#fab
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There are still a ton of things the spreadsheet can't tell you about a seller though. Like how well they deal with their customers. How much they update their product. More I can't think of at the moment, hehe.
i mean they are basically inviting the practice since even in their guidelines they only state this
haha sorry to rekindle this conversation, i just got caught up and the list was in flux so i thought i'd just give my input, as i think that list is really valuable for the wasted accumulative time of all consumers
I just think that there should be a best practices section previously to starting a shop that gives you immediate flack if you do "certain practices"
on NONE of the existing marketplaces i was informed about misleading sale prices and when you are ending up on the sellers side and your product is not selling at base value, every change you do that is lowering the price constantly feels like "sale anyway" even though the public representation doesnt reflect that
they have a rule btw for that
and i think they do track "inflation"
I'm sure they actually track it more detailed than I do, but whether or not they actively monitor and enforce those rules is an entirely different story.
I'd think it is tough for them to monitor and enforce just by going off of how much the marketplace has grown in the past year.
what is the "Rating" value btw
Some formula the old spreadsheet used.
Give more weight to those with higher vote count.
So a 1 vote 5 star isn't rated higher than a 400 vote 4.7 star
@eager kestrel I would not mind you making a list of the open source assets available and set it up like that table. That is very cool.
π
So easy to find free stuff, but finding stuff with that commercial license for free is tough. I want it free and want to be able to make money using it, haha.
yea still trying to iron out our structure.
That is the thing. With some of these products they would make more money from donation based on the effort they put in. From what I have seen, most want to just place it there(MP) and forget.
@slender estuary How long has your product been there? How many updates have you made to it?
I think it is a perfect example of the MP.
I have started selling the prop pack end of June 2020 at 35 bucks. After 1.5 months of litterally no sales i brought the price down while being on sale to see if a sale plus a price reduction would help increase overall customer engagement. Then after that sale i increased the price to something more reasonably which was still only 45% of my initial base value. 2 sales after that I had made like 50 bucks overall and then it completely stagnated through 2 months which led me to increase pricing to 99$ to reflect the licencing "value" that people get on the mp, compared to what i sell on the artstation mp
I didnt do any updates to i in terms of content since its litterally pitch perfect as it is π I believe in the work provided and the value sitting at 99$ rn is also not too low if you think about how much a company would need to spent to actually produce this ...
the pack was 2 weeks of fulltime work
thats around 2K of value
minimum xD
Maybe you should rethink your business model but updates are my recommendations and I like to see that your trying. That alone will increase your sales.
@eager kestrel will you update the coloring on the seller names? π
It will automatically remove them as it scans through.
I am on it atm - will spread over 3 plattforms now gumroad, artstation and ue mp
baseline prices will always reflect the "value" you are getting. You want the lower price you can buy the same pack on gumroad and artstation with a PERSONAL licence
But I can select all and just remove it.
thanks for letting me know π
What is your pack? If you're looking for constructive criticism, that is
That is all good but it needs to reflect to sales.
my pack is the Medieval Cutlery Set
Because your numbers aren't in line with what I'm used to seeing from marketplace vendors
not at all man, i have no clue what i did wrong from the start xD
i let the price stay "clear" for more than a month and litterally nothing happened
Alright, so of the bat:
maybe the deals you made with the creators for a product that has no market?
Price is very high for the amount of content. This is not relative to "how much time did it take you to produce", but relative to "what do other asset packs on the marketplace cost"
Just in relation to that, bear in mind that the value of Marketplace assets is based on selling it to many people, over the course of months or years
I am aware of that π I earlier already wrote a description of the process issues i see with selling on an international mp where local price ranges influence the base value of items
So you should (hopefully) make more money there than if you were commissioned by someone to make the piece for them specifically, but it will take much longer
added the support and reputation of the seller. I buy things just because I want to support them. Not because I need it.
I think asset quality is adequate, but that brings me to the next point - your showcase images are not high-resolution enough to actually be able to clearly make out what we're looking. It's difficult for me to tell whether certain issues are there because of texture problems, or simply because of compression and scaling artifacts when looking at the images in fullscreen
give me your wisdom π tbh i am still eyeballing prices atm
show case images cant be more high res
epic limits it
i had 4K pics
epic was like "nono"
to that
Just in general, I think inadequate presentation is a huge deal
You also seem to have depth of field enabled on some of these, which is problematic because it reduces readability
You might consider putting images on a 3rd party site, and certainly videos on YouTube for example
That's not right. It can't be. I've never had this issue with other assets
noted
If people know you are going to keep adding more to the pack. More people will be willing to invest.
lemme check again
If you were doing a nice showcase scene with 'hero' shots, DOF would be acceptable on those, but as it stands, your preview images just do not give a very clear overview of what the quality you'll be acquiring is
here it states the allowed res
what do you think of the vid?
you know i realized
i dont have any clay renders in there ...
As for price, for the pack to make sense in the context of the marketplace, I think the pack should be close to $10-15. That sounds incredibly low, but the idea with marketplace assets is in sales volume, not price - especially on low-maintenance/low-support assets like mesh packs
The images definitely do not look 1920x1080. I can see the pixel edges on my 1080p screen
For a pack like this, I also think you should be providing wireframes. Assets like these have to be low-resolution for game usage, which is the primary market on the UE4 marketplace
Do you have some very strong DoF or something there?
not sure anymore but yeah i tend to use a bit of dof usually
maybe i fkd up the distance? didnt looked bad to me though on my 4K screen xD
And then lastly... Just crank up your settings. Blurry/TAA'd shadows and AO don't make your assets look good. Crank up the settings to cinematic and render the image at 2x resolution so you can downscale it, so that you really get clarity on the assets you're buying
Like, here's a screencap of what I'm seeing
thats why theres a second pic that only shows that in the right angle π
That's fair, but now the top of that pic is blurry!
xxD
But also, them being blurry in the first pic makes a bad impression, even if the later pic shows them clearly
I'm pretty sure that none of these issues are actually problems with the assets
This is not a case where I look at the assets and I go "yeah there's no way you can sell these", like it is in many cases
tbh i think the problem is that theres similar stuff with lower res and lower quality and ppl just need "more" of it not "better"
But the presentation lets you down and makes it difficult for people to see what they're getting. That's especially problematic because this is a very niche asset pack. Realistically, how many people are really going to need highly realistic medieval cutlery etc.? That doesn't have to be a problem, but you've got to make sure to stand out and be a convincing sell
thats what i tend to see
not many, i tried targeting companies that do archviz in unreal
Arch-viz isn't going to be doing medieval stuff though
yeah
I dare say, sir, my ballistrade needs an upgrade.
what xD
So tldr;
- Presentation is letting you down a lot
- Product/market fit is probably not the best, for commercial intent I'd recommend picking something less niche/with higher demand, simply because you'll have more interest
- Price is too high for the pack's contents
Thanks a lot for your feedback, appreciate it!
Happy to have these conversations, always good to see new creators, and nice to not get a "no u" tier response to constructive feedback π
yeah i dont see no u responses gettting me anywhere good xD
The marketplace is a great place to make money if you pick the right things to put out at a good quality, but it needs to be well thought-out like a proper commercial endeavour, making sense of cost of production versus demand in market context
and in the end it makes me sad that my artist spent 2 weeks on this and didnt get anything out of it so far
So anyway, for this, I'd lower the price again, fix up the presentation, and take whatever you get - but it's not going to be incredible, because it's very niche
true
And then if you're still willing to put more resources into the marketplace stuff, have a look where the gaps in the market are, and work off that
and too small compared to other vendors per item value offerings in the same category
Maybe because it is awesome?
