#ue4-general

1 messages · Page 1163 of 1

fierce tulip
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win11 or 10?

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win11 has a bleepton of issues with ue and nvidia drivers as well

grim violet
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11

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Yeah lol

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Updating GeForce drivers rn

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Oh my god I updated drivers and now my screen went black

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AHhhh

grim ore
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@lethal lightyes, because epic wants those free things given only to licensed users and if you give them out (redistribute them) they cant guarantee the people you give them to have the rights to use them.

grim violet
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My screen is back thank GOD

median wigeon
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Anyone here work with the Volumetric Cloud painting BP provided in the volumetrics plugin? I've noticed there is no built in 'save' function for them (the render targets painted are erased after closing the editor). My temporary work around is converting the render targets to a static texture and linking them back into the volumetric cloud material, but it's not ideal and does not allow for further edits. Anyone know of any solution for saving the painting work done within the BP_PaintClouds? Another solution I guess could be converting static textures back to a render target, but no idea if that's achievable or how to go about doing that.

granite spire
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I BELIEVE I FOUND A SOLUTION!!!

My monitor was running at 60hz in windows instead of 145hz/165hz, i swapped it and everything appears to have lasted hours.

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@Ray.#0396

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Oh he left

queen pagoda
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yo heyo

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i got an issue

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with packaging

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anyone here who knows some stuff bout packaging

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?

grim ore
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someone might

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I dont know

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maybe somewhere else

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I dunno

autumn pivot
granite spire
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If it gives me trouble ill check it out

granite spire
scarlet turret
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I'm importing a mesh from Blender which has multiple parts parented to the main body. The animations are keyframes not bones, and when I import them into UE4 the mesh imports as one object but it gives me an animation sequence for each keyframe...

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Is there any way to import it so that it doesn't have its own animation sequence for each keyframe?

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Nvm, found the answer, you just have to export your FBX in Blender, but go into the "Bake Animation" tab of the exporter, and uncheck NLA Strip and All Actions

inland hollow
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But how do you create it?

autumn pivot
wet schooner
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I feel like i'm falling in the trap of using assets, I can't decide on a visual style properly. I'm trying a ultra soft ghibli esque style but its not really working out amazing 🤔 I need to do a style i can work on faster but I don't know how to make a cohesive visual style tbh lol

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using a tree asset i had I changed it to become more ghibli esque and I did figure out how to get really soft leaves but I feel like it isn't working out and I need to work on a more doable style lol

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Tough to pick a style to kinda go for

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I've been playing kirby maybe I should get inspired by nintendo, they are working in a 3d space after all

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it may be easier if you can divide roles well, the hard part is organizing

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Oh yeah botw is nice

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I wonder if I could pull that off

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the characters have like this.. cel shading going on

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I'll have to keep botw in mind as a reference before i give up

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since botw kinda has similar softness going on

granite spire
thorn river
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quick question, if i have hard references in a data table are they actually loaded into memory? same way things get loaded in if i have a hard reference inside a blueprint

wet schooner
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Yeah I'm jumping the gun a bit

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I may not end up using assets at all

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because it may look like a mish mash of stuff

drowsy snow
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Though I know you're referring to marketplace assets lol

wet schooner
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Yeah haha

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I will rely on some form of assets like sounds and music

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but I could create my own models and materials

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Well I always was

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But I may make all of them instead of some

oak patio
drowsy snow
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Not sure what "custom class with arguments" even supposed to be 🤔

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But it seems like you're looking for leveraging Gameplay Ability System

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I don't get it

rotund scroll
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it is never easier to work with others

drowsy snow
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Because "class with arguments" isn't a thing

inland hollow
oak patio
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just create a function in powerupmanager

drowsy snow
oak patio
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you need to initially set it up in c++ but then you can work in bp

drowsy snow
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No, it's extendable to BP

oak patio
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then learn it

inland hollow
drowsy snow
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C++ is good

jolly rampart
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i need help with collision (new btw)

oak patio
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help how exactly

jolly rampart
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i have one bullet and i need it to collide with the player and enemy

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but not walls

oak patio
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set up a collision channel

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make it respond to pawn but not worldstatic or smthn

jolly rampart
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when it collides with the player it bounces off

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and i just need it to like

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not do that but also register it as collision

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yk?

drowsy snow
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So it's projectile, not hitscan? 🤔

oak patio
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not at all

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i dont get that

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so you dont want it to bounce

jolly rampart
oak patio
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disable bouncing in projectile movement

jolly rampart
drowsy snow
jolly rampart
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but imma just

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destroy it when it collides with the player

oak patio
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youll need to set it to overlap

jolly rampart
oak patio
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yeah

jolly rampart
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so smt like this

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k it doesnt stop the player now (which is good)

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but

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when i hit an enemy it does nothing

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because the enemy dies on collision

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idk how to explain it

grim ore
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you can change it to work on overlap with the enemy instead of on hit, or make a new object channel for the enemy so it can collide with them but not the player

jolly rampart
drowsy snow
jolly rampart
grim ore
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lots of info in the documentation for some reason, its like they want you to use it

jolly rampart
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its not showing up in the collision

grim ore
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close the blueprint if it was open and open it again

full skiff
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hey, I;'m trying to make something move to a location, but move slowly? I've got SetActorLocation, but I can't work out how to make it move smoothly instead of just teleporting, could anyone give me a hand please? Google doesn't really seem to be helping

grim ore
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lerp, interpolate, timeline, move over time,

jolly rampart
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right

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im dumb

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sorry

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ok

full skiff
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soryr forgot to disable tagging

quick trellis
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Is it possible to create your own "starter content" if you use the same setup for a lot of projects?
Rn i just migrate the same 3 things each time i make a new project

harsh rapids
oak patio
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try a different format

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mkvs dont embed in discord

harsh rapids
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ok

drowsy snow
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Also pls don't crosspost

neon bough
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fix what?

harsh rapids
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its been posted in animations. sorry for cross posting

burnt pendant
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Hey guys, I've been trying to re-import an asset for hours but no luck.

-Can't right click on asset and reimport, its grayed out.
-If I click on the "reimport base mesh" in the mesh editor, I get the error bellow. It wont even let me chose a path.

Anyone knows what might be going on ? I feel like I am overlooking something simple.

tender pecan
warm sinew
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I need severe help

light thunder
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Where is the Water Plugin? I thought they finally included it in the editor, you just had to enable it?

dark depot
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it is in the editor you just enable it

light thunder
quaint kiln
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Hi, I just retargeted the default 3rd person animations to this model of a human and then this happened. Can anyone help me fix it please? 4.27 btw

scarlet turret
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I posted this question a while ago but just re-asking now to see if there's anybody online who can help...

