#world-quest

1 messages · Page 12 of 1

coarse grail
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https://vroid.com/en/studio/ this program is pretty decent for generating anime style avatars without touching blender

VRoid Studio is an application to create 3D models of humanoid avatars (characters). The app runs on Windows and Mac and can be used for free by anyone. 3D models created with VRoid Studio can be used as avatars on various VR/AR contents, both for commercial and non-commercial...

bronze willow
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Question: Are QV Pens compatible with the quest?

plain moth
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UPDATED: Download the updated asset from booth and then follow the instructions here to#world-quest message

The japanese parts read

  1. Open "Assets/QvPen/Material/Ink" in your project.
  2. Select all the materials.
  3. In the Inspector, change the Shader to "Unlit/Color"
  4. In the Hierarchy, search for "Ink" and select all the "Ink" objects.
  5. (there is no 5) vrcLaughing Drag the Ink_Quest from assets into the material slot.
  6. In the Inspector, Change increase the Trail Renderer Width to about 0.005 (see the picture)
    The picture is out of date. I edited with updated steps.
bronze willow
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Thanks

bronze willow
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Now I'm pretty sure video players aren't supported for quest right?

quartz scaffold
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@bronze willow they’re not

bronze willow
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That's what I thought, thanks

remote marten
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I've noticed there is more than this avatar with different hair color and different pajama color. Does anyone know if this avatar has words? If yes, then what's the name of the world? (Ping me if you have an answer)

bronze willow
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I'm having a problem with pens not syncing between quest and pc users, they do sync between pc users but not quest and pc users. How do I fix this?

plain moth
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@bronze willow that could indicate a problem with how your world was ported from PC to quest

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what I've found is you want to take the PC scene, and only disable objects, not completely remove objects in the scene or start scratch

bronze willow
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Oh okay, I'll try that

plain moth
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does it work on quest, just not sync to pc

bronze willow
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Yes

plain moth
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do two quest users sync

bronze willow
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I believe so

plain moth
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ok

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yeah VRC has some internal object ids and stuff that depend on what order things are in the scene, and their names

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so anything that messes with the order, like adding or removing objects could renumber them

bronze willow
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Oh okay

plain moth
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I've also seen worlds where quest users have objects mixed up

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or you sit in a chair near the lobby and everyone else sees you teleport into a bathroom and nobody can hear you any more :-p

bronze willow
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Oh wow

plain moth
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I'd suggest picking up a tool called EasyQuestSwitch by Jordo

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though I don't know if it can do all the little things like fix the QvPen and stuff

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and always make backups 🙂

bronze willow
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I'll try reporting it

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Right

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I have a video player in the pc version but not the quest version

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Could I just disable it for the quest version?

plain moth
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could be the issue. try disabling it instead of deleting it maybe

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or keep it enabled, not sure :-p

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I know it won't work, but... you don't want the objects mixed up

bronze willow
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I'll try just disabling it first

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Then gotta find someone to test it with

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Cause I don't have vr

bronze willow
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That fixed it

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Thanks

jovial river
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If anyone could help me i want a tutorial or something on how to optomize worlds for quest

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Would be important since i wana create some content for quests

quiet shuttle
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Is there anything that could cause the headsets to be in split screen for the Quest? The world is in the left eye and seperate in the right eye.

rain star
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@quiet shuttle Some shaders may not be able to work correctly in VR so maybe its your shader? Try changing to something else

quiet shuttle
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Its toon lit

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Should be working right? its working in a different world.

rain star
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Guess its something else if it works in different world but I don't know what it could be then

quiet shuttle
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It works now, somehow worked after deleting the maincamera and adding it back

vital grove
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Im having an issue reguarding making a quest world, the issue is when i try and and upload a map on quest, 1 there is no skybox, 2 only one eye actually can see the world. is anyone having this issue and if so is there a solution.

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this is on sdk 2 im trying sdk 3 rn

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i have fixed the issue myself.

ancient lotus
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So, been pulling my hair out trying to solve this so I'm here to see if anyone else has encountered this problem. I updating the quality of the lighting in the Quest version of my homeworld. When I check it out on my Quest 2 any movement of the head causes everything to flicker rapidly. It almost looks like it's all disappearing for a fraction of a second and showing the terrain. Had a friend on their Quest look at it too and had the same experience. Any tips or potential fixes would be appreciated. Thanks all!

coarse grail
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are you using real-time lighting or baked

ancient lotus
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just baked

ancient lotus
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neeevermind, figured out the problem

vital lance
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That’s good. If you need any other playtesters for your world, hit me up

bronze willow
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How do I make the Rainbow QV pen work on quest?

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It looks like i need a different shader to make it work

plain moth
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yeah unlit color will make a single color. it's not too hard to make a custom shader if you go to right click -> Create -> Shader -> New unlit shader

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you'll have to make sure the custom shader supports stereo instancing with some all caps macros and stuff that hopefully unity's default template has

bronze willow
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Oof, creating shaders is not my thing

bronze willow
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I did put the unlit texture shader on it and attached a texture with the rainbow spectrum and that made it work, I just don't know if it works on the quest yet

bronze willow
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Yeah that appears to have worked

sacred perch
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Any good board game/ table top game worlds?

vital lance
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Chess 3 works, and so do the chessboards in some worlds

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Oceans Away, for example

pliant granite
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guys im confused when looking around my world it bends and is seperated between eyes does anyone have a solution

split robin
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I'm having a similar issue except its like one eye in the headset is fine and the other eye is just a grey void except my avatar and the menu. Don't see anything about it from searching online

past shell
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be sure to use mobile shader.

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to switch to android go in File/Build Setting

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then select android from there

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if still problem. delete your reference camera and create a new one

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that you drag in the world descriptor

split robin
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Thank you @past shell , I'll have to give that a shot in a bit. I hadn't heard anything about setting a reference camera in the world descriptor, so that might be the issue.

pliant granite
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thank you my good man

split robin
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deleting the reference camera and assigning a new one worked for me. I hadnt assigned one originally but did have a camera. Simply assigning that camera didn't do anything. Bizarre that you have to make a new one.

signal arch
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Sometimes rebaking your reflection probes in your lighting panel solves this issue as well.

short turtle
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World I’ve been working on for a while, but I just won’t finish due to not understanding Udon...
Gave me too much of a headache

dusk field
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Is there any way i can just skip the usage of lights and lighting, and have the world be uniformly visible like this screenshot?

dusk field
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anyone?

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I keep trying settings, and deleting the lightmaps, but every time on build it automaticly creates new ones

coarse grail
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uncheck this checkbox in the bottom

dusk field
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it is already unchecked currently

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"auto generate"

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it doesn't auto generate, only on build

coarse grail
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weird

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and honestly I wouldn't recommend having no lighting like that as it looks like 2004 Second Life

dusk field
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just trying to get it as intermediary phase

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i want quest users to have an experience at all before i try slaying the dragon that seems to be baking lighting for quest

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cant find any documentation and everything looked aboslutely horrendous using the settings i'm normally used to

coarse grail
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set everything to unlit and let it generate a quick lightmap so it has one

dusk field
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as in shader unlit or?

coarse grail
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shader unlit

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and hopefully you can slay that dragon

dusk field
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hope so too, thanks for the help

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textures are extremely overbright now

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thats not what i was looking for

coarse grail
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that's what you get when you turn off all of the lighting

dusk field
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Does anybody know a tutorial for Quest lighting? all settings i tried cause terribly blocky and ugly lightmaps that take an extremely long time to generate

misty meadow
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@dusk field Android build lighting is per vertex instead of per pixel for optimization purposes. So you're not gonna get the nice smooth lighting that the Windows build of Unity has

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Also, make sure "generate lightmap UVs" is checkmarked on all imported assets for your world

naive pagoda
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Fixes the blocky lookines

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@dusk field ^^

misty meadow
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👀

coarse grail
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udon doesn't affect lighting at all

dusk field
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@naive pagoda @misty meadow thanks so much for your insights!

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i wouldnt have known how to find this information otherwise, that's really great stuff i haven't heard about yet in days of google search

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if anyone here could make a video or text tutorial from A to Z about the more obscure things of Quest world creation, you would do the community a fantastic service

naive pagoda
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@dusk field you can check out my world toolkit which is basically that but as an unity editor extension I'm most likely still missing some quest specific warnings but I'm constantly working to improve it and adding more things based on feedback
https://github.com/oneVR/VRWorldToolkit

wet valley
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Issue building quest world, only one eye renders in VR

Is there a way to fix this?

naive pagoda
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Did you use the button in the sdk to switch between pc and android building?

wet valley
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Yes I did. Should I try undoing/doing it again?

naive pagoda
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There's a bug with that button often where using it breaks the rendering, you should use the built in button in Unity

wet valley
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File/build settings?

naive pagoda
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Yeah

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Also if you have shaders doing a grabpass that can also cause the issue on quest

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If you check my world tools I linked above it includes a warning when you have shaders doing a grabpass on quest ^^

wet valley
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Ok awesome, ill check it out

grand arch
plucky mauve
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trying to get the qv pens working in vrchat on quest i tried all the particle shaders what shader do i use for the pens

sharp glen
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Hello guys! Wondering if it possible to insert player that would be crossplatform. I know that in SDK2 was used VRC_SyncVideoPlayer, which was disabled on Quest, but now there are two new udon players. There is no mention about them being disabled on Quest... So... Are they working on Quest 😮

sharp glen
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Ok, i tried to insert udon video player in my Quest world and it showed me 1st frame of the mp4 file 😄

It wont react with url input UI, so i'm confused 😮 How can i put url in player from Quest and not from builtin link? Should i create togglable ui-keyboard or smth?

neon barn
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How do I add vrc_trigger in the world sdk3 version?
@grand arch SDK3 works using UDON scripting lang

inner surge
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If I have a world that is PC only atm and I want to make it cross platform but shaders in the pc version that i need are making that impossible, when i make a duplicate version of the project for quest, is it possible to just change the shaders for the quest version but keep the pc version intact?

scenic tapir
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@inner surge you could do that but if you plan on updating the world you'd have to do things twice each time or you would need to make a new duplicate every time for quest

inner surge
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hmmmm true, that would suck

scenic tapir
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You'd be better off bringing the world over to quest and just swapping out shaders to quest ones

inner surge
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but idk i dont really plan on updating it thaaat much

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yeah but the pc version needs external shaders

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theres special little sprite animations that some things need to have

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and i dont think quest shaders support sprite animations

scenic tapir
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I mean the main thing you really need to worry about is just performance, you can technically use some pc shaders on quest (I don't mess with custom shaders so I don't know how well it would go) but it might have a performance hit on the world

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As long as your world isn't over 50mb and you can get at least 40 frames on quest it should be alright

inner surge
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oh damn yeah i just saw that, I didnt know you could use pc shaders

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then i guess i should be fine ?

