#career-chat
1 messages · Page 12 of 1
and it pays poorly, tho it might be a good foot in the door
how did you manage to watch a 11 hour long video accomplishing nothing?
it did alot of things, it just didn't accomplish the actual goal of making an RTS
ah then you should be good
QA and 3D art are some of the hardest roles to fill as im led to believe
but they keep asking me trick questions during the interviews
and I panic
and I end up getting rejected
Well it seems you know what you need to work on next at least.
3D art I can understand but why QA?
well most of them are just regurgitating the same questions, so each time you fail, learn how to answer that
yeah that's what I've heard too
thats probably why then. you need to prepare yourself more. do some mock interviews with people if you can
just told ya lol, everyone wants it
loads of people think its just playing games for a living, so it gets high volumes of applicants.
I've also had chatGPT tell me what kind of questions I should expect, then I took time to answer them and had notes ready (for online interviews)
people who think that has 0 experience in QA
Probably from filtering the "i just wanna play games" applicants from the "I am actually competent at assuring quality" applicants
but I know its not true
loads of people migrate to it because they don't think it's as traditionally skilled as other roles.
then they get the job and realise their mistake
idk why theres such a huge misconception that its easy work
...they get the job? just like that?
bing and its done :P.
but no, you know what i mean
those people that break into the industry with that mindset realise that it's not what they thought
mostly just everyone else spreading lies to attract the people who aren't that knowledgable
yeah yeah I do dw
there's also the interview that is a big issue. These recruiters will deny you because you messed up questions due to stress but you could be a good employe
I'd kill to break into the industry, in any way
That is almost the literal definition of a lack of critical thinking.
same
you're generalizing quite a bit there
Critical thinking involves examining sources, motivations, etc. If you just believe the guy on youtube, you aren't doing any of that.
they care about your answers more than your skill? (I'm assuming they're unrelated)
they asked me trick questions
the way i managed to somewhat overcome panicked wrong answers was doing mock interviews. getting questions and preparing for them beforehand.
it can also be helpful to have notes in the case of a remote interview, or reading notes while travelling. Those helped me immensely get over the panic.
can you give me an example?
I had notes and still failed
gotta start somewhere and you don't know what you don't know. I was lucky enough to find out about Unreal Slackers early on. If you were new to a job and your boss was a complete idiot, it might take you a while to figure it out, you're not going to automagically know it right off the bat, due to inexperience (rather than lack of critical thinking)
and the people interviwing me looked like they didnt even wanna be there
What is acceptence criteria for a bug report?
complete dogshit
To piggy back off this topic, I went about them as if I was explaining things to a friend. That worked for me to keep my nerves in check. I got no idea if my answers and knowledge is enough, that's for them to decide. I'm just here to answer questions and explain things :p
what I would do is trust my gut
if whatever is being asked doesn't make sense (to you), then just say that
Even as somebody new to a field, you can still apply critical thinking to watching a guy on youtube.
"Failure is not a destination."
there's a good chance they'll let you off
I'm not chasing it but for some reason it keeps following me
While you may not be able to tell the good from the bad, you can learn to give everything cautious optimism, and not commit it to muscle memory straight away :P.
and look around for other opinions
again, you're just brush-painting here. You won't know the difference between MathewW videos and others out there right off the bat. Googling every single creator out there when you're trying to learn is not necessarily feasible. This is just hot air here and moot
a lot of people entering a new sector don't have access to (good) resources and often tend to believe whatever has the most exposure is true
Blindly following a youtube creators content as gospel is also not feasible.
The point being, don't get discouraged keep at it, each failure is a waypoint on your way to success and it usually teaches you how to be better
And I'm not arguing that. I'm saying that you should apply whatever critical thinking you can to any situation. Look at the comments to find people with things to say about it. Look at other videos on the same subject and different subjects, but by the same author. Look at the official documentation. Etc.
This is the problem.
I was there at one point and honestly? I just wanted to see progress (even if it wasn't the right way)
If I'm looking to get into say, wielding. Before I follow any one persons advice I'm gonna question "What suggests this person isn't talking out their ass?" I'm not gonna feel confident in learning from a "wielder" that never worked a day as a professional wielder in his life.
just haphazardly did shit
sadly the comments on the majority of these dumb tutorials are from similar people that don't know any better yet 😄
i was also there at one point. but i got to the point where things didnt work and i didnt know what to do about it, because i never bothered to compare resources to see if i was learning anything good.
the early progress was nice, but it caused me much burnout and problems later on
I believe any progress is better than no progress, but you owe it to oneself to consider the quality of whatever content you are consuming before following blindly :p
yeah, I think the initial "instant gratification" from a tutorial that just does what you envision is nice, but then you realize it's better to actually understand wtf is going on
so it's ok to start there just to get excited by gamedev, but then quickly move on to find actual good resources
the early progress was nice, but it caused me much burnout and problems later on
I am at that stage rn
no clue what's going on
All content, in some way, can be helpful. You can learn basics from it, even if they use the basics the wrong way.
took me a long while to realize that but luckily, I started pretty early so I still have some time
Unfortunately you need to learn the right way yourself. it's not easy.
tbh even that tutorial I mentioned taught me a few good things early on (i.e. how to use components for modularity for example)
even tho it did a terrible job at explaining the point
but anyone getting into gamedev thinking it was easy had already set themselves up for an extremely bad time
I came across this documentation for a free plug-in that taught me so much shit
datatables, structs, animBPs, etc etc
yeah, even a broken clock shows the correct time twice a day 😄
wdym. There's a udemy course on sale for $80 that is normal $600 that teaches me how to make an mmorpg with blueprint only. Can't be that hard
realized I didn't know a couple of them so I went online and boom, felt so much smarter
yeh just f-ing send it 😄
For an extra $10 you can do it all in python.
tkinter only?
ew get me away from those snakes
zero compile time, no performance
wait no we're meant to be making it easy
Youwhatnow?
tbh almost every other article that talks about entering the gamedev sector make it very clear that it's not easy
but I know people can be delusional
"I'll be the next toby fox dude I swear. My ideas are genius. I just need a good tutorial."
I hate that people try to come into it without any idea how to program too.
It's like, "I can just use blueprints, don't need to know that."
Like if you know anything about OO programming, 99% of BP questions just disappear.
me 5 years ago:
doesnt help that youtube promotes blueprints as this magical tool that can do anything with no code. despite it being code
Toby Fox?
Terry Fox's brother 🙃
I've heard that BPs are a good way to learn OOP
undertale guy (is toby fox)
Make your toast? Blueprint.
Increase your property value? Blueprint.
Make an MMORPG? Blueprint.
Undertale, just googled him
According to him he went borderline insane while making it 🙃
He may not know how to do it well, but he obviously can at least do it if he can make a game.
well Steve Jobs was not a good engineer, he just knew how to package shit
aren't we all?
saw a code breakdown of the infamously awful for just about every reason Yandere Simulator and jesus it was bad.
Einstein pretty much said success is directly related with how long you can stay focused on something
"It's not that I'm so smart, it's just that I stay with problems longer."
He invented space, didn't you know?
or_snake
Python too
oh, but you could in C, no?
ah well not inti
yeah but basic was basic af
😛
i wonder why 🤔
we're kinda threading into #programmer-hangout tho 😬
I only played Alpha Centauri and Alien Crossfire
Does anyone know if they actually call previous employers to ask about a person they wanna hire?
Some do
Sometimes they ask you if you’re ok with contacting them
Has anyone here actually got a job in the game industry without any degree in that specific position?
Just a good portfolio but no degree
I've seen some game dev courses from universities in my area and most of them are either highly specialised for a particular engine/work flow or are garbage. So self teaching is an excellent skill to have for game dev, especially as you get more in the niche areas where there's less videos and write ups/documentation to help you out
Self teaching is essential. Regardless of course/education.
If only there were more write ups on k2 stuff
Yup, I learned some programming in my youth, but thats it.
I made a huge career change recently, and got a job with only a cv and portfolio. Before that I did totally different stuff.
I know a guy....
