#avatar-quest

1 messages · Page 22 of 1

weak basin
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alternativly, you can get google translate on your phone and use the scan photo feature to try to roughly translate the armature bone names

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You can probably get better resolution from the actual hierarchy rather than a screenshot, but it kind of works

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Just being able to find the index finger allows us to work up to identifying the hand, lower and upper arm, shoulder, and then the chest.

low raptor
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Found those thankfully

low raptor
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I can see what looks like bones in the neck floof area but they are grayed out same with ones in the hair so im assuming those are the ones to make them somewhat flowy

low raptor
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i cant seem to get the skeleton to show up again but i do know which one is the body now

weak basin
low raptor
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inspet doesnt have a place to show bones at least not that i can see

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unity is still giving me errors saying "prefab is missing script" even when veiwing not in prefab mode

magic slate
low raptor
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theres only 2 downloads on the page one is for the base version (the one i have been showing) and a winged version so im not sure if any of these are what id be looking for

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once again i really do apologize and appreciate all this help always afraid to look into this becuase i felt like i was far too stupid to understand lol

weak basin
low raptor
weak basin
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So it's probably just the bone. Try using the scale tool and making it bigger. Does it give the desired result?

low raptor
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uhhhhh lol nope

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sorry was laughting like a mad man when i saw da wide boi

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when i do what i think is supposed to be the "spine" it just does this. do you think this is just a hollow shell effectively and doesnt have bones assigned?

weak basin
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the fluff might be weighted to the spine/chest directly, which means scaling those bones would scale other parts of the body that we dont want to change

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so your fluff edit is going to require blender (yay /s)

low raptor
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yeaa kinda figured lol

weak basin
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So I found the avatar, and its free, so I think it would be easier if I just download it myself and investigate. I can still walk you through doing this yourself though so you can learn the process, but with the files in my hands I can more easily diagnose issues

low raptor
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yes please. i massively appreciate it

weak basin
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do you have blender?

low raptor
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yea i used it a little bit for my 3dprinting hobby but just some basic knowledge

weak basin
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ok, im importing rn, im going to scrub the project and make sure there 100% is no unity solution to this

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found the missing scripts

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we have to remove these script components and hope the avi just works still, because I didn't see any other prerequisites to download either

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right click and click remove component on all of those

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seems like all the armature pieces have missing scripts to :sigh:

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no unity solution, blender time

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im not finding an fbx here, so I'm going to hope these mesh files can go into blender

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not looking good..

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there isn't even an avatar descriptor in the prefab..

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this is not vrchat ready, proabably because it is old

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buckle in for alot of work

low raptor
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i do have a newer version from a diffrent person but its a bit more chaotic since i dont know what shader it wanted me to use

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looks like it needs some sort of marker? called snail marker only reason i havent been using it is since it is the winged version

weak basin
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ok, well I got the avatar into fbx format, ill send it to you since we are both owners of the avatar (its a free avi anyways so not a problem really)

weak basin
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update: that avatar was way fucked up like armature wise and everything. if anyone was curious.

steady idol
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Whered you get the model

weak basin
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Free Avi on booth, very old

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Had to use export as fbx to get it into blender

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And all the bones were sticking up, no strands connected

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Was such a pain

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For some reason none of my messages are sending? I guess no links. Look up the name リコルー&ティオール on booth and you will find it.

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It's the first download there

vestal inlet
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does anyone know the solution?

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for more context if needed

austere forge
vestal inlet
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i did

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it still does this

austere forge
vestal inlet
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can u drop a link possibly where i could get adb.exe

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cuz i tried finding it on my own not much success other than sketchy sites

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i redownloaded sdk package 3 times now

vestal inlet
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okay do i just drop the contents into somewhere?

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like to the unity folder?

austere forge
vestal inlet
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okay how do i add it to system path

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nvm i think i did it thanks for help

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nvm

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still shows same error

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nvm now its different error

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am i supposed to plug my quest in??

austere forge
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yes

vestal inlet
austere forge
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You're welcome:3

magic slate
normal vale
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Is there a list of components that is unsupported on Android?

steady idol
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theres an entire page

normal vale
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Thanks!

novel flicker
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sorry to ask that but i have a question , is there any way to make shaders look like transparent for quest players ? (i'm trying to do a ghost character)

novel flicker
dim cove
novel flicker
dim cove
stoic iris
woeful anvil
magic slate
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fun with rounding

steady idol
# woeful anvil lol

dont aim for the minimum
even if you are over by a singular bit it wont let you upload

pastel storm
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spam reupload. it'll work eventually. could take as much as 10 tries

teal igloo
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sdk's asking me to change this to something in the vrchat/mobile shader list but which one should i use for my glasses ?

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it's supposed to be transparent

magic slate
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none - you can't do transparent on quest, best to just remove the lenses.

teal igloo
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what can i remove to loose 2mb ?

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what's usually heavy in a project ?

magic slate
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textures first

brittle apex
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I just learned that transparency isn't supported on my own

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strangely tho I can't seem to upload bones to my quest avatar

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I can get the PC version to work with the default animation set but the quest version doesn't animate at all

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I use a VRC world called Avatar Studio to check my work and it doesn't recognize a skeleton rig

magic slate
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does the quest version have a valid armature? did you do the humanoid rig setup?

brittle apex
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pretty sure. it does give me this warning on the PC version too but it still worked on PC.

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nevermind

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It seems like my unoptimized version is the only one that has working bones

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I tried CATS for blender 2.8 and 5.0. with terrible results

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How do yall optimize avatars?

magic slate
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not with cats

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but yeah, where it says it's not humanoid, that's your problem

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looks like it should be though

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try setting it to generic and apply, then back to humanoid and redo the setup

brittle apex
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same error on the VRC Builder after setting to generic and back.

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time for me to try to join meshes in blender and exporting again

magic slate
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that won't make it humanoid when it isn't

brittle apex
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is there a reference guide for the bones? maybe I named something wrong?

magic slate
brittle apex
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oh I am missing a bone

magic slate
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the upper chest one is optional

brittle apex
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maybe it doesn't like just one eye?

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I figured it out............
the animator didn't automatically select the avatar.

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I just don't know anything about unity

weak basin
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Texture (it's small to save mb)

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I leave for like 2 days and y'all already be spreading misinformation like I haven't told people how to do quest transparency like more than 10 times.

weak basin
# teal igloo what can i remove to loose 2mb ?

Reduce texture resolutions in the texture settings. It's towards the bottom. You can set the textures to only be reduced in android build if you want as well so for PC they will still be high res.

brittle apex
weak basin
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Additive shows light values, multiply shows dark values

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If you need cutout, use both layered on top of each other

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The links are in the quest conversions discord but I don't know if I can link that here

brittle apex
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have you tried the "forward" feature in discord?

weak basin
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It's a whole thread, it would be a lot of forwarding

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I can try tho

brittle apex
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that's neat. I'll see what I can do with that

weak basin
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Sometimes you don't have to duplicate the mesh. If there is just one material on the mesh, just click the + on the materials list and it will layer the two materials on top of one another.

brittle apex
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the version I'm working on has all the meshes merged for testing purposes.

magic slate
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Poiyomi now has a two-pass option that might work for this too

weak basin
brittle apex
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oh no, I'm confused

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transparent is a bit too transparent? currently it's two unattached meshes. I think I misunderstood the instructions.

robust whale
# weak basin

oh my god please do not do fishnets like that on quest

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use toon standard with the detail map

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it has the exact same effect without transparency

orchid mantle
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Can someone make me a spider man avatar

magic slate
orchid mantle
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Thanks

weak basin
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Also, the tights are their own mesh with their own uv map, the texture wouldn't layer on right on the body

robust whale
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if the detail map isn't being used on the legs specifically, you could just make a new material with the fishnets on them or atlas them and move the fishnets to a different UV tile

