#ue4-general

1 messages ยท Page 1002 of 1

exotic thicket
#

You don't really need it if you use C++ to spawn it... ExposeOnSpawn just makes it so that the variable also shows up in blueprint spawn nodes so you can achieve the same result from BP's as well if you needed it there

hardy nacelle
#

in Blueprint I am checking this variable in construction script

exotic thicket
#

Yeah it's enough to have BlueprintReadOnly for that

wanton tiger
#

Hey! someone have one idea for where can learn something like this https://youtu.be/CJBzmrziow8?t=179 for making a maping

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โ–ถ Play video
hardy nacelle
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@exotic thicket your solution works! Big thanks, that was really Big Brain Time ๐Ÿ™‚

pallid cove
#

Ok, guys, I've finally tried the build function on XCode, but it doesn't work due to this error problem.

solid gazelle
#

Looks like a linker error in your project code base

bold orbit
#

Unreal is taking forever to package my game to a .exe. It's been about an hour and a half now. Is this normal?

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Plus, it's compiling shaders

mossy nymph
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depends on your CPU and number of shaders

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it can take a while

sterile tulip
bold orbit
#

I just packaged my game to a .exe, but it's taking up the full screen (meaning I can't minimize it), and I can't use the "esc" key either. Is there a solution for this?

bold orbit
vague vapor
#

hey there, after the epic launcher update my pages wont load correctly now im having a lightmass crash when i try to build. everything was fine yesterday before update

drowsy snow
#

Please use code formatting.

narrow mauve
#

Hm. There's an option to enter the name of a landscape layer in the splines, but entering the name doesnt have any effect

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Is this meant for painting that layer along the spline?

vague vapor
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@drowsy snowwhat do you mean? thats how it showed up, and i have editor debug symbols installed

drowsy snow
maiden swift
#

Code formatting will make it a little more readable, but what syntax would they choose?

vague vapor
#

there, thats what comes up right after reflection capture builds in the light building and then terminates the light building and gives this

narrow mauve
#

Nevermind I solved it

vague vapor
#

any ideas?

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nvm i think im good, going into swarm and validating and cleaning cache may have solved it

grim ore
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Whoo a couple more hours and then <Insert speculation here>

unborn hound
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hey there

#

how do I create additional RecastNavMesh actor

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I do have 2 supported agents setup

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but I just don't know how to create second one on another level

terse ice
#

anyone know why this terrain mesh is just black?

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i also can't seem to texture it in the mesh editor

drowsy snow
terse ice
#

no im using the terrain mesh that the hn prototype used

cedar wave
drowsy snow
terse ice
#

hm

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i swear one time i used this mesh with textures

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idk, lemme check with someone who might know about this mesh

blissful kestrel
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anyone else having issues with the UE4 marketplace being completely broken in the last day? posted a screenshot in #fab

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cant load any pages and when i load it in my browser it just shows the front page but cant search or browse through the pages

drowsy snow
blissful kestrel
#

rip, saw somebody posted on the forums with the same exact issue but i guess its only affecting a few then

drowsy snow
blissful kestrel
#

@drowsy snow sadly no luck

drowsy snow
#

Clean reinstall your launcher?

blissful kestrel
#

was gonna do that next, wierd that it doesnt work on my browser either though, even on my phone its broken

drowsy snow
#

I assume it's your ISP hating on Epic's web servers.

blissful kestrel
#

strange considering all the other parts of the epic infrastructure seems to be working fine

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its litteraly just the marketplace

lofty pike
#

where can i ask question about UE in this discord ?

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can i ask here ?

#

so when i'm importing sprites into my character for movement in side scroll game, when i walk left the sprite animation was to the other direction (walk right) , is there a way to flip the sprite without manually flipping it in photoshop to create a new sprite ?

primal crow
#

Iโ€™m trying to learn UE4 but I keep running into a visual problem with some of the pop ups. Any of the pop up windows disappear visually right as I open them. I can still use them but itโ€™s just invisible. Iโ€™m currently using version 4.26.2.

#

That is the window I am referring to. I do have my graphics card up to date. When I tried to look into it it seemed that some people said it may just be a issue with the version I am using but sometimes it will work fines for a few days then on others it will break every fifteen minutes or so.

golden niche
#

Finally ue5 information today

primal crow
#

@drowsy snow I do have a NVIDIA GPU

primal crow
#

Thank you very much! Youll save me a big headache.

drowsy snow
#

What does that signifies?

golden niche
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No idea

winter gale
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I'm guessing that the Launcher now supports to download Unreal Engine 5 which might get released after (or while) the presentation goes. Also the 4.26-Chaos branch disappeared. Nvm it came back after restarting.

terse ice
#

im trying...

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i suck at lighting in ue4 lol

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(im trying to replicate what's on the right btw)

drowsy snow
terse ice
#

yeah but

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the point of this is to VERY accurately replicate the hn prototype

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which is on the right

drowsy snow
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I'd say the right one is ugly as freak.

terse ice
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just watch it

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i don't understand the lighting at all

drowsy snow
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Hello Neighbour wasn't known for its good lighting ๐Ÿ˜›

terse ice
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yeah

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but in order for this to be a good prototype clone, i have to do it exactly how it i shown in the trailer here lol

drowsy snow
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Don't imitate the bad - but improve upon it

terse ice
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naahhh not yet

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i want to do that, but not right now

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for now i need it to be a replica of the original

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later i'll do an improved prototype, and then make an improved pre-alpha based on the same project

drowsy snow
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Very questionable, given Hello Neighbour's lighting is dogshit - I'd just not bother going for the shittiest look, but okay, whatever floats your boat.

terse ice
#

well yeah i'd for sure rather do the good lighting

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but then my remake would be like the rest... not very accurate

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hn community works in strange ways sometimes.

drowsy snow
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That's not how remake works. That's straight up photocopying.

golden niche
#

Hello neighbor from a tech standpoint is hot garbage

terse ice
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the prototype was never released, nor actually a proper build

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but the house is cool so people want playable versions

drowsy snow
terse ice
#

oh not to mention, the prototype never had an ai lol

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this "remake" will have an ai

terse ice
golden niche
#

They changed the website!!

drowsy snow
terse ice
#

since it's a steaming hot pile of garbage

golden niche
#

I really hope ue5 editor ui will be better

drowsy snow
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I have my own modified 4.26 for my game, launcher 4.26 for marketplace stuff, github 4.27 for backporting new stuff, and then github 5.0 for research for next game.

winter gale
golden niche
drowsy snow
winter gale
golden niche
#

Where?

winter gale
# golden niche Where?

