#d2016-modding
1 messages · Page 2 of 1
looks great
onto his torso now
probably gonna have to do some actual modeling to cut out the bits i need but whatever
yeah i bet it'll be worth the time
pretty hard to line up armor on diffrent body type who woulda thought. ill try to make it look right.
could you make it so it changes depending on the body type
or so the body type changes for the armor
there's only 1 body type in the doom mp
yeah. even if we could change the md6 mesh and skelwton all that. i dont think itd even work in MP
i didn't think there was just @sonic pagoda talked about that with the picture
its just cuz the armor is from master chief lol
and master chief and random uac marine have different bodies
D2016 modding
doom-2016-modding
yeah
but how you going with it so far
swap tech suit with halo 3 tech suit
A way to import animated models hasn't been discovered yet.
i would if i could dude
with enough research its probably possible
but id rather just make this first
actually there is a body decl material
just saw that now. i might be able to at least swap the texture
just making them align would be the hard part. at least id only have to do it once tho for all the sets
def getting somewhere
time for his shoulder pads
That looks awesome keep going
robotic looks best on it
yeah it does
can we add shrek to the game
is this just changing model ID or separate binding?
Neither
changing a model itself
the game thinks its the bounty hunter set. but its master chief
What mod loader am I supposed to use for this game?
DOOMModLoader: https://github.com/jfmherokiller/DOOMExtract/releases/latest
Extract the DLL and EXE to -/steamapps/common/DOOM/, place mod zips in -/steamapps/common/DOOM/Mods/, and open -/steamapps/common/DOOM/DOOMModLoader.exe.
Ok, thanks
I completely forgot that I wanted to do this and currently trying to
I don't see a DLL nor EXE file here...
You mean in the first one, right?
You probably do since it's a zip file, OK I feel pretty stupid now lmfao
@quasi yacht OK wait, so you want me to extract the zip and then take that same zip and place it in the same folder again?
Why?
that's not what he said. You just
1: extract the contents of the Debug zip file into your DOOM folder
2: keep the mods you want to load as zip files under the Mods folder
3: click open the .exe file that you extracted in step 1
Can other players see these armor changes or just you?
Were you able to retexture disodium to glass and make moving water?
others would probably not see it
just you. It's not like anyone else has these model files downloaded.
that's not how that works. The movement in the disodium is a part of the texture itself. Swap out the texture, you swap out the movement too
unless they install the mod aswell no.
is there a doom 2016 quick switching mod
Is there a way to have the transmission message gibberish audio from Hayden, UAC Employee, and Vega as a placeable speaker to use in a map
Yep. It's available in the Ultimate sound library
leaked slime rancher slime
lmao
Is there a way I can mod doom 2016 on my Xbox or no?
No
Mod tools are not official/made by the developers
So there's no avenue to have them on a console
whats the song thats playing in the back?
ty
Crystal Castles is gold
does anyone have a mod that prevents the music from stopping during glory kills?
Does anyone have a mod where bfg division starts normally wthout you havng to kill a few demons in a row?
Pretty sure bfg division's heavy combat track just starts on specific encounters/waves starting
@glossy sage
Is it possible to mod on console
No.
??
well. i dont. and idk of any mod on nexus mods that does so imma just have to assume. No. and i dont even have enough knowledge about how the music audio is directed to really try.
show skeleton hybrid
the schizo skelly (which is console friendly somehow) lmfao
wait did they seriously turn off embeds. ALSO WHY IS SLOWMODE STILL 10 SECONDS
there. had to download it from my pc. bruh.
hes just kinda freaking out yaknow. average skeleton stuff
its just funny to me how this works on console. like a Playstation user that hasnt played in years just loads up a map and gets swarmed by skeletons. Gold.
lmao cause we kept "posting media" where the tyrants wouldn't let us
that's what I mean, I think embeds have their own limit
oh weird
wait you can open those doors
its just movers
I think I just had to do a mesh removal so that the 2 halves were separate
if anyone knows thanks
Me who plays on Playstation 4 and can't mod games

r.i.p 
same
Me too
literally me (i’m ryan reynolds)
Looks good.
thanks. i replaced the classic barrel sfx with a vine boom and everytime the wet floor sign hits something it shatters my eardrums. but the map itself isnt done yet. (if you were talking about that)
Yeah.
U CAN MOD DOOM 2016
yes
more than alot of people think
but not enough...
open source ... please.. im gonna cry..
can anyone teach me how its my fav doom game 😭
well what do you wanna do?
bmd6 is offlimits for now
till someone deciphers that alien technology
so no animated stuff unfortunately
but i can teach you how to make static model and texture swaps
thats simple
audio is hard to mod but not impossible
decl changes are also rather simple
like you can make the super shotgun shoot more pellets for example lol
just other levels from the normal one
Talented
thanks. still a W.I.P. theres quite a few other talented mappers out there too
awe hel nah... 2012 IS ATTACKING DOOM 2016 https://media.discordapp.net/attachments/991629126547021854/1151007482077007933/20230911211224_1.jpg
we cant post media normally in here wtf
have to embed everything now
lost soul nyan cat...
bans all embeds
Bro just writted a whole critict💀
I knew someone would say this
But what he’s saying isn’t bad at all
Y’all can’t read more than 3 sentences
Plus your message isn’t that long,I could read it in like 2-3 minutes and since I’m not a native speaker my brain needs to process text
I have phobia to long sentences I’m sorry if I made you mad
so you have ‘’Hippopotomonstrosesquippedaliophobia’’
AAAAAAH
tl;dr?
I dont even know whats going on
mental illness
real
@tame hawk Is a member of this server for over a year lol
I think he's referring to the excruciating act of clicking a server icon to change which server to chat in
I asked yesterday what they meant when the message was still up, they ended up just deleting it.
¯_(ツ)_/¯
yeah because it was such a long ramble, that i asked for a TL;DR

I still have absolutely no clue 
I forgot what we were talking abour yesterday tbh
I’m just gonna
I legit wanted to understand/care. That's why i asked.
VEGA: it appears to be just be a continuation of the insanity that endured yesterday. I won’t bother marking the location on your HUD today.
At first it had value. Then it didn’t.
Something about snapmap
now I’m actually really confused

basically
idSoftware, Bethesda, etc: not even here unless the monies rolling in so why bother.
whut?
Not here for what?
Its not a live service game. Why would they touch a finished product?!
Support with what exactly?
Well, this server is not a support channel. I can only tell you guys to open a ticket here:
https://help.bethesda.net/
Bethesda is just the publisher. They had nothing to do with the development.
huh interesting, i didnt know that until now
cheers
wtf happened
Found them.
wow..... ive never seen someone so passionate abt snapmaps before
All the messages from another guy that were in between the walls of text was deleted. It was a back and forth convo
can y'all teach me how to mod doom 2016??
I'll dm you a link to the server that has all the resources you need to do so.
Ok thanks
Could i get that too? Please?
"pick up that can"
made with Modded SnapMap
Awesome!! You made a great map.



Can I have it too?
I hate it
What
Anyone know any good snap maps for two people
Try Snowmen Sleighers. It's a co-op winter-themed wave survival with classes and custom mechanics
MGTCR4T3
K
anyone here have a published snapmap with doom eternal music/dash sound effect
i need it for a snapmap im working on
as in, something that tries to re-create it with existing audio?
ye
i have the mechanics
just need the sounds and music
the dash sound i currently have sucks
do you think you can hak it in to a map and publish?
if it's possible
Yoo
h
Where do I get this
The emote? Well you need nitro or fake nitro to post animated gif emotes, first of all
Nah I’m talking about the shotgun
No clue lmao
doom amogus mod real
its in a vent in argent facility
Can you mod on doom eternal on xbox
No
is there a way to edit animations?