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if it is being used on the legs, you can also always bake the detail texture to the UVs for the fishnets and bake the fishnets and detail texture together

kindred fractal
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I just edit the fishnets onto the skin texture themselves

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more optimized that way bear_nod

robust whale
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Yeah you can easily bake them in blender regardless of UVs

celest nexus
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If vrchat is all about optimization, can we please get a vertex color shader for mobile?

kindred fractal
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If thats what you mean dotSweat

celest nexus
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I'll check that out

dreamy hill
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Fnaf

cloud jackal
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is there any fix for the mobile particle shaders? as theyre working in unity, yet break in game?
im pretty reliant on the shader since i use it for eyelashes and more... so im just asking if maybe its a bug, done intentionally , or if im supposed to be using something else?

steady idol
cloud jackal
steady idol
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its not "broken"

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vrchat doesnt support transparency on quest

cloud jackal
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may i ask whywe have the option for it then?? i know that the alpha blended doesnt work, but ive been creating for over a year and had no issues, until now?

steady idol
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because particles exist?

cloud jackal
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correct, so again, i am asking.. why are neither of them working as particles, they appear as blocks, no matter what i apply them too, even if there is NO texture added. im simply just asking why they are broken/not working now

steady idol
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particles work fine for me

steady idol
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none of them are having your supposed "block" issue
but as soon as I put it on a mesh it happens

celest nexus
# celest nexus I'll check that out

couldnt find any tool in there for converting vertex colors, and when converting the textures with the addon they just came out white (unsurprising because there are none)

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this is the exact opposite of what i want done

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nevermind! i have discovered vrchats mobile toon lit shader actually does support vertex colors :))) this is a pleasant surprise

weak basin
weak basin
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They look fine on my end

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I can check if it's just new uploads later

weak basin
kindred fractal
cloud jackal
# weak basin Also what SDK version are you using? It could be a thing with the new SDK as wel...

it is 100% the new sdk! and i have reported it as an issue! my older projects are fine, just newer ones are breaking..
i WAS using 3.8.2 for my quest sides and everything has been completely fine!
many other creators are having the SAME issue with the particle shader now!! i even changed my sdk to older versions just to see if it’d change and it did not!
again very sad to see considering not only myself but many other creators rely on these shaders for quest ( YES, MAINLY for lashes, brows, and blush!! most heads DO NOT HAVE quest options, we have to make them work ourselves !!!!). i am still trying to find a work around, but im sure ill have to do a full on headswap for my avatar : / …. she was ready for release too. thank you for actually communicating!

sullen monolith
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Is there a setting/plugin to swap out animations for the Quest version of an avatar?
I want to switch from blendshapes to UV discard but I wanna keep the blendshapes method for Quest.

magic slate
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You can have a 100% different avatar for each platform if you want

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they only should share the avatar parameters list

sullen monolith
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That's what I want to avoid; Having to maintain two separate versions of the same avatar

flint forge
# sullen monolith That's what I want to avoid; Having to maintain two separate versions of the sam...

Unsure whether it even works on avatars, but https://github.com/vrchat-community/EasyQuestSwitch should allow you to swap out prefabs at least, maybe it can do animation controllers too, not sure.

GitHub

EasyQuestSwitch is a Unity editor tool developed for VRChat world creators, it can automate changes to components within a scene as soon as the build platform is changed from PC to Android (for Ocu...

sullen monolith
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Ty, I'll check that one out

olive mortar
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emmm...I like rusk and mafuyu...so i do it......how about it?

weak basin
cloud jackal
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it’s already been 2 days and i’m still number 640,000…. vrcTupCry i’m currently making my own head edit because vrc will not respond and i just have to “deal” with it

weak basin
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Ok I can make a canny. It's basically a public bug report a d feature request forum.

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So just to confirm, only new uploads effected, newest SDK, but earlier sdk versions are also affected?

weak basin
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This is the website btw, I can't make a post until later tonight but if you get to it before me then link it here, and I'll upvote and spread it around

cloud jackal
cloud jackal
leaden kiln
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yo i only play on pcvr, how do i view a quest avi from my pc so i can change all the clothing options cas they out of sync

magic slate
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you don't, unfortunately

leaden kiln
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😭

magic slate
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... well you can upload the quest avatar itself as a new avatar (i.e. different blueprint ID)

leaden kiln
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NOOOOO

magic slate
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that's easy enough though

leaden kiln
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i dont wanna resync it 😭

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im gonna go blow some dust off my old quest 2

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see if i can sync it that way

magic slate
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just remove the quest one's blueprint ID, upload it anew, then put the other one back.

leaden kiln
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wait what

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that resyncs it

magic slate
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the only "sync" is the blueprint ID

leaden kiln
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im talking bout the expressions wheel being synced

magic slate
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but you're not changing that

leaden kiln
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figured out de issue

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person who made the avi forgot a bunch of the clothing options in the wheel de-syncing them

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so i gotta fix that lol

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but thank you for your help either wise ill keep that stuff in mind

proven zealot
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does anyone know any good tools to port pc avatars to port to quest in unity

hazy aspen
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uhhhhhhh??

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never had this before

kindred fractal
proven zealot
pastel storm
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2hour, ~30min. Not the first time there's no active mods. Too much to ask for mods with different timezones? Perhaps some that spend time in help instead of only gen 1?

jade trail
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unfortunately timezones exist and they might either be busy or asleep .. im sure they'll be gone by the morning though

pastel storm
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This was a problem years ago. Then they got more mods. But of course, you can guess what timezone and what channel they preferred.

jade trail
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you still gotta be patient man, theres no active mods in general 1 right now either so i dunno what you're on

pastel storm
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This isn't the only time this has happened, when there has been active chat mods in gen 1. But yes, patience is good with NSFW in a 13+ server, you are right

jade trail
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theres no chat mods in gen 1 right now

pastel storm
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That doesn't absolve the past occurances when there has been, hence my request for more mods that have different timezones and spend time in other channels.

jade trail
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i get that, but my main point is that they're not gonna be active 24/7 and to be patient

pastel storm
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And my main point is, when they got more mods they could have gotten more mods with different time zones so patience wouldn't be needed.

jade trail
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even with more mods though people still arent gonna be on 24/7

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people have lives yknow

pastel storm
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Well, if you head over to #avatar-help you'll find good people who are frequently on, help others, for free, out of the kindness of their heart, and have for years, and had a handful of them been modded for redunancy, the risks of people being busy had been less.

jade trail
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yeah but. those people arent mods .. at least half of the time

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we cant do anything about people advertising porn in here

pastel storm
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Yeah, which is why one of my requests were for more mods, of people in channels outside gen 1. Gen 1 is dead, as you say. Help is still active during these hours, with regular people who've been active at this time for years.

jade trail
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i dont think "requesting" for more mods is gonna do anything but i dunno 1_side2side im just kinda here

pastel storm
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It won't, very sadly. But I appreciate the conversation, as it helped bump up the chat.

jade trail
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1d_catnod happy to help in more ways than one

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just be mindful next time

pastel storm
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sometimes it's better to snip off the last part of any sentence. Yours is really implying I lack some sort of forethought, which gives me reason to argue, that I were not lacking mindfullness of people's lives as much as VRC were lacking mindfullness of their options in mod hiring which would have prevent this entire discussion.

jade trail
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i moreso meant being mindful of what other people could be doing, i didn't mean any offense by it

pastel storm
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well, thank you, again.

jade trail
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you're welcome

round estuary
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Will there ever be working avatar audio for quest users?

magic slate
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perhaps when better standalone hardware is the default

steady idol
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Unity's audio is very performance heavy

sage mesa
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I wonder if steam audio is any lighter than ONSP, if it is maybe there's room for avi audio. No idea if it is tho

weak basin
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So maybe. But maybe not

hushed ibex
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hi , i have a weird glitch on some part of the avi, when i change the material it automatically switch back to a pc/poyomi material, wth ive never seen that before. ive tried restarting unity

magic slate
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which VRC SDK version are you using?

