#world-development

39 messages · Page 137 of 1

bold ibex
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I've seen otherworld that have a multi-audio source with the prefab

cobalt prawn
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Interesting, must be a relatively easy way then. If I have time tonight I might take a look for ya

bold ibex
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Don't force ya self, I'm grateful for the help you gave 🙇

silver bison
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Hello there! I made a moving platform in udon for a VRChat world, but I am having trouble making the player/avatar move with the platform while they are standing on it (vertical movements work alright, lateral movements do not). Is there a good way to do this? Thank you!

So far I have tried editing the platform's transform.position values and then I tried giving the platform a Rigidbody component and changing its velocity.

stone marsh
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There's a free script that parents the player to moving platforms. I'm not home so can't link it but will later if no one else does

cobalt prawn
silver bison
cobalt prawn
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Yeah I haven't referenced a player gameobject before, not sure how to do that 😅 but that is what I do for moving platforms in non-VRC projects

bold ibex
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I might change to another video player, any players that support playlists? (KineL unfortunately no, it breaks when I first tested things)

silver bison
cobalt prawn
bold ibex
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I'll try it out, thanks for everything again 🙇

cobalt prawn
silver bison
strange dawn
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Hey guys, a newbie question. I see some world with opening scene where they have an image or a video play on your screen before you enter the actual world. How did they done it? Is there a name for this?

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I don't know the name so it's kind hard for me to find tutorial online. Is it the same as HUD?

stone marsh
stone marsh
silver bison
silver bison
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Oh wow, that's a big script for something I was only doing like 5 lines for o: good thing it already exists!

stone marsh
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Yeah. Wouldn't have been possible how you were trying.

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Lots of math to properly offset the players velocity

silver bison
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Interesting! and I don't even know if it's possible to access the player's gameObject haha

cobalt prawn
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Yeah sheesh 😵‍💫 wonder why they don't let you just access the object? Could be so much easier but I'm sure there's a reason

stone marsh
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Not in the sense you're implying. You can get bone transform data and player position data and then move or alter that.

silver bison
# stone marsh Yes.... That's not how it's done lol

do you know where the platform hook should go? I put an Udon platform hook on my platform and converted it to an Udon behaviour, but the player does not follow lateral movement

(the platform is being moved by incrementally changing its transform.position.x field

dreamy wadi
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having a compiler error while trying to test my new world

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Export Exception - System.IO.FileNotFoundException: C:/Users/nonty/AppData/Local/Temp/DefaultCompany/avatar world/scene-StandaloneWindows64-new.vrcw does not exist
File name: 'C:/Users/nonty/AppData/Local/Temp/DefaultCompany/avatar world/scene-StandaloneWindows64-new.vrcw'
at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x000b6] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VRC.SDK3.Editor.Builder.VRCWorldAssetExporter.ExportCurrentSceneResource () [0x00254] in <827bfced9f784c5ea69f4e82d7bb3ccc>:0
UnityEngine.Debug:LogError (object)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource ()
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResource ()
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResourceAndRun ()
VRC.SDKBase.Editor.VRC_SdkBuilder:ExportSceneResourceAndRun ()
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder3:OnGUIScene () (at Assets/VRCSDK/SDK3/Editor/VRCSdkControlPanelWorldBuilder3.cs:185)
VRC.SDKBase.Editor.VRCSdkControlPanelWorldBuilder:ShowBuilder () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelWorldBuilder.cs:129)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder3:ShowBuilder () (at Assets/VRCSDK/SDK3/Editor/VRCSdkControlPanelWorldBuilder3.cs:42)
VRCSdkControlPanel:ShowBuilders () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:329)
VRCSdkControlPanel:OnGUI () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:213)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)

silk zealot
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Is there something special I need to do for quest users to hear audio in my sdk2 world?

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I was with a quest user and they said they cant hear the audio

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but I can on my PC

dreamy wadi
cobalt prawn
stone marsh
cobalt prawn
dreamy wadi
stone marsh
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You can download the YouTube video and upload it to Dropbox tho. Since that's a whitelisted url and direct mp4 links should work for quest

silk zealot
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mp3

stone marsh
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If it's an mp3 it should just be on the audio source and the audio source set to auto play and loop

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Make sure the mp3 actually plays in unity too, to ensure your codec n shit is compatible with unity.

silk zealot
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Well it plays for PC.

stone marsh
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Playing an mp3 for quest wouldn't use a video player or anything at all. Just an audio source

silk zealot
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Dont know why quest users cant hear it than

cobalt prawn
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Is it hooked up to anything else like a button or trigger that plays it? Or literally just an audio source

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Also it it's just the one person maybe they had their volume settings for world sounds down lol

rich trellis
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can anyone tell me how to fix this i get this when trying to build and publish my 3.0 world im using newest SDK?

silver bison
stone marsh
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There is.

gaunt egret
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it does

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this is helpful tho thank you for linking that merc

rich trellis
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can anyone help me with this ive tried doing a reinstall of sdk Already no luck. I get this when trying to upload a world.

gaunt egret
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why sdk2

rich trellis
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idk im using newest 3.0 world sdk from vrchat website

stone marsh
rich trellis
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this is the version im using

stone marsh
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Mmhm. You can most likely just comment out that line.

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Should be line 81&82

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You'd want to use VC Code or Note++

silver bison
cobalt prawn
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Just means drag it into your scene, "root" meaning that it should not have a parent object

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Root generally just means like the first or lowest level of something, like the root bone of an avatar is the first bone that all the other bones are connected to, or the root folder of a project is the main folder that contains all the files and other folders

stone marsh
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And it needs a custom layer like it states too

hexed crane
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hey, I'm new to world development, but I just uploaded my first world successfully to community labs (PC+Quest), and I want to get my test version to be Quest-compatible, too, but for some reason the option isn't there anymore.

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I feel like this is a newbie issue, so I was wondering what I'm missing?

split socket
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Does anyone happen to know how to create drivable vehicles

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Cars to be specific

silver bison
silver bison
cobalt prawn
hexed crane
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wait a sec, is Build & Test even an option for android target?

green lagoon
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it is not because the unity editor isn't running on the quest so it doesn't have a way of doing offline testing

hexed crane
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omg well now I feel stupid

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figures tho

white moon
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Not very convenient but that's how it be 🤷‍♂️

silver bison
hexed crane
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thx

cobalt prawn
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And on that component is a layermask, which is a list of layers you can check and uncheck to decide which objects the associated code will affect. So it should be set to only affect layer 11 (assuming you don't wanna use a custom layer)

silver bison
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i didn't realize by "scene" they mean't drag the prefab onto the 3d space ;w;

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i have been putting it everywhere BESDIES the 3d "scene" area
folders.. objects.. into the hierarchy..

thank you i am such a noob aaa

cobalt prawn
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Well you can drag it there in the 3D scene view, or into the scene hierarchy (the text based list of objects on the left). Either way it "places" the object in the scene

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And even if it is not a visible 3D object, like if it's just a script, it exists within the 3D space of your scene and can be moved around. It is kinda weird in that sense lol

karmic rivet
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Anyone know what shader I’m supposed to use for quest mirrors?

silver bison
cobalt prawn
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Yeah one of the benefits of a prefab is that it can save components and objects that are setup a certain way. It might already have the layermask set to 11 for example

vocal jetty
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anyone have a tutorial on making caves with terrain in unity? i cant seem to find any recent ones

green lagoon
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you don't as you can't cut holes in the unity terrain

cobalt prawn
vocal jetty
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its more or less that i want to make an overhanging cliff and cant seem to carve out the bit beneath

cobalt prawn
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Err. Make holes as in remove faces, not a 3D hole 😅

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Yeah terrain can't do overhangs cause it's all generated from a heightmap

vocal jetty
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ah ok, well how would i make one?

cobalt prawn
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You can model an overhang separately and slap it on top... Maybe export the terrain as a model and then model/sculpt the overhang in blender or something... Or use a different terrain tool, I've seen some on the asset store that support caves and overhangs

vocal jetty
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ok lemme have a look

cobalt prawn
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Easiest thing would be to just model that part separately I think, but then it won't be seamless with the terrain

dusk sapphire
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unity 2019 added support for terrain holes

vocal jetty
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thats more of a straight up hole than an indent

cobalt prawn
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Right, and then have a custom mesh that meets the edges of that hole

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I guess

vocal jetty
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im still very new to unity lol

cobalt prawn
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Yea this is a much trickier thing than you'd think unfortunately

vocal jetty
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yeah lol

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i might just leave t as a sheer drop honestly

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ill figure something out

cobalt prawn
north siren
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Im trying to keep my two PC and Quest projects in sync. I have a world that uses assets (such as a video player) that are not compatible with quest. How can I remove these assets, but keep other things in sync (such as pens)
iirc, the heirarchy must be exactly the same between the two projects so I tried removing all the components of the video player etc yet the pens still didnt sync

dusk sapphire
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Are you certain the hierarchy is identical? Are these separate projects?

