#avatar-general

351 messages · Page 53 of 1

upbeat basin
#

Ay they doubled the params to 256 right?
why is mine still saying 128

west nest
#

u need newest sdk

upbeat basin
#

yeah, ive got the latest
Still showing 128 even if i make a new param file

merry swan
#

once you update old, restart unity

upbeat basin
lyric ledge
upbeat basin
knotty vine
#

I feel somewhat accomplished. I got the eyes to work and the outfit to fit. Now I'm just trying to figure out how to make the tail work

steel tangle
#

As far as I know, it's a 1-year renewable license, and Adobe has announced discontinuing that program in September (even for legitimate students, annoyingly).

#

You can buy it outright (not subscription) through Steam now, and get 1 year of updates, so I'm hoping all authors will just agree to standardize on Substance Painter 2022. ;-P

left arch
#

Sup. I'm the gun dood.

sudden jolt
#

Hi, guys, if I buy VR CHAT PLUS, could I upload my own avatars?

neon finch
#

when putting a chair on my avatar, how to I get people to sit right on it and not float above it?

loud cape
#

but first, make sure you are logging into VRChat using a VRChat account

#

not a steam account or oculus account

#

if you've been using one of those, make a vrchat account and merge them

loud dock
#

how do i close this

loud cape
#

did you even read the message?

#

it's basically plain english

loud dock
#

?

#

i detached it

loud cape
#

okay cool

brittle roost
#

It’s trying to upload to someone else’s account

loud cape
#

there is a bug where sometimes detatching it doesn't properly remove the ID. can you detatch, then save your project and reopen it?

brittle roost
#

^

barren hemlock
#

A mirror like how? You can't have real mirrors on avatars

#

Mirrors can't be added to avatars though

slim blade
#

Question. How do people typically do eyes for VR chat? Do they model actual eyeballs or is it just a texture?

loud cape
#

it's most often a mesh with a bone

barren hemlock
#

Probably was a specific shader

loud cape
#

it's called the mercury mirror

barren hemlock
#

Maybe it was a bug?

#

It is possible for fallbacks to have custom shaders on PC but they should still be filtered

#

That or a bug

slim blade
#

How do most people do hair? curves? Or do they just make it with a bunch of planes?

jovial saffron
#

Yo. Anyone here?

neon finch
#

no

fickle fog
#

no

jovial saffron
#

Ok

dense knoll
#

Is it possible to make a character's view position and rotation follow a specific limb, rather than being controlled by mouse/headset

#

something like when giant avatars grab you

#

and your view point changes due to their movement

#

Any info on how that's done would be great too (hopping on other players)

#

Or like those centaur avatars you can sit on

#

most importantly, can you sit on yourself?

solemn ice
dense knoll
#

thank you 🙂

neon finch
#

heyo, can anyone give me a quick explanation of what a fallback avatar is?

loud cape
#

some of those reasons can be:

  • safety settings
  • max download size
  • unavailable for platform
#

so if you wear a PC only avatar, quest users will see whatever you have set as your quest fallback

neon finch
#

would the same happen if I were to use a quest?

stray orbit
#

Has anyone made moving legs with the expression menu yet?

#

Like FBT but instead of using vive trackers it's using radial controllers

hasty ocean
stray orbit
#

Sweet! I've been doing the same!
I however want to make joy-cons be the trackers.

polar quarry
#

Would you all recommend for commissioning an avatar to have a character sheet, there's basically an avatar I already have from an avatar world, if I could buy it I would but because I can't I essentially want someone to "re-create" it but with my own personal touches

loud cape
#

can use it for arms or legs

#

works in desktop mode

hasty ocean
hasty ocean
loud cape
stray orbit
hasty ocean
#

tyty

stray orbit
hasty ocean
stray orbit
#

There is another tracking method I may use instead, it's called AprilVR
It's a free open source FBT tracking solution with webcams

hasty ocean
#

Yeah April tags are a good way to get extra data points

polar quarry
#

do you need any trackers for aprilvr?

loud cape
#

cardboard and paper ones

#

they are literally QR codes you print and glue to pieces of cardboard

#

surprisingly okay in tracking quality

polar quarry
#

interesting

hasty ocean
#

Yeah, was the first ftb setup I ever used. worked well

stray orbit
#

I'll code joy-cons first code the joy-cons and then I'll move onto april-tags.

hasty ocean
#

Oh yeah, joycons are a pain in the but and have to be removed and repaired every time you want to use them on pc btw

polar quarry
#

Honestly I was thinking of ordering SlimeVR because I can't fully stand always and might not be able to keep in line of sight for the lasers, I think slimevr or something similar might be better than actual laser trackers

neon finch
#

is it me or does anyone also not see the builder

#

its just blank for me

#

do you have an animator

tawdry trench
#

any other programs for vrchat avatars other than VRroid

hasty ocean
#

Blender

formal grotto
ashen solstice
#

abc to join me

inner summit
#

should I make visemes with teeth for a Villager avatar, or not?

#

like from animal crossing?

polar quarry
#

Does anyone know if VRoid is a good base model?

agile solar
#

Sure.

polar quarry
#

Okay I was thinking instead of spending hundreds on a model I would buy hair, clothes shoes, etc with it which is much more manageable for me to do in blender

#

thats why I asked if VRoid was good for base

hasty hemlock
polar quarry
hasty hemlock
#

then yeah it's a good idea to know the basics of blender

trail crow
#

Any tools or guides for doing skirts? It turns out lackluster when I do them.

#

always clipping

hasty ocean
trail crow
#

I try with the colliders but its like smacking weirdly spaced cylinders against other cylinders, the gaps tend to get poked in-between and if I make the collider to large it just looks odd.

hasty ocean
#

Thats why you need hinge limits, that way it cant fall out

trail crow
#

hinges will stop the leg from moving through gaps in the colliders?

hasty ocean
#

Yes, what it dose it only lets it rotate on a in a 2D like way, rotated based off the bone. So it cant slid off the side. can only change that angle

trail crow
#

Ill have to look more into it

#

thanks for the advice

polar quarry
#

Hey so I'm just wondering if I commission an avatar and it has dynamic bones when I upload it will it need me to have dynamic bones?

hasty ocean
karmic totem
#

Basically, if you are paying someone to do an avatar, and they send you one that is Dynamic Bones and not the new system, they are kind of uncool and people shouldn't be working with them.

polar quarry
#

What's the difference between physbones and dynamic bones? Sorry this is all really confusing lol

karmic totem
#

Dynamic Bones is a paid asset, meaning both you and the person who creates the avatar for you need it in your project to set up avatar, and to be able to upload

#

Physbones are part of Avatar Dynamics which was created by VRChat to replace Dynamic Bones, it is free and part of the SDK

polar quarry
#

Ohhh okay, so is there a difference between the two? Is it worth getting dynamic bones over using the Physbones?

hidden kernel
#

that would be a rather dick move.

hasty ocean
#

Dynamic bones turn into Phys bones on upload. But will prob look bad in game.

hidden kernel
#

Physbones is so much more capable than dynamic bone

#

I made a door on my avatar i can literally grab and open. It required no parent constraint trickery of any sort. I literally reach out, grab the bone, open door.

hasty ocean
#

The only time I use them it to update old avatars prefabs, then save out a new prefab.
that way I can see what they did look like and remake them.

hidden kernel
#

also wtf another pluto XD

#

it "does" but not perfectly

hasty hemlock
#

yes but it's kind of bad at it if you're doing anything complicated

hasty ocean
#

Yes, its not as good as doing it you're self tho, not one to one

hidden kernel
#

exactly

#

physbones turned what was a pain i nthe ass to figure out into a literal 2 minute thing

