#world-development

39 messages · Page 71 of 1

last granite
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shader coding isnt my strongest.

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honestly i'd be willing to post a properly made show in that format if someone want to have it play. it would be cool to port some actual shows made at festivals.. to a small degree using it

dusk sapphire
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you'll want to look up how to do vertex displacement based on a depth texture

last granite
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will do! will that shader group also be usefull to get started or to find someone (and compensate) for that kind of work. im not doing it as a business

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but i just wanna bring that experience a bit closer to the users!

whole plover
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Hello I am trying to Loop a MP4 video on a plane via a Render Texture. It works in Unity Play mode but it does not work when I build and test in VRchat. Does someone know why?

dusk sapphire
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are you on sdk2 or 3

whole plover
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udon

dusk sapphire
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on sdk3 you can't use the built in unity video players

whole plover
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thats 3

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oh

dusk sapphire
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and unfortunately that also means you cant play local videos

whole plover
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So I need to upload it somewhere?

dusk sapphire
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yeah

whole plover
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Is there a replacement component for the Video Player?

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that allows me to loop it directly from a URL

dusk sapphire
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yeah, you need to use the udon based video players

whole plover
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VRC unity video player?

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ah there we go

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lemme test that

dusk sapphire
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elder bear
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can you use a world made in blender for vrchat?

short gulch
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Yup

wary token
elder bear
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oke thank you

lilac plaza
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Does anyone know anything about making a movie world like Gen's or Root's?

outer oxide
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i have been trying to port my world to android but i keep getting this error can any one help ?

silent furnace
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I've run into a bit of a bug with a control panel in my world. In Unity, and for the Instance owner, everything appears correctly, but for anyone else, the buttons are all skewed in different directions. Curious if anyone else has run into this problem and what the fix might be (if there is one) It's really frustrating.

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Instance Owner

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Not Instance Owner

dusk sapphire
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that is weird, skewing usually happens when you have objects in a hierarchy and the parents are scaled unevenly on one axis

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is this a pick up object?

bold ibex
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Am I doing this right here?

outer oxide
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Where can i find the dll?

bold ibex
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it literally specified it in the logs

outer oxide
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I started over my project and its working now somehow

bold ibex
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Your Project folder:
Temp/Unity.TextMeshPro.Editor.dll
and copy it to Library/ScriptAssemblies/Unity

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Oh
Oh well

outer oxide
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Thank You ❤️

bold ibex
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question does anyone know how to make a particle impact sound?
i have the particle setup but i want it to make a sound on impact

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asking for a friend

nocturne mirage
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where i can find this player prefab? please

random owl
nocturne mirage
left temple
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Hey yall, any beginner tips or videos for Udon world creation ?

near escarp
eager garnet
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anyone know where i can get a working url video player for my sdk2 world?

silent furnace
gloomy heart
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there seems to be an issue with updating worlds it updated my picture to the world but not the content in it

primal echo
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Would anyone be willing to help me set up a lightmap swapping system for SDK2? I looked at maebbie's tutorial and it's just going right over my head honestly, would be great if someone could walk me through it

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@ me if you can help, would greatly appreciate it

echo rapids
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Why is my world using a new ID? I've updated the SDK from an old world. How do I go about using my original ID?

dusk sapphire
echo rapids
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@dusk sapphire Hi there. There's no option to insert the ID into the Pipeline Manager Component. Do I edit the script?

dusk sapphire
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hit the detach blueprint button to remove the current id there

echo rapids
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@dusk sapphire Thank you. Very much appreciated 😄

bold ibex
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I've been making a Board game world that is for both PC and Quest. Everything has been fine, but a world breaking bug suddenly showed up.
The objects that were Kinematic on PC now have gravity on the quest version, and the objects that had gravity are now kinematic. I never touched the settings on the quest version, and when I checked, everything seemed perfectly normal inside of Unity. Does anybody have a clue as to what's happening?

dusk sapphire
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is this happening when you're alone, or when you're testing with another person on the other platform?

bold ibex
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When I'm with the Quest user

dusk sapphire
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then its likely that you have desync issues, which can happen when your scene hierarchy between the pc and quest versions are not identical

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I would also check to see if the two of you see the same objects being picked up

bold ibex
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We do see the same objects, I checked that immediately

dusk sapphire
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well, you can rule it out if it happens when you're alone in the instance and it still happens i suppose

bold ibex
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Nothing weird happens when I'm alone in the instance, so

dusk sapphire
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if the quest user is alone do they see those kinematic and non-kinematic objects switch behaviors?

bold ibex
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I'll get them to check that really quick

bold ibex
dusk sapphire
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it does sound like desync then

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you said you see the same objects, but i'm guessing they're your board game pieces

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are each piece distinct so you can tell each one apart?

bold ibex
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Yes, they are all different characters

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There is a character piece and a character card behind that piece. The pieces are supposes to be non-kinematic and the Cards are. When one person loads into the instance after the other, the cards spawn where the pieces are supposed to, and vice versa

dusk sapphire
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are you on sdk2 or 3

bold ibex
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sdk2

dusk sapphire
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is your scene hierarchy between pc and quest identical? and when i say identical i do mean 100% identical down to every last game object

bold ibex
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It's not, not anymore

dusk sapphire
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just a single game object missing can cause desync issues, i've never seen something like yours happen, but i wouldnt rule out that being the cause

bold ibex
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And after testing more objects, there are some objects that aren't the same on pc to quest

dusk sapphire
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yeah its definitely that then

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in unity, the scene hierarchy must match 100%

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if you are omitting things on the quest version, leave them as disabled game objects or an empty game object as a place holder

bold ibex
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I haven't had the hierarchy identical throughout the entire process, and I've never actually had an issue

dusk sapphire
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In vrchat worlds, things are assigned a network id which is used to sync them between players

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the problem is the network id's are assigned based on the hierarchy of your scene

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if it doesn't match, the id's dont line up, and you get issues like this

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sometimes you get lucky and the network id's turn up the same even with a bit different hierarchies

bold ibex
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That's why I'm confused as to why I've not had any issues up to now

dusk sapphire
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but keeping them matched is the only real sure fire way to make sure this doesn't happen

bold ibex
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Well, I'll certainly give it a shot

dusk sapphire
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good luck

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this is probably the biggest pain with creating cross-platform worlds with sync'd content

bold ibex
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It's really unfortunate, I was just about to finally make the world public as well

void bison
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Hello, I noticed that 2 FBX models in each other create a big loss of mrays/sec, so an impact on the performance, it would have an impact on the performance in the game also the fact that FBX models are one in the other?

bitter lintel
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Hi I’m wondering about the various rpgs found here. I’m not sure if this is the right place to talk about it. There are 3 that I can give examples of. Ascension Acadamy, one that has a bigger world similar to AA, and a more school based one that I have seen. Can anyone tell me more info about these “games”?

gloomy heart
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i literally cant figure out why it wont update the content in my map but updates the picture?

errant beacon
night merlin
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Would adding more ram to my system help Unity Editor performance? I currently have 16gb but thinking of upgrading to either 24gb or 32gb

winged crane
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hey, i'm having trouble uploading a world, when i hit the build and publish button, everything works fine. when i type all the info for the world then hit upload, nothing happens

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the vrc cam also won't update the position, but thats not my main concern

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can anyone help?

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this is what it looks like on my end

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the upload button turns grey but nothing pops up

near escarp
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Is that your first upload ?

random owl
winged crane
near escarp
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Are you using the most recent SDK ?

winged crane
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Yes i downloaded the most recent sdk from the website

winged crane
random owl
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Yeah

winged crane
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yeah that added the community labs option i believe it worked

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yes it is fixed

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thank you both

simple arrow
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So I'm having an issue with the video player. Whenever i enter a link and press enter the video plays as normal. However pressing ESC or clicking outside of the text box (for entering links) immediately stops the video. Any reason why that may happen?

