#ue4-general
1 messages · Page 1163 of 1
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Yeah lol
Updating GeForce drivers rn
Oh my god I updated drivers and now my screen went black
AHhhh
@lethal lightyes, because epic wants those free things given only to licensed users and if you give them out (redistribute them) they cant guarantee the people you give them to have the rights to use them.
My screen is back thank GOD
Anyone here work with the Volumetric Cloud painting BP provided in the volumetrics plugin? I've noticed there is no built in 'save' function for them (the render targets painted are erased after closing the editor). My temporary work around is converting the render targets to a static texture and linking them back into the volumetric cloud material, but it's not ideal and does not allow for further edits. Anyone know of any solution for saving the painting work done within the BP_PaintClouds? Another solution I guess could be converting static textures back to a render target, but no idea if that's achievable or how to go about doing that.
I got it, thanks
I BELIEVE I FOUND A SOLUTION!!!
My monitor was running at 60hz in windows instead of 145hz/165hz, i swapped it and everything appears to have lasted hours.
@Ray.#0396
Oh he left
yo heyo
i got an issue
with packaging
anyone here who knows some stuff bout packaging
?
if its that problem that i had, its a different thing and you will not get rid of it by changing monitor hz. for me it was a nvidia thing that i need to change in the regedit: Here are the details and the fix: https://nvidia.custhelp.com/app/answers/detail/a_id/5157
If it gives me trouble ill check it out
My problem just randomly happens but ill check it out
I'm importing a mesh from Blender which has multiple parts parented to the main body. The animations are keyframes not bones, and when I import them into UE4 the mesh imports as one object but it gives me an animation sequence for each keyframe...
Is there any way to import it so that it doesn't have its own animation sequence for each keyframe?
Nvm, found the answer, you just have to export your FBX in Blender, but go into the "Bake Animation" tab of the exporter, and uncheck NLA Strip and All Actions
But how do you create it?
yes that happend to me to, sometimes after 10min sometimes after 1h, and then i need to restart ue. But that regedit thing helped me. hope it helps you too
I feel like i'm falling in the trap of using assets, I can't decide on a visual style properly. I'm trying a ultra soft ghibli esque style but its not really working out amazing 🤔 I need to do a style i can work on faster but I don't know how to make a cohesive visual style tbh lol
using a tree asset i had I changed it to become more ghibli esque and I did figure out how to get really soft leaves but I feel like it isn't working out and I need to work on a more doable style lol
Tough to pick a style to kinda go for
I've been playing kirby maybe I should get inspired by nintendo, they are working in a 3d space after all
it may be easier if you can divide roles well, the hard part is organizing
Oh yeah botw is nice
I wonder if I could pull that off
the characters have like this.. cel shading going on
I'll have to keep botw in mind as a reference before i give up
since botw kinda has similar softness going on
Make a gdd, make your mechanics then decide to art for if you mechanics are good then you wont be just another asset flip
quick question, if i have hard references in a data table are they actually loaded into memory? same way things get loaded in if i have a hard reference inside a blueprint
Yeah I'm jumping the gun a bit
I may not end up using assets at all
because it may look like a mish mash of stuff
You have to use assets, otherwise your game is basically nothing
Though I know you're referring to marketplace assets lol
Yeah haha
I will rely on some form of assets like sounds and music
but I could create my own models and materials
Well I always was
But I may make all of them instead of some
you just add a function
Not sure what "custom class with arguments" even supposed to be 🤔
But it seems like you're looking for leveraging Gameplay Ability System
I don't get it
it is never easier to work with others
Because "class with arguments" isn't a thing
Of type?
you need to initially set it up in c++ but then you can work in bp
No, it's extendable to BP
then learn it
Thanks then :)
C++ is good
i need help with collision (new btw)
help how exactly
i have one bullet and i need it to collide with the player and enemy
but not walls
when it collides with the player it bounces off
and i just need it to like
not do that but also register it as collision
yk?
So it's projectile, not hitscan? 🤔
sorry i suck at explaining
disable bouncing in projectile movement
yes
Check if it overlaps player -> Destroy projectile -> Apply damage to player
k
ok so now if it hits the player it freezes
but imma just
destroy it when it collides with the player
youll need to set it to overlap
instead of block or whatever it is?
yeah
so smt like this
k it doesnt stop the player now (which is good)
but
when i hit an enemy it does nothing
because the enemy dies on collision
idk how to explain it
you can change it to work on overlap with the enemy instead of on hit, or make a new object channel for the enemy so it can collide with them but not the player
how do i make a new object channel? because that would be the best thing to do
Make one in Project Settings
oh okay
k i did that but
its not showing up in the collision
close the blueprint if it was open and open it again
hey, I;'m trying to make something move to a location, but move slowly? I've got SetActorLocation, but I can't work out how to make it move smoothly instead of just teleporting, could anyone give me a hand please? Google doesn't really seem to be helping
lerp, interpolate, timeline, move over time,
🤦
right
im dumb
sorry
ok
thanks!
soryr forgot to disable tagging
Is it possible to create your own "starter content" if you use the same setup for a lot of projects?
Rn i just migrate the same 3 things each time i make a new project
Does anyone have any idea how to fix this?
ok
Also pls don't crosspost
fix what?
its been posted in animations. sorry for cross posting
Hey guys, I've been trying to re-import an asset for hours but no luck.
-Can't right click on asset and reimport, its grayed out.
-If I click on the "reimport base mesh" in the mesh editor, I get the error bellow. It wont even let me chose a path.
Anyone knows what might be going on ? I feel like I am overlooking something simple.
Maybe try first select all assets ( of that SM ) in the scene, and replace with a placeholder blueprint
then delete the asset, reimport from scratch, then replace placeholder with original
hopefully you not referencing the SM everywhere in blueprints?
I need severe help
Where is the Water Plugin? I thought they finally included it in the editor, you just had to enable it?
it is in the editor you just enable it
in 4.26.4?
