#avatar-general
351 messages · Page 53 of 1
u need newest sdk
yeah, ive got the latest
Still showing 128 even if i make a new param file
once you update old, restart unity
just tried restarting unity
still saying 128 😲 (also tried new param file)
how does the version number looks like in the sdk panel
Sorry, didn't see your message. Managed to get it up and working after deleting the VRCSDK folder and re-importing the newest sdk.
I feel somewhat accomplished. I got the eyes to work and the outfit to fit. Now I'm just trying to figure out how to make the tail work
As far as I know, it's a 1-year renewable license, and Adobe has announced discontinuing that program in September (even for legitimate students, annoyingly).
You can buy it outright (not subscription) through Steam now, and get 1 year of updates, so I'm hoping all authors will just agree to standardize on Substance Painter 2022. ;-P
Sup. I'm the gun dood.
Hi, guys, if I buy VR CHAT PLUS, could I upload my own avatars?
when putting a chair on my avatar, how to I get people to sit right on it and not float above it?
VRC+ does give you a trust boost which should be enough to get you from Visitor to New user yes
but first, make sure you are logging into VRChat using a VRChat account
not a steam account or oculus account
if you've been using one of those, make a vrchat account and merge them
okay cool
It’s trying to upload to someone else’s account
there is a bug where sometimes detatching it doesn't properly remove the ID. can you detatch, then save your project and reopen it?
^
A mirror like how? You can't have real mirrors on avatars
Mirrors can't be added to avatars though
Question. How do people typically do eyes for VR chat? Do they model actual eyeballs or is it just a texture?
Just a texture
depends
it's most often a mesh with a bone
Probably was a specific shader
it's called the mercury mirror
Maybe it was a bug?
It is possible for fallbacks to have custom shaders on PC but they should still be filtered
That or a bug
How do most people do hair? curves? Or do they just make it with a bunch of planes?
Yo. Anyone here?
no
no
Ok
Is it possible to make a character's view position and rotation follow a specific limb, rather than being controlled by mouse/headset
something like when giant avatars grab you
and your view point changes due to their movement
Any info on how that's done would be great too (hopping on other players)
Or like those centaur avatars you can sit on
most importantly, can you sit on yourself?
Seats are Station component. You can attach the station to any object/any bone on your avatar.
This allows other players to seat on your avatar. You can't seat on your own avatar station.
thank you 🙂
heyo, can anyone give me a quick explanation of what a fallback avatar is?
fallback avatars need to have a rating of Good or Excellent. they are the avatar that will be shown to people if for one reason or another they can't see your actual avatar
some of those reasons can be:
- safety settings
- max download size
- unavailable for platform
so if you wear a PC only avatar, quest users will see whatever you have set as your quest fallback
oh that sounds neat
would the same happen if I were to use a quest?
Has anyone made moving legs with the expression menu yet?
Like FBT but instead of using vive trackers it's using radial controllers
Yes, more or less. NotAKid as been working on that through OSC. For ftb on quest standalone (OSC is menu plus code)
#avatars-osc message
Sweet! I've been doing the same!
I however want to make joy-cons be the trackers.
Would you all recommend for commissioning an avatar to have a character sheet, there's basically an avatar I already have from an avatar world, if I could buy it I would but because I can't I essentially want someone to "re-create" it but with my own personal touches
Dreadrith has a setup tool to add limb control via your expression menu
can use it for arms or legs
works in desktop mode
Something you may wanna know, joycons only has a gyro, so you would only get rotation data. To move and rotate you would need an accelerometer as well. That way you could make an full IMU basted tracking setup like slime vr.
Hey do you have a link for that btw?
Yeah I know, I have plenty of drifty joy-cons to spear so I figured that I could use them for FBT instead. Like slimeVR
tyty
Thanks
For sure, doable, just may need get more hardware if you want both rotation and position tracked.
There is another tracking method I may use instead, it's called AprilVR
It's a free open source FBT tracking solution with webcams
Yeah April tags are a good way to get extra data points
do you need any trackers for aprilvr?
cardboard and paper ones
they are literally QR codes you print and glue to pieces of cardboard
surprisingly okay in tracking quality
interesting
Yeah, was the first ftb setup I ever used. worked well
I'll code joy-cons first code the joy-cons and then I'll move onto april-tags.
Oh yeah, joycons are a pain in the but and have to be removed and repaired every time you want to use them on pc btw
Honestly I was thinking of ordering SlimeVR because I can't fully stand always and might not be able to keep in line of sight for the lasers, I think slimevr or something similar might be better than actual laser trackers
is it me or does anyone also not see the builder
its just blank for me
do you have an animator
any other programs for vrchat avatars other than VRroid
Blender
abc to join me
should I make visemes with teeth for a Villager avatar, or not?
like from animal crossing?
Does anyone know if VRoid is a good base model?
Sure.
Okay I was thinking instead of spending hundreds on a model I would buy hair, clothes shoes, etc with it which is much more manageable for me to do in blender
thats why I asked if VRoid was good for base
it's a pretty popular base easy to edit and has lots of Parts made for it as you don't even need to touch blender to do stuff with it
Theres some clothes I've found on booth and I don't think I can import them so thats why
then yeah it's a good idea to know the basics of blender
Any tools or guides for doing skirts? It turns out lackluster when I do them.
always clipping
after adding physbone to a skirt. Add phys bone collider to the legs, and add those to the Colliders index on the physbones. Set the limit type to hinge and make sure they are all facing out. This should be all you need to do to remove clipping.
I try with the colliders but its like smacking weirdly spaced cylinders against other cylinders, the gaps tend to get poked in-between and if I make the collider to large it just looks odd.
Thats why you need hinge limits, that way it cant fall out
hinges will stop the leg from moving through gaps in the colliders?
Yes, what it dose it only lets it rotate on a in a 2D like way, rotated based off the bone. So it cant slid off the side. can only change that angle
Hey so I'm just wondering if I commission an avatar and it has dynamic bones when I upload it will it need me to have dynamic bones?
Dynamic bones are deprecated, all dynamic bones that someone tries to upload will be auto converted to phys bones. This assumes that the phys bones are already setup right in the avatar, missing scripts will cause the upload to fail.
Any new project should be made with phys bones before uploaded, as the auto converter is not exactly one to one.
Basically, if you are paying someone to do an avatar, and they send you one that is Dynamic Bones and not the new system, they are kind of uncool and people shouldn't be working with them.
What's the difference between physbones and dynamic bones? Sorry this is all really confusing lol
Dynamic Bones is a paid asset, meaning both you and the person who creates the avatar for you need it in your project to set up avatar, and to be able to upload
Physbones are part of Avatar Dynamics which was created by VRChat to replace Dynamic Bones, it is free and part of the SDK
Ohhh okay, so is there a difference between the two? Is it worth getting dynamic bones over using the Physbones?
morethan uncool
that would be a rather dick move.
Dynamic bones turn into Phys bones on upload. But will prob look bad in game.
absolutely not.
Physbones is so much more capable than dynamic bone
I made a door on my avatar i can literally grab and open. It required no parent constraint trickery of any sort. I literally reach out, grab the bone, open door.
