#nms-corvette-discussion
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We need to be able to mine asteroids with our tool while floating in space.
lil sharks
Noice
And before anyone says manually mining asteroids is pointless due to ships doing it already......you can just go kill someone else's fun.
That would actually be fantastic.
Zero G....sentinel fights
Why not? Sentinels could have supply depots on large asteroids, maybe shielded so youโd have to land and head in on foot. I could get behind something like that. Iโm all about my immersion.
Just duke it out with then while your corvette just floats alongside the asteroid in orbit ๐คฃ
That is very nice
I keep falling through my Corvette while building T.T
The first time I rode in someone elseโs corvette, I fell through the window into space. Just as disorienting as the first time I fell off of my freighter, yet weirdly fun.
I'm trying to build a pirate ship. I am pleased with a first attempt. The nose has been reworked a LOT though
I'm hoping to find a better flat price than the Heavy Pallet... But it's all I have unlocked atm, so it's tentatively up
Mods
Bypass complexity and area limits, probably mods for rotation and placement so you don't have to glitch every individual piece
it does look sick though
How do you get off the corvette in a space station when the hatch animation does not open?
You hear the sound of it opening, but the graphics shows the hatch still closed.
And you cannot disembark
i just reload once i'm out of the chair if that happens; much easier than trying to do anything to get out
Eh, no, not really. It looks the part but the ship it's supposed to immitate would be 19 kilometers long. So is it legit? No. Not at all. It's an ultra tiny miniature. Corvettes in general at the absolute largest are frigate size...they could never approach capital ship size. Not to mention they don't have the capabilities of capital ships...you can't dock starships with them, they can't control and coordinate frigates, etc. etc. etc.
I'm tempted to make a corvette that is nothing but refiners (if there is no limit) so if I ever want lots of nanites I can refine it without it taking hours.
First thing I tried to do since corvette update was land on one of those deep space listening post things that are built into an asteroid, they look so cool
Such a shame we can't interact with space encounters/anomalies beyond shooting at it or talking to it
If you don't want to take up all your corvette space (or have to build a giant corvette to hold all those refiners) then you could build a bunch of refiner rooms on your freighter cuz I don't think there's a limit on freighter
I already got a corvette that I used for salvaging parts which I can use. It's to get more refiners on the planet so I can refine mold faster.
I have odd feeling that saw that some where already. Like floating around asteroids and mining poking out blue crystals.. what could it be <.< (No, not space engineers)
anyone familar with getting 4 supercharged slots connected in a corvette?
Yes I do hunt and get it, what's up?
I was lucky enough to have my first corvette have a 4SC slot grouped up, even luckier considering it's the first starship I had that have it
And I grouped it up for the photon cannon, so it's still moot (I only use it since I don't like switching to another weapon while in combat)
13k DPS tho IIRC, vs. 82k on the Infraknife
Am I the only one using the SCs for range? My Corvette has 2800 and that's with no min maxing of mods, just 3 random S and the tech. I think they could have a higher range than explorers if built properly
They are in the middle part in terms of stat
Which is fine, considering how much freedom you can tweak it vs. standard starships
I also used SC for the pulse engine, but doesn't seem to increase much vs. that one glitched broken starship with two pulse engines
Not for range they aren't - that's far more than everything except explorers and a bit more than exotics
They have the added benefit of their reactors counting as hyperdrives
So 3 extra tech, I presume that applies to photon cannon and phase beam as well
Slap in 3 reactors, and then get the adjacency going for all of them and the modules- I was very suprised
haven't checked yet how far it would go with SC reactors
Which reactor is it again, I only used 2x Medusa and 1x circular one
The zenith is the higher range one
I used the S modules in the SC as they are a bit stronger, and had the reactors around them
I'll grab a shot later when I'm on
Sadly, it won't reach 2000, probably even with reactors on
No, Corvettes are haulers with extra tech. Now haulers(and by extension corvettes) exist only for shield bonus but staship shield modules gain almost nothing from being supercharged so it's not worth to supercharge more than the main shield tech itself. That frees up 3 SC slots to use on other things and I put 1 into hyperdrive and 2 into infra-knife.
I'm all about the range, I don't care about shields or weapons
If you want pure range then you probably a maxed out explorer with all 4 SC slots dedicated to hyperdrive as far as starships go but nothing comes close to the possible range of a properly maxed out freighter.
Correct, my freighter is maxed. And explorers aren't as cool as corvettes for me, so being able to hit 2800 without trying is exciting for me
I'll snatch up some maxed S or X roll for the bad boys
Bet I crack 3k
Corvettes can't quite match explorers for range but can have far superior fuel efficiency so you can jump a lot more with a corvette than with an explorer per fuel used but if making fuel is a non-issue then explorer.
How do I get it? Ive made a corvette that I really like the design of, but its C-class and I only have about 12k nanites. so I guess my question is how can I get enough nanites to make it S-class and also how can I save my design and get the 4SC? ๐
What's max on explorers right now? 3.2?
I'll get a screenshot of mine, give me 5 minutes.
No rush at all
Buy the Suspicious Packet Arms and Tech on Pirate Systems, unbox, then sell them on legal systems
Can easily gain 50k nanites just by two or three trips for 4x Pirate systems in under 30 minutes
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Do I need the (hide) contraband upgrade on the ship to transport them into regular ssystems?
No, you can just carry them as normal items
Just don't get Cargo searched (interrupt by pulse driving out while it's ongoing)
Much easier way is to teleport first to your base, then to the legal space station
I always get searched lately because I forgot about my, uh, Schedule I plants from my freighter
this sounds like a clean way of doing it
This is about as good as explorers get right now. This one has optimal SC slot layout, bonus of +119.9% out or max possible of +120% and maxed X class modules.
As well as other contrabands I forgot about
I just have my illegal stuff in Freighter storage. Can't scan what's not technically on my ship
Sweet, thanks
Yeah, this is faster in general
I don't think I'll hit 3.5 but I bet I can slip over the 3k
Buy and sell in less than 3 minutes, even
It's a tad expensive, but you can just farm corvette parts and sell them all
Easy 10 million in a trip
Yeah, 3k is possible. My corvette has nearly 3200ly with only 1 SC slot dedicate to hyperdrive.
Tasty
Nice vette as well
Wait, now that I realize it, does modules get better as I go far through playtime?
I still use my S-parts from when I restarted lmao
Modules don't change in any way via progress
You could find the best possible day one
Guess you already solve nanit. As for how to get 4 SC with design you like it will be two separate things. first 4 SC together Corvette already decided the moment it's build so you need make new one, I suggest see youtube since it's a bit too long to explain. Second (after you done first step) is to desain it, for now still no way (I don't know about mod or editor) to copy paste owned design so you need to see again design you like and prepare the part needed to build them again
Weird ladder is the only way we can move between deck in corvettes?
Yeah but do that โ๏ธ with barricades.
