#vrchat-general-2

1 messages · Page 1409 of 1

vocal shard
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I’m jus gon block him

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i dont want your time

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Simple

vocal shard
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vrchat be like

lucid vigil
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what the fk

open crescent
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vrchat discord doesn't dissappoint

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there was also a pedo guy who got banned

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probably the deleted messages were him

dusky sequoia
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Kromer

feral whale
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@everyone wanna play some vr chat

sharp saddle
grizzled pumice
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Does people blocking you affect your rank? Cause I've been random blocked a lot

vocal shard
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Don't play music ingame if that is what is causing people to block you

jolly atlas
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Honestly it should be changed, if somebody has a history of blocking people a lot then they should not count

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Or they should be told to change their social setting

dusk crater
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terrible idea

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I get called lots of slurs, which is absolutely lovely. I tend to block quite a few people every time I am on

vocal shard
grizzled pumice
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i had a whole group of people block me for being female

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weird mann

vocal shard
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weird world

cosmic canopy
pale mango
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Is the general 1 or 2 the most active chat ? 😛

meager solstice
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Depends on the day

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I would say both

pale mango
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Ah okay haha i was just rly bored and wanted to talk to anyone xD

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Sooooo somebody feelin the same ? :/

meager solstice
pale mango
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xD

wild thistle
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yeah lol :D

pale mango
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Bet theres alot of creepy people on vrc tbh, i never trust anyone there. if i got that lurker thing right lol

rapid light
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anyone have a kurt cobain avatar

pale mango
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Hahaha

meager solstice
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Lurking as in watching chat and not typing

rapid light
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LMAOO

sharp saddle
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Yo Wiggy.

pale mango
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Oooh yeah im not that good at english sry

meager solstice
sharp saddle
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I give everyone weird nicknames. HAW

rapid light
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anyone have a guitar avatar

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or kurt cobain

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or rivers cuomo

sharp saddle
pale mango
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Well is it okay to have a guitar avatar if you play the guitar heh

pale mango
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Yep thats me 😦

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xD thank god

sharp saddle
rapid light
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i asked there

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its dead, like kurt cobain

pale mango
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Yeah i use the birb avi alot when i play the guitar there. kinda felt attacked for a sec there xD

sharp saddle
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You quite literally just posted there.

meager solstice
pale mango
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Norwegian 🙂

tame scroll
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Hello I’m sky nice to meet u all

pale mango
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Hellu nice too meet you too ! 😄

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How are you sky ? 🙂

tame scroll
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Good wbu

pale mango
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back and forth, not sober and the guy i was playin with left to walk the dog and passed out instantly when he came back so xD

rapid light
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whats birb

pale mango
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Its like a little bird

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Alot of them on vrc but i think they were more popular earlier

hushed wedge
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hey all, I was wondering how long the authentication time is for me to upload an avatar from unity, i dont really have the skills to make one so i was gunna download one i liked and upload it to use it

vocal shard
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?upload

shy spokeBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

vocal shard
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So just play the game and eventually you will; no specific time

hushed wedge
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oh okay thank you

open crescent
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because that is forbidden, and can get you permanently banned from the game

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(it is also a dick move)

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(Booth, Vket, and maybe gumroad are usually places to buy premade avatars, just read the information carefully, specially in gumroad as there have been cases of people uploading stuff they don't own)

hushed wedge
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okay ill read up on that and if anything ill give credit to the author in the description of the avatar just to be safe

wise mountain
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Hi

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Would anyone like to join a chill sever for vrchat and games

forest quarry
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Does anyone know when they plan to release the physicsbones update? I know it has all been delayed but does anyone have a aproximation?

elder cloud
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so, anyone know any active PC worlds in the wake of meroom vanishing?

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cause I am not going to quest worlds anytime soon

fossil idol
grizzled pumice
vocal shard
fossil idol
grizzled pumice
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I got a video of a group of people who said; "If black people took over korea you'd be the slave and they'd be your master" I just dont know if i send it to a mod or just report the account

grizzled pumice
vocal shard
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I cannot help but to doubt reporting them would do anything, but there is a ticket system for doing so.

fossil idol
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Koreans are so lovely fam

grizzled pumice
fossil idol
vocal shard
grizzled pumice
vocal shard
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But you will not be informed if that ever happens.

grizzled pumice
vocal shard
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Welcome to the VRChat experience xD.

fossil idol
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Hah, I’m rude and failing. Yikes truth hurts

grizzled pumice
fossil idol
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Its true tho so dont worry ma’am

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Lucky koreans also have D.Va and Squid Game

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The best TV Show and best Gamer Waifu

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Come on man.

grizzled pumice
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lmaoo i've never even watch that but yeah were popping out a lot of tv shows for netflix

fossil idol
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Trust me its really good, you should watch it

grizzled pumice
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glad people enjoy it

grizzled pumice
fossil idol
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At first I wanted to skip it and saw it just as another overhyped show, but its actually amazing

grizzled pumice
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I'll check it out

honest forge
lucid vigil
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Those people don't deserve the time of day

grizzled pumice
lucid vigil
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Report anyone like that and move on, they are trash

elder cloud
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yeah stuff like that is why I never go into public lobbies tbh

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usually the second I start to talk I'm either ignored or everyone has a go at me for being british

fossil idol
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If you dont speak like you’re one of em and talk like you’re shy to a big group of guys

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You dont get in, you gotta flow in like cars on the road

lucid marsh
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Does anyone here have a good suggestion for dates? I'm looking for anything from activities to romantic

lucid marsh
grizzled pumice
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just a normal hanging out area too

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or a private home

lucid marsh
grizzled pumice
vocal shard
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Ye

nocturne bluff
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such as game / story / adventure worlds

lucid marsh
nocturne bluff
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could always do a vr picnic

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"NANO Flower Hill" would be great foe that

lucid marsh
nocturne bluff
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my pleasure!!

vocal shard
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make sure to turn the thermostat up for sun heat simulation tm

night quest
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I'm looking for more people to participate in The Virtual Podcast!
We need a whole crew that can be back stage to control all the cameras and the video player and interrupt the conversation if necessary.
The goal is to have 4 conducting the podcast it self where 3 are the main hosts and 1 is a guest. Preferably, the third and last addition to the main stage crew is an energetic female with full body tracking and a valve index as a headset (mainly because of the high quality microphone).

If you'd like to be part of it then do not hesitate to reach out to me 🙂

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won't be today though 😛

dusk crater
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energetic female with full body tracking
🤔

noble depot
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:weirdchamp:

karmic rose
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Lmao

open crescent
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It was probably because you didn't take a chill pill before lashing out

rancid jewel
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haha i have predicted the release of the update by saying "in the next 2 seconds" in the open beta channel

dusk crater
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No
Cope

open crescent
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Dude, this is the vrc server

vocal shard
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Yeah, this still isn't the place for that

open crescent
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Be more chill in the future

upbeat sphinx
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You could make another discord account

vocal shard
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thinking you really went with "I could have been relaxing"?

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TF you do to get banned from the Marvel Studio Discord server lmao

open crescent
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vrcAevSlap Booped again

patent sedge
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oh god the attrocity has released, please god make it look bearable

noble depot
patent sedge
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i mean its not like 1 person is gonna make them change their mind

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its just ugly

jovial kestrel
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The feedback of every individual counts, you know.

noble depot
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^ plus, it's not just one person

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If people agree with you on the canny and vote for your post

patent sedge
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itll also help when theres an announcement on the steam page and ppl can see reaction in discussions

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since one aint there yet

steel mica
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I keep crashing if i hit the r/ Radial menu and everyone else

cunning dagger
sterile kelp
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Oh heck yeah quest users getting a camera too that's awesome!

noble depot
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Not in this update, but in a future one o:

slate verge
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when will quest get dynamic bones or physics

noble depot
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dynamic bones hopefully never, physics bones sometime in the future maybe™

vast mortar
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anyone else not able to even load into vrc w/o crashing immediately with this new update?

balmy spear
wispy ridge
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so we're stil using the same version of unity despite the update right?
4.31f

hallow terrace
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anyone know how to change the folder that screenshots are saved to? for some reason mine changed to my other drive with the update

balmy spear
hallow terrace
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its set to the one it was before this update

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i didnt change anything

frozen loom
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My friend is having issues with loging in it keeps saying authintication failed he has tried multiple things like uninstalling and reinstalling and changing his password does anyone else have this issue?

balmy spear
hallow terrace
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it generated a "Pictures" folder on my SSD when i took a new pic since the update

frozen loom
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yes

hallow terrace
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shits wack

dawn pond
balmy spear
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either broken install or internet provider issues is my guess

frozen loom
dawn pond
balmy spear
frozen loom
dawn pond
odd silo
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Dm me to be friends

dawn pond
frozen loom
noble depot
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mods

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For that issue specifically though, they might want to contact #vrchat-support o:

glossy rivet
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love the update (this is sarcasm)

vocal shard
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Just going to say, I perfer the older ui, dont get me wrong the new ui has its fans, but as someone who's grown with the old ui, It just doesnt feel right

jagged sedge
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Does anyone know where new photos on the updated cam get sent to now?

devout ocean
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They get sent to the same location, but sorted into folders per month rather than the image just going to the Pictures/VRChat folder

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Organizes it a bit more

glossy rivet
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Recommendations - make the friends wing wider, put a playerlist in a wing, coloured by rank. Colour the ranks in the room player list.

