#d2016-modding

1 messages · Page 2 of 1

sonic pagoda
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it worked!

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ill work on making it look less plasticy, play around with the material tga

rose bluff
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looks great

sonic pagoda
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onto his torso now

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probably gonna have to do some actual modeling to cut out the bits i need but whatever

rose bluff
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yeah i bet it'll be worth the time

sonic pagoda
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pretty hard to line up armor on diffrent body type who woulda thought. ill try to make it look right.

rose bluff
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could you make it so it changes depending on the body type

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or so the body type changes for the armor

glossy sage
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there's only 1 body type in the doom mp

sonic pagoda
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yeah. even if we could change the md6 mesh and skelwton all that. i dont think itd even work in MP

rose bluff
sonic pagoda
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its just cuz the armor is from master chief lol

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and master chief and random uac marine have different bodies

wintry zealot
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D2016 modding

rose bluff
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doom-2016-modding

rose bluff
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but how you going with it so far

tame hawk
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swap tech suit with halo 3 tech suit

glossy sage
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A way to import animated models hasn't been discovered yet.

sonic pagoda
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with enough research its probably possible

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but id rather just make this first

sonic pagoda
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just saw that now. i might be able to at least swap the texture

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just making them align would be the hard part. at least id only have to do it once tho for all the sets

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def getting somewhere

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time for his shoulder pads

rose bluff
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That looks awesome keep going

sonic pagoda
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thanks man. im working on it, slowly but surely.

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trying to get the arms lined up

tame hawk
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robotic looks best on it

sonic pagoda
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yeah it does

tribal nymph
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can we add shrek to the game

tame hawk
glossy sage
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Neither

sonic pagoda
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the game thinks its the bounty hunter set. but its master chief

hoary coyote
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What mod loader am I supposed to use for this game?

quasi yacht
hoary coyote
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Ok, thanks

hoary coyote
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I don't see a DLL nor EXE file here...

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You mean in the first one, right?

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You probably do since it's a zip file, OK I feel pretty stupid now lmfao

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@quasi yacht OK wait, so you want me to extract the zip and then take that same zip and place it in the same folder again?

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Why?

glossy sage
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that's not what he said. You just
1: extract the contents of the Debug zip file into your DOOM folder
2: keep the mods you want to load as zip files under the Mods folder
3: click open the .exe file that you extracted in step 1

wintry zealot
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Were you able to retexture disodium to glass and make moving water?

tame hawk
glossy sage
glossy sage
sonic pagoda
prime garden
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is there a doom 2016 quick switching mod

wintry zealot
glossy sage
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Yep. It's available in the Ultimate sound library

wintry zealot
sonic pagoda
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my son... hes alive

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follows u anywhere u go. hes such a cutie

tame hawk
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leaked slime rancher slime

sonic pagoda
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lmao

tidal dune
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Is there a way I can mod doom 2016 on my Xbox or no?

glossy sage
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No

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Mod tools are not official/made by the developers

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So there's no avenue to have them on a console

wintry zealot
sonic pagoda
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@wintry zealot

wintry zealot
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ty

bitter ravine
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does anyone have a mod that prevents the music from stopping during glory kills?

uncut radish
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Does anyone have a mod where bfg division starts normally wthout you havng to kill a few demons in a row?

glossy sage
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Pretty sure bfg division's heavy combat track just starts on specific encounters/waves starting

distant zenith
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Is it possible to mod on console

hollow ingot
sonic pagoda
# bitter ravine ??

well. i dont. and idk of any mod on nexus mods that does so imma just have to assume. No. and i dont even have enough knowledge about how the music audio is directed to really try.

tame hawk
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show skeleton hybrid

sonic pagoda
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the schizo skelly (which is console friendly somehow) lmfao

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wait did they seriously turn off embeds. ALSO WHY IS SLOWMODE STILL 10 SECONDS

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there. had to download it from my pc. bruh.

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hes just kinda freaking out yaknow. average skeleton stuff

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its just funny to me how this works on console. like a Playstation user that hasnt played in years just loads up a map and gets swarmed by skeletons. Gold.

glossy sage
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oh nvm it's just because the file size is too high

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for the video

sonic pagoda
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the embed too. unless it like. auto compresses

glossy sage
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that's what I mean, I think embeds have their own limit

sonic pagoda
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oh weird

tame hawk
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wait you can open those doors

sonic pagoda
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its just movers

glossy sage
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I think I just had to do a mesh removal so that the 2 halves were separate

fiery cave
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Me who plays on Playstation 4 and can't mod games doomcry doomguy_pingery

sonic pagoda
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r.i.p doomcry

sonic pagoda
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get a pc then

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modding is well worth it

cosmic shell
sonic pagoda
# fickle phoenix Looks good.

thanks. i replaced the classic barrel sfx with a vine boom and everytime the wet floor sign hits something it shatters my eardrums. but the map itself isnt done yet. (if you were talking about that)

tribal lark
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U CAN MOD DOOM 2016

sonic pagoda
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yes

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more than alot of people think

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but not enough...

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open source ... please.. im gonna cry..

fickle phoenix
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It's not really easy.

tribal lark
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can anyone teach me how its my fav doom game 😭

sonic pagoda
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well what do you wanna do?

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bmd6 is offlimits for now

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till someone deciphers that alien technology

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so no animated stuff unfortunately

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but i can teach you how to make static model and texture swaps

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thats simple

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audio is hard to mod but not impossible

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decl changes are also rather simple

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like you can make the super shotgun shoot more pellets for example lol

tribal lark
sonic pagoda
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thanks. still a W.I.P. theres quite a few other talented mappers out there too

sonic pagoda
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we cant post media normally in here wtf

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have to embed everything now

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lost soul nyan cat...

glossy sage
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bans all embeds

obtuse palm
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Bro just writted a whole critict💀

void drum
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But what he’s saying isn’t bad at all

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Y’all can’t read more than 3 sentences

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Plus your message isn’t that long,I could read it in like 2-3 minutes and since I’m not a native speaker my brain needs to process text

obtuse palm
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I have phobia to long sentences I’m sorry if I made you maddoomcry

void drum
hollow ingot
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tl;dr?

hollow ingot
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I dont even know whats going on

glossy sage
tame hawk
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real

hollow ingot
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@tame hawk Is a member of this server for over a year lol

glossy sage
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I think he's referring to the excruciating act of clicking a server icon to change which server to chat in

hollow ingot
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I wish i would have understood... it was all so random

hollow ingot
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I asked yesterday what they meant when the message was still up, they ended up just deleting it.

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¯_(ツ)_/¯

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yeah because it was such a long ramble, that i asked for a TL;DR

void drum
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watafak is going on here

hollow ingot
hollow ingot
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I legit wanted to understand/care. That's why i asked.

prisma edge
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At first it had value. Then it didn’t.

hollow ingot
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Something about snapmap

void drum
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now I’m actually really confused

hollow ingot
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idSoftware, Bethesda, etc: not even here unless the monies rolling in so why bother.
whut?

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Not here for what?

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Its not a live service game. Why would they touch a finished product?!

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Support with what exactly?

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Bethesda is just the publisher. They had nothing to do with the development.

