#server-feedback

1 messages ยท Page 6 of 1

rich sky
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they don't care about anything under it

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but meh

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you can mute the whole category

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collapsing, bascially is just keeping it cleaner for you

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so you don't have to wander into empty rooms to look if you don't want to

crude violet
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So there's no way for me to only show the channels I want to see? o_O

elfin scarab
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Well... Category name fills one more line between the channel names... I think they shouldnt pop in, having a lil notification on the category name if any of the unmuted channels under that category has messages would be better imo, but thats more on discord end, nothing we could do

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Good job boys!

rich sky
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@crude violet if you only want certain channels, just mute the ones you don't want

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if you want, you can mute whole categories

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if you collapse only, it will only show unread msg channels

crude violet
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Yeah but they're still visible if the category is not collapsed.

rich sky
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you can hide all muted channels

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you should get a message at the bottom somewhere

crude violet
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Ah yeah, found it, by clicking Unreal Slackers. ๐Ÿ˜›

rich sky
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Make it the top one!

crude violet
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It's kind of strange the way the whole system was set up.

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It would make more sense for users to be able to create their own categories and reorder things however they liked.

stoic goblet
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we can't do that @crude violet

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That would have been really nice

celest zenith
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oh where is my raspberry or strawberry jam?

crude violet
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Yeah I know, it was more meant for Discord devs. ๐Ÿ˜›

stoic goblet
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but that's not a feature of discord

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๐Ÿ˜‰

celest zenith
crude violet
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Anyway hiding channels works fine. ๐Ÿ˜›

rich sky
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@chilly ivy bot broke

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Didn't sticky my post

chilly ivy
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What post?

rich sky
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Unless I am just dumb

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You said we PM the bot the job posts now right?

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And it will auto pin into the right slot?

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Or did you not update the guide yet?

chilly ivy
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Wow, hello. I am the failure.

rich sky
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lol

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I am just wondering

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Cause I was like...hmm

chilly ivy
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So sorry about that.

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Lots going on.

rich sky
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ohhh, ok

hearty orchid
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Nice changes! Personally would bump up level design and vfx over archviz and cinematics.Also does UI warrant itโ€™s own section with slate / umg? May be easier to just have a single UI channel under content creation. Other than that love it all!

stoic goblet
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ui sometimes gets fairly program-y

rich sky
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Why did you all put ue4-general chat un #general ?

stoic goblet
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which is why it got it's own category

rich sky
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Or rather, why isn't #lounge under off-topic

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If you are going to keep general-chat there, can you add something like ue4-general

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or rename lounge to offtopic?

deft raft
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UI was part of an internal discussion.
Slate was in Programming while UMG was in Art.
Which I wasn't happy with at all. So we decided to put them into their own category.

hearty orchid
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Ah makes sense I didnโ€™t even see the slate category before

rich sky
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Other than those concerns, I think you all get an A-

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B+/A-

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Good job

deft raft
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:P So your list was A+?

hearty orchid
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Would still bump vfx and level design over archviz and cinematics as they are more specific but thatโ€™s the most nitpicking thing I can think of

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Great job

rich sky
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My list was S

deft raft
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We are currently thinking about Popular vs Alphabetical

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I like Alphabetical more, as you can easier find the channels

rich sky
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Hmm, don't do popular

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Alphabetical is more fair

deft raft
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But it's not up to me to decide

hearty orchid
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Ah duh

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All good

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I thought it was sorted by relevancy

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Got it

deft raft
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I will bring up the general and lounge stuff

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It is kinda

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However that you tell me that it should be different already shows me that relevancy is not good.
As people think different about channels

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So Popularity would end up being "Most used channel"

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Which ordering it by popularity just increases that

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But, yeah, let's see what we come up with

hearty orchid
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Not popularity necessarily but like people would likely want to find vfx over archviz when creating content.

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But I see your points for sure

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Nothing is hard to find anyway and Iโ€™m sure itโ€™ll be clear for everyone

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Archviz and cinematics just feel like broad fields in comparison to say audio is what I meant by that. But itโ€™s a massive nitpick and doesnโ€™t matter really

crude violet
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Great, a cinematics channel so I can whine about sequencer all day. ๐Ÿ˜›

hearty orchid
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Or 50 how to open doors with matinee requests

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I still have no idea why people used matinee for that

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Anyway great job guys, revamp is much improved!

digital socket
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The tutorials for UDK (including the example level) used matinee. Beats me why.

hearty orchid
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Yeah many of the non official UE4 ones do too

slow belfry
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yay I can breath! lol categories. its feels much roomier in here.

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good job guys!

silk tulip
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I don't mind the categories, they aren't bad but I do think we sectioned programming a bit too hard. That said I think we should sort the channels based on popularity and drop the ones that aren't more than 1000 messages in one channel per month. Any channel falling under that should be automatically cut. It's a very very low bar for messages in a channel I think but I also don't have data like that but it would be interesting to have some sort of bar like that.

rich sky
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I disagree with dropping channels

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The only reason I say this, is due to discord search

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And just because there are fewers folks doing work on that specific thing

crude violet
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If you don't want to see a channel you can just mute/hide it anyway. ๐Ÿ˜›

rich sky
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Doesn't mean it's necessarily "poop"

deft raft
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Dropping channels is a thing if they aren't used.

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But we can only decide that after watching them for a longer time.

rich sky
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Well, who decides "use"

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Like I just stated

deft raft
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Well, if there are 10 message per week

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It's not really needed, is it

rich sky
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Why not though?

deft raft
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Cause they can fit into the more general channel. 10 messages a week don't annoy anyone

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And it removes a bit of the clutter

rich sky
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ยฏ_(ใƒ„)_/ยฏ

deft raft
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But as said, let's see first

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And your list wasn't S :D waaaay too many channels buddy

rich sky
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in that case, you might as well just remove #web right now

deft raft
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We certainly will if it's not used

crude violet
deft raft
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Just giving it a chance

rich sky
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lol

crude violet
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๐Ÿ˜›

rich sky
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yeah, see

celest zenith
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you can always minimize so the list get smaller

rich sky
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Just because a channel dfoesn't get used often, shouldn't mean it gets cut

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Someone will find a use for it

deft raft
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That's not what channels are for though

rich sky
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And even if it just helps out a few % of devs, it's better than nothing

digital socket
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For forums it would work that way, but Discord's a bit different.

deft raft
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They split discussion to make it easier and distribute people better

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Not to have a place with a name to put your every week question that might come up

rich sky
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Man, you know as well as I do though, that only maybe 1% of the devs on this server actually type anything

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For whatever reasons they have

deft raft
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Still, I don't see why a channel with low usage should remain.
It can make room for a channel that is more requested

rich sky
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Hopefully though, the threat of losing channels will inspire more to become more active

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Because of Discord Search

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Or Pinned messages

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It's just easy to direct folks to the appropriate channel

crude violet
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If it's a niche channel search gets that more effective.

rich sky
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Where there is already info (hopefully) that can help them out

deft raft
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The thing is, Discord is not well made for preserving information

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That's why I wanted the gameplay abilities thing as a forum thread

rich sky
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I just think it's more of a organization thing I guess, compartmentization

deft raft
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rather than a channel

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At least for keeping the big overview

digital socket
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Gameplay abilities deserves a big wiki page. Maybe it has one.

rich sky
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it does

digital socket
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It also needs info graphs. A half dozen at least.

deft raft
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It does. I doubt people will search for already answered questions here

rich sky
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I don't know why it didn't just get merged into "plugins"

deft raft
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so we would need to pin every answer?

