#avatar-general

351 messages · Page 26 of 1

brave walrus
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Why are they so complicated to make xD

lime plume
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if you want a custom one you gotta make it yourself or pay someone :P

brave walrus
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^

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Also oof, any tips when making a character with no real reference? Like a reference but not one in a perfect front pose

viral socket
gleaming cipher
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anyone got commissions open for 3.0 and price please

compact fog
compact fog
loud cape
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remove the Mesh renderer component?

neon finch
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Can anyone recommend some good avatar tutorials

toxic forge
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Hide mesh renderer?

open zinc
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Do you need a specific version of unity for avatars?

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And are finger rigs needed or is it fine without finger rigs because my model has no fingers

agile solar
toxic forge
tranquil shore
loud cape
tranquil shore
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I don't know how to render and how materials and stuff work, I'm just a sculpt scoft ware user

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Because that's the easy way to hide the chair for quest

loud cape
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any object visible in the scene has a mesh renderer attached to it

tranquil shore
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I only use unity for upload

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Oooh..

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Is it an asset?

loud cape
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no, it's a component

tranquil shore
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I'll try to find it and remove it later

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Thanks

open zinc
agile solar
thorn turtle
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Anyone got a good guide/ explanation on how to add a chain necklace to a avatar and make it to where it has Physics?

brave walrus
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Hmm, how can you make an easy crescent shape in Blender?

loud cape
brave walrus
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Wait, that works?!?!

loud cape
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you can use the Boolean modifier

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in object mode

brave walrus
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The what?

loud cape
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to cut an object using another object

solemn ice
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What is a crescent shape but made of a sphere?

brave walrus
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Crescent moon

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SO the shape but THICC

haughty pollen
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Making remote controlled things is making my brain hurt

woven pecan
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after visit 20+ worlds with new avatars i realise that whole 3.0 system was made only for whole-wardrobe-in-one-avatars and booba sliders :/

strange mason
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anyone have a wrench avatar? (quest compatable?)

agile solar
spring path
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im a new user with 70 hrs and my sdk still says im not allowed to upload, weird

agile solar
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Is it a Steam/Oculus account?

honest topaz
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what happened to shadues avatar world?

open zinc
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Do the bones need specific names or can it be head, waist, hand etc?

calm knoll
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hey yall smart

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i need help

slow anvil
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hello

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can somebody help me with making an avatar

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i am rl new to the game and i want to make one

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for myself but i cant seem to understand how to

agile solar
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Look up tutorials.

slow anvil
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i did and i did exactly what they did

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but i couldn't for some reason

agile solar
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Couldn't what?

slow anvil
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add clothes

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i added the object

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but i couldn't see bones

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and add clothes

flat drum
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@slow anvil if theres a screenshot, i can help

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text can't really help

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lol

slow anvil
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i will send a screenshot in private

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@flat drum

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i send you a screenshot

toxic forge
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do dummy bones still have to have weight to them to work in the humanoid rig?

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or can i just have finger bones exist with no weight and unity will accept it

tranquil shore
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how can i turn mesh renderer off from a chair?

neon finch
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how can i make a picture avatar not 3d

loud cape
tranquil shore
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thanks! found it

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i unchecked it, will the chair still work?

loud cape
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yes, you're just not rendering it

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but it should still work

covert forum
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Does anybody have a good video on how to add an animation that triggers when an avatar loads in?

loud cape
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that's it

covert forum
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Ohhh

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Sorry, I'm new to all this

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What would I do with sounds?

loud cape
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for sounds, you just add an audio source onto a gameobject

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if "Play on awake" is enabled on the audio source, the audio clip will play when that object is enabled

covert forum
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Got it, thanks!

fluid tide
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hello, question
would it be possible to trigger anims depending on a finger rotation value? for valve index controllers
(e.g: moving the pinky finger with index controller triggers something, depending on the rotation value of the pinky finger)
idk if it makes sense
i'm getting an index and i'd want to take advantage of finger tracking maybe

loud cape
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you can get a bit creative with how you use them

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for example

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if you go from a fingergun gesture to a thumbs up, that had you curl your index finger only

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aka like pulling a trigger

fluid tide
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ah ok

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still though, can't wait to get my index

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thanks for the tip

shy rose
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You actually could do it in Avatars 3.0, but doing it would take a lot of effort, along with a lot of trial and error. Don't expect it to be easy. Instead, do what Sacred suggested first. Start small, work your way up while you get familiar with what 3.0 can do.

loud cape
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since the ability to use those to drive parameter values was broken in an SDK update

shy rose
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You'd probably have to use a combination of GestureLeft/GestureRight, and maybe cheat things a bit using speech visemes to keep things flowing properly.

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But a Gesture combination lock is probably the best way. Keeps things nice and synched. You just have to State Machine things right.

loud cape
shy rose
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(shrug) Gotta use what you got.

safe jay
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are chairs still broken on 3.0 avatars?

unique siren
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yes

safe jay
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damn

unique siren
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very

covert forum
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The animation wasn't an animation, but a prefab

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I dragged the prefab into the hierarchy and it plays, but I can't use any of my emotes after

fathom berry
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When texture atlasing, I've got 3 pieces of clothing I need very high quality. I don't have enough room on an 8k texture atlas grid. Is it bad to use 16k?

loud cape
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that is a sure way to shit on people's VRAM

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you should also avoid 8k

fathom berry
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I've used 8k many times, found no issues lol

merry swan
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🚫 People around you likely had, likely your avatar was hidden/disabled cause of default avatar download limit (100mb) 8k can reach that easy, if you are over 40 you are doing something wrong to be honest as i done one with 16 outfits on one avatar at <40mb (forgot size really)

low whale
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Dance animations can easily get you over 40MB if you have a lot of them. The mp3s are a couple of megs each but the actual animations take up even more, even after compression

cyan iron
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Does anyone know where I can find a Mukuro Ikusaba avatar on Quest?

silver adder
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If you try to import a 16k image, it will be downscaled to 8k.

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Sure, there might be a way around it, but the editor UI has a hard limit of 8k.

quiet lava
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does anyone have a Joker (p5) model i could use?

strange venture
quiet lava
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i’m just working on getting avatars uploaded lol

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i’m still new to all of this

agile solar
neon finch
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Hey does anyone have wickerbeast refs? I did one and I don’t know much about making a ref sheet and asking someone if they can do it. I am very new to this

jade tapir
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Question Regarding the Radial Puppet
I've got an animation on the radial puppet to toggle on a book as it opens and flips pages, but the animation I applied to the hand bones is not working.

Does anyone know if hand animations work on Radial puppet?

burnt raven
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did you put the animation on the gesture layer?

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humanoid/transform animations should be on the gesture playable layer, and have a layer mask that allows transforms on those bones

jade tapir
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I did not, the animation is on the expressions menu with the radial puppet as the control for the hand+book.

