even category called Design (instead of Theory) could work if placed under Content Creation and Programming
seriously, guys, "every" general conference has "design" tracks and nobody thinks it's all about solving blueprint problems... actually you need to convince people that "design" could be also about thinking about production or implementation details 😉
#server-feedback
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PS and I'd love to have new "automation-tools" room together in category with #source-control and #packaging as this something that should be promoted and talked about - especially this Discord is used by a lot of enthusiasts and small teams that could never think of adding automation to their workflows themselves
#design-chat is already the renamed version. Renaming it to something non-design makes no sense and the #game-design already failed in the past.
It's also not suited to be in the programming category.
#game-design would basically be the desired channel name cause that's what it should be about. That has nothing to do with being too global. #multiplayer is also "global" yet people know what it is about. Peeps just dont know what game design is and it's not really our task to teach them that. We will see what we do, if we move it, rename it or delete it.
I don't disagree
heyhey, i was wondering why there are no role specific discord roles like 3D artist, environment Artist, developer, publisher, studio and so on? 🙂
Think it's been mentioned before, but IIRC it's to visual reduce clutter and make everyone seem more "equal"
We use colored roles sparingly so they're easy to identify at a glance.
And thanks again for the comments on #design-chat. We're discussing the best solution for that.
Hey everyone, thank you for the incredible community, my friend was trying to join the server through http://unrealslackers.org/, and the channel does not get added when using browser, it just opens discord web, I just tested this my self on a second account, I would recommend putting a this persistent link on that page for easy copy pasta
https://discord.gg/unreal-slackers
The website works just fine for me
Is that only an issue if you use the webbrowser?
@chilly ivy
@fallen beacon There doesn't appear to be any issue on my end.
The link to join on the website is the same URL you just posted.
It's only an issue for web browser, I was just suggesting that maybe putting the link ready for copy paste would save about 2% time for some users
I’m not sure what’s happening in that gif, but it’s on Discord’s end and not related to the website.
If you want to copy the invite link from the website, right-click the button and Copy Link Location. 😊
It looks like the desktop app is consuming the invite. That “Discord App Launched” screen means the invite was sent to the desktop app, so if you’re logged into the website under a different account, that account won’t join the server.
That’s my best guess based on the gif.
can confirm that link can be copied
I hope UnrealBot will invent a message editing protocol in the future ;_;
What do you mean?
#looking-for-talent typorino's
Alternate title: 'Life lessons; A guide to accepting trivial mistakes.'
A new job board update is indeed coming, and it will bring the ability to remove your own posts and preview what they look like before sending to the channel, so you can confirm everything looks right.
Technology, you dream-boat, you ❣️
😄
What if you made the job channels not read only for everyone. Instead when someone sends a message to the channel the bot sends them a DM with instructions on how to post or just starts the flow. Then deletes the post to the channel.
That or even elevating the instructions to its own read only channel. Pin does not work
Yeah this will also be adressed. Both ideas are good. Would be nice if Discord would allow adding a default message at the bottom that sticks.
Well bot could just put a message at the bottom that it deletes for that case
Yeah would need to remove the old one and post it again every time a new post comes in.
Might work if we keep it a 1-liner
“DM @open radish to post”
For example, yeah :P
DM @whoever to post in #design-chat "Sir, this is your first post here, do you know what is Game Design? Answer the following quiz..."
"Take this 60minute test, which we will send to your home and afterwards review during the next 3-6 months, to gain access."
Wow I am so sorry about that, you are absolutely right, the invite does get consumed by the app, he thought he didn't have it open at the time, and I didn't realize mine was open, I was on a different PC and thought I only had web. Lol whoopsy 😅
Ah, no worries! Thought that might be what was going on. 😄
Please new unreal stream idea, how to make a dedicated server.
@winter canopy This is a community run Discord, we do not have any control over what content Epic decides to play on their Stream.
Also this channel is for Feedback about this Discord server, not about Unreal in any way.
You should go to the Forums if you would like to suggest improvements to Unreal Engine or anything associated with Epic.
Move back to slack first
alright you pay for it
But everyone is slacking here?
wonder if you could actually rename this server to something like Unreal Community? 😉
get rid of "slackers" 😛
Where does one go to appeal an infraction?
#old-rules 9.
I didn't ask to discuss moderation, I asked where to appeal
It says so in that rule too.
**9. No discussing moderation.
If you have a problem with one of our moderating decisions, you’re welcome to bring it up in private.
If you have a suggestion that may improve the server and you wish to bring it up with the moderators please use the #server-feedback channel.**
Am I supposed to DM a random mod and hope for the best?
Would it be out of the discord’s scope to suggest a channel for discussion of ue4’s interactions with other programs such as blender or substance for example?
doesn't seem appropriate for that:
A place to talk about industry trends and happenings in the game industry as a whole
doesn't seem appropriate for that
That's correct.
We don't currently have a channel specifically for that. Right now your best bet is probably #graphics if you need help with DCC workflows.
What non-technical interactions are there between UE4 and Blender?
Oh, right. Well that's unrelated to UE4, and they did specify interactions between UE4 and other apps. 🙂
At least that's my reading of it.
I looked in WIP and I think its kinda better if there was a channel for people who want to search for companions by posting some screenshots of their project etc. the looking for talent channel is a bit too professional for a lot of people.
there would be screenshot on what they are searching people for. that helps a lot. atm its only text and mainly based on money. I´m sure a lot of people go more for visuals and do I want to work on it.
an idea would be having a unpaid channel in addition to the looking for ones. without the bot.
but yeah I get its more moderation work though.
Thanks for the feedback! Definitely interesting ideas.
You could just allow images in listings? Room for abuse, of course
Discord is the least professional way to get a gig, lets be honest (with no intention to offend of course). On one hand, projects aren't exclusively to generate income, a hobby for example. On the other, you are still asking for people's time. Hobby or not. The very least you can do is put a little effort into one's posting. I'm all for unpaid/royalty channel though.
generally I'd say it's worth to support any form of collaboration through extra rooms
lot of people here make the first steps and would help them greatly if they could team up easier for projects
Hello all, i require some help.
An option to write the passes/AOS into one single .exr file.
Inclusion of ID (red, blue, green) masks for objects and/or shaders for better selection in compositing.
@dense night This channel is for feedback on this Server.
Not for feedback on UE4.
Please read the #more-resources and #old-rules channels.
Be aware of the channel descriptions.
Sure. sorry.
Hi there! Is there a way to remove an AD I've placed the other day under #looking-for-talent? Thank you in advance! 🙂
@vagrant ether We do it manually. Just let me know which ad and I’ll take care of it for you.
@chilly ivy O that's great! So, there's one I've posted yesterday around 11:00, titled Programmers Artists 2 D 3 D Animation Etc - Twelf Kingdoms Thank you! 🙂
@vagrant ether This one?
@chilly ivy exactly!
@vagrant ether Got it. I removed it for you. 👍🏻
@chilly ivy Cool beans, you're the best!
Is the gdc channel postponed too?
Do we call the gdc channel, the gdc channel?
Yes, it makes sense to postpone the GDC channel since the event was postponed until summer.
do we have a channel for all the news held by not gdc during gdc not happening?
No plans yet. Gonna wait and see what Epic has planned.
the GDC will still put the expected videos up, and they put them for free on youtube
there might be something to talk about I guess?
Question: what is the stance on foreign languages being spoken in the channels?
it seems there is no rules against it, but it does segregate discussions
While using other languages is not against the #old-rules we do encourage people to use English for that reason.
Thật dễ dàng để dịch shit một cách trung thực.
Gesundheit
W Szczebrzeszynie chrząszcz brzmi w trzcinie
I Szczebrzeszyn z tego słynie.
Wół go pyta: ”Panie chrząszczu,
Po co pan tak brzęczy w gąszczu?”
”Jak to – po co? To jest praca,
Każda praca się opłaca.”
😄
Hiya mods. Could we maybe get a twinmotion channel started? Would be nice to have a place for us that mostly use twinmotion and are flirting with unreal for now 😉
Arch viz stuff
a channel for every epic acquisition would be many channels
@light forge you could use #aec-visualization for now I think
Would be cool to have roles based on our skills / interest regions. Like a "Programmer" role, a "3D Artist" role, etc.
We will not be adding those types of roles, if you are interested in particular topics, then frequent the channels that exist for those topics.
Fair enough!
Feel like the Programming section could benefit from a #beginner channel where beginners can ask all kind of questions without flooding the blueprint channel.
We do not feel the same way. Regardless of how "noob" the question might be, ask it in the appropriate channel.
We do not want to create unnecessary segregation.
I agree, Game Dev League discord is kinda nonsense with all that.
@drowsy oxide ok, tnx!
Sorry if this has been asked before but I think we should have a Quest channel or Mobile VR
Yes but those are 2 separate ones, couldnt we have one just for mobile vr?
Unless a specific topic/category of discussion is overwhelming the current channels that are appropriate for said discussion we will not split it off into its own channel.
Mobile VR is not a topic at this time that meets that criteria.
Therefore it does not require its own channel.
@drowsy oxide Alright, thank you
i think there are a few things that unreal-engine gets overflowed with worthy of their own channels. Its description is for things generally that don't fit in other channels. You'll find primarily:
- Crash fix/ read my error for me/ tell me where saved/logs is?
