#avatar-help
1 messages · Page 224 of 1
What "that" you're asking?
That person didn't answer you.
yea i have a seperate issue on my own avatar, this was not an answer
Find the Arktoon shader file folders and delete from your project.
ok
Somewhere in your project.
You have to try harder.
Did you even go into each folder?
Did you even scroll to see other file and folder?
It clear isn't a part of CLICK ON ME folder.
Of course.
gonna sleep for the night (for real this time) thanks for your help today
cant wait to finally have it up and running hopefully tomorrow
I did say so.
Does anyone know how I can fix this?
Did you edit and export model from blender?
yes
Make sure to set export settings Apply Scalings to FBX All.
So, I already uploaded the avatar, but then my view position was wrong, so I moved it, and now it's like this.
Should I try exporting it again?
Of course you have to export it again.
So, would I be exporting it correctly now?
The option I mentioned is the only one matters to your issue.
hi there, i have a problem with the camera, no matter where i put it, its always to the right of my characters head, its really annoying
"This"?
Really annoying
What is this we can't read minds here
Yo
You talking about the view point or the unity camera
View point
Can you show the whole unity screen please @thorn furnace
can anyone help me figure out why the ear does this in play mode/in game? theres no gravity on the phys bone
-# out of playmode vs in playmode
-# ok the physbone isn't the issue, just removed it and it's still doing this
HUH what unity is this
not the right one
yeah
You must use Unity 2022.3.22f1
It’s unity 2022.2.20f
Yes, we can see that.
Oh
did it work?
Can someone help me with setting up vrcbreeze for avatars i am so lost
followed it word-to-word, and it's not doing it
and i do not have any other components that could be interfering
Look under "review any alerts" for blocking errors.
It says the avatar needs a animator component
it's true. Did you do the humanoid rig setup?
"yes" would tell me more than that image
Looks like you've started from the creator's sample scene? If so this should already have been done
Nope
weird. Ok then, if you follow most of the basic avatar setup tutorials, like this one, there's a section on doing the rig setup - you'll need to do that if you haven't. Usually that adds the animator component when successful.
https://www.youtube.com/watch?v=bSwMz4WcajQ
(updated the link, sorry, grabbed the wrong one)
no
How come i can upload an avatar using android build but on ios its telling me my avatar is 15 mbs and therefore failed to build? o.O
I need help.
It’s telling me I can’t build/publish the avi because it’s got pc stuff apparently even tho i specifically downloaded the “fixed” quest version and I can’t count the amount of projects I’ve made during the night deleting what I thought was wrong only to start the process all over again and im lowk starting to tweak lololo
at least you know it isn't the unity version now
you'll need to remove or convert any "pc stuff" - #avatar-quest is a good place for clues about this
yeah because it wasnt a unity version issue from the start 😭
no that was still an issue, just not all the issues
you still can't use that unity even if it seems to work
I have removed all pc stuff and I continue to get the same issue
feel free to show the issue
well the viewpoint is still offset even though its not in the editor
My question is why would there be pc stuff on a quest version of it to begin with. That makes everything more complicated. As for the issue, its telling me that gogo loco is the problem, so I removed it and retried, but then it said that there’s still pc stuff but I couldn’t find any more
you'd have to ask the creator for that
i think theres a chance youre misunderstanding the error given
and gogo loco should work on quest - again, feel free to post actual error messages
we're guessing otherwise
i just uploaded an avatar with gogo on it literally 5 minutes ago for both pc and quest
There’s a chance that I might be. #LearningDisability lol. In all seriousness, this is the first time I’m experiencing this problem. I’ve only done this two other times. Plus I don’t think contacting the creator is an option and if it is, I don’t know how long that’ll be.
I can provide photos, but I’m not sure how helpful they’ll actually be
again, post error messages. Otherwise we have no idea what to suggest you do.
okay
The gogo loco in the first photo was removed, but this is all I’ve got to show for it.
first one: you have something that say "missing script" there - this means some component on your avatar requires a package you didn't install.
also if this is a quest avatar, this is very very bad.
Bad?
200k polys is terrible for quest
I installed everything that was available
and yet, you're missing something
How’s that possible?
maybe it's VRC Fury?
send a screenshot of CC also use the snip tool
I was told not to use that
well then you can't use the VRCFury version of gogo loco
which you seem to have used
I deleted it?
it does?
yeah it auto adds compressors now for the avi
huh.
since last update
I’ll give it a try, thx
Fury only adds the parameter compressor if the parameters are too high (And if you have something on the avatar that uses fury).
silver you might know how do i get something in the tools
tools?
in the tools
what tools?
in unity
again, what tools?
the tools in unity at the top
you mean the tools menu?
yeah
[MenuItem("Tools/MyCoolTool")]
on your ShowWindow() call in your EditorWindow class
ive done that its not poping up
or I guess it could be on some other function too
yeah anything that shows a window (looking at my own code I wrote over a year ago)
this might be better in #development-advanced though 🙂
Best to ask in the proper channel. Also, I'm kinda shit at code.
true
values on x , means avatar isnt centered should be 0 - need to fix origin in blender
viewpoint gonna be derpy ingame
im late to the party, i assume yall saw that gogo was not on the avatar itself
yea
hiiii, i was wondering if anyone knew how to fix these errors? i'm using the creator companion on 2022.3.22f1 and i'm getting these three errors on projects that are using the 3.10.1 SDK packages. old projects give me the option to use safe mode while brand new projects crash immediately, and i have no clue on what to do </3
updating gesture manager didnt work, and neither did removing ir or re-adding it. this also didnt happen until i updated the avatar SDK to 3.10.1
remove or update Gesture Manager inside your VCC
it immediately crashed after both updating and removing it
@hearty gazelle #avatar-help message
Could you please tell me what texture parameters should I set so that the avatar textures are smaller in size but don't deteriorate in quality too much?