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Im guessing its because it cant override the hand animations, so would the mask be the thing that enables that override?

burnt raven
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animations are not in the expression menus, they are in one of your playable layers, i'm guessing you have it on FX

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you're using a radial puppet, so you probably have a layer with a blend tree in one of your playable layers

jade tapir
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let me check this all real quick..

burnt raven
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expression menu is for controlling your parameters, and those parameters drive animators in your playable layers

jade tapir
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Ooh okay, This helps alot!
Let me have a more in-depth read and adjust some things

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Thank you Temp!

violet field
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Quick question, I'm sure this has been covered, but is there a way to use the inventory system to setup your own emotes without overriding the default emotes already in the game? Like use a new menu to pick new emotes? Thanks.

floral moth
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I need some help. The builder tab is completely blank for some reason. Every other tab works perfectly fine. Does anyone know how to fix this?

cinder gorge
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To get blinking with avatars 3, can I just go into eye look and set the blink blend shape to my blink shape keys and thats all? Or do I have to do the old create an animation of blinking and make a controller and such?

flat drum
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yea just do blendshapes and it should be good to go

bold jewel
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is there any tool that lets you edit multiple dynamic bone scripts at once? this avatar has like 50000 hair bones lol

versed quest
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I have a question there is a possibility to add a real time clock to avatar???

loud cape
vale remnant
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do any of you guys know how to add a text to speech keyboard to my avatar so i can use tts in vr

agile solar
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People use SoundPad for that kind of thing.

fluid grotto
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Yeah that’s not really a thing you add to your avatar. You want your text to speech to come over your microphone.

steel iron
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@silent pewter Things like state Behaviors can't be previewed in Unity.

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So it's really helpful to use Lyuma's emulator.

silent pewter
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Well thank you, but I really don't need it all that much. The way I do things and set things up I only really need to be able to change the paramaters...

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And frankly despite me being on Unity for almost a year I have no idea what a Behavior is lol

steel iron
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With what you had in the video, it would've put all of the layers together for you and simulated the action menu so all you would have to do is click. But it's really up to you how hard you want to work.

silent pewter
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I mean, it's either one click after another download or I check two boxes so doesn't really make a difference for me...

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Thank you though, not being sarcastic about that

steel iron
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Yeah, one click or manually opening every animator and entering in the parameter values for every avatar you ever make.

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But yeah.

silent pewter
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?????

whole granite
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Hello, I have a question in regards to avatar uploads. How long do you have to interact on VRC before you have permission to upload?

neon finch
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@whole granite when u get to the rank of New User

whole granite
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Thank you. Is there a general time frame?

neon finch
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umm not really just meet cool people and add them but if i was to give a time frame maybe a week or two

whole granite
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excellent, thank you for your help!

neon finch
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yee

sturdy thorn
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I want to make a Protogen in Unity but never did something like that.So i have 2 Questions

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How much costs a Base

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And is Unity a good Tool when i only want to retexture

loud cape
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if you want to retexture, that depends with how the model comes

sturdy thorn
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Ok then i unterstood something not :p

loud cape
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it might come with Substance painter files, to edit in Substance painter

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it might come with Photoshop project files, in that case you'd edit in Photoshop, or another program that can edit .psd files

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or you could just edit the actual textures (.png)

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but that method is prone to issues

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especially around edges

sturdy thorn
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Ah ok and how do i get a Base/Modell ?

loud cape
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there are multiple places you can find models, mainly Gumroad or Booth

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the NKD protogen is the classic

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the Nicoreda protogen is a newer one

sturdy thorn
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Thank you VERY much for youre Help :D

neon finch
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How do I VRChat SDK > Show Control Panel > Authentication?

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I can't find the menu anywhere

loud cape
neon finch
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Where?

loud cape
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at the top of unity, there is a tab called VRChat

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(as long as you actually imported the vrchat SDK unity package)

spiral steppe
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did you download the unity thing for vrchat sdk?

neon finch
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I was on the vrchat website, thanks

sturdy thorn
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Money :p

neon finch
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Blender

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is an option

sturdy thorn
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For what ?

neon finch
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making a model

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plus its free cus you made it

sturdy thorn
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Jeah i already thought about that but i first never did something like that second im very uncreative,its like i can make those Pictures that you have to fill with colors but i cant make that on my own :p

loud cape
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3D modeling takes a ton more work

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it's VERY long

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@sturdy thorn

sturdy thorn
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Jeah i know thats why i just want a already done base but im not old enough to even buy it my Self and my Mom will not be happy when i say i want 30$ to buy a Base for a Videogame

loud cape
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welp too bad lol

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making avatars take a massive amount of work, the least you can do is pay people for doing all that work for you

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free bases do exist, maybe just not the ones you want

spiral steppe
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there's a free software called vroid that is pretty simple to use to make basic humanoid avatars

loud cape
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^ for anime style

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the website I linked you earlier might have some free bases

remote echo
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Imagine buying art in a museum to hang in your house

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With the hit new crptocurrency, exposure.

neon finch
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How do I view which world an avatar came from?

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I favorited it but I can't find the world it came from

wheat rover
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is it possible to have 2 lip syncs on a character, as in, if i want a toggle for a mask that has lip sync, can i have that and my normal mouth lip sync at the same time?

loud cape
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if they are the same mesh

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you could hide the mask either using shape keys, or preferably using a material swap

wheat rover
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is there a way of doing that in unity without combining stuff in blender

violet field
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Is it possible to have multiple sets of emotes using the menus? I know how to do emotes using the Action layer, but I am wondering if I can add more than just the 8 in that layer.

final turtle
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You can add more, just make sure to update the menu

violet field
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Would I just add more branches in the action layer then?

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Like add it here

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wait I can't post screenshots

final turtle
violet field
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Can I just tag u in the help chat? I think they disabled screenshots in this chat specifically to avoid spamming it

final turtle
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Sure

toxic forge
wheat rover
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😩

glossy agate
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Does anyone know of a working fix for to the "Motorcycle Pose" bug in Unity?

royal shadow
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its not a bug

undone spindle
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I just want to know if creating an avatar just being a screen with the live feed of my camera would be possible.

loud cape
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or IRL camera

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IRL camera you can forget about

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vrchat camera is a bit more doable

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you can create a "Render texture", which is like an image you can use on a material

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except that you can set it as the output of a camera component

undone spindle
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Alright thank you

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I meant Irl

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But thank

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wouldve searched forever online

signal carbon
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anyone know any server in where there is any avatr of lucario?

sturdy thorn
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Oh nvm

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Thank you for the Tip :D

wind scarab
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any one know if theres a fix for the right leg dropping down slightly in fullbody? logs said right leg drop fixed and im sorta getting annoyed now cause it still doing it my rigging is completely fine. this is 3.0 avatar only been doing this

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really dont want to resort to the old fullbody fix again

wind scarab
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y are you spamming links

simple quest
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Hey everyone;
Kind of a random question but I was wondering when/why do you guys decide to put some props/clothing in Blender or in Unity?

Like I've seen some avatars with things such as weapons and clothings in Blender but sometimes it's just an object in Unity; wether it's toggleable or not.

Is there a general rule or best way of doing things/choosing?

neon finch
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Can anyone help me or do the attaching of the bones to the mesh?

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the bones are there and everything

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Plus weight painting lags my blender

hybrid scroll
neon finch
hybrid scroll
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I'll check it out as soon as I'm free

neon finch
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ight

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just dm me i guesss

sturdy thorn
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I have now Unity Hub and have to install the Supported Version right ?

sturdy thorn
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Ok

halcyon ember
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Does anyone here know how to apply visemes in the SDK 3.0? I am having issues

neon finch
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hey im new to vr and everything how i can download good avatars? only ingame or where?

