#avatar-help

1 messages · Page 65 of 1

undone onyx
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I be stressin lol I think I finally got the facetracking able to my rindo but idk how to fix the bit issue

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I need a pro for this or someone with knowledge cause im stuck

west magnet
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I copied it from the SDK Files

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also I tried to test the gestures on the FX layer and its still using the default for some reason

proven vessel
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Here’s how I have it all set up

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This is after putting it into a game object

tall dock
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wait me a sec

proven vessel
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Aight

tall dock
dusty glade
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hey so why does my project seem to stop loading at this point?

tall dock
tall dock
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i could say that

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if it happened now and you've worked inside it normally

desert elk
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for me at least

proven vessel
tall dock
dusty glade
tall dock
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that's what it happens when a video doesn't load or render in discord

tall dock
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maybe check something on the vcc

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or loader

undone onyx
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Someone ping me or something when someone knows how to help my issue imma troubleshoot till then

west magnet
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Even in the gesture Manager in Unity, its not using the right ones (the one I edited has the thumb over the fingers, and I checked the layers and it IS using that version, but it still shows this

desert elk
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does the animation itself show the edited fingers?

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i've had my animations not save sometimes

proven vessel
tall dock
proven vessel
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Bouta crash out Lmaoo, that’s so strange -I can see it fine

west magnet
proven vessel
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omg my wifi is back

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bruh

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what the heck

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maybe its the server

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no its not, whats going on

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wait maybe i can make it a gif

west magnet
gritty temple
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I'm looking at an avatar and I was told that I might need shaders onto of the existing file in order to make it work correctly, however I'm not sure if this avatar has the shaders installed with the files already, or if I need the shaders separately; And if I need them separately, I'm not sure where to get them or if I need anything else.

Could someone look over this and help?

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It mentions the shaders used but I'm not sure if it's included in the files or not k9_pet_think

pine valley
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I have a shader problem in VR that only appears in the right eye. I would like to debug this in the editor, but I can't change the game view from "Left Eye".

Is it possible to get stereo rendering to happen in the editor?

desert elk
gritty temple
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The author would be lilLab, wouldn’t it? k9_pet_think

desert elk
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yes

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if you wanna make sure to specifically get 1.7.2 you can get it off of github

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in case the newest one doesn't work for some reason

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but it should work

gritty temple
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I’m so sorry if I sound stupid lmfao I’m still learning and was advised to mess around with pre-made models before making my own from scratch

The avatar I was looking at does specify 1.7.2, however I don’t know what to look for on GitHub with it k9_pet_think I have the author’s GitHub but I don’t know what to download for that version

desert elk
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if you press releases on the side, you'll get a least of all of them

gritty temple
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Pfft, seems obvious now. Thanks, I found it :D

pine valley
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There is a download link in the lilToon README

desert elk
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if you get the first one you can just import it into unity by dragging and dropping it into unity's assets

gritty temple
desert elk
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oh i didn't see that part

oblique pumice
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hey so i have been watching some tutorials and like i dont have the "vrc_AvatarV3LocomotionLayer" do i instal it somewhere or

desert elk
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vrc_AvatarV3LocomotionLayer is a file in the sdk packages

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path for it, you can also search in the search bar above assets

oblique pumice
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found it thanks

gritty temple
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So, I have all of these files, but I’m not sure how to put them all together in Unity... k9_pet_think I’d export them into Unity, as a start, yes?

desert elk
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import into unity is usually the first step

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then it depends what file your avatar is

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but you also import it too unity

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it's recommended for the avatar to be the last thing imported (after shaders and other needed stuff)

gritty temple
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So I have ModularAvatar and the liltoon shader, as well as an outfit for the avatar itself.

I’d put in the tools (shader, modular) then the avatar itself, and the outfit last?

desert elk
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yes

gritty temple
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lmfao I didn't even import anything and I already broke it

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Is there anything in the list there that shouldn't be?

desert elk
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just click ignore

fiery crow
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may be worth taking a peak at in safe mode

prisma thunder
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Please explain in marker sniffing terms how I go back to my original scene 😭

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I double clicked this and idk how to go back to my shit 😭

desert elk
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you may have saved over it with your edits

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if you still see the same thing after opening it

prisma thunder
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I do 🙏

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uhh shit

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So its gone?

desert elk
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yea

prisma thunder
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Thank god

ember furnace
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how do you fix that when i hit looking straight on eye tracking they look behind me in unity, what needs to be done in blender to them?

prisma thunder
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Lucky for me, I made a prefab last night 😎

ember furnace
balmy barn
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so no

ember furnace
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should i move them up like that

desert elk
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yes

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otherwhise eye movement will not work like it should

oblique pumice
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im bad at explaing but basically i wanted to add a custom idle but it puts the proxy idle when i go to play mode

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also i use vrcfury and GoLoco

alpine flax
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could someone tell me why the colors of his undershirt(mint) are being affected by the cuffs of his jacket(pink)? I can't tell why it's doing this- nothing on his UV map is overlapping as far as I can see

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this is in substance painter btw

gritty temple
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Am I doing something wrong, here? I hit ‘built and publish’ yet nothing is happening. I’m aware my PC is on the low end, but surely it’s not that horrid…

Nothing seems to happen after I hit ‘build and publish’, and the progress section doesn’t show anything outside of ‘building avatar’.

The tutorial I was reading mentioned that it would pull up another window, but there’s no other window that was pulled up (plus the tutorial looks outdated..)

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There are some validation issues but this avatar was a paid one so I don’t believe I have to fix it? unless I imported something wrong

desert elk
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is your vrchat rank new user or higher?

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and what unity version are you using? cause you mentioned an outdated tutorial and vrc recently switched versions

gritty temple
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I’m a known user, and the authentication section of the SDK menu says I’m able to upload

gritty temple
desert elk
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ah okay

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you made the project with the avatar sdk, right?

gritty temple
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The tutorial I was referring to was an articule that said this menu would pop up, which was from I believe 2023?

desert elk
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i've never seen that tbh

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all of that is in the sdk window

arctic ginkgo
gritty temple
desert elk
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hm, the only thing i can suggest is closing unity and opening it again

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maybe it's just stuck

balmy barn
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if it get stuck Loading... check console (might see its failing to connect) / relog or restart unity , failed connection can cause that thing to get stuck loading..

gritty temple
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It says something about an error with an avatar it doesn’t own and clearing a blueprint

I’ll see if I get the error again after restarting Unity

balmy barn
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then you have some other errors above it , 3-4 top red ones matter most

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blueprint error is super generic i can generate that just by doing a offline since its not using the blueprint it throw that error

gritty temple
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I restrated and tried to upload again, it's only giving me this error k9_pet_think

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it does have these validation ones, but I'd assume these are fine as it's pre built and paid k9_pet_think There was a few errors that I auto-fixed when prompted that haven't popped back up

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OH, WAIT.
Maybe I used the sample file ratehr then the paid file, I was given two. That might be it 😭

balmy barn
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you paid for a vrm converted in unity? ratl (this is why its 0 angle and so many materials when it could be 1-2 max)

gritty temple
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No no, I mean I paid for the avatar I'm trying to upload. The author gave me two files of the avatar but they aren't labelled as to which to use

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(Unless that's what you're saying, I don't understand k9_pet_think )

desert elk
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that's what Thulen meant, that you paid for a poorly made avatar (a VRM converted in unity instead of blender)

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because that's what the file looks like it is

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based on those stats

gritty temple
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k9_pet_think Ah, I see.. I got this one off of BOOTH as I liked the sample already in VRC (except for the annoying ‘buy now!’ logo attached to it at its feet lmao)

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oh god the other file had a tutorial attached, I think I was using the wrong file the whole time LMAO

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….I needed both files.