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This is for the Enter button

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Ping me if you do respond please!

serene pike
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How do I use a UI canvas without there being a big collider? I have a tiny world

desert python
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are you using VR_UI_shape? (a component close to that name?)

serene pike
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Yes

desert python
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ok, so you have to add the box collider component and then set it to convex/is trigger (pretty sure its "is trigger")

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and then you should be able to walk thru it

serene pike
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Awesome Ill try it

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On the canvas or each of the UI elements or both?

desert python
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on whatever has "VR_UI_shape". as that component acts as a collider by default, and it needs to be told to use a "is trigger" collider

serene pike
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How do I fix users not being able to click on my UI elements in my canvas without being really far away?

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I tried adding a box collider and setting isTrigger true

dusk sapphire
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make sure the box colliders thickness is as thin as a flat plane more or less

serene pike
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What if I just make the collider tiny or move it to far far away?

dusk sapphire
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you want it to line up with your UI

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because the collider is where the raycast detection will hit for pressing buttons

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make sure you have no other colliders in the area that is between the menu and the players

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if you need some for enter/exit triggers, put them on mirror reflection layer

serene pike
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👍

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Ta

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This is my box collider

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It doesnt work

hollow quail
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so im having issues. i've tried testing a world through the unity test build and i've tried uploading a priv version of the world to vrc, but when i try to load into either version, it downloads and tries to load in, but immediately send me back to my home world, any workarounds?

serene pike
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Should it be on a specific layer?

dusk sapphire
dusk sapphire
# serene pike

i'd make the box smaller so that it just covers the ui

serene pike
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Like this?

dusk sapphire
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yeah

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you could go a lot thinner than that, and make sure its not behind your wall

serene pike
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Does it have to be on the UI layer or default?

dusk sapphire
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default

hollow quail
dusk sapphire
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if you put it on UI, the menu will only be clickable when you have your submenu open

serene pike
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Ah ok

dusk sapphire
serene pike
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Now I cant click on it at all

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Do I need to add anything to any of the UI elements or do it all on the canvas?

dusk sapphire
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can you show a screenshot of your canvas object in the inspector

serene pike
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Now it's clickable but it still seems to have a too big collider

dusk sapphire
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what does the collider look like in the scene view?

serene pike
dusk sapphire
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like i said before, you can go thinner

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you say the collider is too thick, is your raycast colliding with where the surface of that collider looks like or something else?

serene pike
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Something else

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I have no other colliders except the walls/ceiling/floor

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Could it be vrchat spawn?

dusk sapphire
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no

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did you put vrc ui shape on the sub components?

serene pike
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No

dusk sapphire
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and theres no other colliders?

serene pike
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Correct

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So I should only have a ui shape on the canvas?

dusk sapphire
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yes

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is the ui panel a prefab?

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unpack it completely

serene pike
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No I made it

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Ill try turning off everything else in the world except the floor

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My cursor is colliding with something

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I forgot to turn off the walls so Ill do that

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Is the UI system supposed to work when you are standing right next to it?

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Does it have a minimum range?

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My world is 1m x 1m to start

dusk sapphire
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not really, it should work fine .

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i'd search the scene for colliders in the search box on top of your hierarchy

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just type in box collider

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and it should show which objects have one

serene pike
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(wall3 and wall4 have trigger colliders)

dusk sapphire
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and are these trigger colliders covering the ui?...

serene pike
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No they are relatively far away

dusk sapphire
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set all trigger colliders to mirror reflection layer

serene pike
hollow quail
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any way to fix this? i've tried re-importing the vrc sdk and it doesnt fix it

serene pike
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The thing is when I turned off the walls with those colliders it was still happening

dusk sapphire
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check your console

hollow quail
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idk how to fix that tho, it broke just by loading it a little while ago

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it worked just fine prior to loading it

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"Assets\VRCSDK\Dependencies\VRChat\Editor\ControlPanel\VRCSdkControlPanelBuilder.cs(50,74): error CS0246: The type or namespace name 'PerformanceRating' could not be found (are you missing a using directive or an assembly reference?)"

dusk sapphire
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do you have any other errors?

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is this the latest sdk?

hollow quail
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this is the latest one, shouyld be

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should*

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i can try redownloading it

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sdk3

dusk sapphire
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the sdk doesnt break by itself, its usually other scripts in the project that are not compatible

hollow quail
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i have 19 errors but they're pretty similar

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so

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i dont have much in the world at all

dusk sapphire
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what you have in the world is irrelevant, its whats you imported into the project

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and those 19 errors might tell what script is causing the issues

hollow quail
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i reimported the sdk and now only ave 6 errors

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have*

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"Assets\Plugins\HxVolumetricLighting\Scripts\HxVolumetricLight.cs(1486,27): error CS0246: The type or namespace name 'HxDensityVolume' could not be found (are you missing a using directive or an assembly reference?)"

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all dealing with Hx

dusk sapphire
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whatever that is, its not compatible with the current version of unity

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delete it, you cant use custom scripts in vrchat anyway

hollow quail
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idk where it came from though is the problem

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i hadnt tampered with the map prior to the working on it just recently, and the reason i restarted the project is due to the control panel disappearing

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i found that lighting folder and deleted it, its reloading some stuff rn

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if you cant tell, im not the most unity savy

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yea, its fixed

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idk what went wrong before

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but its fine now

dusk sapphire
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HxVolumetricLighting looks like a very old unity asset for unity 5.1.4

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its most likely not compatible with unity 2018.4.20f1

hollow quail
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must have been one of the materials i imported then

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you've saved me so much suffering lmao. may be...13 hours late but 🤷‍♂️

hollow quail
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is there a way to change a world ID?

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i need to update a world but the sdk broke

atomic prawn
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would vrchat work with the VRLRP?

dusk sapphire
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no, you can only use the standard pipeline

hollow quail
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im gonna scream if i cant update the world

celest bramble
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Can someone help me I would like to incorporate the function in my world that e.g. when you open the VRChat menu, a second menu of the world opens which then contains the world settings. (No Udon)

dusk sapphire
gentle inlet
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So im trying to do post processing with a collider on it. but for some reason the post processing only works when the collider is on meaning no one can walk into the post Processing zone? anyone know how to fix this ? "sorry im derpy and its probs a really quick fix"

dusk sapphire
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set the collider to isTrigger, and put it on the mirror reflection layer

gentle inlet
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Thanks brudda

dusk sapphire
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wait nevermind on the layer

gentle inlet
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i was bout to say it stopped working XD

dusk sapphire
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it should be on the same layer as what you set on your reference camera post process layer script

gentle inlet
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Right But adding is trigger should fix me not being able to go into the box collider correct?

dusk sapphire
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yeah

gentle inlet
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ok cheers

dapper knot
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Hi, just a quick one: Is Spatial audio rolloff working? I've tried using the audiosource rolloff and the vrc spatial audio rolloff. On most recent sdk3. I was about to write my own then thought to ask first. ty (radii/radiuses are set seemingly correct)

honest spade
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I have a simple question. How can I make the UI show on player display in VR mode? Now it's working on desktop mode only.

nova wraith
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how can I launch VRChat with the --enable-debug-gui flag when doing 'build & test' from Unity?

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ah never mind, I found a Steam thread

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actually, the method in the steam forum isn't working, it's making me start in my home instead of in the map I'm testing

dapper knot
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@nova wraith I half remember adding the flags to my launch.bat but this was over a year ago and I have debug from build and test

nova wraith
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yeah it looks like there's a way that used to work...

civic ibex
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Has anyone done much gui stuff? I'm looking to have a main menu sort of deal that can be summoned in VR and Desktop. I'll be broadcasting events to my Udon# script and it'll mainly show arranged teams, team points and health.

