#classic-doom

1 messages · Page 170 of 1

finite crag
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Doom roguelike arsenal

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With monster pack

vocal sand
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ahh yeah i was trying that one out the other day, pretty fun

finite crag
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Ok

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Version 1.5

vocal sand
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i played thru doom 2 with Final Doomer the other day, that's a fun mod if you haven't played it

finite crag
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I found out that doom 2 mods work on ultimate doom

vocal sand
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makes sense

finite crag
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When can we play

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I use delta touch

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Bc I'm on android

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It got a update recently that it can play doom 3

vocal sand
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man i haven't played doom 3 in so long lol

finite crag
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I never played it

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Lol

vocal sand
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i did when it first came out

finite crag
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So when could we play

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I'm in Europe so the time if different

vocal sand
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i probably can't, i typicaly only play doom at work

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just making my way thru wads

finite crag
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What's your favorite

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Wad

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Just asking so we can play it

vocal sand
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probably TNT Revilution

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Valiant is pretty fun so far, i'm only on map 10 tho

sleek mirage
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i finally finished thy flesh consumed

vocal sand
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now you understand Perfect Hatred

sleek mirage
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i absolutely hated e4m2 and it demotivated me from playing it

sleek mirage
vocal sand
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i used to hate it but now i love it

sleek mirage
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yeah

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the rest of it was fun

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now back to hell on earth map19

vocal sand
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hell yeah, one of the worst maps in Doom 2

finite crag
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Any doom wads that expands on the lore? (If that makes sense)

vocal sand
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i heard Doom Zero does a bit

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most wads are story lite tho

azure nimbus
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I know some people here like the classic beta content: Fabian released the latest version of woof today which implements classic lost souls, classic bfg, as well as removing auto aim for projectiles and using some older sprites from the -beta param

finite crag
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Hi

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I'm back

bitter raft
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Welcome back, I'm Blytz.

finite crag
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Ok

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Can you play doom 1 Co op with me

bitter raft
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Sorry, but it is getting late for me.

finite crag
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Ok tomorrow?

bitter raft
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I'll be busy with work.

finite crag
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K when then

bitter raft
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Also timezones can be a problem since I live in Australia.

finite crag
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I'm in Europe

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Germany

bitter raft
finite crag
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Ok why no mods tho

bitter raft
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Just curious.

finite crag
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Ok

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But I find it kinda boring with only 7 weapons

bitter raft
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Also, what difficulty? I'm good with Ultra-Violence.

finite crag
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Hurt me plenty

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Or ultra violence

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I choose ultra violence

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Could I add the mega weapons pack mod

bitter raft
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I do alot of Ultra Violence on Doom.

bitter raft
bitter raft
finite crag
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Ok

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When could we play

bitter raft
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Oh right.

finite crag
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Lets make a day where it's cacodemon day

bitter raft
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Eh... would 23rd be alright?

bitter raft
finite crag
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For cacodemon day?

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It's on 23rd July

bitter raft
finite crag
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Ok

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Sounds a bit funny

bitter raft
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Have to be honest, I barely play Doom online.

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Like from here for example. https://youtu.be/EvwLaqNiaLo?t=3938

Welcome to Doom Mod Madness LIVE! This session I desperately try and make sense as we descend into the complete and utter chaos of Shotgun Frenzy.

Big thanks to the Discord crew for joining in!

Come follow me on Twitch @ twitch.tv/mr_icarus

Shotgun Frenzy 1.4 - http://zandronum.com/forum/viewtopic.php?t=479

Alternatively, get Zandronum, mak...

▶ Play video
vocal sand
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a lot of people like to play with no mods for the vanilla experience

bitter raft
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true

finite crag
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Ok

vocal sand
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@finite crag have you tried asking people on the doomworld forums for coop? might be easier to find people in your timezone

bitter raft
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Sometimes, we like to experience the vanilla game to remind us how the game is link before it's modded.

bitter raft
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Thank you Dave.

vocal sand
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np

dapper flint
finite crag
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Hurt me plenty

tacit remnant
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Ultra-Violence is the default for the official releases and most WADs but play the difficulty you’re most comfortable playing. Worth noting though that most people will find the 2 easiest difficulty settings to be incredibly boring due to the very low monster population

vast reef
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i play on UV in the official releases for the sole reason that there's more demons to kill

vocal sand
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uv in custom wads can be mega hard, sometimes it helps to run thru on a lower difficulty first to learn a level

vast reef
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i only play UV by default in official releases or in wads i know i can handle

vocal sand
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the last few levels of scythe 1 are pretty insane on uv

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same with alien vendetta

vast reef
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mhm

vocal sand
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valiant has been pretty tough so far, had to take a break after attempting map 11 for a while earlier lol

dapper flint
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Uv is usually the map makers intended difficulty. Usually pistol start. You are generally missing out on the map when it's lower than that

vocal sand
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i don't think either of those are true, otherwise why would map makers bother to fill out the other difficulties?

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pistol starters are also just a small niche of the doom community

tacit remnant
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It’s definitely the intent but most mappers offer lower difficulties as a sort of compromise. Playtesting is almost always from pistol start so while it should play fine continuous, it’s definitely balanced around pistol start intentionally or not

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I played Scythe 1 on UV recently and just stopped upon hitting Run From It as that map is simultaneously really hard and really stupid. Fear is one of my favorite Doom levels though as it introduced me to slaughter maps, which is why I’m currently trying to play through Rush (Rush is very hard and I’ve only beaten the first map

vocal sand
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Fear is great

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Run From It stinks, i just skip it

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i think the map being balanced around pistol start and the intent being that you pistol start a map are two different things, i think most designers want the game to be flexible around the player's preferred method

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that's a major part of Doom's lasting appeal after all, the custom experience

dapper flint
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Maps are tested on uv with pistol start in mind

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Mostly for balance

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Not so you're forced to play it that way

vocal sand
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that doesn't mean you're supposed to play it that way, the designer just wants it to be in the realm of possibility

dapper flint
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That's what I literally just said

vocal sand
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doesn't mean you're missing out by playing on a lower difficulty

dapper flint
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You are missing out in added monsters and intended encounters are nerfed

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But it's up to the player

vocal sand
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lol ok dude

dapper flint
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Literally

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Map makers test their maps on uv and pistol start for balance