This is my introduction to avatars. TTC_a_LAUGH_GIGGLE

desert elk
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what are the files?

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dot what?

gritty temple
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Both are Unity files, I’m not sure what type outside of that - it’s uploading at the moment, gimme a sec to let it run and check after

desert elk
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huh

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okay

wind skiff
opaque rampart
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Tips? :(

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Scratch avatar btw

wind skiff
opaque rampart
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Those are def mapped

desert elk
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are they parented properly?

opaque rampart
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They should be! I didnt mess with any of that </3 i used the built in meta rig in blender

desert elk
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if it added you an animation (maximo does to my knowledge) make sure to delete it from blender before exporting

placid mica
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Is there a way to manually bake a Poiyomi material like you can for Liltoon?

desert elk
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blender

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like here

ashen finch
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Anyone know why the eyes are messing up when I enable eyelook? second pic is how the eye bones are setup in maya

opaque rampart
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Nope no animation

orchid plume
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How do I check if my avatar has WD on or off?

desert elk
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avatars 3.0 manager

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VRLabs > avatars 3.0 manager > WD

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and look there

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it's a package you can add in vrc creator companion

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if you dont have it yet

orchid plume
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Alright, what if WD is on at some points and off at some point

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So like gestures is off

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But FX has some on and some off

desert elk
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i force it on for everything, there should be a button for that somewhere in the manager

orchid plume
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And changing WD to all on won't mess up anything? I'm using Sylvafen by Joltsie but wanna ensure I don't mess up the expressions

uncut spear
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Am i not able to upload an avatar using SDK 3.7.6-beta-1 ? I ask because because i can't access the login window on the SDK control panel.

balmy barn
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done some uploads with it

opaque rampart
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I got it!!

wide prairie
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for some reason I can't get my toggles to work/change anything in game they're there though

balmy barn
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is this generic and missing avatar mesh in animator , testing those in unity work, will never work in vrchat

lone flax
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Can anyone help me? I'm trying to make a cave torch with a fire effect that stays upright, could someone help me?

cunning swan
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currently having trouble with constraints

spark walrus
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My toggle is in the game but doesn't actually do anything. It works in unity but not in the game

desert elk
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what's the toggle supposed to do? and did you make it manually or with vrcfury?

spark walrus
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Manually and it's a hair hue shift

gritty temple
desert elk
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nah it's okat

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i'm just surpriesed theres two

gritty temple
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I did get it to work though! Now it's just... Trying to make it work with quest like the sample does mky_scratchnervous I heard you could crate a quest compatible blueprint then merge it with the pc version so PC sees everything while quest only sees what it can handle, but I'm not sure how to do that

gritty temple
# desert elk i'm just surpriesed theres two

Opening both, turns out one was the model and the other was a quick setup wizard type of file to edit the material without affecting the model itself. For easy colour changes and such

desert elk
gritty temple
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Hope so too, but it might only work the way the sample does - with the base model showing and every other outfit toggle being pc only TTC_a_LEAN_SIGH

orchid plume
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Is there a way to hide these? It's hard to see my rescale and allignment with them in the way

night ember
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gizmos toggle

orchid plume
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Thank you

quiet sparrow
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Hey I could use some help. See... I'm very new to avatar creation, and I'm trying to learn how to create an avatar through YouTube videos, but there's this one part I'm struggling with concerning the animation component:

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What is it I'm supposed to drag into the avatar box - the part I circled? I tried dragging the mesh into that area but all I get is that red "no entry" sign. Am I supposed to export it from blender as a specific file type?

desert elk
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you need to set the rig of your avatar

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select the fbx in your assets

balmy barn
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if your avatar is humanoid that should grab nearest mesh , they look like this in fbx

quiet sparrow
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Oh ok. I think I may have found it.

desert elk
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scuplting?

formal ferry
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I suppose I could do that, but I believe there is something within the modelling tab that can do it. Just curious if anyone knows how :o

random sphinx
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Hey does anyone know if I can make my Avi not clip through the floor when wearing heels

tender willow
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What would I have to do to keep the color of my eyes through the stencil?

obsidian furnace
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is there any easy way to control the volume of an audio source based on the distance of something to a contact receiver

dapper marlin
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Hi, do you know how I would go about putting armor made for one base, onto another? Full body suit

left gull
dapper marlin
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I dont know how to use blender 😭

formal ferry
dapper marlin
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I've tried so many times I don't get it

somber sequoia
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donut tutorial!

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to be fair, it's a lot. I'm getting really good at it, and still learn stuff most days.

dapper marlin
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Ok, simpler question then, how would I remove the tails and ears from an avatar, or just replace them? I don't like the hyena look

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Using the yeencore armor for hyenid for reference

somber sequoia
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edit the body mesh, select the faces you want to delete, delete them.

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it's not separate on the hyenid though so you have actually select the right faces and delete them

dapper marlin
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Fk... how i do that

somber sequoia
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you'd need to learn some blender basics

left gull
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yeah blender is kinda a requirement for editing a model

dapper marlin
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Any good tutorials online?

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To remove the specific meshes i mean

somber sequoia
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"The Donut Tutorial" for general blender, and someone named "Rainhet" does stuff that's a bit more avatar oriented

left gull
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or to get real specific to your case look up "how to enter edit mode in blender" "how to select verts in edit mode blender" and "how to delete selected meshes/verts in blender" all three of those searches should help

dapper marlin
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Thanks

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What if i want to replace them, like the tail or ears?

somber sequoia
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I'd do it in Blender, but there are lots of options

slow turtle
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For some reason, the tail is spinning all the time in a circle, and the toggle to active a pokemon, his chest and mouth looks like that, Anyone know why is this happening? there's nothing active in the moment, just the toggle for the pokemon

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checked around unity like 4 hours, with gesture manager too, and all is good, problem only happens in vrc

somber sequoia
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got physbones on the tail? Can you show the component?

slow turtle
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it does, no gravity at all

somber sequoia
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not sure why the ignores are in there, but otherwise that looks okay, maybe a bit high on momentum, but immobile should help.

slow turtle
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inmobile higher or less? also am standing still and its still spinning

somber sequoia
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oh that's weird

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usually that happens with misplaced colliders but you don't have any specified so that's not it

slow turtle
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I do can say that, activating a couple of toggles/animations, it does "fix" the tail and the look of the pokemon, but when turned off, it does looks messy again

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like I said, it does not happend like that when using gesture manager, works perfect, but ingame its the trouble somehow

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I even remade the animations with parameters, menu, but still

cunning swan
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ok who uses gesture manager

slow turtle
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if there's another option, I dunno, I use that to check wat I've made before testing them ingame

gritty temple
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mky_scratchnervous Does anyone know how to make avatars that are PC and quest compatible with Unity?

I’ve been attempting to follow this tutorial on how to combine two blueprints, one being PCVR and the other being Quest, however anything I do always breaks the Quest version because it seems to take the PCVR version as the main file.

