#007 First Light
1 messages · Page 6 of 1
omg yess
minor adjustments to tonemapping
Vanilla / Original Code Mode
For the closest original game behavior:
Set Tone Mapper to Vanilla.
Set Film Grain Type to Vanilla (Broken).
This uses the original tone mapping and original film grain paths.
This would break the highlights just like native does, right?
ya I removed that section
Okay, good.
Wonder if it's worth giving Broken option for Film Grain, too.
I guess good for science.
gotta draft a thread for twitter breaking down the tonemapping
Feed your Nexus write up to clanker and done.
Edit as needed.
ya I did that with death stranding
Musa out here giving us a belated Eid gift
anyone else getting frame drops on explosions?
Just finished. Fantastic game
Has some minor issues but still a solid 9/10 imo
Kinda the same vibe as Indiana jones where it 100% captured what is was supposed to
crashed when i turned on HDR in game.
EDIT: No longer crashing after re-launch
Without the ND quality.
But it’s a good game, I like it thus far. It’s definitely more handholdy.
how far in are you guys?
it was defs v handholdy at the start but i felt like that reduced significantly as the game went on, except for the very linear set piece moments
it being so guided at the start kinda worked for me with going thru training etc
Damn, Reno just took this game’s HDR to another level – the contrast and fabric detail are insane, I’m absolutely in love with this thing.
damn, good game
That’s what I’m thinking, and hoping.
nice work musa, thanks man
Is the Nexus release the same as Beta 8?
that opening chase scene with the armored truck didn't hit the same as uncharted 4
animation wasn't as clean
last I played I had just gotten to africa and was driving in the sand
Also is the game brightness setting for full screen brightness? I have a S90F, trying to figure out the perfect number
Does game has RR ?
Thanks
not yet
you're not supposed to set it based on a display metric
it'
How exactly are you supposed to set it?
Just what looks best?
It’s based on viewing environment / preference
Set it like you would a volume slider
Gotcha, so every game will be different essentially
Dark room = around 100-120nits
Dim room = around 150-170nits
Bright room =203nits
This is what I usually do
Looks a bit too dim for me. 250-300 range seems to look the best to me
Yeah, pretty much.
Albeit, tbf to IOI ...
There aren't really any studios out there that can match ND in terms of animation quality in games, Hellblade comes close.
But ND is very refined, in a natural way.
Like they literally hold master classes for other Sony studios to come and learn from them.
i think due to the name a lot of inexperienced gamers might pick it up hence the hand holding
Others do the same, like Santa Monica, but you get the drift.
With that said .. you can see IOI trying their best.
I like the touch of normal walking animations.
And how Bond will touch objects, wall, people, etc as you get close to it.
Very ND coded.
Outside of Japanese studios.
Hand holding is a staple pretty much for all games coming out of West.
So, it's not really anything new or something unique to this.
They're more interested in making games that past every other study group, and test.
Than making games 'fun', and how they want to make 'em.
Everything's too sanitized in the West.
Hollywood has the same problem by large, apart from few creators doing their thing.
im sure youve noticed but my faves have to be bond fixing his hair or brushing off his shoulder after leaving a restricted area (i think thats what triggers it, smth to do with stealth)
Yeah
It's very ND coded, I love that shit.
Small stuff like that really gets me giddied up, lol.
just finished, can’t wait to replay with path tracing when it’s out
It’s ok to play with the mod and FG?
Yes
Well there are some visual issues with HDR and FG in this game with certain objects, might not bother you though
Really? That's weird
Any number recommondation for Game brightness playing in a Dark room?
100
120
It doesn't seem to be just HDR. I see the same artifacts when I turn off HDR as well.
Yeah I noticed it on the walls in Q's lab, it sort of smears
Yup as well as other patterned floors and walls and some scenery.
Really? That specific issue goes away when I turn off HDR
Weird, not for me.
Thank you. I will try. HDR mod is pretty good know? I saw the beta’s during a few days.
I just tested it and yeah the issue is still present when you turn off HDR, but if you then turn FG off and on while HDR is still off then the issue is gone
Lol. Sounds busted
I'm just gonna brute force 4K max settings, DLAA, preset M, FGx2 locked to 120
And try my best to ignore any issues
Pretty wild how HDR turns itself off each time it restart game. Hope they fix that quick, it's annoying
Oh ok that's so weird. thanks for the info
I can't do no HDR I need it
When are they going to release the next update?
Should I leave frame gen off when using hdr?
Hello, HDR must be enabled ingame ?
if it’s doing weird stuff for you with FG enabled probably. For me it has been completely fine so I have it on
yes, also make sure to enable it after every game restart as it’s currently bugged and turning it back off automatically
@wicked wasp does it has sharpening like hitman ?
Is it oversharp
https://www.youtube.com/watch?v=N-Xy35cw93E
Follow James Bond as a young, resourceful, and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
Features:
4K
HDR
Ray Tracing
5.1 Surround Sound
Renodx HDR: https://github.com/clshortfuse/renodx
Reshade with Addon: https://reshade.me/
Reshade HDR Shaders: https://github.com/En...
the AI in this game is bad as fuck!! breaks my immersion!!!
the full second half was bad too storywise
and my game is freezing at every loading screen so I drop it for now and come back to tacsim when the summer update comes out
There will be a summer update?
yes the pathtracing update, and bugs will be gone by then too, new tacsim stuff also
and framegen?
pretty sure, would be impressive if they dont
path tracing without frame gen would be insane haha
yea
I mean a properly working framegen
It's in slow motion, but yeah
yes
If ever you need advice suggest asking this guy, he knows his stuff
Has anyone reported the issues with frame gen and hdr? It’s not part of their known issues which is a bit concerning. Hopefully become aware soon or they do know and haven’t updated it yet. I was planning on reporting it some time tomorrow even if someone else had since the more reports the better. https://007firstlight-support.zendesk.com/hc/en-us/articles/36203682496413-007-First-Light-Known-Issues#outstanding-issues
This is why I refraim from commenting on Reddit anymore..
crazy comment lmfao
Statistically probably more people using FG+HDR in 2026 than not, if not close.
glad my FG has been completely fine with HDR though
I don't think many people use HDR
I think there might be a bunch of people who enable HDR on their monitor permanently or something but then never open the game settings to turn it on there if it's not on by default
HDR isn't even popular as RTX or other letters
Yes, letters.
just filmed my game in slowmo to see if it did anything weird with HDR + Frame Gen and there is genuinely just nothing to see
no warping or anything, it's literally the same as always but in slow motion
you don't have artifacts?