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It's a fact

tacit remnant
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I don’t pistol start because I find rebuilding my arsenal every map pretty annoying. “Intended experience” and “forced experience” are different. The intended experience is what the designer thinks will be best but it’s not a hill to die on in most cases

dapper flint
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It's about fun end of the day

vocal sand
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the map maker intends fun and a flexible experience, unless they only designed for 1 difficulty setting, which is specified in the readme that comes with most wads

tacit remnant
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You’re allowed to deviate from the intended experience because most mappers would rather you play the nerfed version than pass up outright

dapper flint
vocal sand
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that's not the same as an intended way to play

tacit remnant
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They’d still probably prefer you to play on UV though since it best reflects their design vision

vocal sand
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it takes a lot of work to balance difficulty settings, i doubt they'd do it just as a compromise

tacit remnant
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Intended means “the designer thinks it’s best” not “they want you to play this way and only this way”

dapper flint
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For the most part uv is the intended difficulty the map makers would like the player to experience the map. But nothing stops you from playing what you're comfortable with

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@halcyon willow

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Not being an elitist. Play what difficulty you want. But in most cases a map maker designs their map for a UV playthrough. That's the full experience intended

azure nimbus
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Unless you're Ribbiks or Sandy Peterson

dapper flint
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Exactly

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There's lots of exceptions

azure nimbus
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I think Skillsaw also takes care to balance HMP but I'm not sure

vocal sand
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i think the designer would want people to play through their maps regardless of difficulty settings

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i suppose you'd have to ask map makers though

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i'm sure they're split on the issue

dapper flint
tacit remnant
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Yes, but they usually have a difficulty in mind as the best version

azure nimbus
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I remember watching a Nirvana video and he was saying that he liked seeing people play HMP. He balances that and likes when people try it

vocal sand
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i think to say, you're supposed to play UV, turns people off from trying new maps when they hit a difficulty wall

tacit remnant
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I’m not saying that you’re supposed to so much as it’s ideal if you’re up to it

dapper flint
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Yeah it's nothing to do with supposed to

azure nimbus
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Oh Erik Alm too, I think he said something about "if scythe1 gets really hard here(e3), consider HMP"

dapper flint
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I've heard that before though. Not always true

azure nimbus
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Doomkid definitely balances HMP. Most people do default to UV but definitely a lot of mappers are perfectly fine with you playing HMP.

dapper flint
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Like sigil and Romero recommending hurt me

azure nimbus
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Romero is gonna add a PE secret to sigil2

dapper flint
tacit remnant
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Like Sunlust

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Which is still an absolute beast on HMP

vocal sand
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developer intent /= what you're supposed to do?

azure nimbus
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Yeah map24's redkey fight is stupid on UV with SIX sniper viles(no bfg). Some are replaced with revs on lower difficulties

tacit remnant
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Developer intent is the design focus. It usually isn’t the only accepted version of the experience

azure nimbus
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I'm less concerned with what the devs wanted and what makes the level good

vocal sand
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that's pretty muddy imo

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i think the only developer intent you can imply is that they want you to finish the map

azure nimbus
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Well, you are the one playing so get to choose how to play it

tacit remnant
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Cognition is muddy, so any description of cognitive processes are also muddy

azure nimbus
tacit remnant
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Woof?

dapper flint
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It's a sourceport

azure nimbus
# tacit remnant Woof?

https://www.doomworld.com/forum/post/2521530

kinda like DSDA with controller support and very slightly more features. It was originally just meant to be a windows mbf port. -beta param makes beta souls and bfg

tacit remnant
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Oh okay thanks

vocal sand
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the only reason i argue against uv being the intended experience is because i've bounced off of some maps just because i insisted on frustrating myself, i'm sure that's not an experience unique to me

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and there is a sentiment in the community that uv is the ideal

dapper flint
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When you re good enough sure. And ready for it

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No use getting destroyed and having a bad time

azure nimbus
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I honestly don't know how much "elitism" there really is. People who are good at the game aren't often toxic about it and I don't know if people who don't play and assume that that's the best way to play really count as elitists if they're not experienced. Most classic doomers are pretty chill

dapper flint
azure nimbus
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Some maps are designed for coop, to be done uvspeed, to be done uvmax, to be played casually, done with or without saves(holy hell revealed is not meant to be uvmaxed for example) -- but yaknow, you're playing the game. Unless you're submitting a speedrun, whatever

dapper flint
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I've played some wads where I feel it would be boring without solo net

azure nimbus
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though I will be sad if you play gz with rocket trails. it ugly

tacit remnant
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I turn off rocket trails to preserve framerate. I can barely tell visually

dapper flint
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I had fun in gz but it's not for me anymore

vocal sand
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i play on gz, set to strict

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cuz i jumped on classic Doom after watching MtPain videos lol

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classic case of what i'm talking about, in his last video he hated SWTW map 3 for being absurd when he could have turned the difficulty down and had a better time

halcyon willow
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Unless stated by the mapper there is no such thing as an intended difficulty setting

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Eg sunlust where ribbiks says hmp is what most people should play

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The intended difficulty is the one you enjoy playing

azure nimbus
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-nomonsters

vocal sand
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nightmare -nomonsters

tacit remnant
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Mt Pain keeps the difficulty fixed because he’s writing reviews and he needs to keep things consistent somehow

halcyon willow
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That will be the opposite of consistent lol. Bastion of chaos on UV will feel nothing like jenesis on uv

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Abandon vs btsx

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You'd get a more comparable exper9nce adjusting difficulty based on who made the maps

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But

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That would take a fair amount of research

tacit remnant
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Consistent in the sense that the wads are being held to an objective standard. If you’re changing the settings for each wad that means they can’t really be held to a matching standard

halcyon willow
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Consistent standard of what?

azure nimbus
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if he played nerf, he's play nightmare. there is a line where he'd change the settings to fit better

halcyon willow
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There is no objective standard of anything in classic doom wads

tacit remnant
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Consistent standard of assuming a particular baseline. Objectivity requires a fixed point of reference, and good reviews need to be partly objective

halcyon willow
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Italodoom has the hardest difficulty hntr

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There is no objectivity

azure nimbus
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smax does the same

halcyon willow
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Pretending there is is an exercise in self delusion

azure nimbus
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he changed it up for d64. mtpain played continuously then

halcyon willow
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You can have your own internal yard stick or whatever, but pretending it's anything other than subjective is just incorrect

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Because it's your internal yardstick

vocal sand
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yeah i have to agree with Bridgeburner here, you can't have objectivity when everybody is playing doom a different way

halcyon willow
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There's absolutely nothing wrong with subjectivity

vocal sand
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you could argue objectivity isn't there in MtPain's videos because he's playing on GZDoom for example

halcyon willow
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In fact I'd say its better

