#avatar-general

351 messages · Page 45 of 1

young wind
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Mine doesn’t lag either

coarse minnow
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So until the "R.I.P quest content" update releases, we should all just keep it as is

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I have mad amounts of respect to the people still trying to make their cool avatars queat compatible past that point

young wind
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Ok. This update might be a good thing too, to prevent crashers! Yay!

coarse minnow
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Trust me, I hate quest crashers just as much as any quest user

young wind
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Yeah

coarse minnow
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I'm happy I don't get crashed, but pc users with crashers are all egocentric dicks

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Client crashers are even more pathetic.

young wind
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I don’t get crashed as often either because of my handy safety settings. It’s good vrchat is making it easier

coarse minnow
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I usually get invited to lobbies with pc users only to see all quest users unresponsive and standing still

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like jesus christ just block them, don't be a bitch dammit

young wind
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Yeah plus they should know crashers can damage the CPU

coarse minnow
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Oh they know

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they take full excitement and fun from that facf

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fact*

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But be happy

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you don't have to hear their shitty "A MEMBER FROM X HAS JOINED YOUR LOBBY!" Every time they enable the avatr

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avatar*

young wind
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I will once they disable bad avatars.

coarse minnow
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I am jealous of quest users because they don't have to deal with world-wide avatar audio

young wind
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Yeah. I think you can disable it on pc too

neon finch
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Yup

coarse minnow
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Yes, but it would coincidentally disable the actual decent ones too

neon finch
#

Yup

young wind
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It can be worth it sometimes

neon finch
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…Mostly

coarse minnow
#

My avatar (modified cherubbot mp01) has audio, but it has limits

young wind
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Ok

coarse minnow
#

But, just a question, how long does a quest live, when playing vchat

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compared to something like Beat saber

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Battery life, that is.

young wind
coarse minnow
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Thanks for the info

young wind
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No problem

sleek harbor
#

why can I still not upload characters from unity

vale fulcrum
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Is there someone that can help me with making an avatar

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Of finding one (not likely gonna find it tho)

meager girder
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What are Very Poor and Poor avatars?

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i always just enable the avatar anyway

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prob whats making me get like 10 fps

sick fjord
neon finch
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Only reason some of mine are very poor on quest is because of the poly count. Every other aspect is fine

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(Thank you, CATS)

brave grail
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Hello, I'm interested in working with some of the osc features in the open beta going on, but have never worked on an avatar before. Does anyone know if there is a place I can get a super simple avatar to just test features on?

neon finch
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Deviantart. Convert from either pmx or xps. Make sure you have permission first, though

hasty hemlock
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here's a list of models that would actually have permission to use in vrchat that are free to download @brave grail

brave grail
hasty hemlock
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and the deviantART suggestion would likely run into models that actually don't have vrchat permissions

brave grail
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good to know. yeah just looking for something to quickly throw into unity to test OSC on

remote valley
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does anyone know how I can make a dynamic bone jiggle, but only on one axis?

ember pond
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ive seen alot of people with like very huge troll face stick arm like character

#

s

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i cant clone them

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does anyone know how to get those and or else how to make them

neon finch
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Can’t say I’d wanna know. Those are both harrowing and annoying…the worst combo outside of(redacted)

ember pond
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That was the idea

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  • it's fun lmao
meager girder
sick fjord
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but if you are still lagging then yes

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only show the avatars of people you are talking to or like

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no point having someone using a laggy ass avatar and you arent even talking to them

meager girder
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okay ty!

high spear
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Is there a way to implement eye tracking for quest 2

hasty hemlock
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not right at the moment but come back in about a month and maybe as somebody as working on DIY eye trackers

high spear
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Haha I’m gonna waiting on all of that because my rig is read for face tracking

devout pulsar
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Question: What's the current triangle limit for a avatar for it to be quest compatible?

neon finch
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20k max, 7500 or under to hit excellent rating(provided everything else is optimized)

karmic totem
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technically no limit, but if you want your avatar to show for anyone without them having to manually show yours, 20k like Metrutopia said

burnt ember
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Giving Ben for cuh

inland acorn
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Anyone know how to make a actual functional gun for your avatar that you can reload and Fire and such

toxic forge
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imagine playing VR only 3 hours at a time. bruh. (yes i know you can keep it plugged in but god dayum)

inner terrace
wide raptor
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Anyone make avatars? like anime style

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(if so dm me i want to have a cool epic friend)

torpid mortar
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everyone wants a friend who can make them free avatars

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i edit avatars but i wouldnt do it for free... that said i dont offer my services to anyone either

frigid tusk
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help

vapid bobcat
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do anybody knows where i can get dynamic bones?

west nest
vapid bobcat
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ok ty

weak jetty
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Does the translator in CATS plugin say your temporarily banned for anyone else?

sinful junco
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With the new update i know Physbones are coming but is there anything to replace cloth? or are people still going to use the unity cloth module.

hasty hemlock
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currently no plans for a cloth replacement

silver adder
sinful junco
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Will the physbone update make all avatars made before 3.0 no longer useable or will it convert their dynamic bones to physbones?

hasty hemlock
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all the dynamic bones will get Auto converted to physbones and everybody will also get collider's in their heads and hands for playing with physics bones

topaz meteor
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talking tom avatar

sinful junco
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lol

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Also thanks Rain

topaz meteor
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i need that avatar i cant find it anywhere

sinful junco
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Ok well this isnt the place bud

hasty hemlock
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wouldn't surprise me if that's one of the delays getting the dynamic bones conversion to work correctly

topaz meteor
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Ok bud

sinful junco
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Indeed, would hate to corrupt every old 2.0 known

hasty hemlock
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yes you'll be able to tweak the colliders that's just the freebies all avatars get so everyone doesn't have to update their avatars to be able to touch the physics bones

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and not have to deal with oh no the public Avatar I'm wearing the maker hasn't been online in 6 months so they can't update the avatar

sinful junco
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I Do wonder how adding all of those colliders will balance out the increase in performance from physbones

hasty hemlock
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well at minimum physics Bones is like 20 times faster

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and also they can probably make the colliders a little more clever than Dynamic bones

devout pulsar
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Question: What version of unity do I need to upload an avatar as of today?

hasty hemlock
devout pulsar
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got it

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is there a way to check if the Android SDK modules are enabled in a version of unity?

neon finch
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i truly need help making an avatar i cant do it and im really trying to understand this but i just simply dont

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pls someone help me

naive wasp
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how to fix texters mipmapped streaming mip map

neon finch
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Is it not offering an auto fix option?

woven brook
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guys can someone help me with making a Avatar DM me please.

young epoch
hasty hemlock
young epoch
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huh. thanks

hasty hemlock
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they can't kill Dynamic bones if people are still running around with them

opal pollen
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Can someone dm me the link to the searching mod?

burnt halo
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If an avatar creator says that they updated the files for their product, should I re-download it? I don't know how that works :o

mighty moat
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Want to ask guys, How many hours do we need before we can upload any custom characters into VRchat?

alpine schooner
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8-12hrs in public instances (with people) seems to be the average to get New User so you can upload.

