#007 First Light

1 messages Ā· Page 7 of 1

inner seal
#

not super dramatic though

cedar crane
#

I don't doubt it, just can't see it yet

inner seal
#

cleans up the tiniest amount of noise

cedar crane
#

Is it mostly depending on input res ?

inner seal
#

and makes reflections a bit less pronounced

cedar crane
inner seal
cedar crane
#

Reminds me of how denoiser behaves vs off in The Ascent

#

Minus the impact on highlights ofc

spice pecan
#

Are they going to fix resolution scaling thing with dlss?

#

I didnt get the chance to play this weekend šŸ™

inner seal
#

I guess technically everything is broken except for DLSS below 1080

spice pecan
#

technically i can play with 49% custom res

#

since i have 4k tv

#

but judging by the info, it can run comfortably at dlss quality

#

with 4090

#

maybe wait and see what PT does to the game

#

and if its playable without framegen with dlss performance

livid hinge
#

49% for 4k DlAA as well?

mighty wind
#

Man, outside of M's office it's just an absolute mess

#

The glass patterned doors/windows

#

Holy aliasing and artifacts

#

Made worse by 49%

#

The game is great but the graphic pipeline seems shambolic

#

Did DF glaze all over it on their video?

#

The bond performance is awesome though

#

Really like him

livid hinge
#

Yes, game is freaking amazing.

slim swallow
#

gonna run like ass with PT

verbal crater
#

Theres infinite facets to the visuals you could see PT improving

#

Shame it didnt make launch

quaint oriole
#

its just cpu limited but theres still gpu power to use

verbal crater
#

The amount of falling back cubemaps for reflections feels very ps4 era

#

Really looking forward to a indiana jones with pt level of glow up

zinc fossil
#

honestly, I don't mind if games look like this as long as they perform as good as this

#

indiana jones PT performance was really bad in the jungle

charred grove
#

i have the beta renox hdr file from here from couple of days ago .. i see new pins here now what should i use?

frozen nebula
#

So, either deal with that AO, or deal with smudgy textures?

Got any comparison pic of 4K native and 49% by any chance?

rustic ether
inner seal
#

basically missing an entire lighting pass

proper robin
#

5K2k 49% is not so bad

frozen nebula
#

I'll check comparison on PC but shame.

#

Uh, what we using to reduce the rendering target then, NVPI?

inner seal
#

nvpi works

frozen nebula
#

RIP DLAA.

zinc fossil
#

49% still looks surprisingly good

#

but yea dlaa would've been nice

inner seal
#

yeah, I think not having much texture detail in the first place helps here lol

buoyant gorge
#

display command can avoid tearing in most game under vrr without vsync; this one clearly can’t, idk why ...

#

basically have to cap the frame rate at 60 FPS to completely eliminate screen tearing on a VRR TV with a 120 Hz limit

remote idol
quaint oriole
frozen nebula
#

lmao

#

Didn't know that was added, nice.

#

Already used NVPI, though šŸ˜›

#

Albeit ..

#

Did NVPI ever added an option to enable debug mode?

#

So, I can do quick fact-check with the reporting?

#

Be nice if I don't have to use Gloom for that.

remote idol
#

the streamline debugging mode? i dont think that's in nvpi as far as i know

frozen nebula
#

Debug overlay, yeah

#

Shame, they need to add that shit.

remote idol
#

oh the dlss hud things like top/bottom left?

frozen nebula
#

Yes

remote idol
#

i know another program that added that in the settings heihachiPlasma

frozen nebula
#

Nice

#

Albeit, doesn't seem like NVPI is working for me?

#

@inner seal you had trouble as well, right? Just had to add the game's exe there?

remote idol
#

so nvidia forgot to add the 007 exe to the profile

#

RHI will add it automatically when you change a setting gigachad

frozen nebula
#

aye, I added that but I didn't remove the quotes after I did copy as path.

remote idol
#

we've all been there šŸ˜„

frozen nebula
#

We good now.

frozen nebula
remote idol
#

i feel like they just took random levels from the uncharted games ad added bond

frozen nebula
#

heh

#

I'm about to resume and I think I'm about to get in that SUV that RayRay posted earlier.

#

I guess I don't need FG anymore. Prayge

quaint oriole
frozen nebula
#

I don't need FG, I enabled it for lolz and never ran into any issue.

#

But with 49% rendering now, I don't need it at all.

#

5090 maxes out my screen's capability easily.

#

Appreciate the heads up, though.

quaint oriole
frozen nebula
#

Yeah 9950X3D.

quaint oriole
#

check it its very demanding in big crowds

frozen nebula
#

Appreciate the heads up nonetheless, didn't mean to sound ungrateful šŸ˜›

quaint oriole
#

all good

zinc fossil
#

yea someone with a 9800x3d had dips into 100's

#

not that bad obviously but still annoying if you want to go for a 120 lock

#

should be fine with VRR anyway

frozen nebula
#

Preset M.

#

M for Magick.

#

CC: @wise narwhal

I know you said you'd be buying/playing it in couple of days, so a quick heads up. Read the chat above if needed.

tl;dr game fucks up AO and essentially misses a whole lighting pass if you play at any vertical res at 1080p or higher, so fix is to reduce your render res under that.

Using NVPI (screenshot below), you can set it to 49% if playing on 4K, and select the preset of your choice, and add the game's exe manually as it's missing, and you're good to go.

Game looks solid even after that. Comparison pics here: #1499664181170012181 message

Edit: you may also need to ensure the in-game setting isn’t set to DLAA for it to work properly.

#

For comparison of how different they look, here's there screenshots comparing them.

weary tusk
remote idol
weary tusk
frozen nebula
#

Yes

weary tusk
#

Huh I'm a little confused, he is telling he's seeing screen tearing with vrr enabled that's why he have to cap to 60 fps

#

Why not cap to 100 fps then or 120 to stay under the 120 hz

frozen nebula
#

I'm assuming DC has an option akin to SK where the cap happens before FG.

#

On native frames.

#

And he means that one.

weary tusk
#

To be honest I can even cap 120 fps (for 120hz) or 144 fps (for 144hz) and I never seen any screen tearing while streaming to my moonlight client. I never use the -4

frozen nebula
#

But normally speaking, to stay within VRR range, yes.

inner seal
#

also generally speaking pretty much any external limiter/pacer is going to improve smoothness and/or latency

frozen nebula
#

If you have a 120Hz panel, you'd cap it at 117.