Yeah, but that can be fixed by lowering price, assuming your presentation is convincing enough to show that you're getting solid quality
honestly i thought it was a gap but then we realized ppl had badly named their sets and it was just damn hard to find the others xD
small niche product
There ya go
@fickle basin
It's a cool product, but realistically barely anyone actually needs it
yeah theres a diff between having competition and having NO competition in certain niches xD
And those that do may have strong doubts about the technical side of your pack, and prefer to implement it themselves
or being blocked entirely lmao
@slender estuary just for reference. I actually do need medieval assets, but I recently purchased this which covers a lot of props for cheap: https://www.unrealengine.com/marketplace/en-US/product/medieval-props-kit-01
A gap means there's gotta be demand as well, though - in this case, even if there hadn't been any competition, it wouldn't have been a goldmine because there's just not much demand
you also working on a medieval game or what
because i do xD
thats why i am honestly biased toward the medieval item demand out there
Yeah, medieval RPG
For what it's worth, I think, going off what I think your assets look like (though again, hard to judge), they're better than the one Slashin linked
I got too many projects I work on, haha
So I'd be happy to pay more per asset than I would be paying on the Medieval Props: Kit
But niche as all heck
i always forget
is a* pathfinding nitche too?
that the game i work on is a niche genre. at some point you get so engulfed in it and i mean , hundreds of people that are also in the same niche basically reference to medieval genres heavily all the time ... but in reality i should look more deeply into researching actual ACTUAL demand and base decisions on that instead
UE4's integrated navmesh system is pretty damn good for most people, so I doubt you'll get many people looking for a replacement
which brings me to the point that i have no clue on where to find proper information about this xD
Another I recently grabbed to have more variety if needed. For $9 I couldn't pass it up: https://www.unrealengine.com/marketplace/en-US/product/medieval-inn
haha yeah ive seen it π
Yea it would replace it.
do you plan to replace them later on? @eager kestrel
And those that do realize they really need A*... Well, I'd expect that they'll have the know-how to implement it themselves, and would rather do so to make sure it's good quality and fits their needs and other systems
bcs thats what most ppl do - buy concept assets and then replace in development entirely
I guess showing off features would be the only way to get the sale.
mayb biggest issue was that i couldnt fathom where to advertise the pack
like if you dont get on the showcase page you are basically fkd IF you are niche like me
I have artists on the team, so whatever they decide to use or not. For some of my personal projects, I'd just use them as is and not replace since I have no talent in art.
You think a dynamic a* system could get showcased?
cell based movment
no nav mesh
ours can be added after level design and adjusted to any map size
Thats what I thought π Its the exact manner all indi devs operate in myself included.
You realize that UE4's navmesh basically is cell-based?
It just fills in a few gaps and rounds to corners
yes but the things you can do with each cell being an actor is amazing
Each cell is an actor?
Many, many, many alarm bells are going off in my head. Actors have overhead. Having an extra actor for navigation tile in the world does not sound like a great plan to me. There's a very good reason these sorts of systems are generally highly abstracted
Anyway, to actually answer the original question, I would personally deem an A* solution for UE4's marketplace a risky endeavour from a commercial perspective. Low demand, most people that need it will be able to and want to do it themselves, non-negligible cost, high maintenance and support workload. That's my thoughts on it
Thank you!
Anyone know if it is possible to post a product on the MP and have it free at another location? That way those that want to support your work could buy from the MP?
Can a developer place their own marketplace assets in their git repositories? From my understanding, git repositories need to be void of marketplace assets. Does this apply if the developer created the asset?
You should read the marketplace guidelines for your first question
I think if you could do 3D A* that might be useful
But that's a really complex problem to solve
I have it done
(At least, efficiently)
And don't do the cell = actor thing, I've tried that, it's a Bad Idea (tm)
@real dust when i learned ue 2 years ago no one bothered to share with me that i could adjust samples in engine xxxD Thanks again for making me re-check how to improve quality :3
By "3D A*" I mean fully 3D, e.g. pathfinding for levitating/flying characters
yea it builds that way
like i said its dynamic height width length step high and jump hight
And can calculate e.g. flying up into a hole in the ceiling?
yes each cell creates is own a* based on move range setting
so on cell creating each cell uses the move range to find all paths possible from that cell.
When a player moves to a new cell, That cell knows if can reach the cell it is moving to and knows the correct path already.
This allows for dynamic adjusting of cells to during run time.
Interesting enough, and I personally could use a system like that (but will probably create it myself); I'd say it's very niche though
was fun to create that is for sure
I found it to be a very complex problem when I tried similar
But I had certain requirements that made it more complicated
Mostly, small, accurate cell size (which will cause it to need tons of memory to hold the cells)
(Though, even more so, it taking years to calculate)
i like talking about this with you. Now i have to go in and fix my coordinates to include z. Thanks!
Just worth noting that you get an exponential explosion; if you have a smallish map of 1,000 x 1,000m, and you use 0.5m cells, that's 4,000,000 cells; if you have a 1000m x 1000m x 1000m, it's 8,000,000,000 (!) cells
yea but the cell blocks can move so not an issue
Can move? Do you only calculate it dynamically around the movers?
think of it as a cube of cells you play in that can move with you
Guys your moving way offtopic.
Yeah also that
ok bye
We're talking about different things anyway, I think
Continue in DM or head over to #ue4-general
In any case, final point: That's super-niche, almost no one will want to buy it I'd say
it will be free anyways
And something similar already exists actually https://www.unrealengine.com/marketplace/en-US/product/don-s-3d-pathfinding-flying-ai
I forgot that the sale ends at 12:00 am the day after the sale. Lol yay another day of thinking about what to buy
hmm, this is interesting
https://www.unrealengine.com/marketplace/en-US/product/usurfacemesh
dude you just made my day! thanks π
@quaint cedar has the link been reinstated after the blacklist part was removed? if not iΒ΄d like to request it being PINNED bcs its a highly valuable tool to learn about pricing and to follow up on cost development of certain products π
I also spent quite the huge amount of time yesterday reading up on german law on the matter "misleading prices".
Excerpt from "Gesetz gegen unlauteren Wettbewerb".
@eager kestrel Did you read this? π
I am revering to nc law since epic is sitting in NC after all and the seller contract is stating the law of NC has to be applied
misleading pricing is part of the definition of unlauterer wettbewerb
but the german law doesnt apply anyway
in this case at least since the marketplace is run by epic. now the funny thing is that in NC law the PUBLISHER is excempt from the UTPA meaning epic has no incentive legally to change their behaviour
so theres no reason for them to implement tools that prohibit price changes pre-sales or fixate prices for a certain amount of time after setting it
since legally the SELLER is responsible for the actions
the problem with that notion though is that they should be aware that nearly no one that sells on their marketplace does it professionally, or most ppl dont have an education that comes from "sales" where you would have common knowledge of laws and best practices
meaning they should at least ethically make the decision to create toolkits that either prevent misinformed behaviour or basically PROHIBIT it since the baseline as someone already mentioned here gets hurt by (me included) sellers making weird pricing moves
still on this?
oh really?
all I can read is someone keep trying to blame others or finding excuses for his bad decisions. Trying to justify yourself through some laws or whatever is not helping either. IMO, rebrand yourself and start over.
it's not like you're losing any business
and the fact that you went straight for the Moderators when you should've wait for Slashin8r to respond to you and fix the problem if there was a problem is not doing you any service at all.
@hasty nexus all you are showing is that you are not interested at all in having a conversation and instead want to misleadingly judge someone on bad data
Dont understand why you are so offended by having an honest conversation and learning about the law π
I don't care about any of this and it's just an honest opinion. I don't believe that you did it without any ill intentions not that it matters.
it's you that decided to bring it up here, publicly, so i'm entitled to an opinion.
ok let me repeat this - i had a price sitting at 35 bucks, didnt get sales, slahed it to 25% before sales, then put it up to 50% of original price since i realized iΒ΄d never make anything with that and kept it at 50% of initial pricing until i started selling on artstation with new licening types which was when i upped the price to reflect the overall value i BELIEVED ppl would be getting out of it.
- no one has ever paid more than base price on my products.