toxic forge
toxic forge
toxic forge
burnt halo
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I actually found the new files so now I’m good c:

toxic forge
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So only new Avis have them

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Or vrchat is just like lol we don't care and then they lose more creators again

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Just my theory anyway. Hoping for a miracle they look and work right

coarse minnow
quick totem
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I really don't care if the new bones break on half the Avatars, I still much prefer that over shitty performance thank you

coarse minnow
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They have a point

neon finch
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Does anyone know how to make custom intro music for an avatar? For ex: it says your name followed by a song

loud cape
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you should avoid doing that actually

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one of the most annoying things you could put on your avatar

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right besides screenspace shaders

neon finch
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I like the idea of it so imma do it lol

loud cape
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that's a terrible idea

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only do it if you want to be blocked and hidden by people

coarse minnow
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don't you make it worldwide audio

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There is nothing more frustrating than one of those damned
"A user from xyz has joined your lobby!"

neon finch
coarse minnow
loud cape
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learn something more useful

neon finch
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Free ?

coarse minnow
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I have one planned for mine too

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Limit of 3 units

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so only people near the spawn area hear the small "hi"

neon finch
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‘The FuzzyPenguinfish27 just…’

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Can’t tell you how many times I’ve heard that

coarse minnow
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but it's an audio source, set with a small limit, spread 0. logarythmic or linear decrease in volume with a volume of .75

neon finch
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Ok

coarse minnow
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set in the "head" of the armature so that the audio wouldn't randomly change positions with my hands

neon finch
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Could u possibly dm the link of the program

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So I don't click on a totally different program

coarse minnow
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It's just unity

neon finch
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Ooo

coarse minnow
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Unity audiosource component added to an "empty" object inside the "head" of your armature

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I don't have my pc here so I can't send you a preview

neon finch
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But like im saying how do I make it custom ( from scratch) or can I literally create it in unity

coarse minnow
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Wait are you talking about playing the sound

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or the sound itself?

neon finch
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No

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Making it

coarse minnow
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because that is easily done in audacity

neon finch
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Ok ok ty

coarse minnow
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in case you had to get a link

neon finch
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Ty

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What should I use for the voice that says my name? Or should I record myself saying it in a voicechanger

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Or is there a tts audio thingie

coarse minnow
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I'd say that's up to you

neon finch
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Ok

coarse minnow
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I have some decent voice changers I can use but I don't have the files with me here

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also be respectful and don't make it overly long or loud

neon finch
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I wont make it loud

coarse minnow
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good

quick totem
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The amount of people that immediately got hostile for you asking a simple question

loud cape
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for perfectly valid reasons

quick totem
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No. If they wanna put an intro on their Avatar they're gonna find out how to do it eventually. If you want it to be less annoying then tell them how to make it less annoying. Because they might end up making a global spawn sound instead of a small one because they don't know any better.

swift pagoda
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guys dumb question, when in vr do triggering expression with keyboard using shift+f1 shift+f2 shift+f3 still work in vrchat or does not?

loud cape
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there are very few ways to make an "intro" not be annoying. 99% of the time I see them, it's an instant avatar-hide. it's annoying, doesn't add anything to the quality of the avatar, and interrupts ongoing conversations

quick totem
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Telling them off doesn't help anyone, you're just wasting time and energy you could be using to help them make it a better experience for everyone.

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Your personal bias shouldn't be a factor when helping someone out with their problem. Taste is subjective.

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Like I said, they will put it on their Avi with or without your help.

quick totem
loud cape
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I'm sorry but I won't help with adding something that is generally agreed upon to be an annoyance to their avatar. I could perhaps have been a bit less up front about my distaste for avatar intros, and that's on me.

worn burrow
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so then just dont say anything at all

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easy

quick totem
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Then don't say anything next time, thank you.

loud cape
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I'd rather them know that people will hide their avatars beforehand, rather than them finding out the hard way once they do add it and immediately get hidden in game.

quick totem
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Who says you can't tell them that but also teach them how to do it? They're the one having to deal with the consequences, not you.

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Telling someone off like that is just unproductive and discouraging to people that are new to Avatar creating.

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I will eat soup now

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Thanks for coming to my TED talk

toxic forge
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Like complex things

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Complex dynamic bone settings

quick totem
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It will definitely break more complex setups

toxic forge
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Cuz god why did I put 3000 hours into this game. Probably 2k of that is making stuff just for if to break after like 1-2 years

quick totem
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Yeah I can imagine, but theres really no other way around it

toxic forge
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:( I hope we all get a miracle

feral sequoia
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Ayo guys, anyone here knows how to use substance painter or know good tutorials?

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I'm at the point of texturing and well... Blender just won't cut it

wheat rover
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I just dont see how doing a janky resetting pose to toggle anything looks less ugly than simply toggling it on and off with 3.0, to me it seems like you just lie and say its ugly to validate your own inability or unwillingness to learn 3.0 @toxic forge can you elaborate on whats ugly?

toxic forge
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Dude I do make 3.0 s

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I'm making new ones like every week now learning more and more complex stuff. I love the menus

wheat rover
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Then explain it to me im genuinely curious

toxic forge
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I just hate how they LOOK AND MOVE. even with custom locomotion overrides they look so stiff and unnatural and they break and bug

wheat rover
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But 2.0 looks the same to my knowledge

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Atleast i cant tell a difference

toxic forge
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Then maybe were more picky. I play VR all day so

wheat rover
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And if you can why not re use the 2.0 animations?

toxic forge
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I would love to set that up

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3.0 to me just feels like vrchat focusing on getting the meat done, like the toggles, and then being lazy on the little things on it like default movements and things

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"oh we made it have toggles, slap everything else together now"

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That's how it totally comes off imo

wheat rover
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i think they put a ton of more effort into having the movement feel more natural, while also letting the user change it to whatever they want

toxic forge
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I disagree but you're welcome to have your own opinion

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Glad to have a civil discussion tbh it's nice

wheat rover
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but if its all animation based thats something you could do yourself as the user, you're given the creative power to

toxic forge
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Yes. The one saving grace

wheat rover
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if anything i wish 3.0 was more complicated with even more tools

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butter been lurking the whole time

vague raft
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You mentioned that you're not a fan of how sdk3 looks and moves but what sort of behaviours do you not like specifically. I know and can think of things that the current system does horrifically such as the IK 'pop' when you stop walking or opening the menu still setting the Upright to 1.0 folding most avatars.
What sort of things throw you off about it?

next lynx
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Does anyone do avatar commissions?

deep ridge
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hi i need hel0

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help

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does anyone here know how to use unity to edit models

sour oyster
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Y’all just wanted to ask this to make sure I’m not stepping on toes or anything of the sorts but is it considered “ripping” a model if I took an avatar I found in the game and edited it so that it has all the sitting/laying down animations?

deep ridge
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about that

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so i have this wartoetle model that i found

