#Death Stranding 2

7347 messages Ā· Page 8 of 8 (latest)

swift hill
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Wait so DLSS does cause input latency?

normal sleet
shadow wave
velvet trench
shadow wave
velvet trench
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Well all things being equal (DLAA), it will lower framerates. Even DLSS 4.5 quality will probably be slower than native TAA on RTX 2000 and 3000 cards

stable jetty
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I think in some games that’s not always the case, call of duty is an example where for some reason DLSS gains are not what they should be

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DLSS frametime cost isn’t strictly fixed, when it comes to how it all works out for certain games

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With 4.5 I think nvidia is trying to skew the balance a bit more towards it being a technology that creates ā€œbetter than nativeā€ results, and less likely towards performance savings

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DLSS 5 will do that further still

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Even preset K / 4 was a noticeable cost increase over DLSS 3

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But yeah, frame rate is, by its name, a rate. Rates are fun because you’re measuring (thing) over time. But in this case (thing) is how long the GPU took to produce a frame, so you’re measuring time over time, confusing!

knotty bobcat
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New patch

atomic bramble
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No issues with renodx

small marsh
thin abyss
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ohh wow thats cool

unborn rover
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Oh, maybe this'll help me.

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Unless its somehow specifically only tied to Steam Deck hardware rather than any devices using SteamOS.

late aspen
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i mean it says steam deck, does it run weird on steamos?

knotty bobcat
normal sleet
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No but for real tho, no idea, I've never seen glitches like that, does it only happen in this game?

knotty bobcat
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now that I tested it in another cutscene, turning DLDSR resolution back to Native, and then back to DLDSR res seemed to fix it for that specific cutscene

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so the cause might've been that maybe, just not sure why exactly DLDSR would do that

unborn rover
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So either this is somehow strictly applied to Steam Deck hardware, or SteamOS itself.

late aspen
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yes but have you seen an issue

unborn rover
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Guess I'll see if I have any performance changes tomorrow.

unborn rover
late aspen
normal sleet
unborn rover
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Why are we talking about issues though

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It says better performance on Steam Deck

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Not bug fixes for Steam Deck

knotty bobcat
normal sleet
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I use DLDSR mainly for old games that don't have DLSS to clean up the image but for DLSS games I see no reason to use it, DLAA in particular is already super clean

unkempt jacinth
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higher base resolution + better AA and stability

knotty bobcat
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dldsr with Ultr. perf should have lower internal resolution than 1440p dlss balanced, so not sure if im just tripping or exactly how it works

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and of course the ultr. perf. can cause more artifacting than dlss balanced at 1440p, but in this type of game where I'm looking more in the distance, I think it works better

crisp notch
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ive seen quite a few games where the DLSS+DLDSR combo seems to produce better visual results overall but... im way too lazy to set that up 😩

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🤣

small marsh
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Every single instance of DLDSR use that I've seen in the past few years has boiled down to someone having a 1440p monitor.
Like, guys, at that point - just get a 4K display. Seriously. You are the target audience for that.

unkempt jacinth
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you still want to use dldsr even at 4k if you can

small marsh
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Something better than 4K DLAA? How does that work, anyway? A game with some resolution-based LOD biases?

unkempt jacinth
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yeah something like that, if the game has something that scales with resolution, a higher base is better, also dldsr itself does scaling to the image so it will be more stable

velvet trench
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I can't be bothered to use DLDSR anymore, I just use optiscaler. DLDSR does have some advantages though, like better textures if the game scales textures with output resolution, but it's more expensive and annoying to use

