#avatar-general

351 messages · Page 35 of 1

neon finch
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Who knows who knows

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I don't.

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For sure.

fluid grotto
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I can tell you that actually talking to people is not necessary there are Trusted users that are mutes

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Did it take them longer? Who knows

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But actually interacting with people is definitely necessary

toxic forge
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LMAO

neon finch
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I mean its kinda funny but its not like they were convinced this random person on reddit was correct or anything lol

strong shell
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could take a week if you play often

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if you barely play, maybe a month (or more)

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you can always buy vrc+ and get instant access

spare canopy
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Script kiddie tingz
but can you deob it? vrcBotThink

strong shell
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$10 usd per month

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but you could get it for 1 month and cancel if you don't want to keep paying (the avatar upload permissions will remain)

toxic forge
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seriously dude, play the game for like 3 days and add a bunch of people, its not hard. i cant stand people who just throw money at their problems, dont be one of them

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literally go up to some trusted users in the black cat or pug or something and ask for their help ranking you up by adding you, just be human and talk to them.

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this is coming from a person with bad social anxiety btw

strong shell
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spend a few months/years learning 3d modeling, then learn the basics of unity, then read the vrc sdk documentation, and rock on

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(or use vroid or something for a semi-premade avatar and make it maybe a few days/weeks instead of learning 3d modeling)
(or buy a premade one instead of modeling it yourself)
(or just pay someone to make it for you, for a few hundred dollars)

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yes

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3d modeling isn't as easy as "spend a few hours and you're done"

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it takes real hard work to learn

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and even after learning making an avatar from scratch takes a lot of work

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so it's not cheap

hasty hemlock
strong shell
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you can buy premade avatars in gumroad, vket, or Booth

hasty hemlock
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it requires a nonzero effort into getting a MMD running in vrchat compared to a vroid/Booth

strong shell
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MMD is harder to use in vrchat than other formats

hasty hemlock
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here's a very nice list of free to download models that are easy to bring into vrchat that are properly licensed

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like anything off this list should be considerably easier than a mmd to upload

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and a heck of a lot less illegal

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if you're looking for a male Avatar then a viroid would probably be your best choice as requires a lot less fiddling in blender compared to an MD

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and hear some video tutorials

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out of curiosity as your profile picture at all close to the Avatar you'd want to make

neon finch
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who knows a arm puppet avatar

hasty hemlock
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just figured I'd check in case I knew any handy assets to make it go quicker

lapis zodiac
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how do you fix a fbx being in the wrong orientation , its rotated 90 degrees on the X axis and it wont let me change it

lost gust
toxic forge
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cringe

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yeah

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but i have to get back to work

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bro this is the vrc discord nobody cares

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idk what that is

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aww yeah m8 fight me 1v1 in fullbody i promise ill pretend to get hit

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XDD wtf is your problem why are you so fuckin mad tho

lapis zodiac
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the heck is going on here

toxic forge
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DUDE IDK

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this guy is losing his mind

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dude stop embarrassing yourself now. im going back to work

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is there even a vc? no there isnt tho

lapis zodiac
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stop flooding help chat with this meaningless attack on someones decisions

toxic forge
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im laughing my ass off, you wanna fight me on discord voice chat because i thought it was cringe youd rather pay for vrc+ than play for 3 days? bro get a grip

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ye because bots

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kk im done lol

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chill the fuck out

torpid plover
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I can add you if you want to level up for free

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I'll DM you

toxic forge
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holy shit

torpid plover
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you guys know if the tool for vroid to vrchat works in unity 2019?

toxic forge
torpid plover
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the problem is i am not a smart man and would probably break it lol

toxic forge
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ah dang, yeah idk ive never used that tool before either

torpid plover
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the least points of failure the better basically

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i was thinking a model that is literally just clothes would be funny because theres so many half naked vrc avatars, the opposite is clothes without a person

vernal dock
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My newest avatar's sounds just kind of Loop at the beginning of the sound and dont play. I checked the sounds and animations and they are set up correctly and arent set to loop so idk what the problem is

quartz bay
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Hello everybody! One question - how to disable locomotion while the animation is running (crouching jumping etc). if im standing still everything is ok but when i jump or crouch its broke very hard

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i dont see base layer in a list of layers to mask it

merry swan
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Eh i just removed the whole jump/falling detection, if you are in an animation and do either of those it will change the ik and break it

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Could also just add a toggle so it also requires that or it wont detect fall/jump

low whale
quartz bay
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thank you i will check it now

vernal dock
low whale
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Not necessarily, if only one should play at a time. If multiple should be able to play simultaneously, then sure. Use the emulator to test. Import it, tools > enable emulator at the top of unity. Then enter play mode and dock the animator window somewhere so you can see both it and the scene window at the same time. Then select your avatar and you should have controls in the inspector for your in-game expressions menu, as well as the ability to change gesture values a little below that. Do whatever activates the effect and observe the states in the layer that controls them. See if it's going to the correct state and staying there, or if for example it's transitioning between two states in a loop.

https://github.com/lyuma/Av3Emulator

strong shell
neon finch
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Ayyy now there are no excuses not even a half excuse to use 2018 now officially

fluid grotto
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They can throw around money as if it were pennies

ivory shoal
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Any mind helping a newbie at unity upload an avatar he purchased to his account today?

gaunt sluice
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Can Any one help me with some bone pairing on blender for my Vrc Model?

plain sorrel
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Why is my avatars arm transparent

karmic totem
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Possibly bad UV mapping to a region that is transparent, or the diffuse texture is missing the arm texture in the image

indigo mist
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wow models look much better when they actually have textures

spark glen
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Yes.

torpid plover
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they probably have safety settings on, it bars any avatars appearing unless specifically allowed by the player

harsh hull
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Also could be because the Quest user has either their download size limit below 10mb, or don’t want to use Show Avatar til they crash.

fluid grotto
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Yes, but cloth made in an earlier version of Unity is broken and will need to be created over again

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The cloth will need to be made in Unity 2019 in order to work correctly

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Uploads from 2018 won’t work correctly

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And cloth made in 2018 an imported into 2019 won’t work either it needs to be made over again

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Just delete the cloth component and add it over again and you’ll need to redo the verts or whatever

slate flower
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the only thing that is stopping me from making my meme avatars is the audio. i've been depressingly trying to make the audio loud enough so people notice it without succeeding.

low whale
slate flower
stray arrow
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this question might seem a little too ambitious but i plan on making an avatar where the eyes is a 2d texture (think the 3d pokemon games and how those handle the character's face) and i was wondering if its possible to include expressions to that sprite sheet :O

gilded mason
fluid grotto
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Yep, 2D eyes are totally possible. They'd need to be manually animated, you couldn't hook it into the actual game's eyetracking

loud cape
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@fluid grotto still totally doable with the eye tracking...

stray arrow
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Ah Nice, thank you! Just wanted to make sure! :>

dusky canyon
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Ayo. Is there a bug happening where in VR avatar animation states do not sync and even at times overlap eachother?