- How do i do/can i do/gimme that tut.
- I asked in the proper place and got no response/ where do i ask?
- How do i use the job posts/I'm looking for talent.
- What kind of computer do I need to unreal/is 8gb enough ram?
- Genuinely interesting conversation and general talk as the description of it states/ does version x crash a lot?
Don't know honestly if it would make sense to part channels out from it, but would say it can be overwhelming there if your looking for places to spawn channels from and it is the criteria. Personally still think a moderated hardware channel that doesn't derail into lounge (I believe hardware talk is treated as off-topic in the doesn't-fit channel anyways?) and or organized log problem solving channel could be interesting, but wouldn't mess with the mojo of this place really.
would you ever check a log solving channel unless you have a question to ask?
I would yeah, I enjoy learning the issues people run into per release (beyond just helping people)
If the individual can’t google a generic tutorial. High chances they’re not going to care about a channel’s purpose.
Hardware talk in unreal channel been annoying however
On both points: Agreed. Honestly hardware talk is never brief, once the topic comes up everyone wants to contribute and it spirals into the same conversation and considerations that turns into preference/cost. It's possible it doesn't belong in the server at all, but I try and shift it to lounge, but then lounge happens sometimes and you regret sending anyone there lol
- Crash fix/ read my error for me/ tell me where saved/logs is?
That's pretty much always BP/C++ (redirect?) and I think it's totally fine if people get told what an error is there.
However the generic errors are often not even googled, which kinda brings issues with all your points.- How do i do/can i do/gimme that tut.
Not sure we ever encouraged that stuff, at least not the direct Tut sharing. People are supposed to state their issues with what they tried and not ask for the answer. They can google a tutorial themselves. That said, I do understand that there are so specific things (which I also encounter) to which you can't find something on google. But that's also totally valid to ask about or?- I asked in the proper place and got no response/ where do i ask?
You wait and ask later again. There is no other way.- How do i use the job posts/I'm looking for talent.
That's valid. We want to improve that with the job bot update. Not sure when that happens by nick though..- What kind of computer do I need to unreal/is 8gb enough ram?
UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
And if someone has a quick question about some hardware then so be it. Just not pure 2h+ hardware talk.- Genuinely interesting conversation and general talk as the description of it states/ does version x crash a lot?
Hm, not sure what the first part of this means. And the crashing part is also not really a topic. Of course you can ask that in, e.g., #ue4-general , but 50% will says yes, 50% will say no. Always depends on what you do. Of course some engine versions were garbage in that regard, but you can just ask that in #ue4-general . Is it really happening so often that people ask about this?
I'm open to discuss this stuff though.
@mint halo
It also seems like a good chunk of the stuff in #ue4-general should be redirected to other channels and peeps just don't do that.
Some UV question that I just read could just go into #graphics or not?
Wasn't referring to things being encouraged or not, just talking about how people use the channel overall and the overwhelming nature of the channel if this is what births new ones. Like i'm not over emphasizing anything here, not really saying there is a problem with enforcement particularly to any of these, but perhaps there is if this is the feeling on it.
I would disagree about the crashes being always BP/C++ though, unreal-engine is crashes day and night
@deft raft this goes without saying how often hardware talk occurs in lounge. Lounge is free for all of course so here’s some examples of such talk in topic restricted channels instead. Such instances given without context or devolved into spec comparison without addressing or have addressed the original inquiry
I would disagree about the crashes being always BP/C++ though, unreal-engine is crashes day and night
Yeah, but everything is in the end code-related or not :D
Everything is triangles
Fair enough
If you look at the tail of those conversations hightide posted they really go on. Your right about people learning on their own, but I also see a place for discussion of it in regards specifically towards unreal engine workstation and redirecting that to lounge is kinda bad because its really not a great place to talk about it always.. so explaining how its off topic in the channel of things that don't fit into other channels is hard. But yeah I mean its to the point where a specific rule against it would help explain why there isn't a specific place for it. And yeah its exaustive when it comes up in #ue4-general
UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
And if someone has a quick question about some hardware then so be it. Just not pure 2h+ hardware talk.
@deft raft
Recommended specs in the docs is bullshit. It's more like "minimal hardware to run at all", it doesn't even mention SSD.
And people are often coming to ask "what would be hardware that I can work properly/fast". Often these people don't have money to buy such hardware, than talk goes to "what we can do since you can't afford beefy workstation".
Just look at the attached screenshot, this says nothing. Medium-range smartphone has such CPU and RAM.
It's also important to remind that different people would need a different hardware. Artists these days definitely make good use of 32GB RAM and 1 TB drives, but designers working in blueprints wouldn't need that. Programmer doesn't necessarily need that if he doesn't modify engine and doesn't use 32 thread CPU. A lot of variables here...
And yes, some people love to talk about hardware for 2 hours. And they should have place here so other people could occasionally peek conversations. It would have additional benefit of less questions asked since they could simply read recent conversations.
I'm not sure about "crash" channel - especially if there would enough people checking this channel, but...
- I'm checking channels like #cpp #engine-source #source-control only to help people. I tried to ask questions few times, but I guess those were to low-level, specific questions and I had to find solution myself. So... sticking to helping people there.
- Dedicated channel would be great if would become with benefits like "pinned message explaining what debugging symbols are and how to download it". As engine fails to explain it... there's no such information in Crash Reporter, so we get flooded by screenshots of meaningless callstacks ;)
- And perhaps this should a bit more general "critical failure" channel, also useful if somebody cannot open project, etc.
And the last thing... it's super-annoying when you're posting a "cry for help", you're stuck on crash, but there's big discussion started by the guy who's too lazy to find a basic tutorial - turning entire channel into "please teach me now, how to use the feature". While the guy with crash sits silently - doesn't want to spam, be rude - and his problem goes unnoticed...
The loud vs the silent one is a problem civilization has still to find a solution for
At least 90% of the time (for me) crashes are because I screwed up... So, if I run across something, I'll ask in the C++ channel...
I guess that’s the right thing to do?
Allar's profile is awesome
hello! what would it take for us to ditch the word design from the #level-design channel?
seeing as most queries are art related queries, it might be better to open up the channel and just have it be for anything that is placable in the world
as far as I can see, no other channel has that focus right now
tagging @true aurora for visibility
I support ditching the loaded term "design" from #level-design
Interesting question! Certainly worth discussing.
@true aurora I'm not sure what you mean about "design" being loaded in this case. Level design is a popular and well-established discipline.
Are you referring to the fact that level design typically involves a broad skill set?
We've been trying to figure out what "design" means in the "level design" and couldn't find an agreement despite coming up with good points
my gripe with the word design is that it is being misrepresented as either a catch all, or being conflated as part of art/environment art
@wanton jackal has a good point that level design isn't about placing meshes around the level, but my point is that people without knowledge of level design in gamedev context (e.g. newbies and indies) will misunderstand it as "it's about placing meshes around the level" mainly and that's what we see as far as questions in these channels
very few questions that are posted in that channel pertain to actual level design, which to be fair, could likely just be fielded from the #design-chat regardless
People post questions to #design-chat and #level-design which are wrong type of design, they understand design casually and not professionally and I think that's totally okay, but like, could fix that
Glancing at the discussion, it looks like most of it happened in #design-chat. Is this all related to the discussion around that channel?
yes sir
It is directly related to purpose of the channel and understanding of design as an aspect of game development
Now that we figured those things out between ourselves, we're here at your doorstep
coming from that discussion is of course also a greater overhaul of other channel names as well, all in the name of snap decision readability. but I think this is equally something that we can consider with a "wait and see" approach
Thought so. So yeah, we've been discussing the idea of removing or archiving #design-chat because the topic confusion is so common.
I don't think it's wrong to have a space for designers to quip about mechanics, however perhaps placing it distinctly down the order of things may have a more positive effect for discussion (pending test data)
It sounds like we're on the same page, broadly speaking. I've been considering a greater overhaul of the channels list for a while now, but other updates are higher on the priority list. Plus, Discord server analytics will finally be a thing later this year, and frankly, I might wait for that so we can make more informed decisions about which channels are popular, which are not, etc.
excellent
I'm of the mind that the General category has become overcrowded with too broad a range of topics, so we'd likely be addressing that first.
do you have a plan for the concept of the overhaul currently?
I'd love to get an idea about how you guys would handle this
Nothing concrete yet, but I've got some preliminary ideas in mind. Primarily: more consistent categories, and looking at which channels might be renamed, merged, or removed.
sounds great honestly. I'm glad to know that I'm not the only one picking up on this
We definitely see the issues. We just don't have a lot of time to dedicate to designing good solutions for this stuff. Consequently we're pretty far behind, and there's a long list of stuff we'd love to do.
I don't mean to overstep boundaries, but if you need assistance...
Not overstepping boundaries at all. In fact, some long-overdue updates are coming soon, and along with them, initiatives to offer more opportunities for the community (you folks) to get involved.
cool, looking forward to it!
Out of curiosity, are you more artist/design or programmer/engineer?
