#quest-general
1 messages · Page 130 of 1
I tried to reset it and still nothing.
But you know what. Everyone is trying their best.
And I appreciate it.
But, anyways. My paitence doesn't last long. 
Guess we wait.
Do you guys think quality is just as good with airlink vs a link cable? My kiwi keeps disconnecting and idk if I wanna shell out 80 for the official cable if it’s going to do the same thing…
I'm 16 as well and I play vr chat your too add me Soo we can play :)
what is your vrc name
cause nobody seems to be able to find me
Wolie_lexis
ok ima get on rn
Well I'm not at my house rn I'm at my cousin's house Soo when I get home I will get on
ok ill add you though
Alright
Auf der Heide blüht ein kleines Blümelein
und das heißt: Erika.
We can be friends!
If anyone wants a friend to play Vrchat with pls tell meee I need friends-
How do you fix drift in vrchat? Quest user here.
sure
its your controller so i would say get a new controller
that or it could be the world you were in
Is it even possible to change controllers?
yep you either request a replacement from meta or buy a new one and when it gets there put batteries in it and it should auto pair if the other controller isnt on
oh alright
yw
any one wanna be friends I'm 13 add me
Not intrested
Savage
Nope mate I ain't having sex with a minor
Hey you edited it
o.o
i have a question just in case i get a quest for my birthday
k
when you move your arms, will they move without body trackers? like simple up and down arm movements. will they no clip through the body or will it actually move?
they will move
yea they will move
thank yall so much! ^^
why thank you 🙇♀️
stupid how just B club removed 7 rooms from the quest side, just for a video player room
Yo. Can anyone here join me in a world with phantom touch. Been tryna learn it all week
Did they? That sucks
Hi
hola
Sup yall
can someone help me with the link cable, I am having trouble with it. when i plug the cable to the headset and the PC, my headset says "do you allow this devise to have acsess to your data" but nothing else. When i press on "Oculus Link Cable (Rift)" I just get a black screen. I am very confused
Try contacting oculus support then
Did you click allow
I am all good now dont worry g, somone helped me
Cow tits
sup
Is there a way to just enable all avatars
Hi guys!!!
Buenos Dias everyone
go to safety and set all levels as "none"
Note that this doesn't work with Avatars below "Poor" ranking (Quest has a hard restriction to require "Very Poor" avatars to be shown manually.)
Personally I think they should make the perf block system a trust rank thing so say when you are known to trusted you can toggle very poor avatars as automatic instead of the stupid "stand still I need to show your damn avatar"
^ Yep
I mean it is on PC. You can set your minimum avatar ranking to Very Poor, if I'm not mistaken. The minimum ranking is more of a safety "override" — If something falls below the minimum, it's blocked no matter what.
But Quest, due to supporting Gen 1 hardware, and because the ranking system is poor at ascertaining actual avatar performance, is limited to setting its minimum to "Poor", and is set to "Medium" by default. Otherwise youd risk running into major performance issues worst case scenario.
I do think the ranking system needs major improvements though.
I go into a world i have show most of the peoples avatar there and i just look like an idiot clicking on everyones avatars
Yeah...
Luckily it seems to be per person, so you only have to do it once for people you trust.
Anyone know how to test the quest 2 mic because mine doesn’t seem to be working on vrchat despite all permissions being enabled
That might be something in the oculus menus
Someone hmu I’m bored

Anyone down to hangout with me rn just DM me your username
Hey how do i ask a question
When i go to avatar i cant search anything
Is taht normal?
Why
Why
I'm on Quest2 via Virtual Desktop. When in full body, OVR AS space drag works perfect in vrchat and moves as it should, but when I try to use space drag outside of full body it will just place me way above my avatar and doesn't actually move me around as it should, anyone got any idea on what might solve this?
Hey, so I've been playing VRC on my oculus account, and I was wondering if I made a vrc account, would I lose all my friends, and favorited worlds? Or could I somehow keep all those things?
If you merge the two, you would keep what's on the oculus account if the VRChat account is empty (has no friends, favourites, etc.)
Alright cool. Will it gave me the option to merge them when I make the account?
I figured it out!
Naisu
M
I need help
So I just got my oculus and I tried out vr chat
But I can't see other avatars
Idk if it's just my internet or something I'm missing
Naah that's normal
Go into menu, click on their avatar and it should say shoe avatar under a "eye looking symbol"
I do recommended using vrchat quest 2 on pc as I'm able to use more features
I don't have a pc :(
Is it possible to hook up a soundboard to your quest
Pc yes just change the sound settings to your soundboard ect
Try without as I only done it on the pc version, if not then at least u tried
Alr
I will buy VR Oculus quest 2. But at first I can sit in VR chat only in it. without a computer. Is it not the same sensations that will be through the computer?
or i will lose a lot
You do lose a lot if you play on quest without a pc but it does still work nonetheless.
How do I get the pictures I took on vrchat on the oculus app?
i have the same question
Hey I got a question so I use a quest 2 with a link cable to connect to my computer and play. Is there full body tracking for the quest 2 I can get or would I have to buy a entire new headset just for that? Because I heard you can use fbt on it from some people
For me. I just wait a day and the picture shows up on the app. I know it's weird
Anybody got any good cloaker avatars? All I could find was Wilson’s payday 2 avatar dump.
Where would it be?
Either it’s on the app or you can use a USB-C connected to a computer to transfer the photos to said computer
Either it’s on the app or you can use a USB-C connected to a computer to transfer the photos to said computer
Just making sure they both get it
Where can you find it on your app
For that I have no idea but you can probably find it on YouTube
Figured it out!
Night
im debating to buy a quest 2.. i have a semi-high end pc so ill mainly be playing pc vr games through steam, is the quest 2 a good headset for pcvr since its also a standalone headset does that affect anything when playing pcvr? obviously relative to the price point since im not looking to spend thousands
it still makes a good PC VR headset quest 2
If you're running high-end graphics on your PC and plan on streaming PCVR in high quality, quest2 is not recommended as it runs out of battery and throttles the headset when it reaches those low battery %.
There is no way no matter what cable you have that the quest2 will be able to keep up in my own personal experiece so far, therefore I'd steer away from the Quest2 for PCVR and recommend the Valve Index.