Hi, I just retargeted the default 3rd person animations to this model of a human and then this happened. Can anyone help me fix it please? 4.27 btw
I posted this question a while ago but just re-asking now to see if there's anybody online who can help...
My UE4 project is now running at 60-80 FPS. Without even moving, rotating the camera, or even being in Play, the game has little FPS drops every few seconds. The drops only last for about half a second, but it's very annoying as it goes all the way down to 1 FPS. I'm not really sure which specs to add, but I will say my CPU is an AMD Ryzen 5 2600 Six-Core and my GPU is a Nvidia GTX 1060 GB
Please let me know if you know a possible fix, thanks! 🙂
Does that happen in a new project, or only the one you have currently?
It's only the one I have atm, it continues into UE5 as well
Also, what may be happening at that interval?
Nothing really, I'm not even moving, it just decides to spike
Without more elaboration or research into what's happening when these drops happen, you probably won't be able to figure it out
I did hear from Miamoto to check the Unit Graph but even they couldn't really tell what's wrong...
Is it a regular interval or was that a rough estimate for how often it lags?
I think it's somewhat regular... it seems to be every 5-7 seconds usually
It sounds like you need to keep looking into what's causing it, even if that means disconnecting one section of your code at a time
I believe I've done that before, along with hiding every element in my level, I'm absolutely confused :\
how do i fix the textures on my map? everything turned to this all of a sudden
Build lighting?
big mood
Did you turn down the engine scalability?
Well, isolating things is going to work, even if it's tedious. Make a new level and see if it still happens
no it is at cinematic
Alright lol, I'll go through again and report back to you if I notice a change
Interesting, and you made no changes to the material?
How interesting... for some reason I believe that happened to me at some point as well but I don't remember what I did to fix it...
Sure try that
wow.. that was it..
How odd lol, not sure what happened
Tried turning off everything, even the level itself lol, still getting FPS drops
It does also affect new levels, I'd made a new level a while ago
Well if it happens in a level with no actors in it, it might be something in the game mode or player controller
Well I'd tried hiding both and none of those changed the FPS :\
It's the strangest thing, this is the only project I get the issue with
Well hiding something in a level doesn't prevent it from existing iirc
Just make a level with nothing in it to test
Yup I did just a moment ago, it still has the issue
Okay, so what would you be running that might be so expensive?
I'm not quite sure... my textures are for the most part low quality plus I have LODs for everything...
My other level has screen space reflections but that's a different level, plus I was having the FPS drops before I added those anyways
It probably isn't related to graphics, because it would just lag all the time if it was
That's true, could it be RAM?
What's your memory usage look like?
Yeah that may be it
Play in editor while you have your performance tab open to see if it lines up with a usage peak
Live Link keeps disconnecting from my iPhone ever 3 seconds, could there be some solution for this?
Maybe but it just seems odd that it'd be such specific lag spikes in a game with pretty average FPS...
Oh sure one sec
My GPU does go up to 100%, my Memory goes up to about 90%, but they don't go up when the FPS spikes
It seems entirely random
And it happens in the editor too when I'm not playing*
So the editor itself lags, but only in that project?
Yup
That's a good point, I'm not sure if a packaged version of the game would actually lag or not
is there a live link channel
whats the most stable and least buggy version of ue4
im on 4.25 and its so buggy for me
yes just enable the water plugin then you can add it make sure your landscape is using landscape layers you can add them add landscape brushes if i remember in that version or add them directly ala river/ocean/lake
Is there a project/content browser command that tells it to compile every shader? (instead of opening up the demo maps, for example)
The plugin is not listed in 4.26
When I go to the plugins, (installed or built-in) I do not see Water
did you download it from git or from the launcher it should be there
Does anyone know how to make the camera shake when the ai is chasing you
launcher, i haven't done a custom engine before
what bugs are you experiencing, and are you a nvidia user
Hey guys, is it possible make a landscape spline register linetraces? I need to play a water sound FX when walking in my river, but finding it a struggle - the material underneath the river is used elsewhere on the map, and I'd hope not to make another material function just to accommodate the sound FX. I'll do it if I end up having to though 😅
In blender my skeletal mesh is at 0,0,0 but when importing to unreal engine it gets a random import location, does aynone know why?
I was in the ball preset and I tried to give the ball hair, but I don't want the hair to roll with the ball, i want it to stay upright at all times. I tried to do that using blueprints and it makes it jump from the balls rotation to upright again, so it looks really jumpy/jittery
You could fake the whole marble setup instead, by improvising from the third person template
is there a way to make it still roll based on the ground it's on?
without the hair rolling
what ue version?
4.27
how would i make this work worth multiple static meshes using an array
basically i would have loop through each object get their location and rotation and also moving each one
Is this not something a "For each Loop" could do for you?
I'm either misunderstanding the question or that macro matches your use case almost exactly
im trying to make this current set up work with multiple cubes, currently one cube simulates and then repositions back to its starting location and rotation
the problem is the complexity of for looping for each location cube component and rotation and also trying to make the move
I'm not really familiar with the "Move Component To" node, but does it change when you adjust the parameters on it?
it should look something like this i think lol
I don't think it should tbh
You're using that array of world locations in a way that would cause it to set each cube's location to each of those locations
i think i see what you mean, the move component does allow multiple loops going through it
I recommend making a function with a local variable that's equal to the transform of the cube, and all that you should have to input is the reference to the object itself
This is the level BP, right?
no its in an actor
yeah
So you should create a function that does one instance of what you're trying to accomplish with the cubes, and then you can worry about looping that
I do want to emphasize that you should use a local variable in the function, rather than a regular variable in the main BP, because local variables are instantiated, and therefore won't have conflicting values
sorry im kinda dumb lol what would that look like?
So inside the function, you can right click and it will say "create local variable". A local variable is, like it sounds, specifically tied to that function. It resets to the default value every time the function is called (not relevant in this case) and is instantiated, meaning that 3 of the same function can run at once and their variables will not conflict
(not up to 3 or anything, that's just an example
could i just interpolate set world position?
