#007 First Light

1 messages · Page 6 of 1

livid jolt
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especially radial blur

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my resolution setting also doesnt save along with hdr settings

wicked wasp
zinc fossil
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omg yess

frozen nebula
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Time to download to endorse and vote up.

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Any change from beta 8?

wicked wasp
frozen nebula
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Vanilla / Original Code Mode
For the closest original game behavior:
Set Tone Mapper to Vanilla.
Set Film Grain Type to Vanilla (Broken).
This uses the original tone mapping and original film grain paths.

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This would break the highlights just like native does, right?

wicked wasp
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ya I removed that section

frozen nebula
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Okay, good.

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Wonder if it's worth giving Broken option for Film Grain, too.

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I guess good for science.

wicked wasp
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gotta draft a thread for twitter breaking down the tonemapping

frozen nebula
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Edit as needed.

wicked wasp
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ya I did that with death stranding

glacial sand
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Musa out here giving us a belated Eid gift

frosty mortar
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anyone else getting frame drops on explosions?

inland birch
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Just finished. Fantastic game

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Has some minor issues but still a solid 9/10 imo

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Kinda the same vibe as Indiana jones where it 100% captured what is was supposed to

clever tapir
wicked wasp
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so far the game's been really slow and too handholdy

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very naughty dog like pacing

frozen nebula
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Without the ND quality.

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But it’s a good game, I like it thus far. It’s definitely more handholdy.

opal pebble
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how far in are you guys?

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it was defs v handholdy at the start but i felt like that reduced significantly as the game went on, except for the very linear set piece moments

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it being so guided at the start kinda worked for me with going thru training etc

ashen agate
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Damn, Reno just took this game’s HDR to another level – the contrast and fabric detail are insane, I’m absolutely in love with this thing.

clever tapir
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damn, good game

frozen nebula
remote idol
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nice work musa, thanks man

halcyon star
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Is the Nexus release the same as Beta 8?

wicked wasp
wicked wasp
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animation wasn't as clean

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last I played I had just gotten to africa and was driving in the sand

halcyon star
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Also is the game brightness setting for full screen brightness? I have a S90F, trying to figure out the perfect number

rigid salmon
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Does game has RR ?

halcyon star
wicked wasp
wicked wasp
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it'

halcyon star
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Just what looks best?

wicked wasp
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It’s based on viewing environment / preference

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Set it like you would a volume slider

halcyon star
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Gotcha, so every game will be different essentially

clever tapir
halcyon star
frozen nebula
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Albeit, tbf to IOI ...

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There aren't really any studios out there that can match ND in terms of animation quality in games, Hellblade comes close.

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But ND is very refined, in a natural way.

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Like they literally hold master classes for other Sony studios to come and learn from them.

remote idol
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i think due to the name a lot of inexperienced gamers might pick it up hence the hand holding

frozen nebula
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Others do the same, like Santa Monica, but you get the drift.

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With that said .. you can see IOI trying their best.

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I like the touch of normal walking animations.

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And how Bond will touch objects, wall, people, etc as you get close to it.

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Very ND coded.

frozen nebula
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Hand holding is a staple pretty much for all games coming out of West.

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So, it's not really anything new or something unique to this.

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They're more interested in making games that past every other study group, and test.

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Than making games 'fun', and how they want to make 'em.

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Everything's too sanitized in the West.

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Hollywood has the same problem by large, apart from few creators doing their thing.

bronze moth
frozen nebula
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Yeah

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It's very ND coded, I love that shit.

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Small stuff like that really gets me giddied up, lol.

frosty mortar
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just finished, can’t wait to replay with path tracing when it’s out

pure badger
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It’s ok to play with the mod and FG?

mighty wind
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Yes

kindred mantle
charred grove
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Any number recommondation for Game brightness playing in a Dark room?

cerulean bramble
kindred mantle
cerulean bramble
kindred mantle
cerulean bramble
pure badger
kindred mantle
# cerulean bramble Weird, not for me.

I just tested it and yeah the issue is still present when you turn off HDR, but if you then turn FG off and on while HDR is still off then the issue is gone

mighty wind
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Lol. Sounds busted

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I'm just gonna brute force 4K max settings, DLAA, preset M, FGx2 locked to 120

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And try my best to ignore any issues

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Pretty wild how HDR turns itself off each time it restart game. Hope they fix that quick, it's annoying

thorn wigeon
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When are they going to release the next update?

rugged lodge
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Should I leave frame gen off when using hdr?

random sonnet
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Hello, HDR must be enabled ingame ?

tranquil zenith
tranquil zenith
rigid salmon
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@wicked wasp does it has sharpening like hitman ?

rigid salmon
burnt kestrel
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the AI in this game is bad as fuck!! breaks my immersion!!!

valid wadi
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the full second half was bad too storywise

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and my game is freezing at every loading screen so I drop it for now and come back to tacsim when the summer update comes out

thorn wigeon
valid wadi
valid wadi
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pretty sure, would be impressive if they dont

zinc fossil
valid wadi
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yea

thorn wigeon
zinc fossil
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ah sorry

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wasn't aware there is FG already

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it's broken?

thorn wigeon
zinc fossil
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no way it's that basd

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lol

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holy

thorn wigeon
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It's in slow motion, but yeah

zinc fossil
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that's with HDR only?