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the world is only 13 mb

scenic tapir
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It should be fine then

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Best thing is to change stuff to quest shaders unless it really does need a pc shader

vital lance
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Anyone know if there's a good under water or ocean world for quest?

vital lance
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Wal's Underwater World

inner surge
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For some reason in my cross platform world, quest users have been saying that they can only see the world out of their left eye, but in the right eye its just black with only world particles being visible ?? could it be the pc shaders causing that or is it something else?

vital lance
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Is it possible to make a normal world that is also compatible with quests?

scenic tapir
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@inner surge Do you have any VRChat chairs from the sdk in the world that you haven't changed the mesh of?

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That is a really common issue that breaks quest versions of worlds with the testing I've done and having other people have the same issue. Removing/hiding chairs usually fixes it if its a chair straight from the sdk

rain star
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Yes @vital lance . Both versions should have the same functionality, triggers and colliders, you can have different looking assets and shaders though

sour dagger
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how do i get more avatars

scenic tapir
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@sour dagger what do you mean?

sour dagger
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some dudes have among us ect how do i get that?

vital lance
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You find worlds with those avatars, you click on the avatar pedestal to use it, and then you can go to your avatar section and favorite it to use it whenever you want, though you can only have up to 16 favorite avatars at one time

scenic tapir
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@sour dagger if you are looking for among us avatars try going to tony's among us avatar world

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There are others though, that's just the one I know well enough

vital lance
latent comet
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how do i fix the effect where it looks ok in the left eye but not the right?

scenic tapir
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For your world? @latent comet

latent comet
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yea

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@scenic tapir

scenic tapir
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Alright do you have chairs from the sdk that do not have the meshes changed? That usually can cause that issue randomly on quest worlds

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My suggestion would be to hide them on the quest version

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If that doesn't fix it check your shaders, some pc shaders use grabpass which can also cause the effect

latent comet
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i dont have any chairs and it wont let me change the shader on the ground

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it say unsupported shader "standard"

scenic tapir
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That shouldn't cause any issues if its just standard I don't think and are you using a prefab world?

latent comet
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yea

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i am

scenic tapir
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I would suggest making all shaders quest shaders, if you cannot swap the shader a material is using then make a new one and throw it onto the object with the material that's shader that won't change and re add the texture for it and then you can change the shader to a quest one

latent comet
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ok i think i got it. and how do i make one of my avatars reserved for a friend.

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ive seen some avatars say that they were reserved for somone

scenic tapir
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Those usually are private avatars

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I would recommend giving them a unity package of the avatar rather then logging in for them and they can upload it themselves

latent comet
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ok i will thx for all the help

flint pulsar
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How do I fix when I join my world there is 2 of everything

scenic tapir
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Make sure for the quest version you are using quest only shaders for anything that doesn't completely require a pc shader or that use grabpass and then try hiding all chairs on the quest version that do not have the meshes changed.@flint pulsar

flint pulsar
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Ty

flint pulsar
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How do I tell if it has a grabpass?

naive pagoda
scenic tapir
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I've been noticing some issues with mirrors on quest 2 with the framerate after the last update, just wanted to let people know in case some issues arise

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Please come here if you are having any issues at all with mirrors as well

lusty vault
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Add the build number in the title like [1010] (that’s not the build number anymore) you can see it on bottom of your square menu

scenic tapir
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Alright I'll do that next time I get on

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I'll test it out with more mirrors too

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Maybe it's just an issue with the worlds I went to and tested? But they were pretty bare bone worlds (cause they are my own lol)

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But I'll try a few others and see what happens

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Maybe the resolution got a bump that I wasn't aware of or something which would explain the extremely low frames

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I'll attempt lowering it too and see if it works

plain moth
# plucky mauve trying to get the qv pens working in vrchat on quest i tried all the particle sh...

I'd suggest changing them to Unlit/Color.
There's a quest material you can download from here. https://booth.pm/ja/items/1555789 but not sure what that does or if it is useful.

VRChatのワールド用のペンセットです。 消しゴム機能も付いています。 Quest向けマテリアルに差し替えた場合はTrailRendererのWidthの値を0より大きい値にしてください(0.005など) 完璧に同期が取れるというわけではなく、速めにペンを運ぶと同期が取れにくくなります。その場合はゆっくり書くなどしてください。 Presentation RoomなどのようなLate Joinerへの同期は取れません。 デスクトップモードの人が書いた文字はVRモードに比べるとあまり同期しません。 ※ExMenu用最小限アセット ExMenu(拡張メニュー) (

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@plucky mauve the important thing is:
Set the TrailRenderer Width to 0.005 on all the objects named Ink (you can type the word Ink into the Hierarchy search bar, and shift select all of them, then change the width)

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I know I replied 9 days late. Better late than never...maybe??

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Width set to 0 breaks on quest, so that's why you need to increase it

burnt hazel
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Does anyone have a recommendation of what to buy in the unity offers?

plucky mauve
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@plain moth thank you i was using the material from there but i will try the shift sellect everyting one and change the setting and see if that was what was wrong

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i thought shaders that weren't the vrchat ones dident work on quest though

rain star
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There is only a couple shaders available for Quest avatars but you can use any shaders for worlds I believe, it's just better to stick to mobile ones

latent comet
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how do i add a pic to the sky so its not just the default sky

rain star
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Plug in skybox to Window->Lighting->Environment->Skybox Material

latent comet
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when i do that nothing happens

latent comet
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my music wont work

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i have everything set up but when i press the button nothing happens

zealous sleet
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anyone know of any good party worlds

frail cove
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Is it possible to use text mesh pro in the quest version of the world? it keeps warning me that the text mesh pro material is not supported.

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I am reading more past messages about text mesh pro and people are saying it doesnt work for vrc at all(?) (even though the docs say it does!) If so, What is everyone using as a solution for text then?

scenic tapir
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@latent comet if you are using a trigger make sure it's set to local and then it's set to toggle and not false

latent comet
green granite
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Oh nice, I use one of your avatars

fluid hemlock
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Anyone know if the Unity Video Player will work on Quest? Like just a small 1mb file on loop. Can I put it on a render texture and slap that on a Quad?

naive pagoda
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With SDK2 you should be technically be able to do that yeah, but I don't have a quest so I haven't been able to test personally

fluid hemlock
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Cool. Any thoughts on what video formats VRChat supports itself? Assuming h264 mp4 is the gold standard?

naive pagoda
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Formats that Quest can decode best and Unity supports

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Don't have a straight answer for that from the top of my head

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If you do test something do report back

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A person had some problems while testing it a couple days ago so I would like to hear how it went

scenic tapir
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I tested everything I could think of and nothing worked

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Even got a custom link that went straight to a video

naive pagoda
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It's weird I don't really see any reason why it would have suddenly stopped working 🤔

fluid hemlock
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Yeah unfortunately I couldn't get anything to play on the Quest. I created a Quad with a Render Texture and while it displays in Unity (note the video of the globe), in game it's just a black screen

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@1 @scenic tapir ^^

scenic tapir
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Yep same thing happened to me, worked In unity but not quest

fluid hemlock
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Truly annoying... I wish I could debug it further but I don't know how to get in game logs, see if there is an exception or error output

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I understand why VRChat folks are concerned about supporting VRC_SyncVideoPlayer but the Quest can easily render a video on screen, and it could be from a local file or m3u8 stream.

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I'm researching getting Quest logs with ADB right now, I'll let you know if it bears fruit

cinder isle
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I have an sdk2 world with a looping video that works on quest, though I have it as a remote mp4 rather than embedded in the map itsellf. If I had to guess its probably an encoding issue.

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if you're using sdk3 then the default unity video player components are disabled by default, and you'll have to do it through udon, even for local files

scenic tapir
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@cinder isle what encoding did you use? I tried out a few for a three second video and none worked

naive pagoda
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Udon doesn't support local files yet

cinder isle
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oh, i stand corrected

cinder isle
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the quest 2 should support whatever the original did

scenic tapir
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Alright I'll text it out later then

cinder isle
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ffmpeg -i input.mp4 -c:v libx264 -crf 19 -preset slow -movflags faststart -codec:a aac -ar 48000 output.mp4

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i've encoded a lot of videos and have them playing on quest with those ffmpeg options

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resampling to 48khz is for an obscure bug where some people cant hear video audio related with audio device settings, can probably ignore that

vital lance
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Is there a avatar world that has a lot of different anime?

paper lake
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Like pretty much every one

coarse grail
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by volume vrchat is mostly anime girls

quartz scaffold
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both of them make up 90%+ of the user base

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i think

coarse grail
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yep and the rest of the 10% is memes

fluid hemlock
# cinder isle I have an sdk2 world with a looping video that works on quest, though I have it ...

