#avatar-help

1 messages ยท Page 150 of 1

somber sequoia
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at a guess, play with the alpha blending on the material

sinful widget
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okay

acoustic moth
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What does this mean? It keeps popping up

somber sequoia
acoustic moth
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Okay!

somber sequoia
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"missing script" - you need to install whatever requirement package is missing

acoustic moth
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Its my first time seeing these errors

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idk which package it is though

somber sequoia
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it's on ears... so at a guess this is a very old avatar and has dynamic bones?

acoustic moth
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NOOOO

left gull
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if its a purchased model check if theres any requirements you didnt install beforehand aswell

acoustic moth
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Ty so much

somber sequoia
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If it is actually Dynamic Bones, there's a free stub package you can use then convert those to physbones.

queen isle
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@sudden violet It turned out to be a hierarchy issue with the audio source being turned off and on for all of them playing at once. It has been fixed!

acoustic moth
somber sequoia
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no

acoustic moth
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thank god

somber sequoia
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don't fear blender! Blender is great ๐Ÿ™‚

acoustic moth
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Idk how to use blender

somber sequoia
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I didn't either, at one point.

acoustic moth
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I use Vroid for my avatars so i usually just make everything in vroid

balmy barn
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to fix this you'd need blender and euw its converted in unity

somber sequoia
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yeah if you use vroid it's way better to run it through blender

balmy barn
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ratl get so much less wierdness

somber sequoia
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yep

acoustic moth
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Thank yall

gleaming steeple
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@vernal quartz still doesnt work U_u I surrend

fervent spear
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hey guys if i edited a quest shader to include hdr colour support would vrchat still load it on quest? the sdk says its fine
Im just worried about my avatar appearing as an error robot or something

also pls let me know if im actually allowed to do this and not breaking any tos ?๐Ÿ˜ญ

somber sequoia
fervent spear
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ah ok thanks!

glad dirge
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How do I make the character look more raised up when I put these heel boots on

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THe outfit is a toggle but I don't want the boots to clip through the ground

vernal quartz
gleaming steeple
brave viper
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so i'm trying to diagnose a physbones issue and I don't know why my belt is distorting like this

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FWIW I have two colliders, an inner collider and an outer collider

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i just tried to copy from the prefab i sourced the pants from as accurately as i could

graceful mango
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(its totally fine in unity playmode, idk why it does this ingame)

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it just starts jittering and is extremely sensitive to where i look

daring lark
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Can anyone do a video call with me for weight painting I watched videos still having difficulty

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Also the videos be for windows instead of Mac

idle crown
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can someone help im trying to make my model into a vtuber but the textures are coming up right and all the scripts were missing

somber sequoia
daring lark
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All the shortcuts are different ngl

somber sequoia
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they are? huh, I guess I didn't realize

fringe belfry
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does anyone know what this error is, istg this is a headache

somber sequoia
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Yes - it means you didn't install whatever package that object requires. Check the documentation for the asset or avatar

somber sequoia
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a guess is that it's Dynamic Bones though

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which you should just convert to Physbones anyway after installing the package or the free stub package

fringe belfry
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its my first time, but i think thats pretty obvious

somber sequoia
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Either the paid package or there's a free "stub" package somewhere that's only useful for converting to physbones. Couldn't tell you where though, I've not used it.

fringe belfry
somber sequoia
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I also haven't done that, I think it's in the VRChat SDK menu?

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or it may just popup in the build window when it figures out that's dynamic bones there

fringe belfry
somber sequoia
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but don't buy it unless you'll actually use it in worlds

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right because you don't have dynamic bones, you have broken scripts that might be dynamic bones once you install the package

fringe belfry
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found it

fringe belfry
somber sequoia
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is it a .unitypackage?

fringe belfry
somber sequoia
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I usually install those via the menu, assets -> add package or something.

somber sequoia
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it should popup and ask you about installing the package contents though

fringe belfry
somber sequoia
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oh - I misunderstood "it doesn't do anything" then

fringe belfry
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oh?, i think it worked

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the error messages are gone

somber sequoia
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now if you click on one of those objects that had a broken script it's probably not broken anymore

fringe belfry
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yea, the error is gone

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do i convert it to physbones now?

somber sequoia
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yep

fringe belfry
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ok, i think its physbones now, tysm

somber sequoia
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nice

fringe belfry
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one small question tho

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when i went into play mode to test expressions the avatar wasnt there any idea why?

somber sequoia
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not from here, nope

fringe belfry
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alr, maybe it works now since the script is fixed

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thanks a lot

drowsy crane
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How can I make clothing morph with the nardoragon chub slider?

fervent spear
somber sequoia
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sure

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you can upload any shader you want for PC

fervent spear
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awesome thank you!

somber sequoia
drowsy crane
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Okay

gentle viper
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hey so im fairly new to unity and avatars but i was wondering why in unity the bottom looks fine in the first pic where as when i get into the game doing the same pose it looks like the second pic?

dawn wharf
gentle viper
lament ivy
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has anyone seen this? im trying to update the vcc

round comet
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any tips on fixing weightpainting like this? I'm not the best at it still? givingmylove

lament ivy
round comet
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oh thanks!

lament ivy
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alt r to reset the rotation in weightpaint mode

round comet
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awesome!!

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I'm still not too experienced so I've been using robust weight transfer as a crutch a lot haha. I appreciate it!

lament ivy
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its a good tool but it does 90% of the work for you, theres a few good guides out there

round comet
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I wanna get more of her clipping fixed before I get her butt in game for photos

lament ivy
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ask amber has some good guides for intro to everything avi creation

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id reccommend starting there

round comet
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oo ok! I'll google that right now

somber sequoia
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sometimes that's the right solution

boreal ore
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where the hell do you find decent male avatars that dont look like they wanna make babies with everyone they see

round comet
boreal ore
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also may i add that i do not want to pay for it im just looking for search suggestions on that avatar search world

round comet
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its a tad bulky to begin with too so I'm contemplative about sculpting any further

boreal ore
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oh right.

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i literally just joined and its half 2 in the morning i am not focused thank you ma'am ๐Ÿ™

round comet
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gotchu, dawg

boreal ore
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now we wait

supple needle
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For some reason I cannot interact with my animator. It wonโ€™t let me create a new parameter or layer

somber sequoia
supple needle
somber sequoia
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next to game?

supple needle
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Yes

somber sequoia
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oh! the window

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no I'm not talking about Unity windows

supple needle
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Yeah lmao didnโ€™t know what to call it

somber sequoia
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you are correct, that's where you work with the animation controller

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here, I edited what I said to be a bit more clear

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but I also think I misread a bit - you should still be able to create parameters and such in any animation controller

supple needle
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I got it working, thank you. vrcLove

manic olive
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hey is my asset supposed to come like this lmao

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the shirt

frosty junco
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not sure why my ears are see through

frosty junco
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there is also a script that auto does all the armature for you

manic olive
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thanks

frosty junco
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ye

round comet
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set your culling to off

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in your shader settings

frosty junco
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ooh thank you

manic olive
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i was slightly correct on my guess

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maybe

frosty junco
manic olive
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anyone know where to get animate shaders like shown in this gif

