#avatar-help

1 messages · Page 103 of 1

brazen stream
#

nothing happend

loud topaz
#

have you uploaded this avatar successfully before?

loud topaz
#

oh ok then you legit don't have a blueprint ID for it at all

#

dumb question - have you closed and reopened unity?

brazen stream
#

yes

#

create new proyects too

loud topaz
#

oh what the heck

#

so you've done a lot

brazen stream
#

I've tried too many things, that's why it comes here

loud topaz
#

can you show what you have entered in the sdk in regards to the avatar's name and image etc

#

have you tried taking a new photo?

brazen stream
#

okey

timber wharf
#

uh, wheres console

loud topaz
#

yeah, h ave you tried a different photo?

timber wharf
loud topaz
#

like take one from the scene as a test

brazen stream
#

uh??!!

#

why that works?

loud topaz
#

somethign must be wrong with your image

brazen stream
loud topaz
#

probably not a good idea to use somethign that risque anyways

#

since everyone will see it when you're in that avi

brazen stream
#

really helped me a lot

loud topaz
#

no problem! Now, anyone know why i can't change physbone values and have them be reflected within play mode? I'm using using vrcfury and gesturemanager.

celest trench
#

Scripts look fine. Can't find any errors in the logs. Idk what's wrong here.

loud topaz
celest trench
#

But

#

It is ava help?

#

Oh

loud topaz
#

it is, click on the link, it's a specific post

celest trench
#

FFS I'm tired

loud topaz
#

lol

celest trench
#

Sry

loud topaz
#

np

celest trench
#

fallowed the steps, nothing changed that i can see and ive done what i normally do to fix the issue. still wont work though :/

i have this avatar setup on my account already with no issues. was making this for a wedding. i dont have this issue with my other file which is whats confusing me, i changed nothing on the avatar...

eternal wedge
#

Random question. I just uploaded my first avi. And my quest version is appearing on pc as well, And don't have any clue what to do for that, I'm very new to all this.

loud topaz
wooden nova
#

what does this mean im helping a person upload an avi and ive never seen this error

#

nvm it worked

loud topaz
#

yeah it kinda sounded like they hit the cancel button on accident XD

celest trench
wooden nova
#

ive hade this happen a while ago but idk how to get the avatar descriptor add the other layers back

unkempt canopy
#

how hard is it to set up a contact purr toggle for an existing avi ?

shadow bane
#

The fuck does this mean

#

I've never seen this error before

#

Avatar will reach 100%, say built sucessfully, then fail and throw this

main finch
#

Uploaded my avatar but its flying in the worlds anyone know why<?

prisma sedge
dire flicker
#

I've got some odd texture bleeding in unity, the UVs are pixel perfect

The model looks fine in blockbench, and in blender (when the texture is set to "Closest" interpolation)

#

should I add padding?

somber sequoia
#

always add padding between islands

dire flicker
#

is there anything else i can do? otherwise i'm going to have to reimport all the way from blockbench

main finch
#

My avatar is now on the floor as it looks but when i open it its still levetating

dire flicker
ornate stump
dire flicker
#

yeah they look like this

ornate stump
arctic ginkgo
#

having a strange issue, i get this error when trying to upload even though it is not true

#

i tried figuring out where it is coming from by deleting submenus from my main menu, and it seems like it's coming from everything except gogo loco...

#

then i tried deleting all toggles except one

#

i'ts still there

#

neither have that parameter

#

even changing control type to controls with more parameters to check if it is in there (like rotation parameter) and it's not there...

#

i'm opening the asset in text editor and i see the parameter there though... weird

marble rampart
#

first time making avatars but nothing I download wants to show up in blender?

ornate stump
ornate stump
marble rampart
#

i didnt have to there packages

#

@ornate stump

ornate stump
#

It won't magically show up in blender after you download.

marble rampart
ornate stump
marble rampart
#

I dont have a file

#

its a package?

#

unity package

hollow phoenix
#

I have this Rex model downloaded and imported into Unity, and now I just want to know how to edit the colors to my liking using Adobe Substance. Is Substance a good software for that, or should I pick something else?

ornate stump
hollow phoenix
ornate stump
hollow phoenix
#

I tried clicking Open Sample. and neither the textures nor the model itself show up

ornate stump
hollow phoenix
#

And yes I'm looking at where the files are according to file explorer

ornate stump
#

What part got you confused?

marble rampart
#

All of it

ornate stump
marble rampart
#

I dont understand it because this is my first at all messing with this kinda stuff

marble rampart
#

I just downloaded blender thats it

ornate stump
#

Also read links contained in that post.

marble rampart
#

okay

dire flicker
ornate stump
dire flicker
#

it's 128 x 128 pixels... i shouldn't need that much

#

i've got 4 pixels of padding now to no luck

ornate stump
dire flicker
#

this is the whole texture

#

full size

ornate stump
# dire flicker this is the whole texture

The problem is at mip level 1, the white part just got blended into the black below so it became grey much early. You should keep each part within squared-number size.

ornate stump
#

Or just think link dividing texture into 4 columns and 4 rows evenly, and each part must not exceed the owned col and row.

dire flicker
#

what? can you rephrase that?

#

this is what all of the uvs look like

ornate stump
dire flicker
#

split the uvs into multiple textures/materials???

ornate stump
dire flicker
#

oh, get rid of the extra blank area then?

ornate stump
dire flicker
#

i don't know what you're getting at...

ornate stump
#

But evenly.

dire flicker
#

okay... i think i see

#

like this?

ornate stump
dire flicker
#

it looks, a little better

#

but at some point when i zoom out it looks bad again

ornate stump
dire flicker
#

even when i'm closer its pretty noticeable

ornate stump
dire flicker
#

i got rid of the filter and it helped a bit more

#

if the problem is with the mipmaps... could i disable them without issues? that seemed to fix it

ornate stump
dire flicker
#

it's 152x152 pixels right now

ornate stump
marble rampart
#

Do i really have to buy a license @ornate stump

dire flicker
#

no???

the personal one is free

ornate stump
dire flicker
#

ah

#

not unity

#

mb

marble rampart
#

Any other route to go were I dont have to buy unity?

somber sequoia
#

you don't have to buy unity to make vrchat content

ornate stump
marble rampart
#

Says i need to buy a licens

somber sequoia
#

no, it says you need to obtain a license. you can use the free personal one

dire flicker
#

you can use the personal non-commercial one

ornate stump
marble rampart
#

oh okay.

dry cedar
#

hey everyone... i need a help...

this is my first time going to vrchat.. i downloaded a model, all unity stuff, imported it to unity, everything cool... i just need to know how do i send the avatar to my profile so i can use it

#

im using vrchat creator companion also

ornate stump
dry cedar
#

hmm it says i need to spend some time on the app... is there a minimum ?

ornate stump
dry cedar
#

oof.. 20-40h..