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I'd rather have someone's personal opinion than them pretend to give a cold "objective" review. People like different stuff for different reasons. I wanna hear why

vocal sand
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right on

azure nimbus
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doom is when you play the 1.666 version of the executable on dos uv pistol start and only the first 3 episodes. anything else is basically quake

vocal sand
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lmao

halcyon willow
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I'm sorry only doom shareware is valid

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Episode 1 or gtfo

vocal sand
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only e1m1 with no weapons is valid

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pacifist

azure nimbus
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even if I had a floppy disk with doom and dos somehow, I'd have no clue how to get it running

vocal sand
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it's ok, you can play the psx port

hexed escarp
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are the names of sprites hardcoded into the engine?

low ore
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I will play bastion of chaos with gold complex

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never made it past half of bastion of chaos on uv normally before cheating so, god complex is not a good idea but imma do it

dapper flint
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Psx port is hot

halcyon willow
hexed escarp
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im not trying to do something specific atm but if i were to make something with dehextra, would i just have to name all of the sprites sp01 sp02 ect or can i change what sprite name corresponds to what sprite number

halcyon willow
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If you're using mbf21 you can name them w/e but gor standard dehacked they have to use existing codepointers

hexed escarp
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but how do you know which sprite number is which

jade solstice
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A stupid question maybe (from me)

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What’s doom vs ultimate doom - like what’s the difference
I briefly looked before and I thought they were the same game IIRC what I read

hexed escarp
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ultimate doom released 2 years later with an added forth chapter called Thy Flesh Consumed

hexed escarp
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approximately how many wads have been releasaed that use otex?

jade solstice
azure nimbus
jade solstice
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Bounce?

jade solstice
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Interesting

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Unity port is Ultimate doom I assume then

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I never knew the bounce thing tbh

halcyon willow
hexed escarp
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oh ok lol

hexed escarp
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its a texture pack

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the one used in Eviternity, and i think heartland

finite crag
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That seems cool

hexed escarp
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yeah, i looked at it

finite crag
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So like freedoom for textures?

hexed escarp
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it is insanely meticulous

hexed escarp
finite crag
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i remember a friend of mine doing something like that but using source textures from discs

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nothing beats the good ol' cobble_stone

hexed escarp
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wait is cobble_stone not already in doom? thats surprising

finite crag
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we might be talking about different cobble_stones though

hexed escarp
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im talking about the one in mario64 and like tons of other games

finite crag
half adder
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😮

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If this is in the wrong channel lmk

dapper flint
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Cacoaward incoming

noble pecan
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Where is red key E3M7?

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Nvm found it. Stupid lava maze

noble pecan
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This game is stupid

hexed escarp
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Is it possible to have 5 ammo types in mbf21? Or am I stuck with 4

noble pecan
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So I heard Doom I “base game” is basically the first three episodes? So I can consider the spider mastermind the final boss and move on to Doom II?

hexed escarp
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That’s what I did

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It doesn’t really matter

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The early doom games don’t have much of a story so you can play them in whatever order you want

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Thy flesh is actually harder than doom2 in some cases so it could make sense to play doom 2 first but you can do whatever you want

dapper flint
noble pecan
dapper flint
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But it is difficult for new players. If you're just trying to get through the original episodes that's fine. But you'll be skipping an episode

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It's an official 4th episode

noble pecan
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Also how can you add an episode after the next game already came out?

dapper flint
# noble pecan What’s unity? All the extras and addons make it very confusing

Unity is the new re release that you're playing. Unity engine. I believe it's limit removing. Alot of the add ons are fan made maps and not official releases other than thy flesh, plutonia and tnt. Sigil is a unofficial 5th episode. When ultimate doom was released it included thy flesh. But thy flesh was released after doom 2

dapper flint
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Oh and I think master levels are included

noble pecan
dapper flint
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I wouldn't worry about masterlevels. They're trash

cloud talon
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Just like how mario 2 has been winning game of the year for the past 40 years straight

honest granite
low ore
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the nemesis macrocosm is HARD

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now I will die a lot

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yep, this is death

vast reef
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the stuff that doesn't work on strict compatibility usually shouldn't affect me

sleek mirage
sleek mirage
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thy*

vast reef
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for me at least

sleek mirage
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i felt hatred

vast reef
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lmao

sleek mirage
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i felt like breaking my screen

low ore
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after 30 minutes... I completed phase 1 of the fight

low ore
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I guess it's kinda like the unmakyr, it shoots magenta lazers that consume your health

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this is the coolest fucking thing I have seen in my whole entire damn life

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everyone needs to experience this once it's that fucking amazing, it's so amazing that I have to swear to emphasize how amazing this is

hexed escarp
vast reef
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check out keybinds maybe?

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or check out the fist and see if alt fire or something makes it pet the caco

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could be weapon zoom or reload since modders like binding random stuff to those keys fsr

zenith berry
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Yoo, John Romero is currently making an unnamed FPS game using Unreal Engine 5!

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(And he has opened job applications in his site for those who want to participate)

hexed escarp
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and in the video they used pistol

vast reef
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oh

hexed escarp
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is the mod not loading properly for some reason?

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im dragging the pk3 onto the gzdoom exe

vast reef
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i assume you're on the latest version

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let me check the twitter post

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nothing

hexed escarp
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yeah idk

noble pecan
# sleek mirage if you want to feel anger play they flesh consumed

I already feel anger toward the game because I don’t know what the heck is going on. Like sometimes rockets lock on and other times go straight, and I couldn’t tell if my BFG shots were hitting the spider, and mostly I can’t figure out where I’m supposed to go next. The game doesn’t communicate with you, and that makes me mad.

tacit remnant
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Aim assist is definitely inconsistent. The BFG is programmed weird where when the ball hits something you (not the ball) send out a cone of hitscan tracers in the direction you were facing when you fired.

