then remove the fx layer and go to play mode again

#

just to debug for now and find the direction

slow hawk
#

Oh it was the FX Layer vrcTupDead

junior void
#

so now you know where to look

slow hawk
#

Thank youu

#

It was working fine when I uploaded it yesterday

gaunt knoll
#

did you add them to the avi

slow hawk
#

Ya I showed at the end of the video that they were on it

junior void
#

Die you check the mesh reference pointing to the correct mesh?

slow hawk
gaunt knoll
#

huh where did you get this avi from

slow hawk
#

I think it was aplaybox?

#

But the mouth works cause it works on the one I uploaded but not the new one (test)

#

But the new one it just won't open

#

Nothing was changed about the visemes

pine valley
#

my friend is getting a very vague "An error occurred while sending the request" exception when trying to upload avatars. We've turned on API logging and there's no real useful information beyond that.

#

I'm guessing there is an actually useful inner exception that isn't being logged

gaunt knoll
pine valley
#

the stats above the upload?

gaunt knoll
#

yes number 2

junior void
pine valley
junior void
#

Btw you can test that in gesture manager as well

#

The visemes that is

gaunt knoll
slow hawk
pine valley
#

ah, it started working after a recompile

pine valley
# gaunt knoll

The performance stats are acceptable -- it's a Very Poor avatar, but nothing egregious

#

(a security check fail would just make the avatar break in-game)

pine valley
#

We already read through all of the errors

#

(including turning off clear on play/build/recompile to make sure we weren't losing anything)

wooden wing
#

Hi, i have a small question. im trying to upload a character to vrchat. I can try the avatar in vrchat but i cant publish it. When i press the publish button then the first part (where you type in the name) just gets greyed out. I dont have any errors in the console and it also happens with the base pemplate of the model. How do i fix that?

gaunt knoll
pine valley
#

There are no further details. That's the issue

#

The error messages are all just generic "Failed to upload file!"

#

i read through the stack traces and made sure i wasn't overlooking anything else

#

It didn't provide, for example, an HTTP error code

#

I presume the actual error message was in an inner exception

#

but the API does not log those

gaunt knoll
#

did you check CC for packages that arnt meant to be there

pine valley
#

I didn't see anything really weird. They're on the latest SDK version

pine valley
# pine valley

The third error here looked promising, but it's just the URL it tried to upload to

#

(along with an auth token, which is part of why I didn't share that :p )

slow hawk
boreal sky
#

i did 2 project and still have notging i cant upload my avi can sm1 know how to fix this ?

boreal sky
gaunt knoll
# boreal sky

thank you. all looks good thats weird that the sdk isnt working for you

mystic basin
#

unity wont even open my project since i updated to the 3.10.1 sdk verison </3

gaunt knoll
mystic basin
#

yea gimme a sec

gaunt knoll
#

like a day ago or

boreal sky
#

like a hour or 2 ago

gaunt knoll
boreal sky
#

no im in eu

gaunt knoll
#

wait i take that back there sdk is a file thing as

#

go back to CC and try this

gaunt knoll
mystic basin
#

no ive been using it for like 5 years now

#

and cc since it came out

gaunt knoll
#

are you okay with doing a package reset

mystic basin
#

yeah im doing it rn just to see

#

yeah no, unity immediately crashed when i opened the project

gaunt knoll
#

what did you do to reset it?

mystic basin
#

i reinstalled all of the packages in cc

#

unless you mean like completely resetting everything

gaunt knoll
#

windows + R

#

%LocalAppData%\VRChatCreatorCompanion\

#

do you see the settings.json move that to your desktop do the same for repos

mystic basin
#

alr

gaunt knoll
#

open up CC

#

make a new package does unity open now

mystic basin
#

nope, crashed again

#

im trying one more time tho

gaunt knoll
#

Your using unity 2022.3.22f1 right

#

And also project 2022

mystic basin
#

yeah i am

mystic basin
gaunt knoll
#

Okay because it says project 2019 in your logs

#

Does it even open unity

mystic basin
#

i have an older file from the 2019 version

gaunt knoll
#

Aaa fair

mystic basin
#

also it opens and loads

#

but it crashes around halfway through loading it

gaunt knoll
#

Aaa how much storage do you have in your C: drive

mystic basin
#

i have like 7 gigs free

gaunt knoll
#

That would be why

#

Unity needs a minimum of 20 GB

mystic basin
#

the weird thing about that is it opened just fine on friday withthe same amount of storage free

#

but i updated the sdk from 3.7.6 to 3.10.1 and thats when it started

gaunt knoll
#

To load cashes and stuff the cash may of been on your ram