rich sky
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let me look at the desciption actually

deft raft
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Cause plugins is about dev them

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Not discussing existing ones

rich sky
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Ah, that's for making plugins, cool, at least a few of my channels got added

digital socket
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Hm. It's not actually clear that #plugin-dev is solely for developing plugins.

silk tulip
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@deft raft agreed with the channel dropping, Enough time to give these channels a real shot at being productive (go #linux go!) but if it doesn't happen we shouldn't clog up the channel list with them.

stoic goblet
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i mean, we did look at your ideas victor ๐Ÿ˜›

rich sky
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It is clear

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It says it in the description that no one ever reads

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rofl

deft raft
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I didn't ask you for the list to then ignore it

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We just cut it down

rich sky
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Aye I know

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I can't have everything I want

deft raft
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Let's see how things go

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We will discuss the lounge/general naming

rich sky
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Life is so unfair

stoic goblet
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it's collaborative ๐Ÿ˜ƒ

chilly ivy
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I still think it would be cool to get a community project going in #gameplay-ability-system. Set up a GitHub repo with community-driven docs for the plugin and use the channel to facilitate discussion as it does currently. Could also set up a colored role for GitHub contributors or something like that.

rich sky
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Hmmm

deft raft
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It's sad that we need to do that.. Epic...

rich sky
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Actually, that's not a bad channel wtf

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Where is the #collaboration channel?

silk tulip
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I mean technically the system isn't supported.

rich sky
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people constantly ask about it

chilly ivy
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And yeah @rich sky your proposal was nuts, but we still took it into account. We looked at a lot of community feedback for this.

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There were good channel ideas in there.

silk tulip
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So while epic should and they certainly do have a sample project out already (unofficially) I am sure if they release it officially it will contain a project.

rich sky
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But for real... #collaboration

deft raft
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Care to refresh my mind on the collaboration thing?

rich sky
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I don't know, I just made it up because @chilly ivy said something about a group project

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But I have seen requests that don't fit in "jobs"

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for people to just get together and start projects, some open-sourced

silk tulip
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you mean careers?

deft raft
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Ah, you mean like just to find some buddies to team up with

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hm

rich sky
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well, careers is just about job talk now

silk tulip
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gotta stick to that channel branding.

stoic goblet
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nah, I think he means a place for more friendly "in your spare time" teamups

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not really jobs

silk tulip
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ah

open radish
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Maybe rename the Game Jams category to Collaboration and add a Collaboration channel to it?

stoic goblet
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game jams is for actual game jams tho

rich sky
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Aye

silk tulip
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We should rename the game jame category to free collobatoration

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then have a jam chat

rich sky
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If anything, you could break that away and make a collaboration category

silk tulip
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other collabs

rich sky
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or something yeah

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Perforce can go under collaboration also

chilly ivy
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There are going to be more related channels there: that's why it's a whole category.

rich sky
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since that relates

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meh, I'll stop

stoic goblet
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doesn't polycount have a collabs board?

rich sky
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Or else I'll keep suggesting stuff

silk tulip
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Yeah

stoic goblet
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i wonder how useful that is for them

deft raft
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Of course you will. Cause you want it your way

silk tulip
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Are we doing specific jams under the game jam category?

deft raft
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Everyone here wants it their way

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But we can't make everyone happy

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We listen to suggestions. Keep them coming

silk tulip
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I would more or less think of this channel as a brainstorm for server feedback. It's great to have and be able to form creative ideas but it's still a storm of them.

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So we just see what sticks

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seems to work so far

stoic goblet
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also, it does help to get past the "ew it's new" phase

silk tulip
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yup ๐Ÿ˜„

rich sky
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what?

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I am already over it

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Pretty sure everyone else is too

stoic goblet
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eh

rich sky
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This was long overdue

stoic goblet
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it's different for everyone

rich sky
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So it's nice

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Yeah that's true

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I guess I just adjust easier than most

stoic goblet
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how long it takes for people to get past the "ew it's new" phase ๐Ÿ˜›

deft raft
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Well good thing we didn't rush it

rich sky
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why not

deft raft
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Otherwise, who knows, I totally wired list like yours would have made it

silk tulip
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honestly if you legit asked me side by side which list was better.... I dunno if I could say yes the new way is 100% better in every way.

deft raft
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Rather putting more brain into it before rushing it

rich sky
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Shoot, my list would have been just fine too

chilly ivy
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I care about doing it well, not first. Rushing things like this only leads to more problems.

stoic goblet
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i mean, it's just channel categories

silk tulip
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yeah

stoic goblet
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lets be real here

deft raft
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You had a tutorial and faq channel per category, which alone made up 20 channels+

rich sky
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Oh yeah!!!

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WTF

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Where are those?!

stoic goblet
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there are hundreds of ways to skin this cat(egory)

silk tulip
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wtf

rich sky
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Come on now...

deft raft
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They won't make it

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:D

silk tulip
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thank god

rich sky
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Not in every category

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But at least ONE

chilly ivy
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Don't worry, Victor. You'll be happy soon enough.

silk tulip
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nooooo

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FAQs suck.

deft raft
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We take care of this differently.
There are more elegant ways

rich sky
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What about a Tips-And-Tricks ?

chilly ivy
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What's wrong with FAQs @silk tulip?

deft raft
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Well I'm out for now. Cheers!

rich sky
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Yeah, I think at least a FAQ for the main parts would be helpful.

digital socket
stoic goblet
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i mean, in general, I think a lot of thought needs to be put into what problems are we trying to solve first, then figure out if all the ways (good and bad) that those problems can be solved

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FAQs are just one way to solve a problem

silk tulip
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So the biggest issue I see with FAQs is that they are taken too literal. FAQ was created as a easily researchable format for common issues.

rich sky
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Which needs to be user generated, not only by mods

silk tulip
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Now days people just throw up everything on a FAQ in Q&A format without realising we have FAR better tools for that.

rich sky
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mods can well.. moderate FAQs

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What tool?

deft raft
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Never seen user generated FAQs. At least not actively

stoic goblet
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I think the wiki is probably best for FAQs

deft raft
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Usually you put the FAQ into the FAQ

silk tulip
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^

rich sky
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Look at GDN

silk tulip
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wiki is exactly what I was going to say

rich sky
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or rather GDL

stoic goblet
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and, I think the worst thing you can do is have a FAQ that is months outdated

silk tulip
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GDN isn't a good discord

rich sky
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their FAQ channel is good

deft raft
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You can put everything in this Discord Server, buddy

silk tulip
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^

stoic goblet
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GDN?

deft raft
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But I doubt that helps in the long run

rich sky
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GDL not GDN

open radish
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I don't think #more-resources is the best name for that channel. If I had just joined, I probably would have just skipped over it. Should rename to something like #rules or #readme

silk tulip
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at a certain point there are resources outside of this discord

stoic goblet
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GDL?

silk tulip
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game dev league

stoic goblet
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I will have to look into it

silk tulip
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random split from RGD I think

rich sky
deft raft
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I left that server >.>

stoic goblet
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RGD?

silk tulip
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Reddit game dev

rich sky
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Just click on that link

stoic goblet
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oh

rich sky
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And you'll see

stoic goblet
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i went to an /r/gamedev meetup once

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it was... awkward

rich sky
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And sorry I linked another server, but it was easier to just link it than try to explain

silk tulip
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There are like 50 billion of these bad game discords

stoic goblet
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I was asking

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so

rich sky
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GDL's pretty nice

silk tulip
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RGD is one of the ones I stick around because I am marked as "professional"

rich sky
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For general game dev

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For UE4? not so much

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It's super Unity heavy

deft raft
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There Server works differently

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FAQ for UE4 is totally fine

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But for us that would require faq for each channel which won't happen

stoic goblet
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yeah

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I can see how that would become untenable real fast

chilly ivy
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We are planning to add an FAQ channel to address common questions we get here on the server. It would be curated by us (the mods), read-only to regular members. The idea is when new members are waiting 10 minutes to talk, they can read #more-resources and #faq and, hopefully, we curb the number of repeat simple questions we get from newcomers.

stoic goblet
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not just for each channel, but each topic

silk tulip
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The other part of it is that this is an engine specific discord

stoic goblet
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and there are a lot of topics

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I can see it going absolutely bonkers if followed to it's natural conclusion

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in which case a wiki is better for that

deft raft
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I think some people have to see Discord as for what it is, a chat.
Forums are there for a reason. Same are wikis.

