#fab

1 messages · Page 121 of 1

slender estuary
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i did a concept master for our current project just so we could use different packs while concepting areas - just to at some point repack the final textures for the "actual" master xD

fossil barn
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Again, I get that for gaming content.
But then, there is also the option to inlcude several versions, with increasing complexity...

slender estuary
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Its not only about building the thing, but also the endless influx of wishes and preferences buyers have (and bugs they find)

fossil barn
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Yeah, for sure. I get that as well...:)

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At some point it will probably also be easier for me to just build it myself, than to rely on content others produced.

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If only a day had more hours, you know.

slender estuary
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you can always HIRE someone xD

fossil barn
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With what money...

slender estuary
fossil barn
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i´ve always wanted a platform, that works kind of like crowdfunding at a smaller, more specific scale.

slender estuary
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patreon?

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kofi?

delicate dove
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onlyfans

slender estuary
fossil barn
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Not quite.

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Those are all more less artist based.

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I´m looking for something user based.

delicate dove
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its not only for "that" kinda content, but got flooded by people selling "that" kinda content.

fossil barn
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So the user proposes something they need.

delicate dove
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ah yea

fossil barn
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And then others chime in, effectively paying the artist to do that specific thing.

slender estuary
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but whos that artist

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how do you choose him

fossil barn
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that could be either someone chosen by the artist.

slender estuary
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bcs so far it sounds EXACTLY like patreon xD

fossil barn
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Maybe I don´t get patreon...

slender estuary
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you can set specific goals on patreon

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like funding goals

fossil barn
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Yeah, but as an artist!

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Or rather: Creator.

slender estuary
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yeah but you can do polls

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and users tell you what they want

delicate dove
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basically a request board where people can make requests for content and donate money to that goal along with others, and have artists go "imma make this" and people donate to that cause.
ish

slender estuary
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and then you just make the goalposts

fossil barn
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There is no way for me specifically to say "I need a master material and it should look exactly like this. Who else needs that and wants to chime in to pay creator XY to do it?"

slender estuary
delicate dove
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whoever is able to make it

fossil barn
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Or whomever I pick.

slender estuary
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i already see drama ensuing xD

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artists fighting over attention

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of the crowd

fossil barn
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Sometimes I know specifically who could do that job, I just can´t afford that person by myself.

delicate dove
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whoever goes "i wil ltake up this task" and if donators are satisfied (within reason) the money/bitcoin gets transfered

fossil barn
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I really rather prefer the user chosen approach.

fossil barn
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Otherwise, there would be something like "Fiverr".

slender estuary
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he said the bad word xD

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"fiver"

fossil barn
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Yeah, exactly.

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Thats why I´d rather have the user choose a specific artist, rather than polling whos gonna do it cheapest...:)

slender estuary
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okok - i like the idea but let me give you another perspective on this

fossil barn
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Please do.

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I´m sure there is a good reason, why such a service doesn´t exist yet.

slender estuary
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so if you dont look at it from a "usability" standpoint, most of the assets on the mp are actual ART. just meshes and textures.

there is little actual space in tooling and also there are little to no freelance toolcreators (tooling is anything that provides usability and workflow / pipeline advances to your project) out there since usually those guys that can get you going in a pipeline are ALWAYS picked up by teams and companies.

So apart from art (no one "really" wants art that makes your game look exactly the same as any other) the only real common value you see is tooling and thats where people can group together.

Now sadly that place would be rigged against time, because many of the toolkits I used when i started out - at some point where implemented as game engine FEATURES so i didnt have to use external tools anymore.

So yes - maybe it would work for a small percentage of tasks and i am SURE you could pull good advertisement and run a real nice show for hobbyists - but in the end you'd not end up with that unified vision you are having in mind, but with just another place with "oh maybe this works" results just as in any other marketplace.

only good thing about that approach is that the artist actually gets paid their money properly - compared to making packs and just gambling on whether its gonna make cash or not 😄

sry for the long piece but thats kinda what went through my head rn

(also its a limited opinion piece to showcase one side of the idea not all of them lol)

fossil barn
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Yeah, for sure. All good reasons.
I just had so many moments of wanting exactly that...:)
I also don´t see it as something anybody would do as a fulltime job.
And the marketplace IS a good place to start, in this case.
I also wasn´t thinking of it as a platform for JUST Unreal tools, it could be much broader.
Just like kickstarter.
Like I said, most of these platform work from the creators perspective "Here, I got something, hopefully enough people need this!".
While the other approach would be the opposite:
"Hey, we all need THIS, please make it!".
Its crowdsourcing, just with a twist.

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Here you go. you even get the tagline for free, please, someone, go make that...:)

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But this is getting a bit off topic I suppose.

slender estuary
fossil barn
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About three pages worth of off topic...:)

agile shadow
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Well the thing with this is that it targets people that know what they want and are willing to pay for that. Which is the minority here to be honest, most people that buy my stuff don't buy them because they solve an issue. They see them, like the way the look and think, I can make a game around these. And buy them

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At least that's been my experience

fossil barn
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Yeah, probably.
I, on the other hand, am a man with a vision!

agile shadow
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😄

fossil barn
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Shameless plug here:

agile shadow
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Same here, when I look for something ,I look for something very specific, but anecdotally it seems most people are not like this

fossil barn
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Wasn´t done in Unreal, but I´m moving to Unreal just now...:)

rapid ocean
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Hey,
Got some trouble with installing marketplace content.
My version is 4.26.0 (Chaos Preview) and I want to install some marketplace content, but the launcher doesnt find my any projects. Can I somehow specify where to look?
Could be because I moved the files a while ago, but I dont know how to point UE4 to the new direction.
If I start UE4, I can still select the project, the issue is the install marketplace content option. It is also not because of the version, "Show all" didnt help.

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Shouldn't prevent me from installing content to it though?

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If I click "show all"

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Hmmm

rapid ocean
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Fixed it by putting the projects in the same folder as the engine installation folder.

ebon leaf
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It's on sale on the marketplace. Though, I see many others free packs which contains already many master materials. Just today, I've seen a pack called "Downtown West Modular Pack" and it has more than 250 material and instances... So is it really worth to buy this kind of pack ? Does some big free packs like the Downtown West Modular pack or orthers not have such master material already ?

real dust
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This is a very specialized type of material

plain merlin
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cant seem to find anything that contains transmission tower meshes. anyone got any idea of a marketplace asset that contains this?

ebon leaf
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I think his thing can work with more or less all bricks textures...

eager kestrel
eager kestrel
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What is the earliest engine version I should support for a blueprint asset that will mostly target newer developers who have yet to create an efficient pipeline for animating monsters with similar animations, but different skeletons? 4.24 probably good enough?

real dust
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Go as far back as you can without it affecting the asset

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If you don't need anything from after 4.22, build it in 4.22

eager kestrel
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I just realized I also have a single C++ function I use, just to expose something that really should have always been available in blueprints (GetNumSections of a Montage). Will I need to make this an engine plugin to be able to include that function?

real dust
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Yep

eager kestrel
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I may change how I select an attack animation so I don't need to use that function. I had all melee attacks in a single montage, but I can have them all in separate montages and then put them in an array. Will essentially be the same amount of work on the users end.

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Do I actually have to install the versions in between and test on those as well? Probably should at some point just to be sure, eh?

real dust
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I'd recommend so. Theoretically the marketplace team should test all version in between for you, but I wouldn't really rely on their QA to do their job properly.

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And yeah, if you can get around needing that C++ function, I'd really strongly recommend ditching it, because being a plugin will dramatically increase the amount of pain you'll have to go through to get on the Marketplace

eager kestrel
deep shell
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where do i find this free content ?? where does it download

thorny compass
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Use your Epic Launcher.

deep shell
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ye but when i want to import

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where do i find them

thorny compass
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Not sure what you are asking. In the Epic Launcher you have a tab called Vault. From there you can find your asset and "import" it.

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erm, Library is the tab... Vault is in the website, but that's Epic for you 🤷‍♂️

deep shell
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ye ye i found xd

thorny compass
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Its relative afaik, so cookin'

summer glen
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any way to change the currency shown on marketplace items?

delicate dove
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oh right, i should give less ducks. i forgot

oblique seal
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Some dude: "Mhm seems like this guys website is down, should I contact him?"
The same dude:

delicate dove
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O_o

oblique seal
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I was busy with exams this whole week and therefor unaware that the service I used has died.

delicate dove
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meanwhile nobody noticed for 7 months that one of my cave-pack links, linked to a random youtube video i was watching at the time instead of the actual trailer.

oblique seal
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Dude didn't even attempt to contact me 🙄

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No Emails, nothing on discord, twitter, 0, nullptr

delicate dove
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you forgot NaN

oblique seal
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Also yeah the guy spamming those 8K Dirt texture is also driving me crazy

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People think the Marketplace is also Sketchfab and upload some random 3D model instead of actual useful packs

oak fiber
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Well, arent there people who are supposed to be checking the content loaded INTO the MP? If they are approving it, I'd say that is where the problem is.

sturdy hawk
oblique seal
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My Portfolio of course has to go down just at the worst possible time in history lmao!

oblique seal
lone mountain
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When they force us to write words in a review, you're going to get what you get @oblique seal

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IIRC, old MP, we just could rate stars, no words. Much easier and better IMHO.

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I saw something recently though that I got a kick out of, basically reviews are crazy beefed up from years ago. a 5 or 6 was average, but now a 8/8.5 is average, anything under an 8, you're garbage.

