#server-feedback

1 messages · Page 3 of 1

brittle orchid
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Nah, karma bots also mean nothing

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@brittle orchid--

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I think its more useful if people opt-in to wanting to be asked for help

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Regardless of skill

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If I come in here one day and I'm tagged as engineering

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I'mma cry

mellow yoke
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I'd just leave.

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All I do here is waste my time anyways

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¯_(ツ)_/¯

sacred brook
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wow, some of these suggestions are horrible

digital socket
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Random thought: !delete should make the bot delete its previous message. (If said message is one of the frivolous commands.)

woeful holly
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holy cow that game is shit @ocean siren

ocean siren
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Lol, you've never seen that?

woeful holly
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Nope lol

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Seen a racing game made out of sample content

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but not that one lol

sonic hazel
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@ocean siren Experts could be identified by them being consistently right/helpful I don't agree with this argument. Not every person that requires help doesn't deserve it. And the reason I choose the word 'deserve' is because not everyone considerings the helping hand as someone being helpful, instead they display a sense of entitlement and demand support-on-size-to-their-special needs. In the end, it comes down: How much is a person willing to help the helping hand in order to receive help and has the motivation to understand and learn. The consistency can become very unregalar.

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A certain person here which name ends with C is a fine and perfect example of this

ocean siren
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Better metric than getting on Steam

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¯_(ツ)_/¯

sonic hazel
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I think the best way to identify experts is by their activity in the community, their willingness to offer help to those who asks for it/need it and their display of skill in general. @brittle orchid is a school-book example of this 😄

brittle orchid
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Lets not identifiy experts

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Lets identify those willing to help others

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Those groups do not overlap perfectly

sonic hazel
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But do those supporting people need to be identified? I mean, those who wish to help, usually just drop in the discussion and start to be helpful 😄

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Wait, no I want a name-color, we need to identify the supporters! 😄

brittle orchid
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Aye, if we're identifiying people at all, identify the helpful

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Otherwise identify no one

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That way they can be mentioned directly, because anyone who has this server on notify on every message is insane

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Should also be opt-in, because if I get flagged as helpful I'mma start ignoring DMs more than I already do

sonic hazel
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When you're a cornerstone of a community, of course you're getting spammed 😄

brittle orchid
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IMO a better way would be if someone wants help, have them post an AH question, seek help here, then post answer on AH, have asker accept question

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Get rewarded for karma, question is asked, solved, and archived

sonic hazel
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That would be ideal, just share the link instead of keep retelling the issue

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Tho, many people don't mark the questions as solved

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They seem to post the question to never return again

brittle orchid
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Aye, would be part of the 'im helping you' contract here

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If you're getting interactive help, you can interactively mark it as correct

queen jasper
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What remco said.

brittle orchid
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If a question is asked and no one here helps

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Then I think you're excused from not marking an answer as correct when you get one

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Even though that makes you still bad

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It would be a sin if someone here helps you but asks you to post on AH first, then you get help, and you still don't mark as correct

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Thats just mean

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And people can be like, you're mean sir

queen jasper
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Yeah lol

rich sky
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@Remco G (Amsanity).#8530 is it a capital C ?

open radish
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Suggestion: make unrealbot have a gameidea cooldown when used in public channels.

bright lodge
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Suggestion: Make a collab / team hunting channel sperate from #career-chat for stuff like game jams and short term collabs

sleek warren
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@open radish is that really an issue though?

rich sky
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@bright lodge Just use #game-jam-chat to team up. Or jump on my game-jam discord chat and use the LFG or LFM sections.

As for Short Term Collab, I am assuming you mean not paid? You can easily use #career-chat for that (UNPAID), or #ue4-general or #lounge

woeful holly
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What about a team building / motivation channel, or would that fall under #lounge? I could see great benefit of people being able to discuss how they work in teams and gets tips etc 😃

open radish
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@sleek warren Look at the recent chat history of #design-chat.

frigid river
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So the steam project example/tutorial needs a server browser

rich sky
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@frigid river Can you please explain why you chose to put that suggestion of yours in this channel? What was the thought process? It will actually help out quite a bit when trying to debug why people post stuff in the wrong channels. Thanks!

frigid river
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It was just a suggestion for an existing tutorial series/example project

rich sky
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Right

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But, why did you put that suggestion in this channel?

frigid river
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Well yeah. It's not like it says food suggestions

rich sky
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rahahahahahah

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So, what if I told you that this channel has NOTHING to do with Unreal Engine suggestions?

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Also, another question, are the topics for the channel too long to read? Or just out of the way and no one pays attention to them?

frigid river
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I didn't even know there were topics

rich sky
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Yeah, I think most don't know about them

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So they don't read them and only use the channel names as the source

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Do you think it would help if channel names were a bit more descriptive ?

frigid river
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Well yeah, if it's not a suggestion box, then what is it?

rich sky
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Well, it is...

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Just not for the engine

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see how engine related stuff is preceded by ue- ?

frigid river
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Ok so make one for the engine and one for whatever this is for

rich sky
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I think that idea got shot down already

frigid river
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Well then you will continue to have people doing this lol

rich sky
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I totally agree, thanks for your time

brittle orchid
rich sky
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Yeah mine is cutoff also

clear quest
woeful holly
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lol

languid fern
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oh it's not for the engine

wintry laurel
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Suggestion: Change the desription so it starts with "Slackers Discord suggestions'

open radish
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@wintry laurel re-arranged description

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also shortened overall

wintry laurel
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Thaaanks :p

low inlet
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I think this should also pick up JS project files from the project and any plugins

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Any *.js files that are found in ProjectName\Build\HTML5 should be picked up

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Also any *.js files that are found in ProjectName\Plugins\PluginName\Build\HTML5 should be picked up

rich sky
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@low inlet kappa

low inlet
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Unreal.js is the best option that I've found so far

rich sky
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Why are you still posting this here?

low inlet
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But I want to make this work in my own plugin, so I'll find a way

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Isn't this the UE4 suggestion box?

rich sky
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There's no way...

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I don't know if you're being serious or not

low inlet
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I could always do a UE4 pull request and add the feature?

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To pick up JS files and build into utility.js

rich sky
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Nah, you can't be

low inlet
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Serious yes. I made a similar plugin for Unity that does speech detection and I'm researching how to do it in UE4

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But I'll need to do some JS injection to make it work with some custom BP classes to make it blueprintable

rich sky
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Crazy question, did you even read the past few days worth of messages before posting here?

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Or even the last 3-4 messages

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before you did

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I know those show up before you post messages

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But if they don't, then there's another problem/bug

low inlet
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LOL looks like a long line of threads people saying I thought this was the suggestion box

rich sky
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So do you still think this is?

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Well it is...

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Just not for the engine.

low inlet
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Channel should be renamed to not-the-suggestion-box

rich sky
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sigh

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Seriously though

low inlet
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Or discord-improvement-suggestions

rich sky
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I don't disagree

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But the moderators have very little power over the grand master

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If grand master says no change of current channel names, they do its bidding

low inlet
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You could always email Chance and get it done

rich sky
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They tried to make it more obvious with the channel topic

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But I don't think anyone really reads those anyway

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Chance has nothing to do with this

low inlet
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There's a UE4 community manager

rich sky
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None of the Epic Staff do

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sigh

low inlet
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Ah okay

rich sky
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Just wondering, I wonder how many do

low inlet
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Give your feedback and suggestions for improving Unreal Slackers.