@hearty gazelle you need a nonhumanoid bone to be a root of hair etc. and ofc you need bones to be physbones themselves
@uneven whale its subjective. for pc and RGB keep normal quality (dxt) or for subtle gradients high quality (BC7) for twice the size. for RGBA always select BC7. After that only reducing the texture sizes. On quest stick to ASTC and increase grid size (like, 6x6) for less weight with loss of quality.
@uneven whale On top of that, crunching textures wont save any vram and performance, only lower download size and quality, so when possible avoid doing it at least for pc.
@hearty gazelle win+shift+s
not photos pls
The larger the mesh size, the less weight?
Thanks!
i dont see what you have🤷♂️
hello could someone help me fix this pls i want to keep the body but not the head :3
Ok ty looks like ill need to get that
You can but your can't add a another head to it
@gaunt knoll entertain me
wait i think amuse is the right word sorry
im on phone, is it just sets stuff to alpha or what
No because it gets rid of the triangles
now thats interesting, so it goes beyond discarding via shader? i will check it and sorry for doubting
So im making a Star Wars TK for my group i own and everything in Unity is perfect from armature, models, textures and still shows in VRC like this
I have more if you want
do you make those available as other than unitypackage?
Like adding them to CC
this is the "something" that popped up, it happened again
What does it do if you choose Resolve?
lets find out
Is that CC
it adds in packages, lemme open it
unity is such a pain
Either you choose Safe Mode or Ignore, you have to see error in the console.
That's when you don't know how to work with it.
the console errors look like enchantment table ramblings in my eyes
I've seen that a LOT - often you can just ignore, let it finish, then restart Unity and it's gone
That aren't going to help explaining thing.
?
If you want people to help you take a look at, you have to give detail of the errors.
uninstall or upgrade gesture manager
I'd probably just uninstall it and restart Unity, see if that fixes things.
the sripts look like this too
yes - because you have compile errors.
none of this will work if you have errors in the console which will not clear
The package seems to nested into another which seems really wrong.
its fixed
nested into another one?
I have to use a one-version-back gesture manager, haven't really looked into it too closely though. That package is always a pain for me.
If you can read the package name, it's GestureManager package that somehow got into EasyQuestSwitch package.
odd
Of course.
welp that's fixed now, i'm going to upload the avatar, I'll be back if the spell system breaks again
quick question i cant seem to get a clear answer for lmao. is there a way to update just the little avatar thumbnail without needing to go through unity?
not as far as I can tell
with VRC+ you can have one that isn't per-avatar though
Where is the avatar origin?
it should be at the world origin with the avatar standing on that point, and all transforms applied. In blender.
if your in vr make sure your boundary is setup correctly
... in blender?
in the setting of your headset...
click on the head and you can see the mats it uses
can't tell anything from that pic really
you'll have to figure out what material is there and why it isn't the right color
oh I get it, there's still nothing we can tell you from here other than "yep, that looks black"
again, you'd have to look at material settings, and possibly the UV map to see what part of the texture you are using applies to that area.
it's what I would use
Hello everyone. Anybody did avatars where spheric eyes aren't fit to head?
not sure what you mean by that
My eyes should be squished a little, but I don't know what better to do in such situations.
If I made a model only for blender I would use Lattice. Not sure about Unity and VRChat
Can you send a screenshot of CC all of the packages have have added
no in CC
are you using XWear Packager and dressingTools
aaa take them off and also esay quest switch
does it say anything above the upload in the stats
is the model at 0,0,0? and its origin is there also?
im trying to weight paint the pants using robust weight transfer, but im not sure how it works fully and can't seem to find a guide that helps. anyone here got experience with it?
the pants have no armature or weight currently. just a plain fbx file
so im not sure where to go from here
you need blender (or similar) to check the avatar's origin, but 0,0,0 is the world origin in Unity, look at the transform for your avatar root, make sure that's where it is
chat please help, what does this even mean im so confused
typically means there's a component reference missing from a script
how would i go about finding the fix for it?
Check your avatar to make sure nothing is missing. Be it scripts or some sort of plugin
If it says something is missing in the console it’ll usually tell you what you need
is this the only error?
yes, ive tried multiple different avatars, could it be something missing in unity itself? maybe i have to reinstall it etc
literally no way to know from only that message, maybe there's detail in the error details.
usually it's not the only error in an avatar project.
ill open it back up and send a ss of the whole thing
send the errors in unity and all of your packages
How do I prevent my tail from going through my body?
colliders
really easy
i have a collider an my hip but he still go through
angle limiters, much better than colliders. I have a curve too - narrower angle at the base of the tail
yeah for tails defo use angle limits i take back what i said
okay good idee ill try
holy shit
I'm trying to attach shoes that is part of a separate prefab but the completely unpacked shoes does not have leg armature and doesn't move with changing of transforms, please help!
im having the same issue kinda, pants im using have no armature and doesn't move
do you have any key shapes/ blendshapes
blendshapes that would manipulate the shoes, not that I'm aware of. not sure what key shapes are
if not then your going to have to fit them using blender
oh wait yes it does
when i try to transfer weights using the robust weight transfer, this is the result and it doesn't seem to move with the armature at all when in pose mode. not sure what to do about this to make the pants move with my legs
thank you, it is resolved! 🙂
does your mesh object have an armature modifier, with the correct armature in it?
