#007 First Light
7932 messages · Page 8 of 8 (latest)
I am using Relimiter, so that could explain things
I am using nothing whatsoever and I am constantly in the 110-116fps range but my CPU is getting fried
lol
It hates limiters. Even loading times disapper when you uninstall DC/relimiter
I think it's reflex
IS THAT WHAT CAUSES THE LAG ON LOADING?
Yes
I was thinking that was absurd to load a save taking 3 minutes
oh lord
sigh
I'm going to scream
i feel like it got worse after recent patch
I'm using reflex and I posted that example where it's fine on my end
When I just let it spin up to max refresh rate, almost zero load times and waaaay better lows. Literally 118fps vs. 78
what are you using to inject reflex?
That explains the frametimes going mental
The game itself only enables reflex when you turn on FG
Try without, let me know
At work, but I definitely will once I am home
ignore me, I was on Hitman earlier today and got mixed up. I'm using ULLM from the driver, not Reflex, since I think it just enables itself when you use FG in First Light and doesn't have its own toggle
Yep, im certain reflex is the problem here
Would love somebody else to help me verify
@inner seal without reflex (DC, Relimiter) Im basically locked to 138-144fps in Q-Lab. Load time is also < 5 seconds
game uses reflex even without FG i'm pretty sure, optiscaler shows reflex
Nope, im hitting 144 (max refresh)
idk but I never had any dips in q-lab that lazorr mentioned
reading latency with software is not necessarily accurate
My fps is though, reflex isnt active without FG
I wouldn't be surprised if their reflex implementation is wonky
not uncommon for games to have reflex issues
idk i remember someone showing latency numbers
and it was around 25ms for 120fps with fg
Give it a try, uninstall DC/relimiter
which does not make sense
huh
HDR highlights are better in M vs. L?
why?
was there a M vs. L comparison somewhere
M and L are both waaaaay better than prior models, M slightly better than L idk how much though
but M is basically just better than L anyways outside of a few specific situations so 🤷
I thought L was supposed to be a bit better, but heavier
They're probably close
And yea, likely depends on the situation
I don't really like L as much, tends to ghost/smear a bit more and cause stronger aliasing artifacts
That's helpful to know. I know you've compared all this stuff closely.
I only use it if its needed to resolve temporal noise that M can't handle
really small highlights M is quite a bit better than L
but both are fine
Hmm I've never managed to get opti to work. Game just won't boot with it...installed via RHI. It must be incompatible with something
E and K look too similar here I think, are you sure you weren't using one of the dlls that removed the old presets? E doesn't mute highlights quite as much as K from what I tested
you might be right
@kindred mantle which version has all presets?
the driver override DLL always had them all because they never got removed from it, but they added E back with 310.6 in general as well to the standard DLL
where does the renodx file meant to go? I put it in the retail file but didnt work
Renodx file same place as exe
Yeah it's there but no new options appear in reshade
Did you use reshade with addon? Regular reshade won’t do
yes
Did you copy the addon file into main directory?
Yes into the retail directory
It should be in the top of that window, as a tab
Are you looking in the wrong place
this is still the latest one?
Yep
E/K/L/M
you right
E is a bit better than K
Works now. Just reinstalled it. Changed nothing so unsure what changed
also noticed L and E both really like and improve more with output scaling
at 2x L matches M and is more stable
not with Optiscaler, but I use L with DLDSR and it's really nice
DLDSR is better quality wise I think as well
i just can't use it cuz DSC
what is also a bit odd
with DLAA M and L are worse than with DLSS quality
in terms of highlights
can't you disable it on youre monitor?
50 series can use dldsr even with dsc
I'm on 4090
ah same 🙁
its not only dsc, a;sp dsc makes our pc games lock to composed flip instead of independent flip/
whatever it is
more latency 40 series with monitors that got dsc, composed flip is worse for latency and some vrr
if i disable dsc and use hdmi 2,.1 on my monitor my games run in independent flip instead of composed flip
yeah same
'had to buy 5090 4 months ago for 2400// buts it's okay i wait for 6090 then
Film grain worth it?
but tbh composed flip isn't that noticable in latency wise all people even pros used it when the 50 series wasnt out haha., just sad we cant use dlsr with dsc
i can disable dcs and make my 1440p 360hz monitor 240hz with hdmi 2.1 or with a custom resolution with cru 340 hz is the max i can puit out of the hdmi 2.1 10 bit and no frame skipping
@smoky lava I saw this in passing recently, but I've not looked into it more than that
dont know if his monitor does have hdmi 2.1 otherwsie it won't work
You mean in general or with highlights?
highlights in particular
Wonder if the different downscale filters impact them differently
They behave similarly with lancsoz2 and fsr1
E/L/M Dlss Quality 2x scaling
even general detail and stability
L is a LOT better with output scaling
anyone else has ghosting/tearing with preset m?
ok it falls apart a bit in motion
M still better then
Frame gen on?
yes FG on
hmm ok
nvidia sponsored title btw
I think someone said DLAA is messed up in this game. Or did you mean in general?
Like 2x super res?
nah in terms of highlights alone in general
but the difference is miniscule
So you're saying 2x preset L matches quality preset M or something?,
Or did you mean at 2x, M and L look the same
Probably that
L benefits more from output scaling than M
So what you recommend for 4k, 49% preset m or l?
I played with L in observer system reduclx, with quality. It looked good
M probably
it's generally less ghosty and more detailed
but can have issues in some games
this goes hard actually
I can use HDMI instead
and keep 120hz
Can't you just use 8 bpc output to get around it? Or nah
Why nog 240hz or are you using a 4k monitor?
