#avatar-help

1 messages · Page 116 of 1

glass solar
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still could use help on this

somber sequoia
dapper matrix
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Need a bit of help myself
I'm hoping to add a purr sound effect to a mamehinata avi with it's pet_happy toggle, and besides making major edits by animating it with a new sound, is there any other method to make this happen?

limpid cargo
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it does... learned this the hard way

sage hawk
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can someone fix my rig for me for free ive been crying and trying to do this fucking rig for three days straight THE HAIR IS SSTUCK FUSED TO THE TORSO

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it looks like this

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i cant take it anymore ive been trying for days oh gosh ive tried everythmg

finite wren
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i got it working finally!

thick estuary
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How do you make avatars transform

sage hawk
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please

finite wren
sage hawk
finite wren
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oh

sage hawk
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i need someone do it for me im so frustrated bro

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the hair is stuck to the torso and with weight paint it moves the TORSO isnetad of hair

desert elk
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you'll get scammers here

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very bad

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look for somebody on that server

sage hawk
desert elk
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i believe they have a free section too

sage hawk
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and im so fucking stupid i cant do a simple rig

desert elk
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worth checking

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you are way more likely to get scammed here

somber sequoia
somber sequoia
# sage hawk it didnt work

you probably weight painted the hair to the torso bones and shouldn't have. You can hide the parts you aren't working on, to prevent this

sage hawk
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i dont want people to make a damn avatar for me im just i want someone to fix my rig ive been trying SO long

desert elk
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you can ask them just for that

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if you can't do it yourse

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lf

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just not here

sage hawk
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theres nothing to do that on crc trader

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its only comisin

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GRR commisions

somber sequoia
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this is the kind of thing that probably isn't just 5min of quick work, so yeah, you should expect to pay for something like this

sage hawk
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istfg

somber sequoia
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sorry, I'm just stating the available options

sage hawk
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im gonna go cry now

desert elk
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🤷

queen isle
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I need some help. I have a gesture layer on my model but it keeps causing the hands to lock up at idle state. What is the fix for it?

desert elk
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do you have gestures enabled in the circle menu?

misty ridge
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how do i make it so parts of my avi dont block my view?

queen isle
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Yes. I'm in Desktop right now and switching between hand animations does nothing.

desert elk
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do they work in unity?

olive grail
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can anyone help me upload an avatar? i do not have a desktop, so i can't access unity.

queen isle
desert elk
somber sequoia
desert elk
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and that they work

queen isle
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The animations work. The hands don't?

desert elk
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how are you checking if the animations work?

queen isle
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Gesture Manager and checking animator

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The issue is the Gesture layer fx causing it. The issue seems to be write defaults being off. I'm going to force them all on to see what happens

somber sequoia
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you might have to make changes if you do that, depending on how those animations work

queen isle
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Yeah it was Write Defaults being off. Forcing them all on worked

thick estuary
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How do I fix this

somber sequoia
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what is "this"?

stuck grotto
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anyone know why this happens when I try to establish eye tracking? seems that the bone rotation in unity for each eye defaults to 90, so when i turn on eye tracking, it sets rotation to 0, causing this weird look. in blender, i've cleared rotation and roll to 0 for all bones

desert elk
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are the bones positioned as they should be in blender? straight up?
if yes, look if in a new project the eyes are also behaving like that.

stuck grotto
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they're pointed forward. i could try them straight up, didn't know they needed to be that way

somber sequoia
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yeah they should be straight up, and with 0 bone roll

thick estuary
stuck grotto
somber sequoia
desert elk
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sometimes unity gets stuck

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and ofc make sure the states are set correctly

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0.0.0 for rest

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looking straight

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idk

stuck grotto
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seems hell bent on setting the rotation to Not 0

somber sequoia
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wait what object is this?

stuck grotto
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those are the eyes

somber sequoia
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oh, you generally need to do that in Blender or similar, not in Unity. I wonder if it works in Unity?

stuck grotto
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what do you mean

somber sequoia
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I've not ever tried to do this in Unity and I'm not sure you can

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usually you get the rig setup before the model makes it into Unity.

stuck grotto
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i'm changing it around in blender as well

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it is

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when i import it to unity, it seems to set the rotation to 90, i can't get it to default to 0

somber sequoia
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oh then I'm not sure why you're looking at that in Unity

stuck grotto
somber sequoia
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If the eyes are straight up in Blender, with 0 bone roll, and the armature is otherwise correct, all transforms applied, then just export it to Unity and ignore the transforms there.

stuck grotto
somber sequoia
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what about "this" is bad?

stuck grotto
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no eyes

desert elk
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they're previewing the straight animation with 0.0.0 coordinates and it's not straight

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they're on the side

somber sequoia
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looks like the eyes are closed to me?

desert elk
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try on a new project. Sometimes unity glitches

somber sequoia
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ah maybe the colors are just too close to tell

somber sequoia
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bone rolls for all the spine bones are 0 also?

stuck grotto
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yep

desert elk
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it happened to me once when I overrode the fbx, I needed to drag the avatar to the hierarchy again and set it up again

somber sequoia
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ah yeah, in that case setting the rig to generic and back to humanoid usually clears it up

stuck grotto
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hhh making a new project seems wild but i guess

somber sequoia
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yeah I've never had to do that

stuck grotto
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for some reason unity doesn't want to 0 out their rotation lol. the default is 90 rotation on some axis. idk how to get that to 0

desert elk
somber sequoia
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let me check a working one

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yeah mine in this avatar are rotated (-11.43, 0, 0) in Unity

stuck grotto
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this avatar's just haunted ig

sharp quartz
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Any idea as to why when I re-import my updated model with updated height proportions it ends up like this in game?

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Tbh I am about ready to pay someone to fix the proportions - If anyone does it and has examples lmk

desert elk
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"like this"??

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what does it mean

lapis tide
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Anyone got vrcfurry for 2022?

somber sequoia
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yes?

somber sequoia
queen isle
prisma marsh
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I am struggling to figure out how to add colliders in unity. Im trying to prevent my hair from clipping through the body of my model

somber sequoia
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make an empty game object, add a VRC Physbone collider to it, drag that into the physbone's collider section, futz with it until it sorta works.