knotty junco
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im going insane the wight paint does not work on this part

magic slate
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sometimes it's tricky to get one vertex. make sure you don't have "Restrict" checked, and I usually suggest painting with auto-normalize on

knotty junco
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how do i check for restrict an activate auto normalize

magic slate
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in the 'tool' tab of the 'n' popup sidebar

knotty junco
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so im starting to understand wight paint ut i still cant remove wight from this

knotty junco
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i cant find it

magic slate
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not sure why not, if you're in weight paint mode, it's there in the Tool tab. Restrict is near the bottom.

teal bay
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Hello

snow wind
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omg i need to use untiy 2019 to upload it to quest platform....

magic slate
kindred fractal
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Why do you need to

rapid cradle
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I am always 5 MB over the 10/10 to be able to upload on quest. I have nothing more to delete, my avatar is naked LOL. Changing texture resolution to the smallest size doesn't do absolutely anything. Can someone help me on that? I am lost. P.S. Quest sucks #changemymind (Lumina avatar)

magic slate
rapid cradle
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@magic slate is it the knit perhaps?

magic slate
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I can't really suggest what you should change without actually inspecting your model in detail.

rapid cradle
magic slate
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sorry, can't right now.

robust whale
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It only shows your last build, so it won't work right away. You need to build the avatar, which you can do by attempting to upload to quest. As long as there are no errors with the avatar itself, then even if the upload fails it will give you the information.

frosty glen
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the black is supposed to be transparent and I'm using toon standard, nothing i do is working as of now i need help

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I've already tried re downloading and importing the texture but that only made it worse

steady idol
frosty glen
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ohh

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okay ty

knotty junco
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how can i give a prop animations??

weak basin
# frosty glen the black is supposed to be transparent and I'm using toon standard, nothing i d...

so Toon Standard doesn't support transparency. The only quest shaders that support transparency are VRChat > Mobile > Particles > Additive and VRChat > Mobile > Particles > Multiply. Both of these options will leave the entire mesh semi-translucent, so they are not good choices for pants. (they are also kind of broken in-game right now, but vrchat is currently addressing it in the canny forums) You can leave the black spots on the pants or you can put the mesh in blender and cut out those black spots out of the mesh directly.

frosty glen
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tysm! I might try that out ^^

weak basin
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here is proof from the canny that the devs do support transparency for quest. They have marked the post as Tracked and are currently investigating the issue.

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it was marked as Tracked after some users posted avatar examples like the screenshotted post asked.

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Anyone who still responds to help requests and questions with 'transparency isn't supported on quest' or 'quest can't have transparency' is a HATER and is actively spreading misinformation.

magic slate
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alpha transparency isn't supported in quest avatar-compatible shaders.

weak basin
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the average user does not know the difference. The people responding also don't clarify alpha and just claim that all transparency isn't supported.

frozen marsh
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The VRC Parent Constraint seems to ignore the rotation of the constraint. Any ideas why ?

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The scythe should be rotated to be held in hand

magic slate
frozen marsh
rapid cradle
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can someone tell me how I fix this?

weak basin
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Reduce avatar file size by using crunch compression on textures, removing mipmaps, lowering resolution, and mesh compression

rapid cradle
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idk how to do minmaps and mesh compression can you explain it to me?

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@weak basin

weak basin
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In the texture settings, when you click on a texture in assets look at the inspector and there are lots of options there. Uncheck generate mipmaps and at the bottom check crunch compression.

rapid cradle
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what does the minmaps do?

weak basin
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So mipmaps basically are lower resolutions of the texture. It will swap out the high resolution texture with a lower one when you are further away, makes it look more 'real'. Mipmaps generate textures at multiple resolutions, but if you don't have enough room they can be dropped by unchecking generate mipmaps. Saves texture space.

rapid cradle
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Saved me 1.40MB now I am still at 45.76

weak basin
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Ok, you can mabey lower some texture resolutions? Any 4096 textures in there? 2048?

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I'd check each mesh and see if lowering the resolution makes it look ok still.

rapid cradle
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lowering resolutions doesn't make it go down at all

weak basin
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It does, it makes the texture size smaller. Make sure you arnt lowering on the PC override and are on the android override or the general settings

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That bottom box has tabs so sometimes you could be doing things for windows only when you want to do it for quest

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And it's relative, so like 256 -> 128 isn't huge, but 4096 -> 2048 or 1024 is a bigger difference

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So for mesh compression, find the fbx of the mesh, and in the settings set mesh compression to 'low'

rapid cradle
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lowering texture didnt make me go down even by 00.01

weak basin
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Do this for any objects added as well. An Avi sometimes has all the clothes in one fbx with the body, but sometimes the body and clothes and accessories are separate.

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You can find the fbx of each mesh by looking in the mesh render component in the inspector and clicking on the source mesh. The mesh should be inside the fbx and clicking on it will take you there.

rapid cradle
weak basin
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So all those meshes are in the fbx, look to the left and find the fbx (should have like an arrow next to it so you can expand and compress the mesh list)

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Since it's a booth Avi the clothing probably also has its own fbx, and same for the hair if you aren't using the base's default hair

rapid cradle
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it does

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mesh compresion low or high?

weak basin
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Yep click on that and then in the inspector you should have some options. Click on the model tab and find where it says mesh compression. By default it is none

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Start with low

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If still too big you can put the Shinano fbx at medium and keep the outfits to low

rapid cradle
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how do I only select the outfits? I only see the whole model

weak basin
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Did you add any custom outfits or just have the default one?

rapid cradle
weak basin
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I haven't worked with Shinano so I don't know what she looks like default

rapid cradle
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For now just default.

weak basin
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Ok so then it's all one fbx. So try on low and see if that is good, if not bump it up to medium

rapid cradle
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with LOW I'm at 40.99 lol

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how does compressing mesh affect the quality of the avatar?

weak basin
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So basically sometimes there is no difference, but like on high it will look a lil bit uhh chunky like sharp edges and such.

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So just take a look at the model and then see if it looks alright.

rapid cradle
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LOW to MEDIUM only made it 00.34 lower. I'm at 40.67 now

weak basin
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Are you using toon standard for your shaders? If you converted the materials from lilToon/Poi then there might be unused normal maps. When the normal map is unchecked it won't use it, but the normal map texture still counts for upload size

rapid cradle
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high mesh compression here

weak basin
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Ahh yeah stick to medium, lets see what else we can do

rapid cradle
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LilTOon converted with VRCQuestTools

weak basin
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What shaders is the materials using?

rapid cradle
weak basin
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Ok so no normals. What is your texture resolution?

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Texture resolution is like a big thing with upload size so the fact it wasn't changing the value is weird

rapid cradle
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1024 excpet the face at 2048

weak basin
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Way too high

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512 the face, 256 everything else

rapid cradle
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Omg......

weak basin
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I knew them textures looked too crisp in ur screenshot, no wonder you can't upload

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Going to the queen's gala with them texture resolutions

rapid cradle
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Ok it uploaded. Now I gotta check how it looks in quest

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tyvm

rapid cradle
weak basin
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Npnp. If the mesh is too crunchy you might be able to bump the mesh compression back up to low since you probably saved a whole college fund with reducing the textures.

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Oh, also the menu probably has textures too. You can make all the menu icons 128 or 64. 32 if desperate.

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By reducing the menu icons you might be able to pick your favorite texture to be 512 if the outfit doesn't look good. Usually for booth Avis the face should be 512, body 256, and the clothing is low unless the creator wanted to be special.

rapid cradle
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this was 6x6 by default

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Do you suggest to use a custom outfit so I can modify the mesh on each piece individualy?

weak basin
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I don't actually know the 6x6 vs 8x8 for compression method, I just click the crunch compression box on the default texture settings and leave it at 50

weak basin
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It doesn't matter too much using the default outfit, since you can usually get away with just low mesh compression on most Avis. Custom outfits are cute tho.