#

it made my comic i copied from totless into a literal "touch head = bap noise" instead of doing a second gesture to trigger the sound

polar quarry
#

VRChat still uses Unity 2019.4.29f1 correct?

hidden kernel
#

no

#

2019.4.31.f1

#

vseeface can use dynamic bone i believe

polar quarry
#

alrighty

hidden kernel
#

yup i know

hasty ocean
#

TLDR: deprecated code is deprecated, no point in use it anymore in VRC.

hidden kernel
#

still pretty sure vseeface accepts dynamic bone

#

within a few updates it may accept physbone too

hasty hemlock
#

they're not going to be utilizing vrchat assets for their program

hidden kernel
#

i mean, dude is a vrchat user

hasty hemlock
#

yes but that would break the law for vseeface to utilize physics bones

hidden kernel
#

"support fot physbones" doesn't mean you take it

hasty hemlock
#

and vrchat currently has no plans to sell it as a asset

hidden kernel
#

it means you supportthe movement

#

wait and see

#

for now, for vtubing avatars, use dynamic bone

karmic totem
#

Which means using the code from VRChat

hasty hemlock
#

which is not information you can grab from the vrchat physics bone package

hidden kernel
#

again, i was talking about vseeface.

#

I'm pretty sure it accepts dynamic bones.

hasty hemlock
#

vseeface also accept vrm avatars

hidden kernel
#

As in, a friend of mine put dynamic bone googly eyes on his avatar and ported it to vseeface and they still worked

#

so, yes

#

no.

#

this friend doesn't know what springbones are

hasty hemlock
karmic totem
#

VSeeFace can use Dynamic Bones because it is a commercial package you can implement in your game, the vrchat avatar dynamics system is not that

hidden kernel
#

believe me, i'm literally the one who taught him about models in vrchat XD

#

i know what he doesn't know how to do XD

#

he doesn't know what spring bones are or how to use them

#

he already had dynamic bones on the avatar from making it for VRC

#

which he didn't use.

#

XD

thick zinc
#

is there a place i can ask about looking for accessory prefabs?

modest sun
modest sun
#

I'll make a unitypackage shortly

loud cape
#

awesome, ty ❤️

humble wyvern
#

is it possible to port an entire scene including plugins into another unity project? i want to optimize a avatar i uploaded

loud cape
light veldt
#

nyone know why I keep getting an upload error "Error updating content. Asset bundle upload failed. Failed to upload file." when trying to upload a downloaded avatar?
Doing everything I find on the internet is just telling me to disable future proofing but it's not enabled to begin with

humble wyvern
light veldt
#

i wish someone would help seeing as ive been having this issue all day

light veldt
#

what part of the console

loud cape
#

all of it

light veldt
#

and do what with ist i cant send photos anyways

loud cape
light veldt
#

done

humble wyvern
#

@loud cape does opening the asset folder and dragging that into unity work?

loud cape
#

are you sure that you don't get an "Export package" button when you right click on the scene file in the Project window?

loud cape
#

that isn't the Project window...

#

click Select scene asset in that menu you just opened and it will show you where your scene is

humble wyvern
loud cape
#

I would personally recommend you don't include tools and the SDK in your package

#

import those beforehand into the new project

humble wyvern
#

gotcha just import the model and shaders then?

loud cape
#

pretty much

modest sun
grim breach
#

is it me or is the new SDK broken?

#

hmmm, maybe it's just quirky/layed out differently

karmic totem
#

Not specific enough to tell you

grim breach
#

I think it's just layed out differently.

modest sun
#

Yes

#

if you want to patch it yourself, it's pretty small

humble wyvern
#

do you just drag and drop it if you have the older version?

modest sun
polar mirage
karmic totem
polar mirage
#

Awesome, so it will work. Perfect.
Thank you for the insanely quick update. You're awesome. 🙂

modest sun
#

No cross compatibility 😭

Unfortunately, VRChat changed a static function delegate arguments, so there is no way to maintain cross compatibility

#

new emulator 2.9.9 requires latest SDK and will not work on older SDKs.
Older emulator 2.9.8 only works on older SDK

modest sun
#

ohhh I understand your question

#

oh they must have changed the sdk since the beta

#

let me double check that nothing broke 😟

#

in general, though, newer SDKs should work

#

it's just not backwards compatible to SDKs from may or earlier

polar mirage
#

Excellent.

#

Plus, I hope this ' - Added Copy operation to allow easy and performant copying and type conversion of avatar parameters' thing means you can copy/paste state info (much like a component).

modest sun
#

ok I just double checked and VRCSDK3-AVATAR-2022.06.03.00.04 works too

#

it means you can use ParameterDriver's Copy feature

#

sorry if that wasn't what you were hoping :-p

grim breach
#

uhhh

#

under the VRChat SDK I have no option but "reload SDK"

polar mirage
#

You might have something blocking the SDK from functioning correctly.

karmic totem
#

Then you probably have errors in your console you need to fix.

modest sun
#

there are other packages which conflict which were not in the announcement, including VRCLens, Avatar 3.0 Manager, and Animator Merger

grim breach
#

yeah uh

modest sun
#

they all have the same code. it's a really simple change

grim breach
#

I don't use any of those

polar mirage
#

Old Polynomi shaders also will cause this. Happened to me.

modest sun
#

can you share the error you have in console

#

you can hit the Clear button and then look for red errors

#

If Poiyomi shaders cause a script error, bug Thryrallo about it

modest sun
#

@grim breach and anyone else, if AnimatorCloner.cs shows an error, delete the line with the error.
It will say something like: ```
l.ApplySettings = d.ApplySettings;

grim breach
#

mmm

#

so what now?

#

this still doesn't really rectify my issue.

#

now we're onto something

mossy epoch
#

Hmm I've updated my SDK and Lyuma's Avatar 3.0 Emulator but for some reason I still get this error from it. Any ideas why I would still get this?

modest sun
#

@mossy epoch are you sure you have 2.9.9 ?

#

oh that's correct

mossy epoch
#

I just downloaded it and also imported it yeah

modest sun
#

but that means you have the old VRCSDK

#

they are not cross-compatible

#

you must update VRCSDK too

#

they changed a static variable

mossy epoch
#

weird, I just updated it with the VCC

#

hm

modest sun
#

can you share which version you have

#

of the sdk

#

there's a file called version.txt in VRCSDK

mossy epoch
#

2022.1.1 feels like it didn't really update the SDK

grim breach
#

@modest sun any ideas?

mossy epoch
grim breach
#

ahh

#

it was VRLabs marker.

#

doing it

#

fun

modest sun
#

@grim breach can you share the red errors

#

hit clear if you don't see them

grim breach
#

its' already fixed

#

it was a script on an old package---for the VRLabs marker

modest sun
#

same thing.
if you see any line saying
l.ApplySettings = d.ApplySettings;
This line is unused and can be safely deleted.

grim breach
#

I noticed it was a null pointer and runtime so I just looked through all the C# scripts until I could find one that referenced the SDK that no longer existed

#

deleted---boom. Fixed.

modest sun
#

this should get added to the release notes since it may affect a lot of people until tools get updated

steel iron
#

I'm just sleeping on the SDK for a bit anyway. Was gonna update, but then I read that.

