#avatar-help
1 messages · Page 116 of 1
I'm not sure I understand what the problem is?
Need a bit of help myself
I'm hoping to add a purr sound effect to a mamehinata avi with it's pet_happy toggle, and besides making major edits by animating it with a new sound, is there any other method to make this happen?
it does... learned this the hard way
can someone fix my rig for me for free ive been crying and trying to do this fucking rig for three days straight THE HAIR IS SSTUCK FUSED TO THE TORSO
it looks like this
i cant take it anymore ive been trying for days oh gosh ive tried everythmg
i got it working finally!
How do you make avatars transform
please
use weight painting
it didnt work
oh
i need someone do it for me im so frustrated bro
the hair is stuck to the torso and with weight paint it moves the TORSO isnetad of hair
go to vrc traders #1204490664637890580
you'll get scammers here
very bad
look for somebody on that server
i dont have.. money
i believe they have a free section too
and im so fucking stupid i cant do a simple rig
transform in what way?
you probably weight painted the hair to the torso bones and shouldn't have. You can hide the parts you aren't working on, to prevent this
i dont want people to make a damn avatar for me im just i want someone to fix my rig ive been trying SO long
and i wouldn't share the model file like that if i were you.
you can ask them just for that
if you can't do it yourse
lf
just not here
this is the kind of thing that probably isn't just 5min of quick work, so yeah, you should expect to pay for something like this
I have no money and i cant do it what the fuck else am i supposed to do? i spent four days on this model just for rigging to be impossible
istfg
sorry, I'm just stating the available options
im gonna go cry now
🤷
I need some help. I have a gesture layer on my model but it keeps causing the hands to lock up at idle state. What is the fix for it?
do you have gestures enabled in the circle menu?
how do i make it so parts of my avi dont block my view?
Yes. I'm in Desktop right now and switching between hand animations does nothing.
do they work in unity?
can anyone help me upload an avatar? i do not have a desktop, so i can't access unity.
It's having the same issue in Unity as well.
That's against ToS
make sure there are animations assigned to your FX layer
It can't be done without Unity
and that they work
The animations work. The hands don't?
how are you checking if the animations work?
Gesture Manager and checking animator
The issue is the Gesture layer fx causing it. The issue seems to be write defaults being off. I'm going to force them all on to see what happens
you might have to make changes if you do that, depending on how those animations work
Yeah it was Write Defaults being off. Forcing them all on worked
How do I fix this
what is "this"?
anyone know why this happens when I try to establish eye tracking? seems that the bone rotation in unity for each eye defaults to 90, so when i turn on eye tracking, it sets rotation to 0, causing this weird look. in blender, i've cleared rotation and roll to 0 for all bones
are the bones positioned as they should be in blender? straight up?
if yes, look if in a new project the eyes are also behaving like that.
they're pointed forward. i could try them straight up, didn't know they needed to be that way
yeah they should be straight up, and with 0 bone roll
now it's this lol
How do I see other people's avatars
you probably want #1138891887374237706 - this channel is about creating avatars
check on a new project
sometimes unity gets stuck
and ofc make sure the states are set correctly
0.0.0 for rest
looking straight
idk
seems hell bent on setting the rotation to Not 0
wait what object is this?
those are the eyes
oh, you generally need to do that in Blender or similar, not in Unity. I wonder if it works in Unity?
what do you mean
I've not ever tried to do this in Unity and I'm not sure you can
usually you get the rig setup before the model makes it into Unity.
i'm changing it around in blender as well
it is
when i import it to unity, it seems to set the rotation to 90, i can't get it to default to 0
oh then I'm not sure why you're looking at that in Unity
here it is in blender
If the eyes are straight up in Blender, with 0 bone roll, and the armature is otherwise correct, all transforms applied, then just export it to Unity and ignore the transforms there.
they're straight up in blender, 0 bone roll, and when i activate eye tracking it does this
what about "this" is bad?
no eyes
they're previewing the straight animation with 0.0.0 coordinates and it's not straight
they're on the side
looks like the eyes are closed to me?
try on a new project. Sometimes unity glitches
no
ah maybe the colors are just too close to tell
bone rolls for all the spine bones are 0 also?
yep
it happened to me once when I overrode the fbx, I needed to drag the avatar to the hierarchy again and set it up again
ah yeah, in that case setting the rig to generic and back to humanoid usually clears it up
hhh making a new project seems wild but i guess
yeah I've never had to do that
same thing
for some reason unity doesn't want to 0 out their rotation lol. the default is 90 rotation on some axis. idk how to get that to 0
could work, it somehow didn't cross my mind xd
let me check a working one
yeah mine in this avatar are rotated (-11.43, 0, 0) in Unity
this avatar's just haunted ig
Any idea as to why when I re-import my updated model with updated height proportions it ends up like this in game?
Tbh I am about ready to pay someone to fix the proportions - If anyone does it and has examples lmk
Anyone got vrcfurry for 2022?
yes?
always assume that we have no idea what you mean when you say "this" and explain in detail.
Did you reset pose and enforce T-Post on the model in Unity?
I am struggling to figure out how to add colliders in unity. Im trying to prevent my hair from clipping through the body of my model
make an empty game object, add a VRC Physbone collider to it, drag that into the physbone's collider section, futz with it until it sorta works.
I prefer using limiters as much as possible
🔨
angle limits, colliders are trash tier
can easy clip unless its a infinite collider one
Colliders work decently for tails, but not great for hair
i "Fixed" this by rotating the bones in blender the opposite directions as shown in unity lol. they look weird but wahtever it works ig
i.e. in unity it would show y -90, so i'd rotate it 90 in blender. shrugs
rotate along what, the vertical axis?
bizarre
super bizarre haha
I've lowered the textures to & compressed them to the lowest I could go, I even deleted all I could off the avi & I could only get it to 11.29 not quite 10.00MB
what else could I do to get it down to 10.00MB?
try removing unused blendshapes
Yes
The "this" I am talking about is my model literally being folded in half in the floor 😭 Am I the only one seeing it?