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Okay, so I just tested further. My avatar is perfectly fine in desktop mode, everything words accordingly. I can gurantee you I have done nothing wrong and it is infact impossible to have two animation states playing at once in a layer. Specifically what is happening is, VRChat animation states are desyncing, not finishing their animations, and playing two states together all without pattern or reason. this only happens in VR. I have tested multiple times and using the avatar in desktop mode does not bear the same result. I feel like this is a pretty big bug and i'm really suprised that it has not been immediately squashed.

harsh hull
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Example? It would need to be something that could be replicated to be fixed.

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I'm thinking that if it were such a widespread issue for VR users only, that more people would have brought it up by now.

dusky canyon
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Its a rendering issue of some kind, other VR users see it and desktop users do not even when the user of the avatar is in VR. There are also points where the expression menu stops responding entirely and even desktop users see when that happens.

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One thing is for sure, I did not do anything wrong with my avatar. I've combed over everything plenty of times and everything works as it should when in desktop mode and according to the debug panel in both desktop and VR. thats not even mentioning that whatever is happening isnt even possible to set up in unity lol.

pure jacinth
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This might be a unity question, but is there a way to animate the audio source? I want to be able to have 1 audio source, and when I select a button, a animation simply changes what mp3 is currently in the AudioClip slot in the Audio Source property, kind of like how you can change materials in a animation. Is that possible?

loud cape
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nope

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wish it was

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you need one audio source component per audio clip

strong tree
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hm... I have a specific question, regarding performance:
would it be better to have 4x 2k textures, or one 4k texture

hasty hemlock
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one 4k texture as that would mean it would be one material instead of four?

strong tree
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yes, which would remove 3 drawcalls AFAIK.
I'm not exactly sure about memory usage, but I guess if I just "concatenate" the four textures, the memory usage should be the same, or even slightly lower with a 4k texture

hasty hemlock
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it would be the same as it's the same number of pixels as 4 2k

strong tree
hasty hemlock
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yeah definitely better to have less draw calls considering the amount of things that multiply the amount of draw calls rendered like any mirror in the game

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like even in the mirror having the atlas would still be less draw calls than the separate textures just standing around

strong tree
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aight...
I'm working on a model which has some details which would get lost if I would reduce the resolution of the texture, but I still want to make it as performant as I can

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sadly, a lot of the time I feel I'm one of the only ones actually doing optimization >.>

hasty hemlock
strong tree
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and here, I'm the one who feels guilty that I added 2 collision checks to an avatar (has 42 with those included) to FINALLY make a skirt look good

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I hate skirts >.>

hasty hemlock
strong tree
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can't wait for the avatar dynamics update...

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even tho that would mean updating about 80 Avatars >.>

hasty hemlock
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hopefully vrchat does figure out how to do runtime Auto conversion for that

strong tree
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they already have that

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they showed it in the dev stream

hasty hemlock
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myself I only have one Avatar to worry about

loud cape
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I have 2 but multiple variants of each

hasty hemlock
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like different sort of clothing

loud cape
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na

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all on same model

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the variants are different heights and other experiments

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like proper IK'd digitigrade legs

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model has 9 pieces of clothing, all under 42mb

hasty hemlock
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cool

pure jacinth
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Is there a way to detect which hand the action menu is open on? So if I wanted a prop to appear based on if it was opened on the right hand, it would appear?

spare canopy
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probable answer: no
utterly deranged answer: put a particle on hand(s) that collides with UIMenu and drives a parameter on its death

opal prawn
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im struggling building and testing an avatar that i picked up on BOOTH, its preconfigured but i used one of the variants to move over extra parts to an existing variant.
The issue i have is now that ive moved over parts it says i need to define the head, feet, upper arms, etc. I dont know where to do this because i cant seem to modify the armature

balmy stratus
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Anyone have the model and textures of the like buff disco ball guy?

wooden tartan
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Anyone know why my view ball isnt showing up in unity?

vague raft
wooden tartan
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ty, I didnt realize that would be affected by that, makes sense

toxic forge
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hey guys what script does the FX layer use, i borked my project

left arch
left arch
toxic forge
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oh youre right im getting things confused here

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not very experienced with 3.0

left arch
left arch
urban steppe
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I’m extremely new to this game, and I haven’t bought it yet. I’ve been researching a little and I’m interested in making a few of my own avatars. I have just one question: Just how small can an avatar be? Would it be possible to have an avatar the size of a bug? I know it’s possible to make a sort of “sock puppet” style avatar, where you move it with your hand, but I’m wondering if it’s possible to have the POV of something very small too.

loud cape
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"haven't bought it yet" the game is free though?

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as for the avatar size thing, I've seen a few avatars that small before, but that requires getting around the SDK's height limit

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which isn't really something you're meant to do

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20cm is the minimum height

urban steppe
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Ah, thank you for replying so quickly.

loud cape
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👍

urban steppe
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Correct me if I’m wrong, but is it possible to make an avatar fly by making an animation spawn a collider under it? And make it sloped in order to ascend/descend?

loud cape
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I believe you can do that yes

urban steppe
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Alright, thank you.

toxic whale
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Hi I have a noob question

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Is it A) possible, and B) permitted (by both pixiv/Vroid rules and VRC) to use a 3d model created in Vroid Studio to create a VRC avatar?

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(Specifically a Vroid model that I myself have created in VRoid studio)

left arch
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Yes

crimson temple
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What other options do i have if i have special eyes?

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the eyes are more side located instead of front so they need to have separate eye movement

indigo mist
crimson temple
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oh i genuinely thought i hit that channel @indigo mist

indigo mist
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all good just spreading awareness about the help channel cause I sit there sometimes and wait for someone/me to have a problem that I can figure out

indigo mist
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Just thought I'd let everyone know, if you're interested I came across some D2 taken shaders for unity if someone wants to try them out

loud cape
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the eye bones might end up on the other side of the head though

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which is fine

feral yew
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I think I'd like to commission an Avatar. Where is that done at? What's the procedure?

agile solar
neon finch
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is there a way to make a gestures profile? for example in the quick menu you can select the options to use normal hand gestures and another one for items like guns or hand tricks

lean dew
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Is there anyway of having a video on your avatar? I have a table avatar that I want a video on.

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🤔

strong shell
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you could maybe have an animated texture, but not a video

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I think

lean dew
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Yeah I was going to try a gif. But I'm not sure how to go about that.

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Setting that up at least.

keen meteor
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WHat tf does this mean???

''Error Building Player Because Scripts Have Compile Errors In The Editor''

And.. Something with file not found expection blabla prefab something doesnt exist??? O.O

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It has NEVER happened before.

topaz sun
strong shell
keen meteor
terse apex
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hey I had avatars of people and they make anim that are not in the wheel of emotes how should it go about doing it's animation please?

safe venture
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then add them to your expressions menu with the aligning values

terse apex
safe venture
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do you have the .unitypackage for the avatars you're mentioning?

terse apex
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uh i don't know i just started vrchat and someone lets me copy his avatar in game

safe venture
safe venture
scarlet sky
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Hello ! I have a few 3.0 avatars with a snail marker - Since the unity 2019 update, the markers are very laggy and almost unusable. Is it fixed by upgrading the avatars to 2019 ? I still didn't do it

terse apex
pastel mulch
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It could be that the animations are tied to gesture controls.

