#ue4-general

1 messages ยท Page 1038 of 1

vocal ermine
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Oh and I tried making a new sphere that isnt parented yet but I cant add any mesh there

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Still

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The Sphere that I exported from Blender isnt showing up, any ideas why?

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Its showing up in Content browser, but not as a component

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What is the setting called?

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"Is Editor Only Actor" ?

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Oh, so add a sphere and then change the mesh there?

slate vessel
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I didn't know the sequencer could be used for high res screenshots, how do I do it?

vocal ermine
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I already did that, it doesnt even work with a completely new sphere that has any relevance to parents and other stuff

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Its so weird

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But other meshes work

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Just not the FBX mesh that I exported

drowsy snow
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(Optionally you want to have delay every frame to let the effects settle down)

thick herald
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add a static mesh component. Then once added set that component to be your new shiney sphere. You don't add the sphere as a component. @vocal ermine

drowsy snow
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#lounge-ing a bit won't hurt ๐Ÿ˜›

thick herald
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If you don't see the sphere as a static mesh, you may not have imported it as a static mesh, maybe double check.

vocal ermine
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Do I have to click Import All?

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I just clicked Import

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will that make it an static mesh then?

thick herald
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import should be fine. In your content browser double click on your new mesh and post a pic of that new window ๐Ÿ™‚

vocal ermine
thick herald
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so that looks good.

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in the BP have you added a static mesh component?

vocal ermine
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Which one?

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The Rendering - Static Mesh is the only one with such a name but I dont think its the one you mean

thick herald
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yarp thats it.

vocal ermine
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is it?

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Ok

thick herald
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You can assign the mesh in the details panel once you have added it.

vocal ermine
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Bro its not letting me add it anywhere

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Can you look at the stats of the mesh?

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Maybe its just incompatible

thick herald
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Colour me confused. I must be missing something really obvious.

vocal ermine
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Its so weird, I never had any problems with something like this, even with some really complicated assets that I made

thick herald
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Sorry, man. I'm fresh out of ideas.

vocal ermine
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Okay, thanks for trying to help

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Maybe its colliding with something

primal oasis
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Need some help - using blueprints, I am rotating an actor based upon mouse movement using SetActorRotation. However, it rotates about the actor's axis (axis position changes as it rotates). I need to rotate around the world axis in the same way you might rotate an object in the UE editor itself. Cannot find any guide for this on Google for the life of me... any advice welcome!!

zinc cipher
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could you use Set World Rotation instead?

main pewter
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is there a command line switch or any other way to run the game (exe build) without actually rendering to screen? like if it was a dedicated server - I only want to see the output log and not the gamescreen. thanks

drowsy snow
main pewter
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@drowsy snow in a compiled build? that would help me. so I don't want to see any window on the screen (except of logs). would be awesome if you finally can build a dedicated server without going to all the tedious UE source compilation...now when we're finally at version 5 basics should be easier in my opinion ๐Ÿ˜‰

gray badge
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still need any suggestions on how to fix my constant fps dips. Very stable at 120 fps with drops to 30-60fps that last about 100ms every 3-5 seconds or so

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feels like a memory dump or something, but i literally have no clue

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no noticeable spikes on gpu/ram/cpu on task manager nor afterburner

thick herald
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I've experienced that with a blank project. Quite possibly an engine bug. I had to start a new project to get rid of it.

gray badge
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I'll give it a try. Its just very annoying as its not just in the viewport but the actual editor itself

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Nah, still getting it on other projects

main pewter
# drowsy snow In any build.

not that you find it in any documentation other then the sources ...๐Ÿ˜‘ but you can simply start the exe with -nullrhi
I would also suggest adding -log so you see the log output and after closing the log output it will also terminate the application

drowsy snow
idle mantle
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Hey if I delete the content in Saved folder, what will happen?

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I need to delete what I saved from my UE project

main pewter
idle mantle
drowsy snow
idle mantle
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ahh this is good since i want to delete all the modification to my friend's project!

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because I'm learning and I dont want to save things but it waved accidentelly

drowsy snow
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In fact: Saved is one folder that is explicitly excluded in the .gitignore file.

main pewter
idle mantle
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what I need to delete: my fbx I imported from iClone

drowsy snow
idle mantle
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ahhh no it's offline

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nothing is related to Git I just downloaded the project

drowsy snow
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With Git, you don't have to download the entirety of the project if anything changes.

idle mantle
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ah ok, I just made a backup if anything break

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will ask him

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Right now I have a little problem, I imported the metahuman avatar in iclone, fixed the mocap, exported to UE but I have some problem on the last part

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because I'm not sure if it's part of iclone

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since it's a metahuman avatar

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but it's from iclone since I fixed the mocap

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i clicked cancel

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and now:

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I got this

surreal eagle
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If anyone wants to see or help out on a Titanfall 3 fan project dm me

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You have no obligation to help

idle mantle
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Hey somebody know how to create an animation sequence?

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from a fbx (mocap) ? thanks

acoustic frigate
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Guys, I've done everything recommended when importing from blender (apply transforms, parent to the hand bone, axes on fbx export), and I still can't make Unreal import this sword in the correct position!

Any ideas?

I've already asked at blender discord..

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Should be like this

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didn't work ๐Ÿ˜ฉ

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I can't clear the parent because the sword is imported as skeleton mesh to follow the character animations with the same skeleton.

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Thanks anyway!

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sure, there are no bones on it. It's attached to the hand bone of the mesh

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oh it's because I'm gonna attach it to the mesh using construction scripts inside my char bp

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and it needs to be a skeleton mesh in order to follow the character's animations

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hmm I see what you mean, that's true, I'll try this approach!

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thanks a lot for the idea

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that's for sure!

graceful vector
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Hi i have a question, my unreal engine (4.26.6) sometimes just keeps crashing or like glitches VERRY hard black screens ect i can only restart to fix it and its really annoying me has someone a fix for this? Also my pc makes a weirth noice like its running on a hdd (what is not the case).

Running 3060 asus strix oc 12gb
amd 2600x
32gb ram
ssd

silent remnant
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why is there not an OFFICIAL SUPPORT DISCORD CHANNEL <@&213101288538374145>

gaunt abyss
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Why is that worth a ping??

silent remnant
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why is it not worth a ping

weary basalt
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This is question you also could have asked on the Official Forums?

silent remnant
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people need help

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and so far i see none

plush yew
weary basalt
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You would have to ask Epic why, not us.

gaunt abyss
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^

silent remnant
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i feel like discord could be so much more efficient

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if there was a dedicated area where people can ask questions

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just an idea

weary basalt
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Well tell them that on the Official Forums, theres nothing we can do about it dude.

drowsy snow
drowsy snow
silent remnant
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is this discord not run my the mods?

weary basalt
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It is, but we are not Epic Staff.

gaunt abyss
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We have nothing to do with Epic

silent remnant
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good

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thats how i like it

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**** epic

weary basalt
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....

drowsy snow
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Is this dude trolling around? I mean, C- for flame war effort, I give em that

silent remnant
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why would i go to epic when there are people here who know more about whats going on and they could answer questions faster

plush yew
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then why arnt you asking any questions?

gaunt abyss
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what's the point of the original ping then?

silent remnant
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[2021.07.22-08.18.02:146][ 50]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/AutomotiveBridgeScene/Maps/Bridge_P' took 0.494
[2021.07.22-08.18.02:146][ 50]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.494
[2021.07.22-09.15.15:134][334]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2021.07.22-09.15.15:414][334]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (887a0006)
[2021.07.22-09.15.15:417][334]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:356
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2021.07.22-09.15.15:417][334]LogD3D11RHI: [Aftermath] GDynamicRHI=000001B2CD4F1100, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2021.07.22-09.15.15:417][334]LogWindows: Windows GetLastError: The operation completed successfully. (0)

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there

plush yew
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a lot of people ask for help on here

silent remnant
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there is my question

weary basalt
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That isnt a question.

silent remnant
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but there should be an official chat for it

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it shouldnt get buried under the general

silent remnant
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no duh

weary basalt
silent remnant
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and if i have already

weary basalt
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Then ensure you abide by them and heed their advice.

silent remnant
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the rules dont change the fact that there should be an area for people like me to ask for help

weary basalt
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I never said it did.