the mesh object being the avatar or the pants
all must
how do i tell if it does
and make one if it doesn't
oh i see the body does have an armature thing like you said
but the pants do not
then the pants will not move with the armature
ok i made an armature deform for the pants
does this look right
it looks the same as the body mesh, and that moves with the armature
yep, looks fine
perhaps a common question, but is this behaviour of skirts/dresses fixable? it always look awful to have broken sitting pose 🙁
that's better than most
ok still does not move with the armature. odd
what are you using
robust weight transfer
blender addon that transfers the weights from one thing to another i think
Check weight paint, of course.
how do i check that? very new to blender
watch a tutorial on weight painting. You'll need to do it - tools like robust weight transfer will get you close, but you'll probably need to do some manual touch-up.
ok
no, this is not easy 🙂
yeah, tbh i might just give up on this pair of pants and buy one that works out of the box
i don't really have it in me to learn all this for them rn, ill come back to it later
it's worth it. Means you can make anything work 🙂
yeah, i do want to learn eventually
just not now
ok yea looked at a few tutorials and i don't got that in me to learn rn lol
pretty sure the donuts tutorials teach you how to do it
not sure I'd go to that one for it, but I don't have a link to a good one handy either
i found a quick tutorial that gets it to move with the armature now
so ill see how that looks in game
i have my leg blendshapes on low so clipping wont be an issue, i just want it to look good for moving around
ok no dice still doesn't move in unity at all
weird
i think i set it up right
looks the same as my other clothes that work
wait i was using the old pants lmao
that would do it
if it was fury i could tell you but i have no idea about modular avatar
i have vrcfury as well ill try that after
well thats new
im using avatar 3.0 emulator to test it
which worked fine 5 seconds ago
and works fine if i disable the pants
hm
anything about this skinned mesh renderer look off?
IMO if you have this in Blender I'm not sure why you're doing the complicated route of tools like fury and modular to "connect" it
i thought i did it in blender
it worked in blender i think, it moved with the armature
but now it doesn't in unity
also unity i am somewhat familiar with, blender i have zero idea what i am doing
perhaps I misunderstood what you're using those for then
i just want to wear pants
and in blender i thought i set it up so that thye move with the legs
but bring the new pants into unity and they don't
how many armatures do you have in blender?
im not sure how to check
6 7
this is what the blender looks like
i put the avatar in there so i could use its skeleton
and put the pants in there so i could weight paint them to it
the pants are called sm belt on the heiarchy. i joined the pants and belt as one
since i don't need them individually
see the object named Armature - the little orange man icon indicates it's an armature object. You have one.
So how are you exporting the model and pants?
i export as fbx and only export selected, then only select the pants
oh so you are purposely making this a separate object you have to "connect" in Unity, I see.
i essentially just want the pants
the avatar and everything else is already done and set up in unity
i want to be able to have the pants as a seperate object that i can toggle
im using a kisekae avatar so i need to add my own clothes onto it
the hoodie and shoes just work from booth where i got them
but these pants are just a plain model file. so i need to set it up to work for a vrchat avatar, which i have never done before and am very confused by
im using modular avatar for menu installs, shape changes, and object toggles
and some of the other outfits use it to attatch onto my avatar, so i just figured id do that for this as well
if that makes sense
it moves in blender with the bones from the legs
so not sure why it does not in unity
now i believe what i have done here is merge the armature of the pants to the body, but i need to make the pants have their own armature
however, i have no idea how to do that
I wouldn't, just use one armature. If you must export the pants as their own separate file, select the armature and pants mesh and export just the selected objects.
Fury will merge them at build time, that's the point of Armature Link
would that not clash with the avatar armature back in unity?
ill give it a try
ok odd, they don't show up in the test. but they do show up on the avatar
again, that's the point of Armature Link
simply dropping the object onto the avatar will not connect armatures
again, that's the point of Armature Link
yeah i thought thats what it was
i tried it earlier with that and same thing, ill try again
i think that worked
idk if it s bad to mix and match vrcfury and modular avatar
but ill find out later i guess
I assume modular has a thing for this, but I'm not sure, I don't do this method at all, with either too.
i think their version is this
modular avatar can do it too
and Goose right, that's the one
makes sense
ill look at the documentation for this one, i like modular avatar im more used to it
I tried to make a boop animation, but absolutely nothing happens when I test it.
(what do you need to help me)
for blendshape hidings is it better to delete them or shrink them, i alwaus forget
back to this now, zamn
i fixed the ndmf thing but still getting the unity error
peculiar
launches fine without the avatar 3.0 emulator, so guess ill test it in game
how are you testing?
Yes but how are you testing it?
(probably show the receiver too)
in play mode and then I pull the ball over the point where the boop is( where the receiver is.)
