#fab
1 messages · Page 121 of 1
Again, I get that for gaming content.
But then, there is also the option to inlcude several versions, with increasing complexity...
If you ever had a long talk with devs selling on marketplaces you know that theres a limit to what you can support if you are alone 🙂
Its not only about building the thing, but also the endless influx of wishes and preferences buyers have (and bugs they find)
Yeah, for sure. I get that as well...:)
At some point it will probably also be easier for me to just build it myself, than to rely on content others produced.
If only a day had more hours, you know.
With what money...

i´ve always wanted a platform, that works kind of like crowdfunding at a smaller, more specific scale.
onlyfans

Not quite.
Those are all more less artist based.
I´m looking for something user based.
its not only for "that" kinda content, but got flooded by people selling "that" kinda content.
So the user proposes something they need.
ah yea
And then others chime in, effectively paying the artist to do that specific thing.
that could be either someone chosen by the artist.
bcs so far it sounds EXACTLY like patreon xD
Maybe I don´t get patreon...
basically a request board where people can make requests for content and donate money to that goal along with others, and have artists go "imma make this" and people donate to that cause.
ish
and then you just make the goalposts
There is no way for me specifically to say "I need a master material and it should look exactly like this. Who else needs that and wants to chime in to pay creator XY to do it?"
yeah but whos the artist xD
whoever is able to make it
Or whomever I pick.
Sometimes I know specifically who could do that job, I just can´t afford that person by myself.
whoever goes "i wil ltake up this task" and if donators are satisfied (within reason) the money/bitcoin gets transfered
I really rather prefer the user chosen approach.
that sounds cool
Otherwise, there would be something like "Fiverr".
Yeah, exactly.
Thats why I´d rather have the user choose a specific artist, rather than polling whos gonna do it cheapest...:)
okok - i like the idea but let me give you another perspective on this
so if you dont look at it from a "usability" standpoint, most of the assets on the mp are actual ART. just meshes and textures.
there is little actual space in tooling and also there are little to no freelance toolcreators (tooling is anything that provides usability and workflow / pipeline advances to your project) out there since usually those guys that can get you going in a pipeline are ALWAYS picked up by teams and companies.
So apart from art (no one "really" wants art that makes your game look exactly the same as any other) the only real common value you see is tooling and thats where people can group together.
Now sadly that place would be rigged against time, because many of the toolkits I used when i started out - at some point where implemented as game engine FEATURES so i didnt have to use external tools anymore.
So yes - maybe it would work for a small percentage of tasks and i am SURE you could pull good advertisement and run a real nice show for hobbyists - but in the end you'd not end up with that unified vision you are having in mind, but with just another place with "oh maybe this works" results just as in any other marketplace.
only good thing about that approach is that the artist actually gets paid their money properly - compared to making packs and just gambling on whether its gonna make cash or not 😄
sry for the long piece but thats kinda what went through my head rn
(also its a limited opinion piece to showcase one side of the idea not all of them lol)
Yeah, for sure. All good reasons.
I just had so many moments of wanting exactly that...:)
I also don´t see it as something anybody would do as a fulltime job.
And the marketplace IS a good place to start, in this case.
I also wasn´t thinking of it as a platform for JUST Unreal tools, it could be much broader.
Just like kickstarter.
Like I said, most of these platform work from the creators perspective "Here, I got something, hopefully enough people need this!".
While the other approach would be the opposite:
"Hey, we all need THIS, please make it!".
Its crowdsourcing, just with a twist.
Here you go. you even get the tagline for free, please, someone, go make that...:)
But this is getting a bit off topic I suppose.
that xD
About three pages worth of off topic...:)
Well the thing with this is that it targets people that know what they want and are willing to pay for that. Which is the minority here to be honest, most people that buy my stuff don't buy them because they solve an issue. They see them, like the way the look and think, I can make a game around these. And buy them
At least that's been my experience
Yeah, probably.
I, on the other hand, am a man with a vision!
😄
Same here, when I look for something ,I look for something very specific, but anecdotally it seems most people are not like this
Wasn´t done in Unreal, but I´m moving to Unreal just now...:)
Hey,
Got some trouble with installing marketplace content.
My version is 4.26.0 (Chaos Preview) and I want to install some marketplace content, but the launcher doesnt find my any projects. Can I somehow specify where to look?
Could be because I moved the files a while ago, but I dont know how to point UE4 to the new direction.
If I start UE4, I can still select the project, the issue is the install marketplace content option. It is also not because of the version, "Show all" didnt help.
Shouldn't prevent me from installing content to it though?
If I click "show all"
Hmmm
Fixed it by putting the projects in the same folder as the engine installation folder.
Hello all, I've just seen this master material on the marketplace. Looks awesome and very usefull : https://www.youtube.com/watch?v=Ou-L-9c31L4
Creating an infinitely scalable non repetitive tiling material using Extile's master material.
https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material
It's on sale on the marketplace. Though, I see many others free packs which contains already many master materials. Just today, I've seen a pack called "Downtown West Modular Pack" and it has more than 250 material and instances... So is it really worth to buy this kind of pack ? Does some big free packs like the Downtown West Modular pack or orthers not have such master material already ?
This is a very specialized type of material
cant seem to find anything that contains transmission tower meshes. anyone got any idea of a marketplace asset that contains this?
What is "very specialized" exactly ? I don't know at all how it works but it looks so usefull that I'm almost surprized that it's not a basic feature of UE 🤔
I think his thing can work with more or less all bricks textures...
It works with any texture that has a pattern. You can also use it on non-pattern textures to provide randomness to remove the tiling effect.
What is the earliest engine version I should support for a blueprint asset that will mostly target newer developers who have yet to create an efficient pipeline for animating monsters with similar animations, but different skeletons? 4.24 probably good enough?
Go as far back as you can without it affecting the asset
If you don't need anything from after 4.22, build it in 4.22
I just realized I also have a single C++ function I use, just to expose something that really should have always been available in blueprints (GetNumSections of a Montage). Will I need to make this an engine plugin to be able to include that function?
Yep
I may change how I select an attack animation so I don't need to use that function. I had all melee attacks in a single montage, but I can have them all in separate montages and then put them in an array. Will essentially be the same amount of work on the users end.
Do I actually have to install the versions in between and test on those as well? Probably should at some point just to be sure, eh?
I'd recommend so. Theoretically the marketplace team should test all version in between for you, but I wouldn't really rely on their QA to do their job properly.
And yeah, if you can get around needing that C++ function, I'd really strongly recommend ditching it, because being a plugin will dramatically increase the amount of pain you'll have to go through to get on the Marketplace
Already removed the use of it. Thank you so much for all the info.
where do i find this free content ?? where does it download
Use your Epic Launcher.
Not sure what you are asking. In the Epic Launcher you have a tab called Vault. From there you can find your asset and "import" it.
erm, Library is the tab... Vault is in the website, but that's Epic for you 🤷♂️
ye ye i found xd
Its relative afaik, so cookin'
any way to change the currency shown on marketplace items?
oh right, i should give less ducks. i forgot
Some dude: "Mhm seems like this guys website is down, should I contact him?"
The same dude:
O_o
I was busy with exams this whole week and therefor unaware that the service I used has died.
meanwhile nobody noticed for 7 months that one of my cave-pack links, linked to a random youtube video i was watching at the time instead of the actual trailer.
Dude didn't even attempt to contact me 🙄
No Emails, nothing on discord, twitter, 0, nullptr
you forgot NaN
Also yeah the guy spamming those 8K Dirt texture is also driving me crazy
People think the Marketplace is also Sketchfab and upload some random 3D model instead of actual useful packs
Well, arent there people who are supposed to be checking the content loaded INTO the MP? If they are approving it, I'd say that is where the problem is.
Had this once, I find it very aggressive... But after fixing his problem, he changed to 5 stars! (and if he didn't, the marketplace support could delete his comment if it became irrelevant)
My Portfolio of course has to go down just at the worst possible time in history lmao!
I find the reviews I get on the MP on average very lousy, I rarely get any precise criticism or request for improvements. Its usually just a 5/5 "Nice", which annoys me so much because i'm like "Say more things cmon!"
When they force us to write words in a review, you're going to get what you get @oblique seal
IIRC, old MP, we just could rate stars, no words. Much easier and better IMHO.
I saw something recently though that I got a kick out of, basically reviews are crazy beefed up from years ago. a 5 or 6 was average, but now a 8/8.5 is average, anything under an 8, you're garbage.
So taking that into consideration, if you don't have 100% 5.0 stars, you're garbage (obviously not true, but perception is silly). I do think that a 1-10 rating system would be better on MP rather than 5-star one. At least it can break things apart. Or better yet. Something like Amazon (or other places), where you can rate different aspects, and it takes the average.
