#classic-doom
1 messages · Page 170 of 1
ahh yeah i was trying that one out the other day, pretty fun
i played thru doom 2 with Final Doomer the other day, that's a fun mod if you haven't played it
I found out that doom 2 mods work on ultimate doom
makes sense
When can we play
I use delta touch
Bc I'm on android
It got a update recently that it can play doom 3


man i haven't played doom 3 in so long lol
i did when it first came out
i finally finished thy flesh consumed
now you understand Perfect Hatred
i absolutely hated e4m2 and it demotivated me from playing it
lol
i used to hate it but now i love it
hell yeah, one of the worst maps in Doom 2
Any doom wads that expands on the lore? (If that makes sense)
I know some people here like the classic beta content: Fabian released the latest version of woof today which implements classic lost souls, classic bfg, as well as removing auto aim for projectiles and using some older sprites from the -beta param
Welcome back, I'm Blytz.
Sorry, but it is getting late for me.
Ok tomorrow?
I'll be busy with work.
K when then
Also timezones can be a problem since I live in Australia.
I assume vanilla Ultimate Doom?
Ok why no mods tho
Just curious.
Also, what difficulty? I'm good with Ultra-Violence.
Hurt me plenty
Or ultra violence
I choose ultra violence
Could I add the mega weapons pack mod
I do alot of Ultra Violence on Doom.
I mean I assume it's more fun having the SSG in Doom 2.
sure
Oh right.
Lets make a day where it's cacodemon day
Eh... would 23rd be alright?
don't know when's that.
inb4 we play this. https://www.youtube.com/watch?v=ecJVdNuPk5w
Y'like Doom Mods where you can blast lots of Cacodemons? We got Cacodemons, all sort of Cacos, waves of em, they just don't stop coming OH GOD THEY DONT STOP.
Find me elsewhere on the net:
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Have to be honest, I barely play Doom online.
Like from here for example. https://youtu.be/EvwLaqNiaLo?t=3938
Welcome to Doom Mod Madness LIVE! This session I desperately try and make sense as we descend into the complete and utter chaos of Shotgun Frenzy.
Big thanks to the Discord crew for joining in!
Come follow me on Twitch @ twitch.tv/mr_icarus
Shotgun Frenzy 1.4 - http://zandronum.com/forum/viewtopic.php?t=479
Alternatively, get Zandronum, mak...
a lot of people like to play with no mods for the vanilla experience
true
Ok
@finite crag have you tried asking people on the doomworld forums for coop? might be easier to find people in your timezone
Sometimes, we like to experience the vanilla game to remind us how the game is link before it's modded.
Oh yeah right, since I am busy with my job and I do prefer singleplayer anyways since I don't really experience much multiplayer other than playnig alot of Brawlhalla.
Thank you Dave.
np
Choose the difficulty you enjoy
Hurt me plenty
Ultra-Violence is the default for the official releases and most WADs but play the difficulty you’re most comfortable playing. Worth noting though that most people will find the 2 easiest difficulty settings to be incredibly boring due to the very low monster population
i play on UV in the official releases for the sole reason that there's more demons to kill
uv in custom wads can be mega hard, sometimes it helps to run thru on a lower difficulty first to learn a level
yep
i only play UV by default in official releases or in wads i know i can handle
mhm
valiant has been pretty tough so far, had to take a break after attempting map 11 for a while earlier lol
Uv is usually the map makers intended difficulty. Usually pistol start. You are generally missing out on the map when it's lower than that
i don't think either of those are true, otherwise why would map makers bother to fill out the other difficulties?
pistol starters are also just a small niche of the doom community
It’s definitely the intent but most mappers offer lower difficulties as a sort of compromise. Playtesting is almost always from pistol start so while it should play fine continuous, it’s definitely balanced around pistol start intentionally or not
I played Scythe 1 on UV recently and just stopped upon hitting Run From It as that map is simultaneously really hard and really stupid. Fear is one of my favorite Doom levels though as it introduced me to slaughter maps, which is why I’m currently trying to play through Rush (Rush is very hard and I’ve only beaten the first map
Fear is great
Run From It stinks, i just skip it
i think the map being balanced around pistol start and the intent being that you pistol start a map are two different things, i think most designers want the game to be flexible around the player's preferred method
that's a major part of Doom's lasting appeal after all, the custom experience
Actually it is true
Maps are tested on uv with pistol start in mind
Mostly for balance
Not so you're forced to play it that way
that doesn't mean you're supposed to play it that way, the designer just wants it to be in the realm of possibility
That's what I literally just said
doesn't mean you're missing out by playing on a lower difficulty
this statement isn't true
You are missing out in added monsters and intended encounters are nerfed
But it's up to the player
lol ok dude
It is
Literally
Map makers test their maps on uv and pistol start for balance
It's a fact
I don’t pistol start because I find rebuilding my arsenal every map pretty annoying. “Intended experience” and “forced experience” are different. The intended experience is what the designer thinks will be best but it’s not a hill to die on in most cases
That makes sense. Alot of people do
It's about fun end of the day
the map maker intends fun and a flexible experience, unless they only designed for 1 difficulty setting, which is specified in the readme that comes with most wads
You’re allowed to deviate from the intended experience because most mappers would rather you play the nerfed version than pass up outright
Sure but maps are usually tested pistol start and uv just to test its balance
that's not the same as an intended way to play
They’d still probably prefer you to play on UV though since it best reflects their design vision
it takes a lot of work to balance difficulty settings, i doubt they'd do it just as a compromise
Intended means “the designer thinks it’s best” not “they want you to play this way and only this way”
For the most part uv is the intended difficulty the map makers would like the player to experience the map. But nothing stops you from playing what you're comfortable with
@halcyon willow
Not being an elitist. Play what difficulty you want. But in most cases a map maker designs their map for a UV playthrough. That's the full experience intended
Unless you're Ribbiks or Sandy Peterson
I think Skillsaw also takes care to balance HMP but I'm not sure
i think the designer would want people to play through their maps regardless of difficulty settings
i suppose you'd have to ask map makers though
i'm sure they're split on the issue
Yeah but from all the maps I've played of his uv is where it's at
Yes, but they usually have a difficulty in mind as the best version
I can actually
Let me see
I remember watching a Nirvana video and he was saying that he liked seeing people play HMP. He balances that and likes when people try it
i think to say, you're supposed to play UV, turns people off from trying new maps when they hit a difficulty wall
I’m not saying that you’re supposed to so much as it’s ideal if you’re up to it
Yeah it's nothing to do with supposed to
Oh Erik Alm too, I think he said something about "if scythe1 gets really hard here(e3), consider HMP"
I've heard that before though. Not always true
Doomkid definitely balances HMP. Most people do default to UV but definitely a lot of mappers are perfectly fine with you playing HMP.
