#rev-share-jobs

1 messages · Page 2 of 1

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Posted by @real idol

Blueprint UE programmer and level designer
Location

Skopje

Responsibilities

Unreal Engine blueprints,

Qualifications

Blueprints, app creation

How to Apply

Write me DM

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Posted by @sour lintel

Programmer at Forgeworks Interactive
Location

Fully Remote

Responsibilities
  • Work with our Technical Director to implement core gameplay systems using BPs
  • Collaborate with artists and designers
  • Assist with bug fixing, optimization, and prototyping new mechanics
  • Participate in team discussions and give creative input on system designs
Qualifications
  • Solid experience using BPs in UE5
  • Comfortable working independently and within a small team
  • Bonus: Experience with C++
  • Bonus: Familiarity with systems like building mechanics, interaction frameworks, and splines
How to Apply

Hi! I'm Math, the Creative Director of the project. If you're keen to join a pressure free environment with other enthusiastic devs, please DM me @mathry or reach out via email at michael@forgeworksinteractive.com

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Posted by @cedar schooner

Coder needed for zombie FPS game sequel
Location

Remote

Responsibilities

COder will take existing and newly made models to build a multiplayer zombie game set inside the Rangers of the Undead Universe.

The game is set on a decently large island, where the player has been sent into the break zone to build forts and curb the zombie threat. Players will build bases, find and make guns and other weapons, and survive the HORDE. Online play will be with local hosted and dedicated servers. We have all the basic models needed for this project, as well as modelers, sound engineers, and 2D artists. we lack a coder able to make the multiplayer game.
Game is stylized low poly.

Coders will get 30% of the games revenue.

Qualifications

experience making dedicated servers for games
love for zombie games
willingness to work on a fairly solid project

How to Apply

Direct Message me

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Posted by @atomic cargo

Programmer Or 3d Artist @ Holtrix Studios Limited
Location

Remote

Responsibilities

I am looking for someone to join the team to work on World Drive, with aims to release an MVP within 3-6 months max

World drive is an open world vehicle simulator, my goal is to fix the issues with the vehicle simulator market.
•Fully interactive interiors
•A refined Ai system
•Fully open world map
•Enhanced Physics & Graphics
•Better modification of car parts with affect to sounds
•Actually good car sounds

-- You'd be working with Holtrix Studios LTD, we are a uk based company for 3d and game development

Qualifications

If you will be on the 3d team:
•Be able to work on vehicle models

If you will be on the dev team:
•Be able to code c++ OR blueprints

How to Apply
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Posted by @balmy parcel

Multiple positions @ Poseidon Studio
Location

Remote

Responsibilities
  • The Project: (FPS Survival Open World in a Post Apocalyptic Environment)

Looking for:

  • Experience with game physics, networking, and multiplayer systems.
  • Experience in Unreal Engine 5 (UE5) - ( Blueprint scripting, environment setup)
  • Proficiency in 3D modeling tools (e.g., Blender, Maya)
  • Effectively communicate your progress, ideas, and suggestions with the team.
  • Understanding the Apocalyptic environment
  • A passion for games and the project
Qualifications
  • Must be good with Unreal Engine 5
  • Blueprints
  • UI/UX
  • AI

Split:

  • Revenue share + Salary (After Crowdfunding)
How to Apply

DM me with your portfolio or previous work samples that showcase your skills. Share why you are interested in this project and how you can contribute.

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Posted by @pallid quiver

🎨 Graphic / Digital Artist
Location

Discord / Remote

Responsibilities

We’re looking for a passionate and reliable graphics artist to help shape the visual identity of our studio and game projects. This includes banners, promotional graphics, and other design needs across platforms.

🛠️ Responsibilities

  • Create high-quality visual assets for use in marketing, social media, and game-related promotions

  • Collaborate with the design and narrative teams to maintain consistent visual identity

  • Deliver assets on time, incorporating feedback and revisions as needed

Qualifications

✅ Qualifications

  • Proficiency in tools such as Photoshop, Illustrator, or equivalent graphic design software

  • Strong portfolio showcasing experience with banners, promotional materials, and game branding

  • Ability to adapt to different art styles and follow brand guidelines effectively

How to Apply
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Posted by @pallid quiver

👩‍💻 Social Media Manager
Location

Discord / Remote

Responsibilities

We’re looking for a creative and organized Social Media Manager to grow and engage our community across platforms. This person will handle content planning, posting, and help shape our online presence through consistent, on-brand communication.

🛠️ Responsibilities

  • Plan, create, and schedule social media posts to promote the studio, game development updates, and community content

  • Monitor engagement, respond to comments/messages, and help build a loyal online following

  • Collaborate with the team to align posts with development milestones, announcements, and marketing goals

Qualifications

✅ Qualifications

  • Proven experience managing social media accounts, preferably for a game studio or creative project

  • Strong written communication skills with a knack for engaging and community-focused content

  • Familiarity with major platforms (Twitter/X, Instagram, TikTok, Discord, etc.) and basic content creation tools

How to Apply
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Posted by @heavy cloud

2D Artist
Location

Remote

Responsibilities

Insurrection is a gritty martial arts-focused Soulslike RPG featuring the Skeleton Monk — an undead warrior mastering brutal hand-to-hand combat and elemental magic.

We’re looking for a talented and versatile 2D Artist to join the team. You'll be responsible for producing high-quality 2D assets that bring the game's UI and promotional materials to life

Qualifications

A strong portfolio showcasing stylized or dark fantasy 2D art

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @somber grove

Level/Map Designer at DNKStudios
Location

Remote

Responsibilities

• Design immersive, realistic, and detailed maps that enhance gameplay and storytelling.

•	Work within Unreal Engine 5 to create atmospheric and visually compelling environments.

•	Build optimized and playable levels with attention to technical constraints and performance.

•	Collaborate with the team, iterate based on feedback, and bring creative ideas to life.
Qualifications

• Solid experience with Unreal Engine 5 (especially Level Design & Landscape Tools).

•	A strong portfolio showcasing realistic environment design is required.

•	Familiarity with tools like Blender, Quixel, World Creator, or Gaea is a big plus.

•	Ability to work in a team, communicate clearly, and stay motivated in a rev-share setting.
How to Apply

If you’re interested, send me a DM on Discord @danikcara. Please include a short intro about yourself and your portfolio (if available). We’d love to see what you’ve worked on!

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Posted by @celest echo

Blueprint Engineer for Third Person Tower Defense game
Location

US/Europe

Responsibilities

You will be responsible for employing features in the game beyond the Tower defense logic (though I would like to customize a few features to create some flexibility in gameplay i.e. more organic randomized pathing, flexible placement of turrets) create the Menu UI narration panels for story elements ( I have a writer currently creating a script), Save game/quit functions, Level progression.

Just Typical run of the mill stuff to cement all the "pieces" together to create a functional vertical Slice demo to a publisher.
I will be doing 100% of the modeling and level design.
I have already created over a 100 unique models for the level design aspect and have created a test map, with the Tower Defense logic in place including a basic menu system. But I am by no means a programmer so I am looking for someone who knows what they are doing.

A Royalty Contract will be provided to ensure fair revenue share. Royalty percentages are negotiable for the right candidate.

Qualifications

2+ years experience working with Unreal Engine.

High level of skill and experience with Unreal Engine gameplay programming - Blueprints and C++ code
Have a passion for problem solving.

The ability to understand and work with an already existing code base.(this is regarding the toolkit I am using to help expedite the development process and reduce the programmer’s workload on implementing specific features)

Excellent written English with the ability to clearly comment your code and document your work.

Fluent English speaker with a microphone for voice calls.

10 hours per week available to work on the game. (I understand full-time work comes first so as long as you can be consistent in your deliveries. I have my own full-time job so I get it.)

Highly motivated and passionate about the project with a desire to succeed!

Ability to communicate frequently and provide updates regularly.

Knowledge of Perforce/SVN/Github.

How to Apply

Contact me via discord with a message letting me know about the position (Sgt.koolaid) my profile image is kung pow with gopher chucks.

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Posted by @fair scroll

UE5 Game Developer – Emberforge Studios
Location

Remote – Worldwide

Responsibilities
  • Design and implement core MMORPG systems (combat, abilities, inventory, multiplayer persistence)

  • Collaborate with artists, designers, and writers to bring the cyberpunk world to life

  • Build gameplay prototypes and scalable network features using Unreal Engine 5 (Blueprint and/or C++)

  • Integrate client-server logic and replicate systems for multiplayer play

  • Debug, optimize, and refine gameplay and world interaction systems

  • Participate in team meetings, give feedback, and contribute creatively

Qualifications
  • Proficient in Unreal Engine 5 with experience in multiplayer development

  • Knowledge of replication, dedicated server setup, and client-server networking

  • Familiarity with MMORPG systems (e.g., character progression, faction PvP, loot, questing)

  • Experience in C++ or Blueprints (both preferred)

  • Experience with Git and collaborative workflows

  • Bonus: MMO Kit plugin knowledge or similar MMO frameworks

  • Strong communication skills and self-driven mindset

How to Apply

Message us directly on Discord: Please include [UE5 MMO Dev Application] in the subject or message!

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Posted by @woeful pulsar

Lead Developer - Unnamed Studio
Location

Remote

Responsibilities

Along with having the ability to plan and implement complex open world systems, we need someone who can bring a high level of knowledge to a dedicated team. We are very picky about who we bring on - we are serious about making a game, and have the time and skills to do it. That said, we know we lack the depth of knowledge others have.

The game is a four player co-op horror survival set on a space station infected with an alien biomass. Survive, find survivors, create safe areas, hold off the hoard, and try to escape this anxiety inducing coffin in space.

Overview: https://share.nuclino-site.com/Overview-VAfRMUI6N1HsmgHLMqQKTI

Qualifications
  • Proven experience in UE5
  • A knack for helping driven and competent juniors expand their skills
  • Understanding of multiplayer concepts
How to Apply

Send me a DM! Lets chat, see if our goals align, and go from there.

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Posted by @median shuttle

Generalist Programmer - Freedom is Piracy (Pirate Adventure Game)
Location

Remote

Responsibilities

Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game.

Freedom is Piracy on Steam: https://store.steampowered.com/app/2435040/Freedom_is_Piracy/
Devlog presentation on YouTube: https://www.youtube.com/@FreedomIsPiracy

We're excited to announce an opening for a talented Generalist Programmer to join our team and the journey of Freedom is Piracy development. We need a versatile programmer who can handle various aspects of development and help us push the game to its full potential.

Responsibilities:

  • Develop, implement and maintain core game systems and general gameplay features such as progression, saving & loading, dialogue and quest
  • Create UI using UMG based on UI designer template and materials
  • Collaborate on various programming tasks
Qualifications

Must Have:

  • Experience shipping at least one game (UE preferred), understanding the full development cycle
  • 3+ years of UE experience with strong C++ & Blueprints skills
  • Experience developing core game systems and general gameplay features
  • Experience with UI development with UMG
  • Ability to effectively contribute to an existing codebase
  • Excellent written English skills for clear code commenting and documentation.
  • Fluent spoken English and access to a microphone for voice calls.
  • Availability to dedicate 10+ hours per week to game development
  • Passion! Maturity, strong problem-solving skills, and determination to succeed!

Preferred:

  • Experience designing and implementing dialogue and quest systems
  • Understanding of Animation Blueprints and animation systems
  • Familiarity with AI, particularly Behavior Trees
  • Experience working effectively within a small indie team environment
How to Apply

DM MedoMelo or email melliti.steiner@gmail.com with your resume/portfolio

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Posted by @jagged cosmos

Developer @ Thorns of the Crown
Location

Remote

Responsibilities

To be able to bring the whole project to life incorporating work from all other teams to make it an actual game.

Qualifications

Knowledge of Unreal engine 5

How to Apply

Please DM me on Discord @Tanthin

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Posted by @jagged cosmos

3D Artist @ Thorns of the Crown
Location

Remote

Responsibilities

To work side by side with the environmental artist to make sure towns, cities and outer areas feel completely immersive to allow the player to get lost for hours. This involves creating bigger assets with photoscans.

You may also have to create medieval armour and weaponry.

Qualifications

You don't need qualifications, just the skills to be able to accomplish what we are looking for.

How to Apply

Please DM me on Discord @Tanthin or email me Tanthindesigns@gmail.com

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Posted by @jagged cosmos

Environmental Artist @ Thorns of the Crown
Location

Remote

Responsibilities

To be able to create lore accurate landscapes, cities and towns.

Qualifications
  • Experience in Unreal engine 5
  • Knowledge of optimisation
How to Apply

DM me on Discord @Tanthin or email me Tanthindesigns@gmail.com

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Posted by @jagged cosmos

Animator @ Thorns of the Crown
Location

Remote

Responsibilities
  • Able to work with the developer(s) to create seamless animations for movement, combat & NPCs.
Qualifications
  • No qualifications needed! As long as you understand what is needed of you, you will be fine.
How to Apply

DM me on Discord @Tanthin or email me Tanthindesigns@gmail.com

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Posted by @heavy cloud

UI Artist - Soulslike RPG
Location

Remote

Responsibilities

As a UI Artist, you will be responsible for creating visually cohesive, intuitive, and functional user interface elements that align with the game's grim aesthetic and demanding gameplay.

  • Design and create visually compelling and thematically appropriate UI elements, including menus, HUD elements, inventory screens, character customization interfaces, tutorials, and notification systems.
  • Develop and maintain a consistent visual style and UI design language that aligns with the dark fantasy setting and challenging nature of the game.
  • Collaborate closely with Designers to ensure the UI is intuitive, efficient, and provides players with clear and concise information.
Qualifications

Proficiency in industry-standard 2D art software (e.g., Adobe Photoshop, Illustrator, Figma).

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @fast oracle

Project Manager
Location

Remote

Responsibilities

Hi all,
I'm kicking off a short-term project with a clear goal: can we form a team, build a complete (but simple) game from scratch, and get it done in 1-2 months?

This is about collaboration, rapid development, and learning by doing. The focus is on the process and seeing what we can achieve together in a short time frame.

• Goal: Build a simple, playable game in 1-2 months.
• Focus: Learning, collaboration, and the challenge of finishing!
• Experience: While we welcome enthusiasm from all levels, having some existing skills in your chosen area will be beneficial given our short time frame. Commitment and a collaborative spirit are the most important requirements!
• Engine: Unreal Engine 5.5

Qualifications

Seeking people for the following key roles:

• Programmers, UE5.5
• Artist(s) (2D or 3D - style TBD based on the team! Concept, modelling, texturing, animation)
• Sound Designers
• (Other skills welcome! If you have skills like Game/Level Design or UI/UX, feel free to reach out too!)

How to Apply

When you DM me, please include the following info: 1. Role & Skills: What role are you most interested in (e.g., Programmer, 3D Artist, Sound Designer)? What are your key skills related to this role? (e.g., C++, Blueprints, Blender, Maya, Photoshop, specific engines/tools you know well). 2. Experience Level & Portfolio: Briefly describe your experience level (e.g., beginner, intermediate, advanced, years of hobby/professional work). If you have it, please provide a link to your portfolio or examples of your work (e.g., GitHub, ArtStation, SoundCloud, personal website, shared drive). If nothing show me what you are currently working on! 3. Motivation: What specifically interests you about joining this short-term (1-2 month), learning-focused project? 4. Availability: Roughly how many hours per day/week can you realistically commit to this project over the next 1-2 months? 5. Time Zone: What is your general time zone? (This helps massively with coordination, especially since I'm in Australia - ACST).

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Posted by @cloud osprey

Character Designer
Location

Remote

Responsibilities

Design and create clothes and gear for customizable player characters.

Work closely with the character art team to ensure consistency in style, proportions, and technical requirements.

Prepare game-ready assets optimized for Unreal Engin.

Support modular designs for character customization systems.

Qualifications

Experience creating character outfits for video games.

Good knowledge of character topology, skinning, and cloth simulation basics.

Proficiency in 3D modeling and texturing tools (e.g., Blender, Marvelous Designer, Substance Painter).

Understanding of modular asset design and optimization for multiplayer games.

How to Apply

DM

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Posted by @gilded hedge

Co-Creator / Co-Founder – Virtual Festival at AZL-TanTum
Location

Remote

Responsibilities

Looking for a Co-Creator / Co-Founder to join a next-gen Virtual Music Festival built in Unreal Engine 5.5 and streamed via Arcane Mirage (Pixel Streaming). Designed for El Rubius and his massive audience, this project blends music, visual arts, and tech into a real-time, browser-accessible festival experience.

Responsabilities

  • Shape the vision and direction of the project with me

  • Help grow the network (artists, influencers, investors, developers)

  • Support strategy for funding (pitching, grants, partnerships)

  • Represent the project publicly (if interested)

Qualifications

The ideal candidate would bring experience in some of the following areas:

  • Startups or creative/tech entrepreneurship

  • Entertainment, gaming, or immersive tech

  • Business development or investor relations

  • Brand building, marketing or community strategy

  • Product leadership in cross-functional teams

  • High-level decision making with creative and technical teams

Bonus if you have:

  • Experience with event production or live-streamed entertainment

  • Background in the music industry or digital media

  • Knowledge of the Hispanic/LatAm creator and gaming communities

  • Existing network in the streaming, music, or gaming space

How to Apply

DM me or reply with a quick intro—who you are, what excites you about this project, and what you'd bring to the table. This is a revenue share / equity opportunity for someone ready to co-own and co-build the next wave of virtual experiences. Discord: Lux_de_limon

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Posted by @tidal jay

Low Poly Character Modeler @ SpellBlade
Location

Remote

Responsibilities

Model simple, low poly characters similar in style to Muck, Synty Studios, etc.

If you need examples, DM me here on Discord

Qualifications

Experience in modeling characters and/or low poly models

How to Apply

DM me here on Discord

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Posted by @zenith token

Sales / Marketing / Publishing Partner
Location

Remote

Responsibilities

Looking for a business partner or publisher who can take the responsibility of selling/distributing my game off my shoulders so I can focus on doing what I do best (game development, design, new content, new games).

I have three games on Steam already, none of which are making any money. The first step would be to get these games making some money, and then start to plan an approach for new titles.

My Steam games: https://store.steampowered.com/search/?publisher=Slightly Esoteric Studios
My YouTube channel: https://www.youtube.com/@esotericgamedev

I've done by best with sales so far to no avail (my games have made less than $500USD sum total.) And so am willing to negotiate a generous % to anybody who can help me bump those numbers up and help me build a community of long-term fans of my games.

Ideally looking for a long-term partnership where we can do the same thing for future titles and build out a publishing and distribution pipeline.

Qualifications

Previous experience with this sort of thing would be great but isn't strictly required. Just send me any previous work of yours which is relevant and demonstrates that you're the person for the job.

How to Apply

Send me a DM!

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Posted by @cloud osprey

3D Modeller
Location

Remote

Responsibilities

Create high-quality 3D models for game assets including weapons, food items, tools, props, and buildings (player bases)

Design modular and reusable assets that fit the game’s survival theme

Texture and optimize models using techniques like atlas mapping to reduce draw calls

Set up and configure materials within Unreal Engine (including use of material instances, masks, and packed ORM maps)

Participate in creative discussions and bring ideas to life within the visual style of the game

Qualifications

Experience with game-ready asset creation for real-time applications

Knowledge of texture optimization techniques (e.g., texture atlases, trim sheets)

Familiarity with Unreal Engine material system and efficient use of material instances

Understanding of UV mapping, baking normal and ambient occlusion maps

Ability to balance visual quality with performance constraints in a multiplayer survival game

How to Apply

DM

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Posted by @hybrid zinc

Director
Location

Online

Responsibilities

Well these are the Positions we currently Needed:

Writer
Music Composer
Level Designer
Environment/3D Artist
Character Designer/Modeler
Programmer (Unreal Engine 5)
Animator

Qualifications

[LOOKING FOR CREW - PASSION PROJECT]

We're building a split-screen co-op story game containing an intense action crime thriller with emotional, cinematic storytelling. And this is a passion project — unpaid, for fun and portfolio.

How to Apply

Dm me!

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Posted by @barren abyss

Unreal Engine Programmer (Blueprint or C++)
Location

Remote

Responsibilities

. Program game mechanics alongside eachother
. Share ideas between us to make a game we are both passionate about

Qualifications

At least a beginners knowledge of Unreal Engine blueprints.

How to Apply

Please DM me.

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Posted by @queen stream

Coding/blueprints
Location

remote

Responsibilities

Hi, im a 3d artist and a designer. I need someone to help develop code/blueprints of turn based tactics mech game im developing. Need to be avaliable at least for a few hours per day to develop the game

Qualifications

Creative, problem solver

How to Apply

dms are open

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Posted by @heavy cloud

Gameplay / Cinematic Animator
Location

Remote

Responsibilities

Design and implement high-quality character animations using the UE5 skeleton for cinematics, combat, locomotion, and interactions within the game world

Qualifications

Please provide portfolio

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @past steppe

Unreal Engine C++ Developer at AshOfWar (Indie RTS Project)
Location

Remote

Responsibilities
  • Develop and maintain gameplay systems in Unreal Engine 5 using C++

  • Implement RTS mechanics such as unit production, AI behavior, resource collection, and building logic

- Collaborate with a small team of designers, artists, and two other C++ developer

  • Optimize and debug systems for performance and reliability

  • Participate in code reviews and technical planning discussions

  • Occasionally work with Blueprints for UI or VFX logic when needed

Qualifications
  • 2–3 years of experience working with Unreal Engine in C++

  • Solid understanding of Unreal Engine’s framework (Actors, Components, GameMode, etc.)

  • Experience in gameplay programming or systems development

  • Comfortable with version control (Git) and collaborative workflows

  • Strong problem-solving and debugging skills

Bonus: Experience with RTS or strategy game development

Bonus: Familiarity with GAS (Gameplay Ability System)

How to Apply

message @Rémi Cyr directly on Discord.

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Posted by @tired shore

Gameplay Programmer - Phoenix Gaming Studios
Location

Remote – Canada or USA preferred, but Worldwide

Responsibilities

Join PhoenixGamingStudios as a Gameplay Programmer for our survival-action game, FADE Survival. You'll work in Unreal Engine 5.5 using primarily Blueprints (C++ knowledge a plus) to implement and polish core systems like player abilities, base building, inventory, AI behavior, and environmental interactions. You’ll collaborate closely with artists, designers, and developers in a system-driven, gritty survival world blending realism with futuristic tech.

Qualifications

Strong experience with Unreal Engine 5 (Blueprints required, C++ a bonus)

Previous work on gameplay mechanics or multiplayer systems

Comfortable with replication and optimization

Passion for survival or sandbox-style games

Self-motivated, reliable, and good at remote collaboration

Bonus: experience with modular systems, networking, or AI

How to Apply

Private Message me on discord @Shocky223, or email support@fadesurvival.com with your portfolio and a brief introduction.

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Posted by @silent sentinel

Game Engineers & Designers
Location

Remote

Responsibilities

Develop features and land them into the game.

Qualifications

Knowledge of Game Development with UE5. Do not need industry experience, we can help you with that!

How to Apply

DM me to get started.

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Posted by @silent sentinel

Game Engineers and Designers
Location

Remote

Responsibilities

Develop features and land them into the game.

Qualifications

Knowledge of Game Development with UE5. Do not need industry experience, we can help you with that!

How to Apply

DM me to get started.

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Posted by @graceful mango

Blueprint Programmer at Ilardeus Studio LLC
Location

Remote – Worldwide

Responsibilities
  • Implement gameplay systems using Unreal Engine 5 Blueprints (no C++)
  • Build player interactions, sanity effects, puzzle logic, and scripted horror events
  • Integrate UI elements like prompts, sanity bars, and choice menus
  • Work with the director to bring unique mechanics to each of the 5 episodic chapters
  • Collaborate using Trello and Discord; expected 8–13 hrs/week
Qualifications
  • Solid Blueprint scripting skills in Unreal Engine 5
  • Understanding of event-based gameplay and actor/component logic
  • Able to work from task lists or design documents independently
  • Good communicator, reliable with remote collaboration
  • Bonus: Experience with horror or narrative-driven games
How to Apply

DM me here on Discord or email info@ilardeusstudio.com with: - Your name, timezone, short intro - Examples of Blueprint work (videos, screenshots, prototypes) - Optional: any relevant horror or narrative game experience

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Posted by @azure patio

📌 Looking for 3D Environment Artist (Rev-Share) – Shooter Game in Urban Japan Setting
Location

Remote

Responsibilities

Hey Unreal community! I'm developing a shooter game where all the core mechanics (weapons, crosshairs, indicators, backend systems) are already implemented.

I’m looking to bring on a 3D generalist with a focus on environment design to join on a rev-share basis. Your main task: bring a Japanese metro city-inspired level and lobby to life — complete with looping trains and urban immersion.

🗺️ The level layout is already done in PureRef, with all the references and structure clearly defined.
You’ll be starting from a grayscale blockout stage and will take it through to full production.

The game’s theme is Japanese-influenced, but open to stylistic interpretation.

➤ If you love city environments and want to join a clear, scoped project, shoot me a DM for more details and roadmap access.

Qualifications

Proficiency in Level Design is required — if you can execute the envisioned look and bring the environment to life, you’re a fit.

How to Apply

DM @Adore

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Posted by @tidal stream

Partner - Bell Eve, Inc.
Location

Cocoa, FL

Responsibilities

Realizing program objectives for the ownership of a behavioural mental health establishment. Potential partnering opportunity or hybrid cash/equity arrangement. Conversation with Epic has already occurred and we have the green light.

Qualifications

UE5, VR, environment creation, content, graphics, that render mental assessments and therapy objectives. More after NDA is signed.

How to Apply

carrier pigeon, smoke signals or tomubl64@gmail.com

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Posted by @neon hull

2D artist
Location

World

Responsibilities

-Build 2D separated pieces of background objects and characters
-Build 2D VFX textures

Qualifications

-Proven experience and show previous work.
-Able to finish what is started.

How to Apply

DM me. A quick look at the project prototype https://youtu.be/X1HAwbmACFI

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Posted by @grand tangle

UI Artist
Location

Remote

Responsibilities

A Diablo-inspired action RPG with deep mechanics and a stylized art style. The game already has all assets bought and most working abilities and mechanics in place.
We're now adding the remaining abilities & polishing the visual presentation, especially the UI and player experience.

Role Overview:

  • Make UI elements required by the game designers
  • Communicate with them to improve the skill menu, HUD, and overall visual flow.
  • Deliver final assets as PNGs or design files (Unreal Engine not required).

Bonus:

  • If proficient with Materials for UI in Unreal Engine
  • Other areas of art
Qualifications

Requirements:

  • Portfolio showcasing UI/UX or 2D art skills.
  • At least 1 title or equivalent work experience or strong portfolio
  • Able to properly communicate in English
How to Apply

Dm Me with Portfolio!

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Posted by @worthy junco

Gameplay / Lead Developer UE5
Location

Remote

Responsibilities

The project: A first-person horror shooter in a dystopian techno-occultism inside a corrupted operating system.

About the role: I'm looking for a Unreal Engine Blueprint Developer/Programmer that will be the lead developer on the technical side of this project, the revenue share will be equal-split.

Responsibilities:

  • Implement/develop gameplay systems using Unreal Engine 5 Blueprints (could use C++, but not as priority).
  • Build player interaction, puzzle logic for the story events.
  • Develop the enemy AI and it's different variations (for different enemy types).
  • Develop tools/systems to help the development itself (could be PCG or even a modular weapon system that other people could help you with your work).
  • Collaborate using Discord and Notion (20h or more per week).
Qualifications
  • 2+ Years of past experience with shipped projects and working with a team (could be gamejams projects, but needs to be shipped on somewhere)
  • Solid foundation with Blueprint scripting in Unreal Engine 5.
  • Good communicator, worked/work previously with remote jobs.
  • Able to work with a tasklist and define a good due-date for those tasks.
  • Follow design documents and add more information to those design documents independently.
How to Apply

DM me with your portfolio/resumee, then i can send you the full GDD of the project.

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Posted by @magic pier

Game dev lead position
Location

Remote, United states only

Responsibilities

[UE5] Medieval Fantasy Survival Crafter – Core Team Hiring (Paid + Rev Share)

We’re building something massive. A fully open-world, medieval fantasy survival crafter — think procedural voxel terrain, base-building, AI factions, in-depth combat, multiplayer, persistent saves, and a rich, systems-driven economy.

Looking for:
A small, dedicated team (2-3 devs) who want to build something great together — daily calls, shared passion, full investment. You’re not just a contractor — you’ll help own this project.

Current Needs:

Unreal Engine Developer – All-Rounder (Multiplayer + Systems Focus)
Offer:
• $800/month base (paid weekly)
• Rev share (structured, tracked, and fair)
• Core team position — not temp or one-off
• Fully remote w/ Perforce cloud versioning

Your Skillset Should Include (ideally):
• Deep Unreal Engine 5 experience (Blueprints + C++)
• Multiplayer systems (replication, lobby handling, server-client architecture)
• Save/load system (persistent world state across procedural map

Qualifications

5+ years UE I will send over the full details in dm.

How to Apply

Dm for call

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Posted by @worn marsh

Already There Entertainment Inc.
Location

Remote

Responsibilities

I’m part of a small, scrappy, Canada-based game company that partners with indie devs and teams of all sizes.

We’re not here to hire, we’re here to partner. Our model is profit-sharing, not contracts. Zero cost to devs, no catch. We handle the ops (legal, finance, GTM, strategy) so you can stay focused on building. We also publish, with dev favorable terms (not like the big guys).

Our goal is to work with bold founders and turn games into scalable, exit-ready ventures. If funding’s needed, we’ll handle fundraising too.

We’re transparent, down to earth, and value fairness above all. Not here to take advantage, just to support where we can.

If you're building something and want help getting it to market—or even off the ground—DM me.

Also, if you’re a dev, artist, designer, or producer open to profit-sharing, we’ve got active teams looking for collaborators.

Let’s chat!

Qualifications

Devs, Artist, Designers, or Producers open to profit-sharing.

How to Apply

DM @Krypton

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Posted by @cloud osprey

3D Artist (Props, Vehicles, Weapons)
Location

Remote

Responsibilities

-Model props, vehicles, and weapons.

-Create UVs suitable for atlas and trim sheet workflows.

-Develop game-ready materials using Substance tools.

-Export and integrate assets into Unreal Engine.

Qualifications

-Proficiency in Blender, Substance Painter/Designer, and Unreal Engine

-Experience with trim sheets, texture atlases, and modular asset creation

-Portfolio showcasing props, vehicles, and/or weapons.

-Knowledge of LODs, collisions, and performance-friendly modeling

How to Apply

DM

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Posted by @shell flower

XBOX Publishing/porting and PS5 porting
Location

remote

Responsibilities

Single player RPG fantasy looking for Xbox and PS5 publishing/porting services

Qualifications

Reputable studio with multiple shipped titles

How to Apply

dm or email maradceo@yahoo.com

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Posted by @rich swallow

UI Programmer
Location

Remote

Responsibilities

We are looking for an experienced UI programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and UI/UX. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
UI/UX

How to Apply

DM

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Posted by @rich swallow

UI Programmer
Location

Remote

Responsibilities

We are looking for an experienced UI programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and UI/UX. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
UI/UX

How to Apply

DM

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Posted by @plush bolt

Gameplay Programmer @ Chaos.exe
Location

Remote

Responsibilities

Implement gameplay systems (Blueprints)

Collaborate on multiplayer functionality

Prototype and iterate on new features

Qualifications

Strong Unreal Engine 5 experience

Solid understanding of gameplay programming

Creative & team-oriented mindset

How to Apply

DM me if you’re interested!

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Posted by @plush bolt

Gameplay Programmer @ Chaos.exe
Location

Remote

Responsibilities

Join the Chaos.exe team as a Gameplay Programmer to help develop a co-op horror game with task-based objectives and multiplayer focus. You’ll work on core gameplay systems, polish interactions, and collaborate closely with a small, creative team.

🔧 Responsibilities:

Implement gameplay systems (Blueprints)

Collaborate on multiplayer functionality

Prototype and iterate on new features

Qualifications

Strong Unreal Engine 5 experience

Solid understanding of gameplay programming

Creative & team-oriented mindset

💡 Freelance - Paid - Remote - Flexible hours

How to Apply

DM me if you’re interested!

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Posted by @manic bloom

VFX Artist
Location

Remote

Responsibilities

Hey everyone!
We're working on a dark fantasy action RPG with real-time combat, deep build customization, and a gritty PvP/PvE world.

The project is already in active development with a small, passionate team — including myself (Lead Dev), an environment artist, and a designer handling theorycrafting and balance.
We’re now looking for a VFX artist to join us and help shape the game’s visual identity — especially for spells, abilities, environmental FX, and impact effects.
🧪 What we're looking for:
Experience in creating realistic VFX (Niagara/Unreal preferred)
Ability to create effects for abilities, buffs, and combat feedback

💼 This is a collaborative position — not paid up front — but comes with a percentage of the IP/revenue if the project succeeds. Perfect for someone who’s excited to be part of something ambitious from the ground up.
If you love RPGs and want to help build something epic with creative freedom and ownership, reach out!
📩 DM me or email: aviramlevy89@gmail.com .

Qualifications

Experience in creating realistic VFX (Niagara/Unreal preferred)
Ability to create effects for abilities, buffs, and combat feedback

How to Apply
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Posted by @inland lodge

Project Wide Optimizer - with near free range
Location

Remote

Responsibilities

Optimize the engine without compromising the features or intended visuals as best as you can. within this freelance job you may add features if deemed applicable to the intended direction of the game, you may design, animate, do whatever, but you must optimize as the main priority, you will be included in any credits or whatever else you desire upon game completion or upon credit screen development, upon game completion i will also give a sum of the money of what i receive to this role taker, but total sums or percentages will be calculated at the end of development seeing as i will need to see what you contribute, and what in addition to optimization you also might contribute, weather that be modeling, animating, texturing, level design, visual blueprints, etc. before taking on this role, whoever may be so interested, will be required to sign some form of legally binding contract that both parties agree upon, including a NDA as well as we need to decide on software or ways to share project updates and files.

Qualifications

at least knowledge on how to optimize the project/game without breaking stuff, decency when composing one's own self, decency when speaking to others, overall respect and no toxicity

How to Apply

Dm me Directly through here (discord) or contact my email: blockerman52@gmail.com

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Posted by @grand tangle

Artist
Location

Remote

Responsibilities

A Diablo-inspired action RPG with deep mechanics and a stylized art style. The game already has all working abilities and mechanics in place. We're now adding the quests & polishing the visual presentation. All major 3d assets which we might need are already in the project

Role Overview:

  • Tweak 3D Models according to what the game designers want,
  • Help out in other areas of art like Level Design, Niagara Effects Tweaking, slight animation tweaking.
  • UI Art Polish
  • Other General Art Skills
Qualifications
  • Strong portfolio showcasing 3d Art or Level Design skills. (Required to be using Unreal Engine),
  • Able to properly communicate in English
  • Willing to sign a rev-share based contract
How to Apply

Dm Me with Portfolio!

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Posted by @glass cove

UE5 C++ Programmer Wanted!
Location

Remote

Responsibilities

Knowledge of C++
Able to implement gameplay system inside UE5.
Be friendly and cool!

Qualifications

We are looking for someone to join our small team to create gameplay systems and frameworks that are hybrids of C++ and Blueprints for our sci-fi project!

How to Apply

if interested, DM me.

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Posted by @cedar schooner

Developer for space flight sim.
Location

Remote

Responsibilities

Coder needed for space game inspired by Freelancer and Rebel Galaxy.

Game will be a multiple solar system game with a variety of planets, stations, and other ships to visit, interact, or trade with. Set in a long running deep lore universe.

Coder will make basic gameplay elements like combat, internal ship components, and robust dynamic trade system.

Game should support modding.

Primary gameplay story is based around elements after a local space major war where the player starts as a retired naval commander and is employed as a privateer to look into an upsurge in pirate activities.

We have all of the planetary and station space assets with starships being made custom for this game.

Qualifications

past development experience
Love for flight sim games.

How to Apply

Direct message me

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Posted by @haughty warren

2D Environmental Artist Needed
Location

Anywhere

Responsibilities

You will be tasked with making the tiles for procedural generation and making maps for our game.

Qualifications

Must know how to do 2D environmental design

How to Apply

DM me

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Posted by @fair drift

Unreal Engine Developer for Mobile RPG game
Location

Remotely

Responsibilities

We're looking for an Unreal Engine Developer to co-create an RPG game with us! We’re developing "Legends of Vica", an innovative RPG with a unique gesture-based combat system and AI-driven nonlinear storytelling. To bring this ambitious project to life, we’re looking for a talented Unreal Engine Developer to join our team on a revenue share basis.

Here where we are now: https://youtu.be/Dlperj8QRgc?si=s_OJdKytOYuH1_HT

🔹 What we offer:
✅ Opportunity to co-create a unique RPG game
✅ Profit share after securing investment or game release
✅ Work in a creative, experienced team
✅ Chance for long-term collaboration – we're building the "Legends of..." game universe

💡 This is a great opportunity for passionate game developers who want to build something extraordinary and be part of an RPG project from the ground up!

Qualifications

🔹 What we’re looking for:
🎯 Knowledge of Unreal Engine 5
🎯 Experience in programming with Blueprints/C++
🎯 Game development experience (indie projects welcome!)
🎯 Creative mindset and genuine passion for game development

How to Apply

DM me or email: artur-huk@rt-pro.com with subject: LoV - Unreal Engine Developer

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Posted by @teal fox

Searching for Programmers and team members
Location

International

Responsibilities

We are working on a game project: Ultimate Warfare

The aim of Ultimate Warfare is to provide players with semi-arcade expirience of modern and near-future combined-arms warfare on large-scale battlefields, with main focus on vehicular combat.

The playable early-access singleplayer version of the game (with limited features) should be ready by September.

Everything is planned out and all assets are ready to be used at any moment.

Basic mechanics that need to be implemented are:
Basic ground vehicle movement, combat and physics (already parially done)
Basic aircraft/helicopter movement, combat and physics (already parially done)
Basic infantry movement, combat and physics

Revenue share is highly negotiable.

Qualifications

Programmers both with C++ or blueprint expiriences are accepted
(Also all other team members will be accepted)

How to Apply

For more details DM me

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Posted by @heavy cloud

Producer / Community Manager
Location

Remote

Responsibilities
  • Develop and maintain the production timeline and milestone goals
  • Break down features into achievable tasks and sprints
  • Assist in organizing playtests and gathering internal feedback
  • Cultivate a community on platforms like Discord, Reddit, Twitter/X, Bluesky and TikTok
  • Plan and create content such as dev updates, behind-the-scenes posts, memes, short gameplay clips, and lore teasers,
  • Gather feedback and bug reports, funnelling them to the dev team
Qualifications

Open to all skill levels

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @wary kelp

Programmer
Location

Remote

Responsibilities

Back end programmer for an indie horror title.
Our website: https://www.falsegodgame.com/

  • Manage Perforce
  • Manage Steam builds
  • Help with game optimization
Qualifications
  • Experience with UE5
  • Experience with Perforce
How to Apply

DM @xiaofanchuanart

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Posted by @median shuttle

Generalist Programmer - Freedom is Piracy, Pirate Adventure Game
Location

Remote

Responsibilities

Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game. Freedom is Piracy on Steam: https://store.steampowered.com/app/2435040/Freedom_is_Piracy/ Devlog presentation on YouTube: https://www.youtube.com/@FreedomIsPiracy We're excited to announce an opening for a talented Generalist Programmer to join our team and the journey of Freedom is Piracy development. We need a versatile programmer who can handle various aspects of development and help us push the game to its full potential. Responsibilities:
• Develop, implement and maintain core game systems and general gameplay features such as progression, saving & loading, dialogue and quest,
• Create UI using UMG based on UI designer template and materials,
• Collaborate on various programming tasks,

Qualifications

Qualifications
Must Have:
• Experience shipping at least one game (UE preferred), understanding the full development cycle
• 3+ years of UE experience with strong C++ & Blueprints skills
• Experience developing core game systems and general gameplay features
• Experience with UI development with UMG
• Ability to effectively contribute to an existing codebase
• Excellent written English skills for clear code commenting and documentation
• Fluent spoken English and access to a microphone for voice calls
• Availability to dedicate 8+ hours per week to game development
• Passion! Maturity, strong problem-solving skills, and determination to succeed!
Preferred:
• Experience designing and implementing dialogue and quest systems
• Understanding of Animation Blueprints and animation systems
• Familiarity with AI, particularly Behavior Trees
• Experience working effectively within a small indie team environment

How to Apply

DM MedoMelo or email melliti.steiner@gmail.com with your resume/portfolio

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Posted by @grand tangle

Level Designer
Location

Remote

Responsibilities

Design levels in Unreal Engine, you will be given assets, story and some info from the game designer. (you can use pcg if you want)

All gameplay systems are already in place.

Qualifications

Can communicate In English
Can showcase a few levels they have made

How to Apply

DM me

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Posted by @unkempt surge

3D Environment Artist - Insense Studios
Location

Remote

Responsibilities

Our talent:

  • Concept Artist
  • Programmer
  • Game Director & Programmer
  • Game Designer & Animator
  • Composer & Sound Designer
  • Level Designer

Visit our website: https://insensestudios.com/

Project:
We are developing a roguelite-shooter via Unreal Engine 5.4. Currently we develop it for VR, and later it is planned to port the game to PC as well. Game takes place in underground caves & dungeons with dark atmosphere. Levels are procedurally generated. Think of caves(tunnels) being constructed from pre-made cave blocks, and the tunnels are connected to large rooms/halls. There will be several biomes that need to be implemented.

Qualifications

About the role:
General workflow will be like this: 2D Artist & Level Designer will produce the specs of what we need in terms of environment, and you will bring it to life with your own touch. You will deal with with sculpting, modeling, texturing, lighting, some technical art topics. VR is a mobile platform, so expensive art techniques are not supported, researching optimized art methods (e.g. cheap god-rays) and finding solutions to the problems (e.g. ensure smooth transition of the cave blocks - geometrically and texture-wise) will be one of the main responsibilities. Ideally you have good research skills. Once methodology is established, production will start.

About your contribution:
We have big workload. This position is not for hobby and short-term portfolio building. Ideally you are unemployed, student, or part-time employed and have a lot of free time. We have a test period of one month for both sides to evaluate if they want to commit for long-term collaboration.

How to Apply

DM

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Posted by @teal fox

Searching for Programmers and team members
Location

International

Responsibilities

We are working on a game project: Ultimate Warfare

The aim of Ultimate Warfare is to provide players with semi-arcade expirience of modern and near-future combined-arms warfare on large-scale battlefields, with main focus on vehicular combat.

The playable early-access singleplayer version of the game (with limited features) should be ready by September.

Everything is planned out and all assets are ready to be used at any moment. Basic mechanics that need to be implemented are:

Basic ground vehicle movement, combat and physics (already parially done)
Basic aircraft/helicopter movement, combat and physics (already parially done)
Basic infantry movement, combat and physics

Revenue share is highly negotiable.

Qualifications

Programmers both with C++ or blueprint expiriences are accepted
(Also all other team members will be accepted)

How to Apply

For more details DM me

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Posted by @rich swallow

UI Developer
Location

Remote

Responsibilities

We are looking for an experienced UI developer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and UI/UX. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
UI/UX

How to Apply

DM

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Posted by @haughty warren

2D Tile Artist at Studio Pyromaniac
Location

not applicable

Responsibilities

LOOKING FOR A 2D TILE ARTIST AND CONCEPT ARTIST REVENUE SHARE
Right now we have a character artist, a programmer, and advertisement/dev logs covered. What we need most is an environment artist who can create the levels and rooms, and a composer/sound designer who can create the sounds and music. This is UNPAID and REVENUE SHARE ONLY.

Project: A sidescrolling victorian themed survival game heavily inspired by Little Nightmares and Don't Starve Together

Our talent: Character Art, Programming, Advertising, Video Editing

Project: Creating a 2D survival game

Length of project: Probably a pretty long time not even gonna lie

Split: The split percentage will be established once the entire team is established but I would estimate that you can expect at least 10% of all profits.

Status: Open 🟢

Contact Method: DM Me

Qualifications

Tile art and/or concept art and animation

How to Apply

DM me

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Posted by @glossy yew

UI Developer and Network Engineer
Location

Remote

Responsibilities

UI Developer:

  • Design and implement all in-game UI using Unreal’s UMG/Slate:
  • Race HUD (position, lap, ability indicators, VO triggers)
  • Character & track selection screen
  • Main menu, pause, and results screen
  • Lobby system UI (ready-up, voting, player list)
  • Create responsive, gamepad-friendly layouts
  • Implement small feedback animations (button states, icon flashes)
  • Work closely with the gameplay and network programmer to hook UI into systems

Network Engineer:

  • Set up multiplayer lobbies and race flow (host, join, ready-up, vote system)
  • Implement player syncing: positions, lap progress, ability triggers
  • Optimize data replication (Unreal Networking or GAS-based logic)
  • Handle disconnects, rejoin, finish timers, and post-race flow
Qualifications

Have a good understanding in either, Networking or UI. Looking for someone who has time to spend on a project.

How to Apply
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Posted by @sick iron

Developer @ UnLiminal
Location

Remote

Responsibilities

To Help develop the game using blueprints, and coordinate with 3d artists.

Qualifications

Knowledge of Unreal Engine 5.3

How to Apply

Please DM me on Discord @BizzyPrince

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Posted by @zenith juniper

Animator at BLÜ Games
Location

Remote

Responsibilities

Polish our current animations and ad some ability animators for our upcoming 3rd person arena magical shooter.

Qualifications

Experience with UE5 animations
(Or other animation program)
A portfolio of made animations (big or small)
Works well in a team setting

How to Apply

Direct message me

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Posted by @cedar schooner

team needed for FPS sandbox game
Location

Remote

Responsibilities

Looking for Coders, map makers, and Modelers to build a fun open world PVPVE sandbox game.

The game would have a fairly large sized map, with cars, boats, planes, and other vehicles to move around in, both armed and not.

We have a premade map for testing that is 16k x 16k, and a solid set of gun and combat assets to do the prototyping.

The idea of the game is to make a sandbox for single player, small group, and large group locally hosted servers. with a focus on fighting other players, interacting with the map and a set of stories, all with a crazy selection of weapons.

An included option would be for server owners to allow uniform cheats like no cops, infinite ammo, infinite clips, and similar cheats so they can make the game they want to play.

Qualifications

Willing to work on a fairly big scaled project.

Coders split 30% of the revenue, with artists splitting 25%, and others splitting the remaining 45%

How to Apply

Direct message me

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Posted by @rich swallow

UI Developer
Location

Remote

Responsibilities

We are looking for an experienced UI developer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and UI/UX. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
UI
Blueprints

How to Apply

DM

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Posted by @zenith juniper

Animator at BLÜ Games
Location

Remote

Responsibilities

Tweak current animations and create new ability animations for our third-person magic shooter

Qualifications

Animation experience with portfolio
UE5 familiarity
Works well in a team setting

How to Apply

Direct message me

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Posted by @dull wagon

We are looking for Unreal Engine Gameplay or Network Programmer
Location

Remote (most of us are from Europe but you can be from wherever if you can get the job done)

Responsibilities

The Project
We're developing a 4-player cooperative FPS that needs polish and responsiveness. Think punchy, satisfying combat with precise movement and impactful feedback systems. (Inspired by overwatch)

https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Our team has strong art, 3D modeling, and animation covered. We need a skilled programmer who can deliver production-quality code with the precision this project demands.