- the only one hurt from this stupid price changes was me xD
i reduced the price IN the sale
i REDUCED it
do you even read xD
look at the list man xD
same
reference the dates
i went into the sale with my base price
didnt sell a thing
reduced the pricing bcs i was pissed and wanted to know at which point ppl would actually be willing to pay for the product
so what exactly do you take an issue with @hasty nexus on someone that dramatically reduces his prices xD
Hm, I think it's pretty clear what people are against and what they don't care about.
You can change your prices as much as you want outside of sales.
Obviously it's weird if someone jumps between multiple 100% of their original price a few times, but if it's your very first product on the mp, then I could care less.
What hits really bad is if you modify the price before/during sales.
The customer sees your product and sees a 50% sale on it. So they think that the product can be bought for 50% of it's actual value, which is a good deal.
If you however increase the price by 100% before you reduce it in the sale, you make the customer believe they save money, even though they are paying the original base price.
And that's not okay. I assume you'd also go to your local stores or online store of choice and buy things that are on sale with the actual sale price and not some constructed fake sale
Like, imagine you buy a new coffee machine on amazon that is 50% off, only to realize afterwards that they moved the price around, just to make you think you saved 50%.
@hasty nexus and its not like you havent worked with the same system here - you started with a low ball, then went up to a high ball and since then have been reducing your pricing in order to figure out what people would like to pay for your tool. You started around the same time as me and you did even more price changes than me xD
yeah but i did never INCREASE the price pre sale
yea, with everything announced through discord any forums 2 weeks in advanced. and my products evolved in time
I think I found the inventory that can easily be merged with several assets. It also has a lot of tutorials.
https://www.unrealengine.com/marketplace/en-US/product/pro-inventory-component
But you increased it before the sale, or not? You said so before
You literally said yesterday that you can be called out for that
Idk what everyone else is talking about, but I only care about the fake sale prices
in that list you show, the price on 7th August goes for 3.49 to 6.99. august 7th was the sale vent
the second list is the list that shows all the prices affected by sales
you need to reference the base prices
you can see that i do the reduction on the same day as the sale starts
halve a day after the sale started
How do I get marketplace content onto a custom built engine? do I need to download it onto a standard engine and them copy paste it across?
then in the next two sales i did not change a thing xD
Depends on what Content we talk about
so i got blacklisted for slashing prices xD
Assets can be migrated, yes
Yeah you could add them to the same engine number and then migrate them over
Or just copy paste the folders
The only ones you have to actively do something for are the code plugins
Cause there you need to recompile them
ok thanks
which engine version is your custom build version from?
Just make sure the engines are on the same number, despite your custom changes.
so did you make any sale with the $99 price?
last oculus quest 2 github one
gonna give it a go thanks for the help
i changed the pricing AFTER i published on artstation a week ago or so
and thats just the thing, even this will change because of the input i got yesterday
i will definitly have to revamp my strategies 100% and its great that i got to have the conversations i had yesterday
teached me a lot
@hasty nexus back to the "professional seller" thing though. I dont know how well your product is selling. I did defintly look at it more than once in the past since its really interesting (but usage may vary on what actually plan to develop i guess). When you consider yourself a professional seller I understand that. But pls remember how much pure art you see on the marketplace and appart from a few outsource studios thats purely art from single artists, solo freelancers that basically try to make something on the side. They did not have ANY education previous to starting to sell on an mp that should make you believe that they can make properly informed decisions.
listen, probably 99% of the people on the MP don't have any marketing education. you got yourself into a bad place yesterday when you came here. otherwise you were just fine.
i mean not fine, cause your product wasn't doing well, but no one knew about it
I never said it was anyone elses fault? I dont know what you are talking about thb xD
in Art section, 3D, vFX sFX etc i bet most are hobbysts
FYI, Epic shouldn't have allowed you to raise your price right before the sale, then still put the product on sale anyway
Well like i said, my responsibility is to get this thing going since at least 80% of the procedings land in the artists pockets that i partnered with.
and being marked in a blacklist definitly doesnt help π
sorry to say but it's your fault your partner failed with those assets.
when you partner and commit to a service you have to deliver
but that's something else
but then again the blacklist made decisions based on information and rules that where badly designed
and if you cant see that then i honestly dont understand where your point is
i landed on the list after slashing prices overall
the rules where "price changes during or pre sales"
well, i see it now, when i correlate the data
you're not a thief, you're just not there yet,m especially not ready to partner with artists and promise sales
raising the price right before the sale (to five times the original value), then putting it at a discount is the part people have a problem with
trust me after 1.5 months of zero sales
i felt pretty insane
and for me, i definitly do this on the side
it took me one month to get down the price down 20 dollars after I overestimated stuff. because i didn't want people that bought it at that price to feel offended.
so next to my main job and 2 other productions
and not 20 dollars at once =))
you couldve reimboursed them too or not? not suggesting you shouldve but that wouldve been my solution if i wanted to change a price quickly DOWN at least
have to live through own mistakes π
anyway - dude your content looks thick, i would love to sometime get it and do something with it :3
yeah, you can ask Epic to reimburse people in those cases
you can?
i honestly didnt think we had much of a way to contact epic in any way as sellers xD
they have an email address and website to log an incident

pinned
you didn't see that one =))
tbh i didnt check the pinned section of this section of the discord before xD
so? what is the next price? π
15 is honest price
someone gave me good feedbck yesterday
I am not sure though if i should unpublish and republish with better showcase content though
the whole ... thing ... is kinda mess atm and i have to rethink the strategy i am taking with the storefront
the idea initially was to do a middle section between archiz/visualisation and high quality game art
but i think its too small a niche
can't give advice to that, i'm very bad at marketing and advertising my stuff
you are xD
its ok, do you want me to repeat or do you just read the rest
and on your reply - i do not justify my actions. you can call me an idiot for the moves but i am definitly not an asshole xD
that's because you're from a rich country. no one tries to scam romanians... i'm lucky on that
:))
i never get calls
i dont have a phone
xxD
and my mobile is turned off 99% of the time
getting back to you @slender estuary. you tried to justify and placing blame. and that's what brought you the shade
yeah i talked that part out with the creator of the list
can send you the dm youll see xD
i believe you, but that went after you went berserk here
first you called out the mods for bad practice :)))
You never seen my convo with the mods about my scam dev list? xD
I had a huge fallout about that when i wanted to create a list of bad faith actors (offtopic btw)
so i had a personal reason to be mad that this other blacklist was "allowed" to exist. I spent a considerably amount of time arguing why we SHOULD have sth like it xD
so, let me get this straight, the artist you're partnered with gets 80%?
wait lemme pull the contract
no
ok
poor guy could've published himself at $15 and keep 100% of something than 80% of nothing
yeah the thing is the artist i partner with are all friends or colleagues with fulltime jobs
and we just decided to get together as a group and i am the dumb f that is ... ehm self important enough to believe i can "just do it" (being a seller and all xD)
nikos stuff hasnt been published yet
So you collect people to create asset for you to sell ?
and he knows yeah
no i dont collect them
i already know and work with them
this is our "side run" to get something on the side while doing the work anyway
they were like, look, we're artists, we don't have time for all that bullcrap, can you do that for us?
nah i was like "hey you have those assets laying around and we all have budget issues anyway so lets sell them if we can"
oh ok, that makes more sense
why i tried to give them all the sense to have full control
thats why they are all handpicked and from my "own rooster"
so ppl i worked with before
and how are the sales going on artstation?
that should trigger an alarm
oh yeah it does
start over.
i will
meeting for that is tomorrow
we will be discussing the core of the store and rethink the approach
i also want to rebrand myself. Yaki Studios doesn't represent me anymore. Just have to figure how to make a smooth transition.
oh i like the brand i have
and i dont mind the public flack it got through the last 24 hours, thats fine - I am sure our products will reflect the actual value you are getting as soon as we have settled a bit more clearly in a certain section of the mp
but its so damn hard to gather information on digital sales especially regarding 3D models
i can only reference my own needs atm
which is bad data to make decisions on
yeah i did some research before deciding we would try and do a medieval prop pack
later found out that there where tons of them
but badly named
badly categorized
so hard to find
@fickle basin cant say, it overlapped with black friday event. but i did good enough i believe
i am sure you did. its still twitching inside me to "just get" xxD
but i had to prioritise expenses π¦
π
wth? xD
maybe the product that generated you that revenue had that something special
it looks interesting
whats your product @fickle basin
do i see l trees there
weee
what xD
yeah they often have that .. issue
i had an interactive niagara fog in development
they rejected it also
i didnt think you can talk to them in that case?