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or do i just have to learn how to make shaders

round comet
manic olive
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(i lack a brain)

round comet
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let me screencap poiyomi

round comet
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I think liltoon is similar with cull settings

brave viper
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hey so I just found out that Blender is taking out the last bones in the belts in my armature when I export to fbx, why is that?

frosty junco
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bre

frosty junco
round comet
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np c:

frosty junco
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okay now I have another silly question

round comet
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wazzap

frosty junco
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is there a way to flip the texture

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like from front to back

round comet
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oh, yeah

frosty junco
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guh

round comet
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just double click the texture itself and it'll open it lol. Then click edit and you can flip and rotate, save and when you exit and close the tab, it'll load and apply in unity

somber sequoia
supple needle
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How do I get this onto my avatar ? I usually use vrcfury toggles so this is new to me.

somber sequoia
brave viper
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do i want it on? is that what's stripping the belt's end bones?

somber sequoia
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with it on, it'll add an extra bone at the end of every branch. Blender shouldn't strip anything

brave viper
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so the hiearchy looks like this in blender

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but there is no 004 in Unity

somber sequoia
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is there no weight paint for that bone? I thought somewhere there's a setting to not export bones with no weight

brave viper
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wait i'm stupid

somber sequoia
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or that might be it ๐Ÿ™‚

brave viper
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i compared StrapF.L to StrapB.L

somber sequoia
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ahhh

brave viper
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B doesn't have a fourth bone

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BUT

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that still doesn't solve this weird problem i'm having

somber sequoia
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what's the weird problem?

brave viper
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bone physics are distorting the belts

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lemme get screens real quick

somber sequoia
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that's probably a combination of weight paint and your physbone settings

brave viper
somber sequoia
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what do the bones look like?

fringe belfry
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anyone know why this is happening TwT

somber sequoia
brave viper
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idk how to present this less cluttered

fringe belfry
somber sequoia
somber sequoia
fringe belfry
brave viper
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it's weird because i preserved the belt bones and weightpaints from the original model

brave viper
fringe belfry
somber sequoia
fringe belfry
somber sequoia
#

this time, guessing by the names, it's FinalIK - probably you added a prop and didn't install everything it requires

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vrlabs has a free stub package that'll let you upload

fringe belfry
somber sequoia
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doesn't matter who made it, if you didn't install this thing

fringe belfry
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true

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TwT

somber sequoia
fringe belfry
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i was just guessing that it included everything needed

somber sequoia
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always actually read the documentation that comes with the assets.

brave viper
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yeah most addons have dependencies that you install, it's ultra rare to not need to install additional things

somber sequoia
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(I'm assuming there is some, no idea what asset it is)

fringe belfry
somber sequoia
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well then

dawn wharf
brave viper
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yeah so i'm guessing something in Physbones is making the belt structure act up; this thing was rigged with Dynamic Bones

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it's an old outfit

fringe belfry
brave viper
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live and learn~

somber sequoia
brave viper
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should i try rerigging it?

dawn wharf
somber sequoia
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that's a sub-menu, you can add it directly to another menu or perhaps use VRCFury's "full controller"

supple needle
somber sequoia
brave viper
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also Kazin i see you here all the time, you're based thank you for helping the community

somber sequoia
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oh damn, I should go touch grass more then

supple needle
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Vrchat staff should pay you at least minimum wage..

somber sequoia
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haha

brave viper
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I kinda(?) fixed it!

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just needed to tweak the collider values a bit

astral pelican
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this makes 0 sense

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h e l p

spark walrus
astral pelican
spark walrus
spark walrus
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It took me a couple days how to figure it out

astral pelican
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that works for vrchat?

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im confused

spark walrus
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Ya at least for me

astral pelican
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for the particle right

spark walrus
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I just made every material use it

astral pelican
spark walrus
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Yeah It should

astral pelican
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my avatar is just using this idk why its screaming at "Alpha Blended"

spark walrus
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Hmmmm

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57 materials is a lot ๐Ÿ˜ฌ

astral pelican
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nahh

brave viper
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t-that's a lot...

astral pelican
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i just changed Alpha Blended to Additive and it worked

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57 materials isnt 57 different materials just 57 objects using thoes 5 material types

brave viper
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a

vapid hamlet
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I mean goddamn it must be cool

dawn wharf
proud cobalt
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I tried fixing my avatar's POV thingy (the camera view's height) because it was a little too low and I followed a tutorial but now when I use my avi in game the view is all the way on the floor????

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Literally UNDER the map altogether

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I even tried to put the X, Y and Z values back to what they originally were and it's still under the map when I play wth

green bough
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I was adding clothing to my avatar. One part introduced a hat that has its own bones which for some reason throws off everything when I imported it to unity. Now its turned my hair_root bone, the thing the new hat bones were parented to, like 100x its size lol.
I imported the clothes to unity with CATS, and the weights are good and move normally in blender. Is there anything I can do to make sure it doesnt deform the armature in unity?

radiant night
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Is it possible to port mmd dances to unity for use in VRC avatars?

proud cobalt
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How can I fix this camera view issue?
I tried touching it up on Unity by moving the little avatar descriptor's view position's ball but no matter how high I put it, it's always below the map as shown in the picture.

ornate stump
proud cobalt
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How do I fix it?

ornate stump
proud cobalt
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There's multiple...?

ornate stump
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Why does it has multiple camera to begin with?

proud cobalt
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No, I'm asking if there are more than one since you said "identify the broken camera"

ornate stump
proud cobalt
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I know I only have one, as far as I know, but even then I place it where I'm supposed to and it still doesn't go where it needs to go; It got messed up after I touched said camera to make its position just a bit higher so I know which one is the issue, I'm pretty sure

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Because it was fine up until I touched it

ornate stump
proud cobalt
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I have no clue what that is, I'm trying my best to learn

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Nvm I found it

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I think

ornate stump
proud cobalt
ornate stump
proud cobalt
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I don't know, this is a commission I made, I'm just trying to touch up stuff I wanted to change

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Am I gonna break this thing if I delete it?

ornate stump
proud cobalt
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Friggin thing breaking everything >:C

ornate stump
proud cobalt
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I removed it, I'm gonna test it now, hopefully it works out

ornate stump
# proud cobalt Yeah

You might have to ask a person who made your commission why it's even the camera there.

proud cobalt
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I definitely will, ty

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Oh my bad

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It worked, thank you

fiery gazelle
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new day new problems ๐Ÿ˜ญ anyone know why my topology for this blendshape gets all jumbled up upon import into unity?

ornate stump
fiery gazelle
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fixed and ha it's true! a lot of the blendshapes have super exaggerated cartoony expressions like "^-^" so i ended up pushing the topology to it's limits

daring garden
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I've been trying this whole month to log into the vrchat SDK, anyone know why I never get an email?

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*for the numeric code

royal field
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So I'm rigging this looping strap ...

Sorry, moved question to #avatar-rigging

obtuse anchor
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Hellooo! This is probably a question that has been asked many times but I want to customize a booth avatar. I have 0 experience with unity and feel kind of lost. Does anybody have good tutorial videos for this purpose?

obtuse anchor
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! โค๏ธ ty

gleaming steeple
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hello everyone its me again hope you're doing well

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can anyone help me on fixing my gaze i want/need it to look at camera when its out and nearby player when camera is off anyone?