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huh interesting, i didnt know that until now

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cheers

tame hawk
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wtf happened

prisma edge
orchid nymph
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wow..... ive never seen someone so passionate abt snapmaps before

glossy sage
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All the messages from another guy that were in between the walls of text was deleted. It was a back and forth convo

hearty frigate
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can y'all teach me how to mod doom 2016??

glossy sage
hearty frigate
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Ok thanks

dreamy beacon
glossy sage
wintry zealot
queen holly
queen holly
high raft
sinful kelp
glossy sage
fleet laurel
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I hate it

glossy sage
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What

cerulean jetty
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Anyone know any good snap maps for two people

glossy sage
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MGTCR4T3

cerulean jetty
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K

outer solar
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anyone here have a published snapmap with doom eternal music/dash sound effect

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i need it for a snapmap im working on

glossy sage
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as in, something that tries to re-create it with existing audio?

outer solar
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ye

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i have the mechanics

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just need the sounds and music

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the dash sound i currently have sucks

outer solar
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if it's possible

noble harbor
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Yoo

glossy sage
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h

spiral mirage
glossy sage
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The emote? Well you need nitro or fake nitro to post animated gif emotes, first of all

spiral mirage
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Nah I’m talking about the shotgun

glossy sage
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No clue lmao

hasty bison
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doom amogus mod real

tame hawk
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its in a vent in argent facility

noble storm
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Can you mod on doom eternal on xbox

glossy sage
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No

clever escarp
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is there a way to edit animations?

clever escarp
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I'm interested in making new emote animations

wintry zealot
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can u import custom texture into snapmap

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so no preset but a new texture

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anyone know

glossy sage
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yep

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though it would only work locally

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anyone who plays it would need the same mods installed

wintry zealot
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cool thx @glossy sage

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what about npc models, is it possible ? like mobs,enemies and other npc

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importing of full model etc

glossy sage
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Animated models haven't been figured out yet. Only static ones

wintry zealot
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thats a shame

wintry zealot
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can u atleast bind a custom texture to a model and keep the anims ? @glossy sage

glossy sage
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you can also bind static models to entities like demons

compact moon
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is there any complete sound rips of doom 2016?

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i know this game has a shitload of sounds so i'm looking for the quad damage sound specifically

glossy sage
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There are tools that can be used to extract .wav files from the whole soundbank

compact moon
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my computer died due to a leaky roof

zealous spindle
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Is there any enemy randomizer for Doom 2016?

lavish shoal
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just released the first two levels of my snapmap campaign i plan to support for many levels :3

0-0 (intro level): KBMDWSGQ

1-1 (first full level): 265X2MHB

lavish shoal
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https://youtu.be/WrbZ-QD3UkE

made this little campaign style argent cell upgrade system
feel free to use in your own maps, also shouldnt be difficult to modify for different purposes

map ID; D6SNMETG

a little system i made for having a campaign-styled argent cell upgrade selection. doesnt take up much network or memory, and its pretty easy to edit. you could easily change the upgrades to be something else, like equipment cooldown, powerup length, etc

▶ Play video
fleet verge
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Can i do anything with mods on switch?

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I dont think I can but i thought i should ask

quasi yacht
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Not for Doom 2016, no. We only have tools for the Steam version of the game.

low magnet
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Someone tell me a funny mod

lean prism
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I recently got back into snapmap and I'm making a campaign. I am having trouble figuring out how to do my checkpoints considering the player would be returning to certain areas.

lean prism
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the problem is that when my character dies he spawns at a player start that is already disabled

glossy sage
lean prism
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I'm going to have to try this again

inland hull
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Hey, everybody. I would like to ask for your help. How can I get the font file from DOOM 2016 to modify it for my fan translation?

devout atlas
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hello. I have come here to say one thing

wintry zealot
hasty bison
agile rock
weak bobcat
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Bro his begging for not to be kill💀

hasty bison
agile rock
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Does anybody know a good multi-player snap map I could play with my friend

median narwhal
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Is it possible to make weapon wheel on snapmap console?

agile rock
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I'm a bit late but I found that out myself so I can teach

agile rock
agile rock
# median narwhal Is it possible to make weapon wheel on snapmap console?

I don't know what your on but I'm going to use Playstation buttons to explain it

First press x (add) to open up a menu

Next go to "player and team" and find a backpack logo called player loadout

Place it down and click triangle (properties) to open another menu

Click max weapon slots and put it at a number over 2 (added if you go below it and click right on weapon list you can click square [change] to change the weapons you start with)

Now if you get out of the menus and click x (add) on the player loadout, click give loadout at the bottom click on whichever player you want to have the weapon wheel to click "on spawned" you officially have a weapon wheel on that character

If you have any questions about it just @ me or private message me and I'll (try) to respond back.

Just know I literally just went on snapmap for the first time literally yesterday so I'm not a master (yet)

median narwhal
agile rock
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Do you use Playstation?

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I might need help from you

median narwhal
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Can you link the video or explain it to me?

median narwhal
agile rock
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Ok I'm back

wintry zealot
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back welcome

valid jungle
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how to add crucible to doom 2016 mod ? where i can download it

rotund creek
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I think doom 2016 modding is dead

glossy sage
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Custom weapons are a bit of a tall order. Modifying the mechanics of existing ones, sure. Not sure if you could even import the animations from eternal

mellow moon
lone spruce
agile rock
lone spruce
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Geniunely wish they added this back into eternal so us console players could experience an infinite horde mode like the cybergrind from ultrakill sadkesha

agile rock
glossy sage
agile rock
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I just looked up how to make the dash in doom 2016 and clicked the first video I saw

glossy sage
lone spruce
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movement tech is about to be insane

velvet pilot
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I'm making my first SnapMap. I like how it's going so far, but I've already hit the memory limit. I went through it so fast... What are some good ways I can make my map use less?

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Or should I not worry about making a single map with a par time of over six minutes, break it into smaller maps instead?

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I think it'll raise the limits if I convert it to a singleplayer map. Do Doom 2016 players care about coop at all?

velvet pilot
velvet pilot
velvet pilot
glossy sage
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There's also a way to disable the map limits, though you then need to watch out for instability

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Ah yeah, hell modules are some of the most overpriced when it comes to map limits

glossy sage
velvet pilot
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And that's somehow less expensive than just using a prefab room?

glossy sage
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Yes

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Depends on how densely packed with details you make it ofc, but props and blocking volumes only take about 0.01% memory each at most

velvet pilot
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Why do I get the feeling that every room and object was assigned some arbitrary "limit cost" values that don't actually match how much of an impact they have on performance?

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If I have two identical prefab rooms, and I remove the soundscape from one of them, memory realistically shouldn't go down - the sounds are going to be in memory anyway because of the other room.

glossy sage
velvet pilot
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That sucks. It's not like the game doesn't already know exactly how large every single bit of content really is...

glossy sage
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The main impact on performance is going to be lighting/shadows and density of entities in a given location

velvet pilot
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The whole "12 monsters max" thing is kind of a drag too. Original Doom on DOS didn't have a 12-monster limit...

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I have to do a ton of work just to make rooms full of monsters appear/disappear as required.

glossy sage
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That too is arbitrarily imposed. The engine limit is 24

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The 12 limit can be circumvented, just with a few limitations to keep in mind

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And yeah, removal of % limits on your map can be done using developer variables

velvet pilot
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Oh? If I do that, can other people still play the map?

glossy sage
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yeah, the limits only block the placement of new objects into your map

lean prism
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I'm not a noob to snapmap. But was thinking of getting snaphak. I just don't know what it's all about and what it does

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Like does it add new setpieces and arenas?

glossy sage
# lean prism Like does it add new setpieces and arenas?

No.

What it essentially does is let you edit the map in the backend, making what you can do with your maps limited by the game's engine and assets available, rather than limited to what is imposed by the in-game UI.

This opens up many things, such as making props out of any of the models in the game’s files, letting you retexture and resize said props like you normally can with a blocking volume, and place down and customize types of objects that are defined in the engine but never made for snapmap editing such as movers and projectile spawners.

lean prism
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Oh. Movers like elevators?

velvet pilot
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Can't fit very many rooms with that memory limit... I hope players can forgive me for making them backtrack through most of the map. It's not so bad - there are more/bigger demons to fight on the return trip, plus you can Haste your way through most of it|| (you unlock the Haste powerups by collecting the yellow skull key)||.

lean prism
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I'm pretty sure people understand the limitations. Just do what you gotta do

velvet pilot
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Do you need to put multiple player spawns in a cluster for coop to work? If there's just one active, will players all telefrag each other or something when they spawn?

lean prism
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They have a player spawn for multiple players

lean prism
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I was doing a currency thing and I kinda wanted what is left from the previous map to carrry over to the next. I need a persistant integer. But do I have the persistent integer coming out of the player resource?

velvet pilot
lean prism
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hold on ill take a look?

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I'm sorry. I think you do need multiple player starts. I was looking at the team proxy. I'm sorry. I only ever did single player stuff

velvet pilot
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It's ok, I think I've freed up enough memory for more.

lean prism
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How did you do that

velvet pilot
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I turned off the decal layer in a room that didn't need it. Specifically, the "Portal to Hell" room looks the same with and without, as far as I can tell, but it still gives you some memory back.

