#ue4-general

1 messages · Page 1068 of 1

light thunder
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Is there some reason the Escape key doesn't work on my gamestate? I've done a search and can't find any key there that is consuming the input - if I put the same key event on an actor and place it in the persistent level, THAT event fires (and even passes to fire an event on the gamestate)

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I have escape "stop play/simulation" in my editor settings changed to a different keybind

neon cargo
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thank you

vocal flume
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Hi All! Is it possible to render an actor over fullscreen umg widget? I have a character selection screen and i want to show the character model when the player selects a different character..

lapis plinth
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Hello guys
Is there any way to make a pawn jump properly ?
I need a pawn because my player is a cube and i need collision to be squared perfectly, not round like capsule collision.
The actual problem with my pawn is that, to jump i add impulse Z, but i need a way to stop it from jumping AGAIN while in the air.

chilly olive
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how much space do I need

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I have a 1to ssd

light thunder
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If you don't have much variations (just have a regular character, no swappable armor or anything) then just show a picture of that mesh or use a media texture of a movie of that mesh

plush yew
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Hi, someone can help me with octane render instalation?

native swift
plush yew
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How to enable collision to procedural mesh?

chilly olive
near breach
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How does one make a team

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@chilly olive Giga...GIGACHAD

thick herald
thick herald
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much

plush yew
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any idea how I can fix this?

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I don't even have that version installed, according to visual studio's installer

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only 19 and 20

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How could I make these objects always snap so that the objects wouldn't collide with each other like shown in the image, but instead snap so that they only touch the faces of each other?

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Like that ^

vale silo
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any idea if Lightmap Coordinate Index on static mesh maxing out at 3 is a bug or a standard behavior ?

snow crown
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got it thanks

fierce tulip
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@vale silo afaik there is no documentation on it.
In theory it should work, but its also so rare that nobody might encounter a bug, or know if its intended

plush yew
vale silo
fierce tulip
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yea, having to move uv-channels about in your dcc is annoying

chilly olive
muted imp
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Anyone know how to do this explosion and then time freeze effect?

slow violet
# muted imp Anyone know how to do this explosion and then time freeze effect?

I don't know what game this is from, so I don't have the context of what came before, and your degree of freedom as a player in the scene (I would assume not much other than perhaps being able to look around. There is a ton of work and a lot of moving pieces to pull off a scene like this. Likely, all of the moving pieces of the scene are prebaked animations playing in a sequence, the freeze time is an illusion as the game is not actually paused, or stretched.

muted imp
plush yew
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How to make gta 6

neon bough
slow violet
plush yew
slow violet
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it's a cinematic so Everything is possilbe

neon bough
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just design a city and some cars from scratch and you're almost set

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and almost dead

muted imp
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@slow violet ah I see.. I just don't know how to get shards of glass meshes to add individually into my cutscene. Does chaos destruction work the same

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Also what about the moving background? It looks like a plane but it kind of looks 3d

plush yew
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Design a city?

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From scratch?

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Ok

muted imp
slow violet
muted imp
plush yew
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any good tutorials on adaptive depth of field for the new DoF system?

slow violet
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The city looks is low poly meshes. being animated by as well.

muted imp
slow violet
slow violet
muted imp
light thunder
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Anyway to make unreal minimize ITSELF, via a blueprint command?

plush yew
calm crow
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Hi, do you know how avoir light stairs step like that ?

obtuse crystal
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first i will learn unreal engine and blueprint from youtube then i will learn cpp from udemy
is this a good way to learn unreal engine?

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if its not what should i do

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?

silver bronze
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That’s what I’m doing

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I did buy a UE5 complete beginners guide

thick herald
silver bronze
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I haven’t finished the first lesson yet but the one I bought seams to be perfect for me. Teaches everything a beginner should know and doesn’t dwell

light thunder
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If I make a popup box appear, (like a windows file box) it pops up but it's behind the game window

thick herald
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If it is possible I suspect you're in cpp territory

light thunder
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Yep

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One of the rare but poignant times I regret not learning it

calm crow
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anyone ?

light thunder
calm crow
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ok, thanks

edgy ravine
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Hi! An update of Chrome today (94.0.4606.61) has broken PixelStreaming for us, it's very similar to an issue we had 6 months ago. The work around from last time is not working (adding this line in webRtcPlayer.js: this.cfg.offerExtmapAllowMixed = false; ) anyone else having the same issue?

vale silo
ember star
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can anyone tell me the difference between using variables in a blueprint class, vs adding a struct with variables?

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pros/cons?

turbid wigeon
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just made a video on how to use the free shader world plugin, not sure if i can share it or in marketplace chat?

light thunder
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how do I, absolutely, categorically, delete an object during runtime, like an actor

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because it's not working

plush yew
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any ideas on making distance field shadows more reliable?

dense knoll
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Hiow do you change where UE4 places the cooked files after a package

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instead of the normal Paks folder it would be in the root folder

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the way i have my game setup is like : CORE - Core game stuff DLC0 - Mod support DLC1 - DLC

frozen pond
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how to handle lightning on no sun levels ?

brisk shadow
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hello friends, is there a way to make an object be able to selectively receive a decal but not another one?

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im making a cat game and you can rip up a sofa, trying to have it apply decals on where you scratch but its applying it to everything

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and the floor has to receive decals from your feces but not the scratch decal

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is this even the right channel?

frozen pond
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yeah channel is right

brisk shadow
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they still have to be able to receive some decals though

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i read about custom depth settings but im not sure if it will work

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im leaning towards just making a series of materials progressing from the sofas being fine to being destroyed but that will take a lot of work

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frozen pond
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i think that won't work like that

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at begining it will work

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but after some work it will make huge mess

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as you need to handle multiple depths, and also have multiple stuff for each of it

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also decal need to have proper angle

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this may be helpfull

brisk shadow
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yes this might be the solution!

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thanks

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im surprised that there isn't a way to selectively apply decals to surfaces built in

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i might even be able to get away with using a fake decal that is just a plane with the texture on it set to have no collision

final dagger
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it looks like a bunch of epic game assets, like paragon, are limited to 4.26. does anyone know if they'll be adding support for 4.27?

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it doesn't allow me to add it to my 4.27 project

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is there some way to bypass it?

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aw cool, thanks 😄

light thunder
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what's this icon mean again? replicated or what/

late spruce
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hello, what is it with the documentation for unreal? i cant really find anything in there

distant totem
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is anyone else getting KERNEL_SECURITY_CHECK_FAILURE (139) nvlddmkm+79697a (invalid list entry) bsods on latest nvidia drivers?

hallow jetty
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would this be the correct spot to get help for importing errors?

short night
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Is it possible to Set Multiple Sound Effect's Sound Class's?

tired verge
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say ive got a single grape mesh and i want to put a bunch of them into a bowl mesh that i have, what would be the best way to do this?
using it as a grass type?

plush yew
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i was wondering, is there any documentation for line tracing? for what i need i have to use it but i want to know exactly what i can do with it so i can better understand how to use it, like can i make something to get the distance of the line tracing and make something happen when that line trace reaches a certain distance, or could i also use it so see how far something has traveled, im just trying to see how in the work the line trace actually work haha sorry for this long ramble i just have no idea what kind of logic it uses and it bugging me

devout moat
upbeat hemlock
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Hello

dusk nebula
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What actually varies with a line trace is mostly determined by what points you're tracing and what output nodes you use in subsequent functions

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Pretty sure you can return the bone hit by a line trace, meaning that you could implement a part destruction system that way, or you can carry any number of things into a damage formula

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Just put down a line trace node, break the hit information pin, and look through some of those pins

blissful trail
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im using a spring arm with camera lag

dusk nebula
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Why use a spring arm in first person?