Important Note: Don't let the requirements intimidate you! If you have a single developed demo showcasing punchy FPS mechanics or satisfying game feel, apply even if you doubt yourself. You don't need to check every box - we value developers who know a few things really well or generalists with solid fundamentals across multiple areas we've listed.

Qualifications

Proficiency in C++ and object-oriented programming
Shipped at least one game (Steam, itch.io, or other)
FPS mechanics experience strongly preferred
Game physics and movement

Technical Needs:

Implement responsive FPS controls and weapon systems
Build robust 4-player cooperative networking
Create satisfying game feel with proper feedback systems
Develop AI systems for enemy behavior
Optimize performance for smooth gameplay
Handle player synchronization and network reliability

Game Feel Expertise:

Experience making combat feel punchy and impactful
Understanding of responsive movement and precise shooting
Knowledge of visual/audio feedback systems
Ability to create "juice" - the satisfying feel of great games

Professional Qualities:

Long-term commitment to shipping the complete game
Reliable communication and milestone delivery
Problem-solving mindset for technical challenges
Passion for FPS game development

Compensation & Commitment

Milestone-based payment structure

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @cedar schooner

Space Game modeler needed
Location

Remote

Responsibilities

Develop mid level detail space ship and space station 3D models for an open world space sim game. using concept art and rough models to refine a solid set of ships for use in the game.

Qualifications

Experience with making space ships
ability to texture

How to Apply

Direct Message Me

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Posted by @stoic gazelle

Unreal Engine RPG Alpha Demo - Blueprint Programming Assistance
Location

Online via Discord

Responsibilities

I am currently seeking help for the following:

  • Turn-based RPG battle programming
  • Inventory-related programming
  • Puzzle programming (Will explain in detail via Discord)
  • Shopping
  • Creating and adjusting parameters for party members
    *Checking inventory for certain items during cutscenes.

Any interested helpers will receive a copy of the .zip file containing the project files. Must have Unreal Engine 5 for Windows.

This is a volunteering phase of an RPG project. However, if the Kickstarter goal is met when a public demo is released, anyone involved with the demo will receive payment and be hired for the final project.

Qualifications

Experience in Unreal Engine 5, particularly blueprints for widgets; and setting up characters in RPGs.

How to Apply

DM me via Discord. You might need to send me a friend request.

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Posted by @fierce trout

Animator / Rigger and Misc
Location

Remote

Responsibilities

Using MetaHuman to create characters and Animate them doing various random things in the game to really bring things to life. Animating basically anything in the game that is needed.

We expect for you to have other skills and be able to help out the project, but animating is the #1 priority for your role.

I have 1 game launched on steam, This is my 2nd Project, and took everything I learned from my 1st launched title to this game. This game will finish and you will be apart of a launched game. We are creating a First Person Horror Mystery genre game based on the Cecil hotel, We will be using real stories that happened there as influence. This game will not only look great, but push the boundaries of what a small group of indie dev's can accomplish. We also intend to push the bounds of what makes a game scary, actually scary.
https://media.discordapp.net/attachments/1274708299677438048/1381502184167964722/hall.jpg?ex=6847bfab&is=68466e2b&hm=3847677a5b14e25f938e3024c62c0032c485d2717b1eec2a08a2f986314c534b&

Qualifications

Be able to animate and be willing to hit deadlines to keep the project moving forward. These deadlines WILL be laid back as we understand this is long term project and life comes first.

How to Apply

DM vulnor

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Posted by @jolly gulch

Looking For Level Designer and Animator
Location

Discord / Remote

Responsibilities

Looking for:
Level Designer
Animator
3D Artist - Asset Creator
(All preferably in the United States for time-zone constraints)

Our talent:
We are a dedicated eclectic group of 8+ goofballs specializing in Programming, Animating, Art, and Music, who are working on their first project with hopes of it being our initial stride into the game industry.

Project:
The project is a 3D platformer built in Unreal Engine 5.4, reminiscent of old school Playstation games like Jak and Daxter, and Ratchet and Clank. The focus is a nostalgic blend of fun continuous motion and staggered enemies all combined in a manner that doesn’t make the gameplay seem too monotonous or cumbersome.

Additional details clip -

Video message from me
https://www.youtube.com/watch?v=fc1f24yHGIk

Game play sample:
https://www.youtube.com/watch?v=eBIDY_mN60A

Project detail: Low Polly Art style

Rev Share project!

Qualifications

Kind & Creative people that are eager to grow as individuals and as a team.

Animation: Is able to work with the Unreal Pipeline. Experience with animation for character and creatures. Sample of work / demo reel. Rigging would be a very solid bonus.

Level Design: Sample of work / Portfolio. Willing to collaborate on level design. Passionate. Experience in Unreal engine

How to Apply

Dm for Discord link to application / Server

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Posted by @harsh radish

TBS Indie Team
Location

Remote

Responsibilities

Open Roles (Remote, Indie Team)
1 Art Designer

2–3 Game Developers (Blueprint-based UE devs)

1 Level/Environment Designer

I am also open to additional contributors — if you have a skillset you think fits, pitch it!

I'm assembling a small, focused team to create a turn-based tactics game inspired by XCOM 2, with its own unique flavor and systems. This is an early-stage, indie project being built in Unreal Engine 5.4, with a tech-demo soon to be finished.

If you're a creative, self-driven builder who loves tactical combat, game systems, or expressive visual design, read on!

The game is a turn-based tactics game in early prototyping, inspired by XCOM, Into the Breach, and Dungeons & Dragons. You control a squad of tactical, weaponized bees in combat against sinister wasps.

Gameplay will combine:

Cover-based combat

D&D-inspired turn structure (action, bonus action, movement, with flexible swapping)

Stylized visuals (cartoony)

I'm starting very lean but building toward a vertical slide proof of concept.

Qualifications

Art Designer
Design modular, stylized characters (bee/wasp factions)

Create concept art and eventually 3D assets

Help define the visual identity (inspired by games like Another Crab’s Treasure)

Game Developers (2–3 positions)
Co-own the core systems (turn loop, grid, combat)

Build UE5.4 Blueprints for AI, combat logic, and movement

Handle both technical design and gameplay iteration

One developer may specialize in AI/Level logic

Level/Environment Designer
Create test maps and layouts using blocks/proxies

Work closely with the systems team to ensure gameplay flows well

Prototype environmental storytelling and faction zones

Eventually contribute to tile-based visual development

Qualifications
None required — seriously.

If you're passionate, capable, and ready to build something tactical and memorable, we want to hear from you. Whether you're a hobbyist, student, or pro, your pitch is what matters.

Additionally, if the team works well I will personally invest capital to pay the team a salary.

How to Apply
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Posted by @prime vine

Artist, game designer, community&marketing manager
Location

Remote

Responsibilities

See "Qualifications" for information about your role.

Project description: This game keeps the fun of typical RTS games by letting the player make impactful strategic choices, but without requiring intensive micro. It features fully simulated space battles which are played out by intelligent AI systems without requiring manual user input. Before each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of player numbers. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on intelligent AI decisions. The feasibility of this massive scale has already been proven in a prototype implementation, producing stable 120fps even on mid-end devices.

Qualifications

The core gameplay is already fully implemented and almost feature-complete. The game is mostly lacking appealing visuals, music & sound effects and requires some user-interface improvements.

Artist: The game is currently implemented in a top-down 2D style because I am lacking artistic skills. Based on your skills, the game could either become 2.5D (3D meshes moving on a 2D plane) or we stick with pure 2D. You would be responsible for creating unit assets, visual effects, and optionally also UI styling, based on your interests.

Game designer: Based on the current prototype, I would like to iterate on the game's design to maximize the fun for players and keep them interested in the game.

Community & marketing manager: Manage the community by moderating the discord server and build up a community through other sources. Promote the game on several channels, such as discord servers, reddit, forums, etc. Collect feedback from players to guide development.

How to Apply

Introduce yourself via DM

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Posted by @cedar schooner

Coder needed for space game
Location

Remote

Responsibilities

Work with our other in house coders and modelers to build an open world space combat game.

The game is based on an older game called "space empires: star fury" with 3d models moving around on a 2D plane.

We have most of the ship models and all of the planet, asteroid, star, and skybox models needed to make this game

Qualifications

experience with C++ and blueprints

How to Apply

Direct message me

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Posted by @fair drift

Narrative Designer / Story Writer for Our RPG Game!
Location

Remote

Responsibilities

Are you passionate about storytelling in games? Do you dream of crafting deep lore, dynamic dialogues, and unforgettable characters?

We’re developing "Legends of Vica" – a mobile RPG with gesture-based combat and AI-driven dialogue systems. Now we’re looking for a Narrative Designer or Story Writer to join our team on a rev-share basis and help us bring the world of Vica to life!

💎 What we offer:
✅ Creative freedom to shape the lore, quests, and characters
✅ Revenue share after funding or game launch
✅ Work with a creative and passionate indie team
✅ Be a part of something from the very beginning – help build a fantasy universe

🎬 Watch our gameplay teaser:
https://www.youtube.com/watch?v=Dlperj8QRgc

Qualifications

🧭 What we're looking for:
🔹 Someone who loves storytelling and worldbuilding
🔹 Experience writing for games or interactive media
🔹 Ability to write compelling character arcs and branching dialogue
🔹 A team player who’s ready to grow with us
🔹 Optional: Familiarity with narrative tools (Ink, Twine, Articy Draft, etc.)

How to Apply

DM me, or email: artur-huk@rt-pro.com

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Posted by @harsh radish

TBS Indie Team (Repost)
Location

Remote

Responsibilities

Open Roles (Remote, Indie Team)
1 Art Designer

2–3 Game Developers (Blueprint-based UE devs)

1 Level/Environment Designer

I am also open to additional contributors — if you have a skillset you think fits, pitch it!

I'm assembling a small, focused team to create a turn-based tactics game inspired by XCOM 2, with its own unique flavor and systems. This is an early-stage, indie project being built in Unreal Engine 5.4, with a tech-demo soon to be finished.

If you're a creative, self-driven builder who loves tactical combat, game systems, or expressive visual design, read on!

The game is a turn-based tactics game in early prototyping, inspired by XCOM, Into the Breach, and Dungeons & Dragons. You control a squad of tactical, weaponized bees in combat against sinister wasps.

Gameplay will combine:

Cover-based combat

D&D-inspired turn structure (action, bonus action, movement, with flexible swapping)

Stylized visuals (cartoony)

I'm starting very lean but building toward a vertical slide proof of concept.

Qualifications

Art Designer
Design modular, stylized characters (bee/wasp factions)

Create concept art and eventually 3D assets

Help define the visual identity (inspired by games like Another Crab’s Treasure)

Game Developers (2–3 positions)
Co-own the core systems (turn loop, grid, combat)

Build UE5.4 Blueprints for AI, combat logic, and movement

Handle both technical design and gameplay iteration

One developer may specialize in AI/Level logic

Level/Environment Designer
Create test maps and layouts using blocks/proxies

Work closely with the systems team to ensure gameplay flows well

Prototype environmental storytelling and faction zones

Eventually contribute to tile-based visual development

Qualifications
None required — seriously.

If you're passionate, capable, and ready to build something tactical and memorable, we want to hear from you. Whether you're a hobbyist, student, or pro, your pitch is what matters.

Additionally, if the team works well I will personally invest capital to pay the team a salary.

How to Apply
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Posted by @mild python

UE5 NSFW animator at Catch 22 Games
Location

Remote

Responsibilities

Animate 3D characters for cut scenes in NSFW Indie game. You'll be working alongside 2 game designers, a coder and a modeller mainly through Discord, google docs and Trello, and will be involved in the development of this, and any future projects.
We currently have a mannequin-based model but will move to metahumans for the released game.

Qualifications

The only qualifications needed are you must be able to animate well - i.e. without limbs poking through other body parts - and you must be 18 or over.

How to Apply

Please message me for more info. Thank you

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Posted by @haughty warren

3D Modeler/Rigger/Animator, Environmental Artist/Modeler, Programmer
Location

N/A

Responsibilities

Modeler - Model and animate animatronics as well as the environment

Programmer - Program the game

Qualifications

3D Modeling characters and/or environment

Rigging and animating

How to Apply

DM Me

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Posted by @silent crater

Looking for Animator
Location

Remote

Responsibilities

-Create expressive character animations (based on Metahumans) for cutscenes, emotional moments.

-Polish animations for a smooth and immersive narrative experience

-Animate full-body movements to enhance emotional storytelling.

Qualifications
  • Strong experience in animating realistic human characters

  • Skilled in animations of body mechanics, and emotional performance

-Experience with cinematic animation pipelines (e.g. Sequencer, MotionBuilder, Maya, or Blender)

-Understanding of storytelling through animation.

How to Apply

You can dm me ( valthera_ )

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Posted by @rich swallow

3D Character Modeler
Location

Remote

Responsibilities

We are looking for a 3D character modeler to join our team working on our spaceport management game (similar to an airport management game, but with a space theme). Should be familiar with Unreal Engine. This is a REVSHARE project, but we are a dedicated team. If sci-fi is your thing, don't hesitate to contact me!

Qualifications

*Proficient in soft surface modelling/sculpting, hard surface is welcomed,
Proficient in texture usage (PCG if using your own textures),
*Responsive
*Able to work off references and dynamic if needed to change details of meshes worked on

How to Apply

DM

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Posted by @ripe pewter

Remote Unreal Engine Generalist
Location

Remote

Responsibilities

Key Responsibilities
• Build, iterate, and debug gameplay systems using Unreal Engine Blueprints
• Integrate art, animation, audio, UI, and VFX assets into cohesive, high performing scenes
• Profile and optimize levels for PC and console targets
• Coordinate with designers, artists, and audio engineers to ship features on schedule
• Document technical workflows and Blueprint logic for easy knowledge sharing
• Troubleshoot issues quickly and propose pragmatic solutions

Qualifications

Qualifications
• 5+ year of hands on Unreal Engine experience (academic or indie projects welcome)
• Proven proficiency with Blueprint Visual Scripting (event graphs, functions, macros, data tables)
• Solid grasp of game dev fundamentals: level streaming, asset pipelines, performance profiling
• Availability for 40 hours/week .
• Excellent remote communication skills and a collaborative mindset

How to Apply

How to Apply Email hello@yojoyco.com with: 1.Subject: “Unreal Generalist Application – [Your Name]” 2.Brief introduction (2–3 sentences) on why you’re the right fit 3.Demo reel or links to playable builds showcasing your Blueprint work 4.Resume or LinkedIn

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Posted by @vast knot

Programmer/Animator/Environment Artist
Location

remote

Responsibilities
  • Coder: Able to use UE5 to implement core gameplay logic (Blueprint/C++ is OK)
  • Environment Artist: Able to accept the challenge of "one project, multiple styles" (ink painting, pixel, futuristic UI, Nordic furniture hell, etc.)
Qualifications

Project cycle and rhythm:

  • Preparation time: about 3 months (planning and framework stage).
  • Development rhythm: mainly prototype promotion, supplemented by modular development, supporting remote collaboration.
  • Total development cycle estimate: 12~18 months (internal testing/Demo in the detachable stage).
    Revenue sharing mechanism (negotiable)
    We are serious about this, not just "hobby communication" - the project goal is to go online for sales.
    The initial split idea is as follows, which can be flexibly adjusted according to the degree of participation in the future:
  • Main programmer: 20~30%
  • Main sound effects/art: 10~25%
  • Planning coordination/copywriting/management support: about 10%
    If you can do multiple jobs (such as both blueprint and art), the share ratio can be further increased.
How to Apply

DM

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Posted by @fast ivy

UE5 Game Developer
Location

remote but ideally in Germany

Responsibilities

Create and code an Unreal Engine Game with me. You are responsible for the development side, while I created the concept and take care of everything else.

Qualifications

Can develop a small game/prototype with two specific plugins: Voxel Plugin and Fluid Flux

How to Apply

just DM me, and we can talk

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Posted by @heady umbra

3D Character Modeler and Animator Needed
Location

Remote: US

Responsibilities

Model low poly/cartoon styled baseball players
Model equipment for players
Animate players

Qualifications

18+
Portfolio and Past Work
Speak English
Availability
Communication
Collaboration

How to Apply

DM Me for more info if your interested

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Posted by @azure plaza

programmer, No company
Location

remote

Responsibilities

i want to make a small minecraft clone but a little better and wanted to know if anyone is interested in helping please note that this is going to be a youtube video

Qualifications

as long as you use unreal or know how to use unreal you qualify

How to Apply

dm me

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Posted by @radiant cove

Lead 3D Artist and Animator
Location

Remote

Responsibilities

Create and animate character models from scratch. Consult with group on character changes and improvements. Create and/or edit assets. We are looking for "realistic" creations not cartoonish and low poly. Detail is key. This is a horror project so gore and violence are a disclaimer.

Qualifications

Worked in UE, Blender or Maya for atleast a year

How to Apply
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Posted by @stone solar

Level Designer ToonCarToon Arcade Racing Game - https://www.florisworlds.com
Location

Remote

Responsibilities
  • Plan and design toonish race tracks
  • Align with dev team
  • Be creative on player - world interactions and game features as such
Qualifications
  • Proven experience with Unreal-Engine level development
  • Experience with performance optimization e.g. for mobile devices
  • Team-oriented, fun but professional mindset
How to Apply

DM me if interested, happy to share insights into the the game's current state

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Posted by @haughty warren

Modeler/Animator for an Insect Survival Game Like "Grounded" (but better)
Location

N/A

Responsibilities

To model and animate player characters/enemies/bosses

Qualifications

Be experienced in the world of modeling and animation

How to Apply

DM Me

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Posted by @civic pewter

Programmer/Developer 2D Top Down Shooter
Location

Anywhere

Responsibilities

Will be a lead developer for a 2d shooter game similar to games such as R6 and CSGO. Will be in charge of coding and basic development.

Qualifications

Familiar with Unreal Engines software and experience with the coding language.

How to Apply

Dm me for more information!

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Posted by @lost fulcrum

Variety of roles needed
Location

Remote

Responsibilities

Game: I'm working on a multiplayer (16-64 player) 3rd person last stand game set in a fantasy world, similar to something like the battle for helms deep. I have a gdd prepared as well as a portion of the game ready to have assets developed for by a variety of roles.

Team: As of right now it's just me, I have a few interested people I am showing the project to later as I hit a milestone with the projects state. I am handling all the gameplay programming. I'm not great with creative roles so I'm looking for people to help cover those aspects of development.

Timeline: Flexible, the project is broken down nicely that few parts should wait for others to be ready. I am looking to have the gameplay loop vertical slice be playable by the end of the year.

Qualifications

Looking for: Just about everything, composer, sfx artist, concept artist, ui artist, 3d modelers, animator, writer, level designer, programmers, etc. All skill levels are welcome.

The art style for the game will be realistic, but not over the top for the sake of optimization given the scale of the battle.

For additional programmers you'd work on smaller assets, mostly equipment for the characters to use and specific assets requested by level designers.

Money I plan to put the game on Steam for a reasonable price, and any further monetization will be minimal and purely cosmetic, such as a supporter dlc. I don't have the income or funds to pay for a team. This project will be rev share which can be discussed.

How to Apply

DM me on discord

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Posted by @distant orchid

3D Artist & Animator (Entry-Level / Beginner-Friendly – Experience-Based Role, Paid After Development)
Location

Remote

Responsibilities

Responsibilities:
Assist in designing and modeling 3D characters, props, and environments

Help animate basic actions such as walking, jumping, or combat sequences

Learn how to rig characters and import them into a game engine

Collaborate with developers and other artists to meet creative goals

Participate in team meetings and receive constructive feedback

Submit assets in line with the team’s milestone goals

Qualifications

Who This Is For:
Beginner or junior-level artists with passion for game development

Self-taught creators or recent graduates looking for a first real project

Someone familiar with Blender, Maya, or 3ds Max (even at a basic level)

Eager learners willing to grow and take direction

Artists who want to build a portfolio and be part of a full game cycle

How to Apply

DM @JohhnyTest!

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Posted by @woeful pulsar

Various Roles
Location

Remote

Responsibilities

We're looking for dedicated, experienced folks from all areas of game-dev. If you're looking for a highly dedicated team to break away from industry norms with, let's chat.

We are a small team committed to bringing an emergent, unique co-op horror survival experience set on an isolated, alien-infected space station to life. We are now a few months into pre-production, our pipelines are being finalized, and we are ready to bring on new talent to help make this game a reality. Programmers, artists, designers, and anyone else with relevant experience in the industry is welcome to reach out.

Qualifications

For the sake of team cohesion and progress, we are only looking for experienced folks who are willing to dedicate a significant amount of time to the project. One day we will all benefit from our efforts, but until then, this is a project driven by passion and a desire to break away from the reliance on established studios.

How to Apply

DM me!

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Posted by @worldly narwhal

3D artist Myself (for now)
Location

Italy

Responsibilities

As a UE5 developer on Pure Process, you'll be joining a passion-driven indie project from the ground up. Your role will focus on bringing the core gameplay mechanics to life, turning a detailed simulation loop into a fully playable experience. This is a unique opportunity to shape a bold, original game concept alongside a dedicated 3D artist, with all future revenue shared equally among contributors.

Qualifications

2 years in 3D, making characters and various type of game assets.

How to Apply

If you're an Unreal Engine 5 developer confident in building complete gameplay systems—from interaction and animation sequencing to inventory and progression logic—I want to hear from you.

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Posted by @loud wind

Looking for Designer + Artist for Short, Cozy VR Game (Revenue Share)
Location

Remote

Responsibilities

Hi,

I’m developing a short, cozy VR narrative game about repairing and assembling objects, inspired by:

Assemble with Care – Tactile repairs with emotional storytelling

PC Building Simulator – Step-by-step, hands-on assembly

A Short Hike – Cozy runtime, peaceful exploration

Alba: A Wildlife Adventure – Small, meaningful actions in a tranquil world

Think warm, tactile interactions, light storytelling, and meditative vibes — in VR.

🛠️ Project Scope
A 1.5 to 2.5 hour game focused on peaceful, hands-on repair/assembly mechanics with gentle narrative beats.
First step: build a 15–20 minute demo to validate the concept.
If it resonates, we’ll expand into a full release and pursue publishing deals.

👨‍💻 About Me
I’m a Unity generalist with experience across mobile, PC, and VR.
I handle dev, builds, publishing, and testing.
Portfolio: www.creeda.dev

Qualifications

🔍 Seeking:

🎨 Artist

  • Stylized prop modeling
  • Light environments
  • Cozy UI elements / sprites

🧠 Designer : Someone who enjoys creative challenges.

  • Gameplay mechanics + level design
  • Light narrative writing
  • (Bonus) Comfortable with pitching, marketing, and publisher outreach

💸 Payment

This is an unpaid collaboration for now.

We’ll split revenue and costs equally as the project moves forward.

Please only reach out if you’re serious and not juggling a full-time job — I’m looking for teammates who want to finish and ship a complete project.

Thanks!

How to Apply

DM Me

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Posted by @heady umbra

Realistic Level Designer
Location

Remote (US)

Responsibilities

A realistic first person shooter that is based on locations in the world. It is a campaign mode with a detailed story.

Need someone to create:

  • Landscapes
  • Buildings
  • Level Designs
  • Lighting
Qualifications
  • English speaker
  • Good communication and collaboration
  • Portfolio and Past work
How to Apply

DM Me

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Posted by @abstract shale

Unreal 5 Game Programmer
Location

remote

Responsibilities

We are currently developing a 3D game with a multiverse theme. We are in the demo development stage. The current team members include: 3 environment artists, 1 game promoter, 1 game planner, 1 level designer, 1 video editor, 1 animator, 1 programmer

Please note that this is an income sharing project. If you have any questions about the income sharing ratio, please send me a private message

Qualifications

The basic requirement for the program is to be familiar with C++. We will increase the proportion of income sharing according to your actual level.

How to Apply

DM,If you have a portfolio, please send it along

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Posted by @cedar schooner

team members for space game
Location

Remote

Responsibilities

Looking for Coders, modelers and 2D artists to join our team to build an open world space game.

We have a game plan, and several members already, with many assets made, we simply lack enough people to make a game larger than a gamejam level game in any reasonable time period.

Qualifications

Some sort of portfolio for past works

Willing to sign an NDA

How to Apply

Direct Message Me

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Posted by @mystic vine

Lead Environment Artist at WDE
Location

Remote

Responsibilities

Looking for:
Lead Environment Artist (Unreal Engine 5.5) as a project partner. We’re looking for a Senior / Lead Environment Artist who will audit our current world-building assets and pipeline, define the work-plan for themselves and a second artist, and then drive that plan to completion.

Project:
A first-person, linear narrative adventure in Unreal Engine 5.5. Set on an 1890s North-Sea island, it features low-poly visuals, immersive audio, and environmental storytelling. Roughly two hours long, combat-free, focused on mood and exploration.

Review & plan. Look at our current map and assets, then draft a simple task list for yourself + one more artist

Build. Place environment assets in Unreal Engine game map, keeping the look and feel consistent

Qualifications

UE4/5 level-building skills (asset placement, landscape/foliage, basic lighting)

Proven example of a large/mid or multi-zone level you planned and built (portfolio, mod, jam еtс.)

Able to break big tasks into small-sized steps and explain them clearly

Reliability, punctuality, and regular project commits

**Length of project: **
Short-term (~2-3 months)

**Split %: **
50/50 Revenue Share

How to Apply

DM @wde

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Posted by @distant orchid

Game Developer at New Era Studio (Mainly Unity)
Location

Remote

Responsibilities

Responsibilities:
Collaborate with designers, artists, and other developers to implement core gameplay features

Develop, debug, and optimize game systems and mechanics

Build interactive elements and systems using Unity, Unreal, or other game engines

Participate in team meetings and contribute ideas to improve gameplay and user experience

Test and troubleshoot game builds regularly

Work towards completing assigned tasks within set deadlines

Qualifications

What We’re Looking For:
A strong interest in game development and systems design

Proficiency in game engines like Unity or Unreal Engine

Basic to intermediate coding skills (C#, Blueprint, or similar)

A proactive and problem-solving mindset

Ability to collaborate with artists, designers, and other devs remotely

Commitment to completing the project with the team

How to Apply

DM @JohhnyTest!

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Posted by @fierce trout

Lead Animator / Character Creation
Location

Remote

Responsibilities

Animating various characters for gameplay functions, if you can Model, you can also help create characters in the game.

We are currently developing a First person Horror game, majority of the base map is completed with main gameplay functions completed, Now its time for the fun stuff and creating content inside of the game :)

Qualifications

Be willing to dedicate a good amount of time to getting the project completed.

How to Apply

dm Vulnor

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Posted by @static iron

Shadowrealms Studys
Location

Remoto / Brasil

Responsibilities

Participar criativamente do desenvolvimento visual e sonoro de projeto experimental desenvolvido na Unreal Engine 5. O projeto tem caráter autoral e busca explorar ambientações sensoriais, estética simbólica e experiências não convencionais de interação.

As responsabilidades incluem contribuir com direção artística ou sonora, colaborar em tomadas de decisão estética e integrar produção audiovisual com a lógica imersiva do projeto.

Qualifications

Experiência ou portfólio em arte 2D/3D com foco em estilo minimalista, abstrato ou estilizado

Ou experiência em composição/mixagem voltada para ambiências, camadas e texturas sonoras

Interesse em projetos experimentais, colaborativos e com foco atmosférico

Boa comunicação e disposição para processos criativos em equipe, mesmo em estágios iniciais

How to Apply

Interessados devem entrar em contato via mensagem privada para conhecer o conceito, referências e escopo do projeto. Apresentações com portfólio são bem-vindas.

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Posted by @novel canyon

Unreal game devs use either blueprint or C++ by Crimson Interactive
Location

Online in discord server

Responsibilities

contributing a few hours a week for 2–3 months to build a demo

Qualifications

Have experience in making games or at least knows how to use unreal

How to Apply

DM us

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Posted by @wintry onyx

Lead Programmer at Manaforce Studios
Location

Remote

Responsibilities

We are seeking a Lead Programmer to help bring a first-person multiplayer adventure horror game to completion. This is a contract role focused on optimization, stability, and networking features within Unreal Engine 5.

About the Project:
An adventure-horror lending exploration, atmospheric storytelling, and real-time multiplayer interactions. The project is in active production, with core systems implemented and moving toward prototype completion.

About the Team:
Our team has 20+ years of combined experience developing AAA games and working on major franchises, including Star Wars and other globally recognized IPs.

Compensation Structure:

  1. Pre-Funding: Revenue share model as we complete the vertical slice prototype. (1%-10% Depending On Involvement Scope & Experience)

  2. Post-Funding: Full competitive salary once funding is secured. ($80k - $120k Annually)

We are currently in active discussions with investors and publishers to finalize financing.

Qualifications

What We’re Looking For:

  1. Expertise in Unreal Engine 5 (Blueprint and C++).

  2. Experience optimizing and stabilizing complex gameplay systems.

  3. Strong background in multiplayer session management and matchmaking.

  4. Ability to maintain build pipelines and deployment workflows.

  5. A collaborative mindset and a proactive approach to problem-solving.

If you believe this role is a good fit, please reach out

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Posted by @tacit creek

Co founder for Nyvra Studios Oy® Project genesis
Location

International / Remote

Responsibilities

Co-Founder Responsibilities (Technical / 3D / Unreal)
• Build Real-Time Cinematic Scenes – Create visually stunning cutscenes and sequences in Unreal Engine 5 based on provided scripts and AI-generated storyboards.
• Set Up UE5 Pipeline – Establish an optimized workflow using Nanite, Lumen, Sequencer, and VFX systems to enable fast iteration and high visual quality.
• Lead 3D Production – Handle environment design, lighting, camera work, animations, and integration of assets into Unreal Engine.
• Integrate AI Assets & Voice – Work with AI-generated materials (images, voice, video references) and bring them to life in real-time cinematic form.
• Collaborate on Visual Direction – Translate the creative vision into reality by working closely with me (Creative Director) to fine-tune style, mood, and cinematic flow.
• Optimize for Performance & Quality – Balance high-fidelity visuals with technical constraints for smooth real-time playback and rendering.

Qualifications

We’re looking for a committed, high-skill technical co-founder who can own the 3D and Unreal Engine side of production. This is not a freelance gig – it’s a long-term creative and business partnership.

✅ Required Skillset
• Expert-level Unreal Engine 5 skills (Nanite, Lumen, Sequencer, lighting, VFX)
• Ability to produce AAA-level cinematic scenes (think: Battlefield, Love Death & Robots, Unreal Engine trailers)
• Strong 3D generalist skills – scene building, animation, camera direction, environment work
• Experience working with AI-assisted workflows (optional, but a plus)
• Eye for cinematic quality – not just technical execution, but storytelling through image

💡 Your Mindset
• Committed to building something bigger than a project – you want to co-own a high-potential IP
• Ready to work close to part-time or almost full-time (50%+ commitment)
• Obsessed with quality – you don’t settle for “good enough”
• Collaborative, honest, and highly autonomous

🚀 What We Offer
• 50% ownership of the IP (s

How to Apply

How to Apply / Get in Touch If this sounds like your kind of mission – let’s talk. 🧠 Step 1: Send me • A short intro (who you are, what you’ve worked on) • 1–2 links to your best real-time cinematic work (ArtStation / YouTube / portfolio) 📅 Step 2: Book a quick 15–20 min video call – no pressure, just vibes and vision. https://cal.com/kaido-agency-fmenmt (optional) 📞 Or message directly: • WhatsApp : +358 44 2455457 • Email (optional): daniel.rasi.personal@gmail.com

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Posted by @distant orchid

Artist Wanted – Beginner-Friendly Role (Mainly for Experience – Paid After Project Completion)
Location

Remote

Responsibilities

Responsibilities:
Assist with creating visual assets such as concept art, icons, environments, or UI elements

Collaborate with the design team to follow the art direction and game theme

Help design characters, backgrounds, items, or in-game visuals

Qualifications

Who We’re Looking For:
Beginner and Intermediate artists who want to gain game industry experience

Individuals with a passion for art and storytelling through visuals

Familiar with digital art tools (3DS Max, Clip Studio, Blender, etc.)

Design characters and animate

How to Apply

DM @JohhnyTest!

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Posted by @distant orchid

3D Character Artist Wanted – Entry-Level Role (Mainly for Experience – Paid After Development)
Location

Remote

Responsibilities

Responsibilities:
Model, sculpt, and texture game-ready 3D characters based on concepts or briefs

Create clean, animation-ready topology and proper UV unwrapping

Collaborate with animators and developers to ensure characters are optimized for performance

Work with the team to maintain visual consistency and match the art direction

Make revisions based on feedback and contribute to regular art reviews

Export and organize files correctly for integration into the game engine

Qualifications

Who This Is For:
Beginner or self-taught 3D artists looking for project experience

Students or hobbyists ready to take on a full game project

Familiar with tools like Blender, Maya, or 3ds Max

Basic understanding of topology, UV mapping, and texturing

Willing to improve, take feedback, and work collaboratively

Interested in building a portfolio with real game content

How to Apply

DM @JohhnyTest!

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Posted by @copper crane

UEFN Builder
Location

Any

Responsibilities

I'm looking for Builders that want to make a Tycoon map, i'm a verse dev thats lacks the time to build Maps. I'm offering 50/50 earnings.

Qualifications

Knowledge of building in UEFN. I'll help you out if you don't know somethings.

How to Apply

DM Me

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Posted by @rich swallow

3D Character Modeler
Location

Remote

Responsibilities

We are looking for a 3D character modeler to join our team working on our spaceport management game (similar to an airport management game, but with a space theme). Should be familiar with Unreal Engine. This is a REVSHARE project, but we are a dedicated team. If sci-fi is your thing, don't hesitate to contact me!

Qualifications

*Proficient in soft surface modelling/sculpting, hard surface is welcomed,
Proficient in texture usage (PCG if using your own textures),
*Responsive
*Able to work off references and dynamic if needed to change details of meshes worked on

How to Apply

DM

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Posted by @abstract shale

UE level designer or programmer
Location

remote

Responsibilities

This is a revenue sharing project. The story background setting belongs to the multiverse. Players travel through different worlds to adventure and pass levels. It integrates various elements and styles.
An agreement will be signed regarding the revenue sharing ratio. The specific income mainly depends on your technical level. The higher the level, the higher the ratio.

Qualifications

Level Designer (Linear Route)

  1. Level Layout and Rhythm Design
    Can design levels with a sense of rhythm, climax, alternating challenges and relaxation, and can arrange players' "route selection", "target guidance", "risk and reward" and other elements.
  2. Understanding of game mechanics
    Be familiar with the core gameplay of the game (such as jumping, shooting, puzzle solving, etc.), and design appropriate levels based on these gameplays,
    Can guide players to gradually learn the mechanism through level design.

Programmer: More than 3 years of experience in using UE5, basic C++ experience, and rich knowledge of blueprints are enough

How to Apply

DM

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Posted by @clever sparrow

Animation
Location

Remote

Responsibilities

Create polished and responsive animations for both perspectives, including (but not limited to):

  • Left Punch (Light Attack)
  • Right Punch (Heavy Attack)
  • Parry (with subtle anticipation/recovery)
  • Blocking (idle + active block)
  • Hook punches
  • Overhead attacks
  • Wind-up phases (telegraphing attacks)
  • Follow-throughs and recovery
  • Missed hits
  • Hit reaction blends
  • Combo transition animations
  • Chainable attack loops
  • Idle + ready stances (combat vs non-combat)
  • Defensive flinches
  • Turn-in-place (for third-person)
Qualifications
  • Must work with UE5 Manny and Quin skeletons.
  • Deliver clean .uasset files and FBX exports.
  • Must support both first-person (arms only) and third-person full body rigs.
  • Familiar with gameplay-friendly animation constraints — root motion optional but should support additive blending.
  • Able to collaborate via GitLabs and Discord and share quick iteration builds or previews.
How to Apply

Private Message @SkinnyBruv

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Posted by @mint helm

Programmer
Location

Remote / Online through Discord

Responsibilities

Help bring this project to life. Work in a team to create a team-based multiplayer space combat arena game (think a game like Sea of Thieves but in space)

This is not a paid position, at least not directly. We are working toward a vertical slice of the game so we can get funding for the project.

• Implementing a wide range of gameplay-related systems and features

Qualifications

• 18+ only
• Understanding of UE 5.3 and its tools
• Proficiency with blueprints coding
• Knowledge of build process for the UE 5.3 itself (knows how to compile the engine from source code / C++ knowledge is expected)
• Prior expeirience in game development is expected (if you were previously working on some game project, preferably in UE, it also counts)
• Knowledge of Git and/or SVN
• Understanding of game development process and game design fundamentals
• Multiplayer knowledge is desired (Steam / EOS integration, among other things)

How to Apply

DM

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Posted by @vague shoal

JavaScript Developer
Location

Africa, America

Responsibilities

Will be shared in DM

Qualifications

Web Development

How to Apply

DM me with self-introduction video

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Posted by @primal harness

UE5 Developer at Arcanion
Location

Remote

Responsibilities
  • Game Design
  • Game Programming (C++ and/or Blueprint)
  • Systems Design
  • Systems Integration & Iteration
  • Bugfixing
  • Documentation
Qualifications
  • A minimum of 6 months of experience
How to Apply

DM: garimitsu

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Posted by @cunning oar

2D Art / UI UX Art / Level Designer
Location

Remote

Responsibilities

Work with our Art Director to either help produce 2D assets for UI, for the game in general or help with level design.

I am a skilled programmer I can program the game, we have a lot of stuff programmed and ready to fill in with assets but she's behind and we need help. We've been working on this for 9 months already, this is not a brand new project.

Willing to show all documents, live call, send clips or whatever of the game itself as it is currently.

Qualifications

Able to work efficiently. We're not requiring a specific amount of hours worked, but we need consistent results from something.

How to Apply

DM me

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Posted by @pallid quiver

3D Character Animator / Skeleton Rigging - Rogue Realm Studios
Location

Remote

Responsibilities

Create Character Animations
Create & Rig Skeletons Onto Our 3D models

Qualifications
  • Previously created & rigged skeletons to 3D Models

  • Previously created 3D animations for game ready characters & assets

How to Apply

Dm me directly! Or, apply on our website. https://www.roguerealmstudios.com/

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Posted by @azure plaza

No company
Location

Remote

Responsibilities
  • Game Design
  • Game Programming (C++ and/or Blueprint)
  • Systems Design
  • Systems Integration
  • Bugfixing
    DM me for more info on the game we are making 👍
Qualifications

Minimum of 3 months experience

How to Apply

DM me

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Posted by @clever sparrow

Animator at WojByte
Location

Oceanic + World

Responsibilities

Create polished and responsive animations for both perspectives, including (but not limited to):

Left Punch (Light Attack)
Right Punch (Heavy Attack)
Parry (with subtle anticipation/recovery)
Blocking (idle + active block)
Hook punches
Overhead attacks
Wind-up phases (telegraphing attacks)
Follow-throughs and recovery
Missed hits
Hit reaction blends
Combo transition animations
Chainable attack loops
Idle + ready stances (combat vs non-combat)
Defensive flinches
Turn-in-place (for third-person)
Qualifications
Must work with UE5 Manny and Quin skeletons.
Deliver clean .uasset files and FBX exports.
Must support both first-person (arms only) and third-person full body rigs.
Familiar with gameplay-friendly animation constraints — root motion optional but should support additive blending.
Able to collaborate via GitLabs and Discord and share quick iteration builds or previews.

Qualifications

Enthusiasm

How to Apply

Private Message @SkinnyBruv

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Posted by @coral lake

C++ Game Developer – Plauth Studios
Location

Remote

Responsibilities

We're looking for a C++ Developer to help build core gameplay systems and tools within Unreal Engine 5. You'll collaborate with designers, artists, and producers to bring our game mechanics to life in an efficient, scalable, and fun way.

Qualifications

✔ Strong C++ programming skills
✔ Experience working with Unreal Engine (preferably UE5)
✔ Understanding of game architecture and performance optimization
✔ Problem-solving mindset & collaborative attitude

How to Apply

Send your resume and/or GitHub to plauthstudios@gmail.com

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Posted by @coral lake

Game Producer / Project Manager - Plauth Studios
Location

Remote

Responsibilities

We're looking for a passionate Game Producer to lead and coordinate game development projects. You'll manage timelines, facilitate team communication, oversee asset production, and help shape game design decisions.

Qualifications

✔ Proven game production experience
✔ Strong project management & communication skills
✔ Familiar with Agile, Jira, and development pipelines
✔ Passion for games & industry trends

How to Apply

Send your resume to plauthstudios@gmail.com

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Posted by @coral lake

VFX Artist (Niagara)
Location

Remote

Responsibilities

We're looking for a skilled VFX Artist to bring visual magic to our Unreal Engine 5 projects. You’ll design and implement high-quality real-time effects using Niagara, contributing directly to the atmosphere, immersion, and gameplay feedback.

Qualifications

✔ Strong experience with Niagara & Unreal Engine 5
✔ Portfolio showcasing real-time VFX
✔ Understanding of shaders, materials, and performance optimization
✔ Self-driven, collaborative, and passionate about visual storytelling

How to Apply

Send your portfolio or reel to plauthstudios@gmail.com

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Posted by @coral lake

Animator / Rigger – Plauth Studios
Location

Remote

Responsibilities

We’re looking for a creative and detail-oriented Sound Designer to craft immersive sound effects for our games. From UI clicks to cinematic moments and gameplay action, you'll define the audio identity that brings our worlds to life.

Qualifications

✔ Strong skills in rigging and character animation
✔ Experience with Unreal Engine 5 and control rigs
✔ Familiar with Blender, Maya (or similar 3D softwares)
✔ Able to collaborate with character artists and gameplay programmers

How to Apply

Send your portfolio/reel to plauthstudios@gmail.com

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Posted by @uneven cypress

3d Artist for Astral Arts Games
Location

Remote

Responsibilities

Create stylized or realistic 3D assets (props, environments, or characters)

Collaborate closely with designers and programmers

Optimize models for real-time performance in Unreal Engine

Contribute creatively to the visual world-building

Qualifications

Proficiency in Blender, Maya, or similar 3D software

Experience with PBR texturing (Substance, Quixel, etc.)

Understanding of game-ready asset workflows

Bonus: Familiarity with horror/survival aesthetics or Unreal Engine

How to Apply

Send us your portfolio and a short intro to: careers@astralartsgames.com

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Posted by @waxen obsidian

Accepting applications for all positions! No beginners please.
Location

Online

Responsibilities

Armored Core 6 Persona mix with Flying Soul Mages in the Afterlife!

Current professional team of 7 experienced dedicated team members. We have $50,000 in funding, professional concept art, business educated marketer, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Make sure to look at our early gameplay video! Project is well under way!
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document and power point if you

Qualifications

3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

Discord DM justinovington

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Posted by @torn bison

Programmer
Location

Online

Responsibilities

About the project

I'm a fan of turn-based strategic games, both roguelikes and card battlers, such as Pixel Dungeon and Slice and Dice. The game I had in mind is a tactical party-based deck builder with an interesting action selection mechanic that's not been done before in this kind of games, at least what I know of.

The idea been prototyped, which was quite fun, but the programmer had a kid and no longer has time, so I am looking to pick it up again with a new team.

About me

I am a designer first and foremost, but can also do art. I am not a pro artist by any means, but can get the job done in both stylized 3D and simpler pixel art. I also do UI and UX, as well as project management/planning.

I have multiple projects under my belt, both game jams (https://araklaj.itch.io/) as well as a commercial game, so I know the basics of game development and seeing projects to the finishing line.

Qualifications

About you

Looking for someone who is familiar with the entire dev process from making quick and dirty prototypes to releasing a polished end products, and has some broad programming knowledge so you are familiar with stuff like path finding, online leaderboards, save and load, etc. You know what tools to use, have some finished projects under the belt, and have enough free time to dedicate to this one.

You are preferably in the EU time zone, or can work on the project so we have a few of overlapping hours. It would also be great if you have some interest/experience in game design, so you can assist with brainstorming/evaluating ideas, and basic tech art skills for creation of various effects.

This project is just first one in a series of similar games I had in mind, so it would be great if you have interest in continuing working together if everything pans out.

How to Apply

DM with info about yourself and past experience.

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Posted by @restive bough

Looking for roles for a Multiplayer Co-op Parkour Project!
Location

Remote

Responsibilities

Looking for: Level designers, 3d modellers, UE Animation Technical Designer or UE Programmer

**Project Summary: **
A (Multiplayer) Co-op Parkour project set in a Victorian era city, quarantined and walled off from the rest of the world due to extreme supernatural phenomena with all sorts of extremely dangerous entities dwelling within it.

You are one of those who risk their lives to get by, seeing the quarantined city as an opportunity to get rich.
Go alone, or cooperate with others to break in and steal high value items and score big hits.
Or be hired to do missions by people who wish to reclaim the city or researchers who desire to understand it, and be potentially paid more.

Project Status:

  • Preview of the current state of the project is available, just shoot a DM!
  • Multiplayer works over Steam and can be play-tested anytime.
  • Exploring additional parkour mechanics that can seamlessly work on top of existing mechanics.
Qualifications

Level Designer:

  • Create blockout drafts for levels and tailoring gameplay experience in the level
  • Discuss, give input/suggestions on improvements of level design

3d Modeller:

  • Creating characters based on references given

Animation Technical Designer:

  • Improve the quality and style of animations
  • optimize animation pipelines
  • Collaborate and communicate with other members to optimize animation pipelines.
How to Apply

Send a DM!

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Posted by @green apex

Liandri Hyperion
Location

Utah

Responsibilities

Depending on the position you choose the responsibilities apply. All positions are open.

Qualifications

Anyone regardless of experience can join, all you need is to:

Sign the contract that gives the assets you create ownership to the group.

Be able to make a usable asset that is not garbage (Or it will get rejected and you wasted your time)

How to Apply

Message me and I will send you a server invite or more info.

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Posted by @keen condor

Owner At Cryptic Systems
Location

USA

Responsibilities

I need someone who can do an all in one
Coding in C++
They know how to level design/build really well like Im talking top tier quality.
They can do outstanding ui,
They can model and animate beautifully
Just really good in general
Can do anything in like The joy of creation rhe remastered one type style.

Qualifications

Over 6-10+ years required
Must know what their doing
Must know how to make a horror game.

How to Apply

You can dm me on discord and we can go from there

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Posted by @waxen obsidian

Accepting applications for all positions! No beginners please.
Location

Online

Responsibilities

Armored Core 6 Persona mix with Flying Soul Mages in the Afterlife!

Current professional team of 8 experienced dedicated team members. We have $50,000 in funding, professional concept art, business educated marketer, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Make sure to look at our early gameplay video! Project is well under way!
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document and power point if you

Qualifications

3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

Discord DM justinovington

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Posted by @mild python

UE 5 Metahuman modeller & clothing maker. The company is Catch22 Games. We offer a share of profits across all stores and campaigns (Steam, itch.io, Patreon etc)
Location

Anywhere

Responsibilities

Creating and editing UE 5 Metahumans and their clothes for an Indie space game. The outfits are based on Barbarella - i.e. 50s / 60s sexy sci-fi. The game is a mix of Asteroids and Elite, with flying, mining, trading, and fighting. The Metahumans will be used in cut scenes and promotional videos.