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If they don't pop up on the menu that appears when you press "R" then try holding Shift and hitting keys F1 through F8. But if you DO have a headset, then I don't know how to help.

pastel mulch
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Oh. You are welcome. (Damn, why am I always right?)

terse apex
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x)

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thanks

slim bay
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Is it possible to have a mesh that can be grabbed on an avatar? Ex: a character taking off their visor by actually grabbing and removing it?

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🤔

low whale
slim bay
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Oh wow that's awesome, thank you!

clear crystal
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Wanted to ask in here too but does anyone have a middle finger flip off that works on 3.0, tried using the muscle editor and it doesnt work

neat whale
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can someone help me upload my personal avatar its a vrm model to vrchat?

north valve
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Actually start from the beginning, as my friend had queued it up past the vrm conversion

carmine chasm
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has there been any news on the dynamic bones stuff the devs where working on? Haven't heard about it for a bit

karmic totem
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Fairly sure it is still "when it is done, but aiming for summer"

solemn tundra
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it's funny we're actually on the last legs of summer already

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fucking time

agile solar
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last legs
There's a whole 'nother month left.

vague raft
strong shell
vague raft
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Isn't that June, July, August?
That's Winter for me and we have opposing seasons.

strong shell
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you should check your seasons knowledge I'm afraid

vague raft
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Man I haven't thought about this in a long time xD

strong shell
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what the hell is a "meteorological season" lol

vague raft
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yeah I learnt Meteorological seasons then

boreal spire
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Anyone got any idea where I can get my hands on some cute idle position animations? I was looking through some random avatars and they had really cute standing and crouch positions, such as having both their hands placed near their waist when standing, or sitting down on both legs like a traditional Japanese sit when in crouch mode

manic ruin
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im trying to make my first avatar

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should i use the 3.0 SDK

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or is it too early

strong shell
manic ruin
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okies

urban steppe
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Is there a way to propel an avatar at very high speeds? I’ve heard talk online of a method with colliders, does anyone know how to perform this or something similar?

graceful nest
left arch
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I plan to test it this wknd.

neon finch
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or the longer its in the other collider

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or both

urban steppe
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Very well. Thank you both for responding, I wish you luck with your attempts.

dire horizon
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Hi, pardon if im intruding, but I was wondering if anyone could help me with something? I've made a custom avatar for a friend, but the character is about 8'3, is there a kinda definitive measuring place? I heard "avatar testing" by mimi was the kinda go to, but when scaled to the rulers there, the character seems a bit too big

tame harbor
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does anyone know how the clone emote is made? like being able to clone yourself an leave still versions of yourself.

wintry glade
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You need a full copy of your avatar always present with the mesh disabled, this clone will be copying your rotations by having a rotation constraint on every bone that references the same bone on the main. Then on toggle you enable the mesh of the clone so everyone can see it. To make it freeze, enable the mesh and disable every constraint at the same time

wintry glade
dire horizon
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thank you

left arch
left arch
dire horizon
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gotcha^^

left arch
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Oop, missed the reply already made, lmao

still ingot
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does anyone know of a mesh editor for unity

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I know that they exist

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but its japanese and I can't find it 😩

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so you can sculpt something out in unity

neon finch
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but whyyyy do u need to do that in unity

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blender exists

still ingot
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I use blender dont worry but its more so for friends or if I cba to pull in blender

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not here to argue whats better ^-^ I know the answer already but I know of some good tools that exist just cant find them

neon finch
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Yeah yeah

urban steppe
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Is there any way to transition between two avatars without just instantly swapping? Using an animation or something?

low whale
urban steppe
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So, essentially two forms of the same avatar?

low whale
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I don't know, is that what you're asking?

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If you mean literally two different avatars altogether, then no, you can't do that

urban steppe
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Yes yes, that’s it then. Thank you for your help.

low whale
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Np. There's a tutorial in the shader that explains how to use dissolve if you're unfamiliar, just click the question mark next to the section header.

urban steppe
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One more question though, could each of those meshes have their own animations?

low whale
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Sure

loud cape
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anything is possible

urban steppe
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Very good, thank you for replying.

meager lintel
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Quick question, if you have toggles on both a pc and a quest avatar, will they both toggle if you're playing on pc for example?

wintry glade
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The avatar on the other platform will copy everything you do, as well as the gestures and parameters that are in the animators you have set AFAIK

meager lintel
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Thank you.

prisma holly
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Anybody figured out a fix for the fullbody in chairs bug? Basically not able to move legs in chairs

slender plaza
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hey

merry swan
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Depends on how they are in the world, udon chairs (?) might be able to have a toggle to disable certain parts of the avatar sitting on it 🐇 , yet to figure out any way to change it

slender plaza
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i need help

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i need a skin/avatar with a tuxeodo

fluid grotto
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Basically you are just spamming out your list of parameters to everyone whenever one updates for you

fluid grotto
flat oar
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hey on quest can i make a skin and add a way to see a script on my hand for a youtube video

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pls ping me if yiu have an answer so i can see it

night gust
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just curious, since im a new content creator. If someone steals my work and then i found them is it possible to ask for like a total purge of that particular avatar so no one has it and it wont be stolen anymore?

karmic totem
neon finch
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Have you met kraken yet

ornate wyvern
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Anyone got any good Avatar worlds

heavy hamlet
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I seen some people with a bell sound playing on their avatar whenever they move.
Anyone know how to do that?
I mean general movement.

karmic totem
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Probably an animation that triggers a sound when the players velocity changes from 0

loud cape
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^

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you can use the VelocityX and VelocityZ parameters

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either that, or AngularY (how fast you're turning)

heavy hamlet
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Hmm. Okay. Thanks. That gives me an idea.

lean dew
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🤔

severe hemlock
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Heya, I try to upload a avatar for my friend and i cant sign in

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i have password and all and am sure that i dont make a typo

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but it sends me always back to the login screen

neon finch
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This is bad because it may mistake whoever got stuck in the tie for someone ban evading

severe hemlock
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i see, thank you for the heads up then

neon finch
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Yeah no problem

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id just teach them the basics of uploading

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good to know how to do anyhow

untold imp
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so idr how but
my wings dont move in mirror but move normally and idr what i did to fix it last time

echo tartan
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is it a good idea to use the same fx controller for multiple avatars? (with the same shared av parameters and menu)

strong shell
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shouldn't be a problem

echo tartan
untold imp
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No, I fixed it already dw

neon finch
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You didn't pay them already right?

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Did you give him your account credentials?

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A lot of people just give that away so I havvveee to make sure lol

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No clue

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Probably wasn't even made by him idk

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People don't make sense

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;~;

latent radish
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anyone ever had there veiwport dissapear in unity

neon finch
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so weird

neon finch
latent radish
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wasnt my issue. im asking cuz streamer (roachVr) couldnt see it

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but ill let them know

neon finch
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Hi

small trellis
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I can't see the viewpoint ball and I have the gizmo enabled

karmic totem
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is your avatar giant or tiny? It could be outside of the view in the scene viewer.

small trellis
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Fixed it

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Gizmos was disabled

thin ice
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are chairs still broken on 3.0 avatars?

merry swan
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2.0 avatars can sit on em fine ,even with custom animations, 3 doesnt work properly

split stump
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So I stumbled across this video yesterday, any idea whats happening with this? Because if this does what I think it does, then I am going to be very excited.

spare thicket
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Guys how many decimals can I have on a float parameter ? three ?

