#007 First Light
1 messages Ā· Page 7 of 1
I don't doubt it, just can't see it yet
cleans up the tiniest amount of noise
Is it mostly depending on input res ?
and makes reflections a bit less pronounced

Reminds me of how denoiser behaves vs off in The Ascent
Minus the impact on highlights ofc
Are they going to fix resolution scaling thing with dlss?
I didnt get the chance to play this weekend š
I guess technically everything is broken except for DLSS below 1080
technically i can play with 49% custom res
since i have 4k tv
but judging by the info, it can run comfortably at dlss quality
with 4090
maybe wait and see what PT does to the game
and if its playable without framegen with dlss performance
49% for 4k DlAA as well?
Man, outside of M's office it's just an absolute mess
The glass patterned doors/windows
Holy aliasing and artifacts
Made worse by 49%
The game is great but the graphic pipeline seems shambolic
Did DF glaze all over it on their video?
The bond performance is awesome though
Really like him
Yes, game is freaking amazing.
gonna run like ass with PT
Theres infinite facets to the visuals you could see PT improving
Shame it didnt make launch
I dont think it will be too bad as the performance right now is pretty solid
its just cpu limited but theres still gpu power to use
The amount of falling back cubemaps for reflections feels very ps4 era
Really looking forward to a indiana jones with pt level of glow up
honestly, I don't mind if games look like this as long as they perform as good as this
indiana jones PT performance was really bad in the jungle
i have the beta renox hdr file from here from couple of days ago .. i see new pins here now what should i use?
So, either deal with that AO, or deal with smudgy textures?
Got any comparison pic of 4K native and 49% by any chance?
the one that's pinned right now
a lot more breaks than just AO
basically missing an entire lighting pass
5K2k 49% is not so bad
Ooooff
I'll check comparison on PC but shame.
Uh, what we using to reduce the rendering target then, NVPI?
nvpi works
RIP DLAA.
yeah, I think not having much texture detail in the first place helps here lol
display command can avoid tearing in most game under vrr without vsync; this one clearly canāt, idk why ...
basically have to cap the frame rate at 60 FPS to completely eliminate screen tearing on a VRR TV with a 120 Hz limit
or latest RHI beta š
couldnt see any tearing with relimiter vrr cap no vsync. 120hz tv use FG for 115fps cap

lmao
Didn't know that was added, nice.
Already used NVPI, though š
Albeit ..
Did NVPI ever added an option to enable debug mode?
So, I can do quick fact-check with the reporting?
Be nice if I don't have to use Gloom for that.
the streamline debugging mode? i dont think that's in nvpi as far as i know
oh the dlss hud things like top/bottom left?
i know another program that added that in the settings 
Nice
Albeit, doesn't seem like NVPI is working for me?
@inner seal you had trouble as well, right? Just had to add the game's exe there?
so nvidia forgot to add the 007 exe to the profile
RHI will add it automatically when you change a setting 
aye, I added that but I didn't remove the quotes after I did copy as path.
we've all been there š
We good now.

i feel like they just took random levels from the uncharted games ad added bond
heh
I'm about to resume and I think I'm about to get in that SUV that RayRay posted earlier.
I guess I don't need FG anymore. 
we found a workaround for the Fg bug, you can use optiscaler and convert dllsfg to xefg. it kills the ghosting
I don't need FG, I enabled it for lolz and never ran into any issue.
But with 49% rendering now, I don't need it at all.
5090 maxes out my screen's capability easily.
Appreciate the heads up, though.
its more about being cpu limited in crowds, but if you have a fat cpu maybe thats no problem
Yeah 9950X3D.
check it its very demanding in big crowds
Appreciate the heads up nonetheless, didn't mean to sound ungrateful š
all good
yea someone with a 9800x3d had dips into 100's
not that bad obviously but still annoying if you want to go for a 120 lock
should be fine with VRR anyway
Indeed, it does.
Preset M.
M for Magick.
CC: @wise narwhal
I know you said you'd be buying/playing it in couple of days, so a quick heads up. Read the chat above if needed.
tl;dr game fucks up AO and essentially misses a whole lighting pass if you play at any vertical res at 1080p or higher, so fix is to reduce your render res under that.
Using NVPI (screenshot below), you can set it to 49% if playing on 4K, and select the preset of your choice, and add the game's exe manually as it's missing, and you're good to go.
Game looks solid even after that. Comparison pics here: #1499664181170012181 message
Edit: you may also need to ensure the in-game setting isnāt set to DLAA for it to work properly.
For comparison of how different they look, here's there screenshots comparing them.
? Why would you need display command for tearing even? That's the whole purpose of vrr to have no tearing?
if the fps drops out of the vrr range
That's why you cap fps?
Yes
Huh I'm a little confused, he is telling he's seeing screen tearing with vrr enabled that's why he have to cap to 60 fps
Why not cap to 100 fps then or 120 to stay under the 120 hz
I'm assuming DC has an option akin to SK where the cap happens before FG.
On native frames.
And he means that one.
To be honest I can even cap 120 fps (for 120hz) or 144 fps (for 144hz) and I never seen any screen tearing while streaming to my moonlight client. I never use the -4
But normally speaking, to stay within VRR range, yes.
also generally speaking pretty much any external limiter/pacer is going to improve smoothness and/or latency
Ah okay
If you have a 120Hz panel, you'd cap it at 117.
The formula math will increase the higher refresh rate you go, or you can just choose to fly closer to the sun and only cap it 3-5fps below w/e your panel's refresh rate is.
Yeah I know, but Im playing for 6 months now streaming to my tv, and even capping to 120 fps for 120h, doesn't make my games tear. Or 144fps for 144hz.
Dont know why š
It won't always tera.
my 360hz cap is 323hz
You do it to avoid risking that territory, I don't feel any tearing either.
VRR does its job as well.