I'm using SDK2 at this time, but I'll look at the encoding settings you listed and see if that makes a difference. The end goal here is to actually stream in an m3u8 file so that Quest can support watching a stream with my PCVR friends. I know Sync Video player is disabled on the quest but a real time stream doesn't require syncing, nor (hopefully) any VRChat scripts that are stripped out on the Quest platform.

cinder isle
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the default unity player doesnt support m3u8 files

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though i believe someone else has had success getting an mpeg2 ts livestream to play on both quest + pc

fluid hemlock
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m3u8 is definitely supported by VRC_SyncVideoPlayer on PC, which itself is using a Unity Video Player component. I wonder what the breakage on Quest would be specifically.

cinder isle
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are you sure? if i'm not mistaken thats handled by the VRC_SyncVideoStream component, which is handled with AVPro, which supports m3u8 among other things

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m3u8 is just a text file, and its likely if syncvideoplayer supports it, the script is just reading it to retrieve the url to the actual video stream

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in that case you could probably just use the url directly

fluid hemlock
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I very well may be mistaken, I'll need to dig in deeper on this.

fluid hemlock
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@cinder isle You were right!! Switching over to a TS stream works just fine. The video is dark, but I'm rebaking the lighting in hopes that'll fix it

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I'm using Mist Server as my streaming server, and OBS to share my desktop... voila, insta-movie room, PCVR + Quest Compatible!

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I'm using default OBS encoding, so x264 and AAC 48khz audio

fluid hemlock
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@cinder isle Well unfortunately an MPEG-TS file only manages to display like 3-5fps, whereas if I put an .mp4 in the URL field it runs flawlessly

fluid hemlock
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It's definitely not the stream, same stream works great on PC. I'll try the same .ts file on PCVRchat and see how it does

cinder isle
fluid hemlock
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yeah I went down to 500kbps CBR, 96khz audio and it didn't make any difference

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I even took the RenderTexture down to something ludicrous like 256x256 and it still only refreshed a few times a second

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What's weird is it has no issues with a 1080p mp4 file. I don't know much about the MPEG2-TS format, other than it's a container format. The codec is always H264, so the Quest should have hardware decoding available.

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I'm getting a Quest 2 soon, curious if it has any better performance. But alas... kinda stuck at this point. There aren't any decoding tweaks I can make to the video player since VRChat strips out all scripts

cinder isle
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just a hunch. try it without audio?

fluid hemlock
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Only thing I tried to do was disable Multi threaded rendering in the Player settings in Unity, Google suggested that might help but it didn't make a difference.

fluid hemlock
cinder isle
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also while they might be both h264, and i'm not to clear on differences in the mpeg-ts container

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typically i believe in mp4 files, the video stream is written as one block, and the audio stream is another block after?

fluid hemlock
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Trying no audio now...

cinder isle
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I read some optimization techniques for streaming mp4s and one of them involving interlacing the video and audio tracks every 500ms

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in the case of mpeg-ts, i imagine its doing something like that

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but you're sure you're serving it as h264 right?

fluid hemlock
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Ok without audio I'm getting more like 8-10fps

cinder isle
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sounds like its doing software decode

fluid hemlock
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Yeah definitely does...

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Let me check Mist Server

cinder isle
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hm, but if you're running it through obs i doubt mist server is doing any transcoding

fluid hemlock
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This is from Mist Server management console

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OBS settings are as such:

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So OBS is encoding my desktop in x264 codec, MistServer is wrapping that in an MPEG2-TS stream

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Quest should have hardware decoding available for that

cinder isle
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yeah, odd

fluid hemlock
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Hang on, looks like OBS is still generating audio even though I removed the audio stream

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YOu can see in the screenshot above Mist Server is getting audio data

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let me try and pull that out entirely

cinder isle
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do you have a nvidia card? also try using the nvenc encoder

fluid hemlock
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Yeah I do... let me try that

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fascinating... Mist Server can't even preview it when I switch to NVENC

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oh DUH

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It's because my machine is a laptop, has iGPU and NVIDIA

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I'm sure desktop capture is only on iGPY

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*iGPU... let me switch that out (or try)

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That won't work, since Desktop capture isn't using GPU, I have to use x264 encoder for iGPU display

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I just changed Player settings in Unity to auto pick the graphics API

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Can't find anything about hardware decoding

cinder isle
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since its igpu, try intel quicksync?

#

or is it amd?

fluid hemlock
#

It's an Intel CPU

#

Need to look up what that is

cinder isle
#

hmm obs doesnt have settings for other encodes does it

fluid hemlock
#

Naa it's all h264

cinder isle
#

try setting profile to baseline and tune fastdecode

fluid hemlock
#

k

cinder isle
#

i honestly cant think of any reason other than the quest not liking obs encoder settings

fluid hemlock
#

Yeah you may be right... those changes didn't affect the performance unfortunately

cinder isle
#

but to really rule that out, you could use obs to record an mp4 and see how that plays

fluid hemlock
#

Good point... record it, host it, then pull it down.

#

I'll try that next. Really do need to figure out if it's my encoding, or if it's some busted quirk of Unity

#

This shouldn't be VRChat related at all honestly

#

I tried to google any live .ts streams but didn't come up with anything

cinder isle
#

I think most livestreams have a dynamic m3u8 endpoint which has a playlist of .ts endpoints updating every couple of seconds

fluid hemlock
#

True... I also thought about switching my efforts over to ffmpeg instead of OBS

#

Although that would be a bit of a pain

cinder isle
#

do you actually need to livestream for your use case though?

fluid hemlock
#

Well the use case is I play a movie on my desktop and my friends can watch it in a small world I built for us

#

One of my friends has a Quest 2 but no PC... so trying to include them

#

Since there is no sync video player capabilities on the Quest my options are very limited if we want to synchronize

cinder isle
#

while I havent had time myself to go around updating my world for udon, I believe it works for quest

#

the caveat being it can only play direct url links with the unity video player

#

but you can have it sync'd

fluid hemlock
#

That is interesting... but there isn't any scrubbing control though is there?

#

If I want to back the movie up or something. Couldn't do that (even on PCVR)

cinder isle
#

udon players do

#

well, you'll have to find a prefab that can do it or make it yourself

#

also you can do that on PCVR

#

sdk2 as well

fluid hemlock
#

Ok that is news to me... that would be a game changer if you could control the video in game

#

The only prefabs I've seen that have controls (like Jetdog,etc) can't scrub within a file. They can only pause and resume

#

This is why livestream is really the way to go for now.

cinder isle
#

there are 2 video players components for sdk2

#

the one with livestream support has rpc's for fastforward and rewind

fluid hemlock
#

true... sync video and sync livestream

#

oh nice...

#

And those two components have been ported to Udon?

cinder isle
#

not exactly

fluid hemlock
#

I saw that Udon got video support last month, so it's very very new right?

cinder isle
#

udon has 2 video player components as well

#

one that uses unity video player, and the other avpro

#

quest only supports the former, and can only handle direct url links

#

but for your case, i imagine its enough

fluid hemlock
#

Well let me think through this real quick... using the Quest as the lowest common denominator

cinder isle
#

that said i dont have first hand experience working with them yet so i can say for certain

fluid hemlock
#

yeah... my concern is, since the Unity Player is the underlying tech that's decoding, I'd have the exact same problem even if I used Udon

cinder isle
#

though i do watch a lot of videos with friends in vrchat, and a few times i had a couple of friends who could only come on their quest, and i just had the default unity video player on the quest version with the hard coded url for the show we're watching, and press start at the same time lol

fluid hemlock
#

haha yeah I thought of the "3...2...1...GO" approach but it's so low tech

cinder isle
#

but quest can certainly play standard h264 mp4 files without issue, so i see no reason it'll have any issues with the udon implementation

#

all udon does is add hooks to the video player component allowing you to sync a persons video timestamp to the video master anyway

fluid hemlock
#

yeah I thought about hosting the mp4 file and doing it that way but you lose scrubbing...

#

Ironically BigScreen solves all these problems ... but I have a couple friends that are PC only... so that's why I built the VRChat world in the first place

#

I really appreciate all the help you've given me so far. I think my next move is going to be to try ffmpeg and see if I can get deeper into the actual encoding/decoding

#

I do wonder if there are any scripts that are whitelisted in VRChat I could piggy back off of... to get some debug output.

cinder isle
#

yeah no worries, seeing i do this often myself its always good to know more about the quirks of it

fluid hemlock
#

I might hook up a debugger through ADB and see what the quest is saying... maybe there is more info there

#

Yeah VRChat is so frustrating... I'm a software engineer but they won't let me write a lick of C#.

cinder isle
#

you might like udon then?

#

there exist a c# transpiler for it

fluid hemlock
#

Like I created a local jukebox... but the easiest way to get it to work was to use timers ... it was SO ANNOYING. Took 10x as long to develop

#

yeah I saw the C# transpiler. That's what I'd use.

cinder isle
fluid hemlock
#

yeah it might be time for me to tinker with Udon... SDK2 is really at the end of life now

#

I'll keep you posted if I make any breakthroughs since you'll benefit as well.