#

The formula math will increase the higher refresh rate you go, or you can just choose to fly closer to the sun and only cap it 3-5fps below w/e your panel's refresh rate is.

weary tusk
frozen nebula
#

It won't always tera.

remote idol
#

my 360hz cap is 323hz

frozen nebula
#

You do it to avoid risking that territory, I don't feel any tearing either.

#

VRR does its job as well.

weary tusk
#

I always use rtss reflex cap for framegen titles.

frozen nebula
#

But locking frames can have smoother pacing, and better frame times, too.

#

Basically if you lock to a frame that you are constantly hitting, overall experience is generally better.

#

Than very volatile FPS even within VRR range.

#

Yeah, RTSS is fine.

#

I always cap it on driver level myself cause I'm lazy.

weary tusk
remote idol
weary tusk
frozen nebula
#

Not lucky, that's just expected behaviour. As I said, it's not always going to tear, just depends on the game and the scene is all.

weary tusk
#

The thing is if you cap a game with framegen with something different then reflex cap, pcl latency will double.

#

Only for dlss 4+ tho framegen

#

Dlss 3.8 doesn't have that you can even cap with async or front edge sync and it won't double

weary tusk
weary tusk
inner seal
#

well, adaptive smoothing wont do anything if you stay at your target, but I rarely ever stay at my cap, is nice to improve smoothness with varying fps

weary tusk
inner seal
#

it just moves your fps cap around dynamically based on previous frames more or less

wind pumice
#

Someone can ping me the updated version of renodx hdr?

weary tusk
inner seal
#

its using a predictive limiter integrated with reflex

drifting bluff
weary tusk
inner seal
#

basically takes over reflex pacing

#

I use it, but I also worked on it

frozen nebula
#

@wicked wasp am I taking crazy pills or there's more detail in the painting with broken grain, than fixed? Perceptual is also akin to fixed.

weary tusk
#

Only problem with virtual display (moonlight streaming is) games are running in composed flip instead of independent flip, but tbh I think it's not a problem for sp games afaik, the only difference is composed flip doesbhave 6ms more latency or something, you won't notice that on sp games.

And maybe the vrr is a little better on independent flip.

slender arch
#

Hello. I've installed the mod but the game now looks a little bit washed in Full RGB range. Should I change it to Limited?

weary tusk
drifting bluff
weary tusk
#

Tested the latency difference with composed flip vs independent, and I depended it's around 20ms in presentmon and composed flip it's 26ms so not a big deal for sp games to worry šŸ™‚

Feels great streaming these games to my moonlight client from my game pc to my tv in the living room šŸ™‚

slender arch
slender arch
inner seal
#

post a screenshot

#

vanilla game can be washed in various conditions

#

fog, their LUT in places

slender arch
#

maybe it's game design

inner seal
#

need to take HDR screenshots

#

using reshade

wicked wasp
#

so stuff in upper midtones/lower highlights that was more blown out and hue shifted is less so

slender arch
wicked wasp
#

but brightest highlights are now clipped

#

raising your peak to like 10k might give a similar effect

inner seal
slender arch
spice pecan
frozen nebula
remote idol
#

turning bloom down looks better too imo

#

like 30%

frozen nebula
#

If you test and compare, share results and thoughts, pls.

#

@spice pecan ^

spice pecan
#

I cant play right now šŸ™

charred grove
#

anyone else experiencing short stutter in ingame cutscenes ? does that have to do with FG? IK do think FPS jumps a few as well for that second or so ...

wise narwhal
spice pecan
#

feeling sick and procrastinating hard

remote idol
slender arch
charred grove
#

yeah 4k dlaa looks great for me tooo

frozen nebula
kindred mantle
#

Most of the time it's not a crazy difference I would say. It's most noticeable on foliage where it's completely broken

frozen nebula
#

I notice a bit of shimmering with the current setup, not sure if L will help there.

#

Happening on some reflections or well, distant objects.

#

DLAA didn’t have that issue.

kindred mantle
#

Do you have the latest pinned build?

#

The reflection fix one

frozen nebula
#

lol, didn’t even see that.

#

Let me apply.

kindred mantle
#

Big improvement

frozen nebula
#

Yeah

#

Installed, let's see how it looks now. Thanks.

inner seal
frozen nebula
#

Fixed now, thanks.

#

Yeah, it really is lol.

I left it at ā€˜sharp’, as it was default.

inner seal
frozen nebula
#

Albeit, just noticed grain is at 58 now.

#

Wasn’t a slider available in last build.

kindred mantle
#

It's still a slider lol

frozen nebula
#

I mean there was no intensity slider before

inner seal
#

theres always been one šŸ¤”

charred grove
#

and grain should be at 49%?

inner seal
#

resolution must be below 1080 internal

frozen nebula
kindred mantle
frozen nebula
#

Could’ve sworn I didn’t have that before from Nexus build and beta builds.

frozen nebula
#

49% is for resolution if playing at 4K

#

Just needs to be below 1080p vertical that’s all.

inner seal
charred grove
#

49% resolution at 4k where can i change it to that and why should it be at 49%?

inner seal
#

game bugged, rendering broken at 1080 or above vertical

remote idol
frozen nebula
inner seal
#

indeed

frozen nebula
untold tapir
#

is AO only broken with frame gen on + vertical res > 1080? i.e. not broken for 4k dlss quality w/o FG?

inner seal
#

rendering always broken unless you use specifically DLSS below 1080

untold tapir
#

ah shite, ta!

brisk needle
untold tapir
#

anyone running into issues with reshade + renodx installed through RHI with optiscaler? i've tried installing optiscaler through RHI & manually (automated install) but in both cases the game doesn't launch properly

frozen nebula
#

Is the black bar toggle working for you when you try to hide then during a cutscene?

Other mod worked for it, this one doesn't. HUD is much better here, though.

brisk needle
#

Or also if I have 1440p, and use DLSS at Performance Preset L do I gotta do this? Not sure what the internal res is at that setting, but it should be below 1080p if I understand correctly?

frozen nebula
remote idol
frozen nebula
#

RHI also works, and that might be seamless.

remote idol
#

it will be seamless, more than seamless actually

#

too seamless

frozen nebula
#

You just think and it works.

#

Don't even need to click on anything.

remote idol
#

i dont even think

frozen nebula
remote idol
kindred mantle
#

Okay yeah it's more cooked than I thought

brisk needle
#

Or wait I'm slow here but what do I have to do inside RHI, the msg u linked is about UE extended

frozen nebula
wise narwhal
#

Reflections are pixelated without this fix?

frozen nebula
#

And the video it replies to.

kindred mantle
#

Yeah they look terrible

frozen nebula
#

Before/after.

kindred mantle
wise narwhal
frozen nebula
inner seal
remote idol
frozen nebula
#

I don't have to change anything in-game, right?

