#Death Stranding 2
1 messages · Page 5 of 1
9800x3d
what game do u usually stutter on?
I don't, unless I use balanced. If I use balanced I'll see small stutters in most games I try. Sorry don't have anything specific it's been awhile since I've tried.
no worries
i also dont stutter in most other games
ds2 is the exception so far
but it did fix this
"Core parking is disabled and the CPU never drops below its nominal (base) frequency." is what bitsum does, idk any specifics other than that
gonna try marathon out and see if my perf improved
that game is super cpu bottlenecked for me
i swear windows rly gotta get their shit together 😭
same
hopefully whatever update they are working on is actually meaningful, windows has been talking a big game recently about improvements for gaming.
We'll see if it ever releases
i hope so too
did you switch to Ultimate performance or another option @covert hawk
there's so many variables that could cause why you stutter with balanced, maybe it's a psu related or cable related thing, idfk it's weird asf but if high perf. works then by all means use it, your chip may just be different
I haven't used it in awhile going to try it out again
just the one that i posted there
bitsum performance
I also don't mind not saving on power
need to install process lasso for it to show up
Ok I'm just dumb lol
as long as you got consistent cooling, you'll be fine so keep at it
confused myself
My PC purrs it's so cool ;D
figured i wouldnt need it but then tried it and was like
"oh"
so thats why everyone recommends it
especially for your cpu :P
gotta make sure windows is properly using ur cache for games and not other apps
what ram mhz are yall using?
6000
actually crazy bro
it really fucking is
but ye rockin 6000 too
and thats cause ram was getting cheaper and cheaper too </3
my ram is the fastest appreciating asset ive ever owned lmao
lol
why can't my brain do half of 96... 48 there we go rofl. 48 gb sticks wow
didnt even know they were available in that size til i saw them on sale on the shelf
def an unusual size
Love the conversation here guys. Reading through it at work now and I’ve just been laughing my ass off at your name and profile @covert hawk absolute legend😂
Wish I knew this for RE9, I was wondering why the setting does nothing
Negative LOD bias helps immensely in that game
dstorage.dll and dstoragecore.dll are in \native\bin\x64
do we know for sure about the lod bias stuff not being set up
Negative lod bias can cause severe Moiré patterns on the high frequency textures, so it could have been a deliberate decision, if true
Are the lods not the same as the ps5 version?
New experimental Lyall's mod update https://codeberg.org/Lyall/DeathStranding2Fix/issues/1#issuecomment-11948601
Describe the Issue
Does this, similar to your other mod, address the camera microstutter issue that's pervasive in this game too? It's the only thing preventing me from enjoying this game since it's so cutscene-heavy. I was able to bypass it at one point with LSFG, but I've not beeen able to...
;;;;;;;;;; Experimental ;;;;;;;;;;
[Reduce Cutscene Judder]
; Attempts to reduce cutscene judder/stutter by increasing the cutscene update rate.
; This option also removes the 60fps cap during cutscenes.
Enabled = false
; Set "Dynamic" to "true" to dynamically set the cutscene update rate.
Dynamic = false
Lyall cooking as always
With DLSS balanced -1.0 LDD Bias I couldn't tell a difference in this, while it was immediately apparent in RE9 to me
🤷♂️
they seem to match PS5 but not PS5 Pro?
Death Stranding 2 is pushing visual fidelity to the next level, but how does it actually perform at 4K on PS5 Pro vs a high-end RTX 5090 PC?
In this video, I take a look side-by-side at image quality, performance, and differences between console optimization and maxed-out PC settings. The PC version features unlocked frame rates, DLSS, frame ge...
PS5 pro seems to flat out have more geometry in the distance
in the opening at least
Eh never mind it doesn't seem to match at all
some are better on pc some are better on ps5 pro
I do notice texture streaming being slow in general on PC tho
don't really remember that being the case on PS5
Textures definitely seem lower quality on PC, maybe LOD Bias is indeed not set properly
distant mountains seem to be more detailed tho, if a bit blurrier, but the blurriness might be due to differences in AA/upscaler used
ya pc does have more geometric detail actually
but i doubt pico is better than dlss in detail retrieval
i think the pro runs at native 4k tho in quality mode
That is true, looking at it more some mountains do look a bit too blurry on PC, defenitely something weird happening
lod bias isn't set correctly
apparently there are issues with interface text if you force negative lod bias
Yeah there's absolutely something wrong with the lods, no doubt about it
I was also seeing moire on Sam's shirt in a cutscene when I had -1.5 set with dlss quality
This was the first game I've spent 80 euro on release in like a decade, what a great decision on my part
I foolishly thought that Nixxes might have finally gotten their shit together, never bet on shitty devs to suddenly stop being bad I guess, lesson learned.
these online bonus games is what makes it worth buying
The what?
anyone tested this here? I saw comments saying there are issues
oh yeah, well yes, but 80 bucks for a broken ass port is borderline insulting, I've spent more than 2 grand on my pc specifically to have a superior experience to consoles and between the stutters, the graphical problems and the hdr problems it definetely doesn't feel like I'm having the premium experience I paid for
I'm 10 hours into the game, I guess I'll have to bench it until they fix these issues(hopefully)
This causes new stutter, for example when looking through the sniper rilfe scope
Or not, maybe that was a different cause
This mod doesn't do anything in this area of the game
the right side of the image has better lods on pc
in the same frame
it's not consistent
the textures are consistently better on PS5 pro tho
All in all the game is running fine and looks good for me, it's not that bad
especially with RenoDX fixing hdr
In case there are other Linux users - ReShade works if i use PICO instead of DLSS, though maybe there is a way to make DLSS and ReShade work that iu don't know of.
