#ue4-general

1 messages · Page 1107 of 1

prime willow
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would i need to create a bind for each mesh when using that particular reforged groom

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or will i be ok with just attaching it and it automatically binds and adjusts based on morph targets?

trim mesa
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ok! thanks

stable path
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Who is lahey, can you point to their channel, if they have one

stray drift
# stable path Who is lahey, can you point to their channel, if they have one

Sorry mate had a silly autocorrect incident, meant Laley - https://youtube.com/c/RyanLaley

sour tide
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Just finished MathewW's MVP Intro series. Even though some things are out of date now (it's 5 years old) I must say I really feel better equipped now than I did at the end of the last intro series I found 👍

wary dove
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guys.how can i import collision in UE5 from blender ?

clever axle
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Hi guys!

Every time I want to open a level in my editor, it crashes:
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp] [Line: 2021] World Memory Leaks: 6 leaks objects and packages. See The output above.

how can I fix this?

neon bough
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well...

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how should we know without the output above

fresh escarp
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Does anyone knows how I create moderation system for my game in unreal engine 4

clever axle
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@neon bough there is no output above (except login id and epic account id)

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I'm pretty sure it has to do with the sub leveling

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I have a master level that has all the other levels as a sub level and when I try to load one of the sub levels, the editor crashes

lusty vigil
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Does anyone know how in the ONline Learning Resource Exploring Level Design for Game Development under "Setting Up a Gym Map and Editor Settings" this guy set up his keybinds? he shows I (to show only selected) and O (to show mesh edges) but he seems to be toggle these on and off. i can use CTRL+Z to undo the "show only selected" but it does not work on the Show Mesh Edges flag 😦

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well wait. O seems to be a toggle now. strange

plush yew
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Is unreal engine 5 good

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and is it better than 4

stray drift
# plush yew and is it better than 4

UE5 bad, and UE2 was the peak. I remember being 5. Never used UE then, but being 5 was nice.

UE5 isn't too different to 4 tbh, but EA is more unstable currently

solid cloak
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If anyone knows why the fog of war is not updating your help would be appreciated

drowsy snow
kindred depot
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just got out of work, ill send you a message when i wake up

plush yew
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what nodes should i look for to set navmesh path find in sequential order?

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i mean, i click on 50,70,5, character gets its path to there and if i click somewhere else when it is moving, the next path will start from the destination that it is trying to reach, after character gets there

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i am aware that you can check if player got in position with this

solid cloak
thorn river
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question, is it better performance wise to create a widget at the start of the game in game mode or game state and then have it display when needed instead of creating widget and destroying it each time the player acccesses the intended menu?

plush yew
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how complex is the widget?

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if you will destroy every time, you need to save and load stats if there is any

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Btw I am just starting with unreal engine I have worked with Unity in the past do you guys know good long useful tutorial

plush yew
plush yew
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but thanks anyway

drowsy snow
kindred depot
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lol

kindred depot
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I dont know c++ only Bp

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🧔🏽

plush yew
plush yew
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4

placid halo
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Hi! Sorry if I'm interrupting anything, but I need to get something done ASAP (deadline is due today), and I can't find the solution. I have to animate a little scene with the mannequin picking up a glass of water from a table. I need to know how can the glass be attached to his hand, only within a specific frame range. I tried using sockets, and it kinda worked, but as far as I know sockets can't just be turned off and on. I'm a complete beginner in UE and desperate for help. Please DM me.

drowsy snow
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In many cases, there's barely any direct parallel of how Unity doing things against how Unreal doing things

sour tide
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whoops

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wrong person >>

drowsy snow
sour tide
# plush yew Btw I am just starting with unreal engine I have worked with Unity in the past d...

I finished Mathew Wadstein's MVP Intro series of videos today, I found it quite useful to get a good idea of how to actually start to use all the major parts. Some bits like interface layouts are out of date but there wasn't anything I couldn't figure out https://www.youtube.com/watch?v=ApEtWpAialg&list=PLSlkDq2rO1t7eEyfF8eiTsGGGtFOBz1vb

MVP (Minimum Viable Product) Series showing you a basic introduction to Unreal Engine 4 covering most of the Editor and Engine itself.

In this video we will be going over the project and having a look at what we will be making. This will be a basic introduction to Unreal Engine 4 covering various things such as the Interface, Creating a Level, ...

▶ Play video
drowsy snow
placid halo
kindred depot
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Ohh i thought you where asking for help from his stuff.

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disregard ^ xD

sour tide
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haha no I don't have anything that I particularly need urgent help on at the moment.... but I have identified a list of things as long as my arm that I need to know

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watch one video and learn half of one thing and discover three more things

kindred depot
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The man knows more about unreal engine than epic games does.

stable path
drowsy snow
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He still occasionally ask around in other channels BTW

sour tide
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That's even worse, that would mean that the knowledge base of epic is bigger than itself

fierce tulip
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error, loop detected

kindred depot
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lol

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Compile >_<

drowsy snow
kindred depot
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id Tech 3 is a early build of unreal engine right?

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I was thinking of looking over old source codes. EDIT: Quake III Arena engine,yupp

sour tide
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White Ninja... that's an old webcomic.
Apparently the webcomic finished in 2012.
Then it got recreated as an animated webseries in 2015.
Both the original site and the webseries site appear to be completely gone.

drowsy snow
kindred depot
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I know i should post this in source, but i mean its not hurting anyone here. Does anyone know why this is going hella slow and only using like 1 core of my cpu? im tyring to go to bed. lol

kindred depot
drowsy snow
patent cobalt
kindred depot
drowsy snow
kindred depot
drowsy snow
kindred depot
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crazy how they own the rights with out paying for it now.

drowsy snow
cloud mountain
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Has anyone had this problem? He didn't find any file in the directory . I'm use visual studio 2019

kindred depot
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are you making a folder called invalid output?

drowsy snow
kindred depot
cloud mountain
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no, I downloaded the project from git and just created the visual studio files

drowsy snow
kindred depot
drowsy snow
opal cedar
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Graphics card?

drowsy snow
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Might help if the error message is in English

cloud mountain
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it says here: cannot find the file specified

plush yew
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Does anyone know if theres any online documentation detailing the command line options for the Bink 2 encoder that now ships with UE?

drowsy snow
kindred depot
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@drowsy snow

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if you did not know this 😉

drowsy snow
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Already know it lol

kindred depot
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lol

drowsy snow
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I'm kinda sucker with the game engine topic

kindred depot
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007 = cod engine.

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Yeah meeee as well xD

pure void
plush yew
pure void
# pure void

Could someone help me where I can find documentation on this?