#

okay, thank you so much..

uncut lotus
#

So my goofy ah, forgot to apply the mirror modfyer before doing a bunch of blendshapes, or shapekeys. Will that cause problems in Unity?

heady linden
#

it still does this for me in mirrors no matter which version my drivers are

uncut lotus
#

What could happen if I didn't

carmine fulcrum
#

sorry for the years later reply but THANK YOU I was losing my mind after scouring my project for this ghost parameter! Why does the SDK even do that?

night ember
uncut lotus
#

Thanks

vast gulch
carmine fulcrum
#

it's been driving me wild for a week now LOL I'm making a canny post so maybe it'll get fixed

ornate stump
stoic sand
desert elk
#

is the view point's X 0? and is the avatar at world origin?

mental flare
#

mhm

desert elk
#

yeag

#

yeah

mental flare
#

hey eliot

#

u know how to change color of an avatar in unity?

desert elk
#

edit the texture vrcRat

mental flare
#

oh

stoic sand
# desert elk yeah

its been like that i dont understand what happened i put it back into blender to add socks put back in unity it does that

mental flare
#

mhh

ornate stump
stoic sand
ornate stump
stoic sand
ornate stump
ornate stump
stoic sand
ornate stump
ornate stump
stoic sand
#

ty!!

limpid cargo
#

all of my other physbones on this avatar work, but for some reason the hair just... doesn't fall? it's a vroid model

desert elk
#

doesn't fall? is there a collider blocking it?

limpid cargo
#

no, the only colliders are on the head and torso, and they don't ever hit the hair

#

gravity settings also don't help

mental flare
#

hooowiieee

#

rendering new colors on avatars takes a bit time

desert elk
limpid cargo
#

no it's just like that

#

even in play mode

#

there is 1 physbone on the parent

#

the 01 above it in the hierarchy is the bangs, its separate and those work fine

ornate stump
# limpid cargo

There is no pull force so it isn't going to move into original position.

limpid cargo
#

wait really

#

i thought that would make it very fluid

ornate stump
limpid cargo
#

clearly

#

thank you i'll test it out now

#

ahhh it works thank you

stoic sand
ornate stump
stoic sand
ornate stump
willow carbon
#

avatar validation failed
i dont think the console helps lmao

wind oasis
#

Hey I'm working on avatar I'm confused

ornate stump
willow carbon
#

there was no red error above

#

just gonna slowly disable the changes i made recently so i can find culprit

spare raft
#

Heya everyone - don't know if I'm just being an idiot but I can't work out how to set up the SDK on Linux

#

Any assistance would be appreciated

ornate stump
ornate stump
spare raft
#

Thanks

stoic sand
ornate stump
# stoic sand i think so

Inspect the avatar object and see a whiteline pointing out from avatar, see where the white line is.

spare raft
#

I'm trying to install VCC

ornate stump
spare raft
#

Okay, that'll be my problem then lol

#

How do I get the SDK then?

ornate stump
stoic sand
ornate stump
spare raft
#

It's just that all the info on the website about how to install the SDK just says to use VCC

stoic sand
spare raft
#

Yeah, this is the instructions I've been following but it just keeps telling me dotnet doesn't exist or can't be found, despite the fact I've tried several different ways of installing it now

ornate stump
stoic sand
ornate stump
willow carbon
desert elk
willow carbon
#

hmm

#

wonder if i can vrcfury this

wind oasis
willow carbon
#

prob gonna fix that param issue

ornate stump
wind oasis
#

Thanks I'm still kind of new working on avatar

limpid cargo
#

i'm having another issue
my eye height/view is set properly in unity but in game it's in the default place.

desert elk
#

is your avatar set as humanoid?

limpid cargo
#

yes

frail temple
limpid cargo
dim nebula
#

How to animate a particle emitter to only emit one particle? This is probably basic level question but im new to avatars

gilded turret
#

Hello, why would a Animation Layer for one piece of clothing give this error when it is 1:1 a copy of another piece of clothing that doesn't give the error?

ornate stump
gilded turret
#

Then why will one toggle save but the other won't.. this is crazy..

gilded turret
#

Save between worlds.

#

The bra saves but the shirt doesnt.

#

I'm frustrated.

ornate stump
gilded turret
#

It is

#

It absolutely is

#

I don't know what is interfereing

#

they used whatever this is

ornate stump
gilded turret
#

first is sfw set of params, second is nsfw

#

I don't know if they're interfering with one another or what.

#

I didn't make this and the creator is being a dickhead.

spring jolt
#

Hello guys. Can anybody tell me, should I move fingers to ✋ before import into unity?

ornate stump
gilded turret
#

No

#

idea

#

Not included

spring jolt
ornate stump
spring jolt
ornate stump
spring jolt
#

Thanks

#

Just I saw that bones of fingers could move in tests

ornate stump
somber wind
#

Hello. I need help with the VRChat scaling. My avatar no longer scales with the in-game tool, only my eye height changes

celest trench
#

Could security software cause issues uploading avatars?

somber meadow
#

Depends on what it is. I've seen 3rd party antiviruses break package caches and a lot of stuff regarding unity

void elbow
#

hi does anyone know how to make tails in avatars moove?

#

becouse the tail in mine is just...static?

#

isnt affected by gravity movement etc

desert elk
#

do you have a phsybone on it?

void elbow
#

yep

desert elk
#

is the phsybone visible on the avatar?

#

in the scene view

void elbow
#

do you mean this big white line?

celest trench
#

How do I merge bone sets to each other? Or add clothing to the bone preset of an avatar?

