#server-feedback
1 messages · Page 3 of 1
@brittle orchid--
I think its more useful if people opt-in to wanting to be asked for help
Regardless of skill
If I come in here one day and I'm tagged as engineering
I'mma cry
wow, some of these suggestions are horrible
Random thought: !delete should make the bot delete its previous message. (If said message is one of the frivolous commands.)
holy cow that game is shit @ocean siren
Lol, you've never seen that?
@ocean siren Experts could be identified by them being consistently right/helpful I don't agree with this argument. Not every person that requires help doesn't deserve it. And the reason I choose the word 'deserve' is because not everyone considerings the helping hand as someone being helpful, instead they display a sense of entitlement and demand support-on-size-to-their-special needs. In the end, it comes down: How much is a person willing to help the helping hand in order to receive help and has the motivation to understand and learn. The consistency can become very unregalar.
A certain person here which name ends with C is a fine and perfect example of this
I think the best way to identify experts is by their activity in the community, their willingness to offer help to those who asks for it/need it and their display of skill in general. @brittle orchid is a school-book example of this 😄
Lets not identifiy experts
Lets identify those willing to help others
Those groups do not overlap perfectly
But do those supporting people need to be identified? I mean, those who wish to help, usually just drop in the discussion and start to be helpful 😄
Wait, no I want a name-color, we need to identify the supporters! 😄
Aye, if we're identifiying people at all, identify the helpful
Otherwise identify no one
That way they can be mentioned directly, because anyone who has this server on notify on every message is insane
Should also be opt-in, because if I get flagged as helpful I'mma start ignoring DMs more than I already do
When you're a cornerstone of a community, of course you're getting spammed 😄
IMO a better way would be if someone wants help, have them post an AH question, seek help here, then post answer on AH, have asker accept question
Get rewarded for karma, question is asked, solved, and archived
That would be ideal, just share the link instead of keep retelling the issue
Tho, many people don't mark the questions as solved
They seem to post the question to never return again
Aye, would be part of the 'im helping you' contract here
If you're getting interactive help, you can interactively mark it as correct
What remco said.
If a question is asked and no one here helps
Then I think you're excused from not marking an answer as correct when you get one
Even though that makes you still bad
It would be a sin if someone here helps you but asks you to post on AH first, then you get help, and you still don't mark as correct
Thats just mean
And people can be like, you're mean sir
Yeah lol
@Remco G (Amsanity).#8530 is it a capital C ?
Suggestion: make unrealbot have a gameidea cooldown when used in public channels.
Suggestion: Make a collab / team hunting channel sperate from #career-chat for stuff like game jams and short term collabs
@open radish is that really an issue though?
@bright lodge Just use #game-jam-chat to team up. Or jump on my game-jam discord chat and use the LFG or LFM sections.
As for Short Term Collab, I am assuming you mean not paid? You can easily use #career-chat for that (UNPAID), or #ue4-general or #lounge
What about a team building / motivation channel, or would that fall under #lounge? I could see great benefit of people being able to discuss how they work in teams and gets tips etc 😃
@sleek warren Look at the recent chat history of #design-chat.
So the steam project example/tutorial needs a server browser
@frigid river Can you please explain why you chose to put that suggestion of yours in this channel? What was the thought process? It will actually help out quite a bit when trying to debug why people post stuff in the wrong channels. Thanks!
It was just a suggestion for an existing tutorial series/example project
Right
But, why did you put that suggestion in this channel?
Because it had a plain name like #server-feedback ?
Well yeah. It's not like it says food suggestions
rahahahahahah
So, what if I told you that this channel has NOTHING to do with Unreal Engine suggestions?
Also, another question, are the topics for the channel too long to read? Or just out of the way and no one pays attention to them?
I didn't even know there were topics
Yeah, I think most don't know about them
So they don't read them and only use the channel names as the source
Do you think it would help if channel names were a bit more descriptive ?
Well yeah, if it's not a suggestion box, then what is it?
Well, it is...
Just not for the engine
see how engine related stuff is preceded by ue- ?
Ok so make one for the engine and one for whatever this is for
I think that idea got shot down already
Well then you will continue to have people doing this lol
I totally agree, thanks for your time
@frigid river BTW, go here and state your case: https://forums.unrealengine.com/forumdisplay.php?65-Documentation-Feedback
lol
oh it's not for the engine
Suggestion: Change the desription so it starts with "Slackers Discord suggestions'
Thaaanks :p
I think this should also pick up JS project files from the project and any plugins
Any *.js files that are found in ProjectName\Build\HTML5 should be picked up
Also any *.js files that are found in ProjectName\Plugins\PluginName\Build\HTML5 should be picked up
@low inlet 
Summarized in an issue: https://github.com/ncsoft/Unreal.js/issues/146
UE4 combines JS templates in the build process: https://github.com/EpicGames/UnrealEngine/blob/master/Engine/Source/Programs/AutomationTool/HTML5/HTML5Platform.Automation.cs#L146 // Gather utlity ...
Unreal.js is the best option that I've found so far
Why are you still posting this here?
But I want to make this work in my own plugin, so I'll find a way
Isn't this the UE4 suggestion box?
I could always do a UE4 pull request and add the feature?
To pick up JS files and build into utility.js
Nah, you can't be
Serious yes. I made a similar plugin for Unity that does speech detection and I'm researching how to do it in UE4
But I'll need to do some JS injection to make it work with some custom BP classes to make it blueprintable
Crazy question, did you even read the past few days worth of messages before posting here?
Or even the last 3-4 messages
before you did
I know those show up before you post messages
But if they don't, then there's another problem/bug
LOL looks like a long line of threads people saying I thought this was the suggestion box
Channel should be renamed to not-the-suggestion-box
Or discord-improvement-suggestions
I don't disagree
But the moderators have very little power over the grand master
If grand master says no change of current channel names, they do its bidding
You could always email Chance and get it done
They tried to make it more obvious with the channel topic
But I don't think anyone really reads those anyway
Chance has nothing to do with this
There's a UE4 community manager
Ah okay
Did you even read the #more-resources when you first joined?