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also unless you are on sdk2, there is no real issues leaving video players in as they do indeed work on quest, its just that they have more limitations (can't use youtube links, quest users can't enter urls) etc

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Just conjecture, but when I used to use separate projects for pc/quest builds, I'd have desync issues even if the hierarchy were identical, as a result of me working on each of them separately. I suspect its because the order of which I created new objects in the hierarchy affects the order of which they get enumerated for network id's used to sync.

north siren
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hmm so it should work even if the objects dont have the same components?

dusk sapphire
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yeah

north siren
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okay maybe im having the same issues you were having

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because the quest projects is a clone of the pc one

dusk sapphire
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have you made changes to the hierarchy since cloning?

north siren
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no

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only the components and materials

dusk sapphire
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did you set anything as editor only?

north siren
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I think I had some bakery point lights set at editor only on the pc side

dusk sapphire
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editor only changes your hierarchy as it removes them from the scene before building

north siren
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ah i didnt know that

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thats probably the issue then

tiny mountain
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Hey, I've been trying to make my first VRC map as a sort of recreation of my room and when I tested my progress out today the walls and stuff got this weird texture to them in-game anyone know how what's going on and how to fix it?

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this is how it currently looks in Unity and how it has looked in past tests

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uhh ok so it just fixed itself when I closed unity, rebaked the lighting and retried on a new build... world building is weird 😕

south orbit
fervent phoenix
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"Ran out of virtual channels. Audio clip "..." will not be played.
UnityEngine.GUIUtility:ProcessEvent (int,intptr)"
half of my sounds in the world do not play because of this error .. can I fix it?

wet junco
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Hey so im trying to learn some audiolink stuff. Im trying to make the speakers thump like they do in the example scene, but cannot find anything showing how it's actually done. anyone able to point me in the right direction?

pearl plume
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Is there any way to use Baked lighting with non-static objects?

vague pivot
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You can set them to Contribute GI in the static menu, however what light they are baked with will be the same no matter where it is, so any shadows cast by objects will always be on it

lunar ridge
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Wondering if someone can help me, I recently made my first World and uploaded it. I then decided to delete it as I wanted to add quite a bit more detail to the world. I am now ready to upload and have tried, When I upload the world it is saying successful but nothing is showing and I am getting an error in the log files "vrchat.world index: _id_dup_key"
is there a way around this? Thanks!

vague pivot
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Then upload it again

pearl plume
vague pivot
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You can disable cast shadows when baking it to stop one getting made, however if you want moving shadows you will need a realtime light somewhere

lunar ridge
pearl plume
vague pivot
pearl plume
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Each with a single emissive light source

vague pivot
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If you have a quest to try it out on go for it, however I don't own a quest so I can't give a definite yes or no if it'll run well

pearl plume
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Ah, ok. Will do. Thanks for the help

vague pivot
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np

graceful igloo
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Hey does anyone wanna be a project leader for something I’m working on? If so just dm me.

white moon
jade geyser
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So I'm trying to do a VRchat Mirror toggle for a world

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BUT my my Unary Negation script keeps Graying out

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I need Serious help

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The Tutorial I am watching doesn't make any sense At ALL

jade geyser
white moon
# jade geyser

You need to plug the noddle from get activr self into the unary negation node

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You just have it sitting on top of it which won't do anything

pearl plume
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Where do I go to edit JumpImpulse?

stone marsh
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There is a player mod script included on the world descriptor if you used the vrcworld prefab included with the sdk

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Otherwise you need to add the script to a empty game object in your world

pearl plume
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and on my other world, it just doesn't save

jade geyser
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I need to vc with someone to show em what's going on

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The circles which needs to not be grayed out for the lines to connect Keep Graying out when I start trying to connect em

white moon
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Strange. No idea then I don't use the node gramp.

jade geyser
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Looking for a download link? Check out my Patreon.
Patreon: https://www.patreon.com/vrcakira

Part 1 of my video series for basic VRCHAT world building with the VRCSDK3 Udon kit. This series will be designed for beginners. I will try to cover every step from start to finish of each vrchat world creation tutorial. The goal of the videos is to all...

▶ Play video
silver bison
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i published a world but when i go to it i immediately go back to my home world. i have tested it in unity and it worked. what does it mean when it immediately kicks you out?

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also how do i take down a world?

stone marsh
jade geyser
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I Still need help over here

gaunt egret
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its been 20 minutes lol

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just use a prefab

stone marsh
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Or a better tutorial video lol

jade geyser
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I don't HAVE a Prefab

gaunt egret
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the one i use has 3 mirror options if you want it

jade geyser
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I just want to toggle my mirrors like how others do it

gaunt egret
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vrcprefabs probably has one too

jade geyser
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Where do I find vrcprefabs?

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The tutorial did not show that at all

gaunt egret
lyric wasp
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hey does anyone know why my terrain mesh is showing in the editor but not in vrchat? the collider is still there.

jade geyser
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It just took me to a page with Three icons

mossy dome
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Tried to port my home world to Quest and the fog keeps consuming everything except the ceiling, but only if I am looking straight, back, left or right. If I look to the corners the fog goes away

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well not completely away, just less

gaunt egret
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its not that hard

jade geyser
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Didn't tell me that EARLIER

gaunt egret
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the twitter links you to the database as well as explains what it is

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good luck getting help if you want to be rude

jade geyser
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Sorry

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I'm losing my mind as I can't seem to figure out which prefab does the mirror toggles

gaunt egret
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not gonna get any easier

jade geyser
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most of the prefabs aren't on 3.0

gaunt egret
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it literally says at the top

jade geyser
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I got the mirror prefab from you

cobalt prawn
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There's also a mirror with a toggle in the udon example scene in the sdk 😛

jade geyser
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Now How Do i make this thing work

cobalt prawn
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Not even sure what you're asking lol

gaunt egret
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literally just drag and drop the unity package i gave you

cobalt prawn
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Do you not know what an sdk is?

gaunt egret
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it shows up in your assets folder

jade geyser
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I'm trying to make it so you can toggle it on and off with a button

gaunt egret
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i gave them a prefab lmao

cobalt prawn
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Ya the example scene has a button that toggles the mirror

gaunt egret
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if they don't know how to drag and drop unitypackages i don't know how they got the sdk in

cobalt prawn
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🤷‍♂️

jade geyser
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I just clicked on it and it made me extract the files Into my Project

gaunt egret
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drag and drop the mirror package i gave you

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find "simple udon mirror" in your assets

jade geyser
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I did that

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But you didn't say How it works

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you just said drag it to the project

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and that was it

gaunt egret
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launching unity hold on

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if you click on the assets in the "simple udon mirror" folder youll find something with the prefix of prefab

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yeah'

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its the blue box lol

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drag into scene, move where appropriate