I always use rtss reflex cap for framegen titles.
But locking frames can have smoother pacing, and better frame times, too.
Basically if you lock to a frame that you are constantly hitting, overall experience is generally better.
Than very volatile FPS even within VRR range.
Yeah, RTSS is fine.
I always cap it on driver level myself cause I'm lazy.
Yeah my old monitor needed it, but for some reason this oled 810 ( lg c5 panel) doesn't tear at all if I capp at the hz.
Only when I make a custom hz for 100hz then capping at 100hz makes my tv tear.
Otherwise 120 or 144hz I can cap it exactly there I think I'm lucky š
should try ReLimiter with adaptive smoothing
Tried relimiter or display commander with reflex cap same effect for me as rtss reflex cap.
Not lucky, that's just expected behaviour. As I said, it's not always going to tear, just depends on the game and the scene is all.
The thing is if you cap a game with framegen with something different then reflex cap, pcl latency will double.
Only for dlss 4+ tho framegen
Dlss 3.8 doesn't have that you can even cap with async or front edge sync and it won't double
Ah okay,
I did notice it when I made a custom refresh rate of 100 then capping at 100fps would be tearing.
Can you use adaptive smoothing with reflex cap together on relimiter?
well, adaptive smoothing wont do anything if you stay at your target, but I rarely ever stay at my cap, is nice to improve smoothness with varying fps
If I'm 100% sure my gpu stays always at a locked 120 fps or 144 fps. I don't even enable vrr I disable it on my moonlight client tbh.
it just moves your fps cap around dynamically based on previous frames more or less
Someone can ping me the updated version of renodx hdr?
But with what capping method, if it isn't using reflex pcl latency will double when framegen is enabled?
its using a predictive limiter integrated with reflex
It's in pins section
You recommend that above rtss reflex capping?
@wicked wasp am I taking crazy pills or there's more detail in the painting with broken grain, than fixed? Perceptual is also akin to fixed.
Only problem with virtual display (moonlight streaming is) games are running in composed flip instead of independent flip, but tbh I think it's not a problem for sp games afaik, the only difference is composed flip doesbhave 6ms more latency or something, you won't notice that on sp games.
And maybe the vrr is a little better on independent flip.
Hello. I've installed the mod but the game now looks a little bit washed in Full RGB range. Should I change it to Limited?
Ah okay will give it a try again
washed?
Make sure you're turning on hdr in game settings every time you load the game. There's a bug where it turns off, every time
Tested the latency difference with composed flip vs independent, and I depended it's around 20ms in presentmon and composed flip it's 26ms so not a big deal for sp games to worry š
Feels great streaming these games to my moonlight client from my game pc to my tv in the living room š
Yes, it's lacking a little bit of contrast, the blacks seem raised quite a bit
already checked, but thanks, I've noticed it does that
post a screenshot
vanilla game can be washed in various conditions
fog, their LUT in places
maybe it's game design
it basically just applies an inverse tonemap
so stuff in upper midtones/lower highlights that was more blown out and hue shifted is less so
oops, sorry, any quick guide? otherwise i'll find it
but brightest highlights are now clipped
raising your peak to like 10k might give a similar effect
reshade is print screen by default, saves next to exe
What about preset L?
Didnāt test.
I cant play right now š
anyone else experiencing short stutter in ingame cutscenes ? does that have to do with FG? IK do think FPS jumps a few as well for that second or so ...
Wow thanks for the heads up. That's pretty crazy. How'd you guys figure that out?
feeling sick and procrastinating hard
ultra performance looked better than DLAA so something was afoot
wait what, AO is completely broken if you're rendering above 1080? i've been playing at dlaa 4k and it's been looking great but now im curious on how it's supposed to look
yeah 4k dlaa looks great for me tooo
RIP
Most of the time it's not a crazy difference I would say. It's most noticeable on foliage where it's completely broken
I notice a bit of shimmering with the current setup, not sure if L will help there.
Happening on some reflections or well, distant objects.
DLAA didnāt have that issue.
Big improvement
Cause nerds.
yeah reflection fix is night and day
Based. 
Fixed now, thanks.
Yeah, it really is lol.
I left it at āsharpā, as it was default.
well, all of the characters have a significant outline at 1080 or above too
Albeit, just noticed grain is at 58 now.
Wasnāt a slider available in last build.
It's still a slider lol
I mean there was no intensity slider before
theres always been one š¤
and grain should be at 49%?
resolution must be below 1080 internal
Didn't realize it was that cooked, spent 99% of the game at 1440p dlss quality so I didn't notice
Couldāve sworn I didnāt have that before from Nexus build and beta builds.
Grain you can do whatever.
49% is for resolution if playing at 4K
Just needs to be below 1080p vertical thatās all.
it looks very similar to when I was disabling various deferred shading shaders
49% resolution at 4k where can i change it to that and why should it be at 49%?
game bugged, rendering broken at 1080 or above vertical
remember hdr turns off every time you start the game too for folk who dont know
NVPI custom scale
Need a write up pinned lol
indeed
@wicked wasp probs just pin this.
is AO only broken with frame gen on + vertical res > 1080? i.e. not broken for 4k dlss quality w/o FG?
rendering always broken unless you use specifically DLSS below 1080
ah shite, ta!
Does this work thru nvidia app too, or do I gotta do this through nvpi?
anyone running into issues with reshade + renodx installed through RHI with optiscaler? i've tried installing optiscaler through RHI & manually (automated install) but in both cases the game doesn't launch properly
Is the black bar toggle working for you when you try to hide then during a cutscene?
Other mod worked for it, this one doesn't. HUD is much better here, though.
Or also if I have 1440p, and use DLSS at Performance Preset L do I gotta do this? Not sure what the internal res is at that setting, but it should be below 1080p if I understand correctly?