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Not at all

rich sky
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I don't doubt it

low inlet
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Slack had a pinned post feature where you'd see a message when launching a channel which could link to read this first messages

sleek warren
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@low inlet this is not a group managed by any epic staff member

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epic staff has their special status, set by mods and admin here

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but they hold no special powers here

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we are just lucky to have some of their staff members hanging out in this group

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but I do agree that this channel name should be relabeled

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as well as I'd want lounge to be the first channel you get open

rich sky
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it's a bit late

sleek warren
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if it were up to me, I would have just renamed the introductions into lounge and archived the old lounge like ages ago

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few people may care about the lounge history but there's nothing important there

rich sky
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tbh, welcome should have been the first channel

sleek warren
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nah, it's just annoying to get a channel open every time you open discord that you can't use

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BUT

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this is actually more of a discord issue

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it's just poor design

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discord client, be it standalone or just webbrowser should just remember which chat you had last open when you closed it

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and just open with that on next time you join unreal slackers

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it's pretty basic UX thing

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also not that difficult to implement

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to get back to the topic and suggestions

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I think this whole suggestion channel could be just shut down

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for a suggestion channel to make sense, it would require the admin to actively follow it and respond to the suggestions

rich sky
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^^^^^^^^

queen jasper
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Only suggestion I recommend is do what most servers do. Force person to only have access to welcome, and a spam channel, and use a !role command that the bot would then read, and allow, and with the role remove access to the spam channel, and open up the rest of the channels.

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Also a role for Marketplace sellers would be neat.

brittle orchid
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Aye, wrote a bot that makes people post an introduction first as rule acceptance in about 5 minutes

open radish
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pinging @chilly ivy so he can see this, he said a few weeks ago that he's working on a new version of the bot so maybe that is something he wants to add

sleek warren
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@brittle orchid I didn't get the intro rule, hence posting a meme there to get write access

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I mean, I didn't get the purpose

brittle orchid
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Unfortunately theres no way to guarantee humans to read every word of anything

sleek warren
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yeah, I don't tend to read rules unless I feel people are violating them 😄

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but then again, generic web discussion protocol has been pretty much unchanged for past 20 years, and you can pretty much summarize it with "don't be jerk"

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some places seem to tolerate NSW content more than others though

exotic mist
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Code syntax highlighting maybe?

sleek warren
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I doubt that's in the hands of discord server admin, that should be requested from discord staff directly

open radish
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already exists, sec

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$yo = "dawg";
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start your code with '''php

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end your code with '''

rich sky
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Mobile fails hard

sleek warren
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string DawgStr = "dawg";```
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nope

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@open radish you sure you wrote it like that?

open radish
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string DawgStr = "dawg";
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backticks not quotes I guess, ```

sleek warren
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huh

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oh

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does the lang need to be a separate line?

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that would explain

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nope

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ah

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c worked

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c++ didn't

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cpp seems to work too

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needs to be on first line, and no space after it or it'll fail

open radish
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cpp is what I used, must be on first line

rich sky
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#boom
open radish
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Suggestion: Rate limit the bot's responses

brittle orchid
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^, currently bot responds too slowly. It should respond 3 times for every 2 inputs.

ocean siren
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bot should respond to itself at increasing rates until it crashes

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but it just opens again

cold frigate
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Here is a suggestion. When you make a copy of a project it should copy over the source control information. I'm always surprised when I move to a new version (yay 4.15) only to have to renter all the settings again. Or at least there should be an option to bring the settings over.

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Woops this isnt for the engine lol nvm

trim raft
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is the unreal dev team working on the mobile collision for procedural meshes

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a dev promised to add it 2 years ago

shut thunder
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I honestly do not know @trim raft

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:\

trim raft
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do u k the wip plugin for voxel terrain generation

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it would be useless without collision

queen jasper
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Suggestion: Don't change the syntaxfor jobs. People who know how to write asterisks can do it easily.

Actual suggestion: Make bot check for updates in messages so people can just fix it, and not have to repost.

open radish
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^

sacred brook
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can a server mod tell us how many members we got so far? for scientific purposes

open radish
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@sacred brook 4,213 members

sacred brook
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thanks

woeful holly
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wow that means we are nearly back at the ammount we had when we where using slack 😮 cool

granite finch
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Is it the right place to ask about unreal plugins.. I am working on plugins need some guidance.

sacred brook
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this is the suggestions box, not a support channel, if there is no channel for plugins, ask in #ue4-general

rocky cloud
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@granite finch for plugins ask in programming

granite finch
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OK sure

true aurora
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How 'bout a chat where we could post links to our dev blog posts and stuff

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Or should that go into "work in progress"?

woeful holly
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Sounds like an interesting idea, I could support both, but as #share-your-stream is a thing #blogs would also make sense 😃

true aurora
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To elaborate a bit on the suggestion, the channel would be effectively a place where anyone could dump links to their blog posts

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UE4 related

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Since earlier someone had a really nice blog post they made, but it wasn't really fitting to post to any specific channel

woeful holly
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Yup, there is deffo a use for it 👍

sonic hazel
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Can the channel #ue-meetups be added?

sonic hazel
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Can a #ue-modding channel be added?

open radish
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Perhaps something like #ue-qa ?

sonic hazel
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qa?

open radish
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quality assurance

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¯_(ツ)_/¯

sonic hazel
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Sounds like a department of epic

open radish
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nvm

sleek warren
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what would QA cover really?

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like how you handle QA for your game?

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#ue-modding seems something that people could use though

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we don't see much modding discussions here but it could be also because there's no good place for it here

open radish
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I'm more an entushiasist into testing and trying out things and diagnosing

sleek warren
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there are some people from bigger teams here, that might have specific QA staff around

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but most people here have to solve the thing by themselves

sonic hazel
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@sleek warren same for #ue-meetups imho

sleek warren
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@sonic hazel yeah, it could work.. or then it would become just a channel people would mute as most announcements would be somewhere on the opposite side of the globe 😃

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I know I'd mute that first thing it appeared here 😄

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then again, I don't think anyone on my country does even local UE meetups

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we have gamedev related things alright, but not really engine specific things (unity dev might have some special events every now and then though)

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it's kinda niche crowd, I know about 10 people on this slackers group that are from my country

sonic hazel
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Ye true, it's always a localized thing, I think the channel would benefit from it actually as those are interested, would be able to quickly find others that would want to go as well

open radish
sonic hazel
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Suggestion: Levels and color ranks for the chatters, lets make chatting a RPG 😛

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(still not biased on coloring names)

ocean siren
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Would rather see a community bot that we can mess with- of course that still doesn't give colored names and stuff but it'd complement it

inland wigeon
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Can I get a large pepperoni with extra cheese? You guys also have a $6.99 each deal going on right? I'll take 2 of them along with the 16 piece buffalo wings. Thanks

woeful holly
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Agreed with @ocean siren that'd be awesome

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So please pleaes please nick ❤ If you give it nearly no perms, nearly nothing can go wrong 😛

ocean siren
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Not even saying Unreal Bot needs to be the bot

sacred brook
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Nice, more annoying bots that add nothing to conversations

woeful holly
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lol

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We only have 1 right now, but it'd be awesome to have something mentained by the community to do stuff

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FOr example ue4 doc lookups etc

oak mason
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fetch steamspy stats

west bough
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is this channel more for discord related suggestions, or can we throw things here for epic to see?

open radish
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its for discord suggestions, epic doesn't officially see anything posted on this discord

sleek warren
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also, even unofficially, I've never seen any Epics staffmember commenting on this channel

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you are better off using forums for ue4 suggestions

queen jasper
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An advertising channel to recruit beta testers or opinion on semi finished to finished programs?

rich sky
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I know they aren't specific

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but those two channels can be used for that purpose

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Actually, pretty much any channel

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LIke, VR game? Need testers?

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Paper-2d

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etc

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But, I guess those are the only specific channels for those types of games

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But yeah, #work-in-progress is probably the best bet

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Add links there and ask for feedback

queen jasper
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Jobs is for more paid stuff, and WIP is more for showing off. While I agree, this would create a more comfortable place to recruit people to your game without feeling like you would violate any rules.

rich sky
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Maybe, I don't know.

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TBH, I rarely ever see promotions of games

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Usually, no one has anything worth showing 😉

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But if I do, it's in #work-in-progress

queen jasper
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Because it's against the rules.

rich sky
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Against the rules?