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I prefer using limiters as much as possible

balmy barn
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🔨 ratl angle limits, colliders are trash tier

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can easy clip unless its a infinite collider one

somber sequoia
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Colliders work decently for tails, but not great for hair

stuck grotto
# stuck grotto

i "Fixed" this by rotating the bones in blender the opposite directions as shown in unity lol. they look weird but wahtever it works ig

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i.e. in unity it would show y -90, so i'd rotate it 90 in blender. shrugs

somber sequoia
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rotate along what, the vertical axis?

stuck grotto
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whichever axis needed to be rotated to reach 0

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they were all different values so

somber sequoia
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bizarre

stuck grotto
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super bizarre haha

rain wave
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I've lowered the textures to & compressed them to the lowest I could go, I even deleted all I could off the avi & I could only get it to 11.29 not quite 10.00MB

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what else could I do to get it down to 10.00MB?

arctic ginkgo
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try removing unused blendshapes

sharp quartz
queen isle
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Even after upload with that it still does the issue? I'm personally stumped then 🤔

somber sequoia
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Anyway, if it's in the floor, verify it's standing on 0,0,0 and if this came from Blender, apply all transforms first

sharp quartz
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I replied to the thread explaining what I was doing so I didn't have to explain it again, I apologize 😭 I will copy it The first image is before I change the fbx or anything and the second is what happens when I do. Any help is much appreciated! ❤️

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I followed Eliots advice and exported the model from blender and made sure to export with the scaling to FBX All

somber sequoia
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there's a thread?

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huh so there is

sharp quartz
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Then when I imported it to unity and uploaded it, it had ended up like that

sharp quartz
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Are there any updated video tuts on this?

somber sequoia
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nothing useful in those images though - if you show a pic of an avatar it's helpful to show the box with the transforms/scaling/etc.

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er, no idea, that's blender basics

sharp quartz
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I apologize I am really not knowledgable on using blender/unity I am simply teaching myself as I go.

somber sequoia
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I feel like we all are 🙂

sharp quartz
somber sequoia
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in Blender if you hit n you get a popup with some tabs, the top one is "Item", this has the transforms for an object. When showing an image like that, it's helpful to include that so we can see size, location, scaling, etc.

sharp quartz
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I am just trying to make my avatar height line up with my irl body since I am 4'10 and none of my avatars fit correctly. I already followed 2 tutorials to the T and it seems that when I override the FBX with the one I had "fixed" proportions on is where everthing goes wrong. In the image I tried to show the avatar folded in on it's self and in the floor (I will attach a zoomed in pic) I hope this helps to give a little more incite on what I am trying to do.

sharp quartz
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I also hope that helps explain what I am trying to do 😭

somber sequoia
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What I do for this is keep my avatars their default scaling in Blender and when exporting, then when importing into Unity, I set the scale in the import settings - but I sometimes work on stuff for other people based on bases I have, so I want to work in default scaling.

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re: overriding... your avatar prefab wasn't unpacked, was it?

sharp quartz
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Also, my avatar's bones are super chaotic compared the tutorial videos I have seen, is this normal?

sharp quartz
somber sequoia
rain wave
somber sequoia
hexed island
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Hi, I have a problem. The update broke my avatars - the dynamic bones don't move at all in all my avatars in the game. Is there a way to fix this? Don't tell me I have to re-upload all of them 🤡

somber sequoia
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Dynamic bones are long deprecated, are you actually using those, or do you mean Physbones?

hexed island
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I mean dynamic bones my hair

somber sequoia
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Yes but "Dynamic Bones" is a specific non-free package that's deprecated. So we need to be clear here.

hexed island
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Dynamic bones are dynamic bones. I think anyone who makes avatars knows what it is.

somber sequoia
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Yes, I was just making sure we were clear that you were talking about the actual non-free package and not just treating that like a generic term. I have no idea what you know.
So the answer is, that's deprecated. Convert those to physbones and re-upload.

cursive elbow
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how do i remove a parent of a material ;-;

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anyone help please

somber sequoia
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I'm not sure what that means? Do you have a material variant or something?

cursive elbow
somber sequoia
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ah you do - I'd probably just make a new material, I'm not sure how to split that off either, haven't tried.

cursive elbow
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i cant make a new material idk how to do this

somber sequoia
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of course you can

somber meadow
cursive elbow
somber sequoia
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I said I don't know

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Seems to be some info in the Unity docs though

somber meadow
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if you want to make a duplicate of a material, you just press Ctrl + D while you select it in Unity

somber sequoia
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yeah there's actually a decent amount of docs on this, this is useful

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even tells you how to convert the variant into a material

cursive elbow
somber sequoia
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again, I just said - unity docs. I literally googled for "unity material variant"

cursive elbow
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doesnt work

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okay sorry im slow it work

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ty for telling me how to google

somber sequoia
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haha, it just seemed obvious

glass solar
plucky hearth
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i made an avi and wanted to have a flat chest option but this courses a strange effect with shadows. does anyone know how to fix this?

glass solar
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or maybe I could find a way to freeze the positon of the particle when playing the slash anim?

plucky hearth
glass solar
plucky hearth
somber sequoia
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what is causing them to rotate? You haven't shown much yet

plucky hearth
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what about render alignment?

glass solar
plucky hearth
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i think the way i get around this is setting it to velocity and make it Move .0001 speed but this is probably more of a bandade solotion

sinful harness
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Not sure if here is the place to do it but i just now downloaded Unity and the creator companion, the projects open but i can't click on the actual unity project and do anything with it. 😿

tired vapor
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heya i was wondering if anyone knew how to deal with conflicting blendshape toggles? im working on clothing toggles for an avi but a couple of them need the chest hair to shrink but when i have one saying the hair should be normal and one saying the hair should be hidden it decides it should be shown is there any way for me to make sure it stays hidden for all of the clothes?

somber sequoia
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Make sure you only change a blendshape in one place at a time. Sometimes this means not using simple toggles or things like vrc fury

graceful latch
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Hi hi! I’m having a weird issue where my finger movements aren’t synced to other vrc users. I can see my fingers moving but they can’t unless they hide and then re-show my avatar. I don’t use gestures and this issue happens with both my index controllers and quest controllers. It’s definitely an issue with my avi itself but I’ve never come across this issue so idk how to fix it

mint mango
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Hey folks. Making my first avatar! I know blender pretty well, but i dont know unity very well at all, or the limitations of vr chat models. Is it at all possible to get this effect i made in blender into VR chat? I just added a screen space texture, removed shading, and added a glare.

somber sequoia
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iirc what you want is called "panosphere"

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(you can't do this on quest/mobile)

left gull
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and depending on what shader you use for your panoshpere you wont be able to get a glow/glare lurkrat

karmic vortex
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Hi, I have an issue with trying to upload an avatar and could really use some help.

I was about to upload the avatar for testing, but when I tried opening the control panel, nothing happened. It didn't open.
I look up an explanation after restarting the SDK and updating VRCC, leading me to check the console.
These two errors pop up whenever I try to open the control panel. could someone explain what's wrong/why this is happening/what the error messages mean?
Sorry if this is basic stuff, I'm still new to avatar making.

somber sequoia
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if those are not the only two error messages, paste the first 2-3 (at the top)

karmic vortex
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alright

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No those are the only two that pop up

somber sequoia
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ah, unfortunate, they're not very helpful

karmic vortex
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I can paste the full message if that's worth anything, there's a LITTLE more when I click on them.

craggy widget
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How do I fix this issue? I posted it before and nobody replied.

mint mango
somber sequoia
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which issue? It looks like there are many. Also I see it says 23 errors - you too, post the first 2-3, not the last.

