#server-feedback

1 messages · Page 15 of 1

amber cloud
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even category called Design (instead of Theory) could work if placed under Content Creation and Programming
seriously, guys, "every" general conference has "design" tracks and nobody thinks it's all about solving blueprint problems... actually you need to convince people that "design" could be also about thinking about production or implementation details 😉

amber cloud
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PS and I'd love to have new "automation-tools" room together in category with #source-control and #packaging as this something that should be promoted and talked about - especially this Discord is used by a lot of enthusiasts and small teams that could never think of adding automation to their workflows themselves

deft raft
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#design-chat is already the renamed version. Renaming it to something non-design makes no sense and the #game-design already failed in the past.
It's also not suited to be in the programming category.

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#game-design would basically be the desired channel name cause that's what it should be about. That has nothing to do with being too global. #multiplayer is also "global" yet people know what it is about. Peeps just dont know what game design is and it's not really our task to teach them that. We will see what we do, if we move it, rename it or delete it.

mint halo
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@sonic hazel on iPhone at least

sonic hazel
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Oh i see it there as well on android

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Feels like a weird place to be

mint halo
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I don't disagree

turbid spoke
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heyhey, i was wondering why there are no role specific discord roles like 3D artist, environment Artist, developer, publisher, studio and so on? 🙂

wraith glade
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Think it's been mentioned before, but IIRC it's to visual reduce clutter and make everyone seem more "equal"

chilly ivy
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We use colored roles sparingly so they're easy to identify at a glance.

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And thanks again for the comments on #design-chat. We're discussing the best solution for that.

fallen beacon
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Hey everyone, thank you for the incredible community, my friend was trying to join the server through http://unrealslackers.org/, and the channel does not get added when using browser, it just opens discord web, I just tested this my self on a second account, I would recommend putting a this persistent link on that page for easy copy pasta
https://discord.gg/unreal-slackers

deft raft
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The website works just fine for me

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Is that only an issue if you use the webbrowser?

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@chilly ivy

chilly ivy
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@fallen beacon There doesn't appear to be any issue on my end.

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The link to join on the website is the same URL you just posted.

fallen beacon
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It's only an issue for web browser, I was just suggesting that maybe putting the link ready for copy paste would save about 2% time for some users

chilly ivy
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I’m not sure what’s happening in that gif, but it’s on Discord’s end and not related to the website.

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If you want to copy the invite link from the website, right-click the button and Copy Link Location. 😊

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It looks like the desktop app is consuming the invite. That “Discord App Launched” screen means the invite was sent to the desktop app, so if you’re logged into the website under a different account, that account won’t join the server.

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That’s my best guess based on the gif.

mint halo
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can confirm that link can be copied

hearty wagon
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I hope UnrealBot will invent a message editing protocol in the future ;_;

chilly ivy
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What do you mean?

hearty wagon
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Alternate title: 'Life lessons; A guide to accepting trivial mistakes.'

chilly ivy
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A new job board update is indeed coming, and it will bring the ability to remove your own posts and preview what they look like before sending to the channel, so you can confirm everything looks right.

hearty wagon
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Technology, you dream-boat, you ❣️

chilly ivy
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😄

mint halo
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What if you made the job channels not read only for everyone. Instead when someone sends a message to the channel the bot sends them a DM with instructions on how to post or just starts the flow. Then deletes the post to the channel.

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That or even elevating the instructions to its own read only channel. Pin does not work

deft raft
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Yeah this will also be adressed. Both ideas are good. Would be nice if Discord would allow adding a default message at the bottom that sticks.

mint halo
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Well bot could just put a message at the bottom that it deletes for that case

deft raft
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Yeah would need to remove the old one and post it again every time a new post comes in.

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Might work if we keep it a 1-liner

mint halo
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“DM @open radish to post”

deft raft
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For example, yeah :P

mental vessel
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DM @whoever to post in #design-chat "Sir, this is your first post here, do you know what is Game Design? Answer the following quiz..."

deft raft
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"Take this 60minute test, which we will send to your home and afterwards review during the next 3-6 months, to gain access."

fallen beacon
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Wow I am so sorry about that, you are absolutely right, the invite does get consumed by the app, he thought he didn't have it open at the time, and I didn't realize mine was open, I was on a different PC and thought I only had web. Lol whoopsy 😅

chilly ivy
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Ah, no worries! Thought that might be what was going on. 😄

winter canopy
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Please new unreal stream idea, how to make a dedicated server.

drowsy oxide
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@winter canopy This is a community run Discord, we do not have any control over what content Epic decides to play on their Stream.

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Also this channel is for Feedback about this Discord server, not about Unreal in any way.

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You should go to the Forums if you would like to suggest improvements to Unreal Engine or anything associated with Epic.

drifting crescent
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Move back to slack first

fleet surge
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alright you pay for it

sonic hazel
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But everyone is slacking here?

amber cloud
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wonder if you could actually rename this server to something like Unreal Community? 😉

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get rid of "slackers" 😛

fallen moon
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Where does one go to appeal an infraction?

deft raft
fallen moon
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I didn't ask to discuss moderation, I asked where to appeal

deft raft
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It says so in that rule too.

fallen moon
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**9. No discussing moderation.

If you have a problem with one of our moderating decisions, you’re welcome to bring it up in private.

If you have a suggestion that may improve the server and you wish to bring it up with the moderators please use the #server-feedback channel.**

Am I supposed to DM a random mod and hope for the best?

deft raft
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Yus

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"hope for the best"
I don't see in which case you wouldn't hope for the best.

drifting crescent
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Would it be out of the discord’s scope to suggest a channel for discussion of ue4’s interactions with other programs such as blender or substance for example?

summer minnow
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doesn't seem appropriate for that:

A place to talk about industry trends and happenings in the game industry as a whole

chilly ivy
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doesn't seem appropriate for that
That's correct.

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We don't currently have a channel specifically for that. Right now your best bet is probably #graphics if you need help with DCC workflows.

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What non-technical interactions are there between UE4 and Blender?

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Oh, right. Well that's unrelated to UE4, and they did specify interactions between UE4 and other apps. 🙂

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At least that's my reading of it.

terse girder
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I looked in WIP and I think its kinda better if there was a channel for people who want to search for companions by posting some screenshots of their project etc. the looking for talent channel is a bit too professional for a lot of people.

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there would be screenshot on what they are searching people for. that helps a lot. atm its only text and mainly based on money. I´m sure a lot of people go more for visuals and do I want to work on it.

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an idea would be having a unpaid channel in addition to the looking for ones. without the bot.

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but yeah I get its more moderation work though.

chilly ivy
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Thanks for the feedback! Definitely interesting ideas.

wraith glade
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You could just allow images in listings? Room for abuse, of course

azure valve
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Discord is the least professional way to get a gig, lets be honest (with no intention to offend of course). On one hand, projects aren't exclusively to generate income, a hobby for example. On the other, you are still asking for people's time. Hobby or not. The very least you can do is put a little effort into one's posting. I'm all for unpaid/royalty channel though.

amber cloud
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generally I'd say it's worth to support any form of collaboration through extra rooms
lot of people here make the first steps and would help them greatly if they could team up easier for projects

dense night
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Hello all, i require some help.
An option to write the passes/AOS into one single .exr file.
Inclusion of ID (red, blue, green) masks for objects and/or shaders for better selection in compositing.

drowsy oxide
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@dense night This channel is for feedback on this Server.

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Not for feedback on UE4.

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Be aware of the channel descriptions.

dense night
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Sure. sorry.

vagrant ether
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Hi there! Is there a way to remove an AD I've placed the other day under #looking-for-talent? Thank you in advance! 🙂

chilly ivy
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@vagrant ether We do it manually. Just let me know which ad and I’ll take care of it for you.

vagrant ether
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@chilly ivy O that's great! So, there's one I've posted yesterday around 11:00, titled Programmers Artists 2 D 3 D Animation Etc - Twelf Kingdoms Thank you! 🙂

chilly ivy
vagrant ether
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@chilly ivy exactly!

chilly ivy
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@vagrant ether Got it. I removed it for you. 👍🏻

vagrant ether
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@chilly ivy Cool beans, you're the best!

mint halo
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Is the gdc channel postponed too?

mint halo
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Do we call the gdc channel, the gdc channel?

chilly ivy
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Yes, it makes sense to postpone the GDC channel since the event was postponed until summer.

mint halo
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do we have a channel for all the news held by not gdc during gdc not happening?

chilly ivy
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No plans yet. Gonna wait and see what Epic has planned.

summer minnow
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the GDC will still put the expected videos up, and they put them for free on youtube
there might be something to talk about I guess?

wanton jackal
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Question: what is the stance on foreign languages being spoken in the channels?

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it seems there is no rules against it, but it does segregate discussions

drowsy oxide
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While using other languages is not against the #old-rules we do encourage people to use English for that reason.

mint halo
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Thật dễ dàng để dịch shit một cách trung thực.

deft raft
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Gesundheit

amber cloud
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W Szczebrzeszynie chrząszcz brzmi w trzcinie
I Szczebrzeszyn z tego słynie.
Wół go pyta: ”Panie chrząszczu,
Po co pan tak brzęczy w gąszczu?”
”Jak to – po co? To jest praca,
Każda praca się opłaca.”

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😄

light forge
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Hiya mods. Could we maybe get a twinmotion channel started? Would be nice to have a place for us that mostly use twinmotion and are flirting with unreal for now 😉

azure valve
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Arch viz stuff

mint halo
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a channel for every epic acquisition would be many channels

timid coral
warped quail
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Would be cool to have roles based on our skills / interest regions. Like a "Programmer" role, a "3D Artist" role, etc.

drowsy oxide
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We will not be adding those types of roles, if you are interested in particular topics, then frequent the channels that exist for those topics.

warped quail
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Fair enough!

calm pilot
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Feel like the Programming section could benefit from a #beginner channel where beginners can ask all kind of questions without flooding the blueprint channel.

drowsy oxide
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We do not feel the same way. Regardless of how "noob" the question might be, ask it in the appropriate channel.

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We do not want to create unnecessary segregation.

mint halo
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I agree, Game Dev League discord is kinda nonsense with all that.

calm pilot
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@drowsy oxide ok, tnx!

lethal salmon
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Sorry if this has been asked before but I think we should have a Quest channel or Mobile VR

drowsy oxide
lethal salmon
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Yes but those are 2 separate ones, couldnt we have one just for mobile vr?

drowsy oxide
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Unless a specific topic/category of discussion is overwhelming the current channels that are appropriate for said discussion we will not split it off into its own channel.

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Mobile VR is not a topic at this time that meets that criteria.