I'm interested in making new emote animations
can u import custom texture into snapmap
so no preset but a new texture
anyone know
yep
though it would only work locally
anyone who plays it would need the same mods installed
the trees, rusty water tanks and sheets of paper in this video use textures imported into snapmap.
cool thx @glossy sage
what about npc models, is it possible ? like mobs,enemies and other npc
importing of full model etc
Animated models haven't been figured out yet. Only static ones
thats a shame
can u atleast bind a custom texture to a model and keep the anims ? @glossy sage
you can retexture models freely, yes
you can also bind static models to entities like demons
Experimenting with binding objects to demon joints.
is there any complete sound rips of doom 2016?
i know this game has a shitload of sounds so i'm looking for the quad damage sound specifically
There are tools that can be used to extract .wav files from the whole soundbank
the only version of this game i have access to currently is the xbox version
my computer died due to a leaky roof
Is there any enemy randomizer for Doom 2016?
just released the first two levels of my snapmap campaign i plan to support for many levels :3
0-0 (intro level): KBMDWSGQ
1-1 (first full level): 265X2MHB
made this little campaign style argent cell upgrade system
feel free to use in your own maps, also shouldnt be difficult to modify for different purposes
map ID; D6SNMETG
a little system i made for having a campaign-styled argent cell upgrade selection. doesnt take up much network or memory, and its pretty easy to edit. you could easily change the upgrades to be something else, like equipment cooldown, powerup length, etc
Can i do anything with mods on switch?
I dont think I can but i thought i should ask
Not for Doom 2016, no. We only have tools for the Steam version of the game.
Looks nice
Someone tell me a funny mod
I recently got back into snapmap and I'm making a campaign. I am having trouble figuring out how to do my checkpoints considering the player would be returning to certain areas.
the problem is that when my character dies he spawns at a player start that is already disabled
That can only happen if no player starts are enabled
I'm going to have to try this again
Hey, everybody. I would like to ask for your help. How can I get the font file from DOOM 2016 to modify it for my fan translation?
hello. I have come here to say one thing
im paying 100 bucks for that sir

This isn't anything about modding but I was laughing so hard at this
Bro his begging for not to be kill💀
bro doing a fortnite emote
Does anybody know a good multi-player snap map I could play with my friend
Is it possible to make weapon wheel on snapmap console?
I'm a bit late but I found that out myself so I can teach
I'll need to go I'm my map though
I don't know what your on but I'm going to use Playstation buttons to explain it
First press x (add) to open up a menu
Next go to "player and team" and find a backpack logo called player loadout
Place it down and click triangle (properties) to open another menu
Click max weapon slots and put it at a number over 2 (added if you go below it and click right on weapon list you can click square [change] to change the weapons you start with)
Now if you get out of the menus and click x (add) on the player loadout, click give loadout at the bottom click on whichever player you want to have the weapon wheel to click "on spawned" you officially have a weapon wheel on that character
If you have any questions about it just @ me or private message me and I'll (try) to respond back.
Just know I literally just went on snapmap for the first time literally yesterday so I'm not a master (yet)
I am using snapmap for about 1 year 😭
Oof I just finished my first map and I already figured out how timers and counters work which I used to make a dash button (with the help of youtube)
Do you use Playstation?
I might need help from you
Oh my god I wanna make dash too
Can you link the video or explain it to me?
Unfortunately I play on Xbox
I have to go to school so I'll be back
Ok I'm back
back welcome
how to add crucible to doom 2016 mod ? where i can download it
I think doom 2016 modding is dead
Custom weapons are a bit of a tall order. Modifying the mechanics of existing ones, sure. Not sure if you could even import the animations from eternal
thats awsome
thank you
Your welcome
Geniunely wish they added this back into eternal so us console players could experience an infinite horde mode like the cybergrind from ultrakill 
Yea (I was eating and forgot to reply)
this one is a bit dated now. Though it is easier to set up compared to the newer one that allows for dashing in midair
Ok
I just looked up how to make the dash in doom 2016 and clicked the first video I saw
movement tech is about to be insane
I'm making my first SnapMap. I like how it's going so far, but I've already hit the memory limit. I went through it so fast... What are some good ways I can make my map use less?
Or should I not worry about making a single map with a par time of over six minutes, break it into smaller maps instead?
I think it'll raise the limits if I convert it to a singleplayer map. Do Doom 2016 players care about coop at all?
Using custom geo instead of modules will be generally less expensive. Whether it's single player or coop won't affect memory much other than any extra logic that may have been required to account for extra players.
There's also a way to disable the map limits, though you then need to watch out for instability
Ah yeah, hell modules are some of the most overpriced when it comes to map limits
What's "custom geo"?
Basically, using a basic room such as a grid room and building out the level geometry using props and blocking volumes.
And that's somehow less expensive than just using a prefab room?
Yes
Depends on how densely packed with details you make it ofc, but props and blocking volumes only take about 0.01% memory each at most
Why do I get the feeling that every room and object was assigned some arbitrary "limit cost" values that don't actually match how much of an impact they have on performance?
If I have two identical prefab rooms, and I remove the soundscape from one of them, memory realistically shouldn't go down - the sounds are going to be in memory anyway because of the other room.
Other than network, they are completely arbitrary
That sucks. It's not like the game doesn't already know exactly how large every single bit of content really is...
The main impact on performance is going to be lighting/shadows and density of entities in a given location
The whole "12 monsters max" thing is kind of a drag too. Original Doom on DOS didn't have a 12-monster limit...
I have to do a ton of work just to make rooms full of monsters appear/disappear as required.
That too is arbitrarily imposed. The engine limit is 24
The 12 limit can be circumvented, just with a few limitations to keep in mind
And yeah, removal of % limits on your map can be done using developer variables
Oh? If I do that, can other people still play the map?
yeah, the limits only block the placement of new objects into your map
I'm not a noob to snapmap. But was thinking of getting snaphak. I just don't know what it's all about and what it does
Like does it add new setpieces and arenas?
No.
What it essentially does is let you edit the map in the backend, making what you can do with your maps limited by the game's engine and assets available, rather than limited to what is imposed by the in-game UI.
This opens up many things, such as making props out of any of the models in the game’s files, letting you retexture and resize said props like you normally can with a blocking volume, and place down and customize types of objects that are defined in the engine but never made for snapmap editing such as movers and projectile spawners.
Oh. Movers like elevators?
Can't fit very many rooms with that memory limit... I hope players can forgive me for making them backtrack through most of the map. It's not so bad - there are more/bigger demons to fight on the return trip, plus you can Haste your way through most of it|| (you unlock the Haste powerups by collecting the yellow skull key)||.
I'm pretty sure people understand the limitations. Just do what you gotta do
Do you need to put multiple player spawns in a cluster for coop to work? If there's just one active, will players all telefrag each other or something when they spawn?
They have a player spawn for multiple players
I was doing a currency thing and I kinda wanted what is left from the previous map to carrry over to the next. I need a persistant integer. But do I have the persistent integer coming out of the player resource?
I can't seem to find it, what's it called?
hold on ill take a look?
I'm sorry. I think you do need multiple player starts. I was looking at the team proxy. I'm sorry. I only ever did single player stuff
It's ok, I think I've freed up enough memory for more.
How did you do that
I turned off the decal layer in a room that didn't need it. Specifically, the "Portal to Hell" room looks the same with and without, as far as I can tell, but it still gives you some memory back.
Back up to 99.98% by the time I finished, just enough, lol
Sucks that hell modules are so expensive
Yeah, I didn't realize the others were cheaper until I was near the end.
Oh well, I think I'm pretty happy with it.
That's all that matters
How do people usually handle testing their maps? Upload it with a [beta] tag or something?
Yea. If I remember correctly
Can you go back and update a published map later?
@lean prism Should I use "Publish" or "Publish for review"?
Publish for review. If you want people to test
Should be named "Entry". It says it's ~~ PT7M83A7~~. Edit: New version is LGGG5NNENMVSLG3W.