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Let me see if they changed

queen jasper
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Unsolicited links.

rich sky
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unsolicited advertisements

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is not the same thing

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As self-promotion

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Well, not in my book anyway

queen jasper
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If the advertisement was "free game" to advertise your game for beta testing, people would feel more comfortable posting it.

rich sky
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Or else I must have violated it a million times already

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As have others

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I think unsolicited advertisements is more like... "click this link for free stuff" spam

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"click this link for my patreon! donate!"

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etc.

queen jasper
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Yeah, the normal amount of people who usually are in this chat usually can get away with it. 😃 I'm just mentioning it because it would relieve those channels from that unnecessary stuff, and would be centered into one simple network for advertising.

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Just a suggestion, like the channel name suggests.

rich sky
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Yeah, trouble is, 99.99999999999999999992 % sure it will never happen

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Just like 99.99999999% of the suggestions on here

queen jasper
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shrug just thought it'd be nice to have it. Was just voicing my opinion.

rich sky
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Big Daddy isn't home and hasn't been for awhile

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So it's hard to do things on the server without his express permission I hear

queen jasper
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@chilly ivy's been around, though

rich sky
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In this channel?

queen jasper
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shrugs shoulders he has been.

rich sky
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Feb 4 was the last time he came on here

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And not one change happened (that I can tell)

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But yeah, I've seen him pop up on the side

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But, he may have notifications off on mobile

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and is autologged in on there

queen jasper
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Okay. Well, I'm not continuing this. Reiterating what I said, it's a nice idea to maybe have an advertisement channel expressly for people to advertise their steam green light or direct, or look for beta testers. That type of stuff.

celest zenith
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plaid emoji would be cool to have in Discord too

open radish
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I second this idea for a plaid emoji, we need to make our community managers feel welcome

rich sky
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SUGGESTION: ue-bpvscpp

While at first this may have been a troll request, the actual implications of such a channel can be very worthwhile for the community in learning about the framework more in depth.

ocean siren
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...

open radish
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Suggestion: ue-mmo
Purpose: Perfect bait

gritty stirrup
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WHERE MY #marketing channel at?

frozen mason
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a channel to show off finished products

woeful holly
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Oooh yeah something like #showcase or something, you could argue that's for in #work-in-progress, but then again, finished is something completely different than WIP

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Also #marketing or #legal could be awesome additions 😃

gritty stirrup
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Yea @frozen mason you could probably just post in #work-in-progress and say its finished in the text

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BUT I WANT MY IDEA TO HAVE ITS OWN CHANNEL

digital socket
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#distribution or #publishing ?

quasi parrot
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Add more search filters to the marketplace search(price, developer, engine version). Let the search box look for more information ( developer names, etc )

open radish
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that is a suggestion for Epic, unfortunately this channel is only for suggestions about the Discord

sleek warren
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suggestion: rename this channel asap

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#slackers-feedback etc

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it's really clear that people don't read the topic and keep suggesting improvements to the engine and related things in the future too unless that happens

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@chilly ivy ^

chilly ivy
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Thanks for pointing that out, guys. This will be addressed soon! 👍🏻

sleek warren
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@quasi parrot read my message two messages up your message 😃

quasi parrot
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lmfao whoops

sleek warren
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it's ok, channel name is misleading

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and people don't really read the channel topic in general

quasi parrot
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Yea I usually just check pinned

queen jasper
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soon ™ @chilly ivy

woeful holly
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We need the mindblown emoji!

glossy gulch
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UE-Technical channel perhaps?
also, vfx channel, because I will say it whenever I can :p

rigid fractal
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why do we need multiple channels in the first place? people posting anything anywhere ... regardless which channel they are on. kappa @glossy gulch

glossy gulch
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:p

open radish
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Probably an engine source related channel. kappaross

mossy trail
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intergration channel

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lets intergrate everything into UE4 O_O

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... lets... intergrate the world... o.o into ue4

rigid fractal
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?

olive dagger
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Reputation!

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I want to be able to give people who helped me internetpoints

slender blade
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I was like

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"That's kinda meh"

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And then I thought about it

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And it actually kinda isn't

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We should have a proper reward system for community assistance between this, answers and the forums

sleek warren
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we could have a rating system, where positive tag from single user would raise the rep (only one time thing per user so it couldn't be exploited)

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and rep would also go down automatically based on how many users blocked you on this server ;p

slender blade
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Lol

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Hoping I'm not blocked by anyone yet

digital socket
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Problem is, reputation is usually only given by people who already know and like eachother, while people who aren't invested in it don't bother.

slender blade
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I don't see myself in that description, but I see where you're coming from

brittle orchid
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@brittle orchid--

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Last time we had a rating system I was negative 70+ within the first few hours

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lmao

gleaming nacelle
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How about a channel for legal stuff?

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perhaps it pertains more to game developement in general rather than UE4

slender blade
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WTF allar xD

silk tulip
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How about a channel for Linux? UE-Linux would do nicely.

lavish pewter
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Channel for legal stuff is tricky, as legal advice from random internet people is... mostly in the area of "If you need to ask, you probably really should ask a professional"

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Because any relevant area seems to always come down to publishing/copyright/license/contract questions, which can get really tricky really fast

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The only platform specific channels seems to be ue-vr and ue-mobile, which probably have enough volume, don't know about ue-linux, and you would/should probably do ue-win and ue-mac then, too. Don't know if too many channels are a good thing, but I honestly don't know if there are many linux specific things, in which case I'd agree.

gleaming nacelle
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Well, I am fairly ignorant to legal stuff, so the majority of the questions would be broad and basically to get pointers in the right direction rather. Im sure a few google searchs would answer my questions, however I guess I just favor the personal interaction.

digital socket
idle onyx
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Shouldn't Houdini get it's own channel here ??

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#ue-Houdini

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how come it is not, while it makes huge amount of content now

digital socket
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I mostly see blender questions. Yet, that is probably more to do with its confusing workflow than how much content it makes. 😄

slender blade
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Or, ya know

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Just a #related-software channel

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That'd probably cover just about everything

rigid fractal
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tbh for external tools there are already specific discord servers. I don't see a real purpose to cover such tools on an UE Discord.

sleek warren
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@idle onyx so you suggest we get #houdini, #modo, #maya, #maya-lt, #max, #blender, #substance, #cinema4d, #wings3d etc here? 😄

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you can probably see the issue on that

digital socket
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Don't forget #zbrush ! (The second most mentioned utility by my completely subjective and ad-hoc analytics.)

slender blade
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^ I second that xD

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But anyhow, that's why I proposed​ the #related-software channel

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So people can discuss their workflow in relation to UE4

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Because I don't know about you, but I maintain like, four discords actively

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And I'm not going to up that by another 3 for software I sometimes use

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X3

idle onyx
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@0lento#8809 forgot #motion_Builder

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😛

#

out of the joke. Houdini is not just a 3rd party app like Maya or Max,..etc. it is an engine, it does processing at the background, so it is more than an app. Plus this channel might be an entire reason to push the development of houdini engine and it's integeration more between users, untill we reach an amount of co-operation that end up with running the houdini engine at run-time and do the magic at runtime, not editor time.

So the goal was to push Unreal and Houdini to the maximum, and provide the suers with a medium for that. Max or Maya have nothing to do with that (so as the full apps list you gave), those are mostly disconnected from Unreal, and totally different world.

#

remember the power of Unreal is in it's great team,a nd the great community, that always try to help by bug fixing and features pushing to the repository.

nocturne bison
#

I'd like to suggest two new chat rooms, marketing and story.
Both aspects are often neglected by game developers as they're too busy working on their games, which is a travesty. Anyways, just a suggestion!

digital socket
#

Marketing is tricky because you have to come up with a name that says "this is for discussing the challenges of publishing and marketing, it is not for plugging your latest asset flip".

As for story I'd say just go to #career-chat and ask for a writer. 😄 Or ask the bot for a !gameidea. If it's given that game devs neglect story, going to them for advice is probably not the best idea!

nocturne bison
#

@digital socket I understand your point. When it comes to marketing, we're only discussing symantecs, the name can change; marketing strategies, etc.