My UE4 project is now running at 60-80 FPS. Without even moving, rotating the camera, or even being in Play, the game has little FPS drops every few seconds. The drops only last for about half a second, but it's very annoying as it goes all the way down to 1 FPS. I'm not really sure which specs to add, but I will say my CPU is an AMD Ryzen 5 2600 Six-Core and my GPU is a Nvidia GTX 1060 GB

Please let me know if you know a possible fix, thanks! 🙂

dusk nebula
scarlet turret
dusk nebula
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Also, what may be happening at that interval?

scarlet turret
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Nothing really, I'm not even moving, it just decides to spike

dusk nebula
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Without more elaboration or research into what's happening when these drops happen, you probably won't be able to figure it out

scarlet turret
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I did hear from Miamoto to check the Unit Graph but even they couldn't really tell what's wrong...

dusk nebula
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Is it a regular interval or was that a rough estimate for how often it lags?

scarlet turret
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I think it's somewhat regular... it seems to be every 5-7 seconds usually

dusk nebula
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It sounds like you need to keep looking into what's causing it, even if that means disconnecting one section of your code at a time

scarlet turret
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I believe I've done that before, along with hiding every element in my level, I'm absolutely confused :\

grim violet
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how do i fix the textures on my map? everything turned to this all of a sudden

grim violet
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tried that

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did not help ):

dusk nebula
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Ah

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That's the extent of my graphics knowledge

grim violet
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big mood

scarlet turret
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Did you turn down the engine scalability?

dusk nebula
grim violet
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no it is at cinematic

scarlet turret
scarlet turret
grim violet
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not at all

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only thing I did was play the game and saw that happen

scarlet turret
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How interesting... for some reason I believe that happened to me at some point as well but I don't remember what I did to fix it...

grim violet
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maybe i need to retart

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s

scarlet turret
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Sure try that

grim violet
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wow.. that was it..

scarlet turret
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How odd lol, not sure what happened

scarlet turret
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It does also affect new levels, I'd made a new level a while ago

dusk nebula
scarlet turret
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Well I'd tried hiding both and none of those changed the FPS :\

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It's the strangest thing, this is the only project I get the issue with

dusk nebula
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Just make a level with nothing in it to test

scarlet turret
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Yup I did just a moment ago, it still has the issue

dusk nebula
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Okay, so what would you be running that might be so expensive?

scarlet turret
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I'm not quite sure... my textures are for the most part low quality plus I have LODs for everything...

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My other level has screen space reflections but that's a different level, plus I was having the FPS drops before I added those anyways

dusk nebula
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It probably isn't related to graphics, because it would just lag all the time if it was

scarlet turret
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That's true, could it be RAM?

dusk nebula
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What's your memory usage look like?

scarlet turret
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That atm

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The orange is UE4

dusk nebula
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Yeah that may be it

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Play in editor while you have your performance tab open to see if it lines up with a usage peak

grim violet
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Live Link keeps disconnecting from my iPhone ever 3 seconds, could there be some solution for this?

scarlet turret
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Maybe but it just seems odd that it'd be such specific lag spikes in a game with pretty average FPS...

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Oh sure one sec

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My GPU does go up to 100%, my Memory goes up to about 90%, but they don't go up when the FPS spikes

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It seems entirely random

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And it happens in the editor too when I'm not playing*

dusk nebula
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So the editor itself lags, but only in that project?

scarlet turret
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Yup

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That's a good point, I'm not sure if a packaged version of the game would actually lag or not

grim violet
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is there a live link channel

lime musk
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whats the most stable and least buggy version of ue4

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im on 4.25 and its so buggy for me

dark depot
# light thunder in 4.26.4?

yes just enable the water plugin then you can add it make sure your landscape is using landscape layers you can add them add landscape brushes if i remember in that version or add them directly ala river/ocean/lake

light thunder
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Is there a project/content browser command that tells it to compile every shader? (instead of opening up the demo maps, for example)

light thunder
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When I go to the plugins, (installed or built-in) I do not see Water

dark depot
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did you download it from git or from the launcher it should be there

icy mulch
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Does anyone know how to make the camera shake when the ai is chasing you

light thunder
oak patio
mint umbra
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Hey guys, is it possible make a landscape spline register linetraces? I need to play a water sound FX when walking in my river, but finding it a struggle - the material underneath the river is used elsewhere on the map, and I'd hope not to make another material function just to accommodate the sound FX. I'll do it if I end up having to though 😅

kindred depot
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In blender my skeletal mesh is at 0,0,0 but when importing to unreal engine it gets a random import location, does aynone know why?

plush yew
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I was in the ball preset and I tried to give the ball hair, but I don't want the hair to roll with the ball, i want it to stay upright at all times. I tried to do that using blueprints and it makes it jump from the balls rotation to upright again, so it looks really jumpy/jittery

drowsy snow
plush yew
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is there a way to make it still roll based on the ground it's on?

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without the hair rolling

kindred depot
plush yew
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4.27

kindred depot
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I dont know if this works with ue 4.27

meager tiger
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how would i make this work worth multiple static meshes using an array

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basically i would have loop through each object get their location and rotation and also moving each one

dusk nebula
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I'm either misunderstanding the question or that macro matches your use case almost exactly

meager tiger
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the problem is the complexity of for looping for each location cube component and rotation and also trying to make the move

dusk nebula
meager tiger
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it should look something like this i think lol

dusk nebula
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You're using that array of world locations in a way that would cause it to set each cube's location to each of those locations

meager tiger
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i think i see what you mean, the move component does allow multiple loops going through it

dusk nebula
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I recommend making a function with a local variable that's equal to the transform of the cube, and all that you should have to input is the reference to the object itself

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This is the level BP, right?

meager tiger
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no its in an actor

dusk nebula
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The cubes are components or something, I guess

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It doesn't actually change a lot tbh

meager tiger
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yeah

dusk nebula
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So you should create a function that does one instance of what you're trying to accomplish with the cubes, and then you can worry about looping that

meager tiger
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here's a video what I'm attempting but on larger scale

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okie

dusk nebula
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I do want to emphasize that you should use a local variable in the function, rather than a regular variable in the main BP, because local variables are instantiated, and therefore won't have conflicting values

meager tiger
dusk nebula
# meager tiger sorry im kinda dumb lol what would that look like?

So inside the function, you can right click and it will say "create local variable". A local variable is, like it sounds, specifically tied to that function. It resets to the default value every time the function is called (not relevant in this case) and is instantiated, meaning that 3 of the same function can run at once and their variables will not conflict

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(not up to 3 or anything, that's just an example

meager tiger
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could i just interpolate set world position?

dusk nebula
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Yeah, I don't see why not

meager tiger
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instead of dealing with move component

dusk nebula
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I can't remember if there's a way other than a time line, and timelines don't work inside of functions

spice ruin
dusk nebula
spice ruin
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You can even imagine it like a sniper scope, only the things visible in the scope are relevant.