Yesterday i tried to compare pc to a non-pro ps5 by switching hdmi inputs on a tv. Distant terrain textures had more detail on ps5 on both performance and quality modes. Distant terrain meshes on pc did look similar to ps5 performance, but when comparing to ps5 quality - it did look like ps5 version had more polygons in general or these lod meshes were farther away.
But i was pixel peeping and using these ingame binoculars 😄 And not sure how its comparable to other areas. Still weird that ps5 has more detail
yeah I was talking about textures
I'm not so sure
I don't remmeber which is which
one of them is -1.0 the other is untouched
left is -1.0 i think
@lime lynx distant terrain meshes seem better here on pc on the right side of the image
compared to ps5 pro
like significantly better too
the buildings in the back and mountains in general seem to lack detail tho idk
Also PS5 performance looks terrible, it's super low res, i wouldn't really use that for comparisons
I was looking through these binoculars and on pc it was looking more “bloby” and rounded
in your screenshots the lods in the circle of my image seems to be on par with the pro, really strange
Oh interesting
I did notice that it takes a while for textures/lods to stream in
this could be the discrepancy
My pc was sitting still for a minute, but nothing was happening, it’s kinda minor issue. But not sure about areas further into the game
Maybe difference was similar to this at 23:17
https://youtu.be/-ApWCtAuKcI?t=1394&is=Qaw8MhvJQ5p5Dbzg
Kojima Productions is one of the few development studios in the world with the talent and credibility to bring innovative gameplay concepts to the triple-A space, working in combination with some of the finest technology available in the form of Guerrilla Games' Decima Engine. In this review, John Linneman goes into depth on everything that make...
latest lyall mod seems to fix cutscene judder and unlock fps
ah I see this was already posted, nice
if i compare the screenshots i just took with a still from that video on the ps5 pro
pc has better lods super far off
but lower lods in the middle?
it's fucking weird
I've tried it, unlocking fps in cutscenes fucked up audio sync in a cutscene, problably not usable
nah actually PC looks better throughout
It could be sharpening
in this as well
it's very likely preset K and not L/M
which is definitely softer than pico native + sharpening in stills
What resolution base ps5 is rendering in perf mode?
I was comparing that to 4k dlaa
And it still looked like PS5 had a bit more detailed textures for distant terrain
Also, who knows how the footage was sourced or/and captured
The pc capture could be affected by the compression even before YouTube does its thing
There is a hill to the right of that crater and it looked like it just has higher res textures
I wouldn't really trust some rando channel to do a proper comparison
Destin used to work for IGN, but your point is still valid about the capture
I was comparing, pixel peeping myself, by switching hdmi inputs on my tv 🙂
Unless not the kind you can use to judge iq differences
it definitely doesn't look the same as my screenshots
Didn't know that
All g
But yeah, ideally both platforms should have been captured using the same equipment and encoded with the same settings
I think it's dynamic targeting 1440p
It definitely looked lower res overall though still had more details in those textures
try forcing preset M or L
If you have HQ screenshots from the beginning of the game I could dl the HQ version of the DF video from patreon and compare
@pearl harbor
I can do native hdr default to make the comparison easier
altho that's preset L with output scaling as well
Would appreciate it
You know what, maybe would be easier if I post screenshots first and then you try to match them
need to capture the screenshot regardless 🤷♂️
Hdr mod definitely fixed that weird blue, almost slightly violet tint, gradient in the clouds while looking towards sun 🙂
At first on my displayblack 400 qd-oled i wasn’t sure what was the difference, but then it was very aparent on lg g5
Preset L max settings, no ray tracing. default HDR peak 1k
Performance / DLAA
this was a double take
i didn't believe performance looked that good
but it does
L performance goes so hard
PICO native, default sharpening (this is a little buggy so not sure if it truly is default)
seems like its skipping dialogues in cutscenes. I tried on deliveries. Im going back to previous version
I'm going to try it out too in a sec
did you lock the fps?
I saw something about audio going out of sync
And now these have the buggy low res textures, same as the screenshot from the video, this is a head scratcher
hmm
Obligatory fucking Nixxies
I can't even reproduce it
So sometimes it loads properly and sometimes it doesn't? great 
It seems consistently fine now
no, but I have framecap at 224fps
I'm running gen 5, if true good to know, still stutters tho so not really useful
@pearl harbor now with textures loaded in properly lmao
L Performance/DLAA
The best I could get from the video
The HQ download is dead, so I had to rip the YT version
Did anyone figure out why the game is so cpu heavy? Permanently 40% and above even just talking to holograms at the delivery terminal💀
Probably crunching shaders in the background
matched, L DLAA
some pretty big grading differences (hdr improvements?)
Textures look the same
LODs seem better on PC in certain parts
difficult to compare since the screenshots are not the same quality
Because Nixxies, The Last Of Us part II had the same problem, ridiculously CPU heavy for no apparent reason, in that title it was even more egregious since it was a ps4 game
interesting that Ghost of Tsushima port was largely fine performance-wise (HDR was broken tho)
Maybe because Ghost is an overwall lighter game, which makes sense when you look at it
based
hdr is also broken on console iirc same with the second one
I mean when is HDR not broken? Nixxies or not lol
alan wake 2
alan wake 2 is cinema
I really need to play that uh, I don't like spooky games tho, but it does look really interesting
if jump scares get you easily, you're gonna have a great time
dead space remake also has good hdr, at least to me it was nice
I guess no Alan Wake 2 for me!