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I haven't seen much of this in VRChat worlds so I'm still researching if there are specific restrictions?

hollow quail
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Is there a way to update a world throigh a new unity project?

dapper knot
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@hollow quail in the VRCSDK control panel under content manager you can copy the ID of the old world and paste/attach it to the pipeline manager 'near' the scene descriptor. if you publish it will essentially overwrite the old world

hollow quail
dapper knot
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doesn't matter. if you've uploaded any world you may change/update it

hollow quail
dapper knot
hollow quail
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thisis how it looks once uploaded to vrc from the vrc home

dapper knot
hollow quail
dapper knot
hollow quail
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so im not completely sure

dapper knot
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same here. checkout https://docs.vrchat.com/docs/vrcpipelinemanager and double check the ID you're using. when you go upload the world it should already contain the old title/description/thumbnail. else I'm stumped sorry (check for duplicate pipeline managers)

hollow quail
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its fixed now

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it had to be restarted

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thanks!

dapper knot
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weeeird. np

hollow quail
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you dont understand i was literally gonna scream

hollow quail
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how do i add mirrors by chance

thorny zodiac
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hey guys want ask anyone do anyone no how to make 8Ball pool table

hollow quail
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most guides seem kinda outdated for mirrors atm

thorny zodiac
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and any cool games

grand remnant
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is there a way to export a bunch of gameobjects (cubes & meshes) to a single mesh ?

dapper knot
grand remnant
dapper knot
grand remnant
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nice, ill try that. Thank you. What's GLTF ?

dapper knot
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https://en.wikipedia.org/wiki/GlTF just a really nice and modern universal format I wish all applications adopt natively one day. one that doesn't mess up armature weighting. p.s once fbxexporter is installed select all items and right click in hierarchy

errant beacon
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Get Lots of Tasty Fennel™
actually though lmao that looks interesting! o:

dapper knot
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Grab Loads of Toe Fluff: confirmed. need sleep

errant beacon
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lmao

grand remnant
dapper knot
grand remnant
echo rapids
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@hollow quail Did you know you can copy the old ID of your world and paste it into the new one?

thorny zodiac
errant beacon
thorny zodiac
errant beacon
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afaik, yup!

thorny zodiac
errant beacon
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yw! c:

thorny zodiac
dapper knot
errant beacon
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eeh, Terri's is kinda controversial lol, and may result in your world being taken down

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the Community Version one has an udon networking patch too o:

dapper knot
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oh. first I heard about it. darn. I read most of the code out of interest and it's sending network events sensibly after balls come to rest once. not sure what the problem is

errant beacon
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it was a whole thing lol, the community version one is based off Xiexe's fork of Terri's project though, just without the controversy/DMCA stuff

thorny zodiac
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im use one that zuvali use its new world i made not finish it yet so dont want my world be taken down ><

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just got it in public finally

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1 month competely finish it because it was so much pain do then i had help so half the work goes to person to. Just house world because i was thinking making horror map dont no how to do horror stuff love scare people :3

errant beacon
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congrats on getting the world in public! c:

thorny zodiac
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ya ty im just not done with it yet tho because we find alot of unfinish parts and then its not in some ways but u can look at my new world just use my user name with out the 98 u see it

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omg u guys are the best

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im going upload it to world try it out

near escarp
void bison
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Sorry, but it's actually good I found out how

echo rapids
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@hollow quail A lot of my old worlds were corrupt because of the SDK 2. But I did manage to salvage them, through a few hours of headache.

strong jungle
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how can i upload a picture as a server picture?

subtle horizon
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Im getting errors trying to upload to the vrchat servers. Its hanging on Preparing file for upload (generating signature) and then I get errors when it says "creating file version record"

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Unity package upload failed

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it says the file is much too big, but its only 108 mb when I build and test?

thorny zodiac
desert python
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the popular 8 ball pool table is sdk3

thorny zodiac
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ty

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no wonder broke my world

errant beacon
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yus it is, Udon is an SDK3 thing

thorny zodiac
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im going have delete sdk 2

errant beacon
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Migrating between SDKs isn't super recommended, be careful o:

thorny zodiac
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ya i know i use it for my worlds

thorny zodiac
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redo the map

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and then put SDK 3 in

errant beacon
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preferably yus o:

thorny zodiac
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ok

jaunty scroll
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Hello was just wondering if I could speak with someone by DM from the VRC team I have a quick question and don’t really want it public, thanks! 😄 It’s about a world

errant beacon
jaunty scroll
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It’s not really an issue it’s more a question about something

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I don’t feel that’s ticket worthy

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It would only take a few seconds to answer so hopefully someone from the team can just contact when they get a moment

random owl
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Support is the only route for official correspondence

jaunty scroll
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The support isn’t just for issues? That’s all it talks about for making a ticket

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It’s not an issue

desert python
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what is it?

near escarp
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you can use the hello inbox

jaunty scroll
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@near escarp I’m just wondering if I have to go through community labs to get my world public since it was public for 2 years already but had to rename it and reupload since I crossed it over from 5.6 to 2018, that’s all

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It has a new world ID now so it’s private again

near escarp
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Yeah that'd be the easiest solution

jaunty scroll
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From what I was reading there’s a good chance it won’t ever be public again through Labs though

random owl
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Why didn't you just upload it to the old world id?

jaunty scroll
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The new SDK didn’t have a way to change the ID just copy the existing one

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From what I saw

random owl
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It works exact same way as in 5.6 as far I remember you just attach what id you want to upload to in the pipeline manager

jaunty scroll
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We’ll I guess I don’t have that world ID now it’s been deleted from my manager, don’t know how I could get it now

random owl
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Well if you already deleted the old world there's no old id to upload to

jaunty scroll
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Oof

desert python
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website has the id right?

jaunty scroll
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Awh well I have the old project in 5.6 but can’t get the ID from it because I need to log into the SDK but I can’t since it’s not 2018

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Anyway thanks for the help~

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@near escarp any idea on how I can get the old blueprint ID? Or is it gone? :0

desert python
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if the world is stl public. the id should be there right?

jaunty scroll
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It’s not I deleted it when I crossed it over to 2018 and had to rename the world and reupload it with a few fixed issues

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Didn’t want like 3 versions of the same world I guess but it was public for two years

near escarp
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Does it not show up in your content manager ?

jaunty scroll
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No I deleted it when I was having issues uploading t.t

near escarp
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then it's gone

desert python
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then it is probs gone

jaunty scroll
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Alright thank you, any idea how long it can take to go public in Labs? It’s it like a set time or just whenever it happens?

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Or if it happens

desert python
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if it is popular and constently busy in labs. itll get out. if not: youll probs have to bring friends and portal hubbing to get it out

jaunty scroll
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Alright that’s heart breaking, thanks for your time everyone

dapper swan
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hello one question I can import a .glb file into unity?

drifting patrol
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is the standard shader compatible for quest?

desert python
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yes

drifting patrol
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what may not compatible for quest, most case?

desert python
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anything that is pink when set to the android build will also be pink for quest

drifting patrol
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what does pink mean?

desert python
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when shader is broken

drifting patrol
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it appears in the world?

desert python
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yes. so basically any shader works for worlds on quest unless it breaks in unity/turns pink

#

however- it is best to use mobile/android-made shaders since they are usually much more optimized

drifting patrol
#

okay, thank youu

dusk sapphire
#

that's not entirely true, a shader can look perfectly fine in unity and show up pink on quest

#

or in most cases for incompatible shaders, show up with double or distortion vision

#

but look perfectly fine in unity

desert python
#

preferibly use shaders made for android/vrc-quest

idle jolt
#

How do the chairs work? I’m trying to make a couch and bench you can sit on, but the bench makes you hover and the couch turns you 90 degrees. I don’t get it...