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Therefore it does not require its own channel.

lethal salmon
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@drowsy oxide Alright, thank you

mint halo
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i think there are a few things that unreal-engine gets overflowed with worthy of their own channels. Its description is for things generally that don't fit in other channels. You'll find primarily:

  • Crash fix/ read my error for me/ tell me where saved/logs is?
  • How do i do/can i do/gimme that tut.
  • I asked in the proper place and got no response/ where do i ask?
  • How do i use the job posts/I'm looking for talent.
  • What kind of computer do I need to unreal/is 8gb enough ram?
  • Genuinely interesting conversation and general talk as the description of it states/ does version x crash a lot?
    Don't know honestly if it would make sense to part channels out from it, but would say it can be overwhelming there if your looking for places to spawn channels from and it is the criteria. Personally still think a moderated hardware channel that doesn't derail into lounge (I believe hardware talk is treated as off-topic in the doesn't-fit channel anyways?) and or organized log problem solving channel could be interesting, but wouldn't mess with the mojo of this place really.
vocal blade
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would you ever check a log solving channel unless you have a question to ask?

mint halo
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I would yeah, I enjoy learning the issues people run into per release (beyond just helping people)

azure valve
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If the individual can’t google a generic tutorial. High chances they’re not going to care about a channel’s purpose.

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Hardware talk in unreal channel been annoying however

mint halo
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On both points: Agreed. Honestly hardware talk is never brief, once the topic comes up everyone wants to contribute and it spirals into the same conversation and considerations that turns into preference/cost. It's possible it doesn't belong in the server at all, but I try and shift it to lounge, but then lounge happens sometimes and you regret sending anyone there lol

deft raft
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  • Crash fix/ read my error for me/ tell me where saved/logs is?
    That's pretty much always BP/C++ (redirect?) and I think it's totally fine if people get told what an error is there.
    However the generic errors are often not even googled, which kinda brings issues with all your points.
  • How do i do/can i do/gimme that tut.
    Not sure we ever encouraged that stuff, at least not the direct Tut sharing. People are supposed to state their issues with what they tried and not ask for the answer. They can google a tutorial themselves. That said, I do understand that there are so specific things (which I also encounter) to which you can't find something on google. But that's also totally valid to ask about or?
  • I asked in the proper place and got no response/ where do i ask?
    You wait and ask later again. There is no other way.
  • How do i use the job posts/I'm looking for talent.
    That's valid. We want to improve that with the job bot update. Not sure when that happens by nick though..
  • What kind of computer do I need to unreal/is 8gb enough ram?
    UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
    And if someone has a quick question about some hardware then so be it. Just not pure 2h+ hardware talk.
  • Genuinely interesting conversation and general talk as the description of it states/ does version x crash a lot?
    Hm, not sure what the first part of this means. And the crashing part is also not really a topic. Of course you can ask that in, e.g., #ue4-general , but 50% will says yes, 50% will say no. Always depends on what you do. Of course some engine versions were garbage in that regard, but you can just ask that in #ue4-general . Is it really happening so often that people ask about this?

I'm open to discuss this stuff though.

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@mint halo

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It also seems like a good chunk of the stuff in #ue4-general should be redirected to other channels and peeps just don't do that.
Some UV question that I just read could just go into #graphics or not?

mint halo
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Wasn't referring to things being encouraged or not, just talking about how people use the channel overall and the overwhelming nature of the channel if this is what births new ones. Like i'm not over emphasizing anything here, not really saying there is a problem with enforcement particularly to any of these, but perhaps there is if this is the feeling on it.

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I would disagree about the crashes being always BP/C++ though, unreal-engine is crashes day and night

azure valve
deft raft
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I would disagree about the crashes being always BP/C++ though, unreal-engine is crashes day and night
Yeah, but everything is in the end code-related or not :D

mint halo
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Everything is triangles

deft raft
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Fair enough

mint halo
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If you look at the tail of those conversations hightide posted they really go on. Your right about people learning on their own, but I also see a place for discussion of it in regards specifically towards unreal engine workstation and redirecting that to lounge is kinda bad because its really not a great place to talk about it always.. so explaining how its off topic in the channel of things that don't fit into other channels is hard. But yeah I mean its to the point where a specific rule against it would help explain why there isn't a specific place for it. And yeah its exaustive when it comes up in #ue4-general

amber cloud
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UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
And if someone has a quick question about some hardware then so be it. Just not pure 2h+ hardware talk.
@deft raft

Recommended specs in the docs is bullshit. It's more like "minimal hardware to run at all", it doesn't even mention SSD.
And people are often coming to ask "what would be hardware that I can work properly/fast". Often these people don't have money to buy such hardware, than talk goes to "what we can do since you can't afford beefy workstation".
Just look at the attached screenshot, this says nothing. Medium-range smartphone has such CPU and RAM.

It's also important to remind that different people would need a different hardware. Artists these days definitely make good use of 32GB RAM and 1 TB drives, but designers working in blueprints wouldn't need that. Programmer doesn't necessarily need that if he doesn't modify engine and doesn't use 32 thread CPU. A lot of variables here...

And yes, some people love to talk about hardware for 2 hours. And they should have place here so other people could occasionally peek conversations. It would have additional benefit of less questions asked since they could simply read recent conversations.

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I'm not sure about "crash" channel - especially if there would enough people checking this channel, but...

  • I'm checking channels like #cpp #engine-source #source-control only to help people. I tried to ask questions few times, but I guess those were to low-level, specific questions and I had to find solution myself. So... sticking to helping people there.
  • Dedicated channel would be great if would become with benefits like "pinned message explaining what debugging symbols are and how to download it". As engine fails to explain it... there's no such information in Crash Reporter, so we get flooded by screenshots of meaningless callstacks ;)
  • And perhaps this should a bit more general "critical failure" channel, also useful if somebody cannot open project, etc.
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And the last thing... it's super-annoying when you're posting a "cry for help", you're stuck on crash, but there's big discussion started by the guy who's too lazy to find a basic tutorial - turning entire channel into "please teach me now, how to use the feature". While the guy with crash sits silently - doesn't want to spam, be rude - and his problem goes unnoticed...

sonic hazel
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The loud vs the silent one is a problem civilization has still to find a solution for

stable crystal
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At least 90% of the time (for me) crashes are because I screwed up... So, if I run across something, I'll ask in the C++ channel...

mint halo
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I guess that’s the right thing to do?

open radish
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Allar's profile is awesome

wanton jackal
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hello! what would it take for us to ditch the word design from the #level-design channel?

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seeing as most queries are art related queries, it might be better to open up the channel and just have it be for anything that is placable in the world

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as far as I can see, no other channel has that focus right now

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tagging @true aurora for visibility

true aurora
chilly ivy
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Interesting question! Certainly worth discussing.

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@true aurora I'm not sure what you mean about "design" being loaded in this case. Level design is a popular and well-established discipline.

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Are you referring to the fact that level design typically involves a broad skill set?

true aurora
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We've been trying to figure out what "design" means in the "level design" and couldn't find an agreement despite coming up with good points

wanton jackal
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my gripe with the word design is that it is being misrepresented as either a catch all, or being conflated as part of art/environment art

true aurora
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@wanton jackal has a good point that level design isn't about placing meshes around the level, but my point is that people without knowledge of level design in gamedev context (e.g. newbies and indies) will misunderstand it as "it's about placing meshes around the level" mainly and that's what we see as far as questions in these channels

wanton jackal
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very few questions that are posted in that channel pertain to actual level design, which to be fair, could likely just be fielded from the #design-chat regardless

true aurora
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People post questions to #design-chat and #level-design which are wrong type of design, they understand design casually and not professionally and I think that's totally okay, but like, could fix that

chilly ivy
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Glancing at the discussion, it looks like most of it happened in #design-chat. Is this all related to the discussion around that channel?

wanton jackal
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yes sir

true aurora
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It is directly related to purpose of the channel and understanding of design as an aspect of game development

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Now that we figured those things out between ourselves, we're here at your doorstep

wanton jackal
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coming from that discussion is of course also a greater overhaul of other channel names as well, all in the name of snap decision readability. but I think this is equally something that we can consider with a "wait and see" approach

chilly ivy
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Thought so. So yeah, we've been discussing the idea of removing or archiving #design-chat because the topic confusion is so common.

wanton jackal
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I don't think it's wrong to have a space for designers to quip about mechanics, however perhaps placing it distinctly down the order of things may have a more positive effect for discussion (pending test data)

chilly ivy
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It sounds like we're on the same page, broadly speaking. I've been considering a greater overhaul of the channels list for a while now, but other updates are higher on the priority list. Plus, Discord server analytics will finally be a thing later this year, and frankly, I might wait for that so we can make more informed decisions about which channels are popular, which are not, etc.

wanton jackal
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excellent

chilly ivy
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I'm of the mind that the General category has become overcrowded with too broad a range of topics, so we'd likely be addressing that first.

wanton jackal
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do you have a plan for the concept of the overhaul currently?

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I'd love to get an idea about how you guys would handle this

chilly ivy
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Nothing concrete yet, but I've got some preliminary ideas in mind. Primarily: more consistent categories, and looking at which channels might be renamed, merged, or removed.

wanton jackal
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sounds great honestly. I'm glad to know that I'm not the only one picking up on this

chilly ivy
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We definitely see the issues. We just don't have a lot of time to dedicate to designing good solutions for this stuff. Consequently we're pretty far behind, and there's a long list of stuff we'd love to do.

wanton jackal
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I don't mean to overstep boundaries, but if you need assistance...

chilly ivy
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Not overstepping boundaries at all. In fact, some long-overdue updates are coming soon, and along with them, initiatives to offer more opportunities for the community (you folks) to get involved.

wanton jackal
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cool, looking forward to it!

chilly ivy
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Out of curiosity, are you more artist/design or programmer/engineer?

wanton jackal
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designer

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I do programming as well, but as a profession I am a designer

chilly ivy
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Same. 😄

wanton jackal
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which might sound strange given that I want the word design stricken, but I think it is for the better 😉

chilly ivy
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Just asking out of curiosity. The initiatives I spoke of will mostly be through open-source projects on GitHub, and I'd like to gauge where we can make opportunities for people who aren't programmers.

true aurora
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I'm an engineer and I'll help too with what I can

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Engineer-artist 😄

chilly ivy
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Dude, I feel you. I created #design-chat out of a desire to connect with other designers in a server that's mostly programmers and tech artists.