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The new menu also gets hidden behind mirrors too much and I'm not even sitting too close and mouse completely disappears.
The menu doesn't need a title, we all know it's the menu, we opened it

golden olive
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is there an option to make the expanded version of the menu default

glossy current
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game crashing on load even after reinstall rip

golden olive
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i dont like having to use both contrllers to use the menu its wierd

haughty fulcrum
stone moon
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They didn't even bother to communicate their menu changes ahead of time to their users.
If I did this at work, I'd have all my access revoked, the changes reverted, and a chewing by every department head.

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You always communicate ahead. no exceptions.

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Especially for massive overhauls like this.

ruby tiger
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lmao

west yoke
stone moon
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Was there a matching announcement in the general #announcements channel?

glossy rivet
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No reason to be in the beta or this discord when nothing was wrong. Then boom, tons changed with no steam announcements until its already changed. Do I gotta be looking over my shoulder for every change, or to enjoy the game worry free?

west yoke
glossy rivet
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I'm not combatting the change although I hate it, I know vrc never goes back on changing things. But come on, there's some glaring problems and is just gonna push people to use mods more to change it back to what they know and are used to.

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Like why all the change to get rid of trust colours. Makes everything way more confusing.

glossy current
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Rather than defying the change, give it time to settle in, vrc wasnt always how it is, and people have adapted. over time im sure the change will be welcomed, the old menu was nothing to write home about. Change should always be welcomed, and this isnt be all end all menu by the way. things can change depending on feedback

glossy rivet
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and if the advertising wasn't enough, now I have to stare at a huge multipage advertisement every time I open the menu. Like I've already got vrc+ like I don't need to see this shit pushing down the stuff I want to access.

haughty fulcrum
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He is just a guy that don't like changes. Facts. He is just complaining 👀

ruby tiger
haughty fulcrum
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^

ruby tiger
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if you really care about not missing out on info or changes

ruby tiger
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otherwise you're just ranting here

stone moon
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I don't mind the changes, I just hate the blatant lack of prior communication and complete disregard for the average user.
This could easily gave been solved with an announcement yesterday that there would be a UI update dropping today. Not a link to a dev log video, an announcement specifically for the update.

glossy current
ruby tiger
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right in the announcements for beta

glossy current
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Wait so the update broke fbt

haughty fulcrum
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no

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works perfectly for me

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be sure to not use mods

west yoke
sharp rose
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fbt wasn't impacted or touched in the slightest from this update.

stone moon
sharp rose
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now, if you're using client mods...

glossy current
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lawn mopping fixed issue

golden olive
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I think there are some pros and cons to this new menu system, but IMHO they need to add an option in the settings so you can select if you want to use the new 'pad', or just have the regular menu pop up instead I feel like I'm having to do an extra step now to get to the option I want. I think people are upset because they weren't expecting such a drastic UI change without something being mentioned ahead of time.

ruby tiger
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and how would you introduce drastic ui changes, at some point you have to pull the trigger

golden olive
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They were making announcements for a month prior to them going to a new version of Unity, but there wasn't much said on this new UI at all.

haughty fulcrum
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U getting used to it. I used it for 2 weeks+. Was weird at first but now I can't live without it anymore. I switched back 2 days ago because of not network compatible because of a meetup. And I hated using the old one again.

golden olive
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I don't have time to babysit the beta threads, I have enoguh trouble just keeping my worlds functioning with the frequency of updates lately.

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I'm not saying it's better or worse, I'm just saying it would have been nice if they had mentioned this somewhere a few days ahead of time in a more general manner (like on the website) and have an option in there to choose if you want the pad first, or just take me to the menu in the settings, that can't be that difficult to implement.

ruby tiger
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if you want the pad first
what do you mean with pad

haughty fulcrum
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but unnecessary in my opinion

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quick menu

golden olive
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that thing that's attached to my hand...I don't like it. The other menus are static.

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either that or make an option so it's not attached to my hand

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I don't like having to try to hold two controllers steady while trying to point at a menu option.

ruby tiger
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can't you change controller bindings to open the regular big menu?

west yoke
golden olive
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HOW?

haughty fulcrum
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but thats your problem. then I guess you don't play vr for that long

golden olive
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I have over 2000 hours in VRC....

west yoke
vocal shard
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I feel like the new UI is hard to navigate atm, maybe people will adjust or maybe they'll riot, who knows.

stone moon
vocal shard
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World 66

ruby tiger
vocal shard
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Everyone's complaining rn, dont worry.

golden olive
west yoke
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I'm not sure which menu you don't want to follow your hand

golden olive
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the main menu, when you press your menu button it's now attached to your hand, before it was static.

stone moon
golden olive
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it forces you to have to use both controllers to use the menu, before you could just use one hand, and point and click, now you have to hold the damned thing.

haughty fulcrum
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If these people were in beta, they wouldn't be complaining

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because we figured out the bugs and made feedback to improve it or change something

golden olive
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Some of these people have jobs and don't sit in front of the computer all day.

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anyway whatever I'll submit a feedback thing officially this channel is kinda pointless.

shy hare
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I personally love the new UI, to bring some positivity in here :P

ruby tiger
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the quick menu always spawned in front of you - it's not about the radial menu

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unless i am mistaken about which one now

near ether
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you can change the action menu being on screen/on hand in the action* menu settings

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maybe they changed/reset the default, but mine is all the same

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its the option called "On HUD"

west yoke
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Just to note, Quick Menu refers to the menu that opens when you press Esc or the equivalent button on your VR controller, it contains settings, safety, avatars, worlds, etc.
Action Menu refers to the menu that you can open with R, it's a radial menu for controlling stuff about your Avatar.

near ether
gritty saffron
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Finally, using the camera will no longer feel awkward

glossy rivet
# glossy current Im sure a patron to VRC like yourself, is completely capable of a kind worded me...

you think that was badly worded, mate you've no idea. Sure I can write nicely, but not when I've got people trying to put me down for speaking my mind. I'm 100% sure I'm not the only one not happy with the changes that have been happening recently and the issues that have appeared from them. Not all of us follow the vrchat team like gods and take down every testament. Some of us are just regular people who enjoy the game, have fun and , but then find it get changed hugely when nothing was wrong with the old system and get told to stfu when we speak up about it. VRC taught me to speak up for what I believe in but this discord is just toxic asf so I stay away from it unless there's issues with the game. If I could believe that devs or admins or whatever would take notice of user feedback it would be different. But they don't even listen to evidenced reports of nefarious use of abyss clients bombing worlds or pedophiles, they just let it all pass by. Whatever, talking here is pointless, there's more simps here than ingame and I need to calm down before I go too far.

sharp rose
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More seriously: https://feedback.vrchat.com/ is where we tend to look for feedback, Discord isn't (usually) monitored for that. 😄

livid vigil
#

I have question my vrchat account as got locked be of someone else maybe logging in. Is there a way to get it back?

cloud summit
livid vigil
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Okay thank you

cloud summit
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No worries.

long bear
#

Hi

slender tangle
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There's no good place for this but it seems a lot of people have been crashing including me. I had 3 uncommon crashes within 2 hours. Also the clone on/off is no where on the new menu from what I can tell

golden olive
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3 crashes here too. rejoin world crashed steamvr

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new camera is fantastic

woeful elm
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ngl, having to press extra buttons just to select a user is kinda inconvenient imo.

regal furnace
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the old menu was inconvenient

golden olive
proven stag
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guyyyyysssss

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the menu is ugly now 😔💔

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I want to old one 😦

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please 🥺

regal furnace
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imma watch and eat popcorn

proven stag
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i need the old one 😭

woeful elm
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Honestly, the main reason why I don't like it is because it changed out of nowhere.

proven stag
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yeah

golden olive
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its growing on me now

regal furnace
proven stag
#

no💔

regal furnace
#

it even was compatible with live most of the time

woeful elm
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Still would be out of nowhere for most.

proven stag
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the new one is ugly and not fun ☝️

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😋

regal furnace
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the new one is no doubt an improvement in every single way

proven stag
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abouslty not 🤮

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it was being mean to me 😔

regal furnace
#

rhe old one was a clusterfuck of randomly added buttons in a grid, and when the grid ran out they put em outside tve grid

proven stag
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it called me a “cracker” 💔😦😩

regal furnace
#

and the settings already were nested within settings before

proven stag
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and laughed at me

regal furnace
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just give it a few days, you will get used to it

proven stag
#

i don’t like bully’s 💪🤨

woeful elm
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For me, it's just 2 things. It was out of nowhere (would take time to get used to) and I can't just snipe someone after opening it.

karmic rose
regal furnace
#

you got settings and safety settings. settings had bindings, safety had performance settings

woeful elm
#

I'm not saying it's an overall flaw, it's just a reason why I don't like it specifically.

regal furnace
#

we literally had 2 different settings menus before

karmic rose
#

And the beta was network compatible so you could have tried it and gave feedback for a month

regal furnace
#

what about performance settings then?

karmic rose
#

Do remember too, the rest of the menu hasn't been overhauled yet. Just the quick menu. Some redundancy or oddities may very well change once the rest of the menu is updated

woeful elm
#

rip nostalgia ui

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change sucks

karmic rose
#

You shouldn't be needing to change height when u calibrate wtf

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I haven't touched that in years

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Are u suddenly growing in height?