#

Would've never hit the old bit limit anyway.

modest sun
#

Tupper updated the announcement with my notes about the ApplySettings error

#

hopefully it helps get people unstuck when updating

mossy epoch
#

hm weird, changing the SDK version in the Creator Companion does not change the SDK Version Date in Unity

modest sun
#

I don't know, sorry 😓

#

if it's not working, I would suggest installing the previous version of the emulator until the SDK gets updated

mossy epoch
#

Yeah no problem, hopfully Momo has an idea why it wont update

modest sun
mossy epoch
#

Yup, already did ^^

mossy epoch
#

Ah okay, wasn't sure since it said there was an update for the SDK for me in it and I thought it was the one from this update. ^^

#

Thx for the info ^^

median igloo
#

does anyone know where I could do something like offer to set up avatars and get paid for doing so? I doubt its ok to advertise here, nor that id get a lot of people here, but I kind of feel like its a good oportunity for me. I cant really model, but I am great with setting up avatars, the rigs, the dynamics, the materials, and all.

south shuttle
#

Is there any place i can read that is just a full explanation of most avatar features that also says whats disabled and enabled on quest?

Just wondering because i can't find videos on specific things i wana do and would rather just read a bit more on how certain things work.

mossy epoch
#

I mean you could read the docs

knotty vine
#

somewhat accomplished
Got the physbones working in the ears and tail but the hair is being a pain

ocean jolt
#

A lot of creators, myself included look for people to do our unity work (I already have someone) but it’s a big thing and you’ll make a lot of money doing it

#

I can invite you if you’d like

median igloo
# ocean jolt I can invite you if you’d like

alrighty dm me an invite for sure! I tried to get roles on VRC traders but ive had a unique path to gaining these skills so I cant really provide original works to get the role, at the very least this server could get me a little portfolio in this area.

ocean jolt
plain knot
#

has anyone else noticed a large amount of lag with big fx controllers?

modest sun
#

@plain knot how big is your controller? How many layers? And importantly, how many Any State transitions. Try to avoid using transitions from the light blue Any State if at all possible. If you really need to do something like that, transition to Exit, and then use transitions from the green Entry state.

plain knot
#

its pretty big since i have face tracking. there are a pretty big amount of transitions from anystate because of that

modest sun
mild aspen
#

who knows where i can get free good avatars im kinda new

hasty ocean
hasty ocean
#

Booth is Japanese owned place that is like Gomeroad but jp

mild aspen
#

can u link me it?

hasty ocean
mild aspen
#

i have no clue how im gonna get that curency

#

brooke asf

hasty ocean
#

Well blender if free...

mild aspen
#

im stick to cloning any good avatars i find

#

cuz i dont know anything of what im doing

#

i got a kitty avatar 😄

#

LOL

loud cape
mild aspen
#

?

#

whats that mean

loud cape
#

you buy stuff on Booth with whatever currency you normally use

mild aspen
#

ok

loud cape
#

and it just gets converted to yen

mild aspen
#

ok

#

i love the small kitty avatar perfect for imposter role

#

small hard to see

hasty ocean
#

Just gotta goggle yen to cad or whatever you use to make sure it is a reusable price.

#

Also have you ever uploaded an avatar before?

mild aspen
#

no?

#

also how i turn off cloning avatars for me

hasty ocean
#

menu > gear icon > top right expend icon > (should be in the settings menu) > tick off cloning

mild aspen
#

what if ur on pc

hasty ocean
#

esc to open menu, same steps apply.

mild aspen
#

i dont see cloning tho

#

can u dm me a screen shot?

hasty ocean
potent estuary
#

will we ever be able to use constraints?

hasty ocean
potent estuary
#

i mean for quest

#

i know we got physbones but i hope we get constraints sometime soon too.

hasty ocean
#

Same tbh

#

Want to do thing, nope, needs constraints to work.

potent estuary
#

i dont see where they become resource heavy though

#

its just puppeteering bones with other bones

hasty ocean
#

"I want to grab this off my hip and have it in my hand"
PC: I add a object, and move it's mesh renderer around with constraints.
Quest: I need 5 mesh renderers and a toggle for each.
lol

cloud jasper
#

To be fair, they even have it listed on their list of removed items on Quest with a small note that "This may change soon - They're pretty cheap."

#

I'd imagine what with everything they've been tackling, giving constraints the old "you can go but we're watching you" pass for quest is probably still on their stack of "stuff I never committed to, but may consider, possibly, in the future... Maybe if the time permits."

#

Pure speculation, but considering people are just having more meshes to compensate for lack of constraints, it might be beneficial, in the long run.

hasty ocean
#

Definitely, is a case to be made that the per draw call for moving a mesh's transform compared to having to do it with More Meshs, maybe less. Avatar dynamics have really messed up the standard logic huh lol.

#

Best we have right now is to fake it with physbone snakes and animations lol.

cloud jasper
#

I wouldn't be surprised if they're seeing how our ingenuity with physbones and dynamics is before commit. A lot of things have been opened up by it. It won't help, though, in the case someone who just needs some helper bones at some joints.

Dynamics and physbones won't help much there.

#

For now, I'll have to settle for really clever weight painting.

hasty ocean
#

You cant edit weight painting at run time, can you?

#

I've never thought about this before lol

cloud jasper
median obsidian
#

im having this wierd issue in unity the eyes look fine but when i enter the game the eyes are looking in opposit directions

solemn ice
median obsidian
#

i have

median obsidian
#

how would i preview eye look in unity ?

neon finch
ocean jolt
#

Like if you open your mouth and your right eye looks left

#

It’s cause they fucked that shit up in blender

neon finch
#

i can't imagine a scenario where that problem would occur, and how someone could even mess that up unintentionally unless you're doing meth and using sdk2 or something

ocean jolt
#

It happens a lot

#

You’d be surprised

neon finch
#

seriously not getting how this makes sense with their specific issue

ocean jolt
#

Especially if they edit it

brittle linden
#

anybody know any avatar 3.0 creators/helper "scripts", that will help me set up an avatar? toggles and gestures mainly

ocean jolt
#

Or just sleightly

#

They’re both on YouTube

#

They will walk you through it

brittle linden
#

thx

hasty ocean
slim sparrow
#

this is probably a stupid question, but would you guys say the dynamic to physbone converter in the latest sdk is more reliable now? i've been afraid to use it.

late tartan
slim sparrow
#

ok thanks

hasty ocean
#

Converter still not as good as manual converting

neon finch
#

can someone tell me why my menu is very far away from me and if i try to click it it does nothing

autumn bronze
#

I need blender help

#

recent call last

in execute bpy.ops.cats_importer.display_error('INVOKE_DEFAULT')

RUNTIME ERROR: ERROR: PYTHON: TRACEBACK MOST RECENT CALL LAST

like 966 in invoke return context.window_manager.invoke_props_dialog(self, width=dpi_value*6.1)

type error: windowmanager.invoke_props_dialog():error with keyword argument "width" function.width expected an int type, not float

#

anyone come across this?

rose storm
#

idk why it wouldnt let u click it tho

neon finch
rose storm
#

oh sweet (: np

neon finch
#

I saw an option called "Recalculate Bounds" somewhere... Can't remember where exactly, do you happen to know ?

neon finch
loud cape
modest prairie
#

WOOOOOOOOO

#

I got my rigging correct!

#

only took 2 sleepless nights

#

Well

#

mostly rigged

#

there are a couple of things that are what

#

but that's ok!