Improves them a lot. No more falling off. And the hard point keeps you falling through the top floor walking by them so easily.
For now. It seems like short range teleporters were planned to work and hopefully they will be allowed to work in the future, fingers crossed anyway, but for now yeah...ladders are the only way.
That's a very clever idea!
Yeah the game files show they deactivated the teleporters. But still made them a build option.
So fingers crossed on that
Is there a good way to do a 60 degree rotation with wires in nms?
Can't wire glitch corvettes. It blocks you every time
I have something close but spot on will avoid clipping ugliness
Lol have you seen my ships? I use wire glitch on a base computer for my snap points
I haven't done that one yet lol
It's too sensitive and I'm on Xbox so can't do save backups as easily
Damn you have been free handing? Your angled builds look spot on
Skill is more important than technique I suppose lol
I use the ladder plasma core method in the Corvette build system. It's pretty easy. Just time consuming
Having to set up all the surrounding ones to give you hard points for your angles......a lot of placing and delteing
Nice thing about using a base is you set up a rig that you can use over and over on all your builds
I actually graduated to 2, one is my 90 degree rotations area and another is my internal base building/RnD for less than 90 rotations
Lab work.....
I've heard rawdogging the glitch key presses is easier on a controller but I have them all macroed
Oh yeah..... definitely
I've been glitch building since old legacy build days. Controller is always the preferred method.
Hard as hell to hit those wire and adjacency glitches on MKB
Turn the sensitivity of the controller way down and you get smooth centerings and line ups easily. Less jerking back and forth.
oh ty! 'cause climbing them is non-trivial task sometimes
Someone recently released a mod on Nexus that fixes the issue, but customized rails is aesthetically pleasing.
Back in the day it would take 15 minutes and trial and error to make a 45ยฐ angle for stair handrails.
Y'all are spoiled with all these fancy angles ๐
Back in the day we were all alone in the universe. Y'all are spoiled with your constant free updates and multi-player
Back when other players were just balls of light ๐
So many great corvette designs everywhere. I just have a big chunky one. Though it's loosely based on the Autobot Ark from the 80s Transformers cartoon, so it's supposed to be chunky ๐
But this place is full of inspiration
As long as it flies and holds up to your uses, it's already a great corvette
My main is ugly, but she's mine
I still keep my Radiant Pillar and N56-P to this day (both A-rank currently), and so does my stock corvette
All crossed to the centre
Still have to farm Nanites for the S36 and Crystal Folly
Okay, thanks man for pointing me in the right direction ๐
Everyone should build a robot, megazord or Voltron Corvette at some point.
Words to live by! ๐
Forcing yourself to build a good looking robot will give you plenty of inspiration down the road
i am a battletech fan, been trying to decide what mech
Also, yeah, you can "clone" your goated 4SC corvette by copying it during an expedition, editting a single part and change its name, then recopy it back to the main save
was thinking a hunchback but studies show that people who dont care about battletech like the king crab the best
Ohh yeah, I saw that one in this or the showcase channel. Immediately made me want to build an Optimus Prime mech ๐
King crab would be easiest. Because it's wide and bulky
@terse kestrel do you know about slide glitch? thats a "new" tech for corvette builder
A lot of the sleek mix would be harder. They would look too fat in your end result
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Slide glitch?
yeah i might just have to try it this morning i can already think of the right parts
no its about sliding something from a green to a red snap point
i dont really understand/know it besides that, but its how u get upside down parts
how i did the "chin" on my serenity
Oh nice. Want to look into that
basically like other glitches if you slide and click at the right millisecond it will place
so upside down nutrition unit -> slide hab onto it and click at same time -> slide other upside down shit onto that etc. tedious and hard to time, for me at least
but critical for some parts
Makes sense though.
You would have just broke somebody's brain if they weren't used to glitch building ๐
most glitches are in essence the same thing
confirming a build that is allowed but changing the parameters at the same time to do an illegal build
Some people are so put off by them. But if they just give them a few minutes to learn they realize that they all roll together. And once you learn a handful the rest come easier
i actually find it kind of fun how a few key combos can do so many different things
its like a platformer but for building ships and bases lol
and normally im not into a platformer
this is a good shout, cheers!
the game let me transfer mine twice for some reason
which i was happy for, was a 3 and 1 which i actually prefer to a 4 square
i have to say one of the best things about corvettes in the anomaly is showing off my full auto no burst boltcaster
going to try to recreate that little space car i found yesterday then try the king crab
Let's see if I can make a good Corvette-sized corvette. Something suitable for combat.
well i can say with confidence that the guy who made the space car used 1/4 offsets. I have a rig for that but dont really care enough to follow through. you can replicate the feel of the design in an attractive way with just half offsets like this for example (theres a thunderbird cockpit under that front ramp)
Are there tutorials on how to set up a base for the more advanced glitches?
beeblebum youtube
I saw his stream, but he's done a tutorial as well?
yeah on his youtube
I love how he came back for corvettes. He's been focused on another game for a while.
yeah space engineers. ive played that game a lot but i dont know how people can still play it. stagnant gameplay loops and the dregs of community that are left are just... unpleasant if you get to know them too much
In his video list he has a entire section of videos involving everything related to base and Corvette glitching
Last I saw there was like 27 or 28 videos in that package
its a sandbox for creating new games i guess, but the resources needed to run a server for that game are immense
It's like astroneer.
Super fun but nothing to do once you reach a certain point. Zero end game and no reason to build big automated bases
These games aren't necessarily supposed to have an end game. But at least you have to fill it with stuff to do. That's where no man's Sky sets itself apart
i mean good gameplay in se is pvp. and theres been good servers for that
@tardy tangle heres an example of how you could add reactor/weapons/thruster
Fun fact; You can make a "ghost" corvette and trade it for another starship regardless of class
Using the 2nd corvette hangar to delete parts and trading the now "deleted" corvette with an NPC's starship
Useful for farming starships parts or just scrapping them. Rinse and repeat
pretty cute, strong fifth element vibes for me
do you know some special way to store more than 12 corvettes? or u mean second of 12 active starship slots?
Nope, don't think we can
It's useful for deleting unwanted corvettes with bad SC positions tho
Since you can just trade it, then make another corvette with the parts you just deleted
Seen this one? Great detailing
https://www.reddit.com/r/NoMansSkyTheGame/s/ioq3ic1gEY
I never really used that exploit, rather that I just wanted to delete a bad corvette (and just happened to trade it with an Exotic)
looks like it would be extremely abusive to dock at an anomaly, and therefore i have little interest
I couldn't imagine the challenge involved in building something like that in-game.
I felt a strange disturbance in the force, as if millions of consoles and PC cried in agony and silenced afterwards
Good thing my Vega 56 can still handle corvettes that appears in the Anomaly
https://www.youtube.com/watch?v=qFp8qS5eE0k okay well surprisingly he did it all ingame
In this video I showcase my No Mans Sky Venator Star Destroyer Corvette and do a FULL TUTORIAL that you can replicate on PC.