You could try, I didn't check. You can use your choice of tool and fact-check it after.
it worked fine for me but other folk have had issues
there is a beta of opti on their discord with 007 fixes
RHI also works, and that might be seamless.
i dont even think
Alr ty, def gonna try it
this one is needed as it's only in beta atm #1474481327691665553 message
Okay yeah it's more cooked than I thought
Ahh ok ty
Or wait I'm slow here but what do I have to do inside RHI, the msg u linked is about UE extended
Ooofff
Is this a known issue, @inner seal?
Reflections are pixelated without this fix?
@wise narwhal watch this.
And the video it replies to.
Yeah they look terrible
Before/after.
Your res is definitely above 1080p here
Yea, great video. Night and day
I'll launch again with Glom and se.
yeah that happens at 1080 or above
set this in the dlss override bit for the game
Shouldn't be doing that, since I checked earlier. But let me check again, I guess.
I don't have to change anything in-game, right?
It can stay at DLAA and shit in-game menu?
yeah
you still see the flicker?
Yes
maybe try not selecting DLAA
Ahh ok ty, I planned to use RHI but I just always downloaded mods manually, now I finally have a reason haha
RHI will automatically detect all RenoDX mods I already have installed right?
aye, that did the trick. Set it to auto.
it should do man
And override remains the same, so we good.
Sweet thanks!
Auto, quality, performance, ultra perf. All fixed it, DLAA was just broken despite the override working.

fuckin game
Restarted the game after changing it to Auto as well to rule it out and yeah, all good.
Btw, is this shit broken like this native in the game as well, or with Reno + 49% res shit?
Like will someone playing the game all vanilla will run into that issue all the same?
Yes, it's broken out of the box
It's broken at all resolutions with FSR
reviewers probably did too
Did they do a PC video yet?
Might not be broken on console
DLSS 1080p / FSR 960p / DLSS 960p
nvidia sponsored be like
lol
how do they just not notice that the rendering is broken
so if im playing at 1440p do i need to set a custom resolution or just set it it quality and be done with it? (been playing with DLAA)
yeah just do quality
just starting the game now at 4K.. do i need to do anything other than the reno hdr fix on nexus?
set custom scale to 49%
as in dlss?
Guys, an off-topic question:
Why doesnāt LEGO Batman have a RenoDX mod?
yeah. use the latest pinned build too, reflection fix
does 49% not look terrible? lol
thanks
if you use preset M it will be ok
#1499664181170012181 message
I finished 007 yesterday. What a great game
is the AO lighting difference that big with it off and on?
#1499664181170012181 message
Thanks. I'll try this later. On my 2nd run now and been using DLAA since
need good comparison images for the SSR Pixelation Fix
ok changed to M and 49%. what is the best reno settings for this? or is it auto applied
and whatever dlss its set to ingame doesnt matter is that right?
Thanks to CyberPower UK for sponsoring this video. Check out its Gaming PC/PlayStation 5 combo deals right here: https://www.cyberpowersystem.co.uk/page/pc-deals/?utm_source=youtube&utm_medium=influencer&utm_campaign=corsairps5_df
007 First Light is IO Interactive's first big release since Hitman 3/Hitman: World of Assassination, blending a new...
i think so
i didn't watch it
it could be consoles only i'll have to watch it later
Idk how you can have images for that.
But hereās before/after.
Gonna have to capture video in-game for cleaner comparison.
the ssr pixelation thingy should be set to sharp or filtered?
Sorry just to understand this better, you are saying any native resolution breaks AO and setting 49% resolution render fixes thatš¤ at any resolution output like 4k or 1440p ?
If yes people with 1440p could utilise dldsr that will give better image quality while fixing AO
preference, I like sharp better
People should report that to IO INTERACTIVE, we dont need luma for every new game its insane
does it matter if ingame dlss is set to quality etc? if nvpi is at 49 custom
looks like you just have to not set it to dlaa
from what i read above
dlaa is buggy apparently
Mine was set to DLAA and was broken.
quality or auto or others fixed it.
@inner seal Whatās your Reno settings look like? If you donāt mind sharing
It wonāt matter what you select in game, so set it to anything but DLAA.
ah man now I fixed it up and the games already over. was pretty short
I just purchased the game through the Xbox PC App, it was cheapest there. Is installing this mod a no brainer or is it introducing issues currently not in the base game?
no brainer
50 bloom, 60 dechroma, 60 lut strength, 25 perceptual film grain
everything else the same
rodger that. Hopefully works alright with the XBox App version.
should work as long as you can install reshade
@wicked wasp here are a couple #1499664181170012181 message #1499664181170012181 message
just isolated captures
pretty easy to get comparisons in the lab
How do you fix the pixelated SSR?
reno setting
I'm not seeing anything in the menu
I have the setting for the shadow fix, but nothing for ssr or am i missing something?
the newest version has it
i downloaded it from nexus, is that not the newest verion i take it?
idk if its on nexus yet
ah ok
see pins
Sorry, I'm not used to discord, where are these pins?
top right, pin icon
Found it, thanks.
its been a while, how do i tell if nvpi is active ingame? nvidia overlay just says N/A for model
Thanks and thank you for the shadow and reflection fixes!! Youāre the man
dlss hud/overlay
@inner seal the Reflections slider values are different compered to the helper text (mouse-over). Actual values are Sharp and Filtered but test helper has Point Load and Strong Blur
not a huge deal but thanks for the heads up
got it now, i had to create a new game shortcut for it to register
does the game always have blur around the edges of the image?
What a delight. I dont see any image degradation between preset M at 49% scaling vs preset K at DLAA. I am using lilium rcas for both at 0.100 sharpness
Anyone else getting some minor stutters? I didn't notice them before.
Gonna try a framerate cap and see if that helps.