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Beware tho, some of them outfits have 4k textures and like 100+ physbones so they can be a pain sometimes. Most are normal though

rapid cradle
#

whould be nice if I could avoid the problem of the 10 hair bones that don't move. I mean I could use a hat to justify it but also need to find a short hair

weak basin
#

Usually for hair you can keep the bangs stationary and just root the back hair and side hairs together for one component. Then open up all the strands, drag the last bone of each one in the ignore section, and then add an endpoint value for y so it adds an extra bone at the end

#

The extra bone created with the endpoint doesn't actually count as a transform

rapid cradle
#

I see but Shinano has 2 braids. Idk if 1 bone for all would work

ocean arrow
weak basin
ocean arrow
#

Thanks I’m new to this is poly tool free?

cyan badger
#

Does anyone know why when I test my avatar in unity, the materials change from Vrchat-mobile ones to one that doesn't even register as a material?? They are set in the editor to be ones compatible for quest and they just reset and don't work when I go into play mode

#

I used VRCQuestTools which is known to work and usually works for everyone I know that uses them and I'm pretty sure that this is just unity being unity and breaking everything

magic slate
#

Got any animations doing material swaps?

cyan badger
#

i think i've removed them but i'll double check

magic slate
#

could just disable the animators to test it

cyan badger
#

I'm pretty sure that was it

#

currently trying to remove the last ones that apparently didn't nuke themselves

#

it's being stopped by a material that isn't a part of my mesh and I don't know how to change it to a Vrchat/Mobile one

magic slate
#

You can't edit that - you have to make a new material and drag it into the slot.

#

That one is embedded in the .fbx and thus read-only

cyan badger
#

oh i see

steady idol
magic slate
#

sure, that can work too.

pulsar mason
#

how does that make sense?

dim cove
pulsar mason
#

i had uploaded the same avatar with this shader on earlier today

#

ive used this shader for multiple avatars to utlizie their transparency

dim cove
pulsar mason
#

i hadnt touched those

#

those are under the category of particles, not worlds. they always could be used for avatars without issues

#

oh wait, opening my previous projects, it turns out it was multiply that i was using

this one works

#

thas quite weird that theyre all under the same category, but cant be used

magic slate
#

The documentation explains which can be used for which case. It's unfortunate the error message is kinda misleading.

pulsar mason
knotty junco
#

i cant remove the paint 😭

magic slate
#

deleting those vertices from the vertex group is an ideal way to completely remove the weight

#

otherwise, remember that weights are relative - 0 weight to one bone always means more weight to other bones, for a total of 1

west tangle
# pulsar mason how does that make sense?

Same problem, I have an avatar with cut out stars that fly around it, If I set the material to particle type "Multiply" Then it will let me upload for Quest but the stars disappear in the Unity viewport. Will they appear in VRChat or what material am I supposed to set it as?

pulsar mason
west tangle
#

The stars are just white stars.

pulsar mason
#

I swear to god, theyre trying to optimize their game by removing transparency from quest, but this makes me cut out the meshes and drastically increase the triangles count

pulsar mason
#

for any other color, theres nothing I can advice

west tangle
#

Additive worked, thank you very much.

pulsar mason
#

it no problem

magic slate
#

in mesh edit mode, select the vertices you want, remove from the vertex group

charred quail
#

Idk here's my first ever time 3D modeling for an avatar, I just need to add the beans, back of the hair, gret everything, figure how how I'm gonna do the eyes and mouth, add physics to as much stuff as I can while keeping it a quest avi (idk the limit) rig it and weight paint it, and then have friend paint it. THEN send it to unity which i haven't thought that far so idk what to do in there and then import it to VRC and BOOM my avi will be complete, right

daring slate
#

Im looking at buying some silk ribbons for use on avatars. But I dont know how to add assets to an uploaded avatar. Plz help walk me through how you add assets in Unity without messing up the existing avatar

magic slate
#

follow the asset creator's instructions - it really depends on what you get.

magic slate
#

yeah I wish there were a really easy answer 🙂

full cedar
#

especially for quest

knotty junco
#

how can i use clothing in a pose on a t posing avatar

raven tapir
#

then you can start from there

raven tapir
#

ok there is a sculpt tool that i have used for this situation

weak basin
#

So you need to weight paint the clothes to an armature anyways, you could make it its own armature or try rotating the sleeves in edit mode and then weight it to the Avi armature

raven tapir
#

it wont be perfect but it will help get you there

knotty junco
#

sorry i just started making avatars

raven tapir
#

it shoukd work the same i imagine

knotty junco
raven tapir
knotty junco
raven tapir
#

the tool should stil work the same

#

even i the version is diferent

knotty junco
raven tapir
#

ok sure

astral scroll
#

maybe if you dont want to sculpt it to t-pose. you can just give it its own armature and pose it that way

#

its a lot easier and cleaner

knotty junco
astral scroll
#

🙂‍↕️

astral scroll
knotty junco
astral scroll
knotty junco
astral scroll
#

I haven't tried your blender version, before so I'm not sure if this would even work. You have an armature modifier and pressed alt+a to apply all transformations?

astral scroll
knotty junco
astral scroll
astral scroll
#

relations

#

I mean if nothing works you might just need to give the shirt its own armature. Just a single bone is fine you can delete it later. But join it to the armature and the shirt should follow. You will need to weight paint it (probably by hand) afterwards

astral scroll
astral scroll
#

Whats the sports top??

knotty junco
astral scroll
knotty junco
#

if i change it to the armature the shirt disappears

steady idol
charred quail
#

I can just use the remesh or just redo all of it if I must TwT

knotty junco
#

i wanted to use some g mode animations how can i convert .smd files to .anim

eternal shuttle
#

henloe ! i was wondering, can someone tell me if converting this specific follower to quest is possible please ? with all the animations and etc

#

cuz i know we can make some followers quest but this one is more complicated

#

or it feels like it is at least

thorny sable
#

one question

#

why is every avatar yall are making caked up lowky

#

i need an answer🥀 💀

dim cove
eternal shuttle
thorny sable
#

why do you?

eternal shuttle
#

Ah that, I'm not part of those people so yeh

#

BBL trend ig

#

People like it like this

#

I like mine semi flat kinda like an anime gal

thorny sable
eternal shuttle
#

Noice

thorny sable
#

im very new to avi creating

eternal shuttle
#

I'm still waiting on my help on my end qvq

thorny sable
eternal shuttle
#

Can't show rn

#

Not on my pc

thorny sable
#

ah ok

#

yk cyber chimp?

eternal shuttle
#

Yes

thorny sable
#

i wanna create avis like him

#

im starting with troll face

eternal shuttle
#

Noice

magic slate
#

you'd need to find someone who has actually acquired and used that.

pastel storm
# eternal shuttle Still waiting for help <:vrcLITTLEGUY:1356753513094320210>

please don't. no creepy crawlies in vrc. but if you really want to, I'd guess it's mostly quest-compatible already. It might be using unity constraint instead, but you'd be able to switch them with vrc constraints. alternatively, you could find any follower prefab (like the amogus one) and just replace it with the...creepy crawly. can't really say anymore, for reasons Kazin said. But if what you're really wondering is, if you can get it and make it quest compatible, it should be possible and we can guide you here (provided you know some unity animator logic already). you can also contact the author, perhaps they have a discord, and ask more about the feasibility of quest conversion.

eternal shuttle
#

alrightyyy and yes creepy crawlie cuz me likey nyehehe

#

i'll do that asap

weak basin
#

I want that centipede I might get it and try quest converting it myself

eternal shuttle
eternal shuttle
#

I'm so happyyy

#

I'll get it for Christmas for sure now ! Dijejw

vital tusk
#

did anyone got a perfect teio avatar?

arctic slate
knotty junco
#

PS sorry for the miusic i notice just now

magic slate
#

So if you don't have that part painted to any other bone, its weight is always going to be 1

magic slate
#

also this is why I generally suggest painting with auto-normalize on.

knotty junco
knotty junco
magic slate
#

look in the Tool tab in the 'n' popup sidebar

magic slate
#

what version of blender is that?

knotty junco
#

4.5.3

magic slate
#

ok, I assume that's the same as where I said to look

#

yeah it seems to be exactly the same

knotty junco
#

what version of blender are you talking about

magic slate
#

I use 5, but I'm pretty sure that's been the same since 3 at least

knotty junco
#

what version of blender do you think i should use

magic slate
#

I have no opinion on what you use.

knotty junco
knotty junco
knotty junco
magic slate
#

I don't know what problem you mean?

magic slate
#

I answered that one already: if a vertex has no weight at all, it will automatically have 1 weight if you paint it, because weights are relative

knotty junco
magic slate
#

then your options are to either remove those vertices from that weight group, or paint to another bone, such as Hips.

