#server-feedback

1 messages · Page 14 of 1

rich sky
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I don't think there is a real dedicated way to do it sadly. Only minimize it perhaps

sonic hazel
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By the amount of repitive questions, I would assume the DM feature is more used than the search feature 😬

stoic goblet
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sure

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but like

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some people do

deft raft
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Depending on how often that happens, I'm also not too sure about punishing everyone who asks a question in DM.
I would rather advise to redirect them to the server or ignore them.

stoic goblet
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you have an observation bias there

chilly ivy
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The best we can do is discourage it.

stoic goblet
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you never see someone who searches for an issue before asking

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because, well

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they searched for it

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and then didn't ask it

vocal blade
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in my experience, people who DM for help are usually those with not enough confidence to word the problem right, so they do it not to appear silly in the public channel

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a minor annoyance at worst

mental vessel
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Makes sense, but that is speculation.

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Just ask next one.

deft raft
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I get DMd for Multiplayer questions cause too many people think I'm some sort of god.
I doubt they can't ask the same question here, they choose to just ask me directly cause they think that gets them the right answer the quickest.
And you can probably apply that to everyone else here: If you often help others and you seem like you know your shit, someone will DM you.

stoic goblet
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you'd be surprised how many pings I get weeks after I discussed something asking followup questions by people who weren't part of the original conversation, but had searched and found that I was talking about it

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honestly

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I fucking love it when people do that

sonic hazel
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So what about then a channel that promotes question that is more prominently visible? I know we got #ue4-general but the naming suggests a topic, where some people have no idea to what topic their question belongs to, so something like a channel with a name that invites to ask questions

stoic goblet
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means they searched 🙂

deft raft
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@stoic goblet Follow up questions on discussions are good though, right?

stoic goblet
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yeah

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i love it when people do that

chilly ivy
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Yeah I'm pretty stoked when I see/hear people using search here.

deft raft
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It's more about "Hey you helped a person with steam 6 weeks ago, solve my problem please" which is shit

gritty lotus
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it's the rando questions out of the blue, that can be answered with a 5 minute google that annoy me, generally

stoic goblet
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oh, most recently for me it was a really weird edge case discussion regarding UObjects and replication

rich sky
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FollowUP DMs are completely different though

gritty lotus
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usually asked by people who have joined, but never posted in the actual server

chilly ivy
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Right, like "Hey can you help me make a battle royale?"

stoic goblet
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the #1 question I hate is "can you help me?" or "can I ask you a question?"

rich sky
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If you were actively discussing something with people and then you get DMed... well, that makes complete sense imho

deft raft
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When I use google or use the search function, I find my own answers alex

rich sky
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And I wouldn't turn anyone away from that

stoic goblet
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i did that too once exi 😛

mental vessel
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Okay dudz, everybody seems to got a book with stories.

stoic goblet
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turns out I had answered my own question too

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like a year ago

rich sky
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I get plenty of those myself and don't mind

stoic goblet
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yeah

deft raft
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@stoic goblet Too many AnswerHUB posts I answered and completely forgot about. Too many.
@rich sky Yeah it's more about the ones that come out of the blue.

stoic goblet
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unsolicited DMs are annoying

gritty lotus
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especially when they turn up at like, 4am

stoic goblet
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and highly discouraged and to the point of moderator action if they are spammed to multiple users

sonic hazel
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Or what if yoy could send your question to @open radish , he sends the question to a channel we all can see but only the bot can post there, so the awnser would be send to the bot as well, the bot adds the awnser to the question. When someone asks a question, the bot searches if something alike was asked before and link it back to the questioner

stoic goblet
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like what victor reported and started this convo

rich sky
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No one uses the bot

sonic hazel
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Then they would maybe?

stoic goblet
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eh

rich sky
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Hm

deft raft
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I wouldn't want a bot that does the work for the lazy ones.

stoic goblet
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and people wouldn't use it

rich sky
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I mean, if we had a dedicated bot question channel and others saw it....and it was highly visible, like high up in the channel list... I could see it being useful honestly

sonic hazel
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We thank the computer tech to the lazy, laziness is the motivation to invent automation :d

stoic goblet
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or, more likely and not something on the onus of the user

rich sky
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But, that means someone needs to operate the bot 😉

stoic goblet
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they don't know how to frame their question

rich sky
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let's be real here...changes around here takes way too long

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And sometimes never happen

stoic goblet
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100 people will ask a question about the same concept 100 different ways

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well, sometimes changes don't happen because we decide not to do them

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it's not like they are being suggested into the void

sonic hazel
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Yes but with guideness question can be formatted

stoic goblet
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we talk about a lot of the suggestions made here

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and the consensus is often that we don't want to go that direction

sonic hazel
stoic goblet
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or that the problem isn't that big of a problem

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or, in the case of unsolicited DMs... there is a fuck-all we can do about it because discord has no tools to manage it

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we can bold the rule that tells people not to do it... but that won't do much

sonic hazel
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It would add drama though

chilly ivy
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What would be the point of sending questions to a bot that posts those questions to a public channel, instead of just asking the question in a public channel in the first place?

rich sky
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Well, my bot idea is something like this:

!help (list all help categories)

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!help graphics

(list graphical channel and descriptions)

open radish
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@rich sky, Unable to identify command. Use !help or @Unrealbot#7510 help to view the list of all commands.

rich sky
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oh, there's a help command...

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!help

open radish
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@rich sky, Sent you a DM with information.

rich sky
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Hmmm..

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I've been here since the beginning...

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and never knew that

azure valve
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People never read faq regardless

rich sky
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Right

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BUT

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If there was a dedicated channel spammign the bot commands

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Other people would see others using it

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Which helps motivate people and educate them that using the bot in that channel is good

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Especially for first timers

deft raft
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Why would you need that? The bot can DM new users with the commands.

rich sky
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That's my way of thinking though

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Yes it can.

azure valve
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That’s no different from any other channel. Just with more steps

rich sky
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But you know how many of those New User Bot DMs I ignore?

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since dyno is OP in every server

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But, give them an avenue to exploit the bot

deft raft
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Well then you are basically a good example of a user who ignores the information of a bot.
Also if you want something like this, come up with something that doesn't need additional channels.

rich sky
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But the additional channel is key

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Plenty of other servers have a dedicated "bot channel" for this specific reason

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So others can see what the bot can do

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And use it themselves

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Encourage them

deft raft
rich sky
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Hiding it does nothing

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Yes, but right now guide does nothing

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No one reads it

deft raft
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People generally don't read these channels, even if you make a dedicated bot channel for the 2-3 commands our bot can do.

rich sky
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Maybe with new improvements and mandatory "have to read, sign agreement to see other channels" thing, it might work

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it wouldn't be 2-3 commands though

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It would have to be a decent amount... 50-100 commands

deft raft
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have to read, sign agreement to see other channels
Can this be accomplished with what Discord provides?

rich sky
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Yes

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With bots

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And IIRC is what @chilly ivy is going to be doing soon

deft raft
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How would you check that the user didn't just say "I Accept" without reading stuff?

rich sky
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Plenty of other servers do this

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Oh, you can't if you don't do it right

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Which is why I suggested making it a mini game

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Since you have 5 minutes of doing nothing

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Ask them questions, give them some points.

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Multiple-choice answers or something. Make them read the damn rules for them.

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That is probably the only way to make sure they read them 🙂

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It's a little bit of a hassle, but the end result will be magnificent

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IMHO 😉

deft raft
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What if someones English isn't well enough to understand the questions or the answers?

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Do you want to exclude them from all channels?

rich sky
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Do we allow other languages?

gritty lotus
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then they're probably going to have trouble with the rest of the server?

rich sky
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That's also very true

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I've never seen anyone try to speak another language (although I can do simple Google Translates every once in awhile to help people)

deft raft
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Which I don't see an issue with. We have plenty of users who use google translate etc. to get help.
Not really wanting to cut them out.

rich sky
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But this server is primarily an English-server

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And there are no dedicated channels for non-English speakers

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And ALL RULES are in English

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So obviously, you've also found one issue

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You can definitely make the server mandatory English, as plenty of other servers do

stoic goblet
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uh

rich sky
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I wouldn't, but that's not the issue at hand

stoic goblet
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so we don't have a hard rule against other langauges

rich sky
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Nope, and honestly, I don't see a problem with not having one

stoic goblet
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there is a point where we as moderators cannot moderate other langauges we don't know

rich sky
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But, everyone speaks English here anyway

stoic goblet
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but, I have seen someone ask a question in german and get good help in german

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so

rich sky
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If you are not going to do dedicated support channels for other languages...(and also localizing rules/faqs in other languages)...then you are basically saying this is an English-only server

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Let's be real here

stoic goblet
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you aren't wrong, but we have no way to moderate channels in languages we don't know

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which is why we don't do it

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or, at least, one of the reasons I'm personally against it

rich sky
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Aye I know, but that's why you get moderators for those languages

deft raft
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I never said "Other languages".

rich sky
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Then have them do it 🙂

deft raft
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I only said that peeps that aren't good with English might have trouble with such a quiz.

rich sky
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In any case, my little mini-game idea is still valid

deft raft
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While they might be okayish enough with UE4/Gamedev terms

rich sky
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Dunno, I think if you can ask a question in English

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Then you can probably understand it as well decent enough

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Especially if you expect to get help from anyone here

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But also, that's why there's Russian UE4 server/facebook page

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And probably one in every major language

gritty lotus
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search functionality hasn't worked for me in this server for three days now

fast skiff
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discord had serious outages yesterday

gritty lotus
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yeah, I noticed

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that was on Google's end though

vast tusk
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Discord is still trying to recover, it's not specific to our server

stoic goblet
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discord search is down

rich sky
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<@&213101288538374145> I wonder. Discord links are 100% prohibited right? No matter what?