There will be always lazy people who will abuse the Review. Slapping either the minimum or the maximum, asking questions, using one word and etc. low effort actions. Either the staff should moderate it or the community (for example the like/dislike systems). In any case Epic don't give enough attention to the actual situation in the MP, most visible by the years late Wishlist, for example.
Rofl that's awesome 😄
Oh my god I wish so bad Epic would let us block or hide specific sellers. That would really improve the search results.
the "generate textures from substance preset" crowd on the marketplace are prolific and annoying, yes
There's really no way to create folders or whatever to classify your vault?? I'm adding actually all my purchases to a single project and it's a big mess...
Just some basic tag filtering. Add your complains/recommends to that big virtual pile over there, in a decade it might shrink.
here's hoping the ue5 marketplace (and the way you install it to projects) gets a huge improvement.
kinda wanted to add the paint yourself into clown meme, but i also felt it might be a bit too harsh.
does anyone have a recommendation for grass/foliage models that look good from top down? I am looking particularly for tufts of grass or some other grass solution that doesnt look like sailboarding grass for a topdown or 3/4 view camera.
EDIT: billboarding.. not sailbording
you are seriously getting on my nerves now
@strong vale
https://i.gyazo.com/24379f54c8440c41b56a0101f0efc958.png
https://i.gyazo.com/46875ab9ac76dac7c1070136eef85bae.png
:triangular_flag_on_post: kimthelithid#4863 received strike 1. As a result, they were muted for 10 minutes.
arg, sorry. i cant got too many game dev servers and im not good at keeping them straight. i think the best solution might be to withdraw from this one to make sure i don't absentmindedly post my promo's here again.
sorry again for the bother!
Looking for recommendation...:
- Smoke/Fog cards (moving and Static)
- Weather FX (Snow blowing Particles, dust crawling over sand as material function).
There aren´t a lot of specific packs for just that, a lot of them are part of other packs, like this one, which looks perfect, but is a bit pricey for just needing the FX:
https://www.youtube.com/watch?v=arK6e1YdrKI&ab_channel=MAWIUnitedGmbH
Heavy winter storm test in conifer forest.
MAWI Store Page:
https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
:p
For smoke, there's a free smoke pack free for the month, might be a place to start
Yeah, I´m still gonna check that out, from what I saw that looked more like actual smoke, rather than foggy/weathery stuff.
I wonder how will the marketplace move when UE5 is here. I hope everything integrates well. Does unreal give early samples of major UE version to devs selling on the markteplace to try on their products?
They'll give everyone early samples of UE5 😛
A-la preview-builds
Not production ready at all (because even x.0 rarely is), but enough there to make sure stuff's working
there are already full games being build with ue5 though, but just a few that can work closely with epic to do problem solving and see what works and what not.
must be fricking exciting to work with a game changing tool hehe
For AAA it's not as game-changing as it is for the indie space
In a lot of ways, this is just UE catching up with the developments made in the AAA space over the last seven years
ive heard otherwise
UE5 will be like UE4.30, won't it? So I believe nothing will change in the marketplace 🤔
Nanite is a new thing, but not necessarily that big of a deal
I don't know, I haven't seen much talk from the AAA space hinting that they already had the UE5 tech
senua is ue5
The entire AC series from.... At least Origins but maybe earlier, spams fancy indirect rendering techniques
Which is the "no more draw calls" part of UE5
In a well-engineered rendering pipeline you can easily push a hundred million tris if you're very careful - heck vblanco's got their own renderer they're making in their spare time which can do that
UE5's definitely likely going to do loads of really awesome stuff, and UE4 is definitely not cripplingly far behind in most areas
But aside from Nanite, I don't think it's necessarily really doing any significant innovations
From what I understood, UE5 will be UE4 but with a a leap of 3-4 minor versions... People think that Epic will completly rewrite the engine, but that's not something you can afford when you have a years and years of development put into your current version.
(Have not personally had hands on UE5 yet, so can't say much concrete, but that's my expectation)
lol
People think that Epic will completly rewrite the engine, but that's not something you can afford when you have a years and years of development put into your current version.
I expect an in-between. The argument that you can't do that when you have years put into your current version is how we've ended up still having the same heavily outdated landscape rendering system a decade after it was engineered - it's a flawed argument. You want to preserve previous work where you can, but that really shouldn't be the sole driver in your developments
backwards compatibility is more the issue for landscape
than a need to rewrite the whole engine
UE4 seems well modularised on that topic so they could "do the niagara"
They could rewrite the landscape system without having to rewrite absolutely every system in the engine! But I get what you meant 😉
and have two landscape systems coexist while the new one is replacing the other
I'm hoping that they take this opportunity to break backwards compatibility on all those older systems, i.e. you can port stuff into UE5 and it'll adapt it to the new system and then you can never go back
Hence why I expect an in-between
Not a full engine rewrite, naturally
But I'm definitely expecting very significant overhauls of a lot of under-the-hood stuff
But hey who knows really 😛
exactly 😛
Still waiting on Epic buying out phy's plugin :d
Did Epic ever bought a plugin out of the marketplace 🤔 ? Don't think so...
PowerIK
quixel.. posted some stuff on the marketplace :p
oh, right!
Also I think one of the enviro dudes..
Project Nature guy is now working for Quixel, but they didn't acquire the assets or anything
Yeah, they just struck a deal for his stuff to go perm free
they already did this when 'Terrain' was grossly outdated, and replaced it with 'Landscape', that was only slightly outdated 😄
eh eh
Let's hope they don't do that exact thing again
yeah as it stands, I don't see any technical reason why they don't update Landscape
meaning it's not some engine issue
Virtualized Heightfield stuff kinda makes me think that is what they're doing, unfortunately
if they don't replace it, it's because they don't want to do the work/don't feel like it needs replacing yet?
Probably
That's what I think it is
It's sufficient for what they're doing (because they're not pushing it very hard), so it's all fine
But then, they didn't need to do Niagara either...
It what happens when you make an engine based on your one games needs, and not the needs of the industry
I don't know. I'm really hoping they do something about the entire Landscape situation with UE5
I don't expect the user-facing side to change
But, I don't know, maybe replace the entire thing with a virtualized heightfield system, so we don't have to use that horrifying component system anymore
I think one of the big problems is that they've kind of backed themselves into a corner with the landscape material system
It's an incredibly flexible and powerful system, it can do literally anything
Problem is that because of that, whatever replaces it needs to also be able to do literally anything
Which locks you into the chunked approach, because you need to precompile shader permutations and use different materials across different parts of the landscape
Hopefully we'll see some movement on the landscape front. I think for now though we've pushed the chat a little too far from marketplace stuff 😄
maaaaybe
Also riggin please, I'm dumps deep for the past week, trying to workaround some weird stuff.
what would you have instead? any papers/talks showing the idea of the tech?
(talking about Landscape)
I am by no means an expert on the topic, and I've not looked into what's out there too much because I don't have the resources to make such things myself, so but I believe there's some very solid and extensive talks from Ubisoft about how they handle various aspects of landscape rendering across their projects
I am having a issue. When I import Uassets into Unreal it shows up in the Content file as a preview with a model and all the materials attached but when I drag that model to world space the materials detach and when I click to find the material its blank like just the default material texture. Any idea why?
redirectors got broken probably. if the folder structure changes, things break
ok thanks
haha, not the only thing got broken recently 😄
Sooo, maybe i'm an idiot. But why cant I release my blueprint projects for free on the Marketplace?
What is preventing you from doing that?
Can only release code plugins for free
In part because Epic want to make money, in part because they don't want the Marketplace flooded with poor-quality free stuff
You in theory can make things free, but only by agreement with Epic
Sadly 😦
Im just curious to why?
I agree with nameless
Ah I see, i just read that lol
I just want to release my stuff for free on the marketplace because it has a bigger reach
Yeah! True.
I am having the same problem with releasing OpenLand on the marketplace for FREE: https://github.com/GameDev4K/unreal-open-land
Contacted the support but they didn't wanted to allow it. (I agree with their decision, I might do the same)
Planning to add to this marketplace with the lowest possible price.
For now yes. But a modular one & very easy to customize.
We are adding support for roads and other things soon.
just a landscape
It's pretty hard to find a very good landscape material for FREE
Brushify is a pretty good one. But it's not FREE.
So, we cannot use them in example projects etc.
That's why we built this.
But we make it so modular & very easy to customize.
(Not a direct clone of Brushify)
You can check the roadmap here: https://github.com/orgs/GameDev4K/projects/1
@forest harbor Are you ok with people using that as example assets in plugins?
Did you make the grass yourself?
Yes totally. That’s why I made it.
Grass it not shipped with this yet. But planning to ship some.
For the demo I used some free stuff from the marketplace. Not shipped into GitHub.
All the textures are from CC0 or Substance Source & made by myself. It’s okay to ship Substance Source material as textures. They allow it.
