#007 First Light

7932 messages · Page 8 of 8 (latest)

mighty wind
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even without a limiter actually engaged

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But I think without DC or FG, there is no reflex

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Something's fucked

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Try it

primal stirrup
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I am using Relimiter, so that could explain things

zinc fossil
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I am using nothing whatsoever and I am constantly in the 110-116fps range but my CPU is getting fried

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lol

mighty wind
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It hates limiters. Even loading times disapper when you uninstall DC/relimiter

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I think it's reflex

primal stirrup
mighty wind
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Yes

primal stirrup
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I was thinking that was absurd to load a save taking 3 minutes

timber tendon
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oh lord

mighty wind
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Just tested a bunch of shit

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Its that

timber tendon
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sigh

primal stirrup
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I'm going to scream

timber tendon
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i feel like it got worse after recent patch

hollow yoke
mighty wind
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When I just let it spin up to max refresh rate, almost zero load times and waaaay better lows. Literally 118fps vs. 78

mighty wind
primal stirrup
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That explains the frametimes going mental

mighty wind
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The game itself only enables reflex when you turn on FG

mighty wind
primal stirrup
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At work, but I definitely will once I am home

hollow yoke
# mighty wind what are you using to inject reflex?

ignore me, I was on Hitman earlier today and got mixed up. I'm using ULLM from the driver, not Reflex, since I think it just enables itself when you use FG in First Light and doesn't have its own toggle

mighty wind
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Yep, im certain reflex is the problem here

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Would love somebody else to help me verify

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@inner seal without reflex (DC, Relimiter) Im basically locked to 138-144fps in Q-Lab. Load time is also < 5 seconds

kindred mantle
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game uses reflex even without FG i'm pretty sure, optiscaler shows reflex

mighty wind
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Nope, im hitting 144 (max refresh)

zinc fossil
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idk but I never had any dips in q-lab that lazorr mentioned

mighty wind
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Higher latency without FG as well

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Which is nuts

smoky lava
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reading latency with software is not necessarily accurate

mighty wind
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My fps is though, reflex isnt active without FG

inner seal
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I wouldn't be surprised if their reflex implementation is wonky

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not uncommon for games to have reflex issues

smoky lava
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idk i remember someone showing latency numbers

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and it was around 25ms for 120fps with fg

mighty wind
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Give it a try, uninstall DC/relimiter

smoky lava
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which does not make sense

inner seal
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I already did cause I swapped to opti

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but haven't been back to the lab to test

wise narwhal
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huh

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HDR highlights are better in M vs. L?

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why?

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was there a M vs. L comparison somewhere

inner seal
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M and L are both waaaaay better than prior models, M slightly better than L idk how much though

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but M is basically just better than L anyways outside of a few specific situations so 🤷

wise narwhal
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I thought L was supposed to be a bit better, but heavier

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They're probably close

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And yea, likely depends on the situation

inner seal
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I don't really like L as much, tends to ghost/smear a bit more and cause stronger aliasing artifacts

wise narwhal
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That's helpful to know. I know you've compared all this stuff closely.

inner seal
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I only use it if its needed to resolve temporal noise that M can't handle

smoky lava
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but both are fine

smoky lava
mighty wind
kindred mantle
# smoky lava

E and K look too similar here I think, are you sure you weren't using one of the dlls that removed the old presets? E doesn't mute highlights quite as much as K from what I tested

smoky lava
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@kindred mantle which version has all presets?

hollow yoke
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the driver override DLL always had them all because they never got removed from it, but they added E back with 310.6 in general as well to the standard DLL

rugged lodge
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where does the renodx file meant to go? I put it in the retail file but didnt work

rugged lodge
loud notch
grizzled flicker
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Did you copy the addon file into main directory?

rugged lodge
shell tundra
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It should be in the top of that window, as a tab

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Are you looking in the wrong place

weary tusk
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this is still the latest one?

shell tundra
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Yep

smoky lava
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you right

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E is a bit better than K

rugged lodge
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Works now. Just reinstalled it. Changed nothing so unsure what changed

smoky lava
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also noticed L and E both really like and improve more with output scaling

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at 2x L matches M and is more stable

hollow yoke
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not with Optiscaler, but I use L with DLDSR and it's really nice

smoky lava
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DLDSR is better quality wise I think as well

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i just can't use it cuz DSC

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what is also a bit odd

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with DLAA M and L are worse than with DLSS quality

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in terms of highlights

weary tusk
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50 series can use dldsr even with dsc

smoky lava
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I'm on 4090

weary tusk
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ah same 🙁

smoky lava
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and monitor doesn't have the bandwidth anyway

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no dp 2.1

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or 2.0

weary tusk
smoky lava
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whatever it is

weary tusk
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more latency 40 series with monitors that got dsc, composed flip is worse for latency and some vrr

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if i disable dsc and use hdmi 2,.1 on my monitor my games run in independent flip instead of composed flip

smoky lava
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🤷‍♂️

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don't really have a choice

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5090s are absurdly expensive rn

weary tusk
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yeah same

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'had to buy 5090 4 months ago for 2400// buts it's okay i wait for 6090 then

rugged lodge
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Film grain worth it?

weary tusk
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i can disable dcs and make my 1440p 360hz monitor 240hz with hdmi 2.1 or with a custom resolution with cru 340 hz is the max i can puit out of the hdmi 2.1 10 bit and no frame skipping

hollow yoke
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@smoky lava I saw this in passing recently, but I've not looked into it more than that

weary tusk
kindred mantle
smoky lava
kindred mantle
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Wonder if the different downscale filters impact them differently

smoky lava
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They behave similarly with lancsoz2 and fsr1

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E/L/M Dlss Quality 2x scaling

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even general detail and stability

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L is a LOT better with output scaling

charred grove
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anyone else has ghosting/tearing with preset m?