You can try to notice it on a grid or something similar, that's where it shows up the most
imma do it without FG now to check, though my game just crashed by alt tabbing lmao
first crash I've had
is this when moving the screen like crazy and picking 1 frame from it or?
This is with camera movement
ye but like, you're able to see it when you move the camera? or only if you were taking a screenshot mid movement or something
It's noticeable one way or another. It's harder to capture in a screenshot than to see it for yourself
could it be framerate or Hz related?
The more frames, the less noticeable it is, I guess
ah hmm, ye I mean rn I'm sitting at 170 or so
I disabled VRR tho due to it lifting the gamma when going below your monitors native Hz, which is 540
how do you clean shaders before installing reno?
You probably don't need to, game might recompile on its own when you install reno
when I installed the new reno mod it did the whole shader thing at the start again
not the super quick 1 second to 100% but actually taking a bit
AppData\Local\NVIDIA\DXCache\
I updated my drivers recently so that should've forced the shaders to recompile but it didn't
I tried removing reno, adding it back, deleting the PipelineCache.bin file next to the game's exe, deleting everything in DXCache
and none of that made the shaders to recompile still
it's way more noticeable the lower your fps is
Don't delete the pipelinecache.bin file, I did that too and shaders didn't compile
yeah I just noticed now, that's a game file 😅
it's compiling now, thanks!
I’m more concerned that you have CA on 🤢
Frame gen isn't doing anything for me funnily enough
It's literally the same fps with or without
Latency cuts down by 30% for some reason though
And I have no fps limits set besides vsync in Nvidia App
I'm trying to like this game, only just got to Malta. Coming from CD, this game feels like its 20 years old. Hoping the gameplay gets interesting and saves it. 4K, everything maxed out, of course.
It was Reno’s defaults. They removed chromatic aberration in Crimson Desert by default in Reno, but here they only reduced the film grain
Maybe just after TAA runs. In hitman they had sharpening run at the end right before UI. It wasn’t like that here
musa will you be adding this to the wiki or should i just link to nexus right now for RHI?
1
What is this?
fixing their shadows
these stupid lines have been driving me insane for like 3 days
oh its so much better
what a relief
How do you fix it?
I modified renodx and replaced part of the shadow filtering in one of the deferred lighting shaders
Good shit
I'll post it but I want to wait for Musa
are raised blacks just normal for this game? even with the mod? i feel like every scene with lighting looks kinda gray
fog related probably
and possibly bloom
also you could turn down LUT strength
their LUT looks to wash out in certain places
might just be how lighting is handled tbh, only the darkest scenes look black to me
hopefully path tracing will make this a non-issue
What preset to use,
DLSS Quality Preset M
DLAA Preset K
what base resolution
Preset M with input res just below 1080p
yep
wtf
I'll see if I can find the shader responsible but decent chance it is engine side
So weird. Does it solve the reflection artifacts as well? Like in Q branch on the ground.
Never used optiscaler, is it better ?
this game just doesn't respect SR scaling override otherwise
I just have mine configured like this to get below 1080 vertically
Do you mean to set base resolution to 1080p with preset m dlaa, and upscale resolution through optiscaler ?
no
No, making the ratio slightly under 50%
yep
Ok, 4k Dlss performance, with optiscaler upscaler 2x
You mean the flickering specular reflections? Doesn't seem to make a difference there
Thanks, let me try
@inner seal getting only 3 fps, just installed optiscaler, through manual method
It looks amazing! Thanks to @wicked wasp for all the hard work!
I'll add to wiki rn
хочу с фреймгеном играть (
А что с фреймгеном?
haven't been able to recreate the weird issues people are having with fg
someone mentioned vsync doesn't turn off automatically when you enable fg
Saw other people with this issue but I have no issues on my end. Which optiscaler build are you using?
stable build, but i am going to try the latest from optiscaler server
Try the pinned 0.9.3 pre2 build
And only move optiscaler.dll to your game folder, rename to version.dll
that's all I did and don't have any issues
same result
can I play without grain? the game is terrible with it.
I don't know, can you?
I sure can
Great game ty @wicked wasp
Anyone else had trouble installing the mod?
followed the instructions, but it just won't recognize ReShade.
Tried versions 6.7.2 and 6.7.3, but no luck with either. Has anyone run into this or knows a fix? Im using the steam version
what wont recognize reshade
Empower your mind. Think for yourself. Be confident.
Shadow/Lighting Noise Fix
- Custom version built on top of Musa's
- Adds IS-FAST Shadow Noise setting which will get rid of all of the visible lines in lighting/shadows
- Please try it and lmk, comparison attached
I have no idea then, it seems to randomly happen to people with nvidia cards. They've been trying to figure it out in the optiscaler discord
TESTING TIME
nice timing
was just about to play
yeah loads and works well here
looks good
so are there a lot of textures in this game that are very.... smeary?
it almost looks like RR pre transformer type of smear
IS-FAST Noise
off / on
huge
didnt expect it to change the look of shadows that much
like under the painting on the left
What is that red pixels and blue one and what not.