So taking that into consideration, if you don't have 100% 5.0 stars, you're garbage (obviously not true, but perception is silly). I do think that a 1-10 rating system would be better on MP rather than 5-star one. At least it can break things apart. Or better yet. Something like Amazon (or other places), where you can rate different aspects, and it takes the average.

merry field
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How can you get "8.5" in a 5-star system?

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Is 8.5 "four and a quarter stars"?

thorny compass
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There will be always lazy people who will abuse the Review. Slapping either the minimum or the maximum, asking questions, using one word and etc. low effort actions. Either the staff should moderate it or the community (for example the like/dislike systems). In any case Epic don't give enough attention to the actual situation in the MP, most visible by the years late Wishlist, for example.

rapid shadow
modern perch
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the "generate textures from substance preset" crowd on the marketplace are prolific and annoying, yes

coarse sun
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There's really no way to create folders or whatever to classify your vault?? I'm adding actually all my purchases to a single project and it's a big mess...

thorny compass
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Just some basic tag filtering. Add your complains/recommends to that big virtual pile over there, in a decade it might shrink.

delicate dove
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here's hoping the ue5 marketplace (and the way you install it to projects) gets a huge improvement.

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kinda wanted to add the paint yourself into clown meme, but i also felt it might be a bit too harsh.

trail mauve
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does anyone have a recommendation for grass/foliage models that look good from top down? I am looking particularly for tufts of grass or some other grass solution that doesnt look like sailboarding grass for a topdown or 3/4 view camera.

EDIT: billboarding.. not sailbording

delicate dove
stark phoenixBOT
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:triangular_flag_on_post: kimthelithid#4863 received strike 1. As a result, they were muted for 10 minutes.

strong vale
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arg, sorry. i cant got too many game dev servers and im not good at keeping them straight. i think the best solution might be to withdraw from this one to make sure i don't absentmindedly post my promo's here again.
sorry again for the bother!

fossil barn
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Looking for recommendation...:

  1. Smoke/Fog cards (moving and Static)
  2. Weather FX (Snow blowing Particles, dust crawling over sand as material function).
    There aren´t a lot of specific packs for just that, a lot of them are part of other packs, like this one, which looks perfect, but is a bit pricey for just needing the FX:
    https://www.youtube.com/watch?v=arK6e1YdrKI&ab_channel=MAWIUnitedGmbH
delicate dove
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:p

merry field
fossil barn
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Yeah, I´m still gonna check that out, from what I saw that looked more like actual smoke, rather than foggy/weathery stuff.

silent mesa
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I wonder how will the marketplace move when UE5 is here. I hope everything integrates well. Does unreal give early samples of major UE version to devs selling on the markteplace to try on their products?

real dust
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They'll give everyone early samples of UE5 😛

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A-la preview-builds

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Not production ready at all (because even x.0 rarely is), but enough there to make sure stuff's working

delicate dove
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there are already full games being build with ue5 though, but just a few that can work closely with epic to do problem solving and see what works and what not.

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must be fricking exciting to work with a game changing tool hehe

real dust
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For AAA it's not as game-changing as it is for the indie space

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In a lot of ways, this is just UE catching up with the developments made in the AAA space over the last seven years

delicate dove
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ive heard otherwise

sturdy hawk
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UE5 will be like UE4.30, won't it? So I believe nothing will change in the marketplace 🤔

real dust
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Nanite is a new thing, but not necessarily that big of a deal

scarlet spruce
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I don't know, I haven't seen much talk from the AAA space hinting that they already had the UE5 tech

delicate dove
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senua is ue5

real dust
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The entire AC series from.... At least Origins but maybe earlier, spams fancy indirect rendering techniques

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Which is the "no more draw calls" part of UE5

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In a well-engineered rendering pipeline you can easily push a hundred million tris if you're very careful - heck vblanco's got their own renderer they're making in their spare time which can do that

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UE5's definitely likely going to do loads of really awesome stuff, and UE4 is definitely not cripplingly far behind in most areas

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But aside from Nanite, I don't think it's necessarily really doing any significant innovations

sturdy hawk
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From what I understood, UE5 will be UE4 but with a a leap of 3-4 minor versions... People think that Epic will completly rewrite the engine, but that's not something you can afford when you have a years and years of development put into your current version.

real dust
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(Have not personally had hands on UE5 yet, so can't say much concrete, but that's my expectation)

delicate dove
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lol

real dust
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People think that Epic will completly rewrite the engine, but that's not something you can afford when you have a years and years of development put into your current version.
I expect an in-between. The argument that you can't do that when you have years put into your current version is how we've ended up still having the same heavily outdated landscape rendering system a decade after it was engineered - it's a flawed argument. You want to preserve previous work where you can, but that really shouldn't be the sole driver in your developments

scarlet spruce
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backwards compatibility is more the issue for landscape

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than a need to rewrite the whole engine

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UE4 seems well modularised on that topic so they could "do the niagara"

sturdy hawk
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They could rewrite the landscape system without having to rewrite absolutely every system in the engine! But I get what you meant 😉

scarlet spruce
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and have two landscape systems coexist while the new one is replacing the other

real dust
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I'm hoping that they take this opportunity to break backwards compatibility on all those older systems, i.e. you can port stuff into UE5 and it'll adapt it to the new system and then you can never go back

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Hence why I expect an in-between

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Not a full engine rewrite, naturally

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But I'm definitely expecting very significant overhauls of a lot of under-the-hood stuff

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But hey who knows really 😛

sturdy hawk
graceful arrow
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Still waiting on Epic buying out phy's plugin :d

real dust
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Don't think they're going to

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They've set a very clear course for the Landscape tools

sturdy hawk
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Did Epic ever bought a plugin out of the marketplace 🤔 ? Don't think so...

graceful arrow
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PowerIK

delicate dove
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quixel.. posted some stuff on the marketplace :p

sturdy hawk
thorny compass
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Also I think one of the enviro dudes..

real dust
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Project Nature guy is now working for Quixel, but they didn't acquire the assets or anything

graceful arrow
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Yeah, they just struck a deal for his stuff to go perm free

modern perch
scarlet spruce
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eh eh

real dust
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Let's hope they don't do that exact thing again

scarlet spruce
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yeah as it stands, I don't see any technical reason why they don't update Landscape

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meaning it's not some engine issue

real dust
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Virtualized Heightfield stuff kinda makes me think that is what they're doing, unfortunately

scarlet spruce
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if they don't replace it, it's because they don't want to do the work/don't feel like it needs replacing yet?

graceful arrow
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Probably

real dust
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That's what I think it is

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It's sufficient for what they're doing (because they're not pushing it very hard), so it's all fine

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But then, they didn't need to do Niagara either...

graceful arrow
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It what happens when you make an engine based on your one games needs, and not the needs of the industry

real dust
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I don't know. I'm really hoping they do something about the entire Landscape situation with UE5

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I don't expect the user-facing side to change

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But, I don't know, maybe replace the entire thing with a virtualized heightfield system, so we don't have to use that horrifying component system anymore

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I think one of the big problems is that they've kind of backed themselves into a corner with the landscape material system

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It's an incredibly flexible and powerful system, it can do literally anything

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Problem is that because of that, whatever replaces it needs to also be able to do literally anything

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Which locks you into the chunked approach, because you need to precompile shader permutations and use different materials across different parts of the landscape

graceful arrow
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Hopefully we'll see some movement on the landscape front. I think for now though we've pushed the chat a little too far from marketplace stuff 😄

real dust
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maaaaybe

thorny compass
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Also riggin please, I'm dumps deep for the past week, trying to workaround some weird stuff.

scarlet spruce
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what would you have instead? any papers/talks showing the idea of the tech?

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(talking about Landscape)

real dust
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I am by no means an expert on the topic, and I've not looked into what's out there too much because I don't have the resources to make such things myself, so but I believe there's some very solid and extensive talks from Ubisoft about how they handle various aspects of landscape rendering across their projects

tardy saddle
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I am having a issue. When I import Uassets into Unreal it shows up in the Content file as a preview with a model and all the materials attached but when I drag that model to world space the materials detach and when I click to find the material its blank like just the default material texture. Any idea why?

delicate dove
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redirectors got broken probably. if the folder structure changes, things break

tardy saddle
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ok thanks

dapper depot
tawdry vapor
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Sooo, maybe i'm an idiot. But why cant I release my blueprint projects for free on the Marketplace?

sturdy hawk
north stirrup
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Can only release code plugins for free

merry field
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In part because Epic want to make money, in part because they don't want the Marketplace flooded with poor-quality free stuff

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You in theory can make things free, but only by agreement with Epic

tawdry vapor
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Im just curious to why?

north stirrup
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I agree with nameless

tawdry vapor
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Ah I see, i just read that lol

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I just want to release my stuff for free on the marketplace because it has a bigger reach

forest harbor
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Contacted the support but they didn't wanted to allow it. (I agree with their decision, I might do the same)

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Planning to add to this marketplace with the lowest possible price.

forest harbor
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For now yes. But a modular one & very easy to customize.
We are adding support for roads and other things soon.

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just a landscape
It's pretty hard to find a very good landscape material for FREE

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Brushify is a pretty good one. But it's not FREE.

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So, we cannot use them in example projects etc.

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That's why we built this.

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But we make it so modular & very easy to customize.
(Not a direct clone of Brushify)

north stirrup
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@forest harbor Are you ok with people using that as example assets in plugins?