First time in Vietnam i had minor stutters. Now in my 2nd run, all smooth. So probably that was related to shader compilation idk
If setting scaling from nvidia app, what does changing dlss quality, performance etc do in game?
nothing
yep, atmos is working great. i didnt really do anything specific/special. in windows sound settings, output format for my GPU's hdmi port is set to dolby atmos for home theater, and the spatial sound setting is set to dolby atmos for home theater also. then in the game's in-game audio settings, mix is set to full range, and importantly the (sorry i cant remember the exact name of the setting, would have to go in-game to check, but it's fairly obvious which one it is) setting for channels/output type/wtv its called needs to be set to system/auto - afaik that's the only setting that allows spatial audio to work
š«° just bc i didnt comment or leave any feedback earlier - your shadow fixes plus the setting DLSS render scale to 49% tip are š§āš³ š - genuinely transformative in that they basically eliminate the biggest and by far most annoying image quality issues š ā¤ļøāš„
super common windows defender false positive - the !ML at the end indicates it hasnt actually matched it to a known or specific threat, just its machine learning algorithm has decided that it shares whatever random characteristics with some malware (which is the case for a ton of legitimate tools/code). if you want to be sure and give yourself some piece of mind, upload the file to https://virustotal.com and see whether it actually gets flagged as a legitimate threat or not (it wont in this case)
VirusTotal
(with the caveat that peeps will have subjective preferences based on what kinds of artefacts bother them most) M is still far and away the best option - the volumetrics and HDR highlight issues with K are too fked to look past
Trying Lilium RCAS... what a difference! Shame I'm in the Vietnam part already. Wish I had used this from the beginning. Using 49% at 4K on preset M, amazing visuals.
its a false positive - ill just leave the virustotal link for everyone else who is worried: https://www.virustotal.com/gui/file/03373722cfbb35e94b8ae125ee899e34f4b3ad956305ec1a2ac3a1648f220697
VirusTotal
i had that issue too - saw on reddit a few other peeps did as well - for games where this happens, ive just been using SK's one click to add NVPI profile functionality (well, two clicks technically i guess xD)
dude this soooo much. i wasnt sold on the actor initially/dont know him from anything else but both the writing and vocal performance for Bond in this game are fucking impeccable š
yeah twas console only
apologies for the reply spam š šāāļø
cant defeat my self control issues lmao
Virustotal link for the latest version of the addon in case Windows Defender is still spooking anyone with the standard Wacatac!ML false positive: https://www.virustotal.com/gui/file/83816dfc6922d3dba88d058455c0a3e41836c2fc374d86a803e9ad0f26717457?nocache=1
VirusTotal
so the idea to fix AO is to use set an internal res a few % below what preset you want to use
or above it I guess?
No, below 1080 vertical. Read pinned.
ohh ok only from 1080
that's what I wasn't sure of
wait no this says 1080p or higher
At 4k dlss performance, resolution used will be 1920x1080.
You need less than 1080
so If I'm using 4k quality which is 1440p I'm good?
they just set whiteclip to peak/diffuse white
which doesn't do much
the game has some additional exposure adjustment after tonemap and then clip to peak before lut
Am not expert at this but is it possible to add shader compilation indicator through reshade?
Maybe @prime moon tools he could add that, I dont know if its difficult to doš¤ , but it will be awesome if I could tell stutters happens because of compilation or something else
Some emulators have this feature too which is great
same, can't find any fix
ust now i set my scaling facdtor to 49% in the NVApp, i guess the people recommending optiscaler are on AMD?
Has this issue regarding rendering above 1080p been in since launch? Does it effect everyone or just those using the mod?
And is the fix which I applied effectively render a tiny bit below 1080p and then upscaling to 4K?
Regardless of mod since launch
Your internal resolution must be below 1080p
So %49 if you are setting through NVPI and playing at 4K
What's upscaling it back to 4K? DLSS?
If you are playing at 4K yeah
Learn more: https://www.nvidia.com/en-us/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now
Introducing DLSS 4.5 Ray Reconstruction, coming August 2026 for all GeForce RTX gamers to enhance image quality in ray-traced and path-traced games.
Powered by a second-generation transformer model, DLSS 4.5 Ray Reconstruction can mor...
oh damn it's actually happening??
finally
You'll still be CPU limited when there are many npcs
Yes it's a bug
Hopefully itāll line up with 007 path tracing update
Likely, we'll have PT upgrade in August
guys does this also contain all the work musa did if you know what i mean
yes
Saw the pinned post. I don't buy this. The comparison pics actually depicts the opposite of what you're saying.
49% makes it worse?
is something wrong with dlss qualtiy?
whats the discussion about 49% ? someone please explain
you need to set dlss to render at less than 1080p
so on a 4k display you have to do this
can i do it in nvidia app by setting DLSS super resolution scaling to custom and 49% musa ?
yes
is it better to do it with NVPI musa or nvidia app just works fine?
Its the same
ok thanks
yes, you need to press the number pad's /, not the normal one
Yeah, I know the keybind. I was having some other issue in that scene it seems, it started to work after.
Thank you š
Is everyone getting broken transition between cutscenes and levels where you often fade to black and see inside the level or a character standing in the dark and other strange things? Is it mod related?
I get the same thing idk if its mod related or not
No, havenāt had that happen to me.
I get it after every cutscene and mission transition. Its really immersion breaking. Especially during the training montage at the start. Also got lots of traversal stutter during car chase early into the game.