smoky lava
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M still better then

smoky lava
charred grove
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yes FG on

smoky lava
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FG is the issue

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it doesn't work well with HDR in this for whatever reason

charred grove
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hmm ok

smoky lava
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nvidia sponsored title btw

wise narwhal
wise narwhal
smoky lava
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but the difference is miniscule

wise narwhal
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So you're saying 2x preset L matches quality preset M or something?,

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Or did you mean at 2x, M and L look the same

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Probably that

smoky lava
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L benefits more from output scaling than M

weary tusk
wise narwhal
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I played with L in observer system reduclx, with quality. It looked good

smoky lava
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it's generally less ghosty and more detailed

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but can have issues in some games

smoky lava
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I can use HDMI instead

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and keep 120hz

wise narwhal
smoky lava
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don't really wanna do that tho

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not sure how much different it would make

weary tusk
wise narwhal
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Or you force driver dithering if you need to at 8 bit

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Unless i read that guide wrong it's saying to use composed flip?

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I wouldn't do that

wise narwhal
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What exactly is the guide doing

weary tusk
# wise narwhal I wouldn't do that

Composed flip isn't that bad it's more for competentive gaming, and still pro gamers used composed flip all time at high refresh rate monitors when the 5pnseries wasn't out?

smoky lava
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doing it to use independant flip

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it's enabling DSR and independant flip for 40 series

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basicaly

wise narwhal
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Oh ok

weary tusk
# smoky lava ye

You can do even do 144hz with hdmi 2.1 if you're monitor has the full bandwidth

wise narwhal
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If 8 bit works seems like a no brainer to just use that....but idk if that solves it

weary tusk
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I tried myself independent flip was 20 ms and composed flip 26 ms, for sure if you chars lowest latency it's the best to have independent flip.

But still all pros just used composed flip when the 50nseries wasn't out

smoky lava
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I dont think 8 bit solves DP1.4 bandwidth

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its 60 hz without dsc

wise narwhal
weary tusk
forest steppe
weary tusk
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Like 1440p 360 hz or even 480hz

weary tusk
forest steppe
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Hell I’ll do it for you. Composed flip adds a ton of latency

weary tusk
weary tusk
forest steppe
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I don't know if present mon is that accurate

forest steppe
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or rather I don't really know what its measuring

smoky lava
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cant do 144

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but can do 136 😎

weary tusk
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I could check it again wait

charred grove
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yeah FG off solved the tearing and ghosting with 4k and quality still have average around 100 fps which is enough for me for that kind of game ... unfortunately the hdr black does have flicker sometimes on my C4 42 inch oled ... i miss fps bar ingame to set sepcific fps

wise narwhal
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Not just latency

weary tusk
wise narwhal
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I can check later

forest steppe
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you know what's hilarious is pcl just refuses to work

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awesome the one time it works

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I have to wait for shaders to compile

weary tusk
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Doemt look that big of a difference

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Composed flip is here around 2 to 3 ms more latency

forest steppe
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off(vrr engaged)

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so with v-sync off its not really that different

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this is technically with quarter rate v-sync engaged

weary tusk
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Ueja I always play without vsync on my main monitor ( don't like vrr flicker) so mostly gsync is disabled

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On my tv streaming I have vrr enabled on client and vsync but that's a different story

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But this is what I meant, yes there is a difference with composed vs independent flip, but it isn't so big what people are claiming

weary tusk
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Let me check 🙂

forest steppe
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admittedly it isn't as bad as I thought, but I do remember being stuck in composed flip once

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and it felt way more responsive when I went into hw if

weary tusk
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Okay Let me check in game

forest steppe
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but keep in mind that ff16 uses half rate/quarter rate v-sync

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so vrr isn't engaged

wise narwhal
wise narwhal
# weary tusk Still at 480hz or something with display port 1.4

YOu're right that 1080p 480hz is too much for DP1.4 without DSC. However, 6 bpc works. My assumption was just that anyone tryna latency max in something like CS2 would prefer flip, however it's also true that the average "competitive gamer" has no clue wtf they're talking about. I still have friends to this day that claim borderless windowed adds lag

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so 🤷‍♂️

weary tusk
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Most games that have full screen option are still borderless windowed behind the screen

wise narwhal
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yea

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DX12 games for example

weary tusk
forest steppe
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I noticed it 😭

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granted technically I was comparing that to vrr with hardware if

weary tusk
forest steppe
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60

weary tusk
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I think if you're running 200+ fps it is unoticable

forest steppe
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and at the time idk

weary tusk
forest steppe
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I didn't have pcl metrics up

weary tusk
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But running 120 fps or even 200+ fps in competentive games the latency is all ready super low so normal people can't feel it at all

forest steppe
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I think I got hit with the youtube chromium bug

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it is insane how that is still an issue today

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luckily disabling hardware decode doesn't really have much of a downside

weary tusk
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Here at 200 fps, look at how low the difference is, this is with vsync even enabled

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Let me disable vsync and test again

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Around the same at 200+ fps

charred grove
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ok i think setting refreshrate not to highest available monitor refreshrate rather to apllication controlled helps with hdr black level flicker

weary tusk
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So let's say 10% worse latency. But having 12 ms or 14 ms won't make you win the game 😂 so that's what I mean even competentive players played on it at 1080p 480jz, as long if you're fps is high difference is negotiable

weary tusk
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Some advice in these settings?

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Maybe film grain off?

inner seal
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I like some dechroma, idk reds and greens feel bad without some

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also like 60ish lut strength

weary tusk
inner seal
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doesn't really start to change much until ~60

weary tusk
empty bear
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Different games, different strokes, I've found 100 right in a lot of titles, but I've also dropped to 50.

inner seal
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I don't like their lut fully, it raises shadows too much

weary tusk
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Ah okay got it thanks

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By the way, I have not so high cpu bottleneck at the market now like someone had with 9800X3D under 100 fps

If I set lower res I have seen 110 fps is the lowest fps. Before the cpu bottleneck came

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No dropping under 100 fps like some people said

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7800x3d debloated windows 23h2 revios small ram tune 6000mhz pwrdn disabled gear down disabled en all secundair timings tightened cl28 58ms in aida64

weary tusk
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Someone know a way/mod hoe to remove ui elements like the mission in left cornor like a toggle how to open it

slow burrow
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Which one do yall prefer?