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Level navigation takes some getting used to admittedly

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If you shoot the BFG while running right at the spider and are pretty close to it when the ball connects, you can oneshot her

vast reef
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but i'm not sure if that fully fixes everything

vast reef
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the ball does damage on its own

noble pecan
vast reef
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but after the ball hits something it sends out a second attack

vast reef
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i looked at walkthroughs a crap ton during my first playthrough of doom

tacit remnant
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The puzzles are kinda just how games in that era were designed. The more of them you do, the easier they get

noble pecan
tacit remnant
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The legs count fine. The hitscan cone is where most of the damage comes from though

noble pecan
tacit remnant
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90s game hitboxes tend to be very simple, so anywhere is generally fine

noble pecan
tacit remnant
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Right

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Plutonia Experient is difficult but is definitely the most combat focused part of classic Doom.

tacit remnant
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Yes

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It’s near the bottom of the list

azure nimbus
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newer fanmade maps are usually easier to navigate, or at the very least you get accostomed to traversing envirnments

noble pecan
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Part of me wants to play it all just to get a feel for where it came from. But I mostly hate the outdated limitations of the older games that make them less fun. I’d never intentionally play this game for fun I don’t think.

tacit remnant
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Yeah the clunky stuff is mostly from earlier Doom content. Later campaigns smooth most of that out

tacit remnant
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I mean with mods. The modded campaigns for Doom 1-2 have gotten more linear and less puzzly with time

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Most have a little bit of puzzle stuff but it’s rarely a major component of modern Doom map design

noble pecan
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When do the official campaigns become linear? Not til 2016?

tacit remnant
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Doom 3 is pretty linear

azure nimbus
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I was getting lost even in 2016.

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I was LOST in d3

tacit remnant
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Doom 3 has the problem that everything looks kinda the same, but the actual pathways are simple enough

noble pecan
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I don’t remember getting too lost in more than a couple parts of 2016. Certainly nothing as bad as E3M7s lava maze. With single-use rad suits

tacit remnant
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For more combat focused classic Doom, I recommend trying No End In Sight, Plutonia, Deathless, and Earthless

noble pecan
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Except I don’t understand how you guys are pulling lore from this game; it tells you almost nothing

tacit remnant
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2 is much more open than 1 and is easier to navigate mostly.

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The main exception is the city levels near the middle that everyone hates

noble pecan
tacit remnant
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Open meaning bigger spaces and more room to move. It’s more linear sometimes but it really depends on the level

noble pecan
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Hmm. I hate trying to keep distance with demons because I can’t quickswap to kill them quickly enough

hexed escarp
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does A_Chase just make a monster move forward in the direction its facing?

tacit remnant
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Circle of Death and Dead Simple are extremely linear (they’re basically each one big arena fight) but the Chasm isn’t at all. The rule is to fight decently close but to switch weapons between enemies

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Switching weapons isn’t something you’re expected to do while firing on an enemy, it’s what you do while seeking your target.

noble pecan
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I just wanted to play through the series but with mods and everything there’s way too much content for that approach

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I’ll probably muddle through E4 and hope Doom 2 is fun

tacit remnant
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I recommend trying some mods but not sticking to them if you aren’t having fun. The different campaigns often have different design goals so you probably won’t like them all, not even all of the good ones. Don’t bother with E4; it’s basically an expansion and significantly more difficult than most of the OG content

noble pecan
tacit remnant
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That’s fair

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My rule with mod campaigns is to play the first level and then decide whether to keep going. The first level usually isn’t a highlight but will give you a general idea of what that campaign is going for

noble pecan
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I understand why Doom was so appealing in the 90s though. Kids have all kinds of time to kill, so exploring the levels would be fun.

noble pecan
tacit remnant
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That’s fair. I see them like unofficial D&D modules myself

noble pecan
tacit remnant
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Lots of them are honestly better than the base games. Plutonia is fairly challenging but is way better designed than Doom 2 proper (also Plutonia and Evilution are technically official Doom 2 expansions)

noble pecan
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I don’t like choosing my own adventures once I decide to pursue a certain game; I hand my will over to the creators.

noble pecan
tacit remnant
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Yeah that’s fair. As an aside please skip on the Doom 2 master levels (the Eternal ML namesake); they’re honestly garbage.

noble pecan
tacit remnant
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No the Doom Eternal Master Levels are named after that Doom 2 pack

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For some reason

noble pecan
tacit remnant
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Under that name yes. Almost every Doom has something of that nature though

sleek mirage
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i agree with all that

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rockets have a mind of their own

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sometimes they go LEFT of where i'm aiming

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LEFT

noble pecan
tacit remnant
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My assessment of official classic Doom expansions is:
TFC: has 2 extremely hard levels randomly included for no apparent reason. It’s otherwise fine I guess
TNT Evilution: it’s not terrible but is the maziest official Doom content so anyone who isn’t into that won’t have fun
Plutonia is amazing. Most of it is small contained gauntlets of monsters and traps. Straightforward to navigate but not dying is hard

#

Doom 2 is a very mixed bag. It has some amazing levels and also some kinda terrible ones

noble pecan
#

Is there much lore?

tacit remnant
#

Not really. John Carmack at the time had the philosophy of “story in video games is like story in a porno. You expect it to be there, but it’s not that important”

#

Those are his exact words btw

#

The staff was like 6 people when they made the first 2 Doom games, and Carmack was the main programmer

noble pecan
#

Is any old Doom game going to supplement ancient Eternal lore?

azure nimbus
#

the lore is that doom2 guy is doom1 guy

tacit remnant
#

Not much. 64 a little bit

azure nimbus
#

is also Thy Guy Consumed

noble pecan
#

Knee Deep in the Guy?

azure nimbus
#

There is some weapon swap tech but it's very limited. Like say you have the pistol out and are approaching a shotgun. You can begin the "drop pistol" animation before hitting the shotgun by pressing the 1 key so that you drop your pistol and pick up the shotgun before the raise fist animation begins

tacit remnant
#

Doom 2 did introduce many of Doom’s most iconic monsters (though Plutonia used them better)

azure nimbus
#

Or if you are approaching a shotgun but want the chaingun, so you press the 4 key as you are picking up the shotgun. Or you save your last bfg shot until you have an extra in the chamber so you don't have to swap weapons

dapper flint
#

Thy flesh is great. Haters

azure nimbus
#

some of it is pretty indefensible like m4 and m7

tacit remnant
#

TFC isn’t bad but it is a significant difficulty hike in seemingly random places and isn’t part of the original Doom experience. I think Doom 1 first timers should pass on it or play it on a lower difficulty

dapper flint
#

I don't think it should be passed on at all

#

Lower it is a better idea

azure nimbus
#

idk e4m6 is a lot harder than anything in doom2

hexed escarp
#

i think that people should experience doom however they want to experience doom

#

its not our place to tell them what order they have to play the games in

dapper flint
#

No one is saying have to. It's my personal opinion skipping thy flesh would be a mistake