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I simply asked you to read them.

drowsy snow
silent remnant
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good, so how about we stop beating around the bush and actually make an area for helping new people

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or do you not care about what its like to be new to the engine?

weary basalt
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The entire server and all of its channels are here to help everyone.

silent remnant
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not this chat

drowsy snow
silent remnant
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this chat is here to ignore people and bury problems

weary basalt
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It is, you still have yet to ask a question by the way.

silent remnant
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you have yet to create an official help page

weary basalt
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All you did was post a crash log and expect people to understand what you need.

silent remnant
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that is one of several issues i have run into yes

gaunt abyss
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The whole point of this server is for people to ask for help...

If no one knows the answer or the questions is not clear or properly asked no one will answer

A separate HELP channel won't magically solve this

You posted a generic crash log and you expect others to know exactly what's the problem

drowsy snow
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๐Ÿคฆ

silent remnant
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but the main issue is when I did ask a question 24 hours ago it was ignored and burried'

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how about you go find my original question since you have so much faith in this chat

drowsy snow
weary basalt
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Just because you post here does not mean you are entitled to a response, this server is run by the community, no one is paid to be here.

silent remnant
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never said i was

weary basalt
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No one that was online probably didnt have an answer to your question.

silent remnant
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but dont act like im the only person who is ignored

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and that tells me this server sucks at actually helping people, so maybe you should re think your approach instead of freezing on your current methods

weary basalt
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If you dont get a response, that does not mean your ignored. It means no one had an answer for you...

silent remnant
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which dont do much

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this server has too many people for you to expect questions to be answered at all. please create an official help channel. many people will thank you

weary basalt
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We are not affiliated with Epic

silent remnant
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thats not the point

weary basalt
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We cant create an Official help channel...

gaunt abyss
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And how is the "help" channel gonna help?

Questions are still gonna get buried and it won't change a thing

graceful vector
drowsy snow
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This person just seem to be trolling around at this point tbh

weary basalt
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@drowsy snow We got this thanks, please stop.

silent remnant
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@gaunt abyss how would you know, you havent tried it

drowsy snow
graceful vector
weary basalt
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@silent remnant Ideally, you would take what issue you have with UE4, formulate a question, identify what that question relates to and then post it in the appropriate channel.

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Each channel also has a description of its purpose.

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Choose a channel for your question and wait for a response.

gaunt abyss
drowsy snow
silent remnant
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i get that people are allowed to ask questions in any of the channels, thats nice. but if you are going to dedicate an entire channel to crap like lumen, there should be unreal engine "help" channel too

weary basalt
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If you dont get a response, your not being ignored. You can repost your question again if it is buried.

silent remnant
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thats all

graceful vector
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Omg thanks haha!! ๐Ÿ™

weary basalt
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"Help" is a non specific request.

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Thats why each channel has a dedicated purpose

graceful vector
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What are we talking about

silent remnant
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basic help

weary basalt
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Ask in the channel for which the "help" you need.

silent remnant
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new to unreal help

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examples of channels that would be helpful

weary basalt
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Your still not being specific enough.

silent remnant
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crash help

graceful vector
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Oh yeah like support or help

weary basalt
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What issue do you have.

graceful vector
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I didnt ser that

silent remnant
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when i tried landscaping my engine was unresponsive

graceful vector
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and maby a bot that answer automatically on basic question (reeeealy ez)

silent remnant
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but thats besides the point

weary basalt
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So your Engine is crashing while attempting to Landscape?

silent remnant
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there is so much more to this

weary basalt
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You have to start somewhere mate.

graceful vector
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An idea channel?

silent remnant
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and i really would like to see a channel specifically made for these longer issues

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otherwise it burries other peoples stuff

graceful vector
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!coin

buoyant graniteBOT
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@graceful vector, :coin: Heads

plush yew
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@silent remnant its best to do research first before coming here not everyone will help or might think your talking about something else so the unreal forums or looking at what others have gone threw would be your best bet

silent remnant
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i have been trying to fix this for a week now

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on my own

gaunt abyss
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it would burry it either way... I don't see how another channel would help in any way

silent remnant
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without coming here

weary basalt
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You need to outline your issue with the Editor, you have yet to actually provide any information about your problem....

silent remnant
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then create 5 channels @gaunt abyss

graceful vector
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Is there no rule for swearing?

silent remnant
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you are a smart human, figure it out dude

weary basalt
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Forget about the channels, focus on your issues your having.

drowsy snow
weary basalt
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Describe your issue here.

silent remnant
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Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

gaunt abyss
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The crash log you posted doesn't say much, it looks like maybe your GPU/driver crashed, ran out of VRAM, etc....

weary basalt
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@silent remnant What hardware specs do you have?

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You maybe trying to use UE4 on a system that cant handle it.

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If your GPU is being lost.

silent remnant
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AMD Ryzen 9 5900HX Nvidia 3080

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i installed the amd radeon software and it caused my pc to freeze on startup

weary basalt
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Why are you installing Radeon? You have an Nvidia card?

silent remnant
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so i booted into safe mode and got my pc back, then windows was able to recover the drivers that i deleted to get my pc back

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so this may be an issue with integrated graphics

gaunt abyss
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Install gforce experience and download latest drivers

weary basalt
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^^^

silent remnant
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but reguardless whenever the engine stops responding it fails to create a crash log because it freezes, not crashes

drowsy snow
silent remnant
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already got the latest nvidia drivers

weary basalt
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Forget about the Editor, make sure you have the latest Drivers from NVIDIA

silent remnant
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yes

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i have the latest drivers on everything

weary basalt
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So why did you install Radeon ones then?

silent remnant
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they came pre installed and i tried to re install them because i was having engine issues

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my cpu has integrated

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so its good to still keep the drivers updated

drowsy snow
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So the Radeon graphics were for the APU then.

weary basalt
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If you have an NVidia GPU you dont need to worry about the integrated graphics.

silent remnant
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im using the new asus scar 17 and its been a pain in my ass and pocket, bought it specifically for ue4 and its been running into issues

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i think asus did a weird combo with the gpu's tho

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adaptive free sync. idk, its all screwy

weary basalt
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Your running on a Laptop im assuming?

silent remnant
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i was finally able to produce a crash log last night

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and yes

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laptop

gaunt abyss
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overheating potentially, possible

weary basalt
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And you were having crash issues before you messed with Drivers?

silent remnant
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yes

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the driver thing was a whole different issue

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related to the integrated graphics freezing my monitor out

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display driver issues

weary basalt
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Honestly this doesnt sound like a problem with the Editor itself, sounds like you have messed something up.

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Or your Laptop could be no good.

silent remnant
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possibly

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but the crash log finally came through

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DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG

weary basalt
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If your Laptop is no good it wont matter what the Crash Log for UE4 says.

silent remnant
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now i just need to figure out what this is

weary basalt
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Its saying your GPU has an issue

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Check things like if its overheating etc

silent remnant
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its not

weary basalt
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If you play a Game does it cause the same issues?

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Freezing etc?

silent remnant
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this laptop doesnt even get luke warm

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no

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just ue4

weary basalt
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Are you sure.

silent remnant
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yes sir

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played ray traced modded skyrim for several hours no issues

weary basalt
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Did you enable Ray Tracing in the Editor?

silent remnant
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no

gaunt abyss
silent remnant
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it may be the editor is trying to run off of integrated?

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that only has 512 mb memory

weary basalt
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It would do this if your GPU is already no good.

silent remnant
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my nvidia card has 16 gigs

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the nvidia card is fine

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ue4 is not

drowsy snow
weary basalt
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I highly doubt this has anything to do with UE4 being broken.

silent remnant
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ive spent a week on this issue already and ue4 is the only thing casing problems

wary wave
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it could well be Windows switching between the GPUs between low/high load

drowsy snow
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Especially in laptops.

wary wave
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because Windows is stupid like that

silent remnant
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all my apps use the integrated and nvidia equally

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its the weird thing asus did

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with the scar 17

weary basalt
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It should not be switching between them

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Either one or the other.

silent remnant
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its not switching

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its using both at the same time actually

wary wave
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that's not possible

silent remnant
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its strange as hell

wary wave
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it's using one or the other

silent remnant
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and yes it is

wary wave
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no, it is not possible at a hardware level

silent remnant
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i can show you on my task manager if you doubt me

gaunt abyss
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sure

silent remnant
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which chat?

drowsy snow
silent remnant
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for streaming??