I had the traversal stutter issue, it means your game files are corrupt. verity the integrity of the game files or redownload the game
also it might be worth rebuilding your shaders by removing all files from here:
%localappdata%\NVIDIA\DXCache
hopefully not the stealth lines toggle š
Just 100% the achievements, 40 hrs and 2 playthroughs. Time to touch grass
will in need to reinstall reshade and the mod after that?
if you reinstall the game, then yes
that takes like a minute though so it's fine
I get same issue with cutscenes or missions, very odd
doesnt really matter at least, idk if its related to capping fps
I just get some weirdness with pre rendered videos but that's due to the uw fix i have in place, other than that nothing odd to report
almost every single transition I get a character standing in some scene lol
do you have the ShaderToggler addon? it might be that
ah, that's probably it yeah
You can just use the standard SUWSF file named as winmm.dll
Had no issues using that
All UW mods but shader toggler based one do the same (hex editing/patching) anyway
Lol
Lazor at every moment in the game
Bruh, that's shameful
I haven't had the issue but my friend is having windows defender block and then delete your HDR mod, any ideas?
Gotta go to windows defender and allow it
Make a folder, add to exclusion in windows defender, download inside that folder
Huh?
idk what hes talking about
#1499664181170012181 message
I ran at 2160p DLSS quality 2x frame gen and I didnāt have this issue
Not blurry to me
I guess doing that would help? I dunno
Vegetation only? Or the entire image?
a decent bit of lighting stuff breaks
haloing around characters
foliage of course gets tiling artifacts and flickers like crazy
and has broken AO
there is like, a large solid line around characters in some scenes at 1080 or above
Yeah at any res for me
nah its way worse higher
Oof š
I did notice this
So you need to run at 1080p? lol
Man the FPS plumits in the busy market area in ||Egypt||
Wait 1080p or HIGHER
Im getting 70fps in spots on a 9800x3d
I'm cursed but broke so I'm never going to the 90 tier with these prices. Thankfully FG hard carries the 5080 even at 4k and over 100 fps
Phew, thought my CPU was fried as I seemed to be the only one saying it
Hello, sorry if it's been answered already but i can't find a solution, is this kind of warping fixable ? Happens only when i use HDR + Framegen
me neither
You can use optiscaler to replace DLSS FG with XeSS FG to fix that, but otherwise no
Use XeFG
I just did it but its locked frame gen x2 no ?
yes
Did they port the game from console ?š¤
too bad š thanks for the answers
Is the latency any worse doing that or same?
Same I think
no i had 10ms at 120fps
Didn't feel bad to me
So I was told setting dlss to 49% on the Nvidia is the same as profile inspector, but you can set preset M on the nvidia app as well?
XeFG looks really good too
dayum
I think it's best not to use the fakenvapi.dll from optiscaler, had worse frame pacing when I tried it in other games
yes but the game should use M by default at 49%
Are you in balanced power mode in windows ? There is know stuterring from performance on x3d, also update your chipset drivers
Who the fuck knows lol
So, for my understanding, I got a 1440p monitor, I usually play single player games with dldsr to 4k using DLSS quality (or sometimes lower, it depends, I got a 5080)
On this game, 1440p DLSS quality ou 4k DLSS performance (forcing 49% it seems)?
1440p dlss quality is fine, or 4k at 49%
Just need vertical res below 1080
Thanks, since 4k 49% might have better image quality, I'll go with that
do you think going to 49% is worth the trade off for slightly improved AO?
not sure what you mean by "slightly improved AO"
ive only seen one side by side so far to be honest
missing lighting pass, severe tile artifacts and flickering on foliage, and severe haloing around characters
also its not like the game really looks much better at higher resolution
its a pretty low detail/res game
shame. i still havent tried anything to really strain the 5090 lol had it months now. but havent played cyberpunk yet
and M at 49% is surprisingly good
hogwarts dont count
every game I play strains my GPU, could use double a 5090 lol
and I max things well beyond vanilla usually
granted most games with PT or good RT are gonna run 50-60 fps anyways on my setup
or be CD and get 40 fps for shit graphics
Isn't 50% "balanced" dlss?
nah, 50% is performance
wonder if they even know about this issue
I have a 4080 super so i typically am always using performance
balanced is 58% and quality is 67%
this is all i need right? dont need to use nvpi
What's the verdict on M/L for this game? L is better but just heavier?
Iāve submitted a ticket yesterday for this issue. Possibly others did as well before me.
hopefully decent chance they see it then
Same drivers still listed on the nvidia website
yeah it was a nvidia app update it seems
anybody using Fg with the 49% still?
or is game pretty solid
But this issue with FG not working with HDR really baffles me, especially since you've been advertising for months that the game would launch with FG and other Nvidia features (I'll gloss over the delay with the PT)
Great work guys
Playing on preset 1 with contrast at 60 and saturation at 75
Great stuff
but you have to use a beta build of opti, and also turn on HDR before getting into gameplay
and probably delete fakenvapi
Wait what? FG doesnt' work with HDR?
What is the issue?
What about 2x?
x2 is light but still there
2x looks fine to me
getting around 160-180 with 2x
even 3x seemed ok
lemme find an image
2x is widely enought
widely enough? What does that mean?
yeah i'm definintely not seeing whats in that picture
Does anyone actually use x6 in a game like this?
here is 2x #1499664181170012181 message
everyone does but it can kind of be hidden with motion blur i guess
hmm
i actually use 5 to get 240fps and its marvelous, little input lag tbh
Hopefully I won't need FG at 4K on a 4080 super then, but I probably do
rip
Guess i'll hold off on playing this for a while until patches come out
game is pretty cpu limited where fps drops
5800x3d over here
I drop into base 60s sometimes
not too bad
pretty bad
for these graphics and 49%
Yea, I mean the game is clearly a buggy fucking mess
i'd expect nothing less from AAA
it'll probably be patched, at least the FG thing
also, for those of you guys getting FG issues, are you on latest drivers?
that could be a factor
no
You need a monitor that supports 6x, and I don't think that's very common. Besides, once you're getting over 100 fps, do you really need it? It's not a competitive FPS game.