Present in both pics
oh weird
when I keep it still on the menu they accumulate
my clanker said the reflections had a bunch of out of bounds values
Interesting
guys does DLLA with preset K has the hdr highlight issues that DLSS has?
all the time
did you double check with bin2hlsl that the decomp is fine
preset M and L or the only ones that dont reduce highlights
dlss 4.5 is only one that fixes the problem
you could actually make the IS-FAST slider unload the shader entirely
well, this was from using devkit to inspect resources
let me check without the mod if the issue still happens
sucks!! cause playing DLAA with preset M or L is rough as hell!!!
DLAA also sucks in this game right now until they fix bug
need like 49% render resolution for best image
oh not on this one! but other games that i have head room
was just wondering if the highlight issue was just on dlss quality performance presets only
example is forza playing dlla with preset M is a big sacrifice
you think quality would look like DLAA or close at least?
i'll guess i'll have to settle for that
i like the 75% idea
I can reproduce this but only with DLSS presets M and L
oof
well, its also likely that K would kill something like that
yeah i don't think it's a real issue, I never noticed it in gameplay
Camera has to be still for at least 15 seconds before they appear and even then it's only in very limited areas
I’m still playing the Bond game from IO interactive, and I’m slowly realizing that I don’t like it nearly as much as Hitman: World of Assassination. It’s good, but while Hitman is IO unleashed, you can feel the confines of IP restricting their creativity here. It’s Uncharted 5.
the sooner they fix this hdr turning off on every game launch the better
girlcock wat
Look at Musas url
oh right lol
hi, i have a question about 007, can u help me?)
really depends on what the question is 😄
on my msi claw8 and other handhelds global illumination option is disabled by devs. i tried opti, reedit - nothing, can u give me an advice where to seach, is there a possibility to mod coming from you group or fix for this thing?
Because otherwise discord embed dont work
Theres another one with an interesting name that I rather wont say lol
The one that also works for embed and doesnt have a weird name is fxtwitter though
i dont really know anything about this man, sorry
on and on
thanks and thanks haha
Wait you’re running at 7680x3240? Can even 5090 do that well?
should i leave the values
under hdr at 250?
by default in the game? i think is called ui or something like that
What should we use with L in 4K? Is there a list of values we should use? Thanks!
I am running at 5k x 2k and upscale res of 49% with M
profile L is for games with trees
Game brightness is subjective so you set it like volume
M is for general use
It feels like the best looking one
is sharper with scenes with greens and trees and so on
Ah like on an ultrawide? And you’re doing that bc DLAA is bad I think you said?
but in overall if youre under 4k performance or balanced preset M
I dont like L generally, more artifacting but its fine
Got it
is game dependent depending on motion vectors and how bad the GI is internally
the game doesnt render correctly at 1080 vertical res or higher
so 49%
So many games with reshade and this is the first one where reshades own settings aren't sticking. Reno is fine, but i'm having to re-setup my screenshot hotkey and save location every time I start this game. Down a google rabbit hole, I guess
is optimal
hmm for some reason is not working
thats why I am using optiscaler
Wow...but what’s the 5K 2K ultrawide?
the plugin with the game i set to 1500 peak but is like not working wtf?
5k x 2k is my monitor res
I have such trouble getting it to work, never gotten it to load even when I switch the hot key
just use RHI to one click install it
does any one kknows why is not working?
But does this handle the overlapping hotkey with Reshade lol
Did this solve all the noise you were noticing? Bc 1080 and above was causing it? Thx
reshade is home by default, and opti is insert
Yeah my keyboard is small and doesn’t have some of those keys
When I use the special combinations it seems to overlap I gotta go look
it resolves a decent bit of artifacting, deferred lighting breaks so you get tiling issues and haloing
well thanks for the reply
Ah got it
cya
Yoy showed that
Ever figure out the noise?
Gonna fix in Ultra Plus?
#1499664181170012181 message
What isn't working?
wait, what
i mustve missed this one
what is wrong with it?
Ok... I dont know how I feel about this but I have played a significant chunk not knowing the DLAA preset K was jacked. I just switch to 4.5 L and damn... I wonder how many millions of people are playing with jacked highlights? It looks fantastic on 4.5, the highlights on my OLED pops. I'll have to start over.
Yes, thank you!
some of the deferred lighting breaks
foliage
AO
get flickering
haloing
#1499664181170012181 message
ok so just generally broken then
49% it is
at 4k?
how did you even realize that it render correctly at 49% instead lol
Yeah 49% at 4k, has to be below 1080p internal res
so just below 1080p preset m is best?
yeah just below 1080p and the issue is gone
M is probably middle ground if you wanna use Transformer 2
I usually find L looking better but it's heavier
either one is better than previous models since it preserves highlights better
or does anyone know of any artifacts with preset L in this game?
M is just generally the best, it does way better with the noisy/smeary shadows in this game too
better than L?
so if you have extra performance then L
Yeah if you want, M has less ghosting usually though
I thought L is usually the best in terms of picture quality and sharpness
just very heavy to run
Just finished the game. It’s quite good and I was pleasantly surprised by its length (that’s what she said).
I also disagree, pretty much only use M myself unless there is a problem (usually related to flickering GI) that L can fix but M can't
hm okay
not like L is bad though
ReShade, installed through RHI, was simply not creating many entries in the ReShade.ini for this game, for some reason. Looked at other games and added in the KeyScreenshot= entry under Input, and the whole [Screenshot] section and everything below it manually from another games ReShade.ini. Now its at least retaining my screenshot settings on each game start.
