#avatar-help

1 messages · Page 175 of 1

orchid abyss
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having a problem where my avatars eyes roll away when I try to set up eye look

somber sequoia
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make sure the eye bones have the head in the exact center of rotation, are perfectly vertical and have 0 bone roll

orchid abyss
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I'm not sure how to make the head the exact center, but it looks like it is. the bones seem to be vertical and have 0 bone roll. I've also recalculated the bone roll on the armature, and applied all transforms in blender with ctrl+a. the eye bones are perfectly mirrored across from each other too

somber sequoia
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what I'd do is find that center point - usually if it's a sphere it's easy, just select the sphere and put the 3D cursor at that point, then edit the armature and snap the bone's head to the 3D cursor.

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if the bone roll is 0 there's no need to recalculate it.

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but yeah it sounds like it ought to be correct

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also I admit I didn't realize you had the item properties box open in that blender image, where I can clearly see bone roll is 0.

wet pier
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Bit confused with this error, everything seems fine to me.

somber sequoia
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your have bones between shoulder and chest though

wet pier
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shit

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I forgot to merge them into one

sick star
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How hard is it to make an audio play when a collider touches a head collider? im trying to make a minecraft sword play a hit sound when i hit someone

wet pier
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I'll go fix the rig

somber sequoia
wet pier
sick star
somber sequoia
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as I recall, dissolve is weird - doesn't it need the bone to be connected to the parent or something?

somber sequoia
wet pier
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(Dont know why the rigs like that in blender, but it works in unity so im not gonna bother fixing it)

somber sequoia
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ah most of those are not connected

sick star
somber sequoia
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game rip, of course

teal field
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whats the best/easiest way to make clothing swap toggles (just swaps between clothing and dont have to toggle it off to toggle another on) that also toggles blendshapes?

sick star
sick star
wet pier
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trying to dissolve the extra left over from the original game to convert it to vrchat but its still not let me dissolve, everythings connected

somber sequoia
somber sequoia
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I don't remember if that matters for dissolve, been a while and I don't have an armature open right now

sick star
wet pier
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im stupid

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found where to actually connect it

somber sequoia
sick star
somber sequoia
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no?

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Exactly what are you doing?

sick star
somber sequoia
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okay, not sure how I can help then

sick star
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ill prob figure it out lol

wet pier
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cursing an ancient hex on whoever modelled for the game this was ripped from

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this took forever to figure out

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Fixed the rig, how do i remove this object above his head (its tied to the models eyes so it cant just be normally deleted)

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workaround

worldly plume
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i hate my life its my first time making an avatar and i cant make hair do yall have any tips

austere bay
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hiya i posted here a few days ago with this issue, still haven't solved it, my avatar's eyes are stuck looking off to the side. She should look like the second picture. I've tried reimporting, and she's completely fine in blender. No blendshapes are active and I haven't even opened her armature so it's not like I've manually changed the rotation somehow. Also, the eyes stay like this even when I remove the transforms

austere bay
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there's a lot to learn and if you've got no experience with blender/unity starting completely from scratch is a massive project

worldly plume
versed marsh
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would there be any easy way to slim down the lower part of these pants to better fit to the skin rather than being flared?

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or would i just need to sculpt

cyan kettle
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how can i fix the Armature to be above all the meshes?

versed marsh
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rename the meshes

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delete the A_

stoic cargo
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Avatar out of play mode VS in play mode... I put it into blender to make some pants and exported the FBX. I messed with some blendshapes and the position of the eyes.

austere bay
surreal salmon
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is there a way to mirror the weight painting onto another bone?

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like for hands

halcyon kayak
surreal salmon
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i see some of what u mean

versed marsh
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is there a way to bypass parameter stuff in unity? or no

surreal salmon
versed marsh
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theres nothing i want to delete though

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thats why im wondering if i can bypass

halcyon kayak
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unrelated:
been thinking about a problem with an unorthodox model for a while now.

my armature is a set of human bones, with a separate set of unconnected bones controlling another part (kind of a two-part avatar.)

made a custom set of NLA animation clips in Blender which import weirdly into Unity. the automation for the human bones imports into Unity, but not the other set of bones.

does the Hips bone (base of spine set) HAVE to be the highest bone in the hierarchy of an armature? if there was one more bone above it, would that break something? i don't plan on using any of the stock VRC animations.

halcyon kayak
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maybe i'm misunderstanding what you wanna do tho

versed marsh
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too many parameters

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more stuff i want to add

halcyon kayak
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it sounds like you want to remove them instead of bypassing them lol

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i'd look into making your own parameters and menu

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youtube looks like they have some solid tutorials on parameters, toggles, all that kind of stuff!

versed marsh
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nvm i just deleted something that took up like 40 bits

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holy shit

halcyon kayak
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guess that'll do it xD

versed marsh
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back to my initial question

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which tool would be the best to shrink down the lower half of the pants to be more fitted?

halcyon kayak
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about the pants

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yes

versed marsh
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yess

halcyon kayak
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okay it's a little complicated but i'll try and be short and clear

balmy barn
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proportional editing , set range , select lower part - shrink

halcyon kayak
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  • select the pants > Edit Mode
  • hit 1 to do "select vertexes"
  • Box select all part of the pants you wanna "shrink down" (i would do this in front orthographic mode, 5 then 1 on your numpad, just to make sure you have a solid front face so it's symmetrical)
  • add a vertex group and assign those vertices to it (you can name it like Pants Shrink or something)
  • leave edit mode, add a modifier called Shrink Wrap to the pants object
  • target is your body mesh, and specify the new Pants Shrink vertex group
  • play around with the offset setting because it will default to SNAPPING directly to the legs
  • when you're happy then hit "apply modifier" in the little arrow dropdown menu above the shrinkwrap
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my way is probably not the best way at all lmao

versed marsh
halcyon kayak
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select the pants > Edit mode

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near the top, make sure that little blue target looking symbol is clicked ON

steady summit
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any idea what this means? I already reset avatar multiple times!

halcyon kayak
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the one in their video

versed marsh
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ive done that

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i dont know how he does the scaling though

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is there a tool for that?

halcyon kayak
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S to scale

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grab the vertices you want then click S

versed marsh
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it scales the whole thing

halcyon kayak
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scroll way down on your mouse wheel

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unless you have the whole thing selected

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make sure you're in Edit mode not Object mode

versed marsh
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if i go to scale it does the whole thing

halcyon kayak
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while you have that scroll around on your mouse wheel

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you should see a circle appear

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that shows the range of the proportional editing

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as you scroll it'll get bigger or smaller

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you'll have to do each leg separate probably

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you can also S X and S Y to do one axis at a time, you probably don't want to do the Z axis which is up and down

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i'll try and take a quick vid

versed marsh
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i think i got it kinda

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let me get this good looking one moment

arctic ginkgo
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also set the pivot point to individual origins

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press the > key and then select Individual Origins

cyan kettle
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how is it that the FBX for the outfit has the Armature below the meshes, but in the prefab the Armature is above like this? I'm trying to edit a shapekey on the outfit but when I reupload it breaks, assuming it's because of the hierarchy being mismatched?

austere bay
worldly plume
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can i ask why yall use 1 million triangles and polygons for avatars