I have however played a 12hr+ sessions of VRchat on it with no big issue
Oh okay that's good to know, I wouldnt be running extremley high end games I think the highest I would play would be half-life alyx, other than that just games like vrchat
you could use airlink
Whats the difference with airlink and using a wire?
you can still play pcvr with airlink but wireless meaning you could charge it while you play and you could move around wider spaces, unlike the wire your limited to a certain space and you cant charge it while you play, you get the same things just it's just what you prefer
as long as you have a vr ready PC your fine
You gotta just outweigh the pros for the cons, quest2 is very cool because it has its own platform right, runs on a battery, is rather portable
has inside out out tracking etc
Ohhh okay that sounds very useful
Whereas the valve index is just gonna stay in your room really
But is just way better for PCVR in my own personal experience
Yeah, only thing is I dont wanna spend £1,000 on the valve index compared to £300 on the quest if there isnt any extremley major differences
I can't play pcvr because of my graphics card but I've played pcvr on my quest using my friends PC and it was the same as the other PC vrs
well that's just it
I consider running out of battery and the charger not being able to keep up a rather major difference
Would you say a 3060ti is "vr ready pc"?
Yeah thats fair enough, how long would it usually run playing medium heavy games?
impo, Quest 1 or 2 are great for an intro to VR HMDs, as they don't require a PC to be used
I have a complaint. If you were glasses, that rubber thing. I think I'm allergic to it. I don't know, but I didn't want to make a big deal out of it.

Also since its a battery inside the quest 2, does the battery gradually decrease over time? or does it generally stay the same
oh ok.
Hard to say honestly, I couldn't tell you all I know is that in my own personal experience, even just running VRC while plugged in, at some point my headset will die, even if thats 16-24hrs deep on a full charge, it will happen
I generally dont stay in VR for that long so it doesn't bother me so much
And you could just throw it on standby for a while, let it charge a bit
Yeah true, how long does it usually take to charge?
2-3hrs to get to a full charge in my experience
E-date
Ok thats quicker than I expected, I think ill probably get it then since I am yet so see any major concerns for it and the price difference is just so big to an alternative
Well you can either play while it’s charging, that’s what I do it never dies on me. However you can do that and it will take around 2-3 hours.
are you playing standalone or PCVR
Oculus quest 2
yes
I’ve never heard of standalone
are you playing PCVR on your quest2, or are you running it on its own platform
are you hooking it up to pc
No
well that's what we're on about
PCVR with quest2, it runs out of battery no matter what charger/cable I use
link cable/out of the box charger cable/best of the best usb-c cable
Hmm, that’s weird
Yeah fair enough, like someone mentioned there's no denying it's a great headset
Im talking to someone that connects it with a 1000mAh powerbank and it lasts her 6 hours while on pcvr
idk if thats true but that sounds crazy
Hey
you dont need the elite strap to connect it to a powerbank right?
A classic question: "Why pay 700$ more for a headset?" Its not just a headset, its 2 2.0 base stations and finger tracking controllers WITH a very robust VR Headset.
The Index has been classified as "Industry Standard", in other words, companies rely on it as the would buy 50 to 100 of them at a time.
The down side to that is that Valve has reason to lower the price, hence where the Quest can shine being a perfect entry point VR HMD.
And if you like the whole VR thing, you then link it to your PC and play SteamVR games and expand from there.
Bro that foam cover is succ
I had it and it wouldn't quit popping up and hitting me in my eye
It sucks
Tbh I just took it off bc it was annoying
But it was a good cover but like it was annoying
All of what you just said sounds lit
Never had this problem, but I'd suggest looking into if you can somehow fix it because the facial interface is class, and the foam replacement feels really nice ngl
if not just return it 
Yeah
Like I super glued it to the plastic face piece and that worked for a bit but I finally just got mad and took it off bc it kept coming unglued and kept hitting me in the eye and my dominant eye is my right one so it was torture
where do i send my invite link?
I have another question about the quest 2
go on and ask the question
So about the audio- If I were to play VrChat without headphones, would others around be able to hear everything happening inside the headset? (as in the people in the chatroom)
QUESTION why is vrc suddenly taking forever to load but once it does, it runs perfectly fine ?
Anyone else having trouble logging in?
Hey im building a party club if anyone wants to join
Anyone wanna play?
Yes u can get full body tracking, you can use, I'll have to find the link on which ones and you'll have to let me know if u want base stations or not
Should be in your files on your headset if u took them without a pc being connected
I play crazy hours on the quest 2 through an airlink for steam games.
Yes it runs out of battery 2hrs later but that's no issues when u can just plug in and simply continue playing. You could also get a additional charging bank that sits behind your head for another 2-3 hrs wireless gameplay
Doesn't for me, hooked it up to my computer on charge when it's quite low on power. Still get hrs of game without it dying
when i try tio connect to my pc using oculus link i get stuck on a black screen or infinite loading screen like3 circles
anybody know why
Got a photo so it could help me to try and answer ur question?
bro its literally just
i get the notification for the quest saying oculus link
and then i click and its 3 circles
the loading ones and im just stuck there forever @nova knoll
What to do if your Oculus Quest 2 stuck with the 3 dots screen and you can't continue using your Oculus Quest 2. Even if you restart or turn the headset off and on it will still get stuck in the 3 dots and nothing you can do about it.
There is a solution. You need to do a factory reset to your Oculus Quest 2 headset which will solve the issue. ...
Well that's just it, you said it yourself
thx
Or try this too
and it's not just for me either, plenty of others experience the exact same, and like I said tried just about every cable there is
also that video you gave me is for ioas
Only ends when I turn it off. For me it slowly charges up but takes awhile
Yes
Ah just doing some quick search as I haven't achieved this issue yet
also im really confused for what the timeline is do i go into the program folders before or after the deletion or while its downloading or after its downloading
is anyone else's vrchat lagging badly? My internet is fine and I keep crashing and it ends up kicking me out
I would say after deletion to stop any unnecessary duplicate files that could tamper with the headset
Then I would reinstall after I know everything is deleted
@shrewd knot
Mine has been occasionally but I'm using the steamvr on wireless mode.
Think it's just the connection establishment, it'll lag a lot depending how far u are away from your router or if someone is streaming a movie like Netflix, now TV ect
I have a personal router in my room that nobody else uses
someone dm me if you wanna play or smth in a hour
does someone know why when i launch a game from my pc the screen stays flat and doesnt go into vr mode?
with quest 2
I would prefer one without base stations . I seen there where some new ones that came out recently from Japan
Slimevr works and I'm thinking about getting them bc they're in in stock
What’s the link for slime Vr?
Anyone wanna play?