#

I still got it partially working

orchid parrot
#

Idek how to get avatars working

modest prairie
orchid parrot
#

apparently lmao

#

Working with someone else to fix it right now

neon finch
#

its really confusing at first

#

like everything

modest prairie
#

^^^^

neon finch
#

and then it isnt

spark lynx
#

Yeah the more you do it and the longer you’ll do it then it’ll start to make sense but it will be confusing at first

#

It’ll get easier over time with practice/trial and error

modest prairie
#

I already know I'm not doing the 2 sleepless nights again

#

because I know my shit now

neon finch
#
  • it's much more powerful now!
warped merlin
#

Heyo, sorry if this isn't the right place to ask but i am looking to upload an avatar with the sdk. I was wondering how long it takes for my VRC account to be promoted from 'visitor'. I have 18+ hours in game but no luck so far.

quick totem
#

You get more points for being added rather than adding others

#

The higher the rank of the person adding you the more points you get as well

warped merlin
#

oh so there's an underlying score system?

quick totem
#

Yep

#

Its an invisible thing running in the background

warped merlin
#

i see

quick totem
#

We dont know exactly how many points each requirement gives and how many in total you need to climb up ranksm but theres definitely a scoring system to it

#

Uploading your first world for example is the biggest amount of points you can receive in a single action

#

Massive boost

warped merlin
#

alright thank you very much for the insight

#

it's just a little annoying because my friends use neos and i wanted to quickly test something out with the VCR avatar sdk and i haven't had much luck in publics yet

#

but i'll manage

quick totem
#

You can also just open the game in desktop mode and idle in a public instance for a few hours lmao

#

While you watch netflix or do chores or whatever

#

People that make accounts for club events often do that to upload their club world

warped merlin
#

goodness i'd feel so dirty playing the system like that

quick totem
#

Eh ranks dont really reflect on a persons personality so most people dont care about it anyways

warped merlin
#

i mean yea i don't really care about it (yet) past being able to test out an avatar

#

thanks again!

quick totem
#

No problemmm

fluid depot
#

how much for a custom avatar

neon finch
fluid depot
neon finch
#

i cant really give a good amount

#

youd have to actually seek out someone to do it

#

in like vrctraders or something i dont know

fluid depot
#

ok how could i find them or where

neon finch
loud cape
#

you could do it in multiple styles

#

from a literal photoscan, to semi-realistic, to anime style

fluid depot
#

thats what im looking for

loud cape
#

right. working from a base model will definitely be cheaper

#

anything from scratch will be a lot more expensive

fluid depot
#

ight do you have any other websites that could help

loud cape
#

readyplayerme is the only one I know of to make semi-realistic avatars. and again, it's more akin to a "dress up game" than an actual model editing program

fluid depot
#

ok

loud cape
#

if you want, you can mess around on there to create an avatar that looks as close to your vision as possible, since it's free

#

from that, you can use it as a reference when commissioning someone to make something better

fluid depot
#

ok thank you very much

split flare
#

is there anyone that can make me an avatar

modest prairie
split flare
#

anything as long as it looks like what i want it to be

modest prairie
#

instead of working off of pre-existing assets

split flare
#

From Scratch would be nice

#

But I don't know how that will take you as I don't want you to spend that much time on it. @modest prairie

modest prairie
#

I don't even model really

#

the only model I made was for my own avatar, which I'm still trying to rig properly

modest prairie
#

I will say

#

The prices you pay for a commission of a 3d model

#

100% justified to be that

fleet imp
#

the newest sdk breaks my project

karmic totem
# fleet imp the newest sdk breaks my project

Could be you are using tools that need to be updated to work with the most recent version. If you are using anything from VRLabs, those all need to be update. I am not sure if they have been by the creator yet. If you are using stuff from Lyuma, Gesture Manager and AV3 Emulator, you can update them from the Github. You should check your console for errors and check the #announcements about the current SDK on how to fix some of the errors that might be introduced from it. The only way to know what needs to be fixed regardless is by looking at the console in Unity

fleet imp
brittle linden
#

i can use the newest version of blender right? or is it like unity

hasty ocean
#

Unity needs 2019.4.31 because that is what the game itself is built on.
Blender and any other software just interfaces with the files. So its fine to use what ever. Blender, Substance, etc can use what ever version.

spark viper
#

Where are some good sites to look for avatars?

hasty ocean
#

Sketchfab and Booth are often vary popular ones, look up "VRChat" and you often get a lot.

neon finch
quick totem
#

Smhhhhhh

#

How have you not fixed that yet lmfao

spark viper
#

How can you identify if an avatar is Quest/PC compat from either of those sites?

quick totem
#

You dont unless they tell you

#

If they dont tell you it most likely has a shit performance rank

#

Because if the performance was something that would help market the avatar they would absolutely add that in the description

spark viper
#

It says its better in VR but also has a desktop version

karmic totem
#

43K tris means it's not optimized for Quest

quick wagon
quick wagon
#

Optimized as "good" for quest is one thing, but just quest compatible is way easier

#

Not even blender if you're not trying to make it GOOD

brittle linden
#

just trying to get the material combiner

karmic totem
hasty ocean
spark viper
#

When downloading avatars from SF do I go for FBX?

karmic totem
#

Yes

hasty ocean
#

Man, every time we talk about sketchfab and booth, I loos an hour looking for new models lol

karmic totem
#

That sounds like you aren't satisfied with your current avatar then

hasty ocean
#

Closer to passively looking for new avatars to mess with. ;p

somber mural
#

looking for any avatar creators, from scratch to make me a ghost of tsushima/anime style avatar willing to pay quiet a bit if interested please message me😀

hasty ocean
modest sun
spark viper
#

Can Quest Avatars like say a R2D2 be equipped with sound effect toggles?

merry swan
#

no sound allowed on quest

autumn bronze
topaz yoke
#

Does anyone know how to add mmd face expressions to the model to work in mmd worlds? if so , i want to commission someone to do it, i am not familiar with vrchar model editing at all

fresh ruin
#

I wonder if a Batch Update feature would ever exist, I want to update my avatars but I end up sitting for like half an hour doing it

hasty ocean
#

Thats kinda what VCC is gonna be

agile sleet
#

hello, i’m looking for someone that has unity commissions open! please dm me if you do and include your prices

supple swift
#

So noticed a recent change that affects all my new and old avatars since I never went and implemented the parameters to be synced. For some reason after the latest patch all my preset values in my FX layer no longer are set True and are set False as soon its loaded into the game. This has not been an issue before until the latest patch adding the new avatar driver.

cedar nebula
#

I wish there was some chat for unity but why does my unity keep crashing each time I try loading up the unitypackage or something.

hasty ocean
fresh ruin
#

Ok

carmine lantern
#

Since this morning I try to publish an avatar on Vrchat but when I press the button to do so, unity does nothing. Can someone help me?

ocean jolt
#

Do you have any console errors?

#

If so, please ss and send them to us here so we can help fix it

carmine lantern
#

just that : "No assetbundle has been set for this build"

orchid copper
#

Anyone know why: 50% of the time my upload takes about 20 minutes, and the other 50% it takes like 1 minute? It's super annoying cause I'm uploading a lot

royal wedge
#

probably because you're uploading a lot

hasty ocean
# carmine lantern Since this morning I try to publish an avatar on Vrchat but when I press the but...

A list of things to check:
Do you have an avatar with an avatar descriptor, and an animator (avi in avi slot), that is visible.
Do you enough trust rank to upload?
Are there any red stop signs in the builder tab of the sdk control panel?
Are you on the right version of unity with the newest sdk.
Are there any errors in the console when you click "clear on play" and try and upload? (Screenshot.)
Do you have any outdated plugins that need to be updated; Av3 emulator, VRLabs stuff, etc.

carmine lantern
hasty ocean
#

Well, that's one thing checked off.

hasty ocean
modest canyon
#

Bit of help here

#

when i open the expression menu of my avatar

#

the add control button is greyed out

#

what do

#

I already have some controls here

hasty ocean
modest canyon
#

Alright, thank you

#

also, is there a proper way to use radial menus to control bone transform animations?