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mirror is to the right of the buttons

jade geyser
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cause the thing looks invisible to me

gaunt egret
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the buttons are in the prefab, make sure your gizmos are turned on

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albeit a little far from the xyz

jade geyser
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Now I came across a New issue

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when I did so My entire Terrain Turned White cause it somehow took the Mirror shader

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And Won't let me Switch it back

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Cause the shader thing for it Is Greyed out

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It wasn't like this Before

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I didn't even set it to that

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It won't let me change it

cobalt prawn
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Did you try ctrl-Z or "undo"

jade geyser
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Yes

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Nothing is working

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It's Stuck like this

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and the Material script is greyed out which means I can't change it

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I legit Can't change it

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There's No tutorials on how to fix this

cobalt prawn
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Ya Idk what you even did, that's weird af

gaunt egret
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no idea

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ive used terrain with this prefab before

jade geyser
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great so now I have to start a new project cause there is absolutely No way I can fix this

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The Default Terrain shader thing is Greyed out

gaunt egret
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it looks like you have a lot of random stuff in your assets so that might be why idk

jade geyser
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It somehow is now using the Mirror reflection shader

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Wait It shouldn't be possible

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as you can't drag materials to the Terrain prefab

white moon
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Just make a new terrain material and drop it onto the terrain?

jade geyser
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No tutorials shows how

white moon
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Don't just depend on tutorials. Ya gonna learn to debug stuff yourself eventually.

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Make a new material. Set it to whatever the shader is for the terrain. I'm not sure which it's called, and then drag drop it onto the terrain in the scene

jade geyser
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It is taking the Mirror shader

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Which I did not even put in

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As I can't even do that

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Yeah I can't drag materials into it

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Well I can just make a new mirror shader

white moon
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Bruh I just googled "unity how to change terrain shader" the the first result is the answer on how to fix your problem

jade geyser
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That Doesn't fix my problem

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It also prevents me from using the paint texture tool

white moon
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Then you didn't wrong somehow..change the shader back to the default in the menu and it'll work as it's meant to

jade geyser
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It switched the default to the Mirror shader

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Fixed it

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I think

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Yep that fixed it

karmic rivet
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Any suggestions for fixing this? Can’t upload like this h

cobalt prawn
karmic rivet
cobalt prawn
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Hm, like it randomly sets itself to the portrait style view?

karmic rivet
#

Alright here we go starting with the main issues of the world I’m messing with h- (note I’m on quest)

I do not show I’m mirror, as well as mirror buttons not working

Skybox is not working

Idk how to get the lights to shine blue

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how skybox is supposed to look

white moon
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Maybe try swap it to a quest compatible skybox shader

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I believe the vrcsdk contains one

karmic rivet
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I do have it on a quest skybox

gaunt egret
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mirror buttons etc probably wont work because the home kit is sdk2

karmic rivet
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I programmed the buttons myself

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One does have more things though?

karmic rivet
gaunt egret
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not sure but this isn't udon channel anyways

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use screenshots and not pictures with an android for getting help with udon

karmic rivet
gaunt egret
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again, i don't know. this is not the channel for udon not working.

white moon
karmic rivet
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Still trying to figure out why the skybox isn’t working on VRC but just fine in Unity

white moon
# karmic rivet

Wait what? Have you put the skybox shader onto a sphere and put that around the world? XD

karmic rivet
white moon
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Yea that isn't how skyboxes work. They aren't a physical object.

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Delete the sphere.

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Then go up the top and go window > lighting

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And in there you will see a slot for skybox which is where you put your skybox material

karmic rivet
white moon
#

Yea I get you. It's all good 😄

karmic rivet
white moon
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You can get cyanemu which let's you test it in the editor, but that isn't the same as testing it on quest as it runs windows version that way

karmic rivet
white moon
#

I do but baking lighting is a big subject, you'd be better off watching a tutorial on it than me trying to explain

karmic rivet
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I get that, if anything I’m just trying to get a basic little world to share some avatars lol

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So lighting works on avatar but not world lol- will probably just switch it back to regular light yellow

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Got mirror buttons to work- but it automatically is 2 HQ mirrors (pic to show how both mirrors look)

white moon
#

You'll need to place light probes and then bake then lighting to fix the light

chilly grove
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Mark all the meshes you want to bake lighting on as static in the inspector, add light probes then bake using the Lighting tab

craggy lichen
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When exporting a world as a back up unity package. Would I uncheck all Udon files or is it okay to export those? I know I need to uncheck poiyomi shaders and the sdk.

neat badger
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How do I stop the URL bar in the Udon Unity player from drawing on top of everything in the world?

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Using a different player is not an option because I've already modified the sript to function like Tanuki Tunes where you can place an object down somewhere to trigger a particular video to play. I just wanted to have a toggleable URL bar in case someone wanted to use the video player normally and I wasn't expecting it to draw on top of everything as I have never seen that happen in any world I've been to.

neat badger
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Hm, it seems adding a material to the Input Field's image component works, though it needs to be a material other than standard shader because it will have weird lighting in the center if it's not flat shaded. Unlit cutout works but can only be white. Poiyomi also works well.

bold ibex
#

Heya asking for a friend

"Hello I am having a problem with trying to log into unity well my account on unity and I've even tried to restart the SDK I've restarted unity several times and I still can't figure out what's going on I even reinstalled unity for some reason I can't log into this account can anyone help me figure out what's going on"

blazing rune
#

Trying to make super jump toggle. I duplicated the VRCWorld and set one world jump settings to normal (3) and another to High (20). I used a mirror UI (LQ/HQ) so I can switch between the two. When I turn on super jump I can't turn it off. What am I doing wrong?

blazing rune
blazing rune
bold ibex
cobalt prawn
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If it doesn't work there then you must have the wrong account info (in which case go through the recovery steps)

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If it does work there then Idk, you're not offering any screenshots or much info to go off at all and it's difficult to help someone through another person speaking for them lol. Check console for errors... delete and reimport sdk.. make sure using correct unity version 🤷‍♂️

bold ibex
bold ibex
#

Probably the dumbest thing to ever ask, is there some referred Worlds Shaders? Or I can just use any Shaders?

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sry trying to build my first world, don't have any knowledge about worlds creation...

white moon
bold ibex
#

Much thanks

south orbit
bold ibex
#

Oh! Thanks for the info!

south orbit
#

np enjoy

bold ibex
#

💝

neat badger
#

Is it possible to play a Youtube URL from inside Unity when testing a player? I keep getting errors, and I don't know why it should work differently after uploading it to VRChat.

south orbit
dusk sapphire
#

if you're using usharpvideo player however, it has support for testing youtube etc in unity as it has editor scripts that handle calling yt-dlp

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i'm not sure if there are other video player prefabs that added that particular support for testing in unity

wanton iron
#

Are there any open source world's I can download and look at?

bold ibex
#

Hi you! , I have a problem with the map, when I try to join the map the loading restarts it then brings me back to my home

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:b i can't launch it ( screen by a friend )

glacial dawn
#

I've gotten into a bit of a backrooms mood lately, so as usual when I'm interested in something, I gotta make some vrchat content based on it lol

vague pivot
#

Damn that's a nice sequence, good job!

glacial dawn
#

thanks! ^^

rich grail
#

hey guys! I wanted to start a cool new project for VR chat, anyone knows any builders that would be willing to help?

south orbit
lofty inlet
#

is there a way to make a button to reset the position of the objects in a world?

rich grail
south orbit
soft kindle
#

Hi guys, I put together my first world today!
However, I'm having trouble accessing the world in VRChat. It works in play mode and in VRChat's Build and Test Mode perfectly. There only seems to be a problem after I upload it to VRChat. I can see the world on my menu, but when trying to load in, it gets stuck at 100%, starts the load again, then takes me back to my home world. I've attached a few screenshots of the log, the VRC World component and the location of one of my spawn points. I have no idea what could be causing this, maybe there's something here I've overlooked. I'd be so grateful for any help. 🙏

mild spade
bold ibex
#

This is supposed to display transparency right? Using a quest shader...