Like sigil and Romero recommending hurt me
Romero is gonna add a PE secret to sigil2
The best are where enemies aren't exactly taken out but a different encounter all together with hurt me
developer intent /= what you're supposed to do?
Yeah map24's redkey fight is stupid on UV with SIX sniper viles(no bfg). Some are replaced with revs on lower difficulties
Developer intent is the design focus. It usually isn’t the only accepted version of the experience
I'm less concerned with what the devs wanted and what makes the level good
that's pretty muddy imo
i think the only developer intent you can imply is that they want you to finish the map
Well, you are the one playing so get to choose how to play it
Cognition is muddy, so any description of cognitive processes are also muddy
check out the newest version of woof btw. it has beta stuff that I remember you liking
Woof?
It's a sourceport
https://www.doomworld.com/forum/post/2521530
kinda like DSDA with controller support and very slightly more features. It was originally just meant to be a windows mbf port. -beta param makes beta souls and bfg
6 hours ago, fabian said: Thanks, I just fixed this two days ago: https://github.com/fabiangreffrath/woof/commit/8521c10309ea1b3ef276a6eb666a19f27e9f72b5 Lol, thats a random thing to discover, heh, but thanks for the fix.
Oh okay thanks
the only reason i argue against uv being the intended experience is because i've bounced off of some maps just because i insisted on frustrating myself, i'm sure that's not an experience unique to me
and there is a sentiment in the community that uv is the ideal
When you re good enough sure. And ready for it
No use getting destroyed and having a bad time
I honestly don't know how much "elitism" there really is. People who are good at the game aren't often toxic about it and I don't know if people who don't play and assume that that's the best way to play really count as elitists if they're not experienced. Most classic doomers are pretty chill
You have to play uv is stupid for sure
Some maps are designed for coop, to be done uvspeed, to be done uvmax, to be played casually, done with or without saves(holy hell revealed is not meant to be uvmaxed for example) -- but yaknow, you're playing the game. Unless you're submitting a speedrun, whatever
I've played some wads where I feel it would be boring without solo net
though I will be sad if you play gz with rocket trails. it ugly
I turn off rocket trails to preserve framerate. I can barely tell visually
I had fun in gz but it's not for me anymore
i play on gz, set to strict
cuz i jumped on classic Doom after watching MtPain videos lol
classic case of what i'm talking about, in his last video he hated SWTW map 3 for being absurd when he could have turned the difficulty down and had a better time
Unless stated by the mapper there is no such thing as an intended difficulty setting
Eg sunlust where ribbiks says hmp is what most people should play
The intended difficulty is the one you enjoy playing
-nomonsters
nightmare -nomonsters
Mt Pain keeps the difficulty fixed because he’s writing reviews and he needs to keep things consistent somehow
That will be the opposite of consistent lol. Bastion of chaos on UV will feel nothing like jenesis on uv
Abandon vs btsx
You'd get a more comparable exper9nce adjusting difficulty based on who made the maps
But
That would take a fair amount of research
Consistent in the sense that the wads are being held to an objective standard. If you’re changing the settings for each wad that means they can’t really be held to a matching standard
Consistent standard of what?
if he played nerf, he's play nightmare. there is a line where he'd change the settings to fit better
There is no objective standard of anything in classic doom wads
Consistent standard of assuming a particular baseline. Objectivity requires a fixed point of reference, and good reviews need to be partly objective
smax does the same
Pretending there is is an exercise in self delusion
he changed it up for d64. mtpain played continuously then
You can have your own internal yard stick or whatever, but pretending it's anything other than subjective is just incorrect
Because it's your internal yardstick
yeah i have to agree with Bridgeburner here, you can't have objectivity when everybody is playing doom a different way
There's absolutely nothing wrong with subjectivity
you could argue objectivity isn't there in MtPain's videos because he's playing on GZDoom for example
In fact I'd say its better
I'd rather have someone's personal opinion than them pretend to give a cold "objective" review. People like different stuff for different reasons. I wanna hear why
right on
doom is when you play the 1.666 version of the executable on dos uv pistol start and only the first 3 episodes. anything else is basically quake
lmao
even if I had a floppy disk with doom and dos somehow, I'd have no clue how to get it running
it's ok, you can play the psx port
are the names of sprites hardcoded into the engine?