Ok show the receiver
Ok cool. Looks good to me. Watch the parameter in the animator to see if it's activated when you poke it
here
Has anyone here worked with Miz's models before? and if so, how the hell to I make the other fingers move?? I have no clue why they aren't working and its driving me crazy
The pinky works fine BTW
I don't see 'boop' in the parameters list there, but that's what I meant to watch, not the animation layer. Verify the contact works first.
so in the parameters i have boop and wen it is on 1 nothing happen, on 0 should happen noting if I'm not mistaken.
should happen, or actually does happen? 🙂
how do you mean
so i have conditions boop = greater 0.1 boop activate if Boop = less 0.1 boop deactivatd
there's no need to use a float parameter if you have it set to constant, it's either on or off, so you can use a bool here.
that simplifies things
select an object and look in the item box of the right-side popup (toggle with 'n') to see where it is. The armature should be at the origin.
are you trying to debug the contact or your animation layer though?
uhm????? wth ive uploaded avatars many times before
wrong account maybe?
never game me an option to log in
wont let me click anything
I don't know why it's not working. so idk
that wasn't to you
oh
yeah it hasnt given me the option to sign into my account
got it working, lfg
weird - errors in the console maybe? restart unity?
swapped out the shader for the pants also to a better looking one
ill give it a go
ill try this too
Hi, i have a quick question. Im trying to upload my first avatar but im running into a small issue. When i thy to upload it to vrchat (after giving it a name and all the stuff), then the first section gets greyed out. i have also tested it with some other avatars. (i havent made the avatars myself. They are downloaded and should work i think) WHen im testing them in vrchat, then they work. can somebody pls help me? In the picture you can see, how it looks, when i try to upload it.
there we go
open "review any alerts" and review the 37 alerts
please help. I have no clue what I'm doing
oh so there arent allowed to be any alerts? i thought, they are just there to tell me, that the character need much performance
that's not what I said
some of them may be blocking the build though
All I said was to review them.
do you have a idee waht i can do?
I don't recall if you said you confirmed the variable is actually changing?
yeah I saw you said you changed the type but not if it was working
no its not
ok then possibly something odd about how you're testing.
I use Avatar 3.0 Emulator for this, can't help you with Gesture manager
okay i switch to it wait
These are my audio source settings but I keep getting complaints that people can hear audio from really far away, is there some option to make it global that I have on somewhere else?
so the only alerts i can see are just like "to much memory usage" and stuff for better performance. and a problem, that a bone isnt the first child of an other bone which could make problems with rotations. (sorry if my questions are a bit dumb, but its my first time using unity)
Okay, the bullet is in the receiver, but the layer is stuck on empty. It won't switch to boop activated.
wait i found soming ill test
Set that to 3D and the curves and such will apply
okay waht What does that mean?
Controller 'Smink_FX': Transition '' in state 'Empty' uses parameter 'Boop' which is not compatible with condition type.
Thank you
go look at that condition - probably when you changed the data type it's still using a greater-than or less-than comparison
no only ture and fales
'twas a guess
Other ideas, if not, that's fine too.
i have just tested it in a new project (with the nardo 3.0 base template) and i still have the same problem. So ig im just doing something wrong
in blender in layout mode, hit 'n' and the right-side popup will toggle, right? Item tab, Transform box.
Hey again, im trying to set up my hair material swap to be done via a radial wheel in the menu. is that possible? there are 7 total including off (the default hair)
currently im using modular avatar to set up the material swap upon object load, and set that up as a toggle in the menu
but if theres a way to do it with the radial menu that would be nice
Trying to upload my avatar got this error, I already forgot how I solved this myself in the past
depends on what you have for shader settings, rim light maybe?
Each object has an origin, it's represented by a teeny tiny orange dot visible when you select the object, and its position is the object's position, which is what you see in that box.
But in this case you're interested in the armature, it should be at 0,0,0, facing forward with +Z up and +Y going into the screen. And in that same Transform box, scaling should be 1,1,1 and rotation should be 0,0,0
is the avatar not standing on the ground?
Yes, I got that, it's why you were checking these things in Blender
I didnt really get an answer on this last time so I'm replying to it. Anyone able to help?
I figured the answer was to rework the animation
hi what does this mean?!?!?!?!?!?!?????????? ok??
im just tryna upload a commission ,,,,,,,
Check the console for more details?
all it says is tyhis
i will see if it works. if i put it on an avi
there are no errors other than those two?
nope
no idea then
i changed the image i used and,,, it hasnt given me the error so far.
can you show the whole unity screen? please
I didnt make the animation tho. I thought I'd need to mess with some settings or something.
waitnevermind i fixed it
it didnt work because i used a drawn over version of a stock image as the image for it.... thats so weird
not sure what settings. have you tried it on other avatars?
I can try
'cause how do you know that isn't just what it looks like?
Because the youtube video clearly shows that it has more fluid movement to it
and that's exactly the thing you have?
Yes, the video description contained the link to download the motion
got it. I'd try on another avatar then.
i dont think you can auto convert it
yeah I don't know what format this is or how it gets turned into something we can use.
I've done a bunch of the mixamo animations, but those come as .blend or .fbx (I forget which) so it was pretty easy
my avatar has a summon that gets constraint to the world by position and rotation but it also seems to account for the bounding box and will deload for anybody else who isnt looking directly at the other player as well, does anybody know a fix?
by "a summon" do you mean that small character, like a follower?
yes, it is "jrroot" in the hierarchy and there is a toggle that will make it visible and constrain it to the world instead of the primary root bone
The animation? It came as a vmd file, which is what the software MikuMikuDance uses for its animations. I used something called Vrchat Avatar Toolkit to make it into an anim file that can be used in unity
so in the youtube video, were they showing this in vrchat?