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I feel like playing with flares on 100 (the darker picture) feels way more natural, mainly because my monitor is OLED

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The vanilla one seems sooo washed

weary tusk
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Testing it know, but looks likes flares at 100 is doing a lot of black crushing?

kindred mantle
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lol don't do 100 flare, it will be unplayable

weary tusk
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Missing a lot of details at flare 100

slow burrow
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i think it really depends on the monitor then

kindred mantle
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just increase contrast a bit and maybe turn down bloom, the bloom is probably contributing to what you call washed out

weary tusk
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85% flare looks better to me, no black crushing /losing details

slow burrow
kindred mantle
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85 flare will definitely crush

slow burrow
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blacks arent gray and still has details

slow burrow
weary tusk
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Gamma set to 4

( best for this tv to have deep blacks)

slow burrow
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black tones just feel so gray when comparing to other games

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after changing bloom and flare, now it finally looks like blacks are actually deep blacks

inner seal
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its their lut and fog in some scenes

weary tusk
slow burrow
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it really feels weird on oled

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look at the difference

weary tusk
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Oled for hdr always set contrast to 100% and birhgtness to max, idk why you should put it lower?

inner seal
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lut 100/0, not perfect without it but it just... idk looks wrong to me

slow burrow
weary tusk
slow burrow
slow burrow
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my oled tv does but not my monitor

inner seal
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maybe at some point I will try to dump the lut and see what it looks like

slow burrow
weary tusk
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What monitor is it?

slow burrow
weary tusk
slow burrow
weary tusk
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Weird refresh rate,

My msi MPG271QX does have 360hz

Are you using 1000 nits mode or the new eot mode or?

slow burrow
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i think it was $380 usd which is a steal

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and honestly not much difference from 280-360

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im using true black 400

weary tusk
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By the way if you want to go in the secret menu and check panel time etc

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It's easy

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Hold /click the joystick when monitor is turned off

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Then turn monitor on

slow burrow
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ohhh had no idea

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good to know

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i got an oled tv as well but I barely use it since when i got my monitor

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the tv is sooo much better tho

weary tusk
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Here you see how to get in secret menu

weary tusk
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Tvs are good at it

slow burrow
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and the tv brightness is crazy good as well

weary tusk
weary tusk
slow burrow
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mine's 55'' tho

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not 65

weary tusk
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Nice!

slow burrow
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Peak Brightness: It can reach between 1,400 to 1,500 nits in accurate modes (like Filmmaker Mode) and up to 2,000+ nits in peak/Vivid modes.

weary tusk
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So around 1500 nits

slow burrow
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basically yeah

weary tusk
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Mine is Phillips c5 equlivant, does 1250 nits in game mode. Not the best buts it's decent, I love to use dtm often I know it's crazy but for some reason it's kinda good ( Vincent from hdtvtest) also said phillios had a amazing dtm feature.

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I know dtm is 4000 nits.

But I still set windows calibration to 1250 and renoxd to 1250.

Or should I need to set windows calibration to 4000 nits and renoxd if I want to use dtm?

I found some mixed opinions about this.

slow burrow
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1250 is already good enough tho

weary tusk
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To me setting windows and renoxd to 1250 and then use dtm looks the best. But that could just be me 😂

slow burrow
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just do it then, I think opinions are mixed because each tv has different settings. People will have different contrast, sharpness, image modes, etc

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you gotta do your own image and see what fits better

weary tusk
slow burrow
weary tusk
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Lg g series are great or Phillips 900+ series (uses g series panels)

You have 0 image retention probably because of you're a heatsink

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For me and lg c series tv, when I set a couple of sec like youtube or something other static.

Then when I switch to a grey screen I can still see it for like 10 sec

slow burrow
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yep, that shit was expensive af lol

weary tusk
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Then it fades away

slow burrow
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i found a deal for $1600

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at the time, my G3 was the latest model and now they already got the G6

weary tusk
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G series doesn't have that afaik because the heatsink.

Have you ever seen image retention? Like when you're for a couple of seconds on a static screen and then go to grey screen you see it a couple of sec

slow burrow
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only issue I had was something like a dead pixel, a little dot that went away with some pixel refresh

weary tusk
slow burrow
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but im happy with the g3 and not planning to replace it lol

weary tusk
slow burrow
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some old pictures i found

weary tusk
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Tbh g5 and g6 have amazing brightness 2500+ nits, but I don't think the double nits or double 100% windows brightness on paper is the same as seeing it with you're eye, ofcourse the g5 /g6 is amazing and the best, but not double like it is on paper

slow burrow
weary tusk
slow burrow
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but you're right, it could be a big jump from 400 to 1500 but maybe not that big from 1500 to 2500

weary tusk
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Yes exactly what I mean

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How many hours do you have in you're g3?

slow burrow
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uhh let me see

weary tusk
slow burrow
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probably around 2 years

weary tusk
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Got 1450 hours already on my new 77 inch tv in 8 months 😂

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But tbh I haven't used my monitor anynore for sp games, always playing in tv now

slow burrow
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yeah since I got my monitor I havent been using my tv that much, I feel like I played all the games I wanted on my ps5 and I'm not really playing it anymore. Usually I would buy ps5 games just because of the oled experience, but then I also upgraded my pc and got the monitor. Now I can get the same "tv experience" with better performance. Now I'm mainly using it for movies and tv shows

slow burrow
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aiming with a controller sucks

weary tusk
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I understand,

You can't connect pc to tv?

I stream it to my tv over moonlight.