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or general

thorn wigeon
zinc fossil
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they need to fix that asap

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looks like missing motion vectors or something

mighty wind
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If ever you need advice suggest asking this guy, he knows his stuff

cerulean bramble
empty bear
# mighty wind

This is why I refraim from commenting on Reddit anymore..

tranquil zenith
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crazy comment lmfao

empty bear
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Statistically probably more people using FG+HDR in 2026 than not, if not close.

tranquil zenith
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glad my FG has been completely fine with HDR though

thorn wigeon
tranquil zenith
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I think there might be a bunch of people who enable HDR on their monitor permanently or something but then never open the game settings to turn it on there if it's not on by default

thorn wigeon
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HDR isn't even popular as RTX or other letters

empty bear
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Yes, letters.

tranquil zenith
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just filmed my game in slowmo to see if it did anything weird with HDR + Frame Gen and there is genuinely just nothing to see

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no warping or anything, it's literally the same as always but in slow motion

thorn wigeon
tranquil zenith
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imma do it without FG now to check, though my game just crashed by alt tabbing lmao

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first crash I've had

tranquil zenith
thorn wigeon
tranquil zenith
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ye but like, you're able to see it when you move the camera? or only if you were taking a screenshot mid movement or something

thorn wigeon
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It's noticeable one way or another. It's harder to capture in a screenshot than to see it for yourself

tranquil zenith
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could it be framerate or Hz related?

thorn wigeon
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The more frames, the less noticeable it is, I guess

tranquil zenith
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ah hmm, ye I mean rn I'm sitting at 170 or so

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I disabled VRR tho due to it lifting the gamma when going below your monitors native Hz, which is 540

wooden tinsel
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how do you clean shaders before installing reno?

kindred mantle
tranquil zenith
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when I installed the new reno mod it did the whole shader thing at the start again

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not the super quick 1 second to 100% but actually taking a bit

thorn wigeon
wooden tinsel
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I updated my drivers recently so that should've forced the shaders to recompile but it didn't

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I tried removing reno, adding it back, deleting the PipelineCache.bin file next to the game's exe, deleting everything in DXCache

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and none of that made the shaders to recompile still

kindred mantle
kindred mantle
wooden tinsel
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yeah I just noticed now, that's a game file 😅

kindred mantle
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Keep pipelinecache.bin and delete everything in DXCache

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Should work

wooden tinsel
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it's compiling now, thanks!

tough granite
shell tundra
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Frame gen isn't doing anything for me funnily enough

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It's literally the same fps with or without

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Latency cuts down by 30% for some reason though

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And I have no fps limits set besides vsync in Nvidia App

timid perch
thorn wigeon
wicked wasp
remote idol
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musa will you be adding this to the wiki or should i just link to nexus right now for RHI?

buoyant gorge
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1

inner seal
grizzled flicker
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What is this?

inner seal
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fixing their shadows

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these stupid lines have been driving me insane for like 3 days

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oh its so much better

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what a relief

grizzled flicker
inner seal
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I modified renodx and replaced part of the shadow filtering in one of the deferred lighting shaders

ashen marten
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Good shit

inner seal
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I'll post it but I want to wait for Musa

tardy wolf
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are raised blacks just normal for this game? even with the mod? i feel like every scene with lighting looks kinda gray

inner seal
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fog related probably

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and possibly bloom

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also you could turn down LUT strength

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their LUT looks to wash out in certain places

tardy wolf
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might just be how lighting is handled tbh, only the darkest scenes look black to me

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hopefully path tracing will make this a non-issue

rigid salmon
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What preset to use,
DLSS Quality Preset M
DLAA Preset K

inner seal
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what base resolution

tardy wolf
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on 4k im just using the vanilla dlss

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whatever that is

rigid salmon
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Rtx 5090

zinc fossil
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how is the audio in this game?

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worth playing on a home theatre?

inner seal
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I would use optiscaler and set output scale to 2.01 tbh

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or ratio

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rather

kindred mantle
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Preset M with input res just below 1080p

inner seal
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yep

kindred mantle
zinc fossil
kindred mantle
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idk

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also look at the performance difference in the top left

inner seal
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I'll see if I can find the shader responsible but decent chance it is engine side

loud notch
# kindred mantle

So weird. Does it solve the reflection artifacts as well? Like in Q branch on the ground.

rigid salmon
inner seal
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this game just doesn't respect SR scaling override otherwise

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I just have mine configured like this to get below 1080 vertically

rigid salmon
inner seal
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no

cedar crane
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No, making the ratio slightly under 50%

inner seal
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yep

rigid salmon
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Ok, 4k Dlss performance, with optiscaler upscaler 2x

inner seal
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2.01

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must be less than 1080 input res

kindred mantle
rigid salmon
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@inner seal getting only 3 fps, just installed optiscaler, through manual method

jolly helm
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It looks amazing! Thanks to @wicked wasp for all the hard work!

thorn wigeon
jolly helm
wicked wasp
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haven't been able to recreate the weird issues people are having with fg

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someone mentioned vsync doesn't turn off automatically when you enable fg

kindred mantle
rigid salmon
kindred mantle
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Try the pinned 0.9.3 pre2 build

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And only move optiscaler.dll to your game folder, rename to version.dll

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that's all I did and don't have any issues

rigid salmon
languid ice
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can I play without grain? the game is terrible with it.

timid perch
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I sure can

sand night
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Great game ty @wicked wasp

ocean heron
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Anyone else had trouble installing the mod?
followed the instructions, but it just won't recognize ReShade.
Tried versions 6.7.2 and 6.7.3, but no luck with either. Has anyone run into this or knows a fix? Im using the steam version

inner seal
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what wont recognize reshade

mighty wind
inner seal
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Shadow/Lighting Noise Fix

  • Custom version built on top of Musa's
  • Adds IS-FAST Shadow Noise setting which will get rid of all of the visible lines in lighting/shadows
  • Please try it and lmk, comparison attached
kindred mantle
# rigid salmon same result

I have no idea then, it seems to randomly happen to people with nvidia cards. They've been trying to figure it out in the optiscaler discord

remote idol
wicked wasp
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working fine for me

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less of a noticeable noise pattern

remote idol
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yeah loads and works well here
looks good

inland birch
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so are there a lot of textures in this game that are very.... smeary?

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it almost looks like RR pre transformer type of smear

wicked wasp
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IS-FAST Noise
off / on

inland birch
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huge

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didnt expect it to change the look of shadows that much

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like under the painting on the left

frozen nebula
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Present in both pics

wicked wasp
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oh weird

frozen nebula
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Game is on LSD.