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If you can't see them, they don't exist!

dusk nebula
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That's the same as saying it's only while an instance of the function is running, right?

spice ruin
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Correct

dusk nebula
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Technically, local variables are read and placed into RAM when the function is accessed, rather than when the entire BP is, like with regular variables

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Very slightly more efficient, I guess

plush yew
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hmmm dont you love it when unreal crashes and it just deletes a bunch of random shit for no reason?

dusk nebula
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Ngl, I've had no issues losing progress because I save all whenever I compile out of habit

plush yew
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yea I should turn that option on again lol

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good point

final patio
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is that possible change virtual Highfield mesh on runtime? I need snow trails. I am using unreal engine 5. I find some ways but all of them for ue4. Any advice ?

upbeat turret
# final patio is that possible change virtual Highfield mesh on runtime? I need snow trails. I...

Haven’t looked into it, but people have done it

https://youtu.be/FW4twCpIL6w

With OpenLand Deform Toolkit you can create Landscape trails, footpaths & dynamic effects easily with Virtual HeightField Mesh. This will work on UE5 (Not yet recommended for UE5 Preview since it crashes a lot)

▶ Play video
drowsy snow
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Kinda hate it when paid closed source product use "Open" prefix, as it's more synonymous with FOSS

bronze goblet
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Q: How to export Cine Camera Actor that was attached to rail rig as USD or FBX but with right animation coming from rail rig? (I tried baking keys and exporting fbx, didn't located where its supposed to be)

blissful trail
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is there a cleaner way to do someting like this ?

onyx sparrow
#

hey guys, is agora better or vivox for unity voice chats?

queen tiger
storm parcel
#

Hi, I'm trying the Unreal's Collab Viewer Template, as it is out of the box. How do I find the IP of my computer so that my client device can connect to it? (over another wifi network)

mild raptor
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can anyone help me

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?

neon bough
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not unless you write down your problem

mild raptor
#

basically im trying to get an object to play a sound when i like click t

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it*

drowsy snow
mild raptor
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do i make a blueprint for the actual object

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or do i put an audio volume around the object

ocean pumice
#

will reimport just reimport the original static meshes without all the tweaking i've done ?

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thanks

mild raptor
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:/

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sorry im new

stiff bane
golden niche
#

Ue5 release date announcement April 5? 👀

keen tangle
#

hey has anyone run into a weird thing where if you hit F for focus on the character it zooms out? I have a blueprint character that I have made, and every time I hit F on it, it zooms out. When I have a static mesh it doesn't zoom but actually focuses on the character

fossil nexus
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Im making a topdown game with different characters that i can control and move.
I move them with click, and they go to the direction.
But if a select another character the previous character never completes her move.
She stops the movement. And sometimes the second character i select, even goes to the destiny itself.
So how should i solve this?
Im using Simple Move to Location.
Should i use Ai Move To instead? And make all characters AI ?

keen tangle
winter gazelle
fossil nexus
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Because if you possess a character you can no longer move the other as Simple move actor

winter gazelle
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You as the player, possess the player overhead camera. That player has input actions like selecting units under mouse cursor or band box. And then move to location found under the cursor

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Ai units should have an ai controller instead of a player controller

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Swap the "Simple Move To Actor" node with "Simple Move To Location" node.

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Get the location of the terrain under the mouse cursor when issuing a move. Call the simple move to function from your array containing your selected group of characters in a loop. Supply the ai controllers and the location

fossil nexus
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It asks for a controller. So the controller cant be me. Because i will change characters (units)

winter gazelle
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Player controller and ai controller are subclasses of controller

fossil nexus
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So they all need an Ai controller. It cant be the player controller

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I can use player controller to take over cameras only. right?

winter gazelle
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Player controller can possess any actor, pawn, character

golden niche
#

for some reason it wont let me install 4.27.2

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gets stuck on "please wait"

winter gazelle
winter gazelle
fossil nexus
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This seems like its going to work. Its moving the unit that i dont have selected. So this is good.

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I have this in my player controller. All i need is a new argument in the Move Actor custom event with the unit to move

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But it works only if its unpossessed

winter gazelle
#

I think im confused on the design a little

scarlet turret
#

Should your landscape material have normals, or is that too intensive?

winter gazelle
scarlet turret
winter gazelle
scarlet turret
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No problem lol, I'll have to see if I can find something about it online

blissful trail
#

how would i make a word goto a new line if it is too long ?

winter gazelle
blissful trail
#

heres the problem basically you can see the word description doesn't fit so id like it to go down a line

winter gazelle
blissful trail
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did but for some reason that happens

mortal cedar
#

Is there a way to get unreal to highlight spelling and syntax errors? It would be useful for subtitles and stuff

winter gazelle
blissful trail
#

no just a text

winter gazelle
#

That might be your problem

blissful trail
#

i see

winter gazelle
modest trench
#

yeah, having your dialogue exist in an outside text format is pretty common

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for localization etc

scarlet turret
#

How many prims should you have loaded at once maximum?

stat.Unit is showing me I have around less than 4.5k

winter gazelle
mortal cedar
scarlet turret
#

Well I'm running off of a GTX 1060, I'm just not entirely sure what the "average" prims would be recommended...

Like how it's recommended to have around 30,000 polygons on a bigger character model in AAA games

winter gazelle
#

Again. All depends on your art quality target, performance target, and file size target. You can always take your high poly meshes and reduce poly count til it works, and let the textures do the rest of the visual work/trickery.

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You can also just dump polys into your scene til your gpu cant handle it

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But im also not a artist. So again. I could be totally wrong LOL

scarlet turret
#

Lol Ig, my hardware's kinda old and ofc the pandemic hit and prices rose right when I was about to get a new card t-t

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I'll keep testing though, I think it's mostly textures that eat up my RAM

light thunder
winter gazelle
scarlet turret
#

I was thinking so too, I may get a 2080 though since that's a bit more in my price range, thanks for the suggestion! 🙂

winter gazelle
obsidian crane
#

is there a way to turn or view port culling ?

light thunder
scarlet turret
#

@dusk nebula Sorry to mention you lol, but I just wanted to let you know that it was 100% the editor. I tested a build of the game, and it ran perfectly fine. 🙂

thick loom
#

Part of the upgrade process involves redirecting blueprint types that may now have conflicts with the new engine version. This part is largely manual and depends on if you have c++ code using deprecated classes, etc. General recommendation when upgrading a project (unreal engine or otherwise) is to do so only when source control is setup and on a computer that won't be a deal breaker if it ends up offline for a few hours.