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(dont dm me for commission pls I just need help for this exact thing)

sudden violet
green bough
somber sequoia
obtuse anchor
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I figure this is a pretty common issue, but I'm not sure where to start with fixing this

somber sequoia
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What did you do to make them not "out" in the editor?

obtuse anchor
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uhhh, that's just how they are. I can't say I did anything in particular. I just placed the clothing assets in my avatar and selected modular avatar --> setup outfit

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and everything works fine except for that

somber sequoia
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well it's probably an animation changing a blendshape, so you'd have to find out what does that

obtuse anchor
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But what's getting me is that it looks correct in the preview

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hmm

ornate stump
obtuse anchor
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ahhh.. I don't know what that is! Sorry for being clueless lol

ornate stump
obtuse anchor
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Oh, like when you select the avatar in game; how it shows the floating and rotating animation of the avatar

ornate stump
obtuse anchor
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Ok, I'm going to try to do that!

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Thank you

obtuse anchor
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It looks normal in gesture manager, no boobs showing through!

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Figured it out, it had to do with the breast size slider thing. I figure I just need to remove that (don't intend to use it, anyway) and it'll fix itself

gleaming steeple
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atm I need a toggle for two components (aim constraint)

vernal light
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making a beast boy. how do I make a non-humaniod rig work? i know you can make new animations for the walk cycle just for the t-rex, how would i do that?

somber sequoia
rugged vigil
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Hii. Trying to make av avatar with an object for the head. I got it clamped to the head but the inside of it still shows up in first person. Setting the viewpoint further out makes the avatar's whole body shift around when looking up and down and makes the arms behave strangely. Any way to possibly make the hat invisible for me but visible for other players?

rugged vigil
gleaming steeple
somber sequoia
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FYI it's in the free version too, I totally forgot.

gleaming steeple
#

I look at the doc then

somber sequoia
#

you were part of that conversation we just had about that

gleaming steeple
somber sequoia
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I'm not going to do this in two places, and I've not used this feature. Someone has gone over it for you in the other channel.

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(also I don't think it's made it into the docs yet)

gleaming steeple
gleaming steeple
somber sequoia
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again, the Poiyomi discord is the right place for this, and I know nothing more about this feature other than what I've already told you.

misty lagoon
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Need some help here...one of my avatars has started having jacked up physbone default positions when spawning in/changing to her as if I was violently moving or falling when she spawned in, and it stays frozen this way until I toggle something on and off and everything will go back to "resting state".

It never used to do this and I've no idea how to reverse this. even though it's easy to "fix" this but it's annoying to have to do it everytime.

to add: according to other users, they do not witness this so this seems to be only visible locally? still annoying to me though.

vernal quartz
balmy barn
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tested the toggling physbone on / off still behaves on mine

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seen one using this as a toggle wich is probably the worst way you can make one

misty lagoon
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that link sounds like my issue, because i fix it by toggling my jiggle physics

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okay fine, VRchat problem

foggy socket
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hi anyone know why this happen?

spark walrus
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Creation companion doesn't allow me to create thumbnail for some reason -.-

somber sequoia
#

Scroll that scrollbar down though.

spark walrus
spark walrus
somber sequoia
#

that error is a blocker, yes.

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or well, quite bad anyway ๐Ÿ™‚

spark walrus
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not helping. dude -.-

somber sequoia
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sorry, exactly what do you need help with? It tells you what to do

spark walrus
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idk how the texture memory suddenly exploded - I didn't load any new textures or anything since I already loaded one version of this

somber sequoia
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I don't have your project so I can't really explain that from here

spark walrus
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I'm just at loss how small body portion twick really effected the texture memory - idk how much better I can explain it other than what I wrote before

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-lowering resolution does nothing to the texture memory ..... great... freaking great....

worldly whale
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how would i fix this?

somber sequoia
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edit the armature in blender and re-align the bone. But if you don't already think it's a problem when using FBT, then it's not worth bothering with

worldly whale
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"edit the armature in blender and re-align the bone" how would i do this?

somber sequoia
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I can't really teach you blender, but select the armature, go into edit mode, rotate the leg bone until it's straighter

worldly whale
somber sequoia
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see the error message?

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it tells you what it prefers that angle to be

balmy barn
#

thats pretty close doubt you'd notice much , when looked from front vrchat wants legs straight down not bowlegged

spark walrus
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I honestly don't know where there errors keep coming up when I manage to upload several versions without any problems

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How I find "headchop" components?

somber sequoia
worldly whale
spark walrus
balmy barn
#

got that av (somewhere) you need to straighten it out alot more

worldly whale
spark walrus
balmy barn
somber sequoia
spark walrus
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and now I got a new one ....

manic olive
#

How would I make an avatar accessory that when toggled spawns in front of the player and stays in that spot

somber sequoia
#

Relative to the world? Use a VRC Parent Constraint and check the box about anchoring it to the world

rotund oxide
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really struggling to get this whelpling by tokyozilla uploaded correctly :( visemes work but the jaw is stuck open when not talking, eyes don't move/blink, gestures aren't working, and the action menu is default when it should show this (2nd img) instead

balmy barn
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unmap jaw bone or redo viseme's in blender if sil is open mouth

dusty monolith
#

How can i go about baking a normal map for my mesh?

somber sequoia
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What's your source data, a high-poly version of that mesh?

dusty monolith
#

I just have my normal mesh that has muscle sculpted onto it

somber sequoia
#

so you want to bake that to a low-poly version?

dusty monolith
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I just wanna bake it as a normal onto the original sculpt before i sculpted it so i can use the muscles on other sculpts

somber sequoia
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ok so yes.

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I use a blender plugin called SimpleBake to make this really easy. Otherwise there are a bunch of tutorials... some of them even kinda okay. I mostly forget the manual process at this point, which is good, it's annoying ๐Ÿ™‚

turbid oar
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was curious how many hours do i gotta be on crcaht for it to allow me to upload models

somber sequoia
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it's not about hours unfortunately

turbid oar
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oh dear cuz i am trying to fix a model i have just uhh cant get it to get expressions fixed

astral cosmos
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why do the arms do this

night ember
#

weight painting

rigid flame
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is there a way to update a project as my project for my avatar is outdated and i want to add stuff to it?

fringe belfry
#

oh quick question, does someone know why when adding a prop it works fine in the play mode and everything but after i upload the avatar it turns invisible and it stops working, like the setting and menu is there but it doesnt do anything

somber sequoia
rigid flame
#

like have it in a new project or something so that i can keep adding new stuff

jaunty aspen
somber sequoia
#

can't see what you have for variables but sure, make the animation happen when the variable is false instead of true

jaunty aspen
#

dude how did i not think of that

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thanks

somber sequoia
#

np ๐Ÿ™‚

jaunty aspen
#

whenever i sit in a chair and get up, my avatar starts to walk like i'm on desktop. Is there a way to fix that?

