#avatar-quest

1 messages · Page 13 of 1

sage arch
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The problem last time was the material swap

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It wouldn’t work with the swap

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But it uploaded just fine

magic slate
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yeah usually if you're going to ask for help, be around your computer to provide details. But yeah, we can look later, no big deal

toxic vale
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for some reason toon lit fucks my textures up and i cant use the shader vroid uses, is there anyway to fix the textures that toon lit screws up (left is toon lit,right is vrmtoon)

magic slate
toxic vale
magic slate
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k, that's why I was asking. Does that part use alpha transparency? Because you can't do that on quest

robust whale
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basically is that part of your texture see-through/transparent?

robust whale
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the channels btw are just different variables that store data. pngs usually have 4: Red, Green, Blue, and Alpha (which is usually used for transparency, but doesn't have to be)

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there are some that only have rgb though iirc

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and vroid does that a lot

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uses transparent textures

toxic vale
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does this mean no layered chlothing

robust whale
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just figure out another way to do it 🤷

toxic vale
sage arch
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The shaders weren’t compatible but they were on materials I wasn’t using

magic slate
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ah that'll do it

sage arch
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Yeahhhh

spiral pecan
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does anyone have a good furry avatar

toxic vale
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is there a tut on how to add the feature whe you talk your mouth moves?

magic slate
toxic vale
magic slate
velvet nimbus
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is it posible to add emitions on my avatar for the quest?

foggy terrace
velvet nimbus
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is there a way to add it to specific spot on my avatar's texture?

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im using a vroid, so im having trouble figuring out how to add it spesifically to the eyes

foggy terrace
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if you know where the uvs are, it shouldnt be too hard to erase/add bits of emissions using a paint app, but i cant provide a visual example at the moment vrcCatSquint

velvet nimbus
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ok! thank you!

velvet nimbus
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Is the blue on top normal or should I be worried?

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Also is there a way to corporate it into toon shaders?

karmic charm
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So the avatar I'm trying to make seems to rely on a LOT of RotationConstraints, which aren't available on Quest

How can I remove them or supplement them with something that is Quest compatible?

karmic charm
steady idol
karmic charm
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they're like, on a separate branch from what i heard

steady idol
karmic charm
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there's no way they're going to allow 15 VRC Constraints on a single avatar for Quest

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same way you can't have infinite numbers of VRC Physbones

steady idol
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the excellent rating is 100 constraints

karmic charm
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100??

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jesus

steady idol
robust whale
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Give me a sec I'll send the link

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This is the beta performance rankings, so rn this is what the performance rankings will be for VRC Constraints on quest and pc

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This is just the documentation on how they will work

gray lark
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Does anyone know how to make a convincing lcd / crt screen effect? something like this (Using Poiyomi on the PC Version)

vestal path
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What type of avatars are friendly to quest?

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I noticed that rindo avatars are friendly but others like selestia and manuka aren’t, because they are too heavy for quest, unless u put on not a lot of clothes on them

thin wolf
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Most basic avatars that aren’t too high res

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Usually work fine

red spruce
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Anyone know any small avatar? Creator names I can have and use please

arctic slate
red spruce
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Oh ok thank you sorry

arctic slate
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all good 👍

shut dove
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Is there a way to get a transparent texture on quest?

wet blaze
shut dove
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thanks, ill try

wet blaze
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ofc, hope it works out!

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Does anyone know if there is a way to use a cubemap on a quest avatar? I don't think there is, and i didn't find anything when looking for a way, but figured I'd ask and see if anyone else might know of a way :D I honestly just don't feel like remaking a galaxy pattern realign on all the seams by hand TwT

shut dove
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its just saying that its not supported

wet blaze
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ah because for some reason you cant use alpha blended. its stupid and I dont know why, but it'll yell at you like that. try using additive or multiply instead

arctic slate
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you cant get real transparency on quest it'll look transparent in unity but will be completely invisible in-game

wet blaze
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not necessarily, thats why I said to play and test it. it'll sometimes work

arctic slate
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its impossible to get cutout or alpha transparency for quest (aside from particles iirc?)

shut dove
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ive seen it done before

wet blaze
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well yeah, cutout and things are impossible. but i figured we were just talking normal transparency, not cutout.

shut dove
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im just putting a texture on a plane

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so the rest of the plane would be transparent

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it also likes to scream at me for standard for some reason

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idk

wet blaze
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theres a quest version of standard that will work called standard lite, should look similar for ya

shut dove
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i know that, i dint start 2day lol

shut dove
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now the only error is the standard shader

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even if i switch everything to lite, it still screams at me

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wtf

wet blaze
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could be something hidden along the armature

shut dove
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Nevermind im dumb

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forgot to apply a texture

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thank you for all the help though

wet blaze
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ohp- that would definetly help lol

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glad to have helped!

shut dove
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anyway to make this look morelike the actual file?

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the texture is a bit small, but you get the picture

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what i got it to look like in blender

uncut mauve
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Anyone know of a quest compatible working flashlight

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If that’s even a thing

magic slate
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it isn't, no lights on quest. You could sorta fake it with emissions though

uncut mauve
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How so?

magic slate
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I mean, you can make something that looks like a flash light and which lights up, but it won't project light.

uncut mauve
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Right that’s what I thought

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I was asking for a friend

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Wait in that case how do some avatars project light, like robots with leds for example

magic slate
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they either don't, or they used a hacked SDK

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(and therefore contribute to poor performance, dynamic lighting is expensive on quest)

uncut mauve
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Gotchaaa

robust whale
# shut dove Is there a way to get a transparent texture on quest?

these are the options for transparency on quest:

fake transparency:
inverted normals (so you can see inside an object, but not behind it)
cut out meshes (just manually cut out the texture for cutout style transparency)

real transparency:
vrchat/mobile/particles/additive
vrchat/mobile/particles/multiply

little ginkgo
arctic slate
little ginkgo
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That is currently not an option, so what do I do?

arctic slate
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you're SOL then

little ginkgo
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How do I force it to show my avatar, it says that it will show the bot but default, implying that there’s a way to show my avatar.

arctic slate
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you cant for quest this is something they've been warning for months atp

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if its uploaded the same for PC they can see it but quest cannot

little ginkgo
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Ight, I’m going to Microcenter.

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I get that the community was torn appart when EAC came in, but this is the worst update in my opinion, I can’t make cool stuff on quest anymore.

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Someone send me the new quest requirements.

arctic slate
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you should be aiming for medium or lower honestly

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you can still make cool models at that ranking

little ginkgo
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So I have to limit my poly count to 15,000 somehow.

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Ight, guess I’m making a PS2 Rex for quest players to see.

arctic slate
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if you bought the model from the offical gumroad it should come with a quest compatible version

little ginkgo
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Yeah, it did, and then I added a crap ton of stuff to it, including a portal gun, a whole booth and a solar sail from Treasure Planet, so I have to remodel everything.

arctic slate
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you could seperate them onto multiple models like most people do

little ginkgo
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They are multiple models already.

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I made the avatar optimized as much as I possibly could.

jagged sequoia
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also definitely doesn't help with the Rex that it has so many spikes

little ginkgo
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Yeah, I might bake the spikes to a flat texture and then fake them with a couple planes like how hair works in PS2 games.

jagged sequoia
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the quest doesn't support transparency on avatars

little ginkgo
steady idol
robust whale
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It doesn't support alpha transparency and it only uses additive or multiplicative blend modes, but it still is proper transparency since you can see through it

whole panther
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so i tried decimating the avatar so it would work on quest and its gonna end up like this.