Same. 😄
which might sound strange given that I want the word design stricken, but I think it is for the better 😉
Just asking out of curiosity. The initiatives I spoke of will mostly be through open-source projects on GitHub, and I'd like to gauge where we can make opportunities for people who aren't programmers.
Dude, I feel you. I created #design-chat out of a desire to connect with other designers in a server that's mostly programmers and tech artists.
In the end, it seems the channel is just too broad, and probably in the wrong place in the channel hierarchy.
it's a difficult situation to be in as a designer because like BlackFox said, the word is loaded, and there is a prevalent sense among people that "everyone is/can be a designer"
I don't like the word 'art' for the same kinda loadedness, people experience "art" and "design" as terms in their day to day life and come in with a baggage of preconcieved notions about these words
I do agree though I would love to have an actual design chat, but I think it has to fall in with a general idea of purpose rather than definition
but I suppose #problem-solving doesn't have the same ring to it
nor does it actually solve the problem of the name, ironically
Indeed, I agree "art" suffers the same fate. So many things are art.
Is unreal engine art? 🤔
yes but it's too broad. technically all design is art too, as design is not a science. however that is also too broad
A more specific channel name is almost always required, i.e. #environment-art, #character-art, etc. But those may not be useful ways to segregate the community. At the end of the day, the primary goal of a channels overhaul should be making it easier for people who need help to get their questions in front of people who can help them, as often as we can.
Please don't nuke #legacy-physics I beg you
having help channels at the top of the list would perhaps be the single greatest change one could expect
You can rename it to #legacy-physics-and-math though
No current plans to nuke #legacy-physics. 😄
Sweeeeet
It seems to have found a good audience, and it serves a great purpose now that Chaos is in the wild.
I'd suggest renaming it to #legacy-physics-and-math since people sometimes have generic algebra questions and those mostly get answered in #graphics and #cpp, but they are not always related to either of those
But the traffic of those is fairly low
So there is no real need to do it
a #math channel would be amazing on its own though. it's probably not going to happen but a man can dream
A #math channel might be hard to justify. That's an extremely broad topic, and to me, asking math questions in any other channel doesn't seem detrimental to the community.
I agree, I don't think it has a place on this discord
"math" isn't a separate discipline or area in gamedev, you use it everywhere: shaders, blueprint, cpp, physics, audio
nobody would like talk about math itself, we talk about math when doing something specific 😉
it's okay guys, the #math dream is dead, you can stop beating it now 😢
😄
There isn't enough math for a separate channel
There's just barely enough non-graphics, non-programming, non-blueprint, non-audio math to add it onto #legacy-physics
Applied physics includes applied math, so every non-specific math question is appropriate for #legacy-physics
But there isn't a lot of traffic to direct there so a name change isn't super neccessary
@chilly ivy what's puzzling me (I'm here just for few weeks)... what if you, Discord-lords, would move #design-chat and #level-design to separate design category and observe how this small change work?
I encourage you to read up on the discussion we've just had in here @amber cloud
OK 😄
also discord lords really needs to be shortened to discolords
😄
lol 😄
@chilly ivy is that last #looking-for-talent post appropriate?
I don't think it will be very effective... but it's not breaking any rules.
Actually, that gives me a good idea for the new job board: a minimum character count for job descriptions. 😄
as a general discord question, is there a way for channel descriptions to become more prominent initially?
e.g. you enter a channel and until you click ok the description is fully expanded on its own, hanging above the chat space?
Unfortunately no. We have no tools for making channel descriptions more prominent, or acting differently upon first entering a channel.
The best we can do is maybe add emoji, links, or other visual cues that draw attention to the channel description.
feels like that is a missed opportunity by the discord team
Yeah that could be very useful for newcomers.
First time you enter a channel, a modal dialogue appears with the topic.
exactly
having it out of the way and prompting users to close it as well would imply at least some degree of comprehension of the topic at hand, perhaps even before posting
Indeed! I brought it up as a suggestion to the Discord team.
Maybe they'll consider it.
I didn't know you could do that. Appreciate it!
I've got another big one which I feel would really help for this server
A proper "reply to" function
So that it's easier to deal with multiple conversations going on at the same time
I've been hoping they'll do that at some point for years now
I know they've investigated threading at some point, but I don't know if anything will ever come of it.
It's definitely on their radar, though.
You can enable advanced mode and then it lets you link to posts if you want a crude version of reply to 😄
You can enable advanced mode and then it lets you link to posts if you want a crude version of reply to 😄
@true aurora An even better crude reply mechanism is the quoting feature that was added recently. 😉
Right-click any message and click Quote. It's very handy.
Except you kinda have no idea who you're quoting 🤔
The quote feature lacks that post URL
Indeed, but it's good for quoting in the moment. Not so great for older messages.
It's just nice because it formats everything for you. You just have to type a response.
I think they mean Developer Mode. Go to Settings → Appearance → Advanced → Developer Mode.
I thought the term "level design" was fairly well-known / understood
Though maybe my understanding of it is wrong 🙂
Not sure what else you could name it that would be as immediately-obvious
Though the description of that channel doesn't really match my expectations either "General level editing, level streaming and open world tools"
Seems to be implying that the channel is extremely technical, more interested in the aforementioned "placing meshes in a level", rather than also being about designing the level (e.g. planning, layout, greyboxing, etc.)
If i had to guess, talk about putting things into levels wouldn't be on topic in #design-chat but talking about ways to lay out your level in how you place them would be? 
they're not decorators 😛
🤷 doesn't make sense to me
It's the art of interaction
I feel like talking about hotkeys with level design would be off topic in #design-chat but nothing level design related would be off topic in #level-design
which is a weird thing
@wraith glade really the easiest way of solving this is just dropping "design" from "#level-design"
no need to be concerned with design if you're just worried about putting stuff into the world, or how to put stuff into the world
equally it doesn't take a designer to put stuff in the world
you cannot hope to educate people based on a channel name alone
plus like I said there isn't a space for asking questions about putting stuff in the world
I'm fine with having all design talk relegated to a single channel since design is universal anyway, and the traffic amount seems to be low regardless
anyway my 2 cents
Problem with larger communities like this, is that everyone has an opinion that does not always follow the avarage opinion of the community
shouldn't be a concern at all if the channels are named appropriately
Even then, humans have habit to give things their own names, which can be copied or not. Before you know it the majority uses a name wrong or name something wrong. Nothing that can be done against it
again that's not really a concern
people can think what they want, but the channel names aren't going to change based on that
but it's also why I'd consider it relevant to think of it as purpose based rather than role based
Im not implying that channel names should be changed based on opinion, im implying that this topic will never go away as people have a different opinion on what it should be named
I think before any name-changing, we'd need to figure out what the channels are actually supposed to be for
Because, as mentioned, the #design-chat description says it's about level design
What might be interesting would be to have a google form with a free response question asking What do you believe #design-chat is for? Or something like that
I was thinking the same thing, but with all the channels, not just that one
Because a few channels have names that can be interpreted in multiple ways
Perhaps a category "Design" with channels such as "Graphics", "UI" and "Level"
I'd sooner call the category Theory
What about if you want to discuss the design of games, game systems, mechanics, etc. - what #design-chat is supposed to be for now?
Less likely to get stragglers that way
Though maybe those are not Unreal-specific and you should ask about them in a different gamedev Discord?
I think that's probably the reason why it's under #general
Because there's a kind of logic to it being in the same place as #lounge since it's slightly off-topic?
I don't think #packaging really belongs under general, it's far more engine-specific than all the other channels there
slightly off-topic
executing a specific gameplay idea in concrete terms of an engine still falls under design theory
more so because no other channel would fill that purpose
anyway actually having channels reflect purposes instead of roles would go a long way
@sonic hazel thankfully it's not up to us and all we can do is offer suggestions
maybe a dedicated channel to discuss how to improve on #design-chat? 😄
#design-chat-chat? 😂
design-chat-design
looks like 4.25 preview 2 is live with lots of fixes reported on the forum page, if someone wanted to update the news post
Thanks for the reminder! Been meaning to write a post.
So any chance, for maybe getting a couple of extra voice channels? , or is it just a one time thing, with all those people crowed into 1 channel 😄 😄 😄 😛
what have you done luos lol
I've been wondering for a while if this is worth suggesting or not. I'm in a couple of photography/art servers and one concept they usually have is multiple WIP channels
- "wip-showoff", which is like a safe haven where you can throw anything you've made and are only wanting praise/self-motivation
- "wip-for-critique", where you post stuff work solely for the intent of getting it critiqued
I know this server already has a million channels but this idea proved to be pretty efficient elsewhere at avoiding... issues. thought it was worth sharing at least.
You post that cause of what happened in #work-in-progress, right?
one might say that could have served as a slight catalyst
I don't think that the behavior of the person in question and the splitting of channels is sort of related.
It might prevent it, but it's still a no-go. I rather remove such people.
I'll forward the idea though, thanks!
maybe a slow-mode showcase channel might be what people want too
yep, no worries. the only other thing I might like to add is that our current wip channel feels like it's 90% used for the former type of stuff - there are so many people in there that post stuff, just get some thumbs up emojis, and don't actually get any critique... which may be what they want, but also may not be (though I see some people who explicitly ask for it do get it more reliably). one thing I noticed in my other servers is that doing this kind of channel split made it much more likely that people who actually are hoping for help (critique) do actually end up getting it.
a similar outcome might be gained by adding to the channel headline something like "please don't critique people if they have not asked for it" ... but we all know how good everyone is at seeing the channel headlines (myself included). anyway, that's all I got, cheers.