I will play bastion of chaos with gold complex
never made it past half of bastion of chaos on uv normally before cheating so, god complex is not a good idea but imma do it
Psx port is hot
What are you trying to do
im not trying to do something specific atm but if i were to make something with dehextra, would i just have to name all of the sprites sp01 sp02 ect or can i change what sprite name corresponds to what sprite number
If you're using mbf21 you can name them w/e but gor standard dehacked they have to use existing codepointers
but how do you know which sprite number is which
A stupid question maybe (from me)
What’s doom vs ultimate doom - like what’s the difference
I briefly looked before and I thought they were the same game IIRC what I read
doom 1 only had the first 3 chapters
ultimate doom released 2 years later with an added forth chapter called Thy Flesh Consumed
approximately how many wads have been releasaed that use otex?
Thank you
ultdoom was also the first time doom1 was sold in stores rather than online. And lost souls bounce in ultdoom whereas the original release (and vanilla doom2), they do not
Bounce?
They bounce?
https://youtu.be/XFZFNE0a82w?t=705 bouncing on the floor.
Things only turbo nerds care about.
Link to PrBoom+ v2.6.1um:
https://github.com/coelckers/prboom-plus/releases/tag/v2.6.1um
Patreon:
https://www.patreon.com/decino
Interesting
Unity port is Ultimate doom I assume then
I never knew the bounce thing tbh
Approximately a metric fuckton
oh ok lol
Otex?
That seems cool
yeah, i looked at it
So like freedoom for textures?
it is insanely meticulous
i mean it could be, but it has mostly just been used alongside doom 2 textures
i remember a friend of mine doing something like that but using source textures from discs
nothing beats the good ol' cobble_stone
wait is cobble_stone not already in doom? thats surprising
nope
we might be talking about different cobble_stones though
im talking about the one in mario64 and like tons of other games
oh yeah nope that one isn't in doom
NEW MOD
I present
"CacoFrendo"
does ur heart ache every time u squeeze the trigger on one of the lovable tomato boyz?
well now with the power of "Cacofrendo" you dont have to!
simply pat the Caco on his lovely little head and watch the blossoming friendship take hold!
#doom
174
😮
If this is in the wrong channel lmk
Cacoaward incoming
This game is stupid
Is it possible to have 5 ammo types in mbf21? Or am I stuck with 4
So I heard Doom I “base game” is basically the first three episodes? So I can consider the spider mastermind the final boss and move on to Doom II?
That’s what I did
It doesn’t really matter
The early doom games don’t have much of a story so you can play them in whatever order you want
Thy flesh is actually harder than doom2 in some cases so it could make sense to play doom 2 first but you can do whatever you want
Even though thy flesh came after 2 I'd still do it first
I’m not committed to playing every level, just whatever is considered “base game”
Thy flesh is in the base game included with unity
But it is difficult for new players. If you're just trying to get through the original episodes that's fine. But you'll be skipping an episode
It's an official 4th episode
What’s unity? All the extras and addons make it very confusing
Also how can you add an episode after the next game already came out?
Unity is the new re release that you're playing. Unity engine. I believe it's limit removing. Alot of the add ons are fan made maps and not official releases other than thy flesh, plutonia and tnt. Sigil is a unofficial 5th episode. When ultimate doom was released it included thy flesh. But thy flesh was released after doom 2
Alot of people still played both. It's not like today when the new game replaces the last
Oh and I think master levels are included
Well I’m not doing master levels. Playing the game from start to finish of the main campaign is all I need. Is that just through episode 4?
Yeah. 4 is actually my favorite
I wouldn't worry about masterlevels. They're trash
It will get cacoawards for five years straight. Its so good it gets them after a year
Just like how mario 2 has been winning game of the year for the past 40 years straight
I have found a code execution exploit in the original DOS Doom 2 and ported a Chocolate Doom to it. And then Chocolate Heretic.
Attention: This does only work on the original DOS Doom2 version, no GZDoom or other source ports. This is a good thing as you don't want code execution exploit on modern systems. People would abuse it to spread malicio...
i'd play gz vanilla for graphical mods if it didn't lag on my PC
the stuff that doesn't work on strict compatibility usually shouldn't affect me
is that the unmakyr
if you want to feel anger play they flesh consumed
thy*
more like depression
for me at least
i felt hatred
lmao
i felt like breaking my screen
after 30 minutes... I completed phase 1 of the fight
no it's nemesis
I guess it's kinda like the unmakyr, it shoots magenta lazers that consume your health
this is the coolest fucking thing I have seen in my whole entire damn life
everyone needs to experience this once it's that fucking amazing, it's so amazing that I have to swear to emphasize how amazing this is
does anybody know how this mod works? i installed it because it seemed funny but i cant figure out how to actually pet the caco
check out keybinds maybe?
or check out the fist and see if alt fire or something makes it pet the caco
could be weapon zoom or reload since modders like binding random stuff to those keys fsr
Yoo, John Romero is currently making an unnamed FPS game using Unreal Engine 5!
(And he has opened job applications in his site for those who want to participate)
hmm its not alt fire, reload, zoom, or interact with either fist or pistol
and in the video they used pistol
oh
is the mod not loading properly for some reason?
im dragging the pk3 onto the gzdoom exe
yeah idk
I already feel anger toward the game because I don’t know what the heck is going on. Like sometimes rockets lock on and other times go straight, and I couldn’t tell if my BFG shots were hitting the spider, and mostly I can’t figure out where I’m supposed to go next. The game doesn’t communicate with you, and that makes me mad.
Aim assist is definitely inconsistent. The BFG is programmed weird where when the ball hits something you (not the ball) send out a cone of hitscan tracers in the direction you were facing when you fired.