@inner seal thanks for shadow noise fix. by any chance have you had any luck solving specular white dots/noise flicker? seeing it on M and L presets. haven't test others
if by white dots you mean the games completely broken reflections, I briefly tried but didnt keep looking
just started playing
game looks amazing
big thanks to you guys @wicked wasp and @inner seal
idk I usually hear people saying L is for 4k when using one of the lower DLSS modes and M for 1440p etc
for me personally M just usually looks nicer on quality but it's very much a preference
idk I just liked L and stuck with it
OHHHHHH
OHHHHHHHHHH
Due to Nvidia's original explanation from the release of 4.5
Model M is optimized for DLSS Super Resolution Performance mode, and Model L is optimized for 4K DLSS Super Resolution Ultra Performance mode. While both models are supported for both DLSS Super Resolution Quality and Balanced modes, and DLAA, users will see the best quality vs. performance benefits in Performance and Ultra Performance modes.
L just introduces ghosting/smearing and aliasing artifacts that M doesnt have in my experience
doesnt handle particles quite as well
but has stronger temporal for when you need it for specific game problems
Anyway, this isn't meant as a jab, I paid full price for this game and intend to play it all the way through. However, i'm genuinely curious if there is a area you finally get to where it looks like a AAA title released in 2026.
Its so jarring that I'm wondering if something is wrong, but I have all the settings cranked to their max at 4K. I saw notes about there being a PT update at some point, that might be what I need. Expecting too much for right now?
I dunno I thought the game looked beautiful. Art carries it
As yes it is very last gen tech wise
idk man this game is living up to AAA from my perspective
The physics. AI and immersive sim elements are what the game is all about
its definitely last gen graphics and shows it
I've only just arrived at the Q branch, i'm hoping it gets better. The textures and just general feel.. yeah, feel last gen.
old techniques, poor "new" GI implementation
reflections are generally just kind of busted
postprocessing feels off
Ok so i'm not losing my mind, at least. Yeah
Haha you’re not
Hoping the gameplay makes up for it and it sounds like it will
and yeah textures one of the most disappointing things
some of the lower res textures I have seen in recent history
Guys, how do I type 2.010 in optiscaler? Can’t get it right with mouse 🤦♂️
haven't used optiscaler before but if its a slider then you can prob ctrl+click on it
either that or edit the ini file
What is up with the scaling? Should I change anything, if im using dlss quality on 4k?
thats on the current build?
4k dlss in quality?
under what gpu are you?
moving thru crowds in general is a highlight. crowd behaviour in general. the way ppl look at you (or dont), moving past peeps and thru crowds, walking with someone/following someone, all feel and look great. v natural
yeah i was a bit disappointed PT wasnt there at launch bc i didnt think id wanna replay the game "just" bc PT but im looking forward to replaying it A LOT. i think i said so elsewhere in the thread, but as a giga-level Bond fan, this game is basically fucking perfect
yes. im playing on my atmos setup and its great. not "best ever", but v good. defs worth playing on a home theatre if you have a decent setup 👍
I really love how the melee combat feels and looks. Flinging dudes across tables and following them over feels so badass. I also like how meaty the gunplay feels
Like I could sneak around the enemies but I really like going through them
i wasn’t able to get atmos on the game, did you get atmos working?
What are the go to settings do you think guys, on the Renodx settings
I’m using lg g5
Hey guys if i want to use the new fix Lazorr uploaded i just need to replace the current renoDX file right? or do we need both
replace
@inner seal is there anything you wanna test or should I just put it on nexus
I think current is good given nobody has mentioned any issues
might try and work on reflections tomorrow idk
does any other game have upscaling problem, like this game for vertical resolution to be below 1080
Scaling is good if using DLAA?
no, this is just something wrong with their lighting setup/engine
great stuff
looking gooood
dude its so much better
now i regret finishing the game yday, should wait for u guys to do your magic first
yepp
i noticed later on in the game as well
it can get REALLY bad
i was annoyed pretty much throughout
same bro but im gonna just wait for path tracing to replay 😂
IS-FAST Shadow Noise
Off/On

Also worth noting for people deciding between DLSS presets, M is the best for HDR highlights with L still a bit behind and K and older not even worth mentioning
Their behavior is consistent across games as well
Is that in performance mode though? As in does the mode affect the highlight detail you mention such that we should pick a different preset?
it's quality iirc
but the mode does not make a difference
the differences are more or less the same even with DLAA
Thanks!
qq hdr should still
Be on with mod right?
And the paper white setting does not matter anymore?
Thanks, been using L. Will switch to M
L and M are for the most part fairly similar close to the camera
or rather, it's mostly small highlights that differ between the 2.
Can't believe I'm about to drop from native Res to 49% Res to work around a bug
Don't think I've ever seen this before
5090
Got any comparison pics for it?
No I'm in bed with a hangover
But I was definitely seeing busted AO with DLAA
Flickering
See ^
@frozen nebula
AO or whatever it is, is noticeably different and flickery with Native TAA as well
I started the game on uw OLED and aside the flickering on the ground a don’t see any réal issue with FG ON,
And thx for the HDR mod!
Seems any value equal or above 1080 vertically
I just noticed that Level of detail and Volumetric effects quality options are disabled. Any idea?
However, one huge downside to lowering the res to < 1080 is that the flickery/speckled light reflection artifacts become way worse
those are pretty bad at all non native render res from what I tested
but do become slightly worse the lower the res
Also sucks the game gets CPU bound as soon as there are a few NPCs. 100fps on 9800X3D 🙁
Yep, I was using FG til I saw awful artifacts indoors at one point
First time trying to use Optiscaler, game won't load into view. CPU is certainly doing something though
Installed it via RHI
@inner seal game wouldn't boot with Optiscaler installed even when I used RHI, as soon as I uninstalled Optiscaler using RHI the game booted again, any ideas? RHI should prevent any conflicts no?
@wicked wasp should the oversaturation of skintones be fixed in the recent release thx
I wonder if the frame gen thing couldn't be fixed using reno
I guess it would need proper logging/debugging tools though
Same
Well, game does eventually boot but sits at like 1fps with Optiscaler
I heard M has better highlights?