The only time I use them it to update old avatars prefabs, then save out a new prefab.
that way I can see what they did look like and remake them.
yes but it's kind of bad at it if you're doing anything complicated
Yes, its not as good as doing it you're self tho, not one to one
exactly
physbones turned what was a pain i nthe ass to figure out into a literal 2 minute thing
it made my comic i copied from totless into a literal "touch head = bap noise" instead of doing a second gesture to trigger the sound
VRChat still uses Unity 2019.4.29f1 correct?
You could still use 29, but use 31. https://docs.vrchat.com/docs/current-unity-version
alrighty
yup i know
TLDR: deprecated code is deprecated, no point in use it anymore in VRC.
still pretty sure vseeface accepts dynamic bone
within a few updates it may accept physbone too
they're not going to be utilizing vrchat assets for their program
i mean, dude is a vrchat user
yes but that would break the law for vseeface to utilize physics bones
"support fot physbones" doesn't mean you take it
and vrchat currently has no plans to sell it as a asset
it means you supportthe movement
wait and see
for now, for vtubing avatars, use dynamic bone
Which would require them implementing it in their version of their Unity "game"
Which means using the code from VRChat
which is not information you can grab from the vrchat physics bone package
vseeface also accept vrm avatars
As in, a friend of mine put dynamic bone googly eyes on his avatar and ported it to vseeface and they still worked
so, yes
no.
this friend doesn't know what springbones are
https://www.vseeface.icu/#vsfavatar if it helps here's the documentation
VSeeFace can use Dynamic Bones because it is a commercial package you can implement in your game, the vrchat avatar dynamics system is not that
believe me, i'm literally the one who taught him about models in vrchat XD
i know what he doesn't know how to do XD
he doesn't know what spring bones are or how to use them
he already had dynamic bones on the avatar from making it for VRC
which he didn't use.
XD
is there a place i can ask about looking for accessory prefabs?
By the way, there are updates for GestureManager and Av3Emulator for the new SDK, ~~but they weren't released into .unitypackage yet. https://github.com/lyuma/temp-VRC-Gesture-Manager https://github.com/lyuma/Av3Emulator ~~
Now it's released! get the latest package here:
https://github.com/lyuma/Av3Emulator/releases or from lyuma.booth.pm
do I just need to download the repo to use the fixed version?
also, your feature request finally made it in 🙏 https://vrchat.canny.io/avatar-dynamics-reports-and-feedback/p/1167-fix-lag-by-simplifying-process-of-converting-int-to-float-and-copying-float
I'll make a unitypackage shortly
awesome, ty ❤️
is it possible to port an entire scene including plugins into another unity project? i want to optimize a avatar i uploaded
yes, right click your scene in the project window and click Export package
nyone know why I keep getting an upload error "Error updating content. Asset bundle upload failed. Failed to upload file." when trying to upload a downloaded avatar?
Doing everything I find on the internet is just telling me to disable future proofing but it's not enabled to begin with
not getting that option
i wish someone would help seeing as ive been having this issue all day
screenshot your unity console
what part of the console
all of it
and do what with ist i cant send photos anyways
put it in #avatar-help
done
@loud cape does opening the asset folder and dragging that into unity work?
you can do that if you want, but some assets might not be copied
are you sure that you don't get an "Export package" button when you right click on the scene file in the Project window?
that isn't the Project window...
click Select scene asset in that menu you just opened and it will show you where your scene is
i got it now thanks so in my other unity folder. so would i delete all of the vrchat folder since i dont have the sdk imported?
I would personally recommend you don't include tools and the SDK in your package
import those beforehand into the new project
gotcha just import the model and shaders then?
pretty much
Update Avatar 3.0 Emulator and patched GestureManager 3.5.
Download here:
https://github.com/lyuma/Av3Emulator/releases
is it me or is the new SDK broken?
hmmm, maybe it's just quirky/layed out differently
Not specific enough to tell you
I think it's just layed out differently.
do you just drag and drop it if you have the older version?
download the unitypackage from https://github.com/lyuma/Av3Emulator/releases
Will this new version still work even if the latest is VRCSDK3-AVATAR-2022.06.03.00.04, and not VRCSDK3-AVATAR-2022.06.02.12.22?
i meant to update it
it's meant for the SDK version just released
Awesome, so it will work. Perfect.
Thank you for the insanely quick update. You're awesome. 🙂
No cross compatibility 😭
Unfortunately, VRChat changed a static function delegate arguments, so there is no way to maintain cross compatibility
new emulator 2.9.9 requires latest SDK and will not work on older SDKs.
Older emulator 2.9.8 only works on older SDK
as reply to this question
ohhh I understand your question
oh they must have changed the sdk since the beta
let me double check that nothing broke 😟
in general, though, newer SDKs should work
it's just not backwards compatible to SDKs from may or earlier
Excellent.
Plus, I hope this ' - Added Copy operation to allow easy and performant copying and type conversion of avatar parameters' thing means you can copy/paste state info (much like a component).
ok I just double checked and VRCSDK3-AVATAR-2022.06.03.00.04 works too
it means you can use ParameterDriver's Copy feature
sorry if that wasn't what you were hoping :-p
You might have something blocking the SDK from functioning correctly.
Then you probably have errors in your console you need to fix.
can you share your console?
there are other packages which conflict which were not in the announcement, including VRCLens, Avatar 3.0 Manager, and Animator Merger
yeah uh
they all have the same code. it's a really simple change
I don't use any of those
Old Polynomi shaders also will cause this. Happened to me.
can you share the error you have in console
you can hit the Clear button and then look for red errors
If Poiyomi shaders cause a script error, bug Thryrallo about it
@grim breach and anyone else, if AnimatorCloner.cs shows an error, delete the line with the error.
It will say something like: ```
l.ApplySettings = d.ApplySettings;
mmm
so what now?
this still doesn't really rectify my issue.
now we're onto something
Hmm I've updated my SDK and Lyuma's Avatar 3.0 Emulator but for some reason I still get this error from it. Any ideas why I would still get this?
I just downloaded it and also imported it yeah
but that means you have the old VRCSDK
they are not cross-compatible
you must update VRCSDK too
they changed a static variable
can you share which version you have
of the sdk
there's a file called version.txt in VRCSDK
2022.1.1 feels like it didn't really update the SDK
@modest sun any ideas?
Maybe it didn't finish loading because of the error of the old Emulator version I had before
same thing.
if you see any line saying
l.ApplySettings = d.ApplySettings;
This line is unused and can be safely deleted.
I noticed it was a null pointer and runtime so I just looked through all the C# scripts until I could find one that referenced the SDK that no longer existed
deleted---boom. Fixed.
this should get added to the release notes since it may affect a lot of people until tools get updated
I'm just sleeping on the SDK for a bit anyway. Was gonna update, but then I read that.
Would've never hit the old bit limit anyway.