In May 2020, Epic Games provided a first look at Unreal Engine 5 through โ€œLumen in the Land of Nanite,โ€ a real-time demo running live on PlayStation 5.

Prior to this, in January 2020, we went behind the scenes with the team at Epic to discover the inspiration for features like Nanite, Lumen, and Niagara, which will provide an unprecedented leve...

โ–ถ Play video
#

Video was recorded in Jan 2020 so maybe there might be UI changes

golden niche
#

The footage is a year old

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Yeah

drowsy snow
winter gale
#

Who knows ๐Ÿ˜‹

drowsy snow
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That's your newer version @golden niche

golden niche
#

Let me see

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Well we only see the game window

winter gale
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Trust me, the UI ain't gonna change (atleast for the preview version)

drowsy snow
golden niche
#

But still, I hope in the final version we get ui changes

drowsy snow
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UE4's Editor UI is perfection and flexibility IMO
Just need more icon consistencies across the board.

golden niche
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rn ue 4 looks like a windows vista program x3

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while the engine itself is a beast

drowsy snow
winter gale
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UE5 is not a complete rewrite. Its more like a glorified 4.27 version pumped with steroids

golden niche
#

well then why call it 5?

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when I hear "unreal engine 5" I think of a big jump

drowsy snow
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You can argue the same with Blender 3.0 ๐Ÿ˜›

golden niche
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lol true

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fair enough

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cycles x ๐Ÿคค

drowsy snow
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Also Audacity 2.x and 3.x

golden niche
#

yeah true true

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but I've been used to the jump unreal made with 4 so I expected something similar

winter gale
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4 was a complete rewrite from 3 thats why it was big

golden niche
#

my biggest wish for lumen is gpu baking for non rtx cards

drowsy snow
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UE4 was developed in parallel along with UE3.

winter gale
#

Actually UE4 was branched off from UE3 and they slowly started replacing/rewriting stuff @golden niche

drowsy snow
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UE5 simply follows the steps of UE4.

golden niche
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interesting

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I still find lighting to be a nightmare thats why Im so hyped for ue5

winter gale
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UE4 development was started in 2004 and till 2008 or something Tim Sweeney exclusively worked on it

golden niche
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I love what Epic is doing for game developers

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like who would give something like metahuman and megascans for free??

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thanks to fortnite money lol

winter gale
golden niche
#

no baking??? poggers!!

winter gale
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Lumen is also not raytracing so non-RTX cards should work

golden niche
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I hate baking

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I can't think of anyone that doesnt

drowsy snow
# golden niche I hate baking

Same
That's why I went fully dynamic lighting, even if that means deploying SSGI + LPV + 4.26's realtime sky light

winter gale
#

I'm guessing Lumen is SVOGI 2.0

drowsy snow
#

Speaking of editor UI, not only you can change editor Slate's image element, you can also swap the Roboto font.

golden niche
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I did modify the UI :p

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To make it look more modern

drowsy snow
worldly lynx
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I created an angry animation using morph, it will show good in the editor but when I play the game it won't work, why?

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animation will be run but angry morph not be showing!! help me

upbeat rampart
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is there a good tool to unwrap textures and edit them in detail? is blender sufficient for this?

drowsy snow
upbeat rampart
#

but i mean to edit the textures

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like draw on them

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etc

drowsy snow
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Blender's also supporting vertex painting while adhering the UV mapping.

upbeat rampart
#

vertex painting meaning like how you wuld model the mesh thru sculpting?

drowsy snow
#

Yes.

dry marsh
#

Hi guys, i'm creating a prototype for a game with Top Down camera but i want to move the character with keyboard (WASD) and the character rotate to the mouse location.
Any tutorial/video for make the movement forward, walk back, etc based on the character direction, etc?

drowsy snow
dry marsh
#

yeah, but i want more information like how to make character rotate to the mouse location

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and manage the direction and walk behaviur if is back or forward

drowsy snow
#

Okay, first, the stock Blend Space doesn't put strafing and backward walk into account, so you need to get that covered on your own.

Second, you can set control rotation relative to mouse position by repurposing the "move on click" function. I forgot what exactly the nodes are, but you'd want to turn the mouse screen space into world space, and turn the control rotation facing to the mouse position.

lapis plinth
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Hey guys, does someone knows why a few of my emissives materiels does not emit light anymore, are not visible, when i build lights ? if i move the object it light up again, and turn off when i build lights... thanks

worldly lynx
velvet palm
#

Twinmotion Posed Humans 1
has skeletal meshes or static?

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May be glTF Exporter
and in Blender auto rigg plugin...

normal kraken
#

Hey all, is there a way to have black wireframe on a mesh? The show > advanced > mesh edges is only light blue, any way to change the colour of it? Thanks.

mild shale
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Hello Everbody. What is it? How i can fix? i change and export correctly light map but nothing changes

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in blender it work perfectly

plush yew
#

is there any course for c++

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recommended

lunar depot
#

looks like they waited until their hearing with apple was over before goind ahead with this presentation

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that might be why no ue5 for sol long

cursive sky
#

How can i get the 4.24 version of unreal engine source

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or does gamelift work with 4.26 now?

naive dune
#

Hype for UE5 features and workflow?? alexalexalex

thin tendon
#

I am soo pumped for Ue5. Fingers crossed I can move my current project across

thick herald
#

My advice is to manage your expectations that way you won't be disappointed

gray narwhal
#

Yeah thats the place I ment. I was working late night so apologies for the wrong image. And it was not letting me drag in jpgs.
I had to write a cube map converter was all.
For your future information incase someone asks again. Let them know it wont accept jpgs and to use a cobemap converter.