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or will a picture suffice?

drowsy snow
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Picture should be enough. (Though recording is also okay if you want to)

silent remnant
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while loading into editor

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and while in editor*

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its using both

drowsy snow
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Enable both GPU and GPU engine columns.

wary wave
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it's probably just routing the dedicated signal through the iGPU, which is connected directly to the display

silent remnant
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I saw it switch for a second there

wary wave
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if you have Armoury Crate installed on the machine, you should be able to disable the integrated GPU

silent remnant
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It switched in between 1 and 2 when i first toggled it on the task manager view

grizzled roost
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Hello, anyone who know how to make the shortcut for "straighten connection to" work ?

silent remnant
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I do have armoury crate

drowsy snow
silent remnant
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you guys should help this person, ill give that a try]

grizzled roost
silent remnant
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how do i disable through armoury crate?

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is that even possible

magic cedar
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Looking for a text tutorial on an advanced component system, or advanced inheritance. I am looking to create a base class shared between my players and my NPCs and enemies. Share functionality for health, attack, movement, etc.

Not looking for hand holding, I just can't find a text tutorial, and I can't watch videos about that stuff. Not easily at least (cause visual impairment, and people not explaining their blueprints correctly lol )

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๐Ÿ™

wary wave
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I don't have your computer, so I can't tell you where to look, Armoury Crate is specific to the machine

drowsy snow
# magic cedar Looking for a text tutorial on an advanced component system, or advanced inherit...

Well, it kinda depends on your design document, not something that can be one solution fits all.
Though if you haven't missed out last months' free for the month promo, there is Advanced RPG Framework or something along that line, which relies on GameplayTags. GameplayTags is qute handy for building a game framework.

If you want to, you can also look on Gameplay Ability System, though the setup isn't beginner friendly, and require some C++ scripting knowledge.

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If you don't fancy using both, you could do the rough way, by inheriting the vars from the base class, but YMMV with the management.

magic cedar
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Most of this is for learning, so I didn't necessarily want to grab a prebuilt one. Buuuut, Its easier for me to dissect an existing thing than to watch people talking at 100 miles an hour on a youtube video

drowsy snow
magic cedar
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Sure! I am gonna see if I can find a well built one that just shared movement logic between the player and an enemy. Seems like a good place to start! Thanks!

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Found a few tutorials that are just throwing an AIMoveTo in a separate enemy class. They even copy pasta the health logic from the player blueprint. Exactly what I am already doing that I don't like lol

kindred iris
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Is there something that I am missing for this texture to layer correctly instead of being stretched?

worthy forge
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Does anyone know why Destructible Mesh pieces float in the air like this

fair sundial
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Where do i change where all my shit gets downloaded

plush yew
#

how do I give a widget a minimum size it can have

kindred iris
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if it's size is decreasing in a loop you can make a branch to check if the size is less or equal to a certain number

plush yew
kindred iris
plush yew
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if you know what a widget blueprint is (UI) it should be understandable what I want to do

frigid bear
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the second one is the one where if i kill an ai i get some points

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and the first shows to check whether i have ebough points to be able to get that gun

brisk mirage
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I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.

modest trench
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go to settings in the epic games launcher

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and scroll down a bit

fair sundial
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Thanks man it was set to my drive with no space in it lol

modest trench
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also keep in mind you don't always need to make a copy of whats in the vault

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you can just run it from there

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like example projects etc

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but the launcher copies everything, so you need to find it yourself

fair sundial
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Ok thanks for the tip

halcyon basin
#

If anyone's interested in joining cinematic captures Star Wars fan film contest and needs motion-capture animation I have a nice opportunity to help you guys with your films I'm in possession of a rokoko motion-capture suit and a subscription I would love to help anyone who needs raw motion-capture data for their films because I would love more experience with using the product if anyone's interested hit me up in my Dm's

dapper ether
#

How can i make a group project ?
Where multiple people can work on the same project/game

fair sundial
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Im not 100% certain, but Id assume you have to share the prodject file via something like dropbox.

fiery copper
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that would be a big problem if people tried to modify the same assets at the same time

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you need to get hosting for the project, gitlab/github/assembla

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then you would be able to have people checkout/checkin changes to files

coarse turtle
#

Any idea why Procedural foliage spawner suddenyl start working? I get "Unable to spawn instances..."

plush yew
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hi guys

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is it true that UE4 will reach its end-of-life in 2025?

drowsy snow
drowsy snow
plush yew
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my bad

mystic holly
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I have my character's max walk speed at 300, and I have a sprint where it get's set to 600. But the jogging animation at 300 just won't play

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Only the sprinting animation will play

idle mantle
#

Hey someone here know iclone?

drowsy snow
idle mantle
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Have you tested DeepMotion? I try to import my mocap there lol

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really impressive btw..

drowsy snow
hexed forge
#

hi guys, where i can learn how to use the blueprints correctly

fallen plinth
#

Hi is there a way to when Opening a New Level to open it ina new tab, rather than loading it in the current tab and unloading the currently loaded level?

burnt lichen
#

Morning folks, quick question could anyone remind me where do I activate that little pop up msg that asks me if I want to import new changes?

young quartz
#

anyway to remove the wireframe from a plane? Just for time being. Actually the amount of wireframe in my plane is lagging my whole computer.

#

(vertices and triangles)

plush yew
#

is there a help chat around here?

#

is it normal that i cant type the @ letter in the email section when i want to sign in into the quixel megascans library inside UE5 using my epic games account?

graceful sky
#

could it be wrong keyboard language?

plush yew
#

and I also cant copy and paste

graceful sky
#

Ah

plush yew
#

nor copy and paste with right click

graceful sky
#

sure you need the email address at all?

plush yew
#

yes i wanna log into my epic games account

#

where i can have whatever model i want

wary wave
#

...use a less triangulated plane?

thick herald
#

Or force LODs

weak heath
#

hi, how can I change an HDA parameters via python? I tried set_editor_property but it gave an error "failed to find property"

#

also tried to use the Houdini public API to instantiate HDAs but it can't find the api. I use houdini engine v2 for 4.26.2

weak heath
#

okay, thanks!

zenith anchor
#

Hey, I'm spawning actors to target points and I have a problem with rotation. I'd like to have the actors spawn at a rotation so that they face the arrow direction of the target point. How can I do this?

thick herald
#

Get the world rotation of the target point, then set the world rotation of the spawn using that.

gilded lichen
#

Hello, I'm making a game for a summer project with a friend. It has RTS mechanics, but I'm unsure how I could achieve the selection (where the player will drag a box over a set of objects to move them). I'd like to do this but I wouldnt know where to start. Could someone help me?

fast pendant
#

when i apply opacity mask (alpha mask) the transparent background of the image turns white, is there fix?

