#open-beta-discussion

19 messages · Page 28 of 1

near grove
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my quest is 1.3mb and my pc is about 15mb

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I have toggles and the such

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3 custom made costumes

raw forge
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I gotta check my quest version

near grove
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peak the assetbundle

raw forge
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Wait are you talking about download size

near grove
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Yeah

raw forge
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Ohh I was talking about VRAM

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My PC one is 3mb download

near grove
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Oh nice

muted brook
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last I checked my vram is around 100 mb

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pretty sure my dl is around 20 ish

raw forge
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Lower some textures

muted brook
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then they look really bad

raw forge
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How big are they now

muted brook
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I got 1 8k atlas and one 2048p one

raw forge
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8k is WAYYY to big

muted brook
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looks a lot better than 4k does

raw forge
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And kills everyone's vram

muted brook
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only other option would be to have the clothing and body textures on separate textures

raw forge
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Or just use 4k

muted brook
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makes it look pretty pixelated

raw forge
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Nobody looks that close to it

muted brook
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i do

raw forge
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This is why vrc has performance issues

muted brook
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1 8k texture isnt that bad

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better than those avis that have like 200 mats

raw forge
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It's not something you need though

stiff acorn
muted brook
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i mean nothing is stopping me from just decimating my avi to 5k polys and just setting everything to 1024p in the name of performance

raw forge
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Which you should do

muted brook
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im not looking to make an n64 avi

raw forge
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N64 would be 200 polys

muted brook
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its called hyperbole

raw forge
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Ayy 4mb VRAM usage on quest

stiff acorn
# stiff acorn *Cries in 8192x4096 atlas.*

Nothing I can do about it though, my avatar has bad UV's. I don't even have a Quest version of it though, and I don't use it in public, so I'm not too concerned about it. May need to look into finding a different base though...

inner kayak
muted brook
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i use png. I doubt jpeg looks better

raw forge
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You'd be suprised

mortal plume
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either PNG or tga

wraith island
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My vram is 70MB

raw forge
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Not bad but can be improved

wraith island
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I don't use anything above 2k

raw forge
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Good practice

wraith island
raw forge
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Flexing here

wheat fjord
raw forge
wheat fjord
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Is this for more easily compressing textures?

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OMG please link

raw forge
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It just displays your vram usage

wraith island
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It's also meshes adding a decent amount of vram

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In my case

raw forge
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Delete unused blendshapes and decimate

muted brook
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as long as you put some effort in. theres really no reason to get it as low as possible

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its not like your performance will improve

raw forge
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It is like it will

bright jungle
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uh, yes there is a reason
optimization

raw forge
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Every millisecond counts in VR

small surge
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vram thing is handy to see wich one you didnt crunch , lower the upload size

muted brook
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the people who affect your vram the most are the ones who havent even opened blender

wraith island
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The thing that probably uses up most of my vram i can't edit. It's bound to a very complex animation file

raw forge
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Which is?

bright jungle
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not everyone has 24gb of VRAM to waste on janky unoptimized avatars lol

wraith island
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Stargate spawn anim

bright jungle
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heck, I'm on 3gb

muted brook
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which is why i prefaced as some effort in

raw forge
bright jungle
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I very much appreciate people putting in effort to keep their avatar's perf/memory use as minimal as possible

muted brook
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the people who put in 0 effort are the problem ones

wraith island
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Meshes

raw forge
# wraith island Meshes

If you're only using the animation from it, you can safely delete the mesh from the file and the animation will still work

wraith island
raw forge
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Can all be deleted if you only use the anim

wraith island
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cant be deleted as then there is nothing to be animated anymore

raw forge
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The mesh can be deleted while the rig stays and is used to map the animation

wraith island
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yes but then you dont see the thing that is being animated

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no mesh = nothing to be visible

raw forge
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I asked if you're only using it for the anim

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As in, the animation file, not the meshes for it

wraith island
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the animation controls the meshes

raw forge
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Well you can still compress and decimate those meshes

muted brook
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decimation destroys quads. do not do that

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dissolve edge loops

wraith island
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issue is that i never understood blender lol

raw forge
wraith island
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i needed half an hour of someone showing me how to rotate a bone lol

muted brook
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no idea why you would not use quads. they are so much easier to work with

raw forge
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Because quads are not neccessary

muted brook
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this may be a foreign concept. but you can have things that are not necessary lol

bright jungle
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decimation destroys your topology and can easily look terrible, and often gives lower-poly models a bad reputation as a result

raw forge
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Then you get issues with decimation

bright jungle
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look into edge loop dissolving

muted brook
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^

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decimation destroys shape keys also

raw forge
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BTW pro tip: you can convert tris to quads and vice versa at any time in Blender

bright jungle
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blender's tri>quad tool kinda sucks, though

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quads are a lot easier to work with

raw forge
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Easier doesn't always mean better though

wraith island
bright jungle
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except they are better

raw forge
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I have no issues with tris

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I do use quads though

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I am just saying I have no issues with tris

bright jungle
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evidently, that's your workflow lol
but working with quads allows much easier loop selection, extrusion/modification, etc

wraith island
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me understanding nothing lmao

bright jungle
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I'd vv much recommend edge loop dissolving over decimating though, it gives you a lot more control over the process, and doesn't destroy your topology

raw forge
bright jungle
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you might be surprised by how many polys you can shave off your model without changing how it looks

wraith island
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i would need to commission someone for that

raw forge
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I did it for my quest model

naive dragon
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Could even not be a mesh

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Shaders can do that

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💀

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Technically

wraith island
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maybe ill look into commissioning someone for optimizing such a thing

raw forge
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I can do optimization commissions

wraith island
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yeah i probably cant do it this month this im pretty low on budget currently

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though important would be to not break the animation

bright jungle
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Sipp has a good tutorial on optimizing for Quest, which goes into edge loop dissolving a bit

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I could also walk 'ya through edge loop dissolving a bit, if you want o:

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it's fairly simple, just takes time

wraith island
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i prefer to stay away from blender since everything i do without a ton of guidance is absolutely destructive

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managed to break my avatar even for desktop mode recently

muted brook
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thats how i learned blender lol. just tried something and if it broke restart until it eventually didnt

wraith island
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doesnt help i dont even understand the interface

stiff acorn
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Making frequent backups of your avatar helps with the learning process, so you can undo destructive changes easily.

wraith island
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i prefer to just pay someone to do that work

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will get the optimization done too and someone gets something from it to maybe pay his living better

wraith island
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though i do need to get a external HDD still since i dont want to use cloud anymore

wraith island
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my public avatars are way less in vram size lol