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why did yall have to update it omg.

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im so angry rn.

magic slate
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automatic decimating is usually not a good choice, unfortunately

whole panther
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so i cant make avatars anymore BASICALLY?..

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because me and my whole friend group wanted updated avatars and now i cant make non because were all quest users

jagged sequoia
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dissolving Edge Loops works a lot better than decimate

arctic slate
whole panther
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okay

whole panther
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whoops

thin junco
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What can be the reason for my avatar being marked as Very Poor by Android even though the VRC SDK says it's Medium?

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Stats as reported by the SDK

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And I can't see the avatar on Android because the mobile client won't load a Very Poor avatar

arctic slate
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are you adding addtional things through something like vrcfury? if so it wont count it in the stats sometimes until after upload :P

thin junco
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Somehow there's a discrepancy in performance reporting between Quest and mobile clients

arctic slate
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OH wait do you mean like mobile like phone?

thin junco
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Yes

arctic slate
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im pretty sure they're far more limited then quest

thin junco
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The only limitation is that you cannot disable the performance filter and the highest you can set it to is Poor

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My avatar is medium and shouldn't be affected by that

arctic slate
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i remember seeing something about how even some of the provided fallback models made for quest that were ranked excellent on quest and PC clients were ranked medium for mobile

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i get the feeling their ranking is different then quests ranking so id try to go for excellent or good ranking for the avatar and see if that fixes it possibly?

thin junco
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I forgot to mention that all my other Medium avatars work

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Despite having similar stats

arctic slate
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how similar are the stats? because if something on the model even goes one point above the limit it'll be ranked worse

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they dont have wriggle room for that stuff

thin junco
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Pretty much identical. I use the same process and tools for each avatar

thin junco
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I think this one is for the canny.

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I logged out of my main account and logged in from the secondary again to gather the evidence, and now it just went ahead and loaded the avatar with no issues

scenic summit
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Moth avis please

arctic slate
arctic slate
scenic summit
arctic slate
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no need to get snippy i was directing you in-case you didnt know as you wont get a response here about it because its not the place

scenic summit
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Seems like some people of those avatar channels are truely just not helpful at all

robust whale
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these avatar channels are almost all about making avatars, not finding avatars that already exist in-game

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hence lilpimpen's redirection

scenic summit
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wompy womp let me already go bruh

velvet nimbus
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hi!, i added an animation to my avatar's fx and its not working on quest, did i do something wrong?

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i should also mention that its working on pc

flint forge
desert wing
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I added a hair on model but the headpats n nose boop n the the animation on eyes n mouth don't work how do I fix it?

keen hazel
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hello and good morning to everyone ^^ hope everyone are fine ^^ so.. im here because i have an issue with my quest version of my main avi, the main problem is this: after we tried to match the avi with the pc version with the clothes, para and stuff like toggles, we me and my friend tried to upload the avi, welp on quest stand alone was fine, like i was able to see the same things on unity, but if another person from quest observe my avatar they will see things in adifferent way like: no pants, not tail or no high tights, honestly me and my friend doesnt know what is going on, all the packages are updated ( im using the companion creator and the quest version is on a different project) anyone can help me ?

keen hazel
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for the parameters they are the same of the pc avi, yesterday ive checked if they was synced in the parameters list and the box is checked, i dont understand the second and third reason, im not so expert with unity so please be patient with me ^^

wooden fable
keen hazel
keen hazel
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ehm how i can check if everything is ok with this thing ?

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so basically with this setting they will not see my toggle on ? i gues if is not active by deafult on quest cannot be this the case

keen hazel
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the paramaters u mean of both avatars ?

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as said the paramaters are the same we copied and pasted basically from their original folder, if u want i can sedn screenshot of both version ( about the parameters )

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order and type are the same for both version

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checked the layers. they have same name and order on both

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the first is pc the second quest 2, as u can see they are exactly the same

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so what i need to send ? im confused

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okay when is possible i will do the double check with my friend

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just a question how i can delete the quest version only if is still bugged ? i mean from vrchat

keen hazel
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oh ok so this is the only way ? hmm

keen hazel
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@wicked drum " VRChat has upgraded to Unity 2022.3.22f1. Upgrade your project to use all the latest features " can be even this the motivation of the issue ? i wanna specify, i ve not upgraded yest because the devs itself writed is not strictly necessary doing the update now

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i wanna specify another thing they are already on 2022 of unity, its just another small update of unity itself its like the 2022.3.22f1 so the devs said is not strictly necessary, honestly i dont know if i wanna update, but if this is an actual motivation of the cause of the problem i will try to update

keen hazel
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mhh hard to research because i dont even know how can be tagged my problem, like mhh what type of words as a tag i can use, im still figuring out to understand what type of problem is ewe

velvet nimbus
whole pasture
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Where can I find VRChat/Mobile? It wants me to replace my shaders with shaders from Mobile, but I don't have that folder in my unity.

magic slate
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it's not really a file folder, it's a path you see when you go pick a shader from the dropdown at the top of a material

whole pasture
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I don't think my material likes me

magic slate
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that's the one embedded in the FBX file, you'll either need to extract it or just make a new one.

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you can't edit that one

whole pasture
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Oh, I have to reapply it to the model?

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Oh

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I hate unity. Thank you!

magic slate
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haha yep

little ginkgo
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How do I delete only the quest version of an avatar?

robust whale
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You can delete the avatar entirely or update the quest version

little ginkgo
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is the force own avatar on option a thing yet?

magic slate
brazen spire
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hey, is anyone here a avatar maker

little ginkgo
little ginkgo
# magic slate what do you mean?

I’m talking about the oversight that came with the performance update where there’s no option to force show your own avatar.

steady idol
little ginkgo
steady idol
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error bot is a completely different issue than if its going to fallback or not

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whenever you switch to an avatar you already force show it for yourself
the error bot is the avatar failing to load for one reason or another

little ginkgo
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Ah ok.

round sandal
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in terms of filesize this should be able to be uploaded to quest, correct?

steady idol
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that uncompressed size is cutting it really close

round sandal
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i'm aware it's close, my question is why the editor magically adds 4.5MB to the avatar uncompressed size when calculating size during upload?

steady idol
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because ingame and trying to upload again are entirely different?

round sandal
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i'd imagine these to be the same if they say they are..

steady idol
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uploading is packaging and uploading right then and there
already uploaded content is old content

round sandal
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these 2 are the exact same thing, though, one just uploaded to pc platform, other trying to upload to android platform with no change in materials or textures

steady idol
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entirely different builds

round sandal
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it also uploaded perfectly fine before 3.6.1 SDK 🤷‍♂️
i remember seeing the uncompressed size thing a couple times, then changing some things as a result, and it then uploading fine

vocal anvil
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Are there any built in quest shaders that would allow me to put a mesh inside an avatar body and basically behave like “this mesh always gets drawn overtop the rest of the avatar”?

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Like an orb/heart inside the chest that’s visible to other players regardless of whether a hand/arm/limb blocks the chest

keen hazel
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heya, quick question, is possible to delete only a quest version of a pc avi or i need to delete the pc avi and doing the upload without including a quest version ?

magic slate
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gotta delete both

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(because it's really just one)

keen hazel
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understood thank u for the reply ^^

little ginkgo
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Good news, the new mobile poly hard limit has been discovered. The Hard Limit is 100,000 tris. Along with this discovery, my portal gun model has been replaced with a ps1 portal gun model to compensate for the new limit.

foggy terrace
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what

simple scroll
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Usually, if you maintain 10MB download size hard limit, cannot go that much on tris.