Ok give me a minute and I will test it
Yay, thanks!
No problem
I'm in a lobby if you want to try it together. No idea if the coop will actually work, but it's got 4 player spawn points. It's fine by yourself too.
We can try together
Cool. I can get valuable feedback firsthand.
I'm in
Are you hosting?
Yea
How do I join you?
I never did this before either. Hold on. What is your name in doom
Try hosting
Ok, hosting.
You want to unpunish?
I found it, thanks.
No problem
Wierd, "keep inventory on respawn" WAS checked.
I know of a guy that used to do tutorials. He has a more advanced way that might work
I think I've got the spawning fixed, or at least less easy to break than it was before.
Mob friendliness should be fixed if I just publish with players as team 1.
Wait, I think I figured the weapon thing out. I wanted it to start you out with no weapons, but I used "on player spawn" to give the loadout, and I bet it's giving you "nothing" each respawn.
Try a team iterator
Yes try that
I think the player iterator does certain functions for each player in the game
Ok, blue skull should go to everyone, and I think I can "give loadout" of fists to each player "on join", then it should let you keep your stuff after dying.
That glowing decal is totally on the rock where it's supposed to be. But it didn't show up in multiplayer. It was always there in my earlier tests.
elevators, platforms, even custom enemies with enough effort
no, they will just clip inside eachother
I put them in a cluster, and I think we were still spawning in each other.
Youd need to use the Set input to set the persistent integer to the value of the resource. But you have to account for the fact that resources are individual to each player. So you have to ensure the activator is the player when Setting the persistent integer, and youd need a persistent integer per player if dealing with multiple players
were they filtered for each player #?
No?
then they would just be using one at random, not do 1 for each player
Oh, ok. Thanks.
I'm only doing single player
then its simpler. just need the player as activator
just before 1st map finishes, set persistent integer to player 1's resource value.
When player spawns in 2nd map, set player 1's resource value to that of the persistent integer
So put the persistent integer on my exit button?
Is there an easy / minimalist way of making a door lock after all players have gone through? Or to make a door 1-way in general?
@lean prism I believe I managed to fix every single issue we encountered. The new version is LGGG5NNENMVSLG3W.
If anyone else would like to try it coop, please let me know. Watching a live player was super informative.
How good is that AI director thing at hiding and showing NPCs while players walk around?
How is your game going?
I think it's going pretty well. I didn't make most of the logic with coop in mind, but there were only a few things that seemed to break in our test.
I fixed that by adding more connections to the "hide the monsters in this room" nodes, plus a door that locks after you leave so one player can't backtrack and mess with the spawning while other player(s) push forward.
I fixed the player spawns so we nobody will spawn overlapping. And all the AI team stuff is sorted out now - peaceful monsters are peaceful again.
As for getting lost going to the blue skull, I've added a wall to that one platform to make it clear you're not supposed to go that way, I added a glowing demon rune that looks kind of like an arrow pointing at that one rock you use to jump across that gap, and I added a couple armor shards to the other side to make it really clear that you're supposed to get to the other side. Plus, I added a new POI to the end of the blood cave marked "Path to the Blue Skull". So I think I covered all my bases.
I want to check it out when it's done
I have the next version ready when you are.
I'm just testing out my second map
Is it working?
Yea I just kept forgetting to add some stuff
So far the only thing I can find wrong in singleplayer is a few things that could have a bit better timing, but I'm hoping another coop test will stir up any remaining bugs.
You need to ensure all logic is run before the End In Victory/Defeat/Draw is signaled, as any logic after that will not be run.
Safest bet without getting into execution order would just be to add a small delay to the End In X node
While everything else runs immediately On Used
You could use a box trigger or module object with an integer to count number of players that are in waiting area to advance, compare with number of players in match to determine if all are there.
I've made a bunch of little improvements to item and enemy placement. Found a few places I could trim my logic even further, and added a few more details. Improved the masonry in the fortress, and adjusted it so that you can no longer walk on the tiny little bit of cliffside that was poking out and skip the jumping puzzle. Also, made the exit triggered by a volume so demon-ized players don't get stuck because they can't press buttons for whatever reason.
WTF does "NOTICE Error detected in map logic" mean? First time seeing it, and I haven't even made changes to my map over the last set of tests, which never threw that error.
Edit: Just validated all my game files, they're fine.
Haven't seen it pop up again, just that once. So weird.
it can happen if you singleplayer pause while logic is in mid-execution. Since logic executes so quickly, it only really comes up if you have logic running on a loop constantly and rapidly when you pause
Weird, the only loop I have (AFAIK) is a timer that points at another timer to trigger some stuff back and forth. Both timers are 20 sec or longer, so I'd expect that loop to spend most of its time idling.
Has anyone else experienced their decals only appearing in singleplayer, but not coop?
yeah that would be a non issue. The only other reason would be you have an infinite loop with no time delay
are they on props?
@glossy sage Yep.
yeah that can be an issue for whatever reason.
if you have the props hidden and then show on map started, it should help with that
Weird, thanks for the tip.
how do i make mods for doom
there's a server with links/downloads for the tools necessary for modding doom 2016 and eternal
I was trying to publish my two maps. but my keyboard won't let me type my description.😕
Sometimes the mouse clicking on the text box can be finnicky
It should work if you see the text cursor flash
I don't know. I tried like 6 times and I got a little frustrated
That text cursor does flash. It's really faint
Try hitting enter maybe?
tried that alot of times
Hm. Not sure then
so I guess I can't publish any of my maps
Do you have a controller
Yes
could try using that
It won't let me type with the controller. Or I don't know what buttons to press
I just mean for ensuring the text box is actually selected
What is the razer chroma thing I see in mouse and keyboard settings
?
Thank god one letter is good enough for a description
If you have a keyboard that supports Razer Chroma, it makes your keyboard light up in different ways depending on what's happening in-game.
I don't know if my keyboard suuports that
99% of keyboards don't. I wouldn't worry about it unless you have a Razer-brand keyboard.
I need some map-maker's wisdom on a recurring problem I'm having: How the holy fucking hell do you get players to pay attention to important things? Everyone I've seen try my map not only runs directly past all the weapons, they all take one look at my room with a jumping puzzle and proceed to try jumping off of every single thing EXCEPT the spot that actually lets them progress. Said spot literally has a GIANT GLOWING ARROW pointing at it, and likewise all the weapons have glowing runes under them and spotlights shining directly at them. I just don't get it, how can I possibly make this stuff any more obvious?
I like surrounding things with candles or having a blood trail lead to it
I like those ideas. But isn't that even more subtle than a big, glowing rune? There's already candles and blood, like, pretty much everywhere?
If someone can't see a big glowing rune that might just be them
Although I also don't know how you set up your maps, is it usually behind a corner or like directly in front of the player
The last 3 weapons in the map are in a straight line through the middle of the rooms they're in. The first 2 weapons are in spots that you're almost guaranteed to walk past, even if they're not in the middle of their rooms.
Players never noticed they started with a siphon grenade, either, so I'm making them pick it up in the first room to loudly say "hey, look at this thing, the thing you just picked up, you have that thing now!". Now I'm afraid they're just going to walk past that too. 😦
Maybe you could put it on an alter
It is. With another glowing rune under it, and a spotlight, and particle effects, and corpses leaned up against the alter. All directly in front of the door when you walk in. I legit have no idea how I could point it out any harder, short of adding some floating text saying "OVER HERE, DUMBASSES".
Me either. I'm stumped.
Maybe get differant people to test your maps
I guess so. Only been able to observe 2 testers so far.
Thinking about what I might want in my second level:
- Players all start on one team, with simple objectives like "get 100 kills" and "defend your workers"
- They're given the choice of staying on that team, or switching sides (it's an individual choice, so players might end up all on either side, half/half, 2v1, etc.)