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Did you make the grass yourself?

forest harbor
forest harbor
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For the demo I used some free stuff from the marketplace. Not shipped into GitHub.

forest harbor
forest harbor
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CC0 allows that. No issues with republishing. only use one for now. I am working on a material to replace that. So, in couple of days there will be no CC0 textures.

viral crow
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which half of the content is not their own content(CC0 or not)
One texture is not half the content though

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But I see your point, it's a balancing act

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Just the other day someone posted about their tutorial being ripped and published on the marketplace 😦

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Valid concern

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No worries, I get your point. Totally valid

forest harbor
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I totally get the concern & but I highly double that's the reason for Epic's decision.
If someone put CC0 under something, that's public domain.
No one can argue in anyway.

I think all the content in the marketplace reuses something either from sample content, Youtube videos, tutorials, programs like Houdini, Susbtance 3D, or any other DCC. CC0(public domain) stuff is just something like that.

forest harbor
real dust
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I got a technical material pack rejected because my sample assets were CC0

forest harbor
real dust
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Really obnoxious that they're so iffy about it, because it means you're just absolutely screwed as a programmer

forest harbor
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So, they are yours.

oak fiber
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You could also just modify the CCO ones that you used and they would be unique and yours

oblique seal
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Guys you won't believe what just got released

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Yet another amazing 8K dirt material pack

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no way in 2000 years would I have guessed such a thing would come

oak fiber
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So then why are you giving a free advertising breaking the rules of the Forum?

oblique seal
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Its sarcastic

oak fiber
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You're also disparaging a person for what reason?

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Another rule

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Sarcasm isn't a free pass to be a jerk

thorny compass
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lol

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Let them roll, textures.

modern perch
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I feel like the sarcasm is warranted when so many people have been rejected in the past because the asset in question "was too similar to existing products"

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just checking, and this particular seller has now put up 158 "dirt packs" and similar

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two a week, for 18 months, lol

real dust
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I absolutely think the sarcasm's warranted. The marketplace's QA policy is absolutely ridiculous.

slow plume
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Can never have enough dirt packs... sarcasm does have it's place.

thorny compass
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I kinda see that as general trend since months/years. I don't think it will change tho, so we better just "accept" it.

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The quality stores are very few in general.

real dust
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I'm not just mad about the dirt textures. I'd be fine with the dirt textures by themselves, if a bit annoyed. I'm mad about the high-quality stuff they reject constantly while allowing that sort of garbage to release.

eager kestrel
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Let the marketplace get flooded, but please provide us better filtering tools on the website and in the launcher.

thorny compass
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I suppose a more visible policy would be helpful then. Authors should press on about it.

eager kestrel
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I would love to have more statistics on products too. Like how many times it as been downloaded, which can give an estimate of how many projects are (or have tried) utilizing it.

graceful arrow
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Price history would be advantageous too.

agile shadow
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damn the texture category is flooded. Makes me happy I don't sell textures

wooden falcon
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it's all flooded

sturdy hawk
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Me seeing the texture category: "Ahah, 14 pages of products"
Also me seeing the code plugins category which is what I sell: "Oh, 49 pages..."

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Honestly, I'm hesitating about building a complete new marketplace UI with advanced search, category and sorting option...

north stirrup
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😄

real dust
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The world would thank you for it

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Why Epic seems to be utterly unable to build functional front-ends is absolutely beyond me, though

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Not just front-ends, actually... Their networking related back-ends also definitely have a history of being... Questionable...

sturdy hawk
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Ok, I'll do it! with view statistics for content creator of course ❤️ !

oak fiber
real dust
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I also blame the player for exploiting the system when I really doubt he's getting any meaningful amount of sales while ruining the market for everyone else by flooding it

oak fiber
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lol, he isnt ruining anything. That IS the MP

real dust
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Difference of opinion there, then

oak fiber
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you think we influence what happens in the MP? The same one that hasnt changed in 3+ years? lol

real dust
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Just because there is a flaw in the system does not mean you have to (ab)use it

oak fiber
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they are approving it, my dude

real dust
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That's entirely a personal call and not one I approve of

oak fiber
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its not a flaw, its THE system

real dust
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Circular discussion

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Still don't approve of deciding to use that in this way

oak fiber
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convince yourself all you want of what you need. Short story is, MP works the way it works, Epic knows FULL WELL, and dont give a shit. Complain to them.

thorny compass
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Kinda agree with both. Also this is just community place, we can complain, and we do, as much as we want. Just not enough to tease the mods tho.

eager kestrel
thorny compass
viral crow
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Please, just leave out the optional angled lines and dark colors 😄
Sacrilege

eager kestrel
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Obviously he meant make it mandatory and not optional.... hehe.

thorny compass
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Damn my engrish :D

sturdy hawk
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Ahah, well, I'll try to make a prototype for next week 😛 ! I've already got a bunch of ideas to improve experience for both customers and creators

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I'll probably make it open source too 🤔

thorny compass
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Do for sure, make it easy to build and portable 👍

sturdy hawk
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What do you mean by "portable"?

graceful arrow
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Take on holidays etc.

real dust
#

I assume "easy to run your own version"

oblique seal
sturdy hawk
oblique seal
#

Noted, I already have bought the ingredients 😆

eager kestrel
eager kestrel
#

The SQL database is over 120mb, with about 85mb of that being just image references (stored in a separate table). This is saved in JSON format for readability. I can export it in any format you may need.

#

@sturdy hawk

#

I just exported the whole thing, images and all, heh.

sturdy hawk
#

Thank you, JSON format is perfect! Considering the marketplace API format, I'm going with MongoDB

north stirrup
oblique seal
#

Everyone: "Update the MP pls..."
Herobrine:

sturdy hawk
#

(logo is the most important thing 😬)

oak fiber
#

why is there a spider between the words? 😄

sturdy hawk
#

Ok, I can't start coding, it was meant to be a space station 😂

oak fiber
#

Daily Dev Log, Iteration 2: I spent another hour trying to analyze the different positive and negative space logos we made in iteration 1. We have decided to add 50% grey. I am so excited to start coding right after this.

silent mesa
#

As a consumer, I think there is a problem with the seller and mp itself. I was just browsing around unique materials but I had a problem browsing pages of surface materials that was too generic from one seller. I mean this stuff you could find in quixel or substance. It would be cool though if you can filter out a specific seller so that could also check other sellers with few but unique items in the marketplace. It took me a long time seeing good products that have been overshadowed by other assets flooding the mp
I think overtime any marketplace can be saturated and the factor there is how epic is filtering out the content that goes in. For the seller, I think they should also be conscietious of their acts. Just my opinion though 🙂

#

Herobrine if i may ask were you approached by epic to make your products default in ue? I mean after using electronic nodes it took away the frustration seeing the mess I did with the bp despite my basic knowledge. Hehe

sturdy hawk
sturdy hawk
silent mesa
#

Haha lol everytime I post in some forums or chat grps and people see the graphs they always ask how I or others did it. Haha the same way I felt before getting it. Haha

north stirrup
#

But there's no real reason to change the current model I think?

#

If you want to change your unreal skin, you use an unreal plugin

sturdy hawk
nova cave
#

If we're creating a plugin for the marketplace and want to include demo content as well, how exactly can we package that up? it seems like a waste to put the demo content in the plugin folder to show how to integrate everything, but we want to distribute it as a plugin, not as a project or anything like that.

silent mesa
#

I think other creators have another download link for the project or demo like gdrive in the description.

forest harbor
north stirrup
#

Herobrine is making a new frontend for the MP

slender estuary
#

Just to add my 5 cents to the mp flooding discussion: I am working on a project that nearly exclusively uses asset packs and when you spent around 1 hour daily scouring the mp you dont really notice the flood packs like those texture packs a lot. I mean its obviously a bit of a "bubble" topic but so far it hasnt impacted me one bit. I believe the only thing that really should happen are more tools for selecting and storing selections. wishlist rn is capped at 50 ... really? xxxD

forest harbor
delicate dove
#

didnt allar do that at some point as well

north stirrup
#

but it was a command line util

delicate dove
#

ahh

#

@fickle basin we have been asking for that since the birth of the mp.

north stirrup
#

There's another site around that does what Hero wants to do IIRC

#

But it requires an account on the website

#

so kinda meh

thorny compass
#

I just want a basic asset management stuff, sigh...

#

Anyway, let see how this turn out 🙂 Just hope it is not some super-fancy, hyped framework.

oak fiber
graceful arrow
#

well.. this is a place to discuss things... 😄

oak fiber
#

Is it though?