#

I tried setting it up

#

But it only changes when it either reaches 100% or 0%

#

not gradually

hasty ocean
#

Depending on the type of bones being animated, it would go on a different layer(s)

modest canyon
#

So transform animations won't work in the FX Layer, but will in the Gesture layer?

hasty ocean
#

They will, but they can also cause problems.

brittle linden
#

"Python: Traceback (most recent call last):
File "C:\Users\myname\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\cats-blender-plugin-master\ui\armature.py", line 205, in invoke
return context.window_manager.invoke_props_dialog(self, width=dpi_value * 3.25)
TypeError: WindowManager.invoke_props_dialog(): error with keyword argument "width" - Function.width expected an int type, not float

location: <unknown location>:-1"

#

i get this everytime i want to enter the "fix model" setings in CATS

#

i just wont want it to alwasy join meshes

#

i downloaded it yesterday , it says 3.1.2

brittle linden
#

thx!

#

it worked

supple swift
#

If you want to use any newer blender you have to be in the dev branch of cats.

tender flume
#

Random question.
If I set my avatar to public and my friend clones it, then I set it to private, will they still have access to it? Like, if they favorite it for example.

tender flume
#

That's what I figured, but never hurts to ask

hasty ocean
#

They will get "avatar private" but it wont be removed from the fave list.

fallow talon
#

are parent constraints still needed for world particles?

quick totem
fallow talon
# quick totem Not quiet sure what you mean

before when you would use world particles they wouldn't really follow whatever limb you attached it to and just float there, was wondering if i still had to use parent constraints to make them follow but now my problem is i want the particle to always be emitting upwards

quick totem
#

Rotation constrain the particle system to a world object

#

That will stop it from rotating with whatever it's attached to

fallow talon
#

i'll try that out

near axle
#

Heyyy. Is the new bones update already on for avatars?

#

Im probably going to buy quest really soon. And it makes me confused about bones and stuff. If should I convert my avatar to physic bones or leave them.

fallow talon
#

it'd be better to

near axle
#

Okay then I will do it anyway. Thank you for answer!

solemn ice
near axle
#

i mean the physics bones?

#

Ive hard that it auto converts dynamic bones to phys

solemn ice
near axle
#

No no, im just new to vrchat and all

#

So thats why i asked before if its out

solemn ice
near axle
#

Ive just googled this one thing and never went to the main page

#

lol

hasty ocean
#

Tbh, I don't trust the converter to work all that well. Lol.
Imo it's like running a cake recipe through google translate. Does it work? Mostly.. Is it perfect? usually not.

empty sparrow
#

So I just saw Poiyomi's thing with changing the color of a thing by dipping it into a bottle.

I'd love to be able to use this for the paintbrush and the bottles on my avatar. I can utilize their thing for the brush and bottles

But I wonder if there's a way I can make it so I can paint on walls and such with that color

#

Tried looking up if there was a paint brush prefab somewhere, but searching only gave me that darned brush avatar

quick totem
#

You use particles for that basically

#

Put a local particle system on the tip of the brush that collides with world mesh, upon collision it will die and upon death it will spawn a sub emitter, that sub emitter is going to be the paint in world space

#

You can slap a decal shader on the paint particle system to have it "stick" to the surface of a mesh

#

So it's basically like a pen that only draws when it collides with something

#

Tho a decal would require a depth light to be installed on the brush, which is fairly expensive performance wise and will instantly shoot you into "Poor" ranking

empty sparrow
#

Can I do without the decal? And how would I change the color of the brush based on which bottle I stuck it in?

quick totem
#

You could do it without a decal but it would be kind of scuffed

#

The paint wouldnt really be on the mesh itself

#

It would float on top of it and wont adjust to the angle of the mesh

#

As for the color, thats just contacts

empty sparrow
#

Even if its floating on top a bit, I don't really mind. The angle bit would be kind of annoying though. Though I'm more worried about performance issues than inconveniences

#

I don't really know Unity that well. But is there a way to have a particle lock to a specific rotation when spawned? Like, if I draw on am angled surface, it would spawn the particle at that angle and keep it there? With the rotation being defined by the angle of my brush while drawing. Since yknow, this whole paint thing uses particles

rose storm
#

this is more of a hypothetical question bc im not sure if i want to do it yet, but how would i go about making a hand puppet avatar? for example if i had a model of something like, idk a worm or snake, how would i attach that to a humanoid skeleton so that i could move it around with my hand in vr?

brittle roost
#

Just have a normal humanoid rig with the mesh only weighed to the hand

quick totem
#

You can use the angle of the brush and apply it to the particle system but you would have to perfectly line up the angle of your hand to the angle of the mesh

empty sparrow
#

Yeah I figure that'd be an issue. Well, just a thought

#

I don't know Unity well, I just make models 😅

quick totem
#

That's fair

brittle roost
#

Damn that’s like the opposite of me

quick totem
#

But yeah you need a light source for decals

#

Unless the world already has a depth light in it, which most worlds don't

brittle roost
#

I find it weird that scene depth requires a light in vrc

quick totem
#

VRChat moment

zinc cosmos
#

Is there a way to hide a gameObject from view while in vr that isnt attached to the head?

brittle roost
#

?

scenic grail
#

i cant figure out how to import the SDK

#

help please vrcTupCry

west nest
scenic grail
#

i cant find the downlaod for it

#

is there a download??? how do i find it -

west nest
scenic grail
#

im still lost vrcTupCry

#

OH WAIT

#

I SEE IT

#

thank you!

hasty ocean
floral quartz
#

ayo im getting a new pc and i was wondering what app is good to make avatars

alpine root
floral quartz
#

lol

hasty ocean
#

Unity is required to upload the avatar, the rest is up to personal choice for what you plan on doing.
Would recommend blender if you ever want to edit mesh data.
A good 2D texture editor, photoshop, krita, ms paint, etc.
May want a 3D painter, substance painter, blender, ms paint 3D.
If you want to make animations from scratch, may need auto editors.

alpine root
#

Auto editors?

floral quartz
#

is unity free?

alpine root
#

Unity and Blender are free

hasty ocean
alpine root
#

Oh, Audio editors

floral quartz
alpine root
#

Inkscape is also good to have and know how to use too

#

And GIMP, as a replacement or supplement to Photoshop or Krita

hasty ocean
#

vroid is something I also hear about all the time

#

May wanna look into some vr mocap software. really depends on what you want to do.