this good to know
i love talking
xD
i sent them a feedback regarding the showcase rotation. they should continue handpicking the products that should be part of the program, but every time the page loads they should be randomly taken from the list.
it seems like a good idea to me
do you get notified when you are showcased?
offering equal chances each day to everyone to make it on the showcase page
yeah, hard to get noticed. and if you just publish a product and you mess up the description or whatever (like i always do) you lose the biggest opportunity to make sales π
Yeah i fiddled a bit with the description too
usually i dont have issues selling stuff but i think theres a huge difference with selling myself and my skills and selling an actual "item"
this guy Divivor makes it cool. maybe pay him for some thumbnails, some nice photos and he can sort it out
that first impression makes the difference
looks good man
anyway - i gotta do sth else than sit in here - thanks for your time and letting me state my points @fickle basin @hasty nexus
bye
or you could post in one of the job channels instead of a totally unrelated channel?
@abstract axle could you please read the #old-rules and post in #freelance-jobs or #salary-jobs depending on your need?
yo, trying to buy something last minute on sale and getting incorrect response when trying to log into epic games anyone know whats up
Website or launcher? And if one, try the other
I just bought plugin and it says only "create project". Does this mean that i cant get any of its content out to my wip projects?
If so, can i refund it somehow. Just got it.
You definitely can. Just copy the folders in the project it creates to your own projects.
Hey guys, I bought a gun model in marketplace and added it to project. But they are just empty folders in unreal...and when I check them in explorer, there are bunch of uassets here...
It seems the uasset files cannot be read in my unreal?
this happens because you are opening a new asset in an older engine version
You can open an 4.22 asset in a 4.25 project, but not the other way
and it's probably the sellers mistake if you did everything right
I restarted engine and it didn't work. I think @raven ferry is right... it works good in 4.25. Thank you both! @fickle basin βΊοΈ
Anyway to buy it?
sad
Hello, I'm trying to publish a 2D background asset to marketplace. I have it in other sites as a free asset, but somehow Epic store doesn't give an opportunity to publish it as free. Did I do something wrong?
For those who have tried Able Ability System what do yall think about it?
https://www.unrealengine.com/marketplace/en-US/product/able-ability-system
@fair patio Epic are very particular about what they will allow to be free on the Marketplace
@merry field Okay, thanks for the answer! π
Also does anyone know a good tutorial about publishing assets to epic store? I tried to search it but I just found tutorials about unity asset store. If you can link it to me I would be really grateful! π
Try this tutorial: https://www.youtube.com/watch?v=R_m79Zk_nxM or this https://www.youtube.com/watch?v=ecE9QiSFn8E
Thanks, I'll watch it!
There's also a tutorial I wrote in this channel's pinned messages
(Though I may have over-complicated things by telling you to zip manually instead of using the built-in zip project feature)
@slender estuary lol price gouging then telling people to take you off of a black list for pruce gouging because it hurts your bussiness? Kinda the point of a blacklist wouldnt you think?
did you read the whole conversation?
or are you just here to hurt someone
bcs it reads like you are just some random angry dude that didnt even check the numbers on my sales list.
maybe before doing judgments do your homework first and then you can talk an honest talk with someone. but not like this man ... "oh i have you now because some random dude on the internet said you are XYZ" xD
Additionally to that willingly hurting other sellers ... is that really what your goal is? wow
@topaz harness read it, inform yourself. base your decisions on knowledge not on believes ...
The point is not any list. If people say one thing and they see another, they can make up their own mind. There should be nothing to worry or care about if you are doing your best. People will see that.
Actually, to keep this going conversation it just brings more negativity that you don't need. Unless, you were like me and that is your goal.
Don't get me wrong though, I understand the frustration. For our studio, we have been a part of this community for 2 years and are very thankful for for it and everything we have learned here. It would be nice if the community was able to back each other but in this case you should pick your battles and this one is not worth fighting.
Good example is the ESO issue and no one supported him @final igloo π₯° in that conversation. Very disappointing.
I dont know anything about the ESO issue xD
That is the thing. It is totally market related. You have a plugin that has the market for ESO. The developer listed a free version that had issue with a clause that stated no support. Then you have the paid version. It was a mistake and you know what happened? The developer worked on fixing it. Good on them. The point I am making is that in this market there are times to push and times to halt. A lot can come out of a push if done right like in the ESO case. It got fixed and I have seen it here more respect from higher places.
some people a realists some are not
I am confused xD
lmao I find it funny that the only thing that upsets me is that dang dog with fire.
or it could just be the way I have seen you use it
Raising the price when you know that you have already signed the item up to be in a sale event is wrong, I thought we'd moved past that? You acknowledged it was wrong and won't do it again, doesn't change that it was wrong.
Why are we still arguing about this? /o\
yeah i didnt raise
i lowered
xxD
which anyone couldve known if they wouldve done their due diligence to actually read the doc instead of just immediatly firing away
which just shows that the blacklist was "bad" from the beginning if the rules applied where able to land someone there for lowering prices mid sale -_-
but some guys like @topaz harness dont care about actually reading the convo and just go and randomly flame
he wrote gouging π
and thats the thing that started the whole argument xD
and if he actually read that we finally decided the right wording for it would be misleading and we all said its wrong
but dont expect me to let some random lazy man to spout this nonsense about my store publicly
and i didnt want to ping the mods again xD
... ah, still the 9 to 99 case π
I'm joking π
We need a flame channel
!8ball Is this a good idea?
@slender estuary, :8ball: Outlook good.
@fickle basin, :8ball: Outlook not so good.
!8ball should we continue this conversation?
@next badge, :8ball: Yes β definitely.
@next badge, :8ball: Without a doubt.
Oh no
that put me in tiers
So I've been trying to make heads or tails of this chart:
https://docs.google.com/spreadsheets/d/1a-sJ0cvmgSiXToD1GxjCED6e1993ZytTB5oAZ9bb8YM/edit#gid=1114449252
Is there a legend somewhere for what the colors mean?
@stiff pond There is another tab to the spreadsheet, literally called "Legend" now.
@slender estuary just to clarify, the only price change that flagged you for the blacklist was the change on 11-22. The blacklist was not even implemented until 11-24 after I saw how many people were increasing their prices for the Black Friday sale. Your product never actually went on sale for this, but I did notice the price go to $100 from a starting price of $35 and its direct previous price being $15, so I immediately flagged it. Not a single person was blacklisted for any previous sales, so all that other info is irrelevant.
So, it got flagged because the price went up before the sale, but it wasn't actually in the sale?
Sounds like the logic there was wrong.
Mistakes where made i guess
and honestly for me appart from the anger it was a healthy lesson
because i finally took the time to sit down and learn about sale practices and law
which i shouldve done PRE starting a selling account honestly
Shots fired xD
Nah, nothing personal or anything, just wanted to explain how it all happened in the first place.
4.26 has been out for 43 minutes, and still no tickbox for it on the supported product versions page π‘
I was joking 
Sad!