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That's explain why....

foggy terrace
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true, if you are going over 100k and have a lot of blendshapes, you are likely already over 10mb

simple scroll
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yeap

robust whale
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but there has been a message going around discord servers spreading misinformation that there is one

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something like "GUYS they're going to make quest avatars have a 100k poly limit which means NO COOL TOGGLES"

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which is bs

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like first off it's not even true

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but secondly toggles aren't tied to polygon count, and you can have plenty of cool toggles under that count

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most quest avatars probably aren't even over 100k, that's a bit overkill for a quest avatar

little ginkgo
foggy terrace
little ginkgo
robust whale
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just checked

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created the worst thing ever

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a 122k polygon cube

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uploaded to quest, tested it myself on my quest, works fine

steady idol
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there are specific things that can cause it to fail to load but its not specifically one thing or another

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(except if its using a bypass to try and bypass the sdk limits which it will error bot)

robust whale
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this truly is the worst thing i've ever created

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the right side is edit mode

next belfry
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is there anyway to make vroid avatars compatiable with quest because the one i uploaded is pc only

steady idol
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since quest cant use transparency

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(which the particle shaders for quest that people use to fake transparency wont fix it)

little ginkgo
next belfry
steady idol
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not that I am aware of

little ginkgo
robust whale
little ginkgo
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Well now I have even more questions, how far can we go with an avatar on everything?

magic slate
celest ingot
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oi so i have one simple question. For the beta sdk thing with constraints am I able to just upload the pc ones to quest or is it where you have to use some whole new system like how we changed from dynamic bones to physbones?..(sorry if my question doesmt make sense its hard to word it)

keen hazel
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Heya and good morning or evening to everyone, small and quick question, the new update for the avatars ( sdk and new size limits for compressed and uncompressed size ) breakd some quest avatar ? like they appear nude or with some error of sync betwen pc and quest version ?

celest ingot
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Wattttt? TvT

blazing meteor
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Is there a way to use the VRC Fallback shader "Hidden" (totally invisible) on quest?

wooden fable
little ginkgo
wooden fable
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No idea, sorry

jagged sequoia
robust whale
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vrchat/mobile/particles

arctic slate
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the only thing that ive seen anyone talking about issue wise with the update is the inability to use their model's because of the stats

blazing meteor
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i dont want to hide the whole av, just 1 material. splitting into many skinned meshes is very poor

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vrc hidden is no render so its perfect but not whitelisted...

blazing meteor
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yeah but i'd need about 4 for all the clothing toggles if i need to make each material a mesh instead

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sounds bad..

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blendshapes don't work for shoukders and hips, makes weird spikes that poke out, i tried

ionic zephyr
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This is tricky, because this means that you need a different set of bones for each of the clothes that you want to toggle separately

keen hazel
robust whale
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If you just use a black texture or additive that makes it invisible

errant blade
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how do i fix this?

magic slate
errant blade
magic slate
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annoying, that's not very informative

errant blade
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It's why I posted it here

keen hazel
magic slate
fickle basin
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Hey by any chance do the cutout vrchat shaders work on quest?

magic slate
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nope

fickle basin
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Damn 💀

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What about the particle shaders?

magic slate
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on particles

fickle basin
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Oh so the particle shaders don’t work on the models?

magic slate
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supposedly there's a specific way to do it, but they're for particles, so...

fickle basin
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Ight

rapid blaze
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Guys how do i fix this

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My avatars arms are crossed while my arms arent crossed like that

keen hazel
# rapid blaze Guys how do i fix this

first: wich platform: pc, quest, phone
second: the avatar is old, new, is android compatible or only pc? u already tried to reset the avatar or to clean your cache ?

rapid blaze
keen hazel
rapid blaze
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Nothing really seems to happend its all i tried to do

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Could there be any options to fix this ?

keen hazel
keen hazel
rapid blaze
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Oh okay

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Welp i dont the sdk of it no more

wraith dust
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Hey 👋

dim cove
kindred fractal
hard pulsar
tiny vortex
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Does anyone know why this keeps happening with textures on quest?

magic slate
tiny vortex
magic slate
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does your model have vertex colors? the mobile shaders use those and so they can do weird things

brisk belfry
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how do you upload pc only skins to quest if anybody know and can show me on a dis call wit me and my friend that would be awsome add me and text me and let me know

vapid sedge
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how do people go about the physbone requirements for quest avatars?

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is there a way to still make models with more than 8 bones in the hair look good or do people just make everything stiff for quest?

arctic slate
misty horizon
flint forge
foggy terrace
void owl
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do yall know any good avi creators for Quest

arctic slate
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for purchaseable avatars or just public models? what type/style of model are you looking for? you've gotta be a bit more specific + you should be asking this in #1138520828556890214 this channels for Developing quest models not finding them

vestal path
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Is there an easy way to find all the liltoon textures in the avatars? Cuz sometimes whenever I am sure I converted all the textures to mobile toonlit, but then for some reason there is always one texture that is not converted yet and I can’t find it

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Is there an easy way for that??

magic slate
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you mean "materials" probably

slender crown
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@magic slate hello?

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Anyone here?

slate steppe
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Me

random tundra
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Hey so if theres anyone who can make a quest avi for me for a special occasion id be happy to talk prices just msg me and ill explain what i want

mint smelt
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Does anyone know of any good acnologia avatars

vapid sedge
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hi

compact wind
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What is the problem you are having?

robust whale
# vapid sedge is there a way to still make models with more than 8 bones in the hair look good...

You can have up to 64 physbone transforms in total on quest. Also a tip for reducing physbone transforms without losing nearly anything: don't use end bones/leaf bones (the bones that have the name "<bone>_end"). Then add an endpoints on the y axis for all your physbone components. The only thing this takes away from your model is the last bone being able to stretch but ONLY if you had weight painted it already which you likely did not since they are leaf bones. I usually add my own leaf bones to anything that I want to be stretchy. If it doesn't need to be stretchy, use endpoints instead as they do not contribute to the physbone transform total

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And if you're talking about the limit on physbone components, just combine physbone chains together via a root bone (but be aware this does add a single transform)

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Like say you have 8 bone chains for your hair. Instead of giving each one their own physbone component, go into blender and create a new bone in your head that is parented to your head bone, then parent all the roots of the hair bone chains to that bone. So it goes head>hair root> hair strands. Then put your physbone component on this hair root bone

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By default the bones should behave exactly the same, since when a bone has multiple children it is possible (and the default setting) to completely ignore it so it will not move. Then only it's children (the hair strands) will move

magic slate
half pike
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So my avatar is tposing only on android, and works completely fine on the pc version
any idea which part of the optimization that i'm doing that could be breaking it?
both versions tpose in unity, so i can't test it easily

robust whale
half pike
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No

cerulean rain
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hi

shut dove
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Whenever i go into gesture manager, it all goes pink, any known reason for this? Its saying stuff about shaders but its all set to Standard lite

shut dove
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nvm i got it

nimble plaza
robust whale
nimble plaza
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lmao

compact wind
orchid knoll
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Guys I'm fr desperate. Does anyone know a way to get alpha cutout working on quest.

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I will code my own shader if I have to.