#

It can stay at DLAA and shit in-game menu?

remote idol
frozen nebula
#

Yeah, it's working fine.

#

So, not sure what gives?

kindred mantle
#

you still see the flicker?

frozen nebula
#

Yes

inner seal
#

maybe try not selecting DLAA

kindred mantle
#

It's so much worse than I thought lmao

brisk needle
frozen nebula
frozen nebula
#

And override remains the same, so we good.

brisk needle
frozen nebula
inner seal
#

fuckin game

frozen nebula
#

Restarted the game after changing it to Auto as well to rule it out and yeah, all good.

#

Btw, is this shit broken like this native in the game as well, or with Reno + 49% res shit?

#

Like will someone playing the game all vanilla will run into that issue all the same?

kindred mantle
#

Yes, it's broken out of the box

wise narwhal
#

so many people are running it broken then

#

and not realizing

kindred mantle
#

It's broken at all resolutions with FSR

wise narwhal
#

reviewers probably did too

kindred mantle
#

And with TAA

#

It's only fixed below 1080p with DLSS

wise narwhal
#

did DF catch this in their video

#

haven't watched it yet

kindred mantle
#

Did they do a PC video yet?

#

Might not be broken on console

#

DLSS 1080p / FSR 960p / DLSS 960p

frozen nebula
#

Big upscaling propaganda.

#

They don't want us to play native.

inner seal
#

lol

#

how do they just not notice that the rendering is broken

maiden lake
#

so if im playing at 1440p do i need to set a custom resolution or just set it it quality and be done with it? (been playing with DLAA)

serene yoke
#

1440p quality is 960p internal

#

So I assume that would be fine

kindred mantle
#

yeah just do quality

peak oracle
#

just starting the game now at 4K.. do i need to do anything other than the reno hdr fix on nexus?

inner seal
#

set custom scale to 49%

peak oracle
small umbra
#

Guys, an off-topic question:

Why doesn’t LEGO Batman have a RenoDX mod?

kindred mantle
cerulean bramble
peak oracle
#

does 49% not look terrible? lol

tepid mortar
frozen nebula
small umbra
#

I finished 007 yesterday. What a great game

peak oracle
frozen nebula
#

Check pinned comment

#

And read the one under it for comparison.

kindred mantle
clever tapir
wicked wasp
#

need good comparison images for the SSR Pixelation Fix

peak oracle
#

ok changed to M and 49%. what is the best reno settings for this? or is it auto applied

#

and whatever dlss its set to ingame doesnt matter is that right?

wise narwhal
# kindred mantle Did they do a PC video yet?

Thanks to CyberPower UK for sponsoring this video. Check out its Gaming PC/PlayStation 5 combo deals right here: https://www.cyberpowersystem.co.uk/page/pc-deals/?utm_source=youtube&utm_medium=influencer&utm_campaign=corsairps5_df

007 First Light is IO Interactive's first big release since Hitman 3/Hitman: World of Assassination, blending a new...

ā–¶ Play video
#

i think so

#

i didn't watch it

#

it could be consoles only i'll have to watch it later

frozen nebula
#

Gonna have to capture video in-game for cleaner comparison.

subtle laurel
#

the ssr pixelation thingy should be set to sharp or filtered?

uneven star
#

If yes people with 1440p could utilise dldsr that will give better image quality while fixing AO

kindred mantle
#

has to be below 1080p render res

#

49% is for 4k specifically

kindred mantle
uneven star
#

People should report that to IO INTERACTIVE, we dont need luma for every new game its insane

peak oracle
#

does it matter if ingame dlss is set to quality etc? if nvpi is at 49 custom

wise narwhal
#

from what i read above

#

dlaa is buggy apparently

frozen nebula
#

quality or auto or others fixed it.

loud notch
#

@inner seal What’s your Reno settings look like? If you don’t mind sharing

frozen nebula
#

It won’t matter what you select in game, so set it to anything but DLAA.

quaint oriole
#

ah man now I fixed it up and the games already over. was pretty short

frozen nebula
#

Jahari out here scamming me, isn’t it. This mfer.

rough parcel
#

I just purchased the game through the Xbox PC App, it was cheapest there. Is installing this mod a no brainer or is it introducing issues currently not in the base game?

inner seal
#

no brainer

inner seal
#

everything else the same

rough parcel
inner seal
#

should work as long as you can install reshade

#

@wicked wasp here are a couple #1499664181170012181 message #1499664181170012181 message

#

just isolated captures

#

pretty easy to get comparisons in the lab

finite dune
#

How do you fix the pixelated SSR?

inner seal
#

reno setting

finite dune
#

I'm not seeing anything in the menu

#

I have the setting for the shadow fix, but nothing for ssr or am i missing something?

inner seal
#

the newest version has it

finite dune
#

i downloaded it from nexus, is that not the newest verion i take it?

inner seal
#

idk if its on nexus yet

finite dune
#

ah ok

inner seal
#

see pins

finite dune
#

Sorry, I'm not used to discord, where are these pins?

inner seal
#

top right, pin icon

finite dune
#

Found it, thanks.

peak oracle
#

its been a while, how do i tell if nvpi is active ingame? nvidia overlay just says N/A for model

loud notch
clever tapir
#

@inner seal the Reflections slider values are different compered to the helper text (mouse-over). Actual values are Sharp and Filtered but test helper has Point Load and Strong Blur

inner seal
#

not a huge deal but thanks for the heads up

peak oracle
#

got it now, i had to create a new game shortcut for it to register

#

does the game always have blur around the edges of the image?

frozen nebula
#

Radial Blur

#

Can disable that from graphics.

peak oracle
#

ah ok, thought that was going to be for a weapon wheel or something later haha

#

thx

clever tapir
#

What a delight. I dont see any image degradation between preset M at 49% scaling vs preset K at DLAA. I am using lilium rcas for both at 0.100 sharpness

finite dune
#

Anyone else getting some minor stutters? I didn't notice them before.