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In the end, it seems the channel is just too broad, and probably in the wrong place in the channel hierarchy.

wanton jackal
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it's a difficult situation to be in as a designer because like BlackFox said, the word is loaded, and there is a prevalent sense among people that "everyone is/can be a designer"

true aurora
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I don't like the word 'art' for the same kinda loadedness, people experience "art" and "design" as terms in their day to day life and come in with a baggage of preconcieved notions about these words

wanton jackal
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I do agree though I would love to have an actual design chat, but I think it has to fall in with a general idea of purpose rather than definition

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but I suppose #problem-solving doesn't have the same ring to it

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nor does it actually solve the problem of the name, ironically

chilly ivy
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Indeed, I agree "art" suffers the same fate. So many things are art.

true aurora
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Is unreal engine art? 🤔

wanton jackal
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yes but it's too broad. technically all design is art too, as design is not a science. however that is also too broad

chilly ivy
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A more specific channel name is almost always required, i.e. #environment-art, #character-art, etc. But those may not be useful ways to segregate the community. At the end of the day, the primary goal of a channels overhaul should be making it easier for people who need help to get their questions in front of people who can help them, as often as we can.

true aurora
wanton jackal
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having help channels at the top of the list would perhaps be the single greatest change one could expect

true aurora
chilly ivy
true aurora
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Sweeeeet

chilly ivy
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It seems to have found a good audience, and it serves a great purpose now that Chaos is in the wild.

true aurora
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I'd suggest renaming it to #legacy-physics-and-math since people sometimes have generic algebra questions and those mostly get answered in #graphics and #cpp, but they are not always related to either of those

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But the traffic of those is fairly low

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So there is no real need to do it

wanton jackal
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a #math channel would be amazing on its own though. it's probably not going to happen but a man can dream

chilly ivy
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A #math channel might be hard to justify. That's an extremely broad topic, and to me, asking math questions in any other channel doesn't seem detrimental to the community.

wanton jackal
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I agree, I don't think it has a place on this discord

amber cloud
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"math" isn't a separate discipline or area in gamedev, you use it everywhere: shaders, blueprint, cpp, physics, audio

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nobody would like talk about math itself, we talk about math when doing something specific 😉

wanton jackal
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it's okay guys, the #math dream is dead, you can stop beating it now 😢

amber cloud
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😄

true aurora
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There isn't enough math for a separate channel

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There's just barely enough non-graphics, non-programming, non-blueprint, non-audio math to add it onto #legacy-physics

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Applied physics includes applied math, so every non-specific math question is appropriate for #legacy-physics

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But there isn't a lot of traffic to direct there so a name change isn't super neccessary

amber cloud
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@chilly ivy what's puzzling me (I'm here just for few weeks)... what if you, Discord-lords, would move #design-chat and #level-design to separate design category and observe how this small change work?

wanton jackal
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I encourage you to read up on the discussion we've just had in here @amber cloud

amber cloud
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OK 😄

wanton jackal
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also discord lords really needs to be shortened to discolords

amber cloud
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😄

chilly ivy
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lol 😄

true aurora
chilly ivy
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I don't think it will be very effective... but it's not breaking any rules.

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Actually, that gives me a good idea for the new job board: a minimum character count for job descriptions. 😄

wanton jackal
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as a general discord question, is there a way for channel descriptions to become more prominent initially?

#

e.g. you enter a channel and until you click ok the description is fully expanded on its own, hanging above the chat space?

chilly ivy
#

Unfortunately no. We have no tools for making channel descriptions more prominent, or acting differently upon first entering a channel.

#

The best we can do is maybe add emoji, links, or other visual cues that draw attention to the channel description.

wanton jackal
#

feels like that is a missed opportunity by the discord team

chilly ivy
#

Yeah that could be very useful for newcomers.

#

First time you enter a channel, a modal dialogue appears with the topic.

wanton jackal
#

exactly

#

having it out of the way and prompting users to close it as well would imply at least some degree of comprehension of the topic at hand, perhaps even before posting

chilly ivy
#

Indeed! I brought it up as a suggestion to the Discord team.

#

Maybe they'll consider it.

wanton jackal
#

I didn't know you could do that. Appreciate it!

slender blade
#

I've got another big one which I feel would really help for this server

#

A proper "reply to" function

#

So that it's easier to deal with multiple conversations going on at the same time

#

I've been hoping they'll do that at some point for years now

chilly ivy
#

I know they've investigated threading at some point, but I don't know if anything will ever come of it.

#

It's definitely on their radar, though.

true aurora
#

You can enable advanced mode and then it lets you link to posts if you want a crude version of reply to 😄

chilly ivy
#

You can enable advanced mode and then it lets you link to posts if you want a crude version of reply to 😄
@true aurora An even better crude reply mechanism is the quoting feature that was added recently. 😉

#

Right-click any message and click Quote. It's very handy.

true aurora
#

Except you kinda have no idea who you're quoting 🤔

#

The quote feature lacks that post URL

chilly ivy
#

Indeed, but it's good for quoting in the moment. Not so great for older messages.

#

It's just nice because it formats everything for you. You just have to type a response.

chilly ivy
#

I think they mean Developer Mode. Go to Settings → Appearance → Advanced → Developer Mode.

wraith glade
#

I thought the term "level design" was fairly well-known / understood

#

Though maybe my understanding of it is wrong 🙂

#

Not sure what else you could name it that would be as immediately-obvious

#

Though the description of that channel doesn't really match my expectations either "General level editing, level streaming and open world tools"

#

Seems to be implying that the channel is extremely technical, more interested in the aforementioned "placing meshes in a level", rather than also being about designing the level (e.g. planning, layout, greyboxing, etc.)

azure valve
mint halo
#

If i had to guess, talk about putting things into levels wouldn't be on topic in #design-chat but talking about ways to lay out your level in how you place them would be? thonk

azure valve
#

they're not decorators 😛

mint halo
#

🤷 doesn't make sense to me

azure valve
#

It's the art of interaction

mint halo
#

I feel like talking about hotkeys with level design would be off topic in #design-chat but nothing level design related would be off topic in #level-design

#

which is a weird thing

wanton jackal
#

@wraith glade really the easiest way of solving this is just dropping "design" from "#level-design"

#

no need to be concerned with design if you're just worried about putting stuff into the world, or how to put stuff into the world

#

equally it doesn't take a designer to put stuff in the world

#

you cannot hope to educate people based on a channel name alone

#

plus like I said there isn't a space for asking questions about putting stuff in the world

#

I'm fine with having all design talk relegated to a single channel since design is universal anyway, and the traffic amount seems to be low regardless

#

anyway my 2 cents

sonic hazel
#

Problem with larger communities like this, is that everyone has an opinion that does not always follow the avarage opinion of the community

wanton jackal
#

shouldn't be a concern at all if the channels are named appropriately

sonic hazel
#

Even then, humans have habit to give things their own names, which can be copied or not. Before you know it the majority uses a name wrong or name something wrong. Nothing that can be done against it

wanton jackal
#

again that's not really a concern

#

people can think what they want, but the channel names aren't going to change based on that

#

but it's also why I'd consider it relevant to think of it as purpose based rather than role based

sonic hazel
#

Im not implying that channel names should be changed based on opinion, im implying that this topic will never go away as people have a different opinion on what it should be named

wraith glade
#

I think before any name-changing, we'd need to figure out what the channels are actually supposed to be for

#

Because, as mentioned, the #design-chat description says it's about level design

drifting crescent
#

What might be interesting would be to have a google form with a free response question asking What do you believe #design-chat is for? Or something like that

wraith glade
#

I was thinking the same thing, but with all the channels, not just that one

#

Because a few channels have names that can be interpreted in multiple ways

sonic hazel
#

Perhaps a category "Design" with channels such as "Graphics", "UI" and "Level"

slender blade
#

I'd sooner call the category Theory

wraith glade
#

What about if you want to discuss the design of games, game systems, mechanics, etc. - what #design-chat is supposed to be for now?

slender blade
#

Less likely to get stragglers that way

wraith glade
#

Though maybe those are not Unreal-specific and you should ask about them in a different gamedev Discord?

slender blade
#

Which also isn't

wraith glade
#

I think that's probably the reason why it's under #general

#

Because there's a kind of logic to it being in the same place as #lounge since it's slightly off-topic?

#

I don't think #packaging really belongs under general, it's far more engine-specific than all the other channels there

mint halo
#

slightly off-topic

wanton jackal
#

executing a specific gameplay idea in concrete terms of an engine still falls under design theory

#

more so because no other channel would fill that purpose

#

anyway actually having channels reflect purposes instead of roles would go a long way

#

@sonic hazel thankfully it's not up to us and all we can do is offer suggestions

vocal blade
#

maybe a dedicated channel to discuss how to improve on #design-chat? 😄

chilly ivy
ocean siren
#

design-chat-design

fallen beacon
#

looks like 4.25 preview 2 is live with lots of fixes reported on the forum page, if someone wanted to update the news post

chilly ivy
#

Thanks for the reminder! Been meaning to write a post.

rich lintel
#

So any chance, for maybe getting a couple of extra voice channels? , or is it just a one time thing, with all those people crowed into 1 channel 😄 😄 😄 😛

mint halo
#

what have you done luos lol

still remnant
#

I've been wondering for a while if this is worth suggesting or not. I'm in a couple of photography/art servers and one concept they usually have is multiple WIP channels

  • "wip-showoff", which is like a safe haven where you can throw anything you've made and are only wanting praise/self-motivation
  • "wip-for-critique", where you post stuff work solely for the intent of getting it critiqued

I know this server already has a million channels but this idea proved to be pretty efficient elsewhere at avoiding... issues. thought it was worth sharing at least.

deft raft
#

You post that cause of what happened in #work-in-progress, right?

still remnant
#

one might say that could have served as a slight catalyst

deft raft
#

I don't think that the behavior of the person in question and the splitting of channels is sort of related.
It might prevent it, but it's still a no-go. I rather remove such people.

#

I'll forward the idea though, thanks!

mint halo
#

maybe a slow-mode showcase channel might be what people want too

still remnant
#

yep, no worries. the only other thing I might like to add is that our current wip channel feels like it's 90% used for the former type of stuff - there are so many people in there that post stuff, just get some thumbs up emojis, and don't actually get any critique... which may be what they want, but also may not be (though I see some people who explicitly ask for it do get it more reliably). one thing I noticed in my other servers is that doing this kind of channel split made it much more likely that people who actually are hoping for help (critique) do actually end up getting it.

a similar outcome might be gained by adding to the channel headline something like "please don't critique people if they have not asked for it" ... but we all know how good everyone is at seeing the channel headlines (myself included). anyway, that's all I got, cheers.

azure valve
#

Handling feedback is just a part of reality. Constructive, trolling, or otherwise.

wanton jackal
#

agreed, people could do with being less sensitive

#

now if you'll excuse me I'll go stand in front of the barrel of a flamethrower

opaque sage
#

umm, why there is channel for 'inspiring-stuff' & 'free-resources' ?

#

dear mods!

#

hear hear!

deft raft
#

Discord is not made for something like this. Use Google/Wiki/Forum for this.

open radish
#

Not sure If I already said that but Allar's Profile is awesome .
I'll boost this Server someday

brittle orchid
open radish
#

😂

open radish
#

Love the Discord ❤️

drowsy oxide
#

👍

fallen beacon
#

hey looks like we had a preview 3

bold junco
#

how about an #ispc channel soon

#

Chaos and 4.25 animation is already using it and it's gaining widespread adoption across the industry

drowsy oxide
#

Unless there is a sufficient rise in discussion on this particular topic that would then warrant a dedicated channel, we wont be adding one.

bold junco
#

until then it goes under #cpp?

drowsy oxide
#

If its directly related to UE4 and not a side project that has nothing to do with UE4, for sure.

stable crystal
#

How does grabbing my birthday (which of course, I lied) help keep me safe?

chilly ivy
#

What are you talking about?

stable crystal
#

When I clicked on this discord channel, it asked for my birthday.