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Or what terms to look for

drowsy snow
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Don't reverse engineer it, lest you don't want yourself in legal trouble

plush yew
drowsy snow
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Consider snail e-mail RAD Tools through their mail support instead

plush yew
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I did a while back on a different issue, when I was trying to acquire a license for the Bink 2 encoder/decoding suite and that was back in March, still haven't got a response back unfortunately so I don't think snail mail will be much luck

drowsy snow
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I'm a modder myself, but I definitely don't want to risk myself in that kind of legal trouble

kindred depot
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Email us to get an evaluation SDK. and still nothing thats crazy

drowsy snow
plush yew
fluid hatch
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hello

drowsy snow
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Business e-mail address (custom domains) might pique their interest as opposed to someone using gmail.com domain.

kindred depot
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I have not opened bink and smasher sense bf1942 xD chaging the into and background video

real heath
stray drift
pure void
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So I wanted to read up upon it but don't know what to Google for

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So I'll check out those terms

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Thank you

pure void
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That should get me started thanks

drowsy snow
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Guess you can't impress girls with how stand out your Unreal Engine game is

stray drift
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The secret to landing a gf is never telling them of your hobbies, and pretending you like dogs, avocadoes, and the beach. Some girls may be into the same things, but a relationship can only have one loser. It is known.

worn flame
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sombebody can help me, i installed a solid Disk a SSD but my project o horror engine dont open and still freeze like that, a bro in spanish told me that i must wait hours cause the project must be rebuild it? thank you so much

drowsy snow
real heath
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Is it just stuck at the splash screen? Look in task manager, you probably have a whole bunch of shader compile workers running. It'll need to finish before your project opens.

worn flame
rancid jay
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how do you edit a data curve table? And i cannot find a way to see where the original source too. Unlike the one with simple UStruct in BP

real heath
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Unreal stores a whole bunch of data called the derived data cache in a few locations. If you are running a new windows install it'll need to rebuild those.

worn flame
real heath
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The giveaway is usually shader compile worker processes in task manager

stray drift
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It's been about 60 seconds bruh. Grab a drink of water 🤯

drowsy snow
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Look at your GameMode.

opal cedar
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Oh ok, it's in the world settings

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Sorry that question was quite dumb

warped parrot
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hey guys. does anyone know how i can change the rotation point of an object in unreal engine 4? im trying to make a chest open that i made for a uni project but i want the lid to rotate at the box. so it looks like its opening on hinges

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this is how it rotates currently

neon bough
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either reimport with correct pivot, or wrap the mesh with a scene component, and rotate the scene component

warped parrot
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dont know how to do it in blueprint mode lmao

patent cobalt
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As long as the actor is in the level you can edit its pivot

neon bough
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i thought thats temporary?

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do they just move it within the scene component, too?

patent cobalt
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Well yes but for some applications it is enough. I would prefer the scene component technique anyway

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Or fixing it in DCC

warped parrot
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this is what i get in bp mode

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but i need to move it here in bp

neon bough
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now add a scene component to your blueprint, and move the mesh into the scene component

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then move the pivot of the scene component to the edge of your box, and then move the mesh within the scene component above the box

patent cobalt
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So it was a BP in the end 😜

neon bough
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now if you rotate the scene component instead of the mesh, you should get the desired result

warped parrot
civic vapor
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Does anyone know what was the last version where procedural foliage was available? Edit: nevermind, 4.22 has it

neon bough
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yea the last one, under utility

drowsy snow
neon bough
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dont listen to him ^ 😛

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or rather... what's the benefit of a skeletal mesh?

drowsy snow
neon bough
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not really

drowsy snow
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Also it's not like you NEED to have the character stand inside it.

neon bough
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you need an additional animation and/or animation bp

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for a box

drowsy snow
warped parrot
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YES

neon bough
warped parrot
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IT WORKS

neon bough
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it's a box

warped parrot
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also i have to use blueprints for my uni assignment

drowsy snow
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Oh okay, thought it was more free project

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As in no restriction to improve

warped parrot
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nah we have to use blueprints

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i just hate that we arent marked more on the asset

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i worked hard on it

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also thank you for the help it rotates perfectly now

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just gotta change the scale and mess with the trigger boundary

neon bough
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what are you studying?

warped parrot
neon bough
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which semester?

warped parrot
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so i learn game dev as well as computer science and maths

warped parrot
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this is my 2nd project

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my first was to make a 2d game using sfml and c++. thats due in febuary but this is due in 5 days

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we only get 3 weeks for this project lmao

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and that includes learning it

neon bough
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wew

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and they drop you right into 3ds max and ue4, or was there any pre teaching?

warped parrot
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very uneven project timelines

warped parrot
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6 lessons in total

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and thats the timeline for the project

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tbh tho the teacher is very good. she recorded in depth videos for the basics

plush yew
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Outside nuking DDC, is there any command lines for forcing recompile of an entire project on launch? I want to do a comparison between a couple of CPUs for project load times.

warped parrot
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think they average at 20-30 minutes each

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along with a word document

neon bough
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ah, so you got access to the tutorials in case you missed something or have to lookup again, neat

potent pendant
warped parrot
neon bough
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alright, good luck

warped parrot
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cheers my guy. now that the chest is done tho its almost done. just gotta model a key and import it

neon bough
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@potent pendant is the interior of the vehicle modeled?

potent pendant
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Yeah let me show you how it looks without windows

neon bough
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are you sure you picked the correct master material for the glass?

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your current looks like you have orange peel effect on it

potent pendant
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I think so, this is how it looks without windows

neon bough
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glass usually has "perfect" reflections, only distorted by the curvature

potent pendant
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The back window part is not important since it's basically going to be a black mirror, essentially

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Well not important yet, once I get the front windows to look proper

neon bough
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i would double check the material you used

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as said, the reflection looks to distorted, and it looks like its fully opaque

potent pendant
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I'll recheck. But it's not fully opaque, here it is from another angle

neon bough
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ah, ok

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it doesn't look too bad on the 2nd screenshot

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your lighting setup is probably just not doing well with it

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could be more translucent anyhow 😄

potent pendant
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Seems like I'm using the correct material instances, I think. The exterior part has this in it

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And the interior part has this in it

real heath
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Or possibly the refraction is cranked too high

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The mesh also has a setting for high precision normal if it’s a static mesh

neon bough
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refraction looks ok, otherwise the 2nd screenshot would show more "zoom" of the interior, or not?

real heath
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Yeah it feels more like a bad cubemap to me, but hard to know without seeing it myself

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Actually the more I look, I think it is the refraction

vocal flume
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I have this setup to disable input. Im doing this from a BP and it does not work. In @grim ore 's video it works.. I even tried disconnecting the player controller input so it'll block all player controllers but it doesn't work..

potent pendant
plush yew
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Does anyone know a good unreal engine c++ coding tutorial that does not include visual scripting

real heath
thick loom
plush yew
warm spruce
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Hi I have a question how do I message in unpaid gigs?