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Isn't the whole point that it prevents the camera from passing through walls when the character doesn't overlap with it?

hallow jetty
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does anyone know why my model from blender is giving me this error?

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im pretty new and have no idea what it means ive looked into it myself but haven't had much luck

pseudo bane
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Oh sorry I read too fast, thought you meant path tracing lol

plush yew
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why does nobody believe you can have 128gb ram

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even in a professional space

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I have 128 and i still feel like cinema 4d needs more and if someone knows how i can make unreal engine use more of this ram i would love to know

grand rune
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Would anyone here know how to list all actor names on a map?

neon bough
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xD

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i wish i had 128GB VRAM, because unreal eats that like it's some all you can eat dinner

hollow dove
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how do I show both sides of a mesh

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Google says to check the two sided button but idk we're that is

autumn flame
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in the material

muted imp
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Anyone know how to use being in an elevator as a way to transition seamlessly between levels? Please @ me since my notifs are off

hollow dove
autumn flame
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It's a checkbox

hollow dove
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where am I looking

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material has nothing

autumn flame
mental solar
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why is that weird shadow on my courtains

dull holly
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Hi guys. How can I achieve the Pixelate looking like the System Shock remake

runic fern
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Hello guys what is the safe way or best way to save game progress for multiplayer session

neon cargo
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guys my ui is flickering when I change my modes to paint

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like the tabs are constantly flickering \

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i have tried legacy mode and what not

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nothing fixed it

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the ui is flickering

upbeat hemlock
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Hi guys!

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how to enable dynamic resolution?

upbeat hemlock
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thank you👍

marsh nacelle
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hey, can someone tell me why my pc always hangs up for a few seconds when i drag a new asset into my level editor? Then I always have a 100% CPU utilization for a few seconds.

Is that normal ? I have an i7 8700K

turbid wigeon
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Why is google first link when i write "Unreal Engine Marketplace" is a paid ad link to Unity asset store ? 🤔

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./s

azure topaz
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i have a question

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what would be the best way to learn using UE4?

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learning it from book , ( but the book i have its since 2017) or should i learn it from YT?

marsh nacelle
azure topaz
azure topaz
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?

boreal grotto
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Hey guys little qeustion is their a good tutorial/course on udemy or somewhere on how to make apex legends/call of duty style team vs team of ffa?

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You mean this one?

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I am more looking for a tutorial since i am new to unreal before i used unity

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Yea but unity and eu are 2 different engines

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you know

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aa

thick herald
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Ryan Laley has a ton of stuff too. He recently became an approved instructor or whatever they call it, too

boreal grotto
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What is a good multiplayer tutorial for unreal? fps shooter most preferable with team vs team or fffa?
Coded or blueprints doesnt matter

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Yea i know their is a documuntation

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but i am asking for a tutorial

dim saddle
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Hey, i wanted to ask if UE4 depends on ram and storage?

pulsar ruin
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@grim ore how to make pubg match making system in depth ?

dim saddle
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But how do i make UE4 use the other hard drive 'cause the one im usuing has 47Gb out of 108 used. The second has about 600GB and idk how to switch to the 600GB one

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The 600gb is my other user as administrator

plush yew
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Does changing texture LOD bias affect final game package size? (Android)

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and optimization?

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or just in editor

dense knoll
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any idea how to fix this? After playing in editor for more than 7 times I crash and its getting annoying, Switching to Direct X 11 makes the situation worse

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My driver is the latest for AMD

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and no i havent tried any other ones

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this happened in windows 10 as well

winter gale
latent sonnet
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Hey can anyone help me with reducing the size of my project? When packaging for windows it comes out to be 1.72GB but I'm trying to get it low enough to be on android

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I set the max texture size of most of my textures to be as low as possible

plush yew
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I still havnt figured out how to reduce the pixel shaking without baking materials .. I cleaned the pixel dirt and optimized a few things but it shouldnt be necessary is it?

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like i get the whole this pixel is +1 off from the one next to it for no reason thing

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there has to be a way to make the clearer without baking it?

celest cypress
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I have a very broad question. I’m very new to unreal but I’m familiar in vfx programs like Adobe After Effects and Blender. I want to make a game to where you play as a stone character that slowly crumbles after every step you take. And I want to make it look realistic. You would also be able to look down at yourself and see yourself realistically crumbling away as you walk. How would I make something like this?

plush yew
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Ive seen someone use a vertex paint on a layered mesh it was really good

celest cypress
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Ok I’ll give that a shot. Do you have any video reccomendations to help me get started?

light thunder
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Anyone here a guru at DISCORD? I'd love to fix the windows to not take up so much (the channels is taking up so much screen space)

plush yew
light thunder
devout moat
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unreal moment

muted imp
autumn flame
knotty summit
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Important question. Let's say I have DataAssets and mesh/texture informations are soft object variable. But the dataasset variable is not soft object. Does that mean it will load all assets anyway?

hasty osprey
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So when doing cloth painting is there any possibility of making it so the cloth dont move upwards with the wind?

void palm
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how can i add an impulse at the impact location of a projectile if that location is an unspecified character mesh?

sterile lichen
primal flume
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Can you help me I have a problem with the packaging of the game

plush yew
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I want to create a dynamic sky system, just like ultra dynamic sky. I was just trying the default volumetric cloud system in ue4 but it didn't look good to me, and I couldn't change the shape of the clouds. Actually I can change it but it doesn't work the way I want, then I tried Ultra dynamic sky and yeah It is a really cool stuff, so how can I do something like that, I mean I want to make a cloud system that randomly changing and looking good unlike default. Any ideas?

neon cargo
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is there a way to open the same tabs when i reopen unreal engine everytime?

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like i want the same windows i had when i closed the editor

vagrant hornet
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How to import object origins?

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when i try it always has its origin really far away

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even though in blender its on the edge of the object

neon bough
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what 3D software do you use?

vagrant hornet
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blender

neon bough
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yea, you have to align the object to world origin before export

vagrant hornet
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thanks

neon bough
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e.g. Shift + S cursor to world origin

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Shift + S again and object to cursor

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then export, and undo -.-

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no idea if there's an easier way

obsidian nimbus
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import bpy

object = bpy.context.active_object
object.location[0] = 0
object.location[1] = 0
object.location[2] = 0

vagrant hornet
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thank you

vagrant hornet
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how to set transform to default 0 0 0

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like apply rotation

plush yew
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umm run a construction script to do so i guess

polar hawk
chrome swallow
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Can any one tell me where I can ask a question inreference to shadow issues with UE4?

plush yew
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whats wrong

chrome swallow
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I am having an issue with the shadows bleeding over my map making ink like spots over places and the landscape look dark

void palm
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how do i make projectiles ignore other projectiles of the same class?

chrome swallow
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No, how do I get the shadows to disappear off my floors and roofs and the likes>

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like these

plush yew
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are your normals flipped

chrome swallow
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I have tried that. Flipping the green?