Even after upload with that it still does the issue? I'm personally stumped then 🤔
You didn't say what you were doing, how do we know this wasn't intended? Also there are several things that look like characters, which one are we looking at here?
Anyway, if it's in the floor, verify it's standing on 0,0,0 and if this came from Blender, apply all transforms first
I replied to the thread explaining what I was doing so I didn't have to explain it again, I apologize 😭 I will copy it The first image is before I change the fbx or anything and the second is what happens when I do. Any help is much appreciated! ❤️
I followed Eliots advice and exported the model from blender and made sure to export with the scaling to FBX All
Then when I imported it to unity and uploaded it, it had ended up like that
I will check that
Are there any updated video tuts on this?
nothing useful in those images though - if you show a pic of an avatar it's helpful to show the box with the transforms/scaling/etc.
er, no idea, that's blender basics
I apologize I am really not knowledgable on using blender/unity I am simply teaching myself as I go.
I feel like we all are 🙂
I don't understand what any of this is. If you could show me a example I would greatly appreciate it.
in Blender if you hit n you get a popup with some tabs, the top one is "Item", this has the transforms for an object. When showing an image like that, it's helpful to include that so we can see size, location, scaling, etc.
I am just trying to make my avatar height line up with my irl body since I am 4'10 and none of my avatars fit correctly. I already followed 2 tutorials to the T and it seems that when I override the FBX with the one I had "fixed" proportions on is where everthing goes wrong. In the image I tried to show the avatar folded in on it's self and in the floor (I will attach a zoomed in pic) I hope this helps to give a little more incite on what I am trying to do.
Thank you! I willo do that now!
I also hope that helps explain what I am trying to do 😭
What I do for this is keep my avatars their default scaling in Blender and when exporting, then when importing into Unity, I set the scale in the import settings - but I sometimes work on stuff for other people based on bases I have, so I want to work in default scaling.
re: overriding... your avatar prefab wasn't unpacked, was it?
I don't believe it was?? I took it straight from unity's assets folder since the FBX was provided with the avatar
Also, my avatar's bones are super chaotic compared the tutorial videos I have seen, is this normal?
No, checking in unity the prefab is still packed and has the option to "unpack completely"
I mean in Unity itself, if your avatar when in the hierarchy is not blue, it's unpacked, and overwriting the .fbx isn't going to update properly.
ah good
ok let me try that rn
re: chaotic bones.... who knows what creators do. So long as it has the humanoid bones looking reasonable then you should be fine there. The rest are for extra stuff.
Oh ok perfect
Hi, I have a problem. The update broke my avatars - the dynamic bones don't move at all in all my avatars in the game. Is there a way to fix this? Don't tell me I have to re-upload all of them 🤡
Dynamic bones are long deprecated, are you actually using those, or do you mean Physbones?
I mean dynamic bones my hair
Yes but "Dynamic Bones" is a specific non-free package that's deprecated. So we need to be clear here.
Dynamic bones are dynamic bones. I think anyone who makes avatars knows what it is.
Yes, I was just making sure we were clear that you were talking about the actual non-free package and not just treating that like a generic term. I have no idea what you know.
So the answer is, that's deprecated. Convert those to physbones and re-upload.
I'm not sure what that means? Do you have a material variant or something?
ah you do - I'd probably just make a new material, I'm not sure how to split that off either, haven't tried.
i cant make a new material idk how to do this
of course you can
Dynamic Bones are extremely outdated, VRChat has been using their own system "Physbones" for a while now
so theres no way to like split them off
if you want to make a duplicate of a material, you just press Ctrl + D while you select it in Unity
yeah there's actually a decent amount of docs on this, this is useful
even tells you how to convert the variant into a material
please how i beg
again, I just said - unity docs. I literally googled for "unity material variant"
haha, it just seemed obvious
I want the slash effect to not be rotated when played, nor move
i made an avi and wanted to have a flat chest option but this courses a strange effect with shadows. does anyone know how to fix this?
or maybe I could find a way to freeze the positon of the particle when playing the slash anim?
u can set the particle to world space
I did that but the particles still rotate, they dont move tho
what is causing them to rotate? You haven't shown much yet
what about render alignment?
blendshape normals
local
ah thats why, local will follow the local rotaion
i think the way i get around this is setting it to velocity and make it Move .0001 speed but this is probably more of a bandade solotion
Not sure if here is the place to do it but i just now downloaded Unity and the creator companion, the projects open but i can't click on the actual unity project and do anything with it. 😿
heya i was wondering if anyone knew how to deal with conflicting blendshape toggles? im working on clothing toggles for an avi but a couple of them need the chest hair to shrink but when i have one saying the hair should be normal and one saying the hair should be hidden it decides it should be shown is there any way for me to make sure it stays hidden for all of the clothes?
Make sure you only change a blendshape in one place at a time. Sometimes this means not using simple toggles or things like vrc fury
Hi hi! I’m having a weird issue where my finger movements aren’t synced to other vrc users. I can see my fingers moving but they can’t unless they hide and then re-show my avatar. I don’t use gestures and this issue happens with both my index controllers and quest controllers. It’s definitely an issue with my avi itself but I’ve never come across this issue so idk how to fix it
Hey folks. Making my first avatar! I know blender pretty well, but i dont know unity very well at all, or the limitations of vr chat models. Is it at all possible to get this effect i made in blender into VR chat? I just added a screen space texture, removed shading, and added a glare.
and depending on what shader you use for your panoshpere you wont be able to get a glow/glare 
Hi, I have an issue with trying to upload an avatar and could really use some help.
I was about to upload the avatar for testing, but when I tried opening the control panel, nothing happened. It didn't open.
I look up an explanation after restarting the SDK and updating VRCC, leading me to check the console.
These two errors pop up whenever I try to open the control panel. could someone explain what's wrong/why this is happening/what the error messages mean?