they also need to fix the whole thing where every possible setup has broken rendering except for dlss below 1080 lol
Yea absolutely
Ok, yea, I just didn't know what you mean by that
Sure I need more this than FG 6x
if i wiggle the mouse around super quickly it looks like the first picture but if i'm just rotating the camera with the thumbstick like i'm playing normally it looks like the 2nd picture
Kinda shameful for performance like that without RT/PT though
agreed
looks like an acid trip
there is gpu headroom at least I suppose
Are you using FG? 2x?
driving though
A patch is needed
yeah
also the two major issues fixed via reno are kind of a big deal
Which two? Assume one is film grain messing with peak
the lines covering everything in vanilla are horrid
and the pixelated flickering reflections
ah duh, yes
but that's not part of the reno mod is it?
thought there's a separate file
nah I built it into musas addon
oh it's also a reno mod
gotchya
oh ok so you don't need the separate addon anymore?
there is only one addon
Oh I assumed that was a separate file
it's just the newest version of the mod with the fix
PT will fix flickering in light sources, shadows, etc.
it should fix reflections
will have to see what their overall shadow implementation is like
presumably they are going to blend with raster shadows for some things
Are you not seeing the same CPU bottlenecking as me and Lazorr are then?
quite a few people have mentioned it
No i'm okay it's more of a gpu bottlneck, 7800x3d with 5070ti
I just learned today about the powerplans giving x3d issues and stutters
I use "process Lasso" for core monitoring process and other
But we are OT for speaking there
I think people have mentioned its mostly NPC dense scenes cpu bottlenecking
How a PS5 can manage it?
Im on Balanced. Always have been.
Getting 90-100 fps in the black market, 5080 and 7800x3d. 1440p DLSS quality but with output scaling so 960p->2880p
GPU usage around 95%
I don't think I've dropped below 80, maybe during action sequences with lots of explosions
Max settings outside of resolution?
Yes
I'm getting 78-85fps here
What's your PC specs? GPU and CPU
About 100 fps exactly here
Mine went all over the place in Aleph, as well. From like 59-110 fps. This was at DLAA, though. I... unfortunately did not know about the AO scaling issue until last night š
In the lab, one direction I get like 120-130 base and the other I get around 70
what's with all the faces, did james forget his trousers?
Yeah this was my experience, as well. The lab is a hitching fest.
Hmm not having that issue. I had crazy stutter in one level only and updating drivers solved that
Doing DLDSR 4k 49% res now and walking around the lab is consistently around 85-95 fps, no stutter and no wild fluctuations
After doing the custom scaling, I was getting basically 100+ at all times. But this was at DLAA 1440p
crazy, my cpu at this place is used at 25%
5090, 9800x3d
Something's fucked for me then?
we need to make sure we are talking about the same FPS
As in, the same stress test/scenario?
FG, base, which FG
Oh, no FG for me
yeah, then that sounds right
Will be funny if the people who say "oh I got 100fps there" are quoting FG numbers
they must be, your numbers align with what I see roughly as well
4080S 9800x3d here, only time I've seen it dip into the high 60s was that scene in the traffic jam with the Range Rover. Most of the time I'm hitting 80's+. 4k, DLSS performance, everything on maximum.
No FG
4k 49% res? I used DLDSR to get to 4k with 49% res for a better comparison and I'm getting around 75-85 in the market. But this is with a 5080 and 7800x3d
No FG
yeah so game is just bottlenecked
Well I'm completely GPU bound and I can get over 100 fps there at 1440p
Ill have to look again later, but pretty sure in the lab if you look out into the lab from elevator, base drops fo 60-70
I can get like 100-120 normally though
I think the lack of pathtracing hurt their PC numbers I am waiting and especially will probalby wait now since transformer RR is coming in august
I did 2x and wasnāt a huge deal breaker, havenāt been using it with 49%
Someone shared some fix for it in here.
This here.
it will definitely peak again when pathtracing drops why would anyone play without it with a high end PC
probably won't top top concurrent playercount but will get a bump
That's the current trend on EmulationOnAndroid sub the last few weeks lol
Ugh. I rather just wait for them to patch it at this point
lol
Never used optiscaler
but thx
Has anyone have issues with cutscenes? I got knocked out on a ship and instead Bond just standing there 3 seconds before the cutscene starts. Ever since all cutscenes are the same :/ 2nd play through never had it before
because they want to play the game on PC, not on console? I'm not gonna wait until Pathtracing to play the game lol.
Especially when pathtracing is probably going to tank the FPS even on 5090's if you don't play on Performance DLSS with FG.
(at 4K)
So where is the summer game update?
It's not summer.
even disabled dlss ?
Then you'd be using TAA
Which would be native, so.... you'd then have to resolution scale without the upscaling.
so that means this issue is unrelated to dlss ?
It means the AO scales with resolution.
You think maybe this will be the first game to implement the new RR and that's why they waited?
I am hoping for their sake that it is
Yes, happens without DLSS, too.
I think the game looks pretty bad overall. It's very messy
There are times when it looks really good and then the fidelity deteriorates in the next scene. It's so weird.
49% cause of a bug, no FG cause of a bug, HDR resets each game restart cause of a bug
Crazy aliasing at times
And not a patch in sight.
The HDR one at the very least should have been patched already. It's ridiculous it even shipped with that bug.
For the 1000th time waiting for games is just superior to playing day one especially singelplayer
if you wait long enough you get it dirt cheap too with updated patches, mature modding it's just far better
There's no denying that, but the discord buzz of being here as the guys mod it is pretty fun
If you're waiting for discounts on new games nowadays, you're usually waiting at least a full year.
Also, I prefer to only use 49% of my 5090
yeah, I mean there is a happy medium waiting at least 3-6 months though is good rule of thumb
I'm gonna let this game cook for a bit
but yeah i realistically have a backlog of high quality games so large that i could wait a year plus for every game
Yep, just kind of awkwardly loading into a different scene and then cutscene starts or something
They missed a hell of a lot
have people not learned that DF has absolutely no idea what they are talking about most of the time
I typically only care what Alex says. I kind of just ignore the other members, especially Oliver
It's ok, the Devs gave Alex and his treadmill an interview
lmao, I feel like alex kinda does but he's the only one
So 10/10 no faults
Every hitman game has launched pretty near perfectly, tbf. It was assumed.