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@upper heart

vocal flume
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I have this setup to disable input. Im doing this from a BP and it does not work. In @grim ore 's video it works.. I even tried disconnecting the player controller input so it'll block all player controllers but it doesn't work..
@vocal flume anyone?

thick loom
# plush yew Doing it without blueprints is better for me because hard means fun (:

I didn't say anything about difficulty. It's tedious and time consuming to work without blueprints in certain circumstances. If you are looking for a challenge, your time is better spent looking at more advanced systems. The gameplay ability system is a great example of c++ and BP working together. (You need to make hundreds of primarily data BP to use GAS, but your team can't effectively use GAS without at least one C++ engineer)

gleaming pumice
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@warm spruce on the left theres Job Board, find Manny Bot in there DM him

drowsy snow
gleaming pumice
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He gives you the option for unpaid, its option 3 when you post a job

plush yew
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but thanks for the advice

drowsy snow
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Loading assets in Unreal C++ is fucking painful - expect a lot of crashes doing so if the reference is inaccurate by the slightest.

thick loom
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Then when you move a few filles around... Good bye project

drowsy snow
plush yew
thick loom
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Any modern engine worth using is going to rely on some sort of graphical layer to manage content

drowsy snow
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If you have the expertise, then do it.

gleaming pumice
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Something about reinventing the wheel?

plush yew
gleaming pumice
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Its sounds like you want to learn C++ more than learn Unreal?

plush yew
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BTW the best IDE is pen and paper

gleaming pumice
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Idk, I just jumped in here

thick loom
# plush yew yes

Unreal engine isn't for you. It uses a highly customized version of c++ that doesn't work outside unreal engine.

gleaming pumice
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I've read that unreal shouldn't be used to learn C++, but better to learn C++ outside and bring that knowledge to unreal

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FWIW, I do not use C++ in unreal

thick loom
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Unreal engine isn't about teaching anyone c++. It's about empowering TEAMS of people to effectively do their jobs.

drowsy snow
thick loom
plush yew
drowsy snow
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@plush yew I recommend you, no, beg you, to read this.

https://forums.unrealengine.com/docs?topic=265080

gleaming pumice
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What's your goal @plush yew

plush yew
thick loom
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When you've worked on enough projects as a C++ engineer you'll appreciate a content driven pipeline. It keeps the less technical people out of the way so you can focus on your job. And less technical people prefer it because they don't have to wait on the C++ engineer so they can do theirs.

drowsy snow
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I beg him to read through the article and properly understand it, please don't distrub him from reading it.

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Give time to understand it very thoroughly.

gleaming pumice
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@plush yew I got into Unreal recently too... I wanted to use a scripting language to write it. I'm a former web dev, with game ideas (like you). I wanted to built it in C++ too because I thought it would be better.

Do whatever you want, but I promise you prototyping your game with blueprints is way faster. Learning Blueprints wound up being fun for me, and I quickly got a protoype of my game underway

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I'm going to read that article too

plush yew
drowsy snow
drowsy snow
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If you don't like using UE because "hurr durr cable management sucks" from BP, then by all means, don't use the engine.

plush yew
potent pendant
# real heath Check normal settings on mesh if you are still seeing that wavy reflection. The ...

Ok I moved the sphere reflection capture way out in the sky and I also set the windshield mesh to have the "Use High Precision Tangent Basis" setting enabled and I applied the changes. No effect I think, still refracts or reflects weird like in this picture. I'm also open to recreating a whole new material for this purpose if I knew the best way to do it. What other type of normal settings would you suggest? This is how the mesh edit build settings looks like now in the second picture.

gleaming pumice
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@plush yew Go ahead~

drowsy snow
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Nobody stopping you from making your own engine, apart from yourself.

warped parrot
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hey hey. so im trying to turn my proximity based chest animation into a player input based one. ive mapped E to be the interaction key. but i dont know how i can make it trigger when the player pressed E in t the proximity box. anyone know a good tutorial i can look at?

plush yew
drowsy snow
drowsy snow
gleaming pumice
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@warped parrot So right now, it looks like the animation triggers when the player triggers the overlap

warped parrot
gleaming pumice
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@warped parrot on the E keydown, you need to check if its overlapping your id trigger (I think), look for a node called isOverlappingActor

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So E button -> branch (with is overlapping to get your boolean)

gleaming pumice
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yes, but for other, do get the player

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Right? You want to see if the player is overlapping the idtrigger?

warped parrot
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i dont think i got the right one for player

warped parrot
# warped parrot

yeah i tried it. animation doesnt play when i press E next to the chest

gleaming pumice
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Hmm

glad loom
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Any idea why?

warped parrot
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uh oh

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i broke it

glad loom
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Oh, thanks

warped parrot
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nevermind. just extreme lag

gleaming pumice
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haha

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Did the animation work on keydown or no?

warped parrot
drowsy snow
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I guess attaching it to camera?

gleaming pumice
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Is your triggerbox where you want it?

gleaming pumice
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Ok, and the variable is referencing that box?

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in the target of isOverlapping?

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Another thing you could try -- is in the overlapp event (like in your first screenshot) you set a boolean to true, and end overlap you set it to false, then in the branch just check that boolean

warped parrot
potent pendant
warped parrot
gleaming pumice
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@warped parrot Try the boolean method... also use print strings on the BeginOverLap to make sure that is firing

drowsy snow
warped parrot
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dumb brain = true

gleaming pumice
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no worries, take the E key out of the branch

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on the overlap just have it be this (getting screenshot)

ocean canyon
#

how do you get an element from a TArray with an index?

gleaming pumice
gleaming pumice
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that actor is your lid

ocean canyon
#

in c++

warped parrot
gleaming pumice
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Create a new boolean

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call it overlap

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just like above

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and then on your E key, do a branch, check if that's true

stray drift
ocean canyon
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im not sure what that is

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sry im kinda new

stray drift
#

myArray[0] for the first item for example

gleaming pumice
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@warped parrot this answer should solve your problem, take a look!

ocean canyon
stray drift
ocean canyon
#

alright, thanks!

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ill look for one

worn bison
#

Hi everyone, I'm new here. Just wanted to say hello before asking any questions. I'm a hobbyist, been learning and making something with 4.27 since about October.

drowsy snow
#

If by displacing, you mean make things go bumpy even in the small details, then no, it's not possible in Unreal.

Megascans geometry are already have well defined geometries, enough to be helped by normal maps. If you want some extra depth, your better bet would be some parallax occlusion mapping, faking the depth.

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If you want more micro detail, consider using Nanite (if you're in UE5)

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It's easier to decimate polygons in raster render than to make geometries on the spot.