When I mentioned story, I was implying story line elements and lore, and the discussion thereof.

digital socket
#

I'd really love a marketing/publishing discussion channel. It would be interesting to see people share advice on how to get their indie games out there (besides Steam).

nocturne bison
#

@digital socket also a great idea.

#

Or even a Kickstarter/Fig "Hot or Flop" true tales room....

peak sand
#

we need more custom icons 🕺

rich sky
#

hmm strange new channel for gameplay-abilities, but whatever, cool. Let's get a ue-vsfx channel and ue-optimizations (which is useful for everyone at anytime and can cover CPU and GPU stuff)

digital socket
#

Or we could just have channels for Epic's undersupported plugins and cram everything else into general.

slender blade
#

I've got to wonder where gameplay abilities came from tbh

#

I haven't ever seen anyone talk about it

sleek warren
#

@rich sky visual studio effects!

digital socket
#

Speaking of undersupported, we need a #ue-landscapes

molten galleon
woeful holly
#

Looks quite cool, but this channel is for suggestions related to this discord 😉

high dragon
#

Do you guys think a separate channel for UE4-Lightining could be something to add? I see some questions regarding lightmass/light in general all over the channels

woeful holly
#

It could fit in the categories of #level-design or #graphics but it sounds quite useful as a stand alone channel. Lighting is an art of its own 😉

high dragon
#

Exactly

#

And there are so many technical stuff to know and settings to tinker as well

rich sky
#

Lighting is highly subjective though

#

And each project has its own requirements, which is why level design/graphics should be just fine for those types of random questions

high dragon
#

Yeah, maybe the graphics section is enough for light stuff tbh

slender blade
#

I stand by my #other-software channel

#

;3\

woeful holly
#

Would #ue-compiling be a thing? It's kinda #cpp, but this is engine compiling, which seems to not quite be the same

#

( #ue-linux would be an awesome special interests group too 😉 )

sleek warren
#

@woeful holly tbh, people were rarely discuss about engine compilation here, not that much it would require a new channel

#

linux channel could be cool, no idea if there would be users for it but it's definitely a world on it's own

#

btw there's a ue4 linux specific irc channel on freenode: #UE4Linux

#

I'd seek help there if I were using ue4 with linux

woeful holly
#

Haven't ever used irc, but I may check it out

glossy gulch
ocean siren
#

nah man, suggestions just sit here for the most part

#

gotta ask directly methinks

woeful holly
#

PS, this isn't an official discord 😉

light shadow
#

aaalso

#

though a bit generic I suppose

#

we already have too many channels though

digital socket
#

We managed to sneak gameplay-abilities in before we had too many channels, so that's good.

light shadow
#

we already had too many channels then 😛

sleek warren
#

@light shadow try unity discord / slack 😄

#

at least our channels are mostly on topic, unlike on unity discord where they have channels for music links, anime, memes..

#

also, unity slack group has 60+ channels 😄

#

@digital socket btw, I don't get how gameplay abilities snuck in when nobody seemed to request it at any point (?)

digital socket
#

pfist requested it.

chilly ivy
#

@digital socket Actually it was requested by a small group of 3-5 users who were discussing the gameplay abilities system very actively in #cpp and thought it was worth experimenting with a separate channel for a while.

#

They felt bad about filling the channel with nothing but gameplay abilities talk, but the interest level seemed high and there was a lot of discussion and learning going on, so I went ahead and made the channel on the condition that it's just an experiment.

#

I wanted to see how it would work out, and I figured if it dies off in a few weeks, I'll remove it and it will have served it's purpose.

timid coral
#

I'd love a source/git channel 🤔

chilly ivy
#

Definitely considering a source control channel. Pretty big topic on its own.

slender blade
#

We're not getting #other-software?

woeful holly
#

You mean as in other engines, or other software in the form of photoshop, gimp, substance, visual studio etc?

slender blade
#

The latter

#

A place to direct our never-ending Houdini talks

#

And WM2 talks

#

XD

chilly ivy
#

In that case I would recommend joining the respective servers.

#

Houdini has a dedicated Discord server, for example.

brittle orchid
#

Thats bullshit, I want this server to have a channel about everything relevant to my life

#

#tea

#

Where we discuss the best kinds of tea

slender blade
#

^

#

I don't own Houdini, I don't use WM regularly and I don't feel the need to be in 500 servers

#

By identical logic you could argue we should replace each current channel with a separate server

#

:3

#

I'm also suggesting #other-software as something broad, rather than e.g. #substance or #houdini

chilly ivy
#

@slender blade Allar was being sarcastic. 😛

slender blade
#

I know

chilly ivy
#

It sounds like you want #other-software to be a place to discuss literally any other software that isn't UE4.

slender blade
#

Actually my first suggestion was #related-software

#

By which I meant gamedev software and integrating it with ue4

#

So UE4 related software discussions

#

Because there's no proper place to do that afaik

chilly ivy
#

That makes more sense than #other-software for sure.

#

So like an #integrations channel?

slender blade
#

More or less

#

But also just stuff like discussing eg quixel vs substance in terms of both workflow and UE4 compatibility

#

So not only the integrations

#

Basically, software related to UE4 workflow

chilly ivy
#

So discussing best practices for using Substance or Quixel, for example, with UE4? Or troubleshooting those integrations?

slender blade
#

Yeah

chilly ivy
#

The trouble with that is there is an infinitely growing number of integrations with UE4. Eventually, there will be too many to discuss in one channel. That's my primary concern.

slender blade
#

(I'll stop moaning about it if you say no, because now I know it's been considered at least)

#

Well yeah

#

Except now those discussions all just happen in other channels

chilly ivy
#

Can you tell me why that's a problem for you? For example: some helpful discussion happens in #graphics about a helpful tip for importing Substance materials into UE4. Does that concern you, and why?

slender blade
#

Well, I mainly feel a bit iffy when elaborate conversation sparks up about other software in other channels that aren't for it, and that proceeds to drown out other conversations

#

Something I noticed during some of the Houdini discussion

#

Which at some point just completely locked up #ue4-general due to the discussion being expansive xD

#

Or #lounge - don't recall, but the point stands

#

It is, of course, debatable if it's really a problem, but hey

sleek warren
#

well, if you use houdini, you really want to ask it in houdini discord than here

#

same with substance, modo etc

#

there's just more people using those sw there

slender blade
#

That's why I said it's not only about the particular software, also integrations, comparisons, general discussion etcjakeblob

sleek warren
#

I know, I'm just not sure if there would be discussion on that

slender blade
#

It's nicer to do such things in a single community you know, rather than ten different ones, imo

sleek warren
#

in general what I've seen about those discussions that are split into other channels, they are usually really specific to the other sw

slender blade
#

Channels can always be removed if they're useless

sleek warren
#

and would be best discussed on that sw's own discussion groups

#

only sw's I can immediately think of that is related to gamedev and I don't know any discord group are those terrain generators like world-machine or world creator

slender blade
#

Arguably, though it's also, as I said, a convenience thing of preferring a single community I'm really part of over ten separate ones I'm barely a proper part of

sleek warren
#

I wouldn't really rule out possibility, just saying what I've seen so far

#

people tend to ask really specific feats about those tools

slender blade
#

Yeah, true too

#

Either way, it's late, I'm off to bed. I'll see what's happened here tomorrow

#

o7

sleek warren
#

probably nothing 😄

#

gnight

slender blade
#

x3

#

I suspect so

#

But that's fine

digital socket
#

Maybe a channel with nothing but pinned messages containing links to other discords.

iron estuary
#

Suggest ue4 indicate when pressing play a warning if world classes are not defined to continue or not as the editor might crash 😃

chilly ivy
iron estuary
#

I know 😉 but thanks

chilly ivy
#

🤔

iron estuary
#

I'm diggin this discord tho you guys did a splendid job

#

I've done more dev work to help others in last two days then I've done on my own project in weeks feels food

#

Good

chilly ivy
#

Glad to hear it!

iron estuary
#

Only bad part is i visit the forums less but most those questions can get answered if they just did some of the beginner tuts

brittle orchid
#

@chilly ivy i do want #tea

chilly ivy
#

Start a tea enthusiast server.