#

(removing the vertex essentially defaults it to move with the root bone)

knotty junco
magic slate
#

obviously I have no idea what exactly you are doing or how you've set any of this up

knotty junco
magic slate
#

probably but I'm working and don't really have the time to give you more than minor suggestions

magic slate
#

FYI ctrl+shift click on a bone to switch bone

#

Also holding ctrl while painting will un-paint.

#

otherwise I can't really tell without looking at all the weights for all other bones or something

magic slate
#

colors are meaningless if the weights aren't normalized, and this isn't what I meant by looking at it. I really can't make much more suggestion beyond what I did already, you might try to normalize all the weights, you might find a spot that you think shouldn't be 1 when you want it 0 and see what weights that vertex itself has, probably it has none at all and that's why the first click makes it 1.

knotty junco
#

i solved it

warm sky
#

How do i put vroid avatar into vrchat? I'm using unity.

sinful shard
warm sky
sinful shard
#

what part of unity dont you understand so i can help you

magic slate
# warm sky How do i put vroid avatar into vrchat? I'm using unity.

Export as vrm, bring it into Blender, clean it up, export as FBX, follow one of the many, many tutorials on basic avatar setup, such as this one:
https://www.youtube.com/watch?v=bSwMz4WcajQ

Welcome to the third edition of my basic avatar setup tutorial! This video focuses on how to use the VRChat Creator Companion to set up your project, import your avatar files, and set up eye look and lip sync! I hope it helps you out!

Join my Discord! 💬🛠️
https://discord.gg/PrzeWMNqKG

Buy me a coffee! ☕💝
https://ko-fi.com/sippbox
...

▶ Play video
uneven solar
#

If anyone in the Kush cookies discord FR can you send a link?

frosty glen
#

is there any easy way to add a hueshift to a quest avatar? the pc version of my avatar has a hueshift but not the quest side

magic slate
#

does the new toon standard shader have that?

cyan gust
#

Hello everyone so I bought an avatar but never got sent the files it was just uploaded to my account I wanted to change some things on it myself but the creator said he'd just do it and it would cost an extra 200 to do so it's a minor change so I just told him hell no ill do it myself and he doesn't want to give up the assets I bought so if anyone knows how I can export the assets and other things to my phone as a file that I can send to my PC id really appreciate it

magic slate
#

you can't export assets from VRChat, if that's what you're asking. Strange you bought an avatar and got no files.

cyan gust
#

Yeah

#

Damn

magic slate
#

Yeah - I'd try to get the files or a refund too... but if you the files weren't listed in the original deal, well...

#

Could be!

gilded seal
magic slate
#

That's fascinating. My experience is only buying bases though, not customized stuff, so I wouldn't have expected that.

gilded seal
#

It's usually Anime Avatars. For example, Demon Slayer avatars

#

Site?

#

Oh, I don't buy or sell avatars in there

#

I usually just buy and sell avatars through discord with PayPal

#

What on earth :-;

#

I don't know of any, sorry

#

I genuinely just told you what I know about buying avatar, sorry

magic slate
#

hmm?

gilded seal
#

I never mentioned sites at all

#

And I simply answered that I didn't know, because I've never bought avatars through any websites

magic slate
#

honestly I'm not really paying attention, I don't care 🙂

gilded seal
#

Tbh, they might just be a bot

#

Idek anymore, people just be getting annoyed over someone not knowing something

#

I ain't reading that whole paragraph gng 😭

#

All I'm gonna say is:
I tried to answer the question in the only way I knew how to answer it, nobody mentioned sites beforehand, then when you brought it up, I told you that I don't use sites for it

#

Crazy

cyan agate
#

i would like to ask the people of here, why do you think that the quest/mobile limits for their performance rankings are so low, like really? 20k tris before poor? more like 15k actually but really?! why do yall think that these limits should still match to current advancement of tech in both phones and the meta headsets.

#

oh and the 10 mb llimit

#

should be like 15-20

magic slate
#

because the Quest is a mobile phone

#

and the Q2 is still lowest common denominator. And when you run out of RAM, it crashes things.

cyan agate
magic slate
#

I also think that people who've actually profiled this have likely made good decisions.

cyan agate
#

but what is their reasoning. like did they test a 20k poly avi in an 80 max person server with 80 people all as the same avi? like that seems so unlikely

#

also the mb limit is so bad and so many people complain about it

#

if it was even just 2mb bigger id honestly be happy

#

even tho i still believe that 15 is good

#

and a lot of people would agree

#

i mean im sure there are plenty of pcs that have small hard drives, why isnt pc limit like 50 or sum

#

doesnt make sense

magic slate
#

a lot of people who only have anecdotal evidence, sure.

cyan agate
#

like i understand fallbacks needing those limits but why not just make the tris limit like 10k for excellent 15k for good, 20k for medium and 25 or 30k for poor

#

honestly my main avi only having a limit of 10k polys cuz i wanna keep it "good" rank sucks honestly

#

i just personally think that the mobile limits just suck. also no audio

#

but ig i can see that being ok

#

just slightly annoying

amber onyx
#

Also they're using quest 3 as a buffer we likely won't get any limit increases until quest 4 comes out and quest 2 is dropped

meager marten
#

Has anyone come across any good Miyabi avatars that aren't complete low effort cringe?

knotty junco
#

is Poiyomi Toon Shader compatible with quest

#

???

steady idol
#

its not a vrchat mobile shader

flint forge
gilded seal
steady idol
gilded seal
#

The what now?

unborn nova
#

The material has a slider for "metal looking"

knotty junco
#

i wanted to make an avatar but the rig does not work can i use an other avatar armature on this avatar

#

it gives me this error

#

but there is no shoulders bone

steady idol
#

you require them

frosty glen
#

Does anyone have a fix for the reason why unity is saying there's a script missing for gogoloco? it also happens when i add a prefab for the avatar, it also happens with the pc version and i'd love to know a fix!! (I already reached out to the creator's discord server, but haven't gotten a response yet)

#

i just recently redownloaded everything (like vcc and unity) after getting a new computer

manic ore
knotty junco
#

??

compact stream
#

anyone know how to bring down the physbone transform count? i wanna keep the back hair physics but idk how i could, the transform count with only the back hair is already 104

full cedar
#

re-rig it with less bones in the hair?

weak basin
#

You can start by adding the end of each strand to the ignore list, and then adding a y value to the endpoint. If there is still too many transforms, add the 2nd to last and repeat that until the transform count is low enough

crisp portal
#

Any idea whats going on here? for some reason parts of my avatar are black. This issue isnt present on the PC shaders. I already checked what was suggested by someone earlier in this channel, this isnt vertex colors, there arent any vertex colors applied in blender. I am using the Standard Lite shader

dim cove
crisp portal
dim cove
crisp portal
#

ah yknow whats happening? its adding the vertex colors on export

#

I reimported the avatar into a new blender scene and this is what it looks like

#

hm, for some reason when I join all the objects together, its applying these vertex colors

#

ok so it was vertex colors, just some weird automated stuff going on

#

well, thanks for making quadruple checking, it was worth it

static elk
#

newer quest shader have option to ignore vertex colors and way more options ratl

green saddle
#

How do I get Quest Hue shift and PC Hue shift to sync, given that they're very different values?
Poiyomi to toon standard

magic slate
#

use the same variable in the menu/parameters, but do different things in the animator depending on avatar.

green saddle
magic slate
#

again, don't - make them different things for each avatar, you don't care about the animators, you care about only the avatar parameters

#

you can have entirely different animators

green saddle
#

They're using the same parameter and same blendtree setup

magic slate
#

then use different blendtrees in different animators

green saddle
#

I get that but what do I do differently???