Apparently, in-game screenshot viewer cannot display HDR, so it's all grey
True, guess I didn’t mind since performance was better for me in that game
Forgot that I could add better ui blending
Only for DLSS users though
Also it wouldn’t effect ui elements that are actually part of the game scene
Since some ui elements I think are run through the color grading
definitely looks like so
Man I fucking hate jump scares, they feel so cheap, they just trigger a mental reflex without showing something that justify that fight of flight response, and I like horror stuff, Hereditary and Midsommar are two of my favorite movies but they're also very light on jump scares and rely almost exclusively on legitimately unsettling stuff. I wish more horror content was like that.
There’s also an option in the game to turn off the jump scares
Though to me the jump scares never really made me jump
It basically just flashes something on the screen for a second with a sound
So they don’t really add much to the game
Not losing anything by disabling them
Ye AW2 jump scares are just that, they add very little
don't think you can fully disable them tho
just tone down the sound and visual
ughhhh the worst kind, I guess I could try disabling them, although I would feel bad for experiencing the game in the unintend way technically
fair, but at least it didn't have this LOD weirdness lol
Hereditary was absolute PEAK
there’s jump scares in this game wtf
I think I'm around half way through the game, at least, unlocked regions-wise I've done West and North, and yeah, DS2 is really different from DS1
much less of a struggling DoorDasher simulator
What difficulty you on
the one below the new highest
Fuckkkkkk do I play DS1 or do I continue my resident evil journey and play 2 remastered
oof
that prompt about not being able to change from that one later deterred me from picking it at the start kek
Yea, fair enough
in general the entire mood of the game
it does add some much needed friction imo
is that MC is more of an all around survival and combat expert and in general the best problem solver
all characters expect way more of him
Yeah I know, I got a pretty good one when I was about to take a shower in the DHV Magellan, but it wasn't so bad, it was telegraphed pretty heavely
and cargo deliveries pay much lesser role in relation to other (mainly combat) tasks
there are way less Standard Orders too
Yea, the game kinda pushes you to move forward
and there's generally a good reason for it
even with the faster Standard Order reload perk I'm still stuck not being able to max Preppers
minor gameplay spoilers: ||there are several long backtracks tied to story progression||
also they removed the feature where you could search which facilities have orders to deliver to the one you pick on the map?
fuck it yall r convincing me to play ds1 especially if ds2 has more action
also: ||late game preppers have orders for early game preppers ||
some luts are bad, needlessly limited
DS1 is definitely way more of an experience rather than a standard open world game
pumbo did what he could but the game's hdr is not perfect due to (imo) bad artistic decisions
DS2 is definitely a good game, but it's less experimental
I think it mostly feels that way coming from DS1
DS1 was extremely unique
true
DS2 can't be because of DS1
but also the mood and atmosphere are definitely different and are a major contributing factors
in DS1 everything was unknown not only to you the player but also all the characters
also i really dislike the ship following you around
i like the far from home feeling DS1 gave you
now they are all acting accordingly, like most of the significant mysteries were figured out
which actually were in DS1 so it's appropriate
but the shift is major
I mean the game still heavily leans into mysteries
they're just not as compelling
imo anyway
yes, but in DS1 the mysteries were more existentially threatening
like how to fckin "kill" BTs
I think the sequel to DS was not originally planned when they were making the game
I don't think a ds1-2 would've worked
so they did the best they could to continue the story
after the first game being successful
maybe yea
they did a good job
what's wild to me is
yeah, but it still makes me appreciate DS1 even more
Bro built a whole studio and shipped absolute peak in 4 years
that just doesn't happen anymore
I 100% that game in two weeks, with over 100 hours on count
it kept me awake at night lol
and an entirely new experience at that
fully fledged, complete launch
with a bazillion hours of motion capture and cutscenes
dlc yes, main game is pretty good from what I recall
I argued this as well
but it's not the case
Big parts of Saga's sections are very limited
they were doing 500-600 peak with 1000 set
🤷♂️
Fair, I don't really know how it would scale down to TB 400
same
I played it on a 1000 nit TV
AW2 looks great
control resonant I'm sure will have lots of dimmer areas
the limited highlights in safe rooms in alan's sections comes to mind immediately
just looked wrong
are these limited tho?
they definitely were, it'd clip at like 400 nits and you could even see a transition from a higher peak when entering the area with a flashlight
(unless that got fixed, i played on release)
from what I tested a month or so ago, they reach peak when you're outside the safe zone and the game does some exposure adjusment (or something similar) when you enter the safe zone dropping them to like 700 nits instead of 1k
i'm sure it was simply a limited lut there
probably
hopefully the switch to real time grading in control resonant instead of luts
doubt it
riperoni
Well, i just tried DS2. It's buttery smooth. I play only with Reshade + RenoDX. No other fix. RTX 4080 + i7 12700, rebar, DLSS K, FG, vsync in nvapp, everything at max except no RT
does the latest lyall fix nightly work for anyone?
my audio is out of sync no matter what I lock my fps to
🙁
I'm talking about the one that unlocks cutscene framerates
to fix judder
Describe the Issue
Does this, similar to your other mod, address the camera microstutter issue that's pervasive in this game too? It's the only thing preventing me from enjoying this game since it's so cutscene-heavy. I was able to bypass it at one point with LSFG, but I've not beeen able to...
