#avatar-general
351 messages · Page 35 of 1
I can tell you that actually talking to people is not necessary there are Trusted users that are mutes
Did it take them longer? Who knows
But actually interacting with people is definitely necessary
LMAO
I mean its kinda funny but its not like they were convinced this random person on reddit was correct or anything lol
could take a week if you play often
if you barely play, maybe a month (or more)
you can always buy vrc+ and get instant access
Script kiddie tingz
but can you deob it? 
$10 usd per month
but you could get it for 1 month and cancel if you don't want to keep paying (the avatar upload permissions will remain)
seriously dude, play the game for like 3 days and add a bunch of people, its not hard. i cant stand people who just throw money at their problems, dont be one of them
literally go up to some trusted users in the black cat or pug or something and ask for their help ranking you up by adding you, just be human and talk to them.
this is coming from a person with bad social anxiety btw
spend a few months/years learning 3d modeling, then learn the basics of unity, then read the vrc sdk documentation, and rock on
(or use vroid or something for a semi-premade avatar and make it maybe a few days/weeks instead of learning 3d modeling)
(or buy a premade one instead of modeling it yourself)
(or just pay someone to make it for you, for a few hundred dollars)
yes
3d modeling isn't as easy as "spend a few hours and you're done"
it takes real hard work to learn
and even after learning making an avatar from scratch takes a lot of work
so it's not cheap
another option for a no effort Avatar would be https://readyplayer.me/vrchat as this one takes 5 minutes and doesn't even require Unity upload
you can buy premade avatars in gumroad, vket, or Booth
it requires a nonzero effort into getting a MMD running in vrchat compared to a vroid/Booth
MMD is harder to use in vrchat than other formats
here's a very nice list of free to download models that are easy to bring into vrchat that are properly licensed
like anything off this list should be considerably easier than a mmd to upload
and a heck of a lot less illegal
if you're looking for a male Avatar then a viroid would probably be your best choice as requires a lot less fiddling in blender compared to an MD
https://booth.pm/en/search/vroid ?max_price=0 prefabricated clothing and hair can be located here
and hear some video tutorials
out of curiosity as your profile picture at all close to the Avatar you'd want to make
who knows a arm puppet avatar
just figured I'd check in case I knew any handy assets to make it go quicker
how do you fix a fbx being in the wrong orientation , its rotated 90 degrees on the X axis and it wont let me change it
As there are no pictures just send me the fbx. Ill try to fix it since your explanation didnt give off too much info.
cringe
yeah
but i have to get back to work
bro this is the vrc discord nobody cares
idk what that is
aww yeah m8 fight me 1v1 in fullbody i promise ill pretend to get hit
XDD wtf is your problem why are you so fuckin mad tho
the heck is going on here
DUDE IDK
this guy is losing his mind
dude stop embarrassing yourself now. im going back to work
is there even a vc? no there isnt tho
stop flooding help chat with this meaningless attack on someones decisions
im laughing my ass off, you wanna fight me on discord voice chat because i thought it was cringe youd rather pay for vrc+ than play for 3 days? bro get a grip
ye because bots
kk im done lol
chill the fuck out
holy shit
you guys know if the tool for vroid to vrchat works in unity 2019?
could use it in 2018 and then maybe move the stuff over after when its done?
the problem is i am not a smart man and would probably break it lol
ah dang, yeah idk ive never used that tool before either
the least points of failure the better basically
i was thinking a model that is literally just clothes would be funny because theres so many half naked vrc avatars, the opposite is clothes without a person
My newest avatar's sounds just kind of Loop at the beginning of the sound and dont play. I checked the sounds and animations and they are set up correctly and arent set to loop so idk what the problem is
Hello everybody! One question - how to disable locomotion while the animation is running (crouching jumping etc). if im standing still everything is ok but when i jump or crouch its broke very hard
i dont see base layer in a list of layers to mask it
Eh i just removed the whole jump/falling detection, if you are in an animation and do either of those it will change the ik and break it
Could also just add a toggle so it also requires that or it wont detect fall/jump
You're probably either using an anystate transition with 'can transition to self' checked (always turn that off), or you have two simultaneously valid transitions that are occurring in a loop
thank you i will check it now
It works thanks a lot!
Neither are checked and they are set to gestures. Should i perhaps make each sound its own layer on my controller?
Not necessarily, if only one should play at a time. If multiple should be able to play simultaneously, then sure. Use the emulator to test. Import it, tools > enable emulator at the top of unity. Then enter play mode and dock the animator window somewhere so you can see both it and the scene window at the same time. Then select your avatar and you should have controls in the inspector for your in-game expressions menu, as well as the ability to change gesture values a little below that. Do whatever activates the effect and observe the states in the layer that controls them. See if it's going to the correct state and staying there, or if for example it's transitioning between two states in a loop.
Univrm's newest release is for unity 2019
Ayyy now there are no excuses not even a half excuse to use 2018 now officially
I used to think this way but the reality is there are people out there who 100 dollars is just like a dollar to you
They can throw around money as if it were pennies
Any mind helping a newbie at unity upload an avatar he purchased to his account today?
Can Any one help me with some bone pairing on blender for my Vrc Model?
Why is my avatars arm transparent
Possibly bad UV mapping to a region that is transparent, or the diffuse texture is missing the arm texture in the image
wow models look much better when they actually have textures
Yes.
they probably have safety settings on, it bars any avatars appearing unless specifically allowed by the player
Could also be related to this bug. If a PC user switches to a PC only avatar, Quest users can’t use Show Avatar on them.
https://vrchat.canny.io/bug-reports/p/1110-quest-shows-pc-users-as-perf-blocked-if-they-use-a-pc-only-avatar-and-then
Also could be because the Quest user has either their download size limit below 10mb, or don’t want to use Show Avatar til they crash.
Yes, but cloth made in an earlier version of Unity is broken and will need to be created over again
The cloth will need to be made in Unity 2019 in order to work correctly
Uploads from 2018 won’t work correctly
And cloth made in 2018 an imported into 2019 won’t work either it needs to be made over again
Just delete the cloth component and add it over again and you’ll need to redo the verts or whatever
the only thing that is stopping me from making my meme avatars is the audio. i've been depressingly trying to make the audio loud enough so people notice it without succeeding.
Set spatial blend to 3D, add a vrc spatial audio source component to the same game object, and on it, set Near to 5 and Far to 15. If it's still quiet after that it's the audio source itself, which you can boost in software like audacity.
i'll try that tomorrow thanks for the tip man c:
this question might seem a little too ambitious but i plan on making an avatar where the eyes is a 2d texture (think the 3d pokemon games and how those handle the character's face) and i was wondering if its possible to include expressions to that sprite sheet :O
You would have to animate the UV coordinates on the face texture so you could have expressions, but yes, it is doable
Yep, 2D eyes are totally possible. They'd need to be manually animated, you couldn't hook it into the actual game's eyetracking
@fluid grotto still totally doable with the eye tracking...