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but like his head movements move the entire body model and i was wondering if someone can fix that for me

sour oyster
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oh I see you asked that too!
I unfortunately only have a basic idea of blender and model editing so I’m not sure how to help 😦

deep ridge
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oml

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i just want to fix it

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cause its one of my fav models and i hate that it does that

vague raft
sour oyster
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That sounds like a rigging issue to me?

vague raft
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and ripping bad

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basically

deep ridge
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so am i not able to do anything about fixing that

vague raft
deep ridge
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it like

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u can move his handa

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and head

sour oyster
# vague raft taking anything out of the game requires ripping

Okay just double checking. I’m willing to make this avatar from the ground up (It’s Legoshi from beastars in a cyberpunk jacket so it’s not really like a custom/private design) so my quest friends can see it too so I’m okay with doing that. Ty for the clarification!

deep ridge
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but like when the head moves the entire body moves with it

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like when i look down the model starts floating

vague raft
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then chances are it is rigged if you can move things individually.

deep ridge
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its really annoying

vague raft
deep ridge
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is it fixable

vague raft
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by pushing the viewpoint back, yeah. It'll reduce that movement.

deep ridge
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i do u know how to do that ^_^

vague raft
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Unity, changing the View Position Z axis value closer to 0

deep ridge
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so is that a yes?

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cause i could maybe pay u if u do it for me haha

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or is that bad

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idk if im braking any rules

vague raft
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it's changing 1 value before you upload. I'm sure you can handle it

deep ridge
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im in occulus quest

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so thats out of the question for me sadly

vague raft
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how did you upload it then?

deep ridge
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i didn't its like a public avatar

vague raft
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then you can't do anything

deep ridge
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damn

vague raft
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you'd need to talk to the creator/uploader

sour oyster
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I was about to say if you were on pc, you could just probably get Wartortle’s X/Y model and work with that

deep ridge
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yea im on quest so i cant use pc avatars

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thanks anyway for helping

sour oyster
#

Sorry we couldn’t help you out much vrcTupCry

deep ridge
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its fine

weak jetty
neon finch
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What is better vrchat of fortnite?

vague raft
#

this is like comparing Destiny 2 to The Sims

raw geode
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XD that's accurate actually

toxic forge
quiet heron
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yo does anyone here know about glow in the dark emissions

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and what lighting (ie realistic) do i need to use on my model to get it to work

neon finch
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Uh…standard lite?

quiet heron
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im just confused which exact lighing setting do i need to alter since i cant really find a definitive answer (also where to find it lol)

neon finch
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Plug in an emissions map there, if the model came with one. If not, figure out where you wanna add lighting, and black everything else out in a photo editor

quiet heron
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i just know the preset under light&shadow im using is toon

novel pasture
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does anyone know why i was able to assign MatCap Lit but now the shader does not show up on the list?

quiet heron
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does the direction light need to b in the unity file?

quiet heron
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ya know

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like it works in the unity maker but once in vrchat the lighting color im trying to use just is always on

neon finch
novel pasture
neon finch
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…No🤨

coarse minnow
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Is it possible to import an fbx into unity? last time I tried the bones and mesh were all f-d up

coarse minnow
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FRICK

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Blender*

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I was distracted my bad

west nest
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apply scales and transforms in blender

coarse minnow
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Is that inside the import menu?

west nest
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in object mode press a and ctr+a

coarse minnow
#

Okay, I'll check that out! Thanks

barren hemlock
# coarse minnow Blender*

Please do not import a blender file to Unity. It adds a ton of unnecessary data and filesize. Just export as FBX

coarse minnow
barren hemlock
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Ah okay

coarse minnow
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I just need to get the avatar into blender, decimate and edit some polys, and export it after

novel pasture
# neon finch …No🤨

that's what happened. i was applying it to different textures then all of a sudden it wouldn't let me apply it to any anymore

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disappeared from the list of vrchat mobile shaders

autumn meteor
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Is there anywhere i can find prone and crouch animations?

coarse minnow
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There's a website for that

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but I forgot what it's called

novel pasture
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anyone know why my avi has all the dynamics setup but they aren't moving?

vague raft
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Either they have the dynamic bones limits set in game or they’re testing in unity and the dynamics have a distance disable enabled with the main camera too far away.

young wind
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When do y’all think the physbones are coming?

toxic forge
brittle egret
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If I made a short avatar (1 or 2ft tall) would there be a way to give them like a floating animation or script so they could float around normal eye level? Or what would be the best way to go about that

opaque mulch
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Hi guys

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Im looking for the playspace menu ingame that is on the wheel menu of the avatar

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Anyone knows where can i get or buy that resource?

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I've seen it on a lot of avatars

west nest
opaque mulch
#

Can you link it to me pls?

west nest
opaque mulch
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Yesss

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Omg thanks you

loud dock
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i made my avatar compatible for quest but now i cant open it on windows, how can i have both?

neon finch
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when you upload content whilist the Android mode, it will upload that vrchat content to the Android side of the pipeline

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if ur on the PC/Windows build your uploads to vrchat are for the Windows/PC pipeline

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so once you have made your Windows/PC upload on an avatar, switch the build to Android, give it time to load, and then upload again

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remember that the only way vrchat knows what its uploading too is by the Avatar or World ID, and each can have 1 Android and 1 PC/Windows side of them

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if thats an easier way of thinking about it

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because once your in game and you run into the person, the avatar you see will of course differ depending on what device you are on (Quest or PC/Windows)

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Also don't use mods/clients they are lame pls uninstall

loud dock
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so i need to build each version

neon finch
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You need to upload once while in the PC build and once while in the Android

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to the same avatar/world ID

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the avatar/world ID shouldnt change when you change your current build mode

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ive never had it happen but this is unity so who knows honestly

loud dock
#

and it will merge automatically

neon finch
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if you have an easier time thinking of it as merging then yes

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its just as a piece of paper has 2 sides

loud dock
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yeah but we make a description and name for each side

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and then it turns into one

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so what info does it keep

neon finch
#

wym

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it has both

loud dock
neon finch
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if someone else runs into you on Quest, they will see your Quest avatar

loud dock
#

this needs to be done twice

neon finch
#

if someone else runs into you on PC, they will see your PC avatar

loud dock
#

oh

neon finch
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its for cross compatiability

loud dock
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so they see the different info

neon finch
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you could upload a cube for the quest avatar

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and quest users would see cube

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while PC users see a normal avatar

loud dock
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xd

neon finch
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so yes they see diff stuff

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its confusing to people because they upload the same exact avatar and dont understand how they are actually kinda seperate

young wind
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So you guys say that dynamic bones are on quest, but how are they not working for me? i upgraded the sdk just now.

neon finch
young wind
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Aww darn it. but I see it on different avatars all the time

loud dock
#

where in unity are the active animations located?

young wind
loud dock
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yes

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is it possible to add more than 8 anims?