half drum
#

Anyone have a fix for Speedtree not working in UE5? Turned off wind, but still so many problems

ocean pumice
#

i'm having trouble with trying to record the sequence

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it doesnt work with movie render queue so im trying to record my screen but it's choptty as hell

real heath
#

That server change is evil

desert verge
#

nice april fools joke

real heath
#

I just spent a few mins trying to find the ping haha

hidden oxide
#

So many server I'm in are doing fake pings

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Ain't gonna fall for another

marsh swallow
#

Wait... That is fake

vital rain
#

.....That is evil

marsh swallow
#

Wtf. That's extremely annoying. Not funny. Lol. I use pings as notifications for me throughout the day. Lol

amber minnow
#

lol I tried to find the ping to was about to leave the server to get rid of it

manic pawn
#

well fuck your ghost ping

exotic matrix
#

they got me i spent 5 min on this shit

plush yew
icy ridge
#

That's pretty good.

covert phoenix
#

trold

icy ridge
#

Got me super good.

vague plume
#

Ah... April fools

dusky sparrow
#

oh my fucking god

candid pollen
#

Props to the fool masters

vague plume
#

That good

unreal widget
#

Legit was scrolling through the chats wondering where the hell the ping was from and if Discord broke

dusky sparrow
#

actually genius tho

fierce tulip
#

i should clean this chat :p

stable remnant
#

we're soooo funny today arent we

dull olive
#

omg

oblique pelican
#

why is there a permanent 1 on there

dull olive
#

no way

oblique pelican
#

oh april fools, fuck you

swift sundial
#

Dude the icon

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is so

dull olive
#

lol

swift sundial
#

unsatisfying

spark mason
#

goddamn i fell for it

stable remnant
unreal widget
spark mason
#

gotta cope

next echo
#

😂

dull olive
#

I clicked mark as read 5 times reset discord and everything

stable remnant
#

learn what this button does

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🙂

dull olive
#

cheers

ashen sky
#

Why

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Why are people doing this to their server logo's

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I just don't know why

buoyant isle
#

1 April one unread notif hein ? ahah

stable remnant
#

very creative and quirky

hybrid mantle
#

aaaaaaaaaaaaaaaaaa

stable relic
#

Not funny though xD

spark mason
#

seems like we have a handful of april fooled people here

lethal bison
carmine scroll
#

Very rude peoples...

deep vault
#

Cant believe i fall for this
Well played sir

tawny shard
#

that was one good joke

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nice one mods

timber birch
buoyant isle
#

Great sense of humour ahah

plush yew
#

it would have gotten me if I wasn’t on mobile ngl

grave aspen
ebon marlin
#

clicked mark as read like 7 times

azure shore
#

ahah funny server icon I thought someone was responding to my problem but they werent AHAHAHAHUHUHUHUHHOHOHAHAHAHAHAHA

devout fog
#

yeah good one.. got me

whole hazel
#

oh my god, I've been looking for 10 minutes to check who the hell tagged me, then I noticed the quality of the (1) tag and noticed it's attached to the image

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well played

grave aspen
mellow coyote
#

Bruh.

spare sun
#

nice

hazy lake
#

Classic

brave shard
#

nice april fools guys gj

viral carbon
#

yeah hahahahaha just realised

harsh tiger
#

I've downloaded a plugin for 4.26. But I messed up, so I deleted it from the UE4.26 folder on my pc. But when I go to install the plugin from the marketplace. It no longer allows me to install it for the 4.26 version. Any idea how I can reinstall the plugin?

cosmic sail
#

gg...

plush yew
#

I honestly don't know why I'm still in this server. I switched over to unity

#

Ima leave

blissful trail
#

you guys are evil

plush yew
#

Stay fresh cheese bags

azure shore
still cargo
#

oh fuck it's the 1st of april

#

aaaaaaaaaaaaaaaaaa

harsh tiger
azure shore
#

lol that would be the proper way

#

I never really touch unreal related files outside of the launcher

lethal bison
#

yep any other way might leave residue

azure shore
steep thistle
#

That's what I'm trying to figure out too

#

Something must be going on with Discord's notification system

still cargo
harsh tiger
azure shore
#

let me just check Ive not actually uh

thorn vector
#

knew it was fake i knew it

#

😦

azure shore
#

when you go to library and scroll down theres plugins and you can click the dropdown for remove local content, but the ones I have that are installed to engine dont seem to let me, idk about that

harsh tiger
#

found it, thank you mate

azure shore
#

nice, close enough lol

quick sedge
#

ill ask again in case anyone else knows today... is there a way to hook into the terrain spline API to get the nodes as points?

jolly rampart
#

LMAO

#

they got me

raw rover
#

they got evryone

jolly rampart
#

i was scrolling for like 10 mins straight

jolly rampart
#

agreed

quick sedge
#

right click read doesnt work eh

#

oh

#

😄

#

i only got trololol'd for 5s so i dont feel so bad

#

everyone else must suffer tho

azure shore
quick sedge
#

yeh, toughy question... cant find a damn bit of info

#

might be a reddit post

azure shore
#

yeah its really frustrating when you have a problem that youd imagine must be really common but theres like nothing online about it

plush bear
#

Ah yes you guys are hilwti

#

Hilarious

dense gorge
#

ayooo happy april fools - i am LIVID

plush bear
#

Very funny

dense gorge
#

still have 2 notifications

plush bear
#

April fools, the one day where people that are extremely unfunny for 364 days get to feel like a fucking comedian

grave aspen
#

I AM HILARIOUS

hollow stone
#

Sheesh taht one got me

thin python
#

aww u feckers u put the logo with a ping

#

goddamit

azure shore
#

I didnt expect so many people to fall for it

quick sedge
steep thistle
quick sedge
#

unity was easy because the spline tool is just easy to iterate and then throw A* on it (free public github project)

warm oriole
#

That's pure evil thing to do

snow saffron
#

Hay is it possible to import entire folders full of assets?
i have them on another game and just want to import them at this one too?

autumn flame
#

Yes, Migrate

oak patio
#

Iirc you can shit click, and drag them into the content browser

#

Then you just click import all

#

Unless theyre uassets

snow saffron
autumn flame
#

Migrate then

glacial arch
#

hey fellas i remember there being an asset that could hold references to other assets - I remember it being handy to handle on the cpp side of things to get references to stuff. Could you remind me what that was again?