Why? If it solves the issue, just do that, and nvidia dithers at 8 bit, and you're good
Or you force driver dithering if you need to at 8 bit
Unless i read that guide wrong it's saying to use composed flip?
I wouldn't do that
ye
What exactly is the guide doing
Composed flip isn't that bad it's more for competentive gaming, and still pro gamers used composed flip all time at high refresh rate monitors when the 5pnseries wasn't out?
doing it to use independant flip
it's enabling DSR and independant flip for 40 series
basicaly
Oh ok
You can do even do 144hz with hdmi 2.1 if you're monitor has the full bandwidth
If 8 bit works seems like a no brainer to just use that....but idk if that solves it
Huh?
I tried myself independent flip was 20 ms and composed flip 26 ms, for sure if you chars lowest latency it's the best to have independent flip.
But still all pros just used composed flip when the 50nseries wasn't out
I don't believe that
Aw poop
All the pros where using high refresh rates monitors all ready when the 40 series where out?
Maybe look at pcl stats instead
Like 1440p 360 hz or even 480hz
Pcl stats has nothing to do with composed flip afaik have seen
Hell I’ll do it for you. Composed flip adds a ton of latency
Pros play low res
On intel presentmon it added only 6ms latency.
Still at 480hz or something with display port 1.4
I don't know if present mon is that accurate
good tip
or rather I don't really know what its measuring
I didn't saw any difference in pcl latency.
I could check it again wait
yeah FG off solved the tearing and ghosting with 4k and quality still have average around 100 fps which is enough for me for that kind of game ... unfortunately the hdr black does have flicker sometimes on my C4 42 inch oled ... i miss fps bar ingame to set sepcific fps
Isn't it about frame pacing too?
Not just latency
It's more for a more accurate vrr also and latency
It can't do 1080p 480hz?
I can check later
you know what's hilarious is pcl just refuses to work
awesome the one time it works
I have to wait for shaders to compile
v-sync on
Doemt look that big of a difference
Composed flip is here around 2 to 3 ms more latency
off(vrr engaged)
so with v-sync off its not really that different
this is technically with quarter rate v-sync engaged
Ueja I always play without vsync on my main monitor ( don't like vrr flicker) so mostly gsync is disabled
On my tv streaming I have vrr enabled on client and vsync but that's a different story
But this is what I meant, yes there is a difference with composed vs independent flip, but it isn't so big what people are claiming
Where you had vsync enabled? In game or in nvdia global settings?
Let me check 🙂
admittedly it isn't as bad as I thought, but I do remember being stuck in composed flip once
and it felt way more responsive when I went into hw if
in game
Okay Let me check in game
but keep in mind that ff16 uses half rate/quarter rate v-sync
so vrr isn't engaged
yea it was more frame pacing and VRR performance that I was thinking of
YOu're right that 1080p 480hz is too much for DP1.4 without DSC. However, 6 bpc works. My assumption was just that anyone tryna latency max in something like CS2 would prefer flip, however it's also true that the average "competitive gamer" has no clue wtf they're talking about. I still have friends to this day that claim borderless windowed adds lag
so 🤷♂️
Hahahaha lol borderless is insane these days
Most games that have full screen option are still borderless windowed behind the screen
Okay with vsync it's a little higher yes but still it wouldent be noticeable for the normal people
What frames where you running and what was you're pcl latency?
60
I think if you're running 200+ fps it is unoticable
and at the time idk
Yeah then it could be.
I didn't have pcl metrics up
But running 120 fps or even 200+ fps in competentive games the latency is all ready super low so normal people can't feel it at all
I think I got hit with the youtube chromium bug
it is insane how that is still an issue today
luckily disabling hardware decode doesn't really have much of a downside
Here at 200 fps, look at how low the difference is, this is with vsync even enabled
Let me disable vsync and test again
Around the same at 200+ fps
ok i think setting refreshrate not to highest available monitor refreshrate rather to apllication controlled helps with hdr black level flicker
So let's say 10% worse latency. But having 12 ms or 14 ms won't make you win the game 😂 so that's what I mean even competentive players played on it at 1080p 480jz, as long if you're fps is high difference is negotiable
I like some dechroma, idk reds and greens feel bad without some
also like 60ish lut strength
How much dechroma are you using?
doesn't really start to change much until ~60
Why is lut set to 100 default always in renoxd then?
Different games, different strokes, I've found 100 right in a lot of titles, but I've also dropped to 50.
its the original look of the game
I don't like their lut fully, it raises shadows too much
Ah okay got it thanks
By the way, I have not so high cpu bottleneck at the market now like someone had with 9800X3D under 100 fps
If I set lower res I have seen 110 fps is the lowest fps. Before the cpu bottleneck came
No dropping under 100 fps like some people said
7800x3d debloated windows 23h2 revios small ram tune 6000mhz pwrdn disabled gear down disabled en all secundair timings tightened cl28 58ms in aida64
Someone know a way/mod hoe to remove ui elements like the mission in left cornor like a toggle how to open it
Which one do yall prefer?
