#avatar-help

1 messages · Page 200 of 1

static bough
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So it wouldn’t even be a struggle

arctic ginkgo
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not that kind, i mean massive textures, ridiculous amounts of materials and meshes..

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idk it just bothers me. Even for PC, you should at least try to optimize a little bit before selling an avatar

static bough
arctic ginkgo
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especially when these can go for like $60

static bough
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But yeah if you’re selling stuff, at least have the option for an optimized version

arctic ginkgo
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people just don't want to learn, but then save that for your personal avis, don't inflict it on everyone else by selling it 😭

static bough
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Like yeah have this cool look cool one
Then have this nice optimized one for going to huge worlds

vapid slate
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how to fix this

arctic ginkgo
# vapid slate how to fix this

select your FBX file, go to the inspector, and select the "rig" tab. Click "configure", then set the "hips" to your hip bone, and not the armature root

calm hamlet
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hey ganggg ive been playing for a while and im just learning my way around unity and stuff

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when there's a disabled asset like this in unity, it doesn't show up when i build my avatar with VRCC right

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it's in my hierarchy after importing my unity file, i was wondering if it's safe to delete it or if i need to leave it there lest something break

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i've built the avatar without changing anything and it doesn't show up so it's fine right

somber sequoia
somber sequoia
calm hamlet
somber sequoia
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right

chilly solar
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that isnt specific enough

night ember
chilly solar
night ember
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You click on the mesh of the avatar and make the blendshape not 100

chilly solar
night ember
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The inspector window

chilly solar
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yeah

night ember
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Theres an entire blendshapes dropdown

chilly solar
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okay thank you yippee

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i indeed was not clicking the right thing

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my friends im having a very hard time with the rotation of my fingers when they close. im changing them in blender and in unity, doing every tweak i can and i feel like theres just something wrong with how i did them in the first place or something. for starters, heres my hand idle and in a fist. very wonky. i only want to use 2 bones and i changed which ones it uses so it helps but (gotta get other pictures one sec)

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heres my updated hand out and in a fist. its just so wonky? any tips here, is this a common struggle for hands and especially paws with only 2 bones i wanna use or am i just weird

chilly solar
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why thumb twist??? this is not nice :c

zinc willow
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Is there a way to put a idle animation on a item?

foggy horizon
shrewd yew
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how do I merge this to the base

somber sequoia
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weird, my discord isn't loading that image. What is it?

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oh now it is - mesh or armature? Either way select new thingy, then select old thingy, ctrl+j to join

sand mica
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In animation tab, My model was stuck at bike pose whenever I add new animation. So I asked here what to do and someone told me set the avatar to temporary generic so I did it and animated it. And now I have to link animation to the controller and when I drag and drop animation to the slot, it becomes bike pose again. and if I change the avatar to humanoid, The animation itself becomes bika pose....... why?????

somber sequoia
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because the default pose for a model when doing animations in unity is bike pose

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unless you're actually working on the pose, this won't affect you at all. Just select a different animation after done working on one and it'll reset back to normal

sand mica
night ember
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You cant animate humanoid bones like that

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Humanoid bones use animator keyframes not transforms

sand mica
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Whaaaaat someone here told me to do itratPeek ratPeek ratPeek

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So I can't use the animation made in generic to humanoid?? at all?? Cannot convert it??

night ember
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Not really no

sand mica
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ok Thanks for tellin g me. ..

rotund solstice
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Hi. I'm trying to make a duplicate of one of my models that has specific blendshapes added onto it. I tried just copy and pasting the skinned mesh render and making sure the root bone and anchor override is on the right model but it's head is not showing at all in the actual game. it looks completely fine in unity.
should i just redo the whole skinned mesh renderer?

night ember
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you shouldnt be changing that at all

full vigil
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I keep getting this error and I already changed the skin material to toon lit

somber sequoia
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must have missed one

full vigil
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it literally won't let you upload at all if you miss one

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it's letting me upload

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but the skin has missing texture

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and I changed the one it says already, there's no other thing called Chocolat_Body

zinc willow
oak totem
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ive had this problem before, I fixed it by deleting some meta files, but now its come back and i forgot what i deleted. I tried to look up almost every solution, and im not sure what to do ;-;. And deleting said "missing scripts/mono scripts" does let the avatar upload but in game its messed up 6 ways to Sunday like the body is off center with the player view.

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Can anyone please help ? ;-;

somber sequoia
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you are missing a required package

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meta files have nothing to do with this

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it being there makes me think it's a physbone collider, but that would be really weird to be missing

foggy horizon
oak totem
somber sequoia
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hard to tell from here, often it's because you didn't install some required package

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like maybe it needs vrcfury

oak totem
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i have vrfury on, ill just completely delete the prefab and start with a new one and hope that fixes it ✌️

somber sequoia
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or check the documentation for the prefab, maybe it says what it needs

wheat spoke
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I am having an issue with visemes I just want to move some around and this is a model i made with visemes i made and I have changed these previously but now i wont let me do anything with them like they are locked but i can still do stuff with eye look even though that is in the same section anyone have a idea?

somber sequoia
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locked?

wheat spoke
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well sorta it just doesnt do anything when i try and change them

somber sequoia
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you can't hue shift white

wheat spoke
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yeah i had a method with directly just changing the rgb values and then it changes between those but poyomi locks the shaders when you upload the model so it didnt work in vrchat when i went to test it

somber sequoia
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Also that "Color Adjust" section won't work without the main checkbox on it enabled

wheat spoke
somber sequoia
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you must fill in all viseme slots

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sil especially must be a blenshape that's no movement, it's "silent"

wheat spoke
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yeah i want to do that but it wont let me change them anymore

somber sequoia
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hmm weird

shadow agate
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I'm trying to set up a shirt gimmick on my avatar, but it doesn't seem to work, the parameter animates in-game but there's no change to the clothing itself
is this being clothing linked by VRCF part of what's screwing it up?

floral jackal
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Having an issue where in play mode in the unity editor a floating bracelet rotates and transforms like how I set it up in the animation, but only transforms and doesn't rotate in vrchat

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If anyone has any ideas of what may be causing it let me know please, I have no idea what's causing it

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Basically, it animates properly in the unity editor but not in game in vrchat

floral jackal
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Yeah if anyone has any ideas please let me know, I really have no clue what it could be or how to fix it other than just starting from scratch

chilly solar
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im having such a hard time getting my gestures to look right. they just look so awkward and im trying to tweak how far the fingers can curl in and flex out but nothing i do makes it look right. does anyone have any tips? i kinda just want to make my own custom gestures but i literally cannot find anything online on how.

glass condor
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Hey guys, I just rigged an avi, applied all transforms to bones and meshes beforehand, exported it under FBX Units Scale, made sure the rig was set to Humanoid in Unity, made sure all the bones were in the right spots, and uploaded it to vrc...

only for it to be stuck t-posing when worn.

What on EARTH could be causing this issue!?

junior void
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unity may have failed to auto recognize bones, have you checked the rig screen?

glass condor
junior void
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what about the rig tab before that where you click configure

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sometimes messages hide there

glass condor
glass condor
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nothing off, and no errors in the project window...

neat pewter
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This is an avatar update challenge. But it failed. This message appears. If I just fix this, will the update be successful?

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The conclusion failed. I need to try again as a first-time viewer.

junior void
glass condor
junior void
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i doubt it says that in the inspector but whatever

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the only reason why something would tpose is when humanoid animations arent played. why would they not play? bc something is wrong with humanoid rig or mesh names or animator avatar assignment

glass condor
junior void
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yes, this is why i told you to look in the inspector window where you click configure to configure the rig

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the msg about that would hide there in a foldout

glass condor
junior void
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exactly the opposite

glass condor
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even if they're parented?

junior void
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if any mesh exists that is named after a humanoid bone, such as "head" itll cause issues

glass condor
dull condor
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Hello Guys, does anybody know what might be the issue on this?

neat pewter
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This is an avatar made of vroid.