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Back up to 99.98% by the time I finished, just enough, lol

lean prism
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Sucks that hell modules are so expensive

velvet pilot
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Yeah, I didn't realize the others were cheaper until I was near the end.

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Oh well, I think I'm pretty happy with it.

lean prism
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That's all that matters

velvet pilot
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How do people usually handle testing their maps? Upload it with a [beta] tag or something?

lean prism
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Yea. If I remember correctly

velvet pilot
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Can you go back and update a published map later?

lean prism
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You might have to republish it

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I can test it for you

velvet pilot
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@lean prism Should I use "Publish" or "Publish for review"?

lean prism
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Publish for review. If you want people to test

velvet pilot
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Should be named "Entry". It says it's ~~ PT7M83A7~~. Edit: New version is LGGG5NNE NMVSLG3W.

lean prism
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Ok give me a minute and I will test it

velvet pilot
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Yay, thanks!

lean prism
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No problem

velvet pilot
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I'm in a lobby if you want to try it together. No idea if the coop will actually work, but it's got 4 player spawn points. It's fine by yourself too.

lean prism
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We can try together

velvet pilot
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Cool. I can get valuable feedback firsthand.

lean prism
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I'm in

velvet pilot
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Are you hosting?

lean prism
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Yea

velvet pilot
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How do I join you?

lean prism
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I never did this before either. Hold on. What is your name in doom

velvet pilot
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Taehl

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"Find open match" doesn't do anything?

lean prism
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Try hosting

velvet pilot
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Ok, hosting.

lean prism
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You want to unpunish?

velvet pilot
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I found it, thanks.

lean prism
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No problem

velvet pilot
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Wierd, "keep inventory on respawn" WAS checked.

lean prism
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I know of a guy that used to do tutorials. He has a more advanced way that might work

velvet pilot
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I think I've got the spawning fixed, or at least less easy to break than it was before.

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Mob friendliness should be fixed if I just publish with players as team 1.

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Wait, I think I figured the weapon thing out. I wanted it to start you out with no weapons, but I used "on player spawn" to give the loadout, and I bet it's giving you "nothing" each respawn.

lean prism
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Try a team iterator

velvet pilot
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How so?

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Speaking of which, I should use one of those for the blue skull.

lean prism
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Yes try that

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I think the player iterator does certain functions for each player in the game

velvet pilot
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Ok, blue skull should go to everyone, and I think I can "give loadout" of fists to each player "on join", then it should let you keep your stuff after dying.

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That glowing decal is totally on the rock where it's supposed to be. But it didn't show up in multiplayer. It was always there in my earlier tests.

glossy sage
glossy sage
velvet pilot
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I put them in a cluster, and I think we were still spawning in each other.

glossy sage
glossy sage
velvet pilot
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No?

glossy sage
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then they would just be using one at random, not do 1 for each player

velvet pilot
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Oh, ok. Thanks.

glossy sage
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then its simpler. just need the player as activator

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just before 1st map finishes, set persistent integer to player 1's resource value.

When player spawns in 2nd map, set player 1's resource value to that of the persistent integer

lean prism
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So put the persistent integer on my exit button?

velvet pilot
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Is there an easy / minimalist way of making a door lock after all players have gone through? Or to make a door 1-way in general?

velvet pilot
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@lean prism I believe I managed to fix every single issue we encountered. The new version is LGGG5NNE NMVSLG3W.

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If anyone else would like to try it coop, please let me know. Watching a live player was super informative.

velvet pilot
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How good is that AI director thing at hiding and showing NPCs while players walk around?

velvet pilot
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I think it's going pretty well. I didn't make most of the logic with coop in mind, but there were only a few things that seemed to break in our test.

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I fixed that by adding more connections to the "hide the monsters in this room" nodes, plus a door that locks after you leave so one player can't backtrack and mess with the spawning while other player(s) push forward.

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I fixed the player spawns so we nobody will spawn overlapping. And all the AI team stuff is sorted out now - peaceful monsters are peaceful again.

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As for getting lost going to the blue skull, I've added a wall to that one platform to make it clear you're not supposed to go that way, I added a glowing demon rune that looks kind of like an arrow pointing at that one rock you use to jump across that gap, and I added a couple armor shards to the other side to make it really clear that you're supposed to get to the other side. Plus, I added a new POI to the end of the blood cave marked "Path to the Blue Skull". So I think I covered all my bases.

lean prism
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I want to check it out when it's done

velvet pilot
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I have the next version ready when you are.

lean prism
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I'm just testing out my second map

velvet pilot
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Is it working?

lean prism
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Yea I just kept forgetting to add some stuff

velvet pilot
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So far the only thing I can find wrong in singleplayer is a few things that could have a bit better timing, but I'm hoping another coop test will stir up any remaining bugs.

glossy sage
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Safest bet without getting into execution order would just be to add a small delay to the End In X node

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While everything else runs immediately On Used

glossy sage
velvet pilot
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I've made a bunch of little improvements to item and enemy placement. Found a few places I could trim my logic even further, and added a few more details. Improved the masonry in the fortress, and adjusted it so that you can no longer walk on the tiny little bit of cliffside that was poking out and skip the jumping puzzle. Also, made the exit triggered by a volume so demon-ized players don't get stuck because they can't press buttons for whatever reason.

velvet pilot
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WTF does "NOTICE Error detected in map logic" mean? First time seeing it, and I haven't even made changes to my map over the last set of tests, which never threw that error.
Edit: Just validated all my game files, they're fine.

velvet pilot
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Haven't seen it pop up again, just that once. So weird.

glossy sage
velvet pilot
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Weird, the only loop I have (AFAIK) is a timer that points at another timer to trigger some stuff back and forth. Both timers are 20 sec or longer, so I'd expect that loop to spend most of its time idling.

velvet pilot
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Has anyone else experienced their decals only appearing in singleplayer, but not coop?

glossy sage
velvet pilot
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@glossy sage Yep.

glossy sage
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yeah that can be an issue for whatever reason.

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if you have the props hidden and then show on map started, it should help with that

velvet pilot
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Weird, thanks for the tip.

edgy kettle
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how do i make mods for doom

glossy sage
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there's a server with links/downloads for the tools necessary for modding doom 2016 and eternal

lean prism
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I was trying to publish my two maps. but my keyboard won't let me type my description.😕

glossy sage
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Sometimes the mouse clicking on the text box can be finnicky

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It should work if you see the text cursor flash

lean prism
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I don't know. I tried like 6 times and I got a little frustrated

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That text cursor does flash. It's really faint

glossy sage
#

Try hitting enter maybe?

lean prism
glossy sage
#

Hm. Not sure then

lean prism
#

so I guess I can't publish any of my maps

glossy sage
#

Do you have a controller

lean prism
glossy sage
#

could try using that

lean prism
#

It won't let me type with the controller. Or I don't know what buttons to press

glossy sage
#

I just mean for ensuring the text box is actually selected

lean prism
#

What is the razer chroma thing I see in mouse and keyboard settings

#

?

#

Thank god one letter is good enough for a description

quasi yacht
lean prism
#

I don't know if my keyboard suuports that

velvet pilot
#

99% of keyboards don't. I wouldn't worry about it unless you have a Razer-brand keyboard.

velvet pilot
#

I need some map-maker's wisdom on a recurring problem I'm having: How the holy fucking hell do you get players to pay attention to important things? Everyone I've seen try my map not only runs directly past all the weapons, they all take one look at my room with a jumping puzzle and proceed to try jumping off of every single thing EXCEPT the spot that actually lets them progress. Said spot literally has a GIANT GLOWING ARROW pointing at it, and likewise all the weapons have glowing runes under them and spotlights shining directly at them. I just don't get it, how can I possibly make this stuff any more obvious?

short sky
velvet pilot
#

I like those ideas. But isn't that even more subtle than a big, glowing rune? There's already candles and blood, like, pretty much everywhere?

short sky
#

If someone can't see a big glowing rune that might just be them

#

Although I also don't know how you set up your maps, is it usually behind a corner or like directly in front of the player

velvet pilot
#

The last 3 weapons in the map are in a straight line through the middle of the rooms they're in. The first 2 weapons are in spots that you're almost guaranteed to walk past, even if they're not in the middle of their rooms.