#

I'd join it.

#

I have like a dozen different teas in my pantry.

brittle orchid
#

Need to convert people to tea not cieclejerk tea

woeful holly
#

Lol

chilly ivy
#

lol

#

But I like coffee and tea.

brittle orchid
#

I dont see anyone suggesting #coffee

#

Because its inferior

woeful holly
#

I just like plain old water and coffee

chilly ivy
#

I like a lot of things that have nothing to do with Unreal.

brittle orchid
#

@woeful holly is the reason we need #tea

woeful holly
#

Lol, tea is pretty OK, but water isn't just so good lol

#

(it's summer run, and I hate drinking tea in the summer)

brittle orchid
#

#tea can also be the home of my new podcast

#

Tea time with Allar

chilly ivy
#

I've been wanting to start an Unreal podcast for ages.

brittle orchid
#

#tea

chilly ivy
#

We're never going to have #tea here. 😛

brittle orchid
#

You're not my real dad

chilly ivy
#

It's true.

iron estuary
#

I tried looking for a unreal podcast think only one I found was some old rebuild lighting

#

😦

woeful holly
#

^ yup, that was an amazing podcast 😃

burnt heath
#

Just joined and I thought I'de suggest a channel dedicated to talking game sales/crowdfunding/marketing?

mighty echo
#

seconded

lime bay
#

third..ed? ... +1

open radish
#

@burnt heath good idea

#

@burnt heath something interesting on your mind?

burnt heath
#

I just want to discuss the potenial use of Kicstarter, Patreon and selling on steam for my games

#

but don't want to spam other channels which is why a dedicated channel would be cool

rich sky
#

#money

#

#$$$

#

But yeah. It's a good idea. Just spammed #work-in-progress with money stuff

open radish
#

@open radish

#

!gameidea

#

Bots down?

#

Scuse me?

#

If u ask the bot !gameidea , he will answer you with some ideas

#

I think is down now

#

Ah,go on lounge channel and write !gameidea

open radish
#

Cool

wheat geode
#

strange there's no ue-material channel

digital socket
#

graphics suffices.

sleek warren
#

^

#

it's probably most common topic in #graphics even

obsidian glacier
#

hey, would be awesome if unreal locks ui themes behind a pay wall, i would really appreciate it

digital socket
#

#improve-unreal-slackers

ocean siren
#

#server-suggestions

deft raft
#

@obsidian glacier what

woeful holly
#

First of all, that's the worst idea ever. I would legit leave ue4 if that'd happen, and secondly, this is kinda suggestions for this discord only 😉

lime bay
#

Dunno if its been requested but #ue-character-design

slender blade
#

It was a sarcastic Unity plug

#

(Nagyeobeun's thing)

ocean siren
#

#slackers-feedback

#

#slackers-suggestions

#

#suggestions-for-server

#

#community-improvement-idea-box

iron estuary
#

#ue-lighting

rich sky
#

#moneytalks

woeful holly
#

^ tho you should take most legal/monitarian advice you get online it could definitely add some value 😃

chilly ivy
#

I'm going to refrain from facilitating any sort of business or legal advice here. There are plenty of resources online for business-related best practices, and legal advice is best left for lawyers.

obsidian glacier
#

#ue-playtesting

#

for people who can list download links for playtests

sleek warren
#

Could be also #ue-distribute-malware

river condor
#

#useful resources - a place to link useful resource sites or youtube channels with helpful things, helpful plugins, software like world machine, things like that

fast swift
#

#creative-inspiration 😛

ocean frigate
#

#3D-Modelling

slender blade
#

Not really related to UE4, though

ocean siren
woeful holly
#

lol ❤

violet grail
#

I've got a suggestion

#

#make-unreal-great-again

open radish
#

!gameidea

#

!gameidea

#

Oh it doesnt work here.

tribal palm
#

Just a quick suggestion. A @ForumMods here in discord would be handy to have.

woeful holly
#

^ tho it could be abused, it could deffo serve a purpose 😃

quasi parrot
#

add roulette bot 😄

brittle orchid
#

@tribal palm Get out

#

jk <3

#

cries

languid escarp
#

#ue-lighting really deserves a separate channel
movie industry have cinematographer profession \ game industry have lighting artists
Lighting is much more than just a graphic feature : ]

digital socket
#

Best practices and theory aren't necessarily a good fit for Discord chatrooms, and the rest can split between #graphics and #level-design.

sonic hazel
sonic hazel
#
We probably need a #legal-and-release channel for discussing legal stuff, btw```
sleek warren
#

#legal has been discussed here many times already

#

it's just really really bad idea

#

there's probably nobody here with even legal training around, and just look at any gamedev forums where people give legal advices to eachothers?

#

I mean, most seem to be totally clueless on how even basic licenses work, yet they are vocal and give others BS advices

#

that's just.. a very bad idea

#

I guess #marketing could have it's uses for some though

tawny plover
#

I can agree with that, no one here should give legal advice accept direct them to legal advice. Maybe posting resources that are game dev friendly so we don't muddy the waters with wrong albeit friendly advice.

woeful holly
#

Yeah, it's probably a bad idea, but it could be useful lol

open radish
#

Whats going on?

uneven jay
#

#ue-linux

I bet there is someone out there already running UE4 on Linux, a seperated channel would be nice for helping people. If there is no one, I'd be happy to help (I'm still setting it up, can take a while)

native hatch
#

hello, i gotta question for you guys... I've been struggling with the umg ZOOMable AND PANning but i'm getting some problems to get it done. i'm newbie on the program, i've already made the image a material. but i don't know the way to get zoom and the pan on it. i'd be so happy if someone of you can help me out with it. thanks

rich sky
#

@native hatch ?? wrong channel bud, UMG-> #umg and/or #blueprint if you need logic help

olive dagger
#

ue4 rendering?

low pumice
#

@olive dagger Wouldn't that fit into #graphics ?

olive dagger
#

Graphics is kinda like that?

#

it has its own tab in unreal

#

like specifically rendering

low inlet
#

Would be cool to get a subgroup for ue-editor for customizing the UE4 editor.

#

Things like Custom asset types, customizing the details page, property change events, etc

rich sky
#

hmm

#

maybe UE-Plugins?

low inlet
#

sure

rich sky
#

I could see a lot of use for that, since #cpp does get flooded with non-plugin/extension type stuff

woeful holly
#

YESSSSS!!!!

#

Id love a place to spam about plugins other than #cpp

rich sky
#

Well that's three of us

#

And that's barely used other than those peeps

uneven jay
#

+1

#

For #ue-plugins and #ue-linux

olive dagger
#

+! for #ue-plugins

woeful holly
#

@chilly ivy That should make for 5 people 😉

chilly ivy
woeful holly
#

Aww 😛

chilly ivy
#

Plugins is a pretty interesting suggestion, though.

rich sky
#

That's almost a two month experiment!

#

Thoughts so far?

chilly ivy
#

It's more active than I expected it to be, but activity has been declining over the past month or so.

rich sky
#

I kind of would think of creating new channels as a "If they build it, they will come" mentality.

#

IMHO, it's better to have more channels, than not. Helps organize the chats better overall.

chilly ivy
#

It's likely it won't survive the next channel reorg.

#

I'm leaning towards less channels in the future, though, not more.

rich sky
#

People can mute/kill channels at their own discretion if they do not use it.

chilly ivy
#

Channel categories will make muting channels you don't care about even easier.

rich sky
#

Hmm, just thought about something though. If you were worried about "too many channels at once" , you could make a channel for "Open Channel Request" and the bot can allow people to enter "Private" channels. Which will allow them to have access to that channel if they want to.

#

The only downside would probably be the tags

low inlet
#

I do plugins all the time so I'll use it

rich sky
#

Not sure if there's some limit to them

chilly ivy
#

@rich sky You mean use a bot to make channels opt-in like Slack?

rich sky
#

@chilly ivy Right

#

That would take care of most of your issues and still allow people to "have all the channels they want"

chilly ivy
rich sky
#

Exactly

chilly ivy
#

We'll see how channel categories are implemented. I've been holding off on the next channel reorg until that ships, which should be any day now.

rich sky
#

Cool, haven't heard of it until now. Hope it's good.

chilly ivy
#

It looks very promising from the mockups.