CC0 allows that. No issues with republishing. only use one for now. I am working on a material to replace that. So, in couple of days there will be no CC0 textures.
which half of the content is not their own content(CC0 or not)
One texture is not half the content though
But I see your point, it's a balancing act
Just the other day someone posted about their tutorial being ripped and published on the marketplace 😦
Valid concern
No worries, I get your point. Totally valid
I totally get the concern & but I highly double that's the reason for Epic's decision.
If someone put CC0 under something, that's public domain.
No one can argue in anyway.
I think all the content in the marketplace reuses something either from sample content, Youtube videos, tutorials, programs like Houdini, Susbtance 3D, or any other DCC. CC0(public domain) stuff is just something like that.
I think this is hard to avoid. I hope everyone does this in some way.
I got a technical material pack rejected because my sample assets were CC0
Haha. I think he's no clearly looking at my usecase.
Really obnoxious that they're so iffy about it, because it means you're just absolutely screwed as a programmer
That's interesting. Try something like Substance Source.
Get textures, modify them in some way and use them.
So, they are yours.
You could also just modify the CCO ones that you used and they would be unique and yours
Guys you won't believe what just got released
Yet another amazing 8K dirt material pack
no way in 2000 years would I have guessed such a thing would come
So then why are you giving a free advertising breaking the rules of the Forum?
Its sarcastic
You're also disparaging a person for what reason?
Another rule
Sarcasm isn't a free pass to be a jerk
I feel like the sarcasm is warranted when so many people have been rejected in the past because the asset in question "was too similar to existing products"
just checking, and this particular seller has now put up 158 "dirt packs" and similar
two a week, for 18 months, lol
I absolutely think the sarcasm's warranted. The marketplace's QA policy is absolutely ridiculous.
Can never have enough dirt packs... sarcasm does have it's place.
I kinda see that as general trend since months/years. I don't think it will change tho, so we better just "accept" it.
The quality stores are very few in general.
I'm not just mad about the dirt textures. I'd be fine with the dirt textures by themselves, if a bit annoyed. I'm mad about the high-quality stuff they reject constantly while allowing that sort of garbage to release.
Let the marketplace get flooded, but please provide us better filtering tools on the website and in the launcher.
I suppose a more visible policy would be helpful then. Authors should press on about it.
I would love to have more statistics on products too. Like how many times it as been downloaded, which can give an estimate of how many projects are (or have tried) utilizing it.
Price history would be advantageous too.
Literally this
damn the texture category is flooded. Makes me happy I don't sell textures
it's all flooded
Me seeing the texture category: "Ahah, 14 pages of products"
Also me seeing the code plugins category which is what I sell: "Oh, 49 pages..."
Honestly, I'm hesitating about building a complete new marketplace UI with advanced search, category and sorting option...
😄
The world would thank you for it
Why Epic seems to be utterly unable to build functional front-ends is absolutely beyond me, though
Not just front-ends, actually... Their networking related back-ends also definitely have a history of being... Questionable...
Ok, I'll do it! with view statistics for content creator of course ❤️ !
Which is valid. Attacking the person benefitting, aint valid. The complaint you guys have is with the MP, not the seller per se. Sorry, not sorry he gets all his dirty texture packs on there, but the theme that the MP IS the problem has been here since it started. Dont blame the playa, blame the game.
I also blame the player for exploiting the system when I really doubt he's getting any meaningful amount of sales while ruining the market for everyone else by flooding it
lol, he isnt ruining anything. That IS the MP
Difference of opinion there, then
you think we influence what happens in the MP? The same one that hasnt changed in 3+ years? lol
Just because there is a flaw in the system does not mean you have to (ab)use it
they are approving it, my dude
That's entirely a personal call and not one I approve of
its not a flaw, its THE system
convince yourself all you want of what you need. Short story is, MP works the way it works, Epic knows FULL WELL, and dont give a shit. Complain to them.
Kinda agree with both. Also this is just community place, we can complain, and we do, as much as we want. Just not enough to tease the mods tho.
Yeah, so I don't have to manage it myself, haha.
Please, just leave out the optional angled lines and dark colors 😄
Seriously though, if there is nice front end to the MP and the personal Vault, you gonna be rich.
Please, just leave out the optional angled lines and dark colors 😄
Sacrilege
Obviously he meant make it mandatory and not optional.... hehe.
Damn my engrish :D
Ahah, well, I'll try to make a prototype for next week 😛 ! I've already got a bunch of ideas to improve experience for both customers and creators
I'll probably make it open source too 🤔
Do for sure, make it easy to build and portable 👍
What do you mean by "portable"?
Take on holidays etc.
I assume "easy to run your own version"
I'll bake and send you a cake if you do that
Noted, I already registered the domain name and setup the stack 😏
Noted, I already have bought the ingredients 😆
When you are ready for it, I can send you price history since June 2020, or you can scrape the spreadsheet for it, hehe.
That would be great 😄!
The SQL database is over 120mb, with about 85mb of that being just image references (stored in a separate table). This is saved in JSON format for readability. I can export it in any format you may need.
@sturdy hawk
I just exported the whole thing, images and all, heh.
Thank you, JSON format is perfect! Considering the marketplace API format, I'm going with MongoDB
Please do ❤️
I confirm it will be open source 😉! I just have to finish the logo and I'll start coding...
(logo is the most important thing 😬)
Done, I can start coding!
why is there a spider between the words? 😄
Ok, I can't start coding, it was meant to be a space station 😂
Daily Dev Log, Iteration 2: I spent another hour trying to analyze the different positive and negative space logos we made in iteration 1. We have decided to add 50% grey. I am so excited to start coding right after this.
As a consumer, I think there is a problem with the seller and mp itself. I was just browsing around unique materials but I had a problem browsing pages of surface materials that was too generic from one seller. I mean this stuff you could find in quixel or substance. It would be cool though if you can filter out a specific seller so that could also check other sellers with few but unique items in the marketplace. It took me a long time seeing good products that have been overshadowed by other assets flooding the mp
I think overtime any marketplace can be saturated and the factor there is how epic is filtering out the content that goes in. For the seller, I think they should also be conscietious of their acts. Just my opinion though 🙂
Herobrine if i may ask were you approached by epic to make your products default in ue? I mean after using electronic nodes it took away the frustration seeing the mess I did with the bp despite my basic knowledge. Hehe
Ok, I'll add a filter for authors 😉
Ahah, not at all! I don't think they want to buy this kind of stuff... Or maybe they're not aware of it at all?
Haha lol everytime I post in some forums or chat grps and people see the graphs they always ask how I or others did it. Haha the same way I felt before getting it. Haha
I'm sure they're aware of it, and that it's used internally as well
But there's no real reason to change the current model I think?
If you want to change your unreal skin, you use an unreal plugin
That would make my day!
If we're creating a plugin for the marketplace and want to include demo content as well, how exactly can we package that up? it seems like a waste to put the demo content in the plugin folder to show how to integrate everything, but we want to distribute it as a plugin, not as a project or anything like that.
I think other creators have another download link for the project or demo like gdrive in the description.
Guys, what's this? Another marketplace for Unreal Engine?
Herobrine is making a new frontend for the MP
So your idea of an open conversation is to tell others to shut up when they dont follow your logic? NOICE xD
Just to add my 5 cents to the mp flooding discussion: I am working on a project that nearly exclusively uses asset packs and when you spent around 1 hour daily scouring the mp you dont really notice the flood packs like those texture packs a lot. I mean its obviously a bit of a "bubble" topic but so far it hasnt impacted me one bit. I believe the only thing that really should happen are more tools for selecting and storing selections. wishlist rn is capped at 50 ... really? xxxD
Ah okay. Cool.
didnt allar do that at some point as well
but it was a command line util
There's another site around that does what Hero wants to do IIRC
But it requires an account on the website
so kinda meh
I just want a basic asset management stuff, sigh...
Anyway, let see how this turn out 🙂 Just hope it is not some super-fancy, hyped framework.
Care to explain where either of us asked for an open conversation?
well.. this is a place to discuss things... 😄
Is it though?
not sure why what I said is even a controversy. It is literally how the MP has run since day 1, and the very reason allar, indeed, already solved the problem years ago.
Channel description - Come here to discuss the Unreal Marketplace 🙂
and I did and got yelled at for it 😄
No
what was his solution 😮
not sure what the hell that has to do with attacking people who put dirt textures on the MP and Epic dont moderate the content better. I think you got conversations mixed.
are there any good addons for creating landscapes or creating natural stuff
Yes this and it's about to support 8k landscapes once epic approves its update
Hey guys, anyone know how can I get the plugins that I bought in the past?, I didn't find any link or section
Marketplace website > Vault
Or Launcher > Library, then scroll down to Vault
are you the one putting the dirt textures on the mp or why are you so defensive about the topic 😄
I care about the idea that some people dont feel they need to be understanding of reality and think their "lols" at the expense of someone else is ok about how to conduct meaningful change in the actual thing that is the problem: the marketplace and its organization. But go ahead and keep shitting on people because you dont like them making money from a system rigged for them to do so.
sup. so the skeleton for a model that i have doesn't match an animation set that i bought. what tools can i use to retarget the bones?