Uhhh I think everyone forgot about the avatar dynamics that was announced before christmas
You can just google slime vr and it's the first link you see
But do look at the shipment time if you are to get it
yeah it says by nov 2022 💀💀
Yeah same for me that's why I may be making my own for now till I get my Vive ones, forgot to add you can make your own they have tutorials up
anyone here just feel someone putting there arm in your mouth then through your head in vrc
im tripping
it depends how high ur volume is. if it’s all the way up then yes if ur house echos.
idk if that’s exactly what u are asking but yeah
But it's hearable to the one wearing it when the volume is at a reasonable level, right?
It is! Dw
yep i used to never use headphones and could hear using a low volume and medium volume and high. i use my headphones though and it helps me hear better because i have trouble hearing lol.
Ohhh that's good! Thank you so much 🙇♀️
hey i am new to vr chat i never made any friends before in a virtual world but i do know that friends can go a long way and can have a long lasting friendship whether in a real world or vitual world
my vr chat name is: wififelix
Anybody know how to check how many hours I’ve logged in VRC?
turn off the headset lel
no
hey
Anyone hear about phys bones coming yet? (Other than early this year)
Just funny observation, but me thinks that Quest is CPU bottlenecked, not GPU, on Quest VRChat.
Only a couple of these are GPU related. The rest are all CPU flags. First couple are during world init but the reset are in-world. World is a simple cube with some beams, transparent mirrors, and a pool table prefab.
FPS drops below 60 when looking at the prefab, and in use, under 30. And this is with the GPU & CPU manually set to 4th power, the texture size capped at 1024x1024, and foveation set to high-top.
When idle, CPU utilization doesn't drop below 50% on the first few cores.
you would be correct
Makes me wonder how much the restrictions on avatars is more compensating for its high CPU load than actual GPU load. It interestingly doesn't use the Gold cores as much (though Oculus did underclock the CPU so the high performance cores may be running slower than the Silver cores?)
I haven't seen a video on yt that goes indepth for the SoC inside
Well, apparently the prime (platinum?) core is underclocked below the gold cores, due to thermal concerns. https://twitter.com/id_aa_carmack/status/1318675740989247489?s=21
@Heaney555 We clock the prime core even lower than the normal gold cores, because it uses more power per hz.
check ram util some more. my moneys on ram space getting so full you hit breaking point and crash
makes sence
And the Gold & Platinum/Prime cores are the high performance cores.
one day, power efficient chips will get cheaper and better
Makes me wonder how much the Q2 would've been capable of with a fan and battery head-strap standard.
I mean Apple is already eons ahead of off-the-shelf chips. But they also don't sell their designs.
i feel like some of the load can be handed to the gpu some times, cus shaders imo seem to run p fast as long as you follow the android guide stuff
true, i bet if apple came back to ar/vr/mr stuff, theyd smack everyone p hard, but itd probs be the first cheap headset to cost $10,000
yk whatd be great, not using a 3640 mah battery lol
but my best bet is q3 and qp will have cames on the head strap for vr parkour and other demands like sign language, body demage, fbt, etc
which would take a bit of extra resources
so cpu will probs always be an issue
along with heat
lol. TBF a MacBook Pro with an M1 Max running Windows 11 for ARM in VM with software drivers can play some games at 60 - 120 FPS using Windows' sh*tty ARM-Intel translation (which is slow compared to Rosetta 2).
A theoretical headset with that chip, even throttled, could probably run mobile VR experiences like VRC well beyond what Quest can handle. Maybe to the point of mid-range/baseline PCVR quality.
m1 is black magic, its also the only macbook I know 🤥 of that doesnt suck at unity or actual art design (finally)
Sidenote: Purportedly the butterfly keyboards everyone hated was because Intel kept promising thinner processors that used less energy, then going back last minute, so they had to make room for bigger batteries.
but im also p sure its how they designed the motherboard itself to be the most perfect environment, the things packing 32-cores for the gpu, a nvidia card at lowest is like 500
Yeah. It's a different beast entirely. Then again, when you make the hardware and software, it's bound to be highly optimized.
Kinda clear how much Intel was a bottleneck for them.
Back to Quest: I can see though why it took forever for VRC to come up with an avatar physics on mobile, now.
kino go brr
If just basic physics existing in a world is enough to bring the Quest to a screaming halt, CPU-bound avatar physics would've been excruciating.
And from what I can find, the default Unity physics use CPU on Android/iOS, only use GPU on NVidia PCs.
Im guessing the new physics system is probably some custom GPU solution.
ye, dyn bones are evil, same with cpu sampling, i have an audio reactive world and since it uses cpu instead of gpu since gpu doesnt work for some reason. it auto limits your fps to 20. no matter how optimized it is, it just doesnt like doing cpu stuff thats directed towards only to cpu
thatd probs be best, until ram issue occurs again but id assume itd barely dent that either
I imagine the RAM isn't a big issue.
With flash storage, streaming assets probably saves on RAM a fair bit, only loading what's needed.
Kinda like occlusion but for storage.
well theres no like.... whars it called when it stores excess memory into the drive?
Paging, on Windows. Swap, on Linux, and technically Mac.
cus i can tell you i have been crashed via ram more times than the tradition cube crashers people use
Weird. Quest 1 or 2?
ye, theres no page file afaik on q2
technically happened on both
but then again, i randomly host parties while my pc is baking lights on 3 projects at once so i go quest with 20-70 peeps in one world
I don’t know, but cpu def needs some help in newer models
Yeah I imagine the audio code, whilst way better just a year later, is still pretty scuff. Otherwise they'd've added Avatar Audio along with 100-capacity worlds.
or tgey could go huawei or wii u style and put the processor on static ground and it stream to the headset lol
i want 100 cap worlds
Yeah, the default memory management on Android AFAIK doesn't use Swap Space. Though interestingly the Quest is hardcoded to use a deprecated form of memory management for Android vs modern. (Old was resource based, new is based more on performance).
i also feel like they could do at least a 2-voice count limit on audio if they get worried about it
cus i worry about crashing pc users via audio sometimes
I suggested on the canny they mix avatar audio with the user-voice on Quest. Mimic spatial audio by assigning a hard-coded gain-adjustment value (during build) that is based on the sound of the audio from the head of the model. So it'd lose custom near, falloff, and location details, but come out of the same source as the user's voice, for performance.
Though even mixing the audio could provide CPU issues.