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And I generally don't like how DLDSR looks

knotty bobcat
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There might be games, older games usually, where you have to set your desktop resolution to the DLDSR res and then switch to that ingame

knotty bobcat
small marsh
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Well, you said it yourself - just lower the DLSS internal res if you need to. I just think DLDSR is such a cumbersome workaround, and what's worse is that it doesn't play nice with a DSC-enabled monitor at all

knotty bobcat
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Yes and it might work for other games, but with PT games that uses a RR DLSS preset, having to use DLSS Perf or Ultr. Perf. would prolly not look good at all, until they update the RR DLSS preset

knotty bobcat
small marsh
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Maybe it's easier to setup in the past few weeks, but I distinctly remember how nearly impossible it was to setup a custom, beyond-native resolution on my monitor strictly because DSC is enabled.

knotty bobcat
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Oh yeah, DLDSR with DSC enabled only works with 50 series cards, but also some 40 (maybe 30?) series cards and monitor combos as well, and from searching online I still haven't found why and what combos work

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Cause I have a 4080 which shouldn't work with DSC enabled, yet it does, no idea why

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Tbf if it didn't, then I likely wouldn't be using DLDSR either cause it'd be a hassle turning it on and off constantly

crisp notch
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like i said

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lazy xD

small marsh
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Pretty sure there was a way to "permanently" remove that annoying 4096x2160p resolution from the TVs EDID, no? Because after I did something (forgot by now), it never showed up again

knotty bobcat
small marsh
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↩ (@NixxesSoftware)
After the release of Patch 1.5, we received reports that some users are experiencing temporary freezes.
︀︀
︀︀While we work on a fix, affected players can revert to the previous version of the game on Steam as a temporary workaround.
︀︀
︀︀To do so, right-click the game in your Steam Library, go to "Game Versions & Betas" and select "previous_version".
︀︀
︀︀Apologies for the inconvenience caused.

**ā¤ļø 1ā€‚šŸ‘ļø 148 **

minor spoke
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@wet rivet I saw on GitHub the DS2 mod is still in progress. Are there any big issues, or is it in a good spot to try right now?

wet rivet
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Let me edit the GitHub

minor spoke
crisp notch
small marsh
unborn rover
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@small marsh finally got to playing around more today, and I got to meeting ||Higgs||, and the second story boss fight, it definitely feels less like of a sponge on TTW than hardest difficulty on DS1 lmao.

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Was a decently fun fight as well.

small marsh
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I sure love me a fun fight against robots lol

unborn rover
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It took me a bit to learn how to dodge the attacks properly, but its just mostly almost always being on the move while also trying to avoid the invisible walls and objects to not get stuck.

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And to also keep some distance away from it.

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I'm also glad to see that ||Higgs|| hasn't changed a bit, it feels ironic that ||he wants revenge on Fragile and Sam when he was the one to kick the whole thing off.|| lol

candid saddle
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@wet rivet saw on github there's a new update while on nexus it's still the one from 1.4

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any changes?

small marsh
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Alot of snapshots now say Today, is this a git thing?

crisp notch
agile mica
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Anyone familiar with this square graphics glitch? Typically noticeable on the sky.

agile mica
unborn rover
swift hill
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Man this game is rough on Linux

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Huge visual bugs

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Skybox has terrain textures in them

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Only a effect in proton

unborn rover
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Try GE Proton 34

swift hill
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Yeah I’ll try GE

unborn rover
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I usually stick to GE in all of my games unless they run natively.

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GE Proton gives me the least amount of headache.

merry coral
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proton cachyos is also nice at least for me

small marsh
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šŸ“° DEATH STRANDING 2: ON THE BEACH - PC Patch 1.6
Patch 1.6 for #DeathStranding2PC is out now!

This update resolves an issue that caused temporary freezes for some players after last week's Patch 1.5 update. We've also included various performance optimizations and fixes for rare crashes.

Additionally, this patch contains fixes for graphical bugs, as well as various improvements and bug fixes related to the user interface and Steam Input. Check out the release notes below for more details.

Thanks to everyone for sharing feedback and helping us further improve the game.

Keep on keeping on!