Got a mini pc client amd 7940hs with a 780m and runs amazing 4k 120hz or 4k 144hz streaming

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Only thing is amd gpu can't decode yuv 4:4:4 subchroma, but tbh I tested and couldn't notice any difference besides sharper text visibility. Not anything important for gaming

slow burrow
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it does great on 2k but in 4k my fps gets bad

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my 9800x3d is not enough, i definitely need to upgrade the gpu next

weary tusk
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Amazing latency on this mini client.

weary tusk
slow burrow
slow burrow
weary tusk
slow burrow
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i bought it when it was the latest release but stocks were so low and they were never in stock, then i found out through a friend of mine whos a best buy employee and he told me best buy would have it in stock

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people were camping outside

weary tusk
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Also got this controller for my phone can play pc games in my bed then 🙂

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Wtf

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You got it on release?

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I got my 3080 strix at release I ordered it ( received it 3 months later) for only 800 euro. Couple months later it went up to 2k 😂

slow burrow
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i remember getting in line at my local best buy at 6pm until the next day at 8am when the store was supposed to open

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that was like 14 hours waiting outside of a best buy

weary tusk
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Insane , what version you got back then?

slow burrow
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found some pictures of that day

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line was huge

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at least 300 people waiting for it and they only had 30 units

weary tusk
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If you got a decent phone you also have some great time

weary tusk
slow burrow
weary tusk
slow burrow
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or 700 plus taxes

weary tusk
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Those were golden times. 3080 was only 10% slower then 3090 but costed only 700.....

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Now difference between 4080 and 4090 or 5080 and 5090 is insane..... But also the price difference......

slow burrow
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i wish the msrp was the same

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3080 - 700
5080 - 1000

its an insane difference

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this and the fact you can't find them for msrp

weary tusk
slow burrow
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I can even trade mine in for some new gpu for some $300 credit and pay the difference but at this point I think i'll just keep it

weary tusk
#

3080 is still an amazing gpu

finite dune
finite dune
shadow surge
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Anyone dealing with light flickering? Only fix I'm able to find is disabling bloom

worn lynx
#

Does anyone else get Frame Gen ghosting around Bond's head?

timber tendon
smoky lava
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But M is still better in motion

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🤷‍♂️

timber tendon
smoky lava
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no, just use M

lean thicket
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does this work for sdr as well like in crimson desert or just hdr only?

unborn wyvern
#

Hey ! When I enable xefg with optiscaler and enable HDR I have huge textures glitch it's a bug with optiscaler not with renodx so ?

inner seal
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must use beta of opti

zinc fossil
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I don't know why but opti refuses to work for me in this game

inner seal
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I crash if I enable HDR after loading into game, but main menu is fine

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and I deleted fakenvapi

cedar crane
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Do you cap with Opti or ReLimiter ?

zinc fossil
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I usually only copy these files

cedar crane
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If you cap*

zinc fossil
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but it doesn't work if I copy the whole thing either so

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no idea

inner seal
#

did you set reshade to be loaded via reshade64.dll

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and try dxgi.dll for opti

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I limit through opti with this configuration as well

zinc fossil
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No it won't even load without Reshade

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game just takes forever to boot, then runs at 8fps or so and crashes eventually

rigid salmon
timber tendon
timber tendon
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supposedly display commander and relimiter are the boot problem

zinc fossil
timber tendon
#

Shucks

inner seal
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I dont think they would work correctly with opti FG anyways, but yeah seems like there are some potentially known random issues on nvidia in current opti

vital dune
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it fixed my optiscaler don't even know how

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on opti scaler discord if you have really low fps using optiscaler

wicked wasp
zinc fossil
loud temple
#

Btw. is this the same as what would be installed from Reshade HDR installer?

remote idol
# loud temple Btw. is this the same as what would be installed from Reshade HDR installer?

essentially yes but also no
rhi will install the ue-extended mod and you'll need to go into the advanced renodx options and turn upgrade path off
the nexus version does this by default
the nexus version may also have some tuned settings but not sure on this one
@inner seal is the nexus batman mod the same as ue-extended now but with upgrade path off by default?

white fjord
#
 
Game Client Version: 1.0.2 
Release Time: June 2nd, 14:00 UTC / 16:00 CEST 

Size: 382 MB 


FIXES 
   

“Operations” Checkpoint Loading Crash 
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”. 
 

GPU Rendering Issue Crash 
Fixed a frequent GPU crash caused by rendering & pipeline issues. 
 

Texture Rendering Crash  
Fixed a crash related to texture loading errors occurring on PC. 
 

Crowd Animation Bug 
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). ```
zinc fossil
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oh there's a new update?

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hdr toggle still not fixed? lol

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seemed like such an easy fix

vital dune
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No FG + HDR fix

tough granite
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anyone try?

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just in case

zinc fossil
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no it's listed as known issues still

strong mesa
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Just tried not fixed. neither is the FG + HDR

zinc fossil
#

interestingly the HDR + FG issue is not listed as a known issue

signal sinew
zinc fossil
#

report it people

strong mesa
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RTX HDR + Frame gen is the only way to go rn if you want something like HDR with no issues

zinc fossil
vital dune
#

Does RenoDX works on rtxhdr ?

zinc fossil
vital dune
#

😭

grizzled flicker
strong mesa
vital dune
#

didn't know about that i'll look into it thanks

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My 240fps are too precious can't play without fg

strong mesa
zinc fossil
vital dune
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60fps how can you play at that framerate ;-; im spoiled i guess

smoky lava
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Sdr is better than rtx hdr

strong mesa
#

I thought the renodx needed the native HDR?

zinc fossil
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yes

strong mesa
#

Wait nvm]#

#

Yeah I'd rather have the fg too tbh. RTX HDR with it calibrated looks fine in this game

remote idol
#

if games look good i'm not going to worry about how they got that way
rtx hdr has its place, it's not for everyone but some people will be happy enough with it

strong mesa
#

Obviously I'd rather use native hdr with the mod

vital dune
#

people hating on a tool that you can configure x) it's what you make of it that is important

strong mesa
#

But without the FG I can't. Got 6 hours in with FG before noticing the FG + HDR issues

zinc fossil
#

no one is hating the tool it's just bright SDR

#

I don't consider it being HDR

strong mesa
#

Imo where it works best is multiplayer games that don't have HDR support

grave bluff
vital dune
#

probably the new dlss

#

messed up something

strong mesa
zinc fossil
#

has anyone tried using DLSSG 3.8.1 on this game?