#

The bench uses the prefab, while the couch uses the actual components

desert python
#

you need to turn them 90 degrees and lower the

#

theres a fancy way to do chairs but i would make an invisible cube have the station component

idle jolt
#

Okay...
Also, what determines the selection? I’m trying to get it the fit the bench, but it keeps going way too far out. I have the proximity set to 1...

drifting patrol
desert python
#

the shaders provided by the vrcsdk should be good

idle jolt
#

Any shader that is not custom is compatiable for quest worlds now
For standard, you can make transparent shaders, which is helpful for holograms and what not

desert python
#

@idle jolt proximity is for how close/far you are from clickinfb the chair

idle jolt
#

Oh
Then how do I make the actual selection smaller?

desert python
#

hey, lets not crash people now lol

drifting patrol
#

eh?

idle jolt
#

Quest avatars can’t use other shaders yet

desert python
#

the simplest chair method i can tell you to do is make a cube, add all of the components to make a chair. and use the cube instead of the couches

#

quest avatars can use very rare custom shaders iirc

idle jolt
#

I have all of the components and scripts attached to the cushions to make them seats. I copied everything the prefab had.

desert python
#

those cushins were most likely made differently and mostly not for vrc station

idle jolt
#

It has VRC Station on it...

dusk sapphire
idle jolt
dusk sapphire
#

if there is no mesh it uses the collider

idle jolt
#

Alright..,
I’ll try that. If I don’t get anything, I’ll be back here

dusk sapphire
#

personally, i prefer to keep my chairs as a separate hierarchy from the actual seat meshes

#

that way you also only need to just toggle the parent game object for them to turn chairs on and off

#

the vrc_station doesn't require any mesh renderers on it, just a box collider you define to act as the interact trigger

idle jolt
#

Okay I don’t understand what is making me hover in the air
The enter point is exactly on the chair base.

desert python
#

is the collider above it in any way?

idle jolt
#

It shouldn’t be...
Either way, it doesn’t look like I can control where the collider is...

#

The entry point is on the exact same Y level as the base...

dusk sapphire
#

the unfortunate thing about chairs is that your seating position is also dependent on how tall your avatar is

#

this can result in your avatar looking like they're in the chair or hovering above it

#

if you're on sdk3 the vrcprefabs database pinned in this channel has a prefab that mitigates this by adjusting based on avatar height

#

on sdk2, momoma's vrc starter kit has a chair prefab that lets you adjust yourself after sitting

idle jolt
#

I guess I’ll look into that...

#

VRChatのワールド制作スターターキットです。ワールド作成でまずほしいPrefabをたくさん同梱しています。 サンプルワールドはこちら↓ https://www.vrchat.com/home/world/wrld_c3f3dd70-2306-4bd4-a74b-6a6ee8d5df6c あらかじめVRCSDK2(2020.08.07.18.21以上)のImportが必要です。 Package ManagerからText Mesh Pro, Post Processing, Pro Builderを導入しておくこと推奨。 GitLabで管理しているので随時更新したい方は導入してみてください。

dusk sapphire
#

yeah thats the one

strong jungle
#

can i use a normal picture as the preview picture of a map

ornate turret
#

you will still have to place it in the world and point the vrc camera at it

#

what i tend to do is import the image and turn it to a sprite in import settings

#

then once in upload phase, I'll drag it into scene as a 2d sprite renderer and position vrc camera at it

#

since it was only added during the upload phase, the image itself wont be visible in the world

#

just as thumbnail only

dapper silo
#

question if you upload a world for pc and you have a copy of it for quest and you added music to pc version will it upload to the quest version too

desert python
#

no

#

yiu have to reupload both versions

dapper silo
#

ok will do

drifting patrol
lyric acorn
#

Are there any good tutorials or resources on player/object collision, like how to set force/inertia of interactions and such

errant beacon
#

could make a massive sphere with the normals facing in, and change the material on that sphere with the buttons? o:

bold ibex
#

Anyone here know how to add a underwater post processing?

jolly gazelle
#

With a major error out of the way (thank you @random owl and @stoic fractal ), All I have to do now is animate huge land masses to simulate movement. Any tips from the veterans here are totally welcomed.

cyan crypt
#

Hello! Just have a question. I recently revisited a world I was making in unity, but when I go to build & test option I just get taken to the main VRChat spawn area. What can I do to fix? Thanks!

random owl
muted dove
#

Sorry i send before i was finish with the message Sorry

hazy plover
#

Testing the flames out in the world :)

regal dune
#

Heya, i have a little question, i'm currently using SDK2 in Unity but i want to swap to SDK3, do i just drag in the SDK3 files into the asset folder or do i have to get rid of SDK2 first? And if yes, do i just delete the files in the Assets folder?

half bane
#

Is there anygood basic world prefabs I can edit just need one for a simple avatar world

desert python
marsh mauve
#

I most likely forgot to do something, but I got a problem where my world is moving with my VR Headset, Like I look to the left and the world looks to the left, and it looks like im infinitely falling

jaunty scroll
#

@near escarp hey sorry to bother but I found the world ID for my public world that got deleted I was talking about it yesterday to you, is it possible to use that ID again and have it upload with the new fixed world version if it’s not in my content manager anymore? :0

near escarp
#

If it's deleted from the content manager i don't believe so

jaunty scroll
#

Ughhh

#

Is there anyway I can get it put to public again I can supply the old Id, it’s the same world just updated with some fixes and in 2018 unity

#

I even have the email showing it was public if needed

near escarp
#

If it's in labs people can find it through your user page, but going through labs shouldn't take that long

jaunty scroll
#

Do all worlds get made public eventually in labs or is it like selected by popularity? Sorry last question @near escarp

near escarp
hexed pond
#

Strange question. I have a sort of "team" in vrchat, and i'd like to be able to plan things with them. Is there a way to display some sort of document, or whiteboard, with some permanence? Something we could write on, and all of use see.. and it remains even after we leave? Something sourced on a website like google docs or one of the group drawing places would be fine, but i wonder if there's a way to display and interact with such a thing inside vrchat?

#

Like, to come back to it later, and be able to interact again

dusk sapphire
#

there's no real way to send information back to the server. on sdk2 some have used video players to send small arbitrary amounts of information as part of the url for video players, but you cannot do this anymore in sdk3 as you are not allowed to create and modify url's used by the video player through sdk3's scripting system.

hexed pond
#

ah..

jolly gazelle
#

I'm getting another error when I try to upload. It's this:

Asset bundle upload failed: Failed to upload file. (C:/Users/grizd/AppData/Local/Temp/DefaultCompany/Secret Railway v_1_2/wrld_cd926bd8-e352-4781-9e38-cd2e22f8570e_6_2018.4.20f1_4_standalonewindows_Release.vrcw) => [id: file_ab6dd2f5-b202-468f-b771-904165e3e243; name: World - Secret Railway - Asset bundle - 2018․4․20f1_4_standalonewindows_Release; mimeType: application/x-world; extension: .vrcw; ownerId: usr_7b9aa183-23e8-4060-a195-2171d4dee30a]
UnityEngine.Debug:LogError(Object)
VRCSDK2.<>c__DisplayClass34_0:<UploadFile>b__1(ApiFile, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:264)
VRC.Core.ApiFileHelper:Error(OnFileOpError, ApiFile, String, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1427)
VRC.Core.<>c__DisplayClass22_0:<UploadFile>b__23(String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:853)
VRC.Core.<uploadFileComponentVerifyRecord>d__38:MoveNext() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1999)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

jolly gazelle
random owl
proven oasis
#

could also be the servers not working properly as they've had some issues recently

random owl
#

Well yeah that's what causes the issue

jolly gazelle
#

Do you mean a different account?

random owl
#

You select your vrcworld/scene descriptor and detach the id from it

#

Then upload again

#

This will upload it into a new separate id as a separate world basically

jolly gazelle
#

Hmm.

#

Ok. Let me give that a shot.

random owl
#

The "Failed to clean up previous version" happens when the upload gets interrupted one way or another server side without it being properly handled during the server problems

#

Then next upload on the server side it's trying to delete something that doesn't actually exist and gets stuck

jolly gazelle
#

I guess I can just delete the old version from the "mine" section myself?

random owl
#

Yeah the id unusable unless you get support to fix it

copper compass
#

anyone ever get this before? tried build and test earlier and didnt work, now i get this

random owl
dapper silo
#

can someone help me with unity it says my vrchat scene descriptor shpuld only contain one scene descriptor

#

but i only do have one

drifting patrol
#

how to make qv pen work on quest? can grab but the ink not appear

random owl
random owl
dapper silo
#

its the floor

#

can i just show you on a video call

random owl
#

I can't really get on a call rn

dapper silo
#

never mind i fixed it

slow orbit
random owl
#

That was on Linux if I remember right?