Patch 1.6 Release Notes

  • Fixed an issue that could cause temporary freezes for some players.
  • Reduced CPU usage during the Lord of the Tar Lake boss fight.
  • Resolved a bug that caused the eyelashes of Higgs and Heartman to appear jittery when upscaling quality was set to Performance.
  • Fixed a crash that could occur when clicking the empty tab header in the Map Icon filter menu.
  • U…
chrome heart
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did it break reno?

molten herald
unreal cobalt
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OH you have to have HDR on in-game too

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That makes a lot of sense

small marsh
wet rivet
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I never updated nexus for 1.5

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It broke with fg

small marsh
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Wait, again? I didn't know they broke FG again after 1.4

unborn rover
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Episode 5 on TTW is hurting me mentally.

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Struggling hard against it lmao.

unborn rover
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I can get past 2 first phases easily with stealth and just strangle him while avoiding soldiers, but starting from third phase I can't get to him unseen.

thin abyss
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Yeah, some of the bossfights get hard as fuuuck

unborn rover
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Meh, I think the beach sequences with soldiers are the hardest simply because they're not a big target to hit.

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Had to reload my save, grab hematic grenades and mix the stealth tactic for the first 2 phases and then try to hit Neil ASAP with the grenade afterwards and strangle him with strand before getting shot at.

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I'm glad I pushed through just to hear the joke of Nirvana though lmao.

small marsh
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The sequences with the bandana guy are replayable in the VR training stuff, so...
Good luck S-ranking a full stealth run of these?

unborn rover
small marsh
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Not for trophies, just to unlock a bandana

unborn rover
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Definitely won't bother anytime soon.

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Also it seems like enabling VRR lowered my latency just a tad bit.

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I have no technical idea as to what VRR is even supposed to do, even less on handhelds.

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As long as it helps with the placebo and doesn't make the game look worse and run worse, I'm all for it.

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||Also the first cutscene when Tomorrow is conscious, and Sam walks in on her throwing a tantrum was so cute||

knotty bobcat
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what handheld do u have?

unborn rover
knotty bobcat
unborn rover
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steamos

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The moment I tried windows on it the first time, I wanted to end it all.

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Handhelds and windows just don't go together.

knotty bobcat
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it says you should enable "Allow Tearing" in steam menu

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if u havent already

small marsh
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The Go S has Steam Deck hardware though, Go 2 not so much

unborn rover
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Does it?

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Its all just AMD chips.

knotty bobcat
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ah this is a go s guide not go 2, i might be dyslexic

unborn rover
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It'd work the same way tbh.

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Doesn't matter.

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SteamOS mostly works on Go 2 without massive issues.

knotty bobcat
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yeah true

unborn rover
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Go 2 should have official SteamOS support in near future either way.

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Whenever Lenovo figures their shit out, or is it supposed to be Valve, not sure.

knotty bobcat
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but u should have vrr enabled at all times, I imagine the tearing is quite noticeable on handhelds without it

unborn rover
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Honestly

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In all of the games I tried

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There was 0 tearing.

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Even without VRR

knotty bobcat
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u mightve had some stable frames then or i dunno

unborn rover
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I mean

knotty bobcat
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but if u dont notice it or if theres none without it thats good

unborn rover
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I do try to look for the best possible settings up to 25w lmao.

knotty bobcat
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cause with vrr on you might get vrr flicker, though not sure if thats also a thing on handheld oleds

unborn rover
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Currently Death Stranding 2 with FG runs somewhat great at high settings.

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The battery life isn't the best, but its enough for me, I guess?

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Get in maybe up to 3 deliveries of main story quests, and get off.

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If I want to play more, I can just charge the device and resume later.

unborn rover
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But that might just be placebo.

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I need to enable a better hud to see all of the information with latency and shit like that.

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With FG, I can definitely feel the latency and it sometimes makes things harder than they're supposed to be lmao.