#

opacity works correctly on the non transparent part tho

fierce tulip
#

should not happen, can you show us the issue with images?

fast pendant
#

yea

#

one sec

snow harness
#

Hey people, is it possible to not hide the editor symbols in the viewport when doing an animation playback?

fierce tulip
#

@fast pendant show the material please

fast pendant
#

in photosphop background is set fo transparent

fierce tulip
#

@snow harness press "g"

snow harness
#

to not hide

fierce tulip
#

ah, ooh... uhm... iunno

snow harness
fast pendant
#

here's image in the Photoshop

drowsy snow
#

I think playing a sequence without entering PIE still show the actor billboards.

fierce tulip
#

@fast pendant I asked for the material :)

#

though I am going to assume you saved it as png instead of tga, or set up the material wrong.

fast pendant
#

amm

#

yea

#

i have it in png

snow harness
#

hah

drowsy snow
#

Can't right now, I'm currently on full Linux mode :3

snow harness
#

I just want to see this blob of the Sound spectrum while I do the sound animation in the scene:

#

it goes invisible when I press play

#

which is kinda stupid, considering I need to see its location

drowsy snow
#

Basically:
Create empty actor, add billboard component and set it as root, add audio component.

fierce tulip
#

@plush yew we dont support piracy/theft/ripping of content.

plush yew
fierce tulip
#

but you did get them from that game.

snow harness
plush yew
#

no offence but the megascans library inside UE5 is completely broken

snow harness
#

but fine, thanks!

drowsy snow
#

Anything about ripping assets is within your own responsibility and not supported by this server.

plush yew
fierce tulip
#

ยฏ_(ใƒ„)_/ยฏ

#

rules be rules

drowsy snow
plush yew
#

Bruh

snow harness
drowsy snow
snow harness
plush yew
#

i cant copy and paste

#

and i cant do @

#

so i cant do anythn

drowsy snow
#

Seems either your keyboard or the Early Access moniker is to blame.

snow harness
#

Im comming from the offline rendering industry and it's a mystery to me that you cant find a color node under the color group if you make materials. Who the heck came up with that logic?

#

where do I find a simple color picker node?

drowsy snow
#

(NB: Offline rendering can go suck GLSL)

snow harness
#

hey, no hate for offline rendering, okay pepo_angry

#

the question now becomes, why opacity is greyed out.

fierce tulip
#

because its not set to masked or translucent

#

check the blending modes

snow harness
#

aah, okay.

#

TIL

graceful vector
#

How can u downgrade do you need to deinstall someting?

#

471.41 does not work right?

plush yew
#

I bought a big ssd for my computer now i have 2.

If i install windows on the small ssd and install only unreal engine with bridge into the big one do i get performance loss then or shall i bether intall windows on the big one with ue etc ?

snow harness
#

yeah, someone already answered

maiden fog
#

I have a custom character exported from CC3.. I was using rokoko and live link for mocap/face

But now I want to do more traditional animation with rigs so I created a control rig! Now the face has no control!

So my question is if it's possible to combine livelink face and control rig?

patent temple
#

Hey, I am new to this server and new to unreal engine but I have learned a few things so far, I would like to know if there is anyone who knows how to make a cloth simulation and would like to help me in my project

obsidian veldt
#

Game developers! I have a question for you all. How long do you wait in your game development before you start showing your game on social media? Do you wait until you have something presentable? Do you start sharing it right away? ......I'm uhh....asking for a friend. ๐Ÿ‘€

cedar wave
#

Open the Third Person Template - take a screenshot, put it on social media, profit from the likes from friends, don't do anything of use - rinse & repeat.

obsidian veldt
#

Okay well, obviously I know not to start sharing it that early. XD

#

I more mean like, how "finished" does your project look before you start sharing it?

#

Here's a tiny snippet of mine just for reference.

cedar wave
#

Ship it

obsidian veldt
#

Alright! Calls Up Steam Immediately

clever vault
#

i want to rotate the character and i am using the mesh to do it with Mesh->SetWorldRotation(MouseLocation.Rotation()); but mesh is private and i can't access it can you give me some help

exotic thicket
clever vault
#

finish the game then build the hype , this is my advice

exotic thicket
#

Yeah it kinda depends I guess, but marketing's a lot of work so if you can get some interest sooner you'll have less work later

#

Plus if no one cares about the game you'll know it's probably not a good idea :P

clever vault
#

then do a close launch with some friends

idle mantle
#

Hey you know Bridge?

tiny sonnet
#

no brain question but why doesnt this attach the object to the character by snapping to it, but after the object spawns it still stays there

#

the object is a static mesh component

#

idr if it has to be a skeletal mesh or not

#

most likely deletes the mesh after an animation and adds a struct reference to your inventory

tranquil isle
#

anyone getting this? I've not commented on anything

slender carbon
#

hello i just downloaded ue 4and 5 and open a new project what do i do nxt?

idle mantle
solar flax
#

hey i just started working on a new project, and i forgot to remove the starter content. I now wanna remove the Starter Content maps but they are opened in unreal and i don't know how to close them. Any help?

novel ginkgo
#

anyone else running into this?

tiny sonnet
#

yes

#

just reload

obsidian veldt
# clever vault hmm the hype will die you kinda have to balance it

That's pretty much why I'm asking, cause there's really no way of gauging how long a game's gonna take to make. Especially for a one dude army like myself. ๐Ÿ˜› I was more asking within the context of like, posting progress reports and stuff. Not from a marketing standpoint. (Although I guess posting progress is another way of marketing I suppose. ๐Ÿ˜› )

tiny sonnet
#

almost as soon as u get them

#

im drawing some concept arts rn

thick herald
#

Dev blogs, twitch streaming etc etc can really help build up a community. If you leave it until you finish the game, you are faced with launching with no community or delay until you have.

obsidian veldt
#

Oh yeah, I was never planning on announcing my game that late. My initial plan was to wait until I made a short little demo level for the game first, something that looks almost somewhat finalized. Then upload a video of it on my YouTube channel. I see a lot of devs post these little devlog videos on their Twitters, and some of them still look pretty semi early. Like levels are still just grey blocks and such. And their communities are still pretty strong and are always excited to see more. So that's why I was starting to think it might be a good idea to maybe start posting stuff on my game before the initial demo level.

thick herald
#

The earlier you start the better imo. Building a community / marketing / PR takes a lot of time/effort.

tiny sonnet
#

how many people are buying assets rn ๐Ÿ’€ the shop is struggling hard

thick herald
#

probably related to the outages yesterday

strong thorn
#

sorry this might sound really stupid, but i am struggling.. i am trying out to duplicate a level (exactly the same), exact same objects at same place. When I press start it seems both levels are being loaded? is this normal?

plush yew
#

please help me i have a 4gb ram pc with intel pentium, some reccomendations to run ue4?

wary wave
#

buy a different PC

#

if you have a very low spec machine, it's just not going to run well, if at all

strong thorn
#

great it was because world composition was enabled ๐Ÿคฆ thx anyway

steep dome
#

ehh guys im really stuck on this thing where i want to design my game,my game is going to be a endless running but might make a skateboard theme aswell but i dont know whether to make unrealistic or realistic or abadon the skateboard idea and just do the endless running in like a normal way

#

any ideas on what to do ?

sick parcel
#

I can help you with the notion that questions like this ^ wont get you nowhere

#

if you really want to make your game, start with the basics, follow a tutorial or two to get started first.

#

then you can comeback here to ask specific questions about doubts you have, presenting all the info you can possibly gather.

stray violet
#

yeah start with the foundation then see what you can add to it

steep dome
#

yeah thats fair

#

thanks ๐Ÿ‘ @sick parcel @stray violet

stray violet
#

anytime yo ๐Ÿ™‚

coarse turtle
#

So i'm using git to back things up, do I need to keep the Intermediate folder?

stray violet
#

and if you run with any problems setting up the foundations then im sure people in this server can give you a hand

stray violet
#

on the subject with help would someone be able to lend me a hand with one or two things in a pm? if anyones got the time of course ๐Ÿ˜†

sick parcel
#

it's better if you ask in the chat

stray violet
#

eh didnt want to spam it up but ok here it goes hahaha

sick parcel
#

also, probably there is a sub-chat for that, either blueprints, cpp, etc

stray violet
#

ahh yee ill jump over there ty!

hazy lake
#

Basically, don't check in Saved/, Intermediate/, Binaries/, DerivedDataCache/ or .vs/

maiden fog
#

Hey y'all quick question!!
I have a custom character exported from CC3.. I was using rokoko and live link for mocap/face

But now I want to do more traditional animation with rigs so I created a control rig! Now the face has no control!