plush yew
#

how can i boost the speed of player pawn at specific location

thin tendon
#

Wild guess. But on your character there will be some movement code. Save a variable called speed. Use that instead of set amounts. Then in your trigger area just change the variable for speed.

serene birch
upbeat rampart
#

hey guys

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i made a camera but the game doesnt start with it

plush yew
#

why i cant see light

naive dune
#

If one can dream...their wishes might come true

proven mauve
#

Hi everyone! I've been reading everything I can about cooking, packing, and packaging.

obsidian nimbus
#

@mild shale flip the green channel of ur normal map

proven mauve
#

Can I include non UE4 assets in a pack file? For example a word document, or something weird like that?

maiden swift
#

16 minutes until the UE5 presentation. Everyone excited?

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Are you ready?

plush yew
#

my ue4 is not responding after i just applied texture to my mesh

pearl sparrow
#

just wait for ue5

plush yew
#

this looks so weird

thick herald
cedar wave
trim mantle
modest trench
trim mantle
#

13 minutes left guys

modest trench
#
  1. is Verse a thing or just a fortnite gimmick?
thick herald
#

Not a thing yet.

modest trench
#
  1. ECS they accidentally hinted at a real thing for user code or just an internal thing?
true falcon
#

Predictions:

  • No new UI,
  • No immediate preview (I so hope I'm wrong)
  • Github preview in July (maaaybe)
  • Virtual heightfield (to replace displacement) & layers, water, as new default landscape paradigm
  • World Grid (maayybe)
  • Even more Control Rig integration
modest trench
#

64 bit precision etc

true falcon
#

that seems all but confirmed

modest trench
#

yeah that's not really a big question at this point... you are right

solid gazelle
#

๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

pulsar badge
#

8 mins!

modest trench
#

HE APPROACHES

solid gazelle
#

Oh dear

fierce tulip
#

slowly getting on the hype train

granite spire
#

4 minutes bois/grills

true falcon
#

what, you don't want the Windows 8 of the Unreal editor?

thick herald
#

DOS 3.1

grim ore
#

Whooo UE6 hype, getting on this train eaaaarly!

true falcon
#

Just going to be UE Infinity after this

thick herald
#

Infinity Engine?

ebon marlin
modest trench
#

new Unreal Tournament... right guys? kappa

true falcon
#

I want that sweet Turbo Pascal ascii GUI

severe coral
#

oh boy it's happening

humble timber
#

Excite...

plush yew
#

2MIN TILL UE5 FEATURES PREMIER

#

LESSSSS GOOOOOOOO

ionic haven
#

AAAAAAA

pulsar badge
#

1 min! :>

true falcon
#

UE5: Hybercube

plush yew
#

what

ionic haven
#

helau can you help me my tree is upside dauwn how di i reinstall skype

grim ore
#

YouTube spam is so on point right now

plush yew
#

youtube chat explodes in 5...4...

outer moat
merry geode
#

ayyyy live will start !!!

modest trench
#

I feel like not a lot of people discount that the UI has to be used by non technical people etc

plush yew
thin tendon
#

This is the most active I have seen this community ๐Ÿ˜ฎ

plush yew
#

it went up from 1k to 15k waiting for the reveal

coarse wigeon
#

LETS GO!

maiden swift
#

1 minute.

plush yew
#

60 seconds

frosty veldt
#

bigger than e3

ebon marlin
#

my body is ready

frosty veldt
#

๐Ÿ˜‰

ionic haven
#

how do I computier wtih unreal ?

grim ore
#

everyone will hope for UE5, then see its just more videos about cool stuff we cant play with yet, then everyone will yell and scream then it will go back to quiet for another year

sage silo
#

UE5... meh. I just want less bugs.

ionic haven
#

i want to do the unreal computer tiong fron the demo

bitter ether
#

sorry guys, you know how to create an animation in UE4??

plush yew
#

'starting soon' ffs youtube

plush yew
grim ore
pulsar badge
#

why then we gotta learn everything again lol

cedar wave
ionic haven
#

Me and tsumasxtm @bitter ether are creating a 2,5hour movie and already have the credits done

honest vale
#

nobody ever says why they want a new UI ๐Ÿ˜„

maiden swift
#

I do.

cedar wave
#

I want to see more than just that.

maiden swift
#

But we'll see.

loud kernel
plush yew
#

666K

#

๐Ÿ˜‚

solid gazelle
#

oh

ebon marlin
#

its on

true falcon
#

If they can make people not dissappointed after all this hype that'll be some achievment

earnest prairie
#

๐Ÿ˜†

plush yew
#

COUNTDOWN

solid gazelle
#

something is happening

thick herald
#

naa

severe coral
#

it's starting

serene birch
#

there's 2min of music

wispy saddle
deep stump
serene birch
#

you can come back in 1min 30s if you want to skip it ๐Ÿ˜„

maiden swift
severe coral
#

it just skipped like 15 seconds

ember copper
#

UE5 new color scheme is vaporwave

wary fern
#

LESS GOOOOOOOOOO

shadow pawn
#

something something FIVE

ionic haven
#

omg gauis waht Sort of RAM do I nEED

cedar wave
modest trench
#

summoning all UE4 knowledge into my mind at massive speeds

fierce tulip
#

good luck everyone

ebon marlin
fierce tulip
#

:p

bitter ether
#

1 minute left!!

humble timber
plush yew
#

imagine new scripting language

trim mantle
ionic haven
#

HOW DO I UNREAL COMPUTER

severe coral
#

large worlds inc with double precision ?

ebon marlin
#

imagine real time GI

marsh swallow
#

awwwww yeah. its time!

valid sun
plush yew
#

unreal chat go brrrrr

valid sun
#

ue5

cedar wave
#

Good luck to the mods being able to mod this channel. Salute to ya'll.

marsh swallow
#

UE5 gib me now!