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Just please let me know if you have any info on this.

ionic zephyr
robust whale
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other methods for faking various aspects of transparency are:

Cutout transparency: manually cut out mesh
Seeing inside an object (not behind): inverted normals

wicked cipher
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Hi

half pike
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Any idea why my avatar might be tposing on quest only?
it works perfectly on PC, but it T-Poses on quest
and in unity it always tposes, including the PC version

rain herald
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dose anyone know how to make avatar seat colliders quest comp? cuz everytime i upload it, for some reason the seats are as big as the map and not small how i want it

robust whale
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Just trust

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It adds colliders back

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Oh also use animation to animate size of collider

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Since it adds them back the animation will work

rain herald
robust whale
flint forge
stoic kindle
frigid frigate
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Hey I have a question about what an animator component is on unity

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The model I’m using apparently doesn’t have one and I don’t know how to add one

magic slate
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The unity docs explain what all the components (other than VRChat-specific ones) are

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(not that it helps you much but the discussion in #avatar-help should cover this)

stoic kindle
lavish canopy
#

small question, im unaware of the cause of this but in the unity project, the avatar looks fine, but when uploaded to quest i get these white outlines on certain areas. I looked stuff up for ages but nothing seemed to really solve my issue, i was wondering if anyone could help? I thought it was just a world issue but when going into another the problem persisted, and even showed up on the menu. i have not the slightest clue

#

im posting this in avatar help too

jagged sequoia
jagged sequoia
lavish canopy
#

problem solved yippie :v

jagged sequoia
vestal path
#

Has anyone tried this before? I wonder if it’s for all Avis or just maya

magic slate
#

what is it?

copper raven
#

ok so PC upload went smooth as butter but for some reason the texture usage of this avatar skyrocketed when adding vrcfury/gogoloco and wont let me do a quest upload. This is my first time using vrcfury/gogo so idk whats up

magic slate
copper raven
#

ok it skyrocketed on pc too so thats weird, and it did it on the other avi i was trying to upload gogo on too

pastel storm
#

How do I place objects in a world from my Avatar. I've seen some avis that can do it. I tried the particle method but I don't know if I'm doing it wrong of not.

robust whale
#

Constraints aren't on quest rn but will be very soon

#

By the end of the summer, so hopefully within the month?

pastel storm
#

Is there a guide?

robust whale
#

Mesh particles are going to the least jittery btw until constraints release

#

Just spawn a particle with no shape no start speed max 1 particle really long lifetime, simulate in world space

flint forge
#

VRCFury has a component for it too

pastel storm
#

I thought those were PC only?

robust whale
#

VRCConstraints will have an option built in for world constraints when they release

#

so if you want to wait those will work better

flint forge
#

Yeah, I am dumb, forgot which channel I was in.

jaunty meadow
#

how do i make an pc only avatar look good on quest aswell?

magic slate
#

that's one of those deep, philosophical questions

lyric jay
#

getting a "unsupported shader" error while using vrchat/mobile/lightmapped?

#

since its in the vrchat/mobile folder i dont know why its not working

magic slate
#

because that's a world shader, not an avatar shader

#

sucks that it's in that place, but you can't use it on an avatar

lyric jay
#

lame

#

thanks for letting me know

lyric jay
robust whale
#

Whatcha makin?

tawdry obsidian
#

can anyone help me with this? I added an animator component because it said i was missing one and now im getting these error messages

wooden fable
tawdry obsidian
#

Im sorry, this is my first time uploading an avatar and im so lost haha

wooden fable
#

yep!

wooden fable
tawdry obsidian
thorny bluff
#

How do I fix this

magic slate
civic geode
#

Why does the avatar sdk even include a world shader

steady idol
civic geode
#

Ah, I forgot that was also included as a package

frail garden
#

what is going on with this

#

i just found it

pastel storm
#

Uploaded quest version with no issues but shows up as grey robot for quest users?

civic geode
#

It might have errored out on vrchat's side. Try uploading both versions with a different blueprint id

wooden fable
# frail garden what is going on with this

That white part covering the eye is most likely the "lens" which is intended to be a transparent, glossy material, so you have shiny eyes. If uploading to quest, delete it or make a shapekey where its scaled down and moved inside the head. (If thats what youre asking)

random sparrow
#

i was recently told that the quest limit is now 40 MB to upload from the old 10 MB, is this confirmed?

flint forge
random sparrow
#

thank you for clarifying

#

🖤

maiden zenith
#

hm

old knot
#

If only the average pc avi was 40 or below demise

fair orbit
#

How do i fix the validation issue?

final steeple
#

Help

#

All my quest textures arent rendering correctly

quartz eagle
#

My vrchat mobile bumpped recently did stop working

quartz eagle
round timber
#

Hey yall, converting my avi for quest, whats the best texture type i can set my textures to and how can i delete items that will not display for pc too?

velvet plank
#

what's the maximum polygons for medium avatar performance

magic slate
pastel storm
#

What the flip

tiny narwhal
#

Welp, imagine a person with avatar very poor by 1 triangle 😂 (20,001).

zenith bolt
#

I want to know why Gogo loco is causing security checks failed.... aghhhhhhhhhhhhh

#

It uploads and works fine without it

#

The moment I added it, it's broken on quest

#

I've never had this issue before

tiny narwhal
#

even for iOS

#

you using 1.8.3?

zenith bolt
#

Yeah I know this is the first time I've ever had this issue.

lapis hinge
#

ok so i have my quest version(i think) then my pc version of it do i upload tthe quest with the same prefab id as the pc one?

devout pumice
#

Ok I think I’m in the right channel for this but I’m mute most of the time cause of anxiety I found an avi that had what I think was called mute box but it was female so dose anyone know of a male one that has it

vapid aspen
#

Salmon, most of them are protogens but yes

#

I don't use them but I've seen alot, salmon

#

Go to prismics avatar world. Salmon.

devout pumice
#

Ok thanks for the help dude

#

I’ll look after I’m done eating

vapid aspen
#

Salmon✅

devout pumice
#

Would I just type protogen?

arctic slate
novel marlin
#

how can I fix these errors and reduce the count?

magic slate
#

you can either remove some physbone components, or attempt to decrease the number of bones they act on, either via removing them or maybe using the "ignore transforms" section in the physbone component.
As for contacts - same deal, remove excess contacts, keep only what you absolutely need

novel marlin
#

I’ve tried deleting all my physbones and the number still shows 30

#

Nm found the issue

#

Thanks

novel marlin
#

what does it mean by newer format

magic slate
#

literally there's a newer format for the image files which works better.

novel marlin
kindred fractal
#

Then click out of unity and back in and it’ll start doing its thing

novel marlin
#

It’s working now but now it’s saying my avi is 3mb to large to upload

#

If what’s a fast way to reduce the size by 3mb

magic slate
#

squish down a texture file

novel marlin
#

I’ve been doing that to like all of them lol

sterile onyx
sterile onyx
novel marlin
magic slate
sterile onyx
novel marlin
novel marlin
#

For some reason when I right click a blend shape and press delete, it doesn’t delete it

magic slate
#

in what, Unity? Blender?

novel marlin
#

Shouldn’t I be able to delete them in unity

magic slate
#

nope, you can't really change the model there without an add-on tool

novel marlin
#

I reconfigured everything, all said bones are mapped in the configure tab, why is it giving me this error?

chilly hedge
#

Oh

#

You might wanna make sure there named properly

#

As well as having the correct hierarchy

#

Cuz if a bone in under the wrong bone for ur armature

#

Then things kinda like to mess up

raw abyss
flint forge
# raw abyss bruh

Lightmapped is meant for Q6est worlds. It is dumb that they have left it like this considering how many people it confuses.

raw abyss
#

i have no idea why the face and skin look difrent on texture they have same color pallete