Level navigation takes some getting used to admittedly
If you shoot the BFG while running right at the spider and are pretty close to it when the ball connects, you can oneshot her
play gzdoom and use smart autoaim i guess
but i'm not sure if that fully fixes everything
yep, best to think of it as an energy shotgun
the ball does damage on its own
As I’m sure you’ve heard me say before, I want games to be playable on the first run. This game is supposed to be killing demons, not solving puzzles. All these 1-2 minute levels are taking me 30+minutes to complete
but after the ball hits something it sends out a second attack
ouch
i looked at walkthroughs a crap ton during my first playthrough of doom
The puzzles are kinda just how games in that era were designed. The more of them you do, the easier they get
I was shooting the BFG and immediately jumping behind a corner. And I wasn’t sure I was hitting it because I was firing from far enough away that the ball was hitting the legs not the brain.
The legs count fine. The hitscan cone is where most of the damage comes from though
Well which game do I play to get gratuitous continuous violence? I don’t want exploration from this game.
90s game hitboxes tend to be very simple, so anywhere is generally fine
So I was missing out on that by ducking behind corners?
Right
Plutonia Experient is difficult but is definitely the most combat focused part of classic Doom.
Is that an addon?
newer fanmade maps are usually easier to navigate, or at the very least you get accostomed to traversing envirnments
Part of me wants to play it all just to get a feel for where it came from. But I mostly hate the outdated limitations of the older games that make them less fun. I’d never intentionally play this game for fun I don’t think.
Yeah the clunky stuff is mostly from earlier Doom content. Later campaigns smooth most of that out
Starting with what, 3?
I mean with mods. The modded campaigns for Doom 1-2 have gotten more linear and less puzzly with time
Most have a little bit of puzzle stuff but it’s rarely a major component of modern Doom map design
When do the official campaigns become linear? Not til 2016?
Doom 3 is pretty linear
Doom 3 has the problem that everything looks kinda the same, but the actual pathways are simple enough
I don’t remember getting too lost in more than a couple parts of 2016. Certainly nothing as bad as E3M7s lava maze. With single-use rad suits
For more combat focused classic Doom, I recommend trying No End In Sight, Plutonia, Deathless, and Earthless
So I assume 2 isn’t going to be much different style than 1, meaning maybe I’ll just play 3 next?
Except I don’t understand how you guys are pulling lore from this game; it tells you almost nothing
2 is much more open than 1 and is easier to navigate mostly.
The main exception is the city levels near the middle that everyone hates
Open means not linear though right?
Open meaning bigger spaces and more room to move. It’s more linear sometimes but it really depends on the level
Hmm. I hate trying to keep distance with demons because I can’t quickswap to kill them quickly enough
does A_Chase just make a monster move forward in the direction its facing?
Circle of Death and Dead Simple are extremely linear (they’re basically each one big arena fight) but the Chasm isn’t at all. The rule is to fight decently close but to switch weapons between enemies
Switching weapons isn’t something you’re expected to do while firing on an enemy, it’s what you do while seeking your target.
I just wanted to play through the series but with mods and everything there’s way too much content for that approach
I’ll probably muddle through E4 and hope Doom 2 is fun
I recommend trying some mods but not sticking to them if you aren’t having fun. The different campaigns often have different design goals so you probably won’t like them all, not even all of the good ones. Don’t bother with E4; it’s basically an expansion and significantly more difficult than most of the OG content
I think mods etc are something I’ll come back for. I want to follow Doomguy’s journey through the games, because of how fixated Eternal is on his origins.
That’s fair
My rule with mod campaigns is to play the first level and then decide whether to keep going. The first level usually isn’t a highlight but will give you a general idea of what that campaign is going for
I understand why Doom was so appealing in the 90s though. Kids have all kinds of time to kill, so exploring the levels would be fun.
I’m a bit of a purist. I see mods as fan fiction, not really worth my time when getting through a game.
That’s fair. I see them like unofficial D&D modules myself
Unfortunately I don’t really have a social life so I never got to play D&D. My creativity is limited to asking the creators what they want me to do next in the game.
Lots of them are honestly better than the base games. Plutonia is fairly challenging but is way better designed than Doom 2 proper (also Plutonia and Evilution are technically official Doom 2 expansions)
I don’t like choosing my own adventures once I decide to pursue a certain game; I hand my will over to the creators.
Maybe I’ll treat them like master levels. Where once I’m done with vanilla, I’ll try out mods. But I’m still playing DE everyday so classic doom isn’t a huge priority; I just want to get it done for completion’s sake.
Yeah that’s fair. As an aside please skip on the Doom 2 master levels (the Eternal ML namesake); they’re honestly garbage.
They named some after DE? How does that work?
No the Doom Eternal Master Levels are named after that Doom 2 pack
For some reason
So only 2 and Eternal have MLs?
Under that name yes. Almost every Doom has something of that nature though
yep
i agree with all that
rockets have a mind of their own
sometimes they go LEFT of where i'm aiming
LEFT
Is Doom 2 even worth playing? I’m eager to see modern style gameplay
My assessment of official classic Doom expansions is:
TFC: has 2 extremely hard levels randomly included for no apparent reason. It’s otherwise fine I guess
TNT Evilution: it’s not terrible but is the maziest official Doom content so anyone who isn’t into that won’t have fun
Plutonia is amazing. Most of it is small contained gauntlets of monsters and traps. Straightforward to navigate but not dying is hard
Doom 2 is a very mixed bag. It has some amazing levels and also some kinda terrible ones
Is there much lore?
Not really. John Carmack at the time had the philosophy of “story in video games is like story in a porno. You expect it to be there, but it’s not that important”
Those are his exact words btw
The staff was like 6 people when they made the first 2 Doom games, and Carmack was the main programmer
Is any old Doom game going to supplement ancient Eternal lore?
the lore is that doom2 guy is doom1 guy
Not much. 64 a little bit
is also Thy Guy Consumed
Knee Deep in the Guy?