#

Gonna try a framerate cap and see if that helps.

clever tapir
frosty mortar
#

If setting scaling from nvidia app, what does changing dlss quality, performance etc do in game?

opal pebble
#

yep, atmos is working great. i didnt really do anything specific/special. in windows sound settings, output format for my GPU's hdmi port is set to dolby atmos for home theater, and the spatial sound setting is set to dolby atmos for home theater also. then in the game's in-game audio settings, mix is set to full range, and importantly the (sorry i cant remember the exact name of the setting, would have to go in-game to check, but it's fairly obvious which one it is) setting for channels/output type/wtv its called needs to be set to system/auto - afaik that's the only setting that allows spatial audio to work

#

🫰 just bc i didnt comment or leave any feedback earlier - your shadow fixes plus the setting DLSS render scale to 49% tip are šŸ§‘ā€šŸ³ šŸ˜— - genuinely transformative in that they basically eliminate the biggest and by far most annoying image quality issues šŸ™ ā¤ļøā€šŸ”„

#

super common windows defender false positive - the !ML at the end indicates it hasnt actually matched it to a known or specific threat, just its machine learning algorithm has decided that it shares whatever random characteristics with some malware (which is the case for a ton of legitimate tools/code). if you want to be sure and give yourself some piece of mind, upload the file to https://virustotal.com and see whether it actually gets flagged as a legitimate threat or not (it wont in this case)

#

(with the caveat that peeps will have subjective preferences based on what kinds of artefacts bother them most) M is still far and away the best option - the volumetrics and HDR highlight issues with K are too fked to look past

languid moat
opal pebble
#

i had that issue too - saw on reddit a few other peeps did as well - for games where this happens, ive just been using SK's one click to add NVPI profile functionality (well, two clicks technically i guess xD)

opal pebble
opal pebble
#

apologies for the reply spam šŸ™ šŸ™‡ā€ā™‚ļø

#

cant defeat my self control issues lmao

unkempt shard
#

so the idea to fix AO is to use set an internal res a few % below what preset you want to use

#

or above it I guess?

frozen nebula
#

No, below 1080 vertical. Read pinned.

unkempt shard
#

ohh ok only from 1080

#

that's what I wasn't sure of

#

wait no this says 1080p or higher

rigid salmon
#

At 4k dlss performance, resolution used will be 1920x1080.
You need less than 1080

unkempt shard
#

so If I'm using 4k quality which is 1440p I'm good?

frozen nebula
#

1080p or higher is BAD

#

So, you want it lower than that.

#

49% at 4K for you.

unkempt shard
#

ok in general it's bad

#

damn

#

gotcha

wicked wasp
#

they just set whiteclip to peak/diffuse white

#

which doesn't do much

#

the game has some additional exposure adjustment after tonemap and then clip to peak before lut

uneven star
#

Maybe @prime moon tools he could add that, I dont know if its difficult to došŸ¤” , but it will be awesome if I could tell stutters happens because of compilation or something else

#

Some emulators have this feature too which is great

timber tendon
rough parcel
#

Has this issue regarding rendering above 1080p been in since launch? Does it effect everyone or just those using the mod?

#

And is the fix which I applied effectively render a tiny bit below 1080p and then upscaling to 4K?

last knot
#

Regardless of mod since launch

#

Your internal resolution must be below 1080p

#

So %49 if you are setting through NVPI and playing at 4K

rough parcel
last knot
#

If you are playing at 4K yeah

limpid lantern
zinc fossil
#

finally

mighty wind
rough parcel
#

Do you have to enable HDR every time you start?

#

Because I have too

limpid lantern
#

Yes it's a bug

frosty mortar
grizzled flicker
#

Likely, we'll have PT upgrade in August

daring timber
#

guys does this also contain all the work musa did if you know what i mean

grave bluff
daring timber
daring timber
#

whats the discussion about 49% ? someone please explain

wicked wasp
#

you need to set dlss to render at less than 1080p

wicked wasp
#

so on a 4k display you have to do this

daring timber
wicked wasp
#

yes

daring timber
#

is it better to do it with NVPI musa or nvidia app just works fine?

last knot
#

Its the same

daring timber
#

ok thanks

wooden tinsel
frozen nebula
rough parcel
#

Is everyone getting broken transition between cutscenes and levels where you often fade to black and see inside the level or a character standing in the dark and other strange things? Is it mod related?

last knot
#

I get the same thing idk if its mod related or not

frozen nebula
#

No, haven’t had that happen to me.

rough parcel
desert badge
#

prob a shadertoggler mod

#

best to bake them on your own

wooden tinsel
carmine sundial
clever tapir
#

Just 100% the achievements, 40 hrs and 2 playthroughs. Time to touch grass

rough parcel
wooden tinsel
#

that takes like a minute though so it's fine

inner seal
#

I get same issue with cutscenes or missions, very odd

#

doesnt really matter at least, idk if its related to capping fps

remote idol
#

I just get some weirdness with pre rendered videos but that's due to the uw fix i have in place, other than that nothing odd to report

inner seal
#

almost every single transition I get a character standing in some scene lol

wooden tinsel
inner seal
#

no

#

maybe can try a different ultrawide fix i guess

wooden tinsel
#

ah, that's probably it yeah

remote idol
#

Had no issues using that

cedar crane
#

All UW mods but shader toggler based one do the same (hex editing/patching) anyway

tough granite
#

Lol

#

Lazor at every moment in the game

cedar crane
tough granite
#

It’s brutal

#

Not sure how the path tracing update will fix stuff like that lol

vernal harbor
#

I haven't had the issue but my friend is having windows defender block and then delete your HDR mod, any ideas?

tough granite
#

Gotta go to windows defender and allow it

rigid salmon
kindred mantle
#

idk what hes talking about

kindred mantle
tough granite
#

I ran at 2160p DLSS quality 2x frame gen and I didn’t have this issue

#

Not blurry to me

#

I guess doing that would help? I dunno

#

Vegetation only? Or the entire image?

inner seal
#

a decent bit of lighting stuff breaks

#

haloing around characters

#

foliage of course gets tiling artifacts and flickers like crazy

#

and has broken AO

cedar crane
#

Haloing happens regardless tho

#

Is it worse if at 1080p or above ?

inner seal
#

there is like, a large solid line around characters in some scenes at 1080 or above

cedar crane
#

Yeah at any res for me

inner seal
#

nah its way worse higher

cedar crane
#

Oof 😭

tough granite
#

So you need to run at 1080p? lol

mighty wind
#

Man the FPS plumits in the busy market area in ||Egypt||

tough granite
#

Wait 1080p or HIGHER

hollow yoke
#

just beneath 1080p

#

49% at 2160p

mighty wind
#

Im getting 70fps in spots on a 9800x3d

inner seal
#

yeah same

#

sometimes dips into 60s

ocean stone
#

I'm cursed but broke so I'm never going to the 90 tier with these prices. Thankfully FG hard carries the 5080 even at 4k and over 100 fps

mighty wind
vital dune
#

Hello, sorry if it's been answered already but i can't find a solution, is this kind of warping fixable ? Happens only when i use HDR + Framegen

kindred mantle
last knot
#

Use XeFG

vital dune
#

I just did it but its locked frame gen x2 no ?