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Unplayable.

wicked wasp
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when I keep it still on the menu they accumulate

inner seal
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my clanker said the reflections had a bunch of out of bounds values

frozen nebula
inland birch
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i didnt notice that until now

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fuck you umer

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now i will see that

burnt kestrel
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guys does DLLA with preset K has the hdr highlight issues that DLSS has?

inland birch
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all the time

wicked wasp
inland birch
inner seal
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dlss 4.5 is only one that fixes the problem

wicked wasp
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you could actually make the IS-FAST slider unload the shader entirely

inner seal
wicked wasp
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let me check without the mod if the issue still happens

burnt kestrel
inner seal
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DLAA also sucks in this game right now until they fix bug

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need like 49% render resolution for best image

burnt kestrel
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oh not on this one! but other games that i have head room

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was just wondering if the highlight issue was just on dlss quality performance presets only

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example is forza playing dlla with preset M is a big sacrifice

inner seal
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just use like 75% with M

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or quality

burnt kestrel
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you think quality would look like DLAA or close at least?

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i'll guess i'll have to settle for that

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i like the 75% idea

kindred mantle
wicked wasp
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oof

inner seal
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well, its also likely that K would kill something like that

kindred mantle
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yeah i don't think it's a real issue, I never noticed it in gameplay

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Camera has to be still for at least 15 seconds before they appear and even then it's only in very limited areas

wicked wasp
remote idol
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the sooner they fix this hdr turning off on every game launch the better

zinc fossil
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how are musas links actually working

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why does it start with girlcock lmao

remote idol
long needle
remote idol
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oh right lol

unkempt girder
#

hi, i have a question about 007, can u help me?)

remote idol
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really depends on what the question is 😄

unkempt girder
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on my msi claw8 and other handhelds global illumination option is disabled by devs. i tried opti, reedit - nothing, can u give me an advice where to seach, is there a possibility to mod coming from you group or fix for this thing?

brisk needle
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Theres another one with an interesting name that I rather wont say lol

zinc fossil
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lmao what

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it's so random

brisk needle
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The one that also works for embed and doesnt have a weird name is fxtwitter though

remote idol
pulsar ginkgo
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guys quick question

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hdr on in game or off?

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windows hdr on or off?

wooden tinsel
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on and on

pulsar ginkgo
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thanks and thanks haha

timber tendon
pulsar ginkgo
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should i leave the values

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under hdr at 250?

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by default in the game? i think is called ui or something like that

timber tendon
inner seal
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I am running at 5k x 2k and upscale res of 49% with M

pulsar ginkgo
timber tendon
pulsar ginkgo
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M is for general use

timber tendon
pulsar ginkgo
timber tendon
pulsar ginkgo
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but in overall if youre under 4k performance or balanced preset M

inner seal
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I dont like L generally, more artifacting but its fine

inner seal
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is game dependent depending on motion vectors and how bad the GI is internally

inner seal
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so 49%

timid perch
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So many games with reshade and this is the first one where reshades own settings aren't sticking. Reno is fine, but i'm having to re-setup my screenshot hotkey and save location every time I start this game. Down a google rabbit hole, I guess

inner seal
#

is optimal

pulsar ginkgo
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hmm for some reason is not working

inner seal
#

thats why I am using optiscaler

timber tendon
pulsar ginkgo
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the plugin with the game i set to 1500 peak but is like not working wtf?

inner seal
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5k x 2k is my monitor res

timber tendon
inner seal
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just use RHI to one click install it

pulsar ginkgo
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does any one kknows why is not working?

timber tendon
pulsar ginkgo
timber tendon
inner seal
timber tendon
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When I use the special combinations it seems to overlap I gotta go look

inner seal
#

it resolves a decent bit of artifacting, deferred lighting breaks so you get tiling issues and haloing

pulsar ginkgo
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well thanks for the reply

pulsar ginkgo
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cya

timber tendon
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Ever figure out the noise?

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Gonna fix in Ultra Plus?

inner seal
#

#1499664181170012181 message

kindred mantle
remote idol
livid hinge
#

Ok... I dont know how I feel about this but I have played a significant chunk not knowing the DLAA preset K was jacked. I just switch to 4.5 L and damn... I wonder how many millions of people are playing with jacked highlights? It looks fantastic on 4.5, the highlights on my OLED pops. I'll have to start over.

kindred mantle
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IS-FAST Off / On

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Looks so much better, thanks lazorr

livid hinge
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Yes, thank you!

inner seal
#

foliage

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AO

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get flickering

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haloing

kindred mantle
remote idol
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ok so just generally broken then
49% it is

remote idol
#

yup, can totally see it now

wicked wasp
zinc fossil
#

how did you even realize that it render correctly at 49% instead lol

kindred mantle
#

Yeah 49% at 4k, has to be below 1080p internal res

wicked wasp
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so just below 1080p preset m is best?

remote idol
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yeah just below 1080p and the issue is gone

timber tendon
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Thanks

wicked wasp
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idk i'm asking

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others say m is good

zinc fossil
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M is probably middle ground if you wanna use Transformer 2

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I usually find L looking better but it's heavier

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either one is better than previous models since it preserves highlights better

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or does anyone know of any artifacts with preset L in this game?

kindred mantle
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M is just generally the best, it does way better with the noisy/smeary shadows in this game too

kindred mantle
#

I only use L if M has noise issues

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Didn't try L much in this game

zinc fossil
#

so if you have extra performance then L

kindred mantle
#

Yeah if you want, M has less ghosting usually though

zinc fossil
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I thought L is usually the best in terms of picture quality and sharpness

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just very heavy to run

glacial sand
#

Just finished the game. It’s quite good and I was pleasantly surprised by its length (that’s what she said).

inner seal
zinc fossil
#

hm okay

inner seal
#

not like L is bad though

timid perch
slim cobalt
#

@inner seal thanks for shadow noise fix. by any chance have you had any luck solving specular white dots/noise flicker? seeing it on M and L presets. haven't test others

inner seal
#

if by white dots you mean the games completely broken reflections, I briefly tried but didnt keep looking

zinc fossil
#

just started playing

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game looks amazing

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big thanks to you guys @wicked wasp and @inner seal

tranquil zenith
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for me personally M just usually looks nicer on quality but it's very much a preference

zinc fossil
#

idk I just liked L and stuck with it

tough granite
tranquil zenith
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yeah that's completely fine

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some people find M too sharp

timid perch
# tranquil zenith idk I usually hear people saying L is for 4k when using one of the lower DLSS mo...