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This is how it appears in the Unity game. Is there a problem?

strange saffron
strange saffron
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If you are using newer versions of Blender, there is a fork of the CATS plug in that is compatible with it, it's just the original wasn't updated to continue compatibility with the newer Blender versions

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The version by TeamNeoNeko is the fork that is compatible with more recent Blender versions

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If it's an issue with Unity, I recommend checking out the official Unity discord server as they might be able to guide you on graphical errors as I'm noticing the skybox is also pixelated

ornate stump
ornate stump
floral jackal
# floral jackal Having an issue where in play mode in the unity editor a floating bracelet rotat...

An update to this, it appears that for some reason animated objects that rotate just completely break if they're attached to a physbone. Testing the bracelet on any part of the body that isn't a physbone has the bracelet rotating perfectly fine, but once attached to a physbone it doesn't rotate at all. If anyone out there is interested in testing and seeing if they can replicate this or if they know of a workaround or if this is actually intended behavior or something please let me know.

junior void
floral jackal
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Apologies, where would that be?

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Nevermind, I found it

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Yes, it's checked

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Transforms through animation still work fine when it's attached to the physbone, it's just rotations that break

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So yeah, if anyone is willing to try and replicate let me know the results, it's still entirely possible that something random could be breaking it but at this point I have no idea what that could be other than vrcfury

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And still strangely it rotates just fine if you play test it in the editor, it's only when you upload it to vrchat and view it in game that it breaks

frigid glade
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Also wdym by breaks?? Does it just not rotate the way you want?

floral jackal
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It just doesn't rotate at all

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I haven't tried rotating the physbone itself, but the bracelet that I have attached to the ear, which is a physbone, I am unable to rotate

placid mica
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Any reason why my hair FBX would import to Unity like this, but it looks normal in blender?
1st vid is in Unity, 2nd image in Blender

Even after (attempting) to turn any kind of rendering culling off, nothing changed

junior void
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looks like flipped normals

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have you checked face direction?

placid mica
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I have not. I'll check it real quick
I only recently learned of that feature

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Well I'll be damned lmao. Thanks for the tip! I got them flipped now and it works ^^

dull condor
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@strange saffron @ornate stumpThanks for the responses, Looks like I changed the bone roll value and that caused the issue when reimporting. It’s fixed now.

azure thunder
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Anyone know how to fix the eye moving? I've done all these and some how in-game the eyes still don't move

junior void
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do they move when you move the bones manually in unity?

azure thunder
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Yesh

junior void
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are they assigned in the rig configuration of the avatar?

azure thunder
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Let me check

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Yes it is

junior void
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does the eye state preview above work as expeced?

azure thunder
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Yes aswell

junior void
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thats very odd then

azure thunder
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😭

torn crypt
azure thunder
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Everything seems in order, I'll get it checked again

solid kindle
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so hey im kinda suck with my avi im trying to figure out how to move all of the prefab clothing toggles into a seprate folder so its not so cluttered

zealous gate
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What's the best way to fix physbones not syncing for PC and Quest?

somber sequoia
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For the menu item name, you can put folders using slashes like file paths: foldername/itemname

junior void
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why

stray lintel
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how do i stop the infinity mirror

stray lintel
somber sequoia
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never seen that one before.

round quiver
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hi im new to vrchat avatar creation does anyone know why this is happening when I add phybones to my avatar hair the top of the hair isnt attached to the scalp and moves weirdly

wraith geyser
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hi i have a strange issue, when i jump my character kinda over a little bit and move forward, like if i was using gogo fly or like if they where a collider i can sometimes even double jump. The camera also act weird similar to gogo fly very motion sicknessy. Also if the ground of a map isnt completely flat my camera can spin like crazy when my feet loose contact with ground for a second, it only happens in standing walking pose, not on crounch noor prone . I removed all layers to try to find the source of the problem but it still here

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please help the spinning makes me dizzy

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its not a joystick drift issue, it only happens with this avatar
could it be a glitch with capsule colliders and cloth modifier? i have 2 capsule colliders on both legs and 1 on hips, and the exact same 3 capsules as physbone colliders for the tail physbones, could it be some kind of conflict maybe?

late heath
late heath
dawn patrol
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How do I fix that?

balmy barn
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straighten legs in blender would be my guess or its some idle anim

dawn patrol
balmy barn
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front/side , seen way worse then what you got 🤷‍♂️

dawn patrol
balmy barn
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bit wonky for my taste, you can try another version of it and straighten it

dawn patrol
balmy barn
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can see the lower leg pointing wierdly might be the reason it goes like your pic

oak totem
somber sequoia
oak totem
somber sequoia
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oh, yeah I have the same answer then - that script requires some package you didn't install

balmy barn
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must be a old thing or a converted one that leaves alot of wierd colliders

oak totem
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i dont know what scripts or package im missinggggg ;-;

somber sequoia
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yep, no way for us to tell you from here either.

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I wonder if you could see something useful with debug mode on

balmy barn
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and this avatar is from where and have no instructions?

wooden nova
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how do i use aim constraints to fake ik for something like this without it seperating like the 2nd photo

heavy zephyr
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I mean at this point either join it in blender or use FinalIK components

wooden nova
heavy zephyr
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Yeah it's not the easiest thing to understand-

somber sequoia
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we have look-at VRC constraints though too, what needs finalIK here?

wooden nova
night ember
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Aim at the end point of the joint
Then set it to object up and fuck around with it till its correctly rotated

chilly solar
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Does anyone have any tips or help for making hands/paws? They never look right for me and take so much tweaking. Idk if im just not modeling them right or rigging them incorrectly.

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which 2 bones should i use for paw fingers, the first 2 or last 2? :o

pine patrol
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hey has anyone seen maybe a gogoloco (i think) addon that if you use the dances, other peoples avatars who have it too also dance with you? anyone know what that's called and where to find it?

pine patrol
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yeah but I was looking at avatars that had a whole menu for it s oI wasn't sure if it was just like, it's own thing like gogoloco or not

night ember
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Synced dances

pine patrol
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oh thats it! thank you!!

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I thought it had another name

elfin falcon
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Question so I’ve been trying to turn a pmx into an fbx because unfortunately i do not have a fbx for clarent from fate and every time I convert the fbx and put it into unity… half of it just disappears like the back side is just gone

balmy barn
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backface culling ? , shaders can enable so both sides are visible (even quest can now)

elfin falcon
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Like just the model itself

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You were right!!

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Thank you

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Oh my god

lusty berry
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im new to adding stuff, how to i add accessories to avatars and make them move along with the body sliders? like normally it just stays in place and not moves with it

unreal juniper
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Are you adding them with VRCFury? You can try adding a Blendshape Link option along with the Armature Link, but usually it has to be built for that base to do the blendshapes right @lusty berry

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Or if you're adding them the "old fashioned way", you can parent them to body parts (like dragging a hair onto the Head of the avi's armature) or weight paint them in Blender

stoic prism
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im looking for a bit of help but unsure of where to go for it, anything i try to import into unity just fails before the pop up comes up with this message and im not sure why, it was working fine the other day. if anyone knows anything i'd really appreciate the help

somber sequoia
dull sable
somber sequoia
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that sounds very specific to that avatar

stoic prism
somber sequoia
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literally the only one? huh, well that's not very useful 🙁

stoic prism
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oh if i click on it i get this though

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i have literaly nothing imported, its a brand new project, i made a new one because my other project was giving me the same error

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if it helps this is all the console gives

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again i have no clue where to look for help with this, i've tried looking online but everything i've read i've not really fully understood. like i cant even import poiyomi the import pop up doesnt show up at all

tall sapphire
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Hey I'm having a weird issue uploading an avatar for Quest.

When I upload it for Quest, the avatar fails security checks, and I have to reupload the PC version of it and it will pass.