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huh you should also probably upgrade to a supported Unity, that one is old, and probably doesn't work with the latest VRChat SDK.

karmic vortex
craggy widget
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that's the problem, I have no clue what the problem is. I keep attempting to upload and the only thing I get is "Upload failed", the problem just says "argument exception: getting control 1's position in a group with only 1 controls when doing repaint abortion".,

somber sequoia
somber sequoia
karmic vortex
somber sequoia
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yeah sounds like networking issues

karmic vortex
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Should I restart my router or anything?

somber sequoia
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I have no idea

karmic vortex
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Alright, thank you anyway

craggy widget
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these are the one's at the top.

somber sequoia
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yeah probably old Unity

craggy widget
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alright then, I'll upgrade, thank you

karmic vortex
proper storm
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either panosphere or program your own shader using view direction multiplied by the UV map

karmic vortex
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On the Android version, it wouldn't open, but now it loads at least?

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It's also been giving me this, but I'm fairly certain this is the same as what was shown in the console.

craggy widget
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where can I find the unity version I need?

somber sequoia
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if you use VCC, you can use that to get it

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same with alcom

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You need 2022.3.22f1

craggy widget
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Thank you! ^^

desert oriole
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I've had this issue with two avatars with chibi proportions now. Whenever I look up or down, the knees bend/splay/rotate outward. How can I fix this?

glass solar
zenith escarp
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Suddenly I'm having this error in Unity and its preventing me from uploading my Avatar. I don't think I'mve experienced this before.

somber sequoia
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if that is not the only error message, post the first 2-3, at the top

zenith escarp
somber sequoia
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not very useful 😦

zenith escarp
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No it isn't lmao

glass solar
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when playing an animation

zenith escarp
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Oh, wait, there ARE more. I figured it out

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Read/write was disabled

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rip

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And my dumb ass had the "review alerts" section minimized

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sorry, I may be stupid

jagged canyon
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can some on help me i have an error code when switching the build to android it give me a burst error code im trying to upload an avatar for both quest and pc

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the one i have high lighted

somber sequoia
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above that you have broken scripts - fix those first

jagged canyon
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you talking to me i re did the project its already fixed im just getting that error now

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it even happens when i make a blank project anmd switch it to android

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heres another photo

uncut lotus
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Hey, so my goofy ahh, copied part of an avatar from my other avatar, and saved over the texture. I had already uploded the avatar to unity and VRChat. Is there a waay to somehow get that exact texture back?

glass solar
karmic vortex
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Okay... Still having issues... But I checked the VRCCC logs and saw this after I closed the project. Nothing else seemed important but I'll send more of the logs if needed.

spark walrus
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When I drop textures into main color/alpha they look low quality despite being 4k

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Supposed to just be drag and drop for pre-made textures right?

karmic vortex
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send a screenshot, I might be able to help

spark walrus
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I have a base avatar already but just trying to modify the textures so materials are there

karmic vortex
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how are you trying to do that

spark walrus
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Dragging the png into "Main color"

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Idk where else to put it

karmic vortex
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Send the png settings

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Normally that's where the issue is

spark walrus
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Ah I might see the issue, on paper they are "4k"

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I should switch it to 4k right

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Like in windows it says they are 4k

karmic vortex
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I'm unsure, you could try that. But test the filter mode and mess around with the compression

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depending on how you want your stuff to look, change Bilinear to no point

spark walrus
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No point? I see bilinear and mitchell only

karmic vortex
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In filter mode?

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weird...

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One moment

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Here's what normally set my textures to, but these are for low poly models.

spark walrus
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Hmmm dont have that option but I do need them to be as high quality as possible so im not sure

karmic vortex
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That's really strange,

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Turn minimaps off, sometimes that helps

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Change your compression level as well

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?

spark walrus
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Hmm I did but to no avail

karmic vortex
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Weird. I might not be very useful because it seems you're using a different version of Unity from me

spark walrus
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2022 3 22f1

karmic vortex
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Take a look at your material

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look for something called "Render queue"

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tell me what it's set to

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It might be your rendering mode as well

spark walrus
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set to 2k

karmic vortex
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Hm,

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What are your options in rendering mode?

spark walrus
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nvm 4k

karmic vortex
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Try setting it to "From shader"

spark walrus
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Hmm texture looks the same

karmic vortex
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WAIT

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wait.

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What did you set your textures max size to?

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It looks like it's 2048

spark walrus
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p sure its on 4k

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2k/4k dosent make a difference

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unfortunately

karmic vortex
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Set it to 4096

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for your texture.

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Set it from 2048 to 4096 like I mentioned,

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It might work

spark walrus
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I did

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I got the textures off of a creator, I saw the same textures in game they look really nice so idk at this point

karmic vortex
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You could try changing the resize algorithm to bilinear

spark walrus
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Didnt do much

karmic vortex
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Did you ever check your compression settings?

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Set compression to none,

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might work

spark walrus
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Nop tried

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I put 1:1 settings with the original texture and it still looks bad, Idk maybe the original png wasnt done properly?

karmic vortex
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I'm really sorry, I don't know. You can check the original png

spark walrus
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Its alright thanks for help anyways, very positive something is wrong with the original texture. Copied the settings of the original and still low quality soo

karmic vortex
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I hope you can find a way to fix it, good luck

fast rain
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A piece of clothing on my avatar appears for quest, but on pc, its just white with a black outline. any help? Id be happy to send photos if needed.

fast rain
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the image in unity is what it's supposed to look like.

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it works just fine on quest

somber meadow
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Is the shader different on PC

ornate stump
somber meadow
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You could be using a shader that isn’t culling backfaces

fast rain
ornate stump
fast rain
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fair

ornate stump
fast rain
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vrchat mobile toon lit

ornate stump
fast rain
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i dont know, but heres the texture and the material

ornate stump
fast rain
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im sorry but im still confused

karmic vortex
# somber sequoia ha! Very nice.

I FINALLY FIGURED IT OUT.
Despite the project being SET to open in the current supported version of unity, it was opening a different unsupported version. I had to launch it specifically from the project with "launch from this version"

fast rain
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im gonna go for the night and see if i can work something out in the morning.

nocturne tendon
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in blender, does the dotted line connecting the top of the leg bone and hip bone have to be straight? or can I have it like this?

limpid cargo
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someone can correct me if i’m wrong though.

nocturne tendon
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oh okay

karmic vortex
shell light
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Is there anyone who can jump in a call with me to help on a few things? If you can only help me with one that's fine.
-My fingers lock in place when I lock my gestures despite using Index controllers
-My legs bend despite my full body tracking
-I need to know how to apply tattoos to the skin without warping them.

craggy widget
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So I updated to the new Unity- it just seems like quest is my issue. It uploaded perfectly fine on PC.