I feel like playing with flares on 100 (the darker picture) feels way more natural, mainly because my monitor is OLED
The vanilla one seems sooo washed
Interesting... testing
Left pics look better
Both
Testing it know, but looks likes flares at 100 is doing a lot of black crushing?
lol don't do 100 flare, it will be unplayable
Missing a lot of details at flare 100
not here tho
i think it really depends on the monitor then
just increase contrast a bit and maybe turn down bloom, the bloom is probably contributing to what you call washed out
85% flare looks better to me, no black crushing /losing details
85% flare and 22% bloom looks good as well
85 flare will definitely crush
blacks arent gray and still has details
8 have oled contrast set to 100% this is on my tv so idk of that's a difference haha
Gamma set to 4
( best for this tv to have deep blacks)
thats why im trying to make blacks even deeper
black tones just feel so gray when comparing to other games
after changing bloom and flare, now it finally looks like blacks are actually deep blacks
its their lut and fog in some scenes
I set bloom to 25% flare now to 85 and film grain to 0.
exactly
it really feels weird on oled
look at the difference
Oled for hdr always set contrast to 100% and birhgtness to max, idk why you should put it lower?
lut 100/0, not perfect without it but it just... idk looks wrong to me
same. Flare 100 and bloom 100 does lose some detail with those deep blacks, but flare 85 and bloom 22 (to me) seems like details are still here and i got the deep blacks. Looks perfect now
Also set contrast to 100% I suppose?
it does look like something is off
I tried to find a contrast setting on mine but it looks like it doesnt have any
my oled tv does but not my monitor
maybe at some point I will try to dump the lut and see what it looks like
Oh it actually does but I think it’s locked because of my image mode
Ahh msi, probably locked to 100 then
What monitor is it?
yeah I'm changing the image modes but contrast option is still locked
Think msi is locking it to 100 in hdr mode only
probably
Weird refresh rate,
My msi MPG271QX does have 360hz
Are you using 1000 nits mode or the new eot mode or?
i went for this one because of a black friday deal they had
i think it was $380 usd which is a steal
and honestly not much difference from 280-360
im using true black 400
Insane!!!
By the way if you want to go in the secret menu and check panel time etc
It's easy
Hold /click the joystick when monitor is turned off
Then turn monitor on
ohhh had no idea
good to know
i got an oled tv as well but I barely use it since when i got my monitor
the tv is sooo much better tho
Yeah monitor sucks at 10% window
Tvs are good at it
and the tv brightness is crazy good as well
What brightness is you're TV/tv model
LG G3
mine's 55'' tho
not 65
Nice!
Peak Brightness: It can reach between 1,400 to 1,500 nits in accurate modes (like Filmmaker Mode) and up to 2,000+ nits in peak/Vivid modes.
So around 1500 nits
basically yeah
Mine is Phillips c5 equlivant, does 1250 nits in game mode. Not the best buts it's decent, I love to use dtm often I know it's crazy but for some reason it's kinda good ( Vincent from hdtvtest) also said phillios had a amazing dtm feature.
I know dtm is 4000 nits.
But I still set windows calibration to 1250 and renoxd to 1250.
Or should I need to set windows calibration to 4000 nits and renoxd if I want to use dtm?
I found some mixed opinions about this.
you can try both and see what looks better
1250 is already good enough tho
To me setting windows and renoxd to 1250 and then use dtm looks the best. But that could just be me 😂
just do it then, I think opinions are mixed because each tv has different settings. People will have different contrast, sharpness, image modes, etc
you gotta do your own image and see what fits better
Yeah love the TV and the ambylight
looks really good, tvs are just on another level
Lg g series are great or Phillips 900+ series (uses g series panels)
You have 0 image retention probably because of you're a heatsink
For me and lg c series tv, when I set a couple of sec like youtube or something other static.
Then when I switch to a grey screen I can still see it for like 10 sec
yep, that shit was expensive af lol
Then it fades away
i found a deal for $1600
at the time, my G3 was the latest model and now they already got the G6
G series doesn't have that afaik because the heatsink.
Have you ever seen image retention? Like when you're for a couple of seconds on a static screen and then go to grey screen you see it a couple of sec
only issue I had was something like a dead pixel, a little dot that went away with some pixel refresh
nah never
G3 to g4 wasn't a big jump, g4 to g5 was, g5 to g6 again no big jump
people are actually complaining a lot about the g6
but im happy with the g3 and not planning to replace it lol
Yeah but wasn't it the same for the g5 at launch?
They release a broken tv and after a couple of months software updates fixed it haha
some old pictures i found
Tbh g5 and g6 have amazing brightness 2500+ nits, but I don't think the double nits or double 100% windows brightness on paper is the same as seeing it with you're eye, ofcourse the g5 /g6 is amazing and the best, but not double like it is on paper
For some reason Sony port studios where the only ones how to make properly hdr for pc and ps5 😂
Mine with 1500 feels insane, I can't even imagine what 2500+ would be lmao
but you're right, it could be a big jump from 400 to 1500 but maybe not that big from 1500 to 2500
How long you have the TV for?
probably around 2 years
Got 1450 hours already on my new 77 inch tv in 8 months 😂
But tbh I haven't used my monitor anynore for sp games, always playing in tv now
yeah since I got my monitor I havent been using my tv that much, I feel like I played all the games I wanted on my ps5 and I'm not really playing it anymore. Usually I would buy ps5 games just because of the oled experience, but then I also upgraded my pc and got the monitor. Now I can get the same "tv experience" with better performance. Now I'm mainly using it for movies and tv shows
yep thats what I do lol, sp games on tv (if it doesnt involve aiming)
aiming with a controller sucks
I understand,
You can't connect pc to tv?
I stream it to my tv over moonlight.
Got a mini pc client amd 7940hs with a 780m and runs amazing 4k 120hz or 4k 144hz streaming
Only thing is amd gpu can't decode yuv 4:4:4 subchroma, but tbh I tested and couldn't notice any difference besides sharper text visibility. Not anything important for gaming
my rtx 3080 sucks for 4k
it does great on 2k but in 4k my fps gets bad
my 9800x3d is not enough, i definitely need to upgrade the gpu next
Amazing latency on this mini client.