👋 - Been a designer for 6 years now. Started as a passionate community member in a alpha test of a game. Left tons of feedback, reported bugs w/ repro steps, made a giant excel spreadsheet breaking down their progression systems...
Couple months later I was asked to be an associate / junior designer / qa. Im now a Senior Gameplay Designer at a new startup.
Zero background in any kind of development. I had a small background in Graphic Design but I wouldn't attribute that at all.
I think a lot of people are also treating it as a 'foot in the door' for the industry
I asked one of my QA co-workers this and they said 'what needs to be done for it to be considered complete'
I can see why you thought it was a trick question though because my brain went straight to 'well it would depend on the bug' but I guess that's literally the answer
aren't acceptance criteria on features mostly though
seems strange to have them on a bug
for us it's basically a "given-when-then" structure that defines how a feature is expected to work
@charred sentinel Are you serious?
Wow, I am surprised, is it like limited hours?
40hrs/week $100/hr

God damn, most of the computer science field jobs pay like half of that
The avg for my university is like 72k
What do you do in UE that makes it such a lucrative career?
I feel like I missed some conversation 🤔
it's been deleted
Is it in the CS field then?
$100 * 40 hours * 50 weeks = 200k
100usd per hour for a seasoned programmer isnt uncommon, sometimes even low i guess
i saw beyond 250
for AI/ML related jobs
This sounds normal for grads
Yeah, 0 yrs program experience lol
Imagine
Love the industry though, you join your first job, then yeet off after a year
I knew a guy that specialized in physics but like the really advanced whacko shit, and he charged like 650 an hour
if you're good and specialized you can make bank
pretty sure he came up with the big bang irl /s
I know a lot of guys that make like 20-30$/hr in CS jobs with like 3yrs experience
They keep complaining but can’t seem to find other jobs
move to low cost shithole, work remote for US company, gg
not that I do that
but it's a strategy
Is it lucrative to go into contracting for CS, especially for consulting?
Thats a common strategy in Turkey and if I would work a few years I could do that too
I survive by working two weeks each year for 30usd per hour
So get a couple years experience in your field while doing actual useful shit yourself, go into contracting and offering specialized services for a much higher contracted rate
if you have something to offer
see I just suck at everything, that's why I'm not a millionaire yet
I’ve really been wanting to do something with AI, just haven’t really taken the first step yet.
I keep hearing everyone is desperate for a senior graphics programmer these days
willing to pay 2x salary than usual even
join the other 70 million people interested in ai that haven't done anything with it yet
I liked graphics programming a lot back in the day
but now haven't done anything with it in years
Even reading graphics word gives me fatigue when I think about implementation details
have other shit to do
As long as I find a pathway or are introduced to something, I get really competitive and invested quick
Its also another struggle to make things compatible with each other
Laura please impart your wisdom, I really don’t want to end up typing scripts for some shitty large company for a meager salary.
Like abstracting for both vulkan and dx12
Yeah at least in VP the scuttlebutt is there's like... 2
And one of them's at Epic
Coming out of College, what can I do to attract employers?
Have a large portfolio/github?
If I get a job in any CS* field prior to graduation does that make me a more attractive pickup?
I'd say focus on one interesting thing for portfolio rather than many generic things
My gpa isn’t the best, a lot of really exacerbating classes that don’t have anything to do with CS
no one ever asked me about my college grades
The college integrates it into our job fairs
but also, I'm not american
So we have to show them our gpa
To even meet with them
I have taught myself everything I know and going through this slog called college, it hit me quick this was just busy work
College is for academia and research, nothing else
what are these garbage schools you guys are going to lol
We don’t actually make a full fledged project until our senior year
Just shitty little “programs” on vscode
Tbh I just think CS programs are CS programs and not software engineering
We have used Python and C++ on VScode for 2years and other than that is just theoretical math
And people go in expecting programming
Yeah this is comp sci
I did not do CS though, I did game development specifically
and now don't even work in games 😎
Linear Algebra is very easy
The thing with linear algebra is that it is just in it’s nature, tedious
Which means you are constantly trying to find a way to optimize
I didn't get vectors for like 3 months, but then went to a guy talking about bivectors and then everything just made sense
good times
what are bivectors
Every single formula, like with matrix multiplication just trying to improve that time complexity by just 0.0000..1
just kinda 2 vectors combined
We have a houdini class in our school lol
to really simplify it
I'd rather try to implement vulkan instead of solving something related with this
graph theory sucks
As someone who worked for a few years and then went to uni, I can definitely say uni was more "theoretical" rather than practical coding skills, however that definitely improved my approach to solving problems. The maths, graphs, algos, etc all levelled me up in a big way. There is value to a decent uni education
Yep
Isnt this used for meshes
Then your probably know the classic Dijkstra and a* algos for graph traversal
I've been bamboozled into learning theory 🤢
lol that was exactly whats going on my mind
Yes that's a great example of graphs
I wrote a depth-first AST with a relatively simple parser this month and didnt encounter anything related with graph so far
I guess it happens after you make it more complex or generic
Isnt it just about the traversal* method you use?
First order traversal*, last order traversal etc.
I know some compiler developers are into graph theory too much but they're on extreme levels of code optimization frontiers
Never saw someone doing constant folding or dead reckoning with graph theory for simple languages
Some optimisation problems can also be thought of in terms of graphs. It's useful stuff even if it just makes you think of problems in new ways
Rust is the new haskell
Any existing open source compiler using graph theory on their AST btw, that compiles to bytecode instead of machine code possibly?
I'm curious
If its as complex as clang I dont think I'd understand that
you should make an ErenLanguage, but then shorten it to Erlang
adds expertise on graph theory to his CV
meanwhile expertise is doing this:
struct Node
{
TArray<Node> ChildNodes;
}
is this the Node.js I've been hearing about
Back ontopic please.
Might aswell not send anything lol. This email was so useless. lol
Im a great canditate but then you say its competive so we choose someone else....??
What's the point of this email lmfao
Weren't we complaining earlier about not getting rejection letters..?
Maybe they figured out you were talking shit in career chat 🤷
How would they know lol
I think a few of us told you that’s just a rejection template to let you down gently and reduce chances of a lawsuit
Just take it as not good enough for them and move on
"You are a great candidate" is more than most would say lol
Truth
Usually it’s due to high number of candidates you’re not it
If you get any response that is
"bruh your application was dog shit, dont apply again thanks"
There’s always getting ghosted after 1 or even 2 interviews
I think it is still better than ghosted. Then you can clearly move on to the next application.
Yeah it's the ambiguity in between that is excruciating
In Germany companies are very reluctant to give any feedback on your applications (esp. if they rejected you) for legal reasons. So they give really vague excuses that aren't helpful to the rejected applicants.
Job application is just a number's game. You aren't "good" enough for some companies but you're a great asset to others 🙂
"Ja, und ve vere going to hire you, but the water pipes are broken now, ja, so, auf wiedersehen! "
I think we've all said this about 4 times now lol. But yeah. You gotta remember there are tons of other people. Someone else was probably just more qualified for less pay
Or hell, maybe a different applicant has cooler shoes. It could be anything.
or more excited about micro-transactions lol
It could also be down to personality, some people just click better with others and might fit the team better even if other candidates are more qualified or of similar levels
yeah, the good old "culture fit" 🤢
there's also the fact that people could refer their friends and those are always given special consideration, at least to get an interview
CYA?
Cover your ass
sort of a double-meaning here, since it's also a cya!
Ah
If you sue where I live you win pennies
These compagnies will keep rejecting without telling me what I'm doing wrong and having me go around in circles
I understand your frustration, as I’m experiencing it myself currently, but beyond the “that’s how life works” advice given so far, there’s not much else to say
Just run all of your interview experiences by Laura 😀
How many people you know that are looking for a new job that currently have no job themselves?
Tired of staying home all day like a loser
ya sure I'm working on making a game but still
If you can afford a ✈️ (I don't have the fighter jet), then sure!
Well, there's you, + the unemployment rate 🙂
Why is it that everyone I know has never been in this exact situation lol
Must hang around an extraordinarily small crowd
you don't know enough people lol
some people find a new job in weeks
Im 3 months now no job
losing thousands and thousands
And some people take years to find a job. What's your point?