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.> Or just adjust your tracker position

proven stag
#

guys what do i do if my menu is bullying me and calling me a cracker 🚩💔

golden olive
#

menu is ok once youget familiar with it.

proven stag
#

no

bold tiger
#

does anyone ovr space drag not working or is it just me?

proven stag
#

ITS NOT

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NO

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i’m sorry 🥺

karmic rose
#

Idk I like the new menu. Def some nice quality of life additions like double tap to turn on camera, click and drag to scrub through menus, customization of the wings.

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Quick button to disable safety too

proven stag
#

why does it invert my pics

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makes me look ugly 😔

#

💔💔

karmic rose
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There are known issues with the camera still. This was documented. There will undoubtedly be updated soon to address more issues.

proven stag
#

so they won’t be inverted

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soon

golden olive
#

the customized wings can put many of the functionon the main screen...this is better opinion changed vrcHappy

karmic rose
#

I do like the wings. Fav avatars on one and friends on the other sorted by online status, nice.

#

Customization is good

native aspen
#

The wings are kinda cool but it's kinda weird

proven stag
#

i hate the menu

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💔

karmic rose
#

Most people bitched and said the same shit about avatar3 and UDON and now going back to sdk2 is like unimaginable. Change can be scary to some, but change is good. Just takes time for you to adjust, but eventually you'll look back and wonder how u used to even use the old system. Progress shouldn't stop because some people might be afraid of change or dislike a certain look.

#

If you worry about the direction of certain things. It would be a good idea to participate in the open beta so you can provide feedback and have time to ready yourself for change as well.

#

Open beta of this update was up for like a month and was network compatible

cursive grail
#

yeah. when i was in beta and had to switch back to live because it wasn’t network compatible anymore i missed the menu SO much, i was so glad when it came to live

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i find it so much easier to use

karmic rose
#

Yea. Those few days over the weekend felt like a step back

magic gate
#

I wonder what the overlap is between people who complain about performance being crap (despite using verypoor avatars), and people who bitch about new updates

karmic rose
#

Sometimes ya can't win

cursive grail
#

lol

magic gate
#

wow rude

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I wasn't spamming but okay

cursive grail
#

bots are dumb sometimes

magic gate
#

I reck the people complaining are just like antivaxxers, they're a tiny fraction of people

cursive grail
#

oh you’d be surprised how many of my friends came to me complaining

magic gate
#

where they all have their issue that they're REALLY opposed to, some REALLY think even trying to implement changes to avatar performance ranking is a human rights abuse, and some just get pissy becauseany UI change is bad because muscle memory

#

oh well screw em if you don't want updates go play vr on the DK1

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or the virtual boy

cursive grail
#

lmfao

exotic ether
#

it mightjust be me but did anyone else get a performance boost with the update?

golden olive
#

It did seem a little better for me tonight, but I also crashed unexpectedly 3 times....once when I used the rejoin world thing, so maybe there's still some bugs to work out.

fast schooner
#

hi

light moss
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Noticed crashes too nearly every time I swap from a local test avatar to a live uploaded one. Log says it found an sdk2 avatar descriptor, but both are sdk3 avatars

grand igloo
#

just took some photos.. no idea where they saved to- anyone know? i know they save to a vrchat file but they arent there?

grand igloo
#

i just found them. it made a whole new folder in the folder and it confused me thank you!

west yoke
paper light
#

If you see or read this. You are a cutie and you can't say no. (This is no lie. Only the truth.)

rapid zodiac
wicked frost
#

Agreed

peak orchid
#

What do you feel is rushed or more complicated?

#

If you are talking about the new QM I couldn't disagree more, it was in open beta for a whole month and it feels very polished to me. I used it for all of that time and when I tried the old UI yesterday I was just confused since I forgot how random that thing was.

vocal shard
#

How much do people usually pay for avatars in vr? So far from what I’ve seen is way too low, but I’m a 3D modeler so I’m wondering if there’s an opportunity for money if it’s good enough

peak orchid
#

Depending on what you want / how popular it is. For my Rexouium base model I paid 40$ and that's just the Base Model, so I need to customize it my self and buy or create accessories if I want those.

vocal shard
#

Damn. That’s so low. I ask because I know rigging along cost at least $400 for cheap in the industry for 1 character, and I don’t want to put in a shit ton of work for $40 you know

odd blaze
#

There's much higher custom ones out there, thats for one person or a few

#

700-2000$ ones ( i for one would never bother )

vocal shard
#

That’s more of a reasonable price point from my point of view

stone moon
odd blaze
#

This is custom from scratch models tho, not kitbash also copyright on em

vocal shard
#

Except auto weights don’t fix everything, and in 3DS max you can’t do that, so it’s done by hand

#

I’ve had to rig a few characters before, and it sucks. I know my professor won’t charge less than 1400

#

ew 3ds max

#

ay least its not old blender

#

Hey, that’s what I learned on

#

YESS

odd blaze
#

autocad/3dmax/cncstuff/blender what ive done

vocal shard
#

i am jealous

#

I’m in college so I’m still using different programs. I need to learn Maya since I know for 3D modeling (what I want to do as a job) Maya and 3DS max are the standards

peak orchid
odd blaze
#

Last time i did anything professional it was 25k for a month

vocal shard
#

Damn

peak orchid
#

If you want a custom version with custom textures etc the prices can rise up really fast.

vocal shard
#

custom textures wooo

odd blaze
#

There is a channel somewhere where you can look for people thats looking for custom stuff (somewhere)

peak orchid
#

And if someone makes a Avtar from the ground up just for you it can go in to the 1000+ $ range

vocal shard
#

Textures are fun to make. I just wish we had more time to learn z brush in my 3D modeling class.

#

How did you learn to make your own textures

stone moon
vocal shard
#

Yea but the simple stuff doesn’t take that long, most of rigging is doing the tedious crap

#

yee

#

I usually automatic weightpaint and ajust from there

#

I try to avoid rigging when I can. I also mostly model weapons so it makes it easier

#

rigging that is much more simple

#

mayb bones for wibble wobbleage

#

yknow what that is a good idea i need to make a sword that has dynamic bones on the blade

#

Yep, or for swords, not a lot at all. My most complicated weapon is a double katana that can attach and detach in the middle, but that was pretty easy. Idk why I just like swords

#

can I see some of ur work

#

Yea, let me find it and I’ll post it

#

I don’t have good renders though

#

thats okay

spark zealot
#

morning all

peak orchid
#

Not really morning for me xD

#

It's almost 8pm

#

xD

charred marlin
#

cry about it

peak orchid
#

I'll sure do

indigo latch
#

Mornings make me cry

stone moon
#

Completely forgot to post this yesterday.
To the VRChat Dev Team, (there's no category for this on the feedback site)

I recommend creating a new announcement template for big planned updates, to be used 24 hours (or more) before its release.
It doesn't need to be verbose. In fact, it can be as short as three (3) sentences. It just needs to convey the following:

  • There will be an update the next day
  • We've made changes to X
  • Here's a video of the changes, if you want to know more

More can be added if needed, but most people skim-read. The important bits above need to be in the first few sentences.

24 hours before the update drops, you fill out the template with the required info, and post in #announcements . This then posts on every server that copies that channel, giving your player base a heads up.

This can be skipped for unplanned stuff like security updates.

#

If needed, I can help whip up the template.