I have audio issues as well
Ah
It's a known issue
People are reporting it on that page
Describe the Issue
Does this, similar to your other mod, address the camera microstutter issue that's pervasive in this game too? It's the only thing preventing me from enjoying this game since it's so cutscene-heavy. I was able to bypass it at one point with LSFG, but I've not beeen able to...
yea I saw people saying it was working for them at certain framerates
hopefully they can get this sorted
would be awesome
I've only just started, but so far it feels absolutely the same, and by that I mean nothing improved and no more Monster.
Higgs in trailer was sick though, can't wait.
Bosses in DS1 were a joke, hope it's better in that regard.
it's more of a cinematic experience
opening is better
probably depends on the difficulty though
playing on brutal and it feels like I have to be more deliberate
enemy interactions I'm enjoying more in general
Yeah fire is pretty busted atm
hue correction 30/hue correction 100/vanilla
musa what difficulty shall I play ds1 in
hard
how is hue shift and correction both at 0
say less
it's better but still blown out compared to vanilla
try hue correction and shift both at 100 with this
sdr looks best here
make a save here
yeaaaah a bit late for that sorry, it's the kangaroo mission if that helps, don't know if I can replay it in any way atm
how far into the game
I've played around 10 hours, but i'm speeding throung a lot of stuff so maybe farther than most
dunno I'm not there yet
the kangaroo mission is right after you meet the asian girl, can't be more specific because spoilers
just gonna have to actually play the game
ye that would be good
with this build
both hue correction and shift at 0
vs both at 100
ok
wait the game saved automatically, i got the fire king, lemme see if I can get you some screenshots
100 / 0
take hdr png
reshade has it
with printscreen
you can change the folder it saves in the reshade settings tab
oh ye this was also sdr jpg so the tonemapping applied to the jpg is changing it
actually can you send the save file, I'll just go full autist and tweak it a bunch
its the vr thing in the game that lets you come here to practice
but you unlock it later in the game
%USERPROFILE%\Documents\DEATH STRANDING 2 - ON THE BEACH\
ill dm u
can anyone tell me whats the consensus on ray tracing in this game, is it worth using both AO and Reflections Ray tracing?
It's pretty meh, almost unnoticible in most situations, reflections I guess are a bit more obvious but are also super noisy and smeary
Personally I use AO and reflection(high) but just because i have the hardware to do so, if you need performance I would absolutely disable them, you won't lose much
What are some games that do this
The game was carefully designed without raytracing in mind and it's still beautiful without it, with all the artifacts of raytracing one might even say that no ray tracing is the cleaner, intended look
I think it's actually the mission after the kangaroo
ue
ass creed
well ue unless the developers use the legacy color grading luts which don't even work in hdr
Well shit, I stopped playing at the absolute worst time lmao
Ahh alright
I'm gonna go build some roads until lyall hopefully fixes cutscenes lmao
ah i see, thanks, kinda disappointing tho. ig ill play around w frame gen and dlss to see if my pc can handle it, if not ill turn it off
yeah tbh it just feels like a tacked on feature to try and sell the pc port, pretty lame
to be fair though the game just looks so amazing already
but yea the AO on foliage kinda sucks / is non existent
would've been a cool improvement but it doesn't seem to do much
Oh yeah for sure, it looks incredible, but it's disappointing that they wasted dev time on such a poor implementation instead of fixing the many problem of this port
I would have taken a port with zero ray tracing but with no stutter any day
oh definitely yea
yea the stutters in cutscenes are extremely annoying
somethings really messed up there
I don't have any issues otherwise
For me the cutscenes play just fine at 60, some small stutter sometimes on scene change but very rare, it's the camera panning microstutter and fucked up vrr in general that is driving me insane, I've been playing at 60fps vsync so far because I can't stand the costant shift in fps with cutscenes and of course the panning stutter
oh yea I turned off VRR and went with 120fps with framegen
cutscenes are fine except for the stutters
but yea proper VRR would be nicer
whats the issue with VRR, does it cause stutters?
how do you set up frame gen with no vrr?
If I unlock the the framerate there's constant microstutter
I disabled them because it looks worse when they are enabled
ray counts are silly low, constant boiling
without Nvidia Ray Reconstruction in this game RT hurts picture more than improves it
even ignoring performance, just bad looking RT, worst example
Also the game in some areas is insanely demanding, I usually average 100fps fully maxxed but there was a mission when you have to deliver a rifle and go through a BT zone and I saw my fps go into the 40s
No idea if my game was bugging out or what
RTAO had boiling so I turned it off
hmm i wonder if my 3200mhz ram and pcie 3.0 mobo are why this game doesnt run as well as nice as it does on console for me
Also people said reflections very high was really heavy
it runs decent, more fps than console most of the time but its not consistent
i wonder if a gen4 board would affect my 4080s perf much in this game, and i cant imagine my 5800x3d is bottlenecking anything
So I’m on rt reflections high and no RTAO, rest max, DLSS 4k dynamic res with 3x fg targeting 180fps
did u turn tips off?
No
idk if thats just a myth or if it acc does anything
How do you target specific framerates with framegen?
do u get camera stutter/traversal stutter, like with cutscene transitions or fast movement
Dynamic res has a framerate target
Idk cutscenes seemed fine enough
But I try not to focus too much on fps
Game didn’t feel super smooth though
Just felt fine
yeah, i booted it up on my ps5 side by side with my PC to compare
PS5 at 60fps and PC at 70-80fps, the PS5 felt way smoother, more fluid, and just overall better
i rly dont know what magic they do on console to make it so nice
i guess just super consistent frame times? but idk why windows couldnt do the same thing
i suppose, but ive even noticed it in other games that shouldnt rely on DS like ps4 games
but that was also on ps5 at launch
gow 2018 at 60fps on console feels smoother than 70fps on pc, weird af
consoles def have something special to make them feel so smooth
consoles do triple buffering vsync
yeah but i do that on pc too
input response in the gutter
actually idk if i have triple buffering on globally
yeah but for controller games thats not a big deal anyways, especially above 60fps
i use triple buffering in rdr2 and its nice
i also somehow gain 20-30fps when i enable it??? (not in ds2, other games)
i suppose that might be normal but it seems weird af
someone posted this here earlier
so maybe?