Sitting on discord ain't helpin' much
You can't live without a job for years unless you're living with parents lol
you go homeless
Maybe revise that to "without a career in an industry I like".
There are lots of people who job hunt for quite a long time while doing either very minor freelance work or something completely unrelated to their chosen career like retail - whatever is needed to pay the bills. It absolutely sucks, but you're not in a unique situation.
hell, there's people in this country that came here with pHDs , even M.D.s in their own countries and now they're in retail or janitorial
because their degrees don't mean SFA here
wtf why
how
If you're from a 2nd or 3rd world country, you have very high chance that your education will not be recognized
so you either have to spend thousands and years to redo it all or...
even if you do equivalency, you can still be discriminated against for not being part of some selective group
my dad has a pHD in Chemistry but was not part of the Order of Chemists here, so for years he got paid garbage
meanwhile my spouse's coworker just left her current 97k/year job to go to a better one and now my spouse will have to do her job as well for a lot less money
chuck it to "life is not fair" , shove it down and keep trying, that's all you can really do
and if I can offer some advice I wasn't able to take myself, network and make friends, a lot easier to get in somewhere with a reference
I think US especially doesn't give a shit about the degrees coming from outside, lol. Correct me if I'm wrong.
Yeah prly
But the good news is for game industry, you don't need any degrees usually😜
That’s blown out of proportion
Really talented people sometimes get lucky
But the statistics say majority of employed game devs have a degree
Some of the most talented people I know have no degree
Degree rarely matters for game dev, if you have skill to show absolutely no one is going to ask you about a degree
(it could matter if you are getting a job in a foreign country)
Yes, but that could be due to most people that want to work in the field getting degrees. Which could be because most companies require it, or it could be because people want or feel the need to go to uni first, or it could be a self fulfilling prophecy where people make the assumption they need a degree which results in most people having degrees.
More confounding variables would include people who already have skills towards game dev having an easier time getting a degree, or being more likely to want a degree, or lots of other things.
tldr: the majority having degrees doesn't mean the industry necessarily requires degrees. It certainly is one less reason for a recruiter to throw out your resume if you're at entry level though.
I think the safer statement to make is that if you're already skilled a degree is unnecessary. It might make getting your foot in the door easier, but part of that would be the knowledge you hopefully gain from it too.
Also at the same time a degree doesn't instantly equate to knowledge and skill
Right. At best a degree alone gets past some very early recruitment filter - which is a valid concern (especially at entry level) but not something every company is going to have. Would be interesting if there are statistics on that but I doubt there are.
Yeah
A good portfolio is generally enough to get past that anyway.
If you don't have a degree or a portfolio (or prior work history) then yeah, barely anyone is going to hire someone who has nothing to show for their supposed skills. That's, in theory, why degrees are desired in the first place.
If you've created something amazing as a prototype by yourself, the degree is totally meaningless for this industry in my opinion. At least, if I'm going to recruit some people, I just prefer to see the work he did rather than a degree.
The degree might get you to look at his work, though.
It's kind of a feedback loop. You need a hook to get them to see more and that prompts them to see more, etc.
Want to get my foot in the door for the industry, but worried about my skill level. I feel like I'm racing against the clock to develop my skills to a stage where I'm a viable level for an entry into the industry. Does anyone mind sharing their experiences with how they got their first job in the industry and what they did leading up to that point? I'm worried about a job outside of the industry taking up too much of my time for me to develop my skills, so I'm wondering how you guys started.
Tbh a lot of people are going to fall into 2 categories: people with degrees (job=skill up) or hobbyists (job + skillup)
What makes you think you don't already have the skills?
And what makes you think you can get them if you don't already have them?
I don't mean that in a negative way. Just like, do you have any related experience or something?
Yeah I got a diploma in game dev and I did go to university for 2d/3d animation but I had to withdraw from that because finnancial issues (my family basically lives off benefits)
So you've probably already got quite a few skills!
I've been making a game nonstop for the past 23 days and I've learnt a shitton but comparitively to peoples portfolios on artstation and the like its not that good
Do you fancy yourself as a programmer/designer or an artist?
Large majority of my skills are art based
Ah, so you chose the hard path!
The better path 😎
I was at the end of my last semester of college. A senior engineer at a studio was reviewing my resume for me. After the final revision, he asked if I was cool with him passing it to HR directly. Within a couple weeks I got an email from their recruiting team asking if I wanted to have an interview. I had two degrees at that point on my resume, but we didn't discuss those much at all during any of the interviews. The extent was them just acknowledging that it was listed on my resume. Everything else discussed was about what I've done on my own. Idk if they played a role in the recruiter-looking-it-over part, but they seemed completely irrelevant to the actual interviews with their engineers.
lol yeah, like I said, if you have a reference, you've got a really strong chance already, they may or may not even care about degrees at that point
lol both art and programming are hard af for their own reasons
Nahhhh
Hi guys, can I post my portfolio here and get some feedback what people would want to see in a game designer portfolio?
sure
Thanks
https://youtu.be/CsoDD5oseGM
A compilation of my personal and school projects using Unreal Engine 5, Autodesk Maya, and Blender.
Hi! After >15y of working with C++, I decided to switch gears a bit and go gamedev. Finished some UE5 courses, participated in an indie project for a bit, and now I need to understand where to move on. I feel like I need more practice with the engine, so joining another indie team sounds promising, as I keep my current full-time job.
So, could you guys give a hint on where to find an actively developed project that I could help and improve my skills along the way? European timezone preferred.
Best place to find work here would be in the job boards categories
Thank you. I should have been more precise. I was interested in places outside this discord server, like game labs, or indie hubs, or something I have no idea of. I have checked the job boards here, of course, and it didn't seem to have suitable offerings. My interest is to work for free in my spare time, but being limited by 8h weekly max.
Answer is the same. You can make yourself an ad on #hire-a-freelancer
Or check #volunteer-projects
hey everyone, taking the RT Hub bootcamp - was wondering if there is a specific career trajectory for an 'ideas' scriptwriter type of person? also, what is standard going rate for a junior developer? also what AI programs are out there that will impact a junior developer's job chances?
the industry in general really doesnt have a position for "ideas guy". if you have ideas, thats great so does everyone else. what makes you valuable is your ability to execute on those ideas and contribute to a project
as for your question about salary for junior developer it depends a lot on where the job is and what part of game dev that junior position is in
and there are no AI programs that will impact your job chances and any employer who says otherwise is full of shit. things like chatgpt and copilot and whatever else are tools not replacements
i had to read that twice because the first time i thought you were saying that experienced developers only use junior developers for the most menial things which... i mean its probably true
I wanna get hired as a programmer
Ooorrr you could read #instructions
look mate if you are interested just DM them like they said
Will do!
A programmer that can't read the rules probably won't follow company coding standards either.
That says a lot about the company!
what did you do?
it was literally 4 messages above bruh
Where can I find a QA job?
can't find any
Then look elsewhere?
Linkedin?
The Forums?
Studios you are familiar with that maybe hiring?
Indeed prly has a few too
If you like playing games, I wouldn't get a job playing them. You will very soon not like playing games.
I’ve done a few playtests and closed betas in my life and that was more than enough “QA” for me lol
And that’s more on the voluntary side of reporting
Whats the best path to take a development path or artist path?
depends what you like more I guess
I guess as developer you have more options ouside of games as well
but really only you should decide what to go for
do something you enjoy
Well for me i know what fits, asking for someone who doesnt
well we can't really decide that can we
since it's entirely based on the individual's skillset and passions
i can and i say you should be a plumber
there is no "best" path, there's just 2 paths
its-a-me!
Thats obviously true but looking at it lets say time to get qualified, how fsr can education and what is its impact? Whats the competition?