Yeah, I don't see why not
instead of dealing with move component
I can't remember if there's a way other than a time line, and timelines don't work inside of functions
This is what's called scope. When a variable enters scope it is created. When it leaves scope it is destroyed.
Thanks, I didn't actually know what it was called. I only know that it's the same thing difference as declaring a variable in a function vs in the main part of a C++ file
You can even imagine it like a sniper scope, only the things visible in the scope are relevant.
If you can't see them, they don't exist!
That's the same as saying it's only while an instance of the function is running, right?
Correct
Technically, local variables are read and placed into RAM when the function is accessed, rather than when the entire BP is, like with regular variables
Very slightly more efficient, I guess
hmmm dont you love it when unreal crashes and it just deletes a bunch of random shit for no reason?
How often to you save all? If you've only saved some of your BPs it would definitely cause this
Ngl, I've had no issues losing progress because I save all whenever I compile out of habit
is that possible change virtual Highfield mesh on runtime? I need snow trails. I am using unreal engine 5. I find some ways but all of them for ue4. Any advice ?
Haven’t looked into it, but people have done it
With OpenLand Deform Toolkit you can create Landscape trails, footpaths & dynamic effects easily with Virtual HeightField Mesh. This will work on UE5 (Not yet recommended for UE5 Preview since it crashes a lot)
-
Get OpenLand: https://bit.ly/unreal-openland
-
Join Our Discord: https://discord.gg/DK9cMn9eFV
-
00:00 Intro
-
01:42 Initial Setup (...
Sheesh, I thought it's an open source plugin
Kinda hate it when paid closed source product use "Open" prefix, as it's more synonymous with FOSS
Q: How to export Cine Camera Actor that was attached to rail rig as USD or FBX but with right animation coming from rail rig? (I tried baking keys and exporting fbx, didn't located where its supposed to be)
is there a cleaner way to do someting like this ?
hey guys, is agora better or vivox for unity voice chats?
Depends what outputs you plan to use
Hi, I'm trying the Unreal's Collab Viewer Template, as it is out of the box. How do I find the IP of my computer so that my client device can connect to it? (over another wifi network)
not unless you write down your problem
Play Sound 2D or Play Sound At Location or Spawn Sound Attached
Pick your poison.
do i make a blueprint for the actual object
or do i put an audio volume around the object
will reimport just reimport the original static meshes without all the tweaking i've done ?
thanks
how do i do that
:/
sorry im new
not 100% but i think it does if you updated the file, make a backup and just test it out:)
Ue5 release date announcement April 5? 👀
hey has anyone run into a weird thing where if you hit F for focus on the character it zooms out? I have a blueprint character that I have made, and every time I hit F on it, it zooms out. When I have a static mesh it doesn't zoom but actually focuses on the character
Im making a topdown game with different characters that i can control and move.
I move them with click, and they go to the direction.
But if a select another character the previous character never completes her move.
She stops the movement. And sometimes the second character i select, even goes to the destiny itself.
So how should i solve this?
Im using Simple Move to Location.
Should i use Ai Move To instead? And make all characters AI ?
fixed the problem reducing the bounding scale
Most rts games use the LMB to select and the RMB to issue move commands. If you issue a move command to two characters, they should both attempt to reach the destination. So either you need to fix how you are selecting characters, how you are maintaining a selection group, how you are issuing move commands, or how the character performs the move.
So all those characters in rts are Ai controllers right?
Because if you possess a character you can no longer move the other as Simple move actor
You aren't possessing ai. You are getting references to them with your selection method, and supplying a position vector you want them to move to.
You as the player, possess the player overhead camera. That player has input actions like selecting units under mouse cursor or band box. And then move to location found under the cursor
Ai units should have an ai controller instead of a player controller
Swap the "Simple Move To Actor" node with "Simple Move To Location" node.
Get the location of the terrain under the mouse cursor when issuing a move. Call the simple move to function from your array containing your selected group of characters in a loop. Supply the ai controllers and the location
ups, thats actually what i have. "Simple Move To Location"
It asks for a controller. So the controller cant be me. Because i will change characters (units)
Exactly. I see now.
Player controller and ai controller are subclasses of controller
So they all need an Ai controller. It cant be the player controller
I can use player controller to take over cameras only. right?
Player controller can possess any actor, pawn, character
If you have multiple cameras, you would need to have a way of passing references to the camera actors to the player controller, and swap to them via player input.
Completely quit out of epic games client, update it, try installing other versions of ue4, restart pc. Reinstall the client, check disk space, check network connection
This seems like its going to work. Its moving the unit that i dont have selected. So this is good.
I have this in my player controller. All i need is a new argument in the Move Actor custom event with the unit to move
But it works only if its unpossessed
Do all characters move by selecting them then moving them?
I think im confused on the design a little
Should your landscape material have normals, or is that too intensive?
If you want your landscape to have better lighting/shadows. Then probably
Hmm... is there a texture LOD system for landscapes then?
Im not a texture artist or ue4 environmental artust. So i cant give you an answer.
No problem lol, I'll have to see if I can find something about it online
how would i make a word goto a new line if it is too long ?
Okay. Im assuming when you select and move a character, the camera follows that character. So you want to make a different player actor that is the top dowm camera and the player controller possess that. Do not use possession when selecting characters. Instead attach or move the player camera to the mewly selected actor.
heres the problem basically you can see the word description doesn't fit so id like it to go down a line
Reduce the width of your textbox?
did but for some reason that happens
Is there a way to get unreal to highlight spelling and syntax errors? It would be useful for subtitles and stuff
Are you using the multiline textbox?
no just a text
That might be your problem
i see
You could just write your scripts in a word processor with spellchrck. Then copy and paste into ue4.
yeah, having your dialogue exist in an outside text format is pretty common
for localization etc
How many prims should you have loaded at once maximum?
stat.Unit is showing me I have around less than 4.5k
Dont know what prims are, but Probably depends on your hardware target. You can load as much as you want on a beefy machine.
that makes sense. And is there any way to implement closed captions? or should it all just be dialogue assets
Well I'm running off of a GTX 1060, I'm just not entirely sure what the "average" prims would be recommended...