#

If I end up making something in Udon I'll get you a prefab. Fingers crossed.

cinder isle
#

haha its fine, i have plans on making a pretty extensive one myself

fluid hemlock
#

I guess the race is on! 🙂

fluid hemlock
#

I'm going to look at stripping this down for Quest, removing the Sync Video portion and only leaving stream

carmine girder
#

if you can't go through this link, try searching Angels Share in vrchat search bar.

#

let me know if the world feels janky, any frame drops elsewhere or broken stuff

scenic tapir
#

I'll test it once I get on @carmine girder

carmine girder
elder narwhal
#

Is the the correct place to ask questions about uploading world's?

misty meadow
#

yeah

cinder isle
# fluid hemlock I'm going to look at stripping this down for Quest, removing the Sync Video port...

you cant, the live stream mode uses avpro which is not available on quest. you're limited to the udon unity video player, and only direct file links, since quest also does not have youtube-dl.
And yeah, i'm aware of a number of udon video prefabs out there, but none of them have the extent of features i want, and I also prefer doing things myself anyway whenever I can lol. I'll update my public map with it one day.

worthy crescent
#

j

latent comet
#

How do i teleport a player when they press a button

jovial river
#

What is the max size limit for quest worlds btw ?

latent comet
#

50.00 mb

latent comet
#

can anyone help e make a world for my girl. itsa suprise but i cant get anything to work

jovial river
#

btw can you check where and how big your world is on each system taht would help me a lot

#

since i dont have a quest

latent comet
#

hm?

latent comet
#

i need help, im getting the weird eye effect and idk how to fix it

plain moth
#

It means you are not using a quest compatible shader. What skybox do you use? Try making your whole world standard lite or standard

latent comet
#

every shader i have for everything is either toon lit or standard lit

scenic tapir
#

@latent comet You have any chairs from the sdk?

#

If so that could be an issue also, just hide or change the mesh and that usually fixes it

latent comet
#

i have a a chair put i never put it in the scene

#

all i have is 15 cubes that make up the 2 rooms, vrc mirror, vrc world, a heart fbx, a 3d text and main camera

#

and i have 5 materials and all have quest compatible shaders

naive pagoda
latent comet
#

ill try that that thank you'

latent comet
#

i have one more question. when i set a light it doesnt work, is there a fix to this?

naive pagoda
#

That question is missing a whole lot of information

latent comet
#

im so new to this

naive pagoda
#

Though if you are using the quest toon shaders from the sdk they don't support realtime lights I don't think

#

Generally shouldn't use real time lights on quest

#

Toon shaders don't support lightmapping either to answer that possible future question

latent comet
#

is their any way to get lights cause i dont want it to jus be black

naive pagoda
#

You would bake them and I would suggest using the lightmapped shader where you are using toon lit rn

latent comet
#

ok ill do that

#

thx for all the help btw

naive pagoda
#

@latent comet watch that ^^

elder narwhal
#

I'm having issues with a map I created within unity and how do I set my spawn points correctly to have at least 20 people and how do I get to upload to VR chat. But when I had it uploaded for some reason it would load up blackout load up again blackout and then send me back to my home world has anybody else had that issue

naive pagoda
#

By default any spawn point setup would support 20 players unless you want to have all the 20 players to spawn in different spots

valid goblet
#

What’s the best world for a winter wonderland world to show my family in VR Chat in the quest?

elder narwhal
#

@naive pagoda the debugger worked! Thank you so much!

sick cedar
#

Can anyone recommend some world's optimized for the Quest 2 to hang out in?

rapid ledge
#

If anyone joins my world please let me know if it has the double eye issue. The one with my name on it and the chomper from Mario.

jovial river
#

if i make a world quest compatiable and upload only the quest version can PC people join aswell ????

rapid ledge
#

Nope

#

Needs the map uploaded under a PC and Android build

pastel nebula
#

@jovial river you still have to upload it twice, but if you start out quest-compatible it's easy to make the PC version work too

minor glen
#

are you essentially seeing double? if so: close unity, go to your project folder, delete the library folder, reopen the project

winter bronze
#

I found a really beautiful scene from the asset store, and I'd like to publish it so I can enjoy it in VR, but it feels weird to have my username on something that I didn't build myself. What is the proper way to do this? Is this common to do? Am I supposed to put credit to the asset creator? The only thing I have changed is that I've made it VRC-intractable (item pickup, seats, etc)

minor glen
winter bronze
#

Okay, thank you @minor glen ! I will check that out and I will also find a nice space to list the scene creator 💘

cobalt marsh
#

im making my first world and idk how to make a volume slider for my music and rain effects can anyone help lol

green granite
#

Is there a way to upload a world but not public, only you can see? Just to like see if anything needs changing

naive pagoda
#

By default uploaded worlds are private as long as you don't submit it to community labs

green granite
#

Oh okay

coarse grail
vital lance
#

@cobalt marsh in the world 3.0 sdk package, there are some examples in the sample scene and I believe one is a slider prefab. Tag me me after you've played around with that for a bit and maybe I can help with the rest.

#

And actually, if that is a shader (for the rain) will that even work in Quest? Sorry, just realized what channel I am in.

worthy saffron
#

My world has different rendering on each eye on the quest version. What can cause that?

cobalt marsh
#

@vital lance thx

quick panther
#

Does anyone know about a world that’s just green like green room

winter bronze
quick panther
#

How long would that take I’m asking cuz I need it for a friends that’s doing a prophet using vrchat

#

Project *

tired obsidian
#

can someone explain why people in quest see items completely different than pc users?

#

i am on pc holding a sword and my friend on quest sees me holding toilet paper -_-

past shell
#

That funny

scenic tapir
plain moth
#

@tired obsidian it's because the quest world deleted or moved objects around in a different order.
When converting a pc world to quest, it's good to take the same scene and disable, not delete, the PC only objects

I highly recommend downloading EasyQuestSwitch by Jordo if you are maintaining PC&Quest cross platform worlds

elder narwhal
#

Ok I've been searching to no avail. I'm looking for a dark souls 3 bonfire like I've seen in 2 worlds. Does anyone have a unity file or some link to one? Please and thank you

tired obsidian
#

Thanks for the info

short turtle
#

Does anybody know of really good winter hangout worlds that are compatible with Quest? I’m looking for a world for some of my friends, and I can’t find any... All I’m finding is PC worlds.

pastel nebula
#

@short turtle I believe Winter Lake House got ported, that one was always my favorite pc one

short turtle
#

Unfortunately it has the double vision glitch that the creator doesn’t seem to care about

pastel nebula
#

Aw

#

I suppose 'wear an eyepatch' is out of the question

elfin forge
#

Well at least I'm not the only one that happened to lol

tired obsidian
flint pulsar
#

When I upload my world it says “Last built VRChat scene could not be found” What should I do?

rancid dove
#

this is hard optimized for the quest, 16 drawcalls you can expect 72 fps

eternal tiger
#

looks great

scenic tapir
rancid dove
scenic tapir
rancid dove
#

thanks, great to hear vrcFire

edgy pebble
tired obsidian
rancid dove
tired obsidian
severe thorn
#

Hey cold sombady meby help me why i can not find the world The Spider-Lair tnx

scenic tapir
severe thorn
#

Realy ? Rip

ashen spire
#

Hey guys, just wanted to plug a world. Pen Pals is quest friendly. Always looking for more people to play games with there. Discord inv. Is in the worlds description.

nocturne dock
#

yo whats that one bdsm world called

ashen spire
#

Undon dungeon or something along those lines?

short turtle
#

I’m trying to look for a world that has a lot of open space but has a sci-if theme and is quest compatiable
Does anybody have a good world?

scenic tapir
#

Not that I can think of but a good idea for a future world

tender fractal
#

Is it me or for some reason Bakery standard shader isn't compatible for Quest.
I remember it used to work.

pastel nebula
#

Quest has a set few shaders that work with it

tender fractal
#

I remember that Bakery shader works with quest, I started to notice that it doesn't.
It becomes Invisible for quest users if I have any material set to Bakery.

jolly scarab
#

I’m looking for a chill world but not one that is very popular, just somewhere to chill with a few people in a nice calm homey home.

onyx sable
#

Are standard shaders usable with quest or are those mobile vrchat shaders the ones to be used?

jolly scarab
#

Ooh alrighty

plain moth
#

Any mobile compatible shader should work. Doesn't have to be one of the approved ones but do note that the shader must be written with stereo Instancing support, not use geometry shaders, and generally have good performance. @onyx sable

#

The shaders are only whitelisted on avatars

edgy pebble
#

i just wanted to ask rq before i start work on a world. is transparency supported for worlds at all? ive never had a situation where ive needed it on quest but im gonna need to make a semi transparent floor and im not sure what workarounds i could really do for it.

grand comet
#

so i’m pretty sure you can do that

edgy pebble
#

yeah i have too. was just curious if anyone knew if it was officially supported or not since ive seen people glitch out shaders to do transparency on quest avatars.

grand comet
#

ooh i see

scenic tapir
edgy pebble
#

neat. do you have any recommendations for any specific shaders? its going to be a super simple world anyway but i thought it would be a neat project.

scenic tapir
#

I mean if you're just looking for transparency and it's simple then probably just use the standard shader for unity and use cut out or fade

#

It should get the job done

edgy pebble
#

Okie

cinder isle
#

hm, porting a map over to quest, not the first quest port ive done but

#

for some reason, this particular one the Uber shader from post processing is getting bundled in the build, and i'm pretty sure i've removed all traces of it in the scene

cinder isle
#

some animators that are no longer in the scene are being packaged too, interesting

cinder isle
#

restarting unity fixed it, shrug

jolly harbor
#

Any quest world where i can find winter avatars please?

tidal moth
#

Hi

scenic tapir
stiff seal
#

when will presentation world officially be out for quest? not just the remakes.