#

HOW

magic slate
#

you already said though - PC animations change whatever value that works there, quest ones do whatever is needed for quest

#

I can't give you specifics about what to do on quest since I haven't done exactly this on quest

green saddle
#

Quick clarification
The animations sync fine
It's the colors that are different
I want the color to be the same
They have the same base starting value and same texture
I don't get why VRChat made Toon Standard Hue Shift go to 6+ instead of just 0-1

sonic canopy
#

can toon standard have cubemapping?

robust whale
# green saddle _HOW_

Duplicate your animator, call it like "FX Quest" or something. Make a new animation that sets hue shift on toon standard to the highest value. Replace the animation that sets it to 1 with this new animation in this new animation controller. Put this animation controller in the quest version of the avatar

#

I think maybe you weren't realizing that you can just use a completely different animator and even avatar across different platforms

robust whale
sonic canopy
#

when i use a latex matcap with speculer, it looks so light grey in some places lol a cubemappimg would be cool

simple scroll
#

?Tag scam

tough atlasBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

dawn elm
#

And I'm not sure what the process for that is

simple scroll
edgy spindle
#

So I purchase an avatar files, and I can't figure out how to get it uploaded to my account. Is there anyone who can do it for me?

kindred fractal
#

There’s tutorials online for how to upload if you have a computer that can run unity and vcc

edgy spindle
kindred fractal
#

Just file-sharing isn’t the best. But if you need any guidance #avatar-help is a good start

lyric marsh
#

Is there any other way to make avatars other than vroid or blender cause trying to fix the transparency is making me tweak out

magic slate
#

Sure, you can use any 3D modeling program that can output a .fbx file

plush kettle
#

Hello am Here to be friendly?

gilded seal
#

What does crunch compression on textures do?

hearty pagoda
gilded seal
hearty pagoda
#

yess

#

i guess

gilded seal
#

So, if my uncompressed size on quest is 45 mb and the max is 40 mb, using crunch compress on all my textures should bring it down?

hearty pagoda
#

i have a download size 19mb with 16mb texture, 500k polygons, 1000 Material slots 25+ audios and mre

hearty pagoda
#

hehe yep

#

i have a lot stuff

gilded seal
#

My highest was 1.86 million :-;

hearty pagoda
#

woah

sage mesa
gilded seal
#

Sketchfab models have a LOT more tris than usual

gilded seal
hearty pagoda
#

use the cutting tool in unity, if u have long clothes, delete ur body

sage mesa
gilded seal
#

This should stop my effects from going invisible

flint forge
# gilded seal What does crunch compression on textures do?

Crunch compression is a technique that reduces the quality of the image to compress it to a smaller size, it is like a zip file and when unpacked it grows into its original size, a similar, but less effective because it doesn't reduce the quality, thing happens to asset bundles in general, which is why they are always smaller than the actual size of everything, it is referred to as download size in VRChat.

Crunch compression does however have a flaw in it that makes it a terrible idea to have on avatars. When uncompressing a texture crunch compression takes full priority and rendering stops until it is done, a mild hitch when only one texture but the more textures it needs to do at once the longer that hitch will last, we are still talking milliseconds but if the texture isn't sitting in VRAM already then it will cause that hitch, so crunch compression only really makes sense on worlds where every texture is loaded in at the same time and stays in VRAM until you leave.

steady idol
#

The fact people use crunch on avatars disgusts me
I dont want my game to freeze just because you decided to switch avatars

magic slate
#

it's so annoying

sage mesa
#

Problem is 90% of avi uploaders won't have a clue about that nuance since they'd have to lurk the discord for weeks to know about it and just like the magic size reducer

#

I wish VRCWorld toolkit was merged into the SDK and had more info like this that popped up

#

Also just making the toolkit for avis as well

magic slate
#

yep.

gilded seal
#

It's either that or the worst quality textures in history

steady idol
#

the fact you need textures that big is absurd

flint forge
#

Playing with secondary UV maps is fun

gilded seal
#

I never use 2048 at all, unless I've accidentally forgot to change it

steady idol
gilded seal
#

When on quest

#

But on pc, they're fine

steady idol
#

wdym effects and what shader

#

cause that has nothing to do with textures

gilded seal
#

Idk

#

Everything is perfect on pc

#

And I'm using vrchat/mobile/particles/additive

sudden osprey
#

my avatars quest version looks fine in unity and ingame but everyone who uses quest says the textures are pink and i have no idea what to do

steady idol
steady idol
gilded seal
flat cliff
#

One of our alters, Mr. Graves, has figured out how to get Transparency working on Quest somehow. (Left was updated using the method below, right is prior to the method.)

Rollbacked VRChat SDK to 3.7.2, imported a working transparency material from another avatar, and then went back to 3.10.1 to upload it and somehow fixed it. (3.7.2 is the last version that we remember transparency working on.)

#

Whatever update after 3.7.2 broke Transparency I think.

Hope this helps somebody!

gilded seal
#

I'm pretty sure they've banned any sdk that isn't the most recent ones

flat cliff
#

Never claimed to upload it with 3.7.2, we just switch it over to 3.7.2 and then switch it back to 3.10.1 since we use Toon Standard Shaders, which is not available in 3.7.2.

#

I cannot remember if the project was created before or after the new requirement, so take that with a grain of salt.

Even then, changing SDKs without uploading shouldn't be an issue.

flat cliff
magic slate
flat cliff
magic slate
#

aha, that.

flat cliff
#

Again, not sure what changed between 3.7.2 and 3.8 (?), I just know it worked on that version and ever since I've created new projects on newer versions, transparency has not worked.

#

Somehow rolling back to 3.7.2 and uploading it on 3.10.1 fixed transparency?

magic slate
#

Any changes should be detailed in the change logs, see in #announcements

flat cliff
#

Makes me wonder if it's due to 3.7.5.'s update.

slate mesa
#

Is there currently a issue with avatar not syncing between quest and pc?

low raptor
#

anyone know how if i can just move in an updated FBX of a model into unity without all the rigamaroll of fixing the bones in the hand and asuch. all i did was made it so my hair had the ability to flow in the armiture

weak basin
# flat cliff Makes me wonder if it's due to 3.7.5.'s update.

So another fix for transparency on quest is to make a separate material, and not converting an existing material. The reason is that of you change an existing PC material to a particle shader it sometimes keeps some data from the PC mat telling it to override the particle shader. We don't know why and vrchat is working on a fix but if you right click in assets and create a fresh new material the transparency works fine

weak basin
# gilded seal Idk, my effects are going invisible on vrchat

What color are the effects? So for additive, it removes dark values. And for multiply, it removes light values. Also, the particle system can be applying a color to the material as well, so of you are using additive and the material is making the particle black for example, they would become invisible.

weak basin
steady idol
#

my entire avatar's textures take up only 223 kb

weak basin
#

Most avatars have multiple textures

magic slate
#

that's not really a good thing though, even if reality 🙂

inland spindle
#

hey yall im tryna update an avatar with the toon standard shader but whenever i try uploading to quest it says that the validation failed, why is that and how do i fix it?

magic slate
#

We'd have to see why - post error messages if you have them

#

can't tell you much otherwise.

inland spindle
#

yeah sorry thats my bad, waiting for upload target thing

#

was this the right thing

magic slate
#

is that the only error message?