Due to Nvidia's original explanation from the release of 4.5

Model M is optimized for DLSS Super Resolution Performance mode, and Model L is optimized for 4K DLSS Super Resolution Ultra Performance mode. While both models are supported for both DLSS Super Resolution Quality and Balanced modes, and DLAA, users will see the best quality vs. performance benefits in Performance and Ultra Performance modes.

inner seal
#

L just introduces ghosting/smearing and aliasing artifacts that M doesnt have in my experience

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doesnt handle particles quite as well

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but has stronger temporal for when you need it for specific game problems

timid perch
#

Anyway, this isn't meant as a jab, I paid full price for this game and intend to play it all the way through. However, i'm genuinely curious if there is a area you finally get to where it looks like a AAA title released in 2026.

Its so jarring that I'm wondering if something is wrong, but I have all the settings cranked to their max at 4K. I saw notes about there being a PT update at some point, that might be what I need. Expecting too much for right now?

tough granite
#

I dunno I thought the game looked beautiful. Art carries it

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As yes it is very last gen tech wise

zinc fossil
#

idk man this game is living up to AAA from my perspective

tough granite
#

The physics. AI and immersive sim elements are what the game is all about

inner seal
timid perch
inner seal
#

old techniques, poor "new" GI implementation

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reflections are generally just kind of busted

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postprocessing feels off

timid perch
#

Ok so i'm not losing my mind, at least. Yeah

tough granite
#

Haha you’re not

timid perch
#

Hoping the gameplay makes up for it and it sounds like it will

inner seal
#

and yeah textures one of the most disappointing things

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some of the lower res textures I have seen in recent history

wicked wasp
#

channel / luminance

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luminance looking much better

loud notch
#

Guys, how do I type 2.010 in optiscaler? Can’t get it right with mouse 🤦‍♂️

wicked wasp
#

haven't used optiscaler before but if its a slider then you can prob ctrl+click on it

#

either that or edit the ini file

loud notch
#

Thank you 🙏

#

Ctrl+click worked!

gritty plank
#

What is up with the scaling? Should I change anything, if im using dlss quality on 4k?

pulsar ginkgo
pulsar ginkgo
#

under what gpu are you?

inner seal
#

TLDR vertical res under 1080 will look better

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so 49% at 4k

opal pebble
opal pebble
opal pebble
obtuse topaz
#

I really love how the melee combat feels and looks. Flinging dudes across tables and following them over feels so badass. I also like how meaty the gunplay feels

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Like I could sneak around the enemies but I really like going through them

frosty mortar
queen jolt
#

What are the go to settings do you think guys, on the Renodx settings

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I’m using lg g5

neon frost
#

Hey guys if i want to use the new fix Lazorr uploaded i just need to replace the current renoDX file right? or do we need both

wicked wasp
#

@inner seal is there anything you wanna test or should I just put it on nexus

inner seal
#

might try and work on reflections tomorrow idk

rigid salmon
#

does any other game have upscaling problem, like this game for vertical resolution to be below 1080

livid hinge
#

Scaling is good if using DLAA?

inner seal
oak horizon
smoky lava
inner seal
#

dude its so much better

smoky lava
#

now i regret finishing the game yday, should wait for u guys to do your magic first

inner seal
#

#1499664181170012181 message

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this comparison is nuts

smoky lava
#

yepp

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i noticed later on in the game as well

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it can get REALLY bad

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i was annoyed pretty much throughout

wicked wasp
frosty mortar
smoky lava
#

IS-FAST Shadow Noise
Off/On

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Also worth noting for people deciding between DLSS presets, M is the best for HDR highlights with L still a bit behind and K and older not even worth mentioning

#

Their behavior is consistent across games as well

timber tendon
# smoky lava

Is that in performance mode though? As in does the mode affect the highlight detail you mention such that we should pick a different preset?

smoky lava
#

but the mode does not make a difference

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the differences are more or less the same even with DLAA

modest jasper
#

qq hdr should still
Be on with mod right?

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And the paper white setting does not matter anymore?

smoky lava
#

yes

#

correct

livid hinge
tardy wolf
#

anyone have virus detected from the mod?

#

defender tagged it as a wacatac trojan

smoky lava
#

or rather, it's mostly small highlights that differ between the 2.

mighty wind
#

Can't believe I'm about to drop from native Res to 49% Res to work around a bug

#

Don't think I've ever seen this before

frozen nebula
#

Native? Was DLAA affected, too?

#

I thought Quality and other modes were affected.

mighty wind
#

DLAA too, right?

#

Looks a mess

gritty plank
frozen nebula
mighty wind
#

No I'm in bed with a hangover

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But I was definitely seeing busted AO with DLAA

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Flickering

smoky lava
#

@frozen nebula

#

AO or whatever it is, is noticeably different and flickery with Native TAA as well

pure badger
#

I started the game on uw OLED and aside the flickering on the ground a don’t see any réal issue with FG ON,
And thx for the HDR mod!

rigid salmon
clever tapir
#

I just noticed that Level of detail and Volumetric effects quality options are disabled. Any idea?

mighty wind
#

However, one huge downside to lowering the res to < 1080 is that the flickery/speckled light reflection artifacts become way worse

clever tapir
smoky lava
#

but do become slightly worse the lower the res

mighty wind
#

Also sucks the game gets CPU bound as soon as there are a few NPCs. 100fps on 9800X3D 🙁

smoky lava
#

yea it's a shame frame gen is so borked

#

would work so well

mighty wind
#

Yep, I was using FG til I saw awful artifacts indoors at one point

#

First time trying to use Optiscaler, game won't load into view. CPU is certainly doing something though

#

Installed it via RHI

drowsy charm
#

to change those settings

timber tendon
#

@inner seal game wouldn't boot with Optiscaler installed even when I used RHI, as soon as I uninstalled Optiscaler using RHI the game booted again, any ideas? RHI should prevent any conflicts no?