plush yew
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Maybe not idk

chrome swallow
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lol I been trying everything I can think of to fix this. Even affects my landscape and trees

plush yew
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Im assuming those shadows are from the 2nd story?

chrome swallow
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Yes, rugs and such

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I have tried to double side the shadows and that not work

vagrant hornet
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can i migrate assets from ue4 to ue5

chrome swallow
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That you can do, I have done that already

vagrant hornet
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thanks

chrome swallow
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From UE4.26 to 5

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Any how, thanks for your time and assistance. I will keep searching to figure it out

vagrant hornet
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thanks

vagrant hornet
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this plane flies forward

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but it is rotated 90 on the x wrong

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so it travels sideways

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how do i rotate it 90 on the x

prime willow
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you can reimport it

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and apply the right angle on reimport

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right click it

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or delete and reimport from file

vagrant hornet
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wont that mess up all the bp?

prime willow
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well you could

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reimport a clone

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use the same bones

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use that mesh that is properly orientated

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than delete the prior

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or go into its blueprint and just adjust the rotation in viewport

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be it third person blue or whatever you named it

vagrant hornet
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thanks

void palm
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nvm

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figured it out

latent sonnet
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Does anyone know how I can make this mesh smaller? It's the layout for one of my levels

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I'm trying to make my game as small as possible and this thing seems to be taking up the most space at 75.2MB

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Trying to get this to run on android

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Currently the packaged apk is 548 MB

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Trying to get it smaller than that

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Also the WAV files take up a ton of space, does anyone know how to make those smaller?

latent sonnet
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Wouldn't that be better than having multiple meshes to make up the level?

plush yew
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Hi folks.
Does anyone knows what might be causing this issue?

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I´ve created the entire scene on Houdini, then brought to UE4, and when I aplliy (even before applying) some assets to be scatter, its completely dark.

vagrant hornet
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how to get the -1

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in ue5

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float multiply?

digital anchor
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havent used ue5 but try right clicking the pin

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and convert to float

vagrant hornet
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thanks got it

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what?

digital anchor
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its saying you connected a struct to the "in"

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and it doesnt know how to multiply it

vagrant hornet
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yeah

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thanks

sly surge
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In Need of Help
i just added jRPGTemplate (the free one form UE Marketplace) into my projected but i cont get it to work with the work that i have done so fare

if anyone nows anything about the jRPGTemplate then PM @sly surge as you may need accesses to the projected

neon bough
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yes

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both are good

plush yew
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idk how sound effects works in UE... sometimes trying to use .ogg files for quick things do not work flawless, as it needs to be decompressed, however .ogg for songs are perfect fine!

upbeat rune
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Salve Gays um pouco do meu game (Brazil in Hell)

west brook
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I can't get my walk/run animations to play

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I can still move, but I'm stuck in the idle animation

latent mango
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hey can someone help me

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My friend made the UI for my game and he sent it to me in a mediafire file

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but when I try to import the folder it gives me an error

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does anyone know how to fix it?

plush yew
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maybe if we knew what the error was

median hound
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uh have u tried opening the content folder in file explorer and dragging it in there, normally imports dont work for me but when i manually do that it wokrs

plush yew
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can someone explain to me build

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like if my performance is 40fps in editor

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it would be better in a actual build of the game?

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or is editor performance reflective of the final game

latent mango
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how do I make the UI appear om screen

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im new to ue so idk

quick ocean
# latent mango how do I make the UI appear om screen

have you figured it out yet? if not https://youtu.be/UneAoM979uc

In today's video we take a look at how we can setup a player health and armor variable that we can use later on in the series for healing and killing the player.

We also go over how we can get those values displayed on the screen in the form of a health & armor bar on the HUD.

► Resources: https://www.devsquadacademy.com/resources

Unreal Engi...

▶ Play video
plush yew
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is there a such thing as distance bloom

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I have my level layed out where I want it, its not likely to change

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i want bloom in the distance but not up close

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can i do that?

quick ocean
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thats look beautiful btw. not very helpful i know lol

plush yew
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its cool and thanks lol

quick ocean
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you may need a post process effect. Im not the most advanced in UE4 btw so take that with a grain of salt

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I feel like thats the answer though. i did something underwater once and to create that visual effect i needed a post process volume

quick ocean
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yeah its a post processing volume. I hope that helps

plush yew
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ok so basically

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i cant word what i want correctly

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srry

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what i want is a visible bloom outside of the pp

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does it even work like that...

quick ocean
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hmmm

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yeah idk about that but as i said i'm not an expert.

plush yew
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also whats up with this lol

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ik only does this on flat surfaces

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angled is just fine

quick ocean
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i'm not seeing the issue....

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lol

plush yew
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foot clippy through the floor

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even tho both are flat

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did you set the scale of the actor up

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my vehicles sank when i went like 1.2 1.3 and they wouldnt even drive anymore...

quick ocean
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yeah i think i'm out of my field of knowledge now lol

plush yew
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oof

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me too

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i have no idea about optimization

quick ocean
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but i do know you may need to look into ik foot placement

plush yew
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smell that 20fps inhales and dies

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it is using ik lol

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its only this one mesh which is weird

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nice background

quick ocean
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your problem >>>>>>> my knowledge

plush yew
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not a background lol

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and totally get it

quick ocean
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yeah if you made that map you have a knack for that. I'm not very artistic but I can figure out how to program something with minimal knowledge pretty quickly lol

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or blueprints. less work is always better.

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aight i'll be gone now so you can ask your question and it stays around

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good luck

plush yew
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c4d made it easy

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you just draw up a few diff buildings

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then let c4d plugin scale them

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like u can set a min max for floors

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and c4d does all the work

quick ocean
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noted thanks

plush yew
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i think i ranted about how good c4d was for unreal before

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the c4d plugin is maintained by maxon so everything is compatible even particle effects get converted to niagra

prime willow
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o.o

unkempt sandal
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Hi guys, anyone know a way to import an object with parenting from blender to unreal? When import my FBX into unreal it just imports the objects meshes individually. Do i have to make a new blueprint and piece the object back together, or is there a way to import with parenting?

plush yew
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😌

narrow plaza
unkempt sandal
plush yew
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You mean you want 2 seperate objects with multiple children

unkempt sandal
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I want the hiearchy in place when i import

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Tho If i create a pawn and I pull the meshes in the components, it puts everything in their correct place. So I guess i can just set the hierarchy up there

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But thanks for the help!:)

plush yew
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ya as long as they are all at 0,0,0

unkempt sandal
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applied all transforms in blender before the export so it seems okay

thin crown
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I am trying to create a 2.5d platformer in unreal. All the tutorials I see online use marketplace stuff that does all the work for you or a template. I actually want to understand how the engine works so this is not anything that has any value to me. If anyone could point me in the right direction to some sort of guide for a platformer that isn't a premade template that would be awesome.

dusk nebula
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why does shift + f1 not work for me? My cursor stays hidden and locked to my preview window

acoustic tangle
#

Are there any features of ue4 that are deprecated in ue5 and not worth learning? I'm currently using ue4 and making a project to get a better grasp on the framework. Are there things I should avoid spending time on learning because they are no longer going to be supported with newer versions of engine?

narrow loom
#

hi guys
where do i ask about character rigging for ue4 and stuff

rugged harbor
autumn flame
#

World Composition getting replaced by World Grid

rugged harbor
autumn flame
#

Metasounds is a thing too

narrow loom
#

okaye

mild zenith
#

Hello, im new to game dev and im working in unreal engine. I know the basics of cpp but i dont know how to use it in the engine. I tried to look for tutorials on yt but non are actually helpfull, does anyone have a place where i can learn to code in ue4? Thanks

rugged harbor
mild zenith
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Thanks!

plush yew
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so

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anyone know how to keep sunlight from tinting specific objects

woven marlin
#

whats wrong with unreal engine i can't see the animaiton montage ;-;

dusk nebula
#

could someone help me decipher this? currently stuck on step 2 because I don't know what replication setting to use

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using a print string on client and server outputs flat 0's, probably because it is not replicating like I'd expect it to

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actually, a print string straight from my "on pitch update" path also outputs the same thing

dusk nebula
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so the type of replication I want is server?