runic sonnet
#

Does anyone know the gesture manager VCC adder? Could anyone link me to it. I wanna add it to my Creator compainion.

hard hatch
#

Im trying to upload my avatar that im working on, but for some reason all of a sudden it keeps saying that the "avatar validation failed" and its not letting me finish the upload. Any idea what this means?

short ferry
#

so uh i have encountered a new bug with my personal avi, it just started yesterday. My physbones are locked in place, an won't move, even if i reset avatar or switch out of it-
i have not touched the unity project in a month
thing is, it only does it sometimes
it'll also turn off physbones and then turn them back on without me doing anything

glass geyser
#

tried to upload an avatar and it fails, it says this. any way to fix this

vernal quartz
somber sequoia
glass geyser
#

its from a friend sharing their screen getting my help with their avi hold on

glass geyser
ornate stump
glass geyser
radiant cape
#

"This avatar is not imported as a humanoid rig and will not play VRChat's provided animation set." when my rig is literally set to humanoid ๐Ÿ˜

radiant cape
#

dunno how to fix this nor do i even speak this language

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oh wait ik what they're talking about

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however, i dont know how to fix this

ornate stump
ornate stump
radiant cape
slim nacelle
hard hatch
#

Can anyone help with this? TvT

glass geyser
tall carbon
#

Does anyone know how to import a re uv mapped fbx into a prefab without breaking it?

rare sage
#

no it breaks then u cry and quit ๐Ÿ˜ฟ

tall carbon
#

Nooo theres gotta be a way to fix it right?

solemn drum
#

why does the avatr descripter reset transforms of bones if i editor them or even reimport the model with the transform of a bone changed??

#

like if i wanna just edit the bpnes postiion do i have to recreate the entire avatar ?

neat crow
#

I made my own shirt for my avatar and im having troubles no matter if i change blend shapes it still clips

glad rapids
#

anyone know how to made the yukata fit the girl's body model ?

young bear
#

I'm suffering from a VERY STRANGE bug on my avatar. for some arcane reason, my tail physbone is disabled if the other disabled physbone components are disabled. However, If I turn any of them on, it suddenly starts working, but ONLY if they're on

#

it can't be that the physbone component is being disabled, because the outlines on it are still there.

glad rapids
young bear
teal laurel
#

Also remember that the clothing and the avi may be weightpainted differently which can cause issues
Ignore my advice, i am unsure if i am correct

hard hatch
#

What the hell does this mean bruh

#

I've tried literally everything but i still can't upload my avi

#

Someone PLEASE help

#

I beg

#

I pleade

ornate stump
hard hatch
#

Ah thanks i didnt think of that

#

I think you solved my issue actually!

ornate stump
hard hatch
#

Oh thanks i didnt think of that one either

#

maybe this will help

#

i still have no clue what this error means so maybe someone could help me figure out a solution

ornate stump
hard hatch
#

not quite sure what any of this means tho

#

could it possibly be something to do with the sdk and not the avatar itself?

ornate stump
ornate stump
hard hatch
#

Its all just the same mumbo jumbo as in the build fail error

hard hatch
#

Okay one second. Im going to try uploading a different avatar real quick

cinder hound
#

I need help with something, I have a model (.fbx) woth the textures but my laptop can't handle Unity, plus I have no way to recolor the textures, plus I don't know if the model is rigged. Can someone help me please?

cinder hound
#

I need help pretty much making sure a model is rigged and gets retextured and uploaded, cause my laptop is too shit to handle Blender and Unity

#

I have a model already that I want retextured and uploaded to my account, thing is though like I said, laptop is not good with handling Unity and/or Blender.

#

I have the fbx file with all of the original textures. That's about it.

ornate stump
cinder hound
#

Ough, no money though.

#

Never mind ig, seems like I'll never get the help...

teal laurel
#

Did you try if your laptop handled Unity?

ornate stump
#

Then no much to be expected for free labor.

cinder hound
#

I did

teal laurel
#

What issues did you run into?

cinder hound
#

My computer bluescreened

teal laurel
#

Lol

#

What did the error message say?

cinder hound
#

Blender wasn't as bad. Just made my computer run 10x slow until I closed it.

#

It just said that my computer had a fatal error.

teal laurel
#

It should usually also say an error code

cinder hound
#

I don't ever remember those.

teal laurel
#

Then we could figure out the whats wrong

cinder hound
#

I think it's the same like when I load VRChat and Easy Anti-Cheat would crazh then bluescreen my computer. (It used to do that, it doesn't anymore, but it still does as Unity.

#

Also google doesn't cooperate with me

#

I'll just stop looking for help with this small thing.

#

-# It's better to give up since like I said, nobody helps anyways. Either "too busy" or I have to pay amd wait for them to finish up like... 500 other comms. I'm broke asf.

arctic ginkgo
#

you could try using unity again

#

and if it doesn't work, document the process and error codes this time

cinder hound
#

Nope,.tried yesterday and it bluescreened me

arctic ginkgo
#

then you can look into the issue in order to potentially resolve it

cinder hound
#

It's just an application being too powerful.

arctic ginkgo
#

there usually are ways to fix it

cinder hound
#

I am just giving up.

arctic ginkgo
#

okay

#

no need to complain here then

#

we are here to help

cinder hound
#

Topic over, I'm never getting shit done anyways

arctic ginkgo
#

okay

hard hatch
#

okay so im still getting the same error. here is the details for the validation error

#

still no luck on finding out how i can fix

#

looked it up and googles said maybe logging back into vrc so i might try it out i guess

#

I think ima just move the files from this project into a new one because this is starting to feel a little mindmelting

teal laurel
#

Make sure you take backups and i guess if it happens again slowly add stuff to your avi until it breaks or upload a blank avatar (vrc robot) to test

#

I just revert back to my backup if i fuck shit up ๐Ÿ˜น too lazy to fix most of the time

solemn drum
#

is their a way to geta roudn the avatra descripter undoing my changes to raise the hip bone?

static herald
#

Does anybody have any free clothing toggles for a Rexouium model?

solemn drum
#

im tring to make it farther off the ground to fix feet clipping but no mater what i do the avatr descripter keeps reverting the hip bone back to its old state

#

even if i re export the fbx with a new position for the bone it just gets reverted back

static herald
#

Does anybody have any free clothing toggles for a Rexouium model?โ€ฆ.

junior void
#

Toggles?

teal laurel
#

What about toggles?

ornate stump
#

The question was about "free clothing toggles" which is... what?

astral pelican
#

i made a saitama avatar

#

quest comptiable too fully

#

got cool particle attacks n stuff

river jewel
#

dudes these masks wont turn on unless merc outfit is on, and mind you for all my clothing toggles I'm using a float parameter, and these masks aint animated with them at all, help ;-;

#

and yea well, me had 2 fix some things on my avi to make sure I dont get reported every 5 seconds for public indecency

foggy palm
#

someone can help ? my phybone bug after disable/enable object or enter/out instation

foggy palm
pseudo warren
pine patrol
#

hey im working on the bird from zenless zone zero right now and i was going to add the gogocolo for flying but its saying the armature isnt humanoid, is there any way around that or will i have to go to blender and redo the bones?

junior void
#

Sure if it turns out it dont have leg bones, ofc it wont qualify to even be set humanoid

pine patrol
#

๐Ÿซก

tired saddle
#

Hi i'm making an avatar from asset and base made by the real thicc witch i'm trying to add clothes to the base but if i do it in unity it make my bones go through the roof because (see screen) this is for one outfit armature and i don't really know how to add it on blender any help? thanks

balmy barn
#

ratl id do blender / weight transfer ect

somber sequoia
#

pro tip: don't unpack your avatar prefab

#

oh those are add-ons

#

yeah if you have to do this in only Unit I'd look into VRCFury's ArmatureLink component.