Every path is characterized differently
again they're all subjective. how long ti takes is down to the individual. education alone gets you nowhere for either paths, and both paths need years of self development of the skills
and portfolios and such
which again all comes down to the passion thing
its gonna take you a lot longer to make a good code portfolio when you hate coding
typically yeah
although gamedev pay is low across the board
comparative to other industries with the same skills
game companies exploit the fact that most game devs are passionate with their craft
rockstar often justify crunch not by pay rise or benifits but the fact that "you're working on a rockstar project, you should actually be thankful"
damn
do you have numbers to compare the salaries in this industry compared to others?
i dont, but glassdoor is very useful for this
use bugmenot.com if you dont want to be annoyed by it's persistence to leave a review
then just check salaries for a gamdev position, and the equivalent elsewhere
this message is a bit old but if you like coming up with ideas, you can consider careers such as game designers, level designers and/or writers
one thing you should keep in mind though, those careers are not just throwing ideas on the board, there's a bigger picture you need to see and then fill any holes up with the ideas
I might've fumbled this up but I hope you understand what I just said
Where can I send a resume ?
to whom?
you mean you want to post your portfolio here?
yeah sure
try looking at any of the channels in the community creations category
or if u think its better to send it somewhere else, it can be somewhere else
or #freelance-jobs, etc if you want to use it to secure jobs and stuff
i would just like to take part into something real
i feel like i gathered enough knowledge to be part of a team
ahh you should try game jams then!
hm
im focused on the 3d design an animation aspect
I know how to create videogame in UE5 tho
but im not the best i would say
you could go with a team if you want
yeah, Teamwork is really good. Solo work is pipedream 99% of time
good, it takes years for people to realise that usually
oh I wasn't expecting that to happen
The original video of Gary Jules' and Michael Andrews' cover version of Mad World, directed by Michel Gondry. Throughout the video children are making animated figures on the sidewalk below. (the song was featured in the movie Donnie Darko. If you haven't seen it, seriously consider it.)
Directed by Michel Gondry www.michelgondry.com.
😄
Yeah, that's why I wanna show my personnal work, so maybe someone see it and DM's me
you can start here: #instructions
at least in this server
cool
jams usually have a teamfinder service that runs from when the jam has been announced till the time it ends
look into that too if it's for you
this ?
that happened in 2020
they happen every year
two of the most popular ones are the brackeys game jam and the GMTK game jam
oh yeah. thats dumb lol
i'm sort of a game designer now but for 2d - did all content for a text based gamified thing - but yeah, for sure, that's what I meant. thank you
doing rt hub bootcamp rn, learned some film in college
so hoping i can make a career path where i stand out for what i'm best at
you're welcome, good luck!
It's hard to get job based on blueprint knowledge only. Most companies look for c++ developer.
You'll probably only get a blueprint developer job in something like #rev-share-jobs :P
what do you mean i cant earn over 100k/yr with just blueprints
gimme them 🇿🇼 dollars
🇻🇪
lol bohemia wanted to recruit me a few years ago but I said I wasn't interested in moving there, now they sent me a follow up mail that they have remote positions now
wild that I was still on their radar
not that I have done any game development in the past three years
it would probably be a step down from Supreme Chief Executive Senior Lead Game Development Director though
its a sacrifice im willing to make to get paid
Hey any clue what these "strip thumbnails" are officialy called?
Looking to up my portfolio
vertical strip collage maybe
Palette 🎨? 😀
There's like no transition here, looks a bit odd.
Overall very cool, though.
ive tried looking around and cant find anything.. weird. Looks cool as a thumbnail tho
hey guys,
I have a question, how do I even start _(:3J ? I have an ok tutoring and years of solo exp in UE, but I don't know how to get involved in anything team based (internship/job)
can somebody please provide some good info / advice?
do you have a portfolio?
um check my about me section
not a site, but I have some achievements in the forums (marketplace asset creator) I have a YT channel where I showcase what I make there
ok, thank you
If you're an artist just use artstation or similar, rolling your own site is hard, easy to fuck up, and won't make your pieces better.
I updated my Portfolio
any other VR users here? i feel like VR shld get its own channel
It does
I dont c it
portfolios should prolly be posted in the community creations section, or if its for work, on the job board.
oh, thank you both
im always open for feedback on my portfolio
I worked for them in the past, I'd give them a miss, personally
Maybe they’re hiding among us on this discord and approaching every one of our celebrities 😀
Hey guys, I'd like to apply for an entry level job in 3D (Junior) but just as a self taught artist, probably in the field of cinematography or similar. For that, I created this trailer to be used in my applications. Do you think this is something that could get me a foot into the industry or just a 3D work in general? Right now I'm just wondering why anyone would hire a self taught artist rather than one that went through an entire degree..? Is there anything you'd recommend me to do better before applying? I'd send a detailed breakdown of all scenes in my applications of course. Thanks for your feedback, I'll read through all of them tonight, cheers https://streamable.com/axns0w
I think the majority of people in the industry dont have a degree. its --generally-- only handy for moving to certain countries.
Your work looks fine. post this and a few breakdowns on artstation, apply for jobs, and proift.
Quick question for you guys. I have interviewed for a job at my alma mater; I find out next week whether I have the job. A different campus of the same university just posted a listing for basically the same job. They use the same job portal specific to their university.
If I apply to the other job, will that make me look like I don't want the position that I'm waiting to hear back from?
I don't think so, but if its handled by the same people it depends on those people I guess
the real question is do they know about eachother
All I can tell you is that I used to interview and hire in a different industry, and I do not recall ever caring what other jobs someone had applied for
I have a feeling like they work together
The other job is for the main campus
I'd say just go for it
🤦♂️ I have to delete my old documents, CV, resume to post my new ones
Would it hurt to wait a week?
Id say go for it. If it was the same people handling the applications and you had a shot, they'd likely offer you the second one if you missed out on the first
So nothing to lose really
ugh, i hate redoing my resume
lol id rather just focus on portfoliostuff, its more fun
Is being a software engineer in a game studio much different from regular software engineers?
Oh
other than that depends where you work I guess
I was just curious, I'm joining college for a CS degree next month and I was looking at what paths are open for CS graduates
I did game dev as a hobby in the past for a few years, but the general consensus I see online is that it pays less for slightly more work pressure
(in general terms ofc, I know it must vary from place to place and from team to team)
yeah generally game dev positions pay less cause the companies are abusing the fact that most employees are passionate in their craft
I see
your best bet for better pay and hopefully work/life balance is to work at a "traditional" software company
A lot of people in my country just shift away from software engineering nowadays and just go into finance, consulting and quant
But at the moment I'm more interested in the traditional software engineering
but that might change
as I go to college and meet people
cant blame them that's the jobs that pay
Hmm
do something you like though
good thing is no matter what corner you focus on in programming your skills can easily be transfered to other corners.
don't focus just on money
Yeah I have no IRL experiences yet so I have no clue what I want
Game dev seems one way to me though
great opportunity to experiment!
But I won't keep it as a priority, since I'll have to move overseas
for me i thought i was enjoying game dev but i found to be app development to be as enjoyable
How can I explore what kinds of roles are availables in what industries in a 'software engineering' sense?
Alright, thanks for the advice
Yep. When I was applying just searching for software engineer on an application place gave me many options, from aerospace, to finance, to gamedev, to distribution
there's an idea, just pretend you live there 😄
I hope you got yourself a shiny new bunker for those guns
not necessary. they just need a brand new shining ar-15
she already has the guns 😄
wait, I hope that didn't come off in some weird way, just poking fun at the gun craze
but anyways point being US is not necessarily as keen at bringing in foreigners to work as other countries (i.e. Canada)
apparently Canada isn't either
I mean they just had to close a foreign software dev immigration incentive program early because of too many applicants so idk...
There's any known plataform for unreal developers/programmers, like ie. Artstation for artists ?
the official epic forums? and is that question career related?
I sent them here cause i figured he's looking for a portfolio showcasing type of thing
mb if I misunderstood
i mean i dont understand what they want at all so you're good
The closest "artstation" like site you'll get for programmers is probably going to be github.
For UE devs specifically, probably Epic's site.
Hey guys! I'm thinking about doing freelance work to get some experience under my belt before I'm able to get into the industry big time, but I've never put myself out there like that. I was hoping you guys could give me some start up advice? Some do's and dont's on how to be successful? Thank you so much I hope you have a beautiful rest of your weekend friends!