#

before allowing me to enter.

unkempt tinsel
#

Discord made me do that too yesterday, but only on the Desktop app, not the mobile app. Probably a bug on Discord's end.

stable crystal
#

Ahh...!

#

Only happened on this channel.

#

And, I went to other channels first.

wraith glade
#

Channel or server? I'm going to guess that it thinks this server has NSFW content and is asking as some kind of legal requirement to verify

chilly ivy
#

We’re in the middle of preparing to join Server Discovery, and part that is setting the server to Public. I’m hearing it may be related to that.

mint halo
#

Why joining discovery?

chilly ivy
#

@mint halo To grow the community and make it easier for people to find us.

amber cloud
#

awesome, I was quite surprise I couldn't "find" this server 😉

wanton jackal
#

any chance of getting a "report post" option?

open radish
#

report post?

drowsy oxide
#

@wanton jackal Easy way to "report" a post is to @ Moderators right next to it.

open radish
#

Yeah, I mean not like they can really add functionality like that to discord in any meaningful way that isn't harder than just @'ing the mods 😅

#

just screenshot it and message the mods pretty much

wanton jackal
#

@wanton jackal Easy way to "report" a post is to @ Moderators right next to it.
I do usually, but what if it's just to look at a post for e.g. deletion rather than taking stronger moderation approaches? it feels a bit blunt to just have a orbital nuke when all you need is a slingshot is all I'm saying

#

like I'd feel like tagging mods in that case would be massively wasting time whereas something like a post report could be done on the side as a latent action

drowsy oxide
#

Thanks for your concern, but our current and preferred method is for people to @ Moderators when they think something needs to be addressed. If you @ Moderators and it seems as if it was unnecessary, we will let you know.

#

If we feel we need a reporting system, we will implement one, we are comfortable reacting to @ Moderators for the time being.

wraith glade
#

What would be the difference between @ing the moderators, which informs the moderators that there is something to be looked at in a channel, and reporting a message... which would be sent to the moderators anyway?

#

I mean, generally how reporting works, e.g. on a forum, is the report is sent to all the moderators anyway

ocean siren
#

The anonymity of it all

wraith glade
#

Going with the forum example, that generally works my emailing all of the moderators with "X post has been reported by Y user" - also not anonymous

ocean siren
#

Some systems create a spin-off channel that masquerades as a ticket. Whatever staff can respond to you and ask for stuff, and you don't know which staff and (potentially) they don't know which member (more than likely they would).

#

Nah but like

#

Others in the server.

wraith glade
#

Ahh right

ocean siren
#

If you're doing some stuff and I @ mods, you're going to see that it was me. I don't even care, but some might and that's probably why a report system with either automated channels or something would be requested

wraith glade
#

In that case I would imagine the proper thing to do would be to DM one of the active mods

ocean siren
#

That'd be how to do it now, yes.

drowsy oxide
#

If you would like to remain anonymous, a DM to a Moderator is the correct approach.

wanton jackal
#

it's not so much anonymity I was fishing for as much as I just saw the difference between something that requires immediate attention versus something that could potentially wait. anyway it's not a call any one of us can make so I guess the discussion is moot

#

but I suppose DMing a mod as well is correct in that case

fallen beacon
#

When you @ a moderator, do you receive a response including the action taken or lack thereof?

mint halo
#

usually, not like a receipt though. you just see what happens.

wanton jackal
#

yea that's exactly not a call we can make

#

a call isn't something that is picked up, it's a decision that is made

#

we can't make the decision to implement a report system

fallen beacon
#

Since you guys are trying to get in the discord spotlight thing, have you ever considered using a chat bot to keep track of everyone’s “rank”, and allowing people to PM a bot to vet their questions into the right category (would help with clutter) and post questions just like looking for talent and work sections, then people could answer them and get their rank increased? Could help separate questions and discussions without needing to add another channel

alpine fog
#

the job board is confusing i think it needs to be reworded the requests and mixed

mint halo
#

pfist has been working on the replacement for awhile

azure valve
brittle orchid
#

what are all these urls

#

I'm afraid to sign in

chilly ivy
#

They're just message links.

#

Thanks for sharing @azure valve. Always good to have more data for this stuff.

mint halo
#

Its very hard to stop hardware questions in #ue4-general from turning into an echo chamber of rig stats between everyone. Then you get to hear everyones opinion on AMD vs Intel and why RTX is not pointless for 90% of everything

#

I try to direct to #lounge asap but a hardware channel where topic conversation would revolve around unreal engine would really be more ideal. Not saying we should have a channel for comparing intel vs amd. Just stuff like "what kind of computer do i make for faster shader compilation", "i have this project that does this and how much ram do i need?", "is this problem with ue4 from my hardware being insufficient?"

#

because it is kinda silly to redirect to lounge when its ue4 relevant and in the unreal engine channel for things that don't fit into other channels, but its off topic because it sounds like min/recommended specs is sufficient enough or something right?

#

you try steering a channel in rig chant to a topic not involving their hardware configurations

#

take a look at most of those messages posted there lol

strong tide
#

Could do what the Discord Linux server does; use a Bot to detect words/phrases; and plop a pregenerated response there (I think... don't use that server often); as well as having a bunch'f commands users can use to make the bot post said responses.

#

I'd also love a response like that for every time someone went "plz halp" every 2 minutes

amber cloud
#

there's no such a thing as official recommended specs for UE4, docs only says that you not gonna run editor on decade-old hardware ;)
and different roles and use cases require a bit different hardware components
ergo, hardware room would be quite useful

strong tide
#

To be honest, I see it quickly becoming a generic hardware discussion room, with frequent ego-boast posts. But that's just me. :P
Regardless of what industry you use UE4 in, there's still a general baseline that'll get you acceptable running performance.

amber cloud
#

and we have also "general #industry-chat" and #career-chat (very helpful for rookies), not only about UE4
seriously, sometimes it feels like paranoia that people would talk about not-UE4 in some corners... oh wait... let's close #lounge too 😛

amber cloud
#

that's probably wrong room, but... this would drown quickly in #ue4-general
so Epic in typical move of big companies (I don't blame them actually) closed down a community wiki and random people have this new sport: quickly spawn wiki on their server, the simplest and quickest setup possible and kinda invite everyone there... this gets us nowhere...

what if you would organize here properly and boot up our wiki managed by Slackers hive mind?
we could take a time, choose a modern wiki engine, set up proper server, ways to rate content there (so valuable pages would be easier to find), maybe even only experienced developers should be able to post there in order to keep the quality high...

by modern wiki I mean human-friendly engines like this one, something that comes straight from 90s ;)
https://www.bookstackapp.com/

azure valve
#

The voxelplugin uses mediawiki. We do too for our internal project. It works well.

amber cloud
#

well, if it's good enough... I used years ago as admin, but it can customized to needs, i.e. WYSIWYG editor, syntax highlighting, etc?
I guess, I'm more interested in implementing features like "hybrid" Coding pages where a single topic could explained in C++ and Blueprint versions, perhaps Python and new unreal scripting language which is most probably in works now
(just example of feature for unreal-customized wiki)

azure valve
#

Asking them to buy and maintain a server is rough to be fair

amber cloud
#

you mean admins of Unreal Slackers? oh, actually it could be anybody, even me with few interested guys
generally I was thinking about organizing it through this server - in opposition to just random guys spawning their wikis that gonna die the same day 😉

mint halo
#

Traffic is expensive

azure valve
#

💸

#

I’m all for slacker wiki. Money is just a bitter concern

amber cloud
#

mhm, good point
do you think it would go in many terabytes a month? ;)
if not, it's pretty fine

azure valve
#

Maybe apply for epic grant 😜

fleet surge
#

naturally you would put it behind cloudflare and have them cache all static assets

#

suddenly your traffic is near 0

amber cloud
#

sounds 21st-centurish 😄

azure valve
#

Dang Zeb

mint halo
#

Cloud flare is free though?

#

Our internal server has got 4vcpus on DO

#

1vcpu with 1gb memory is probably something mediawiki will struggle with when delivering to many clients

#

Wouldn’t count on caching working much on community lead projects that are being changed constantly as well

fleet surge
#

well this is more useful for images and small videos and the like

#

they also guard your website against ddos attacks so there is no reason for a modern website to not be behind cloudflare

cursive mauve
#

are we talking about somewhere to host a replacement ue4 wiki?

#

im happy to donate server space for as long as needed

#

i have a dedicated server at OVH with unlimited data transfer per month

#

failing that what about a github wiki?

#

i was running the inspircd wiki on mine for decades until they moved away to github

azure valve
#

Legality, fund/resource management, and transfer of ownership is another big concern

cursive mauve
#

lol

thorny dagger
#

I'd like to suggest a #math channel - thanks 🙂

amber cloud
#

@red imp @cursive mauve
actually gamepedia wiki isn't a bad idea ;)
all game-related wikis has the same potential issues as HighTide mentioned, and it's solved for a decade by wiki portals like Gamepedia

#

admins and moderators there obviously change in time

#

but there's no figuring out the server maintenance, it could be all abandoned, but forever hosted there

#

it happens that service admins behave weird, I had once issue with admins at such service while building witcher-related wiki - IIRC called Wikia.com - with transparent backgrounds for entire wiki because admin didn't like it, it wasn't witchery enough for her 😄

#

besides such funny issue, it's actually quite usable and ready to customize

cursive mauve
#

Gamepedia is full of obnoxious ads and profiling

amber cloud
#

obviously no full freedom on server

cursive mauve
#

Ew

amber cloud
#

I don't use that things nowadays, maybe not that good idea either 😄

cursive mauve
#

Even worse, they change their base theme and breaks everyone's wikis without notice

amber cloud
#

oh, lazy fuckers 😄

cursive mauve
#

I mean it's almost like erm.... Taking it offline without notice... Right? Nobody would do anything like that

amber cloud
#

come on, there's a bit difference to the Epic corporate-style move 😉

cursive mauve
#

Not really

#

Wikia changed their theme to benefit their profits by placing more intrusive ads

#

🙃

ocean siren
#

I mean it's almost like erm.... Taking it offline without notice... Right? Nobody would do anything like that
@cursive mauve Well, it was read-only for a good long while. Not saying that should mean that it would get taken down, but I'm legit surprised nobody made a duplicate of it by now.

amber cloud
#

actually it sounds like somebody reached Epic to organize community-hosted Wiki

#

I'd suspect some indie studio to support such initiative 😛

#

fingers crossed 😉

cursive mauve
#

Yeah they did, I'm helping there @amber cloud

#

You should too

amber cloud
#

@cursive mauve "where" exactly I can help? 😉

cursive mauve
#

Can I DM you an invite?

open radish
#

@vast tusk can you remove my looking for talent post i messed up

vast tusk
#

done

winged knoll
#

@cursive mauve can I also have an invite?

fervent hound
#

Hey, I posted something in #looking-for-talent section, and I found someone to do the task I asked for. Is there a way to let people know that, so that I don't keep getting messages about it? 😛

deft raft
#

We can remove the post.

fervent hound
#

Okay, cool. Thank you. 🙂

candid tapir
#

what can i do to watch values inside a function? (they show as out of scope)

azure valve
#

Wrong channel

candid tapir
#

ouch

mint halo
#

People looking for assets should be redirected to #fab ?

stable crystal
#

Could someone pin an announcement about the new wiki that has been started? They also have a discord community for Wiki discussions only.