I know toggles won’t be the same between the two, as one model has a light and the quest model does not — But I’m lost on how to combine the blueprints into one avatar

left gull
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they need to share the same blueprint IDs as each other

somber sequoia
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Copy one blueprint ID, paste it into the other

left gull
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you also need to be properly uploading them so PC to windows and Quest to android

gritty temple
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The tutorial mentioned making the PCVR first, then making quest and uploading the PCVR blueprint into quest. Is that right? k9_pet_think Or does it not matter what blueprint goes into what so long as it’s the same

left gull
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yes that sounds right but it can go either way, generally people just do PC first

gritty temple
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I havé no idea what I did but it uploaded 😭
Thanks to everyone who helped me today :D eight hours of head banging and im done for the night LMAO

dusty glade
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Heya! I can't seem to upload this avatar, and I've already chcked that no other avatars have this issue, its just this one. Any advice?

dusty glade
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If anyone knows a resolve, ping me please, really struggling to figure this out 😭

near cape
woven bison
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What controls the gesture to finger movement animations?
On some of my newer avatars, the fingers don't move at all for fist, point, metal horns, etc
I upgraded gogoloco and deleted parameters and controllers off the avi to do so, and since vrcfury puts those back on at build time I can't see what it's replacing and what it's not
Update: I am turbo dumb, it's literally labeled "Gesture" and had a missing controller warning on it

orchid nebula
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anyone know how to fix this kind of clipping on clothes?

arctic dagger
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does anyone know if it would be possible to have two seperate head meshes that both work with facial tracking? for swapping between heads !

ornate stump
orchid plume
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Will it mess up my avatar if I turn WD to all on? Right now the Gestures are off and the FX are mixed

ornate stump
orchid plume
ornate stump
orchid plume
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Alright, I'll just upload 2 varients then, one normal, and one with WD all on and see if anything breaks

half grove
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is it possible to have another person grab a prop from your avatar?

unreal pasture
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helppppppppp my viseme no work

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everything work but no work

vernal pecan
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somehow my avi disappears for others after i change avatar height from quick menu!

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and reappears only after reload or rejoin to world

low pine
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Haihaiiii! Having some trouble building
Error is a missing script with Flare by bambi(clone)
except.. there is no flare by bambi(clone)

vernal pecan
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select prefabs object and look into inspector window

low pine
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I-

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Im dumb

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okay

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thanks

vernal pecan
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if the script is broken, then most likely you have something not installed, like shaders, preafbs etc.

low pine
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meh just deleted the component and it worked
-# prepare for unforseen consequences

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-# possibly

vernal pecan
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Now.. anybody knows anything about my avi becomes invisible for other players upon changing avi height? (i have used an animation that diasbles all my meshes, but its condition wasn't triggered, and adding IsLocal 1 or 0 to it changes nothing about situation, so i don't think it is involved somehow. I still can see my avi, others can't.

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also, i don't see avi disappearance on height change in gesture manager (both IsLocal true or false)

orchid plume
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I try to install gogo loco but I keep getting this error, even when i install it from GoGo>GoLoco>Prefabs>VRCFury

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And all the files are there

fallow gulch
orchid plume
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Didn't seem to fix it, still getting same issue

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It keeps saying i'm missing the menus but here they all are, Right in the directory where it says they aren't

fallow gulch
orchid plume
fallow gulch
gritty temple
# dusty glade If anyone knows a resolve, ping me please, really struggling to figure this out ...

I had this issue earlier - I’m no expert, but my issue was caused by using a prefab rather then the actual avatar. If you’re using an avatar you paid for, then try looking for a prefab file and another file without the prefab.

Another thing I found helpful when it happened for me was removing the earlier blueprint - I believe the location is in the ‘inspection’ tab on the right, at the bottom alongside where you input a blueprint. Try and see if there’s something to detach (I’m new to this myself and don’t know the terminology yet, sorry if this is confusing)

orchid plume
fallow gulch
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Have you tried deleting the GoGo prefab from the avatar, and then adding it again?

orchid plume
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Yes, I even tried doing regular GoGo and then tried Beyond after removing regular prefab, still didn't work

gritty temple
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Do you have the right version of gogo that’s compatible?
sorry to butt in vrcAevSip

fallow gulch
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I mean there is not much variation with GoGo :P
Both are even PC and Quest compatible

orchid plume
fallow gulch
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But fair question, yeah

orchid plume
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Okay, so i moved the folders in GoLoco to assets and then moved them back and that seemed o have fixed it, but now there's a issue with Parameters, since I added GoGoloco afetr i added some assets it's now 429/256 parameters when it tries to add gogo

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Because GoGo apparently adds almost 200 parameters

fallow gulch
fallow gulch
orchid plume
fallow gulch
orchid plume
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That is my space without GoGo

fallow gulch
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Ah.. yeah then.. you'd have to optimize your avatar's memory a bit
You could try VRCFury's Unlimited Parameters for hue shifts, if you have any for ex.

orchid plume
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And how exactly do I do that? Cause most of that space is addon weapon assets like guns, swords, magic, etc.

fallow gulch
orchid plume
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If you mean parameters then yea, sorry, i'm new to unity so I don't know that much, the one I'm selected is a hue shift

fallow gulch
fallow gulch
solar rapids
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how do i fix this, it happens for most avatars i try to upload, i cant upload anything cuz of this

orchid plume
fallow gulch
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You could try either play mode, or uploading to verify

ornate stump
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Can you show the TailRoot bone and it's children bones?

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In Hierarchy

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That's wrong bone then. You have to put a bone that's a part of Tail Armature bone of the new tail you added as physbone root transform.

twilit garnet
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could someone help with adding clothes to my avi because i did all the vrc fury stuff but than in game it looks like this

ornate stump
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What bone you put it as root bone now?

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Can you show in hierarchy again?

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Put the Tail.ROOT bone instead. Or you have to move the phybone component to Tail.ROOT bone and unassign the root transform slot.

desert elk
ornate stump
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Put putting physbone on one bone and assign it to another root bone is only causing more confusion for you.

ornate stump
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Of course.

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Drag that arrow in the scene.

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Didn't you want to do that?

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physbone is just an extra component of the bone. So you move bone, the physbone move with it.

velvet vapor
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hey guys so i've been having issues with my unity i think, my rig hasn't been importing right, like not at all there, any suggestions, i use blender 2.43!!!

desert elk
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what are your export settings?
and did you apply transforms before exporting?

velvet vapor
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stl

desert elk
#

?

velvet vapor
desert elk
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ah yeah, i can't help with that. Usually people export as fbx for vrchat avatars

velvet vapor
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thats not an option for me

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where do you see that?

desert elk
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no idea

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oh

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blender 2.43

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why?

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upgrade

velvet vapor
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alright hold on

desert elk
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that blender is ancient

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this is from blender 4.2

velvet vapor
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i upgraded to 2.59, thanks for the help

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i never had an issue before, cant believe this is happening now

ornate stump
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That's almost prehistoric.

velvet vapor
desert elk
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wow

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btw delete the lamp and camera before exporting, cause you can run into issues because of that

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if you won't run into issues because of ancient blender

ornate stump
timid kite
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when merging armatures, which bone do i assign shoes to? they are connected

fallow gulch
timid kite
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do i have to seperate the shoes and assign to each foot?

timid kite
fallow gulch
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As soon as weight painting is done, you can join them back together again

timid kite
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wait it has an armature!! then why is there an option on the left "attach to"?

desert elk
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recently the merge function in cats unoffical has been experiencing bugs

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according to their discord server

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it's fixed in the dev branch

timid kite
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oof. that sucks. should i just attach to one of the feet and hope for the best?

desert elk
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or merge it manually

timid kite
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idk how to do that ._.