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FAQs and longer, sticking discussions should go there

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(my opinion)

silk tulip
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While Unreal Slackers is an awesome community

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if you put everything in a discord

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I will hate it

deft raft
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I wouldn't want everything here

silk tulip
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get a website at least if you wanna branch out ๐Ÿ˜„

chilly ivy
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We're not going to put everything here. I have plans for this community outside of the Discord server.

rich sky
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@chilly ivy yo, lfw and work definitely do NOT work

deft raft
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I use this for quick help and fast response on problems

stoic goblet
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wow, butter us up then get emotionally distant... I'm on to you brune

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๐Ÿ˜›

rich sky
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But talent does

silk tulip
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lol

chilly ivy
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@rich sky Thanks, looking into it.

silk tulip
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I know I have commitment issues @stoic goblet

rich sky
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oh wtf

silk tulip
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no thats a reasonable response

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the jobs thing is something that can't be solved right away

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What do you want nick to do here? poop gold?

chilly ivy
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@silk tulip I would love to do a website with community-driven UE4 resources that's powered by a GitHub repo we all contribute to.

rich sky
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@chilly ivy I lied, Talent doesn't work either at the end

stoic goblet
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we tried that with the dota modding community

rich sky
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I get an error messag saying to contact you

stoic goblet
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it kinda worked

chilly ivy
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@rich sky I think I know why. Give me a moment.

stoic goblet
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if there was more buy-in, I think it would have worked

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oh, they dont work as in they have errors?

silk tulip
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@chilly ivy ๐Ÿ˜ฎ that actually seems awesome

stoic goblet
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I thought you were talking on a conceptual level lol

silk tulip
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does not work is the worst term to use for bug reports?

stoic goblet
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no, I think the worst term is "it's broken"

silk tulip
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lol

digital socket
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Broken at least tells you it's broken. Does not work is even more ambiguous.

silk tulip
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actually thats a really good point

stoic goblet
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"does not work". Fixed by making user look at screen

digital socket
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"is shit" is the worst feedback.

crude violet
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Also not really related to the categories stuff but is there a reason why Dannthr and minuskelvin aren't listed as Epic Staff?

chilly ivy
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@crude violet They elected not to be highlighted.

crude violet
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Okay. ๐Ÿ˜›

chilly ivy
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I always ask before adding the role. Some folks use different usernames here and prefer to keep them separate.

rich sky
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who's Dannthr?

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I know kelvin is audio

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Ah, the other Audio dev

chilly ivy
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@rich sky I pushed a fix for the job commands. Can you try again, please?

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๐Ÿ“‹ Poll
Which would be a better name for #ue4-general?

  1. #unreal-chat
  2. #unreal-dev
  3. #general-ue4
  4. #general-support
  5. Stay the same
rich sky
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@chilly ivy Nope, LFT doesn't work

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I'll try LFW

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(I get to the end and error out)

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LFW is broke too at the end

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Also... 30 secs is way too short

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I timed out a lot

chilly ivy
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I will increase or remove the timer if it's feasible, but for now I recommend writing the longer portions of your post outside of Discord. Posting the questions to the channel for reference to make that easier.

rich sky
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Also, might be better to show all the questions up front, so everyone has an idea of what's to come

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It's not that

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It's just I didn't have the time to respond actually

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Maybe I am just a slow typer

chilly ivy
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Bummer. Well again, I'm looking into improving that part of the experience. Thanks.

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So both commands let you get to the end and then break?

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What error are you getting?

rich sky
chilly ivy
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Might be something to do with categories affecting the API.

rich sky
chilly ivy
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Weird. Compensation should never be undefined since it's a required question.

rich sky
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ยฏ_(ใƒ„)_/ยฏ

chilly ivy
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Oh shit. I see what's wrong.

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Pushing a fix now.

rich sky
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k, let me know

daring raven
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I really like the new look! Great job!

chilly ivy
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Thanks, Xander! It was a group effort.

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@rich sky Fix is live. Try again.

daring raven
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Good job to everyone that helped then!

rich sky
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that's LFT

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I think it's because I messed up the first time with the payment

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there might be something that doesn't clean up my "mistake"

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let me try to get it 100% right in one go

chilly ivy
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Nah it's probably my fault.

rich sky
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nope

chilly ivy
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Yep, it was me.

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Pushing another fix. lol

rich sky
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oh, LFW seems to have worked, you can delete that

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or not

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w/e

chilly ivy
rich sky
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looks a bit funny though

chilly ivy
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Yeah, I deleted it. Thanks for checking out the commands.

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The more people use them, the better they'll get. Lots of stuff I can't test for in isolation.

rich sky
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hmmmm

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LFT is way better than LFW wtf

chilly ivy
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In what way?

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I'd love to hear suggestions for more questions you think LFW should ask.

rich sky
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I guess just how it outputs

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I meant the output

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Let me do this for real now

chilly ivy
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OK.

rich sky
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yeah

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Hmm

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Man, it's so hard to try to type everything out in 30 secs for the skills description for sure though

chilly ivy
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It occurs to me now that there should probably be a Skills header.

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That's probably what looks weird to you.

rich sky
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Like I felt like I was rushing that whole thing

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Aye

stoic goblet
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that way people can PM the user

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that might be a maybe, I can see arguments for either or

chilly ivy
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That's an interesting idea.

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I'm so used to using the quick switcher.

stoic goblet
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it lists the user who posted it

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but doesn't link them

chilly ivy
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Yeah, that would certainly make it easier to DM someone.

stoic goblet
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yeah

chilly ivy
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Although someone may prefer to be contacted via email and not DM.

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Hm...

stoic goblet
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yeah'

#

that's what I meant, I can see arguments either or

chilly ivy
#

I guess that might not be very common since they're on Discord.

stoic goblet
#

I just noticed it didn't link and had a "hmm, maybe it should?" moment

chilly ivy
#

I think I'll leave it as is for a while and see which one is the minority in practice.

stoic goblet
#

yeah

#

๐Ÿ‘๐Ÿฝ

silk tulip
#

+1 to see it link if possible/easy

#

people can use privacy settings if they don't want DMs

ocean siren
#

So if you post a listing, is there an easy way to remove it yourself? That'd be the next feature IMO.

chilly ivy
#

Not currently but that's a great feature to add in the future.

ocean siren
#

This'd be a big feature, but you can have Unrealbot message people x days after they posted - Is your listing still relevant?. Keep it nice and clean and avoid removing listings which are still active.

#

Dunno if you'd planned to prune.

hearty orchid
#

Am I crazy or has the AI channel disappeared?

drowsy oxide
hearty orchid
#

Ah on mobile it was auto minimizing the programming tab- thanks @drowsy oxide

drowsy oxide
#

๐Ÿ‘

silk tulip
#

@chilly ivy your poll kind of...