Like how it's recommended to have around 30,000 polygons on a bigger character model in AAA games
Again. All depends on your art quality target, performance target, and file size target. You can always take your high poly meshes and reduce poly count til it works, and let the textures do the rest of the visual work/trickery.
You can also just dump polys into your scene til your gpu cant handle it
But im also not a artist. So again. I could be totally wrong LOL
Lol Ig, my hardware's kinda old and ofc the pandemic hit and prices rose right when I was about to get a new card t-t
I'll keep testing though, I think it's mostly textures that eat up my RAM
Just doublechecking - upgrading engine version only really changes the source files, like the uproject file right?
NEW
The gtx 1060 is the must common gpu on steam hardware survey i think. If you want a new gpu, and are in usa , id recommend rtx 3050 or amd 6600. Prices for some of those cards are reasonable now
I was thinking so too, I may get a 2080 though since that's a bit more in my price range, thanks for the suggestion! 🙂
Upgrading engines does not modify your projects source files. Upgrading minor versions is usually bug fixes. Upgrading major versions involves migrating the project to a new release version of the engine source. Your project may break in migrating to the new major version due to major changes in the engine source. Especially if you used something that got deprecated in the new major version.
is there a way to turn or view port culling ?
I thought none of your content folder was modified though - it might 'interpret' it differently but you could still open it up in a previous version, as long as you had the previous version uproject file (and any source files)
@dusk nebula Sorry to mention you lol, but I just wanted to let you know that it was 100% the editor. I tested a build of the game, and it ran perfectly fine. 🙂
Been a while since I've seen it, but I specifically remember seeing a dialog advising to upgrade only if you've made a backup of the project. This recommendation wouldn't be needed if the files remained unchanged. Also, there is no official way to downgrade a project once you've upgraded it.
Part of the upgrade process involves redirecting blueprint types that may now have conflicts with the new engine version. This part is largely manual and depends on if you have c++ code using deprecated classes, etc. General recommendation when upgrading a project (unreal engine or otherwise) is to do so only when source control is setup and on a computer that won't be a deal breaker if it ends up offline for a few hours.
Anyone have a fix for Speedtree not working in UE5? Turned off wind, but still so many problems
i'm having trouble with trying to record the sequence
it doesnt work with movie render queue so im trying to record my screen but it's choptty as hell
That server change is evil
nice april fools joke
I just spent a few mins trying to find the ping haha
Wait... That is fake
.....That is evil
Wtf. That's extremely annoying. Not funny. Lol. I use pings as notifications for me throughout the day. Lol
lol I tried to find the ping to was about to leave the server to get rid of it
well fuck your ghost ping
they got me i spent 5 min on this shit

That's pretty good.
trold
Got me super good.
Ah... April fools
oh my fucking god
Props to the fool masters
That good
Legit was scrolling through the chats wondering where the hell the ping was from and if Discord broke
actually genius tho
i should clean this chat :p
we're soooo funny today arent we
omg
why is there a permanent 1 on there
no way
oh april fools, fuck you
lol
unsatisfying
goddamn i fell for it
I recon it would help if there was a #general that is not at the bottom of the stack under a non obvious name 😛
My last two brain cells trying to figure out which chat its in
gotta cope
😂
I clicked mark as read 5 times reset discord and everything
cheers
1 April one unread notif hein ? ahah
very creative and quirky
aaaaaaaaaaaaaaaaaa
Not funny though xD
seems like we have a handful of april fooled people here
Thanks! I was going nuts 😓
Very rude peoples...
Cant believe i fall for this
Well played sir

Great sense of humour ahah
it would have gotten me if I wasn’t on mobile ngl
yea, many use cases where it doesn't really work, but for a decent amount, it seems to be lol
ahah funny server icon I thought someone was responding to my problem but they werent 
yeah good one.. got me
oh my god, I've been looking for 10 minutes to check who the hell tagged me, then I noticed the quality of the (1) tag and noticed it's attached to the image
well played


dude they got me too
lmao
Bruh.
nice
Classic
nice april fools guys gj
yeah hahahahaha just realised
I've downloaded a plugin for 4.26. But I messed up, so I deleted it from the UE4.26 folder on my pc. But when I go to install the plugin from the marketplace. It no longer allows me to install it for the 4.26 version. Any idea how I can reinstall the plugin?
gg...
I honestly don't know why I'm still in this server. I switched over to unity
Ima leave
you guys are evil
Stay fresh cheese bags
the launcher must still think you have it downloaded, did you try uninstalling from there
i didn't even know it was possible to uninstall a plugin from the launcher 😮
lol that would be the proper way
I never really touch unreal related files outside of the launcher
yep any other way might leave residue
nice
That's what I'm trying to figure out too
Something must be going on with Discord's notification system

sure
Where I would find this? Bare in mind this is a marketplace plugin and not built into the engine
let me just check Ive not actually uh
when you go to library and scroll down theres plugins and you can click the dropdown for remove local content, but the ones I have that are installed to engine dont seem to let me, idk about that
found it, thank you mate
nice, close enough lol
ill ask again in case anyone else knows today... is there a way to hook into the terrain spline API to get the nodes as points?
they got evryone
i was scrolling for like 10 mins straight
agreed
right click read doesnt work eh
oh
😄
i only got trololol'd for 5s so i dont feel so bad
everyone else must suffer tho
best to find one of the other channels to post this in, questions dont often get answered here (ironic because I just did answer one)
yeah its really frustrating when you have a problem that youd imagine must be really common but theres like nothing online about it
ayooo happy april fools - i am LIVID
Very funny
still have 2 notifications
April fools, the one day where people that are extremely unfunny for 364 days get to feel like a fucking comedian
I AM HILARIOUS
Sheesh taht one got me
I didnt expect so many people to fall for it
the engine is really good... has everything, so i cant imagine they'd make a terrain spline tool without some exposed way to grab all the info to make pathfinding against it
Well to be fair I've been having issues with it all week so I wouldn't be surprised
unity was easy because the spline tool is just easy to iterate and then throw A* on it (free public github project)
Hay is it possible to import entire folders full of assets?
i have them on another game and just want to import them at this one too?