#

why quest have to be such a pain

flint forge
raw abyss
#

thx

raw abyss
pearl cloud
#

hello, i just uploaded a quest avi and it shows a question mark in a grey circle instead of quest, i heard that it means that it just has to go through a vrchat sided scan, is that true?
and if so, how long does that usually take?

mellow radish
#

Is there a way to make it so that all avatars show up automatically?

mellow radish
robust whale
#

nope

#

don't get mad at vrc it's not their fault it's the avatar creator's faults for not optimizing their models

#

you can automatically see all avatars that are excellent, good, or medium

#

and if you want you can change the setting to see poor avis as well

#

but not very poor

mellow radish
#

Ok thanks

opaque notch
#

Quick question: Why does Unity say I'm using over 55 MB of texture memory despite Thry's VRAM calculator only saying 16 MB?

wooden fable
#

I've had the same exact issue so I would love if anyone could shed some light on that

viscid saffron
#

I have been trying to solve this for awhile and haven't found the issue for quest at all. I even included the QuestTools??

opaque notch
viscid saffron
#

I figured it out since I checked on the materials ^^

opaque notch
dawn patio
#

trying to make an avatar quest compitable and the shirt came out SUPPPERRR low quality is there anyway i can make the shirt atleast readable?

robust whale
kindred fractal
#

compress outside unity tbh

dawn patio
robust whale
#

make use of uv space. if you need something to be high quality, give it a large area on the uv map

dawn patio
#

yeah

robust whale
#

in the texture import settings

#

select the texture and it will be in the inspector

#

"max size" towards the bottom

dawn patio
kindred fractal
#

Click this

#

It’ll lead you to the texture

dawn patio
#

i clicked on it but have no idea what to do next

robust whale
dawn patio
#

Oh ok i got it working thank you so much!!

#

Is there a limit to were Quest will start to lag? Or can i just go as high as i want

robust whale
#

quest has 2 issuess:

slow cpu (lowers your fps/lags when overloaded)

low memory (crashes you/kicks you to home world)

#

texture size will mostly affect memory which will crash you rather than lag

dawn patio
#

Ohh I did not know that thanks for letting me know

robust whale
#

if it gets to be too much

#

just make it a size that is readable from like 1m away

dawn patio
#

So im guessing... dont go over 1024?

robust whale
#

yeah unless you're using like 1 or 2 textures for the whole avi

dawn patio
#

Well I'll do trial by fire and just upload it and see if its good or not and if not ill just raise the Texture size!

#

I'll let you guys know!

keen breach
#

I need help uploading a quest side avi

arctic slate
#

help with what specifically ( its better to just outright say your issue rather then say "i need help" w/o providing info)

tiny narwhal
#

I wish there was a built in Quest shader for when you have a cube but want the entire inside of the cube to be filled in as well.

#

useful for things like simulating underwater effects using only quest shaders on an avatar (aka water based avatar).

dim cove
#

<@&397642795457970181>

simple scroll
dim cove
#

okay

robust whale
#

you can just duplicate mesh + invert normals

misty sequoia
#

does crunch compression not work on quest?

tiny narwhal
tiny narwhal
misty sequoia
#

oh.

#

i didn't know that

#

i just saw way smaller texture files on desktop and went "oh dang"

cloud fog
#

does anyone got a x-18 gman in vrchat?

lilac geyser
#

which channel is for AO on quest?

wicked parrot
#

this one?

robust whale
dim cove
#

if you're using standard lite

strange bison
#

i see that the quest standard lite shader got an update- does that include the matcap lit one? ive been hoping for ages that the x/y/z/w of a matcap would be modifiable and animatable one day

#

and does anyone know if this update fixes the "solid color" bug where the material is a solid emissive color until selected in the inspector and then it refreshes and looks corrected?

jagged sequoia
drifting dome
#

Hello everyone, i'm sure i'm bringing a subject that is already on the table but a way to bring vroid avi to vrc for quest without it to look all crapy due to poly/triangles réduction? I know transparency wont work so how can I have a good avi on vrc quest pls? (Seriously dont try to scam me dm I want to learn)

late silo
#

and i use the particle shaders for transparency

wooden fable
grim garnet
#

Is there some way to block only quest crashed avatars

random comet
#

If vrchat had that, there would already be none

late silo
arctic slate
#

and report the user/avatar

#

tons just block the people instead of making reports about it which doesnt solve anything in the long run

gritty bridge
foggy terrace
#

in other words: use maximum shield

late silo
kindred fractal
#

Downside with additive is that the white can look like it’s glowing

old socket
#

How do I disallow people from sitting on a station on quest without a box collider to disable/enable??

flint forge
ancient quail
#

can i get help plz

chilly hedge
#

Abt what?

flint forge
ancient quail
chilly hedge
#

Oh

ancient quail
#

im importing a sims person for the first time im very new to unity

chilly hedge
#

The bone that moves the chest

ancient quail
#

oh

#

ok

#

im slow sorry

chilly hedge
#

It's all good

ancient quail
chilly hedge
#

It'd be spine 2

#

I think

ancient quail
#

or is it backward

chilly hedge
#

Is it alright if I talk to u abt this in DM's?

ancient quail
#

yes plz help me

fiery sand
#

I have a problem. I am trying to download the character, but I am getting many problems.

hidden cloak
#

Ok random question now that they made constraints for quest can I use those to replace previous restraints for quest such as world constraints and all that

chilly hedge
#

Pretty much

hidden cloak
#

Ok cool wanted to make some quest compatible but wasn’t able to due to that

chilly hedge
#

Well I mean

#

U have to change it to the VRC constraints

#

Not the unity ones

hidden cloak
#

Yeah that’s fine

arctic slate
# fiery sand

not sure if you fixed this but try clearing the ID in pipeline managers (not sure about the first error but maybe try installing your unity on a seperate drive from your windows if you've got multiple)

pastel storm
#

quest shaders broke my eyes lol

#

does anyone know a possible solution?
the pc shader is poiyomi toon

gritty bridge
torn moon
#

bit hard for me to to tell

pastel storm
#

when I move my view (in unity), I can see the whites of the eyes from inside of the head

gritty bridge
unreal falcon
#

im not even sure if the devs are aware of this issue,but everytime ive tried using unity 2022 to upload anything quest ends up having messed up normals everytime. ive uploaded things to 2019 and have those avatars ending up looking fine, ive tried messing with compression types aswell to no avail,if theres a solution please lmk 😭

oak anchor
#

Having the same issue as well xP

#

You can see the issue happening on the right model

#

Looks correct on pc and in unity, except in when in game. Here is a snippet showing how it should look

#

Setup in unity

#

Also this applies as well. Normal maps are more blue than usual when uploading to android or ios

#

I believe this is caused by VRChat assigning a different default compression method for normal maps which I'm guessing ends up changing the color space of the normal map to none linear from linear (none sRGB you can say)

unreal falcon
pastel storm
gritty bridge
#

@visual notch

I imagine its possible to make some cool particle effects with the spritesheets. Perhaps using custom meshes with emission maps?

visual notch
#

Yeah, particles have built in spritesheet capability

gritty bridge
lusty pebble
#

Im a little lost looking at this for Quest constraints, can anyone help me set one up??

flint locust
#

For some reason, the avatar's legs are bent. How can I fix it?