#

(but I also do it in blender)

tired saddle
dim torrent
#

Does anyone know how to connect a tail to the spine?

somber sequoia
#

put it in blender, make the tail root bone a child of the hip bone

dim torrent
#

is there a way to do it without unity

#

*blender

somber sequoia
#

depends on what you have for armature, but same comment about ArmatureLink isn't a bad idea

somber sequoia
olive pelican
# dim torrent *blender

While there are ways, it is highly recommended that you learn a.bit of blender if you plan on making avatars or modifying them. It really isn't super complicated, and once you get over the initial hurdle, it opens WILD possibilities.

olive pelican
somber sequoia
#

yeah that's the only case I use it, making stuff for someone else.

olive pelican
#

It might be neat to be able to have iterative variations on a base model for optimization; being able to have one base model and a bunch of additional with their own rigs that all merge at runtime sounds lovely.

rustic forge
#

Question, what Shader do people use to display different images from each viewpoint? Im trying to make a 2D Avatar and i want the front/back and sides to show something different when looking at it

hard hatch
rustic forge
#

I think i found something, this one doesnt seem to have a download linked

daring garden
#

Why do these errors lie to me? ;w;

somber sequoia
daring garden
#

Hm. Apparently it can't generate normals for... any shape keys.

#

"Can't generate normals for blendshape '{blendshape}' on mesh 'Mesh', mesh has no smoothing groups."

#

This is a custom model I made many many months ago and does need some fixing in Blender too, but I'm not sure exactly what causes errors with smoothing groups.

somber sequoia
#

that's a warning, probably not a big deal, but it may be that you're calculating normals without legacy blendshape normals checked?
I do import with specific blender settings instead. I'm not sure what ideal is here.

olive pelican
somber sequoia
#

I'd never suggest using a .blend

olive pelican
#

Really? I use that all the time, mostly cause of how iterative my work is.

somber sequoia
#

you have no control over how the export to FBX and then import works

#

IMO it's trivial to export a .fbx. Also way easier to have one file with a ton of parts that you combine on export into a single model.

daring garden
#

I get the idea of having specific control over what you export, but do you know how many things I have to configure every time I make a change in Blender?

somber sequoia
#

what, in Unity? I wouldn't expect many

daring garden
#

Sometimes it's in the hundreds of configurations.
I can do it once per avatar, maybe thrice if I'm being paid for it, but if I have to make 40 little consecutive changes over the course of the setup that'll add up to thousands of re-reconfigurations.

somber sequoia
#

.... why?

#

I can update a model and make zero changes in Unity

daring garden
#

These are custom models.
One time I had to setup an avatar with another pair of arms.
Because Unity doesn't care about the bone constraints I already setup in Blender, I had to redo them in Unity which means going through each lower arm bone and making it copy the correct upper arm bone.
I don't know if Unity would even remember that change regardless of using the .blend.

somber sequoia
#

put your constraints in a prefab, then at the most you'd just have to drag the target bones onto them

#

most of my models use like 20-30 constraints, I never have to redo them

#

but yes, unity doesn't care about blender constraints.

wintry ledge
#

so,maybe im understanding wrong but,it says i got space for parameters in vrlabs but when i go into play mode it says i have too many??

somber sequoia
#

Probably you have something added with VRCFury at build time?

wintry ledge
#

build time? and i have a few vrcfury toggles,they count?

somber sequoia
#

all synced parameters count, yep

wintry ledge
#

frick ๐Ÿ˜”

#

alr ig ill remove some ๐Ÿ’”

#

OML 1

olive pelican
#

...I'm terrified to ask what you have in your model.

dim torrent
#

I keep deleting stuff, but the number just keeps going up.. And the stuff I wanna keep I really dont wanna delete

olive pelican
#

But aim also intensely curious as to what you're using 257 params for.

dim torrent
olive pelican
#

Oh eat a phallus Marvin, that was funny.

dim torrent
#

Pft

#

To like, how low

olive pelican
#

Depends. Use Thry to check what's actually taking up space

#

It might just be that you have too many blendshapes.

#

It might be basically anything, really

wintry ledge
rose ember
#

Could someone help me make a coin flipping system that u can go hands to hands flip it in the air?

olive pelican
wintry ledge
rose ember
olive pelican
#

You need a synced bool paran and a synced int param. Bool controls the heads/tails, int controls animation state.

olive pelican
#

Welcome to hell, thankfully what I'm desacribing is easy.

rose ember
olive pelican
#

I'm in my office listening to a video on how to build frame models for engineering, lmao.

olive pelican
#

But, short version, learn how to make prop toggles.

rose ember
#

could u explain what i should do first i have avatar model and coin model and what do i do nowใƒพ(โ€ขฯ‰โ€ข`)o

olive pelican
#

That will teach you about animation controllers and animations/states

#

Sippbox has a video on how to do prop toggles, learn that

rose ember
#

my brain hurts

#

so what does prop toggles do?

olive pelican
#

Then you'll understand a bit about parameters, which turns the explanation into a 15 minute one, lol

#

OH

#

Prop toggle is like...the prop turns on and off.

rose ember
#

im 0.01% into avatar

rose ember
olive pelican
#

Mhmhm. No worries, yeah go peep Sippbox's tutorials on avatar stuff, specifically prop toggles, and everything will make sense, they got rhu it step by step.

#

Ye

#

After you learn how to show/not show it, you'll understand the principles of how all the stuff to control props works, give or take.

rose ember
#

dude u speak like u work at a million dollar company

olive pelican
#

Yes.

rose ember
#

the . at the end is crazy action

olive pelican
#

Lmao

rose ember
olive pelican
#

Enough to do silly stuff with it, not enough to have a mansion, sadly.

#

But, yeah, basics of animation controllers and animations will open the door to doing WACKY shit.

rose ember
#

avatar toggle right?

olive pelican
#

Example, I have a pair of glasses on my avatar. To change them, I grab them, put them behind my back, let go, grab again, and it's a new pair. No menus, no weird hand gestures. All runs off basic stuff you learn from those tutorials.

rose ember
olive pelican
#

Ye, thats a good start.

rose ember
#

so i watch that one and follow it?

olive pelican
#

All their tutorials are pretty useful.

#

Ye

rose ember
#

but thats for hand gesture

#

shouldnt i have just expresion toggle?

olive pelican
#

It'll still teach you basics of paramaters, which is the key

rose ember
#

ok

olive pelican
#

All avatar animations utilize or can be controlled with the same system.