@left pasture UE4 itself has retargeting tools, you could try those, or go in your DCC and edit the skeleton so it matches?
@hollow zephyr the UE4 retargeting tools worked. thanks for your help
I think when you are pointing out "meaningful change" i think thats what the core of the conversation was anyway - so i am fully on board with that. I just feel that people are not very understanding if someone keeps pointing out the obvious flaws of a system. "It is what it is" never helps a conversation, it just ends it 🙂
Ops, sorry
but it is what it is. This isnt month 2 of the MP. It has been, was built and made, the way it is. What really doesnt help a "conversation" is shitting on other creators just using said "already made and working as is" store.
The purpose of this channel is to discuss our experiences with the marketplace. Thats both positive and negative ones.
"encouraged to share their experiences. "
Btw I just saw the weirdest thing where a creator had a "sale" pic on the main mp page but when you are on the actual asset its not reduced at all 😄
saying "oh look, more stuff I dont like" on the MP is not sharing your experience, that is sharing your feelings.
i like the megascan store better, they should move everything there 😛
Experiences include feelings as much as facts. Not sure where you got that experiences are limited to facts 🙂
You guys still chew on that?
correct. So the fact is, the MP is the MP. The feels are: some dont like low rent assets making money. /shrug
I don't think you'll get many takers for the perspective of "there's nothing wrong with someone ruining it for everyone else just because it's not technically illegal and no one in authority stops them from doing it."
Couldn't be bothered to type it out because I already elaborated on my stance extensively before, but that pretty much sums it up.
Sure, it's ridiculous that Epic's setting up a system people can so easily take advantage of. Doesn't mean my feelings about those taking advantage of it will be any less prominent.
pointing it out is one thing. its systemic as a problem because it is. That is the problem, not the person.
By virtue of what we outlined there (which is that the person takes blame, just as Epic does), there is just as much reason to complain about Epic's policy as there is to complain about the person
¯_(ツ)_/¯
I don't get it... Who cares about flooding the marketplace? I mean nearly all marketplaces get flooded with what the majority of people would consider "dirt". If general consensus is that those products are not worth buying, then no one will buy them. The only thing the current marketplace is lacking is the way to filter out unwanted search results. So far, they have the inclusion search option only. We need an exclusion search option, for example, show all products EXCEPT textures, materials, 2D, etc. We also need a favorite creator/seller list, similar to the wishlist for products. Then if there are stats, such as total sales, number of downloads, etc., then those can also be used for filtering. Maybe even reward amazing sellers, beyond giving them spotlight in the showcase, such as giving them an icon next to their name indicating some sort of achievement.
The main reason this is an issue is because of the Marketplace's awful sorting and featuring mechanisms
Newly released is worthless to customers by virtue of 95% of assets in there being garbage, and it's worthless as a creator because you'll be pushed out of the section by random garbage very quickly
Searching stuff is a pain because there is no "By Relevance" type of search option; you can't do a 'ranked' kind of search
So the flooding itself isn't necessarily a massive issue (though it's definitely still a shame it's the path Epic chose for the MP, imo), it's the lack of tools to deal with the flooding as a customer
Yep exactly. Although I can see why they just let the marketplace do its thing. Less work overall and the money still flows in the same regardless, hehe.
To go even more in depth on search by relevance, they could even include search operators, quotes for exact-match, AND, OR, wildcard, etc.
There's just such a massive list of seemingly immensely trivial things that would make the platform so vastly more useable
if no one tells them then they won't know
you can send feedback to the MP team with all these sugestions
Lots of people tell them all the time :v
We've had these conversations with relevant Epic people
They know
Nothing happens
where and when you had these conversations?
i'm saying send them through official channel. https://marketplacehelp.epicgames.com/s/markeplace-case-form?language=en_US
"Type: General Feedback/Other", those probably get filtered right into junk mail, hehe.
no, i sent some weeks back and i even got a reply
Ah, that is promising
not automated reply, but from someone in the team that acknowledged my suggestion
so there's hope but i guess it's best to follow official channels
suggestion: "Please contract Herobrine to update your marketplace website"
That way he can just make it official instead.
if he's good with web development and stuff like that, he can try to apply to work there 😄
I'm good with web dev too, just too lazy to clean up someone else's mess, haha.
like we have been doing for the past 6+ years you mean?
with barely any result might I add hehe
yeah, all i hear is "we", "we did it already" etc. how many people does that "we" mean? 😄 i know for a fact i didn't send them anything related to the above. So i guess like everywhere, things move faster when many people ask for the same thing.
few hundred people at least, including full blown recreations of marketplace part of launcher, website, blogs, many many forum posts, and more.
yeah, but things changed with the MP team as well. They're faster now, they're more responsive. Did those people send in the last year or two?
or is it 6 years old?
the same things keep being asked for, and all we can do is be patient.
4-5 years ago to get approved on the MP took 3-4 weeks. Nowadays if you're lucky it's next day approval.
I'm sending each of my suggestions right now. Individually too.
Just suggested exclusion filters, that alone will help tremendously.
hehe, that was because testing was not automated, and nowadays they let in most things.
i don't know, i got Changes Needed for stuff that i missed and someone was checking for it.
The more I see your comments, the more I think my new frontend for the marketplace will be relevant 😄
there you go @eager kestrel. Don't give up. Don't let go 😄
what's this new frontend you're talking about? a website?
Oh it definitely will. Imagine this time next year when there are 30k products. The number of new products just keeps going up so fast. Getting more and more difficult to sift through it all.
but, the problem is the store. Unity store has over 100k items, yes, lots of JUNK, yet its still usable and searchable.
Yes, it's a kind of search engine for the marketplace with lot of featuers for both buyers and sellers (like sorting by popularity, exclusion, statistics, price history, etc...)
i don't want to sound rude but you're wasting your time. even as a charity work there wont be too many people using it.
I don't think I'm wasting my time, I've seen countless of people complaining about the search of the marketplace, and I'll be using that tool too
Also, I'll make statistics available for buyers if they put a link of the platform in the description of their product
anyway, I'm having fun building it 😛
well, that's something else.
that is the only part that matters.
That's how I felt about the price spreadsheet. I knew a lot of people wouldn't use it, but I would use it, so I made it, haha.
if you build it for yourselves and having fun then that's fine. but believe me, it won't be popular.
this is the reason I'm building something 100% of the time 😛
Can you give us the lotto #s while you are predicting the future.
4
it's not a prediction, others tried as well.
divivor with statistics, slasin8r with his table, unrealsales.io etc
Well, we'll see! For now I not that bad at predicting if my thing will be popular or not, maybe that'll change
this kind of platforms won't become too popular
see, there is this bucket of crabs, and one crab makes his way to the top of the bucket, and the other crabs are like, nah, I want to be on top, and pull the other crab back down into the bucket.
because people rely on the main website. there are 15k people online on this server and probably not even 100 read what is herobrine building.
honestly dont think its even 15k.
Gotta build it first though, then build up hype.

true, it's not even out yet
at least if you build it apply for a mega grant
That's a good idea, I'll apply when it will be available!
you can apply while WIP as well
I'm not comfortable with this, and I prefer to have something to show
trust me, by the time they'll read the application your website will be up and running =))
Ahah, I think it will be up next week anyway, there's no rush 😛
Yeah, they got 6 years worth of marketplace feedback/suggestions to go through still.
😄
Hey @eager kestrel, just out of curiosity, did you scrap the ratings one product at a time? I'm planning on doing that (since I didn't find a way to get stacked ratings), but I'm not sure if they'll be happy with 15k requests 🤔...
Oh I spoke a bit too fast
Ratings should be included. I did not scrape reviews though.
Ahah, I didn't get the ratings since I tried with the 10 first products... that doesn't have ratings yet 😅...
If you are interested, the php script I am using to scrape it, as well as a node.js script, are available on my github.
I'm almost done, but I'm still curious, I'll have a look, ty 🙂
yup, that's pretty much exactly the api urls I use!
Node.js was way faster, but my godaddy host doesn't have it. 😢
arg 😕... anyway, my backend is on Node.js
8 months since I wrote that and now it looks foreign to me, haha.
Ahah, always happen 😂
if we submit a plugin to the marketplace, how should we package that? Do we send them the whole project, or only the plugin directory?
Only the plugin
brrrr, godaddy
What you are doing....
Free through the non-profit I work with, so I will utilize the hell out of it, haha.
Is there a way to filter out stuff I already own, from the marketplace lists?