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wonder why given theyre pretty much the same as my private ones

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just 62 MB

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instead of 70

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maybe the audiolink tablet

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yeah the textures of it

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@bright jungle floof you remember the last time you showed me blender right?

bright jungle
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ye? o:

wraith island
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floof

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Well

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My avatars are currently broken in live vrchat for fbt due to the unflipped hip bone for a while now xd

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Do work fine on ik beta though

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Tried to unflip it again but i broke everything lol

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Well not long until it doesn't matters anymore

bright jungle
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make sure you flipped it in edit mode, not pose mode? also, in what way did it break?

wraith island
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In desktop mode hip went brrr

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Like 180 degrees inverted

bright jungle
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ah, the hip might've still been connected to the spine bone when it was flipped, maybe

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would need to see a screenshot of the armature though

wraith island
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Doesn't matter soon anymore anyways

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It was just broken since avatar dynamics released since that's where i uploaded the updates

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At least for everyone not on ik beta or other methods people used

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Since i don't have fbt myself it went under my radar for a long time

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Can only act on stuff if it gets reported to me

plucky owl
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are the beta SDKs compatible with Live atm

bright jungle
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yes, as long as you don't use more than 128 parameter bits

timber jewel
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if you do, all your parameters will be gone poof

bright jungle
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gone, reduced to atoms

muted bloom
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Back up your projects before using them, there's no guarantee to upgrade smoothly from beta to live

wheat fjord
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Anyone?

raw forge
modest ivy
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oh and expand the texture menu at the bottom of window

wheat fjord
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It won't scroll

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Help!

modest ivy
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you gotta make the window bigger

wheat fjord
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what do I expand

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found it

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omg

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there's a texture on here that should not be here

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No wonder its so big

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It should have taken this out after switching to quest

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idk how to remove it

raw forge
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The simplest way is to just delete the file

wheat fjord
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Weird its using stuff in the poi shader ver even thouhgh its toonlit

raw forge
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Poi has some default values that it sets on a blank shader

wheat fjord
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Now its much much smaller

molten cobalt
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awesome

silver ledge
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apparently (and that was a discussion over at pois server), if you have textures referenced in the material which are not used by your options, they still will be included during compiling/uploading. So deleting unused textures is the easiest, or if you decide to not use an option/a texture in the material to set the slot back to "none"

raw forge
silver ledge
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so deleting the files is the easiest, otherwise you can look through the material in debug mode as it shows each referenced material in the different options. that debug one was a pretty ... not nice way to get rid of them, so i did a search&replace over the files of my materials to get rid of them

raw forge
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Actually debug mode would have helped me out yesterday

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I totally forgot about that

silver ledge
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yeah, but you have to scroll through a lot of options there, as it pretty much covers every keyword the material ever used i think?

raw forge
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Yeah but I find that easier than having to open and close every option

silver ledge
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the one time i did that, that list was prettttty long xD

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true true

dapper scarab
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yes, especially in unity

fallow rock
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Triangles are the easiest to render.

dapper scarab
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Unity forcefully makes quads triangles, unless you specifically tell it to use quads which doubles material count

fallow rock
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Wait what, really? Material count, why would it increase that?

dapper scarab
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I have no idea why

mortal plume
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like tessellation

wraith island
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Its a material cleaner

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Deletes everything unused on mats

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Might cause lag in editor though

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But only while viewing the unused properties if there are many

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This isn't just useful to clean up unused textures but also to clean up unused properties

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I can say that my avatar once lost 5 MB in download size after doing that on every material

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You can also multiselect materials and clean them up at once

wraith island
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I mean with that mat count in sdk stays the same

next snow
# wheat fjord

they should implement something like that in the actual game, most of the time when I have performance issues it's because I run out of memory instead of having a gpu/cpu bottleneck, which results in basically completely freezing from before I ran out a playable experience

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it's kinda ridicules how a world with just around 30 people can crash a pc with 8 GB VRAM and 16 GB of normal ram lol

loud fjord
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With our parameter memory being expanded we can use floats for osc paramaters more often, but the issue of the osc float update rate being small is still an issue, I know its been addressed on the osc github but it would be really cool to see the expanded bits and osc float updates at least at 60-90 per second come out on the same update, would basically perfect face tracking overnight

turbid turret
molten cobalt
next snow
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the performance ranks do nothing with measuring vram usage

molten cobalt
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not that it would catch all them but probably a good idea to put a download size cap on avatars

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like at the very least it would catch all the folks with uncompressed 4K textures

leaden cairn
timber jewel
mortal plume
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a higher update rate would be nice still

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  • interp
muted brook
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sure ft isnt fully implemented yada yada. But you still need a higher sync rate for it to be responsive enough

timber jewel
muted brook
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main issue is that it isnt yet. and i doubt it will be for a long time

molten cobalt
naive dragon
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Wonder if Particle System Force Fields will ever be allowed on avatars

sullen elk
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WHAT.

loud fjord
naive dragon
bright jungle
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openxr make a face tracking standard pls

naive dragon
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Probably won’t until Meta or Valve release a headset with built in face tracking

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Eye tracking is a different story

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How

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Genuinely really want to know

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DIY?

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How much did it cost to do

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Got a 3d printer so we good there

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What parts did you have to buy

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How could I do this

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I must know

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Sad

timber jewel
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Does the new VPM work with the beta SDK?

grim glacier
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vrc wtf does a nonce mean in this scenario

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cus what i think it means does definitely not fit in this usecase

bright jungle
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cryptographic nonce (number once), arbitrary number that can be used just once

grim glacier
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my british brain can not get over this lmfao

naive dragon
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It’s like a security key that breaks after you use it

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I think

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Right?

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Right?

bright jungle
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afaik, ye

naive dragon
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Awesome

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I think I’m smart

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Maybe

copper sentinel
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does that even work in game though? though invites could be shared and reused anyway

rough glade
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If you have already installed the latest unity version and Unity Hub, the tool doesn't work, it will not detect them. I had to uninstall my Unity version.

gritty salmon
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fun fact though: the instance ID/instance number field doesn't have to be a number

long sedge
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so- instead of a 6mb unitypackage file, you want me to install two more programs onto my computer just to avoid a tiny AND portable file?