#

it shouldn’t be that big should it?

jolly scarab
#

thanks for the heads up though.

quartz scaffold
pine belfry
#

for quest worlds every single material shader needs to be VRC Mobile correct? I have a few that are legacy and standard tucked into fbx's i presume i need to extract them all and convert to vrc mobile?

quartz scaffold
pine belfry
#

im running into an issue where quest users can see everything fine in the mirror but their right eye does not load

#

only have standard and a legacy diffuse texture im sorting through every fbx tryna find

quartz scaffold
pine belfry
#

time to sort through 150 fbx files and change all the shaders ffs

quartz scaffold
#

rip

pine belfry
#

@quartz scaffold know anyway of detecting a specific shader? I can't remember using a diffuse and i've gone through every fbx

cinder isle
#

if you swapped your platform using the button in the vrcsdk, theres a known issue where it'll cause one eyed rendering issues

#

the fix is to just reimport all your assets in the project

#

you can just right click reimport all in the file browser

pine belfry
#

reimport the original unity package over the file -> build settings -> switch platform?

cinder isle
#

Assets > Reimport all

#

its probably best to reimport all to be safe

pine belfry
#

done already dont know if that fixed it

#

should i republish and have my quest friends try it?

cinder isle
#

yeah, cant really make it worse if its having that issue lol

pine belfry
#

i still have these issues unfortunately

#

also for quest do you need to rebake when youve exported an already baked world into a new project for quest?

cinder isle
#

no

pine belfry
#

thank god

cinder isle
#

but you'll want to change the compression settings to

#

one sec

pine belfry
#

i havent updated them w bakery yet

cinder isle
#

for the .hdr file you want to use RGB Compressed ASTC 4x4 block

pine belfry
#

i cant find the diffuse at all be i did reimport all via assets

cinder isle
#

otherwise baked lights will have pretty ugly artifacts on quest

pine belfry
#

think i did that already

#

world uploaded almost instantly.. slightly concerned..

pine belfry
#

@cinder isle didnt fix the issue, quest users can only see in right eye

cinder isle
#

how long did the reimport take?

pine belfry
#

they said its better

#

and like 20 mins

#

its not as bad for them

#

but its still pretty bad

cinder isle
#

hm, not sure, that issue aside its usually caused by incompatible shaders

#

reimporting should fix it assuming that was the cause, though i see others have suggested swapping platform in the unity settings to pc and back

pine belfry
#

i might try that i guess

pine belfry
#

@cinder isle im presuming i need to upload a pc version of this as well for myself since i dont actually have a quest

cinder isle
#

well yeah

scenic tapir
#

If you do have chairs straight from the sdk I'd recommend hiding them and or hiding the parts of the chair since that has worked for me in the past but it's kind of a 50/50 thing on the last option

bitter belfry
#

When I update a cross compatible world, do I have to upload it on both Quest and PC for both versions to be updated?

bitter belfry
#

thanks

scenic tapir
#

Anyone notice the lighting has changed on quest again? I feel like worlds are way darker then they used to be now and specially my bar world after I updated it, I tried making the lighting brighter but nothing really changed other then in mirrors

#

Actually feels like a lot of stuff got darker

wide swan
#

Did the update just come out?

sly birch
wide swan
#

Oh, I've definitely noticed the low quality until you move closer. Especially when theres like a board of rules or directions

sly birch
#

Some textures aren't even loading properly at all. One of the spotlight worlds, the Japanese Shrine, has an ad for an avatar that you can't even read (ironically, the one thing you can read is "low poly"), and the QR code is mush.

That same world also doesn't load structures or assets until you're standing almost right in front of them, a few feet away.

Something definitely changed in how VRC renders on Quest with the update.

wide swan
#

I was wondering about that but I have never really been to that world before. I was just thinking "look how beautiful everything is here. The ground... 180p. The building... Disappeared. The words... Unreadable. Ah, I love VRChat"

sly birch
#

I didn't look at it before the update, granted, but i noticed similar issues in a number of worlds. The Japanese Shrine just seems to encapsulate all of them.

onyx sable
#

Would Moble post-processing work on quest?

cinder isle
#

there is no post processing on quest what so ever

pine belfry
#

can quest worlds hear audio sources?

scenic tapir
pine belfry
#

so if i throw music into an mp3 file on a vrc trigger on an audio source they can turn on the music and hear it

#

just wanna know if its worth the time setting that up on the quest version or not lol

#

because "Audio sources are restricted in worlds in VRChat Quest." im unsure specifically what that means

pine belfry
#

@scenic tapir ^

scenic tapir
pine belfry
#

oh okay tyty

#

awesome now the blueprint ID got corrupted somehow and the PC version wont update

woven thistle
#

what are some really cool worlds

river folio
#

idk

#

vibey or like hip ones

#

idk what u want

sly birch
#

Please put questions or general discussion on Worlds, Avatars, and the Quest version of VRC in #quest-general please.

pine belfry
#

any reason my initial android build was 57mbs and im forced to follow the 50mb quota now?

sly birch
#

I don't know but I'm suspecting that the quota is new.

A major convention recently uploaded their map as Quest compatible but trying to visit it throws an error saying it exceeds 50MB and can't be displayed.

Guessing that the system doesn't actually catch it on first upload.

sly birch
cinder isle
#

the 50MB limit has been there from the start

#

You should be aiming for a maximum of 30-40 MB. You cannot upload or access worlds that exceed 50MB in size after build-time compression for VRChat Quest.

#

I suspect one of the reasons is ram, the oculus quest only has so much, and once assets are decompressed, along with the avatars in the world and everything else, the budget is kind of tight

naive pagoda
#

Unity won't really know the build size before actually building once

sly birch
sly birch
#

Though you are mostly right about a tight budget. Despite having 6GB, ODH reports my Oculus as only having roughly 2GB free RAM at any given time.

#

2/3 the memory is used just to power VR services and the system,

cinder isle
#

I think the current sdk should stop you from uploading worlds exceeding the size, but the older ones may not, and a lot of people tend to neglect updating their sdk, which for most cases doesnt really matter for world compatibility, as the game client just uses references to static values you put in any vrc scripted components in your build, and load it into the ones built into the client itself.

#

I can't say for certain how much the entire world is loaded at once, as i am not too familiar with the inner workings of the unity game engine, but it does need to load the asset bundle, decompress it and extract/parse its contents.
Also there is some elements in the world that creators have some control of that can affect memory usage, such as import settings for audio https://blog.theknightsofunity.com/wrong-import-settings-killing-unity-game-part-2/

#

At the end of the day, I also imagine that vrchat on quest was not intended to run large complicated worlds, and 50mb is a reasonable limit to ensure authors, especially those who may not be so adept at optimizing their world, to not cause significant issues on quest.

#

And even if there are worlds uploaded that exceed 50mb, the client on the quest will automatically reject loading those worlds.

#

unfortunately I think some of those quest ports by those who don't own a quest probably don't even realize their world doesnt work on quest

pine belfry
#

is there any reason quest users can't find a vrc trigger thats setup for an audio source toggle?

slim ravine
#

lol

#

its probably a byte or two over

river folio
#

my hands stopped working on worlds

#

i cant do any trigger movements

#

im on quest 2

pearl radish
#

Any good vrchat horror games

vital lance
#

Yeah is there good horror games for quest

wide swan
#

Like VRChat

#

That one's scary

#

You should try it

vital lance
#

No I mean in vrchat

#

But it is scary

dull vigil
#

Is the issue where one eye doesn't render common on here?

#

I just posted my first quest world and people are saying one of their eyes has lag, or something

cinder isle
#

yeah its a known issue that happens when you switch platform via the vrchat sdk

#

You'll want to switch to PC and back to android via the unity build settings, rather than through the sdk

dull vigil
#

Thank you

clear flame
#

pls help me

wide swan
clear flame
#

how to get pc avatars on quest

coarse grail
#

it is not physically possible as PC avatars haven't been compiled for Android

sleek tinsel
#

Hey anyone know any pretty worlds for the quest??
(Preferably with some players)

wide swan
#

Just look through the hot world's list

#

There's players there

fringe girder
#

@sleek tinsel search for _Asylum and check out their worlds. There's like 30 of them, all Quest compatible and run super smooth

sleek tinsel
#

Thx

fringe girder
#

"Summer Mountain" is probably my favorite so far

#

~~I have question about uploading worlds. I probably should have put it here, but it's in ~~#quest-general got it nvm

vital lance
#

Get ready as more then 35 new worlds for the quest and pc are coming soon with great detail amazing proformance and a even better vrchat experience.

austere phoenix
#

Where can I read the detailed restrictions for the quest? The VRChat site says not to use a texture larger than 1024 pixels. Is that for the whole world, or is it for one material? How much material can the device handle? What if there are a lot of materials in the world without textures just with color

cinder isle
#

https://docs.vrchat.com/docs/quest-content-optimization
https://docs.vrchat.com/docs/quest-content-limitations
A material is still a draw call, even if its without any textures, so you will want to try to keep those as low as possible.

#

you can definitely use more than one 1k texture in a quest world, but try not to use too many, and atlas materials together if you can when it makes sense

#

the quest has only so much ram, and using large textures can easily cause it to run out

austere phoenix
#

So i can use whatever texture i want the limit is the ram of quest? What is that limit to get good fps and is all textures loading in ram from start? So the only limit is the original size of the picture before crunch?