- Players that switched get a new objective to stop the first team, like "kill the workers"
- Monsters steadily spawn for both sides (perhaps a big defensive unit for the first team and lots of smaller attackers for the other?), with orders to head for a central room
- Whichever team completes its objective first wins
Does something like that sound overcomplicated and/or not fun? Maybe I should make the teams' objectives more symmetric?
is there a mod with a skin with isabelle on doomguy's shoulder
Hello! I need help with testing my 1st map version of UAC for Doom 2016. If someone can help - please contact me.
Since you're never in 3rd person in campaign, not sure how that'd work
He is a minecraft youtuber and what does that have to do with DOOM?
Doom Buster is Skeletor's spaceship so now I'm also confused as to what that has to do with minecraft
wrong channel :)
I assume this is responding to a deleted message?
i sent screenshots here
Ah
I accidently deleted my previous post by using Google docs link, so readd my message:
If someone can test my new UAC map:
QA Notes in .7z. You need to finish default UAC, if you start New Game. Please test without other mods.
ITS HIM
?verify
is there a mod more blood and diffrent glory kills?
I don't know any mods with more blood, but there is mod, which keeps dead bodies/their parts called Keep the Dead.
As for more Glory Kills variations here is mod:
https://www.nexusmods.com/doom/mods/23
New equipment EM Mod:
https://www.nexusmods.com/doom/mods/74
New equipment EM Asssets:
https://www.nexusmods.com/doom/mods/73
These mod adds 1 unused grenade from SP, 6 equipement items from MP (including boost pack), 3 equipement items from SnapMap and 1 new BFG grenade placed on all maps with some progression approach.
You can't mod console stuff without modding the console itself, and that's very risky and tedious
And usually not even compatible
lads, help
im loosing 150 fov after any checkpoint
Is Modding Doom 2016 still limited?
Blud the cyber demon boss from Doom 2016 made me rage so hard, I broke my controller. Twice.
Skill issue
bfg + weapon wheel
Holo swapping
Skissue
micro missiles shreds the cyberdemon in 2016
Yes.
Nah the damn missiles killed me, and i had no way to dodge it
so true lol
Is modding 2016 easy on steam
How to install DOOMModLoader:
Right-click DOOM (2016) in your Steam library, and choose "Manage" > "Browse local files". This will open a File Explorer window in your DOOM (2016) installation folder. Download "DOOMModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest, and extract it into that folder.
Download DOOM (2016) mods from GameBanana, Nexus Mods, et cetera, place the mod zips into the "Mods" folder in your DOOM (2016) folder (without extracting them), and run DOOMModLoader to install them. To uninstall mods, move them out of the "Mods" folder and run DOOMModLoader again.
After running DOOMModLoader once, a "DOOMModLoader Settings.txt" file will be created, which you can edit with a raw text editor to change certain settings.
-# 🐧 Note: On Linux/Steam Deck, you should right-click DOOMModLoader and choose "Run in Konsole", or otherwise run it in a terminal.
Is there a mod that lets you skip the intro as if your jumping into ultra nightmare?
Not aware of such mod, but mine has skips for almost all cutscenes on 2nd layer. But it changes game drastically, so probably not an option for you.
I hope you broke your controller playing, not slamming it onto the wall
Did
how'd you figure out what I did yesterday?
I need help. Whenever I try to run any mod whatsoever, D'2016 refuses to launch
Hm
You ever try uninstalling the game, restarting your computer, then reinstalling the game?
It worked a few times for me
turned out it was the mod, it didn't work with the current version
Would be much easier to do it in Doom Eternal, with Id Studio now available
If there's any good modding tools for RAGE, I see it being the easiest there
At steam there are official toolkit.
I see, thanks for letting me know
It would be cool if they had a mod for doom 3 demons to reskin the normal demons
Find the latest version?
Doom 4?
Didn't know that existed
It’s basically the beta version of doom 2016
Oh
Some Context: https://www.youtube.com/watch?v=9pYXYXJVEP8
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A bunch of...
Rlly cool
Yeah
Do you ever just want to lock yourself in one house for the rest of your life never to come out again?
anyone who could help me extract a few 3d models from the game to be modified?
Do you own the game?
Yes
That was random-
No?
Aww, thought It was normal
Sometimes
Yeah, sucks don't it?
Couldn’t find the snap map channel if there is one so I’m just putting this here
what exactly is snapmap?
Custom map maker
You don't need smart you need learn and study
The feragon
This is soon lol. No waiting for 1-2 months for an update.
The enviorments right now are nice. There is one room i didnt show because im changing it into something else since i dont like how it right now.
You might notice some changes compared to the previous video's. I added baricades and doors however these dont have collision atm and the do...
W
hello, i was wondering how can i get higher hands fov in d2016
and i dont know how to unlock the console and what to write in
and also how can i maintain the fov after every chekpoint?
Console is tilde key. But you'll probably need LegacyMod for commands. I don't know such command that makes hand fov higher, though.
There's a mod for it on Nexus
thnx
Do I have to enter the exec lazy_144.txt command each time after launching the game to enable the DRS mod?
how do i add pillars in snapmap
i saw someone else do it once
6:54
thats honestly intersting
swapped with the mancubus
Sounds like what the description for the Pinkinator from Doom RPG would be
Ok post your mods that you have already made and new mods ya working on.They are different games too .Also can be general,review other people mods,tutorials,troubleshooting whatever. MODIFYINGEVIL.COM
People are still using snapmap? I was going to get ID studio. Then I saw the recommended requirements for making maps.
I personally think snapmap is good. one thing would be great is if someone makes a campaign and you want to log off and take a break. later on you start where you left off
I'm trying to think of how many maps people would play in one sitting
would people prefer a coop campaign?
As long as it's not coop only, as it'd be hard for anyone still playing snapmap to play
I'd definitely give the option to play coop. Not coop only
Hi!! Is someone still playing doom 2016 MP?
I need some guys to achive the online trophies 🥲
I play on PS
There should be a mod where it unlocks every customization item in SnapMap, I have 3 more to unlock and I keep getting SnapPoints instead, I don't want to take a gamble that i'm gonna unlock SnapPoints or not
LegacyMod unlocks console commands, including one that removes locked item restrictions in the player customization menu
Hi, im looking for someone too.
tbh I have no idea how the snap points work, I did the tutorials, been fiddling around with the map maker for a couple of hours, but it seems like there is stuff missing or something
I wonder if someone has modded E1M1 from doom 1993 to doom 2016
I was thinking of downloadin snap hak. I went to the site. But I don't see anything that says download
what site?
they are just for buying customization
hmm, so I cant unlock more props with the points then? was trying to find but I dunno where it would be
no, there's no unlocks for what you can add to your map, everything is unlocked.
besides the title card customization
itd kinda suck to limit what you can add to your maps due to unlocks
Does anyone know how I get mods on switch from the official Bethesda site?
I don’t play on switch sorry
Dang
I play on play station
Do you know how you access them tho?
No D:
Dang
There aren't official mods
I mean like the ones from Bethesda.net
Which doom game do you like the most?
for Doom Eternal?
No for doom 1+2
I'm on the website and I can't figure how to download the mods to my switch for the game doom 1+2
are you on the mods list on the website?
Yes
I have no personal experience, but I would guess when you add the mod to the library, it will sync with your Switch via your bethesda.net account logged in on both ends
Ok
I guess it will sync eventually cause I've been stuck here for the past 10 minutes
idk, just guessing
Can’t personally help as I don’t use the KEX port, but ask in #classic-doom-maps-mods instead
Oh, they left the server
Never mind, then
@glossy sage hey. whats the command in doomlegacy mod to unlock all in snapmap?
if i may ask
dev_allowallunlocks 1
does modding with Vortex work or am I doig something wrong?
You should probably just download mods as zip archives, place the zips into your -/steamapps/common/DOOM/Mods/ folder (without extracting them), and then run DOOMModLoader to install them - without using any "mod manager".