#

Or, just put on NEWS.

stable crystal
#

Could any of the moderators comment about the above? The wiki site and discord site is ONLY about the wiki, that's it. It is a great service to the community and it should be supported here...

#

Thx

azure valve
#

It’ll happen as soon as we get that hardware channel. Or rule update. Or job board update. 😜

stable crystal
#

lol

#

We need a new emote for that.

chilly ivy
#

I've been busy lately and haven't yet had time to sit down and check out the community wiki efforts. Soon™️

mint halo
#

when there is no reply to a question, should assume nobody knows right?

chilly ivy
#

Sometimes, yes. Most of the time, if I don't answer it's because I'm busy and/or haven't seen the question yet.

#

But sometimes I do see it and I need to look into something before giving a substantive response.

#

In this case I've just been working a lot.

mint halo
#

ye, just kinda curious about where to send people looking for assets

#

dunno if it's right to assume "marketplace discussion" includes the consumers of it

chilly ivy
#

It does. It's mostly become a Marketplace creator hangout, but technically the channel was designed to facilitate consumer discussion as well.

mint halo
#

thanks 👍

glossy gulch
#

I'll post it here (to see if others are also interested)
A dedicated channel for the community wiki.
it might help beginners find resources, it might help the wiki if there are folks here who are willing to contribute.

amber cloud
#

well, it would useful to drop important articles and gather quick feedback - for those thousands of people who don't feel an urgent need to check a dedicated Wiki server 🙂

amber cloud
#

and... this would be an excellent place to pin important wiki articles, especially the ambition of the wiki team is to

  • organize knowledge scattered over the internet
  • explain many engine/development concepts which would make developer life a lot easier
stable crystal
#

^^ Nice idea, @glossy gulch ..!

mint halo
#

Is there a link to the wiki? Perhaps there are multiple?

amber cloud
#

this is the one with a team behind to make it grow, new content already appears, we organize it, style it every day 🙂

#

and this what Epic links and "promote", even some evangelist start to share link to it 🙂

fleet surge
#

page takes an eternity to load for the first time

mint halo
#

Latest Pi might put up a fight to some instanced aws crap lol. But I’ll shush on #hardware

mint halo
#

Does it really make sense that #ue4-general channel is named as it is?

#

I realize why people go in there and ask: Where can I ask for help?

#

They likely think thats the unreal-engine channel

#

as, you know, its named so

#

ideally everyone reads the information on the front page but, it is kind of a confusing name for a channel

chilly ivy
#

Revisiting the channels list is definitely high on my... list.

#

I can imagine #ue4-general being renamed to something like #general or #general-support, given a different category structure.

#

Frankly, the whole General category is getting out of hand. What are your thoughts, folks?

azure valve
#

You’ll be opening yourself up to people asking general 3dstudio/maya/blender/etc

mint halo
#

Yeah, I'd almost say #help . If we're running with the theme every channel is unreal based and are being honest about what really goes on in #ue4-general .

#

but idk, maybe it makes sense to just keep it named as it is for what it is

azure valve
mint halo
#

Could put rules into guide thonk

azure valve
#

“By selecting “I Agree” you agree to our terms to not be a dick” 😜

amber cloud
#

I wonder what would happen if you'd lock #ue4-general for day or two? 🧐
are there any discussion what wouldn't fit existing rooms? 😉

#

this general feels like room for people to lazy to scroll down and find a proper room

#

😛

mint halo
#

someone said crash logs go to #cpp

amber cloud
#

I never help inn #ue4-general because it's annoying/hard to keep up

mint halo
#

but yea other than that idk that there isn't a channel for everything if we are running with lounge being where people ask about workstations for unreal still 😄

amber cloud
#

that would be bad, #cpp should stay for people who ask about programming, not non-programmers asking about crashes

mint halo
#

these two channels are chaos basically

amber cloud
#

tru dat 😉

mint halo
#

but i don't think stuff exists to be entertaining to myself so theres that

wraith glade
#

General does seem to be a very mixed category

#

I'd also say that #career-chat and #industry-chat are a bit confusing, they sound like they're both about the same topic (from the names)

#

The description does clarify, but I think we've already shown most people don't read those

chilly ivy
#

Thanks for the insight, everyone. It really helps to get your perspective on this stuff.

wraith glade
#

I was wondering if would be helpful for a few people to go through the list of channels and describe what they think each channel is about from the name

#

Because I'd imagine you'd get some wildly different results for some of them (from people who don't normally look in those channels)

chilly ivy
#

Yes, I think it would be very helpful. After I ship the next update, I'd really like to do a survey on the channels list.

valid loom
#

Yoo how do I report a user for catfishing their portfolio? Dude is straight up ripping pics from people's artstations.

azure valve
#

Dm a moderator

chilly ivy
#

@fleet mountain This channel is for giving us feedback, not advertising your game.

#

If you need help making the game, create a job board post in #looking-for-talent. See the pinned messages there for instructions.

lost ridge
#

@valid loom That sounds insane. Why would this fish person want to do that? Even if they do get hired, after they start their job they would be expected to produce high quality work and not be able to meet their expectations.

open radish
#

Yoo how do I report a user for catfishing their portfolio? Dude is straight up ripping pics from people's artstations.
@valid loom Inform the original authors of the work. They can take care of this with lawyers if they want.

fresh sparrow
#

Hey, I was hoping to find somewhere a Twinmotion channel since TM was bought by Epic. I thought the best place would be the unreal dc server. Would you consider adding a channel for Twinmotion Archviz?

urban star
#

hi, can anyone delete the Unreal bot post in #looking-for-work as I wish to repost cause bot posted it with some mistakes

vast tusk
#

@urban star Done

urban star
#

thank you

vast tusk
#

np

mint halo
#

@open radish suppose the thought ends at get the job and get a paycheck

opaque sage
#

I wish there was a job-discussion section.. where we could discuss different freelance jobs listed in the job-posting section

#

sometimes a client raises 'yellow flags' .. not red ones, and it is too soon to take it up with the mods

#

but it is helpful to let others know, if a client made dubious statements & something seems fishy

#

that is what I meant by 'Yellow' flags

#

the blender server has one btw .. a chat for discussing these things

#

also, in the job-posting section, we can't reply using a emoticons .. so there is no other way

#

one less clean way would be to use the 👎

#

though that might be taken as rude behavior by some

chilly ivy
#

The best we can do to help members of the community avoid suspicious job posts is to educate them.

#

We're not equipped to determine the legitimacy of posts, and I don't think facilitating that kind of discussion would be productive.

rose hare
#

Hello, is there a channel where people can stream their UnrealEditor work on discorde?
Even a channel that use it to help others with issues?

drowsy oxide
#

No sorry, we do not allow Live Streaming in the Voice Chat channels.

sonic hazel
#

Why not?

drowsy oxide
#

To hard to police it if we let anybody use it.

sonic hazel
#

Does it need to be policed?

drowsy oxide
#

Considering we have no control over what people start to Stream, yes, it would be. Considering this is not an 18+ only Server and that minors are present, yes, it would be.

sonic hazel
#

Wouldn't that apply to the voice channels in general?

drowsy oxide
#

Yep which led to our reluctance to add them in the first place, but since they are rarely used....

azure valve
#

Don't take away spontaneous Luos vc parties please.

mint halo
#

think of the virus

rugged oar
#

morning! i was wondering.. is it possible to use the Unrealbot in my Discord channel too? it regards a virtual italian community on discord

mint halo
#

Good question. I know you can bring the news feed to your server but I think it’s up to the bot creator on invite

azure valve
#

Not likely that you lot have any control over this. Slackers and only Slackers is constantly getting server outages. Only on mobile platforms curiously enough.

chilly ivy
#

@azure valve Yeah, unfortunately that's out of our control. I saw a brief outage for just our server yesterday, but it was gone after about 30 seconds. It likely varies depending on region and such.

#

@rugged oar Unrealbot is being deprecated soon in favor of a new bot. It will be specially built for this server so you can't invite it to other servers, but the code will all be open source.

drifting crescent
#

What region is the server in?

deft raft
#

US West

rugged oar
#

@chilly ivy ok thanks

desert river
#

We need a compiling shaders channel so everyone can post their extremely high shader counts.

muted lark
#

How do you take down a job posting? I found someone

chilly ivy
muted lark
#

Yes

chilly ivy
#

Done. 👍

mint halo
#

is that the general protocol btw? take down the posts when filled?

muted lark
#

Not sure, I was just getting responses even after I filled it

chilly ivy
#

@mint halo Yes, that's the general protocol I've observed.

#

The new bot will be completely self service. 🙂

mint halo
#

cool, yeah was just thinking for record keeping practices and things promised or whatever in the post

#

that makes sense if your getting a lot of response for sure

ocean siren
#

Like for the poster/responder's sake?

mint halo
#

yeah

ocean siren
#

I'd hope there'd be a more formal agreement outside of slackers?

chilly ivy
#

Yeah, I assume that's taken care of between the parties involved.

mint halo
#

i'd hope so too, but wouldn't rely on it 😄

#

just meant for liability, supoena stuff

ocean siren
#

Well, you sound like the sort that'd have that agreement

#

Oh I see.

chilly ivy
#

Liability should be handled in contracts between the working parties.

ocean siren
#

If it were a concern you could host the post offline somewhere, with a job ID that both the poster/recipient could see. Poster uses that to delete?

#

You'd be able to have all jobs by the poster by ID as well

mint halo
#

pretty sure discord would be the one requested to produce anyways

ocean siren
#

That's what I'm thinking

chilly ivy
#

And they wouldn't be able to because they don't retain deleted messages.

mint halo
#

hm yeah, that might be an issue then in deleting it. but just a passing thought really

ocean siren
#

Nah you'd be free to delete if you retained records elsewhere

#

but this all assumes Slackers in particular would get a subpoena

chilly ivy
#

I honestly don't see this as something we should be concerned with. The new job board will have an instructions channel that makes it clear this is a "use at your own risk" sort of thing, so I think that's about as far as we go with this.

mint halo
#

that would be ideal. I'd consider maybe some other way of representing the job as taken but we're getting more into things a website would do

chilly ivy
#

Indeed. It has inherent limitations by being integrated with Discord, so I designed with that in mind.