How do I get a stranger things avatar
No it was likely in MMD, but people can and have used MMD animations in vrchat in one way or another, like with the MMD Dance worlds for example, which let you choose from a list of songs to make your avatar dance to. All of those worlds use animations from MMD
maybe #1138520828556890214 , or buy or make one
ahh I see. So yeah, maybe some issues with translation, assuming it acts the same on all avatars.
i think i found the issue, for optimization i pack everything into 1 mesh renderer so i think i either have to find a way to give the bone its own bounding box (if its even possible) or separate it into 2 meshes
Maybe
ohh that'd probably do it, you'd want that to be a separate mesh object
apple here i did the convert manually
Aight ill try em out
if you have fbx, does it play reasonably in blender?
not sure how to fix this?
the first isn't a big deal.
the second tells you where to look, it might be a big deal
for the first you may want to either import blendshape normals, or use legacy blendshape mode, depends on your model
yes? maybe
that sounds uncertain 🙂
yea so this is what happens whenever i use gesture mgr
I'm not using blender actually. This is all on unity :0
did it work?
Yes, I figured that, but it's a thing that I would check, were I working on this.
cough added clothes or whatnot, now they're mogging me doing the T pose. What do i do now ?
did u connect them to the armature?
They all went to Hips automatically i think. 
p.s. this is what the errors are reading as, im a little slow so what do i do now?
Nope, it shows up like this when I drag it in (last one)
yeah so the names of bones and the bones the clothes are actually painted to matter a LOT, you're gonna wanna go into blender for this lolz
set your rig to generic, apply, then redo the rigging setup - it seems you changed something drastically in the last export from Blender.
or if you didn't set "apply scalings" the same as the previous export used, perhaps that's the issue
try setting it to "FBX All" and re-export, see if that fixes it
Abort project !
I aint finna do allat
i have a plugin that autoassigns weights from the base body if you want it? saved me hours of work lol
yep!
also this worked! thank you!
noted!
gonna ask this again, looked online and saw some stuff with animators but just wanna see if there is an easier way to set it up for a radial menu material swap
fury toggle mat swap
100% possible, not sure what you're looking for to be "easier" - fury? modular?
just whatever the best method is for setting it up where as i turn the radial menu, it changes between materials
be it fury or modular or something else
you'll get lots of opinions as to what "best" means here.
I personally hate doing those with a radial option, too easy to miss things. I just do them in a submenu.
thats how i have it rn
Do i ?
but if i could a radial menu is just a lot more clean
radial outputs a float value, use it in your animation logic. that's it.
ok so i do need to do animation stuff, i wasn't sure
ill go watch some tutorials on that, i have no idea
unless you use the things we mentioned, sure
using fury looks like this
for the redial menu i don't see an option in vrc fury or modular
like i have the material swap yeah
that i set up
but assigning it to the radial menu is the part im stuck at
im gonna try something
ma might be able to help actually
the menu path is where you put in where you want it to go
i see an option that might work
i think you might need to create an animator manually to do that
okay so that did not work as planned LOL
xD
lol
i basically have each hair colour as an empty object that as soon as it gets enabled it swaps the material
so if i can set it so the radial menu toggles them that will work
i gotta find a way to set this as the default state as well. this will be interesting
been having to learn a lot of new stuff for this avatar, itll be worth it tho as ive been putting this off since august
okay to get the effect i need i believe i do have to animate
i don't see any vrcfury or modular avatar options for setting these up
i thought i did but i may be misunderstanding
this looks like it could be used to do that
but im not sure how to set it so they all apply to the same radial menu
instead of all seperate ones
i gotta make a parameter or something for that
yeah, you want one parameter
does anyone know an easy way to add a hair root bone to a model in blender? All the hair bones are parented to the head right now.
I have an avatar in unity that uses Poiyomi Toon. The shaders on there showed up just fine. I imported a particle system that also uses poiyomi toon but it's constantly showing up untextured pink no matter what I do
poi on a particle system is weird, not sure I'd do that
but you can go look at that material
fun - I'm guessing it's constantly increasing too
i was think that too but its not
I figured it out. Turns out the particle system itself was missing the material in one of its sections
yep, that'll do it
do i need to do anything special with it or do i just need to make a blank one
Heyy so 3things. After I add Gogo loco is there a way to still add face emotes?and the how do I keep unity for making my textures crappier when putting in? And how do I add more clothes(using vroid models)
ello, I've been trying a few things and the boop still isn't working. Any ideas?
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Adding gogo loco shouldn't stop from adding face emotes to an avatar. As long as there are blendshapes to animate that is.
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If your talking about how they compress, you should be able to click the texture asset and in the inspector, change it's import settings. However the higher resolution, the more texture memory it uses and is usually why it downgrades them slightly to begin with.
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Adding clothes outside of the vroid system would require blender (or other 3d modeling software) work. Minimally shaping a premade outfit onto your avatar and applying some weight painting. Can be done pretty easily with weight transfer methods.
But where do I put the controller for the face emotes after adding the gogo controllers
Any video recommendations for weight painting clothes?
From that error you had, it seems like the issue is the parameters. Could simply delete them and add them back for a try
in that case you could make a new controller and combine things into it. or make a copy of the gogo loco one and edit it. or use VRCFury to get gogo loco instead of the manual setup.
what do you mean the parameters in the animator tap?
It completely depends on your project and setup. It sounds like you already have a controller for the face emotes, so simply add the two together with something like Avatar Manager 3.0.
For weight painting, look up how to transfer weight via data transfer in blender.
What are good settings? I tried to sell avatar but ppl say the textures aren’t good quality but I’m realizing my quality goes to shit when moving from blender to unity
Ok bet I gotta install it on this project I left it out 😅
The animation controller error you got was saying it had a data type mismatch. So either something was setup wrong or bugged out. So removing those parameters in that controller and adding them back in as it expects, could fix it.