Handling feedback is just a part of reality. Constructive, trolling, or otherwise.
agreed, people could do with being less sensitive
now if you'll excuse me I'll go stand in front of the barrel of a flamethrower
umm, why there is channel for 'inspiring-stuff' & 'free-resources' ?
dear mods!
hear hear!
Discord is not made for something like this. Use Google/Wiki/Forum for this.
Not sure If I already said that but Allar's Profile is awesome .
I'll boost this Server someday

😂
Love the Discord ❤️
👍
hey looks like we had a preview 3
how about an #ispc channel soon
Chaos and 4.25 animation is already using it and it's gaining widespread adoption across the industry
Unless there is a sufficient rise in discussion on this particular topic that would then warrant a dedicated channel, we wont be adding one.
If its directly related to UE4 and not a side project that has nothing to do with UE4, for sure.
How does grabbing my birthday (which of course, I lied) help keep me safe?
What are you talking about?
When I clicked on this discord channel, it asked for my birthday.
before allowing me to enter.
Discord made me do that too yesterday, but only on the Desktop app, not the mobile app. Probably a bug on Discord's end.
Channel or server? I'm going to guess that it thinks this server has NSFW content and is asking as some kind of legal requirement to verify
We’re in the middle of preparing to join Server Discovery, and part that is setting the server to Public. I’m hearing it may be related to that.
Why joining discovery?
@mint halo To grow the community and make it easier for people to find us.
awesome, I was quite surprise I couldn't "find" this server 😉
any chance of getting a "report post" option?
report post?
@wanton jackal Easy way to "report" a post is to @ Moderators right next to it.
Yeah, I mean not like they can really add functionality like that to discord in any meaningful way that isn't harder than just @'ing the mods 😅
just screenshot it and message the mods pretty much
@wanton jackal Easy way to "report" a post is to @ Moderators right next to it.
I do usually, but what if it's just to look at a post for e.g. deletion rather than taking stronger moderation approaches? it feels a bit blunt to just have a orbital nuke when all you need is a slingshot is all I'm saying
like I'd feel like tagging mods in that case would be massively wasting time whereas something like a post report could be done on the side as a latent action
Thanks for your concern, but our current and preferred method is for people to @ Moderators when they think something needs to be addressed. If you @ Moderators and it seems as if it was unnecessary, we will let you know.
If we feel we need a reporting system, we will implement one, we are comfortable reacting to @ Moderators for the time being.
What would be the difference between @ing the moderators, which informs the moderators that there is something to be looked at in a channel, and reporting a message... which would be sent to the moderators anyway?
I mean, generally how reporting works, e.g. on a forum, is the report is sent to all the moderators anyway
The anonymity of it all
Going with the forum example, that generally works my emailing all of the moderators with "X post has been reported by Y user" - also not anonymous
Some systems create a spin-off channel that masquerades as a ticket. Whatever staff can respond to you and ask for stuff, and you don't know which staff and (potentially) they don't know which member (more than likely they would).
Nah but like
Others in the server.
Ahh right
If you're doing some stuff and I @ mods, you're going to see that it was me. I don't even care, but some might and that's probably why a report system with either automated channels or something would be requested
In that case I would imagine the proper thing to do would be to DM one of the active mods
That'd be how to do it now, yes.
If you would like to remain anonymous, a DM to a Moderator is the correct approach.
it's not so much anonymity I was fishing for as much as I just saw the difference between something that requires immediate attention versus something that could potentially wait. anyway it's not a call any one of us can make so I guess the discussion is moot
but I suppose DMing a mod as well is correct in that case
When you @ a moderator, do you receive a response including the action taken or lack thereof?
usually, not like a receipt though. you just see what happens.
yea that's exactly not a call we can make
a call isn't something that is picked up, it's a decision that is made
we can't make the decision to implement a report system
Since you guys are trying to get in the discord spotlight thing, have you ever considered using a chat bot to keep track of everyone’s “rank”, and allowing people to PM a bot to vet their questions into the right category (would help with clutter) and post questions just like looking for talent and work sections, then people could answer them and get their rank increased? Could help separate questions and discussions without needing to add another channel
the job board is confusing i think it needs to be reworded the requests and mixed
pfist has been working on the replacement for awhile
#hardware appeal
https://pastebin.com/6BdWhJpe
They're just message links.
Thanks for sharing @azure valve. Always good to have more data for this stuff.
Its very hard to stop hardware questions in #ue4-general from turning into an echo chamber of rig stats between everyone. Then you get to hear everyones opinion on AMD vs Intel and why RTX is not pointless for 90% of everything
I try to direct to #lounge asap but a hardware channel where topic conversation would revolve around unreal engine would really be more ideal. Not saying we should have a channel for comparing intel vs amd. Just stuff like "what kind of computer do i make for faster shader compilation", "i have this project that does this and how much ram do i need?", "is this problem with ue4 from my hardware being insufficient?"
because it is kinda silly to redirect to lounge when its ue4 relevant and in the unreal engine channel for things that don't fit into other channels, but its off topic because it sounds like min/recommended specs is sufficient enough or something right?
you try steering a channel in rig chant to a topic not involving their hardware configurations
take a look at most of those messages posted there lol
Could do what the Discord Linux server does; use a Bot to detect words/phrases; and plop a pregenerated response there (I think... don't use that server often); as well as having a bunch'f commands users can use to make the bot post said responses.
Like this:
I'd also love a response like that for every time someone went "plz halp" every 2 minutes
there's no such a thing as official recommended specs for UE4, docs only says that you not gonna run editor on decade-old hardware ;)
and different roles and use cases require a bit different hardware components
ergo, hardware room would be quite useful
To be honest, I see it quickly becoming a generic hardware discussion room, with frequent ego-boast posts. But that's just me. :P
Regardless of what industry you use UE4 in, there's still a general baseline that'll get you acceptable running performance.
and we have also "general #industry-chat" and #career-chat (very helpful for rookies), not only about UE4
seriously, sometimes it feels like paranoia that people would talk about not-UE4 in some corners... oh wait... let's close #lounge too 😛
that's probably wrong room, but... this would drown quickly in #ue4-general
so Epic in typical move of big companies (I don't blame them actually) closed down a community wiki and random people have this new sport: quickly spawn wiki on their server, the simplest and quickest setup possible and kinda invite everyone there... this gets us nowhere...
what if you would organize here properly and boot up our wiki managed by Slackers hive mind?
we could take a time, choose a modern wiki engine, set up proper server, ways to rate content there (so valuable pages would be easier to find), maybe even only experienced developers should be able to post there in order to keep the quality high...
by modern wiki I mean human-friendly engines like this one, something that comes straight from 90s ;)
https://www.bookstackapp.com/
BookStack
The voxelplugin uses mediawiki. We do too for our internal project. It works well.
well, if it's good enough... I used years ago as admin, but it can customized to needs, i.e. WYSIWYG editor, syntax highlighting, etc?
I guess, I'm more interested in implementing features like "hybrid" Coding pages where a single topic could explained in C++ and Blueprint versions, perhaps Python and new unreal scripting language which is most probably in works now
(just example of feature for unreal-customized wiki)
Asking them to buy and maintain a server is rough to be fair
you mean admins of Unreal Slackers? oh, actually it could be anybody, even me with few interested guys
generally I was thinking about organizing it through this server - in opposition to just random guys spawning their wikis that gonna die the same day 😉
Traffic is expensive
mhm, good point
do you think it would go in many terabytes a month? ;)
if not, it's pretty fine
Maybe apply for epic grant 😜
naturally you would put it behind cloudflare and have them cache all static assets
suddenly your traffic is near 0
for example, our website
sounds 21st-centurish 😄
Dang Zeb
Cloud flare is free though?
Our internal server has got 4vcpus on DO
1vcpu with 1gb memory is probably something mediawiki will struggle with when delivering to many clients
Wouldn’t count on caching working much on community lead projects that are being changed constantly as well
well this is more useful for images and small videos and the like
they also guard your website against ddos attacks so there is no reason for a modern website to not be behind cloudflare
are we talking about somewhere to host a replacement ue4 wiki?
im happy to donate server space for as long as needed
i have a dedicated server at OVH with unlimited data transfer per month
failing that what about a github wiki?
i was running the inspircd wiki on mine for decades until they moved away to github
Legality, fund/resource management, and transfer of ownership is another big concern
lol
I'd like to suggest a #math channel - thanks 🙂
@red imp @cursive mauve
actually gamepedia wiki isn't a bad idea ;)
all game-related wikis has the same potential issues as HighTide mentioned, and it's solved for a decade by wiki portals like Gamepedia
admins and moderators there obviously change in time
but there's no figuring out the server maintenance, it could be all abandoned, but forever hosted there
it happens that service admins behave weird, I had once issue with admins at such service while building witcher-related wiki - IIRC called Wikia.com - with transparent backgrounds for entire wiki because admin didn't like it, it wasn't witchery enough for her 😄
besides such funny issue, it's actually quite usable and ready to customize
Gamepedia is full of obnoxious ads and profiling
Ew
I don't use that things nowadays, maybe not that good idea either 😄
Even worse, they change their base theme and breaks everyone's wikis without notice
oh, lazy fuckers 😄
I mean it's almost like erm.... Taking it offline without notice... Right? Nobody would do anything like that
come on, there's a bit difference to the Epic corporate-style move 😉
Not really
Wikia changed their theme to benefit their profits by placing more intrusive ads
🙃
I mean it's almost like erm.... Taking it offline without notice... Right? Nobody would do anything like that
@cursive mauve Well, it was read-only for a good long while. Not saying that should mean that it would get taken down, but I'm legit surprised nobody made a duplicate of it by now.