Yes, Migrate
Iirc you can shit click, and drag them into the content browser
Then you just click import all
Unless theyre uassets
😅
Migrate then
hey fellas i remember there being an asset that could hold references to other assets - I remember it being handy to handle on the cpp side of things to get references to stuff. Could you remind me what that was again?
ah, data table i think
i used it for another thing. Thanks
how? ive just copied the content folder bc it was on another machine at school ^^
Is there an easy fix to landscape painting in squares, without remaking it and changing the resolution?
Im trying to get a location on a spline that's closes to a vehicle. Is this a good way to go about it or does anyone have a better method I should try?
Sadly I think it needs to be on the same machine, it may work if the versions are EXACTLY the same, but not sure and I feel like stuff would break
oh rip :/
but why should they break? arent they just "simple" asset files
As long as they're assets with no references to eachother may be fine
hopefully
Or does it have to do with having a weighted layer?
mhhh any way of getting rid of that?
so how do i do it then? ^^
Migrate or pray that copy and paste works if the same exact version
Any from what you said, migration is not possible
All you have to do is notice that the badge is entirely contained within the server profile pic. That's very unusual for badges
does anyone know if the Maya live link for Unreal Engine 4/5 is just for skeletal meshes or can be anything?
Sneaky April fool's server icon.
Hi everyone who know how can I set pivot point correct in blender for using in unreal ?
For propelers I want pivot point in propelers location
Where can I get technical help with Unreal Engine 4 here?
for that if you import as one object its all gonna be together, otherwise unreal takes world origin as a pivot, so you would need all the propellers at world origin or use some weird skeleton setup
If I import it to unreal, only propeler pivot point will be correct?
I'm trying to record screen capture video from the players game and output it to a file that is viewable outside of the application. It would be nice if there is an option that includes audio, but if not we can look at alternate ways of fixing that. So far I have tried the replay recorder, which works well but does require an audio capture implementation (unfortunately this does not work for us as it output .replay files which can only be accessed within the application), I have also looked into using nvidia highlights, but we want a solution that can be done without using other programs, and highlights requires the geforce experience app to be downloaded. Anyways, thanks for reading this, if you have any suggestions for alternatives to try please let me know. Also this is for a pc application.
so the drone pivot will be at world origin, but for that to work you would need each propeller to be at world origin and imported as a separate object
Yeah I set rogin to geometry but Is there any way to have different pivot point in meshes?
no
they will all be relative to world origin
Thanks😃
I was searching the @ everywhere... 😩
throwback to that one time someone did @ everyone I think by accident in either this server or another unreal server and it was an absolute mess for half an hour
Unreal 5.0 Production Ready 5th April
I would argue that 4th May would e a better date
So it's like 04/05
4 to 5
Why not ask the man himself? Are you going to reveal when UE5 is production ready @fierce tulip? (The price you pay for changing your name 😈)
and also, May the fourth (force) be with u Star Wars day
so no ideas on the video capture screen recording?
nice try
Oh wait, nvm forgot I wasn't using American dates
So 04/05 is correct
Pretty sure they did that on purpose
I am sueing for damages with the server notifications's faux notification
Haha good joke, server

half my discords have the stupid ping on them now and its so infuriating lol
sameeee
like it was funny when i saw the first one now theres like 15 and its just not funny at this point
tbh theyr pretty obvios trolls
when you actually get pinget the ping dot is out of the bounds
Hey all we are hiring for a VR metaverse project in the #freelance-jobs section. Quite a big project, looking for any capable VR developers.
SOON
I hate you lol. I keeping checking why I still have red dot 🔴

Is there any software (or in-engine) way to record video in the internal resolution? My screen is 1080p but I want to record 4k footage, so I was hoping I could render the game at 4k internally and record that somehow
interesting question, i'd like to know also
Hi Luos
Hi
Fun fact its been at least 3? years since the last at everyone
same, is it an april's fools thing
nah, we had one less than a year ago
Oh I missed that
damn you unreal slackers
i thought my discord was broken, showing me a ping like that
then I realized its april first
scripting the declaration of independence rn.
Damages are increasing by the minute. I think it is nearing class-action lawsuit territory
doesn't seem to me like a cine camera issue, looks like the game is scaling down to fit a 16:9 aspect ratio no? due to windowed mode
Ah, april 1st, the day we find out which servers are administrated by children.
and which people had their funny bones surgically removed ^_^
Or people with a soul who want to make a little joke one time in a year
I have the Alabama State Bar Association getting involved with the class action lawsuit
re: server icon notification april "fools"
||this is a joke||
lol
the fact you felt the need to fine print the aspect that it's a joke was funnier than the joke XD
haha I started having anxiety about it, thanks for the warm reception
lol with the few people's sour reaction to a server icon change and being quite nasty, i understand the anxiety of people reacting poorly to a joke lol
Does anyone know why this rock collision isn't the same as what it visually look like please ? Like i can't go next to this rock, it stops me like 1 or 2 meters before reaching it (like there's an invisible sphere around it)
I tried to use this "Complex collision" thing and it didn't solve the issue
My god that's awful lol
Where's that option please ?
I don't have the "Collision Complexity" property
got it
Perfect it works, thank you 🙂
Also another question : Is Quixel / Bridge available as a plugin directly in UE4 or only for UE5 ?
Lmao people are actually being nasty ab it? Lol
I mean for me, I use discord in a business sense so it's kinda annoying, but it's also funny too.