#

And sounds great in practice.

#

Basically, related text and voice channels will soon be able to be grouped together.

rich sky
#

Ah, that's how it should have always been

chilly ivy
#

And if I understand correctly, you can mute and control roles at the group level.

#

So someone could, say, mute the Programming channels if they're an artist.

rich sky
#

That seems good, until they need some programming help (if you grouped BP under that, which I don't see why you wouldn't)

chilly ivy
#

Yeah I probably would.

#

Obviously people can debate whether Blueprints are "programming" until they're blue in the face.

#

Technically it's a scripting language.

#

But in grand scheme of things, I'd say it's more similar to C++ etc. than any other feature of the engine.

#

And I don't see a reason to give Blueprint its own category, so..

rich sky
#

😃 yeah, let's not get into that debate

#

BUt yeah BP and C++ under Programming would work, as would Plugins and whatever else someone comes up with

chilly ivy
#

But yeah, categories have big potential for a community like this.

rich sky
#

Then you can finally do Packaging categories, for each distribution... linux/windows/iOS/etc

chilly ivy
#

Yeah. I am skeptical about a plugins channel, but I'll rely on feedback and discussion for that since I don't develop plugins myself.

#

Yeah it'd be interesting to see if some publishing/platform-related channels could work again.

#

Because that was the only one from Slack that saw any regular use.

#

People request Windows, Linux, Mac, etc. channels all the time, but back on Slack they rarely saw any use.

#

But hey, things can change. This community is much larger now.

rich sky
#

Yup true. You should also add some more (any) NA mods on here. There's got to be a few that would do it. Just make a post in #unreal-news asking for volunteers and pick the best one(s).

I think (can't see the current list of mods) that we don't have any NA mods again.

#

Not that I've seen anything crazy happening lately, but you added two more mods, but their EU again 😭

chilly ivy
#

That's correct. I'm the only one.

#

I know. The time zone coverage isn't great, but the new mods are both very active.

#

We need the help.

#

And I generally don't recruit mods on a volunteer basis. That would require a detailed application process that we don't have time for at the moment.

#

I'm generally skeptical of people who come to me asking me to make them a moderator.

uneven jay
#

@chilly ivy once I've set up UE4 on Linux myself I'd be happy to help anyone else (and lead a Linux channel)

sacred brook
#

there is nothing hard about setting up ue4 on linux, all we need are people nagging to port the launcher onto it

woeful holly
#

^ My main issue is IDE's tho....autocomplete is like not available, even if you use something like clion

uneven jay
#

@sacred brook i dont mean setting ue4 up is awful, i mean often it can be tricky porting a game to linux which wasnt built with linux in mind

sacred brook
#

aha

#

yeah that's true, i gave up on compiling a test game for linux on windows

open radish
#

@diffract#8730 windows just cannot handle that

#

BTW

#

when will be ue4 for linux?

uneven jay
#

@open radish it works totally fine, as long as you have time to compile a thousand files

open radish
#

@uneven jay how do i compile editor without launcher and mono?

uneven jay
#

@open radish Idk if you need mono

#

But you check out the sources from github and follow the instructions

open radish
#

@uneven jay ARE YOU SUGGESTING EULA VIOLATION

uneven jay
#

....?

#

And no, this isn't an eula violation

#

The only thing that is keeping me from doing it is my current lack of disk space and that it would probably take 2 weeks to compile all that stuff

#

@open radish ^

open radish
#

Then why isnt this a binary package?

woeful holly
#

My guess would be that there are so many different libs/OS-es etc, a reliable pre-compiled package would be a pain to build

#
  • epic doesn't really seem to care about linux that much 😉
#

(don't get me wrong btw, I am typing this from a linux machine; I ❤ Linux)

sacred brook
#

it doesn't take that long to compile ue4 actually

#

the problem is with updating and buying/downloading stuff from the marketplace

#

that is only supported through the launcher, that's why it's needed

#

otherwise you'd need to hop to a windows/mac machine, download the assets then migrate them to linux which is a pain

#

and you're right about having too many OS's to support, but they could target one distribution and let others battle their way through running it onto their OS of choice, i mean Valve did it

woeful holly
#

Hm true, tho compiling taken me like 11 hours lol

#

but they could Defoe target 1 district, still don't think they see it as worth while tho 😦

#
  • there aren't really any IDEs on Linux that have proper autocorrect
marble cosmos
#

clion seems nice

woeful holly
#

It didn't really give me addiquate autocomplete when I last tried, the plugin for ue4 integration has recieved some work tho, so I may re-try it some time ¯_(ツ)_/¯

uneven jay
#

@woeful holly wouldn't it take so long to compile and wouldn't I just do the discord integration (which only runs on windows and Mac), Linux would be my platform of choice..... In visual studio the code completion isn't working either most of the time

woeful holly
#

True, but atleast it semi-works and you have the ability to install vissual assist X (VAX), which makes ue4 code completion pretty good

vivid musk
#

Improvement request:
Go back to the #ue prefix

#

this way ue-related things are separated from community-related things

ocean siren
#

!? suggestions got renamed finally?

clear quest
#

@chilly ivy I think discord-feedback might work better? 🤔

ocean siren
#

nah could be interpreted as feedback for he discord platform

#

Not as likely though

chilly ivy
#

^That's what I was hoping to avoid.

clear quest
#

But server could be UE4 server feedback

#

🤔

chilly ivy
#

But what does UE4 server mean in that context?

clear quest
#

Giving feedback regarding servers idk haha

ocean siren
#

tbh this name isn't perfect but it is much better

chilly ivy
#

We'll see how it goes in practice. 🙂

#

I think this will be fine, but I may be proven wrong!

celest zenith
#

suggestionbox to server feedback like i was thinking UE4 server feedback

ocean siren
#

I'll let it play out before hitting the channel with more name suggestions

celest zenith
#

@chilly ivy what about Unreal Slackers Feedback

chilly ivy
#

I don't think it's necessary to mention Unreal Slackers in a channel name. Plus that is pretty long.

celest zenith
#

Slackers-Feedback

#

@chilly ivy making these changes before categories hit are mess

#

@chilly ivy i bet you can do better when those categories hit

chilly ivy
#

Yes, when the categories hit, things will be much better. 🙂

celest zenith
#

UnrealBot could help people as if you know slackbot so it basically give new people tutorial

chilly ivy
#

@celest zenith That is planned for the future, too. 🙂

uneven jay
#

#linux @chilly ivy

celest zenith
#

@uneven jay next you want #mac

uneven jay
#

NO, actually not

#

but i want #linux because its not an officially supported platform so we should help each other

sonic hazel
#

I would think that a linux channel would be similair to a desert

sleek warren
#

I'd want dedicated servers pls!

#

and I agree with @celest zenith, #slackers-feedback, #unreal-slackers-feedback or #group-feedback would all have been better options

celest zenith
#

@sleek warren or #community-feedback or #common-feedback

sleek warren
#

#common is kinda generic though

#

#community is ok, but some could think it applies to forums too

celest zenith
#

well then we could have #ue-feedback

sonic hazel
#

There is a place on the ue4 forums for ue feedback

#

This discord is an unofficial ue4 community

iron estuary
#

#ueslackrers-discord-feedback

#

I thought this was a new dedicated listen server support lol

rich sky
#

? from server maybe... but when combined with -feedback not sure how anyone could mistake that

#

Everyone considers this a Discord Server

#

I think server-feedback should be sufficient

#

but slackers-feedback isn't a bad suggestion either

iron estuary
#

I feel like we're in the presence of bored CEOs changing things around for the fun of it 😉

#

Your no longer technical support you are now help desk analysts!

vivid musk
#

I still would like to know why you changed the Channel's names.
#ue-something separates UE-related things from server-related things

celest zenith
#

@rich sky I think from server-feedback as ue4 server

sacred brook
#

server-feedback is good enough. i highly doubt people could confuse it with ue4 the server

#

slackers-feedback isn't clear enough (who are the slackers?)