valid sun
#

oh boy

modest trench
#

guys I need to maek an open world MMO for 200 players and it's just me, where do I start? any pointers? kappa

plush yew
#

GL mods

fierce tulip
#

go go go

bitter ether
ionic haven
#

i need t o 5 unreals on my computer DIY style but HOW do I youtube download all unreals first

serene birch
valid sun
#

see you

marsh swallow
#

@modest trench wrong time to ask mate

hasty pewter
#

only dissapointment awaits

ebon marlin
wary fern
#

lets fucking GOOOOOOOOO

marsh swallow
#

ue5 unveil

solid gazelle
#

D:

honest vale
#

if you need to ask about making MMOs then you probably can't make it ๐Ÿ˜„

ionic haven
#

๐Ÿˆ

severe coral
#

it's prerecorded

grim ore
#

there is so much spam in YT I cant even hang out

plush yew
#

release date pls

marsh swallow
#

wait!!!! @solid gazelle u just spoke!!!

cedar wave
grim ore
#

all real chat will be in here anyways, Chance is here to drop the real knowledge!

fierce tulip
#

who is that sexy man

true falcon
#

all the normies hang out in YT chat

grim ore
#

Holy crap I haven't seen Chance in real life in so long he looks... not like Chance lol

true falcon
#

maybe normal is a strong word

grim ore
#

everyone rocking the Covid facial hair lol

plush yew
#

better vehicle implementation???

hasty pewter
#

NEW UI!!!!!!!

marsh swallow
#

So Chance were getting UE5 today right?

serene birch
#

how long will it last btw? any rough idea?

severe coral
#

new ui boiiiiiiiiii

cedar wave
#

NEW UI

marsh swallow
#

:p

daring gust
#

NEW UI

peak veldt
#

POGGGG

wary fern
#

holy shit they butchered the fuck out of it

wispy saddle
#

NEW UI BOIIS

maiden swift
#

New UI folks.

plush yew
#

that ui๐Ÿ˜ณ

marsh swallow
#

NEW UI

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niiiiceeee

solid gazelle
#

:poggers:

bitter ether
#

OMG!!

true falcon
#

looks like they copy pasted a cartoon character into a photograph

wary fern
#

nvm it's awesome

wispy saddle
#

nice dark mode ooh

paper sphinx
#

UE5 HAS NEW UI!!!

modest trench
#

BOOOO flat UI!

grim ore
#

the ui is more UI'er

clever vault
#

omg i fking love the new ui

wary fern
#

10/10 ui

stiff bane
#

uuuh idk if i liek the new ui lol

paper sphinx
#

UI!!!!!!

plush yew
#

THE UI

barren flume
#

amazing

#

new ui

clever vault
#

its modern

inner moth
#

๐Ÿ“

clever vault
#

yes

solid gazelle
modest trench
#

the old Gizmos are there lol

solid gazelle
#

๐Ÿ™‚

shadow pawn
#

like the cmd easy access

true falcon
#

that's more of a new theme ๐Ÿ™‚

modest trench
#

I hope the dragon icon is still in the engine after all these years

barren flume
#

hopefully ue5 ui doesn't break for me like ue4 after 10 mins

safe shoal
true falcon
#

looks preeeetty swanky

modest trench
#

SUPER TAA :0

wispy saddle
#

new anti aliasing nice

barren flume
wary fern
#

TAA is fugging ๐Ÿ”ฅ

marsh swallow
solid gazelle
severe coral
#

I wonder if that's still for directional lights

clever vault
#

this is the new logo?

barren flume
#

oh my goodness this is amazing

cedar wave
wary fern
#

holy shit those clouds

barren flume
#

looks so good

true falcon
#

screw the colors, dat rounded ui drool

bitter ether
#

I'm just loving that guys!

wispy saddle
#

oooh bridge build in

modest trench
#

that quixel bridge is much nicer than a big button

plush yew
#

will ue5 be better optimized for my 8gb ram laptop

true falcon
#

RIP my harddrive

barren flume
#

man the amount of space the megascan assets would take up if i use it

marsh swallow
#

ahhhhhhhh hell yeah!!!!

wispy saddle
#

quixel bridge was soooo buggy lol

marsh swallow
#

thats freaking aweso.e

barren flume
#

i could never get it to work in ue4

grim ore
#

I wonder what those 2 tabs in the bottom right of the UI do... ๐Ÿ˜‰

clever vault
#

quixel is native

peak veldt
#

holy crap

clever vault
#

yeyeyye

peak veldt
#

mega assemblies

modest trench
#

epic... MEGA ASSEMBLIES??

wispy saddle
faint roost
#

๐Ÿ˜ฉ

cedar wave
#

"Mega Assemblies" ๐Ÿคฃ

peak veldt
#

lazy world design FTW

true falcon
#

wait, why was there sand animated on the cliff in editor?

barren flume
#

I saw that

wispy saddle
#

maps??

hasty pewter
#

goodbye WC

wispy saddle
#

WHAT

cedar wave
#

WTFFFFFFFFFFFFF

faint roost
#

oh my goddddd

daring gust
#

OMGGGGGGGGGGG

modest trench
#

file per actor is how most big game engines do it afaik, good change

plush yew
#

YOOO

faint roost
#

๐Ÿ˜ฉ ๐Ÿ˜ฉ ๐Ÿ˜ฉ

cedar wave
#

World Partition is a game changer dude

clever vault
#

cells ftw

grim ore
#

FPA is in 4 btw, its not exclusive to 5

clever vault
#

where are unity developers

#

??