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which have a good character score

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or excellent

neon finch
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So i just need to find a world

agile solar
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Yes.

fluid grotto
brave walrus
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Do any of you who work with Blender use Subdivision for your models?

sturdy thorn
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Ok i have now Unity and the SDK installed.What now ? AND DONT SAY LOOK IT UP i am sitting here for 30min and cant understand the basics

agile solar
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Next is the model importing.

sturdy thorn
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Ok and what File do i have to look for ?

agile solar
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Well... you have to find a model to import.

sturdy thorn
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Thats a bit undirect :p

agile solar
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^

sturdy thorn
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Ah thanks

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I just completly new to something like that

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Thats why im asking so directly

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And what about .psd ? I see it alot

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Can i drag Blender Files in too ?

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Ok

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Im just so confused rn to get a Base @-@

agile solar
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MMD bases are rampant on DeviantArt.

smoky siren
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can anyone help im trying to make a toggle for the decal option in poiyomi but for some reason the animation doesn't toggle the decal? if i record it it toggles on and off and shows 0 and 1 respectively but then when i play the animation it doesn't change it to the value it's set to? i've right clicked the toggle to animate it, and enabling the decal manually works same for disabling but the animation doesn't toggle it and idk why ;-;

low whale
smoky siren
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there is a checkbox on the section tho

low whale
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That doesn't mean toggling the entire section works

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You have to change properties

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I have seen Poiyomi or someone else in their discord talk about it before, it doesn't work the way you think where it deactivates everything in the section

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Once you upload with that toggled on, the properties are active on the shader. So you have to animate the actual properties. The checkbox for the entire section is not a property

smoky siren
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i can change the replace and it worked

low whale
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I don't know what "i can change the replace" means

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You mean animating the value of the replace property works? That makes sense, since it's a property. So it's working now then?

smoky siren
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there's a replace slider

low whale
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There sure is, and animating that would work because it's a property, as I said

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The "Decal" category being toggled won't work though as far as I know, so to make the decal not visible you would instead want to animate the alpha or scale to 0 or something

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Any actual property in that section that makes it not visible would work fine if you mark it for animation

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Just not the whole category

lyric ember
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May I ask something?

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I saw people with MMD-type avatars, how would I go about making one?

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I have an Oculus account btw.

agile solar
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Do you have a PC?

neon finch
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is anyone having problems logging into the vrchat sdk? it says there is missing credentials but im not missing any

lyric ember
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I'm on my PC.

ember edge
opal cloud
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How do you make a toggleable light source for a helmet?

loud cape
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then just toggle the object on and off

opal cloud
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Idk how to do that

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I just got unity so I have no clue how to do anything.

opal cloud
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How do I tie the toggle to the in game engine?

loud cape
waxen plank
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avatar wont upload to a friend the verification link wont work, keeps saying invalid

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anyone know the issue?

loud cape
waxen plank
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i sent it now

sharp lantern
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I have a question, does the "item" or clothing settings you have on your avatar 3.0 reset when you go to a new map? I just want to make sure it doesn't so that my avatar doesn't default every time I go to a new world.

sharp lantern
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oh so it does default? ok that's good to know, thanks!

lethal sequoia
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how do i get an avatar or how do i start making one

loud cape
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making an avatar from scratch is very time consuming, and you will need to learn a LOT

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starting from a base model is a lot more feasable

lethal sequoia
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Alr so since idk how to do it I should look up tutorials and use base models

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Thanks

loud cape
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correct

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you can find models on Booth.pm, Gumroad, or other websites

lethal sequoia
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Thanks a ton

loud cape
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👌

opal cloud
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How do I make a point light toggleable?

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I cannot find a guide for it

loud cape
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don't specifically search for "light" toggles

opal cloud
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I dont know how to make a toggle

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My current build cant even gesture

bold jewel
burnt raven
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If you had uploaded a 3.0 avatar before the updated that added saving parameter states, they will by default persist between instances.
However if you're making an avatar on the latest sdk, you need to mark the saved checkbox for them in your parameters list, and the default behavior is unsaved.

neon finch
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so can anyone explain what factors the game considers in order to grant access to avatar uplodaing?

agile solar
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?upload

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

agile solar
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In other words... spend time in public worlds, make friends, and don't focus on the rank. You'll get it when the system thinks you've done enough.

hasty marsh
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Hi is ther a good hand gesture control preset? i want to make sequenced base animations something like, doing a combination of getures to enable a particular animation (example, naruto hand poses to make a fireball)

sturdy thorn
visual matrix
neon finch
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heya! i made a toggle for my avatar, but the toggle only seems to show on PC and not quest. does anyone know why this is happening?

opal cloud
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What are you toggling @neon finch

indigo breach
#

Not sure if this is the right place to post this but is it possible to make trails have emission? ( Make them glow) It is probably not through the trail renderer if so, I'm guessing vrcFPaulSip

quasi walrus
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hi guys

inner drift
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heh

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i have it

neon finch
ember plinth
neon finch
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i need to find a weird world with weird people with weird avatars so i can clone them

opal tartan
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Can the standing action layer include more then 8 animations?

novel glade
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does anyone know what the name of that anime avatar that has the sweatshirt and the ears?

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if there is a name

loud cape
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@opal tartan yes, you can just expand the system

opal tartan
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gotcha thanks

toxic forge
opal cloud
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does anyone know how to make a toggleable lightsource for an avatar?

graceful nest
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make an animation that turns it on, make an animation that turns it off

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then look at literally any av3 toggle tutorial

opal cloud
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ok, gotta look up a tutorial for that, idk how to make animations

quasi walrus
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wat do u mean by animations?

inner drift
quick nebula
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Does anyone know how many in game hours i need before i can upload an avatar?

neon finch
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Why does this happen when I sit my camera view is in my chest and I can’t see anything

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I’m on pc btw

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Anyway to fix that ? Or

fading haven
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What are the benefits of using a 3.0 avatar over a 2.0 ?

solemn ice
inner drift
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im currently making 1 dude

opal cloud
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does anyone have a guide for setting up expression toggles?

polar mirage
#

Does anyone know if UMotion supports (or doesn't support) Avatars 3.0? I've been using it for 2.0.
Google's no help.

keen sedge
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This is a jenuin question what is an avatar withe most amount of poligons you have seen? I think my was about 1M not sure

toxic forge
faint gust
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you can replace the IK pose with whatever you want in 3.0

remote echo
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☝️

faint gust
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which reminds me, i've never even looked at the default ik pose

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eh, just looked at it, the only problem i have with it is the knee bend is just a tad bit too extreme

loud cape
modest plover
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I followed the directions for adding a Quest fallback avatar to my PC avatar, and after upload (and even changing avatars) VRC wouldn't let me join a PC-only world, claiming I was on Quest. This was false. Is this a known bug?

burnt raven
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yeah its a known issue where if you upload something to quest in unity and login to vrchat right after it'll think you're on quest

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just relog again to clear it

modest plover
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aha, I'll try again

edgy steppe
#

i just uploaded my first avatar and its pc only how do i make it ques

modest plover
#

Duplicate your project, set the build target to Android. the vrc docs have a guide

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you'll need to make it perform well too

keen bone
#

slightly tangential question, but maybe the kind community in here can help me: I have a model that needs some editing (removing a nosering). it's literally ~20 meshes that I need to delete. is there any way to do this without importing it to blender, then reexporting it, rerig, all that song and dance? it's literally 20 meshes

agile solar
steel iron
#

Gotta put in some effort if you want nice things.