Sorry if this is basic stuff, I'm still new to avatar making.
if those are not the only two error messages, paste the first 2-3 (at the top)
ah, unfortunate, they're not very helpful
I can paste the full message if that's worth anything, there's a LITTLE more when I click on them.
How do I fix this issue? I posted it before and nobody replied.
Gotcha! thanks! Ill try it out once i get my hands on it in unity
which issue? It looks like there are many. Also I see it says 23 errors - you too, post the first 2-3, not the last.
huh you should also probably upgrade to a supported Unity, that one is old, and probably doesn't work with the latest VRChat SDK.
I could also email the support team, but I hoped that asking here would be quicker and easier to understand.
that's the problem, I have no clue what the problem is. I keep attempting to upload and the only thing I get is "Upload failed", the problem just says "argument exception: getting control 1's position in a group with only 1 controls when doing repaint abortion".,
sorry, there's really nothing in those two messages that's useful other than maybe you had some network issues
Again, scroll up to the first errors.
If it helps, I also am unable to check for updates in unity
yeah sounds like networking issues
Should I restart my router or anything?
I have no idea
Alright, thank you anyway
these are the one's at the top.
yeah probably old Unity
alright then, I'll upgrade, thank you
very easy to do in unity
Okay so, I switched my build to windows, and suddenly it's working??
either panosphere or program your own shader using view direction multiplied by the UV map
ha! Very nice.
Nevermind, trying to log in gives me this.
On the Android version, it wouldn't open, but now it loads at least?
It's also been giving me this, but I'm fairly certain this is the same as what was shown in the console.
where can I find the unity version I need?
if you use VCC, you can use that to get it
same with alcom
You need 2022.3.22f1
Thank you! ^^
I've had this issue with two avatars with chibi proportions now. Whenever I look up or down, the knees bend/splay/rotate outward. How can I fix this?
1 thing tho when I ser it to world the whole slash effect gets messed up
Suddenly I'm having this error in Unity and its preventing me from uploading my Avatar. I don't think I'mve experienced this before.
if that is not the only error message, post the first 2-3, at the top
it is the only error message
not very useful 😦
No it isn't lmao
idk if theres a way to freeze a part or particle system in place
when playing an animation
Oh, wait, there ARE more. I figured it out
Read/write was disabled
rip
And my dumb ass had the "review alerts" section minimized
sorry, I may be stupid
can some on help me i have an error code when switching the build to android it give me a burst error code im trying to upload an avatar for both quest and pc
the one i have high lighted
above that you have broken scripts - fix those first
you talking to me i re did the project its already fixed im just getting that error now
it even happens when i make a blank project anmd switch it to android
heres another photo
Hey, so my goofy ahh, copied part of an avatar from my other avatar, and saved over the texture. I had already uploded the avatar to unity and VRChat. Is there a waay to somehow get that exact texture back?
@somber sequoia is it possible to freeze the slash partyle system postion in the animation
Okay... Still having issues... But I checked the VRCCC logs and saw this after I closed the project. Nothing else seemed important but I'll send more of the logs if needed.
When I drop textures into main color/alpha they look low quality despite being 4k
Supposed to just be drag and drop for pre-made textures right?
Check the settings they have, and typically you make them into materials.
send a screenshot, I might be able to help
I have a base avatar already but just trying to modify the textures so materials are there
how are you trying to do that
Ah I might see the issue, on paper they are "4k"
I should switch it to 4k right
Like in windows it says they are 4k
I'm unsure, you could try that. But test the filter mode and mess around with the compression
depending on how you want your stuff to look, change Bilinear to no point
No point? I see bilinear and mitchell only
In filter mode?
weird...
One moment
Here's what normally set my textures to, but these are for low poly models.
Hmmm dont have that option but I do need them to be as high quality as possible so im not sure
That's really strange,
Turn minimaps off, sometimes that helps
Change your compression level as well
?
Hmm I did but to no avail
Weird. I might not be very useful because it seems you're using a different version of Unity from me
2022 3 22f1
Take a look at your material
look for something called "Render queue"
tell me what it's set to
It might be your rendering mode as well
set to 2k
Try setting it to "From shader"
Hmm texture looks the same
WAIT
wait.
What did you set your textures max size to?
It looks like it's 2048
Set it to 4096
for your texture.
Set it from 2048 to 4096 like I mentioned,
It might work
I did
I got the textures off of a creator, I saw the same textures in game they look really nice so idk at this point
You could try changing the resize algorithm to bilinear
Didnt do much
Did you ever check your compression settings?
Set compression to none,
might work
Nop tried
I put 1:1 settings with the original texture and it still looks bad, Idk maybe the original png wasnt done properly?
I'm really sorry, I don't know. You can check the original png
Its alright thanks for help anyways, very positive something is wrong with the original texture. Copied the settings of the original and still low quality soo
I hope you can find a way to fix it, good luck
A piece of clothing on my avatar appears for quest, but on pc, its just white with a black outline. any help? Id be happy to send photos if needed.
Send photos
Is the shader different on PC
It's rather materials are out of places.
You could be using a shader that isn’t culling backfaces
how would i fix this?
I'm still unsure if that's the case.
fair
What shader you're using?
vrchat mobile toon lit
For PC also?
i dont know, but heres the texture and the material
If you didn't change material and shader that means you're using the same material for both Quest and PC.
im sorry but im still confused
I FINALLY FIGURED IT OUT.
Despite the project being SET to open in the current supported version of unity, it was opening a different unsupported version. I had to launch it specifically from the project with "launch from this version"
im gonna go for the night and see if i can work something out in the morning.
in blender, does the dotted line connecting the top of the leg bone and hip bone have to be straight? or can I have it like this?
you can ignore that, i think it just shows parenting
someone can correct me if i’m wrong though.
oh okay
nevermind. It stopped working again.
Is there anyone who can jump in a call with me to help on a few things? If you can only help me with one that's fine.
-My fingers lock in place when I lock my gestures despite using Index controllers
-My legs bend despite my full body tracking
-I need to know how to apply tattoos to the skin without warping them.