#

Just like how I don't think plutonia should be skipped

#

Tnt on the other hand..

tacit remnant
#

I personally wish Doom 2 played more like Plutonia. Doom 2 is still good imo but it feels like it could have been so much better if it had a bit more dev time and took the gloves off a bit more. Maybe even the city levels would have been good with more revisions and feedback

floral gale
#

I just finished knee deep in the dead on doom 1993 : D

tacit remnant
#

That’s impressive if my assumptions about mobile controls aren’t way off

vale gyro
#

If you turn on auto sprint

#

You can’t sprint at all

#

The interaction buttons are in weird places

#

The older controls were better in my opinion

tacit remnant
#

That’s impressively bad

vocal summit
#

delta touch says hi...

finite crag
#

I have delta touch

#

I have a server

#

Who wants to play with me

#

It's doom 1

hexed escarp
#

im trying to get this soulsphere in eviternity and ive been sitting here trying to figure it out for a solid 10 minutes

#

can someone give me a hint without straight up telling me how to get it?

finite crag
dapper flint
tacit remnant
#

@finite crag Forgot that was official. I haven’t played it enough to have a detailed opinion, but from what I have played it feels like a more intense Knee Deep in the Dead. I don’t like Knee Deep nearly as much as the Classic Doom playerbase as a whole seems to but it felt okay nonetheless. I always favored Classic Doom’s Hell levels over all of the Earth/Techbase levels. I think techbases are kinda boring tbh. No Rest is more interesting than most techbases though

dapper flint
#

At 7 06

#

@hexed escarp

hexed escarp
#

yeah i looked it up in the level editor lmao

#

i also loaded it up to see how that 3d beam thing worked

#

that was galaxy brain

crisp tiger
#

I need some people to play multiplayer

#

Please 😔

ornate vortex
#

After like 8 attempts, I beat the first level of Sunder (This WAD too hard)

slim willow
#

it gets worse :)

sturdy laurel
slim willow
#

e1m10 and map33 are very bad

finite crag
azure nimbus
#

good

hexed escarp
#

Holy crap there are a total of 162 official classic doom maps

azure nimbus
#

maximum doom

finite crag
#

including doom 64?

azure nimbus
#

I'm not sure where he got 162 from. 4*9 from d1, 32 from d2, 64 from final doom, 21 from the MLs, and if you like, add in the 32 + 7(includes the lost levels but not map33: Title) from d64. Then max doom...buuuut who cares

hexed escarp
cloud talon
#

Why is the soul sphere lighter

hexed escarp
#

color palette of that wad

cloud talon
hexed escarp
#

they dont just change the color blue

#

they change a bunch of the colors to make the specific textures they are using look better

slim willow
#

maximum doom is bad

#

they literally just downloaded stuff off the internet and shipped it

narrow condor
#

Maximum Doom is great if you want to have a sense of how shovelware wads of '90s were like. It can help you appreciate modern wads better.

#

And modern wads that parody such rubbish, such as Down the Drain, which is a dark twist on the idea of finding a floppy full of amateurish wads.

dapper flint
#

Hahaha nice

cloud talon
#

how dare you

#

Maximum doom is the greatest bonus of all time

#

two whole working doom maps

#

and thousands of others

#

I wonder if anyone has actually completed every possible map in maximum doom

hexed escarp
vast reef
#

but prboom+'s graphics options always felt a little confusing to me

slim willow
narrow condor
#

I got so used to the wideface that when I 'fixed' it, it felt so wrong that I went back. :-)

vast reef
#

lmao

#

lemme check if the emoji on this server has it wide

#

nope, thank god

dapper flint
#

Yeah not a fan if the wide guy either

cloud talon
#

id software was really good at spelling gauntlet

narrow condor
#

American English seems to prefer the spelling 'gantlet' when it's used to mean the punishment method rather than the article of clothing.

cloud talon
#

no doomguy wears gantlets in doom and id really wanted people to know

narrow condor
#

Ah, fair point.

hexed escarp
#

I hate that doom has rectangular pixels

vast reef
#

but it's very confusing at times and it's really annoying

hexed escarp
#

No I just hate it conceptually

#

But for wall textures should I scale all of them to look correct

#

Or does it not apply to those

vast reef
vast reef
#

try making a wall texture and seeing if it looks weird in-game

#

on a vanilla port (or even DOS) just to be extra sure

woeful creek
#

My 6-year old younger sister just beat E1M1 of DOOM (1993) in 4 minutes, 17 seconds, 16 milliseconds (with a little help from me, the big bro)

#

on my Xbox One with a controller

vast reef
#

be proud of your sister

dapper flint
woeful creek
hexed escarp
#

I wish my younger brother was interested in doom

#

All he wants to play is Roblox

sturdy laurel
#

Since you folks mentioned Maximum Doom, there's an absolute madlad from Doomworld, who put all of the maps into easily-digestible PK3's. There's an E1-styled hubmap for Doom 1, and three archival-style hubmaps for Doom 2, sorted alphabetically, with very long conveyor belts to make navigation less tedious.

https://www.doomworld.com/forum/topic/129732-v3-final-maximum-doom-in-one/

hexed escarp
#

What is the difference between maximum doom and the master levels

sturdy laurel
#

Maximum Doom was the shovelware pack-in that shipped with Master Levels.

hexed escarp
#

What does that mean lmao?

sturdy laurel
#

It was id Software's answer to unofficial, "shovelware" map collections like D!Zone.

azure nimbus
narrow condor
dapper flint
#

I'd love to see an interview with those that worked on maximum some day

narrow condor
#

I honestly wouldn't be surprised if many of them had no idea their wads were distributed like that.

vast reef
#

she plays doom whenever i leave it open on my PC

jade solstice
#

You ever like, go down the wrong hallway, finding out you should’ve went down it second

#

Could’ve easily saved half my health if I had the rocket launcher

dapper flint
#

The map is your friend

jade solstice
#

Yeah I use it but definitely not enough

jade solstice
#

Bro I’m boilin

#

Playing plutonia experiment and there’s an invisible bridge

azure nimbus
#

I think it's a la self referencing sectors

dapper flint
#

You can stop the trap from screwing you over if you back out fast and reopen

#

Or just rush forward

jade solstice
#

I don’t remember what trap you’re referring to tbh 😂
But, a question for the more experienced folk (I.e., anyone aside from me) - does the chaingun stun all enemies, with constant damage? Minus the cyber demon
Archville?