#

@wicked wasp should the oversaturation of skintones be fixed in the recent release thx

zinc fossil
#

I wonder if the frame gen thing couldn't be fixed using reno

#

I guess it would need proper logging/debugging tools though

mighty wind
#

Well, game does eventually boot but sits at like 1fps with Optiscaler

timber tendon
wicked wasp
timber tendon
timber tendon
daring timber
#

Guys is the final version out?

rigid salmon
zinc fossil
#

Preset M and L both have major aliasing during motion for me

#

on DLAA

rigid salmon
#

found sharpening values in regedit, don't know should disable that ?

zinc fossil
#

probably yea

wicked wasp
ocean stone
lucid herald
#

does anyone know which pillarboxing / ultrawide fix mod doesnt interfere with renodx?

ocean stone
#

genuinely awful

lucid herald
ocean stone
#

currently using M but I see that reflections on the floor suck regardless, I'm so tired of software RT bs

#

take me back to prebaked everything pls

kindred mantle
zinc fossil
#

well as far as I'm concerned all preset have issues especially the transformer ones

#

but they're all still better than we had before so

kindred mantle
#

4.5 is definitely better, but I think I prefer E to K

#

As long as you have a high output res

cobalt spruce
#

How do you change the resolution scale to 49%?
I don't use the nvidia app.
Have been playing at 4k dlss balanced all this time.

kindred mantle
#

Try nvidia profile inspector

cobalt spruce
#

Ok thanks
I do have that installed

mighty wind
#

I think I'm the only person in the universe who just happily uses NV App

cobalt spruce
#

Still using goat control panel hehe

serene yoke
#

So that means using 49% at 4K

#

Wonder if setting custom dlss res works though because I remember you could do that

loud temple
#

Any fix for the smearing with FG on?

proper robin
# lucid herald does anyone know which pillarboxing / ultrawide fix mod doesnt interfere with re...

I am using this one: https://www.nexusmods.com/007firstlight/mods/6 I only use the Black bars toggles and OK for me. Only one behavior: you need to desactivate it when prerendered cutescene because you see the game behind the black bars.

Nexus Mods :: 007 First Light

Toggle the HUD/letterbox effect/hitmarkers/tracers/outline on/off with a single press of a button

#

5120x2160 screen ok for me

serene yoke
quaint oriole
inner seal
#

2.01 upscaling ratio

proper robin
inner seal
#

I modified edid profile and ~1000 works a bit better than 1300

proper robin
#

Ok thanks 👍 and you play at 49% of native res? I don't try it and i play Dlss quality preset M

quaint oriole
#

I use L, is M better for this game?

proper robin
#

I read here that M is better for this game

cedar crane
#

enter_cat Ofc M best fits this game, it's a 007 game cat_exit

green temple
#

Anyway to disable or reduce the blood screen effects?

gaunt geode
#

sooo

#

007 first light got 1.0 renodx now?

#

stable release, or still in progress?

wicked wasp
#

stable

unborn wyvern
#

Hello musa last renodx is flagged by windows defender any idea ?

timber tendon
#

Do highlights in DLSS K. suffer if you run it in quality or DLAA? Like is it all modes have worse highlights? Thanks

last knot
#

Yes it is for all

cobalt spruce
wooden tinsel
#

is anyone having insane stutter? I started having that at the plane section

quaint oriole
wooden tinsel
quaint oriole
wooden tinsel
#

works for me

#

you have to enable this setting as well

hollow yoke
#

yeah, I was about to say, it works fine with that custom flag set

quaint oriole
kindred mantle
#

I tried NVPI too and it didn't work for me 🤷

#

But it is working for you

hollow yoke
#

works for me as well

inner seal
#

I also tried NVPI and it didnt work but 🤷

kindred mantle
#

okay it works if I don't have optiscaler installed

kindred mantle
cedar flame
#

what settings are you folks using in reno? trying to find the best look

inner seal
#

I think dechroma 60-65 is a big improvement

cyan igloo
inner seal
#

I also turn down lut strength a bit

#

helps with crushing

cyan igloo
# cyan igloo o.o

it wont let me download the latest update, the previous one i can download fine?

zinc fossil
#

probably just the virus lazorr snuck in in the last build

inner seal
#

you can click the green checkbox on nexus and see its virus scans

cyan igloo
#

i just added an exclusion in defender for it, weird that it happens only with this file but not the older version on nexus

#

i guess its just windows being windows

wooden tinsel
inner seal
#

NVPI generally works for everything

#

it was new RR that didn't accept global

#

don't know if that is still true though

wooden tinsel
#

that's been working fine for a while now

cobalt spruce
#

seems like it is working

remote idol
#

RHI beta out soon with this available too

cobalt spruce
#

can anyone confirm

kindred mantle
#

yes it's working

wooden tinsel
cobalt spruce
#

Discord compression makes it hard to read

wooden tinsel
#

the top section is for frame gen only

cobalt spruce
#

Is it alright

inner seal
#

personally I think pretty much all the post processing effects you can turn off are quite bad/overdone

cobalt spruce
#

Also think hdr was off
Keep forgetting it's bugged

wooden tinsel
cobalt spruce
#

Glad it's working
Thanks

wooden tinsel
inner seal
#

the blur is just sooooo aggressive

wooden tinsel
#

yeah a slider for that setting would've been than just on and off

mighty wind
#

Load times are loooong

cobalt spruce
#

Not as long as crimson desert lol

timber tendon
remote idol
#

#1474481327691665553 message

wooden tinsel
inner seal
#

oh my 007 nvidia profile didn't have the game exe

#

that would do it

wooden tinsel
#

they added the correct exe in the new driver update, 610.47

serene yoke
#

You can set custom resolutions instead of percentages

wooden tinsel
hollow yoke
#

oof that's rough, I didn't experience anything like that at all across my playthrough

inner seal
#

I havent installed it due to mixed feedback on frame pacing and stuttering

inner seal
serene yoke
inner seal
#

yeah

inner seal
#

I am not that worried about 30 extra pixels

serene yoke
#

Found it useful on ultrawide sometimes with the earlier dlss versions

ocean stone
#

The only reason they're currently the default for balance and quality is because they know that M and L are too demanding for everything that isn't a 5090, you're legit just getting worse visuals with those vs performance when the presets are being swapped automatically