Qualifications

None needed. Just a knowledge of Metahumans and clothing.

How to Apply

For more info, please email admin@catch22games.co.uk If you have examples of previous work or projects, please supply links - thank you.

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Posted by @raven edge

Server Engineer, Level Designer & Developer at Abnormal Games
Location

Remote

Responsibilities

Help bring this project to life. Work in a small team to create a multiplayer dungeon crawler in Unreal Engine 5.4

We’re building a vertical slice of the game to pursue funding and eventual monetization. This is not a paid position, at least not directly. Everyone on the team is working under a revenue-share model until funding or sales are secured.

Qualifications

18+ only
• Experience with UE 5.3+ and its tools
• Proficient in Blueprints (C++ knowledge is a plus)
• Familiar with multiplayer systems (Steam / EOS integration preferred)
• Understanding of replication, gameplay architecture, or level design principles as required for your position
• Comfortable working with source control (Git/Perforce)
• Prior game dev experience (solo or team projects welcome)

How to Apply

DM

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Posted by @ionic loom

Programmer at Space Moose
Location

Remote

Responsibilities

Must be able to program many projects as a long-term employee at the studio. There will be many programmers working, and the projects aren't revshare forever, after that we will move on to monthly pay, then yearly pay.

Qualifications

Must be experienced in UE5, and must have a fantastic portfolio ready to share. We are looking to hire people with experience. The first project is revshare, but as I said the next ones are paid I believe.

How to Apply

DM

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Posted by @kindred coyote

Programmer at 4EVA
Location

Remote

Responsibilities

Looking for 1-2 experienced Unreal Engine 5 Developers to help me build a beautiful and fun game experience. I am looking for either Programmers or someone that can I consult with in the game development process. Both are valid aand eligible as I feel it is a fairly simple project.

Blueprint Scripting

Multiplayer Functionality

Qualifications

Proficiency in Blueprint Scripting, Multiplayer Scripting, General Unreal Engine knowledge.

10-20 hrs of free time weekly to work with on the project

How to Apply

Dm on Discord

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Posted by @jolly gulch

Seeking a Passionate Level Designer for a Jak and Daxter-Inspired 3D Platformer Collectathon!
Location

Remote ( Meetings are PST Time zone so please keep that in mind)

Responsibilities

Hey there, fellow nerds and gamers! We're a fired-up team working on a 3D platformer collectathon heavily inspired by the PS2 classic Jak and Daxter (the OG first game). We're pouring our hearts into this love letter to those iconic platformers, and we need a talented Level Designer to join our crew!

Team Setup & Inspiration

We're a tight-knit group of passionate folks—artists, devs, and animators—lucky enough to be geeking out together on this project. Our inspo comes straight from Jak and Daxter and other PS2-era gems that hit us right in the nostalgia. We've been having a blast diving deep into what made those games so special, while also carving out something fresh and unique. This game is our chance to celebrate those classics and build something new that we're super excited about!

Project Goals

Right now, we're laser-focused on crafting a vertical slice to showcase our vision and kickstart this journey. This is a profit-share project.

Qualifications

Who We're Looking For

We're on the hunt for a Level Designer to bridge the gap between our current blockouts and final polish.

Experience: You've got some level design chops, ideally with a feel for 3D platformers. Familiarity with Jak and Daxter or similar PS2 classics is a huge plus—you get the flow, the pacing, and the fun of those worlds.

Passion: You're stoked to geek out about player experience, from nailing those perfect jumps to crafting memorable moments. Bring your ideas, and let's brainstorm together!

Team Spirit: A positive attitude is a must. We've built a healthy, supportive environment where we hype each other up, share constructive feedback (no yes-men here!), and grow together.

Time Commitment: You've got the time to dive in and contribute consistently. We're all balancing passion with responsibility, so reliability is key.

Here are some video links to help.

https://www.youtube.com/watch?v=fc1f24yHGIk

me explaining the goal ^

https://www.youtube.com/watch?v=eBIDY_mN60A

Game ^

How to Apply

Message me On Discord to schedule a call. (Pst Time zone)

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Posted by @uncut crane

Nullspire is Recruiting new members!
Location

REMOTE (EST is my time)

Responsibilities

We’re Nullspire, a small but growing indie game studio focused on crafting atmospheric, story-rich horror games. Right now, we’re in the early stages of development on our debut title, Project NOVA — a free-roam, sci-fi horror experience filled with tension, mystery, and rogue animatronics set within a mysterious underground facility hiding decades of secrets.

Our team currently has 16 members, and we’re looking to bring on more dedicated creatives to help push this vision forward.

The project is just beginning, but we aim to begin full production soon and eventually launch the game on Steam, with plans to monetize post-release. This is a passion project, but one we take seriously — ideal for anyone looking to gain experience, collaborate with a committed team, and help build something terrifyingly unique from the ground up.

Qualifications

We’re currently seeking:
• Programmers with experience in C++
• 3D Modelers familiar with Blender
• Project Managers who can help keep the team organized and on track

How to Apply

DM me on discord!

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Posted by @wintry onyx

Manaforce Studios Seeking 3D Artist, Network Programmer & Generalists
Location

Remote

Responsibilities

Hello, I am a developer coming out of AAA game development on a Star Wars game, and I'm seeking 2 devs to assist me in completion of an awesome, simple title.

This is for a physics-centric multiplayer dinosaur game, which has major potential for success; publishers estimation in the millions of revenue.

I am seeking:
3D Character Artist
Network Programmer
Generalist

3D Character Artist:

  • Will need to create 3 - 5 Stylized Cartoon Creatures
  • Clean Topology & UV's
  • Simple Toon-Style Materials
  • Rigging & Animation Experience is a Bonus

Network Programmer:

  • Implement Replication Systems
  • Build Character Interactions & Abilities
  • Build Matchmaking System for Epic Games Store and Steam
  • Build Optimized P2P Systems

Generalist:

  • Build Clean Physics Interactions & Physical Animation
  • Various Level Design & Environment Design
  • Prototyping Various Features in Blueprint
  • Setting up Anim BP's & Various Systems
Qualifications
  • Understanding of Perforce
  • Experience in Unreal Engine
  • Experience With Systems Listed Above
How to Apply

Send DM!

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Posted by @blissful ruin

LAST SALVATION IS LOOKING FOR AN INVESTOR
Location

N/A

Responsibilities

Last Salvation is the first-ever Web3 game on the Aptos blockchain, blending immersive gameplay, deep storytelling, and real asset ownership. We’re building a next-gen multiplayer experience powered by Aptos for fast, scalable, low-cost gaming—something that hasn’t been done in Web3 before.

We’ve self-funded so far but need $50K to complete our alpha build—covering team salaries, marketing, and infrastructure. The full alpha cost is ~$200K, but we’re cutting costs to release something playable.

With your support, we can launch alpha by Q4 2025, followed by the full game, token integration, and expansions in 2026. We’re lean, committed, and ready to deliver something special.

🔗 Updates: https://x.com/lastsalv
📊 Pitch Deck: https://drive.google.com/drive/folders/1Fdr6LatpfHU95ciGH1FDwol22-gWIx8O

Qualifications

We need someone who can invest money on our game.

How to Apply

Just DM me.

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Posted by @upper prawn

Game Developer
Location

USA. I am in EST timezone.

Responsibilities

Hello, I am working on a new project related to simulating a whole anime and manga, so I hope to find a co-founder with knowledge of Unreal Engine to share my idea and discuss more about it. The idea is early so i'm open to receive feedback and suggestions.

Qualifications
  1. Experience using Unreal Engine (Blueprint or C++, either is fine).

  2. Has built or prototyped at least one game, level, or interactive environment.

  3. Comfortable with core systems like character control, environment design, or UI.

  4. Open to experimenting and building in a small setup.

  5. Huge bonus if you love anime, manga, or JRPG-style games.

How to Apply

DM me please

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Posted by @proud fjord

Thauma Creations
Location

Remote

Responsibilities

Develop RealmWalker

Looking for:

  • VFX Arist - Experienced with Niagara UE5
  • Level Designer - Experienced with UE5
  • Programmer - Experienced with Blueprints UE5

Project:
A third-person, roguelite ARPG about a mage trapped in a imprisoning realm. Explore ever-changing procedurally generated levels with randomized loot, enemies and spell choices.

Links:

Qualifications

Must be experienced with Unreal Engine

How to Apply

DM me @Genie3292

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Posted by @idle salmon

Lead UE5 developer at Titan Armada Interactive
Location

Remote

Responsibilities

Build ship physics, buoyancy, and damage systems

Implement weapons (guns, torpedoes) and flooding/fire mechanics

Create player-controlled aircraft (carrier ops)

Handle networking & replication for multiplayer

Develop basic AI for ships and planes

Set up HUD, lobby, and core UI

Qualifications

Solid Unreal Engine 5 experience (Blueprints or C++)

Knowledge of multiplayer networking & replication

Familiar with physics and movement systems

AI experience (Behavior Trees or similar)

Bonus: Aircraft or naval combat experience

Self-driven and good communicator

How to Apply

DM me

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Posted by @mystic vine

Level Artist at WDE
Location

remote

Responsibilities

Unreal Engine Generalist as project partner to finalize a half-finished project. We need a flexible teammate who can assemble modular sets, light and fog scenes, sprinkle mood-setting VFX, tweak Blueprints, and handle performance passes.

Qualifications

A first-person, narrative adventure. Set on an 1890s North-Sea island, walking simulator about two cartographers exploring an island, the player walks almost the entire game with NPCs through the game world and participates/listens to dialogs, collects text documents and performs simplified cartographic actions. Progression is linear but periodically the player will have the opportunity to explore certain locations on his own, driven by linear dialogue and cutscenes. Semi-open world.
The project has been in development for 3 months.

How to Apply

DM

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Posted by @odd sedge

C++ Coding expert and advisor
Location

Anywhere (remote)

Responsibilities

Help take on an ambitious project started by a very small llc with a passion for games. Assist in the coding of the core features of the game. (More info will be provided) Mostly c++ but some help with other areas you may be proficient with if agreed upon

Qualifications

Open to different levels of experience compensation will absolutely be discussed and a beneficial deal based off contributions and expectations will be agreed on and laid out prior to any work done

How to Apply

Shoot me a dm and we can set up a time to talk !

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Posted by @heavy cloud

Animator at Jamin Games
Location

Remote

Responsibilities

Project: Martial Arts focused soulslike RPG https://store.steampowered.com/app/2890660/Insurrection/

You'll be responsible for creating martial arts and magic combat related animations for player and enemy characters

Qualifications

Please provide portfolio on application

How to Apply

Discord DM

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Posted by @waxen obsidian

GAS programmer, character artist, environment artist, VFX artist, and writer
Location

Online

Responsibilities

Armored Core 6 Persona mix with Flying Soul Mages in the Afterlife!

Current professional team of 11 experienced dedicated team members. We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Make sure to look at our early gameplay video! Project is well under way!
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document an

Qualifications

3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

Discord DM justinovington

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Posted by @twin girder

2D & 3D Gameplay and Shader programmer
Location

Remote

Responsibilities

Program 2D and 3D gameplay systems

Create and optimize 2D and 3D shaders

Integrate 2D art into the game

Collaborate with artists, designers, and audio team to implement mechanics and visual effects

Optimize performance and visual quality

Qualifications

Proven experience in 2D and 3D gameplay programming

Strong skills in creating 2D and 3D shaders

Experience in 2D art integration

Portfolio showcasing both 2D and 3D game projects

Good communication and teamwork skills

How to Apply

Send a DM with your portfolio and a short introduction or an email to ellybookings2@gmail.com

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Posted by @static lava

Lead Game Developer
Location

Remote

Responsibilities

Join EyeLabs – Lead the Next Wave of Web3 Gaming

EyeLabs is an established Web3 Gaming & Entertainment studio with a passionate community, deep fantasy lore, and a proven track record in blockchain-powered experiences. We’re looking for a talented and driven Game Developer to step into a lead role and help pioneer immersive, blockchain-integrated gaming.

This is your chance to step into the spotlight and work directly with our core team to create groundbreaking games — both in-house IP and exciting commission-based projects.

We currently have three commission projects ready to begin immediately, plus our own rich in-universe titles that our engaged community can’t wait to play. If you’ve ever wanted to work at the forefront of gaming, fantasy storytelling, and digital ownership… this is it.

Responsibilities
Collaborate with our creative and blockchain teams to design and develop engaging, innovative games
Build and maintain titles for both EyeLabs IP and commissioned client projects

Qualifications

Proficiency in UE5 or Unity

Passion for fantasy lore and immersive storytelling

Strong interest in blockchain integration, digital collectibles, and player-owned economies

Ability to work in a remote, collaborative, and fast-moving environment

How to Apply

matty@eyelabs.xyz

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Posted by @eager hazel

Life-sim cooking game needs a programer!
Location

Remote

Responsibilities

My name is Margaux I live in Japan and I'm the designer of Galaxy Chef, a solo life-sim cooking game set in a solarpunk sci-fi world.

In Galaxy Chef, players live their lives in a small community managing the local restaurant. The core feature of the game is a data-driven in-depth cooking system which allows the player to substitute any ingredient in any recipe.

I was inspired by games like Harvest Moon, Animal Crossing, Stardew Valley, My Time at Sandrock, Overcooked and Coffee Talk to just name a few.

Send me a message to check our pitch document!

Qualifications

I'm looking for someone serious that can do a weekly call on Discord to discuss progress, has a strong foundaction in C++ and UE5, can create technical documentation for others to use their tools and is pleasant to work with. I'm expecting a minimum of 10 hours commitment on the project, ideally 20.

How to Apply

Please send a link to your LinkedIn or resume, a link to your portfolio, a short introduction and why the project interests you

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Posted by @wary kelp

Technical Animator
Location

Remote

Responsibilities
  • Blueprint ABP for characters and monsters in a first person horror game
  • Help with rigging

Game website: https://www.falsegodgame.com/

Qualifications

Unreal 5 experience
Blueprinting experience

How to Apply

DM @xiaofanchuanart

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Posted by @mint hawk

Unreal engine programmer
Location

Remote

Responsibilities

Looking for a passionate unreal programmer who can program multiplayer horror game which includes basic horror mechanics and Enemy AI and behaviour tree, elevator mechanics and ship the game.

Qualifications

Looking for intermediate programmers but if you are interested in the project, pls reach out regardless of any skill level. pls dm me for more information :D

How to Apply

dm on discord

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Posted by @proud crypt

Programmer
Location

Remote

Responsibilities

help design and implement game logic and mechanics for a 3d first person story driven cooking game with a unique twist. Communicate with and work along side your teammates.

Qualifications

unreal engine 5, cpp, blueprints, general knowledge of gamedev. it helps if you have a computer science background or know CS fundamentals.

How to Apply

DM me with "unreal revshare". include the following if you want: your skills (strengths and weaknesses), why do you think you fit the role, (your timezones UTC offset), portfolio of other projects if you have it.

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Posted by @obsidian steeple

Scripter and 3D modeler needed!
Location

Remote

Responsibilities

Floridian fauna is an upcoming animal survival game that takes place in Miami Florida 15,000 - 10,500 years ago. This project is very early in development and we are looking for a programmer to make the game mechanics and a 3D modeler to make game assets (animal models).

Ideal requirements:
For scripter:

  • Code mechanics such as: tree climbing, scent, AI hunting, customizable key binds, stress and more.
  • Script character selections where you can choose a skin out of the given options, change information about the animal you are playing as and more.
  • Program the game for multiple devices (Mobile, desktop, console) as well as multiplayer
    experience.

For 3D modeler:

  • Make somewhat realistic animal models with fur, good anatomy, hair cards, ect, with good topology for animations and game performance.
  • Be able to rig human models as well as clothing for them.
    Textures and rigging are not included.
Qualifications
  • Be able to easily communicate with the rest of the team to make sure we can work efficiently.

  • Prior experience with animal survival games would be appreciated however as long as you can deliver the final product it is not needed.

How to Apply

You can apply by contacting me directly here on discord at: @asteriaanii

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Posted by @winter fulcrum

Developer, modelator or animator. Runa Entertainment
Location

Remote

Responsibilities

Collaborate with the team to design, prototype, and implement core FPS gameplay systems (weapons, movement, abilities).

Develop and optimize network code for a smooth and responsive multiplayer experience.

Develop Maps and new features.

Create and maintain game features using UE5 Blueprint

Identify and fix bugs, performance issues, and other technical hurdles.

Participate in game design discussions and contribute creative ideas.

Qualifications

Proven experience in game development with a strong portfolio, preferably featuring FPS or multiplayer projects.

Proficiency in Unreal Engine.

Solid understanding of 3D mathematics (vectors, matrices, trigonometry).

Experience with network programming and synchronization for multiplayer games is a huge plus.

Ability to work independently and communicate effectively in a remote, revenue-share environment.

A passion for first-person shooters and a drive to create an engaging player experience

How to Apply

DM me on discord (bakeitor) or in email(bakeitor@runaentertainment.xyz)

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Posted by @fallen mica

Experienced UE5 pal
Location

Anywhere

Responsibilities

I am personally a skilled C++ programmer, but i've literally never worked with UE5, or any game engine at this point besides one that doesnt worth mentioning. Apparently, i've got in situation where my studio needs to develop stuff in UE5 (non-commercial project), and I, like any other developer with a huge ego coming from years of experience just jumped into that. Now i desperately need someone who knows UE5 stuff, from coding to blueprints and other stuff, because im super depressed and cant figure allat out myself.

Project is very interesting, tornado chasing game, basically 100% successful thing cuz any other games about it are lowkey crap.

Offering studios co-owner position. Studios consist of 5 modelers and 1 myself whos a great coder

Qualifications

A little bit about people management
C++ on a decent level
Mastery of UE5 (Preferably)

How to Apply

DM ME

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Posted by @wintry onyx

Network Programmer / Generalist @ Manaforce Studios
Location

Remote

Responsibilities

TLDR:
Cartoony Multiplayer Dinosaur Game - Similar to Banjo Kazooie and Spyro.

Current Prototype Image:
https://freeimage.host/i/KHbchg9

TLDR About me!
I'm a AAA Developer coming out of working on Star Wars, and I'm building a multiplayer dinosaur game centered around goofy aesthetics and fun.

Seeking truly anyone interested in working on this consistently and launching a game; most priority roles are:

Network Programmers

  • Physics Replication Experience Important)
    Environment Artists
  • Will mostly use Unreal Fab Store Assets
    Animators
  • Experience with cartoony animation and creatures is a plus
    Gameplay Programmers
  • Building polished and optimized core systems around gameplay interactions.
    Generalists
  • If you can code in blueprint and help prototype functionality, for example building new movement system prototypes.

We do NOT need:
Music / Sound Design
Producers
Designers

I can't pay right now, but am totally open to a project-based rev-share model; and can cover any tools needed from the Fab Store.

Qualifications

Just show me your work!

How to Apply

Send me a DM

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Posted by @fallen mica

STUDIOS CO-OWNER POSITION
Location

anywhere in the world

Responsibilities

Hey!
I’m building a storm chasing game in Unreal Engine 5 and I’m looking for a co-owner to join me. Right now, the team is 5 modelers + me (hell of a C++ programmer(in a good way)). I can code systems, but I’m not great at UE5 workflows or leading people, and working alone burns me out fast. That’s why I need someone who’s as excited about this as I am.

What the game is about:

Session-based gameplay (a few hours per run).

Realistic storm systems and weather simulation.

Radar analysis as a core mechanic.

Vehicle customization and upgrades.

Why it’s cool:

There are basically no proper storm chasing games out there, so if we nail it, it’ll stand out big time on itch.io and beyond.

What’s in it for you:

Co-owner position, not just a contributor

Full creative input-you’ll be shaping how the game actually works and feels.

Rev-share once we launch on itch.io (no upfront pay).

Qualifications

Solid UE5 experience (gameplay systems, asset integration, maybe blueprints/C++ mix).

Someone who’s comfortable helping guide the team (our modelers are good but new to UE5).

A partner who wants to co-own the project, not just do tasks.

How to Apply

DM's

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Posted by @waxen obsidian

GAS programmer, character artist, VFX artist, and writer
Location

Online

Responsibilities

Armored Core 6 Persona mix with Flying Soul Mages in the Afterlife!

Current professional team of 11 experienced dedicated team members. We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Make sure to look at our early gameplay video! Project is well under way!
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document an

Qualifications

3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

Discord DM justinovington

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Posted by @jolly gulch

Seeking a Passionate Level Designer and a Programmer for a Jak and Daxter-Inspired 3D Platformer Collectathon!
Location

Remote (PST TIME ZONE)

Responsibilities

Hey there, fellow nerds and gamers! We're a fired-up team working on a 3D platformer collectathon heavily inspired by the PS2 classic Jak and Daxter (the OG first game). We're pouring our hearts into this love letter to those iconic platformers, and we need a talented Level Designer to join our crew!

We have 2 team members participating in block out. We are Currently seeking some one with Level Design experience. Were Looking for some one to work off of these block outs being built and have fun putting in their own flare.

Programmer: We are looking for Some one with Experience in unreal 5. C++ and or BluePrints

We have a solid foundation with a wide range of talent. Were eager to bring this game to life and were looking for people that have time and are passionate.

Qualifications

Who We're Looking For

Experience: You've got some level design chops, ideally with a feel for 3D platformers. Familiarity with Jak and Daxter or similar PS2 classics is a huge plus—you get the flow, the pacing, and the fun of those worlds.

Passion: You're stoked to geek out about player experience, from nailing those perfect jumps to crafting memorable moments. Bring your ideas, and let's brainstorm together!

Team Spirit: A positive attitude is a must. We've built a healthy, supportive environment where we hype each other up, share constructive feedback (no yes-men here!), and grow together.

Time Commitment: You've got the time to dive in and contribute consistently. We're all balancing passion with responsibility, so reliability is key.

Old sample of Game play.
https://www.youtube.com/watch?v=eBIDY_mN60A

How to Apply

DM ME

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Posted by @latent ferry

Developer or 3D/2D Artist At GechBox Studio
Location

Online

Responsibilities

Hi, we are GechBox Studio, a small indie studio that has already published two games on the Steam platform. We are looking to expand and bring more talented people into the team.

We have many ideas for new projects, but our small team limits how much we can create. That’s why we’d love for you to join us in your free time. If you decide to participate in a current or future project, you will receive payment depending on the outcome and success of the project.

Qualifications

3D/2D Artist
Beginner Unreal Engine Developer/ Any Level/Skill
Music artist
English Or Spanish
More

How to Apply

DM

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Posted by @fallen mica

STUDIOS CO-OWNER/PROGRAMMER/VISUAL CODER POSITION
Location

anywhere in the world

Responsibilities

Hey!
I’m building a storm chasing game in Unreal Engine 5 and I’m looking for a co-owner to join me. Right now, the team is 5 modelers + me (hell of a C++ programmer(in a good way)). I can code systems, but I’m not great at UE5 workflows or leading people, and working alone burns me out fast. That’s why I need someone who’s as excited about this as I am.

What the game is about:

Session-based gameplay (a few hours per run).

Realistic storm systems and weather simulation.

Radar analysis as a core mechanic.

Vehicle customization and upgrades.

Why it’s cool:

There are basically no proper storm chasing games out there, so if we nail it, it’ll stand out big time on itch.io and beyond.

What’s in it for you:

Co-owner position, not just a contributor

Full creative input-you’ll be shaping how the game actually works and feels.

Rev-share once we launch on itch.io (no upfront pay).

Qualifications

Solid UE5 experience (gameplay systems, asset integration, maybe blueprints/C++ mix).

Someone who’s comfortable helping guide the team (our modelers are good but new to UE5).

A partner who wants to co-own the project, not just do tasks.

How to Apply

DM's

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Posted by @cinder wagon

Gameplay Programmer
Location

Michigan, United States - Remote Work

Responsibilities

Our gameplay programmers will be in charge of key aspects our game(s) such as movement, UI, and overall game logic. Full job description will be provided once you apply. We have several positions available so if Gameplay Programmer isn't something you are interested in. We have several others. Whilst this says Revenue Share we are also hiring for Salary based on experience.

Qualifications

Honestly we are hiring new gameplay programmers looking to start their careers and advanced programmers looking to earn a better income.

How to Apply

In discord.gg/ebonreach we have a channel called Applications this is where you can go to apply.

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Posted by @heavy cloud

Animator at Jamin Games
Location

Remote

Responsibilities

Project: Martial Arts focused soulslike RPG https://store.steampowered.com/app/2890660/Insurrection/

You'll be responsible for creating martial arts and magic combat related animations for player and enemy characters

Length of project: 6-12 months

Split: Negotiable based on experience

Qualifications

Please provide portfolio on application

How to Apply

Discord DM

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Posted by @cyan violet

Animator/Programer/Level Designer/Modeler/SFX artist at an Indie Studio
Location

Remote

Responsibilities

Modeling
Animation
Programming
#About the Game -
The game is about a family with dark background

Qualifications

enthusiasm
some previous works

How to Apply
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Posted by @cyan violet

🎮 Join Our Indie Game Studio: Multi-Disciplinary Developers Wanted! Building the Future of Supernatural Gaming | Shadows of Grimhaven
Location

Fully Remote

Responsibilities

🌟 About Shadows of Grimhaven
We're developing Shadows of Grimhaven, an ambitious narrative-driven action-adventure game powered by Unreal Engine 5. Set in the mysterious Grimhaven Institute, players control Doom, a young protagonist with devastating entropy powers, unraveling dark secrets in a gothic supernatural world.
What makes our project special:

Cutting-edge UE5 technology (Nanite, Lumen, Niagara)
Morally complex storytelling with multiple endings
Unique entropy-based gameplay mechanics
AAA visual quality with indie creative freedom

🎯 We're Looking For Passionate Creators
Multiple Positions Available:

3D Artist/Modeler - Character & Environment Creation
Animator - Character Animation & Cinematic Sequences
Gameplay Programmer - Systems & Mechanics Implementation
Level Designer - World Building & Player Experience
Sound Designer/SFX Artist - Audio Implementation & Atmosphere

💼 Location: 100% Remote - Work from anywhere globally
⏰ Commitment: Part-time to full-time (flexible based on availability)

Qualifications

✨ What We're Looking For
Essential Qualities:

Portfolio Power: Strong examples of your work (doesn't need to be games!)
Creative Passion: Genuine excitement for gothic/supernatural storytelling
Collaborative Spirit: Thrives in small team environments with shared creative ownership
Growth Mindset: Eager to learn new tools and push creative boundaries
Communication Skills: Clear communication for remote collaboration

Technical Skills (Pick Your Strengths):

Art: Blender, Maya, Substance Suite, ZBrush
Programming: C++, Blueprint Visual Scripting, Python
Audio: Wwise, FMOD, Reaper, Pro Tools
Game Engines: Unreal Engine experience preferred (any version)

Bonus Points:

Experience with UE5's latest features (Nanite, Lumen, etc.)
Indie game development background
Interest in psychological horror or supernatural fiction
Open source contributions or personal projects

🚀 Why Join Our Studio?
Creative Freedom

Direct input on major creative decisions
Experiment with cutting-edge technology
No corporate bureaucracy

How to Apply

📋 How to Apply Ready to Shape the Future of Supernatural Gaming? Step 1: Prepare your application materials Portfolio showcasing your best work (GitHub, ArtStation, demo reel, etc.) Brief cover letter explaining your interest in Shadows of Grimhaven Availability and preferred role(s) Step 2: Submit via our application form 🔗 Apply Here: https://forms.gle/8HQY1562PXcY7Es9A Alternative: Send a DM with your materials and tell us: Which aspect of Doom's story excites you most? What's one bold creative idea you'd bring to the project? How do you envision contributing beyond your primary role? 🎪 Join the Adventure We're not just building a game - we're crafting an experience that will haunt players long after they've finished playing. If you're ready to pour your creativity into something truly special, we want to hear from you. Questions? Reach out anytime - we love talking about the project and meeting potential team members. Let's create something unforgettable together. The shadows of Grimhaven.

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Posted by @broken furnace

White Pigeon Games
Location

Remote

Responsibilities

Collaborate with a small indie team to develop SporeWar.

Work closely with other team members to ensure a cohesive art style, sound design, and gameplay experience.

Qualifications

Passion for GameDevelopment

3D Animator: ~ at least a year of experience, rigging knowledge is a plus

2D Artist: create Steam capsule art and posters for marketing nd all

3D Character Artist: Knowledge of character modeling, rigging, and game ready workflows.

Music Composer: Experience composing thematic and engaging and fast paced soundtracks.

Sound Designer: Familiar with creating immersive SFX and integrating audio.

VFX Artist (Niagara): Skilled in building impactful particle systems in Unreal Engine.

Previous project or portfolio work (personal or professional) preferred.

How to Apply

DM me

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Posted by @signal viper

Level Designer for anime-style equestrian center management game
Location

Remote

Responsibilities

Your responsibilities would be the level design in use with our very rough map. We're looking to have a small part of the map done first + basic buildings. I have some old assets that you can reuse.
On top of that I'd like to learn from you and assist in any way I can if it means getting the job done before the end of September.
Alpha information: https://tinyurl.com/silverdalealpha
Game Design Document: https://tinyurl.com/silverdalegdd
We are working towards securing a deal with a publisher. If needed, I can pay in small amounts, I currently have a budget slightly less than 300PLN and I am currently unable to get more.
Map: https://i.postimg.cc/dVTqTMKF/map-text.png
We're looking to specifically do the Silverdale Equestrian Center area, the docks area, and a small part of the Silverdale Village. We can expand the map after gaining publisher support. We are in no rush to do the full map yet.

Qualifications

If you're good at communication, have the time and will to help get a basic alpha ready, know enough about level design to get a basic map done and can use placeholder assets or model props yourself AND you're willing to teach a begginer how to do this, you're most definitely who we're looking for. But it's important that you have enough time to help; we're trying to finish this by the end of September, but if needed we can work throughout October too; anything to get the alpha ready for publishers and the public eye.

How to Apply

Send me a DM here on discord: caster_gilgamesh, or if I'm not responding send a dm to my pr girls at reddit: Silverdale Games, and they will let me know that someone sent a message. Sometimes I'll just forget to check message requests.

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Posted by @fallen mica

Unreal Engine C++ Programmer/Visual Programmer
Location

Anywhere

Responsibilities

Project Overview:
Game: Vorticity
Description: Session-based, photorealistic, thrilling storm-chasing game. Game revolves around player(-s) assembling their own intercepting vehicles by intercepting weather events such as tornadoes. One session roughly 2-3 hours. Main scope for the game - balance between realism of the process of the storm chasing, and optimization.

Technical overview:
LAN/Steam type of Multi-player
Singleplayer
Optimized weather engine based on Sky Creator for rendering the clouds

I, as an owner of the studios that consists of 7 members of staff, need to expand development team, because currently almost all of the staff are modelers. I have almost 8 years of coding experience, but nonetheless not that deep into UE5 GameDev, and need someone more experienced in it than I am. Current scope of problems requires creative thinking and knowledge of the module design

If you are looking for an interesting, complicated project, and looking forward to work in rather packed studios - you found it

Qualifications

Solid experience in UE5 (1+ years)
Decent knowledge of C++/Decent experience in visual coding and shader making (2+ years)
Creative mind, and passion for making complicated and optimized projects, including physically accurate simulations and not overcomplicate things

How to Apply

DM's

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Posted by @waxen obsidian

Character artist, VFX artist, and sound designer
Location

Online

Responsibilities

Armored Core 6 Persona mix with Flying Soul Mages in the Afterlife!

Current professional team of 11 experienced dedicated team members. We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Make sure to look at our early gameplay video! Project is well under way!
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document an

Qualifications

3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

Discord DM justinovington

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Posted by @royal maple

Looking For a Partner
Location

US

Responsibilities

Im looking for a partner. Would like to find someone who can bring their own creativity, and solve problems on their own. Im a generalist in UE, been doing it for 2 years now and I have 15 years of software development experience. I can do anything in Unreal and often write my own custom solutions.

I have what I believe to be a brilliant idea, if done right, it should have huge money making potential.

Ideal partner:
• Puts in some work everyday
• Collaborates and pushes back on ideas
• Falls more on the creativity side and less on the logic side (Im too logical)
• Is passionate about this and wants to take things seriously.

Too often I meet people who dont take game making serious, never stick to an idea and see it through.

When I say a partner Im talking we split everything 50/50 and make business decisions together.

Qualifications

Willing to put in time. Have experience with networking and animation blueprints. Maybe level design. Another generalist would be nice.

How to Apply

DM

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Posted by @maiden nebula

Unreal Cinematic Artist – AEstelle Studios
Location

Remote

Responsibilities

At AEstelle Studios, we’ve been independently developing Cyberstrike — a futuristic, dystopian soulslike combat RPG — for over 1.5 years. Our team is currently close to completing a polished vertical slice (roughly 25 minutes of gameplay) that will be presented to interested investors. To bring this milestone to life, we’re seeking passionate collaborators on a rev share model .
here's small clip:
https://drive.google.com/file/d/1eEr-GdLqUZGRaI00t_l4DnamXk_PfDIJ/view?usp=sharing

Collaborate with the team to create compelling in-game cinematics and cutscenes that enhance storytelling.

Use Unreal Engine’s Sequencer to set up cameras, animations, and lighting for immersive visual experiences.

Work closely with designers, artists, and programmers to ensure cinematic sequences align with gameplay flow.

Polish existing scenes to achieve a cinematic quality that supports the tone and atmosphere of Cyberstrike.

Optimize cinematics for smooth performance within the vertical slice.

Qualifications

Proven experience creating cinematics or cutscenes in Unreal Engine (Sequencer proficiency required).

Strong eye for camera framing, shot composition, and storytelling through visuals.

Basic knowledge of animation workflows, lighting, and VFX integration in Unreal.

Ability to collaborate in a small indie team and adapt to feedback quickly.

Passion for futuristic/dystopian themes and action RPG/Soulslike genres is a strong plus.

How to Apply

DM - cosmo2077

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Posted by @zenith juniper

UI/UX Artist for BLU Games
Location

Remote

Responsibilities

-Provide widget and UI/UX art for our upcoming 3rd person magic shooter
-work with our UI programmer in creating the best player experience

Qualifications

-UE5 experience
-portfolio of any kind
-willingness to work in a team setting

How to Apply

DM me

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Posted by @zenith juniper

UI/UX Artist for BLU Games
Location

Remote

Responsibilities

-Provide widget and UI/UX art for our upcoming 3rd person magic shooter
-work with our UI programmer in creating the best player experience

Qualifications

-UE5 experience
-portfolio of any kind
-willingness to work in a team setting

How to Apply

DM me

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Posted by @unkempt surge

[RevShare] [UE] [VR] Game Designer and a 3D Generalist (character focused) - Insense Studios
Location

remote

Responsibilities

Looking for: Looking for a Game Designer and a 3D Generalist (character focused)

Our talent: Visit our website: https://insensestudios.com/

Project: We’re building a dark, roguelite VR shooter set in procedurally generated (PCG) alien caves.

We already have:

  • A custom PCG system (not UE PCG)
  • Core player mechanics, weapons, and skills
  • An early enemy class

The game is developed in UE 5.4 with C++

Important notes for both positions

  • Time commitment: At least 15 hours per week. This is a long-term role. Not suitable for someone working full-time or actively job-hunting full-time roles.
  • Age: 21+
  • Compensation: Revenue-Share (no salary)
Qualifications

About Game Designer

  • You need to have a VR headset (preferably Quest 2 or later).
  • UE knowledge
  • Topics of interest are mainly weapon & skill design, progression systems, enemies, general roguelite aspects, PCG / spawn systems, VR interactions.
  • Do analytical, theoretical and practical work to come up with a system. Present the system for the review. Afterwards, prepare actual production plan for programming in a written form that covers all the implementation details. Then iterative cycle of testing & feedback.

About 3D Generalist
We’re looking for a 3D Generalist comfortable with optimization for mobile VR. No need in VR headset.

Required Skills

  • Modeling & Sculpting
  • Texturing
  • Character modeling
  • Low-poly optimization and mobile performance constraints

Nice-to-Have Skills

  • Rigging
  • Technical art
  • Procedural asset workflows
  • Mobile-friendly VFX creation
  • Lighting (Static lights in UE)

Main Responsibilities

  • Work on enemy & player models
  • Props and weapons
  • Environment art is secondary
How to Apply

dm

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Posted by @umbral sigil

Coder for z productions
Location

Remote

Responsibilities

Coding

Qualifications

Show me your past work ( 5 coders available)

How to Apply

Dm me on discord @hellgod880

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Posted by @ivory jacinth

Unreal BP programmer
Location

Remote

Responsibilities

Project: Damned by War
Genre: RTS (RTT)
Description: Brigade sized Real-time strategy based on Unreal Engine 5.4.This project should combine as much as possible: realism,combat-simulation, cinematography and the dynamics of the actions taking place. The game will intentionally not be shy in showing gore scenes, corpses and other things. The goal of such a policy - war is hell.
Responsibilities: Designing and bringing to life Unreal BP mechanics alongside with other programmers

Qualifications

Unreal Engine 5.4 installed
Any knowledges about Blueprints programming.There-are tasks for any level

How to Apply

DM me

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Posted by @zenith juniper

UI/UX programmer at BLU Games
Location

Remote

Responsibilities

Program and help develop our UI/UX for our upcoming third person magic shooter. We have developed templates and design documents to help guide you along, we just need them implemented.

Qualifications

-UE5 experience
-portfolio
-Willingness to work in a team setting

How to Apply

DM me!

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Posted by @median shuttle

UE5 Programmer GASP focus - Freedom is Piracy, Pirate Adventure Game
Location

Remote

Responsibilities

Freedom is Piracy is a stylized single-player pirate adventure game.
The game focuses on naval combat, AI crew management, and the evolution of a pirate city that grows with the player’s progress.
Our goal is to deliver a polished Demo within the next 6 months, inspired by games such as Sea of Thieves and Monster Hunter.

Freedom is Piracy on Steam: https://store.steampowered.com/app/2435040/Freedom_is_Piracy/ Devlog presentation on YouTube: https://www.youtube.com/@FreedomIsPiracy

What we need is a UE5 Programmer with hands-on experience in GASP to help us integrate and customize it for the player and AI crew.

Team
Currently we are :

  • 1 Project Lead (UE5 programmer, level designer)
  • 2 Programmers (C++ & Blueprints, gameplay systems)
  • 2 3D Artists (props, environments)
  • 2 Character Artists
  • 1 UI Designer
  • 3 Composers (soundtrack & SFX)
  • 3 Concept Artists
Qualifications

Ideal candidate should have:

  • Strong Unreal Engine 5 experience (Blueprints + C++)
  • GASP integration/customization experience
  • Familiarity with Animation Blueprints and AI logic (Behavior Trees a plus)
  • Good communication and ability to collaborate in an indie team
How to Apply

DM MedoMelo or email melliti.steiner@gmail.com with your resume/portfolio

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Posted by @summer herald

Project GDD manager
Location

Remote

Responsibilities

Manage GDD documentation for games.

Qualifications

Basic google documents knowledge.
Word
PDF
docx
xlsx (excel)
powerpoint

How to Apply

dm me

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Posted by @golden wren

Looking for Artists, 3D Modelers, Animators, Programmers and Sound Designers at Rock Hard Studios
Location

Remote

Responsibilities

Hey everyone swaggerpower42 here, I'm looking for Artists, 3D Modelers, Animators, Programmers, Sound Designers, pretty much everything under the sun for my multiplayer FPS peanut shooter NutShot, here is the trailer if interested -> https://www.youtube.com/watch?v=8xuuKrpem3g But yeah ive been working solo for about 4 years now and i want some team members to work with, who are interested in the project, and ready to see it through the end. This project will be revenue share.

Qualifications

Good communication
Good Personality
Experience in your role/know what your doing

How to Apply

Contact me at @swaggerpower42

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Posted by @wintry onyx

Gameplay & Optimization Engineer
Location

Remote

Responsibilities

Hello! My name is Jesse Jenkins, and I'm the Game Director on a new startup called Critical Effort Games. We are developing an Adventure-Horror title, and are seeking an engineer.

Our team consists of developers who have worked on games like Star Wars, Assassins Creed & Silent Hill and more.

We are officially speaking to publishers, and our prototype is complete, however we are searching for someone experienced to help us get to launch, and potentially join our company on the ground floor. The max pay for this role is up to 180k USD for an 18 month dev cycle; which will begin when a publisher agreement is made.

The responsibilities will be:

  • Fixing issues with and expanding the traversal / climbing system
  • Optimizing multiple systems including Dungeon Generation, Traversal / Climbing Systems, Scare & Horror Systems, Audio Systems
  • Implementing Networking Functionality
  • Creating and Implementing Network Replication Systems and Foundations
  • Continuing to develop new Core Functionality
Qualifications
  • Must have dedicated experience to optimizing and rebuilding systems.
  • Must have networking and replication system experience.
  • Must be able to integrate using whatever tools necessary to build a foundation for creating new multiplayer projects, and integrating with Steam, Epic, Playstation and XBOX.
How to Apply

Direct Message!

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Posted by @eager dock

Marketer @ HalfDream Games
Location

Remote

Responsibilities

HalfDream Games is looking for someone to spearhead and lead our marketing, for our Arena FPS title F.R.A.G.G.

We are inching closer to preparations for preparing our pitch deck as our vertical slice nears completion, and we aim to approach publishers to try and secure funding.

Everyone on the team currently works as a volunteer, but if funding is secured then salaries and / or revenue sharing agreements will be negotiated.

Qualifications
  • must have experience in bringing a game to market.

  • experience with publisher contact and negotiations is an asset.

  • must be familiar with metrics measurement and organization, campaigns, social media. In-person (event) representation an asset but not required, as long as you're open to it.

  • must be fluent in English, and own a microphone.

  • minimum availability of 5-10 hours weekly.

How to Apply

DM your experience, portfolio, examples, etc directly.

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Posted by @royal maple

Programmer for Procedural Generation (C++ and BP)
Location

Remote (US based)

Responsibilities

Looking for a helping hand. I am down on time, however I have one project that I wish to make a game from and another project I made for a game, but I think I want to get it Fab marketplace ready.

Procedurally generated terrain:

  • Handle nuances with getting projects marketplace ready
  • Make code improvements in C++ as its in a raw form.
  • Work with perforce
  • Be able to work as a team
  • Be able to offer and take constructive criticism and compromise on plans

Procedurally generated rooms:

  • Code in BP and transfer to C++ where needed
  • Optimization and Profiling
  • Come up with creative twists
  • Work with replication and online subsystems, specifically steam
  • Be able to work as a part of a team.

This might be a steep learning curve but it is okay. I only have limited user licenses for perforce, so you must contribute. This project is about generating money while helping the community so we can continue to improve.

Here's a link to a page I made for the landscape:

https://makeunrealreal.carrd.co

Qualifications
  • C++
  • Blueprinting
  • Be friendly

Dont care about years of experience. I dont care about your portfolio. You dont need to show me a resume. You just need to show up and drop me a DM telling me what you are interested in building something cool together.

How to Apply

DM Eric2192

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Posted by @rugged thicket

Animator Needed for UE Interaction System
Location

Remote

Responsibilities

I've built a complete Advanced Interaction System for Unreal Engine (C++ framework, debugging tools, multiplayer support) and it's ready for marketplace submission.

What I Need:

Animator to create simple interaction gesture animations
Animations needed: Pointing, grabbing, pushing, feedback gestures
Style: Clean, professional game animations
Format: Unreal Engine compatible
License: You retain rights to use in other projects
Offer:
50/50 revenue share on marketplace sales
Your animations become part of the package
You keep rights to use animations in your other projects

Market potential: Similar systems sell $49-99, 100-500+ copies
Timeline: 4-6 weeks to marketplace submission

Requirements:
UE animation experience
Portfolio of previous work
Good communication for collaboration

Qualifications

ANY

How to Apply

DM

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Posted by @waxen obsidian

Experienced GAS Programmers ($4000 bonus), character artist, environment artist, writer
Location

Online

Responsibilities

We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members. Current professional team of 11 experienced dedicated team members.

Elden Ring/Hogwarts/Dragon Ball Z mix with flying soul mages in the afterlife!

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Check out our old showcase video! We have made a ton of progress since this video.
https://youtu.be/ijVWyBhEnA0

Qualifications

3+ years with Unreal and a strong portfolio

How to Apply

DM me justinovington

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Posted by @rocky dagger

Artist looking for programmer co-founder (Unreal, 50/50)
Location

Remote/Everywhere/flexible/UTC-6

Responsibilities

Lead the programming side of development – focus on Blueprints and C++ in Unreal, while I cover the art, VFX, and technical art. The idea is to complement each other’s strengths.

Build step by step – I believe in shipping projects regularly, learning from each release, and raising the quality over time rather than chasing a “one hit wonder.”

Collaborate on prototypes – we’ll start with small ideas, refine them together, and eventually choose one direction to fully commit to.

Move projects forward faster – I’d like someone who enjoys tackling the technical challenges so we can reach playable builds sooner.

Follow a business-minded vision – I’m drawing inspiration from Chris Zukowski’s approach to indie game marketing: focusing on genres with demand and treating each project as part of a long-term path.

Qualifications

Solid programming background in Unreal – whether you’re stronger in Blueprints or C++, you should feel comfortable taking ownership of the code side.

Some experience finishing projects – doesn’t need to be commercial, but having completed a game jam or released a small title shows you can take things across the finish line.

Open to experimenting at first – I’m fine starting with non-commercial prototypes or test projects, just to see if our collaboration style works well.

Shared long-term mindset – I’m looking for someone who also wants to treat gamedev as a sustainable journey, with an eye on building skills, revenue, and eventually a business.

Good communication and reliability – being clear and consistent matters more to me than raw speed; I want someone I can trust to move forward together.

How to Apply

Send DM

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Posted by @willow briar

Unreal Engine 5 Developer + Environment/Character Artist at Ronin Interactive
Location

Remote (worldwide)

Responsibilities

UE5 Developer: Implement gameplay systems (combat, AI, dialogue, inventory), set up DataTables, and optimize performance.

Artist: Create semi-realistic horror environments (village, shrines, forests) and characters/yokai (Red Bride, Forest Oni, Ash Samurai).

Collaborate with Creative Director to bring Whispers of the Forgotten Village to life.

Work as part of a small team on a vertical slice demo (3–4 month scope).

Qualifications

UE5 Developer: Strong Blueprint skills (C++ a plus), experience with gameplay mechanics, animation blueprints, and UE5 lighting.

Artist: Semi-realistic style, PBR workflow, rigging, texturing, and UE5 asset integration.

Passion for horror, folklore, and atmospheric storytelling.

Able to work independently in a small remote team.

How to Apply

Send your portfolio or resume via DM

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Posted by @umbral sigil

Coder at zp
Location

Remote

Responsibilities

You might be the sole person for a bit but we just need a coder

Qualifications

Not much just code good

How to Apply

Dm me @hellgod880 and show me your past work

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Posted by @glass cove

UE5.6 Programmer Wanted for Science-Fiction project!
Location

Remote

Responsibilities

Knowledge of working in C++ & Blueprints
Experience with Animation Blueprints
Friendly and cool!