#

Which means once you learn it for one thing, it works for basically everything.

olive pelican
#

You have to make a file, in the project, one for param one for menu.

rose ember
#

what

olive pelican
#

The param file lets you control what paramaters are global, what ones are saved, default values, etc.

#

In your project, right clight, got o new, VRC parameter

olive pelican
#

Menu file lets you make custom menus for expressions and toggles.

rose ember
#

i dont understandddd'

rose ember
olive pelican
#

Hm.

#

Moment, lemme percolate.

rose ember
#

how can i add that animation to the expresion

rugged mesa
#

What version of unity editor would work best for uploading?

olive pelican
#

The simplest way to explain this is that the parameter file is sorta like where you save keywords that the avatar uses. So, for example, if I wanted to control a hat, I'd need a parameter named "hat" that told the avatar what it should be doing. It doesn't know unless I have a parameter to tell it.

#

The menu file is kinda like changing your keybinds in a game, but it lets you tell paramaaters to change. That lets the menu control your avatar.

olive pelican
rose ember
#

im talking where could i find this right here so i can put in the stuff i need

#

where is my avatar descriptor or whatever is called

olive pelican
#

Yeah, so you need to go anywhere in the project, in the unity file browser, right click, and a menu will pop up. One of the options will be "new" or something. In there, there will be a "VRCParam" option. Click that, it makes you a new Param file.

wintry ledge
#

i got a problem where a prop doesnt show up in playmode,everything else works but this toggle,its a pokemon menu. The toys for the pokemon and him,his toggles works all great,everything apears and is animated,but for some reason the pokeball doesnt work. It doesnt wanna turn on :/ fx and parameters are added so idk whats wrong. Also in the ss u cant move pokeball in the prefab's hierachy,its the item itself im guessing? You use the "throw target" to move it around in the avis palm to desired position,also "move onto avatar" from the tut video the guy said u dont gotta move anything and it can stay there,any ideas whats wrong? Also the way u install the whole thing is just throw the pokemon prefab onto main avi hierarchy,add the pokemon menu to avi,add fx,paramenters and done

rugged mesa
rose ember
#

i do not understand i single word

olive pelican
#

I'm in office till 5, and then I have to cook, kiss my slimegirl, and then stream Starsector homie. But I willl be working on a model tomorrow.

#

I can call then

rose ember
#

but listen explain me step by step how can i make a toggle because he didnt explain so good

steep forge
spark walrus
#

Hello I need Help. I just downloaded the Creator Companion. OK. Tells Me to Download Unity, OK. Download 2022 or 2019 OK I download all 3 why not. But When I try to create be it by the creator companion at directly by unity hub almost nothing creates. In Unity not a Folder gets created but on Creator Companion the folder with assets, packages and project settings are created nothing more.

steep forge
olive pelican
spark walrus
#

OK but still why wont any open.

steep forge
spark walrus
#

all 3 or 1

steep forge
#

uninstall all 3 and just install 2022.3.22f1 version

spark walrus
#

OK talk to you later after reinstallment.

steep forge
#

not sure why you would need the other versions of unity unless you're using really old proects I guess?

steep forge
reef kraken
#

I merged a muzzle to my rex body mesh and made blendshapes for the body's mouth and the muzzle's mouth movement for it to work. But now when I go into vrc the tip of my mouth moves when I look up or down a little bit but the muzzle doesn't move with the body mesh moving, but then it snaps back into place. And the vismics are setup on custom blendshapes for the mouth and muzzle to both move and work, and im pretty sure I set then up correctly. So I have no idea what it is and I don't have face tracking or anything, im in index

spark walrus
#

Hello I'm back did what I was told and still the same results.

#

Opening 2022.3.22f1 directly from unity hub nothing happens. And on Creator Companion the folder with assets, packages and project settings are created nothing more and nothing opens.

arctic ginkgo
#

I'm trying to add a station to an object with "freeze to world" enabled, but when people sit in it, they jitter whenever I move around. Does anyone know why this might happen?

arctic ginkgo
#

also whenever people sit in the station, they sit in different places, usually not actually on the chair.. They sit in the chair at first, then their body gets flung out to the side, in a random place each time. Sometimes thye are on the chair, but most of the time they need to use playspace mover to fix it

balmy barn
#

tracking control fail they go random derp , default vrchat sitting controller doesnt like custom animations

reef kraken
balmy barn
#

you can disable their tracking but then it breaks them after

olive pelican
arctic ginkgo
#

unless you mean the avatar sitting has custom animations in the sitting layer?

#

is there a way i can at least prevent the jitter?

olive pelican
#

Stations are broken tbh

arctic ginkgo
#

i'm assuming it's some issue with world drops

olive pelican
#

Super broken

arctic ginkgo
#

parent constraint with freeze to world enabled

olive pelican
#

Been for years, and I hate it

balmy barn
#

jitter i think is just local, ive seen that one before

arctic ginkgo
#

i have the avatar, partner sits on it, we both see jitter

balmy barn
#

my noodle cup doesnt have that, but been a few months since ive had someone sit on it

arctic ginkgo
#

just wanted to make a camping chair for others to sit in ๐Ÿฅฒ

#

i place it down in the world, and can move it around

balmy barn
#

newer one of mine will disable your tracking so animation on it behaves (also breaks you)

mental pawn
#

could anyone tell me how to bring back the inspector

#

its stuck like this

#

no matter what i click

night ember
mental pawn
#

the inspector remains the same

mental pawn
#

thanks you so much

balmy barn
#

vrcRat vrchat local testing also doesnt work for me anymore so its a pain to test stations , nothing really load , one av will other refuse

worldly roost
#

so ive been messing with this avatar getting its proportions right for FBT, and everything went well until out of nowhere i started having this issue where the avatar kinda floats to where the knees only start bending after i go down IRL a bunch.

origin in blender has been set to the floor, and the avatar is sitting in the right position in unity. rig has been flushed multiple times and ive tried messing with the armature but nothing seems to be able to fix it

uneven whale
#

please tell me how can i download gogo freeze using modular avatar?

olive pelican
#

Root bone?

#

Thou requireth a ๐Ÿ…ฑ๏ธone at the lowest point of the model.

#

Probabaly.

open current
#

does anyone know how to fix this issue ?

balmy barn
#

see white line that your origin, where your 'feet' should be so it sinks into ground, one way to avoid this is to use a gameobject as root or fix origin in blender

olive pelican
#

Boneless?

#

Aha. Yeah.

#

There's your problem, lmao

open current
#

?

olive pelican
# open current

Do you own that avatar? Kidding aside, just make a new blueprint ID.

open current
#

how do i do that ?

olive pelican
#

I'm guessing you bought an avatar or base body and it came ina unity project

open current
#

yeah exactly that

olive pelican
#

The UI cleared it, you'll be asked to make a new entry on upload.

open current
#

no it just says failed when i try to upload

olive pelican
#

Hm. Weird.