#

not sure why what I said is even a controversy. It is literally how the MP has run since day 1, and the very reason allar, indeed, already solved the problem years ago.

graceful arrow
#

Channel description - Come here to discuss the Unreal Marketplace 🙂

oak fiber
#

and I did and got yelled at for it 😄

slender estuary
oak fiber
#

not sure what the hell that has to do with attacking people who put dirt textures on the MP and Epic dont moderate the content better. I think you got conversations mixed.

pure cosmos
#

are there any good addons for creating landscapes or creating natural stuff

thick sluice
#

@pure cosmos m4

#

Magic map material maker or something

eager kestrel
thick sluice
#

Yes this and it's about to support 8k landscapes once epic approves its update

pale flame
#

Hey guys, anyone know how can I get the plugins that I bought in the past?, I didn't find any link or section

eager kestrel
#

Marketplace website > Vault
Or Launcher > Library, then scroll down to Vault

slender estuary
oak fiber
#

I care about the idea that some people dont feel they need to be understanding of reality and think their "lols" at the expense of someone else is ok about how to conduct meaningful change in the actual thing that is the problem: the marketplace and its organization. But go ahead and keep shitting on people because you dont like them making money from a system rigged for them to do so.

left pasture
#

sup. so the skeleton for a model that i have doesn't match an animation set that i bought. what tools can i use to retarget the bones?

hollow zephyr
#

@left pasture UE4 itself has retargeting tools, you could try those, or go in your DCC and edit the skeleton so it matches?

left pasture
#

@hollow zephyr the UE4 retargeting tools worked. thanks for your help

slender estuary
cold current
#

Ops, sorry

oak fiber
slender estuary
oak fiber
#

saying "oh look, more stuff I dont like" on the MP is not sharing your experience, that is sharing your feelings.

worn oyster
#

i like the megascan store better, they should move everything there 😛

slender estuary
thorny compass
#

You guys still chew on that?

oak fiber
slender estuary
#

🙂

merry field
#

I don't think you'll get many takers for the perspective of "there's nothing wrong with someone ruining it for everyone else just because it's not technically illegal and no one in authority stops them from doing it."

real dust
#

Couldn't be bothered to type it out because I already elaborated on my stance extensively before, but that pretty much sums it up.

#

Sure, it's ridiculous that Epic's setting up a system people can so easily take advantage of. Doesn't mean my feelings about those taking advantage of it will be any less prominent.

oak fiber
#

pointing it out is one thing. its systemic as a problem because it is. That is the problem, not the person.

real dust
#

By virtue of what we outlined there (which is that the person takes blame, just as Epic does), there is just as much reason to complain about Epic's policy as there is to complain about the person

#

¯_(ツ)_/¯

eager kestrel
#

I don't get it... Who cares about flooding the marketplace? I mean nearly all marketplaces get flooded with what the majority of people would consider "dirt". If general consensus is that those products are not worth buying, then no one will buy them. The only thing the current marketplace is lacking is the way to filter out unwanted search results. So far, they have the inclusion search option only. We need an exclusion search option, for example, show all products EXCEPT textures, materials, 2D, etc. We also need a favorite creator/seller list, similar to the wishlist for products. Then if there are stats, such as total sales, number of downloads, etc., then those can also be used for filtering. Maybe even reward amazing sellers, beyond giving them spotlight in the showcase, such as giving them an icon next to their name indicating some sort of achievement.

real dust
#

The main reason this is an issue is because of the Marketplace's awful sorting and featuring mechanisms

#

Newly released is worthless to customers by virtue of 95% of assets in there being garbage, and it's worthless as a creator because you'll be pushed out of the section by random garbage very quickly

#

Searching stuff is a pain because there is no "By Relevance" type of search option; you can't do a 'ranked' kind of search

#

So the flooding itself isn't necessarily a massive issue (though it's definitely still a shame it's the path Epic chose for the MP, imo), it's the lack of tools to deal with the flooding as a customer

eager kestrel
eager kestrel
real dust
#

There's just such a massive list of seemingly immensely trivial things that would make the platform so vastly more useable

hasty nexus
#

if no one tells them then they won't know

#

you can send feedback to the MP team with all these sugestions

real dust
#

Lots of people tell them all the time :v

#

We've had these conversations with relevant Epic people

#

They know

#

Nothing happens

hasty nexus
#

where and when you had these conversations?

eager kestrel
#

"Type: General Feedback/Other", those probably get filtered right into junk mail, hehe.

hasty nexus
#

no, i sent some weeks back and i even got a reply

eager kestrel
#

Ah, that is promising

hasty nexus
#

not automated reply, but from someone in the team that acknowledged my suggestion

#

so there's hope but i guess it's best to follow official channels

eager kestrel
#

suggestion: "Please contract Herobrine to update your marketplace website"

#

That way he can just make it official instead.

hasty nexus
#

if he's good with web development and stuff like that, he can try to apply to work there 😄

eager kestrel
#

I'm good with web dev too, just too lazy to clean up someone else's mess, haha.

delicate dove
#

with barely any result might I add hehe

hasty nexus
#

yeah, all i hear is "we", "we did it already" etc. how many people does that "we" mean? 😄 i know for a fact i didn't send them anything related to the above. So i guess like everywhere, things move faster when many people ask for the same thing.

delicate dove
#

few hundred people at least, including full blown recreations of marketplace part of launcher, website, blogs, many many forum posts, and more.

hasty nexus
#

yeah, but things changed with the MP team as well. They're faster now, they're more responsive. Did those people send in the last year or two?

#

or is it 6 years old?

delicate dove
#

the same things keep being asked for, and all we can do is be patient.

hasty nexus
#

4-5 years ago to get approved on the MP took 3-4 weeks. Nowadays if you're lucky it's next day approval.

eager kestrel
#

I'm sending each of my suggestions right now. Individually too.

#

Just suggested exclusion filters, that alone will help tremendously.

delicate dove
#

hehe, that was because testing was not automated, and nowadays they let in most things.

hasty nexus
#

i don't know, i got Changes Needed for stuff that i missed and someone was checking for it.

sturdy hawk
#

The more I see your comments, the more I think my new frontend for the marketplace will be relevant 😄

hasty nexus
#

there you go @eager kestrel. Don't give up. Don't let go 😄

hasty nexus
eager kestrel
oak fiber
#

but, the problem is the store. Unity store has over 100k items, yes, lots of JUNK, yet its still usable and searchable.

sturdy hawk
hasty nexus
#

i don't want to sound rude but you're wasting your time. even as a charity work there wont be too many people using it.

sturdy hawk
#

I don't think I'm wasting my time, I've seen countless of people complaining about the search of the marketplace, and I'll be using that tool too
Also, I'll make statistics available for buyers if they put a link of the platform in the description of their product

#

anyway, I'm having fun building it 😛

hasty nexus
#

well, that's something else.

oak fiber
eager kestrel
hasty nexus
#

if you build it for yourselves and having fun then that's fine. but believe me, it won't be popular.

sturdy hawk
oak fiber
#

Can you give us the lotto #s while you are predicting the future.

eager kestrel
#

4

hasty nexus
#

it's not a prediction, others tried as well.

oak fiber
#

ty

#

I see. So, since other's have tried to go to the moon, we should just stop?

hasty nexus
sturdy hawk
hasty nexus
#

this kind of platforms won't become too popular

oak fiber
#

see, there is this bucket of crabs, and one crab makes his way to the top of the bucket, and the other crabs are like, nah, I want to be on top, and pull the other crab back down into the bucket.

hasty nexus
#

because people rely on the main website. there are 15k people online on this server and probably not even 100 read what is herobrine building.

oak fiber
#

honestly dont think its even 15k.

eager kestrel
#

Gotta build it first though, then build up hype.

oak fiber
sturdy hawk
hasty nexus
#

at least if you build it apply for a mega grant

sturdy hawk
#

That's a good idea, I'll apply when it will be available!

hasty nexus
#

you can apply while WIP as well

sturdy hawk
#

I'm not comfortable with this, and I prefer to have something to show

hasty nexus
#

trust me, by the time they'll read the application your website will be up and running =))

sturdy hawk
#

Ahah, I think it will be up next week anyway, there's no rush 😛

eager kestrel
#

Yeah, they got 6 years worth of marketplace feedback/suggestions to go through still.

hasty nexus
#

😄

sturdy hawk
#

Hey @eager kestrel, just out of curiosity, did you scrap the ratings one product at a time? I'm planning on doing that (since I didn't find a way to get stacked ratings), but I'm not sure if they'll be happy with 15k requests 🤔...

#

Oh I spoke a bit too fast

eager kestrel
sturdy hawk
#

Ahah, I didn't get the ratings since I tried with the 10 first products... that doesn't have ratings yet 😅...

eager kestrel
#

If you are interested, the php script I am using to scrape it, as well as a node.js script, are available on my github.

sturdy hawk
#

I'm almost done, but I'm still curious, I'll have a look, ty 🙂

eager kestrel
sturdy hawk
#

yup, that's pretty much exactly the api urls I use!

eager kestrel
#

Node.js was way faster, but my godaddy host doesn't have it. 😢

sturdy hawk
#

arg 😕... anyway, my backend is on Node.js

eager kestrel
#

8 months since I wrote that and now it looks foreign to me, haha.

sturdy hawk
#

Ahah, always happen 😂

nova cave
#

if we submit a plugin to the marketplace, how should we package that? Do we send them the whole project, or only the plugin directory?

north stirrup
#

Only the plugin

thorny compass
#

What you are doing....

eager kestrel
broken falcon
#

Is there a way to filter out stuff I already own, from the marketplace lists?

sturdy hawk
thorny compass
#

I joke, but our prayers are with you 😄

oak fiber
ancient plinth
#

How safe is it to use materials off of the marketplace? I am mostly a programmer/writer although I understand the material blueprint system reasonably well my drawing skills are pretty weak. If i bought say a texture or model pack off the marketplace could I use it in a commercial game or would there be problems if the art is used in other games? My main plan is to hire freelance artists for my key assets, but for things like background terrain or objects being able to buy some on the cheap would let me put the budget to more useful purposes (enemy models, music, custom 2d art that is featured)

hasty nexus
#

you can use them in all of the games you're making

merry field
#

The whole point of the Marketplace is that you can use it in commercial projects

#

The "problems if the art is used in other games" is that people might recognise them from other games

cedar panther
broken falcon
#

I meant other purpose. I browsed freebies and wanted to hide stuff I own, so I have less pages to scroll through.

tame compass
#

What people need in marketplace ?

next badge
#

More multiplayer pack containing GAS

#

._.