#

Seriously, I deal with enough surprise updates on Microsoft's Exchange admin platforms at work. It hurts to see the same potential mistakes coming from a game I actually like.

noble depot
#

remembered the announcement wrong - still applicable though lmao

stone moon
#

No, they need to send it in the #announcements channel. Not the beta channels.

noble depot
#

People already hate getting pinged for the announcements, despite the fact that they can turn notifs off lol

#

if people want to know about upcoming updates, they should opt in to the open beta pings in #open-beta-info

stone moon
#

Umm, no? Planned updates are effectively no longer beta, and should then be written about in announcements.

noble depot
#

?

stone moon
#

Also I have yet to see a server with the beta channels copied in it.

noble depot
#

that doesn't really make sense lol
The beta updates are upcoming updates, and will eventually come to live, usually after a release candidate

#

If someone wants to know about any upcoming updates before they come to the live build, opting into the notifs there would help

#

even if they don't want to participate in the beta (which they def should participate)

stone moon
#

Bruh, all I'm asking for is a day's heads up for stable branch updates. Not the beta stuff. It's not that hard to understand.

noble depot
#

Yes, but the beta announcements are exactly that lol

#

release candidate announcements are effectively saying that there's about to be an update to live

stone moon
#

No, that's updates to the beta branch. I shouldn't have to babysit and filter that for beta to stable announcements.

pale mist
#

wat shrooms u on

#

theres #announcements and also the store page at steam. this will also say when theres an update

stone moon
#

That doesn't tell you ahead of time. Big UI changing updates like this need to be announced beforehand, not as it's dropping.

pale mist
#

they did in the openbeta one tbf

noble depot
#

This update was announced long in advance as well lol

pale mist
#

oh wait april

noble depot
#

both in the open beta announcements, and in the devstream

pale mist
noble depot
#

^

stone moon
#

Are you guys even reading what I wrote?
Stable branch updates should go in announcements. Not the open beta channels.

graceful pewter
#

the release version of the update did get announced in the announcement Channel

stone moon
pale mist
#

ye sure they exactly know when to drop it

noble depot
#

Not as it was dropping, like 2 days before

pale mist
#

also whyd u need time to read up

stone moon
#

That was yesterday

pale mist
#

you can do so before or while updating

#

if you want the latest stuff, a lot of platforms go the way of release an open beta/pre-release for their users. also its plastered across half of this discord and other mediums vrc use that they do it this way

graceful pewter
#

and if you're a mapmaker you had the whole open Beta to test your stuff

stone moon
#

How is this so hard to understand?!
Extra announcement. 24 hours beforehand. Not in the beta channels. Let the average user know stuff will be changing.

noble depot
#

We understand, but that's not needed

umbral reef
#

Well apparently it is else he would not ask

noble depot
#

there's already a system for that, which effectively does the same thing

graceful pewter
#

question what is there actionable for users to do in the hypothetical 24 hours before announcement

umbral reef
#

If its needed enough that they will implement it is another thing.
But knowing about an update before it launches is nice
As even with the beta channel, you gonna be scrolling true like 5 mini updates to see what they added and or fixed

#

As the release candidate doesnt have it as nicely listed as the official announcement

stone moon
#

That's fair. It doesn't need to be too full of sales speak fluff. It just needs to communicate changes to stable before they drop.
Seriously, if I dropped an update like this at work without telling people beforehand, I would get chewed out massively, and then fired.

zealous agate
#

But I totally get what you mean, and hope they at least try even if some dumbos won't get it

stone moon
zealous agate
#

It would not be useful for me, I closely follow every update in beta channels and stuff, but not everyone is a nerd indeed

pale mist
#

ive seen some ppl confused with the new gui ingame already

#

it will sure take some time to get used to it, but thats called progress

zealous agate
#

that's always bound to happen

pale mist
#

not if you only change stuff ever so slightly

#

like before, there was wandering buttons well split over the years and months

#

no drastic changes ever, really

grizzled pumice
#

everytime I open vrchat its just white and closes right after, it didnt do this at all before and I havent downloaded anything

noble depot
#

Try reinstalling the game if you haven't already? o:

grizzled pumice
#

I tried that, but I'll try deleteing every file then reinstalling

stone moon
#

There's a folder in AppData\LocalLow for VRChat. It has the cache and stuff. Try wiping that folder.
You'll have to sign in again, because the login is cached there as well.

cloud summit
#

!cleancache

floral flaxBOT
#

You can clean cache by deleting everything within C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat apart from config.json if you have it

cloud summit
#

Exact file location if you need it.

grizzled pumice
#

alright

#

i just deleted the whole file, unintalled reinstalled and it fixed

#

yoo wth happened to the menu

stone moon
#

Big UI update.

grizzled pumice
#

sigh

#

no more sparkle? :(

#

not everything being broken

proven crypt
#

among us anyone??

sharp rose
#

Most gamedev releases I see will drop patchnotes/announcements the day/time of, not in advance

#

(cue my relentless stalking of rimworld mods during potential release cycles)

stone moon
#

Yeah, I may be applying too much office logic to game dev stuff.

sharp rose
#

gamedev is very much its own animal, with cryptic and byzantine rules that dont seem to effectively apply anywhere else 🤣

stone moon
#

Still may be worth considering, especially since UI flow and hand-eye coordination are so heavily tied together.
But I'll leave that to you. I've said my part, provided a possible solution, and got heard.

insert Starship Troopers "I'm doing my part" gif

sharp rose
#

Oh I'm not the person who decides any of that anyway 😛

vocal shard
#

It's because sometimes game dev makes you bring up random parts of coding and other things that don't really exist elsewhere it really can push problem solving as a concept

#

Other times it's cookie cutter by the book easy, though

open crescent
vocal shard
#

Anyone want to chat I'm bored

woeful elm
#

Did they stretch the mic UI?

#

It looks weird.

sudden socket
vocal shard
#

Yep

vocal shard
#

I don't get it myself that stuffs right here to read

fair thicket
#

anyone know why my account might lock?

vocal shard
#

I have a question for future reference. How exactly does animation work when creating you’re own model in vrchat. Obviously I know it’s need to be rigged, however, do the basic movement animation come normal in vr or is it all animated? I don’t mind doing either one I just don’t know exactly how it works

fair thicket
#

imagine already being eagle

#

when you could be star

vocal shard
#

Hello fellow scout

fair thicket
#

yep

vocal shard
#

I mean I turn 20 in 2 days so it would be bad if I was still star

noble depot
#

might be something for #animation? o:
You'll have the standard movement animations by default, assuming your avatar is humanoid and fits the rigging requirements

fair thicket
#

true

#

any advice for me?

noble depot
vocal shard
#

What if it’s half horse?

#

(I’m making a baby centaur

noble depot
#

There's a couple ways to do that

vocal shard
#

Oh youd have to make your own walking, running, proning, etc anims unless u want it to be cursed

#

with default set

noble depot
#

you could try rigging it as humanoid and making the back legs/spine/etc on a different animation layer or something, or you could use FinalIK to do the extra legs instead

#

FinalIK would look more proper afaik but it costs $90 lol
otherwise, you'd need to rig it as a Generic rig and do your own anims

vocal shard
#

Ok. Making my own animations wouldn’t be that bad either. I’m guessing it’s normal 8 directions of movement right?

noble depot
#

you also won't have IK, and you won't be able to use it in VR that way

#

well you can, but you won't have head/hand movement

vocal shard
#

Yeah id get Final

#

if u do ur stuff right its swick

#

Ok, does it not work super well if it’s completely hand rigged?

noble depot
#

Hand rigged is fine lol but non-humanoid avatars won't work with the IK

#

as in avatars with extra or no legs/arms

vocal shard
#

Ah, ok. Well thanks for the info. I was wondering for the future, I still have to finish my model

noble depot
#

yw! FinalIK would probably work the best here, but I'd def recommend looking into that and seeing if it'd work before dropping $90 on it lol

#

gl on the model!

vocal shard
#

Ty, I might try a generic model on a crappy first character model I made a while back

#

That has humanoid shapes though

fair thicket
#

An eagle scout using their scouting skills for vrchat. Your scoutmaster would be proud.

vocal shard
#

I have 3 scoutmasters

fair thicket
#

all 3

vocal shard
#

And 1 is into bdsm which I did not want to find out

fair thicket
#

lmao what why would they tell you that

vocal shard
#

They didn’t, he had an Instagram with nothing but bdsm on it

fair thicket
#

interesting...

vocal shard
#

It wasn’t suppose to be found by scouts

fair thicket
#

very scoutmaster like

vocal shard
#

Honestly though scouts is a great thing, I literally do stuff without thinking that I learned from scouts

fair thicket
#

any advice for trying to get eagle?

topaz valve
#

So to separate from the general 'Baww, new thing bad', here's some actual thoughts about this new UI. Largely bad, because that's what this is, but it's not to say this is 100% awful.

The good:

  • Icons for all the buttons. No bones, that's nothing but a good thing, makes visually scanning through things much better.

  • Camera. I mean hey, if we're going to knock off things from the community, making a VRCLens-lite be official ain't a bad thing to be doing.

  • General aesthetic design. Not absolutely sold on the “Hey, all the rounded corners”, but it's something compared to what felt like jank placeholders. It looks far nicer.

  • Sort by location in the Friends menu. F###ing THANK YOU, that's been LONG overdue as a in-game thing. Though why any of the other options are default, I don't know. More options to be able to see relevant “Can you join on this person or not?” information please.