#

you know went away up there ^^^^

chilly ivy
#

Yeahhhh so it did. lol

silk tulip
#

maybe pinning?

chilly ivy
silk tulip
#

nope didn't think that would work

#

cause icons

chilly ivy
#

Yeah, you'll have to click the pin to jump to the message before adding reactions.

#

But it's better than leaving it to collect dust. ๐Ÿ™ƒ

silk tulip
#

for sure

#

maybe post about it in general chat? I dunno

#

maybe just in the topic or such

#

"this channel is considering a rename, have an opinion on that? heres a poll!"

undone pike
#

Requesting a "Rendering/Optimization" channel

rich sky
#

Ah, that's another good one that got left out from my list

silk tulip
#

๐Ÿคฆ

rich sky
#

@silk tulip What, you don't think an optimization channel would have been good?

#

Stuff you can talk about GPU/CPU optimzations, profilers, etc

silk tulip
#

No I think it's petty to say "Ah, that's another good one that got left out from my list" anytime someone brings up a channel you once suggested in a long list of channels

#

but thats just me ๐Ÿคท

rich sky
#

Ah, I don't think it's petty though. Just statement of fact.

silk tulip
#

๐Ÿคท

craggy mesa
#

Thanks for the revamped channel structure, it's great

gritty lotus
#

I'm not so sure, there are too many channels now

#

I'm already struggling to keep tabs on the ones relevant to me

#

this is likely going to drive me away

gritty lotus
#

Okay yeah, I can't really use this; I can't collapse a category unless I mute all the channels, but I don't want to mute the channels, because if I do I can never see if there are new messages in them. At the same time, the channel list is so long I have to scroll back and forth through it all the time and it's already pissing me off

deft raft
#

Usually, if you collapse a category, channels with new messages show up

#

Despite the ones you muted i guess

#

Discord should add a feature to "fav" channels

#

So that they are ordered at the top for us

narrow jungle
#

i think the spacing between lines doesnt help much

deft raft
#

It's okayish, as I don't need most of the categories for myself

#

And if I do, i would just open the category

#

Yeah, but that's Discord stuff

#

I would have made the Categories more visible (a background to it)

narrow jungle
#

is there anyway to compact it a little bit client side?

deft raft
#

and then cut away the disctance between them

#

not that I know

#

Only if you use the browser version and edit the css style

gritty lotus
#

@deft raft - problem is I can collapse a channel, and that they uncollapse as new messages show up, so in order for collapsing to actually work I have to mute the channels

#

...at which point I wouldn't know if there were new messages in them, ever

open radish
#

logic = programming

jovial raft
#

I would make one suggestion about the changes - I don't see the reason for #plugin-dev. Plugin development is no different from any other UE4 C++ - a plugin can be regular game code, editor extensions, anything that can go in normal code modules. So it doesn't make sense to me to give it its own channel.

#

I'd say just merge it into #engine-source. Which is itself a little unclear - if it's referring to source-built engines, then that has no relation to the editor extensions in the description. And if it's just referring to engine code, well, all UE4 C++ programming is using/extending engine code.

#

I'd suggest maybe take cpp, engine-source and plugins, and change to cpp-gameplay and cpp-engine/editor. something along those lines.

deft raft
#

Yeha we are thinking about merging engine and plugin back into cpp

#

We'll see

jovial raft
#

I think some form of low-level coding channel is worthwhile. Engine mods and editor extensions are things that probably the majority have no interest in, so worth separating from general game programming in my opinion.

rich sky
#

HMm, I think plugin development should stay personally

#

It's not as simple as just "oh it's just an extension of C++"

#

It has it's own workflow completely outside it

#

But I do agree that Editor/Game module extension and plugins should be in the same channel

#

But outside C++

#

Because Plugin/Extension Dev is a while nother beast in itself and it would be useful to have guidance from those who have done so. Not everyone who's touched C++ has done any of that before.

deft raft
#

Then again, these people are also in the c++ channel

#

We are trying to cut down on some channels that are dividing the community too much and also trying to satisfy users that can't deal with all these channels

#

That's why we monitor and track the usage of these channels

#

We are also constantly renaming some categories (general discussion) and channels (ar-vr) to fit better.
The who channel/cagetory thing is a living, changing act. Will take time to find the perfect one

rich sky
#

the only issue I have

#

is I can't see every single channel on my 1440p 27"

#

I have to scroll a bit ๐Ÿ˜‰

#

It would be nice if I could get it to show horizontally

#

But anyway

#

If anything, I would say cut out GameDesign, even though I used to love it

#

It just gets misused too much nowadays

#

Events will rarely see being used I think, unless it's meetup or game confs

narrow jungle
#

I don't really like there being a group with one channel (game jam)

#

unless there's gonna be jam specific channels poping up

#

i dont see the need for a category

rich sky
#

Sadly, as much as I love it, I have to agree

narrow jungle
#

maybe a 'community' category with game-jam intro, server feedback

rich sky
#

I think it could be under "collaboration

#

Which then can place source control under that

pure radish
#

Glad Chat is gone of jobs

#

Gj

#

But it Looks awful...

#

Thats the downer

rich sky
#

Blueprint Channel description revamp please.

#

Something along the lines of, ask questions relating to Blueprint related logic that you are having trouble with

#

Anything other than just "Blueprint Visual Scripting"

crude violet
#

Animation is a bit strange too, Persona animation tools. You don't really use Persona for animation (unless you're a masochist), it's for previewing meshes/animations.

solemn onyx
#

In looking for work, it would be great to see a payment category too: unpaid / royalty / paid etc.

true aurora
#

So wait

#

Where's #graphics channel?

vast tusk
true aurora
#

Seems a bit confusing

gloomy kiln
#

@true aurora yeah I agree, it was a really bad decision to rename #graphics to #graphics

#

there are too many channels now

#

I don't see how it helps to split the community apart so much

true aurora
gloomy kiln
#

you can only really monitor 1 or 2 channels, so in the end, this leads to way less interaction

true aurora
#

#graphics implies art that's not related to engine stuff (textures etc)

#

#visual-fx clearly implies only special effects in-engine

#

So where does engine graphics stuff go

gloomy kiln
#

yeah, all the technical rendering stuff

true aurora
#

#graphics also seems to conflict with #work-in-progress

gloomy kiln
#

there really need to be a rendering channel now or something similar

true aurora
#

I would rather see #graphics renamed back to #graphics or #rendering

gloomy kiln
#

yeah

#

I don't really see what "art" should be for, there is #work-in-progress for people that want to show art

#

I also think its bad to split #source-control and #engine-source and #plugin-dev and #cpp , thats all just #programming and the programming channel worked great before I think. now this just means stuff will be forgotten in those small channels

true aurora
#

I would also suggest renaming #engine-source to #engine to be less confusing

#

#engine-and-plugins ?

#

@gloomy kiln well, two channels might be nice (have one be C++-centric and other one general engine-programming centric)

gloomy kiln
#

and the ui channel already had almost no activity, so why split it up in #umg and #slate? When a channel already has no activity, then splitting it up is a bad decision

true aurora
#

#programming used to have in-depth discussions on specific engine topics. Splitting into two channels would definitely let people seek basic help in the other channel

#

And not interfere with the talking

gloomy kiln
#

ok, but there shouldn't be more than 2 channels for that

true aurora
#

Yeah

#

I think those two are good additions

drowsy oxide
#

There are many changes to come guys, we are working on it as everyones feedback has been in the same direction ๐Ÿ˜ƒ

true aurora
#

But a good idea

drowsy oxide
#

@gloomy kiln #work-in-progress isnt just for visual pieces, you maybe working on an cool algorithm that you would like to share.