Keeping the native resolution should be enough. If not then maybe I'm not understanding what it is that's wrong.
thx man love you
No problem
damn, i was hoping there was a workaround that didn't use the animator lol
time for some tutorials
do yall know the base avi that falling rain uses?
okay i dont get how the animator works at all
how tf did this happen
and how do i revert it, control z isn't working
now its like this
i should have not touched the animator lol. this makes no sense
it keeps getting worse when i try to undo it
none of the clips i made even touch the pants at all how tf did this happen
yea im just gonna close without saving and give up on the radial menu alltogether. I can't do it
i wanna circle back to this because removing the gesture manager didnt work and neither did updating ut
so i dont know what to do </3
ok rendition 1 before i do any optimizing at all, honestly far from the worst ive seen but i can def do way better
this is still just the test build version anyway
gotta optimize and then make the quest version to further optimize
weird eyes
anyone know how to fix this
also the shading between my head and neck looks a bit weird and different. it looks worse on my monitor than in the screenshot
Monitor view
yea the neck difference is odd
the line between the face and the neck is pretty apparent
ok i fixed the eye thing
also got the texture size way down shoutout lac compressor
i did a test with my optimized version (got it to 100k tris) and it had like no performance impact (tested it with my friend who has an ABYSMAL laptop)
now just gotta find whats causing this
very apparent here
i dont mind that the lights dynamically illuminate my face, but it just doesn't look good when its like that so i gotta find out how to tweak that
ok if im right next to a lamp the eyes get weird again
it looks a lot worse on my monitor, which may just be an hdr moment
It’s odd
You should change world. That shadow is from AO post process.
is there no way to make it so it doesn't do that in this world? i really like this world its midnight rooftop
No.
damn
ah i see
turning it off fixes it
but i gotta do that in the world settings
You will see same effect on every other world with AO post process.
thats a shame, i don't want to have to tell people to do that whenever im in this world, but it is my favourite world
that is very annoying, hopefully someone finds a way to stop that
It's had always been recommendation to not use AO post process. So that's a bad decision from the world creator.
seems im having the opposite problem in my other favourite world lol
too damn bright
well thats all beside the point, im happy with this as my avatar base so now i can get to work on getting the quest version up and running
nice, onto the quest
I am running into a funny with blendshapes.
In blender and unity they look ok
https://blackwolfwoof.com/s/xK8nGXmGTztc4yb/preview
https://blackwolfwoof.com/s/yb8CZ2gDgNb62SW/preview
But the second i go into play mode and play with the blendshapes
Do i not have embed perms? wtf
But yea something is funny
see #general-media message for the embedded images
on the last image, no object is selected
It moves the verticies outside of the body for some reason
looks like armature link has issues with the catsuit
lets see the armature link component for it
it often shows you good hints
I have Hide Catsuit and Hide Armwarmers set to 100, which if not in the playmode looks normal
fair enough. lets try to go into advanced settings and see whats set there
Just the usual https://blackwolfwoof.com/s/odgzL7xX237tXrF/preview
can you please disable align rotation and see if anything changes
still same issue
The armature should be linked fine, as after in playmode, i can see everything is in the right place in the avatars armature.
https://blackwolfwoof.com/s/7aW8ieNnaiqRQzx/preview
I am gonna guess it touches verticies that if two blendshapes combined it will move them out of the body.
i am trying to understand why it is doing that even when i upload the avatar it said failed upload
Is the issue reoccurring or only happens once. Try uploading again
just to double check - in what exact moment does the suit go wonky
as soon as you go into play mode?
When two plendshapes are toggled at the same time. Hide Catsuit and Hide Armwarmers
i am suspecting it moves the verticies twice causing them to move outside of the body again
so it does that outside of play mode as well
So I didn’t go on play mode for it. I didn’t do anything you know I just did it how I usually do it you know put the shader in and then avatar after. Because like I try to upload and update my avatars and then it hits me with this a lot of times and I don’t know what it is. I tested it with a fresh new project and it still gave me the same results and I’m just trying to figure out why 😭
Nope
Thats the funny part
Thats why i am confused. Like it smells like an issue with vrcfury or something
but idk what it could be
it started doing this yesterday and it didn’t do that two days ago before it happened so I’m just trying to figure out. Should I just like fix unity hub
I can unlink it from the body and see what happens ig
Well, even if vrcf tried to activate the hide shape twice, it has a maximum, meaning the blendshape itself
not sure how it would go over its maximum
id have to dig around the toggle setup to figure it out
Imma re-do the blendshape and see if that fixes it. Maybe i did some fucky wucky.
Still thanks for the help 🖤
Should only take me a few minutes
This happened yesterday and today 🥹
Do you have any additional clothing or things added to the avatar?
If yes, try moving them out of the avatar and see when it works uploading, that way you can figure out which asset causes the issue
maybe also read logs but tbh, i never found them that useful
No I didn’t add no clothes or anything. I just kept it as default. Normally, I don’t mess with those, but the only thing I wanted to do was just upload the avatar just like I normally do with my rest of them, but they only just mention about unity engine or something so I’m going to assume it has something to do with my unity hub not sure I tested out to see if it was any of my other avatars are dealing with these type of situations and one moment it lets me upload it perfectly fine and then the next it tells me it can’t upload
Is every packet up to date, especially the vrchat sdk?
Yes, it’s is I even switch to 3.9.0 and same result unfortunately.
Hmm. I had similar issues where it would just fail without any apparent reason, but once i hit upload again it worked fine for me. Sorry, i don't really know what it could be.