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Or are there special rules for when they can be linked?

stoic goblet
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I am not speaking for the moderators, but my understanding is that it's to stop drive-by discord links

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that seem to be really common

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but that is an edge case we'll probably need to discuss

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cause imo, that doesn't violate the spirit of the rule in my understanding

chilly ivy
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Indeed, this is a case we've never discussed. I think this is the first time I've seen an invite inside a job post.

stoic goblet
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No Discord Server or other community group invites or links, unless determined by @Moderators to be relevant and useful to developers. Contact a @Moderators via DM for approval. is the text of the rule

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like, yeah, that's a first

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didn't even think of that

rich sky
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So, I suppose, if they didn't request it...then it's not legal 😉

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Well Contact a @Moderators via DM for approval. covers all instances anyway

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And... I don't see why you would use a discord link for "DM purposes" anyway.

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For looking for talent/work

stoic goblet
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you can make invite links to private messages

chilly ivy
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Hm, that's true.

stoic goblet
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i do it for destiny raids that i need to go to public lfgs for

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super useful feature

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i dunno, like i said, we'll have to discuss

rich sky
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Heh. But yeah, so it should only be to people though right?

chilly ivy
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The one in said post is a link their public server.

rich sky
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Why would anyone want to go to a server to find a person to talk to, to find a job or work?

stoic goblet
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it's not violating the spirit of the rule (in my opinion) as it's 1) a bot post, 2) not an embed, and 3) not intended as spam

rich sky
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It just doesn't make any sort of sense imho

chilly ivy
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And we can't possibly police DM invites vs. server invites because they're indistinguishable.

stoic goblet
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yeah

rich sky
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So, it should just be to Discord Usernames then?

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Just to make it clear and easier to understand

stoic goblet
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cant be usernames

rich sky
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Again, seems like a way to circumvent

chilly ivy
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Well I already added a user ping for that, so people can DM the OP.

rich sky
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Ah yeah, that's right

stoic goblet
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embeds are a little fucky when it comes to user pings

chilly ivy
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Yeah. I tried that and caching made it break too often.

stoic goblet
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yeah

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i dunno, on a scale of 1 to 10, this is like a 2

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it's not like someone is spamming an invite link in every channel

chilly ivy
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True, but I think we should discuss it. I'm leaning towards discouraging this because it can be used to circumvent the rule.

azure valve
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Pretty scummy though 😜

stoic goblet
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sure

chilly ivy
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Even if it's not in this case, it can be very easily.

stoic goblet
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my opinion isn't very strong on the topic

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modchat is leaking 😛

rich sky
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modchat transparency isn't a bad thing ¯_(ツ)_/¯

fleet surge
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I don't understand the purpose of banning discord links

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there are plenty of cases where it makes complete sense to use them

rich sky
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it's just a thing every server does ¯_(ツ)_/¯

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Yeah, but then you get people just putting their links everywhere they can

fleet surge
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the rule should be about spamming them just like how you'd have a rule against spamming anything else

rich sky
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I mean...I would post my Discord Link in every Dev Blog post in #work-in-progress

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So people could follow along progress that way if they chose

stoic goblet
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discord links are 99% of the time spam

azure valve
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It’s even better when you get cold dm with server invites

fleet surge
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so.. the rule should exclude that 1% where it's not

vast tusk
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They aren't banned. They are on a per request basis

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They are allowed if approved by a mod

rich sky
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So you would allow every dev with a Discord Server the ability to post their discord link with each update in #work-in-progress ?

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That's what I'm hearing...

fleet surge
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there are more exceptions - i.e. someone asks you for a link in chat, obviously you send it then as it's not spam

rich sky
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Because...you can't be selective...

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That's kinda unfair

mint halo
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theres been an invite in #events for a very long time lol

rich sky
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yeah but no one ever goes to that channel

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Or pinged mods

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(or maybe they got permission, who knows)

mint halo
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yea they are allowed sometimes

chilly ivy
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The "with mod approval" clause is meant to allow for invites that are useful resources, like linking to the Blender or Quixel servers for example.

mint halo
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was what i was told i mean

chilly ivy
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The new rules will make this clearer.

azure valve
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Being able to get a public mod seal of approval would help if you want to go that route

stoic goblet
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I am pretty sure that one got approved

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there was a game jam discord that came to us

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might have been that one

azure valve
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Or mods can only post server invite upon request and approval

stoic goblet
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but i dont really remember

chilly ivy
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Really, the philosophy is similar to someone linking to their own products: it's OK if it's relevant, i.e. someone asks for other ways to get help with Blender, you link to the Blender Discord server.

stoic goblet
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basically, the rule is to stop people from doing drive-by discord link dropping

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and other spam like that

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there are users who seem to think linking a discord for their server in every channel is a good way to get traction for the game they are making

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in reality, it's just annoying

azure valve
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That isn’t outlined in the rules. Not going to use interpretation of my own morals and mood to claim something is in violation.

mint halo
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an approved by moderators reaction would help yea

vast tusk
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That's a good idea @mint halo

fleet surge
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spamming your discord invite with no context is no different than doing that with any other link

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why would it have a special rule

stoic goblet
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because it embeds

fleet surge
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everything embeds

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youtube videos etc

stoic goblet
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sure

mint halo
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invites for some reason can't be < >'d

stoic goblet
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but, like

fleet surge
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images embed

mint halo
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yea good point lol

stoic goblet
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the rule that no discord links exists in also covers spammy links

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so

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like i said, the spirit of the rule is to cut down on advertising

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fundamental concept, this is a server of peers, not customers

fleet surge
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that makes sense but it'd be more sensible for the rule to be "no advertising" then without explicitly mentioning one type of ad for no real reason

stoic goblet
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so, extending that concept into a rule, there is a fairly wide "no advertising" rule, but it has exceptions because as peers there is some level of advertising we are interested in

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job boards, marketplace, wip... stuff like that

mint halo
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gg links are pretty easy to parse

stoic goblet
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i think there is a philosophical argument to be made here regarding having an explicit list or a soft guidelines

mint halo
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if unrealbot wants to take up another task. could just black list certain invites

stoic goblet
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personally, I lean toward soft guidelines and giving examples of how we interpret those, but some like explicit lists

rich sky
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(or no lists at all)

stoic goblet
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and I get it personally

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well, no list at all is soft guidelines

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you say "We are a server of peers so advertising is generally not allowed"

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and that's it

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how moderators act is on a per-case basis taking that guideline into account

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personally, it's how I prefer things

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but, like I said, others may not because it's very subjective for whichever moderator is active and responding to an issue

azure valve
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Again, not everyone has the same interpretation nor should you expect proper behavior from members without setting guidelines. We can’t read your mind

stoic goblet
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i know

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which is why it's a philosophical discussion 😛

azure valve
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Not to mention that it creates frustration for the reporter. It makes you lot appear inactive or lazy.

stoic goblet
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as I said, some people prefer lists, some prefer soft guidelines

chilly ivy
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I'm of the mind that behavior we encourage can be soft guidelines, but behavior we don't allow should be explicit and clear.

stoic goblet
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both users and moderators prefer each

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it's not a us versus them thing

chilly ivy
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So a hybrid approach for me, really.

azure valve
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Just want to see consistency from the mod team

mint halo
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Do you have a like internal incident report type channel or something? beyond logging? It might help to keep everyone on the same page with rules

chilly ivy
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Sort of. We have a dashboard that lets us browse previous infractions.

azure valve
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Only infractions?