#

ah, data table i think

#

i used it for another thing. Thanks

snow saffron
shut nova
#

Is there an easy fix to landscape painting in squares, without remaking it and changing the resolution?

pallid talon
#

Im trying to get a location on a spline that's closes to a vehicle. Is this a good way to go about it or does anyone have a better method I should try?

autumn flame
snow saffron
#

oh rip :/
but why should they break? arent they just "simple" asset files

autumn flame
#

As long as they're assets with no references to eachother may be fine

snow saffron
#

hopefully

shut nova
snow saffron
autumn flame
#

You can't import them

#

They're .uassets

snow saffron
#

so how do i do it then? ^^

autumn flame
#

Migrate or pray that copy and paste works if the same exact version

#

Any from what you said, migration is not possible

zinc bone
limpid yarrow
plush yew
#

does anyone know if the Maya live link for Unreal Engine 4/5 is just for skeletal meshes or can be anything?

valid linden
#

Sneaky April fool's server icon.

mild phoenix
#

Hi everyone who know how can I set pivot point correct in blender for using in unreal ?

#

For propelers I want pivot point in propelers location

ripe apex
#

Where can I get technical help with Unreal Engine 4 here?

oak patio
mild phoenix
round spear
#

I'm trying to record screen capture video from the players game and output it to a file that is viewable outside of the application. It would be nice if there is an option that includes audio, but if not we can look at alternate ways of fixing that. So far I have tried the replay recorder, which works well but does require an audio capture implementation (unfortunately this does not work for us as it output .replay files which can only be accessed within the application), I have also looked into using nvidia highlights, but we want a solution that can be done without using other programs, and highlights requires the geforce experience app to be downloaded. Anyways, thanks for reading this, if you have any suggestions for alternatives to try please let me know. Also this is for a pc application.

oak patio
#

so the drone pivot will be at world origin, but for that to work you would need each propeller to be at world origin and imported as a separate object

mild phoenix
oak patio
#

no

mild phoenix
#

In one fbx

#

Oh thanks

oak patio
#

they will all be relative to world origin

mild phoenix
#

Thanks😃

upbeat rampart
#

nice troll

#

nice troll

steel leaf
upbeat rampart
#

damn

#

they shuld allow everyone atleast today

azure shore
#

throwback to that one time someone did @ everyone I think by accident in either this server or another unreal server and it was an absolute mess for half an hour

upbeat rampart
#

damn there 18k people here

#

must be fun to do everyone

naive dune
#

Unreal 5.0 Production Ready 5th April

#

I would argue that 4th May would e a better date

#

So it's like 04/05

#

4 to 5

cedar wave
#

Why not ask the man himself? Are you going to reveal when UE5 is production ready @fierce tulip? (The price you pay for changing your name 😈)

naive dune
#

and also, May the fourth (force) be with u Star Wars day

round spear
#

so no ideas on the video capture screen recording?

upbeat rampart
#

nice try

naive dune
#

Oh wait, nvm forgot I wasn't using American dates

#

So 04/05 is correct

#

Pretty sure they did that on purpose

minor grove
#

I am sueing for damages with the server notifications's faux notification

devout grove
#

Haha good joke, server

clear estuary
#

i was like "who tagged me"

#

mods be like troll

grave aspen
long stag
#

half my discords have the stupid ping on them now and its so infuriating lol

grave aspen
#

sameeee

long stag
#

like it was funny when i saw the first one now theres like 15 and its just not funny at this point

upbeat rampart
#

tbh theyr pretty obvios trolls

#

when you actually get pinget the ping dot is out of the bounds

balmy marsh
#

Hey all we are hiring for a VR metaverse project in the #freelance-jobs section. Quite a big project, looking for any capable VR developers.

wispy wagon
#

I hate you lol. I keeping checking why I still have red dot 🔴

clear estuary
shadow orchid
#

Is there any software (or in-engine) way to record video in the internal resolution? My screen is 1080p but I want to record 4k footage, so I was hoping I could render the game at 4k internally and record that somehow

clear estuary
#

interesting question, i'd like to know also

fringe grail
fierce tulip
#

Hi

fringe grail
#

Fun fact its been at least 3? years since the last at everyone

shadow orchid
#

same, is it an april's fools thing

grave aspen
#

nah, we had one less than a year ago

fringe grail
#

Oh I missed that

shadow orchid
#

OH

#

I get it

trim pike
#

damn you unreal slackers

#

i thought my discord was broken, showing me a ping like that

#

then I realized its april first

fair nest
#

scripting the declaration of independence rn.

minor grove
#

Damages are increasing by the minute. I think it is nearing class-action lawsuit territory

worthy estuary
#

Guys

#

How to remove the black bars in a cine camera actor

clear estuary
#

doesn't seem to me like a cine camera issue, looks like the game is scaling down to fit a 16:9 aspect ratio no? due to windowed mode

marsh swallow
#

Wait when clicking on the damn server the ping goes away...

#

This is unreal

weak shuttle
#

Ah, april 1st, the day we find out which servers are administrated by children.

grave aspen
#

and which people had their funny bones surgically removed ^_^

simple pecan
minor grove
#

I have the Alabama State Bar Association getting involved with the class action lawsuit
re: server icon notification april "fools"

grave aspen
#

lol

#

the fact you felt the need to fine print the aspect that it's a joke was funnier than the joke XD

minor grove
#

haha I started having anxiety about it, thanks for the warm reception

grave aspen
#

lol with the few people's sour reaction to a server icon change and being quite nasty, i understand the anxiety of people reacting poorly to a joke lol

small pewter
#

Does anyone know why this rock collision isn't the same as what it visually look like please ? Like i can't go next to this rock, it stops me like 1 or 2 meters before reaching it (like there's an invisible sphere around it)

#

I tried to use this "Complex collision" thing and it didn't solve the issue

gaunt abyss
small pewter
#

Where's that option please ?

#

I don't have the "Collision Complexity" property

#

got it

#

Perfect it works, thank you 🙂

#

Also another question : Is Quixel / Bridge available as a plugin directly in UE4 or only for UE5 ?

marsh swallow
#

I mean for me, I use discord in a business sense so it's kinda annoying, but it's also funny too.

minor grove
#

class 👏 action 👏 lawsuit

marsh swallow
#

Who ya gonna sue? Discord who maintains no liability or a non exist company? Hahaha

minor grove
#

I answer with but a pure and true "yes"

strange tendon
robust saddle
#

Can anyone help me out answering below query:
I am using Openssl 1.1.1 version in unreal project, When i tried building the project in UE 4.6, I see Openssl 1.0.2 functions not found errors.

FYI, I tried building on UE 4.7, Everything is working fine without any compilation error.

Does UE4.6 doesn't support Openssl 1.1.1?

rotund scroll
#

this is hilarious

#

who's gonna do comic sans

undone orbit
slim zinc
#

?

thorn hazel
rugged harbor
modern tree
worthy estuary
#

i found also this

leaden umbra
plush yew
#

Fr

ivory furnace
#

Wait which one is the newer release, unreal engine early access 2 or unreal engine Preview 2

#

im asking because I see a second version of early access and I don't remember seeing that before

fierce tulip
#

preview 2

ivory furnace
#

Ah okay, thanks!