#

Careers is for discussion while the Bot takes care of managing the Job Board

true aurora
#

#career-discussion? ๐Ÿ˜›

drowsy oxide
#

Could work ๐Ÿ˜ƒ

true aurora
#

Cause I predict you're gonna have people coming in and seeking for job or advertising jobs otherwise on a regular basis

drowsy oxide
#

The Job Board is where they should look first if thats the case, they can discuss any positions openly in #career-chat instead of flooding the Job Board and burying the listings.

true aurora
#

I thought it was a chat for advertising positions, imagine there are people who don't pay attention to anything but the chat name

drowsy oxide
#

It can be for whatever. Its purpose is to give people an place to discuss anything Job related without burying existing postings that the Bot has created.

gloomy kiln
#

@drowsy oxide you shouldn't change around the channels so much though, it easily drives away people from here. should try to keep changes as few as possible

#

it was good that it stayed consistent for a long time

drowsy oxide
#

The update was an long time coming, the introduction of Categories to Discord gave us the perfect opportunity to make any changes. There will always be growing pains with such an large change like this but once it has settled again it shouldnt need to change anytime soon.

gloomy kiln
#

yeah, but you should try to settle it as soon as possible

drowsy oxide
#

We want that as well.

true aurora
#

I don't mind the channel changes

#

Just combine the redundant channels together

#

We don't need to be like GDL or GDN with a million channels

gloomy kiln
#

the biggest issue is really #graphics since that name excludes all the technical stuff, and lighting etc is a lot about technical stuff, not about art

#

#graphics was a really good channel for that, its fine to split out #visual-fx , but not just call it #graphics and exclude a huge part of what #graphics was before

drowsy oxide
#

General art questions โ€ข Meshes, materials, lighting, etc.

#

But we are aware that it has brought alot of confusion

gloomy kiln
#

yeah, the description isn't that bad, its similar to before. just the name #graphics is very bad

true aurora
gloomy kiln
#

I'm in no way an artist and I don't want to be, but #graphics was one of the most important channels for me.

true aurora
#

It was my fav channel too

drowsy oxide
#

We werent even 100% sure on the name for #graphics so its most likely going to be changed back. Once we know which channels need to be merged it will come with it.

#

Ive got to go now though. Good talk and suggestions! Rest assured we are ontop of it ๐Ÿ˜ƒ

gloomy kiln
#

ok, just please make sure you don't wait too long so that all the technical folks are gone and not coming back...

#

that would be bad

true aurora
deft raft
#

Everyone is crying about different channels. "Don't split them but please make me a specific rendering channel." really? There were so many discussions and even a document where you all could participate in the future category and channel naming.
Non of you said something. The document had even more channels.
Now that we changed things you all come up arguing how bad it is.
That's literally how voting in countries works. Don't call it bad if you didn't help forming it.
We are working towards undoing a few of these changes. We thought making more specific places would get poeple to discuss these topics more. It seems like most of you want to have everything in one channel (even though then shouting for your own special channels?!). We are sorry to have brought up confusion and will try to apply changes during the next days.

#

Changes like these are a living thing. They will probably change at some point again as interest shifts.
Cut us some slack. It is not easy to satisfy so many users at once.

#

And in addition, the last channels that were discussed were also welcomed by other user who would be disappointed if we remove them again. It's not that easy.

jovial raft
#

@deft raft I haven't read everything here, but I don't get the feeling people on the whole are having a go at you or anyone who was involved in the changes. I wouldn't take offense, it's normal people will more likely have an opinion once changes are effected.

#

I haven't been around much lately, I just happened to check back in for the first time on the day the changes went live, so I gave some feedback. I definitely don't expect you or anyone to immediately make the changes I suggest. ๐Ÿ˜‰

deft raft
#

Since we are a few thousand, this doesn't seem count for everyone here :/

digital socket
#

"Don't call it bad if you didn't help forming it."
That sure narrows the field.

deft raft
#

I would understand doing that if we simply rushed the categories and channels on the first 5 minutes.

#

And yes, I also see the constructive critique in all of that, which we will try to implement during the next days, don't get me wrong.

naive marsh
#

Where the voice chanels Go ?

gritty lotus
#

away, probably

deft raft
#

They were barely used. With over 8k members, the usage was.. well, 2 people once in a while?
We figured if you want to voice chat with people, you can easily use your own Servers or the Friend/User calling that Discord added.
With this, the annoying Voice channels that made the channel list even larger, are gone.

sleek warren
#

I'm happy that voice channels went away, they only cause confusion when you accidentally clicked them and it put you there

#

it's horrible UX from discords side too

#

that shouldn't happen (that you get "spied" automatically if you misclick)

#

btw, totally missed the #graphics discussion here

#

I agree that it's not a descriptive name for the channels purpose (hope it gets rolled back)

#

also if people complain, it doesn't always mean they object change, change could actually be truly for the worse too . So I wish mods wouldn't show that card here and try to take critisicm accordingly.

#

as additional note

#

I find #career-chat grouping odd, it should be grouped with jobs

#

or change the jobs group so it fits in better

#

also own group for #game-jam-chat is also odd one, it just bloats the space and one channel groups is kinda silly

#

it could be in general discussion group atm

dawn brook
#

My 2 cents about the channels : i'd much rather have 5 - 10 channels than 50

deft raft
#

@sleek warren feel free to see me showing that card as a non mod then

#

Jam chat won't stay alone

sleek warren
#

it's just, your reply feels like you do not want to accept feedback

deft raft
#

The additional channels aren't setup yet afaik

sleek warren
#

"we know better"

deft raft
#

Never said we know better. Simply disliked the "This is bad" while not participating in any previous discussion about the whole channel thing

dawn brook
#

In my opinion, new channels are only required when it's not practical to keep only one, because too many people are talking about different stuff at the same time.

#

Did we need a "multiplayer" channel or an "ai" channel ? Or a "gameplay-abilities-plugin" channel ? These are pretty broad fields that also fall into cpp or Blueprint, and the need for a separate category appears small to me.

#

Same goes for UMG & Slate - I'm just muting UMG now and I won't answer UMG stuff anymore

#

#ui wasn't exactly crowded to the point we couldn't talk

vast tusk
#

yes, multiplayer is a huge channel that is definitely needed

dawn brook
#

Just voicing my feedback. I think too many channels are unneeded and too focused on a specific topic.

sleek warren
#

multiplayer is definitely needed

#

gameplay abilities seems odd

#

I think nick said it's a test

deft raft
#

GamePlayAbilities was asked for so much that they pressured us into adding it.
I would still love to remove it

#

A wiki page and forum thread would add way more for users seeking guidance in that plugin

gritty lotus
#

a good old fashion bonfire would be more help for said users

#

I still don't know why that plugin exists

deft raft
#

So to recap:

  • Art -> Graphics
  • Plugin, Engine Source, CPP -> CPP
  • UE4 News, Server News -> News
  • Everything at top that has no category needs one (?)
vast tusk
#

And general-chat rename

sleek warren
#

I think plugin and engine source are good, they could be one channel

deft raft
#

Then people asked for UMG, Slate to go back into a single UI channel.
Should that move under programming or art?