#

Manually clear the blueprint

open current
#

what just delete the script ?

olive pelican
#

Nah, just the blueprint ID

#

There's a button.

open current
#

i cant

#

there is no button

olive pelican
#

Wait no that got removed in a prev version of vrc, I think, uhh

#

Shit if I had my PC I could tell ya

#

Lemme look it up

somber sequoia
open current
#

wha

olive pelican
#

Ah. It may be an old version of the SDK or not using the Creator Companion.

open current
#

its all updated

olive pelican
#

Model might have come with the old SDK crammed up its[redacted]

balmy barn
#

in unity create a gameobject drop plane/meshes/ect in - good luck sending parameters to the mesh using fx tho - it wants a mesh to talk to and making it this way it wont have any ( here is a plane one made in blender ) , notice it has avatar slot filled in so it can talk to that mesh

olive pelican
#

In blender

balmy barn
#

quest shaders have backface culling now so its abit outdated

#

(only need one quad)

bronze loom
#

Is there an upto date guide on teh VRC Parent Contraints?

night ember
#

its just the same as unity constraints

vernal quartz
bronze loom
#

Alright casue im just trying to a quick little hand swap is all and i havent used eitehr in like 8 months

vernal quartz
#

yeah it's under the sdk tab on the top of unity

mystic marten
#

How do i uh fix this issue vrcTupCry

somber sequoia
mystic marten
night ember
#

view point or the root of the avatar is fucked

feral viper
mystic marten
#

Oh how do i fix that if you donโ€™t mind me asking ayaka

somber sequoia
#

in the avatar descriptor you'll find a place to set it

mystic marten
#

Oh i see now

#

Thank you

arctic ginkgo
#

I'm having an issue with my imposter. I keep deleting and regenerating it, as well as restarting my game to load it in again, and re-uploading my avatar, but it keeps generating in a way that looks like the old version of the avatar..

feral viper
#

What do you mean by this?

arctic ginkgo
#

there's an item that's supposed to be disabled, but it is visible in the imposter

#

in the unity editor it's not visible, both inside and outside of playmode

#

it's not visible in the 3D thumbnail/preview

#

it doesn't load in right away on the avatar

#

i'm not sure why it's visible other than it having been visible on upload in previous versions

#

i might try using imposter settings to fix this.. but otherwise I'm not sure what's wrong

feral viper
#

Try re importing it into unity maybe?

arctic ginkgo
#

i'm not sure how that will help?

#

just reimport the FBX?

feral viper
#

Is it only a fbx?

arctic ginkgo
#

no

feral viper
#

Also check the skinned mesh renders and etc

arctic ginkgo
#

it uses bone scaling

#

for the item toggle

#

so the scale is set to 0

feral viper
#

Is it also 0 out of play mode

arctic ginkgo
#

yes

#

like i said, it's not visible anywhere (except the imposter) until enabling the toggle

feral viper
#

I think that maybe why

arctic ginkgo
#

?

#

it's supposed to be invisible

feral viper
#

It sounds like it

#

Until you toggle the set toggle in the menu it appears correct?

arctic ginkgo
#

which is intentional

#

everything is working correctly except the imposter generation

feral viper
#

Huh

#

Idk

night ember
arctic ginkgo
wintry ledge
#

guys why my avis eyes are so off,i put up my hands to where my eyes are but they are so high up on the avi ๐Ÿ˜” how to fix

arctic ginkgo
#

I'm going to try uploading to a new ID and seeing if that works

night ember
arctic ginkgo
#

if not I may just upload a version with the prop entirely removed, generate imposters, then upload the original again

wintry ledge
night ember
#

Move the view point

#

Or if not that you need to go into blender

wintry ledge
limpid cargo
fast plank
#

hi there my hair physbones are moving ever so slightly when i enter play mode and i have no idea why, see the video for demonstration

#

it's a booth asset that i linked to her head armature using vrcfury armature link

arctic ginkgo
#

alright, I figured out that the imposter is generating correctly, but still is using an old version. So it's not an issue of something invisible being hidden, but that for some reason it's not using the newest version of the avatar to generate it

#

using a new ID generates the imposter correctly

#

has anyone ran into this issue?

gentle goblet
#

Huff so I need help setting up an sps socket on my avi, I don't want to go into details because yeah but would someone be able to help me out please and thank you <3

left gull
#

to get help you'd need to go into details but since its sounding like NSFW stuff you should probably just look into its docs on VRCFury's site (or even ask in their discord)

gentle goblet
#

Yeahhh I would probably need to dm someone who knows stuff about it

still shuttle
gentle goblet
still shuttle
gentle goblet
#

Yeah I have seen this, the config doesn't let me add my own and the instructions on the product don't make much sense to me, that's kinda why I want someone who knows how to help to like yeah run me through it I guess ๐Ÿ‘‰ ๐Ÿ‘ˆ

still shuttle
#

It has a gif tutorial tho? Like it literally shows you what to click. and you can just hit the generic option and adjust the sockets positions as needed

#

but if you need it for something other than the nsfw body parts, I recommend doing what the other person said and ask in the discord or look into the docs on it

gentle goblet
#

Yeah the normal ones are all set up and that's what it was showing, but yeah I am asking around it's just hard finding people rn XD

still shuttle
#

What are you using it for if not the generic set up?

gentle goblet
#

I want to add a new plug for my tongue mhm mhm

still shuttle
#

It comes with a mouth socket tho?
Do you mean you want to make the tongue a penetrator?

still shuttle
#

Yeah I would ask in their discord about that

brittle grove
#

i need help getting my avatar set to be customized in substancepainter, its my first time using it and i am dying over here, its all too confusing and my texture files arent from substance painter!

#

please qwq

somber sequoia
#

just import the model into substance

#

the .fbx file

brittle grove
#

but it doesnt come with the textures

somber sequoia
#

you can load the existing ones into a fill layer

brittle grove
#

all at once?

somber sequoia
#

if you don't have any, start from scratch

#

sure, make a fill layer and add each of the PBR textures into their right channels, assuming you have them

brittle grove
#

this is what i see

somber sequoia
#

oh so you have an existing project

#

oh - I see, you have multiple materials

brittle grove
#

well i just brought in the fbx file and textures (used chatgpt for help)

#

yeahhh

somber sequoia
#

yeah substance gives you a layer to start, I think it's a paint one? I delete it and just start from none

brittle grove
#

will do rq!

#

do i delete it for all channels?

somber sequoia
#

you do this however you want ๐Ÿ™‚

#

but if I'm starting from an existing texture I'll clear out all the layers for a material and add the textures I have in a single base layer

#

(per material)

brittle grove
#

single base layer per material? im sorry this is legit my first time using this i have no idea what you mean

somber sequoia
#

I suggest tutorials of course

#

the whole principle of substance is layering

#

I don't know what your goal is but if you want to paint on top of an existing texture, you put it in a layer, and then add new ones on top

brittle grove
#

its that simple?