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also whas dev branch version?

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can i download it and would that be a better option?

desert elk
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the author says dev has it fixed

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this is the link for dev branch for blender 4.2

timid kite
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tysm!

fallow gulch
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You can find the addon for other versions in their repo, if you use something else

desert elk
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mhm

timid kite
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its doing the same thing and i restarted also >< still asking which bone to attach to even though theres a whole armature for the asset

fallow gulch
timid kite
#

ty!

dusty glade
dusty glade
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Okay, update, I literally just reinstalled unity, the vcc, and unity hub to see if it was that, spoiler alert it wasnt lmfao

junior void
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the "an avatar we do not own" message? thats just a symptom fyi and caused by other things further up in the error list

dusty glade
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Just tried uploading the sample bot, this is the message i got

balmy barn
#

you seem to be timing out , last error rarely matter

#

check the yellow error if it says something about asw time out

#

ratl can test uploading a cube if you get same error your isp is flaky

dusty glade
#

This is the message for the red error, and the yellow error

#

im not really super sure what it means

balmy barn
#

white should also say a bunch of stuff about connecting

#

request finished = uploaded , might want to try vpn/cloudflare warp thing

gritty temple
#

Okie dokie time to beat my head on the wall for another eight hours today
I uploaded an avatar with both quest and pc compatibility, yet the avatar is showing up in VRChat as ‘security checks failed’.

The avatar was fine in both versions, until they were combined and uploaded. Is there something I’m doing wrong?

#

All I did was built the PCVR version, then build the quest version (with far less items mind you) and attach PCVR to the quest’s via the blueprint

desert elk
#

what are the stats?

balmy barn
#

if you are using vrcfury ect you dont know the size until you have it buildt , recommend doing a offline one and see build size/compression/uncompressed , vram is strict on quest ive seen people upload with older sdks and fail cause its over limit

desert elk
#

okay, i have a question. Is there a way for a radial animation/blend tree to only change things if a different toggle (bool) is set to true?

somber sequoia
#

of course

desert elk
#

how? cause i'm struggling to find info online

somber sequoia
#

you could have that variable be a float in the animator and use it 0/1 in a 1D blendtree which has your blendtree as a sub-tree

#

or just entry -> choose -> blendtree if true, no blendtree if not true

#

I often have blendtrees with sub-trees with sub-trees with...

desert elk
#

it's my first time using blendtrees and i'm very confused XD

somber sequoia
desert elk
#

uhuh

somber sequoia
#

one sec

#

Changing "Toggle" varies between the "If False" and "If True" blendtrees.

#

Of course you don't need the false one, it's just here for show

#

Unity converts your bool avatar parameter into the animator's float automatically, and then you can use it for blendtrees.

desert elk
#

i don't think it did that for me

#

should i just make a new float parameter?

somber sequoia
#

oh yes, you have to make a new float, you can't convert them

desert elk
#

cause i tried to follow a tutorial but i must've done something wrong x

#

d

sick ice
#

Could some one help me with this? The expression works fine in unity but when i upload it to vrc. the eyes dont work?? Anyone got a fix for it? It also does it to some of the other expressions btw

desert elk
#

@somber sequoia sorry for the ping, but it's not working

#

should i edit the bool animation to use the new float or what?

#

cause i'm a little confuse

#

d

somber sequoia
#

no problem with the ping, we're discussing 🙂

gritty temple
# desert elk what are the stats?

I’m not sure k9_p_STIMSCRATCH It’s the same avatar I was dealing with before — The author gave me both a PCVR version and a quest version, both of which upload just fine in their own, so I’m unsure as to why adding one of the blueprints to either model from the other version screws it over. I’m not even getting any errors in Unity for it, it’s fine until it goes to VRC’s end

somber sequoia
#

I'm not sure what you have here. You use the "new float" as the on/off toggle for the sub-tree, and it should be the same name as the bool you use in the avatar parameters list.

desert elk
#

ah right, the name

somber sequoia
#

yeah it must match

desert elk
#

it automatically adds a 0 after it

somber sequoia
#

where?

desert elk
#

to the new float

somber sequoia
#

no I mean what does?

desert elk
somber sequoia
#

you can't name a varaiable the same as an existing one, in the same animator

#

delete that bool

desert elk
#

okay

#

now i need to edit the bool animation to be with the float?

somber sequoia
#

I'm not sure what "bool animation" you mean?

desert elk
#

okaay

#

i'm gonna take screanshots

somber sequoia
#

okay!

desert elk
#

previously it had that bool to true/false

#

and idk what to do now xD

somber sequoia
#

oh - if you're doing the boolean check in an actual animation state, rather than in a sub-tree, then it should have worked fine from the start

#

sorry, distracted elsewhere, one sec

desert elk
#

sure sure

somber sequoia
#

ok your first blendtree there is a 1D but it only has one state, so that won't work. It needs two motions, an off and an on

desert elk
#

okay, so i should add a second motion thing there/

#

?

somber sequoia
#

Yep, and note the "threshold" value - that should be 0 for off and 1 for on

#

(since it's a bool converted to a float)

desert elk
#

it's a new floar, i deleted the bool cause it wasn't there when i tried to pick it

#

idk

somber sequoia
#

Right, I mean that unity will convert the bool in the avatar parameters into a float for the animator

#

so it'll be 0 or 1

desert elk
#

so

#

uh

#

i should restart xD

#

i think i broke itt

somber sequoia
#

the good thing is that nearly anything about avatar creation can be redone 🙂

desert elk
#

yeah

#

i'm gonna delete the blendtree and try again xD

balmy barn
#

ratl eeh , rarely use that , its a extremely simple way of doing this on its own layer

#

that one

warm glacier
#

Always experienced this to some extent when taking horns/ears from other avatars and putting it on my own but why do my ears/horns from other avatars flicker when I move my camera and I can't seem to click them?

somber sequoia
#

Yeah - I do this kind of thing because I do most things in a single layer with a direct blendtree. But this Thulen's is the way I'd suggest if you don't already do DBTs

#

But also, learning is good too

desert elk
#

i'm so confused xD

balmy barn
#

newer avatars i start doing blendtree's until it need multiple conditions then my brain explode

somber sequoia
#

haha, yeah it can become a lot

desert elk
#

is there a youtube tutorial for that? Xd

somber sequoia
#

I don't know, I learned this from that vrc.school page I linked

#

and the Unity docs

desert elk
#

i'm so lost

somber sequoia
#

Looks ok so far?

desert elk
#

looks like i guess it should but it doesn't work like it should

#

it changes colour but i can't disable it

#

the on/off isn't working

#

it's permanently on

somber sequoia
#

show the inspector for that first tree?

desert elk
#

i manually typed in the name of that bool i have cause i assumed that's what i had to do, cause it wasn't in the drop down

somber sequoia
#

yeah that looks reasonable

#

Wait, where did you manually type?

desert elk
#

in the parameter box on top

somber sequoia
#

That variable should be in the animator and a float. If it's not both of those, this isn't going to work

#

having to type it means it's not found or not valid for that slot

desert elk
#

then i don't understand what you mean with the bool to float converting

#

cause i can't have both be the same name

somber sequoia
#

In the animator it's a float. Only.

desert elk
#

so i need to remake the bool toggle to be a float

#

?

#

huh

somber sequoia
#

In the avatar parameters list it's a bool or a float.