Soon 😬 (but, no, not in the official marketplace)
You have important task to do, don't slack here 😄
I joke, but our prayers are with you 😄
Just be careful on the over promise. We already have the under delivered
How safe is it to use materials off of the marketplace? I am mostly a programmer/writer although I understand the material blueprint system reasonably well my drawing skills are pretty weak. If i bought say a texture or model pack off the marketplace could I use it in a commercial game or would there be problems if the art is used in other games? My main plan is to hire freelance artists for my key assets, but for things like background terrain or objects being able to buy some on the cheap would let me put the budget to more useful purposes (enemy models, music, custom 2d art that is featured)
you can use them in all of the games you're making
The whole point of the Marketplace is that you can use it in commercial projects
The "problems if the art is used in other games" is that people might recognise them from other games
You can filter them in the launcher vault. There is a dropdown on top left of the vault section. But its so slow
I meant other purpose. I browsed freebies and wanted to hide stuff I own, so I have less pages to scroll through.
What people need in marketplace ?
Selling a MP client in the MP 🤔
I personally like tools 🤷♂️ But not something which I can code up for a day or two, lol.
according to my sorting algorithm, Voxel Plugin Pro is the 4th best asset in the marketplace @north stirrup 🎉 !
What sorting is that 😄
(After "Environment Set", "First Person Story Adventure Template" and "Brushify - Environment Shaders Pack")
something for my new marketplace frontend, it takes into account mean ratings, total ratings, release date, and the fact it's free or not 😉
Which means that Voxel Plugin should be #1 technically, as the other 3 assets have all been free for the month at some point 😏
(I modified it a bit and now it's #1 !)
hehehehehe
phy, lobbying secretly
I'd really like to see a cyberpunk asset in the marketplace for a free for the month giveaway
to meet up with cyberpunk 2077
There was one, but turned out it was stolen.
Not free tho. Yesterday, I also glanced one paid, similar style.
Straight? Are we shaming now?
What do you mean? I think code is likely different.
Ah, I see. True, it shouldn't rely on other's features to promote.
Maybe if the author turns them off, the editor will crash? I dunno.
Anyway, I like the default splines 🤷♂️
Hmm... not sure. I don't follow up on that. However, I saw recently some discussions about the theme control, so might be the author.
Or so I remember 🤔
Fantasy, lol. Good job Divivor, truly a nose you have 🐕
Is that some Hololive avatar?
I kinda like it, won't use anything like that as too distracting, but looks cool.
It is what?!
So, uhm... a person, who does only virtual shows?
Really? lol
So, they recorded some human phonemes or it is truly a synth?
Well, so they kinda got the tember and modulated.
I mean, sure its more complex. Wondered how much of the original human carried over.
But something is fishy here... I mean good synthed voices are kinda recent thing.
Nah, I think I just saw her avatar dropped around by an occasional fan. I thought its holo-something, or just anime-something.
Anyway, that's cool its free. Not sure how it compares to the other one.
lol, some dudes even animating the Editor background, with the free one.
Is this... a straight copy of my plugin darker nodes ?
tehehe
Likely dude is using your two plugs for showing off how well they blend with his editor stylizer.
at least it's missing a bunch of features of darker nodes 🤔
not sure it's a copy of darker nodes in fact 😅... It's more like UE4Editor Customize
But there's an inspiration on this:
here's what I noted on darker nodes:
he removed the name 😐 ...
Since we're talking about frontend alternative for the MP, here's my Twitter bot account that tweets new releases in the MP https://twitter.com/unrealmarketpl1
I tested it: basically unusable, unreadable and a lot of bug
the guy underestimated what amount of work it is
Well, I don't think I can do anything about it 😛... maybe asked him to add the plugin name in his questions 🤔
but I'm pretty sure his first ratings will be one star anyway
The handle could be better 😄
eg unrealmpbot
Was gonna say @unrealassets
but hey 😄
Just checked it out on twitter, it's absolutely amazing 😮 ! you'll make the difference on the plugin quality 😉
You're right, changed it to https://twitter.com/UnrealMarket
Nice!
You might want to post with some hashtags too
for visibility
eg #unreal #gamedev #indiedev #fab #assets or smthg
Thanks for the tips, will probably do that
50% SALE
rip
Not the #marketing channel. Maybe slightly acceptable if those were ue marketplace links and someone asked for gun assets.
ohhh yeah sorry man
Hi there, I have 4 RPG modular subsystems on my github and I would like to make them available for free in the marketplace. Can I talk with someone from the staff to have some guide?
@ebon leaf yes. it would probably fall under the Code Plugins category
@vivid drift try their email or support ticket
while there are some stuff that goes live for free, they are kinda cautious with it
@raven ferry Thanks! Its my OpenRPG framework, I have reached 110 stars on GitHub (https://github.com/angelhodar/OpenRPG_Inventory) in one of the systems and I thought about making it available in the marketplace to be more visible
oooh nice, I think I saw this OpenRPG at some point
another one
I think this was the first project in the MP that was a Complete Project with c++ code
The email you are talking about is this? marketplace-support@unrealengine.com
I prefer to email them directly
@raven ferry I have found this other email in the pinned messages
I have just sent the email to marketplace-support@unrealengine.com
use the website skuba gave you. from my experience the response is faster
can confirm
@hasty nexus In the contact us section at the bottom?
yes
Done, I hope they dont hate me too much for sending the same message from 2 different channels xd
Every single time I try to edit my draft I get this! I just need to change images before I submit....
Finally started working again. Got it submitted. Hope it goes through. 🤞
Excited for feb 2 than feb 14 hehe
❤️ day, but apparently aoshi aint gettin none, so the feb 2 is more exciting, hehe
Wasn't 2nd about lgbt or something?
I think it's mostly Digital Hoarding Day
@vale prawn you should probably include the author's name in the tweet, probably the item name too (it often gets cut off in the link title)
I suspect it'll end up too spammy to follow on a regular basis though
Are you kidding me!? I got denied, yet again, for "not enough content". This really pisses me off now. Texture packs galore can make the marketplace, but something useful that fills a void in the marketplace can't get in....
I replied with: "Did you look at what my asset does? Watch my videos and see? There is more content in this asset than there are in many of the new products making it on the marketplace. Why do I get this "not enough content" denial every time, yet someone can add 150 4k/8k dirt texture packs? This makes no sense. There are very few animation blueprint assets and this one also includes group formations and hit detection. There are also planned updates. Already have 13 videos demonstrating this asset. How can I make 13 videos of something with "not enough content"?"
A universal monster/enemy animation blueprint, behavior tree/blackboard, ai controller, multiple custom tasks, group formations with many customization options, spline path movement, melee hit detection, and more. This is not enough? That is literally an entire RPG enemy. You buy the character/animations, then with my asset you get a working monster/enemy in game within a few minutes.
There are current assets that only provide one of those features. How did they ever make it on the marketplace?
Literally just added a new formation now, but wait, that is only 1 extra enum and a function.... "not enough content"!
Just add some 4k textures and sell it as a texture pack and anim bp addon
Tbh I don't get why people are still buying that stuff considering megascans.
Tbh I don't get why people are still buying that stuff considering megascans.
Exactly why it baffles me they would deny me. I saw something the marketplace is missing and I see people in either #animation or #blueprint multiple times per week asking how to get their new character, they just bought from the marketplace, working in their game. So I made a universal asset for it. I think it will sell, and simply due to that, they should accept my product since it will bring them money.
If anything, they should deny for "too much content variety" or something.
For example: https://www.unrealengine.com/marketplace/en-US/product/ai-military-formations-rts-style
That is literally only one of the features I offer. And mine has way more customization. Oh, they have a circle formation, gonna add that next.
Sorry to hear that. Keep adding stuff and try again. Maybe it's a problem of how you show it.
Do you think they check out the videos? I have 3 images that explain a lot of it, but the videos go in depth and are used as my tutorial series.
hehe, yeah they do. i've tested it. they test demo projects as well for code plugins. i used bitly links to track everything 😄
Quite possibly due to subpar training within the Marketplace team, seems to be a lot of stuff getting accepted and other not. A shit ton of inconsistency the way the MP is run.
I'll add a few more group formations and just submit again with maybe a few more pictures.
maybe try to make some animations for the army
It isn't meant for having animations, it is meant for utilizing animations you already have. I wish I could make animations though, never tried.
Did you include any of the anims Epic provide?
Buy character > use my asset > add character to game and it works.
Yeah, I have Manny in there as a demo with a dummy attack montage I made using the jump animation.
Example project setup demonstrating 3 group formations. An enemy spawns directly by player to instantly demonstrate hit detection as well.
how many blueprints in there?
16
Well, more if I include the example stuff. But 16 I made for the asset.
I could fluff it up by making more children and example characters, lol
that sounds like enough content. i believe you've made the project not intuitive to use somehow
Demo video shows its setup, 6 minutes long, so process is fast and simple.
https://www.youtube.com/watch?v=LK3S_rqHJ4k setup video, just need to add captions to it.