Now the bad:

  • Wings. All the pre-release info around this seems to tout it as being “This amazing revolutionary thing that will change everything”. In practise, it's a cramped information sparse tack-on that doesn't really do anything that wouldn't be better served by going to the real version of the menu 90% of the time. Did I mention it's cramped? Why would I want a menu that I can't actually use to do menu things with because there isn't enough room?
#

For example, avatars in the wings. The one place where I could start to see this making sense, except the way VRChat handles the order avatars appear in makes this entirely useless. If you could pin the avatars (in a specific order) you use the most to be one out of the 8 available squares in the cramped area you have, that would be fine. Many/most people have a handful of “main” avatars they run as standard, then have a wider berth of avatars they pull out in specific scenarios. But no, whatever order you upload them in, and a couple equally useless sorting options, and that's it.
Worlds, similar deal. If you literally only go to certain worlds and could pin them then the wings could start to make sense. But no.
Social, it's so frustrating, because there's the “Sort by location”, a actually good addition, that (currently hopefully) only exists in the wing. So if I want to see who's online in worlds I can actually join, then I have to awkwardly scroll through this tiny little menu offshoot for far too long to see them all.

  • Selecting people and having the info come up for a specific player. Ffs, don't make it so you have to scroll. It's a quick menu. Scrolling should be something you're eliminating in such a thing, because trying to scroll in this tiny little box you have to work with is actively difficult to do.
    Stop it with trying to shove this 'bio' half of people don't even use, why on earth is a giant volume bar the first thing that comes up?, and please, rearrange things so everything fits in the exact amount of space right then and there.
    Also, if you select someone in any menu, the MOST important piece of information is where they are right now, and if you can join them if they're not in the same room as you. So stop shoving that into a tiny corner, if it's there at all, in any menu where you can see another player and make things actually relevantly useful.
#
  • The actual design. It's cramped. Literally uncomfortably cramped. It actively is a pain in my IRL wrists if I am trying to navigate the menus because of the awkward angles I have to hold it because everything is so unnecessarily cramped, namely when scrolling. The old menu, I could comfortably angle everything at natural relaxed angles. Not here.
    This is relieved slightly when you come to realise you can use the left stick to scroll through menus instead of being forced to physically scroll things, but this gets back to we should be trying to AVOID having to scroll through things.

  • Some colour to separate things wouldn't go amiss. There's a bunch of menu stuff, namely around sliders, that tends to get visually lost because everything's practically the same colour.

  • Why the #### is there STILL no Exit button on the main quick menu? Sure, there's one in the quick settings (Which can get easily lost visually because it's just, kinda floating there), but that's still one more layer I shouldn't have to go through for a core piece of game functionality. To say NOTHING about the “Are you sure” extra layer on top of the already UNECESSARY extra layer to get there. Yes, I want to exit. The flipping button's so tiny, it's harder to accidentally finger the d##n thing than than it is to even hit it intentionally in the first place.

#
  • The giant “We're totally not reserving this for ad space in the future guys” banner right on the top of the main quick menu. Can you not? You're already pressing everything for space as it is, you could easily be use that space for actually useful things. Like a exit button. I spend a great deal of my time explicitly going out of my way to remove unwarranted advertising from my life, I don't need it in VRChat either.

I'm not going to say there isn't good things to be had with this change over. And there's clearly been thought into most aspects of said change over. The problem is, it never feels like these changes came together to make something for how people actually interact with it. Instead, being a vague “Hey, this seems like a good idea” without really thinking through the logistics, and/or actually going out into the real world and asking how people interact with the menus to see what the shortcomings are. Or if that did happen, it certainly doesn't feel like it.
Guess I'll sit here and slowly fill with rage every time I have to interact with that set of menus as the actual interaction part is difficult and literally uncomfortable, which ain't a great thing for a core piece of functionality you have to use in order to play.

fair thicket
#

my man talking in paragraphs

desert stratus
# topaz valve - The giant “We're totally not reserving this for ad space in the future guys” b...

im gonna be honest, you bring up a lot of good points but i feel like a good amount of them is stuff that would help take the menu to the next level and not really detrimental so much as it is "why havent they done this yet? would make things better" instead of "would make things good" im gonna have to disagree with the idea that the new QM was not given a lot of thought for how people actually use it, it absolutely already has strong elements of good design in it even if there is a long way to go. i do agree that scrolling should be minimized as much as possible, but considering everything else the QM has going for it im not as bothered by it still being an issue

#

i already explained most of my feelings on the new QM here and dont feel like flooding the chat with basically the same words in a different order:

#

while i believe the new QM stands on its own as good UI, if we compare it to the old QM there is a lot of points brought up here that the old UI just handles a lot worse. the colors and overall design of the old UI feel almost explicitly designed to take away from the actual UI options instead of feeling like they could have been picked to better distinguish things, most of the interactive elements were barely distinguished at all

#

and if the new QM is cramped, the old QM was literally overflowing. two entire buttons were shoved to the side, an identically sized tile was reserved for user info (with really small, hard to read text, in that really thin font that makes things even more difficult to read when you are in VR), and the fps/ping info didnt even feel like it was an intentional part of the ui

#

i do agree that wings could have more features, i was going to put multiple cannies in for them during the beta but i was busy with halloween shit, so ill do it eventually. maybe. this month.

topaz valve
#

There was a couple of things I even neglected to mention (The tabs being so tiny being one of them), but given this is all in flow anyway, it's not unreasonable things will get improved over time. That's half of the reason why feedback like this is important.
I do feel like there's good ideas and genuine improvement happening, but it doesn't at all come together completely into something that creates a entire "Use the menu to do key menu things quickly", which if it can't do that, it completely fails as a Quick Menu.
In short, the #1 thing on anyone's mind when creating any sort of menu is "How many button clicks (layers) do I need to go through to do what I want to do?" Especially for something that's meant to be, y'know, "Quick". It takes the same number of layers to get to a avatar in a wing as it does to just go to the actual avatar menu. Which really defeats the purpose.

desert stratus
#

theyre actually my favorite feature, funny enough, wings that is

topaz valve
#

When I say "Cramped and tiny", that's largely down to how many buttons you can have on a given page + the literal physical size it renders at in-game. Make the buttons slightly larger, and expand the physical size of the menu so you can fit 5 buttons per row and column on average, and that instantly should alleviate a couple of the problems I have.
Or at the very least, make it so we can reposition how we're holding the menu. It's practically a tablet anyway, let people hold it how it's comfortable for them.

desert stratus
# topaz valve There was a couple of things I even neglected to mention (The tabs being so tiny...

the layers on the new QM are almost 1:1 with the layers on the old QM, and it's something i dont think a lot of people have realized yet. i usually always have a wing open and since the client remembers what you have your wings set to, that means that i usually only need to go through two layers once to get to avatar options, and then for the rest of my (long) playtime i only have to go through one. of course this is more preferential and not everyone is going to have this experience since not everyone wants to have wings open all the time. but i feel like an exception can be made to the rule of layers here because VRChat has a Main Menu along with a Quick Menu, and the Main Menu overrides whatever you are doing in game (especially for VR users) to the point where it is much less interrupting to two-step my way into an avatar wing than it is to two-step my way into the main menu's avatar panel

#

a canny ive been meaning to put in in terms of small UI elements is the way sorting is currently accomplished with wings. i agree with what you said about being able to prioritize specific avatars and to an extent people, but im also not a big fan of using arrows to switch between different tabs and having most of the sorting options being hid behind a bulletpoint menu (which i am never a big fan of in any context)

topaz valve
#

Scrolling counts as multiple layers as well, which is really the wing's short step.

desert stratus
#

hell i wouldnt even mind wing customization extending to main menu options so that way you could keep your wings configured in a specific way without having to worry about it

#

thats really my big and only proper beef, however. i tend to only use the avatars at the top of my list since i do not upload avatars as quickly as i used to (but thats about to change and naturally my feelings on it as well). as for friends keeping tabs on specific worlds rather than specific users is something i didnt think of and would also be really neat, but i do wish viewing who was online was easier in some respects. in terms of problems with scrolling, while prioritizing people by status or by public instance over private instance does make sense, having the option to reverse it would also be convenient. this last bit is purely additional, but a recent tab would be perfection incarnate since i dont want to favorite people i just became friends with but also want to hang out with them a lot without having to scroll to find them

#

in terms of how stuff like UI elements have been moved around, i do agree that the tabs do feel soft even though in my personal experience i grew used to them and have no trouble using them, but i do agree that being able to control how you hold the quick menu as well as having bigger menu buttons is a right everyone should have in terms of physical comfort

#

but for overall ui/ux its still a step in the right direction compared to the old QM, even if it isnt as ideal as it could be. before the design communicated every button as being equal when they all had distinct functions - they either opened the main menu, performed an action, or opened a quick menu category, and it had you at its mercy to figure out which button did which, the lack of icons did little to help

topaz valve
#

People want different things out of the experience, no getting around that. And unlike most things, something as conceptually simple as a menu, with a intelligent and thoughtful selection of customization options, is the sort of thing that's reasonable to be able to cater to 99% of people. The problem wit how things are right now, there's a feeling of of "We make the menu for how our posse uses it, which means everyone else uses it like this, right?"
Big example, how for the most part telling where people are in any given menu is a easy thing to overlook if you have a small group of friends you can always join on where it doesn't really matter. Less so when you have a fair number and 70% of them are in private worlds at any given time.