Makes me wonder how much of the CPU is wasted on spatial calculations vs actually playing the audio.
that sounds p solid, i kinda wanted something similiar for fallback system
My suggestion only fixes the former. The latter... would be difficult to fix.
shouldnt be too high but my worries are stuck on ram and how its being loaded by cpu
It's also a shame VRC Quest doesn't have an easy upgrade path to the SRP and Oculus XR... Space Warp would probably be a godsend for it, but it requires the URP/SRP and Oculus XR plugins, whereas VRC uses the older render pipeline and Oculus VR Android.
ye, not defered either so i dont think itd ever work unless they somehow magically transform into defered but then shaders and lighting and all that, but theres a lot of settings i think are missing on quest
like a voice command for a timer, and dynamic resolution control
only can be done on pclonk or sidequest
Shaders is the biggest concern. Apparently shader behavior can be entirely different with the scriptable universal render pipeline?
corrwct, very correct, like 150%, its very hard to tell what it does without being on the pipeline in realtime
And since content also has to be built with the Oculus VR plugin currently, they'd either need to have an upgrade path to the XR plugin, or go back to Square 1 with the availability of Oculus content.
Which would risk killing it dead in the water.
That should be phantom touch I think
Could be something they do with an "SDK4" within a couple years, though.
i think theyd stay in sdk3, but itd be like a criteria more than anything thatll be “baked in”
like all the mobile shaders are baked in, dyn bones are too, so itd basically pre exist
I meant move both PC and Quest to the SRP, have devs move content over in advance through some kind of SDK feature, then roll out client side changes to the new Unity version and the S/URP and Open/Oculus XR plugins.
Since content built with the old plugins would 100% not be compatible.
oh so like how asvr kind of forced everyone to the latest unity kind of style, but with a button for it now lol
vrc has a lot of missing automation i feel
and automation is weird places
For example, projects that install the XR plugins now only render in one eye, since VRC uses the deprecated VR plugin.
I also think that's why they only moved to 2019. 2020 discontinued support for the Android VR plugins in favor of the XR system.
—
So if they were to move to newer versions of Unity with newer plugins, they'd 100% need to either offer some kind of "server side recompilation" effort to dynamically rebuild assets on the fly, or start a long-winded rollout process by having devs either upload 2 versions of their project, or by having the SDK do some weird magic and build a "future proofed" version of their world.
my moneys on that theyll try to do it server side since not many people would update or attempt doing such a thing
other wise, itd be a bit stuck and youd have a ghost branch of content
another thing is i bet its going to be the 2017-2018 migration. all over again
Probably, but isn't VRC content "precompiled"? IDK how the assets are actually uploaded, so maybe a lot of stuff is uploaded separately, but it seems to suggest that the render pipeline they use would be incompatible without literally reverse engineering the asset's contents.
And the way the VRC World SDK behaves, I don't have faith they'd invest in that.
I had people telling me Quest avatar benchmarking would be unfeasible just because it'd take up development resources for new features.
i also wanna point out how weird it is to get the quest into dev mode and getting debug logs. like I have no idea why they made it so hard when they want people to make content for even the oculus store
Because Facebook.
i think this game, at least right now is at the point of what happened to runescape, where they basically got caught on themselves
Originally the Quest was going to run Android apps in 2D mode. That's why it runs Android in the first place.
That's why they work if you sideload them.
FaceBook didn't like that lack of control, apparently, and wanted to have more control over the ecosystem, Apple-style.
So Android apps were nixed (current 2D apps are web-apps) and developer mode requires an arm and a leg.
Well this, and it was based on the Go, which was based on Gear VR.
true, but i would assume android stuff wouldve still been easy since its relatively open
It's open in the sense that anyone can make their own flavor of android and customize the OS.
But that also means you can lock it down more too, if you, the OS developer, so choose.
Some android devices used to prevent side-loading based on the carrier, and locked bootloaders are still a thing.
ok and then theres vrcs in game debug system, like on pc, you can see your log happen in realtime for worlds and watch world events, where as quest doesnt get that, so its just guessing what happened
Yup. I think this is due to unity though. There's no concept of command line options, even with ADB.
So VRC would need a separate tool that connects to the headset via LAN to receive information.
Like a self-hosted webpage. Which would use resources.
Some of VRC's problems on Quest are unique to Unity and the rapidly changing state of VR.
The plugins and versions of Unity VRC chose were pretty quickly deprecated thereafter.
Everything is focused on the Universal/Scripted render pipleine, XR Plugins, etc.
So VRC is kinda just stuck on the LTS versions of 2019 unless they feel like an overhaul.
Heh, looking through the udon sharp code, I think I may have found some improvements for that pool table prefab though. They're using transforms in a number of places, but Unity says to use their rigidbodies' movePosition, since apparently transforms ignore physics and therefore calculate everything twice. — Though they do use addForce. So maybe not.
Wish I knew enough about this to actually optimize things.
Like Im trying to get more into VRC content creation, but the avatar side seems unfairly restricted and the world side is also not only not restricted enough, but there's not enough resources to learn how to properly do things like bake lighting or occlude objects.
For example, to get a baked spotlight to look like a realtime spotlight, I had to multiply its intensity by 10 and its range by 2... this makes no sense, but it's what worked.
And I figured that out on my own.
So.. I think this will be a good place to ask this.. why was the quest not allowed for anymore betas?
they can join beta, its just more difficult and no one really does it on quest
There's no beta currently.
The last beta announcement is for a build that has been superseded by recent releases.
And it was taken down because it involved Oculus/Meta features that would've required it to be on the release build, I believe, to function properly.
A higher tris limit for quest would be welcome lol
Then again quest literally sort of runs a phone processer
Definitely. Especially for SDK3 avatars with optionals.
What avatars do you make?
Not all 30K of my avatar tris are seen at once. Optimally, less than 20K is seen at a time.
I only have one and it's based on another avatar that a creator listed on gumroad.
i thnk a better fallback/graphics control set up would be nice to have before upping limits
Ah you're more into world creation?
Not at the moment. I know a lot more about avatar dev currently. Dipping my toe in the water with a basic billiards room world.
But I added an alternate outfit, and some more props on top of the existing ones, which toggle with both gestures and toggles in the actions menu.
I also had to separate meshes for the clothes to work, which meant additional skinned mesh renderers and material slots.
All cornerstones of SDK3-enabled avatar features like clothes and props, but all things that the Quest SDK immediately "dings" you on.
Ah you're doing mainly avatars?
I'm trying to make models for vrc
Currently quest compatibility is what I have to go for
A bit rough to juggle around to see what can be baked and what I can keep as modeled details lol
As long as you don't use physics (currently) and custom shaders, technically anything is possible. But unless you HIGHLY optimize the mesh data, and stick to near-close SDK2 ideas (no props, interchangeable outfits, limited materials), you're otherwise gonna have a
avatar guaranteed.