This video demonstrates how to setup a brand new enemy AI using my new Unreal Engine marketplace asset, Universal Monster. I also used this as my "speed test" to demonstrate how quickly you can setup the new character.
Literally show step by step process, unedited.
So that font is licensed? :)
Couldn't find anything on it, it will probably change at some point, haha.
try to add more stuff to it.
and you put a higher price
can't say much unfortunately.
don't worry about it and don't get angry. my first project was rejected for the same reason back in 2016.
I've already cooled down and have been updating it even further. 😁
i added more stuff to it got it on MP and few years later i abandoned it 🙂
Got no audio. Not a fan of talking, haha. Plan to add subtitles to it.
Really?
Maybe I need to resave them without audio.
i'd like to talk more in my videos but i get discouraged all the times. some guy told me i sound like an indian
And reupload
But they can understand why someone might need 82 dirt packs
*158 dirt packs :D
@eager kestrel From my experience, I believe they don't always dig the asset to understand it. For example, they told me to add some settings to my asset despite it already have a lot. They just did not see the settings panel. Try explain a bit more what your plugin does and how to use it in a mail, they might reconsider it I guess 🤔.
Haha. I actually have one. Priorities though 🤣
I am trying to hold off buying assets until next week again hehe
Remade my product, yet again. Gonna keep it as a draft for a while until I get everything ready, including text documents. Added subtitles to the setup video, so that should help. Couldn't find a way to enable them by default for the video itself instead of as an account setting.
what would be the best template for creating a military war call of duty kind of game? its based in vietnam
This is a good one if you are willing to pay a bit, it has great reviews and such
All you’d need to add is war ambience and maybe some village houses
It has very good graphics like CoD
I literally bought that XD, I was talking about blueprints as I can’t code😩 @tight silo
Ah yes, you could probably find some basic Multiplayer FPS template and throw it on there. https://www.udemy.com/course/create-a-multiplayer-fps-in-unreal-engine-4/.
I also included a pretty good class that will give you what you need
Its $12
On sale
Lemme check it out. Looks cool
Wait
I need it to be single player and need advanced AI’s, I don’t think there’s any pack like that out there though
it's almost like you might have to do some work
You really aren't going to be able to make a game without programming
I'm okay with that. Except when I have paid for it and didn't get to use it 🔥
I’m sure you can get all that info free on YouTube and you’d have a more original project
It seems like you just need one things
The AI
Although the classes do come with models and animations at times
Yeah’
I'd definitely buy that, keep it up!
Just updated it to support multiplayer. 😁
I kinda doubt it is so simple as buy->add->run, but will be willing to see 😄
buy->USE->run, hehe. Still some setup work for each character, but the process only takes 5 to 10 mins per character (depending on number of attacks needing to setup).
If I had a way to automatically map character animations to my variables in the animBP, then I could potentially make it 100% automated, with the exception of setting up anim notifications for the hit box traces. Auto-generating hit boxes would be kinda iffy in anything pre 4.26, but with 4.26 I can make it near exact (based on bone name) now that the vertex weights are exposed to the engine.
Ah, I thought you do some retargeting.
Just utilizing the animations that come with most characters on the marketplace, but majority of characters do not come with animation blueprints and AI, just the model and animations. For humanoids, any beginner can learn to retarget to ALS, but for monsters, which all have their own unique skeleton, you cannot simply retarget to an existing skeleton since it won't exist, hehe.
Yeah, monsters are unique. Some dudes seems to provide animations for them.
Yeah I saw a recent crab monster that has animBP and AI. Threw it in my wishlist for now, hehe.
Soooo, it's been a week and I've got a small prototype. You can't do much, it's not polished at all, but I've got a base 🙂 !
(and it's open sourced (not Open Source (like Unreal)))
http://orbital-market.com/
(it's currently adding the marketplace assets, 7000/15k, it should be complete in 5min)
And if anyone want to see the source: https://github.com/TheHerobrine/OrbitalMarket
here is the formula:
const value = Math.pow(meanRating, 2) * Math.sqrt((totalRatings / starsDivider) / (elapsedDays + 30)) * 1000;
starsDivider = 10 if the product is free
more concise: meanRating^2 * sqrt(totalRatings / (elapsedDays + 30))
(also, are you using an extension to change the style? it's a bit weird...)
Ah yeah, heh, I'm using an auto-darkmode thing
well it's dark mode over the dark mode 😂
Sometimes does weird things, and makes existing dark modes even darker 😛
With Twitter it takes out all the blue highlights and makes them dark grey as well
Does it just turn off your display?
It actually makes a black hole out of it, to be sure no light can escape
🤔
Submitted my product again. Added a ton more to it. Multiplayer support, ranged AI behavior, even more group formations, optimized performance, added more images and updated the setup video with subtitles. Not sure what else they could want from me, hehe. Hope it goes through this time. 🙏
Until you don't add a chicken or a asphalt texture to it - nay.
@sturdy hawk it's great, many thanks!
Hey, couldn't find a decent way to report a marketplace asset, but this is totally going to go against terms...
https://www.unrealengine.com/marketplace/en-US/product/bishop-heahmund
Bishop Heahmund (and another of this creators assets) is a character taken straight from the Vikings tv show, and the actors likeness hasn't been changed.
Unsure on the creators other assets, but these two I know for sure are likenesses taken from the Vikings tv show
@stuck glade try uemarketplacesupport@epicgames.com
@silent mesa kinda feels like you are promoting packs instead of more discussion related topics.
gotta say, im not buying it and feels like you are just adding flavor text to bypass rules.
I see. will delete it sorry.
Pretty sure Aoshi just regularly discusses assets he's interested in here 👀
looking at past thats partially true, but also partially just promoting stuff
if we had a review-channel that might be something for ao to manage though :p
Honorable guest.
Sorry it always slip my mind the intent of this channel. There are times I just really ask or share new stuff here to get inputs or opinion. The problem with #released is that it states "share 'your' newly released projects or product here". Dont wanna get the wrong impression from other people that its mine. hehe
haha. it would definitely be mismanaged in a sense.
Maybe choose one of the things you are hyped up and discuss it. Not like a tweet bot.
ive shared a few packs in released that wherent mine because I thought it was great justice and everyone should have it, and occasionally that'd be fine, we can all be excited.
but yea, we rather not have (with good intentions) advertisement in this channel.
review channel actually sounds like it would be a nice thing
Yeah, I want to see the Reviews:
- good
- very nice
- nah, does not work
I also think that releases marketplace assets and released game/project should be in two different channel... I think it really is two different thing
i rather have people write reviews on the mp itself instead of here :p
Sure, but that doesn't lend itself to discussion around those reviews and sharing experiences
What we need is a youtube review channel 😄 !
Review channel with Honorable guests from the Unreal Slackers discord 🙂
sadly a youtube review channel would be expensive (time/money) :p
besides some sellers supplying packs, you'd need to sift trough so many packs, buy and review them without it taking too long etc...
I'd love to see someone or a group of people do it, but... so far everyone who even considered it noped out of it
Does not need to be something too frequent?
Nor so exhaustive I think.
But yeah, it will take some commitment from one-two responsible persons.
Time to dethrone Rogan
I'd probably like to do asset pack reviews, and I think I'd be competent enough to do so, but the time investment would be massive compared to the basically non-existent returns
I think every seller would be willing to offer their plugin, but for it to be profitable, they'll actually have to pay you 🤔
I don't sub to anything usually, but to that I would. At least to glance over from time to time if something interests me.
problem with getting paid/having content supplied to you > cant guarantee you are honest/transparent/saying stuff in their favor (frick, mind blank on the right word today)
that's true 🤔
I seldom look at the reviews on the marketplace because the average review is a complete waste of time
also doesn't help that the UI on the website is absolutely terrible
It'd need to be community-funded, or the person doing it would need to be trusted in that their opinion is honest and fair regardless of having obtained the assets for free
6 one line reviews per screen
(Personally I really wouldn't do anything differently depending on whether I got stuff for free for the sake of the reviews)
But even with getting the asset for free there's still just the fact that this'd take an obscene amount of time, and I doubt there's really enough in it for whoever's doing it to make that worthwhile
That's the core issue, I think
marketplace review quality, from the first item I clicked on:
guess I could run that chinese one through Google translate and hope for the best, that one might actually have some substance to it
Hum, that could be a feature for orbital-market, to order reviews by length/language 🤔
I'd filter out any review that had less than 15 characters automatically
Yeah, Review filter would be great. It should also remove the tons of Q&A: "Upgrade to version 2.xy?"
paid for?
you mean the marketplace payment? yeah, near the 22th I think, it was pretty late 🤔
seeing the marketplace creator forum, they're having trouble for this month...
@fickle basin What's your payment method btw? Direct transfer?