#

Disregard, I'm dumb.

rugged lagoon
#

Hey can someone give me value for chest physbone plz idk what to put on here

desert elk
#

it depends on the model tbh

#

and how much you want it to movr

rugged lagoon
rugged lagoon
timid kite
#

why do my eyes move out of the socket?

somber sequoia
#

did you bring this in from Blender or was it a pre-made avatar?

timid kite
#

the last change was adding a second head

somber sequoia
#

how are your eye bones setup?

timid kite
#

no phys bones unless u mean something else?

somber sequoia
#

no, I'd have said physbones

timid kite
#

i am trying immobile physbones on the eyes rn

somber sequoia
#

uh... ok then I'm not sure what you're doing

timid kite
#

im looking for an advice on how to fix it so anything helps

somber sequoia
#

but what's your actual goal? why put physbones on eyes?

timid kite
#

my goal is for eyes to look normal again and not fd up

desert elk
#

how do the bones look like?

#

show in blender

timid kite
#

sec

somber sequoia
#

also explain what physbones have to do with this

timid kite
#

#1: a newly imported head, original.
#2: bones in my avatar

looks similar

somber sequoia
#

not sure I can see what's what in that right pic, but the left looks correct. Make sure bone roll is 0 while you're there.

fallow briar
#

anyone knowledgeable about stencils can tell me how to fix this?

timid kite
somber sequoia
#

properties on an individual bone, in the 'n' pop-up menu, 'item' tab

rugged lagoon
somber sequoia
#

can't tell from that which mode you're in

timid kite
timid kite
rugged lagoon
timid kite
#

ohhh yes put it in boob root

rugged lagoon
#

Alr

#

But it's still Wiggle asf

somber sequoia
timid kite
#

anything else that could be causing this?

somber sequoia
timid kite
#

weird eye movement

lethal ibex
#

guys, how do i fix my audio source? I really dont fucking know whats wrong. it just doesnt play anything on load and I don't know what to do....

somber sequoia
# timid kite weird eye movement

sorry but this image doesn't really show much - maybe try rotating the bones around in blender, make sure they move the eyes right. Then do that in Unity. Then test in play mode.

rugged lagoon
somber sequoia
timid kite
#

ty

rugged lagoon
lethal ibex
rugged lagoon
# rugged lagoon

@timid kite (srry for ping) but is it suppose to wiggle that much ?

lethal ibex
timid kite
lethal ibex
#

no, it must stay emty.

lethal ibex
#

no help... okay

timber stump
limpid cargo
frail temple
#

Only thing that might be the problem is the avatars origin is not set correctly

limpid cargo
limpid cargo
timid kite
#

some blendshapes dont do anything in unity but work fine in blender, whats wrong?

limpid cargo
#

it’s all one mesh

celest scaffold
#

Any way to make it easier to work with this? 😬 maybe a script/tool?

limpid cargo
#

like how they get shown in the 3d space

limpid cargo
#

okay

limpid cargo
frail temple
#

both

limpid cargo
#

okay

celest scaffold
limpid cargo
#

it should be in that right side menu btw

celest scaffold
#

Now what about removing unnecessary bones? It's a unreal engine model that contains too many bones and i just don't want to spend so much time making visemes haha

limpid cargo
#

holy

#

i would say delete them but i don’t know if that would mess up the weights

#

maybe someone more expressed than me could help you there

celest scaffold
#

thats the thing. it usually messes up the weights 😭

limpid cargo
#

yeaaa

#

i would say find the ones that don’t directly affect anything (like end bones for example) and delete those as a place to start

#

in my experience end bones do nothing in vrchat

limpid cargo
# frail temple world origin

by the way, i don’t know if it was that helped me or moving the feet to the floor (avatar has high heels so i put them in the ground and aligned the feet) but the view is fixed now

timid kite
#

good question...

void elbow
#

hellllo i hopped into beldner to make a quick blinking shape key by mixing blink R and blink L key and importing the model back into unity and now something like this happens

does anyone know what might be the cause?

#

*onle one eye closed png apearing and at the wrong spot)

desert elk
#

did you apply all transforms?

barren wharf
#

how would i attach accessories to my avatar without vrcfury

void elbow
desert elk
#

a - to select everything
ctrl a - apply all transforms

#

in object mode

void elbow
#

i just used the

desert elk
barren wharf
#

how would i do it manually in unity

night ember
#

you just slap it on the bone

desert elk
#

yeah

#

slap it to the bone you want it to move with

woven zinc
#

How do you publish two different avatars of the same ID on both platforms? I used to be able to do this with the pc version and quest version of an avatar by uploading seperately after copying the id over to the other avatar but it seems I can't do that anymore

#

it's still saying it only has a pc version even though I uploaded the quest version under the same ID

timber wharf
#

it is still the way to do it. are you sure you upload succesfully?

#

even if ids were wrong youd get separate android avatar

woven zinc
#

this is the setting I use for my pc version

#

and the quest version is set to android

young bear
#

I have an avatar with a motorcycle and i want to make an anim clip that makes it so the character is sitting on the motorcycle so i can move around with it. I still want the upper body to be movable. How would i go about doing that?

barren wharf
desert elk
#

like, multiple bones or what?

barren wharf
#

like multiple pieces of clothing

night ember
young bear
#

I mean i could theoretically have two different animations that play depending on your IK state

night ember
#

well the one animation by itself would be really annoying

young bear
#

the main problem is i can't use the FX layer since i need to animate the humanoid bones

night ember
#

its just the action layer

young bear
#

wouldn't it be the gesture layer, since that's the one thats used for partial IK overriding instead of complete IK overriding?

night ember
#

no

arctic ginkgo
#

since it's locomotion

#

kinda up to you

young bear
#

the base layer seems like it'd be the last resort given how complicated it looks to be

#

and how it's even more poorly documented

arctic ginkgo
#

you can use default base layer or something like gogo loco base layer if you use that and customize it from there

#

so you won't have to make all the default locomotion from scratch

tropic parcel
#

Running into an issue with Unity's play mode where I change the values of my physbones, but the physics won't update until I change them outside of play mode, is there a fix for this?

arctic ginkgo
#

also @young bear are you intending this to be used for 3pt VR, FBT, or Desktop? (or a combo of some of them)

desert elk
#

stuff like that isn't saved in playmode

#

you need to copy it

arctic ginkgo
# young bear 3pt and desktop ideally

okay so you don't really have to worry about how it looks in FBT which is usually the hardest. For some reason the Base controller doesn't have access to animator layer control, so action or gesture would work, you can set up the toggle for the animations to blend the layer off/on

young bear
#

Im also struggling to understand how the gesture layer's mask system works

#

with the provided one it's set up to only mask the hands, which is fine. However, If i set the AllParts mask to include the legs they go into default ik "bike" pose even when nothing in that animator is controlling them

tropic parcel
# desert elk you need to copy it

No, what I mean is I tend to change the values inside of play mode in order to see how things like gravity will change them in real time. Right now, even if I change them in play mode for testing, there's no active changes; dampening, momentum, etc. Nothing changes if I set the values different, they move the same as if they were the previous values

night ember
young bear
#

i'm using gesture manager

arctic ginkgo
young bear
#

This is what I mean by the legs specifically being in IK pose

#

the problem i'm running into with the gesture layer is
A: if i don't mask the legs in the AllParts layer, then the legs don't go into IK pose but the animation doesn't control them
B: if i do mask the legs in the AllParts layer, i can control them with the animation but they're stuck in IK pose otherwise