#

Oh! So it doesn't...

ember vault
#

someone Know if can creature world for real shop?

pearl scarab
#

How do I make a portal to someone else's world in my world?

bold ibex
#

It's in VRChat Examples > Prefabs Just drag n drop it to your world, and put the world id of that someone in the Prefab... It's called VRCPortalMarker

quasi tusk
#

A project I've been working in my past, with very little experience. only issue I've experienced is not being able to use the video player, otherwise it'd crash my project. I'm not sure if it is because I've used VRCSDK 2 instead of 3

#

That and the lighting reflected feels off

south orbit
south orbit
south orbit
quasi tusk
south orbit
pearl scarab
south orbit
#

u can see the ID in the link above ^

karmic rivet
#

How do you add the ability to jump to VRC worlds?

silver bison
#

I published a world from unity but when I try to join it, it kicks me back to my home world immediately. It runs fine when building for VRChat from unity. Does anyone know what this is caused by?

karmic rivet
hollow grove
#

Hi everyone! This is my first time here. I am looking to create a VR simulation for my dissertation regarding mental health and mental health stigma. Anyone interested in helping me out?

silver bison
#

I uploaded it through the VRChat SDK control panel in unity. I also do not know how to take down the broken world

vague pivot
silver bison
stone marsh
#

Few things can cause it.

1: ensure you don't have two open scenes.
2: ensure your spawn point is set in the world descriptor
3: ensure you don't have excessive memory usage

#

If none of those are erroneous, publish the world again.

#

If still having an issue, share a screenshot of the world itself, your unity project, so we can see if there are any obvious issues.

silver bison
#

if the world build successfully in unity and is playable is that not a guarantee that it would work in vrchat?

white moon
#

95% yes

#

But if it's not working then its not working and theres probably something broken, no?

south orbit
karmic rivet
stone marsh
# silver bison if the world build successfully in unity and is playable is that not a guarantee...

Not necessarily. When you run it in unity you're not really running everything the same as in game. There can be a wide range of things that cause you to get sent home, the things I listed are among them, but there are more possibilities depending on the world itself. Excessive draw calls, improper scaling, spawning in colliders, erroneous spawn point, excessive memory usage, lots of things can cause being sent home.

silver bison
obtuse pendant
#

Hello, how can I make a diagonal edge loop for window making? They always come out vertical..

white moon
obtuse pendant
frigid estuary
#

How do I synchronize a simple animation loop in a world? (SDK3)

white moon
frigid estuary
#

it needs to be accurate

frigid estuary
#

the loop is really long

#

will end up with probably 10 minutes

white moon
#

I've wrote a script that blended between two animation states to move something along using a blendtree before which is synced off the users time on their pc

#

If you cant use a blendtree, you can set the time of an animator with .time according to the docs but I haven't checked if that's accessable in udon

#

That way all you'd need to do is sync the time of the start of the animation and from that you can calculate how far you are into the animation when you join and sync it to that point

pearl plume
#

I'm having a nightmare of a time getting this to work, will someone PLEASE explain to me how to enable jumping?

white moon
pearl plume
frigid estuary
#

regarding what you are telling me: does that mean that vrchat sync component is able to differentiate what animation clip is playing, but its not able to sync the frame at which it is in a specific moment?

white moon
frigid estuary
#

i also noticed it synced for example a door for different users it seemed in one of my worlds

#

which is just switching between animation clips

#

in an animator, so like from [open] -> [open state] -> [close] -> [closed state] -> repeat

#

but that only seems to work with different animation clips, not within an animation clip

white moon
#

Possible. Since the animation is moving the object it could sync that movement

#

I've not put a sync on an animated object before so can't say the expected behavior

frigid estuary
#

okay, thank you still :>

white moon
# pearl plume its at 3

Anything in your scene that could override it? A prefab maybe or somehow added two world objects?

pearl plume
#

Also, the impulse number in unity keeps defaulting back to 3 even if I try to increase it

bold ibex
#

I have a small issue with the shader/mesh I'm unsure. But the mesh or the map I'm making the textures would not apply when on Quest, does anyone know what would the cause of it?

pearl plume
faint geyser
#

hey i have a problem with syncing between the quest and pc

bold ibex
bold ibex
pearl plume
faint geyser
#

when a quest player picks up a pen pc player dont see it

bold ibex
pearl plume
#

what kind of lights?

bold ibex
#

Directional

bold ibex
faint geyser
#

QvPen. i had it working in a different world

pearl plume
bold ibex
#

That's odd even for QV since it's fairly reliable, try to reload it perhaps?

faint geyser
#

i have updated both quest and pc to the same version and still didnt work

bold ibex
#

And there are no errors in the log?

faint geyser
bold ibex
# faint geyser no

I’m honestly unsure it doesn’t have errors that often, I know occasionally it messes up with textures for the en/ink/etc but there should be an automatically sync? Unless you want to try to add the object sync

faint geyser
#

its not just the pen its the hole world

#

noting syncs

bold ibex
#

Ik object sync is cross-platform, sorry I can’t be too much help I’m usually an avatar creator

faint geyser
#

ah

bold ibex
bold ibex
pearl plume
#

with baked or point lights tho?

bold ibex
#

Both

white moon
white moon
# faint geyser noting syncs

You need to make sure your world for both is exactly the same. The order and objects. The hierarchy need to match.

white moon
#

Build and publish your windows version, swap build targets and then upload the quest version

pearl plume
faint geyser
#

still didnt work

white moon
#

Then idk 🤷‍♂️

#

That's all that affects cross platform syncing

faint geyser
#

damn

fiery dune
#

If you know a bit of udon, you may be able to create a separate object with a box trigger that changes the avatar. Disable the avatar pedestal's interactivity, then place the invisible object over the avatar pedestal. It's a bit convoluted, but it should probably work.

tropic cedar
#

which would you say screams "You haven't unlocked this yet"

gaunt egret
#

vrcThinking im sort of leaning towards the lock

#

but i feel like the question mark would convey it better

white moon
#

? Says to me I'm able to click the thing to find out, 🔒gives more of a you need something to unlock this vibe

jaunty sparrow
#

Trying to make a simple toggle to turn a Video player on and off, as in, make it visible and invisible with the push of a button or interaction, however, when I try to do the same udon graph as you would with a mirror to the video player, the button just straight up disappears, anyone able to help on that?

wild jackal
#

augh.. what did i do wrong

#

it worked prior and then i added a few assets

#

now its saying this

jaunty sparrow
#

it could possibly be the assets you added are colliding with the scripts of something else, I've had it before, removed the assets I added and it fixed the issue

#

@wild jackal

white moon
#

Turning off an object works the same way, whether it be a mirror or a tv

wild jackal
jaunty sparrow
#

unless you can find exactly whats wrong, I'd say no

#

sadly ;=;

wild jackal
#

damn

jaunty sparrow
#

hmmm

white moon
#

Reimport texhmeshpro and see if it fixes it

jaunty sparrow
#

time to redo the graph

white moon
#

Sounds like it's missing a dependency

wild jackal
jaunty sparrow
#

this is what it looks like currently

#

I dunno what I could change

daring patrol
#

got a hopefully simple question... how do i make a portal marker specifically go to a private instance of a public map?

jaunty sparrow
#

and it works perfectly fine if I use the same graph on a mirror

white moon
#

The graph is fine

#

Strange name for the object though. UdonSyncPlayerUnity

#

Since it doesn't sync anything and isn't the player XD

jaunty sparrow
#

;-;

#

I did a stupid

#

but thats literally the name of the video player I'm using

white moon
#

Lol fair..weird player name thrn

jaunty sparrow
#

ikr?

#

IT WORKS

#

YAY!