#

Very excited to launch it soon though. I hope folks like the improvements. It's based on a lot of great feedback we got in the job board survey last year.

mint halo
#

@chilly ivy could you more clearly define what hardware talk is allowed outside of lounge?

#

I've been under the impression that even unreal related hardware talk isn't allowed in unreal engine

chilly ivy
#

Where did you get that impression?

#
  • If someone's asking "What hardware should I get to develop with UE4?" then that is absolutely on topic.
  • If people are just geeking out about hardware in general. it's probably time to love to #lounge.
mint halo
#

UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
@deft raft

ocean siren
#

What about uber technical discussion over two sets of hardware, for the direct purpose of having the best possible compilation time?

Something that could go in #cpp? Maybe that's lounge? Possibly doesn't belong in the discord?

mint halo
#

i think people are under the impression there is a request for general, non-unreal-related hardware channel

#

idea would be to have a place for people to talk about one of the biggest topics that runs through the unrealengine channel all day and squirrels into just posting specs everytime. So unreal related hardware discussion only of course

chilly ivy
#

Thanks for the context. While I agree with Cedric that we should encourage people to do their due diligence, I'm also of the mind that we shouldn't discourage people from asking certain questions simply because they could have found it on their own. We should provide constructive solutions and point them in the right direction, at the very least.

#

Believe me, I've heard the requests for a hardware channel and I would love to add one. I have no doubt that it would be very active.

mint halo
#

its also that people hate it to death when the subject comes up in #ue4-general

chilly ivy
#

Really? I guess I should spend more time there. Nigma's outburst was the first I'd seen in a while.

mint halo
#

people rarely agree on hardware

#

people have points on which are good and which are bad, and some people are just mis-informed

#

theres no way it doesn't devolve into talking about hardware as a whole

#

but it can stay unreal related, it just sucks out the oxygen

azure valve
#

I think there’s just enough demand on the topic for it to have its own room

chilly ivy
#

OK, so the complaint isn't that people hate hardware being talked about; it's that they know the topic will rapidly take over the channel.

#

That makes sense to me.

mint halo
#

complaint would be that, and that if you really try and answer someone it inveitably gets moved to lounge, which just isn't a great place to facilitate discussion

fleet surge
#

hardware is way more interesting to talk about than the random issues people have with unreal

chilly ivy
#

Indeed.

azure valve
#

Yeah it quickly degrade to a measurement contest

mint halo
#

yeah measurement or intel vs amd, nvidia vs amd

azure valve
#

Or that random person stating their specs regardless of the context

chilly ivy
#

Not a problem if people keep it civil, but yeah, with a dedicated channel it would be kept out of other channels.

mint halo
#

yeah pfist imo containment of it would be a priority

#

unreal-engine otherwise is people mostly learning and getting tutorial advice, or problem solving and or crash fixing

#

hardware advice just gets in the way of all that

chilly ivy
#

Yeah, I feel ya.

mint halo
#

was okay with just saying: no place for that but, yeah if asking about specs is on topic then i've been misunderstanding

chilly ivy
#

When I make time to rethink the channels list, hardware is definitely high on my list of new off topic/community channels to add.

mint halo
#

well thats kinda the confusion for me, i don't think its off topic. hardware of development machines is something that conversation can be had, and specific stuff on unreal engine and what it benefits from for which scenarios seems like a place sorely missing and does not belong sucking up the air it does in unreal-engine

chilly ivy
#

Right but a place to talk about computer hardware in general, regardless of how it works with UE4, that's off topic.

mint halo
#

i'm not suggesting that at all though

#

i'd prefer a moderated hardware channel that stays on topic of unreal engine

chilly ivy
#

I'm honestly having trouble seeing the value of a dedicated hardware channel if it has to be UE4-related.

amber cloud
#

why making room is such an issue?

#

it's not about having a room which is always hardware related
it's about not have people talking about hardware in other rooms 😛

chilly ivy
#

Our list is gigantic as it is. My top priority with any sort of redesign effort is going to be consolidating where possible, and clarifying use cases.

amber cloud
#

I see 🙂

mint halo
#

you might be getting stuck on the idea that theres a set hardware that will do everything the engine can offer. if talking about how to export an animation from blender for use with unreal is it off topic because blender is invovled?

amber cloud
#

although hardware is very clear topic to separate from others 🙂

mint halo
#

if someone wants to make a rig that can compile shaders faster for unreal this isn't a discussion of mere min spec

#

or if someone wants to make a lightmass server

#

there are all kinds of hardware related topics i think your over looking and come up frequently

azure valve
#

I quite agree with that. Artist, producer, programmers, etc have different needs

#

And budget

#

And there’s the matter of long term stability

#

And features

mint halo
#

yeah, and there isn't a great discord resource for something like making a lightmass server

azure valve
#

Blah blah blah

mint halo
#

lol yeah personally don't see a lot of value in more off-topic channels but don't think i'm stretching anything with what i'm saying about this being on topic

#

like how can talk about how things perform with games or ue4 benchmarks be off topic?

chilly ivy
#

I never suggested talking about performance and benchmarks was off topic.

#

I just struggle with the idea of creating a hardware channel, but telling people who just want to nerd out about their PC builds to go to #lounge.

mint halo
#

wasn't suggesting you were, just examples of all that could fit into such channel

chilly ivy
#

In that case, the channel name probably shouldn't have hardware in it.

mint halo
#

for real pfist, i agree with that. and would hope moderators would send them there if they are just spec posting

#

completely fine by me 😄 a place to direct people out of unreal-engine that isn't filled of memes and gifs will do

chilly ivy
#

lol

azure valve
#

Hardware is spooky. It’s a rabbit hole and overly complex for those who don’t give too much of a damn. Just want to get a development platform up and running within reasons.

mint halo
#

yeah its a tricky thing too because you can't name it #performance or some other trap for existing channel space

chilly ivy
#

Indeed. This will take serious consideration to get right.

mint halo
#

but for real yeah, any where to direct it lol

azure valve
#

Could send them to the buildapc server I suppose. A “not my baby” solution at least 😜

mint halo
#

yeah, that just kind of undoes the potential of having a real place to discuss unreal specific stuff here with development of stuff

chilly ivy
#

Despite intending for #ue4-general to be a catch all Unreal channel, it's clearly become more of a general-support. I think that's because it's the first channel most members see after this one.

mint halo
#

but yeah i was okay with just say its off topic for anything hardware related up to now

#

People also tend to think its the only unreal engine related channel in the server

#

thus why we have to say #more-resources when they ask where the help channel is

chilly ivy
#

I think that's because of all the other channels we shoved under it in the General category.

azure valve
chilly ivy
#

I've sketched out similar approaches, but it would involve a considerable redesign of the channels list because we have multiple categories related to Unreal.

#

They'd all have to be consolidated under one category.

mint halo
#

interesting, yeah i guess i like the way slackers merges on topic conversation with helping, but again its just the one channel that gets nailed with on-topic fluttering

chilly ivy
#

Yeah. I'm not sure if we're going to keep the current approach or not.

#

They both have pros and cons.

#

The con of the Blender approach is you need to consolidate into less help channels, otherwise the list gets ridiculous.

#

But the con of our approach is there's no obvious "get help here" place on the server.

#

And I do like the idea of clear separation between support, socializing, and community events.

azure valve
#

Change general to community perhaps?

chilly ivy
#

Also: depending on the design philosophy, less help channels is not necessarily a bad thing, if they're consolidated in the right way, i.e. to put the right people in the right channels.

mint halo
#

on a server of this size, would consider each channel as its own eco-system more or less personally. you've got a good thing going here wouldn't toy with stuff too much personally. do think that you could easily grow a new popular channel with guise of hardware and or specifically crash reports and logs

#

i wouldn't really consider a refactor that results in more discussion of wide topics though

chilly ivy
#

Right, it's a balancing act.

mint halo
#

yeah

chilly ivy
#

I agree in part about not messing with things too much. I'd add to that "without a very good reason".

#

The larger we get, the less we can "just try it" with any idea that comes through.

mint halo
#

yeah but there has been lots of talk and little walk there you have to admit

#

been a year of that

#

endless consideration isn't working great, in terms of my issues with the server anyways

chilly ivy
#

I do, absolutely. In many cases I've been just as frustrated as you guys have. Me and my mods have all gotten very busy with our jobs, and yeah, things are moving at a glacial pace now.

#

My goal with the impending update is to alleviate that pressure.

mint halo
#

yeah, might want to consider if you can make such considerations then

#

i understand its rough but "just try it" might work sometimes

chilly ivy
#

Sure, for some things it does work out.

mint halo
#

believe that is a mostly thriving sub community yeah?

chilly ivy
#

It's a weirdly specific channel, but there was a clear and obvious demand for it. We tried the experiment, and it worked out.

mint halo
#

yeah

chilly ivy
#

Yeah, definitely thriving.

mint halo
#

believe you could have multiple of those if i'm being honest

chilly ivy
#

I'm constantly surprised by how active and passionate that channel is.

#

You're right.

#

It's just a matter of figuring out where those pockets are and how to help them thrive.

#

We've probably missed a few good opportunities over the past few years.

#

But right now I'm looking forward. Forget what we did or didn't do in the past: what can we do now?

#

Heck, our 5-year anniversary is coming up this month. That's bonkers to me!

#

Right now, I'm focused on building things that will allow us to move more quickly.

#

More specifically, things that will make it more practical to make small updates more frequently, rather than rare, monolithic updates.

#

My intention for this month's update is for it to be the last of those huge-but-rare updates.

#

Anyway, thanks a lot for all the conversation around this. It helps give me perspective.

#

I have to go host an event now, but I'll be around in a few hours.

tame vault
#

Would be cool if u could add a colab section to the server. To find people to make projects with .?.

azure valve
#

mark it as unpaid

tame vault
#

😶

#

Thank you 🙂

drowsy oxide
#

We are planning on releasing a bunch of Emojis when the new update from @chilly ivy arrives.

mint halo
#

Would be nice if we could get other channels so easily. But honestly are the talent channels not for the purpose of #game-jam-lfg ?

chilly ivy
#

@mint halo This was a special case to help fill the gap left behind by Crowdforge.io.

mint halo
#

Eh it sounds like an important website. Not familiar with it but filling gaps is good.

chilly ivy
#

I never used it, but it's the usual way people form teams for the Unreal jams.