That's a good way to do it as well, I'm just not sure I'll be able to get anything solid (I graduate next July) fresh out of school, because the way I've heard no one wants to hire graduates so I've been thinking about how I can get experience to show them I can do it.
with no industry experience you're asking to be ripped off as a freelancer (if you do secure some gigs)
also you expose yourself to a degree of liability that I don't think you really want
I'm an environmental artist.
Ahhh okay well that's why I was asking people who knew they were talking about 😂 okay so you guys suggest I just keep looking until a company is able to hire me?
Okay I will definitely do that. Thank you!
I'm not sure if starting of freelance without any experience at all is doable though
Proper freelance is like a late stage in your career, but to get some experience so a studio hires you - maybe find some indie projects you like and get in touch. It won't be much and nothing like working in a studio but I guess it helps a bit
I feel like you probably need to grind in a studio environment (or even a startup one) for a bit to get used to having to learn things and skill up quickly before being able to go freelance, since as pointed out before your ability to get your bearings and give an accurate estimate of work is critical
Hey guys. Where can I find portfolios here. So that I can review it and develop mine
You could try the jobs boards.
What kind of portfolios
Unreal Development portfolio
programming or art
Programming
Some of the people that hang around the programming channels have their work in their bios, that's somewhere to start.
Wooo
It is worth pointing out that it can be quite region and experience dependent.
For example, when I was looking around, few senior positions required a portfolio, but every single entry level one did.
as an aspiring professional programmer i have great difficulty in selling my skills and experience so my portfolio looks like shit and if someone sent me my resume i would immediately not hire them probably
ye its really a stupid game. unfortunately though i need to eat and have shelter so i cant really afford to be as picky as i am :(
I don't know if it's just boilerplate shotgun recruiting text but anyone that has contacted me first for a job has made mention of my portfolio
Although given I'm currently happy where I am I didn't see a reason to keep paying for hosting costs so that's down now, so if someone says that now I know they're full of shit
You 100% need one as an artist
In fact you could even get away without a resume, but not without a portfolio
Oh yeah woops let me clarify i'm also a programmer
From what I hear from my artist friends portfolios are absolutely necessary
I wonder how much I'd be able to get away with just saying I worked on 'game X' that you've almost certainly heard of, or whether I'd need to go into a lot of detail in terms of my contributions
I guess as long as I focus on outcomes on a game that's already out there shouldn't be any NDA issues
It's just if I started talking about process and stuff specific to the engine that would probably be yikes territory
Hmm okay, that could work
Either way I guess I can always run it by legal first
Well, even my instructor has NDA, but can only share their own personal works
I have gotten away being an artist animating for Nickelodeon and Disney for 15 years without a portfolio
You don't need a portfolio you need to know somebody
Does advice on making a gamedev club in college count as career chat?
I guess
its practicing for a career, I'll allow it XD
Nice~ so a bit of background ( skip to paragraph 2 for the actual problem ),
me and a few buds of mine were thinking to start a club for game dev in our college.
Most of us lack any proper game dev experience but given we're a technical college we're mostly familiar with the basics of coding.
The problem lies with regards to a proper system for our club .
Game dev isn't exactly a practice in the country so we have no idea with regards to running a dev club ,
or managing people of different skill levels and the whole lot.
I do think we should just get going and just let things work out but most of our college clubs shutdown within a week
while following that mentality so i hoped to see your views and opinions with regards to that
zD.
Also is anyone aware of any Game Dev Supporting Platforms that have Offical Support Programs for Colleges like the GDSC ( Google Developer Student Clubs) thingy that is for Cloud Learning
what is it that you want to achieve in this club?
discussing games? discussing game dev? actually making a game?
I'd be happy if i have a team or two who participate with me for gamejams and the like .. so option 3 basically (- m - )
I'd hang some flyers and see if there is animo for such a club.
If there is, meet up with people and discuss what they desire/would like to see in regards to the club. then take it from there.
Thanks ! I'll start from there then !
Get a version control Software setup, Github is free, Perforce is better but costs $$. Get a base project set up on the Depot and make sure everyone knows how to Pull/Edit/Push without messing up other teammates work. Once Everyone can use that comfortably you can actually plan out a game in a GDD and start prototyping it in engine
I feel like that's already a few steps too far to start out maybe
you'd want to investigate what to do first
maybe discuss other games
there is a guide on version control pinned in #ue5-general, it's aimed for beginners if you want to use it
(it's written by me!)
welcome to career chat, the self-promo channel....
Getting a career is mostly self promotion after all 
I thought that was what this channel was honestly lol
It's for talking about careers, not looking for them.
There's plenty of jobs channels you can use for that #instructions
removed, because job posts should be on the job board.
Sorry just looking for advice wasent sure what channel to use
But advice and a job post are separate things
that's what they want you to think
uhhh i was asking roughly how much a ui designer costs? and then was told that price varys so i said ill put a post on the job board
and i wasent asking for a job just asking if anyone had a estimate on price
Just to know this information ahead of time as I'm learning, would you recommend a variety of games for creating a game portfolio as a developer? Is it okay to do recreations of games we've enjoyed in the past or companies look for creativity?
sure, afaik portfolio is meant to show what you can do, the actual concepts within are less relevant
Depends what you're going for as well.
As a game designer you want originally and well fleshed out ideas.
As a game programmer you want well implemented code.
What about for Supreme Chief Executive Senior Lead Game Development Director ?
No need for a portfolio then, the title says it all ofc
Guys what does it mean interpersonal skills and allat. I'm an introvert programmer I don't speak mich is it bad
What do they expect a community manager thay speak a lot for amy role or what
I can certainly contribute valuable ideas but most of the time I think I'll be silent
You don't need to be a public speaker, but being able to sell your ideas clearly, and take and give feedback constructively are vital to being a valuable team member. There's a lot of people that cannot give constructive feedback without being mean or framed correctly.
So making sure you are able to see an issue and present it as "hey, I don't think that works in this situation, or this could be better and handle more situations if solved this way instead" vs going "that idea sucks, you suck, you should feel bad"
I absolutely agree. Thanks man.
Seeking advice. What's best: working remotely earning dollars in a broke ugly ass country and living like a monarch or emigrate to the first world and live normally? I want to make an informed decision.
Depends what living like a monarch actually entails in a broke arse country.
If the local doctor still uses leeches, probably better to move?
his profile says he's from Spain
or somewhere in South America but iirc España means Spain
exactly
that is a very broad term
there's Afghanistan shithole and then there's, uhm
fair enough
i think better leaving
idk an expensive dish is barely 7$
It's not about hte cost of living, it's about the standard of living.
Plus the things Laura mentioned.
as a new game devewloper, whats the best use of my time? volunteer projects, youtube tutorials, all together perhaps?. thanks for the advice.
Any time that is spent honing your skills is the best use of your time.
Doing something is better than doing nothing.
just have fun :D
Also depends how new you are. And what you want to do. Do you want to design games? Program them? Make assets for them? Play them?
How do people recommend meeting other gamedev enthusiasts in person? I checked meetup.com but doesn't seem to be many gamedev events soon in my area (I live in LA area, so this came as a surprise). How else do people go about meeting other gamedev peeps? I would like to work on a project with an artist, but ideally someone local to my area. Also, I have to get pre-approval for any project I work on through my job, so it's not necessarily easy for me to just join a random group of developers
When I worked at Blizzard as a Senior 3D artist on Titan (10ish years ago) we used to go to an orange county dev drink up at one of the local pubs. It might be still running. Also you could hit up some of the local colleges, AI of orange county has a bunch of upcoming talented artists. Art center always produces strong concept artists, Laguna art center is also really strong. There are a lot of different avenues.
Yep it looks like it still going. https://www.eventbrite.com/e/igda-oc-monthly-game-developer-mixer-meet-up-tickets-548249407737
'ello, How do I post my portfolio? I'm pretty sure it needs to be in #freelance-jobs, I found the instructions, but I don't understand them, also noticed I don't have the permissions to post.