I didn’t do anything about saturation, just made skin less red and more brown
Got it, that's what I was looking for, thanks
Wow so if i waited forever it might boot lol
Guys is the final version out?
#1230959813807050792 message
?
check the pinned message or nexusmods
Preset M and L both have major aliasing during motion for me
on DLAA
found sharpening values in regedit, don't know should disable that ?
probably yea
I made all the changes I want to make for now, but lazorr might add more rendering enhancements unrelated to hdr
maybe but K looks like shit with volumetrics, at least on the first level not sure how present they are later on
does anyone know which pillarboxing / ultrawide fix mod doesnt interfere with renodx?
genuinely awful
cause the first one i downloaded is asking me to override reshade.ini so im not sure if i can use it
currently using M but I see that reflections on the floor suck regardless, I'm so tired of software RT bs
take me back to prebaked everything pls
This is the worst part of K for me and it's crazy that they just deprecated the older presets and made K the default while it has this issue
well as far as I'm concerned all preset have issues especially the transformer ones
but they're all still better than we had before so
4.5 is definitely better, but I think I prefer E to K
As long as you have a high output res
How do you change the resolution scale to 49%?
I don't use the nvidia app.
Have been playing at 4k dlss balanced all this time.
Try nvidia profile inspector
Ok thanks
I do have that installed
I think I'm the only person in the universe who just happily uses NV App
Still using goat control panel hehe
According to Lazorr it breaks if the internal height res is 1080p or higher
So that means using 49% at 4K
Wonder if setting custom dlss res works though because I remember you could do that
Any fix for the smearing with FG on?
I am using this one: https://www.nexusmods.com/007firstlight/mods/6 I only use the Black bars toggles and OK for me. Only one behavior: you need to desactivate it when prerendered cutescene because you see the game behind the black bars.
5120x2160 screen ok for me
Okay just checked it seems it was dlsstweaks that I saw
I think it only works through optiscaler on this game, havent done it myself yet. Anyone know what exactly we have to type into optiscaler?
2.01 upscaling ratio
LG 45gx950a ? If yes are you putting 1300 peak brigthness in reno ? or 600 like in windows?
I modified edid profile and ~1000 works a bit better than 1300
Ok thanks 👍 and you play at 49% of native res? I don't try it and i play Dlss quality preset M
I use L, is M better for this game?
I read here that M is better for this game
Ofc M best fits this game, it's a 007 game 
Anyway to disable or reduce the blood screen effects?
stable
Hello musa last renodx is flagged by windows defender any idea ?
Do highlights in DLSS K. suffer if you run it in quality or DLAA? Like is it all modes have worse highlights? Thanks
Yes it is for all
I'll stick to dlss balanced then
Don't want to mess with other programs
is anyone having insane stutter? I started having that at the plane section
do you use RHI? you can just click a button to install optiscaler through that. then just type in 2.01 outputscaling. takes 2 mins
why not just this?
DLSS - Forced Quality Level: Custom
DLSS - Forced Scaling Ratio: 49%
it doesnt work for this game
yeah, I was about to say, it works fine with that custom flag set
Idk lazorr said it wouldnt work like this, I didnt try
yeah 49% with M
I also tried NVPI and it didnt work but 🤷
okay it works if I don't have optiscaler installed
I had insane stutter during a later level until I installed the most recent nvidia drivers
what settings are you folks using in reno? trying to find the best look
I think dechroma 60-65 is a big improvement
o.o
I'll try this first
it wont let me download the latest update, the previous one i can download fine?
make an exception in windows defender
probably just the virus lazorr snuck in in the last build
you can click the green checkbox on nexus and see its virus scans
i just added an exclusion in defender for it, weird that it happens only with this file but not the older version on nexus
i guess its just windows being windows
iirc, it seems NVPI doesn't work for you in many aspects, like setting a global setting as well
I'd suggest using the latest pre-release version from here, it works much better than older 2.x.x version
NVPI generally works for everything
it was new RR that didn't accept global
don't know if that is still true though
that's been working fine for a while now
seems like it is working
RHI beta out soon with this available too
can anyone confirm
yes it's working
if you want to be able to read the dlss overlay, disable these two graphic settings:
Radial blur effects
Chromatic aberration effects
the top section is for frame gen only
I left the ones with warning next to them on
Is it alright
personally I think pretty much all the post processing effects you can turn off are quite bad/overdone
Also think hdr was off
Keep forgetting it's bugged
you can disable them temporarily just to see the overlay
Glad it's working
Thanks
that's true but I think they gave the game a unique look
the blur is just sooooo aggressive
yeah a slider for that setting would've been than just on and off
Load times are loooong
Not as long as crimson desert lol
The game will not boot for us if we use RHI to install it, couple people here
#1474481327691665553 message
for me it's pretty instantaneous but that's a known issue for lots of people so the devs will probably address that
they added the correct exe in the new driver update, 610.47
Have you tried setting a custom internal upscale res with dlsstweaks instead.
You can set custom resolutions instead of percentages
I'm on that driver, and the traversal / shader compilation stutter are just insane for me
I know it's that because if I run through this area again I don't get any stutters
oof that's rough, I didn't experience anything like that at all across my playthrough
I havent installed it due to mixed feedback on frame pacing and stuttering
just had to set correct exe
Yea okay but that's only percentage scaling right?
yeah
I am not that worried about 30 extra pixels
Dlsstweaks supports this but haven't used it in awhile
Found it useful on ultrawide sometimes with the earlier dlss versions
Yeah mfs haven't touched K and J since they came out 1.5 years ago, literally 0 fixes
The only reason they're currently the default for balance and quality is because they know that M and L are too demanding for everything that isn't a 5090, you're legit just getting worse visuals with those vs performance when the presets are being swapped automatically
Completely counter intuitive for people who aren't in the know
idk if I agree with the statement that M and L are too demanding
at 4K on a 4070 with dlss performance, M isn't even 1ms more expensive
On 30 series sure
30 series sure
Yeah 40 and 50 is fine
I feel the warning for 30 series has become a blanket statement for both
40 and 50 series is fine. Theres probably some outliers where some games are heavier with it.