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Nvm :D

nocturne tendon
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okay so after making the entire rig for the model, i clicked the model first and shift-clicked the rig, and did CTRL + P and clicked "With Empty Groups" and tried moving any of the limbs and the model isnt moving, just the rig.

ornate stump
nocturne tendon
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oh, so when i start to manually weight paint thats when the model will start moving with the bones?

nocturne tendon
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im dumb haha, thanks!

frail badger
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say i wanted to make an avatar transform, and the transformation involved changing sizes, is it better and/or possible to just have an extra armature to swap to, or could use the same armature + force a scale change? i could draw what i mean if its confusing

somber sequoia
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I'd probably do something with a second with rotation constraints

frail badger
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ooh i was considering that

limpid cargo
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i’m sure there are other ways or programs that will warp it for you,
but this is all i know

lost umbra
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Can someone please tell me how or where to use the "isLocal" tag? I'm trying to hide an effect that only I can see and I cant figure out what the setup supposed to look like without reference images.

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I'm trying to make this so only I can see

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so far, I have it setup like this as an attempt along side of having sync disabled on parameters

timber wharf
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@lost umbra you just add it as a bool parameter to animator, same as any toggle

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also case matters so its IsLocal

lost umbra
timber wharf
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wdym. you literally do a typical toggle, default off - islocal=true - on. done, you have local only stuff

lost umbra
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like this?

timber wharf
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ye

lost umbra
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is local always on by default?

timber wharf
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its true for avi user, its false for everyone else

lost umbra
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ok, that was my concern but does this work with prehab "vrcfurry" that didn't come with?

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it used to have this feature (without the islocal tag) but accidentally broke it

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was trying to fix it as I made a lot of changes to it

timber wharf
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vrcfury (not furry lol) can do is local itself but you must reffer their docs on toggles

timber wharf
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at least im not goot at it

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@lost umbra actually you can just use any local param, ie make crosshair bool not synced, then only local user will see its being toggled on

lost umbra
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do I not need to have the IsLocal in the parameters?

timber wharf
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@lost umbra no

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its like viseme or gesture

lost umbra
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prior to is local, I had it like this

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didn't work

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since it turns on by default, (as in when I open menu, I'll have it with just is local I guess)

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I have another parameter that runs when the menu is open

timber wharf
#

make it off by default and saved? then you toggle it on once in game. but ye, frcf does limit some options compared to raw

lost umbra
#

I assume this combo would allow it to work then

#

Power Eyes open whenever I'm using the power which I access in the menu

vernal tinsel
#

my tail physics are acting like they dont exist

#

like i didnt add them

#

</3 why

ornate stump
vernal tinsel
#

phys bone component

#

it's on cattail1

ornate stump
vernal tinsel
#

yeah, the white line?

ornate stump
#

Screenshot.

vernal tinsel
ornate stump
vernal tinsel
#

uhh built & test option on vrchat sdk menu thing

ornate stump
vernal tinsel
#

um how do i do that

ornate stump
vernal tinsel
#

i clicked it and it just

#

how do i use it

swift igloo
#

Does anyone have the king karma server link?

desert elk
vernal tinsel
#

okay

desert elk
#

and move your avatar

#

just don't exit play mode

vernal tinsel
#

okay

vernal tinsel
swift igloo
#

Wrong chat mb

ornate stump
vernal tinsel
#

yeah they're moving

#

but not in vrchat

desert elk
#

is it pc or quest?

vernal tinsel
#

its pc right now

#

but it'll be quest

desert elk
#

ah, cause if quest then if there're more than 8 components they'll get deleted

vernal tinsel
#

yea i know abotu that

#

but theres only 8 with that one

#

</3

vernal tinsel
vernal tinsel
#

restarted entirely and it works. so confused tho

sour rune
#

having the weirdest issue with these wing's vrcfury prefab and i dont know whats causing them?? i tried removing the armature link to see if thats doing it but it happens even when the wings arent linked to the avatar but the full controller is there,i'v tried restarting the unity project to see if unity is hanging and tried reconfigure the physbones to see if they are just very messed up,but so far this is all im getting

vernal tinsel
#

??? 😭

limpid cargo
desert elk
#

physbone components, everything is written in the sdk or the vrc website

limpid cargo
#

yea , i know that💦…

cinder flower
#

Is there a way to fix this? I'm uploading an avatar that I've added a sweater to Windows and Android. It's not working saying it's too big

desert elk
cinder flower
#

Oh okay thank you

inland seal
#

How to fix these errors?

#

because now nothing works in Unity

#

And VrchatSDK is gone

fast urchin
#

I am trying to upload my avatar but I get this message: (See image)
When I remove my flashlight from the avatar hierarchy I can upload it without problems.
But when I put it back I can't.
Adding it or removing it doesn't change the messages I get from the SDK, only the one which tells me to fix my issues first.

#

What do I do?

desert elk
#

we'll, what are the issues? is it something to do with the light?

#

screenshot the issue cause this doesn't tell us much

fast urchin
#

I don't get any issue messages.

#

only some notes and warrnings

desert elk
#

screenshot it please

fast urchin
desert elk
#

that's with the flashlight or without?

fast urchin
desert elk
#

Huh

#

Why?

fast urchin
#

yes

#

I don't know. 😖

#

This is very frustrating

desert elk
#

you can uploading without the flashlight.
but can't with.
doesn't it make sense to compare the warnings between with and without?

#

think about it.

fast urchin
#

I already did.
No change

#

This is so weird

desert elk
#

there's no change between the warnings?

fast urchin
#

Why is it like this

#

Yes

inland seal
fast urchin
#

All I want is to have a flash light.
Why is this so hard? 😖

balmy barn
#

stating the obvious would be hard not to, there is something on it that need fixing, write default could be one

unique surge
#

show an image of the project how it looks in the creator companion on the packages tab

somber sequoia
# inland seal How to fix these errors?

always show the first 2-3 errors. Looks like you have something failing to compile that's breaking everything after it. Probably incompatible packages. Try upgrading to the latest.

unique surge
#

not sure if hiding the window gonna help anyone solve your issues
is that unity 2022.3.22f1?

desert elk
#

why can't you post a full screenshot? 🤔

unique surge
#

remove and re-add vrchat SDK

inland seal
inland seal
balmy barn
#

shouldnt in a library folder, thats packages - something you imported

#

all the files after this seems to be mess

unique surge
#

hm, Thulen's got a better idea apparently.

inland seal
inland seal
#

still same errors as before

unique surge
#

your project probably never worked in the first place by whoever you got it from

inland seal
#

And it worked just fine

unique surge
#

Well, what changed?

inland seal
unique surge
#

Yeah, seems most of the vrcSDK's errors are caused by some package files of unity being in the library folder instead

#

as far as I can tell

#

so Thulen was right

#

A unity dll has no place in the "library" instead of packages location, so it either was imported or moved by mistake

inland seal
#

so what do I do?