#

Completely counter intuitive for people who aren't in the know

inner seal
#

idk if I agree with the statement that M and L are too demanding

#

at 4K on a 4070 with dlss performance, M isn't even 1ms more expensive

tough granite
#

On 30 series sure

inner seal
#

30 series sure

tough granite
#

Yeah 40 and 50 is fine

#

I feel the warning for 30 series has become a blanket statement for both

#

40 and 50 series is fine. Theres probably some outliers where some games are heavier with it.

#

Path tracing will use RR so we will be stuck with 4.0 presets anyways

loud notch
#

Maybe the devs know something we don’t and NVIDIA drops a new RR preset around the same time they release PT for it 🤞

lucid herald
inner seal
#

some of the games deferred lighting passes break at 1080p or above internal resolution

timber tendon
#

Would RR not benefit from a Tranformer model is that why no updates?

timber tendon
zinc fossil
inner seal
inner seal
timber tendon
inner seal
#

dlss and fsr live at slightly different places in their pipeline atm and dlss has an extra pass or something

timber tendon
quaint oriole
#

new RHI is so good hardly need NVPI anymore

kindred mantle
#

It can only be fixed with DLSS

#

For whatever reason

inner seal
#

oh its just default broken

#

oof

limpid lantern
#

but in what way is it broken? what does it affect?

#

cause its between DLAA with broken whatever and performance with fixed and thats not a great choice lol

inner seal
#

meh, tbh this game is pretty low res anyways and 49% with M looks fine

#

basically you get all kinds of artifacts

#

foliage breaks, tiling and flickering, broken AO, haloing around characters

kindred mantle
# inner seal oh its just default broken

it's partially why DLSS quality has such a small uplift at 1440p vs FSR. Native/FSR are both broken, but dlss quality is below 1080p which fixes the issue and incurs a performance hit

inner seal
#

so basically seems like half of their lighting just stops running

timber tendon
kindred mantle
#

At 1440p output I mean

timber tendon
remote idol
timber tendon
remote idol
proper robin
#

I just test 49% of native with NVPI-R and i see no difference with dlss Q exept that it is sharper (with Dlss Q)

quaint oriole
inner seal
#

its specifically less than 1080 vertical resolution

remote idol
#

yeah 49% applies to 4k and 5k2k screens

#

so for 1440p you can still use dlss quality or even 74%

inner seal
#

man i completely failed at being a spy during the training and just had to beat the shit out of like 20 dudes

proper robin
#

No with DLSS Q i am a 1440p and 49% i am at 1058p

inner seal
#

right, so bug wont happen at 49%

pliant sage
quaint oriole
#

damn with RHI Im at 1058 and optiscaler is 1076 res might have to switch I neeeed those pixels man

weak silo
#

Why is everyone talking about reducing the dlss resolution to 49 percent, what's wrong with the game?can someone explain?

pliant sage
# weak silo Why is everyone talking about reducing the dlss resolution to 49 percent, what's...

DLSS breaks if the base resolution is above 1080p. Look at this to see. The vegetation starts shimmering immesnely when using DLAA and then disappears entirely at DLSS Quality. That's because Quality at 1440p is 960p internal resolution whereas DLAA is full 1440p hence above 1080p which causes these artifacts.
https://youtu.be/m-2v86i4-hs?t=567

Testing the Nvidia GeForce RTX 5060 Ti 16GB GPU performance in 007 First Light at 1080p, 1440p and 4K, using various settings, DLSS and Multi Frame Generation!

⏱ Timestamps ⏱

Intro, Specs & Stuff - 0:00
1440p Max / DLAA - 0:25
1440p Max / DLSS Q - 5:22
1440p Max / DLSS Q / FG 2x - 7:37
Comparing visuals in vegetation - 9:18
1440p Max / D...

▶ Play video
loud notch
#

#1499664181170012181 message

#

Check this comparison from yesterday’s comments

inner seal
#

quality vs ultra perf

tough granite
#

Wait which is which

empty bear
mighty wind
#

Lol wtf

#

Game is busted

empty bear
#

Like some PS2 era logic, but it makes sense, the load screens go to like 300+ FPS when you uncap. Highest I just saw was about 800FPS.

quaint oriole
zinc fossil
#

so foliage is broken even at 4k DLAA?

#

damn

#

I didn't notice so far

inner seal
#

time to try and fix this nonsense

mighty wind
loud notch
#

Preset K fixes most of that but than you have to cope with 4.0 issues. Pick your poison basically

inner seal
#

probably doesn't fix it as much as it just hides it

#

due to killing highlights

loud notch
inner seal
serene yoke
#

Seeing you fix things like this so quickly really makes me wonder what happens at studio's sometimes

inner seal
proper robin
inner seal
#

this one seems like a genuine bug in how they sample reflections

#

gonna try to implement a filter and then will post it

tardy lintel
tough granite
glacial sand
#

The achievements in this game are so broken. I found all the collectibles but the trophy doesn’t pop up. Others are having the same issue online.

timid perch
#

the outer edges of the screen being blurry

#

this is a known thing, right?

#

some sort of intended effect?

brisk needle
timid perch
zinc fossil
#

reno doing render fixes now

mighty wind
#

Basically we are the cursed ones

#

Forever destined to buy 5090s so we can resolve @ 49% render res

inner seal
zinc fossil
#

niice

empty bear
#

lol, just had to return to the lab too

mighty wind
#

Are you guys just not frame capping and letting VRR handle it?