#

For the purposes of a toggle, a bool is easier

#

I linked the page on how unity automatically converts a bool variable to a float of the same name in the animator at runtime, you don't have to do anything for this to happen.

desert elk
#

this is too confusing xD

somber sequoia
#

So if you start over, you make a float for the toggle in the animator, a float for the radial in the animator.
In the avatar parameters the radial is of course a float and the toggle variable can be a bool.

desert elk
#

it is like that

somber sequoia
#

ah, if you're using floats in conditions, probably note that they're not very accurate, so if you want to do an on/off based on one, not in a blendtree, set that greater than check to probably about 0.2

desert elk
#

isn't that what you said to do?

#

or am i misunderstanding

somber sequoia
#

I've been talking about doing this entirely in a blendtree, one animation state. You've got two there now, which is fine, but I'd use an actual bool if that's the method you want to use.

lone flax
#

Sry to break the conversation but I'm trying to add a glowstick that lights up the vrc world on my avatar sort of like a flashlight but all around, can someone help?

#

So like a avatar toggle

somber sequoia
#

but otherwise it's just a normal toggle - enable some game object with a glowy mesh or light or whatever you want

lone flax
gloomy flint
#

you just change the build to Android when you go to upload it

somber sequoia
#

watch one of the many many video tutorials about making toggles

lone flax
desert elk
#

most likely too large

lone flax
arctic ginkgo
somber sequoia
gloomy flint
#

they want it to actually light up the world around them so they'd need realtime light

desert elk
gloomy flint
#

or to add a light source bound to the asset itself

somber sequoia
desert elk
#

i'd rather do it in a way that works Xd

#

cause mine doesn't want to

lone flax
desert elk
#

emissions are better for that imo

somber sequoia
gloomy flint
arctic ginkgo
lone flax
desert elk
#

yea

robust wadi
#

dont mean to interrupt, but its urgent, cause there is an event comin up and we really need it to get fixed, please? Having the problem of vrchat failing to upload avatar

gloomy flint
#

ye

#

this is the second time someone said dont mean to interrupt /lh

arctic ginkgo
#

also additive and emissions will look bright in any world, realtime lights tend not to work in cartoon-style worlds since they use flat shading or unlit shaders

somber sequoia
robust wadi
#

its in the video

#

hol on

somber sequoia
#

yeah it's not playing for me - and this is way easier

robust wadi
gloomy flint
#

it says timed out worker

somber sequoia
#

wow that's low-quality but that timeout message suggests networking issues

gloomy flint
#

and trying to upload an avatar you do not own

somber sequoia
arctic ginkgo
# robust wadi

yeah looks like network issue, try uploading on a different network if possible?

#

you could try using phone hotspot maybe

gloomy flint
#

yeah the network issue seems to be what it looks like because the final step in the SDK of uploading it usually doesn't take that long

robust wadi
desert elk
#

okay, i deleted the bool layer and make the bool a float,
it's not working,
i assume i have the blendtree stuff set up wrong somewhere
If the top slider supossed to do anything when moved? cause the bottom one changes colour, but the top one does nothing. How do i add a toggle there? cause i assume that's what's missing

#

WAIT

#

I got it

#

oh my god that was a horrible experience

#

never again

glossy trout
#

I'm having an issue that I can't remember how to fix. ratl
So, I have a vape system (specifically Jamie's) that locks your hands to hold the vape depending on whatever hand it's on. But, for some reason the opposite hand ONLY does the open hand gesture no matter what gesture is being activated? (does for both hands by the way)
https://gyazo.com/5ece68e7da9d1b14906ac177b8bd318c

desert elk
#

does that happen only when the vape toggle is on or all the time?

glossy trout
#

only when the vape is toggled on

#

here is my states on the gesture layer
each hand gesture having the same state w/ the correlating number ofc

obtuse frigate
#

How would i go about making a toggle that can toggle multiple items at once?

#

or is it possible to have a seperate model as a toggle, im making a spider-man avatar and want to have a suitless toggle

somber sequoia
desert elk
desert elk
somber sequoia
#

You're welcome!

obtuse frigate
desert elk
#

my friend had one but it didn't have bones

#

but i don't see a reason to why it wouldn't be possible

#

to have a movable second avatar

#

just keep it sepeate mesh?

somber sequoia
#

yes but why, swapping avatar is simple enough and doesn't double your poly count

desert elk
#

exactly

#

that's what i'm wondering too

gloomy flint
#

ive had some

obtuse frigate
gloomy flint
#

usually transformers like a g1 grimlock i had that had fully rigged different models

somber sequoia
desert elk
#

now that i think about it i saw one once

obtuse frigate
somber sequoia
#

Also you can only have VRChat run visemes and blinking on one mesh object

obtuse frigate
#

i mean itd just be nice to toggle it real quick and have it tgere

glass condor
#

can anyone help me figure out why my textures are like this in Unity? 😭 I literally just imported it so it MUST be something I did in Blender.

The legs had to be rotated around since they were facing backwards in Blender initially, but the textures are now doing...this. How do I fix this?

#

I could just mess with the culling, but then the issue would persist on the Quest version.

somber sequoia
#

Looks like flipped face normals on that object, and you're seeing the inside

glass condor
light charm
somber sequoia
glass condor
somber sequoia
#

select faces, mesh -> normals menu, flip. There's a setting at the top-right of the layout view under "viewport overlays" to show face orientation - blue = outside, red = inside. Generally on an avatar you want everything blue

glass condor
somber sequoia
#

then you didn't flip the normals

glass condor
somber sequoia
#

edit mode, select red faces. You can also select all faces and try the "recalculate outside" option, it'll probably work for most things

#

(it makes educated guesses, doesn't work for everything)

warm glacier
#

was able to fix it because I noticed the bonding box didn't appear bc of what I did @.@

somber sequoia
#

excellent!

glass condor
#

Now I have this issue--its saying that they're not parented, but I checked in blender and they are? What am I missing here?

#

better picture sorry

somber sequoia
#

you need a chest bone for the shoulder stuff to work right

#

in that slot. Yes, Unity thinks it's optional

obtuse frigate
somber sequoia
#

export your models from blender together, but with each body a separate mesh object, toggle one off. but you'd have to setup animating visemes manually.
Or merge both meshes but use clever tricks like UV tile discarding to hide one

obtuse frigate
#

cuz i have em as like seperate rn

somber sequoia
#

technically you could join one via some method like VRCFury's armature link

obtuse frigate
#

2 seperate blender proejects

somber sequoia
#

but if your armatures are different this is not going to work well at all

obtuse frigate
#

damn

#

cuz like my avatar has a decent bit of peieces on it

somber sequoia
#

you could use two and a pile of rotation constraints, but now we're getting into the "why are you even doing this" level of difficulty and annoyance

obtuse frigate
#

probably just gonna upload seperate then

somber sequoia
#

exactly

merry perch
#

Does anyone know why I can only see the particles I put on my avatar in a mirror and not locally? Everyone else can see them but I cannot, it's a really weird issue

#

For added context, the particle system is connected to the head, so depending on where you look is where the particles will be fired

somber sequoia
#

Are they bilboard particles oriented facing away from you with a shader that's only doing one-sided rendering?