#

possible that would work tbh

grave bluff
grave bluff
zinc fossil
loud temple
strong mesa
#

Is the jedi survivor fg fixed now?

#

Didn't know that had an issue

grave bluff
zinc fossil
#

specifically version 1.0.7 fixed it

#

I mean if that works here as well that's a great workaround for the moment, no?

#

has anyone tried?

strong mesa
#

interesting. I never got around to playing it because it was insulting to me how poorly it ran

thorn wigeon
grave bluff
grave bluff
zinc fossil
vital dune
#

3.8.1 fixes the warping but there is only x2

thorn wigeon
grave bluff
zinc fossil
#

1.0.7 looks much worse lmao

vital dune
#

nevermind it doesnt

grave bluff
zinc fossil
grave bluff
#

I believe Musa mentioned once that he will look into the DLSS FG issue but I guess it's not fixable for this game without the devkit

strong mesa
#

Yeah they need to fix it in this one. No mod or FG version will solve it

zinc fossil
#

I guess I'll just try with codex, if it's just a streamline tweak it should know what to do

strong mesa
#

If its not fixed by the time the path tracing update is out, it'll be a much bigger issue

thorn wigeon
grave bluff
vital dune
#

Gemini deepsearch concluded that they messed up big time and that pathtracing may solve this ;-;

grave bluff
tardy lintel
#

Ok they just released patch 1.02 after which my fps has gone down to 60s when it was 100 plus using the same settings dlss Q and frame gen.Any one else having issues ?

peak oracle
#

ny patch notes?

grizzled flicker
peak oracle
#

nm

thorn wigeon
inner seal
peak oracle
#

it wasnt in the patch notes or known issues.. i sent a bug report on that half hour ago lol

inner seal
#

well, they did mention render pipeline issues in notes

tough terrace
#

is AO still kaputt with vertical res above 49% ?

peak oracle
inner seal
#

maybe, maybe not

#

might have been a cause of crashing

#

or related

inner seal
#

my theory wouldnt hold up then

#

unless there is also a horizontal constraint we dont know about

rigid salmon
#

is resolution bug fixed ?

kindred mantle
#

not fixed

peak oracle
kindred mantle
#

yes

inner seal
#

rip

wise narwhal
#

hopefully they'll get it into the next patch

#

ugh it's not even on their known issues list

#

💀

frozen nebula
wise narwhal
#

but it didn't address the AO problem

frozen nebula
wise narwhal
#

so I'm saying hopefully it's in the next patch, but then saw it's not even on their radar

pure gustBOT
#

Message over 2000 characters (3834/2000)

frozen nebula
#

Yeah

cedar crane
#

lol, their known issues page isn't even up to date

zinc fossil
#

I got a fix for DLSSG

#

it was really just a flag

#

I'll try to clean up as fast as possible

#

well actually the HUD is still ghosting but the warbling around the character and stuff seems to at least be cleaner

wise narwhal
#

Oh yea? What's the fix?

vital dune
#

For real ? You would save my life

zinc fossil
#

yea it's not perfect but it seems the ui and hudless color tags are dirty so if you supress them the disocclusion artifacts around the character disappear

#

but yea HUD is still ghosting a bit but way less annoying than before I'd say

#

I'll clean up a bit and I'll offer lazorr/musa the code

#

it's purely AI slop so maybe they can actually do a clean fix haha

inner seal
#

I mostly AI slop these days 🤷

#

work on waaaaaaay too many different things

vital dune
#

so its kinda similar to the other games that had this problem ?

inner seal
#

sounds like it

zinc fossil
#

yea

vital dune
#

ive been researching this but my IA's are so dumb xD

zinc fossil
#

pretty much

inner seal
#

are you intercepting streamline call or

wise narwhal
#

not ideal but fine

#

can this be built into the reno mod?

zinc fossil
zinc fossil
wise narwhal
#

🙏

inner seal
#

unsure if Musa would want to integrate streamline interception but I have no idea really, make sure you isolate the code into a separate hpp

zinc fossil
#

yea it's in a dlss.hpp

inner seal
#

I would also test it alongside stuff like display commander or relimiter

#

as those generally hook all the streamline stuff

zinc fossil
#

good idea I'll try display commander quickly and I'll post the addon here afterwards to test

#

ye looks good

#

testing it in q-lab right now and it's night and day difference for me

inner seal
#

I love this whole a few people contributing different things thing

zinc fossil
#

maybe you can help me out quickly on how I can do a pull request on just the one folder to musas repo

#

I have a lot of mods that aren't in shortfuse's repo yet and I don't want to push that to musa lol

vital dune
#

Thank you so much, had a lot of issues at first but now its up and running ❤️

inner seal
zinc fossil
inner seal
#

I would just copy the 007 folder back into musas, make a branch, commit and push, and it should fork for you, and then in github you can go to musas repo and PR

vital dune
#

I uninstalled optiscaler, installed your mod and activating framegen simply disappeared from the menu, so i reinstalled it, it came back but then i crashed soon as i was in game

#

and now everything works

zinc fossil
#

ah no I misread

#

I'll have a look, thanks!

zinc fossil
#

with or without opti?