Hmm well I basically won't have anything just a single skinned mesh with 2 materials
So far I think I'll be a bit below 15k
You should be fine. 2 materials might hit you, but not enough to hurt it. You'll likely be in
to
territory with that.
My base avatar, after some personal optimizations to the mesh. is around 18K tris. And I optimized the prop meshes considerably.
IDK what PBR is.
Physically based rendering
A set of texture maps that define the attributes of a surface so it looks real
Or real ish in case of unity heh
OOOO those. Neat.
I'll be using standard lite shader
Things increase exponentially as you increase features I've learned. Skinned mesh renderers? Additional material slots get counted too. Props? More material slots.
The more you add, the faster you reach
territory.
I'll be experimenting to see how much I can cram in a single material
If it was hand painted I'd certainly cram it all into 1
It's lead to people "cheating" the system using blendshapes, as far as meshes are concerned, but this is actually worse on performance, lmao.
A more nuanced set of restrictions would be nice.
Maybe adding an "Add-Ons" component to the safety settings, and let avatar makers mark props and clothes, for accurate ranking.
I'm curious
How do some cram in way more tris than allowed?
I've seen people with 200k tris models lol
It's not about more tris than allowed.
It's about the # of mesh renderers and materials.
E.G. an avatar with 2 outfits will make it all one mesh, and "shrink" one outfit to 0,0,0 and grow the other to 1,1,1 when toggled, whilst swapping out materials on the entire mesh.
However, performance wise, it's still rendering(? calculating?) both outfits, just one at an unreasonably small size.
The poly count is not circumnavigable.
Hm by mesh renderers you mean separate objects?
Yes. In unity they would be separate game objects.
On Quest you are limited to 2 mesh renderers, 2 skinned mesh renders, and 2 material slots, maximum, for a
avatar.
Going over one of them already lowers the rank?
Yup.
Which realistically means you can only have 2 skinned mesh renderers, 2 mesh renderers, OR a single skinned and single (unskinned) mesh renderer, with 1 material each, to even be a medium ranked avatar.
If any of them exceed a specific limit, it knocks your rank down to whatever matches.
So if your avatar meets
restrictions on everything but uses 3 material slots, it's a
avatar.
Ah I'm on medium then lol
I'm
due to the compounding renderer material issue. If I removed alt-clothes, props, I'd be
.
Since I didn't model the avatar there's no way I could hit
without destroying the model integrity.
Though Im tempted to try out a toolkit to make a "fallback" compatible version with a little sign that shows that it's a falback.
Hmm you can edit the model without breaking it
You'd have to set visible seams where the uv borders are
Then change topo
I'd have to decimate the geometry pretty heavily still. The model isn't overly detailed, but it's detailed enough that I'd have to remove key design features to reduce poly count at this point.
I already decimated certain parts as much as they could take it.
Used un-subdivide alternatively where appropriate.
i need to redecimate my fallback, when they forced us to go down to 10k, i just did the based thing people do and run it thru a decimation simplifier and granted, it was a 5k poly difference, it still looked a bit to jank lol
there needs to be an option in blender for decimating symetrically
I just dissolve and collapse edges manually
There is if you look in the tool options while decimating, but you can only use symmetry on one axis. So for more complex or curved shapes, symmetry one way still mangles it the other.
There's always the option to retopo heh
Sometimes unsubdivide operations are better, for fairly "uniform" shapes, but not for more complex shapes.
Hm?
i made the model all the way up to 15,364 poligons from scratch, I have no idea how people make models with so many poligons unless subdiving works for them
but ye, manually decimating is much better in the long run, and calculating your normals in unity to the model looks smoother
Would this break the vertex groups? The original avatar uses vertex groups linked to the bones, and changing it too much causes weird behavior with movement.
Retopo is basically a new model
You can use weight transfer for vertex groups
Baking textures to transfer it to the new uv layout the new mesh has
And just bind the armature to the new mesh without any addition since the weights were transferred beforehand
What is weight transfer.
Transfer of weight paint data
I have learned 3D tools are built very much from a technical aspect and not an artistic one.
Laymen's terms?
Oh it's a mix really lol
Weight paint data of the original will be projected unto the new mesh
There are some limits depending on how much the new mesh conforms to the original one though
If some parts don't really follow the surface at all then you'll get some odd results in those spots
What is weight paint.
Like this might as well be greek to me.
do you know what a vertex is
Yes.
weight painting is telling each vertex how to move with each bone
Is this something you do or something Blender does when you assign vertex groups?
If it's the former that would explain why I was having trouble getting a sweater mesh I made to bend correctly.
it can be both
my 4 years of using blender, it doesn't do so well with automatic weight painting from the rig
hrmm trying to find a better example
I think I understand it.
Some vertices were part of multiple vertex groups on the original mesh.
And sometimes there'd be "holes" in the vertices depending on the vertex group.
This was probably the weight painting, defining which parts move with what, more or less, based on their position and desired behavior, yes?
They'll be part of usually 2 groups in areas where they have to bend
theres no way for me to know exactly without taking a look at the blend file myself but that would probably be my best guess
Those holes are because there's a very small value of a bone that's far away from the one you're moving
Blender doesn't show weights very small weights
So if a random bone has a 0.000000001 value on a vertex elsewhere it'll move
You'll only see it if the mesh glitches or if you click on the vertex to check values
Blender can't mass check a group of vertices so checking values manually is out of the question lol
SO basically it was part of the vertex group selected, but feintly?
Erh
(If i deselect all, select a vertex group in the properties, and select all in group, sometimes there'd be areas of "gap" in the selected vertices; stretches or areas where vertices are unselected, to elaborate.)
Do you have a screenshot? Lol
Not on hand and my mac is running pretty sad lately and Unity is in the BG so I'd rather not fire it up lol.
To try and visualize it:
Vertices
+ + + +
+ + + +
+ + + +
When Vertex Group "This is a group" selected:
[+][+][+] +
+ [+][+] +
[+][+] + +
You mean you're selecting the vertex group and selecting all points in the group while in edit mode?
Yes.
So I, for example, may select all vertices in the group "chest", and there may be. like. one or two vertices amidst the selected ones that are not selected.
I was wondering if weight painting was related, or if whoever made the OG model did something alternative to weight painting for the desired effects.
It'll select vertices as long as there's any value assigned to it
So it's not weight painting then.
Which means retopologizing the model would definitely break it, yes?