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I barely understand the difference between each one, but might have stumbled across the right one. currently on step 4 of that comment

autumn flame
#

I mean yeah, I imagine you are doing Aim Offset so you want it on Server

dusk nebula
#

this is actually for the pitch of a character. the variable maps to a transform on a spine bone in the 3rd person mesh

autumn flame
#

I mean, you still gotta let other players know about the value

#

So indeed

dusk nebula
#

so eli5 please

#

any time the control pitch is updated, that blueprint calls the function on the server to update the variable, right? and then the server communicates that to the clients?

autumn flame
#

It gets directly updated on the server then the state is shared with the Anim BP based on the Server value for each individual

#

You use RepNotify there to Notify others actually

#

But AnimBP handles the actual transforms

dusk nebula
#

I might have done it now, but the transform (modify) bone node is not changing the rotation of that bone, even when I change it manually

#

ah hold on

#

slight flub, but I'm on the right track lol

#

I call it, "average rainbow six siege player"

#

the spine seems to move in reverse, how could I fix that conveniently?

#

like, down is up and up is down when replicating

autumn flame
#

multiply by -1

dusk nebula
#

doesn't work at this point and I don't know why

#

that's in the on rep pitch function

autumn flame
#

if you already had the multiply before, then remove it

dusk nebula
#

it's backwards with or without it, it seems

autumn flame
#

Well, do it when you set the notify

#

not in the notify

dusk nebula
#

now it works thanks

#

all good :)

stark raptor
#

hello guys i need help

neat kayak
#

Hello guys i have been trying to create a test build but i am getting an error when packaging the game for Development. I get this error ERROR: Missing precompiled manifest for 'HoudiniNiagara'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'. Does anyone knows a solution to this problem?

distant siren
#

hi dear, if i want to start a cutscene before a level starts, and start a cutscene when I find an object, is there a tutorial? or do you know how to do?i am already using the sequencer, but what i don't know is how to connect the nodes

dusk nebula
#

what type of line trace should I use if I want specific things, including my player characters, to be hit by them?

#

figured out that the first person template character is set to ignore visibility blocks

pure dagger
#

Blueprint Runtime Error: "Accessed None trying to read property MenuRef". Blueprint: Player_BP Function: Execute Ubergraph Player BP Graph: EventGraph Node: Remove from Parent

Can you tell what is wrong? Iw works, but i have an error.

dusk nebula
#

the error means that your "menuref" variable is not being set to anything before being referenced. You probably are trying to access a widget you have not "created". Just like how actors need to be spawned to be referenced, you need to create your widget from its widget blueprint at some point before referencing it

#

do it in your event begin play if you don't care about optimization right now

pure dagger
#

Ok, i'll check

vagrant hornet
#

why are my rudders in the wrong direction?

sturdy smelt
vagrant hornet
#

the one of the left has its origin as deafult

#

the one on the right has its origin the same as the plane

dusk nebula
#

how do you change the name of a player, like if you want to have a ui that just reads from a text field that's filled out by them, let's say?

#

it's such a simple thing, but I just don't know

vagrant hornet
#

i figured out is rotating the Y but it needs to rotate the X

zealous magnet
#

Is there a command line to compile all shaders of a project?

stark raptor
pure dagger
#

@dusk nebulaThanks for help. I finally found. I forgot to set "ItemFoun?" to false and it was set as true on beginning.

autumn flame
stark raptor
#

the blinding light when I start the game

autumn flame
#

Post Processing

It's Eye Exposure

#

Set Min and Max to 1.0

stark raptor
#

how can i change this value

autumn flame
#

Do you have a Post Process Volume in your level?

plush ibex
#

does anyone know of a way to package a 4.26 project to html?

#

any help would be really appreciated

stark raptor
autumn flame
#

Place one

#

And check Infinite Extent (Unbound)

stark raptor
coarse verge
#

Hey! i wanted some advice to getting started on my project, for background im a 2D digital artist, and i would like to know what i can do to get started on this
I have a severe learning disorder (grew up with an IEP going to school) so a lot of video and reading tutorials just dont help me much and i want to know if others here have any learning disorders and found a workflow that helps them?

#

sorry if this isnt the right channel, i couldnt fid where best to ask this

autumn flame
# stark raptor

Now search Exposure

Set Min Brightness and Max Brightness to 1.0

stark raptor
#

ok i solved thanks

neon cargo
#

I am using teleport function

#

but even though after collision

#

the string is printed

#

but the sphere isn't teleporting

#

this is like my first bp lol so it might be noobish, pls halp someone

narrow plaza
plush yew
#

can someone smart show me how to self collide cloth physics without destroying my framerate

worn oyster
#

what the fuck's going on here

#

lookin' like some nice photorealistic 3D hentai

#

OOH

vernal thicket
#

Anyone find turning Shadow detail down removes fog? any way around that?

silent remnant
#

Anything that would cause my editor to freeze in here? this is the 50th time today ive had to restart my PC. WTF is wrong with 4.26 when landscaping.

cyan bronze
surreal tundra
#

hey, my armatures animation is for some reason not working in unreal, the character imports perfectly and the animation also imports but the character doesn't move. if i re-import the skeleton and animations to blender then it works fine as well. would someone mind helping me trouble shoot this? been trying to fix last couple days but not going anywhere

silent remnant
#

why is there no official HELP chat people

#

jesus

#

if i ever make a server that has 5+ mods and no official HELP channel shoot me

surreal tundra
#

haha

#

nvm it works now

silent remnant
#

@plush yew ah, thanks and how does one run the project in the debugger? with visual studio?

celest hill
#

Does anyone happen to know if there's a way to convert Zbrush fibermesh or Maya Nhair to work with Groom in UE4? The only methods I seem to be able to find are using Maya XGen?

silent remnant
#

so in ue4 project i hit f5 or in visual studio? usually f5 is refresh so im confused

vague scaffold
#

When I export an OBJ from unreal, it makes .bmp materials. Is there any way to configure unreal to kick out .jpgs instead?

sterile lichen
silent remnant
#

@plush yew im using blueprint

#

@sterile lichen idk why that would effect it. it has the same issue on my desktop outside my folder

#

@plush yew but how do i get the project loaded up so i can debug?

#

first time

#

so new project?