There is some weapon swap tech but it's very limited. Like say you have the pistol out and are approaching a shotgun. You can begin the "drop pistol" animation before hitting the shotgun by pressing the 1 key so that you drop your pistol and pick up the shotgun before the raise fist animation begins
Doom 2 did introduce many of Doom’s most iconic monsters (though Plutonia used them better)
Or if you are approaching a shotgun but want the chaingun, so you press the 4 key as you are picking up the shotgun. Or you save your last bfg shot until you have an extra in the chamber so you don't have to swap weapons
Thy flesh is great. Haters
some of it is pretty indefensible like m4 and m7
TFC isn’t bad but it is a significant difficulty hike in seemingly random places and isn’t part of the original Doom experience. I think Doom 1 first timers should pass on it or play it on a lower difficulty
idk e4m6 is a lot harder than anything in doom2
i think that people should experience doom however they want to experience doom
its not our place to tell them what order they have to play the games in
No one is saying have to. It's my personal opinion skipping thy flesh would be a mistake
Just like how I don't think plutonia should be skipped
Tnt on the other hand..
I personally wish Doom 2 played more like Plutonia. Doom 2 is still good imo but it feels like it could have been so much better if it had a bit more dev time and took the gloves off a bit more. Maybe even the city levels would have been good with more revisions and feedback
I just finished knee deep in the dead on doom 1993 : D
On mobile
That’s impressive if my assumptions about mobile controls aren’t way off
They suck tbh
If you turn on auto sprint
You can’t sprint at all
The interaction buttons are in weird places
The older controls were better in my opinion
That’s impressively bad
delta touch says hi...
im trying to get this soulsphere in eviternity and ive been sitting here trying to figure it out for a solid 10 minutes
can someone give me a hint without straight up telling me how to get it?
what about no rest for the living
Outside arena opens up on the left side
@finite crag Forgot that was official. I haven’t played it enough to have a detailed opinion, but from what I have played it feels like a more intense Knee Deep in the Dead. I don’t like Knee Deep nearly as much as the Classic Doom playerbase as a whole seems to but it felt okay nonetheless. I always favored Classic Doom’s Hell levels over all of the Earth/Techbase levels. I think techbases are kinda boring tbh. No Rest is more interesting than most techbases though
Pistol Start/No Saves, all kills and secrets. Using a controller
At 7 06
@hexed escarp
yeah i looked it up in the level editor lmao
i also loaded it up to see how that 3d beam thing worked
that was galaxy brain
it gets worse :)
Or Sewers and Betray, from the OG-Xbox version?
e1m10 and map33 are very bad
i haven't played those honestly
good
Holy crap there are a total of 162 official classic doom maps
maximum doom
including doom 64?
I'm not sure where he got 162 from. 4*9 from d1, 32 from d2, 64 from final doom, 21 from the MLs, and if you like, add in the 32 + 7(includes the lost levels but not map33: Title) from d64. Then max doom...buuuut who cares
Cinematic resolution
3440x1440
Why is the soul sphere lighter
color palette of that wad
Why do certain wads change the color blue?
they dont just change the color blue
they change a bunch of the colors to make the specific textures they are using look better
maximum doom is bad
they literally just downloaded stuff off the internet and shipped it
Maximum Doom is great if you want to have a sense of how shovelware wads of '90s were like. It can help you appreciate modern wads better.
And modern wads that parody such rubbish, such as Down the Drain, which is a dark twist on the idea of finding a floppy full of amateurish wads.
Hahaha nice
😡 😡 😡
how dare you
Maximum doom is the greatest bonus of all time
two whole working doom maps
and thousands of others
I wonder if anyone has actually completed every possible map in maximum doom
why does his face feel wide
prboom plus doesnt adjust for the aspect ratio on the hud for some reason
huh, weird
but prboom+'s graphics options always felt a little confusing to me
you can change that you know
I got so used to the wideface that when I 'fixed' it, it felt so wrong that I went back. :-)
Yeah not a fan if the wide guy either
id software was really good at spelling gauntlet
American English seems to prefer the spelling 'gantlet' when it's used to mean the punishment method rather than the article of clothing.
no doomguy wears gantlets in doom and id really wanted people to know
Ah, fair point.
I hate that doom has rectangular pixels
not a problem for me when i make sprites since i can just make the pixels 1:1.2 in aseprite
but it's very confusing at times and it's really annoying
No I just hate it conceptually
But for wall textures should I scale all of them to look correct
Or does it not apply to those
yeah it would have been better off with normal pixels
find out yourself i guess
try making a wall texture and seeing if it looks weird in-game
on a vanilla port (or even DOS) just to be extra sure
My 6-year old younger sister just beat E1M1 of DOOM (1993) in 4 minutes, 17 seconds, 16 milliseconds (with a little help from me, the big bro)
on my Xbox One with a controller
be proud of your sister
Well done. My 3 year old neice also. It was a great day! Congrats
I certainly am :)
Since you folks mentioned Maximum Doom, there's an absolute madlad from Doomworld, who put all of the maps into easily-digestible PK3's. There's an E1-styled hubmap for Doom 1, and three archival-style hubmaps for Doom 2, sorted alphabetically, with very long conveyor belts to make navigation less tedious.
https://www.doomworld.com/forum/topic/129732-v3-final-maximum-doom-in-one/
This is just maximum doom but compiled into a single mod for convenience this requires zdoom based ports since the hub maps are udmf (tested with gzdoom and zandronum) the rest of the maps were made in 1994/1995 so they are vanilla format, jumping/crouching is disabled in mapinfo (except on the h...
What is the difference between maximum doom and the master levels
Maximum Doom was the shovelware pack-in that shipped with Master Levels.
What does that mean lmao?
It was id Software's answer to unofficial, "shovelware" map collections like D!Zone.
the MLs are 21 maps made by people paid by ID. Max doom is some collection of thousands of rando maps from the 90s
I'm astonished someone would go out of their way to do this.