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¯\_(ツ)_/¯

toxic forge
loud cape
#

@keen bone ...20...meshes? do you mean 20 polygons?

steel iron
#

😏 👉 👉

#

2.0 is going to be phased out. Not anytime soon, sure. But eventually all of your models will need to be redone anyway. Learning to use 3.0 instead of complaining about not knowing how to use 3.0 and spreading the idea that it is in some way inferior is only doing yourself and the people you're advising a diservice, really. That's all.

wintry glade
#

Yeah not sure how 3.0 has worse IK when its literally the same IK. Animations may be different but you can just reassign some stuff and it looks like 2.0

supple sand
#

is there any general reason i should change to 3.0?

wintry glade
# supple sand is there any general reason i should change to 3.0?

It's more-so why stay with 2.0. 3.0 has a much more indepth gesture system, different gestures per hand, non-blendshape visemes, custom editable eye rotation values, synced variables, saving states between worlds, and multiple animations layers supported in the AV3 descriptor to name some stuff

supple sand
#

ill move to help lol this getting to that area

faint gust
#

considering the quality of most avatars in this game i'm betting on 20 meshes, in which case that thing needs to go through blender

#

it honestly blows my mind that anyone tries to make avatars for this game without using blender or maya

loud cape
#

lol

faint gust
loud cape
#

the default locomotion controller has 3 main nodes

#

Standing, Crouch, Prone (i believe)

#

each of those contain a blend tree

#

each blend tree contrains the animations for movement in any direction

faint gust
#

that's about what i figured.

steel iron
#

You can actually even just make it all from scratch using the given public parameters.

#

The templates definitely give a solid jumping off point though.

#

Lets you see how they typically work.

#

But you could blend into entirely different blendtrees any time you want, so adding more blendtrees or expanding existing ones is pretty attractive.

#

You could make blending more precise. You could have multiple stages of upright as opposed to only standing, crouching, and prone.

#

Anything you want.

steel iron
#

Most noticeable in FBT.

#

You could also do things to make it work with you though.

faint gust
#

i just copied the default ik and made the knee and elbow bends a bit less exaggerated.

steel iron
#

When you say IK, you might mean the locomotion layer. Dealing with the IK itself can be a bit more in-depth than a lot of people probably try to do.

faint gust
#

honestly messing with the ik pose is probably something you would want to do if you had a model with animal legs

steel iron
#

Funky though.

#

But typically, nah. Animal legs are usually handled either through constraints, which copy existing bones that are being driven by the regular IK, or they're using a completely separate IK script that you could mess with individually.

#

Rare cases people just animate the extra limbs manually.

steel iron
#

For FBT.

faint gust
#

i mean animal legs actually have the same number of joints as human legs it's just different lengths and they stand on their toes instead of their heels.

steel iron
#

You'd be surprised the struggle involved in functional digigrade legs for anthromorphs.

faint gust
#

i've had to do it before for demons for the 40k group i'm in

steel iron
#

The toes must function as the foot, so you have to do something with that extra bone.

#

To make it move believably instead of just making it all the foot.

loud cape
#

^

#

I was messing with that for 2 weeks straight

#

never managed to get the result I wanted

steel iron
#

I watched

loud cape
#

got close, but never good enough

#

tried both with FinalIK and with constraints

steel iron
#

I'll be doing something similar with my from-scratch later. Only with the knee instead of the foot.

#

The knee will be easier, I think. Since I've already got a model with it. If I just applied what I did to the foot, it might've worked.

loud cape
#

have you gotten it to work successfully before?

steel iron
#

Something something, splitting the distance with the head of the bone, something something constraints.

#

The double-jointed knee, yes.

loud cape
#

with constraints or IK

steel iron
#

Would still prefer some weight paint magic over constraints though.

faint gust
#

here it has a "kneecap" bone?

loud cape
#

no, digitigrade legs

steel iron
#

YES Only, I'm fortunate af that it's a hardsurface instead of a soft body, holy crap.

loud cape
#

ah

steel iron
#

You could probably apply it to the lower leg, is the point.

steel iron
#

I had to do something else.

faint gust
#

i know, too many bone in the chain for ik

steel iron
#

The kneecap was a dummy bone and I had the lower leg's head where it'd be if there weren't an extra joint. Then constraints.

faint gust
#

what's the dummy bone parented to?

steel iron
#

Parented to upper leg. Constrained down.

faint gust
#

clever

steel iron
#

Thought about just doing the stupid and constraining the entire rig. Then I could do whatever I wanted. Now that we have functional mirror detection parameters, I could do that. Just bone count would suck.

faint gust
#

I do that for tanks

#

just have two entire separate armatures parented to a root bone

#

if you think that's bad the spider leg avatars need an entire humanoid armature for every pair of legs

steel iron
#

I knooow. I've speculated an alternative, but I know I have shiny object syndrome bad, so I'll probably never work on it unless I find an avatar that actually could make use of it.

#

Oh no.

wintry glade
steel iron
#

Spider momma enters the chat.

wintry glade
#

Hey if you guys can come up with a way to not use a full humanoid let me know, when I tried it created infinite console errors

steel iron
#

Wtf

faint gust
#

a buddy of mine does horses where it's all just rotation constrainted, the result looks like 2 people in a horse costume

steel iron
#

Lmao. No.

wintry glade
# steel iron Wtf

If you leave VRIK slots empty it refuses to try to work
If you use duplicates in the slots it throws "zero size vector" warnings for every duplicate

steel iron
#

All I've said is limb and grounders with rotate solver. Something something.

#

It'd still tap dance around like VR IK, so I figured that'd be pretty visually similar.

#

Limb and grounders can run on nulls too. So make one, copy paste, position.

#

Drag and drop.

#

But, like I said, I haven't had a reason to try it.

wintry glade
#

How would the rotate solver make it take a step? Is it a specific component?

steel iron
#

Rotate solver is a property of grounder so it can walk on surfaces other than the floor itself.

#

Like walls and such.

faint gust
#

oh lawd

wintry glade
#

I've never seen it actually take a step, only slide

steel iron
#

Wait, it's a property of one of those.

#

aksjndma

wintry glade
#

Yeah grounder has a "Rotate Solver" checkbox

steel iron
#

Have you seen raycaster setups using limb and grounder on rotate solver?

#

There's a step speed.

#

And it affects how quickly the raycast updates.

#

But you can watch a raycaster step around.

#

Which is the reason I had the thought.

wintry glade
#

No I've never seen something with a grounder take steps actually, all the settings only effect how much it raycasts by. Was there a specific grounder you were using?

steel iron
#

You're gonna make me have to sit down and mess with this. C'mon.

wintry glade
#

I'm already messing with it but please go ahead :)

steel iron
#

By all means. I need to go back to the blender mines.

wintry glade
#

Yeah I cant think of a way to get the feet to take steps procedurally with only LimbIK and grounders. Doesnt help that most variables are unanimatable

opal cloud
#

i thought sdk 3 had VRCScriptableObjects

#

but i cannot find the option anywhere

loud cape
#

maybe worlds? but not avatars

opal cloud
#

ok, cuz i'm trying to figure out how to toggle a flashlight on my model' shelmet

#

i added a spotlight to the model to function as the flashlight, but cannot figure out how to add the expression to toggle it

#

the guide i was watching for avatar toggles showed scriptable objects

faint gust
#

Scriptable objects i mean

opal cloud
#

then how do I set up the expressions menu and add a toggle?

faint gust
#

Theres a few steps and im on my phone so it might be hard to explain

opal cloud
#

ok

loud cape
opal cloud
#

I did, and it was showing me something i cant even use

#

which is the scriptable objects thing

faint gust
opal cloud
#

thanks

#

ok, so i have everything right but how do i make it designate the spotlight to toggle?