desert stratus
#

QM sub menus have been converted to tabs, communicating the idea of bookmarks and already conveying the idea that whatever is behind those tabs is more QM functions that are simple enough to not be in the main menu and will be used often, but still need their own group. as for the rest of the buttons, since the only 4 buttons that open the main menu are isolated in their own category within the only QM tab they show up in, people can correctly expect that the rest of the buttons perform actions. it is clearer design and while unfamiliar to people who have been using the old QM for a while, it is easier to learn and definitely will be easier for new users to parse

topaz valve
desert stratus
#

and even a lot of the stuff you brought up is something i hope to have a lot of control over when UI customization comes out. whether this stops at skinning or full blown creating your own UIs is something ive yet to find out, but it would be really cool if we had the option to make our own UIs or have some degree of control over UI elements in general

#

the thing i like about wings is you can have some degree of control over what your quick menu does, even if it isnt perfect. for me my quick menu is no longer just an options tablet but is also the ipad i use to change avatars quickly or stalk my friends. so that being extended to the entire UI would be pretty good. im a firm believer in UI/UX being personal at the end of the day even if there are very real elements of good design vs bad design

#

my ideal quick menu would probably similar but have bigger tags, a smaller / separate banner (if they could do text banners instead of image banners that would be great), and have the quick action functions be present no matter what tab you are in instead of only on the launchpad.

#

and of course, it would have to fit in with the themes i use for the rest of my PC aesthetically, but thats a completely different story

topaz valve
#

Options are never a bad thing, especially for something that you alone have to use. I'd really like to swap out the utterly useless "Go Home" and the f###ing emoji buttons with something actually useful, but I can see other people wanting them.
Aesthetics are great, but I care more about having what I need right then and there instead of digging through layers to get to things I use constantly.

desert stratus
#

the emoji buttons have and always be the most useless part of VRC's ui. not to say that i dont like the emojis, its just that, there are now three separate ways of getting to them, which is unusual considering where they are. Wings* letting you use your SDK3 action menu echos back to the old QM emotes menu and makes sense as an option you can take over the radial menu. but emojis? they should honestly only be a radial menu thing seeing as how they take up the root of a radial menu to use >~>

topaz valve
#

Amen. I swear the devs are obsessed with them and that's the reason why they keep shoving in new ways to use them. I've never used them ever on purpose, dislike them in general, and frankly wish I could have rid of them entirely, but nope, they just keep taking up UI space everywhere.
But as a final note, the problems largely come down to simplification and consolidation only works when you know to a T exactly what you need and how to lay things out in a way that doesn't take anything away from what's needed.
Which this new UI, doesn't do well. It's not 100% useless. Only 60%. And also literally uncomfortable, which ain't a great look.

vocal shard
#

people writing books in here like damn

pure moon
#

Man lol

inland bramble
#

Is anyone here in this server friends with a user named McLaren 720s on Discord? I'm trying to message him about some avatars but I need to add him as a friend to do so. I'm unable to message anything to him since he's no longer in the server and that he hasn't accepted my friend request. If you are, can you please let him know that I've been trying to keep in contact with him.

viral hill
#

im wondering if the inability to move after calibrating a different model is being addressed

viral hill
#

I don't have any but thanks

#

I usually raise my height to my actual height and then lower it after I calibrate, doing this I leave my settings menu open as I calibrate and then after I lower my height I close the menu, my guess is its bugged and thinks my menu is still open even after I close it

#

(doing so will make is so my knees don't bend when im standing straight up)

velvet quarry
#

From what I understand, it should not occur if you disable Legacy full body calibration, or just finish calibrating after closing the menu.

open crescent
#

Oh so it's a legacy thing

#

in that case just use the new method

#

it's way easier and more convenient

viral hill
#

I like legacy because thats what I had for so long, the new calibration system never sat well with me once I couldn't look down to align my feet without my model seeping through the floor. On top of that I don't think the trick I do to straighten my avi's legs works in the newer calibration mode. I haven't changed the calibration back since well around the time it was implemented. I'm glad it is a known issue though, I don't want to blow up at anyone for an update that just recently came out.

open crescent
#

it's time to change, use a mirror if you need to look at your feet

vocal shard
#

oh so thats why ppl need calibration mirrors

viral hill
#

You act like I don't already, my issue also is that my head doesn't stay perfectly still so lining up everything just to slightly move and mess up calibration isn't something I want to keep doing

ruby needle
twin fractal
#

assuming your avatar is good you can just look straight and get good calibration

#

I still use a mirror though out of habit mostly

peak orchid
#

Tbh I think they should just remove the legacy calibration mode at some point. At least if it's responsible for such issues. The new system is basically better in every way.

winged ledge
#

Anyone play among us in VR chat?

daring violet
#

guys, i was just normally playing vrchat yesterday, but after it loaded into my profile it crashed. I uninstalled and reinstalled it but when i click the thing for the tutorial, it crashed again. How do i fix it

zealous hull
daring violet
cold talon
#

Meta quest

burnt oyster
#

morning everyone!

daring violet
#

So how do i fixi t

#

it*

vocal shard
#

Vrchat is broken for me now-

zealous hull
daring violet
#

let me explain

#

say you join vrchat right?

#

when the circle thing that loads your profile comes up

#

it crashes

#

i uninstalled and installed it again

#

and same thing happened

zealous hull
#

@daring violet connect your other controller

#

VRC quest crashes in one handed mode atm

daring violet
#

i use both controllers

zealous hull
#

Hmm

#

@daring violet

Uninstall reinstall
Enter in-game as quick as possible

Try swap avatars as quick as possible
Your avatar is a crasher I belive

#

Or if it's a vrc account there should be a way to reset it from the site

safe nova
#

try a vpn or different network

vocal shard
#

Make a ticket so they can get the skin banned so then when u load in it will show the avatar is unavailable so it doesn’t immediately crash u

daring violet
#

later

vocal shard
#

Ok

#

Lmk how it goes

safe nova
#

not avatar issue

vocal shard
#

Oh, idk then

#

Bad WiFi or headset

#

They didn’t offend any powerful people did they?

safe nova
#

no one’s gonna brick their ability to launch vrchat lol

vocal shard
safe nova
vocal shard
#

Ye

safe nova
#

and there is no way to instantly boot someone on login

vocal shard
#

There are some smart people out there

vocal shard
safe nova
#

then they wouldn’t be on discord

vocal shard
#

Maybe factory reset

safe nova
#

that doesn’t affect just one service

vocal shard
daring violet
vocal shard
safe nova
grizzled pumice
#

where do you like report people?

peak orchid
#

@grizzled pumice

grizzled pumice
#

thank you!

peak orchid
#

No Problem ^^

lost trail
#

e

hot olive
#

e

vocal shard
#

I know nobody finna believe me but hear me out, there is an avatar that plays a sound on quest.

#

Only ONE sound

steel wolf
#

that play.. multiple

vocal shard
#

Oh

#

Huh

steel wolf
#

there mostly meme avatars i think

steel wolf
#

but its possible

#

you could also make one yourself if you have the pc to do so

vocal shard
#

Hm that's weird I wonder how that works

steel wolf
vocal shard
#

Like for quest

#

Like that's strange

steel wolf
#

for quest? same as for pc i believe

zealous hull
#

Probably marked as verry poor because vrchat hate quest optimisers and prefer fps of new users

steel wolf
#

create funny audio source, attach to avatar

odd blaze
#

not possible , audio get removed on quest

steel wolf
vocal shard
#

Ok I need some help. I have another date in vr. The last one I messed up, she says she wants something romantic but our last date was my first date.

I really want it to go well, especially since I turn 20 tomorrow too, but I have no idea what to do. Halp

nocturne bluff
#

ask her for some input on things she might like to do, is should be a two sided thing to make sure you both enjoy it :)

vocal shard
#

I have, everytime she says doesn’t care

#

I even asked her what she finds romantic and she said she doesn’t know. Rip

inland bramble
#

Is anyone here in this server friends with a user named McLaren 720s on Discord? I'm trying to message him about some avatars but I need to add him as a friend to do so. I'm unable to message anything to him since he's no longer in the server and that he hasn't accepted my friend request. If you are, can you please let him know that I've been trying to keep in contact with him.

open crescent
#

Sounds like doesn't he want to contact you

inland bramble
open crescent
#

Sounds like it

inland bramble
#

What if he wasn't aware that leaving the server meant he couldn't contact me?

open crescent
#

I have no idea who that person is but not accepting your friend request sounds like that

velvet quarry
#

After asking 4 times two days in a row, I don't think you'll find them here, nor is this the place for it.

inland bramble
inland bramble
#

He was a really nice guy when we were talking via our DMs. Hopefully, he comes back. He might even be dealing with life issues which would be pretty sad to know.

lofty estuary
#

In everyones experience, how much better is vrchat on pc vs Quest

#

i was just wondering if it would be worth it to load up airlink every time

#

also is it better on steam vs the oculus store

#

?

vocal shard
#

Airlink stays connected for 24 hours AFTER you disconnect it

#

That being said, Virtual Desktop has SSW and its the best motion smoothing I've used and it JUST WERKS do recommend

#

it's totally worth it to get a 1200ac or better router with 2 20k milliamp batteries and a third party battery holder strap

#

It's the best vr experience I've used out of CV1, rift S, and vive.