unique surge
#

i also seem to have the same files in same location in library

#

codegen too

inland seal
#

I still dont know what to do

unique surge
#

try making a new project is the easiest, just because it's so complex i don't know. you can also just try beforehand removing a few unity packages or maybe the "android_codegen" folder in this location

#

i checked, i dont have such a folder

inland seal
#

Sure

unique surge
#

in this location i have unity.burst.codegen but its inside standalonewindows64_codegen

#

so if a folder/location that was necessary for vrcsdk to upload to quest was deleted, that's what might be happening now

#

also delete from your windows files the "settings.json" from what should look like this location

#

you can also go to the unity hub installs and select 2022.3.22f1 - add modules - and make sure it says "installed" here

inland seal
#

Works now

balmy barn
# inland seal

for now id avoid 3.8.0 it has some issues changing physbone values in playmode ratl and that annoying popup whenever you try to upload (still on 3.7.6 here)

inland seal
#

ok

jagged canyon
#

Can some one help me with this error please . I only happens when I switch the build to Android. Im thinking of re installing everything because this uh really broken it happens when I start a new project.

tiny vector
#

i need help too vrcTupCry

desert elk
#

send top 2-3 errors

tiny vector
#

buuut-

#

there are 333

desert elk
#

the rest are most likely side effects of the top

tiny vector
#

oki doki 1 sec

desert elk
#

other idea
clear console
try to do whatever you tried to do again
send top 2-3

tiny vector
jagged canyon
#

im asuming no one knows how to fix my error code?

lime gorge
#

how to have avatar expressions???

desert elk
#

they're msot often blenshapes

lime gorge
#

i litterally cant toggle them on pc

desert elk
#

that you make animations for

lime gorge
#

pc sucks

desert elk
#

vr pc or desktop?

lime gorge
desert elk
#

are they mapped to hand gestures?

#

here's keybinds for desktop hand gestures (left shift - left hand, right shift - right hand)

desert elk
jagged canyon
desert elk
# tiny vector

if you need help, you'll get it here, not in my dms, please and thank you

jagged canyon
#

At least I think I do instaled it by the sdk

dapper matrix
#

I'm currently looking to add a sound to a mamehinata avi with it's pet_happy contact, but besides making a whole new animation just to do that, I'm not sure how else to have the sound play when being pet

jagged canyon
#

I'm re installing unity version so hopefully that fixes it ;-;

#

It's something with unity it's self

timber wharf
fast urchin
desert elk
#

cause there is something wrong

somber sequoia
#

Nothing we can tell you given the information provided.

desert elk
#

that's what i said

somber sequoia
#

But if it's quest, no lights allowed on Quest avatars.

fast urchin
somber sequoia
#

none of that is a build-blocking error. Clear the console, build again, look in the console.

fast urchin
timber wharf
#

@fast urchin if its vrcf then you need to check stats in playmode, dont you

fast urchin
#

you mean press play in unity?

timber wharf
#

well ye and with any emulator installed, like gesture manager

#

since vrcf applies its stuff on upload

#

or in playmode

fast urchin
#

next time

rain cave
#

Hey for some reason when i go in to play mode / VR (even when all colliders are off) my hair folds in to it self. This happened since i started using my hair on scale 1.25

desert elk
#

is it maybe weight painted to the arms? 🤔

rain cave
desert elk
#

ah i see

#

i don't scale things in unity, so i wouldn't know

rain cave
#

yeah i do it for an slider in an animation

burnt briar
#

does anyone know how to use the IKE HUD prefab as i cant get it to work

vale grail
#

??????????

desert elk
#

is this the only error?

shell light
#

I could really use someone in a call to walk me through how to keep from freezing my fingers when i lock gestures. I'm not good with walkthroughs and no youtube videos specifically tackle what i need

desert elk
#

you'll just attact scammers

#

tbh

shell light
#

scammers how? i literally just need a "go here and click that and untick that box and youre done"

timid terrace
#

They will try to rope you to pay them to get it outsourced to someone else basically

desert elk
#

this

#

if you say your dms are open it will attract bad people

shell light
#

block buttons are a wonderous thing

#

i appreciate the concern tho

desert elk
#

just letting you know, so you're aware

somber sequoia
#

freezing your fingers?

rain cave
heavy zephyr
rain cave
heavy zephyr
#

Your scaling for them doesn't appear to be uniform

limpid cargo
heavy zephyr
#

That could cause issues

rain cave
heavy zephyr
#

Look at your scaling on x,y,z

#

It's all different

rain cave
limpid cargo
#

the scaling all has to be uniform

#

if not things get wonky

heavy zephyr
#

Yeah, it's a bone, by default it should be uniform

rain cave
#

oh but it worked when i scale it down?

heavy zephyr
#

Show us?

rain cave
heavy zephyr
#

Might be that lower values don't affect it much. But yeah, I would keep it at 1,1,1 and edit it in blender if needed

thin tendon
#

Not sure if this is the right channel to ask, but my friend's vroid avatars suddenly don't have properly working dynamic bones. We are not sure what causing it, because some works some doesn't. Sometimes the same avatar decides to work, sometimes it doesn't. We pretty much use dynamic bones in hair, so its a bit odd.

desert elk
#

dynamic bones aren't supported anymore, do you mean physbones?

thin tendon
#

Ah perhaps, yeah

desert elk
#

two different things

thin tendon
#

Was the support ended recently? We only noticed this issue yesterday

desert elk
#

nope

#

a long while back

thin tendon
#

I guess we've been using physbones then

desert elk
#

it'd be better if your friend joined and asked themselves tbh
it'd be easier to get screenshots and better information that way

thin tendon
#

Thats fair, jsut wanted to know if there was a recent patch maybe that broke stuff

#

or something liek that

desert elk
#

not that i know of

thin tendon
#

alright thanks!

grizzled sigil
#

finished my avi and went to upload but keep getting this error? if anyone could help me figure this out please?

balmy barn
#

doesnt matter, see top red ones

grizzled sigil
#

yeah

lyric acorn
#

Wont let me make any android compatible avis, tried manually installing it too deleted and reinstalled aswell not sure whats up if anyone knows like a fix or like smth i could try lmk 🙏

grizzled sigil
#

this is the error above the other one, im not sure where to enable streaming mipmaps

timber wharf
#

its in texture setting, same youd go to downscale. but there should be autofix button in your sdk verification and upload panel

grizzled sigil
desert elk
grizzled sigil
#

issue was a hair texture i added didnt have it enabled so I did it manually!

raw oak
#

does anyone know how to fix this, im trying to use the cats plugin and when i try and do stuff with the armature this error pops up.

balmy barn
#

ancient cats version, get newer

raw oak
#

👍

opal raft
#

how do I make the pant texture move?