Yeah okay, you have the best cpu, so next thing to upgrade is gpu one time in the future 🙂
thats actually really good
not gonna lie im so emotionally attached to my gpu lmao
Yeah sub 1 ms decoding time is insane for moonlight.
i bought it when it was the latest release but stocks were so low and they were never in stock, then i found out through a friend of mine whos a best buy employee and he told me best buy would have it in stock
people were camping outside
Also got this controller for my phone can play pc games in my bed then 🙂
Wtf
You got it on release?
I got my 3080 strix at release I ordered it ( received it 3 months later) for only 800 euro. Couple months later it went up to 2k 😂
i remember getting in line at my local best buy at 6pm until the next day at 8am when the store was supposed to open
that was like 14 hours waiting outside of a best buy
Insane , what version you got back then?
found some pictures of that day
line was huge
at least 300 people waiting for it and they only had 30 units
how's it? works good?
It's good yes
If you got a decent phone you also have some great time
Insane haha. Back when corvid started almost 😂
exactly, this was in august 2021
For what price you got it for mrsp?
Those were golden times. 3080 was only 10% slower then 3090 but costed only 700.....
Now difference between 4080 and 4090 or 5080 and 5090 is insane..... But also the price difference......
i wish the msrp was the same
3080 - 700
5080 - 1000
its an insane difference
this and the fact you can't find them for msrp
Yeah but not only price difference also peerormance difference is big.
3080 was a goat only 10% slower then 3090
I can even trade mine in for some new gpu for some $300 credit and pay the difference but at this point I think i'll just keep it
3080 is still an amazing gpu
Thank you, this looks great on my C5 OLED.
I have a 3080Ti in my secondary rig, it's a fantastic GPU to this day, and the same performance as a 3090 iirc? Just half the VRAM.
Yes it is!
Anyone dealing with light flickering? Only fix I'm able to find is disabling bloom
Does anyone else get Frame Gen ghosting around Bond's head?
Try bloom at 25
what does this mean thanks
It means L gets more out of optiscaler output scaling
But M is still better in motion
🤷♂️
you mena the 49%? Does this apply if I'm Nvidia and did that in Nvidia App? Thanks
no, just use M
does this work for sdr as well like in crimson desert or just hdr only?
Hey ! When I enable xefg with optiscaler and enable HDR I have huge textures glitch it's a bug with optiscaler not with renodx so ?
must use beta of opti
I don't know why but opti refuses to work for me in this game
I crash if I enable HDR after loading into game, but main menu is fine
and I deleted fakenvapi
Do you cap with Opti or ReLimiter ?
I usually only copy these files
If you cap*
did you set reshade to be loaded via reshade64.dll
and try dxgi.dll for opti
I limit through opti with this configuration as well
No it won't even load without Reshade
game just takes forever to boot, then runs at 8fps or so and crashes eventually
Same, I will wait for game patches till path tracing, before playing.
screenshots barely look different i saw
Same for me, I've given up
supposedly display commander and relimiter are the boot problem
I don't use either
Shucks
I dont think they would work correctly with opti FG anyways, but yeah seems like there are some potentially known random issues on nvidia in current opti
i had the same problem i can send you a optiscaler dll i found on the opti discord if you want
it fixed my optiscaler don't even know how
on opti scaler discord if you have really low fps using optiscaler
Set game, peak, and ui brightness all to the same value and it’ll work in sdr
that'd be nice, thanks!
Btw. is this the same as what would be installed from Reshade HDR installer?
essentially yes but also no
rhi will install the ue-extended mod and you'll need to go into the advanced renodx options and turn upgrade path off
the nexus version does this by default
the nexus version may also have some tuned settings but not sure on this one
@inner seal is the nexus batman mod the same as ue-extended now but with upgrade path off by default?
Game Client Version: 1.0.2
Release Time: June 2nd, 14:00 UTC / 16:00 CEST
Size: 382 MB
FIXES
“Operations” Checkpoint Loading Crash
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
GPU Rendering Issue Crash
Fixed a frequent GPU crash caused by rendering & pipeline issues.
Texture Rendering Crash
Fixed a crash related to texture loading errors occurring on PC.
Crowd Animation Bug
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”). ```
oh there's a new update?
hdr toggle still not fixed? lol
seemed like such an easy fix
not in the notes lol
anyone try?
just in case
no it's listed as known issues still
Just tried not fixed. neither is the FG + HDR
interestingly the HDR + FG issue is not listed as a known issue
https://www.nexusmods.com/007firstlight/mods/39 any one, can recommend this?
report it people
RTX HDR + Frame gen is the only way to go rn if you want something like HDR with no issues
nah rather not have FG or just use opti
Does RenoDX works on rtxhdr ?
No the whole point of RenoDX is to have proper HDR while RTX HDR is just a post process effect
😭
Patch 1.0.2
RTX HDR is better than nothing imo especially if you use this https://wootehfook.github.io/unofficial-rtx-hdr-calculator/
didn't know about that i'll look into it thanks
My 240fps are too precious can't play without fg
You can also use this to force it to low https://www.nexusmods.com/site/mods/781
renodx at 60fps is better than rtx hdr with 240fps if you ask me
60fps how can you play at that framerate ;-; im spoiled i guess
Sdr is better than rtx hdr
I thought the renodx needed the native HDR?
yes
Wait nvm]#
Yeah I'd rather have the fg too tbh. RTX HDR with it calibrated looks fine in this game
if games look good i'm not going to worry about how they got that way
rtx hdr has its place, it's not for everyone but some people will be happy enough with it
Obviously I'd rather use native hdr with the mod
people hating on a tool that you can configure x) it's what you make of it that is important
But without the FG I can't. Got 6 hours in with FG before noticing the FG + HDR issues
Imo where it works best is multiplayer games that don't have HDR support
Hitman Frame gen worked flawlessly with HDR, wonder what happened in this game and how did NVIDIA allow IOI to ship it this way.