It’s okay!! I appreciate the help still. 🥹🫶🏽
anyone here familiar with vrc quest tools
trying to get the quest version going, but the materials won't change to ones with proper shaders
I just duplicate my materials and then assign them manually
Same
vqt converts materials at build time, so it doesn't change anything outside of play mode.
okey dokey time to get to it
oh weird, as when i build it gives me an error
its worked for past avatars just fine
but this one it seems to be not working
hmm
oh, it might be a bug
ah, that would be unfortunate
ok manual it is for now i suppose
is there a place i can find all the materials used and easily duplicate thjem
or do i need to hunt them down for each object
depends on how the maker organized them
i personally put all materials in one folder but it may be different for you
I should start doing that
i can sort the project for just materials
but is it possible to narrow that down to only materials in use?
you can use the search as well, but it will show you materials not in use, too
Would anybody be interested in teaching me how to create avatars? I want to learn so bad but so many tutorials are dated
are you sure you know what that entails
most people give up fast because "i thought it was easier" - it takes weeks if not months
no, I’m very aware it takes a lot of effort
i am most people
I can vouch, this shit is hard
I’m super in to art and things like that so I’m more than happy to spend weeks learning, I just kind of need help
have you tried using blender yet
Yes
worked with free avatars to learn unity?
Well see that’s the thing, I need help learning
im not saying its gonna be perfect
i am considering to offer, but i need proof you tried your best so far to go solo
it would be an indicator you dont just run at this blindly, thinking a guide would be so much easier
it wont, just point direction
I kinda just don’t rlly know where to start yk? I’ve watched some videos and they all talk about different models and clipping or compatibility and it’s like cool I can watch a video but then if I run in to an issue I can stop and ask a question
I tried following a tutorial but then some plugins are outdated
thats a very fair point
and there’s never any update or clarification
so whats your goal here? to make something from scratch?
I mean, I’m chilling w the idea of buying assets and then kind of gluing them together to create something I like
Though to start I would wanna start with free assets if possible
yea thats a wise choice. dont spend until youre absolutely sure and know enough to spot bad assets
Exactly
i wasnt that smart when i started lmao
Could I maybe see some of ur work? :)
Just get a free public avatar and start doing things. Can't figure something out, google or ask questions in places like this.
quick question, my avatar has a material on its hair called "hair fake" and its totally invisible. Anyone know what this is for?
thats what I do still yea. good way to learn
makes the hair look weird if i use the standard shaders
A lot of people start off learning things like simple prop toggles, or shader stuff
i messed with assets mostly and eventually made this avatar from scratch - took roughly a year <.< but im hella proud
That’s amazing
Holy shit, nice!
nice
I can't seem to dedicate too much time to one thing to be able to make a full from scratch model. I get bored or find something more entertaining to take my attention away lol
Believe me, it was one hell of a ride
quest vs pc. damn shaders make a difference lol
But i found i enjoy clay sculpting, recently started a new head and want to eventually retopo it and sell it for avatar makers
I like sculpting. Just retopology makes me rip my hair out
who says you have to though
uh my poly count lol
there are plenty of artists selling high poly sculpts
doesnt mean you can or should use it in vrc
you can commission someone else to do it also if you want
uh oh material trouble, the hair colours arent carrying over on the quest shaders
awesome
ive discorvered that the idea of "having to finish it" prevents me from even starting
So to get back to you, i gotta ask what kind of style and avi youre going for
obviously im one of the furry weirdos lol
I can send u a pic of the kind of stuff I like
sure, lets have it
is it possible to bake a material into a texture so I can use it on quest
as the hair colour changes usingthe wrong shaders is breaking them. i somehow had this work on a prior version of this avatar but not this one for some reason
pc vs quest
Could try adding color to it. Click the white bar to change the color
Like these kind of :)
you couldnt have picked a harder style xD
sorry 😭
hahaha
that does change it but it just makes it a solid colour
i think im gonna just go back to the older version of the avatar and steam the material from there lol
so yea i wouldnt mind being a support dog for you but i have a full time job and a family as well so im not sure how much time id actually have
no worries, I’ll still try my best to learn on my own and maybe just shoot you some questions here and there
this channel is a good place to start as its usually pretty active. ive gotten help at like 4 am
is it cool if I add and dm you?
Kazin seems to live in this channel and seems to be very helpful
Does Blender's Rigify(Animation rig) exports smoothly to Unity for Vrchat?
Without any extra hassle. Cause I'm going to rig my character and I want to do some extra on it and the rig will make it easier for Animation.
If it doesn't, then I'll just rig it normally just for VRChat.
okay still having this, so strange
this avatar has proven hell to get working, this worked perfectly on other version I dont understand what changed lmao
if i were you id make a new material using the same shader (by hand, do not copy) and see if that works
that would prove that it is either the shader itself or this particular material
im just gonna roll back to an older version of vrc quest tools on another project and see if that works
okay that may have worked
not fully sure
ok it kinda did
old version worked. weird
damn
no end to the errors
nothing else is open
so no clue what is causing it
kill the other task in task manager
there is no other task
Common windows issue, often faster to restart your computer
yeah
Happens to me on Linux sometimes as well
that happens to me with fortnite a lot. It makes me restart my whole pc
so annoying
ok old version doesn't work, so it seems its the new version of the avatar since then that breaks it somehow
its 3 am i don't have it in me to troubleshoot this any later. stayed up until 5 doing that last night
ill get back to work on it after i wake up. really wanna get this base working before the end of sunday
hey how do i make a animation editable
Temporarely drag your animator controller into the animator component
how
anyone know why this happens when i open gesture manager
go to scene view?