#

I had some particles that would not show up in the mirror until I realized the opposite of this was the issue

merry perch
#

They are Mesh particles that are using the poiyomi shader. with back faced culling.

frosty mist
#

keep getting this error when uploading

#

what does it mean?

somber sequoia
merry perch
merry perch
glass condor
frosty mist
frosty mist
merry perch
frosty mist
#

cant even upload a test avatar

glass condor
merry perch
#

Remove the SDK entirely

#

Then reinstall using VCC

frosty mist
#

already did that

#

it just randomly started happening yesterday

merry perch
somber sequoia
#

weird, not sure what the difference is then

glass condor
frosty mist
#

was setting up a VPN rn to see if it works

#

ill keep u posted

glass condor
somber sequoia
#

not without more detail

glass condor
somber sequoia
#

seems clear to me, it's not a child of torso

glass condor
somber sequoia
#

yep, that looks correct

glass condor
#

So wait, what's wrong...?

somber sequoia
#

not sure

glass condor
merry perch
#

Heyyy nice!

#

Man I am so stuck with this particle system though, I cannot get my head round why it only appears in mirrors and for eveyone else but doesn't appear locally

#

the sound affect plays, and can be heard locally

glass condor
#

I fixed it! For some reason it kept selecting the torso mesh instead of a bone.

somber sequoia
#

ohhhh yeah if you have a mesh named the same as a humanoid bone.. that isn't going to work

#

I bet you now have an error about it

glass condor
somber sequoia
#

no I mean in the build window

#

if you don't, that's good 🙂

glass condor
somber sequoia
#

ahh okay gotta fix that first

glass condor
somber sequoia
#

I don't know what's wrong from here

#

do the rig setup you just did, verify all the required bones are mapped, save it

cinder pivot
#

so this one specific part of my avi becomes pink/red when it is not supposed to be, and I do not know why. The blue and the pink is the same material

#

the mateiral is just flat blue n white

#

I don't know why this is happening pls help

glass condor
cinder pivot
somber sequoia
somber sequoia
glass condor
#

darn

cinder pivot
cinder pivot
lucid ice
#

i got an issue...so when i upload avatar to PC..yeah it works fine and all..but when i upload it to android...the android thing don't pop up..it only shown windows like quest wise i meant for android.and i look at my VRChat web to see if it is a bug or some and it is a bug but my PC Security check fails when it happens so. i am using the 2022.3.22 but it's just for some reason it has many issues for it..

somber sequoia
somber sequoia
#

sorry I don't have a link handy

lucid yarrow
#

someone tell me how i can make a simple gun prop that shoots only a muzzle flash and emits sound? (perhaps with vrcfury)

#

any tutorials somewhere

lone flax
#

How do I stop this happening on my avatar?

desert elk
#

looks like missing textures

cinder pivot
lone flax
#

but in game it's broken

somber sequoia
warm glacier
#

When building an avatar I keep getting an error and it fails to enter play mode @.@

warm glacier
#

A bunch

somber sequoia
#

always show the first 2-3 in the list, many of these are side-effects of previous errors

#

errors that is, the red ones.

warm glacier
#

It's specicifally the Jiggly Milltina that fails but reading this apperently both are now

somber sequoia
#

no idea what is trying to put stuff into that _DT_Generated directory, but that seems to be the issue

glass condor
#

lol Im back again with another Herculean trial, I finally got the bone issues for the humanoid avatar fixed, but when I hit apply for rigging, my character went from this:

#

to this:

#

Im guessing its a Blender issue. What could I have done wrong to get this result?💀

warm glacier
somber sequoia
#

huh!

warm glacier
#

Going to retry all of this in a new clean project and hope to either resolve the issue or find out what it is specifically o.o

glass condor
somber sequoia
#

does it move properly in blender?

glass condor
glass condor
somber sequoia
#

you didn't already? Always make it move properly in blender first - rigging, weight painting, etc.

warm glacier
#

It might be Dressing Tools! DT

glass condor
somber sequoia
warm glacier
#

Just a tool that lets you organize clothes and create/manage toggles for them. Not using it though so disabled!

glass condor
glass condor
glass condor
#

looks normal when I leave the rigging mode...hope it's fine.

wind echo
#

Question but how do people add all those super cool effects to their avatars? I can’t find any tutorials on it anywhere and I’d so love to play around with that stuff

somber sequoia
#

@glass condor replying here 'cause this is the right channel, but try "enforce t-pose" under "pose" in the rig setup screen

glass condor
somber sequoia
#

yeah doing that leads to multiple conversations for the same thing though

glass condor
proven vessel
#

Hello People! i just have a quick question. ive managed to make this bow and was wondering if there is any way to like reverse a "look at" constraint? it does what it needs to, just backwards

somber sequoia
#

you can try to make the weight a negative number

#

(you have to type it, the slider won't go there)

proven vessel
#

bro it told me not to yell lmaoo

#

tysm

somber sequoia
#

haha yeah it's funny like that

proven vessel
#

genius

somber sequoia
#

did that work?

proven vessel
#

yep

somber sequoia
#

excellent

glass condor
#

Alright Im back, and uhh...

#

I built and tested my avatar. I am stuck outside the wall of the world and my avatar is invsible. Wth

#

this is what happened in game

#

Any ideas, anybody?

somber sequoia
#

your avatar is at 0,0,0 and all transforms are applied, right?

glass condor
#

I tried doing that to the rig and my avatar's body mesh breaks up from its og shape

somber sequoia
#

both are

#

if it breaks when doing this then something is wrong

glass condor
somber sequoia
#

I can't answer that without understanding how it's set up

#

you can try applying transforms to child objects before to their parent

proven vessel
#

@somber sequoia so sorry to bother you again but you seem like you may know what to do. when my wight is positive it works in uniform but when it goes negative, even at negative 1 it just messes up. here is what happens

somber sequoia
#

I was just guessing with that

proven vessel
#

oh

#

lol

glass condor
#

but I can see my avi at the top of the green bounding box, so I'm guessing there's something that's making it super long???

#

Actually, let me post this thing I found on the internet:

#

what is FBX Units Scale

somber sequoia
#

FBX export dialog in blender, set "Apply scalings" to "FBX All" or "FBX Units Scale"

#

(then adjust all physbone collider sizes if they're now teeny)

barren slate
#

Hi! Having a problem where random Shape Keys have been edited when I removed this avatar's tail. It seems like all of them have been changed. Is there an easy way I can revert these changes? Such as copying the original placement of the vertices that aren't supposed to move and pasting their positions to correct them so they don't move? As an example, I have shown the base with no shape keys, then blink, Jaw Open, Paw Size and Back Fur. (the images are in reverse order, stupid Discord)

somber sequoia
#

You can also go to basis, select verts and in that menu "propagate to shapes" to push those vert locations to all blendshapes, if you prefer it that way

#

you can make fun new shape keys this way, or apply them at any level to other shape keys. it's very useful.

barren slate
#

I love you so much, I will try this soon

somber sequoia
#

😄

barren slate
somber sequoia
#

In the dialog box it's the one you want to pull vertex data from. You should be editing the target shape key already

#

"Basis" is the default so probably that's what you want here, but do whatever you need 🙂

barren slate
#

Ahhh gotcha ty!

idle meteor
#

guys how do i make the material show from both sides? vrcTupCry

somber meadow
#

If this avatar is for PC, you can use a shader on the material that doesn't have backface culling (or can toggle it)

idle meteor
#

im using poiyomi tool but cant find it

somber meadow
#

It's in the rendering category

#

set cull to off

spark walrus
#

Does VRC use the toe bone at ALL?

idle meteor
spark walrus
#

Tysm!

barren slate
somber sequoia
#

"vertex"?