I have no idea haha. This is the first native HDR game I've ever played with FG issues. I tend to slap both on everything when I can
Some Unreal Engine games have this issue like Silent Hill 2 remake, Mafia the old country, even Jedi Survivor
It works only if you downgrade all the way to FG 1.0.7.0 DLL
ah then it's some shenanigans like the Jedi Survivor DLSSG
Upgrade Path was already at "off" with default settings. Just compared it with the screenshot on the Nexus page and only 1 RGB setting was different.
Exactly
Nope. Has the exact same issue like this game with HDR enabled. Just gargling and warping, it's a mess.
yea I think at some point they added DLSSG but it was broken from the start
specifically version 1.0.7 fixed it
I mean if that works here as well that's a great workaround for the moment, no?
has anyone tried?
interesting. I never got around to playing it because it was insulting to me how poorly it ran
In Jedi: Survivor, the HDR+FG problem can be solved using the command r.Streamline.TagUIColorAlpha=0, as in all Unreal Engine games
I didn't. Theoretically it should.
Doesn't work in Jedi Survivor but works in other UE5 games.
wait if it's just a streamline tweak it should be fixable with reno framework
3.8.1 fixes the warping but there is only x2
I tried the 1.0.7 dll version of FG in James Bond, but it only got worse
Jedi Survivor is UE4. This commandline fixes for UE5.x titles, minus Mafia The Old Country. Engine.ini is locked for that game.
was about to say the same thing
1.0.7 looks much worse lmao
nevermind it doesnt
Well yeah that's how Silent Hill 2 renodx modder fixed it I believe.
damn I gotta try this then
I believe Musa mentioned once that he will look into the DLSS FG issue but I guess it's not fixable for this game without the devkit
Yeah they need to fix it in this one. No mod or FG version will solve it
I guess I'll just try with codex, if it's just a streamline tweak it should know what to do
If its not fixed by the time the path tracing update is out, it'll be a much bigger issue
But I fixed FG ghosting in Stellar Blade with this command, and that UE4
Interesting. I tried this command for Jedi Survivor in recent replay and it didn't fix it. Seems like this varies game to game.
Does it work in Hogwarts?
Gemini deepsearch concluded that they messed up big time and that pathtracing may solve this ;-;
Yes. It did fix for that game.
Ok they just released patch 1.02 after which my fps has gone down to 60s when it was 100 plus using the same settings dlss Q and frame gen.Any one else having issues ?
ny patch notes?
See my message above
nm
And there was Lost Soul Aside, which is also UE4, and that commandline worked there
is more or less the same yeah
is possible they fixed the bug that caused some lighting pass to not render above certain resolution, what's your resolution
it wasnt in the patch notes or known issues.. i sent a bug report on that half hour ago lol
well, they did mention render pipeline issues in notes
is AO still kaputt with vertical res above 49% ?
isnt that just for gpu crashes?
5120x1440
my theory wouldnt hold up then
unless there is also a horizontal constraint we dont know about
is resolution bug fixed ?
not fixed
tested?
yes
rip
hopefully they'll get it into the next patch
ugh it's not even on their known issues list
💀
New patch just dropped today.
yea i saw that
but it didn't address the AO problem
so I'm saying hopefully it's in the next patch, but then saw it's not even on their radar
Message over 2000 characters (3834/2000)
Yeah
lol, their known issues page isn't even up to date
I got a fix for DLSSG
it was really just a flag
I'll try to clean up as fast as possible
well actually the HUD is still ghosting but the warbling around the character and stuff seems to at least be cleaner
Oh yea? What's the fix?
For real ? You would save my life
yea it's not perfect but it seems the ui and hudless color tags are dirty so if you supress them the disocclusion artifacts around the character disappear
but yea HUD is still ghosting a bit but way less annoying than before I'd say
I'll clean up a bit and I'll offer lazorr/musa the code
it's purely AI slop so maybe they can actually do a clean fix haha
so its kinda similar to the other games that had this problem ?
sounds like it
yea
ive been researching this but my IA's are so dumb xD
pretty much
are you intercepting streamline call or
Honestly i can deal with a shitty HUD
not ideal but fine
can this be built into the reno mod?
yea
yes already doing that
🙏
unsure if Musa would want to integrate streamline interception but I have no idea really, make sure you isolate the code into a separate hpp
yea it's in a dlss.hpp
I would also test it alongside stuff like display commander or relimiter
as those generally hook all the streamline stuff
good idea I'll try display commander quickly and I'll post the addon here afterwards to test
ye looks good
**DLSS FG Fix - EXPERIMENTAL **
- Adds DLSS FG setting to reduce disocclusion/ghosting artifacting with DLSS FG and HDR enabled.
testing it in q-lab right now and it's night and day difference for me
I love this whole a few people contributing different things thing
hell yea me too
maybe you can help me out quickly on how I can do a pull request on just the one folder to musas repo
I have a lot of mods that aren't in shortfuse's repo yet and I don't want to push that to musa lol
Thank you so much, had a lot of issues at first but now its up and running ❤️
what kinds of issues?
did you start on musas fork or copy from it
I copied
I would just copy the 007 folder back into musas, make a branch, commit and push, and it should fork for you, and then in github you can go to musas repo and PR
I uninstalled optiscaler, installed your mod and activating framegen simply disappeared from the menu, so i reinstalled it, it came back but then i crashed soon as i was in game
and now everything works
so I clone/fork musa's repo, copy the fix into there and do a pull request?
ah no I misread
I'll have a look, thanks!
uuuh so how are you running it right now?
with or without opti?
yeah you can clone musas and copy into it, branch and fork from there
with opti now don't want to break things again
okay let's hope it doesn't break for others. I didn't have that behaviour at all
really have no clue why it happened
Does it turn off and on in real time?
yea you can toggle it in real time
at least for me it works
I just try it and it works insane 🙂
Damn a casual conversation about FG HDR issues eventually ended upto a fix. This community is insane haha.