#

also i'm against the ue4 prefix. it occupies more space and we already know most things are ue4 related anyway

celest zenith
#

hey i first think server-feedback was ue related

sacred brook
#

other servers also call their channels server-feedback

#

also, you can read the channel description to be sure

chilly ivy
#

Unfortunately most people don't read the channel topic. 😿

#

But yeah, server-feedback is the most common one I saw around other servers.

#

It seemed to work well, so that's why I chose it.

celest zenith
#

i hate that discord go like that as discord is like serverless

iron estuary
#

#lookingforwork

#

Re:lounge

brittle orchid
#

@chilly ivy I don't even see the channel topic most of the time

chilly ivy
#

Most people don't.

#

At least it's easier to read with the recent UI updates.

brittle orchid
#

I have it docked to be one half of a 1080 screen

#

Zero topic visibility

chilly ivy
#

@brittle orchid Oh shit. You meant literally.

#

Well, either way, I think we agree that topics shouldn't be relied on for conveying critical information. 😛

iron estuary
#

Something about this chain setup is making me want them alphabetized now atleast the support chans

#

Well general on top

#

But the rest..

#

Oh

#

It is

#

Somethings throwing me off

#

Nevermind

#

Maybe just cuz my phone app doesn't have colors

woeful holly
#

We really need this bot for joining/leaving channels 😛

#

Now I need to scroll down to get to most of the channels I frequently check/use (#career-chat, #fab, sometimes #lounge and #cpp...tho that went up (yay!))

sleek warren
#

@chilly ivy does the welcome messages really have to go to #ue4-general ? it kinda distracts from actual engine issues/talk there

#

it seems like you have some agenda of making #lounge less popular but why?

#

it's way more suitable channel for that purpose

#

as that's where you usually spot common names if anywhere

rich sky
#

yeah, i mentioned that earlier

#

shoudl have posted it here instead

#

I woke up, was having my coffee, saw some msgs in #ue4-general saw unreal bot spam

#

Was like GGWP, to whoever posted just before the spam

sacred brook
#

nevermind

chilly ivy
#

@sleek warren It's all a long-overdue effort to make #lounge the off-topic channel it's supposed to be.

#

Appreciate the feedback, though.

#

Re: #more-resources - That would make less sense because that's where all the rules/info is and people can't write there.

#

Making people scroll up past a bunch of welcome messages to read the rules/info would be ridiculous.

#

I'd sooner remove the welcome messages entirely than move them back to #lounge.

rich sky
#

People can post in intro if they want others to know they are new

chilly ivy
#

Things might change once we can implement a better onboarding flow.

#

But right now I have no intention of removing them. They serve a good purpose for the time being.

sleek warren
#

I meant the latter 😃

chilly ivy
#

Ah, no wonder.

#

That makes more sense.

midnight swan
#

Suggestion: Specialist volunteer roles able to be pinged, like "animation" for animation issues

#

opt-in of course

sleek warren
#

what purpose pinging people would bring?

#

there's already a dedicated channels, people interested in helping others can just follow the channels

grave sedge
#

actively following a channel takes lots more effort than just letting people ping you if they're online

#

like, its why phones are more convenient than visiting someone every day to see if they want to talk to you

sleek warren
#

thing is, if you can ping people, some people will abuse the system and it just makes the system less fair

#

people who are more aggressive would get more attention

#

it's not how things should work IMO

#

there are already issues on people not even wanting to do simple search for things they want to get solved for them, if you let such people to ping all the time, it can go bad really quickly

#

I dunno, I'm just very against of pinging individuals on a group like this (I'm not in charge though), usually more eyes on the issue the better and that's what channels do now

#

there are already regulars on the channels and they help when they are around, but on their own timeframe

#

I get that the suggestion had opt-in but that wouldn't mean that people who are best skilled to answer would do that even

sacred brook
#

it's been suggested slightly differently before, and the concesus was that some lone-wolfs can do various different things at once, so labeling them as animators or the like isn't useful, also people can claim they're modelers when they're newbies etc. some can be good animators but not sure if they deserve to be labeled as such so the system is not feasible

#

just ask in the appropriate channels and whoever can help will help

brittle orchid
#

Don't have to categorize people by role, people could opt-in to as many categories as they'd like

#

However I'd defintiely never opt-in

chilly ivy
#

I don't believe opt-in artist/programmer/etc roles would grow this community in the right way. Anyone could say they're anything, so they'd lose their value very quickly.

#

I think it's better to leave everyone on an equal footing and let their knowledge and experience speak for itself.

#

If someone is interested in helping others, they'll do it. The results of that help will show quite clearly whether the person is actually capable and qualified to offer the help.

tepid moat
#

Hey, a sequencer / video editor channel would be something nice, cause not everyone who is using unreal engine is a game dev 🤔

celest zenith
#

so sequencer/timeline channel?

latent hemlock
#

On that point there could be a architecture/ visualization channel

rich sky
#

New Channel Request: LatestTutorials. Basically, when people do a thing (be it via YouTube, their blog, whatever), they can post it in this channel. Kind of how #share-your-stream works with streams. But, more focused on just getting out new tutorials/guides to the masses. This channel should in a perfect world, only be used to post new tutorials, not to request them. But doesn't really matter. I keep seeing awesome tutorials posted in random ass places, or not at all and I am sure people would greatly benefit from this.

drowsy oxide
#

Do we really need the Bot to tell us when someone new joins the server? #ue4-general seems to get spammed every now and then with lots of join notifications lol.

idle nova
chilly ivy
#

@drowsy oxide It's a stop-gap solution to guide new members to #ue4-general first while I work on the new onboarding stuff. Bear with me for a bit. 🙂

sonic hazel
#

For some reason, the server keeps opening with #introductions, can this be changed somehow?

magic turtle
#

what is the point of the channel #introductions ? The people enter, write or not something, no one read it

sonic hazel
#

To introduce yourself, maybe you dont read it and care, others do..

sleek warren
#

people have complained about forced #introductions default ever since this group was founded

#

wouldn't hold my breath seeing that getting changed

magic turtle
#

@sonic hazel A. The 5 of always are the only ones that read it. B. Where is the point in introduce yourself ? Is not relevant at give help

#

Plus you can use Lounge for the same tbh

sonic hazel
#

Nobody reads lounge kappa

#

Being on the bottom and all

magic turtle
#

yeah thatr is true lol

sleek warren
#

too bad because there was actually use for general engine related talk in past

#

now we just have too lounges

chilly ivy
#

@sonic hazel Unfortunately we can't change the default channel. Waiting for some new API endpoints that will allow us to manually change the default channel. Sorry for the confusion.

#

@sleek warren Seems to be plenty of engine-related discussion in #ue4-general so far. More than there was a week ago.

#

I've made it clear that I don't expect the transition of #lounge back to a proper off-topic channel to happen overnight. It's going to take time because #lounge has been the default for too long.

magic turtle
#

#paper-2d is outdated, the channel should be called 2D

#

in other hand Graphics is too generic

#

Graphics should be called shaders, move paper to 2D (pixel art + 2d + paper + textures)

#

create another channel called 3D for 3D assets etc

sonic hazel
#

In subject of graphics, imho only Particles should be added

hardy elm
#

@wintry laurel I tried to p.m. you but you have PM's blocking everybody so I guess the only way to ping you is to literally do this in public here

#

Do we seriously need a joke posting in the job section under a paid tag?