#

No wires is worth it

vocal shard
#

Unless you use Virtual Desktop then I think the performance loss from using SteamVR doesnt happen anymore

#

Because it can ignore OculusVR i think im not sure

#

You might be right about that steamVR thing I couldn't get Oculus SDK to run for Q2 VD on pavlov which isfine it runs great

scenic echo
#

What's the min latency on wireless link mode

#

Between the drifting issues, black levels, and a new wave of headsets around the corner I'm not sure index will really bring me much that quest 2 won't especially for 3+ times the price

#

What do people mean when they talk about compression on quest 2

#

And would that be a non issue if I were connected directly with a cable

#

I'm assuming they mean reduction visual quality from streaming the image in wireless

#

I'm also reading about micro stutters

#

Now I'm reading from someone who has quest 2 had index and has pimax 8K. They said skip index at this point it's time has come and gone

#

I agree

#

Finger tracking sounds really nice on index but people are saying reliability is better on quest 2 controllers

jaunty badger
#

I personally took the stance that the quest is a good starting point if your new to VR like I am. With the potential to upgrade to a index 2 later

twin fractal
#

correct

jaunty badger
#

I use it as a pcvr also the link seems fairly solid I had to change some bios settings to keep it charging while playing

odd blaze
#

Ever waiting for that new 'tech', instead of actually using one that exsist right now, reminds me of a friend who constantly did that, took them 8 years to upgrade their potato pc

twin fractal
jaunty badger
#

I did try an old oculus in 2015 ish,it did make me very sick hence my hesitancy to drop 1k on something 😅 not knowing how I’d react etc..

scenic echo
#

And I only had the 960 because my old card broke and someone gave it to me. It was a rough 10 years

meager rose
#

Only reason I haven't upgraded from my 1070 yet is because the main game I play crashes with RTX cards :')

odd blaze
#

Only crash / wierdness i know of is the pcie-4 thing, setting it to 3 solves that

vocal shard
#

ok

meager rose
regal furnace
meager rose
#

That's a fair reason lol, gpus are way too expensive

regal furnace
#

found a 3070ti for 1150 the other day in a retail store ._.

meager rose
#

Oof

regal furnace
#

if it was below 900 id have taken it

#

at this point im willing to take the higher price

meager rose
#

I bought a 1st gen TitanX for like $1300 at one point and it fried in just under 2 years :')

regal furnace
#

oof

#

it was the MSI Suprim X 3070ti btw

meager rose
#

Mhm probably would have been worth it

regal furnace
#

not really

#

sub 900 and im in

hollow geyser
#

whatsup

open crescent
#

It's worse on wireless

#

The only advantage the quest has over index is the possibility of wireless. Everything else is worse

#

Because it's the el cheapo headset

#

I just did

#

Because it is usb, it doesn't have a dedicated port for video and thus needs compression to be able to send it.

ruby needle
#

I have removed your message from general1 Ecstasy
This whole thing really doesn't need to be held over multiple channels.

noble depot
scenic echo
#

Agreed, removed my msg from here and moving to general 1 from now on. Sent here initially by accident

vocal shard
#

is anyone having issues with pictures on vrchat not being put into your vrchat picture file?

noble depot
#

They should still be there, just in folders sorted by month now o:
i.e Pictures > VRChat > 2021-11

vocal shard
#

huh

#

i'd rather it not be sorted out by month in a seperate file honestly

#

because the pictures i take say the date in the picture name

noble depot
#

yus, though having large amounts of files in one folder can make Explorer start screaming

open crescent
#

Well that's too bad

#

I prefer the folders, if you have a lot of screenshots it'll help a lot

noble depot
slate verge
#

the question is why month

noble depot
#

It's a nice middle-ground between weeks (would make way too many folders) and years (might not solve the Explorer issue)

worldly quiver
#

ay quiero pene

waxen quail
#

Hi

haughty yacht
#

Guys. These fucking crashers are hitting the servers like every 10 minutes

#

It's not bots. And it's not an avatar

#

Safe mode doesn't work

#

Sitting here with 12GB of RAM and it's filling up within like 12 seconds when they crash the game

#

It's bad.

last shoal
#

what crashers

open crescent
#

Time to get 32 GB ram

bitter bone
#

12 GB isn’t very modern for gaming lol

peak orchid
#

12Gb is a weird Ram capacity anyway tbh

last shoal
#

How do u get 12 gb ram

#

Dude took one 8 gb ram stick and half a 8 gb ram stick

twin fractal
#

I had 24 for a while

zealous hull
odd blaze
#

3x4gb / 2x4gb+2x2gb , pretty sure my old laptop is 12

noble depot
#

according to the Steam hardware survey, 0.18% of Steam users have 11GB of RAM

#

2.23% have 12GB

pliant epoch
noble depot
#

I have no idea lmao, modified hardware reporting maybe?

#

i.e people making their computer say "hee hee I have 11GB", 0.18% seems like kind of a large number for that though

noble depot
#

I wonder how most programs'd deal with non-divisible-by-two RAM vrcCatThink

pliant epoch
noble depot
#

I'unno, is vv odd

#

considering there's millions of Steam accounts, even if it's just a fraction of those accounts being surveyed, that'd still be thousands, if not tens/hundreds of thousands of people with that setup

#

Steam apparently had 120 million monthly active players in 2020, likely not at the same time obv

#

26.09 million peak in September 2021, concurrent

dusk crater
#

I've got 4

spark zealot
#

Hey all

#

How is your day going

meager solstice
#

Good

#

Urs?

scenic echo
#

Ideally

hazy zinc
#

yo, gotta ask real quick, how long until u can import ur own models?

lofty kilnBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

unborn mantle
#

i usually run at around 22gigs of ram use when playing vrchat for past 20 minutes, i feel like i need 64 gigs hehe

#

now and days 16 is almost too low, modern gaming really requires 32 with at least 8gb of vram

#

16 will suffice for most anything 2015 or back though

tropic crater
#

8gb of vram wasnt even enough for longer vrchat sessions for me

#

now i run 32gb ram/24gb vram and i just be vibing with no need to worry about it ever

vocal shard
#

bruh

#

i use 4GB vram trollformation

ruby needle
#

RAM comparissons are hard

#

RAM doesn't work that linear

#

When you have more RAM, your System will try to utilize it much more.

#

When you have less, it'll try harder to conserve.

#

So even if you currently use more then maybe 16gb total when you have more available, 16GB total is still pretty fine for most things.
It causes more "garbage" to remain in present RAM for potential later use then when it would have more quickly dropped it on less total memory available. cirBox

vocal shard
#

Just dont fall for the crunch compression meme, textures on BC and DXT compress(not crunch) are all compressed in the memory as well

#

Assetbundles also already compress your textures too

#

So crunch compression just makes your textures ugly and take up more space in memory

vocal shard
#

Nope.

#

Your assets are already being compressed in the bundle.

#

Crunch compressed textures do not compress in the ram

#

Normal compressed textures do, and since our asset bundles already compress things you should be using bc or dxt comp instead of crunch.

#

The unity size is misleading. Your in game file size is compressed no matter what via asset bundles so it's best to use normal compression methods which can communicate natively with the GPU

#

yo

#

Crunch compression has been one huge misinfo meme

ruby needle
#

Regardless of how you want to put it, crunch can still save space on the final package it self.

vocal shard
#

Nope

ruby needle
#

Except it does.

vocal shard
#

That's mis info me and z3y just talked about this

#

And did some tests

#

The final package was the same size in VRChat with and without crunch

ruby needle
#

I know my own 2 eyes are working fine. cirBox

vocal shard
#

3-4MB still

ruby needle
#

And number go down, when compress go on. cirBox

#

Compression efficiency can highly be dependant on content.
But it not doing anything is absolutely wrong

vocal shard
#

The asset bundle is already compressing the texture do a quick secondary test upload because me and Z3y did tests just yesterday about this

ruby needle
#

Cool. Trust me i tested this my self too.

vocal shard
#

You should be using DXT Comp(not crunch) or BC7 due to that

ruby needle
#

And it does do something.

#

So. cirBox

vocal shard
#

And crunch compression definitely does not compress in the ram

#

Which normal compression does so a bit more DL size even if it happens is worth it

#

Crunch doesnt communicate too well with the gpu basically

ruby needle
#

I am not qualified enough to talk about that one.
But it takes down package size. Thats a self tested thing.

vocal shard
#

I was spreading the crunch meme myself. Until yesterday

ruby needle
#

I LITERALLY TESTED IT MY SELF

vocal shard
#

And Z3y corrected me and we read the documentation and tested

#

His unity knowledge exceeds mine

ruby needle
#

You need zero unity knowled to compare avatar package size reported with and without crunch.
Without cruch was bigger. cirBox
Even if marginally on a already pretty good package.