So I updated to the new Unity- it just seems like quest is my issue. It uploaded perfectly fine on PC.
Nvm :D
okay so after making the entire rig for the model, i clicked the model first and shift-clicked the rig, and did CTRL + P and clicked "With Empty Groups" and tried moving any of the limbs and the model isnt moving, just the rig.
Empty Group means without weight painting.
oh, so when i start to manually weight paint thats when the model will start moving with the bones?
Yes.
im dumb haha, thanks!
say i wanted to make an avatar transform, and the transformation involved changing sizes, is it better and/or possible to just have an extra armature to swap to, or could use the same armature + force a scale change? i could draw what i mean if its confusing
I'd probably do something with a second with rotation constraints
ooh i was considering that
the third one, you need to know what the uvs look like.
then warp your tattoos accordingly
i’m sure there are other ways or programs that will warp it for you,
but this is all i know
Can someone please tell me how or where to use the "isLocal" tag? I'm trying to hide an effect that only I can see and I cant figure out what the setup supposed to look like without reference images.
I'm trying to make this so only I can see
so far, I have it setup like this as an attempt along side of having sync disabled on parameters
@lost umbra you just add it as a bool parameter to animator, same as any toggle
also case matters so its IsLocal
ok but then that would have it's own set of issues
wdym. you literally do a typical toggle, default off - islocal=true - on. done, you have local only stuff
like this?
ye
is local always on by default?
its true for avi user, its false for everyone else
ok, that was my concern but does this work with prehab "vrcfurry" that didn't come with?
it used to have this feature (without the islocal tag) but accidentally broke it
was trying to fix it as I made a lot of changes to it
vrcfury (not furry lol) can do is local itself but you must reffer their docs on toggles
typo
at least im not goot at it
@lost umbra actually you can just use any local param, ie make crosshair bool not synced, then only local user will see its being toggled on
do I not need to have the IsLocal in the parameters?
prior to is local, I had it like this
didn't work
since it turns on by default, (as in when I open menu, I'll have it with just is local I guess)
I have another parameter that runs when the menu is open
make it off by default and saved? then you toggle it on once in game. but ye, frcf does limit some options compared to raw
I assume this combo would allow it to work then
Off
On
Power Eyes open whenever I'm using the power which I access in the menu
Off/On
How did you add? Screenshot unity.
Does it show bone gizmos in the scene?
yeah, the white line?
Screenshot.
How did you test?
uhh built & test option on vrchat sdk menu thing
Does it work in play mode in unity?
um how do i do that
The big play button at the top of unity screen.
Does anyone have the king karma server link?
go back to scene view
okay
okay
yeah they're there in play mode
Wrong chat mb
Use move tool to move your avatar and see how the bones move.
is it pc or quest?
ah, cause if quest then if there're more than 8 components they'll get deleted
they're moving in play mode and there's only 8 components tail included
restarted entirely and it works. so confused tho
having the weirdest issue with these wing's vrcfury prefab and i dont know whats causing them?? i tried removing the armature link to see if thats doing it but it happens even when the wings arent linked to the avatar but the full controller is there,i'v tried restarting the unity project to see if unity is hanging and tried reconfigure the physbones to see if they are just very messed up,but so far this is all im getting
??? 😭
does that include colliders? or just plain physbones
physbone components, everything is written in the sdk or the vrc website
yea , i know that💦…
Is there a way to fix this? I'm uploading an avatar that I've added a sweater to Windows and Android. It's not working saying it's too big
you need to make the file size smaller somehow #avatar-optimization has a lot of tips
Oh okay thank you
I am trying to upload my avatar but I get this message: (See image)
When I remove my flashlight from the avatar hierarchy I can upload it without problems.
But when I put it back I can't.
Adding it or removing it doesn't change the messages I get from the SDK, only the one which tells me to fix my issues first.
What do I do?
we'll, what are the issues? is it something to do with the light?
screenshot the issue cause this doesn't tell us much
screenshot it please
that's with the flashlight or without?
Does not matter
you can uploading without the flashlight.
but can't with.
doesn't it make sense to compare the warnings between with and without?
think about it.
there's no change between the warnings?
.
All I want is to have a flash light.
Why is this so hard? 😖
stating the obvious would be hard not to, there is something on it that need fixing, write default could be one
are you trying to upload an avatar with vrcsdk 2.0 ?
show an image of the project how it looks in the creator companion on the packages tab
always show the first 2-3 errors. Looks like you have something failing to compile that's breaking everything after it. Probably incompatible packages. Try upgrading to the latest.
not sure if hiding the window gonna help anyone solve your issues
is that unity 2022.3.22f1?
why can't you post a full screenshot? 🤔
remove and re-add vrchat SDK
ok
shouldnt in a library folder, thats packages - something you imported
all the files after this seems to be mess
huh
your project probably never worked in the first place by whoever you got it from
I made it myself?
And it worked just fine
Well, what changed?
I got a big lag spike at some point and trying to rejoin studio, everything broke
Yeah, seems most of the vrcSDK's errors are caused by some package files of unity being in the library folder instead
as far as I can tell
so Thulen was right
A unity dll has no place in the "library" instead of packages location, so it either was imported or moved by mistake
so what do I do?
I still dont know what to do
try making a new project is the easiest, just because it's so complex i don't know. you can also just try beforehand removing a few unity packages or maybe the "android_codegen" folder in this location
i checked, i dont have such a folder
Sure
in this location i have unity.burst.codegen but its inside standalonewindows64_codegen
so if a folder/location that was necessary for vrcsdk to upload to quest was deleted, that's what might be happening now
also delete from your windows files the "settings.json" from what should look like this location
you can also go to the unity hub installs and select 2022.3.22f1 - add modules - and make sure it says "installed" here
Works now
for now id avoid 3.8.0 it has some issues changing physbone values in playmode
and that annoying popup whenever you try to upload (still on 3.7.6 here)
ok
Can some one help me with this error please . I only happens when I switch the build to Android. Im thinking of re installing everything because this uh really broken it happens when I start a new project.
i need help too 
send top 2-3 errors
the rest are most likely side effects of the top
oki doki 1 sec
other idea
clear console
try to do whatever you tried to do again
send top 2-3
im asuming no one knows how to fix my error code?
how to have avatar expressions???
they're msot often blenshapes
i litterally cant toggle them on pc
that you make animations for
pc sucks
vr pc or desktop?
desktop\
are they mapped to hand gestures?
here's keybinds for desktop hand gestures (left shift - left hand, right shift - right hand)
do you have android build support installed?