Unreal Engine Forums
You can download a mirror of the Unreal Engine Wiki site here (https://epicgames.box.com/s/2e5hhlvqyu9octooxbkgwt2xdmmrea9z). Please keep in mind, this repository does not include full site functionality, but the contents of the Wiki are all there.
Original Post
After ...
actually it sounds like somebody reached Epic to organize community-hosted Wiki
I'd suspect some indie studio to support such initiative 😛
fingers crossed 😉
@cursive mauve "where" exactly I can help? 😉
Can I DM you an invite?
@vast tusk can you remove my looking for talent post i messed up
done
@cursive mauve can I also have an invite?
Hey, I posted something in #looking-for-talent section, and I found someone to do the task I asked for. Is there a way to let people know that, so that I don't keep getting messages about it? 😛
We can remove the post.
Okay, cool. Thank you. 🙂
what can i do to watch values inside a function? (they show as out of scope)
Wrong channel
ouch
Could someone pin an announcement about the new wiki that has been started? They also have a discord community for Wiki discussions only.
Or, just put on NEWS.
Could any of the moderators comment about the above? The wiki site and discord site is ONLY about the wiki, that's it. It is a great service to the community and it should be supported here...
Thx
It’ll happen as soon as we get that hardware channel. Or rule update. Or job board update. 😜
I've been busy lately and haven't yet had time to sit down and check out the community wiki efforts. Soon™️
when there is no reply to a question, should assume nobody knows right?
Sometimes, yes. Most of the time, if I don't answer it's because I'm busy and/or haven't seen the question yet.
But sometimes I do see it and I need to look into something before giving a substantive response.
In this case I've just been working a lot.
ye, just kinda curious about where to send people looking for assets
dunno if it's right to assume "marketplace discussion" includes the consumers of it
It does. It's mostly become a Marketplace creator hangout, but technically the channel was designed to facilitate consumer discussion as well.
thanks 👍
I'll post it here (to see if others are also interested)
A dedicated channel for the community wiki.
it might help beginners find resources, it might help the wiki if there are folks here who are willing to contribute.
well, it would useful to drop important articles and gather quick feedback - for those thousands of people who don't feel an urgent need to check a dedicated Wiki server 🙂
and... this would be an excellent place to pin important wiki articles, especially the ambition of the wiki team is to
- organize knowledge scattered over the internet
- explain many engine/development concepts which would make developer life a lot easier
^^ Nice idea, @glossy gulch ..!
Is there a link to the wiki? Perhaps there are multiple?
this is the one with a team behind to make it grow, new content already appears, we organize it, style it every day 🙂
and this what Epic links and "promote", even some evangelist start to share link to it 🙂
page takes an eternity to load for the first time
Latest Pi might put up a fight to some instanced aws crap lol. But I’ll shush on #hardware
Does it really make sense that #ue4-general channel is named as it is?
I realize why people go in there and ask: Where can I ask for help?
They likely think thats the unreal-engine channel
as, you know, its named so
ideally everyone reads the information on the front page but, it is kind of a confusing name for a channel
Revisiting the channels list is definitely high on my... list.
I can imagine #ue4-general being renamed to something like #general or #general-support, given a different category structure.
Frankly, the whole General category is getting out of hand. What are your thoughts, folks?
You’ll be opening yourself up to people asking general 3dstudio/maya/blender/etc
Yeah, I'd almost say #help . If we're running with the theme every channel is unreal based and are being honest about what really goes on in #ue4-general .
but idk, maybe it makes sense to just keep it named as it is for what it is
Or perhaps lock people into the #more-resources for ten mins 😜
Could put rules into guide 
“By selecting “I Agree” you agree to our terms to not be a dick” 😜
I wonder what would happen if you'd lock #ue4-general for day or two? 🧐
are there any discussion what wouldn't fit existing rooms? 😉
this general feels like room for people to lazy to scroll down and find a proper room
😛
I never help inn #ue4-general because it's annoying/hard to keep up
but yea other than that idk that there isn't a channel for everything if we are running with lounge being where people ask about workstations for unreal still 😄
that would be bad, #cpp should stay for people who ask about programming, not non-programmers asking about crashes
I enjoy checking #ue4-general and #graphics because its such a mix of everything
these two channels are chaos basically
tru dat 😉
but i don't think stuff exists to be entertaining to myself so theres that
General does seem to be a very mixed category
It has high-level, unspecific things like #ue4-general and #lounge
But also very specific things like #source-control and #packaging
I'd also say that #career-chat and #industry-chat are a bit confusing, they sound like they're both about the same topic (from the names)
The description does clarify, but I think we've already shown most people don't read those
Thanks for the insight, everyone. It really helps to get your perspective on this stuff.
I was wondering if would be helpful for a few people to go through the list of channels and describe what they think each channel is about from the name
Because I'd imagine you'd get some wildly different results for some of them (from people who don't normally look in those channels)
Yes, I think it would be very helpful. After I ship the next update, I'd really like to do a survey on the channels list.
Yoo how do I report a user for catfishing their portfolio? Dude is straight up ripping pics from people's artstations.
Dm a moderator
@fleet mountain This channel is for giving us feedback, not advertising your game.
If you need help making the game, create a job board post in #looking-for-talent. See the pinned messages there for instructions.
@valid loom That sounds insane. Why would this fish person want to do that? Even if they do get hired, after they start their job they would be expected to produce high quality work and not be able to meet their expectations.
Yoo how do I report a user for catfishing their portfolio? Dude is straight up ripping pics from people's artstations.
@valid loom Inform the original authors of the work. They can take care of this with lawyers if they want.
Hey, I was hoping to find somewhere a Twinmotion channel since TM was bought by Epic. I thought the best place would be the unreal dc server. Would you consider adding a channel for Twinmotion Archviz?
hi, can anyone delete the Unreal bot post in #looking-for-work as I wish to repost cause bot posted it with some mistakes
@urban star Done
thank you
np
@open radish suppose the thought ends at get the job and get a paycheck
I wish there was a job-discussion section.. where we could discuss different freelance jobs listed in the job-posting section
sometimes a client raises 'yellow flags' .. not red ones, and it is too soon to take it up with the mods
but it is helpful to let others know, if a client made dubious statements & something seems fishy
that is what I meant by 'Yellow' flags
the blender server has one btw .. a chat for discussing these things
also, in the job-posting section, we can't reply using a emoticons .. so there is no other way
one less clean way would be to use the 👎
though that might be taken as rude behavior by some
The best we can do to help members of the community avoid suspicious job posts is to educate them.
We're not equipped to determine the legitimacy of posts, and I don't think facilitating that kind of discussion would be productive.
Hello, is there a channel where people can stream their UnrealEditor work on discorde?
Even a channel that use it to help others with issues?
No sorry, we do not allow Live Streaming in the Voice Chat channels.
Why not?
To hard to police it if we let anybody use it.
Does it need to be policed?
Considering we have no control over what people start to Stream, yes, it would be. Considering this is not an 18+ only Server and that minors are present, yes, it would be.
Wouldn't that apply to the voice channels in general?
Yep which led to our reluctance to add them in the first place, but since they are rarely used....
Don't take away spontaneous Luos vc parties please.
think of the virus
morning! i was wondering.. is it possible to use the Unrealbot in my Discord channel too? it regards a virtual italian community on discord
Good question. I know you can bring the news feed to your server but I think it’s up to the bot creator on invite
Not likely that you lot have any control over this. Slackers and only Slackers is constantly getting server outages. Only on mobile platforms curiously enough.
@azure valve Yeah, unfortunately that's out of our control. I saw a brief outage for just our server yesterday, but it was gone after about 30 seconds. It likely varies depending on region and such.
@rugged oar Unrealbot is being deprecated soon in favor of a new bot. It will be specially built for this server so you can't invite it to other servers, but the code will all be open source.
What region is the server in?
US West
@chilly ivy ok thanks
We need a compiling shaders channel so everyone can post their extremely high shader counts.
How do you take down a job posting? I found someone
@muted lark Is it this one?
Yes
Done. 👍
is that the general protocol btw? take down the posts when filled?
Not sure, I was just getting responses even after I filled it
@mint halo Yes, that's the general protocol I've observed.
The new bot will be completely self service. 🙂
cool, yeah was just thinking for record keeping practices and things promised or whatever in the post
that makes sense if your getting a lot of response for sure
Like for the poster/responder's sake?
yeah
I'd hope there'd be a more formal agreement outside of slackers?