Just wondering, I wonder how many do
I don't doubt it
Slack had a pinned post feature where you'd see a message when launching a channel which could link to read this first messages
@low inlet this is not a group managed by any epic staff member
epic staff has their special status, set by mods and admin here
but they hold no special powers here
we are just lucky to have some of their staff members hanging out in this group
but I do agree that this channel name should be relabeled
as well as I'd want lounge to be the first channel you get open
it's a bit late
if it were up to me, I would have just renamed the introductions into lounge and archived the old lounge like ages ago
few people may care about the lounge history but there's nothing important there
tbh, welcome should have been the first channel
nah, it's just annoying to get a channel open every time you open discord that you can't use
BUT
this is actually more of a discord issue
it's just poor design
discord client, be it standalone or just webbrowser should just remember which chat you had last open when you closed it
and just open with that on next time you join unreal slackers
it's pretty basic UX thing
also not that difficult to implement
to get back to the topic and suggestions
I think this whole suggestion channel could be just shut down
for a suggestion channel to make sense, it would require the admin to actively follow it and respond to the suggestions
^^^^^^^^
Only suggestion I recommend is do what most servers do. Force person to only have access to welcome, and a spam channel, and use a !role command that the bot would then read, and allow, and with the role remove access to the spam channel, and open up the rest of the channels.
Also a role for Marketplace sellers would be neat.
Aye, wrote a bot that makes people post an introduction first as rule acceptance in about 5 minutes
pinging @chilly ivy so he can see this, he said a few weeks ago that he's working on a new version of the bot so maybe that is something he wants to add
@brittle orchid I didn't get the intro rule, hence posting a meme there to get write access
I mean, I didn't get the purpose
Unfortunately theres no way to guarantee humans to read every word of anything
yeah, I don't tend to read rules unless I feel people are violating them 😄
but then again, generic web discussion protocol has been pretty much unchanged for past 20 years, and you can pretty much summarize it with "don't be jerk"
some places seem to tolerate NSW content more than others though
Code syntax highlighting maybe?
I doubt that's in the hands of discord server admin, that should be requested from discord staff directly
already exists, sec
$yo = "dawg";
start your code with '''php
end your code with '''
Mobile fails hard
huh
oh
does the lang need to be a separate line?
that would explain
nope
ah
c worked
c++ didn't
cpp seems to work too
needs to be on first line, and no space after it or it'll fail
cpp is what I used, must be on first line
#boom
Suggestion: Rate limit the bot's responses
^, currently bot responds too slowly. It should respond 3 times for every 2 inputs.
bot should respond to itself at increasing rates until it crashes
but it just opens again
Here is a suggestion. When you make a copy of a project it should copy over the source control information. I'm always surprised when I move to a new version (yay 4.15) only to have to renter all the settings again. Or at least there should be an option to bring the settings over.
Woops this isnt for the engine lol nvm
is the unreal dev team working on the mobile collision for procedural meshes
a dev promised to add it 2 years ago
do u k the wip plugin for voxel terrain generation
it would be useless without collision
Suggestion: Don't change the syntaxfor jobs. People who know how to write asterisks can do it easily.
Actual suggestion: Make bot check for updates in messages so people can just fix it, and not have to repost.
^
can a server mod tell us how many members we got so far? for scientific purposes
@sacred brook 4,213 members
thanks
wow that means we are nearly back at the ammount we had when we where using slack 😮 cool
Is it the right place to ask about unreal plugins.. I am working on plugins need some guidance.
this is the suggestions box, not a support channel, if there is no channel for plugins, ask in #ue4-general
@granite finch for plugins ask in programming
OK sure
How 'bout a chat where we could post links to our dev blog posts and stuff
Or should that go into "work in progress"?
Sounds like an interesting idea, I could support both, but as #share-your-stream is a thing #blogs would also make sense 😃
To elaborate a bit on the suggestion, the channel would be effectively a place where anyone could dump links to their blog posts
UE4 related
Since earlier someone had a really nice blog post they made, but it wasn't really fitting to post to any specific channel
Yup, there is deffo a use for it 👍
Can the channel #ue-meetups be added?
Can a #ue-modding channel be added?
Perhaps something like #ue-qa ?
qa?
Sounds like a department of epic
nvm
what would QA cover really?
like how you handle QA for your game?
#ue-modding seems something that people could use though
we don't see much modding discussions here but it could be also because there's no good place for it here
I'm more an entushiasist into testing and trying out things and diagnosing
optimizing and troubleshooting is usually covered on programming side here, like #cpp #blueprint #ue4-general
there are some people from bigger teams here, that might have specific QA staff around
but most people here have to solve the thing by themselves
@sleek warren same for #ue-meetups imho
@sonic hazel yeah, it could work.. or then it would become just a channel people would mute as most announcements would be somewhere on the opposite side of the globe 😃
I know I'd mute that first thing it appeared here 😄
then again, I don't think anyone on my country does even local UE meetups
we have gamedev related things alright, but not really engine specific things (unity dev might have some special events every now and then though)
it's kinda niche crowd, I know about 10 people on this slackers group that are from my country
Ye true, it's always a localized thing, I think the channel would benefit from it actually as those are interested, would be able to quickly find others that would want to go as well
Suggestion: when bot see's @brittle orchid 's ihatelounge make it post
Suggestion: Levels and color ranks for the chatters, lets make chatting a RPG 😛
(still not biased on coloring names)
Would rather see a community bot that we can mess with- of course that still doesn't give colored names and stuff but it'd complement it
Can I get a large pepperoni with extra cheese? You guys also have a $6.99 each deal going on right? I'll take 2 of them along with the 16 piece buffalo wings. Thanks
Agreed with @ocean siren that'd be awesome
So please pleaes please nick ❤ If you give it nearly no perms, nearly nothing can go wrong 😛
Not even saying Unreal Bot needs to be the bot
Nice, more annoying bots that add nothing to conversations
lol
We only have 1 right now, but it'd be awesome to have something mentained by the community to do stuff
FOr example ue4 doc lookups etc
fetch steamspy stats
is this channel more for discord related suggestions, or can we throw things here for epic to see?
its for discord suggestions, epic doesn't officially see anything posted on this discord
also, even unofficially, I've never seen any Epics staffmember commenting on this channel
you are better off using forums for ue4 suggestions
An advertising channel to recruit beta testers or opinion on semi finished to finished programs?
@queen jasper #work-in-progress #career-chat
I know they aren't specific
but those two channels can be used for that purpose
As well as #lounge
Actually, pretty much any channel
LIke, VR game? Need testers?
Paper-2d
etc
But, I guess those are the only specific channels for those types of games
But yeah, #work-in-progress is probably the best bet
Add links there and ask for feedback
Jobs is for more paid stuff, and WIP is more for showing off. While I agree, this would create a more comfortable place to recruit people to your game without feeling like you would violate any rules.
Maybe, I don't know.