#

I followed how the video looked, but since its not a physical model, i cannot tell if i did it right

faint gust
#

You just make an animation enabling the the spotlight gameobject

opal cloud
#

mkay..

fluid grotto
#

Can’t figure out why going AFK permanently kills my gesture animations when I come back from AFK

steel iron
neon finch
#

I’ve been hunting down Felix Argyle avatars because I’m a quest user who cannot access the world you find them in

#

So far I’ve gotten five

faint gust
radiant mica
#

dont really know where to ask but does anyone know the requirements to be able to put your own avatar in vrchat?

spring lava
#

Additionally, you have to make a VRChat account. If you're using Steam at the moment you can merge your account with the VRC account you make without losing progress on your rank.

#

Someone else please correct me if I got any of that wrong

deft steeple
spring lava
#

Unfortunately I don't know the exact process off the top of my head, but I do know there's an option to do it within your VRC account once you make it. Just follow the instructions there, it was pretty straightforward

radiant mica
#

ok thanks!

#

do you have to have a certain amount of friends?

spring lava
#

I ranked up with only 1 friend, but I've heard more helps?

#

Just don't get blocked or reported, cause that hurts your rep.

radiant mica
#

ok

wintry glade
#

Its excessive blocks, a couple wont do much of anything but if its continuous it will hurt progression trust wise

lusty burrow
#

Anyone know a good place to get some prefabs?

#

Mostly looking for goofy stuff or guns

#

Dance animations tooo

agile solar
#

Unity store.

#

Or Sketchfab.

solemn tundra
#

mixamo has quite a few animations

faint gust
#

Make sure if you use mixamo that you import your rigged model first, the default mixamo skeleton is different from the one vrchat uses

still anchor
#

I have a small question ,where do you recommend installing avatars from (Which aren't anime)?

faint gust
#

I don't deal with installing premade avatars because that stuff is often stolen content