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I am thinking about making something that is going to use as many values of one float as possible lol

low whale
spice thorn
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hey um....anybody knows where i can find random idle animations?

spare thicket
low whale
spare thicket
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since other people would see random value on the watch lol

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the hand would move to a "random" position

low whale
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Why not use Ints?

spare thicket
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I would have to use 3 of them

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That is a lot of memory

low whale
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So you wanted to sync hour, minute and second hands using many float values?

spare thicket
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Only hour and minute

low whale
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Why would you need 3 Ints?

spare thicket
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It would require 720 values

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And int is only 255 right

low whale
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You can use Ints in combination though, check the value of both simultaneously and you have 255*255 combinations

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So you can do it with two

spare thicket
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OH yeah

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200 IQ

low whale
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So you're going to make 700 states? 😬

spare thicket
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I made it already So It syncs every 5 minutes

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So I can do it again like this

low whale
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Sounds like a fun task 🙂

spare thicket
low whale
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Are you scripting that or doing it by hand?

spare thicket
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by hand I do not know how to do scripts

low whale
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Yikes

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Do you have draedrith's multi transition editor or controller editor

spare thicket
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No

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But I will check it out

low whale
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Makes tasks like that a lot less painful

spare thicket
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Thx for telling me

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Where do you get this tool ? I am trying to find it

low whale
zenith lily
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Every yt video is outdated

red path
split stump
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Ah, so the actual movement shown in game is a different system?

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Because its more the fact that they had essentially a car like control system that I was curious about

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Or at least something that mimics it

red path
#

Oh that is easy. You lift yourself up a bit off the ground, after that you optimally disable space moving on X and Y axis (so you can throw yourself only on front-back axis), turn gravity on and set friction to 0%.

split stump
#

Interesting, is there also a way to disable the avatar being permenantly locked in an upright position?

#

So like of you walked onto a slope you would stand 90° on that surface

#

Just did a little bit of searching an apparently it is possible, so thats cool

#

Just wonder how flexible said possibility is

covert junco
#

can anyone help me build an avatar

verbal timber
#

Hey i have a question to make my first avatar

#

does it HAVE to be a mesh

#

and if so is there a way to turn 2 shapes or more into a mesh

loud cape
#

if you're making a model from scratch, you'd do that in blender

#

Blender has a lot of tools to make anything you could think of

verbal timber
#

yeah im using blender

#

im just wondering if it all has to be one big mesh

loud cape
#

ah, so you're asking if your model needs to be one mesh or if it can be multiple meshes?

#

@verbal timber

verbal timber
#

yes

loud cape
#

the only reason meshes should be kept separate is if you want to toggle them on and off with animations. otherwise, join them together.

#

select them both and do Ctrl + J to join them

verbal timber
#

okay

#

thank you so much

neon finch
#

Hey can I get permission to add a photo pls so I can ask a question about what I need to do?

neon finch
#

I can't figure out why I can't get the options to show up in the builder section of the sdk and also some other thing on the right side about scruots

#

Scripts*

verbal timber
#

also another question

#

do i need to rig them in unity or can i do it in blender

loud cape
#

Unity is not a 3D modeling program. all of your model editing should be done in blender

#

Unity is a game engine

verbal timber
#

okay

loud cape
#

unity has no tools to edit models

#

so you couldn't even if you wanted to

verbal timber
#

okay

#

its just this is my first avatar and im not quite sure lol

neon finch
#

Help

loud cape
verbal timber
#

Oh, sorry i didnt know that channel existed

#

sorry!

neon finch
#

You can use toggles and such on avatars that don't have humanoid rigs, correct?

neon finch
#

Okay making sure

neon finch
#

Anyone have any good dynamic bone values for avatars with short-medium hair + long ponytail?

toxic forge
#

i use that as a starting point and then tweak from there

crimson dirge
#

someone knows a world with a arm puppet 3.0 avatar?

#

or it have it's and can let me clone de avatar

#

sorry for my shit english

hard halo
#

Stiffness prevents your hair from bending too far, so you can use it instead of colliders sometimes for better performance on things like bangs or other stuff framing your face.

neon finch
#

Some guy I met in vrchat was explaining to me how to make an avatar, and described being able to take pieces from one avatar and put them on another, I'm trying to figure out how to do it but I can't find a way to download avatars I have on vrc

karmic totem
# neon finch Some guy I met in vrchat was explaining to me how to make an avatar, and describ...

Using files from the VRChat servers is against TOS. If you want to use any avatar you have favorited in VRChat, you will need to find the source files somewhere else, possibly on https://booth.pm/en or https://gumroad.com/
For some base avatars, especially for furry type avatars, you can search on https://www.vrcarena.com/ and get links to official sellers of bases and avatars. There are some other sites people use but it's been claimed that stolen avatars are uploaded them. If you want to know where the source files from an avatar come from, you can also try to contact the person who uploaded the avatar in VRChat

hard halo
#

Deviantart is also a good place to check.

#

Maybe not for your SPECIFIC avatar, but for props and things to add, or bases to use, like faces, bodies, and hair.

neon finch
#

Gunna need to ask that guy a few more questions

karmic totem
#

well if they tell you how to get files from the server and use them, I would suggest not talking to them anymore, against TOS and risk of account ban

opaque mantle
#

i added a pen to my avatar but for some reason all the pen options are all enables and i cant disable them

karmic totem
fierce portal
#

So im trying to make a radial puppet for a blend shape and for some reason its playing the blendshape over and over, the radial puppet doesn't work at all

neon finch
#

first time making a 3.0 avatar but anyways

#

anyone got a good way of measuring height

#

i need my character to be exactly 1.87 meters tall

#

like maybe a model i can drag into unity that measures or smthn

neon finch
#

yeah i tried that and im like

#

why the fuck is he so tall

#

probably imported funky

#

lol

#

no his model was big

#

im just sizing it to the cube

#

and no im like

#

damn he is tall

#

oo

#

fuckin 6"2'

#

Also first time using avatar 3.0 im just making a quick model

#

lol quality is all

#

is the application / creation process different then previous versions

#

The process between the previous unity versions and the current one is basically identical

#

Hi just wanted to ask do i need a certain version of unity to create sdk3 avatars? or i can use any? im new to all of this. so far i have this version of unity thats called 2020.3.17f1 is it useable for this type of stuff?

#

You need to use 2019.4.29f1 EXACTLY

#

Other versions are not supported and therefore break

karmic helm
neon finch
#

Also the SDKs on the website are built for 2019.4.29f1, so don't use previously supported unity versions for VRChat with those

#

oh ok thanks for the info! but basically i need to uninstall the version i have right now correct?

#

I'd get unity hub

#

and then have BOTH!!