Qualifications

Knowledge and experience in writing C++ and gameplay systems.
Locomotion and animation experience is a plus but not neccessary.

How to Apply
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Posted by @polar atlas

Programmer
Location

Remote

Responsibilities

Volunteer Programmer for Indie Unreal Project
Void Mango Studio is developing a narrative-driven psychological horror game in Unreal Engine 5, inspired by Silent Hill, Amnesia, and The Evil Within. The game focuses on psychological horror, shifting environments, and strong narrative depth rather than simple jump scares

We are currently seeking:

🔹 Unreal Engine Programmer

Proficient in C++

Able to assist with gameplay systems, puzzle mechanics, and AI logic

What We Offer:

Opportunity to work on a serious indie project with a motivated team

Flexible, part-time volunteer role

Credit in the final game release under Volunteer Contributors

Strong portfolio material for your future growth

Potential for future paid collaboration as the project expands

Contact
Dm me

Qualifications

Unreal Engine Programmer

How to Apply

Dm Me

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Posted by @dusty yoke

Creative Director and CEO for Mischief Games
Location

Remote

Responsibilities

We’re looking for passionate teammates who want to collaborate under rev share with clear contracts. Current openings:
• Unreal Programmer (C++/Blueprints) – AI, player systems, puzzles, and gameplay flow.
• 3D Environment Artist – facility interiors, props, and horror environments.
• Character Artist / Creature Modeler – mutated enemies and bosses.
• Animator/Rigger – character and monster animations, cutscene work.
• Sound Designer/Composer – horror soundscapes, tension-building music.

Compensation
• This is a rev share project under Mischief Games LLC.
• Everyone gets a written contract with defined revenue splits.
• Profit is shared fairly based on contribution once the game launches

Why join?
• Work on a contained, achievable project (not a bloated open world).
• Your work will be showcased upon release.
• Creative freedom to influence horror design and atmosphere.
• Build a strong portfolio piece with a released game.

Qualifications

At least 1 year in any of the fields required!

How to Apply

DM me to apply and learn more about this project!!

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Posted by @fallen mica

3d Modeler for RadSoft Studios
Location

Remote

Responsibilities

At RadSoft Studios, we are currently seeking skilled 3D artists specializing in vehicle (car) and landscape modeling to join our team on a revenue-share basis.

We offer a collaborative environment characterized by:

A flexible schedule that respects your work-life balance.

A highly motivated and professional team of co-workers.

Structured work planning and clear project milestones.

Constructive, professional communication and regular project meetings.

A horizontal hierarchy, ensuring every team member’s voice is heard.

You will be contributing to the development of our upcoming storm-chasing game, where realistic vehicles and immersive landscapes play a critical role in delivering an engaging player experience.

Qualifications

Proficiency in Blender for 3D modeling (cars and natural environments).

Ability to optimize assets for integration into Unreal Engine 5.

Understanding of PBR texturing workflows and asset performance considerations.

Strong attention to detail, realism, and accuracy in modeling.

Ability to collaborate effectively in a remote, team-driven environment.

How to Apply

DM's

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Posted by @arctic pier

Animator, Artist, Programmer Wanted
Location

Remote

Responsibilities

We’re building a small indie team for a new project and looking for passionate collaborators to join on a revenue-share basis. If you’re an animator, programmer, or creative artist interested in teaming up, let’s connect.

If you’re curious, we’d be happy to share more about what we’re working on.

Looking for:

• Animator – character animation using metahuman control rig, create facial motion animation.

• Unreal Programmer (C++/Blueprints) – player systems, puzzles, and gameplay flow.

• 3D Environment Artist – Prop, Environment, Shader Basics.

Qualifications

Be friendly, and have fun working with experienced talent.

How to Apply

DM Me directly on Discord.

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Posted by @eternal pendant

Wendigo: The Forgotten Woods (Ace Studios)
Location

Remote

Responsibilities

Open Positions:

3D Artist / Environment Artist – foliage, props, and world assets (realistic PBR style)

Character Artist – humanoid/creature modeling and texturing

Programmer (Blueprint/C++) – gameplay systems, AI, networking

Animator – creature and player animations (preferably using Control Rig)

Sound Designer / Composer – ambient soundscapes, UI and creature audio

If you have another skillset that could contribute to the project (e.g., UI/UX, VFX, concept art), feel free to reach out — we’re open to passionate creators.

Qualifications

We’re looking for collaborators who have:

🔹 Experience with Unreal Engine 5 (familiarity with the editor, Blueprints, or relevant workflows for your role)

🔹 Strong communication skills — responsive on Discord and open to feedback

🔹 A passion for horror or survival games and interest in creating immersive, realistic environments

🔹 Portfolio or demo reel showcasing previous work (personal, student, or released projects all count)

🔹 Ability to work independently and meet goals in a small, remote team environment

🔹 Consistency & commitment — even a few focused hours a week is fine, as long as it’s steady

How to Apply

DM me I'd love to meet people who'd like to be successful as well

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Posted by @limpid saddle

3D generalist/Cinematics Maker/Level designer
Location

Remote

Responsibilities

PROJECT LUCID — RECRUITMENT CALL
An experimental narrative game blending dream exploration, memory, and perception.

We’re expanding the Project Lucid team — a story-driven Unreal Engine project exploring the blurred line between consciousness and reality.
This is a passion project aiming for visual and emotional depth — think Control × Hellblade × Inception.

We’re currently looking for:

🌌 3D Generalist — Able to model, texture, and optimize environmental or prop assets.
🎭 Level Designer — Experienced with Unreal Engine (UE5 preferred). Focus on atmosphere, layout, and interactive storytelling.
🎥 Cinematics Engineer + Animator — Can bring scenes to life with camera work, animation, and emotional pacing. Experience with Sequencer, Metahuman, or Mocap is a plus.

🔹 Collaboration Type: Volunteer / Portfolio Project (for now)
🔹 Engine: Unreal Engine 5
🔹 Style: Realistic, surreal, dreamlike
Link to ingame shots : https://drive.google.com/drive/folders/1zsIcfyyw8IckC5nLS5d-rDiAHN3JYNGh

Qualifications

1)Must be good with Unreal Engine 5.

2)Must be decent enough to understand English for fluent communication .

3)Must be eager to learn and try our new things(no rigid mindset).

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Posted by @ivory ledge

Developer for PSX style retro horror game
Location

Remote

Responsibilities

create basic systems for a third person horror game. create a fixed camera system similar to old school horror games. Create game builds in UE 5 when needed.

Qualifications

confident in UE 5
understand C++ for unreal development

How to Apply

@anxietygaming

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Posted by @thin ocean

Environment Artist (Unreal Engine) at Emotions-Tools / Emotions-Gaming UG
Location

Remote – worldwide collaboration (freelance / project-based)

Responsibilities
  • Create or refine high-quality Unreal Engine environments for Emotions-Tools

  • Organize your projects following our provided folder & structure guidelines

  • Upload environments or maps to the Emotions-Tools platform for marketplace review

  • Collaborate with our internal review team for polishing and optimization

  • Optionally join limited paid tasks (“Lab Projects”) for standout environment work

Qualifications
  • Strong experience in Unreal Engine 5 environment design

  • Understanding of level composition, lighting, and modular world-building

  • Use of licensed Marketplace assets (no structure modifications)

  • A solid portfolio showcasing environment or level-art projects

  • Reliable communication and the ability to deliver independently

(Entrance is limited)

How to Apply

Send a DM via Discord (me) directly. Please include: 1. A short intro about yourself 2. Your portfolio or ArtStation link 3. Mention if you’re interested in Revenue-Share or a mix with One-Time Paid Projects (for some selected Projects)

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Posted by @eager hazel

Stylized 3D Environment Artist
Location

Remote

Responsibilities

About me / the project status:
I’m a solo developer based in Japan, currently in pre-production. The gameplay loops and design docs are mostly complete. We’ve started working on a first prototype and need a 3D Environment Artist to work on a beautiful corner.

I’m currently looking for a 3D Environment Artist who can help bring the world of Hestia (our main planet) to life. This involves creating stylized natural environments, cozy interiors, and alien biomes.

Qualifications

Strong sense of composition and color

Experience with stylized 3D art (hand-painted or Ghibli-style)

Comfortable working in Unreal Engine 5 (or willing to learn)

Familiar with lighting, level art

Able to work collaboratively with a small indie team

Bonus: experience with concept art, foliage, or shader work

How to Apply

Send me a DM with a short introduction of yourself and your portfolio.

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Posted by @white verge

Developer
Location

Wherever you're most comfortable

Responsibilities

Develop the game in my mind. We will work together to create an in-depth survival horror imsim game to fall in love with.

I have a bunch of ideas and would greatly appreciate help organizing them, as well as new ideas!

You will be the main developer, and have mostly free run of the project. Since I have tried and failed many a time to make a game, I would like to pay per build and sign all ownership of the ip to you.

I can do some things, I have rough experience with blender for 3D modeling and video creation.

Qualifications

Required experience:

  • First person
  • Programming

Light requirements:

  • Physics
  • Shaders
  • Open world
  • 3D Modeling

A plus, but not necessary:

  • Texture and material creation
How to Apply

Dm me a project (or more) that you are working on or have made! And ask about this project, of course.

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Posted by @fierce trout

3D Modeler
Location

Remote

Responsibilities

Looking for a dedicated 3D modeler to join me in creating a game ive been working on, you will create various models, majority will be vehicles and parts to vehicles, here is footage from the game currently

https://cdn.discordapp.com/attachments/1396379326869405798/1427805619305447514/2025-10-03_00-26-04.mov?ex=68f0331a&is=68eee19a&hm=3893a63e89d32e5fe75af5b4b1164e6873801fffbee6ff655a281d4c4da1c4fc&

Many systems completed and only a few months from actual completion, be dedicated, im not your average indie dev, you will need to put every minute of your free time into this. Thats what it takes to finish actually good games, dm me for more information

Qualifications

Time… dedicate lots of time over the next few months to actually finish the project

How to Apply

Dm vulnor

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Posted by @eternal pendant

🌴 [Rev-Share] Open-World Water Sports & Fishing Game – Boat & Fish (Ace Studios)
Location

Remote (North America preferred)

Responsibilities

About the Game:
Boat & Fish is an open-world multiplayer water sports and fishing game built in Unreal Engine 5. Players explore a massive tropical island, race boats, dive for treasure, and compete in fishing tournaments — all in a seamless online world filled with realistic water physics, dynamic weather, and stunning visuals powered by UE5.

Our goal is to combine the relaxation of open exploration with competitive and social gameplay, offering players the freedom to play how they want — from casual fishing to high-speed jet-ski races.

Qualifications

We’re building our core team and looking for passionate Unreal creators to join the project.

Open Positions:

Programmer (Blueprint/C++) – vehicle physics, multiplayer systems, and gameplay logic

3D Artist / Environment Artist – tropical island assets, boats, docks, props, and worldbuilding

Technical Artist / VFX Artist – realistic water interaction, foam, splashes, and weather effects

UI/UX Designer – menus, HUDs, inventory, and leaderboard systems

Sound Designer / Composer – ambient island sounds, water movement, and upbeat tracks

Have a different skillset (animation, concept art, marketing, etc.)? Reach out — we’re open to collaborators who fit our creative direction.

💰 Compensation

This is a rev-share project. All members receive a percentage of future revenue (Steam sales, DLC, or other earnings) based on contribution level and project involvement.

How to Apply

DM ME with: Your role / skills Portfolio or examples of past work A few sentences about what you enjoy creating

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Posted by @fierce trout

3D Modeler / Artist
Location

Remote

Qualifications

Be able to dedicated a good amount of time to getting things completed, Majority of the games systems and functions are complete, Looking for someone to join me in completing this project, Rev-Share oppurtunity,

How to Apply

dm vulnor

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Posted by @dusty yoke

Game Director no official company yet in progress of getting it official
Location

Remote

Responsibilities

Project Name: Subterra
Roles Required URGENTLY NEED: Programmer C++,Technical Artist, Concept Artist
and 3D Character Artist/Modeling/Rigging
My Role: Creative Director, level designer programmer, and world builder
My Previous Projects: N/A
Team Size: 14 people
Project Length: 10 months for early access
Compensation: This is a rev-share project

Responsibilities: Technical Artists Would Be Responsible For Solving Technical Problems, Optimizing Performance While Maintaining Visual Quality.

Project Description: Survival Horror / Metroidvania / Co-op PvE
Set in an abandoned underground research complex sprawling deep beneath a desolate planet, once used for secret experiments. The facility has collapsed into chaos, its machinery still humming in the dark, while creatures born of failed tests and unnatural forces now stalk the halls.

Players are mercenaries venturing onto the planet following a distress beacon, a labyrinth of industrial tunnels, labs, reactor chambers, flooded maintenance shafts and massive sec

Qualifications

1 year of experience at least

How to Apply

Dm me for more info!

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Posted by @dusty yoke

Game Director no official company yet in progress of getting it official
Location

Remote

Responsibilities

Project Name: Subterra
Roles Required URGENTLY NEED: Programmer C++,Technical Artist, Concept Artist
and 3D Character Artist/Modeling/Rigging
My Role: Creative Director, level designer programmer, and world builder
My Previous Projects: N/A
Team Size: 14 people
Project Length: 10 months for early access
Compensation: This is a rev-share project

Responsibilities: Technical Artists Would Be Responsible For Solving Technical Problems, Optimizing Performance While Maintaining Visual Quality.

Project Description: Survival Horror / Metroidvania / Co-op PvE
Set in an abandoned underground research complex sprawling deep beneath a desolate planet, once used for secret experiments. The facility has collapsed into chaos, its machinery still humming in the dark, while creatures born of failed tests and unnatural forces now stalk the halls.

Players are mercenaries venturing onto the planet following a distress beacon, a labyrinth of industrial tunnels, labs, reactor chambers, flooded maintenance shafts and massive sec

Qualifications

1 year of experience at least

How to Apply

Dm me for more info!

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Posted by @gusty wraith

3d artist
Location

Remote

Responsibilities

Looking for people to make an indie game that we would release on steam on set time frame. We would make a co-op survival RPG with spell customization.

Qualifications

Be proficient using UE5
Capable of making 3d models, VFX or SFX
Available more than 20hours a week

How to Apply

Discord DM

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Posted by @olive ibex

Game Developer for UE5
Location

Any Part of World (Must be skilled)

Responsibilities

I am setting up a small team of UE5 Developers who will be making a unique game in PlayStore (Mobile Users). The game itself will be unique in term of graphics, story line, Cutscenes etc as compared to other games.

I need a developers from all field (Builder, Modeller, Programmer, Animator, Sounds, VFX, UI)

In order to be a part of the team please contact me via Discord DM. Once team is fully setup we can plan out a good game and work on it.

Qualifications

Must be 2+ years of experience in UE5 and have a solid portfolio showcasing your skills.

How to Apply

DM me on Discord

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Posted by @robust patrol

Programmer or Artist
Location

Remote

Responsibilities

Looking for help for a Black Friday Themed Dungeon Crawler.

Programmers; Looking for:
People who can create random level design
People who can create enemy AI
People who can create multiplayer
People who can create weapons, Enemy, or item types

Artists; I’m still deciding an art style for the game. But I’ve been leaning towards a cartoony art style.
I’m looking for people with ideas. If you can create concept art or models, I would love to hear your ideas.

If you are able to do any of these items, I would love to talk with you and see how you can help.

Qualifications

Not much, Just know how to use unreal engine.

How to Apply

DM or email me at stettler.carson@gmail.com

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Posted by @heavy cloud

Gameplay Animator | Jamin Games
Location

Remote

Responsibilities

https://store.steampowered.com/app/2890660/Skelemental_Monks_Fury/

At Jamin Games, we’re building a small but passionate team made up of both industry veterans and early career devs.

Our team members have contributed to titles like Call of Duty, Dragon Age, Anthem, and a multitude of other titles.

We're looking for a Gameplay Animator to join on a revenue share basis for now, with strong potential to move on to paid collaboration in future.

Your responsibilities would be:

  • Create high-quality animations for player characters and enemies, including combat, traversal, idle, hit reactions, deaths, and special abilities
  • Work with control rigs or custom rigs in Blender to create animation-ready character setups
  • Collaborate with designers and programmers to ensure gameplay animations feel responsive and match intended combat timing and mechanics
Qualifications

Please provide portfolio upon application

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @frozen sequoia

AI / Systems Developer | Panic Point Games
Location

UK (Internationals Welcome)

Responsibilities
  • Design, build, and maintain all AI systems, including enemy, NPC, and environmental behaviors.

  • Develop advanced zombie AI: movement, perception, aggression states, and reanimation logic.

  • Implement combat behavior, threat response, and group coordination systems.

-Use Unreal’s Behavior Trees, EQS, and State Machines to create scalable, dynamic AI.

-Work closely with the Gameplay Programmer to ensure smooth integration with combat, damage, and player systems.

-Collaborate with the Level Designer to tune AI pathfinding, line-of-sight, and performance across environments.

  • Optimise AI performance for networked multiplayer gameplay.

  • Prototype and iterate on new systems that improve player immersion and unpredictability.

  • Assist in balancing difficulty, pacing, and emergent AI-driven tension throughout encounters.

Qualifications
  • Strong experience in Unreal Engine 5 (Behavior Trees, EQS, AI Controllers, NavMesh).

-Solid understanding of C++ and Blueprint integration.

-Proven ability to design AI that supports both PvE and PvP gameplay loops.
Knowledge of optimization and replication for multiplayer.

-Interest in horror, survival, and tactical gameplay design.

-Creative mindset with a focus on player experience and immersion.

How to Apply

DM : VenomPPG on discord. OR Email VenomPPG@Gmail.com

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Posted by @unreal forum

Game Designer, No Company As Of Yet (In Progress)
Location

Georgia

Responsibilities

Hello everyone my name is Hunter. We are a team of 2 passionate people looking for others to join our project!

Responsibilities:
We’re looking for teammates who want to collaborate under rev share with clear contracts.

Current Openings:
Programmer C++
Character Artist/ Creature Modeler
UI/VFX

Compensation:
This is a rev share project.
Everyone gets a written contract with defined revenue splits.
Profit is shared fairly based on contribution.

Why join:
Work on a contained, achievable project (not something bloated and unachievable)
Your work would be showcased upon release.
Creative freedom to influence design and atmosphere.
Last but not least build a portfolio with a released game.

Thank you guys!
Much love- Hunter

Qualifications

Qualifications:
Must have at least 1 year experience in any of the fields listed above

How to Apply

How to apply: Just Dm me for more information on the project itself and if you’re interested in coming apart on this team!

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Posted by @limpid saddle

3D Generalist | Level Designer | Cinematics Maker
Location

Remote

Responsibilities

PROJECT LUCID — RECRUITMENT CALL
An experimental narrative mind blending adventure .

We’re expanding the Project Lucid team — a story-driven Unreal Engine project exploring the blurred line between consciousness and reality.
This is a passion project aiming for visual and emotional depth — think Control × Hellblade × Inception.

We’re currently looking for:

🌌 3D Generalist — Able to model, texture, and optimize environmental or prop assets.
🎭 Level Designer — Experienced with Unreal Engine (UE5 preferred). Focus on atmosphere, layout, and interactive storytelling.
🎥 Cinematics Engineer + Animator — Can bring scenes to life with camera work, animation, and emotional pacing. Experience with Sequencer, Metahuman, or Mocap is a plus.

🔹 Collaboration Type: Volunteer / Portfolio Project (for now)
🔹 Engine: Unreal Engine 5
🔹 Style: Realistic, surreal, dreamlike
Link to ingame shots : https://drive.google.com/drive/folders/1zsIcfyyw8IckC5nLS5d-rDiAHN3JYNGh

Qualifications

1)Must know Unreal Engine 5 or atleast the basics
2)Must be good at communication
3)Must have a ready portfolio

How to Apply

DM me directly or Contact me on Linkedin : https://www.linkedin.com/in/biswadeep-chakraborty-45997b226/

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Posted by @cinder gale

Game Developer
Location

International

Responsibilities

Responsibilities:
Develop, implement, and optimize character controller using Unreal Engine 5.

Qualifications

REQUIREMENTS::
Proficiency in Blueprints and/or C++ for gameplay scripting and system development.
Experience with debugging, optimization, and performance profiling within Unreal Engine are a plus.

What Sets "Invasion" Game Apart
What makes Invasion stand out is its commitment to delivering a truly ground-breaking experience, one that goes beyond traditional FPS gameplay. It’s all about fully immersing players in the intricate and dynamic world of modern warfare. You’ll feel the intensity of being a skilled operator, strategizing and adapting to the ever-changing battlefield.

Scylla's Studio™ Vision
At our core, we are committed to pushing the boundaries of gaming, aiming to create an experience that stands as the best in the indie FPS space. We’re dedicated to crafting a game that feels fresh and exciting every time players engage with it. Our company is built on a pass

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Posted by @dusty yoke

Game Director and programmer
Location

Remote

Responsibilities

Hey everyone I’m back we’ve had some internal issues and had to scale the project down a bit

Subterra is an open-world voxel survival RPG inspired by Minecraft, Terraria, and Dark Souls — a dark, atmospheric world of crafting, combat, and corruption. Players awaken as Bound Souls in a decaying realm, building, surviving, and uncovering the mysteries beneath the surface.

We’re currently expanding our small development team and looking for dedicated creators who love world-building, gameplay systems, and deep, immersive experiences.

🛠️ Looking For:
• Programmers (C# / Unity experience)
• 3D or Voxel Artists (environment, creatures, props)
• Animators (creature & player animations)
• Sound Designers / Composers (ambient, dark fantasy tones)
• Writers / Lore Designers (environmental storytelling

⚙️ What We Offer:
• A focused, passionate indie project
• Credit and potential revenue share after release
• Creative freedom — your ideas help shape it!

Qualifications

At least 1 year of experience

How to Apply

Dm me for more information and if you’re interested!!

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Posted by @severe turret

Level designer for Among the Remnants, A zombie survival extraction shooter with base building and crafting elements, developed and produced by North Point Productions LLC.
Location

Remote

Responsibilities

Level Layout & Flow
Design engaging and realistic Industrial, urban, and suburban environments.
Ensure gameplay pacing, challenge progression, and replayability.
Create modular layouts that can be easily adjusted during playtests.

Gameplay Integration
Place AI, obstacles, loot, and environmental hazards effectively.
Work closely with the gameplay programmer to ensure mechanics function as intended.

Visual & Environmental Design
Collaborate with Creative Director to integrate assets.
Create a consistent tone: Design the environment to match the overall theme and tone of the game
Communicate narrative and backstory through the level's design, such as object placement, textures, lighting, and sound.
Implement lighting, textures ambient sounds, environmental cues, and spatial audio to create immersive experiences.

Collaboration
Participate in bi-weekly dev meetings and coordinate with founders.
Update Trello tasks and report progress regularly.
Suggest improvements and provide creative input on level design.

Qualifications

Experienced with Unreal Engine level design
Familiar with audio design for gameplay (ambient sounds, combat triggers)
Self-motivated, collaborative, and adaptable
Passionate about indie development and excited to contribute to a playable Early Access game

How to Apply

Share your portfolio or past work in level design and/or game audio. Brief note on why you’re interested in this project. You can email me at mykensminger@gmail.com or rechout to me via discord at moose3606

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Posted by @grand tangle

Level Designer
Location

Remote

Responsibilities

A Diablo-inspired Action RPG with deep combat mechanics and a stylized art style.
All major gameplay systems (abilities, combat, movement, etc.) are already implemented.
We’re now entering the quest creation and visual polish phase, the game is fully playable and content ready.

Role Overview:
We’re looking for a Level Designer to:

  • Build Levels with existing assets
  • Fix any warnings or issues that arise during level creation.
  • Collaborate closely with designers to maintain visual consistency and flow
Qualifications
  • Strong portfolio showcasing Level Design skills. (Required to be using Unreal Engine),
  • Have atleast 100 GB of free storage (project is large)
  • Able to properly communicate in English
  • Willing to sign a rev-share based contract
How to Apply

Dm Me with Portfolio!

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Posted by @prime vine

**3D low poly modeler & Vfx artist** to work on a **Space fleet auto-battler roguelike featuring massive space battles**
Location

Remote

Responsibilities
  • Creating (untextured) low poly models of stylized space ships and guns
  • Creating projectile & explosion Vfx either in Niagara or via 2D sprite animations
  • Optional: 2D icon design

Project motivation:
Auto-battlers and roguelikes form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

The core gameplay is already fully implemented and close to feature-complete. The game is primarily lacking appealing visuals and music/sound effects.

Length of project: I started development over 1.5 years ago and aim to start public playtesting Q1/2026 and release the game summer 2026.

Qualifications
  • 3+ years Unreal Engine experience
  • 3D modeling workflow using the tools of your choice
  • Experience with Niagara or 2D art

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Send me a DM and tell me about your experience, motivation, and expectations. I will then show you the current state of development including in-game footage.

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Posted by @pallid quiver

[ Sound Designer / Composer ] @ Rogue Realm Studios
Location

Remote

Responsibilities

Looking for someone to create music scores and sound design for our next upcoming project. There are 2 of these projects in-which we will need someone who can help us with the sound design of the game

♦️ Able to deliver high quality WAV files of music scores and sound design
♦️ Must be able to revise and pivot needed items
♦️ Attend weekly stand up meets on discord for associated projects

Qualifications

🔷 Showcase of previous work ( scores and sound design )
🔷 Must speak English fluently
🔷 Lives in either the NA or EU.

https://www.roguerealmstudios.com/

How to Apply

Contact: Send me a DM 📥

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Posted by @umbral rampart

Animator Wanted for Indie 1st-Person Dungeon Crawler
Location

Remote Work

Responsibilities

First-person combat animations (attacks, blocks, casting, reactions)

Enemy behavior animations (melee, ranged, casting, idle, patrol)

Qualifications

Team: We’re currently 2 of 3 core members: A full-time Unreal developer building gameplay systems, combat, and animation pipeline A 3D artist creating weapons, armor, and props, with a background in computer science We’re now looking for our third core member: a dedicated animator who can bring the game’s combat and world to life.

I’m looking for an intermediate-level animator to join as a core team member. You’ll be responsible for creating first-person and enemy animations — from combat swings and hits to ambient idles and movement loops. I’ll handle everything else (rigging, implementation, retargeting, etc.), so you can focus purely on producing great animations.

How to Apply

🔗 DM me with your reel or portfolio

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Posted by @faint kernel

Network/Replication Developer Needed for 5-player Monster Shooter
Location

Remote

Responsibilities

Looking for a volunteer Unreal Engine developer experienced with Blueprint networking to help with a 5-player asymmetric PvP game (1 monster vs 4 survivors). Core replication exists, but we’re adding new features and tightening multiplayer behavior. I handle art with two others; we need someone who enjoys solving replication and gameplay flow. We can share screenshots, videos, and system breakdowns.

Responsibilities:

  • Review and improve existing replication
  • Implement networked abilities, interactions, and states
  • Keep movement, animations, and combat synced across - clients
  • Manage match flow (lobby, spawn, round transitions)
  • Track down desync issues and optimize replication
  • Work mainly in Blueprints

If this sounds interesting, message me and I’ll show you what we’ve got so far. We’d be excited to collaborate.

Qualifications
  • Understanding of Network Replication in Unreal Engine
  • Multiplayer Blueprinting Best Practices
How to Apply

DM on Discord: ._.icarus

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Posted by @dawn elk

Artists for Turmoil RPG
Location

Remote

Responsibilities

Looking for pixel artist or low quality 3D (Top Down) for a RPG project. A passionate artist who aids in creating an imaginative world full of horrors and heroic protagonists to combat evil.

Qualifications

Biggest qualification is desire to complete the project. A portfolio would be good.

How to Apply

Send me a DM

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Posted by @dusty yoke

Game Director and Programmer
Location

Remote

Responsibilities

Subterra is an open-world voxel survival RPG inspired by Minecraft, Terraria, and Dark Souls — a dark, atmospheric world of crafting, combat, and corruption. Players awaken as Bound Souls in a decaying realm, building, surviving, and uncovering the mysteries beneath the surface.

We’re currently expanding our small development team and looking for dedicated creators who love world-building, gameplay systems, and deep, immersive experiences.

🛠️ Looking For:
• Programmers (C# / Unity experience)
• 3D or Voxel Artists (environment, creatures, props)
• Animators (creature & player animations)
• Sound Designers
• Writers / Lore Designers (environmental storytelling

⚙️ What We Offer:
• A focused, passionate indie project
• Credit and potential revenue share after release
• Creative freedom — your ideas help shape it!

We already have a few assets for environments finished, as well as music, and almost a playable snapshot!

Qualifications

At least 1 year in any of the above qualifications.

How to Apply

Dm me for more info and what youd like to do!

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Posted by @zealous carbon

Modeller, Designers, Builders, Developer for Usable Studios®
Location

Not required.

Responsibilities

I dont have budget right now, when we finish the game (And yes, It Is going to cost around 8€) we will split the revenue fairly. Most goes to you, not to me.

Hello!

Im currently looking for modellers, designers, game developers and even sound designers to make an awesome project i've been thinking about for a lot of time.
The awesome project im talking about is making first person a realistic urbex exploring horror game, ill give more informations in dms or in this forum if you decide to help!

  • STARRY

In search for

  • DEVS (4)

  • MODELLERS (5-6)

  • SOUND DESIGNERS (8)

  • BUILDERS (Scene Building, places, lightning ecc...)

DM ME AND ILL TELL YOU A LOT MORE INFOS ABOUT THE PROJECT (I personally believe its a really cool project)

(My full username is starryquest8)

Qualifications

Experience in UE5, good quality.

How to Apply

DM ME

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Posted by @odd fiber

Programmer/Blueprinter - Looking for Partner - Unreal Buddy
Location

Remote

Responsibilities

I am an artist seeking a programmer to collaborate on a project with.

If you're a programmer who's been having trouble sourcing an artist for your unique idea, this is a great time to approach.

Responsibilities will be having fun.
Coming up with cool innovative ideas.
Maybe doing some of those ideas.

Blueprints
Optimizations
Organization
Programming
Setting up a repository and explaining it about 10 times to me.

Qualifications

Qualifications are as followed.

-Strong grasp of the blueprinting system in Unreal.
-Active and Communicative.
-Open minded and willing to compromise.
-Have something to show technical abilities.
-Friendly

How to Apply

Dm me directly.

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Posted by @hardy leaf

Small group of people seeking 3D art for under development Phasmo-like game | UE5
Location

Remote

Responsibilities

Taking care of 3D side of the project, we cover UI, UX, level design, technical aspects and marketing.

Qualifications

-English at least on communicative level
-Communication skills and work with team
-No prior commercial experience is necessary, but must demonstrate they are capable of making 3D

How to Apply

DM me

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Posted by @zealous carbon

Modeller, Designers, Builders, Developer for Usable Studios®
Location

Not required

Responsibilities

I dont have budget right now, when we finish the game (And yes, It Is going to cost around 8€) we will split the revenue fairly. Most goes to you, not to me.

Hello!

Im currently looking for modellers, designers, game developers and even sound designers to make an awesome project i've been thinking about for a lot of time.
The awesome project im talking about is making first person a realistic urbex exploring horror game, ill give more informations in dms or in this forum if you decide to help!

  • STARRY

In search for

  • DEVS (4)

  • MODELLERS (5-6)

  • SOUND DESIGNERS (8)

  • BUILDERS (Scene Building, places, lightning ecc...)

DM ME AND ILL TELL YOU A LOT MORE INFOS ABOUT THE PROJECT (I personally believe its a really cool project)

(My full username is starryquest8)

Qualifications

BEING EXPERIENCED AT UNREAL ENGINE IN WHAT YOU DO.

How to Apply

DM ME

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Posted by @prime vine

**Game designer** for a **Space fleet auto-battler roguelite featuring massive space battles**
Location

Remote

Responsibilities
  • Design and balance core gameplay systems (ships/guns/upgrades, meta-progression)
  • Develop and maintain clear design documentation for mechanics and content.
  • Analyze playtest data and player feedback to improve game balance, pacing, and UX.

Project motivation:
Auto-battlers and roguelites form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

A full vertical slice is already fully implemented and close to feature-complete. The game is primarily lacking appealing visuals and music/sound effects, as well as another game design iteration.

Length of project: I started development over 1.5 years ago and aim to start public playtesting Q1/2026 and release the game summer 2026.

Qualifications
  • Proven experience designing gameplay systems for strategy, roguelite, or auto-battler games.
  • Strong understanding of UX, balance, and player decision loops
  • Experience in balancing of data-driven designs

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Send me a DM and tell me about your experience, motivation, and expectations. I will then show you the current state of development including in-game footage.

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Posted by @glass cove

UE5 Programmer Needed! Science-Fiction Project!
Location

Remote

Responsibilities

We are a small team of artists and developers who make games in our spare time. We are working on a third-person, episodic, action-adventure game inside of UE5!

"In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her own survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late."

Qualifications
  • Can create gameplay systems
  • Can use UE5's blueprints system and Animation Blueprints
  • Friendly and cool!
How to Apply

if interested, apply here! - https://forms.gle/2D14h6QXyMzmUDas5

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Posted by @severe turret

Creative Director @ North Point Productions LLC
Location

Remote

Responsibilities

About the Project:

I am working on a project called the Enhanced Gameplay Animation Project

This is a, conceptualized, complete motion matching locomotion system from idle, walk, runs to stand, crouch prone, with extended movement states to include swimming, ladder and rope climbing, as well as weapon states such as Rifle, Pistol, Light Melee (1 handed ) and Heavy Melee (2 handed) with bow and cross bow animations as well. In this project I will be coding the movement setup myself.

Your only responsibility will be to make the animations as requested. No time limit, but I would like the animations in sets like Unarmed, Rifle, Pistol, Bow, Cross bow, etc.

Most these animations will be slight variations (moving the hand and upper body positioning) from the original animations in GASP.

Qualifications

An animator who:

Works with the UE5 Mannequin and understands root motion/in-place animation

Can create realistic, gameplay-oriented animations (not cinematic)

Has experience with Control Rig, Blender, MotionBuilder,or other 3rd party software for animation workflows

Can deliver clean looping and transitional animations optimized for games

Is comfortable collaborating on animation lists and implementing my direction closely and exactly

Is comfortable working collaboratively through Perforce and/or Git hub

How to Apply

find me on discord @Moose3606 or email me @ mykensminger@gmail.com

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Posted by @cursive grail

Environment Artist – Unreal Engine 5
Location

Project CFZ – First Person Co-op PvE Extraction Looter Shooter (Fantasy & Sci-Fi Hybrid)

Responsibilities

We’re building a small prototype for investors after strong feedback from our feature demo. We’re now expanding the team with an Environment Artist to help bring the world to a presentable, playable state. We offer:
Ownership of the environment pipeline, visible credit in builds, and the opportunity to grow into a full-time position after prototype delivery. You’ll collaborate closely with a s

-Build high-quality environments using UE5 (Nanite, Lumen, World Partition, Foliage, Virtual Textures).

-Create modular assets, props, foliage, and shaders optimized for performance and reusability.

-Design immersive, readable spaces through composition, atmosphere, and lighting.

-Develop PBR materials, vertex-painted surfaces, and blended terrain textures.

-Integrate and polish scenes with Megascans, procedural tools, and world streaming.

-Collaborate with designers and tech artists to achieve a cohesive and optimized environment.

-Support scene setup, post-processing, and cinematic moments (Sequencer, cameras).

Qualifications

-Solid knowledge of Unreal Engine 5 environment workflows.

-Skilled in Blender, Maya, or 3ds Max for high/low poly modeling and baking.

-Experience with Substance Painter/Designer or Quixel Mixer for PBR texturing.

-Understanding of lighting, color theory, and physically based materials.

-Familiar with terrain sculpting, procedural foliage, and ecosystem creation.

-Bonus: experience with Houdini, world streaming, and scene optimization (LODs, instancing).

We offer:
Ownership of the environment pipeline, visible credit in builds, and the opportunity to grow into a full-time position after prototype delivery. You’ll collaborate closely with a small, passionate team to create portfolio-ready UE5 work seen by decision makers.

How to Apply

Send your portfolio link, a brief note on your role in each showcased scene, your availability window, a short motivation letter, and a resume. Short video captures or playables are a plus. You do not need to meet every skill listed above to apply, and you do not need an elaborate resume, motivation letter or anything like that. If the fit is right and you are eager to learn, apply with confidence and we will solve the rest together.

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Posted by @woeful pulsar

Level Designer - Cascade Protocol
Location

Remote

Responsibilities

Plan, design, and decorate levels, rooms, and objectives for use in our random world generation. You will use a very wide assortment of assets to create immersive environments that draw players in and provide engaging gameplay experiences.

The game is a co-op sci-fi horror-survival game set across multiple space stations in orbit around Saturn. More info is available upon request.

We are a small full-time core team of two, with a sound team of 2 and a marketing specialist contributing as needed. Our project has been in active development for ~6 months, and with the help of a talented level designer, we are anticipating a playable demo within the next three. We are looking for someone who understands the delayed compensation of rev-share, and who is able to match our enthusiasm for the project as a core member.

Qualifications

Experience with UE5 is required.

How to Apply

DM me.

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Posted by @raven grotto

Lead 3D Artist @ Cyquential Studios
Location

Remote

Responsibilities

Cyquential Studios (https://www.cyquentialai.com/psychophrenesis) is currently looking for a lead 3D Artist/Art Director to create and guide the art direction for an upcoming co-op pursuit extraction game. As a small studio of 5, you will be responsible for leading the entire art team, as well as completing a series of retexturing jobs that are needed before the game is shipped. This is a nine month full time remote contract position primarily focused on design + retexturing and will roughly consist of the following:

Lead and guide the overall games art direction (including assistance in the development of an art bible, color pallet, and theming)
Re-rigging, adjusting, and fitting of metahuman characters to UE4 skeleton
Creation and implementation (texturing, weight painting) of custom police and prisoner uniforms and outfits along with police vehicle (car, helicopter, and boat) textures consistent with your developed art bible.

Qualifications

Essentials:
Experience with any of the tasks mentioned above
Proficiency (at least 3-5) years in any industry relevant modeling and rigging software (Blender, Maya)
Experience with Character Creation and texturing programs (specifically Metahuman, but also Character Creator, Substance Painter)
Know best practices (e.g., polycount, topology, UV mapping).
Experience with Unreal Engine, including importing assets, materials & material functions
Strong artistic and visual skills
Ability to work independently and remotely
Excellent communication and teamwork skills, as well as the ability to lead

Good to have:
Experience with character designing and tools (ZBrush)
Knowledge of Lighting techniques
Any concept artist skills (this would be really beneficial in the development of the art bible)
Located in Ohio (not required, we are primarily a remote team

How to Apply

DM Me or email me at devan@cyquential.com . We are current 1 year out from launch, so compensation will occur relatively fast.

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Posted by @raven grotto

Level Designer @ Cyquential Studios
Location

Remote / Columbus Ohio

Responsibilities

Cyquential Studios (https://www.cyquentialai.com/psychophrenesis) is currently looking for a Level Designer to create 2D mockups, whiteboxes, road layouts, and photogrammetry prop placements for an upcoming police pursuit extraction game. As a small studio of 5, you will be responsible for the creation of new maps that focus on making the stealth and pursuit mechanics in this game shine, as well as touch up work for our 6 existing maps. This is a nine month full time remote contract position primarily focused on design + whiteboxes.

Qualifications

Experience with any of the tasks mentioned above
Knowledge of best level design practices
Knowledge of stealth and pursuit based level design, where the player needs to leverage hiding, sneaking and running (think: games like Metal Gear Solid, Spy Mouse, Splinter Cell, Need for Speed, Pizza Possum, and Thief)
Experience with Unreal Engine, primarily with the landscaping and foliage tools and white boxing
Strong artistic and visual skills, as well as a proven design philosophy and existing proof of concepts
Ability to work independently and remotely
Excellent communication and teamwork skills
Located in Ohio (not required, we are primarily a remote team!)

How to Apply

Dm me or email me at devan@cyquential.com. Like the previous position, work will be paid for the first month, and then revshare following that. We have a full playable and are releasing with in 1 year, so expect compensation to occur relatively quickly.

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Posted by @polar atlas

Hiring C++ Programmer (Rev-Share Basis) — Horror Game Project
Location

Remote

Responsibilities

💻 Responsibilities:
• Implement gameplay systems using C++ (primary)
• Build custom mechanics, tools, and optimizations
• Work closely with designers to integrate gameplay logic
• Develop AI systems, interactions, and puzzle logic
• Debugging, profiling, and performance optimization
• Collaborate with the team on Discord

🧠 Requirements:
• Strong proficiency in Unreal Engine C++
• Understanding of Blueprints (integration only)
• Experience with gameplay programming & OOP concepts
• Good problem-solving and communication skills
• Passion for horror/adventure games

🎁 What You’ll Get:
• Core team credit
• Percentage-based revenue share
• Long-term collaboration opportunity
• A high-quality project for your portfolio

Qualifications

Engine: Unreal Engine 5
Type: Remote
Payment: Revenue Share (percentage discussed with the team)

How to Apply

If you’re interested, DM your portfolio + experience

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Posted by @proud fjord

VFX Artist @ Thauma Creations
Location

Remote

Responsibilities

Create RT visual effects for our upcoming title RealmWalker

Qualifications

Experience with Unreal Engine 5 - Niagara

How to Apply

DM me @ Genie3292 here discord

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Posted by @zealous carbon

Modellers, Designers, Developers and Sound Designers for Usable Studios
Location

Not required

Responsibilities

I dont have budget right now, when we finish the game (And yes, It Is going to cost around 8€) we will split the revenue fairly. Most goes to you, not to me.

Hello!

Im currently looking for modellers, designers, game developers and even sound designers to make an awesome project i've been thinking about for a lot of time.
The awesome project im talking about is making first person a realistic urbex exploring horror game, ill give more informations in dms or in this forum if you decide to help!

  • STARRY

In search for

  • DEVS (4)

  • MODELLERS (5-6)

  • SOUND DESIGNERS (8)

  • BUILDERS (Scene Building, places, lightning ecc...)

DM ME AND ILL TELL YOU A LOT MORE INFOS ABOUT THE PROJECT AND ANSWER ANY OF YOUR QUESTIONS.

  • This Is an high quality game, do not expect us to rush It, we will take our time on it
Qualifications

High experience in what you do on Unreal Engine 4 or/and 5.

How to Apply

DM ME

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Posted by @unkempt brook

(UI artist/ Graphic designer and a Game Website designer) LAST SALVATION AAA MMORPG WEB3
Location

Anywhere

Responsibilities

We are looking for game UI artist/ Graphic designer and a Game Website designer

We are a team of 12 people heading towards alpha for fund raising. We just need above team members. Senior/mid senior position.

Last Salvation WEB3 game, Its AAA MMORPG game on UE5 built on Aptos. Aplha is 50% completed, Take a look on our X
https://x.com/lastsalv

Length of project: Long term collaboration. Part time or fulltime

Qualifications

Split %: It’s not a revenue-share actually more like a salary job. It’s a salary-based role. We’re essentially onboarding you on a short-term basis, and your payment will be issued once our incoming funds arrive.

How to Apply

DM me

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Posted by @simple sable

Project Eden: Unreal Engine Visual VFX
Location

Remote

Responsibilities

This person would help produce cinematics and Visuals prototyping to obtain kickstarter funding and patreon roll out. After that we would be working on world building and this position wouldn't be needed until the 80% finished mark. Potential for kickstarter bonus pay.
Post kickstarter we will add additional team members for core dev, 3d modelers and additional sound/visual engineers.

Dev share depends on skills and previous work.

Qualifications

-Cinematics
-Animations
-Quest cinematics
-Post processing
-Lighting
-Materials/Textures
-Foliage/Trees
-World decoration
Niagara Effects(smoke, Explosions fire, Lazer, magic)

Optional skills that are a plus
Inventory UI
General UI
Destruction
Audio
Nanite

How to Apply

DM Previous work and skills @0utsiderzero

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Posted by @inner wagon

Marketing guy
Location

Remote

Responsibilities

Make our game Eternal Survival community grows.
Create marketing actions to the game.
Run Discord server, Steam community, Reddit, and social groups.
Contact YouTubers, Twitch streamers, TikTok creators.

Qualifications

Proven experience with community growth for games.
Proven experience with community growth for games.
Experience planning and executing marketing campaigns for game launches or live games.
Knowledge of Steam algorithms, tagging, capsule optimization, and wishlist-driving strategies.
Experience moderating and growing Discord servers (bots, events, moderation tools).
Knowledge of Steam Community tools, announcements, event scheduling, beta branches.

How to Apply

DM me

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Posted by @waxen obsidian

GAS programmer, VFX artist, environment artist, and animator
Location

Online

Responsibilities

Hogwarts/Persona/Armored Core 6 mix with flying soul mages in the afterlife!

Current professional team of 11 experienced dedicated team members. We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

***Make sure to look at our old gameplay video! ***
https://youtu.be/ijVWyBhEnA0

Qualifications

Qualifications
3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

Reach out via DM we have an elaborate game document and power point if you want more information!

How to Apply

Discord DM justinovington

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Posted by @inland cliff

Godot Programmer
Location

Online

Responsibilities
  • Help create a unique yet appealing multiplayer FPS/TPS experience (possibly large scale battles) - Using dedicated Servers Only.
Qualifications

You'll be proficient in using Godot to create multiplayer FPS/TPS experiences.

How to Apply

DM me on Discord

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Posted by @hardy leaf

3D artist at Double Seven Team
Location

Remote

Responsibilities

Create 3D assets for project, semi-realistic style for co-op horror ghost hunting and investigation project.

Qualifications

Proficient in any 3D software.
Semi-realistic style.
Being able to work with Unreal Engine is a plus.

How to Apply

DM me directly

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Posted by @vagrant badger

I don't have a company
Location

USA

Responsibilities

stay within your files, don't mess with others work, respect each other, have fun, don't go beyond your skill level but still push yourself to you best.

Qualifications

used unreal engine before, you don't need to be good just need to know the simple things

How to Apply

DM me

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Posted by @wary kelp

Tech Artist
Location

Remote

Responsibilities

We are finishing up our demo. We plan on pitching in January. Website here: https://www.falsegodgame.com/

  • create vfx for in game cinematics
  • create vfx for creature movements
  • create environment vfx
Qualifications
  • experience with UE5
  • experience with Niagara
  • responds to dms within 24 hours
How to Apply

DM @xiaofanchuanart

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Posted by @unkempt surge

Game Designer and Concept Artist needed
Location

remote

Responsibilities

Our talent:
Check our website

Project:

We are developing a rougelite shooter with horror atmosphere. Short information about the game:

  • We have procedurally generated levels, each run is ~25 minutes of gameplay
  • Primary mechanics are shooting, skills, and platforming. First-person view.
  • The enemies are creatures (monsters)
  • This is an underground world. We are fusing natural caves, classical architecture, and biopunk.
  • Platforms are VR and PC
  • UE 5.4

We are serious about releasing a successful game, and thus look for members who:

  • Take ownership of the game and act as a team-member
  • Don't treat this project as a portfolio work
  • Wear multiple hats when necessary
  • You should be able to contribute real ~10-15 work hours per week, until the release of the game.
  • Age: 21+
Qualifications

About Game Designer

  • Comfortable in Unreal Engine
  • Able to deliver high-quality** meta-progression **and in-game progression systems
  • Able to provide thoroughly analyzed and clear requirements for programming implementation
  • Able to work independently
  • You will also work on other GD aspects (enemy AI, weapon & skill design, UI etc)

About Concept Artist

  • Interested and talented in biomechanical style. Ideally fan of Alien universe and H.R.Giger
  • Can create concepts for enemy creatures, biopunk weapons, and environment
  • Learn the game lore and 3D limitations, and drive the artistic vision of the project accordingly

We will provide all the necessary help for you to get started. Can share gameplay footage and internal concepts in DM.