(If you don't have DOOMModLoader yet, then right-click Doom 2016 in your Steam library, choose "Manage" > "Browse local files" to open File Explorer in -/steamapps/common/DOOM/, download "DOOMModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest, and extract its contents into that folder.)
Hi
I really don't know where to download snaphak
SnapMap is built into Doom 2016
There is one in Doom 2016 modding server in Tools section.
ignore me, I'm a dumbass, I didn't know SnapHak was an actual thing
I found snaphak. do I extract it to the main folder?
now i cant get the game to run
As far as I remember - yes, you need to extract it to main folder.
Snaphak wasn't updated, if I remember correctly, so you need to downgrade.
You can refer to the installation instructions here:
https://docs.google.com/document/d/1DIkIbsdI3ON7zXFtYQZx5xaVp0NNi3Db3zDHmLUN4_k/edit?tab=t.0#heading=h.xp1l48oc12nc
It includes information for the downgrading process as well
Guide to SnapHak What is SnapHak? Setting Up SnapHak The SnapHak UI Entities Tab Entity State Tab Prefabs Tab Timelines Tab Timeline Editor Tab Editor Lua Tab Editing Entity Properties (Entity State Tab) Format Common Properties Model Scale CustomMaterial Sound Other Properties Notes when Editin...
how could i use a trigger volume to apply a poi to whatever triggers the volume, specifically im using this to add a poi to a demon spawned by a single demon because just showing a demon was causing issues for seemingly no reason
You would connect to an AI Proxy for an input to show POI
Instead of a Trigger volume, you could use On Spawned from the single encounter instead.
What issues were you having with Show on the demon?
not sure, i had encounters that used group spawners, and they worked fine, but when i tried to connect a show to a specific demon thats activated by the same source that spawned the encounters, most of the time it just wouldnt spawn, i tried clearing the enemies in the map in case it was an ai limit issue but it still wasnt working
Is it very close to or intersecting with placed obstacles such as props or Blocking Volumes?
no
Also, do you have it set to not show on start?
yes
Are you able to take/send a screenshot of the logic and settings of the demon?
Or have you already removed that
i would have to recreate it
Ah, nevermind then
thanks for the help though with the ai proxy
so thats interesting, i set up the stuff, and it does spawn the guy properly, when i enter a different arena, i have the ai iterator set up that deletes all the ai when you enter the arena and the on used stuff on the gore nest, but it doesnt spawn the guy, but then when i walk to the next arena, it does spawn the guy, i assume its something to do with the ai deletion iterator since theres also one of those in the other arena, but theres also one in the first arena, and apparently it just doesnt work
i just got an idea, i think theres more demons that naturally spawn than the demon limit allows, so when the iterator deletes the current demons, it spawns the other ones now that theres space, and then theres still no space for the guy i want to spawn
idk why the group spawners worked though if they would have the same problem
Is there a mod for playstation controls?
you can get gz doom and put your playstation controls in there
... this is Doom 2016
Though, I've been looking for ya and I sadly can't find anything, sorry.
it works for d 2016 to
that why i mod my engines
Just use EOA
What's that?
Mod for classic doom which makes it doom 2016
Will it change doom 2016's buttons layout to playstations?
I really have no idea tbh, im a little hung over rn
No it won't, the mod is for an entirely different game
ip logger
how did VEGA not catch that one?
Whacked
Huh. I didn’t know 2016 had an active modding scene. I remember hearing that entire game is like hardcoded and a pain to work with.
id Software have gone out of their way to "softcode" as much as possible, e.g. storing weapon stats, which weapons exist in the first place, and many other things as raw text in the game's resources, as opposed to either "hardcoding" them in the game EXE or using some binary format that would be harder to modify.
That makes modding relatively easy, as long as you only want to "change values" (as opposed to creating custom maps or code from scratch), and just "changing values" can be pretty powerful if you know how it works.
In short, the game engine itself is surprisingly mod-friendly for a game without official mod support, even if it is inherently more complex than the 1990's Doom games.
When a demon is supposed to spawn when the limit is exceeded, it gets put on a queue in the order that they were told to spawn, so if the group encounters were told to spawn before the other demon, then the group encounter will spawn first.
whats the limit again, cause i thought it didnt reach it
12
yeah
im pretty sure the start spawned 11 enemies
well
actually, i may be stupid
i forgot about the filler possessed that it dots around the arena
That would do it, yeah
For clearing the map of encounters it is better to signal each group encounter to Finish, and enable the option to delete spawned demons
Isn't it 16?
Its higher in the campaign then in snapmap.
So I made and published a Snapmap today: TY5DAE8N
It's a Snapmap, but I think that it's pretty good
BaBoing
Kind of an op ability
Is there a "freeze" console command or mod? I'm working on a video about the game and would love to get some mid-action cinematic footage if possible
I don't think so - but you can replay a map in Mission Select (on I'm Too Young To Die, Hurt Me Plenty, or Ultra-Violence), pause the game, enable "Settings" > "Game" > "DOOM Photo Mode [BETA]", unpause, and then press \ to open the game's default/built-in photo mode instead.
Hmm. That may end being my only option. Thanks for the assist 🤙
Still work in progress
I would like to request a commission for doom 2016
can someone change all the demons in doom to something random?
It really doesn't matter what it is
could be a banana, or robots, star wars droids
@harsh snow
It could even be that you just change the color of them to completely blue or sum
If you won't have luck here, you can ask about it in Doom 2016+ Modding server. There were people, who changed colours for demons and there is a tool now (you can see example on Nexus), which helps to change models for them.
there is a doom 2016 modding server? Alright Ill check
do you yourself mod?
I modded last year and in 2020, but for now I took a break.
ah alright
do you think its possible you could do mine?
No, sorry. I don't want to mod in near future and if I return to modding I would like to prioritize finishing my own mods.
I see, no problem then
so uh, there isnt a co op campaign mod for this game right?
No, there is no such campaign, unfortunately.
yeah?
Sort of early release.
https://www.nexusmods.com/doom/mods/85
You have an outdated version of DOOMModLoader. The latest version is "DOOMModLoader.zip" from here: https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest
You can play snapmaps co-op though, which can be fun.
Is there a mod for Doom 2016 that makes Barons bleed green and Cacos bleed blue?
Not aware of such mod or any other mod that changes blood colour.
😦
that is awesome. we need new stuff for doom 2016 snapmap
This is snapmap. IYes
I'm Just wondering. Did anyone recreate the main campaign leveling system?
I don't think so
Damn. That sucks that they totally abandoned snapmap
And this is why I don't believe in multiplayer achievements
seriously
Pay attention to my health. It also works for the ammo and armor
I just need to add a background
I mean it's basically the campaign progression
I recall someone had used the UI asset for the Argent upgrade selection screen to make their own menu for it
Oh God..
how do you play doom 2016 mods
i cant ge thtem to work
nvm got it to work
it sucks to do just to mod one game ngl
I'm not sure what's a context, but you just drag and drop ModLoader and then mods you like into mods folder. And that's it in most cases.
This is snapmap yes
Map id : RZCQ4UB8
Not officially. DOOMModLoader patches the game executables to not require developer mode to load mods, and to allow saving settings correctly while mods are installed. DOOMModLoader currently doesn't know how to patch the GOG version's executables - but the patch is just an optional quality-of-life thing, so it should still work without it.
(DoomLegacyMod (the console command/variable unhider) also doesn't support the GOG version. 😿)
-# More importantly, though, the GOG version doesn't have Multiplayer. If it doesn't have Multiplayer content either, then any mods that rely on Multiplayer maps/weapons/other assets won't work - basically meaning that the GOG version would be subpar for modding. I don't know if this is the case, though.
Edit: I'm not 100% sure, but the GOG version actually appears to include Multiplayer content, so that should be fine?
im getting this after installing the gore kill mod, even after deleting the mod i still getting this now. i completed the installation procedure. any ideas?