#

I know theres a way with like poiyomi or something with mobile shaders but i forgot

limpid cargo
#

umm so if i just take a basic mesh (no rig or weights) and parent it to my avatar’s hand in unity, does it still count as a basic mesh? or is it immediately skinned now that it’s parented to my rig

hollow grove
#

Soo...

desert elk
#

that's not supported

#

for particles use multiply or additive

hollow grove
#

why is it there then

desert elk
#

for avatars toon lit, matcap lit, standard lite

desert elk
hollow grove
#

dang alr

desert elk
#

the shader section at least

slate lantern
#

By the chance anyone know a clothing package or a sweater that would fit on this avi?

Avi is called Bitty Bee from the BOOTH shop by bluegua. It's not really a big avi and most the the shirts I searched on gumroad doesn't seem to really fit this avi, and might need to build a blender model of a shirt from scratch.

desert elk
#

any if you use blender and sculpt it to fit vrcAevSip

#

realistically you can get any sweater, import it to Blender and sculpt it to fit your avatar. Even attach it there, instead of Unity.

slate lantern
#

Mannnnn. ;-;

desert elk
#

🤷

#

that's just my view

timber wharf
serene osprey
#

the only error thats stopping me from uploading, ive checked everything and couldnt find what the error is talking about, (im somewhat new to this, this is my fourth attempt in avi making) any ideas?

desert elk
#

checked particles too?

serene osprey
#

doesnt have particles

opal raft
desert elk
desert elk
#

idk, never used it

#

I just heard some people mention it

timber wharf
#

i dont think it shows you them. but it does create a copy of avi with every used material converted to toon lit.

barren ridge
#

hey i just bought an avatar from NLD and its a floppiii avatar but i seem to not be able to get it to upload can someone help me pls

limpid cargo
serene osprey
barren ridge
desert elk
#

try again

barren ridge
#

ive tried like 3 times now

desert elk
#

ah and those are the only errors?

#

top ones

barren ridge
#

oh wait ya there are more

proud otter
#

Hey just a quick question isn't "Proxybase" like old and isn't used anymore in avis??

barren ridge
#

ok it just uploaded now i dont know why

#

im going to go test it out now to see if it worked

jade spindle
#

I’m gonna start trying to make avatars, I have a Quest 2 and a MacBook Air, anyone now of some tips for me or like apps/systems I can use to start making them?

desert elk
#

Blender

#

Unity

#

Something you'll do the textures in

shell light
#

my particles are scaling with distance when I dont want them too, any advice?

night ember
# shell light

I forget but its either max particle size or min particle size set it to 2

worthy bramble
#

i just added a karambit asset to my avi and its a pretty big avi so im not surprised to get this i just dont know how to fix it.

i have some parameters i can remove but idk where to do it

worthy bramble
night ember
desert elk
#

there's you'll see main menu and parameters

fast urchin
#

I could finally build, but this happened:

#

Got this one too

worthy bramble
#

bros got my issue

worthy bramble
fast urchin
worthy bramble
desert elk
worthy bramble
#

then its gotta stop

#

i wish it would add em so i could see them

#

oh found it

#

is it enough to just click the minus or do i gotta remove the whole thing

worthy bramble
worthy bramble
fast urchin
worthy bramble
#

u see that little dot on the right

#

when u press it it shows up all ur params i guess it is

#

remember the one it has on default

#

and go through them all

#

and the one thats full

#

ig

#

remove them

#

tahts what im doing

#

u gotta remove some things

#

or move them but idk how

#

ok wait

#

BRUHG

fast urchin
#

Ok
I think you select them and go to the bottom and press minus

worthy bramble
#

u can also

#

the boxes with check marks

#

if its to the right it should be uinder synced att the top

#

u need to uncheck them

#

i think that works

#

try removing some like emotes

#

that removes a few

#

im not an expert but im trying to upload it now

#

ok it doesnt let u it adds them back

#

COOKED

fast urchin
#

Hmm

vernal tinsel
#

can someon help me with clothing toggles? trying to do the simplest way for me to change between pants

left gull
#

just make a radial toggle for them

vernal tinsel
#

yeah but i don't know how

#

this is my first time doing toggles

#

trying to switch between these

#

it wont let me drag the textures on when im animating

#

im wanting someone to walk me through it if that's okay im a hands on learner

worthy bramble
# fast urchin Hmm

idk what works anymore but if ur confident u can try what im doing. try doing a manual one without vrc fury.

prisma thunder
#

Ctrl L exists??

#

I have been selecting each vertice individually

#

Like every single one to make a blendshape

desert elk
#

just L for me

left gull
#

Theres alot of little helpful macros/shortcut keybinds with blender though it sucks they generally change them every few versions or so, i think on their site they offer manuals for each version's basic keybinds though iirc vrcBotThink

fast urchin
limpid cargo
#

in recent versions (i use 4.3.2), L selects linked and and shift+L deselects linked

#

i couldn’t imagine selecting every vertice omg! 😖

#

you can also change whether it selects linked by seams, uvs, normals, material, etc…

somber sequoia
desert elk
arctic dagger
#

ok gang nvm my nvm ... i hhave a transparent material using poyomi pro , and whenever i lwoer the camera height it does this? does anyone know how i can fix this ,, ty 😭

somber sequoia
#

what are we looking at here?

#

explain.

arctic dagger
#

when i move the camera down, the pink stops rendering over any other material

shell light
# night ember then shrink it down

look no matter what parameters I set this thing to, the flash looks bigger the farther away you are. It's at .1 min and .5 max and its still blinding

somber sequoia
arctic dagger
somber sequoia
#

nothing in here describes how you are doing the "always show over other meshes" thing

arctic dagger
#

its just a mesh on top of another one ,, the material is meant to be transparent ( like silk) so the body behind is meant to be able to be seen through it but it is dissapearing completely

#

im sorry for poor explanations im autistic 😭

somber sequoia
#

yeah I'm not really sure what the issue is here.

#

are you doing anything with the render queue values?

#

stencils maybe?

shell light
#

bounding box i think is what they mean

#

at certain angles the mesh disapeears

#

that sound about right?

somber sequoia
#

is this a separate mesh object? that wasn't made clear

arctic dagger
#

the mesh is seperate yes, but its not the mesh dissapearing, it just seems to clip behind the other meshes

shell light
#

oh idk then

somber sequoia
#

yeah, not sure I have enough detail to guess

arctic dagger
#

its ok thank you guys for your help, its a shader issue

#

so if,,,, anyone else has advice for poyomis stuypid transparency id appriciate it ,!

shell light
#

its weird how thats reacting.

somber sequoia
#

I see what it's doing but don't have enough info to say why

night ember
#

I just forgot if it was the min or max that need to be 2 to get rid of the scaling

peak shuttle
#

I'm trying to make white hair in poiyomi, but it always ends up grey. its not uvs because alpha works and putting a pure white texture does the same thing. any thoughts?

arctic dagger
peak shuttle
#

no

arctic dagger
#

try making an entirely new material perhaps and if that also doesnt work check your world lighting maybe !

peak shuttle
#

this is in unity

#

and it does the same thing when uploaded

#

ive tried a entirely new material

arctic dagger
#

do you not have these icons / tabs ?

peak shuttle
#

I dont

#

lemme pull that one up

arctic dagger
#

what version of unity are you using if i can ask ?

peak shuttle
arctic dagger
#

i have done all i can 🫡 i hope someone else can help you !!

peak shuttle
#

thankies!