The non selected vertices don't have weight values of the group yeah
Nah retopology is basically wrapping a new mesh around it
Building a new one
You can edit the original mesh but sometimes the flow would have to be edited so much that retopology is a better way
But would retopology understand the different vertex groups, or would suddenly there be areas of the mesh in groups they weren't before?
The weight transfer will create the vertex groups on the new mesh for you
And assign the projected weight values to them
Hello , i see people who play their oculus with PC , do i need a gamer PC ? How can i try that ? In VRChat i have a friend who had mods and thing to get avatar quickly i want that , and he seem to have different avatar than us on quest 2
mods are not allowed
Can you elaborate.
To the first sentence, if your PC meets Oculus' minimum requirements, you can enable Link mode to use a Quest headset as a Rift S with SteamVR.
I don't know what you mean by the latter.
is retopology not an option for you?
Unsure. I could try it, for a "fallback version" of my avatar. But my concern is it'd alter the mesh data in a way that'd make it "glitch out" when moving.
in retopo, you are basically recreating the mesh. I dont see how this "glitch out" might be a concern
Ok so is retop an automatic thing or a manual thing?
manual
It'll only glitch out if you use the mesh immediately after a weight transfer without checking lol
I would have no idea how to do that then.
To reiterate, I didn't make the original mesh.
I have decimated where appropriate, and added my own touches, but I would have no idea on how to go about retopologizing it.
Depends on you how well you know Blender. Some basic character modeling knowledge plus a shrink-wrap modifier to make the new mesh "stick" to the old one.
Start low poly and conservingly add more edgeloops
there are plug-ins to make this process faster, but its still manual retopo.
I know very little of it. Just enough to make small adjustments. And I know how to make hair with a path tool, and how to use booleans, atop that.
Blender is frustrating for me to use.
try Zbrush
Just saying there are much harder programs to use
And rocket science is harder than film making. Doesn't make the latter easy.
The way I visualize things make highly technical tools with convoluted UIs difficult for me to focus on.
I can suffer through it, but i will be highly unproductive with it.
Zbrush manual retopo is worse than blender lol
my point exactly
And zremesher isn't good for optimized topology
well on the subject of learning 3d modeling, you can learn the basics in a week and use the next week to practice those skills.
no 3d program is without a learning curve.
I'll have to try that.... someday.
too much stuff to learn atm
Oh think I've seen your models earlier
You dont need to learn everything Blender does, which is a lot. But what you can learn in less than a month will help you a lot with enjoying your hobby or making some money.
No rocket science there
Pretty optimized topo
Haven't really used tris that much during retopo before
Currently working on this bad boy. almost at the 10k limit
My hobby isn't really on the 3D side of things. If it were as easy as 2D then maybe. I mainly am learning this stuff moreso for other reasons. — 1. My VRC avatar gives me a sense of comfort & euphoria, & 2. There's not enough good Quest content.
It's more or less a hazard; an obstacle to overcome, than an actual interest, 3D.
Woah that's clean
Purely poly modeled?
Also the avatar has shape keys, blend shapes, and other issues that prevent me from using things such as remesh in blender.
yes
Ah that's nice
Shape keys and blend shapes are the same thing with different names.
But you are correct in that those have to be remade for the retopo fallback. Same as the UV maps, and baking the textures.
It is essentially creating a new version of the avatar
With some nice good facial edge loops you can create very nice expressions
Yeah that'd be way out of my skill range and patience levels with my current life situation and needs. Maybe if I was doing stuff professionally, or was making public avis.
I just make cuts but they tend to get messy if crossing eachother
Its basically the same as the "diamond" when you are modeling with all quads. In low-poly you pay more more attention to the edge loops than the face loops.
Like, when you need to transition from a lower poly to a higher one.
Another is when you need a quad to "bend" a certain way. Since a quad is two triangles, changing the angle affect how it looks when it bends due to the rigging.
So basically instead of locally changing resolution with quads
It's splitting edges with tris
yes
Hmm I'll try to see it that way 
have a look at this one
yes, if only because it helps with the UVs
Relaxed tris?
How about deformation?
The cube ish silhouette of the fingers aren't really noticeable up close?
Since it's vr and all
on the 1st example, yes
Hey everyone 😊😊😊
I try to put enough rez at the hands for it to work in VR. But, textures and normal editing are more important at the lower resolutions to help you "sell" that the model is rounder than it really is
_
This one is a bit higher rez, but note the loops on the knuckles when compared to the ultra low rez on the 1st example.
@fallow imp
Anyone wanna play?
@sand whale that's an interesting one but why not dissolve an edge in the first example to get quads?
Oh just noticed it's an example from Google lol
Deleting edges only gets you so far. At some point you may have to do something else if you want a lower polycount.
steamVR doesnt work.. it launch the game not in VR mode, same game from oculus store works fine.. someone know how to fix it?
For those who have had their headset replaced should I factory reset it before mailing it to them ?
Probably, don’t want them looking at your Facebook stuff
The quest tab isn't for that. Next time go to #user-support-old.
Have you tried all the steps in #vrchat-support, including the link @ the bottom? (https://help.vrchat.com/hc/en-us/articles/1500002247921-I-crashed-can-t-launch-VRChat-other-issues)
Also are you actually connected via Oculus Link over a USB3 connection, or via AirLink?
6788215 kahoot
i honestly hate the fallback avatars
like the robots were annoying but it was way easier to find a bot and unblock there skin
im forever greatful for those gray robots, cuz it was WAY easier
now i gotta go through everybody to unblock there skin
Yeah i miss the robots. I like fallbacks, but they should be optional.
You have to look for a small icon by their user name now.
Why can't we set the fallback character to the robot?
Yeah, what's thinking of getting online later
And we can't ?
Idk I just thought why don't we do that?
Don't..know ?
I need help. I uploaded a quest avatar and everything, and it shows it on the website. When I log into my account on oculus (My vrchat and oculus account are merged.) and it doesn't show up in "My Creations"
I've already tried relogging in like 3 times
You verified that you used the correct account and had the build target set to Android, correct?
I found the problem. I was using the 2019.4.34
Thanks
Hey, looking for some people to play games with (I’ve been playing a lot of vr chat lately). My oculus username is hen_y
my usernane is narutoboi6768 who wants to play
ah another question i saw and does the quest work like any other headset with the link cable and a beefy pc?
Yes
yes
My user is Lexiiachu <3 I’m kind of looking to play W someone :> you can dm me on discord or add me in vrchat I’m on rn
^
Anybody know how to fix my internet on my quest please dm me
quest were bad, in what way ??