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(Aiming is my biggest enemy)

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But I unlocked the APAS auto aim thing, should probably help with that situation.

knotty bobcat
knotty bobcat
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I for sure unlocked it and had the skill enabled but now that you mention it, I dont even remember it doing anything lmao

unborn rover
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It should lock on the aiming circle on the enemy.

knotty bobcat
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doesnt aim assist already do that? I had it on medium

unborn rover
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Similarly to DS1, but it did that automatically iirc.

unborn rover
knotty bobcat
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i guess I got the enhancment so early I forgot its not even snap on automatically

unborn rover
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Latency and aim assist doesn't go well together from what I noticed.

knotty bobcat
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I had it at 0 yet theres like a 0.10-0.15 base deadzone u cant get rid of, so annoying

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i didnt even use sniper a lot cuz of that

unborn rover
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Well on the more positive side, at least the game runs relatively well even if latency is an issue.

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I think I get like 50-60 FPS in knots, and 40-50 in more open areas.

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Doesn't feel too bad when you get used to it, doesn't exactly feel stuttery, but more or less smooth.

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Maybe the reported FPS is just wrong and I'm actually getting more.

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With optiscaler on DS1, I was definitely getting more FPS than what was shown in hud.

knotty bobcat
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though if you use FG then u should cap the fps to 60 if u havent already

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to avoid cutscene stutters

unborn rover
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Ironically, I don't think I get the stuttery cutscenes?

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None of the cutscenes were stuttering on my end at least.

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Though, I did have my game capped at 72 FPS

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After enabling VRR, I set it to 100 just to see what was up, but haven't really tested much before getting off.

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Will prolly set it back to 72.

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I also should probably turn off AO

knotty bobcat
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yea as long as its capped it should be good

unborn rover
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AO on low just doesn't look good.

knotty bobcat
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theres one stuttery cutscene that for some reason nixxes still havent fixed

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its when you fill your canteen at timefall shelters

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its so weird cause like why is it that and only that cutscene is bugged lmao

unborn rover
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Also now I'm wondering if something is up with HDR on my end.

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Usually in really dark scenes, I get this weird blue-ish hue? Instead of it being fully black.

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Not sure how to explain it

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Doesn't always happen, but it feels as if when all of the supposedly dark scenes come up, its not fully dark.

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And I can't replay cutscenes to check out the weirdness.

knotty bobcat
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hmm no idea, I dont think that happened on my end

unborn rover
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Maybe I'm just tripping.

molten herald
knotty bobcat
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but tbf this is the only game I played so far where this was a problem so yeah not a big issue

twin monolith
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some artists in games does that intentionally, maybe a blue, or redish blacks

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also depends if you can tolerate opening it during cutscenes

unborn rover
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The cutscenes when Sam goes to sleep and lights turn off, it never like goes fully black normally until just the black screen after.

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The easiest way to tell will probably be the next war sequence if its dark because I'll prolly be stuck on it for some time.

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So I can rewatch the cutscenes.

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And they're usually really dark.

wet rivet
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they lift blacks and make them blue in night time scenes in certain areas

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the lut scaling option scales them back down but I made it very conservative so that it only darkens near black

unborn rover
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Hence why I'm confused now if I'm just tripping or not lol.

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Maybe the deep fried preset has something to do with it.

pine crag
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Woah the rain in this game seriously drops my FPS in BT Zones.

warm spade
pine crag
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Everything is max but no RT. On a 5090 it goes down into the 70s in that red area where it’s raining in Australia.

warm spade
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High res translucency tanks fps

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Like the desert storm near beginning of game

pine crag
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Oh interesting. Is there much of a quality difference?

warm spade
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Probably more noticeable the more upscaling u do

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If ur on 4k dlaa or quality shouldn’t be much worse

pine crag
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nice whats everyones go to preset on this game? Preset M? K? Should I do preset M quality? I had moved down to Performance because of the drop in the rain.

warm spade
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I switched to using pico quality mode at 4k since I couldn’t stand the ambient occlusion noise from dlss