Path tracer renderers can do this no problem because they works in a sense that they project rays from camera and bounce around until it found a light source. Displacement maps can bend the way the rays bounce without increasing the poly count. Not so much with raster renderers.

potent pendant
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Or maybe I'm using the material wrong or maybe there is something in my model but not sure what. It's imported from Blender - maybe wrong normal settings on the export?

drowsy snow
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Can you show me the Reflection view mode? (Click on the button that says "Lit" and switch it to "Reflection") try putting a "generic" material on the window with that view mode.

potent pendant
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Ok

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I have a cliff next to it so I could see the reflections better

drowsy snow
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Nevermind, the cubemap disorients me so much

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But I don't see irregularities on the window, so the material's probably sus

scenic fox
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How do i make my terrain a lot smaller in world machine? I don't want a huge map like all the tutorials do

potent pendant
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I'm still open to ideas on how to create a working windshield material that both tints and reflects, tint I have though when I set the IOR to 1 but then I lose reflections

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or two materials since I have both the interior and exterior parts of the window

drowsy snow
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Almost all cars universally used tempered glass, and not much usually happening there as far as materials goes.

potent pendant
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This is how it looks like with IOR set to 1 - but no reflections although otherwise it looks fine regarding tint

drowsy snow
potent pendant
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If I set the IOR to something else than 1, I get reflections back but the refraction/reflection just looks weird. In this example it's 1.3

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Starter content's glass material gets me the weird reflection/refraction problem again, but not as pronounced, only on the corners and edges. It also doesn't seem to let light pass through properly since it's not meant for raytracing, I think

drowsy snow
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Ah, so you're using RT?

potent pendant
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Yeah so the light works properly on the inside of the car, the window material was also for RT

drowsy snow
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Yeah, sorry, I know nothing about RT specifics. I don't have RTX at hand, so...

crimson quartz
#

quick question: I was watching a tutorial about mesh vs bsp, the guy in the video pretty much suggested that the mesh is very cheap and that you can have millions of the same mesh and it won't cost anything. How is this possible? If I have a rock mesh and i use that same mesh to make the floors and mountains, houses, so basically billions of this same rock, it not stress the engine?

drowsy snow
#

Also you don't need millions of rocks to build the mountains.

crimson quartz
grim ore
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a short quick rough explanation is the mesh itself is only needed once as its basically copied for every other version and copies are super cheap

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this is not the same as nanite which handle super high resolution meshes

drowsy snow
#

Nanite is another 🥫 of 🪱 lol

grim ore
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I was hoping epic had an actual doc explaining this but... alas they do not

exotic thicket
crimson quartz
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thanks mathew, so for my extreme example, if I use billions-trillions of the same small rock mesh to make a small rock universe, would this be feasible?

drowsy snow
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In UE4, you might not get far enough with LODs and instanced mesh

grim ore
#

theres realistic limits, memory and such, but actual # of things can be quite high

potent pendant
exotic thicket
#

Ah, sounds interesting, seeing random finnish stuff here always makes me wonder what it is for lol

grim ore
#

theres more to "just throw a bunch of crap at the screen" to make stuff work well. materials, manipulating the objects, target platform and play rate, stuff like that

crimson quartz
#

i see. thank you for your input

kindred depot
grim ore
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considering its going to get removed at some point, I dont see the reason for it 😦

#

as far as i know physx is going to be gone for 5.0

kindred depot
#

😦 the only plugin that supports line trace bullets with collateral damage (replicated) derives from it. Im trying my best here to enable it lol

drowsy snow
#

Chaos seem to be stable enough in The Matrix Awakens demo, in console no less. Though it looks kinda janky for vehicles

grim ore
#

nope, just deprecated in 5.0 I was wrong

kindred depot
#

updated visual studio, everything is compiling very slowly nnow... like im on a dell from 2006

potent pendant
#

Hmmn I have an idea on how to get the reflections on my final composite but it's a bit rough method. It would be to render the reflections separately and then composite it later on top of the windows but I don't want to do it this way

drowsy snow
drowsy snow
kindred depot
#

i have been using 2022.

grim ore
#

when you updated VS, you didnt install incredibuild right?

kindred depot
#

i did.

#

that is the issue eh?

grim ore
#

did you pay for it?

kindred depot
#

naw i got a free trial for like 2 years

grim ore
#

unless you have a good reason to use it, it could be the issue. If it goes out of trial mode and your not paying it limits the # of threads that can be used when compiling

#

but theres also the fact that UE5 limits # of cores used when compiling based on free memory out of the box now

kindred depot
#

amazing.

#

lol

drowsy snow
# kindred depot i did.

I think Incredibuild is only useful for networked builds, or as I'd like to call it "compile farms"

dense smelt
#

Can i ask something after i installed a plugin in here and i dont know how to get rid of this

grim ore
#

what... is... this....

#

like... we see stuff on your screen but what do you mean by "this"

grim ore
#

im guessing they want to know how to remove the light complexity visualization

drowsy snow
#

I just don't like looking through screen photos. It's hard to read anything on it

kindred depot
#

HOLY WAY FASTER

#

wow

#

thx

#

64 modules in 30 seconds

grim ore
#

inredibuild is a trap that so many people fall into 😦

drowsy snow
#

Like, they never officially state that Incredibuild only useful in very specific cases.

kindred depot
#

yeah ill never install it again. I really thought it was helping me

keen charm
#

Does anyone know a UE5 noob discord? where like total UE5 Noobs can gather so I'm not going to bother and waste people's time here? 🤔

kindred depot
#

your not wasting any of our time

grim ore
#

dont be a ue5 noob, be a ue4 noob and learn ue4

drowsy snow
#

We volunteered to waste our times here :P

keen charm
#

because I generally like to ask a lot of small questions because I tend to zig zag from tutorials online - asking people - tutorials - asking... so on... 🤔

drowsy snow
#

Also yeah, start with UE4 first.

keen charm
#

Its due to my ADD superpower xD

kindred depot
#

mans going from a winter beater to a tesla lol

keen charm
#

btw is there any specific reason why people say go for UE4 instead of UE5? atleast as a first

#

for more compatible material to work with or?

kindred depot
#

no

drowsy snow
kindred depot
#

If you do not understand the fundamental basics of UE4, then how are you going to survive in UE5.

drowsy snow
keen charm
#

alr, I'm getting 4.27.2

unkempt bolt
#

Does anyone have any idea what this is, it says float but idk how to add it

drowsy snow
unkempt bolt
#

thank you

keen charm
#

is there any shitposting section here?

drowsy snow
keen charm
drowsy snow
#

(why I cannot tag lounge from mobile 😭)

potent pendant
#

This window thing is turning out to be rather complicated, unless I do it like this (which is still complicated) render once normally without reflections, then render a version where the window is pure green, then render a version with reflections you want, then use the green render to matte out the version with reflections, and composite that back in

#

Or something like that

drowsy snow
#

Create Photoreal Car Linux when

fleet mist
#

Hewoooo

#

I kinda need sum advice

drowsy snow
#

Gotta love getting suffocated on those alex

fleet mist
#

Im planning on getting a new computer mainly for unreal engine but idk if i should go for desktop or laptop

drowsy snow
fleet mist
#

Nomad?

#

Like

drowsy snow
# fleet mist Nomad?