I'd love to see an interview with those that worked on maximum some day
I honestly wouldn't be surprised if many of them had no idea their wads were distributed like that.
my sister plays ultrakill most of the time
she plays doom whenever i leave it open on my PC
You ever like, go down the wrong hallway, finding out you should’ve went down it second
Could’ve easily saved half my health if I had the rocket launcher
The map is your friend
Yeah I use it but definitely not enough
I think it's a la self referencing sectors
You can stop the trap from screwing you over if you back out fast and reopen
Or just rush forward
I don’t remember what trap you’re referring to tbh 😂
But, a question for the more experienced folk (I.e., anyone aside from me) - does the chaingun stun all enemies, with constant damage? Minus the cyber demon
Archville?
I mean it has some sort of effect right - I’m not crazy 😅
The chaingun simply has a high rate of fire and pain chance is recalculated for every single hit.
the plasma also does the same thing
SSG is usually a better choice for low pain chance enemies (like archviles and cyberdemons) because it shoots 20 pellets in one shot.
What's your favorite doom/doom 2 mod?
But it has a slow loading time so I prefer the regular shotgun when I need to, say, stall an arachnotron, because its pain chance is high enough for the shotgun alone to work most of the time and the quick reload means it can't start blasting plasma in between shots.
akshually the BFG fires 40 tracers so it is way better for low pain chance enemies!!!
True!
the way pain state works is for every instance of damage, a dice roll happens and the monster gets stunned if it loses the dice roll. So once per bullet, once per pellet(7 shotgun, 20 for ssg, 41 for bfg(ball+40 tracers)) or 2 for the RL(1 direct + 1 splash)). Chaingun is good for continuous stuns, plasma is better, and ssg is best for stuns. Though a full bfg guarentees a stun on a cyber. How much damage is irrelevant. And each monster has different pain chance. ssg is better for viles and cybers in terms of pain chance, but chaingun and plasma is extremely likely to chain stun arachnos and mancs. Revs usually as well
Nothing
If we count pwads as mods, it's probably Scythe for me.
There’s a lot of math to this game 🤣
I've always though that eviternity was pretty cool
Yesh that's a good wad
clearly you need to binge some decino videos
Very fun wad
:lo:
I’ve watched a few for my brain to hurt
I think I watched one where he literally said “it doesn’t make sense, but …” 😂
says the dehydration hater
You don't need to memorise the numbers — you get an intuitive sense like 'two SSG shots can take down a revenant' as you play.
I'll give it a go. I think I just was really sleepy man
Burned out
Ye ye, I know most (I think) of the basics, but it’s just always impressive to look deep into mechanics for the game
There are some things that are very difficult to figure out without being told about them though. It wasn't until last month that I learnt about the revenant 'pain chance retaliation debt' thing by watching a video, for example.
Is it random chance if a revenant’s shots lock on
In practice, yes. You can tell the homing missiles apart from the others by their smoke tracers.
Ahhhh interesting. Never noticed a difference
IIRC it's something like '2/3 chance of shooting a homing missile on even numbered tics, 1/3 chance on odd tics'. I forgot the specifics.
kiiinda. Basically, every rev has a 50 % chance of favoring (3/4 vs 1/4 split) a particular type of missile. But, that chance might get flipped whenever they are pain chanced. So...effectively a 50 50. It's basically unpredictable. But, it is technically based on what frame it's on rather than an RNG call
Ah, so it was 3/4 and 1/4.
My brain is turning smooth
As far as a non-TASer is concerned, it may as well be random
basically just
50/50 chance and call it a day
Just need to play the game the basics will come to you. Knowing the numbers is neat though
I’ve played through every doom game ~ but I’ve been trying to get back into the WADs on the unity port
I’ve got 5 left to do a first run of :L
And I always see something else neat each one
Yeah that's probably the best way to go about it. There are particular ways every monster acts, ways different oriented geometry act, A lot of in depth stuff. But if you're new, the main thing is just dodging projectiles and getting good at movement and feeling out which guns are good at which range. The only real in depth thing I'd insist a newbie learns is that the bfg is more of a shotgun than an explosive
oh speaking of revenants this video is pretty cool if you struggle with them specifically
https://youtu.be/a2DJHSErSdA
The only guide to take you from "I died" to "high five!"
The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q
Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...
Yeah, that's where I learnt of the retaliation debt.
I'm working on a document that collects mechanics like these, based on what I've read, watched and experienced. I made it for myself originally but I think newbies may find it useful as well.
There is the doom movement bible which you might like for that
Oh, I had no idea about this. Looks like a great source.
The Doom Bible has some crazy stuff there, but for most people who aren't speedrunning, sr40 and sr50 is more than enough
Well, it's mostly focused on things newbies may not figure out at first like 'you can stop a pain elemental from spawning by hugging it' or 'rad suits can leak on 20% damaging floor' or 'first two chaingun bullets are always as accurate as pistol'
pistol has the same innacuracy thing as chaingun where only first shot is guarenteed accurate
Oh right, I should write that down too.
1000 lines 3 100 percent accuracy rifle is so sweet
lots of pwads include a 100 % accuracy weapon 2
Wanna know the most effective way to use the bfg
This one's different. Feels fantastic. Extremely well balanced
Tapping the chaingun lets you fire 2 perfectly accurate bullets. The chaingun is basically this game’s assault rifle type weapon, but bigger and more over the top
Actually I believe it replaced the chaingun
I really don't use the chaingun only the super shotgun but I do agree
You definitely should. It's stun is very very useful
My go 2 for pains
When I don't have plasma obv
The best levels push you to use everything at least some. The chaingun is great for crowd control and for stunlocking cacos
Revs also
And Revs
Ya i use chain gun when in big hordes super shot gun for mancubus and revs
The ssg is definitely the highest dps of your regular guns(shotgun, ssg, cg), but having the lowest firerate with the worst range means each shot is more committal and it's the worst at continuous stuns so it's balanced pretty well
Rad suits can leak!?