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Unfortunately pico is pretty much worse in every other aspect but that ao noise is awful

knotty bobcat
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There was a comparison posted here between the presets, and lots of detail disappears with K in the distance, especially at night

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I personally used Preset L at Ultr. Perf. personally, because that's what got me 100FPS at 4k DLDSR

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But if your PC can handle Preset L at Perf. Or balanced then thats even better

unborn rover
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That's what you use M for.

knotty bobcat
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and in some games, L perf for example might look better than M balanced for example

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also in certain games, theres not even fps difference, or just 2-3% difference between L vs M with same quality level, so its really up to whatever looks better

normal sleet
knotty bobcat
normal sleet
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Nope, it happens in death stranding 2 as well

knotty bobcat
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I used L Ultr. Perf. most of my playthrough in this game, sometimes switched to L Perf. and havent noticed this anywhere, only in the first ||Neil Vana fight, first cutscene with him, on the stairs||

knotty bobcat
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idk I havent noticed this anywhere else I think, and not in other games either where I used L Perf. or sometimes balanced

normal sleet
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Personally I don't like the look of L and M, too aliased and crispy, on top of the added instability, K for balanced and above is the one I would go for, it's also a nice bonus that K is really really light on performance compared to L and M

knotty bobcat
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yeah fair, its all preference at the end of the way, there was this comparison posted here showing a scene at night with all the lights at the distance, and the difference was pretty big which is why I went with L, but I can also see why K would be preferred

spare socket
normal sleet
spare socket
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you get that flicker in pretty much any RT game unless u can disable the denoising

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idk about the CoD example tho, that looks really weird

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they also have game specific issues sometimes

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Like M has some weird artifacts with motion blur in DS2

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but those are fairly rare in my experience anyway

small marsh
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šŸ“° DEATH STRANDING 2: ON THE BEACH - PC Patch 1.7
Patch 1.7 for #DeathStranding2PC is out now!

This update fixes a bug that could cause stuttering in short transitional cutscenes, such as the animation shown when refilling the Canteen at a Timefall Shelter or when hiding in a Postbox.

We've also identified and resolved a rare bug that could cause the game to hang and become unresponsive while creating a manual save on specific system configurations. Thanks to everyone for sharing feedback and helping us further improve the game.

Keep on keeping on!

Patch 1.7 Release Notes

  • Fixed stuttering in short transitional cutscenes.
  • Resolved a rare issue that could cause the game to hang while creating a manual save.
    If you encounter any issues after updating, please contact Nixxes Support.
candid saddle
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Not sure if renodx is working properly with 1.7 but it doesn't crash on load. Tested with DLSS SR and FG

wet rivet
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are you able to test fg and dlss

candid saddle
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Dragged the sliders around and they seemed to have an effect

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I play on purist with adjusted paperwhite and definitely the brightness gets adjusted

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I play with dlss quality and dlss mfg

wet rivet
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they've been adjusting the dlssfg shader with every patch so if the sliders still work then they didn't change it

candid saddle
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My eyes aren't good enough to tell if it's working 100% as intended unless it's plain obvious lol

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When I turn off and turn on dlss fg the reshade notification pops up

pearl harbor
candid saddle
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Befoe you released that, I used your 1.4 renodx mod with 1.5 and 1.6 versions of the game and it still "worked" for me

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Brightness got adjusted, etc

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So I'm not sure maybe the problem you detected previously still exists but I am just unable to detect it

wet rivet
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cause I hadn't uploaded it to nexus but I had uploaded it to snapshot

candid saddle
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the most recent one (1.6) pretty sure i downloaded from nexus

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the one i used before, not sure... maybe i downloaded the latest snapshot from github

wet rivet
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the one I uploaded to nexus was the same as the old snapshot

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nexus I had just forgotten to update

candid saddle
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The game was on version 1.4 when I installed it. I used the latest snapshot on git at the time

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then the game got updated to 1.5 and eventually 1.6 and I still used the same mod file from before