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vrchat.. why

last viper
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creation companion isn't just that though

long sedge
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i guess-

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it just feels unnecessary for people that don't do a lot of fancy unity stuff

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is it going to be required to use vrchat companion?

inner kayak
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i don’t see why it would be

last viper
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then just get the normal package, don't think they will remove that

long sedge
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oh thank god

dusk oak
# long sedge vrchat.. why

Auto updating dependencies (including the SDK), being able to download things from one, more official source, and creators don’t need to individually implement download checkers and more into their own assets

long sedge
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thats fair

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for those who need that- me? im a unity pleb lol

dusk oak
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And it being forced would be ridiculous… (well I could see the VPM having a requirement down the line but that’s speculative)

long sedge
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yeah that was my worry

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long as its not a required thing- i feel better lol

dusk oak
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I think most people will prefer using the VPM over dragging unity packages in as it continues on

long sedge
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yeah i can see that

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for someone that actively works in unity on really advanced stuff i totally get it

hazy linden
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Creator companion will also probably be used to make unity upgrades easier in the future

dapper scarab
mental marsh
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E

dusk oak
dapper scarab
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Just my two cents

dusk oak
long sedge
dusk oak
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I’ll take a look. In a second

dapper scarab
dusk oak
dapper scarab
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My main issue is for content being distributed outside that

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I.e Gumroad purchased assets

dusk oak
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I.E. the community section?

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Oh, I see

dapper scarab
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The amount of times I’ve purchased an asset and it includes the entire SDK is too many

long sedge
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ugh god

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i hate that crap

dusk oak
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Oh wow, I've never seen that

long sedge
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its awful

dapper scarab
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It breaks so much shit

long sedge
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sometimes they include dynamic bones in them even, a paid asset

dapper scarab
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I’ve gotten to the point of auditing everything I import

dusk oak
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I don't use gumroad, so I've never really knew it was like that on other platforms

long sedge
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ive even seen some purchased avatars from gumroad and payhip have token loggers in them to ensure you've actually bought it, then log all your information using a discord bot

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its honestly scary

dapper scarab
long sedge
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seeing how its so popularly distributed in gumroad packages, i dont blame you lol

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oh my gosh, speaking of dyn bones- is it not the most satisfying thing to not have to import that into unity anymore??

dapper scarab
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The better part is when they include Poiyomi and then Thry explodes

long sedge
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PFFT

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god poiyomi-

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so many issues

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'prefab error' makes my spine tingle

dapper scarab
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ngl I’m a UTS fan but it’s so broken

long sedge
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hahah

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uts is nice

dapper scarab
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The lighting is unique but I stand out far too much

long sedge
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yeahh thats fair

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im honestly upset with myself sometimes for becoming so used to poiyomi hahah

dapper scarab
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Can we mention a common enemy

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fur shaders

long sedge
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DUUUDE

dapper scarab
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hi my GPU would like you to not

long sedge
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😂 😂

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gosh ill buy an avatar using some kind of fur, and when i import it it looks SOOO NICE. but when i try to recreate it?? what??

dapper scarab
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yeahhhh

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Like some animations I’ve yoinked off Discord they look nowhere as nice from the preview video

long sedge
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hahaha right

copper sentinel
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Im glad they arent removing the old packages yet because the companion is no-op at launch

wraith island
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yeah its currently more in a get it to test it out place

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i hope no one will be stupid enough to overwrite without backup but well they got warned then

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cause people most likely will run into issues that break their project

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at least on worlds side

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udonsharp update to 1.0 is huge and complicated

ruby geyser
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Well, I do like the direction of VCC and VPM and all but from my limited testing I don't think I'll be using it seriously juuuust yet. I test-migrated a couple of my custom avatar projects and boy howdy the error list, whew...

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Poiyomi definitely seems to give VCC trouble, lots of fallback shaders not being found from what I looked through. Not sure what else might have borked during migration, I haven't dug too deeply into the error logs.

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I'll need to do a deep-dive into the migrated project copies to see what is and isn't working; will need to figure out the best way to provide actionable info for bugfixing and so on, though I imagine that'd be kinda tricky to do given just how many variables can vary from project to project.

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Still, I am happy to hear about these new features for VCC and VPM and all, given how much avatar work I tend to need to do, things that help streamline the process are a BIG help!

solemn nexus
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Yeah, seems migrating still needs work, but it is a pretty bloated project
I'll have to try it with a blank project tomorrow

ruby geyser
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Well, when I looked into Unity in the project I'd migrated, it actually looks like a lot of the errors thrown were not terribly serious; I got rid of a couple of incompatible plugins and jiggered things around a bit, and it looks like things work okay

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That being said, since this project is intended for sale/distribution (a from-scratch avatar base in this case), I am wondering how I would go about making a good exported project folks could use for importing into Unity

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Or would it be better for me to go back to the original un-migrated copy and use the old non-VCC project methods?

covert jetty
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i'm stuck on openining unity in the bg while migrating my pc avatar unity thingy

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ok so i made a new project instead

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why can't you add .unitypackage as a user package so you can easily add e.g. poiyomi shaders

green igloo
proven shell
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I will say reverting a project is actually pretty easy from trying to migrate, sadly it didn't work on my proj

green igloo
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There a Quick fix to this used the dup option as to not lose the avatars in case something happened and glad i did as this happened. couldn't find the SDK3Aimportfix and broke last second

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what weirder is it still let me in the new version and it show the converted SDK but the models materials and pic are all messed up

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(pic of the normal profile to show what model material and pic looked like before)

near grove
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Already! I just opened the thing and picked a template then this happens

inner kayak
green igloo
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I found it and moved over there awhile ago lol sometimes your not looking for things

limber quartz
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Incoming update 👀

dapper scarab
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Hmmm what’s new in this OB push

shrewd estuary
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fear

bright pewter
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- Fixed: QM text was incorrectly set to bold
bruh, I liked it better in bold :(

wind talon
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it broke out of bounds

lyric ocean
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rip

compact crane
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wait why did i get this on the newest beta

gritty salmon
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There is no official API to determine if the current user is a VRC+ user. So... if some world is doing some terrible unsupported hacky method to detect that, it's not surprising that it might break.

naive dragon
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Wait

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That’s a thing?

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Why

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The creator of the world gains nothing from VRC+ users

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Why restrict it

sullen elk
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What world?

inner kayak
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WASD scrolling

bright pewter
# naive dragon That’s a thing?