I thought this was a bug man- I got damaged randomly sometimes and I was like wtf man
Yes but only on 20% damaging floor.
Ya in lava
Really I thought only lava
The texture doesn't really matter.
You can make lava non-damaging or bricks damaging.
e2m2's electric blue area is 20 damage too
It kinda sucks in doom 2 the bfg edition that the wolfenstien levels are censored
if you can pull the regular version from steam, you can play the uncensored versions
Or if you have a hard copy and a disc drive ;)
Yikes. Stuck with unity hey
Does doom deathmatch still work on Xbox or no
split screen only
that's sucks
I remember seeing the full wolfenstein maps on xbox1. maybe I"m misremembering
dude I literally played them a 2 days ago they were censored
Where are you from
is it removed SS guys or is it just changing the textures to the keen walls?
I remember they changed the swastika to a keen symbol but kept the ss dudes
I have it on xbox1 and did the achievements and stuff, but I use the WOOF port on my laptop now using the steam versions iwad file as a base
Can you mod doom on,Xbox 1
no but it comes with some addons like plutonia, btsxe1, btsxe2, sigil, deathless. If you like the type of stuff you're seeing, consider the pc version. Lot more modding capability
Cause I've always wanted to play brutal doom
You'll need the pc version to pull the IWAD from. And downloading gzdoom(I am not sure if BD works with Zdoom or only GZdoom). I do recommend playing more vanilla style stuff first but play what you like
Ok
Pretty sure only gz
I think no likes archviles tbh
MetaDoom
You would think wrong 
...
Archviles are the greatest enemy ever created for fps
Someone forgot about the head of John Romero
wolfss, they're missing sprites and their working sprites are the most jank of any monster
I didnt notice when played the ws levels
also the reason I was gone was cause I was playing doom 64
Wolfenstein 3D doesn't have infighting so any time the wolfss is firing, he's shooting at you so you see him from the one angle. But wolfss infight normally in doom2 but lack sprites for firing in other directions. They also have a few magenta pixels between their legs
Is John Romero in this server
I probably didn't notice cause I was killing them from afar
Hell yeah. Fast, deadly attack, resurrects enemies to make them a priority to take out. So damn good.
Yup
An entirely unique enemy concept
Adds so much for the player to think about in an encounter
Yeah man. Mind races all over the place when you have other nasties to deal with as well. I especially like when a mapper puts them in multiple locations at once. Good stuff.
Auger zenith mall parking lot archies. Final fight
mmmm so good
hope the next doom goes back to the drawing board with modernizing it. too stationary. should be zooming all over
DE literally putting them behing an impenetrable wall in taras nabad ML to make them scary. D2 viles are definitely the best incarnation of them. They're so gross, their sounds and jaggedty fast movement
And they say why when they die lol
wub wub wub
LADIES AND GENTLEMEN, after ONE HOUR, I have reached PHASE THREE
that's right, phase 3
They recorded why and then altered it
from a young girl supposedly. At least that's what I hear bobby did from I think a decino video
So much shit on that hud God damn
you have ammo, health, important enemies, runes, timer and the completion numbers
it's not thaaaat much
What's that yellow thing in the bottom right
I still don't get how voodoos work. So ok, when they die but you don't, weird stuff happens. When you die but they don't, weird stuff happens. But how are your healths not synced? Do you not share a healthpool and both lose or gain health if the other does?
The surprisingly powerful level editing comrade.
8-bit Binary Addition by Xtroose:
https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/8-bitadd
Music by Stuart Rynn.
Songs in order: Birdsong, Gateway, and Featherfall.
Stuart Rynn' s channel:
https://www.youtube.com/channel/UCz5W2pjud-vVcmyCcVHfuIA
Patreon:
https://www.patreon.com/decino
I've rewatched that dozens of times, still don't get it
Even 3 which seems to base itself closer to the original games in places still manages to mess up the Archie. I feel like a really important aspect to the demon that keeps being ignored is the fact its intelligent. The thing is a fire mage and can reanimate the dead. It laughs at you and lets out whats literally a sped up voice clip upon death. Aside from the wakeup roar it makes sounds that implies it at least has some level of sentience and the newer incarnations miss that.
well as the video says voodoo dolls have 2 health values
I imagine the vile being quick to infight because he knows that they can be revived
Yes
like, if you pick up a megasphere, it only affects YOU but not the voodoo dolls
I played around with that in eviternity. End up dead in the portal stuck. Pretty cool
voodoos can telefrag stuff too. That's used in MSCPmap15 to kill a cyber sniper
can voodoos end a level if they're on an "end level" sector?
i wonder
Isn't that how lift endings work?
You get on a lift and the map ends whilst you're still ascending/descending — the linedef that triggers the lift also releases a voodoo doll onto the exit sector.
(So you can jump off the lift and the map would still end in just as much time.)
Not the end level sector, it's an exit line that the voodoo doll is pushed over
Ah right, my mistake.
I'm not sure if the voodoo doll can trigger the end level sector special
Question: is there a PrBoom-compatible Doom / Doom II mod out there that completely converts the soundtrack, sprites, and all graphics to be identical to the PSX version, but without the level design changes and cuts? (i.e., only cosmetic)
As in it contains the levels of DOS Doom and Doom II?
Really like some of the changes especially replacements for boss levels
As in it changes nothing about the actual levels of Doom and Doom II (unlike the actual PSX versions). Solely cosmetic changes.