Ah Nice, thank you! Just wanted to make sure! :>
Ayo. Is there a bug happening where in VR avatar animation states do not sync and even at times overlap eachother?
Okay, so I just tested further. My avatar is perfectly fine in desktop mode, everything words accordingly. I can gurantee you I have done nothing wrong and it is infact impossible to have two animation states playing at once in a layer. Specifically what is happening is, VRChat animation states are desyncing, not finishing their animations, and playing two states together all without pattern or reason. this only happens in VR. I have tested multiple times and using the avatar in desktop mode does not bear the same result. I feel like this is a pretty big bug and i'm really suprised that it has not been immediately squashed.
Example? It would need to be something that could be replicated to be fixed.
I'm thinking that if it were such a widespread issue for VR users only, that more people would have brought it up by now.
is it? how so?
Im trying to replicate it still but im still not even sure whats really going on. Since posting this message here I've deduced that whatever is happening is unique to my upload / any uploads past this point maybe, and that it actually has nothing to do with animation states (???)
Its a rendering issue of some kind, other VR users see it and desktop users do not even when the user of the avatar is in VR. There are also points where the expression menu stops responding entirely and even desktop users see when that happens.
One thing is for sure, I did not do anything wrong with my avatar. I've combed over everything plenty of times and everything works as it should when in desktop mode and according to the debug panel in both desktop and VR. thats not even mentioning that whatever is happening isnt even possible to set up in unity lol.
This might be a unity question, but is there a way to animate the audio source? I want to be able to have 1 audio source, and when I select a button, a animation simply changes what mp3 is currently in the AudioClip slot in the Audio Source property, kind of like how you can change materials in a animation. Is that possible?
hm... I have a specific question, regarding performance:
would it be better to have 4x 2k textures, or one 4k texture
one 4k texture as that would mean it would be one material instead of four?
yes, which would remove 3 drawcalls AFAIK.
I'm not exactly sure about memory usage, but I guess if I just "concatenate" the four textures, the memory usage should be the same, or even slightly lower with a 4k texture
it would be the same as it's the same number of pixels as 4 2k
that's what I was thinking, the information is still the same, but I guess it's still less, as it would only load one shader, and stuff.
guess having high resolution textures is better than having more materials (as I thought)
yeah definitely better to have less draw calls considering the amount of things that multiply the amount of draw calls rendered like any mirror in the game
like even in the mirror having the atlas would still be less draw calls than the separate textures just standing around
aight...
I'm working on a model which has some details which would get lost if I would reduce the resolution of the texture, but I still want to make it as performant as I can
sadly, a lot of the time I feel I'm one of the only ones actually doing optimization >.>
you're not the only one but yeah lot of folks. are definitely a bit careless on their resource usage
I've seen things... things I can't unsee anymore...
4000 dynamic bone collision checks, >500 bones, 150 materials...
I still have nightmares from those monsters
and here, I'm the one who feels guilty that I added 2 collision checks to an avatar (has 42 with those included) to FINALLY make a skirt look good
I hate skirts >.>
oh dear that sounds very spooky
can't wait for the avatar dynamics update...
even tho that would mean updating about 80 Avatars >.>
hopefully vrchat does figure out how to do runtime Auto conversion for that
myself I only have one Avatar to worry about
I have 2 but multiple variants of each
like different sort of clothing
na
all on same model
the variants are different heights and other experiments
like proper IK'd digitigrade legs
model has 9 pieces of clothing, all under 42mb
cool
Is there a way to detect which hand the action menu is open on? So if I wanted a prop to appear based on if it was opened on the right hand, it would appear?
probable answer: no
utterly deranged answer: put a particle on hand(s) that collides with UIMenu and drives a parameter on its death
im struggling building and testing an avatar that i picked up on BOOTH, its preconfigured but i used one of the variants to move over extra parts to an existing variant.
The issue i have is now that ive moved over parts it says i need to define the head, feet, upper arms, etc. I dont know where to do this because i cant seem to modify the armature
Anyone have the model and textures of the like buff disco ball guy?
Anyone know why my view ball isnt showing up in unity?
enable your Gizmos
ty, I didnt realize that would be affected by that, makes sense
hey guys what script does the FX layer use, i borked my project
FX layer doesn't use a specific script. Check the documentation on Avatar Layers, for more info.
Check CGtrader for a buff male, use keywords "Bodybuilder"
Select the .fbx file, go to inspector, select the rigging tab. Look up how to setup rigging in unity for VRchat in youtube for a full breakdown
No worries. Welcome to the future. Or well, the present. It do be wildin
I’m extremely new to this game, and I haven’t bought it yet. I’ve been researching a little and I’m interested in making a few of my own avatars. I have just one question: Just how small can an avatar be? Would it be possible to have an avatar the size of a bug? I know it’s possible to make a sort of “sock puppet” style avatar, where you move it with your hand, but I’m wondering if it’s possible to have the POV of something very small too.
"haven't bought it yet" the game is free though?
as for the avatar size thing, I've seen a few avatars that small before, but that requires getting around the SDK's height limit
which isn't really something you're meant to do
20cm is the minimum height
Ah, thank you for replying so quickly.
👍
Correct me if I’m wrong, but is it possible to make an avatar fly by making an animation spawn a collider under it? And make it sloped in order to ascend/descend?
I believe you can do that yes
Alright, thank you.
Hi I have a noob question
Is it A) possible, and B) permitted (by both pixiv/Vroid rules and VRC) to use a 3d model created in Vroid Studio to create a VRC avatar?
(Specifically a Vroid model that I myself have created in VRoid studio)
Yes
What other options do i have if i have special eyes?
the eyes are more side located instead of front so they need to have separate eye movement
you might be able to use a puppet menu. It won't be automatic though; you'd have to change it yourself when you want to.
and also there's a #avatar-help for a reason
oh i genuinely thought i hit that channel @indigo mist
all good just spreading awareness about the help channel cause I sit there sometimes and wait for someone/me to have a problem that I can figure out
Just thought I'd let everyone know, if you're interested I came across some D2 taken shaders for unity if someone wants to try them out
shouldn't need to do anything too fancy
the eye bones might end up on the other side of the head though
which is fine
I think I'd like to commission an Avatar. Where is that done at? What's the procedure?
#community-servers-old, VRC Traders. Don't expect decently-made avatars for free.
is there a way to make a gestures profile? for example in the quick menu you can select the options to use normal hand gestures and another one for items like guns or hand tricks
Is there anyway of having a video on your avatar? I have a table avatar that I want a video on.
🤔
not really
you could maybe have an animated texture, but not a video
I think
Yeah I was going to try a gif. But I'm not sure how to go about that.
Setting that up at least.
WHat tf does this mean???
''Error Building Player Because Scripts Have Compile Errors In The Editor''
And.. Something with file not found expection blabla prefab something doesnt exist??? O.O
It has NEVER happened before.