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Yeah that’s a problem. There wouldn’t be transparency between a mod and the team if they decide to dismiss it. As you know by now pfist.

chilly ivy
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Message edits and deletions too. It's basic at the moment. We don't have a great system in place for managing incident reports in one central location.

mint halo
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Haven't tried reporting something to multiple mods individually but it does seem like there can be variance in interpretation

chilly ivy
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We've discussed options for improving that.

rich sky
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!report "Message" (Send report to mod channel)

mint halo
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yea or even a dm to unreal bot

rich sky
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in mod channel... @mod ping

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(bot would ping you all)

mint halo
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for things that don't need the moderator tag level of response

rich sky
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¯_(ツ)_/¯

vast tusk
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Something anonymous is likely the best option

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In terms of not publicly visible

rich sky
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!report "message" (bot does its thing to mod channel, then deletes report itself)

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(also PM option yeah)

mint halo
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Yea, i'm more thinking that might be a better way for the moderators to review incidents together i mean

azure valve
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An incident report is simple. It’s just a form. If a mod has to deal with it, either by action or inaction, that form is filled.

stoic goblet
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we have talked about a modmail bot

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PM the bot, it opens a channel with us and the modmail-er

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and then we can log that channel

azure valve
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I’m under the impression that you don’t report resolutions however

stoic goblet
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btw, i hate paperwork

azure valve
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Too bad

stoic goblet
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filling out forms is probably a good way to get people to not react

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you have to understand that we are volunteers and we all have full time jobs

chilly ivy
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@azure valve What do you mean by reporting resolutions? Like if a mod resolves an incident, telling the other mods?

azure valve
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If you can’t be bothered, why be a moderator? Unfortunately you need to oblige by Discord’s rules of conduct as a partner

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Yes pfist

stoic goblet
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oh, if it's just tell other mods

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we already do that

mint halo
stoic goblet
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unless it's like... super trivial

chilly ivy
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Yeah we generally inform each other of incidents, and there's also audit logs and infraction logs as I mentioned.

stoic goblet
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(i know what in incident report is... I used to work a job where I had to fill them out)

azure valve
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Regardless if it results in an infraction or warning

vast tusk
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I think Roy thought you meant a form the user would fill out to report another user

azure valve
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Heavens no

chilly ivy
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That's what I thought you meant, too. Like a Google form outside the server or something.

azure valve
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Though an bot would be great. I doubt the average person would know it exist

vast tusk
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Agreed

mint halo
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Yea i was just referring to some internal means of moderators just noting a report, even if it wasn't acted on. Like when your told its a grey area or something, an internal chat of those kinds of things might help lessen confusion

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bot would work good yea i'd imagine

stoic goblet
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oh

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yeah, so

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we already basically do that

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often times when y'all ping moderators when only one person is on, mutliple moderators log in

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so we communicate that we are doing stuff about it

vernal leaf
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hi, a small question regarding #looking-for-talent: I'm looking to barter programming skills for artist; is it ok to post it as a job request in there (with all the details of course)?

chilly ivy
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@vernal leaf Yes. You will have an option to select "unpaid" for the compensation, then you can clarify it's for barter in the job description.

vernal leaf
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cool, thanks!

hallow heart
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Hey guys how can I post of looking for talent, when it's says I don't have permission to post? Thank you

drowsy oxide
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Read the #more-resources channel. It has instructions on how to interact with @open radish to be able to make Job listings.

hallow heart
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Ok found it thank you.

oak flicker
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This server is great

mint halo
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if one has been to gdc, do they get the role?

rich sky
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Also, can we get one for PAX?

stable crystal
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Pax South 2018 and GDC 2017...

mint halo
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GDC 2007...

open radish
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Hi! Hope this message finds you well.

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I dont know how the looking for work... works. Where do I submit if i want to see if i can find some freelance work? Thanks!

vast tusk
open radish
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Thanks. Didn't see there was a pin.

vast tusk
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np 👍

deep steppe
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id volunteer and conveniently im technically unemployeed! 😄

azure valve
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I’m a bit confused with the no invite rule even though you can send invite if relevant to the topic. Would be nice to set up a read only Partners channel (or whatever you like to call it) that list useful servers. I.e Think Procedurally, Zbrush, Blender, Substance, Voxel Plugin, etc. We can link the channel instead of posting an invite to avoid this grey area of the rule.

mint halo
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Discord servers are frequently annoying to google too. And people could just point to the partner channel instead of sticking invites in

gritty lotus
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the 'no invite' rule is mostly to prevent spammers

mint halo
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It should read this way then, do think a partners channel for software related things would solve allowing any though.

chilly ivy
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@azure valve What exactly is confusing about the rule? I'm drafting new rules so I'd love to hear more feedback on this.

wraith glade
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I could interpret that as "moderators will delete them if they are not determined to be relevant to the conversation"

mint halo
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rules should be left to interpretation?

wraith glade
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At the end of the day, all the rules are "don't do dumb things"

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(Though yes, the rule description is vague and should be improved)

azure valve
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Not wise to encourage an "post first, ask later" policy

wraith glade
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I think the rule is basically meant to be "don't post YOUR Discord link"

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Not sure how to phrase that properly in a new rule description, though

mint halo
#

yea i mean, its too wordy. something like:
No unapproved discord invites allowed. Check with moderator before posting.

wraith glade
#

But now that's still needlessly strict

mint halo
#

I know plenty that have gotten infractions for posting any invite though, it seems its up to the moderator

azure valve
#

Considering that is more of an international community, pure interpretation on the user's part isn't a good route either

wraith glade
#

But what would a good, clear description of the rule be?

mint halo
#

we have to know the rule to word it better lol

azure valve
#

exactly

wraith glade
#

What I understand is "Don't post spammy links to your tiny Discord - but links to other, large, relevant communities are okay if they are in relation to answering a question"

mint halo
#

kk but the rule doesn't say that

#

like you said its unclear

wraith glade
#

That's why someone needs to come up with a proper, clear text for the rule

mint halo
#

like it easily is interpreted as don't post without approval, approval is by contact (as well)

azure valve
#

also why I suggested a resource channel instead

wraith glade
#

If there is some small list of approved other communities, they could just go into the #more-resources

mint halo
#

Yea i don't think its a good idea to leave it up to the individual. would rather the rule just be "No unapproved discord invites allowed. Check with moderator before posting."

#

checking with mods on things isn't a huge hassle (for the person at least lol)

wraith glade
#

Okay, but that could also be combined with a list somewhere of pre-approved invites

mint halo
#

like a channel you could just #at

#

yeah

wraith glade
#

Such as the #more-resources, which already exists and is already only full of read-only pins

mint halo
#

i don't think guide needs to grow in size at this point 😂, but yea something like that (like what was suggested)

wraith glade
#

I also don't think the number of channels in here needs to grow in size at this point, there are way too many to keep track of already

azure valve
#

Yeah, server links take up a bit of screen space too

wraith glade
#

This server is already into scrollbar territory, which isn't ideal

azure valve
#

I'm banking that no one is a jack of all trade though

mint halo
#

idk, always kind of thought graphics is too general. there are some channels that could go probably, but i really don't care about scrolling so much lol

wraith glade
#

That's not a fault of this server, anyway. The problem is that Discord won't let you pin your favourite channels to the top of the list

azure valve
#

you can hide muted channels but that's about it as far as I'm aware

wraith glade
#

Yes

mint halo
#

do think what was suggested would be worthy of the 48 pixels or whatever though

chilly ivy
azure valve
#

delete introduction

chilly ivy
#

I'm definitely well aware of how long and, frankly, unruly the channel list has become. I'm addressing other things first, but next year I'd like to address that.

#

We don't currently have any analytics about which channels are popular or not, so I'm thinking we'll send out a survey to gauge the awareness and usefulness of all our current channels. That will help better inform us which can be removed, which can be consolidated, etc.

mint halo
#

I'd hesitate to remove based on popularity really. Searching channels has helped me in the past

drowsy oxide
#

I dont understand how that rule is unclear. It quite obviously says DM a Moderator for approval....

mint halo
#

this was my interpretation too devilsd. but people act like it says the mod can approve of it after its posted.

azure valve
#

then it isn't being enforced

mint halo
#

I do think clearing the rules up to read so they can only be enforced one way would go far yea

gritty lotus
#

you can see how popular a channel is by just scrolling up a bit

#

some channels you'll go back a few hours, some a few weeks...

chilly ivy
#

@gritty lotus That's not very useful data.

gritty lotus
#

it's useful enough

chilly ivy
#

Not for me it isn't.

#

I can't make any decisions based on scrolling back for several minutes.

#

Real analytics would be far more useful. Messages per day/week/month, user retention, being able to spot spikes related to external events, etc.

gritty lotus
#

if the last X posts in a channel span a time period of months, it's safe to assume the channel isn't being used ¯_(ツ)_/¯

chilly ivy
#

Maybe for a small community, but to me that's not enough data to make decisions that affect up to 30K people.

mint halo
#

don't see an issue with combining macos, linux and mobile into -other-platforms or something. but i really don't share the feeling of less channels means better server.

gritty lotus
#

it's even more indicative, given the size of the community

chilly ivy
#

Fret not, though. Server analytics are likely coming (they're in a limited experiment at the moment, and we don't have access). 🙂

fast skiff
#

there are good discord analytics bots

gritty lotus
#

^

chilly ivy
#

I haven't seen any that I feel comfortable adding to this server, and now that a first-party solution is coming that offers much better data, I'm just going to wait.

mint halo
#

good call on being reserved on that though, bots are spooky

gritty lotus
#

on the other hand, it might be worth considering removing channels for features that have been abandoned

mint halo
#

but yea would say, most looking forward to rules being fixed

chilly ivy
#

Yeah that's top priority right now.

fast skiff
#

while I agree that adding every single bot on a whim is a bad idea, there is a limit to skepticism's usefulness

#

anyway, I've setup one such analytics bot and the owner (content creator) is happy. If you want, I will gladly share experience and/or screenshots

chilly ivy
#

Sure, and I am well aware of that. This isn't just skepticism, though. It's a combination of long-term support, control, security and reliability.