TBH, I rarely ever see promotions of games
Usually, no one has anything worth showing 😉
But if I do, it's in #work-in-progress
Because it's against the rules.
Or in specific channels like #virtual-reality
Against the rules?
Let me see if they changed
Unsolicited links.
unsolicited advertisements
is not the same thing
As self-promotion
Well, not in my book anyway
If the advertisement was "free game" to advertise your game for beta testing, people would feel more comfortable posting it.
Or else I must have violated it a million times already
As have others
I think unsolicited advertisements is more like... "click this link for free stuff" spam
"click this link for my patreon! donate!"
etc.
Yeah, the normal amount of people who usually are in this chat usually can get away with it. 😃 I'm just mentioning it because it would relieve those channels from that unnecessary stuff, and would be centered into one simple network for advertising.
Just a suggestion, like the channel name suggests.
Yeah, trouble is, 99.99999999999999999992 % sure it will never happen
Just like 99.99999999% of the suggestions on here
shrug just thought it'd be nice to have it. Was just voicing my opinion.
Big Daddy isn't home and hasn't been for awhile
So it's hard to do things on the server without his express permission I hear
@chilly ivy's been around, though
In this channel?
shrugs shoulders he has been.
Feb 4 was the last time he came on here
And not one change happened (that I can tell)
But yeah, I've seen him pop up on the side
But, he may have notifications off on mobile
and is autologged in on there
Okay. Well, I'm not continuing this. Reiterating what I said, it's a nice idea to maybe have an advertisement channel expressly for people to advertise their steam green light or direct, or look for beta testers. That type of stuff.
plaid emoji would be cool to have in Discord too
I second this idea for a plaid emoji, we need to make our community managers feel welcome
SUGGESTION: ue-bpvscpp
While at first this may have been a troll request, the actual implications of such a channel can be very worthwhile for the community in learning about the framework more in depth.
...
Suggestion: ue-mmo
Purpose: Perfect bait
WHERE MY #marketing channel at?
a channel to show off finished products
Oooh yeah something like #showcase or something, you could argue that's for in #work-in-progress, but then again, finished is something completely different than WIP
Also #marketing or #legal could be awesome additions 😃
Yea @frozen mason you could probably just post in #work-in-progress and say its finished in the text
BUT I WANT MY IDEA TO HAVE ITS OWN CHANNEL
#distribution or #publishing ?
Add more search filters to the marketplace search(price, developer, engine version). Let the search box look for more information ( developer names, etc )
that is a suggestion for Epic, unfortunately this channel is only for suggestions about the Discord
Feedback for Epic can be posted in this thread:
https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic
suggestion: rename this channel asap
#slackers-feedback etc
it's really clear that people don't read the topic and keep suggesting improvements to the engine and related things in the future too unless that happens
@chilly ivy ^
Thanks for pointing that out, guys. This will be addressed soon! 👍🏻
@quasi parrot read my message two messages up your message 😃
lmfao whoops
it's ok, channel name is misleading
and people don't really read the channel topic in general
Yea I usually just check pinned
soon ™ @chilly ivy
We need the mindblown emoji!
UE-Technical channel perhaps?
also, vfx channel, because I will say it whenever I can :p
why do we need multiple channels in the first place? people posting anything anywhere ... regardless which channel they are on.
@glossy gulch
:p
Probably an engine source related channel. 
intergration channel
lets intergrate everything into UE4 O_O
... lets... intergrate the world... o.o into ue4
?
I was like
"That's kinda meh"
And then I thought about it
And it actually kinda isn't
We should have a proper reward system for community assistance between this, answers and the forums
we could have a rating system, where positive tag from single user would raise the rep (only one time thing per user so it couldn't be exploited)
and rep would also go down automatically based on how many users blocked you on this server ;p
Problem is, reputation is usually only given by people who already know and like eachother, while people who aren't invested in it don't bother.
I don't see myself in that description, but I see where you're coming from
@brittle orchid--
Last time we had a rating system I was negative 70+ within the first few hours
lmao
How about a channel for legal stuff?
perhaps it pertains more to game developement in general rather than UE4
WTF allar xD
How about a channel for Linux? UE-Linux would do nicely.
Channel for legal stuff is tricky, as legal advice from random internet people is... mostly in the area of "If you need to ask, you probably really should ask a professional"
Because any relevant area seems to always come down to publishing/copyright/license/contract questions, which can get really tricky really fast
The only platform specific channels seems to be ue-vr and ue-mobile, which probably have enough volume, don't know about ue-linux, and you would/should probably do ue-win and ue-mac then, too. Don't know if too many channels are a good thing, but I honestly don't know if there are many linux specific things, in which case I'd agree.
Well, I am fairly ignorant to legal stuff, so the majority of the questions would be broad and basically to get pointers in the right direction rather. Im sure a few google searchs would answer my questions, however I guess I just favor the personal interaction.
And again, #design-chat really ought to be #gameplay-design
Shouldn't Houdini get it's own channel here ??
#ue-Houdini
how come it is not, while it makes huge amount of content now
I mostly see blender questions. Yet, that is probably more to do with its confusing workflow than how much content it makes. 😄
Or, ya know
Just a #related-software channel
That'd probably cover just about everything
tbh for external tools there are already specific discord servers. I don't see a real purpose to cover such tools on an UE Discord.
@idle onyx so you suggest we get #houdini, #modo, #maya, #maya-lt, #max, #blender, #substance, #cinema4d, #wings3d etc here? 😄
you can probably see the issue on that
https://discordapp.com/invite/b8U5Hdy (invite link to houdini discord)
Don't forget #zbrush ! (The second most mentioned utility by my completely subjective and ad-hoc analytics.)
^ I second that xD
But anyhow, that's why I proposed the #related-software channel
So people can discuss their workflow in relation to UE4
Because I don't know about you, but I maintain like, four discords actively
And I'm not going to up that by another 3 for software I sometimes use
X3
@0lento#8809 forgot #motion_Builder
😛
out of the joke. Houdini is not just a 3rd party app like Maya or Max,..etc. it is an engine, it does processing at the background, so it is more than an app. Plus this channel might be an entire reason to push the development of houdini engine and it's integeration more between users, untill we reach an amount of co-operation that end up with running the houdini engine at run-time and do the magic at runtime, not editor time.
So the goal was to push Unreal and Houdini to the maximum, and provide the suers with a medium for that. Max or Maya have nothing to do with that (so as the full apps list you gave), those are mostly disconnected from Unreal, and totally different world.
remember the power of Unreal is in it's great team,a nd the great community, that always try to help by bug fixing and features pushing to the repository.