Tupper updated the announcement with my notes about the ApplySettings error
hopefully it helps get people unstuck when updating
hm weird, changing the SDK version in the Creator Companion does not change the SDK Version Date in Unity
I don't know, sorry 😓
if it's not working, I would suggest installing the previous version of the emulator until the SDK gets updated
Yeah no problem, hopfully Momo has an idea why it wont update
Maybe ask in #creator-companion since momo is more active there
Yup, already did ^^
VCC will be updated tomorrow.
Ah okay, wasn't sure since it said there was an update for the SDK for me in it and I thought it was the one from this update. ^^
Thx for the info ^^
does anyone know where I could do something like offer to set up avatars and get paid for doing so? I doubt its ok to advertise here, nor that id get a lot of people here, but I kind of feel like its a good oportunity for me. I cant really model, but I am great with setting up avatars, the rigs, the dynamics, the materials, and all.
maybe on VRC Traders? #community-servers-old
Is there any place i can read that is just a full explanation of most avatar features that also says whats disabled and enabled on quest?
Just wondering because i can't find videos on specific things i wana do and would rather just read a bit more on how certain things work.
somewhat accomplished
Got the physbones working in the ears and tail but the hair is being a pain
Comfy creator cove!
A lot of creators, myself included look for people to do our unity work (I already have someone) but it’s a big thing and you’ll make a lot of money doing it
I can invite you if you’d like
alrighty dm me an invite for sure! I tried to get roles on VRC traders but ive had a unique path to gaining these skills so I cant really provide original works to get the role, at the very least this server could get me a little portfolio in this area.
Yeah for sure, I can probably invite you to a few you will just need to have like examples of what you’re able to do most likely :)
has anyone else noticed a large amount of lag with big fx controllers?
@plain knot how big is your controller? How many layers? And importantly, how many Any State transitions. Try to avoid using transitions from the light blue Any State if at all possible. If you really need to do something like that, transition to Exit, and then use transitions from the green Entry state.
its pretty big since i have face tracking. there are a pretty big amount of transitions from anystate because of that
Hey, BlackStartx released GestureManager 3.6 at https://github.com/BlackStartx/VRC-Gesture-Manager/releases/
I have updated Av3Emulator to include it as well. It's still 2.9.9 but comes bundled with the updated GestureManager 3.6: https://github.com/lyuma/Av3Emulator/releases
who knows where i can get free good avatars im kinda new
Gomeroad and Booth are good places to find or buy avatar bases.
A lot of people also use vroid as well.
whats booth
Booth is Japanese owned place that is like Gomeroad but jp
can u link me it?
i cant see by the price
i have no clue how im gonna get that curency
brooke asf
Well blender if free...
im stick to cloning any good avatars i find
cuz i dont know anything of what im doing
i got a kitty avatar 😄
LOL
it's automatically converted
you buy stuff on Booth with whatever currency you normally use
ok
and it just gets converted to yen
Just gotta goggle yen to cad or whatever you use to make sure it is a reusable price.
Also have you ever uploaded an avatar before?
menu > gear icon > top right expend icon > (should be in the settings menu) > tick off cloning
what if ur on pc
esc to open menu, same steps apply.
https://i.imgur.com/Wa2cMai.png
Generally, though, if you are looking for avatars, a lot of makes just make avatar worlds. If you want something custom though I would recommend watching and following along with these videos: https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3
will we ever be able to use constraints?
You can, on pc
i mean for quest
i know we got physbones but i hope we get constraints sometime soon too.
i dont see where they become resource heavy though
its just puppeteering bones with other bones
"I want to grab this off my hip and have it in my hand"
PC: I add a object, and move it's mesh renderer around with constraints.
Quest: I need 5 mesh renderers and a toggle for each.
lol
To be fair, they even have it listed on their list of removed items on Quest with a small note that "This may change soon - They're pretty cheap."
I'd imagine what with everything they've been tackling, giving constraints the old "you can go but we're watching you" pass for quest is probably still on their stack of "stuff I never committed to, but may consider, possibly, in the future... Maybe if the time permits."
Pure speculation, but considering people are just having more meshes to compensate for lack of constraints, it might be beneficial, in the long run.
Definitely, is a case to be made that the per draw call for moving a mesh's transform compared to having to do it with More Meshs, maybe less. Avatar dynamics have really messed up the standard logic huh lol.
Best we have right now is to fake it with physbone snakes and animations lol.
I wouldn't be surprised if they're seeing how our ingenuity with physbones and dynamics is before commit. A lot of things have been opened up by it. It won't help, though, in the case someone who just needs some helper bones at some joints.
Dynamics and physbones won't help much there.
For now, I'll have to settle for really clever weight painting.
You cant edit weight painting at run time, can you?
I've never thought about this before lol
I'm... uh... not sure, no. I mean take mine back to blender. lol Sorry for any confusion on that.
im having this wierd issue in unity the eyes look fine but when i enter the game the eyes are looking in opposit directions
Did you also preview the eye look in unity?
i have
how would i preview eye look in unity ?
Shape key issue
how did you come to this conclusion
Because usually whenever eyes are fucked up doing gestures or expressions it’s a shapekey issue
Like if you open your mouth and your right eye looks left
It’s cause they fucked that shit up in blender
i can't imagine a scenario where that problem would occur, and how someone could even mess that up unintentionally unless you're doing meth and using sdk2 or something
seriously not getting how this makes sense with their specific issue
Especially if they edit it
anybody know any avatar 3.0 creators/helper "scripts", that will help me set up an avatar? toggles and gestures mainly
Cams 3.0
Or just sleightly
They’re both on YouTube
They will walk you through it
thx
May wanna give this a look: https://shatteredfur.gumroad.com/l/vrctoggle
this is probably a stupid question, but would you guys say the dynamic to physbone converter in the latest sdk is more reliable now? i've been afraid to use it.
It's the exact same conversion used in game
ok thanks
Converter still not as good as manual converting
can someone tell me why my menu is very far away from me and if i try to click it it does nothing
I need blender help
recent call last
in execute bpy.ops.cats_importer.display_error('INVOKE_DEFAULT')
RUNTIME ERROR: ERROR: PYTHON: TRACEBACK MOST RECENT CALL LAST
like 966 in invoke return context.window_manager.invoke_props_dialog(self, width=dpi_value*6.1)
type error: windowmanager.invoke_props_dialog():error with keyword argument "width" function.width expected an int type, not float
anyone come across this?
does this happen all the time or just when u change avatars? bc sometimes if u open ur menu while ur avatar is loading in it will be at the default height instead of ur avatar's height
idk why it wouldnt let u click it tho
i fixed it thanks for trying to help me
oh sweet (: np
I saw an option called "Recalculate Bounds" somewhere... Can't remember where exactly, do you happen to know ?
what blender version are you using
should be in Pumkin's avatar tools
WOOOOOOOOO
I got my rigging correct!
only took 2 sleepless nights
Well
mostly rigged
there are a couple of things that are what
but that's ok!
I still got it partially working
Idek how to get avatars working
complex shit
not really
its really confusing at first
like everything
^^^^
and then it isnt
Yeah the more you do it and the longer you’ll do it then it’ll start to make sense but it will be confusing at first
It’ll get easier over time with practice/trial and error
I already know I'm not doing the 2 sleepless nights again
because I know my shit now
they finally decided to properly document APDs https://docs.vrchat.com/docs/state-behaviors#avatar-parameter-driver that was really confusion for a while!