#

they gone crying

modest trench
barren flume
#

Hope I can still drag out the content browser to a separate window

honest vale
#

I don't see why not

cedar wave
barren flume
#

good good

clever vault
bitter ether
#

when will be possible to download it?

serene birch
#

demo is very rocky ๐Ÿ˜„

marsh swallow
#

so this is the world comp and streaming replacement then correct?

plush yew
#

should i switch

serene birch
#

get ready for a few years of games on Mars

grim ore
#

it looks like there are 4 content browsers and the content drawer

peak veldt
#

optimization Kreygasm

peak veldt
#

WHAT

wispy saddle
#

that looks so good

modest trench
#

directstorage??

true falcon
#

those colored circles not exatly consistant with the rest of the UI ๐Ÿ™‚

smoky hull
#

DUDE UE5 IS FUKCING SICK

severe coral
#

this is so much content in so little time

#

help

faint roost
#

whaaaaat

sinful mesa
#

Wow

gleaming thicket
#

Will the co-development done through visual studio or something inside the engine

sinful mesa
#

Sick

safe shoal
#

+1 for permanent console command window. I dig

clever vault
#

this is so fking cool

barren flume
#

oo anim bp

clever vault
#

omg

hasty pewter
#

THAT BP GRAPH THO

wary fern
#

holy shit built-in leg ik

faint roost
#

wtf built in mod support??

wispy saddle
#

ui animations lol

grim ore
#

if I had to guess the full body IK stuff isnt exclusive to 5 but part of the newer 4 Control Rig stuffs

true falcon
#

GAS built in, whaaaaaaa

wispy saddle
#

WOW

marsh swallow
#

woooow

peak veldt
#

OHHH

marsh swallow
#

way too much to learn

cedar wave
faint roost
#

oh my god this anim warping stuff is ๐Ÿ’ฏ

true falcon
#

they had tool windows with abilities and actions

wispy saddle
#

haha model triangles 170 000

true falcon
#

wonder if they fixed root motion for replication

barren flume
#

woah woah what the

modest trench
hasty pewter
#

boss fight

true falcon
#

they sure know how to make a demo

faint roost
wary fern
#

this is some AAA level tools, not saying that unreal didn't already have AAA tools

marsh swallow
#

like do we get access to this tech demo?!

junior rock
#

wut

safe rose
#

Looking cool so far ๐Ÿ™‚

marsh swallow
#

cause were gonna need it. hahahaha

gleaming thicket
#

doomfist?

hasty pewter
#

nanite skeletal animations

#

uwu

cedar wave
#

Bruuuuuhhhhhhhhhhhhhhhh

daring gust
#

WHAT

faint roost
#

wait

daring gust
#

NANITE CHARACTER

wispy saddle
#

haha 50 000 000 trix

true falcon
#

just attach nanite to the character , OF COURSE duh _:)))

wispy saddle
#

i think i need a new harddrive again

river cradle
#

Not like any of us here are gonna use most of these features, but its cool. QOL stuff is good though.

true falcon
#

๐Ÿ˜ฎ

faint roost
#

When did that go public??

true falcon
#

my predictions not looking so good

cedar wave
safe rose
#

METASOUNDS

honest vale
#

aww yis

peak veldt
#

is this real

wispy saddle
#

what

daring gust
#

IS IT OUT WTF

buoyant jetty
#

YES

marsh swallow
#

woaahhhhh Matthew breaking the launcher

modest trench
#

LETS GOO

maiden swift
#

OMFG a DB meter in the engine.

marsh swallow
#

download now!!!

peak veldt
#

YOOOO

wispy saddle
#

where

cedar wave
#

Welp - time to break their servers

marsh swallow
#

wait

gleaming thicket
#

bloody hell

marsh swallow
#

@grim ore You being for real man?!

safe rose
#

Weak ass boss

grim ore
#

its ~12GB for base install FYI

wispy saddle
#

nice

safe rose
#

WTF, she took you out in two shots

safe shoal
#

Sick

grim ore
#

I might joke but I never lie lol

faint roost
#

it's real

marsh swallow
#

awwwww yeah

dense knoll
#

OMH EY&Rga

modest trench
#

GO GO GO GO GO

serene birch
#

I don't have it yet, rebooting! (the launcher)

peak veldt
#

FASTERRRRRRRRRRRRRRRRRRRRRRRR

wispy saddle
#

ue4 projects can upgrade !

barren flume
#

time to see how much source takes up

dense knoll
#

UPDATE

quasi pasture
#

Whoooooo soo coool

safe rose
#

Yup, UE5 EA is downloadable

wary fern
#

lets goooooooooooooooooooooooooo

ebon marlin
#

DID THEY JUST SAY EARLY ACCESS IS HERE

#

ahhhhh

peak veldt
#

YESSSSS

safe rose
#

Oh wait, this is it?

quasi pasture
#

I know what I'm doing this weekend

gleaming thicket
#

lets goo

safe rose
#

This is all there is for UE5 premiere ๐Ÿ˜ญ

peak veldt
#

delay nooo

honest vale
safe rose
#

Oh wells, guess we can just download and mess with it

modest trench
cedar wave
dense knoll
#

How do i get the update

bitter ether
paper sphinx
#

damn that was it

ebon marlin
barren flume
hasty pewter
#

poor servers

plush yew
#

I think they epic games launcher crashed LMAOOOOO

true falcon
#

wooo, well, glad they exceeded my expectations at least :))

wispy saddle
#

queued quixel bridge ?

runic iron
#

Some nice stuff ? ๐Ÿ‘€
I can't watch right now

plush yew
#

Rip

clever niche
#

WOOOOOOOOOT

leaden dust
#

epic servers will be under epic stress rn

verbal shadow
#

aye

plush yew
#

Servers are dying rn

minor pine
#

OMG

serene birch
#

rip my HDD ๐Ÿ˜›

quasi pasture
topaz kelp
#

๐Ÿ‘€

stark jasper
#

sooo... get prepared for... shader compilations ๐Ÿ˜„

dense knoll
#

The ui looks dope

wary fern
#

love the new ui

cedar wave
#

Honestly - World Partition was my favorite thing they showed off.

dapper idol
#

lets goooooo

vagrant hornet
safe rose
#

every Unity and Godot engine programmer be downloading this

paper sphinx
#

Go to this page

regal mulch
#

Hm

south vigil
#

No word on intermediate language? ๐Ÿ˜ฆ

paper sphinx
#

it has information

pastel latch
#

Whats the deal with GAS in UE5? Fully implemented?