These are the instructions for posting my portfolio, but when I go to any of the job boards to put in the command, I have no permissions to post anything, hence why I'm trying to get help
you'll need to be active for a while before you can try any commands here
you'll know you were active enough when that little icon besides your name is gone
Thank you for this information, I guess I'll just wait a while
pretty sure you just have to send those commands in literally any other channel
you can't post in the job boards because no one except manny can post there
that's why the instructions say "type one of the following commands in any text channel"
I tried it and it worked, thanks, my portfolio has been posted
for some reason I read that as relevent, good gried I need to go back to bed
I've decided I wanna be a game programmer but what tho, gameplay, ai, psychics, audio, tools, networking, engine, UI, even niagara(?)... lol
Try all of them and see what gels with you
Gameplay is a good monkey branch to the other fields so maybe start with that and take note of which particular gameplay stuff you like and look to specialise in that
tooling is also a completely valid path to choose. not all programming has to be game programming
Don't think anyone was saying that
@unreal finch sounds too much like a looking for work ad. im removing it.
@unreal finchthat's $130ish a day, I think it's fine, but not for a junior. you need to up your skills and CV first and then you can ask for even more.
uhm... Luos, I think the guy was rather asking for advice. but maybe ur right, dunno.
50/50
yeah, fair enough
I didnt strike, if Shmordan wants to rephrase it, he can :)
Advice
Not looking for work at all
I just don't know how to handle this situation like how much to charge for someone who is beginning and stuff like that
Also I thought about charging less but I'm afraid it would look sketchy
all monthly expenses you have to live (rent/food/bills) divided by work hours/month
then you know what your super minimum is, add money upon that that you feel comfortable with asking.
anyway, as general advice to any artist or dev, I think it's best to focus on One thing, like modeling in Shmordan's case. don't muddy the waters, have a portfolio that clearly demonstrates your main skill. to ask for a decent amount of money you have to have skills, demonstrated by a portfolio, and then enough experience, listed in a CV/linkedin. there are some people who go the Generalist direction, and that also works if you want to handle an entire project on your own. but if you want to work for big studios, as an employee or even freelancer, you have to specialize. so, in this case, modeling and animation are entirely different worlds/areas of 3D. the professionals dedicate a lifetime [well, let's say at least a decade] to getting really good at One thing, like character art or environment art. think specifically! if you love environment art, get really amazing at creating environment assets and so on.. and build an amazing portfolio. ok, so while doing this, you work and you get payed, of course, but the pay increases as your xp increases. I don't think there really is any unfair competition from low-wages countries, as great artists can come from anywhere and they are, and should be payed competitively. on the other hand, there's nothing sketchy about asking for either more or less, if your skills match your pay. try to ask for more and then negotiate, adjust, learn from the experience, so on. : >
Why cant post in the freelance for hire channel?
Cant seem to find the bot that I used to neet to message
Hey, Level Designers: How do I estimate how long level design work will take?
I'm putting together a publisher pitch deck and I'll need to hire a level designer, but i have no idea how to even start budgeting for that. I know the scope of the work, but not how long it would take someone.
depends on what your game is about, how many levels it'll have, the size of the levels, the availability of your environment's assets, availability of the game's basic mechanic (for prototyping/playtesting), etc
How do you quantify the size of the levels?
time it takes to finish the level and the area it occupies
for example, a 10 minute shooter level will be much smaller than a 30 minute detective mystery level - both in area and of course, time
Well, maybe not in area! A detective game could spend 15 minutes in a room a shooter game would run through in an instant.
But estimating by time played is a great idea
Also what do you mean by availability of the game's basic mechanic? Surely the developer of the game would be able to make that available to a level designer, right?
yeah you're right, my bad
indeed
if the level designer is brought in during the middle of the development, then very likely yes
if they are there from the beginning of development, there's a good chance nothing exists yet
aaah good point. My main mechanics have been done for a WHILE so it didn't occur to me that might not be the case
I speak from experience haha, this has happened before to me
Los Angeles vs San Francisco? I'm currently in Central California. What area should I settle in for my best exposure to the Industry?
Thank you very much I appreciate it and ill take up on your advice
Is there any study material you guys would suggest to set myself apart as a Gameplay Programmer?
I can work with C++ fairly well, know how to use subsystems, have started to get used to thr Gameplay Ability System (no multiplayer sadly).
What is the next big step I can take in terms of knowledge?
know how to use subsystems
Weird thing to use as a highlight to be honest.
I am curious, where is the best placw to find freelance 3D artist, who have work they want to sell? it can be all from full house to funitures inside the house.
Thanks, I did see this now, this is a very good section
Anyone has good hints where to look for level designers?
and how to pick a good one in general
Same answer as above
Excuse me, is this the channel where I can recruit people?
Replication and GAS for sure will help set you apart
I'll look into it. But isn't replication a separate skill in itself?
you can't write gameplay code for a multiplayer game without handling replication, so if you don't know anything about it you would be at a disadvantage when applying to jobs that require it
this said, it is something you can learn on the job, if you are already a proficient programmer
Hey everyone, I'm an dev who got his first Unreal dev job and that wants to make that his career. But I'd like to have some information on the market about UE5 devs. Any resources you can share ? I'm mostly after the salary ranges, the market (are there a lot of jobs out there), anything really that can make me learn stuff about this sector of work
Talk to your coworkers tbh
salaries range dramatically depending on location, experience, company etc, so that's a "how long is a piece of string" question tbh
best you can do is try to talk to peer and people working in similar circumstances
I'm the only UE dev in there xD
I'm in Belgium but I'm kind of interested in remote working (or not, I don't even know tbh). I mean anything is welcome as long as I'm working as a dev in Unreal but I wouldn't like to have a hard time chasing jobs/making money
if you know your thing, you can make a decent living in Belgium. quite a few of my colleages and friends are from Belgique
I worked for one belgian game company and the salary was disappointing at best
but can vary a lot by company of course
I'm like a junior and my current mission will last at least a year. And I'm so motivated that my goal is to do as much as possible to make UE my thing. But if you're telling me there are jobs in UE in Belgium, I'll go as hard as I can
there can be only one, please leave /s
Oh damn, was it a small studio ? My current emplyer sent me to a national TV channel so I don't know if they pays are the same in this industry (Virtual Production)
@vital topaz is also from Belgium, at least, he was last time I spoke with him XD
and my experience is just my experience of course, it can vary
seems like we need to organise a fight to the death then
there can be only one Flemmisch fry
"One Flemmish" then thank God I'm from Brussels 
turns out the studio name I was thinking of since the last 3 years is already taken (it's on me tbh; I somehow managed to not google the name) and now I need to think of a new one
how does BranchingTalesTestTube sound? (BT3 for short) or DEMO Studio (Destruction, Explosions, Mods and Optimization)?
these names are prolly stupid asf
but I'd like your opinion
first one is too long and strange
demo studios would be cool but could give of a vibe that you don't finish products
that was what I was going for actually but in hindsight yeah, not a good idea
hmm that's fair, I'll get back to the drawing board
thanks for your insight!
Ela ela ela! Can I use a weapon in the fight? Like my car D:<?!
But yeah, managing partner at Mantis Games (Gent) here, living in Gent with a spelfout (Genk) 😂
& VFX artist!
I think salary for a starting gamedev in Belgium might be around €2000 netto, excluding other benifits such as free internet at home, maaltijdcheques, bicyle or car, etc etc
@brazen shard 😉
You make more as a freelancer because sucky Belgian taxes take 236% of your income and your firstborn son, however you need to hassle with paperwork and find clients etc ofc
(Also, talking about a 38hr workweek)
I have been evangelizing Unreal to every company since 5 years in Belgium 😇, a lot of them switched to UE (or are doing bot Unity and UE now)
I had convinced our boss to go to unreal, but then the company went bankrupt and the sister company just continued with unity 🥲
how that man is allowed to lead a company is beyond me
Which company was that ;)? (Can DM too 😂)
Warcave
Which was founded by the same guy of Crazy Monkey Studios, later renamed to RogueSide
Ah yeah, not really bankrupt though
Yeah RogueSide is in the same group as Mantis Games 😄
just not in the same league XD
isn't everything in belgium owned by Cronos
I don't work in games anymore so not really following all the details anymore
but there's a tax shelter now, it's something
well, it was still related to working in the industry, somewhat
Long and strange is the enemy of a good business name. You want people to remember who you are if they're told about you.