#

My legs are supposed to look like this...

dim cove
flint locust
#

Is it an idle animation issue? How can I fix it?

hushed monolith
#

Trying to convert a pc avatar to quest, I need to delete this material but it won’t let me ? The delete option is all greyed out

wooden fable
hushed monolith
#

I don’t use blender ;^;

wooden fable
#

Well.. time to learn? :p

#

It doesnt necessarily have to be blender if that's what you mean, I'm sure you can do it in another 3d software

hushed monolith
#

I only have/use unity

wooden fable
#

I don't know if there is a way to do it in only unity, as far as I know you gotta edit it in another software but I could be wrong of course

hushed monolith
#

My questtools are telling me “material isn’t allowed for quest”

wooden fable
#

Oh, you have to change the material to one that's quest compatible

#

Click on the material, then at the top of the inspector see the "shader"? Change it to one under VRChat > Mobile. Either Standard Lite or Toon should be fine, matcap lit also is an option

hushed monolith
#

Also greyed out

wooden fable
#

Hmm

#

Can you show what mesh it's on?

hushed monolith
#

Could you specify what that is ? This has never happened I’m so sorry 😭

wooden fable
#

A mesh is just another term for the model, or an object, in the scene. So like your character is usually 1 mesh, clothes could be another or could be in the same mesh, and objects are often a separate mesh. That material is applied to a mesh. So what mesh is it applied to?

hushed monolith
#

None that I’m aware of, everything is Toon lit

wooden fable
#

Uhmm, if it's not applied to a mesh then you have no reason to change it because it's not actually on the avatar. Are you sure?

hushed monolith
#

Idk. Where do I check ??

#

Because every material I have is toon lit

wooden fable
#

Have you double checked that this is the material that vrchat wants you to change?

hushed monolith
#

At least, for the body I’m sure

#

Yes

wooden fable
#

Hmm, maybe try clicking on it in assets and then erasing anything in the search bar, might bring you to the folder where the mesh is

#

If that doesn't work then you'll have to go through the hierarchy on the avatar and look for anything that has a "mesh renderer" in the inspector, then check the materials on it

robust whale
#

not sure if they fixed this, but i've had an error where the sdk didn't give a warning about using a non-compatible shader when it was only applied via animation (not applied in the scene)

#

so it probably means it's something that is on the avatar in the scene rn

wooden fable
#

Oh maybe it's a default material for the fbx? In that case you would need to create a new material to put in the slot because you can't change the default one

robust whale
#

@hushed monolith btw if you want to send screenshots press shift+win+s

#

it will copy it to your clipboard so just press ctrl+v to paste it into discord

hushed monolith
hushed monolith
robust whale
wooden fable
robust whale
#

it's saved to your clipboard like i said, so it's temporary

wooden fable
#

Then just change it to a quest shader

hushed monolith
#

Okay, I did that

wooden fable
#

Ok, now you need to find wherever that fbx is in your hierarchy. You should be able to search for it. Then when you find it, look in the inspector for Mesh Rendered (might be skinned) and find "Materials" then drag that into the slot

#

Or actually..

#

You might be able to click on the fbx and just go to the materials tab and put it there

hushed monolith
#

So just drag it into materials folder ?

wooden fable
#

Folder? No, there should be a slot. Can you take a picture of your whole screen?

hushed monolith
#

Sorry for the shit quality, my discord tab is refusing to open

magic slate
#

the SDK doesn't seem to be able to find a material that's applied via animation, though it knows it's there and must use a compatible shader.

wooden fable
hushed monolith
#

It’s applied to the collar

wooden fable
#

Good you found it! Now drag in that new material that you made into that slot

#

If you want the texture, you'll have to find it by searching in your assets and put it into the material you made

hushed monolith
#

It isn’t allowing me to drag in the new material

#

Do you think that if I just delete the collar it’ll fix ?

wooden fable
#

Yeah, it will

hushed monolith
#

Seems to be the only asset in my hierarchy that has it applied

wooden fable
#

Weird that it's not letting you drag it in though

hushed monolith
#

Deleting the collar solved the issue

wooden fable
#

Nice

hushed monolith
#

It’s giving me another warning, though. It’s telling me that the rotation constraint in the butt isn’t allowed

wooden fable
#

You can convert it to a vrchat constraint

hushed monolith
#

I had this happen on Canopa V1, I deleted it and the feet fucked up

wooden fable
#

If you have the new sdk you can anyway

#

There is a risk that the rotation constraint is animated for some reason but I would assume not if it's in the butt? But you should be able to find it on the butt (most likely in the armature), make a VRChat Constraint, and try your best to copy the settings, then delete the old one

hushed monolith
#

Newest SDK is 3.5.2 right ?

magic slate
#

3.7

wooden fable
#

You can easily update by just going to your project and hitting "manage project" it should tell you what needs to update

#

Gotta close unity as far as I know tho ;p

hushed monolith
#

I’ll just download the new SDK and delete 3.5 out of the project

magic slate
#

you shouldn't need to close unity to update via vcc

#

FYI if you use other add-ons also you probably want to update everything

hushed monolith
#

So should I do the same thing with the legs on Canopa V1 ? Because it had the same rotation constraint issue

wooden fable
#

Yep

hushed monolith
#

I imported the newest version and it’s not giving me an option for vrchat constraint

magic slate
#

there should be a conversion tool (I haven't used it yet) or you can add a new component such as VRC Rotation Constraint

#

(I didn't see what kind of constraint you had earlier)

hushed monolith
#

I currently have a rotation constraint (which apparently isn’t quest compatible)

magic slate
#

ah ok, then yeah what I said

hushed monolith
#

I added a new component, and my only constraint options are Aim, look at, parent, position, rotation and scale

magic slate
#

it should be literally called VRCRotationConstraint

#

If it's not in there, perhaps you don't have SDK 3.7.0

hushed monolith
#

I do. I imported it into my project just now

magic slate
#

you updated both the base and avatars SDKs right?

hushed monolith
#

Yeah

magic slate
#

hmm, works for me 🙂

hushed monolith
#

Should I maybe just create a new project and start over ??

magic slate
#

I wouldn't expect that's needed

hushed monolith
#

Hm. I wonder why it’s not giving me the vrchat constraint

#

I’ll try closing and reopening unity, if that doesn’t work I’ll just make a new project

hushed monolith
#

Do these look the same ?

frosty forum
#

what program r u using, I wanna make an avatar

hushed monolith
#

Unity

frosty forum
#

that makes sense thx

hushed monolith
#

Specifically version 2022.3.22f1

magic slate
#

I keep having weird things happen when I don't make absolutely sure I've done that before enabling constraints

#

(which makes sense, it's not exactly weird)

hushed monolith
#

Should there be a target transform ?

magic slate
#

if there's no target then the target is the object the component is on

hushed monolith
#

Alr

magic slate
#
  1. yes you can bring in a custom avatar but you need a computer to do it
  2. VRC Traders discord, link is in #1204490664637890580
#

(sorry for being unclear)

hybrid phoenix
#

friends avatars arent loading on quest, stuck on the error robot but work fine on pc. no matter the creator of it too

wicked parrot
# hybrid phoenix friends avatars arent loading on quest, stuck on the error robot but work fine o...
  1. are they quest compatible? the clone button shows platforms again, if you want to be 100% certain then switch to a public avatar because all of those should be quest compatible.
  2. are you sure it's actually an error robot and not a default? if you force hide someone's avatar (with the closed eye button, or shield while they're using a global blocked avatar, or them being too low trust on custom shield settings) they will show as the default robot
hybrid phoenix
#

yeah theyre quest compatible and its actually an error robot

#

i rejoined when they were in another avi and it broke to the same thing too

pastel storm
#

Hello everyone
I'm here to make friends

arctic slate
#

this isnt really the chat for making friends its for making quest avatars

fluid hare
#

hi hi, im getting reports of one of my avis tops flashing off and on on quest
any reason as to why?