Yeah, I assume that's taken care of between the parties involved.
Liability should be handled in contracts between the working parties.
If it were a concern you could host the post offline somewhere, with a job ID that both the poster/recipient could see. Poster uses that to delete?
You'd be able to have all jobs by the poster by ID as well
pretty sure discord would be the one requested to produce anyways
That's what I'm thinking
And they wouldn't be able to because they don't retain deleted messages.
hm yeah, that might be an issue then in deleting it. but just a passing thought really
Nah you'd be free to delete if you retained records elsewhere
but this all assumes Slackers in particular would get a subpoena
I honestly don't see this as something we should be concerned with. The new job board will have an instructions channel that makes it clear this is a "use at your own risk" sort of thing, so I think that's about as far as we go with this.
that would be ideal. I'd consider maybe some other way of representing the job as taken but we're getting more into things a website would do
Indeed. It has inherent limitations by being integrated with Discord, so I designed with that in mind.
Very excited to launch it soon though. I hope folks like the improvements. It's based on a lot of great feedback we got in the job board survey last year.
@chilly ivy could you more clearly define what hardware talk is allowed outside of lounge?
I've been under the impression that even unreal related hardware talk isn't allowed in unreal engine
Where did you get that impression?
- If someone's asking "What hardware should I get to develop with UE4?" then that is absolutely on topic.
- If people are just geeking out about hardware in general. it's probably time to love to #lounge.
UE4 has recommended specs, not sure we need to do much here. Again, people should rather learn how to find that stuff themselves.
@deft raft
What about uber technical discussion over two sets of hardware, for the direct purpose of having the best possible compilation time?
Something that could go in #cpp? Maybe that's lounge? Possibly doesn't belong in the discord?
i think people are under the impression there is a request for general, non-unreal-related hardware channel
idea would be to have a place for people to talk about one of the biggest topics that runs through the unrealengine channel all day and squirrels into just posting specs everytime. So unreal related hardware discussion only of course
Thanks for the context. While I agree with Cedric that we should encourage people to do their due diligence, I'm also of the mind that we shouldn't discourage people from asking certain questions simply because they could have found it on their own. We should provide constructive solutions and point them in the right direction, at the very least.
Believe me, I've heard the requests for a hardware channel and I would love to add one. I have no doubt that it would be very active.
its also that people hate it to death when the subject comes up in #ue4-general
Really? I guess I should spend more time there. Nigma's outburst was the first I'd seen in a while.
people rarely agree on hardware
people have points on which are good and which are bad, and some people are just mis-informed
theres no way it doesn't devolve into talking about hardware as a whole
but it can stay unreal related, it just sucks out the oxygen
I think there’s just enough demand on the topic for it to have its own room
OK, so the complaint isn't that people hate hardware being talked about; it's that they know the topic will rapidly take over the channel.
That makes sense to me.
complaint would be that, and that if you really try and answer someone it inveitably gets moved to lounge, which just isn't a great place to facilitate discussion
hardware is way more interesting to talk about than the random issues people have with unreal
Indeed.
Yeah it quickly degrade to a measurement contest
yeah measurement or intel vs amd, nvidia vs amd
Or that random person stating their specs regardless of the context
Not a problem if people keep it civil, but yeah, with a dedicated channel it would be kept out of other channels.
yeah pfist imo containment of it would be a priority
unreal-engine otherwise is people mostly learning and getting tutorial advice, or problem solving and or crash fixing
hardware advice just gets in the way of all that
Yeah, I feel ya.
was okay with just saying: no place for that but, yeah if asking about specs is on topic then i've been misunderstanding
When I make time to rethink the channels list, hardware is definitely high on my list of new off topic/community channels to add.
well thats kinda the confusion for me, i don't think its off topic. hardware of development machines is something that conversation can be had, and specific stuff on unreal engine and what it benefits from for which scenarios seems like a place sorely missing and does not belong sucking up the air it does in unreal-engine
Right but a place to talk about computer hardware in general, regardless of how it works with UE4, that's off topic.
i'm not suggesting that at all though
i'd prefer a moderated hardware channel that stays on topic of unreal engine
I'm honestly having trouble seeing the value of a dedicated hardware channel if it has to be UE4-related.
- make a room
- cut most discussions by sticking article there https://www.ue4community.wiki/Recommended_Hardware
- done
why making room is such an issue?
it's not about having a room which is always hardware related
it's about not have people talking about hardware in other rooms 😛
Our list is gigantic as it is. My top priority with any sort of redesign effort is going to be consolidating where possible, and clarifying use cases.
I see 🙂
you might be getting stuck on the idea that theres a set hardware that will do everything the engine can offer. if talking about how to export an animation from blender for use with unreal is it off topic because blender is invovled?
although hardware is very clear topic to separate from others 🙂
if someone wants to make a rig that can compile shaders faster for unreal this isn't a discussion of mere min spec
or if someone wants to make a lightmass server
there are all kinds of hardware related topics i think your over looking and come up frequently
I quite agree with that. Artist, producer, programmers, etc have different needs
And budget
And there’s the matter of long term stability
And features
yeah, and there isn't a great discord resource for something like making a lightmass server
Blah blah blah
lol yeah personally don't see a lot of value in more off-topic channels but don't think i'm stretching anything with what i'm saying about this being on topic
like how can talk about how things perform with games or ue4 benchmarks be off topic?
I never suggested talking about performance and benchmarks was off topic.
I just struggle with the idea of creating a hardware channel, but telling people who just want to nerd out about their PC builds to go to #lounge.
wasn't suggesting you were, just examples of all that could fit into such channel
In that case, the channel name probably shouldn't have hardware in it.
for real pfist, i agree with that. and would hope moderators would send them there if they are just spec posting
completely fine by me 😄 a place to direct people out of unreal-engine that isn't filled of memes and gifs will do
lol
Hardware is spooky. It’s a rabbit hole and overly complex for those who don’t give too much of a damn. Just want to get a development platform up and running within reasons.
yeah its a tricky thing too because you can't name it #performance or some other trap for existing channel space
Indeed. This will take serious consideration to get right.
but for real yeah, any where to direct it lol
Could send them to the buildapc server I suppose. A “not my baby” solution at least 😜
yeah, that just kind of undoes the potential of having a real place to discuss unreal specific stuff here with development of stuff
Despite intending for #ue4-general to be a catch all Unreal channel, it's clearly become more of a general-support. I think that's because it's the first channel most members see after this one.
but yeah i was okay with just say its off topic for anything hardware related up to now
People also tend to think its the only unreal engine related channel in the server
thus why we have to say #more-resources when they ask where the help channel is
I think that's because of all the other channels we shoved under it in the General category.
Blender’s approach to that issue
I've sketched out similar approaches, but it would involve a considerable redesign of the channels list because we have multiple categories related to Unreal.
They'd all have to be consolidated under one category.
interesting, yeah i guess i like the way slackers merges on topic conversation with helping, but again its just the one channel that gets nailed with on-topic fluttering
Yeah. I'm not sure if we're going to keep the current approach or not.
They both have pros and cons.
The con of the Blender approach is you need to consolidate into less help channels, otherwise the list gets ridiculous.
But the con of our approach is there's no obvious "get help here" place on the server.
And I do like the idea of clear separation between support, socializing, and community events.
Change general to community perhaps?
Also: depending on the design philosophy, less help channels is not necessarily a bad thing, if they're consolidated in the right way, i.e. to put the right people in the right channels.
on a server of this size, would consider each channel as its own eco-system more or less personally. you've got a good thing going here wouldn't toy with stuff too much personally. do think that you could easily grow a new popular channel with guise of hardware and or specifically crash reports and logs
i wouldn't really consider a refactor that results in more discussion of wide topics though
Right, it's a balancing act.
yeah
I agree in part about not messing with things too much. I'd add to that "without a very good reason".
The larger we get, the less we can "just try it" with any idea that comes through.
yeah but there has been lots of talk and little walk there you have to admit
been a year of that
endless consideration isn't working great, in terms of my issues with the server anyways
I do, absolutely. In many cases I've been just as frustrated as you guys have. Me and my mods have all gotten very busy with our jobs, and yeah, things are moving at a glacial pace now.
My goal with the impending update is to alleviate that pressure.
yeah, might want to consider if you can make such considerations then
i understand its rough but "just try it" might work sometimes
Sure, for some things it does work out.
That's how #gameplay-ability-system was born.
believe that is a mostly thriving sub community yeah?
It's a weirdly specific channel, but there was a clear and obvious demand for it. We tried the experiment, and it worked out.
yeah
Yeah, definitely thriving.
believe you could have multiple of those if i'm being honest
I'm constantly surprised by how active and passionate that channel is.
You're right.
It's just a matter of figuring out where those pockets are and how to help them thrive.
We've probably missed a few good opportunities over the past few years.
But right now I'm looking forward. Forget what we did or didn't do in the past: what can we do now?
Heck, our 5-year anniversary is coming up this month. That's bonkers to me!
Right now, I'm focused on building things that will allow us to move more quickly.
More specifically, things that will make it more practical to make small updates more frequently, rather than rare, monolithic updates.
My intention for this month's update is for it to be the last of those huge-but-rare updates.