Do you guys think this is a good idea? that will never be implemented
Damn you tricked me, got excited for a second
π
Updates/Change-log should be on their list though, It's been brought up on Creators Hub several times I believe
The changelog text is real though. @rapid silo is one of the good guys that keeps their website updated
I made a feature request for this subject 3-4 months ago and got a reply from a senior manager from the MP team
Sorry for the silence. I can confirm that we have captured this request in the Marketplace backlog. I have no estimate on when this feature might be added, and we have a lot of other features and changes we'd also like to see implemented in the future, so I'm not sure where this would fit in.
Thanks for the feedback, it's always appreciated.
Josh```
I respect sellers who puts a link to their Change log
ahh π₯²
I really wish they had a public roadmap/backlog for the marketplace... Really feels like they make next-to-no progress and for as far as they do like their priorities are in the wrong places... But alas
I think they have the launcher outsourced from what I heard
@raven ferry what did I miss?
does the wishlist still do nothing?
wdym do nothing?
You can keep products in it?
@rapid silo nothing, just used your great product/content as an example for something
Source? That seems like a weird thing to do to me
Ah ok, thanks π
now that 4.26 is out, we need IK asset that utilizes FBIK for 2-/4-/6- legged characters π
Power IK, you mean?
IΒ΄d categorize that info 100% into hearsay bcs even for me it was part of an conversation with someone i had from spatialOS where I cant really put together anymore if it was either a miscommunication and or contextually badly percieved information OR if true info. So ... honestly if YOU dont know it then IΒ΄d say my knowledge there might just not be right.
exactly that xD
wishlist still does nothing
wishlist on other platforms at least emails you saying when a product is on sale
At least it allows you to see all of them in the same location. You can also see which are on sale in that view.
hey! not sure where to put this but i have submitted a pack to the unreal marketplace and have got back this comment:
Please remove the mentions of "Fall Guys" in your source paths.
There is no mention of fall guys anywhere and I have never used the name at all so I haven't a clue what they are looking at. Does anyone have any ideas as for what ever reason their support of the past 2 weeks has been dreadful which is a real shame
Thanks for any help π
Huh, are you sure? Your texture paths say might be pointing in to such path?
All your assets like textures, static meshes, skeleton meshes etc that you have made on your PC will have the source path of that file in the assets data. This is to help and stop any naughty people doing naughty things.
*cough *
no I've checked that. I actually had no reference to fall guys at all in folders or anything
going to rezip and try again to see what happens
the funny thing is it has nothing to do with fall guys its a street pack π
yeh tell me about it. The past 2 weeks with them for me has been a nightmare. I haven't been paid for september and no one replies when you ask whats going on with the payment but reply quick when its to do with submitting and asset pack
how do i remove source paths?
please sorry
probably my snail internet π
learn something new everyday! thanks alot for your help. Now have to see whats going on

Is the marketplace down or something? I can't seem to download the latest version of a plugin π€
Have you updated it?
updated what?
I got the same problem, I updated my plugin but it's impossible to install it to 4.26... (When I select 4.26 and click install, nothing happen)
Okay, so apparently, Epic encountered an error while processing my plugin update, so it's not available to 4.26 yet, but the install button is there ^^'
Well I'm not sure it's possible to modify blueprints from blueprints π ! (my plugin actually modify the way blueprints wires behave)
hey guys idk if this the correct place to ask since its "Marketplace" but is there a way for me to when im launching a project either from uproject or visual studio,it wont close the launcher?
i didnt find any settings to disable it
everytime im launching a project,it always close the laucnher
unless something changed... i dont think you can avoid it closing.
landscape auto material might still take that spot iirc
@fickle basin Ahah, I'm pretty sure I'm not π !
but electric nodes might be a good competitor for this year XD
Well, maybe I'll release some stats at one point
(Didn't know Top Shelf, seems great when you have a lot of custom actors!)
(and it's electrONic nodes, everyone make the mistake, i should have named this differently π)
Yes, they are marked as "Editor" Plugins so they are not packaged in the game!
may I ask you something stupid? what would you like to see in the marketplace?
A post process effect (with bloom) for UI
The launcher shouldn't close, it will be default just minimise, there is an option to turn that off in the launcher settings.
can u tell me which one is it?
Minimize to system tray
Everyone will give a different answer to this.
It might be interesting to create some kind of website where people can suggest things, or upvote others' suggestions
Hello, Just out of curiosity, If I havre a team of (4 as an example) and I purchase a few assets on the marketplace, do I need to buy 4 copies to have the licenses or does one purchase count as the entire team?
not sure if it changed for code plugins, but generally you need 1 for your team/company, but if the person purchased it leaves the team, another person will need to purchase it.
if you purchased it as a company and a person leaves, they lose their rights to use it.
Ok, that makes sense. I just wanted to make sure everything would essentially be legal. Thank you
quite a few gamedev companies just buy everything in case they ever need it.
*quickly puts up $1000 plugin that doesn't do much, just for companies who want to buy everything
Ha, I an't that rich lol
For some reason, this specific item (https://www.unrealengine.com/marketplace/en-US/product/skateboarding-system) refuses to get on my wishlist. When I click, it says "Saved", but it doesn't appear on my wishlist. Anyone has the same issue and/or a workaround?
Same for me
Now I wonder how many other items I've tried to wishlist have not been wishlisted
same
Ok thanks for confirming it, I've reported the bug here (https://forums.unrealengine.com/unreal-engine/marketplace/1828930-wishlist-now-live?p=1839114#post1839114), if anyone knows anywhere else to report it, please tell me.
Our newest pack π
my bad thank you
Nothing personal, but that "Atmospheric" word reminded me of the Skyrim mods naming conventions: atmospheric, natural, rustic and etc.
Yep π
@vale prawn @merry field The wish list problem can be caused by the login/logout issue of the website. Sometimes when you change pages, you are logged out again, then when you try to add to wish list, it says it added it, but it actually fails. Confirm you are logged in on that page, then try adding to wish list again. I've run into this problem countless times when finding my favorites.
Nevermind, I see what you mean by this specific item. I am also unable to add it even confirming I am logged in. My advice is still good for other cases, haha.
Oh lol, it was your plugin I was trying to update :P great plugin btw
Ahah, well I submited an update a few hours ago, I'll ping you when it get accepted π
Sweet! Thanks π much appreciated
Hmm... with the time, UE's marketplace starts to remind me more and more to the these cgtrader, turbosquid and etc. mass markets with wildly varying quality and topics π€
hehe...
oh... who was talking about managing thousands of pawns the other day? There is new plugin which claims 200k pawns π
Link?
Well, my bad. It's only 100k. But the text says 200k.
The video actually demonstrates 252,500. π
Hello, is it true that if you build the Unreal Engine from source you can make the assets versionless? I have a problem with downward incompatibility. Its a longer story, I always tried to use the oldest version to be upward compatible and that worked but I had some problems with that and the Unreal Engine Marketplace Support told me to just use a newer engine version. So it happend what I thought will happen - older Unreal Engine Versions get my asset pack migrated but its not visible / usable in the content browser. So how do I solve this the best way?
Do you really care about really old versions?
For each version back, the number of people still using it goes down
Probably not much point going back farther than, say, 4.20?
Jeah I mean I did before. If that would turn out making more problems for me then yes I could go with an earlier version. But audio files should be compatible with every engine / this is what I read on a forums post way back. I just wanted to support everyone / to take that seriously
I at least need the earliest version that had "fix up redirectories" because this is a problem I often had uploading content. You erased a content file or moved it and you got a redirect problem -> content pack denied
I didn't know it ever didn't exist... that must be some really old version
Personally I'd say 4.16 is the earliest I'd bother with - it has most modern features but is really old by now
I consider your advice thank you very much
@glass star It just got accepted π₯³ ! You'll just have to restart the Epic Games launcher and it should be good π
Woo! Thanks for letting me know
Since I can't really find a better channel to ask this question. My Electronic Nodes plugin does not want to install into 4.26, I click install, then nothing happens (doesn't start downloading like usual). Is there a way to force install the files into the engine?