Also, It's constantly T-Posing ingame, but in Unity playmode it's locomotion is fine.

unreal juniper
idle jetty
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Does anyone know how to make Edible items like food cause I can’t find tutorial online

somber sequoia
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what does that mean?

chilly solar
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ignoring the messed up weighting on the tail, why in the gogoloco crossed position are the feet higher than the hips?

chilly solar
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Hey this is a tough ask but if theres any kind patient person willing to vc with me to check out my avi and help me with some problems id really appreciate it. Its just so many random things about the rig I cant figure out and nothing I google is helping me. :c

unkempt sail
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Hi, i'm trying to figure out how to take an avatar parameter Float value, and display that number on the avatar. I know a tiny bit of Udon Graph for world building, but I've not got a clue what to do on an avatar.

somber sequoia
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You'd need to find a shader that can display numbers, or use a sprite sheet of images with the numbers

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there's no actual text on avatars.

somber sequoia
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well that's fun, I upgraded my OS and drivers and now unity is mostly unusable.

west fable
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hey im having issues logging into sdk it says i have too many failed login attempts from network how long does this usually take

arctic ginkgo
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you kind of just have to mess around with it

pastel linden
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Is this security alert thing normal?
Cause it's telling me to update, but doesn't unity only use this version?

ornate stump
# pastel linden

This only affect you if you create unity game. For vrchat content, you can ignore it.

pastel linden
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Ah k, thanks

night ember
# pastel linden

Basically just a code execution exploit for games that use this version
Vrchat was already protected from it

light charm
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for some reason one of my avatars stop lipsyncing and blinking when i enter a world with a lot of people in it
why? and is this happening to anyone else?

bright jackal
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I keep getting stuck when trying to upload in the Build & Publish window. No errors show up in the Builder window itself, but the Console displays the following messages. I’ve tried several methods, yet it keeps getting stuck at these four messages. Even after clearing the Blueprint ID and trying to upload again, it still doesn’t work. I’m not sure what the problem is.

pale ridge
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is it possible to make a prop on an avatar detect if its upside down?

junior void
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ofc

lone shoal
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i have a camera on my avatar however it shows my avatar's face mirror, and i dont want to disable all self reflections - how do i make it hide the face mirror but show the player in a mirror?

pale ridge
ornate stump
pale ridge
somber sequoia
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you can use a physbone as a tilt sensor

pale ridge
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are there any alternatives that dont involve physbones?

somber sequoia
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why?

ornate stump
pale ridge
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im basically just trying to remake the tube thing from the content drop for a friend that doesnt have vrc+

ornate stump
ornate stump
pale ridge
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no idea how to do that😭

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im a noob with constraints

ornate stump
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I only have rough idea but haven't done it since I always use physbone for that.

pale ridge
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damn. id look it up but all the results are rotation constraint which isnt what i need💔

ornate stump
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Probably position constraint that offsets from rotation pivot for one contact.

pale ridge
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youd think something as simple as angle detection would have a component ready to go but i guess not

somber sequoia
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but physbones do this

pale ridge
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well im trying to make it for a pc/quest avatar and the quest side has 8 already

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i can see if i can remove one but i still dont know how to do the physbone method

somber sequoia
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yep, the usual problem of making avatars for a mobile phone

pale ridge
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do i have to add an armature to the prop?

somber sequoia
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no, just add a physbone component to it that points down and uses gravity, and use the parameter it provides to detect the angle from rest position

pale ridge
somber sequoia
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sure

ornate stump
devout locust
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I need help I'm tryna make my disko rex quest compatible but the eye lens has a pc shader and is greyed out so I can't make it quest compatible

junior void
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the disko rex can not be obtained legitimately

devout locust
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K

fierce thunder
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How do i make a toggle using contact receivers?

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i wanna make a hoodie that opens when making a fist at the zipper

somber sequoia
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use the contact receiver's parameter and the gesture parameter in your animation transition

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contact receiver detects the Hand tag

serene cypress
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I can't find any avatars that r female and have abilities do anyone have any names or avatar creators???

somber sequoia
serene cypress
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As I mean in abilities is powers to do in fighter roleplays

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It's just no matter how hard I search or anything nothing pops up

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And I always have to sit out of the roleplays bc I can't find none

fierce thunder
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Stuck on the "gesture parameter in your animation transition" part

fierce thunder
somber sequoia
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Yes, exactly that.

fierce thunder
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alright ill try it ty

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does it work for other people too?

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when someone else interracts with the contact i mean

somber sequoia
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If you have the contact receiver setup to listen to others' contact senders, yes.

fierce thunder
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alright perfect ty

crisp carbon
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Hmm, why cannot I not go into the Authentication option? Granted its been a while since I last updated my avatar, but its refusing to let me build and publish - I'm guessing my account isnt logged in at the moment

somber sequoia
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you can't select that tab?

crisp carbon
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Nope

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None of them to be fair. Settings doesnt do anything either

somber sequoia
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restart unity?

crisp carbon
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Eeeeh lets just forget about this ok

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Nobody needs to dig into this

somber sequoia
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haha

crisp carbon
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Wasnt in play mode or anything

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Carry on

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😄

somber sequoia
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I get you 🙂

crisp carbon
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nm, no pretty mirror for me! 🙁 😄

modest kestrel
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so i added a new hair to one of my avis, and to change colors of it, it has a blendtree thingy, but im not able to access it to actually add my new hair so i can edit the haircolor on that one with the wheel? sorry im bad at explaining. but does anyone know how to add an object to a recordet toggle? if that makes sense

somber sequoia
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not really sure what it is you have, can you take a screenshot or something?

modest kestrel
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of what?

somber sequoia
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something to show what "blendtree thingy" means in this case

modest kestrel
somber sequoia
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double-click the blend tree state and you can get into it to see the animations inside

wintry ledge
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How do I add a pen to my avi? Or do you guys know any I could buy? Specifically looking for a green marker

modest kestrel
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so how do i add my hair into this? or is it anything i can do with vrcfury?

somber sequoia
modest kestrel
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imma try first with this vrcfury material swap thing and see what i can figure out

crisp carbon
chrome ore
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can anyone help me out getting gogo loco on my avi? it seems stuff has changed since i did it last. and also im getting an error where i am using a prefab with a missing script? idk

simple hare
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did something with change how vrc counts verts of cloth components? my skirt has exactly 199... and the sdk also shows them as 199 and performance rank was correctly at "poor" ingame when i checked the last time.
but today i got suddenly nearly kicked from an event that required poor or better and when i checked it suddenly says ingame i have 318 cloth vertex?!?
if i only upload a local test build it shows the correct 199 and poor rank but as soon as i put it online it says 318 and very poor.
is there a fix for this?

tardy grail
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Does anyone know where the vrc sdk examples went? I usually use one of the expressions as a base for my fbx and I can't find it in my projects anymore. has it been moved??

chilly solar
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why feet stright normally but tilted in play mode

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i tried resetting the bone roll for the legs because for some reason they were all set to 180 and i think they are supposed to be 0 but then i end up with this

tardy grail
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I could just be the placement of the bones for that leg, are they symmetrical in blender?

chilly solar
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yes they are :o

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im replacing the leg bones rn to see if that helps

junior void
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^they are always gonna be tilted a bit by humanoid animation

chilly solar
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oh? why?

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is this okay leg bone placement?

junior void
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it just is

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every avatar i have does that

chilly solar
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is this real facts

somber sequoia
somber sequoia
tardy grail
dusk lance
#

How do I change which Drive VCC lokks through?

chrome ore
somber sequoia
chrome ore
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i know. i just said thats the part i dont understand

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the vcc im not using that because i couldnt get it to give me the SDK

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so idk how to install it

somber sequoia
#

... but there are install instructions on that site

chrome ore
#

I know. That’s what I’m saying.

Those instructions don’t work. Because they say “just hit this button and it’ll go to the vcc

The vcc doesn’t work for me. Thus that button doesn’t work either

cobalt rain
#

guys i need help

#

i think i upload the sdk but idk

#

mabey the avtar is old or something?