#

And i can't find any actual documentation on how the gesture anim layer works besides just the fact that it uses masks

arctic ginkgo
#

iirc you aren't supposed to have a mask in the first layer

young bear
#

well that's what the the example gesture anim controller has (the one that controls the hand anims)

#

if i remove it then the sit animation doesn't work

arctic ginkgo
#

@young bear honestly when i've done this before, it's been through the base layer, but it is kind of annoying since there are some strange limitations. You're right that there isn't much documentation, but i'm looking at what documentation I can find and experimenting a bit rn to figure out what the best solution is

#

It seems like the gesture layer is intended for animations that indefinitely overwrite the base humanoid animations, which is why it's typically used for hands not not much else

young bear
#

I really wish that the vrchat docs were had a community wiki aspect of it so you could add documentation for things that don't have them

#

I tried using the base layer and adding my animation to that but it didn't seem to do anything either

#

can you use masks in the action layer? vrcThinking

arctic ginkgo
young bear
#

honestly IMO "gesture" really isn't a good name for the layer

arctic ginkgo
#

you can just use the same layer as your emotes in the action layer, or you can set up a toggle in the action controller on another layer, and just mess with the tracking control and weights

#

just double checking it works with the other emotes rq

#

the "zombee" thing is just some old loco animation i resused from a character i made called "zombee"

#

so i have the "zombee" toggle to turn on the animation

#

i made this setup so it doesn't interfere with the original action layer, just overrides it if the toggle is enabled

young bear
#

ok, it's better, but the mask isn't being used

#

ok no that's wrong

#

it IS being used

arctic ginkgo
#

the "reset emote weight" just sets the layer weight for the "Action&AFK" layer to 1, so when i do use an emote it will play correctly, but if the toggle gets enabled, it immediately transitions to the idle animation, which instantly sets the "Action&AFK" layer weight to 0, the "Zombee" layer weight to 1, and the whole action layer to 0. It does have a transition duration for when it's disabled, and that hasn't caused any problems that I've noticed for enabling the animation, but if it does you can always make this a separate animation state from the disabling one. It also enables tracking.

Then it transitions to the animation, which blends the action weight to 1 and sets the legs and hips to use animation instead of tracking

young bear
#

here's my problem now

#

the mask IS being used, but now the parts that ARENT masked in the animation are being set to the bike/IK pose

barren wharf
#

i can't get my fbx with multiple pieces of clothing attached to my avatar in blender

somber sequoia
#

How are you attempting, and what happens?

barren wharf
#

im using cats

young bear
#

@arctic ginkgo the right side is masked, and is playing the animation as desired. the left side is not masked and is using the IK pose

barren wharf
#

and i just get a crash when i try to export

somber sequoia
#

you don't need cats to export

barren wharf
#

yes ik

#

but im using cats to attach the accessories

spark walrus
#

failed to build avatar :(

somber sequoia
#

70 errors - show the first 2-3, not the last.

somber sequoia
#

unfortunately, that's really not useful

#

Errors are the red ones

spark walrus
somber sequoia
#

again, you seem to be showing a random single error, not what I was asking for. Scroll to the top of that list and show the first 2-3 errors.

#

You probably don't need to click it to show the detail either.

light charm
#

does anybody know if there is a way to check if the chair on an avatar is facing the right direction?

somber sequoia
#

iirc the blue arrow is forward

#

I may be wrong though, or thinking of spawn points

rocky grail
#

Change the animation?

compact dust
#

that's not what you showed before

somber sequoia
hollow phoenix
#

oh oops

somber sequoia
lament jolt
#

Hey! On Unity I'm getting this prompt when trying to upload. I'm a trusted user and have been on since like 2019. I've uploaded multiple avis including just 2 days ago. So why would I be getting this now?

crimson pilot
#

Is it possible to have 2 material sliders on one float? Where the first .5 is used for slider A and the other .5 is used for slider B

spark walrus
somber sequoia
spark walrus
somber sequoia
#

I already said twice

spark walrus
balmy barn
#

close, see the red on there, its saying missing script

spark walrus
somber sequoia
#

install whatever the avatar creator says is required

somber sequoia
# spark walrus

also, this isn't nitpicking but constructive help for the next time - we need to see the first 2-3 errors. Errors are red. The rest of these messages are less important.

spark walrus
#

ahh okay

royal loom
#

Can someone help me make my own VR chat avatar

somber sequoia
#

that's what this channel is for

plain wagon
#

Actually, I want to add an option where people can grab my head in their hands. And when they do, the body just stop responding and collapse on the floor, with me continuing speaking to you like nothing happened lmao.
Do you guys know how I can do that?

somber sequoia
#

I'd probably start with a grab contact that triggers the ragdoll system

plain wagon
night ember
#

Youd need to constrain the head bone

somber sequoia
#

yep

royal loom
#

@odd marsh ok

night ember
#

Definitely dont go to dms for it

somber sequoia
royal loom
#

@somber sequoia how do people scam so I no what to do just in case

night ember
#

The only things you will ever need is unity, blender, and vrchat creator companion

#

Also generally avoid going to dms

somber sequoia
#

especially when they then suggest you go chat on whatsapp instead

mental pawn
#

hi, i was wondering why the freak at least on blender my character just doesnt seem to be able to have consistent deformations

mental pawn
mental pawn
mental pawn
#

and it still wont deform correctly

#

and robust weight transfer really barely helps

night ember
#

multiple bones can be weighted to the same vertices

mental pawn
#

hmm, i forgot to remove the inside of the sweater lmao

#

kind of managed to fix it by enabling preserve volume

#

but i dont know if its supported within unity

somber sequoia
#

yeah auto-normalize is weird at first

mental pawn
#

the lazy solution as i mentioned would be to straight up remove skin parts that arent even visible but its a very hard task for this character that is supposed to have interchangeable clothing