I'm out at work rn but I'll be playing later tonight if anyone wants to play
Dm me I guess lol
Who wanna play with me
^
not on sadly
anyone down to play
xD Everyone is online when i'm not
ill hop on after im done setting up my oculus to my computer
I’m sorry to ask but is there a way in vrchat to make every custom avatar seeable without having to click on them and click the option for everyone?
Not on quest
Sadly
What if I plugged my link cable into my pc and run vrchat through steam?
Then it will
Oh pog thank you
It's technically not a quest anymore when linked to pc
Alright thanks man
i cant unfavorite any avatars?
@Jacky#5724 umm by the way it is possible to do it
Oop
lol
I struggle to fall asleep xd
Maybe check #avatar-help
I'm about to get on. Anyone wanna play?
I would join to just chat, but I need rest first lol
Understandable lol. Feel free to message me if you ever wanna play in the future
^
Is it late for you tho?
It's around midnight but I usually stay up pretty late
still wanna chill i cant sleep either
yo anyone down to just chill cause i cant sleep
oohh
Struggle is real
What's the time for you now ?
12:08 AM
I'm down
Damn, ain't resting ?
Nah I don't need to wake up for anything in the morning so I can sleep in
Ahh okay. I shouldn't be allowed to say that cause I'm up so late lol...
Lol what time is it for you?
6:10 am lmao
Thank god for alarms ig lolol
Is anyone like a tec wiz with these headsets I have a complicated problem and just dunno where to go
When I play through SteamVR, VRChat ignores the right controller. It still moves and everything, and works in the menu, but not in VRChat. Even when hovering over a button, the left one highlights it, but the right one doesn't. The only fix I've found for this is taking out the battery of the left controller, and putting it back in after starting VRChat, every time
it's on a Quest 2
no, just a link cable
thats why
?
yes]
right?
but not gesture
that could be just steam vr buggin or you are having latency
just button presses is what it ignores, and it doesn't even highlight buttons, so it's not like it's just the buttons that don't press
latency errors?
no
yo I need help. I’m trying to load VR chat through the oculus rift thing right. And I click desktop but VRchat doesn’t come up on my headset
what am I doing wrong
like I’m loading it through steam but nothing loads in my headset
and I have the cable n shit, it works with beatsaber but not vrchat
why would I need an hdmi cord? I’m doing it the same way I do with beatsaber but VRchat doesn’t work
like through steam
it could be something in your settings preventing vrchat specifically not loading
not to load
idk tbh cause i dont play pc but all i know is the rift sucks
🤷♂️my opinion
I have the quest 2
play on that through link or virtual desktop it solves all problems
I do, I use the oculus link, and then I load the game (like beatsaber) and I click desktop and then it’s working. However when I do it with vrchat nothing pops up
I’m gonna try through the oculus app instead of steam
I cant login to my vrchat acc, it keeps loading, then everything turns blue. I tried unistalling it and reinstalling it but nothing works
what type of smoke break like weed or actual smoke
lol dont think we talk about this in quest general😂😂
lol lemme join you
ima go on a smoke break😂😂
@frozen seal you done
dang
does anyone wanna chill in vrc
@frozen seal ?
rn
yes
hm im pretty awake lol
My bf and I got headsets together recently so we could meet in vr when we can’t see eachother irl. We met for the first time in vrchat tonight and it was so fun. Like I was sitting right across from him chatting. Nice to know that when I’m not able to see him irl I can make a little time to see him in another way.
This game is really special like that
I wonder if dynamic bones feature will finally be on Quest
pls join
Avatar dynamics have been confirmed to be coming to quest (in some form)
Likely with more limitations
why isnt there a streaming camera for streaming yet on quest, i know that theres a photo camera so why not a streaming cam?
That camera works on PCVR because there's 2 outputs to render to on PC which is the monitor and VR headset, Quest standalone only has one display (itself)
Also the stream camera does not stream or record, that is done using external programs on PC such as OBS. All it does is change what the monitor on your PC is seeing so it doesn't affect your view in the VR headset.
Do avatar pens work on quest? I have one but the pen just floats next to me
isnt that the purpose?
If it let me write then yea but it just sits there not letting me grab it
I'm guessing I'm big dum or it's broken
Couldn't this be done with the MRC api maybe with a little "hack" ? 
There's a mod for beat saber doing exactly this and you record using obs on pc 
I reckon this is doable on BS because the game isn't as heavy as vrc, the quest won't be able to render 2 times the game for a stream pov
Fun
hello fellow quest users
Need help?
Is there a larp group I can join here or is this not allowed?
Large group??
That or they mean live action roleplay
The quest 2 is fun
LARP group.
what does larp mean
provide a bit of context
Same as above
A bit of improv, a bit of storytelling, and a bit of drama blend, pour into a greased baking dish at 365degrees for 15 min and enjoy
Nothing on the community servers
Hmm for something like that the server is probably private

thats a pc pen some pens do work for quest
Guessing Snail's Pen doesn't work on quest?
any pen that goes to the side is for pc
ones that are at your finger is quest and pc
Is there a way to top off the VRCHAT plus membership with the Oculus app?
Is vr chat plus worth it for the quest?
Anyone Wanna play among us in vrchat
Hi
Hey does anybody have one of these two models
check the #avatar-search-old , mostly somebody might have seen it somewhere
Okkk
yups
@haughty coyote can you chill later
im currently at work
or
does anyone wanna chill and watch a movie
oo damn
timezone is so different for u then me xD
yeah i know about that one but i forgot by how much are they different
what time is it for you and am or pm
is 11:35 pm
in europe xD
😁
Maybe whenever you have time off, maybe we can hang xD
does anyone know how to fix the problem of not being able to get into vr chat? ive reinstalled the app and everything and its not working someone help-
I had to factory reset mine cause it happened to most of my apps
So my friend can't load into some worlds, she has a quest 1 and when she tries to open a world like Remnant VR: Vale she gets sent home with the message "System ran out of memory".
This happened to me before when I used to have a quest 1 and all I had to do was delete some apps and it worked, but she has deleted everything but vrchat and it still won't work. Any help?
Has she tried deleting the cache in vrchat?
I told her to an hour ago
She'll do it next time she gets on i guess ill see if it worked
Alright
yooo thats me
is it fr
no no it is not
ok thank god
lmfao
he made me and my friend extremely uncomfortable me and her are 16 and 17 and hes 39 saying he sees noting wrong with liking younger boys/girls saying hed let his daughter date older guys
oh dear god
yeah
Don't callout names here (rule 5). Make a moderation ticket using the links in #moderation-reports if you have evidence.
ok
i guess pedophile gaming finally got a vr headset
anyone down to hang
sure
anyone wanna join me?