Have you restarted the marketplace @ebon leaf ? Make sure to exit out of the task bar one as well
so far among my plugins substance is ready with 4.26 hehe
@ebon leaf nothing you can do on your side. That's a bug with the MP and the creator needs to get in touch with epic to fix this. Nothing he can do as well...
well, then he can see
I had literally once a person asking a question while the answer was the previous message. One-to-one question and answer.
Some ppl don't really look what's going on around. Which probably is fine π€·ββοΈ
okay, so after coming back to it this is what I did to fix my marketplace plugin not installing: Installed into the engine version earlier. Copied the marketplace plugin folder and pasted it into the new engine. Started the engine with a new project, activated the plugin, restarted project. Told the plugin to install into the new engine (it skipped the installing phase and went straight into the cleaning phase). Start a new project. Activate the plugin. Restart the project. SUCCESS!!
keep in mind this is just the steps I took, not necessarily the necessary steps to fix the problem
@ebon leaf Well, I'm kinda surprise with your solution, but as long as it works π ... The 4.26 install bug was supposed to be solved a few hours before you posted your first message...
I tried it before and is great, however I discovered I like the default spline style more π
@thorny compass So you use the "default" of Electronic Nodes or the "default" of the engine π ? They are not exactly the same π
Default engine:
Default Electronic Nodes:
uh oh... *goes to enable the plugin again*
So, I will leave it on and see is it better. So far, I like how the R is red... However, I'm not sure whether this would be worth it to keep it active? Maybe need to check out the docs for other features, otherwise I think most ppl use it just for the Metro/Manhattan styles.
... I remember before many years one of my first sw tasks was to implement kinda diagram editor in totally unfamiliar framework... it was maddening.
Well, it's fair to admit that the "default" electronic nodes styling doesn't make much of difference π ...
maybe it's better to keep the number of plugins activated low
Well I admit that the developpement of EN was kinda maddening too... zero documentations, the only way to test it was to relaunch the whole editor at every single change... a long process, but was worth it !
What if you like the idea to provide a bit more control over the control schemes? π€
I mean for example, as you color anyway the RGB nodes, same can be done say for material parameters or the red nodes. Color, width... Or maybe just base it on the source color box? Anyway, just throwing ideas π
Hum, I'm not 100% sure to understand what you're saying π€...
Wire are colored depending on:
- the type of data in blueprints
- the RGB colors in texture/vector parameter
would you like to edit manually those colors? or the width of the wires?
Colors + width schemes depending on the source component. I'm currently working in the Material editor and it colors only the RGB stuff. Let me see whether I can make an example.
This one is based on the source component, but you might like to adjust them with other colors or a bit thicker lines... Tbh, that's the least which cross my mind wrt to just adjusting the lines.
Oh I see! Well, I'll dig into that, that may be an interesting feature (but obviously, not an easy one π )
Ah? Don't bother, its food for thought. Because I saw you can color lines, thought you can check up on more info about what is the source. I'm not familiar how this is done, so can't advise actually.
ok thanks New to this
So what awesome marketplace items did everyone find/get during the black friday sale?
@stuck fractal this is not an ad channel. Checkout the topic.
this thumbnail generator shows some info about the object
Sorry
@ebon leaf if you where really sorry, you'd have removed the spam.
:no_entry_sign: Vish#3255 was banned.
(note: in ban message he can explain how sorry he is for an appeal to be unbanned.)
Note 2: hmm, cant remove his spam when using manny.
Uh, Luos, maybe he didn't considered removing it? π¬
Or he was repeatedly ignoring these notifications?
I mean in the first case, just simple warning with instruction could do π€
I did not want to manually remove it from 7 channels
manny doesnt have that option
discord ban does
I see π
Β―_(γ)_/Β―
is it taking too long to update the projects in the marketplace?
Keep in mind 4.26 only dropped on the 3rd. Leaving just 2 days of the working week. I wouldn't expect everything to be updated super fast over a weekend.
yeah i was thinking that was the case. Usually for me it takes like 3 hours to update in a normal day but now it is been like 2 days so that was why i was asking π
Your plugin timed out attempting to compile for Mac Xcode 11.3.1 after multiple attempts.
I got this when updating my plugin to 4.26 on the mp
Anyone with the same issue?
I often have some issue with their validation process (like errors on engine files), but no such thing...
Maybe try to contact them to have more time to compile since I believe that the Voxel Plugin is quite heavy?
π Thanks! Did just that π
Hello,
I did the character rig again today and the rig names are in the photo.
The issue I want to ask is, are these bones correct or missing?
I could not find any information on the internet about this subject, all I want is to do a rig that is compatible with the epic skeleton.
Thanks
@unreal shard when you import the fbx, choose use existing skeleton - the mannequin one. Any issues should show up automatically. Then test with some anims
Let's say I have a riding system. Would I be able to use the permanent free animals and animations from the marketplace and use them in my examples?
And also include them if I want to sell my riding sys.
no
you can not share any marketplace content you own in the content you sell
but you can reach out to owners of marketplace content and make coops with them π
Make sense thanks
Whatβs the epic marketplace support email?
Should be pinned
it is pinned
Ok thanks
Amazing update on this one
https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky/reviews
Ultra Dynamic Sky is a flexible and easy to use sky solution for Unreal Engine 4, featuring dynamic clouds, time of day, and weather. This video demonstrates the key features of the system, as well as the new additions for version 4.26.
Purchase Ultra Dynamic Sky on the Unreal Engine Marketplace:
https://www.unrealengine.com/marketplace/en-US/p...
yeah
i cried joyfull tears
one thing i noticed though is that at night theres a certain timeframe of maybe 20 seconds where the clouds are nearly pure black
thats litterally the only thing noticed - the rest is pitch perfect
Anyone Know Whats The RIGLOGIC PLUGIN V6.2.0 In The Installed/Animation of 4.26?
is that a new thing from epci?like they bought it?
sorry for the caps earlier
That sky/weather does look very good indeed
Not sorry enough to edit it though, eh? π
haha yeah i'll change it mate
There are too many included features of this ultra dynamic sky. Another one to buy :)
My only wish that it could do the volumetric aurora and clouds at the same time but I guess its an engine limitation?
Even without the dynamic part, the settings for just applying different times of day, cloud effects, weather effects, makes it look worthwhile on their own.
Yes, it is so user friendly. A lot of presets to start and tweak. I just hope it is compatible with Infinity Weather π
Yeah! i'm using ue 4.25 version, can i use this update?
It says it supports 4.8 to 4.26
(Whoa, 4.8 is old)
But no, the release notes imply that some of it only works in 4.26
Thank you for your information.
I caved and bought this during the sale. For $15, and it was already advertising this update, I definitely had to drop my own attempt at a day/night cycle.
A few months ago, I was impressed by a procedural escalator and travellator in the marketplace that I asked the author to make a procedural elevator BP. Most of the elevator in the marketplace are either not updated or had limitations. A few days ago, he actually emailed me that he had finished making an elevator. hehe
https://www.unrealengine.com/marketplace/en-US/product/procedural-elevator-01
Product available at: https://www.unrealengine.com/marketplace/en-US/product/58e6dcbc68ff41b7b12bbdd3025f5580
Demo application can be downloaded at: shorturl.at/iFNV8
The capture is laggy because of the screen resolution. The blueprint doesn't affect significantly the performance.
A lot of work and detail went into that
epic also released these free stuff
Guys, some assets in ue4 says cant use with 4.26. Can we use if we download?
You can always try to put them into a 4.25 project and updating that to 4.26
If it breaks, you will have to wait on an official update
anyone else getting insane amounts of spam on the email they used for their marketplace content?
i occasionally got some, but since a month or so I get 20-40 spam emails a day. and since the only location that mentions this email adress is on the marketplace...
That's highly obnoxious...
considering to just trash that email address and replace it with a new one. see if it happens again
π
Nope, though I rarely look in spam. I guess they only target popular sellers π
im not that popular :p
Is there anything for like a handheld camera where you can see what the camera sees, but while it's wielded?