Yes, the glitches seen in these screenshots disappear when I enable it. So yes, you've succeeded. It works!
I can confirm this fixed the warping issue completely.
Damn now I can use 6x MFG and hit 300+ on my Samsung OLED G6 with cleaner picture quality.
niiiiiice man
Are there in game recommended settings to disable when using renoDX ?
I'd probably turn bloom down in reno since i saw in the screenshots/videos that bloom is jacked up to level 9000
Right thank you something was bothering me couldn't find what
I haven't gotten the game yet though so I'm just going off what i've seen from others
you are right it's crazy strong it blends everything
perfect, thank you! the game looks so much better now with 49% res scale as well with preset L
alright @wicked wasp I opened a pull request with the dlss fg workaround/fix. Seems to be working
I added a setting to intercept streamline hud colors input and suppress it
seems to fix ghosting/warping with FG enabled
Well done man. This is big!
like in other unreal engine games
No more being CPU limited, and now reflex can work again
Ah the ui alpha thing
Ideally the scene and ui could write to different textures and then you blend them in a final shader with the ui alpha being passed to that final alpha
And then streamline reads that
yea that would solve the hud ghosting probably
The final scene shaders are the tonemap and optionally the extra post processing shader
So we know that any other shaders that draw after tonemap would be ui except that one post process shader
do you have the necessary shaders in the repo or would we have to find them first?
Ya the shaders with postchainmerge are the tonemap shaders
And the one with film grain and chromatic aberration in the name is that final post process shader that draws depending on your settings
Anything else that draws after that would be ui
ok so then in theory we could implement it properly huh
Ya
Pumbo has a custom ui blending thing in his mods
Idk how much harder it is in dx12 vs dx11
But he basically just makes it so you add the final scene shaders to a list and then it knows anything else that draws is ui
yea probably not doable by me anyway but I understand the concept I think
part of me is curious if this could be generically implemented via expanding integrated dlssfix
and just make it inherent to all reno games with dlss if they opt in
and you said up the required shaders
that'd be insane
yea in theory locate all shaders, write the textures into a list and let dlssfix handle it
that would be pretty damn awesome, FG fix alongside reno, I am sure SF could say if its feasible or not, or the right approach
This community is one of the best that everyone can find
FG simply wont engage for me
Oh actually it does, but it doesn't like you forcing preset B
Once I removed that override, it works
Hey all. Does the mod still work with the new patch?
yea no problems at all
both rendering fixes still work?
as far as I can tell yea
noice
I can check afterwards again to be sure but I didn't notice any noise anywhere
not CD part 2 where all the shaders change every patch
Can someone explain me what causes the weird shadows around bond in some scenes? Especially with water etc. You see shadows disappear on static objects if bonds head is in the way
I only have dlss on but without it the same issue is there
screen space
probably screen space reflections and AO
contact shadows
Yeah that’s coming August right? By then I finished the game haha
exactly haha
lol I need to accept the privacy policy again
Is it better to use Relimiter to cap dynamic FG + vrr ?
you would have to ask rank about dynamic FG stuff, but there is a bunch of dynamic FG stuff in relimiter that tries to get it to optimize to cap better
if it's the in game dynamic fg then you should be fine just capping it using the normal fps cap
dont use the dmfg section as that's more for driver level overrides
need to take a look at that again some time
okayy thanks 🙂
August ? damn.... I thought I could wait for RT/PT to drop before really starting the game
Pretty sure they just said summer in general
But 4.5 rr drops in August so I feel like people will just want to wait for that to drop to experience path tracing in the best possible way
right forgot about that.
actually I would be happy already if the AO bug is fixed, its so blurry with the 49% res workaround
I mean its blurry at 100% cause their textures are like 256x256
The pined last Reno DLSS FG Fix - EXPERIMENTAL not working for me : the game don't launch (shader cache deleted) if i go back to the previous one all is ok...
What bloom setting are you guys using?
50
Is 100 really the vanilla value? It's nuts
I dont hold a huge amount of hope on the PT. They haven't filled me with confidence
Also, the textures will likely still be superbad
same considering how the game already performs
cant be worse than directive 8020 pt tho
Ever feel like you've accidently got the game on ultra low settings?
Yes.
It has to be a texture streaming issue, because sometimes the game does actually look quite good.
but then 10 seconds later you go through a door and suddenly it looks like ass
The whole ||ship|| area looks terrible to me. Blurry, low res smudge
Did disabling reflex help you at all?
With CPU performance and load times
do you have optiscaler or anything else installed?
with this 49% is no longer needed?
game had update but HDR togglestill not fixed hahahahhaha
it's still needed but frame gen should look better
Only Hud toggler 1.5 addon for black bars in ultrawide. But without it it's the same. I use NVPI-R for 49% of native.
i've not tried it yet man but does your version contain the fixes lazorr added too?
yes
you've totally nailed this man
6x fg and not a ghost in sight
thanks man but I don't like to take credit it's really just AI slop hahah
and it's technically more of a workaround rather than an actual fix
Load times, actually, yes. CPU performance hard to know, because I was at the end of the game. BUT the Lab didn't dip anywhere after removing Relimiter.
Wait what am I dreaming fg + hdr is fixed /better.....