kindred mantle
#

yes

rigid salmon
vital dune
#

too bad šŸ™ thanks for the answers

cerulean bramble
kindred mantle
#

Same I think

vital dune
kindred mantle
#

Didn't feel bad to me

clear oasis
#

So I was told setting dlss to 49% on the Nvidia is the same as profile inspector, but you can set preset M on the nvidia app as well?

kindred mantle
#

XeFG looks really good too

signal wigeon
kindred mantle
#

I think it's best not to use the fakenvapi.dll from optiscaler, had worse frame pacing when I tried it in other games

kindred mantle
vital dune
wise narwhal
frank violet
#

So, for my understanding, I got a 1440p monitor, I usually play single player games with dldsr to 4k using DLSS quality (or sometimes lower, it depends, I got a 5080)

On this game, 1440p DLSS quality ou 4k DLSS performance (forcing 49% it seems)?

inner seal
#

Just need vertical res below 1080

frank violet
peak oracle
inner seal
#

not sure what you mean by "slightly improved AO"

peak oracle
#

ive only seen one side by side so far to be honest

inner seal
#

missing lighting pass, severe tile artifacts and flickering on foliage, and severe haloing around characters

peak oracle
#

oh really

#

jeez

inner seal
#

also its not like the game really looks much better at higher resolution

#

its a pretty low detail/res game

peak oracle
#

shame. i still havent tried anything to really strain the 5090 lol had it months now. but havent played cyberpunk yet

inner seal
#

and M at 49% is surprisingly good

peak oracle
#

hogwarts dont count

inner seal
#

every game I play strains my GPU, could use double a 5090 lol

peak oracle
#

woot

#

oh yeah youre running ultrawide 4k right

inner seal
#

and I max things well beyond vanilla usually

#

granted most games with PT or good RT are gonna run 50-60 fps anyways on my setup

peak oracle
#

it is a bit annoying they didnt launch with PT

#

il be done with it by then

inner seal
#

or be CD and get 40 fps for shit graphics

peak oracle
#

lol im still holding off on that for now

#

let them fix it all up

wise narwhal
hollow yoke
#

nah, 50% is performance

wise narwhal
#

Oh ok

#

Well then that's fine at 4K, especially on M/L preset

peak oracle
#

wonder if they even know about this issue

wise narwhal
#

I have a 4080 super so i typically am always using performance

hollow yoke
#

balanced is 58% and quality is 67%

peak oracle
#

this is all i need right? dont need to use nvpi

wise narwhal
#

What's the verdict on M/L for this game? L is better but just heavier?

loud notch
#

I’ve submitted a ticket yesterday for this issue. Possibly others did as well before me.

wise narwhal
peak oracle
#

did this literally just drop?

#

meh nothing much to report it seems

wise narwhal
peak oracle
#

yeah it was a nvidia app update it seems

#

anybody using Fg with the 49% still?

#

or is game pretty solid

inner seal
#

DLSSG is fairly broken with HDR

#

so folks are using opti to swap to XeFG

peak oracle
#

notice it still turns hdr off every launch too lol

grizzled flicker
#

But this issue with FG not working with HDR really baffles me, especially since you've been advertising for months that the game would launch with FG and other Nvidia features (I'll gloss over the delay with the PT)

vast mulch
#

Great work guys

#

Playing on preset 1 with contrast at 60 and saturation at 75

#

Great stuff

inner seal
#

and probably delete fakenvapi

wise narwhal
#

What is the issue?

wise narwhal
#

Wtf

#

So that happens with FG and HDR?

#

This game is cursed

vital dune
#

yes this was on x6 frame gen hdr

#

when moving mouse fast

wise narwhal
#

What about 2x?

vital dune
#

x2 is light but still there

wise narwhal
#

@frozen nebula

#

Did you run into this?

#

Or do you not use FG

remote idol
inner seal
#

lemme find an image

wise narwhal
#

Alright nice, exact opposite of what the person above is saying rofl

#

love it

grizzled flicker
#

2x is widely enought

wise narwhal
remote idol
#

yeah i'm definintely not seeing whats in that picture

grizzled flicker
#

Does anyone actually use x6 in a game like this?

inner seal
#

here is 2x #1499664181170012181 message

wise narwhal
#

yea that's atrocious

#

okay so not everyone seems to be getting this at 2x?

#

+hdr

inner seal
#

everyone does but it can kind of be hidden with motion blur i guess

wise narwhal
#

hmm

vital dune
#

i actually use 5 to get 240fps and its marvelous, little input lag tbh

wise narwhal
#

Hopefully I won't need FG at 4K on a 4080 super then, but I probably do

#

rip

#

Guess i'll hold off on playing this for a while until patches come out

inner seal
#

game is pretty cpu limited where fps drops

wise narwhal
#

5800x3d over here

inner seal
#

I drop into base 60s sometimes

wise narwhal
#

not too bad

inner seal
#

pretty bad

wise narwhal
#

could be much worse

#

at least it's over 60

inner seal
#

for these graphics and 49%

wise narwhal
#

Yea, I mean the game is clearly a buggy fucking mess

#

i'd expect nothing less from AAA

#

it'll probably be patched, at least the FG thing

#

also, for those of you guys getting FG issues, are you on latest drivers?

#

that could be a factor

inner seal
#

no

wise narwhal
#

curious if latest drivers fix that

#

probably not though

grizzled flicker
inner seal
#

they also need to fix the whole thing where every possible setup has broken rendering except for dlss below 1080 lol

wise narwhal
grizzled flicker
remote idol
#

if i wiggle the mouse around super quickly it looks like the first picture but if i'm just rotating the camera with the thumbstick like i'm playing normally it looks like the 2nd picture

wise narwhal
#

agreed

inner seal
#

there is gpu headroom at least I suppose

vital dune
#

x2 3 and 4

grizzled flicker
#

A patch is needed

remote idol
inner seal
#

also the two major issues fixed via reno are kind of a big deal

wise narwhal
inner seal
#

the lines covering everything in vanilla are horrid

#

and the pixelated flickering reflections

wise narwhal
#

ah duh, yes

#

but that's not part of the reno mod is it?