@mellow cloak attach camera to hand and activate it.
You can have a permanent camera already pre-attached and then activate/deactivate as you please.
How do I attach what the camera sees to the screen of the camcorder?
With render target.
Right okay i'll give it a go, thanks!
Where do you recommend hosting files for submission? And do you password protect them?
And why doesn't Epic have their own file hosting?
I have them on my google drive, not bothering deleting them
hopefully no one finds the link lol
great marketplace team, somehow two of my plugins don't want to install on 4.26 
I press "Install to Engine" and nothing happens
just epic stuff
https://forms.gle/wbJikNsLyNh7r4G7A I'm doing research regarding music on games from game developers point of view, very short 4 question survey, If you can share it too would mean a lot, thank you!
Could plugins in market place be any risky? Like theres blockout tools plugin for free , do u think its safe
Yes in terms of security
Since its not an assest but adds options to the engine itsself
Can you tell me why do you think its safe
you could totally make a destructive plugin, its prolly gunna get removed at some point tho
but if u want to put a cryptolocker on MP you actually need to make something to have ppl download it π
there are more easy ways of getting ur cryptolocker on a lot of PCs
Tbh, its valid question.
Ofc, unlikely to be unsafe. More like.. crashing your project the worst thing to happen.
I'd say deleting/encrypting all your home folder is technically the worst that can happen
Anything above would require admin privileges, and any exploit would likely get flagged by an AV
encrypting on the other hand is pretty standard, so it wouldn't be deleted
hmm i never even tried, im level 3 honorable
Never heard of plugin who does encryption, say encrypting the wrong folder. On the other hand, maybe some asset cleaner might decide to clean up some of your /home stuff? π
im down for testing ur destructive plugin π
NukeYourProject plugin
Even better
it deletes all your materials
that way no need to wait for shaders anymore
nah renames em
imma sell that shader plugin for april fools π
ppl pay top $$ to put some terror on their colleagues
So what's the deal with plugin dependencies? I'm looking on using ElgEditorScripting: https://github.com/ElgSoft/ElgEditorScripting which is licensed with MIT. If I was to make my own tool/plugin that depends on this plugin, can I package that plugin in my one or do I need to implement a check for the module and ask the user to install it themselves?
You can distribute it. It's one of the permissive ones. You need however to keep it as MIT.
Whether its good idea to include it or not, is different story.
Yeah I'm aware of the licensing terms - my question is more related to how it works on the UE4 Marketplace
AFAIK, it's a pain
Like could I even release something on the marketplace (free of course because of MIT) that includes 2 plugins (1 dependency)?
if I couldn't include the dependency and instead have to submit my tool/plugin by itself, would that even pass evaluation as it wouldn't work without the dependency?
I personally don't see a problem to bundle it (in terms of rights), but you can get an answer from the official channel - the marketplace support.
it'd fail the compilation
bundling it will cause issues if other plugins do the same (name collisions)
that's my worry
ah so the UnrealBuildTool doesn't have any kind of conflict resolution for modules then?
If its capsulated, I see no problem. Name collisions might be hidden.
I was hoping if it detected the same plugin bundled in 2 different places it would just load one over the other
I don't see how it will be the same plugin. You put the code in your stuff, mask it and you are done. Your plugin is one only. Your next marketplace creator, includes whatever he wants.
UCLASS names will collide
You need definitely to touch it.
@blazing goblet I would really mail the marketplace support
maybe they support it properly now
I definitely remember using a plugin once that actually downloaded external assets into your project (instead of bundling in the plugin release) so I guess there are creative ways around the problem
Yeah I guess I'll email support, just thought I'd check here incase anyone had experience with the matter
I know I could always just release on Github but UE4 Marketplace is simpler for end users π
I imagined that would be the case, thanks for the confirmation!
@silent mesa please read the #old-rules thank you :)
sorry for spamming.
You should put in a comment explaining why you're linking to things
ow I see yeah I forgot about placing a comment why I posted it. noted. Thank you
I guess it's slightly OT, but I do like to see people talking about random cool things they've found on the Marketplace
^ same!
anyone else having issues with the MP ? i add stuff to cart but it remains empty π
there seem to be a few packages that dont wanna be added to cart/fav's for some reason
ahh okies, i'll keep them on my wishlish until its fixed tnx Luos
Random cool things found on the marketplace ? UAsset Browser - lets you pick just the asset you want ( with dependancies ) from your other projects or your Vault packages. Its a tremendous time saver.
It's to bad it only handles Vault Cache. Imagine if I could browse assets from any Vault packages, that'd be a must have plugin
Dont know if this is the right place to ask this question: if I try to install a plugin to UE 4.26 in the launcher it doesnβt do anything, but if I try to install the same plugin to UE 4.25 it works. Anyone got a solution of have this too? Please @ if you answer or dm
Is this room for sellers advertising their content or buyers asking about content , or both?
No to what , i dont have work to sell just asking
What this room is for
Actually Iβm trying to find a good level artist so thanks for the suggestion
So, this is for discussing the Marketplace
Such as help with packaging, talking about sales, discussing things found on the Marketplace
Promotion/advertisement of things actually released on the Marketplace goes in #released (tbh I wish it had its own channel, but ah well)
And the job boards are for hiring people such as artists
Oh , pretty useful response thank you!
@merry shuttle I'm experiencing this same issue.
Ok than itβs not my fault
But do you know if this is always when a new version of the engine comes out?
@deep rain
@deep rain If you update the Epic Games Launcher to the latest version it is fixed!
Can confirm
Well no
Only "VaRest" works for me with UE4.26
I was only able to get the electronic node to install on mine lol.
also:
A short psa about the epic launcher:
About 1-2 days ago epic pushed a broken patch that causes the launcher to repeatedly open and close when trying to open it. Some kind of infinite loop basically.
Step 1: To kill the process you need to disconnect your computer from the internet. This will force it to stop trying to authenticate and allow you to close the program.
Step 2: Right click on the epic launcher shortcut and go to properties
Step 3: In the target field append the following command at the end of the line outside of the quotations
-nocefaccelpaint
step 4: Delete the launcher's webcache folders located in your appdata directory "AppData/Local/EpicGamesLauncher/Saved/ both of the webcache directories"
step 5: Double click on the epic launcher shortcut and wait about 1min. If it doesn't launch by 1min then open task manager and kill the epic launcher process and try it again, it should launch just fine now.(provided you've reconnected back to the internet by now)
Can anybody recommend on the marketplace some good medieval assets to start off with for VR
Medieval prop ?
Yep, the Launcher is broken. Can't download some assets nor see them in the Vault.
... okay, its half broken. If you click 10 times fast the "Unavailable" button in fact changes to Install, lol.
Any news on a christmas sale?
Nope. Sale dates cannot be announced before they happen.
Hi , i hope i'm in the right channell to ask, me and my team has going to terminate the development of a project and we would like to have informations if were or not the possibility to get in contact with a reference person in Epic to take vision of our project but couldn't find an exhaustive response on epic website, we just found a "fake" form to compile where essentially you get an automated email that acknoledge that you will be contacted in future, some months have passed now but didn't get back anything, since we are quite new to unreal engine (game is builded with a different engine) and as well new to the UE Community, do you know the right path or a contact to send an email or something? much thanks
What do you mean by "take vision"?
i mean take a look at the project and if can fit the requirements of the store , since i assume there is a sort of selection process
if you used this form then that's it https://www.epicgames.com/store/en-US/about
yes i did, i just got automated response back that they where preparing the lineup for 2020 and they will get us a response/feedback on that. didn't ear back any news. looking into epic game store market i see that most of the games are AAA title of well-known studios wich operate from years, so i don't know if epic is likely indie friendly, our game isn't big and don't have big budget but if there is any possibilities to show it and discuss would be nice, then if they skip it's ok
i just wanted basically a response back if possible.
it's kinda useless if they showcase their low fees compared to steam ecc when they accept only triple AAA titles wich have no budget problem
i accept that there is a selection, it is right since if they would open the doors to everyone epic games will became like steam full of flip assets and scam videogames
there are indie games on EGS. but this year is a total mess, i don't even think they're back to office. so everything is delayed to some degree. maybe try to see if one of the Community managers can give you some direct communication channel or explain you what's happening. And for sure this doesn't go on this channel. Try DMing Victor Lerp or Amanda
thank you for the hint and sorry for posting in the wrong channel, i just feel a little bit lost about where to ask : )
much thanks
yeah but now that the server received a mega grant at least it's officially acknowledged by epic and it's somehow half-official. there used to be an EGS channel here but i guess it's gone.
it's not the first time they've received a grant
oh really?
afaik it is?