If you want to play with mods, make sure that you have the latest version of DOOMModLoader (currently v0.3). The latest version is "DOOMModLoader.zip" from github dot com /ZwipZwapZapony/DOOMModLoader/releases/latest (I can't link to it right now, as the Vega bot is having an issue where it blocks all links in the server 🤷).
If you want to uninstall mods, then just run DOOMModLoader with an empty "Mods" folder.
-# (Alternatively, right-click Doom 2016 in your Steam library, choose "Manage" > "Browse local files" to open a File Explorer window in -/steamapps/common/DOOM/, enter the "base" folder, and delete "gameresources_002.patch" and "gameresources_002.pindex". Be careful not to delete any unnumbered files.)
Where? What mod?
Stop leaking my home address Dallas
So I could play it on Tuesday?
if you have deluxe edition, it starts approximately tomorrow at 7 pm CST
at least on Steam
I bought it but on steam they tell me i can the 15th
If you go to the store page and scroll to where it says digital deluxe edition it’ll say how many hours you have left until you can play it
yee np
EFH7-KH8X-U4GE-38PQ-H2UU
Cool
People from DOOM server usually post snap map content here too and I'm not aware of separate channel for it.
This is literally the describtion of the channel
Oh
What mod and where ?
Moon man
Recently just started learning to use snap map, and I'm making a custom campaign. Any tips or tricks I should know from any veterans? ^^
Doom Snapmap server can be great help.
there's a snap map server?
Yes. Try to use search to find it.
Do not make the maps have too much of a story, it will be a waste of time and won't work really well, keep İt short and nice. You will need to be really good to have a lot of story. I have a snapmap that lasts 2 hours to finish. İt was too long, stick to the 30 mınute part to make the player enjoy and not get bored. And never add an extreme amount of enemies for fun, trust me many won't enjoy it. If you do make a large arena with rounds instead of 1 round make sure to add Level 2 Music to pump the player and good guns, other wise the player will quit. One last tip is always test the map for any bugs or anything bad that might take a point out of the game. I've Been doing this snapmap thing for a lot, trust me it will help
hmmm....
If its a mistake then I made the same mistake in my MERCURY campaign. From the 5th map completing a map often takes more than an hour.
The first 4 map is less than 1h.
Very nice bro, i suggest using more indoor stuff like in the other 2 pics, it might not look that good when its outside. İ also don't mod snapmap so İ shouldnt be talking here İ think but a lot of ppl on my old acc that İ lost my password of say that İ talk here
And also don't get too crazy with the maps size cuz thats a Huge problem for me.
But the second pic with cacos in it looks so cool please teach me that 🙏🙏🙏
Well... I'm not sure if I can teach you, because I'm learning making maps too... But if you have access to SnapMap play this map: EBRX5HQC... And enjoy the "atmosphere"
bro 💀
Mac Tonight
@wind fossil some guy said he wouldnt help because im trying to get that mod
Thanks, İ have an important exam like in 16 days, after that İ will also make a map inspired by urs, do you like action or horror in snapmaps
Come on man answer
I got no patience
found out its possible to mod in obj files and textures from doom eternal and dark ages to snapmap :3
Would anyone be interested in flying with jet boots in d2016 snapmap or titanfall 2 esque time displacement teleportation?
I’m trying to work a map out with these mechanics I built but it’s going to take some time designing around these abilities. I’ll send a video later.
I forget. Where do custom .cfg files go in the folder structure so I can run exec?
Nevermind. DOOM/base/scripts
i cant ffigure this out like i did before frustrating
#screenshots making a ship
Ballin with doomguy is some of the best shi
@quasi crest Caught a dirty one.
👍
Be sure to use the mod ping next time. Can’t promise I’m available, even if discord says I’m online
But thank you for getting my attention
Oh yeah, sorry I'll keep that in mind.
There a mod that replaces the plasma rifle to look like the one from eternal?
no but you can use snaphak to mod in the obj model and textures to replace the plasma rifle
hey could anyone help me mod the game
i wanna unlock all the weapons runes secrets etc
i cant find a mod that does that
ngl
he dont feel 40ft tall
feels more like 28 - 30 ish feet
but then again he is in a crouching pose
he menacing tho
you lucky bastard
i just learnt
download this one
then drag this (from within the zip file)
into here
then launch doom from steam
also the zip file contains a list of all the commands
and what they do too!
also enable dev console in commands first
very important
devMode_enable 1
thats the command, enjoy testing with commands!
Is it possible to mod the Snapmap hitmarkers and damage numbers into campaign?
Would legit pay money for that
also enable dev console in commands first
As far as I'm concerned, developer mode isn't useful. If mods are installed, the game will crash on boot-up if developer mode is disabled, or disable achievements, allow you to corrupt/mark save files as "developer-only", and fail to save some settings correctly if developer mode is enabled. DOOMModLoader v0.3 patches the game to not require developer mode for mods, avoiding those limitations.
Thus, I think that it's better to leave developer mode disabled, letting the crash on boot-up serve as a reminder to re-run DOOMModLoader instead of letting you accidentally corrupt save files. I don't know of anything else where developer mode makes a difference (besidesgodwhen DoomLegacyMod isn't installed)?
TL;DR: Leave developer mode disabled.
-# (DOOMModLoader only patches the Steam version's game executables, not the GOG version's, so developer mode is sadly necessary for mods with the GOG version. DoomLegacyMod doesn't work with the GOG version, either. 😿)
Yo, how can I fix my player model? It seems to be merged with the multiplayer model
Want a clean doom slayer model
Are you using third person mode? If so, I think that you "just" have to unlock and equip the Praetor Suit in Multiplayer, then you'll only have the Praetor Suit model in the Campaign as well.
Is that a new update to DoomLegacyMod?
Is what a new update for DoomLegacyMod, exactly?
-# (Developer mode has always worked that way in both the 2018 and the 2024 versions of Doom 2016; irrelevant when mods are not installed, and disabling achievements/"corrupting" save files/not saving all settings when mods are installed (however, allowing the game to launch instead of crashing on boot-up).
-# DOOMLauncher can both bypass the problems with "developer mode plus mods", and bypass the game crashing in the first place if mods are installed without developer mode, for both the 2018 and the 2024 versions of Doom 2016. This makes developer mode obsolete, in the sense that it would be nicer for the game to crash and make you run DOOMLauncher instead of accidentally running the game without DOOMLauncher and then applying the "developer mode plus mods" restrictions.
-# DOOMModLoader v0.3 applies DOOMLauncher's patches to the 2024 game executables, making both DOOMLauncher and developer mode obsolete.
-# DoomLegacyMod has no bearing on any of this.)
DoomLegacyMod is available for both the 2018 and the 2024 versions of Doom 2016, if that's what you mean. Otherwise, no? 🤷
Try out this map guys
hey im gonna try it out soon after i get off the level im editing, also i will say its really hard to find people to play snapmap on here so i shared your level id with the snapmap server im in so that others who are more interested in snapmap can try it out, we kinda like to play any new levels we can
I couldnt find this one... 😦
oh yeah new code it had to be updated
Misunderstanding on my part. Apologies for dm.
guys im trying to catch a pedo who can help
what the fuck does that even have to do with 2016 modding?
what the
That's not modding, I don't even think you should be talking about that
there a way to have snap map load in the moment you open up Doom from steam? I hate having to wait for this load screen every time I wanna play snap map 😭
Idk, maybe you can make a shortcut for it
Right-click Doom 2016 in your Steam library, choose "Properties..." > "General", and add +com_gameType 1 to the "Launch Options" field.
Is there a mod that reduces/removes the dust kicking off on bullet impact with the Chaingun and other weapons? It gets annoying. I'm shooting flesh, not dusting a rug.
What could go wrong if u add a AI to this convo go to @sindessa_ai on x/twitter
whats it about?