#

yea, i know i can

plush yew
#

Hey I'm trying to package a game that I made but it says an error that I completely dont understand. Where do I put it for help?

silent remnant
#

@plush yew LogInput: Warning: Action ResetVR uses invalid key MotionController_Left_Grip1.
LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
LogLoad: (Engine Initialization) Total time: 23.44 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats...
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 20.6113 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/! ROG Scar17 (Extras)/UE4/Projects/WWB_Landscaping/Landscaping.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: Successfully added class 'MyClass', however you must recompile the 'Landscaping' module before it will appear in the Content Browser. Failed to generate project files.
Would you like to open the Output Log to see more details?
LogSlate: Window 'Add C++ Class' being destroyed
LogSlate: Took 0.005405 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

#

im lost

#

will that solve my freeze?

#

where do i get this think, sorry i need my hand held. ive been up for 18 hours

#

its already installed and i know i did the c++ game dev

#

do i need to re install?

#

modify?

lusty carbon
#

Is there a way to see how many instances of a Static mesh exist in the level?

silent remnant
#

one sec

#

its loading

#

i opened the sln

#

ill do my best, thanks for the help. i was beginning to loose hope

manic field
#

hello everyone this is my first time trying UE4, any tips?

silent remnant
#

try years @plush yew

quiet glen
#

Hello. I need to find all hit points when my meshes collide, since with OnHit there is only one Impact point in the structure and there is only one (red debug sphere). Is there an easy way to do this? (for example in Unity collision struct has an array of this points: collision.contacts)
I will be grateful for the tip 🙂

silent remnant
#

@plush yew now that the project knows its being watched its not acting as temperamental LOL

#

i hate technology

ember star
#

I have ridiculously long compile times for the most simple projects, with simple changes. I feel like I remember some bug/setting that fixes it significantly. Is that a thing?

digital anchor
ember star
#

i just commented out 1 line, rebuilt, and it took 370 seconds 😦

#

This is a VR capable machine so i dont know that its a resource issue. i thought it was some setting that i fixed once before

quiet glen
ember star
#

ue?

quiet glen
#

Unreal Engine must be installed on SSD and project must be also on SSD

ember star
#

oh gotcha. it is, thats why i think this isnt a resource issue

jaunty ridge
#

I kinda want to make a multiplayer FPS, but at the time I find it so much easier to just do TPS.
For a proper FPS do you really have to make double sets of animations? One for the arms and one for the global mesh that other players see? Or can you just use one animation but hide the parts that aren't arms for the FPS character?

Cause I don't wanna go FPS if it's double the work compared to TPS in regards to animations. And just parenting a camera to the head will lead to weird head bobbing and troubles with lining the weapon up

plush yew
#

if i create character does the height matter like real world scale? currently my model is double that size should i resize my model to 165 cm or atleast 1 meter in blender?

silent remnant
#

@plush yew for the first time in 4 months ive been able to work for a few hours without issues, the outlook is good, i may just have to use visual studio from now on, for whatever reason the debugging mode scared the project into acting normal

plush yew
cyan bronze
#

Why does it not apply damage to all the enemies. Damage is applied with box collider overlap on sword

plush yew
#

You must be doing something wrong

cyan bronze
#

hmm

plush yew
#

plus once you set it up youll have to deal with the fact that it will tick like 4 times if its a constant overlap

#

so ya

cyan bronze
#

I have it activate and deactivate with anim montage ofc

#

but that "Other Actor" only triggers into the first target it hits

plush yew
#

Is that function built into unreal?

#

Apply Damage

cyan bronze
#

What do you mean?

plush yew
#

this is my overlap event

cyan bronze
#

Ohhh yea meaby that "Do once" makes it that it only triggers only to one target

plush yew
#

your screwing up

#

Ya..

#

Theres an issue with it

#

I add all targets to an array and send a damage tick to them works well

cyan bronze
#

Your pic looks way too fucking complicated

#

for me at least

plush yew
#

lol

#

no but if your making your own game you can maybe think about using your own function rather then that Apply Damage

#

just my opinion though

#

Id consider focusing on replacing that Gate and Do Once

cyan bronze
#

Yes we have. Are you referring to our conversation above

plush yew
#

I havnt

cyan bronze
#

So i should use that instead of "Apply Damage"?

plush yew
#

ya im memorize a made up language new to ue5

#

but ya it probably helps

cyan bronze
#

Oh boe les go. Gonna get some popcorn and watch a rly long movie like tutorial

#

Yea not gonna watch the whole stream there are others ofc

plush yew
#

wouldnt regret it lots of problems trying to do it yourself

#

your face when waiting for shaders to compile

#

just one more hour i guess

#

never

#

are you making a movie

#

never rebuild lighting until u have your lights where u want them

#

otherwise its redo

obsidian nimbus
#

just set all lights movable

plush yew
#

ohh yeah

#

wait isnt that fps rape

obsidian nimbus
#

depends

#

its only like 20 times more expensive

#

also u can disable the build light warning

#

i dont really do map build stuff so i usually have 2 or 3 lights and i set em movable

vocal ermine
#

Im making a Tileset in Photoshop for my Game. Will I have to Credit Photoshop?

dusk nebula
#

I'm trying to figure out replication, and I'm at a point where the Event AnyDamage node that's built into the engine is only firing an event on the server to play a hit animation for characters. Is there any way around this without using a different event node?

#

if you're asking us if piracy can have consequences, yeah

#

don't pirate your software for things that matter lmao

vocal ermine
#

Yeah

#

Just curious

#

Does anyone know a good alternative tho?

dusk nebula
#

gimp

#

it's okay

#

free but not "free" or janky really

#

but not "sony vegas 17 licensed to 'some user'" janky

vocal ermine
#

Alright thanks Guys will look into it

plush yew
#

nice thing about gimp is you dont need a degree in rocket science to use the normal map plugin

cyan bronze
#

@plush yew
Not sure why does it work and not trigger the damage multiple times. But hey if it works dont touch it

cyan bronze
#

nvm it sometimes does more damage than it should

plush yew
#

Thats what im trying to tell you

#

But im not gonna show you my blueprint 😛

#

I pay alot of money

cyan bronze
#

And i dont want it 😛

plush yew
#

ah then all is well

cyan bronze
#

I know there is a simpler way to do it

#

you will see

plush yew
#

Sure hope so 😛

#

It reminds me of trying to use high speed projectiles instead of tracers for bullets

#

It does the exact same thing

craggy gyro
#

Question: I tried looking it up, but can't find anything concrete. With level streaming / multiple sub-levels, is it possible to add/remove/move actors from one sub-level to another during game execution? I'm looking for ways to create a 'spirit realm' in a multiplayer game where players can be in either or both 'realms'

rain hatch
#

Is there any way to disable the blueprint editor being always on top? I use a single monitor and it's a huge pain...

silk furnace
#

not sure if this is the this chat, but does nayone know how i can set up an ambient mesh to just loop an animation in the background, for example if i wanted a pteranodon to be looping a flying aniatmation high up in the sky

cyan bronze
#

Man what is wrong with this.... (Pic is from the begining of bot healt reduction)

dusk nebula
#

hey what's the way to make a widget that's part of a character visible or not visible through BP?

cyan bronze
#

Pic from sword apply damage

#

Sword apply damage continues

#

The sword does 50 damage and sometimes randomly it does 100 damage

plush yew
dusk nebula
#

can I change what I've highlighted through BP or is that editor only?

digital anchor
dusk nebula
#

replied like right as I found it, thank you though

#

kinda uncanny with that timing

silk furnace
#

wait that works?