#

and what i used on blender at least was smooth corrective but its not something you can use on unity

stone citrus
#

All my avatars disappeared last week after I booted it up, is there a fix or am I going to have to restart

somber sequoia
stone citrus
#

Vcc if that means the game

somber sequoia
#

this channel is about creating avatars

stone citrus
#

Oh ok

#

Thx

mental pawn
#

oof its gonna be ranked as poor

somber sequoia
#

you've got almost 40k left!

mental pawn
#

anyway, kind of struggling with deformations because blender's solutions are NOWHERE compatible with unity

#

such as what i used. corrective smooth and the preserve volume toggle on the rig modifier

somber sequoia
#

yeah it'd be nice to have those. But you can add bones and use rotation constraints.

cloud vale
#

Need help.. avatar doesn't seem to stand properly in game, when I move head around, the model stretches weirdly like something's off center.

somber sequoia
#

can you show it?

cloud vale
#

Actually I might've figured out why, and it may be because of there being conflicting phys bone colliders

somber sequoia
#

we can answer specific questions in here. But past that it depends on what you mean by help

worn kiln
#

?tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

main finch
#

Does anyone know how i can find out the bodytype of my model / to install SPS / Could anyone help me find it out?

royal loom
#

@worn kiln so how do I find someone who can make me a free one

worn kiln
somber sequoia
#

yeah why would someone work for free?

#

(but you can download lots of free avatars)

royal loom
#

@worn kiln oh ok. So why do they cost so much though

somber sequoia
#

it's a lot of work

royal loom
#

@somber sequoia so it's not the avatar that cost money it's the work

somber sequoia
#

is that not the same thing?

royal loom
#

Not really

somber sequoia
#

seems like either way you are paying for someone else's labour.

worn kiln
compact dust
worn kiln
#

and more people struggle living so less free stuff now on days.

compact dust
#

also hi toni_lewys

worn kiln
compact dust
#

its a joke nerdy nerd

worn kiln
#

people can confuse as always

royal loom
#

@worn kiln oh that gets pretty pricey quick

worn kiln
# worn kiln (no comission taking here)

for field engineer callout matter, now on days....I charge 100GBP per hour minimum. (yeap, I finish quick so mostly finish in hour so)
Previously 40GBP per hour kind. cost of living really suck.

somber sequoia
#

yeah same, there's no way I'd do anything for less than about that

cloud vale
# somber sequoia can you show it?

so the problem still persists, and it might be armature related.. also it's only the head that's affected and will warp strangely when the head turns

somber sequoia
#

really not sure what I'm looking at here

cloud vale
#

when the head turns, it gets flatter and stretched

compact dust
#

head squish

cloud vale
#

p much

somber sequoia
#

did you create the model?

cloud vale
#

it's a deira base by mari

somber sequoia
#

so no. I guess "what did you do?" might be the next question

cloud vale
#

adjusted proportions by scaling the armature bones in creator companion. as for why it's the just the head, I just don't know what went wrong

somber sequoia
#

in the Unity editor. Creator Companion is just for managing projects and launching unity.

cloud vale
#

then yeah, that

mental pawn
#

I have tried smoothing, redoing weight pants and it wont work

#

Actually the more red the parts are the worse it gets

somber sequoia
#

really difficult to provide advice from just a text description though

main finch
#

Anyone ever worked with sps and could help me out fixing it?

mental pawn
somber sequoia
#

yeah not much more I can get from those either, can't really clearly see the topology, definitely no weight paint display showing

mental pawn
#

Okay You could have said that from the beginnig! Hold me up rn

somber sequoia
#

I hadn't looked at the images again when I said that, it was a while ago I glanced

#

I do find a lot of weight painting is "fiddle around with it until it looks ok"

#

but also don't be afraid to retopologize

#

bad topology won't bend how you want

fervent spear
#

hey guys im in blender and i wanted to add an object to my avatars fbx, is it safe to select all these and join them together? so that the object is apart of my avatars mesh

somber sequoia
#

you can't join different types. But yeah, you can join mesh objects together

royal loom
#

@somber sequoia we got a scammer

somber sequoia
fervent spear
somber sequoia
royal loom
#

@somber sequoia I know that

fervent spear
#

well if i only select the body and icosphere and join them together, it renames the body to icosphere

somber sequoia
royal loom
#

Look at the dm

somber sequoia
fervent spear
#

oh!

somber sequoia
fervent spear
#

thank you lol

royal loom
#

@somber sequoia I know just showing you because you said beware of scammers

somber sequoia
# fervent spear thank you lol

most blender operations use the target as the last thing you select - you can select 12 parts and join, they'll all end up as part of the last

somber sequoia
fervent spear
#

oooh ok ty!

compact dust
somber sequoia
#

thank you but I don't need help here 🙂

frail temple
somber sequoia
#

I know how to use the ignore button.

royal loom
#

Ok my bad bro

compact dust
fervent spear
frail temple
#

Pinky's guide is great for this

fervent spear
#

ohh its ok i know how to do it now! and yes haha i learnt from pinky xD

mental pawn
frail temple
somber sequoia
#

all quads isn't necessarily the best option

#

don't be afraid of putting an edge in to split a quad where you want it to bend

mental pawn
#

Which Is something i don't really want

somber sequoia
#

also don't be afraid to move the clothing further from the body

mental pawn
somber sequoia
#

of course they are

mental pawn
#

Kind of weird since literally the clothing Is an exact copy of the body, its just bigger

somber sequoia
#

that's not necessarily ideal though either

mental pawn
odd ivy
#

Hi! 🙂 Is this the channel where I ask for help on avi work in Unity?

My question I have is, how do you take an avi you posted privately to your account back to Unity to rework it?

mental pawn
#

let me send you a pic of the weight painting too

somber sequoia
odd ivy
#

I was just messing with it one day and I loved what I did. But idk what I did and then it was gone.

#

Its like the outer lining was a rainbow 🌈 fluctuating line, inside was black ⚫️ with a backlight to it.

#

I apologize if I'm not making sense 😔...

somber sequoia
polar edge
#

what unity installer we using

chilly steeple
#

For some reason, I'm having issues with vcc when clicking add existing project my file explorer dose not open and Allow me the chance to select my project. instead nothing seems to happen and i get an error in logs saying "No valid projects selected" have already done a reinstall of vcc issue still persists. Any ideas as to what the cause could be?