Anyway, thanks a lot for all the conversation around this. It helps give me perspective.
I have to go host an event now, but I'll be around in a few hours.
Would be cool if u could add a colab section to the server. To find people to make projects with .?.
We are planning on releasing a bunch of Emojis when the new update from @chilly ivy arrives.
Would be nice if we could get other channels so easily. But honestly are the talent channels not for the purpose of #game-jam-lfg ?
@mint halo This was a special case to help fill the gap left behind by Crowdforge.io.
Eh it sounds like an important website. Not familiar with it but filling gaps is good.
I never used it, but it's the usual way people form teams for the Unreal jams.
It was short notice but I figured we could lend a hand.
Yeah I mean, if there’s a need for something
. Do game jams looking for work or game jam looking for talents belong only in the looking for group channel now?
any special reason for this server not having its own emoticons? I see 3-4 .. only
not everyone has nitro
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I discovered that quantum game development is a growing field. Can we open a channel called Quantum Development?
No. Quantum software development is very new, and you can't do anything in the field with Unreal, so there's very little reason to do so.
Are you sure there wouldn't be a way to implement something like Qiskit in UE4 in any capacity? I've been following quantum for years, I wouldn't call it new, it seems like a few hundred thousand are interested in quantum game development specifically based on views I'm seeing on Youtube videos like Quantum Pong.
There is a lot of interest in quantum in general but very few are actually implementing it because of the barrier to entry. UE4 is the perfect engine to change that. Doing development with quantum using blueprints would be great and would give UE4 an instant monopoly on quantum game development. I think the team at Epic should begin discussion about it if they haven't already. I'm convinced it is the future and will open up a whole new industry of gaming.
This isn’t an official server. Epic doesn’t have an official server mind you. This isn’t the way to contact employees in Epic.
I'd say its the official discord community resource though
Trying to sell quantum gaming to epic would probably be better waged elsewhere though yeah.
Indeed. I recommend contacting Epic directly about that.
If someone can kill this post from the bot, I didn't realize the link to my discord name would look the way it did: https://discordapp.com/channels/187217643009212416/375022958114242560/709522678742122506
@slow prism Got it. 👍
Thank you!
I will definitely email both Qiskit and Epic about it. It seems like a match made in heaven and I'm super curious to try it out, but I'd like to know what they think about integration since quantum is cloud based and a lot has to be considered in a game to factor in drops in connections and other quantum quirks.
why does this server keep dying?
no other discord server has as many outages as this one
its quantum
Schrödinger's Server
@fleet surge You mean no other server in your list, I assume.
I can't speak to why the server would become unavailable for you. Whatever it is, it's out of our control.
It's pretty frequent for me as well, not that you can do much. Seems likely a mobile only thing
it frequently goes out for me as well, and is the only server I am part of with the same outages. Probably on Discord's end, but still worth noting
I'd assume you could pass it along to discord?
It’s true zeb, somehow our discord’s are aligned. Haven’t had issues til today
Also get several outages here daily for the past month. No other server experience them.
It’s here and it’s not here. It’s there but not here. This is quantum in nature
I'll report it to the Discord folks and let you guys know if anything comes of it.
It's probably an issue with one of their data centers or something like that.
Lowering pitchfork
Turns out we hit a cap for the first time, so we needed an upgrade.
A Discord staffer said the issue's been fixed, so the outages should resolve now. 👍
A cap?
Yeah. There are tiers in place for several server metrics, such as online members, total members, etc.
When you hit the cap for your tier, you need to be upgraded to the next tier. (As I understand it, at least)
It's part of how the infrastructure manages resources.
The caps are higher these days, but apparently we had the old legacy cap for online members, which was 12,500.
The outages were caused by us hitting that.
Now we've been upgraded to the new cap of 25,000.
But there’s already ~36,000 members
Poor bot 😜
I believe that an achievement should be unlocked for that..
i'm confused that they have to upgrade you and or that it required action to happen
@mint halo The limits are in place to help manage resources, as I mentioned above.
@chilly ivy since most of the time #epic-games-store is rarely used properly. Any chance that can get renamed to EOS now?
For implementation/support discussion
Way too many under General category
actually we should have Network/Multiplayer room category now
#multiplayer, #gameplay-ability-system, and EOS at least
Community category
@rich sky I was about to say that we should have an Epic Online Services channel now that it's actually useable
Could be a good time to introduce a specs or performance or runtime or hardware channel with all the talk of ue5 spiraling into it. If there has been any decision considered yet i mean
#ue5hype
Certainly not a good day to ask for help
It really isn't
Perhaps time for a ue5 channel? 😅
that everyone ping chummed the water lol
"You're about to @mention 36600 people, are you sure?"
- Luos starts to sweat heavily
- Nick clicks ok
- Luos starts to scream
make a new channel for 5 folks to talk about 5 and 4 channel for 4 sorry Roy.
@azure valve @slender blade Not much we can do about that. 😅
Most of the help channels are still fine, but UE5 discussion is bound to pop up here and there. Everyone is talking about it.
Not to beat a dead horse, but can we acknowledge #design-chat and the little activity and even less design chatting happening there lately?
That's not surprising given that today's announcements were heavily graphics-focused.
@drifting crescent That will be addressed very soon. Still waffling on whether we should move, change, archive, or remove it entirely. So far we're leaning towards archiving.
Hey guys, why not renaming #epic-games-store to #epic-online-services instead of archiving the first one, so we can skip the conversation history?
Because we decided to archive the store one and bring it back out when there is more stuff to discuss about the store.
These are two different topics, so renaming is wrong in my eyes.
A channel dedicated to #legacy-unreal / #classic-unreal, that is - UE, UE2, UE 2.5, UE3 etc, would be cool for the older folks. Show some love for the previous builds.
There isnt enough discussion surrounding the older engines in existing channels to warrant adding a dedicated one for them.
we need an optimization channel, so people can learn more about making better running games
Optimization should be discussed in the channel for which it pertains to.
Optimizing Materials is not the same subject as optimizing network code. The former should be discussed in #graphics and the latter in #multiplayer
#cpp is already answering optimization questions happily and a lot of people who can help with C++ related optimization frequent there
not that it matters, but I do disagree with the person above who said we need less channels, I think more channels would encourage more interaction, I have seen users here say they avoid certain channels because it's either too busy, or filled with questions too general for the intended channel. using #cinematics as an example, Matt from Epic is dominating that channel, because (imo) the messages are manageable enough to read through, so it is much easier to respond to all kinds of questions, I have even seen him re-read questions he has already answered, and provide further detail a few days later
Not trying to beat a dead horse but yeah, #ue4-general serves so many utilities that don’t belong outside of it I’d welcome more channels. Like a learning channel or something for the majority of what #ue4-general deals with. When there’s hot topics about it’s like that resource goes offline
#ue4-general You will always have one channel that gets focused first by peeps.
Even if we branch it out, you'll be more busy redirecting than anything else.
I hope the new welcome screen feature helps
Ye but where to send the person to ask questions about what a material is or why their materials from blender don’t import
I expect things to blow up when there’s news of course
Where should I post a question about lighting, as in AR Broadcast lighting, theres so many idk where to go to in terms of channels
Just seems like there’s multiple niches channel(s) could fit
May even have a place to just talk about happenings that are unreal related etc idk
Yeah maybe. But I also see problems with creating more channels, where users get split into smaller groups, receiving even less answers cause no one look at that channel.
If you make a #steam channel, I would probably not look into it.
Yet in #multiplayer I gladly help with Steam questions
Cause I can't be bothered scanning multiple channels
Imagine ripping out #optimization out of all the other channels
You suddenly need to look at two channels for all other channels, cause someone could ask about network optimizations, or material optimization there.
Let alone the fact that you would start merging topics like that, so peeps talk about network and material in the same channel at the same time.
I want to give the channels list a good rethink before adding so many channels. We already have a very long list. There is a delicate balance to be had in a community this large. You want enough channels to cover a broad range of topics, but not so many that communities can't form in them because people are spread too thin.
Those are good examples of things that don’t deserve their own channel yes
I’m not suggesting we make channels for things that don’t make sense
The thing is, I'm open to creating new channels. I pushed for the eos one and for archiving the egs one, which now happened.
But I also get that Nick wants to refactor the list and that he doesn't want a channe lfor EVERYTHING.
Make some decisions 😄
And it's hard to see "what makes sense", cause for a random user here, having a channe lfor their needs makes sense to them
Gimme a no or something lol
But 99% of the rest don't care about that channel
@mint halo What is it you want a "no or something" about?
This is not about muting a channel or not. We would also cut the community in a lot more smaller groups.
If you open #optimization or #steam and only 2 people sit there, then that's bad.
I don't disagree that there are sometimes no need for channels.
But optimization is just a poor example of a need of a channel
Yeah of course
I appreciate a response I mean pfist, just meant a yes or no on things would be a lot less heartbreaking
Honestly, I wish we had console support channels
Problem is, mods having access to them
We tried, and it didn't work because console devs are under NDA.
I’m pretty sure a learning channel would handle optimizations too.
That's a terrible reason
Like each channel handles optimizations
You can't discuss a single thing in them cause of NDA :D
^
however, people having access to it that shouldn't, is.