#

I saw your bio change so I thought there was a new update lol

fierce tulip
#

I'll point to the current date for that bio :p

rotund scroll
#

you have comic sans blueprints?

#

you're... not wrong

jolly rampart
#

dear god

#

kill it

drowsy snow
#

Perfect.

jolly rampart
#

i need help rq

dusk nebula
#

Need to see wingdings UE4

jolly rampart
#

i want to stop tracing an outline but idk how to

#

it stops tracing and going onto another object when you move ur cursor to it

#

but i dont know how to stop tracing when you back up from it

#

so it is tracing nothing

drowsy snow
# dusk nebula Need to see wingdings UE4
jolly rampart
#

i have a range and radius variable

ivory furnace
#

Rooting for you

flint pelican
#

Question about the RayTracing in project settings in Render section, what is it for? a friend of mine said that without it we cant bake, and if we try to bake the game will be black. and now without it the engine is crashing all the time. is there any connection between the two?

jolly rampart
#

i want it to stop giving it the outline effect when i am far away

#

and i dont know how to do that

azure coral
#

good work server pic designer

#

had me fooled for a solid 5 mins

minor grove
#

A person you may or may not know, the PRESIDENT OF THE UNITED STATES, is on the phone with me and will be joining the CLASS ACTION LAWSUIT seeking reparation of DAMAGES this has caused us

#

Secretary Antony Blinken (US SoS) will be holding a press conference in 15 minutes announcing this

drowsy snow
#

I'm a Far East inhabitant and I don't care
Least I get 2 days of April Fools

drowsy snow
jolly rampart
autumn latch
#

i can't use editable text in 3d widget

fleet jacinth
#

@sullen kernel

sullen kernel
#

hello friends

#

can anyone send superior books about UE and game dev.

drowsy snow
fierce tulip
#

books are outdated the moment they get released.

fading tendon
#

youtube tutorials are better

drowsy snow
fading tendon
#

at least the ones where they explain whats going on

#

or documentation, but that might be stale

drowsy snow
#

And barely anyone know it existed

fading tendon
#

i didnt know

sullen kernel
#

thank u all

fading tendon
#

thank jensen :S

drowsy snow
fading tendon
#

oh.. then thanks mr leather jacket

drowsy snow
#

You thank Jensen for RTX

mortal cedar
#

I'm looking for an anim set I found ages ago. It had a really good summon the dead animation. I think it as a necromancer or something

#

I just looked through all 448 animations on the store and couldnt find it. So maybe it was taken down. or its part of a character asset

#

Wondering if anyone has come accross it

whole plaza
#

I keep seeing a mention flag for this server but I've checked all the channels. Nothing. Anyone else seeing this?

undone orbit
#

How should terrain height maps be named for UE5?

ember cypress
mint umbra
#

Hey guys, we're trying to use GitHub on our project (35GB project size), and when I try to commit it says "The following files are over 100MB. If you commit these files, you will no longer be able to commit this reposotory to GitHub." What can I do to prevent this? Will going to the Pro version solve this problem? Are the files commited limited by a size limit? What to do if a level is... say, 2GB?

drowsy snow
#

If a level is 2GB and you're in 4.26 or newer, may I recommend you use One File Per Actor

#

OF/A is going to split the actors in a level into individual files, thus lighten the load for .umap files

marsh swallow
fierce tulip
#

I got you fam.

marsh swallow
#

Yesss!!!!! Finally.

#

Thanks Tim! Glad you joined the server. I'm surprised noone else is messaging you. ;)

fierce tulip
#

I should buy discord

#

*nitro

pallid talon
fierce tulip
#

reminder: check the current date.

raw finch
fierce tulip
#

I plead the fifth XD

marsh swallow
#

Lmfao

#

I checked the discord name before even saying anything. Hahah

tender pecan
#

and then you checked the calendar

pallid talon
#

@fierce tulip Any chance you could help me with getting into the UDN as well?

marsh swallow
#

I think Tim can just open UDN to all devs for free!

modest trench
#

This is udn now

plush yew
#

i literally spent 5 minutes to find the channel i was "pinged".

pallid talon
modest trench
#

The difference: people are payed to answer your udn questions

#

We are just random dudes

frozen pond
#

how i could add/remove gameplay tag from component (agr item in my case) during runtime ?

fierce tulip
#

Bit mean, @dusky hedge

frozen pond
fierce tulip
#

eye cancer is not really joking territory. /shrug

pallid talon
#

Man, it's so expensive to join the UDN.

#

But you're right Megafunk, here is a great free alternative....

fierce tulip
#

I do wish there was a mid-level thing between regular answerhub and UDN

raw harbor
#

Is there any good platform besides itchio to publish a game for free, my game isn’t one of those indie games like on itchio, it’s a “AAA” game, it doesn’t really belong on itchio where most games are 2d or not graphics focused, any tips?

fierce tulip
#

steam, gog, epic launcher.

pallid talon
weak shuttle
buoyant graniteBOT
#

:warning: Failed to send a DM. User will not be notified.

#

:triangular_flag_on_post: coffeediction#7809 received strike 1. As a result, they were muted for 10 minutes.

raw harbor
drowsy snow
#

itch.io is the free one for indie publishing

#

There's also GameJolt, but let's not talk about it

fierce tulip
#

sadly I do not have the funding for it (looking at my current name, that sounds weird) but I was thinking about a website where people can post problems, or the need for certain engine additions/contributions and just like patreon or the like, people can donate money to see it fixed. then people can submit their solution which gets reviewed by a peer, and when its accepted, they get the money that was donated, while the submission is made publicly available.

raw harbor
#

Oh, your the hoddie guy, sup dude, anyways yeah Ik itchio is a choice but it’s not really ideal for a AAA wannabe game

plush yew
drowsy snow
raw harbor
#

Rare tho

weak shuttle
raw harbor
raw harbor
drowsy snow
plush yew
#

when you think it isnt worth the 100 dollars then you should publish it on itch ¯_(ツ)_/¯

fierce tulip
drowsy snow
raw harbor
fierce tulip
#

iunno

weak shuttle
#

Perhaps one issue. Is you get 30 poorly implemented plugins all wanting 20 bucks for me to use, but won't work for my use-case, but worked for the original use-case. But I suppose that's just reality. (I'm thinking after the fact when the patreon-like coding is done)

drowsy snow
#

Except not many people want to build UE from source

upbeat rampart
drowsy snow
#

If there's any, they'd likely seeking for dedicated server build

drowsy snow
upbeat rampart
#

In what sense

#

And whos tim sweeny

fierce tulip
#

iunno

upbeat rampart
#

Are you some youtube famous guy

raw harbor
upbeat rampart
#

With tutorials

raw harbor
#

He looks like so

upbeat rampart
#

Yeah he looks like a tutorial guy

pallid talon
drowsy snow
raw harbor
drowsy snow
#

GameJolt is problematic in many ways

raw harbor
weak shuttle
#

Just out of curiosity (because I'm not here much). Does the actual Tim Sweeney ever chat here?