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btw this dude is creepy af

neon finch
#

can anybody help me please

acoustic ember
# neon finch can anybody help me please

explain your problem instead of asking for help with something unknown, this way ppl can know what you need help with and if they know anything about that subject

neon finch
#

well im trying to import my roblox avatar in vrchat but im new into publishing an avart so with some help it would be possible to make it happen

acoustic ember
neon finch
#

anyone know where to get a working leash that will pull the other person its attached to. a unity package?

acoustic ember
#

thats not possible

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except if ur making a world

neon finch
#

What the cat said.

neon finch
neon finch
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As in for a world, or an avatar? Regardless of your answer, I don’t think I’d want to know what you’d have planned for something like that

neon finch
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Dunno. I do know it’s possible, just not how

neon finch
grave kite
#

I have some questions about avatars.

  1. Can you make avatars on Quest?
    And is it hard to make good avatars
coarse minnow
#

It depends more on, do I want it to look VERY good on quest? if so, most likely going to end up very poor if you're pushing it

grave kite
#

Ok ty

toxic forge
#

It's one avatar, uploaded twice

carmine marsh
#

Does anyone know how to add go go loco to models in unity

neon finch
#

I think they have a video tutorial out there on YouTube. At least, that’s what a friend of mine said

carmine marsh
#

ye I found one ty

stray hedge
#

Yo, the way to create new handposes in unity is through the animator.(LeftOrRight)hand.finger.bonenumber.Stretched(OrSpread). But what if I made an animation using just bone rotations (Transforms). Can I convert these to the other (animator) format somehow? Or do I have to redo it using the proper animator format?

loud cape
#

you have to animate the muscles, can't animate the transforms

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Muscle Animation Editor is a unity tool on the asset store that can help you create muscle animations

stray hedge
#

Oh, thanks I'll check it out

waxen totem
#

hello I have a problem with unity when I want to publish an avatar Vrchat Where World its not want but me but its: FileNotFoundException: C:/Users/(my name)/AppData/Local/Temp/DefaultCompany/My project (10)/prefab-id-v1_avtr_b707572f-3008-4760-8bd5-6b14029b4494_8345720402.prefab.unity3d does not exist

loud cape
#

so look for other errors in the console

acoustic ember
#

well yeah, but thats not a acceptable way to do it

#

its against TOS

#

So for that reason i said its not possible

#

Because I will only discuss ways to do it that are within TOS

#

yeah, theres a shader for it but implementing the movement is not possible

loud dock
#

anyone know why my idle animations are glitched in some sort of loop

acoustic ember
#

oh whaaaat

#

how is your controller set up?

loud dock
#

this?

#

i dont know why only the sit legs out prone idle works properly

#

the anims look fine

#

and i dont see the diff between them

#

is it the transitions?

vague raft
#

It looks like it’s passing straight through, like the exiting transition is always being satisfied.

young wind
#

So I have a question. I see a lot of avatars (with me playing on quest) with dynamic bones. How is it that I can’t implement that into my avatar?

upbeat prism
#

Dynamic bones is a whitelisted 3rd party script, I believe the reason its not available on quest is the amount of cpu to run it can be a lot, especially for a mobile processor

vague raft
#

It’s all manual animations rather than physics calculations

young wind
#

Oh. I wish I knew how to do that

fluid grotto
#

It’s all part of avatar 3! There are many tutorials online

#

You’d want to know how to do a blend tree.

loud dock
#

are there like preset packs of character positions i can buy and import

cedar pumice
#

I saw that SDK2 is depreciated and they're going to "lock" uploads for worlds and avatars soon, does that mean we won't be able to use those old avatars?

loud dock
#

where

karmic totem
hasty hemlock
#

they just don't want people making new SDK 2 content so it doesn't suck as much when it eventually breaks

karmic totem
#

and sdk3 is better

cedar pumice
#

for me, that's better and reduces the amount of work, by like 5 hours at least.

neon finch
#

It's not worth the devs time to keep sdk2 updated

#

They have other things to do

hasty hemlock
#

especially given all the new Avatar features they're currently working on

cedar pumice
neon finch
#

It's decapritated I'm pretty sure it means they haven't been making updates

cedar pumice
#

you can think what you want, I got my info, thanks.

karmic totem
hasty hemlock
#

and we're already have started on new Avatar features not working on SDK2 to like open Sound control

karmic totem
#

OSC and soon ™️ the phys stuff

#

and we have had udon for a while that is SDK3 only

#

unless I am dumb and it is sdk2 too

neon finch
hasty hemlock
#

or just none of the updates broke it

neon finch
#

Idk

#

Imma check vrchat docs I think it said it there

#

Yea

karmic totem
#

which is what tupper said

neon finch
#

Yea

loud dock
#

how does dps work

#

you need 2 compatible characters?

wheat rover
#

Penetrator object seeks orifice object

#

You can set channels for your penetrator and orifice objects so only the ones on the same channel attract

loud cape
#

you're trying to make working beyblades, ... right?

#

...right?

wheat rover
#

Of course.

#

I actually bougth that prefab from the guy who made it

#

Lmfaao

vague raft
neon finch
#

How does one make avatars and stuff for vr chat been wanting avatar I can't seem to find at all

vague raft
#

Depending on how in depth with the process people generally use a combination of Blender into Unity.

delicate kiln
#

how the hell do people make them

hasty hemlock
#

lots of hard work and effort and blender

delicate kiln
#

it’s impossible

#

i tried to make one and none of the bones worked right

#

the clothing was all messed up

#

idk how to fix it but it’s making me upset

vague raft
#

It is a very long learning process. There are University course on it after all.

delicate kiln
#

i was even using vroid

#

why is the process so complicated

wheat rover
toxic forge
#

does poiyomi have a screen overlay feature?

loud cape
white escarp
#

I don't know why but I'm making a Pikachu/Pokémon Trainer avatar, but the Pikachu knows "Self-Defense" (Basically It pulls out a gun- might use OSC Voice Actvation.)

#

Like "Pikachu, use Defend!" and then a text box shows up and says "Pikachu used Defend- He has a F*cking Gun!"

white escarp
#

And... textures won't cooperate

mild yew
#

Is there a way to hide certain particles only from first person view?

tiny ice
#

Hi does anyone know how to combine two animations together and prompt activation of each animation via the expression menu?

cinder urchin
#

I am not up to date so, did VRChat already added multi threaded "physics bone" to the game and SDK yet?

agile solar
#

No.

#

Avatar Dynamics aren't a thing yet.

#

Since when? o_O

#

Like, when were they released?

orchid vale
#

uhhh no artemus is right hahah

high spear
#

Huh

cinder urchin
#

how to get informations to use them? I want to use this high optimised multi-threaded hair physics

languid brook
#

same reason why people take that one doctor saying poison works to keep away an illness instead of the thousand doctors saying it won't help

cinder urchin
#

is it not for the beta version of VRChat useable?

#

so if you say, they are a tghing now. so you surely can link me a guide to enable them.

barren hemlock
cinder urchin
#

for what is ik 2.0, if not for multi threaded physic bones?

barren hemlock
cinder urchin
#

when will it come out?

barren hemlock
#

Dynamics?

cinder urchin
barren hemlock
#

There's no set date on that. Presumably sometime this summer

cinder urchin
#

hope.

neon finch
#

I doubt though since this just got here

young wind
#

I’m so effing excited!