Exactly. Quantifiable damages. $$$$$
class 👏 action 👏 lawsuit
Who ya gonna sue? Discord who maintains no liability or a non exist company? Hahaha
I answer with but a pure and true "yes"
Can anyone help me out answering below query:
I am using Openssl 1.1.1 version in unreal project, When i tried building the project in UE 4.6, I see Openssl 1.0.2 functions not found errors.
FYI, I tried building on UE 4.7, Everything is working fine without any compilation error.
Does UE4.6 doesn't support Openssl 1.1.1?
It sure got me! Couldn't for the life of me figure out where it was coming from XD
then how do i change it?
i found also this

Fr
Wait which one is the newer release, unreal engine early access 2 or unreal engine Preview 2
im asking because I see a second version of early access and I don't remember seeing that before
preview 2
I'll point to the current date for that bio :p
Perfect.
i need help rq
Need to see wingdings UE4
i want to stop tracing an outline but idk how to
it stops tracing and going onto another object when you move ur cursor to it
but i dont know how to stop tracing when you back up from it
so it is tracing nothing
Not to say that Roboto is a bad font, but you may don’t like it being in the editor or just bored with it after a long time. Time to give the editor a new font! The modification isn’t as straightforward as drag and drop solution, but I think it’s easy to do even without programming experience. Here’s how. This modification does not require sou...
i have a range and radius variable
and followed this tutorial
https://www.youtube.com/watch?v=9fxnv2ccklg
Use custom render depth to draw outlines.
Pawel's excellent article: http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/
Sample project to migrate materials from: http://www.michalorzelek.com/blog/?smd_process_download=1&download_id=297
Twitter: https://twitter.com/vladkodmc
Rooting for you
Question about the RayTracing in project settings in Render section, what is it for? a friend of mine said that without it we cant bake, and if we try to bake the game will be black. and now without it the engine is crashing all the time. is there any connection between the two?
i want it to stop giving it the outline effect when i am far away
and i dont know how to do that
A person you may or may not know, the PRESIDENT OF THE UNITED STATES, is on the phone with me and will be joining the CLASS ACTION LAWSUIT seeking reparation of DAMAGES this has caused us
Secretary Antony Blinken (US SoS) will be holding a press conference in 15 minutes announcing this
I'm a Far East inhabitant and I don't care
Least I get 2 days of April Fools
Get distance between player camera and the item?
i did that and now i have more issues...
i can't use editable text in 3d widget
@sullen kernel
No books specific to UE.
books are outdated the moment they get released.
youtube tutorials are better
Not really
at least the ones where they explain whats going on
or documentation, but that might be stale
This is way better
https://www.unrealengine.com/en-US/onlinelearning-courses
And barely anyone know it existed
i didnt know
thank u all
thank jensen :S
I'm his leather jacket
oh.. then thanks mr leather jacket
You thank Jensen for RTX
I'm looking for an anim set I found ages ago. It had a really good summon the dead animation. I think it as a necromancer or something
I just looked through all 448 animations on the store and couldnt find it. So maybe it was taken down. or its part of a character asset
Wondering if anyone has come accross it
I keep seeing a mention flag for this server but I've checked all the channels. Nothing. Anyone else seeing this?
I guess a bug with Discord API
How should terrain height maps be named for UE5?
To @drowsy snow point - if you're looking for recommendations on content - just look at our course catalog. Here's it filtered by just gamedev course: https://www.unrealengine.com/en-US/onlinelearning-courses?tags=games
And if you are new and want to get started, we have a nice Learning Path you can start with. https://www.unrealengine.com/en-US/onlinelearning-courses/welcome-to-game-development
Hey guys, we're trying to use GitHub on our project (35GB project size), and when I try to commit it says "The following files are over 100MB. If you commit these files, you will no longer be able to commit this reposotory to GitHub." What can I do to prevent this? Will going to the Pro version solve this problem? Are the files commited limited by a size limit? What to do if a level is... say, 2GB?
No, that's just GitHub push limitations. Larger individual file sizes require LFS to push.
If a level is 2GB and you're in 4.26 or newer, may I recommend you use One File Per Actor
OF/A is going to split the actors in a level into individual files, thus lighten the load for .umap files
Wow!!!! Hey Tim! Can we get UDN access for free please???
I got you fam.
Yesss!!!!! Finally.
Thanks Tim! Glad you joined the server. I'm surprised noone else is messaging you. ;)
You have "UE5.0 out now!" in your name. Is that for the preview or is it officially released now?
reminder: check the current date.
real tom sweony?
I plead the fifth XD
and then you checked the calendar
@fierce tulip Any chance you could help me with getting into the UDN as well?
I think Tim can just open UDN to all devs for free!
This is udn now
i literally spent 5 minutes to find the channel i was "pinged".
Yeah, but I often run into issues that are mostly overlooked or ignored on here. UDN, it's usually always answered.
The difference: people are payed to answer your udn questions
We are just random dudes
how i could add/remove gameplay tag from component (agr item in my case) during runtime ?
Agr item?
Bit mean, @dusky hedge
AGR PRO item component, it uses standard gameplay tag variable type
eye cancer is not really joking territory. /shrug
Man, it's so expensive to join the UDN.
But you're right Megafunk, here is a great free alternative....
I do wish there was a mid-level thing between regular answerhub and UDN
Is there any good platform besides itchio to publish a game for free, my game isn’t one of those indie games like on itchio, it’s a “AAA” game, it doesn’t really belong on itchio where most games are 2d or not graphics focused, any tips?
steam, gog, epic launcher.
That actually would be pretty awesome. Like a pricing for "Hobby" users.
It's not funny when every server does it every year.
:warning: Failed to send a DM. User will not be notified.
:triangular_flag_on_post: coffeediction#7809 received strike 1. As a result, they were muted for 10 minutes.