#

And regardless, I think an imminent first-party solution justifies my continued reservation.

mint halo
#

I bet @open radish would be up for it.

#

(hasn't accepted my friends request still though)

#

but yea, that is probably what i'd do too.

chilly ivy
#

Unrealbot is old and grouchy. 😄

mint halo
#

Does get a lot done though 👍 the work channels are pretty cool

chilly ivy
#

I'm genuinely amazed at how much the job board has been used. I've met people at my local Unreal meetup who said they get work there all the time.

#

I'm going to upgrade it based on the feedback we got from the job board survey earlier this year, but that's next on my list after I take of the onboarding stuff.

shadow pawn
#

That's great to hear, didn't know people got so much out of it 😁

chilly ivy
#

Me neither! It made me happy and was part of my motivation to do the survey.

#

The other motivating factor was an ongoing discussion about whether or not the job board should move to a website like other job boards out there. Interestingly enough, the survey tells us the vast majority of people here want to keep it in the server.

wraith glade
vast tusk
#

Good catch, I'll fix that

mint halo
#

ever thought about allowing for thumbnail/image with the rich text thing in work channels?

strong tide
#

In regards to channels; I'm very strongly opinionated on not removing things just because there is low usage.
Don't use half of them? Mute and hide them!
It's better to have and not need, than to need and not have.
Almost think some people on here forget how big ue4 and game dev in general is.

gritty lotus
#

it's better to have fewer channels and redirect those from emptier channels into busier ones, as so conversation can happen and questions can actually be answered in a timely fashion. Having an extra 20 channels is useless if practically everyone has them muted and hidden, and days pass at a time without activity in them

strong tide
#

Right, because flooding a more generalised channel is better than asking a proper question and waiting for a proper reply.
I have several channels muted I couldn't give a rats arse about: does not mean they do not have their uses.

gritty lotus
#

it's hardly 'flooding' when we're talking about channels that nobody uses. There are a couple of channels here that go weeks without a message, and a lot of the time it's a question that just plain goes unanswered.

Those channels do not 'have their uses', they are actively detrimental

strong tide
#

Heaven forbid you ask a proper question on stack overflow, then!

gritty lotus
#

stack overflow isn't a real-time chat application, but it's the same problem ultimately

#

a question going unanswered in a forum for weeks is also a problem

strong tide
#

Yes, a very annoying problem for the person who asked it

deft raft
#

I would also rather group topics into one channel than having 5 channels with barely traffic.

mint halo
#

its priceless even though it could fit in FX

fleet surge
#

is it normal to read that as "niagra"

mint halo
#

I tend to agree that activity isn't a good marker of channel
necessarily

#

yeah nyiahgarhya

#

though i do think #platforms really could be a thing. like if #mobile is a thing for android and ios 🤷

strong tide
#

Personally prefer clarity over clutter for the mere sake of 'less channels' and false activity. Though i think my opinion on that is pretty clear already :p

drifting crescent
#

Someone might understand that as platforming

deft raft
#

None of the two extremes is good, it depends on the channels and their usage. We don't want to clutter topics either.

unkempt tinsel
#

Please don't touch #gameplay-ability-system . It's a great little subcommunity. Although a discussion about adding the new Network Prediction plugin to it could be had.

azure valve
#

Organize the channels in General category at least. The number of channels seem to be a silly thing to stress over otherwise. You can mute and hide channels if it’s such an eyesore. The majority are being utilized by the community, so they’re clearly not eating server space.

mint halo
#

Yeah, General is a weird category

#

I don’t think the focus on initial slide through with the channel list is a biggie. Would rather have separate channels over needing to have multiple servers

mint halo
#

Are the voice channels set to 384kbps?

gritty lotus
#

this server doesn't have 384kbps audio

#

but even then, it's pretty redundant for voice channels anyway

#

128kbps is usually more than sufficient

mint halo
#

Believe its available to discord partners.

deft raft
#

They are not set to 384.

chilly ivy
#

Just to be clear: We do have access to 384kbps audio; we're just not using it.

fleet surge
#

why not?

chilly ivy
#

Because we have little incentive to do so. A bitrate that high is generally more trouble than it's worth for large global communities.

drowsy oxide
#

Also no one uses the voice channels??

mint halo
#

theres usually one person in there lol

drowsy oxide
#

No i wouldnt agree that its even that frequent.

#

Its extremely rare that anyone is in there.

#

Considering the size of the community.

mint halo
#

its kinda intimidating with the thousands of people and exactly two voice channels tbh

#

lol it is funny how the voice text channels appear

drowsy oxide
#

How do you mean intimidating?

#

As in you dont want to join in fear of others joining because of the size of the community?

mint halo
#

Its not like a text channel where people can talk over eachother i mean.

#

I'm not really suggesting there be more voice channels or anything though. Just was curious if it was actually 384 or not

#

Wouldn't say its a vital thing for the server

drowsy oxide
#

Voice is by far the least of our concerns. If it was to become popular (regular usage) we would pay more attention to it and its needs

azure valve
#

Who has even expressed concern?

mint halo
#

Yeah was just curious what perks are in use

fiery mantle
#

I'm hoping for a way to remove my listing in the looking for talent channel. We found someone to fill the role and i hate wasting everyone else's time that sees it.

#

Or at least update it to reflect this.

mental vessel
#

Have seen in some servers generally accepted emoticon subbed, for example ✅

#

... for request jobs.

slender blade
#

Yeah, reactions were disabled in #looking-for-talent when people started using them to... "Grade" posts

fiery mantle
#

ah, yeah even a quick edit to take my name off of it would work

vast tusk
#

@fiery mantle I've removed it for you

fiery mantle
#

Tysm 😄

vast tusk
#

np 🙂

mint halo
#

i think the color grading of pay is interesting lol

deft raft
#

We will look into a way to let you remove your own posts. You won't be able to edit them as they are posted by the bot.

rich sky
#

Sometimes I'm trying to search for something, and I see the same few names every other time

#

Or if I wanted to post in any, I would be just be spammed out in no time

#

(which is happening to some people on there, whether they realize it or not)

#

Should be easy to do via the bot actually

#

Some sort of timer

stoic goblet
#

we are actively discussing this!

rich sky
#

I would say do slowmode...but the bot is the one posting

stoic goblet
#

not the bump thing

#

but just improvements for lfw/lft in general

rich sky
#

Well, that's good at least.

stoic goblet
#

i know pfist has a plan that he's been working on

#

we were discussing things like potentially timing out posts

#

or having some kind of way to keep postings rotating

chilly ivy
#

Yeah, we got a lot of great feedback in the survey last year. Those features were both among the suggestions, so we're definitely exploring those.

rich sky
#

Another idea also

#

Separate it out a little by discipline

#

Programming , Art, Audio, Design ( I think might be able to help )

stoic goblet
#

we have discussed that as well

#

like I said, we are actively discussing it 😛

rich sky
#

Cool, can't wait to see the results

stoic goblet
#

not trying to shut you down, just letting you know that we are working on it

rich sky
#

Back to Job Posts.... I still don't see the need for non-UE4 posts on this server

chilly ivy
#

Is this about a specific post or something?

#

Please elaborate.

rich sky
#

@chilly ivy yeah, well...there was

#

Maybe someone else got it before you read my remark

chilly ivy
#

Perhaps.

rich sky
#

@chilly ivy Oh no. Hate that Discord doesn't auto-scroll to the bottom if there's no new messages

#

It's the Adobe one

chilly ivy
#

Oh, weird. It's posted in the wrong channel.

#

And while it's not specifically for UE4, the skills are certainly relevant to the audience here.

gritty lotus
#

so are Unity postings, but we wouldn't accept them here

rich sky
#

^ @chilly ivy Yup, very true.

#

No reason to have and clutter up the postings anymore with non-relevant stuff.

chilly ivy
#

I see where you guys are coming from, but I also don't want to shut out every job that isn't working directly with the engine.

gritty lotus
#

you can't make one rule for one (arguably more relevant) set of people and another for someone else

#

either everyone can make non-Unreal postings, or nobody can

chilly ivy
#

Sorry, what?

gritty lotus
#

I think it's pretty clear

#

either the same rules apply to everyone, or they don't

chilly ivy
#

I'm simply discussing my desire to find a healthy balance for the job board. I don't see how that changes the fact that our rules apply to everyone.

silver heath
#

I'd favor job board not being restricted to specific tool tbh.

rich sky
#

dunno, either this is an Unreal Engine focused server or it's not ¯_(ツ)_/¯

#

If it is. Then it makes no sense

#

It you want Unreal Slackers to be more "liberal/general" game dev... then consider changing the name

#

and "mission statement"

#

Which btw, you all don't have

#

But it assumed it's 100% focused on everything and anything Unreal

chilly ivy
#

It's a weird position to be in. It's obvious why people here would expect the job board to only contain Unreal-related opportunities, and yes, allowing Unity-related opportunities would certainly open a weird can of worms. On the other hand, there's a lot of gray area that's worth addressing.

rich sky
#

If we want to see other random crap

#

We can go to other discord channels

#

But (and again, this is probably the majority of people on here), the assumption is this is all going to be Unreal Engine related stuff

chilly ivy
#

#looking-for-work in particular falls into a gray area there. Plenty of studios using Unreal need to hire for things like branding, marketing, etc. So if we restrict the job board, do we tell people who offer those services not to post?

rich sky
#

If you allow random non-UE4-related posts in job channels... it may become way too much crap to sort through

#

(it's already terrible to sort)

#

But why would anyone in Marketing be on this server?