As in moving living places a lot, and/or with less stable electricity.
If you don't move around much, and/or having no issue with the electricity, go with desktop PCs.
Otherwise, laptops are okay, albeit more expensive for the same configuration.

fleet mist
#

My parents own a boat

#

And i might be there for like 3-6 months a year

#

And power there is like fine ig but its not great either

pine mulch
#

Does anyone know where to find info about using the unreal engine intro video for our games? I can't seem to find the link on their site anymore. We're supposed to get permission from epic before using it right?

fleet mist
#

Hmmmm what kinda laptop am i looking at in that case?

keen charm
#

Is it okay to have UE4 installed on a 2nd disk?

drowsy snow
drowsy snow
keen charm
#

D: ?

#

I got C: and E: <.<

drowsy snow
keen charm
#

is it possible to relocate the engine or atleast the projects?

drowsy snow
drowsy snow
keen charm
#

I've got ~60gb left on C: <.<

#

I'm about to get a PC upgrade in a few months... idk when since I'm waiting on DDR5 news

drowsy snow
#

You might need some adjustment in the Launcher, but it's not necessary, as you can just launch the .uproject directly

keen charm
#

basicly totally new except keeping my 1080 Ti

drowsy snow
drowsy snow
#

I think there's hard limit on it 🤔

#

Not sure how many tho

#

Yeah.

#

Most likely performance and stability reasons.

keen charm
#

oh god! the horror!

#

the difference in the UE4 and UE5 <.<

drowsy snow
#

I'm sticking with UE4, thank you very much :P

bright sigil
# keen charm is it possible to relocate the engine or atleast the projects?

unless im mistaken, Unreal projects defaults to your documents which is on C. There is a way to move the Documents folder, but it is done through windows. You can ofc just tell Unreal where you'd like your projects to be created from the start. It's a matter of preference. Not sure why you don't have a D drive (I'm sure its there....). Since UE4 engine and projects are storage hogs, it is best to put them on a different storage device, preferably ssd and ideally never something external (though laptops users may not have a choice).

keen charm
#

I got Engine in the C: and projects in E: now...

#

not sure what D: is... is it just E: but different name?

drowsy snow
keen charm
#

I added some stuff to my project, do I need to reload it to see the asssets?

#

I should probs just look it up on YT 🤔

drowsy snow
#

Also, why is the master branch in 4.28? Is it just to prevent people from porting assets made in master branch to the stable branches/builds?

bright sigil
#

uassets may not update in browser and a restart should refresh the engine to see them. This is not great though, it is better to migrate

drowsy snow
#

Or do we actually going to get 4.28? 😳

kindred depot
#

i dont see the point in all of this.

#

why continue to make newer versions when they have 5?

drowsy snow
kindred depot
#

thats not the same thing.

#

4.28 never existed.

#

and it does now

bright sigil
#

a new version doesn't necessarily mean new features

plush yew
#

why cant i stream in calls?

drowsy snow
light thunder
#

"zip up project" is still the correct way to begin working on another machine right? I want to start a new perforce server but not copy unessentials over, so I'll copy it over to a new machine and upload it there to the perforce depot fresh, does that make sense?

keen charm
#

epic games launcher crashing, gg x)

drowsy snow
plush yew
#

k

#

@buoyant granite !stream

drowsy snow
#

DM the bot.

plush yew
#

ok

bright sigil
#

lol

prime willow
drowsy snow
prime willow
kindred depot
#

dmed u

bright sigil
#

I usually duplicate my project, so thats what i would do if i wanted to clean things up (which I did a month ago, everything was migrated into a new folder and restructured for better organization before the big art push happened/happens)

drowsy snow
#

Not sure about perforce but at least with git you have .gitignore that exclude build files

plush yew
drowsy snow
plush yew
#

yes

#

its a ceolophysis

drowsy snow
#

But I gotta say
It's out of topic for this channel

#ue4-general isn't 100% general channel

bright sigil
#

one would argue this is not unreal related..... but this is why #work-in-progress exists

light thunder
bright sigil
#

oh haha

#

i know what you are talking about, but never used it

potent pendant
#

Instructions there work pretty well!

#

I had this on my tab on a different computer but I guess I forgot about it. Seems a bit silly that you have to have so many layers to get windows to work properly, but I guess that's life, and it's not that difficult to model that anyway. Although now I pre-wonder how I do this method the fastest way if I have, let's say, 30 different cars

lusty vigil
#

is a material instance basicly the equivalent to a instanced mesh? like having a normal material on 1000 meshes beeing way worse than having a material instance on these 1000 meshes?

fierce tulip
#

same

#

an instance is just the same material (with or without additional values tweaked)

#

so no, its not equiv. of instances meshes

sharp crest
#

anybody knows why someone that's trying to play my game is getting this error on startup? he has a good pc

drowsy snow
#

If it blames D3D, usually it's DXGI_DEVICE_HUNG
Try running it in DX11

sharp crest
#

how do I run it in dx11?

#

and won't that like ruin the graphics or something?

drowsy snow
#

DX12 in UE is known for being a bit buggy.

#

Append -dx11 commandline arg in the game's executable.

drowsy snow
sharp crest
#

okay thanks so much gonna try

drowsy wigeon
#

Can you have C++ code for Blueprint? I would like to create Blueprint which contains several meshes, which I like to position in Bluepritor editor, but want to make C++ construction script and tick to it. I did not find a way how to combine it.

#

At this point I need to create Meshes in c++ construction script and position everything manually

sharp crest
west merlin
#

Which channel would a lighting question fit best in?

drowsy wigeon
west merlin
#

Thank you

drowsy snow
sharp crest
#

just expose the mesh to the blueprint?

#

Idk what u mean

drowsy wigeon
#

So what would be best way to make for example Train Bogie, when I want to combine wheel meshes and other bogie parts in blueprint and then in tick function of TrainBogie class rotate wheels and to other tick stuff for Bogie? At this point, I need to instantiate meshes in C++, which means I can easily place them by mouse (which I can do in blueprint)

drowsy wigeon
drowsy snow
drowsy wigeon
#

So how would you do it? OK let's say you want to make Car class, which in ticks take care about rotating wheels correctly - so you need some group actor with car chassis mesh, wheel mesh and possible door meshes etc. Of course you want to assemble car in editor, not by manually instantiation of meshes in C++. But you want to program car logic in C++. How to combine it?

#

Basically I need a way to assemble car from several meshes and then access those (sub)meshes in C++ logic

drowsy snow
kindred depot
#

can you do that with a bp function library?

drowsy wigeon
drowsy snow
drowsy snow
#

Barely make a dent in your memory, but might get BPs a little more noodle-y.

drowsy wigeon
#

OK, I was just making sure if I miss something or not. I thought there will be the way how to attach blueprint directly to class 1:1 and autoconnect class fields to submeshes 😦

sharp crest
drowsy snow
sharp crest
#

alright found the project setting for it, thanks for the advise, kinda funny dx12 is the default lol

drowsy snow
#

They did improve the RHI for DX12 in UE5?