loud cape
ashen dawn
#

does anyone one why i can't use

Shader: "VRChat/Mobile/Particles/Alpha Blended"
or
Shader "VRChat/Mobile/Sprites/Default"
``` like come on VRC
#

how do i do this

verbal yew
#

what doesnt work?

ashen dawn
#

the sdk is telling me that it need to be a quest shader or vrchat/mobile and when i do use a vrchat mobile shader i get errors

#

none of the mobile shaders work

verbal yew
#

what are the errors?

#

im assuming this is a quest avatar

ashen dawn
#

yes

#

or an attempt

#

error: Avaar uses unsupported shader 'VRChat/Mobile/Particles/Alpha Blended' you can ony use the shaders provided in 'vrchat/mobile' for Quest Avatars.

verbal yew
#

only additive and multiply should be supported

#

they should probably change that error message lul

#

there is no alpha blending on the quest at all, probably just a left over

ashen dawn
#

thanks, they should remove that option form the sdk if they are not going to support it i feel so bad for the quest users

solemn tundra
#

the 5000/7000 (to stay orange) polygon limit is also pretty fucky

#

any somewhat detailed avatar will have problems looking somewhat okay on it

#

auto decimation never does it justice tbh

#

gotta manually choose which portions can do with a stronger decimation

verbal yew
#

just fyi they are increasing the polycount limits next patch :-) now excellent is sitting at 7500 which is a nice increase

solemn tundra
#

oh nice.

verbal yew
#

all the other ranks are close to doubled as well i think

solemn tundra
#

i have some very borderline looking avatars

#

they look like they're on a PSX

verbal yew
#

yeah same, i really needed just a couple thousand more

solemn tundra
#

(imagine a higher res playstation1, the same kind of jagginess)

#

im not talented enough to re-topology models at a lower poly count

verbal yew
#

me neither 😄 thats why i use CATs to do it for me

#

it works okay, certainly faster and better that whatever i could do manually with my current skill set

solemn tundra
#

because that would really be the correct way to go about it, retopology... not decimation

#

but then you lose all shape keys etc

#

a suggestion btw, if you want to decimate

#

select areas of the mesh separately, like for example the legs, a piece of clothing etc

#

then decimate them using F3 -> (decimate)

#

choose a ratio that still has it look fairly good

#

do that with all the parts because some parts can make do with a much lower ratio than others

#

then after you're done with that, then use the auto decimation to kill the rest

verbal yew
#

yeah i want to do that eventually, i just havent gotten around to scripting that

solemn tundra
#

there's no real scripting for that

#

it's a manual process, reducing the number while it still looks good... a script probably cant judge if it "looks good" still

verbal yew
#

for blender there is :v i already use automation to remove certain vertex groups

#

of course ill test whatever ratio looks good beforehand

solemn tundra
#

of course, but i mean the visual component ("looking at it") is something the script will not be able to do

#

also i think selecting parts of the mesh and decimating them on their own is not something you could even script

verbal yew
#

yeah you can :v

#

everything in blender is scriptable, and every operator too

#

if you enable python tooltips for example, you can hover over any operator in your context menu and it'll tell you the python function it calls

#

so i set my CATs bake function parameters automatically, and automate fbx export too

solemn tundra
#

you don't get my point, of course you can but WHAT would you script

#

you can't script a creative process

#

where on every step you judge something with your eyes

verbal yew
#

im not scripting the creative process, you misunderstand. i'm not going to be changing the decimation ratios that much lol

#

im scripting the boring part of selecting vertex groups and applying a decimation modifier

solemn tundra
#

for that i just usually use the operator rather than the modifier

verbal yew
#

sorry, operator since it's a certain part of the model :v

solemn tundra
#

select some part, CTRL+L to select the entire linked part, decimate it while playing with the ratio

#

not everything always has vertex groups

#

could create them but then thats manual again heh

verbal yew
#

i have no problem with creating vertex groups though 😄

#

it's not too much trouble to mark a part of the model as "half decimation" or whatever, but i might just use the bone weight groups i already have

#

i'll just have to see what works for me

solemn tundra
#

i mean yeah, i get it

round zenith
#

do the fallback avatars share parameters the same way current cross compatible avatars share parameters?

merry swan
#

Its their own stuff

#

so eh not sure , but if you want to do the same its likely you should have it the same to make it trigger

lunar halo
#

question I have a blendshape animation on a gun that doesnt show up in mirrors does this mean other people wont be able to see the animation?

solemn tundra
#

ask them, but i think it will appear

#

the mirror clone is a bit odd sometimes

#

but only your own, ive had others say my stuff works just fine

distant raptor
#

does anyone know why the matcap might look zoomed in extremely, regardless of how i adjust the border?

hollow wren
#

avatar question. i got an avatar commissioned and it was uploaded by the artist, but i dont have the files for the avatar. is there anyway i can download my own uploaded avatar

silver palm
hollow wren
#

dang

solemn tundra
#

so you paid for it all and the artist didnt even give it to you?

#

man

hollow wren
#

free commission

#

vrc traders

silver palm
#

Just ask them then?

hollow wren
#

i didnt think of that tbh

woven pecan
#

:/

#

How comission can be free?

haughty turtle
#

heyy is here anyone german who wants to create an avatar for VRChat? Or is/wants to learn(ing) this? So I mean from really beginner and from zero with creating a whole body in Blender and not just take one from someone. Everything made by yourself. I want to do this. Does anyone want this too?

woven pecan
haughty turtle
#

ok thank you 😊

faint saffron
#

hey! is there anyone who is willing to give me a rundown on how to make avatars like "anime" ones that you nromally see, i havent been able to find many good blender/ unity tutorials

raw fern
#

why exactly should i do when someone rips my avatars?

#

idk where to ask

agile solar
rocky plume
#

Do you guys know where I could get an avatar that can go invisible?

spring salmon
#

Hello there witch ver of unity to upload avatars please help

tawny folio
#

i use 2018.4.20

twin mesa
#

Is therr a way to test hand tracking without headset on my avatar

real patrol
#

what do y'all think is a good transition duration for facial expressions?

neon finch
#

Guys I have a question how do you change an avatars clothes from the original one. Perfect examples is the Kon avatar how do you change the clothes from the default one?

loud cape
#

(if you're looking for public models)

#

if you're making your own, then that's completely up to you

#

the clothes can be separate meshes that get toggled on/off using a toggle in the av3.0 menu

silver otter
#

is there any reaon why avatar testing won let you test the avatar?

#

trying to test an avatar changes the avatar back to the other after locking in

visual anvil
#

how do you change your avatars height?

solemn tundra
#

Scale the whole avatar transform

brave walrus
#

Do any of you use Subdivision Modifier in Blender?

#

I tried applying it but it feels weird and ugly

#

Too smooth

solemn tundra
#

Thats what it's for tho

short gale
#

sus among us

errant echo
#

is there any way to sepcifically remove quest support for an avatar? I would like to simply have 1 fallback avatar to assign to all my models but to do so I need to remove the old support I had for them

wintry glade
#

IIRC you need to delete the avatar off your account, then reupload the PC version

brave walrus
#

How difficult is it to create those eyes that can track the user

#

Would ie be easily possible to give a model multiple eyes at different parts of the body?

wintry glade
#

While you can only set two bones for the eyes in the descriptor, you can use rotation constraints to make separate eye bones follow the main two

brave walrus
#

Hmmm, interesting! I think I'll make my first avatar without eyes for now...

#

The model is wearing 2 ornaments with faces so I was thinking of giving them eyes that follow someone though those would be 4 eyes in total and adding the bones will be a bother I think since they aren't centered anymore.

digital garnet
#

@brave walrus boom. if you want your eyes always follow the player, you can use a shader with billboard effect, them will always look locally straight into player's camera (view)

gilded zinc
#

does anyone know how to add a lightning trail to an avatar, similar to the Reverse Flash from CW The Flash?

trail rivet
#

Everytime i go into play mode with sdk 3 it opens up the avatar uploader automatically

#

and if im logged into the sdk it errors out

fluid grotto
# visual anvil how do you change your avatars height?

The correct way is inspect the fbx and adjust “import scale” but that won’t work if you broke your prefab.

The safe, but improper way is to just scale down the root game object. But this will make animations that scale you not work correctly, they’ll assume 1 1 1 is your default size. Thankfully, not many animations attempt to scale you.

solemn tundra
#

start at speed 0, emitted not based on time but on distance

solemn tundra
#

heh

hardy marlin
#

So I couldnt find an mgs2 raiden on vrchat so I'm gonna try do it myself, I'm posting here cause I know it's gonna go terribly

hardy marlin
#

Yeah I'm not doin it

brave walrus
#

Huh, does anyone know how many Tris are allowed nowadays? Still max of 20.000?

loud cape
#

the limit for quest was recently increased from 10k to 20k

floral moth
#

Looking online for some stuff to do. Does anyone have a good animation software that's easier and more reliable to make animations in, that you can export to unity?