#

thought there's a separate file

inner seal
#

nah I built it into musas addon

wise narwhal
#

oh it's also a reno mod

#

gotchya

#

oh ok so you don't need the separate addon anymore?

inner seal
#

there is only one addon

wise narwhal
#

Oh I assumed that was a separate file

#

it's just the newest version of the mod with the fix

grizzled flicker
#

PT will fix flickering in light sources, shadows, etc.

inner seal
#

it should fix reflections

#

will have to see what their overall shadow implementation is like

#

presumably they are going to blend with raster shadows for some things

mighty wind
inner seal
#

quite a few people have mentioned it

vital dune
#

I just learned today about the powerplans giving x3d issues and stutters

grizzled flicker
#

I use "process Lasso" for core monitoring process and other

#

But we are OT for speaking there

inner seal
#

I think people have mentioned its mostly NPC dense scenes cpu bottlenecking

mighty wind
#

Yeah like the busy marketplace in Egypt

#

60-70fps on 9800x3d

grizzled flicker
#

How a PS5 can manage it?

mighty wind
kindred mantle
#

Getting 90-100 fps in the black market, 5080 and 7800x3d. 1440p DLSS quality but with output scaling so 960p->2880p

#

GPU usage around 95%

mighty wind
#

Maybe it was a very specific area

#

I'll keep an eye on it

kindred mantle
#

I don't think I've dropped below 80, maybe during action sequences with lots of explosions

mighty wind
#

Max settings outside of resolution?

kindred mantle
#

Yes

mighty wind
#

I'm getting 78-85fps here

grizzled flicker
kindred mantle
#

About 100 fps exactly here

primal stirrup
#

Mine went all over the place in Aleph, as well. From like 59-110 fps. This was at DLAA, though. I... unfortunately did not know about the AO scaling issue until last night šŸ’€

inner seal
#

In the lab, one direction I get like 120-130 base and the other I get around 70

remote idol
primal stirrup
kindred mantle
#

Hmm not having that issue. I had crazy stutter in one level only and updating drivers solved that

#

Doing DLDSR 4k 49% res now and walking around the lab is consistently around 85-95 fps, no stutter and no wild fluctuations

primal stirrup
#

After doing the custom scaling, I was getting basically 100+ at all times. But this was at DLAA 1440p

vital dune
zinc fossil
#

the lab is completely stable for me

#

locked 120fps

mighty wind
#

Something's fucked for me then?

inner seal
#

we need to make sure we are talking about the same FPS

mighty wind
#

As in, the same stress test/scenario?

inner seal
#

FG, base, which FG

mighty wind
#

Oh, no FG for me

inner seal
#

yeah, then that sounds right

mighty wind
#

Will be funny if the people who say "oh I got 100fps there" are quoting FG numbers

inner seal
#

they must be, your numbers align with what I see roughly as well

finite dune
#

4080S 9800x3d here, only time I've seen it dip into the high 60s was that scene in the traffic jam with the Range Rover. Most of the time I'm hitting 80's+. 4k, DLSS performance, everything on maximum.

#

No FG

kindred mantle
# mighty wind 5090, 9800x3d

4k 49% res? I used DLDSR to get to 4k with 49% res for a better comparison and I'm getting around 75-85 in the market. But this is with a 5080 and 7800x3d

#

No FG

inner seal
#

yeah so game is just bottlenecked

kindred mantle
#

Well I'm completely GPU bound and I can get over 100 fps there at 1440p

mighty wind
#

Oh sorry

#

Just saw

inner seal
#

Ill have to look again later, but pretty sure in the lab if you look out into the lab from elevator, base drops fo 60-70

#

I can get like 100-120 normally though

astral crow
#

I think the lack of pathtracing hurt their PC numbers I am waiting and especially will probalby wait now since transformer RR is coming in august

frozen nebula
astral crow
#

it will definitely peak again when pathtracing drops why would anyone play without it with a high end PC

#

probably won't top top concurrent playercount but will get a bump

empty bear
wise narwhal
#

lol

#

Never used optiscaler

#

but thx

loud notch
#

Has anyone have issues with cutscenes? I got knocked out on a ship and instead Bond just standing there 3 seconds before the cutscene starts. Ever since all cutscenes are the same :/ 2nd play through never had it before

primal stirrup
#

Especially when pathtracing is probably going to tank the FPS even on 5090's if you don't play on Performance DLSS with FG.

#

(at 4K)

thorn wigeon
#

So where is the summer game update?

primal stirrup
#

It's not summer.

primal stirrup
#

Then you'd be using TAA

#

Which would be native, so.... you'd then have to resolution scale without the upscaling.

buoyant gorge
primal stirrup
#

It means the AO scales with resolution.

queen quail
#

I am hoping for their sake that it is

frozen nebula
mighty wind
#

I think the game looks pretty bad overall. It's very messy

primal stirrup
#

There are times when it looks really good and then the fidelity deteriorates in the next scene. It's so weird.

mighty wind
#

49% cause of a bug, no FG cause of a bug, HDR resets each game restart cause of a bug

#

Crazy aliasing at times

primal stirrup
#

And not a patch in sight.

#

The HDR one at the very least should have been patched already. It's ridiculous it even shipped with that bug.

astral crow
#

if you wait long enough you get it dirt cheap too with updated patches, mature modding it's just far better

mighty wind
#

There's no denying that, but the discord buzz of being here as the guys mod it is pretty fun

primal stirrup
#

If you're waiting for discounts on new games nowadays, you're usually waiting at least a full year.

mighty wind
#

Also, I prefer to only use 49% of my 5090

astral crow
#

yeah, I mean there is a happy medium waiting at least 3-6 months though is good rule of thumb

wise narwhal
#

I'm gonna let this game cook for a bit

astral crow
#

but yeah i realistically have a backlog of high quality games so large that i could wait a year plus for every game

mighty wind
#

It's weird because I thought this one was going to be polished at launch

#

DF glazing

inner seal
wise narwhal
inner seal
# mighty wind DF glazing

have people not learned that DF has absolutely no idea what they are talking about most of the time

wise narwhal
mighty wind
#

It's ok, the Devs gave Alex and his treadmill an interview

astral crow
#

lmao, I feel like alex kinda does but he's the only one

mighty wind
#

So 10/10 no faults

primal stirrup
inner seal
#

Alex can be alright, but they make so many meh claims and glaze games that deserve to be criticized

#

overgeneralization galore too

astral crow
#

just has such stiff shooting and animations imo

#

last light shooting actually looks good

#

first light*

mighty wind
#

Yeah it's fun, animations are great too

primal stirrup
#

Hitman with First Light gameplay would be amazing.