#

If the only limit is file size what is influence to the fps like whats going on inside quest when younlook at something. Is objects loading from ram?

clear mulch
austere phoenix
cinder isle
#

yes, the unity profiler

#

ctrl+7

#

you'll want to optimize your quest world as much as you can

#

a good general rule of thumb is to keep the maximum amount of polygons rendered at any one time between 50k-100k tops, below 50k preferably

#

draw calls, i'd say try to aim for 20-50

#

always bake your lights and use light probes rather than real time lights

austere phoenix
#

Thanks because I'm new to Unity and didn't know how to use the profiler

chrome holly
#

Hi Guys, I'm pretty new to VRChat but i am very interested in the world creation aspects of the game. I just wanted to ask which SDK i should use between SDK2 and SDK3? I'm wanting to just make a simple world, probably like a little house, and i don't intend to add any complicated features such as games or the like. Thank You, CozzaExtreme.

stark mason
#

is da new years worlds and stuff coming to the quest 2?

scenic tapir
#

Should be

upper grove
#

I set the textures to the quest shader and i don't know what is going on

#

there is also double vision

upper grove
#

?

#

wtf is going on with the world

quaint dagger
#

Hi Quest gamers, I've released a map for Quest but I don't own one. Can someone visit "Ajis Kugu" and tell me if it runs okay?

wide swan
#

Ajis Kugu? I can look for it

#

I'll join it later as I'm eating rn

night fiber
#

How much of a difference does it make to use quest 2 in vrc vs quest original? There has to be some kind of difference, its more powerful.

#

I would think the world size limit can be higher for example.

west hornet
#

Any world the Quest 2 can join the original Quest can also enter. It still is best to develop with the original Quest in mind as well as most documentation being written with its spec in mind. You can always include toggles in a world that may increase load and quality as an optional thing.

#

But in my experience with me having the Quest and my friend having the Quest 2 there really is no difference in some places. We struggle most of the time with 20~ fps when there are tons of people even when perf blocked. I dont think a bigger world even if the Quest 2 is more suited to handle it would be worth it.

scenic tapir
#

Probably udon worlds or worlds with ridiculous amounts of people in them

loud vapor
#

Looking for suggestions for good Quest compatible worlds to explore for my 28 students for an upcoming VRchat-based narrative co-op escape room course I am co-teaching in January.

We are using a wide range of Synty Lowpoly Asset Packs so that the students can focus on creating a compelling visual story and good intuitive interaction design. This should make it more likely we will have a good number of high production value experiences by the end of the course.

If anyone wants to volunteer to help test these experiences as they are being developed feel free to send me a message. I will be happy to post the URLs to the 8 or 9 final deliverables here early February 2021.

coral magnet
#

Does anyone know why my Quest-ready world isn't showing up for Quest users? It already says it's available for "Android" on my vrchat world page. And also shows the Quest icon in game. But So far 2-3 Quest users told me they were unable to find it. Please help.
Please tag @coral magnet when responding, thank you!
https://vrchat.com/home/launch?worldId=wrld_f5e85e36-66fd-444f-8b54-32dd91378a21

Here you have the full library of ALL vocabulary‚ grammar‚ kanji‚ hiragana‚ and katakana all in the form of randomized cardsǃ Yes this is an Udon world․ Also Quest version now available

wide swan
#

I can try to look for it after I eat here if you want

fading bay
#

Who recommends me minigames worlds

sly birch
sly birch
fading bay
#

H ok

#

Sorry, I’m new here

sly birch
# fading bay Sorry, I’m new here

It's ok just try to read the channel descriptions, not just the names.

The Quest channels are for development and technical discussion, not support or general discussion. Only exception is #quest-general. Otherwise it's best to put your request in an appropriate non-quest channel with a note you're looking for Quest compatible content.

#

Since sometimes the search won't populate the results despite being valid (at least on Quest) @coral magnet it may just be a search error.

Have you confirmed it can load on Quest and is under 50MB?

coral magnet
#

I don't have a Quest to test that, and the world is 17MB @sly birch

#

Literally the above conversation says to go to #quest-general for general quest discussion, this channel is about Quest world development

trail hearth
#

Apologies

wide swan
sly birch
sly birch
wide swan
#

I wasn't sure if there was such thing as quest only worlds mostly because i think i saw someone talk about it somewhere before. I am glad that more worlds are being brought to the quest though

sly birch
wide swan
sly birch
#

If you accept an invite to a Desktop only world it'll just take you back home.

wide swan
#

hmmm, i didn't know that

#

you definitely are a mad genius misutaaurufu

sly birch
wide swan
#

mate, if i ever be 1% of your level, i'd be surprised

wide swan
#

wait, @sly birch is there a search bar for worlds on the quest? i've never noticed one before (but then again im kinda blind to some things)

sly birch
# wide swan wait, <@!261384026114228226> is there a search bar for worlds on the quest? i've...

In the Quest you open the menu, select Worlds and there is a search bar at the top right. — It's really bad though and will sometimes just not show some results or will glitch out and hide results until you scroll.

On the web dashboard, search is "mixed". — I've not found a way to filter worlds by compatibility so you just have to view a world's page and look for "Android" in the list of supported platforms.

wide swan
#

alright master, I shall check it out

sly birch
#

Lmao. I have much to learn.

wide swan
#

oh really? I'm here helping people in quest-general not know 90% of the answers and instead looking practically everything up while you are in all the quest channels slapping god tier information at anyone who needs it

winter minnow
crystal haven
#

Heya I have a question

#

Im interested in hosting tabletop games in vrchat

#

Is there any world that has things like dice or grids

vital lance
#

Any idea why my right eye is black in my world?

rain star
#

Did you switch platform using vrc sdk @vital lance ?

vital lance
#

Yea

#

Of course

#

Its a quest only world

rain star
#

Switch to PC and back to android using Unitys build settings instead

vital lance
#

kk

sonic swan
#

How do I search for certain worlds again? I'm tryna play in an AoT world

vital lance
#

There aren’t really any for quest I’m afraid

wide swan
fringe girder
#

Is it safe to use "Unlit" as a shader for Quest worlds? Last time I went to build with an Unlit/Texture material, it warned me that it's not supported.

#

Am I understanding "Unlit" wrong? Sounds to me like it'd be a really fast shader 🤔

naive pagoda
#

The whitelist only contains the shaders the devs have verified themselves if you know what you are doing you can use other shaders.

fringe girder
#

but ||I don't know what I am doing xD||

naive pagoda
#

Well then 😅

#

Don't see much problems from unlit texture though

rancid dove
#

I have released my world Eventide last month. Its a fully quest ready world that looks the same on Quest/PC and will run at full possible frames (when you are with a few friends only ofc). It features a large environment to explore and always has public instances too.

You will find it by searching Eventide ingame

https://vrchat.com/home/launch?worldId=wrld_1ac5fb7f-bd37-426f-9d19-5bfc6fb066a5

scenic tapir
#

But my pc does suck

coarse grail
#

does the PC version the world have more extra rendering features or is it pretty much the same between two

rancid dove
rancid dove
past shell
#

Something weird happen Eventide. I was in desktop mode. and somehow my crouch and stand up got switch. When crouching my view was up and when stand up my view was in my hips. Not sure how that happen. with different 3,0 avatar . I might have sit in a chair or get teleport not sure how to replicate that behavior @rancid dove

rancid dove
#

hmm weird, maybe you had seated mode on (or it turned on automatically)

pseudo eagle
#

@everyone which world is the giant skeleton with just the ribs arms and head with red glowing eyes in? like that skeleton that is as huge as the maps

polar drift
#

...

vital lance
#

They tried, But have failed.

signal arch
#

@rancid dove Your world is stellar, congratulations. One of the first places I take newbies on Quest tours. It blows my mind that you managed to keep everything well optimized. My best guess is that you’re tiling textures, baking lightmaps in blender and using heavy occlusion, but even then...There’s something magic about it.

rancid dove
#

thx! glad you get good use out of the world

vital lance
versed sparrow
#

HELP

#

my tab

#

HELP

severe thorn
#

Hi can sombady help me why i can't find a attack on titan world ?

wide swan
steady patio
vital lance
#

i mean, the option to upload the world isnt there, and it hasn't come back

severe thorn
vital lance
#

it says something is using the standard shader, but all my materials are using standard lite, any help?

still pasture
#

can anyone make a crane to climb in VR chat please?

#

🤔

vital lance
#

wait, is this even possible?
I mean is it possible to climb?

#

because i never tried, saw in vrchat

vital lance
#

It is, there is actually a prefab for them. They are called climbers, they are invisible balls that float behind each of your shoulders. Simply reach over your shoulders, grab them, then go up to any surface that you cam climb, and start climbing using the trigger

vital lance
#

So I have so been having this problem for a while now, whenever I have the sdk in my unity project, no matter what version, what sdk, whenever I try to switch to android build it just crashes. And whenever I try to put the sdk in a project that is on android as its target platform, it also crashes. All I've been doing to fix it is go into the vrchat sdk that I imported into unity, go into VRCSDK, go to dependencies, go to vrchat, go to textures, and delete all the files named damageGreyNoAlpha,and all the files named damageGRNoAlpha and that just fixed it. Do you have any idea why this is?

naive pagoda
# vital lance So I have so been having this problem for a while now, whenever I have the sdk i...
#

I can't really repro the crash myself so I can't investigate much

jaunty yacht
#

I have been working on new world and having it quest ready from day 1. Quest version is only 2.4MB but I dont have any way of testing if everything looks okey and world is running smooth for quest users. If anyone could give me feedback into DM so we dont spam here, it would be appreciated. https://vrchat.com/home/launch?worldId=wrld_66694951-8237-4b07-b14d-4b22ea905453

Moody Cafeteria‚ ideal meeting place for all your friends․ Optimized world‚ video player‚ mirror․

rancid dove
violet trench
vital lance
#

Hey. Wasn't sure which chanters goes in so I'll put it here and in quest avatars.