#

Cause that was a discussion internal. UI for me is programming, for others it was art.

sleek warren
#

working on engine / plugin code is kinda separate from regular gameplay programming

gritty lotus
#

UI is UI

deft raft
#

Yeah okay, then we might want to rename cpp to something less generic though

#

@gritty lotus A single channel needs no category though (gamejams gets more afaik)

dawn brook
#

I fail to see any reason for the ui breakup, or why "engine source", "plugins", "cpp" etc wouldn't be just "programming"

#

And these are those I've been on since Slack

deft raft
#

Main reason for slate was giving people a home that are seeking guidance there and also getting more people into learning slate

gritty lotus
#

programming doesn't get a huge amount of traffic, to be fair

deft raft
#

Renaming UI to UMG-Slate as one channel would work for me, as that still adds to asking slate questions

#

(instead of just UI)

dawn brook
#

Same goes for "art" - what about technical graphics question ? That's not exactly art too

deft raft
#

Art was already listed

dawn brook
#

Well basically it was all better before, imho

deft raft
#

Well, tell that to everyone who asked for categories and more channels to be added

#

Victors list had around 100 channels

#

no one said something against that

gritty lotus
#

no one said something for it either :p

deft raft
#

Based on his statement, the list was based on everyones requirements

#

aka, people asked for all these channels

dawn brook
#

Just because people ask for it doesn't mean everyone agrees

worthy ermine
#

we will just end with 2 people per channel =\

dawn brook
#

I mean I'm not on any "general talk" thing

deft raft
#

Yes, but then we are at a point at which we need to do a poll for every channel

#

And add it when more people want it thant don't

#

Because if only 5 people are against "Plugin" while 100 are for it, you can't remove it

#

And given that #server-feedback is mainly used by the same people the last days, I could argue that the rest is fine with the changes (or don't care)

#

at which point we would actually just forge the server to the liking of like 10 users

#

Not ideal either

#

(renaming of channels excluded)

dawn brook
#

I'm not saying I want you to do what I want, I'm just giving my feedback - this server would work with 10 channels, and the more channels, the less some of us will engage

#

Maybe i'm an outlier

#

At this point I have to mute channels just because they don't all fit on my 1440p monitor, that seems very excessive

deft raft
#

It's all true. My main point is that we are basing most of these changes on the feedback of this channel.
While by far not everyone participates in the discussions.
I'm sure if I remove #gameplay-ability-system and merge #plugin-dev etc, other people come and riot cause they are gone

#

What then? Then it's a "pro vs con" fight, where we would need to count voices?

#

If people can't fit channels on their screen, i can't really count that as a con point.
The only real points against channels are that there are only 5 messages per week.

dawn brook
#

For me it's just a matter of user experience - if you can't see all channels on a 1080p screens, you have too many channels

#

i'll mute this channel once we're done just to see more on the list

deft raft
#

Yes, however user-experience goes more and more towards discord as a whole

#

They did a poor job on this feature imo

vast tusk
#

Jan brought up a lot of pro less channel reasons. Osmosis being the primary one.

deft raft
#

Correct. I'm just trying to give the "less channel" people a reason why we don't just delete the ones they don't want

dawn brook
#

We have 39 channels and we could probably list 20 in a regular screen, I think we need even less than that to have people actually engage and talk, not just about the only thing they work on

gritty lotus
#

give it a week and see which ones don't have much engagement

deft raft
#

That was my idea ^

gritty lotus
#

I'm willing to bet several will have more or less nothing in them

#

or at least nothing of any value

deft raft
#

We are willing to change the whole sturcture. The current one is the one we generated based on what we knew from the input we got before creating it

dawn brook
#

I honestly think 20 should be a hard limit before it becomes a huge mess

deft raft
#

Now we got a lot more input, cause people suddenly noticed that the prev input was maybe not good(?) and we will adjust everything

#

You got to remove some channels based on their usage

#

job board for example should stay

#

even if it's 22 channels then

vast tusk
#

Yeah, most people won't give input until they actually have to use the changes. It's like that with everything tho, I see it all the time in the software world. So no surprise there ๐Ÿ˜ƒ

deft raft
#

Hence me saying it's like a political voting

#

"Don't want to vote." "XY won." "WHAT HOW CAN THAT BE?!"

open radish
#

@deft raft programming -> logic

#

o.o is blueprint programming?

#

isn't that logic?

gritty lotus
#

Blueprint is scripting, really

deft raft
#

Did I miss something?

gritty lotus
#

it's at the far end of the curve

#

but also, I don't get the point of the question

open radish
#

i mean programming is just a part of "logic"

gritty lotus
#

that statement makes no sense

open radish
#

so perhaps logic should stand there

vast tusk
#

We are not going to rename it to logic

deft raft
#

Only thing that would make sense is "coding"

#

And no, not gonna happen

#

It stays programming

gritty lotus
#

'Technical'

deft raft
#

That would be too vague again

#

audio is also technical in its own sense

gritty lotus
#

Audio is generally handled by engineers, yes

open radish
#

ok

gloomy kiln
#

@deft raft I had muted #lounge and any "meta" channels, so I didn't notice any discussion about this stuff before. I only noticed it after stuff changed. I was just very happy with how everything was before

#

I like to only have on-topic ue4 channels visible

deft raft
#

Fair enough, however it's a bit your fault for not participating in any discussions.
Everyone knew categories would come. Discord itself announced them

#

We will see if the refactored version is better

gloomy kiln
#
So to recap:

- Art -> Graphics
- Plugin, Engine Source, CPP -> CPP
- UE4 News, Server News -> News
- Everything at top that has no category needs one (?)
  • Art -> Graphics is the most important one, yeah, because currently you essentially deleted any rendering related channel, it just doesn't exist any more. and that was 50% of #graphics before.

  • Plugin, Engine Source, CPP -> CPP is something where I would also be fine with just waiting and seeing how it develops, if the other channels are actually used, ok, but I and others seem to fear that only #cpp will get any attention

  • UE4 News, Server News -> News yes, there are so few ue4 news and server news, that should really be grouped

#

@deft raft and what you said, calling the ui channel UMG-Slate I would also like

#

might be a better name than #ui

deft raft
#

Okay, we have these changes in our new doc already

gloomy kiln
#

I actually always used #ui as my "idle channel" that I had opened for idle because there so few stuff was written that I can't even miss anything

#

and when theres few activity, splitting doesnt make sense

deft raft
#

I simply split them to get more slate people

#

So renaming is also fine for me

#

WIll merge the channel with an existing category

#

should also add to having less waste of space

gloomy kiln
#

the categories take a lot of screen space, yeah

deft raft
#

Yeah, Discord...

#

Give them a BG and remove the padding ffs

gloomy kiln
#

discord should add an option to make the category names invisible

deft raft
#

I would welcome a fav system

#

Instead of muting

#

Or rather in addition

gloomy kiln
#

I have muted so many channels now that all channels apart from the news category fit on my screen

deft raft
#

Just have the fav channels top most

#

and all would be fine

#

Everyone can order their fav channels themselves

#

and we could actually live with all the channels

gloomy kiln
#

well, theres still the issue that when stuff is split up a lot, things are ignored too easily

deft raft
#

Well I see it more as "I need help in XY, let me check for a channel."

#

And not "I need help in plugins, there is only one massive programming channel. People only talk about gameplay stuff, let's ask in general."

gloomy kiln
#

but more important are the people that constantly monitor channels and give help

#

and you can't monitor 50 channels

gritty lotus
#

you need people idling in channels for people to actually be in them to answer

gloomy kiln
#

yeah

deft raft
#

But is the diff so big? Would a slate user idle in UI but not in Slate if it's an extra channel?