#

I'm getting my avatar ready as we speak!

neon finch
cinder urchin
#

how can I make spawnable portals with my avatars? (not VRChat portals) I mean selfmade portals, that I can shoot with a portalgun to spawjn a portal from the toilet to the kitchen as example...
I saw this already in a chell avatar and I really would likee to know, how can I build this in my avatar?

edgy phoenix
#

@kind haven bringing the convo out of showcase: I'm curious as to how you implemented the particle triggers

kind haven
#

precise timing and trial and error

#

if particle dies before the window, count it as a hit
else, count it as a miss

#

there is also a mode where you can shoot with both hands - left hand is a blue target, right hand is a red target

#

if you hit the targets with the wrong hand you get -1

#

high score persists across logins/world changes as well

edgy phoenix
#

is it not an avatar parameter then?

kind haven
#

what is "it"?

edgy phoenix
#

high score

kind haven
#

it is

edgy phoenix
#

does it reset on "reset avatar" then?

kind haven
#

yes

edgy phoenix
#

or switching avatars?

kind haven
#

reset avatar is the only action that can reset high score

edgy phoenix
#

awesome

kind haven
#

😄

#

but yea - the particle triggers themselves are quite complicated - i didnt invent the concept, i just implemented it in this way

edgy phoenix
#

black magic to me honestly lol

kind haven
#

me too sometimes

edgy phoenix
#

I'm somewhat new to VRChat but I have a background in programming and the stuff that people do with the 3.0 animators alone boggles my mind

kind haven
#

yea honestly it does to me too

#

im still just scratching the surface with whats possible

#

i do software for school and work as well, and that really helps with problem solving but yea - youre really limited with what you can do so its crazy what people come up with considering

edgy phoenix
#

friggin state machine madness

kind haven
#

oh god

#

state machine for this system is quite complex

#

about 95% of it is actually generated through code

#

i couldnt be asked to do it all manually

edgy phoenix
#

actually? is there a compiler for unity animators?

kind haven
#

no its native

#

just through editor scripting

edgy phoenix
#

ah gotcha

young wind
#

I hope dynamics come soon

silver cobalt
#

wh

#

nice

#

anyway

#

so

#

why arent my avatars uploading?

#

they show on the website but not in game

#

i know its not a avatars 3 thing but yknow this is the only avatar channel that i feel is the correct place to ask

#

is it just servers being slow?

#

its been 30 minutes

sharp merlin
#

I have a some question.
Is that not able to see avatar with quest even throught made for quest competible? My quest competized avatar was set to very poor.

silver cobalt
#

still nothing

foggy pelican
silver cobalt
#

2019.4.29f1

#

only because i cant find .30f1 to download

#

however it worked earlier today so im not sure if thats the issue

foggy pelican
silver cobalt
#

thank you ^-^ i still dont understand why the avatar hasnt shown up in game though :(

bitter fern
#

I have some problems regarding publishing models on VRC SDK, can someone possbily help me? I pressed auto fix on a "Streaming Mipmaps not on" and after I autofixed, the builder menu is now empty while publishing
I am trying to create a 2D image model for funzies but im having a hard time with it

quiet girder
#

ok lets try this chat im looking for a good avatar creator to make 2 custom kitsune avatars

silver adder
waxen veldt
#

hey

#

anyone here

edgy phoenix
#

no

waxen veldt
#

is it ok if I use toon shaders and something is greyed out?

edgy phoenix
#

what does that mean

waxen veldt
waxen veldt
#

it is crazy that transparency isn't supported on quest

unborn parrot
#

whoops

waxen veldt
#

Ima go to bed the transparency is nothing that I should deal with in the morning

#

I think I fixed it

west rose
#

Anyone know how to work Unity really well?

silver adder
strong shell
#

it's crazy that quest has such shit hardware

west nest
#

for 299$ it's decent

#

but people expect from it too much

young wind
west nest
#

or big budget but want to taste vr

normal turtle
#

Meanwhile Valve Vr Is $999.99 LOL

silver cobalt
west nest
silver cobalt
#

no, not yet, but let me give it a go

west nest
#

give your avatar new blueprint and upload it again in right version.

loud cape
#

@silver cobalt avatar bundles are straight up not even loaded if they were not uploaded with a compatible version

#

that's why you will never see it

silver cobalt
#

i had uploaded an avatar previously that same exact day

#

and it worked just fine

west nest
#

yes it can work but it mostly will not.

loud cape
#

what version?

silver cobalt
#

2019.4.29f1

loud cape
#

if it's a version that was previously supported, it'll work

#

okay, that one should work

#

was the first version used for the 2019 update

west nest
#

yeah but with new sdk it can not work.

#

better re upload it in right version it will probably appear.

silver cobalt
#

ill grab the newest sdk too just in case its updated since i last downloaded it

west nest
#

2 days ago

#

with new osc support

silver cobalt
#

👍

red path
silver cobalt
#

nvm!!

#

it showed up

west nest
#

bruh u got me worried.

#

bad

#

now it works just use this unity and sdk.

neon finch
#

Is there a way to categorize avatars you've made into groups? Or is that exclusive to + members?

west nest
#

not categorize

neon finch
#

I'll have to check ingame later, I guess.

silver cobalt
sonic pier
#

I've a question. I got this avi I really like but the arms are just a bit to short is there someone who can help me make them longer in blender? I've only got unity experience

west nest
sonic pier
#

even if its just a bit?

#

i dont mind a bit of stretching's

west nest
#

it depends but if it's small change you could try just editing mesh slighty with small movement of vertices

sonic pier
#

would you mind helping me/doing it for me (with compensation ofc)

west nest
sonic pier
#

that would be much appreciated

west nest
#

dm blender file.

cinder urchin
red path
#

Yes

cinder urchin
red path
#

Yes, that's the one

cinder urchin
red path
#

I don't know to be honest...😅 Not too sure if it's possible to get a similar effect with just constraints.

cinder urchin
red path
#

Nope, I don't do this kind of stuff. I was on that meetup shown in the video, so I know it's possible.

cinder urchin
#

I also can not find any tutorial for teleportation with Final IK

#

Is there a documentation or Youtube tutorial for this, or how they found out to use Final IK to make working portalguns as a Avatar feature?

heady karma
#

Hi. I am searching an avatar test world, which lets you inspect your avatar from all sides.
I once saw one, which created like a clone of you. The clone was moving like the player but moonwalking in place. Any ideas ?

boreal onyx
#

How do I fix my avatars arms being bent or inside them?

edgy phoenix
#

Quick question: what's an appropriate texture size for an avatar?