It needs to make sense and be catchy.
damn it, you're right!
it's so difficult lol
I think it's why so many people go for [Descriptor][Object] Studios
Pretty common template
I actually want to avoid the words "studios", "games" and "entertainment"
but looks like I can't
call it bb games for bonkers brothers
"Big Bit Games"
Or perhaps WhyCan'tAnimBPsJustWork Interactive
i like "bonkers software"
BooAnimBP Games Presents:
yk, that's actually something
BonkerSoft
Can you tell me wich ones, it could be a nice information to have 
Haha well, at Mantis Games we now use Unreal. Afaik Cyborn, Pixnami and Rogue6 use it too
Neopica also uses it afaik
Ok thanks to both you, I might be back for more though ^^
I need help
don't we all?
I guess so
exactly
I just needed a quick question about how to write the command block for finding someone who can work for me to help me out on a game
Do I just text us in a chat and then it goes to #freelance-jobs
just try it lol
Okay
no one will see your messages
Okay, thank you.
Depends if you're offering payment. Freelance jobs is only for paynent
Which ones aren’t for payment?
is for revenue share obviously, so not necessarily payment up front
and very #career-chat
Rev share, if you're offering percentage of your game profits, volunteer if completely free.
Yeah
Okay
Thank you
I think people are not hiring me because my last position I had in the field im applying for was in 2020
I was in College
That's usually a fine explanation. I doubt that's the reason
Are you telling them that?
Just making sure.
Hello
I think some people don't see college as a valid excuse. At least that's what I've been told in general
Yeah, you can have your personal reservations about whether it's a waste of money or not, but if you don't think it's a valid reason to have a gap in work, you're severely disconnected from reality
Trying to do college and work at the same time is awful, do not recommend it
well isn't that a bummer
would this be the channel to get information on if developing graphic assets can be decent enough to make some side money, or even live off of money?
It can be, but those people normally have years and years of industry experience beforehand
that makes sense. I was thinking of having that as an aim of mine, learning enough about Photogrammetry to make useable models for people in their projects
more wondering if it's viable at all before I start going down that road.
I mean, it can't hurt to make some money off a learning experience anyway.
I sell a code plugin, not art assets so my experience is a little different. From what I've gathered from previous discussions on similar topics here specifically art assets, the really successful sellers have consistently high quality, follow best practices, and do reasonably good business through repeat customers, so building a library of many products is important.
and ofcourse "live off" money depends entirely on where you are and what a living wage looks like
true. Your'e learning either way, and if you can make some coin why not.
Also agree that you need to offer quality and something that no-one else is. Best practices....that's probably where I'd need to do a lot of learning (any reources I'm all ears).
And ya here live off money is at least 100k. I'm sure in other places like ROmania or Costa Rica, it'd be a lot less.
I suppose the next question would be good tutorials for building quality asset packs, best practices, and well, anything of use really
I'm not really an artist so i can't recommend any. But things i look for when buying:
- Decent UV setups so things can be customised.
- Efficient map/texture packing
- Modular and fits together well
- Comes with a decent example map, not just a collection of assets
I'd say checkout the popular assets in the category you are looking at on orbital marketplace, pick up a few of them if you can, and break down those and why they might be good
although having said that, just because it's popular doesn't mean it's great, but a high quality asset has a higher chance of being rated higher
thanks for the reply on that. I'll give some a look see to see what they consist of and go from there. For questions regarding this, is there a channel that would be a better place to ask questions about this topic?
Probably still here for general career stuff, #fab for marketplace stuff, but anything under the content creation category that most closely matches the topic of your question really
If working on a project with others. What type of naming convention do you all follow
A quick question! (👋 again, Laura!). Does anyone here recommend a course or an online program that goes deep into the workflows of environment artists? I’ve been looking at this one at Gnomon Workshop, but would love to hear anyone’s thoughts before buying. Here’s the Gnomon link: https://www.thegnomonworkshop.com/tutorials/creating-a-medieval-castle-in-unreal-engine-5
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.
The chapters of this workshop detail the environment c...
There are plenty of cheap/free videos from which you can deduce workflows. However, you won't have that personal feedback until you put an effort on your advertisement.
Not really sure if I understand your second sentence, @steady pewter 🙂
But I agree that there are a lot of free tutorial videos on YouTube and other sources
I just think I’m looking for something that goes a bit more in-depth. I also find some great resources in the Epic Learning environment
on the VFX side, Gnomon is a pretty solid standard for training material. I know the studio I have populated have carried their dvd libs and have since moved to the digital subs for in-studio training. I dont use their stuff much anymore, as it was what we had 20 years ago, and have since moved along, but, all the content I have ever seen, from the early days of Maya 101 NURBs modelling to the last thing I watched there (Techniques of Syd Mead), was an excellent production. They are expensive, but the quality is worth the price. They are not the typical Gumroad/DigitalTutors/Pluralsight/Udemy/Skillshare/Udacity... tutorial.
Dont know that specific one, but the trailer and reading up on the author, seems legit.
How am I supposed to compete with 1000 people on this job application
Would you apply to a job with 1000 applicants already?
Sure why not
a job apportunity is a job apportunity so why not take it
1 out of 1000 is better odds than the lotto ;p
Be a better applicant than everyone else
Thanks for your sharing your take on Gnomon!
unfortunately competition is always there 😕
Can you pull moves like "I think you should pay me more"
"Why"
"Why not"
😆
100% professionalism
how
practice makes perfect
Not applying somewhere because it has a high volume of applicants lands you exactly a 0% chance of being hired.
Even just applying is an infinitely higher chance of getting the job
Why wouldn't you apply for a job that has had a high volume of applicants
You have literally nothing to lose
^ you miss 100% of the shots you dont take
yes, specialise are really needed
when you're looking for a job, your job is to get the word out. even applying to the "wrong" roles might result in the same company going "but wait, we do need someone who can do <insert what you do>"
Even if not meeting all the requirements it's a good idea to apply
Is volunteering experience ?
Hey @charred sentinel , you’ve been so helpful earlier on so I hope you don’t mind me tagging you directly with the following ask. I was wondering if you recommend any physical books on UE(5) for beginners. I’m pretty oldskool when it comes to learning through reading, so any one or two recommendations would be very welcome 🙏
Yeah, I thought as much… and diving deep into C++ isn’t exactly on top of my list to learn haha 😅
Even though I have big respect for people who write this language with ease
does asking for a lower salary increases chances of getting a job or implies a bad impression, alck of proffesionalism and experience?
I have a question as i came from Unity (i just used UE4 to do environments/materials).
To go to a full career, its valid to work as a volunteer in projects to gather experience or should i focus more into developing a portfolio with studies/etc?
I was thinking in making some asset packs for marketplace (modular buildings, etc as i'm a 3D artist) to use as a portfolio too and its something active.
all great
All of that basically counts as developing a portfolio
Just make sure it's good, and make sure it's central & visible to employers.
assets packs for marketplace is a great investment of time
Devs leaving = Red Flag?
depends. but if they're leaving in groups then it might be bad. i recommend asking one of them for why they left
if they'r all leaving one after the other then there might be something fishy going on yeah
but if it's just one in a while that's normal
Hi all ! I want to be a engine programmer or graphics programmer in the gaming industrie. Just for information I have a master degree in graphics programming ( lot of different thing not only one specification).So I need to learn Unreal engine 5 for this jobs. Do you have some ressources ? Like good tutorial, i only got some knwoledge on Unity about game engine. Also one question about unrealXwantedjob- do i need to use blueprint ? Not only c++ ? How can I learn. This type of job specially ?