I'd like to suggest two new chat rooms, marketing and story.
Both aspects are often neglected by game developers as they're too busy working on their games, which is a travesty. Anyways, just a suggestion!
Marketing is tricky because you have to come up with a name that says "this is for discussing the challenges of publishing and marketing, it is not for plugging your latest asset flip".
As for story I'd say just go to #career-chat and ask for a writer. 😄 Or ask the bot for a !gameidea. If it's given that game devs neglect story, going to them for advice is probably not the best idea!
@digital socket I understand your point. When it comes to marketing, we're only discussing symantecs, the name can change; marketing strategies, etc.
When I mentioned story, I was implying story line elements and lore, and the discussion thereof.
I'd really love a marketing/publishing discussion channel. It would be interesting to see people share advice on how to get their indie games out there (besides Steam).
@digital socket also a great idea.
Or even a Kickstarter/Fig "Hot or Flop" true tales room....
we need more custom icons 🕺
hmm strange new channel for gameplay-abilities, but whatever, cool. Let's get a ue-vsfx channel and ue-optimizations (which is useful for everyone at anytime and can cover CPU and GPU stuff)
Or we could just have channels for Epic's undersupported plugins and cram everything else into general.
I've got to wonder where gameplay abilities came from tbh
I haven't ever seen anyone talk about it
@rich sky visual studio effects!
Speaking of undersupported, we need a #ue-landscapes
Hi!
This isn't UE4 releated but for VR devs it may be if they are willing to post on Steam:
https://redd.it/69qmff
Let me know what do you think about it. I think it's a necessary feature.
Looks quite cool, but this channel is for suggestions related to this discord 😉
Do you guys think a separate channel for UE4-Lightining could be something to add? I see some questions regarding lightmass/light in general all over the channels
It could fit in the categories of #level-design or #graphics but it sounds quite useful as a stand alone channel. Lighting is an art of its own 😉
Exactly
And there are so many technical stuff to know and settings to tinker as well
Lighting is highly subjective though
And each project has its own requirements, which is why level design/graphics should be just fine for those types of random questions
Yeah, maybe the graphics section is enough for light stuff tbh
Would #ue-compiling be a thing? It's kinda #cpp, but this is engine compiling, which seems to not quite be the same
( #ue-linux would be an awesome special interests group too 😉 )
@woeful holly tbh, people were rarely discuss about engine compilation here, not that much it would require a new channel
linux channel could be cool, no idea if there would be users for it but it's definitely a world on it's own
btw there's a ue4 linux specific irc channel on freenode: #UE4Linux
I'd seek help there if I were using ue4 with linux
Haven't ever used irc, but I may check it out
https://i.gyazo.com/f061c3f0af0cf7fc6b43851be5c0b1d6.png < one of the most respected vfx artists around.
is that finally enough incentive to get a seperate channel?
PS, this isn't an official discord 😉
aaalso
that's kinda what #graphics is for
though a bit generic I suppose
we already have too many channels though
We managed to sneak gameplay-abilities in before we had too many channels, so that's good.
we already had too many channels then 😛
@light shadow try unity discord / slack 😄
at least our channels are mostly on topic, unlike on unity discord where they have channels for music links, anime, memes..
also, unity slack group has 60+ channels 😄
@digital socket btw, I don't get how gameplay abilities snuck in when nobody seemed to request it at any point (?)
pfist requested it.
@digital socket Actually it was requested by a small group of 3-5 users who were discussing the gameplay abilities system very actively in #cpp and thought it was worth experimenting with a separate channel for a while.
They felt bad about filling the channel with nothing but gameplay abilities talk, but the interest level seemed high and there was a lot of discussion and learning going on, so I went ahead and made the channel on the condition that it's just an experiment.
I wanted to see how it would work out, and I figured if it dies off in a few weeks, I'll remove it and it will have served it's purpose.
I'd love a source/git channel 🤔
Definitely considering a source control channel. Pretty big topic on its own.
We're not getting #other-software?
You mean as in other engines, or other software in the form of photoshop, gimp, substance, visual studio etc?
In that case I would recommend joining the respective servers.
Houdini has a dedicated Discord server, for example.
Thats bullshit, I want this server to have a channel about everything relevant to my life
#tea
Where we discuss the best kinds of tea
^
I don't own Houdini, I don't use WM regularly and I don't feel the need to be in 500 servers
By identical logic you could argue we should replace each current channel with a separate server
:3
I'm also suggesting #other-software as something broad, rather than e.g. #substance or #houdini
@slender blade Allar was being sarcastic. 😛
I know
It sounds like you want #other-software to be a place to discuss literally any other software that isn't UE4.
Actually my first suggestion was #related-software
By which I meant gamedev software and integrating it with ue4
So UE4 related software discussions
Because there's no proper place to do that afaik
Besides maybe #ue4-general
Or #lounge
That makes more sense than #other-software for sure.
So like an #integrations channel?
More or less
But also just stuff like discussing eg quixel vs substance in terms of both workflow and UE4 compatibility
So not only the integrations
Basically, software related to UE4 workflow
So discussing best practices for using Substance or Quixel, for example, with UE4? Or troubleshooting those integrations?
Yeah
The trouble with that is there is an infinitely growing number of integrations with UE4. Eventually, there will be too many to discuss in one channel. That's my primary concern.
(I'll stop moaning about it if you say no, because now I know it's been considered at least)
Well yeah
Except now those discussions all just happen in other channels
Can you tell me why that's a problem for you? For example: some helpful discussion happens in #graphics about a helpful tip for importing Substance materials into UE4. Does that concern you, and why?
Well, I mainly feel a bit iffy when elaborate conversation sparks up about other software in other channels that aren't for it, and that proceeds to drown out other conversations
Something I noticed during some of the Houdini discussion
Which at some point just completely locked up #ue4-general due to the discussion being expansive xD
Or #lounge - don't recall, but the point stands
It is, of course, debatable if it's really a problem, but hey
well, if you use houdini, you really want to ask it in houdini discord than here
same with substance, modo etc
there's just more people using those sw there
That's why I said it's not only about the particular software, also integrations, comparisons, general discussion etc
I know, I'm just not sure if there would be discussion on that
It's nicer to do such things in a single community you know, rather than ten different ones, imo
in general what I've seen about those discussions that are split into other channels, they are usually really specific to the other sw
Channels can always be removed if they're useless
and would be best discussed on that sw's own discussion groups
only sw's I can immediately think of that is related to gamedev and I don't know any discord group are those terrain generators like world-machine or world creator
Arguably, though it's also, as I said, a convenience thing of preferring a single community I'm really part of over ten separate ones I'm barely a proper part of
I wouldn't really rule out possibility, just saying what I've seen so far
people tend to ask really specific feats about those tools
Yeah, true too
Either way, it's late, I'm off to bed. I'll see what's happened here tomorrow
o7
Maybe a channel with nothing but pinned messages containing links to other discords.