Path tracing will use RR so we will be stuck with 4.0 presets anyways
Maybe the devs know something we don’t and NVIDIA drops a new RR preset around the same time they release PT for it 🤞

what is this about, can someone fill me in?
some of the games deferred lighting passes break at 1080p or above internal resolution
Would RR not benefit from a Tranformer model is that why no updates?
Even more crucial I guess this Optiscaler not booting issue figured out
RR already has transformer model afaik just no V2
is this only with DLSS?
well, my nvpi profile was just missing the games exe
I think so? not 100% sure
I confused, so I can set the render scale in NVPI?
dlss and fsr live at slightly different places in their pipeline atm and dlss has an extra pass or something
So the current RR presets use transformer but you say we still need a V2? What would that even be?
new RHI is so good hardly need NVPI anymore
No, it's broken at all resolutions with FSR and TAA
It can only be fixed with DLSS
For whatever reason
but in what way is it broken? what does it affect?
cause its between DLAA with broken whatever and performance with fixed and thats not a great choice lol
meh, tbh this game is pretty low res anyways and 49% with M looks fine
basically you get all kinds of artifacts
foliage breaks, tiling and flickering, broken AO, haloing around characters
it's partially why DLSS quality has such a small uplift at 1440p vs FSR. Native/FSR are both broken, but dlss quality is below 1080p which fixes the issue and incurs a performance hit
so basically seems like half of their lighting just stops running
Wait, DLSS quality uses below 1080p base resolution? I think it uses 1440p no?
At 1440p output I mean
Got it
i just added exe associating in a newer beta now so if a profile is ever missing the games exe it'll add it too
Sweet
Did you see how some folk are not able to boot after installing RHI and only works after removing Optiscaler
yeah dont know why though, seems ok here
When I play 5120x2160 DLAA i have sometimes translucent dark square in the background but with DLSS quality it is ok and i notice no more problems
I just test 49% of native with NVPI-R and i see no difference with dlss Q exept that it is sharper (with Dlss Q)
I think the dlss mode makes no difference anymore when you override the upscaling. Its just 49% of your monitor resolution
its specifically less than 1080 vertical resolution
yeah 49% applies to 4k and 5k2k screens
so for 1440p you can still use dlss quality or even 74%
man i completely failed at being a spy during the training and just had to beat the shit out of like 20 dudes
No with DLSS Q i am a 1440p and 49% i am at 1058p
right, so bug wont happen at 49%
Fwiw, I never saw stuttering this bad during my entire playthrough and I have the exact same gpu/cpu as you. I didn't install the newest driver tho. I'm still on the one for Forza. Game was smooth 99% of the time with only a few spikes through my entire playthrough.
damn with RHI Im at 1058 and optiscaler is 1076 res might have to switch I neeeed those pixels man
Why is everyone talking about reducing the dlss resolution to 49 percent, what's wrong with the game?can someone explain?
DLSS breaks if the base resolution is above 1080p. Look at this to see. The vegetation starts shimmering immesnely when using DLAA and then disappears entirely at DLSS Quality. That's because Quality at 1440p is 960p internal resolution whereas DLAA is full 1440p hence above 1080p which causes these artifacts.
https://youtu.be/m-2v86i4-hs?t=567
Testing the Nvidia GeForce RTX 5060 Ti 16GB GPU performance in 007 First Light at 1080p, 1440p and 4K, using various settings, DLSS and Multi Frame Generation!
⏱ Timestamps ⏱
Intro, Specs & Stuff - 0:00
1440p Max / DLAA - 0:25
1440p Max / DLSS Q - 5:22
1440p Max / DLSS Q / FG 2x - 7:37
Comparing visuals in vegetation - 9:18
1440p Max / D...
quality vs ultra perf
Wait which is which
Load times are long if you frame limit, I've noticed if I toggle off my cap in DC, my load screens go from minutes to seconds.
Like some PS2 era logic, but it makes sense, the load screens go to like 300+ FPS when you uncap. Highest I just saw was about 800FPS.
What about the vsync cap?
ultra perf looks better because its under 1080p which solves the bug the game has
time to try and fix this nonsense
Oh god please! Makes me dread going to the lab
Preset K fixes most of that but than you have to cope with 4.0 issues. Pick your poison basically
That’s true
Seeing you fix things like this so quickly really makes me wonder what happens at studio's sometimes
Well done !!!!
this one seems like a genuine bug in how they sample reflections
gonna try to implement a filter and then will post it
Awesome can't wait, I just reached the Qlab and can't stand the shimmering with preset M
Yeah it’s so weird. It’s like an awful SSR reflection but it only reflects light? Its fucking weird
The achievements in this game are so broken. I found all the collectibles but the trophy doesn’t pop up. Others are having the same issue online.
the outer edges of the screen being blurry
this is a known thing, right?
some sort of intended effect?
radial blur
ty, that was driving me nuts
reno doing render fixes now
I just think many people's eyes just dont see this stuff. It doesn't register for them.
Played a console game lately? Saros was lauded for its graphics but, to my eyes, even on PS5 Pro it's just a complete soupy mess
Basically we are the cursed ones
Forever destined to buy 5090s so we can resolve @ 49% render res
Reflection Fix
- Adds SSR Pixelation Fix setting with Off/Sharp/Filtered options
niice
lol, just had to return to the lab too
Are you guys just not frame capping and letting VRR handle it?