I definitely agree about #multiplayer , and I absolutely agree there is going to be an #ue4-general no matter what you do, people will focus on the top chat channel. And optimization is definitely a pitfall of a channel, as stated above, are you optimizing materials or network code? Nobody will leave #multiplayer to go answer some optimization questions. But for example, if you are an environment artist looking for environment advice, you go to #level-design , if you are looking for unique ways to challenge and engage the player, and looking for advice on designing a level, you go to the same place.
Also imo a learning channel is going to just get spammed non stop with questions, and get ignored by more experienced users
That's not true, why would there be a subforum then?
Everyone and their mom talks about their projects on there
@open radish help us with this NDA thing
@mint halo, Unable to identify command. Use !help or @Unrealbot#7510 help to view the list of all commands.
Because only console developers can access those sub-forums, and they're verified by Epic.
We have no tools to do that.
Just like we didn't in the early days on Slack when we tried those channels.
See if they can verify users
It wouldn't even be that many anyway
So I doubt it's something that would take a lot of anyone's time
You don't get UDN access with console access or?
As you mentioned yourself, though, we have to have access to the channels.
Nope
Which breaks the NDA.
This community was on slack? They didn't have a message limit at the time?
Right. But yeah, I'm not gonna tackle the NDA stuff
Yeah, that's the only issue I can see sadly.
#legal-chat (joking don’t do this)
But also, I wonder if there's a way to waive that to maybe @chilly ivy
So that he could implement. I don't know, now that would actually be something good to add and would work wonders for console devs. Add that value to this community.
¯_(ツ)_/¯
@dry linden They did, among many other limitations. That's why we moved.
And that's why our name is Unreal Slackers. 😄
It just hasn't been changed.
Yet.
Slackers is still a good name
That is mind blowing, here I thought slackers was because we are all slacking off on discord
TIL
@dry linden That's part of what I don't like about it. Not the image we want to convey.
So channels, #unreal-news-chat could be nice, #development-workstations, #crash-help, #newbies
Discords bot intergrations are also terrible compared to slack.
On slack I would have seen it being possible to link your Slack account to Epic's account and thus check that and enable access to channels.
but yeah, our end remains to need access to.
That is definitely a good point, yes, silly and somewhat true joke, but I can see with wanting to represent Epic, why a name change would be welcomed, and #development-workstations will just be #hardware
i admit i've been a hardware brigadier as well here, there's no shame
Don’t even have to make intel v amd on topic
Isn't #unreal-news-chat just #ue4-general or #lounge ?
#ue4-general is everything victor yeah
But I suppose it would be nice to get some crap out of those channels
All those things I suggested This is #ue4-general
Actually, #industry-chat is designed for that. But maybe the name misleads. I thought about renaming it to #game-industry since that's mostly what gets talked about there.
Industry chat is where news conversation belongs?
@mint halo It's in the description.
Yeah well, it was meant to be a channel where you discuss industry news. So UE4 and non-UE4 news.
Maybe putting "news" into that channel name would have been a good idea xD
so uh
Maybe p@t is thinking about a different kind of channel?
or at least something along that line
No, but i can see that no one would use that channel to discuss things
Maybe we should point to it when we post about news
My mind is on the multitude of things #ue4-general handles that has no place
I’m not saying take it out of unrealengine
Just somewhere where conversation on things doesn’t drown out the conversation of other things
^That's what I mean about finding a balance.
Hard to have a place for newbies and unreal engine news and hardware and crash logs at the same time
You're absolutely right.
It's become this way because it's the top channel in the list.
Well think about it, your brand new to unreal engine, you can't find where the file button is, so all the sudden you have this burning passion to dedicate that R&D time to joining a community and ask them for live help. What are you going to do, find an appropriate channel?
So just branching it off like: let’s take this to #somewhere-less-chaotic
gonna pick the big shiny channel at the top
It's also called #ue4-general. So if you're new and you want help with Unreal, it's no wonder you're going to start there.
Idk what is your metrics on the channel named #ue4-general in the unreal server”s list position making any difference lol
Ye
And it is the starting point, by design. The problem is what p@t mentioned. It's doing double duty as general conversation and tech support, which is where the clashes come from.
We don't have any metrics. 😢
But they're finally coming this quarter, and I am so f'ing stoked.
if you think that general conversation is what dominates #ue4-general , you could try a "social experiment" and move lounge to top of general
¯_(ツ)_/¯
thats really cool that discord is going to be releasing metrics, I am still shocked at the level of features they offer for free
Yeah.
Bots are getting supercharged later this year too.
Right now my excitement is focused on our anniversary, though.
just remembered earlier today that trillian was a thing back in the day, where you could have your AIM, MSN, Yahoo, IRC messengers all in 1 app, now they do enterprise level and healthcare messaging, glad to see how discord has so successfully held it's spot
oh wow how many years, and what day?
5 years. May 28.
that's really amazing, cheers to that and many more!
Isn’t this already a partnered server?
Yes, it sure is. 🙂
Would go with #industry-chat for a test, right under #unreal-news
Then you already have access to server analytics
No we don't.
Trust me. I know. 😛
They were rolled out to a very small percentage of random Partner/Verified servers a few months ago.
Everyone else (including us) is waiting for them to ship.
the server insights?
Yes.
that documentation is just to confuse us? Lol
Well, the only thing it doesn't mention is the random rollout.
But yeah, kind of. lol
Those docs are there for people who have access.
Maybe in another 2 years
I will give you a cookie if that happens
Good question
Already have a truckload from last batch 😜
Pfist peanut pecan
Gross pat
You baked me cookies @azure valve?? I never got them!
Got to at least be coconuts
I... actually where did my cookies go? One visit from family and all I have is a tin left. How does several pounds get stolen?
Also pat, you still owe me.
8
12
Really?
Yes
I’m the one who must learn the baking now
I baked brownies tonight. ✨
I’ll send you a recipe. One of everything or cowpatty? Though I could of swore I gave you them
I would share with the whole server if I could.
Maybe it was the taco
I’ve got no recipes for sweets
Pick one pat. Will dm you it tomorrow
Thanks for the rousing conversation folks. Lots of good feedback and ideas tonight.
One of everything cookie sounds like good cookies. And yeah pfist, Hope for some upgrades
Is there seriously a cookie exchange going on here?
imma make some cookies
I just noticed that my discord server has stopped channeling news feed starting at "Unreal Engine 5 announced, showcased running on PS5", I had to re-follow the channel, maybe getting upgraded from that legacy cap reset a few things, not a big deal at all but JIC anyone was wondering
Oh really? Good to know. I'll look into that. I hope everyone didn't get disconnected.
@dry linden I assume you're talking about the fact you didn't get Cedric's updates about the channels?
I didn't get everything below the ps5 tech demo, 2 from you, 1 for EOS, 1 for under $1M rev, and all of Cedric's updates, the only thing in common is that the recent ones done have everyone tagged, but I doubt that means anything, because I do have other news posts without any role tags
Ah! Yeah OK, it's because I didn't publish those to followers. I really should have (the rev share and EOS ones).
When we post in #unreal-news, we manually choose which ones are posted to followers. It's not automatic.
Well it's two days late, but I could publish them now. Better late than never, perhaps? 😅
Especially the rev share one. Been trying to spread that far and wide because it was overshadowed by UE5 big time.
Ahhh okay that makes complete sense, I know you contacted discord for a change recently so I thought maybe that caused the news channel to break, I wasn't aware that you could choose what goes to followers and what doesn't, that's actually pretty nifty to be able to have server relevant stuff not go to followers
Yeah, it's good to have the flexibility. 🙂
OK, the EOS and $1 million revenue posts just went out to followers.
Nice! Got them both! That's really cool you can just change the status of them and they appear, without re sending the message in this server
Yep! Super handy.
@drowsy oxide There probably would be if a channel was made for it but as it is right now we feel that we have no voice here and are afraid to post anything lol
We gauge need from discussion frequency. If you don't talk about the topic enough, it does not warrant a dedicated channel. We feel that bloating the Server with channels that rarely get used is not a productive format for this Server or for the types of discussion topics that we are catering to.
Spreading engagement opportunities to thin is counter productive in our eyes.
This is no doubt well known, but dear Godz the number of people posting stuff in the wrong channels. Like Level Design seems to be an entirely random, general topic place now. It irks me. I am irked.
If you think a discussion is offtopic then @ a Moderator and we can address it. We cant read every comment/discussion that is posted.
If you think any Member for that matter is not adhering to the #old-rules please @ a Moderator
isn't it a bit odd for a game dev server to not have a single channel dedicated to story writing and world building

We are a UE4 Server, not strictly a Game Dev Server.
With that aside though. We add channels when there is sufficient interest and engagement of discussion in the more generic channels to warrant having a dedicated channel.
"world building" could actually work better than #design-chat, it's a broad topic, but with specific elements like art style, enviro storytelling, level design (but more a designing a meaning/context than making blockout)
it's a cross-discipline thing when talking just with designers or graphics doesn't make sense at all 😉
Trying to post job, but apparently I do not have permission for it :( how can I do it?
@hallow heart See the pinned message in the appropriate channel for instructions
Thx