#

What about the crashes?

autumn latch
#

how do i connect it?

drowsy snow
#

Oh right, forgot about that lol
I'm getting a bit more tempted to jump to UE5 😅

#

They discontinued landscapes?

#

Hmm, maybe they resolve it in stable. I won't jump to 5.0 that immediate tbh

autumn latch
#

sorry for my bad english :) i dont understand the solve

drowsy snow
#

I prefer using PhysX in 4.27, as I don't intent my current project to upgrade to UE5.

autumn latch
drowsy snow
autumn latch
#

but offset?

autumn latch
#

ow

#

i created a blendspace

#

for aim offset

#

my bad

drowsy snow
#

Maybe, but the free ones may not be good, or don't play well with UE4 cough Mixamo

autumn latch
#

thank u guys

#

I don't know why I created blendspace for offset :D

drowsy snow
#

There is Mixamo, anims are meh and the rig isn't compatible with UE4 standards, but for prototyping, it could work. Use at your own risk, because Adobe practically abandons it (along with Fuse)

#

Adobe removing Mixamo links here and there lmao
lest we not forget this

#

As if Unreal Engine 4 wasn't one of those "production game engines"
That is comedy

#

Granted, it was 2016, more indie devs with UE4 weren't as much as recent years, but yeah...

#

UE4 was only free for a year at that time

kindred depot
#

when advanced copying.... always waiting for that not responding lol

hollow moth
#

then where do you think they get it from? sorry for asking i'm kinda new

drowsy snow
#

hehehe

kindred depot
#

3d printed weapons and mocap suits.

hollow moth
drowsy snow
#

Btw you can wrap links around < and > to disable previews for the wrapped link

kindred depot
#

ahh

#

thats cool 🙂

#

ill remember that

hollow moth
#

Wow you guys are amazing. I'm also new to discord and i never knew here we can connect with like minded people

kindred depot
#

is ALS replicated out of the box?

hollow moth
drowsy snow
bright sigil
drowsy snow
#

Yeah, but everything is in C++, and might be intimidating to some people

kindred depot
#

is it derived from a character movement component?

drowsy snow
#

Not to mention BP ALS V4 is still difficult to follow along as is, even with huge refactor.

kindred depot
#

i might jist give it a shot in the dark

drowsy snow
#

ALS is itself a Character class and Anim BP

kindred depot
#

i mean its pretty simple if you understand the cache system

drowsy snow
#

Also ALS is heavily biped oriented, good luck applying the same on quadrupeds, like cats.

🐈

kindred depot
#

about to buy this

#

do a couple blend bones with my anims and keep the main loco

#

lol

bright sigil
#

and looks like quite a few

kindred depot
# bright sigil anims are meh

its not about the anims, i was going to replace them. I was talking about the anim graph code. Look how fluent it is. Go to 5:18 in the video

delicate tiger
#

UE4 crashed, and I skipped the autosave restore on restart - now there's a bunch of stuff missing from my scene even though I'd saved not 1 minute before the crash. What gives? Can I restore from autosave still?

bright sigil
delicate tiger
#

How do I open an autosave?

bright sigil
#

take what you need from the autosave folder and put into content (obvious replace the bad stuff) - I'd also suggest making a backup and backing up regularly

delicate tiger
#

Yeah I really should be running version control

#

I'll give that a go, thank-you

bright sigil
#

i tend not to for reasons, i make copies, takes 10 secs

sterile fjord
#

is it possible to make sprites with aseprite and if so how do i import them to unreal engine

bright sigil
#

much like you would any other sprite or texture, check out the docs!

sick patio
#

dumb question; does anim notify look completely differen in 4.27? I can't move forward in this tutorial i'm watching, because my screen is totally different, and the result of the anim notify i tried to do isn't getting the result the tutorial says should happen

#

Conrad good to see you

bright sigil
sterile fjord
bright sigil
sterile fjord
#

whats the exact name?

bright sigil
sick patio
#

starts to cry gently

#

should i regress to 4.26

bright sigil
bright sigil
sick patio
#

HEY YOU CAN'T TAKE IT BACK... i was enjoying it

drowsy snow
sick patio
#

meanie

high stone
#

I'm trying to get my motherboard to recognize the M2 drive. What does activating RAID in bios do? Clearing room for UE5.

bright sigil
# sick patio meanie

😆 yeah ill keep it, some people on here dont respond well to sarcasm and dry humor

sick patio
#

I think hoodieguy thinks i really am his/her/attackhelicotper's arch nemesis 😦

drowsy snow
bright sigil
bright sigil
drowsy snow
high stone
#

So RAID activation won't help it find M2?

bright sigil
sick patio
#

after seeing a titktok of some "girl" saying her stuff changes by the hour, i'm all confused and just call people every name in the book to cover all my basesses

high stone
#

Gotcha.

sick patio
#

notice the anim notify doesn't have a bar anymore

delicate tiger
#

God UE4's autosave naming convention sucks. Every file has _Auto* appended, and the numbering goes 0, then 9, 8, 7... for some reason. Substance does it best where the latest is just the usual file name, and then every other is *_0 upwards.

#

I can't just drag and drop, makes the task super tedious.

bright sigil
sick patio
#

All the tutorials on YOUTUBE

delicate tiger
#

@bright sigil It's not many, but this late at night, it's enough

drowsy snow
delicate tiger
#

Yeah it's not set up, which is my bad

bright sigil
sick patio
#

so what do i do?

delicate tiger
#

There's some Windows official tool for that too. It's not so much the mass renaming, it's comparing the file changes, and then having to manually replace and rename the right one. Some files are up to date, some aren't.

sick patio
#

hoodieguy i assume then you are, indeed to be refered to his holiness attack helicopter prime?

bright sigil
#

the notify section just moved though

drowsy snow
sick patio
#

@grim ore hey CONRAD said bug you about the new anime notify

drowsy snow
sick patio
#

not to sound weird, but there was a whole pile of hoodies on sale at walgreens and i had no less than 5 women (#sigh so hard to be me sometimes) helping me find one that fits,.... and I was thinking of you LOL (what hoodie would show up that "guy")

bright sigil
#

right click in that row

bright sigil
grim ore
#

the animation window was changed yes, but anim notifies are still there and work the sameish

#

epic happens to have a first hour with animation video.... just saying

sick patio
#

Here's the problem: the guy says add "end turn" at the end of the animation..... then go to event graph and search for end turn and an EVENT end turn should show up...................... ME: ... nope, doesn't show up

sick patio
#

no no another guy... way more snarky than the loveable @grim ore

grim ore
#

ah yeah that video is old, but the principal should still apply. what part are you stuck at?

bright sigil
sour tide
#

Making some basic BPs to play around with. Make this little button. Both the cubes have "step up" turned on, but the character still can't just run up the side. The steps look way too small for that to be a problem.

sick patio
#

Hey. In this quick tutorial, I am going to teach you how to create a True First Person Character using Unreal Engine 4. The character will lean properly to follow the players' camera movements, as well as playing proper turn animations.
This works well for First-Person and Third-Person games

Project File: https://drive.google.com/open?id=1GDjhx...