That's insane
Works with rtss frame capping with reflex?
I assume it does ^^ I'm using DC right now but not really applying any cap
For what you're using display commander then?
But amazing work gonna test framegen, probably still need the game to be at 49% I suppose on 4k?
I just used it to test any interactions with reflex/streamline and forgot about it afterwards so not much tbh
yea game still need 49% res 🙁
Okay display commander would work the same for reflex capping or relimiter then rtss, but thanks for the amazing work.
Is all framegen stuff fixed like the UI text etc?
well no it's more of a workaround. the annoying warping around character and stuff should be gone but there is still slight HUD ghosting
not really noticable though tbh
Does anyone have this bug when launching/loading the game where you get 80 consistent fps and it infinite load ?
Really appreciate this as Xefg wasn't working great for me with optiscaler (poor frame pacing/stutter even with fakenvapi removed). Crazy that the game shipped like this.
Tested this fix/workaround though and it works perfectly 👍
Guys, off-topic question:
Are they going to release a RenoDX mod for the Onimusha demo?
I'm sure someone will
I’d like to know why companies don’t release games with proper native HDR. Only a few games seem to have it.
there's already some callback to dlsshook to modify dlssfg setting. you don't have to rewrite the reshade order like dlssfix. all that code can be behind a boolean. but you can already get a callback for what the game tells DLSS is motion vector and primary render, etc
I guess the issue is properly separating UI in this case, and a lot of games tend to fail on that front
which reminds me, i didn't really push the dlssfix causing crashing with steam overlays
you can do a lot of heuristics but devkit, i feel, is powerful enough with MCP
the snapshot itself is enough for a generic LLM to understand render order and UI
I'm just not sure of the integration points to pass the correct data to streamline
https://github.com/clshortfuse/renodx/blob/4c0bb97319ae0ecd5071101f0b967488828dd413/src/utils/dlss/streamline_v2.hpp#L803 if you want to get UI+Alpha from a game that uses streamline
UI+Alpha isn't needed for DLSS (super sampling) though
and games, like starfield, will do dlss and stuff and then do a fullscreen effect like grain, so even if you had some "this is fullscreen", you can't exactly know if something is an effect intended for the render or a UI without digging deeper
because any heuristics could think the shader that adds grain to a render is a "UI shader"
because grain is output+result-from-sampling-texture-on-top. and that's literally how UI works
I guess in my head I was thinking there could be a consistent pattern we could implement to ensure UI + alpha is passed to streamline since UI is already handled by reno
if you're modding, it's just whenever you do RenderIntermediatePass
but for some automated thing, that's very different
you technically can "easily" do it now, if you have the texture that does RenderIntermediatePass write to a new RTV1 and not just the RTV0 without the scaling
then you can get that texture as an SRV during SwapchainProxyPass and instead-of/before drawing to swapchain, you do the streamline commands
that isn't the hard part for DLSSFG. it's motion vectors and camera matrixes
my assumption is if TagUIColorAlpha 0 more or less fixes artifacts, the problem is the UI + alpha input
for this game specifically it doesn't send UI alpha to streamline btw.
it only feeds hudless color but ui alpha is empty
empty or garbage though?
it's empty
the pattern you mentioned though sounds like what I was thinking could be done consistently, but you make a good point about motion vectors etc, probably only fixes a subclass of issues but UI is often broken
usually it's only an issue with things that are drawn ontop of things it doesn't expect to have that alpha/color, like after i bypass reshade from DLSSFG, the reshade UI will wobbly with the motion of the game render (eg: characters moving shift the Reshade text characters)
it could also be grain or dither, because that noise doesn't get alpha. i'm not sure how DLSSFG would treat grain/noise
you should probably alpha tag grain
Values provided must respect the standard blending formula: Final_Color.RGB = UI.RGB + (1 - UI.Alpha) x Hudless.RGB
i don't think that means sense in HDR?
perhaps will fiddle around with this over the weekend, it seems like developing a pattern for mods to do it would be useful
Do I need to delete shader cache in AppData when I update to new renoxd build with the dlss game gen fix
I didn't
Okay good to know thanks!
Works amazingly, the artifacts are for like 90% gone!!
It's now playable with framegen and hdr
Thanks
More people have this,
Im running 49% 4k preset m
Rtx 4090
Framegen isn't adding that much fps as nornal, went from 110 fps now to 150 fps inside.
Framegen would nornal give way more fps? Atleast from 110 to 180?
I can't get the game to start with the fg fix, the previous reflection version works still
Black screen?
press play in steam, nothing happens and then button goes back to play
thought it could be a virus quarantine but there was nothing there
verify game files?
I knew I would be punished for saving $15 and getting it on MS App store instead of Steam 🙁
In my experience since FG began, nope, and many benchmark websites mirror it. Just because it says FGx2 doesn't mean every pipeline can keep up with it. (Also why diminishing returns seem so heavy after FG 3-4x+.)
it really removed the ghosting, the sense of fluidity feels much better, and it seems to have removed a lot of the softness added by frame generation. this fix is amazing, thanks alot!
wow didnt know a tool like that existed. Many thanks for sharing. I have just been using Chatgpt or Claude to give me figures for my various monitors LG G5, G4 and laptop hdr
@zinc fossil does your your addon include the @inner seal optimized settings for shadows denoise?
can somebody get me up to date on the 49% thingie?
whats the setup for best quality atm?
yes
Under pinned messages, there are 3 files linked: musa's, lazorr's reflection fix, hartapfel's dlss fg fix
Do we install all (if we want all fixes)? Or do the later files contain the previous fixes as well?
Internal render resolutions over 1080p break multiple graphical functions, most notably AO. Shimmering galore.