So my question is if it's possible to combine livelink face and control rig?

maiden fog
#

is that even a thing?

fierce tulip
#

@plush yew keep those kinda things in #lounge please, instead of cluttering this channel.

dreamy zenith
#

what's the benefits of using a behavior tree instead of using regular blueprints to do ai stuff?

wary wave
#

not having to build the core system

#

but I'm also not the biggest fan of behaviour trees ๐Ÿ˜„

#

they are performance heavy and make complex AI difficult to deal with

atomic ivy
#

[Question] Is there an 'easy' way to read movie files from the computer during runtime out of the box in UE4? I.E. Change file sources for media sources that are not located inside the packaged project itself? At the moment it appears that movies require packaging along with UE4. (Windows specific). I'm attempting to build a small form of video editing style software essentially.

#

I believe I got it to work. I've used "Open URL" on the Media Player and prefixed the file path with "file://". ๐Ÿ™‚ Whooo! Thanks.

hidden sparrow
#

Hey I have a problem with my beam particle. I want to do something when the player steps on the beam but I cant do it. What am I doing wrong?

#

Do I have to add a collision here and how do I do that?

graceful vector
#

if u set a image to a texure with set brush from texure how can u remove that texure after that to a blank white space, do u need to set a white picture then or?

twin folio
#

Guys I need help, this isn't exactly a problem with unreal engine but one related to it. I'm trying to export an asset into ue4 using quixel bridge, but whenever I try exporting a plugin, the download just freezes in this one particular spot. I've tried re-downloading it again and it still freezes there. Am I doing something wrong?

#

would that be the resoultion? I put it at the lowest, at 2K, but it still wont budge past that one spot

fierce tulip
#

try a file of similar size, see if that works. if it does, you might wanna report it, and download the file regularly for now.

twin folio
#

Ok, I'll try that. Thanks!

light thunder
#

what's going on here - the editor view immediately stretchers like it's skewed

fierce tulip
#

seems you changed some fov setting accidentally

light thunder
#

it's happening automatically though, I'm looking up the keybinds now

#

why does it keep setting the FOV up????

#

I've unplugged everything I can think of ... it's like I'm pressing down a key but I'm not

fierce tulip
#

controller perhaps?

light thunder
#

already unplugged, firs thing I figured

fierce tulip
#

i think you can use a console command like fov 90 or set fov 90, but im not sure if thatll help and im outta suggestions :/

light thunder
#

lol I unplugged keyboard and set FOV - still does it

#

then turned off mouse and hit enter on the set fov 90, and it still does it

#

a reboot should fix it but I like to know what is causing these things before

#

and it's not

fierce tulip
#

try rebooting, if that doesnt work, maybe a weird blueprint.. else... remove any ancient burial ground remains from your home.

light thunder
#

exorcist can't come till next week

dreamy zenith
plush yew
#

how do I export an animation montage (an .uasset) as .fbx?

#

updated my question

plush yew
#

thanks

dire parcel
#

Hey guys, in today's video, I'm going to be showing you how to set up and create an animation blueprint and blendspace for your characters in your game. In this we will set up; idle, walk, run, jump loop and a walking jump.

Sorry for the long video, I wanted to go over this in more detail then last time to help you understand it more and learn ...

โ–ถ Play video
#

i followed this tutorial, but my character just slides

#

only the idle works for some reason, but everything else just slides

#

going to send video

#

like here? ( sorry i am still new )

#

you want me to record this

#

alright not to sure but i will try

#

i been at it for some time now

prime willow
#

how would i spawn a component from the third person blueprint

#

i know i can use destroy said coponent on event tick or dispatch

#

but how does one spawn a component

#

not to be confused with spawn actor

dire parcel
#

fixed it. So on my blue print, i had the wrong variable set at the bottom. Instead of Character_0 not being there it was.

#

i changed it to the right variable

muted imp
#

On the marketplace, I can see that the July sale ends on the 25th. I'm still waiting to get paid so I can buy some assets but does it end at the end of the day / midnight of the 25th? Or does it end once its that day. (Midnight of the 24th)?

warm shoal
#

!stream

shadow path
#

Hey all, hoping for some help. Is there anything wrong with an animation blueprint having multiple states coming off of a single other state? I've attached a picture of my bp, for some reason I can't get my animation to trigger. Any suggestions would be greatly appreciated ๐Ÿ˜„

covert summit
covert summit
covert summit
#

I would guess it's midnight in your TZ but not sure :-/

signal crater
#

Yo a quick question, does the gamemode literally exists only server? like is it removed completely from the client when packaging?

rancid lagoon
signal crater
rancid lagoon
#

in packaging

rancid jay
#

i am trying to understand. Does vertex count increases drawcall? I mean why else drawcall is reduced when i switched to lower LOD?

loud knoll
#

hey not sure who I was talking to in the unreal channel but if you need more help just PM me about flat shaded materials

#

I am going to chill in the feedback in support if you need more help

frosty osprey
#

Hey guys, how to open the statistics of throttle input etc. while in game?

tender pecan
#

try: ```
showdebug input

vocal ermine
#

Guys, does someone know a way on how I can increase the number of polygons on the basic sphere? I made the sphere really big but the problem is that the bigger I make it, the more it becomes unsmooth

thick herald
#

Enable mesh modeling tools in plugins, there is a remesh tool and a smooth tool in there. ๐Ÿ™‚

pale token
#

Hi I got a really weird question! I'm trying to find out what a tech artist does specifically when working with a character artist in a character environment. It's for a project and we are students, I'm trying to help create jobs and tasks for the tech artist to create in UE4. Does anyone have any thing they can point me towards etc about tech art for character art in ue4 ๐Ÿ˜ญ

thick herald
#

I'm guessing you still haven't managed to work out why your imported sphere won't assign to a static mesh component?

vocal ermine
#

Yup

#

No one could help me

#

Its extremely weird

young quartz
#

is there anyway to paint on landscape?

#

I think there isnt any.. bt if any knws abt it do let me knw!

thick herald
#

That's the weird thing, he did make on in Blender and for some reason couldn't get it set in the SM component.

thick herald
clever axle
#

hi!
I'm trying to create a looping with splines but it's really difficult to get the points and tangents right to create a fluid looping.
Are there any tools to make this easier?

thick herald
#

Maybe if you explained what it is you're trying to do, we can point you in the right direction?

vocal ermine
#

@thick herald do you maybe know why?

#

And making the image brighter makes it look super bad. Its something weird with the lighting

thick herald
#

Ya need a directional light inthere ๐Ÿ˜‰

#

or other light source.

#

Not sure to set up a space scene, but in general you need a light source to see things [not being sarcastic btw ๐Ÿ˜„ ] skylight by itself isn't really a light source.

#

Generally a direction light is used

#

btw cross posting in multiple channels is frowned upon.

clever axle
#

This weeks tutorial livestream concerns the much-requested topic about Exterior Lighting! We will be taking a look at both raytracing / raytraced lighting, but also non- RTX based lighting. For those of you who don't have Nvidia's RTX graphics cards, worry not! You don't need a 3090 to light exteriors nicely. We will be dissecting/reverse engine...

โ–ถ Play video
#

if you want to do it right, watch this and you're set

#

and if you don'T want to do it right, why do it at all, eh?

vocal ermine
#

Thanks!

tender pecan
# pale token Hi I got a really weird question! I'm trying to find out what a tech artist does...

Tech artists would typically do more technical tasks than artists, like writing import/export scripts ( perhaps also modifying models to fit in studio spec such as LOD generation among other things ), writing engine or plugin code and tools that usually run in ( or outside of ) the editor or engine to make the life of artists easier.

They also help in writing tools for art pipelines for example, automation and things like that. And they should also know if a task or workflow would be technically feasible, or how it can be achieved or perhaps improved.
Typically character artists are usually not coders. Tech artists are usually not artists either per se, but they are kind of supposed to help bridge the gap between art and technology so artists can focus on making nice pretty art, and tech artists help in getting this art in the engine efficiently and as automated as possible, makes workflow and iterative development also easier.

plush yew
#

keep getting this error

#

i installed what is showed

#

still same problem

#

fixed

#

had to restart pc

fierce tulip
ashen brook
# pale token Hi I got a really weird question! I'm trying to find out what a tech artist does...