Length of project:
~1.5 years

How to Apply

DM

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Posted by @heady umbra

3D Low Poly Level Designer and Modeler
Location

Remote

Responsibilities

Creating a Narrative Driven story mode game, similar to Firewatch. Need someone to create:

  • An Apartment
  • Small part of a city
  • Mall
  • Forest/Mountain
  • Other small objects (Vehicle, Phone, ect)

If this catches your eye and you want to know the whole backstory, please contact me and im glad to talk. Thank you!

Qualifications
  • Well designed portfolio
  • Past work
  • English
  • Ability to communicate and collaborate
How to Apply

DM Me Please!

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Posted by @graceful prairie

Art Director and Systems Designer for VR RPG
Location

Remote; communication during EST

Responsibilities

Art Director: Find our style and keep us aligned to it.
Systems Designer: Work with me to design and iterate on innovative and compelling systems.

Qualifications

Previous shipped titles, a portfolio of some sort.
Unreal Engine experience
VR experience helpful but not necessary

How to Apply

Discord DM

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Posted by @median shuttle

UE5 Gameplay Programmer - Freedom is Piracy, Pirate Adventure Game
Location

Remote

Responsibilities

Freedom is Piracy is a stylized single-player pirate adventure game. The game focuses on naval combat, AI crew management, and the evolution of a pirate city that grows with the player’s progress. Our goal is to deliver a polished Demo within the next 6 months, inspired by games such as Sea of Thieves and Monster Hunter.
Freedom is Piracy on Steam: https://store.steampowered.com/app/2435040/Freedom_is_Piracy/
Devlog presentation on YouTube: https://www.youtube.com/@FreedomIsPiracy
What we need is a UE5 Generalist Programmer with hands-on experience in Gameplay systems and UI.

Qualifications

Ideal candidate should have:
• 4+ years of Unreal Engine 5 experience (Blueprints + C++)
• Experience developing core systems and gameplay features
• Comfortable with UI programming and UMG
• Available to dedicate a consistent 8+hours per week
• Good communication and ability to collaborate in an indie team
• Passion! Maturity, strong problem-solving skills, and determination to succeed!

Big plus:

  • Gameplay Mechanics, locomotion and Animation pipeline knowledge
How to Apply

DM MedoMelo or email melliti.steiner@gmail.com with your resume and portfolio

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Posted by @polar atlas

Hiring Concept Artist (Rev-Share Basis) — Horror Game Project
Location

Remote

Responsibilities

• Create concept art for characters, creatures, and environments
• Develop mood boards, thumbnails, and visual explorations
• Design horror elements, props, and set pieces
• Translate narrative ideas into clear visual concepts
• Maintain consistent art style across the project
• Collaborate with the team through Discord

Qualifications

• Strong portfolio with character, creature, and environment concepts
• Ability to design dark, atmospheric, and horror-focused visuals
• Good understanding of anatomy, perspective, lighting, composition
• Ability to sketch quickly and explore multiple ideas
• Experience with digital art tools (Photoshop, Procreate, Krita, etc.)
• Ability to maintain a consistent art style
• Understanding of visual storytelling and mood creation
• Comfortable receiving and applying feedback
• Prior experience on game projects (bonus, not mandatory)
• Creativity + ability to design unique horror creatures and locations

How to Apply

DM Me

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Posted by @stark plume

Game Chatting App
Location

Anywhere,

Responsibilities

Looking for Collaborators for a Game Chatting App

I’m building a game chatting app designed for a new Battler-style game, and I’m looking for skilled people who want to grow with a team from the ground up.
This isn’t a volunteer job—it’s a team-based profit-share project. Everyone who contributes will own a share of the app and earn from it when we launch.

I’m looking for collaborators in areas like:

App development (Android/iOS)

UI/UX design

Backend development

Game integration systems

Sound, branding, and community features

Marketing/PR (optional)

We’ll work together, build the app, and when the project goes live, profits will be shared fairly among the team based on contribution.
If you’re passionate about gaming, chatting systems, or building something fresh for Battler-game communities, this is your chance to join early and help shape the entire platform.
Contact me akanecarrie@gmail.com or just dm me

Qualifications

Mobile app developers (Flutter, React Native, or native Android/iOS).

Backend developers with experience in real-time chat, APIs, and databases.

UI/UX designers who can create clean gamer-friendly interfaces.

Game system designers familiar with Battler-style games.

Marketing/branding people who understand gaming communities.

Personal Qualities

Passion for gaming

Good communication

Team-focused

Open to a profit-share model

If you want it even shorter, tell me.

How to Apply

dm me

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Posted by @wintry onyx

Seeking Developers For Fun Physics-Based Dinosaur Game!
Location

Remote

Responsibilities

Hello everyone! We are a small team of AAA devs who are developing a fun cooperative dinosaur game called Eggstinct!

https://store.steampowered.com/app/1808150/Eggstinct/

Its a physics-based multiplayer game where you run around s procedurally generated island in search for eggs, and return them to their nests with your friends.

We're in desperate need of support, and are looking for the following to help us out:

3D Modelers / Animators
Systems Designers
UI / UX Designers
Production
Social Media Managers

Please contact us if you're willing to help out, hopes are that once it's released we all get a nice paycheck; but we need it out the door first!

Qualifications
  1. Delivering optimized and quality work
  2. Being super cool and open to be part of something more than just a contract gig
  3. Passion for developing and a desire to stay in the industry
How to Apply

DM!

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Posted by @stray charm

Marketing Partner at Processor Studios / 50% of all profits share
Location

Remote

Responsibilities

Grow the player base for our UEFN island FFA Alien Infestation.

Island Link:
https://fortnite.gg/island?code=2242-0318-9581&ab

Trailer:
https://www.youtube.com/watch?v=oVOL2FOh1Zo

Create and execute marketing actions to increase player engagement.

Manage and grow our Discord community (events, bots, moderation).

Run marketing presence on Reddit, TikTok, YouTube, and social groups.

Contact YouTubers, Twitch streamers, TikTok creators and negotiate promotions.

Suggest and execute strategies to maximize visibility and retention.

-Compensation
Revenue share: 50% of all profits generated, based on performance and player growth achieved.

Qualifications

Proven experience with community growth for games.

Experience running or promoting UGC/indie titles is a big plus.

Ability to plan and execute marketing campaigns for live games.

Experience managing Discord communities (bots, events, moderation tools).

Strong understanding of audience acquisition strategies on major platforms.

Self-driven, organized, and able to execute without constant supervision.

How to Apply

DM me directly here on Discord.

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Posted by @simple sable

Assistant Lead Dev
Location

Remote

Responsibilities

This person would assist the lead dev with various task, and mirror the lead dev with minor skills. Potential for kickstarter bonus pay.

Qualifications

Locomotion
Audio
UI
Player physics
Animations
Inventory
Audio
Multiplayer

Optional skills that are a plus
Destruction
Niagara Effects(smoke, Explosions fire, Lazer, magic)
Cinematic
Niate

How to Apply

Contact Method:Discord @0utsiderzero

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Posted by @granite geyser

Building a team/ United Clan League
Location

USA

Responsibilities

[PAID] [REVSHARE] Join the United Clan League: Adapt a Manga into a Tower Defense Game Project: Torchen Manga TD | Engine: Unreal Engine 5.6 | Status: Core Systems Complete Past A Vertical Slice (Production Phase)
Team Needed
🚀 The Mission We are building a highly stylized Tower Defense game based on the Torchen Manga Universe. We aren't looking for people to build a game from scratch—the hard technical work is already done. The core loop, wave logic, save systems, maps, characters (Starting, Locked, Unlocked), menus and upgrade trees are built and stable. We are now entering the Production Phase to fill this world with the correct high-quality assets, animation, sound, story and additional content.

If you want to work on a project that is functional and just needs your talent to make it shine, this is it.

SEE THE PROJECT IN ACTION:
https://drive.google.com/file/d/1go4U_8D2-wvmZBchbe7vLsQlWLLZJz8e/view?usp=drive_link

Qualifications

3D Character Artist. Gameplay Programmer (UE5. Audio Designer. Narrative Designer. Community Manager. Send your Portfolio that show process, not just finished art (If you do not have one still reach out if interesting with your personal experience) and a brief inbox message including your email address.

How to Apply

Ready to Join? Subject Line: Tell us your favorite Tower Defense game so we know you read this . Messages will be ignored if no subject is included.

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Posted by @celest echo

(Rev-Share)Hard Surface Artist
Location

remote

Responsibilities

[Rev-share][unpaid] Currently in early alpha phase- asset/gameplay logic in progress.
Model high-quality hard-surface assets such as weapons, props, machinery, architecture, and other non-organic elements based on concept art, references, or design briefs.

Create clean, efficient topology optimized for real-time performance requirements.

Produce high-resolution sculpts and bake detailed maps (normal, AO, curvature, etc.) onto game-ready meshes.

Develop UV layouts and texture maps that follow studio guidelines and ensure optimal texel density and minimal distortion.

Apply materials and textures using tools like Substance Painter/Designer, ensuring consistency with the project’s style and PBR standards.

Collaborate with team to ensure assets meet gameplay, technical, and visual requirements.

Implement assets into the engine (Unreal/Unity) and troubleshoot shading, lighting, or performance issues.

Follow style guides and pipeline standards to maintain visual consistency and streamlined workflow

Qualifications

2+ years experience working with Unreal Engine.
High level of skill and experience with Maya, blender or 3DS Max.
Texturing in Substance Painter/Designer
Must provide proof of hard surface modeling skill e.g. portfolio, or images. e.g. artstation, etc (model break downs ideally)
Have a passion for problem solving and Design.
The ability to understand and work with conceptual art provided.
Fluent English speaker with a microphone for voice calls. 10 hours per week available to work on the game. (I understand full-time work comes first so as long as you can be consistent in your deliveries. I have my own full-time job so I get it.)
Ability to communicate frequently and provide updates regularly.
Experience modeling modular systems (i.e. hard surface models of various types to combine to create numerous variant Prefabs/BP’s and fit on grid placement.) Knowledge of ( Github desktop)

How to Apply

contact: sgtkoolaid (look for profile picture with kung pow gopher chucks)

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Posted by @reef rapids

Looking for Game Development Team Members
Location

Remote

Responsibilities

PORTFOLIO REQUIRED FOR ART-RELATED ROLES.

We are building a small indie team (currently 2 people) and looking for motivated collaborators with imagination and passion for game development.
Open positions include:

Unreal Engine 5 Programmers (Blueprints or C++).

3D Modelers for characters, props, and environments.

3D Animators for smooth and expressive animation work.

Concept Artists to help shape the visual direction.

Graphic Designers and UI/UX Designers for clean and engaging interfaces.

Music Composers / Sound Designers for original soundtracks and SFX.

Creative Assistants / Idea Developers for worldbuilding, story development, and project planning.

General Art & Tech Support Members who can assist across multiple areas.

I will be handling social media promotion, marketing videos, website creation, and community engagement. I’m looking for team members who can contribute ideas, skills, and creativity to the project.

Qualifications

Experience in your field (portfolio required for art roles).

Ability to work remotely and collaborate within a small team.

Passion for game development and willingness to grow with the project.

Familiarity with Unreal Engine 5 is a plus for technical positions.

How to Apply

Contact me in DM!

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Posted by @hot trout

Seeking to form new indie team
Location

Remote (Preferably Europe due to timezone)

Responsibilities

I'm a solo indie developer looking to form a passionate team to work on projects we're all excited about. Working alone has been draining, and I've always thrived in teams with like-minded, motivated people.

What I bring to the table:

  • Programming: Unreal Engine 5 (Blueprints & C++), basic multiplayer
  • Backend development knowledge from my 4 years as a professional Web Developer
  • Very basic environment art experience (Blender + Substance Painter)
  • Version control (Git, Diversion)
  • Professional experience in Scrum/Agile environments, strong organizational skills
  • GameJam Portfolio: https://zvenergamedev.itch.io/

I'm currently available full-time until February/March 2025, after that I ll need a part time job due to financial reasons, but my heart and focus will always be on the project.

Qualifications

Looking for passionate, motivated individuals who want to create something great together:

  • Game Designers
  • Artists (3D Generalists, Environment, Character)
  • Developers
  • Narrative Designers
  • Music/Sound Artists
  • VFX Artists

Anyone who brings valuable skills and shares the passion!

What I'm looking for:

  • Enthusiasm and motivation for game development
  • Willingness to collaborate and contribute
  • Any level of experience, passion matters most
  • Interest in creating something we're proud of (ideally profitable)

If you're feeling the same way about solo work and want to create something together, let's talk!

How to Apply

dm me on discord @P1nat

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Posted by @stable egret

One Person In A Indie Game Studio founded by me
Location

Will share after trails run 1 to 2 days

Responsibilities

Hey!
I’m a game designer with 2+ years of Unity experience, now fully transitioning into Unreal Engine 5.7 to create a much more cinematic and ambitious project. I’d call myself semi-pro in UE—not a beginner, but still learning deeper systems as I go. I recently earned Runner-Up at the Design Championship International 2025 (Game Design – Junior).

I’m currently building a 10-hour cinematic adventure game in Unreal. The project focuses on grounded, immersive bodycam-style first-person sequences, smooth motion-matching movement, atmospheric environments, light puzzles, and narrative-driven exploration. I’ve already designed and implemented my own custom bodycam gameplay system, which helped define the style and scale of the game.
This is a long-term project, and I’m looking for someone who can grow with it.

Who I’m looking for (preferably 20–25):
• Unreal Engine generalist
• Blender/3D artist (props, environments, worldbuilding)
• Animator with motion-matching/locomotion experience
• Cinematic/camera artist (

Qualifications

I have 2+ years of experience in Unity and am now a semi-pro Unreal Engine 5.7 developer focusing on cinematic, immersive gameplay. I recently earned Runner-Up at the Design Championship International 2025 (Game Design – Junior), receiving an international trophy for game design.

I’ve built my own bodycam-style first-person system in Unreal, including camera motion, grounded movement, and animation logic. I have strong skills in Blueprints, gameplay design, system design, cinematics, and motion-matching concepts.

I’m committed, consistent, and work on game development daily. I specialize in creating immersive, realistic, narrative-driven experiences and am currently building a 10-hour cinematic adventure game with a full roadmap and clear creative direction.

How to Apply

DM Me and we’ll talk

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Posted by @polar atlas

HIRING – Programmer on Rev-Share
Location

Remote

Responsibilities
  • Implement core gameplay systems in Unreal Engine (Blueprints/C++)
  • Develop player interaction mechanics (doors, items, puzzles, triggers)
  • Work on AI behavior for enemies & NPCs
  • Create event-based horror sequences (jumpscares, environment changes, sanity effects)
  • Optimize performance and fix bugs across builds
  • Collaborate closely with designers and artists to integrate assets smoothly
  • Participate in regular team updates and contribute ideas to improve the game
Qualifications
  • Strong understanding of Unreal Engine (Blueprints / C++)

  • Previous experience in gameplay programming or system development

  • Familiarity with AI, animation blueprints, save system, and UI handling

  • Good understanding of horror / tension-based game flow is a plus

  • Ability to work independently and meet milestones

  • Passion for game development and interest in long-term Rev-Share collaboration

  • Portfolio or project samples (optional but preferred)

How to Apply

DM ME

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Posted by @cunning hedge

Spark of Genius is looking for talented individuals to create awesome games!
Location

Anywhere/Remote

Responsibilities

Are you passionate about gaming and looking to make a real impact? Spark of Genius Studios is seeking dedicated volunteers to join our dynamic team. We're a collaborative group committed to creating innovative games that captivate and inspire. At the studio, reliability is key. We need dedicated individuals who can commit to their roles to drive our projects forward. Whether you're a seasoned professional or an aspiring enthusiast, if you're ready to contribute and grow with us, we want to hear from you!

Qualifications

Open Roles:
🎨Art/Animation:

  • Animator (2)
  • 3D Creature Artist - Realistic
  • 3D Creature Artist - Stylized (x2)
  • 3D Foliage Artist - Stylized
  • 3D Foliage Artist - Realistic
  • 3D Enviorment Artist - Realistic (x2)
  • 3D Environment Artist - Stylized
  • 3D Hard Surface Models, Vehicle Specialist
  • Concept Artist - Character(2)
  • Concept Artist - Environment(2)
  • Lighting Artist
  • VFX Artist

💻 Coding:

  • Al Designer
  • Gameplay Implementaton (Mechanics)

🖥 UI/UX:

  • Game Specific UIUX (x6)

👾 Game Design:

  • Level Designer (x4)

📢 Sound Design:

  • Sound Designer

📝 Writing Department:

  • Narrative Designer
  • Technical Narrative Designer

💬Discord Moderaton: (Complete Volunteer Position)

  • Discord Moderator (x5)
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Posted by @lost fulcrum

Various roles for sci-fi game
Location

Remote

Responsibilities

I’m looking to put together a team to help with the development of a game I’m working on. I have some basic gameplay working for debugging and I’m going to begin working on one of the gameplay loops soon. I’m looking to for
-Concept art
-UI
-3D models
-SFX
-Music
I’m handling all the programming and have been putting together temporary assets. If you are a programmer that would be interested in contributing I am close to having the project being broken up into small pieces.

Qualifications

Novice or expert, just a passion for sci-fi. The gameplay consists of big ships battling it out, no characters will be needed for this part of development.

How to Apply

DM

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Posted by @lost slate

Project Lead
Location

Online

Responsibilities

I'm looking to get a team together to create a Single player Open World Dragon survival games that I'm dubbing as The Dragon Age.

Qualifications
  • Animator (2)

  • 3D Foliage Artist - Realistic

  • 3D Enviorment Artist - Realistic (x2)

  • 3D Hard Surface Models.

  • Concept Artist - Character(2)

  • Concept Artist - Environment(2)

  • Lighting Artist

  • VFX Artist

    Coding:

  • Gameplay Implementaton (Mechanics)

    UI/UX:

  • Game Specific UIUX (x6)

    Game Design:

  • Level Designer (x4)

    Sound Design:
    Sound Designer

How to Apply

DM

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Posted by @hollow shuttle

Looking for Art Director and UE Gameplay Programmer
Location

Remote

Responsibilities

Upgrade is a 3rd-person action-adventure, set in a futuristic city where vampire oligarchs are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.

  • Engine: Unreal Engine 5.7
  • Version Control: Diversion
  • Communication: Discord and Google Meet
  • Task Tracking: Trello
  • Documentation: Google Suite

We are currently in the prototyping phase, expected to last 8–10 months. After that, we plan to pursue Kickstarter, publisher, or investor funding. Once funded, we expect approximately two additional years of development until release.

Everyone joining the team during the prototyping phase will receive rev-share agreement. Exact percentages will be calculated in Q1 2026.
If the project takes off, you will be offered to stay in the team on a classic paid role basis, extended rev-share, or a combination of both.

Qualifications

Art Director:
Establish the game’s visual identity by creating a Visual Style Guide and oversee all future visual content (concept art, 3D art, VFX) to ensure a coherent and consistent art style. Someone with 2D or 3D art background.

Unreal Engine Gameplay Programmer:
Implement gameplay systems. Someone experienced in building gameplay mechanics in Unreal Engine. C++ knowledge is welcome but not required.

Note: No minors.

How to Apply

Please DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio or gameplay video. Messages that don’t include this information may not receive a response.

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Posted by @thin ocean

Unreal Engine Environment Artist (Creator Program)
Location

Worldwide / Remote

Responsibilities
  • Create high-quality Unreal Engine environments

  • Use Marketplace & FAB assets within our guidelines

  • Publish environments through our platform

  • Maintain quality and consistency

Qualifications
  • Experience with Unreal Engine

  • Strong environment / world-building skills

  • Ability to work independently

  • Willing to follow guidelines & tutorials

What we offer

  • Revenue share per published environment

  • Early creator bonuses & higher visibility

  • Optional paid maps during early phase (case-by-case)

  • Full legal & compliance handling

  • Marketing and platform support

More info & video: https://emotions-tools.de/faq

How to Apply

Please Dm me

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Posted by @lost slate

Project Lead
Location

Online

Responsibilities

I'm putting together a team to create the best Dragon Survival game ever
The Mechanics of the game are going to entail some basic elements that are commonly found in other titles such as surviving multiple seasons, hunting or scavenging, building nests/dens drinking/maintaining a stable body temperature

Qualifications

Open Roles:

  • Art/Animation:

  • Animator (2)

  • 3D Foliage Artist - Realistic

  • 3D Enviorment Artist - Realistic (x2)

  • 3D Hard Surface Models.

  • Concept Artist - Character(2)

  • Concept Artist - Environment(2)

  • Lighting Artist

  • VFX Artist

    Coding:

  • Gameplay Implementaton (Mechanics)

    UI/UX:

  • Game Specific UIUX (x6)

    Game Design:

  • Level Designer (x4)

    Sound Design:

  • Sound Designer

How to Apply

DM

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Posted by @celest echo

Hard Surface Artist for FPS Tower Defense Game (Rev-share)
Location

Remote

Responsibilities

I am seeking a skilled Hard Surface Artist with experience in creating hard surface models for a Sci-Fi (FPS) Tower Defense game currently in development. The ideal candidate will work collaboratively with me to design and develop assets for the game, contributing their expertise to bring the project to life.

Qualifications

• Experience: At least 2+ years working with Unreal Engine.
• Software Proficiency: High level of skill in Maya, Blender, or 3DS Max.
• Texturing: Must be experienced with Substance Painter or Substance Designer.
• Portfolio: Proof of hard surface modeling skill is required.
• Design Skills: A passion for problem solving and design is essential.
• Communication: Fluent English speaker with a microphone for voice calls.
• Availability: Able to commit at least 10 hours per week to the project. Consistency in deliveries is important; full-time work elsewhere is understood and respected.
• Updates: Must communicate frequently and provide regular progress updates.
• Modular Modeling: Experience in modeling modular systems, including creating hard surface models that can be combined to form various prefab or Blueprint variants and that fit grid placement requirements.
• Version Control: Knowledge of Github Desktop is necessary.

How to Apply

To apply, message sgtkoolaid. You will recognize my profile by the Kung Pow character holding gopher chucks.

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Posted by @lost slate

Project Lead
Location

Online

Responsibilities

I'm putting together a team to create the best Dragon Survival game ever
The Mechanics of the game are going to entail some basic elements that are commonly found in other titles such as surviving multiple seasons, hunting or scavenging, building nests/dens drinking/maintaining a stable body temperature

Qualifications

I'm in need of the following positions.

  • Art/Animation:

  • Animator (2)

  • 3D Foliage Artist - Realistic

  • 3D Enviorment Artist - Realistic (x2)

  • 3D Hard Surface Models.

  • Concept Artist - Character(2)

  • Concept Artist - Environment(2)

  • Lighting Artist

  • VFX Artist

    Coding:

  • Gameplay Implementaton (Mechanics)

    UI/UX:

  • Game Specific UIUX (x6)

    Game Design:

  • Level Designer (x4)

    Sound Design:

  • Sound Designer

How to Apply

DM

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Posted by @tacit vessel

3D Artist and Animator for Blacksmithing Game
Location

Remote

Responsibilities

I am looking for someone to work with me to create a cozy and engaging blacksmithing game.

  • Edit and adjust 3D models using Blender
  • Help rig and animate characters or objects
  • Work with shape keys and export them as morph targets for Unreal Engine
  • Prepare and export assets so they work correctly in Unreal Engine
  • Make basic changes to UVs, textures, and materials when needed
  • Fix any issues with rigs, animations, or exports
  • Work to improve assets and workflows
Qualifications
  • Able to dedicate 20 to 40 hours a week to the project
  • Basic to intermediate experience with Blender
  • Understanding of rigging and animation
  • Familiarity with shape keys or a willingness to learn
  • Knowledge of Unreal Engine asset import/export
  • Willingness to learn proper workflows for custom rigs and morph targets
  • Understanding of UVs and materials is a plus
  • Good communication and a positive learning mindset
How to Apply

DM

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Posted by @olive bolt

3D Artist/Modeler
Location

Remote

Responsibilities

• Create 3D models and textures for:
• Game environments
• Environmental and interactive props
• Player-related props
• Enemies and creatures
• Deliver assets that are game-ready and optimized for Unreal Engine
• Work from loose concepts or direction and iterate as needed
• Maintain a consistent visual style and tone (dark / horror / atmospheric)

Nice to have (not required):
• Basic animation or rigging for enemies or props
• Familiarity with Unreal Engine asset setup (materials, LODs, collisions)

Qualifications

18 Years or older (due to revenue share)

How to Apply

Message me

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Posted by @raven grotto

Art Director & 3D Artist(s) @ Cyquential Studios
Location

Remote

Responsibilities

Cyquential Studios (https://www.cyquentialai.com/psychophrenesis) is currently looking for a lead 3D Artist & Art Director (2d or 3d concept artist most likely) to create and guide the art direction for an upcoming co-op pursuit extraction game.
We're essentially Lethal Company combined with the pursuit mechanics of games like GTA, need for speed, and more. We're fully multiplayer feature complete & battle tested, and all we're looking for is a few people to help us build a solid theme for the organ harvesting company, which mainly involves concept development as well as retexturing jobs.
Work will be paid for the first month and then will convert to rev-share (which may then convert back to paid very quickly as we're very close to funding deals at the moment)
Here are our main tasks:
Lead and guide the overall games art direction (including assistance in the development of an art bible, color pallet, and theming)
Creation and implementation (mainly texturing) of custom corporate uniforms and buildings

Qualifications

If you have experience with any of these tasks, feel free to apply!
Mainly we're looking for:
Any concept artist peeps (this would be really beneficial in the development of the art bible)
3D modelers & texturerers with any industry relevant modeling and rigging software (Blender, Maya, Substance Painter, etc.)
Those who have experience with lighting and post processing within Unreal
For any position:
Excellent communication and teamwork skills, as well as the ability to lead

Also Good to have:
Experience with character designing and tools (ZBrush)
Located in Ohio (not required, we are primarily a remote team

How to Apply

DM Me or email me at devan@cyquential.com . We are currently 1 year out from launch, so compensation will occur relatively fast (+ first paid month).

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Posted by @simple sable

Looking for Animations and movement Dev
Location

Remote

Responsibilities

GASP
Lyra for movement
Player physics
Animations
Pgc Animations

Potential for kickstarter bonus pay

Project: Animalia Alliance Fall Of Eden Hardcore Horror Alternate Reality Survival RPG. Fully mapped out story for single player. Inspired by fallout and Elder Scrolls. Will also be including PVE & PVPRP & PVP multiplayer. Travel will be a large challenge in itself for the game. Players manage Vehicle fuel, food and ammo over long distance. Karma/resource systems that heavily influences demon spawns along with 10+ other factions.

Our talent: Myself, Lead dev, Assistant dev and VFX Artist until kickstart is obtained.

Estimated 4-5 year project

Qualifications

Must provide previous work
GASP
Lyra for movement
Player physics
Animations
Pgc Animations

How to Apply

Contact @0utsiderzero

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Posted by @wary dew

Animator & 3D Artist NEEDED - PrisonRP (a multiplayer-drive prison roleplaying game)
Location

Australia

Responsibilities

Create custom animations and/or random 3D models.

Qualifications

Enough to fill role. (Percentage of funding based on the amount of work done)

How to Apply

Contact: @WeponzTV

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Posted by @chrome sun

Hobby Project (blueprints in UE5)
Location

Remote

Responsibilities

Programming(with multiplayer)/3d Modeling/Animation

Release Date: I have a lot of work done already, so I'm trying to have the game release before 2027.

Project Idea: You and your friends are in a submarine going to different procedurally generated levels where you have to complete a mission. There are anomalies, creatures, and other dangers. You also have to protect your sub from attacks. You can get upgrades and new items through research. That's the basic idea.

Qualifications

A couple years of experience with UE4 or UE5. I'm also looking for another person who enjoys making games.

How to Apply

DM

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Posted by @waxen obsidian

Gas programmer ($4000 bonus) and an animator
Location

Online

Responsibilities

Hogwarts/Persona/Armored Core 6 mix with flying soul mages in the afterlife!

Current professional team of 11 experienced dedicated team members. We have $50,000 in funding, professional concept art, a hired Kickstarter specialist marketing team, and a number of AAA experienced team members.

Embrace the afterlife as an eternal soul. Explore the universe as one of the most powerful entities–a Human soul. Attend a university of magic and learn how to harness some of the most powerful spells. Dabble in forbidden magic but only if you are willing to pay the cost. Create and customize your spells however you want. This game has fast paced airborne combat like Armored Core 6, and an Elden Ring art style. University setting is similar to the Persona games by attending classes during the day and selecting how to spend your time between classes to earn bonuses!

Qualifications

Make sure to look at our early gameplay video. We have made a TON of progress since this video. If you are a good fit I will share all of our updates
https://youtu.be/ijVWyBhEnA0

Reach out via DM we have an elaborate game document and power point if you want more information!

Qualifications
3+ Years experience using Unreal Engine. Solid portfolio and can commit at least 10 hours a week.

How to Apply

DM justinovington

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Posted by @thorny kiln

3D Character Artist & Concept Artist at BG Palila
Location

Remote/Hybrid

Responsibilities

As a 3D Character Artist, you'll be asked to:
-Create realistic/semi-realistic character models — humanoids, creatures and monsters.
-Texture and prepare assets for key visuals.
-Think creatively and globally.

As a Concept Artist, you'll be asked to:
-Create high quality, visually appealing game concept art.
-Maintain the production pipeline.
-Collaborate closely with other Artists.

Qualifications

3D Character Artist:
-Minimum 3 years of experience in creating quality 3D models.
-Excellent eye for detail.
-High skills in item assets modelling.
-Fluent English.

Concept Artist:
-Minimum 3 years of experience in creating quality Concept Art.
-Exceptional artistic skills, with a portfolio demonstrating expertise in realistic and sci-fi concept art, mood paintings, 3D designs, blockouts, and paintovers
-Openness for constant feedback and sharing knowledge with other concept artists.

How to Apply

Contact @kokoxxzurge

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Posted by @thorny kiln

3D Character Artist & Concept Artist at BG Palila
Location

Remote/Hybrid

Responsibilities

As a 3D Character Artist, you'll be asked to:
-Create realistic/semi-realistic character models — humanoids, creatures and monsters.
-Texture and prepare assets for key visuals.
-Think creatively and globally.

As a Concept Artist, you'll be asked to:
-Create high quality, visually appealing game concept art.
-Maintain the production pipeline.
-Collaborate closely with other Artists.

Qualifications

3D Character Artist:
-Minimum 3 years of experience in creating quality 3D models.
-Excellent eye for detail.
-High skills in item assets modelling.
-Fluent English.

Concept Artist:
-Minimum 3 years of experience in creating quality Concept Art.
-Exceptional artistic skills, with a portfolio demonstrating expertise in realistic and sci-fi concept art, mood paintings, 3D designs, blockouts, and paintovers
-Openness for constant feedback and sharing knowledge with other concept artists.

How to Apply

Contact @kokoxxzurge

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Posted by @celest echo

Hard Surface Artist (Rev-share)
Location

Remote

Responsibilities

Create game-ready hard surface assets (props, weapons, environment pieces, machinery, etc.) as well as modular specifications
Model with clean topology optimized for real-time performance
Produce UVs and textures (or work cleanly with a texture artist if roles are split)
Follow style guides, scale, and naming conventions
Implement assets into the engine (or prepare them for import)
Iterate on feedback and make revisions as needed
Collaborate closely with designers, and programmers
Manage tasks independently and meet agreed-upon milestones
Available at least 10 hours a week to provide deliverables.
This is unpaid until funding can be obtained***
A rev-share agreement will be signed upon acceptance.**

Qualifications

Solid understanding of hard surface modeling fundamentals

Experience with tools such as Blender, Maya, 3ds Max, ZBrush (as needed)

Familiarity with PBR workflows and texture tools (Substance Painter/Designer or equivalent)

Knowledge of game engine constraints (UE5)

Ability to balance visual quality and performance

Portfolio demonstrating hard surface assets (personal or professional work accepted)

Comfortable working in a rev-share / indie team environment

Good communication and reliability (this matters more than AAA credits)
Applicant must provide a portfolio (artstation, carbonmade or personal website)
(Google drive portfolios will not be accepted**)

How to Apply

DM sgtkoolaid (message with "HARD SURFACE ARTIST")

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Posted by @formal fern

Owner of Moon Boi LLC
Location

Phoenix, AZ

Responsibilities

This is gonna be ABSOLUTELY AMAZING!

We are searching for a LONG TERM BUSINESS PARTNER to help build our platform and OWN a stake in the company!

No investment needed, but NO ONE gets paid until we ALL profit.

Correct person will sign a contract upon hiring, granting a stake in the company and a fair wage once we start profiting as a company. Details will be discussed and agreed upon with the correct person, once they have been found.

Qualifications

-Fluent in Unreal Engine game creation, from beginning, to publishing for play to implementing updates. Must show examples of their work in these areas.

-Literate in web3 and crypto code using Unreal Engine.

-Literate in crypto exchange coding and smart contracts.

-Able to receive general instructions and create multiple options for assessment.

-Must be able to receive courteous criticism and adjust accordingly.

-Willing to start at ground level, use our years of deep research to create what we’re looking for, and possibly move up to an executive position in the future!

-Would prefer this person be able to move to our home base in Southwest US and work very hard and long hours to help create something extraordinary. We’ll consider remote work.

All trademark or critical details of the company and what we’re building will be held under the strictest of confidences and will only be transmitted under legal liability of an NDA, which will only be offered and signed after the correct person has been chosen.

How to Apply

DM me with questions, or if you FULLY meet all of these requirements and are interested and have questions, please email thisismyworld369@gmail.com. Subject: Universe Body: Full Name, Phone Number and best times to reach, ONLY!

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Posted by @haughty maple

3D artist
Location

Remote

Responsibilities

Hi,
We are in need of a 3D Artist to join our passion project.

We are working on an Fantasy Adventure game and would love to have you.

We need for said game Character models, enemy models, and some lifeless objects like statues.

Doesn't matter if you are a beginner or master. All that matters that you like making 3D art.

Qualifications

Someone knowing Blender to create 3D asset models and paint them afterwards that is what we would need.

If you know someone that is just starting as a 3D artist and might be interested in joining please share it with them.

Cheers
Nuke

How to Apply

Just DM me @nuklearapple or email me at lehnhardt.d@gmail.com

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Posted by @astral igloo

Programmer at The Bound Ones (6 people)
Location

Remote/online (worldwide)

Responsibilities

Design and implement gameplay systems in Unreal Engine 5
Develop performant systems using C++ and/or Blueprints
Current priority systems include:
Audio management system
Enemy revival mechanics
Input system for combat
Work with existing gameplay code without impacting performance
Collaborate asynchronously with artists and musicians

Qualifications

Experience with Unreal Engine 5
Comfortable with Blueprints, C++, or a mix of both
Understanding of performance-aware gameplay programming
Ability to work independently and communicate progress clearly
Interest in Soulslike or dark fantasy games is a strong plus
Hobby / indie experience is totally fine (no shipped titles required)

How to Apply

DM me on discord for more info about the game (puppteer soulslike)

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Posted by @round void

Marketing & Content Lead (RevShare) - SCI-FI RTS
Location

Remote

Responsibilities

We are looking for a creative partner to spearhead our go-to-market strategy. You will have full creative freedom to shape the public face of the game.

• Content Creation: Edit high-energy gameplay trailers, shorts (TikTok/Reels), and developer logs using provided UE5 footage. • YouTube Growth: Manage the channel strategy, including SEO-optimized titles, thumbnail design, and consistent upload scheduling to build an audience before launch. • Crowdfunding Management: Lead the design and execution of our Kickstarter campaign. This includes structuring reward tiers, writing page copy, and generating pre-launch hype. • Community Building: Assist in engaging our community on Discord and socials to convert viewers into backers.

Qualifications

Since this is a Revenue Share position, we don't expect 10 years of experience, but we do need a self-starter who is passionate about indie games.

• Video Editing: Proficiency in Premiere Pro, DaVinci Resolve, or similar software. You must be able to cut engaging gameplay trailers. • Social Media Savvy: Understanding of YouTube algorithms, hashtags, and how to drive organic traffic on platforms like Twitter/X and TikTok. • Copywriting: Excellent written English skills for creating compelling Kickstarter page text and social posts. • Marketing Mindset: Basic understanding of sales funnels (how to turn a viewer into a Kickstarter backer).

Bonus: • Previous experience launching a Kickstarter or crowdfunding campaign. • Basic knowledge of Unreal Engine (to capture your own footage if needed).

How to Apply

pm me - wacky_engineer / silvan#1231

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Posted by @cobalt slate

Owner & Engineer at No More Bits Interactive
Location

Ohio, USA and Remote

Responsibilities

Currently working on an Unreal Engine 5 vertical slice with a friend. We are both programmers with a some years of experience, but we lack the artistic skills needed.

Game is about Abd Al Rahman, the last surviving Ummayyad prince who was being hunted by the Abbasids during the 700's, who went on to establish his rule in the Iberian peninsula (modern day Spain & Portugal). The game is an RPG similar to Ghost of Tsushima when it comes to mechanics. The title is "Hawk of Quraysh"; it's based on a true story (look it up! :) )

We are looking to expand and looking to use cutting edge technology, currently in talks to potentially create a motion capture space to build animation library for our character, and aiming for funding from certain groups.

We are still very early on, we have a basic desert map and character, but we are more focused on building the systems (we have been working on the diagrams for the combat systems including GAS, animation notifies, etc all in c++). We are coders, we need 3d generalist.

Qualifications

3d modeling or 3d animation, the more well rounded the better.

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Posted by @woeful pulsar

Level / Environment Designer @ Cascade Protocol.info
Location

Remote

Responsibilities

We are an experienced team of four that have been hard at work to bring our sci-fi, co-op horror survival game to life. Players are in orbit around Saturn as an alien biomass begins to take over, consuming everything it infects. Players work together to find resources and NPCs, craft, research, repair ships and critical systems, and move from station to station fighting the infestation. This is a unique blend of survival, strategy, and roguelike, in an unforgiving, actively degrading setting.

About the Role: We are looking for someone who is able to bring the visual appeal of environments to life. Our graphic style is low-poly, but maintains a high level of immersion through lighting, fog, and highly immersive audio. We have a very large pool of assets ready to be used for environment and level design, so the main focus will be building out levels and environments, setting the foundation for what players feel and experience.

Qualifications

First and foremost, we are looking for a dedicated, passionate person who understands that indie game dev is a work of love. It's not about coming in and doing something for us, it's about becoming a core member of the team, and expressing your skills and creativity in what you contribute, joining in the shared vision of creating an amazing game.

Experience in engine is required, and experience on other projects is highly preferred. That said, we're also willing to teach the right person.

How to Apply

Send me a DM

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Posted by @mint wren

3D Character Artist
Location

Remote

Responsibilities

Player character (male + work clothing)
Callee (AI companion - humanoid android with subtle uncanny details)
Customer NPCs (Rita, Tom, Stability Officer, Strange Driver)
Street NPCs (5-10 civilian variations with uniformed, unsettling sameness)

Qualifications

Experience with realistic humanoid characters
Ability to convey subtle uncanny/unsettling qualities without going full horror
Familiarity with Unreal Engine asset pipeline
Portfolio required

How to Apply

To Apply: DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @mint wren

3D Environment Artist
Location

Remote

Responsibilities

Apartment interior (~400 sq ft, sterile/minimalist dystopian aesthetic)
City street (two blocks, modular building facades, propaganda posters, public screens)
Auto shop interior (garage, lift, workstations, equipment)
Seamless world. No loading screens between areas

Qualifications

Experience with modular environment design
Understanding of clean/corporate dystopian aesthetic (think "too perfect")
Familiarity with Unreal Engine 5 (Nanite, Lumen preferred)
Portfolio required

How to Apply

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @mint wren

3D Vehicle/Prop Artist @ SybertStudios
Location

Remote

Responsibilities

Customer vehicles (2 variations, sedans, utility)
Stability Services vehicle (black, angular, intimidating)
Strange vehicle (sleek, advanced, unmarked)
Background/parked vehicles
Shop equipment (lift, diagnostic scanner, oil dispenser, air hose, tools)
Apartment props (bed, nutrition dispenser, wardrobe, TV, furniture)
Street props (benches, planters, trash cans, propaganda posters)

Qualifications

Experience with both vehicles and hard-surface props
Ability to match cohesive dystopian aesthetic across asset types
Familiarity with Unreal Engine asset pipeline
Portfolio required

How to Apply

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @mint wren

Unreal Engine Developer (Gameplay/Systems) @ SybertStudios
Location

Remote

Responsibilities

Core gameplay systems (interaction, time management, dialogue)
Vehicle repair mechanics (diagnostic, oil change, brake replacement, tire pressure)
NPC behavior and customer scheduling
UI implementation (HUD, dialogue boxes, diagnostic interface)
Integration with C++ architecture (project uses C++ core, not Blueprints)

Qualifications

Strong experience with Unreal Engine 5
Proficiency in C++ (this is a C++-first project—Blueprints are not used)
Experience with gameplay systems, state machines, data-driven design
Prior shipped title or substantial portfolio required

How to Apply

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @mint wren

Rigger/Animator @ SybertStudios
Location

Remote

Responsibilities

Character rigs (player, Callee, NPCs)
Locomotion animations (walk, run, sprint, crouch, prone, stance transitions)
Interaction animations (tool use, vehicle work, object pickup)
NPC idle and behavioral animations
Callee-specific animations (subtle unsettling mannerisms: too-still moments, slightly off timing)

Qualifications

Experience rigging humanoid characters for games
Strong animation fundamentals—ability to convey personality and subtle unease
Familiarity with Unreal Engine animation systems (Animation Blueprints, state machines)
Portfolio required

How to Apply

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @mint wren

Audio Designer @ SybertStudios
Location

Remote

Responsibilities

Ambient soundscapes (apartment, street, shop, all "too quiet," unsettling calm)
SFX (tools, vehicles, doors, UI)
Propaganda broadcasts (CHGNN jingles, transitions)
Music (minimal, atmospheric, subtle unease)

Qualifications

Experience with game audio design
Ability to create atmosphere through restraint—this isn't loud horror, it's creeping dread
Familiarity with Unreal Engine audio systems
Portfolio/reel required

How to Apply

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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Posted by @cobalt swallow

Environment Artist/World Builder
Location

remote

Responsibilities

Designing the game world
Terrains, buildings, biomes
Work closely with me on the development on the game 🙃

Qualifications

Knowledge of world building in Unreal 5
18 or older
Wanting a team
Always wanted to create a game

How to Apply

Direct Message

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Posted by @marsh glacier

Combat and Gameplay Animator | Flawky Studios
Location

Remote

Responsibilities

As an Animator at Flawky Studios, you will define the "game feel" of Project: Light & Shadow, ensuring that every movement conveys weight, power, and responsiveness. You will bridge the gap between artistic motion and technical gameplay.

Key Responsibilities:

Visceral Combat Design: Hand-key or refine mocap for high-impact combat sequences, including heavy attacks, parries, dodges, and directional hit reactions (staggers) that align with "Souls-like" timing windows.

Fluid Traversal & Locomotion: Create and tune seamless movement sets (Walk/Run/Sprint blends) and environmental interactions (Climbing, Vaulting, Door Opening) to ensure the player feels grounded in the world.

UE5 Implementation: Import and set up assets directly in Unreal Engine 5, managing State Machines, Blend Spaces, and Animation Montages to ensure smooth transitions between actions.

Technical Tuning: Collaborate with Gameplay Programmers to adjust Root Motion, anim notifies (SFX/VFX triggers), and hit-frame data to ensure gameplay match

Qualifications

Software Proficiency: Expert knowledge of Maya or Blender for keyframe animation and motion capture cleanup.

Unreal Engine 5 Mastery: Deep understanding of the UE5 animation pipeline, including Animation Blueprints, Blend Spaces, State Machines, and Montages.

Combat Logic: Strong grasp of action game mechanics specifically how to design animations with clear "Tells" (Anticipation), active hit frames, and recovery windows to support fair but challenging gameplay.

Technical Implementation: Experience working with Root Motion and debugging animation graphs to resolve blending issues or foot sliding.

Portfolio Requirement: A showreel demonstrating in-game motion (combat or traversal) is mandatory. Please do not submit purely cinematic/acting reels; we need to see how your animations function in a gameplay context.

Bonus Skills: Familiarity with Control Rig in UE5 or experience rigging characters is a major plus.

How to Apply

DM or visit to our Careers Page: https://flawkystudios.com/careers/

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Posted by @median shuttle

UE5 | PROGRAMMER | Freedom is Piracy
Location

Remote

Responsibilities

Hey 👋
I’m leading an indie UE5 project called Freedom is Piracy.
Single-player pirate game (naval combat, crew management, evolving city).

We’re already in production, with a clear scope and a demo planned for next spring.

I’m looking for one autonomous UE5 programmer to join the project.

Project context:

  • Single-player only
  • Gameplay mostly in Blueprint
  • C++ used for core systems
  • Small, organized team
  • Revenue-share only
Qualifications

What I’m looking for:

  • Someone comfortable working inside an existing direction
  • Able to pick up a system, own it, and push it to a shippable state
  • Pragmatic mindset (simple > over-engineered)

Not a good fit if

  • You want full creative control
  • You hate Blueprint or refuse hybrid BP/C++

Steam page / devlogs available
Thanks 🙏

How to Apply

If this sounds interesting, DM me and tell me a bit about what you like working on in Unreal.

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Posted by @bronze scarab

VFX Artist at Misteries
Location

Remote

Responsibilities

Hello there! I am the project lead and UE5 Programmer at Project Veilbound.
Multiplayer 2d combat game(skill, augments, classes)

The game has been in production for a few months with a lot of systems already implemented.
We already have an artists that will work on sprites and animations.

I am looking for a VFX artist to join the project
Project context:

  • Multiplayer 1 vs 1/ 2 vs 2 centered around teamwork
    -Multiple systems that make every match unique like random skill, augments and class combinations
  • Game is made mostly in Blueprints
  • Very small team could expand later
  • Revenue-share only
Qualifications

Qualifications

What I am looking for:

  • Communicates clearly: ask as many questions as you need, progress updates
  • The will to improve your skill with every piece you make.
  • Iteration friendly : Willing to do 1-2 passes based on gameplay feel.
  • The ability to take feedback and give constructive criticism yourself when it comes to the game.
  • Bonus: Can work together in order to define and further enhance the theme of the game through their vfx.
  • Personal favorite: Can get hyped. We are creating something ourselves that we are putting out in the world and we want to look cool.