Those are paid, yes I understand I need to put money into my game, but are there any free ones? Or ones not costing 100 dollars (cheaper)
Well, not really.
itch.io is the free one for indie publishing
There's also GameJolt, but let's not talk about it
sadly I do not have the funding for it (looking at my current name, that sounds weird) but I was thinking about a website where people can post problems, or the need for certain engine additions/contributions and just like patreon or the like, people can donate money to see it fixed. then people can submit their solution which gets reviewed by a peer, and when its accepted, they get the money that was donated, while the submission is made publicly available.
Oh, your the hoddie guy, sup dude, anyways yeah Ik itchio is a choice but it’s not really ideal for a AAA wannabe game
Publish it on steam, it costs a good amount but you have access to many features for your game
Now make the connection with my April Fools Special™️ username 
Nah, I've seen some high quality UE games posted there.
Rare tho
This sounds really cool. But I've heard that some PRs sit for like two years (surely for legitimate reason in some situations).
My game isn’t that worth it, I won’t get my 100 dollars back
Will anyone even buy it, it’s reasonably priced at 2-3 dollars and constantly updated for bigger map and new things, it’s just a bit saturated I don’t feel like it will go anywhere there
But you still made bold claim about it being AAA quality
when you think it isnt worth the 100 dollars then you should publish it on itch ¯_(ツ)_/¯
well, consider it mods/pull requests/plugins, not actually officially supported by epic, but more community run
And I have yet to see screenshots of your game
Wait a bit on this so I don’t get Called out, sorry 😞
iunno
Perhaps one issue. Is you get 30 poorly implemented plugins all wanting 20 bucks for me to use, but won't work for my use-case, but worked for the original use-case. But I suppose that's just reality. (I'm thinking after the fact when the patreon-like coding is done)
Except not many people want to build UE from source
Whats with gamejolt? I have an old acc there
If there's any, they'd likely seeking for dedicated server build
GameJolt is... well, a hell hole.
iunno
Are you some youtube famous guy
Why tho
With tutorials
He looks like so
Yeah he looks like a tutorial guy
Check your private message.
I don't know how to explain it
Yeah with experience too
GameJolt is problematic in many ways
A lot of
Just out of curiosity (because I'm not here much). Does the actual Tim Sweeney ever chat here?
Hoodie anime guy, do you plan to switch to ue5
@fierce tulip Any chance you could get me on with UDN?
he never joined this discord, unless he is on an alt
I just got an email from unreal about an event on April 5, what do you all think it is, it’s a surprise they said
Maybe the full release? 😳
No
At least for my current game project
Though I will build UE5 for my machinima project, which is more experimental
I’m making my game on ue5, prolly a bad idea now agger what you said
UE5's viability in low end hardware is still uncharted territory for me
And my game project needs to be working in low end hardware with consistent visuals, so I stick with 4.27
Maybe I'll upgrade it to UE5 once I release it and make a "Deluxe" next gen upgrade for those who want it
What do you think is the event on April 5?
What do you conaider low end?
why do i have an unclearable notification in this discord -_-
Infected
Lmao
Happens
Basically intel iGPUs and average third world student laptops
lol, there it is. 10 bucks for me, and a ban for you
Famous last words
:warning: Failed to send a DM. User will not be notified.
:no_entry_sign: coffeediction#7809 was banned.
XD
Lol really
Really Tim Sweeney indeed!
I know, very low bar, but I need my game to be accessible by larger part of my fellow countrymen
Never observed one on this end until now
for real? because today is April 1 lol..but cool if true
For real!
@plush yew someone not worth anybodies time.
Request UE5 Stable now
I cant wait for The State of Unreal event!! 🥳
Also I think at most $30 for a game is not that expensive for my local homies
This is actually a great idea!!
If you can pull graphics like nfs2015 that run on some intel with integrated graphics then yiur good
A bounty system so to speak
Ive run that game on such pc with just ssd upgrade
tysm
tysm
But i cant run properly a game like outward which hase alot uglyer graphics
Even on low
I think if my game is made to be playable and consistent in low end hardware, then high framerate is easy clap for those who have higher end hardware. Win-win.
I'll show you when the time is right
Spoken like a real jedi
Well, I prefer the footage to speak for itself
Also not to mention it's pretty much one-man project for now
Can you take screen shot of something that doesnt reveal anything
You use light skin?
Guys
I think we got the alien
Call the area 51
Hay does anyone where i can find a tutorial series showing how to make a Call of Duty like gameplay system
Well, I post some of my experimentation results in #work-in-progress
Mainly on VFX tho
Pin me i dont see any wip
Just search my real username in that channel
Discord has some nice filter options
show me ur gaem!!1
No game = hoax
D:
Except I'm developing it in low end hardware :')
Why do I keep getting notifications?
What parametwrs
Wdym
I mean I keep getting a red number saying I was pinged or atted or whatever they're calling it these days.
where did Tim go?
Aimed towards me?
April fools!
Yes
That doesn't even make any sense. That's not april fools.
wdym by parameters?
Well it is
Whats your pc stuff
Laptop held together by metaphorical duct tape
I'd rather not getting too poor shamed here, but it is low end.
The dedicated GPU, which is low end Radeon HD (forgot the model number) kicked the bucket, so I only have intel iGPU to hold on
Your sayn nothing
I have ryzen 5 1600 nvudia 1030 ssd ram 16gb
Thats sayn simething
And that's medium end in my book.
I had worse spec than that
there are genres of games that actually have large communities that frown on developers that make games that do not run on their low end hardware.
Jesens jacket and Tims hoodie... what next?
The past doesn't really count
And I refuse to talk further about it. I don't want someone to scream "bruh just upgrade lemao" because if I had the money to do so while still able to eat, I'd do that.
Lisas stilettos?
Why are you so invested in this, let it go, theres plenty of people with low end hardware
that be cool, like tetris effects
I want to know on what machine does he run that game which wuld be impressive conaidering the graphics
If he insists then so be it
Again it aint your business, you can get good graphics on low end hardware if you work hard on the optimsation
Your missing the point here but whatever if he dont wana say sure
In the past with my pcs original spec i culd barely run the engine with the chairs and table acene
Does anyone know how to fix this material blending with this landscape material graph?