This just came up in another discord, heh. Tech artists aren't so much a distinct specialty separate from other disciplines, but rather they are those people on your team who will be able to solve the problems you don't know about yet. Tech artists aren't born, they're usually made - for example, a character artist might find that they get frustrated and start learning scripting to make their workflows more efficient, or to learn how to write shaders or create materials to do more things themselves instead of relying on other people to bring their vision to life. Tech artists are the ones who don't let themselves be fenced in by disciplinary boundaries, but are driven by a boundless curiosity to learn aaaall of the things. In teams, that usually makes them perfect for interfacing roles, making sure e.g. design and art or code and art don't talk past each other, and the needs and requirements of either party are taken into account and understood by all.

fierce cave
#

Can I somehow prevent this?

snow harness
#

hey, why is the lvl1_forest_ambience playing the sound of mystical_ambience, despite of me changing the sourcefile?

#

I did save everything

astral phoenix
small pewter
#

Hi everyone I have a question related to the Royalties we're supposed to pay to Epic Games if we make 1 million dollar with our game. I don't totally understand how it works. Like is it calculated per year or on all time ? Imagine I did 1 million dollars this year I guess I have to pay these 5% to Epic Games, but what if I make 500k the first year and then 500k the next year, does it count as 1 million and have to pay the 5% too ?

wary wave
#

^

small pewter
#

any lawer on this discord to ask this question ?

wary wave
#

haha, no

thick herald
wary wave
#

you should hire a lawyer, in your locale, to answer any questions about licensing etc you may have

#

you're going to need one anyway if you want to release a commercial product

thick herald
#

Or an accountant ๐Ÿ˜‰

wary wave
#

well, an accountant isn't a substitute for a solicitor

#

you need both

small pewter
wary wave
#

if you don't have money for a solicitor, you probably don't need to worry about the licensing terms right now

thick herald
#

Consider most games released on Steam don't generate anything near 1,000,000 - you may be worrying over nothing.

wary wave
#

I mean I wouldn't release a game at all without incorporating, and having a solicitor and accountant on board

thick herald
#

And should you be that successful then you will have enough money to pay for professional advice ๐Ÿ™‚

wary wave
#

you should have the professional advice right from the beginning

#

last thing you want to do is leave yourself wide open for legal proceedings or tax problems

small pewter
#

also you have to pay country taxes first then pay the 5% to Epic Games, or Epic Games first then country taxes ?

wary wave
#

questions like that, are the ones you need to talk to a lawyer about

small pewter
#

Like I said those are just questions popping in my head I don't have anything ready or started yet

thick herald
#

Yarp. Just because a random internet guy says he knows what he's talking about doesn't mean he does.

#

Make your game first ๐Ÿ™‚

small pewter
#

it doesn't matter as I will be happy to not have this question in my head ๐Ÿ˜„

#

x)

#

Ahahha Thanks x)

thick herald
pearl hornet
plush yew
#

hi, does anyone know of a community where you can talk about game design in general?

stiff stirrup
#

Does anyone know why this kinda blurrines is happening when the character is moving? You can see it better if looking at the point of the arrow. Thanks!

plush yew
#

Yo where's the chat for help with ue4?

#

Noice

stiff stirrup
#

uhmmm... didn't added nothing. It's just a project i created like 15 mins ago. Do you know how can I disable it or fix it? I triet some post-processes but same problem.

#

aw! Gonna Try

shadow path
stiff stirrup
#

hmm not working. maybe it's something about the camera or the controller, I'm gonna try to figure it out.

plush yew
#

@frosty cradlewhats that?

#

@stiff stirrupis the arrow attached seperatly?

stiff stirrup
plush yew
#

cause ive had it before but I coudnt fix it either, its probably vibrating when youre moving right?

#

yea yea I see it

#

its moving

#

its not attached properly, It probably still has collision or something

plush yew
#

try turning off collision on the arrow

stiff stirrup
#

It does not have any collisions

plush yew
#

hm yea Idk the fix, I just know whats causing it lol

knotty tree
#

I've cut up my character mesh in blender to facilitate dismemberment, is there a way to somehow attach them to the skeleton so they'll be animated?

exotic thicket
#

afaik it's often done by just making the scale of bones 0

#

eg. you dismember an arm, so you set the scale for the bone to 0 which effectively makes it disappear

knotty tree
#

and then spawn the piece as a seperate thing, i see

#

ill try that, thanks

shadow path
#

Hey all, any idea why my animation is only triggering when my character is running? It's transition rules have nothing to do with speed, so I'm really confused.

knotty tree
#

hmm. how would I set that up?

stiff stirrup
pearl hornet
#

Is this warning of relevance? Cannot find LibScePad_PS5 lib

ruby blaze
#

hello

#

guys

#

i need some help

#

@tall fable hello need help

#

pls come in chat

#

in this channel

tall fable
#

I'm here, what's up?

ruby blaze
#

where i can learn unreal engine

tall fable
#

youtube is the best place for free, otherwise I'd recommend udemy or something along those lines

ruby blaze
#

i wanna learn free

#

no cost

tall fable
#

there ought to be some tutorial series though on youtube that could go through it

spare kernel
#

@ruby blaze please do not spam across multiple channels.

pearl hornet
plush yew
#

Should I make a antifa vs proud boys game or is that too political

pearl grove
#

Hey guys does anyone have source code for respawn enemies in c++ for unreal engine ?

buoyant graniteBOT
#

:clock2: RebellionGamer#1821 was muted for 1 minute.

manic aurora
#

What controls the height that an actor will be destroyed? Trying to help someone debug the third person example map where their character is auto destroyed at a certain height

#

not seein any sort of kill volumes in there

#

Is world settings under project settings or is that a different section?

#

nvm found it by actually looking

#

found the Kill Z, thanks!

prime willow
#

What do i need to look up to learn how to spawn parts of the third person blueprint when their destroyed o-o

#

i can only seem to finder spawn actor nodes

zenith anchor
#

Hello, I have a line trace that recognizes actors with an interract interface and then shows a button prompt on the screen. I would like to add to this that the prompt would only show if the trace hits an NPC actor that has a variable that makes them interractable but I haven't found a way to do this. Does someone know?

tacit heath
#

can i get the closest actor using eqs ?

long schooner
#

Gotta love finally succeeding at overcoming my problem, but the result is the actual opposite of what im seeking for

#

anybody got time to spare to help a nub?

regal totem
#

where i can ask for help

long schooner
regal totem
#

uhhhh a bug i guess can i explain here

long schooner
#

im in no way capable of helping you, but like i said there are channels for it...

#

if its cpp oriented, theres a channel, if its blueprint, theres a channel

regal totem
#

ok i guess

#

tho is my 2 day in unreal so i still go no idea

long schooner
#

whats the bug...

regal totem
#

wait il show u i got viddeo

#

when the character turns around is when i pres asd

#

it can't move foward

#

and it worked until now

long schooner
#

i think you have to open the camera settings

regal totem
#

and?

long schooner
#

rotation to yaw

#

bottom right

#

use pawn control rotation

regal totem
#

ok let me check

#

ok got it

long schooner
#

try it?

regal totem
#

i turn it ok ok

#

wait a lil

#

same thing

#

so like

#

i go do some modeling then open the prokject again i try to play it and the camera was inside the character for no reason

#

and the character coul't move

#

so i pulled the camera out but the character cant move still

long schooner
#

then i have no idea sorry, im just a beginner

regal totem
#

is fine

#

wheere u think this belongs

#

animations?

long schooner
#

Id say physics

regal totem
#

ok thank you

#

ur really helpful btw

#

not even capping

long schooner
#

eh, id like to differ, im trying what i can

regal totem
#

it might be about colisions

#

cuz i deactivate colisions on the road and something different happen

#

yes is the landscape colisions

long schooner
#

seee?

#

when you think about it :p

pure olive
#

Hello all! Had anyone here played with Google OAuth Login with Firebase before? I'm using a plugin called VaRest

regal totem
#

no sorry

zenith anchor
#

So would this be a new interface or a new function in the existing interact interface?