@wet rivet did someone already give you bushfire valley and firework scene saves? I've got both
Ya
musa so cool
hmm, i wonder if its a bigger or smaller difference from 3.0 to 4.0
holy glaze
this is vrr unlocked framerate, it's a 120fps video, should be a good representation of the stutter I see
which dlss model? I'm using M with performance and rt high has very noticeable noise
That was with default
ah think thats K maybe ill give it a go
Saw boiling on foliage
yeah, maybe I'll try with L but its so heavy compared to K/M
fwiw
the fire there looks slightly different than the fire in the forest
like in the fireworks section reno fire looks much closer to vanilla compared to the forest
I guess in some scenes rt reflections do change the look quite a bit
How do you change settings while seeing the gameplay?
It's quite janky, basically you can't normally do it because everytime you enter the menu Sam does the thumbs up thing so it would be pretty useless and the game itself even prevent u to hide the UI, but I found out that during cutscenes you can, and the "rest"(hold down square/x) animation counts as a cutscene, so if you do it while he sits down or stand up and the animation plays the game allows you to hide the UI while u change settings, you can do it by pressing the touchpad on the dualsense, don't know on keyboard or other controllers what button that might be
some more for shit and giggles, might be useful to some, no rt vs full rt
Outdoors it's very hard to notice a difference tho
Just rt AO
is this new build? @wet rivet
L cleaned the noise up for me almost completely. I wasn't even going to play until I switched to L.
yea still hue shift and correction both at 0 for me in this build. I just tested with fires and firesworks via VR
Imo still doesn't look quite as good as vanilla, still a touch too pink
thought the same thing about rtao, but then later in the game theres more ground vegetation and it actually had a similar amount of noise at least for me
turned it back on after that
on dense geometry as well there was a lot of noise
in some of the rockier sections
It’s a candidate for new build
i just switched to preset L and it got rid of the noise
I had that as well, are you using preset L? That cleared up all the noise for me, almost.
nvm
I shoulda kept reading lol
even wiith RT?
Yes
I have every setting maxed, including RT.
only time I see noise now is when entering a terminal at some spots, you'll see the RT noise for a second then it clears up.
"fireworks scene" comparison, can't export PS5 screenshots in HDR, unfortunately
PS5 Pro / PC (using the WIP Reno build with 0 shift/correction)
That's the scene I'm waiting for in my run. It was jaw dropping on the pro.
man this looks crazy
This shit's peak yo
It's much wilder seeing it in person running in real time
i bet
Could say that about a lot of the cutscenes though
the boss arena for this zone is quite insane as well, it was made for HDR
Better than washout in vanilla hdr.
I don’t like over sharpening, sue me
lmao for realsies, how the fuck did (checks notes) making the extremely financially irresponsible decision to build a disgustingly priced top of the line PC a few years ago turn into the best investment ive ever made?? 🙃 🤣 😭
dude I even have 64gb of RAM lying around as a backup
it's basically worth a monitor now
a nice oled monitor
looks like asus is selling off the OLED PG27UCDM in my country in preperation for their new tandem oled model
me neither 
Preset M completely shit itself with the sparks in that sequence fwiw
I also swapped from m perf to k balanced there
Damn okay
Maybe would have fared better with higher input res than 720p, or preset L, but I don't have the system overhead to try either of them
if it's the same thing that I saw, then yeah, L handles it fine compared to M
M / L
I used preset L performance
looked fantastic
M does seem to have some issues
It was like blending all the sparks together instead of keeping them separate
especially with motion blur
yeah, exactly that. You can see it on the tallest bit of those screenshots
it's a little odd tbh
since M usually handles particles better than L
or any other preset
guess it really doesn't like those specifically
now do K
I know they added a way to replay that sequence but I don't think I have it unlocked yet
you can use photo mode to pause the game for cleaner comparison images
it doesn't have the same issue when it's not in motion
Preset L for me
Preset L and have an overall oversharpened image and 20 less fps? nah dawg miss me with that shit
feel like they really dont oversharpen when you use them at their intended render scales
i could just need new glasses though
they do however get absurdly expensive as you take the scale higher and higher which the older presets dont do
not to me, M is. Im using L on DLAA at 4K.
Wooohoooooo!
if you have a 5090 sure you can just tank the hit lol
Yea I do
why would you use L with DLAA, i think dldsr or opticaler makes more sense
is DLDSR worth it on 4k?
on say a 4070ti M dlaa would just wipe out like 40fps vs K, it's very heavy and L is even heavier
at performance of course
and they dont even look that different at scales like that to boot
absolutely
basically i think nvidias recommendations as-is are fairly smart though you have some wiggle room at say balanced and quality
yeah should get better AA + higher base render resolution
provided you have a bit performance to spare
It is heavier than DLAA?
if you use performance L i think it should balance it out
there is also optiscaler
what would be output resolution for this setup?
half the resolution of the dldsr you choose
also make sure smoothness slider is at 100%
Thanks, I will try
dunno where you see oversharpening
maybe it looks different with 1440p output res
what about Ultra Performance?