raw sonnet
#

You could extract the animations from them as well

brave walrus
#

When did they up it to 70!

loud cape
brave walrus
#

That means I could go to 21k

loud cape
#

of course

brave walrus
#

Still leaves the question open whether I want to try and give my model 4 eyes on different parts of the body

#

Unsure how difficult that is

#

For the eye tracking

loud cape
brave walrus
#

Wait what? You can have them copy the other eye bones?

#

It's that simple?!

loud cape
#

you can add a Rotation constraint on an object, and give it one or more sources, which the constraint will use to determine how much the rotation of the object its own should be affected

#

if you have one source only, and have its weight to 1, then for any rotation of the source, the object with the constraint will follow

brave walrus
#

Ohh thank you! I'll take a look at that tomorrow then

loud cape
#

there are also Position constraints and Parent constraints

#

Parent constraints are like Position + Rotation constraints

#

essentially makes an object behave like it was parented to a specified object, without actually being parented to it

#

there's also Aim constraints, which will make an object face in the direction of a given target

pallid cypress
agile solar
#

Tbh, when I suggested this... I was expecting you to put more effort into your inquiry.

hearty saddle
#

Anyone know an avatar world that has Overlord avatars?

bold elm
#

Anyone know what settings I'd have to do to get something that looks like lightning in a particle? 😮

#

(I just need a singular lightning bolt)

solemn tundra
#

Try not having a particle renderer (render as none) but trails

#

As ribbon

heavy dagger
#

anyone know where i can find jump scary avatars👍

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

round otter
#

is this where i can complain about vrchat problems

vernal frigate
#

Does anyone recommend any tutorials for modelling an avatar for VrChat

wheat drum
wheat drum
valid patrol
radiant trellis
#

anyone know where people get vrc avatar base models?

low whale
real geode
#

Hey, can someone who is really good at using unity help me? With particles and some more advanced stuff? I know the basics and I'm looking to add more flare onto my avatars. I would deeply appreciate anyone who would like to teach me.

prisma dragon
ember sonnet
#

i cant find VRC_Avatar_Descriptor
what do i do

prisma dragon
vast vigil
#

Does anyone here make avatars? I want to pay someone to make me one🙂

solemn tundra
hidden kernel
#

question, does anyone here know how you would make it so you can see your own hair on your face? e.g. see your bangs in front of your eyes

craggy portal
#

hello

loud cape
#

if you make a duplicate head bone, and then parent the hair bones to it, you can use a parent constraint on that duplicate to make it follow the actual head bone

#

that's what I do to be able to see my ears in first person

hidden kernel
#

Really. See i've seen ONE avatar where you could see the bangs, and thought it was cool as heck

#

immersive, you could see your own hair

#

it was like "oh hye.. i have hair. .and i can move it with my hands.."

loud cape
#

yea it's cool to be able to see my own ears

#

I can control them with my expression menu to make them flop forward

ornate whale
#

Where would someone get tiny avatars?

loud cape
#

and I can play with them

hidden kernel
#

OH a bunnychi!

loud cape
#

you mean nanachi?

hidden kernel
#

i wondered about that too, a friend has a bunnychi and one of the gestures puts the ears down over the face like it's shy

#

well i suppose, i don't see too many with long ears

loud cape
#

long ears is the default

#

the original

hidden kernel
#

yeah, everyone changes it, hehe

#

points at self

#

Tigerchi

loud cape
#

lol

hidden kernel
#

So, i just make the extra bone in blender, then do parent constraint in unity?

#

Kinda like how i put cat paws on my roboneko

#

i did nothing but size them down until they fit, then did parent constraint on all the bones so they moved with my hands

loud cape
#

just duplicate the head bone

#

so it's in the same spot

hidden kernel
#

my hair is attached to the bod armature though, so i'll have to slice it

loud cape
#

huh?

#

what does your bone structure look like

#

so you can post pics

hidden kernel
#

wait won't that kill the dynamic bone collider in my head?

#

(to make my hair not clip)

#

also sure, i'll slip over there

regal minnow
#

Does anyone know how to set a fixed rotation for a mesh particle? I have a throwing knife that spins but I want the knife particle to have a 45 degree angle to match the knife I have in my hand

#

I also don't want to rotate the gameobject because I need it to throw straight infront

neon finch
#

how long will it take for me to be able to publish

#

and if i transfer does that time carry over

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

neon finch
#

ok but like if i just connected my account does it need to transfer

agile solar
#

If it's a Steam/Oculus account, you can merge it with a VRC account.

neon finch
#

ok good

#

so i just need to wait for that to happen?

agile solar
#

Wait for... what to happen?

#

The rank or merging?

neon finch
#

oh shit i’ve spent a good 24 hours and i’m still visitor

agile solar
#

Just continue playing like normal, you'll get a notif.

neon finch
#

because i can’t change it

valid shadow
#

Thats just a weird thing happening with vrchat right now

twin mesa
#

why unity so slow lol

solemn tundra
#

Because unity is, infact, one of those lost pieces of software that is actually a piece of shit, yet people use it because they invested all their money in ease of use and somehow got viral

leaden lily
twin mesa
#

ahh that make sense

wide solstice
#

What are some good emotes to use?

neon finch
#

yo real talk doe how much do yall think a dude would pay for like, an okay-ish custom model for vrchat

agile solar
neon finch
#

😳

loud cape
#

it really depends what you want

#

really basic edits of a base model can be cheaper, maybe as low as 50$

#

but typically between 50 and a 100

cold moon
#

More or less depends on what you call "okayish" toggles, animations, nsfw, poly counts etc.. I've seen avatars sales range from $50.00 to $1,200.00 for customs.

neon finch
#

wow i got pissed on for caps 😔

#

people pay 50 dollars for BASE EDITS???

#

thats normal??????

cold moon
#

An edit is not an avatar.

agile solar
#

3D modeling is a difficult business.

loud cape
#

you're always free to make your own model lol

cold moon
#

Some will charge $10.00 or walk you through editting an avatar, others might depending on the changes tell you $10.00 - $300.00.

neon finch
#

man all i wanna know is if i can morally make bank with making fun models like the one in #avatar-help vrcChicken

shy rose
#

A lot of people don't want to do image editing, Blender work, or Unity work. All you can do is shrug.

cold moon
#

I have my doubts.

cold moon
#

Frankly, furries and nsfw avatars is where the larger market is.

loud cape
#

if you made that model yourself, you also have the option of selling it as a base model in places like Gumroad

neon finch
#

brb making bank

cold moon
#

So less you're willing to come over to the satanic side, GL.

neon finch
#

making this model for a friend actually

#

i've BEEN on that side lmao

#

well

#

not that far

#

nsfw avatars in vrchat seem kinda vrcChicken

shy rose
#

Do you mind making furries? Those guys throw big cash around.

neon finch
#

yeah i do that

cold moon
#

There ya go. Make nsfw furries and you'll never be out of work.

loud cape
#

me having just bought 7 tundra trackers

neon finch
#

😔 really boutta sell my soul

loud cape
#

630$

#

poggers

cold moon
#

I sold my soul for a snickers... sthu.

neon finch
#

JESUS

shy rose
#

Me, ears and tail are my limit. And I can only really make cute girls.

#

(Only because if I'm gonna spend hours, days, weeks, zoomed in and carefully modifying vertexes to look really good, I prefer it to be a cute girl.)

sage burrow
#

I just noticed that my model's origin point isnt at the feet

#

will that be an issue?

#

should I go ahead and fix that?

neon finch
#

Has anyone see the sniper mask guy from high rise invasion

waxen crest
#

when ur too lazy to learn how to make hair good so you import a preset

solemn tundra
#

VRoid has a pretty cool strand-based hair system

#

can potentially make it there and then extract it

fluid grotto
sage burrow
#

I moved it up

#

whenever I initially imported it

#

and my avatar wasnt in the floor

#

but my POV scale was really bad

#

@fluid grotto

fluid grotto
#

Don’t move the view position

#

The model must be fixed outside of unity

sage burrow
#

ok

#

well

#

im doing that now

hallow comet
#

oculus quest 2 online survival game suggestions

brazen canopy
#

Any good Oculus avatar worlds ?

hidden kernel
#

Another of my odd questions! Is it possible to hide part of an avatar ( a certain gameobject) from the camera, so that when taking pictures of the avatar, said object does not show up? Sort of like how mirrors can be configured to only reflect certain things?

solemn tundra
#

It is generally possible because there is such a thing as a layer... Cameras can record certain layers and leave others out. Im not sure though if it works in vrchat like that (that you could make an object thats on a layer that isnt the default thats seen by players but not by a custom camera you made)... Unless you mean the vrchat ingame camera

#

For that one im actually not sure what layers it records

burnt raven
#

cant really do it with layers as the player avatar is on mirror reflection or player layer depending on local/remote

#

there are some shaders around that can hide something from mirror or camera so you'll want something like that I suppose

#

shader checks if its being rendered from the camera by checking fov/resolution etc, someone better versed in shaders can probably answer you better in that regard.

gilded yew