I have a question for you guys: So I’ve been having issues with the headphone jack on my Quest 2 since yesterday midnight. It was working really well prior to that but when I got back from the bathroom and tried resuming my gameplay, the sound stopped coming out of my headphones.
this is also a vrchat channel lol
Hello
anyone still up to hang
nvm sorry
oof it’s ok
Anyone else having trouble just loading into the game?
not as much
?
I use to have issues than it just stop
It still happens but not as nearly as much when I first got the game
How was the game loading?
It takes 30mins just to have the chance of loading into the game
When is vrc going to update the game like wtf
Soon
Like a week?
Tbh Idek
It would be nice to play one of my favorite games
Anyone with a quest who doesn’t have a VR capable PC needs to check out Plutosphere! Play PCVR games WITHOUT A PC! It is in closed beta right now and as an active beta tester I can tell you its amazing! https://youtu.be/suqxFB4WTYo
Me when I find someone who makes a world run at 11 fps with no one in it and it looks like shit on quest
Madness is such a classic
Hello everyone, is there a way to search throught the thread so I don't end up asking the same question?
Search button next to the user list
How do you access photos taken from camera ?
Nm.So question. I'm having my game crash/black screen, stutter, then sensors go all crazy when I'm in certain rooms(altspace) I'm connected via wifi 5ghz. Changed my refresh rate on the quest from auto to 60. And have batteries coming in that are 1.5 instead of 1.2. I'm not sure what my problem could be, any suggestions?
@haughty coyote on a quest via pc and Which game? I know when in altspace you have to log into altspace from web to access the pictures.
I wish it would be easier with the Oculus app
I don’t have a PC just to let you know
VRCHAT
@haughty coyote I looked online for you. I'm not sure via the quest on PC. I would assume there would be an option somewhere in game to access them. Sorry I could be of more help.
@raw briar you still need help
@anyone if you want to play vr in a cloud i recommend shadow though its expensive it plays games fine on a good wifi connection
shadow ?
Plutosphere is better, and if you can get into the beta its free until they figure out the price. It runs on amazon servers so it’s available in more places and the network is more reliable, been using it for about 2 months now with no problems.
@celest grove I know but until i win a giveaway im using shadow
I linked my steam to vr chat, but it still says visitor rank, ive been playing since 2016, can someone help
wdym, u can still ask questions if ur having trouble with ur headset.
yeah
A
Here
@haughty coyote are subscribed to vrchat plus
yes
huh, that's odd
unfortunately i have a 1Mbps bandwidth 

contact vrchat
^
I have a question, anyone got a good site for full body tracking that works with euros?
I won't know but I have a friend with full body tracking but I'm sure idk
@shut needle you could try and somehow or somewhere find something that converts your euros to us
im not sure but
and i ask this alot but does anyone wanna chill and watch a movie in Movie And Chill
movie mood ?
do you play pc vr
umm do you have allow untrusted urls allowed in settings
^ yeah xD
....
Yeah, don't know-
haha no worries, I can see the movie xD
is your world sound turned on
pff delete whaat xD ?
vrchat idk what else
we are on vrchats server talking about vrchat , and vrchat sound issues
delete rec room it might help
rec room, i don't have that lol ?
^
haha i don't think of getting it at all
3 am lmao
do you got school or work tm
nopes
nothing
No school no work tomorrow xd
LUCKY
wanna stay up for a lil bit longer and watch a movie
or when you actually going to bed
haha, I better get some rest- but I struggle with sleep
Haha never tried XD
yea from time to time i havent really been on vrchat cause i usually sleep wit people but they be busy all the time
Ohh damn, I really don't know how people sleep in VR XD
ill show you
Heyy!!
hey
hellu
I just started out 3 days ago :) loving it so far
vrchat
Ayyy noice 
🍞

🎁
@haughty coyote if you fall asleep before i get off work dm me you asleep so i dont spam you askin if you awake or not
Haha you still working yo ?
Ohhh, haha
yea
time to get my lenses on
ok ill add you
woo :>
guys a have a questien
im new in vr chat and when i select avtars in the mini menu it puts me in a black screen loading, then i need to go out of the game and then enter again , when the game is loading it removes me
i dont know how to resolve the problem
Huh...does vrchat crash or freeze for you when you select the avatar?
or anything else
sushi you ready to get on
Aren't you on?
im getting on
Aa
Ah there we go
lol
I can't get it to work
you can’t get what to work
So, I took a screenshots through the vrc camera, how do I get them onto my phone?
Is it possible?
I have a quest
^
Naisu
Anyone down to hangout with me and my friends and maybe my boyfriend tomorrow in vr chat
^
I would join - but kinda shy with meeting mew people
Haha it's fine we're all chill and we love talking to people and hanging out im shy myself too that's why sometimes I mute myself
Welp, that's good to hear :>
I don't mind meeting your buds, depends on the time
Hi I have a question let’s say that I wanna send a pic that I took on the oculus how could I send it to my phone
Wo
should I buy onward?
It’s hard ;-; took me 20 minutes to know how to reload but the reason is because I’m slow
realoding is easy
But yeah it’s fun if you play with friends
;-; I didn’t know how and to aim it’s even more hard
how are the graphics without the pc?
They’re good in my opinion
alr thank you
U do know da wae?
I logged on Quest to test my avatar for the platform, but it started disappearing in the mirror. I thought it was just my avatar, so I changed to test other avatars, but they were doing the same thing. Is anyone else experiencing this or could it be my settings somehow???
I know this isnt going to be taken seriously and i dont even know if this is the right channel for this but i am currently trying to form a cast for a series/show im making within vrchat if you feel like this would be good for you it would be great help if you could hit me up, have a good day or night wherever you are.
gigantic Uganda Knuckles clicks
The error stops me from uploading on screenshot 2
Could someone help me with getting full body?
Yes u do know da wae
ur a new king for get da wae
Later afternoon or tonight
can i join
did you know if i send a referal code and you accept it before you activate your headset we both make $30
Your pfp actually fits with this lol
Ohh okay, we'll see if i'm able to join later
If I ain't tired or something
Alright just let me know
Anyone wanna play
I'm not online right now, but I was thinking of getting on. We'll see if I feel tired or not :>
Okay just lmk when your gonna or not:)
Yus sir
@haughty coyote ill join again :)