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nah why did i even ask that yall probably dont even know what those are

halcyon kayak
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hey don't look at me, my latest is like 8k

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xD

halcyon kayak
surreal salmon
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im still a lil confused on the mirroring thing

halcyon kayak
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@surreal salmon ⬆️🫡

surreal salmon
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ok that makes sense

rapid cloak
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how do i download the sdk to make a character

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avatar

halcyon kayak
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that lil video in there should tell ya how to get started

rapid cloak
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thank you

surreal salmon
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works

halcyon kayak
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heck yea

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i'm having an issue with an avatar:

  • animation clips that move the armature bones are porting fine into Unity, but NOT animation clips that move around blendshapes on my mesh. i have an idle state i want to set up that doesn't involve bones, only blendshapes.
rapid cloak
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Everytime I try to get it to send me a email to reset my password it won’t send

halcyon kayak
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i'm not sure this is the place for that kind of help. you may wanna get in touch with VRChat official support, or i'm sure there's FAQs for that kind of thing. sorry

rapid cloak
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Mb

halcyon kayak
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good luck tho, once you're all set up in Unity, there's a bajillion tutorials and stuff to get you started working on avatars

rapid cloak
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I have unity im a game developer

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I just recently got into demon slayer so I wanted to make kokushibo

versed marsh
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how could i go about making a toggle to turn on and off the tattoo material on my skin?

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preferably though vrcfury..

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and possibly turn the emission on and off

halcyon kayak
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it's weird because the blendshapes appear in the animations that DO make it to unity...

austere bay
halcyon kayak
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there was someone in here a while ago asking about something similar, lemme see if it's actually the same issue

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double check Bone Roll on your eye bones

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should be 0

steady summit
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My avatar's knees are bending in game when I play in VR, any idea why?

halcyon kayak
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Unity is changing the position of the "humanoid" part of my non-humanoid humanoid rig... 😭😭😭

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i just want to preserve the location relationship between the Hip bone and Cube0 bone

floral fable
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Yo, I'm having trouble with some physbones. They're on the avatar and work in Unity but they don't seem to exist in game at all. They are here because I can see them in the performance section but for whatever reason they don't move and they don't appear with the physbone overlay on.

high rapids
somber sequoia
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you can always take parts off and put them on another model

stiff mica
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Do yall know where I can find this avatar ?

somber sequoia
stiff mica
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Bet bet thanks

hollow crystal
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Anyone know how to fix this? saying its not mapped even though it is

high rapids
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How do I separate a hair from a model? I want to re-attach it to a different model

floral fable
high rapids
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I have both unity and blender idk which to use for this

somber sequoia
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unless it's already a separate object, you do this in blender.

high rapids
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Nothing happens when I press p

floral fable
somber sequoia
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I'm assuming basic blender knowledge here.

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of course you have to go into mesh edit mode to select parts of the mesh.

floral fable
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To add said hair to another model you can do in multiple ways but I’d parent with “armature deform” to your rig then weight paint

somber sequoia
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ah I just drag it to be a child of the armature, add the armature modifier, and go weight paint. Though it may have its own bones, which you'll have to merge into the new avatar's armautre

floral fable
somber sequoia
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whichever way works for you

floral fable
halcyon kayak
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swapped some animations usinng AV3 Manager, now i'm getting this error upon upload.

so weird that AV3 has the ability to use/swap default controllers and parameters, but not give you the Expressions Menu to make it work...

any way to fix this without fully recreating the default expressions menu?

somber sequoia
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you can't really tell what's wrong from just that message

halcyon kayak
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Well normally I presume that, even if you don't have a set of Parameter and Menu, by using default settings for Avatar Descriptor, they end up on the avatar anyways. While AV3 has tools to mess with parameters, it appears one needs to redo Menus by hand, since I guess the way it interacts with Avatar removes the default Menu in the process.

somber sequoia
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once you add a menu, you don't have a default menu, so you'll have to make everything you need there

halcyon kayak
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yeah, i get that part now. i think what i'll do to save time in the future, since i'm mostly just mildly editing default Playable Layers, is to throw a copy of the default menu on all of my future projects

somber sequoia
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I don't even know what's in there anymore

halcyon kayak
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in AV3? it's got a good amount of utility, easy to swap animations in and out. the parameters section confuses me a bit, i don't make a ton of custom controllers though

somber sequoia
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no no, the default menu

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I use AV3 manager often

halcyon kayak
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oh lol, yeah i mean unless you add extra stuff it's pretty much just default emotes with a few extra face blend shape ones that i don't quite understand

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er, they'rer not in the default menu but in the default parameters

digital pelican
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Hey everyine quick question, so i wanna switch my physbones into ones with more "jiggle" right, is it as simple as just copy/paste ?

somber sequoia
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copy and paste what though?

halcyon kayak
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i mean, you can edit the phys bone component you already have

somber sequoia
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yeah

halcyon kayak
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i do it in play mode and then just remember the settings lol

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maybe you can even copy them, not sure it saves the copy after you exit play mode

somber sequoia
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yep, you can copy in play mode and paste in edit mode

halcyon kayak
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my unity seems to undo everything i do in play mode upon exit

somber sequoia
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yep, changes made in play mode don't stick

digital pelican
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I mean like

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I have two avis, mine and another one with physbones everywhere

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Its the same model ofc

somber sequoia
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you can copy the components and paste them onto the other avatar

digital pelican
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Can i just copy them from one avi to another so i dont have to remake everything

somber sequoia
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I like to stick my physbones into a tree of empty game objects then prefab it, so I can just reuse it for all variants of that avatar base

digital pelican
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Ngl i am too fresh in unity to fully grasp what u mean here

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Well if its as easy as just copy/paste it then ill give it a go later

somber sequoia
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yep, there's copy and paste in the "3 dots" menu at the upper right of a component

night ember
night ember
somber sequoia
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yep, and that

night ember
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One being the transform component

digital pelican
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Alright i see that

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Thanks ill be trying to make it work soon

warm glacier
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I am trying to test and preview animations to change my gestures; I used to have a really good tool similar too vrc avatar editor but I lost it. Is there anything similar to it @.@?

halcyon kayak
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expressions menu not displaying text of my button, and the button is not interactable O_o

halcyon kayak
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i've heard good things about Pumkin's Avatar Tools as well

versed pasture
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I imported an avatar with some assets that i bought. It has some objects that are beigng activated or deactivated in the hierarchy by default when I toggle the item. But I can't find where the settigs are. Looks like some tool is setting them directly after 2 seconds again. Which tool is it?

junior void
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Vrcfury can create toggles etc but you shouldnt remove the package

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Find the toggle component of vrcfury for the item you want to edit it for

somber meadow
junior void
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Was that whats meant by "by default"?

remote tangle
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my gesture manager seems to be duplicating buttons/toggles/submenus/etc, i'm unsure what's causing the issue but it's getting to be pretty annoying

i'm not sure if this is part of the problem but im using both modular avatar and vrcfury in the same project since some of the prefabs im using for one avatar require either or

i created a test button to show what exactly's been going on, there is supposed to be a singular test button but when i go into play mode and into gesture manager, there is two ;n;