#

90% of the time, im in unity anyway lol

brittle roost
#

Inkscape is the free alternative to Adobe Illustrator

GIMP is the free alternative to Adobe Photoshop

#

They have vastly different uses

#

Inkscape is likely not what you’d want to use to texture avatars

alpine root
# brittle roost Inkscape is likely not what you’d want to use to texture avatars

I meant it's good to know and use, not as a replacement for GIMP. I use it for a few things, for anything that would be too hard to just paint on in Blender pretty much (clothing prints, decals, text, etc.), along with a lot of other things in whole games/VR/3D art sphere. I also wouldn't recommend GIMP to anyone who draws or is painting an avatar directly, but if you need to screw with some data textures or make difficult color adjustments and that sort of thing, GIMP is amazing.

brittle roost
#

Inkscape is for vector graphics

alpine root
#

Yes, but you can export to PNG or WEBP

brittle roost
#

Still great piece of software though

#

Good for drafting imo

#

I just wouldn’t recommend designing an actual texture in it

alpine root
#

And some game engines support SVG directly--- WAIT UNITY SUPPORTS SVG

brittle roost
#

It do?

brittle roost
#

Huh

#

Neat

#

Is that compatible with vrchat? Is there some stupid reason it wouldn’t be?

alpine root
#

Oh but it's useless to me ;-;

Text elements are not yet supported

brittle roost
#

kek

alpine root
#

It imports them as sprites so it might not :/

#

Has someone already made a "one-click" upload script or a bulk uploader for avatars?

hasty ocean
alpine root
#

💀

barren hemlock
#

I don't think this is usable in VRC

hasty ocean
#

I feel like we should all get together and make a flow chart, or like a doc, or even a repo, for all the most common errors that pop up in the #avatar-help chat lol.

karmic totem
#

I've thought about using Twine to make a troubleshooting "story", but I'm not willing to put the time into anymore, so didn't start

hasty ocean
#

I feel like starting out with error screen shots and the quick fix for them, and expanding out from there would be a good starting place imo.

iron marsh
#

can anyone make me a avatar and how much for it 😭

hasty ocean
hasty ocean
#

Guess you're stuck with avatar worlds than.

iron marsh
#

lmao

hasty ocean
#

Need a computer, even a really bad one, because getting someone else to upload to your account can lead to a ban.

zealous lintel
#

anyone have eboy hair with bones? i need some more hairs

ocean jolt
#

^

neon finch
#

I wanted to know if people wanted to trade for avatars cause I have some rare avatars and etc

ocean jolt
#

Don’t promote or offer to violate and break dmca law

#

A stupid thing to post

neon finch
#

Rare avatars lmao

#

Nothing is rare in this game
Except maybe private uploads of the same avatar

ocean jolt
#

Either way

#

Trading Avis is a no go

#

Unless they are specifically meant to be public

graceful nest
#

rare gumroad egirl avatar moment

neon finch
#

a lot of quest kids really like my avatars and when they go on about some being rare i just try and get as many people as possible to clone it

#

because it makes my brain hurt hearing it

ocean jolt
#

You’re disrespecting all the asset creators and the time it takes to make assets and their work lol

#

I don’t really have respect for kitbashers

#

All my worth is 100% scratch

graceful nest
#

i find the concept of "trading" avatars weird in general

#

you usually see it from people who don't know anything about avatar creation

#

but i think i see it in the context of cloning usually

nova depot
#

It is odd. Avatars really have 2 modes: "Public" and "Private". No matter how hard you try, people are going to get their hands on an avatar if it's public. I've come to accept that.

ocean jolt
#

Yeah I just wish people would respect our rules in not making things public

#

Obviously it’s against VRchat tos

#

And we can put in a report etc

#

But VRchat has stopped caring about its creators even tho we practically keep the game alive in its whole

#

So making full avatars is a lose lose situation which is why I just opt to making assets or entire model meshes (head, hair, body etc) so I have full copyright and dmca rights without any confusion and can take the appropriate legal action if need be

limpid willow
#

sorry for dummy question but i want to make sure my understanding: If I use the avatar which supports both PC & Quest, and I'm using PC, PC user see me as PC ver of the avatar, and Quest user see me as Quest ver of the avatar?

ocean jolt
#

^

limpid willow
#

ohh thank you
so its worth making Quest ver if i want to tell what the avatar is to Quest user, i see...

ocean jolt
#

If not there’s no real reason to go out of your way and optimize it

shy sedge
#

I need help

ocean jolt
#

With?

#

Mental? Physical? With your math homework?

#

We need more info

shy sedge
#

Creating an avatar tbh…. I’ve learned 1 thing and it’s that I suck at making them hahaj

ocean jolt
#

Wdym creating tho?

#

Uploading or actually making a model

shy sedge
#

Both

ocean jolt
#

Have you watched any videos yet

shy sedge
#

Nope. But what I’ve got of my avatar so far is good. I just need like comments on what he’s wearing and how he looks

ocean jolt
#

Oh yeah sure send away

shy sedge
#

In this chat?

ocean jolt
shy sedge
#

Thank you

ocean jolt
#

Ofc

shy sedge
#

It look good so far?

#

Ik the hair could be different

ocean jolt
#

It like it!

#

Keep it up

#

I do know that those specific models are a bit lower quality in game tho just a heads up

shy sedge
#

Alright haha just trying to make mine as good as everyone else’s hhah

neon finch
#

Is anybody willing to make a custom avatar for free? If so please dm me!

#

i'll do it for free after you pay me

#

give me your money and it won't cost a dime

ocean jolt
#

But what if I pay you with exposure

solemn ice
#

Worth it when they have like 1m followers

ocean jolt
#

That’s true

hasty ocean
#

I'd make it public and throw it onto an avatar world
That's where all my free stuff goes lol

solemn wasp
#

Quick question what's the preffered Resolution size per material/Texture? 4096p. 2048p, 1024p?

solemn ice
#

4k res is likely to exceed that so not an option. 2k may work, unless your avatar has other things that cause total file size to exceed the limit.

solemn wasp
#

Okay, so 2k preffered? but lower res if I can make it, thanks 🙂

night gust
#

Hey so theres a world in vrc that does mocapping. I was wondering if anyone know how intuitive it is to work with cause I wanna make an avatar animation but I'm worried that its gonna be really hard to get the animation out of it x.x

brittle roost
#

I highly doubt that’s possible

#

Unless Udon has some magic way to output a .anim file

#

Seems like such ability would be a major security risk

solemn ice
#

anim file is a simple text file, and player can copy the content out from text input field. Interesting idea I might be exploring in future

neon finch
#

im making a Vrchat avatar and i need help, How do i like make an image attach to my avatars hand?

brittle roost
neon finch
#

oh wrong channel

harsh hull
#

canny icons fixed Confused1

hasty ocean
#

Oh?

night gust
#

ok so i have a file that if i upload it to any vrc dance world itll copy its movements from the colored boxed ont he side, im just triyng to figure out how to get that and put it into an animation folder

neon finch
#

My avatar when in game, I can see the inside of my neck and when I move my head it moved my body really weirdly but the viewpoint is correct

harsh hull
#

thats dumb ck_CatGirlPout

fresh wind
#

Is anyone online bruh bc I need help😭😭

rough snow
#

Hey, last time I found an avatar with a bunch (and by a bunch I mean a BUNCH) of options to change clothes and all. Sadly everything is in japanese, so it's hard to know what does what before actually clicking it.
Is there a solution to that? I know that you can apply Deepl to some games so it dynamically translates what it sees, could it work with vrchat?

modest sun
quick totem
versed quest
#

I need some trouble shouting with world constrain ,bc it spawns in 0,0,0 of the world and not in front of the avatar plis dm me if you willing to help

near axle
#

hey question if i understand correctly, on quest I CAN view pcvr avatars but it can cause lag. It isnt fully blocked right?

solemn ice
near axle
#

ah i see

frail osprey
#

does lightmapped work on quest?