- it's much more powerful now!
Heyo, sorry if this isn't the right place to ask but i am looking to upload an avatar with the sdk. I was wondering how long it takes for my VRC account to be promoted from 'visitor'. I have 18+ hours in game but no luck so far.
Spends more time in publics
Add more friends
Have more people add you as friends
You get more points for being added rather than adding others
The higher the rank of the person adding you the more points you get as well
oh so there's an underlying score system?
i see
We dont know exactly how many points each requirement gives and how many in total you need to climb up ranksm but theres definitely a scoring system to it
Uploading your first world for example is the biggest amount of points you can receive in a single action
Massive boost
alright thank you very much for the insight
it's just a little annoying because my friends use neos and i wanted to quickly test something out with the VCR avatar sdk and i haven't had much luck in publics yet
but i'll manage
You can also just open the game in desktop mode and idle in a public instance for a few hours lmao
While you watch netflix or do chores or whatever
People that make accounts for club events often do that to upload their club world
goodness i'd feel so dirty playing the system like that
Eh ranks dont really reflect on a persons personality so most people dont care about it anyways
i mean yea i don't really care about it (yet) past being able to test out an avatar
thanks again!
No problemmm
how much for a custom avatar
depends on the person and what exactly you want
one that looks like me
i cant really give a good amount
youd have to actually seek out someone to do it
in like vrctraders or something i dont know
ok how could i find them or where
when you say "looks like me", that could still mean multiple things
you could do it in multiple styles
from a literal photoscan, to semi-realistic, to anime style
try this https://readyplayer.me/
semi, esports outfit , and 3.0
thats what im looking for
right. working from a base model will definitely be cheaper
anything from scratch will be a lot more expensive
ight do you have any other websites that could help
readyplayerme is the only one I know of to make semi-realistic avatars. and again, it's more akin to a "dress up game" than an actual model editing program
ok
if you want, you can mess around on there to create an avatar that looks as close to your vision as possible, since it's free
from that, you can use it as a reference when commissioning someone to make something better
ok thank you very much
is there anyone that can make me an avatar
Like rig an existing avatar with customizations or from scratch?
anything as long as it looks like what i want it to be
From scratch means modeling and texturing the whole thing
instead of working off of pre-existing assets
From Scratch would be nice
But I don't know how that will take you as I don't want you to spend that much time on it. @modest prairie
I don't even model really
the only model I made was for my own avatar, which I'm still trying to rig properly
However
I will say
The prices you pay for a commission of a 3d model
100% justified to be that
the newest sdk breaks my project
Could be you are using tools that need to be updated to work with the most recent version. If you are using anything from VRLabs, those all need to be update. I am not sure if they have been by the creator yet. If you are using stuff from Lyuma, Gesture Manager and AV3 Emulator, you can update them from the Github. You should check your console for errors and check the #announcements about the current SDK on how to fix some of the errors that might be introduced from it. The only way to know what needs to be fixed regardless is by looking at the console in Unity
i knew about updating lyuma but i did't know about the vrlabs stuff, ill try that first ig
i can use the newest version of blender right? or is it like unity
Unity needs 2019.4.31 because that is what the game itself is built on.
Blender and any other software just interfaces with the files. So its fine to use what ever. Blender, Substance, etc can use what ever version.
thanks!
Where are some good sites to look for avatars?
Sketchfab and Booth are often vary popular ones, look up "VRChat" and you often get a lot.
Oh no please, omg blinky no worky please someone help me, it's broky oh no~!
How can you identify if an avatar is Quest/PC compat from either of those sites?
You dont unless they tell you
If they dont tell you it most likely has a shit performance rank
Because if the performance was something that would help market the avatar they would absolutely add that in the description
https://sketchfab.com/3d-models/dragon-puppet-vrchat-avatar-1d34c543c09d4e7e90bc500cd4ba4103 Would this be Quest compat?
It says its better in VR but also has a desktop version
43K tris means it's not optimized for Quest
Being quest compatible or not is a matter of you making it compatible when editing it in unity
Blender*
Optimized as "good" for quest is one thing, but just quest compatible is way easier
Not even blender if you're not trying to make it GOOD
https://vrcat.club/threads/material-combiner-blender-addon-1-1-6-3.2255/
just me that cant access this link?? i get this error, "The website cannot be accessed
vrcat.club unexpectedly shut down the connection.
Test that
check the connection
check the proxy and firewall
run network diagnostics for windows
ERR_CONNECTION_CLOSED"
just trying to get the material combiner
The site closed a while ago, the addon you need should be this one https://github.com/Grim-es/material-combiner-addon
Almost every avatar can be made quest compatible. But this can take some work.
Would reamend checking out this video to get a better understanding of what makes something quest compatible: https://youtu.be/8MkgXcidxg4
thanks!
When downloading avatars from SF do I go for FBX?
Yes
Man, every time we talk about sketchfab and booth, I loos an hour looking for new models lol
That sounds like you aren't satisfied with your current avatar then
Closer to passively looking for new avatars to mess with. ;p
looking for any avatar creators, from scratch to make me a ghost of tsushima/anime style avatar willing to pay quiet a bit if interested please message me😀
If you don't get any hits here, you may wanna look at vrc traders in #community-servers-old
Updated Avatar 3.0 Emulator to fix legacy menu not working; and fixed bugs with ParameterDriver Copy to float and bool. Get it here:
https://github.com/lyuma/Av3Emulator/releases
Can Quest Avatars like say a R2D2 be equipped with sound effect toggles?
no sound allowed on quest
3.10
Does anyone know how to add mmd face expressions to the model to work in mmd worlds? if so , i want to commission someone to do it, i am not familiar with vrchar model editing at all
I wonder if a Batch Update feature would ever exist, I want to update my avatars but I end up sitting for like half an hour doing it
Thats kinda what VCC is gonna be
hello, i’m looking for someone that has unity commissions open! please dm me if you do and include your prices
So noticed a recent change that affects all my new and old avatars since I never went and implemented the parameters to be synced. For some reason after the latest patch all my preset values in my FX layer no longer are set True and are set False as soon its loaded into the game. This has not been an issue before until the latest patch adding the new avatar driver.
I wish there was some chat for unity but why does my unity keep crashing each time I try loading up the unitypackage or something.
You may wanna check the #community-servers-old for vrc traders, they are more setup for this then here. ;p
Ok
Since this morning I try to publish an avatar on Vrchat but when I press the button to do so, unity does nothing. Can someone help me?
We need more info than this
Do you have any console errors?
If so, please ss and send them to us here so we can help fix it
just that : "No assetbundle has been set for this build"
Anyone know why: 50% of the time my upload takes about 20 minutes, and the other 50% it takes like 1 minute? It's super annoying cause I'm uploading a lot
probably because you're uploading a lot
A list of things to check:
Do you have an avatar with an avatar descriptor, and an animator (avi in avi slot), that is visible.