#

having the same thing when trying to create a new project in vcc and trying to change the save path

uncut lotus
#

Im thinking about adding a flashlight to an avatar, and was wondering, are you able to make a functional flashlight for an avatar that would work for quest?

#

Im not finding much vids that cover making it yourself, and I dont wanna download like, a pre-made one

somber sequoia
#

can't put lights on quest, and they're awful for performance

night ember
uncut lotus
#

Oh. Any idea of some way to kida, fake it in a way?

desert elk
#

emissions?

uncut lotus
#

Whats that?

#

Sorry if its a dumb question Im tired

night ember
#

The thing that makes mesh glowy

uncut lotus
#

Oh!

#

That only iluminates an object, not like, lights stuff on its own?

somber sequoia
#

yeah avatar emission doesn't light anything else

night ember
#

Quest avatars cant have an actual light at all

uncut lotus
#

Could I technically, make like, a light shape, and give that emissons, but like, make it kinda see through?

somber sequoia
#

you could make a flashlight that looks like it works but it wouldn't actually light things

uncut lotus
#

Ta thats sorta what I mean

somber sequoia
#

sure, make a cone that has emissions

night ember
#

Not on quest

#

Quest doesnt support transparency other than the particles materials that fake it

uncut lotus
#

So lowering the opacity on the texture wont do anything?

somber sequoia
#

yeah it'd have to be a solid cone

night ember
#

Quest materials dont support transparency

uncut lotus
#

Bummer

#

Ight thanks for yalls help

arctic ginkgo
#

i wouldn't have the bottom circle in it

uncut lotus
#

Will this have any potential problems in the future?

echo blaze
#

hey, I have an issue with vrchat constraints. I made a jojo character and added constraints to the stand so it would copy the movement of my avatar but for some reason it just tposes on quest. It looks fine and works on pc but on quest it tposes. Any idea what I'm doing wrong?

ornate stump
echo blaze
#

it cant be because other people have done it. Also i know im not using that many constraints

timber wharf
#

well, stupid question but those are vrc constraints and not unity ones right?

ornate stump
echo blaze
#

well the only constraints i have on the whole avatar are the stand ones. None of them are working but its only on quest. PC works fine

thin compass
#

How do i ensure my avatar's hand gestures work on non-index users, but stops using the hand animations when using index?
I've seen people use a simple toggle to switch between modes, but i was wondering if there is somekind of internal variable that knows this or similar

full furnace
#

Hi. I am uploading an avatar to Android and getting those Warnings

#

It is still lettim me to upload. it means they just wont download by default and android users will have to manualy enable the avatar?

desert elk
#

"the most recent"

#

Maybe they're from the pc version?

full furnace
#

Hmm. Maybe. It appears to work just fine on quest

ornate stump
spring jolt
#

Hello guys, I'm just wondering, what feature of GoGo Loco turns flying on? I would like to use it in my avatar without Gogo Loco

desert elk
#

GoGo Loco Beyond

#

all - no flying
beyond - flying

#

remember about the head prefab thing if you're installing it manually

#

or do it through vrcf

spring jolt
#

I removed VRCF and GoGo loco because it ruining animations and emote menus

desert elk
#

I see

#

ahh

#

without GoGo loco

spring jolt
#

Especially which I did myself

desert elk
#

I misread

spring jolt
desert elk
#

I believe this is flight only

spring jolt
ripe pond
#

what is this error? help!!

glad breach
#

I can help it’s pretty easy

ripe pond
#

trust me I reimport like 10 time alrady

glad breach
#

I can help more if I was in a call with you

ripe pond
#

ok

desert elk
#

🐟

blissful surge
#

Hello, I'm running into a problem:
I want to have a particle play a sound at its point of impact, but I don't know how to do that.
Does someone know how to do that, please?

somber sequoia
#

I don't believe you can on an avatar

oak vector
#

I dont know what happend here but after reimporting my fbx from blender back into unity all the faces are visable and not smoothed out, how does that happen and how could i fix it?

blissful surge
somber sequoia
junior void
#

Iirc a certain blender version had this problem

oak vector
oak vector
somber sequoia
#

well in Blender if you export with smoothing set to "face" then you can use import

somber sequoia
#

kinda wish I'd investigated that at the time though

oak vector
ripe pond
#

what am I spose to put in these box?

ornate stump
frail temple
#

How do you increase transparency on an avatar? i want to make the lenses look a little bit more transparent here

desert elk
frail temple
ripe pond
#

thank

#

is this fine as I don't have the CH Viseme directly

desert elk
#

Use I

#

I is the closest mouth shape to Ch

ripe pond
#

Like this?

desert elk
#

yeah, and create them

#

when you import your model to unity again you can auto detect and it will fill everything properly

ripe pond
#

thank alot

mental pawn
# mental pawn

I was thinking to straight up make each toggle hide invisible parts of the body but idk if thats a good idea

left gull
#

alot of creators make blendshapes that shrink those sections of the mesh, its likely a bit more optimized then what you're thinking of doing

worldly marlin
#

is there a quest compatible way to do a billboard texture for a toggle?

somber sequoia
#

you can do it with a particle system, sure

plush dawn
#

does anyone know a shader/setup that allows avatars to project something on a surface? im trying to have my avatar project a circle on the floor but without having it clip trough or float above it

somber sequoia
#

You could use a realtime light with a cookie, but that's expensive in terms of processing. Maybe a particle that collides with the floor then spawns a child particle with a horizontal billboard renderer

plush dawn
#

thatd still face the issue of clipping trough things , i might try the realtime light option though im hoping to get it to apply only to world and not avatars

somber sequoia
#

yeah, no real way to avoid such clipping

#

I mean, you could do something complex with particles and ray casting, but...

plush dawn
#

yea thats probably more work than its worth for a tiny gimmick

somber sequoia
#

yup

frail temple
#

Where do you put a specular map in Poiyomi? Only thing i see is Specular Tint

somber sequoia
#

open "packed maps"

mental pawn
#

Still i could try that

#

Lets hope it doesnt look weird

frail temple
edgy berry
#

How can i only visible avatar to certain player, like grab a object and can see my avatar thing

somber sequoia
#

You can do it either for all friends, or for a specific user if you use a contact receiver on your avatar, and a contact sender on their avatar, and they are within that receiver's radius.

edgy berry
#

So i make a object to contact sender and place it, and make a contact receiver inside my avatar to visible?

somber sequoia
#

no, you put the sender on your friend's avatar

edgy berry
#

Mmm...

somber sequoia
#

yeah, not an ideal solution

worldly marlin
#

thats armature linked to my hand

mental pawn
#

Hi, i want to know how AM i supposed to set up clothing as toggles? Do i need to duplicate My blender proyect and separate their armatures?