#

It doesn't even make sense

#

Remember, you don't allow a marketing channel

#

If you are going to allow one, then sure, let the flood gates open

#

But yeah, you can't be all wishy washy on rules when it may suit you

#

(or others)

#

As for where they can post

#

anywhere else but here

#

Think about it this way actually

#

Who posts in Unreal Forums?

#

Under jobs

#

Unreal Developers

#

I mean, there might be some random wierdo posting to marketing there, but I've never seen one

chilly ivy
#

A combination of developers and recruiters.

#

Same as here.

rich sky
#

Right... but who is their target?

#

Unreal Developers

#

And that's how this should be emulated as well

chilly ivy
#

OK, what about composers? Audio engineers?

rich sky
#

You talk about "no marketing channel because of gamedevs not being your customers (a terrible and false assumption btw)"

#

But then you're going to allow non-UE4 posts in a UE4 server

#

The audience here is Unreal

#

And yes, it's basically the same thing

#

Audio Engineers typically have/need experience with the engine

fleet surge
#

seems straight forward to me. composing or audio engineering for unreal projects = yes, otherwise, no.

rich sky
#

Composing for UE4 yeah, exactly

#

Well

chilly ivy
#

Composing is an engine-agnostic discipline.

rich sky
#

Yes, I agree.

#

Composing is sadly probably a terrible one

#

Another one would be concept art

#

No need for engine experience

#

HOWEVER

#

WTF does working at Adobe do for a UE4 project?

#

That's the bottom line

chilly ivy
#

Fair point about the Adobe job. That's perhaps worth discussing because then you get into "If not Unity, why Adobe?" arguments.

#

My broader point is: Lots of jobs fall into a gray area, and I'm not sure I'm comfortable shutting them out from our job board because they don't require Unreal experience.

rich sky
#

That's not a gray area though

#

Has no relevance at all to UE4

#

Like none.

chilly ivy
#

Really sorry to jet so quickly, but I have an appointment to get to. I'll be back later to discuss this more.

rich sky
#

👍

gritty lotus
#

FYI composition isn't engine-agnostic unless you're doing it poorly. Music might be music, but you're still playing it back through your game engine and a lot of games mix their music on the fly to suit gameplay

deft raft
#

I wonder, would I be allowed to search a concept artist for a UE4 project in these channels?
My understanding was: Yes. Even though they would probably never touch the Engine.

rich sky
#

That's the million dollar question

deft raft
#

Tricky

rich sky
#

Guess since it's not decided yet...might as well spam it

deft raft
#

I wouldn't, but if a person with that skill range sits here, they would probably be happy to apply.

rich sky
#

Not really tricky.

#

Non-UE4 job have no place here.

#

We are not the target audience

#

And you guys are all about "target audience"

#

No one joins Unreal Slackers to find an Adobe job

#

Let's be real here

deft raft
#

I fully understand your point. Don't worry. I'm just not sure what the correct answer is.
The Adobe post is odd, for sure. I also don't think we had a lot of posts (lately?) that were not for UE4.
Is this actually a problem? The Adobe post probably slipped through.

#

(I also really hope no one only sits on Unreal Slackers for their GameDev career :D)

rich sky
#

If gamedevs that are gamers AND buy just as many games as "regular gamers/consumers" can't be marketed to (since supposedly gamedevs are not target audience), then it should apply for this as well.

#

I think it's just a matter of principle

deft raft
#

The Marketing stuff is more about this Discord not being for marketing to consumers.

#

Of course a shit load of us are gamers.

#

Can you market your games on, e.g., the Blender discord?

silver heath
#

Why the topic would bother so much though? There are like three and half viable posts up in work channels anyway.

deft raft
#

But that's also not the topic right now. I wouldn't allow the Adobe post I guess.
Posts should have at least some connection to UE4, even if they don't touch UE4, such as a Concept Artist.

#

@silver heath Yeah, that's what I asked too. It doesn't happen often, so removing the Adobe post should settle this already.

#

We are not gonna change the marketing stuff anyway, in case that's the goal here.

slow belfry
#

I dont think the icon for this server represents unreal accurately. The U even looks the same as Unitys official discord server icon...

#

The orange color in the icon, the purple background, and the font of the u have nothing to do with development in Unreal. With all the artists in here, couldnt someone host an icon contest, and take advantage of industry level icon creation, or at least color theory lol?

#

When I initially saw the icon, I thought I was being linked to a spam unreal discord server made by a troll.

#

I imagine quite a few have turned away because of that.. and it still doesnt even have anything to do with Unreal.. but the icon does have something in common with Unity.

silver heath
#

What you linked is not Unity's official discord. And neither is this community an official Unreal one. If you'd expected Unreal logo, limitations do apply. But it is pretty good that not everyone judges community by icon of its server.

fast skiff
#

considering that there are epic community team members here, maybe ask them for the permission to use the "unreal u"? unreal

drowsy oxide
#

Its not up to them.

fast skiff
#

yes, but they can pass to it proper people

deft raft
#

I imagine quite a few have turned away because of that..
And over 30k have not, sooooo.

fast skiff
#

that's how community teams always work - they communicate

drowsy oxide
#

We do not need to talk with the Community Team about branding, there are official channels for that

fast skiff
#

i mean, if you have a "direct line" for that, probably even better

drowsy oxide
#

They are public communication channels specifically for that need.

deft raft
#

Yop, the Icon of our Server is in discussion anyway. Probably not gonna make it the UE4 logo in any way though.
We are not UE4 or Epic Games after all.

#

but the icon does have something in common with Unity.
Unitys official icon is most likely the cube they have for ages. The unofficial discord you linked is not their logo.

silver heath
#

Returning a bit to a topic of Adobe post in looking for talent, I've just read it. And it is exactly kind of job I would be interested in potentially. Just not pulling up to senior level there and not currently in search. Given how rare specialists in that field are, I do have firm belief, that such posts are of value, whether related to Unreal or not.

gritty lotus
#

The existing logo has been used for longer than Discord itself has existed and is unique to this community. There's are also groups that do use the official logo, would prefer to actually be able to tell which one is which

fast skiff
#

what's the other unreal discord 🤔

deft raft
#

Internal stuff

fleet surge
#

but it's not allowed to use that logo

mint halo
#

I found out you can dismiss that Ctrl+K thing too

azure valve
#

Why is there a adobe job listing in #looking-for-talent ? It’s a posting for first party product support, not even ue4 related in its end-usage.

#

Kinda like posting a factory job to produce Monster energy drink and claiming it’s related because those ue4 devs need to stay energized.

mint halo
#

May it be fear of some further subscription scorn laid upon developers should it be removed?

azure valve
#

Gotta catch em all

mint halo
#

Do kind of think that the job inquiries that don't imply actual work inside the engine is kind of off topic. If they can't say they are looking specifically for unreal engine talent, wouldn't think it should be allowed.

azure valve
#

By all means, expand the job posting to game development instead of engine relate. But this isn’t a grey area

mint halo
#

Yeah I mean, if its that they are looking for people familiar with the engine to use on their own cloud rendering thing.. at least say that right?

#

would just assume its recruiter spam otherwise

chilly ivy
#

@mint halo I understand that perspective. My concern is leaving out jobs that are Unreal adjacent, like concept artists, composers, modelers, etc. Skills that many people here have that don’t necessarily involve touching Unreal directly.

mint halo
#

Well specific to the one post, its for making a renderer on some cloud format or something and it also seems like a likely recruiter (Didn't click on the url but it is not to adobe.com or anything) .

#

Understand the unreal adjacent thing, but it does not appear to be that really?

rich sky
#

One thing has nothing to do with the other though

#

this is 100% not UE4 related

chilly ivy
#

Yeah the Adobe one is different I agree. One could read that as building an Unreal competitor.

mint halo
#

Well, what i meant by stating that "looking for people familiar with the engine" would at least make it more relevant. Wouldn't say it would be bad to compete there really, but just seems off topic otherwise.

rich sky
#

Well at least the new one on there has something about unreal

mint halo
rich sky
#

Anyway. What's up with not doing monthly or so community gamejams?

#

or doing just about anything community related?

#

Still no server banner

#

Or animated logo

#

new emojis

#

etc

#

Rewriting rules is cool and everything. But it shouldn't take so long to finalize.

#

Here's hoping to seeing great new things in the community (other than just a rules rewrite) in 2020

azure valve
#

Doesn’t mean the freelancer needs doing anything directly involved in the engine. I.e concept artist. Just needs to be on the client’s end

mint halo
#

@drowsy oxide i clicked on the url and don't recommend others do.