Do you enough trust rank to upload?
Are there any red stop signs in the builder tab of the sdk control panel?
Are you on the right version of unity with the newest sdk.
Are there any errors in the console when you click "clear on play" and try and upload? (Screenshot.)
Do you have any outdated plugins that need to be updated; Av3 emulator, VRLabs stuff, etc.
I check that, and i have the rank for
Well, that's one thing checked off.
I would recommend using build and test, as this does not upload it just compiles the avatar so you can see it in the game.
You may also wanna give the Av3 emulator a stab, that way you can test in the editor without needing to upload as much.
Bit of help here
when i open the expression menu of my avatar
the add control button is greyed out
what do
I already have some controls here
You can only have 8 per menu. You need to make submenus to hold more things or more sub-submenus.
Alright, thank you
also, is there a proper way to use radial menus to control bone transform animations?
I tried setting it up
But it only changes when it either reaches 100% or 0%
not gradually
Depending on the type of bones being animated, it would go on a different layer(s)
Give this a read over: https://docs.vrchat.com/docs/playable-layers
Thing to know, anything in the synced prams can be used across any animation controller layers
So transform animations won't work in the FX Layer, but will in the Gesture layer?
They will, but they can also cause problems.
"Python: Traceback (most recent call last):
File "C:\Users\myname\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\cats-blender-plugin-master\ui\armature.py", line 205, in invoke
return context.window_manager.invoke_props_dialog(self, width=dpi_value * 3.25)
TypeError: WindowManager.invoke_props_dialog(): error with keyword argument "width" - Function.width expected an int type, not float
location: <unknown location>:-1"
i get this everytime i want to enter the "fix model" setings in CATS
i just wont want it to alwasy join meshes
i downloaded it yesterday , it says 3.1.2
If you want to use any newer blender you have to be in the dev branch of cats.
Random question.
If I set my avatar to public and my friend clones it, then I set it to private, will they still have access to it? Like, if they favorite it for example.
No
That's what I figured, but never hurts to ask
They will get "avatar private" but it wont be removed from the fave list.
are parent constraints still needed for world particles?
Not quiet sure what you mean
before when you would use world particles they wouldn't really follow whatever limb you attached it to and just float there, was wondering if i still had to use parent constraints to make them follow but now my problem is i want the particle to always be emitting upwards
Rotation constrain the particle system to a world object
That will stop it from rotating with whatever it's attached to
i'll try that out
Heyyy. Is the new bones update already on for avatars?
Im probably going to buy quest really soon. And it makes me confused about bones and stuff. If should I convert my avatar to physic bones or leave them.
it'd be better to
Okay then I will do it anyway. Thank you for answer!
What's new bone update?
It had been some months since avatar dynamic and physbone update, so I thought you meant something else newer
Since you're reading the vrchat blog you should be able to see the latest news about it too
Tbh, I don't trust the converter to work all that well. Lol.
Imo it's like running a cake recipe through google translate. Does it work? Mostly.. Is it perfect? usually not.
So I just saw Poiyomi's thing with changing the color of a thing by dipping it into a bottle.
I'd love to be able to use this for the paintbrush and the bottles on my avatar. I can utilize their thing for the brush and bottles
But I wonder if there's a way I can make it so I can paint on walls and such with that color
Tried looking up if there was a paint brush prefab somewhere, but searching only gave me that darned brush avatar
You use particles for that basically
Put a local particle system on the tip of the brush that collides with world mesh, upon collision it will die and upon death it will spawn a sub emitter, that sub emitter is going to be the paint in world space
You can slap a decal shader on the paint particle system to have it "stick" to the surface of a mesh
So it's basically like a pen that only draws when it collides with something
Tho a decal would require a depth light to be installed on the brush, which is fairly expensive performance wise and will instantly shoot you into "Poor" ranking
Can I do without the decal? And how would I change the color of the brush based on which bottle I stuck it in?
You could do it without a decal but it would be kind of scuffed
The paint wouldnt really be on the mesh itself
It would float on top of it and wont adjust to the angle of the mesh
As for the color, thats just contacts
Even if its floating on top a bit, I don't really mind. The angle bit would be kind of annoying though. Though I'm more worried about performance issues than inconveniences
I don't really know Unity that well. But is there a way to have a particle lock to a specific rotation when spawned? Like, if I draw on am angled surface, it would spawn the particle at that angle and keep it there? With the rotation being defined by the angle of my brush while drawing. Since yknow, this whole paint thing uses particles
this is more of a hypothetical question bc im not sure if i want to do it yet, but how would i go about making a hand puppet avatar? for example if i had a model of something like, idk a worm or snake, how would i attach that to a humanoid skeleton so that i could move it around with my hand in vr?
Just have a normal humanoid rig with the mesh only weighed to the hand
There's no way to actually get the rotation of the surface and apply it to the particle system without something like raycasting maybe. Decals don't care about rotation because they basically project their texture onto the surface.
You can use the angle of the brush and apply it to the particle system but you would have to perfectly line up the angle of your hand to the angle of the mesh
Yeah I figure that'd be an issue. Well, just a thought
I don't know Unity well, I just make models 😅
That's fair
Damn that’s like the opposite of me
But yeah you need a light source for decals
Unless the world already has a depth light in it, which most worlds don't
I find it weird that scene depth requires a light in vrc
VRChat moment
Is there a way to hide a gameObject from view while in vr that isnt attached to the head?
?
drag it into unity project that simple.
https://vrchat.com/home/download on website.
You may want these videos:
https://www.youtube.com/watch?v=xjS8rreIMos&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd
ayo im getting a new pc and i was wondering what app is good to make avatars
Blender, there isn't much else, unless you're flush with cash and/or hate yourself.
lol
Unity is required to upload the avatar, the rest is up to personal choice for what you plan on doing.
Would recommend blender if you ever want to edit mesh data.
A good 2D texture editor, photoshop, krita, ms paint, etc.
May want a 3D painter, substance painter, blender, ms paint 3D.
If you want to make animations from scratch, may need auto editors.
Auto editors?
is unity free?
Unity and Blender are free
audacity is a good one
Oh, Audio editors
thats good
Inkscape is also good to have and know how to use too
And GIMP, as a replacement or supplement to Photoshop or Krita
(spell check why do you hate me)
vroid is something I also hear about all the time
May wanna look into some vr mocap software. really depends on what you want to do.
90% of the time, im in unity anyway lol
Inkscape is the free alternative to Adobe Illustrator
GIMP is the free alternative to Adobe Photoshop
They have vastly different uses
Inkscape is likely not what you’d want to use to texture avatars
I meant it's good to know and use, not as a replacement for GIMP. I use it for a few things, for anything that would be too hard to just paint on in Blender pretty much (clothing prints, decals, text, etc.), along with a lot of other things in whole games/VR/3D art sphere. I also wouldn't recommend GIMP to anyone who draws or is painting an avatar directly, but if you need to screw with some data textures or make difficult color adjustments and that sort of thing, GIMP is amazing.