#

i will try with another avatar

somber sequoia
chrome ore
#

whats alcom. never heard of that

somber sequoia
#

third-party, less-buggy, cross-platform replacement for VCC

chrome ore
#

ah

#

thx

cobalt rain
#

is that the vrchat sdk?

chrome ore
somber sequoia
#

for the record, I don't use gogo loco or vrcfury

chrome ore
#

ah. ok ig i will ask elsewhere then. thx

somber sequoia
#

no no, here is the right place, just saying that I'm not the person to ask.

#

I do know you need to use the vrcfury-specific gogo loco prefab

#

no idea what you are currently doing

somber sequoia
#

with?

cobalt rain
#

vrchat sdk

somber sequoia
#

looks like whatever those objects in your scene are, they are missing avatar descriptors.

cobalt rain
#

what

somber sequoia
#

the error dialog you posted literally tells you what to do

cobalt rain
#

thanks

chrome ore
#

when i switch to game. i cant see the avi. is there something i did wrong

its in the scene fine

balmy barn
#

is this self-report?

#

might want to check where you got that model from

chrome ore
#

huh?

somber sequoia
#

Looks like a rip to me

chrome ore
#

idk, my friend sent it to me. im working on it for them since ive done avis in the past.

balmy barn
#

your friend is gonna get you into trouble

somber sequoia
#

well it looks like they stole it

#

you'll get no help for such things around here.

chrome ore
#

uh. ok? idk what thats supposed to mean

somber sequoia
#

Assuming that's what it actually is of course.

balmy barn
#

find the fbx of this avatar in your asset ratl

chrome ore
#

isnt the whole thing the fbx?

somber sequoia
#

no, the whole thing is an avatar, the .fbx file is just the model

chrome ore
#

oh yea. fbx is the blender bit isnt it

lethal thorn
#

vrcRat I'd suggest telling ur friend that ur not gonna help them with a ripped model

#

Bc that's a 1 way ticket to bansville

chrome ore
#

idk what you mean by ripped.

somber sequoia
#

stolen from the game itself usually

#

as in not bought legitimately

#

we support artists around here, not piracy.

chrome ore
#

i was under the impression they are free assets?

somber sequoia
#

dunno, perhaps it is. which avatar is it?

chrome ore
#

idk. i just have the unity project file.

somber sequoia
#

I guess we can't find out then.

#

there might be a clue if you open that Assets folder in the Project window, see what's in there.

chrome ore
#

either way. after this one i was gonna go back to ones i have made fully myself. and idk how to get them back other than thru ARC.

as for assets. the reason i figured free was cause poiyomi

somber sequoia
#

yeah that's definitely a ripped project.

arctic ginkgo
#

poiyomi is free, yes, but the file structure and naming is consistant with ripped avatars

chrome ore
#

this is almost verbatim the way i made my old avi. it looks like the tutorials i followed back a few years ago

#

file structure that is

balmy barn
#

your friend told its free, that took me about a minute to find ratl

chrome ore
#

cant literally anyone do that with a package?

somber sequoia
#

Sure, you could set it up that way, but if you look in Meshes I bet you won't find an actual .fbx file, which is something you could certainly do but there's next to no reason you actually would.

#

it makes things harder overall

#

but since the ripping process doesn't have access to a .fbx file you get a bare mesh

balmy barn
#

thats a very kitbash avatar slapped a price on it, ' i made this '

somber sequoia
#

which means the chances of this not being a rip are essentially zero.

chrome ore
#

you wouldnt find the fbx in my old one i made either tho? thats what i dont understand

somber sequoia
#

why not?

chrome ore
#

cause i didnt have any idea what i was doing and followed like 2 seconds of 50 different tutorials and got help from several discord servers to do it

somber sequoia
#

again, you could do this, but it's extremely unlikely one would.

chrome ore
#

if i wanted to (and still had the stuff from my OG projects) if i could get 27 bucks from that utter garbage avi i made, id upload it in a second for people to buy

#

so wdym

#

(not trying to be rude either. i know nothing about anything about this so just trying to understand)

somber sequoia
#

It really feels like you're trying to convince us this isn't a ripped avatar.

#

so I'll just wish you luck.

chrome ore
#

how? i am asking why you think it is. it doesnt seem much different from the first one i made. so idk what you see that makes u say ripped

somber sequoia
#

we already told you exactly what makes us think so

balmy barn
#

'free' model its jinxxy's , already lost there

chrome ore
#

such as the old one i made. i never put it anywhere. but if someone had gotten it. all they have to do is put it up for sale even tho i made it right?

somber sequoia
#

sure, anyone could steal someone else's work and sell it as their own

#

not sure where you're going with this

chrome ore
#

so thats what i dont get. if its a free one my friend found, then arent we good?

somber sequoia
#

If the avatar is offered for purchase from the creator, and their terms of service do not include "you can sell this as your own" then the one your friend got for free is stolen content

chrome ore
#

and what if its vice versa. a free one someone put online

balmy barn
#

got caught still argue semantics

somber sequoia
#

sure, if it was put up for free by the creator, there's no issue here.

chrome ore
#

so then why wont you help

somber sequoia
chrome ore
#

i understand. but im aking if its put up free, someone goes "hey. free avi, ill put it up for sale"

somber sequoia
#

is that what you are claiming happened here?

chrome ore
#

no. i am asking you

somber sequoia
#

about a theoretical situation?

chrome ore
#

is it no less theoretical than saying this is ripped?

somber sequoia
#

clear evidence says it is, you haven't proven otherwise.

left gull
#

everything you've sent screenshot wise shows the exact same signs a ripped model does + the "i made it myself" thing is what lots of people use to cover up their piracy in here :P

somber sequoia
#

yeah we've heard this all before.

chrome ore
left gull
#

well then your friend is the one in the wrong for ripping it, but continuing to use it/argue about not getting help for using it isnt any better 🤷‍♀️

#

tell your friend to go legit before their account gets perma'd

#

and same to you

chrome ore
#

how am i not legit?

left gull
#

pirated content isnt legit???

chrome ore
#

what did i pirate?

left gull
#

its literal piracy and illegal

#

the model you're trying to use

somber sequoia
chrome ore
#

how did i pirate it if it was sent to me by a friend?

somber sequoia
#

you didn't pay for it

left gull
#

because your still actively using the files

chrome ore
somber sequoia
#

the right thing to do is to stop using it now

#

either way, this has gone on surprisingly long.

left gull
#

if you could that'd be great but since thats not possible just delete the file and get your friend to purchase the legit one if they wanna use it and if you've got other pirated content uploaded to your account/downloaded on your PC i suggest getting rid of those aswell lurkrat

chrome ore
left gull
#

...

#

time travel???

chrome ore
#

you dont have to time travel to hit the delete button last i checked

left gull
#

yeah you dont, i was making a joke of the "do you want me to time travel or something?"

#

cause like it'd be better if you never did any of this in the first place

chrome ore
#

do what? recieve a file that i had no way of knowing that it may have possibely been pirated?

somber sequoia
#

obviously too late and you can't change that

chrome ore
#

this fbx?

somber sequoia
#

I wonder why it would be named that.

#

also doesn't look like an avatar project, looks like a random folder with a file named .fbx in it.

chrome ore
#

blender

#

like i said. it doesnt seem much different from when i made my last avi that i made.

somber sequoia
#

Looks like that got exported from a Unity project, which is very weird.

chrome ore
#

i dont think you can export fbx from unity? i thought that was a blender thing

somber sequoia
#

you can (with add-ons), but there's almost no real good reason to do so

chrome ore
#

oh

#

well idk what to tell you. thats the FBX i have

somber sequoia
#

The bit with the gogo loco object there is what gives it away

chrome ore
#

that symbol is for a bone right?
or armature idk the right term.