All of the NPCs share a base class. How would I access this from the line trace node?

tacit heath
#

i am trying to get a heatmap with eqs and it doesnt seam to work to get a distance map between two actors, before i run into c++, am i doing something wrong?
or is it just not possible ?

prime willow
#

what would i want to look up to figure out

#

how to set a function or system when something leaves a certain range

#

like for example

#

when actor leaves 5.0 meters away from object

#

object will destroy itself

long schooner
#

Hi guys, if i have to do an inspection where the characters pick an item up (Object inspection + animation) what would i have to look for?

prime willow
#

codelike me just made a video about that a few weeks ago

hidden sparrow
#

Hey can someone help me with rotating objects over time? I made a timeline but it doesnt seem to work. The object rotates instantly instead of smoothly and it rotates wrong.

prime pilot
#

I am having some issues in Unreal Engine 4.26.2. After having the engine open for a while and working, suddenly right clicking wont work. I don't get drop down menus and the viewport is flickering. Have anyone else experienced this issue? I tried resetting my PC, but this didnt work either.

plush yew
#

thats cool! abit slow tho

#

id get annoyed lol

obsidian nimbus
#

also unusual backwards move, gotta watch motion sickness

long schooner
long schooner
#

a rotating movement component

long schooner
#

mp?

#

horror engine? ill check it out

worthy forge
#

I'm releasing my game on Steam soon and want to know the best/usual way ppl get ppl to test their game

(I considered inviting volunteers to a Discord server)

long schooner
#

I'm looking at it, but thats exactly what i mean, the inspection is "hands free" i want my character to start you know, going with his arm to pick it up and all

#

not simply have it hover in the face of the character

#

its okay i found what i needed, as snowie mentionned, codelikeme did something similar.

Someone else also told me to just attach the items to the character with an animation and a destroy actor timed right

#

So I'll go with those

spare kernel
#

@hidden sparrow you want to add world rotation, not set world rotation

#

and i would be careful rotating like that, due to gimbal lock,etc

modest agate
#

Hello

#

I need help

#

How can I make a rotating door?

#

I mean

#

It would always rotate but I want it to rotate just a bit, not the whole door

#

Edge A ------------- Edge B
When standing on the collider, Edge A would move, but B would stand still

long schooner
#

Like a slider door?

#

@modest agate

modest agate
#

Now, I have discovered it

#

To make it is like putting a pivot point

#

On one side

long schooner
#

What kind of door you wanted?

modest agate
#

put an arrow, then parent it to the cube/door

modest agate
#

It needs a pivot

#

then do this

#

set the value of the Rotate to a number like 20 or 25

#

it will open like this

long schooner
#

I dont understand your concept ahaha but its okay

#

Ooooh

modest agate
#

before this, both sides of the door would rotate like a rotating door

#

But I didnt want that, so I got the arrow thing

icy egret
#

anyone use logic driver pro here?
I'm thinking about buying it, but it changes many things of engine, so I have some worry
Is it good?

tawdry seal
#

Does anyone know if it's possible to set a default filter set for the Output Log? There are a few spammy log categories and I'm getting tired of always having to manually disable them every time I launch the editor ๐Ÿ˜…

marsh forge
#

is there any way to shatter / break skinned mesh like destructible static mesh ? (for example, when sword hits armour, they breaks apart progressively)

long schooner
#

I got a lil question: If i make

  1. a main menu to launch the game
  2. After pressing new game it spawns me in a place with multiple doors
  3. each door leads me to a new "gamemode" or "story" are those sublevels or a whole new map???
    (1 the main menu) + (1 the room full of doors) + (1 the story chosen) ?? thanks to @ me please if you respond, im going to sleep
grim ore
#

are which sublevels?

#

and yes it could be stand alone levels or sub levels (all or some or mix and match)

long schooner
grim ore
#

yep they can be whatever you want

#

one thing to keep in mind if they do need a new actual gamemode (the asset), then they should be new levels not sublevels or using streaming

long schooner
grim ore
#

if you dont need a specific reason for each "door" to be in the same level as a sub level then as a unique level would be fine

long schooner
#

like saying i make dissociation, camera is gonna go faaaar. or in depression, the character has to press e to grab items etc

grim ore
#

if you needed say for you to start to open the door, it zooms into it and fades into the next level, then that would have to be a streamed in sub level

long schooner
#

with a loading screen would also be sub level?

grim ore
#

sub levels can load in real time without a loading screen

#

thats one of the benefits

long schooner
#

right

#

ill check how to stream sublevels then

grim ore
#

honestly if you dont have a good reason to use sub levels or streaming, just use normal single levels for each thing

long schooner
#

would the sublevels still use the same inputs of a different level?

long schooner
grim ore
#

the game mode asset itself, determines player controller and default pawn and such, is loaded into the parent. so if you load in a new sub level you are still using the parents player controller and such

#

so if you need unique game modes or the things it controls you want unique levels

#

it sounds like using normal levels would be fine for you, each one is a unique experience and no real reason for it to all be loaded at once

long schooner
#

right so if character stays in first person/third person it stays the same game mode

grim ore
#

well first and third is just a camera location, you can do that at anytime

long schooner
#

i think im confused on gamemode then, ill look into it

grim ore
#

if you use a literal seperate player controller for each mode then you want to use unique game modes and unique levels

#

game mode is an asset that determines default "stuff" like the Player Controller class that is used and you really cant swap that out

#

game mode is unique to the project in general but levels can override it to use a unique one. for example your main menu game mode might not load in any pawns since its just UI, while your game level would load in your player character as the default pawn

long schooner
#

well, before i ask more question ill research about the gamemodes differences and all

plush yew
#

Hey so if I've got a question that hopefully someone in this community knows the answer to (in relation to Unreal of course) should I post it here? Don't see a alternative channel may be blind. Topical to the editor of the engine and it's interface

grim ore
#

if its a question that fits in a specific channel, it goes there. If it's a general UE question or doesnt fit, it goes in the general #ue4-general channel

plush yew
#

Fair enough.

#

I recently got back into UE4 specifically version 4.26.2 and I've noticed practically every 5 minutes of using it the editor bugs out completely, as in let's say I'm trying to change my camera speed I can't click it without the menu acting like I'm clicking off it and on at the same time, this is the situation with pretty much every part of the editor after it goes goofy. I'm not sure if this is a common issue or what. After just a little time it consistently goes wack.

woven osprey
#

hi there. does anyone know a good reference material for moving objects based on mouse pos in world? im getting some wonky behavior that i do not know the reason of ๐Ÿ˜… i can send the video here if anyone's curious

edit: im doing this through c++ btw

grim ore
#

@plush yewif the menus flickers its usually an nvidia driver issue, theres some pinned stuff here but pretty much just rolling back to older drivers is the fix

plush yew
#

๐Ÿ‘ Thanks I'll try it out

signal crater
#

is it okay for a new project to take 20min+ when building with vs?

#

building the project not the engine

#

i feel like it builds the engine instead of the project, but i have no knowledge in this field

frozen stratus
#

Anyone using multiple displays and having problems with where UE opens other windows (like blueprint editor, material or play) where the new window is placed partly between the two monitors? I have assisting display below the main one and these UE windows always keep popping up so that the top bar of the new window is on bottom of the main monitor. If I change the monitors to left right setup, now for example every time I play in new editor window the outer edge of the play window is on other monitor.

tender pecan
signal crater
#

Its almost as blank project

tender pecan
signal crater
#

i have no idea but it seems to be building the engine instead

frozen stratus
#

Also if I define the game to be played with r.setRes something. It works right after, but starts to ignore this soon. If I disconnect the console command node, reconnect and build then for little while the window opens correctly, but later will be messed up again, opening what ever size with part of the window always on the another monitor

signal crater
#

Even tho i right click build on project name

tender pecan
frozen stratus
#

On top bottom display setup I usually get like square shaped play window with with at least a quarter of the game screen on bottom monitor

#

It's like UE doesn't respect at all where each desktop is suppose to be... like how hard it can be to open a new window completely on one monitor, especially if it is dragged to be there before, but yet it just keeps reseting the windows to these weird locations that are not on either monitor

signal crater
#

i'll update you tomorrow if you're free

tender pecan
# signal crater i'll update you tomorrow if you're free

sure, also include a snap of your last couple of lines of your build log (say ~50 lines or so?), as it will also help to determine what it is doing quickly, not the entire log, that will be less cool, unless someone asks for it. ๐Ÿ™‚
and be sure to ask in here again, you should get help quickly.