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okok so i fixed it, but i will keep this here in case anyone has the same issue

simple fix, didn't think of it until now cause im stupid lol- but create a new menu for your avatar and it shouldn't duplicate anything in the radial menu anymore 🐥

deft iron
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Dunno if i can ask that here, but I have been thinking on how i should go about starting to create avatars and to that end how i can best get comfortable with blender so i know what is where and what is what.
You guys got any pointers?

ornate stump
deft iron
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Guess I will

versed pasture
versed pasture
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Some objects in thie hierarchy are deactivated and some are activated. Everytime i activate a deactivated element, its being deactivated and the other way around. These default settings must be somewhere...

proud otter
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Hey just wondering if someone can help me with this trying to upload the quest side of an avi

pearl fable
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I made a toggle that checks for IsOnFriendsList to make sure friends don’t see that specific toggle. It works great when they are in the lobby with me and I turn it on, they don’t see it. However, if the toggle is turned on and they disable and re-enable my avatar or they join/rejoin whilst it’s on the toggle suddenly shows for them. Anyone knows of a fix?

ornate stump
pearl fable
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I just don't get how it goes from "entry" to on state without going through the empty state and being blocked by my parameters

ornate stump
pearl fable
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idk why exit time is on

ornate stump
pearl fable
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Yeah I think I was testing fixes and turned it on

ornate stump
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It's On by default when creating a new transition.

pearl fable
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I know, I turn it off when making transitions. I turned it back on because I thought the game needed more time to check my parameters and hoped exit time would supply that

terse tulip
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want to ask, i cant upload this avi, its not lagging or freezing, its just dont move

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i already press the auto fix, but still after i press build & publish, ntg happens

ornate stump
terse tulip
ornate stump
terse tulip
ornate stump
terse tulip
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no need to keep anything right?

ornate stump
terse tulip
hazy quest
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Prevent Physbones from going back to the original / parent root?
I've tried setting immobile to 1, but of no help.
I've set MaxStretch to a 1000.

When I release the physbone it goes back automatically.

late heath
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does anybody know how to keep ik bones still, but only by a little bit? these hands have a tendency of clipping inside of the "fist" when balled up, and i want to make it where it only moves a little bit and somewhat keeps a static rotation

hazy quest
late heath
fair falcon
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can someone help me? how do i fix blue print error

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i downloaded an avatar, and it keeps giving me that error

fair falcon
ornate stump
fair falcon
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oops, sorry

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those are the ones that appear

ornate stump
fair falcon
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it gave me some

ornate stump
fair falcon
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okay

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it worked, sorry, since the error said blueprint error, i thought it didnt had to do with problems with the avatar

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tysm 😭

ornate stump
fair falcon
strange shore
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Why 🤣

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I think I know why I'm t-posing but what's with the isometric view

ornate stump
strange shore
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oh right of course

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thanks

hollow mountain
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If an avatar comes with face tracking by default, am I simply able to remove the prefab and it not damage anything?

ornate stump
olive pelican
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I really gotta learn VRCF and ma.

hollow mountain
ornate stump
hollow mountain
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There's also this absolutely halarious expression blendshape that's just, never animated with any of the gestures. If I just make a simple toggle to turn it on, that'd work?

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Cause imagine talking to someone, you look away, and look back at THIS

ornate stump
hollow mountain
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At worst it'd just distort the funny face a bit, I beleive? Lemme do some testing, I'll let you know if I need more help, much appriciated you wonderful human :3

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I might just leave the FT on incase I ever get a quest pro. That way I don't have to reupload.

somber sequoia
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remember that FT takes up a LOT of synced parameter space

somber sequoia
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feel free to ask questions about where you're stuck

hollow mountain
somber sequoia
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not file size but there's a limited number of bits that will be synced over the network to other players

olive pelican
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Didn't you get hard banned from VRCTraders like five minutes ago for suspicious activity?

ornate stump
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Bio already is the red flag.

olive pelican
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Deadass.

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You realize I'm a moderator for that server, right? I can pull the audit logs.

ornate stump
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If you can't see the server in your server list that means you has been banned.

olive pelican
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@pearl flower oh no wait, the audit log says you had a set of messages referring to ripping models removed, and you left before you could be banned.

ornate stump
olive pelican
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Thanks for posting here, now we have your user ID. That will be useful for our bookkeeping.

ornate stump
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I guess that's going to be the question to be asked next.

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It's accusation if it doesn't have proof.

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Blackmail means you already had done something and they had proof.

olive pelican
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It's a language barrier thing, I think.

wicked fulcrum
olive pelican
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Mipmapping

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Check the UVs, the UV seam is probably less than 1/16th away from the edge of the texture, with a transparent background.

wicked fulcrum
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Fixed it. Thanks

olive pelican
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All good.

zinc willow
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is there a way to add a roblox walk/r6 animation to my avi?

olive pelican
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The search terms you'll want are "replace locomotion animation VRChat"

zinc willow
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Thank you, but where can I get the animation?

topaz lantern
zinc willow
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Okay

balmy barn
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Not how its done, animations are for humanoid and works on anything similar

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no way you need someones avatar for that

olive pelican
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Agreed

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And the Roblox walk anim is almost certainly popular enough for it to already be out there

balmy barn
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'3d modeler' that dont even know that vrpill

olive pelican
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Sus

zinc willow
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Still where could I find it, I've been trying to find some and I'm not sure where

balmy barn
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never played it wouldnt know what you are after , im in fbt so locomotion animations not a thing i make

timber wharf
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normally you judt import both elsewhere sourced model and animations fbx, set it up as humanoid in unity to convert it from generic, done, now you can extract/duplicate humanoid animation from it and itd work with any humanoid

dense knot
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so there are no world help tabs nowhere... im about done with vrc 🙁 too much exceptions with no logical reason. this one I cant upload a world for quest. it successfully uploads for questbut the world is not available... only world I can upload is if it has NOTHING in it.
wrost sdk 3.8.1 and 3.8.2 gets some error while building which already have been reported.. it stucks at 25% need to close vrc sdk and reopen it while uploading if doing multi upload... but now what are common reason for a world uploaded to quest only to be PC only...

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I need to go develop on a more recent game I sadly think today 🙁

austere bay
rocky salmon
#

Guys is there a way to use shaders that are hidden?

somber sequoia
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do you have the liltoon package installed?

rocky salmon
somber sequoia
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I'd think it'd be in the lilToon section, but I've never actually used this shader.

rocky salmon
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I'm just trying different shaders and I was wondering :'3

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Also, lilToon doesn't contain any shaders, it's just the shader itself

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I swear to god these used to be available back then

rocky salmon
somber sequoia
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I was just making sure you had the package installed, as that's a common error. I know nothing about this shader otherwise.

rocky salmon
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Welp, it was a toggle all along...

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It's not the same as it used to be

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Welp the more I know!

crimson flax
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yo im trying to upload this avi and i keep getting this error when uploading?? i exported the unity package from my old laptop and fixed up the shaders, im using an updated version of unity and vrc sdk so im assuming thats where the issues are coming from because ive been able to update other avis just fine

balmy barn
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scroll up for errors that caused it

crimson flax
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oop nvm i figured it out

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i had an outdated prefab

blissful quartz
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okay, I recently finished editing and making an avatar

but I noticed something wrong: the chest was moving weirdly. I meant that it moves.. kinda too much?

on the original model, it doesn't do that

does anyone know how to fix this?