Before any of this spreads, because God knows the VRChat community is impossibly good at spreading misinformation. No, that's not real. It's an obvious play on the "Activate Windows" watermark that people like to point out in screenshots from users with unactivated Windows.

naive dragon
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I honestly would not be surprised if people were doing that

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Sad really

stiff acorn
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Crap-post culture man.

naive dragon
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Indeed

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The fact that I didn’t even consider it to be outside the scope of possibility in this community is more concerning

muted bloom
gritty salmon
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oh? you can access regular player tags from Udon? I thought people were doing weird hacks with colliders

fast siren
muted bloom
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yeah, no Udon way, I misunderstood the statement

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I'm also straining to figure out how a collider would even figure that out.

fiery vine
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vrcCatLove no syncing issues anymore with contact receivers, 0 delay vrcAevSlap thank youuuuu

gritty salmon
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or had, in some prior builds

lyric ocean
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lol

fiery vine
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there was a syncing issue with contact receivers on the older sdk

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if someone triggered your receiver it would be delayed for them

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but that got fixed in todays beta sdk update!

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which is super nice

mental marsh
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E

timber jewel
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Am I the only one who isn't able to do gestures with a controller?

inner kayak
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i was able to first open beta version, haven’t tried latest

timber jewel
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Nope, I wasn't able to do them in both

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Or am I just to dumb to use them?

timber jewel
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Is there any documentation on how to actually do Gestures with Controllers? Because from what I know is that I just press RB / R1 and then move the Thumbsticks, or is that wrong?

timber jewel
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Uhm for some reason I can't press the Upload button etc with the current SDK from the creator comapnion

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It just won't let me press any of the buttons in the game window

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I only have that problem in my PC Avatar Project

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I get these errors

hollow belfry
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Why did you switch the input system

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Oh wait nvm

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I remember now they finally changed it

timber jewel
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Yeah they changed it, but for some reason my SDK tries to use the old one

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I also removed the SDK and added it back in, same problem

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but only with my Main PC Avatar Project

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ohhh ik why, it's because I used the Beta SDK and then switched to the stuff from the Creator Companion, which still uses the old method

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Yup, after switching back to the old system it now works correctly. ^^

near grove
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Where to report bugs?

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Using newest SDK with 256 parameters option. if you upload your avatar with over old limit of 128 everything is broken. Menue does not allow any input for parameter changes

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hours of work wasted xD. you better fix this

hazy linden
timber jewel
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If you use an Avatar with the beta SDK in live with more then 128 Bits, all of them will be removed by the game.

errant cypress
near grove
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how can i play in open beta?

errant cypress
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Right-click VRChat in Steam -> Properties -> Betas -> Open the dropdown and select Open Beta

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The game will update, then you will be in open beta

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Be advised; open beta is not network compatible, meaning you can't join others that are in non-beta or ik-beta, and they can't join you

near grove
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thank you 🙂

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you also have the problem that sometimes when you have animations (like audio files) triggered by contact recievers others dont hear them?

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like 50% of the people do the others not

errant cypress
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I haven't set up contact receivers so I wouldn't be able to tell you

near grove
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even when they are friends and all is activ

errant cypress
timber jewel
# near grove you also have the problem that sometimes when you have animations (like audio fi...

Conacts don't really snyc with the paramters, the way they "sync" with other players is that, basically when someone idk touches your nose, it will also be touched on other people clients aka there basically sync just by the sender also moving in to the reciver on their client.

If you really need them to sync perfectly 100% of the time, you should set the Conact Reciver to isLocal and then use a synced Parameter for it.

warm cedar
#

Open beta still going good?

timber jewel
warm cedar
#

Great!

#

Sorry I'm not participating in this beta, Got bigger projects to deal with xD

tight narwhal
#

I'm so hyped for 256 bits lets goooo

proud mesa
#

not sure where to talk about the CreatorCompanion, but it fixed a project I've had that'd always import for ages before loading, what a fix

#

sped up loading the project by a lot

bright jungle
proud mesa
#

oh thanks, I figured since it's in "beta" it'd be in the beta sections 😂

timber jewel
near grove
#

@timber jewel do you have a example for a synced Paramete

#

the best way to do i mean

timber jewel
#

With a Synced Parameter, I just mean one that is also in your VRC Expression Parameters list.

shrewd estuary
#

synced parameters are for nerds

#

whens unsynced parameters

hollow belfry
#

I think that's already a thing

wheat fjord
wraith island
#

isLocal true

modern flame
#

If they added that functionality it'd be possible to optimize some avatars so much further since there's often a ton of stuff that is being embedded into a chain of values inside of an int or something for an extended state machine that wouldn't need to be synced if you could just send the value out st the end

inner kayak
#

ck_RanPat lots of words

#

none of my locomotion settings need to sync, but i can’t save nor add to menu if it isn’t in my synced list

#

new bit limits help at least

hollow belfry
#

how would you optimize avatars with non synched params in an expression menu

inner kayak
hollow belfry
#

what kind of parameters would you want on the experssion menu but not on the network

timber jewel
#

buttons for OSC output for example

#

or buttons used for some animator stuff where in the end you use a parameter driver for the thing you actually want to sync

#

or a avatar password, where only the locked / unlocked bool is synced and not the numbers

inner kayak
#

all my locomotion stuff is streamed over network ik anyways, so the logic and parameters dont need to

wheat fjord
sullen elk
# wheat fjord What is sent over the network (in terms of avatars) besides parameters and IK? I...

Here's how I understand it.
You have a local Animator from every person's avatar in the room.
They send you locomotion and parameter data, your client calculates their specific local animator update based on what their locomotion data is.
Because transforms are culled, that's what can cause a lot of the desync (as well as locomotion data not being fully 1-1).

Which is why we sometimes need synced parameters for things that need to stay true even if they weren't "seen" happening.

sharp grove
#

Avatar password?

wraith island
#

Avatar passwords are useless. Don't even bother. People can bypass that so easily.

#

Since when you type in that password on your avatar it's being sent over network

timber jewel
iron isle
#

Is there any chance I would use VRChat camera in non-VR mode?

sullen elk
timber jewel
#

for that we would need local parameters though

storm mica
#

you can choose to have local only params

timber jewel
#

You can't use local only parameters for your expression menu.

#

You can only select parameters out of your VRC Expression Parameters in your Expression Menu. Those are always synced.

#

An relatively easy solution would be to add an extra check mark called Synced next to the Saved checkmark. You could uncheck it if you want a parameter to be local only.

#

And only the ones which have Synced checked will count for your Total Memory.

sullen elk
timber jewel
#

I mean of course you could do that, but it would still be nice to have local only expression parameters

sullen elk
#

:NODDERS:

timber jewel
#

Also for OSC stuff

lyric ocean
wheat fjord
# lyric ocean not really even if you copy my parameters onto the reupload it wont work. and th...