Suggest ue4 indicate when pressing play a warning if world classes are not defined to continue or not as the editor might crash 😃
This isn't an official Discord server @iron estuary. I recommend dropping that suggestion on the official forums! https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic
I know 😉 but thanks
🤔
I'm diggin this discord tho you guys did a splendid job
I've done more dev work to help others in last two days then I've done on my own project in weeks feels food
Good
Glad to hear it!
Only bad part is i visit the forums less but most those questions can get answered if they just did some of the beginner tuts
@chilly ivy i do want #tea
Start a tea enthusiast server.
I'd join it.
I have like a dozen different teas in my pantry.
Need to convert people to tea not cieclejerk tea
Lol
I just like plain old water and coffee
I like a lot of things that have nothing to do with Unreal.
@woeful holly is the reason we need #tea
Lol, tea is pretty OK, but water isn't just so good lol
(it's summer run, and I hate drinking tea in the summer)
I've been wanting to start an Unreal podcast for ages.
#tea
We're never going to have #tea here. 😛
You're not my real dad
It's true.
I tried looking for a unreal podcast think only one I found was some old rebuild lighting
😦
^ yup, that was an amazing podcast 😃
Just joined and I thought I'de suggest a channel dedicated to talking game sales/crowdfunding/marketing?
seconded
third..ed? ... +1
I just want to discuss the potenial use of Kicstarter, Patreon and selling on steam for my games
but don't want to spam other channels which is why a dedicated channel would be cool
#money
#$$$
But yeah. It's a good idea. Just spammed #work-in-progress with money stuff
@open radish
!gameidea
Bots down?
Scuse me?
If u ask the bot !gameidea , he will answer you with some ideas
I think is down now
Ah,go on lounge channel and write !gameidea
Cool
strange there's no ue-material channel
graphics suffices.
hey, would be awesome if unreal locks ui themes behind a pay wall, i would really appreciate it
#improve-unreal-slackers
#server-suggestions
@obsidian glacier what
First of all, that's the worst idea ever. I would legit leave ue4 if that'd happen, and secondly, this is kinda suggestions for this discord only 😉
Dunno if its been requested but #ue-character-design
#slackers-feedback
#slackers-suggestions
#suggestions-for-server
#community-improvement-idea-box
#ue-lighting
#moneytalks
^ tho you should take most legal/monitarian advice you get online it could definitely add some value 😃
I'm going to refrain from facilitating any sort of business or legal advice here. There are plenty of resources online for business-related best practices, and legal advice is best left for lawyers.
Could be also #ue-distribute-malware
#useful resources - a place to link useful resource sites or youtube channels with helpful things, helpful plugins, software like world machine, things like that
#creative-inspiration 😛
#3D-Modelling
Not really related to UE4, though
lol ❤
Just a quick suggestion. A @ForumMods here in discord would be handy to have.
^ tho it could be abused, it could deffo serve a purpose 😃
add roulette bot 😄
#ue-lighting really deserves a separate channel
movie industry have cinematographer profession \ game industry have lighting artists
Lighting is much more than just a graphic feature : ]
Best practices and theory aren't necessarily a good fit for Discord chatrooms, and the rest can split between #graphics and #level-design.
We probably need a #legal-and-release channel for discussing legal stuff, btw```
#legal has been discussed here many times already
it's just really really bad idea
there's probably nobody here with even legal training around, and just look at any gamedev forums where people give legal advices to eachothers?
I mean, most seem to be totally clueless on how even basic licenses work, yet they are vocal and give others BS advices
that's just.. a very bad idea
I guess #marketing could have it's uses for some though
I can agree with that, no one here should give legal advice accept direct them to legal advice. Maybe posting resources that are game dev friendly so we don't muddy the waters with wrong albeit friendly advice.
Yeah, it's probably a bad idea, but it could be useful lol
Whats going on?
#ue-linux
I bet there is someone out there already running UE4 on Linux, a seperated channel would be nice for helping people. If there is no one, I'd be happy to help (I'm still setting it up, can take a while)
hello, i gotta question for you guys... I've been struggling with the umg ZOOMable AND PANning but i'm getting some problems to get it done. i'm newbie on the program, i've already made the image a material. but i don't know the way to get zoom and the pan on it. i'd be so happy if someone of you can help me out with it. thanks
@native hatch ?? wrong channel bud, UMG-> #umg and/or #blueprint if you need logic help
ue4 rendering?
Graphics is kinda like that?
it has its own tab in unreal
like specifically rendering
Would be cool to get a subgroup for ue-editor for customizing the UE4 editor.
Things like Custom asset types, customizing the details page, property change events, etc
sure
I could see a lot of use for that, since #cpp does get flooded with non-plugin/extension type stuff
Well that's three of us
Supposedly it only took five to open up #gameplay-ability-system
And that's barely used other than those peeps
+! for #ue-plugins
@chilly ivy That should make for 5 people 😉
I'd like to reiterate that #gameplay-ability-system is an experiment and therefore it is the exception, not the rule.
Aww 😛
Plugins is a pretty interesting suggestion, though.
It's more active than I expected it to be, but activity has been declining over the past month or so.
I kind of would think of creating new channels as a "If they build it, they will come" mentality.
IMHO, it's better to have more channels, than not. Helps organize the chats better overall.
It's likely it won't survive the next channel reorg.
I'm leaning towards less channels in the future, though, not more.
People can mute/kill channels at their own discretion if they do not use it.
Channel categories will make muting channels you don't care about even easier.
Hmm, just thought about something though. If you were worried about "too many channels at once" , you could make a channel for "Open Channel Request" and the bot can allow people to enter "Private" channels. Which will allow them to have access to that channel if they want to.
The only downside would probably be the tags
I do plugins all the time so I'll use it
Not sure if there's some limit to them
@rich sky You mean use a bot to make channels opt-in like Slack?
@chilly ivy Right
That would take care of most of your issues and still allow people to "have all the channels they want"
Hm... Maybe. It could work with a channel directory in #more-resources.