#

You should be using unity hub its just good

#

so get that and then you can install VRChat's current supported LTS within it, make sure to check the box for the android built target/module at some point in the dl so you can upload to quest too

karmic helm
neon finch
#

ok ty for answering my questions will do! im gonna uninstall this 2020 version and if i have a problem ill come back!

pseudo willow
#

Hey can someone help me? I am trying to transfer dynamic bones using Kaaori's Dynamic Bone transfer... and idk how to get it to work :/

#

It says add it to avatar, but I don't see anything that lets me

loud cape
low whale
neon finch
#

can i get some help on making a avatar

agile solar
neon finch
lost gust
strong shell
#

(if you want free, then look up tutorials)

#

(and when you have specific questions you can ask here)

solar abyss
#

Tbh importing is easy if you have a model that's rigged right

dull sleet
#

Is there someone who can make me an avatar (I can only do it for free because I don't have a job)

#

I have the photos for what I want but...

strong shell
#

(might need several months/years to learn tho)

crimson crescent
strong shell
#

or use readyplayer.me for a simpler solution, or vroid for a less simpler solution but that shouldn't require years

dull sleet
#

Alright I'll try in the morning

strong shell
#

normal avatar commissions are in the hundreds of dollars

#

so it's unlikely you'll get it made by someone else for free

dull sleet
#

Damn

strong shell
#

or just use a public avatar

left arch
#

Asterisk, you might end up with a properly cursed avatar, if you ask for a freebie.

#

Unless it's something obscenely cool and someone decides to take it up.

#

(Very rare)

balmy stratus
#

All i work work with is mint

#

Mint is love mint is life..

left arch
#

Mint?

sand patio
dull sleet
left arch
#

Yeah, you will likely have to just make it mod.

#

*make or mod.

half rover
#

speaking of modding. . .

I have virtually no experience modding avatars. I'm trying to figure out if I should use LexiChi or Rantchi Lite as a base avatar, and what the best way to get started with them is.

loud cape
#

it should come with a unity package that contains a scene with different versions of the avatar already set up

half rover
#

yeah, it looks like I'll be using the Male_NoTail as my base, and I'm just in the RTFM process right now with a tutorial, trying to figure out how to use Substance 3D Painter to open the included material

loud cape
#

you seem to be confusing quite a few things here, namely textures, materials, and substance projects

#

texture: 2D grid of pixels containing color information

material: governed by a shader and controls how an object is rendered and how it interacts with light. textures can be added to a material

substance project: project file for Substance painter, which you use to texture models and export textures and PBR textures for use in other applications

fossil junco
#

ay

#

is anyone willing to help me with a vrchat avatar

#

my unity isnt working correctly and im unable to get vrcsdk working

loud cape
#

which version of unity

fossil junco
#

2018

loud cape
#

bad

fossil junco
#

and 2021

loud cape
#

you need 2019.4.29f1 specifically

#

that's the version VRChat runs on

fossil junco
#

oh

#

well im having errors

loud cape
#

well obviously lol

#

you're not using the right unity version

#

the first step here is to uninstall those other versions and install the correct version, preferably through Unity hub

fossil junco
#

unity hub is bullcrap

#

i couldnt install 2018 on it

loud cape
#

it's a very useful tool

fossil junco
#

so i had to get it from the site

#

it just said error couldnt install

loud cape
#

2018.4.20f1 was a specific version that was only available in the archive

fossil junco
loud cape
#

2019.4.29f1 is the latest 2019 LTS release

#

so it's easy to find in the hub

fossil junco
#

aight

loud cape
#

LTS means "long time support"

#

which means that it's essentially final, and considered stable enough for use

#

only receiving bug fixes

half rover
#

do I need to use Sketchbook to export parts of the .psd texture file into a format Substance Painter will understand? Or is there a way to do it with GIMP?

fossil junco
#

@loud cape

#

installation failed

loud cape
#

@half rover does the avatar not come with a substance project?

half rover
#

.spp? I don't see one

#

I think I got it, though. Hmm, I guess I can't post images in this channel, at least not yet

wintry glade
half rover
#

is that totally restricted from this channel? Or only until a certain user level is reached?

#

ah, kk

wintry glade
#

General channels dont allow images due to spam problems

loud cape
#

hm yea, only seems to come with the PSD exports.

#

it was probably textured in subtance, and then that was used to export photoshop projects

#

so that people without substance can edit it

wintry glade
#

Arnt substance save files absolutely massive anyways?

loud cape
#

they are lol

timid lichen
#

Where in the file maze is the actuall model that blender can open?

#

I thought it was the FBX but Blender completely does not see an FBX file.

whole geyser
#

You have to 'import' in blender to see and open FBX files in the blender explorer.

#

Open only works for .blend files.

timid lichen
#

ok ok, so I was on the right track.

timid lichen
#

Finding the base the avatar was derived from, having a huge amount of trouble finding the finished avatar, even doing a windows search of the entire directory to find it.

#

I see the base I used, I see the tail I added but I cannot find my completed avatar to import into blender

devout ridge
#

For whatever reason I can't disable backface culling???

#

seems "double sided global illumination" does jack

fluid grotto
#

It is likely the shader you are using does not have an option for disabling culling

#

Most default unity ones don’t. You’d have to go into the shader code and add “cull off;”

devout ridge
#

ummm why? it wasnt an issue in 2018...

fluid grotto
#

Nothing changed

vague raft
#

Sides like your mesh might just be double sided rather than the shader.

fluid grotto
#

If he is using a shader like standard it does not have the ability to disable culling. Most official shaders don’t

#

Would help to know what shader is being used

devout ridge
#

standard

fluid grotto
#

Yeah, you have never been able to disable culling on standard

devout ridge
#

... huh...

#

and for quest...?

merry swan
#

Quest uses mobile shader, no alpha / no culling

fluid grotto
#

No not culling*

devout ridge
#

i just want double sided visibility on some things but...

#

i guess i just have to shove the avatar into exceedingly poor

fluid grotto
#

If you want double sided on quest you have to double the triangles on areas you need it two sided

#

On pc switch there is no need, just switch to a shader that had an option for double-sidedness

hasty hemlock
#

but I would notes for performance overall just doubling those triangles would be better than a double-sided Shader as you don't have to render all those triangles you don't see ever because they're inside the body

pseudo willow
#

So another problem has appeared, my viseme is showing unity and in blender, but not working in VRC... any fix?

karmic totem
#

in blender of course

pseudo willow
#

Nope, now it's just the speech visemes thing in the discriptor that is applying them.
They all properly work when checking them in the inspector, but fail in game.

#

Welp some how it works now, idk how or what I did, but it works.
I know I just deleted tons of animators and reset alot of the settings it had in the discriptor

karmic totem
#

I was going to ask if VRChat was detecting your voice, but I guess it was and something else was wrong

pseudo willow
#

¯_(ツ)_/¯

#

I wish I knew what I did to help others in the future, but I am not complaining

autumn wren
#

I'm trying to kitbash but the VRCSDK stops working multiple times, leaving only the "Utilities" option. I've had to make a new project and import my work numerous times but I'm at a point where my prefab can't be moved

#

Actually, it looks like all scripts stopped working

autumn wren
#

Ok, I uninstalled poiyomi and the scripts started working again. I think I messed with the shader too much loll

neon finch
#

Some old ones don't like U 2019.4.29f1 that much

autumn wren
#

Yeah, it was new poiyomi using old material settings

#

ok nvm fixed it too I just needed to delete the empty prefab I was kitbashing from..

dim dome
#

im sure this is 1000% out of range for this channel. but i was told that a avatar built in unity/blender. can be converted to work as a Vtuber model. is this true? so instead of a webcam, its the face of your avatar that moves and talks based on your webcam tracking?(edited)

unkempt meadow
#

getting this issue where the builder tab on the vrcsdk window is blank in unity?