#

could they just be having that there to put gogo to? idk how to do gogo.

somber sequoia
#

no, there's no reason to do that

chrome ore
#

is there a cloud or something for old projects that i did in unity and blender ? i could get my old avi project., cause afaik this looks similar to how i did that past one and tbh would like to do that anyway cause id like to change some stuff on it

somber sequoia
#

no, you cannot obtain your uploaded content from VRChat

chrome ore
#

i dont mean that. i mean is there a cloud save spot unity has or something.

somber sequoia
#

oh Unity has some stuff but I've never looked at it, I do my own backups. You'd have to have specifically set this up, and probably have paid for it

chrome ore
#

oh ok then. guess its long gone lul
thanks

visual steeple
#

Sorry peeps, im a bit stuck rn on my modeling, im trying to add a hair model from an existing vrmavatar, onto a vrchat avatar.

I managed to get everything done in blender and then the hair doesnt seem to stick to the head and floats staticly

#

Should I delete unused bones before I merge the armatures? Would that help?

somber sequoia
#

Yeah what I do is strip the new armature down to ONLY the added bones, then merge it to the avatar's armature, then re-parent the root bone for the hair to the head bone

#

THen of course you need an armature modifier on the hair object

visual steeple
#

Another question i got is, my old vrm hair has physx on it, but doing this in blender kinda breaks all of my hair physics, is there a way to preserve the physics?

#

Or do I have to make the colliders manually for the hair

somber sequoia
#

none of that works in VRChat, you need to start from scratch there either way

#

unless someone with actual .vrm experience has more suggestions

#

(I see Thulen typing)

balmy barn
#

only time you need colliders if you want it to lay over something otherwise angle limits ratl

#

no colliders at all on that one

somber sequoia
#

yeah definitely avoid colliders if you can

balmy barn
#

so when you add it in blender set all the hair bones to either face toward mesh or away (or just all the same direction) bam you have a easy way to avoid clipping with angle limits

rugged solar
#

Why would an avatar that look and behaves normally in unity play mode upload like this to VRChat?

junior void
#

scale export setting not the same

rugged solar
#

Where can I find that setting?

junior void
#

in blender export settings "apply scalings"

rugged solar
#

should it be All local, FBX Units, FBX Custom or FBX all?

junior void
#

usually its fbx all but i cant say for sure bc it depends on what your original setting was

rugged solar
#

Thank you that fixed it perfectly! my setting was All local, which broke it

grizzled crow
#

hmm.. how do I set up animations and stuff to make it so my avatar purrs whenever he is petted in places? How should I set up the contacts?

spark walrus
#

ok so what the hell is happening here??? This is when I import the model into Unity. But in blender it looks perfectly fine.
(the leg)

#

it also appears to do something similar with the hair

left gull
#

could be because it requires transparency or backface culling to be off in your shader maybe? vrcBotThink

spark walrus
left gull
#

ahh idk if quest has any shaders that give you that option.. erm you could turn on Face Orientation in blender and see if you can find and manually flip the inverted faces (red bad blue good)

spark walrus
#

alr lemmie try that

spark walrus
# spark walrus

it doesnt seem to line up with what im seeing in Unity but maybe it'll work

left gull
#

huh, it should be turning your model blue in blender if the face is correct and red if its wrong/the backface vrcBotThink

#

like this

spark walrus
#

huh

onyx owl
bright vapor
#

what could possibly cause this?

#

uvmap is wrong but the uvmap isnt wrong

left gull
spark walrus
bright vapor
#

i doubt that there's multiple UVmaps because its one big part with only 1 material

void ginkgo
#

my quest pro face tracking works on old pc but has stopped working on new pc

#

followed several tutorials and they arent working

#

feel like im missing something, can anyone help please?

left gull
onyx owl
#

Should I keep this feature?

bright vapor
#

anyway i still need help

onyx owl
left gull
bright vapor
#

you've already implemented it, no reason to not keep it

#

nope, its just armature

left gull
#

hm

#

if its really the correct texture try pinning the UV and re-export maybe?

bright vapor
#

pinning?

left gull
#

select all the verts>right-click>pin

bright vapor
#

same issue

left gull
#

only thing i can think of then is mutliple UVmaps, id still check if you havent already just in-case

bright vapor
#

oh wow yep

#

that fixed it

left gull
#

not well-versed with animations but im pretty sure you cant directly animate your armature's main rig bones

#

you would have to mess with it through finding it in the "Add Property" thing iirc

untold minnow
#

I cant seemy physbones/bones whenever I look at my armature. I have it shown but I still cant see anything can anyone help?

somber sequoia
silver snow
#

When can you vs can't you replace an FBX?

If I'm adding things to a model can I replace?

I know removing polygons used in blendshapes absolutely messes things up but don't know what else does / doesn't

chrome ore
#

any good way i could get something like this as a shirt for an avi?

somber sequoia
#

you could certainly make it

chrome ore
#

i have no idea how i would do that without it looking like a child made it in ms paint

somber sequoia
#

hmm I know I've seen someone with a hockey jersey though, that'd be a good place to start

chrome ore
#

whats good sites to find assets like that

hollow idol
#

Hey, can someone help me with some unity stuff?

somber sequoia
#

this is the place. provide details, ask smart questions, etc.

hollow idol
#

So, im trying to import a zelda model to a vrchat avatar, I'm new to that avatar stuff, so for me it's pretty confusing

#

I made the skeleton on blender and transfered to unity, but my model is with the eyes closed in unity and i don't know how to fix it

somber sequoia
#

how are your eyes setup? usually those are done via shape keys

hollow idol
#

its just like texture i just imported a wii model and put a skeleton on it

left gull
#

ive had to do that for a few merch things i like but couldnt re-create myself properly

chrome ore
#

thx. i looked there but didnt see anything that looked good. but idk

elfin falcon
#

So does anyone know how I’d give a sword fire effects like as a separate toggle or Maybe lightning effects

untold minnow
#

where can I turn on gizmo setting?

grizzled crow
#

trying to figure out how to get a purring sound effect to toggle...

timber wharf
#

what ared the conditions on enter/exit

grizzled crow
chrome ore
#

whats the current best marker for an avi rn

#

i am using vrc fury so if it will work with that all the better too

dull sable
obtuse bronze
#

How do you fix this literally my avatar has no errors on it

somber sequoia
somber sequoia
obtuse bronze
#

but what if it's empty?

obtuse bronze
somber sequoia
#

dunno.

obtuse bronze
#

-_-

night ember
#

That error doesnt tell you much other than blueprint id

high tide
#

Hi! I just recently combined by head mesh to my body mesh, but now there's an inconsistency in shading between the two. Ideally, it would be a gradient/smooth blend between the two. Any way I can do this? Trying to texture paint only affects one texture at a time

night ember
#

Ehhhhh

#

Generally youd only use 1 texture

somber sequoia
#

yeah that's really annoying to try to solve with multiple textures

high tide
#

They both have their own uv maps and textures, purchased them from a creator I like

#

:c

somber sequoia
#

you can get them together if you want.

high tide
#

How would that work?

night ember
#

Atlasing

#

Atlassing?

#

Texture atlas

somber sequoia
#

that's one way, yep

high tide
#

Hmm, maybe, I'll have to take a look at it

#

Thanks

simple hare
#

Does anyone know if there is a way to fix cloth component verts being counted wrong ingame?
They are correct in the sdk and as test build avatar but when you upload it for real it suddenly adds imaginary verts to the performance rank stat counts.
My skirt has 199 verts but ingame suddenly it shows 318 and pushes me instantly to very poor.
This is annoying and vrchat doesnt seem to ever fix cloth component related bugs because barely anyone uses it

#

Seems to be a new problem that appeared with one of the recent game updates

misty scroll
ornate stump
grizzled crow
misty scroll
unreal juniper
# obtuse bronze but what if it's empty?

Might be a stupid suggestion, but have you tried changing the image thumbnail? I've seen it on two projects in particular I was helping on that changing the thumbnail fixed the "blueprint ID with no other details" error

glacial vale
#

Bought a clothing piece to put on an avatar, fitted it in blender, and have been trying to connect it to the avatar in unity but the armatures are just not linking at all and i have no clue why

quasi fable
#

Hey I'm new to all this stuff and I was wondering if anyone knew how to fix this issue.