how do I verify if DLDSR is working? Seems its not - I am seeing the same performance without it.
you have to set your game to that resolution
oh i see, should be exlusive fullscreen to use this
either that or you set your desktop resolution to the DLDSR resolution
and run the game in windowed fullscreen
you still have to make sure it's the correct resolution in-game
if you are playing on a 4k monitor/tv I would try 5120 x 2880 at DLSS performance
Preset L:
DLAA native 4K = 80fps
DLDSR + DLAA = 50fps
DLDSR + Quality = 85fps
what is the internal render resolution for this?
it should be the same as DLSS quality at 4k
so 1440p internal render res
if you have more performance to spare go higher of course
but DLDSR with DLSS performance already looks really good and performs very well imo
But upscaling it to higher resolution than 4k, then supersampling it back to 4k? Am I understanding it correctly
yea, but it will still look sharper/less aliased
I dont think this is true
Should be 67% of output res
what do you call this resolution tho? 6k? lol
So of 2880p in this case
5k
4K is obsolete lol
DLSS performance from 5120 x 2880 is 1440p
pretty sure
yea dlss quality at 4k is 1440p
Oh i think i mightve misread
dlss performance at 5k is 1440p
no worries
Optiscaler output res scaling does keep the same render resolution
Regardless of output res
Call me crazy but K to me looks sooooo much cleaner than L, just look at the shelter at the center of the image and how much more aliasing it has on the highlights, and it also is more unstanble which doesn't show up in screenshots, even standing completely still in photo mode the highlights constantly shimmer in L, but they remain stable in K
L/K
L is definitely more aliased
but highlights looks waaay better
so I personally prefer L
@fluid glade do you recommend setting windows resolution at 5k? whats the pros and cons
I think generally it's best to be able to run games in windowed fullscreen mode instead of exclusive, don't ask me for the exact technical reason
but I wouldn't leave my windows permanently at that resolution since it seems a bit blurry in other apps and stuff
I only switch for games that I want to run at DLDSR
ya L is more aliased
then switch back
it's not quite as bad on higher resolutions tho
and it certainly isn't oversharpened
I can't stand aliasing of any kind, imo it breaks the image and ruins the illusion too much, the smoothness of K gives that CGI/real footage quality to the image that I love
Yea seems about blurry
I'll copy this strategy
I mean to me it is 🤷♂️ It's not super obvious in my example but I've tried L in many games and the final image always had that crunchy sharpened look compared to K
it heavily depends on the game keep in mind
some have forced sharpening and the new models really bring that out
they look horrible in those instances
Preset L:
DLDSR + DLSS Performance mode
Also in DS2 i was testing K a bit as well, and while it is more stable in motion than L, it's extremely minor, and it overaverages any small highlight, not to mention a bunch of particles that just don't exist with K
also volumetrics ghosting
yuk
this looks sooo good. Thanks, guys
also DLDSR + DLSS with preset L smooths out the edges just enough so it's no aliased and very sharp
btw if you're using reshade, which I assume you do since you're on the server, you can use reshade to make screenshots
it will create HDR pngs
you can view them in Chrome or Edge to see HDR
That's "better", I meant ultimate anyway, just misspoke.
hmm I changed it to balanced a while ago after reading x3D's do better on it
but might just switch back
I think this is for 9950X3D since it has different core/architecture
ah idk I'm using a 7800x3D
I just leave it on balanced and make sure to always toggle "remember this is a game" via game bar to enable game mode
That's your standard 5K res.
yea that doesn't concern you then
I think I just got game mode running 24/7 lol
I see I see
shit ur right
lmao
L has CRAZY shimmering in some scenes, it’s insanely distracting to me, I have no idea how this doesn’t bother you guys
K/L DLAA
you enable the feature via system settings, but it's toggled on/off as a per game thing and most new releases aren't automatically added to the games that enable it for a while, so you need to do it manually via game bar
goddamn that's how my the outside part at the start of resident evil requiem looked for me with dlss on
didn't even really notice this 🤷♂️, maybe I overlooked it
maybe something's cooked on your end
idk
resident evil requiem had crazy shimmering with preset L
Yea I do. Will try that
Just preset L, didn't do anything fancy with it 🤷♂️
I just have game mode toggled to on in system settings and not like, some auto detect thing I guess?
you might like the magic downscaler in optiscaler
cleans up aliasing quite well
but softens the image
and is quite heavy
what does that even do
M as well but only on that first part of the game really, as soon as you head inside it was fine
I doubt it cleans up the shimmer tho, that looks like an intrinsic artefact of the preset, hard to filter out like that
no, that's what I'm saying. The toggle in Windows settings enables the overall feature, but it's always a toggle on/off thing for each individual game
if you Win + G for game bar when in-game, then click the cog and go to general, you'll see "remember this is a game" isn't enabled for DS2, because it's a new release and isn't yet added to the list of titles automatically
that's the case for nearly all new releases
actually, that toggle is not there for me lol
that's good, if the toggle's missing and you've got it enabled at a system level, then it's been added to the automatically supported list already
just double checking, you're in-game doing that, yeah?
it won't have the option if you're just on your desktop
@wet rivet am I right in assuming defaults are your preferred "by eye" settings? how does purist differ, in an overall sense rather than the specifics?
opened gamebar while the window was focussed on Death Stranding 2 ye
basically just the shadows lifted to 75
I mean by default they are lifted a bit because the image is too contrasty otherwise
purist is with shadows at 50(default)
rest should be the same I believe
purist = developer intent
defaults = my preference
purist is very similar than default no?
btw @wet rivet what monitor are you using?
samsung g80sd
ooh did you do that 1000nits tweak?
ya I intend to play fairly close to kojima san's intent
no just tb400
ok you're happy with that peak brightness?