This is very true of all anti-copy methods. If these users were actually capable of bypassing all anti-rip/anti-copy methods, they wouldn't need to steal content, they would be able to create it themselves. They all seem very intent on convincing us they can. But why? Perhaps because they wish for us to stop using these methods? Nice try. Won't work. We'll never make a thief's job easier. Stop stealing. Learn to make your own content or just purchase it from the author.

#

It's really not hard to just pay the amount for the entire package.

#

If you can't afford it, perhaps you need to re-evaluate why. If it's that important, and you really can bypass these methods, why do you waste all this effort stealing, when you could use that skill to earn more money?

#

Many authors will give free unity packages on gumroad. There's a whole server that gives you links on servers that give join bonus so you can get content to work on.

#

Don't rip, don't steal. It's not neccessary.

#

How would you like it if someone did this to you? It's called empathy, use it.

lyric ocean
#

ya like i find the basic password system the nicest as it doesn't break my avatar for others when thay dont have my animations on and stuff like others do and the thing that would make my avatar a target are more animations and just it as a whole witch would require alot to reconstruct but not impossible. but if thay can reconstruckt it thay could just make it anyway

inner kayak
#

i realized i somehow have 500 screenshots in this open beta ck_NinomaeUhh

#

all back to back like a video split into individual frames

#

there’s no way i purposefully took 500 screenshots kzCeobeConfused

timber jewel
#

I also made a few when playing around with the controller, but definitely not 500 xD

manic lotus
#

Curious, when people can force clone a private avatar, can't the VRChat servers not replicate that avatar change to other clients effectively making it meaningless unless they went through the trouble of downloading it and uploading it themself?

timber jewel
#

You can't force clone a private avatar, that only works with a public avatar.

manic lotus
#

Ah, so you can't be in someone's private avatar, only download it? Thanks for the clarification

inner kayak
#

ohh i think there was a canny that was about holding the screenshot button taking multiple screenshots

inner kayak
#

that’s probably what i did if so

timber jewel
inner kayak
#

i was talking to sophia in black cat, and somehow had 40 screenshots of just us talking in the mirror within a 5-10 second window

#

so yeah it was probably when i was using quest controllers as emulated x360 gamepad

#

think it’s patched, can’t find the canny tho

#

wondering if that is screenshots?

lyric ocean
inner kayak
#

so many ;-;

timber jewel
#

You could make a slideshow out of them xD

lyric ocean
#

no more need for obs just use rapid screen shot mode

timber jewel
#

exactly

wheat fjord
# manic lotus Ah, so you can't be in someone's private avatar, only download it? Thanks for th...

Yes people have found ways of downloading private avatars. It's not as easy for people to successfully upload and reverse engineer a private avatar when they rip it, but rippers will try to convince you it is as easy as ripping and uploading a public avatar, the fact is they're lying, mistaken or have been misinformed. They want you to beLIEve that they can steal anything they want from you and you shouldn't bother trying to make their job difficult. Do whatever you can to stop them.

#

Also, if you report and prove that someone has stolen an avatar you have created, they may get permanently banned from VRChat. VRChat can also IP ban as well. So they can't simply just make an account and come back on. If they use a VPN, VRChat CAN blacklist any VPN.

#

I know a few people who were permanently banned for stealing content.

wheat fjord
#

Turn it into a tatoo or texture with flipbook and poi shaders

#

Remove environment with camera

#

Hmmm....

timber jewel
#

Don't

silver ledge
bright jungle
#

IP bans are nigh useless, and VRChat doesn't do them

silver ledge
#

vpns are sadly banned though, i always cry when my provider f*** up the routing towards the vrchat servers and i end up with a connection speed of roughly 2kb/s and 95% retransmits

bright jungle
#

VPNs aren't banned, though some ASNs have been blocked, which some common VPN connection locations evidently fall under. Some will work, others won't, and vv common VPNs probably won't work at all
I'd recommend trying Cloudflare Warp though, doesn't seem to be affected by the ASN blocks o:

silver ledge
#

ah, last time i checked most of the nordvpn ones werent working and from what i read from others they had issues as well. might give it a shot next time it happens.

timber jewel
quartz swallow
#

What is Ik2.0 or whatever its called?

bright jungle
#

An overhauled version of the game's Inverse Kinematics (IK) system, i.e how your avatar's body movement is interpolated from your headset/controllers/trackers, etc

quartz swallow
#

Ah i see, that’s great news!

hollow belfry
#

indeed

limber quartz
shrewd estuary
#

kung no!

inner kayak
timber jewel
bright jungle
#

oo

#

release candidate pog!

timber jewel
#

Release candidate :O

open blade
#

Release candidate 👀

#

Poggerinos vrcQuestion vrcExclaim

raven laurel
#

woah pretty good

timber jewel
#

Why is half of the changelog the same as the change log from last week? vrcCatThink

uneven jacinth
#

I wonder what this means for the IK-2 beta that's network compatible?

near grove
#

Does that mean IK will be out of beta soon possibly??

uneven jacinth
#

if it'll continue being its own separate thing for a while or if that'll close, as well

wooden mauve
#

Fixes that been chosen to be release in main build?

timber jewel
uneven jacinth
#

yeah, that's what I figured, too

keen lantern
#

I was getting deja vu lol

wind talon
#

it has been an absurdly busy like 3 weeks

#

so my brain's a puddle

timber jewel
#

No problem ^^

wooden mauve
#

There we go. Can’t wait for release!

honest dirge
#

happens to us all

timber jewel
inner kayak
#

go get some ice cream

timber jewel
#

Btw I think you also forgot the colouring Tupper 😅

#

(of the changelog)

willow tartan
#

any new on, if this is also in the current build of the beta aimed to go into live soon?

uneven jacinth
#

@wind talon will IK-2 also come to a close when the Open Beta gets merged into live?

timber jewel
bright jungle
willow tartan
timber jewel
uneven jacinth
willow tartan
timber jewel
grim zealot
uneven jacinth
#

ok, thank you!