Cause the CPU bounding is real. As are the load times when frame capping
I'm capping at 80 and just toggling by load screen.
DisplayCommander/Relimiter just set to VRR cap
use vsync with FG? or only VRR cap limit. I had bad stutter in lego batman so I now always use vsync again
VSync forced at driver level, off in games
no issues with FG, but I haven't had to use it in this game
yes but then why do you need VRR cap when reflex already caps it there
its like double capped then from reflex+ relimiter
The idea being that the DC/relimiter cap offers smoother framerates and/or lower latency
I just pick off when reflex is on
So it caps just below reflex
Especially with boost.
Boost should be sunsetted
so you use reflex, relimiter VRR cap and adaptive smoothing all together? when using FG
Praise.
relimiter is built specifically around reflex, and SK/DC also do a bunch of reflex stuff
I usually use relimiter with adaptive smoothing yeah
I need to try relimiter
cause someone told me to not use vsync and just cap with relimiter but that gave problems
idk, I feel like vsync is just kind of a toss up for different setups
I dont usually use vsync in most games
I generally just limit to the closest variable I can run games at with Q=1 in DC now a days.
Been doing this for years, never had a problem. Someone made a post about it. https://www.reddit.com/r/nvidia/comments/1lokih2/putting_misconceptions_about_optimal_fps_caps/
how do you prevent games from spiking out of vrr range
is reflex alone enough
I always run a limiter
using a 60FPS cap with FG disabled to demonstrate it, if capping via driver (NVPI), it reaches v-sync on load screens and the set cap when in-game, with normal loading times
usually they don't prevent spikes from going over refresh cap tho right?
I mean, I guess I have never really had a problem with it
yea fair
and I usually have more problems with vsync so 🤷
Same
dude this is amazing, thanks a lot again
I've not had any issues vsync locking in modern games
but have had issues with either screen tearing or vrr flicker without vsync locks
This is the way (DC/RL on top doesn't hurt)
in adaptive smothing do you leave it at default? p99 and medium?
TLDR test it per game, if it works fine then great
also can I just force vsync through relimiter or is it better through nvidia driver
damn was wondering why tf my loading screens were taking almost a whole minute
annoyingly it can somewhat vary per game, its not perfect at measuring
Why doesnt my reshade save my "Performance mode" preference now?
I have to manually enable it every time
reshade wasn't saving any settings for me in this game (Installed with RHI). Had to manually add a bunch of lines to ReShade.ini pulled from other games.
hmm I have no idea what are good settings then, some presets would be nice maybe
but adaptive smoothing basically just measures reflex and keeps your FPS limit under what the 99th percentile of what frames report (with some filtering)
Reno settings DID stick, but anything in ReShade itself like my screenshot hotkey and save path I'd have to reset on every game launch. Realized nothing was being written to ReShade.ini.
Same in Forza. Hmm I think it's an RHI issue
I dont see why reshade wouldnt write settings
not like RHI controls that
@remote idol
maybe something is malformed idk
Nothing was being written to the ReShade.ini file. Once I pulled a few things from another games ReShade.ini, it would read and use them just fine. Very strange, never seen that behavior before.
file permission thing?
@wicked wasp just PRed a reflection fix and pinned here
I think its better to have Low latency to on or ultra, so if a game doesnt have reflex, then that works instead. also the math is a little wrong in the main post, 240hz should have 224fps cap not 226, but dont think it'd matter that much
You'd think, but its just another game folder within steamapps\common... so I dunno.
yeah those two things alone are massive improvements
any chance the hdr+fg bug can be fixed or is that on the developer
I havent seen any issues with hdr and FG myself tbh
it gives pretty bad ghosting
like I said I havent seen that
if you turn the camera fast you see it in left corner up and around the characters head
The only horrible thing remaining imo is how characters have halos around their faces in cutscenes
Maybe some DoF fuckery
Depth of Field and yea the HDR and FG are still screwed
It's immersion breaking af
depth of field sucks yeah
yeah I've noticed that today
Those having HDR + FG issues with DLSSG but only using 2x might like using Opti's DLSSG to XeFG, it's clean af
good idea does it fix that, and do you still get reflex
I've never seen that issue with either it or Artur's Enabler (FSR MFG), so I suppose it does fix it and yes, you do get to keep Reflex or use XeLL
Basically you can just delete fakenvapi if you wanna keep Reflex (XeLL may have some fps drops and stutters on Nvidia)
about thhe 49% fix. If am using dlls quality M preset 4k do i need it?
yeah ok lol
I think the FG issue would remain if you're still using DLSSG inputs no?
XEFG uses DLSS inputs
he so no dice, what about fsr fg?
Do you see it super glitchy when playing or only on such screenshots ?
Just embrace ghosting :p
In play, for me it's awesome
its pretty bad when moving the camera a little fast
Maybe it's a GPU gen issue
do you mean DLSSG?
yeah above is dlssg
Guys. Ingame HDR slider is paper white or max luminance?
Even screenshot would just show the usual interpolated look
it's paper white but it's non-functional when using renodx
you can ignore it
did someone reported 1080 bug ?
actually the frame gen thing doesn't happen only with HDR I think
I just tested and I get artifacting in sdr as well
Yeah just tried with DLSSG to XeFG and it's fine, no bug
or maybe lazorr is already on it
what did you pick for dlss. dlss streamline? as input and xefg output?
yes
because I just tried that with fsr as output and FG wasnt working at all
it says current steamline state: activate FG
how do I do that
there's a checkbox that says Active
I think it's literally a checkbox or just press "END"
ok I found it
my game crashed when I turned on HDR after it was already active, I had to turn on HDR first and then click Active
@inner seal From my clanker regarding DLSS FG: "The HDR resolve is writing the same PQ image to two render targets. For DLSS FG, the second output is often the UI/no-FG/overlay or auxiliary output path; feeding it full PQ HDR can cause history/composition artifacts only in HDR."