I've never had any issue with the Hitman games.
Alex can be alright, but they make so many meh claims and glaze games that deserve to be criticized
overgeneralization galore too
hitman 3 like looks better than last light from what i've seen. Hitman 3 looks phenomenal
just has such stiff shooting and animations imo
last light shooting actually looks good
first light*
Yeah it's fun, animations are great too
I found it funny how far we had to get in to actually appreciate the gunplay.
it seems like they prioritized console and I am not sure why considering hitman 3 is biggest and best selling on PC
not launching with PT was a huge mistake imo
I think most PC gamers in the west are mid-high end and launching without PT in 2026 is a built-in reason to skip the game until it's patched with it. It was for me
I have a lot of trouble imagining fitting PT into this 2016 era engine/game with the current state
Yup exactly. Finished the game and never seen it before now itās all the time lol Iāll verify the files and see if that helps
I have seen it constantly
I mean it's kinda absurd that dlss upscaling is just flat out not working
that's like easiest piece of the PC puzzle
if by DLSS you mean no upscaler/TAA
DLSS is the only one that works and only below 1080
game is good and the art is amazing, they need to fix the lighting issues though
yeah i don't understand how they messed up dlss, never seen that before
@1440p ? I need to set at 49% ?
FSR and TAA are broken across the board
nah, quality is fine
quality preset should be fine
They didn't mess up dlss, they messed up the AO.
some of their deferred lighting passes stop working more or less
unless its specifically dlss below 1080
but yeah, why buy this game on PC now? Wait 3 months with patches and PT and you don't "waste" your experience
DF is mostly Alex for me
He's also the only one who tries to actually read the research papers
I personally almost always just play a game once
I just play games about half 
Have like 24 hours in this one, 18 hours fixing shadow/gi artifacts, 4 on reflections, and then 2 playing
you doing U+ on it?
How many seconds does it usually take before you're like,
I can fix this
Because it does feel like it goes that quickly
Crimson dessert was the biggest surprise that you and the others kept trying
reflections seemed simple to fix it was just finding what shader and what the problem was
I don't quite understand the obsession with PT. Even on the highest level cards, it completely obliterates performance and produces grainy artifacting without fixes.
Base Cyberpunk PT is unplayable without the Ultra+ fixes.
I mean, this game looks like a 2016-2020 game
bad shadows, reflections are a joke, lighting is... yeah
I want to play modern looking games with modern tech
doesnt have to be full on PT
Here's one of your favourite people then 
https://bsky.app/profile/dark1x.bsky.social/post/3mmtxkpqdas2j
plus, they are the ones that advertised it
that's almost all bloom
and nvidia showcased it
I think it would do well with RTGI and RT Shadows but I don't trust IOI with PT lol
I mean they somehow broke RT reflections and Sun Shadows in World of Assassination at some point
You're telling me Nvidia lied to us? š±
(not actually surprised, but sarcasm is hard to convey via text)
I hope not, I think performance will be super heavy though need to get upscaling working haha
August 1st they are gonna drop both perfect PT and new RR and it will be the best looking game ever
haha could be, I personally think Re requiem is probably all around the best looking right now and first light doesn't have the facial animations/character models to match it
first light character models are superisingly good though too
ye that and pragmata are solid
but RE9 suffers hard from noise/ghosting in places
excited to see it with 4.5 RR
I think cutscene grace is one of the best video game models i've ever seen
Industria 2 low key one of best looking games out rn in terms of lighting etc
and nobody knows really
i've never heard of that one, I think we are finally heading towards true next gen soon
when the ps6 is finally out it will be a huge leap
Cthulhu TCA with tuned HW lumen also rather nice
this generation took this long to actually be a leap imo
starting to see some games leveraging new/current UE tech and it definitely shows
yeah i think it's mainly the ps5 pro plus the growth of the pc market in the last two years
re4 remake could have totally had PT at launch but there would be no point since consoles couldn't run anything close to it yet
I was feeling meh about all the PT because RR, but finally announced RR 4.5
yeah and dlss 5 if you ignore how heavy-handed the preview was that is probably the future of rendering. ps6 rumored to have neural rendering piece as well. Increase fidelity of minor pieces of the scene that usually had to be culled (distant shadows and npcs, asset etc.)
yeah i mean you look at the controversial grace, and it did improve some things about her if you ignore her face haha
clothing detail, asset detail in the back, I actually was less of a fan of lighting changes it made
than the asset glowup
the lighting changes were bad
my main response to dlss 5 is, do we really need this
we live in an age of path tracers, physically based renderers... we already know scientifically how lights and stuff works
how good is an AI predicting that over just rendering it with the same hardware
I think it's more about the cumulative effect of creating high fidelity assets and npcs that are normally made potato to help with perf
would have a large impression of the look of the entire scene with less things like pop-in mesh issues
also shadows too
on that though I do wonder how "stable" this model will be. Like is it deterministic, when I move the camera back and forth will I see the same result
yeah that's what we will see
think of a game like space marine 2 how many enemies are on screen
they are kinda just like a blob until they are right in your face
again a solveable issue with raw performance. and it's not like this filter will be cheaper, I highly doubt it
How can I take a Reshade HDR screenshot but keep the DC OSD visible?