#

this happneed to my previous project, i cant open any tabs or windows, its almost unresponsive

unkempt meadow
#

yeah its an avatr project

echo tartan
#

Its only supposed to appear on worlds from my experience. Try reimporting all assets (rightclick on assets, reimport all)

unkempt meadow
#

i thought it was an issue when i upgraded form 2018 to 19 but this is a brand new project

#

ok, will let you know

echo tartan
#

Ye it shouldnt appear in new projects, make sure you got the latest sdk

unkempt meadow
#

always do when i start a new one, downloaded it form the site 3 days ago

#

it seems to have finished, still wont load the builder tab and when i switch windows in unity twice or so i can click on anything any more

#

part of it is i cant edit animations without unity crahsing at this point

#

not too sure whats triggering this, the project is fine ill publish and save and close unity for the night

#

had something to update and now the project is bugged?

echo tartan
#

:c

#

try to unload some gameobjects

unkempt meadow
#

unload?

echo tartan
#

disable

#

what do you mean by edit animations btw, add property or opening the animator / animation tab itself?

unkempt meadow
#

i can open the animation tab but if i scrub/scroll unity instantly crashes

echo tartan
#

rip

unkempt meadow
#

the only thing enabled is the avatar i want to upload...

#

now

#

if i disabel it, builder tab updates to say i need to select something with a descriptor

#

but re-enabling the avatr still buggs out the builder tab

#

scrubbing only crahses if its loaded on the avatar, so unity has an issue animating the avatar as preview

#

no idea whats specifically causing it and how to replicate it

#

happened to all my 2019 avatar projects so far...

#

heart breaking ngl to have projects just clunk out like that, dont even know how to prevent it

echo tartan
swift mural
#

anyone having problems uploading their avatars to vrc?

#

my avatar keeps failing to upload so i figured it might be a server problem

echo tartan
fallen crow
#

mine doesnt bring up the uploading screen

swift mural
#

cant send an image here sadly

#

nvm it uploaded now

#

after 10 attempts =_=

echo tartan
#

ye it be like that sometimes, got stuck on a timeout to the servers for 15 mins 2w ago

burnt dove
#

I was just up all night making my first avatar

vernal ibex
#

So im on a bit of a mission to find some information i know its possible that there is away to move an avatar from point A to point B almost like its teleportation or moving the avatar physically to that spot without a client its done solely by the avatar experimenting i can launch an avatar in a direction but with no control

half rover
#

Say, anyone know how much Coppouchi costs, and what it comes with?

wispy shell
#

Someone talk spanish to help me to create a Skin? :(

fluid grotto
white swift
#

Anyone wanna trade avatars?

upbeat galleon
#

why you can making out or have sex in vr chat? XD. with almost naked avatars

#

XD

#

also with body tracking

#

and boucing boobies

#

XD

worldly shale
#

Where can I find a base model for an avatar so I have the height correct?

karmic totem
#

just use unity cubes, they are 1 Meter square

vale fox
#

so you can use that to measure

#

as an example

worldly shale
#

ah ok

vale fox
#

all selected items in blender will have their dimensions listed in the item tab (and in any textbox you can enter in a number and units and it will automatically scale to that, so entering in 66in or 165cm will work)

worldly shale
#

ooh ok

vale fox
#

for unity, youre only working with meters, so the equivalent would be typing in 1.65

vale fox
#

you can also perform math directly in blender text boxes, so typing in *2 after an existing number will double that factor, and similarly /2 will reduce it.

coral osprey
#

Big brain move, using Blender as a calculator

safe harbor
#

quick question for a noob, whats the best shader out there for avatars? anyone got a link?

#

nvm

hasty hemlock
turbid elk
#

Hello! I'm looking to hire someone to make me an avatar

#

Would anyone be interested?

#

Pls @ me

safe harbor
#

So...for dynamic bones i can no longer just add the component to the bone it self? do i have to do the exclusions? like i just want to add jiggle to the butt...,i have to root it to hips and use exclusions for the main bones of the ones i dont want to jiggle?

loud cape
#

just remember to set the root as the same bone too

#

if you only have a single bone, you might need to add either an end bone/end offset in the dynamic bone script

neon finch
#

You should have 2 booty bones not 1

#

what funny model do u got that only has 1 booty bone

safe harbor
#

im confused...butt L and butt R, but when i put the dynamic bones on it wont move even in play mode...only moves when i do it the exclusion way

neon finch
#

You sure its rooted to itself and that there aren't any other settings on the script that might make it do nothing?

safe harbor
#

yeah....i added dynamic bone comp then root the butt_L did changed the damping and stuff but it still wont move

#

i just thought about it, its fine actually...i dont need to add a dynamic bone comp for each bone now, just one for breast and butt

neon finch
#

I guess as long as you have a way that it works

safe harbor
#

true...but the weird thing is it works when im adding the dynamic for the hair, i have to put on per bone...

#

oh....it could be something with the armature, ill check on blender.

loud cape
#

@safe harbor it will only work if there is a white line visible in the scene.

#

for dynamic bone to work, you need a bone chain

#

simply adding the dynamic bone to the butt will not work

#

that's just one bone

#

there is nothing for it to move

#

furthermore, only the head of the bone actually matters, how long a bone is doesn't matter

#

so, to fix your issue, either add a tiny bone at the end of the bones, or set "End length" or "End offset" to something

safe harbor
#

thanks adding that bone helped

dim fiber
#

hey quick question, does anyone know how to create avatars from scratch

strong shell
#

(expect to pay a few hundred dollars)

vestal lake
#

For a moment I thought we had a commissions channel, I wanted to advertise.

agile solar
#

VRC Traders is for commissions.

vestal lake
#

VRC Traders? is that another discord server?

agile solar
vestal lake
#

OK, thanks

hexed forge
#

can anyone help me upload an avatar to vrc

karmic totem
hexed forge
#

i did everyone just does not respond or skips over me

#

in not only this one but others too]

#

brb

neon finch
#

gimmi a dollar ill upload it

karmic totem
fluid grotto
#

This is more of a self-help channel for asking questions and getting answers it’s not the correct place to commission people for work

hexed forge
#

i mean that it is already made i just do not know how to put it in vrc

#

but forget it

karmic totem
lunar halo
#

does anyone know how I could give an object parented to my wrist some sort of motion smoothing? IE like its being telepathically controlled instead of just straight up welded to my wrist bone

lunar halo
#

oh awesome thank you

versed vapor
#

is it possible to animate dynamic bone parameters?

#

specifically the damping, elasticity, and stiffness params

harsh hull
#

Some parameters don't like being animated. You can try and some do work, but theres quite a few that refuse to change or update the physics.

versed vapor
#

interesting

#

in the editor it works to change values while in play mode, but not using lyuma's av3 emulator with the params changed by an animation

scarlet glen
#

Pardon me, my FX Layer appears to be buffering slowly and my hand gestures are acting sticky

#

Any idea what would cause that?

neon finch
#

per layer

potent scaffold
neon finch
#

also if they blocked you they wont be notified of your reply

potent scaffold
safe harbor
#

What a good dynamic bone setting for bouncy breasts and butt?