#

Since every clothing i Made Is already bound to the same skeleton

edgy berry
#

I want to place global object, and if anyone grab it and shows avi to grab ppl

somber sequoia
mental pawn
#

Like its not a standalone skeleton

somber sequoia
#

there's no "kind of" - either it's a separate mesh object or not.

#

one armature is just fine though.

mental pawn
#

But yeah it's a separate object just bound to the same armatures and i was wondering, just make the toggle to change its transparecy

#

But the meshes are still there

somber sequoia
#

just disable the object

mental pawn
edgy berry
#

Wait. So if i want use contact reciver, other ppl's character NEEDS contact sender in their hands?

somber sequoia
#

yep

edgy berry
#

And i know most like any avi have some contact in hands...

somber sequoia
#

right, but you need a sender with a specific tag that only your friend has. otherwise it'll work for everyone

edgy berry
#

Oh ok

somber sequoia
#

it's not ideal, but probably the best you can do on an avatar

edgy berry
#

So place obj, add to contact reciver inside to obj and set a collision tag to specific text

#

And make an avi and add a contact sender with a text

somber sequoia
#

yeah pretty much like that. You could easily make the thing for your friend a prefab so they can just drop it onto the avatar and upload.

edgy berry
#

Oh... thats why maker can make a sync dance avi. Thanks a lot

somber sequoia
#

exactly how those work, yes

stone ridge
#

how do I fix my avatar's fingers breaking/not bending properly with gestures? They bend but not naturally, mainly/most noticeably the thumb seemingly forgetting it has another joint to bend...
(and if it helps any, the avatar configuration for the fbx avatar definition complains about parts of the bones for the fingers)

gusty perch
#

does anyone know the reason when I press play to test physbone physics the component I added does update along it so I constantly have to exit out of it and enter to see the changes

edgy berry
#

using contact reciver, what is filtering > local only?

somber sequoia
#

only you can trigger it

#

(you the avatar wearer)

edgy berry
#

Whats different to allow self and local only?

somber sequoia
#

oh! Sorry, I was wrong. I believe local only means it isn't synced

edgy berry
#

Oh. Ok so

somber sequoia
#

Local Only - Limit this contact to only work on the local client. If enabled, the contact doesn't reduce your avatar's performance rank.

edgy berry
#

Allow other and local only means if triggers, trigger only to see the change?

violet widget
#

Haiii i tried to ask this in Reddit but didn't have enough karma uhhh I have a problem where on my avatar it has what I think is a contact idk but it sets off headpats and it puts ||lovesence|| stuff to max

worldly marlin
arctic ginkgo
worldly marlin
#

yeah'

arctic ginkgo
#

you can just have the simulation space set to local, which it should be by default

worldly marlin
#

oh rly

arctic ginkgo
#

yeah that should just work without changing any settings

#

i mean try it, when you make a default particle system and rotate/move it, the particles all move together

worldly marlin
#

ya

soft cedar
balmy barn
#

select everything in animation, right click & set both tangents to broken (something cant remember)

soft cedar
#

Okay, I'll try.

cunning swan
#

whats the best physbone setting for bottom of a jacket

desert elk
#

depends on the model and jacket

#

for me it's nothing xd

cunning swan
desert elk
#

tbh i would just make it move with the legs 🤷
you will need to experiment

frail temple
frail temple
cunning swan
frail temple
soft cedar
#

Idk what tho.

#

I tried changing stuff, but I have no clue why the animations jump like that on lower speeds.

sharp oasis
#

I want to lock the shoulder, upper and lower arm and wrist into a set position with a toggle animation.
I know I need to use the gesture or action layer, and use the animator.Right Arm etc properties in the animation and not transforms.
But I can't seem to see how to stop the arm tracking int he tracking controller

#

or is it right hand and left hand? I thought there was a full arm one

lean panther
#

Need help, I can't get into Play mode nor upload/update my avatar

frail badger
#

hey girls im back. why is there a line on the face

#

that shows in-game and idk whats causing it

#

the vertices are merged there

#

and you dont see it up close

#

nvm im Him

frail badger
#

sounds like you made your modifications within a viseme maybe (that isnt base)

#

what do i do to get these to stay in the skull? theyre fine in blender

soft cedar
compact dust
soft cedar
#

Normally the animation only does a 90 rotation, to keep the animation short and less heavy. But normally, it doesn't jump like that.

compact dust
#

it doesnt look like it's doing a 90 either]

soft cedar
#

Odly enough, it only does that between the idle animation and the slowest mouvement ones. Between the different speeds, it works fine.

soft cedar
compact dust
#

hm, my builder does not have a build.

soft cedar
#

oof

wraith fern
#

avatar showing up as uploaded to both platforms on the vrchat website and is able to generate imposters, yet is acting as if its not supported on either platform? Avatar works perfectly fine in offline test. have not tested on android yet.

both the sdk and vrchat itself are up to date

compact dust
wraith fern
compact dust
#

nah that's gonna break it more than it is

#

least that's what happened last time

wraith fern
#

its clearly in the servers but its just not in the game?????????

somber meadow
compact dust
somber meadow
#

Screenshot your whole console window

compact dust
#

sdk errors only appeared after deleting the VRCQuestTools, build tab was messed up before that anyways

somber meadow
#

Delete the KRT folder in your assets folder, you should have quest tools installed through VCC

compact dust
#

W, qt does literally nothing for me but make errors, idk why i imported it anyways

solid violet
#

so question plz how dose one fix a uv map i added a tail to the body mesh joining it but now the uv is compoleatly messed up and the texture that i had made for it to match my avi is not working on it now

errant aurora
#

I'm using the default robot to store all of my toggles but I need an FX controller, the default robot doesn't have one??

solid violet
#

pic for Refrence the tail thats sepreated is what its supposed to look like but this is what it turned out to be once i joined the meshes

errant aurora
arctic ginkgo
#

the vrchat SDK keeps getting stuck in a loop of uploading PC and Quest, has anyone else experienced this?