#

The docs say don't go above 1k for quest, but I feel like that's too low res for anything that's not meant to be low poly

barren hemlock
edgy phoenix
#

huh

#

even for PC?

barren hemlock
#

Yeah. I have a full atlas that's 2k for PC (my avatar is 1 single texture)

#

1k is completely fine especially if you're not using an atlas

edgy phoenix
#

and it holds up even under close inspection?

barren hemlock
#

If people are closely inspecting you then they have issues of their own

#

It looks fine in most circumstances. Remember this is a videogame, not IRL

edgy phoenix
#

true

barren hemlock
#

There will always be pixels no matter how high res you have a texture

edgy phoenix
#

yeah ig

#

I just don't want to break my immersion when I'm next to a mirror

barren hemlock
#

Pixels break your immersion? Do you have an 8k headset or something?

edgy phoenix
#

lol no

barren hemlock
#

Then I wouldn't worry too much about it. As a general performance rule, you should never need to exceed 2k on PC, 1k on Quest

edgy phoenix
#

I'm coming from making film quality assets so I'm used to looking at models close up haha

#

It's a bit of a weird transition to making optimized models

barren hemlock
#

Oh yeah film and videogames are SUPER different in terms of performance. Film needs to look as good as possible but remember you can render a film over the course of a week lol. Videogames need to run in realtime so you have to make sacrifices with optimizing performance

edgy phoenix
#

ofc

true flint
#

what if someone riped a avatar i have proof

#

in a screenshot

agile solar
#

Attach as much proof.

true flint
delicate kiln
#

anyone know stuff about vroid here?

lyric ledge
#

it depends on the rest of the information. People are not interested in double asking. So just put a statement of what have you done and what is your objective.

delicate kiln
#

just wondering cause’ my vroid instance won’t let me export a certain avatar and if i go and remake it it still won’t but if i make anything else it works fine

#

it keeps saying “an error has occurred, please try again.”

toxic forge
pliant jasper
#

Hey

toxic forge
#

God forbid you download another 5 megabytes

silver adder
#

It's more a VRAM usage thing, not file size.

#

Very high resolution textures can cause problems for people who have less than 4GB of VRAM.

toxic forge
#

You should not be in vrchat with less than 12gb god dayum
Edit vram like 6

silver adder
toxic forge
#

But like fr tho. Bad textures do mess with immersion. And I want to put out as best quality as I can. Textures don't really impact performance so why not make it look mice

#

Impact like compared to materials, polys, or shaders

delicate kiln
#

nevermind

strong shell
silver adder
#

Textures only have a noticeable performance impact when they cause your GPU's VRAM to be exceeded, because then the lower speed and higher latency of system RAM compared to VRAM becomes a performance bottleneck.

#

Or if you just have a potato GPU.

lyric ledge
#

I have never come across "error occured" when making vroid avatars

strong shell
toxic forge
#

Ooo spooky, more than 3 mb

#

My 4k textured avatars with all their animations come out to 8mb so not bad I'd say

elfin compass
#

Are the dynamics of the avatars already enabled or is it that they will be included soon?

elfin compass
#

no... what?

strong shell
elfin compass
#

oh ok

loud cape
#

even if you use crunch compression, all textures are decompressed when going into VRAM

silver adder
#

I mean, if you've got the model optimized down to just a single material, is a 4k texture really that bad?

#

On PC anyways.

delicate kiln
loud cape
#

if it's a single texture for the whole model, then it's totally fine

silver adder
#

Like, one of my avatars uses a 4k texture, but it's for the whole model on a single material.

delicate kiln
scenic wave
#

Could anybody tell me what editor version of unity we're currently using?

barren hemlock
finite leaf
delicate kiln
finite leaf
#

Interesting.

#

How are you trying to export it? Export VRM and all that?

delicate kiln
#

yes vrm

#

it keeps saying that error

#

i restarted it and my pc

finite leaf
#

Can you screencap the error? Also I'll relocate to the avatars 3 help channel

delicate kiln
#

k give me just a few minutes

vernal gull
#

oi where can i find the dynamic bones download?

barren hemlock
finite leaf
#

Yeah

#

It's $20 from the Unity Asset store

#

There's the link

#

Once you've bought it you can install it into your project from the unity package manager (Window, Package Manager, My Assets, you should see Dynamic Bone listed)

white escarp
#

I've got another question for Avatar sellers (Below the age of 18) how do you manage to get paid for your work if PayPal is for +18?

white escarp
#

oof

#

My dad won't let me set one up

barren hemlock
#

For good reason

white escarp
#

15 btw

barren hemlock
#

IMHO you shouldn't even be selling assets if you're not 18

neon finch
#

But if you truly think you have the skills to do so, keep improving. Then when the time comes, you can come out of the gate swinging

solemn atlas
#

yuh

#

nothing stops you from making an artstation/sketchfab

#

pretty sure they do monthly competitions and stuff with prompts

#

maybe start off my doing free bases and offer them to people, then down the road you can offer premium paid bases/edits when you have a following

candid bane
#

Question: I'm trying to import an avatar from a game that's unity compatable and I'm new to this completely, how do I tell which mesh are the ones I need?

hearty musk
#

Gonna be spending an unholy amount of time reworking the NKD protogens poly count heh

finite leaf
#

RIGHT. Time to work on some avatar optimizations and other things

neon finch
#

Is there any known substitute to dynamic bones right now?

#

I’m just not tryna pay $20 just so I can see the bones move in unity

barren hemlock
finite leaf
#

Yay finally figured out how to do Atlasing

#

Making progress!

#

My poly count is in the green now

neon finch
#

Thanks guys.

fluid grotto
normal turtle
#

Well technically you could get someone who is 18+ (say your parents) to run the PayPal

#

But then you need that middleman ofc

autumn cosmos
#

Use the animator tab

left arch
#

I got you.

#

Use Notepad++, open the anim file, find the bone name, replace with new name.

#

Literally it's a text file.

#

Hand to god, it's that easy I do it all the time for replacing guns and stuff.

wintry glade
#

Its less coding and more just editing a txt

#

Every node starts with something like this:
path: Spider Root Hips/Spider Root/Spider Spine/Talk Sphere Inner Ring

left arch
#

^^^

#

It's literally literally a text file

#

@wintry gladeBTW, found a stupid geometry trick for elbows that works and I hate it.

#

It adds the friggin elbow bone on arm bend

#

no fix bones needed.

#

T_T

wintry glade
#

Rigging is a world of exploits

#

I honestly stopped adding twist bones because

  1. I dont want to weight it
  2. I dont care enough
left arch
#

MFW making a system to auto-add constraints base don bone name, and this negates the need for a full 4 bones I was intent on using

#

I'm not mad

#

I'm NOT mad.

#

I'll keep the bones there

#

but

#

Ok I'm mad.

#

pic incoming. I dont have rig on, but the geometry is the voodoo.

wintry glade
#

The first technique is always the overcomplicated one imo

#

Yeah just open the .anim file with a notepad editor in file explorer

left arch
#

Check my stream, I'll show you.