(Sorry for my English also sorry if im not too precise in my question m)
Thanks all !
like unreal 5 in general, or graphics programming in unreal specifically
I don't knwo, i think i need first to have some knwoledge on unreal to then choose a specification ?
thanks
yes i knwo, i started to learn vilkan, but in some interview they ask me about unreal because they use unreal
if game programmer do you need a protfolio or just including in cv released titles is ok?
watcha mean\
they need to know what you can do
isnt cv ewnouh
huh?
does your cv show them that you can do something?
or does it list what you did before?
the4 second
exactly
what that mean
if nothing else having a portfolio can make it a lot more visual and a lot more detail
it is also more "proof" that you actually did it
you can write whatever you want on a cv
yeah outside of games nobody cares mostly in my experience
Im trying to get into the market, but i think im gonna need a new portfolio as my graphic design portfolio doesnt count for the role im getting into xD
A lot of roles require at least a GitHub of work. Otherwise you can't prove you can do the work. I have heard once you have a more established career it's less necessary. But for breaking in it's super necessary. Unless you're lucky and know a guy who knows a guy sorta thing
I got hired because somebody randomly found my github account.
no one ever checked my github for a job I think
at least they never mentioned it
it's quite dead over there tbh
wow, did NOT know that people check github before hiring
Hi all, I'm relatively new to UE but I've spent this past summer trying to commit myself to learning and am trying to break into the game dev industry. I'm going into my last year of university and am planning to apply for some Gameplay and Engine Programmer roles at Epic and Insomniac later this week, and would really appreciate some feedback on my resume. Also would love to here any advice from people who work in the industry on how they landed their first job and got to where they are today. Thanks!
The real John Doe
I'd put C++ first under programming languages if you're looking for gameplay and engine programming positions, at studios that use C++. With naturally reading left to right, they'd see that immediately upon glancing at "Programming Languages" instead of "digging" for it. It seems a lil odd to me to have education placed at the top. At least in my case, my skills and projects had more to say than my degrees. Overall I think your descriptions are well done, the information content seems good, just placement made me feel like I had to look for those things more than desired. The first people to look at that are most likely only going to spend about 10 seconds (?even that feels generous tbh). The sooner they find the important info (like seeing you have C++ as a skill for an engine/gameplay programming position at a studio that uses primarily C++), the better.
And take my advice with a grain of salt, I've only been in the industry for a lil over a year; far from an experienced vet who's gone through this process multiple times. and obvi has 0 hiring/recruiting experience. :p
That's great info and suggestions, will definitely make those changes, thanks! I'm used the putting Education at the top for tech internships and stuff but I've had a few different people suggest moving it to the bottom now, so I'll try that out
Btw if you don't mind me asking, how was the process for you in getting into industry? Do you have any tips for interview prep or other ways to increase my chances?
Is it relevant to have languages section? It seems irrelevant given everyone speaks English xd idc if someone speaks 24 langauges or just English
you'd be surprised how few people speak English
also where is the languages part written lol I can't find it
The process kinda went from 0-100 it felt lol. There was a senior engineer reviewing my resume for me (just back and forth sparsely over discord over a few weeks), after a couple revisions, he told me he'd be willing to pass it to HR for me because he liked what he saw. Then shortly after I got an email from the company asking if I wanted to do some interviews. I ended up doing 3 total, and my prep for them was mostly going back over some C++ fundamentals (I never touched C++ outside of UE at that point, and I had hunch the coding stuff of the interview was going to be raw C++) and mock-explaining code to an imaginary person. I really wanted to make sure that 1) I wouldn't forget some fundamental stuff. That'd look real bad. 2) be comfortable explaining/thinking out loud. Which helps in not forgetting everything I know about programming 😛 As for the interviews themselves, I had 1 "screening" interview which was basically a "make sure this person actually knows how to program" type of thing, maybe 20 minutes. Then two one-hour long interviews with two different teams. I tried to just stay natural during the interviews, basically as if I was just talking code with a friend. No worrying about whether I think I'm good enough; I got no idea what exactly they are looking for. All I can do is present my knowledge and experience. They get to do the hard stuff of deciding whether I'm a right fit or not.
Before that I had 0 luck. I had one interview, a year prior, and I botched it so bad because I didn't even realize I was in an interview then lol.
Hello I've recently been offered a chance to work on a project where they expect me to do the 3d lifting on said project, after all negotiations and portfolio reviews main questions arose and that is how much to ask for it... As I've not been a part of a project like this yet I would love to get advice on the amount I should ask for.
To briefly describe it, they require me to create a video with renders which I'll be creating from a concept. And to animate it in such a way so the buildings will be built as the camera pans around.
The whole video should be upwards to roughly ~2min
Keep in mind this is an international company with a substantial budget.
here are references they've submitted:
https://www.instagram.com/p/Ct1oGOYyKV9/?img_index=1
Thanks for any advice!
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Ok good to know. That's kinda similar to how my previous internship search and interview performance was. Definitely needed a reminder to chill out and just talk through it. Guess I just gotta apply to as many places as I can find to give myself that chance
idk if stupid question, but doesn't having a master in CS imply that you have a bachelor in CS? Is it useful to mention both?
Honestly not sure. I'm still completing my master's as well (the date I have on the resume is my expected graduation next spring) so maybe they'll want to see what I've completed and where? Never really thought about it though
I don't have a master so I wouldn't know. was just wondering 😄
Hey, does anyone know any good resume/cv reviewers? I feel my CV is my weakest point of my portfolio
Google cv checker reviewer ats or sum
Hey I am a lead unreal artist but I want to switch to a unreal developer down the line does anyone know any prestigious or really good coding courses or boot camps that employers love to see and also teaches super well. I am trying not to go full time for years like an undergrad for computer science
prestigious or really good coding courses or boot camps that employers love to see
none of them
they're all a load of crap tbh
ig the epic online courses could count
Yeah but I doubt any course will earn you brownie points over someone with an impressive portfolio or experience
from where the sudden change of heart to become a dev, if you're already in a lead position?
Afaik studios don't really care much for courses and certs when evaluating devs/programmers. They look at previous shipped games and personal projects. There are some great programming-focused tutorial series on youtube to get started, but the best way to break in and sell yourself for the new position will likely be from what you do in those projects
And why not Tech Art? If you already do art, work the coding and complex systems into your art and your art pipeline. Great way to start small.
I want to leave where I am now and it seems like job boards have way more openings and higher pay in dev or tech positions than just purely an artist.
I am definitely looking into tech artist jobs, that's a great idea, because I do code just not as much to state myself as a dev in a job application only
thank you for your help everyone!
I received an email two weeks ago with times for a second interview that is on Tuesday. The email said that another email would be sent to me this last week with information for how to get to the interview and what will be discussed in the interview. I didn't receive that email this last week. What should I do?
e-mail them and ask for clarification
Follow up after 3+ days
Well, that would have been four days ago
And if I wait three days from the last day that he would have sent it, that would be the day of the interview
How hard is it to get into epic games?
without a key the doors are probably locked so it could be quite hard :P
Lol I mean get a entry level job or software development internship from them
i'd imagine as much as any other place, that is to say, fairly difficult
You guys have any tips on getting hired by them?
Like specific unreal 5 projects or…?
Implement skeletal meshes for nanite 👍
I imagine applying for a role is a first step
I got rejected a lot from them
Or if you have lots of industry contacts, reaching out to folks you know
Well then, there you go
so just quit applying?
I mean epic isnt the only game dev around
true, but then again I cant seem to find a game dev job
Its hard
so, the main reason is i want to make a game , and im studying software engineering
I can go for like, embedded software engineering, but I dont know if doing game dev for a studio then for myself is easier or not, im assuming it is
if theres no crunch and what not
I have no idea what you are trying to say.
so, either embedded software engineer in the morning and indie game dev at night
or i can do game dev in the morning and indie game dev at night
i hope that makes sense lol
Like for work?
yeah Im trying to decide if gamedev is for me as a day job
becuase i am going to be doing indie game dev in my personal time
I mean personally in 15 years of being in the games industry the grand total of side projects ive made that are more than just toys (fiddling with ideas) is 0
But some folks love to live and breathe it I suppose heh
well, the indie game is really important to me, so im not giving it up, but what i need advice the most on is wether i should have a day job as a game dev or embedded software engineer
If you're still studying I don't think it really matters
Best job is the one you can get
Personally I like the gear shift of work being different from personal projects
But also work can easily burn out your motivation for doing things at home