#

I'm using the multiple platform upload to upload to Android and Windows, and instead of uploading once for each platform, it keeps switching platform, uploading, then repeating forever, like this:

  • Switch to Windows build target
  • Build and upload for Windows
  • Switch to Android build target
  • Build and upload for Android
  • Repeat
#

I can only stop it by cancelling the upload or build

#

and sometimes that will cause unity editor to crash

somber sequoia
solid violet
#

gotcha gotcha i ended up just re doing it i was adding it to the body so it fit into the skin mesh render for my lightining effects to go over the tail simply but didnt wanna work that way so im trying to see if i can add another skin mesh render to a partical system

somber sequoia
#

are you merging the materials too somehow?

#

'cause there's not a whole lot of gain to merge meshes but still have separate materials

#

(I mean, I would anyway, but it's still at least two draw calls)

idle jetty
#

Does anyone know how to get a scaled sweater to keep the same scale from edit mode for other modes it only reverts back to normal when leaving edit mode in blender

somber sequoia
#

if something "reverts back" you probably were editing a shape key that isn't Basis

solid violet
# somber sequoia 'cause there's not a whole lot of gain to merge meshes but still have separate m...

only reason i was gonna merg the meshes cuz on the partycal system and animation i made it would kinda by pass remaking the animationa and it would make the lighting particals go all the way down the tail as well since it seems i can only put one skin mesh render in the partical system the materials were sepreate so i was able to still throw a dif mat on it just the uvs seem to just go poof when joining to the body

somber sequoia
#

oh I think it's a good idea overall

bleak ruin
#

Is there a way to automatically remove crunch compression from textures when importing?

somber sequoia
solid violet
somber sequoia
#

yeah it'd help to know what is going on, to provide further help

ripe pond
#

Does everyone know how to merge a material? I try to find a tutorial online but I seem to can't find it

compact dust
#

you have to do that type of stuff in blender i think

somber sequoia
#

yep, blender or similar

ripe pond
#

how?

compact dust
#

atlasing or smth, idk

somber sequoia
#

depends, there are a few methods. atlasing is one. I tend to bake to a new UV map, though that's technically a bit lossy since it's reprojection.

#

if you're making a whole new texture then it's just a matter of making a new UV map then texturing to fit into that

compact dust
#

im really bad at baking and uv maps

#

idk why

somber sequoia
#

UVMapping is annoying

compact dust
#

yeah i've tried learning how, im still dumb when it comes to that

buoyant zodiac
#

hey can someone help me with audio sources for avatars?

soft cedar
somber sequoia
somber sequoia
#

ah I see the video now - can't tell from there if that's what it is

soft cedar
buoyant zodiac
# somber sequoia ask your questions

so im working on a mayu avi that has default audio sources. i wanted to add my own sound so i looked it up and pretty much all i had to do was put a new audio source on top of it. i did that and it still plays the default one

soft cedar
#

I tried editing the animations, but it changes nothing.

somber sequoia
#

well you seem to have this in a blendtree... which gets a little weird

somber sequoia
buoyant zodiac
#

i want to replace the default one it has

somber sequoia
#

change the audio clip then

buoyant zodiac
#

i think i did that

#

the deafult one says no audio clip, then i added a new one and it doesnt play it

soft cedar
somber sequoia
#

ahh

somber sequoia
buoyant zodiac
#

uh, not sure what any of that means lol

soft cedar
#

I know the idle animation has the wheels not moving while all the other animations have the wheels moving, just not at the same speed or directions. Maybe thats why its doing that?

ripe pond
#

Which one should I use

somber sequoia
#

whichever achieves the result you want

#

there's no right or wrong answer, and lots of other tools which do it in their own way

#

I'd add some margin though, you want space between islands

buoyant zodiac
bleak crown
#

i need help setting up my unity for vrc if can pls dm me

bleak crown
#

i tried that im just stupid

somber sequoia
somber sequoia
bleak crown
#

im just stupid like i said

buoyant zodiac
buoyant zodiac
#

mow :3

somber sequoia
buoyant zodiac
soft cedar
somber sequoia
#

well yeah, it's a cat 🙂

somber sequoia
#

(I suck at discord)

buoyant zodiac
#

ive never used the animation layer so im stumped lmao

soft cedar
dark saddle
#

Would someone mind explainig to me the Far and Gain here?

#

Some people tell you to make sure the Gain and Far match the Min and Max. Why is this?

dark saddle
#

That's Unity documentation

somber sequoia
#

oh - the VRC one

dark saddle
#

VRC Spatial Audio is a VRChat component

somber sequoia
#

well it's got pretty decent docs too

dark saddle
#

The docs don't explain much

somber sequoia
#

I'm not sure what people suggest, but that seems reasonably clear

dark saddle
#

The documentation explain technically

#

It gives no clear examples or demonstration, so when left with public tutorials why do people make this match with the Min and Max?

somber sequoia
#

those seem roughly the same parameters to me

#

I mean "far" and "max"

dark saddle
#

¯_(ツ)_/¯

burnt spade
#

any ideas how to fix?

#

damn embed fail

compact dust
#

ive yet to see a .png embed fail

burnt spade
#

there we go

compact dust
#

ur sdk is messed up

#

in someway

#

idk

#

i know nothing about sdk errors

burnt spade
#

damn

compact dust
#

least i think its the sdk-

burnt spade
#

so just like

#

reimport sdk?

compact dust
#

what im reading is more than likely just the sdk saying "didnt upload"

#

shorten the bottom tab with all the jibber jabber and sho the top 3 errors

somber sequoia
#

are those the only two errors? If not, post the first 2-3

burnt spade
#

those were the only errors from the problem happening earlier, tried uploading it again to recreate for screenshot and got a different error

#

wtf

somber sequoia
#

seems like networking issues

burnt spade
#

I've done this multiple times and this has not been thrown the previous times I got errors

#

so a problem on my network side?

compact dust
#

ohh

#

might be cus servers are all wonky rn (apparently)

burnt spade
#

hm

#

strange

#

cus it lets me upload test avis just fine

somber sequoia
#

could be weird network routing too, that error message is kinda vague

burnt spade
#

and now the error isn't thowing anymore????

#

its back to the old one

#

is my unity just scuffed?

dark saddle
#

Did anyone else notice this?

#

In unity, the hand gestures transition smoothly

#

but in VRChat, the default state does not

buoyant hawk
#

so i know IsOnFriendsList parameter makes toggles only to friends but u cant see it yourself is there a way to make you be able to see it too