inner seal
#

yeah you can clone musas and copy into it, branch and fork from there

vital dune
zinc fossil
vital dune
#

really have no clue why it happened

thorn wigeon
zinc fossil
#

at least for me it works

finite inlet
grave bluff
thorn wigeon
grave bluff
#

Damn now I can use 6x MFG and hit 300+ on my Samsung OLED G6 with cleaner picture quality.

silent epoch
#

this is all ive been waiting for

vital dune
#

Are there in game recommended settings to disable when using renoDX ?

wise narwhal
#

I'd probably turn bloom down in reno since i saw in the screenshots/videos that bloom is jacked up to level 9000

vital dune
wise narwhal
#

I haven't gotten the game yet though so I'm just going off what i've seen from others

vital dune
#

you are right it's crazy strong it blends everything

cyan igloo
zinc fossil
#

alright @wicked wasp I opened a pull request with the dlss fg workaround/fix. Seems to be working

wicked wasp
#

Oh shit

#

What did you change

zinc fossil
#

I added a setting to intercept streamline hud colors input and suppress it

#

seems to fix ghosting/warping with FG enabled

mighty wind
#

Well done man. This is big!

zinc fossil
#

like in other unreal engine games

mighty wind
#

No more being CPU limited, and now reflex can work again

wicked wasp
#

Ah the ui alpha thing

zinc fossil
#

yea

#

I don't know if it's the cleanest way to do it but seems to work so

wicked wasp
#

Ideally the scene and ui could write to different textures and then you blend them in a final shader with the ui alpha being passed to that final alpha

#

And then streamline reads that

zinc fossil
#

yea that would solve the hud ghosting probably

wicked wasp
#

The final scene shaders are the tonemap and optionally the extra post processing shader

#

So we know that any other shaders that draw after tonemap would be ui except that one post process shader

zinc fossil
#

do you have the necessary shaders in the repo or would we have to find them first?

wicked wasp
#

Ya the shaders with postchainmerge are the tonemap shaders

#

And the one with film grain and chromatic aberration in the name is that final post process shader that draws depending on your settings

#

Anything else that draws after that would be ui

zinc fossil
#

ok so then in theory we could implement it properly huh

wicked wasp
#

Ya

#

Pumbo has a custom ui blending thing in his mods

#

Idk how much harder it is in dx12 vs dx11

#

But he basically just makes it so you add the final scene shaders to a list and then it knows anything else that draws is ui

zinc fossil
#

yea probably not doable by me anyway but I understand the concept I think

inner seal
#

part of me is curious if this could be generically implemented via expanding integrated dlssfix

#

and just make it inherent to all reno games with dlss if they opt in

#

and you said up the required shaders

zinc fossil
#

that'd be insane

#

yea in theory locate all shaders, write the textures into a list and let dlssfix handle it

inner seal
#

that would be pretty damn awesome, FG fix alongside reno, I am sure SF could say if its feasible or not, or the right approach

grizzled flicker
#

This community is one of the best that everyone can find

mighty wind
#

FG simply wont engage for me

#

Oh actually it does, but it doesn't like you forcing preset B

#

Once I removed that override, it works

cloud kraken
#

Hey all. Does the mod still work with the new patch?

zinc fossil
inner seal
#

both rendering fixes still work?

zinc fossil
#

as far as I can tell yea

inner seal
#

noice

zinc fossil
#

I can check afterwards again to be sure but I didn't notice any noise anywhere

inner seal
#

not CD part 2 where all the shaders change every patch

cloud kraken
#

Can someone explain me what causes the weird shadows around bond in some scenes? Especially with water etc. You see shadows disappear on static objects if bonds head is in the way

#

I only have dlss on but without it the same issue is there

inner seal
#

screen space

zinc fossil
inner seal
#

contact shadows

zinc fossil
#

RT/PT patch will fix that issue for like 50% performance drop

#

🙂

cloud kraken
#

Yeah that’s coming August right? By then I finished the game haha

zinc fossil
#

exactly haha

cloud kraken
#

lol I need to accept the privacy policy again

vital dune
#

Is it better to use Relimiter to cap dynamic FG + vrr ?

inner seal
#

you would have to ask rank about dynamic FG stuff, but there is a bunch of dynamic FG stuff in relimiter that tries to get it to optimize to cap better

remote idol
#

if it's the in game dynamic fg then you should be fine just capping it using the normal fps cap
dont use the dmfg section as that's more for driver level overrides
need to take a look at that again some time

vital dune
#

okayy thanks 🙂

tough terrace
zenith abyss
#

Pretty sure they just said summer in general

#

But 4.5 rr drops in August so I feel like people will just want to wait for that to drop to experience path tracing in the best possible way

tough terrace
#

right forgot about that.
actually I would be happy already if the AO bug is fixed, its so blurry with the 49% res workaround

inner seal
#

I mean its blurry at 100% cause their textures are like 256x256

proper robin
#

The pined last Reno DLSS FG Fix - EXPERIMENTAL not working for me : the game don't launch (shader cache deleted) if i go back to the previous one all is ok...

mighty wind
#

What bloom setting are you guys using?

inner seal
#

50

mighty wind
#

Is 100 really the vanilla value? It's nuts

mighty wind
#

Also, the textures will likely still be superbad

zenith abyss
#

cant be worse than directive 8020 pt tho

mighty wind
#

Ever feel like you've accidently got the game on ultra low settings?

primal stirrup
#

It has to be a texture streaming issue, because sometimes the game does actually look quite good.

#

but then 10 seconds later you go through a door and suddenly it looks like ass

mighty wind
#

The whole ||ship|| area looks terrible to me. Blurry, low res smudge

mighty wind
#

With CPU performance and load times

zinc fossil
frank violet
#

game had update but HDR togglestill not fixed hahahahhaha

zinc fossil
proper robin
remote idol
remote idol
#

legend

#

time to 6x fg this bad boy

remote idol
zinc fossil
#

and it's technically more of a workaround rather than an actual fix

remote idol
#

yeah but you had to tell the ai what to do

#

a workaround is a fix if it fixes it 😄

primal stirrup
weary tusk
#

That's insane

#

Works with rtss frame capping with reflex?

zinc fossil
weary tusk
zinc fossil
#

yea game still need 49% res 🙁

weary tusk
#

Okay display commander would work the same for reflex capping or relimiter then rtss, but thanks for the amazing work.