I feel like the one setting that actually feels like destroying the devs intent would be to move the LUT Strength slider that I've seen some people recommend
ya the tonemapper only really compresses highlights so all the actual grading is in the LUT
thanx thought so 🙂
ye moving the slider completely changed the way the game looks but I saw someone online recommend sliding it all the way down to achieve perfect black and stuff lol
It would be nice if more devs designed games to be more night like at night. I was always bothered by how bright night is especially in Skyrim
it's usually just fucking annoying to play with actual dark nights
the average casual will complain they can't see anything if the default night time was super dark I feel
its nice for specific games going for like a horror vibe
ya
the game still has to be playable
outside of horror, if it looks good then that's what matters
like, it's cool and all that that one fight in game of thrones at night was realistic and we couldn't see anything in the dark, but we still missed the entire fight
damn literally just relaunched my game right before the update lol
I can't stop taking screenshots of this scene
where blowout, highlight saturation sliders

i'll add them later
Everyone and everywhere suggests balanced, but I SWEAR it runs worse.
I went with whatever the normal difficulty is and it kinda feels stupid easy so I wonder what to the wilder is like lmao
the human enemies feel kinda lame when using a mouse, they all immediately go down with 1 bullet
DS2 is a lot easier than 1
They give you vehicles really early and it's real tempting to use them, but it makes the whole game much easier.
Still took me 80 hours to beat on Playstation
ye I'm just chilling going around building some roads
It's a perfect gameplay loop for me, I fucking love these games.
but combat wise there's not much of a challenge so far
it's a lot more difficult than brutal that's for sure
2nd boss one shots
lol
Yeah they also give you a lot more tools to use this time so combat also becomes easier.
but the game is still relatively easy
at least it does feel a lot more on par with ds1 on ttw
I might switch switch to brutal at least
Is the "high performance" under power plan in project lasso? If so I just tried it, did nothing for me, stutter is exactly the same, 9800x3d here
pls pin
I think the previous version was pinned
unless I'm stupid and there was the same nexus link anyway
The nexus link is always the same, Musa updates the file on nexus itself
ya nexus page is always updated
I get it, but I really believe this is what was pinned before, and the link in that post points to that specific older version: #1478565961207644231 message 🙂
but now its fine, thanks
that links to the latest version
its always the latest version
thats just the files tab
nexus cdn is shit so the mod page sometimes doesn't update immediately for everyone
ah I didn't know that
You should always keep the desktop in native, and then adjust the in-game one as needed, with borderless.
Which monitor btw?
It's Bitsum Highest Performance
LMAO
It might only affect dual ccd CPUs though
I'm on a 9950x3d and the improvement was dramatic
death stranding doesn't allow windowed fullscreen to be changed to DLDSR res though
RIP
rekt
actually a lot of games don't allow that
Wait
that's why changing desktop res is usually easiest
That's DLDSR, and not a native 5K panel?
yea DLDSR
Oh
it is
Aorus FO32U2P
duh
nvm then lol
Shouldn't DLDSR be applied to the game itself, instead of desktop?
ripperoni
in some cases where you are able to set dldsr in borderless without setting it in windows you will get horrible stutter
yea
and vice versa too
Does SK help with this?
I think SK and also display commander both set the desktop resolution to the DLDSR res actually
and when you leave the game they swtich it back to native
sometimes when it's buggy it stays in DLDSR mode though
Every ALT+TAB gonna go crazy then, huh?
nah it just stays in DLDSR mode until you close the game
but yea it's prone to bugs
I just do it manually
i hope we get a native 5120 x 2880 res oled monitor at some point
that should look really good with DLSS
New Apple display is 5K, lowkey might get it, might not.
But miniLED, though.
I think for PC stuff, though.
I'd rather go 4K240 instead anyway
When TVs go 240Hz, that is.
I'll probably get the new Asus 27'' 4k240hz tandem oled
ProArt?
Oh wait
Tandem
nvm
ASUS has a really nice ProArt QD-OLED that does 240Hz.
it's supposed to release somewhere in late Q2/Q3
Apple has basically been the only one on the market making 5k monitors, and not even they are doing 5k oleds, yet at least, but if that's the trend it's gonna be a loooong wait if you want non Apple 5k oleds
Much pricier, though.
Comes in 27" and 32"
32" is available, 27" releases end of this month. The refreshes for this year.
They're for creators, but you can easily game on it, too.
yea I don't expect it soon 🙁
There's a couple of 5K miniLEDs coming later this year as well supposedly using same panel as Studio Display XDR, but not 100% sure on details.
Just read it in passing.
One is LG, and another is Hisense, I think?
• Dual Mode Refresh Rate (5K 165Hz – QHD 330HZ)
Real nice.
Reviews of the new studio XDR say that it's pretty fucking incredible, only minor blooming and since it's mini led and not oled you get blasted with full brightness with basically no automatic dimming
Yeah, there isn't anything on market that competes with it.
And it's a great near-reference panel for work.
I can't go with non-oled ever again
if I really HAD to, I wouldn't mind. But it'd highly depend on for what usage, and from where.
Like TCL miniLED I've been using is fine for games and movies, but horrible for desktop.
Apple's miniLED is solid for desktop, too.
My MBP panel is so fucking gorgeous.
But I have no reason not to do OLED unless it's for HDR grading work.