#

Players never noticed they started with a siphon grenade, either, so I'm making them pick it up in the first room to loudly say "hey, look at this thing, the thing you just picked up, you have that thing now!". Now I'm afraid they're just going to walk past that too. 😦

short sky
#

Maybe you could put it on an alter

velvet pilot
#

It is. With another glowing rune under it, and a spotlight, and particle effects, and corpses leaned up against the alter. All directly in front of the door when you walk in. I legit have no idea how I could point it out any harder, short of adding some floating text saying "OVER HERE, DUMBASSES".

short sky
#

Bro who is playing this maps

#

I don't know how you could miss that

velvet pilot
#

Me either. I'm stumped.

short sky
#

Maybe get differant people to test your maps

velvet pilot
#

I guess so. Only been able to observe 2 testers so far.

velvet pilot
#

Thinking about what I might want in my second level:

  • Players all start on one team, with simple objectives like "get 100 kills" and "defend your workers"
  • They're given the choice of staying on that team, or switching sides (it's an individual choice, so players might end up all on either side, half/half, 2v1, etc.)
  • Players that switched get a new objective to stop the first team, like "kill the workers"
  • Monsters steadily spawn for both sides (perhaps a big defensive unit for the first team and lots of smaller attackers for the other?), with orders to head for a central room
  • Whichever team completes its objective first wins

Does something like that sound overcomplicated and/or not fun? Maybe I should make the teams' objectives more symmetric?

stable kiln
#

is there a mod with a skin with isabelle on doomguy's shoulder

midnight moat
#

Hello! I need help with testing my 1st map version of UAC for Doom 2016. If someone can help - please contact me.

glossy sage
gritty jasper
#

Yo

#

I am big fan of doom buster

naive flume
slim finch
#

Doom Buster is Skeletor's spaceship so now I'm also confused as to what that has to do with minecraft

languid night
#

wrong channel :)

glossy sage
languid night
#

i sent screenshots here

glossy sage
#

Ah

midnight moat
#

I accidently deleted my previous post by using Google docs link, so readd my message:
If someone can test my new UAC map:
QA Notes in .7z. You need to finish default UAC, if you start New Game. Please test without other mods.

sweet sedge
sly bluff
#

?verify

tribal wigeon
#

is there a mod more blood and diffrent glory kills?

midnight moat
# tribal wigeon is there a mod more blood and diffrent glory kills?

I don't know any mods with more blood, but there is mod, which keeps dead bodies/their parts called Keep the Dead.
As for more Glory Kills variations here is mod:
https://www.nexusmods.com/doom/mods/23

Nexus Mods :: DOOM

Adds more sync kills to the game, in the form of multiplayer kills, restored cut content, or repurposing existing kills. Also touches up some existing animations.

midnight moat
#
Nexus Mods :: DOOM

These mod adds 1 unused grenade from SP, 6 equipement items from MP (including boost pack), 3 equipement items from SnapMap and 1 new BFG grenade placed on all maps with some progression approach.

Nexus Mods :: DOOM

These mod with assets includes 1 unused grenade from SP, 6 equipement items from MP (including boost pack), 2 equipement items from SnapMap and 1 replacement of SnapMap grenade.

stuck belfry
#

You can't mod console stuff without modding the console itself, and that's very risky and tedious

#

And usually not even compatible

wintry zealot
#

lads, help
im loosing 150 fov after any checkpoint

minor sun
#

Is Modding Doom 2016 still limited?

burnt mountain
#

Blud the cyber demon boss from Doom 2016 made me rage so hard, I broke my controller. Twice.doom_slayer

stuck belfry
#

Skill issue

wintry zealot
#

Holo swapping

brazen tapir
midnight moat
burnt mountain
granite wagon
#

so true lol

half juniper
#

Is modding 2016 easy on steam

quasi yacht
#

How to install DOOMModLoader:
Right-click DOOM (2016) in your Steam library, and choose "Manage" > "Browse local files". This will open a File Explorer window in your DOOM (2016) installation folder. Download "DOOMModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest, and extract it into that folder.

Download DOOM (2016) mods from GameBanana, Nexus Mods, et cetera, place the mod zips into the "Mods" folder in your DOOM (2016) folder (without extracting them), and run DOOMModLoader to install them. To uninstall mods, move them out of the "Mods" folder and run DOOMModLoader again.
After running DOOMModLoader once, a "DOOMModLoader Settings.txt" file will be created, which you can edit with a raw text editor to change certain settings.

-# 🐧 Note: On Linux/Steam Deck, you should right-click DOOMModLoader and choose "Run in Konsole", or otherwise run it in a terminal.

half juniper
#

Holy shit thank you man

#

Can I friend u if ur ok with that

graceful quiver
#

Is there a mod that lets you skip the intro as if your jumping into ultra nightmare?

midnight moat
candid canyon
sturdy notch
#

Did

burnt mountain
worthy pecan
#

I need help. Whenever I try to run any mod whatsoever, D'2016 refuses to launch

somber cloak
#

You ever try uninstalling the game, restarting your computer, then reinstalling the game?

#

It worked a few times for me

worthy pecan
rose ether
#

Recreating the original Doom 4 on 2016 would be interesting

#

I meant this one btw

eager obsidian
#

Would be much easier to do it in Doom Eternal, with Id Studio now available

stuck belfry
#

If there's any good modding tools for RAGE, I see it being the easiest there

torn gate
stuck belfry
#

I see, thanks for letting me know

thorny sphinx
#

It would be cool if they had a mod for doom 3 demons to reskin the normal demons

glossy sage
#

Find the latest version?

rose ether
#

Yeah

#

Don’t mind the pfp it was a dare

bitter abyss
#

Didn't know that existed

rose ether
bitter abyss
#

Oh

bitter abyss
#

Yeah

#

Do you ever just want to lock yourself in one house for the rest of your life never to come out again?

wise wolf
#

anyone who could help me extract a few 3d models from the game to be modified?

wise wolf
bitter abyss
#

Aww, thought It was normal

bitter abyss
#

Yeah, sucks don't it?

runic laurel
#

Couldn’t find the snap map channel if there is one so I’m just putting this here

signal barn
#

what exactly is snapmap?

stuck belfry
wintry zealot
#

I wanna get better at snapmaps

#

I made one and it was like complete dogshit ;-;

neat bay
#

I wish I was smart enough to make mods

#

I’m just a person who plays

silent hawk
neat bay
#

Yeah I don’t think I can do that

#

I’m too dumb and unoriginal

round patrol
round patrol
bitter abyss
#

W

glacial ocean
#

hello, i was wondering how can i get higher hands fov in d2016

#

and i dont know how to unlock the console and what to write in

#

and also how can i maintain the fov after every chekpoint?

midnight moat
stuck belfry
#

There's a mod for it on Nexus

glacial ocean
#

thnx

shy crag
#

Do I have to enter the exec lazy_144.txt command each time after launching the game to enable the DRS mod?

delicate sapphire
#

how do i add pillars in snapmap
i saw someone else do it once

bronze jacinth
#

thats honestly intersting

#

swapped with the mancubus

crude grotto
# bronze jacinth

Sounds like what the description for the Pinkinator from Doom RPG would be

zenith verge
#

Ok post your mods that you have already made and new mods ya working on.They are different games too .Also can be general,review other people mods,tutorials,troubleshooting whatever. MODIFYINGEVIL.COM

lean prism
#

People are still using snapmap? I was going to get ID studio. Then I saw the recommended requirements for making maps.

lean prism
#

I personally think snapmap is good. one thing would be great is if someone makes a campaign and you want to log off and take a break. later on you start where you left off

#

I'm trying to think of how many maps people would play in one sitting

lean prism
#

would people prefer a coop campaign?

glossy sage
#

As long as it's not coop only, as it'd be hard for anyone still playing snapmap to play

lean prism
#

I'd definitely give the option to play coop. Not coop only

solemn forge
#

Hi!! Is someone still playing doom 2016 MP?