#

and thanks, again for all your wonderful and very hard work on this

#

it's been quite a great thing to witness along the way and you've done a great service to the community; you have my gratitude.

bright jungle
#

^ kung b cool

grim zealot
#

I should probably post in the other channel too but big thanks to all you beta testers!

timber jewel
#

What are the things you are planning to do after the live release?

grim zealot
#

Most everything in the past many weeks IK2.0 related has been directly based on beta feedback, so very big thanks everyone 🙏

grim zealot
#

And I know that lock-all + chest tracking is very finicky in the current state. So that needs some more polish. But it will go to release at the moment as-is in the interest of not introducing big changes right before release

thick dove
#

Release candidate :o

timber jewel
shrewd estuary
#

happy 1200

#

here's to at least 1200 more

#

i sure hope ui 2.0 is next.

timber jewel
#

(I hate the current Main Menu)

grim zealot
shrewd estuary
#

id prefer to have them release ui 2.0 before everything else so they have less pages (like the groups) to transfer over if they do groups before new menu

#

but at the same time why tf would they do groups before new menu

hollow belfry
wraith island
#

yay my avatars will not be broken in fbt anymore when this releases lmao

timber jewel
#

Yeah if they are doing groups or the creator economy before UI 2.0 I'm going to shoot my self.

willow tartan
hollow belfry
#

that sounds el terrible

small sundial
#

I’m mostly excited about the option to scale to height rather than scaling to wingspan.

grim zealot
#

It would be a tradeoff though yeah

hollow belfry
#

terrible idea

shrewd estuary
zenith obsidian
#

I didnt have a chance to test the latest update yet. But does it improve knee positioning too with knee trackers when having your feet close to your butt? The last time i tried sitting on my feet my knees where bending away despites having knee trackers

willow tartan
#

if it only has little effect on it, i wouldn't be that worse compared to your shoulders having a temper tantrum

shrewd estuary
#

at least it should

zenith obsidian
#

Hope so. Felt weird when it moved my knees away while having trackers that tell it where they really are xD

mortal plume
#

yea I noticed that yesterday

timber jewel
mortal plume
#

I was sitting with my legs up on my chair

#

and I noticed that my knees weren't tracking properly

grim zealot
#

Yeah, that's known and intended, to help with arm extension in that case

timber jewel
#

Ah okay, I didn't know that.

grim zealot
#

Sorry I didn't have time to reply to the canny. I also wanted to see what kind of comments would evolve if people viewed as a bug

#

It's intended behavior though

#

I'll switch over to #ik-2 actually because we're taking over open-beta with ik issues

lyric ocean
#

yay release candidate

raw forge
#

I can finally use my extra params

crimson granite
#

or the design concepts for it

muted bloom
#

I don't think anyone has

crimson granite
#

o

#

i thought they published concepts with it

muted bloom
#

That was concepts for the new quickmenu, which is out now

crimson granite
#

oooh

shrewd estuary
#

which look absolutely nothing like the current "new ui" style

crimson granite
#

as long as scrolling through my offline friends doesnt nearly crash my game i'm good lol

muted bloom
#

Alot can change in 3 years

shrewd estuary
crimson granite
#

LOL

timber jewel
shrewd estuary
crimson granite
#

oo

shrewd estuary
#

(thats the old concept from 2019)

crimson granite
#

that actually looks rlly nice lol

#

id be down for that

timber jewel
shrewd estuary
#

it gives me zenith vr vibes which is ironic because the new ui concept came out literally years before zenith

shrewd estuary
#

ok maybe not the same but you see what im getting at

timber jewel
crimson granite
crimson granite
shrewd estuary
bright jungle
shrewd estuary
timber jewel
shrewd estuary
#

nice nameplates guys

crimson granite
#

LOL

#

bananas

shrewd estuary
#

ok but i actually like the bottom one there

timber jewel
# shrewd estuary 🔥

That whole concept there has basically nothing in common design wise with the current QM design 😅

shrewd estuary
bright jungle
#

it has blue

shrewd estuary
#

new colors more like a blueish green

timber jewel
bright jungle
#

wait am i colorblind

crimson granite
solemn nexus
timber jewel
shrewd estuary
#

yeah its def a blueish green

#

maybe a lighter tint than the one im comparing it with

bright jungle
#

it's blueish, hah

shrewd estuary
#

bluedeez

timber jewel
shrewd estuary
#

oh cmon blackrat the current new quick menu is like 90% similar to this one

timber jewel
#

I have to say though that there are a few things I like better about that concept then what we currently have.

shrewd estuary
#

yeah like the explore button in the wings

timber jewel
#

No, not really xD

shrewd estuary
#

thats a THING????

timber jewel
#

Wait

muted bloom
#

Wait, WeeW never used the wings?

timber jewel
#

that is new

#

No, the worlds wing

shrewd estuary
timber jewel
#

That is in fact new

wraith island
#

World button? Is it in open beta only or live too?

shrewd estuary
#

im not schizo!!

timber jewel
#

Tupper, when did you guys added a Worlds Wing????

crimson granite
#

it makes testing avatars really easy

timber jewel
shrewd estuary
#

so i was right when i said that was not a thing before

crimson granite
wraith island
#

I can finally stop using the big menu

crimson granite
shrewd estuary
crimson granite
#

just noticed

timber jewel
#

Uhh so why isn't this in the change log?

crimson granite
#

left is greenish wing buttons is more blueish

#

angrii

shrewd estuary
#

nice color scheme guys

#

i can safely say though

crimson granite
#

pool water color scheme best

shrewd estuary
#

the icons are deadass just a cyan

crimson granite
#

my EYES

shrewd estuary
#

no more eyes for u

timber jewel
#

it looks nice though

bright jungle
#

weew, throwing a flashbang into open-beta-discussion:

crimson granite
timber jewel
#

That's all I can filter it by

#

Uhh it even shows you if you have friends in it

crimson granite
#

my eyes as soon as it hits the home menu

worn saffron
bright jungle
#

lmao

#

also ye, sneaky new worlds menu is pretty cool

timber jewel
#

It's cool, but I'm just really confused why it's there. None talked about it and it also wasn't in the change log

shrewd estuary
crimson granite
#

be sneeky

timber jewel
#

not complaining though

#

xD

crimson granite
#

dont forget to turn your hazards on!

muted bloom
#

Very useful for when you need to turn left and right at the same time

bright jungle
#

splits car in half

shrewd estuary
#

carmt

timber jewel
#

Can anyone of the team comment on if this was intended to be added with this beta and was just forgotten to be listed in the Patch Notes?

shrewd estuary
#

if it wasnt intended then whyd it have an icon and everythin

wraith island
muted bloom
timber jewel
bright jungle
#

VRChat quick menu only speedrun

timber jewel
#

lmao

#

I don't really use the Main Menu anymore

#

unless i'm looking for a world

sage heron
shrewd estuary
bright jungle
#

meow noW

timber jewel
#

sad

mortal plume
#

I love that it's tracked internally

raw forge
#

This is the most offtopic channel in the server xP

timber jewel
#

Basically

wind talon
#

The "Worlds" wing got in unintentionally. It's part of the upcoming Main Menu update, and isn't done and hasn't been reviewed yet. It'll be removed before we go Live, but you got a tiny preview.