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specifically, the parts where I snap my head up, the chest would also snap upwards

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and the parts where I "bop" my shoulders, the chest just

wobbles too much

olive pelican
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Is that a canned animation or is it FBT?

dense knot
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Same I'm wondering. I assume it's only anination. If it is, duplicate animation and tweak torso/chest . Best would be to play animation, when you see what you dislike pause animation, tweak values for torso/chest until you find which bones act up , and adjust.

blissful quartz
olive pelican
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It's possible that your IK is doing weird stuff, I'd suggest not using Lock Both on your IK setup, it tends ot do weird shit.

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Especially if you have a chest tracker

teal field
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is there a way to have an emission only light up if you touch it?

balmy barn
#

contacts and tell material to change emission value

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detect hand/fingers/senders do stuff

sharp blaze
#

My friends making an avatar that has a katana in the right hand and a toggle so you can hold the sheath in your left hand and he doesn't know how to make it so that when you equip the sword the handle of the sword on the sheath automatically disappears does anyone have a video that can explain it or can explain it themselves?

acoustic island
#

Anyone know if its possible to make a parameter than only animates an avatar when someone is not looking at it?

versed marsh
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can someone give me a quick rundown on how weight paintinng works?

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does red mean more weighted/stiff?

olive pelican
#

Yes

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Larger value is more weight towards that bone.

versed marsh
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so say for the knee it clips on the back here

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would i need to make it lighter?

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or heavier on the weight

lilac musk
versed marsh
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this stuff is so confusing

fresh rose
#

How does one make it so that when i toggle somin

The avi will lock the hands into a certain pose? Is it just animator or?

lilac musk
# versed marsh ive tried less weight and more weight and it still clips

It might also have weighs from some another bone. Another thing you can do is simply add blenshapes to the base model that shrink it. Might even have them already. Something else you can try is transfer weights from the original mesh the clothes were built for. This will get it mostly correct and will only need minor tweaks if any at all.

versed marsh
#

thats a slight issue

#

i cant interfere with the body at all

#

the fbx is broken in some fashion and the creator didnt offer any help on the issue when exporting from blender back into unity

#

so i have to use modular avatar and rig it in unity.

#

so i cant add any body blendshapes

#

and no matter what i do its still clipping here

lilac musk
#

Oof, yea modular avatar is great for what it does, but its really just a crutch. Causes issues when you want to get deeper into modeling.

So look into the transfer weights or just keep tweaking it

versed marsh
#

this is genuinely so ass

#

omfg

#

weight painting is probably the worst thing

lilac musk
#

Lot's of people struggle with it

#

Can you show me the weight of the upper leg in that same area?

versed marsh
#

is it supposed to be more??

#

im so confused

#

the fact i need to do this with the other leg too and other bones gives me a headache

lilac musk
#

This is likely your issue. There is just a small amount of weight from the upper leg on the lower portion of the pants

versed marsh
#

omfg

#

how did you even see that

#

is my eyesight that bad

worldly whale
#

so my avatar is stuck in this pose and i dont know how to fix it, i tried removing all the controllers/fxs and it doesnt change it at all. i have no idea what could be causing this. any ideas?

#

and its not in preview, i have no idea whats causing this...

versed marsh
#

now the thigh jiggle is the bane of my existence

lilac musk
versed marsh
#

how do i do that

#

would i just transfer the vertex groups?

lilac musk
#

The relevent info starts at around 2 min

versed marsh
#

if its just this ik already how to do that

teal field
versed marsh
#

should i just transfer from pretty similar pair of pants thats already weighted?

lilac musk
#

No, transfer from the base model. Unless that was what you were talking about things not working.

versed marsh
#

I mean

#

if i have a pair of pants already rigged and weighted to the model that are perfect

#

and the pants i want to add are very similar

#

would it work transfering the data from current pants to new pants?

lilac musk
#

That would likely work, but it's not ideal

versed marsh
#

and just smoothing the weight out?

#

eh let me try that and see

visual vault
#

is personal avatars menu missing for anyone else ?

#

no idea how it is gone suddenly

teal field
knotty pier
#

does anyone know how to remove the lenses off the mayu in blender??

polar obsidian
knotty pier
#

thank youuuuuu!!!

polar obsidian
# knotty pier thank youuuuuu!!!

If youre doing this for quest I will let you know that VRChat/Mobile/Particles/Multiply material will cause the lenses not to render on quest.

knotty pier
polar obsidian
#

aight cool. I need some help myself, pretty much all of my avatars do not sync their physbones to quest. As in, a physbone is grabbed on quest it isnt grabbed on PC and the vice versa. I find this desync quite annoying personally and would like to get it fixed. However, I do not know why the desync happens, like at all. I will note I am using Dark Player's avatar optimizer, not sure if that would mess with it?

#

A lot of VRC Fury components as well but its not complaining about anything.

#

Ill get back to yall after testing with the avatar optimizer off. I dont need all the bits and bobs its doing with physbones ill be fine with just getting VR Chat to say its not very poor. So basically all I need it to do is merge my skinned mesh renders.

polar obsidian
#

Well given I cant even UPLOAD to quest without using it idk how to check that.

#

At least with my main avi.

somber sequoia
crisp temple
#

I need help finding this one avatar that is a black and blue protogen mixed with a bat I used last time now I can't find it

plain nexus
#

can somone help me work unity 😭

#

i got the files for mayu and cant figure out how to open them

somber sequoia
plain nexus
#

ion use youtube so no

somber sequoia
#

ah, I'd suggest you start there.

plain nexus
#

So far my problem was I was trying to launch it in Unity 6

somber sequoia
#

ah yep, that's a problem

sharp lily
#

So I’m looking to make 2D eyes and mouth for an avatar I have but idk how to do that in a way where they’re visible inside the model or something

plain nexus
#

now i cant figure anything out

#

it diffrent from the vid

uncut wasp
#

i just uploaded some avatars can someone help me with expression toggles

plain nexus
#

ts hard

analog vine
#

i just tried updating my avatar and exported it to all platforms and now I can't select it, why?

#

this is on my PC btw

#

im about to test my Quest 2

#

ok it works on my quest 2 but not my PC

wicked tide
#

need help with my clothing when i tried the clothing in vrchat the clothing is in t pose

#

never had any issues before until now

ornate stump
wicked tide
#

how normally i just had to drop the clothing in and fir the body then good

ornate stump
wicked tide
#

how?

ornate stump
wicked tide
#

vrcfury

#

but i tried that and it did not work

ornate stump
wicked tide
#

yea that did not work

#

im trying to put a mame outfit on azuki which i never had any issues with other mame clothes but this one is not wanting to work

cinder mortar
#

If I try to copy a vcc project, it copies the existing version of the avatar too. So, I won’t be able to upload a changed version of the avatar as a new avatar. Is there a way to change that if I want to use a base, for example?

timber wharf
#

near avatar descriptor find pipeline manager, detach id

#

now its brand new avatar, regardless of being a different or the same project

ornate stump
cinder mortar
wicked tide
wicked tide
#

thats the outfit im trying to add to azuki

raven bane
#

Helloo! Sorry for the novice question, but I added these eye textures to Kanata, but I'm not sure how to make the one I put show up.