▶ Play video
grim ore
#

yeah but end turn, is that supposed to be an animation or a notify

bright sigil
sour tide
#

Maybe I should add another slightly larger collision around the base?

sick patio
#

i put the video right where he says it

sour tide
#

with sharp edges?

grim ore
#

well this "End Turn" is an event in the BP, it isnt part of the animation that I can tell

bright sigil
#

@sick patio so you did this?

drowsy snow
sick patio
#

but he does it as a notify

#

and he says it

#

am i hearing him wrong?

grim ore
#

oh wait, no its the notify... lol theres a BP event called the same thing

sick patio
#

or what am i doing wrong?

grim ore
#

did you add the End Turn notify?

sick patio
#

yes

#

i thought it did

#

I did

grim ore
#

ugh, that video had a bad cut as well, that doesnt help

sick patio
#

YES THANK YOU

grim ore
#

ok so it should show end turn in your animation then?

sick patio
#

I LEFT HIM A STERN COMMENT ABOUT HIS JUMP CUTS

#

lol

#

i'm so frustrated, you all don't know

vocal loom
#

What do you guys think?

sick patio
#

i'm... i have a dirty mind

vocal loom
#

It's wrinkled IK

grim ore
#

it should look like this if its working, what does yours look like ?

sick patio
#

i'm gonna keep quiet

#

waht the? how did you do that?

#

i just have a line at the very end of the animation, that I have paused and said go to end

#

that red line?

#

no?

grim ore
#

so you added a track, no problem there.

#

now you right click on that track where you want it and add notify, then name it

#

and it should show up in that spot

#

you can zoom out if you need to see the start and end of the track easier

bright sigil
#

x marks the spot

grim ore
#

keep this in mind, since you will run into it... dont put notifies at the end of the animation, like literally dont put it at the last frame. Most of the time you blend one animation toa nother so its going to miss the notify since it never plays that part

pure void
#

Guys Im having a bunch of issues. I was using UE 4.2 and now went to 4.27, and started a new project, but my editor has been glitching out a lot.

sick patio
pure void
drowsy snow
pure void
#

wait

#

ill make it a gif

sour tide
sick patio
sour tide
#

step straight up

pure void
#

woops

drowsy snow
#

I would make my own shirt that say "I still use Unreal Engine 4" 😛

plush yew
#

Lul

bright sigil
plush yew
grim ore
#

@pure voidcommon causes for that are bad nvidia drivers, and bad DPI scaling settings on the monitor

sick patio
#

uh mathew that was a question

#

do i pull the notify several frames before the end?

plush yew
grim ore
#

you will have to figure that out based on testing, probably?

#

you might have no blending, you might have a ton. Test until it feels right basically

sick patio
#

thank you

grim ore
#

just was an FYI if your event is not triggering, it might be too close to the end or start to actually trigger due to blends

sick patio
#

I'm doing all of this blind, but i'll keep your advice in mind... going forward

pure void
#

Yeah whats happening is that when I wanna look up a node or component, the search bar starts flickering and I cant select anything

#

Im trying to figure out how to share a video of it

sick patio
#

speaking of testing............... i tried to put the animation, where the foot is PERFECTLY on the ground.... is that impossible to do? i redid it like 20 times

grim ore
#

There is a pinned message about flickering in this channel, check it out

pure void
#

Thanks

#

Where can I find pinned messages? I barely use Discord ^^'

drowsy snow
pure void
#

Found it

drowsy snow
#

(sorry for the Japanese texts lol)

grim ore
pure void
#

Thanks Ill see if that helps!

plush yew
#

I am making an MP game and not everyone has high tech pc.. like myself I still have a gtx750ti from 2015

#

Never used it out until now with ue5

vocal loom
#

What about this?

sick patio
#

you gotta be a really big fan or unreal for that

#

of*

drowsy snow
# vocal loom

Looking good, but maybe use the newer logo 😂

Also apply those to the metahumans

plush yew
#

Rider paid advertiser has entered chat xd

vocal loom
#

This is the official unreal swag drop

#

This is last year's Christmas stuff so that's why

drowsy snow
#

Oh, I see.

vocal loom
pure void
#

My laptop crashed rip

drowsy snow
#

Yeah, the BP ninja one was supposed to be next month

#

I'M DROOLING FOR THIS SHIRT 🤤

bright sigil
#

crack open a cold one

plush yew
vocal loom
drowsy snow
#

I'm still mad they stopped selling the merchs

#

Guess I have to bootleg one myself

vocal loom
#

Or it doesn't have the Dev Team thing on it

drowsy snow
sick patio
#

Unreal needs me to make their swag, i mean

#

people who don't even like me buys my gear

drowsy snow
#

It was way back before EGS took over.

sick patio
#

EGS?

drowsy snow
#

Epic Games Store

sick patio
#

oh that

#

i knew that

#

was just testing

drowsy snow
#

Before games, it was Epic's merch store

vocal loom
#

This one is clean too

sick patio
#

CONRAD

#

lol

vocal loom
drowsy snow
#

And they used to sell that Unreal Engine est. 1995 one

sick patio
#

this is painful to watch

#

i need to get back to work anyway

drowsy snow
#

I don't know if BP ninja ones are going to be completely different...

bright sigil
sick patio
#

why do i get the feeling, you're counting on me blowing up my computer, trying to get this to work?

bright sigil
#

uh.....

sick patio
#

oh no I divided by zero

bright sigil
#

shouldnt be that bad

#

as long as you dont divide

#

devide should be fine

drowsy snow
#

If the BP ninja pack don't include this one, I'll just bootleg it myself

sick patio
#

nope

#

doesn't turn at all

sour tide
#

ahahaha, the door has collision AND I can walk through it

#

am master game designer

grim ore
#

the door with the starter content doesnt have collision by default

#

its... annoying lol

sour tide
#

Yeah, I added that. I needed to add a collision that was tighter than a simple box

#

(I finished your intro MVP series yesterday)

grim ore
#

just set everything to complex collision and call it a day 🙂

sour tide
#

that sounds... like a trap

#

honestly box would be fine if I could just exclude the doorknobs

kindred depot
#

What is better. EOS, Steam, AWS?