#

I need some guys to achive the online trophies 🥲

#

I play on PS

wintry zealot
#

There should be a mod where it unlocks every customization item in SnapMap, I have 3 more to unlock and I keep getting SnapPoints instead, I don't want to take a gamble that i'm gonna unlock SnapPoints or not

glossy sage
half star
sly cosmos
#

tbh I have no idea how the snap points work, I did the tutorials, been fiddling around with the map maker for a couple of hours, but it seems like there is stuff missing or something

light knot
#

I wonder if someone has modded E1M1 from doom 1993 to doom 2016

lean prism
#

I was thinking of downloadin snap hak. I went to the site. But I don't see anything that says download

round patrol
lethal carbon
#

<@&162901871168585728> gettem

#

hell yeagh

glossy sage
sly cosmos
glossy sage
#

no, there's no unlocks for what you can add to your map, everything is unlocked.

#

besides the title card customization

sly cosmos
#

Ahhh alrighty then

#

no wonder I couldnt find it xD

glossy sage
#

itd kinda suck to limit what you can add to your maps due to unlocks

fleet sphinx
#

Does anyone know how I get mods on switch from the official Bethesda site?

pearl viper
#

I don’t play on switch sorry

fleet sphinx
#

Dang

pearl viper
#

I play on play station

fleet sphinx
#

Do you know how you access them tho?

pearl viper
#

No D:

fleet sphinx
#

Dang

glossy sage
#

There aren't official mods

fleet sphinx
pearl viper
#

Which doom game do you like the most?

glossy sage
fleet sphinx
#

I'm on the website and I can't figure how to download the mods to my switch for the game doom 1+2

glossy sage
#

are you on the mods list on the website?

fleet sphinx
#

Yes

glossy sage
#

I have no personal experience, but I would guess when you add the mod to the library, it will sync with your Switch via your bethesda.net account logged in on both ends

fleet sphinx
#

Ok

#

I guess it will sync eventually cause I've been stuck here for the past 10 minutes

glossy sage
#

idk, just guessing

winter shard
#

Oh, they left the server

#

Never mind, then

umbral horizon
#

@glossy sage hey. whats the command in doomlegacy mod to unlock all in snapmap?

#

if i may ask

outer river
#

does modding with Vortex work or am I doig something wrong?

quasi yacht
#

You should probably just download mods as zip archives, place the zips into your -/steamapps/common/DOOM/Mods/ folder (without extracting them), and then run DOOMModLoader to install them - without using any "mod manager".

(If you don't have DOOMModLoader yet, then right-click Doom 2016 in your Steam library, choose "Manage" > "Browse local files" to open File Explorer in -/steamapps/common/DOOM/, download "DOOMModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest, and extract its contents into that folder.)

urban flint
#

Hi

left silo
#

Don't worry guys, I dealt with the bot

lean prism
#

I really don't know where to download snaphak

winter shard
midnight moat
winter shard
lean prism
#

I found snaphak. do I extract it to the main folder?

lean prism
#

now i cant get the game to run

midnight moat
glossy sage
# lean prism now i cant get the game to run

You can refer to the installation instructions here:
https://docs.google.com/document/d/1DIkIbsdI3ON7zXFtYQZx5xaVp0NNi3Db3zDHmLUN4_k/edit?tab=t.0#heading=h.xp1l48oc12nc
It includes information for the downgrading process as well

half valve
#

how could i use a trigger volume to apply a poi to whatever triggers the volume, specifically im using this to add a poi to a demon spawned by a single demon because just showing a demon was causing issues for seemingly no reason

glossy sage
#

Instead of a Trigger volume, you could use On Spawned from the single encounter instead.

#

What issues were you having with Show on the demon?

half valve
# glossy sage What issues were you having with Show on the demon?

not sure, i had encounters that used group spawners, and they worked fine, but when i tried to connect a show to a specific demon thats activated by the same source that spawned the encounters, most of the time it just wouldnt spawn, i tried clearing the enemies in the map in case it was an ai limit issue but it still wasnt working

glossy sage
half valve
#

no

glossy sage
#

Also, do you have it set to not show on start?

half valve
#

yes

glossy sage
#

Are you able to take/send a screenshot of the logic and settings of the demon?

#

Or have you already removed that

half valve
#

i would have to recreate it

glossy sage
#

Ah, nevermind then

half valve
#

thanks for the help though with the ai proxy

half valve
#

so thats interesting, i set up the stuff, and it does spawn the guy properly, when i enter a different arena, i have the ai iterator set up that deletes all the ai when you enter the arena and the on used stuff on the gore nest, but it doesnt spawn the guy, but then when i walk to the next arena, it does spawn the guy, i assume its something to do with the ai deletion iterator since theres also one of those in the other arena, but theres also one in the first arena, and apparently it just doesnt work

#

i just got an idea, i think theres more demons that naturally spawn than the demon limit allows, so when the iterator deletes the current demons, it spawns the other ones now that theres space, and then theres still no space for the guy i want to spawn

#

idk why the group spawners worked though if they would have the same problem

dusty saddle
#

Is there a mod for playstation controls?

thick swift
winter shard
winter shard
thick swift
winter shard
#

GZDoom does not work for 2016

#

two entirely seperate engines

thick swift
#

that why i mod my engines

wary nimbus
#

Just use EOA

dusty saddle
wary nimbus
dusty saddle
wary nimbus
#

I really have no idea tbh, im a little hung over rn

winter shard
wintry zealot
#

ip logger

tall spear
#

how did VEGA not catch that one?

storm mason
#

whoops

#

if it sent in this server too would like to apologize but I'm back in my acc

azure junco
#

Whacked

vast crow
#

Huh. I didn’t know 2016 had an active modding scene. I remember hearing that entire game is like hardcoded and a pain to work with.

quasi yacht
#

id Software have gone out of their way to "softcode" as much as possible, e.g. storing weapon stats, which weapons exist in the first place, and many other things as raw text in the game's resources, as opposed to either "hardcoding" them in the game EXE or using some binary format that would be harder to modify.
That makes modding relatively easy, as long as you only want to "change values" (as opposed to creating custom maps or code from scratch), and just "changing values" can be pretty powerful if you know how it works.

In short, the game engine itself is surprisingly mod-friendly for a game without official mod support, even if it is inherently more complex than the 1990's Doom games.

glossy sage
half valve
#

whats the limit again, cause i thought it didnt reach it

glossy sage
#

12

half valve
#

yeah

#

im pretty sure the start spawned 11 enemies

#

well

#

actually, i may be stupid

#

i forgot about the filler possessed that it dots around the arena

glossy sage
#

That would do it, yeah

#

For clearing the map of encounters it is better to signal each group encounter to Finish, and enable the option to delete spawned demons

midnight moat
round patrol
#

Its higher in the campaign then in snapmap.

gaunt nexus
#

So I made and published a Snapmap today: TY5DAE8N

#

It's a Snapmap, but I think that it's pretty good

round patrol
strange hazel
molten venture
#

Is there a "freeze" console command or mod? I'm working on a video about the game and would love to get some mid-action cinematic footage if possible

quasi yacht
#

I don't think so - but you can replay a map in Mission Select (on I'm Too Young To Die, Hurt Me Plenty, or Ultra-Violence), pause the game, enable "Settings" > "Game" > "DOOM Photo Mode [BETA]", unpause, and then press \ to open the game's default/built-in photo mode instead.

molten venture
#

Hmm. That may end being my only option. Thanks for the assist 🤙

round patrol
wintry zealot
#

I would like to request a commission for doom 2016

#

can someone change all the demons in doom to something random?