I feel like the mmd shader does this. https://cdn.discordapp.com/attachments/774582345260990464/879619783681769513/unknown.png
check your console for errors
Didn resolved. Had double Poiyomi
hey I had avatars of people and they make anim that are not in the wheel of emotes how should it go about doing it's animation please?
you'll have to go into the Action controller of the avatar and and create new states with transition in and out of where the others ones are
then add them to your expressions menu with the aligning values
except that these characters are not mine I copied them to someone and he was doing emotes that I can't do
do you have the .unitypackage for the avatars you're mentioning?
uh i don't know i just started vrchat and someone lets me copy his avatar in game
okok, you need to have access to the actually files of the avatar, you won't be able to edit anything on the avatar unless you have that
depending on the avatar, you can buy them off sites like booth.pm or gumroad.com
and you cloned the avatar from the person, yet you can't do the animations that they had?
Hello ! I have a few 3.0 avatars with a snail marker - Since the unity 2019 update, the markers are very laggy and almost unusable. Is it fixed by upgrading the avatars to 2019 ? I still didn't do it
exact
and I don't think I can modify them because they are team skins, it's the rgb loli squad (I don't know if you know it) and I don't think we can modify them I don't know if you know her
Just a question. Do you happen to be playing on PC? As in without a headset.
It could be that the animations are tied to gesture controls.
If they don't pop up on the menu that appears when you press "R" then try holding Shift and hitting keys F1 through F8. But if you DO have a headset, then I don't know how to help.
OH THANKS , it's work !!
Oh. You are welcome. (Damn, why am I always right?)
Is it possible to have a mesh that can be grabbed on an avatar? Ex: a character taking off their visor by actually grabbing and removing it?
🤔
Yes, you can do it with particle collision triggers. The general idea is that a particle in the hand collides with a collider in the hat, and through various forms of black magic, that ultimately drives the value of a parameter you can use in your playable layers. Check out VRLabs' particle driver package: https://github.com/VRLabs/VRChat-Avatars-3.0#particle-driver
Actually GrabFX is probably more suitable, just remembered it exists and is intended for that exact thing https://github.com/VRLabs/VRChat-Avatars-3.0#grab-fx
Oh wow that's awesome, thank you!
Wanted to ask in here too but does anyone have a middle finger flip off that works on 3.0, tried using the muscle editor and it doesnt work
can someone help me upload my personal avatar its a vrm model to vrchat?
You'll need to convert it first. While trying to resolve my own issue I was given this video which is for VRMs: https://www.youtube.com/watch?v=vggA0auQEF4&t=343s
Actually start from the beginning, as my friend had queued it up past the vrm conversion
has there been any news on the dynamic bones stuff the devs where working on? Haven't heard about it for a bit
Fairly sure it is still "when it is done, but aiming for summer"
last legs
There's a whole 'nother month left.
Another month? what summer are you thinking of?
the one in the northern hemisphere of the earth
Isn't that June, July, August?
That's Winter for me and we have opposing seasons.
you should check your seasons knowledge I'm afraid
Man I haven't thought about this in a long time xD
hmmm wait a minute what is this https://www.calendar-365.com/seasons.html
what the hell is a "meteorological season" lol
yeah I learnt Meteorological seasons then
Anyone got any idea where I can get my hands on some cute idle position animations? I was looking through some random avatars and they had really cute standing and crouch positions, such as having both their hands placed near their waist when standing, or sitting down on both legs like a traditional Japanese sit when in crouch mode
yes 2.0 is old and outdated
okies
Is there a way to propel an avatar at very high speeds? I’ve heard talk online of a method with colliders, does anyone know how to perform this or something similar?
I'd think booth or deviant art
I'm working on the same thing. Basically gonna use a collider to """bump""" my avatar. Not sure how well it will work.
I plan to test it this wknd.
I think it works better the faster you make one of the colliders run into the other
or the longer its in the other collider
or both
Very well. Thank you both for responding, I wish you luck with your attempts.
Hi, pardon if im intruding, but I was wondering if anyone could help me with something? I've made a custom avatar for a friend, but the character is about 8'3, is there a kinda definitive measuring place? I heard "avatar testing" by mimi was the kinda go to, but when scaled to the rulers there, the character seems a bit too big
does anyone know how the clone emote is made? like being able to clone yourself an leave still versions of yourself.
You need a full copy of your avatar always present with the mesh disabled, this clone will be copying your rotations by having a rotation constraint on every bone that references the same bone on the main. Then on toggle you enable the mesh of the clone so everyone can see it. To make it freeze, enable the mesh and disable every constraint at the same time
A unit in unity is 1 meter, you can measure with that for perfect accuracy
thank you
Yeah, I plan to have a collider that just "smacks" the body capsule at speed and see what happens.
Unity units are in meters. A 2 unit avatar is around six feet tall.
gotcha^^
Oop, missed the reply already made, lmao
does anyone know of a mesh editor for unity
I know that they exist
but its japanese and I can't find it 😩
so you can sculpt something out in unity
I use blender dont worry but its more so for friends or if I cba to pull in blender
not here to argue whats better ^-^ I know the answer already but I know of some good tools that exist just cant find them
Yeah yeah
Is there any way to transition between two avatars without just instantly swapping? Using an animation or something?
If by two avatars you mean two variants (e.g. different meshes) on the same avatar, then yes, you can do something like animating the dissolve alpha in poiyomi so one dissolves in while the other dissolves out.
So, essentially two forms of the same avatar?
I don't know, is that what you're asking?
If you mean literally two different avatars altogether, then no, you can't do that
Yes yes, that’s it then. Thank you for your help.
Np. There's a tutorial in the shader that explains how to use dissolve if you're unfamiliar, just click the question mark next to the section header.
One more question though, could each of those meshes have their own animations?
Sure
anything is possible
Very good, thank you for replying.
Quick question, if you have toggles on both a pc and a quest avatar, will they both toggle if you're playing on pc for example?
The avatar on the other platform will copy everything you do, as well as the gestures and parameters that are in the animators you have set AFAIK
Thank you.
Anybody figured out a fix for the fullbody in chairs bug? Basically not able to move legs in chairs
hey
Depends on how they are in the world, udon chairs (?) might be able to have a toggle to disable certain parts of the avatar sitting on it 🐇 , yet to figure out any way to change it
This also will still happen even if the other platform didn’t have a menu option for it. If the parameter is in the controller on the other platform it will still get activated
Basically you are just spamming out your list of parameters to everyone whenever one updates for you
It’s up to the world creator what parts of your avatars they lock or how they react to a fullbody user sitting in it.
What is currently broken is even if they call temporary pose space it doesn’t happen if you have fullbody. So most chairs are very broken in fullbody until they fix that
hey on quest can i make a skin and add a way to see a script on my hand for a youtube video
pls ping me if yiu have an answer so i can see it
Probably better off asking in #avatar-quest
just curious, since im a new content creator. If someone steals my work and then i found them is it possible to ask for like a total purge of that particular avatar so no one has it and it wont be stolen anymore?