#

And better launcher

thorny compass
#

Selling a MP client in the MP 🤔

thorny compass
sturdy hawk
#

according to my sorting algorithm, Voxel Plugin Pro is the 4th best asset in the marketplace @north stirrup 🎉 !

north stirrup
#

What sorting is that 😄

sturdy hawk
#

(After "Environment Set", "First Person Story Adventure Template" and "Brushify - Environment Shaders Pack")

#

something for my new marketplace frontend, it takes into account mean ratings, total ratings, release date, and the fact it's free or not 😉

pliant forum
#

Which means that Voxel Plugin should be #1 technically, as the other 3 assets have all been free for the month at some point 😏

sturdy hawk
#

(I modified it a bit and now it's #1 !)

north stirrup
#

hehehehehe

thorny compass
#

phy, lobbying secretly

turbid gulch
#

I'd really like to see a cyberpunk asset in the marketplace for a free for the month giveaway

#

to meet up with cyberpunk 2077

thorny compass
#

There was one, but turned out it was stolen.

#

Not free tho. Yesterday, I also glanced one paid, similar style.

thorny compass
#

Straight? Are we shaming now?

#

What do you mean? I think code is likely different.

#

Ah, I see. True, it shouldn't rely on other's features to promote.

#

Maybe if the author turns them off, the editor will crash? I dunno.

#

Anyway, I like the default splines 🤷‍♂️

#

Hmm... not sure. I don't follow up on that. However, I saw recently some discussions about the theme control, so might be the author.

#

Or so I remember 🤔

#

Fantasy, lol. Good job Divivor, truly a nose you have 🐕

#

Is that some Hololive avatar?

#

I kinda like it, won't use anything like that as too distracting, but looks cool.

#

It is what?!

#

So, uhm... a person, who does only virtual shows?

#

Really? lol

#

So, they recorded some human phonemes or it is truly a synth?

#

Well, so they kinda got the tember and modulated.

#

I mean, sure its more complex. Wondered how much of the original human carried over.

#

But something is fishy here... I mean good synthed voices are kinda recent thing.

#

Nah, I think I just saw her avatar dropped around by an occasional fan. I thought its holo-something, or just anime-something.

#

Anyway, that's cool its free. Not sure how it compares to the other one.

#

lol, some dudes even animating the Editor background, with the free one.

sturdy hawk
#

Is this... a straight copy of my plugin darker nodes ?

thorny compass
#

tehehe

#

Likely dude is using your two plugs for showing off how well they blend with his editor stylizer.

sturdy hawk
#

at least it's missing a bunch of features of darker nodes 🤔

#

not sure it's a copy of darker nodes in fact 😅... It's more like UE4Editor Customize

#

he removed the name 😐 ...

vale prawn
sturdy hawk
#

I tested it: basically unusable, unreadable and a lot of bug

#

the guy underestimated what amount of work it is

#

Well, I don't think I can do anything about it 😛... maybe asked him to add the plugin name in his questions 🤔

#

but I'm pretty sure his first ratings will be one star anyway

north stirrup
#

eg unrealmpbot

#

Was gonna say @unrealassets

#

but hey 😄

sturdy hawk
#

Just checked it out on twitter, it's absolutely amazing 😮 ! you'll make the difference on the plugin quality 😉

vale prawn
north stirrup
#

Nice!

#

You might want to post with some hashtags too

#

for visibility

#

eg #unreal #gamedev #indiedev #fab #assets or smthg

vale prawn
#

Thanks for the tips, will probably do that

somber ginkgo
#

50% SALE

north stirrup
#

rip

eager kestrel
#

Not the #marketing channel. Maybe slightly acceptable if those were ue marketplace links and someone asked for gun assets.

somber ginkgo
#

ohhh yeah sorry man

vivid drift
#

Hi there, I have 4 RPG modular subsystems on my github and I would like to make them available for free in the marketplace. Can I talk with someone from the staff to have some guide?

raven ferry
#

@ebon leaf yes. it would probably fall under the Code Plugins category

#

@vivid drift try their email or support ticket

#

while there are some stuff that goes live for free, they are kinda cautious with it

vivid drift
raven ferry
#

oooh nice, I think I saw this OpenRPG at some point

#

another one

#

I think this was the first project in the MP that was a Complete Project with c++ code

vivid drift
raven ferry
#

yes

#

you can also open a ticket and talk through email once they answer you

vivid drift
#

I prefer to email them directly

vivid drift
#

@raven ferry I have found this other email in the pinned messages

hasty nexus
#

use the website skuba gave you. from my experience the response is faster

raven ferry
#

can confirm

vivid drift
#

@hasty nexus In the contact us section at the bottom?

hasty nexus
#

yes

vivid drift
#

Done, I hope they dont hate me too much for sending the same message from 2 different channels xd

eager kestrel
#

Every single time I try to edit my draft I get this! I just need to change images before I submit....

#

Finally started working again. Got it submitted. Hope it goes through. 🤞

silent mesa
#

Excited for feb 2 than feb 14 hehe

eager kestrel
#

❤️ day, but apparently aoshi aint gettin none, so the feb 2 is more exciting, hehe

thorny compass
#

Wasn't 2nd about lgbt or something?

merry field
#

I think it's mostly Digital Hoarding Day

merry field
#

@vale prawn you should probably include the author's name in the tweet, probably the item name too (it often gets cut off in the link title)

#

I suspect it'll end up too spammy to follow on a regular basis though

eager kestrel
#

Are you kidding me!? I got denied, yet again, for "not enough content". This really pisses me off now. Texture packs galore can make the marketplace, but something useful that fills a void in the marketplace can't get in....

#

I replied with: "Did you look at what my asset does? Watch my videos and see? There is more content in this asset than there are in many of the new products making it on the marketplace. Why do I get this "not enough content" denial every time, yet someone can add 150 4k/8k dirt texture packs? This makes no sense. There are very few animation blueprint assets and this one also includes group formations and hit detection. There are also planned updates. Already have 13 videos demonstrating this asset. How can I make 13 videos of something with "not enough content"?"

#

A universal monster/enemy animation blueprint, behavior tree/blackboard, ai controller, multiple custom tasks, group formations with many customization options, spline path movement, melee hit detection, and more. This is not enough? That is literally an entire RPG enemy. You buy the character/animations, then with my asset you get a working monster/enemy in game within a few minutes.

#

There are current assets that only provide one of those features. How did they ever make it on the marketplace?

#

Literally just added a new formation now, but wait, that is only 1 extra enum and a function.... "not enough content"!

tame wasp
eager kestrel
#

lol

#

Lemme go take some pics of the ground outside, brb.

tame wasp
#

Tbh I don't get why people are still buying that stuff considering megascans.

#

Tbh I don't get why people are still buying that stuff considering megascans.

eager kestrel
#

Exactly why it baffles me they would deny me. I saw something the marketplace is missing and I see people in either #animation or #blueprint multiple times per week asking how to get their new character, they just bought from the marketplace, working in their game. So I made a universal asset for it. I think it will sell, and simply due to that, they should accept my product since it will bring them money.

#

If anything, they should deny for "too much content variety" or something.

hasty nexus
#

Sorry to hear that. Keep adding stuff and try again. Maybe it's a problem of how you show it.

eager kestrel
#

Do you think they check out the videos? I have 3 images that explain a lot of it, but the videos go in depth and are used as my tutorial series.

hasty nexus
#

hehe, yeah they do. i've tested it. they test demo projects as well for code plugins. i used bitly links to track everything 😄

graceful arrow
#

Quite possibly due to subpar training within the Marketplace team, seems to be a lot of stuff getting accepted and other not. A shit ton of inconsistency the way the MP is run.

eager kestrel
#

I'll add a few more group formations and just submit again with maybe a few more pictures.

hasty nexus
#

maybe try to make some animations for the army

eager kestrel
#

It isn't meant for having animations, it is meant for utilizing animations you already have. I wish I could make animations though, never tried.

graceful arrow
#

Did you include any of the anims Epic provide?

eager kestrel
#

Buy character > use my asset > add character to game and it works.

#

Yeah, I have Manny in there as a demo with a dummy attack montage I made using the jump animation.

#

Example project setup demonstrating 3 group formations. An enemy spawns directly by player to instantly demonstrate hit detection as well.

hasty nexus
#

how many blueprints in there?

eager kestrel
#

16

#

Well, more if I include the example stuff. But 16 I made for the asset.

#

I could fluff it up by making more children and example characters, lol

hasty nexus
#

that sounds like enough content. i believe you've made the project not intuitive to use somehow

eager kestrel
#

Demo video shows its setup, 6 minutes long, so process is fast and simple.

#

Literally show step by step process, unedited.

thorny compass
#

So that font is licensed? :)

eager kestrel
#

Couldn't find anything on it, it will probably change at some point, haha.

hasty nexus
#

try to add more stuff to it.

#

and you put a higher price

#

can't say much unfortunately.

#

don't worry about it and don't get angry. my first project was rejected for the same reason back in 2016.

eager kestrel
#

I've already cooled down and have been updating it even further. 😁

hasty nexus
#

i added more stuff to it got it on MP and few years later i abandoned it 🙂

eager kestrel
#

Got no audio. Not a fan of talking, haha. Plan to add subtitles to it.

#

Really?