#

figured id ask before uploading again and booting up the oculus only to have to shut it down again and work out another way for emission to properly work on quest

solemn ice
frail osprey
#

is there any way to get emission working properly though

#

i just want the texture to be emissive i dont wanna make a mask ,_,

#

oh my god im an idiot

#

i got it to work lmao

#

i just had to set emission color to white

#

in the standard lite shader

#

i swear to god sometimes i lose braincells while doing nothing

drifting tartan
#

Does anyone know someone who’ll make avatars for free

silver adder
rough snow
neon finch
#

Dm me if you have some good 3d models for vrchat

hasty ocean
neon finch
#

please im desperate i miss my useless animated emojis and funny profile banner

rough snow
hasty ocean
#

Understand anime? Naa.
Understand vrc avatar. vrcBotThink

lapis zodiac
#

is it posssible to edit a animation key while its running in play mode and see it change in real time?
currently i have to stop play mode and go back in to see the change

drifting tartan
tidal shoal
#

Hey there! Does anyone have a link to a tutorial on how to animate an object/prop for an avatar? I've seen tutorials on how to animate idles and make custom sitting poses, animate facial expressions ... but nothing about an animated prop. For the record, it's a gun that stretches out a bit and would collapse on itself with the recoil of each shot. I made the animation using blendshapes / keyframes. Can I even post a 3 second animation in this chat? To show what I'm talking about.

solemn wasp
#

Is it possible for a mesh with Visesemes to start off 1 and end in 0 rather than the other way around? like it start activated then turns off for the blinking animation?

quick wagon
#

Just make it as 1 in the face normally

#

And make animation where it goes to zero

#

Since its blinking i dont know how it works actually but likely its already like this tho

solemn wasp
#

Ah I see, okay I'll see what I can do, thanks for the advice 🙂

red path
#

For that to work your animation needs to be in animator controller assigned to animator on root of your avatar.

#

You can do it quickly by drag&dropping your animation on the root of your avatar in hierarchy tree.

shut moon
#

hi guyys anyone got a QUANDALE DINGLE avatar

#

'3

neon finch
#

middle schooler spotted

hasty ocean
shut moon
#

oh ty

manic maple
#

So, I was reminded that I will rarely use my mic with my model, so... does anyone know how to make a 'pen' feature when I point? Making a trail of particles or probably some kind of ribbon trail thing.. just something at my fingertip to write with.. can anyone link me with ideas how to do that, or if someone has already done that and I just copy paste setup?

#

I looked up things like Moon's Pen but that was outdated for Avatar 2

brittle roost
#

Just use a trail renderer with a really long lifetime?

manic maple
#

Yyyes, but.. how.. I don't know how to set that up on a toggle or at my fingertip lmfao

upbeat jay
#

none of my projects will open.

hasty ocean
upbeat jay
#

uhhh

#

lemme show you

#

dms

brittle roost
#

Are you using the right version of unity

frail osprey
#

there a way to get spring joint working for quest?

#

you would think if they got dynamic bones spring joint wouldnt be too far a stretch -.-

upbeat jay
#

can anyone help me with particles

winter echo
#

Yo anyone know some good avi worlds

winter echo
#

Ok

neon finch
frail osprey
#

is there ever gonna be a hue shift on quest

#

when will quest get basic color rights ,_,

dense smelt
#

So I have a laser beam that I can fire on my avatar that, when I shoot the ground/walls/props, I'd like to have leave a glowing burn mark that lingers for a second or two. I know the approach would be to use particles with collider triggers to detect collision, but are there any good tutorials on how the burn effect would be possible?

frail osprey
#

dunno

#

just take the location of where the burn is and emit smoke particles

#

thats my best guess

#

but i havnt messed with particles yet

neon finch
#

Hey does anybody have a avatar that is like Kermit and he has a helmet u can take off its like halo suit with a removable helmet

worn burrow
vague raft
frail osprey
#

I guess

#

thats about as close to a hue shift as you get

#

thats a color shift though

#

theres a difference

vague raft
#

Then probably not within the next couple years.

frail osprey
#

sadness

neon finch
#

Did I get this right? So to make a crossplay avatar for both quest and pc, I first have to make it to the pc, and then I have to use the same blueprint with another and upload it with android settings again?

agile solar
#

Yep.

neon finch
#

Could it be possible to show another avatar for quest users, and another for pc if I'm still using the same blueprint?

#

yeah

#

you upolpad cheesbeuger ot pc and hot dawg to ques? no proble,, theya re using samr blueiprint, same thign, jfust the difenrnet patyform

vague raft
#

I’m impressed that you misspelled just about everything. Actually not joking

neon finch
#

Should I use any other shaders for quest other than VRChat - Mobile?

karmic totem
#

You cannot use any other shaders for Quest Avatars than those in the VRChat Mobile folder, and only a few of those are allowed on Avatars

neon finch
#

Is it even possible to upload Quest avatar with any other shader other than VRChat - mobile shaders?

karmic totem
#

No

neon finch
spare thicket
#

I just uploaded a Schrodinger's avatar. It said "Error saving blueprint ID" and "Content uploaded" at the same time vrcTupCheers

#

Oh, I don't have any space left on my disc. Ok

hasty ocean
copper zodiac
#

can someone help with an avatar , just need help uploading. Thank yu :)

trail crow
#

any reason a mesh would be twisted in unity but fine in blender?

#

that should go in avatar search

#

For context I added a shapekey to the mesh thats acting up

#

I was fine before I added it, not sure why it would matter though

#

think the mesh is twisting when I export

#

Not sure how to fix it though

alpine root
neon finch
#

Goku black anyone

#

Rose goku black

#

Avatars that actually look good though

lapis zodiac
#

Do eye bones in vrchat both point towards people independently, or do they both point parallel to each other

#

Like can they be V or always | |

trail crow
#

Parallel as far as I know

lapis sand
#

Not sure how exactly but sometimes they seem to turn in different directions

dry oxide
#

Ill pay someone to put phys bones on my avi

hasty ocean
neon finch
#

is there anyone willing to help me upload an avatar? everything is done and ready to be uploaded

neon finch
#

No im not

agile solar
#

Then you can't.

neon finch
#

just my first time uploading an avatar

#

??

delicate cosmosBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

agile solar
#

^

neon finch
#

oh im trusted i think

#

im above new user rank but idk exactly which one

agile solar
#

What color is your rank and are you using a regular VRChat account?

neon finch
#

im not sure

#

yes i am

#

let me check real quick

#

okay idk how to check my rank on vrchat through website but i know im a higher rank than new user. i believe im a trusted user

#

you can check it from clicking the icon of whatever avtar youre using on the vrc website, then when it brngs you to the full profile page the border color is your rank

#

orange?

neon finch
#

that mean you knonw user

#

or maybe youre on ask to join or smth idk oyu might be looking at the wrong thing

hasty ocean
neon finch
#

okayy thank you

hasty ocean
#

Would recommend following along with the videos before trying to do a more custom one. A lot of those have errors and dont work right away. So you can always post your errors / unity console in #avatar-help chat.

shut nexus
#

can people force clone privately uploaded avatars?

agile solar
loud cape
#

but that won't stop people from ripping them, which is very unfortunate

#

like Artemus said, report them if they are doing that

hasty ocean
#

Unfortunately.. people suck

shut nexus
#

nah im not too worried of ripping tbh, was just wondering

#

all my uploads are all private, just making sure its not as easily accessible to force cloners

hasty ocean
#

Best you can do if it happens, report them.

quick totem
#

Tbh most of the time you don't even know who did it

#

I constantly get all my stuff stolen within minutes of joining a public

teal pier
#

can anyone join a call with me and a friend and help us try and fix a problem with uploading avatars

hasty ocean
dawn lintel
#

i uploaded avatar but not showing up in my avatars on vrc

#

nvm it loaded

visual acorn
#

i just relised its 4:29 am and im over here wonder which texture goes where on a model jesus

hasty ocean
#

me every day

neon finch
#

So, I am currently setting on making a AV3 of Samus as seen from Metroid Dread. I have to wonder how exactly certain features of the new system would work in this case seeing as there are a slew of different abilities and upgrades that are all directly tied to the Power Suit or its arm cannon. The only thing I can think of for Samus in terms of Playable Layers is the Zero Suit with the Paralyzer.

left arch
#

Hot take, I have seen exactly two vrcPerfVeryPoor avatars with features that justified them being VPoor. And one of them was one I made.
The rest are bad for no reason.

vague raft
#

A lot of the models are feature packed; clothing or accessory choices mostly, but the users don't actually use the features. Then there are those that aren't and the jacket is 5 materials and 120k polys

left arch
#

My point precisely.