I'm insisting on being not comfortable sharing my current "rig", but I can tell you some stats with my project getting more consistent look on lower settings:
- Characters are around 35K tris, including clothing
- Aggressive LOD-ing on environmental meshes
- Materials deploying lots of Scalability Switch (allowing for lower settings to fall back)
- Also lots of Scalability switches elsewhere
- Volumetric Clouds optimised further that it takes < 1ms even in my potato.
- All effects are not dependant on distance fields, using more of scene depth
I see
A general rule for optimisation i consider: store as much as possible in memory, reuse instead of create/destroy
35k seems ok
100%. As a developer I use an older lower end machine to do testing and get testers with low end machine as well.. You should always test lower end machines. Alot of folks, are testing with high end machines and then wonder why when they release there games, folks are having performance issues. When I used to consult this is something I always would bring up to companies, smaller teams, etc. This is important.
+1
Yoeri, like your "Normal" portrait 🙂
thanks, its a bit rough around the edges, but as long as its not occluding my face, thats totally cool.
Can someone fix the server's profile picture? It's lowkey annoying
few more hours.
Alright
I made the material myself, but it's still the built-in volumetric clouds.
I just use Beer shadow maps and only single multi scatter
sure. But its always good to have a low end machine I use a 15 year old quad core with an old 660 GPU. for testing low end devices I have about 6 other GPU's I toss in as well.. This is something I learned over a long career, mobile is much worse.. You will need people with devices to test....
its something that most people, can do. not hard to toss together an old machine with spare parts.
Except not everyone is in first world country where such thing is abundant
I been a contractor, and been able to do it over a period of time, ask friends for old spare parts. everyone has spare parts....
anyone with a computer, should have an old PC, and should be keeping them to part out, and if you aren't start doing it....
if you are new, start doing it.
I have 3 million dollars in medical bills .. Not kidding. .Far from rich. I use the brain GOD gave me.
I have 2 old pcs but i dont think theyll evwn run the windows let alone some game on it
So instead throwing a fit about not having money, how about, you start saving PC parts and asking friends and folks around the net?
people use the indie excuse...
I understand.
Doesn't seem like it
like I said start doing it.
people give excuses to much...
I don't have time, I dont have money.
You're such insensitive.
sounding kinda bootstrappy there Dark
Make time.... and be smart about your time and situtation.
I get what u mean dark but not everyone is open to it
I'm just blunt some of you are just used to being a victim..
and full of excuses.
someone new to the industry I can understand.
so that is why i said they can start now.
"I'm just being blunt" is the mating cry of the Asshole
Then understand it's about the exception.
It actually, to me, sounds like you have a lot of trouble understanding.
I forgot, SOME of the younger generation gets offended to easy my bad.
Im not in perfect situation either
Press the button guys
True. But looking at the gamedev pop
Do it
It's going to be considerably less common than average because of the first barrier to entry.
Im stressed becouae there are crazy people in the house and i dont have any income atm
Im not excusing anything
oh neat i didn't know Discord had a block feature like that
Body parts are way easier >:)
that is what folks have been doing from the dawn of time..... not hard to build a PC now a days.....
with spare parts...
It depends dark. Your a bit too enthusiastic
In the US and some places yes, though I remember the struggle.
question about destructible meshes and stuff-
why is it when i shoot them or throw my gun at them, do they not break (but they are registered as dead), but when i run into them they break? im new btw
in the US some of us have millions in medical bills...
Just need to go the parts Genie obviously.
do we hear anyone whining about income?
You guys litrly print money every day
You guys what is you guys?
How is the player calling the destruction and how does that vary from the rest
In usa
Probably collision channels, maybe an on damage thing, hundreds of ways to do anything in code.
Lol
Lol the tables have turned
but I don't whine about income.. I get up and do what I need to...
yeah just like, ask your friends for some spare change to pay your medical billz
Alright guys, let's keep it civil, nobody can afford the gas to kick the others'...
I didnt ask you to fix my medial bills
that is in the projectile
Can streamed levels have their own baked lightning?
Just get a small loan of a million dollaz
Okay, that's calling but we don't know where from or to, that said, if that's the event on the destructible, you can check to see if it even registers the other hits with a print node
@bold herald it's easy just join a pyramid scheme
Luck, and hard work. Lucky to be able to work hard and get out of the situation. We don't so it all alone.
"that is in the projectile" -me 30 seconds ago
your hear to troll, good luck with that.
I have morals.
Then odds are the projectile doesn't know it hit, also testable, but I'd have looked between the ones we know are working first.
Since they can be used as a guide to getting the non functional running and why.
can we just go in dms
Also if they can, what happens when i load multiple levels if each one has their own baked lightning
Yeah because I was unironically telling somebody to fall for a scam to get out of a bad situation...
nah they are hear to troll nothing more. clearly.
hi pot im kettle
They see me trolling, they hating ;)
lol:)
You can dm, not a problem though at work so on/off responses.
Any help?
I just like the million dollaz meme
I block trolls, so not a big deal to me. ":) I rather help folks.
How to get a small loan of a million dolaz
i sell NFTs and yes, this is 100% true
You ain't helpin' no one with your ridiculous viewpoint. You're just spittin' out ignorant statements whilst being completely clueless to individuals real world situations. It is not helpful to a single soul.
i'm all set thanks though
How are you actually earning money
Are you also a part of them blockvhain bs
Oil had to come from somewhere.
That is why, in the US we pay X100 more for medications and medical care. Same thing.
"Cryptoland" 😆
They gave me canola, not real friends.
Real friends would sell oil in my private currency.
Oi, simmer down. Keep it civil or keep it quiet, your choice
Mod has spoken.
Dark has gone dark
the moment I step away from the computer for a second.
:: goes back to my hidey hole ::