Needless to say, due to that issue and a few other UI bugs, this RC unfortunately got rejected and we'll be fixing stuff to release another day 😄

hard pond
#

ahh, sure

shrewd estuary
#

today - today

#

main menu update next tho ⁉️

hard pond
#

but good to hear that there is planned menu update soon.

shrewd estuary
#

main menu next or i will personally come to your house and steal one of your vrcat plushies tupper

wind talon
#

it isn't next, we have some other stuff in between

#

but it is soon

hard pond
#

yeap (VRChat normal soon)

shrewd estuary
#

maliciousultra looks like im stealing a vrcat

amber prairie
rugged jetty
#

Tomorrow mosf likely

tulip fog
#

I get the following error after importing the new beta. I forget what the way to fix this is:

Assembly 'Assets/VRCSDK/Dependencies/Managed/VRC.Collections.dll' will not be loaded due to errors:
Unable to resolve reference 'Unity.Burst'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Unity.Mathematics'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
hard pond
#

NDA...

rugged jetty
#

If they managed to fix what's broken till then

tulip fog
#

scrolls up

hard pond
tulip fog
#

lmao where is the question

shrewd estuary
hard pond
#

I meant....check you got Burst and Mathematics installed on Window-Package manager. (also yeah restart once before)

tulip fog
#

Did. Twice.

#

I'll do it again just to triple check

#

Ah, right so now I get this when trying to open the SDK window:

Caught ReflectionTypeLoadException in UpdateDelegator Job: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at VRC.Tools.HasType (System.String typeStr) [0x0000f] in <fd084a77afe34357b636e47d49df1611>:0 
  at VRC.Tools.get_isClient () [0x0000c] in <fd084a77afe34357b636e47d49df1611>:0 
  at VRC.Core.API+<>c__DisplayClass36_0.<SendRequestInternal>g__FinishSendingRequest|0 () [0x00465] in <fd084a77afe34357b636e47d49df1611>:0 
(etc...)
smoky spruce
inland helm
#

sorry that's the suggested fix in the updating sdk article lol its beyond me now

hard pond
tulip fog
#

eugh. Reimport all.

#

I'll give it a shot. Tis pain...

tulip fog
#

Alright we back to normal. Danke

hard pond
wraith island
#

Random German

timber plinth
#

few hours

#

🤞

limber quartz
lyric ocean
#

sad

lyric ocean
#

hopefully tomorrow

prisma ibex
#

258 parameter memory when :3

sullen elk
#

soon (tm)

severe citrus
#

I really wanted the memory ;(

hollow belfry
timber jewel
#

Also, for it not being reviewed yet it works fairly well :p

sullen elk
#

At least we know what UI 3.0 will start to shape up to be

#

Hopefully UI 3.0 will have a stronger more robust infrastructure on the backend

timber jewel
#

There is no UI 3.0

sullen elk
# timber jewel There is no UI 3.0

Not as of yet. It’s much further down the pipeline as according to their dev log. But it is in active development to get there (that’s why we got a new quick menu)

timber jewel
#

New Quick Menu: UI 1.5
New Main Menu: UI 2.0
Customization & Udon Hooks: UI 2.5

sour epoch
#

and nah, world wing isn't representative of main menu at all, it's just a small addition to the quick menu

sullen elk
#

Those are phases, we can call it 2.0 if you want to I guess.
But keep in mind, we are technically in the second iteration of the UI because the menus changed from what it was in 2017 to something else more streamlined (I remember respawn button being moved for home button ew)
And now we have our new quick menu for the third iteration

But hey, let’s say it’s 2.0 just cause lol

#

I still can’t believe they did us dirty and moved the respawn button to the center.

timber jewel
#

Phasedragon works for VRChat, so you can trust what he says about the naming 😅

sullen elk
#

🤷‍♂️ as far as I remember they joked between naming it 2.0 or 3.0

Because it’s yes, it’s all true.

sour epoch
#

I mean you can call it whatever you want, that's what it's being called in development lol

#

I would argue that the two old UIs are still fundamentally the same, just kept adding and shifting stuff. Never really got a revamp enough to call it a new revision

sullen elk
#

Yeah, I understand. It’s all good. It is not a good feeling when it seems like I’m being told I’m wrong or something doesn’t exist because of a naming scheme though.

#

Hopefully, as with my first statement still holding.
When the new UI finishes release, the backend will be more robust for growth.
It’ll be great to have a setup to make cleanup or adjustments in the future more organized and less frustrating for those working with the API.

stable wagon
#

so close to update. i wonder what fail 😛

limber quartz
#

some general ui bugs so probably shouldn't be too long for next build~

stable wagon
#

no. it all good 🙂 bug do happen.

timber jewel
#

I hope we will get a new RC today. It's just that the World Wing has to be removed and that the invite message edit to be fixed

limber quartz
timber jewel
#

And maybe they also fix this? Not really that important for thr RC, but it would be a welcome fix

timber jewel
crimson granite
#

oh shit i forgot to unping my bad

timber jewel
timber jewel
#

Whoops my bad

timber jewel
#

Sometimes I wish the canny was better at showing similar posts

shrewd estuary
#

que the duplicate merge

timber jewel
#

It would be cool if we could merge our own posts in to the one from someone else if we find out that it's a duplicate .

timber jewel
inner kayak
#

driving me mad

timber jewel
#

I just always enter Safe Mode now....

timber jewel
#

Well that went fast from being written to being tracked internally, thanks Tupper. ^^

last viper
timber jewel
last viper
#

yesterday i kept being put into save mode whenever i went out of the menu, this started happening when i shift-tabbed to go into the steam overlay

timber jewel
#

Are you sure you where on live? Cause that only happens in Open Beta.

last viper
#

i can check real quick

#

yeah, can confirm i'm on live

timber jewel
#

Hm weird

inner kayak
#

ive never once ran into the issue on live

timber jewel
#

same

marble sonnet
#

regarding the higher parameter limit - how does that work on live servers right now? does it shave off the parameters at the bottom of the list such that it retains the default 128?

wraith island
last viper
subtle spire
#

The mouse cursor doesn't move on build 1200 desktop mode. Does it happen on your environment?
I can not be sure because it's too basic operation. after clicking left (or middle) button, it begins to move.

hard pond
#

1200 be too buggy in general around UI so can be possible to happen...

timber jewel
#

New RC today? :o

hard pond
#

maybe....

timber jewel
#

(hopefully)

shrewd estuary
timber jewel
#

Update time

turbid moon
#

Branches deleted 👀

timber jewel
#

Last

#

Hehe

turbid moon
#

Last

timber jewel
#

Pls

#

No

hard pond
#

!?