Yes I do
if you need help, you'll get it here, not in my dms, please and thank you
At least I think I do instaled it by the sdk
oki doki
I'm currently looking to add a sound to a mamehinata avi with it's pet_happy contact, but besides making a whole new animation just to do that, I'm not sure how else to have the sound play when being pet
I'm re installing unity version so hopefully that fixes it ;-;
It's something with unity it's self
@dapper matrix https://creators.vrchat.com/avatars/state-behaviors/#animator-play-audio (but overall all stuff on avis is a new animation, whats about it?)
So nobody can think of why my flashlight might not be working?
are your write defaults all okay? you never answered
cause there is something wrong
You didn't show any error messages though
Nothing we can tell you given the information provided.
that's what i said
But if it's quest, no lights allowed on Quest avatars.
But there were no other messages than these:
none of that is a build-blocking error. Clear the console, build again, look in the console.
I cant even build. that message is in the way
@fast urchin if its vrcf then you need to check stats in playmode, dont you
in play mode?
you mean press play in unity?
well ye and with any emulator installed, like gesture manager
since vrcf applies its stuff on upload
or in playmode
okay ill try that
next time
Hey for some reason when i go in to play mode / VR (even when all colliders are off) my hair folds in to it self. This happened since i started using my hair on scale 1.25
is it maybe weight painted to the arms? 🤔
wouldnt explain it only happening when i scale it to 1.25
yeah i do it for an slider in an animation
does anyone know how to use the IKE HUD prefab as i cant get it to work
??????????
is this the only error?
I could really use someone in a call to walk me through how to keep from freezing my fingers when i lock gestures. I'm not good with walkthroughs and no youtube videos specifically tackle what i need
scammers how? i literally just need a "go here and click that and untick that box and youre done"
They will try to rope you to pay them to get it outsourced to someone else basically
just letting you know, so you're aware
freezing your fingers?
so gravity is causing this anybody having an idea why the gravity at 1 makes bones that are >1 scale act that way?
Physbones don't collide with each other. Gravity at 1 is a very strong value, there's nothing preventing them from all being pulled down extra hard, resulting in what you see. I would suggest lowering gravity a lot.
tbf i take back what i actually said it is even with gravity at 0 even worse...
Your scaling for them doesn't appear to be uniform
did you make sure to scale the bones exactly as much as the body?
That could cause issues
now it is hmm
Still isn't
Look at your scaling on x,y,z
It's all different
oh yeah hm but that would make the air weirdly looking
Yeah, it's a bone, by default it should be uniform
oh but it worked when i scale it down?
Show us?
Might be that lower values don't affect it much. But yeah, I would keep it at 1,1,1 and edit it in blender if needed
okay thx!
Not sure if this is the right channel to ask, but my friend's vroid avatars suddenly don't have properly working dynamic bones. We are not sure what causing it, because some works some doesn't. Sometimes the same avatar decides to work, sometimes it doesn't. We pretty much use dynamic bones in hair, so its a bit odd.
dynamic bones aren't supported anymore, do you mean physbones?
Ah perhaps, yeah
two different things
Was the support ended recently? We only noticed this issue yesterday
I guess we've been using physbones then
it'd be better if your friend joined and asked themselves tbh
it'd be easier to get screenshots and better information that way
Thats fair, jsut wanted to know if there was a recent patch maybe that broke stuff
or something liek that
not that i know of
alright thanks!
finished my avi and went to upload but keep getting this error? if anyone could help me figure this out please?
doesnt matter, see top red ones
yeah
Wont let me make any android compatible avis, tried manually installing it too deleted and reinstalled aswell not sure whats up if anyone knows like a fix or like smth i could try lmk 🙏
this is the error above the other one, im not sure where to enable streaming mipmaps
its in texture setting, same youd go to downscale. but there should be autofix button in your sdk verification and upload panel
I did the auto fix and its still an issue lo so ill probably have to do it manually
did you try downloading android build support by pressing the "Open Download..." button on the right?
got it! 
issue was a hair texture i added didnt have it enabled so I did it manually!
does anyone know how to fix this, im trying to use the cats plugin and when i try and do stuff with the armature this error pops up.
ancient cats version, get newer
https://catsblenderplugin.xyz/index.html (unoffical one)
👍
how do I make the pant texture move?
I know theres a way with like poiyomi or something with mobile shaders but i forgot
umm so if i just take a basic mesh (no rig or weights) and parent it to my avatar’s hand in unity, does it still count as a basic mesh? or is it immediately skinned now that it’s parented to my rig
Soo...
why is it there then
for avatars toon lit, matcap lit, standard lite
because the sdk is kinda old and doesn't make sense sometimes
dang alr
the shader section at least
By the chance anyone know a clothing package or a sweater that would fit on this avi?
Avi is called Bitty Bee from the BOOTH shop by bluegua. It's not really a big avi and most the the shirts I searched on gumroad doesn't seem to really fit this avi, and might need to build a blender model of a shirt from scratch.
any if you use blender and sculpt it to fit 
realistically you can get any sweater, import it to Blender and sculpt it to fit your avatar. Even attach it there, instead of Unity.