NoMansApp for download!
https://nomansapp.com/?corvette=2312998920
Chapters:
0:00 Intro
11:21 TUTORIAL (Building the substructure)
27:26 Sides
35:35 Engine edits
36:43 Removing Side supports
39:42 Adding angle to place t...
just 10000 panels
in other words, its within the game set limits
only 10k panels
he theorizes himself that it wont be fully visible on console
I placed some custom parts for my Nebuchadnezzar from the Matrix, and that was only a couple dozen parts, that guy is some kind of masochistic basket case
it is NOT easy
lol we are pumping this guy's view count, funny to see it counting up
seems like high quality content, props to him
should i glitch the thrusters to point down like jumpjets? or is that too weird
hmm first person may not really work on this build
I don't see any problems
i have a cockpit/torso that is spot on but its not going to be very impressive at this scale
If I knew what I was doing, I'd absolutely build a colossal Liberty Prime.
goddamnit why not?
Because the game hates you.
very skinny and vertical, not great for the layout of the ship editor
With a large enough scale, it wouldn't necessarily be "skinny". But at that point, you'd be going through the space station roof.
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could try slide glitch. move it from a green spot to the red spot and try to build it at the same time. repeat until you get it in
thats my point. long skinny builds arent really great for this medium, in any direction but particularly vertically
otherwise this would be my main whip
there's no valid green spot along that axis though
i mean you could make one
I wouldnt be so sure of that, you shouldve seen Seans tweet earlier today
He posted this on the official NMS twitter
idk how I should feel about this.
Thats a lot of parts in rotations that arent possible atm
Looks pretty neat, whats the problem?
comparison if I was able to do the left to the right
That'd drive me crazy, personally.
right looks better?
we've already established thats within the corvette build limits
But a hab glitch would probably fix the lack of place able spots.
since hes placing wings, a 180 hab rotation would make the wing face backwards unfortunately
maybe half offsetting both wings would help though
But with a hab glitched inside a hab, you should be able to place it in the correct spot and direction, no? That's how all my Arcadia wing designs end up in the right position.
Wait, is the issue there the fact that there's a 0.5 step there?
It looks like it's doable by just offsetting a hab by 0.5 forward, and placing the wing
ooooo. OOOOOOOO
there ya go ๐ i like what u did with the triangle pieces on each side of the cockpit
yay or nay
if it were me i would spend half an hour trying to glitch an upside down vent diffuser under the cockpit
Just don't stare at the left/right part while pulse jumping
yeah something I picked up for space engineers
take those wings off the front?
I wonder if they fixed the clipped animations on the sides of the Thunderbird cockpit
I havent built a corvette that large, how does it handle compared to smaller builds?
Does the camera work correctly, or does it turn into a mess?
i love the way the camera looks on bigger corvettes
it does mean you have to make it look good from the back ofc ๐
I think vertical boosters for jump Jets looks just fine
I got the Arcadia boosters on his shoulders and the twin boosters on its butt
i think i need to double the scale of my king crab cockpit. which sounds a bit exhausting so not today
i really want a square pillar, like 1 hab height x 1 x 2
idk why they gave us 20 pieces the same size :/
Pieces of various sizes and spatial designs would make Corvettes limiting for the average person. Even though it's bland for people who are really really into building.
As it is now with everything being pretty much the same size just different shapes it allows anyone to puzzle piece it all together. And have it be good looking and functional.
fair point
i forget the name of the category but the entire connector category is just so redundant
all the 2x2x1 squares
Yeah
but even with that category hab spam is still very popular lol
Average person can't pre-map ship designs in their heads. And are more reliant upon what fits where and what works where.
We are the ones that could look at 1x3, 2x4, 2x3, 1 x 5 and 2x6 etc and it not confuse us. We can make it work in our heads.
thanks danish toy company
That upward facing vent on the wings could be done with the excavator scoop decoration, and the robotic arms could scale up to be the hydraulics
I had an idea to build the USG Ishimura from Dead Space, but it was WAY too big
literally space station scale
scale is always a tricky part of every project. i try to let the shapes of the pieces determine scale. but sometimes, that doesnt work out great, like that mech i tried to do earlier
i want to make a bigger serenity, also having trouble with that
woudl be awesome to have the cargo area catwalks and the dinner table/kitchen
Yeah, its an issue with usability too. If you plan to actually USE the ship afterwards, it needs to be not cumbersome, and many famous ships were little more than props or environment, not actual spacecraft
yeah nice to see someone else with aligned goals. the replica making isnt fun if the ship isnt useful, at least for me
Thats why I scaled my design down to be useful
Using decorations and the scaling up/down function gives a LOT more flexibility with design
My utter surprise when the replica I was gonna copy due to its practicality lore-wise also ends up being practical ingame (VCX-100)
Yeah, theres sadly not much actual room in the scaled down Nebuchadnezzar, just two habs and a walkways worth of space
Spacious enough to fit all 10 storage parts, and lots of spares for planters and pushing every possible technology on it
The real ship had bunk rooms, weapon pods, dining hall, workrooms, etc, but scaled down is cramped
It's zippy tho
Just call it 'My traveller decided to make a 1:2 replica of a starship they saw from a movie' or something
Infinite worlds means infinite shenanigans and headcanons
Well, 18,000,000,000 of it anyways
Oddly enough, I think my VCX-100 is close to 1:1 judging from human scaling at least
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I havent bothered with even trying to headcannon extracirricular ships into NMS, its just fun to have a functional shipbuilder in a modern game
The game basically outright breaks the 4th wall and says its all a simulation sandbox for us 'Travellers' to explore and do whatever
astroneer reference
Wait, was the 'Traveller' in astroneer a NMS reference?
the astroneer i guess is what they're called but idk
maybe
bec astroneer came out like 2016
or 2019
@winter Ive sent you a PM, not sure if it went through
ea was 2016
they call the guy who pops into Astroneer 'The Wanderer', and he sorta does look like a NMS vanilla suit
and the Wanderer update was in 2019, well after NMS launched
I painted the ship red, but I remember that these areas weren't white before. Is it bug?
I have a lot of things not coloring properly, I was hoping it would be fixed by now
Looks weird..
yeah. Unless you meant it to be default color its probably not gonna fit in
Circle windows do the same
After changing a few parts, it turned white. As I said, everything was red before. I put the old parts back on, but nothing changed. Ridiculous.
ohhh thats right i completely forgot
I think I've had the bug all along, not sure it changed at any point
Hopefully they can fit a fix into the new update, cause they'll be moving on after it
It would be nice if they fixed it soon.