I want to make a quest-friendly digimon avatar world but my learning difficulties and dyspraxia make it impossible.
As ridiculous as this sounds, would anyone be willing to create one with me? All I can really do is get you the models for it, though...

vital lance
#

So, a commission

polar drift
#

Hey I’m kinda new to VRchat, I’m on quest, I was wondering if anyone had any suggestions for cool space ship worlds to hang out in. I really like that vibe and I can’t seem to find many good ones. Thank you if you got anything

patent bloom
#

Hi im new to vr chat and i am trying to find the LPD anyone know where it is or if the are any LPD members hear

hardy wind
#

I have a question, how do I make working guns and swords for quest players to use in a world? mainly because im making a halo server and want our server to have working guns and I know nothing about how to maybe someone here can help me?

vital lance
#

how do you fix the one eye glitch in your quest world?

steady patio
#

It will automatically fix after you update the world a couple more times

midnight void
#

Anyone know where I can find attack on titan worlds for the quest

tender fractal
#

I notice that in my worlds that some people when they pickup objects they do not sync between Quest and PC ver.

cinder isle
#

your scene hierarchy on the quest and pc version needs to be identical otherwise you can get desync issues like this

#

for things that do not exist in either version, you can use empty game objects to match them

tender fractal
#

They're both identical, it just seems that they desync for some reason, I kinda notice this on Pickup objects.

cinder isle
#

this includes all the child objects in the hierarchy too

tender fractal
#

Yep

cinder isle
#

even 1 thing missing can throw it off

tender fractal
#

Oh yeh in one of my worlds I had my friend test it and what he sees is on his left eye he sees normal but on his right it's just blue.
Not sure what's causing that though.

cinder isle
#

if you switched platform through the sdk you wanna switch to pc and back to android via unity build settings

#

otherwise, it might be an incompatible shader in the map causing it

tender fractal
#

Yeh I switched platform through SDK

naive pagoda
#

Never trust the button in the sdk

tender fractal
#

I see

pine belfry
#

for some reason im uploading a world thats already built on pc w the proper blueprint ID however i keep being prompted for a new world creation menu?

stone bear
#

Does anyone know any aot worlds for quest?

pine belfry
#

to publish it for android

stone bear
#

Oh sorry

elfin jackal
#

Anyone know any good worlds where people talk? Like actually talk?

smoky bison
#

japan shrine

#

maybe

elfin jackal
#

👍

smoky bison
#

do u want to go online right now?

elfin jackal
#

Si. Am online

#

Just hoping around looking for folks to talk to

smoky bison
#

@elfin jackal
let me join u

elfin jackal
#

Aight

#

Name is the same. I'm the hat wearing the rabbit

smoky bison
#

i already send u a friend request

slow gulch
#

If you need a place to vibe go visit the Club Nox world. Its pc and quest compatible. They host live music events on certain days. I can advertise link but their discord is in the map if you’re into that stuff.

jovial river
#

any tipps or maybe even experience with working with Unity terrain in VRC for quest, and how to make it stable and get the worlds under 50mb ? still having functions etc.

royal vine
#

Can someone help me pls

#

how do you join a map that you can see on the web on the quest

#

to make it specific i want to play on 2fort

#

is the problem with the pc only thing

wide swan
royal vine
#

yeah already got an answer but thanks

wide swan
#

Oh, sorry

#

I only just got on

storm robin
#

Does any body know any attack on titan worlds

cursive vessel
#

Does anyone know how to make a Quest compatiable world

stuck prairie
#

Does anyone know any maps that have a wesker or leon kennedy avatar for the quest?

vital lance
#

We are the dnb raves ad my gs

#

Where

hardy wind
#

how do I make flying ships in worlds

fleet elm
#

@vital lance in pc worlds vrcTupper

vital lance
#

Thanks kye

dull vault
#

Can I use standard shader on Quest worlds? It gives a warning but not an error, and still allows me to upload it

misty ginkgo
#

yo

#

Can anyone help me plz

#

Bc I need help

#

by chance can we vc or sum bc u prob have more experiencand thats what I need

fluid hemlock
#

Repost into correct channel: I'm having an issue with the VRC AVPro Video player on Quest1/2. The video is playing just fine, but (I've tried multiple files) the audio is nonexistent. I've tried both the UdonSyncPlayer (AVPro) version with and without the Udon behavior stripped. I've also tried creating my own simple player on one Quad. Nothing works

#

The Audio Script is part of a .DLL so I can't see the source code, kinda black box. No idea why it's failing. I know it's possible, since VRCon folks had a Twitch stream on video that worked on the Quest and sound was fine.

old gull
#

does anyone know what LOD bias is set to for quest?

rancid dove
#

0.5

edgy pebble
#

i never went to vrcon but afaik videoplayers arent supported on quest at all..

hardy wind
#

excuse me I have a question

#

how do I make working swords in VRchat that kill people if they touch the players avatar and do damage

fluid hemlock
#

Also the video works flawlessly, just no audio to go along with it

edgy pebble
#

hmm

fluid hemlock
#

Exactly. The audio codec is AAC 160kbit so nothing exotic

#

Tried two different files... No audio on either

#

Perhaps I need to try a different codec for audio but sounds crazy it would decode H264 video and not AAC audio

cinder isle
#

just a hunch, try resampling it to 48khz

#

avpro sometimes has issues with 44.1khz audio on pc too depending on audio device

#

probably unlikely but thats the only thing i can think of

fluid hemlock
#

I've tried both but yeah I'll try again just to double check

#

Also, any thoughts on how a quest user can input text in VRChat... Like a URL for a video?

cinder isle
#

I don't believe they can

fluid hemlock
#

Yeah that was my concern as well, no onboard keyboard available. Gotta use buttons to trigger the player I guess. It's slow to rebuild the entire scene just to change a URL in the playlist.

#

Next step would be to login with one account on PC and have second account in quest... That should work

cinder isle
#

you could have a preset of playlist that just leads to redirect links you have control of

fluid hemlock
#

Yeah the preset is one route but it's not super convenient either. I'll try the 2 account approach

#

Which will only work for sync video player but that's fine just to troubleshoot audio issues

#

Failing that I'll file a support ticket to VRChat staff, see if they can give guidance. The Udon Sync Player docs aren't explicit about what is and isn't supported quest wise

limber helm
#

Hello Folks, Why can't I see community labs WOrlds on Oculus QUest 2??

unkempt rampart
halcyon meadow
#

I saw you mess up

unkempt rampart
#

no u didnt

halcyon meadow
#

Yes

unkempt rampart
#

shhhh....

halcyon meadow
#

Give me a hug in vrchat to make me shush

unkempt rampart
#

goobye

#

🚪

halcyon meadow
#

Luck sent the same message twice

limber helm
#

thankyou @unkempt rampart

unkempt rampart
sleek silo
#

in my quest (lol) to see what kind of graphical fidelity the quest 2 can handle. I've made a world that is 100% pbr materials with a mixed directional light. no realtime shadows, baked GI, and honestly pretty good performance. never dropped below 72 fps. I hope to achieve graphics on par with the game red matter at some point.

#

i think next i'll try an environment that has a lot more shiney metalic stuff in it to really take advantage of having a realtime light for specular highlights.

silver fern
#

Anyone kno a bunch of cool worlds for quest?

hardy gate
#

how yall fix the right eye from being black?

edgy pebble
#

ive seen that happen in a world before. only because whoever uploaded it completely broke the whole damn thing. have you tried visiting any other worlds?

hardy gate
#

im trying to make my world not have that lol. im not sure what causes it

copper flower
#

how do i make a quest compatable world?

#

I have the world made but dont know how to upload it.

hardy gate
#

@copper flower set it to android

copper flower
#

thank you.

north latch
#

Hello! I am trying to make one of my worlds quest compatible. I was wondering if it's mandatory to switch all the material's shaders to VrChat/Mobile or I can just leave the default ones

hardy gate
#

@north latch id change them to mobile shaders as much as you can for optimal performance

bronze willow
#

so I'm working on a quest world, and quest users are telling me their vision is doubled. I've looked at several things and i can't find the cause. What could be causing this?

naive pagoda
#

If you used the button inside the sdk that can cause it use the built in build manager menu instead

bronze willow
#

which button?

naive pagoda
#

Use this to switch between android and pc to avoid the problems the sdk button can have

bronze willow
#

alright

#

Thanks

ionic jetty
#

When developing a quest version of a world, will it cause problems if I leave some objects enabled on the PC version and remove those objects for performance purposes on the Quest version?

naive pagoda
#

It will cause problems with object sync between the versions

#

I just ended up disabling the objects

#

This is SDK2 though it might be better on SDK3

ionic jetty
#

Mostly referencing real time lighting and some taxing udon items that are not synced

naive pagoda
#

Yeah I had some static windows set to editor only 😅

#

And that broke object sync

#

These windows were also completely separate part of the hierarchy than the object sync stuff

#

Just my experience with the matter

ionic jetty
#

Interesting. I am going to try and make one of my worlds compatible here tonight. Only issue is that I don't own a Quest so can't really test much

naive pagoda
#

I feel that

#

If you are social enough you can jump into a black cat or something and just ask quest people to come test it out

cinder isle
#

I really hope you don't need identical hierarchy's for udon cross-platform worlds like sdk2

ionic jetty
#

I'm about to find out lol

ionic jetty
#

To my genuine surprise, it uploaded.

umbral spindle
#

For anyone interested in a fun physics based grappling experience for the quest, this world is made just for you! 25mb and uber super duper ultra optimized!