#

I mean it has some sort of effect right - I’m not crazy 😅

narrow condor
#

The chaingun simply has a high rate of fire and pain chance is recalculated for every single hit.

cinder ibex
#

the plasma also does the same thing

narrow condor
#

SSG is usually a better choice for low pain chance enemies (like archviles and cyberdemons) because it shoots 20 pellets in one shot.

eager hill
#

What's your favorite doom/doom 2 mod?

narrow condor
#

But it has a slow loading time so I prefer the regular shotgun when I need to, say, stall an arachnotron, because its pain chance is high enough for the shotgun alone to work most of the time and the quick reload means it can't start blasting plasma in between shots.

cinder ibex
narrow condor
#

Hahah

#

But the reload time!

cinder ibex
#

reload time doesn't matter if they're already dead

#

:clueless:

narrow condor
#

True!

azure nimbus
# jade solstice I don’t remember what trap you’re referring to tbh 😂 But, a question for the m...

the way pain state works is for every instance of damage, a dice roll happens and the monster gets stunned if it loses the dice roll. So once per bullet, once per pellet(7 shotgun, 20 for ssg, 41 for bfg(ball+40 tracers)) or 2 for the RL(1 direct + 1 splash)). Chaingun is good for continuous stuns, plasma is better, and ssg is best for stuns. Though a full bfg guarentees a stun on a cyber. How much damage is irrelevant. And each monster has different pain chance. ssg is better for viles and cybers in terms of pain chance, but chaingun and plasma is extremely likely to chain stun arachnos and mancs. Revs usually as well

dapper flint
narrow condor
#

If we count pwads as mods, it's probably Scythe for me.

jade solstice
#

There’s a lot of math to this game 🤣

cinder ibex
dapper flint
#

Yesh that's a good wad

cinder ibex
dapper flint
#

Very fun wad

cinder ibex
#

:lo:

jade solstice
#

I think I watched one where he literally said “it doesn’t make sense, but …” 😂

azure nimbus
#

says the dehydration hater

narrow condor
#

You don't need to memorise the numbers — you get an intuitive sense like 'two SSG shots can take down a revenant' as you play.

dapper flint
#

Burned out

jade solstice
#

Ye ye, I know most (I think) of the basics, but it’s just always impressive to look deep into mechanics for the game

narrow condor
#

There are some things that are very difficult to figure out without being told about them though. It wasn't until last month that I learnt about the revenant 'pain chance retaliation debt' thing by watching a video, for example.

jade solstice
#

Is it random chance if a revenant’s shots lock on

narrow condor
#

In practice, yes. You can tell the homing missiles apart from the others by their smoke tracers.

jade solstice
#

Ahhhh interesting. Never noticed a difference

narrow condor
#

IIRC it's something like '2/3 chance of shooting a homing missile on even numbered tics, 1/3 chance on odd tics'. I forgot the specifics.

azure nimbus
# jade solstice Is it random chance if a revenant’s shots lock on

kiiinda. Basically, every rev has a 50 % chance of favoring (3/4 vs 1/4 split) a particular type of missile. But, that chance might get flipped whenever they are pain chanced. So...effectively a 50 50. It's basically unpredictable. But, it is technically based on what frame it's on rather than an RNG call

narrow condor
#

Ah, so it was 3/4 and 1/4.

jade solstice
#

My brain is turning smooth

azure nimbus
#

As far as a non-TASer is concerned, it may as well be random

cinder ibex
#

basically just
50/50 chance and call it a day

dapper flint
jade solstice
#

I’ve played through every doom game ~ but I’ve been trying to get back into the WADs on the unity port
I’ve got 5 left to do a first run of :L
And I always see something else neat each one

azure nimbus
#

Yeah that's probably the best way to go about it. There are particular ways every monster acts, ways different oriented geometry act, A lot of in depth stuff. But if you're new, the main thing is just dodging projectiles and getting good at movement and feeling out which guns are good at which range. The only real in depth thing I'd insist a newbie learns is that the bfg is more of a shotgun than an explosive

cinder ibex
# cinder ibex basically just 50/50 chance and call it a day

oh speaking of revenants this video is pretty cool if you struggle with them specifically
https://youtu.be/a2DJHSErSdA

The only guide to take you from "I died" to "high five!"

The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q

Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...

▶ Play video
narrow condor
#

Yeah, that's where I learnt of the retaliation debt.

#

I'm working on a document that collects mechanics like these, based on what I've read, watched and experienced. I made it for myself originally but I think newbies may find it useful as well.

azure nimbus
#

There is the doom movement bible which you might like for that

narrow condor
#

rip

#

Turns out I can't post a link to the document.

narrow condor
azure nimbus
#

The Doom Bible has some crazy stuff there, but for most people who aren't speedrunning, sr40 and sr50 is more than enough

narrow condor
#

Well, it's mostly focused on things newbies may not figure out at first like 'you can stop a pain elemental from spawning by hugging it' or 'rad suits can leak on 20% damaging floor' or 'first two chaingun bullets are always as accurate as pistol'

azure nimbus
#

pistol has the same innacuracy thing as chaingun where only first shot is guarenteed accurate

narrow condor
#

Oh right, I should write that down too.

dapper flint
#

1000 lines 3 100 percent accuracy rifle is so sweet

azure nimbus
#

lots of pwads include a 100 % accuracy weapon 2

cyan fjord
#

Wanna know the most effective way to use the bfg

dapper flint
tacit remnant
#

Tapping the chaingun lets you fire 2 perfectly accurate bullets. The chaingun is basically this game’s assault rifle type weapon, but bigger and more over the top

dapper flint
#

Actually I believe it replaced the chaingun

cyan fjord
dapper flint
#

You definitely should. It's stun is very very useful

#

My go 2 for pains

#

When I don't have plasma obv

tacit remnant
#

The best levels push you to use everything at least some. The chaingun is great for crowd control and for stunlocking cacos

dapper flint
#

Revs also

tacit remnant
#

And Revs

cyan fjord
#

Ya i use chain gun when in big hordes super shot gun for mancubus and revs

azure nimbus
#

The ssg is definitely the highest dps of your regular guns(shotgun, ssg, cg), but having the lowest firerate with the worst range means each shot is more committal and it's the worst at continuous stuns so it's balanced pretty well

jade solstice
#

I thought this was a bug man- I got damaged randomly sometimes and I was like wtf man

narrow condor
#

Yes but only on 20% damaging floor.

cyan fjord
#

Ya in lava

jade solstice
#

Sheesh

#

TIL

dapper flint
#

Not always lava

#

Poop water water or other poop liquids

cyan fjord
#

Really I thought only lava

narrow condor
#

The texture doesn't really matter.