verbal shadow
#

only shows the previous version for me

regal mulch
#

But Production Ready Release early 2022 is still quite some time

sinful breach
#

rip their servers

thin tendon
#

OMFG did you guys here about how we will be able to just upgrade current projects to 5 easy peasy. I am drooling right now.

dense knoll
#

time to compile a ton of ue4 stuff for u5

paper sphinx
#

scroll down on the page

safe shoal
#

GAS was always fully implemented?

wispy saddle
paper sphinx
#

there are hour long courses on ue5

safe rose
wary fern
#

lets goooo

fading berry
#

finna nut

true falcon
#

looked like new GAS UI, might be wrong

cedar wave
wispy saddle
#

12 percent ooh

regal mulch
cedar wave
#

At the end @safe rose

serene birch
#

request understood, hammering the Epic servers now

sinful mesa
#

2022 still far far far faraway ๐Ÿ™‚

barren flume
#

here we go

safe rose
#

Hmm... so, probably more like late 2022 ๐Ÿ˜‰

narrow mauve
#

2022..oof

golden niche
#

early access out now!

unkempt delta
#

SITE CRASHED BRUH

quasi pasture
river cradle
#

Honestly nanite is game changing, there's nothing more annoying than messing with low-high poly models.

paper sphinx
brazen coyote
#

wait it just dropped

#

wtf

unkempt delta
#

do i have to update my launcher?

barren flume
sinful breach
#

new documentation is up, get to learning

barren flume
trim mantle
delicate idol
south vigil
#

Was really hoping for some more news on Unreal Verse.

plush yew
#

POGGERS

serene birch
#

ah the launcher is installing quixel bridge too

brazen coyote
#

ue5 is sooo inane bro

plush yew
#

I can't wait to try this out

deep stump
faint roost
#

This is the thing that always kept me with UE and away from Unity, right here

maiden otter
#

download seems to have died or just me?

safe rose
brazen coyote
#

HOW DO I DL

weary tapir
#

The race is on!

safe rose
#

And not much so far ๐Ÿ˜ญ

dense knoll
#

I wonder how PHSQ gonna perform with ue5

wispy saddle
#

its going strong

hasty pewter
#

early 2022 release

deep stump
#

servers are prob overloaded lol

sinful mesa
#

more like late 2022

deep stump
#

o nvm mines installing now

narrow mauve
#

UE5 isnt showing up for me D:

plush yew
#

ue5 isn't updated on Epic yet ๐Ÿ˜ฆ

wispy saddle
unkempt delta
#

do i have to restart the epic games launcher to get access? dont see the UE5 tab

true falcon
#

nah, the gas stuff was just the new details editor, it looked so spanking new i didnt recognize it :))

pulsar badge
#

10 gb left D:

trim mantle
sharp tulip
deep stump
clever vault
#

when will it release

plush yew
clever vault
#

?

lost sparrow
#

This was annoying. I was waiting on Twitch...

patent cobalt
#

restart the epic launcher

dapper idol
#

good thing i cancelled my barber appointment omegaLUL

patent cobalt
#

it will show up

trim mantle
pulsar badge
#

ue4 looks ugly now comapir to the new ui hahaha

storm shard
uneven hemlock
#

WHERE DO I DOWNLOAD UE5

quasi pasture
#

LETS GOOOO

peak veldt
#

LOL what happened here

dapper idol
wispy saddle
#

guys why is quixel bridge queued

true falcon
#

I'm very hard to impress. I'm impressed ๐Ÿ™‚

timid mason
#

LFG

pulsar badge
#

@uneven hemlock Epic games tab

buoyant jetty
#

Any news on a Unreal script-like feature?

grim ore
#

@wispy saddleits a plugin now

north hedge
#

whats up with the downloads lol, cant see new version

wary fern
uneven hemlock
#

where

wary fern
#

less gooooo

naive dune
#

Has servers crashed yet?

plush yew
quasi pasture
naive dune
#

??

leaden dust
#

they must've spent a lot of time on this release ngl

uneven hemlock
modest trench
pulsar badge
#

@uneven hemlock relaunch complety

pure jacinth
#

new gameplay feature stuff looks sick

wispy saddle
proper scroll
#

God I have to imagine the servers will crash soon

golden niche
#

they took extra months for it

regal mulch
#

So I assume it's not at all recommended to actually try to make and release a game with the EA version, right? :D

quasi pasture
#

Settings/Update and restart

pulsar badge
#

restart the epic games store

plush yew
wispy saddle
#

guys im at 25 percent lets go

leaden dust
#

@regal mulch literally a big fat disclaimer when you click install

safe rose
true falcon
#

I hear the sounds of a billion kickstarters launched

quasi pasture
wet grotto
#

I'm downloading it

honest vale
#

38% done

regal mulch
#

WELL

wispy saddle
plush yew
#

Can I run UE5 with a RTX 2060?

pure jacinth
#

a few released games on ue4 EA so

patent cobalt
ripe geyser
#

Guys please tell me, did they add an intermediate language between C++ and Blueprint? :S

regal mulch
#

You all seem to either be very much against it, or very much loving the idea of ignoring the EA text

plush yew
#

no @ripe geyser

peak veldt
unkempt delta
#

LETS GO

true falcon
#

Can you run lumen on a 1080ti? raycasting?

uneven hemlock
hasty pewter
#

online learning servers overloaded?

plush yew
uneven hemlock
#

Wherer do i update epic games

deep stump
wet grotto
#

probably my old PC will explode

safe rose
pure jacinth
#

i hope they hit their 60fps target for lumen

tawdry python
unkempt delta
#

LETS GOOO

tawdry python
#

I don't have it

uneven hemlock
#

Where do i update epic pls help

regal mulch
peak veldt
wet grotto
#

i7-3770 and a GTX 1060

plush yew
#

lesgo guys

pulsar badge
#

half way done!