#

nvm got it

#

👍

prisma thunder
#

Alright, I have one skinned mesh with a few material slots. How could I create a toggle that swaps the material of a specific slot?

somber sequoia
#

doesn't matter how many slots, just record changing the specific one.

prisma thunder
ornate stump
prisma thunder
#

yeah

#

I just didn't know that was recorded lol

ornate stump
prisma thunder
#

One moment

somber sequoia
spare lantern
#

so i was updateing my UVmaps on my boots for my model in blender.
that part worked.

but when i went to update my model in unity it just didnt update the uvijkou

#

sorry

#

mistyped and fatfingered

#

lemme try again

#

so i was updateing my UVmaps on my boots for my model in blender.
that part worked.

but when i went to update my model in unity the updated UV didnt work

i tried marking seams
i tried making a new fbx
i remade the UVmap

but the model in unity just refuses to acknowledge the change to the uvmap

radiant pewter
#

So I'm hoping someone might be able to help me here because I can't seem to find an answer on Google so I turn to the help section for help. lol So I've been adding an asset to avis that I've bought and uploaded and it seems that adding it is making the toggles go out of sync with the Quest avi. I've made sure that all the toggles are properly synced and it looks like they are but I'm not a 100% sure. For more content I'm adding a follower asset that relies on VRCFury and again these are avis that I'm just slapping a new asset onto so I'm definity doing something not completely right. The upload instructions for the asset do just say to put it onto the avi roots and VRCFury will do the rest but somehow it's messing with the the rest of the toggle syncs as well even though they look fine. Any help would be great, Thank you. ❤️ ratl

timber wharf
#

probably

#

@spare lantern are you sure theres just one uvmap in blender?

south rain
#

This question isnt about unity, i have a question about an avatar i really liked that was free to use but suddenly locked with an avatar lock, not aure if its patreon because the avatar doesnt show its patreon stuff.

ThriftM8's avatar "Disko Rex" was one i loved and no longer have the access, if anybody that knows the Password please DM, this is not an attempt to steal it, just like the avi

ornate stump
south rain
#

I looked for thriftyM8 and cant find them

ornate stump
true hollow
south rain
#

I friended them but nobody friend back ppl they dont know.

ornate stump
true hollow
#

Yes, but they followed up by saying there going to there patreon, your assuming malicious intent.

#

If there trying to reach the author and ask thats fair game.

#

Is that whats happening @south rain ?

south rain
#

I just dont see a patreon of details within the avatar to info me

true hollow
#

Hopefully youll find there details and be able to obtain it authentically!!

ornate stump
south rain
#

Its public? Id kinda assume.

ornate stump
true hollow
#

Only the author would know ultimately! Without speculating its better to get information from the source, i hope you find them !!

ornate stump
#

Better direct contact with the author. You would never know authencity when you got the password from a random people.

deep siren
#

question - i was under the impression all avatars would automatically have collision to touch their hair and stuff, but she couldn't and other people could

torn geyser
#

You gotta enable collision on physbones

#

Its like at the bottom of the settings I think

timber wharf
#

@deep siren collision radius by default is 0 so it wont interact, you must set proper radius

reef zealot
#

Is there a way to customise exactly how the finger curl, thumb movement etc looks on an avatar for those using index controllers?

rotund pawn
#

Would someone be willing to help me upload my first avatar from gumroad? Still very new to this

night ember
wanton cedar
#

Guys im just curious about this, I get the poi part, but the vrcfury part is a head scratcher. Are we not allowed to put vrcfury on any quest avatar or do we think its just this persons? (This is from GM, love em)

night ember
#

That makes no sense

#

Unity projects can freely switch between pc and quest

#

The only thing that matters is if the current avatar is following quest restrictions

wanton cedar
#

🤷🏻‍♂️

rotund pawn
left gull
glass solar
#

how do you freeze a rotation constraint

night ember
#

Disable it the same way you do a world constraint

glass solar
arctic ginkgo
night ember
arctic ginkgo
#

if you're not friends, it needs to be set to everyone, if you are friends, set it to friends or everyone. Make sure you didn't force interactions off for this person, and that disable self interactions and pause avatar interactions are both disabled

glass solar
grim valley
#

anyway to apply visemes to multiple skin meshes? im a lil slow and decided to make toggles that disable/enable gameobjects of the whole body to change skin colors, but that causes visemes to break

desert elk
#

Just do a material switch... that poor performance...

grim valley
desert elk
#

?

#

vrc fury can do material switches

#

you can also do them manually

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there's a lot of tutorials online

grim valley
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its multiple materials though

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and vrcf only allows for radial that is 0 and 100

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no in between

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;(

desert elk
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I'm not sure I follow

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you're basically multiplying your polygon count by however much colours you have, this is very bad

grim valley
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is that wat flipbook is

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omg

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im so smaaart

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sorry

desert elk
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mhm

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do that instead

burnt briar
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does anyone know how to use the IKE HUD prefab as i cant get it to work, i asked yesterday and no body gave me an answer

graceful latch
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Hi hi! I’m having a weird issue where my finger movements aren’t synced to other vrc users. I can see my fingers moving but they can’t unless they hide and then re-show my avatar. I don’t use gestures and this issue happens with both my index controllers and quest controllers. It’s definitely an issue with my avi itself but I’ve never come across this issue so idk how to fix it. Any help is appreciated!!

pseudo furnace
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Hi there, I'm having trouble with an avatar. I added some clothes and a few other modifications but now it's saying a prefab is missing. Can anyone help me?

desert elk
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you need to add the prefab that you're missing

pseudo furnace
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I obviously don't know which prefab is missing. I try putting it on and it tells me there's a script error.

desert elk
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the errors should tell you

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screenshot the top 2-3 errors

fast urchin
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Reminds me of some of my situations.
They tell me:
Look at the errors.
Me looking at the console.
Look back at chat:
What errors? 🙃

desert elk
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how do they know there's a prefab missing if there's no errors?

torpid flame
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So are the phys bone dynamics still not translating in unity

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No matter how i mess with the sliders the dynmics dont change

random palm
#

could someone help, what does this mean

ornate stump
random palm
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im very new and still dont understand 😭

desert elk
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you can't have a mesh be named the same thing as bone

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you will need to rename the mesh in blender

fast urchin
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Hi.
I was thinking of making custom fallback avatars for low end hardware.
How do I upload a different avatar as a fallback for another avatar?

balmy barn
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pc & android avatar thats both good rated, upload on same blueprint - it can now be enabled as a custom fallback

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( quest one is 'fun' <10k vertices requirement )

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i tend to chop off hands or put a hat to make them bald🐇 way less verticies now

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< right over 10k limit vs one thats under 10k on left > , goodbye skirt and hands ratl

fast urchin
balmy barn
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upload windows one , switch to android upload another using same blueprint the pc have ( look in content manager tab to find it or copy it from descriptor on the windows one ), after that a fallback tab should be in the sdk.. .somewhere been a long time since ive done it back when sdk didnt look like it does now

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ios is also a thing you can upload for ( i dont bother )

prisma thunder
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How do I use the steam VR gestures as the Default on my avatar

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This video explains what I mean.