#

it only goes to a site that looks like adobe

drowsy oxide
#

Pretty sure its the adobe corp login redirect.

mint halo
drowsy oxide
#

okta is security company.

mint halo
#

hm okay

drowsy oxide
#

Adobe must use their services.

mint halo
#

i kinda figured it was some recruiting company

mint halo
#

so its just a question of if that is ue4 related i guess

azure valve
#

not quite

#

You should not be linked to a sign in page

mint halo
#

true

azure valve
#

Yeah this looks like a spoofed link

mint halo
#

its hard to tell because its myworkday.com and not myworkdayjobs.com but trying to visit either site brings you to nothing without the url prefix. Its really messed up either way how not straight forward it is

drowsy oxide
#

Anything Adobe isnt straight forward.... lol

#

We are investigating it further.

mint halo
#

well, note that difference too then. myworkday vs myworkdayjobs

azure valve
#

could you remove the current post and ask the op to repost with a proper link at least?

chilly ivy
#

I've contacted the poster, so we'll have it sorted out soon hopefully.

rich sky
#

That was a legit post

gritty lotus
#

I care little for job postings that have nothing to do with UE4 or games, posted by some rando recruiter that otherwise has never set foot in the server ¯_(ツ)_/¯

teal viper
#

Unreal Slackers merch, when? (:

rare hamlet
#

Is there a chance to have a "tutorial" dump channel like GDN ?

#

Seems to work very well over there.

#

On topic of channel. There seems to be a lot of spam/off-topic conversations in various channels. Maybe merge channels, or get rid of them?

mint halo
#

They're kind of like tiny little ecosystems

mental vessel
#

I specially know about one which is like half the time off topic, lol.

drowsy oxide
#

If people are being offtopic. Mention a Moderator.

#

We cant watch channels 24/7 and do rely somewhat on the community to help us.

teal viper
#

Yeah, I'd be curious which one you would merge/remove @rare hamlet

#

It's on the people to stay on-topic (un)fortunately, no total control there

#

I usually just tell them the proper channel

#

@mental vessel Which one? 👀

mental vessel
#

#design-chat lol, tho it was renamed recently. It was game-design before.

#

Let see how this new name handles.

gritty lotus
#

it's been design chat for quite some time, neither channel name has worked because it appears 95% of the people who post in there have no idea what game design is.

mental vessel
#

design-chat still is that generic thing which is so context dependant. Chat? Almost everything here is chat. Design? 3d design, level design, graphic design, story design, character design, ... Pick yours.

#

Too abstract.

azure valve
#

There’s still the issue of many that post in there have no idea what any of those disciples are 😜

main fossil
#

is there any desire to add a #python channel to programming? I think it could be useful (i use python for editor automation pretty extensively nowadays) as there really isn't a good place for python specific discussion

drowsy oxide
fallen moon
#

Could we maybe get a procedural generation channel? Or a channel for specifically random generation/procedural generation/randomly generated content?

gritty lotus
#

any particular reason you can't discuss that in blueprint or cpp?

fallen moon
#

We could, but in the same vein so could multiplayer, physics, AI, etc

#

Half the existing categories can fit into blueprint/cpp

gritty lotus
#

Multiplayer, physics and AI all have dedicated Unreal specific toolsets

fallen moon
#

Seems like something important to game development that doesn't have a specific unreal toolset needs more help than one that does, no?

slender blade
#

It's a significantly less prominent topic

#

In most projects (at least on the UE4 side) I've seen there's barely any proc-gen stuff

fallen moon
#

I mean, I consider that a negative needing correction. What better way to encourage more use of procedural generation than a place to talk about methods, learn from other people, ask questions when we get stuck, like we do with other categories?

slender blade
#

I personally don't see troubleshooting channels about topics I don't care about as encouragement to care about them

fallen moon
#

If you don't care about proc gen, then the channel won't effect you at all, same with every other channel on here

sonic hazel
#

but then there would also need to be a procedural materials channel, or procedural animation, etc

fallen moon
#

It doesn't have to be separate, all that falls into procedural content. Just like paper 2d covers tilemaps, art, 2d concepts in general, etc

mint halo
#

What kind of topics would be in the procedural channel?

fallen moon
#

Procedural map generation, like Minecraft/terraria, where as you proceed it generates more and more world/worlds/etc

and

Regular random generation, where everything is generated at runtime for each level, like nuclear throne, binding of Isaac, spelunky, others

It will be a place for people to learn how to generate levels procedurally, applies different noise types (perlin, simplex), get different areas to function differently (like biomes in minecraft),

mint halo
#

This is likely the kind of thing you'd find at phy's voxel plugin server. But these topics come up in other channels as it is here already, you think there'd be utility in grouping them together?

fallen moon
#

I bought the voxel plugin, I've donated, it's a great system, but I think the goal is to keep people here, instead of sending them away

#

They come up in other channels because they don't have their own channel

azure valve
#

As far as I can tell, the channels are based on function rather than high concepts. I.e there isn’t an mmo channel or inventory system channel

fallen moon
#

Graphics, Animation, audio, cinematics, level design, visual fx are all high concepts just off a quick glance

main fossil
azure valve
#

Are they? They’re disciplines more than anything

fallen moon
#

So is random generation

main fossil
#

and it is probably beneficial to have them discussed in context

azure valve
#

Proceduralism is a topic rather than a disciple (yet)

#

Doesn’t really make sense to talk about mesh generation outside of graphics for example

mint halo
#

Not saying it wouldn't be useful, but I personally don't find a lot of point in grouping all things procedural into a channel unless i've mistaken something. Would say a good amount of conversation daily involves things being procedural, the term itself is kind of empty.

fallen moon
#

What do you mean the term itself is kind of empty?

mint halo
#

Well, dynamic vs procedural

azure valve
#

Break it down, what is proceduralism

mint halo
#

is procedural only dynamic that is seed based random?

#

yeah, like maybe i'm not understanding what your concept of it is?

fallen moon
#

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

main fossil
#

Proceduralism is a topic rather than a disciple (yet)
praise RNGesus

azure valve
mint halo
#

so the channel would be garnered around this definition?

fallen moon
#

It's a discord channel, not a way of life, it's not this complicated

azure valve
#

It’s not a mole hole I’m dying on. 😜 but you need to back up your suggestion, otherwise the mods are just going to nod and ignore you

fallen moon
#

I already did

#

I explained what it is, what it would cover, and why it would be better for it to have its own channel

azure valve
azure valve
#

And?

mint halo
#

things that could fit into other channels probably aren't receiving their own.

azure valve
mint halo
#

"graphics"

azure valve
mint halo
#

Its all there. All the graphics topics.

#

But yeah, a #procedural-chat could be a thing

#

just have to see if any response by anyone happens

azure valve
#

#mmo would be hilarious as an aside

fallen moon
#

#design-chat's tagline is:

Discuss the theory and practice of game design, level design, economy design, combat design, monetization design, and all the other kinds of designs that make games.

mint halo
#

why not, #first-mmorpg, introduction to complicated game design

fallen moon
#

I mean it literally names level design in its tagline

azure valve
#

That’s the joke mfg.

fallen moon
#

ah

#

woosh me

mint halo
drowsy oxide
#

Procedural Generation is not a popular enough topic to warrant its own channel. We would prefer that users discuss things in context rather than have a single channel that can get drowned in multiple areas of that particular topic.

#

If Proc Gen is something your interested in and your going to implement it in Blueprint, then discuss it in #blueprint.

#

If your more interested in creating heightmaps, discuss it in #graphics

#

Etc etc.

#

I much prefer that method then a single channel where my discussion about C++ implementation of Proc Gen disables other people who may want to discuss its usability in Heightmap generation in World Machine or something (which could be freely discussed in #graphics or #level-design ).

fallen moon
#

But then you're clogging the #blueprint or #graphics channel, which are bound to have a ton more traffic than a proc gen channel

#

If the issue is preventing steamrolling of other peoples' ideas and conversations, isn't the fix to give it it's own channel?

drowsy oxide
#

No its not. More channels does not equal a better experience.

fallen moon
#

Conversations about heightmaps can still go on in #graphics, or proc gen in blueprints

drowsy oxide
#

The point is moot eitherway, as i said earlier, there is not a sufficient enough level of discussion on Proc Gen in any channel to warrant separating it out.

fallen moon
#

More channels =/= better experience, but it does mean more conversations at once. If the issue is (like you said) not wanting to stop people from talking about other topics, giving it its own channel would solve that worry, not make it worse

azure valve
#

As an aside. I’d definitely join the Houdini server if it interests you. Not exactly engine related but it’s a nice community

drowsy oxide
#

More conversations is also not a better experience, you risk alienating people.