#

It was short notice but I figured we could lend a hand.

mint halo
#

Yeah I mean, if there’s a need for something shrug. Do game jams looking for work or game jam looking for talents belong only in the looking for group channel now?

opaque sage
#

any special reason for this server not having its own emoticons? I see 3-4 .. only

#

not everyone has nitro

slender blade
#

Scroll up six messages

fleet surge
#

add br_big_brain emote

woeful willow
cerulean imp
#

I discovered that quantum game development is a growing field. Can we open a channel called Quantum Development?

chilly ivy
#

No. Quantum software development is very new, and you can't do anything in the field with Unreal, so there's very little reason to do so.

cerulean imp
#

Are you sure there wouldn't be a way to implement something like Qiskit in UE4 in any capacity? I've been following quantum for years, I wouldn't call it new, it seems like a few hundred thousand are interested in quantum game development specifically based on views I'm seeing on Youtube videos like Quantum Pong.

#

There is a lot of interest in quantum in general but very few are actually implementing it because of the barrier to entry. UE4 is the perfect engine to change that. Doing development with quantum using blueprints would be great and would give UE4 an instant monopoly on quantum game development. I think the team at Epic should begin discussion about it if they haven't already. I'm convinced it is the future and will open up a whole new industry of gaming.

azure valve
#

This isn’t an official server. Epic doesn’t have an official server mind you. This isn’t the way to contact employees in Epic.

mint halo
#

Trying to sell quantum gaming to epic would probably be better waged elsewhere though yeah.

chilly ivy
#

Indeed. I recommend contacting Epic directly about that.

slow prism
chilly ivy
#

@slow prism Got it. 👍

slow prism
#

Thank you!

cerulean imp
#

I will definitely email both Qiskit and Epic about it. It seems like a match made in heaven and I'm super curious to try it out, but I'd like to know what they think about integration since quantum is cloud based and a lot has to be considered in a game to factor in drops in connections and other quantum quirks.

fleet surge
#

why does this server keep dying?

#

no other discord server has as many outages as this one

brittle orchid
#

its quantum

unkempt tinsel
#

Schrödinger's Server

chilly ivy
#

@fleet surge You mean no other server in your list, I assume.

#

I can't speak to why the server would become unavailable for you. Whatever it is, it's out of our control.

ocean siren
#

It's pretty frequent for me as well, not that you can do much. Seems likely a mobile only thing

drifting crescent
#

it frequently goes out for me as well, and is the only server I am part of with the same outages. Probably on Discord's end, but still worth noting

ocean siren
#

I'd assume you could pass it along to discord?

mint halo
#

It’s true zeb, somehow our discord’s are aligned. Haven’t had issues til today

azure valve
#

Also get several outages here daily for the past month. No other server experience them.

mint halo
#

It’s here and it’s not here. It’s there but not here. This is quantum in nature

chilly ivy
#

I'll report it to the Discord folks and let you guys know if anything comes of it.

#

It's probably an issue with one of their data centers or something like that.

mint halo
#

Lowering pitchfork

chilly ivy
#

Turns out we hit a cap for the first time, so we needed an upgrade.

#

A Discord staffer said the issue's been fixed, so the outages should resolve now. 👍

azure valve
#

A cap?

chilly ivy
#

Yeah. There are tiers in place for several server metrics, such as online members, total members, etc.

#

When you hit the cap for your tier, you need to be upgraded to the next tier. (As I understand it, at least)

#

It's part of how the infrastructure manages resources.

#

The caps are higher these days, but apparently we had the old legacy cap for online members, which was 12,500.

#

The outages were caused by us hitting that.

#

Now we've been upgraded to the new cap of 25,000.

azure valve
#

But there’s already ~36,000 members

chilly ivy
#

Online members.

#

^The green one.

azure valve
#

Poor bot 😜

sonic hazel
#

I believe that an achievement should be unlocked for that..

mint halo
#

thonk i'm confused that they have to upgrade you and or that it required action to happen

chilly ivy
#

@mint halo The limits are in place to help manage resources, as I mentioned above.

rich sky
#

@chilly ivy since most of the time #epic-games-store is rarely used properly. Any chance that can get renamed to EOS now?

#

For implementation/support discussion

azure valve
#

Way too many under General category

amber cloud
#

actually we should have Network/Multiplayer room category now

azure valve
#

Community category

deep oracle
#

@rich sky I was about to say that we should have an Epic Online Services channel now that it's actually useable

mint halo
#

Could be a good time to introduce a specs or performance or runtime or hardware channel with all the talk of ue5 spiraling into it. If there has been any decision considered yet i mean

mint halo
#

#ue5hype

azure valve
#

Certainly not a good day to ask for help

slender blade
#

It really isn't

sonic hazel
#

Perhaps time for a ue5 channel? 😅

mint halo
#

that everyone ping chummed the water lol

sonic hazel
#

"You're about to @mention 36600 people, are you sure?"

  • Luos starts to sweat heavily
  • Nick clicks ok
  • Luos starts to scream
civic raven
#

make a new channel for 5 folks to talk about 5 and 4 channel for 4 sorry Roy.

chilly ivy
#

@azure valve @slender blade Not much we can do about that. 😅

#

Most of the help channels are still fine, but UE5 discussion is bound to pop up here and there. Everyone is talking about it.

drifting crescent
#

Not to beat a dead horse, but can we acknowledge #design-chat and the little activity and even less design chatting happening there lately?

slender blade
#

Yeahhh particularly #graphics was somewhat UE5 dominated 😛

chilly ivy
#

That's not surprising given that today's announcements were heavily graphics-focused.

#

@drifting crescent That will be addressed very soon. Still waffling on whether we should move, change, archive, or remove it entirely. So far we're leaning towards archiving.

lofty garnet
deft raft
#

Because we decided to archive the store one and bring it back out when there is more stuff to discuss about the store.
These are two different topics, so renaming is wrong in my eyes.

mellow fractal
#

A channel dedicated to #legacy-unreal / #classic-unreal, that is - UE, UE2, UE 2.5, UE3 etc, would be cool for the older folks. Show some love for the previous builds.

drowsy oxide
#

There isnt enough discussion surrounding the older engines in existing channels to warrant adding a dedicated one for them.

open radish
#

we need an optimization channel, so people can learn more about making better running games

drowsy oxide
#

Optimization should be discussed in the channel for which it pertains to.

Optimizing Materials is not the same subject as optimizing network code. The former should be discussed in #graphics and the latter in #multiplayer

true aurora
#

#cpp is already answering optimization questions happily and a lot of people who can help with C++ related optimization frequent there

dry linden
#

not that it matters, but I do disagree with the person above who said we need less channels, I think more channels would encourage more interaction, I have seen users here say they avoid certain channels because it's either too busy, or filled with questions too general for the intended channel. using #cinematics as an example, Matt from Epic is dominating that channel, because (imo) the messages are manageable enough to read through, so it is much easier to respond to all kinds of questions, I have even seen him re-read questions he has already answered, and provide further detail a few days later

mint halo
#

Not trying to beat a dead horse but yeah, #ue4-general serves so many utilities that don’t belong outside of it I’d welcome more channels. Like a learning channel or something for the majority of what #ue4-general deals with. When there’s hot topics about it’s like that resource goes offline

deft raft
#

#ue4-general You will always have one channel that gets focused first by peeps.

#

Even if we branch it out, you'll be more busy redirecting than anything else.

#

I hope the new welcome screen feature helps

mint halo
#

Ye but where to send the person to ask questions about what a material is or why their materials from blender don’t import

#

I expect things to blow up when there’s news of course

toxic temple
#

Where should I post a question about lighting, as in AR Broadcast lighting, theres so many idk where to go to in terms of channels

mint halo
#

Just seems like there’s multiple niches channel(s) could fit

#

May even have a place to just talk about happenings that are unreal related etc idk

deft raft
#

Yeah maybe. But I also see problems with creating more channels, where users get split into smaller groups, receiving even less answers cause no one look at that channel.

#

If you make a #steam channel, I would probably not look into it.

#

Cause I can't be bothered scanning multiple channels

#

Imagine ripping out #optimization out of all the other channels

#

You suddenly need to look at two channels for all other channels, cause someone could ask about network optimizations, or material optimization there.

#

Let alone the fact that you would start merging topics like that, so peeps talk about network and material in the same channel at the same time.

chilly ivy
#

I want to give the channels list a good rethink before adding so many channels. We already have a very long list. There is a delicate balance to be had in a community this large. You want enough channels to cover a broad range of topics, but not so many that communities can't form in them because people are spread too thin.

mint halo
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Those are good examples of things that don’t deserve their own channel yes

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I’m not suggesting we make channels for things that don’t make sense

deft raft
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The thing is, I'm open to creating new channels. I pushed for the eos one and for archiving the egs one, which now happened.
But I also get that Nick wants to refactor the list and that he doesn't want a channe lfor EVERYTHING.

mint halo
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Make some decisions 😄

deft raft
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And it's hard to see "what makes sense", cause for a random user here, having a channe lfor their needs makes sense to them

mint halo
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Gimme a no or something lol

deft raft
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But 99% of the rest don't care about that channel

chilly ivy
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@mint halo What is it you want a "no or something" about?

rich sky
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But that's why Mute exists...

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5 seconds

deft raft
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This is not about muting a channel or not. We would also cut the community in a lot more smaller groups.
If you open #optimization or #steam and only 2 people sit there, then that's bad.

rich sky
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I don't disagree that there are sometimes no need for channels.

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But optimization is just a poor example of a need of a channel

deft raft
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Yeah of course

mint halo
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I appreciate a response I mean pfist, just meant a yes or no on things would be a lot less heartbreaking

rich sky
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Honestly, I wish we had console support channels

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Problem is, mods having access to them

chilly ivy
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We tried, and it didn't work because console devs are under NDA.

rich sky
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Authentication is easy

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NDA is no reason

mint halo
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I’m pretty sure a learning channel would handle optimizations too.

rich sky
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That's a terrible reason

mint halo
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Like each channel handles optimizations

deft raft
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You can't discuss a single thing in them cause of NDA :D

chilly ivy
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^

rich sky
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however, people having access to it that shouldn't, is.

dry linden
#

I definitely agree about #multiplayer , and I absolutely agree there is going to be an #ue4-general no matter what you do, people will focus on the top chat channel. And optimization is definitely a pitfall of a channel, as stated above, are you optimizing materials or network code? Nobody will leave #multiplayer to go answer some optimization questions. But for example, if you are an environment artist looking for environment advice, you go to #level-design , if you are looking for unique ways to challenge and engage the player, and looking for advice on designing a level, you go to the same place.

Also imo a learning channel is going to just get spammed non stop with questions, and get ignored by more experienced users

rich sky
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That's not true, why would there be a subforum then?

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Everyone and their mom talks about their projects on there

mint halo
#

@open radish help us with this NDA thing

open radish
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@mint halo, Unable to identify command. Use !help or @Unrealbot#7510 help to view the list of all commands.

chilly ivy
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Because only console developers can access those sub-forums, and they're verified by Epic.