@ebon leaf i believe this sums it. #unreal-news message
me and my team has going to terminate the development of a project
This line completely threw me, I understood this as "we're cancelling our project", and I was just wondering why Epic would want a cancelled, half-finished project.
But I guess that's probably a mistranslation of "finish"
True... terminate (); is bad
nah, received twice
Well, one Epic Grant, this MegaGrant, so two grants, different names though.
ah, either totes forgot or just cant remember it at all.
nudity is not allowed no
(unless they removend that from the rules recently)
@ebon leaf I think you can use character creator 3 trial and export 10 characters
rigged with UE4 skeleton
It doesn't specifically say so, but they do say that they reserve the right to decline submissions that contain (amongst other things) sexual content
1.1.f of the guidelines: https://www.unrealengine.com/en-US/marketplace-guidelines#21
Releases plugin
Gets reviews
Reviews:
"Good 3/5"
perfect 5/7
is it supposed to be a christmas sale?
nope
good choice π
Can someone suggest me a really good cinematic plugin for UE4? I want to include it in my game.
So I'm unsure if what I'm posting belongs in here or in #ue4-general .
But as it pertains to content that seems to be missing, I felt perhaps this would be the better place?
I'm learning from the ground up, using the online tutorial through the Learn tab, and lesson 3 brings up a demo called "Realistic Rendering" which seems to no longer be available in the Unreal Learn tab.
I've done some google foo, and found a link that tracks back to box.com, but I make it a habit to not download from random links on the internet, unless I'm on a machine separate from my home network, and since the machine I typically use for such exploration isn't able to run Unreal Engine, I was hoping maybe I'm just blind and overlooking the actual files in the EGS Learn area?
(Should also note: I presumed this was just for teaching how to navigate and move around the interface, and import / export project data, so pressed on, then discovered that future points in the tutorial includes and uses assets and structures from the demo, so then came here after my google search made me balk a bit.)
its rather outdated, would not be surprised they removed it from the learn tab.
and yea, #ue4-general would have been fine
Okay. So while it's outdated, I presume the tutorials that are promoted in the "Online Academy" are also outdated?
those should be better maintained as long as you get the correct ue4 version thats used for those guides/tuts
Alright, I'll look for similar aimed tutorials and go back to the beginning.
Thank you Luos for your time and replies. Fingers crossed, with any luck I'll probably be back later asking more interesting and/or relevant questions in other rooms.
marketplace related.
Dollar is so stupid low atm i wish we could ask epic to delay payment until dollar hits a certain threshold.
i also have some money on paypal atm, and they use a conversion of 0,795
<_<
numbers add up if you made 5k dollars during sales
then you'd want the dollar to be as high as possible
XD
hide that pain
hide that pain good
Paypal's conversions are absurd
yuuuup
ive had times where it was cheaper to just buy bitcoin and transfer that
stupid thing is, paypal automatically converts dollars to euro before sending it to my bank acc, while my bank acc can accept dollar, and has a very low conversion fee
more like, there is not a button to disable that
unless i missed a button XD
There is when you make a payment
But not sure for receiving π€
O_o
https://i.gyazo.com/59cb3e573afb044c617cbff64144b6ae.png
instead of the 204-ish euro it should be
no button anywhere to just receive dollars
Shame
For sure the option to not convert is there when you make payments though
That's at least something
I tend not to let paypal make that conversion
For reasons above π
@graceful arrow was talking about moving money to my bank acc.
So you have paypal store your payments in USD already?
it just stores in the valuta i get, but cant send them in that valuta to my bank acc. only euro
Ah got you, you are wanting to transfer the USD to the bank and let them convert.
yup
Can you not open a US account with your bank? Many banks allow for that sort of thing.
Then bypass paypal altogether
i can already receive most valutas, but sadly a lot of online stores only use paypal as middleman.
epic pays me directly to bank, but gumroad on other hand
Got ya
its fine, was mainly just complaining about dollars being cheap atm :p
Set up a US account, add it to paypal π€
I just use transferwise and keep them as dollars. Then when the exchange is good I convert them to GBP
Only bad part now is that I kept betting against the pound and I've reached a point where I need to convert a lot of dollars and the exchange now is terrible.
Once the marketplace submission is approved is it live or can you manually release it?
you have to publish it
owned ?
i believe it was free at first then he changed the price to 49.99 then he changed the price again
i got it when it was free i believe
Looks like a bug or something, smh.
but is it a screenshot of a blueprintgraph?
@worn oyster Its literally like a snipping tool but inside graphs
ahh i recon it had low sales, so than u just sell super premium
Someone else did the same thing back in June: #fab message
3D mouse cursor I laughed at that
As a seller can you give your product for free to someone?
I don't think you can do it directly, though you could always send them the files directly outside of the Marketplace
Also, you could ask Epic support to do it for you
That's the way to do it, all you'll need is their email that they use for Unreal.
All day today i've been trying to upload new product screenshots (which has worked fine) but i can't for the life of me reposition the images. Every time i move them and then click save. It says the changes have been saved, but the product page isn't updating. Does anyone know what's happening?
Could someone explain this me like im 5 ?
According to the marketplace guy, he can't create children blueprints of the 1 class that I provide in my plugin (It inherits from UCheatManager and is not supposed to be included in shipped builds) but obviously you can because that is the whole point of this 1 class.
However when I package the plugin and add it to another different project it works just fine literally 0 issues. It even packages to a shipped build with no compile errors whatsoever, asking for more information just lead me to a silent treatment.
To me this issue makes literally no sense because at every step of the way I do not encounter such an issue at all, so idk how I am supposed to fix this
fail
surprised they even wasted the time to give you the silent treatment.
does anyone have any ideas for what could be causing my issue above?
Now i get this error message when trying to save changes...
https://status.epicgames.com/ but apparently everything is operational
Welcome to Epic Games Public's home for real-time and historical data on system performance.
@stiff maple my trick was remove all images and upload one by one, i cant remember if u had to upload from first to lattest or viceversa but check that out with 2. The error i got a few times, just wait a bit and maybe it works? It fixed for me after a day or so
@clever delta thank you, will give this a go now
@stiff maple Upload 1 and save, and then other and save and so on
i think i could even reorder the one i added as long i dont add more than one
urghhh
i will try the one at a time method. although that it going to take some time with 25 pictures haha. i hope they fix this issue soon
yeah π
EGS next game went live, so of course everything dev-side collapses as well
Well the marketplace is pretty slow on my end π€
always frighten me a bit when it takes time loading π¬
Hey guys, do you know how can I offert one of my plugin to someone? Can I just send a mail to the marketplace team for them to offer it to him?
yes, of course, I was just asking for the possibility of it π
Just need the persons email that they use for Unreal, and the MP team can do it.
Thank you very much π!
Anyone have tips on finding fonts with licences that allow their use in marketplace assets?
Open Font Library seems decent, but unsure to what degree I can trust the fonts posted there, as they don't seem to have too much regulation
dafont.com clearly states licenses
Hello everyone. Can I submit a plugin that has two plugins?
The second plugin doesn't work without the first plugin
I dunno, but why bother with two?