#

Cause the CPU bounding is real. As are the load times when frame capping

empty bear
#

I'm capping at 80 and just toggling by load screen.

timid perch
#

DisplayCommander/Relimiter just set to VRR cap

mighty wind
#

My 9800x3d limits to like 100 on NPC heavy areas

#

|||night club||

quaint oriole
timid perch
#

no issues with FG, but I haven't had to use it in this game

quaint oriole
#

its like double capped then from reflex+ relimiter

timid perch
#

I dunno, because its there?

#

not sure what else i'd pick

mighty wind
#

The idea being that the DC/relimiter cap offers smoother framerates and/or lower latency

quaint oriole
mighty wind
#

So it caps just below reflex

inner seal
#

reflex alone is typically worse

#

worse fps, worse latency

#

more stuttering

empty bear
#

Especially with boost.

mighty wind
#

Boost should be sunsetted

quaint oriole
empty bear
#

Praise.

inner seal
#

relimiter is built specifically around reflex, and SK/DC also do a bunch of reflex stuff

#

I usually use relimiter with adaptive smoothing yeah

mighty wind
#

I need to try relimiter

quaint oriole
#

cause someone told me to not use vsync and just cap with relimiter but that gave problems

inner seal
#

idk, I feel like vsync is just kind of a toss up for different setups

#

I dont usually use vsync in most games

empty bear
#

I generally just limit to the closest variable I can run games at with Q=1 in DC now a days.

timid perch
smoky lava
#

is reflex alone enough

inner seal
#

I always run a limiter

hollow yoke
smoky lava
#

usually they don't prevent spikes from going over refresh cap tho right?

inner seal
#

I mean, I guess I have never really had a problem with it

smoky lava
#

yea fair

inner seal
#

and I usually have more problems with vsync so 🤷

empty bear
#

Same

zinc fossil
smoky lava
#

I've not had any issues vsync locking in modern games

#

but have had issues with either screen tearing or vrr flicker without vsync locks

timid perch
quaint oriole
inner seal
#

TLDR test it per game, if it works fine then great

quaint oriole
#

also can I just force vsync through relimiter or is it better through nvidia driver

smoky lava
inner seal
mighty wind
#

Why doesnt my reshade save my "Performance mode" preference now?

#

I have to manually enable it every time

inner seal
#

99% could possibly be too aggressive

#

and decrease your fps

timid perch
quaint oriole
inner seal
#

but adaptive smoothing basically just measures reflex and keeps your FPS limit under what the 99th percentile of what frames report (with some filtering)

timid perch
mighty wind
inner seal
#

I dont see why reshade wouldnt write settings

#

not like RHI controls that

#

@remote idol

#

maybe something is malformed idk

timid perch
#

Nothing was being written to the ReShade.ini file. Once I pulled a few things from another games ReShade.ini, it would read and use them just fine. Very strange, never seen that behavior before.

mighty wind
#

file permission thing?

inner seal
#

@wicked wasp just PRed a reflection fix and pinned here

smoky lava
#

man's gone and fixed my biggest gripes with the game

#

based

brisk needle
# timid perch This is the way (DC/RL on top doesn't hurt)

I think its better to have Low latency to on or ultra, so if a game doesnt have reflex, then that works instead. also the math is a little wrong in the main post, 240hz should have 224fps cap not 226, but dont think it'd matter that much

timid perch
inner seal
#

yeah those two things alone are massive improvements

smoky lava
#

yep

#

along with sub 1080p render

#

and you actually get a clean image now

quaint oriole
inner seal
#

I havent seen any issues with hdr and FG myself tbh

quaint oriole
inner seal
#

like I said I havent seen that

quaint oriole
cedar crane
#

The only horrible thing remaining imo is how characters have halos around their faces in cutscenes

#

Maybe some DoF fuckery

zinc fossil
#

Depth of Field and yea the HDR and FG are still screwed

cedar crane
#

It's immersion breaking af

inner seal
#

depth of field sucks yeah

cedar crane
#

Those having HDR + FG issues with DLSSG but only using 2x might like using Opti's DLSSG to XeFG, it's clean af

quaint oriole
cedar crane
#

I've never seen that issue with either it or Artur's Enabler (FSR MFG), so I suppose it does fix it and yes, you do get to keep Reflex or use XeLL

#

Basically you can just delete fakenvapi if you wanna keep Reflex (XeLL may have some fps drops and stutters on Nvidia)

proper rock
#

about thhe 49% fix. If am using dlls quality M preset 4k do i need it?

inner seal
#

yeah ok lol

kindred mantle
#

I think the FG issue would remain if you're still using DLSSG inputs no?

inner seal
#

XEFG uses DLSS inputs

quaint oriole
#

he so no dice, what about fsr fg?

cedar crane
#

Do you see it super glitchy when playing or only on such screenshots ?

signal sinew
#

Just embrace ghosting :p

cedar crane
#

In play, for me it's awesome

quaint oriole
cedar crane
#

Maybe it's a GPU gen issue

inner seal
#

do you mean DLSSG?

cedar crane
#

No, XeFG

#

I assume you took that shot with it ?

inner seal
#

yeah above is dlssg

cedar crane
#

Ah ok

#

Yeah, I've not seen it at all with XeFG

lunar pulsar
#

Guys. Ingame HDR slider is paper white or max luminance?

cedar crane
#

Even screenshot would just show the usual interpolated look

zinc fossil
#

you can ignore it

rigid salmon
#

did someone reported 1080 bug ?

zinc fossil
#

actually the frame gen thing doesn't happen only with HDR I think

#

I just tested and I get artifacting in sdr as well

kindred mantle
#

You have to turn FG off and back on if you switch to SDR

#

And then it's fixed

zinc fossil
#

ah you're right

#

yea I'll ask my clanker maybe it's easy fixable with reno

kindred mantle
zinc fossil
#

or maybe lazorr is already on it

quaint oriole
kindred mantle
#

yes

quaint oriole
#

because I just tried that with fsr as output and FG wasnt working at all

#

it says current steamline state: activate FG

#

how do I do that

kindred mantle
#

there's a checkbox that says Active

zinc fossil
quaint oriole
#

ok I found it

kindred mantle
#

my game crashed when I turned on HDR after it was already active, I had to turn on HDR first and then click Active

zinc fossil
#

@inner seal From my clanker regarding DLSS FG: "The HDR resolve is writing the same PQ image to two render targets. For DLSS FG, the second output is often the UI/no-FG/overlay or auxiliary output path; feeding it full PQ HDR can cause history/composition artifacts only in HDR."