#

Would the question get an answer if it's only one channel instead of two?

gritty lotus
#

probably

deft raft
#

idk

gritty lotus
#

I've got something like 20 channels muted at the moment

gloomy kiln
#

well, lets look at nick (dev), he did read everything in ui, but switching between umg and slate is definitely more work

#

like stranger said, he would just mute umg now and only look at slate

#

splitting only really makes sense for channels with so much activity, that its too much work to actually be around there

#

I'm really not fully sure what I think about the different programming channels, I did like #programming the way it was before, but I also think it would be nice to have two different channels related to cpp, one for more general c++ stuff ("should I write i++ or ++i" or "is tarray or tmap the thing I should use here"), and one for way more deep technical questions ("how is FWhateverGreatStuff related to UMyUnrealThing and which one is more thread safe")

#

because deep technical discussions where only 1/100 people can help can sometimes too easily be buried in all the small discussion thast happens way more quickly because 80/100 people can contribute

jovial raft
#

Seems most people are arguing for less channels. Just to give an opposing point of view, in my case more specific channels is actually going to encourage me to post more. Because I have limited time, if a channel is too generic/busy, I'm not going to bother scrawling through everything so I'll likely mute it.

#

With more specific channels, I can pick two or three that interest me, and monitor them more easily.

deft raft
#

That sounds more like you are for making busy channels less busy

#

So you are also against having specific channels if the combined channel isn't busy

jovial raft
#

I don't follow.

#

I mean sure, no point splitting stuff up if there is already not enough traffic in it as it is.

deft raft
#

Yeah, that point is already on the table then

#

It's not really pro more channels. It's pro less traffic in existing ones

rich sky
#

jeez, lots to read here today

jovial raft
#

But traffic is just a function of how many users there are, and the number/division of channels, right?

gritty lotus
#

not necessarily, no

#

you can't assume that users will divide themselves between channels equally; things like the general channels and BP channel are always going to be pretty loaded

jovial raft
#

I guess my point is, personally, if I can choose channels more specific to my particular interests, that works. Doesn't really matter how busy they are, I can spend whatever time I have free, and I don't have to filter out a lot of stuff that I'm not interested in.

rich sky
#

Yeah see...this right here makes me mad about people crying about shit now

gritty lotus
#

niche channels might just remain forever empty, since if there aren't enough people to idle in them, there's no point trying to ask questions in them

rich sky
#

I posted for days about everyone having a chance to get their opinion on channels and categories

jovial raft
#

@gritty lotus Sure, that;s what I mean by division, as in, how they're divided up as well as just the number.

#

But of course, it's impossible to please everyone.

rich sky
#

^

gritty lotus
#

it's even harder to please 2000 people, hehe

rich sky
#

I mean, I like the changes. For the most part I think the biggest issues right now are Channel Names and Channel Descriptions and #more-resources rework

#

TBH, visual-fx could easily just be the techart side

#

But programming right now...seems almost perfect

gloomy kiln
#

@jovial raft you essentially also mean that a channel like #hardcore-cpp with only the really interesting cpp questions would be more interesting than a #cpp channel with all the basic questions, right? and then it would be easier to make sure you read everything in that way less crowded #hardcore-cpp channel

gritty lotus
#

Tech art is probably a better and more encompassing category than VFX

rich sky
#

I just wish we had some FAQs

deft raft
#

so visual-fx -> techart ? That name doesn't really appeal to me

#

Well, the "hardcore-cpp" thing is probably not gonna happen

rich sky
#

No..that's not true

#

Only 6-7 devs

#

IF that

#

requested that channel

#

and only those devs ever use it

jovial raft
#

@gloomy kiln Not sure what the cpp/hardcore-cpp dividing line would be ;)
I was thinking more like I would choose engine-source/editor extensions/ai kind of channels, rather than general programming. Just because, yeah, I have limited time so I'd rather not spend time reading a lot of stuff that I won't contribute to.

rich sky
#

Let's be real here

deft raft
#

Didn't say a lot of people asked

#

only said it was asked a lot

rich sky
#

Ahh

#

I misread, you're right my bad

gloomy kiln
#

so if I ask a lot I get my own channel? ๐Ÿ˜›

rich sky
#

But still

#

^

#

so much to read...holy crap

#

where was everyone when these channels launched?

deft raft
#

At that point we wanted to try the more specific channel

#

Different timezones

gloomy kiln
#

for me #visual-fx sounds like a channel only for particles

deft raft
#

That's why we are also not pleasing 2000, but way more people

gloomy kiln
#

and I think its fine if theres a channel specifically for particle stuff

rich sky
#

Man.. #plugin-dev better stay. It's already super useful to people

gloomy kiln
#

and other graphics stuff should be in #graphics

deft raft
#

Wouldn'T graphics cover techart?

gloomy kiln
#

yes

deft raft
#

So we can keep vfx?

gloomy kiln
#

the #graphics channel worked very well before I think

gritty lotus
#

Graphics covers everything

deft raft
#

Not my rent

gritty lotus
#

hah

gloomy kiln
#

#graphics covers everything, and if something is worth splitting out it can be splitted out

rich sky
#

I can't believe someone wants to kill #source-control ... probably one of the MOST ASKED QUESTIONS around here... other than "How do I connect this BP pin to that BP ping:

gloomy kiln
#

cascade/niagara is pretty big so I think that could be put into its own channel

gritty lotus
#

some of those BP questions have been really annoying lately

deft raft
#

Fair enough, however I wrote these changes down already

#

Anything else?

rich sky
#

I give up, too much to read. People rehashing stuff

deft raft
#

Well cascade/niagara are particles or vfx

gloomy kiln
#

yeah

deft raft
#

So that's covered

gritty lotus
#

"This thing doesn't work!"
"Did you read the warning at the bottom of the screen?"
"This thing doesn't work!"
"Read. the. warning."
"This thing still doesn't work!

Ragetears.

deft raft
#

@rich sky I like the Source Control stuff, but then again, I would love to not leave UE4 that much in terms of topics
It seems to get a lot of traffic atm, so we keep it for now

rich sky
#

You know what, I posted that and almost forgot about nyc

gritty lotus
#

bad timing

rich sky
#

aye

gritty lotus
#

Source control seems like a reasonable section

#

P4 / Git etc are a nightmare when you actually need help

deft raft
#

Yeah

rich sky
#

Especially integrating into ue4

#

and workflow questions

#

WHich..I"ve answered a lot already

#

Since it's opened up

deft raft
#

So, still to question what to do with the 3 cpp channels

#

Plugins are kinda covering engine and gameplay

#

Plugins don't only extend the editor

gritty lotus
#

fold plugins into something else, seems oddly specific

rich sky
#

Merge Engine-Source and Plugins then

deft raft
#

Yeah that's the first approach

#

however plugins aren't directly source related

wintry laurel
#

Those 2 I want to see merged too

rich sky
#

Call it... ummm

#

I don' tknow... Engine-Tech?