#

By gameplay I mean gunplay

empty bear
#

I found it funny how far we had to get in to actually appreciate the gunplay.

astral crow
#

it seems like they prioritized console and I am not sure why considering hitman 3 is biggest and best selling on PC

#

not launching with PT was a huge mistake imo

inner seal
#

cause its 007

#

people simply see name and want to play

astral crow
#

I think most PC gamers in the west are mid-high end and launching without PT in 2026 is a built-in reason to skip the game until it's patched with it. It was for me

inner seal
#

I have a lot of trouble imagining fitting PT into this 2016 era engine/game with the current state

loud notch
inner seal
#

I have seen it constantly

astral crow
#

that's like easiest piece of the PC puzzle

inner seal
#

if by DLSS you mean no upscaler/TAA

#

DLSS is the only one that works and only below 1080

astral crow
#

I thought only dlaa works properly

#

performance mode on 4k works?

inner seal
#

no

#

only 49% at 4K

#

has to be below 1080

#

and only DLSS

zinc fossil
#

game is good and the art is amazing, they need to fix the lighting issues though

astral crow
#

yeah i don't understand how they messed up dlss, never seen that before

grizzled flicker
inner seal
#

FSR and TAA are broken across the board

inner seal
zinc fossil
primal stirrup
inner seal
#

some of their deferred lighting passes stop working more or less

#

unless its specifically dlss below 1080

astral crow
#

but yeah, why buy this game on PC now? Wait 3 months with patches and PT and you don't "waste" your experience

serene yoke
#

DF is mostly Alex for me

#

He's also the only one who tries to actually read the research papers

astral crow
#

I personally almost always just play a game once

inner seal
#

I just play games about half Kek

astral crow
#

i mean same haha

#

I finish probably about 4-5 games per year

inner seal
#

Have like 24 hours in this one, 18 hours fixing shadow/gi artifacts, 4 on reflections, and then 2 playing

astral crow
#

you doing U+ on it?

inner seal
#

nah I contributed to reno

#

shader level fixes

serene yoke
#

How many seconds does it usually take before you're like,
I can fix this

inner seal
#

the shadow lines were more of a

#

I cant play this game unless this is fixed

serene yoke
#

Because it does feel like it goes that quickly

#

Crimson dessert was the biggest surprise that you and the others kept trying

inner seal
#

reflections seemed simple to fix it was just finding what shader and what the problem was

primal stirrup
inner seal
#

I mean, this game looks like a 2016-2020 game

#

bad shadows, reflections are a joke, lighting is... yeah

#

I want to play modern looking games with modern tech

#

doesnt have to be full on PT

serene yoke
inner seal
#

plus, they are the ones that advertised it

smoky lava
#

that's almost all bloom

inner seal
#

and nvidia showcased it

primal stirrup
#

I mean they somehow broke RT reflections and Sun Shadows in World of Assassination at some point

inner seal
#

Its probably going to be RT more or less

#

and not qualify for PT

primal stirrup
#

You're telling me Nvidia lied to us? 😱

serene yoke
#

Unless Nvidia completely did it themselves

#

Because they have done that before iirc

primal stirrup
#

(not actually surprised, but sarcasm is hard to convey via text)

astral crow
inner seal
#

August 1st they are gonna drop both perfect PT and new RR and it will be the best looking game ever

astral crow
#

haha could be, I personally think Re requiem is probably all around the best looking right now and first light doesn't have the facial animations/character models to match it

#

first light character models are superisingly good though too

inner seal
#

ye that and pragmata are solid

#

but RE9 suffers hard from noise/ghosting in places

#

excited to see it with 4.5 RR

astral crow
#

I think cutscene grace is one of the best video game models i've ever seen

inner seal
#

Industria 2 low key one of best looking games out rn in terms of lighting etc

#

and nobody knows really

astral crow
#

i've never heard of that one, I think we are finally heading towards true next gen soon

#

when the ps6 is finally out it will be a huge leap

inner seal
#

Cthulhu TCA with tuned HW lumen also rather nice

astral crow
#

this generation took this long to actually be a leap imo

inner seal
#

starting to see some games leveraging new/current UE tech and it definitely shows

astral crow
#

yeah i think it's mainly the ps5 pro plus the growth of the pc market in the last two years

#

re4 remake could have totally had PT at launch but there would be no point since consoles couldn't run anything close to it yet

inner seal
#

I was feeling meh about all the PT because RR, but finally announced RR 4.5

astral crow
#

yeah and dlss 5 if you ignore how heavy-handed the preview was that is probably the future of rendering. ps6 rumored to have neural rendering piece as well. Increase fidelity of minor pieces of the scene that usually had to be culled (distant shadows and npcs, asset etc.)

inner seal
#

I love the dlss5 memes

#

realistically though it will be the future in some way

astral crow
#

yeah i mean you look at the controversial grace, and it did improve some things about her if you ignore her face haha

#

clothing detail, asset detail in the back, I actually was less of a fan of lighting changes it made

#

than the asset glowup

inner seal
#

the lighting changes were bad

modern osprey
#

my main response to dlss 5 is, do we really need this

#

we live in an age of path tracers, physically based renderers... we already know scientifically how lights and stuff works

#

how good is an AI predicting that over just rendering it with the same hardware

astral crow
#

I think it's more about the cumulative effect of creating high fidelity assets and npcs that are normally made potato to help with perf

#

would have a large impression of the look of the entire scene with less things like pop-in mesh issues

#

also shadows too

modern osprey
#

on that though I do wonder how "stable" this model will be. Like is it deterministic, when I move the camera back and forth will I see the same result

astral crow
#

yeah that's what we will see

#

think of a game like space marine 2 how many enemies are on screen

#

they are kinda just like a blob until they are right in your face

modern osprey
#

again a solveable issue with raw performance. and it's not like this filter will be cheaper, I highly doubt it

mighty wind
#

How can I take a Reshade HDR screenshot but keep the DC OSD visible?

astral crow
#

I think we are quickly reaching the peak of raw raster but I am not sure

modern osprey
#

I mean RT

#

I think something like Blender Cycles in real time is approaching

#

imo putting in AI into this now will hinder progress

astral crow
#

yeah we will see

modern osprey
#

imagine this, you're a game dev and made your game according to DLSS NR 1.0. an update comes out and now your lighting is completely different