Not a good fit if:

  • You are not passionate
  • You do not want to commit to a project that could take between 6months - 1 year until release
  • Do not want to have any creative decision on the project(we are a team, I fully hope you would be invested)
  • Do not aim to improve your own skills as time passes and to surprise yourself

Youtube video that can show a quick summary of the current systems available

How to Apply

Message me/ Add me on discord and tell me about the coolest vfx you have made or want to make.

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Posted by @past swallow

Co-Founder Ludum Elite - Genius UE5 programmer
Location

Belgium

Responsibilities

Ludum Elite is an independent game studio currently developing DroneTanks, a stylized singleplayer roguelike. After completing our prototype, we plan to launch a large-scale Kickstarter campaign to finance full production.

Our team consists of experienced developers across gameplay, audio, VFX, animation, rigging, and programming, including talent with AAA backgrounds. We are a small, focused team that values ownership, precision, and technical excellence.

We are looking for a highly technical Unreal Engine programmer who can take ownership of the core technical side of the project.

Qualifications
  • Strong experience with Unreal Engine (C++)
  • Solid understanding of graphics programming / rendering pipelines
  • Experience customizing or extending Unreal Engine systems
  • Knowledge of networking and multiplayer code (replication, authority models, prediction)
  • Experience with build pipelines, packaging, and platform-specific constraints
  • Strong focus on precision, performance, and system robustness
  • Ability to work independently and take full technical ownership
  • Professional mindset and clear communication skills

Extras

  • Experience with console or low-spec optimization
  • Familiarity with Unreal source builds
  • Experience shipping commercial games
  • Interest in roguelike systems or systemic gameplay

Important Requirements

  • Must be based in Belgium!
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Posted by @prime vine

Game Designer for a Space fleet auto-battler roguelite featuring massive space battles
Location

Remote

Responsibilities
  • Design and balance core gameplay systems (ships/guns/upgrades, meta-progression)
  • Develop and maintain clear design documentation for mechanics and content.
  • Analyze playtest data and player feedback to improve game balance, pacing, and UX.

Game idea and project motivation:
Players let their fleets clash against each other in asynchronous multiplayer battles (PvP, but without requiring large numbers of concurrent players). Fleets are upgraded in a truly roguelite fashion, getting stronger each round. New upgrades and fleets are unlocked over time, making each run unique.
Auto-battlers and roguelites form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

A vertical slice is already fully implemented and close to feature-complete. Contact me to get access to a pre-alpha build on Steam.

Length of project: I started the development ~2 years ago and aim to start public playtesting Q1-Q2/2026 and release the game Q3/2026.

Qualifications
  • Experience designing gameplay systems for strategy, roguelite, or auto-battler games.
  • Strong understanding of UX, balance, and player decision loops
  • Experience in balancing data-driven content

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Contact me via DM and tell me about your experience, motivation, and ideas.

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Posted by @celest echo

2D artist for UI & general 2D Art **REV-SHARE**
Location

Remote

Responsibilities

Design and produce clear, visually engaging UI elements (menus, HUDs, icons, buttons).
Create 2D assets such as illustrations, textures, and promotional art as needed.
Collaborate with designers and developers to ensure visual consistency and usability.
Implement feedback and iterate on designs efficiently.
Maintain and follow established art style guides.

Qualifications

Strong portfolio demonstrating UI design and general 2D art skills.
Proficiency in 2D art tools (e.g., Photoshop, Illustrator, or equivalent).
Solid understanding of UI/UX principles, readability, and visual hierarchy.
Ability to work independently and meet deadlines.
Experience with game or interactive media is a plus.

This is an unpaid position until FUNDING can be acquired by publisher and/or Kickstarter. We are nearing our goal of vertical slice demo completion by end of march.

How to Apply

Please DM sgtkoolaid regarding this position.

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Posted by @polar coral

Game Developer I (FRIENDSLOP GAME)
Location

Remote

Responsibilities

-Understanding UE5 Development Cycle
-AnchorPoint/Regular Git Understanding Branches
-Being able to develop game systems

Equal Revenue Share (16.66%)

Me as a Founder and a Co-Founder need another to work together and release the game we have envisioned. This game will be under friendslop category and we have connections to youtubers that have covered our previous demo that we released on steam.

Qualifications

1+ years of UE5
1+ years of github experience

How to Apply

@blakkghost

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Posted by @mystic vine

Level Artist / Environment Artist at WDE
Location

remote

Responsibilities

Finalizing key locations (taking them from ~85% blockout to 100% polish).
Building atmospheric transition zones (foliage, terrain painting).
Optimization: Implementing Level Streaming to eliminate micro-stutters.

Project: A first-person narrative adventure set on a foggy 1890s North-Sea island.
Style: Strict Retro-3D (c. 2004 / Source Engine era). 30 FPS Lock; No Nanite/Lumen.
Status: Deep in production. Core Mechanics & Game Structure are 100% Complete — the full path is playable from start to finish.

Qualifications

UE5 Level Assembly skills, Lighting (Legacy Pipeline), and Profiling.
Technical understanding of draw calls, texture budgets, and Level Streaming.
Portfolio showing finished, atmospheric environments.

How to Apply

discord DM me @wde

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Posted by @ivory ledge

UE5 Developer for PSX Survival Horror
Location

remote

Responsibilities

enemy and boss A.I.
widgets and menus

Qualifications

Create a fixed, third-person camera system.,

Create enemy AI for boss encounters,

Experience in UE5.,

Experience in C++,

How to Apply

on discord message @anxietygaming

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Posted by @faint shell

Unreal engine game developer
Location

Anywhere

Responsibilities

Develop and implement core gameplay systems using Unreal Engine 5 (Blueprints and/or C++)
Build third-person character mechanics: movement, combat, camera, stamina, interactions
Implement enemy AI behaviors (zombies, bosses) using Behavior Trees, EQS, and State Machines
Integrate animations, VFX, and sound into gameplay systems
Work closely with designers and artists to bring gameplay vision to life
Optimize gameplay performance for AAA-quality visuals and smooth gameplay
Create and maintain modular, scalable systems suitable for long-term development
Debug, profile, and fix gameplay-related issues
Assist in building a high-quality vertical slice

Qualifications

We only see skills not experience or qualification

How to Apply

Pls dm me

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Posted by @tacit vessel

3D Artist and Animator for Blacksmithing Game
Location

Remote

Responsibilities

I am looking for an artist to work with me to create a cozy and engaging blacksmithing game. I have the art assets with me I just need someone to help me tweak them a little and work on the animations required for the game

You will mainly be working to:

  • Edit and adjust 3D models using Blender
  • Help rig and animate characters or objects
  • Work with shape keys and export them as morph targets for Unreal Engine
  • Prepare and export assets so they work correctly in Unreal Engine
  • Make basic changes to UVs, textures, and materials when needed
  • Fix any issues with rigs, animations, or exports
  • Work to improve assets and workflows
Qualifications
  • Basic to intermediate experience with Blender
  • Understanding of rigging and animation
  • Familiarity with shape keys or a willingness to learn
  • Knowledge of Unreal Engine asset import/export
  • Willingness to learn proper workflows for custom rigs and morph targets
  • Understanding of UVs and materials is a plus
  • Good communication and a positive learning mindset

The project has a realistic scope and specific requirements. Please feel free to reach out if you are familiar with the systems mentioned above and would like to contribute. I do not need any fixed time commitments as long as you stay in contact and can deliver the art and animations within a reasonable time frame when needed.

How to Apply

DM

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Posted by @distant forge

SILENT HILLS- WE HAVE A GAME DEVELOPMENT STUDIO
Location

FOUNDERS ARE FROM INDIA, BUT WE DON'T HAVE ANY PROBLEM WITH A GUY FROM ANY OTHER COUNTRY

Responsibilities

YOU HAVE TO BE A 3D ARTIST
OR
YOU SHOULD HAVE KNOWLEDGE OF PROGRAMMING
OR
YOU SHOULD BE A UE5 GUY

Qualifications

NO NEED OF ANY QUALIFICATIONS, WE JUST NEED SKILLS

How to Apply

DM ME

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Posted by @proud ferry

Looking for Programmer - Kataja Games
Location

Remote

Responsibilities

Looking for a programmer to join a small team working on a tower-defense / strategy game inspired by games like Kingdom Two Crowns. We also love historical, survival, strategy and city building games in general.

Qualifications

We’re looking for programmer who:

  • Is comfortable with Unreal Engine 5
  • Has experience or strong interest in NPC / AI behavior
  • Has worked with or is curious about optimizing lots of on-screen characters (e.g. instanced skeletal meshes, Niagara characters, crowd systems, or similar techniques)

The team is currently group of two from Finland: (Senior 3D Artist, 10+ years in the game industry) and one beginner programmer. We’ve have built some environments, characters, tested gameplay ideas, and started core programming. Take a look at the screenshots and video below (Art and the undead enemy types might change and there are some placeholder assets as well.)
https://youtu.be/qVTAMxGkKIA

The project is hobby-based and unpaid for now, with the goal of seeking funding and going full-time if it gains traction. Team size will stay small (3–5 people).

How to Apply

If you enjoy strategy games, systemic gameplay, and building something cool with a small team, we’d love to hear from you. Send an e-mail at: katajagames@gmail.com Share a bit about your experience or projects you’ve worked on! I’m also happy to share my portfolio and more details about the project then.

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Posted by @hollow shuttle

Looking for Concept Artist
Location

Remote

Responsibilities
  • Define and establish the game's visual identity by creating a comprehensive Visual Style Guide
  • Create few demo-critical concept artworks (1 city overview, 5 characters)
  • Continue expanding on other concept artworks (worldbuilding, levels, characters) after demo-critical work is concluded
Qualifications
  • Experience in creating various Concept Artworks (characters, levels, worldbuilding)
  • Understanding of how visual game documentation should be structured and presented
  • 18+ only (no minors)

Upgrade is a 3rd-person action-adventure, set in a futuristic city where vampire oligarchs are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.
Engine: Unreal Engine 5.7
Version Control: Diversion
Communication: Discord and Google Meet
Task Tracking: Trello
Documentation: Google Suite

We are currently in the prototyping phase, expected to last 7 months. After that, we plan to pursue publisher Kickstarter for funding. Once funded, we expect approximately two additional years of development until release.

Revenue share percentage for this role for the prototyping stage is 3% of net revenue.
If the project takes off, you will be offered to stay in the team on a classic paid role basis, extended rev-share, or a combination of both.

How to Apply

Please DM me on Discord and include a brief summary of your experience and a link to your portfolio. Message that don't include this information will not receive a response.

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Posted by @graceful mango

Unreal Engine 5 Blueprint Programmer (Revenue Share) – Ilardeus Studio LLC
Location

Remote / Worldwide

Responsibilities

Implement gameplay, interaction, and inspect systems using Unreal Engine 5 Blueprints

Work on Episode 2 implementation, following the systems and rules established in Episode 1

Handle progression logic, sequencing, and player state management

Support level transitions and cinematic flow

Execute features strictly from the existing GDD (no system redesign)

Collaborate closely with the director in a small, focused team

Qualifications

Strong Unreal Engine 5 experience with Blueprint-based development

Solid understanding of gameplay systems and interaction logic

Ability to work from a locked GDD and follow defined implementation boundaries

Prior Unreal Engine work required (portfolio, videos, prototypes, or shipped projects)

Comfortable working independently and communicating clearly

Not suitable for beginners or training-from-scratch

How to Apply

How to apply Email info@ilardeusstudio.com with: A short introduction and your timezone Your Unreal Engine Blueprint experience Links to relevant work (portfolio, videos, prototypes, shipped projects if available) Your realistic weekly availability in hours Important: This is an execution-focused role. Applicants seeking creative ownership, system redesign, or open-ended ideation should not apply. Expected commitment is ~5–10 hours per week. Compensation is revenue share, discussed privately.

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Posted by @celest echo

3d Hard surface artist (Rev-share)
Location

remote (US/EUR)

Responsibilities

Create game-ready hard surface assets (props, vehicles, weapons, environment pieces, machinery, etc.)
Model with clean topology optimized for real-time performance
Produce UVs and textures (or work cleanly with a texture artist if roles are split)
Follow style guides, scale, and naming conventions
Implement assets into the engine (or prepare them for import)
Iterate on feedback and make revisions as needed
Collaborate closely with designers, environment artists, and programmers
Manage tasks independently and meet agreed-upon milestones

Qualifications

Solid understanding of hard surface modeling fundamentals
Experience with tools such as Blender, Maya, 3ds Max, ZBrush (as needed)
Familiarity with PBR workflows and texture tools (Substance Painter/Designer or equivalent)
Knowledge of game engine constraints (UE5 or Unity preferred)
Ability to balance visual quality and performance
Portfolio demonstrating hard surface assets (personal or professional work accepted)
Comfortable working in a rev-share / indie team environment
Good communication and reliability (this matters more than AAA credits)
Rev-share agreement and NDA will be signed upon acceptance of role

Must have a portfolio e.g. artstation, behance, etc. NO GOOGLE DRIVE is accepted
Optional nice to have:
Experience shipping a game or playable demo
Familiarity with version control (Git, Perforce)
Basic knowledge of LODs, collision meshes, or trim sheets

How to Apply

DM sgtkoolaid directly regarding Hard surface Artist position.

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Posted by @wintry onyx

ex-AAA Devs Seeking Developers for Eggstinct! - A Stylized Physics-Based Coop Dinosaur Game
Location

Remote

Responsibilities

Hello! My name is Jesse Jenkins and I'm the founder of Manaforce Studios and we are developing a title called Eggstinct! Our team consists of people who have worked on titles such as Star Wars, Assassins Creed, Star Citizen and more; and we're developing something fun and low-scope as our breakthrough title.

We are seeking:

  • 3D Artists capable of Stylized Art
  • UI / UX / 2D Artists capable of Stylized Art
  • VFX Artists
  • Social Media & Community Managers

You can check out our Steam Page here for more information:

https://store.steampowered.com/app/1808150/Eggstinct/

Qualifications

Experience in Unreal Engine

How to Apply

Direct Message

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Posted by @waxen obsidian

Experienced GAS Programmer($4000 Bonus)
Location

Online

Responsibilities

Our Team:
We’ve secured $50,000 in funding, have professional concept art, a hired Kickstarter marketing team, and several AAA-experienced developers. Our current team is 11 dedicated, experienced members.

Qualifications

The Project:
A Hogwarts / Armored Core 6 / Persona–style game with flying soul mages in the afterlife.
Play as a powerful human soul in the afterlife and explore a vast universe. Attend a magical university, learn devastating spells, and experiment with forbidden magic—if you’re willing to pay the price. Fully customize your spells and dive into fast-paced airborne combat inspired by Armored Core 6. The school-life side takes cues from Persona, with daytime classes and free-time choices that unlock bonuses and shape your progression.

Check out our new updated showcase video! We have a ton of more updates to share after this. Reach out via DM we have an elaborate game document and power point if you want more information!
https://youtu.be/NOmQtdLrxUk

How to Apply

DM justinovington

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Posted by @fast timber

Late Night Artisans
Location

Italy - Remote

Responsibilities

Hey everyone!
We’re Late Night Artisans, a remote team of 5 Italian indie developers, currently working on our second game project. We’re looking to bring on board 2D ARTIST and PROGRAMMERS to collaborate with us on a hobby / revenue-share basis.

Qualifications

For the art side, we’re looking for 2D artists who are comfortable working on game assets, creating a static background, animating characters, props and animals, and taking care of UI elements, in-game symbols, and similar visual content.

On the programming side, we’re looking for someone with experience in C# or C++, using Unity or Unreal Engine, to help build the core systems and gameplay mechanics of the game, with bonus points if you’re familiar with implementing 2D animations.

How to Apply

If you are interested you can contact me in DM @dether or by mail francescoemilianopiroddi@gmail.com

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Posted by @eager hazel

UI Artist for Galaxy Chef a cozy life sim cooking game
Location

Remote

Responsibilities

Design game UI: menus, HUDs, icons, buttons, panels, etc.

Create inventory, cooking, and progression screens

Help define a cohesive UI style that matches the game’s art direction

Work closely with designers, programmers, and artists

Iterate based on playtests and feedback

Prep UI assets for engine implementation (Unreal)

Qualifications

A solid portfolio with game UI or interactive UI work

Strong visual design skills (layout, color, type, icons)

Experience making UI for games or interactive projects

Ability to balance style with clarity and usability

Comfortable collaborating and iterating

Familiar with tools like Photoshop, Illustrator, Figma, etc.

How to Apply

Please send: - A link to your LinkedIn or resume - A link to your portfolio - A short introduction and why the project interests you

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Posted by @viscid linden

UE5 Combat Designer – Nocturne Productions / Project Versus (Dark Fantasy Hack'n'Slash – Nier/DMC Vibes)
Location

Remote (Worldwide, Core Hours 17:00–21:00 CET for sync – Work-Life-Balance first)

Responsibilities

Build & polish stylish melee combat in UE5: fast-paced combos, perfect dodge/parry (I-Frames + rewards), lock-on, enemy feedback, satisfying weight & flow.
Start: Paid test/demo
Long-term: Join core team for full production if publisher deal lands.
Remote collab with work-life-balance.
Reviving golden era hack'n'slash (DMC, God of War, Nier vibe).

Qualifications

Hey everyone,
I'm Nic Hunter from Nocturne Productions.
Working on passionate AA-title Project Versus – dark fantasy action inspired by NieR's stylish combat & original FF Versus XIII vision.
After 3 months on characters, lore, enemies & world, now building vertical slice/demo for publishers.
Seeking passionate combat designer who truly gets NieR combo-heavy formula + Japanese/Korean hack'n'slash.
Goal: Revive golden era hack'n'slash (PS2/GameCube: Devil May Cry, God of War, Onimusha, Ninja Gaiden).
Not one-time gig – want long-term collaboration. If we land the deal, join core team.
This sounds "dream big" on purpose. I'm climbing a high mountain & want the right people with me.
If working in games is your dream, I'll do everything in my power to help make it happen.
Opportunities don't knock – we kick the door down ourselves, guns blazing.
Everyone starts somewhere.

How to Apply

Required: UE5 strong (Blueprint/C++ must), deep stylish action understanding, send 10–20s clips of simple combo chains (we polish together).Send 10–20s clips + portfolio to: menounen01@hotmail.com Selected get paid for demo (200–400 USD test gig). Flexible long-term + Rev-Share potential. Questions? Email or my discord– fast reply! Best, Nic Hunter

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Posted by @radiant basin

Skill / Combat Programmer & Environmental Artist Needed - ZT Games
Location

Remote

Responsibilities

We are needing a programmer familiar with UE either C++ or BP to aid the implementation of our games mechanics, skills, and combat system.

We also are needing one environmental / level / world designer to assist with the build.

Qualifications

General experience / understanding and a willingness to learn. Personality is more important than the resume.

How to Apply

Message directly :).

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Posted by @radiant basin

Skill / Combat Programmer & Environmental Artist Needed - ZT Games
Location

Remote

Responsibilities

We are needing a programmer familiar with UE either C++ or BP to aid the implementation of our games mechanics, skills, and combat system.

We also are needing one environmental / level / world designer to assist with the build.

Qualifications

General experience / understanding and a willingness to learn. Personality is more important than the resume.

How to Apply

Message directly

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Posted by @wild notch

AI/Gameplay Programmer for Thumos Interactive
Location

Remote

Responsibilities

Work at least part time on our new multiplayer humor-forward dungeon crawler. Fondly internally categorized as a “friendslop” title but we intend on delivery a genuinely fun, charming, polished, and repayable game that breaks molds.

More details will be provided for those interested.

You’d be the seventh member to a currently six man team and one of only two or three gameplay programmers. Some funding secured through private investment but mostly allocated for assets/licenses. This will be our third commercial release but first under our new company.

Qualifications
  • Basic experience with Blueprints for the purposes of AI programming (some C++ ideally for certain tasks)
  • Basic Experience with or willingness to learn networking for multiplayer
How to Apply

DM me at your convenience for more info

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Posted by @broken furnace

Inverted Button Studios
Location

Remote

Responsibilities

Work on game capsule arts and vector arts for 3d art reference

Qualifications

Adobe Photoshop
Any Vector Art Tool: Adobe Illustrator, Inkscape
Able to show past work examples

How to Apply

DM @gavishbansal

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Posted by @shut remnant

3D Artist & Animator for Cozy Cafe Game (Currently a Solo Dev Project)
Location

Remote

Responsibilities

This is role for a driven 3D Generalist, working alongside a solo developer for a rev-share project.

Your primary role will include:

  • General art direction and scope
  • Modelling, rigging and animating chibi-like character models
  • Creating stylized props and environments for levels
  • Designing stylized textures and materials

Progress of the current project can be found at:
https://nathanrohner.com/cocoa-loco

Qualifications

Experience in designing stylized props and characters.
Experience in creating stylized textures and materials.
Students or graduates welcome!

How to Apply
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Posted by @lusty creek

UE5 Blueprint Logic Programmer @ The Forge
Location

Remote (Project based in Arizona)

Responsibilities

Core Logic Mechanics: Build the "Trade-Build" system where players must calculate amperage and wire industrial panels correctly.
Interaction System: Implement 3rd-person raycast interactions for tools (wire strippers, multimeters) and environment objects.
Inventory UI: Create a functional slot-based inventory for industrial components (fuses, breakers, wire spools).
Vertical Slice: Assemble these mechanics into a polished 5-minute playable demo for a State Grant review committee.

Qualifications

Strong proficiency in Unreal Engine 5 Blueprints (Interfaces, Casting, Data Structures).
Experience creating logic-based puzzle mechanics or simulation systems.
Ability to work fast and deliver a clean prototype ("Vertical Slice").
Bonus: Interest in "Serious Games" or Government/Enterprise projects.

How to Apply

DM me on Discord with a link to your portfolio or a video showing a logic/interaction system you have built.

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Posted by @obsidian spire

Narrative Director / Quest & Lore Designer — Pirate Royalty (MMORPG)
Location

United States

Responsibilities

Create/expand main questline arcs (early → mid game and beyond)

Write quest text, NPC dialogue, quest rewards structure

Improve existing questlines (clarity, pacing, stakes, player motivation)

Help define/expand factions/regions and how they collide in the world

Collaborate on class flavor + progression beats (Level 10 class choice, etc.)

Compensation options (pick one)

Recoup + Rate: We agree on a fair hourly or per-quest rate. You track time/deliverables, and once the game earns revenue, you’re paid back in increments until fully recouped.

Profit Share: You receive a % of net profit (clearly defined) for a set period or milestone-based term.

Qualifications

Some experience required (hobby work counts): writing samples, quest docs, TTRPG campaigns, mod quests, game jam narrative, etc.

You can communicate clearly, take feedback well, and iterate fast

How to Apply

DM @defohost or send your reason for interest to media@pirateroyalty.com

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Posted by @normal cypress

UE5 Programmer
Location

Kyojin Ken team server

Responsibilities

Responsibilities
• Design, implement, and maintain core gameplay systems using Blueprints and/or C++
• Improve and refactor existing systems for stability, scalability, and performance
• Develop combat-related systems such as abilities, stats, cooldowns, and state handling
• Assist with character systems, party mechanics, and AI behavior
• Support open-world systems including traversal, interaction, and world logic
• Collaborate on technical solutions and help define best practices for development
• Troubleshoot bugs, optimize performance, and ensure systems are production-ready
• Contribute to long-term planning to support future content and expansion

Qualifications

Ideal Candidate
• Strong experience with Unreal Engine Blueprints and/or C++
• Comfortable working with complex gameplay systems
• Able to take initiative and work independently when needed
• Good communication and collaboration skills
• Interest in action RPGs or anime-inspired games is a plus

How to Apply

Send DM

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Posted by @normal cypress

Environmental artist to join Kyojin-Ken
Location

Discord Server

Responsibilities

Responsibilities
• Create high-quality environmental assets and scenes within Unreal Engine
• Design and assemble open-world and semi-open-world environments
• Build modular environment assets for efficient world construction
• Maintain consistent visual style and world cohesion across locations
• Support environmental storytelling through layout, props, and set dressing
• Optimize environments for performance while maintaining visual quality
• Collaborate on level layout, traversal flow, and gameplay readability
• Assist with lighting, atmosphere, and mood to enhance immersion
• Iterate on environments based on gameplay and narrative needs

Qualifications

Ideal Candidate
• Experience with environment art for games or real-time engines
• Comfortable working in Unreal Engine
• Strong understanding of composition, scale, and environmental design
• Ability to balance visual detail with performance constraints
• Familiarity with modular workflows and asset reuse
• Interest in fantasy, sci-fi, or anime-inspired aesthetics is a plus

How to Apply

DM my discord

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Posted by @pure meadow

**OFF MASKS AND FLESH**(WIP)
Location

N/A

Responsibilities

We are in need of :

  • unreal developer
  • 3d artist (character,environment,creature and props)
  • 2d character artist
  • project manager

What we have :
Game designer,Character artist,Writer and 3d generalist

We are working on an adventure horror game based in a steampunk world,I’d love to discuss more and answer questions in private chat

Qualifications

I have two years experience in developing with small teams on discord as an artist and co-director

https://www.instagram.com/mythic_champions?igsh=Nmo4eDI2ODNiODBx&utm_source=q

How to Apply

Private chat

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Posted by @barren nebula

FPS Animator
Location

Remote

Responsibilities

Animating weapons I downloaded from FAB. The weapons are good enough and honestly there's only so many permutations to an AK-47.

Qualifications

Have a video or show me in vc a streaming of your animations.

How to Apply

Send me a DM

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Posted by @glass cove

3D Character Rigger
Location

Remote

Responsibilities

Able to rig in Maya or blender
handle skin weights and deformation
think of good solutions
be friendly and cool!

Qualifications

only rigging and character experience!

How to Apply

if interested, DM me!

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Posted by @zinc dirge

Concept Artist | Programmer - Chaos Clinic
Location

Remote

Responsibilities

Concept artist:

  • Creating original concept art for environments, characters, creatures, props, and factions
  • Exploring visual themes tied to horror, cosmic horror, and industrial decay
  • Supporting the 3D artist and character designer with visual references, paint-overs, and design iterations
  • Helping maintain visual consistency across environments, characters, and narrative elements
  • Translating written lore and gameplay ideas into clear, usable visual concepts

Programmer:

  • Taking the lead on gameplay feature programming and technical direction
  • Working closely with existing programmers, animators, and level designers
  • Implementing and supervising core systems such as:
  • Turn-based combat
  • Character progression and stats
  • Advanced inventory and equipment systems
  • AI behaviour and enemy logic
  • Reviewing and coordinating feature implementations to ensure consistency and scalability
  • Helping define best practices for
Qualifications

Concept Artist:

  • Visual Storytelling: Ability to communicate ideas and concepts visually, translating narrative and gameplay into compelling imagery.
    Programmer:
  • Unreal Engine: Understanding of UE core systems, Blueprints visual scripting, and/or C++ programming. Experience with Unreal Engine AI behavior is highly desirable.
  • Version Control: Proficiency with Git and GitHub (essential for collaborative development).
How to Apply

Fill out our form here: Link

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Posted by @vital sandal

Unreal Engine Developer – Co-op Action RPG (Rev-Share)
Location

Remote (Europe)

Responsibilities

Are you learning UE, building a big project alone, and realizing how hard it is to finish solo?
This project is for you.

We’re forming a small indie team to build a skill-based co-op action RPG with a strong focus on combat and boss mechanics. The project starts from scratch, and all core contributors participate in design decisions and game direction, aiming to deliver a playable demo in ~1 year and move toward a Steam release.

Rough game loop (work in progress):
15–30 min co-op runs → skill-based combat encounters → build adaptation through gear and modifiers → pressure escalation → mechanic-driven boss fight → hub progression

Development approach:
• Scalable, modular systems
• Core framework: Gameplay Ability System (GAS)
• Mostly Blueprint work (I can handle C++ setup, and blueprint conversion to C++)

Qualifications

• UE devs / designers with ~1 year experience (or complex personal project that you are working on)
• 40–80h/month availability
• Creative, gameplay-focused mindset
• Comfortable using ChatGPT
Compensation:
Rev-share, split equally between the initial core team.
If this sounds interesting, DM me with:
• What you’re working on
• Games you like
• What part of development excites you most

How to Apply

Email: Linasdil@gmail.com Discord: linaszudikas#6263

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Posted by @waxen steeple

Unreal Engine 5.5 Programmer
Location

Remote

Responsibilities

We are looking for a programmer to replace our last one who had to leave the project. Your job will be to perform all programming for the game we are working on.

Progress has already been made. The team consists of a writer, 2 3d modelers, a level designer, composer, and our director. You will start off from where our last programmer was at.

If you have any questions, please DM me. @maaykov where I can also share the progress updates with you.

Qualifications

Experience in Unreal Engine 5.5

How to Apply

DM me @maaykov

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Posted by @granite mica

Programmer & Audio Engineer – Xenotia Films
Location

Remote

Responsibilities

Programmer (UE5 – Blueprints and/or C++)

  • Strong Unreal Engine 5 experience
  • Gameplay systems, interaction logic, AI and lighting systems
  • Performance optimization and bug fixing
  • Comfortable working within an existing project and codebase
  • Collaborate closely with design and audio
  • Horror game experience is a plus, but not required

Audio Engineer / Sound Designer

  • Design and implement horror-focused soundscapes
  • Ambient loops, stingers, Foley, and tension audio
  • Implement audio in Unreal Engine (Sound Cues / MetaSounds)
  • Spatial and reactive audio for immersion
  • Help define the game’s audio identity
Qualifications
  • Proven Unreal Engine 5 experience
  • Ability to work independently in a remote team
  • Clear communication and collaboration skills
  • Portfolio, GitHub, or demo reel preferred
  • Comfortable with revenue share projects
  • Passion for psychological horror games
How to Apply

email: jobs@xenotiafilms.com or DM on discord

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Posted by @waxen obsidian

Environment artist and animator
Location

Online

Responsibilities

We need support
-Building out the interior rooms of our floating castle
-Creating flying combat animations for spell casting

Qualifications

Our Team:
We’ve secured $50,000 in funding, have professional concept art, a hired Kickstarter marketing team, and several AAA-experienced developers. Our current team is 11 dedicated, experienced members.

The Project:
A Hogwarts / Armored Core 6 / Persona–style game with flying soul mages in the afterlife.
Play as a powerful human soul in the afterlife and explore a vast universe. Attend a magical university, learn devastating spells, and experiment with forbidden magic—if you’re willing to pay the price. Fully customize your spells and dive into fast-paced airborne combat inspired by Armored Core 6. The school-life side takes cues from Persona, with daytime classes and free-time choices that unlock bonuses and shape your progression.

Check out our new updated showcase video! We have a ton of more updates to share after this. Reach out via DM we have an elaborate game document and power point if you want more information!
https://youtu.be/NOmQtdLrxUk

How to Apply

dm justinovington

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Posted by @radiant basin

Level Design / Environment Design / Programmer - ZT Games
Location

Remote

Responsibilities

Programming • Environment art • Props & assets • Level design • UI/UX • Narrative support • Social/media & community

Qualifications

Any creative mind with experience in the field or a desire to learn :).

How to Apply

Message directly or visit our site - Zephara.net

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Posted by @ornate compass

Technical Sound Designer - Mythrealm Fantasy RPG
Location

Remote

Responsibilities

Mythrealm released into Steam Early Access in October 2025. Our team is now working to bring the game to Full Release in Q4 2026.

https://store.steampowered.com/app/1689390/Mythrealm/

We are seeking an Unreal Engine Technical Sound Designer to assist us in implementing Gameplay Sound effects, including:

  • Monster Sounds.
  • Environment Sounds.
  • Combat Sounds.
  • UI Sounds

The role is focused on Sound Implementation but the ability to make original SFX is desirable. The Technical Sound Designer will be required to work with Blueprints, Anim BPs, and game assets, so solid experience with UEs systems is essential.

The Technical Sound Designer will be required to work with the FMOD Plugin. Please be aware this project is using Unreal 4.26.2

Mythrealm is out and making money, so the Sound Designer will be paid (indie wages). A NDA / Contract will be provided. This role would suit an aspiring Unreal Sound Designer who seeks to gain work experience and earn a little on the side!

Qualifications

Essential:

  • 1+ Years Experience working with Unreal Engine.
  • Good working experience with Unreal Engine Blueprints.
  • Working experience with Animation Assets, notifies and tracks.
  • Fluent spoken and written English, with mic for Voice Chats.
  • Happy to work with Unreal Engine 4.26.2
  • Able to commit 12+ hours per week to the project.

Desirable:

  • Experience working with the FMOD Sound Plugin is highly desired, but training is available.
  • The ability to create / author original Sound FX assets for games.
  • Interest in / Passion for Fantasy RPG Games such as Dark Souls or Dungeon and Dragons.

When applying please provide an up to date Resume and Portfolio with examples of your previous work.

If you meet these requirements, we look forward to hearing from you! :-)

How to Apply

DM to: dyotoorion OR Email to: interastral@gmail.com

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Posted by @hollow shuttle

Looking for 3D Character Artist
Location

Remote

Responsibilities

Your main priority will be creating:

  • 5 game-ready characters (1 protagonist, 3 enemies, 1 boss)
  • 4-8 game-ready weapons

Timeline: 5-6 months
Expected Minimum Commitment: ~10 hours per week
Quality Target: game realistic AA (not hyper/photo-realistic)

Note
The collaboration will start in 2-3 weeks (around beginning of March)

Our talent:
Our team currently consists of 5 people, covering game design, gameplay programming, concept art, animation and writing

Project:
Upgrade is a linear single player 3rd-person action-adventure, set in an enclosed futuristic city where vampires are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.

  • Engine: Unreal Engine 5.7
  • Version Control: Diversion
  • Communication: Discord, Google Meet
  • Task Tracking: Trello
  • Documentation: Google Suite, Miro
Qualifications
  • Proven experience creating real-time 3D characters and melee weapons
  • Ability to follow concept art while improving details where needed
  • Familiarity with Unreal Engine, basic rigging knowledge, and sci-fi style experience is a strong plus
  • 18+ only (no minors)

Length of project:
We are currently in the prototyping phase, expected to last 6 more months. After that, we plan to pursue publisher or Kickstarter for funding. Once funded, we expect approximately two additional years of development until release.

How to Apply

Please DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio. Messages that don’t include this information will not receive a response.

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Posted by @mint lark

UE5 Paper 2D Side Scroller Game Project [revshare]
Location

remote positions

Responsibilities

I'm Solo Dev at the moment
Early stage development of the game: https://youtu.be/Zg816c4z2qk?si=vcOS5aYb-GTB8gjx

If you would like to join the team, the project needs the following:
-Programming [C++ or Blueprint]
-UI Design
-2D Anime Style Of the Characters

Qualifications

-C++ / Blueprint experience
-UI Design
-2D Anime

How to Apply

Contact Me: DM

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Posted by @vital sandal

Unreal Engine Developer – Co-op Action RPG (Rev-Share)
Location

Remote

Responsibilities

Are you learning UE, building a big project alone, and realizing how hard it is to finish solo?
This project is for you.

We’re forming a small indie team to build a skill-based co-op action RPG with a strong focus on combat and boss mechanics. The project starts from scratch, and all core contributors participate in design decisions and game direction, aiming to deliver a playable demo in ~1 year and move toward a Steam release.

Rough game loop (work in progress):
15–30 min co-op runs → skill-based combat encounters → build adaptation through gear and modifiers → pressure escalation → mechanic-driven boss fight → hub progression

Development approach:
• Scalable, modular systems
• Core framework: Gameplay Ability System (GAS)
• Mostly Blueprint work (I can handle C++ setup, and blueprint conversion to C++)

Qualifications

• UE devs / designers with ~1 year experience (or complex personal project that you are working on, send me video)
• 40–80h/month availability
• Creative, gameplay-focused mindset
• Comfortable using ChatGPT
Compensation:
Rev-share, split equally between the initial core team.
If this sounds interesting, DM me with:
• What you’re working on
• Games you like
• What part of development excites you most

How to Apply

Email: Linasdil@gmail.com Discord: linaszudikas#6263

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Posted by @summer herald

C++ Programmer | Man Of War
Location

Remote

Responsibilities

Working closely with existing programmer on different things.

Qualifications

Know C++ and UE5 of course.

How to Apply

DM or add @enrihz

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Posted by @hollow shuttle

Looking for an UE Gameplay Programmer
Location

Remote

Responsibilities
  • Implement and iterate on traversal and combat mechanics, enemy AI
  • Integrate gameplay code with animation, UI, SFX and VFX
  • Create and maintain gameplay-related Blueprints (and a bit of C++ code)
  • Debug, optimize, and improve gameplay performance and stability

Expected Minimum Commitment: ~10 hours per week

Our talent:
Our team currently consists of 4 people, covering game design, gameplay programming, concept art, animation and writing

Project:
Upgrade is a linear single player 3rd-person action-adventure, set in an enclosed futuristic city where vampires are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.

  • Engine: Unreal Engine 5.7
  • Version Control: Diversion
  • Communication: Discord, Google Meet
  • Task Tracking: Trello
  • Documentation: Google Suite, Miro
Qualifications
  • Experience in building/implementing gameplay mechanics in Unreal Engine using Blueprints.
  • Basic GAS, State Machine, VFX/SFX implementation familiarity
  • C++ knowledge is welcome but not required.
  • No minors.

Length of project:
We are currently in the prototyping phase, expected to last 6 more months. After that, we plan to pursue publisher or Kickstarter for funding. Once funded, we expect approximately two additional years of development until release.

Rev-Share %:
This role gets 2.5% net revenue during the prototyping for as many months as you participated. Payouts start with the release and last for the same amount of months. Once funding is secured, you will be offered to stay in the team on a regular paid basis with possible additional rev-share percentage for production phase.

How to Apply

Please DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio. Messages that don’t include this information will not receive a response.

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Posted by @wintry onyx

Network Programmer / Tech Designer for Eggstinct! A Physics Based Coop Game
Location

Remote

Responsibilities

We're seeking an experienced Unreal Engine Developer with replication and multiplayer experience to help us refine some of our systems, fix engine crashes, implement various score systems and more.

This is not currently a paid position, however, we will be launching early access next month and are seeking immediate support. After we begin accruing income, it will be shared amongst the developers based on their level of quality involvement in the project.

Check out our game here:
http://linktr.ee/eggstinctgame

Qualifications
  • Blueprint Experience
  • Anim BP Experience
  • Behavior Tree / AI
  • Widgets
  • Replication
  • Network Programming
  • Gameplay Programming
How to Apply

Direct Message

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Posted by @glass cove

3D Artists Wanted for Sci-fi project!
Location

Remote

Responsibilities

We are looking for 3D artists of all kinds! Character artists, environments, etc! All who can model? Apply! We are a small passionate team of devs doing what we can in our spare time!

Qualifications

Be able to use a modelling program, and texturing. Creation hard surface or natural models!

How to Apply

If interested, apply here! - https://forms.gle/goA7k2AVzzBLXtW86

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Posted by @wicked linden

Strategic Partnership for Established Unity Studios & Development Teams
Location

Any

Responsibilities

Our team is looking to onboard an established Unity development studio or organized team for a high-priority WebGL project.

We are specifically seeking a long-term strategic partnership focused on sustainable growth rather than a short-term contract.

To maintain a secure and professional ecosystem, we are only partnering with teams that have a verifiable digital identity, such as an official website or a LinkedIn Company Page.

What we offer:
Upon formalizing the partnership, we provide a consistent monthly retainer (salary) and full resource allocation to ensure your team has the infrastructure needed to succeed.

Qualifications

Game Development

How to Apply

Direct message.

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Posted by @radiant basin

Zephara Studios - Strategic Partnership Opportunity — Unreal Engine Developers & Game Teams
Location

Remote (Worldwide)

Responsibilities

Zephara Studios is seeking an established Unreal Engine development team, studio, or organized group for a long-term strategic partnership on our flagship fantasy RPG project, Zephara.

This is not a short-term contract or gig role. We are building a sustained partnership focused on structured development, milestone delivery, and long-term studio growth.

To maintain a professional and secure collaboration environment, we are prioritizing teams with a verifiable digital presence (portfolio, studio website, GitHub organization, or LinkedIn company page).

What we offer
• Structured long-term partnership opportunity
• Revenue-share participation aligned with contribution and milestones
• Potential transition into paid studio roles as funding milestones are achieved
• Access to existing design documentation, world assets, and production roadmap
• Opportunity to help shape a large-scale Unreal Engine RPG from early production through release

Qualifications

• Demonstrated Unreal Engine experience (UE5 preferred)
• Experience working as a coordinated team or studio (not solo applicants for this posting)
• Strong portfolio of shipped games, vertical slices, or production-level prototypes
• Ability to collaborate within structured milestone planning and version-controlled workflows

How to Apply

Direct message with: • Studio/team name • Portfolio or website • Team size and roles • Relevant Unreal Engine projects • Preferred area of contribution (engineering, gameplay systems, environment, networking, etc.) Project: Zephara (Fantasy RPG — Unreal Engine 5) Studio: Zephara Studios / Zeph Tech

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Posted by @odd sedge

Shadow Locke Solutions llc
Location

Anywhere

Responsibilities

Responsibilities
• Program and implement gameplay systems
• Assist with map/world design
• Develop and structure core mechanics
• Optimize and organize project systems
• Collaborate on feature planning and technical direction
• Contribute creatively where appropriate

Qualifications

Qualifications
• Experience with a modern game engine (Unreal, Unity, etc.)
• Strong problem-solving skills
• Comfortable working across both technical and design areas
• Able to work independently in a remote environment
• Interest in long-term project growth
• Willing to work under a revenue share compensation model

How to Apply

How to Apply DM me directly on Discord with: • Summary of your experience • Portfolio / GitHub (if available) • Weekly availability Revenue share agreement will be structured formally under Shadow Locke Solutions LLC.

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Posted by @bleak willow

Narrative / Dialogue writer for narrative driven phychological mystery game
Location

remote

Responsibilities

The game is a narrative-driven psychological mystery set in a mining town in Nevada during late 1800s America. It is structured in chapters, with each chapter focusing on a new cast of characters and a personal drama or mystery, all while a larger overarching threat looms over the town.
You play as the town’s deputy, helping its citizens while gradually uncovering the greater conspiracy at play.

As the writer, you will play a major role in shaping the direction of the project. Narrative is the core of this game, everything is built around it. Environments, animation, and music will all be created in response to the story and characters.
We already have a structured outline for the overall narrative. Your role would be to develop it further, connecting major story beats, deepening character arcs, and writing dialogue. It is important that you can give each character a distinct voice and personality.

Qualifications

If you are interested, please send me a DM.
We will ask for a short writing sample to determine if you are a good fit for the project.

How to Apply

Please send @senne_b a DM. I will give you more information on the project!

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Posted by @simple sable

GASP Lyra animations
Location

Remote

Responsibilities

Someone with experience working with GASP Lyra Hybrid

Qualifications

Someone with experience working with GASP Lyra Hybrid

How to Apply

Dm

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Posted by @barren abyss

Blueprint Programmer
Location

Remote (Preferably in Australia)

Responsibilities

(MUST) Blueprint programming and replication alongside me.

(OPTIONAL) Any other game development skill that you can bring to the table

Basic Idea :

  • Scavenge for gun parts, attachments and other equipment in a procedurally generated map, whilst avoiding horrifying monsters
  • Craft weaponry and equipment using those parts
  • Use the crafted items to fight against stronger monsters
Qualifications

. Intermediate knowledge of blueprints
. Understanding of how to do replication in UE
. Interest in the game idea

How to Apply

DM

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Global

Responsibilities

All open positions listed here

Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

Project Lens is a first-person stealth game where your main objective is to survive by avoiding detection from the mass surveillance system - The Observer, distracting cameras with your boomerang, and using the environment to your advantage.

Qualifications

Development Timeline
We estimate the release Lens at the end of 2026.

Compensation Structure
At this stage, Osaya Studios is a volunteer-driven project. We are seeking dedicated talent motivated by experience and a commitment to high-quality game craft. However, we believe in rewarding the team if the project succeeds through revenue share or payouts. We are building for passion today, with a clear framework for shared financial success tomorrow.​

How to Apply

🥳 Want to work with us? Apply here.

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Posted by @lunar harbor

3D Artist at The Game Corner Studios
Location

Remote

Responsibilities

Create 1–3 stylized, game-ready hero characters for the vertical slice of The Named, an Action-RTS built in Unreal Engine 5.

Work includes:
• High-quality character modeling optimized for UE5
• Clean topology and UV layout
• PBR texturing (Substance Painter or equivalent workflow)
• Collaboration on strong silhouette and gameplay readability
• Deliver skeletal mesh compatible with Unreal rig (custom or mannequin-based)

Collaborate closely with gameplay and animation to ensure the character supports clear combat timing and visual clarity.

Scope is limited to vertical slice production, not a full roster build.

Qualifications

-Portfolio demonstrating strong stylized 3D character work
-Experience preparing assets for Unreal Engine (or similar real-time engine)
-Understanding of clean topology for animation
-Ability to follow defined art direction while contributing creatively
-Strong communication and reliability
-And most importantly, a desire to be part of the team 😁

Nice to have:
-Experience with hero-based or competitive games
-Familiarity with Unreal import pipeline and skeleton setup
-Sensitivity to cultural reference and respectful character representation

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Posted by @simple sable

Unreal Engine 5 Animator for movements and actions
Location

Remote

Responsibilities

This person will be responsible for creating and editing animations for characters movement and actions.

Qualifications

This person should have strong understanding on animations and a understanding of Lyra and GASP

How to Apply

Contact via direct message on discord

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Posted by @simple sable

Unreal Enigne 5 System and mechanics development
Location

Remote

Responsibilities

Building:
Weapon customization
Car customization
Trading/ selling
Physical inventory
Base building
Resource gathering
Mining
Examples there a lot more systems

Qualifications

Willing to learn, adapt, change and create unique systems and new ideas.

How to Apply

Contact via DM here

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Posted by @celest carbon

Art Director Lunar Entertainment
Location

Remote

Responsibilities

Oversee the art style of my game.
I'm using a pixel art / outline shader to turn my 2d game into a pixelated game. I'd love to have a partner for this game to spar with for the art style and have you see it through.
This includes UI and in game art.

Qualifications

Please send me your portfolio. 2D / Pixelart

How to Apply

Send me DM With your portfolio

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Posted by @polar atlas

Programmer & VoidMangoStudios
Location

Remote

Responsibilities

Programmer (either C++ or Blueprints) , modify existing code base and add functionality top of that .
Huge chunk of the environment already has been completed along with core mechanics.
use the existing systems and create a gameplay about 30 minutes.
Manage gameplay events

Qualifications

Should know either C++ or blueprints (C++ Preferred)
Have some experience with horror games

How to Apply

Dm me or Email at Voidmangostudios@gmail.com

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Posted by @wary kelp

UE Programmer
Location

Remote

Responsibilities

We are finalizing our public facing demo for our horror game and need someone to refine the ai system for our monsters in level:

  • Optimize behavior tree of main monster ai for best gameplay
  • Optimize secondary monster behavior to support main monster

Our Steam Page: https://store.steampowered.com/app/2930350/False_God/

We are currently pitching to publishers. This position will become paid once we get funding.

Qualifications
  • Familiar with UE5
  • Familiar with behavior trees
  • C++ required
How to Apply

DM your portfolio to @xiaofanchuanart

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Posted by @acoustic harness

Unreal Developer - Paper Flower Games
Location

Remote

Responsibilities

Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England.