I might know what that is. If you apply a color to entire corvette, it resets all decorations to their default color pallete
Might not be exactly the issue, but it might be related
Yeah, but I never used apply to entire corvette, cause my corvette has multiple colors
Oh whatt thats amazing
if the SCs on my corvette are in this formation
x x x O
x O x O
x x O x
are they then all connected? (the O's being the SC)
Well I found another project
this would be sick and i want to see this
Well, she came out a little larger than expected, but it's still a good bit smaller than my usual designs.
Call it the Arcadia
Probably going to be the Apollo-Class corvette until another name pops into my mind.
You might be able to pull off that glass orb with free placed glass windows
wont be perfect, but it might still be functional
maybe a wonder projector? hmmm
wont work, you cant scale those enough
or rotate them
really? I thought you cant rotate them angled, just in a circle
im pretty sure you can wireglitch them
ive done it with other things like antennae
not sure what wireglitching is
Glitching with wires
needs a base computer/settlement
all the stuff I did with the Nebuchadnezzar was straight vanilla placement, which was suffering
note the antennae #nms-showcase-corvettes message
thats not to say it wasnt time consuming
I put in a mod that allows ANY building to be placed, rotated, etc, but that can cause issues
Corvette cargo racks are the same as freighter/base? If I'll have matter beam I'll not need racks?
that ship took me a number of hours i dont want to calculate, over the last 2 weeks
Oh wow, its been a long while since I've played EVE, maybe a decade
if you have matter beam you dont need racks, i stopped putting them on. they are fun if you like the roleplay of not needing a freighter
that brought some nostalgia back
I learned the wire glitch, but I'm trying to figure out how to apply it to corvettes. I saw one with rotated antennae in the showcase, but I can't get any wires to attach to the ship's hull, just devices inside. I'd like to add a couple like this, which are just floating parts of the base in this example.
There are so many cool ships in EVE that would look great in NMS
yeah i never really pvped in that ship, but loved the look of it. I used the nightmare a lot tho
you transfer from the base to the corvette. look up beeblebum on youtube
that looks great btw ๐ like your use of the antennae
Can I rotate the internal unit to stick them not to side walls, but to front/back?
transfer from base to the corvette is really easy, i would hardly call it a glitch since it doesnt require any glitchy keypresses
Ohhh, it is like you add the part to the base at the angle, then pick it up and move it?
Also, thanks! I wanted to make them look like certain interceptors that have angled ones like that.
get to a place where you can switch between corvette and the base, edit the item to transfer to corvette, press the switch key (y on pc), then cancel edit (right click on pc)
i found when i transfered over 10 items at once i had some issues. i would transfer 10 items, save, reload, repeat if you are transferring a ton of stuff to the corvette, like a full interior
can't wait for the day we dont need as many glitches instead of using new base features
i really want them to implement 90ยฐ/45ยฐ rotation into the base game without glitches just because it's so much of a time saver
or maybe just give us a way to cut away hab/walkway walls at least
i mean, you can just delete the habs
yeah but thats not my point lol
thats what i do
i need somewhere for my refiner
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put the refiner in ur pocket ๐
yeah but thats not fun enough
plus i love the look of the thunderbird habs too much to do a habless corvette
for sure, i definitely get that people have different constraints. its how the game is fun
did it a tiny bit with the zephyr 1 i tried making and didnt love it tbh
i did one that had 1 hab as the entryway, then stairs up to habless interior
i just kinda suck at interiors so i use the hab bases as a "good enough"
yeah i feel that too. interiors are kind of hard, you have to use parts really creatively, like dont just use a table as a table
#nms-base-building is full of tricks/inspo tho even for glitchless building
i'll take a peek in there when i'm on my next break
thats a thicc bitch
They always look thicc from above. Never a good angle.
My corvette is now shooting in all directions besides forward.. and also out of nowhere... Any thoughts?
known bug for first person
thoughts are: wait until a patch
or use 3rd person
Ive never done third before in this game, but I guess?
one plus side is that it looks cool
I prefer 3rd person because then I can see my cool ship I built
the cockpit gets old quick
i can't use 1st person on my latest corvette lol
I cannot fit this to the wall that in front of me, right?
If it's blue you should be able to, if you have the materials and arent standing too close
I mean the wall to the right from the part
It doesn't snap there
ah, that's the endcap of a hab, I dont think you can, no
you can try free placing it?
might look weird
no, it only snaps
There are mods that unlock free placement, rotation, and resizing of EVERY object on corvettes, and it does work for multiplayer seamlessly
meaning you can free place base objects inside a corvette and they function exactly as expected
there are a couple exceptions, like placing exocraft docks on your ship causes... issues.
teleport works inside corvette?
Havent tried that yet, but I think you can teleport from, just not to it
Just dont do anything really obviously stupid, like exocraft docks or mineral harvesters
If you place an exocraft dock on your corvette, you wont be able to land... at all. Or dock at a staton, or the anomaly.
Too bad short ranged teleporters don't work on corvettes
interior of the corvette cannot be recoloured?
I'm trying to remaster one of my oldest designs, but I forgot how hard it was to try and hide the habs along the side. I vaguely remember just giving up the first try.
The benefits are that you'll be able to place any decoration, resize or rotate them at will, even if they normally cannot, and uninstalling the mod will retain them in the altered position as expected
They cannot, sadly. You can try one of the other two hab styles, but thats it
Damn, slots disappeared from my corvette. The hell happened xD
No way to fix "firing from nowhere" except placing the firing points in unobstructed places for now, right?
cockpit doesnt get old when the view is like this
...literally 2/3 of the view is taken up by bulkhead
I just love looking at steel paneling
I honestly do not appreciate the design of that ship in any way, it looks so stupid
kudos to you for building it, but... ick
we're gonna have to permanently encase you in the evil crystal man
I do have some appreciation for style and design, I made this:
cool! ๐ช
its about 1/3 scale, but its the Nebuchadnezzar from the matrix
i cant really see it too well in the picture
Thats hilarious, you should do the Mystery Van from ScoobyDoo
i think that would be a lot of work
Depends on the scale and the level of detail
ive kinda been sucking in the designing my own ship department recently
also I dont think the custom decals and coloring options are quite there yet
this is the last one i made that i liked
everything else has just been not that good
imo the ship builder system isnt quite good enough to make a custom design from scratch that is good, but the fun for me was taking inspiration from an existing fictional ship and building it in NMS, where you can actually fly around in it
The ship building system is just like everything else in no man's sky. A proper mix of simulation and realism with arcade casual carrying it.
So the immersive people can enjoy it just as much as the casuals.
Hello games doesn't get enough credit in that regard. Few developers can actually please both groups of gamers like that.
It's also how they've cornered the market on space games. Nobody can build and release a proper simulator or arcade space game right now. Because the average player of those games Play No Man's Sky
I heard a rumor that a large part of the reason for big free updates of new mechanics is to test-drive new designs for their other game in development
Yeah HG said that's what they've been doing
Had a lot of the new content for nms are systems for lnf. And we are basically the guinea pigs polishing the mechanics out before the new game drops
So THIS is considered by game engine as OBSTRUCTED firing points?