#

THANKS! @white moon

white moon
wild jackal
#

uhhhhh

#

i removed the assets

#

i dont think it helped

sharp bloom
#

when im trying to make a world using the vrc creator companion, the vrc url input field script is missing?

bold ibex
#

So who are you people can I send you friend request I would love to be friends with world creators

wild jackal
#

i wouldnt really consider myself a "world creator" yet

jaunty sparrow
#

anyone who is willing to learn or at least want to try world creation is a world creator

#

regardless of skill or talent

wild jackal
#

i seem to be creating more problems then anything xd

jaunty sparrow
#

fat mood

wild jackal
jaunty sparrow
#

I have no idea really

wild jackal
#

damn

jaunty sparrow
#

I'm not really experienced when it comes to stuff like that

wild jackal
#

fair

white moon
wild jackal
white moon
daring patrol
#

Can anyone help me with this? Is there a way to make a portal go specifically to a private instance of a public map? (Obviously I'm talking about a portal just existing in a map on a PortalMarker object)

white moon
#

Hmmm should be there but I don't see it and aren't at home to check my own unity.

#

Try restarting unity. It's an issue with a built in packages so might fix it.

wild jackal
#

ok

whole sand
#

I updated my world with a icon using VRCThumbnailer and now when i try join it it kicks me to my home world, no errors in unity

wild jackal
sharp bloom
#

okay not sure why

#

video players are just fucky in the newer versions?

#

tried using the companion since it actually loaded sharp correctly and 3.0.3 for some reason was missing the VRC URL input field script and 3.0.4 has it, but its still broken

sharp bloom
#

everything below 3.0.4 is just broken for some reason for this creatorcompanion

vocal jetty
#

is there any way to have colliders sort of conform to the object and not just use box or sphere collider?

green lagoon
#

a mesh collider but those are a lot more expensive as it has to calculate per triangle

#

so if you put one on a high-poly object it get stupidly expensive

#

so probably good idea to make a second super low poly version the object to use as the Collision mesh

#

or something that would be even more efficient would be trying to see if you can approximate using a couple more box colliders

dawn fossil
#

All I did was adding 3 new avatars to the world and buttons for music. That's all and it gave me that warning

#

It's for android

dusk sapphire
dawn fossil
#

Oh I will later on,thank you!

vernal dome
#

sahder

fierce ice
#

hey, is there any way to make stationary camera on the world, and switch to that camera view when i activate it? (button, keyboard, anything)

glacial panther
#

Question, if i private a public world will i have to go through labs again to make it public?

daring flame
#

@wild jackal its the version control package

#

remove that

#

had the same problem, looked up the package id and turns out it was Version Control

wild jackal
vocal jetty
#

anyone have sites like sketchfab that i can use for assets and stuff?

woeful warren
dawn fossil
dawn fossil
vague pivot
#

Is it possible to use any sort of shadergraph in vrchat? I've googled it but all the answers are from the days of sdk2 so I'm not sure if it still applies

plush bough
#

How can I disable clients and not let them fly through the map?

stone marsh
#

There is a free asset on booth irrc that can detect when a user is flying a perform an action however. You can also do this by checking if the user is grounded against a set time and do something. But it's a cat and mouse game that ends up being pretty pointless.

prisma token
#

not sure if this is the right channel, but are there any vrchat worlds or prefabs of a working volleyball system?

karmic rivet
#

Am I able to add physics to objects that can be picked up in a world? Like say a blanket?

hexed crane
glacial panther
#

there is no audio setup

#

justworks ™

hexed crane
glacial panther
#

... to make sounds when the cue hits the ball?

#

i meant that there is nothing you, the mapper, needs to do about setting up the audio

hexed crane
#

yeah I think I was just missing UdonSharp

glacial panther
#

probably

#

make sure to have it before importing vrcbilliards

hexed crane
bold ibex
#

I am needing help with a map, I have it made I’m just needing a few things I am looking for, I have a weapon system for the pvp part but it don’t work but I would like to have lightning and shock staff and light sabers with colliders and then I would like to have a Star Wars themed stick flight system and auto doors my map creator and I are struggling with these things please ping me

pearl plume
finite phoenix
cobalt prawn
finite phoenix
cobalt prawn
#

Yep ya got a bunch of errors you need to get rid of. Scroll up and start from the top of the console, that usually shows where the issue is stemming from

white moon
#

I found one kind had a little volume dip at the end of the file where as some didn't. If I remember right wav did? Or maybe it was mp3. But I swapped to the other and it was fine

cobalt prawn
#

It depends what they say, what's causing them etc. Usually it's because people import assets that are incompatible with VRchat for any number of reasons, or they import assets without following instructions. If you have no idea what your errors mean you can post them here and we'll try to help

finite phoenix
#

sorry

#

i got it

#

i imported both the avatar sdk and the world sdk at the same time

cobalt prawn
#

Ah yeah, a project can only have one I believe

finite phoenix
#

how do i fix this?

cobalt prawn
#

Delete VRCSDK folder from your project, then re-import only the world SDK

finite phoenix
#

ok

#

but the model i imported uses the vr chat shader

#

will it auto fix when i re import the sdk?

cobalt prawn
#

Yeah the world sdk should have the same shaders

finite phoenix
#

ok

#

still nothing

#

its still blank

#

do i need to add something to the models

finite phoenix
cobalt prawn
#

Need more info, can you show me the issue? "Blank" as in what, the material is pink? In that case just select the material and re-apply the shader that it had

finite phoenix
#

no do i need to add something lke a descriptor

#

ive made avatars befroe this

gaunt egret
#

all you need is vrcworld in order for it to be recognized in the builder but that home kit is on sdk2 lol

cobalt prawn
#

Um, yes of course you do. But instead of asking me how to do everything you can just look here https://docs.vrchat.com/docs/creating-your-first-world

gaunt egret
#

people still using it when its blatantly sdk2

cobalt prawn
#

Lol

gaunt egret
#

also the pinned video in this channel too

#

super helpful imo

cobalt prawn
gaunt egret
#

yeah it needs to be updated

cobalt prawn
#

Even though the home kit page has a warning, for somebody who is building their first world they aren't going to understand what that warning means or why they shouldn't use it

#

Gonna suggest an edit to that page

finite phoenix
#

but my friend used the home kit

gaunt egret
#

its a good little kit to pull the fbx from and make your own toggles but the docu definitely needs to be fixed

finite phoenix
#

how were they able to upload the home kit as a world

gaunt egret
#

i dont know, we're not your friend

#

ask them

#

all ive done with the kit is completely nuke out any mechanics and started fresh in sdk3

cobalt prawn
#

Ya they probably just deleted all the scripts and SDK2 stuff from it and added new SDK3 stuff. Which is not gonna be super easy for a beginner

finite phoenix
#

🙂

cobalt prawn
#

Or maybe they used SDK2 lol who knows

gaunt egret
#

i thought eventually anything using the sdk2 wont be able to be uploaded

#

if you know a little bit of blender the pinned video is good

#

even if you dont im sure you could make something to get your feet wet in making worlds

cobalt prawn
#

Eventually ya, dunno when tho

#

But ya going that route would not be wise 😛

finite phoenix
#

i spent a whole f-ing week on this

#

you gota be kidding

gaunt egret
#

on what

#

the home kit?

cobalt prawn
#

I imagine you don't have much/any interactive stuff yeah? You can save the environment you made easily

finite phoenix
#

no i customized it and and imported some models

#

i dont have much besedes a mirror

gaunt egret
#

i dont see anything in it besides pictures and a table

#

the materials are easy to change

#

thank god it comes uvmapped

finite phoenix
#

this is the layout

gaunt egret
#

not very much you have to reimport

cobalt prawn
#

Or instead of rebuilding you can delete the sdk2 stuff. Basically just go through the objects and if it has a broken script delete it

finite phoenix
#

how?