#

Also what does the radius and offset do on the dynamic bone setting?

frank magnet
civic light
vestal flume
#

where can i get a commission done

neon finch
#

They specialise in that

vestal flume
#

ty

frank magnet
solid escarp
#

So what happens when your favorite avatar is labeled “not available” server crashed for that particular avatar?

neon finch
lost gust
solid escarp
#

Lol thanks guys!

neon finch
#

If the creator hasn't been nuked to all voids of hell you can tryy to friend them and ask what happened

lost gust
#

Plz no nuke me thanks!

solid escarp
#

Dang it I might have to take a picture. This anime guy had a 🐥 on his head. 😦

lost gust
solid escarp
#

Got it. Thanks so much guys. Appreciate it.

gusty kiln
#

where does one find someone to make a model from scratch?

static shell
#

Anyone know any good places to find e girl/boy or emo clothing items to dress avatars? I’m new at avatar making/editing and I’ve got an okay amount of clothes but I want moreeee

hasty hemlock
#

lots of folks make clothing textures for vroid studio so it's a decent spot to grab clothing

warm cave
#

yo i'm a gamer does anyone have a minahoshi avatar that they imported into the game?

urban steppe
#

Is it possible for an animation to spawn an object and leave it in place? And if so, is there some sort of limited duration for the objects?

strong shell
urban steppe
#

Thank you

neon finch
#

@neon finch

neon finch
lost gust
#

Thats candy right?

neon finch
#

yes

#

is skittles only american or something

wintry glade
#

Are skittles not in your country?

lost gust
neon finch
lost gust
wintry glade
#

Shape wise yeah, taste wise no. Skittles dont have any chocolate, they are more like starbursts

lost gust
#

the flip is a starburst?

wintry glade
#

Starbursts taste like skittles

lost gust
neon finch
neon finch
#

Its not bad but I rather eat M&Ms

wintry glade
#

Skittles are very good but get disgusting if you eat too many

gentle garden
#

I split a cloth-simulated mesh into two separate meshes, each with their own cloth component. The validation screen says there's a maximum of 1 cloth component, but I tried uploading it anyway and it appears to work fine. Is there anything I should be aware of?

neon finch
gentle garden
#

It did have a red symbol, and I think it was the vrcPerfVeryPoor icon because otherwise it wouldn't have let me build it, right?

#

If it isn't really a hard limit of 1, then it shouldn't be a problem since it's the same amount of vertices total, right?

neon finch
#

if it was vrcPerfVeryPoor it was just saying that if you go over that metric set in place the avatar's performance rank will be very poor

#

a unity red stop sign looking error shouldnt ever let you upload

gentle garden
#

Yeah it was probably the vrcPerfVeryPoor then

neon finch
#

a unity warning is like strong suggestion

spark viper
#

Why is it that 90% of the werewolf avatars I find in world are small as heck?

#

I've not found one werewolf avatar that is tall most of them are medium or small

agile solar
#

Small being, like, Kon-sized?

spark viper
#

Well not like ultra mini but just like not actual werewolf height.

#

I have a Fortnite Dire werewolf and he's small as heck

#

Then I found a Fenrir inspired avatar but its also small

#

Been searching for a decent werewolf avatar for sometime but the ones I find as I've said is small.

karmic totem
#

what exactly is werewolf height, because I was under the impression that as a mythical not real creature it is more based on the size of the non werewolf form, so could be anywhere from normal human short to extra human tall

spark viper
#

Well usually normal human height or slightly above average human height, like 7' maybe?

#

I think werewolves would be slightly taller then their human counterparts

agile solar
#

Isn't a werewolf just a bipedal wolf?

spark viper
#

Yeah but the thing I'm getting at is that the avatars I'm finding are small

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And its hard to find any werewolf avatars as is

#

And unfortunately I'm incapable of commissioning an original avatar atm >.>

floral moth
#

Anyone have a combination of MMD facial expressions, and common ones used for vrchat expressions?

#

like, the specific blend shapes coorelating to a common facial expression for vrchat?

safe harbor
#

Does cloth physics work in vrchat.

loud cape
#

just try to limit the amount of vertices in the cloth mesh

dry pumice
#

Anyone know how to make a toggle where I can have my avatar ragdoll

loud cape
#

it's not a "just toggle ragdoll on" thing, you need to set it up on your avatar. luckily, they have a setup process for that.

dry pumice
#

too bad it costs money

strong shell
dry pumice
#

true

limpid schooner
#

hey everyone! ive been having issues with trying to design and create my own avatars! I downloaded unity and the sdk3 from the vr chat website but there are still some issues and it wont let me design. anyone have any answers or suggestions? thanks!

loud cape
#

you don't make avatars in Unity

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you use Unity to add components like the avatar descriptor and dynamic bones, and upload it to VRChat using the SDK

#

creating models is done in a 3D modeling program like Blender

limpid schooner
#

oh really? huh, I read something different somewhere then. do I still need the sdk3 for blender or is that only for unity and having a model downloaded into the program

loud cape
#

SDK3 is for Unity. that's that you use to get the model uploaded to vrchat

#

for blender you don't need anything in particular

limpid schooner
#

and i wont have any issues trying to upload my avatar to vr after i create it in blender?

loud cape
#

well that depends how many mistakes you make lol

#

making an avatar entirely from scratch is not easy

#

and will easily take you days or weeks

#

depending on how long it takes to pick up different concepts

#

it might sound scary but it's pretty fun once you get the hang of it

#

if you're just starting out, maybe starting from scratch isn't the best idea. you may instead want to start from a base model and do edits in blender

limpid schooner
#

i not the best at technology but im so tired of trying to find avatars that fit my personality or what i like without showing and insane amount of skin lmaoo

loud cape
#

yea, starting with a base might be better

limpid schooner
#

where can I find base models to work on until im ready to start working from scratch?

loud cape
#

note that most of the actually good models are paid

limpid schooner
#

right, i wanna start with free stuff until im ready to start creating my models myself

loud cape
#

you could try to find a free one then

#

this one links to some

limpid schooner
#

have you ever created an avatar from scratch?

loud cape
#

I mainly create assets like clothing from scratch. but I did start on a model a while ago while on vacation

#

still need to finish it

limpid schooner
#

when working on it from scratch, do you need to know coding to actually get it to look good?

loud cape
#

no, literally 0 coding

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but there are a lot of steps

limpid schooner
#

ok good lol i took basic coding in highschool but that was it

loud cape
#

modeling*, UV unwrapping, rigging, weight painting, shape keys, texturing

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*can be approached in a few ways

limpid schooner
#

is there a more simplistic way as a beginner and then more complex ways after understanding the basics? or is it all complex from the beginning?

loud cape
#

editing a base model is probably the simplest way that you can get something to look just like you want.

#

however, VRoid studio exists, a free japanese program used to create anime models from a template

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it's mainly made for VTubers, and exports models in a .vrm format.