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You got to imagine this Corvette building system is going to be the ship building system for that game. Same mechanics. Just different graphics
So long as the NMS updates arent half baked beta-testing stuff, its fine
Or why the hell is it shoots beams from nowhere?
It also goes to show that they do in fact plan on improving these new updates and mechanics. Because if they don't polish them out in no man's Sky they're going to release broken in light no fire
can i vertically flip the little angled wings? i can't remember what they're called but they go up at an angle
I havent seen a way to flip corvette structural parts vertically, sadly
I really wish you could flip the rockhopper wings so they angled up, you could do so many things with that
does this count as 4 connected SCs?
aw alright
I dont think so, but dayum you got a lucky fit there
mine are super spread out
Thanks! First time ever upgrading to S-class. I guess the question is: how do I put it to the best use ๐
I know its not the best advice, but with my medium-sized corvette, I found the best idea was to put every supercharged slot into maneuverability
Damage is easy to get good enough for all combat with good mods, but being able to maneuver and boost is more difficult to get
yeah thats a good point, Im very tempted to focus on manoeuvrability and I guess it makes sense with the boost as well
You can always get more slots and move things around, but the only thing you cant change is the SC slots
and since you spend more than 80% of this game exploring, flying, and maneuvering, it's more important than battle capability
looking damn good while doing it is also important
yeah youre absolutely right want to make flight time feel like a breeze
and I feel like this cant be emphasized enough ๐
Maneuverability is the priority for tech, shields and weapon power are trivial to achieve and don't need sc slots
And hyperdrive is a little redundant when freighters exist
Its why the corvette update is so good for the longevity of NMS, people really want to customize their ship, or mock the people who can only make crimes against good taste
I havent gone on a long odyssey yet to the galactic core, why would anything more than the basic range upgrades be needed?
Are there huge uncrossable deadzones or something?
Are you agreeing with me? I'm saying it's not worth worrying about tech/sc wise
just asking, I dont know enough about long trips to agree or not
The freighter can just jump so ridiculously far, so it's redundant to try to max jump range on a starship
Nice, thanks for chipping in @blissful gorge ๐๐ป
The best shield tech is bind sodium hotkey. Second best is use phase beam
I'm trying to make things around manoeuvrability and boost now, but I think I might be held back by the components as I cant get any higher than 1410 for manoevrability
Nice ๐
hahaha its one or the other ๐
3 s (or x) mods on SC slots, the special mod from the expedition ship (people dupe it and hand it out), and learn polo figurine (Google it)
There's corvette shape stuff affecting maneuverability
Although getting too high breaks shit
It's trivial and easy to overcome with tech
Thanks ill do a bit of digging around this
Remember that supercharged is greater than adjacency when it comes to much of the tech.
So if you can't have your Tech side by side you will still get better stats by spreading your maneuverability Tech around your supercharged slots.
So my first 'vette.
No glitch/offset using except weapons locations.
Nice edit, just before I called that out lol
๐คซ
Looks like a cruise liner
Nice profile on it
Looks like a beetle
Yeah Im trying to be conscious about this so I at least benefit from that
Just wanted to make something sleek, but without glitches. First it was more angular, may switch to "angularity" back.
Oh and once you get your tech set up how you like it I would suggest taking a picture of it. There's currently a bug that loading the game up often causes your Corvette Tech to scramble randomly
So it's good to have a copy of your Tech template so you don't have to try and piece it together again
Also my greedy ass slapped limit number of every reactor and shield in...
beautiful view
Who needs to see where they're going when you got strong shield?
for real
I keep seeing these round things on corvette online, and I can't figure out what they are >< Can someone please tell me
Radar dish.
looks like a radar dome
Wall decoration. Forget what it's called
thats an radar dish
But with an deco overlayed on top
Oh really?! Thats a big yikes..thanks for letting me know, I didnt know about that
Well the center thing is a radar dish. The blue thing around it is a base build decoration
I mean I keep seeing that round part with the blue shapes on it specifically, I know it's not part of the dish.

What site did you pull those pics from? I'm using the wiki but they don't look that detailed. And they don't have the words labeled
My own game 
Derp...thx ๐
Also, how do u know- or how do u get better corvette pieces, as in better class for the actual engines, reactors, modules etc?
what mod are you referring to? First I've heard of this
uh tech i guess? whatever u call the thing you put in ur tech slots
Farm salvageable scrap a lot. ๐
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There are only C class corvette parts, and different shield/engine/weapons give different bonuses to different things. You upgrade your corvette with nanites up to S-class, nothing else
i play other games cant keep the nomenclature straight
right, that. What tech part are you referring to?
oh the mod from the starborn runner?
And the fact that there's classes on the Corvette pieces suggests there will be plenty more pieces in the future. They wouldn't build a Corvette class piece system if everything was just supposed to be the exact same level. Always
It's either that or there will be no class for built-in parts, like how the normal ships launch thrusters and engine have no class
Imo, corvettes should allow more tech slots than 60, because you cannot fit everything you want into 60 slots, as corvette parts occupying the slots too. D:
You can almost guarantee there's going to be Corvette pieces for Quicksilver down the road.
There's diminishing returns for using more than 2-3 of any part. There's no point in stacking tons of engines or shield generators besides cosmetics
so dont put mountains of habs and crap everywhere and fill all your tech slots with fluff
I don't know if they'll increase tech slots. Not unless more people are vocal about it.
The major majority of players 60 is more than enough. More than that is just for the min-maxers
Most people won't even unlock all the figurines and trails to fill it up anyways
I didnt even know about figurines until now, I thought they were just another decoration
Artemis and Polo are the two you should pick up first. Maneuverability bonuses. And they do adjacency bonus
Maneuverability is everything
if you put more than 3 habs it wont add more tech slots
If you have a bunch of phase beams on your ship the Apollo one makes them even more op
Yup, but you can just buy the slots, it's not really needed
In the end there's like 15 or 16 essential Tech that you will end up with your tech slots
after a certain point, money comes faster than you can spend it
Fair
TBH farming and selling Corvette pieces is all anybody needs to generate revenue
I made an absolute mountain of money salvaging sentinel interceptors, 20-30m each
They're so littered all over some planets. And worth so much. You can walk away with hundreds of millions easy early in the game
Any more credits are just fodder. An arbitrary number that really doesn't matter much because it's so easy to increase it.
Real currency of the game is nanite and Quicksilver
I do hope HG rebalances the progression of that a bit, since it feels like corvettes have completely overtaken most of the roles normal ships have, with base comforts and conveniences on top, and customizability as well
I'm almost 300 hours into my current playthrough and I've yet to build up anything in my freighter. And for years I've been nothing but a freighter nomad
With Corvettes and their options and functionality freighters feel like more of a chore now.