#

You can make lava non-damaging or bricks damaging.

tacit remnant
#

Only on 20% floors. The texture can be whatever

#

In official Doom it’s lava

azure nimbus
tacit remnant
#

Oh there’s that

#

Well it’s usually lava anyway

jade solstice
#

Electric blue floor makes me grumpy 😠

#

You don’t even know till it happens REEE

cyan fjord
#

It kinda sucks in doom 2 the bfg edition that the wolfenstien levels are censored

azure nimbus
#

if you can pull the regular version from steam, you can play the uncensored versions

dapper flint
#

Or if you have a hard copy and a disc drive ;)

cyan fjord
#

I'm on Xbox so I cant

#

I don't have a pc

dapper flint
#

Yikes. Stuck with unity hey

cyan fjord
#

Does doom deathmatch still work on Xbox or no

azure nimbus
#

split screen only

cyan fjord
#

that's sucks

azure nimbus
#

I remember seeing the full wolfenstein maps on xbox1. maybe I"m misremembering

cyan fjord
#

dude I literally played them a 2 days ago they were censored

dapper flint
#

Where are you from

azure nimbus
#

is it removed SS guys or is it just changing the textures to the keen walls?

#

I remember they changed the swastika to a keen symbol but kept the ss dudes

cyan fjord
#

They did keep the ss dudes but the swastikas were changed

#

Mmjp08 do you play on xbox

azure nimbus
#

I have it on xbox1 and did the achievements and stuff, but I use the WOOF port on my laptop now using the steam versions iwad file as a base

cyan fjord
#

Can you mod doom on,Xbox 1

azure nimbus
#

no but it comes with some addons like plutonia, btsxe1, btsxe2, sigil, deathless. If you like the type of stuff you're seeing, consider the pc version. Lot more modding capability

cyan fjord
#

Cause I've always wanted to play brutal doom

azure nimbus
#

You'll need the pc version to pull the IWAD from. And downloading gzdoom(I am not sure if BD works with Zdoom or only GZdoom). I do recommend playing more vanilla style stuff first but play what you like

cyan fjord
#

Ok

dapper flint
#

Pretty sure only gz

cyan fjord
#

I think no likes archviles tbh

vivid vine
#

MetaDoom

halcyon willow
cyan fjord
#

...

halcyon willow
#

Archviles are the greatest enemy ever created for fps

azure nimbus
#

Someone forgot about the head of John Romero

halcyon willow
#

(Classic doom ones just to be clear)

#

Lol

#

I stand corrected

cyan fjord
#

Hmmmm

#

What would be the worst enemy

azure nimbus
#

wolfss, they're missing sprites and their working sprites are the most jank of any monster

cyan fjord
#

I didnt notice when played the ws levels

#

also the reason I was gone was cause I was playing doom 64

azure nimbus
#

Wolfenstein 3D doesn't have infighting so any time the wolfss is firing, he's shooting at you so you see him from the one angle. But wolfss infight normally in doom2 but lack sprites for firing in other directions. They also have a few magenta pixels between their legs

cyan fjord
#

Is John Romero in this server

#

I probably didn't notice cause I was killing them from afar

slim willow
halcyon willow
#

Yup

#

An entirely unique enemy concept

#

Adds so much for the player to think about in an encounter

slim willow
#

Yeah man. Mind races all over the place when you have other nasties to deal with as well. I especially like when a mapper puts them in multiple locations at once. Good stuff.

dapper flint
slim willow
#

mmmm so good

#

hope the next doom goes back to the drawing board with modernizing it. too stationary. should be zooming all over

azure nimbus
#

DE literally putting them behing an impenetrable wall in taras nabad ML to make them scary. D2 viles are definitely the best incarnation of them. They're so gross, their sounds and jaggedty fast movement

dapper flint
#

And they say why when they die lol

azure nimbus
#

wub wub wub

low ore
#

LADIES AND GENTLEMEN, after ONE HOUR, I have reached PHASE THREE

#

that's right, phase 3

dapper flint
azure nimbus
#

from a young girl supposedly. At least that's what I hear bobby did from I think a decino video

dapper flint
low ore
#

you have ammo, health, important enemies, runes, timer and the completion numbers

#

it's not thaaaat much

dapper flint
#

What's that yellow thing in the bottom right

low ore
#

legendary ammo sphere

#

gives infinite ammo for most weapons

azure nimbus
#

I still don't get how voodoos work. So ok, when they die but you don't, weird stuff happens. When you die but they don't, weird stuff happens. But how are your healths not synced? Do you not share a healthpool and both lose or gain health if the other does?

low ore
azure nimbus
#

I've rewatched that dozens of times, still don't get it

slim willow
# azure nimbus DE literally putting them behing an impenetrable wall in taras nabad ML to make ...

Even 3 which seems to base itself closer to the original games in places still manages to mess up the Archie. I feel like a really important aspect to the demon that keeps being ignored is the fact its intelligent. The thing is a fire mage and can reanimate the dead. It laughs at you and lets out whats literally a sped up voice clip upon death. Aside from the wakeup roar it makes sounds that implies it at least has some level of sentience and the newer incarnations miss that.

low ore
#

well as the video says voodoo dolls have 2 health values

azure nimbus
#

I imagine the vile being quick to infight because he knows that they can be revived

slim willow
#

Yes

low ore
#

like, if you pick up a megasphere, it only affects YOU but not the voodoo dolls

slim willow
#

i love voodoo dolls

#

the ol teleport into a voodoo doll death trap trick

dapper flint
#

I played around with that in eviternity. End up dead in the portal stuck. Pretty cool

azure nimbus
#

voodoos can telefrag stuff too. That's used in MSCPmap15 to kill a cyber sniper

#

can voodoos end a level if they're on an "end level" sector?

slim willow
#

i wonder

narrow condor
#

Isn't that how lift endings work?

#

You get on a lift and the map ends whilst you're still ascending/descending — the linedef that triggers the lift also releases a voodoo doll onto the exit sector.