cobalt prawn
#

Well that's the thing, it's a bit tedious for a beginner, and it's also tedious for me to tell you every single thing you need to check and what you need to do, if you don't even understand the things I'm telling you to do.

modest drift
#

can anyone tell me if there is a megaphone plugin for unity vrchat worlds... so my actors can be heard from a distance

#

what do theatre productions use for this

bleak mango
#

I'm going to try this with a much, much smaller project and see if I get the same outcome.

gaunt egret
bleak mango
#

Whoops sorry!

gaunt egret
#

its all good lols

#

its in beta still so a lot of us probably have no idea

left mountain
#

How does a private non labs world get 500 plus views? Are there indexing bots on vrc?

white moon
pearl plume
white moon
pearl plume
#

even tho both of them are relatively short

#

I could join on my laptop fine, but two of my friends couldn't even walk forward 3 feet

#

I got rid of 80% of the trees/tree animations but it only helped slightly

white moon
pearl plume
white moon
#

Because audio is surprisingly processing intensive

pearl plume
#

thats for sure

white moon
#

Not so much that one should ruin it for quest though

#

Actually I think I remember reading that a specific audio compression has really bad preformance on quest?

pearl plume
#

its just a block with a default audio source on it

#

the wind/train sound effects were only like 3 seconds each

pearl plume
south thunder
#

anyone know a good shader or trick for projecting water caustics?

white moon
stone marsh
# south thunder anyone know a good shader or trick for projecting water caustics?

Red Sims perfect water shader available on his Patreon can do underwater caustics really well. It's an absolutely amazing water shader, probably the best I've seen. I use it in my world "Sky Pool" if you want to see the caustics before buying it. But it has a ton of customization you can do to it to make it look however you want.

https://vrchat.com/home/world/wrld_94bddf8f-0f0c-42db-b167-427c196588fc

Now with UDON swimming․ A pool floating among dynamic clouds․ A stick that controls the sun position․ Live Lofi tunes․ Kick back and watch the clouds pass․

spark brook
#

Does anyone know how I can get longer music than 9 mins in a world?

stone marsh
#

By adding a longer than 9 min mp3.....

stone marsh
rotund hollow
#

I've just begun looking into creating VRC worlds.
Following a YouTube tutorial and I got to a step where they said to click "Android Build Support" but I had already exited the tab after I finished installing the Hub and stuff.
Is there a way to get back to this screen? I can't find anything in the settings and such

stone marsh
#

You can install the android build at any point in time

#

You can do it from hub, or inside the editor itself

rotund hollow
#

I figured as such, just can't find where I can get back to this screen

stone marsh
#

In the editor. You just click the file tab, then change build, and choose android, then there will be an install Hutton on the right side

#

You should be using 2019.4.31f1 as well

#

Not the one in the screenshot. That video is old

rotund hollow
#

I just installed the latest version from the site he linked, I'll make sure it's the right version. Also thank you so much for the fast response!

stone marsh
rotund hollow
#

Thanks!! 🥰

stone marsh
#

Note too. The android build is only needed if you intend on uploading for quest

rotund hollow
#

Mhmm, I'm still not sure yet exactly what I want to do, but I wanted the option available to me 🥰
I appreciate your help!

#

All squared away now! 👍 💗

lethal sleet
#

my world's page says danger zone on it, does that mean it's in danger of being deleted?

stone marsh
lethal sleet
#

omg ok haha I'm dumb

#

thank you!

round arrow
#

i have....a offensive game map idea but bowling but the animations on the bowling screen is offensive like what the corridor crew did anyone know where i can get a bowling prefab

pearl plume
#

Anyone able to tell me how to run/use VRWorldToolkit?

heavy tusk
#

im trying to override the player's VRC Camera in a world. I see some worlds do this by having a little box you place your camera in and it locks in place
Im not sure how to do this though, im imagining I have some render texture somewhere but im not sure how to implement it. Anyone know how?

neat badger
#

Should the video player work with youtube links inside the editor? I'm getting windowsvideomedia error in the debug log if I try to play a youtube link, though a direct link to an mp4 file on my own server works. I've even tried using the new VRC emulator they just released in open beta, but it's still not working, which makes it impossible to use the emulator to debug my video player offline.

vague pivot
#

By the sounds of it, the way it works involves using vrchat itself so it only works on a version of the world running on vrchat

bold ibex
#

anyone know where i can get that rooftop version of the city skyscrapers at night/dusk? ive seen it in a vrc world before

pearl cosmos
#

Hey so idk if anyone would be able to help with this but I recently updated my VRC world and I noticed the player that enters is slightly trimmering . I have no clue on how this happened since this wasn't a problem before the update. Here's the world itself if you wanna see what I mean https://vrchat.com/home/launch?worldId=wrld_912653b0-c78b-4280-a57c-2b8bc44c965f

A homeworld for myself and possibly a chill world for you ≺3 world is still a wip․․․ last updated˸5⁄19⁄22

exotic tapir
#

I am trying to make a world for the first time, and whenever I try to upload the VRC SDK3 package I get this message:

Assets\Udon\Editor\ProgramSources\SerializedUdonProgramAssetEditor.cs(51,46): error CS0104: 'SerializationUtility' is an ambiguous reference between 'VRC.Udon.Serialization.OdinSerializer.SerializationUtility' and 'UnityEditor.SerializationUtility'

bold ibex
#

anyone interested in making a world?

gaunt egret
#

like what

bold ibex
#

oi, so i'm watching a world tutorial and the person doing it just whipped out this script that i don't have. i have no clue WHY i don't have it, but it's not there and thus, no spawn settings

gaunt egret
#

the scene descriptor?

bold ibex
gaunt egret
#

its a prefab

#

"vrcworld"

#

drop vrcworld into your scene, it has the descriptor

bold ibex
#

i put it in my scene and clicked on it but it doesnt have that

#

these are all i have

gaunt egret
#

1sec im loading up a world in unity

#

its not vrcsdkworld its "vrcworld"

bold ibex
#

i dont have vrcworld, just sdkworld

gaunt egret
#

its under vrchat examples > prefabs

bold ibex
#

?????/ all i have is examples3 and no prefabs folder

#

if i click on all prefabs this is what comes up

#

just the VRCSDK ones

vague pivot
#

is that sdk2?

bold ibex
#

it's sdk3

vague pivot
#

huh

bold ibex
#

as far as i know

gaunt egret
#

uh

vague pivot
#

I've never used sdk2 so I can't say for sure however the filenames are completely different

bold ibex
#

the file is just the one from the vrchat website

#

VRCSDK3-AVATAR-2022.05.04.17.47_Public

#

wait

#

oh

#

well

vague pivot
#

aaaah

gaunt egret
bold ibex
#

i see the problem.

gaunt egret
#

avatar kek

#

reading do be important

bold ibex
#

i didn't even think about that

my god

gaunt egret
#

but at least you figured it out xd

vague pivot
#

The hardest mistakes to fix are the ones where you don't check the basics lol

#

Spent 2 hours on raycasts the other day not realising the layermask is a bitmask not the integer value of the layer

bold ibex
#

.......