Don't think I got anything from them yet this month
Scratch that, I did, I'm forgetful
On the 15th
I actually have the opposite problem, they sent me the money, but no email telling me they'd sent it
I haven't got any seller reports since November... unless I deleted them by mistake or something
Don't really mind since they send the actual money (if I made any)
@merry field You get your report with 1.5 month delay
No, I mean I didn't get a report since August's report in November (not that I got the report for November)
Denied again, but at least they gave me more than "not enough content". This time they say they were unable to move around in game. Am I supposed to include the entire project when sending to them? I thought I am only supposed to send the project file and content folder. They can't move in game because they load up my example map and have no input mappings. Not like input mappings are sent over when you add an "Asset Pack" to your project. Maybe I should just hard-code the inputs? Stupid default ThirdPersonCharacter!
🤔
I mean technically they can use the import button in settings, but I didn't even include any of the settings since I figured they throw that out, hehe. Will hard-code them and resubmit. Hopefully the last time.
im confused just wanna ask why wont this channel ever be changed to marketplace discussion?
at least the name of it?
it bring confusion more than anything u know
Still won't deter majority of those who are caught advertising in here.
We still get questions in #ue4-general that start out like this: "I couldn't find the appropriate channel for this, but I need help with physics stuff." ...... But, there is a #legacy-physics channel, haha.
Yep, "some people don't think" haha.
Bah, just realized I was working out of the project I just downloaded to test out the movement problem. Need to open the actual project and edit there, haha.
Is it weird that all my reviews are actually "proper" reviews? Even they're all also only one line?
Where by "proper reviews" I mean "at least a coherent sentence about the item in question"
That some standard we have here: coherent sentence.
I browsed a bit and found an asset with an actual review, with multiple lines, pros and cons. Unbelievable!
i think james one?
A run-on sentence walks into a bar it starts flirting. With a cute little sentence fragment
It's beginning to be almost usable 🥳 http://orbital-market.com/
You're the first product in popularity :P
No 100 assets per page 😦 boo 😄 😄
Yes, the infinite scroll is coming ^^'
How 🤔 ? It's less readable ?
Well, it's screen space somewhat lost I would say
Instead of looking at product pictures I look at boxes 😄
That being said, it looks great
So I'm not sure
Hum, I see what you mean. Actually I tested with direct thumbnail images, but I think it's doesn't tell much more and make the screen kinda heavy and hard to read
with boxes, there's more space, and even if there's a lot of products displayed on the screen, it's easier to read
(imo)
I kinda like the boxes, makes them feel more real, hehe. Could you put them in landscape format though since all the images would then fit perfectly and not get cut off?
the thumbnail are squared anyway, so that won't fit either 😛 !
Oh, duh, how about a square then, just thinking the full image would be nice.
I don't know, I like the portray box, there's no square box for softwares/games 🤔... Maybe I'll add an option when I'll add accounts!
PSX games comes to mind for square cases
I'll try that !
Starting to look like something!
Will probably want to make the click-into box a bigger, as the screenshots are tiny right now
Lol
:triangular_flag_on_post: rostosha#2703 received strike 1. As a result, they were muted for 10 minutes.
jfc
Seriously, not enough content again! "For this submission, we would like you to further explore the functionality you have created so the monsters act more uniquely instead of all acting the same." That is because I demonstrate one enemy that has both ranged and melee attacks. I will make a few more animations and make a few more different enemies, and then I have more doing different things. They really don't understand this is an AI Framework. How many examples must I provide before they see it is capable of way more than what is demonstrated, it just takes more assets (characters and animations) which I cannot include in this project, mainly because I am not an artist and have no unique artistic content to provide. I'm limited to Manny and the very basic animations of..... Manny.
10 different shapes and colors for projectiles. A few odd attack montages thrown together with Manny animation puzzle pieces, and you got yourself a ton of variety.
Yeah, the MP QA team seems to completely ignore the idea that many of the more technical systems are intended to be frameworks, not plug-and-play assets with loads of content
I've been rejected for pretty much the same reason, and I'm still salty af about it
Because I know there was genuine interest in the asset
im not a fan of that either tbh
i rather have a framework with some examples than something bloated of which i'd need to remove/surgically remove content
what did you want to sell?
My Universal Wind Shader's been submitted to the @UnrealEngine marketplace! Here's a little demonstration of it working its magic on the, by default wind-less, @NatureDeveloper's Environment Set. Make sure to follow me if you're interested in hearing when it's available! https://t.co/495ynLG0iJ
Entirely math-based plug and play wind shader
Math based meant it'd work on literally any asset without prep work
you selling it on gumroad at least?
Useful for those five thousand marketplace foliage packs that either have no wind or shitty grass sind
cause id love to get this :3
Nah, kinda bailed on the premise of selling stuff

Gumroad doesn't seem worth the effort to me
Because I'd need to actively market
Which I despise
Yeah but it doesn't do discovery at all
I've got more stuff I could put up
ooh, gimme vic :p
But the MP team just repeatedly pissed me off enough over the years to not want to bother
understandably - wanted to put up a interactable fog solution for minimal price just as an ez to get in usecase - got denied because of size - on the other hand they let in 3D assetpacks that have zero usability just because they got visible content xD
That has been my experience so far. Looks like they want pretty pictures over actual functionality, hehe.
Petty much, yeah
If there'd be a proper marketplace I'd sell on there in a heartbeat
As it stands I'm very fed up with the UE4 MP
Which is a shame because I really do think my stuff would do well on there
Maybe I'll try again sometime, see if they'll take it now
Take out the mentions of the preview assets being CC0 because they were like "well that content doesn't count because it's CC0 so there's not enough content"
But hey it's CC0 so I don't need to mention that 
So much for wanting to credit the author
would it be a good solution if I extend the marketplace frontend I'm building to actually sell marketplace near other unreal content 🤔 ?
(not a short therm thing though)
I think youll end up in the same inbetween as most secondary marketplaces. Either you have to manage content too much or you have too much random stuff on it.
You can look at the flipped normals marketplace to see how small your portfolio actually is if you properly select and maintain a certain degree of quality on an mp.
my opinion rn 😄 change it
The bigger issue is that any third party platforms are getting far less reach than the MP
I have seen some products for UE on few general cgi markets. Can't say I was impressed. Also most of them were also duplicated on the UE MP.
Ok, I'll stay on the frontend part 😅 ! Maybe make it evolve to a global marketplace search engine with unity asset store and cgi markets 🤔
no thanks :p
I'm same. And honestly from my experience, you need to do so on UE4 MP too. Of course it could also be that my stuff is rubbish, but anyway I'm definitely a datapoint suggesting you won't sell any worthwhile volume if your approach is put stuff up that works and regularly update, but don't make any marketing effort.
Oh I'd totally do some marketing
But the MP has organic traffic of people actually looking for new stuff
Which is something most third-party platforms just don't have
Sure, you're gonna do better than other places, that's a given.
As to frameworks, frankly for anyone other than hobbyists and asset flip makers, loose frameworks are about all that is useful. But yeah, sadly most of the market is those two, and it seems MP team focus on that. And I guess that's also a reason why they're less likely to sell well if you do get it on there - bulk of buyers do just want something plug and play.
@onyx flower I'm not sure what the state of the MP team is and whether they're interested in this sort of stuff, but the conversation above might be interesting to them, considering it seems like the majority of power users in this channel agree that the Marketplace QA policies are... Not great...
global sounds good BUT xD not all unity assets can be used in unreal afaik or not?
No of course, but with some sorting options you could find more stuff than there is on the unreal marketplace 🤔
tru
@sturdy hawk are you planning to add multiple currency options?
Would love to see them in USD, hehe
I think i'll just convert everything to USD, because currency can vary from one country to another due to taxes 🤔
for now, you get the 20% french TVA tax added 😬
Do the asset prices default to USD even for sellers of other countries? When making a new product, I mean, from their dropdown of prices.
yup
Only slightly marketplace related, but most of you are familiar with my marketplace asset situation, so thought I'd also ask here if anyone had suggestions for this: #design-chat message
Figured so, with all them prices ending in a nice neat 99 cents, hehe.
Awesome!
@onyx flower Really would appreciate some form of acknowledgement on that the conversation I mentioned you in earlier isn't just being entirely ignored
I really do think this is a serious issue with the state of the Marketplace
And since we have no meaningful platform to share those concerns, I don't really know what to do beyond bug you about it
(I realize this looks like a personal frustration because I got rejected, but it's really not, I've been saying this for years before ever trying to submit anything - in fact, it's the very reason it has taken me years to finally bother trying)
This not enough content crap needs to stop, lol. Makes no sense. Imagine someone made an extremely robust asset with 20 high quality features and it already got accepted. Now they want to break it up into 20 modular assets and try to submit them individually.... I bet they get denied. Even if, let's say, original asset is selling for $100 and these modular ones will be $5 each (or maybe $10 to make the bundle more enticing).