#

(So you can jump off the lift and the map would still end in just as much time.)

halcyon willow
narrow condor
#

Ah right, my mistake.

halcyon willow
#

I'm not sure if the voodoo doll can trigger the end level sector special

finite crag
#

Question: is there a PrBoom-compatible Doom / Doom II mod out there that completely converts the soundtrack, sprites, and all graphics to be identical to the PSX version, but without the level design changes and cuts? (i.e., only cosmetic)

narrow condor
#

As in it contains the levels of DOS Doom and Doom II?

vivid vine
#

Really like some of the changes especially replacements for boss levels

finite crag
vivid vine
#

And all the Doom 2 monsters thrown in

hexed escarp
#

is woof multiplayer any good?

narrow condor
#

There are TC iwads for GZDoom and outright source ports that directly replicate PSX Doom but no vanilla pwads, to my knowledge.

hexed escarp
#

like using hamachi or smthn?

finite crag
#

Well, if I'm alright with using GzDoom, are there any that only change the game graphically to resemble the PSX version without the level design changes?

narrow condor
#

You could theoretically gut out the iwad into a pwad without the maps and pray everything falls into place with a vanilla iwad.

finite crag
#

Sounds too complex for my peabrain.

#

Any links?

narrow condor
#

Ooh, I'd like to see it too. I've only seen TCs.

narrow condor
#

That sure changes more than cosmetics, but it's nice to see they modularised it and tested it with vanilla wads.

#

Very cool.

dapper flint
#

For anyone interested

cyan fjord
#

Actually when I get a laptop I can get doom 1 for free since I have xbox game pass ultamine

slim willow
#

the CE mod looks epic too. im going to have to play it

vast reef
#

maybe demonsteele or complex doom

#

oh wait QC:DE

narrow condor
#

Actually, glancing at my $DOOMWADDIR, I think ALT may be a good contender for my favourite.

#

It's an unforgettable experience.

low ore
#

phase 3 is hard

strange nexus
#

Hey, I'm having trouble joining zandronum servers. Anyone know what i could be doing wrong?

pearl osprey
#

What kind of error does it give you?

strange nexus
#

Mainly just giving me the options to leave servers n such before i even joine one, and when i try to, i never seem to have the right mods

#

Although idk if those are errors, since i mainly use gzdoom

strange nexus
#

Revenants don't let me forget

vast reef
#

do you rename your mods/wads?

#

i used to do that but i heavily advise not to since it's so hard to join zandronum servers

#

even if you have the correct mod, you can't join if it's named incorrectly

strange nexus
#

Oh, nah
I'm just running it off of DOOM2.wad

vast reef
strange nexus
#

I'll try to boot up a server, hold on

#

Yeah it says there's a "network error", but my ethernet is working perfectly for everything else

vast reef
#

have you tried asking on the zandronum forum or server about this?

#

i use zandronum a lot but i don't have much knowledge on how it works

strange nexus
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It just
Does

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Yeah, that's not normal
Megaman 8BDM seems to be the only thing to fail

vast reef
#

i remember a lot of MM8BDM servers on zandronum having outdated versions when i scrolled through doomseeker

strange nexus
#

Idk,
Man, zandronum is confusing

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But i am using comhotel, it has a cool name so i guess it's popular

pearl osprey
#

You are using doomseker to connect to servers right?

strange nexus
#

Yeah, every server i try to join tho just
Doesn't

vast reef
#

oh wait

pearl osprey
#

also downloads the mods automatically

vast reef
#

yeah

pearl osprey
#

I never encountered that issue so idk what's wrong

strange nexus
#

8BDM is a big mod though, might simply be the size of it
But at the same time i use brutal doom platinum on gzdoom

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Download is 69% skull_red

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It.. worked this time?

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Why work when i start complaining?

strange nexus
#

Just thought about it, someone should make a doom mod with realistic gun volume

dapper flint
#

I love waking up in the morning to sinners

hexed escarp
#

does woof's multiplayer work decently?

#

ive heard prboom-plus multiplayer is trash but im wondering if woofs would work any better

molten iron
#

And yeah, prboom's multiplayer sucks

hexed escarp
#

im assuming that only works on complevel 2-4 tho

molten iron
#

Probably

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Its mainly used for speedrunning and other coop demos

hexed escarp
#

good to know that there is a boom/mbf compat port that retains demo compat and has good multiplayer

molten iron
#

For the best casual experience, multiplayer focused ports should be better

hexed escarp
#

yeah

slim willow
hexed escarp
#

but i am sorta a purist, so i like things that are demo compatible even if im not recording a demo so that sounds perfect

molten iron
#

same ahah

hexed escarp
#

i wish there was an online multiplayer port that was boom derived instead of zdoom derived

dapper flint
molten iron
#

Oh I remember Decino playing that map

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I will never forget the slaughter of the baby cacos

dapper flint
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I actually got it because I saw that decino video. Really great map so far. The fights are really easy though for some reason. I feel with so much space things should be a bit more spice

azure nimbus
strange nexus
#

The chaingunmortally_challenged

halcyon willow
open prawn
#

There is an entire recreation of Doom in VR Chat that I played earlier. It's quite impressive, but also quite buggy.

gentle compass
#

Hundred percent back Doom Explorer as a great utility for both multiplayer and singleplayer. Used it for well over a decade, maybe two at this point when it was still just known as IDE

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Being able to set up custom ports and save presets for SP is sweet too

hexed escarp
#

how do i add a deh/bex lump in slade?

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also quick question do the states need to be in order in the dehacked file?

finite crag
#

It's always the PSX levels, can't find an option to just use the PSX graphics but with the PC levels.

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I also have another question.

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The PrBoom raytracing fork has a CRT render mode that renders it all as if you're playing on an old TV. I like this. Is there a way to do that but with normal PrBoom (software rendering)?

dapper flint
finite crag
#

Eh, it's ok. Thanks anyway.

dapper flint
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Sorry about that man. Even took me a while to find it

finite crag
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It's alright. Now I'm just curious about the CRT thing.

vocal summit
#

also, you're definetly gonna need a flashlight mod for that

#

it's pitch black in some areas

narrow condor
#

For the past few weeks I've been playing the Community Chests. I know the first two have QA problems and filler maps, and the latter two suffer from magnum opus fatigue (as Demon of the Well put it), so I came up with a silly idea: Playing the wads with the map slots interlaced. For example: CC MAP01, CC2 MAP01, CC3 MAP01, CC4 MAP01, CC MAP02 and so on.

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So far I got to MAP14 on all four and I must say it's working quite well, not to mention the added variety.