If someone clones your avatar using the built in feature, or using a client that is against TOS to set your avatar as theirs and it is set to public, then you can only upload again as private. If someone breaks TOS and does all the work required to upload onto their own account, you can attempt a #moderation-reports but there isn't much else you can do
Have you met kraken yet
Anyone got any good Avatar worlds
I seen some people with a bell sound playing on their avatar whenever they move.
Anyone know how to do that?
I mean general movement.
Probably an animation that triggers a sound when the players velocity changes from 0
^
you can use the VelocityX and VelocityZ parameters
either that, or AngularY (how fast you're turning)
Hmm. Okay. Thanks. That gives me an idea.
🤔
Heya, I try to upload a avatar for my friend and i cant sign in
i have password and all and am sure that i dont make a typo
but it sends me always back to the login screen
You shouldn't be uploading for other people. Basically it ties your accounts in some way that if one gets banned, it assumes the other(s) are its alts.
This is bad because it may mistake whoever got stuck in the tie for someone ban evading
i see, thank you for the heads up then
Yeah no problem
id just teach them the basics of uploading
good to know how to do anyhow
so idr how but
my wings dont move in mirror but move normally and idr what i did to fix it last time
is it a good idea to use the same fx controller for multiple avatars? (with the same shared av parameters and menu)
shouldn't be a problem
yay
No, I fixed it already dw
You didn't pay them already right?
Did you give him your account credentials?
A lot of people just give that away so I havvveee to make sure lol
No clue
Probably wasn't even made by him idk
People don't make sense
;~;
anyone ever had there veiwport dissapear in unity
so weird
make sure your gizmos in unity are enabled
wasnt my issue. im asking cuz streamer (roachVr) couldnt see it
but ill let them know
Hi
I can't see the viewpoint ball and I have the gizmo enabled
is your avatar giant or tiny? It could be outside of the view in the scene viewer.
are chairs still broken on 3.0 avatars?
2.0 avatars can sit on em fine ,even with custom animations, 3 doesnt work properly
So I stumbled across this video yesterday, any idea whats happening with this? Because if this does what I think it does, then I am going to be very excited.
Guys how many decimals can I have on a float parameter ? three ?
I am thinking about making something that is going to use as many values of one float as possible lol
I'm not sure what the exact precision is locally, but floats are quantized over the network so they are not completely accurate for other players (basically they're converted to another format then converted back.) For that reason, you shouldn't use floats for anything that requires a completely accurate synced value.
hey um....anybody knows where i can find random idle animations?
That is a big oof.. So basically if I want to transition to different animation using 0.001, 0.002, 0.003 etc it will not be synced for other people ?
Exactly, they will get a slightly different value. I'm not even sure if it's accurate to one decimal place. Might be, definitely not two.
Oh well. I wanted to remake my watch to sync every minute when changing worlds using float but it does not seem like an option now
since other people would see random value on the watch lol
the hand would move to a "random" position
Why not use Ints?
So you wanted to sync hour, minute and second hands using many float values?
Only hour and minute
Why would you need 3 Ints?
You can use Ints in combination though, check the value of both simultaneously and you have 255*255 combinations
So you can do it with two
So you're going to make 700 states? 😬
Sounds like a fun task 🙂
I posted a screen in #avatar-help
Are you scripting that or doing it by hand?
by hand I do not know how to do scripts
Makes tasks like that a lot less painful
I can DM you the discord. Multi transition editor is free, controller editor is the paid version and is far more powerful. Should be posts showing what each can do in the discord
Allright sounds good
Every yt video is outdated
Basically unticking that option turns off walking/running/crawling animations when moving. There are locomotion animators that allow you toggle this behavior in-game using radial menu.
Ah, so the actual movement shown in game is a different system?
Because its more the fact that they had essentially a car like control system that I was curious about
Or at least something that mimics it
Oh that is easy. You lift yourself up a bit off the ground, after that you optimally disable space moving on X and Y axis (so you can throw yourself only on front-back axis), turn gravity on and set friction to 0%.
Interesting, is there also a way to disable the avatar being permenantly locked in an upright position?
So like of you walked onto a slope you would stand 90° on that surface
Just did a little bit of searching an apparently it is possible, so thats cool
Just wonder how flexible said possibility is
can anyone help me build an avatar
Hey i have a question to make my first avatar
does it HAVE to be a mesh
and if so is there a way to turn 2 shapes or more into a mesh
a mesh is just a collection of points in space (vertices) connected together to create a 3D object. it's the foundation of 3D graphics
if you're making a model from scratch, you'd do that in blender
Blender has a lot of tools to make anything you could think of
ah, so you're asking if your model needs to be one mesh or if it can be multiple meshes?
@verbal timber
yes
the only reason meshes should be kept separate is if you want to toggle them on and off with animations. otherwise, join them together.
select them both and do Ctrl + J to join them
Hey can I get permission to add a photo pls so I can ask a question about what I need to do?
I can't figure out why I can't get the options to show up in the builder section of the sdk and also some other thing on the right side about scruots
Scripts*
Unity is not a 3D modeling program. all of your model editing should be done in blender
Unity is a game engine
okay
Hey y seem to know allot of unity can I dm u to send a photo maybe u can hekp?
Help
you could also just post it in #avatar-help
You can use toggles and such on avatars that don't have humanoid rigs, correct?
yes
Okay making sure
Anyone have any good dynamic bone values for avatars with short-medium hair + long ponytail?
just do trial and error, as a general rule though you want dampening semi high, inertia high, and stiffness and elasticity low
i use that as a starting point and then tweak from there
someone knows a world with a arm puppet 3.0 avatar?
or it have it's and can let me clone de avatar
sorry for my shit english
Stiffness prevents your hair from bending too far, so you can use it instead of colliders sometimes for better performance on things like bangs or other stuff framing your face.
Some guy I met in vrchat was explaining to me how to make an avatar, and described being able to take pieces from one avatar and put them on another, I'm trying to figure out how to do it but I can't find a way to download avatars I have on vrc
Using files from the VRChat servers is against TOS. If you want to use any avatar you have favorited in VRChat, you will need to find the source files somewhere else, possibly on https://booth.pm/en or https://gumroad.com/
For some base avatars, especially for furry type avatars, you can search on https://www.vrcarena.com/ and get links to official sellers of bases and avatars. There are some other sites people use but it's been claimed that stolen avatars are uploaded them. If you want to know where the source files from an avatar come from, you can also try to contact the person who uploaded the avatar in VRChat
Deviantart is also a good place to check.
Maybe not for your SPECIFIC avatar, but for props and things to add, or bases to use, like faces, bodies, and hair.