#

Good to know 😅

slow orbit
random owl
#

😔

#

I guess I'll need to add that to my guide

slow orbit
#

Only for the sdk3 worlds too
the avatars sdk3 is fine 🤣
C O N S I ST E N C Y

random owl
#

Fun

drifting patrol
#

is there any prefab that can play youtube video with link for sdk2?

copper compass
#

and now my textmeshpro is broken

#

new project time :)

random owl
copper compass
opaque flax
#

How do I make a mesh not go through objects or walls? I'm using a cone mesh for some lighting beams, but it's going through walls and stuff.

dusk sapphire
drifting patrol
#

thank youu

#

sometimes i feel like my quest version bit laggy, but sometimes not. no pink or anything tho

dusk sapphire
#

oh, if you're on quest the sdk2 video players will not work

#

and on sdk3, video players cant load youtube on quest

drifting patrol
#

oh okay

#

any future update for that?

dusk sapphire
#

not that i'm aware of

#

you can still play videos on quest, they just need to be direct video links

#

on sdk2, you have to use unity's video player components directly, but this means no syncing

tight charm
#

I forgot what the 'black fog' thingy to transfer between areas is called, similar to what happens in the Void Club. I think it was an unity asset, or shader, or something?

desert python
#

sdk2 can technically play media on quest, its just 9x harder

#

there is also a way to operate quest enabled videoplayers (since the keyboard is apparrently disabled) using side quest

dusk sapphire
#

check your console for errors in case there are any errors which may have caused your last build to fail, which will result in uploading the last thing that was successfully built, which i presume was before you added all that background.

#

if thats not the case, check the tags on all those environment assets and make sure they're not editor only

dusk sapphire
#

nah untagged is default and thats fine

drifting patrol
#

any idea to delete this blue-ish shadow. its not like this before.

dusk sapphire
#

that looks like the reflection from skybox reflection probe

#

you'll want to bake a reflection probe in the room so it looks correct, or turn off reflection on the floor material

#

on the top right of the console do you have errors shown?

#

what happens if you try to build and upload?

#

nothing? you get to the upload screen just fine?

#

grab that toolkit i linked and see if it spots anything, it checks for common issues

#

also those errors say it cant resolve the url the sdk connects to, so thats weird but if you say you can build and upload i dunno

#

also shift + windows key + s
lets you snip your screen for screenshots

drifting patrol
#

so i just need to import the ink material for qv pen quest? no need to change anything in the prefabs to make it work?

dusk sapphire
#

you might have to change the material in each trail renderer in each pen object

#

or i suppose its easier to change the original material to match the imported material

#

its just using a builtin shader

drifting patrol
#

oh yeah i remember now

leaden lion
#

Anyone know if there's a good way to sync objects with physics between players? I'm particularly interested in players being able to throw/catch things, and making sure different users see objects take the same paths for sports-type things. I've tried the VRC Pickup script with position sync, but it doesn't seem to sync nearly quickly enough

desert python
#

eventually, the network update will be out and syncing would be faster, but in good practice: try having synced objects disabled and only enabled for people who enable them so theres not like 20 synced objects going between 5 players. when you can have 5 synced objects for 3/5 players

tepid carbon
#

hey anyone know how to set post processing local for each player

#

ive been trying to figure it out for like 2 days

leaden lion
#

@desert python so as in using a UI button to turn on object syncing? Would you just enable that option on the VRC pickup script?

desert python
#

nah, just a simple disable/enable toggle is enough

#

thats how you should do everything

royal bay
#

Aye, anybody who is familliar with UI components, I have a pretty hard thing I can't seem to figure out.. shoot me a DM if you're familliar with UI systems and animations.

desert python
#

@royal bay before i try to help, this sdk2 or 3?

royal bay
#

ah, sdk2. my bad.

#

I'm looking to set up a way to control a blend tree through a slider, essentially. I've been super stumped by it.

desert python
#

thats out of my expertise then sorry

leaden lion
#

@desert python I'm not exactly sure what you mean by disable/enable in this case. Do you mean on the entire object itself, or the Udon Behaviour script that does the position synchronization?

desert python
#

entire object, the idea is to have all sync behaviours not exist when you spawn in the world and can choose what is enabled

leaden lion
#

Ah ok I see, thanks a lot. Would it maybe also work in this case to manually send a position/velocity update on release? I was thinking that this might let different players locally see the same object path since they'd be calculating the physics independently. It'd obviously have them see that with delay, but I don't think that'd be a problem for what I'm trying to put together

desert python
#

locally might work but latency wise, it might not work but the concept you have isnt exactly bad either

royal bay
#

So... is there anybody else who's willing to help me through controlling an animation through a slider?

leaden lion
#

@desert python well since it's not immediately obviously terrible, I'll try it out. I can let you know how it goes if you're curious

bold ibex
#

i think it is something to do with the spawn point but i am not sure

random owl
bold ibex
#

thanks i will have a look

marsh mauve
#

I still have a issue where I can't move on Desktop in my world, can only look up and down and it looks like im infinitely falling in one spot, any help?, I most likely just forgot to add something, haven't made a world in a few months

bold ibex
grim jungle
#

ohh someone please help. I have this world ive been working on, when i build and test it the world looks the same as before

#

so if i changed a texture or added an object the new version isnt the one coming up

bold ibex
#

did you edit it in playmode

#

because changes in playmode dont save

grim jungle
#

if i did i i didnt mean to. in unity

bold ibex
#

that could be it make sure the top looks liek this

bold ibex
grim jungle
#

it does look like that

bold ibex
#

wdym

grim jungle
#

i am not in play mode haha

bold ibex
#

👍

grim jungle
#

but i still have the issue vrcCrying

bold ibex
#

i dont know then

#

i am am also having issues i cant build and test it just takes me to my vrchat home rather than the world and i dont know why

grim jungle
#

it says script has compiler issues

bold ibex
#

like this i get it as well i dont know what is cousing it eaither

grim jungle
#

yes i have that

bold ibex
#

i have tried the VRtoolkit but i have no idea how to use it

grim jungle
#

Assets\VRCSDK\SDK2\Editor\AvatarValidation.cs(115,33): warning CS0414: The field 'AvatarValidation.CombinedComponentTypeWhiteListSdk3' is assigned but its value is never used

#

this is my issue

bold ibex
#

im sorry i have no idea how to fix that

random owl
#

After importing it you should get the vrworld toolkit menu at the top bar

#

The from there open world debugger

#

And look around for the red errors

random owl
grim jungle
#

Assets\AllSkyFree\AllSkyFree_Menu.cs(10,4): error CS0246: The type or namespace name 'MenuItem' could not be found (are you missing a using directive or an assembly reference?)

#

i get this

#

Error building Player because scripts had compiler errors

#

and this

bold ibex
random owl
#

Then you have compile errors need to check your console after pressing clear on if once

bold ibex
random owl
#

Might wanna just restart first in case unity just decided to break things

bold ibex
#

ah alright i will start from scratch but i will keep the origanal as a rafrence so i can remake it

random owl
#

Not the project 😅

bold ibex
#

oh lmao ok i will

#

so i restarted

random owl
#

Looks like your sdk import is borked

#

I would delete and reimport

bold ibex
#

sorry

#

how do i do that

#

this is only the second one i have made so i am kinda bad at making worlds

random owl
#

Right click on something in your assets and press show in windows explorer

#

Then close unity

#

Then delete Udon folder, Udon.meta file, VRCSDK folder and VRCSDK.meta file

#

Reopen unity and import the latest worlds sdk in

bold ibex
#

is this right

random owl
#

Yeah go into the assets folder and then delete the folders/files listed above

#

Make sure unity is closed while doing it

bold ibex
#

ok done

#

i am opening unity then i will re install it

random owl
#

Then reopen and import the latest sdk3 worlds

#

Yeah

bold ibex
#

so i installed it and got errors and now the sdk dosent appear at the top bar

random owl
#

Are the errors the same

bold ibex
#

think so

random owl
#

Those errors would still tell me that the sdk was imported badly

#

But it doesn't really tell me why

coarse swan
#

Huhu

bold ibex
#

yeah i am not sure why this is happening i even made a new project and tested it and the same thing happend from that clip i put

random owl
#

I see a lot of assets in the video most likely one of those is breaking things

bold ibex
#

yeah but i dont think that is it i tried it with just a cube and nothing else and it still didnt work maybe it is something with ther sdk itself

random owl
#

So a project where you imported just the sdk and nothing else?