We are seeking an experienced Unreal Engine Developer to join our small, collaborative team. You will implement gameplay systems, UI and enemy behaviours that are modular and designer-friendly, helping the design vision come to life.

Full job description & application here: https://paperflowergames.com/unreal-developer-revenue-share

  • Build gameplay systems, mechanics, and enemy behaviours that are intuitive for designers to use and modify.
  • Collaborate closely with Design, Art and Audio to ensure smooth integration of gameplay, visuals, audio, and narrative.
  • Optimize systems for performance and maintainability in Unreal Engine 5.
  • Troubleshoot, debug, and refine systems based on iterative testing.
Qualifications
  • Extensive experience with Unreal Engine 5, including Blueprints and C++.
  • Proven ability to create modular, designer-friendly systems that are readable and easily customised.
  • Experience building gameplay systems, enemy behaviour, and UI implementation.
  • Familiarity with performance optimization, debugging, and UE5 best practices.
  • Comfortable working remotely and collaboratively in a small team.

(Experience with horror or narrative-driven games is a plus!)

How to Apply

Please apply via this form: https://forms.gle/NE9zpJuVt85BdnDF7

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Posted by @hollow shuttle

Looking for an UE Gameplay Programmer for 3D Sci-Fi Action-Adventure
Location

remote

Responsibilities
  • Implement and iterate on traversal and combat mechanics, enemy AI
  • Integrate gameplay code with animation, UI, SFX and VFX
  • Create and maintain gameplay-related Blueprints (and a bit of C++ code)
  • Debug, optimize, and improve gameplay performance and stability

Expected Minimum Commitment: ~10 hours per week

Our talent:
Our team currently consists of 4 people, covering game design, gameplay programming, concept art, animation and writing

Project:
Upgrade is a linear single player 3rd-person action-adventure, set in an enclosed futuristic city where vampires are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.
Gameplay video: https://www.youtube.com/watch?v=Xm0l45z0sUY

  • Engine: Unreal Engine 5.7
  • Version Control: Diversion
  • Communication: Discord, Google Meet
  • Task Tracking: Trello
  • Documentation: Google Suite, Miro
Qualifications
  • Experience in building/implementing gameplay mechanics in Unreal Engine using Blueprints.
  • Basic GAS, State Machine, VFX/SFX implementation familiarity
  • C++ knowledge is welcome but not required
  • No minors (18+)

Length of project:
We are currently in the prototyping phase, expected to last 6 more months. After that, we plan to pursue a publisher or Kickstarter for funding. Once funded, we expect approximately two additional years of development until release.

Rev-Share %:
This role gets 2.5% net revenue during the prototyping for as many months as you participated. Payouts start with the release and last for the same amount of months. Once funding is secured, you will be offered to stay in the team on a regular paid basis with possible additional rev-share percentage for the production phase.

How to Apply

Please DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio. Messages that don’t include this information will not receive a response.

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Posted by @royal jewel

GameProgrammer / Concept Artist / 3D artist / Software Engineer / AI engineer at Unia Games
Location

Remote

Responsibilities

Develop a turn-based dark-fantasy RPG designed to be playable by blind and low-vision players, featuring spatial audio, advanced haptic feedback, and AI-driven accessibility.

Our founder is blind (“tester #0”) and leads narrative & game design.

Qualifications

Game Programmers (Unreal Engine) – C++/Blueprints (Gameplay & UI), Enhanced Input, (optional) GAS; strong focus on accessibility (audio cues, audio navigation, remappable inputs).

UI Artist / UI-UX Designer – HUD, menus, inventory, wireframes + mockups; clear hierarchy and consistent feedback (accessibility-focused).

3D Artist (Character) – PBR, clean pipeline, strong attention to performance/UE5 optimization.

Software Engineer / AI Engineer – AI for accessibility: TTS/ASR, spatial audio, haptic feedback mapping; plus experience with RL/Deep Learning and bridging Python/PyTorch ↔ Unreal Engine.

How to Apply
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Posted by @sacred magnet

Architecture support - Data Center Simulator Game
Location

Remote

Responsibilities

Support the overall game architecture and design process, provide fixes to blockers as required

Qualifications

2-10+ years software development

How to Apply

DM DCUplink

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Posted by @upbeat stratus

Level Designer - Osaya Studios
Location

Remote (East US or Europe)

Responsibilities
  • Design semi-open levels that support linear narrative progression
  • Block out levels with focus on stealth readability, player navigation
  • Design gameplay interaction zones
  • Design environmental storytelling moments
  • Rapid blockouts focused on gameplay testing
Qualifications
  • Strong, fluent English communication skills.
  • Passion for the video game industry.
  • Excellent attention to detail.
  • Ability to multitask, prioritise, and work to deadlines.
  • Ability to remain focused when approaching complex tasks.
  • Ability to work productively, collaboratively, and communicate effectively with people at all levels.

*Pluses:

  • Degree-level educated.
  • One or more games shipped.
  • Located in the EU.

Candidates must be 18 years of age and above.

How to Apply

Apply here.

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Posted by @deft sluice

Level Design For Silverpine / The Motherblade Game
Location

Remote

Responsibilities

Create 2.5D Levels in 3D environment with all the tools and Assets prepared. Most of the assets are prepared and already sorted, and will be provided alongside with Brief, i.e. Tech Specs, References, which should be used only for guidance, there will be unlimited Artist Freedom.

Game Tags are - RPG, dark fantasy, stylized, pixel art, 3D, 2.5D.

Qualifications

Level Design experience, for RevShare please provide portfolio.

How to Apply

DM or via email: maligos424@gmail.com

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Posted by @raven edge

Principle Developer & Duskwell Interactive
Location

Remote

Responsibilities

Duskwell Interactive is seeking a Principal Developer to help lead the technical development of our dark fantasy co-op PvEvP dungeon crawler. This is a senior-level, revenue share position for a developer who wants meaningful ownership in both the product and the studio’s future. You will be responsible for architecting core gameplay systems in Unreal Engine (UE5), guiding technical direction, and ensuring scalability across multiplayer, combat, AI, and progression systems. As a key decision-maker, you’ll collaborate closely with design, art, and production to translate creative vision into stable, performant, and extensible systems.

Qualifications

The ideal candidate has strong experience with Unreal Engine (Blueprints and C++), multiplayer architecture, replication, and gameplay framework design. You should be comfortable building and reviewing core systems, mentoring other developers, and setting engineering standards in a small, high-trust team. Experience with GAS, combat systems, AI behavior design, backend integrations, or live service considerations is a plus. This role is best suited for someone entrepreneurial—someone who wants to help shape studio culture, technical direction, and long-term strategy while sharing directly in the success of the game. If you’re passionate about dark fantasy, tight combat systems, and building something ambitious from the ground up, we’d love to connect.

How to Apply

DM Me @Derpwigglies

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Posted by @gloomy galleon

Unreal Engine Gameplay Engineer / Animator – Resonant Q (Independent Studio, Epic MegaGrant Recipient)
Location

Remote

Responsibilities

Epic MegaGrant-supported project currently in development with a 7-person team preparing a vertical slice milestone.

https://store.steampowered.com/app/4097280/Resonant_Q/

• Develop and expand existing gameplay systems for a cosmic-horror survival shooter
• Build systems alongside an experienced 7-person team (AAA producer and CTO, Silent Hill environment artist, Warhammer 40K author Steve Parker)
• Implement and expand systems using Unreal GAS (Gameplay Ability System)
• Expand and refine inventory and survival systems (resource management, extraction loop, item logic)
• Contribute to refactoring and restructuring gameplay systems to establish a clean, maintainable codebase
• Improve and stabilize existing multiplayer / replication systems
• Optimize performance and scalability (UE5, Lumen/Nanite targets)
• Contribute to the vertical slice milestone

Animation / Character Work
• Create and implement gameplay animations for use in Unreal Engine

Qualifications

• Strong Unreal Engine experience (C++ required, Blueprint proficiency expected)
• Experience working with GAS
• Experience building inventory or survival-style systems
• Experience working with GASP, locomotion or motion matching systems
• Solid understanding of replication / multiplayer fundamentals
• Preferably experienced with AI systems (Behavior Trees, EQS, combat logic)
• Comfortable working in an early-stage, high-ownership environment
• Shipped title experience preferred

Animation / Character Work
• Comfortable animating creatures and non-human movement
• Strong sense of dynamism, weight and combat readability
• Work with locomotion systems (GASP / motion matching preferred)

How to Apply

DM with: • Short introduction, resume/linkedin or portfolio and weekly availability.

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Posted by @heady umbra

3D Stylized Modeler
Location

Remote

Responsibilities
  • 3D Stylized Exploration Game
  • Need modeler (with animation possibly) for the characters that are animals (penguin, otter, ect) I have reference images and can communicate the style. For more information and possibilites, please DM me.
Qualifications

Basic Knowledge of 3D Character modeling

How to Apply

DM Me

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Posted by @keen night

Lead/Senior 3D Character Artist at Step Up Games
Location

Remote

Responsibilities

Senior 3D Character Artist – Responsibilities

  1. Lead Character Creation

    • Model and sculpt high-poly characters that match the game’s style and vision.
    • Take ownership of the character pipeline from concept to final high-poly models.
  2. Collaborate with Concept Artists

    • Work closely with concept artists to translate designs into 3D.
    • Give practical feedback to improve designs for 3D production.
  3. Guide and Support the Team

    • Help junior artists and peers improve their skills and maintain quality.
    • Set standards for consistent style, topology, and workflow.
  4. Hands-On Pipeline Management

    • Maintain efficient workflows and organized files to keep production smooth.
    • Solve modeling or sculpting issues directly and suggest improvements.
  5. Cross-Discipline Communication

    • Coordinate with animators, riggers, and other departments to ensure characters work in-game.
    • Share progress, challenges, and solutions openly with the team.
Qualifications

Essential:

  • Strong experience in high-poly 3D character modeling and sculpting.
  • Proven ability to create modular character parts (heads, bodies, hair, clothing, accessories).
  • Solid understanding of anatomy, proportions, and clothing/gear design.
  • Skilled with ZBrush, Blender, Maya, or 3ds Max.
  • Knowledge of topology and modular design for game-ready character systems.
  • Portfolio showing modular or customizable characters.
  • Comfortable collaborating closely with concept artists and small teams.

Preferred / Nice-to-Have:

  • Experience working with character creators or avatar systems.
  • Basic texturing skills or familiarity with Substance Painter.
  • Understanding of rigging, animation constraints, and deformation-friendly topology.
  • Flexible, hands-on approach for indie development environments.
How to Apply

Discord DM for more details!

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Posted by @upbeat stratus

⭐ Concept Artist - Osaya Studios
Location

Remote (East US, Europe)

Responsibilities
  • Create compelling characters, props, and environments
  • Iterate on ideas quickly through sketches and thumbnails
  • Create high‑quality storyboards
Qualifications
  • Strong, fluent English communication skills.
  • Passion for the video game industry.
  • Excellent attention to detail.
  • Ability to multitask, prioritise, and work to deadlines.
  • Ability to remain focused when approaching complex tasks.
  • Ability to work productively, collaboratively, and communicate effectively with people at all levels.

Pluses:

  • Degree-level educated.
  • Located in the EU.

Candidates must be 18 years of age and above.

How to Apply

Apply here

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Posted by @dull cairn

Technical Co-Founder / Lead UE C++ Programmer at Game Lane Studios
Location

Remote

Responsibilities

• Partner with me to drive the technical vision for "Project Omega," an indigenous, AA-quality narrative survival game for PC/Console.
• Build the core 4-player multiplayer network architecture and physics-based co-op traversal (grappling hooks, zip-lines) in Unreal Engine.
• Implement mid-match, hidden-role betrayal logic (where players secretly swap teams) and a "Dungeon Master" system where a human controls real-time horror events.
• Co-own our strict Q1 (Months 1-3) Greybox Prototyping sprint. I am handling all narrative, 3D level design, art, and business/pitch materials—you own the codebase.
• Join me in pitching the final playable Proof of Concept directly to Tier-1 gaming VCs to secure our official Seed funding.

Qualifications

• Strong proficiency in Unreal Engine and C++, specifically with multiplayer network replication and client-server architecture.
• A true entrepreneurial partner mindset—you aren't just completing tasks; you are co-building the studio and game mechanics from the ground up.
• Ability to translate high-level design from our 27-page investor deck and early UE viewport blockouts into scalable code.
• Willingness to work on an equal equity/rev-share basis to build the vertical slice before we get our official funding.
• Bonus: Experience with complex physics-based movement or asymmetric multiplayer logic.

How to Apply

DM me directly with a brief intro and a link to your past Unreal Engine work. I will send over our full 27-page investor pitch deck and screenshots of our current developed level . Let's jump on a call and see if our visions align!

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Posted by @fair drift

UE 5 Developer [REV-Share]
Location

Remote

Responsibilities

We’re developing "Legends of Vica", a mobile RPG with a unique combat system https://www.youtube.com/watch?v=Dlperj8QRgc . We’re looking for a talented Unreal Engine Developer to join our team on a revenue share basis.

Qualifications

What we’re looking for:

  • Knowledge of Unreal Engine 5
  • Experience in programming with Blueprints/C++
  • Game development experience (indie projects welcome!)
  • Creative mindset and genuine passion for game development
How to Apply

DM us or contact via email: artur-huk@rt-pro.com with subject [LoV] UE developer

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Posted by @jagged jasper

Game Director/Music Composer at Grand Forge Games
Location

Remote

Responsibilities

Game synopsis:

This is Temporal Urgency, a survival horror game where you've been kidnapped by the Curator because you've apparently been messing with time. Now, you have to escape this environment that he trapped you in, using time abilities and solving puzzles along the way.

Engine: Unreal 5.6

Here's a Sneak Peek: https://drive.google.com/file/d/1EncQR5ztoMxKKlb941sqR5DBbsENHYxV/view?usp=sharing

Qualifications

An experienced Gameplay Programmer with 2-4 years (with decent knowledge of C++): This person is efficient when programming, understands the functions and logic of the code.

An experienced 3D Animator 2-4 years: Someone with pretty good experience animating enemies and characters. Knowing how to rig animations and create smooth blending animations.

How to Apply

Dm Only

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Posted by @vital kraken

Multiple Roles at Clever Ghoul Studio
Location

Minnesota, USA

Responsibilities

Work collaboratively with a small, passionate indie team to build an original open world survival sandbox MMORPG. Responsibilities vary by role but span game programming, narrative design, art and 3D, systems and economy design, community management, social media, marketing, and more. All team members are expected to communicate async, contribute creatively, and embrace a chaotic-but-caring studio culture.

Qualifications

A passion for games and genuine desire to build something original. We welcome all experience levels. What matters most is drive, creativity, and the ability to work independently in a remote environment. ND-friendly studio. USA & Canada only due to time zone requirements.

How to Apply

Send us an email at careers@cleverghoulstudio.com or check out all open roles at cleverghoulstudio.com/careers

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Posted by @strong lagoon

Looking for: Art Director, Technical Artist, Technical Director, Level Designer, Pixel Artist, Audio Director, UI Artist.
Location

Remote

Responsibilities

Forever Untold: Fragments of Greatness (Narrative Driven Tactical-RPG)

Looking for:
Art Director, Technical Artist, Technical Director, Level Designer, Pixel Artist, Audio Director, UI Artist.

Pitch Deck: https://drive.google.com/file/d/14T0YXuma9si-7fcEXB75SMXR9b3ivU5L/view?usp=sharing

Prototype:
https://www.youtube.com/watch?v=KOxdwBG_cig

Social Media Clips (latest): https://www.threads.com/@untoldtactic

How to Apply

Please email me at dorian.souc@gmail.com

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Posted by @nova bone

Looking for 3D Artists, Environment Artists & Sound Designers at Starlit Forge Games
Location

Australia or Remote

Responsibilities

• Collaborate with the team to help build a new MOBA-style game in Unreal Engine 5
• Contribute assets or systems related to your specialty (3D art, environments, audio, etc.)
• Participate in discussions and help shape the gameplay experience
• Work independently on agreed tasks and share progress with the team

Qualifications

• Experience in your field (3D art, environment art, sound design, etc.)
• Familiarity with Unreal Engine 5 is a bonus but not required for all roles
• Ability to collaborate and communicate with a small indie team
• Passion for game development and multiplayer games
• Comfortable working in a revshare / hobby-style development environment

How to Apply

DM on Discord

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Posted by @dull hemlock

Art Director at OmniPeakStudios
Location

Remote

Responsibilities

Hi we are currently searching for an Art Director!

As our Art Director your responsibilities will mainly include being able to create Concept art and being able to manage and direct our 3D Enemy pipeline. Which our Pipe line will follow in this order-- Concept Artist(filled by you the Art Director), 1-2 3D Character Modelers, 1 3D Texture Modeler, 1 Character Rigger, and lastly 1 Animator.

Things that we are looking for that are NOT required but that are a big + is if you can fulfill any role that is outside creating concept work.
Any experience working with a team/managing a team.
Any previous established games

Some important last regards: This map will be published in UEFN. Although it is very similar to UE5's engine it still has its own restrictions and unique optimizations when importing/ making anything within its engine.

Lastly, this is our first ever project! Although there are a bit of expectations for this role, we still want to make sure everyone has fun

Qualifications

1.Is able to Direct and manage our pipeline of Creating 19 3D game ready enemy models.

2.Understands or is willing to learn the best optimizations For our models Quality, and function in UEFN.

3.Ability to draw concept art that is best suited to guide our 3d Modelers and 3D Texture Artist.

4.Has great patience and time management

5.Provides a nurturing environment for everyone who works within the pipeline.

6.Has a few years of experience of working within concept art, 3D modeling, texturing, rigging, and animating (collectively not individually)

How to Apply

DM!!!!

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Posted by @dull hemlock

Art Director at OmniPeakStudios
Location

Remote

Responsibilities

Hi we are currently searching for an Art Director!

As our Art Director your responsibilities will mainly include being able to create Concept art and being able to manage and direct our 3D Enemy pipeline. Which our Pipe line will follow in this order-- Concept Artist(filled by you the Art Director), 1-2 3D Character Modelers, 1 3D Texture Modeler, 1 Character Rigger, and lastly 1 Animator.

Things that we are looking for that are NOT required but that are a big + is if you can fulfill any role that is outside creating concept work.
Any experience working with a team/managing a team.
Any previous established games

Some important last regards: This map will be published in UEFN. Although it is very similar to UE5's engine it still has its own restrictions and unique optimizations when importing/ making anything within its engine.

Lastly, this is our first ever project! Although there are a bit of expectations for this role, we still want to make sure everyone has fun

Qualifications

1.Is able to Direct and manage our pipeline of Creating 19 3D game ready enemy models.

2.Understands or is willing to learn the best optimizations For our models Quality, and function in UEFN.

3.Ability to draw concept art that is best suited to guide our 3d Modelers and 3D Texture Artist.

4.Has great patience and time management

5.Provides a nurturing environment for everyone who works within the pipeline.

6.Has a few years of experience of working within concept art, 3D modeling, texturing, rigging, and animating (collectively not individually)

How to Apply

DM!!!!

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Posted by @alpine siren

2D artist
Location

Remote

Responsibilities

The project is called Clash Of Olympus and is Greek mythology themed. It's heavily inspired by Multiplayer Online Battle Arenas like league of legends and DOTA 2 as well as Real time strategies like hearthstone, magic the gathering and clash royale.

The game is at a stage where all it needs is some art love and it'll be demo ready. It has all of it's core mechanics finished. It's fully multiplayer and built in a modular way so features can easily be changed remove or added.

This is a link to a simple design document of the game - https://docs.google.com/document/d/1cS4RABC_RrCGmtg-qiyDdAaZ4D1XAKgcED-QucU4D78/edit?usp=sharing

This is a link which shows what the game currently looks like - https://drive.google.com/file/d/1RSTBYEPoX-PVpDpVYAwACu0EUMWIbWvZ/view?usp=drive_link

I've created a detailed asset and art document which I can share on request. I'm hoping we can improve it together as I'm not an artist myself. I hope it'll give you a realistic idea on how much there is to do.

Qualifications

Computer science degree
Confident in all things technology
Monetised YouTuber

How to Apply

DM!!!

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Posted by @weary canyon

UI Designers required at Fire Games Studios
Location

Fire Games Studio's Discord server

Responsibilities

You have to design some UIs for the game as per my instruction.

Qualifications

You should have a solid amount of knowledge at any of the UI design application, and should have a mindset to work in a collaborative environment.

How to Apply

If you want to apply, kindly DM me.

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Posted by @alpine gulch

UE5 Programmer wanted for a small indie team / studio (Chaos Clinic ) . Currently developing a Sci-fi / Horror , turn based RPG .
Location

UK / EU based team. Remote work .

Responsibilities

Implementing basic and advanced gameplay mechanics such as ( turn based combat, crafting, base management , character progression etc)

Working alongside with two other programmers, a level designer, 3d artist , animator , vfx artist, UI and Interface designer and music and sound artist .

Possibility of taking the role of Lead Programmer , depending on experience .

Only serious people wanted. While the project is currently is a RevShare project, we all take the development very seriously. The scope of the game is bigger as well.

Assisting other programmers, menthoring programmers with lesser experience if needed .

Qualifications

Minimum 1-2 yrs of experience in Unreal Engine / Blueprints or C++

Be a good teamplayer and communicate

Don`t be a slacker . ( i know you are , but you get what i mean )

Love games. We are doing this game out of pure love for RPG , Horror and Sci-fi . We are not trying to make the next Fortnite or COD here.

Be available to follow a Trello task system, which requires working with deadlines and reading developer documentations on the game .

You can also add me on Discord ,( crowe1985) but we`d prefer if you filled out the Application form below .

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Posted by @hollow shuttle

Looking for an UE Gameplay Programmer and a 3D Artist
Location

Remote

Responsibilities

UE Gameplay Programmer: Build, optimize, and polish combat and traversal mechanics using Unreal Engine Blueprints.
3D Animator: Create custom traversal and combat animations to be used in Unreal Engine.

Our talent:
Our team currently consists of 4 people, covering game design, gameplay programming, concept art, animation and writing

Project:
Upgrade is a linear single player 3rd-person action-adventure, set in an enclosed futuristic city where vampires are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.
Gameplay: https://www.youtube.com/watch?v=AAmEHVeOzo8&list=PLb508tOpMKrffonabP0FpFGkdGJBGbize

  • Engine: Unreal Engine 5.7
  • Version Control: Diversion
  • Communication: Discord, Google Meet
  • Task Tracking: Trello
  • Documentation: Google Suite, Miro
Qualifications

UE Gameplay Programmer: Experience in building gameplay mechanics in Unreal Engine using Blueprints; basic GAS, State Machine, State Trees, VFX/SFX implementation familiarity; C++ knowledge is welcome but not required.
3D Animator: Experience working on locomotion, traversal and combat animation; Basic experience with UE Animation Blueprints, State Machine, Blend Spaces would be a plus.

Note

  • Expected Minimum Commitment: ~10 hours per week
  • No minors (18+)

Length of project:
We are currently in the prototyping phase, expected to last 5-6 more months. After that, we plan to pursue a publisher for funding. Once funded, we expect approximately 2 additional years of development until release.

Rev-Share %:
This role gets 2.5% net revenue during the prototyping. Once funding is secured, you will be offered to stay in the team on a regular paid basis.

How to Apply

DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio.

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Posted by @fair wolf

Level Designer at Highwater Studios
Location

Remote

Responsibilities

Design and build multiplayer FPS maps in Unreal Engine 5 from blockout to final polish. Create layouts that support multiple game modes including Team Deathmatch, Conquest, Rush, Search & Destroy, Capture the Flag, Kill Confirmed and Free For All. Work with modular asset packs to build immersive semi realistic environments. Collaborate closely with the development team to ensure maps play competitively. Optimize levels for multiplayer performance. Iterate based on playtesting feedback.

Qualifications

Experience with Unreal Engine 5 level design is required. Strong understanding of multiplayer FPS map design including flow, sight lines, chokepoints and three lane layouts. Ability to work independently and remotely. Portfolio or examples of previous work required. Blueprints knowledge is a bonus.

How to Apply

DM drsmokerttv on Discord. Please include a portfolio or examples of previous work. Revenue share position — compensation is a small percentage of sales based on length, complexity and quality of work delivered.

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Europe & US (East)

Responsibilities

All open positions listed here*

Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

Project Lens is a first-person stealth game where your main objective is to survive by avoiding detection from the mass surveillance system - The Observer, distracting cameras with your boomerang, and using the environment to your advantage.

Development Timeline
We estimate the release Lens at the end of 2026.

Qualifications

Compensation Structure
At this stage, Osaya Studios is a volunteer-driven project. We are seeking dedicated talent motivated by experience and a commitment to high-quality game craft. However, we believe in rewarding the team if the project succeeds through revenue share or payouts. We are building for passion today, with a clear framework for shared financial success tomorrow.​

How to Apply

🥳 Want to work with us? Apply here.

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Posted by @opal phoenix

3D FPS Animation
Location

Remote

Responsibilities

Hey all! I'm currently working on a pack that I want to upload to the Unreal Marketplace (FAB) that includes high quality models, high fidelity sounds, and professional animations. We've gotten to a certain point, but are looking to find another animator to carry the torch, so to speak. I already have a FAB storefront that while not majorly successful, has had some sales and has a good rating.

About the pack:

  • 6 meshes, one for each standard FPS archetype of weapon
    • Pistol
    • Shotgun
    • Sniper
    • Rifle
    • LMG
    • SMG
  • 17 to 20 FPS arms animations per weapon
  • 6 to 8 weapon animations

This is just the beginning of a series of "Essential FPS" packs that I intend to release in different "genres", and should be consistent source of passive revenue.

Qualifications

If you have experience with 3D FPS animation, and would like to contribute, reach out to me through DM, and send me a quick demo reel of your work.

How to Apply

DM

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Posted by @marsh harbor

Unreal Generalist
Location

remote

Responsibilities

I'm working on a WWII game about the french resistance. I'm trying to do a prototype for now, I have the env, the clothes, the mechanics for the project but some stuff are buggy and i'd love for someone to help !
I can definetly start paying at some point but it's not really freelancer gig so i wanted to make it revshare, dm if you are interested !

Qualifications

Metahumans hair / clothes
Lighting
a bit of blueprints as well

How to Apply

dm!

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Posted by @pallid quiver

Sound Designer / Composer
Location

Remote

Responsibilities
  • Create compositions for game OST
  • Create and design sounds needed
Qualifications

Previous audio work showcase

How to Apply

DM me

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Posted by @pallid quiver

Narrative Designer
Location

Remote

Responsibilities
  • Create a story for our current and upcoming games
  • create dialogue trees
  • create scripts for voice actors
Qualifications
  • Previous narrative work
  • Horror game writing
How to Apply

DM me

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Posted by @pallid quiver

Voice actors | Female & Male |
Location

Remote

Responsibilities
  • Record high quality voice-lines for current and upcoming projects
  • Deliver needed work in a timely manner
  • work closely with the narrative team to make changes
Qualifications
  • Previous Voice Acting Work Showreel
How to Apply

DM me

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Posted by @hollow karma

In need of UE generalist willing to write GDD documentation
Location

remote

Responsibilities

I need someone to help expand my GDD documentation as Im writing it. Later on we will start looking for more teammates once the GDD documentation is done.

Its quite easy as it is mainly copy/paste but it is time consuming.

Qualifications

Must know how 3d models are imported into unreal engine.

Must know how sound effects are imported into unreal engine.

Must have patience to write GDD documentation and to update it

How to Apply

Dm me

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Posted by @willow briar

Unreal Engine 5 Developer — Ronin Interactive Studios
Location

Remote

Responsibilities
  • Build core gameplay systems in Unreal Engine 5 (Blueprints or C++)
  • Implement third-person player movement and camera
  • Develop Resolve system (player mental state affecting gameplay and visuals)
  • Implement Aiko companion system (trigger-based behavior and visual state changes)
  • Create basic AI for one enemy type (patrol, detection, chase)
  • Build and implement a 2-phase boss encounter (Forest Oni)
  • Assist with level setup (Village Hub, Shrine Path, Boss Arena)
  • Follow defined scope and avoid feature creep
Qualifications
  • Experience with Unreal Engine 5 (Blueprints and/or C++)
  • Understanding of gameplay systems (AI, mechanics, state systems)
  • Ability to follow structured design and scope
  • Good communication and reliability
  • Portfolio or examples of previous work preferred
  • Interest in atmospheric or horror games is a plus
How to Apply

Dm me

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Posted by @celest echo

Looking for a C++ gameplay programmer (UE5) to help build a sci-fi Tower Defense + RTS-lite game.
Location

remote

Responsibilities

You’ll work on:

Turret systems (placement, targeting, upgrades)
Enemy AI (waves, behavior, NavMesh movement)
Combat systems (damage, ammo types, status effects)
Core gameplay (resources, progression, game states)

Qualifications

Strong C++ in Unreal Engine
Understanding of UE gameplay framework (Actors, GameMode, etc.)
Experience with gameplay systems / AI / state logic
Able to build clean, modular systems

Bonus: Behavior Trees, Data Assets, Tower Defense/RTS experience

How to Apply

DM me with: intro + experience + portfolio/GitHub

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Posted by @prime vine

UI/UX Artist for a Space fleet auto-battler roguelite featuring massive space battles
Location

Remote

Responsibilities

:diamonds: UX & Flow: Design intuitive player journeys and wireframes to ensure seamless, logical navigation across all game systems and menus.
:diamonds: Visual Art: Create polished HUDs, icons, and UI assets that align with the game’s aesthetic.
:diamonds: Implementation: Integrate and optimize UI components directly in-engine (UE5) for performance.
:diamonds: Refinement: Collaborate with devs to iterate on layouts based on playtest feedback.

Game idea and project motivation:
Players let their fleets clash against each other in asynchronous multiplayer battles (PvP, but without requiring large numbers of concurrent players). Fleets are upgraded in a truly roguelite fashion, getting stronger each round. New upgrades and fleets are unlocked over time, making each run unique.
Auto-battlers and roguelites form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

A vertical slice is already fully implemented.

Qualifications
  • Proven background in game UI/UX, showcasing intuitive wireframes and polished, game-ready assets.
  • Experience in using UE5 UMG and material-based UI designs.
  • Deep understanding of player psychology.

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Contact me via DM and tell me about your experience, motivation, and ideas.

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Posted by @deep dragon

looking for a story writer for a horror game
Location

remote

Responsibilities

i need someone who can help me to write a good horror story i already got concept .it wont take too long just need someone to get few ideas and get feedbak on mine , i am no professional just a indie dev trying to make something cool

Qualifications

anyone who can write a decent story

How to Apply

if anyone up for it just DM me, it will be grate help

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Posted by @woeful pulsar

Art Lead @ Cascade Protocol
Location

Remote

Responsibilities
  • Own the overall visual look of the game
  • Work with specialized art team members to ensure cohesion and quality
  • Create and modify environments, characters, VFX, animations, etc
Qualifications

The most important thing is that you know that making a game is a work of love, and that's what gets us through to the finish line. We've been working on this project for a full year now, and through consistency, collaboration, and passion, have maintained a high trajectory. Yes, you will need to have the skills needed for the role, but we also want you to eventually become a core member, who is just as emotionally invested in this shared dream that is creating an awesome indie game.

How to Apply

DM Me - I have design docs, gameplay examples, and screenshots to share.

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Posted by @celest echo

Looking for a C++ gameplay programmer (UE5) to help build a sci-fi Tower Defense + RTS-lite game. (REV SHARE!!!!)
Location

remote

Responsibilities

You’ll work on:

Turret systems (placement, targeting, upgrades)
Enemy AI (waves, behavior, NavMesh movement)
Combat systems (damage, ammo types, status effects)
Core gameplay (resources, progression, game states)

Qualifications

Strong C++ in Unreal Engine
Understanding of UE gameplay framework (Actors, GameMode, etc.)
Experience with gameplay systems / AI / state logic
Able to build clean, modular systems

Bonus: Behavior Trees, Data Assets, Tower Defense/RTS experience

Rev-share (potential paid later For those seemingly confused lol)

How to Apply

DM me with: intro + experience + portfolio/GitHub

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Posted by @prime vine

**ProjectLead** for a **Space fleet auto-battler roguelite featuring massive space battles**
Location

Remote

Responsibilities

As the game is moving closer to the release of the demo, I have to spend increasingly more time on project management/work coordination, hiring additional personnel, sharing dev progress/marketing, playtesting, gathering feedback, Steam page setup, etc. This limits the time I can spend on code and art development. I thus require a highly motivated buddy to take on the non-technical parts of the project so I can actually finish the game.

Game idea and project motivation:
Players let their fleets clash against each other in asynchronous multiplayer battles (PvP, but without requiring large numbers of concurrent players). Fleets are upgraded in a truly roguelite fashion, getting stronger each round. New upgrades and fleets are unlocked over time, making each run unique.
Auto-battlers and roguelites form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

A vertical slice is already fully implemented.

Qualifications
  • Experience in project management
  • Great communication skills
  • Strong social skills
  • High amount of motivation and commitment

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Contact me via DM and tell me about your experience, motivation, and ideas.

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Posted by @jagged jasper

Gameplay programmer at Grand Forge Games
Location

Remote - USA Only

Responsibilities

My name is Elhadg Diouf, and I’m the game director on an indie survival horror project called Temporal Urgency. It originally started as a 2-week game jam prototype, but the reception was strong enough that my team and I decided to expand it into a full experience. We’re now very close to having a polished, playable demo ready.

The game centers around a character who’s kidnapped by a mysterious entity known as The Curator after tampering with time. The player is placed in a surreal, shifting environment where they must use time-manipulation mechanics to solve puzzles, evade threats, and survive. We’re developing everything in Unreal Engine 5.6, and right now, strong gameplay systems are what will really push this project to the next level.

Qualifications

What I’m looking for is a gameplay programmer with around 2–4 years of experience who’s comfortable working in Unreal (C++ and/or Blueprints), and can help implement and refine core systems—especially around time-manipulation mechanics, player interactions, enemy behaviors, and overall game feel. Someone who can both execute and contribute ideas would be a huge asset.

How to Apply

DM only

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Posted by @sour osprey

Blueprint Programmer
Location

global

Responsibilities

Enemy AI ,
Mission and Achievements system,
Character controllers ,
UI , sounds implementations , etc.
5-7 Months long project starting from May

Qualifications

At least 1 year of experience in UE 5 blueprint/ cpp

How to Apply

DM me on my discord handle

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Posted by @upbeat stratus

⭐ Level/World Designer - Osaya Studios
Location

Remote (East US, Europe)

Responsibilities
  • Design and build compelling levels that support stealth gameplay and player expression
  • Create layouts that integrate environmental storytelling with surveillance mechanics
  • Collaborate with the art and programming team to ensure levels are visually and technically cohesive
  • Iterate on level designs based on feedback and playtesting
  • Ensure levels meet performance and quality standards
Qualifications
  • Strong, fluent English communication skills
  • Passion for the video game industry, particularly stealth and single-player games
  • Excellent attention to detail and spatial awareness
  • Ability to multitask, prioritise, and work to deadlines
  • Ability to remain focused when approaching complex tasks
  • Ability to work productively, collaboratively, and communicate effectively with people at all levels

Pluses:

  • Degree-level educated
  • Located in the EU
  • Experience with Unreal Engine
  • Familiarity with first-person or stealth game design

Candidates must be 18 years of age and above.

How to Apply

Apply here

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Posted by @vapid lake

Creative Director/Audio Lead and Uppies Dev Team
Location

Any

Responsibilities

Narrative & Lore, Audio Production, Vocal Direction, Game Design (concepts), Community & Safety.

Qualifications

Physics Heavy Programming, VR Development, Blueprint or C# Mastery, Optimization. I’m making a game called Uppies, a team based PvP where you’re rocks to flip other rocks, and your teammates can lift you back up. There will also be bosses if possible.

How to Apply

DM

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Posted by @honest torrent

Environment Artist (UE5) — props, set dressing, composition • Technical / Lighting Artist (UE5) — lighting, materials, polish • UE5 Developer (Blueprints) — interactions, basic mechanics, scene setup
Location

Remote

Responsibilities

• First project: UE5 environment (interior or small scene)
• Commitment: 2–3 weeks for studio showcase
• Goal: Portfolio-quality, client-ready scene
• Workflow: Organized via Discord (tasks, feedback, updates)

Qualifications

• Experience with Unreal Engine 5
• Able to commit consistently for the project duration
• Comfortable working in a team and receiving feedback

How to Apply

Dm on DIscord

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Posted by @iron hemlock

3D Modeler / Animator / Composer / Pixel Artist / Marketer
Location

Remote

Responsibilities

3D Modeler

Create stylized low-poly models (props, environment, simple characters)
Optimize for Unreal Engine 5

Animator

Create core gameplay animations (idle, walk, attack, interact)
Keep animations clean and readable

Composer

Create atmospheric dark fantasy music
Focus on mood, tension, and minimalism

Pixel Artist

Create UI, icons, textures, or 2D elements
Match a minimal, dark fantasy style

Marketer

Help grow visibility (TikTok, Twitter, YouTube, etc.)
Assist with posting, branding, and community building

Qualifications

Experience with Blender, Maya, or similar
Ability to create low-poly / stylized assets efficiently
Basic animation skills (does NOT need to be AAA level)
Familiarity with Unreal Engine pipeline (preferred, not required)
Ability to work independently and communicate clearly
Interest in indie development and building something real!

This is a revenue share project. Percentage will be based on contribution and scope of work.

Target release: ~6 months

Most core systems are already built. Current focus is art and content production.

This is a good opportunity if you want project experience, shipping experience, and want to build portfolio work in a structured project

Help is not strictly required, but will directly speed up development and expand scope!

Video of game (It has changed a lot since this!): https://www.youtube.com/watch?v=PHe6XoxbIzY

How to Apply

DM on Discord with your portfolio!

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Posted by @waxen obsidian

Combat Animator and Sound Designer
Location

Online

Responsibilities
  • Rise as a human soul in the afterlife, train at a magical academy, and battle in high-speed combat!*

Team of 8 dedicated developers actively building and investing our own money in the project. Looking for passionate people to join us in a serious, long-term revenue-share team. Development is well underway. Kickstarter planned in 4 months with team payments.

Qualifications

After death, a new existence begins. Human souls awaken into a vast universe shaped by powerful families, hidden wars, and forbidden knowledge. As a student of an elite magical academy, you’ll attend classes, build relationships, and choose how to spend your time outside of training to shape your growth.

Forge your own spell arsenal, dominate fast-paced aerial combat, and push beyond your limits with forbidden magic systems that offer immense power, but at a dangerous cost. Your choices both in combat and in daily life will define your strength, your alliances, and your fate.

Check out this quick showcase video I put together. There is so much more to share, this is only a small piece of what we have done!

https://youtu.be/3NWoOmW9pgA

How to Apply

DM justinovington

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Posted by @strong lagoon

Looking for: Art Director, Technical Artist, Technical Director, Level Designer, Pixel Artist, UI Artist
Location

Remote

Responsibilities

Forever Untold: Fragments of Greatness (Narrative Driven Tactical-RPG)

Looking for:
Technical Director, Art Director, Technical Artist, Level Designer, Pixel Artist, UI Artist.

Pitch Deck: https://drive.google.com/file/d/14T0YXuma9si-7fcEXB75SMXR9b3ivU5L/view?usp=sharing

Prototype:
https://www.youtube.com/watch?v=jtLDYkbR_WY

Social Media Clips (latest): https://www.threads.com/@untoldtactic

How to Apply

Please email me at dorian.souc@gmail.com

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Posted by @wooden moon

[REV-SHARE] Looking for a Junior Generalist 3D Artist
Location

Remote

Responsibilities

Project:
A multiplayer social deduction game with crafting and resource gathering systems.

Main tasks:

  • Low Poly Modeling
  • Rigging
  • Animation
  • Texturing

This is a junior-friendly role. We are not looking for highly advanced or deeply specialized skills, but for someone motivated, reliable, and willing to grow with the project.

Qualifications

What we are looking for:

  • Availability for a 2 to 3 week trial period
  • Basic communication in English
  • Spanish is a plus
  • Someone with consistent availability and commitment

The estimated duration of the project is around 6 months to 1 year.

Compensation:

This is a rev-share collaboration, and the contribution offered will be proportional to the work provided.

We are specifically looking for one committed person for this role, as we would prefer to avoid splitting this workload across multiple collaborators.

How to Apply

If you are interested, feel free to send me a DM and, if possible, some examples of your work.

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Posted by @grand tangle

Narrative Designer
Location

Remote

Responsibilities

A Diablo inspired Top-Down Action RPG with deep combat mechanics and a stylized art style.

All major gameplay systems (abilities, combat, movement, etc.) are already implemented.
We’re now entering the quest creation and visual polish + optimization phase, the game is fully playable.

Role Overview:
We’re looking for a Narrative Designer to:

  • NPCs: Finalize characters and bios based on existing art and lore.
  • Quests: Build out and finalize the quest flow from our Miro board and Gdd.
  • Writing: Finalize all dialogue and interactions.
    Consistency: Ensure the narrative tone stays consistent across the world.
Qualifications
  • Strong portfolio showcasing Narrative Design skills.
  • Able to properly communicate in English
  • Able to work fine with Gdd, miro-board and images
  • Willing to sign a rev-share based contract
  • Work for at least 10 hours weekly
How to Apply

DM Me with Portfolio!

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Posted by @mystic vine

Environment Artist at WDE
Location

remote

Responsibilities

Level production planning, world building & level assembly in UE5 (placing assets, set dressing, and maintaining a consistent look and feel)

Environment Artist as project partner to finalize a half-finished project. We need a flexible teammate who can assemble modular sets, light and fog scenes, sprinkle mood-setting VFX, and handle performance passes.

Qualifications

UE4/5 level-building skills (asset placement, landscape/foliage, basic lighting)
Example of a levels you planned and built (portfolio, mod, jam еtс.)
Reliability, punctuality, and regular project commits

Project:
A first-person, narrative adventure. Set on an 1890s North-Sea island, walking simulator about two cartographers exploring an island, the player walks almost the entire game with NPCs through the game world and participates/listens to dialogs, collects text documents and performs simplified cartographic actions. Progression is linear but periodically the player will have the opportunity to explore certain locations on his own, driven by linear dialogue and cutscenes. Semi-open world.
The project has been in development for 3 months.

How to Apply

DM

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Posted by @vapid lake

Creative Director and Audio Developer, Unemployed
Location

USA

Responsibilities

Ideas, Audio Dev, have the lore done, can ask questions if interested

Qualifications

Need someone who likes physics in coding lots, and 3d modelers, with it being a vr game. Need c++ programmer.

How to Apply

DM

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Posted by @sour osprey

Gameplay Programmer
Location

Anywhere

Responsibilities

Character controllers/Inventory system /Mission and Quests System / game physics etc.

Qualifications

At least 1 year of experience in unreal.
Should have some experience is making gameplay systems.
can expect a profit share of around 6-9%

How to Apply

DM me

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Posted by @honest torrent

Unreal Engine 5 Portfolio Project – Seeking Environment Artist & Developer (Contract/Portfolio)
Location

Remote

Responsibilities

Environment Artist
• Create/source assets and handle set dressing
• Translate greybox into a final, believable environment
• Strong sense of composition and visual storytelling

Unreal Developer (Blueprints)
• Implement basic interactions (doors, triggers, pickups, etc.)
• Keep systems clean, simple, and presentable
• Work within an existing level setup

Qualifications

Portfolio / examples of work

How to Apply

If you’re interested, send me a dm with: • Your role of interest • Portfolio / examples of work I can share the full project brief and next steps.

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Posted by @pallid spindle

UE5 Programmer at PlayArvita
Location

Remote

Responsibilities
  • Help with finetuning or creating the systems in place for the project.
  • Implementing Basic MMO needs.
  • Optimization needs.
Qualifications
  • Expert at UE5.
  • C++
  • MMO Knowledge greatly desired but not required.
How to Apply

Direct Message here on discord to "prov"

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Posted by @celest echo

*Rev-Share* Seeking an experienced UE5 C++ programmer to help build a sci-fi Tower Defense.
Location

Remote

Responsibilities

We’re looking for a systems-focused UE5 C++ programmer to join a serious indie project targeting publisher funding or Kickstarter.

Compensation

Rev-share (structured) until funding is secured
(Publisher pitch, Kickstarter, and VC connections in progress)

Core Systems
Turrets (targeting, firing, upgrades)
Enemy AI (behavior, waves, NavMesh)
Combat (damage, armor, status effects)
Resources & progression (tech trees, economy)
Game flow (build phases, waves, missions)
RTS-Lite Systems
Overhead tactical view
Placement systems
Command abilities (airstrikes, support)
Gameplay Systems
FPS ↔ RTS transitions
Event triggers (refinery attacks, emergencies)
Win/fail conditions
Additional
Audit/rebuild existing code
UI + Blueprint integration
Performance optimization (large enemy counts, system switching)
Build designer-friendly tools (data-driven systems)

Qualifications

Strong C++ (Unreal Engine 5)
Solid Gameplay Framework knowledge
AI experience (Behavior Trees preferred)
Ability to design modular, scalable systems

**nice to have:

RTS / Tower Defense experience
Data Tables / Data Assets
GAS experience

How to Apply

DM on Discord: sgtkoolaid (Kung Pow pfp) Send: background + portfolio/GitHub

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Posted by @bright patrol

UE Programmer (BP, GAS/C++)
Location

Remote

Responsibilities

Project: Our game is a twin-stick roguelite shooter, blending active shooting with passive autofire (inspired by VS, MB & 20MTD). Development has been ongoing for four months in UE5, with over 90% built in Blueprints and the rest in C++/GAS. Most core mechanics are implemented, with current focus on the upgrade system and gameplay pacing. Currently building toward an early access/demo release. Looking for an experienced UE programmer (BP + minor C++) to join our team. We're also looking for a 3D artist to lead the visual style, with some art already in place, and a 3D animator (simple animations are fine). Open to other roles as well, feel free to reach out if you think you can contribute. DM with any questions.

Looking for:

  • UE Programmer

  • 3D Artist

  • 3D Animator

Qualifications

Programming:

  • Blueprint
  • GAS
  • C++ (not much)
  • Core framework already in place
  • Focus on gameplay systems and iteration

3D:

  • Environment/Art Style - Looking for someone comfortable taking lead of the project’s visual style, defining colors, lighting, and the overall sci fi direction in UE5.
  • Animator - Basic animations will do and rigging is a bonus.
How to Apply

DM

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Posted by @white fog

🚀 [HIRING] AAA Open-World Zombie Survival Game – Multiple Roles Open
Location

Remote

Responsibilities

🎮 ABOUT THE PROJECT

We are developing an open-world, story-driven zombie survival AAA title 🧟‍♂️
Inspired by Days Gone, The Last of Us, and Crysis.

🚧 Development is currently in progress, with our main focus on building a strong prototype and preparing for a demo release.

🚀 Our goal is to launch on Kickstarter and explore multiple funding opportunities.
🤝 We are also in early discussions with top publishers (confidential) — and things are looking very promising.


🔥 WE’RE LOOKING FOR

We are seeking passionate and experienced team members:

• 🎨 Game Designer
• 💻 Unreal Engine Programmer
• 🧩 UI/UX Designer
• 🧱 3D Artist
• 🎞️ 3D Animator

✨ Open to other roles as well — if you think you can contribute, feel free to reach out!