Mannnnn. ;-;
optimised shader for worlds. same as panosphere or shadowmapped
the only error thats stopping me from uploading, ive checked everything and couldnt find what the error is talking about, (im somewhat new to this, this is my fourth attempt in avi making) any ideas?
checked particles too?
doesnt have particles
still need help if anyone knows
I believe you can use QuestTools to find the material, but I'm not 100% sure
how would i do that?
i dont think it shows you them. but it does create a copy of avi with every used material converted to toon lit.
hey i just bought an avatar from NLD and its a floppiii avatar but i seem to not be able to get it to upload can someone help me pls
if anyone knows the answer to this pls
what errors are you getting
taking from what i understood from that, i copy and pasted the model (with everything in it), killed the original, then it worked. thank you
these are the errors that appear
try again
ive tried like 3 times now
Hey just a quick question isn't "Proxybase" like old and isn't used anymore in avis??
ok it just uploaded now i dont know why
im going to go test it out now to see if it worked
I’m gonna start trying to make avatars, I have a Quest 2 and a MacBook Air, anyone now of some tips for me or like apps/systems I can use to start making them?
I forget but its either max particle size or min particle size set it to 2
i just added a karambit asset to my avi and its a pretty big avi so im not surprised to get this i just dont know how to fix it.
i have some parameters i can remove but idk where to do it
just made it bigger
the parameters list
dis one? how do i get it to show
then shrink it down
click on your avatar and scroll down.
there's you'll see main menu and parameters
bros got my issue
yeah but the params doesnt seem to override the limit.
Maybe.
What can I do about it?
if using vrcfury it'll add more
then its gotta stop
i wish it would add em so i could see them
oh found it
is it enough to just click the minus or do i gotta remove the whole thing
so when u click on the avi under the inspector there should be a menu and params under expressions. i cycled through the params to see which one was filled
I can't find what you mean.
Ah yes found it.
Now what?
u see that little dot on the right
when u press it it shows up all ur params i guess it is
remember the one it has on default
and go through them all
and the one thats full
ig
remove them
tahts what im doing
u gotta remove some things
or move them but idk how
ok wait
BRUHG
Ok
I think you select them and go to the bottom and press minus
u can also
the boxes with check marks
if its to the right it should be uinder synced att the top
u need to uncheck them
i think that works
try removing some like emotes
that removes a few
im not an expert but im trying to upload it now
ok it doesnt let u it adds them back
COOKED
Hmm
can someon help me with clothing toggles? trying to do the simplest way for me to change between pants
just make a radial toggle for them
yeah but i don't know how
this is my first time doing toggles
trying to switch between these
it wont let me drag the textures on when im animating
im wanting someone to walk me through it if that's okay im a hands on learner
idk what works anymore but if ur confident u can try what im doing. try doing a manual one without vrc fury.
Ctrl L exists??
I have been selecting each vertice individually
Like every single one to make a blendshape
just L for me
Theres alot of little helpful macros/shortcut keybinds with blender though it sucks they generally change them every few versions or so, i think on their site they offer manuals for each version's basic keybinds though iirc 
Ok
I removed a bunch of parameters and their menu equivalent and now it finally is able to upload.
I think I need to alter my avatar so my preferences are just it's default shape.
Than I have more room for more expressions.
oh you poor thing… 🥲
in recent versions (i use 4.3.2), L selects linked and and shift+L deselects linked
i couldn’t imagine selecting every vertice omg! 😖
you can also change whether it selects linked by seams, uvs, normals, material, etc…
they do slightly different things
ah I see
ok gang nvm my nvm ... i hhave a transparent material using poyomi pro , and whenever i lwoer the camera height it does this? does anyone know how i can fix this ,, ty 😭
when i move the camera down, the pink stops rendering over any other material
look no matter what parameters I set this thing to, the flash looks bigger the farther away you are. It's at .1 min and .5 max and its still blinding
you'll need to provide more details on how this is supposed to work
i hope this helps? its just supposed to be transparent and always show over the other meshes
nothing in here describes how you are doing the "always show over other meshes" thing
its just a mesh on top of another one ,, the material is meant to be transparent ( like silk) so the body behind is meant to be able to be seen through it but it is dissapearing completely
im sorry for poor explanations im autistic 😭
yeah I'm not really sure what the issue is here.
are you doing anything with the render queue values?
stencils maybe?
bounding box i think is what they mean
at certain angles the mesh disapeears
that sound about right?
is this a separate mesh object? that wasn't made clear
the mesh is seperate yes, but its not the mesh dissapearing, it just seems to clip behind the other meshes
oh idk then
yeah, not sure I have enough detail to guess
its ok thank you guys for your help, its a shader issue
so if,,,, anyone else has advice for poyomis stuypid transparency id appriciate it ,!
i watched the video and I see what they mean
its weird how thats reacting.
I see what it's doing but don't have enough info to say why
Thats why I said to set it to 2
I just forgot if it was the min or max that need to be 2 to get rid of the scaling
I'm trying to make white hair in poiyomi, but it always ends up grey. its not uvs because alpha works and putting a pure white texture does the same thing. any thoughts?
yea
does taking the texture out fix it?
no
try making an entirely new material perhaps and if that also doesnt work check your world lighting maybe !
this is in unity
and it does the same thing when uploaded
ive tried a entirely new material
do you not have these icons / tabs ?
what version of unity are you using if i can ask ?
i have done all i can 🫡 i hope someone else can help you !!
Alright, I have one skinned mesh with a few material slots. How could I create a toggle that swaps the material of a specific slot?
doesn't matter how many slots, just record changing the specific one.
I can change mats in an animation?
Just record you changnig the material in the renderer.
Do you see it's recorded now?