@void prairie
Anyone know if the servers are just full dead or if they get some activity at a certain time? tryna get the achievements lol
Multiplayer or snapmaps?
multiplayer
Oh yeah, it's dead, but me and my friend are trying for the multiplayer achievements
Think you need like 4 ppl minimum yeah?
We did have me and 3 others, now it's down to me and my friend
Damnnn that actually sucks fr, how far along are you 2 rn
For me, 2 of the 20 multiplayer achievements, for my friend, I think 4
Oh yeah mad, got something like the reach lv5 and win a match one yeah?
Yeah
Yeah right well if you get a fourth you're more then welcome to chuck us a msg anytime and I'll help you lads with the achievements
Thx
Does anyone happen to have 360 pics of the possessed soldier model?
You wanna make sprites or something?
Im painting the Doom board game miniatures and the soldier is the only one I cant find a 360 model of
Not even in those "Doom 2016 all model viewer/collectables" vids
I can load up 2016 and show you the model view
Yes that would be most useful
Alr hold on
Im sorry, but there's no possessed soldier model in the collectibles, you want me to go into a level and activate photo mode?
I had a suspicion that's why he never showed up in those model viewer vids. If you could Id really really appreciate it
Np, hold up
Not the best quality but yeah
It's ok, it's better than what I originally had to go on, which was nothing
Much appreciated
Np, you want more angels?
Yes please
Alr, hold on
Maybe angles like these
(I dont remember how capable D2016s photo mode is with angles)
Or close ups, even
Very good, tysm
Np
You want a coop campaign?
yea
Idk, I think that's only in classic doom games
and doom eternal
Doom eternal has coop campaign?
Nice
hello suguru geto
How do I mod on switch
You don't.
Finally in the depths of hell I have found another switch player to add to my collection, we shall rid the world of how hard it is to find a match there
'-'
THE ORIGINAL STARWALKER
Well hello there
Hello
Oh...
Yeah
Phew thank the devil that you changed your name
Still though.... it will haunt me
Doobie
Crazy aah name
It's will hunt u
Damn
Doom 2016 modding needs a fix
What's the specific problem(s) that needs to be fixed, and do you own the game on Steam or on GOG?
Peak name tbh
Showcase for Overhaul Final weapons (and partly for Overhaul Old / EM Rebalance):
https://www.youtube.com/watch?v=TzPXHFEH-Sc&t=1s
Provides information regarding changes to weapons in Grand D16 Overhaul Final mod (and mostly in Overhaul Old / Rebalance mod).
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch.
Big thanks to @G665-z7l for helping me a lot with this video!
00:00-00:14 - Intro
00:14-01:08 - Fists
01:08-01:49 - Pistol
01:49-02:57 - Shotgun
02:57-03:54 - Pl...
Showcase for Overhaul Final new Equipment (and partly for EM equipment mod):
https://youtu.be/dvjbR03AwzI
Provides information regarding changes to existing and new equipment added in Grand D16 Overhaul Final mod (and mostly in EM Equipment mod).
All tests were made on Nightmare (0.6 damage vs enemies).
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch.
00:00 - Intro
00:15 - Frag Grenade
00:40 - Hologram
01:05 - Siphon Grenade
01:38 - New Boost...
does cheats exist to easily do the multiplayer achievement ?
nah cuz farming 50 lvls with nobody to farm im not doing that
Most apart from 2 (Golden medal and scanner) can be done with LegacyMod.
where do i get this
Check Doom 2016+ Modding Discord.
where is it
In Discord.
ye but where
Search via servers.
Oh check my mod description:
https://www.nexusmods.com/doom/mods/85
There is also direct link to LegacyMod there.
thx
Install in main directory of a game.
Add this to Steam launch options:
+metrics_allowStatsAndXPInPrivateMatch 1 +metrics_xpmultiplier 10000 (or any other desired number).
Start training mode with bots.
oh ok thx
https://youtu.be/BX3VeaFCOVg
https://youtu.be/6ANbnvx6flY
https://youtu.be/azeZzGABqgk
Interested to hear your thoughts regarding changes to encounters for each difficulty.
Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Easy / I'm Too Young to Die Difficulty - Reduced amount of enemies.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85
00:00 - Tomb
01:28 - Pit Arena
02:40...
Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Hard/ Ultra Violent Difficulty - increased amount of enemies.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85
00:00 - Tomb
02:20 - Pit Arena
04:04 - Roa...
Showcase of upcomming Grand Doom 2016 Overhaul Final update with difficulty changes both to stats and new one to encounters.
Default Layer
UAC level
Easy / I'm Too Young to Die Difficulty - Reduced amount of enemies.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85
00:00 - Tomb
03:30 - Pit Arena
06:10...
Here is the video of Overhaul new Layer 1 UAC. Yeah, it's almost an hour - I probably should shorten encounters for Nightmare too, when I start to work on difficulty encounter changes.
Played with NoPlayerDeath and Infinite Tokens. I broke spawns in last battle - that's why they spawn on each other. Feedback is appreciated.
Edited: uploaded better version.
https://youtu.be/pfea_CeZnHc
Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Nightmare difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.
That's...
I was watching the rpg leveling tutorial. I was wondering if there is a way to make it so when the player levels up it will alternate between upgrading health, armor and ammo.
Wouldn't it require the sequencer?
https://youtu.be/KON-LG0W1Hc
https://youtu.be/FM6p8CdPvfs
https://www.youtube.com/watch?v=X5EBjp9jGl0
Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Easy difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.
Encounters ...
Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Normal difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.
Standard ...
Showcase of Grand Doom 2016 Overhaul Final with new layer UAC level on Hader difficulty.
Additional modification Infinite Tokens (aka no restriction for enemy attacks) was used.
Played with NoPlayerDeath cheat, because too lazy to replay in case of death (but if health is 20 or lower - I was dead) and Infinite Tokens hit really hard.
Harder enc...
I thought about randomizer mod myself, but didn't search for any way to implement it.
The only thing I can think about regarding your question is to swap some rewards randomly on maps and then in decls creating few unique Argent Cells entities, but even then not sure how it would work.
Congrats! Random relay sounds very interesting. Now I'm curious how did you do it. 😅
I'm going to use the argent orb thing and set it on a random relay since the thing I did didn't work even though I followed the tutorial
Learn how to build a proper RPG leveling system!
How to make an RPG Battle system: https://youtu.be/6MK8-buK_X0
If you watch from 7:15 he connects the repeater from the on player spawn. But when I connected from there the repeater keeps running and keeps showing the messages I put
So that's when I decided to use the argent orb things.
I will try and if I get it working I can record myself putting it together
Looks interesting, but not sure it can be used in Singleplayer, unfortunately for me. 🫤
My first ever tutorial.
I'm pretty sure it can work with that rpg leveling.
If you only have 1 argent orb thing you can set the run once to true
I kept it false for testing purposes
I think this could be used in singleplayer
You just need persistent integers or a one persistent integer.
The only reason I didn't try with a persistent integer is because I have had trouble publishing my maps
If someone could test it. That would be great
I created a trailer for my first Snap Map so that there would be a lasting record of my creation, which took me at least 80 hours to complete.
Bande-annonce de ma SnapMap, "PHOBOS : Hand of Doom" créée sur l'éditeur de carte de DOOM (2016). Dans ce niveau hommage à l'ambiance de "Doom 3" vous incarnez un soldat de l'UAC perdu dans le chaos de la base du satellite martien. Trouvez une échappatoire pour vous sortir de cet enfer !
Si vous souhaitez tester la carte, renseigner ce has...
j'y testerai quand j'aurais fini ma map
done 👍
The atmosphere is perfect, however, finding secrets in a map almost exclusively in the dark is not a good idea, especially if there is no reward behind it. I personally did not manage to find everything; second problem, too many enemies in the imp area, it breaks the whole rhythm and it is felt
Tale of Eternatum (Act 1) is out !
code : zqkq7laz
Outpost Desura
Map ID is GG97CLA2
Here are some video's that show more of it
https://youtu.be/qtXAvyqRbw8?si=cWwk83h_wugMwlAh
https://youtu.be/3ZlWSGKfXAo?si=JUVeVst5lHRN30F5
Outpost Desura is the continuation of ultimate demon nights story.