And really all you need is one half hab unit. The ability to switch out storage containers or machines on your walls is so simple. You have everything you need right there.
u dont have to tell me, im a habless builder ๐
I only put in storage units in my freighter, because the inventory management is more convenient with it in system
I bought the game at launch, played a couple hours, and only picked it up a few weeks ago and put in 100h since, so not that much experience tbh
most of that was spent suffering in the ship builder, getting design tweaks right
And that was the conversation I was having with somebody else. Players such as yourself. Finding the pathway to a Corvette much easier than a fully fleshed out freighter
They've nullified the need for a freighter somewhat. Other than just being extra storage.
Working on turning one of my oldest designs into a more modern and better one. Definitely looking good so far.
I pulled out the first one I built last night to redesign. I ended up just deleting it.
It was a monstrosity that couldn't be saved
This was number 5 I think. Wanted a more prominent bow.
Pretty much.
I started playing mostly blind, and my progression was: starship -> mandatory shitshack -> corvette, with the freighter, better starships, and most base progression being completely sidelined
This was the before version.
geez how do you even dock that thing?
I saw a 'corvette' in the anomaly that looked similar scale, and it overflowed off the front and back of its docking pad
It just barely fits in the corvette spots. I made sure it was still somewhat within the limits.
I mean, there is certainly overhang with my design. But not as bad as some of the others I've made.
I heard its possible to bolt new pieces onto an existing corvette by starting a new corvette, panning the camera to the existing corvette, and modifying the existing one instead of the new corvette
I know you can trick the corvette builder into letting you remove critical components like landing gear or generators, but havent tried extending beyond the normal bounds
Well I'm just gonna have to accept that I'm terrible at ship building XD
is it possible to duplicate a corvette ?
actually really happy with how good this behemoth looks
t h i c k
oh ya
i extended a little my "carrier"
you can actually fit 2 classic ships on top there
I bet no one has done this yet
I want to unlock everything to design the Corvette interior. Where can I unlock more items?
if its possible to duplicate a corvette then my next project will be an extended version of my carrier
All your Corvette interior decorations are going to be the same as base decorations. You can buy them in the anomaly for salvage data
The machines and storage units that go on the interior walls of your Corvettes are all crafted with materials. You don't have to unlock them
oi
Blue- 3 Medusa reactor
Red- 2 titan heavy boosters in the same spot
Green- twin Dynamo boosters
Yellow - pistons for flair
I'm trying to jam as much engine and reactor Tech into as small of a space as possible.
You can create some really unique engine and booster chassis
Are there any items purchased with Quicksilver?
Nope. Not yet at least. But will likely be some down the road
Easiest way to get Corvette parts is to fly over a planet with your positron ejector or photon cannon. And shoot salvage containers from the air. You will rack up a ton of Corvette parts in a short time
Even easier is just building yourself a simple and functional corvette. Allowing you to engage in autopilot coasting on planets.
You stop your ship in mid-flight, scan for a salvage container, fly to it and shoot it. And then scan for your next. Rinse and repeat until inventories are full
hm good idea
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The Corvette cache at space stations or universal. No matter what you put in there you will be able to access them from any space station in the game
So you don't have to keep any Corvette pieces on you. Just throw them in there
what is this ? Never saw that i guess
Autophage casing builder? I forget the exact name but I think it's unlocked the same way as the Autophage base parts
what is autophage ?
Ah. Just play through the game. Look out for interesting stuff on dissonant worlds
my robot army production that i use to expand my civilization across the galaxy
IIRC you need to finish the atlas path storyline first
So, do I need to move forward to get the item in the picture? It looks smart inside the ship.
Yeah you need to start a quest line on a dissonant world to discover the Autophage
I don't want to spoil too much lol
Right then, I'll get on with the main task. Thanks 
Just to say getting this monstrosity of a corvette to work was not too complicated just had to get the tubes to go into the modules.
I just wonder how wild it could look if I wanted to go all out and make as long of a pipe system but I don't want to take the time doing it.
It was just funny seeing this fly as it looks so flimsy and would break.
I also use creative for the reason of playing about and not using ship slots in survival. If I fill up I can always do another creative save.
a sneeze could break that thing ๐ญ
More like a speck of dust would.
It wasn't too bad, I was able to place it outside on the wall which lined it up perfectly.
wait
The rest snaps into place.
Yes.
They also connect to pipes which don't appear in the corvette build menu.
Hello games probably missed these as they were quicksilver items even though the crane and crates that appeared later on are not there.
can i still make a corvette i just returned
returned what?
wdym returned
Question to those that might know, how would I best go about building a "spherical" cockpit? Working on making the Darth Maul's Scimitar but cant figure out the sphere part
returned to nms
yeah they're a permanent feature
You can still make one
sweet ima get on and get on a shitty ship and make one
nice
oops my bad for cussing
its fine idt its a rule here
i'd say use the dome pieces
Mk will try those
How does one build the big ones on Xbox? I kept getting cut off by a build limit last night
Theoretically possible to approximately get the angles right?
idk if this is legal, but using glitch of building in corvette are legal?
yeah its fine lol
u need a mod, on pc
This comment has been sent to Sean personally. You can expect an enforcement agent from Hello games at your door at any time
You would need to use a third party mod to build it outside of the game. And then inject it into the game
maybe that is the mean of the door in the next update?
Ah boo
any legacy ship can fit on these, thats the largest landing pad
How can I fix 2 thrusters not working?
And how bad is my idea to make ship laying on the floor instead of "normal" landing gear position?
fitting into 100 parts is hard as hell tho...
mod can fix that
I don't like using mods. Also, they seems to be working/not working randomly.
Corvette No Complexity Limit
works great, thats ur only way to fix it
sadly, sometimes mods that you don't take advantage of for anything other than quality-of-life are required
game engines have quirks, and mods make up the gap, even if you only use them for visual effects
Just dont take your complexity too far, or it wont load properly, and dont place illegal structures llike exocraft docks on your corvette
Mods are love. Mods are life. Makes designing corvettes much easier.
Do you mod on Xbox?
I wonder if you can make a ship using PC with mods, then transfer it to a console
I know you can place decorations and parts with a mod, and uninstalling the mod will retain the position of that decoration, even if it was resized
so long as its within reason, it works as expected
You could if you have crossplay
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Looking for some tips and advice on how to disguise the blocky hab modules.
be more specific, it very much depends on the scale of your build, what shape youre aiming for, and how much time you're willing to spend
Use everything on the structural decoration and exterior decoration tabs after the core modules tab as to inspiration or way to do it that's up to you
If youre asking how to disguise them from the inside, thats a more difficult problem, since you cant recolor the insides, and decoration is purely up to taste
Oh no, just exterior. I find I use too many cowling and other decorative components, and I run out of complexity
Trying to build a more triangular/delta wing design ship.
oof, youre going big then
if you dont care how complex it gets, you can use a mod to unlock complexity and go nuts, assuming youre on PC
The other option is to take a step back, scale down your build, and use decorations to make up the gap
Also those shield generators are such a pain to hide. I'd stick them under my ship, but they look too much like balls dangling from the underside lmao.