.
looks like weight painting is not right
how i cant do it
?
hey i just had n idea and just wanted to asked if its possable
is there a way to display a song name (like you can do with osc in the chatbox) but on your avi?
yes it is possible
avi?
dang dude
Yeah just drag it onto the Avi in the scene or the hierarchy
Then once your done that you can click on it then edit it
If you don't have the animation tab add it with the dots on right layout
Let me load up my pc then I will do a video
ahh I dragged it onto the avi but then didn't click on the avi. Thanks again, sorry for the trouble.
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check your bondery
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check to see if your ingame height is correct by using the auto height
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check unity to see if your feet are on the ground
@hearty gazelle
recommend you using the Sit/Stand button
depends on what headset you are using
is this the same for every avi you wear
hi there, im still having this problem with my avatar where the viewpoint is offset no matter what i do.
did you do what the lads said you need to do?
all they said was for me to change my unity version
which i did, and nothing changed
no they didnt they had a conv about it
i take that back thulen said whats wrong with it (hes normally correct)
#avatar-help message
can you send a screenshot of the view point again the x,y,z
also is the avi facing y+ in blender
one sec
Y+ is forward in blender your facing to the side that might be your issue
i dont know?
well thats your issue
problem is i dont know WHY its not zero
click x and press 0
hush
yes
Everytime I enter playmode the textures go weird, how do I fix this??
looks more like the top is being toggled off
The top is part of her body, it's not a seperate mesh
Its like its shoving the face texture on the body everytime I enter playmode, only issue is I don't know how to get it to not do that
?
yeah same think just recorded kinda hard to see
a before and after maybe so we can see better?
wish we could add something like please use snipping tool for screenshots not your phone
I did find its the face texture but still don't know the way to resolve it 
That's mb I didn't know snipping tool could record I thought it was just screenshots
aaa see that's better
so are we not telling them what to look for here?

a material changing in play mode is always an animated one. seeing as you use vrcfury, i suggest disabling vrcfury and then going into play mode to verify it is a vrcfury component doing this
you can do thaat in the top tabs, i believe under tools but my memory sucks
Wasn't a VRCFury issue
if it is done by vrcfury, youll need to look through your avatar for a material swap action. if its not vrcfury doing this, it will be in your fx layer
I don't have any material swap actions active
The only type of material swap was done manually and it only affected her eyes
so then remove the fx layer and go to play mode again
just to debug for now and find the direction
Oh it was the FX Layer 
so now you know where to look
Thank youu
New issue... 
The mouth blendshapes are set correctly but the mouth won't open in VRChat
It was working fine when I uploaded it yesterday
did you add them to the avi
Ya I showed at the end of the video that they were on it
Die you check the mesh reference pointing to the correct mesh?
Talking about this or something else?
huh where did you get this avi from
I think it was aplaybox?
But the mouth works cause it works on the one I uploaded but not the new one (test)
But the new one it just won't open
Nothing was changed about the visemes
my friend is getting a very vague "An error occurred while sending the request" exception when trying to upload avatars. We've turned on API logging and there's no real useful information beyond that.
I'm guessing there is an actually useful inner exception that isn't being logged
hi. thats weird can you send the stats above the upload and the whole unity page please
the stats above the upload?
yes number 2
Yes. Especially when copying stuff it can happen that mesh references are wrong. Just click it to verify it highlights the correct mesh
i don't know what that means
It is correct, I had already checked that prior to this
ah, it started working after a recompile
The performance stats are acceptable -- it's a Very Poor avatar, but nothing egregious
(a security check fail would just make the avatar break in-game)
We already read through all of the errors
(including turning off clear on play/build/recompile to make sure we weren't losing anything)
Hi, i have a small question. im trying to upload a character to vrchat. I can try the avatar in vrchat but i cant publish it. When i press the publish button then the first part (where you type in the name) just gets greyed out. I dont have any errors in the console and it also happens with the base pemplate of the model. How do i fix that?
i cant help if your not giving us details aka the screenshots of the screen as we cant read minds
There are no further details. That's the issue
The error messages are all just generic "Failed to upload file!"
i read through the stack traces and made sure i wasn't overlooking anything else
It didn't provide, for example, an HTTP error code
I presume the actual error message was in an inner exception
but the API does not log those
did you check CC for packages that arnt meant to be there
I didn't see anything really weird. They're on the latest SDK version
The third error here looked promising, but it's just the URL it tried to upload to
(along with an auth token, which is part of why I didn't share that :p )
I found that it breaks whenever anything is in the action layer, how do I fix that
i did 2 project and still have notging i cant upload my avi can sm1 know how to fix this ?
send a screenshot of CC
thank you. all looks good thats weird that the sdk isnt working for you
unity wont even open my project since i updated to the 3.10.1 sdk verison </3
can you send a screenshot of your logs in CC pls
yea gimme a sec
server might be down for you are you in usa
no im in eu
is this your first time using CC/ unity
are you okay with doing a package reset
yeah im doing it rn just to see
yeah no, unity immediately crashed when i opened the project
what did you do to reset it?
i reinstalled all of the packages in cc
unless you mean like completely resetting everything
windows + R
%LocalAppData%\VRChatCreatorCompanion\
do you see the settings.json move that to your desktop do the same for repos
alr
yeah i am
also nope still wont work </3
i have an older file from the 2019 version
Aaa fair
Aaa how much storage do you have in your C: drive
i have like 7 gigs free
the weird thing about that is it opened just fine on friday withthe same amount of storage free
but i updated the sdk from 3.7.6 to 3.10.1 and thats when it started
To load cashes and stuff the cash may of been on your ram