#

oh the popup menu? ctrl+v

barren slate
#

Perfect ty ❤️ I can't spell haha

somber sequoia
#

I was just wondering what 'vertex' meant without context 🙂

barren slate
# somber sequoia I was just wondering what 'vertex' meant without context 🙂

Hey, a little more help. Trying to apply the same consept but to an ear flitter. I'll give a different example to simplfy it. Lets say I have a blink shape key and I wanna split the eye blinks into a left and right one. I've duplicated the shape keys but when I go to remove one side from the blink, both eyelids get removed, or rather set to the same as Basis whereas I want one setting. Change all the eye parts to be the ear moving or fluttering and thats the issue I'm having

#

Ill record it quick

placid mica
#

I updated my drivers today and now I cant upload avatars- I keep getting an error that says something about System 32 timeout, what should I do??

azure flame
#

hello im having trouble with my menus again was wondering if you could help me it is for hand piratical i think i set everything up right but when i test it dose not turn on and off

barren slate
somber meadow
quasi briar
azure flame
quasi briar
#

Did you add that FX Controller to the VRCAvatarDescriptor?

placid mica
somber sequoia
barren slate
#

Ahhh could be

#

Ahh that was exaclty it, I'm so dumb haha

#

Tysm ❤️

somber meadow
#

If you’re on a 40 series or lower I’d go with 566.14

placid mica
#

I think i will just go back to the old one

#

I'll see if it fixes my issue

azure flame
#

im so lost tried what i could think of

quasi briar
#

Maybe the parameters aren't attached to the avatar? Not sure what else it could be really

azure flame
#

i have attached them thank for trying

digital fog
#

i might be doing something wrong but i imported maybe 5-6 outfits and dragged onto "god magician" by godfall. but in play mode none work. i installed poi toon and vrcfury, the blendshapes change when i turn stuff on but they outfits do not appear. is there more i need to do?

gilded vector
#

idk what this is please

somber sequoia
#

something definitely missing, not clear what - any errors in your console?

gilded vector
#

it does it when im trying to upload an avi, i used to just restart on a new project bc it would just make a prefab over and over again

#

idk tho

gilded vector
somber sequoia
#

ha, that'll do it

barren slate
# somber sequoia ha, that'll do it

You seem to be a blender expert. If I weight paint for example the left arm, can I duplicate that weight for the right side? If so how do I go about it? Tried having mirror mode on but it didn't copy over

somber sequoia
#

Please don't ping me for new questions others can also answer, and note there's #3d-modeling .

But since I'm actually here anyway.... I try to paint with mirroring on, with perfect symmetry of the mesh. Anything else hasn't really worked as well as I'd like.

barren slate
#

No worries, I'm sorry for bothering ^^'

somber sequoia
#

'sokay, I'm semi-watching in here right now

azure flame
#

could anyone help me with my menu toggles they are not working and sure i did everything right and i did check the animations they are right

barren slate
sweet pulsar
#

Which method would work best to mimic vrchat's eye look but with 100% 2D driven by uv offsets

#

I may just work with contact sender and receivers

left gull
#

there also isnt much to go off of since you didnt say how you setup the outfits/how they're meant to be added on or show what any of your setup looks like :P

arctic ginkgo
#

you should have a contact sender and 2 contact recievers. Their radius should be 2x the distance the empty is away from the eye bone, and both should be offset 0.5x their radius from the contact sender on their respective axis. Both should be set to proximity contacts

#

this will give you X and Y coordinates for the eyes that can then be animated

#

for the animations themselves, I would create 9 of them, one for the center, one for each cardinal direction, and one for each diagonal, then place the diagonals at 0.71, 0.71 in each quadtrant within a 2D freeform blendtree

#

(-0.71, 0.71), (0.71, 0.71), etc

#

this will just help the eyes look like they can look in a circle rather than a diamond

#

you should only need to do this setup for one eye bone, which i would recommend not using in the avatar descriptor

#

instead I would recommend creating 2 empties for your eye bones and setting the rotation to 30 degrees for each direction, then rotation constraining the eye bone with the child used as a target for the contacts to the eye bone of your choice and setting the global weight to 3

somber sequoia
#

huh I was thinking about doing exactly this, nice write-up

arctic ginkgo
#

this will make it so using it without eye tracking will make the eyelook move naturally instead of being moved very easily

#

it also just makes the contact setup easier since your target bone will move exactly 90 degrees

#

if you set the eyes in the eyelook to move 90 degrees they move around like crazy without eyetracking lol

mossy jacinth
#

unity is suddenly not letting me update my model, it gets stuck on 100% then gives me this error, ive tried detaching the id but i get the same results

#

all the validations are met

quasi gale
#

ive been working on a sealine avatar. figured out i cant use vrcfury or questtools at the moment. been having issues with the blueprint ID, this that and blah blah blah. im working on just a blank model now. no extras, no goloco. i only added one of the base hairs and messed with the body blendshapes. been having the same ol issue for HOURS without any breakthrough

#

i know they mentioned poitoons for the shaders but im a questie and have no idea how to use it anyways. i doubt the textures would have anything to do with this but i dunno

somber sequoia
#

you'd get a different error if it were shader related

quasi gale
#

thats what i figured

somber sequoia
#

that looks like networking issues

quasi gale
#

ive watched so many tutorial videos, even talked to Soap themself about it and a few others. NO idea what to do at this point

#

im so ready to crashout

#

(photo before i had to rework EVERYTHING. i miss the nose ring..)

digital fog
mossy jacinth
quasi gale
#

ive done that, had the exact same issues over and over

dark jay
#

why is one leg shrter on my model just a little i dont notice it in unity or blender

hazy pike
#

How in the world do I set up a conditional toggle? Like x is toggled, y turns off (I.e socks turned off when a different pair of shoes are toggled)

Is there a tutorial anywhere? I can't seem to find it when I look anything up? 😭

somber sequoia
#

you can use VRC Avatar Parameter Driver to set other variables in an animation state

vagrant hare
#

Yo guy is there a way to make switch body part female to male by toggle?

timid kite
#

is it possible to have 2 heads on the same avatar? i mean i know its possible. but then u have to set up descriptor where it asks u to select lipsync. so thats where i have a problem.

ornate stump
timid kite
somber sequoia
#

use the Viseme parameter

#

You can do it with one mesh instead, you'd just have to do some fancy hiding/showing parts. It's a bunch of work to set up

timid kite
#

so its better to make 2 avatars

somber sequoia
#

are you trying to swap parts?

timid kite
#

heads

somber sequoia
#

yeah, I mean you want to swap between two different ones, not run both at the same time, right?

ornate stump
timid kite
#

right

somber sequoia
#

yeah I'd do two unless you reeeeeally want to make things complicated for some reason, like a fun animation or something

timid kite
#

just uploaded the updated model and for some reason hands and feet arent in the right place? why?

sweet pulsar
#

i was playing vrchat so i didnt get to see it

soft thistle
#

just got done with the 3d modeling of my OC, but the thing is, i'm trying to get the armature to only move his pupils, how do i do it?

somber sequoia
#

weight paint the parts you want to move to the eye bones? You seem to have weight painted much of the head to those bones instead

soft thistle
#

ok i i'll fix the whole weight painting stuff

junior cove
#

Having a problem where I added clothes to my avatar with VRCFury and when I toggle them, they are on the group for some reason