I think we are quickly reaching the peak of raw raster but I am not sure
I mean RT
I think something like Blender Cycles in real time is approaching
imo putting in AI into this now will hinder progress
yeah we will see
imagine this, you're a game dev and made your game according to DLSS NR 1.0. an update comes out and now your lighting is completely different
the players' drivers automatically update the DLL so you're stuck without control over how your game looks. AMD users use FSR NR instead and play a completely different game in terms of visuals
purely hypothetical
Please can I ask you to double check your results here
If you're definitely getting a consistent 100+ FPS I'll start testing a lot of shit to see if something is causing a CPU bottleneck
Vsync on/off etc
Well that was quick lol
lmao you were actually right damn
Yeah I'm definitely getting 100, I can get higher if I use lower input res
is 85 your max even with more aggressive upscaling?
What's your GPU usage?
55%
Several of us are seeing this in crowd heavy spots
When not using FG
FPS tanks as I pan camera too
Which driver?
Latest
Same
Ingame off, driver vsync on. No limiter
Max I can do in the market is like 115ish if I use Ultra Performance
And it doesn't dip below 100 when walking around through the crowds?
It does, 90-100 is the usual
Please, for my sanity, could I kindly ask for a s/s of your in-game graphics settings?
High 80s is rare
Oh ok. What CPU again?
I'm in the 90 - 100FPS region at that spot you were sharing screenshots of, 5160x2160 @49% DLSS, max settings on a 5090/9850X3D
Doesn't tank for me, if by that you mean that it's very noticeable/crawls the game.
I didn't have any counter on as I don't like overlays, but I didn't notice for any moment that my game isn't running 'normally' as it does.
I'm past that area now, too. But can check with counter when I get in another crowd heavy one.
Interesting, thanks. lazorr and I both hitting 70s/80s with a 9800x3d
From? 120?
Ah it's not a jarring drop when panning, just visible via counter
Yeah, well 138
Ah, okay. Nevermind then, I thought it was bad enough that it was coming to a crawl or something.
Between VRR and the game being third-person slow walking in those environments, and couch gaming on top of it from far away.
Errrrrrythang was smooth.
When I go into heavy crowds the frame pacing noticeable goes shitty. Typical CPU bound feel
But a 138 to 75 drop will do that
What the flip is going on then
Doing DLDSR 4k 49% res now to see if there are any issues when actual output res is set to 4k
What's the lowest it dips to in the market for you? 75ish seems to be the minimum with these settings, but no stutter and no frame pacing issues
Thanks for this. Think I saw 69
Will check again shortly
I'm gonna try without Reshade, or DC etc
It doesn't stutter to be fair
I did a little comparison of DLAA Preset K and 49% Preset L at 4K, if anyone wants to compare
Yeah this is my experience, as well. 5070Ti R7 5700X3D.
I don't understand why but my game looks terrible with the mod
blacks are crushed and washed out, never had that before with renodx
i joined specifically to say this mod is really great i love playing in hdr and the normal implementation was super bad
so thank you musa
where exactly do people have dips in Lab area?
https://youtu.be/UBb1bv3TZs0?si=DdzvbW-mjAXOV_mh&t=665 this section of this video truly illustrates the performance in huge crowds issue
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the worldās most famous spy.
Test Platform :
CPUāŗAMD Ryzen 7 5700X3D @ 4.1 Ghz
CoolerāŗDeepcool AG620
MotherboardāŗAsrock B550 Steel Legend
RAMāŗ2x16 GB G Skill Ripjaws V 3200 Mhz
GPUāŗZotac SOLID SFF GeFor...
100+ in one part of the hallway, then walk slightly forward and suddenly you're in the 80s
walking into the chess tournament, it drops into the 60s
GPU utilization below 60%
The mod looks similar overall to the native HDR with better highlights. Do you have HDR turned on? It turns off everytime you launch the game
Did you remember to re-enable HDR? because the game disables it every time you exit.
Holy shite
I forgot
That's it
how can you not notice though lmao
lmao
I didn't expect the game to turn it off
Does DLDSR work for anyone ?
I can't chose a resolution higher than my native monitor resolution 2560 x 1440 ingame, while in other games i can choose 3840 x 2160.
Anyone know a workaround ?
fair enough but I can usually immediately see clamped highlights
NVPI, but you don't want to have it native 4K, or parts of the lighting pipeline will completely break. Including ambient occlusion. See the pinned comment for what to do.
You have to set your desktop res to the dldsr res. Better to do that anyways
right, thanks!
preset K ewww
bummer š
yikes
people unironically use K
nvidia default is K for balanced/quality
that's crazy to me
why is M better?
look at the shadow ghosting
walking around the chess tournament right now and am completely locked at 116fps at all times with dlss 49% internal res
at 4k
Where can I see if the lighting pipeline is broken ? I can't see any difference between 4K Quality DLSS and 4K costum @ 49% (as described in the pinned message) regarding lightning, aside it is obviously more blurry @49%
The AO is completely broken
Everyone is using M intead of L b/c HDR highlights are supposedly better
why is it better to set desktop to that? Antialisaing? I think it's slightly softer
whats up with the whole AO thing? if i play at 1440p with dlss quality, am i affected?
right, so even tho the output res is 1440p, it doenst matter cuz the input res for dlss quality at 1440p is only 960p?
Yeah input vertical res needs to be under 1080p
correct
I swear to god whoever put all the blue and yellow markers AT EVERY POSSIBLE POINT OF INTEREST deserves to be slapped
u forget the average intelligence of people
I just meant to change your desktop res before you launch a game, you can use borderless and avoid issues with alt tabbing. I didn't mean to always have your desktop set like that
they prolly only added it after 70% of playtesters failed to find the objective/way forward
I cant even drive a car without what feels like the whole damn road being blue
just wait for the arrows and xs
absurd
use q watch for even more markers
hey were you looking to climb up
how about this bright blue pipe conveniently placed on a ship wreck
Thanks, i'm alwasy trying to improve my config so that's why
@inner seal it's reflex gimping our fps
Don't forget about the YELLOW MOSS
I uninstalled DC and fps and same scene went from 78fps low to 114fps low