I added some physbones to my avatar's jacket, but they don't seem to have any effect. I've done this previously on the tie and hair and had no issues there.

#

oh wait

#

how do i make the video file visible in discord lmao

#

1 sec

ornate stump
quasi fable
#

ah

ornate stump
# quasi fable

This rather look like the jacket isn't weight painted to the bones.

grave ruin
#

i noticed my avatar pens breaking since i started using vrcfury, i suspect it has to do with it trying to fix write defaults automatically which breaks the pens own animation infrastructure.
To be precise the one i have been using until now cant be erased anymore and the control trigger thats supposed to make it draw doesnt work anymore making the pen draw constantly upon spawning it.

ornate stump
grave ruin
#

how can i exclude the pen from the autofixing though

ornate stump
grave ruin
#

so whats the solution?

ornate stump
#

Other than just disable autofix write default entirely.

grave ruin
#

after uploading once vrcfury stops asking me to autofix but only until the next time i add a vrcfury toggle and it will try to auto fix again

#

can i maybe just default vrcfury to have write defaults on be the default?

#

so i can prevent the autofix attempts being necessary in the future

ornate stump
grave ruin
#

I figured out that gesture right 1 is fist and 3 is point and 6 is gun. So what would I have to use if I want not a gesture but the Touchpad of my index controller to trigger the writing of my pen

#

Is that also a Parameter I can use to start an animation?

#

Point works "ok" but depending on the gesture before point let's say it was gun the animation of the hand makes the pen smudge a little line upon triggering write

#

That's why I want it to be separate from animation

#

Also maybe disconnect it from the finger and instead locking it to the wrist

#

i think i figured out a good way, using fist as it requires holding the controller so it wont happen accidentally and i added the pen to the hand instead of the finger bone

keen tapir
#

guys, i cant create a project in VCC cuz unity 2022.3.22f1 isn't suportet at the hub for me and when i tried changing to the 2022.3.62f3 (cuz its the only supported version in the hub) it constantly switched back to select 2022.3.22f1 instead of the 2022.3.62f3 what can i do?

ornate stump
keen tapir
#

i already tried using it but it won't open

ornate stump
keen tapir
#

thats why i was asking for help

ornate stump
keen tapir
ornate stump
keen tapir
#

i mean on the unity hub

ornate stump
keen tapir
#

thats what i mean

ornate stump
# keen tapir

Did you get the install link from the link I gave you earlier?

keen tapir
#

i mean i can try to uninstall and reinstall everything again

ornate stump
keen tapir
ornate stump
keen tapir
#

thx for not listening

#

and for trying

ornate stump
keen tapir
#

but if the listener isn't listening that its as good as a blind trying to tell what colore he sees

ornate stump
keen tapir
#

and you insist in your one methode

ornate stump
# keen tapir i clearly stated my issue and got i stupid answer and from there on you keeped n...

guys, i cant create a project in VCC cuz unity 2022.3.22f1 isn't suportet at the hub for me
This part I had to assume that the 2022.3.22f1 version doesn't get listed in the unity hub so I told to get from the unity archive page

and when i tried changing to the 2022.3.62f3 (cuz its the only supported version in the hub) it constantly switched back to select 2022.3.22f1 instead of the 2022.3.62f3 what can i do?
You can't use 2022.3.62f3 because VRChat clearly states that you must use 2022.3.22f1 in order to your upload content to be working with VRChat.

keen tapir
ornate stump
hallow herald
#

I got some visual effects that I want to add it to my avatar BUT I'm playing on dekstop and the visual affects are controlled by hand movements. Is it possible to change it to a simple button inside the quick action menu?

worthy nexus
#

@ornate stump see, its not there

ornate stump
worthy nexus
ornate stump
fallow fiber
#

anyone know why i cant enable the cats plugin? im using blender 3.5

ornate stump
# worthy nexus

That's the different project from what you show in the screenshot showing unity.

worthy nexus
ornate stump
ornate stump
ornate stump
worthy nexus
#

this right?

ornate stump
# worthy nexus

Should be correct. Also "View all installed versions" to be sure.

worthy nexus
ornate stump
worthy nexus
# ornate stump What does it show?

its just said the unity hub, i deleted and now i open the project and it went right to the it instead of the hub and i see the SDK tab

hallow herald
#

can someone help me to add those visual effect to my avatar? The effects are enable due to hands movement but I simply would to enable it through the radial menu, click then start

somber sequoia
bitter dune
#

Still having the strange quest avatar preview error thing where the main body mesh is rendering behind the background of the menu, has anyone else had this issue and figured out a fix for it?

#

I thought it may be a weird bug from uv emission hue shifting because that’s the only extra animation that mesh has that the hair tuft doesn’t have but it wasn’t cuz disconnecting that didn’t fix it so I have no idea what it is

#

It has to be tied to the animator somehow cuz the only fix I’ve seen for it has been disabling the animator entirely on the mesh but that’s definitely not ideal

somber sequoia
#

Wrong one, that's too old for your blender.

junior brook
#

could someone help me with this? my bf commisioned someone for a model and im trying to post it onto vrchat rn, ive asked them to fix every problem and they have, but now i have a problem with unity where bones just dissapear, i can see them on blender but theyre just not there in unity ive been sitting here for 3 hours trying to figure it out but i cant find any tutorials

somber sequoia
#

the rig setup window isn't going to be useful for looking for non-humanoid bones, what are you actually trying to do?

junior brook
#

i know barely anything about unity so im probably a bit slow

#

or blender to be honest

somber sequoia
#

show us the bone list that shows up in the rigging setup, rather than the model

junior brook
#

it automaps it in rig sorry if im sending the wrong thing im really confused

somber sequoia
#

you need shoulder bones

#

otherwise this looks okay

junior brook
#

they dissapear when imported into unity

somber sequoia
#

just drag the shoulder bones from the hierarchy into the rig slot

#

the view of the model is not very relevant here, you can see the bones in the hierarchy.

#

also probably drag the toe bones in there too, since you have them

junior brook
#

yeah but thing is the upper arms are missing when imported into unity and i cant find them in the list

somber sequoia
#

oh - also you have the shuolders in the upper arm slots

#

? they are literally show in one of these images you provided

junior brook
junior brook
somber sequoia
#

yes and as I'm saying, you have to fix this

#

i see no blender image here

junior brook
#

i feel like somethings missing in the list

ornate stump
somber sequoia
#

ooh I missed that one, that's a problem

#

I still don't see anything actually missing, just mis-ordered.

junior brook
#

ive asked the person that i commisioned to add them but i have nothing to assign upper-arms to, yet i can see them on blender

junior brook
somber sequoia
#

the arm hierarchy should go: chest (or upper chest) -> shoulder -> upper arm -> lower arm -> hand/wrist

junior brook
#

actually wait

somber sequoia
#

if it does not, you must re-order this in blender

junior brook
#

okay i think i found the problem

somber sequoia
#

if the names are wrong, that doesn't matter but you probably want to rename stuff (in blender) for your own sanity 🙂

junior brook
#

i do have it named as hand, hands are wrists

ornate stump
junior brook
#

let me see if it works

#

thats probably just me being dumb and not checking it lol, let me see

somber sequoia
#

Sometimes Unity doesn't get the mapping correct - this is fine, just correct it yourself.

junior brook
#

OKAY so

#

i fixed it, it was just me being dumb

#

i didnt EXACTLY go through the list

#

i thought hand was just.. the hand, ended up not being that

somber sequoia
#

see? Sanity 🙂

junior brook
#

alright thank you so much!! gotta learn this for the next time cuz im gonna be commisioning this person pretty soon 😭 doing this for someone else so i have barely any info

fossil pasture
#

heyy so.. simple question..