#

Hmm

deft raft
wintry laurel
#

engine-code i'd say

rich sky
#

engine-plugins... nah

deft raft
#

Well the gamply ability thing is in discussion

gritty lotus
#

engine / editor

rich sky
#

Oh, you put an and

#

just merge that too

deft raft
#

Ignore the fourth line in that picture

rich sky
#

all three of them

gloomy kiln
#

I like engine-and-plugins

rich sky
#

into one

#

Engine-and-plugins

gritty lotus
#

engine / editor covers things like modifying the editor, editor extensions etc

deft raft
#

I like it too, It says what that channels covers

rich sky
#

You can talk about engine specific plugins, plugin creation, and engine source stuff

#

Ue4 c++ definitely needs to stay it's own channel and should be used mainly for logic

#

And the description needs to be just as good

pliant halo
#

This is kinda a long shot, but gave me the idea of having channels like "Modelling, Texturing, Uving" Just for general workflow talk and help, i know its a bit far fetched from ue4, but they are making a modelling toolkit for it.

gritty lotus
#

plugins themselves would fit into either cpp or engine / editor depending on what they actually do

gloomy kiln
#

though I think engine-and-plugins might end up focused too much on plugins, and then the people with deep knowledge about engine source stuff will ignore it again...

deft raft
#

So basically changing engine + plugins vs extending engine (not touching source) via cpp

#

That's what the two channels would be about

rich sky
#

There's no doubt the focus will be about plugins

#

I think extending the editor/plugins is a huge topic

#

and a lot of folks have questions, need help understanding, etc

deft raft
#

You are asking too much for "hardcore" cpp

rich sky
#

heh

deft raft
#

We won't make hardcore channels

gloomy kiln
deft raft
#

Yes, but you want to strip plugins from the name

rich sky
#

All 8 messages @gloomy kiln ?

#

lol

gloomy kiln
#

I didnt say that

deft raft
#

Well, you are fearing it pushes away deep engine knowledge people

pliant halo
#

Thoughts on having a channel set like Modelling, Uving, maybe texturing? just generalist channels not focused on certian applications, but Workflow practice and general questions and whats good for what etc

gloomy kiln
#

not the name, just the fact that they are grouped into 1 channel that should cover both even though its kinda different stuff

pliant halo
#

maybe its just me that thinks art is super broad term

gloomy kiln
#

@pliant halo that was part of #graphics before

pliant halo
#

I remember, to me i feel like the three of them are totally different things if u get me

gloomy kiln
#

what 3?

pliant halo
#

Modelling, Uving, Texturing

gloomy kiln
#

so you want to have 1 channel for each?

pliant halo
#

maybe instead of just Art? but idk if it would catch on

#

But one of the things i find super lacking is information on Modelling and Uving

#

Just in general not this discord

deft raft
#

Then we get more channels again

gloomy kiln
#

that wouldnt really be specific to ue4 any more

deft raft
#

:D Maybe some of you see the mods problem

pliant halo
#

might be a bad idea, was just a thought

deft raft
#

"Less channels, but gimme more specific ones!"

gloomy kiln
#

its just a bad idea

pliant halo
#

Since we are getting a modelling tool kit soon

jovial raft
#

@deft raft Seems to be there is a lot of msunderstanding, or anyway differing opinions, of what the terms engine-source/plugins actually mean. So I think naming is not really so important. But I'd agree that 2 cpp channels is probably sufficient, one for general game programming in cpp, another for more low level engine/editor/plugin stuff.

gritty lotus
#

Gameplay-CPP and not Gameplay-CPP

#

lol

deft raft
#

Yus, that's what I kinda said last time

#

So basically changing engine + plugins vs extending engine (not touching source) via cpp

#

Maybe wrongly worded

gloomy kiln
#

@gritty lotus #not-gameplay-cpp is a bad name though

deft raft
#

I mean what Luke said

gritty lotus
#

I don't mean actually call it that

deft raft
#

He joked I guess :D

#

#gameplay-cpp and #engine-cpp

#

?

gloomy kiln
#

I like the idea to split it between gameplay cpp and non gameplay cpp, but you need to find a nice name

deft raft
#

Hm

gritty lotus
#

engine is okayish

gloomy kiln
#

maybe just #cpp and #engine-cpp

#

?

deft raft
#

Thing is, people run into cpp first

gritty lotus
#

aye

deft raft
#

Even if there is an engine channel

#

That's why I would make it clear with the name

gloomy kiln
#

ah

#

yeah

deft raft
#

Question now is, does gameplay and engine cover all topics

celest zenith
deft raft
#

Information and discussion about source controls apps

#

Perforce, git, and other things

gloomy kiln
#

@deft raft does it have to be cpp, does c++ not work for channel name?

deft raft
#

ร–hm, no idea, didn't think about it

gloomy kiln
#

#c++engine and #c++gameplay looks better I think

celest zenith
jovial raft
#

It just depends on how you interpret the terms. I think what's important is, when people see the list of channels, do they know where to go for what they're interested in? And yeah, I'd say #cpp-gameplay and #cpp-engine would work well enough in that respect.

deft raft
#

@celest zenith Source Control has nothing to do with programming itself

#

It's mainly a discussion thread

#

The channel it is

rich sky
#

@celest zenith has nothing to do with programming

deft raft
#

the thing itself obviously has to do with programming

rich sky
#

It's literally all about using Source Control for UE4 Projects

celest zenith
#

@rich sky I lockerize it as programining where the programming assets are

rich sky
#

?

#

Well the channel isn't for you then if you don't know the difference ๐Ÿ˜‰

gloomy kiln
#

source control also makes sense with a bp project

#

though, #blueprint is in the programming category, so I guess doesnt matter

pliant halo
#

sounce control makes sense with everything imo

jovial raft
#

version-control would probably be better, source control implies code, git, etc. version-control is more generic.

gloomy kiln
#

yeah

#

then it makes more sense that its not in the programming category

celest zenith
#

yeah true

deft raft
#

version-control hm

#

Will add it to the list

#

Also

#

Since the category title is "DISCUSSIONS" (well currently it's still GENERAL DISCUSSION), we are still thinking about the general channel

#

We want to make sure it's not mistaken for lounge

rich sky
#

Version Source Control

#

?

#

๐Ÿ˜‰

gloomy kiln
#

@deft raft #general-ue4

deft raft
#

I wanted to simply rename it to ue4

gritty lotus
#

General vs Offtopic

rich sky
#

aye

#

rename lounge

#

call it a day

deft raft
#

Renaming Lounge to Offtopic was an idea, but people know lounge by now

gloomy kiln
#

I think #general-ue4 sounds very much like what it should be

rich sky
#

doesn't matter

#

will conitnue to use it as #offtopic

#

If not, no one cares

deft raft
rich sky
#

because it's OT

celest zenith
#

#ue4 or #general-ue4

gritty lotus
#

people in here don't even know what 'game design' is for, let alone 'lounge' or 'general'...

gloomy kiln
#

#general-ue4 makes it clear that its not offtopic

deft raft
#

the "general" term in it is what bugs me

rich sky
#

Yeah please delete #design-chat . I mean, I was one of the advocates for getting that channel out

gritty lotus
#

Admiral.

gloomy kiln
#

all general ue4 questions that don't belong anywhere else, whats the issue?

rich sky
#

But, it's not being used correctly anymore

deft raft
#

Hm, game-design

#

What's the current talk, let's see

gritty lotus
#

it's 75% bot spam and 24% people not actually knowing what 'game design' is

rich sky
#

spam

deft raft
#

Alright, dead af

rich sky
#

you can kill it now

#

and no one would notice

#

or care

#

And I would have been the one who would have noticed or cared the most

#

other than @gritty lotus

gritty lotus
#

pretty much, heh

deft raft
#

I will process all changes at once

#

I will gather first

rich sky
#

๐Ÿ‘

deft raft
#

Not rushing anything

gloomy kiln
#

#ue4-general definitely sounds more like offtopic than #general-ue4

rich sky
#

#unreal-general

gloomy kiln
rich sky
#

#ue4-general

gloomy kiln
#

that this is a chat is pretty clear

rich sky
#

#general-unreal