Is all framegen stuff fixed like the UI text etc?

zinc fossil
#

well no it's more of a workaround. the annoying warping around character and stuff should be gone but there is still slight HUD ghosting

#

not really noticable though tbh

vital dune
#

Does anyone have this bug when launching/loading the game where you get 80 consistent fps and it infinite load ?

cerulean bramble
small umbra
#

Guys, off-topic question:

Are they going to release a RenoDX mod for the Onimusha demo?

small umbra
#

I’d like to know why companies don’t release games with proper native HDR. Only a few games seem to have it.

prime moon
inner seal
prime moon
#

which reminds me, i didn't really push the dlssfix causing crashing with steam overlays

prime moon
#

the snapshot itself is enough for a generic LLM to understand render order and UI

inner seal
#

I'm just not sure of the integration points to pass the correct data to streamline

prime moon
#

UI+Alpha isn't needed for DLSS (super sampling) though

#

and games, like starfield, will do dlss and stuff and then do a fullscreen effect like grain, so even if you had some "this is fullscreen", you can't exactly know if something is an effect intended for the render or a UI without digging deeper

#

because any heuristics could think the shader that adds grain to a render is a "UI shader"

#

because grain is output+result-from-sampling-texture-on-top. and that's literally how UI works

inner seal
#

I guess in my head I was thinking there could be a consistent pattern we could implement to ensure UI + alpha is passed to streamline since UI is already handled by reno

prime moon
#

if you're modding, it's just whenever you do RenderIntermediatePass

#

but for some automated thing, that's very different

#

you technically can "easily" do it now, if you have the texture that does RenderIntermediatePass write to a new RTV1 and not just the RTV0 without the scaling

#

then you can get that texture as an SRV during SwapchainProxyPass and instead-of/before drawing to swapchain, you do the streamline commands

#

that isn't the hard part for DLSSFG. it's motion vectors and camera matrixes

inner seal
#

my assumption is if TagUIColorAlpha 0 more or less fixes artifacts, the problem is the UI + alpha input

zinc fossil
#

for this game specifically it doesn't send UI alpha to streamline btw.

#

it only feeds hudless color but ui alpha is empty

prime moon
#

empty or garbage though?

zinc fossil
#

it's empty

inner seal
#

the pattern you mentioned though sounds like what I was thinking could be done consistently, but you make a good point about motion vectors etc, probably only fixes a subclass of issues but UI is often broken

prime moon
#

usually it's only an issue with things that are drawn ontop of things it doesn't expect to have that alpha/color, like after i bypass reshade from DLSSFG, the reshade UI will wobbly with the motion of the game render (eg: characters moving shift the Reshade text characters)

#

it could also be grain or dither, because that noise doesn't get alpha. i'm not sure how DLSSFG would treat grain/noise

#

you should probably alpha tag grain

#

Values provided must respect the standard blending formula: Final_Color.RGB = UI.RGB + (1 - UI.Alpha) x Hudless.RGB

#

i don't think that means sense in HDR?

inner seal
#

perhaps will fiddle around with this over the weekend, it seems like developing a pattern for mods to do it would be useful

weary tusk
#

Do I need to delete shader cache in AppData when I update to new renoxd build with the dlss game gen fix

weary tusk
#

Okay good to know thanks!

weary tusk
#

It's now playable with framegen and hdr

#

Thanks

#

More people have this,

Im running 49% 4k preset m

Rtx 4090

Framegen isn't adding that much fps as nornal, went from 110 fps now to 150 fps inside.

#

Framegen would nornal give way more fps? Atleast from 110 to 180?

twin bolt
#

I can't get the game to start with the fg fix, the previous reflection version works still

twin bolt
#

press play in steam, nothing happens and then button goes back to play

#

thought it could be a virus quarantine but there was nothing there

blissful ledge
twin bolt
#

i did, it was fine

#

it's all good, the older one works just fine

rough parcel
#

I knew I would be punished for saving $15 and getting it on MS App store instead of Steam 🙁

empty bear
faint scaffold
misty dagger
grizzled flicker
#

@zinc fossil does your your addon include the @inner seal optimized settings for shadows denoise?

tender crag
#

can somebody get me up to date on the 49% thingie?

#

whats the setup for best quality atm?

hollow trench
#

Under pinned messages, there are 3 files linked: musa's, lazorr's reflection fix, hartapfel's dlss fg fix

#

Do we install all (if we want all fixes)? Or do the later files contain the previous fixes as well?

mighty wind
# tender crag whats the setup for best quality atm?

Internal render resolutions over 1080p break multiple graphical functions, most notably AO. Shimmering galore.