#

how do i grab physbones with my mouse on unity??

ornate stump
fossil pasture
maiden zodiac
#

for some reason whenever i try add socks / shoes i cant build and it says avatar validation failed but i can add clothes and it doesnt do that..

viral kernel
#

I need help uploading a avatar it shows up that its done then says failed to upload can someone help me please

brisk hazel
#

Having some slight tracking issues.. despite the viewpoint being in the head my tracking ends up in front of the model and screws up my positioning... I dont have photos atm, but I was wondering if anyone has had an similar issue

sand mica
#

Help! I made an animation in unity and set it to the standing motion. And I checked Apply root motion. With Apply root motion, it works well but in play mode, whenever I enter to gesture manager the option automatically turns off....................why??? Does this mean that apply root motion will be unabled in VRchat??

ornate stump
junior brook
#

im so upset cuz i fixed the first problem and now i got this problem and i dont know what to do 😭 i cant move parts around in the list of the bones YET theyre under chest, whenever i click chest it shows the children and the shoulders and neck are children, can someone help?

ornate stump
somber sequoia
#

main spine should go: hips -> spine -> chest -> upper chest (if present) -> neck -> head

#

(names may vary)

junior brook
somber sequoia
#

not in Unity, no.

junior brook
#

rig is fine and now its the hierarchy so im thinking that i probably need to do it in blender

somber sequoia
#

oh I see the issue, you have many extra neck bones, that's not going to work properly

lofty plank
#

quick question, is there a way i can like limit the value of the visemes? the avatar im working on has VERY exxagerated visemes when it talks its kinda scary lol
im just wondering if i can somehow set them lower maybe?

somber sequoia
somber sequoia
lofty plank
#

i assume that just doesnt work

somber sequoia
somber sequoia
lofty plank
#

ooo okay ill do that, thank you!

somber sequoia
#

set all shape keys off, set that one to .4, do "new shape from mix" in the shape key menu on the side

lofty plank
#

alright, i can do that :D

somber sequoia
#

yep, easy stuff

lofty plank
#

fr, i just didnt think of that lmao

junior brook
somber sequoia
junior brook
#

which ones do i collapse like which part cuz i actually cant tell

somber sequoia
#

the ones that are NOT humanoid bones, such as those for the cape

junior brook
#

AHH so like accessories

#

okay

sand mica
gusty meteor
#

Hey there ! 👋
I was wondering if it was possible to lock an object's rotation to what it currently is ?
I have a spring joint object on my avatar and I can let it roll around but then it is constantly spinning. I know I can create an animation to lock the object to a predefined rotation but I would like to be able to lock the rotation to the rotation it is currently at.
Is that possible ?
Maybe with a Rotation Constraint but I don't know how to tweak the settings to do so..

somber sequoia
#

yeah ok this is going to need a bunch of work to be correct for VRChat

#

there's an image pinned in #avatar-rigging - for example legs should come from the root bone, not the second one down

junior brook
#

oh goodness

somber sequoia
#

and you have extra neck bones - you can do that but you'd need some bunch of constraints probably

grave ruin
#

is there a way to create shortcuts in a scene?
Lets say i would use the head, left hand and right hand a lot to work on children of said bones and i do not want to open the avatar each time to go 6 folders deep to reach the head. Can i somehow make it so theres a shortcut to the head i can open up instead to copy paste edit stuff in it?

somber sequoia
#

in what, Unity?

raw spindle
#

is there any way that i can make this scythe open like spinels gem rejouvinator from steven universe?

somber sequoia
#

Sure, you could do that with an animation

raw spindle
#

can u explain the way i would have to?

#

hopefully both quest and pcvr

somber sequoia
#

You'd have to put this into a 3D modeling/animation program like Blender and build an animation that changes the shape of the mesh however you want it

raw spindle
#

i did make the model lol its in blender :p

#

but do u have a type of animation that could achieve this effect? im just a bit confused on how to get started making the animation

somber sequoia
#

watch tutorials on animating, but probably what you need here is shape keys for the closed and open states, maybe some in between, it might not arc very nicely without

raw spindle
#

is there a way i can make a shape key that takes after another, like so i made close1, i want the next not to use Basis as its start but use close 1 as the start?

#

if you know what im getting at

#

wait nvm

somber sequoia
#

you can make them relative to each other, sure

raw spindle
#

i have done it :p

#

how would i fix this outline problem?

#

the blendshapes are kinda just the scythe merging into eachother and its kinda odd

buoyant jewel
#

alr

#

so

#

I havent touched avatar creation before, something I want doesnt exist. I dont know how to use this shit.

left gull
buoyant jewel
#

im bouta just say "fuck this" and throw money at someone to do it for me. I have the assets already acquired I just have no idea how to do any of this shit and I dont have time to learn.

left gull
#

be careful of the bots/scammers that message is likely to flag to your DMs

#

if you're gonna just pay someone to do it then go to VRCTraders (link in #1204490664637890580 ) and find a verified commissioner (though it gets kinda pricy quick)

supple prawn
#

Does anyone know how to sort of make the skirt linked to the legs? So whenever she walks or sits her legs dont show out of the skirt? A lil new to blender

somber sequoia
#

this is really hard to get right, but you can weight paint the skirt to move with the legs... or use constraints on skirt bones to copy rotation of the leg bones

supple prawn
#

i see. i gotta do that in Blender or in Unity?

#

i want it to also be available on Quest, for a friend of mines and i know quests bone limitation

somber sequoia
#

constraints you must do in unity but you can also do them in blender if you want

supple prawn
#

I see.

#

Any good tutorials i can go off of to understand it more?

somber sequoia
#

there are a bunch you can find by looking up stuff like "skirt in vrchat" or "rigging skirt vrchat" or something, probably watch them all, there are lots of different methods, maybe some combination works for you.
Personally I've only got this type of thing to be... okay. Basically forget about it looking good when sitting down 🙂

supple prawn
#

Alright

#

I’ll try to nail her atleast walking

#

Last avatar I made had a skirt issue and it was fine unless she sat down

somber sequoia
#

yeah I usually go for walking + basic dancing, and call it good enough

untold minnow
#

How do I delete projects?

sullen hedge
#

easy way to find it from VCC, in the project tab, there's 3 dots to the far right of each project, click that, there's an "Open Project Folder" option. That will open file explorer to the file directory inside one of those projects, you can can click the up arrow button to navigate to the file that contains the rest of the projects

#

also, recently opened projects might not delete if unity hub is still running in the background. You can close unity hub on the bottom right of your task bar, or by using task manager

glacial vale
#

Put a new clothing piece on an avatar in blender and am trying to copy over the parts from the main avatar to the new FBX in unity but the avatar has a Prefab asset linked to the other FBX so the new one doesn't have the colors or materials that the original has. is there any way to make it so it applies to the new one? (suppose to be a cyan hue for the hair/clothes, etc.)

#

Original avi for reference

left gull
#

either manually re-apply the materials or iirc pumpkin tools has a transfer thing that might setup the materials as long as the stuff is named the same

glacial vale
#

it also includes lighting and other stuff like that, stuff that i cant manually do

left gull
#

the lighting should be a part of the materials used so you shouldnt need to make anything if you use the existing ones (unless it uses an add-on like PCSS or something?)

glacial vale
#

yeah, but i still have a bunch of other clothing i want to apply and i shouldnt have to do it every single time (because theres also a lot on this avatar). noticing now as well after testing that the toggle wheel also doesnt fully work with it

#

it also has defaults on which clothing is automatically applied instead of just slapping it all on there (hence the toggle wheel breaking i assume)

raw spindle
#

is it possible to use vrcfury to make gesture toggles? like when i do a certain gesture it will play an animation, and when i do that same gesture again it will play another anim?

unreal juniper
glacial vale
#

i tried that last time and the entire avi decided to explode, but ill try it again

#

how should i go about making the backup?

sullen hedge
#

here's their page that explains that tho

raw spindle
#

how did u do it without vrcfury

#

idrm if its without

sullen hedge
raw spindle
#

is it ok if u can DM me some screenshots of how u set it up?