Qualifications

📌 ROLE REQUIREMENTS

🎨 Game Designer

  • Experience in game design
  • Strong understanding of gameplay loops & pacing
  • Ability to design engaging player experiences

💻 Programmer (Unreal Engine)

  • Experience with complex, data-driven gameplay systems
  • Ability to write modular & scalable code
  • Proficiency in Unreal Engine (Blueprints and/or C++)

🧱 3D Artist

  • Experience in character design & modeling
  • Strong understanding of anatomy & form
  • Ability to create high-quality game-ready assets

🎞️ 3D Animator

  • Ability to create smooth, polished animations
  • Strong grasp of animation principles & body mechanics
  • Experience with game animation pipelines

💰 Compensation Structure
Current Phase (Pre-Funding):
❌ No upfront salary

Post-Funding:
✅ Immediate back-pay for all prototype work at agreed rate
✅ Ongoing salary (competitive indie rates, location-adjusted)
✅ Bonus potential tied to milestones (publisher deal, Early Access launch, etc.)

How to Apply

DM me with your Portfolio

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Posted by @heady umbra

2D Pixel Artist Needed
Location

Remote

Responsibilities
  • Create 2D Tile Maps and Environments
  • Create 2D Sprites
  • Animate 2D Sprites
  • Create 2D Level Effects
Qualifications

Looking for an experienced 2D artist that can create levels and knows how to design them, and also create characters.

DM For more info on the whole project

How to Apply

DM Me

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Posted by @waxen obsidian

Animator and sound designer
Location

Online

Responsibilities
  • Rise as a human soul in the afterlife, train at a magical academy, and battle in high-speed combat!*

Team of 8 dedicated developers actively building and investing our own money in the project. Looking for passionate people to join us in a serious, long-term revenue-share team. Development is well underway. Kickstarter planned in 4 months with team payments.

Qualifications

After death, a new existence begins. Human souls awaken into a vast universe shaped by powerful families, hidden wars, and forbidden knowledge. As a student of an elite magical academy, you’ll attend classes, build relationships, and choose how to spend your time outside of training to shape your growth.
Forge your own spell arsenal, dominate fast-paced aerial combat, and push beyond your limits with forbidden magic systems that offer immense power, but at a dangerous cost. Your choices both in combat and in daily life will define your strength, your alliances, and your fate.

*Check out this quick showcase video I put together. There is so much more to share, this is only a small piece of what we have done!
https://youtu.be/3NWoOmW9pgA

How to Apply

DM justinovington

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Posted by @dull hemlock

UE5 Code Generalist/Verse generalist
Location

Remote

Responsibilities

Project and team details
—————————————
We have been working on a Magic Tower Defense for over a year and a half! As of right now we are team of 4 consisting of a UEFN generalist coder, map designer/builder and vfx artist, Music Generalist, and lastly our 3D Generalist. ————————————————————————
About UEFN
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We are building a game in UEFN, if you’re unaware it’s just a mini engine tailored specifically to Fortnite for the moment, however this will be changing with UE6 where verse will span across UE as well.
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Who we are looking for?
————————————-
We are looking for someone who is a UE5 generalist coder and someone who is willing to learn verse and UEFN.
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Responsibilities
—————————
Some of the things you’ll be taking care of along with our already existing coder is creating simple functions, and systems as well as the implementation of enemy behavior scripts, music and more.

If you have any questions or would like to know more feel free to send me a DM!

Qualifications

-is a UE5 Generalist coder

-is comfortable with creating systems and functions

  • Is familiar with UI and
    the Implementation process of custom assets

-Is open to learning UEFN and Verse’s language

  • is capable with working with a team and has strong communication skills

-and lastly is prioritizing quality and functionality

How to Apply

Dm!!!!

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Posted by @gloomy oyster

Developer UE5
Location

Remote

Responsibilities
  • Help develop a tactical multiplayer gamemode on Nanos World
  • Create and improve Animation Blueprints and Blend Spaces in Unreal Engine
  • Assist with character integration and migration from Fab frameworks to Nanos World
  • Develop and polish small gameplay systems and features
  • Collaborate with the current team (1 developer, 1 mapper) to improve the overall experience
  • Contribute ideas to help build a unique tactical gamemode inspired by Squad and Arma
Qualifications
  • Strong experience with Unreal Engine
  • Good knowledge of Animation Blueprints and Blend Spaces
  • Comfortable working on character setup, animation systems, and gameplay features
  • Experience with asset integration or migration workflows is a big plus
  • Interest in tactical multiplayer games such as Squad or Arma
  • Ability to work independently and communicate clearly within a small team
  • Familiarity with Nanos World is a plus, but not required
How to Apply

Send me a direct message with a short introduction, your Unreal Engine experience, and any examples of previous work or projects. Payment/revenue share details can be discussed together.

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Posted by @prime vine

Creative Director for a Space fleet auto-battler roguelite featuring massive space battles
Location

Remote

Responsibilities

As creative director, you will lead the game's aesthetic vision and ensure a cohesive art direction. You have to create concept art to visualize your vision, either using the software of your choice or generative AI.

Game idea and project motivation:
Players let their fleets clash against each other in asynchronous multiplayer battles (PvP, but without requiring large numbers of concurrent players). Fleets are upgraded in a truly roguelite fashion, getting stronger each round. New upgrades and fleets are unlocked over time, making each run unique.
Auto-battlers and roguelites form one of the most successful indie-game genres with multiple recently published indie-titles selling 1.000.000+ copies.

A vertical slice is already fully implemented.

Qualifications

No technical skills are mandatory for this role, but any technical expertise is always a plus.

Gameplay description:
Each round, the player buys new ships to add to the fleet and unlocks upgrades to increase its combat efficiency. A match goes over multiple rounds and the player faces a different opponent in each round. It is implemented as an asynchronous multiplayer experience to work well independent of active player numbers, where players only battle fleets that were previously configured by other players. The most innovative feature of this game lies in its immense scale. It features massive encounters of up to 10.000 ships, each one operating based on a set of intelligent AI decisions. It uses Unreal Engines new Mass ECS system and the feasibility of this massive scale has already been proven in a fully working prototype implementation, producing stable 120fps even on mid-end devices.

How to Apply

Contact me via DM and tell me about your experience, motivation, and ideas.

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Posted by @marsh harbor

Unreal generalist
Location

remote

Responsibilities

I'm working on a WWII game about the french resistance. I'm trying to do a prototype for now, I have the env, the clothes, the mechanics for the project but some stuff are buggy and i'd love for someone to help !
I can definetly start paying at some point but it's not really freelancer gig so i wanted to make it revshare, dm if you are interested !
Metahumans /
Lighting
Env
a bit of bp :)

Qualifications

unreal engine

How to Apply

dm

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Posted by @mystic vine

Environment Artist at WDE
Location

remote

Responsibilities

Environment Artist as project partner to finalize a half-finished project. We need a flexible teammate who can assemble modular sets, light and fog scenes, sprinkle mood-setting VFX, and handle performance passes.

Responsibilities
World building & level assembly in UE5 (placing assets, set dressing, and maintaining a consistent look and feel)

Project:
A first-person, narrative adventure. Set on an 1890s North-Sea island, walking simulator about two cartographers exploring an island, the player walks almost the entire game with NPCs through the game world and participates/listens to dialogs, collects text documents and performs simplified cartographic actions. Progression is linear but periodically the player will have the opportunity to explore certain locations on his own, driven by linear dialogue and cutscenes. Semi-open world.
The project has been in development for 3 months.

Qualifications

UE4/5 level-building skills (asset placement, landscape/foliage, basic lighting)
Example of a levels you planned and built (portfolio, mod, jam еtс.)
Reliability, punctuality, and regular project commits

20% Revenue Share

How to Apply

DM

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Remote - Europe & East US

Responsibilities

All open positions listed here

Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

Project Lens is a first-person stealth game where your main objective is to survive by avoiding detection from the mass surveillance system - The Observer, distracting cameras with your boomerang, and using the environment to your advantage.

Development Timeline
We estimate the release Lens at the end of 2026.

Qualifications

Compensation Structure
At this stage, Osaya Studios is a volunteer-driven project. We are seeking dedicated talent motivated by experience and a commitment to high-quality game craft. However, we believe in rewarding the team if the project succeeds through revenue share or payouts. We are building for passion today, with a clear framework for shared financial success tomorrow.​

How to Apply

🥳 Want to work with us? Apply here.

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Posted by @celest thorn

[UE5] 3D Environment Artist at Daybrick Studios
Location

Remote/Korea

Responsibilities

TL;DR: Solo Korean dev. 1st-person deduction game (Obra Dinn / Paradise Killer / Golden Idol style), set in a 1999 Korean public housing complex.

Project status
Pre-production, just started. Story, plot, evidence list, and play structure are documented; UE5 production begins now. You'd be coming in at ground floor with real input on visual direction.

Engine: Unreal Engine 5
Demo target: Steam Next Fest, October 2026
Full game target: 2027

Who I'm looking for
One 3D environment artist for demo interiors and a section of building exterior. Approximate scope: apartment 1204 interior (most detailed), security office, building 107 corridor and exterior, small section of complex grounds, period props.

Qualifications

Required: full environment art pipeline (modeling → UV → texturing → engine export), Maya/3ds Max/Blender, PBR texturing, at least one completed personal/student project.

Nice to have: UE5 import experience (not required, I handle integration), photorealistic environment work, interest in East Asian urban architecture. No prior knowledge of Korea needed — I'll provide extensive reference material.

How to Apply

DM

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Posted by @winter stag

Blueprinter & Programmer
Location

Remote

Responsibilities

So I have created a game which is near completion, unfortunately my programmer died a few days ago with half complete work, im in a situation where I have a horror game which is soon going to be published on steam, almost everything in the project is complete however I need a programmer to overview some of the blueprint and logic which may of been missed to make everything work.

As it stands the major issue is with the player hiding inside of objects to hide and then fixing it so the animations play to pull the player out and kill them, the work is quite urgent and will be compensated after the game goes live on steam otherwise a deferred payment, details to be discussed in DM's.

Once again the work is small as the game is near completion however since I am unable to financially cover paying another programmer this month due to the fact my old programmer has died I cannot pay upfront.

Please DM with your portfolio to tumonplink must be 18+ english and have a relevant track record.

Qualifications

Blueprinting and Programming 2 years+

How to Apply

DM tumonplink with your portfolio

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Posted by @tiny wasp

Looking for passionate people for a mature story driven narrative LiS type game.
Location

Online

Responsibilities

Hi. I've started working on a 9 episode "prestige" story driven narrative 3D game. It's a philosophical crime drama character study story. Grounded and mature. Think Life Is Strange gameplay with True Detective S01 story vibes.

Looking for people who share the same passion with wanting to make an impactful story driven narrative 3D game that leaves a mark.

Looking for any roles. I value passion

Me: Creator. Writer. Director. Music composer.

Qualifications

Passionate, loyal, friendly and knows what good story telling looks and feels like.

How to Apply

Message me.

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Posted by @waxen obsidian

Sound designer and animator
Location

online

Responsibilities
  • Rise as a human soul in the afterlife, train at a magical academy, and battle in high-speed combat!*

Team of 8 dedicated developers actively building and investing our own money in the project. Looking for passionate people to join us in a serious, long-term revenue-share team. Development is well underway. Kickstarter planned in 4 months with team payments.

Qualifications

After death, a new existence begins. Human souls awaken into a vast universe shaped by powerful families, hidden wars, and forbidden knowledge. As a student of an elite magical academy, you’ll attend classes, build relationships, and choose how to spend your time outside of training to shape your growth.
Forge your own spell arsenal, dominate fast-paced aerial combat, and push beyond your limits with forbidden magic systems that offer immense power, but at a dangerous cost. Your choices both in combat and in daily life will define your strength, your alliances, and your fate.

*Check out this quick showcase video I put together. There is so much more to share, this is only a small piece of what we have done!
https://youtu.be/3NWoOmW9pgA

How to Apply

dm justinovington

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Posted by @visual hare

UE5 Co-Founder / Lead Developer — Revenue Share. ANGLERS — Open-World Fishing Simulation (Links Lee Enterprises)
Location

Remotlely

Responsibilities

You will be a genuine co-founder on ANGLERS — a premium
open-world fishing simulation for PC and Console built in
Unreal Engine 5. This is not a contractor role. You shape
the technical direction of the game alongside me.

Core responsibilities include:

  • Build and iterate on the 20 sq mile open world using
    UE5 Landscape tools, World Partition, and the PCG
    Framework for procedural vegetation and environment
    population

  • Implement the UE5 Water Plugin for rivers, lakes,
    ocean bodies, tidal systems, and boat physics on
    water surface

  • Develop the core fishing mechanic — physics-based
    casting, fish AI behavior trees, button-sequence
    fight system, and catch zone landing mechanic

  • Build the boat system — three tiers gating waterway
    access, boat customization, 360-degree drone camera,
    maritime hazard simulation

  • Implement 4-player co-op multiplayer with assigned
    crew roles and stamina handoff between players

  • Set up Nanite and Lumen for photorealistic water
    rendering, un

Qualifications

Required:

  • Solid experience with Unreal Engine 5
  • Comfortable with Blueprint visual scripting
  • Experience with UE5 Landscape and environment tools
  • Ability to work independently and manage your own
    time on a remote project

Preferred but not required:

  • Experience with the UE5 Water Plugin
  • Experience with PCG Framework or World Partition
  • Prior work on open-world or simulation games
  • UE5 C++ experience
  • Experience with online multiplayer (EOS or Steamworks)
  • Portfolio showing outdoor, water, or nature
    environments in UE5

We care more about what you have shipped or built than
what your resume says. If you have a UE5 project —
finished or in progress — we want to see it.

How to Apply

Email: Plinks@LinksLee.com Please include: - A brief intro and your UE5 background - Links to your portfolio, GitHub, or anything you have built - Which role interests you most - Your availability — hours per week, full-time or part-time I will reply to every serious application within 24 hours. Serious applicants will receive the full Game Concept Document and pitch deck under NDA for review before making any commitment. — Pierce

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Posted by @dull hemlock

Game Composer / Orchestrator
Location

Remote

Responsibilities
  1. Creating environmental storytelling pieces that support the mood and identity of the map

  2. Creating short round intro / combat prep cues

  3. Creating boss fight themes

  4. Creating short Final Stand loopable cues

  5. Keeping the soundtrack cohesive through shared motifs, mood, and instrumentation

Qualifications
  1. Experience with MIDI keyboard/controllers

  2. Experience with virtual instruments and/or orchestral libraries

  3. Some experience working with live musicians

And a Big + if you personally play an instrument!

How to Apply

If you are interested or have any questions DM me!!!!!!

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Posted by @dull hemlock

Game Composer / Orchestrator
Location

Remote

Responsibilities
  1. Creating environmental storytelling pieces that support the mood and identity of the map

  2. Creating short round intro / combat prep cues

  3. Creating boss fight themes

  4. Creating short Final Stand loopable cues

  5. Keeping the soundtrack cohesive through shared motifs, mood, and instrumentation

Qualifications
  1. Experience with MIDI keyboard/controllers

  2. Experience with virtual instruments and/or orchestral libraries

  3. Some experience working with live musicians

And a Big + if you personally play an instrument!

How to Apply

If you are interested or have any questions DM me!!!!!!

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Posted by @heavy cloud

Gameplay Animator at Jamin Games
Location

Remote

Responsibilities

https://store.steampowered.com/app/2890660/Skelemental_Monks_Fury/

We’re looking for a Gameplay Animator to join the team behind Skelemental: Monk’s Fury, an upcoming third-person Action RPG.

You’ll work as a Creature & Character Animator, creating high-quality gameplay, combat, and enemy animations for a range of unique characters and creatures. This includes player combat, enemy attacks, locomotion, hit reactions, special abilities, and boss animations.

We’re an experienced and professional indie team with a serious long-term vision. This is not an early concept or hobby project:

  • Over 1 year of active development with a stable core team
  • Fully playable vertical slice completed
  • Established production pipeline, task management, and development structure
  • Clear design documentation and organized workflows
Qualifications

Proficiency with Maya. License provided to successful applicant.

Please provide portfolio upon application.

How to Apply

Discord DM

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Posted by @tardy wind

Multiple Roles (Animators, 2D Artists, Testers) at Netrigo Game Studios
Location

Remote

Responsibilities

I'm a solo dev building "Blood and Silence", a UE5 action horror game. I’ve trashed 2.5 years of projects to get this exactly right, and as Steam Next Fest approaches, I need companions!
• Animation/Cinematics: Mentor me in cinematic language, camera angles, and character movement.
• Optimization: Help tidy up UE5 performance and overcome technical bottlenecks.
• Visual Art: Design our dark, tense Steam capsule and logo.
• Localization: Real human translation to capture true emotion (No pure AI).
• Playtesting: Play the game and provide brutally honest feedback.

Qualifications

• Passion over a quick paycheck. We are building this for the love of the craft.
• Zero ego, complete transparency. I hide nothing about the project.
• For Animation: A mentoring mindset to teach as well as create.
• For Optimization: Strong knowledge of Unreal Engine 5's guts.
• Must be comfortable with a Rev-Share/Hobby model (You get full credits, a friendly environment, and revenue share if the game is commercially successful).

How to Apply

Send me a DM here on Discord or reach out directly via email at: beratcevik@netrigogames.tr

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Posted by @junior egret

Level Designer For An Indie Bodycam Project
Location

Anywhere

Responsibilities

Level Design of an Open World Small Scale City

Qualifications

Good Artistic Instincts

How to Apply

@ThatDev Private Message

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Posted by @junior egret

Level Designer For Indie Bodycam Project ( Repost because i Did my Old Discord Username )
Location

Anywhere

Responsibilities

Level Design of a small scale Open world city

Qualifications

Doesnt Matter

How to Apply

Private Message #wokkione On discord

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Posted by @oak path

Concept Artist for Psychological Horror Game
Location

India

Responsibilities

A psychological horror game focused on hallucinations, trauma, and a dark folklore entity. Core concept & story ready. Goal: immersive, story-driven horror experience rather than puzzle solving

Length of project: Recently started (planning), 6 - 9 months

Qualifications

No qualifications

How to Apply

If you’re interested Dm Me

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Posted by @gray sorrel

Composer / musical direction and/or SFX artist
Location

Remote

Responsibilities

Rev Share Composer Wanted for Dark Fantasy Horror Game
I’m looking for a composer to join my indie game project, The Red Forest.
The Red Forest is a first person psychological horror Zelda-like.

The project has a clear vision and is actively in development. I’m looking for someone who wants to help define the musical identity of the game, including haunting area themes, emotional motifs, boss music, and atmospheric soundscapes.
This is a rev share role, with exact percentages to be discussed based on scope, involvement, and long-term commitment.
Ideal fit:
Strong interest in atmospheric game music
Comfortable with dark fantasy / horror tones
Able to create memorable, melodic themes
Excited to collaborate creatively and grow with the project
Willing to start with a small trial track to test fit
If interested, please send your portfolio, relevant work, and a short message about why the project interests you.

Project videos/dev vlogs can be seen here: https://youtube.com/@snowshino?si=rSTyUhiSX5wnJp_E

Qualifications

Experience with composing, layering tracks, game integration

How to Apply

DM me @snowshino

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Posted by @slim marsh

Need blueprint scripter
Location

Remote

Responsibilities

I am developing a game called "Midnight Order," which is a psychological horror game. The plot, story, character models, dialogues, and music are already created, but I am looking for someone who can develop the game mechanics using Unreal Engine Blueprints.

Qualifications

Handle blueprints

How to Apply

DM me

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Posted by @fading flax

3D Artist | 3D Animator
Location

Remote

Responsibilities

I'm looking for a 3D designer or animator for an open-world multiplayer RPG game set in the Middle Ages. Profit will be shared. I see great potential in the game. I've come a long way so far. I would be pleased to have you on my project.

To view last Devlog: https://youtu.be/6uMtAfyw3VU

Qualifications

3D designers will be able to create mid-level clothing, armor, and sword designs. Animators, on the other hand, will be able to create medieval combat animations in both FPS and TPS formats.

How to Apply

DM #batu59 or Email: batuerdil@hotmail.com

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Posted by @woven beacon

Technical Artist
Location

Remote (U.S. Only)

Responsibilities

Looking for a Technical Artist for a confidential game project that will involve some serious explosions and effects. The project is well underway with an Alpha version soon to be ready for investors. Compensation will be available once revenue becomes available.

Work at your own pace with a team.

Qualifications

Candidate must have experience with the Unreal Engine 5.7's chaos destruction system, Niagara system, blueprints, and animations.

How to Apply

DM: Teriander

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Posted by @cunning hedge

Various || Spark of Genius Studios
Location

Remote/Anywhere

Responsibilities

Dependent on role. Developers would have to keep contact with department leads.

Qualifications

Varies depending on role. Volunteers must be at least 18 and have some sort of experience or knowledge of respective roles. Students encouraged to apply.

🎨 Art:

  • Character Modeler (2 Open Positions)
  • Environmental Artist Modeler (2 Open Positions)

🖥 Programming:

  • Programmer, Unreal Engine (1 Open Position)

📢 Marketing (Me!):

  • Marketing Associate (6 Open Positions)
  • Community Discord Moderatos (4 Open Positions)

👾 Level Design:

  • Level Designer (1 Open Position)
How to Apply

DM

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Posted by @latent pecan

Artists, Programmers, Technical Artists & Collaborators — Ludum Elite
Location

Remote

Responsibilities

Help develop DroneTanks, a stylized combat-focused roguelike project centered around flying tanks, melee combat, atmospheric worldbuilding, and impactful gameplay systems.

We are looking for creative and driven individuals who want to contribute ideas, improve systems, create high-quality assets, and help shape the future of the project. We’re especially interested in people who take pride in their craft and enjoy collaborative development.

Qualifications

Experience in your respective field (art, programming, technical art, etc.)
Strong portfolio, GitHub, ArtStation, or relevant past work
Passion for game development and quality execution
Ability to work collaboratively within a small indie team
Unreal Engine experience is a plus

How to Apply

Send your portfolio, CV, GitHub, ArtStation, or reel via DM. Contact form: https://www.ludumelite.com/contact Or DM @ruby_gamer_41 for a quicker response.

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Posted by @latent pecan

Artists, Programmers, Technical Artists & Collaborators — Ludum Elite
Location

Remote

Responsibilities

Help develop DroneTanks, a stylized combat-focused roguelike project centered around flying tanks, melee combat, atmospheric worldbuilding, and impactful gameplay systems.

We are looking for creative and driven individuals who want to contribute ideas, improve systems, create high-quality assets, and help shape the future of the project. We’re especially interested in people who take pride in their craft and enjoy collaborative development.

Qualifications

Experience in your respective field (art, programming, technical art, etc.)
Strong portfolio, GitHub, ArtStation, or relevant past work
Passion for game development and quality execution
Ability to work collaboratively within a small indie team
Unreal Engine experience is a plus

How to Apply

Send your portfolio, CV, GitHub, ArtStation, or reel via DM. Contact form: https://www.ludumelite.com/contact Or DM @ruby_gamer_41 for a quicker response.

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Posted by @stuck zealot

(16+) Looking for Programmers (UE6.1) | 3D & 2D Asset Artists | UI / Concept Designers — KronStudios Games
Location

Remote (Worldwide)

Responsibilities

We're building Above the Line — a grounded post-apocalyptic RPG set in an alternate 2039 following the Yellowstone super-eruption. The world didn't end; it fractured vertically. Survivors above a deadly atmospheric threshold called "the Line" fight to push upward through a collapsing Vancouver megacity.

Style: Storyline-based, Singleplayer, Post-Apocalyptic RPG (ref. The Last of Us + hints of Fallout)

We're looking for:

  • Programmers (UE / C++ preferred)
  • 3D & 2D Asset Artists
  • UI / Concept Designers

You'll collaborate closely with the writing team to bring slow-burn environmental storytelling, systemic survival mechanics, and a realistic depiction of global collapse to life.

Qualifications
  • Experience in Unreal Engine (any role)
  • Portfolio or prior work in games, game-adjacent projects, or strong personal projects
  • Ability to work async in a distributed volunteer team
  • Passion for narrative-driven, grounded post-apocalyptic fiction
  • Self-driven — this is a rev-share project, so initiative matters more than credentials
How to Apply

Message me via DM with an application containing your interest, role, and a link to your portfolio or past work.

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Posted by @red iron

UI/UX Designer, Marketing, Level Designer @ Twerk Games
Location

Remote/Anywhere

Responsibilities

🎨 UI/UX
📢 Marketing
👾 Level Design

Qualifications

We only require submission of a portfolio demonstrating your field of expertise. No additional materials or documents are necessary!

About Me: I am a full-stack developer with Unreal Engine since 2017. I have published two games on Steam, last one being a multiplayer shooter. I am currently developing a sequel of the game called, "Prop and Seek" which had generated a handful revenue on Steam for few years. You will learn a lot and perhaps make some money after release. Please contact me for more information.

More Info:
https://www.twerkgames.com
https://trello.com/b/WlMbWXsP/ps-development

How to Apply

DM

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Posted by @visual hare

Animator / Sound Designer / Video Editor — Revenue Share w/Links Lee Enterprises
Location

Lincoln, RI

Responsibilities

We are building ANGLERS — a premium open-world fishing
simulation for PC and Console in Unreal Engine 5. We
have a programmer on board and are now looking for
creative talent to bring the game to life visually
and sonically.

We are looking for one or more people who can cover:

ANIMATION

  • Character animations — casting, reeling, walking,
    climbing in and out of boats, landing fish
  • Fish animations — swimming, jumping, fighting on
    the line, schooling behavior
  • Boat animations — rocking on water, engine startup,
    anchor drop
  • Cut scene animations — species-specific catch
    sequences, marina arrivals, channel travel

SOUND DESIGN

  • Ambient soundscapes per biome — frozen north,
    temperate rivers, tropical mangrove, deep sea
  • Fishing sounds — cast whoosh, line tension, reel
    click, splash on catch
  • Boat sounds — engine, waves against hull, anchor,
    cabin interior
  • Fish fight audio — escalating tension sounds,
    line snap risk, landing splash
  • UI and menu audio
  • Marina atmosphere — dock
Qualifications

ANIMATOR

  • Experience with 3D character or creature animation
  • Familiarity with UE5 animation systems a strong plus
  • Portfolio showing character, creature, or
    environmental animation
  • Experience with Blender, Maya, or similar tools

SOUND DESIGNER

  • Experience creating original game audio
  • Ability to design and implement ambient soundscapes
  • Portfolio of game sound work or equivalent
  • Familiarity with UE5 audio implementation a plus
  • Tools: Reaper, Audition, Logic, or similar

VIDEO EDITOR

  • Experience editing gameplay footage
  • Ability to create compelling game trailers or
    demo reels
  • Strong sense of pacing and storytelling through
    editing
  • Tools: DaVinci Resolve, Premiere Pro, or similar

All roles: You do not need experience on a shipped
AAA title. We care about skill, passion, and the
ability to deliver. Show us what you have built.

One person covering multiple roles is welcome —
revenue share adjusts accordingly.

How to Apply

Email: Plinks@LinksLee.com Please include: - Your name and which role(s) you are applying for - Portfolio links or examples of your work - Your availability — hours per week - What excites you about ANGLERS specifically I reply to every serious application within 24 hours. Full Game Concept Document and pitch deck shared under NDA with all serious applicants. — Pierce

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Posted by @torpid sluice

Hadez interactive
Location

Remote / worldwide

Responsibilities
  • Help develop a polished Unreal Engine 5 demo
  • Work with the team on gameplay systems, combat, detective mechanics, or environment creation
  • Communicate with team members regularly
  • Participate in rev-share project development
  • Focus on quality and finishing assigned tasks
Qualifications

Motivated beginner-to-intermediate developers willing to work in a team and learn during development.

How to Apply

DM me on Discord: hadez_99929 Or reply to this post with: - Your role - Experience level - Portfolio/work (optional) - Timezone

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Posted by @tall lynx

C++ Programmer | Marketer | Animator at New Growth Games
Location

Remote

Responsibilities

C++ Programmer
Join our core development team to design and implement complex gameplay systems that bring the game's vision to life. You will work on critical features including specialized AI behaviors(for enemies and convoys), robust combat systems, vehicle mechanics, and other gameplay systems that define the Rust Runners experience.
Marketer
Take ownership of our marketing efforts and help build a strong community leading up to, and beyond, our Kickstarter launch. You will run social media channels, manage our steam page and Kickstarter campaign, create engaging content(clips, trailers, key art, etc.), and organically grow our audience.
Animator
Bring life and personality to all in game characters, creatures, and objects. You will be responsible for creating high-quality, expressive animations that enhance gameplay and narrative immersion, ensuring smooth integration into the Unreal Engine 5 pipeline.

Qualifications

C++ Programmer

  • Strong mid-level or higher proficiency in C++ and Unreal Engine 5
  • Proven experience designing and implementing complex gameplay systems(AI, combat, progression, etc.)
  • Solid understanding of Unreal's architecture, Blueprints, and performance optimization
  • Ability to write clean, maintainable, and well documented code
    Marketer
  • Proven experience in digital marketing and content creation
  • Strong skills in community building, social media growth, and campaign management
    Animator
  • Proven experience in 3D animation software with a strong portfolio showing realistic/stylized character work
  • Deep understanding of animation principles and practical experience with character rigging and skinning
How to Apply

Check out our website: https://www.newgrowthgames.com/ for more information and use this form link to apply: https://forms.gle/kLskc5DiHfuFBRfn8

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Posted by @vital stump

Dreadmoor Media Arts
Location

Anywhere

Responsibilities

We are looking for artists interested in collaborating on a large scale animation and gaming project our team has in the works, to create cinematic quality animation and a few key game demos, for a campaign we plan to launch later this year.

Qualifications

We are looking to collaborate with the following:

*Groom Artists - Skilled with Maya, Ornatirx, Blender, etc. Essentially any program that allows you to create high quality hair grooms for use inside of Unreal Engine is acceptable.

*3D Artists - Preference given to artists who specialize in Hard Surface, or Clothing and simulations.

*Animators - MoCap, Keyframe, doesn't matter. All animation will ultimately be done in Unreal Engine, but what programs you use to create said same is acceptable, as long as the results look good.

*Game Programmers - There are mockups/demos we would like to create inside of Unreal, so as long as you are skilled in gameplay mechanics we would like to talk to you.

We are offering deferred payment after completion of our successful campaign, as well as percentage royalties on resultant properties that move forward as a result. We are also offering to assist you with your own projects, provided we can work out a way to fit it into the framework of what we are building.

How to Apply

You DM me directly here, or reach out via Artstation ( https://www.artstation.com/dreadmoormediaarts), or IG (https://www.instagram.com/dreadmoor_media_arts). Whichever works best for you, just please respond with your portfolio and specific role you are interested in. Thank you!

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Posted by @vital stump

Dreadmoor Media Arts
Location

Anywhere

Responsibilities

We are looking for artists interested in collaborating on a large scale animation and gaming project our team has in the works, to create cinematic quality animation and a few key game demos, for a campaign we plan to launch later this year.

Qualifications

We are looking to collaborate with the following:

*Groom Artists - Skilled with Maya, Ornatirx, Blender, etc. Essentially any program that allows you to create high quality hair grooms for use inside of Unreal Engine is acceptable.

*3D Artists - Preference given to artists who specialize in Hard Surface, or Clothing and simulations.

*Animators - MoCap, Keyframe, doesn't matter. All animation will ultimately be done in Unreal Engine, but what programs you use to create said same is acceptable, as long as the results look good.

*Game Programmers - There are mockups/demos we would like to create inside of Unreal, so as long as you are skilled in gameplay mechanics we would like to talk to you.

We are offering deferred payment after completion of our successful campaign, as well as percentage royalties on resultant properties that move forward as a result. We are also offering to assist you with your own projects, provided we can work out a way to fit it into the framework of what we are building.

How to Apply

You DM me directly here, or reach out via Artstation ( https://www.artstation.com/dreadmoormediaarts), or IG (https://www.instagram.com/dreadmoor_media_arts). Whichever works best for you, just please respond with your portfolio and specific role you are interested in. Thank you!

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Posted by @hollow karma

In need of a GDD to be updated, expanded and maintained
Location

Remote / Anywhere

Responsibilities

The Game Design Document is the most important part of making a game. It's the backbone of the entire game development process.

Its meant to save complication, prevent work being lost and ensures professionalism when applying for funding.

The problem is that it's a lot of writing, Im willing to do but im not willing to do all the time.

Qualifications

General Game development knowledge of :
3d modeling
Unreal engine
VFX
Ui/UX
music

How to Apply

dm me

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Posted by @torpid sluice

Animator / UI Designer / QA Tester at Hadez Interactive
Location

Remote

Responsibilities

• Create high-quality animations for combat, traversal, and cinematics
• Design immersive dark-themed UI/HUD systems
• Test gameplay systems and report bugs/issues
• Collaborate with the team to polish the vertical-slice demo
• Work inside Unreal Engine 5 pipeline

Qualifications

• Passion for indie game development
• Experience with Unreal Engine 5 preferred
• Animators: Maya/Blender experience preferred
• UI Designers: Experience with game UI/UX
• QA Testers: Good observation and communication skills
• Able to work in a collaborative revshare environment

How to Apply

DM me on Discord (Richard.dev) with: • Your role of interest • Portfolio or previous work (if available) • Experience with Unreal Engine or game development • Time availability • Any questions about the project Passionate beginners are also welcome.

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Remote (EU, US)

Responsibilities

All open positions listed here

Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

Project Lens is a first-person stealth game where your main objective is to survive by avoiding detection from the mass surveillance system - The Observer, distracting cameras with your boomerang, and using the environment to your advantage.

Qualifications

Development Timeline
We estimate the release Lens at the end of 2026.

Compensation Structure
At this stage, Osaya Studios is a volunteer-driven project. We are seeking dedicated talent motivated by experience and a commitment to high-quality game craft. However, we believe in rewarding the team if the project succeeds through revenue share or payouts. We are building for passion today, with a clear framework for shared financial success tomorrow.​

How to Apply

🥳 Want to work with us? Apply here.

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Posted by @torpid sluice

Creative Director — Hadez Interactive
Location

Remote

Responsibilities

*Create and polish gameplay animations for combat, traversal, and movement
*Work with programmers to integrate animations into Unreal Engine 5
*Help improve responsiveness and gameplay feel
*Assist with parkour, melee combat, and cinematic movement systems
*Collaborate with the team on atmosphere and character presentation

Qualifications

Experience with character animation in Blender, Maya, or similar software
Basic understanding of Unreal Engine animation systems
Ability to create smooth and responsive gameplay animations
Interest in cinematic action, traversal, or stealth gameplay
Team communication and willingness to work in a rev-share environment

How to Apply

Send your portfolio/demo reel and Discord username via DM or email. Include any combat, traversal, parkour, or cinematic animation work if available.

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Posted by @fading willow

Blueprint Mechanics Programmer
Location

Remote

Responsibilities

Implement game mechanics using Blueprint in Unreal Engine. Work with basic AI systems. Complete assigned tasks on time according to task briefs.

Qualifications

Basic knowledge of Blueprint and Unreal Engine.
Ability to work with AI agents

How to Apply

Discord: 5v36g3l_games, Telegram: @m5v36g3l_games

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Posted by @lost fulcrum

3D Assets / UI / Concept Art / Sound / Testers
Location

Remote

Responsibilities

I'm working on a team based, sci-fi, moba style game. The game will initially feature pvp as its main mode with pve planned in the future. Rather than heroes players select ships with unique deck layouts and abilities. Abilities are upgraded in a Deadlock style, evolving as they are leveled up rather than just increasing their stats. Rather than an inventory as most mobas have players will customize the deck of their ship by building hardoints in an rts base building style as well as upgrading those hardpoints to suit their playstyle.

I am handling all the code and am looking to get a playable vertical slice of the pvp gameplay up and running within the next month. I currently do not have any assets, only code and blocked out content. I have EOS(gameplay will be p2p), a template map, one ship 100% completed, and a few hardpoints started for the initial playtest. I am now focused on additional hardpoints, at least 3 additional classes, wrapping up the lobby and gameplay loop, and creating map objectives.

Qualifications

Art, UI, and Assets
I don't have a visual style or any concept art as of yet, but have a rough style in mine, drawing a lot of inspiration from games such as Starcraft 2. I have most assets temporarily boxed out such as ship classes, hardpoints, and ui.

Sound
The sound design for the game will be similar to that of rts or mobas, with unit movement, abilities, and hardpoints creating lots of sound when combat gets intense. I also plan to mess around with a dynamic music system hopefully and have someone I will be working with for music, but additional tracks will be great as there will be different map scenes(above planet, open space, nebula, etc) and races(for ships) featured in the game.

Testers
I am looking to have an initial playable version ready in about a month. Very exited to show it off and receive feedback, suggestions, ideas, and balancing tweaks. I have a full GDD prepared if anyone would like to look through and provide feedback on planned ship classes and hardpoints.

How to Apply

DM me

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Posted by @lament flower

Unreal Engine Developer (Blueprints / C++) at Studio Greylight
Location

Remote (Worldwide)

Responsibilities

As our Unreal Engine Developer, you will take lead on the technical implementation of our sandbox MMORPG, Novasis (part of the larger shared Marshland universe).

Your tasks will be:

  • Bringing core gameplay mechanics, customizable class trees, and ability systems to life.
  • Setting up networking, replication, and multiplayer systems for seamless large-scale maps.
  • Implementing AI frameworks for creatures and dynamic world factions.
  • Hooking up, scaling, and positioning our completed, transparent UI layouts, counters, and menus in the engine.
Qualifications
  • Strong experience with Unreal Engine (Blueprints and/or C++) and multiplayer networking.
  • Ability to build and structure complex gameplay systems independently.
  • Solid experience with UI/UX implementation (UMG) and layout positioning in Unreal.
  • Reliable, passionate, and looking for a long-term project with a solid creative and art foundation.
  • Portfolio, GitHub link, or previous project showcases required.
How to Apply

This is a passionate volunteer project with a built-in Revenue-Share model for the long haul. Our creative vision, core lore, and 2D/3D art pipeline are firmly established—we need your technical expertise to drive it forward. Apply directly via Discord by messaging: VelAz / velaz7th Please include a short intro and a link to your portfolio, GitHub, or technical work samples. Let's build a universe together. - The Studio Greylight Team

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Posted by @bleak rune

NullVoidStudios
Location

Remote

Responsibilities

Help build the early prototype for a multiplayer extraction shooter / co-op survival game in s&box. Depending on your role, this can include level design, map blockouts, 3D models, props, buildings, weapons, environment assets, animations, enemy movement, weapon animations, and general visual polish. Work with the team in Discord, share progress, give feedback, and help shape the game while it is still early.

Qualifications

Experience with game development, 3D modeling, animation, level design, or environment design is preferred, but you do not need to be a professional. Blender, Source 2, s&box, Unity, Unreal, Maya, or similar experience is useful. Must be able to communicate clearly, work casually with a small team, and be okay with the project being in early prototype stage. This is not upfront paid, but planned revenue share may be available if the project reaches release/monetization.

How to Apply

DM me with your name, what role you are interested in, your experience level, and any portfolio, screenshots, models, animations, maps, or previous work you can show. If it seems like a good fit, I’ll invite you to the Discord and explain the project more.

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Posted by @junior egret

Deathworks Development Studio
Location

Anywhere

Responsibilities

Killfeed — Now Recruiting
Killfeed is a tactical bodycam shooter built around Kill Team — an open world mode where squads carry out targeted operations together. Vehicles, surveillance, coordinated breaching. The system is already deep into development.
I'm not looking for people to fill seats. I'm looking for people who want to build something that doesn't exist yet.

I have been building this game for about a year now its quite far along looking for like minded people to close the gap to shipping.

Open roles:

Behaviour / State Tree AI Specialist
Level Designer
First Person Weapon & Character Animator

Compensation: Revenue share — percentage based on contribution and quality of work.

Qualifications

Qualifications: No degrees or diplomas required. Show me what you've built.

How to Apply

Discord Private Message : #wokkione

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Posted by @zenith juniper

UI Programmer for Hero Shooter
Location

Remote

Responsibilities

We have a Magical hero shooter were working on and are in need of a UI Programmer to get a working UI implemented into the game to start playtesting.

Responsibilities:

  • Develop and Maintain UI systems in UE5
  • Be able to develop a working system with Placeholders to begin testing
  • Work in Gameplay HUD elements
  • Working Interactable Lobby screen with moving camera
  • Integrate UI with Gameplay systems, networking, and backend features
  • Work with our 2D artist to implement UI art
Qualifications
  • UE5 Experience
  • Familiarity with backend integrations and online systems
  • Portfolio showcasing UI experience
  • Ability to work with a remote team environment
  • Passion for Game development

Nice to haves:

  • Experience with GAS
  • Understading of UX principles and accessibility standards
  • Experience with motion graphics or UI animation pipelines
How to Apply

DM me!

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Posted by @simple sable

Assistant Project Manager- Community PR
Location

Remote

Responsibilities

Community Management:
Give Aways
Out Reach
Community Updates
Discord Mod
Social Media-Reply to comments and messages
Email Updates and News letters

Team Management:
Hiring Devs-Via Job Post
Team Onboarding ( we have SOPs for the set up you'll just facilitate)

Task assignments and Upkeep( we have a project Management System)

Content support- hash tags and some Minor video editing

Qualifications

Basic knowledge of Unreal

Excellent Communication and Organizational Skills

We are currently a nine person Team. I will train and teach the right person. You'll learn marketing, business, budget, content and email marketing strategys. Tax Mitigation, Legal, advanced Project Management and Community Development.

Must be available during businesses hours and able to abke to reply.

Attitude and willingness Learn is everything!

How to Apply

Contact here here 0utsiderzero or via email daddybuzkill@gmail.com

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Posted by @unkempt surge

Game Designer (Enemy AI focus) - insensestudios.com
Location

remote

Responsibilities

About the Project:

We are developing a rougelite shooter with dark atmosphere. Summary:

  • Custom PCG level system
  • Primary mechanics are shooting, skills, and platforming. First-person view.
  • The enemies are creatures (monsters)
  • This is a fictional world - underground civilization, biopunk technology.
  • Platforms are VR and PC. It is not required to have a headset, the game is playable in PC.
  • Using UE 5.7

Role Requirements

  • Main responsibility is enemy design: define AI of individual enemies and overall enemy system (spawn, coordination etc.).
  • Able to provide thoroughly analyzed and clear requirements for programming implementation. Test the prototypes and providing timely feedback for programming
  • Preferable if you are comfortable in Unreal Engine. If no experience with UE, it is fine, we will help
  • Able to work independently
  • Interest in rougelikes would be nice : )
Qualifications

General Expectations:

  • We are serious about releasing a successful game, and thus look for members who:
  • Take ownership of the game and act as a team-member
  • Don't treat this project as a side portfolio work
  • Wear multiple hats when necessary
  • Ideally, you should be able to contribute real ~10-15 work hours per week.
  • Age: 21+

There is no salary, it is a collaborative rev-share project.

How to Apply

DM

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Posted by @vital violet

AI Programmer and Co-Designer at Cranberry Co. Studio
Location

Anywhere

Responsibilities

​Implementation of the core Look-to-Freeze AI behavior tree for 5 patrolling entities.

​Development of a real-time microphone audio input system for enemy sound detection.

​Programming the in-game mobile phone interface (battery drainage, flashlight flash, and timed script calls).

​Integration of Asymmetric Hiding Zones (Trunks, vehicle chassis, desk cubicles, bathroom stalls) with distinct mechanical risks/audio parameters.

​Keeping a clean source control repository to sync with the Director's map assembly, lighting, and audio assets.

Qualifications

Strong technical autonomy in Unreal Engine 5 (Blueprints or C++).

​Ability to commit to a structured 9-month schedule with two strict milestone dates:
​Public Steam Demo Release: Friday, November 13, 2026 (6-Month Mark).
​Full Commercial Game Release: Friday, February 19, 2027 (9-Month Mark).

​A portfolio or video clips showing past gameplay mechanics or AI systems is highly valued.

How to Apply
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Posted by @fringe atlas

Programmer (Blueprints\C++), 3D Designer, Concept Artist
Location

Remote

Responsibilities

I'm looking for a programmer, a 3D designer, and a concept artist to create a cohesive and reliable team. We'll be making a psychological liminal horror game inspired by works like Subliminal, TADC, and SOMA. The plot is already written, and I see great potential for this game.

Qualifications

A 3D designer and a concept artist will work in tandem to create unique, captivating, and atmospheric locations.

As for the programming part, i dont looking for complex, hyper-unique, or over-engineered gameplay mechanics. The programmer's core tasks will be to implement and polish a solid technical foundation: a smooth character controller (movement system), interaction systems, triggers, and a narrative/dialogue system

How to Apply

DM

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Posted by @bleak rune

NullVoidStudios
Location

Remote

Responsibilities

Help build the early prototype for a multiplayer extraction shooter / co-op survival game in s&box. Depending on your role, this can include level design, map blockouts, 3D models, props, buildings, weapons, environment assets, animations, enemy movement, weapon animations, and general visual polish. Work with the team in Discord, share progress, give feedback, and help shape the game while it is still early.

Qualifications

Experience with game development, 3D modeling, animation, level design, or environment design is preferred, but you do not need to be a professional. Blender, Source 2, s&box, Unity, Unreal, Maya, or similar experience is useful. Must be able to communicate clearly, work casually with a small team, and be okay with the project being in early prototype stage. This is not upfront paid, but planned revenue share may be available if the project reaches release/monetization.

How to Apply

DM me with your name, what role you are interested in, your experience level, and any portfolio, screenshots, models, animations, maps, or previous work you can show. If it seems like a good fit, I’ll invite you to the Discord and explain the project more.

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Posted by @icy furnace

Roblox game developer
Location

Remote

Responsibilities

Hey, do you want to be part of an independent studio that creates quality content? We are MAD Entertainment and we are looking for a roblox game developer who manages the development of the game. This is a I work on a voluntary basis also because we do this as a hobby and then over time we will become a real company

A thousand thanks

Qualifications

Roblox development projects

How to Apply

Dm me

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Posted by @vapid lake

Uppies VR Teamwork Game
Location

Not Saying.

Responsibilities

I’m building Uppies, a fun, chaotic, action-fitness party VR game for Meta Quest 2, 3, and 3S.
Game Concept
You play as goofy living rocks in a world born from the merge of the Ice King and Magma King. Use Gorilla Tag-style arm swinging to move, flip enemy rocks with big sticks, and lift/rev your teammates to power them up. It’s team-based, high-movement, silly, and surprisingly fitness-heavy.
Core loop: Fast-paced team matches focused on flipping opponents and supporting allies with dramatic revs. Features include raids, a full music creation studio (drag & drop tracks), training pit with dummies, battle pass, cosmetics, and more.
Current Status
• Core concept and design fully fleshed out (locomotion, mechanics, progression, monetization, moderation systems, etc.)
• Using Unity + XR Interaction Toolkit + Gorilla Locomotion base
• Looking to go from prototype to full playable build

Qualifications

None. Help is always wanted! More information will be given later.

How to Apply

DM me.