#

Maybe I need to resave them without audio.

hasty nexus
#

i'd like to talk more in my videos but i get discouraged all the times. some guy told me i sound like an indian

eager kestrel
#

And reupload

hasty nexus
#

yeah 😄

#

first time is a little bit harder until you get the gist of it.

merry field
#

But they can understand why someone might need 82 dirt packs

modern perch
#

*158 dirt packs :D

sturdy hawk
#

@eager kestrel From my experience, I believe they don't always dig the asset to understand it. For example, they told me to add some settings to my asset despite it already have a lot. They just did not see the settings panel. Try explain a bit more what your plugin does and how to use it in a mail, they might reconsider it I guess 🤔.

silent mesa
#

I am trying to hold off buying assets until next week again hehe

eager kestrel
#

Remade my product, yet again. Gonna keep it as a draft for a while until I get everything ready, including text documents. Added subtitles to the setup video, so that should help. Couldn't find a way to enable them by default for the video itself instead of as an account setting.

pearl nebula
#

what would be the best template for creating a military war call of duty kind of game? its based in vietnam

tight silo
#

This is a good one if you are willing to pay a bit, it has great reviews and such

#

All you’d need to add is war ambience and maybe some village houses

#

It has very good graphics like CoD

pearl nebula
#

I literally bought that XD, I was talking about blueprints as I can’t code😩 @tight silo

tight silo
#

I also included a pretty good class that will give you what you need

#

Its $12

#

On sale

pearl nebula
#

Lemme check it out. Looks cool

#

Wait

#

I need it to be single player and need advanced AI’s, I don’t think there’s any pack like that out there though

modern perch
#

it's almost like you might have to do some work

real dust
#

You really aren't going to be able to make a game without programming

thorny compass
#

I'm okay with that. Except when I have paid for it and didn't get to use it 🔥

tight silo
#

It seems like you just need one things

#

The AI

#

Although the classes do come with models and animations at times

pearl nebula
#

Yeah’

vapid edge
eager kestrel
thorny compass
#

I kinda doubt it is so simple as buy->add->run, but will be willing to see 😄

eager kestrel
#

buy->USE->run, hehe. Still some setup work for each character, but the process only takes 5 to 10 mins per character (depending on number of attacks needing to setup).

#

If I had a way to automatically map character animations to my variables in the animBP, then I could potentially make it 100% automated, with the exception of setting up anim notifications for the hit box traces. Auto-generating hit boxes would be kinda iffy in anything pre 4.26, but with 4.26 I can make it near exact (based on bone name) now that the vertex weights are exposed to the engine.

thorny compass
#

Ah, I thought you do some retargeting.

eager kestrel
# thorny compass Ah, I thought you do some retargeting.

Just utilizing the animations that come with most characters on the marketplace, but majority of characters do not come with animation blueprints and AI, just the model and animations. For humanoids, any beginner can learn to retarget to ALS, but for monsters, which all have their own unique skeleton, you cannot simply retarget to an existing skeleton since it won't exist, hehe.

thorny compass
#

Yeah, monsters are unique. Some dudes seems to provide animations for them.

eager kestrel
#

Yeah I saw a recent crab monster that has animBP and AI. Threw it in my wishlist for now, hehe.

sturdy hawk
#

(it's currently adding the marketplace assets, 7000/15k, it should be complete in 5min)

real dust
#

How's popularity determined?

sturdy hawk
#

here is the formula:

const value = Math.pow(meanRating, 2) * Math.sqrt((totalRatings / starsDivider) / (elapsedDays + 30)) * 1000;
#

starsDivider = 10 if the product is free

#

more concise: meanRating^2 * sqrt(totalRatings / (elapsedDays + 30))

#

(also, are you using an extension to change the style? it's a bit weird...)

real dust
#

Ah yeah, heh, I'm using an auto-darkmode thing

sturdy hawk
#

well it's dark mode over the dark mode 😂

real dust
#

Sometimes does weird things, and makes existing dark modes even darker 😛

#

With Twitter it takes out all the blue highlights and makes them dark grey as well

eager kestrel
#

Does it just turn off your display?

sturdy hawk
#

It actually makes a black hole out of it, to be sure no light can escape

severe nymph
#

whos is tom man

#

?

graceful arrow
#

🤔

eager kestrel
#

Submitted my product again. Added a ton more to it. Multiplayer support, ranged AI behavior, even more group formations, optimized performance, added more images and updated the setup video with subtitles. Not sure what else they could want from me, hehe. Hope it goes through this time. 🙏

thorny compass
#

Until you don't add a chicken or a asphalt texture to it - nay.

coarse sun
#

@sturdy hawk it's great, many thanks!

stuck glade
#

Unsure on the creators other assets, but these two I know for sure are likenesses taken from the Vikings tv show

delicate dove
delicate dove
#

@silent mesa kinda feels like you are promoting packs instead of more discussion related topics.

#

gotta say, im not buying it and feels like you are just adding flavor text to bypass rules.

silent mesa
#

I see. will delete it sorry.

real dust
#

Pretty sure Aoshi just regularly discusses assets he's interested in here 👀

delicate dove
#

looking at past thats partially true, but also partially just promoting stuff

#

if we had a review-channel that might be something for ao to manage though :p

thorny compass
#

Honorable guest.

silent mesa
#

Sorry it always slip my mind the intent of this channel. There are times I just really ask or share new stuff here to get inputs or opinion. The problem with #released is that it states "share 'your' newly released projects or product here". Dont wanna get the wrong impression from other people that its mine. hehe
haha. it would definitely be mismanaged in a sense.

thorny compass
#

Maybe choose one of the things you are hyped up and discuss it. Not like a tweet bot.

delicate dove
#

ive shared a few packs in released that wherent mine because I thought it was great justice and everyone should have it, and occasionally that'd be fine, we can all be excited.
but yea, we rather not have (with good intentions) advertisement in this channel.

viral crow
thorny compass
#

Yeah, I want to see the Reviews:

  • good
  • very nice
  • nah, does not work
sturdy hawk
#

I also think that releases marketplace assets and released game/project should be in two different channel... I think it really is two different thing

delicate dove
#

i rather have people write reviews on the mp itself instead of here :p

viral crow
#

Sure, but that doesn't lend itself to discussion around those reviews and sharing experiences

sturdy hawk
#

What we need is a youtube review channel 😄 !

thorny compass
#

Review channel with Honorable guests from the Unreal Slackers discord 🙂

delicate dove
#

sadly a youtube review channel would be expensive (time/money) :p
besides some sellers supplying packs, you'd need to sift trough so many packs, buy and review them without it taking too long etc...
I'd love to see someone or a group of people do it, but... so far everyone who even considered it noped out of it

thorny compass
#

Does not need to be something too frequent?

#

Nor so exhaustive I think.

#

But yeah, it will take some commitment from one-two responsible persons.

viral crow
#

Time to dethrone Rogan

real dust
#

I'd probably like to do asset pack reviews, and I think I'd be competent enough to do so, but the time investment would be massive compared to the basically non-existent returns

sturdy hawk
thorny compass
#

I don't sub to anything usually, but to that I would. At least to glance over from time to time if something interests me.

delicate dove
#

problem with getting paid/having content supplied to you > cant guarantee you are honest/transparent/saying stuff in their favor (frick, mind blank on the right word today)

sturdy hawk
#

that's true 🤔

modern perch
#

I seldom look at the reviews on the marketplace because the average review is a complete waste of time

#

also doesn't help that the UI on the website is absolutely terrible

real dust
#

It'd need to be community-funded, or the person doing it would need to be trusted in that their opinion is honest and fair regardless of having obtained the assets for free

modern perch
#

6 one line reviews per screen

real dust
#

(Personally I really wouldn't do anything differently depending on whether I got stuff for free for the sake of the reviews)

#

But even with getting the asset for free there's still just the fact that this'd take an obscene amount of time, and I doubt there's really enough in it for whoever's doing it to make that worthwhile

#

That's the core issue, I think

modern perch
#

guess I could run that chinese one through Google translate and hope for the best, that one might actually have some substance to it

sturdy hawk
#

Hum, that could be a feature for orbital-market, to order reviews by length/language 🤔

modern perch
#

I'd filter out any review that had less than 15 characters automatically

sturdy hawk
#

what's the 1st 😛 ?

#

Aaah, I remember that one 😂

thorny compass
#

Yeah, Review filter would be great. It should also remove the tons of Q&A: "Upgrade to version 2.xy?"

sturdy hawk
#

paid for?

#

you mean the marketplace payment? yeah, near the 22th I think, it was pretty late 🤔

#

seeing the marketplace creator forum, they're having trouble for this month...

#

@fickle basin What's your payment method btw? Direct transfer?

merry field
#

Don't think I got anything from them yet this month
Scratch that, I did, I'm forgetful

#

On the 15th

#

I actually have the opposite problem, they sent me the money, but no email telling me they'd sent it

#

I haven't got any seller reports since November... unless I deleted them by mistake or something

#

Don't really mind since they send the actual money (if I made any)

sturdy hawk
#

@merry field You get your report with 1.5 month delay

merry field
#

No, I mean I didn't get a report since August's report in November (not that I got the report for November)

eager kestrel
#

Denied again, but at least they gave me more than "not enough content". This time they say they were unable to move around in game. Am I supposed to include the entire project when sending to them? I thought I am only supposed to send the project file and content folder. They can't move in game because they load up my example map and have no input mappings. Not like input mappings are sent over when you add an "Asset Pack" to your project. Maybe I should just hard-code the inputs? Stupid default ThirdPersonCharacter!

next badge
#

🤔

eager kestrel
#

I mean technically they can use the import button in settings, but I didn't even include any of the settings since I figured they throw that out, hehe. Will hard-code them and resubmit. Hopefully the last time.

next badge
#

im confused just wanna ask why wont this channel ever be changed to marketplace discussion?