And all the Doom 2 monsters thrown in
is woof multiplayer any good?
There are TC iwads for GZDoom and outright source ports that directly replicate PSX Doom but no vanilla pwads, to my knowledge.
like using hamachi or smthn?
Nothing that'll run on PrBoom? That's a shame.
Well, if I'm alright with using GzDoom, are there any that only change the game graphically to resemble the PSX version without the level design changes?
You could theoretically gut out the iwad into a pwad without the maps and pray everything falls into place with a vanilla iwad.
There is yes
Ooh, I'd like to see it too. I've only seen TCs.
Discussion about ZDoom
That sure changes more than cosmetics, but it's nice to see they modularised it and tested it with vanilla wads.
Very cool.
For anyone interested
Actually when I get a laptop I can get doom 1 for free since I have xbox game pass ultamine
the CE mod looks epic too. im going to have to play it
zmovement
maybe demonsteele or complex doom
oh wait QC:DE
Actually, glancing at my $DOOMWADDIR, I think ALT may be a good contender for my favourite.
It's an unforgettable experience.
phase 3 is hard
Hey, I'm having trouble joining zandronum servers. Anyone know what i could be doing wrong?
What kind of error does it give you?
Mainly just giving me the options to leave servers n such before i even joine one, and when i try to, i never seem to have the right mods
Although idk if those are errors, since i mainly use gzdoom
Revenants don't let me forget
wadseeker might be broken on your PC (for me it's eternally broken because i screwed up my visual c++ distribution, presumably by having nearly 10 installations of it on my computer for no good reason)
do you rename your mods/wads?
i used to do that but i heavily advise not to since it's so hard to join zandronum servers
even if you have the correct mod, you can't join if it's named incorrectly
Oh, nah
I'm just running it off of DOOM2.wad
what error do you get specifically btw
I'll try to boot up a server, hold on
Yeah it says there's a "network error", but my ethernet is working perfectly for everything else
weird
have you tried asking on the zandronum forum or server about this?
i use zandronum a lot but i don't have much knowledge on how it works
It just
Does
Yeah, that's not normal
Megaman 8BDM seems to be the only thing to fail
maybe your versions are different
i remember a lot of MM8BDM servers on zandronum having outdated versions when i scrolled through doomseeker
Idk,
Man, zandronum is confusing
But i am using comhotel, it has a cool name so i guess it's popular
You are using doomseker to connect to servers right?
Yeah, every server i try to join tho just
Doesn't
doomseeker just finds the servers
oh wait
also downloads the mods automatically
yeah
I never encountered that issue so idk what's wrong
8BDM is a big mod though, might simply be the size of it
But at the same time i use brutal doom platinum on gzdoom
Download is 69% 
It.. worked this time?
Why work when i start complaining?
Just thought about it, someone should make a doom mod with realistic gun volume
I love waking up in the morning to sinners
does woof's multiplayer work decently?
ive heard prboom-plus multiplayer is trash but im wondering if woofs would work any better
Woof's multiplayer is the same as Choco/Crispy multiplayer. You can use Woof while your friends use Crispy
And yeah, prboom's multiplayer sucks
oh interesting
im assuming that only works on complevel 2-4 tho
good to know that there is a boom/mbf compat port that retains demo compat and has good multiplayer
For the best casual experience, multiplayer focused ports should be better
yeah
wtf dante from devil cry (real)
but i am sorta a purist, so i like things that are demo compatible even if im not recording a demo so that sounds perfect
same ahah
i wish there was an online multiplayer port that was boom derived instead of zdoom derived
Oh I remember Decino playing that map
I will never forget the slaughter of the baby cacos
I actually got it because I saw that decino video. Really great map so far. The fights are really easy though for some reason. I feel with so much space things should be a bit more spice
https://youtu.be/hiVkfYenMYU gamebing moment
#doom
twitch.tv/mmjp08
Geez every fight in this is brutal.
Deafguy
The chaingun
that's an issue no matter what program you use to find servers. and it's caused by people not changing the name of the wad when they upload a new version to TSPG.
doomexplorer is the best i've found. doomseeker isn't bad either
There is an entire recreation of Doom in VR Chat that I played earlier. It's quite impressive, but also quite buggy.
Hundred percent back Doom Explorer as a great utility for both multiplayer and singleplayer. Used it for well over a decade, maybe two at this point when it was still just known as IDE
Being able to set up custom ports and save presets for SP is sweet too
how do i add a deh/bex lump in slade?
also quick question do the states need to be in order in the dehacked file?
Hey, so I checked this out and it seems that this doesn't allow a cosmetic-only option.
It's always the PSX levels, can't find an option to just use the PSX graphics but with the PC levels.
I also have another question.
The PrBoom raytracing fork has a CRT render mode that renders it all as if you're playing on an old TV. I like this. Is there a way to do that but with normal PrBoom (software rendering)?
I know of a wad that looks like psx.. that's as close as I can find ..
Eh, it's ok. Thanks anyway.
Sorry about that man. Even took me a while to find it
It's alright. Now I'm just curious about the CRT thing.
https://forum.zdoom.org/viewtopic.php?t=74412 try this, it's gzdoom only but it's what you're looking for
Discussion about ZDoom
also, you're definetly gonna need a flashlight mod for that
it's pitch black in some areas
For the past few weeks I've been playing the Community Chests. I know the first two have QA problems and filler maps, and the latter two suffer from magnum opus fatigue (as Demon of the Well put it), so I came up with a silly idea: Playing the wads with the map slots interlaced. For example: CC MAP01, CC2 MAP01, CC3 MAP01, CC4 MAP01, CC MAP02 and so on.
So far I got to MAP14 on all four and I must say it's working quite well, not to mention the added variety.