raw harbor
#

Hoodie anime guy, do you plan to switch to ue5

pallid talon
#

@fierce tulip Any chance you could get me on with UDN?

fierce tulip
#

he never joined this discord, unless he is on an alt

raw harbor
#

I just got an email from unreal about an event on April 5, what do you all think it is, it’s a surprise they said

#

Maybe the full release? 😳

drowsy snow
#

At least for my current game project

#

Though I will build UE5 for my machinima project, which is more experimental

raw harbor
#

I’m making my game on ue5, prolly a bad idea now agger what you said

drowsy snow
#

UE5's viability in low end hardware is still uncharted territory for me
And my game project needs to be working in low end hardware with consistent visuals, so I stick with 4.27

raw harbor
#

Oh

#

But for me is it not good!

#

?*

drowsy snow
#

Maybe I'll upgrade it to UE5 once I release it and make a "Deluxe" next gen upgrade for those who want it

raw harbor
#

What do you think is the event on April 5?

upbeat rampart
dense orbit
#

why do i have an unclearable notification in this discord -_-

raw harbor
#

Lmao

upbeat rampart
#

Happens

drowsy snow
fierce tulip
#

lol, there it is. 10 bucks for me, and a ban for you

drowsy snow
#

Famous last words

buoyant graniteBOT
#

:warning: Failed to send a DM. User will not be notified.

#

:no_entry_sign: coffeediction#7809 was banned.

fierce tulip
#

XD

upbeat rampart
#

Lol really

pearl umbra
#

is this really Tim Sweeney? 😮

#

the real one?

autumn flame
#

Really Tim Sweeney indeed!

upbeat rampart
#

Im getting flashbacks when i see bans

#

Lol

drowsy snow
upbeat rampart
#

Never observed one on this end until now

pearl umbra
autumn flame
#

For real!

fierce tulip
#

@plush yew someone not worth anybodies time.

autumn flame
#

Request UE5 Stable now

pearl umbra
#

I cant wait for The State of Unreal event!! 🥳

drowsy snow
#

Also I think at most $30 for a game is not that expensive for my local homies

marsh swallow
upbeat rampart
marsh swallow
#

A bounty system so to speak

upbeat rampart
#

Ive run that game on such pc with just ssd upgrade

sullen kernel
#

tysm

upbeat rampart
#

But i cant run properly a game like outward which hase alot uglyer graphics

#

Even on low

drowsy snow
upbeat rampart
#

Show

#

What your game looks like

drowsy snow
upbeat rampart
#

Spoken like a real jedi

drowsy snow
#

Well, I prefer the footage to speak for itself
Also not to mention it's pretty much one-man project for now

upbeat rampart
#

Can you take screen shot of something that doesnt reveal anything

#

You use light skin?

#

Guys

#

I think we got the alien

#

Call the area 51

kind hazel
#

Hay does anyone where i can find a tutorial series showing how to make a Call of Duty like gameplay system

drowsy snow
#

Mainly on VFX tho

upbeat rampart
#

Pin me i dont see any wip

drowsy snow
lost fractal
#

show me ur gaem!!1

drowsy snow
lost fractal
#

D:

upbeat rampart
#

Ah

#

Animu

#

I dont think low end will manage these graphics

drowsy snow
#

Except I'm developing it in low end hardware :')

still yacht
#

Why do I keep getting notifications?

upbeat rampart
#

What parametwrs

oak patio
still yacht
#

I mean I keep getting a red number saying I was pinged or atted or whatever they're calling it these days.

fierce tulip
#

where did Tim go?

drowsy snow
upbeat rampart
#

Yes

still yacht
#

That doesn't even make any sense. That's not april fools.

drowsy snow
#

wdym by parameters?

upbeat rampart
#

Whats your pc stuff

drowsy snow
upbeat rampart
#

Your avoidin the question

#

So its not low end

drowsy snow
#

I'd rather not getting too poor shamed here, but it is low end.

#

The dedicated GPU, which is low end Radeon HD (forgot the model number) kicked the bucket, so I only have intel iGPU to hold on

upbeat rampart
#

Your sayn nothing

#

I have ryzen 5 1600 nvudia 1030 ssd ram 16gb

#

Thats sayn simething

drowsy snow
#

I had worse spec than that

fierce tulip
#

there are genres of games that actually have large communities that frown on developers that make games that do not run on their low end hardware.

upbeat rampart
#

My spec were worse. This is an upgraded

#

All parts are bought after

dusty hornet
#

Jesens jacket and Tims hoodie... what next?

drowsy snow
dusty hornet
#

Lisas stilettos?

oak patio
fierce tulip
#

that be cool, like tetris effects

oak patio
#

The conversation is clearly making one party uncomfortable

#

So drop it

upbeat rampart
#

I want to know on what machine does he run that game which wuld be impressive conaidering the graphics

#

If he insists then so be it

oak patio
#

Again it aint your business, you can get good graphics on low end hardware if you work hard on the optimsation

dusty hornet
#

low poly graphics

#

like Valheim

upbeat rampart
#

Your missing the point here but whatever if he dont wana say sure

#

In the past with my pcs original spec i culd barely run the engine with the chairs and table acene

oak patio
#

Same as my laptoo

#

Held on for nearly 10 years that thing did

shut nova
#

Does anyone know how to fix this material blending with this landscape material graph?

drowsy snow
# upbeat rampart Your missing the point here but whatever if he dont wana say sure

I'm insisting on being not comfortable sharing my current "rig", but I can tell you some stats with my project getting more consistent look on lower settings:

  • Characters are around 35K tris, including clothing
  • Aggressive LOD-ing on environmental meshes
  • Materials deploying lots of Scalability Switch (allowing for lower settings to fall back)
  • Also lots of Scalability switches elsewhere
  • Volumetric Clouds optimised further that it takes < 1ms even in my potato.
  • All effects are not dependant on distance fields, using more of scene depth
upbeat rampart
#

I see

#

A general rule for optimisation i consider: store as much as possible in memory, reuse instead of create/destroy

#

35k seems ok

bold herald
# fierce tulip there are genres of games that actually have large communities that frown on dev...