#

at least the name of it?

#

it bring confusion more than anything u know

eager kestrel
#

Still won't deter majority of those who are caught advertising in here.

#

We still get questions in #ue4-general that start out like this: "I couldn't find the appropriate channel for this, but I need help with physics stuff." ...... But, there is a #legacy-physics channel, haha.

#

Yep, "some people don't think" haha.

#

Bah, just realized I was working out of the project I just downloaded to test out the movement problem. Need to open the actual project and edit there, haha.

merry field
#

Where by "proper reviews" I mean "at least a coherent sentence about the item in question"

thorny compass
#

That some standard we have here: coherent sentence.

merry field
#

I browsed a bit and found an asset with an actual review, with multiple lines, pros and cons. Unbelievable!

real dust
oak fiber
#

A run-on sentence walks into a bar it starts flirting. With a cute little sentence fragment

sturdy hawk
north stirrup
#

I'm the first result when searching voxel - looks good to me

#

😄

sturdy hawk
#

You're the first product in popularity :P

north stirrup
#

omg

#

The box thing for the pictures is nice

#

But that might hurt the usability :)

graceful arrow
#

No 100 assets per page 😦 boo 😄 😄

sturdy hawk
#

Yes, the infinite scroll is coming ^^'

sturdy hawk
north stirrup
#

Well, it's screen space somewhat lost I would say

#

Instead of looking at product pictures I look at boxes 😄

#

That being said, it looks great

#

So I'm not sure

sturdy hawk
#

Hum, I see what you mean. Actually I tested with direct thumbnail images, but I think it's doesn't tell much more and make the screen kinda heavy and hard to read

#

with boxes, there's more space, and even if there's a lot of products displayed on the screen, it's easier to read

#

(imo)

eager kestrel
#

I kinda like the boxes, makes them feel more real, hehe. Could you put them in landscape format though since all the images would then fit perfectly and not get cut off?

sturdy hawk
eager kestrel
sturdy hawk
#

I don't know, I like the portray box, there's no square box for softwares/games 🤔... Maybe I'll add an option when I'll add accounts!

eager kestrel
#

PSX games comes to mind for square cases

north stirrup
#

Maybe you can add a banner above/below

#

To make it fit

sturdy hawk
thorny compass
#

I'm also for bigger thumbs 👍

#

These boxes kinda pixels.

merry field
#

Starting to look like something!

#

Will probably want to make the click-into box a bigger, as the screenshots are tiny right now

delicate dove
#

thanks :)

real dust
#

Lol

stark phoenixBOT
#

:triangular_flag_on_post: rostosha#2703 received strike 1. As a result, they were muted for 10 minutes.

delicate dove
#

jfc

eager kestrel
#

Seriously, not enough content again! "For this submission, we would like you to further explore the functionality you have created so the monsters act more uniquely instead of all acting the same." That is because I demonstrate one enemy that has both ranged and melee attacks. I will make a few more animations and make a few more different enemies, and then I have more doing different things. They really don't understand this is an AI Framework. How many examples must I provide before they see it is capable of way more than what is demonstrated, it just takes more assets (characters and animations) which I cannot include in this project, mainly because I am not an artist and have no unique artistic content to provide. I'm limited to Manny and the very basic animations of..... Manny.

#

10 different shapes and colors for projectiles. A few odd attack montages thrown together with Manny animation puzzle pieces, and you got yourself a ton of variety.

real dust
#

Yeah, the MP QA team seems to completely ignore the idea that many of the more technical systems are intended to be frameworks, not plug-and-play assets with loads of content

#

I've been rejected for pretty much the same reason, and I'm still salty af about it

#

Because I know there was genuine interest in the asset

delicate dove
#

im not a fan of that either tbh

#

i rather have a framework with some examples than something bloated of which i'd need to remove/surgically remove content

slender estuary
real dust
#

Entirely math-based plug and play wind shader

#

Math based meant it'd work on literally any asset without prep work

slender estuary
#

you selling it on gumroad at least?

real dust
#

Useful for those five thousand marketplace foliage packs that either have no wind or shitty grass sind

slender estuary
#

cause id love to get this :3

real dust
#

Nah, kinda bailed on the premise of selling stuff

slender estuary
real dust
#

Gumroad doesn't seem worth the effort to me

#

Because I'd need to actively market

#

Which I despise

slender estuary
#

its easier to set up than unreal

#

and yeah

real dust
#

Yeah but it doesn't do discovery at all

slender estuary
#

definitly not yeah

#

i think i had zero sales on my pack on gumroad xD

real dust
#

I've got more stuff I could put up

delicate dove
#

ooh, gimme vic :p

real dust
#

But the MP team just repeatedly pissed me off enough over the years to not want to bother

slender estuary
#

understandably - wanted to put up a interactable fog solution for minimal price just as an ez to get in usecase - got denied because of size - on the other hand they let in 3D assetpacks that have zero usability just because they got visible content xD

eager kestrel
#

That has been my experience so far. Looks like they want pretty pictures over actual functionality, hehe.

real dust
#

Petty much, yeah

#

If there'd be a proper marketplace I'd sell on there in a heartbeat

#

As it stands I'm very fed up with the UE4 MP

#

Which is a shame because I really do think my stuff would do well on there

#

Maybe I'll try again sometime, see if they'll take it now

#

Take out the mentions of the preview assets being CC0 because they were like "well that content doesn't count because it's CC0 so there's not enough content"

#

But hey it's CC0 so I don't need to mention that ReallyKral

#

So much for wanting to credit the author

sturdy hawk
#

would it be a good solution if I extend the marketplace frontend I'm building to actually sell marketplace near other unreal content 🤔 ?

#

(not a short therm thing though)

slender estuary
real dust
#

The bigger issue is that any third party platforms are getting far less reach than the MP

thorny compass
#

I have seen some products for UE on few general cgi markets. Can't say I was impressed. Also most of them were also duplicated on the UE MP.

sturdy hawk
#

Ok, I'll stay on the frontend part 😅 ! Maybe make it evolve to a global marketplace search engine with unity asset store and cgi markets 🤔

delicate dove
#

no thanks :p

oak thistle
# real dust Because I'd need to actively market

I'm same. And honestly from my experience, you need to do so on UE4 MP too. Of course it could also be that my stuff is rubbish, but anyway I'm definitely a datapoint suggesting you won't sell any worthwhile volume if your approach is put stuff up that works and regularly update, but don't make any marketing effort.

real dust
#

Oh I'd totally do some marketing

#

But the MP has organic traffic of people actually looking for new stuff

#

Which is something most third-party platforms just don't have

oak thistle
#

Sure, you're gonna do better than other places, that's a given.

#

As to frameworks, frankly for anyone other than hobbyists and asset flip makers, loose frameworks are about all that is useful. But yeah, sadly most of the market is those two, and it seems MP team focus on that. And I guess that's also a reason why they're less likely to sell well if you do get it on there - bulk of buyers do just want something plug and play.

real dust
#

@onyx flower I'm not sure what the state of the MP team is and whether they're interested in this sort of stuff, but the conversation above might be interesting to them, considering it seems like the majority of power users in this channel agree that the Marketplace QA policies are... Not great...

slender estuary
sturdy hawk
slender estuary
#

tru

sturdy hawk
#

(like materials, 3d objects)

#

anyway, I'm focusing on the ue marketplace for now 😉

eager kestrel
#

@sturdy hawk are you planning to add multiple currency options?

#

Would love to see them in USD, hehe

sturdy hawk
#

for now, you get the 20% french TVA tax added 😬

eager kestrel
#

Do the asset prices default to USD even for sellers of other countries? When making a new product, I mean, from their dropdown of prices.

graceful arrow
#

yup

eager kestrel
#

Only slightly marketplace related, but most of you are familiar with my marketplace asset situation, so thought I'd also ask here if anyone had suggestions for this: #design-chat message

eager kestrel
real dust
#

@onyx flower Really would appreciate some form of acknowledgement on that the conversation I mentioned you in earlier isn't just being entirely ignored

#

I really do think this is a serious issue with the state of the Marketplace

#

And since we have no meaningful platform to share those concerns, I don't really know what to do beyond bug you about it

#

(I realize this looks like a personal frustration because I got rejected, but it's really not, I've been saying this for years before ever trying to submit anything - in fact, it's the very reason it has taken me years to finally bother trying)

eager kestrel
# real dust Awesome!

This not enough content crap needs to stop, lol. Makes no sense. Imagine someone made an extremely robust asset with 20 high quality features and it already got accepted. Now they want to break it up into 20 modular assets and try to submit them individually.... I bet they get denied. Even if, let's say, original asset is selling for $100 and these modular ones will be $5 each (or maybe $10 to make the bundle more enticing).

real dust
#

It's an absolutely awful QA policy. Not allowing CC0 assets to be used as nice-looking samples for technical frameworks is, imo, also absolutely horrendous policy. All this actively encourages the creation of low-quality packs that focus on quantity, because there clearly isn't a quality filter in place, and the people that are willing and able to create high quality assets are deterred from doing so by policy that works against them every step of the way.