steady idol
#

your animation layer for toggling it

fluid hare
steady idol
fluid hare
steady idol
#

the arrow/line going from one animation to the other

#

(pictures would also be helpful)

fluid hare
#

this is with the animation layer TopOFF

steady idol
#

the animation layer not the animation itself

#

as in the fx layer used for toggles

#

if you didnt make it at all where did you end up getting it

fluid hare
#

bought it off gumroad, thought maybe i could fix it easily without making a ticket and whatnot, i want to use it tonight and not flash quest friends LOL ;-;

#

and my unity settings are gone ;-; how do i go to that fx layer again?

steady idol
#

you can find it on the avatar descriptor also which gumroad

fluid hare
#

https://luchiha.gumroad.com/l/Nari?layout=profile&recommended_by=library
thats the link, i put in a ticket for help lol
thank you for helping :)

Gumroad

𝐍𝐚𝐫𝐢 𝐛𝐲 𝐋𝐮𝐜𝐡𝐢𝐡𝐚$5 𝘤𝘩𝘦𝘢𝘱𝘦𝘳 𝘰𝘯 𝘮𝘺 𝘱𝘢𝘺𝘩𝘪𝘱! https://payhip.com/b/7g12t✧ 𝘛𝘰𝘨𝘨𝘭𝘦 𝘚𝘩𝘰𝘸𝘤𝘢𝘴𝘦: https://youtu.be/vRkvZQ0qeuo?si=u47KXs6tjSydOpMQ✧ 𝘋𝘢𝘯𝘤𝘦 𝘚𝘩𝘰𝘸𝘤𝘢𝘴𝘦: https://youtu.be/aW0Hn3RzL2M?si=bP05Q2_fle7QZ-ls✧ 𝘙𝘦𝘯𝘥𝘦𝘳𝘴: 𝘟𝘌𝘙𝘖 #4122✧ 𝘚𝘩𝘰𝘸𝘤𝘢𝘴𝘦 𝘝𝘪𝘥𝘦𝘰: 𝘤𝘭𝘪𝘬𝘬#6571✧ 𝘋𝘢𝘯𝘤𝘦𝘳: 𝘗𝘶𝘯𝘬𝘪𝘯#1370✧ 𝘘𝘶𝘦𝘴𝘵 𝘊𝘰𝘯𝘷𝘦𝘳𝘴𝘪𝘰𝘯: 𝘻𝘪𝘭𝘢#2222𝘐𝘧 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘩𝘦𝘭𝘱 𝘰𝘳 𝘸𝘢𝘯𝘵 𝘧𝘶𝘵𝘶𝘳𝘦 𝘢𝘷𝘢𝘵𝘢𝘳 𝘶𝘱𝘥𝘢𝘵𝘦𝘴, 𝘧...

umbral flax
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I hope makes someone makes chinese power armor

arctic slate
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you could always commission someone to do it

hushed monolith
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Trying to fix the top warning ?

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Unsure if it has anything to do with these

hushed monolith
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Fixed

kindred fractal
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There’s a solicitation rule in the #rules channel.

potent pivot
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Does anybody know what I should put as a soft and hard limit for particle systems to keep the impact low on quest? I originally had my limit set to 500 particles for the entire particle array but somebody told me I can go way higher before it starts to actually impact quest users to the point where any fps drop is detected

wooden fable
# potent pivot Does anybody know what I should put as a soft and hard limit for particle system...

I couldn't give you a technical answer but I'd say with Quest that less is more. Even if you wouldn't be impacting anyone's performance alone, you're not the only avatar people have on. Especially because lots of people do not optimize for quest and have ridiculous "quest compatible" avatars with 300k tris, 30 materials, etc etc. Just find a point where your particles look alright but aren't overbearing, if your current setup works fine then there's no point increasing it yknow?

potent pivot
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yeah but my issue is my setup looks kinda bonked so I was thinking of revising it to look better

wooden fable
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Ah, I guess for that I couldn't help you, if that individual seems to be knowledgeable about avis then I guess you can trust them until someone else can give insight? All I know is that the docs say the total max active particles should be under 200 for any rating below very poor

robust whale
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no reason to go over that

gritty bridge
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Wip of an upcoming Quest avatar, ND5.

Planned to have physbones and a gun that can be drawn and twirled.

@vital ivy

eternal trench
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Yo Dose any know of some Video/ Tutorial Explaining the Vrc Constarints

magic slate
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the vrchat docs do a decent job of it

eternal trench
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So Dose parent Constraint just not work for Quest For Grabbable Toggles? I'm Pretty sure i did Everything Right but i just Stays in there Air

gritty bridge
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Droid + gun + belt are just under 15k triangles.

@vital ivy

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@restive current

restive current
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Uhh Looks good thanks for remembering me

vital ivy
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I am super impressed how fast you are😃

gritty bridge
vital ivy
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Amazing💖

cloud topaz
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heya, when will the vrcconstraint thing be in the SDK for asset creation?

steady idol
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like the constraint components or what

magic slate
cloud topaz
magic slate
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no

random comet
cloud topaz
robust whale
cloud topaz
robust whale
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latest release has it

magic slate
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^ likely scammer, be careful

opaque notch
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anyone know why this imposter is so bright? The first version looked good but then I tried the add a resolution scale the just the hand (it's a hand puppet avatar) and it suddenly turned very bright

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for reference this is what it looks like normally, and yes that is a trail however it wasn't affecting it before hand

arctic slate
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does it actually turn really bright when you change into it or is it just like that in preview?

opaque notch
arctic slate
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im not quite sure thats theres actually a way to on PC but using someone else/a second instance is usually the only way to see it to my knowledge vrcBotThink

opaque notch
arctic slate
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be aware that having a second account under your email/name can get you in trouble later down the line

opaque notch
arctic slate
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no doesnt change anything

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since its from the same location and computer

opaque notch
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oh well that shouldn't be too bad since different computers on the same network can share a public IP address plus it's not like I'm doing it all the time lol

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also just realized it's rated excellent on PC so I actually have to test it on mobile

opaque notch
midnight anvil
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attempting to add quest compatibility to my PC avi
why am I getting this error code?

thorny bluff
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I want to use this avatar as a fallback but my sdk said I can't because it has 3 material slot but I only can find 1 as seen in the pictures

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Found what the problem is anybody know how to fix this

opaque notch
opaque notch
# midnight anvil

you might need to install the Android unity package in File > Build Settings > Android > Install

steady idol
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File > build settings

rough rivet
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Can someone help me

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I don’t know what to do

pastel storm
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i recently switched over to 2022 and whenever i switch to andorid it doesnt do anything so i checked build settings and when i click download page it doesnt do anything either

steady idol
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you didnt download android

pastel storm
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im gonna try reinstalling and see if that works

robust sail
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Does anyone know if the Modular Avatar "MA Convert Constraints" component will convert them on upload before this deletes them?

steady idol
robust sail
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GDI

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So is there no way to make a Modular Avatar avi work on Quest rn?

arctic slate
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if the model's dont work after the update has been pushed then it shouldnt have been uploaded in the first place!