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Basically, whenever I turn off gestures and I'm on steam VR, it gives me much better hand tracking.

spark walrus
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Why is it that when I replace textures on a material they end up being very low quality? I tried with other PNGs as well and ran into the same issue. I made the texture 1:1 with the original which looks fine but nothing works. Tried turning off compression completely, setting the texture to 4k, nothing

fast urchin
desert elk
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Blueprint ID

fast urchin
desert elk
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upload pc version, copy id, paste it to the quest version

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upload quest version

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done

fast urchin
# desert elk

Ah.
The pipeline manager.
I did wonder what that was for.
Thanks.

prisma thunder
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I think I'm almost actually done with my avatar

desert elk
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nice!

prisma thunder
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Guh

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I still need to know how to do that 🙏

prisma thunder
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How do I stop a physbone from moving without contact?

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My nose just keeps flopping around

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lol

desert elk
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there's an ignore transform section, if that's what you're asking for

prisma thunder
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I don't think it is

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I want the nose to move when it's touched, but I don't want it to move when I move my head or walk

light phoenix
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how do you make something local only? I know that i need to use the islocal tag but but i don't know how to do that

somber sequoia
somber sequoia
light phoenix
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I've been trying to add night vision

somber sequoia
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it's more I mean not what the actual thing is, but how you have it setup? If it's run by a menu toggle you can just uncheck "Synced" and it'll only work for you

wraith geyser
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hello, i just got this avi i'm trying to customize. The issue is the Fx layer is empty, but when testing with gesture manager the avi has toggles. I'm very confused, it seems everything is built in with vrcfury, but i don't see any vrcfury component to modify. Please help
the only vrcfury thing i see is the "write default fix"

somber sequoia
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it's probably animators added by other vrc fury prefabs on your avatar in the hierarchy, not on the avatar descriptor.

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any of them with a "full controller" component would probably have animation layers

wraith geyser
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ok you were right

somber sequoia
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yeah those will and animations too

wraith geyser
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every clothes has his own components

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how the heck im supposed to convert this to quest

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vrc quest tool just copied the empty fx , ofc

somber sequoia
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what about these need converting?

wraith geyser
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i mean thats litteraly my mission on this project, a friend asked me to make it quest compatible

balmy barn
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Depends what its stats are , bad likely blender time

desert elk
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Blender time!

light phoenix
mental estuary
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Considering you're trying to make an asset local only, if the toggle is made with VRCFury you can go into the toggle's options and enable local state. That'll let you toggle on local but do nothing on remote

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If the toggle is inside the full controller, then you can go into the full controller's parameters and uncheck synced

bright pebble
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Hello, I'm trying to create this shader effect. Can someone help me?

somber sequoia
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an avatar shader? There's a few that already support outlines, such as Poiyomi.
Also #shaders

bright pebble
somber sequoia
soft thistle
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hmm something's not right with Rosie's right hand, it shows the inside of the right end of the jacket

pearl fable
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Is it possible to make an object follow the players camera? I play on desktop and added something to my head but the head bobbing when walking messes things up, but I still need the y value to match the head so it moves along whilst crouching/prone. What do I do?

junior marsh
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Just got a Quest Pro and I wanted to add Face Tracking to my Avatar. It's a VRoid Avatar, which is why the Belndshapes are different.

Is there a way to auto remapp the blendshapes to UE blendshapes without doing it manually?

Been stuck on it since like yesterday.
Any help would be appreciated!

pearl fable
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another issue is that my head doesn't move up/down all the way so it doesn't rotate fully

pearl fable
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well that stinks, thx anyway!

dusky zealot
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Hi, so i have a problem with this avatar. So i've got done with retexturing this rexouium avi, and now there are these weird lines on the body. Anybody who knows how to fix it?

night ember
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edge of the uv

dusky zealot
night ember
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textures are pixels while uvs arent

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you need to paint a little over to account for bleeding

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if the uv is entirely connected together with no spacing between each section then you need to redo the uv

somber sequoia
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There's an option for Substance to do this automatically, I forget what it is though, project setting for sure.

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(which assumes yes, there are spaces between islands)

dusky zealot
dusky zealot
night ember
somber sequoia
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U and V here are the coordinates in that map - x,y,z,w were all taken already 🙂

desert elk
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xDd

somber sequoia
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once upon a time I worked at a studio and thought all the artists were talking about "ultraviolet"

dusky zealot
night ember
somber sequoia
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uhh...

night ember
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the 3d projection of the flat uv apparently

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based on a quick google

azure pawn
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Is there a way I can export a mesh from unity while preserving submeshes and attached textures? I need to bring it back to blender to add a blend shape for squashing the arms of my model.

timber wharf
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but why would you need submeshes and textures for that

desert elk
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yeah, I don't see why that's necessary

timber wharf
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backup project - import fbx that needs editing - edit - just overwrite file in assets - done

desert elk
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and you just take the fbx from the assets and import it to blender to edit

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yeah and override

lavish bridge
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Hi where can I Find This Raven

lavish bridge
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Is it in Prismics

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Also is it This Raven

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Or can you show me The Raven so I can get it

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Cause I want that Raven where I can be fully Cloaked

desert elk
lavish bridge
brisk hazel
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Anyone know what to use to get a texture mask to work in Blender??

lavish bridge
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How do I Post Cause it says Required to Create a Post For This channel pls help me

desert elk
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create a post.

raven summit
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i have a question , i am completely relearning blender from the ground up and i was wondering if any avatar creators could give me some tips on how to start modeling ? what is the best file to start on blender? what are the best ways to break in making models ? anything helps

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i say "a question" when i asked several lol, oh well

jagged canyon
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I have a question as well on my avatar in game the lips don't move while I'm talking but they move just fine in unity how do I fix that

timber wharf
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@jagged canyon make sure every viseme slot is populated, cant have -None- ones

jagged canyon
snow valve
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can someone help me fix this. im abit new to unity and uploading avatars

jagged canyon
soft thistle
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is there a way to fix the right hand transparency? in blender, it looks normal, but in unity, it looks off

raven summit
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is this a good start to modeling chat 🥀 any tips ?

thorn mica
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i gotta ask, is it normal for some person in a random mutual server to ask for someone to commission them?