Inkscape is for vector graphics
Yes, but you can export to PNG or WEBP
Still great piece of software though
Good for drafting imo
I just wouldn’t recommend designing an actual texture in it
And some game engines support SVG directly--- WAIT UNITY SUPPORTS SVG
It do?
Huh
Neat
Is that compatible with vrchat? Is there some stupid reason it wouldn’t be?
Oh but it's useless to me ;-;
Text elements are not yet supported
kek
It imports them as sprites so it might not :/
Has someone already made a "one-click" upload script or a bulk uploader for avatars?
Now I want to make an avatar only with vector made texures lol.
💀
I don't think this is usable in VRC
I feel like we should all get together and make a flow chart, or like a doc, or even a repo, for all the most common errors that pop up in the #avatar-help chat lol.
I've thought about using Twine to make a troubleshooting "story", but I'm not willing to put the time into anymore, so didn't start
I feel like starting out with error screen shots and the quick fix for them, and expanding out from there would be a good starting place imo.
can anyone make me a avatar and how much for it 😭
If you want to do one yourself, would recommend these videos and asking for help in #avatar-help when you get errors:
https://www.youtube.com/watch?v=xjS8rreIMos&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd
If you're looking to just pay someone to do it for you you may want to look at vrc traders in #community-servers-old.
don’t have. pc… ☠️
Guess you're stuck with avatar worlds than.
lmao
Need a computer, even a really bad one, because getting someone else to upload to your account can lead to a ban.
anyone have eboy hair with bones? i need some more hairs
^
I wanted to know if people wanted to trade for avatars cause I have some rare avatars and etc
That’s illegal
Don’t promote or offer to violate and break dmca law
A stupid thing to post
Rare avatars lmao
Nothing is rare in this game
Except maybe private uploads of the same avatar
rare gumroad egirl avatar moment
a lot of quest kids really like my avatars and when they go on about some being rare i just try and get as many people as possible to clone it
because it makes my brain hurt hearing it
It’s not even about that
You’re disrespecting all the asset creators and the time it takes to make assets and their work lol
I don’t really have respect for kitbashers
All my worth is 100% scratch
i find the concept of "trading" avatars weird in general
you usually see it from people who don't know anything about avatar creation
but i think i see it in the context of cloning usually
It is odd. Avatars really have 2 modes: "Public" and "Private". No matter how hard you try, people are going to get their hands on an avatar if it's public. I've come to accept that.
Yeah I just wish people would respect our rules in not making things public
Obviously it’s against VRchat tos
And we can put in a report etc
But VRchat has stopped caring about its creators even tho we practically keep the game alive in its whole
So making full avatars is a lose lose situation which is why I just opt to making assets or entire model meshes (head, hair, body etc) so I have full copyright and dmca rights without any confusion and can take the appropriate legal action if need be
sorry for dummy question but i want to make sure my understanding: If I use the avatar which supports both PC & Quest, and I'm using PC, PC user see me as PC ver of the avatar, and Quest user see me as Quest ver of the avatar?
Correct.
^
ohh thank you
so its worth making Quest ver if i want to tell what the avatar is to Quest user, i see...
Yes if you want them to see it
If not there’s no real reason to go out of your way and optimize it
I need help
Creating an avatar tbh…. I’ve learned 1 thing and it’s that I suck at making them hahaj
Both
Have you watched any videos yet
Nope. But what I’ve got of my avatar so far is good. I just need like comments on what he’s wearing and how he looks
Oh yeah sure send away
In this chat?
That but honestly #avatar-showcase would be better
Thank you
Ofc
It like it!
Keep it up
I do know that those specific models are a bit lower quality in game tho just a heads up
Alright haha just trying to make mine as good as everyone else’s hhah
Is anybody willing to make a custom avatar for free? If so please dm me!
i'll do it for free after you pay me
give me your money and it won't cost a dime
Worth it when they have like 1m followers
That’s true
I'd make it public and throw it onto an avatar world
That's where all my free stuff goes lol
Quick question what's the preffered Resolution size per material/Texture? 4096p. 2048p, 1024p?
Any that doesn't exceed 10MB limit
4k res is likely to exceed that so not an option. 2k may work, unless your avatar has other things that cause total file size to exceed the limit.
Okay, so 2k preffered? but lower res if I can make it, thanks 🙂
Hey so theres a world in vrc that does mocapping. I was wondering if anyone know how intuitive it is to work with cause I wanna make an avatar animation but I'm worried that its gonna be really hard to get the animation out of it x.x
I highly doubt that’s possible
Unless Udon has some magic way to output a .anim file
Seems like such ability would be a major security risk
anim file is a simple text file, and player can copy the content out from text input field. Interesting idea I might be exploring in future
im making a Vrchat avatar and i need help, How do i like make an image attach to my avatars hand?
oh wrong channel
canny icons fixed 
Oh?
ok so i have a file that if i upload it to any vrc dance world itll copy its movements from the colored boxed ont he side, im just triyng to figure out how to get that and put it into an animation folder
My avatar when in game, I can see the inside of my neck and when I move my head it moved my body really weirdly but the viewpoint is correct
they only change between public avatars..?
thats dumb 
Is anyone online bruh bc I need help😭😭
Hey, last time I found an avatar with a bunch (and by a bunch I mean a BUNCH) of options to change clothes and all. Sadly everything is in japanese, so it's hard to know what does what before actually clicking it.
Is there a solution to that? I know that you can apply Deepl to some games so it dynamically translates what it sees, could it work with vrchat?
you can use https://github.com/lyuma/Av3Emulator/releases to test the avatar locally in the editor so you can see what it's doing

I need some trouble shouting with world constrain ,bc it spawns in 0,0,0 of the world and not in front of the avatar plis dm me if you willing to help
hey question if i understand correctly, on quest I CAN view pcvr avatars but it can cause lag. It isnt fully blocked right?
Quest can't even load PC version of an avatar. What you saw was just a really very poor performance quest avatar.
ah i see
does lightmapped work on quest?
figured id ask before uploading again and booting up the oculus only to have to shut it down again and work out another way for emission to properly work on quest
It isn't, not just for quest. Lightmap is meant to be used in for world and static mesh.
is there any way to get emission working properly though
i just want the texture to be emissive i dont wanna make a mask ,_,
oh my god im an idiot
i got it to work lmao
i just had to set emission color to white
in the standard lite shader
i swear to god sometimes i lose braincells while doing nothing
Does anyone know someone who’ll make avatars for free
You're much better off just finding a free avatar base and editing it. There's a bunch of em' if you look hard enough.
I don't have the avatar files though, I just found it on a world
Dm me if you have some good 3d models for vrchat
Nothing you can do if its not your avatar.
I mean you could always learn the language the avatar is in lol
buy me nitro and i'll like port something from sfm
please im desperate i miss my useless animated emojis and funny profile banner
Right, must be the best motivation to learn lmao
Understand anime? Naa.