Gunna need to ask that guy a few more questions
well if they tell you how to get files from the server and use them, I would suggest not talking to them anymore, against TOS and risk of account ban
i added a pen to my avatar but for some reason all the pen options are all enables and i cant disable them
did you use a prefab and expression menu stuff from the package you got, or did you manually set up the expression menu. Can you share a screenshot of how you have the menu buttons set up
So im trying to make a radial puppet for a blend shape and for some reason its playing the blendshape over and over, the radial puppet doesn't work at all
first time making a 3.0 avatar but anyways
anyone got a good way of measuring height
i need my character to be exactly 1.87 meters tall
like maybe a model i can drag into unity that measures or smthn
just spawn in a default unity cube and set its Y height to 1.87 or whatever, its measured in meters
yeah i tried that and im like
why the fuck is he so tall
probably imported funky
lol
no his model was big
im just sizing it to the cube
and no im like
damn he is tall
oo
fuckin 6"2'
Also first time using avatar 3.0 im just making a quick model
lol quality is all
is the application / creation process different then previous versions
The process between the previous unity versions and the current one is basically identical
Hi just wanted to ask do i need a certain version of unity to create sdk3 avatars? or i can use any? im new to all of this. so far i have this version of unity thats called 2020.3.17f1 is it useable for this type of stuff?
You need to use 2019.4.29f1 EXACTLY
Other versions are not supported and therefore break
I know this is late but the rulers in avatar testing are correct and to scale perfectly
Also the SDKs on the website are built for 2019.4.29f1, so don't use previously supported unity versions for VRChat with those
oh ok thanks for the info! but basically i need to uninstall the version i have right now correct?
I'd get unity hub
and then have BOTH!!
You should be using unity hub its just good
so get that and then you can install VRChat's current supported LTS within it, make sure to check the box for the android built target/module at some point in the dl so you can upload to quest too
It's really easy to make them to scale perfectly since everything in unity is meters anyways. So a default unity cube is 1x1x1 meter at a scale of 1. If you set the scale to 2 on xyz, the the cube will be 2x2x2 meters
ok ty for answering my questions will do! im gonna uninstall this 2020 version and if i have a problem ill come back!
Hey can someone help me? I am trying to transfer dynamic bones using Kaaori's Dynamic Bone transfer... and idk how to get it to work :/
It says add it to avatar, but I don't see anything that lets me
you could just copy the dynamic scripts over using Pumkin's avatar tools
How did you set it up? The easiest way is to use an animation with your minimum value on frame 0 and maximum on frame 1, disable loop time, put it in a layer by itself and enable motion time and point it to your float.
can i get some help on making a avatar
Why not look up tutorials?
i suck at understanding
Mood
Start with the basics, or pay someone to be your personalized teacher
(if you want free, then look up tutorials)
(and when you have specific questions you can ask here)
Tbh importing is easy if you have a model that's rigged right
Is there someone who can make me an avatar (I can only do it for free because I don't have a job)
I have the photos for what I want but...
make it yourself then
(might need several months/years to learn tho)
Just make it yourself if you want it for free, it's very time consuming and takes a pretty decent amount of skill to make one. There's a million youtube videos on how to do it. I'm learning how myself. It's a process, if I can do it, so can you.
or use readyplayer.me for a simpler solution, or vroid for a less simpler solution but that shouldn't require years
Alright I'll try in the morning
normal avatar commissions are in the hundreds of dollars
so it's unlikely you'll get it made by someone else for free
Damn
or just use a public avatar
Asterisk, you might end up with a properly cursed avatar, if you ask for a freebie.
Unless it's something obscenely cool and someone decides to take it up.
(Very rare)
Mint?
I'm trying to get this spider-man I designed
speaking of modding. . .
I have virtually no experience modding avatars. I'm trying to figure out if I should use LexiChi or Rantchi Lite as a base avatar, and what the best way to get started with them is.
the Rantichi is a much better model, so I'd go with that
it should come with a unity package that contains a scene with different versions of the avatar already set up
yeah, it looks like I'll be using the Male_NoTail as my base, and I'm just in the RTFM process right now with a tutorial, trying to figure out how to use Substance 3D Painter to open the included material
you seem to be confusing quite a few things here, namely textures, materials, and substance projects
texture: 2D grid of pixels containing color information
material: governed by a shader and controls how an object is rendered and how it interacts with light. textures can be added to a material
substance project: project file for Substance painter, which you use to texture models and export textures and PBR textures for use in other applications
ay
is anyone willing to help me with a vrchat avatar
my unity isnt working correctly and im unable to get vrcsdk working
which version of unity
2018
bad
and 2021
well obviously lol
you're not using the right unity version
the first step here is to uninstall those other versions and install the correct version, preferably through Unity hub
it's a very useful tool
2018.4.20f1 was a specific version that was only available in the archive
aight
LTS means "long time support"
which means that it's essentially final, and considered stable enough for use
only receiving bug fixes
do I need to use Sketchbook to export parts of the .psd texture file into a format Substance Painter will understand? Or is there a way to do it with GIMP?
@half rover does the avatar not come with a substance project?
.spp? I don't see one
I think I got it, though. Hmm, I guess I can't post images in this channel, at least not yet
Post in a help channel like #avatar-help
is that totally restricted from this channel? Or only until a certain user level is reached?
ah, kk
General channels dont allow images due to spam problems
hm yea, only seems to come with the PSD exports.
it was probably textured in subtance, and then that was used to export photoshop projects
so that people without substance can edit it
Arnt substance save files absolutely massive anyways?
they are lol
Where in the file maze is the actuall model that blender can open?
I thought it was the FBX but Blender completely does not see an FBX file.
You have to 'import' in blender to see and open FBX files in the blender explorer.
Open only works for .blend files.
ok ok, so I was on the right track.
Finding the base the avatar was derived from, having a huge amount of trouble finding the finished avatar, even doing a windows search of the entire directory to find it.
I see the base I used, I see the tail I added but I cannot find my completed avatar to import into blender
For whatever reason I can't disable backface culling???
seems "double sided global illumination" does jack
That’s not culling
It is likely the shader you are using does not have an option for disabling culling
Most default unity ones don’t. You’d have to go into the shader code and add “cull off;”
ummm why? it wasnt an issue in 2018...
Nothing changed
Sides like your mesh might just be double sided rather than the shader.
If he is using a shader like standard it does not have the ability to disable culling. Most official shaders don’t
Would help to know what shader is being used
standard
Yeah, you have never been able to disable culling on standard
Quest uses mobile shader, no alpha / no culling
No not culling*
i just want double sided visibility on some things but...
i guess i just have to shove the avatar into exceedingly poor
If you want double sided on quest you have to double the triangles on areas you need it two sided
On pc switch there is no need, just switch to a shader that had an option for double-sidedness
but I would notes for performance overall just doubling those triangles would be better than a double-sided Shader as you don't have to render all those triangles you don't see ever because they're inside the body
So another problem has appeared, my viseme is showing unity and in blender, but not working in VRC... any fix?
are you controlling those visemes as blendshapes in one of your animation controllers? If so you should duplicate the ones you use for both, and only use each in either speech visemes or animator
in blender of course
just as speech visemes.