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far too many unoptimized wrecks out there :P

steady idol
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Skill issue on your part

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None of my avatars are fucked over so its a genuine skill issue

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🤷‍♂️

hybrid phoenix
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it wont let me install the android version for 2022.3.22f1, the add modules button doesnt show up

cyan apex
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how so?

hybrid phoenix
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i fixed it, forgot to mention :3

wicked parrot
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how

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you should say how in case someone else has this issue and then reads your solution

cyan apex
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sometimes things just sort of fix themselves, maybe they had just restarted unity hub, didn't have the right editor version selected or something else

karmic hazel
arctic slate
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the update hasn't rolled out yet so its deff not "corrupting" your projects or sdk

next lynx
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I need some help, its not super complicated but i want to make sure it works, i want to make it so that the outfit i have for quest stays on and doesnt turn off when i change outfits on PC. just not sure how to do that.

steady idol
azure frigate
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How do you make a pc avatar

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quest compatible

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so other people see your avatar

steady idol
karmic hazel
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15gbs a day

steady idol
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make a backup before switching to the new sdk

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plus if you didnt change anything about the sdk then it corrupting is definitely a your end issue

karmic hazel
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All I did was make another avatar

steady idol
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then its an issue on your end

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the only time the sdk can fuck over your project is if you switched sdk versions

karmic hazel
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There were a lot of packages on the project

steady idol
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the update never did shit to your project

karmic hazel
steady idol
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^

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it never did shit to your project

karmic hazel
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I was super pissed off, I was having a really bad day

azure frigate
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@steady idol

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I am in the project

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Hw do i make it quest compatible now

steady idol
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switch it to android in the vrcsdk?

magic slate
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I'd probably delete the whole Library directory and let it recreate, probably weird stuff in there. Also make sure the SDK + Unity are versions which are compatible

west tangle
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I have a plane avatar with paintings I have made in VRChat animated to swap out at different times. However it only works for the person using the avatar and not if you look down at the plane directly, only if you look at yourself in a mirror or with the camera can you see it being animated.

If someone else copies the avatar, the animation does not show for you but they can see it on themselves if they look in a mirror or use their camera and face it towards themselves.

How can I get it to just play the animation so anyone looking at the avatar can see it or is that not possible?

gloomy gust
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Anyone know the avatars name?

magic slate
west tangle
gritty bridge
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Did a few Arc pieces on a whim.

@real shore

gritty bridge
# real shore Wow that is amazing

I think a lot of the armor details will have to be painted to save on polys.

I might also add a roasted haunch and a mug of ale! 😄

arctic anvil
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Hey does anyone know how to fix this issue in Unity, Ive updated the SDK and Ive reuploaded it multiple times, I dont understand what the issue is but I hope someone can help me out here.

valid maple
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Anyone know the name of this or where i can find it please?

unique turtle
# valid maple Anyone know the name of this or where i can find it please?

VRChatでの使用を想定したオリジナル3Dモデルです。 Unity2022、Avatars 3.0、PhysBoneに対応。 PC版、Quest版VRChatに両対応。 ちいさくて表情豊かな犬の女の子です。 ▼まめひなた対応アイテムはこちら▼ https://booth.pm/ja/items?sort=new&tags[]=まめひなた

arctic slate
long escarp
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is there a tool i can use to bake poiyomi matcaps onto a texture to make a quest compatible version look more accurate to the pc?

magic slate
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eh... substance painter? 🙂

long escarp
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...anything that isnt $200?

robust whale
long escarp
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ik, but i have a matcap mask on the body of an avatar, cant really do that on quest without making it a seperate material slot as far as im aware?

wooden fable
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As far as I'd know you'd have to make it a separate material slot, yea

visual haven
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can someone help me rig a model i have no idea what im doing

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i promised my friend that id make their model a rig so they could upload it but i dont know how to rig it either 😭

wispy swan
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Anyone know any furry avatar worlds

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For quest

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And some winter or Christmas worlds u can watch stuff on

arctic slate
flint flare
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i dont need help anymore

arctic slate
flint flare
errant wharf
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Anyone willing to upload two avatars to my account for free? My b-day was 28 days ago, its a birthday gift from a friend to me, i can't get anyone to upload them to my account... If anyone is willing to help, i can help you get into contact with the guy that gave me the files for these avatars:

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Dms are always open just to contact me and i can get you into contact with the guy

arctic slate
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additionally file sharing is scummy and illegal go purchase those models yourself

steady idol
wintry hazel
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so i'm trying to make an avatar that can change its textures by moving the UV to a different portion of the texture file. essentially a "material swap" using only one material. is this possible for Quest-compatible avatars? trying to get around the material limits to give my friend a Halloween costume

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i have some resources on how to do this in Unity and i know how to bake the textures into a single image, i just don't know if this is going to be limited by Quest compatibility. appreciated

arctic slate
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pretty sure thats how most people do it (that keep their avatars optimized atleast)

robust whale
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there also is no "material limit"

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there's stats for material slots and texture memory size that affect your perf rank, but material swaps don't change the amount of material slots, and you're going to have the texture in there either way, so in most cases it won't make a difference to the texture memory size if you have it as 1 texture or 2

wintry hazel
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ah, could have sworn i remember Quest being one material only. if i can just have multiple textures that i can have the material assigned to, then that solves my issue. i though material swaps neccessarily involved swapping to another material slot

crimson scroll
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Does anyone know how to get a transparent texture to be transparent on quest? Anything that is suppose to be transparent just goes black no matter what shader I use that is made for quest. If anyone is willing to explain or VC with me to help that would be most appreciated!

misty horizon
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is it true that there's a transparent shader in the vrc mobile set that works on quest now?

crimson scroll
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Nope

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I've tried every one and it makes transparent things black

misty horizon
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but they look fine in unity

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I normally use vrcmobile>particles>multiply and then whatever alpha map

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but it always ends up invisible in game, so I usually don't do that because it's impractical

crimson scroll
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would that work for quest though? They issue I'm having is when I got to upload for android it tells me I need to fix the issues, the issues are the shaders aren't quest compatible (I cant spell sorry lol)

misty horizon
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but as far as I know, they show invisible

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so you're better off deleting whatever is transparent or just making it a solid color

crimson scroll
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i make my models in vroid so that could also be an issue

crimson scroll
misty horizon
crimson scroll
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yeah lol

misty horizon
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you could just make a material with standard lite

crimson scroll
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i tend to add extra things in blender, becaue im still new

misty horizon
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and make it black or something and apply it

crimson scroll
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im a lil special i dont get what you mean 😭

misty horizon
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exhibit a: this top was transparent but I just made it solid black

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so, vrchat has mobile shaders that allow quest usage

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there's a shader called "standard lite"

crimson scroll
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lemme see if i can send a picture of what is happening

crimson scroll
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The black on the eyebrows should be transparent so you can't see it and only the eyebrows, but I've tried every shader is VRChat/Mobile and it comes out black with every one.

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Yes its ben drowned lol

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just my model of him

misty horizon
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OH

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so for that, you need to edit in blender

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and cut out the area/re-uv the eyebrow

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there's not rlly a way around it, if you use a transparent shader it'll make ur brows invisible

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so you'd need to go into blender and remove any of the faces that are black and re-uv/shape the brow mesh to the brow texture itself

crimson scroll
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i could go back into vroid and draw his eyebrows on instead of making them a different material

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make it 100% easier

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copy and paste bros eyebrows back on 😭

misty horizon
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that could work too

crimson scroll
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i might just make it pc only for now and work on the quest version tomorrow

misty horizon
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if you ever need any tips, feel free to shoot a dm, i do quest religiously

crimson scroll
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Alr, thank you!

misty horizon
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Absolutely !

robust whale
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multiply and additive used to show up as invisible like you said, but they've since been fixed