So at 4K, changing render res to 49% (I just use the Nvidia App, others use Optiscaler or RHI) keeps you just below 1080p vertical, which prevents the problem

#

I'd also suggest using DLSS preset M

#

Then install RenoDX. I turn down bloom to 50 because default bloom is wild

#

For some reasons this game also hates framerate limiters. Just don't bother, load times go through the roof and injected reflex causes poor cpu performance

#

So I'd suggest using framegen (which is now viable with latest RenoDX version, previously it didn't work well with HDR) and letting the native reflex take care of your frame cap

#

Basically the game is completely fucked

#

But RenoDX saved it

#

Sadly it can't save the PS3 textures

#

Oh I also found if I force FG preset B, then FG won't engage at all in game

grizzled flicker
#

If I've understood, 49% render res is only if you play @4k resolution, isn't it?

mighty wind
#

Yes

#

If you're at 1440p, DLSS Quality works

mighty wind
grizzled flicker
#

Question: if I use RHI, which version will be downloaded into the game? The latest?

weak silo
#

Do we keep vsync on in nvidia app for this game or should it be off cause load times r long and someone mentioned frame rate should be unlocked and iam playing with gsync on

rustic ether
#

Saying they are working on a FG fix

thorn wigeon
rustic ether
#

Bruh i dont know how

tender crag
#

what issue you are seeing with limiter?

mighty wind
#

Having reflex enabled seemed to gimp either CPU performance or GPU util

#

Confirmed by a few others

#

Also much longer load times

grizzled flicker
#

The support team answer my question about low texture loading in Mauritania level. Anyone noticed improvement in that level after patch 1.2.0? (The washing machine for example)

tender crag
#

I have 240 locked all the time

#

with the FG

#

4k maxed preset M

mighty wind
#

This was without FG

tender crag
#

but I am on 5090 and 9850x3d fully oced

#

I don't play without FG

mighty wind
#

FG natively enables reflex in game

#

I'm on a 5090, 9800x3d

mighty wind
#

And wherever possible I play without FG. Low latency and artifacting is king

tender crag
#

yeh but this is rpg single player game

#

who cares about little latency lol

mighty wind
#

But yes FG in this game is fine now

tender crag
#

its not like its comp fps

#

😛

mighty wind
#

Yes but FG used to be fucked

tender crag
#

yeh Ig

#

clocks are pretty great on this game

#

not that demanding game

mighty wind
#

Not demanding at all, just quite broken

tender crag
#

its bit annoying that its so broken ye

#

was thinking of refund

mighty wind
#

637W GPU draw 😊

tender crag
#

its little 😛

#

I can push it to 800w

mighty wind
#

Think I'm chilling at like 305

tender crag
#

but I didnt bother

#

I was just testing

#

3300mhz gpu clock

#

using water block so not that problematic

charred grove
#

DLAA is still busted at 4K I assume?

tender crag
#

think ye

grizzled flicker
mighty wind
#

Game is carried pretty hard by the IP

kindred mantle
weary tusk
quartz geyser
unborn wyvern
#

fg still crashing when i enable hdr so i just leave it off it's not worth it the hassle

inner seal
wise narwhal
wise narwhal
#

Probably because Alex isn't part of this one lol

zinc fossil
quartz geyser
#

I wonder what is actually broken and how easy it is to spot (or resolution drop is more visible than the broken stuff)

inner seal
#

missing lighting, broken AO, severe haloing around characters, tile artifacts on foliage and flickering

#

pretty bad

quartz geyser
#

🤔

#

DF didn't spot it in their video

inner seal
#

the only thing without the problem is DLSS below 1080, every other configuration of the game is broken

#

DF also isnt really a respectable or accurate source most of the time

quartz geyser
#

Wow 😄

smoky lava
#

To be fair, at native render it’s not as bad

#

Still very noticeable

#

But not as bad

#

And the rest of the modes they were looking at in that video were sub 1080p I think?

#

But they probably shouldve investigated further why dlss quality basicaly doesnt scale from native

quartz geyser
# smoky lava Still very noticeable

Any scenario I can check to compare? I played with DLAA for like 90% of the game and didn't see any issues, switching to 49% DLSS didn't look any different

smoky lava
#

Foliage anywhere

#

Very noticeable

quartz geyser
#

Let me take a look, thx

inner seal
#

also a thick outline around characters in certain scenes, a gap in the lighting more or less

smoky lava
#

Yea, that’s more easily overlooked tho

#

I think thats what was causing some pretty bad ghosting as well

#

Okay that video is infuriating to watch lmao

#

Dlss sub 1080p is the only thing working properly, they reached the complete opposite conclusion.

#

I can’t

inner seal
#

any video with that guy is especially not good

zinc fossil
#

or which one

quartz geyser
#

DLSS 49% vs DLAA

inner seal
zinc fossil
#

yea I meant which guy

inner seal
#

the older dude

zinc fossil
#

oh

#

I always kinda liked his takes, seemed passionate about gaming at least

quartz geyser
#

Foliage seems fine

zinc fossil
inner seal
#

I am not sure in that particular scene, but it looks like this

zinc fossil
#

boiling/flickering type thing

inner seal
#

probably depends on what is used in certain places

#

theres a video above somewhere showing as well

quartz geyser
#

Could it be the same as FG+HDR? A lot of people said they had issues with ghosting and such, but I had none. I'm walking around the place and can't find a single issue with lighting, AO or anything

inner seal
#

FG and HDR is guaranteed to have problems, you just dont notice them with motion blur etc perhaps

kindred mantle
#

Maybe it's less noticeable at 4k DLAA idk, but the bug is still present

quartz geyser
#

let me check the same exact spot

quartz geyser
quartz geyser
#

Bcs just checked, 0 issues there

#

But 49% DLSS really looks like a fool-proof solution for this game, will stick to it. Definitive upgrate over DLSS and maybe slight upgrade over DLAA

zinc fossil
#

also random artifacts across the whole scene

#

looks like hard lines

#

not just motion blur

#

motion blur likely helps mask it even

zinc fossil
#

if you're using the latest experimental that shouldn't happen though

kindred mantle
#

The FG issue is really easy to see at low fps, cap your FPS to like 30 and toggle the FG fix on and off in reno

quartz geyser
zinc fossil
#

it's also noticable at high fps of course but harder to see the exact artifacts since the frames disappear much faster

quartz geyser
#

Thanks for the explanation guys!

serene yoke
mighty wind
#

Anybody ever seen busted AI where the dudes just kinda stand there or follow you without attacking?

#

It feels janky AF during heavy combat areas

#

Like pacifist mode

zinc fossil
#

lmao

#

no but I do think the AI takes too long to detect

#

feels weird sneaking right in front of them and they kinda ignore you