Exactly
We'll see how channel categories are implemented. I've been holding off on the next channel reorg until that ships, which should be any day now.
Cool, haven't heard of it until now. Hope it's good.
It looks very promising from the mockups.
And sounds great in practice.
Basically, related text and voice channels will soon be able to be grouped together.
Ah, that's how it should have always been
And if I understand correctly, you can mute and control roles at the group level.
So someone could, say, mute the Programming channels if they're an artist.
That seems good, until they need some programming help (if you grouped BP under that, which I don't see why you wouldn't)
Yeah I probably would.
Obviously people can debate whether Blueprints are "programming" until they're blue in the face.
Technically it's a scripting language.
But in grand scheme of things, I'd say it's more similar to C++ etc. than any other feature of the engine.
And I don't see a reason to give Blueprint its own category, so..
😃 yeah, let's not get into that debate
BUt yeah BP and C++ under Programming would work, as would Plugins and whatever else someone comes up with
But yeah, categories have big potential for a community like this.
Then you can finally do Packaging categories, for each distribution... linux/windows/iOS/etc
Yeah. I am skeptical about a plugins channel, but I'll rely on feedback and discussion for that since I don't develop plugins myself.
Yeah it'd be interesting to see if some publishing/platform-related channels could work again.
Right now we only have #mobile.
Because that was the only one from Slack that saw any regular use.
People request Windows, Linux, Mac, etc. channels all the time, but back on Slack they rarely saw any use.
But hey, things can change. This community is much larger now.
Yup true. You should also add some more (any) NA mods on here. There's got to be a few that would do it. Just make a post in #unreal-news asking for volunteers and pick the best one(s).
I think (can't see the current list of mods) that we don't have any NA mods again.
Not that I've seen anything crazy happening lately, but you added two more mods, but their EU again 😭
That's correct. I'm the only one.
I know. The time zone coverage isn't great, but the new mods are both very active.
We need the help.
And I generally don't recruit mods on a volunteer basis. That would require a detailed application process that we don't have time for at the moment.
I'm generally skeptical of people who come to me asking me to make them a moderator.
@chilly ivy once I've set up UE4 on Linux myself I'd be happy to help anyone else (and lead a Linux channel)
there is nothing hard about setting up ue4 on linux, all we need are people nagging to port the launcher onto it
^ My main issue is IDE's tho....autocomplete is like not available, even if you use something like clion
@sacred brook i dont mean setting ue4 up is awful, i mean often it can be tricky porting a game to linux which wasnt built with linux in mind
@open radish it works totally fine, as long as you have time to compile a thousand files
@uneven jay how do i compile editor without launcher and mono?
@open radish Idk if you need mono
But you check out the sources from github and follow the instructions
@uneven jay ARE YOU SUGGESTING EULA VIOLATION
....?
I'm suggesting what their docs say https://docs.unrealengine.com/latest/INT/Platforms/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/index.html
Learn how to download, build, and run UE4 on Linux.
And no, this isn't an eula violation
The only thing that is keeping me from doing it is my current lack of disk space and that it would probably take 2 weeks to compile all that stuff
@open radish ^
Then why isnt this a binary package?
My guess would be that there are so many different libs/OS-es etc, a reliable pre-compiled package would be a pain to build
- epic doesn't really seem to care about linux that much 😉
(don't get me wrong btw, I am typing this from a linux machine; I ❤ Linux)
it doesn't take that long to compile ue4 actually
the problem is with updating and buying/downloading stuff from the marketplace
that is only supported through the launcher, that's why it's needed
otherwise you'd need to hop to a windows/mac machine, download the assets then migrate them to linux which is a pain
and you're right about having too many OS's to support, but they could target one distribution and let others battle their way through running it onto their OS of choice, i mean Valve did it
Hm true, tho compiling taken me like 11 hours lol
but they could Defoe target 1 district, still don't think they see it as worth while tho 😦
- there aren't really any IDEs on Linux that have proper autocorrect
clion seems nice
It didn't really give me addiquate autocomplete when I last tried, the plugin for ue4 integration has recieved some work tho, so I may re-try it some time ¯_(ツ)_/¯
@woeful holly wouldn't it take so long to compile and wouldn't I just do the discord integration (which only runs on windows and Mac), Linux would be my platform of choice..... In visual studio the code completion isn't working either most of the time
True, but atleast it semi-works and you have the ability to install vissual assist X (VAX), which makes ue4 code completion pretty good
Improvement request:
Go back to the #ue prefix
this way ue-related things are separated from community-related things
!? suggestions got renamed finally?
@chilly ivy I think discord-feedback might work better? 🤔
^That's what I was hoping to avoid.
But what does UE4 server mean in that context?
Giving feedback regarding servers idk haha
tbh this name isn't perfect but it is much better
We'll see how it goes in practice. 🙂
I think this will be fine, but I may be proven wrong!
suggestionbox to server feedback like i was thinking UE4 server feedback
I'll let it play out before hitting the channel with more name suggestions
@chilly ivy what about Unreal Slackers Feedback
I don't think it's necessary to mention Unreal Slackers in a channel name. Plus that is pretty long.
Slackers-Feedback
@chilly ivy making these changes before categories hit are mess
@chilly ivy i bet you can do better when those categories hit
Yes, when the categories hit, things will be much better. 🙂
UnrealBot could help people as if you know slackbot so it basically give new people tutorial
@celest zenith That is planned for the future, too. 🙂
#linux @chilly ivy
@uneven jay next you want #mac
NO, actually not
but i want #linux because its not an officially supported platform so we should help each other
I would think that a linux channel would be similair to a desert
I'd want dedicated servers pls!
and I agree with @celest zenith, #slackers-feedback, #unreal-slackers-feedback or #group-feedback would all have been better options
@sleek warren or #community-feedback or #common-feedback
#common is kinda generic though
#community is ok, but some could think it applies to forums too
well then we could have #ue-feedback
There is a place on the ue4 forums for ue feedback
This discord is an unofficial ue4 community
#ueslackrers-discord-feedback
I thought this was a new dedicated listen server support lol
? from server maybe... but when combined with -feedback not sure how anyone could mistake that
Everyone considers this a Discord Server
I think server-feedback should be sufficient
but slackers-feedback isn't a bad suggestion either
I feel like we're in the presence of bored CEOs changing things around for the fun of it 😉
Your no longer technical support you are now help desk analysts!
I still would like to know why you changed the Channel's names.