#

oh, all 3 updated

timber jewel
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Open Beta is gone

turbid moon
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everyone fight for da last

hard pond
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let's see

timber jewel
#

Public Updated, Open Beta and IK beta got deleted

trail bay
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;_;

timber jewel
wind talon
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NOT ONLY AM I LAST HERE

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ACTUALLY

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nevermind

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idk

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anyways i got stuff to do

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oh right here ya go, here's what got fixed in 1201:

disabled worlds wing
prevented freezing trackers in a case that wasn't necessary
fixed edit button being broken for QM invite responses
fixed "invert mouse look" from inverting scrolling direction
fixed issue where OSC would stop working in some cases
fixed issue where the mouse cursor wouldn't appear on login
fixed issue where opening the action menu wouldn't disable world interactions

timber jewel
#

First

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haha

turbid moon
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OwO

hard pond
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yes

wooden mauve
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Nice

timber jewel
limber quartz
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HMMMM?

turbid moon
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But where the announcement at

timber jewel
#

So uh patch notes?

inner kayak
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test time

near grove
#

bruh

turbid moon
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oh it's just a lame beta this time

shrewd estuary
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spooky

hard pond
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huhh, really small open beta...

inner kayak
near grove
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patch notes: fixed jitter moment

inner kayak
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i like simple

sullen elk
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Do I have time to test if this patch exploded my model or not. Hmmm

timber jewel
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I'm now disappointed xD

tropic forge
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smol beta

near grove
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among us sussy imposter

wind talon
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"FIX JITTERING BONES"
ok we fixed jittering bones here's a beta for the weekend
"wow lame beta"

supple void
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This is local only right? Like~ if someone else isnt on the open beta they'll still see our stuff jittering right?

wind talon
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fine we'll turn it off i guess

shrewd estuary
inner kayak
wind talon
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its saturday

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you realize that right

timber jewel
modern flame
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smh not living dangerously and pushing to live

next snow
modern flame
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it's only a few lines of code how much could it break 🙃

next snow
#

Imagine how much better worlds could be if they could just save

near grove
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new main menu when~

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how dare this beta update not have FBT IK 3.0 with no trackers and using brain waves onto a usb dongle to simulate FBT tracking

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:(

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im so disappointed, come on vrchat

bright pewter
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having a good understanding of funny computer physics being affected by user input, Im gonna wager A LOT can break here.

bright pewter
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Hopefully nothing does

ionic bison
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We're using open beta to get a fix out to people who want it, without actually doing a live patch on the weekend

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because that's asking for a whole lot of bad times

hard pond
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ic

timber jewel
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Makes sense ^^

sullen elk
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Yeah, my model doesn't have any visible issues.
Thanks for the patch!

exotic swan
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I'mma be serious, thanks a lot, that bug was driving me nuts last night

shrewd estuary
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weekend moment

timber jewel
next snow
timber jewel
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Who ever worked on this, thank you for spending your weekend on this. <3

modern flame
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So here's the real question

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Who was annoyed enough at the jitter that they wanted it fixed for their weekend and said screw it we can push it out to open beta too vrpill

tired wolf
errant cypress
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That's a great question

modern flame
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which dev

inner kayak
limber quartz
#

Oh wait

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Last bit of your comment there lol

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But yeah, lot of noise from the furry community as everyone's tails were freaking the hell out because of the bug.

modern flame
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hotfixing the bug for personal fun and profit and just pushing it out to the beta channel so less people would complain vrcSmooSmart

naive dragon
wind talon
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it had a disproportionally large effect on furries lol

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since furries use certain prefabs that allow tail wagging with animations way more

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interesting accidential experiment

naive dragon
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no comment

timber jewel
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Furries be like tail goes brrrrr

lyric ocean
timber jewel
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ferries?

naive dragon
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ferries?

errant cypress
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ferries?

sullen elk
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Yeah, all the ship girls

lyric ocean
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you saw nothing

wind talon
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⛴️

errant cypress
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ah yes totally not suspicious

sullen elk
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I think some people call the kancolles

lyric ocean
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bully

timber jewel
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pat pat

wind talon
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boatgirls, kaminos, and ferries

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and boothcats

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the 4 vrchat avatar types

sullen elk
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All four used to live in peace and harmony, until

timber jewel
tender dome
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j

timber jewel
#

i

errant cypress
#

t

lyric ocean
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t

tender dome
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no

sullen elk
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custom_avatar is that a custom joke?

errant cypress
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:T

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sippbox you're no fun

lyric ocean
errant cypress
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lol rip

sudden hull
timber jewel
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well

sullen elk
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Why are you all such gremlins lmao

sudden hull
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:D

molten cobalt
#

that seems like a decent compromise

errant cypress
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i-- how. why

molten cobalt
timber jewel
molten cobalt
errant cypress
#

the jitter was noticeable at high framerates and low framerates iirc

#

if you were at like... 60fps ish, they were much less noticeable

limber quartz
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I'm bouta do a full QA pass myself :v

timber jewel
#

2 weeks later

plain orchid
#

Transparency on a few elements are broken

timber jewel
#

on what else?

limber quartz
timber jewel
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Also, not new to this beta, tis has been the case for a while now

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Like the block icon on a kick notificationhttps://cdn.discordapp.com/attachments/816617882099384371/980247871750275082/unknown.png

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not new to this beta though

plain orchid
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That one

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Few more I saw but I’m not home

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Few of the invite icons were wonky looking

shrewd estuary
errant cypress
near grove
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oh so the jittering should be fixed now? epic

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it happened a lot when ppl tried to pull my hoodie strings lol

plucky owl
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can we also get capsule contacts fixed for proximity

wind talon
sour epoch
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huh, I was using contact receiver just the other day and it worked fine. Are you sure this is still happening?

#

it's a bit counter-intuitive since proximity measured proximity to the spheres of the capsule, not proximity to the center of the capsule. But it did function

sour epoch
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I could investigate further, maybe it doesn't work on the cylinder part of the capsule?

limber quartz
sour epoch
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and you were definitely checking against the sphere part of the capsule?