100%. As a developer I use an older lower end machine to do testing and get testers with low end machine as well.. You should always test lower end machines. Alot of folks, are testing with high end machines and then wonder why when they release there games, folks are having performance issues. When I used to consult this is something I always would bring up to companies, smaller teams, etc. This is important.

fierce tulip
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+1

bleak zodiac
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Yoeri, like your "Normal" portrait 🙂

upbeat rampart
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Lol

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Thats real artsy

fierce tulip
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thanks, its a bit rough around the edges, but as long as its not occluding my face, thats totally cool.

kindred sapphire
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Can someone fix the server's profile picture? It's lowkey annoying

fierce tulip
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few more hours.

kindred sapphire
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Alright

drowsy snow
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I made the material myself, but it's still the built-in volumetric clouds.
I just use Beer shadow maps and only single multi scatter

bold herald
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sure. But its always good to have a low end machine I use a 15 year old quad core with an old 660 GPU. for testing low end devices I have about 6 other GPU's I toss in as well.. This is something I learned over a long career, mobile is much worse.. You will need people with devices to test....

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its something that most people, can do. not hard to toss together an old machine with spare parts.

drowsy snow
bold herald
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I been a contractor, and been able to do it over a period of time, ask friends for old spare parts. everyone has spare parts....

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anyone with a computer, should have an old PC, and should be keeping them to part out, and if you aren't start doing it....

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if you are new, start doing it.

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I have 3 million dollars in medical bills .. Not kidding. .Far from rich. I use the brain GOD gave me.

upbeat rampart
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I have 2 old pcs but i dont think theyll evwn run the windows let alone some game on it

bold herald
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So instead throwing a fit about not having money, how about, you start saving PC parts and asking friends and folks around the net?

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people use the indie excuse...

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I understand.

cedar wave
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Doesn't seem like it

bold herald
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like I said start doing it.

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people give excuses to much...

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I don't have time, I dont have money.

nocturne vine
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sounding kinda bootstrappy there Dark

bold herald
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Make time.... and be smart about your time and situtation.

upbeat rampart
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I get what u mean dark but not everyone is open to it

bold herald
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I'm just blunt some of you are just used to being a victim..

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and full of excuses.

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someone new to the industry I can understand.

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so that is why i said they can start now.

nocturne vine
waxen raven
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Then understand it's about the exception.

cedar wave
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It actually, to me, sounds like you have a lot of trouble understanding.

bold herald
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I forgot, SOME of the younger generation gets offended to easy my bad.

upbeat rampart
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Im not in perfect situation either

drowsy snow
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Press the button guys

waxen raven
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True. But looking at the gamedev pop

drowsy snow
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Do it

waxen raven
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It's going to be considerably less common than average because of the first barrier to entry.

upbeat rampart
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Im stressed becouae there are crazy people in the house and i dont have any income atm

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Im not excusing anything

nocturne vine
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oh neat i didn't know Discord had a block feature like that

waxen raven
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Body parts are way easier >:)

bold herald
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that is what folks have been doing from the dawn of time..... not hard to build a PC now a days.....

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with spare parts...

upbeat rampart
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It depends dark. Your a bit too enthusiastic

waxen raven
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In the US and some places yes, though I remember the struggle.

jolly rampart
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question about destructible meshes and stuff-
why is it when i shoot them or throw my gun at them, do they not break (but they are registered as dead), but when i run into them they break? im new btw

bold herald
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in the US some of us have millions in medical bills...

cedar wave
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Just need to go the parts Genie obviously.

bold herald
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do we hear anyone whining about income?

jolly rampart
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what do you need?

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like

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what parts

upbeat rampart
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You guys litrly print money every day

bold herald
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You guys what is you guys?

waxen raven
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How is the player calling the destruction and how does that vary from the rest

upbeat rampart
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In usa

bold herald
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are you rejected medical caree?

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in the US I was when I got cancer for 3 years....

waxen raven
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Probably collision channels, maybe an on damage thing, hundreds of ways to do anything in code.

bold herald
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so don't tell me,....

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and use "YOU GUYS"

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you have no idea what your talking about

dusk nebula
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Lol

upbeat rampart
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Lol the tables have turned

bold herald
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but I don't whine about income.. I get up and do what I need to...

nocturne vine
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yeah just like, ask your friends for some spare change to pay your medical billz

waxen raven
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Alright guys, let's keep it civil, nobody can afford the gas to kick the others'...

jolly rampart
bold herald
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I didnt ask you to fix my medial bills

jolly rampart
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that is in the projectile

bold herald
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and whine about it...

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I pick my self up every day and work hard.

wooden bison
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Can streamed levels have their own baked lightning?

upbeat rampart
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Just get a small loan of a million dollaz

waxen raven
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Okay, that's calling but we don't know where from or to, that said, if that's the event on the destructible, you can check to see if it even registers the other hits with a print node

dusk nebula
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@bold herald it's easy just join a pyramid scheme

waxen raven
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Luck, and hard work. Lucky to be able to work hard and get out of the situation. We don't so it all alone.

jolly rampart
bold herald
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your hear to troll, good luck with that.

bold herald
waxen raven
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Then odds are the projectile doesn't know it hit, also testable, but I'd have looked between the ones we know are working first.

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Since they can be used as a guide to getting the non functional running and why.

wooden bison
dusk nebula
bold herald
dusk nebula
waxen raven
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They see me trolling, they hating ;)

bold herald
waxen raven
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You can dm, not a problem though at work so on/off responses.

wooden bison
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Any help?

upbeat rampart
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I just like the million dollaz meme

bold herald
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I block trolls, so not a big deal to me. ":) I rather help folks.

dusty hornet
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What's going on?

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what is the subject of discussion?

upbeat rampart
dusty hornet
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blockchain & NFT is a pyramid scheme

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I have a 3080 & 5800x I'm good

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flexxxxxx

nocturne vine
bold herald
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I have a 3090, 3080, 4 900 series, and 660 series, i'm good too.:)

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and 6 PC's

cedar wave
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You ain't helpin' no one with your ridiculous viewpoint. You're just spittin' out ignorant statements whilst being completely clueless to individuals real world situations. It is not helpful to a single soul.

bold herald
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i'm all set thanks though

upbeat rampart
waxen raven
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Pfft. Subsidiaries you mean.

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That's a joke, just to be clear.

upbeat rampart
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Are you also a part of them blockvhain bs

waxen raven
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Oil had to come from somewhere.

bold herald
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That is why, in the US we pay X100 more for medications and medical care. Same thing.

dusty hornet
waxen raven
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They gave me canola, not real friends.

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Real friends would sell oil in my private currency.

grave aspen
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Oi, simmer down. Keep it civil or keep it quiet, your choice

dusty hornet
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Mod has spoken.

upbeat rampart
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Dark has gone dark

fierce tulip
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the moment I step away from the computer for a second.

grave aspen
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:: goes back to my hidey hole ::