bold ibex
#

yes

#

nothing but the sdk and a cube

#

its wierd becuse avatars work fine when uploading

random owl
#

What version of the sdk are you importing?

bold ibex
#

sdk 3 world

#

and with that one i triend 2 and 3

random owl
#

Version number

bold ibex
#

they both didnt work

#

not sure just the one on the website

random owl
#

Alright

bold ibex
#

thank you for all the help

#

i might come off for a bit

#

and have another look tomorrow

#

thank you tho

random owl
#

If I'm around I can have another look it's hard to type in vr

bold ibex
#

yeah it takes a while

#

ill keep looking tho see if i can find something

silent tartan
#

Does anybody know how to pose shit like this?

marsh mauve
#

Anyone know how to fix this? On the video it might seem like im looking around normally but the world actually moves with my Headset, I look left and the world turns left, or something like that. Im also infinitely falling

bold ibex
#

Heyyy, how can I create buttons to put different urls in the video player? My plan is to have a record cabinet with my favourite albums ready to play off youtube.

desert python
#

theres a few in sdk3 if youre using sdk3

bold ibex
#

I have no clue what Im doing, am I gonna have to learn udon stuff like this? https://youtu.be/6fqFmqBDSNU

JOIN MY DISCORD! https://discord.gg/nS3x5Pr

Time to get some control over your video players! This one took a bit more time for me to figure out the simplest way to convey everything and condense it down, plus the time of moving back to college. The recording for this started at 45 minutes, so this is by far my most edited video.
All in all, th...

▶ Play video
#

I am sdk3

mild canopy
#

Hey, just wanted to know if its possible to have subtitles on videos through AVPRO in worlds. any pointers would help

gleaming glade
#

Will VRChat come on PSVR anytime this year maybe?

bold ibex
#

So when I go to update my world its recognized as a unpublished world when its not and I got the same ID set too. How do I fix this?

green lagoon
drifting patrol
dusk sapphire
#

huh, do you have LoDs on those chairs?

drifting patrol
#

i think i dont

#

i just testing out prefabs

#

and that happened

dusk sapphire
#

if its only happening to the chairs, i'd look at them and see if they have any LoDs, shaders or anything that stands out I suppose

drifting patrol
#

tell me anything ud like to see

dusk sapphire
#

whats on the actual chair object in the hierarchy, and what shader?

drifting patrol
#

all have standard shader

dusk sapphire
#

what components are on that chair?

#

as in the part that disappears

drifting patrol
#

same component for the other

dusk sapphire
#

and it only happens for the black seat part of the chair?

drifting patrol
#

yeah

dusk sapphire
#

no idea, same components on the root object? "Kursi Siswa"

drifting patrol
rain shadow
#

@drifting patrol Create a custom material and give it one of the included VRChat quest shaders?

leaden sphinx
#

If I update two worlds within a week from eachother, will only one show up in the "Updated Recently" tab, or both?

desert python
#

both should

leaden sphinx
#

Cool, just checking.

gray sleet
#

hello, im wanting to make a simple world for characters. I have unity hub downloaded version 2018.4.20f1 and i got the Sdk3 world downloaded and installed. can someone help me out from there?

desert python
#

make plane, then in assets-search for “vrcworld” and drag it over the plane. then go back to assets and search for “pedestal” and drag the pedestals onto the plane and add the avatar ID-which can be found in the content manager. and paste those IDs into the pedestals inspector

gray sleet
#

make plane? dm me if you want. i got 0 clue on what you just said

desert python
#

under “make object” or whatever its called. its a basic unity building block

gray sleet
#

wher eis make object

desert python
#

i can’t remember. im not at pc

#

it might be called “3d objects”

gray sleet
#

found it under game object. then 3d object. yep. got a plane

desert python
#

huzzah

gray sleet
#

now wut

desert python
#

assets window and search for “vrcworld”

#

tht is what your spawn will be

gray sleet
#

how do i search that. there is an assets tab

#

nvm found it

#

what vrcworld do i use

#

there are 2

#

nvm that. i found it. what do i do with it

desert python
#

put in scene

gray sleet
#

done. nothing happen

#

or its in the scene list but nothing popped up

desert python
#

thats a good sign. then back to assets-search for “pedestal” and put those on the plane as well and add any avatar IDs to them

drifting patrol
desert python
#

also make sure that vrcworld is above the plane

gray sleet
desert python
#

@drifting patrol as long at they are set to convex

#

um, idrk. i can’t remember what pedestals that sdk offers

#

find the most default looking 1

drifting patrol
gray sleet
#

ok. ill just sellect hte first one. it looks basic. what do i do with it

desert python
#

@drifting patrol collider component

drifting patrol
desert python
#

@gray sleet click on them in the hierarchy and then go to inspector and there should be an “avatar ID” or something close to that

#

@drifting patrol child. or both if you want to walk thru the object

gray sleet
#

blueprint id?

desert python
#

yesh, that sounds right

gray sleet
#

ok so i found that. what now

desert python
#

go to the sdk control panel and copy your avatar IDs into those pedestals

gray sleet
#

how do i do that. -find the avatar id and what area of the control panel.

#

i can send photos if you need

desert python
#

“content manager” sorry

#

its the 3rd tab on the sdk panel

gray sleet
#

ok. nothing is there other than a search bar

desert python
#

ok, send picture now cus that weird lol

gray sleet
#

accept friend

worthy stone
#

I know this might sound crazy and this might sound really dumb but.... with the new song by Lil Nas x montero
, I want to try to re-create it.. I only know so much about 3-D modeling and world development because I barely got into the unity software but I know enough to at least start somewhere...

gray sleet
#

how do i add player mod jump to my world? im following a video but i cant figure it out

desert python
#

sdk 2 or 3?

gray sleet
#

but besides that. Im trying to make a mirror button. watching the video they have me add Vrc trigger. and edit that. But there is no edit options on it

desert python
#

you have to add the vrc trigger component via the inspector

gray sleet
#

yep. did that. buit still no other options. ill dm you

gray sleet
#

nvm im dumb. its under parameter objects

drifting patrol
#

im getting this warning and my baking progress is not moving. ive generated the UV tho

primal mica
#

anyone know where i can find the spreadsheet with all the prefabs? i need a url input video player and the popular pool table prefab :C

dusk sapphire
#

its in the pins in this channel

gray sleet
#

trying to add a gif to my world. i have a sprite sheet. but not sure what to do after that

gray sleet
#

anyone know how to do that?

gray sleet
#

ping me if anyone does

cedar trout
#

hello so ive added some textures to my cubes and added a skybox to my world on unity but its not showing up on vrchat any idea on what might be causing that?

gray sleet
#

How do I give spheres texures? anything i give them it seems to be somewhat misshaped / off a little

near escarp
gray sleet
near escarp
#

you might have to google what the UV of the unity sphere to see how your texture would fit on it

gray sleet
#

what is uv.

near escarp
gray sleet
#

distortion? thats not really the issue. when i put something on it, part of the white from the sphere itself pops out

gray sleet
#

is there a way to change the avatar pedestal model?

dapper knot
#

short of getting a quest just to test quest performance for worlds is there anything I can do? I've been getting positive feedback but never seeing it for myself

dusk sapphire
#

you could use the unity profiler to see how much your scene costs in terms of polygons, drawcalls and frametimes and use that as a rough indicator of performance relative to that experienced by actual quest users to have an idea of what effects further changes you make could have to expected performance I suppose.