#

probably it would be possible to feed the DLSS FG pre-tonemap data or something

quaint oriole
#

Now I get crazy artifacts lol

kindred mantle
#

🤔

#

What kind of artifacts

#

Do they go away if you uncheck Active?

quaint oriole
wooden tinsel
# pliant sage Fwiw, I never saw stuttering this bad during my entire playthrough and I have th...

I played yesterday on the newest driver for like 6 hours with no issues at all, today out of nowhere that insane stuttering started, I tried DDU then reinstalling the previous driver, and again with the newest driver, but the stuttering is the same

I remember the very first shader compilation taking like a minute or two, but now they barely take 30s so it might be a game issue but I'm not sure anymore

cedar crane
#

Ah, yeah, those artefacts are fixed in latest 0.9.3 pre2

quaint oriole
#

ok so trying FSR FG game just craashes when I activate HDR

#

is this right?

cedar crane
#

Yeah

#

Might want to let Opti deal with all overrides tho

#

Ratios, Presets

quaint oriole
#

something is fucked it now crashes the moment I activate HDR

kindred mantle
#

Use that build

quaint oriole
#

I deleted fakenvapi but now optiscaler is no longer recognized. I want to still use reflex or is there another way to do it

verbal lark
#

Hi could someone resend the ReShade mod link for 007? I can't find the original message anymore. Thanks

inner seal
#

see pins

kindred mantle
quaint oriole
weary tusk
#

And make use of fsr frame gen?

quaint oriole
weary tusk
wooden tinsel
quaint oriole
#

that so good that FG trick completely fixed the ghosting

cedar crane
#

XeFG is King

#

Intel cooked hard

quaint oriole
cedar crane
#

Pleasure !

quaint oriole
#

I feel like these fixed should also be pinned here and the 49% trick too, for others to see

weary tusk
weary tusk
quaint oriole
weary tusk
quaint oriole
cedar crane
# cedar crane Idk about best tbh

Recently some Opti members on Ada/Blackwell did some comparisons and XeFG handled many cases better than DLSSG, often way cleaner, especially HUD elements

quaint oriole
#

and then you need scaling lower than 1080p, which on 4k would be 49%

weary tusk
wooden tinsel
cedar crane
#

On non Intel yeah

quaint oriole
cedar crane
#

But ARC and Intel iGPUs can run XeMFG 4x

weary tusk
#

Ultra performance is 33% and performance around 40% something?

kindred mantle
#

performance is 50%

quaint oriole
wooden tinsel
weary tusk
inner seal
#

this one

weary tusk
#

So that's why 49%?

quaint oriole
weary tusk
quaint oriole
inner seal
#

nvpi works, just make sure the exe is correct

weary tusk
quaint oriole
weary tusk
weary tusk
#

Haven't seen this on my 7800X3D

kindred mantle
#

nvpi override didn't work when I had optiscaler installed, but you can override DLSS res with optiscaler

quaint oriole
zinc fossil
#

someone with a 9800x3d mentioned he dips into 100fps range

#

CPU limited

quaint oriole
#

yeah I dipped to like 60

#

its worth using the XEFG trick for sure

weary tusk
#

Maybe I'm not far enough in the game, I just went into egypt

#

Didn't had a problem in the big mansion

quaint oriole
#

I noticed it in that pirate market

weary tusk
wooden tinsel
inner seal
#

you have the issue

quaint oriole
inner seal
#

just can be kind of difficult to notice sometimes with motion blur etc

zinc fossil
#

I think it's more noticeable in some areas than others

#

but it's definitely there

wooden tinsel
# kindred mantle

okay I'll try XeFG. this is the build you're all using? Optiscaler_0.9.3-pre2

weary tusk
#

Framegen is not actually the UI or text. Also some game elements is fucked up could see it inediatly

inner seal
#

the public build has artifacting

#

at some point this game will become playable

#

22 hours so far...

zinc fossil
#

lmao

#

I think some of us here just enjoy fixing the game rather than playing

quaint oriole
#

but seems Im losing reflex with the dlss to xefg trick :/

zinc fossil
#

👀

inner seal
#

most obnoxious artifact of all time

kindred mantle
wooden tinsel
quaint oriole
inner seal
kindred mantle
spice pecan
#

does the latest pinned version includes shadow and reflection fixes?

kindred mantle
#

Reflex is still active I believe

quaint oriole
kindred mantle
#

I think it caps the real FPS, so set it to half

quaint oriole
#

still not 100% sure if its active but whatever

spice pecan
#

and why does hdr setting keeps resetting itself in game lol

drifting bluff
kindred mantle
quaint oriole
cedar crane
kindred mantle
#

@cedar crane should fakenvapi be used for xefg? or is that on old thing?

cedar crane
#

It should for XeLL

#

But isn't necessary

kindred mantle
#

is reflex active without it?

cedar crane
#

Yeah

#

Unless if Opti shows Fallback

#

But on Dario's shot it says Reflex 😊

kindred mantle
#

thanks, so is there a reason to use XeLL over reflex? do some games just not use reflex when going from dlss to xefg?

wicked wasp
cedar crane
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Otherwise you'd rather use XeLL, it's really good when it works

inner seal
zinc fossil
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yea it's good

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excellent actually

cedar crane
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Only one issue tho HTrollFace : can't see the difference between Sharp and Filtered so far

inner seal
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its there