I just moved the FBX over to unity today. and for some reason it doesn't like me.
I am looking into the animation controllers right now, I did copy some old ones from a previous version of the avatar, might be whats screwing with it
Nope, now it's just the speech visemes thing in the discriptor that is applying them.
They all properly work when checking them in the inspector, but fail in game.
Welp some how it works now, idk how or what I did, but it works.
I know I just deleted tons of animators and reset alot of the settings it had in the discriptor
I was going to ask if VRChat was detecting your voice, but I guess it was and something else was wrong
¯_(ツ)_/¯
I wish I knew what I did to help others in the future, but I am not complaining
I'm trying to kitbash but the VRCSDK stops working multiple times, leaving only the "Utilities" option. I've had to make a new project and import my work numerous times but I'm at a point where my prefab can't be moved
Actually, it looks like all scripts stopped working
Ok, I uninstalled poiyomi and the scripts started working again. I think I messed with the shader too much loll
Was it an older installation of poi?
Some old ones don't like U 2019.4.29f1 that much
Yeah, it was new poiyomi using old material settings
ok nvm fixed it too I just needed to delete the empty prefab I was kitbashing from..
im sure this is 1000% out of range for this channel. but i was told that a avatar built in unity/blender. can be converted to work as a Vtuber model. is this true? so instead of a webcam, its the face of your avatar that moves and talks based on your webcam tracking?(edited)
getting this issue where the builder tab on the vrcsdk window is blank in unity?
this happneed to my previous project, i cant open any tabs or windows, its almost unresponsive
On avatars? o_O
yeah its an avatr project
Its only supposed to appear on worlds from my experience. Try reimporting all assets (rightclick on assets, reimport all)
i thought it was an issue when i upgraded form 2018 to 19 but this is a brand new project
ok, will let you know
Ye it shouldnt appear in new projects, make sure you got the latest sdk
always do when i start a new one, downloaded it form the site 3 days ago
it seems to have finished, still wont load the builder tab and when i switch windows in unity twice or so i can click on anything any more
part of it is i cant edit animations without unity crahsing at this point
not too sure whats triggering this, the project is fine ill publish and save and close unity for the night
had something to update and now the project is bugged?
unload?
disable
what do you mean by edit animations btw, add property or opening the animator / animation tab itself?
i can open the animation tab but if i scrub/scroll unity instantly crashes
rip
the only thing enabled is the avatar i want to upload...
now
if i disabel it, builder tab updates to say i need to select something with a descriptor
but re-enabling the avatr still buggs out the builder tab
scrubbing only crahses if its loaded on the avatar, so unity has an issue animating the avatar as preview
no idea whats specifically causing it and how to replicate it
happened to all my 2019 avatar projects so far...
heart breaking ngl to have projects just clunk out like that, dont even know how to prevent it
True, random unity issues are never fun when making content
anyone having problems uploading their avatars to vrc?
my avatar keeps failing to upload so i figured it might be a server problem
If its a (temporary) server/network problem, the console error should include a message like timeout
mine doesnt bring up the uploading screen
ye it be like that sometimes, got stuck on a timeout to the servers for 15 mins 2w ago
I was just up all night making my first avatar
So im on a bit of a mission to find some information i know its possible that there is away to move an avatar from point A to point B almost like its teleportation or moving the avatar physically to that spot without a client its done solely by the avatar experimenting i can launch an avatar in a direction but with no control
Say, anyone know how much Coppouchi costs, and what it comes with?
Ask @Coppou#9574
Someone talk spanish to help me to create a Skin? :(
I don’t know how active the channel is but there is #spanish
Ok thx :)
Anyone wanna trade avatars?
why you can making out or have sex in vr chat? XD. with almost naked avatars
XD
also with body tracking
and boucing boobies
XD
Where can I find a base model for an avatar so I have the height correct?
just use unity cubes, they are 1 Meter square
in either blender or unity everything is scaled 1:1 with meters
so you can use that to measure
as an example
ah ok
all selected items in blender will have their dimensions listed in the item tab (and in any textbox you can enter in a number and units and it will automatically scale to that, so entering in 66in or 165cm will work)
ooh ok
for unity, youre only working with meters, so the equivalent would be typing in 1.65
Ok, thank you!
you can also perform math directly in blender text boxes, so typing in *2 after an existing number will double that factor, and similarly /2 will reduce it.
ooh thats cool
Big brain move, using Blender as a calculator
It's the same in Unity as well.
quick question for a noob, whats the best shader out there for avatars? anyone got a link?
nvm
I guess that would depend on what kind of Avatar you trying to make like if it has realistic rendering the standard Shader will do just fine but if you're going for toon shaded one of the more popular ones is https://github.com/poiyomi/PoiyomiToonShader
Hello! I'm looking to hire someone to make me an avatar
Would anyone be interested?
Pls @ me
So...for dynamic bones i can no longer just add the component to the bone it self? do i have to do the exclusions? like i just want to add jiggle to the butt...,i have to root it to hips and use exclusions for the main bones of the ones i dont want to jiggle?
you can put it on the butt bone directly if you want
just remember to set the root as the same bone too
if you only have a single bone, you might need to add either an end bone/end offset in the dynamic bone script
You should have 2 booty bones not 1
what funny model do u got that only has 1 booty bone
im confused...butt L and butt R, but when i put the dynamic bones on it wont move even in play mode...only moves when i do it the exclusion way
You sure its rooted to itself and that there aren't any other settings on the script that might make it do nothing?
yeah....i added dynamic bone comp then root the butt_L did changed the damping and stuff but it still wont move
i just thought about it, its fine actually...i dont need to add a dynamic bone comp for each bone now, just one for breast and butt
I guess as long as you have a way that it works
true...but the weird thing is it works when im adding the dynamic for the hair, i have to put on per bone...
oh....it could be something with the armature, ill check on blender.
@safe harbor it will only work if there is a white line visible in the scene.
for dynamic bone to work, you need a bone chain
simply adding the dynamic bone to the butt will not work
that's just one bone
there is nothing for it to move
furthermore, only the head of the bone actually matters, how long a bone is doesn't matter
so, to fix your issue, either add a tiny bone at the end of the bones, or set "End length" or "End offset" to something
thanks adding that bone helped
hey quick question, does anyone know how to create avatars from scratch
if you want to pay someone to make one for you check the vrctraders discord #community-servers-old
(expect to pay a few hundred dollars)
For a moment I thought we had a commissions channel, I wanted to advertise.
VRC Traders is for commissions.
VRC Traders? is that another discord server?