dapper knot
#

good call. I use that as a metric to performance already. I've just always been curious what it looks like on quest. Might dive deep and create an android viewer since I have the week off or just buy a stupid quest

dusk sapphire
#

making an android viewer probably wouldnt be an accurate assessment as you'd mainly test the graphical load

dapper knot
#

true

dusk sapphire
#

unless your map is relatively light on interactivity and or udon scripts i suppose, and theres also the overhead from vrchat itself to consider

#

and you'd need an equivalent android device with snapdragon 835 or 865 to be on par with quest/quest2 performance

dapper knot
#

I was getting pickups confused in quest today and wanted to debug

dusk sapphire
#

oh

#

are your pick ups desync'd with PC ?

dapper knot
#

yes. vastly different it seemed. I decimated my world for quest

#

both in poly and meshes

dusk sapphire
#

yeah... about that.
on cross-platform worlds, the scene hierarchy between the PC and the Quest version needs to be 100% identical otherwise you can end up with desync issues.
Network IDs are used to sync networked components, and they are generated on map load based on the scene hierarchy, so any small differences can and will cause network IDs to mismatch.

dapper knot
#

aah I suspected. ty for confirming

dusk sapphire
#

what you can do is use empty game objects as place holders in lieu of things you removed on the quest version and vice versa

dapper knot
#

good idea

#

I have a semi popular world that really has nothing special but want the user experience to be cohesive and cross platform. Once the world was bug free and mostly normal I would start on a more interactive game but it's kicking my ass

dusk sapphire
#

yeah with cross-platform worlds desync is the biggest headache

dapper knot
#

I thought I could just 'yeet' static non interactive objects and be happy. ty for confirming

dusk sapphire
#

good luck

#

funfact: this can also happen when you update a world and you have people in the same instance who are on different versions of the world

dapper knot
#

i was with a quest user and they thought everything was a teacup :) at this point in saw what you confirmed

#

I'm oddly aware of different versions as I update my world probably way tooo much. people be pointing out the errors each night I join

cedar trout
near escarp
#

What does your unity scene look like ?

cobalt cypress
#

Is the local testing of udon worlds supposed to actually work? If I press "Build & Test" it just launches me to my homeworld

gray sleet
#

anyone know where I can find POkeball models or textures? Also anyone know if there is a way to add third person?

gray sleet
#

Also, Is there a way to Name avatar pedestals or change their Model?

desert python
#

try cgtrader or sketchfab to find the pokeballs. for 3rd person- im not sure how you would do that in sdk3

#

sdk2^

gray sleet
#

alright. any idea on the avatar pedestal stuff?

desert python
#

um. iirc. you can put the pedestal component on anything and it that new object will be the pedestal

#

but i could be completely wrong. ive never done an avatar world

gray sleet
#

iirc?

gray sleet
#

also when making my world now, I cannot tell the front of an object. not sure why. any ideas?

split smelt
#

Hiii

I for some reason can't upload my world
In play test everything works as it should and i can't figure out what the problem is

errant beacon
#

Check to see if you have multiple pipeline managers in your project? o:

gray sleet
errant beacon
#

The one directly above my post, on not being able to upload the world

gray sleet
#

ahh. rip. ok.

split smelt
errant beacon
#

cool! and yw c:

errant beacon
gray sleet
#

I place an object, like an avatar pedistal. The collors arrows seem to be facing the wrong way or not correctly. not facing the front or sides.

errant beacon
#

You might have switched to or from Global/Local positioning - there should be two buttons near the top of the viewport that says "Center | Local" or "Pivot | Global" or something similar, try clicking the right button of those two o:

gray sleet
#

oh. that fixed that. ty. though am i just making stuff up or for avatar pedestals was there another indicator for the front?

errant beacon
#

yw! and can't remember unfortunately lol

gray sleet
#

if you find out or remember please let me know

gray sleet
#

Anyone know how to help me with these Text Buttons? Please ping me if you can help

#

I can get the button to set an object active. but now idk how to get it to set it to inactive. (a toggle)

main coral
#

is there a way to make a texture tile instead of stretching in unity

#

cuz i cant find it

desert python
#

in the material editor, there should be a way to tile the texture

gray sleet
#

anyone know how i can make this toggle botton work? Its a text button

gray sleet
#

anyone? lol. I can click the button once to enable the object, but i cant click it again to disable the object

bold ibex
#

hello, having an issue uploading my world. it seems to work fine and starts to open vr chat then it doesn’t take me to the world I created (any suggestions) very new to unity

near escarp
#

Add this to your project

marsh mauve
#

Still never got a answer for this, I feel like I'm defiantly forgetting to do something but I just can't remember what: Anyone know how to fix this? On the video it might seem like im looking around normally but the world actually moves with my Headset, I look left and the world turns left, or something like that. Im also infinitely falling

gilded totem
#

Im here 🙂

sinful folio
#

So, what seems to be the problem uploading the world?

gilded totem
#

Build and publish, saying I am not trusted.

#

Also, when I use build and test it ask me to open and app, Un able to open it in Vrchat

sinful folio
#

Ohhhh! You need to hit New User first before uploading any content!

gilded totem
#

I have a account tho

sinful folio
#

New accounts start out as a Visitor

gilded totem
#

Log out?

sinful folio
#

You earn higher trust ranks through playing the game, and New user usually takes around 10 hours of playtime to get

gilded totem
#

Ok, what is the best way to go about this. My apologies super new

gray sleet
#

so is anyone able to help me with my button?

gilded totem
#

Which button for the mirror?

gray sleet
#

not a mirror.

gilded totem
#

You need a toggle tho?

gray sleet
#

yes

#

here dm me

gilded totem
#

Easy I got a video for you! 🙂

sinful folio
gilded totem
#

Ok 🙂 I can do that! We are working with Facebook Partners and want to make the best with VrCHat! We love the content we are able to make! ❤️ 🙂

sinful folio
#

Ohhhhhh, yeah Cookie. Let me show you the settings I use to make a toggle button, simply copy them and see if it works.

gray sleet
#

If someone knows how to fix this please help.
I have a Canvus with a Text Button on it to toggle an object. However it only toggles the object on and wont toggle it off.

gray sleet
#

dm me please.

gilded totem
#

@sinful folio Keep playing and I should be good to upload soon?

gilded totem
#

Also, super quick. Am I really able to take my 3dMax Work and upload it to Unity?

#

Or just texture etc.

desert python
#

you should export the model first before importing something into unity

#

especially 3d max

gilded totem
#

But, I can?

#

😉

desert python
#

ye

gilded totem
#

duuuuuuude

#

Can I post pics here?

desert python
#

ye, but dont spam or anything. and if its like 3d modeling. id send them to #3d-modeling

gilded totem
#

Ok that makes sense

desert python
#

looks good

gilded totem
#

Fully understand 🙂

calm gulch
#

im having an issue with uploading my world. when i build and test it everything works fine, but when i try to upload it nothing happens? it just changes to a different camera view. im really new to unity does anyone know what i can do to fix this?

calm gulch
#

@bold ibex i have no idea what any of this means

near escarp
#

Try making the main Unity window full size as well

marsh mauve
#

Tried working on a Fix for my issue, now my world just throws me back into the Home world when I Press Go

sinful folio
#

And uploading is going insanely slow as well

near escarp
gray sleet
#

does anyone know how to make 3d text actually 3d? its just 2d

south elk
#

Hello, is it possible to add a video into the world that plays automatically to the player that joins?

gilded totem
sinful folio
gilded totem
#

I'm user tho

sinful folio
#

Then you should be able to upload now. What's your VRChat user name?

gilded totem
#

thecoltonjohn

sinful folio
gilded totem
#

I have a Vrchat account

#

I pay 9.99

sinful folio
#

VRChat+ and a VRChat account are two separate things.

gilded totem
#

How can I make this?

sinful folio
#

simply log into VRChat, go into your Settings menu, and click the "Upgrade Account" button. Follow the steps as prompted, and you'll soon be logging in with a full VRChat account, with all your friends, favorites, groups, and the ability to earn Content Uploading capability!

gilded totem
#

Bad Request: The source account is invalid for merging

#

Oh wait

#

I think it worked.