Understand vrc avatar. 
is it posssible to edit a animation key while its running in play mode and see it change in real time?
currently i have to stop play mode and go back in to see the change
Damn that sucks
Hey there! Does anyone have a link to a tutorial on how to animate an object/prop for an avatar? I've seen tutorials on how to animate idles and make custom sitting poses, animate facial expressions ... but nothing about an animated prop. For the record, it's a gun that stretches out a bit and would collapse on itself with the recoil of each shot. I made the animation using blendshapes / keyframes. Can I even post a 3 second animation in this chat? To show what I'm talking about.
Is it possible for a mesh with Visesemes to start off 1 and end in 0 rather than the other way around? like it start activated then turns off for the blinking animation?
Yes
Just make it as 1 in the face normally
And make animation where it goes to zero
Since its blinking i dont know how it works actually but likely its already like this tho
Ah I see, okay I'll see what I can do, thanks for the advice 🙂
Yes, just click Preview in top left corner of Animation tab.
For that to work your animation needs to be in animator controller assigned to animator on root of your avatar.
You can do it quickly by drag&dropping your animation on the root of your avatar in hierarchy tree.
middle schooler spotted
You may wanna check the #avatar-search-old chat, If anyone would know, they would know about avatar worlds or prefabs you could find.
oh ty
So, I was reminded that I will rarely use my mic with my model, so... does anyone know how to make a 'pen' feature when I point? Making a trail of particles or probably some kind of ribbon trail thing.. just something at my fingertip to write with.. can anyone link me with ideas how to do that, or if someone has already done that and I just copy paste setup?
I looked up things like Moon's Pen but that was outdated for Avatar 2
Just use a trail renderer with a really long lifetime?
Yyyes, but.. how.. I don't know how to set that up on a toggle or at my fingertip lmfao
none of my projects will open.
Unity pops up, loads, then just exits?
Are you using the right version of unity
there a way to get spring joint working for quest?
you would think if they got dynamic bones spring joint wouldnt be too far a stretch -.-
can anyone help me with particles
Yo anyone know some good avi worlds
Ok
Look up the vr labs pen prefab it’s pretty good
is there ever gonna be a hue shift on quest
when will quest get basic color rights ,_,
So I have a laser beam that I can fire on my avatar that, when I shoot the ground/walls/props, I'd like to have leave a glowing burn mark that lingers for a second or two. I know the approach would be to use particles with collider triggers to detect collision, but are there any good tutorials on how the burn effect would be possible?
dunno
just take the location of where the burn is and emit smoke particles
thats my best guess
but i havnt messed with particles yet
Hey does anybody have a avatar that is like Kermit and he has a helmet u can take off its like halo suit with a removable helmet
posting in 3 separate channels, two of them being unrelated to finding avatars is an easy way to not get any help and have your spam be deleted
As long as you have a colour picker you can have a hue shift. I think Standard Lite has a colour picker
I guess
thats about as close to a hue shift as you get
thats a color shift though
theres a difference
Then probably not within the next couple years.
sadness
Did I get this right? So to make a crossplay avatar for both quest and pc, I first have to make it to the pc, and then I have to use the same blueprint with another and upload it with android settings again?
Yep.
Could it be possible to show another avatar for quest users, and another for pc if I'm still using the same blueprint?
yeah
you upolpad cheesbeuger ot pc and hot dawg to ques? no proble,, theya re using samr blueiprint, same thign, jfust the difenrnet patyform
I’m impressed that you misspelled just about everything. Actually not joking
Should I use any other shaders for quest other than VRChat - Mobile?
You cannot use any other shaders for Quest Avatars than those in the VRChat Mobile folder, and only a few of those are allowed on Avatars
Is it even possible to upload Quest avatar with any other shader other than VRChat - mobile shaders?
No
I think i spelled a total of 4 words correctly
I just uploaded a Schrodinger's avatar. It said "Error saving blueprint ID" and "Content uploaded" at the same time 
Oh, I don't have any space left on my disc. Ok
I feel this lol
can someone help with an avatar , just need help uploading. Thank yu :)
any reason a mesh would be twisted in unity but fine in blender?
that should go in avatar search
For context I added a shapekey to the mesh thats acting up
I was fine before I added it, not sure why it would matter though
think the mesh is twisting when I export
Not sure how to fix it though
Maybe the shapekey is enabled on the Unity object?
#avatar-search-old though
Do eye bones in vrchat both point towards people independently, or do they both point parallel to each other
Like can they be V or always | |
Parallel as far as I know
Not sure how exactly but sometimes they seem to turn in different directions
Ill pay someone to put phys bones on my avi
May wanna look at vrc traders in #community-servers-old, they are more set up for commissions than here.
is there anyone willing to help me upload an avatar? everything is done and ready to be uploaded
Are you New User?
No im not
Then you can't.
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
^
What color is your rank and are you using a regular VRChat account?
im not sure
yes i am
let me check real quick
okay idk how to check my rank on vrchat through website but i know im a higher rank than new user. i believe im a trusted user
you can check it from clicking the icon of whatever avtar youre using on the vrc website, then when it brngs you to the full profile page the border color is your rank
orange?
my rank color is orange
that mean you knonw user
or maybe youre on ask to join or smth idk oyu might be looking at the wrong thing
If its you're first time uploading anything, id recommend watching through these three videos to get an idea of how it works:
https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3
okayy thank you
Would recommend following along with the videos before trying to do a more custom one. A lot of those have errors and dont work right away. So you can always post your errors / unity console in #avatar-help chat.
can people force clone privately uploaded avatars?
If they are, report them.
if they are set to private, they cannot clone them
but that won't stop people from ripping them, which is very unfortunate
like Artemus said, report them if they are doing that
Unfortunately.. people suck
nah im not too worried of ripping tbh, was just wondering
all my uploads are all private, just making sure its not as easily accessible to force cloners
Best you can do if it happens, report them.
Tbh most of the time you don't even know who did it
I constantly get all my stuff stolen within minutes of joining a public
can anyone join a call with me and a friend and help us try and fix a problem with uploading avatars
usably just throwing screen shots into the #avatar-help chat will be good enough for most problems.
But sure dm me
i just relised its 4:29 am and im over here wonder which texture goes where on a model jesus
me every day
So, I am currently setting on making a AV3 of Samus as seen from Metroid Dread. I have to wonder how exactly certain features of the new system would work in this case seeing as there are a slew of different abilities and upgrades that are all directly tied to the Power Suit or its arm cannon. The only thing I can think of for Samus in terms of Playable Layers is the Zero Suit with the Paralyzer.
Hot take, I have seen exactly two
avatars with features that justified them being VPoor. And one of them was one I made.
The rest are bad for no reason.
A lot of the models are feature packed; clothing or accessory choices mostly, but the users don't actually use the features. Then there are those that aren't and the jacket is 5 materials and 120k polys
My point precisely.
Doing some napkin math, I could probably cram 3 outfits, 3 hairstyles, a gun, a HUD, and dynbones into an avatar and not go past medium
In a perfect world people would buy a model and make a new fbx that doesn't use any of the things they don't plan on using, but a lot of people who do buy have never touched these programs before and can't be bothered going through that process.
leads to these very poor models that are toggled into a specific config and are never changed after the fact
To be fair, a lot of the models lack documentation.