proper monolith
#

Proprio cosi', ho deciso che The Wave diventerà un progetto Crowdfunding, ognuno di voi potrà contribuire con piccole o grosse donazioni per supportare lo sviluppo del videogioco.
Ogni singolo centesimo verrà tracciato e convalidato con chi deciderà di donare a '' SalvyGames Productions ''. Chi deciderà di donare una somma di denaro sarà ricono...

silk furnace
stray tangle
#

Hello, I want to spawn an actor but the spawn actor from class node doesn't apply physics to the spawned actor by default I tried using Set simulate physics true on spawned actor but he's not colliding with anything it just falls down

carmine slate
#

Anyone mind helping me with something? I'm trying to move a very complex asset but even with my monster of a PC (3080, i9, 32gb ram) it still lags horribly. I tried to merge the asset into one static mesh but Unreal crashes after like 15 minutes...

stray tangle
carmine slate
summer plume
#

Anyone know what could be causing this ugly shadow?

dusk nebula
#

so now my question is, for a widget that's used as a component on a character, how would I do things like change its opacity based on distance from the controlled pawn?

summer plume
#

I did it like this. If a player with the tag "Player" overlaps with a sphere collision, it changes the visibility. Hope that helps.

dusk nebula
#

so it would be fine to just make a collision volume around the pawn that matches the radius I want?

#

and what if I want it to fade out as you get farther away

summer plume
summer plume
dusk nebula
#

I'll look into it some more, thanks

summer plume
#

Could someone help me figure out what's causing this ugly shadow? The lightmap density looks fine and all the lights are set to static, same with the actor that's casting the ugly shadow.

rough knoll
#

is it possible to reverse an animation? everything online just says set the playrate to -1 but that just makes it snap back to the original pose.

plush yew
#

basic question most of you have probably figured out

#

why does this happen after reimporting from blender

#

whats wrong with it

#

this is the truth

#

im using the better fbx exporter addon too lmao

silk furnace
#

does anyone know if its possible to change half of a foliage type to a different mesh?

obsidian nimbus
#

mayB try w/o the better blender exporter

#

they have a lot of rules for the marketplace, sadly including a rig with leaf bones is not one of them

#

that could fix like 90% of blender rig problems

#

that last 10% is still a lot tho 😛

#

dunno if thats a metahuman, but i was able to export reimport em just fine

#

with a bunch of autodesk hassle offc

#

just the head rotated is not something i ever encountered

wooden jacinth
#

can someone help me, I want to change my heightmap from .jpg to .png
and every time I try it wont work

wooden jacinth
olive jolt
#

did you try this?

#

I use this one regularly

wooden jacinth
#

its working, but my heightmap is:
sharp

  • I got info that its 8bit not 16bit
wooden jacinth
#

how can I fix that?

olive jolt
#

what are you trying to fix?

atomic anvil
#

I have always had 0 luck with black and white heightmap imports. They almost always look like crap. Strange edges and pointy features. Smoothing them simply breaks the details. Even if i have a really nice map made, then, export as heightmap and re-import .... i get the same results (better, but, still not great).

#

16 provides better results, but, still, not great.

wooden jacinth
#

yea exacly, as you can see on that picture above, these edges are "sharp"

atomic anvil
#

You will want to move to 16bit for better results.

#

^ not wrong.

wooden jacinth
#

thats final effect:
I made my final version of terrian and now its covered in strange patterns

#

.

west brook
#

I need it badly

#

I've been trying to fix it for five days :(

plush yew
west brook
#

Alright I will, thanks

wooden jacinth
#

(closer look)

autumn grail
#

Hey, is it possible to edit groom hair values like hair length in runtime to make a character customization?

#

Or is it only values stuck on compile?

blissful kindle
#

i want to learn unreal engine but i cant find any good tutorials

#

does anyone know some good tutorials i can watch

stable cave
#

you can find a good beginner path trough the Epic Launcher

#

thats what I did

#

click on Learn on the top, theres many good starting points

dusk nebula
#

eventually the menus in my editor will always bug out and go invisible. Is there a fix for that?

plush yew
#

Vram is kinda pointless isnt it? My gfx card has 4 but it literally never goes above 2gb of usage even on max

dusk nebula
#

does somebody have a link to a guide for multiplayer game modes? I keep finding really bad tutorials that stop after adding the minimum amount possible

dense robin
#

is there a way to search all lights by mobility? i.e find all the stationary lights ?

rugged harbor
plush yew
#

I hope this question is appropriate for this channel, but can anyone recommend me decent resources for learning Unreal Engine if I already know how to code in C++ fairly well? Like, I can use it very comfortably and with minimal issues - I just need to learn the Unreal implementations and how the engine actually... works.

#

I don't really want to use blueprints too much, since I already have good knowledge of C++ and I'd like to implement things myself.

stuck nova
#

Curious If I want context specific collision on a multitude of objects in a 2D game what would be the best method to go about it? Should I have swaps to effectively different box layouts or is there a characteristic I can just imbue the objects with

fierce tulip
#

@plush yew there are quite a few links to getting started with ue4 pinned in this channel

plush yew
#

Thank you, but most of them are either too basic or just rely on visual scripting, which is something I don't really want to rely on.

#

So is the recommendation to just read the documentation in my case?

rugged harbor
plush yew
#

Probably what I'll end up doing, then. I'm not saying blueprints are bad or anything, I just don't want to necessarily rely on them.

#

Preference, really.

gaunt abyss
#

If you wanna use UE you won't be able to avoid them, they are a core part of UE

plush yew
#

I'm not saying I want to avoid them. I just don't need to use them for everything.

#

Of course, I understand they're a core part of UE and I'm not saying I want to avoid them, this is not true at all, I just need something more focused on the C++ side of things.

rugged harbor
#

very doable 🙂

gaunt abyss
#

You need to find a balance between C++ and BP, implementing majority of the system in C++ especially performance critical ones is how it should be done anyways. While stuff like UI, animations, and just connecting systems together should be done in BPs.
On the project I'm working on it's roughly 75% C++ and 25% BPs, mostly for UI, animations, sound, etc... everything else is C++

plush yew
#

That's exactly what I'm talking about and what I had in mind. It's just that I sort of lack any experience with UE, so I was looking for something that'd teach me how to actually implement projects like that instead of in just blueprints. I'm glad I managed to convey my point.

gaunt abyss
rugged harbor
#

And on udemy

plush yew
plush yew
#

I recently bought a new computer which was quite pricy. I have little left over.

rugged harbor
gaunt abyss
rugged harbor
#

I didn’t even know what the name meant until now. So, it wasn’t something I was going to use anyways. 😉

dusk nebula
#

so I have my character's crouching animation working, but I realize it doesn't reduce the size of the collision capsule. Is there a way to make crouching also affect that?

light wigeon
#

Hi there must be a option named as hit scan but its not here

#

How can i find it ?

#

yes

light wigeon
#

i dont understand you really 😦

#

im just watching a shooting tutorial

#

but this youtuber didnt do anything for show Hitscan

#

and i tried to close & re-open bp

bleak locust
#

Trying to learn the unreal engine currently and I'm using a skillshare video to help me along the way. I guess this video series was filmed a while back because my version doesnt look the same as his... I'm on 4.27.0, and I cant figure out where the geometry tool is at

plush yew
#

for level design?