OK, thanks
can anyone help me upload an avatar to vrc
if you are having problems with the process then ask the questions, someone might answer
i did everyone just does not respond or skips over me
in not only this one but others too]
brb
gimmi a dollar ill upload it
I just looked at your post history, you have never asked any questions related to uploading other than "help me upload" so again, if you are having problems with the process, ask questions
This is more of a self-help channel for asking questions and getting answers it’s not the correct place to commission people for work
i mean that it is already made i just do not know how to put it in vrc
but forget it
does anyone know how I could give an object parented to my wrist some sort of motion smoothing? IE like its being telepathically controlled instead of just straight up welded to my wrist bone
VRLabs' damping constraint should be an easy way to achieve that https://github.com/VRLabs/VRChat-Avatars-3.0#damping-constraints
oh awesome thank you
is it possible to animate dynamic bone parameters?
specifically the damping, elasticity, and stiffness params
Some parameters don't like being animated. You can try and some do work, but theres quite a few that refuse to change or update the physics.
interesting
in the editor it works to change values while in play mode, but not using lyuma's av3 emulator with the params changed by an animation
Pardon me, my FX Layer appears to be buffering slowly and my hand gestures are acting sticky
Any idea what would cause that?
Inconsistent write defaults maybe
per layer
Am sorry, could you please unblock so we could talk about it
You offered to make the avatar and they blocked you or is this a seperate affair
also if they blocked you they wont be notified of your reply
Yes, just prize differences
What a good dynamic bone setting for bouncy breasts and butt?
Also what does the radius and offset do on the dynamic bone setting?
very interesting question
where can i get a commission done
VRC Traders discord its in #community-servers-old
They specialise in that
ty
yes
So what happens when your favorite avatar is labeled “not available” server crashed for that particular avatar?
Means the creator either A.) Decided to take down the avatar B.) Make it private (from public) or C.) Their account got permanently banned and content wiped
Usually that mea..... 😒 @neon finch took my thingy...
Lol thanks guys!
If the creator hasn't been nuked to all voids of hell you can tryy to friend them and ask what happened
Plz no nuke me thanks!
Dang it I might have to take a picture. This anime guy had a 🐥 on his head. 😦
Those avatars are common. Youll find one more of those Egirl/boy avatars with chicks on their heads eventually. Been a trend for like a year or so now.
Got it. Thanks so much guys. Appreciate it.
where does one find someone to make a model from scratch?
Anyone know any good places to find e girl/boy or emo clothing items to dress avatars? I’m new at avatar making/editing and I’ve got an okay amount of clothes but I want moreeee
lots of folks make clothing textures for vroid studio so it's a decent spot to grab clothing
yo i'm a gamer does anyone have a minahoshi avatar that they imported into the game?
Is it possible for an animation to spawn an object and leave it in place? And if so, is there some sort of limited duration for the objects?
check the vrlabs "world constraint"
Thank you
@neon finch
why u ping
Are skittles not in your country?
I dont think so 😛
They aren't that great you aren't missing out on much
Im not really that into candy anyway so yea. I think Skittles are like M&M's right?
Shape wise yeah, taste wise no. Skittles dont have any chocolate, they are more like starbursts
the flip is a starburst?
Starbursts taste like skittles
this doesnt help SCION XD
They are like just sugar mnms no choclote and have flavors like lemon, grape, apple etc
That sounds horrible :c
Its not bad but I rather eat M&Ms
Skittles are very good but get disgusting if you eat too many
I split a cloth-simulated mesh into two separate meshes, each with their own cloth component. The validation screen says there's a maximum of 1 cloth component, but I tried uploading it anyway and it appears to work fine. Is there anything I should be aware of?
Was it a warning, or a red error, or did it have this symbol
next to it?
It did have a red symbol, and I think it was the
icon because otherwise it wouldn't have let me build it, right?
If it isn't really a hard limit of 1, then it shouldn't be a problem since it's the same amount of vertices total, right?
if it was
it was just saying that if you go over that metric set in place the avatar's performance rank will be very poor
a unity red stop sign looking error shouldnt ever let you upload
Yeah it was probably the
then
a unity warning is like strong suggestion
Why is it that 90% of the werewolf avatars I find in world are small as heck?
I've not found one werewolf avatar that is tall most of them are medium or small
Small being, like, Kon-sized?
Well not like ultra mini but just like not actual werewolf height.
I have a Fortnite Dire werewolf and he's small as heck
Then I found a Fenrir inspired avatar but its also small
Been searching for a decent werewolf avatar for sometime but the ones I find as I've said is small.
what exactly is werewolf height, because I was under the impression that as a mythical not real creature it is more based on the size of the non werewolf form, so could be anywhere from normal human short to extra human tall
Well usually normal human height or slightly above average human height, like 7' maybe?
I think werewolves would be slightly taller then their human counterparts
Isn't a werewolf just a bipedal wolf?
Yeah but the thing I'm getting at is that the avatars I'm finding are small
And its hard to find any werewolf avatars as is
And unfortunately I'm incapable of commissioning an original avatar atm >.>
Anyone have a combination of MMD facial expressions, and common ones used for vrchat expressions?
like, the specific blend shapes coorelating to a common facial expression for vrchat?
Does cloth physics work in vrchat.
yes
just try to limit the amount of vertices in the cloth mesh
Anyone know how to make a toggle where I can have my avatar ragdoll
the whole ragdoll system is built by the people at VRlabs.
it's not a "just toggle ragdoll on" thing, you need to set it up on your avatar. luckily, they have a setup process for that.
too bad it costs money
cool stuff isn't always free
true
hey everyone! ive been having issues with trying to design and create my own avatars! I downloaded unity and the sdk3 from the vr chat website but there are still some issues and it wont let me design. anyone have any answers or suggestions? thanks!
do you already have an avatar to use?
you don't make avatars in Unity
you use Unity to add components like the avatar descriptor and dynamic bones, and upload it to VRChat using the SDK
creating models is done in a 3D modeling program like Blender
oh really? huh, I read something different somewhere then. do I still need the sdk3 for blender or is that only for unity and having a model downloaded into the program
SDK3 is for Unity. that's that you use to get the model uploaded to vrchat
for blender you don't need anything in particular
and i wont have any issues trying to upload my avatar to vr after i create it in blender?
well that depends how many mistakes you make lol
making an avatar entirely from scratch is not easy
and will easily take you days or weeks
depending on how long it takes to pick up different concepts
it might sound scary but it's pretty fun once you get the hang of it
if you're just starting out, maybe starting from scratch isn't the best idea. you may instead want to start from a base model and do edits in blender
i not the best at technology but im so tired of trying to find avatars that fit my personality or what i like without showing and insane amount of skin lmaoo
yea, starting with a base might be better
where can I find base models to work on until im ready to start working from scratch?
right, i wanna start with free stuff until im ready to start creating my models myself
have you ever created an avatar from scratch?
I mainly create assets like clothing from scratch. but I did start on a model a while ago while on vacation
still need to finish it
when working on it from scratch, do you need to know coding to actually get it to look good?
ok good lol i took basic coding in highschool but that was it
modeling*, UV unwrapping, rigging, weight painting, shape keys, texturing
*can be approached in a few ways
is there a more simplistic way as a beginner and then more complex ways after understanding the basics? or is it all complex from the beginning?
editing a base model is probably the simplest way that you can get something to look just like you want.
however, VRoid studio exists, a free japanese program used to create anime models from a template
it's mainly made for VTubers, and exports models in a .vrm format.