And are structurally a mess.
I try to do what I can to keep things organized so others can modify things easily.
That is something I am still trying to learn, especially with the more recent changes to the overall construction of the model
it's gotten better but I wouldn't label it as easy yet
Ok, assuming I could get 3 outfits into around 20-15k tris, I could do 3 hairstyles, 3 outfits, full body, and a prop (gun) with...65k tris, 6 mats.
+1 for HUD, that's 7, still good rated, lmao.
Skinned meshes are ehhh, but I merge them anyway, except for the head/face for blendshapes.
As soon as I work out how to easily do the visemes as bones, that would save me 1 skinned mesh, right there.
But I have to learn that one AnimController to Code tool
Cause forget doing that all manually.
Now I just have to finish modeling Angel and do all this, and sell it. Muehehehehe
so i met a crasher and ive never been so scared
You get used to it.
Your game freezes, (force) close it, Boot the game back up, join a new world, you've been inconvenienced for 60 seconds.
scary

it was all pixels i thouht my display was broken
most crashers are just some 15 yr old with a shader their friend gave them.
I wouldn't worry about anything being broken till the main menu for your device doesn't show correctly
99.99% of the time, they can't hurt you. They'll just inconvenience you. Don't let it bother you
ok thank you i just needed to get new user and it just came out if no where lol
Ye. If you can, keep track of the user name and report them.
Hard to do with some folks, but at least worth trying.
hey hope this is the right place, im trying to advertise my avatar
its paywalled behind a storefront however, so yeah, how do i go about that?
last time i posted a link to it i got kicked for no goddamn reason that i am aware of?
what?
oh holy shit an NFT stamp, its solid though so you get the solid gold stamp as well, for that price though? damn
lol
Is it possible to use Physbones to pick up and move a player? Like, can I create an empty gameobject with the avatar under it and apply a physbone to it, or to the avatar directly? A friend of mine told me there's some way to use physbones to do this, that he'd seen it in action, but he didn't know how it's done.
You probably have/had compile errors you need to sort out
if its related to nft it will be removed because nfts/crypto currency advertising goes against vrchat terms of service, but yeah #shameless-self-promotion is where to go when you wanna promote something
how do you make avatars?? someone help i want to make one .3.
It really depends on how far down you want to go.
I would recommend starting by following along with the tutorial vids (3): https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3
then getting a base from Booth or Sketchfab, fixing the outdated errors that almost all have and getting that uploaded.
Before getting to retexturing that base to be more the way you want it to look like.
Adding toggles and effects to it to get comfortable with the animator.
Doing some avatar kitbashing to get a grasp on blender.
After that, all the way from scratch is not a bad idea. Just takes a lot of time.
You can attempt to go right into the deep end for sure, but just getting a good grasp on the pipeline is not a bad idea.
OooUH!!! Thank you!!! :D
Yes but it's very complicated
Depending on wether you want your viewpoint to move with your grabbed avatar
Making a system that allows others to grab and move you is easy, "moving" the viewpoint with it is the difficult part
could someone teach me how to do emissions, looking to put a couple on a new avatar
Is there any kind of tutorial on how to do it out there? I've been unable to find anything
Nope there isnt
When it comes to simply moving your avatar with someone thats grabbing it, position constrain your hip to a phys endbone and turn that position constraint on when the bone is getting grabbed
Endbone moves with hand > hip moves with endbone = avatar moves with whoever is grabbing it
The physbone itself is under a world constraint that gets enabled when the bone gets grabbed
When let go the world constraint and hip constraint disable and it will snap back to where youre standing
That wont move your viewpoint however
hello
just looking for a good up to date resource for creating my first vrchat avatar
not creating from scratch
I'm I the best place to start would be by following along with these three videos: https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3
These come vrc themselves, and are a good place to get used to uploading. After going through it ones, then trying to make something more custom.
This replay is a good path for anything more advanced
I appreciate the reply! You mentioned before that moving the viewpoint was the dificult part, does that mean it's not possible or is there actually a way to do that as well?
i was trying to make a copy of an avatar have an animation for a pose, now when i upload it, it stays in the T-pose, even in the avatar selection preview?
i heard locomotion is supposed to affect that, but it's set to default, so i don't know what i did
character oddly has the little feet shuffle when rotating tho, so it is seen as a humanoid rig
i need an animator to upload to vrc?
quick question, what is the max number of bones that an avatar can upload with? 256?
Technically unlimited for PC
There isn't a hardcap on bonecount, but you should aim for less than 150. That'll get you good performance rank on PC and medium on quest.
thanks! I'll keep that in mind
this is my progress on an Orrery Planetarium avatar, its going to need a lot of bones
does anyone have a ashura god avatar i could have?
ty
hey, trying to upload an avatar through unity using sdk3, it's saying "avatar creator status: not yet allowed" even though i have 110 hours in-game, does anyone know why this might be and how to fix it?
Did you link your steam/quest accounts with vrc's website?
yeah i have
I assume you are above visitor rank with that many hours, right?
i guess so
Here, go here: https://vrchat.com/home/user
click you, and check if the border is not white.
it's blue
The sdk auth tab is saying not able when you sign in to that account?
i managed to get it sorted thank you for your help though :)
Your shader needs to support them. Other than that, they're usually just an RGB texture, where the color is that of your emissions.
I'm making an avatar quest compatible, but it says there's an error about shaders, but I want through everything, and I can't find it what should help?
You can only use shaders that are in the vrc sdk.
Clicking the button to select shader its vrc/moble (and transparent ones dont work at all)
i know ive changed it all and it still says that the shaders are there
Gotta check all the mats attached to all the skin mesh renders. May send screen shots in #avatar-help
Me trying to make a single FBX of a unity project that is made with multiple FBX so it can be opened as combined FBX in blender but failing to make it work in blender
Why not just import the multiple Fbxs into blender and merge them in the program that's designed to do that.
What do I do today lol:
Work on some osc projects that are almost done.
Start work on a from scratch avi, and get mad I'm bad at blender.
Lurk in the help chat and not get anything done.
because I do not know how to use blender properly and I know how to use unity xd
Curious how much you know about unity? At a point of creating custom editor script?
no
Unity doesn't have native tools to create and manage meshes. So you'd need the external script or have to create custom editor script which require more advanced knowledge about unity.
At this point I'd say learning basic blender is easier and sufficient enough to achieve your current goal, rather than trying to do everything in unity.
FBX exporter made an FBX of my avatar(it made multiple FBX them into 1 FBX), but opening it in blender shows the result from what I posted in #avatar-help
I'd never trust fbx exporter to work correctly every time.
And if you're going to open it in blender anyway, just properly import multiple fbx files in blender instead.
anyone know how to make a facial gesture only work when you have a toggle on?
add the toggle parameter to the expression transitions of your Fx controller
wdym? sorry i'm not good with unity
I have Facial expressions that play when I'm AFK so my gesture controlled expressions only work when the AFK parameter is false due to the second condition.
#avatar-help message
can't post images here
so do I do the same thing in the photo but with a toggle?
yeah you can use whatever parameter you want.