#

modes >

dusk nebula
#

I'm having trouble making my capsule height change even though my crouch animation replicates

toxic lily
#

does anyone know a node i can use to adjust projectile spawning, for example, if i wanted to make this burst fire in 3 shots instead of shoot one projectile every second

plush yew
#

for loop max being burst limit i guess

#

Where is #help

#

oh, you have such a beautiful eyes!

#

Ikr

#

Im totally New I havent launched unreal engine yet can someone help me step-by-step making a 2d-Mario-like game?

#

do you want to thrive in 2D?

#

To what

#

I want a Mario game

#

It's stage 1 of my 3 steps Plan for learning

#

Stage 1: Mario game (2d)
Stage 2: subway Surfers (3d)
Stage 3: plane game (3d)

#

ah cool,

#

Nono I want to learn from person

#

Not from tutorial

#

Im sorry im special

#

Bcs Person can explain me everything

#

Tutorial is where I cant spend creativity

#

maybe a team?

#

idk how someone would go through game development without sipping on tutorials, even if one knows how to code

#

you can, of course, start your own framework / engine

#

but I doubt that you would not use tutorials of some kind

#

I want to have a teacher

#

The teacher is my tutorial

#

@plush yew how can I ask for hire

#

Like make a hire

#

Just hire

#

With the bot

#

Nvm im dumb sorry

marsh sparrow
#

Quick hud question.. when you show hud widget... does it call construct each time or on initialize each time?

#

or.. if i need something ran each time the hud widget is shown.. call a function on the widget?

plush yew
marsh sparrow
#

Udemy?

plush yew
#

I figured out the settings to round trip metahuman to blender so I can edit the sculpt how I want

#

now I am finding myself unable to sleep with all the stuff i can do with this

west brook
#

This worked

#

I am very happy

prime willow
#

If so i was wondering how you make animations for them

#

im having nothing but trouble trying to make my own animations for my models..

plush yew
#

@prime willowI use makehuman and metahuman

prime willow
plush yew
#

daz models have horrible topology and so many issues their own official bridges dont work properly

prime willow
#

yeah ._.

plush yew
#

same with anything reallusion they have tutorials on how to use their products but are fully aware of issues that they fix off record and provide the tutorial without these workarounds

#

bad company

prime willow
#

yup

plush yew
#

if you have blender and makehuman youre good to make anything u want really

prime willow
#

;-;

plush yew
#

and metahuman is a good base for everything

prime willow
#

hmm

#

i havent looked into meta human

#

the characters didnt have that marvel 90's appeal physcially from the trailer

#

so i just ignored it x3

#

didnt know if they were customizable body wise

plush yew
#

they arent

#

they have body presets

prime willow
#

o.o

plush yew
#

you have to export the body from unreal to get it into blender unless you have autodesk max/maya you can export it right into there

#

from there u can do whatever u want to it

prime willow
#

yeah ive noticed but than when i import back it goes absolute crrazy on me

#

i just want to make animations for the models

#

im thinking maybe to use a mannequin version and retarget ._.

dusk nebula
#

I'm using the fps template and noticed that I can't move or anything when I change the default game state to a new, empty one I've made. What's up with that?

#

nvm the game wasn't set to start immediately

plush yew
#

whats with this error even tho i have it fully packaged with no problems

dusk nebula
#

how am I supposed to create references to things like game modes or player states?

plush yew
#

umm i think game mode is just the placeholder for all the classes

#

but pretty sure you can just gamemode hop in bp no idea

dusk nebula
#

uh no the game mode doesn't seem to be any kind of placeholder

plush yew
#

uhhhh yes

#

i couldnt be more right

dusk nebula
#

"placeholder" doesn't mean what you think it means, then

plush yew
#

holds classes in place to be used

#

would you like to tell me what word to use

dusk nebula
#

a proxy, or you could say that it holds classes

#

strong connotative meaning that implies that it's temporary

plush yew
#

well its pretty common to chance controllers for cinematics and characters for games so

#

change*

autumn flame
dusk nebula
#

so are arrays with the player states in them the best way to handle teams? I want to be able to reference this outside of my states

autumn flame
#

I mean yeah, you could store TeamID in the PlayerState and access it to check against if something happens

scenic fox
#

how do i connect to a mysql database in ue4 it's fine if it's c++ but i need to know

honest vale
#

I'm guessing the same way as in any other C++ project 😛

#

you need a database driver library that you use to connect

#

and preferably something that provides you with a simple API to query stuff from it

#

after that it's just a matter of setting the connection url, username and password or whatever credentials you use

scenic fox
#

and would i be able to only code this in C++ or would i have to use another programming language

honest vale
#

I'm 100% sure there are sql libraries for c++

#

but I don't know of any because I have done my webdev stuff mostly with java and typescript

scenic fox
merry ether
#

Hello

#

after opening my project with ue 4.27 the double click on a BP fucntion doesnt open VS anymore .. i get an warning "Warning: NavigateToFunctionSource: Unable to find symbols [The specified module could not be found.]" ..
how can i fix this?

mental solar
#

I always get these, even tough I save properly. All my objects are gone when I reopen unreal, what am I doing wrong, pls help. this issue has been around for 3 days now and no one was able to help me

rough knoll
#

why can't i move things in the level when i launch UE with visual studio?

plush yew
#

srry i couldnt find the channel lol

mental solar
plush yew
#

just a warning to those that use ccleaner

#

its default settings cleared my unreal shader compilation

#

my game is almost 60gb i been waiting almost an hour lol

unique silo
#

I havent made a game yet

#

do yall have any ideas for a beginner like me?

#

cause im afraid imma get overambitious and then be disappointed

#

lol

zealous magnet
#

Is there a good storytelling plugin with a graph system?

plush yew
#

What does this error mean?

#

Fatal error:
[File:D:Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1431]
Null SRV (resource 0 bind 0) on UB Layout
FInstancedStaticMeshVertexFactoryUniformShaderParameters

autumn flame
#

What UE version?

plush yew
#

4.26

autumn flame
#

Fixed with 4.27

plush yew
#

Ah

#

Thank you!

#

What has the faster change/compile/debug loop on the same hardware:
UE + Xcode on Mac OS
UE + VSCode on Mac OS
UE + VSCode on Windows
UE + VS on Windows
?

turbid wigeon
#

oh boy, spent hours trying to debug a material for Android

#

before realizing that a part of the shader that wasn't connected to anything which i assumed was skipped, was preventing the shader to compile on android

lucid grove
#

Is it possible to attach static meshes and actors to landscape, so when i move landscape they move with it?

turbid wigeon
#

*removved * wrong discord channel

plush yew
#

does groom not show in raytraced reflections at all or did i break something lol

light wigeon
#

Hi

#

Im trying to make a ammo system and i have 2 guns. I have 2 widgets, first widget is for rifle and seconds widget is for pistol. When i get my rifle im creating first widget and when i leave it, or get pistol removing first widget and creating second widget but when i dont have both of guns

#

Getting this error

rare vine
#

I have a save/load system I built in blueprints which is functioning properly. However I don't know where to fire the load function. The only way I can get the load function to fire is within my level bp, but this is not ideal as my game is just one level so the player will not be able to start a new game this way.

plush yew
#

whats up with gpu lightmass stopping at corners

#

raytracing is on for all objects

#

but I still get these weird cut offs

#

smh

clever flare
#

Hi, I'm making a horror game that includes a fair bit of walking forth and back. What's the best way to organize all the events to happen at all the right places and times?