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And the sliders still worked for it. Or at least brightness adjustment does

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I only updated a few days ago when you uploaded the "1.6" file on nexus

proud cypress
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New update break Reno + fg?

pine crag
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This game is so cinematic and the visuals are fantastic- but man that 60fps cutscene lock is awful.

drifting venture
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Freaking beautiful. Does RenoDX work in latest update? I tried moving sliders zero change.

pine crag
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Love the photo mode in this game

pine crag
drifting venture
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Does it show in main menu changes? I haven't really checked ingame yet.

wet rivet
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main menu is just ui

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so the ui brightness should work

drifting venture
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okay it does work šŸ™‚

harsh cedar
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wait so is it working or needs to get updated? I wanted to start playing tonight

wet rivet
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no one mentioned anything breaking

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i'll check tonight

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but if all the sliders work then it works

harsh cedar
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alright, I noticed github version has different file size but I assume nexus one is the newest?

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or it's the same version?

wet rivet
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same

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they just use a different compiler

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github also gets recompiled when stuff in the core files of the repo changes but none of those changes are relevant to the mod anyway

pine crag
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It’s working for me. Switching presets- changes the image. Purist looks great.

harsh cedar
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what do you guys think about film grain and vignette in this game? usually I turn it off everywhere or leave at like 20-30% max if there is a slider in reno but I must say it's very light here and it def adds that cinematic look a lil bit

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I disabled chromatic aberration tho, I think the only game that it made sense to me was alien isolation

small marsh
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It's a Kojima game, just about everything about it, visual effects especially, is all very intended. I wouldn't even turn anything off in this game.

unborn rover
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||Those red mech samurais are so hard to kill on TTW, jfc...||

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||Went there with truck, parked it further away from their spawn point during chapter 6, died once intentionally, spawned next to my truck and let the weapon do the job for me instead while I kept driving away and keeping my distance.||

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Chapter 6 spoilers

small marsh
unborn rover
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I think I should stock up on MP grenades next time I encounter them.

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They're not exactly THAT difficult if you can stun lock them.

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Is it just me or do the regular assault rifles have dogshit recoil?

small marsh
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I kinda lean into the machine guns for forced encounters, they just shoot for days

unborn rover
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I'll prolly spend some time in the VR training tomorrow to check which gun fits the best for me.

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Though, I might just focus on shotguns.

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They seem to fit me the most.

snow coyote
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They're all fine, I find assault rifle or machine gun the most convenient to use. shotguns are fine but range is the big downside, and especially for certain... type of enemies that just won't get in shotgunning range too frequently.

thin abyss
thin abyss
unborn rover
drifting venture
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I just met ||Tomorrow and saw her fight like a badass. Now part of Megallian. :)||

pine crag
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Tomorrow!

pine crag
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Big Patch is up. Apparently it fixtures distant texture glitch!

burnt zealot
knotty bobcat
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kinda crazy it took them 2+ months to add this, better late than never ig

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really curious about the distant textures tho, def gonna try to make some comparison shots

unborn rover
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XeSS FG updated?

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interested how that'll look

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since I'm using XeSS and XeFG

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also the possible fix for distant textures sounds scary, hopefully it won't impact performance

wet rivet
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someone see if switching between the various aa/fg options results in the mod breaking

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need to see if they added any new shaders

rose marsh
drifting venture
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I am at 75% mark of Australia right now. Saw a nice fight too.
||basically Tomorrow takes down Higgs as well. Damn those eyes. Are they gonna be permnant eye shadow or whatever that is on higgs and tomorrow's face?||

drifting venture
#

Damn Deathstranding 2 threw in huge curveball near end.

  1. || Deadman is the big samurai.||
  2. || President is actually the alien in control of Death Stranding creation.||
  3. ||Tomorrow is ctually Sam's daughter which I kinda figured out already and had huge hunt that was the case. But also the new Extinction Entity.||
    Now to continue onward. lol