One moment
of course you can
so i was updateing my UVmaps on my boots for my model in blender.
that part worked.
but when i went to update my model in unity it just didnt update the uvijkou
sorry
mistyped and fatfingered
lemme try again
so i was updateing my UVmaps on my boots for my model in blender.
that part worked.
but when i went to update my model in unity the updated UV didnt work
i tried marking seams
i tried making a new fbx
i remade the UVmap
but the model in unity just refuses to acknowledge the change to the uvmap
So I'm hoping someone might be able to help me here because I can't seem to find an answer on Google so I turn to the help section for help. lol So I've been adding an asset to avis that I've bought and uploaded and it seems that adding it is making the toggles go out of sync with the Quest avi. I've made sure that all the toggles are properly synced and it looks like they are but I'm not a 100% sure. For more content I'm adding a follower asset that relies on VRCFury and again these are avis that I'm just slapping a new asset onto so I'm definity doing something not completely right. The upload instructions for the asset do just say to put it onto the avi roots and VRCFury will do the rest but somehow it's messing with the the rest of the toggle syncs as well even though they look fine. Any help would be great, Thank you. ❤️ 
@radiant pewter https://vrcfury.com/tutorials/quest
probably
@spare lantern are you sure theres just one uvmap in blender?
This question isnt about unity, i have a question about an avatar i really liked that was free to use but suddenly locked with an avatar lock, not aure if its patreon because the avatar doesnt show its patreon stuff.
ThriftM8's avatar "Disko Rex" was one i loved and no longer have the access, if anybody that knows the Password please DM, this is not an attempt to steal it, just like the avi
Unauthorized access is pretty much the same as stealing.
Looking for info on the patreon, or if its locked to avoid avatar ripping.
I looked for thriftyM8 and cant find them
Password protection doesn't prevent ripping, unless you meant force cloning. And if you really allowed to access, you should ask password directly from the author.
It sounds like there looking for the authors details to contact them.
I friended them but nobody friend back ppl they dont know.
They literally "asked for a password".
Yes, but they followed up by saying there going to there patreon, your assuming malicious intent.
If there trying to reach the author and ask thats fair game.
Is that whats happening @south rain ?
I mean, dont get me wrong, even if someone else had the password id take it, but if its a paid thing to have id rather do that.
I just dont see a patreon of details within the avatar to info me
Hopefully youll find there details and be able to obtain it authentically!!
Is it really supposed to be public access if there is no info provided?
Its public? Id kinda assume.
Some public avatar is meant for a person or a group of people to use only, so that's one reason for password protected.
Only the author would know ultimately! Without speculating its better to get information from the source, i hope you find them !!
Better direct contact with the author. You would never know authencity when you got the password from a random people.
question - i was under the impression all avatars would automatically have collision to touch their hair and stuff, but she couldn't and other people could
You gotta enable collision on physbones
Its like at the bottom of the settings I think
^
@deep siren collision radius by default is 0 so it wont interact, you must set proper radius
Is there a way to customise exactly how the finger curl, thumb movement etc looks on an avatar for those using index controllers?
Would someone be willing to help me upload my first avatar from gumroad? Still very new to this
It should give you instructions
Guys im just curious about this, I get the poi part, but the vrcfury part is a head scratcher. Are we not allowed to put vrcfury on any quest avatar or do we think its just this persons? (This is from GM, love em)
That makes no sense
Unity projects can freely switch between pc and quest
The only thing that matters is if the current avatar is following quest restrictions
🤷🏻♂️
The creator doesn't have any directions posted or within the purchase
Both of the things listed generally can be in your project though id contact them directly about their reasons for telling customers not to do this as they might have some special setup for their content that breaks with these imported
how do you freeze a rotation constraint
Disable it the same way you do a world constraint
well ive never disabled it like how one would do to a world constraint so could you explain?
make sure both you and the person you want to interact with have your interaction settings set appropriately
Have a rotation constraint thats frozen to world
Then have a reset constraint below it and whever you disable the reset constraint it freezes
if you're not friends, it needs to be set to everyone, if you are friends, set it to friends or everyone. Make sure you didn't force interactions off for this person, and that disable self interactions and pause avatar interactions are both disabled
Will do so 🫡
1: how do you even have a constrint that frozen to the world
2: I dont have a reset constraint
anyway to apply visemes to multiple skin meshes? im a lil slow and decided to make toggles that disable/enable gameobjects of the whole body to change skin colors, but that causes visemes to break
Just do a material switch... that poor performance...
no vrcfury way to me no know how
?
vrc fury can do material switches
you can also do them manually
there's a lot of tutorials online
its multiple materials though
and vrcf only allows for radial that is 0 and 100
no in between
;(
I'm not sure I follow
you're basically multiplying your polygon count by however much colours you have, this is very bad
does anyone know how to use the IKE HUD prefab as i cant get it to work, i asked yesterday and no body gave me an answer
Hi hi! I’m having a weird issue where my finger movements aren’t synced to other vrc users. I can see my fingers moving but they can’t unless they hide and then re-show my avatar. I don’t use gestures and this issue happens with both my index controllers and quest controllers. It’s definitely an issue with my avi itself but I’ve never come across this issue so idk how to fix it. Any help is appreciated!!
Hi there, I'm having trouble with an avatar. I added some clothes and a few other modifications but now it's saying a prefab is missing. Can anyone help me?
you need to add the prefab that you're missing
I obviously don't know which prefab is missing. I try putting it on and it tells me there's a script error.
Reminds me of some of my situations.
They tell me:
Look at the errors.
Me looking at the console.
Look back at chat:
What errors? 🙃
how do they know there's a prefab missing if there's no errors?
So are the phys bone dynamics still not translating in unity
No matter how i mess with the sliders the dynmics dont change
im very new and still dont understand 😭
you can't have a mesh be named the same thing as bone
you will need to rename the mesh in blender
Hi.
I was thinking of making custom fallback avatars for low end hardware.
How do I upload a different avatar as a fallback for another avatar?
pc & android avatar thats both good rated, upload on same blueprint - it can now be enabled as a custom fallback
( quest one is 'fun' <10k vertices requirement )
i tend to chop off hands or put a hat to make them bald🐇 way less verticies now
< right over 10k limit vs one thats under 10k on left > , goodbye skirt and hands 
Cool, but how do I do that?
Last time I tried to upload an avatar, that the SDK thought was different, it uploaded it as a new avatar despite being named the same.