#

or here idrm

sullen hedge
#

sure

sand mica
#

Hello! How should I reduce materials to 4 when Im having 19? It says recommended material slot is 4 but I cant remove more.... then my avatar will be monotonous... Any tips?? Should I compress them into one laarge image and place UVs again..........

supple prawn
glacial vale
#

Trying to make a toggle with VRCfury but every time i go into the gesture manager to try and test it, it never shows up with no errors either. everything is named correctly, i double checked

pine valley
#

if it is activating, but you still can't see the model, make sure that the SkinnedMeshRenderer itself is enabled

glacial vale
pine valley
#

If the menu was already full, VRCFury would've made a "Next" submenu to put the new control in

digital river
#

Trying to import a custom humanoid animation from Blender into Unity. When I duplicate the clip from the generic rig, it seems to have gotten overwritten by the default Unity bike pose and the rig keyframes seem to do nothing when there was a working animation in Blender on the exact same rig/model. I don't know if this is a problem with my Blender or my Unity settings

timber wharf
#

@digital river import model with animations - set it to humanoid in unity - now you can extract animation outside of the model and its still humanoid

hard turtle
#

any idea on why my vrchat creator companion suddenly dosnt god damn open

somber sequoia
digital river
versed marsh
#

I go to import my fbx from blender into unity and this happens-?

#

my arm bone annd like foot and leg are off to the side in the bottom right

#

i have no idea what happened

snow delta
#

You might need to reapply the rig

#

Set the animation type to none, apply, then set again to Humanoid, then apply

versed marsh
snow delta
#

Check if bones are in the correct place?

versed marsh
versed marsh
snow delta
#

I think last time something similar happened to me it was a shader problem, one that bakes the mesh

#

Which solved by rebaking

versed marsh
#

everything else isnt working haha

snow delta
#

Might not work unless you're like me and is using ValueFactory's goo shader, which has a bake mesh button...

#

Which I don't think it is the case

#

Maybe check how you're extracting the FBX?

versed marsh
#

yeah no i have no idea

sour sparrow
#

so im saving my model with a t-pose because it claimed to not be in a t-pose, but after i apply the t-pose, it reverts it (also for some reason the feet are backward)

civic rose
#

Can someone help me do a roar animation

somber sequoia
#

what sort of help do you mean?

civic rose
#

Im just looking for help or to be taught on how to make a roaring animation for this dragon man avatar im making

#

I also need to do it for a fire breath

glacial vale
#

Would anyone know how to go about adding a longer dress to an avatar? one thats suppose to have physbones for the cloth

chilly solar
#

my tail bone shifts upward in play mode, why?

night ember
#

An animation Ig?

chilly solar
#

yeah figured that out, idk why it started happening but easy fix. yay c:

unkempt sail
#

I'm trying to make a speedometer hud with one of the built in parameters, "Velocitymagnatude". I have an object that uses a blendshap to indicate speed, and an animation moving that blendshape. However, I can't figure out how to use the float values from Velocitymagnatude to run that animation, as there is no endpoint for that float. How would I set this up so I'm only using values from 0 to 500?

ornate stump
night ember
#

-1 to 1 floats you can use motion time
Free floats like the built in velocity params use a blendtree

unkempt sail
ornate stump
versed marsh
#

wont let me enter playmode at all or upload, saying its not humanoid when my rig is clearly humanoid, not sure what to do really

ornate stump
versed marsh
unkempt sail
ornate stump
unkempt sail
rain zodiac
#

hi! so um

what happens when the vrc sdk just straight up doesnt let you upload anything other than tests :p

#

what i supposa do :p

chilly solar
#

how can i copy an avatar project to turn it into a different avatar. i want to make another one thats slightly different and dont wanna have to redo most of the toggles i wanna keep

ornate stump
ornate stump
night ember
#

Then duplicate the animators that you will change etc

rain zodiac
# ornate stump How did it respond for "not letting you upload"?

ok so basically what it does is it just kinda sits there doing nothing for a second, like i mean nothing. Then it pops up saying "upload failed, you didnt click the ok box" or whatever it says, then the ok box shows up only after the error message shows up, and once i click the ok in the ok box nothing happens >:

#

i already detached the blueprint id btw

ornate stump
rain zodiac
#

im trying to get it to show up again ill give it to you the moment it does

#

ok now its just not showing up at all and its just doing nothing

#

it just greys out the avatar info box

#

like this ^0^

#

its been like this for 5 minutes

ornate stump
ornate stump
rain zodiac
ornate stump
rain zodiac
#

tysm! :D

ornate stump
unkempt sail
ornate stump
unkempt sail
ornate stump
unkempt sail
ornate stump
unkempt sail
ornate stump
ornate stump
unkempt sail
#

I recorded on the object it's self before adding to the avatar. I have it stored in an asset folder with the FBX and material

ornate stump
unkempt sail
#

Drag N drop. I didn't realize there was a difference. Should I re-record them now that it's on the avatar?

ornate stump
unkempt sail
ornate stump
ornate stump
unkempt sail
ornate stump
unkempt sail
#

That's it. still not working. Still not working when I use the Gesture Emulator Debug tool to set Velmag to any number.

ornate stump
unkempt sail
ornate stump
ornate stump
unkempt sail
ornate stump
unkempt sail
#

I don't even remember adding that. it's been a wild 36 hours.

ornate stump
unkempt sail
pallid sun
#

Hi, i have a question. When it comes to stylized/anime hair is it better to have all the hair strands connected to one single mesh?

versed marsh
#

could someone please steer me in the right direction? ive tried everything i could think of for the past 5 hours maybe more idk at this point, none of my physbones on my skin mesh want to work whatsoever or even appear in the gizmos.

#

I opened a new project put physbones on the butt bones and applied the butt root as the transform and it worked

#

but does absolutely nothing here

balmy barn
#

add endpoint if its only 1 bone

#

seeing no radius usually a sign of them

versed marsh
#

how would i add an endpoint

#

in blender?

balmy barn
#

in physbone setting

versed marsh
#

i just spent my entire night tryinng to figure that out, i have a migraine XD

uneven whale
#

Hey guys, I have a question. After editing an avatar in Blender, the numbers in the bone positions change slightly, but it doesn't affect the visuals or functionality. Is this generally normal?

slow panther
#

any suggestions so the chest doesnt weirdly flatten while i run?

ornate stump
ornate stump
slow panther
#

it was down to 20 ish before but that didnt seem to work unless thats not what you mean

ornate stump
torn crypt
# slow panther

Increase Pull/Spring, reduce Max Angle, and increase Radius, that's what usually help chest to not get flat

slow panther
torn crypt
ornate stump
#

Radius doesn't restrict bone movement outside of collision so that won't do anything.

uneven whale
ornate stump
timber wharf
merry thistle
#

Hey guys I need help with something because I’m new at making avatars

#

How can I fix the pants

pallid nymph
#

aghh im gonna tweak out.

I made a shapekey to shrink the clothes into the body for optimization. But when I hope the avatar, the clothes inside the avatar deform weirdly and stick out..

somber sequoia
#

yeah, those vertices are probably affected by bone movements, right? Ideally you want such vertices to shrink to be center on the bone that most affects them. This is exactly the case where this method doesn't work well.

pallid nymph
#

Hm. Any ideas what to do than? 😭

somber sequoia
#

do what I said instead of shrinking to a single point far from the affecting bones

pallid nymph
#

Alright

somber sequoia
#

you can try other methods such as UV tile discarding, but that only works with shaders that support it, which means not on mobile

pallid nymph
#

Is there any way i should specifically be doing about doing this? Or is it as simple as shrinking it to their perspective bones?

somber sequoia
#

that's pretty much what I do

pallid nymph
#

Alright, ill give it a try, thank you!

somber sequoia
#

I make use of blender's 3D cursor for this

sour sparrow
ornate stump
pallid nymph
somber sequoia
#

very nice!

sour sparrow
#

and it wont stop the error if I force my character to t-pose

somber sequoia
#

what's the error?

ornate stump
# sour sparrow yeah

Enforcing T-pose doesn't fix that error. You have to read the "Import Messages".

sour sparrow
somber sequoia
#

just show us the error.