#

Appears to move with the avatar still

nova ruin
#

Can someone explain to me, why my friend avatar been block from my pov

nova ruin
ornate stump
nova ruin
#

thank you ❤️

icy trellis
#

anyone know where thumbnail pictures get saved on the pc

nova ruin
#

if you using a capture is not save it, only 1 time to be your pfp avatar

icy trellis
#

😭

nova ruin
#

is ok, you can use a snip&sketch crop the area you want

#

just put on edit and resize it

junior cove
sweet crypt
#

so i bought these textures thinking there was heterochromia eyes but theres not anyway know how to do this and can send a video explaining it?

junior void
#

sorry what

#

you just gotta edit the texture

#

most of these come with a psd, which you can open with krita (free program) and just hue shift the layer of one eye or hue shift a selection (if you must select one eye)

sweet crypt
#

ive never edited a texture before sorry >.<

junior void
#

sounds like you need a basic tutorial like this https://youtu.be/sXeGpQM-AoY
note that symmetry may or may not be necessary depending on your uv/texture layout

#

also you do not need to put the texture in blender, you can put it straight into unity

gray gust
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

celest scaffold
#

Making my avis for android too but vrhat/mobile shaders turn them red. any fix?

junior void
#

remove vertex colors

ashen hull
#

anyone know anything on why the head band is always out fo focus?
Tried fixing bound boxes, Ancor of lighting. not sure what else to fiddle with

bitter jetty
balmy barn
#

better weightpainting , remove/hide things under clothes / other would be checking if you have wierd bonesetup on chest (blender) having 2+ more make chest move differently or some wierd bone attached

#

uv discard make that easy

timid terrace
#

Or blendshape the part of the body that's clipping

timid kite
#

why r my feet sideways? newly uploaded

desert elk
#

are your bones straight?

timid kite
#

yes

desert elk
#

woah, why's there so many?

timid kite
#

dresses

desert elk
#

ah, makes sense

timid kite
#

i marked legs

azure bobcat
#

with vrc fury, how do you make a blendshape slider?

timid terrace
#

Bone rotations maybe ?

timid kite
timid terrace
#

check the roll of the bones in blender

timid kite
timid terrace
#

should be close to 0

#

You can check in edit mode

timid kite
timid terrace
#

hm ok

timid kite
#

i think i had the same problem when i made my first avatar. it kinda just went away by its own idk what i did but im making this second time and dont wanna experience any problems in the future

azure bobcat
#

got an issue where my avatar base (milltina) has 2 different blendshape categories. got breast scales for wearing a bra (which basically squishes them together) and one without. the issue i have is that i want to have toggles for 2 different outfits but one only fits one of this scales whilst the other works with the other. honestly struggling to find a way to be able to switch easily between these 2 and it doesnt help im new to VRCFury

timid terrace
azure bobcat
#

well at the moment its the default outfit that came with the avi and one i bought. the default one uses toggles that arent done with VRCFury so i dont quite understand how they work yet. the bought one im just using object toggles to turn them off and on. got armature links and blendshape links set up on the bought one too. since there was already a breast slider done, my plan was to have a second one for the other blendshape but the issue i ran into is that the default breastslider at 0% doesnt actually turn everything to 0% but activates another blendshape that returns it to normal size but in the "bra" shape as seen in the image below

#

so even if i did manage to change the slider to go to true zero so as to not influence the "no bra" toggle slider it would still screw up the scaling of the defualt outfit since it uses that slider

azure bobcat
timid terrace
azure bobcat
timid terrace
azure bobcat
#

cool

junior kayak
#

face gets stuck in an expression how can i fix this ?

desert elk
#

is the Blendshape on my default?

celest scaffold
buoyant thorn
#

how can I make it when I leave the 2 axis puppet it goes back to normal state

open spindle
#

What happened to my packages

#

I have no idea how to fix this

gloomy flint
#

question

#

i've seen it in avatar showcases but how can you simulate the avatar walking in unity? or is that in a different program :(

somber sequoia
#

you could certainly make an animation to do that. Probably just grab one from mixamo

gloomy flint
#

😭

somber sequoia
#

what, that's not hard

gloomy flint
#

it just feels like smth the basic SDK SHOULD be able to do, simulate the basic animation movements in VRChat or something. I want to make sure I put Gogo loco on correctly and such yknow?? 'ok these rotation constraints work'

somber sequoia
#

well gogo loco works fine in unity

gloomy flint
#

i am talking about the bug

#

where depending on the avatar and how you install it

#

gogo just takes away your leg movement

somber sequoia
#

but otherwise, maybe put a suggestion in canny for this

gloomy flint
#

and makes you glide around lmao

somber sequoia
#

huh, I've never heard of that one and have been putting it on avatars for a while now

gloomy flint
#

older avatars like to put up a fight sometimes

somber sequoia
#

make them new

#

🙂

gloomy flint
#

... im not the one making them

somber sequoia
#

oh I see, you mean already uploaded with old stuff

gloomy flint
#

but its why on older ones, like from Inkypop and such, you hear them say their older models don't work with gogo (which personally I think is more of a skill issue-)

#

put out a canny for it tbh

#

like how in Gesture Manager you can see if your fingers work correctly along with your toggles and such yknow

somber sequoia
#

yep

open spindle
somber sequoia
open spindle
#

Here ill send a comparison

open spindle
somber sequoia
#

looks like a different project?

open spindle
#

Yes

#

But thats just comparison

#

What i mean is i can't access gesture controllers or anything vrcsdk related

somber sequoia
#

okay... it looks like stuff was deleted, or just never installed in this project. so I guess, install the SDK? Or make a new project?

somber sequoia
#

making a new project isn't working?

open spindle
somber sequoia
#

I'm not sure I understand how

open spindle
#

same stuff

desert elk
#

are you picking a template?

somber sequoia
#

so install the SDK and whatever else you need?

spare zenith
#

hi!
could you tell why all models have feets half in the floor now?

desert elk
#

origin point too low maybe?

open spindle
spare zenith
#

even public avatars

desert elk
#

ahh

light ravine
#

it’s the hip bone position

spare zenith
#

should i move it up?

light ravine
#

it’s fixable in unity

#

is it an avatar you uploaded?

#

i think i spelt that right

desert elk
#

if it's happening to public avatars you didn't make, you can't fix it

open spindle
#

is this suppose to be empty?

#

i cicked on templates

desert elk
#

yes, unless you made custom ones

spare zenith
open spindle
#

ok

desert elk
#

custom ones go in that folder

spare zenith
open spindle
#

idk whats going on

light ravine
#

yeah u gotta go in unity and fix it

spare zenith
#

vrchat got small update today and today i notice that problem

somber sequoia
light ravine
#

ie; (go to configure avatar and move the avatar up)

#

yeah

spare zenith
#

every public avatar have same issue now

light ravine
#

r u in open beta? it might just be actin funny

open spindle
somber sequoia
spare zenith
#

today when i start the game i got smal auto update 60mb size and got that bug

#

before all works fine

#

in unity testing all works fine too

#

in gesture manager

light ravine
#

hmm, probably just a bug (i haven’t been on vrc all day so it’s kinda hard for me to say)- go to configure avatar

#

and check if the feet are below the grid

spare zenith
#

its up

light ravine
#

try moving the avatar up so it’s slightly floating above the grid (select the hip bone and move up and apply) - if that doesn’t fix it , it’s more or less a vrc bug