#

If not, post the first 2-3, summaries are fine, but don't crop the window as much, so we can see the error counts in the upper right.

inland spindle
magic slate
#

huh not useful. Ok check the build stats window, probably something there is blocking you.

inland spindle
#

would that be the control pannel? sorry im still kinda new to this whole thing lol

magic slate
#

yes

#

it shows a list of stats and maybe problems about your avatar build. Red stop signs are bad 🙂

inland spindle
#

ooh i see, i must have set something to an unsuppported shader

#

tysm

magic slate
#

yep, that'll do it

inland spindle
#

i literally cant find what its telling me i click select and it just selects the entire avatar, and ive gone through every material and its all in the mobile shaders this thing just hates me lol

magic slate
#

make sure you look at materials that are swapped on via animation

inland spindle
#

-# where do i check that

#

wait

#

i might have foud something hold on

#

nvm

magic slate
#

it's hard to say where other than to look in the animation controller

fast sand
#

Who have a request in making vrchat avatar

magic slate
#

what?

flat cliff
weak basin
#

Only sometimes, not always though

#

I've been always just making a fresh new mat though just in case

flat cliff
compact stream
#

anyone know how to reduce uncompressed memory? i already lowered the textured like in the second pic, only kept the face high, some are at 32 as well

#

theres only 1 outfit on the avatar btw

stone garnet
#

Ohhh
This is what I can do

#

You can DM me for more details buddy

sage mesa
#

least obvious scammer:

flint forge
# compact stream anyone know how to reduce uncompressed memory? i already lowered the textured li...

There are other things that come into effect with uncompressed size, blendshapes and I believe animations.
But you could have simply missed a larger texture somewhere, have you checked with https://github.com/Thryrallo/VRC-Avatar-Performance-Tools or the VRCWorldToolkit.

GitHub

Contribute to Thryrallo/VRC-Avatar-Performance-Tools development by creating an account on GitHub.

low raptor
#

so uh. . . anyone able to help m figureout where i went wrong

magic slate
#

different blender export settings than was previously used - probably didn't set "apply scalings" to "FBX All"

#

or... you changed the rig a bunch and should redo the whole humanoid setup

#

Usually though it helps when you explain what action you just took to cause the issue in your pictures.

low raptor
#

yea it was the FBX all issue

magic slate
#

yep

mental whale
#

Hey does anyone remember what this avatar was called?

Its one of the very first physbone avatars and one of my friends is looking for it

mental whale
stone garnet
magic slate
#

still trying?

mental whale
magic slate
#

no, I meant Frank

stone garnet
plush socket
#

Anyone know the name of this avatar?

knotty junco
#

i found an avatar and wanted to take some assets to put on my private avatar but most of the file are like faded and i can only see them in play mode

gilded seal
#

Then look at the inspector

#

There should be a small box in the corner next to the name

#

Click on it

steady idol
#

dont have your view point so far forward

#

in the avatar descriptor?

#

its different for each avatar's height

#

there isnt a "put it to this number down to the thousandth decimal"

#

it needs to be about the distant forward compared to your irl tracking which is the headset

#

the headset tracking isnt the center of the head bone

#

the view point needs to be roughly where it would be

#

too far forward when you look down the feet go up

#

too far back the opposite

#

idk its your avatar

#

again there isnt a "put this exact number down to the thousandth decimal"

#

f o r w a r d

#

not up

#

I literally just explained it

steady idol
#

not really cause that relies on your tracking

#

you can do build & tests

#

but that still requires to be in vr

steady idol
#

builds a local avatar that only that pc can see?

magic slate
#

and if you're doing a quest avatar, build & test tries to put it onto an attached android device or emulator

south sand
#

hello, i have an issue with the legs of my avatar locking up on quest, i've narrowed it down, its because of the digitigrade leg system and quest not supporting constraints so at the moment of removing them it breaks them, thus locking the legs

#

problem is, i dont know how to fix it

#

does anyone here have any suggestions/solutions?

south sand
#

i did

#

thats what breaks the legs

#

thats the step at which the legs break

#

i've never had this issue before and im at a loss at this point

magic slate
#

well you can't use unity constraints on quest, so you'll have to convert those, no way around it.

south sand
#

no i know that

#

i am able to upload it to quest

#

but the legs cant move without those constraints

magic slate
#

Yes. That's why you turn them into VRC constraints, which can be used on quest.

south sand
#

... 😭

#

changing or removing the constraints is what breaks it

#

you get it yet? im looking for an alternative

#

not a straight narrow path towards the easiest solution, because that is out of the question apparently

#

since its what breaks it

#

im not sure how else to put it

magic slate
#

If your avatar requires constraints, you either use VRC constraints or no constraints.
Do you know why they are there?

south sand
#

because of the digitigrade leg system

magic slate
#

ok then you need VRC constraints to make that work.

south sand
#

sob

#

i appreciate you trying man but it's prob best i figure it out myself or wait for someone else with an alternative

magic slate
#

the alternative is to not use a digitgrade leg system

#

really - there's no other way to do this on quest

south sand
#

hmm

#

i mean

#

thats what im trying to say by i removed it

#

i might be missing a step when removing it?

magic slate
#

ok well if you removed it then you'll probably need to bring the avatar into blender and rework the legs and so they're not digitgrade

#

I've done a few digitgrade setups - constraints are how you do this

#

Without the constraints, you'll have no leg movement because the mesh is weighted to the digitgrade armature, and your body controls the plantigrade armature. Constraints are what makes the plantigrade armature move the digitgrade armature.

south sand
#

so my other option is messing with it in blender?

magic slate
#

if you want to not have constraints, then yeah, you'll have to rework it entirely to NOT be digitgrade

south sand
#

shi

#

well, that sucks but i gotcha

magic slate
#

it's totally doable with VRC constraints though

south sand
#

well

#

i'll do it manually instead of clicking auto fix

#

cause it seems auto fix breaks something

magic slate
#

yeah that's entirely possible

south sand
#

is it only this one?

#

imma switch to android and double check

magic slate
#

yep, each of the constraint types has a VRC equivalent

south sand
#

ok seems i got it

#

made sure all of the constraints are vrc

#

imma upload it again and hope for the best

#

it seems to be working now

#

ok yeah so it was the auto fix button straight up breaking constraints instead of just changing them 😭

#

adding that one to the list of "things i shouldnt fully trust in unity"

magic slate
#

that's VRChat's SDK doing that, not Unity

south sand
#

heard

#

idk if it should be reported as a bug or something?

magic slate
#

though which of those autofix buttons did you use? The first one I wouldn't trust at ALL, but the second one I'd think should work

south sand
#

yeah, i tried both yesterday

#

kinda gave up today and came here and you know the rest of the story

flint forge
# south sand so my other option is messing with it in blender?

The Spiri'vali has quest versions setup to not require any constraints, uncertain but pretty sure they should be in the default Spiri'vali scene somewhere. I can recommend reading the very well put together manual :)

And while I am confused why the conversion isn't working since I am pretty sure I have done the exact same thing myself, replicating the constraint setup with VRC_Constraints would just be tedious, but not difficult.

magic slate
#

I think I glanced at that one and was unimpressed at how it worked, but I might be thinking of a different thing

flint forge
magic slate
#

Yeah most of them are really half-assed.

broken ibex
#

can someone tell me why the security check on my avatar keeps failing for quest all of a sudden it always used to just not let me upload bc of the mb size but that doesnt even show up anymore

vast halo
#

I'm tryna do sum.. I'm trying to use particle lights to make a flashlight.. is this at all possible on quest???