#

the pain never ends

marsh hill
#

Is it possible to import the avatar SDK into a world and use the physbones feature on props/objects within the world to have them interactable? Like for example, if I wanted to have a door that could be grabbed open?

gaunt egret
#

no

#

they're working on physbones for worlds last i heard but its not exactly a priority for them

silver bison
#

I am trying to use the VRChat CreatorCompanion. When making a new world project, it says it cannot create from the template. When trying to add a Unity project, it does not work when I choose the folder containing the Unity project.

gaunt egret
silver bison
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ok thanks

bold ibex
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okay uhh i built the world and pressed do it on the error buttons and

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i just fall right through

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like theres no collision

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nvm. you have to actually make it yourself. i thought it was automated. oh boy

stone marsh
frigid estuary
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I noticed that in some of my worlds whenever someone is switching to a different avatar/loading into a world it is lagging a lot. But in some it doesn't lag at all. What leads to those bigger lags?

bold ibex
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cool

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cause this would have been a nightmare to make considering it's a literal maze with like a million walls

stone marsh
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I mean, box colliders would be best if it's a perfect cube. But not everything is perfectly cubed so mesh colliders would be needed on some things still

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If it's all joined as a single mesh. You could just try a mesh collider and see if it conforms the mesh properly

bold ibex
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everything is its own separate mesh

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does anything have to go here

proven zinc
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Export Exception - System.IO.FileNotFoundException: C:/Users/***/AppData/Local/Temp/DefaultCompany/vrchat home/scene-StandaloneWindows64-SampleScene.vrcw does not exist

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How do I check which script/part is causing the error

stone marsh
stone marsh
proven zinc
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I'm getting a bunch of these though

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the only thing I did was getting an asset package with some furniture from the unity store

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Ok I think I fixed it, I literally had to remove a unity built in package called "version control" that was breaking everything for some reason

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slightly unrelated, but how do I stop the point lights from baking like that on glass + why is the lighting in the vrchat mirror so bad?

south orbit
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tbh i would avoid mesh colliders as much as possible atleast if u plan to release it for quest too, it causes huge lag for quest users usually

south orbit
south orbit
proven zinc
south orbit
white moon
proven zinc
white moon
proven zinc
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So.. I did that but now it acts like there's no lighting whatsoever

white moon
# proven zinc .

If you select the lights, did you set their mode to baked too?

proven zinc
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yeah

white moon
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Go to the model in your files, select it and in the import settings make sure you have the "generate lightmaps" box checked

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The model for your house

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Or models, if there are multiple parts

proven zinc
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Nothing changed @white moon

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(btw pinging you in case you dont see the replies)

white moon
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And yeah ping me it's fine. Don't check often otherwise.

proven zinc
white moon
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Yup it might take a while to generate it at first

proven zinc
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it was literally stuck on preparation... I had to un-static all objects and slowly manually make them static one by one and hoped it worked

proven zinc
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also udonsharp is a godsend

karmic rivet
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Anyone know what shader works for water? Like to make it semi transparent but still a nice blue color?

stone marsh
south orbit
stone marsh
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If the mesh isn't high poly. It's not an issue

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We're talking high poly tens of thousands of tris on quest with a mesh collider performing collision check against all faces won't be an issue. Regardless, there's a time and place to use things and times when mesh colliders are absolutely necessary. Saying not to use them outright isn't accurate and misleading.

south orbit
stone marsh
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Doubt.

south orbit
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i mean u can doubt all u want but it was the case tho .

stone marsh
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Yet I can maintain 30fps+ in my world's with vastly more Tris while using mesh colliders appropriately on quest.

proven zinc
south orbit
stone marsh
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If it's a square shape. Sure

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If it's not a square. Well.

south orbit
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from the past, i am using a box collider on it ofcourse .

proven zinc
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I've only used mesh colliders for either weird shapes or the walls of a building/apartment

stone marsh
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Exactly. There are times when they are necessary

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Your collision matrix also needs to be appropriately setup as to not have needless collision checks

south orbit
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yeah well all im saying is that, if u can avoid using mesh colliders, its deffiantly the ideal way to go especially if u wanna convert it into a quest world.

stone marsh
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sigh

south orbit
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a good example here is that i use invisible cubes with box colliders instead of mesh colliders .

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u can sigh all u want but its 100% the way

stone marsh
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No. It's not. You're being highly misleading.

south orbit
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how is it missleading to be as optimal as possible

stone marsh
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If the mesh isn't high poly. There is no issue. It's that simple. The only issue is with high poly meshes performing collision checks against every face, especially with a poorly setup collision matrix and excessive physics objects with collision. When used appropriately there is negligible performance hit. When used like an idiot of course they can cause issues, but just because it's erroneously used and you see a performance hit, doesn't mean mesh collider = bad. It means you used it erroneously.

south orbit
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i never said mesh colliders are BAD, i said if u can avoid them it is ideal to do so

stone marsh
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If I can maintain 30+ fps on a Q1 in a massive world with heavy use of mesh colliders, then it's not an issue.

south orbit
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im not sure what u expect me to respond to that lol .

stone marsh
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Cheers

south orbit
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cheers bud (: .

gaunt egret
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mesh colliders are bad when you use them improperly l0l

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poor merc aha

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i feel the pain

stone marsh
# gaunt egret mesh colliders are bad when you use them improperly l0l

Yes. This was my entire point. And when used correctly, they are not bad and have a negligible performance hit and operate just fine on quest. That was my point. Saying mesh colliders are especially bad for quest was I felt misleading and not providing a proper depiction of why and the cause of this which leads someone to think they should never be used, so I wanted to elaborate to provide more information on their proper usage without misleading.

south orbit
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which again i never said lol, neitherways its meaningless discussion now :p we are here to help ppl so lets be helpful, i agree on ur point never the less .

gaunt egret
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if you agree why continue arguing in the first place

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merc has been here a while and has made worlds that are popular

south orbit
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because he is stating things i didnt say and i wanna make that clear obviously .

gaunt egret
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if you're here to help don't mislead xd

south orbit
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where am i misleading anything ?

stone marsh
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I'm not responding anymore.

gaunt egret
# karmic rivet Anyone know what shader works for water? Like to make it semi transparent but st...

im not sure if your world is quest only but https://booth.pm/en/items/3259425 is good, ive used it a few times. just a simple drag and drop into your assets, and then dragging the water mat onto the mesh you want to be water

A water shader for quest. Comes with several presets like Acid, Lava, Water. Technical Stuff: The shader is UNLIT, uses no Depth and no Screen Space effects which makes it very performant. Because it is transparent it fits well into every environment. It uses the normalmaps and a matcap (you can use

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good ol tsunamoo

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she has a crystal water shader too i thiiink

stone marsh
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Silents water Shader is also good on Booth

gaunt egret
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that too yeah

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any silent shader = 👌 chefs kiss

karmic rivet
karmic rivet
stone marsh
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Yeah. If you only want to use shaders provided by unity and the sdk it's basically Standard, and then the shaders under Vrchat>mobile which is standard lite, matcap, toonlit and a few particle shaders.

You can use unsupported shaders on quest worlds, many shaders that aren't supported work just fine. But you can't use any Shader that uses a grabpass. Many water shaders use grabpasses to perform the refraction technique so those wouldn't work. You can make a fake toon looking water just fine with standard or standard lite however using a noise texture.

PC and Quest don't have to be identical however, you can use a fancy water shader for PC but then a more simplistic toon looking water on quest.

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The shader linked above however. Doesn't use grabpass and is quest usable just fine.

green lagoon
stone marsh
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Good tool indeed.

kind leaf
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Silents Filamented can be used in replace of Standard and automatically handles the grabpass conversion when switching to a quest build making it ideal for your no water stuff

green lagoon
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and it's just a very nice Shader in general

frigid estuary
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Does anyone know how I can synchronize an animation loop (animator with one animation clip in it) between users easily?

spiral panther
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thingy wip

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has proximity mirrors, chairs, video playaer, and pens.

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not done, havent done all of the inside detail or any of the outside detail

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current plans is being able to like actually be able to look down upon a "city", since this is a penthouse.

vocal jetty
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so ive done the mirrors in my world with the lq and hq toggles but when i build test the mirror defaults to on, how do i fix that?

stone marsh
vocal jetty
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oh thats so simple thanx xD

slim wraith
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Nice

runic epoch
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opened my project to this despite not touching it for 3 days

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i cant enter play mode either with some errors with udonsharp

stone marsh
runic epoch
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what i could fit

stone marsh
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Are u using the new CC and UdonSharp 1.0?

runic epoch
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CC?