#ue-something separates UE-related things from server-related things
@rich sky I think from server-feedback as ue4 server
server-feedback is good enough. i highly doubt people could confuse it with ue4 the server
slackers-feedback isn't clear enough (who are the slackers?)
also i'm against the ue4 prefix. it occupies more space and we already know most things are ue4 related anyway
hey i first think server-feedback was ue related
other servers also call their channels server-feedback
also, you can read the channel description to be sure
Unfortunately most people don't read the channel topic. 😿
But yeah, server-feedback is the most common one I saw around other servers.
It seemed to work well, so that's why I chose it.
i hate that discord go like that as discord is like serverless
@chilly ivy I don't even see the channel topic most of the time
@brittle orchid Oh shit. You meant literally.
Well, either way, I think we agree that topics shouldn't be relied on for conveying critical information. 😛
Something about this chain setup is making me want them alphabetized now atleast the support chans
Well general on top
But the rest..
Oh
It is
Somethings throwing me off
Nevermind
Maybe just cuz my phone app doesn't have colors
We really need this bot for joining/leaving channels 😛
Now I need to scroll down to get to most of the channels I frequently check/use (#career-chat, #fab, sometimes #lounge and #cpp...tho that went up (yay!))
@chilly ivy does the welcome messages really have to go to #ue4-general ? it kinda distracts from actual engine issues/talk there
it seems like you have some agenda of making #lounge less popular but why?
if you don't want the new user notifications into #lounge, couldn't you put them into #more-resources?
it's way more suitable channel for that purpose
I'd still prefer it on #lounge tbh
as that's where you usually spot common names if anywhere
yeah, i mentioned that earlier
shoudl have posted it here instead
I woke up, was having my coffee, saw some msgs in #ue4-general saw unreal bot spam
Was like GGWP, to whoever posted just before the spam
nevermind
@sleek warren It's all a long-overdue effort to make #lounge the off-topic channel it's supposed to be.
Appreciate the feedback, though.
Re: #more-resources - That would make less sense because that's where all the rules/info is and people can't write there.
Making people scroll up past a bunch of welcome messages to read the rules/info would be ridiculous.
I'd sooner remove the welcome messages entirely than move them back to #lounge.
Things might change once we can implement a better onboarding flow.
But right now I have no intention of removing them. They serve a good purpose for the time being.
Suggestion: Specialist volunteer roles able to be pinged, like "animation" for animation issues
opt-in of course
what purpose pinging people would bring?
there's already a dedicated channels, people interested in helping others can just follow the channels
actively following a channel takes lots more effort than just letting people ping you if they're online
like, its why phones are more convenient than visiting someone every day to see if they want to talk to you
thing is, if you can ping people, some people will abuse the system and it just makes the system less fair
people who are more aggressive would get more attention
it's not how things should work IMO
there are already issues on people not even wanting to do simple search for things they want to get solved for them, if you let such people to ping all the time, it can go bad really quickly
I dunno, I'm just very against of pinging individuals on a group like this (I'm not in charge though), usually more eyes on the issue the better and that's what channels do now
there are already regulars on the channels and they help when they are around, but on their own timeframe
I get that the suggestion had opt-in but that wouldn't mean that people who are best skilled to answer would do that even
it's been suggested slightly differently before, and the concesus was that some lone-wolfs can do various different things at once, so labeling them as animators or the like isn't useful, also people can claim they're modelers when they're newbies etc. some can be good animators but not sure if they deserve to be labeled as such so the system is not feasible
just ask in the appropriate channels and whoever can help will help
Don't have to categorize people by role, people could opt-in to as many categories as they'd like
However I'd defintiely never opt-in
I don't believe opt-in artist/programmer/etc roles would grow this community in the right way. Anyone could say they're anything, so they'd lose their value very quickly.
I think it's better to leave everyone on an equal footing and let their knowledge and experience speak for itself.
If someone is interested in helping others, they'll do it. The results of that help will show quite clearly whether the person is actually capable and qualified to offer the help.
Hey, a sequencer / video editor channel would be something nice, cause not everyone who is using unreal engine is a game dev 🤔
so sequencer/timeline channel?
On that point there could be a architecture/ visualization channel
New Channel Request: LatestTutorials. Basically, when people do a thing (be it via YouTube, their blog, whatever), they can post it in this channel. Kind of how #share-your-stream works with streams. But, more focused on just getting out new tutorials/guides to the masses. This channel should in a perfect world, only be used to post new tutorials, not to request them. But doesn't really matter. I keep seeing awesome tutorials posted in random ass places, or not at all and I am sure people would greatly benefit from this.
Do we really need the Bot to tell us when someone new joins the server? #ue4-general seems to get spammed every now and then with lots of join notifications lol.
^ it should be moved to #introductions imho
@drowsy oxide It's a stop-gap solution to guide new members to #ue4-general first while I work on the new onboarding stuff. Bear with me for a bit. 🙂
For some reason, the server keeps opening with #introductions, can this be changed somehow?
what is the point of the channel #introductions ? The people enter, write or not something, no one read it
To introduce yourself, maybe you dont read it and care, others do..
people have complained about forced #introductions default ever since this group was founded
wouldn't hold my breath seeing that getting changed
@sonic hazel A. The 5 of always are the only ones that read it. B. Where is the point in introduce yourself ? Is not relevant at give help
Plus you can use Lounge for the same tbh
yeah thatr is true lol
#ue4-general is the new lounge
too bad because there was actually use for general engine related talk in past
now we just have too lounges
@sleek warren Exactly how is #ue4-general the new lounge?
@sonic hazel Unfortunately we can't change the default channel. Waiting for some new API endpoints that will allow us to manually change the default channel. Sorry for the confusion.
@sleek warren Seems to be plenty of engine-related discussion in #ue4-general so far. More than there was a week ago.
#paper-2d is outdated, the channel should be called 2D
in other hand Graphics is too generic
Graphics should be called shaders, move paper to 2D (pixel art + 2d + paper + textures)
create another channel called 3D for 3D assets etc
In subject of graphics, imho only Particles should be added
@wintry laurel I tried to p.m. you but you have PM's blocking everybody so I guess the only way to ping you is to literally do this in public here
Do we seriously need a joke posting in the job section under a paid tag?
Putting a paid job for $200 with a tiny little tag that says ovs joke is not really cool
I guess the joke is on me because I wasted the five minutes this morning trying to track this person down and ask them if they still have this job
There should be a FML channel, exclusively for sharing your biggest mistakes in gamedev and receiving well-deserved public mocking.