#

@high spearClick my name, click "watch"

#

type in chat when you see me.

sinful junco
#

For the ik update, will i be able to use intermediate 8 point tracking? like if i only wanted knee tracking and no elbow tracking is that possible?

wintry glade
#

IIRC its either both elbows, both knees, or all 4

winter mountain
#

With this new update, is it possible to turn-off locomotion animations for any avatar? Previously this was a flag that had to be set at build time.

sinful junco
#

@winter mountain You can do this easily by disabling transitions in the proper animation controller before you upload the avatar. or do you mean literally just as a basic feature for any avatar, like not ones you own?

winter mountain
#

Ideally, yes, for any avatar I'm using. Currently I'm not permitted to upload an avatar and even if I could it would first involve a ton of learning how to create one - just to support my 'KatVR-style' tracking hardware.

sinful junco
#

Epic

harsh hull
#

probably not going to be a part of the ik beta, but worth upvoting the canny

#

should add your use case to the comments too

winter mountain
#

Okay, thanks, good to know it's in the system. Sadly, I cannot access Canny.

winter mountain
#

On that subject (and avatar upload privileges et al), I completely understand that VRC has needed to generate revenue to cover operating costs but now it's attracting venture capital I'd have thought paywall-ing such basic access is something to abandon in favour of growing the user base. Just seems a bit anti-user in this day and age and an invitation for new operators to swoop in and achieve quick growth through lower barriers to entry. The typical model monetizes users once they're in the platform.

harsh hull
#

confused what is anti user

winter mountain
#

Model is upside down. YT doesn't charge you to upload content to their servers (for instance).

harsh hull
#

neither does vrchat

#

just play for a bit to rank up

winter mountain
#

How long?

harsh hull
#

didn’t even take me a day

winter mountain
#

Nobody can say, I've seen it said it can be weeks or months.

karmic totem
#

Yeah, paying is not a requirement to upload and never has been, the only thing it does now is basically allow you to upload day 1, don't even need to actually play.

harsh hull
#

oh yeah

#

vrchat plus can boost you to new user from visitor i guess

#

but play for a bit and you’ll rank up normally

#

it’s not too expected that someone who just launched the game would want to upload content anyways, so i think the limitation is fine

#

took me 20 hours logged in VRChat world hopping and hanging out with people to rank to new user

#

early days were fun times

winter mountain
#

You're already invested, I get that, but as a newcomer I think the model is flawed and ripe to be superceded by a newcomer that doesn't implement such barriers. Understandable in the early days but it's different ball game now, investment is flowing.

#

Most everything I see about VRC suggests it won't be able to compete.

karmic totem
#

Another social VR game allowed for uploads immediately, they have had maybe 20-50 max online at once since launching last year. It was supposed to be the VRChat killer, it wasn't, none have been.

#

If you'd like to upload immediately without playing and understanding how things are, pay for VRC+. If you'd like to learn about the game, play for a while until you get to New User rank, then go ham with creating if you really want.

finite leaf
#

yowza uhhh... The tri limits for quest avatars certainly... has an impact

pastel berry
#

R brushes dead yet

#

@everyone

#

Hehe

#

Im so funny

#

Holy shit

finite leaf
#

Thought the eyes were broken on my avatar because of some atlas thing I did. Turns out I'd just mapped the wrong blendshape like an idiot whoopsie

neon finch
#

so.. just gonna dump this here: if any1 knows how to make 2d face rigs in blender that are compatible with unity/VRchat please let me know. I have a situation where I want a 2d face rig but dont know how to make one that will work with unity.

neon finch
neon finch
#

Gotta remake my whole avatar today 😭

#

My first 3.0 skin is coming soon

fluid grotto
timid path
neon finch
#

Is there any way to make part of an avatar glow without the use of a particle system? Asking for a cross-compatible method

neon finch
#

...So there is no other option?

#

I know what an emission map is

#

It's just it's not a guaranteed glow-every-time type deal

strong shell
#

you need the postprocessing to have bloom enabled basically

#

in the world

hasty hemlock
#

or surrounding your glowing bit in a alpha texture to make the little glow circle

strong shell
hasty hemlock
#

so yeah emissive material is about the best you can get on the quest

#

which just has that bit ignore lighting not make a glow outline

neon finch
#

Alright. Just wanted to weigh my options.😔

hasty hemlock
#

the quest is basically a cell phone so not a whole lot of options that fit within its power budget

#

and having like a properly optimized Quest Avatar at all is a big improvement over most folks

#

so I doubt they're going to be too upset that there's not glow outlines

half rover
#

So, I've been told that for a meetup I'm thinking of attending in the future, I need a green optimized avatar. Anyone know if it'd be difficult to do that with a Rantichi?

karmic totem
#

Fairly sure that the default Rantichi fits within that for PC if you remove dynamic bones.

#

Well, mostly, I think you would need to combine the meshes in Blender first

half rover
#

Will the ears become cardboard if I do that?

hasty hemlock
#

could you share a screenshot of your current stat screen when you try to upload the avatar

#

so we can see what actually needs optimizing

karmic totem
#

If using the default Rantichi you can have it be green, but you need to remove the colliders and dynamic bone support. If you've added clothes or accessories, you just need to possibly combine meshes and materials to fit within the Green performance rank

#

without removing the scripts, this is what I get with the default rantichi and removing the extra ears. If you need help on figuring out what you need to do with yours, you will need to share screenshots @half rover https://i.imgur.com/D39AyjF.png

half rover
shy bear
#

I try to upload my avatar and it keeps making a prefab???

karmic totem
#

That usually comes along with an error in the console, which is also usually preceded by at least 1 other error. You need to check the console and fix the errors that are anything other than one that says something about a prefab not existing

shy bear
#

@karmic totem it's uploading all I did was restart unity I don't understand how that fixed it...

#

there were no errors

karmic totem
#

if it is uploading now, that's good, but as far as no errors, you probably have errors hidden in the log, unity creating prefabs when you attempt to upload means there are errors for sure

shy bear
#

so then how is it allowing me to upload now that I restarted unity?

karmic totem
#

Could have been that Unity failed to compile a script, restarting it caused it to correctly compile it. Unknown without knowing the error before restarting

neon finch
#

Hello, I'm having a problem where double-clicking a Unity package doesn't open the import window, but dragging and dropping manually still works. What do I do to fix this?

finite leaf
#

Sounds like a unity thing

barren hemlock
#

If Unity isn't in that list you'll have to browse to the EXE

neon finch
neon finch
barren hemlock
neon finch
delicate kiln
#

can you use unity on mac to make avatars for vrc?

finite leaf
#

Probably? Just wouldn't be able to test them as easily I suppose

fallen shuttle
#

Hey, anyone know of any videos on how to do touch interations in VRC? I want to make a phone that toggles things (please ping if responding to me)

clear cobalt
#

Anyone know where I can find a musket with detailed loading and arming animations? I've seen some avatars with a musket and one with a flintlock that has very neat reload functions to it. Just don't wanna make it if it is already out there

vague minnow
#

Could anyone make me a avatar or help me make one ^^’ I’m not sure how I’m pretty new

umbral hedge
#

I have a new user account but when I push the avatar through the SDk I have an error

"Error saving blueprint"

#

help please

vague raft
shy bear
#

I have a lay down animation that shows my perspective behind the head when will vrchat fix this?

lyric ledge
hexed bane
#

looking for all sorts of kermit avatar :)))

#

oh wrong chat oops

tardy elbow
#

Anyone trading avatars

neon finch
#

Is there a way to give controller feedback in the sdk?