#

But it does.

vocal shard
#

Compressed DXT and BC(5 7 whatever) all get compressed in the vram

#

Crunched DXT does not

ruby needle
#

(Again not talking about the ram. Talking about the package.)

vocal shard
#

So even if you saved a megabyte or two it's not worth it

#

I tested my package it's still 3-4MB

ruby needle
#

3-4 is a notable span.
the .xxx matter when comparing "does something or not"

#

Especially on a already optimized package.

vocal shard
#

You don't want uncompressed textures in vram

#

There's a neat tool to test your VRAM by I believe Thyrello

vocal shard
#

I'm testing myself again even though I did yesterday

ruby needle
#

unity 2018 build, and unlikely.
The difference can be super minimal on some asset bundles over others.

vocal shard
#

Im actually less megabytes now

#

With higher quality textures and less artifacts

#

2.72 MB

#

I was able to downscale my main texture a notch with normal compression due to less artifacting

#

Let me reupload it with the proper resolution as before for a direct compare

#

I know this effect happens with Poiyomis and Z3y's shader

modest warren
#

i think fpaul isn't arguing that there's other or better ways to do it, nor anything about ram, just that crunch compression takes the file size of the package down.

vocal shard
#

Your assets are all compressed in the asset bundle there's no need to double compress it

#

Yeah I get what hes saying

graceful pewter
#

Quest stuff does have a Max file size so so plenty of reasons for focus to minimize file size

vocal shard
#

I'm trying to say crunch compression right now is completely mis understood by the community and doesn't do what you think it does

#

I'm 3.61 megabytes at 8kby4k with DXT Compressed (not crunched)

#

That's as low as I was with crunched I'll even upload crunched right now to directly compare

#

The file size in unity preview is misleading you since everything gets compressed down in the uploading process via asset bundles anyway

#

I'll put some screenshots on Imgur in a sec

graceful pewter
#

so question is there an easy way to check the asset bundle compressed size so that folks can check when they're dealing with being close to the file size maximum on quest

vocal shard
#

The way I do it is uploading and restarting my game then I check my own avatar stats, not sure if that's the intended way.

#

There was a .3 megabyte diffeence

graceful pewter
vocal shard
#

My 8kx4k Asset bundle as crunched was .3 megabytes smaller

#

300 KiloBytes

ruby needle
#

on a package that is 3.3 vs 3.0 (example) that is a difference.

vocal shard
#

Download 300 more KB to look WAY better and be more compressed in VRAM

#

So the trade off is grossly exaggerated and detrimental to performance even

ruby needle
#

The trade off can be signifianctly higher on some of the great cough performing avatars out there

#

With like 30 materials that have a ton of textures, special layers and shit

vocal shard
#

Mine does all that and it's excellent

graceful pewter
#

if that 300 KiloBytes puts you over the 10 MB Quest Avatar limit that's going to be a noticeable difference to someone

vocal shard
#

Those people have a lot more things to worry about in their avatar creation process than worrying about this little trivia

#

This is super useful for 80+ instances

#

Way less VRAM impact for just tiny increase

#

Even with 8kby4k (effectively 2 4ks)

#

The big hitter here is crunched dxt does not compress nicely with GPU

#

compressed DXT and BCx(5 7 etc) do

graceful pewter
#

if you're talkin pcvr sure as that doesn't have any max file size restrictions

vocal shard
#

You don't understand how small the file size difference is in the asset bundle

ruby needle
#

(again for your avatar)

vocal shard
#

I have 4 materials swapping and being animated

#

and fancy stuff on it too

#

I'm just trying to dispell the illusion of crunch compression since I was mis informing people myself with it for a while

ruby needle
#

It's fair to educate about the ram thing (which again, i don't know so can't talk about)

#

But it's not good by telling wrong things about the other part.

vocal shard
#

I said there's no difference because I didn't remember the exact numbers because I see 300KB as a negligible difference for DL sizes

ruby needle
#

Weighing one against the other is completely fine.

vocal shard
#

It's literally negligible size difference

#

And then you can also probably get away with a lower res setting when not using compress to have a lower file size even

#

Which is what I did, I should add pics of in game too make this thorough

ruby needle
#

A package with 50 textures will be different.
And that's not even close to the max some avatars might get to that are out there in the wild.

#

You always need to take the whole spectrum into account.

vocal shard
#

If you're using 50 different textures there may be a use case for crunch

graceful pewter
#

like Quest Worlds

ruby needle
#

See. There is a different fundamental problem to solve there for sure.

vocal shard
#

I can think of a few specific avatars that would be useful on but for the majority of players with just a basic avatar? no

#

Even having like 5 different outfits should all definitely not be crunched

ruby needle
#

But again, that is why it's important to properly tell thigns.

#

And not personally cut of details cus you think the numbers are too smal

vocal shard
#

I didn't say anything that was wrong, though.

#

Are you really trying to say 300KB not being downloaded (you're likely cached anyway) when you load in is better than a heavier VRAM tax?

#

Because that's what it feels like

ruby needle
#

No. I'm not saying that.

vocal shard
#

Ah okay

ruby needle
#

But i'm saying it's not nothing.

vocal shard
#

That's just being silly it's 300 KB

ruby needle
#

sigh

vocal shard
#

xD cmoon even on my slow welfare internet

ruby needle
#

In your case, yes.
In the 50 texture avatar case, not that's going to be a few MB potentially.

graceful pewter
#

Quest maximum file sizes makes it to where it's non-trivial

vocal shard
#

In the 50 avatar texture case, they'd be better off downgrading a resolution step and looking better than crunched at a lower resolution and then being even lower DL size to be fair

ruby needle
#

You tell them

vocal shard
#

I have tried

#

I'd rather inform people who care about how to properly use crunch vs normal comp

#

Like you for example you listened and know now 😄

#

This is one of those tid bits of info I feel like has to get out there

#

Because getting to the VRAM swapping in VRC is bad

#

I hope thyrello's tool becomes more widely used

#

I hope for a well informed optimized avatar creators if possible

graceful pewter
vocal shard
#

That's a bit different.

#

This is more people's personal uploads on their texture import settings.

#

People are usually just told use crunched all the time which is wrong meta.

graceful pewter
#

just crossed my mind does that's a pretty common first stop for folks looking for new vrchat tools

#

was more referring to just the increasing ubiquity of that vram tool

vocal shard
#

it probably is there

#

People have to self submit stuff I believe

graceful pewter
#

I checked it isn't

vocal shard
#

I did some testing and crunched DXT and compressed DXT are the same in the VRAM

#

I was wrong about that I think Z3y got confused

#

Because crunched compression at runtime turns into normal compression and then its compressed in the VRAM that way

#

Was wrong!

#

Still though the asset bundle size difference is not too big anyway and crunched introduces artifacts

#

Textures compressed with Crunch are first decompressed to DXT and then uploaded to the GPU at runtime

#

i was wrong!

west yoke
vocal shard
#

I talked with my friend about this last night before I napped and I just woke up to test it

#

gomenasorry

#

I shouldve done my tests before I opened my mouth

open crescent
vocal shard
#

The disk size difference is pretty much negligible is for 8x4 it's 300KB

#

the assetbundle compression does a good job

#

I was surprised about that still

#

That part still holds true

#

My friend misunderstood crunched and I thought he was right about it since overall hes way better at unity and I just didnt test it until now xD after I napped, always test and confirm

tropic crater
#

i should quickly add a little more context to what i was talking about with my increase in vram. with 8gb i was constantly against limits due to high res display and loading in most avatars (loaded in, using safety to disable most features). having less vram was made even worse thanks to steam vr overlay bug eating up even more vram over time until eventually i would hit the 11fps issue and have to restart things. with more vram i no longer have these issues

#

i didn't just get more vram for vr though, of course. it's handy for my work too especially when i have to fire up 2-4 clients for multiplayer testing

#

anyway topics changed, so :P

ruby needle
vocal shard
#

HideMeScaredyou can bulli me for that one all you want

noble depot
#

you're fine lul, admitting you got something wrong is cool and learning more about texture compression/formats is coolerer™

vocal shard
#

I was way too quick on the gun spreading info I was happy to learn before I properly tested!

quartz cobalt
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Anyone down to join vrc feel free to dm me

vocal shard
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people here writing a whole ass bible on discord

warped creek
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For checking size of compressed asset bundle in Unity there is either a preview script by Unity: https://docs.unity3d.com/Packages/com.unity.build-report-inspector@0.1/manual/index.html
Or VRWorldToolkit: https://github.com/oneVR/VRWorldToolkit which can also be imported into avatar projects.

GitHub

Unity Editor extension for making VRChat worlds. Contribute to oneVR/VRWorldToolkit development by creating an account on GitHub.

vocal shard
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kinogao cool

warped creek
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That's the same thing as 1st one I linked