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We have no tools to do that.

rich sky
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I wonder if you could ask them for something?

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Maybe send a letter once a week?

chilly ivy
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Just like we didn't in the early days on Slack when we tried those channels.

rich sky
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See if they can verify users

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It wouldn't even be that many anyway

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So I doubt it's something that would take a lot of anyone's time

deft raft
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You don't get UDN access with console access or?

chilly ivy
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As you mentioned yourself, though, we have to have access to the channels.

rich sky
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Nope

chilly ivy
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Which breaks the NDA.

rich sky
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You gotta pay that $$$

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For UDN

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Otherwise us poor folk have to use subforum basically

dry linden
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This community was on slack? They didn't have a message limit at the time?

deft raft
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Right. But yeah, I'm not gonna tackle the NDA stuff

rich sky
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Yeah, that's the only issue I can see sadly.

mint halo
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#legal-chat (joking don’t do this)

rich sky
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But also, I wonder if there's a way to waive that to maybe @chilly ivy

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So that he could implement. I don't know, now that would actually be something good to add and would work wonders for console devs. Add that value to this community.

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¯_(ツ)_/¯

chilly ivy
#

@dry linden They did, among many other limitations. That's why we moved.

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And that's why our name is Unreal Slackers. 😄

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It just hasn't been changed.

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Yet.

rich sky
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Slackers is still a good name

dry linden
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That is mind blowing, here I thought slackers was because we are all slacking off on discord

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TIL

rich sky
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99% of us are

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@dry linden You aren't wrong, you get some points

chilly ivy
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@dry linden That's part of what I don't like about it. Not the image we want to convey.

mint halo
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So channels, #unreal-news-chat could be nice, #development-workstations, #crash-help, #newbies

deft raft
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Discords bot intergrations are also terrible compared to slack.
On slack I would have seen it being possible to link your Slack account to Epic's account and thus check that and enable access to channels.
but yeah, our end remains to need access to.

chilly ivy
#

I wouldn't say they're terrible.

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Discord's API is good, but not great.

dry linden
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That is definitely a good point, yes, silly and somewhat true joke, but I can see with wanting to represent Epic, why a name change would be welcomed, and #development-workstations will just be #hardware

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i admit i've been a hardware brigadier as well here, there's no shame

mint halo
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Don’t even have to make intel v amd on topic

rich sky
mint halo
rich sky
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But I suppose it would be nice to get some crap out of those channels

mint halo
chilly ivy
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Actually, #industry-chat is designed for that. But maybe the name misleads. I thought about renaming it to #game-industry since that's mostly what gets talked about there.

mint halo
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Industry chat is where news conversation belongs?

chilly ivy
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@mint halo It's in the description.

deft raft
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Yeah well, it was meant to be a channel where you discuss industry news. So UE4 and non-UE4 news.

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Maybe putting "news" into that channel name would have been a good idea xD

mint halo
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thonk so uh

chilly ivy
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Maybe p@t is thinking about a different kind of channel?

deft raft
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or at least something along that line

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No, but i can see that no one would use that channel to discuss things

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Maybe we should point to it when we post about news

mint halo
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My mind is on the multitude of things #ue4-general handles that has no place

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I’m not saying take it out of unrealengine

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Just somewhere where conversation on things doesn’t drown out the conversation of other things

chilly ivy
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^That's what I mean about finding a balance.

mint halo
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Hard to have a place for newbies and unreal engine news and hardware and crash logs at the same time

chilly ivy
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You're absolutely right.

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It's become this way because it's the top channel in the list.

dry linden
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Well think about it, your brand new to unreal engine, you can't find where the file button is, so all the sudden you have this burning passion to dedicate that R&D time to joining a community and ask them for live help. What are you going to do, find an appropriate channel?

mint halo
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So just branching it off like: let’s take this to #somewhere-less-chaotic

dry linden
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gonna pick the big shiny channel at the top

chilly ivy
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It's also called #ue4-general. So if you're new and you want help with Unreal, it's no wonder you're going to start there.

mint halo
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Idk what is your metrics on the channel named #ue4-general in the unreal server”s list position making any difference lol

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Ye

chilly ivy
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And it is the starting point, by design. The problem is what p@t mentioned. It's doing double duty as general conversation and tech support, which is where the clashes come from.

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We don't have any metrics. 😢

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But they're finally coming this quarter, and I am so f'ing stoked.

dry linden
#

if you think that general conversation is what dominates #ue4-general , you could try a "social experiment" and move lounge to top of general

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¯_(ツ)_/¯

#

thats really cool that discord is going to be releasing metrics, I am still shocked at the level of features they offer for free

chilly ivy
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Yeah.

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Bots are getting supercharged later this year too.

#

Right now my excitement is focused on our anniversary, though.

dry linden
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just remembered earlier today that trillian was a thing back in the day, where you could have your AIM, MSN, Yahoo, IRC messengers all in 1 app, now they do enterprise level and healthcare messaging, glad to see how discord has so successfully held it's spot

#

oh wow how many years, and what day?

chilly ivy
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5 years. May 28.

dry linden
#

that's really amazing, cheers to that and many more!

azure valve
#

Isn’t this already a partnered server?

chilly ivy
#

Yes, it sure is. 🙂

mint halo
azure valve
#

Then you already have access to server analytics

chilly ivy
#

No we don't.

azure valve
chilly ivy
#

Trust me. I know. 😛

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They were rolled out to a very small percentage of random Partner/Verified servers a few months ago.

#

Everyone else (including us) is waiting for them to ship.

dry linden
#

the server insights?

chilly ivy
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Yes.

mint halo
#

thonk that documentation is just to confuse us? Lol

chilly ivy
#

Well, the only thing it doesn't mention is the random rollout.

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But yeah, kind of. lol

#

Those docs are there for people who have access.

azure valve
#

Maybe in another 2 years

chilly ivy
#

They're coming this quarter.

#

As I said.

azure valve
#

I will give you a cookie if that happens

chilly ivy
#

Looking forward to it.

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What kind?

azure valve
#

Good question

chilly ivy
#

Better learn to bake.

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😄

azure valve
#

Already have a truckload from last batch 😜

mint halo
#

Pfist peanut pecan

azure valve
#

Gross pat

chilly ivy
#

You baked me cookies @azure valve?? I never got them!

azure valve
#

Got to at least be coconuts

chilly ivy
#

I'll accept snickerdoodles, peanut butter, chocolate chip, or Danish butter.

#

🍪

azure valve
#

I... actually where did my cookies go? One visit from family and all I have is a tin left. How does several pounds get stolen?

Also pat, you still owe me.

mint halo
#

8

azure valve
#

12

mint halo
#

Really?

azure valve
#

Yes

mint halo
#

I’m the one who must learn the baking now

chilly ivy
#

I baked brownies tonight. ✨

azure valve
#

I’ll send you a recipe. One of everything or cowpatty? Though I could of swore I gave you them

chilly ivy
#

I would share with the whole server if I could.

azure valve
#

Maybe it was the taco

chilly ivy
#

Man, our anniversary is coming up and that Giveaway Bot is still here.

mint halo
#

I’ve got no recipes for sweets

azure valve
#

Pick one pat. Will dm you it tomorrow

chilly ivy
#

Thanks for the rousing conversation folks. Lots of good feedback and ideas tonight.

mint halo
#

One of everything cookie sounds like good cookies. And yeah pfist, Hope for some upgrades

chilly ivy
#

Two more weeks. 😉

#

Thank you very much for being patient.

slender blade
#

Is there seriously a cookie exchange going on here?

azure valve
#

I will give him a cookie

#

Pat already got his recipe

mint halo
#

imma make some cookies

dry linden
#

I just noticed that my discord server has stopped channeling news feed starting at "Unreal Engine 5 announced, showcased running on PS5", I had to re-follow the channel, maybe getting upgraded from that legacy cap reset a few things, not a big deal at all but JIC anyone was wondering

chilly ivy
#

Oh really? Good to know. I'll look into that. I hope everyone didn't get disconnected.

#

@dry linden I assume you're talking about the fact you didn't get Cedric's updates about the channels?

dry linden
#

I didn't get everything below the ps5 tech demo, 2 from you, 1 for EOS, 1 for under $1M rev, and all of Cedric's updates, the only thing in common is that the recent ones done have everyone tagged, but I doubt that means anything, because I do have other news posts without any role tags

chilly ivy
#

Ah! Yeah OK, it's because I didn't publish those to followers. I really should have (the rev share and EOS ones).

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When we post in #unreal-news, we manually choose which ones are posted to followers. It's not automatic.

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Well it's two days late, but I could publish them now. Better late than never, perhaps? 😅

#

Especially the rev share one. Been trying to spread that far and wide because it was overshadowed by UE5 big time.

dry linden
#

Ahhh okay that makes complete sense, I know you contacted discord for a change recently so I thought maybe that caused the news channel to break, I wasn't aware that you could choose what goes to followers and what doesn't, that's actually pretty nifty to be able to have server relevant stuff not go to followers

chilly ivy
#

Yeah, it's good to have the flexibility. 🙂

#

OK, the EOS and $1 million revenue posts just went out to followers.

dry linden
#

Nice! Got them both! That's really cool you can just change the status of them and they appear, without re sending the message in this server

chilly ivy
#

Yep! Super handy.

mellow fractal
#

@drowsy oxide There probably would be if a channel was made for it but as it is right now we feel that we have no voice here and are afraid to post anything lol

drowsy oxide
#

We gauge need from discussion frequency. If you don't talk about the topic enough, it does not warrant a dedicated channel. We feel that bloating the Server with channels that rarely get used is not a productive format for this Server or for the types of discussion topics that we are catering to.

#

Spreading engagement opportunities to thin is counter productive in our eyes.

loud gulch
#

This is no doubt well known, but dear Godz the number of people posting stuff in the wrong channels. Like Level Design seems to be an entirely random, general topic place now. It irks me. I am irked.

drowsy oxide
#

If you think a discussion is offtopic then @ a Moderator and we can address it. We cant read every comment/discussion that is posted.

#

If you think any Member for that matter is not adhering to the #old-rules please @ a Moderator

simple barn
#

isn't it a bit odd for a game dev server to not have a single channel dedicated to story writing and world building

drowsy oxide
#

We are a UE4 Server, not strictly a Game Dev Server.

With that aside though. We add channels when there is sufficient interest and engagement of discussion in the more generic channels to warrant having a dedicated channel.

amber cloud
#

"world building" could actually work better than #design-chat, it's a broad topic, but with specific elements like art style, enviro storytelling, level design (but more a designing a meaning/context than making blockout)

#

it's a cross-discipline thing when talking just with designers or graphics doesn't make sense at all 😉

hallow heart
#

Trying to post job, but apparently I do not have permission for it :( how can I do it?

wraith glade
#

@hallow heart See the pinned message in the appropriate channel for instructions

hallow heart
#

Thx