#

It really doesn't matter what it is

#

could be a banana, or robots, star wars droids

#

@harsh snow

#

It could even be that you just change the color of them to completely blue or sum

midnight moat
wintry zealot
midnight moat
wintry zealot
#

do you think its possible you could do mine?

midnight moat
humble moat
#

so uh, there isnt a co op campaign mod for this game right?

midnight moat
wintry zealot
#

yeah?

midnight moat
red maple
#

what does this mean and how do i fix it

quasi yacht
regal glade
oak mesa
#

Is there a mod for Doom 2016 that makes Barons bleed green and Cacos bleed blue?

midnight moat
oak mesa
#

😦

lean prism
round patrol
lean prism
#

I'm Just wondering. Did anyone recreate the main campaign leveling system?

lean prism
#

Damn. That sucks that they totally abandoned snapmap

restive peak
lean prism
#

seriously

lean prism
#

I just need to add a background

#

I mean it's basically the campaign progression

topaz merlin
glossy sage
stoic ember
shut zenith
#

how do you play doom 2016 mods

#

i cant ge thtem to work

#

nvm got it to work

#

it sucks to do just to mod one game ngl

midnight moat
round patrol
quasi yacht
#

Not officially. DOOMModLoader patches the game executables to not require developer mode to load mods, and to allow saving settings correctly while mods are installed. DOOMModLoader currently doesn't know how to patch the GOG version's executables - but the patch is just an optional quality-of-life thing, so it should still work without it.
(DoomLegacyMod (the console command/variable unhider) also doesn't support the GOG version. 😿)

-# More importantly, though, the GOG version doesn't have Multiplayer. If it doesn't have Multiplayer content either, then any mods that rely on Multiplayer maps/weapons/other assets won't work - basically meaning that the GOG version would be subpar for modding. I don't know if this is the case, though.
Edit: I'm not 100% sure, but the GOG version actually appears to include Multiplayer content, so that should be fine?

winter lance
#

im getting this after installing the gore kill mod, even after deleting the mod i still getting this now. i completed the installation procedure. any ideas?

quasi yacht
#

If you want to play with mods, make sure that you have the latest version of DOOMModLoader (currently v0.3). The latest version is "DOOMModLoader.zip" from github dot com /ZwipZwapZapony/DOOMModLoader/releases/latest (I can't link to it right now, as the Vega bot is having an issue where it blocks all links in the server 🤷).

If you want to uninstall mods, then just run DOOMModLoader with an empty "Mods" folder.
-# (Alternatively, right-click Doom 2016 in your Steam library, choose "Manage" > "Browse local files" to open a File Explorer window in -/steamapps/common/DOOM/, enter the "base" folder, and delete "gameresources_002.patch" and "gameresources_002.pindex". Be careful not to delete any unnumbered files.)

fleet magnet
#

help mee

#

im trying to download a mod

#

i have 0 idea how to

midnight moat
fast breach
#

Stop leaking my home address Dallas

fallow valve
#

So I could play it on Tuesday?

vital osprey
#

at least on Steam

fallow valve
vital osprey
fallow valve
#

Oh okok

#

Thx

vital osprey
#

yee np

spare forge
#

EFH7-KH8X-U4GE-38PQ-H2UU

unreal kernel
midnight moat
#

People from DOOM server usually post snap map content here too and I'm not aware of separate channel for it.

round patrol
#

This is literally the describtion of the channel

undone hare
#

Hi

#

I got a Doom 2016 trainer

sinful cobalt
#

Oh

sinful cobalt
fleet magnet
cobalt yarrow
#

Recently just started learning to use snap map, and I'm making a custom campaign. Any tips or tricks I should know from any veterans? ^^

midnight moat
cobalt yarrow
midnight moat
spice marsh
# cobalt yarrow Recently just started learning to use snap map, and I'm making a custom campaign...

Do not make the maps have too much of a story, it will be a waste of time and won't work really well, keep İt short and nice. You will need to be really good to have a lot of story. I have a snapmap that lasts 2 hours to finish. İt was too long, stick to the 30 mınute part to make the player enjoy and not get bored. And never add an extreme amount of enemies for fun, trust me many won't enjoy it. If you do make a large arena with rounds instead of 1 round make sure to add Level 2 Music to pump the player and good guns, other wise the player will quit. One last tip is always test the map for any bugs or anything bad that might take a point out of the game. I've Been doing this snapmap thing for a lot, trust me it will help

pine mortar
#

The first 4 map is less than 1h.

spice marsh
# pine mortar

Very nice bro, i suggest using more indoor stuff like in the other 2 pics, it might not look that good when its outside. İ also don't mod snapmap so İ shouldnt be talking here İ think but a lot of ppl on my old acc that İ lost my password of say that İ talk here

#

And also don't get too crazy with the maps size cuz thats a Huge problem for me.

#

But the second pic with cacos in it looks so cool please teach me that 🙏🙏🙏

pine mortar
wind fossil
wintry zealot
#

Mac Tonight

fleet magnet
#

@wind fossil some guy said he wouldnt help because im trying to get that mod

spice marsh
#

Come on man answer

#

I got no patience

shut dome
#

found out its possible to mod in obj files and textures from doom eternal and dark ages to snapmap :3

prisma edge
#

Would anyone be interested in flying with jet boots in d2016 snapmap or titanfall 2 esque time displacement teleportation?

#

I’m trying to work a map out with these mechanics I built but it’s going to take some time designing around these abilities. I’ll send a video later.

shut dome
#

also unarmored revenants

prisma edge
#

I forget. Where do custom .cfg files go in the folder structure so I can run exec?

#

Nevermind. DOOM/base/scripts

prisma edge
#

i cant ffigure this out like i did before frustrating

shut dome
open adder
#

Ballin with doomguy is some of the best shi

crisp breach
#

@quasi crest Caught a dirty one.

quasi crest
#

👍

#

Be sure to use the mod ping next time. Can’t promise I’m available, even if discord says I’m online

#

But thank you for getting my attention

crisp breach
cobalt yarrow
#

There a mod that replaces the plasma rifle to look like the one from eternal?

shut dome
hasty yoke
#

hey could anyone help me mod the game

#

i wanna unlock all the weapons runes secrets etc

#

i cant find a mod that does that

thorn crow
#

ngl

#

he dont feel 40ft tall

#

feels more like 28 - 30 ish feet

#

but then again he is in a crouching pose

#

he menacing tho

thorn crow
#

i just learnt

#

download this one

#

then drag this (from within the zip file)

#

into here

#

then launch doom from steam

#

also the zip file contains a list of all the commands

#

and what they do too!

#

also enable dev console in commands first

#

very important

#

devMode_enable 1

#

thats the command, enjoy testing with commands!

hasty yoke
#

thanks

#

🙏

turbid chasm
#

Is it possible to mod the Snapmap hitmarkers and damage numbers into campaign?

#

Would legit pay money for that

quasi yacht
# thorn crow also enable dev console in commands first

also enable dev console in commands first
As far as I'm concerned, developer mode isn't useful. If mods are installed, the game will crash on boot-up if developer mode is disabled, or disable achievements, allow you to corrupt/mark save files as "developer-only", and fail to save some settings correctly if developer mode is enabled. DOOMModLoader v0.3 patches the game to not require developer mode for mods, avoiding those limitations.
Thus, I think that it's better to leave developer mode disabled, letting the crash on boot-up serve as a reminder to re-run DOOMModLoader instead of letting you accidentally corrupt save files. I don't know of anything else where developer mode makes a difference (besides god when DoomLegacyMod isn't installed)?

TL;DR: Leave developer mode disabled.

-# (DOOMModLoader only patches the Steam version's game executables, not the GOG version's, so developer mode is sadly necessary for mods with the GOG version. DoomLegacyMod doesn't work with the GOG version, either. 😿)

thorn crow
#

Want a clean doom slayer model

quasi yacht
#

Are you using third person mode? If so, I think that you "just" have to unlock and equip the Praetor Suit in Multiplayer, then you'll only have the Praetor Suit model in the Campaign as well.

prisma edge
quasi yacht
#

Is what a new update for DoomLegacyMod, exactly?
-# (Developer mode has always worked that way in both the 2018 and the 2024 versions of Doom 2016; irrelevant when mods are not installed, and disabling achievements/"corrupting" save files/not saving all settings when mods are installed (however, allowing the game to launch instead of crashing on boot-up).
-# DOOMLauncher can both bypass the problems with "developer mode plus mods", and bypass the game crashing in the first place if mods are installed without developer mode, for both the 2018 and the 2024 versions of Doom 2016. This makes developer mode obsolete, in the sense that it would be nicer for the game to crash and make you run DOOMLauncher instead of accidentally running the game without DOOMLauncher and then applying the "developer mode plus mods" restrictions.
-# DOOMModLoader v0.3 applies DOOMLauncher's patches to the 2024 game executables, making both DOOMLauncher and developer mode obsolete.
-# DoomLegacyMod has no bearing on any of this.)