#

Heck, I have an artist I could work with to create original content for this, but... I really don't want to risk doing that when odds are the amount of content we're thinking will likely still get us "No, not enough content"

eager kestrel
real dust
#

Guess I'll prod @shadow inlet as well, in hopes of a proper response to this entire topic

#

Previous chunk of conversation on this topic for posterity: #fab message

eager kestrel
#

On the rock paper scissors quality assessment I am guessing whoever reviewed it must have won.

real dust
#

For the record, I'd be a lot less frustrated about this entire situation if the QA was actually very strict and critical of everything being released.
But it's not. Instead, poor-quality low-effort assets like the one above somehow make it through, while carefully made stuff by people who know what they're doing (not thinking of myself here, but the dozen other skilled people I know that have gotten rejected various times) keeps getting denied.

eager kestrel
real dust
#

Honestly, even a Steam Greenlight style approval process would be a vast improvement imo

#

And we all know that Greenlight style approval tends to be a disaster 😛

eager kestrel
#

With the current state of the marketplace, they either should clean it up and then work on quality control, or just not even care about quality control and let anyone submit anything. At a business standpoint, there are benefits to both of these options. The former obviously being the best overall for the community. The latter would allow you to focus efforts elsewhere.

real dust
#

Very much expecting this to just be entirely ignored, as it has been every time we've brought it up in the past, but hey... Maybe this time it'll go through 🙃

eager kestrel
#

Acknowledgement at the very least would be great, haha. Let the community know their voice has been heard and that either something will be done about it or there are no plans to change it.

iron harbor
#

You are allowed to use CC0, just with limitations.

onyx flower
#

While we exist here so that we can listen to your feedback, see what's going on and occasionally chime in with answers, Discord is not a great (or official) place for Feedback. For feedback related to the marketplace, please head over to our Forums: https://forums.unrealengine.com/unreal-engine/marketplace

#

Feel free to @mention us there, and you can also @ us on Discord with a link to the Forum post

real dust
iron harbor
#

I too am a marketplace creator and have included CC0 assets in one of my products. No problem. Might have got a newbie staff?

#

Refer the staff who is processing your submission, to the guidelines. Lol

real dust
#

Not the first time this asset has been rejected. Not by any stretch of the imagination I'm seeing a solid asset being rejected by the MP over lack of content, either

iron harbor
#

I am pretty sure that you get the same staff for a single submission

#

As in, the person who looks over your asset initially is the one who takes it to its completion

#

Even through multiple rejections

eager kestrel
#

Circled part is what worries me. Relying on people to check these projects and they don't even think to check for input settings. I didn't include the config folder because I thought I wasn't supposed to. I have no products yet, so I am still new to the process, but the add product page made it seem like I shouldn't include the config folder.

#

Then they simply deny the product, forcing a resubmission.

#

Instead, why not move to changes needed?

iron harbor
#

You need the config folder if you have any custom inputs or any engine configs. Complete projects are a way around that

eager kestrel
iron harbor
#

How did you hard-code axis events?

eager kestrel
#

Trickery

iron harbor
#

fair enough

#

I would've just done complete project

#

Not much to migrate stuff over

eager kestrel
#

Did a big no no with tick, but oh well, just to make my example level work, haha.

iron harbor
#

oof lol

eager kestrel
#

axis works on tick anyways, hehe

#

add print string to input axis and it even prints 0s

eager kestrel
#

Almost done making my new demo level. Been going at it real slow.

hasty nexus
#

oh man, new mods

#

😄

#

@eager kestrel you'd need to set the game mode as well in the project you're adding the asset pack to

eager kestrel
#

That just happened! I was #gameplay-ai not long ago and saw purple instead of orange, hehe.

hasty nexus
#

why don't you keep it clean and just change the distribution method?

iron harbor
#

^

hasty nexus
#

have Create project instead of Add to project

eager kestrel
#

Because the example content isn't necessary.

#

I expect them to delete that folder

hasty nexus
#

people can migrate everything with two clicks anyway. oh man, don't assume things when it's about users

#

especially because the example content is not necesarry they shouldn't add it to their project in the first place

eager kestrel
#

True, but I'd honestly rather it get accepted without the example content, haha.

#

Seems they won't allow that though, haha.

hasty nexus
#

people need the example content. it's fine that you show it in videos, but once they get your product they need to instantly check what they bought

eager kestrel
#

I think I will try submitting as complete project next time. I have a feeling they are more lenient on complete projects, hence the rock paper scissors, lol.

hasty nexus
#

my opinion is to change distribution method and keep it user friendly, no hacks or anything with ticks and whatever

iron harbor
#

imho example content is mighty important - its basically documentation on how to use your asset

hasty nexus
#

structure your blueprints so users would know which blueprints is core and which is used as example content

eager kestrel
#

Yep, already is.

#

Example stuff is all in its own folder structure

hasty nexus
#

then that's fine.

#

but you have to deliver it

eager kestrel
#

I'll make it look all fancy, with even more Manny animations montaged together out of the basic animations, haha. Add some different colored projectiles and setup a few enemies with different sets of attacks so their attack pattern changes. I think it will be all good by the weekend.

real dust
#

Main problem is that Epic doesn't allow simple example content

hasty nexus
#

and DebellicA is right best documentation is by example

real dust
#

They insist on having loads of stuff

eager kestrel
real dust
#

Ignorant of the notion that five material functions or a handful convenient blueprint functions can be insanely usefuk

#

I could get together with my artist friends and produce sample content

#

But that's entirely not the point of the asset

iron harbor
#

this is basically all I have in one of my example characters - they don't ask for much

#

then the instances have component examples also, in the class default

hasty nexus
#

@eager kestrel i guess their main idea is, people bought some assets, they need to have that asset working once they bought it and not spend hours to figure it out how to get started with it.

#

it makes sense, it's easy for you to figure it out, but there are lot of new users that have no clue or they're just at the very beginning of their journey

real dust
#

Based on their rejections, that's not how they're treating it

eager kestrel
#

It's just funny though, I made a code plugin that can generate a limb based on the bone name of a skeletal mesh. Wanted to add to marketplace. Got denied for lack of content. But! There are single node plugins on the marketplace already and all they did was expose existing engine content. Makes no sense.

real dust
#

That reasoning would make sense, for sure

#

But it's not how they're applying the rule

eager kestrel
iron harbor
#

actual documentation helps, also

#

with your own website

hasty nexus
#

you're right, but they need to have it up and running once they bought it and just change their meshes or animations if they want to

#

and with no example content that's a mess for someone new that`s just trying to protoype some ideas

eager kestrel
#

Not possible with monsters as they all have different skeletons. I can't have preset monsters for people not knowing which ones they bought.

#

The animations are plug and play though. I use the child animBP workaround method.

hasty nexus
#

right, but with example content when they're changing to their things, when they do a change they can see if it's working, if it's not they just revert the node and it's easier for them to understand how is working.

eager kestrel
#

Yeah, that is what I am working on now. Hopefully showing enough examples.

hasty nexus
#

without example content that would be kind of difficult. and your target is beginners mostly, because someone that knows stuff can achieve that as well

eager kestrel
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Zoned off my examples this time, which I think is all they really need. Had all examples in an open level before and can't really see the examples once the enemies start chasing you, so now they are quarantined.

hasty nexus
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that looks neat already

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not to mention the example content counts as content overall. once you do this and change the distribution method, i'm sure it will get approved

rapid ocean
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Are you allowed to use marketplace assets to mod an UE4 game?

delicate dove
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only if you can pack it in such a way that other users cannot access it to extract/make additional mods with it.

rapid ocean
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kk, thanks

hard pelican
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Can we see how many times our product is bought in marketplace? Just submitted something, couldnt find anything related on publisher portal

merry field
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You view the sales reports

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You can view a year at a time I think?

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And sum up the totals

hard pelican
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I see, thanks, I thought I can see it realtime

delicate dove
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we could early on, but now we get dailies

hard pelican
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I think if its a daily report, Epic sends us the report via email, right?

merry field
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I don't believe so, the report is just when you get paid

delicate dove
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yea, you can view it on the sellers part of the website

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you only get a monthly report trough email, which... links to the website

hard pelican
#

Okay, thanks for the guidance

fickle tundra
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Can someone please help me? I am trying to put my project files into the product versions but I don't know waht it means by hosted somewhere

eager kestrel
fickle tundra
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Like a google drive?

eager kestrel
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Yep

fickle tundra
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Ok thank you so much

slender estuary
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Some guy just reached out to me advertising for a website that shares (un)paid assets from the Unreal and Unity Marketplace. What can I do about this apart from blocking him?

raven ferry
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report if it happened here @ discord

delicate dove
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@slender estuary
send a moderator a dm (preferably one that is online) with a screenshot.
and I remember there was a piracy@epicgames.com email address, but im not 100% sure how its written and its gone from my address book for some reason.
maybe @onyx flower could enlighten us with the right email address

slender estuary
solemn burrow
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anyone knows if this will just skip said files or cancel the install all together?

delicate dove
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should skip just the ones already there

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iirc

solemn burrow
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just strange that i selected overwrite and space goes down on my hdd 😦

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that would be such a bad thing if it would meant cancel

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because id have to install like 300gigs again

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to be sure to get everyhing

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@slender estuary they can't do anything with those assets i think, it is easily identifiable if someone pirated em, bet it has a lot of metadata

north stirrup
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It's actually pretty hard to identify

solemn burrow
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strange

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i thought before someone releases it has to go through some checkups

north stirrup
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Yes

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That's just so ppl don't upload crap to the marketplace

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It doesn't actually do anything to the assets

solemn burrow
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oh

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seems liek ill have to do it again 😂 🔫