It's an absolutely awful QA policy. Not allowing CC0 assets to be used as nice-looking samples for technical frameworks is, imo, also absolutely horrendous policy. All this actively encourages the creation of low-quality packs that focus on quantity, because there clearly isn't a quality filter in place, and the people that are willing and able to create high quality assets are deterred from doing so by policy that works against them every step of the way.
Heck, I have an artist I could work with to create original content for this, but... I really don't want to risk doing that when odds are the amount of content we're thinking will likely still get us "No, not enough content"
https://docs.unrealengine.com/marketplace/en-US/product/rock-paper-scissors-template
This makes the marketplace... A complete project of rock paper scissors, haha. No multiplayer, very little content, and I can easily remake that in probably under 30 mins.
Guess I'll prod @shadow inlet as well, in hopes of a proper response to this entire topic
Previous chunk of conversation on this topic for posterity: #fab message
On the rock paper scissors quality assessment I am guessing whoever reviewed it must have won.
For the record, I'd be a lot less frustrated about this entire situation if the QA was actually very strict and critical of everything being released.
But it's not. Instead, poor-quality low-effort assets like the one above somehow make it through, while carefully made stuff by people who know what they're doing (not thinking of myself here, but the dozen other skilled people I know that have gotten rejected various times) keeps getting denied.
I feel exactly the same way. If I didn't already see a bunch of crap on the marketplace I wouldn't be as frustrated as I am right now for my own product being denied.
Honestly, even a Steam Greenlight style approval process would be a vast improvement imo
And we all know that Greenlight style approval tends to be a disaster 😛
With the current state of the marketplace, they either should clean it up and then work on quality control, or just not even care about quality control and let anyone submit anything. At a business standpoint, there are benefits to both of these options. The former obviously being the best overall for the community. The latter would allow you to focus efforts elsewhere.
Very much expecting this to just be entirely ignored, as it has been every time we've brought it up in the past, but hey... Maybe this time it'll go through 🙃
Acknowledgement at the very least would be great, haha. Let the community know their voice has been heard and that either something will be done about it or there are no plans to change it.
@real dust
You are allowed to use CC0, just with limitations.
While we exist here so that we can listen to your feedback, see what's going on and occasionally chime in with answers, Discord is not a great (or official) place for Feedback. For feedback related to the marketplace, please head over to our Forums: https://forums.unrealengine.com/unreal-engine/marketplace
All Things Related to the Unreal Engine Marketplace. Discuss Marketplace Offerings, Request New Content, Promote Your Work.
Feel free to @mention us there, and you can also @ us on Discord with a link to the Forum post
I am aware of this, and credit was provided, nor was it, in my opinion, the 'majority' of the submission. It was used as sample assets for the part of the asset pack that is actually the selling point
I too am a marketplace creator and have included CC0 assets in one of my products. No problem. Might have got a newbie staff?
Refer the staff who is processing your submission, to the guidelines. Lol
Not the first time this asset has been rejected. Not by any stretch of the imagination I'm seeing a solid asset being rejected by the MP over lack of content, either
I am pretty sure that you get the same staff for a single submission
As in, the person who looks over your asset initially is the one who takes it to its completion
Even through multiple rejections
Circled part is what worries me. Relying on people to check these projects and they don't even think to check for input settings. I didn't include the config folder because I thought I wasn't supposed to. I have no products yet, so I am still new to the process, but the add product page made it seem like I shouldn't include the config folder.
This is what made me think to leave config folder out.
Then they simply deny the product, forcing a resubmission.
Instead, why not move to changes needed?
You need the config folder if you have any custom inputs or any engine configs. Complete projects are a way around that
Yeah, I got that. My project doesn't have any input, but I used ThirdPersonCharacter for examples, which does use input, so I had to hard-code the input events instead.
How did you hard-code axis events?
Trickery
Did a big no no with tick, but oh well, just to make my example level work, haha.
oof lol
axis works on tick anyways, hehe
add print string to input axis and it even prints 0s
Almost done making my new demo level. Been going at it real slow.
oh man, new mods
😄
@eager kestrel you'd need to set the game mode as well in the project you're adding the asset pack to
That just happened! I was #gameplay-ai not long ago and saw purple instead of orange, hehe.
why don't you keep it clean and just change the distribution method?
^
have Create project instead of Add to project
people can migrate everything with two clicks anyway. oh man, don't assume things when it's about users
especially because the example content is not necesarry they shouldn't add it to their project in the first place
True, but I'd honestly rather it get accepted without the example content, haha.
Seems they won't allow that though, haha.
people need the example content. it's fine that you show it in videos, but once they get your product they need to instantly check what they bought
I think I will try submitting as complete project next time. I have a feeling they are more lenient on complete projects, hence the rock paper scissors, lol.
my opinion is to change distribution method and keep it user friendly, no hacks or anything with ticks and whatever
imho example content is mighty important - its basically documentation on how to use your asset
structure your blueprints so users would know which blueprints is core and which is used as example content
I'll make it look all fancy, with even more Manny animations montaged together out of the basic animations, haha. Add some different colored projectiles and setup a few enemies with different sets of attacks so their attack pattern changes. I think it will be all good by the weekend.
Main problem is that Epic doesn't allow simple example content
and DebellicA is right best documentation is by example
They insist on having loads of stuff
Yep, this is exactly it. I mean I can create a ton, but my asset isn't to provide those examples for you, it is to provide the framework for you to make them yourself.
Ignorant of the notion that five material functions or a handful convenient blueprint functions can be insanely usefuk
I could get together with my artist friends and produce sample content
But that's entirely not the point of the asset
this is basically all I have in one of my example characters - they don't ask for much
then the instances have component examples also, in the class default
@eager kestrel i guess their main idea is, people bought some assets, they need to have that asset working once they bought it and not spend hours to figure it out how to get started with it.
it makes sense, it's easy for you to figure it out, but there are lot of new users that have no clue or they're just at the very beginning of their journey
Based on their rejections, that's not how they're treating it
It's just funny though, I made a code plugin that can generate a limb based on the bone name of a skeletal mesh. Wanted to add to marketplace. Got denied for lack of content. But! There are single node plugins on the marketplace already and all they did was expose existing engine content. Makes no sense.
My asset is actually exactly for this too. People buy character assets on the marketplace expecting to be able to throw them in game and play. My asset helps them make that true in 5 to 10 minutes instead of an hour or more, depending on skill level.
you're right, but they need to have it up and running once they bought it and just change their meshes or animations if they want to
and with no example content that's a mess for someone new that`s just trying to protoype some ideas
Not possible with monsters as they all have different skeletons. I can't have preset monsters for people not knowing which ones they bought.
The animations are plug and play though. I use the child animBP workaround method.
right, but with example content when they're changing to their things, when they do a change they can see if it's working, if it's not they just revert the node and it's easier for them to understand how is working.
Yeah, that is what I am working on now. Hopefully showing enough examples.
without example content that would be kind of difficult. and your target is beginners mostly, because someone that knows stuff can achieve that as well
Zoned off my examples this time, which I think is all they really need. Had all examples in an open level before and can't really see the examples once the enemies start chasing you, so now they are quarantined.
that looks neat already
not to mention the example content counts as content overall. once you do this and change the distribution method, i'm sure it will get approved
Are you allowed to use marketplace assets to mod an UE4 game?
only if you can pack it in such a way that other users cannot access it to extract/make additional mods with it.
kk, thanks
Can we see how many times our product is bought in marketplace? Just submitted something, couldnt find anything related on publisher portal
You view the sales reports
You can view a year at a time I think?
And sum up the totals
I see, thanks, I thought I can see it realtime
we could early on, but now we get dailies
I think if its a daily report, Epic sends us the report via email, right?
I don't believe so, the report is just when you get paid
yea, you can view it on the sellers part of the website
you only get a monthly report trough email, which... links to the website
Okay, thanks for the guidance
Can someone please help me? I am trying to put my project files into the product versions but I don't know waht it means by hosted somewhere
Zip it and upload somewhere the marketplace staff can download it.
Like a google drive?
Yep
Ok thank you so much
Some guy just reached out to me advertising for a website that shares (un)paid assets from the Unreal and Unity Marketplace. What can I do about this apart from blocking him?
report if it happened here @ discord
@slender estuary
send a moderator a dm (preferably one that is online) with a screenshot.
and I remember there was a piracy@epicgames.com email address, but im not 100% sure how its written and its gone from my address book for some reason.
maybe @onyx flower could enlighten us with the right email address
I will definitely find that email and sent them the link 🙂
anyone knows if this will just skip said files or cancel the install all together?
just strange that i selected overwrite and space goes down on my hdd 😦
that would be such a bad thing if it would meant cancel
because id have to install like 300gigs again
to be sure to get everyhing
@slender estuary they can't do anything with those assets i think, it is easily identifiable if someone pirated em, bet it has a lot of metadata
It's actually pretty hard to identify