probably it would be possible to feed the DLSS FG pre-tonemap data or something
Now I get crazy artifacts lol
fast moving black dot smears all over
I played yesterday on the newest driver for like 6 hours with no issues at all, today out of nowhere that insane stuttering started, I tried DDU then reinstalling the previous driver, and again with the newest driver, but the stuttering is the same
I remember the very first shader compilation taking like a minute or two, but now they barely take 30s so it might be a game issue but I'm not sure anymore
Ah, yeah, those artefacts are fixed in latest 0.9.3 pre2
something is fucked it now crashes the moment I activate HDR
I deleted fakenvapi but now optiscaler is no longer recognized. I want to still use reflex or is there another way to do it
Hi could someone resend the ReShade mod link for 007? I can't find the original message anymore. Thanks
see pins
You don't need fakenvapi with an nvidia card. Delete your optiscaler.ini and just use optiscaler.dll from the build I forwarded, rename to version.dll
I think it works now I renamed opti.dll to d3d12 and deleted fakenvapi
Wait what I missed 2 days, why is everyone taking about optiscalar,
Will that fix the dlss hdr framegen problem or?
And make use of fsr frame gen?
yes it seems like using opticsaler you can change dlss fg to xefg and circumvent the hdr bug
Isn't this because they use reflex as a fps cap,
You can also use that in rtss because if you are trying to cap a game when you use framegen it doubles latency if you don't use reflex cap
Ahh okay
I finally figured out the reason behind that massive stutter, my game files got corrupted somehow but the game was still playable, verifying the integrity of the files downloaded some stuff (including the game's exe again) and that fixed it, just took me 6 hours of troubleshooting
that so good that FG trick completely fixed the ghosting
thanks for the tip man
Pleasure !
I feel like these fixed should also be pinned here and the 49% trick too, for others to see
Normal dlss frame gen works great/ best of all frame gens , idk about why this game has so much problems while hdr enabled
What preset are you using at 49% in nvpi you are setting it right?
Idk about best tbh
I did through RHI but that should work too
What preset preset l or m?
I use M
Recently some Opti members on Ada/Blackwell did some comparisons and XeFG handled many cases better than DLSSG, often way cleaner, especially HUD elements
and then you need scaling lower than 1080p, which on 4k would be 49%
Why under 1080p? Did I miss something? So best to have it under 1080p dlss when I set game to 4k?
Insane didn't knew this
you're limited at 2x FG, right?
On non Intel yeah
theres some bug with flickering and this fixed it
But ARC and Intel iGPUs can run XeMFG 4x
Ah okay!!! 49% what is it it's sits between performance and balanced of in right?
Ultra performance is 33% and performance around 40% something?
performance is 50%
ultra perf would work too but best do custom to 49%
what hdr bug are you talking about here?
Then setting it to performance so that's 50% doesn't fix it because that's 1080p?
this one
So that's why 49%?
hdr+FG would give real bad ghosting together
yes
I think I just keep playing without framegen then, performance dlss I get enough fps almost always above 120 at 4k.
So I set a 49% with nvpi and test if it works 🙂 because I saw some people nvpi doesn't work in this game?
if youre on a 1440p monitor you would need dlss quality I think that should work
nvpi works, just make sure the exe is correct
I'm at 4k ( streaming with virtual display to my moonlight client to my tv) so best to use 49% then 🙂
I really need FG for this game in large crowds the fps drops real low
It does 🙂 I will test it to make it sure haha, firs run performance and then 49% and I see if resolution changes in dlss overlay
What's you're cpu?
Haven't seen this on my 7800X3D
nvpi override didn't work when I had optiscaler installed, but you can override DLSS res with optiscaler
5800x3d so maybe because of that? but still with Fg its smooth all the time
Maybe I'm not far enough in the game, I just went into egypt
Didn't had a problem in the big mansion
I noticed it in that pirate market
Not there yet will check tonight 🙂
I never had this issue, so I think I'm good with dlss's fg?
you have the issue
everyone has it you just dont notice it yet
just can be kind of difficult to notice sometimes with motion blur etc
okay I'll try XeFG. this is the build you're all using? Optiscaler_0.9.3-pre2
Framegen is not actually the UI or text. Also some game elements is fucked up could see it inediatly
or just this
the public build has artifacting
at some point this game will become playable
22 hours so far...
but seems Im losing reflex with the dlss to xefg trick :/
👀
I mean its literally not possible to play the game with the entire screen covered in lines 100% of the time
most obnoxious artifact of all time
can you send a screenshot of your opti overlay
what lines are you referring to?
it says reflex but when I remove the limiter reflex itself doesnt cap the fps, which tells me its not actually active
the jittering shadow lines across everything in vanilla
I think it's just set to 0 by default in optiscaler which removes the reflex cap. You can just manually set it
does the latest pinned version includes shadow and reflection fixes?
Reflex is still active I believe
I tried but the cap in optiscaler doesnt work
I think it caps the real FPS, so set it to half
thanks that works
still not 100% sure if its active but whatever
and why does hdr setting keeps resetting itself in game lol
Known game bug they are working on
Same 😭
I have no idea tbh, never touched the FG stuff in optiscaler before. It feels fine though
I think it works there are some frametimes for reflex listed when you use the fps graph
It caps pre FG with Reflex, annoying caveat
@cedar crane should fakenvapi be used for xefg? or is that on old thing?
is reflex active without it?
thanks, so is there a reason to use XeLL over reflex? do some games just not use reflex when going from dlss to xefg?
Is it ready for nexus
Can only use Reflex with DLSSG inputs or in games with native Reflex
Otherwise you'd rather use XeLL, it's really good when it works
afaik, folks have said it works well
Only one issue tho
: can't see the difference between Sharp and Filtered so far
its there