#

Putting a paid job for $200 with a tiny little tag that says ovs joke is not really cool

#

I guess the joke is on me because I wasted the five minutes this morning trying to track this person down and ask them if they still have this job

silver heath
#

There should be a FML channel, exclusively for sharing your biggest mistakes in gamedev and receiving well-deserved public mocking.

brittle orchid
#

I made a tumbr for that

#

For bps at least

brittle orchid
#

Please click my small face if you think @chilly ivy should add allar as an emoji here. <_<

queen jasper
#

THE AY'S HAVE IT

chilly ivy
#

Well then.

queen jasper
#

\o/

#

Come on, he's an integral part of UE4 community.

chilly ivy
#

The fastest way to delete messages is: Right click > Shift+Left click on Delete Message

#

Skips the confirmation dialogue.

#

🤦

#

I was going to say "What do you mean hold shift through the whole thing" but since you keep deleting stuff...

ocean siren
#

Del + Click would be better IMO

#

Just skips where you gotta click delete

#

and the dialog

chilly ivy
#

Del + Left click seems weird to me.

ocean siren
#

Also I guess you missed where we decided to remove our "spam" so Allar's vote was at the bottom

chilly ivy
#

Yes I did, if that conversation did in fact happen.

#

Not that it matters.

#

Carry on.

rich sky
#

:thonk:

#

fas

sleek warren
#

@brittle orchid you clearly have misunderstood how this thing works, you have to move to spain first

magic turtle
#

Why is not yet the allar icon here

rich sky
#

Ah, I guess I'll put it here.

#

Karma System

#

Something that's probably very much needed.

#

GDL has something, but I don't know how it's used. For here, I would think eventually, once you hit a certain level. You would be placed in a "Unreal Pro" rank

#

SO you can be @mentioned as a group when needed.

#

GDL has "Unreal Helpers" and it's opt-in. I don't think anyone has any issues with getting notified since it's opt-in.

chilly ivy
#

@rich sky I agree notifications wouldn't be an issue with an opt-in system. The problem with an opt-in system - especially in a tech support context - has very little meaning since anyone can assign themselves the role.

#

Badges on the Epic forums, for example, have weight to them because Epic awarded them to specific people for doing specific things.

#

If I could give myself the badges I wanted, no one would trust them.

#

I think the same goes for Discord roles.

#

So the challenge there is coming up with the criteria for awarding the roles.

rich sky
#

Aye, so let the community decide via a Karma system

deft field
#

not sure if this a feedback but is there a channel for linux related questions only?

chilly ivy
#

There was a long time ago, but it was removed due to inactivity.

deft field
#

I guess the IRC is the way to go for that, thanks

rich sky
#

@chilly ivy ^ losing users because we don't have linux channel

#

You should just go crazy with channel additions... No reason to be limiting with them.

chilly ivy
#

There's plenty of reasons to limit them.

#

Fragmented conversations chief among them.

#

I think it's important to strike a balance.

#

Too many channels = fragmented conversations and an overwhelming UX
Too few = channels are too active to keep up with

rich sky
#

That's not really an issue

#

It would be if this were Slack

#

where we had msg limits

chilly ivy
#

What isn't an issue?

rich sky
#

But, people can search back and find answers they seek

#

Channels not being active

#

Like, that's probably at least the 20th person to ask for a linux channel

#

There's definitely a market

#

If they had a channel, they would probably use it

#

Even if it's not active, at least, new devs can search for answers there

#

Or maybe drop a new line and make it active again

#

Even mobile/Paper2d, pretty low activity, but when people pop in and ask questions, it lights up again

#

basing channel additions on "activity" seems rather limiting

#

Especially when we can search unlimitedly

chilly ivy
#

Search has very little to do with it.

#

When I talk about striking a balance, I'm looking for a channel list that is comprehensive without being overwhelming, and without too many overly-specific channels.

#

If anything, I'm probably going to remove a few channels in the next channel reorg.

#

There are plenty of ideas for new channels floating around, but I can't just add every channel people ask for. Before you know it, we'll have 100+ channels.

rich sky
#

So, remember the twitter convo, while a bit uh...hot, due to feels. There was something along the lines of "walled garden" approach. I understand this is your baby... but you gotta give in to the desires of the community. That's balance.

#

Not doing it, because you feel one way, isn't really what is needed for this community to be maintainable.

#

even self-maintainable(?)

chilly ivy
#

No community is self-maintaining.

rich sky
#

Hmm, throwing out random words now

chilly ivy
#

I will say this: I recognize that this channel is not sufficient for people to get involved in shaping this community. I have plans to address that.

rich sky
#

Well.. it probably could be, if you just listened to others 😉

chilly ivy
#

I'm not 100% sure on how just yet, but I've got a lot of ideas to work with; some of them are mine, but most are from the community.

rich sky
#

Obviously you can't just take everyone's idea right.

#

By the end of the day you'd have 100000 channels

#

But, if an idea if thrown around more than two or three times, that's when you should probably seriously consider something.

#

It's getting it uses. While niche, people still want access to it when they need it.

#

Or if they just jump into it and ask questions as to wtf gameplayabilities are.

chilly ivy
#

Yes, and the experiment has proved to be interesting. On one hand, it's being used by the tiny audience that wanted it; on the other hand, it's extremely specific and sets a potentially bad precedent.

rich sky
#

At least they can learned something new

#

I don't know why you're so against niche stuff though. Even if only 5-10 devs use Gameplay Abilities now, within a year, maybe another 20-30 will because of the channel and support found there.

#

If that channel never existed, some people... like @pliant halo would never know about it

ocean siren
rich sky
#

I do too

#

But it will grow

chilly ivy
#

It's an unsupported feature, which makes the case study all the more interesting.

ocean siren
#

But I'm not gonna say its a booming channel, and I haven't even dipped in it myself

rich sky
#

As the systems grow and gets more official support

#

Aye, same here.

#

Same thing when Niagara hits.

#

I definitely think it should be its own channel

#

Same for Sequencer... not sure why that's not a thing yet

chilly ivy
#

#gameplay-ability-system is an outlier in that case. It's an unsupported system that is not likely to grow or get more official support.

rich sky
#

Those are huge systems in itself

chilly ivy
#

It's highly likely it will forever remain in its current state.

#

Which makes the channel even more strange/niche.

ocean siren
#

Anyway, You're right that no community manages itself. But I think that you being the only person who can enact any change is what Vic is getting at

rich sky
#

It could be... but if it wasn't a channel, less people would know about it

#

The more people know about things, the more likely Epic will throw support at it

ocean siren
#

That might not be the case, but it very much seems it

chilly ivy
#

And if it continues to grow, we're encouraging people to use an undocumented, unsupported feature set. That's kind of a weird place to be in.

#

On the one hand it's cool to see if that community builds their own docs and stuff around it.

rich sky
#

Yeah, sometimes my words don't come out like I want them to

#

😉

chilly ivy
#

On the other hand, it's confusing that it has its own channel when so many other fully supported frameworks don't have their own channels.

#

There's not really a clear hueristic for channel creation at the moment, and I recognize that this sucks.

rich sky
#

But this is an UNOFFICIAL support community

#

So, what does it matter, the "perception"

#

"if you build it they will come"

#

Isn't that why you created this Nick?

#

So UE4 devs could come in with all their diverse experience and help others?

#

You are currently limiting that by not introducing channels targeting "niche" devs

chilly ivy
#

I created this thing because I thought there should be a way for Unreal devs from around the world to connect with each other more easily, yeah.

rich sky
#

I almost can guarantee that if you separated #graphics into #materialeditor and #particlesystem, you would see conversations flow much better than they are now.

#

same with #3dart

#

or whatever

chilly ivy
#

I agree. I think #graphics should be split up.

brittle orchid
#

There are private servers I'm in that have less than 5% of the users here and have 200% more channels, channels based on frameworks. I find it incredibly nice, but we don't have issues of handling masses

pliant halo
#

Just saying #gameplay-ability-system has been a massive help to me, and i have worked with many other people in it, and we have solved issues together and helped each other, even though its un supported it is an amazing piece of kit, and is even better for giving people a something solid too study for system foundations

rich sky
#

@brittle orchid I want an invite to some sexy private servers

brittle orchid
#

I don't run them, I don't have invite power

#

Most of them are company / companies banded together tho

rich sky
pliant halo
#

no way in hell