#

so i just make a fill layer and throw in all of my corresponding textures? and then just thug it out?

somber sequoia
#

that's a good way to start

brittle grove
#

ookay

wicked valley
#

is there anything else other than textures i can reduce teh size of?
its slightly too big

somber sequoia
#

mesh - blendshapes take up space

wicked valley
#

how do i reduce the size of those?

arctic ginkgo
#

you can use buildsizeviewer to see a breakdown of what is contributing to size

#

animations can also sometimes take up a lot of size if they have a lot of frames and/or have a lot of properties

somber sequoia
#

oh yeah, animations too

jade oracle
#

idk how to fix this

fluid pebble
#

hey pookies, i have no clue what this means :3 anyone able to help?

jade oracle
#

ok

arctic ginkgo
arctic ginkgo
# jade oracle ok

this person just joined, pretty much blank profile, and that's their first message. Likely a scammer

jade oracle
#

ok

ornate stump
#

That excuse could be a lie. You should be starting helping in public channel for transparency.

dry ibex
ornate stump
#

You could just randomly pick a random person name in this server so that means nothing.

fluid pebble
#

make it make sense

#

how would you accept it?
if you dont know what happened to it.

ornate stump
#

You said you didn't know what happen to your account? Then how can you accept it?

arctic ginkgo
#

just looking out for others. I know a scammer when I see one

#

that one isn't even in this server

#

that means nothing anyways

#

scammers can have alt accounts

ornate stump
#

Everything you said just shouting out you're a scammer.

#

You have zero credibility, made up story, conflicting statements, and so on.

#

Post the link here then.

#

That isn't even a portfolio. It's just a contact page.

#

Ok nvm. I scrolled down.

#

That's a different person.

#

<@&397642795457970181> Scammer above.

#

You.

arctic ginkgo
#

afaik

#

but they've only shown that model and asked people to dm them..

#

brand new account too

fluid pebble
#

im so sorry to post again, i still cannot figure out how to fix this.... anyone able to help?

somber sequoia
#

looks like an incompatibility with that vrcfury version and the SDK, maybe try upgrading both, or ask in the vrcfury server

fluid pebble
somber sequoia
valid marsh
#

is it possible at all to make the root motion of an animation move a vrchat avatar (using unity 2019)

white moth
#

Anyone knows how to fix this?

rose ember
#

could anybody help me with toggles?

blazing marlin
#

I'm trying to find a way to make a particle system only be active for avatars of the same type. I'm creating a line of avatars, 3-4 ish, and I want there to be a particle system that works between all of them, but doesn't show for anyone that isn't in the 3-4 avatars. Is there a way I can do this via colliders or an animation?

#

Any help or guidance would be helpful. Even if just pointing me in the right direction

wicked valley
dawn wharf
robust dirge
#

Anyone know what could be causing this? I have enough space

dawn wharf
#

Do I need to armature link a contact receiver? Headpat/Boop etc? Or do I just move the contact itself?

#

Just taking extra precaution before uploading because I can't quite remember, it's on the tip of my tongue!

junior void
#

Either is an option

frigid glade
mint yarrow
tame grove
#

Some help pls T_T
My avi (Rindo) the hair not moving i try to change the Dynamic bone to Phys bone but i cant

balmy barn
vocal swan
#

do you guys know a fix where the model suddenly cant do any vrchat default emotes? some of my models suddenly cant do the default emotes out of nowhere

dawn wharf
graceful mango
ornate stump
foggy plume
#

hey, I was wondering how I could take like espessions off an avi on quest

#

so like when you do a thumbs up, the little like chat bubble or wtv I need that off

ornate stump
foggy plume
#

alright yea I'll try that

drifting ginkgo
#

Hey I am trying to figure out how to use a VRCStation on my avatar to force a sitting pose when someone uses it. How exactly can I do that ? I know you can add a animator but the animation is only mapped to my avatar isnt it ?

ornate stump
naive copper
#

I've been having this one issue with my avatar and it's really pushing me to my limit.

First off my unity project doesn't have a skybox, it's just Gray. It's not that big of an issue though.

My issue is that whenever I update the Avatar and make a copy for Quest, physbones that literally do not exist are in the performance ranking, it's gotten so bad to the point where the quest Avatar has NO physbones, yet it claims it's over 64.

drifting ginkgo
#

I know but the armature may be different to my avatar. So how can I make it that it works with other vatars when creating the sitting animation ?

balmy barn
#

if you disable seated and set tracking it will force anyone to animate properly on a station, this will also break their tracking after ratl (they have to reset avatar to 'fix' it)

ornate stump
drifting ginkgo
#

Okay but how do I create a humanoid animation ? Just using my own avatar or something specific ?

ornate stump
ornate stump
drifting ginkgo
#

but what do I need to move then to pose ? My armature or something different ?

balmy barn
#

mixamo have a bunch of random sitting/ect you can grab, vrchat uses them for random thingsratl

ornate stump
drifting ginkgo
#

which one would that be ?

ornate stump
ornate stump
# drifting ginkgo

And you won't be able to animate by moving rotating any bone transform of humanoid bone.

drifting ginkgo
#

So no normal animation then ?

ornate stump
ornate stump
naive copper
#

That's the issue :(
It's claiming it's exceeding the account, but the extra physbones legit do not exist

#

I have to cut off the existing ones to bring it BACK down

ornate stump
naive copper
#

give me a sec.

drifting ginkgo
#

Is Preview working for that ?

ornate stump
drifting ginkgo
#

how can I then figure out how to to properly place everything ?

ornate stump
drifting ginkgo
#

so which one should I use ?

ornate stump
drifting ginkgo
#

thge twist and foot up does

ornate stump
drifting ginkgo
#

so I have to use those to somehow get my pose ?

drifting ginkgo
#

damm that looks painfull

#

thanks anyway

naive copper
drifting ginkgo
naive copper
#

It is, but the issue is that there's this bug with my project, that's adding physbones that do not exist on the avatar.

ornate stump
modern cypress
#

slowly laying my face down in the dirt. I've been working on this side project for 2 months. I can't get my vertex paints to transfer from blender to unity. is this a thing.

naive copper
modern cypress
#

Yes

somber sequoia
#

are you using a shader which handles them?

naive copper
#

It's only when I started making additional updates when I started seeing issues

Whenever I replaced the quest version with the new updated model, it would still have physbones that should not exist

modern cypress
#

The vrchat standard lite should bring them up but it comes up as black

somber sequoia
#

yep, that one ought to

ornate stump
modern cypress
deft mango
#

How do I disconnect a quest version from a PC version? I tried making it quest compatible and it turned out bad so Im just wanting it to be PC only ๐Ÿ˜…

ornate stump
# modern cypress

There are too many color attribute. Unity supports only one color attribute.

somber sequoia
deft mango
#

Thanks!

modern cypress
#

thaaaat did iiiiit, thank you

prime agate
#

I have a pretty old object that had dynamic bones on it. I wanted to convert these over to physbones but the scripts for the bones are just broken in general. Missing (Mono Script). Is there anything I can do about this to restore the bones temporarily?

prime agate
lusty night
#

what is VRLabs?

timber wharf
#

a community of devs who make general tools/prefabs

bitter bay
#

hey im trying to fix this seam that's appearing on my retexture

mystic marten
#

How do i make a collider toggle able? im working on a mermaid avatar so i want people to be able to turn it off and on!

night ingot
mystic marten
#

???

#

whats your problem-

desert cradle
#

does anyone have avi world suggestions ? >.> that are quest compatible im only on quest

desert cradle
mystic marten