Outpost Desura is a 1-4 player five nights at freddy's map. its designed be played casually with friends. challanging when alone. the story is very deep and many NPC's in the hubworld that can help you understand how this world works.
Time stamps
0:00 - Hubworld walki...
Outpost Desura is the continuation of ultimate demon nights story.
Outpost Desura is a 1-4 player five nights at freddy's map. its designed be played casually with friends. challanging when alone. the story is very deep and many NPC's in the hubworld that can help you understand how this world works.
This is the max mode for Outpost ...
in 96h only one guy complete it... and on the bad ending
Empowered Demons (aka demons imbued with Powerups) test showcase.
Enormous thanks to @ T0y0ta for their Custom Demons and thanks to @ quan for finding music for video I searched for very long time!
https://youtu.be/WPLzbNcWOps
Showcase of work in progress Grand Doom 2016 Overhaul Final new empowered demons.
Empowered demons are based on T0y0ta's Buffed Demons and Spectre Demons, have effects and auras from powerups and have chance to drop related powerup.
Tests were made on Easy Difficulty Stats.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusm...
Small update for environmental empowered demons:
Now they are immune to Barrels, Stun Bomb, Chainsaw, BFG and Glory Kills.
https://youtu.be/oXWvc78AIUQ
Showcase of work in progress Grand Doom 2016 Overhaul Final new empowered demons.
Reworked Environmental Suit Empowered demons - now they are immune to Barrels, Stun Bomb, Chainsaw, BFG and Glory Kills.
Tests were made on Easy Difficulty Stats.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85
#mods #...
i don't think this belongs here, moreso #classic-doom-maps-mods
Grand D16 Overhaul Final - New changes to enemies. Includes showcase of new Caco version, which I didn't take time to record separate video.
Some changes I hoped to make, since 2020.
https://youtu.be/WxvWE-Xbb1Q
Showcase of work in progress Grand Doom 2016 Overhaul Final new enemy changes.
Added new version of Cacodemon, improved integration of 2 taunts (Caco/Revenant), added armor to Pinky Spectre, some other changes.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com/doom/mods/85
00:00 - Intro
00:10 - Cacodemon: new versi...
Vanilla balance in my view.
I love doom
Make a Friend test/showcase:
Player got chased by unkillable enemy.
Do you think implementation is good? Should Zombies be part of possible enemies? Should there be Zombie Engineers and Lost Souls?
https://youtu.be/UAwseXkFJTI
Showcase of work in progress Grand Doom 2016 Overhaul - Make A Friend test/showcase.
Showcase of unkillable enemy, which appears in different parts of a level. Enemy is random based on enemies present in level.
Tests were made on Normal fights/Easy Stats difficulty.
Nexusmods - Grand D16 Overhaul Final by Elder_Moloch
https://www.nexusmods.com...
i think if the enemy is a real friend it would be cool
or name it "stalker" instead of friend
I mean, I like idea and would like to have tool for that instead, but I have no clue how to make enemy AI friendly towards player. There is grenade in Co-op that works that way, but I don't know how to take code from it (maybe it's hardcoded or something).
"Friend" was more ironic name.
Yeah, I see a little person in "OK too. 😄
yup i noticed that 1month ago and can't unsee it💀
This is the Newly added basement stage for The joy of creations Rebirth snapmap. designed around. the basement duh.
this stage unlike the house this has actual freeroaming and requires the player to be aware of any possible dangers that could aproach them.
The map ID is 2Z7N6HDV
go have fun if you got doom. if not check out this video. maybe ...
Grand D16 Overhaul Final - Layer 1, UAC, Nightmare Fights, Easy Stats, Friend.
Mostly just goofing around, but also tested Nightmare fights respawns and Make a Friend system with 16 enemies.
I like gameplay a lot now. (feels like Doom 1, Serious Sam, Painkiller in some aspects) Hope after I finish with tedious stuff for mod - would start with Res Ops work (but it won't be soon probably).
Also current system with separate stats and fights allowed to shorten 49+ minutes for NM/NM to 34+ with NM/Easy.
https://youtu.be/eneORUGI-bo
Partly showcase of work in progress Grand Doom 2016 Overhaul Final mod. Partly me just goofing around.
Layer 1, UAC level, NIghtmare fights, Easy Stats, Make a Friend. Give all (MaxedOutLoadOut) is used, but mostly use only starting weapons. Nightmare spawns were implemented for L1 too.
Due to Easy stats, whole gameplay length is around 34 minut...
Hello Guy. Someone want to play snap doom 2016 in coop
New Difficulty switch system:
Instead of 10 Skull switches there would be 2 with pentagram +1 Skull Switch for Make a Friend (deleted on accident).
Player steps into highlighted area, leaves it and switches difficulty (fights or stats). Then saves it in area near walls. When both switches have selected difficulty, walls disappear.
I plan to decrease delay time for switch a bit.
Unfortunately, if player stays for too long, trigger would register next difficulty, instead of one shown, while player stays there.
https://youtu.be/WkNk70fqW6c
Interesting to hear you thoughts regarding new system and do you think is it better than previous one.
Also interested where could I add picups and other map changes related to dfficulties, but not related to stats or fights (like opened doors or hidden objects behind fights). Should it be stats or fights or even separate switch (last one is problematic, since system is already complex).
Instead of 10 Skull switches for each difficulty there is new system with 2 switches and there would be separate Make a Friend skull switch (deleted on accident).
the perfect addition for a slaughter map
@ember blaze You're posting links too fast.
Dead channel
I want to create a full game mode in DOOM (2016) via SNAPMAP, it will be a semi-open world where you can battle demons, fight PVP battles and complete story missions that will advance each season of the game. I want to use SNAPMAP's capacity to the maximum and I need help for the development of this mode, I want it to look like a new DOOM game within DOOM (2016)
Is there a ray tracing mod? I think it’d be funny to compare all of the games with RT
RTX not required! Download Mod/Preset: https://patreon.com/c/HDRcade
(optional* but recommended - required for reflections) Download completeRT: http://patreon.com/c/NiceGuy147
DOOM (2016) Ray Tracing Edition Mod for PC. The Best way to play DOOM (2016) in 2024!
Features Enhanced Texture Sharpening, AO, Global Illumination and Ray Traced Reflect...
Ever wanted to play doom the dark ages. only to realise it costs so much more then doom eternal and you fear the game might not run and at all. I Have made the map for you!
This map while it does not hold all the mechanics/object atm has a funtional shieldsaw system. upgrade system. mellee weapon system. Sentinel shrines/upgrades. shield runes....
I'm wondering if there is any like, VR mods for doom 2016, or if any are being worked on.
If it counts, Doom VFR exists. It's an official VR game that's half "remixed Doom 2016", half "new content", but it doesn't have all of Doom 2016's maps (let alone in their original state).
Otherwise, there are "view games in VR" tools like VorpX, where you still play seated with a mouse and keyboard (or gamepad).
Other than that, I don't think so.
My dad and I want to play Doom together, is there a mod for playing the story in multiplayer?
For Doom 2016? No.
(There are co-operative mods for Doom Eternal, though, but they're not a "direct port" of the story campaigns, and not intended for first-time players.)
For the 90's Doom games? Those have official co-operative play, but you may want to ask in #classic-doom instead.
Ok thank you
i am so impressed by your work, you deserve something in this community
no clue what, but you deserve it
Omg thank you. Just share my youtube around and show others what im doing.
Funny enough that map will be done soon. Heres a lighting test
And have this too. Showing the nail gun off/sludge bomb
-# And the chase theme