hollow moat
#

UE5 hype train

safe rose
thick herald
plush yew
#

rest in polygons unity

deep stump
plush yew
#

someone post pic of the ui ๐Ÿ˜ฉ

naive dune
#

I didn't expect release to be this sudden

stoic rover
#

damn this demo is heavy

cedar wave
uneven hemlock
deep stump
tawdry python
#

I'm restarting now Lewd

junior rock
#

i wonder the performance reqs will be more or less then ue4, i have a low laptop

deep stump
ebon marlin
#

is the github page down?

stoic rover
wispy saddle
#

this is gonna be a big boi donwload

uneven hemlock
#

O I SEE

spare kernel
maiden otter
tawdry python
hasty pewter
stoic rover
trim mantle
shadow pawn
#

hopefully nvidia dlss can be integrated soon to cut down on requirements

regal mulch
spare kernel
#

Understandable, ๐Ÿ™‚

north hedge
naive dune
#

I didn't expect them to release so sudden..we got the behind the scene videos, then this video and straight after release??

safe rose
naive dune
#

All happen within 2 days

minor pine
#

It's 7.3G if you remove useless stuff like iOS support

marsh swallow
#

downloading now!

peak veldt
naive dune
#

I thought they'd build it up longer lol

marsh swallow
#

i rly wasnt expecting them to release

ripe geyser
wispy saddle
plush yew
honest vale
scarlet birch
safe rose
#

You know what gets me mad though?

#

UE5 is "smaller"

true falcon
#

the announcement was amazing, but surprisingly short with no after-cuddling

deep stump
safe rose
#

Until you enable Editor Symbols ๐Ÿ™‚

plush yew
#

oh

#

nvm

#

LMAO

honest vale
shadow pawn
#

where to download the valley of the ancients project?

wispy saddle
ripe geyser
shadow pawn
#

ah thx

fierce tulip
#

inb4 first "y u no update marketplace pack to ue5"

urban bough
#

WHy isn't this showing up when I add a new engine version

plush yew
#

Can we make games with UE5 or is the early access just for seeing the features?

#

Where do you enable editor symbols? I didnt see it in my download

ashen brook
#

WHO'S HYPE YOU'RE HYPE

marsh swallow
#

wait its over

plush yew
#

.

median wigeon
marsh swallow
#

i took my headphones off for 1 minute

#

and its over

spare kernel
#

Just letting you peeps know there is a #ue5-general channel where you can discuss UE5.

plush yew
wary fern
exotic otter
#

is there maybe a way I can render my scene capture HDR inverse opacity and then apply postprocess and LDR tonemapping in code afterwards?

feral sierra
patent cobalt
#

Link to source code doesn't work but it is in the GitHub dropdown

exotic otter
#

I have the issue that I render a certain scene capture to a render target but in LDR capture source mode, the transparency is fully opaque

tawdry python
wary fern
patent cobalt
#

ok they fixed the link to the source code

tawdry python
#

their servers are dead tho it seems

grim ore
#

in case no one saw it, more UE5 stuff tomorrow on the livestream!

tawdry python
#

I usually get 50MB/s

verbal shadow
#

im getting 10 or so and usually get around 12-13 so not too bad

scarlet birch
#

yeah, kinda shocked I'm getting decent download speeds at all on it right now.

plush yew
solid gazelle
#

I feel asleep, did something happen?

honest vale
#

nope, you can go back to sleep

verbal shadow
#

nope

cedar wave
solid gazelle
#

k cool, thanks

clever vault
shadow pawn
analog blaze
#

I hope there's SVG support for the next iteration of UMG

dry moon
#

Source not up yet eh?

honest vale
#

it is

dry moon
#

I'm getting 404 on the git

shy rover
#

how do you get 5.0?
i add a new install version on the launcher
5.0 isnt listed there

dry moon
#

ah ok

#

I got i in ue5-main

honest vale
#

is his nick seriously a chain link fence?

vagrant hornet
#

does nanite work for terrain?

safe shoal
#

That Async character movement looks like it's for integration with the physics scene. That's a massive step forward.

cedar wave
#

Looks neato

shy rover
uneven hemlock
tawdry python
#

welp restarting my launcher was enough shrug

spare kernel
vagrant hornet
#

ue5 top right

sterile lichen
tawdry python
spare kernel
#

i have said it a few times ๐Ÿ˜„

cedar wave
frail sail
#

So guys in the UE5 can we disable opening epic games launcher automatically? worry

tawdry python
devout grove
#

i want to watch a tutorial but when i press "Start Course" it just says that something is wrong or smth like that idk. what do i do?

plush yew
devout grove
#

hmm

serene fog
#

so, has anyone tried it yet?

#

ah wait there's another channel

velvet palm
#

Need dynamic snow MasterMaterial with fottstep interaction of height texture.

plush yew
#

how can i fix this

devout grove
#

that looks cool

#

but idk

meager tiger
#

yeah i just saw it lol

azure bough
#

I have a few meshes made in blender and what to use in unreal. Should I import every one as an actor with a meshcomponent or should I have one actor with multiple mesh components? Is there even a big difference? They are all just static meshes standing there

half turret
#

eughhhhhhh

ionic haven
#

pelase crab rave

tawdry python
tawdry python
#

for performance it's better to export them as a single static mesh afaik

cold condor
#

Cool UE5 available for early access

jaunty sable
#

Yes

#

Too bad I can't access it until later

rare agate
#

This feature set is ridiculous. Y'all definitely hit that major version increase.

plush yew
#

There are things like the IK rig that is already in 4.26

weary hull
#

finally something to test my 3080 with

plush yew
azure bough
rare agate
#

I'm still rocking a 1060, so I'm gonna see how much I can stress test it by throwing random assets down later.

plush yew
#

Nanite is not so heavy they told something like that was like moving fortnite

plush yew
#

so I think any graphic card can handle it

#

but realtime light not

tawdry python
latent sentinel
tawdry python
sterile tulip
#

Damn guys

azure bough
wintry summit
#

Crashes left right up and down. ๐Ÿ™‚

sterile tulip
#

Do we have unlimited revenue with Megascans asset or is there a yearly revenue limit where we need to start pay megascans

tawdry python
#

I don't think components of a single actor are culled

tawdry python
#

it's covered by the 5% cut of the engine's license I assume

azure bough
#

is this documented somewhere

dire coral
#

where can i get EA of ue5 and is it even out currently

dusk nebula
#

Will the guides for this version of UE4 still be relevant if I upgrade after the full UE5 release?