thick herald
#

a combination of things like collision volumes, checking various variables have been set/unset etc

mighty niche
#

idk where to ask this so i'll write here.. is it possible to make an audio/video chat using pixel streaming?

plush yew
#

umm they are gone

mental solar
#

why did it happen? I can restore it once, but it happened over 5 times in a row. I dont know whats causing it. Why restore it if it will happen again?

plush yew
#

Im not sure why you are having so much trouble saving

#

Materials are heavy af

#

I cant even transfer the folder to my USB

#

how can i attach a camera so that a third person view goes to a first person view? thank you🙏

mental solar
#

I'm getting this error message

plush yew
#

If you can change the spring arm just jot down the vector you want

#

i just switch cameras w 2 attached to actor though

plush yew
#

world and reletive are differnt

plush yew
#

for my main char

#

when trying to move things attached to your actor you wanna use reletive

#

or if your using your actor lovation as referance

#

because reletive 0,0,0 of your actor would be its center

#

but world 0,0,0 would be the world origin

#

hm ok ill check it out

mental solar
#

thx, I will look at it

native swift
grim ore
#

they all use the same animbp? they are all set to "start" at the same time? they uh... are one with the hive mind?

native swift
grim ore
#

since its a walk cycle it sounds like they all spawn and start moving at the same time

#

so you probably want some sort of idle with a random time for that animation to play as part of your animation cycle

native swift
#

apologies if i'm not explaining well

grim ore
#

so zombie 1 is idle, zombie 2 is walking. in 1 second zombie 1 starts walking and it instantly moves to the same time in the walk animation as zombie 2? Z1 doesnt start from the beginning for the walk?

native swift
grim ore
#

yeah if you can, the one above shows them all walking and none idle so have to assume they all start walking at the same time which is why its synced

native swift
grim ore
#

so how is the movement handled? and how is your AI handled?

native swift
grim ore
native swift
#

Thats more what im trying to achieve! where do i put they delay in?

grim ore
#

well I didnt use a BT like you did, just a simple delay before it started to walk

#

so in that BT it would be at the start before doing the walk, not waiting after

#

so delay - find random - move to

native swift
#

ohh I see, Let me try that and get back to you! thank you for your help by the way, really appreciated

grim ore
#

but you have a delay and it still synced, which is the weird part

#

that was going to be my second idea, it just might look weird to go from idle to halfway thru the walk

#

in the anim bp, is it using a blend space or just a simple play animation? I wonder if that might be an issue (the anim bp is sharing code?)

native swift
#

so i moved the wait to before find random and move, they all start at different times but still sync

native swift
grim ore
#

super weird 😦 it sounds like it should all be good

true geode
#

I just realized for one frame is way better than for duration in line / sphere tracing lol

#

but for duration does look kinda cool, I feel like tron with it on

native swift
true geode
#

also thank you for all the tutorial videos @grim ore, I have found quite a few of them more than helpful

grim ore
#

@native swiftif your using the anim bp, its going to be based on the current speed of the AI. Off the top of my head what if you randomized the max walk speed so the animation plays back at a different speed?

#

of if you alter the walk animation slightly an have different variations and have them choose different ones. Its really weird they are synced tho

native swift
grim ore
#

it is very weird honestly

#

#animation might have something that I am not thinking of, but as far as I know the anim bp's should all be instances so unique so all playing their own stuff unless somehow that data is syncing from some other data

native swift
grim ore
#

the animbp that is being used, is it the one that came with it?

#

AH HA!

#

open up your walk animation, look for any sync group markers in the notify track

native swift
feral sierra
#

anyone who knows the new water system performance well?

woven swallow
#

I just had a crazy thought. My team has been using Miro lately and its nice how Miro is continuously synced. I just though how cool it would be to be able to pair code using a continuous sync like that in blueprints. Any UE dev wanna get on that task? 😄

true geode
sharp crest
#

how do I make particle parts shared across modules like this?

#

so when I change one it changes in all the modules that r shared

#

how do I do that

#

nevermind got it.
answer: Shift + Left Mouse Button drag (on a module)

grim ore
#

@native swiftdamn I am at a loss, something must be causing it

native swift
limpid grail
#

learning about this game engine is really hard to wrap my head around lol.

plush yew
#

wrap your head around someone elses template inside of it is even better

west brook
#

Yes

round spear
#

We are making an Oculus Quest application in UE 4.26 and for some reason pressing the volume buttons doesn’t change the volume. Not only will it not adjust the volume, but the volume UI doesn’t show up in headset anymore. If you press the oculus button and go to the menu you can change the headset volume, but we want our players to be able to adjust volume in game using the headset buttons. I’m not seeing any headset input for oculus in UE, and google isn’t turning anything up. Anyone run into something like this, or got a lead?

plush yew
# limpid grail templet?

Ya theres a bunch of ways to do the same things and "Stater Kits" are vastly different from each other

light thunder
#

welp. ...go fuck yourself Unreal - lol

lunar shore
#

i'm installing unreal engine for the first time, why does the folder say epic games? why is the installer epic games launcher?

#

afaik, epic games didn't develop unreal engine from the beginning

light thunder
#

No, but they are the company that it evolved into

#

they are microsoft, and unreal is windows

lunar shore
#

also is there no way to avoid 5% royalty charge to the games I create?

#

you only have to pay 5% if your game revenue is over $1 mill?

#

damn this is 44 GB? holy heck

grim ore
#

Pentium D with 256MB ram?

modest cloud
#

Hey there! I imported an FBX from houdini into Unreal and the geo looks correct from the front but then when i go around to the back of the character you can see through his chest and arms, does anyone know why this is?

lunar shore
#

i'm trying both unity and unreal but unity had a much smaller filesize. though there were many technical issues installing and such for me.

plush yew
#

why did my unreal engine crash

#

idk

#

hacker

restive yarrow
#

im using UE 4.26 water, im trying to move the water body a bit below from its original 0,0,0 location, so lets say X = 0, Y = 0, Z = -500 , but only the splines move, and the water body starts culling out ( and does not move up or down ) . how can i shift the water body up / down ?

light thunder
restive yarrow
#

are you sure?

#

we cant move the water body below 0 in z value?

autumn grail
#

Can someone remind the exact way to import a new skeletal mesh to ue4 from blender using an existing ue skeleton

#

Plz

#

Something about 0.01 metric and scale 100

#

But it's confusing

#

I'm trying a bunch of combinations

#

My skeletal mesh is not right scaled and is deformed

restive yarrow
#

so this way even the rivers will not appear?

#

its all useless if i take anything below the default 0 z axis?

low apex
#

anyone else having issues with pixelstreaming after the chrome 94 update ? and if so, is there a quick fix for this ? Cirrus server throws the follwing error when a clients attempts to connect: Streamer disconnected: 4000 - Failed to parse answer's SDP

viral carbon
#

just curious - how come UE4 is so massive? isnt it just code?

lucid jetty
#

massive amounts of code

kind mulch
#

I assume the templates with all their textures, audio files etc. Also don’t help 😛

drowsy snow
true geode
#

Pretty neat, I was able to get a sphere trace on both hands now, now I just need to redo it all in functions like I should have done from the start lol, then time for fun wall hangs and climb ups maybe 😛

drowsy snow
#

Oh, and also a lot of shader files (under both .usf and .ush format, which is Unreal's version of HLSL)