Or if I wanna spend $10k for Flanders, of course.
or $20-30k for Sony.
Read: ||I don't.||
yea IDK I don't want eye searing brightness I'd rather just have 1000 nits in highlights and perfect blacks around it
Yeah
Same
I'm fine with 1-2k brightness and anything above that is overkill.
I have 3k nits rn on my TCL
At 85", you can imagine how insane that can go.
lmao
And even in SDR at 200nits even, the shows can get blinding sometimes.
like staring at the sun
Yeah, it's literally not a fun thing, don't really care for brightness anymore.
C/G series from LG is adequate enough for a while for me. I just want them to keep improving other aspects now.
Gradients, colours, near black performance, higher refresh rate, processing, et al.
But 'moar brightness' sells, so we'll keep getting focus on that instead.
I just want monitor's to finally catch up lol
though it seems tandem oleds are getting close now
I left them behind, bruh. Fuck monitors, lmao.
I want a proper monitor for my desk
Unless they succeed TVs in performance, idc anymore for general work and gaming.
LG C5 is nice but it's just not the same
Grading work, on the other hand, that's a separate story.
But even then LG C/G can be a solid SDR one once you 3D LUT that shit up.
It's only HDR grading that gets super expensive, for that if you want OLED then you gotta go with those $10k and above panels.
Or do Apple display for $3.5k with miniLED, which has shown great results.
MBP miniLED being as gorgeous and great as it is where blooming isn't even an issue, and the new display is even better, so.
Ez dub.
Basically this.
where 32inch oled tv
LG's monitors are kinda like that, tbh. They offer monitors with webOS now.
Soooo, you get TV features in a monitor.
Don't care for those tbh
Very situation dependent, yeah.
just want the tv performance
I could probably do fine with 42
but those are not a whole lot better than monitors
They're better, but monitors have worked to shrink that gap with 42" now, yeah.
yea it's small
If you don't want that giant screen, then no benefit.
they're 750 nits peak
For me, the distance is more so that ...
For example, I use 48" from 4ft away.
RTINGS recommend 6'6" at that, which is the normal THX/SMPTE recommendaiton.
that still feels quite large
That recommendation is based off the FOV.
Horizontal FOV.
So, 30 degrees FOV at 6'6"
At 4ft, I get a 47 degree FOV
It's okay for me.
Well, THX/SMPTE recommendating that RTINGS share is designed for movies, lounging, etc not desktop.
Now ..
If I were to move 65" at my desk setup, to maintain that 47 degree FOV that I have right now?
I would need a distance of about 5.4ft
4.5ft if I move to 55"
My desk is already 4ft deep
I could just wall mount the panel, and move the desk a feet from the wall, put some planters behind the desk so space looks populated.
that's a big desk
And now my distance is 5.4ft to the screen, and I can use 65" and maintain same FOV.
aye, I love this desk.
12ft wide, 4ft deep.
Was built for these big boi screens.
3x 48" or 3x 55"
Can accommodate them both
yea tvs make sense with that setup
You should look at the FOV number, see what feels good to you. A good blend of immersion, and desktop usage.
can't select the DSR reso in-game without going exclusive fullscreen. Hate being on fullscreen due to alt-tab being slow
Like you don't wanna move your head around like a maniac while trying to open folders, ya knw?
FO32U2P
So, you need to find a good balance.
it depends what i do really
yes, yes. Sorry, ignore what I said 😄
Right
since most important stuff is in the middle of the screen
So, you figure out the FOV that blends both use cases well.
And then you figure out how you can acommodate that with what distance from the wall (if you wall mount the TV).
If your setup is desk against a wall, it gives you some freedom to adjust this, so long as you have space behind your chair.
0.5-1ft alone can make a huge difference in how large you can go in screen size for instance.
for sure
and I have the room
but probably only till like 48"
which lands me in g5 territory i suppose
but thats also not the full fledged g5
so meh
I have a 90cm desk and my LG C5 still feels a bit too big
Right
at 42''
But that also takes you closer to 55" which is SIGNIFICANTLY better than 48" XDDDDDD
I'd also rather sit closer and have a smaller screen lol
Like maybe just add half a feet more and get a display that has virtually no compromises cause of size.
But again ..
All of this is very very dependent on one's setup, and preferences.
No right or wrong rule, so long as you understand what you'll be getting.
My recommendation is to calculate your FOV instead of just distance.
That will give you the best idea.
Cause if you are happy with 45 FOV, now you only have to caluclate the distance required to maintain that FOV at 55" or 65"
or 48" or 42" or w/e, ya knw.
yea most people seem fine with 42'' but they have smaller desks even than mine
Yeah
Personally? I will agree there are a lot of psychos among us

But if it works for them, it works for them.
I think many would call my 4ft for 48" too less, too.

What's your screen size, and your distance to the screen?
ya
Well, your FOV at half am eter is huge, yeah. 70 FOV is isnane.
that seems more accurate
But about 40 FOV at 1 meter is reasonable.
So, yeah.
If 50 seems fine then you're more or less around my setup
But mine is largely consistent.
ya like i said
Might change a degree or two, nothing more.
Same, I lean back as well but that's not like half the time.
That's sometimes.
So, I don't measure that.
ya fair
I measure my standard sitting space.
but i watch videos and stuff leaned back as well
so its a big part of what i do at the pc generally
But yeah, you got an idea now at least of what you prefer 'comfortable', now you know that if you get 55" TV, then to match the FOVs
70: 2.8ft
40: 5.6ft
Roughly.
That's the distance you need from a wall.
Correct