#

the brown ones instead of the circular ones

junior void
#

looks like a blendshape-controlled mesh

#

anime style chars often have multiple eye mesh parts so go play with blendshapes on the head mesh

ornate stump
raven bane
junior void
#

keep in mind once you press play, an animation may be reversing this

raven bane
#

oh crap let me check that then

#

alright it stayed the same :D

junior void
#

tried gestures?

raven bane
#

yes!

junior void
#

lucky then

wicked tide
hollow mountain
#

Pretty confused, literally all I've done was remove some physbones and change the materials to be quest compatible?

ornate stump
hollow mountain
wicked tide
#

Well i have it resized to fit but the arms not moving with the body

ornate stump
wicked tide
#

Ok ty for that info I will look up on how to link the armatures to azuki then because the vrcfury armature link did not work

ornate stump
hollow mountain
wicked tide
#

Next time I get on pc I will take a pic on how I have it

teal field
#

can somone help me with emissions ?

ornate stump
teal field
# ornate stump Ask the question.

so i made an emission that kughts up the feet when in contact with colliders, but it just lights up and off, is there a way to make it fade on and fade off?

#

does that make sense

ornate stump
teal field
ornate stump
ornate stump
teal field
#

does that make more sense

#

(ignore that foot that doesnt work properly)

ornate stump
teal field
ornate stump
#

The Emission mask should be black and white gradient texture and you have to animate its offset.

ornate stump
teal field
ornate stump
ornate stump
teal field
ornate stump
#

And I said to make Emission Mask black and white gradient texture for it.

teal field
ornate stump
teal field
ornate stump
ornate stump
#

Or just try yourself first and see the result. Learning by doing experiment.

teal field
#

how do i animate the offset? the same way you animate the emission strength?

balmy barn
#

decals handy for that can be scaled / alpha / offsets / emissions , you uv might not work with it tho

light matrix
#

I need help brainstorming how to do something with a model. I wanna know if its even possible before i get started.

SO! Im making a Model with a lava lamp tummy, and i want to make it look concave from all angles. Normally id just invert the faces (which is how im doing the roblox version of this model) but i know the faces will render from the back (see images attached). How would i do about making the furthest faces not transparent while making the nearest faces transparent? is it a material? a shader?

IMG guide
Img 1 and 2: intended affect (done in roblox studio)
img 3 past avi where the back faces rendered (intended for that avi)

night ember
#

why not just do the same thing you did in roblox

pine pike
#

Hey guys, could somebody help me?
For some reason, I can’t connect unity to VRchat creator
Yes, I installed unity version (2022.3.22f1) it’s driving me crazy please somebody does anybody know why doesn’t connect

pine pike
#

Like go in and press installed

ornate stump
pine pike
#

Yeah, but I’m trying to get an avatar that I purchased and I need to open up project but I need unity installed and it can’t find it

ornate stump
pine pike
#

Yeah, I tried to click on already installed and then it said add unity edition but I can’t find it

#

I’m trying to drag it in I’m trying to search it up nothing

#

Am I stupid probably but I seen like five videos and all of them can do it easily

ornate stump
pine pike
#

No, no I can see it on the desktop but when I click search in creative it can’t find it anywhere and I can’t drag it in either

night ember
#

the desktop isnt where its installed

ornate stump
pine pike
#

Like this one

ornate stump
pine pike
#

But I have it installed here

night ember
#

it literally is telling you the installed location right there in the image

ornate stump
# pine pike Like this one

You see the little arrow to the bottom left of the icon? That's indicating it's a shortcut for the actual file.

night ember
pine pike
#

What I don’t understand I need this one to go to create but when I click pick unity edition
I can’t find it am I stupid?

night ember
#

its looking for the actual unity.exe

pine pike
#

OK, and I don’t have that when it’s installed in unity itself so how could I get it?

night ember
#

it literally tells you the installed location

pine pike
#

I really don’t understand. Sorry I’m stupid really what should I click on? What should I do? I I’m sorry I’m so. Useless.

night ember
#

its telling you which folder it is literally in

ornate stump
light matrix
pine pike
#

Wait, no I picked show in Explorer to find it. I dragged the unity symbol that light up in to create. But still, it’s saying no.

night ember
#

the only time a face renders from both sides is if you specifically tell it to in the shader settings of the material

ornate stump
#

Because app doesn't just simply say "No".

pine pike
#

This file does not have the app permission with it from perform the action. Please install an app or if one is already installed create and access in the default app settings

ornate stump
pine pike
#

Like I don’t understand

ornate stump
pine pike
#

How that’s the only file I’m sorry I don’t understand technology ha

ornate stump
#

You see the location is different from what you picked?

pine pike
#

OK let me see I pick pick unity edition it opening my documents and I need to find that unit works in here the only problem I know where it lies I think but it doesn’t show up there

#

The only thing I can find is unity and unity hub set up

ornate stump
pine pike
#

No, I know, but I can’t search for it either. It doesn’t exist like.

ornate stump
pine pike
#

Yes

ornate stump
pine pike
#

Unit and unity hub
Then I clicked on unity I clicked on hub edit and the version I need and nothing

#

That’s only like linked to websites

ornate stump
pine pike
#

Wait

#

Oh my it works I couldn’t figure it out. I just dragged everything in at the end. Holy God, thank you thank you, my angels I’m so happy thank you so much. I owe you all one. (gives hug to everybody.) >\\<

ornate stump
#

What even is "everything" while you just need only a single "Unity.exe" file?

pine pike
#

Yeah, but it was many of them there so I just keep on dragging everything to something worked I have trouble reading so I just went for it but thank you so much

ornate stump
pine pike
#

What do you mean like this?

random ridge
#

I think Microsoft disables file extensions by default nowadays which might have been their issue

ornate stump
# pine pike

That somehow is a different location from what it's shown in your unity hub.

random ridge
#

I stand corrected

pine pike
random ridge
#

Select the file labeled unity and then click open

pine pike
#

Yeah, it says I already have it

#

It says it’s already installed

random ridge
#

Would you happen to have any third party security software installed

pine pike
#

I don’t think so

random ridge
#

Unity might be triggering a false positive

pine pike
#

Shit, OK well I got it installed now I have it connected to create now I only need it to open project in unity hmmmm

random ridge
#

If that dialog comes up again you can try hitting the diagnose button it might just fix it itself

pine pike
#

No, it comes up every time I close and reopen and I tried to click on it and it’s trying to open the window and it just closing it immediately

random ridge
#

Huh

pine pike
#

Yeah, I know God dammit right so close

#

Well, you guys tried and almost made it. Thank you for your help.

#

I think I’m gonna give up

random ridge
#

You can always try reinstalling unity

#

Or rebooting the computer

pine pike
#

I tried to

cinder mortar
#

What count as phys bone transforms

halcyon kayak
cinder mortar
#

Update: figured it out

surreal salmon
#

Assuming I wanted to add a entire books work of information to an avatar what would be the optimal means of doing so?