#

about to buy one of the 3.

sick patio
#

@bright sigil it does not turn, at all

#

doesn't move the feet

bright sigil
sick patio
#

the entire anim notify was to make the character "move" smoothly left and right. mine just stands in idle and spins

#

no movement at all

bright sigil
#

sounds like more problems than the original question

kindred depot
bright sigil
#

so lets piece this out

#

iirc, you wanted a notify event "End Turn" - as to what this means, i though it was ending the turn in a turn-based game. Then, something about foot on ground, now there's no movement, only turning

sick patio
#

started here

#

from idle to turn left

kindred depot
#

Like i said. IF you are not making a refence to the Moveright movement, your character wont know to do this action.

sick patio
#

and visa versa for right

#

moveright?

bright sigil
#

and, without much technical jargon, what is the entire feature that you are trying to create?

kindred depot
#

he is trying to do it when moving the camera tho.

sick patio
#

and here i call the end turn notify

kindred depot
#

ahh that tutorial

sick patio
#

which is what the tutorial said

#

@kindred depot please save me

kindred depot
#

did you follow the steps tho, he never says to add to the anim notify.

sick patio
#

yes i followed everything 20 times

kindred depot
#

when you press the booleon on the right side, is the character doing the action? (Turn Right/Left)

ancient lotus
#

alrighty so whats the secret to building the source engine 4.27 with chaos? following the guide here: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosDestruction/ChaosDestructionOverview/ leads to problems when launching the engine and seems related to setting the BuildEnvironment to Unique. when i leave it at Shared and change a project over to it it then complains about whats shown in this post. i tried the solution provided to no avail as it complains when recompiling about physx
https://answers.unrealengine.com/questions/920431/view.html

Overview of the Chaos Destruction tools that are available, and how they work together to create destruction in UE4.

sick patio
#

like the other guy said, i'm not pressing "right" i'm simply moving the camera right

#

@plush yew

kindred depot
#

Yes i know.

#

oh

#

wait do you have your camera set up correctly?

sick patio
#

yes

#

which was the whole intention, at first, and then the tutorial goes off into this whole tangent

kindred depot
#

Im compiling my engine should be done in about 20

bright sigil
#

not to rain on the parade, but that end result is pretty jank, lots of camera jitter

kindred depot
sick patio
#

oh you weren't talking to me?

bright sigil
sick patio
#

are you saying he's ... not the megazord of UE4?

bright sigil
#

I've never watched transformers

sick patio
#

lol

#

transformaers? lol

#

and the washington redskins play excellent basketball

#

they would win the world series this year

bright sigil
#

hey now, they're no longer the redskins

sick patio
#

oh yeah i forgot... and everyone upset at the new name too

#

#butthatsnoneofmybusiness

bright sigil
#

that's right, have some respect for the indigenous groups that we learned from and then imprisoned

sick patio
#

so am i doing something wrong, that my guy isn't moving?

bright sigil
#

i really dont know, apparently, but if you went over the video so thoroughly...

#

seems like like you got stuck on the notify

sick patio
#

don't get me started, the owner and one of the natives were best of friends, who was thrilled at the name ... #butthatsnoneofmybusiness

bright sigil
#

but after getting helped, i assumed you were able to make the notify event, link it as a skeleton anim notify, then call the event

sick patio
#

Another commenter said the same thing

#

he was spinning

#

the original poster didn't reply

bright sigil
#

i guess hes no megazoo then

sick patio
#

hmmm

kindred depot
#

seeing this image, look how many of the same cubemaps are in each windows.

#

xD meh

bright sigil
#

interior design be too same

sour tide
#

create new DynamicInteriorDesignMap

kindred depot
#

Switch on enum, use random int in range to choose many different types of cube maps.

bright sigil
#

i think the cars are using the same cubemap XD

sour tide
#

it takes three parameters, all 0-1. Grandma, Kitsch, and 80s

bright sigil
sour tide
#

they also really shouldn't have put two identical cars next to each other like that, plus another one with just a different colour right behind

kindred depot
bright sigil
#

2 windows.. i mean i dont see it, looks different enough

kindred depot
#

BTW if you guys dont have this

#

you are missing out

#

ohh that is interesting. maybe a random mesh gen then? BP spawner.

bright sigil
#

such a small thing to obsess on when the cars are the real eyesore

sick patio
#

@bright sigil you've given up on me? i'm trying to still figure out how to get the animation to play

bright sigil
sick patio
#

huh?

bright sigil
sick patio
#

i've followed every word, to the letter even had it play on 0.25 speed for most of it

bright sigil
#

i see how he does it in the video, and if you do the same then no issue, but there was the interface problem and then i assume maybe other nuances are different between versions

sick patio
#

oh yeah

bright sigil
#

maybe its just slightly different now in how it should be done

kindred depot
#

i did it in ue5.1

#

should work fine same video

sick patio
#

i've read some recent comments that have corrected somethings

kindred depot
#

i did not like it tho.,

bright sigil
#

i dont see why not, though its vague so i can only give so much guidance

sick patio
#

there's much better engines for that, than ue. but i can't think of them off the top of my head. go on twitch and look

bright sigil
sick patio
#

some things

#

@kindred depot can you give me a hint to what you ... had to adjust on the tutorial?

#

you said "oh that tutorial" as if the sight of the BP triggered something

kindred depot
#

nothing at all.

#

followed step by step.

sick patio
#

ok here's wehre i think the problem is

#

the anim notify

kindred depot
#

only difference i have

sick patio
#

I made it like this

#

yes?

kindred depot
#

I did not make it like this.

sick patio
#

i followed as closely as possible with my version

#

I think i need to go to animation for this question. right?

kindred depot
#

no you need to learn now to make an anim notify work lol

sick patio
#

I mean i need to learn everything

plush yew
#

is there any tuts on making 3rd person characters (which i want dinos)

light thunder
plush yew
#

ik how to model

light thunder
#

is it rigged?

plush yew
#

ye

grim ore
#

so what part of the "3rd person character" do you need to learn?

plush yew
#

nothin

grim ore
#

if its animated and a skeletal mesh, replace the third person template example

plush yew
#

ok ok ive done the model ik how to rig i just need to know the blue prints

grim ore
#

have you looked at the third person template?

plush yew
#

yea

#

im new to unreal

#

but ik the basics

grim ore
#

so you know the animation system?

plush yew
#

no

grim ore
#

it sounds less like blueprints and more like you need to learn the animation system (which has blueprinting involved)

#

and there are official tutorials on that on the unreal learn sight, as well as the docs

plush yew
#

i just wanna temp with out animation or model just a cube so i can get movement and camera done

grim ore
#

then just use the third person template

plush yew
#

oh

#

k

grim ore
#

I dont know if anyone saw this but, this is a dev at Epic on the animation team.

sour tide
#

That sounds useful but I wish I knew enough to take advantage of it

#

Like. I know what animations are and what inverse kinematics are. But I don't know how to do either, soooo

limber mesa
#

hello could anyone help me out with an issue that im having

bright sigil
sour tide
#

Hmmm so I can use my dinosaur rig on a human model?

#

or rather dinosaur animations on a human model without the bones getting all messed up

bright sigil
bright sigil
limber mesa
#

oof thankyou

#

so i need github @bright sigil