#

Kinda like how worlds vibrate your controller when you do a certain action?

ornate parrot
#

What do people do with their locomotion or descriptor to remove the walking animation in full body?

neon finch
neon finch
ornate parrot
neon finch
#

Only other thing I know of that might be able to help would be gogoloco. I believe it has a toggle that halts leg movement

ornate parrot
#

Hmm okay

tardy elbow
neon finch
worn orbit
#

You need to be a New user to upload avatars right? Or do you need vrchat+?

hasty hemlock
#

you just need to be new user vrchat plus isn't involved in the upload process at all

worn orbit
#

Okay, thanks my friends were confusing me.

hasty hemlock
#

all that vrchat plus does is potentially get you to new user faster

#

as far as Avatar uploading stuff

acoustic ember
#

VRC+ makes it so that you can instantly upload content

#

No matter account age

glad bane
#

Hello I’m looking for to create my character for VRchat where do I begin and what program do I need?

vivid sorrel
vivid sorrel
#

General Question: what does the sdk3 look like?

#

can anyone take a screenshot, cuz i don't remember if i updated or not, trying a project from 3 years ago

lyric ledge
toxic forge
vivid sorrel
#

i think sdk2 didn't have expression params, did it?

toxic forge
#

if its got a section to adjust the eye rotations thats 3.0

vivid sorrel
#

ok, so im on the right thing

#

now im weirded out by this scriptableobject with params.

#

more of a unity than sdk weirdness.

toxic forge
#

i dont wanna be that person, but if the projects 3 years old you should probably update your sdk anyway because 3,0 has changed since then

vivid sorrel
#

it was in 3.0, even with some custom emote stuff.

#

now im just scrolling it, it makes sense, but some things don't wanna work.

neon finch
toxic forge
karmic totem
# neon finch Wait… are you trolling?

No, that is true information, as long as you are not in Nuisance rank, being in visitor and paying for VRC+ 1 time will get you to New User so you can upload avatars.

neon finch
#

Oh i see

#

I recently made a new account so i was curious

strong shell
#

if you want to buy it to upload content, I see nothing wrong with it

#

it's your money

#

10 dollars is not that much unless you are struggling with money at the moment in which case chill

neon finch
#

Yeah

#

I will probably just get to new user again and buy vrc+ sometime anyways

toxic forge
#

everyone in here is kind of brainwashed though so theyll disagree with me, but go talk to some creators in vrchat itself and you can get their opinions instead

shy bear
#

can someone please message me

#

who knows about vrchat well

strong shell
#

just write your question here

shy bear
#

my vrchat account disappeared

#

it doesn’t exist and I wasn’t banned it just doesn’t exist

#

I know I made the account

strong shell
#

if it was many years old without activity for years, it is gone

shy bear
#

I remembered playing on it

#

what’s that supposed to mean

strong shell
#

gone, eliminated, deleted, turned to atoms

shy bear
#

I made it last year and vrchat wouldn’t delete an account

#

for inactivity

strong shell
#

they did a few years ago yes

shy bear
#

so then was it a mistake

#

so this a glitch in the system

#

I made the account in last year

strong shell
#

maybe you deleted it manually there's also that chance

#

also

#

that has absolutely nothing do to with avatars

#

this is the wrong channel to ask about that

shy bear
#

so then where do I need to go

#

why would I delete it I wouldn’t have done such a thing

vapid river
#

if I want to make it so particles collide with my avatar, would I need to add a mesh collider to my avatar?

heady karma
#

Hi. In my avatar SDK3 project with unity 2019 I get those errors. Are they coming from the SDK ? Should I fix them ? Any ideas how ?

#

It seems the origin from "AmplitudeSDKWrapper" - but what is that ? Thats VRChat SDK right ?

hasty hemlock
#

no that's not the vrchat SDK as they would say VRChat SDK

heady karma
#

could be pumpkins or poiyomi too ... idk. :(

late tartan
#

Try removing pumkins, you might be using an older version

kindred ice
#

Who is hyped with physbones?

hasty hemlock
#

a lot of people given that what's in avatar Dynamics is one of the most requested sets of features in the game

neon finch
#

I got a taste of what PhysBones collision could be in CVR, it was really cool. Really hype for PhysBones for VRChat, although I hope they disable Dynamic Bones inside that update, or at least enforce a grace period for phaseout.

#

Muh Frames

hasty hemlock
#

their plan is to Auto convert all Dynamic bones to physics bones

crisp kindle
#

does anyone know of a good tutorial on how to add lip sync in unity? I downloaded an avatar yet when I upload it no mouth movements. So I believe I will have to add them myself. Anyone know of a good one?

wraith harness
#

avatar dynamics looking cool

sonic coyote
#

the first video has the details on enabling your visemes at about 2:25

#

if you need to actually create your own visemes the method depends on whether or not your avatar has facial bones or just a mesh that you'll need to shape.

lunar gulch
#

is it bad if I cloned a paid avatar in the past? I just realized that the one I cloned a while ago and use is actually being sold by the creator, and wasn't sure if I should do anything about it or pay them or something instead of keeping it

quartz shuttle
#

wait can you even clone avatars that arnt in a world?

lunar gulch
#

I saw that they had a cool avatar and asked them if I could clone it

quartz shuttle
#

oh damn thats news to me thank you

quartz shuttle
vapid river
#

so far one of my only complaints with avatar dynamics is the massive step per integer increment when changing stuff like the location of a receiver or the size of a bone collider, I have to use really small decimals otherwise the size difference is massive

#

really hope they change that

#

other than that I'm having a blast right now

patent peak
#

can somone help me anytime i try to install the sdk this pops up Copying assembly from 'Temp/UnityEngine.TestRunner.dll' to 'Library/ScriptAssemblies/UnityEngine.TestRunner.dll' failed

crystal sedge
#

where can i DL PhysBones?

#

;;

agile solar
velvet hatch
#

hey so if i go to sdk of vrchat builder and press build and test offline, where do i find the avatar to test?

karmic totem
quiet heron
#

hey is anyone here know blender and willing to teach me? Looking to add a blindfold to a model in blender then make it togglable in unity

peak fulcrum
#

does anyone here do commissions for low poly avatars on vrchat? or just any avatar in general

tardy birch
#

How can i add audio to custom emotes?

elder carbon
#

avatars can be built from MAc right?

#

@urban prairie Doesnt have a PC so if she cant get it uploaded from mac then oof

teal path
#

Is there a prefab for the animation speed stuff or is it easy to implement?

mystic creek
#

i need a rikka avatar

toxic forge
#

not 0.01 or whatever it can be sometimes

#

to be the right height for vrchat. thats my only guess

candid bane
#

Does anyone have any experience with Noesis?

mossy epoch
#

Hey, does someone know how I can make a toggle for my walking animations etc?

#

I would like to be able to turn them of sometimes

sand sail
#

Half my thicc avatars got deleted lol-

neon finch
#

Gee, I can't imagine why...

sand sail
#

Like the thicc pumkat avatar i had-

neon finch
#

And it had what kind of toggles...?