#

hey, im looking for some help, im looking to find the discord, shop, or some way to contact the avatar author Ciel. the discord link in their world is expired but i very much would love to purchase one or more of their avatars if anybody could help it would be greatly appreciated!

opal cloud
#

any of y'all got a prefab for a wrist mounted drone?

fluid grotto
#

You can use shaders that know if they are on a mirror pass however if you want parts that do not appear in the mirror, or only do

#

Not sure if that will also apply to cameras or not

loud cape
hidden kernel
#

Neither of those are what I'm after. I said camera ,not mirror and avatar,not world

#

Though if there's a shader that hides from camera...

neon finch
#

When u load in Lyuma in unity and i click play theres no emulator showing on the left side and theres no errors

hidden kernel
#

Simply put, i added a "streaming indicator" to my avatar, but don't want to see it in my own third person camera

haughty coral
#

I'm trying to make a BUNCH of colour options for my avatar. What would be the most efficient way (performance wise) to do it? Have an animation clip for every colour and just set it to that clip when the colour is changed?
Or have 2 clips, one at 0 hue shift, one at 1 hue shift. And use parameter drivers to go to specific points in those animations (Red option uses a prameter driver to set the colour animation to 0.35 or whatever red would be)

remote echo
haughty coral
#

So I have that currently. But the problem is I wanted to also add saturation and brightness as options too. But I don't have enough parameter slots to do it

remote echo
#

Are you exceeding the amount?

haughty coral
#

So by using a bunch of presets, I can use an int for specific colors

#

Yeah

remote echo
#

I don't see the harm in using an integer in this case, but you may want to consider using bool if your using int parameters for just 0 and 1.

#

It will save you a lot of space

haughty coral
#

I'm using bools where I can

remote echo
#

Im curious on how your parameters look now

haughty coral
#

I can't post images here, whoops

neon finch
#

Can anyone help me upload my vrc avatar

#

Like is it supposed to be a certain file or am I just doing something wrong

#

I have the file as a compressed zip rn

remote echo
#

Unzip it

#

Take the stuff inside the zip and put into your assets file.

neon finch
#

How do I do that?

#

Sorry I’m new to vrc avitars and using unity

remote echo
#

Well it's more of a very basic computer thing than VRC or Unity.

#

You'll need like 7zip

#

Open the zip and all your contents that you need are inside.

neon finch
#

So I need to download 7zip?

verbal yew
#

windows explorer is capable of opening zip files, no need for 7zip

neon finch
#

Can you tell me how to do it though?

verbal yew
#

just double click it?

#

or you can even right click to bring up more opens, like "Open", and "Decompress"

neon finch
#

I really don’t understand that you said it works on windows explorer but said you can just click and it comes up?

verbal yew
#

you said it's a zip file right? then yes it shouuld

neon finch
#

Yea but it ain’t an option

verbal yew
#

oh i would ask you to post screenies, but this chat doesn't have attachment enabled. you can just right click the file and ask to open it in windows explorer then

neon finch
#

Oh

#

Still doesn’t make any sense?

#

Windows explorer is for the internet how exactly can you open a file there..

verbal yew
#

windows explorer is not for the internet, not for a very long time

#

are you thinking of internet explorer?

neon finch
#

So I opened it in unity and it said there’s nothing to import?

verbal yew
#

whats the file you're trying to import?

neon finch
#

Wdym

#

Zip file cos that’s the only damb one it lets me select

#

The files inside the file just don’t work at all

verbal yew
#

well whats the files inside of the zip file?

neon finch
#

Other files?

#

Idk what to say?

#

VRM files

verbal yew
#

thats why, you need to convert those before importing to unity

#

unfortunately i don't have any experience with vrm files, but someone else here can help 😄 there are plenty of people who have trouble converting those here

neon finch
#

I swear to god this is the last time I buy an avitar from this seller

#

I spent over $100 on an avitar that doesn’t look as good as the concept and wasn’t even the correct files or probably won’t be quest comparable..

solemn tundra
#

how can i have a single object (a plane) that always looks at the camera? like a billboard in particle systems, except without the particle system

neon finch
agile solar
neon finch
#

U mean like how to upload it?

#

If you mean that no

agile solar
#

Did you ask?

neon finch
#

Yea they said they’d provide me with help but didn’t

rustic flame
#

failed to get file record. is this a server problem or client side

neon finch
#

I’m not sure

rustic flame
#

you know how to fix it?

loud cape
cobalt swallow
#

ok ok , I need some help.... i was playing earlier and found a nvidia protogen avatar that was free to use. HOWEVER I completely forgot to favorite it and cannot find the world. has anyone ran across this one to know what world i need to search? Thank you in advance

floral rock
#

Is there any way to swap the mesh used for visemes? can't seem to have the animation record the swap and the parameter isn't really there when adding manually.

wintry glade
#

If you are using the base "Viseme blend shape" then no you shouldnt be able to swap that in game. You would need to use "Viseme Parameter Only" to swap meshes and such in the FX controller

floral rock
#

got it, thanks

icy vigil
#

Just finished the black knight from momty python and the holy grail, complete with dismembered limbs, still working on it. SWORD

#

Dont have pics yet

neat whale
#

dose anyone have a model of the rusk cat
https://www.youtube.com/watch?v=dyXRTejQqFg&t=8s because i need a model for my stream and beat saber but for sure i would give you a shout on my stream if anyone can do it i would be greatful because i can't afford a model because of covid and losing your job

agile solar
#

Already asked there.

#

Pretty sure you have to own the model to import it elsewhere.

foggy pelican
#

I'm not entirely sure what they're asking for anyway. The link to the model is right there but they want it in VRM format, which they can do themselves if necessary.

shrewd wing
#

is there some problem uploading content atm? every time i go to publish an avatar update it locks me into the new avatar screen and asks me to make a new one, except i cant actually make a "new" one even it i detach the uid

toxic forge
strange tiger
#

I’m looking for a good effects pack, like fire, electric, sparks, explosions etc. Any suggestions paid or free?

wheat drum
#

The unity standard asset effect pack should work for you

clear hazel
#

Does anyone know some great places to find eboy avatars? I am a questie and it feels like there is only a few good ones to find without stealing

#

@ me if so pls

clear hazel
#

whoops

#

I always make that mistake

tidal falcon
#

Quick question in and out, Can I use 3Dmax, Peds for VRchat?

#

aka, Fivem Peds.

solemn tundra
#

You can use almost anything when it has a humanoid bone structure

tawny pumice
#

Anybody here done bhaptics integration for avatars?

loud cape
#

@tawny pumice yes

floral rock
#

so setting a parameter through the menu, it's not setting bool values, but it is setting integers, is that intended? I can't seem to get the parameter driver to set bools either, but will set integers

wheat drum
#

Are you on the most recent sdk?

hallow comet
#

is it possible to make a vrchat map while IN vrchat without having to get programs and all that shit on my pc?

tribal nova
floral rock
#

yep on the most recent sdk, it's just behaving oddly, going to fresh import

uneven yew
#

I found a Poser model, it is an obj with .mc6 Material files. I can open the obj in blender just fine, but I don't know how to open the material. Is there a way to import those? It's just an accessory so I don't need any of the armature or anything, just the mesh and materials.

jaunty verge
#

How long after clicking Build & Publish should it take for my avatar to show up?

delicate needle
#

if you turn off the future proofing itll be pretty short

#

depends on your pc tbh

#

oh you mean uploading time?

#

2-3 min

jaunty verge
#

Should I have an uploading bar for that 2-3 min?

#

Or does that 2-3 min happen in the background

jaunty verge
#

Nvm, problem solved

meager spoke
#

can anyone help me install avatars?

neon finch
white olive
#

Anybody have some valves for dynamic bone settings?

cobalt charm
#

with the current bug on avatar stations on avatars, can i toggle a game object that has the seat in another object under it

#

or do i have to directly toggle the object with the script on it

opal cloud
#

anyone have a refraction shader for invis>

jaunty verge
#

When I'm doing dynamic colliders on the hair, am I going to end up making a dynamic collider along the length of each hair bone?

#

Cause it seems like this hair, as simple as it is, is going to require like 12 dynamic colliders for one section

#

And I wanna make sure I'm not just doing something stupid that has an easier way

solemn tundra
#

exactly that the text says

jaunty verge
#

Its pretty explanatory?

#

If you read, it says you need to play more

#

Nobody knows exactly how long, estimate like 20 hours at least

tidal falcon
#

I was sadly scammed, I have my fully rigger avatar, and the person left the project before showing me how to load it into unity 😢

jaunty verge
#

If no one else will, I can show you later. Its easy

tidal falcon
#

Please 😢

#

I have the fbx files

jaunty verge
#

Do you have Unity?

tidal falcon
#

Yes

jaunty verge
#

At the right version, with the SDK installed

tidal falcon
#

I have a sdk

jaunty verge
#

VRChat SDK? On unity version 2018.4?

tidal falcon
#

this VRCSDK2-2021.03.22.18.27_Public(1

jaunty verge
#

That parts fine

#

Open your Unity project for your avatar

#

And literally, just drag the fbx into the assets bar at the bottom of unity