#

If we see the need for something to be separated then we will of course do so. But right now, there is no need.

fallen moon
#

So is the plan to merge some of these channels that server the same/extremely similar purposes?

drowsy oxide
#

#design-chat Has always been the problem child and we are working on it.

chilly ivy
#

Our channels list definitely needs work, and I'd like to revisit it later this year. Discord is working on server analytics, which would give us a lot of useful data to make more educated decisions about which channels are popular, which should be merged or removed, etc. It's very likely we'll wait until then to make any more changes to the channels list.

gritty lotus
#

Procedural generation of anything is a topic that exists outside of the confines of UE4; I would go so far as to suggest that it probably makes more sense to find a relevant community if you want to discuss it in more detail than implementation inside UE4

fast skiff
gritty lotus
#

That's more of a convenience than an actual feature though

#

It's not strictly for 'procedural generation'

#

More for procedural editing

left estuary
#

i durped and for some reason, unrealbot posted my lfw thing twice. can someone delete the first post? please and thank you

fallen moon
#

@gritty lotus almost every channel here is a topic that exists outside of the confines of UE4. The goal is to keep developers here instead of sending them elsewhere, no?

sonic hazel
#

you mean like streaming?

#

or events?

#

you do realise this is an unofficial ue4 community right? 🙂

fallen moon
#

Yes, that's my point

gritty lotus
#

honestly, I feel like procedural generation is so niche, and when actually used, specific to a project that it's kinda funky to have a channel for it here

sonic hazel
#

this server is nearing 32.000 members, no way all channels everyone opts for can be added, majority of channels are as global as possible to include every sub-topic, some weird choices are made sometimes, but in the big red line - its not possible to add 500 channels to cover every aspect

gritty lotus
#

I mean, I do a lot of procedural stuff, but it's all totally specific to whatever my current problem is

sonic hazel
#

imho procedural programming (for/in UE4) should be in either BP or CPP, its a progamming skill after all

mint halo
#

Well it’s possible though, unless there’s some discord limit?

gritty lotus
#

aye, I usually ask pertinent questions in either of the programming channels

#

there is a limit in Discord, no idea what it is

#

128, I think

fallen moon
#

Physics, multiplayer, ai, etc are all programming skills too

sonic hazel
#

if you can find a mod whois willing to monitor 500 channels, then yes its possible, else the chinese awnserhub spammers will comer over here 😄

gritty lotus
#

physics, multiplayer, AI aren't niche

fallen moon
#

Neither is proc gen, though

gritty lotus
#

practically every game has at least one of those, if not all three

#

proc gen is super niche

#

the implementations more so

#

it's one thing to do cave generation using constructive solid geometry like Deep Rock Galactic, and another to write a generic foliage placement tool, and another again to do procedural zip-lines like I did today

sonic hazel
#

that moment you write something and @silver heath starts to type so you delete your writing

silver heath
gritty lotus
#

arguably most gameplay code or tools are procedural to a degree 😄

mint halo
#

#hardware-chat would be nice to not make lounge so full of it.

gritty lotus
#

yeah, that I could get behind

mint halo
#

I get it’s not real ue4 specific and it’s been brought up before, but feel like there are eyeballs rolling when lounge is full of it

sonic hazel
#

I think its the most frequent denied request :P

azure valve
#

A read only partners channel would also be nice. Throw all links to useful servers in there (Houdini, blender, zbrush, substance, voxel plugin, etc). So we don’t have to dance with death every time someone needs to be redirected 😜

mint halo
#

Maybe even pinned invites to software specific servers for the channels too. "Read the pins" etc

wise bough
#

I would like to ask a couple of questions about the Unreal Python API. The obvious forum for me is Programming/Editor-Scripting. Someone asked something related to the Python API there but no answer so far. Can the Admin consider creating a specific forum for the Python Scripting in Unreal?

chilly ivy
#

Is there a reason why you think Python should have a separate channel?

azure valve
wise bough
#

@chilly ivy I'm not sure the Python API is being used as much as it would be necessary to get people asking and answering in a reasonable volume, but the few questions about it in the #editor-scripting has not been answered. A new forum could help in raising this volume. But thanks, I will go ahead and ask in the #editor-scripting forum

gritty lotus
#

well, the only thing you do with Python in UE4 is editor scripting; having a second forum would just split the already tiny audience over two channels and just make responses even harder to get

#

unfortunately for you, I think the reality is that very few people bother with it

#

in our case if we want to do stuff in the editor... we just modify the editor

fleet surge
#

the only people who use it are the enterprise customers who asked epic to make the thing in the first place and they won't post on the forum or here

chilly ivy
#

Smaller digital agencies use it, too. They're big on editor scripting because it enables more control over the pipeline, and they work with big assets.

ocean siren
#

It's definitely in use, the real question is whether the people who use it are going to see things in #editor-scripting

mint halo
#

How about a channel exclusively for crashes? "Post your log file and explain" type deal.

#

I realize #ue4-general is probably the place to post such thing, but also because its description is "for what does not fit elsewhere"

#

Would skip the step of requesting logs (ideally)

deft raft
#

I would see poeple not realizing the channel exists and still posting to #ue4-general or the matching channel of their choice. And a channel just for redirecting them also seems weird.

#

If at all we should have some groundrules for posting questions, such as "Add a log if you have one."

mint halo
#

Yeah I mean people post there to ask where to post but #more-resources is a thing. Just was thinking a formal log post channel crash channel would take some weight off. people post to unreal-engine after finding the proper place to post and not getting a response as well.

#

Just the idea of a channel where your expected to find a log kinda sounded like streamlining things a bit. Unreal-engine is destined to be what it is lol

#

Could still complain of crashes in #ue4-general but a channel of responding to log files sounds cool anyways

mental vessel
#

Nah... they will post in #design-chat because the crash occurred during their design of material graphs.

hazy elk
#

90% of crash reports would be due to nullptr access in c++ 😂

mint halo
#

#crash-chat

azure valve
#

Imagine how many direct copy/paste of the log there would be

mint halo
chilly ivy
#

If anything at all, I would rather provide guidelines for more effectively asking for help with crashes than to create a dumping ground for crash logs.

mint halo
#

could change topic to General discussion about Unreal Engine that doesn't fit in other channels including crashes. Please consider attaching a log when applicable.

brittle orchid
#

the office's #crashes channel gets used heavily lmao

forest agate
#

you know discord now uploads more than 1000 characters as a .txt file, so it might not end up being that bad.

mint halo
#

Eh idea would be to have a central place someone could look to post and understand common crashes going on

mint halo
#

more or less what i was thinking yeah.

#

didn't intend to make it sound like a place only for crash logs to live. it'd be people discussing them too

mint halo
#

yeah, it would be a new utility and somewhere i'd probably lurk just to get an idea of crashes in new releases and help people etc.

low flicker
#

Dear <@&213101288538374145> , what is going on in #mobile? Please check latest post. Is this political propaganda? Looks very off-topic, not like a meme or inside joke. Thanks.

drowsy oxide
#

@low flicker Sorted

#

Thank you.

fleet stag
chilly ivy
#

@fleet stag The instructions for each channel are available in their respective pinned messages.

#

Visit the channel and click the 📌 icon next to search.

fleet stag
#

I looked at the pin and its not clear to me, sorry I'm autistic (Asperger syndrome) and some written information doesn't always sounds clear to me

chilly ivy
#

You need to send a special message to @open radish, which will cause the bot to ask you questions about what you want to post in the ad. Then it posts the ad on your behalf when you're done. Does that make sense?

fleet stag
#

ah I see, okay

chilly ivy
#

One thing to keep in mind: the bot only allows 30 seconds for each response. That's why I wrote all the questions in that pinned message, so you can prepare your answers before messaging the bot if you need to. 🙂

fleet stag
#

yeah I relize that so gonna put the questions through word and then copy paste my answers for the ad

chilly ivy
#

OK great. 👍

fleet stag
#

oh am I aloud to post links for my ad, the game I'm making is a spiritual successor to a small game I developed

#

and I have links to the game and some links to Let's Play videos of said game

chilly ivy
#

Yes that's fine. You can put links in the Job Description section.

fleet stag
#

okay thanks. oh just so I understand and make sure I don't put the wrong info, the project is starting out as I need some people to help develop a demo for the game which I will use to promote a Kickstarter and if the projects gets the funding, then I hire the people to continue to help develop the game, by that what should I pick (Permanent, Contract, Freelance) and (Paid, Royalty, Unpaid)?

chilly ivy
#

Since you'd only be paying people if funding is acquired at a later date, I would recommend marking it as Freelance and Unpaid.

#

Just remember to explain what you just told me in the job description.

fleet stag
#

yep that part is being mention and Remote means across the web?

chilly ivy
#

Yes.

fleet stag
#

okay great thanks

mint halo
#

does the gdc channel usually start with gdc? or is there some hype up to it?

azure valve
#

Will there be a gdc channel this year?

chilly ivy
#

Yes, we will have a GDC channel again. Currently planning to open it about a week before the conference starts.

grim vector
#

Hello, I'm new here, in my opinion the Looking For Work automated questionnaire should include a Compensation Option: with Paid or Upaid or Royalty and what ever other options seem appropriate. ... It would be really nice to know who is open for working on a Royalty basis?

wraith glade
#

It would need to be a list, so someone could indicate that they're interested in several options

gritty lotus
#

should probably just ditch royalty, it's basically 'unpaid' anyway

wraith glade
#

Is there one for collaboration?

#

E.g. Looking for team?