#

.vrm can't be used for vrchat, so you need to run it through blender first to convert it to a usable .fbx format

#

VRoid really is not that good for customizing models

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it's the equivalent of a dress-up game in my eyes tbh

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but that makes it the simplest

limpid schooner
#

im downloading blender now and i might download VRoid just to have a look to see what they offer. might try the simplistic way first to get a grasp on the basics

loud cape
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VRoid won't teach you a lot about actual model creation, but I suppose it's still worth a look

limpid schooner
#

yeah, im gonna have to teach myself how to do everything so i might as well try coming up withe something to work on

limpid schooner
#

oh cool! i was gonna try to watch some of those so now i wont have to search to find them! thanks!

glossy temple
#

When will a better system for avatar storing be added, so avatars can't get ripped?

merry swan
#

When everything is in the cloud and video is streamed to you instead of having it locally

tall island
#

anyone know how to solve nameplate floating to high above head? its not a bone or a vertice above the head.

neon finch
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is your avatar super small or something?

tall island
#

nope i noticed its always to high no matter the scale and my friend has the same base and has the same problem with it.

neon finch
#

Im curious to see how it looks ingame send screenshots

tall island
#

i was woundering how that worked. is it based off of view camra, the pill or is it the mesh or is it the bones

#

it will be hard to show in first person

#

wait is there a way to show nameplates with a camra out?

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that would be cool to have for my stream.

#

anyway

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all my friends are asleep.

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grumble.

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it looks like normal but its like 6 fto 8 feet to high in the sky

neon finch
#

I can join your session if you want

tall island
#

vrcXiexeBlush theres. some not to wholesome creatures sleeping around me. i would need a moment hehehe

neon finch
#

I am confused but take ur time

tall island
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but i got a screen shot of the plate

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shot u some dms

neon finch
#

A crash avatar only intended to use on other crashers Dm me if you have one

echo tartan
echo tartan
half rover
#

Never heard of crashers. Do they need a certain level of effects enabled to cause a crash?

neon finch
#

Too much of "x" element that overwhelms people's poor computer

half rover
#

So can you prevent them based on your level of trust?

rain ferry
whole geyser
#

Is it normal that the Action layer is renamed to FX on the avatar descriptor?

fluid grotto
#

No, it's a glitch. You can fix it by turning on the debug inspector which will let you bind that slot back to Action again, then disable debug inspector when you're done

granite siren
#

I seem to have a problem, in blender theres a glasses model im making that has transparency on the lens, but when i port it to unity the whole thing is transparent. anybody know why that could be?

echo tartan
#

You could technically build a real clock with av3

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Have a windows app update the json of an avatar until its loaded and then have animations play at the initiation time of the avatar.

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Should be possible with avatar 3.0... At least for an analog clock

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Might not be precise (1-2 mins off) but its a start

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(that is unless vrchat softlocks all changes of local av3 jsons, which i havent checked yet)

warm cave
#

heya i need some help

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so i bought this minahoshi avatar and i'm nearly done but i don't know the right scale for the model anyone know?

warm cave
#

Also just not letting me publish it because of a shader? Swear I'm using the right one though

neon finch
#

Then select ALL the materials and change the shader to something the Quest will accept

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Also note you can't use VRChat/Mobile/Lightmapped or VRChat/Mobile/Particles/"" for Quest avatars so if you set it to one of those and are confused why you are still getting the error thats why

vestal lake
#

I am going to publish a freebie.

vestal lake
#

uh, can I post a link to the folder?

neon finch
vestal lake
#

OK

neon finch
#

whats in the goodiebag?

vestal lake
#

I just made one avatar right now

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is Marnie from Pokemon Sword and Shield, I converted her from an XPS, plus I decided to add some thing that was missing in the original texture.

#

the avatar seems to have the usual "this is not first child" bone issue no matter how I try to fix it but its performance should be good enough.

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I hope I can do some more later, mostly some original VRoid stuff and the like since they are free anyway.

neon finch
#

Ay its always nice to get some good avatars out to the community

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You should archive them all on a gumroad or something if you plan to do more

vestal lake
#

I'll check that gumroad then.

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I was going to post a screenshot but is not allowed here.

karmic totem
#

not in this channel no, and if you are just going to be showing that avatar then it would go in #avatar-showcase

vestal lake
#

oh

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OK

#

I'll be there then.

warm cave
neon finch
#

tell me how it works

livid fog
#

Does anyone if I can use VRoid Studios to make avitars

karmic totem
#

Yes, there are even unity plugins that make it easier to get working for VRChat, or were, I haven't used them and some might not be updated for Unity 2019

livid fog
#

okay thank you

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VRoid Studio Is my go to for making avitars am i not all the good with Unity

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for avitars that is

hasty hemlock
steel reef
#

What is the equal speed of movement in the standing position of walking, running, the position of sneaking walking and accelerated walking, crawling and accelerated crawling?

#

I need this to make my locomotion

clever flare
#

is 126911 polygons a lot for an avatar?

steel reef
#

It seems like no, but the recommended amount is 70000

clever flare
#

yea my avatatar is verypoor now

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vrchat glittch

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unity glitch

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and all taht

strong shell
#

it's not a glitch

clever flare
#

but there's still a limit until it starts to lagg on everyone's pc

strong shell
#

there's a lot of factors that lead to a shit optimization

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but regarding polygon count, as I said anything about 70,000 is instant trip to Very Poor town

clever flare
#

yea its weird idk why my avatar turned to very poor

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i haven't done anything

strong shell
clever flare
#

you just said there's a lot of factors but that doesnt explain exactly

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polycount is 1

strong shell
#

one is enough

clever flare
#

ok im jk this time

neon finch
#

but basically every very poor anime avatar I see has like 30+ some with absurd amounts like 70 too

clever flare
#

I don’t have that many but yea as long as it’s not auto hidden

neon finch
#

vrcPerfPoor overall is usually much better than vrcPerfVeryPoor overall

#

I say usually because some people have excelent avatars but go bonkers on one metric like my cloth shark does

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then it becomes vrcPerfVeryPoor

neon finch
#

Where can you find shaders that work on quest too?

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other than the ones in the sdk

karmic totem
#

You don't, you can only use the ones included with the SDK for Quest

neon finch
#

How are you so certain

karmic totem
#

Are you sure though? They could have just been real good at figuring out the limits and building within them

neon finch
#

yeah

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yknow the math shader thing

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like the eqations n stuff

#

even if u bypass the sdk and get custom shaders into quest avatars VRChat says NO

#

they had that

#

erorr robots it

#

?

#

?

#

thats probably particles

#

from some old busted sdk

#

not shaders

#

ahh

#

particles arent supposed to ever have transparency on quest and they did before i believe

#

now to choose, sdk 3 or 2

#

hmm

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sdk3

#

lmao

#

sdk2 is old and gross and not being updated

karmic totem
#

SDk3

neon finch
#

i hate the 3.0 avatar menu thing

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i mean it can do cool stuff

#

but its annoying to use

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sdk3 is new and amaxing and doesnt limit you to 8 fuckin toggles

karmic totem
#

And gets the feature updates

neon finch
#

yess

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i really hope they relesse physics bones for only sdk3 as an incentive honestly lol but i know they wont

neon finch
#

VRChats better performing alternative to dynamic bones

#

its in devolopment now

karmic totem
#

That you can touch

neon finch
#

ohh thank god they are finally optimizing that

#

yesh optimized physics

#

people will still abuse it im sure lol

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i wonder when the entire game is gonna be optimized