I am on PC, but I am reluctant to use mods.
There are a few ways to trick the builder to 1/2 steps for placement, and clip objects inside each other
Related to shield generators, do I need multiple? Or can I just install one and use upgrade components to boost it?
If you use the Rockhopper Wing, you'll find there's 5 snap points on the right side, not just 2. You can use that to place the wing, move the hab 1/2 step, and you can place things at 1/2 steps meshed into each other in tight spaces
You truly only need one, or none if you use a trick, and normal tech makes up the gap
Oh ok. Same with reactors?
yup, though reactors give nice bonuses
the trick is to finish your build, then place the components you DONT want way off to one side, complete the corvette, then go to the next docking slip down, start a NEW corvette, and pan the camera in build mode and delete the unwanted parts on the original corvette from the new corvette build interface
The downside to that trick is if you want to edit the finished corvette, it'll notice there's missing critical components, and you'll have to repeat the trick
I wonder if you can delete parts off someone elses ship if theyre in the dock with you? hmmmmmmmmmmmmmmmmmmmm testing required
If I decide to play with the limits, what is the limit of details when other players still not crying in paying when I'm going to the anomaly?
the limits really are about where the vanilla limit is
I have a pretty beefy rig with a very stable network link, and sometimes corvettes still dont load
Even my own ship interior doesnt load while in the anomaly, and it has barely anything inside, and its not incredibly large
Ah okay, I'll stick with my compact one then (trashed it and rebuilt from the last screenshot)
The fact that I don't need to slot everything really helps
Ugh really need more cockpit designs. The only one that looks good imo is the Thunderbird.
So I only took 1 medusa reactor, 1 round one and 2 hyperdrive reactors
Ambassador is really good from inside, but awful from the outside.
Titan is 50/50
Thunderbird is good from both perspectives
Yeah with his name I thought it was worth asking
Titan looks great if you want that disorganized gritty tech feeling on the inside
Ambassador hubs & thunderbird cockpit all the way
They all look the same when you cover them with exterior decoration modules ๐
Does anyone prefer the front position of the ramp instead of the back?
Oh, gonna try the elevator one tomorrow...
aaaa wrong channel im stupedo
Hey if I wanted someoneโs help with building a ship bc of a time issue on my end and lack of patience. Who would I ask for help?
If you have your entry ramp below your cockpit you can literally look down at the floor and beam down to the planet. Without having to go to your bottom level
The beam down and open hatch options are able to be activated through the floor.
On my scorpion ship I have an entry ramp on both ends. Top floor in the back and bottom floor in the front.
Oh thank you, I'll check.
How usable is thunderbird ramp?
There is no Thunderbird ramp it's a flat platform that lowers down
Yeah, I forgot the general name of the equipment type, but how usable is it?
Landing bay!
It's useable. It's got the switch to raise and lower it on the platform
It's just a bit slower than a ramp and doesn't allow easy in and out
But you can have a ramp in the back or front of your ship and the Thunderbird Bay in the middle. Right behind your cockpit.
You're not limited to just one like cockpits
For Thunderbird it's usable but a bit finicky the controls are in the bay and not with the platform when it lowers but are accessible outside of it just like the others.
it gets stuck open just as much as the others
also Thunderbird sometimes blocks you from jetting up into your ship
i wish thunderbird landing entries were automated
The funny thing is that the thunderbird and titan bays have their names swapped
progress on the Second carrier class corvette
Oh another quick question. Have they fixed the issue where if you descend the stairs in your ship while boosting, you end up falling out of your ship into the middle of space? This is why I've built my corvette to be single level.
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No as i just tried that and i got jettisoned into SPACEEEEEE but the better question is did anyone report it
It doesnt happen for me, though idk if thats due to how I built my corvette
It only happened to me when i had the autopilot set to a known planet and the shp in pulse drive
A fix for that has been sitting in experimental but hasn't gone public. Will almost certainly be fixed with whatever update releases tomorrow.
what do i do if theres supposed to be a door there but there isnt
i tried dismissing and summoning again, reloading
Make sure you haven't built something there during corvette building to block the door.
Will the Corvettes and Voyager update ever come to switch ๐
i found the issuem but thank you
it was connected to a hab and i switched out the hab for two walkways and that fixed it
Switch is a old platform now and i doubt the hardware could handle it especially with modded builds some people do; i would suggest moving to a different platform like PC or a more powerful console if you really want to do corvette stuff if you still enjoy NMS without corvette than just continue playing
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Not sure. Honestly I was surprised that the game even released on Switch at all. If HG can make it work it might come with the new update. I don't think HG have given up on Switch but they might be forced to at some point...it's really bad hardware.
I Play on a PC most of the time but it'd be nice to be able to sit down and play it on the switch but yeah no I wouldn't be surprised either if The update didn't come out because of the old hardware of the switch.
But I still hope they somehow find a way to bring it on there
I need someoneโs help thatโs on a pc to build a ship
0
are you using colossal corvettes
new attempt at making a corvette it looks pretty trash but not
whatd yall rate it
yes
Is there a possibility you could show me what im doing wrong because no matter what im limited by space, i have the mod installed how i think it should be properly but it still shows a max range
If you swap the front ends cowlings and diffusers for the types on the rear, it will tie the whole thing together nicely I think!
Cohesion
Also, if you're open to suggestions that is, extend the underside of the cockpit area a bit further back so it looks more "solid" of a connection with the rear of the ship. Where the two cowling styles meet
opinions?
Speedbird Cowling would go better with the speedbird nacelle's by the cockpit.
maybe hide some of the shield modules by the underside of the speedbird nacelle's near the from t but above the windows if snap points allow or back by the engines.
Ambassador engines are great for looks but suck for stats i would consider changing them out for other engines and then add 2 back for looks
also decals maybe?
Reminds me of a loooong quinjet from Marvel
Where should I add the cowlings?
And for the stats the engines are fine tbh because I have 3200 maneuverability
I would remove the vesper one by the gun and the super cruise one behind it and put the speedbird ones there
The best space ship run off fuel injection with carburators
You should be able to place a hab OVER the cockpit. Covering it.
That would allow you to put some attachments on the side of the cockpit. Encasing it a bit.
Then delete the hab
Kind of like that
What attachments would I put around my cockpit?
Got a weird idea.. Flying Baba Iaga house o.o
I do not know if you can without mods lol
do you know a mod lol ive already maxed my fov
theres crystals
Both.