DoomLegacyMod is available for both the 2018 and the 2024 versions of Doom 2016, if that's what you mean. Otherwise, no? 🤷

safe ridge
#

Try out this map guys

shut dome
# safe ridge Try out this map guys

hey im gonna try it out soon after i get off the level im editing, also i will say its really hard to find people to play snapmap on here so i shared your level id with the snapmap server im in so that others who are more interested in snapmap can try it out, we kinda like to play any new levels we can

pine mortar
safe ridge
#

oh yeah new code it had to be updated

prisma edge
tiny iris
#

guys im trying to catch a pedo who can help

wintry zealot
#

what the fuck does that even have to do with 2016 modding?

steady basalt
#

what the

restive peak
cobalt yarrow
#

there a way to have snap map load in the moment you open up Doom from steam? I hate having to wait for this load screen every time I wanna play snap map 😭

restive peak
quasi yacht
crisp breach
#

Is there a mod that reduces/removes the dust kicking off on bullet impact with the Chaingun and other weapons? It gets annoying. I'm shooting flesh, not dusting a rug.

warped lava
#

What could go wrong if u add a AI to this convo go to @sindessa_ai on x/twitter

spice marsh
low yarrow
#

@void prairie

primal pagoda
#

Anyone know if the servers are just full dead or if they get some activity at a certain time? tryna get the achievements lol

primal pagoda
#

multiplayer

restive peak
primal pagoda
#

Think you need like 4 ppl minimum yeah?

restive peak
primal pagoda
#

Damnnn that actually sucks fr, how far along are you 2 rn

restive peak
primal pagoda
#

Oh yeah mad, got something like the reach lv5 and win a match one yeah?

primal pagoda
#

Yeah right well if you get a fourth you're more then welcome to chuck us a msg anytime and I'll help you lads with the achievements

wide heath
#

Does anyone happen to have 360 pics of the possessed soldier model?

restive peak
wide heath
#

Im painting the Doom board game miniatures and the soldier is the only one I cant find a 360 model of

#

Not even in those "Doom 2016 all model viewer/collectables" vids

restive peak
wide heath
#

Yes that would be most useful

restive peak
restive peak
wide heath
wide heath
#

It's ok, it's better than what I originally had to go on, which was nothing

#

Much appreciated

restive peak
wide heath
#

Yes please

restive peak
wide heath
#

Maybe angles like these

#

(I dont remember how capable D2016s photo mode is with angles)

#

Or close ups, even

wide heath
#

Very good, tysm

restive peak
tawdry solstice
#

Is there a multiplayer doom 2016 mod?

#

Like campaign mode

restive peak
tawdry solstice
#

yea

restive peak
tawdry solstice
#

and doom eternal

restive peak
tawdry solstice
#

yes

#

u can search it up

restive peak
foggy geyser
#

hello suguru geto

unreal solar
#

How do I mod on switch

tawdry bloom
#

You don't.

hazy dune
# unreal solar How do I mod on switch

Finally in the depths of hell I have found another switch player to add to my collection, we shall rid the world of how hard it is to find a match there

hazy dune
unreal solar
hazy dune
#

Well hello there

woeful swift
hazy dune
#

Oh...

woeful swift
hazy dune
#

Phew thank the devil that you changed your name

#

Still though.... it will haunt me

#

Doobie

pearl kelp
woeful swift
pearl kelp
#

Damn

past plaza
#

Doom 2016 modding needs a fix

quasi yacht
#

What's the specific problem(s) that needs to be fixed, and do you own the game on Steam or on GOG?

midnight moat
sage iron
midnight moat
#

Showcase for Overhaul Final weapons (and partly for Overhaul Old / EM Rebalance):
https://www.youtube.com/watch?v=TzPXHFEH-Sc&t=1s

Provides information regarding changes to weapons in Grand D16 Overhaul Final mod (and mostly in Overhaul Old / Rebalance mod).

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch.

Big thanks to @G665-z7l for helping me a lot with this video!

00:00-00:14 - Intro
00:14-01:08 - Fists
01:08-01:49 - Pistol
01:49-02:57 - Shotgun
02:57-03:54 - Pl...

▶ Play video
midnight moat
#

Showcase for Overhaul Final new Equipment (and partly for EM equipment mod):
https://youtu.be/dvjbR03AwzI

Provides information regarding changes to existing and new equipment added in Grand D16 Overhaul Final mod (and mostly in EM Equipment mod).
All tests were made on Nightmare (0.6 damage vs enemies).

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch.

00:00 - Intro
00:15 - Frag Grenade
00:40 - Hologram
01:05 - Siphon Grenade
01:38 - New Boost...

▶ Play video
distant moth
#

does cheats exist to easily do the multiplayer achievement ?

#

nah cuz farming 50 lvls with nobody to farm im not doing that

midnight moat
midnight moat
distant moth
midnight moat
distant moth
midnight moat
midnight moat
midnight moat
# distant moth thx

Install in main directory of a game.
Add this to Steam launch options:
+metrics_allowStatsAndXPInPrivateMatch 1 +metrics_xpmultiplier 10000 (or any other desired number).
Start training mode with bots.

midnight moat
#

https://youtu.be/BX3VeaFCOVg
https://youtu.be/6ANbnvx6flY
https://youtu.be/azeZzGABqgk
Interested to hear your thoughts regarding changes to encounters for each difficulty.

Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Easy / I'm Too Young to Die Difficulty - Reduced amount of enemies.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85

00:00 - Tomb
01:28 - Pit Arena
02:40...

▶ Play video

Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Hard/ Ultra Violent Difficulty - increased amount of enemies.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85

00:00 - Tomb
02:20 - Pit Arena
04:04 - Roa...

▶ Play video

Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Easy / I'm Too Young to Die Difficulty - Reduced amount of enemies.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85

00:00 - Tomb
03:30 - Pit Arena
06:10...

▶ Play video
midnight moat
#

Here is the video of Overhaul new Layer 1 UAC. Yeah, it's almost an hour - I probably should shorten encounters for Nightmare too, when I start to work on difficulty encounter changes.
Played with NoPlayerDeath and Infinite Tokens. I broke spawns in last battle - that's why they spawn on each other. Feedback is appreciated.
Edited: uploaded better version.
https://youtu.be/pfea_CeZnHc

Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Nightmare difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.

That's...

▶ Play video
lean prism
#

I was watching the rpg leveling tutorial. I was wondering if there is a way to make it so when the player levels up it will alternate between upgrading health, armor and ammo.

#

Wouldn't it require the sequencer?

midnight moat
#

Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Easy difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.

Encounters ...

▶ Play video

Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Normal difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.

Standard ...

▶ Play video

Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Hader difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.

Harder enc...

▶ Play video
midnight moat
# lean prism Wouldn't it require the sequencer?

I thought about randomizer mod myself, but didn't search for any way to implement it.
The only thing I can think about regarding your question is to swap some rewards randomly on maps and then in decls creating few unique Argent Cells entities, but even then not sure how it would work.

lean prism
#

Random relay works

#

It makes it kinda like dead rising

midnight moat
lean prism
#

I'm going to use the argent orb thing and set it on a random relay since the thing I did didn't work even though I followed the tutorial

#

If you watch from 7:15 he connects the repeater from the on player spawn. But when I connected from there the repeater keeps running and keeps showing the messages I put

#

So that's when I decided to use the argent orb things.

#

I will try and if I get it working I can record myself putting it together

midnight moat
#

Looks interesting, but not sure it can be used in Singleplayer, unfortunately for me. 🫤

lean prism
#

My first ever tutorial.

#

I'm pretty sure it can work with that rpg leveling.