Please click my small face if you think @chilly ivy should add
as an emoji here. <_<
THE AY'S HAVE IT
Well then.
The fastest way to delete messages is: Right click > Shift+Left click on Delete Message
Skips the confirmation dialogue.
🤦
I was going to say "What do you mean hold shift through the whole thing" but since you keep deleting stuff...
Del + Click would be better IMO
Just skips where you gotta click delete
and the dialog
Del + Left click seems weird to me.
Also I guess you missed where we decided to remove our "spam" so Allar's vote was at the bottom

Yes I did, if that conversation did in fact happen.
Not that it matters.
Carry on.
@brittle orchid you clearly have misunderstood how this thing works, you have to move to spain first
Why is not yet the allar icon here
Ah, I guess I'll put it here.
Karma System
Something that's probably very much needed.
GDL has something, but I don't know how it's used. For here, I would think eventually, once you hit a certain level. You would be placed in a "Unreal Pro" rank
SO you can be @mentioned as a group when needed.
GDL has "Unreal Helpers" and it's opt-in. I don't think anyone has any issues with getting notified since it's opt-in.
@rich sky I agree notifications wouldn't be an issue with an opt-in system. The problem with an opt-in system - especially in a tech support context - has very little meaning since anyone can assign themselves the role.
Badges on the Epic forums, for example, have weight to them because Epic awarded them to specific people for doing specific things.
If I could give myself the badges I wanted, no one would trust them.
I think the same goes for Discord roles.
So the challenge there is coming up with the criteria for awarding the roles.
Aye, so let the community decide via a Karma system
not sure if this a feedback but is there a channel for linux related questions only?
There was a long time ago, but it was removed due to inactivity.
I guess the IRC is the way to go for that, thanks
@chilly ivy ^ losing users because we don't have linux channel
You should just go crazy with channel additions... No reason to be limiting with them.
There's plenty of reasons to limit them.
Fragmented conversations chief among them.
I think it's important to strike a balance.
Too many channels = fragmented conversations and an overwhelming UX
Too few = channels are too active to keep up with
What isn't an issue?
But, people can search back and find answers they seek
Channels not being active
Like, that's probably at least the 20th person to ask for a linux channel
There's definitely a market
If they had a channel, they would probably use it
Even if it's not active, at least, new devs can search for answers there
Or maybe drop a new line and make it active again
Even mobile/Paper2d, pretty low activity, but when people pop in and ask questions, it lights up again
basing channel additions on "activity" seems rather limiting
Especially when we can search unlimitedly
Search has very little to do with it.
When I talk about striking a balance, I'm looking for a channel list that is comprehensive without being overwhelming, and without too many overly-specific channels.
If anything, I'm probably going to remove a few channels in the next channel reorg.
There are plenty of ideas for new channels floating around, but I can't just add every channel people ask for. Before you know it, we'll have 100+ channels.
So, remember the twitter convo, while a bit uh...hot, due to feels. There was something along the lines of "walled garden" approach. I understand this is your baby... but you gotta give in to the desires of the community. That's balance.
Not doing it, because you feel one way, isn't really what is needed for this community to be maintainable.
even self-maintainable(?)
No community is self-maintaining.
Hmm, throwing out random words now
I will say this: I recognize that this channel is not sufficient for people to get involved in shaping this community. I have plans to address that.
Well.. it probably could be, if you just listened to others 😉
I'm not 100% sure on how just yet, but I've got a lot of ideas to work with; some of them are mine, but most are from the community.
Obviously you can't just take everyone's idea right.
By the end of the day you'd have 100000 channels
But, if an idea if thrown around more than two or three times, that's when you should probably seriously consider something.
I mean #gameplay-ability-system started off with a handful of people right
It's getting it uses. While niche, people still want access to it when they need it.
Or if they just jump into it and ask questions as to wtf gameplayabilities are.
Yes, and the experiment has proved to be interesting. On one hand, it's being used by the tiny audience that wanted it; on the other hand, it's extremely specific and sets a potentially bad precedent.
At least they can learned something new
I don't know why you're so against niche stuff though. Even if only 5-10 devs use Gameplay Abilities now, within a year, maybe another 20-30 will because of the channel and support found there.
If that channel never existed, some people... like @pliant halo would never know about it
I feel like #gameplay-ability-system has gotten more than the initial crowd
It's an unsupported feature, which makes the case study all the more interesting.
But I'm not gonna say its a booming channel, and I haven't even dipped in it myself
As the systems grow and gets more official support
Aye, same here.
Same thing when Niagara hits.
I definitely think it should be its own channel
Same for Sequencer... not sure why that's not a thing yet
#gameplay-ability-system is an outlier in that case. It's an unsupported system that is not likely to grow or get more official support.
Those are huge systems in itself
It's highly likely it will forever remain in its current state.
Which makes the channel even more strange/niche.
Anyway, You're right that no community manages itself. But I think that you being the only person who can enact any change is what Vic is getting at
It could be... but if it wasn't a channel, less people would know about it
The more people know about things, the more likely Epic will throw support at it
That might not be the case, but it very much seems it
And if it continues to grow, we're encouraging people to use an undocumented, unsupported feature set. That's kind of a weird place to be in.
On the one hand it's cool to see if that community builds their own docs and stuff around it.
On the other hand, it's confusing that it has its own channel when so many other fully supported frameworks don't have their own channels.
There's not really a clear hueristic for channel creation at the moment, and I recognize that this sucks.
But this is an UNOFFICIAL support community
So, what does it matter, the "perception"
"if you build it they will come"
Isn't that why you created this Nick?
So UE4 devs could come in with all their diverse experience and help others?
You are currently limiting that by not introducing channels targeting "niche" devs
I created this thing because I thought there should be a way for Unreal devs from around the world to connect with each other more easily, yeah.
I almost can guarantee that if you separated #graphics into #materialeditor and #particlesystem, you would see conversations flow much better than they are now.
same with #3dart
or whatever
There are private servers I'm in that have less than 5% of the users here and have 200% more channels, channels based on frameworks. I find it incredibly nice, but we don't have issues of handling masses
Just saying #gameplay-ability-system has been a massive help to me, and i have worked with many other people in it, and we have solved issues together and helped each other, even though its un supported it is an amazing piece of kit, and is even better for giving people a something solid too study for system foundations
@brittle orchid I want an invite to some sexy private servers
I don't run them, I don't have invite power
Most of them are company / companies banded together tho
@pliant halo Would you have been able to do that if there were no #gameplay-ability-system channel?
no way in hell