I left the reactors exposed for the blue neon then tossed a bunch of crystals in there
Build needs a little polishing but Iโm pretty happy with it.
hmm okay ill see what i can do, currently this is what i got
I don't use any, sorry. Someone here probably does, or #nms-modding
Built a drop ship. Based off a YT video I saw. It separates your cockpit and access ramp
"lightly" glitched
There has to be a way to just leave you cockpit floating completely ....
i sacrificed my save almost for this pic lol
something basic but nice :))
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What decoration is the crystals? I must know
Theres some ugly purple Atlantid crystal decorations, but those are a vibrant blue white
You get them at the quicksilver kiosk
You can change the colors too
Yes but what are they called
Iโm not sure. Theyโre the only ones in there so theyโre not hard to find
And can you scale the really big?
In the base building section
I mean those are on a corvette, so Iโd say fairly big.
i kinda wanna do something like this. small little outdoor area
Ah yes, nothing says โspaceshipโ like an open outdoor seating area
Uh, phrasing?
Are YOU going to explode, or other ppl going to explode?
Or are you literally exploding guys?
Just hold your breath for a minute ๐
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i wanna see if imminent core detonation if itll actually do it
damn, this building area expansion mod is so busted
I can actually make mine so much bigger
If only we had more bigger parts to fill up space
So i dont have to put a bunch of 1x2 blocks
i wish i could get mine working fr :/
colossal corvettes for me is not working at all unfortunately
Like the mod doesnt work or crashes?
Did you put the mod in the right folder?
It just doesnt work for me im pretty sure my cfg is correct at that, if youd like to take a gander i sent my file hierarchies in the mod channel
oh yeah it is correct
thats weird
mine just works first try
This is so insanely odd, is there a possibility you could maybe send me your mod file so i can see if its locally an issue with nexus's publish
same thing as yours
This makes absolutely no sense bruhh
I dont get why it wont work the way its supposed to ngl
Atleast i dont have a complexity limit
That mod ik def works
i just tried placinmg my modules over the hangar area and it worked fine
so it still shows up as red for you?
i did have some issues with blocks turning red but i believe its because i glitched em
So wait yoy can still make things out of the grid?
Huhhh okay i havent tried that before idk i just feel the camera angles will be very difficult if i were to go bigger than the grid allows
the mod has a optional camera extender too
Bro what that vette is absolitely crazy
Oh could you possibly send me the link by chance
Front one is mine , back one is @/sorri
Sure
Cause this migjt just honestly be my slowness to realize things are actually working how theyre supposed to
its the bottom file
my soon-to-be squadron (looking for s class pilots) and my B2
Wait...those are already crafted ships. Smart. You managed t work out how to work around the limitation of having four of the same ship in your squadron. Good work.
thank you my man, i did some research before but unfortunately, i wasnt fast enough and one dude flew away after we traded so i'll have to find the fitting parts again
If something like that happens again reload your restore point and try again. You can jump in and out of the ship before you trade it away to create a restore point and if something like that goes wrong you can reload and try again without losing the ship.
i'll keep it in mind, thank you
There is another trick too. Once you recruit a pilot to your squadron he'll fly off with your ship but if you're patient and wait he'll fly back and you can trade his original ship back to him but this will not change the ship you recruited to your squadron and then you have your ship back AND it is still in your squadron.
But you have to go for another race of pilot to put that same ship in your squadron a second time. So it's not useful in you want the squadron full of a single race of pilots. And you can only have three of the same ship in your squadron that way.
It is better to craft identical looking ships for each squadron slot but if one of them is really good then you can keep it too.
can you use short teleporter with corvette? did anyone got them working
No
But mods make em work
oh damn, so if other players who try teleporter on your ship and dont have the mod it wont work then?
so how do you build it then, in game with the build menu and it'll just work? or is did they add a separate teleporter in build menu one that works and keep the one that doesnt too?
the latter one
Im not that sure tbh
Ive just heard that the modded one works
Never tried it out myself
I cant say actually but I'd guess yes
Just finished furnishings my vette and realized i forgot to remove the launch platform ๐ญ
Yes
it doesnt work in vanilla right?
Also correct
aightt
Make ships that will crash lesser computers 
I aint joining anyones game without consent or ever go to the anomaly
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Recurring channel reminder 
Corvette discussion? 
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NO image "dump and runs", bad!
-# Images not part of a discussion may be
deleted. See
pinned rules ยป
#nms-showcase-corvettes is where to show off your corvette ยป
There is no way to reliably place the corvette at specific place near the base yet?
I hope we'll get mooring points sooner or later.
maybe in 1-2 years ๐
I hope the update lets you build a corvette landing pad
Landing pad or mooring point, yeah.
There is no way to make an exit sideways on corvette except glitching/ofsetting?
Airlock could be perfect...
how she look?
She's gorgeous
learned the side cockpit part trick from Space Engineers long time ago
@raven rover we need to park yours next to my new one
zycrom
aigh
your ship there looks awesome , you just might not see it if you park next to me ๐
im not at home rn ๐
Will do later
brotherman it doesnt fit on the screen
๐ญ
heres an old pic, streamlined the front part a bit more
And added more windows
looks epic , ive been adding all these new parts to this one
And thickened up that lower section
The turbine cowling is such a good part omg
Is it 3 hangars?
Or 2 and a half?
uhh
4?
ya 2 and a half
Oh
i mean dude its already so much ship lmfao
btw now i know how good a internal bay is
LMAO
I actually cut the length on mine too
It was exactly 3 hangars long
Figured it looks like shit
Oh, another "want to" is half-hub or half-joint.
this has an internal hangar
Siiick
You gotta see mine later
But im still figuring out how to get in that internal hangar of mine
man tried to build a corvette, accidentally built a freighter...
not quite a freighter but its bigger then a frigate ๐
But its so high up that i cant connect it to the lower entrance and cockpit without going up 6 flights of stairs
Which i HATE
oof ya we need doors / elevators
So i compromised and just put a entrance at the yellow arrow
dude the engine naciles alone on this are 6x6 , hollow with power generators inside them
Siickk af
er hmm , 6 x 9
If only we have an bigger kineostream
nah , these are perfect
I think i need those
So is the front part open?
Or just closed with an internal open space?
one sec
HOLY SHIT
those are speedbird cowling filler
LETSGOOOOOO
-#
Recurring channel reminder 
Corvette discussion? 
-# โ
NO image "dump and runs", bad!
-# Images not part of a discussion may be
deleted. See
pinned rules ยป
#nms-showcase-corvettes is where to show off your corvette ยป
and you can flip them any direction except vertical
Figured
But thats fine
How about the old ones?
Magically turned into the new ones or do we have both now?
Oh thank god
they look really good
!update
โ ๏ธ NO UPDATE SPOILERS
Go to #nms-spoilers until official patch notes come out in #nms-news-ticker and #nms-announcements.
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Content not officially announced by HG and not released on all platforms is considered to be spoilers -- this includes data-mined content and leaks.
It's auto power
really? so I can just put a garage door and a switch
Oh, well glitching that stuff in I have no idea about
Anything you can build normally doesn't need any power management
technically yes
actually, you for sure can ive seen it
I mean the beam lasers were melting everything they touched already