#

Not sure if this belongs here but it looks like the right spot to me since there isn't a quest showcase channel. Let me know if this needs to be moved.

candid arch
#

This looks amazing @umbral spindle The youtube description says January 30th

#

Anyway... The reason I joined is because I'm dabbling a little with unity for world creation. I started with a project for Windows and tested it with SteamVR over VirtualDesktop WLAN. Now I stumbled across the documentation where it explains differences for publishing to quest.
Before I dive deeper: Can I actually test a project setup for Quest (Android) directly on the quest? The "Build & Test" is disabled and even if I could (I need to actually use VRChat some more) I'm still trying the basics so I wouldn't want to upload this online.

livid crow
#

HEY GUYS CAN SOMEONE HELP ME CHANGE MY AVATAR IM NEW TO THIS PLACE

#

SEND TO ME A FRIEND REQUEST IF U CAN HELP

wide swan
rancid dove
#

Put the see through temporal mirror into Eventide and it runs great on the quest. The world runs at full 72 fps and this mirror only bumps it down to 50 fps.

vital lance
#

i need to find and aot world

fluid hemlock
prime forge
#

does anyone know any avatar worlds that includue like femboys or like boys in croptops? dont ask just lemme know xDDD or any scary horror maps in vr chat for quest ?

candid arch
rancid dove
marsh adder
#

Any of y’all wanna play vrc

granite silo
#

whats this

#

u send public link here?

plain moth
#

Note for setting up QvPen in quest worlds, I updated the instructions now that there is an official Udon and updated SDK2 package with a Quest Material download.

#

The latest version can be downloaded here: https://booth.pm/en/items/1555789 - For Udon, get the Udon / SDK3 download. For SDK2, get theSDK2 download and the Quest向けマテリアル (Material) downloads and import both of them. Then follow the above directions for quest.

dull vault
#

Hey, what compression format should I use for Bumpmaps, regular textures, and lightmaps for quest?

prime forge
#

does anyone know any avatar worlds that includue like femboys or like boys in croptops? dont ask just lemme know xDDD or any scary horror maps in vr chat for quest ?(edited)

Message #avatar-quest

still pasture
#

crane world please

dull vault
#

So when I changed the bild target from PC to Quest on my project the size of the build actually increased by about 7mb XD

spiral ridge
#

xxxddddxxxx;'

dull vault
#

So Unity won't let me upload because it it saying my world is too big. I've completely altered the scene. but when I hit build & upload it immediately says the scene is too large and lists the same file size as before. Is there a way to clear this cached world build that it is trying to use?

naive pagoda
#

Depends highly what message you are exactly getting but just restarting unity can fix certain things

umbral dirge
#

any body reccomend any good worlds

limber helm
#

@umbral dirge Malaclypse Gallery - I just built it 😆

granite hazel
#

Can you look in VRCHAT log in quest? I want track down why some scripts are already crashed in Quest side world.

#

or are there no log files?

#

now i am strugging with udonsharp code why its not working...

hardy gate
#

ask in udon

#

has anyone in the history of vrc, has seen a working mobile based videoplayer? like an acc moving texture surface of any kind or option to view a working screen

pastel nebula
#

I believe there were some in the new years world

hardy gate
#

update: found system to allow quest users to watch videos in vrc. should be possible with manual conversion

royal goblet
#

How would we view videos

hardy gate
#

manually convert the video, you need a pc user to input the link tho

limber helm
#

@hardy gate do you have a link to what you found please? This could be just what I'm looking for

thorn dirge
hardy gate
#

@limber helm i could send an example link i used to figure this out, but you need a desktop user to input the acc link

#

@thorn dirge yea, but only on certain video players

thorn dirge
hardy gate
#

avpro, im trying to perfect a method for converting quest videos

#

if anyone wants to come check out whats going on, just dm and ill send instructions on how to get to me

#

and how to do it

vital lance
#

im trying to find fun interactive quest worlds for my friends and I! Also trying to find good avatars if anyone knows worlds

vital lance
slow gulch
#

Aye was poppin squiddy

vital lance
#

sup XD

dull vault
#

Question, does quest support lookattarget script from unity standard assets? Or FinalIK?

plain moth
#

yes to both

dull vault
#

Well the two handed weapons I have on quest are reportedy just pointing at the ground, any idea whats going on here?

cinder isle
#

is your world cross platform, and you've been testing with users on different platforms?

#

because that would be the answer to all the issues you have been experiencing

#

for cross platform worlds, your scene hierarchy must be 100% identical

#

anything that is not in either version should have empty game object place holders

#

because of how network sync is handled on sdk2 worlds, network id's are generated for sync'd objects in your hierarchy, but the order in which the id's are generated are affected by your scene hierarchy

#

any differences in scene hierarchy will cause desync issues between PC and Quest

dull vault
#

The prefabs on quest and PC are the same, so the aiming thing doesn't make any sense to me

cinder isle
#

your scene hierarchy must be identical, not just sync'd objects in them

dull vault
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So what do I do about the videosync then, since they say to remove it for quest

cinder isle
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leave it there disabled

hardy gate
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the sync is in quest by default when instanced

dull vault
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Even then, I'm still having issues with the ownership thing

cinder isle
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you can remove the video component, but keep the empty game object

dull vault
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though I think that may be related to the front grip having a sendRPC trigger for setownership

cinder isle
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thats the thing, if your scene hierarchy is not 100% identical

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you will get desync issues

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where certain sync'd objects on PC are sync'd with the wrong objects on Quest

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this affects everything, including pick ups, triggers, rpc's, etc

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the most common result is someone picking up object A on PC would show them as picking up object B on Quest

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but if you have more complicated trigger setups, more things can happen, such as some triggers not going off for people on the other platform and vice versa

dull vault
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Wouldn't that mean it would be broken at all times though? the only time I see this issue is with people who join after the object has been spawned and moved

cinder isle
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the setownership rpc might be firing off for the wrong object on the other platform for example

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yeah, thats because if they join on a different platform, the network id's on their client do not match up

naive pagoda
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I had couple completely static windows that weren't there on my quest build and only on windows

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Which broke half of my pickups from syncing between versions

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And this was after multiple experiments on trying to optimise to some degree by not having everything included on quest build

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So I just gave up and had 100% identical hierarchies in the end

dull vault
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Why is this information not pinned or stated somewhere?

hardy gate
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because no one does quest worlds really and all public info is old or incoorect

naive pagoda
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Except for the fact that all the most popular worlds are cross platform worlds

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cinder isle
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Admittedly the documentation is a bit vague on that and intuitively it doesn't make sense to require 100% matching hierarchies.
I think it's not an issue on SDK3 worlds because of how network sync is handled with Udon but i'm not entirely sure.

naive pagoda
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Yeah I agree the documentation could be better because that is pretty vague

slow gulch
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Club Nox... chill place to vibe both pc and quest compatible...

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Events are located in their discord.... you can find it in the world....

hardy gate
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parallexure is currently able to stream quest videos without lag so far. if anyone would like to come and see/test, just dm me

signal arch
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Club Nox is great; there is a big update on the way. Definitely a good place to start visiting right now, especially if you’re on Quest.

vital lance
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Dose any one have a world name for a house

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Can’t find a good one

rancid dove
vital lance
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Thanks

vital lance
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nice one @rancid dove

rancid dove
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we met him ingame earlier actually

vital lance
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I remember hahaha

royal goblet
vital lance
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Thx

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@vital lance I was in your game I was the black Spider-Man

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And the Kermit

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And the no no guy

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Yeah I remember you. :)

mystic veldt
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Hey y'all 🤠 so i've noticed that in Quest (as opposed to the same worlds in PC) when planes are too close to each other, they do that hooorrible clipping flicker thing. and the farteraway the two objects are in the distance, the more/worse it flickers. I'm experiencing so much of this in my world and it's making me sad inside. I know the simple solution is to just not have the objects so close to each other, but there isn't always an option. say for instance I have a long hallway, and a poster on the wall at the end of it. in order for that poster not to flicker, I have to pull it 5 inches from the wall. which is fine from a distance, but when you get up to it, it's dumb obviously. are there any overall secrets to reducing flicker (hopefully globally) or is this just something quest worlds have to deal with?

rancid dove
mystic veldt
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cool! thank you 😄

fast drum
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an hour or two ago i went to the world where there is bar right? there i was having a drink but couldn't talk cause i didn't have a microphone yet. someone was sitting next to me and i suddenly had a great idea and decided to take his drink several times. after that he started to get mad and chased me ;-;. i mean i was gonna get it soon enough. minutes later i was bored so i decided i was bring all the drinks into a corner and wait till he finds it. as soon as he did he brought the cops over while i was crouching on the drinks, then suddenly my computer turned off due to low battery. i was so sad that i couldn't see his reaction but boi i knew i made him hella angy lol. if he sees this i hope i could talk to him again 🤣

vital lance
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Does anyone know of a world where I could get Stella vermilion as an avatar

ivory oyster
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If anyone has the vrchat hangout house for quest plz dm me

vital lance
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Hello all

limber helm
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HI folks, which cross-platform worlds allow the most users?

tranquil juniper
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no idea @limber helm

limber helm
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same 'ere😂

tranquil juniper
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the bigest i know is 24

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but more then that ist's lagy as fuck

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@limber helm

limber helm
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cheers @tranquil juniper , yeah thats biggest ive seen too

tranquil juniper
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lag :/

vital lance
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Any one have any cool avatar worlds for quest? Preferably girl avatars

vital lance
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@vital lance idk go to quest worlds