#

(I have done ZERO research prior to asking, I dunno where to look)

flint forge
# vast halo I'm tryna do sum.. I'm trying to use particle lights to make a flashlight.. is t...

That was possible, but has since been patched. It was never an intended "feature", just an exploit. Has been listed as not supported component on this page for years https://creators.vrchat.com/avatars/avatar-performance-ranking-system/#mobile-removed-components

The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.

vast halo
#

Dang

#

Will quest ever get lights??

magic slate
#

ooh I didn't know that got removed too, nice.

magic slate
vast halo
#

Dang- I was finna make a small light toggle

#

oh well, maybe in the future

magic slate
#

maybe when the Q2 is gone and we have more capable hardware

vast halo
#

Hopefully

#

With the steam frame releasing, I think quest will be outdated fairly quickly

magic slate
#

I doubt it, still a LOT of them out there and they run decently well

vast halo
#

Touche

#

Oh well, if/when they add light compatibility, I'll still be here

#

hmmmm I could.. prolly make a no-light flashlight

#

Using mesh and the additive shader..

#

It gives the ILLUSION of a flashlight with no actual lights

magic slate
#

that'll work

vast halo
#

Yep yep. I like being smart (12% of the time)

jagged sequoia
vast halo
#

Difference is it'll be able to run PCVR on standalone. Which is infinitely better imo

jagged sequoia
broken ibex
#

can someone tell me why my avatar keeps failing security check but is 8.72 mb for pc (ive been seeing this with alot of avatars recently)

magic slate
#

post the build stats SDK window, maybe we could take a guess

#

but nobody here will know the real reason, that's not exposed to us

vast halo
#

Switch to the current sdk

broken ibex
#

im using the current one tho

magic slate
# broken ibex how do that

the place where you click "build and publish" - right above that are the performance stats and such. Show us the red ones.

broken ibex
#

oh alr

broken ibex
magic slate
#

ye gods, I can see why that gets flagged

broken ibex
magic slate
#

they've updated checks recently so "it made it before" doesn't mean it will now

arctic slate
#

jeez those stats are yucky

#

specially the bones

magic slate
#

4000 bones really suggests you're doing something really, really ridiculous there.

broken ibex
#

all under 10 mb btw

magic slate
#

so?

broken ibex
#

ive never had a problem with this before

#

never lagged anyone

magic slate
#

I already covered that.

broken ibex
#

my question is why would it still let me upload it

#

why wont it stop me

arctic slate
#

the SDK will let you upload if there isnt anything that's an actual error/disallowed in the SDKs stuff iirc but that doesnt mean it'll pass the security check

#

so sucessful upload =/= works in-game every time

#

highly suggest optimizing because it could be a case of your stats being so far outside the limits that security is flagging it especially if the previous upload was on a older SDK version

broken ibex
#

im optimizing rn

#

probably the bones tbh 😭

magic slate
#

168 mesh renderers is also insane

broken ibex
#

i have so many unused bones i could js get rid of them

magic slate
#

yep

broken ibex
#

i cant do the meshes tho

#

sadly

arctic slate
#

why not?

cobalt meadow
#

when armature linking the tail flips sideways in play mode, any idea on how to fix this?

turbid bobcat
#

Yo any real one ons out there with a like a country eboy type-ish vibe avatar I ain't got no money but I'll dab you up

low raptor
#

uhh for some reason this appeared. ive already posted my own avi a few times and been updating it regularly been playing vrchat for 5+ years and been teaching myself unity for close to a month and this is the first ive had this pop up any ideas?

#

oh ok now its fine. spegetti code be chaotic i guess

gusty falcon
#

For some reason my gf friend is having an issue, everytime he puts this prefab on my avi, the physbone shows up on the PC side just fine but for quest, nothing shows up and they get deleted, the prefab worked on all the other avi he's done for her but I dont why it ain't working now, could anyway figure out an issue

unique ferry
celest plaza
#

Could someone help me with this problem?

steady idol
celest plaza
#

oh, well how do I fix it?

steady idol
#

it doesnt really need to be fixed
just add animations to the empty states

celest plaza
#

where is the states?

steady idol
#

in the animator

celest plaza
#

is it the one that says "Any State"?

steady idol
#

idk its your model

celest plaza
#

fair

compact stream
brisk shard
steady idol
burnt mural
#

also screenshotting lol

#

i wonder if the translation is right

steady idol
#

this isnt tony stark tech
you cant just rip a model from a screenshot

flint forge
#

Just sounds like photogrammetry.

weak basin
sage mesa
#

I tried something similar with the black cat, it's totally possible but the end result will look like some 4th generation inbred version of the original and take as much effort as just making an avi to begin with. In addition to that, rippers are, by nature, very lazy so I don't see this as a legitimate reason for concern

steady idol
#

Judging by how thats worded the person will probably scream that it is ripping

limpid scaffold
# brisk shard

Avatar ripping is not work like that simple horgwat magic

limpid scaffold
#

Here's a quick look at how avatar ripper are actually working.
Download VRCA from Local Temp Folder from there PC or Linux
And re-upload decryption blueprint and decryption avatar ID (blueprint)

After EAC is enabled, most Steler Mode clients have been baned,
but still there is Lot way to rip-off your avatar like injection client memory dump

but, VRCA is not a complete file that only displays compiled optimized texture files (So is not actually 100~500MB Textuer file is only about 20~60MB VRCA file)
So it is not actually can be edit or do any change of your avatar

Avatar, World ripping are dose not stoppable
unless VRC Dev says, 'we'r gonna block use personal avatars from now on' this won't stop

As avatar creator, As VRC User The only thing you can do is DO NOT Use avatars that you think are very important. in public
And avatar encryption assets into your avatar on Unity. (have a look on Booth)

DO Not Ask how to do, I will block instantly

amber onyx
#

To my knowledge the avatar and world files are encrypted now so you can't rip from game files anymore but you can still rip them from the z buffer Good news is you can't get the armature blend shapes or sounds

robust whale
#

I mean it is more difficult to do, and some information is lost, which can make reconstructing it into a usable avatar quite annoying, and deters lazy people, but there will always be dedicated ones that make tools to help the lazy people out

#

People will really do anything but pay artists for their work lol

shrewd path
#

Does anyone know what I can use to make png faces for my avatar? I keep seeing this

limpid scaffold
magic slate
#

you can't skip that one.

vapid aurora
#

Holy crap I'm having the same issue

#

Why is it saying that if it's under Mobile?

magic slate
#

the error message is annoying, you can't use that on avatars

vapid aurora
#

Is it possible at all to make transparent textures quest compatible?

magic slate
#

you can kinda sorta do it with the multiply blending shader but you can't use alpha blending

vapid aurora
#

It looks darker when I do that, hm

magic slate
#

yep

vapid aurora
#

Seriously?? There's no good way to do transparency??

magic slate
#

nope! It's really expensive for the lame little GPU in there to do, so it's not supported.

weak basin
weak basin
final terrace
#

can anyone explain this to me?

steady idol
final terrace
#

Don't ask...

#

it showed up when i was uploading a sfw one

steady idol
#

Thats definitely nsfw

final terrace
#

no @steady idol thye gave me one sfw and nsfw

weak basin
# final terrace can anyone explain this to me?

You accidentally uploaded the nsfw instead of sfw for quest maybe? This box means that there are vrcfury installed toggles and such on the quest version that are missing on the PC. Since all the parameters sound nsfw this is my best guess.

native sonnet
#

Dose anyone know how to fix this for quest?

magic slate
#

fix what about it?

vapid aurora
mild plover
#

yooo anybody in here thats cracked at uploading and optimizing avatars?

magic slate
#

Or you could just ask your actual question, as I said in the other channel 🙂