tawdry python
tawdry python
#

actually you might be right I think it's on mesh component level

#

the bounds used for culling can be set on a per mesh component basis in the engine

azure bough
tawdry python
#

yeah I read that one too

#

there was a live made by the creators of the upcoming chivalry game

plush yew
#

So is unreal 5 gonna be less bloat ware than 4?

tawdry python
#

you might find an answer there, it's on the official Unreal youtube channel (or twitch) @azure bough

sterile tulip
#

Oh thank you very much, I thought there is a revenue limitation before. We can also modify the megscans asset however we like right? @tawdry python

tawdry python
#

you even have tools made by Quixel to edit and merge them

#

you can find videos made by them, on how to change their theme and make them yours @sterile tulip

vital cosmos
#

UE5 PagMan

sterile tulip
#

Thank you so much โค๏ธ ๐Ÿ˜Š ๐Ÿ˜Š โ˜บ๏ธ

#

@tawdry python

fervent igloo
#

Is the UE5 Engine needed to play the ValleyoftheAncient game? I would think so but its taking forever to install the engine and I know it will be way longer for the game, which is why I'm wondering

plush yew
#

yes it comes included

fervent igloo
dusk steppe
#

anyone building from UE5 source?

#

tryna figure out what it's looking for but not much info

half turret
tawdry python
grim ore
tawdry python
clever axle
tawdry python
quaint snow
#

anyone here uses AirSim?

clever axle
#

@tawdry python I'm not so sure about that ;P

azure bough
tawdry python
azure bough
tawdry python
#

but I'm not sure about this either honestly

#

you should probably go with which one feels better to work with and modify imo and not really think about performance too much

#

as long as you don't have stuff in the tick function on blueprint you should be fine

ornate forge
azure bough
# tawdry python <:peepoHappy:645117058585198602>

I actually doen't use blueprints. I create everything from c++, so it doesn't really matter for me if I create one actor + components or multiple actors. I feel like one actor might be a bit more lightweight too. But I guess the usual workflow would be to drag stuff in the scene creating one actor per mesh.

rare agate
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Ah. That is why the nanite showcases are deserts, primarily. You can put them on grass and trees, but they cannot bend or blow in the wind. The transforms can move, but the shader material doesn't support world offsets.

latent sonnet
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Hey guys, I want my character to be able to switch between these facial expressions. How would I go about doing this?

tawdry python
latent sonnet
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This would be considered a paper 2D problem?

tawdry python
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oh it's in a 3D character?

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sorry I didn't understand

latent sonnet
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Yeah it is.

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I just want to change the texture

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In blueprints

ornate forge
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Is UE5 using Chaos for vehicles?

tawdry python
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I wonder actually that's a good question thinkDerp

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@latent sonnet you would most likely need to use an offset in a material

steep night
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Hello guys, my name is Jermaine Lenzy and Owner of Realism Studios. I am creating a new game but first starting off with a prototype of a game called Rogue Survivors. It's a Co-Op FPS realistic game about a group of people called the Jacoblins. Their home was destroyed by the other countries such as the United States, UK, Brazil, China, Japan and more. They seek revenge for what they have done and plan on taking control of all the countries. They first seek out their plan against the US and is in thr midst of kidnapping the president. When a Code Red Emergency was called upon by the president. You and your partner must protect the president and seek out the Jacoblins and take them down.

So I am really needing a experienced programmer to help me finish the prototype. Rates will be negotiated once interviewed. I have started the prototype but I need a more experience programmer. I will greatly appreciate if there is anyone out there who is able to complete the task.

Thank you guys!

tawdry python
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@latent sonnet you need to make a dynamic material instance, use some kind of index parameter in your master material that can switch off the faces with an offset in the UVs and you should be set

latent sentinel
latent sonnet
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Lol I'll look it up though

tawdry python
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this is the last step

runic iron
latent sonnet
runic iron
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Yeah I meant just the part at 0:35 ๐Ÿ˜„

tawdry python
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I think you might be able to use UV channels with each channel having a different face as the UVs of the head

rich reef
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So, is UE5 also a shader/code compile simulator?

cedar wave
latent sonnet
tawdry python
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I might be completely wrong about UV channels tho

runic iron
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I think the dynamic parameter which would add an offset to the texture coords may be a good idea

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Or a spreadsheet as mentionned in the vid above

tawdry python
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this is how you should be able to use UV channels on the blender side

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overloaded it seems

chrome hedge
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what's the command for streaming in vc?

plush yew
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the recommended pc specs on the new sample map...

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64gb ram

wintry ravine
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Hey i have a question regarding cleaning up your code/workspace.

When Im grouping chunks of code into their own functions for better readability is there anything that I should look out for. For example, are there any downsides/issues to grouping lines of code into their own function rather than just leaving them there with some comments. Aside from things to do with scope

desert verge
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i can't create the new sample map on my D drive?

plush yew
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i do open world development and even i only have 48gb

desert verge
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keeps saying i don't have enough space on C:?

plush yew
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@desert verge to install on another drive you need to change the location of your vaultcache (epic games launcher, settings, edit vault cache location)

tawdry python
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so it makes sense

desert verge
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i'm able to create other projects on my D

plush yew
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yes they are. thjey were saying the robot was 50 million triangles...

desert verge
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that's a lot of triangles

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how much does a standard project have?

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i literally just started unreal a few days ago

plush yew
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idk a overwatch charater would have like 90k triangles max

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or a robot in horizon zero dawn has a few hundred thousand

desert verge
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that robot is bloody massive

static folio
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Itโ€™s incredible, thank you Epic

sterile tulip
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Where did you find out this information? @rare agate

plush yew
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np

desert verge
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!rep @plush yew