signal crater
#

Got it, thank you for your time and sorry for asking then leaving, I've spent this day downloading, building deleting the engine and projects till I got exhausted ๐Ÿ˜‚ anyway I'll make sure to ask here tmorrow ๐Ÿ‘

muted imp
#

I'm making a game like battlefield 2042. Still early in development but people can become playtesters if they want just lmk

#

The actual playtests won't be until months later but just wanted to share my vision of this project and how its advancing along

exotic thicket
#

Sounds very ambitious, good luck :)

zenith anchor
#

I managed to do it, thank you for the help ๐Ÿ™‚

odd sigil
#

I can't edit anything in the ue project

#

i can't add anything new in the project

odd sigil
# odd sigil

also tried deleting Documents/Unreal Project folder and tried creating new project but it doesn't let me

#

anyone else ever had this issue or knows how to fix it

dark depot
#

sounds like you might not have file write access to Docs is that your own users docs folder or anothers. generally we see this issue when more then one copy of a project is open or something else has locked the folder to use

odd sigil
#

this happened all of sudden

#

everything was fine till yesterday

#

i don't know what i did that cause this

odd sigil
#

file write permissions of what

#

UE

odd sigil
#

this was enabled that was causing write issues

drowsy snow
#

Weird, I have that enabled and it never caused me issues MeguHuh

clever axle
#

hi!
I'm trying to create a looping with splines but it's really difficult to get the points and tangents right to create a fluid looping.
Are there any tools to make this easier?

#

no, that just closes the spline loop. I mean a corkscrew loop like you'd see on a rollercoaster

#

ok, I'll look into that, thanks

astral phoenix
runic fern
#

Hello Guys is it possible to get Size of Material on Object ?

thick herald
#

size of material?

runic fern
#

yes i have a wall have 10 materials as boxes and i want to get size for each one

#

I want to Draw outline around each material

#

While interacting

thick herald
#

There are ways to use post process to create outlines, I suspect youtube has tutorials on this, and certainly there are a few marketplace assets that offer this.

runic fern
#

It's easy to make Custom Depth Render but not around small part of one piece staticmesh

thick herald
#

Not heard of getting a "size of material" before

#

If there is, it will be a #graphics thing ๐Ÿ™‚

runic fern
#

I'm asking if i can get the size of Material or Texture in specific material

runic fern
astral phoenix
thick herald
astral phoenix
thick herald
#

it mentions FoliagePackV1

astral phoenix
#

yeah i can see that, but the owner of the pack are saying its not the pack, so now im asking here in Unreal chat

thick herald
#

Sorry man, no idea.

#

Have you tried a blank project with that pack, to check?

drowsy snow
#

This server does not provide support for modding, even if it's UE4. Consider discussing it in the game's modding forums.

fierce tulip
#

^

gentle grotto
fierce tulip
#

i think its clear enough in #5

astral phoenix
drowsy snow
clever axle
#

Can I get some help with that?

#

It's odd. The trace works on the ground (because of default block) but not on the spline mesh component

oblique loom
#

is there a list of text tutorials for ue?

#

i dont want to come off as rude, but majority of video tutorials are just plain horrible, long for no reason and made by people who seem new to the engine themselves

fierce tulip
#

there are many great video content creators, but I dont think there is any definite list of text-based tutorials for ue.
not to mention --just like the videos-- depending on who made them they could be just as good or bad.

#

anyways the pinned message in this channel has some resources, though its mainly video sources

oblique loom
#

i think my major issue is with the format, its super hard to find what you need in a video tutorial, and the trend seem to be 2h videos with the person rambling for the most of it so you go through half of the video and then realise its not what you needed anyways

clever axle
#

@plush yew now it does :D

#

thanks

gilded igloo
#

hi guys, in my animation blueprint i want to use the Movement State machine unless A variable called "IsDead" is set to True. in that case i want to play the animation "Death_1". Is it possible to select between two different poses in the animation graph?

#

cool! thanks

plush yew
#

how is a dash mechanic usually implemented? Ive found a couple of ways

#

one was to increase max speed and acceleration for the duration of the dash.

#

another one was to use the leap node. But it kinda sucks cause it launches you too much when you jump

#

another one was using an impulse

exotic thicket
#

depends on how you want it to work I guess

plush yew
#

they all kinda sucked tho haha

exotic thicket
#

there's no "correct way" to do it because it all depends on exactly what kind of feel and behavior you want for it

drowsy snow
plush yew
#

Yea, They all do have the same issue of when you stand on the ground it barely does anything, but when you jump you go flying lol

#

probably need a seperate dash for when im not touching the ground

exotic thicket
#

something you could try doing is just move forwards a certain amount for a certain duration of time

#

since it's a certain distance/amount it should produce the same result regardless of whether on ground or in air

plush yew
#

using add movement input and a timeline?

exotic thicket
#

That could be one way to do it yeah

plush yew
#

what would be the other way?

exotic thicket
#

Set Actor Location perhaps

#

or any other method to move it

plush yew
#

ah

drowsy snow
#

Though set actor location might brute force the character into out of bounds more easily.

exotic thicket
#

Depends, you can use the Sweep option which would have it stop short

plush yew
#

i thought set actor was more of a teleport no?

exotic thicket
#

Or you could trace before dashing to check for obstacles

#

well yeah but all movement is kinda teleporting in a sense

#

the object isn't usually treated as moving through "physical" space in a sense, unless you sweep, or use continous collision detection

plush yew
#

every tick yea

exotic thicket
#

set actor location won't update the velocity of the actor which other movement methods may do

plush yew
#

im not sure how to use set actor location as a dash tho, unless you add a bit of forward vector every tick for a certain amount of time

exotic thicket
#

Yeah that's exactly how

drowsy snow
#

What's left is how you would decelerate quicker once the character touches the ground, if not after a certain time.

plush yew
#

yea

young quartz
#

can any one provide some good cinematic tutorials with landscape or anything related cinematic. Tips/tricks to minimize gpu load tuts will also do

young quartz
#

hmm how to make them realistic... proper lightning may be.. how to use fog to minimize distant renders.. something like that

drowsy snow
drowsy snow
#

I mean, it's not wrong to ask there, as the inhabitants might have better understanding on VR and AR libraries.

calm pollen
#

my mobile game keeps crashing on majority of android apps when they download it from the app store, any tips on helping the preformace?

signal crater
#

Hi, is it building the engine?

#

1> [24/670] SharedPCH.Engine.ShadowErrors.cpp
1> [25/670] LibraryLoaderImpl.cpp
1> [26/670] Module.Networking.cpp
1> [27/670] Module.Chaos.1_of_6.cpp
1> [28/670] Module.Chaos.4_of_6.cpp
1> [29/670] SharedPCH.Engine.cpp
1> [30/670] SharedPCH.Engine.RTTI.Exceptions.ShadowErrors.cpp
1> [31/670] Module.ChaosCloth.gen.cpp
1> [32/670] Module.Chaos.3_of_6.cpp
1> [33/670] Module.Niagara.gen.5_of_8.cpp
1> [34/670] Module.RHI.cpp
1> [35/670] Module.Niagara.gen.4_of_8.cpp
1> [36/670] Module.Niagara.gen.6_of_8.cpp
1> [37/670] Module.Niagara.gen.3_of_8.cpp

#

i clicked build on project not engine

drowsy snow
signal crater
#

im using only 1 extra plugin, my project is almost blank but takes 20+ to build

drowsy snow
#

You'd better make "installed build" out of it anyway, unless you're still actively modifying the source code.

signal crater
#

So its a normal thing for a blank project to take 20+ mins to build in vs?

drowsy snow
signal crater
#

cause someone said yesterday there is something wrong, it shouldnt take that much

#

i got ryze 3600

drowsy snow
#

Threadrippers could definitely rip through the engine building process in a few minutes.

regal mulch
#

If you didn't modify the Engine Code then it should not need 670 modules

#

If you only change code in your project then it should be relatively quickly