How do I upload it as the same avatar but for a different platform?
upload windows one , switch to android upload another using same blueprint the pc have ( look in content manager tab to find it or copy it from descriptor on the windows one ), after that a fallback tab should be in the sdk.. .somewhere been a long time since ive done it back when sdk didnt look like it does now
ios is also a thing you can upload for ( i dont bother )
How do I use the steam VR gestures as the Default on my avatar
This video explains what I mean.
Basically, whenever I turn off gestures and I'm on steam VR, it gives me much better hand tracking.
Why is it that when I replace textures on a material they end up being very low quality? I tried with other PNGs as well and ran into the same issue. I made the texture 1:1 with the original which looks fine but nothing works. Tried turning off compression completely, setting the texture to 4k, nothing
What do you mean with blueprint?
(Also I never do iOS too, mostly because it is always grayed out for me)
Blueprint ID
Yeah.
Where do I find that?
And where can I enter it?
upload pc version, copy id, paste it to the quest version
upload quest version
done
Ah.
The pipeline manager.
I did wonder what that was for.
Thanks.
Eliot my bestie 🙏
I think I'm almost actually done with my avatar
nice!
How do I stop a physbone from moving without contact?
My nose just keeps flopping around
lol
there's an ignore transform section, if that's what you're asking for
I don't think it is
I want the nose to move when it's touched, but I don't want it to move when I move my head or walk
how do you make something local only? I know that i need to use the islocal tag but but i don't know how to do that
the immobile slider can help here
what's the something? You don't need IsLocal for some things, it depends on what you are doing
I've been trying to add night vision
it's more I mean not what the actual thing is, but how you have it setup? If it's run by a menu toggle you can just uncheck "Synced" and it'll only work for you
hello, i just got this avi i'm trying to customize. The issue is the Fx layer is empty, but when testing with gesture manager the avi has toggles. I'm very confused, it seems everything is built in with vrcfury, but i don't see any vrcfury component to modify. Please help
the only vrcfury thing i see is the "write default fix"
it's probably animators added by other vrc fury prefabs on your avatar in the hierarchy, not on the avatar descriptor.
any of them with a "full controller" component would probably have animation layers
ok you were right
yeah those will and animations too
every clothes has his own components
how the heck im supposed to convert this to quest
vrc quest tool just copied the empty fx , ofc
what about these need converting?
i mean thats litteraly my mission on this project, a friend asked me to make it quest compatible
Depends what its stats are , bad likely blender time
Blender time!
I'm using VRC Fury, i turn off sync and it keeps turning it back on
Considering you're trying to make an asset local only, if the toggle is made with VRCFury you can go into the toggle's options and enable local state. That'll let you toggle on local but do nothing on remote
If the toggle is inside the full controller, then you can go into the full controller's parameters and uncheck synced
an avatar shader? There's a few that already support outlines, such as Poiyomi.
Also #shaders
How could I do it? I don't understand all that.
I'm not sure what to tell you other than to pick a shader that you like the effect of, and read its documentation. Such as: https://www.poiyomi.com/outlines/
hmm something's not right with Rosie's right hand, it shows the inside of the right end of the jacket
Is it possible to make an object follow the players camera? I play on desktop and added something to my head but the head bobbing when walking messes things up, but I still need the y value to match the head so it moves along whilst crouching/prone. What do I do?
Just got a Quest Pro and I wanted to add Face Tracking to my Avatar. It's a VRoid Avatar, which is why the Belndshapes are different.
Is there a way to auto remapp the blendshapes to UE blendshapes without doing it manually?
Been stuck on it since like yesterday.
Any help would be appreciated!
another issue is that my head doesn't move up/down all the way so it doesn't rotate fully
no
well that stinks, thx anyway!
Hi, so i have a problem with this avatar. So i've got done with retexturing this rexouium avi, and now there are these weird lines on the body. Anybody who knows how to fix it?
edge of the uv
How do i do that? (im new to making avatars) and i use substance painter to retexture
textures are pixels while uvs arent
you need to paint a little over to account for bleeding
if the uv is entirely connected together with no spacing between each section then you need to redo the uv
There's an option for Substance to do this automatically, I forget what it is though, project setting for sure.
(which assumes yes, there are spaces between islands)
Now i may ask a stupid question but what is a UV
Arh rip it would be helpful tho lol
its how the mesh is mapped to a flat texture
U and V here are the coordinates in that map - x,y,z,w were all taken already 🙂
xDd
once upon a time I worked at a studio and thought all the artists were talking about "ultraviolet"
Oh fair
what even is the w coordinate used for I forgor
uhh...
Is there a way I can export a mesh from unity while preserving submeshes and attached textures? I need to bring it back to blender to add a blend shape for squashing the arms of my model.
but why would you need submeshes and textures for that
yeah, I don't see why that's necessary
backup project - import fbx that needs editing - edit - just overwrite file in assets - done
and you just take the fbx from the assets and import it to blender to edit
yeah and override
Hi where can I Find This Raven
Is it in Prismics
Also is it This Raven
Or can you show me The Raven so I can get it
Cause I want that Raven where I can be fully Cloaked
don't post this here. Post it in #1138520828556890214
Sorry I didn’t know
Anyone know what to use to get a texture mask to work in Blender??
How do I Post Cause it says Required to Create a Post For This channel pls help me
create a post.
i have a question , i am completely relearning blender from the ground up and i was wondering if any avatar creators could give me some tips on how to start modeling ? what is the best file to start on blender? what are the best ways to break in making models ? anything helps
i say "a question" when i asked several lol, oh well
I have a question as well on my avatar in game the lips don't move while I'm talking but they move just fine in unity how do I fix that
@jagged canyon make sure every viseme slot is populated, cant have -None- ones
It's still not working-(edit nvm I fixed it)
can someone help me fix this. im abit new to unity and uploading avatars
You got it pined to the wrong bone I think
is there a way to fix the right hand transparency? in blender, it looks normal, but in unity, it looks off
is this a good start to modeling chat 🥀 any tips ?
i gotta ask, is it normal for some person in a random mutual server to ask for someone to commission them?