So at 4K, changing render res to 49% (I just use the Nvidia App, others use Optiscaler or RHI) keeps you just below 1080p vertical, which prevents the problem
I'd also suggest using DLSS preset M
Then install RenoDX. I turn down bloom to 50 because default bloom is wild
For some reasons this game also hates framerate limiters. Just don't bother, load times go through the roof and injected reflex causes poor cpu performance
So I'd suggest using framegen (which is now viable with latest RenoDX version, previously it didn't work well with HDR) and letting the native reflex take care of your frame cap
Basically the game is completely fucked
But RenoDX saved it
Sadly it can't save the PS3 textures
Oh I also found if I force FG preset B, then FG won't engage at all in game
If I've understood, 49% render res is only if you play @4k resolution, isn't it?
Latest contains everything you need
Question: if I use RHI, which version will be downloaded into the game? The latest?
Do we keep vsync on in nvidia app for this game or should it be off cause load times r long and someone mentioned frame rate should be unlocked and iam playing with gsync on
Saying they are working on a FG fix
tell them how to fix it
Bruh i dont know how
thanks for the rundown, but I am using Reflex limiter from RTSS and it seems to be fine
what issue you are seeing with limiter?
Admittedly I only tried with DC, but with it (even uncapped) I was getting like 70fps in dense crowd areas. Without, 120fps+
Having reflex enabled seemed to gimp either CPU performance or GPU util
Confirmed by a few others
Also much longer load times
The support team answer my question about low texture loading in Mauritania level. Anyone noticed improvement in that level after patch 1.2.0? (The washing machine for example)
maybe PC issue 😄
I have 240 locked all the time
with the FG
4k maxed preset M
This was without FG
Well, FG was busted with HDR until the latest RenoDX....
And wherever possible I play without FG. Low latency and artifacting is king
But yes FG in this game is fine now
Yes but FG used to be fucked
Not demanding at all, just quite broken
637W GPU draw 😊
Think I'm chilling at like 305
but I didnt bother
I was just testing
3300mhz gpu clock
using water block so not that problematic
DLAA is still busted at 4K I assume?
think ye
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Game is carried pretty hard by the IP
They mention the performance difference between DLSS and FSR at 1440p, but not the broken rendering. And the performance difference is almost entirely due to the broken rendering
I know but I seen some people getting way more fps almost double, I know it's not exactly x2 framegen also costs base fps. But going from 110 to 160 seems a little off to me
why busted?
fg still crashing when i enable hdr so i just leave it off it's not worth it the hassle
anything 1080p or above internal is broken
Not sure how they're missing this
Probably because Alex isn't part of this one lol
I think it's pretty fun to play and has a nice story, just unfortunate technical issues
what do you mean anything though? I played with both DLAA and 49% scaling in 4k, didn't find anything I could spot
I wonder what is actually broken and how easy it is to spot (or resolution drop is more visible than the broken stuff)
missing lighting, broken AO, severe haloing around characters, tile artifacts on foliage and flickering
pretty bad
the only thing without the problem is DLSS below 1080, every other configuration of the game is broken
DF also isnt really a respectable or accurate source most of the time
Wow 😄
To be fair, at native render it’s not as bad
Still very noticeable
But not as bad
And the rest of the modes they were looking at in that video were sub 1080p I think?
But they probably shouldve investigated further why dlss quality basicaly doesnt scale from native
Any scenario I can check to compare? I played with DLAA for like 90% of the game and didn't see any issues, switching to 49% DLSS didn't look any different
Foliage
Foliage anywhere
Very noticeable
Let me take a look, thx
also a thick outline around characters in certain scenes, a gap in the lighting more or less
Yea, that’s more easily overlooked tho
I think thats what was causing some pretty bad ghosting as well
Okay that video is infuriating to watch lmao
Dlss sub 1080p is the only thing working properly, they reached the complete opposite conclusion.
I can’t
any video with that guy is especially not good
DLSS 49% vs DLAA
#1499664181170012181 message this one
yea I meant which guy
the older dude
Could anyone please help me spot what's wrong with the right image?
Foliage seems fine
it's more noticeable during gameplay especially boiling and stuff
I am not sure in that particular scene, but it looks like this
boiling/flickering type thing
probably depends on what is used in certain places
theres a video above somewhere showing as well
Could it be the same as FG+HDR? A lot of people said they had issues with ghosting and such, but I had none. I'm walking around the place and can't find a single issue with lighting, AO or anything
FG and HDR is guaranteed to have problems, you just dont notice them with motion blur etc perhaps
#1499664181170012181 message here's the video showing the flickering
Maybe it's less noticeable at 4k DLAA idk, but the bug is still present
let me check the same exact spot
Found it, damn it's almost impossible to spot with 4k DLAA
I wonder what people call issues here. When you're moving camera very very fast with a mouse and it looks like it has motion blur?
Bcs just checked, 0 issues there
But 49% DLSS really looks like a fool-proof solution for this game, will stick to it. Definitive upgrate over DLSS and maybe slight upgrade over DLAA
when you move the camera very fast it's like the whole head of james disappears
also random artifacts across the whole scene
looks like hard lines
not just motion blur
motion blur likely helps mask it even
this is a good example
if you're using the latest experimental that shouldn't happen though
The FG issue is really easy to see at low fps, cap your FPS to like 30 and toggle the FG fix on and off in reno
ah damn, I might have had FG fix enabled. btw who would play at 30 fps + FG?
no one but you would easily see it like that
it's also noticable at high fps of course but harder to see the exact artifacts since the frames disappear much faster
Thanks for the explanation guys!
He likes his motion blur I do know that