#

For example. The dictionary

#

I've been using image textures for this but there's only so much u can get from screen shots

olive pelican
#

There's a gumroad for it, forgot the name.

#

Someone mentioned it in another server for doing a bible study in VR, seemed neat.

surreal salmon
#

🤩

#

I need to see this

#

But, would it be viable for quest

olive pelican
#

No.

#

Can't do custom shaders for quest

surreal salmon
#

Shame. But hey don't this mean u could theoretically have a functional library within vrc?

ornate stump
surreal salmon
#

Not too big a deal. I mean I already have the entire constitution on a quest avatar

olive pelican
#

Text data on it's own, especially basic unicode data means you can cram a LOT of stuff into a small file size

#

The way the shader works IIRC is that it has a flipbook texture of Unicode (or more likely ascii or limited unicode) characters, or generates them from vector data that's stored, it then complies them in order at runtime, per page.

#

10mb of .txt file is a LOT of text.

surreal salmon
#

Yea if I could fit the constitution on a quest avatar the amount this shader will improve data compression I imagine will be huge

olive pelican
#

This would mean you'd be limited to simple formatting, and no images, but still

#

wild shit

surreal salmon
#

Yea this is something I definitely need to get my hands on

olive pelican
#

And a generic text shader module would be immensely useful for HUDs and stuff.

surreal salmon
#

If u can manage to get the name of the shader It'd make my day

#

I td be cool to be able to cram all the data from research studies an shit onto a avatar

olive pelican
#

There ya go, found it.

surreal salmon
#

I know some people who will want that Bible. That said I'll probably try to make my own vrc library

#

Even if one already exists

olive pelican
#

Theoretically possible, ye.

surreal salmon
#

I was gonna do so using the portal radio prefab and image flip book builder. May still be necessary to do for quest users

signal meteor
#

i hate the new avatar descriptor, how do i get back to the one from before?

#

with my FX layers and the mouth open mouth close and the eye rotators etc

surreal salmon
#

If u got creator companion then u should be able to just change to older versions within the program?

balmy barn
#

if you want less features vrpill

signal meteor
#

what components to change?

#

it' so annoying it has too many things i don't get

#

okay downgraded to 2.8.0

ornate stump
signal meteor
#

the new facial tracking stuff is bugging me out

#

im a creator of avatars but i never use blender /Blendshapes

ornate stump
somber sequoia
#

new facial tracking stuff?

signal meteor
#

i just articulate stuff

#

oh i think im been too long without making avis

ornate stump
signal meteor
#

no no

#

i mean 5 months ago

#

the vrc avatar script

#

where you set the eyes

somber sequoia
#

I don't recall any changes to that in the last like 3 years

ornate stump
#

There is also no change visually for a year. Last change was adding custom body trigger sender.

#

And that's almost 2 years.

signal meteor
#

i think my project is corrupted

ornate stump
signal meteor
somber sequoia
#

do you have debug mode on?

signal meteor
#

hmm idk i never touched it

ornate stump
somber sequoia
#

looks like that, or something broke, check your console for errors

signal meteor
#

i want it to look like this

#

there is a weird error

somber sequoia
#

Yes, that's how it should look by default, not in debug mode.

signal meteor
#

ill make a new project

somber sequoia
#

drastic, but sure, it could work 🙂

ornate stump
signal meteor
#

oh i think i know what happened

#

i ran out of disk space

somber sequoia
#

ahh

signal meteor
#

and i always force unity to start

#

thank you for the feedback

#

fixed

cerulean gull
#

So im trying to export a mayu from blender but one of the piece of clothing keep going big and I dont know what I did wrong
I removed the animations cause that usually help but still doesnt work

halcyon kayak
#

has anyone ever had an issue where an imported animation plays slower than normal upon upload? i have an idle animation which is supposed to be a three second loop but takes at least 6

dark jay
#

is it possible to vrchat avatar so when a certain user uses it it becomes a different avi for only them?

round comet
#

whats the fastest way to delete bones w/ no weight in blender

#

I deleted some stuffs and theres a ton of bones and I can't tell which to delete

left gull
#

CATS/unoffical CATS has a button that deletes zero weight bones iirc

somber sequoia
simple inlet
#

Heyo! Having a weird issue where my AFK animation works completely fine in the animator, but in game/in play mode it's missing the eye closed blendshape keyframes and the up/down floating keyframes.
The keyframes that aren't animating in play mode are highlighted in blue in the second image. From what I can tell the're not obviously missing as they aren't outlined in yellow, but who knows. I've never really worked with AFK anims before beyond shoving an animation in the AFK init slots.

balmy barn
#

your blink shapekeys wont do a thing on action controller, put those in fx

simple inlet
#

If it means anything I'm not using the VRC blink blendshape, I have a seperate eyes closed blendshape for animations

balmy barn
#

you are testing in unity thats wild west - wont work ingame , blendshapes does nothing on any other controlller then fx

#

whttps://creators.vrchat.com/avatars/playable-layers/#fx

hasty night
#

when i click on the pose avatar button it's turn to green but i can't move the bone of the avatar

somber sequoia
#

what does that do?

hasty night
hazy quest
somber sequoia
#

okay... what is providing these things?

hasty night
#

it's with the gesture manager

somber sequoia
#

ahhh

hasty night
hazy quest
hasty night
ocean marsh
#

Hi!
Quick question here
im missing something on my avi params or something else?
Like...
I have couple outfits, but when i try some MMD worlds with certain motions, my clothes go back to the default ones

Is there a way to fix this or is something about the motion itself?

simple inlet
somber sequoia
ocean marsh
balmy barn
#

Ran into this when i was testing since i had toggle outfits on the first 1 or 2 it would always revert to default, so my fx layers are default | 0 nothing | 1 blink/disable when using vrcemotes/ect | 2 left hand | 3 right hand | 4 all the other toggles here

somber sequoia
#

yeah I use 0 for blendshape resets and 1 for an idle blinking animation

somber sequoia
#

it's a good suggestion either way, though perhaps not the solution here.

wise river
#

has anyone had isues seein their uploaded tab on vrchat?

somber sequoia
ocean marsh
# somber sequoia it's a good suggestion either way, though perhaps not the solution here.

Yeah, i have been strugling with this for a while

Also, i saw the same motion on different MMD worlds
Here [https://vrchat.com/home/world/wrld_6aa7e36a-1449-4033-aaa0-3470a8460cfa] my clothes turn back to default
but here [https://vrchat.com/home/world/wrld_776a6a37-f307-43f4-aeef-8f151f38dba4] my clothes are normal, doesnt change to default, also i can swap while the motion is playing

i think the world author give the motion some treatment after upload?
a friend told me something about this

mental glen
#

Anyone else having trouble seeing there uploaded avatars tab gone?

somber sequoia
#

see my comment 2 messages above

surreal salmon
#

is there a discord server for this?

olive pelican
#

Probably? Check the git page

alpine crypt
#

hi, i have an asset that plays an fx when activated, however the audio is very choppy, even in gesture manager. I've tried looking around but i've not found much in the way of knowing how to fix it, would anyone know where i might look to fix it? these are the current settings for the audio clip

olive pelican
#

Does the audio clip sound like trash when you play it in a media player like VLC?

lethal ibex
#

heyo, after i imported my blender avatar to unity via creator companion it showed an error that where it appears red that an skeleton or armature is incorrectly placed while the armature is exactly same place where the red dot is. How do i fix this??

alpine crypt
#

23 second long clip

olive pelican
#

Hm. Maybe the postprocessing?