#

I kind of naively thought that was that royalty was used for

amber cloud
#

where to go with it?

#

or this isn't Unreal enough? 😛

deft raft
#

Honestly we have no channel for this.

#

I still think stuff like this should go into a wiki somewhere. A channel just for posting this stuff is pointless and posting it to #ue4-general or similar will get it spammed away. I also don't want to pin third party apps everywhere.

mint halo
#

@grim vector it does. No one seems interested

#

You can scroll up, the color codes are the same as looking for talent

mint halo
#

The color codes? 😄 assume green money is the reason for it. Though can understand how a “red” flag would be a reason to not post as unpaid.

azure valve
#

People want to be paid. Surprise, surprise

#

Although come to think about it. Not the best colour scheme for the colour blind.

mint halo
#

Its a little weird there is any color code to it in general

azure valve
#

Nothing wrong with redundancy

mint halo
#

Yeah, big red bar next to the post just seems abrasive for both channels maybe. The rich text thing in discord supports images to a point too, but not really a big deal. Still not sure waht buch meant.

mental vessel
#

I think #more-resources can really benefit from more information about what is each channel really. Currently it just repeat their infos only. But if for example there is a small hyperlink to wiki or something, after #design-chat or #level-design, it would be helpful for the few curious people who were sent in #more-resources because they were offtopic.

deft raft
#

I think Nick is actively rewriting this.

digital bay
#

I have a long list of UE4 jobs going at my place (8 roles altogether that are directly working in UE4, plus other roles such as Producer). I don't want to spam the jobs page, but also, the time it takes to prep each one, making sure the details I copy from the jobs page are within the character limit, etc, means its a lot of work and the cancelling timeout is quite aggressive. Could we think about a better way to post jobs (they're in-house, permanent, paid, full-time & in a studio)?

chilly ivy
#

@digital bay The job board is going to be overhauled soon as well. 🙂

#

We did a big survey last year and got lots of great feedback.

#

Bulk posting jobs is one I hadn't thought of or heard from others about, though.

digital bay
#

@chilly ivy Thanks, yeah, its just a bit of a chore... "Company", "Title", "Paid", "Location", "Roles"... etc etc * bajillion times

#

So any changes that would help

#

we're eager to fill the roles 🙂

chilly ivy
#

Coming up with a non-spammy way to post several roles is a very interesting challenge. Certainly sounds difficult given Discord's format, and that every role has unique requirements.

digital bay
#

I'd be content with just listing:
"[These roles], this location, this company, FT, Perm, <link here>" 🤷

chilly ivy
#

So essentially foregoing the details/reqs sections for each job so you can collapse them into one embed?

#

That would work great as long as you have an external job post to link to on your studio's website.

digital bay
#

We do, we use Lever for recruitment

#

do wonder if its even possible to scrape, but that's a bunch of work 😄

chilly ivy
#

Indeed. Especially since every website is going to format their post a little differently, which means building one heck of a scraper. 😄

digital bay
#

Aye - alright, we'll I'm off soon for the weekend, but I'll compile a proper format for all the roles for Monday and put them up then. I appreciate most roles posted here are typically single jobs, we're just on a bit of a spree right now

chilly ivy
#

For sure, I understand. Thanks for bringing this up! I may explore a way to accommodate this in the job board update.

#

If you have trouble making a multi-role post work with the current bot, please let me know.

gritty lotus
#

You can still post a 'multiple openings' type advert with the relevant links in the description?

brittle orchid
#

direct people to a webpage and have that webpage post a discord webhook

#

¯_(ツ)_/¯

fallen beacon
#

how do I delete a looking for talent listing I just posted?

mint halo
#

probably any mod could help, but would let pfist know of that error

fallen beacon
#

<@&213101288538374145>, @chilly ivy sorry to bother, I made a mistake on the listing I posted on the looking for talent channel, how can I remove this listing? I do apologize and will TRIPLE check my proof reading next time

stoic goblet
#

just ask

#

it's a feature we want to add, but until it's added we'll happily delete it for you

#

it's gone

#

fix it up 🙂

fallen beacon
#

Thank you so much Roy! 🙂

sly torrent
#

I'd say v-fx and niagara should be merged, there doesn't seem to be enough traffic between the two to justify two channels

chilly ivy
#

We will probably merge them when Niagara leaves beta.

mint halo
#

I would wait until everyone knows niagara really lol

wind bloom
#

I also made a mistake on my looking-for-talent post. Would it be possible to have it removed so I could try again?

chilly ivy
#

@wind bloom Sure thing. I'll take care of it.

wind bloom
#

thanks

chilly ivy
wind bloom
#

yeah

chilly ivy
#

Done.

wind bloom
#

thanks again

alpine fog
#

hi, i am looking for help/guidance is there a #chat or anyone willing to help/tutor me ?

azure valve
late plank
#

#design-chat might have to be renamed to "design theory" or otherwise something that stops people from going there for all manner of project troubleshooting.

late plank
#

(IIRC the channel was called "game design" before, but likewise people equate that to anything related to gamedev.)

deft raft
#

design theory will cause the same problem. Too many people don't know what it is.

mental vessel
#

I think the word "theory" would stop at least questions like how to lighting on/off, import mesh settings and etc. But I'm fan of "game-theory", its enough alienating.

deft raft
#

"Game Theory" != "Game Design".

#

You are basically proving the point that peeps don't know what Game Design is about.

mental vessel
#

Do you insist so much to be a "design"? What is so bad about it?

#

I doubt it's about the profession itself, as there are many others which miss already.

#

... what is the point to insist on name which is not understood and fail to streamline the discussion?

#

Came up with another idea, which may be good 🙂 "how-to-design-games" Like it.

deft raft
#

The point is that the channel was supposed to be about "Game Design" and not "Game Theory" or anything else.
And people don't understand it at all. Even if you call it "How To Design Games", there will be A LOT of beginners who will ask "My code doesn't work, how do I do this?".

#

It's clear by now that the channel concept doesn't work out at all. We will see what we do with it.

mental vessel
#

"We will see what we do with it" - that what many people are trying to help you with.

deft raft
#

Yes, but renaming it is most likely not working out.

mental vessel
#

Hmm... if you compare it with these two options I gave you - you might be right.

#

But I see not much of other variants. You either gonna delete it, or provoke users to know about it.

deft raft
#

Try to compare it to other channels that have a more known meaning.
Like #blueprint. If you start seeing tons of, idk, #graphics posts in it cause people don't understand the difference between the material editor and the blueprint one, then I don't see the solution being to rename it to something that doesn't actually reflect what it was meant for.

#

The concept of the #design-chat fails at the point where users don't know what it's about, aren't reading the description or understanding it and also aren't able to research the topic before posting into it.

#

And at that point we will most likely be forced to remove it and move the design discussions passively into the channels where they happe nout of the blue.

mental vessel
#

Well, its better to do something than to wonder all the time, not? I mean, it was "game-design" -> bad. It is "design-chat" -> again bad. Might try something else and see.
Your last idea, about removing might be the best then, lol. It is rarely actually used by intent so far.

#

Anyway, I don't intent to fight on that. Was provoked due to high level of noise there.

deft raft
#

Don't worry, I don't see this as a fight. I know renaming is something that makes sense at first and I value the naming ideas.
I just don't see the name being the problem.

#

Blame the people :D

mental vessel
#

Aah, don't wanna. They are too many 😄

#

So, anyway if renaming is not an option. I'm for removal. Not sure whether it is worthy opinion, lol.

deft raft
#

It is the one I suggested internally.

azure valve
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I’m curious if the placement within general category is a factour. It’s high on the list and would stick out like a sore thumb due to the adjacent channels in the eyes of someone who thinks design = all form of development.

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Most likely why people are suggesting using jargons and such for channel name.

sonic hazel
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On mobile you don't see the channel descriptions

amber cloud
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and I guess almost nobody reads channel descriptions, let's be real 😉

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I noticed descriptions because you guys started talking about it

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removing channel is a really bad idea given that is truly difficult to find ANY place to have a meaningful chat with other designers

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professional game designers can use specialized or/and closed forums - which aren't great
or go for a beer in their town and have awesome talk - but that's possible in the industry hubs like Warsaw and when already being part of the industry

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"design-chat" name is so bad (as non-descriptive) that renaming to anything could help a bit

sonic hazel
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"Design" could be designing anything and is way to global, same for "game-design", i dont think even "project design" would be a proper name. Its fightning against people masses that follow the universal truth of the shortest and easiest route. It cannot be won ever.

amber cloud
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design-theory, paper-design, game-design or whatever still would a bit better, even if that wouldn't solve a problem

sonic hazel
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Maybe time to add a new category "Theory", several channels could fall under that and would be an improvememt considered the "General" category

amber cloud
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or maybe we should move #design-chat under content/programming categories

sonic hazel
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Put it under the General category and it wont be the first stop for people anymore

amber cloud
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exactly!

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people are lazy, so if somebody wants to ask a question to solve his implementation problem, he just stop at the first "matching" room

sonic hazel
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Yup, the shortest and easiest route

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Nobody reads large texts :P

amber cloud