#

If you only have 1 argent orb thing you can set the run once to true

#

I kept it false for testing purposes

lean prism
#

You just need persistent integers or a one persistent integer.

lean prism
#

The only reason I didn't try with a persistent integer is because I have had trouble publishing my maps

#

If someone could test it. That would be great

visual lion
#

I created a trailer for my first Snap Map so that there would be a lasting record of my creation, which took me at least 80 hours to complete.

shell flame
shell flame
#

The atmosphere is perfect, however, finding secrets in a map almost exclusively in the dark is not a good idea, especially if there is no reward behind it. I personally did not manage to find everything; second problem, too many enemies in the imp area, it breaks the whole rhythm and it is felt

shell flame
#

Tale of Eternatum (Act 1) is out !
code : zqkq7laz

round patrol
#

Map ID is GG97CLA2

Here are some video's that show more of it
https://youtu.be/qtXAvyqRbw8?si=cWwk83h_wugMwlAh
https://youtu.be/3ZlWSGKfXAo?si=JUVeVst5lHRN30F5

Outpost Desura is the continuation of ultimate demon nights story.

Outpost Desura is a 1-4 player five nights at freddy's map. its designed be played casually with friends. challanging when alone. the story is very deep and many NPC's in the hubworld that can help you understand how this world works.

Time stamps
0:00 - Hubworld walki...

▶ Play video

Outpost Desura is the continuation of ultimate demon nights story.

Outpost Desura is a 1-4 player five nights at freddy's map. its designed be played casually with friends. challanging when alone. the story is very deep and many NPC's in the hubworld that can help you understand how this world works.

This is the max mode for Outpost ...

▶ Play video
shell flame
midnight moat
#

Empowered Demons (aka demons imbued with Powerups) test showcase.
Enormous thanks to @ T0y0ta for their Custom Demons and thanks to @ quan for finding music for video I searched for very long time!
https://youtu.be/WPLzbNcWOps

Showcase of work in progress Grand Doom 2016 Overhaul Final new empowered demons.
Empowered demons are based on T0y0ta's Buffed Demons and Spectre Demons, have effects and auras from powerups and have chance to drop related powerup.
Tests were made on Easy Difficulty Stats.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusm...

▶ Play video
midnight moat
#

Small update for environmental empowered demons:
Now they are immune to Barrels, Stun Bomb, Chainsaw, BFG and Glory Kills.
https://youtu.be/oXWvc78AIUQ

Showcase of work in progress Grand Doom 2016 Overhaul Final new empowered demons.
Reworked Environmental Suit Empowered demons - now they are immune to Barrels, Stun Bomb, Chainsaw, BFG and Glory Kills.
Tests were made on Easy Difficulty Stats.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85

#mods #...

▶ Play video
round patrol
acoustic yarrow
midnight moat
#

Grand D16 Overhaul Final - New changes to enemies. Includes showcase of new Caco version, which I didn't take time to record separate video.
Some changes I hoped to make, since 2020.
https://youtu.be/WxvWE-Xbb1Q

Showcase of work in progress Grand Doom 2016 Overhaul Final new enemy changes.
Added new version of Cacodemon, improved integration of 2 taunts (Caco/Revenant), added armor to Pinky Spectre, some other changes.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85

00:00 - Intro
00:10 - Cacodemon: new versi...

▶ Play video
midnight moat
#

Vanilla balance in my view.

rapid flame
#

I love doom

midnight moat
#

Make a Friend test/showcase:
Player got chased by unkillable enemy.
Do you think implementation is good? Should Zombies be part of possible enemies? Should there be Zombie Engineers and Lost Souls?
https://youtu.be/UAwseXkFJTI

Showcase of work in progress Grand Doom 2016 Overhaul - Make A Friend test/showcase.
Showcase of unkillable enemy, which appears in different parts of a level. Enemy is random based on enemies present in level.
Tests were made on Normal fights/Easy Stats difficulty.

Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com...

▶ Play video
pulsar maple
#

i think if the enemy is a real friend it would be cool

#

or name it "stalker" instead of friend

midnight moat
# pulsar maple i think if the enemy is a real friend it would be cool

I mean, I like idea and would like to have tool for that instead, but I have no clue how to make enemy AI friendly towards player. There is grenade in Co-op that works that way, but I don't know how to take code from it (maybe it's hardcoded or something).
"Friend" was more ironic name.

pulsar maple
#

ok

#

did you notice that if u write ok or Ok or OK it do a little guy?

midnight moat
pulsar maple
#

yup i noticed that 1month ago and can't unsee it💀

round patrol
midnight moat
#

Grand D16 Overhaul Final - Layer 1, UAC, Nightmare Fights, Easy Stats, Friend.
Mostly just goofing around, but also tested Nightmare fights respawns and Make a Friend system with 16 enemies.
I like gameplay a lot now. (feels like Doom 1, Serious Sam, Painkiller in some aspects) Hope after I finish with tedious stuff for mod - would start with Res Ops work (but it won't be soon probably).
Also current system with separate stats and fights allowed to shorten 49+ minutes for NM/NM to 34+ with NM/Easy.
https://youtu.be/eneORUGI-bo

Partly showcase of work in progress Grand Doom 2016 Overhaul Final mod. Partly me just goofing around.
Layer 1, UAC level, NIghtmare fights, Easy Stats, Make a Friend. Give all (MaxedOutLoadOut) is used, but mostly use only starting weapons. Nightmare spawns were implemented for L1 too.
Due to Easy stats, whole gameplay length is around 34 minut...

▶ Play video
left mural
#

Hello Guy. Someone want to play snap doom 2016 in coop

midnight moat
#

New Difficulty switch system:
Instead of 10 Skull switches there would be 2 with pentagram +1 Skull Switch for Make a Friend (deleted on accident).
Player steps into highlighted area, leaves it and switches difficulty (fights or stats). Then saves it in area near walls. When both switches have selected difficulty, walls disappear.
I plan to decrease delay time for switch a bit.
Unfortunately, if player stays for too long, trigger would register next difficulty, instead of one shown, while player stays there.
https://youtu.be/WkNk70fqW6c

Interesting to hear you thoughts regarding new system and do you think is it better than previous one.
Also interested where could I add picups and other map changes related to dfficulties, but not related to stats or fights (like opened doors or hidden objects behind fights). Should it be stats or fights or even separate switch (last one is problematic, since system is already complex).

Instead of 10 Skull switches for each difficulty there is new system with 2 switches and there would be separate Make a Friend skull switch (deleted on accident).

▶ Play video
ancient heath
blazing ivyBOT
#

@ember blaze You're posting links too fast.

pearl kelp
#

Dead channel

placid glade
#

I want to create a full game mode in DOOM (2016) via SNAPMAP, it will be a semi-open world where you can battle demons, fight PVP battles and complete story missions that will advance each season of the game. I want to use SNAPMAP's capacity to the maximum and I need help for the development of this mode, I want it to look like a new DOOM game within DOOM (2016)

umbral prawn
#

Is there a ray tracing mod? I think it’d be funny to compare all of the games with RT

midnight moat
# umbral prawn Is there a ray tracing mod? I think it’d be funny to compare all of the games wi...

RTX not required! Download Mod/Preset: https://patreon.com/c/HDRcade
(optional* but recommended - required for reflections) Download completeRT: http://patreon.com/c/NiceGuy147
DOOM (2016) Ray Tracing Edition Mod for PC. The Best way to play DOOM (2016) in 2024!
Features Enhanced Texture Sharpening, AO, Global Illumination and Ray Traced Reflect...

▶ Play video
round patrol
plucky gorge
#

I'm wondering if there is any like, VR mods for doom 2016, or if any are being worked on.

quasi yacht
#

If it counts, Doom VFR exists. It's an official VR game that's half "remixed Doom 2016", half "new content", but it doesn't have all of Doom 2016's maps (let alone in their original state).
Otherwise, there are "view games in VR" tools like VorpX, where you still play seated with a mouse and keyboard (or gamepad).
Other than that, I don't think so.

slender warren
#

My dad and I want to play Doom together, is there a mod for playing the story in multiplayer?

quasi yacht
#

For Doom 2016? No.
(There are co-operative mods for Doom Eternal, though, but they're not a "direct port" of the story campaigns, and not intended for first-time players.)

For the 90's Doom games? Those have official co-operative play, but you may want to ask in #classic-doom instead.

slender warren
#

Ok thank you

wild bone
# round patrol

i am so impressed by your work, you deserve something in this community

#

no clue what, but you deserve it

round patrol
wild bone
#

Wow

#

Looks great 👍

round patrol
round patrol