#

Audio isn't usually my aeea

lethal ibex
surreal sage
#

without using blender how would i fix the heels? vrcTupCry

surreal sage
olive pelican
#

There's probably a bone floating around that has the heel

#

Parent it to the foot.bone.

#

Good luck finding it that model definitely has 500 bones, lmao

surreal sage
#

vrcTupCry its a pretty simple avatar actually , i can always send the paylink if needed (the avatar is sfw!!! before i get told off for sendin a "nsfw" avi)

lethal ibex
#

the avatar was in t pose btw

surreal sage
#

vrcTupCry yeah no im stupid

#

vrcTupCry looks fine in normal unity view, also doesnt do it if i mess with the legs in normal view

#

i lied. i moved the foot and its still stuck</3

mighty totem
#

I was wondering if anyone on here could help me set up multiple sets of visemes for 2D expressions?

#

I know how to do the basics I just want to be able to have sad, angry happy, ect visemes

#

And I draw each set

frosty junco
#

ive just got a unity question, how can I change my background from the default sky to the grey void?

surreal sage
#

forgive me for the pixelated screenshot </3

frosty junco
#

LETS GO

#

thanks

surreal sage
#

ofc!!<3

#

vrcAevSip thats 1 thing i know how to do LOL

surreal sage
#

vrcRat lowkey might use the grey more often, its more calming

frosty junco
surreal sage
#

vrcTupCry another unity question.. how does one stop this. i just wanna zoom in

#

vrcTupCry its horrifiying seeing inside my head

somber meadow
#

or just middle click the area you want to focus on with dynamic clipping enabled

#

setting your near clip that far will cause displacement issues like that warning tells you

surreal sage
#

thank you two!!

#

vrcPartyRat needa remeber that i love zoomin in to see textures

somber meadow
#

you can hold alt + right click and drag your mouse for a finer zoom in the scene view btw

frosty junco
#

color contrast is so nice now compared to the skybox

olive pelican
mighty totem
balmy barn
#

blendtree vs anystate

mighty totem
spark wagon
#

i cant see the "uploaded" avatars list in the menu, but i can on the website

frosty junco
#

heyy, when I render my avatar in unity or in game

#

the root bone for the body mesh changes

#

how can I stop that from happening ;-;

somber meadow
#

by "render" do you mean play mode?

frosty junco
#

yeah

#

like it being put in game

#

cuz it happens in the actual game too

#

where it dissapears at certain angles

#

and it isnt the bounding box its specifically the root bone changing

tepid mauve
#

How do I import it/publish? I got the novabeast and am really exited to use it but when I try to publish it as private it says "current user does not have permissions to build avatars" how to I get perms??

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

tepid mauve
somber mural
#

if i bought a tail ribbon for my kipfel model how would i do a radial wheel toggle to change between the colors it comes in

analog vine
#

trying to add Gogo Loco to my avatar, is this normal to see when you go to the SDK screen?

#

they all point to stuff like this

#

did i miss a step?

sharp lily
#

So I wanted to change the proportions and stuff of a model I have. It has a rig already but after making the edits this happened. Idk how to fix this

short ferry
#

I exported an FBX and it deformed when put into unity. I have applied all transforms in blender and still nothing. Funny thing it works as an OBJ though. I have no idea how to fix it

somber sequoia
# analog vine did i miss a step?

yes, you didn't add the parameters to the avatar parameters list. You must be doing this manually, so somewhere in the menu directory is a parameter list you can merge in with Avatars 3.0 manager.

analog vine
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let me go check it quick.

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because another thing I encountered said I had to install VRCFury or something and I was able to upload it then after I installed that

somber sequoia
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oh if you used the fury version then this should have just worked™

analog vine
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is it this?

analog vine
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and it worked after I installed it

somber sequoia
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I don't use it anymore, and haven't ever with fury, so I'm not sure about that, but yes, that looks like the parameter files

analog vine
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hm

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well if my actual avatar in the game doesnt work as i expect, ill come back

somber sequoia
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we'll be here

cedar echo
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I'm having a weird issue, for some reason whenever I try to click to configure button under my avatar rig nothing shows up, I'll be dropping a screenshot in a few seconds

#

I'm very confused what I did to make it work, I clicked on a random thing and now it's working

frosty junco
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been having a problem that I cant for the life of me solve
when looking at the body from certain angles it disappears, this is because the Root Bone for the Body mesh changes from the Hips to another Root Bone when the avatar is being rendered in game (i.e gesture manager or vrchat)
I cant figure out WHY this happens, or how to prevent it ;-;

limber briar
#

Will someone teach and guide me so I can make avatars

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Please

heavy zephyr
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Look up youtube tutorials

cedar echo
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Myself I learned almost entirely off of YouTube videos and reading documentation

heavy zephyr
frosty junco
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ive checked trust me

heavy zephyr
frosty junco
heavy zephyr
frosty junco
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sure gimme a sec

cedar echo
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Anyone know this fix to this error, ive never had it before

heavy zephyr
dense knot
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Evertide click same object that holds the descriptor, the root, and add component called "animator"

heavy zephyr
# frosty junco

Can you show me what the bounding box looks like in play mode?

Also you seem to be using something like VRCFury or similar. Try without and see if the issue persists.

frosty junco
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ive never had any issues like this with vrc fury

dense knot
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😂 bounding box shape hahaha God sorry

frosty junco
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it was initially made for sfm ;-;

heavy zephyr
dense knot
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The box size is funny but it won't cause problem afaik

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Or will it ? It's so close to feet actually

cedar echo
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@dense knot @heavy zephyr thank both of you

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This is going to be my first good rated Avatar

dense knot
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My asset folder probably contains hundreds of items. I feel bad right now haha

queen isle
#

How do I get the buffer particle to start from the end of the shotgun with the 0.5 second delay?

heavy zephyr
queen isle
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That will add a material on the model, no?

round creek
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is anyone having issues connecting to vrchat servers through unity? my internet is fine but for some reason its taking hella long to load stuff from creator companion project manages. Im also trying to upload but its not loading

heavy zephyr
queen isle
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VRChat does count that unfortunately! Thank you for the suggestion! I will try it out!

spare needle
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Question - what causes an avatar's scaling to break? 🤔
When I try to change my avatar's size, the model doesn';t move with the scaling. Camera just goes up (or down) and the body stays there for me to look down at...

Any idea wtf would cause that and/or how to fix it?

frosty junco
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when its rendered in play mode or in game

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I know the issue, I just dont know WHY it happens or HOW to fix it :(

frosty junco
heavy zephyr
neat flume
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how the fuck do i fix this

heavy zephyr
frosty junco
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yeah but I dont know where to find it

queen isle
spare needle
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make sure you scroll all the way down and click apply after.

heavy zephyr
queen isle
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Now we know!

limber briar
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Im cant figure out how to make this work, This is my very first avatar and ive tried youtube and its not helping, tomarrow would anyone be willing to walk me through making one

high rapids
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Does anyone know what menu this is?

twin raft
unreal crow
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been trying to upload this avatar FOREVERRR and i keep getting this error, but i have no idea whats doing it!

ornate stump
unreal crow
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yes i am

ornate stump
unreal crow
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i know, but i was guessing it would just remove it no? i didnt want to remove it because i want it on pc but not on quest, ive done this before without having to remove it.