#

the players' drivers automatically update the DLL so you're stuck without control over how your game looks. AMD users use FSR NR instead and play a completely different game in terms of visuals

#

purely hypothetical

mighty wind
#

If you're definitely getting a consistent 100+ FPS I'll start testing a lot of shit to see if something is causing a CPU bottleneck

#

Vsync on/off etc

loud notch
#

Well that was quick lol

zinc fossil
kindred mantle
#

is 85 your max even with more aggressive upscaling?

mighty wind
#

I'm upscaling from 49% with a 5090

#

GPU almost turning itself off

kindred mantle
#

What's your GPU usage?

mighty wind
#

55%

kindred mantle
#

Damn

#

Yeah doesn't seem right

mighty wind
#

Several of us are seeing this in crowd heavy spots

#

When not using FG

#

FPS tanks as I pan camera too

kindred mantle
#

Which driver?

mighty wind
#

Latest

kindred mantle
#

Same

mighty wind
#

Ingame vsync off?

#

Any limiter injected?

kindred mantle
#

Ingame off, driver vsync on. No limiter

#

Max I can do in the market is like 115ish if I use Ultra Performance

mighty wind
#

And it doesn't dip below 100 when walking around through the crowds?

kindred mantle
#

It does, 90-100 is the usual

mighty wind
#

Please, for my sanity, could I kindly ask for a s/s of your in-game graphics settings?

kindred mantle
#

High 80s is rare

mighty wind
#

Oh ok. What CPU again?

kindred mantle
#

7800x3d

mighty wind
#

Thanks man. And the render options above it?

#

DLSS stuff

hollow yoke
#

I'm in the 90 - 100FPS region at that spot you were sharing screenshots of, 5160x2160 @49% DLSS, max settings on a 5090/9850X3D

frozen nebula
#

I didn't have any counter on as I don't like overlays, but I didn't notice for any moment that my game isn't running 'normally' as it does.

#

I'm past that area now, too. But can check with counter when I get in another crowd heavy one.

mighty wind
frozen nebula
#

From? 120?

mighty wind
mighty wind
frozen nebula
#

Ah, okay. Nevermind then, I thought it was bad enough that it was coming to a crawl or something.

#

Between VRR and the game being third-person slow walking in those environments, and couch gaming on top of it from far away.

Errrrrrythang was smooth.

mighty wind
#

When I go into heavy crowds the frame pacing noticeable goes shitty. Typical CPU bound feel

#

But a 138 to 75 drop will do that

frozen nebula
#

Yeah

#

I have mine locked to 117 since I can't do 144Hz on big TV due to adapter.

mighty wind
#

What the flip is going on then

kindred mantle
#

What's the lowest it dips to in the market for you? 75ish seems to be the minimum with these settings, but no stutter and no frame pacing issues

mighty wind
#

Thanks for this. Think I saw 69

#

Will check again shortly

#

I'm gonna try without Reshade, or DC etc

#

It doesn't stutter to be fair

slender arch
#

I did a little comparison of DLAA Preset K and 49% Preset L at 4K, if anyone wants to compare

primal stirrup
random sonnet
#

I don't understand why but my game looks terrible with the mod

#

blacks are crushed and washed out, never had that before with renodx

fallen whale
#

i joined specifically to say this mod is really great i love playing in hdr and the normal implementation was super bad
so thank you musa

zinc fossil
#

where exactly do people have dips in Lab area?

primal stirrup
#

https://youtu.be/UBb1bv3TZs0?si=DdzvbW-mjAXOV_mh&t=665 this section of this video truly illustrates the performance in huge crowds issue

Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.

Test Platform :
CPUā–ŗAMD Ryzen 7 5700X3D @ 4.1 Ghz
Coolerā–ŗDeepcool AG620
Motherboardā–ŗAsrock B550 Steel Legend
RAMā–ŗ2x16 GB G Skill Ripjaws V 3200 Mhz
GPUā–ŗZotac SOLID SFF GeFor...

ā–¶ Play video
#

100+ in one part of the hallway, then walk slightly forward and suddenly you're in the 80s

#

walking into the chess tournament, it drops into the 60s

#

GPU utilization below 60%

kindred mantle
primal stirrup
zinc fossil
#

how can you not notice though lmao

smoky lava
#

lmao

random sonnet
tough terrace
#

Does DLDSR work for anyone ?
I can't chose a resolution higher than my native monitor resolution 2560 x 1440 ingame, while in other games i can choose 3840 x 2160.
Anyone know a workaround ?

zinc fossil
#

fair enough but I can usually immediately see clamped highlights

primal stirrup
kindred mantle
kindred mantle
#

we love K

smoky lava
#

yikes

#

people unironically use K

#

nvidia default is K for balanced/quality

#

that's crazy to me

hot hawk
#

why is M better?

smoky lava
#

look at the shadow ghosting

zinc fossil
#

walking around the chess tournament right now and am completely locked at 116fps at all times with dlss 49% internal res

#

at 4k

tough terrace
primal stirrup
#

The AO is completely broken

timber tendon
timber tendon
blissful ledge
#

whats up with the whole AO thing? if i play at 1440p with dlss quality, am i affected?

primal stirrup
#

No, you're good.

#

It's anything above 1080p

blissful ledge
#

right, so even tho the output res is 1440p, it doenst matter cuz the input res for dlss quality at 1440p is only 960p?

last knot
#

Yeah input vertical res needs to be under 1080p

blissful ledge
#

i guess thats why DLAA looked weird to me... thats unfortunate

#

i like DLAA

inner seal
#

I swear to god whoever put all the blue and yellow markers AT EVERY POSSIBLE POINT OF INTEREST deserves to be slapped

blissful ledge
#

u forget the average intelligence of people

kindred mantle
blissful ledge
#

they prolly only added it after 70% of playtesters failed to find the objective/way forward

inner seal
#

I cant even drive a car without what feels like the whole damn road being blue

smoky lava
#

just wait for the arrows and xs

inner seal
#

oh I know

#

they are everywhere

smoky lava
#

absurd

inner seal
#

use q watch for even more markers

#

hey were you looking to climb up

#

how about this bright blue pipe conveniently placed on a ship wreck

smoky lava
#

it's very immersion breaking idk

#

idm it usually, but it's so obnoxious in this

timber tendon
mighty wind
#

@inner seal it's reflex gimping our fps

primal stirrup
mighty wind
#

I uninstalled DC and fps and same scene went from 78fps low to 114fps low