desert python
#

@south elk sdk 2 or 3?

south elk
#

mind if i DM you?

desert python
#

what sdk tho?

south elk
#

That's kinda what i wanted to tell you, idk much about creating stuff in vrchat, i just wanted to do a little project in it, i know that i need to do an sdk and unity to do it though

#

so i mean, either i suppose?

desert python
#

you cant do either. that will break the project

south elk
#

alright well lets say sdk 2

#

but i haven't started or downloaded anything yet, just wanted to know if it's possible : )

desert python
#

sdk2, i think its possible. sdk3 is def possible and easier imo to have find a good videoplayer for

elder nymph
#

anyone know if custom postprocessing shaders are still possible in vrchat, like how treehouse in the shade does it?

desert python
#

they should be

elder nymph
#

I've never done them in unity before, my shader programming experience is from shadertoy - any suggestions about where to start looking to understand how to do them?

desert python
#

uhhhh, i suggest consulting #shaders . as thatll attract smarter shader people

gilded totem
#

Any way to get this walls to stick to each other? Maybe a hot key?

drifting patrol
#

when i play on quest and grab a cylindrical object and i rotate it, suddenly it turns into a weird looking oval object. it only happened with this object tho.

near escarp
#

Your object's parent transform scales aren't uniform

grim jungle
#

So my vrchat world I’m making... the lighting looks awesome but...

#

It’s like my character glows... like BRIGHT

#

I illuminate. I turned all the lights off and the work is dark... and i still turn extremelyyyyy bright

#

Any fix ?

near escarp
#

Did you bake your lighting ?

grim jungle
#

how do i do or not do that?

near escarp
grim jungle
#

so... theres not a simple solution to not making my character 100 times bringter than the world:(((

near escarp
#

Did you enable post processing ?

grim jungle
#

how do i do that?

near escarp
#

This tool has a button to do it in a single click

grim jungle
#

im still glowing lol\

near escarp
#

Can you post screenshots from vrc and your unity scene ?

grim jungle
near escarp
#

alright, now your lighting setup in unity

grim jungle
#

this is what is should look like

near escarp
#

is that from another world ?

grim jungle
#

yes

near escarp
#

Ok, can you also show your lights ?

grim jungle
#

its just a firectional light. that all just 1 intensity

#

even when i disable all lights and the world is black

#

i look that bright

near escarp
#

Did you try looking down to see if it wasn't just the mirror ?

#

type t:light in the hierarchy search bar

grim jungle
#

dude thank you

#

im over here dying laughing with my friend

#

i realized there was a light shining up from the bottom of my world

#

unity at 1 am moment

near escarp
#

well at least that's an easy fix

tired pumice
#

i need some help i have a whole house built i just need to add an sdk and upload can someone tell me how to do that

near escarp
kind tide
#

So I have been developing a world the past 2 days and have been tearing my hair out today with it simply not initializing in game. It is relatively simple, I have just a directional light setup for it right now, all the models and textures are pretty simple. I have just the playermods udon graph thing on (the one that lets you jump). Its all standard shader and I'm on the latest version of the SDK 3.0

I uploaded it fine, no issues
It loads in game fine, no issues
But once it instances I get met with a black screen and am kicked back to my homeworld

I have basically slaughtered my file removing anything I doubt to find the source of the issue yet it still does the same thing over and over.
I'm grasping at straws and I cannot surmise the root of the issue, I seriously need some help/ guidance.

The only thing I currently think that could possibly be causing the issue is that I did some black magic with UDIMs when texturing but I don't see how it could cause an issue without causing any unity hiccups before

dusk sapphire
#

your vrchat logs could also potentially contain the error indicating why you got kicked

#

I have a parser than can filter for errors/exceptions if you'd rather not look through it manually https://nyanpa.su/vrchatlog/

kind tide
#

ooooo many thanks!

#

I'm still clueless to what is going wrong. all seems well with it. guess it must be something I'm not thinking of. I can always just export the thing as a prefab and work from there I guess

#

I just wanna get this in game

dusk sapphire
#

nothing in your logs?

kind tide
dusk sapphire
#

I mean, vrchat's logs

kind tide
#

ok dumb question but how do I get the logs?

dusk sapphire
#

they're in C:\Users\%USERNAME%\AppData\LocalLow\VRChat\vrchat

kind tide
#

should I dm them to you or would they be the kind of thing that would be ok to put here?

dusk sapphire
#

just dm to me if you'd like

kind tide
#

ok, also thank you for all your help so far. I very much appreciate it

neat blade
#

can someone help me with making gravity on this twisted corridor pls?

near escarp
neat blade
#

sorry then

bold ibex
#

i am asking once again on how to make an underwater post processing pls

marsh pier
#

how i fix dis

dusk sapphire
#

check your console for errors and see the first pin in this channel

low quest
#

Can you use custom shaders in Quest worlds?

#

Also I'm having an issue where even with the objects set as environment with mesh colliders, they're still not solid

#

Also every time I build and test, it launches in VR even tho I ticked "force non-VR"

dusk sapphire
#

you can use custom shaders in quest worlds, as long as they are single pass stereo compatible, but don't go too crazy on transparency/cutout.

#

if your pick up objects are using mesh colliders, make sure the mesh collider is set as convex

#

as for build and test, check the vrcsdk settings and make sure its pointing directly to vrchat.exe

low quest
#

No like, the world geometry isn't solid

#

Not working on pickups rn

#

And it is pointing towards vrchat.exe

dusk sapphire
#

check if the mesh collider component contains the mesh you're using as the mesh collider

low quest
#

It does

topaz basin
#

Does anybody knows the ID for the Pug? I want to make some portals in my world so everybody can check out other peoples creation. I tried it with tags, but didnt worked out

real leaf
#

Hey All, I'm a bit of a new world developer. Just a quick question, is there a limit on how big a world can be ?

real leaf
#

@topaz basin Cheers mate 🙂

topaz basin
real leaf
quasi tusk
#

everything in the scene dissapeared after hitting ctrl z (unless I misclicked). Not sure how to undo

#

Luckily it was in play mode though. It started after using an old fur shader from 2018

near escarp
#

Your object is disabled ?

solid nymph
#

how do i form terrain?

low quest
#

Working on my first map :)

short gulch
kind tide
gray sleet
#

anyone know how to have a button animate on click?

gilded shuttle
#

i need some help fixin this

#

i cant update my world

cinder pagoda
#

Hey there, I have a question. Can a world or an avatar designed for VRChat be uploaded on other VR games like Neos VR ?

gray sleet
#

I can get something to animate, but how can i toggle an animation or have it animat eon click

kind tide
glacial yew
#

anyone an expert on triggers and object scripting? PM Me please

desert python
#

@glacial yew whatre you attempting to do?

glacial yew
#

buttons triggering object destory and object spawn

#

basic probably but cant find much on youtube

#

pm me if you have any experience even remotely haha

real leaf
#

@glacial yew Is the button a Game Object like a cube ? or is it one of VRC prefabs ?

glacial yew
#

cube with trigger, have followed cyans vid on object spawns and destroy, i cant seem to get it working

real leaf
#

I'll DM you

humble kettle
#

I'm trying to place an avatar in my world to share, but I can't make it to work... How do I set things, so that a player can change to a displayed avatar by interacting with it?
(I tried first by copying the settings of an Avatar Pedestal object in VRCSDK3 World but didn't work)

#

Here is what I've set for the avatar object

south elk
#

I have added this but it seems to not be showing up within vrchat

#

im new to unity also

tawny slate
#

@frigid estuary how did you make your planetairum world

frigid estuary
#

@tawny slate thats not easy to sum up in short

tawny slate
#

Do you have the video player for that world bc I’m also making a planetarium world that I’m making as well

atomic prawn
#

anyone know why this'd happen?

desert python
#

its flush with the wall. bring it out slightly and see if it helps

atomic prawn
#

yeah, i didnt have problems with it on my machine but friends did, guess floating point accuracy is different machine to machine

tawny slate
frigid estuary