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ah well i guess i DID have to remove it, so weird i didnt have to do that before :(

ornate stump
arctic ginkgo
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also should keep updates to the PC version and transfer them to Quest (in the scene, but you will have to upload to both platforms again)

unreal crow
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thats fair the sdk would just remove it for quest for me, so i never had to do that, weird it didnt do it for this one

ornate stump
spark walrus
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why do the options keep dissappearing?
It's like, every time I remove them from their own prefab and then add them to this one, they dissappear after a few minutes. why is that?????

ornate stump
spark walrus
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these 4. 1 hair option and 3 clothing options. they just went invisible a few minutes ago. the root bone is the correct one, but it just stopped rendering, even in game

ornate stump
spark walrus
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yeah sorry

ornate stump
spark walrus
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oh

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how would I tell what bone I have to move? or is it the whole armature?

ornate stump
spark walrus
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alr

spark walrus
ornate stump
spark walrus
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oki

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ty

spark walrus
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or no

ornate stump
spark walrus
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ok so I would merge Hip with Hip for example?

ornate stump
spark walrus
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ok tyyyy!!!!

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^^

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ok rq bc I am unfamiliar with unity... what does this mean? for toggles

ornate stump
spark walrus
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its VRCfury I think

spark walrus
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thanks

sharp lily
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How do I fix this?

spark walrus
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how do I get rid of these black splotches? I cant seem to find one that works.

spark walrus
spark walrus
ornate stump
spark walrus
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kk just making sure

balmy barn
spark walrus
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cutout shader?

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also is that quest compatible?

balmy barn
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nope

spark walrus
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ah-

balmy barn
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quest cannot use a shader that has cutout option, so you spend time in blender with knife tool to do it

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pretty easy to make a new vertice and you end up with something that doesnt have weightpainting

spark walrus
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cant I just edit the texture in photo software or is it a problem with the UV map?

balmy barn
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its the shader must be cutout to avoid black spots

spark walrus
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nvm

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ok ill see what I can do

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the main problem is I cant import VRMs into Blender

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and IDK how to do so

balmy barn
fossil raven
balmy barn
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generic scammer spam

spark walrus
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I figured

spark walrus
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I got it working! srry for being new to this guys!

south jackal
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anyone knows how to make work yodare system

ornate stump
south jackal
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yeah i did but i just cantmake it work

ornate stump
south jackal
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I did it multiple times

ornate stump
shut spear
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how can i fully remove a gogoloco?

somber sequoia
supple parcel
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I've downloaded and done some rocoloring of the PBR Protogen avatar online and can't seem to figure out how to set up the lip sync and differenr expressions, I recolored and modified in blender then imported to unity.
Any help is appreciated as it's my first time!

supple parcel
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I just don't understand, will it automatically show up in the VRC avatar options menu?

ornate stump
supple parcel
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Okay, thanks!
And it also has multiple expressions, is there a specific way to set that up?

ornate stump
south jackal
hollow sonnet
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im buying an avatar for the first time and was wondering if anyone could help me

peak glen
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I need help with the error VRCAvatarParameter Driver' does not contain a definition for 'Initialize'

verbal warren
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would anyone happen to know the hair on this avi?

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not the emissions or anything just the base hair

somber sequoia
olive pelican
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Probably from booth, they like super strandy

cinder mortar
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I've been told this isn't an unheard of glitch on my avatar model (the rex), but the way I was told to fix it (turning off align rotation in the armature link) causes clipping in the thighs and the hem to be too low (the belly peircing can kind of show how signficant that 'too low' is.) What should I do? (1st picture is the glitch, 2nd is with align rotation off, and third is what it's supposed to look like and my settings for the arm. link)

modern glen
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My model has this weird stand pose I suppose it's from the weight painting but it doesn't help

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Also the fingers are really off

molten rampart
crimson plover
#

quick question,
with having a pc and quest version,
how do the toggles sync if i add more to the pc version of the avi?

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like say, a set of clothes that only work on pc, will it break things when using the toggle or will it not do anything

left gull
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as long as the parameter list is the same for both nothing should break/mismatch

left gull
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that's what sync's toggles/makes them function

crimson plover
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so if i make a toggle for the windows avi, but dont put that on the quest side avi

boreal sky
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i have a prbl i cant upload i dnt kn anything of unity it my gf helped me but she dnt know to why its making this

left gull
crimson plover
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ok so 2 different models in unity and it should be fine

left gull
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2 different models and 2 different parameter lists yeah

crimson plover
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one for quest only, one for pc only, and then blueprint ID them into the same Avi

left gull
remote otter
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help when I go to texture paint my verts aren't showing up on my image editor. when i have the verts selected in edit mode.

radiant night
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Press the dropdown menu near the top that looks like 2 circles overlapping

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Then in that menu turn on wireframe

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Why are my normals being weird when in unity but they look fine in blender? (hidden for close up shot on breasts, no nipples)

radiant night
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I dont usually work with vertex painting so im not sure, you should ask in the blender discord

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I will send you an invite through DM's

radiant night
# remote otter didnt work

Also, quick tip, quads are better to use when the object moves around or deforms, select these faces in edit mode then press alt + j

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Do that on any faces you notice have those unnecessary lines

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Dont do it for the tris around the breasts, see how they cant easily turn to quads by removing an edge?

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Dont do it for areas like that

spark walrus
remote otter
radiant night
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No

spark walrus
# spark walrus

whenever I exported the file as a VRM in blender, it had this exra bone. I think it's the cause of the issues. anyone know how to remove it without breaking the avatar?

radiant night
#

Are you using modular avatar

spark walrus
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elaborate?

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im new to avi making

radiant night
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Modular avatar is a plugin for unity that allows you to add clothes modually, it can sometimes cause this, since you dont know I assume not

spark walrus
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yeah im not

radiant night
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You should export it as a fbx file

spark walrus
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alright! I didnt think of that but that makes sense

radiant night
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When exporting, set "apply scalings" to FBX all

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On an unrelated note, both flavor foley and cyn are extremely based

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Also, if you use gesture manager, you can test your avatar in unity without uploading to vrc

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It is included in CC by default, I just linked the github becuase there are instrutions

spark walrus
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ty ^^

mild solar
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separated eye mesh from body mesh to do a minor sculpt edit, rejoined afterwards and reimported to unity, same process as i always do but now every single blendshape i use incrementally raises the eyes more and more until the irises are barely visible. is there any easy way to fix this if i dont have the original unedited version

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the eye bones don’t move at all but the mesh for them do

pallid sail
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hey so i'm just getting started into trying to edit avatars from pre made models and i was wondering if anyone had or knew of a up to date tutorial for downloading the right systems and actually editing avatars

terse tartan
mild solar