#

Doing some napkin math, I could probably cram 3 outfits, 3 hairstyles, a gun, a HUD, and dynbones into an avatar and not go past medium

vague raft
#

In a perfect world people would buy a model and make a new fbx that doesn't use any of the things they don't plan on using, but a lot of people who do buy have never touched these programs before and can't be bothered going through that process.

#

leads to these very poor models that are toggled into a specific config and are never changed after the fact

left arch
#

To be fair, a lot of the models lack documentation.

#

And are structurally a mess.

#

I try to do what I can to keep things organized so others can modify things easily.

vague raft
#

That is something I am still trying to learn, especially with the more recent changes to the overall construction of the model

#

it's gotten better but I wouldn't label it as easy yet

left arch
#

Ok, assuming I could get 3 outfits into around 20-15k tris, I could do 3 hairstyles, 3 outfits, full body, and a prop (gun) with...65k tris, 6 mats.
+1 for HUD, that's 7, still good rated, lmao.

#

Skinned meshes are ehhh, but I merge them anyway, except for the head/face for blendshapes.

#

As soon as I work out how to easily do the visemes as bones, that would save me 1 skinned mesh, right there.

#

But I have to learn that one AnimController to Code tool

#

Cause forget doing that all manually.

#

Now I just have to finish modeling Angel and do all this, and sell it. Muehehehehe

visual acorn
#

so i met a crasher and ive never been so scared

vague raft
#

scary

visual acorn
#

it was all pixels i thouht my display was broken

vague raft
#

most crashers are just some 15 yr old with a shader their friend gave them.

#

I wouldn't worry about anything being broken till the main menu for your device doesn't show correctly

#

99.99% of the time, they can't hurt you. They'll just inconvenience you. Don't let it bother you

visual acorn
#

ok thank you i just needed to get new user and it just came out if no where lol

left arch
#

Ye. If you can, keep track of the user name and report them.

#

Hard to do with some folks, but at least worth trying.

rugged ridge
#

hey hope this is the right place, im trying to advertise my avatar

#

its paywalled behind a storefront however, so yeah, how do i go about that?

#

last time i posted a link to it i got kicked for no goddamn reason that i am aware of?

#

what?

#

oh holy shit an NFT stamp, its solid though so you get the solid gold stamp as well, for that price though? damn

rugged ridge
#

here i was promoting my Avatar

#

lol

dense smelt
#

Is it possible to use Physbones to pick up and move a player? Like, can I create an empty gameobject with the avatar under it and apply a physbone to it, or to the avatar directly? A friend of mine told me there's some way to use physbones to do this, that he'd seen it in action, but he didn't know how it's done.

dry copper
#

i need help

#

i cant open builder in sdk

vague raft
worn burrow
manic hearth
#

how do you make avatars?? someone help i want to make one .3.

hasty ocean
# manic hearth how do you make avatars?? someone help i want to make one .3.

It really depends on how far down you want to go.
I would recommend starting by following along with the tutorial vids (3): https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3
then getting a base from Booth or Sketchfab, fixing the outdated errors that almost all have and getting that uploaded.
Before getting to retexturing that base to be more the way you want it to look like.
Adding toggles and effects to it to get comfortable with the animator.
Doing some avatar kitbashing to get a grasp on blender.
After that, all the way from scratch is not a bad idea. Just takes a lot of time.
You can attempt to go right into the deep end for sure, but just getting a good grasp on the pipeline is not a bad idea.

manic hearth
#

OooUH!!! Thank you!!! :D

hasty ocean
#

Useful to get something made, before trying to get everything made imo

quick totem
#

Depending on wether you want your viewpoint to move with your grabbed avatar

#

Making a system that allows others to grab and move you is easy, "moving" the viewpoint with it is the difficult part

errant kestrel
#

could someone teach me how to do emissions, looking to put a couple on a new avatar

dense smelt
quick totem
#

Nope there isnt

#

When it comes to simply moving your avatar with someone thats grabbing it, position constrain your hip to a phys endbone and turn that position constraint on when the bone is getting grabbed

#

Endbone moves with hand > hip moves with endbone = avatar moves with whoever is grabbing it

#

The physbone itself is under a world constraint that gets enabled when the bone gets grabbed

#

When let go the world constraint and hip constraint disable and it will snap back to where youre standing

#

That wont move your viewpoint however

river bear
#

hello

#

just looking for a good up to date resource for creating my first vrchat avatar

#

not creating from scratch

hasty ocean
hasty ocean
dense smelt
vivid sorrel
#

i was trying to make a copy of an avatar have an animation for a pose, now when i upload it, it stays in the T-pose, even in the avatar selection preview?

#

i heard locomotion is supposed to affect that, but it's set to default, so i don't know what i did

#

character oddly has the little feet shuffle when rotating tho, so it is seen as a humanoid rig

#

i need an animator to upload to vrc?

tacit girder
#

quick question, what is the max number of bones that an avatar can upload with? 256?

brittle roost
#

Technically unlimited for PC

past rover
tacit girder
#

thanks! I'll keep that in mind

#

this is my progress on an Orrery Planetarium avatar, its going to need a lot of bones

uncut marsh
#

does anyone have a ashura god avatar i could have?

uncut marsh
worldly breach
#

hey, trying to upload an avatar through unity using sdk3, it's saying "avatar creator status: not yet allowed" even though i have 110 hours in-game, does anyone know why this might be and how to fix it?

hasty ocean
worldly breach
#

yeah i have

hasty ocean
#

I assume you are above visitor rank with that many hours, right?

worldly breach
#

i guess so

hasty ocean
worldly breach
#

it's blue

hasty ocean
#

The sdk auth tab is saying not able when you sign in to that account?

worldly breach
#

i managed to get it sorted thank you for your help though :)

rigid bronze
lavish mantle
#

I'm making an avatar quest compatible, but it says there's an error about shaders, but I want through everything, and I can't find it what should help?

hasty ocean
lavish mantle
#

i know ive changed it all and it still says that the shaders are there

hasty ocean
#

Gotta check all the mats attached to all the skin mesh renders. May send screen shots in #avatar-help

violet path
#

Me trying to make a single FBX of a unity project that is made with multiple FBX so it can be opened as combined FBX in blender but failing to make it work in blender

vague raft
hasty ocean
#

What do I do today lol:
Work on some osc projects that are almost done.
Start work on a from scratch avi, and get mad I'm bad at blender.
Lurk in the help chat and not get anything done.

violet path
solemn ice
solemn ice
# violet path no

Unity doesn't have native tools to create and manage meshes. So you'd need the external script or have to create custom editor script which require more advanced knowledge about unity.

At this point I'd say learning basic blender is easier and sufficient enough to achieve your current goal, rather than trying to do everything in unity.

violet path
solemn ice
solemn ice
merry wren
#

anyone know how to make a facial gesture only work when you have a toggle on?

vague raft
merry wren
vague raft
#

can't post images here

merry wren
#

so do I do the same thing in the photo but with a toggle?

vague raft