.vrm can't be used for vrchat, so you need to run it through blender first to convert it to a usable .fbx format
VRoid really is not that good for customizing models
it's the equivalent of a dress-up game in my eyes tbh
but that makes it the simplest
im downloading blender now and i might download VRoid just to have a look to see what they offer. might try the simplistic way first to get a grasp on the basics
VRoid won't teach you a lot about actual model creation, but I suppose it's still worth a look
yeah, im gonna have to teach myself how to do everything so i might as well try coming up withe something to work on
most people start learning blender through tutorial series like this one https://www.youtube.com/watch?v=TPrnSACiTJ4&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U
oh cool! i was gonna try to watch some of those so now i wont have to search to find them! thanks!
When will a better system for avatar storing be added, so avatars can't get ripped?
When everything is in the cloud and video is streamed to you instead of having it locally
anyone know how to solve nameplate floating to high above head? its not a bone or a vertice above the head.
I think it is determined by where your POV is and then its a fixed height above it or its by the capsule vrchat generates around your avatar ingame not sure
is your avatar super small or something?
nope i noticed its always to high no matter the scale and my friend has the same base and has the same problem with it.
Im curious to see how it looks ingame send screenshots
i was woundering how that worked. is it based off of view camra, the pill or is it the mesh or is it the bones
it will be hard to show in first person
wait is there a way to show nameplates with a camra out?
that would be cool to have for my stream.
anyway
all my friends are asleep.
grumble.
it looks like normal but its like 6 fto 8 feet to high in the sky
I can join your session if you want
theres. some not to wholesome creatures sleeping around me. i would need a moment hehehe
I am confused but take ur time
A crash avatar only intended to use on other crashers Dm me if you have one
https://assetstore.unity.com/packages/tools/animation/c-animator-138930 does anyone use external tools like this to generate their animations?
client-targeted crashers have been fixed a few months ago if you meant that
Never heard of crashers. Do they need a certain level of effects enabled to cause a crash?
Thats how most of them work basically
Too much of "x" element that overwhelms people's poor computer
So can you prevent them based on your level of trust?
i think the best thing you can do with that is just keep your safety settings on and keep people’s avatars turned off unless they’re trusted
Is it normal that the Action layer is renamed to FX on the avatar descriptor?
No, it's a glitch. You can fix it by turning on the debug inspector which will let you bind that slot back to Action again, then disable debug inspector when you're done
I wouldn't even trust them
Thanks~
I seem to have a problem, in blender theres a glasses model im making that has transparency on the lens, but when i port it to unity the whole thing is transparent. anybody know why that could be?
You could technically build a real clock with av3
Have a windows app update the json of an avatar until its loaded and then have animations play at the initiation time of the avatar.
Should be possible with avatar 3.0... At least for an analog clock
Might not be precise (1-2 mins off) but its a start
(that is unless vrchat softlocks all changes of local av3 jsons, which i havent checked yet)
heya i need some help
so i bought this minahoshi avatar and i'm nearly done but i don't know the right scale for the model anyone know?
Also just not letting me publish it because of a shader? Swear I'm using the right one though
It shouldn't matter what shaders you use unless you are publishing to android (Quest). If the VRC SDK is giving you errors about needing to use shaders in VRChat/Mobile you are in an android build
Do this to find ALL the materials in your project, since clearly something is hiding from you https://cdn.discordapp.com/attachments/849031740902080512/883903819677827132/ed12e21dde2.JPG
Then select ALL the materials and change the shader to something the Quest will accept
Also note you can't use VRChat/Mobile/Lightmapped or VRChat/Mobile/Particles/"" for Quest avatars so if you set it to one of those and are confused why you are still getting the error thats why
I am going to publish a freebie.
uh, can I post a link to the folder?
Shouldn't be a problem
whats in the goodiebag?
I just made one avatar right now
is Marnie from Pokemon Sword and Shield, I converted her from an XPS, plus I decided to add some thing that was missing in the original texture.
the avatar seems to have the usual "this is not first child" bone issue no matter how I try to fix it but its performance should be good enough.
I hope I can do some more later, mostly some original VRoid stuff and the like since they are free anyway.
Ay its always nice to get some good avatars out to the community
You should archive them all on a gumroad or something if you plan to do more
I'll check that gumroad then.
I was going to post a screenshot but is not allowed here.
not in this channel no, and if you are just going to be showing that avatar then it would go in #avatar-showcase
Ah okay I might've messed up then I'll try it amout again soon
tell me how it works
Does anyone if I can use VRoid Studios to make avitars
Yes, there are even unity plugins that make it easier to get working for VRChat, or were, I haven't used them and some might not be updated for Unity 2019
okay thank you
VRoid Studio Is my go to for making avitars am i not all the good with Unity
for avitars that is
that's a pretty decent combo if you're inexperienced
What is the equal speed of movement in the standing position of walking, running, the position of sneaking walking and accelerated walking, crawling and accelerated crawling?
I need this to make my locomotion
is 126911 polygons a lot for an avatar?
It seems like no, but the recommended amount is 70000
anything above 70,000 is Very Poor
it's not a glitch
but there's still a limit until it starts to lagg on everyone's pc
there's a lot of factors that lead to a shit optimization
but regarding polygon count, as I said anything about 70,000 is instant trip to Very Poor town
I just told you
you just said there's a lot of factors but that doesnt explain exactly
polycount is 1
ok im jk this time
If people wern't so generous with material slots maybe VRChat woukd be inclined to increase that polycount Very Poor limit
but basically every very poor anime avatar I see has like 30+ some with absurd amounts like 70 too
I don’t have that many but yea as long as it’s not auto hidden
overall is usually much better than
overall
I say usually because some people have excelent avatars but go bonkers on one metric like my cloth shark does
then it becomes 
You don't, you can only use the ones included with the SDK for Quest
I've seen people with it though?
How are you so certain
Are you sure though? They could have just been real good at figuring out the limits and building within them
yeah
yknow the math shader thing
like the eqations n stuff
even if u bypass the sdk and get custom shaders into quest avatars VRChat says NO
they had that
erorr robots it
?
?
thats probably particles
from some old busted sdk
not shaders
ahh
particles arent supposed to ever have transparency on quest and they did before i believe
now to choose, sdk 3 or 2
hmm
sdk3
lmao
sdk2 is old and gross and not being updated
SDk3
i hate the 3.0 avatar menu thing
i mean it can do cool stuff
but its annoying to use
sdk3 is new and amaxing and doesnt limit you to 8 fuckin toggles
And gets the feature updates
yess
i really hope they relesse physics bones for only sdk3 as an incentive honestly lol but i know they wont
physics bones?
VRChats better performing alternative to dynamic bones
its in devolopment now
That you can touch