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and yes 1.0

stone marsh
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A lot of scripts need to be manually updated for 1.0 and are broken. Would help if you scrolled up to the top and showed the first errors, not the last few. You can try hitting clear, and screenshot what's left from the very top. Odds are tho, some of your scripts are broken

runic epoch
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considering it wont even let me open the sdk, i guess i would need to redo the scene

stone marsh
marsh hill
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Is there a tutorial on how to toggle a mirror on/off state via an area volume? Like if I walk into a room the mirror turns on, but if I'm outside the room the mirror is off. I've seen some worlds do this, but I can't find a way to do it online.

stone marsh
marsh hill
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I'll give it a try, thanks!

wild ginkgo
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Any suggestions to find good optimized textures for a vrchat world? I have been looking through polyhaven, sketchup, and just image searching, but any other site suggestions with some good textures?

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Also its very hard to find a skybox of a night city skyline with skyscrapers and stuff. ive seen some worlds with them, but i cant find any like them myself lol

young oxide
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has anyone fixed this before?

simple bone
young oxide
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mb

round arrow
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dose anyone know how to add desktop key binds like in murder 4
with the q lock and e open
thing

wild ginkgo
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thank you

delicate grove
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anyone have experiance putting chairs on moving objects? the point at witch the player is attached seems to be off center when the parent rotates

rain shadow
delicate grove
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tried this, the stock chair and Reimajo's chair to no avail. im pretty sure it has something to do with the speed of the parent object as the offset increases as the animation progresses and gets faster.

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but it does work perfectly in cyanemu

stone marsh
low osprey
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which fur shader that allows me to bake light into it? any recommend

vague pivot
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Highkey loving industrial aesthetics, just need to find a skybox that fits the mood lol

finite badger
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so im making a world where its just a helicopter and im trying to figure out how to making the terrain move so it looks like the helicopter is moving

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but its actually the land

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how do i do that

inland cave
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The basic method is to use the Animator tool to translate the terrain, and have the animation auto-play when someone enters the level

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But you'll also need to design the terrain in a way that will make the journey look seamless when the animation reaches the end of the playback timeline and jumps back to the beginning

ocean crag
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Probably a dumb question but I’m the second owner of this laptop and there is a large file taking up space for wolfram cdf player, I see there are some connections with unity online, if I delete the program will it effect anything?

rugged spire
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Having trouble finding a decent tutorial on how to add doors. Any ideas?

snow lynx
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Hello everyone by any chance have you been in to charming show world? and if you did go there by any chance you know how to make your pov like a camera angle?

crimson trench
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How do you make terrain colliders

steep violet
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Good Evening

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I am currently a student at my local university and I am creating a world on VRChat as an assignment. When my group and I tried to upload the world using the Unity VrChat SDK, the SDK mentions that we need to be eligible in order to upload our world since we are new users. Do you guys have any idea what we could do to solve this because our deadline is on Monday and we need to upload this on VRChat. Thank you

glad bloom
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VRC+ allows you to do it immediately iirc

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but yeah the content gate... like I'm literally doing this for a summer job

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and I'm working 50 hours a week...

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and now i need to play ~ 24 hours just to do something for my job ._.

vague pivot
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I much prefer making worlds than actually playing the game however I'm not eligible for community labs

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Like I like playing the game it's just a time thing

sick sluice
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Hi, im a member of the same group, could we supply some sort of documentation to show we are from the university to be able to upload

stone marsh
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I mean just buy one single month of VRC+ and bam you can upload. Least avatars. Then you're a hop skip and a jump from uploading world's.

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Rank also has nothing to do with time played

glad bloom
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Wait wait wait

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VRC+ only gets you past the avatar gating??

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Not the worlds gating??

stone marsh
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Correct. It boosts you to new user. User is required to publish world's to labs

glad bloom
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Oh my god...

stone marsh
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But going from new user to user is absurdly easy

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Again, it has nothing to with time

steep violet
glad bloom
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Playing, making friends, visiting worlds, etc

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but again I'm working 50 hours a week now

stone marsh
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These are protection methods to help protect from abuse of the platform by bots and spam accounfs

glad bloom
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I read all about it but holy crap what about people trying to do it for a job

stone marsh
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Then do it.

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It's absurdly easy.

sick sluice
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We understand that these are necessary protection measures however playing a game is quite the time waste this is more a proof of concept proposal

glad bloom
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Seriously dude

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I have to pay AND still sink in hours

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To do something for my job now

stone marsh
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Vrc isn't exactly made to be some platform for enterprises. If you're a big enough corporation you can bypass all of that but you need to pay $$$$ and have a custom deal with vrc

glad bloom
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and again, I'm working 50 hours a week now

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dude we're a non-profit organization

stone marsh
glad bloom
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Never said they did?

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It's just such a pain in the ass for new users who are much more interested in making new content. Or for people who need it for school or something.

stone marsh
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But you're complaining like it's unreasonable. Contact support if you feel your non profit can have a special deal

glad bloom
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It's mainly the fact that I can't even get past it by paying, I STILL need to play

stone marsh
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It's not a platform built to do what you're trying to use it for.... So contact support if you want. Complaining does nothing

sick sluice
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Hi, we are not complaining I joined here to asl for channels that may be able to help

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I will attempt to contact support

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thanks

stone marsh
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He def was. But all is good. Just go through proper channels or use the game how it's intended to be used to achieve what you want to do. Cheers

glad bloom
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Ofc I was, lol.

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I'm not denying that.

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But tbh, I'm sure you can understand why this thing is peeving a lot of people. Because some it took them up to like 3 days of playing before being allowed to even upload an avatar.

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If the wall between avatar and world is extremely short.

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Then I guess I can pay that VRC+

stone marsh
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No. I don't. Complaining is pointless. You have your options.

glad bloom
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Imagining needing to contact support the minute you start playing a game, lol.

stone marsh
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When you're using it in an unintended way that isn't what it's made for. Yep

glad bloom
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You mean content creation?

stone marsh
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I'm done replying.

glad bloom
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It's not intended for that?

stone marsh
glad bloom
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Really?

stone marsh
vague pivot
glad bloom
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Like holy shit, lol.

stone marsh
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You want to bypass safety systems because you're too busy and think your non profit is special and care more about complaining in the wrong place than contacting support.

glad bloom
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Way to phrase it. I think it's annoying for any person that needs it for a job or assignment.

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Not 'cause I think my "non profit is special."

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And idk if you knew, but when you make a suggesting, people are more inclined to listen if you're not being an ass about it 🙂

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Even if you don't agree, you can understand, but instead you spam a link, lol.

stone marsh
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Because you're not listening

glad bloom
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You were an ass from the start though.

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And showing 0 understanding.

stone marsh
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Cool. This is off topic

inland cave
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Lets save this chat for world development, the question has been answered

glad bloom
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Yes, sorry about that.

glossy cargo
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I'm starting to build up an avatar world and having an issue when testing it out. The interaction text keeps resetting back to "use" after I hit build and test. What can I do to fix this?

inland cave
glossy cargo
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Considering I downloaded it today, yes.

glad bloom
inland cave
glad bloom
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do you mean the latest version that vrchat recommends?

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which is 2019.4.31f?

inland cave
glossy cargo
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I am using latest sdk and Unity to confirm

glad bloom
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which editor are you using

glossy cargo
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The only text that stays when testing is the "mirror" button

glad bloom
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orion, what specific version are you using

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of the unity editor

glossy cargo
inland cave
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You're good

glossy cargo
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I'm just still confused why I'm encountering this issue and if there is a way to fix it

glad bloom
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maybe restart unity?

wind girder
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Every time I try to open the VRChat SDK Control Panel this error pops up. How do i fix it?

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Nevermind it was just my VPN

glossy cargo
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The issue persists after restarting my Unity

glad bloom
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Dang

stone marsh
glossy cargo
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No errors in console, I have no idea what you mean by CC, I'm using the prefab for the avatar pedestal. Here is a SS you requested.