#archived-modded-support
1 messages · Page 1375 of 1
usually right when i open. i'll get either no game screen at all, or not even make it to the main menu
update*** i found where the changes for the farmer sprites are listed, its in the content.json file
can i just delete all the commands regarding the farmer?
hey, does anyone know a mod that allows you to add animal ears to the player and is compatible with 1.5.5?
doesnt the hat mouse cat thing sell cat and mouse ears at a certain point?
What are you trying to do?
yeah but i was wondering if there was a way to make it part of the player since the beginning of the game
fix my farmers posture 😭
Your farmer looks fine?
Seasonal Sprites does have a custom body for the farmer(?), you can try toggling that off with Gmcm.
yeah if you look closely his body is like off-place, doesnt fully fit with his legs
so im thinking if i delete somehow all the commands regarding farmer changes in the content.json file it might fix it
Sorry, this sounds like a more complex and technical problem. You'll have to wait for someone else to help.
Toggle it off before you go touching any code lines. ^^
i have a hunch this is just gonna entirely break your game
no worries! thanks for trying haha
Yeah, you could break the game if you edit the code
Oh wait, can you run the vanilla game normally?
Like before you installed SMAPI
yeah im worried this might just permanently break my entire pc so im up for any ideas
I AM telling you ideas, you know.
i used to be able to, but now it doesn't seem to work either. i'm wondering if it might have something to do with a parental monitoring service on my computer. it seems to only run for a certain time before shutting off
oh yeah i forgot to reply to that, how do i open gen mod config?
Ah... try running legacy mode
!legacy
There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
You're gonna have to say good bye to mods once on Legacy though.
You can try reverting to 1.5.4.
sweet. i'll give that a shot. thanks!
honestly as long as i can recover my save i'm willing to do whatever
.q 5825
[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.
Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.
If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)
Good luck!
You can open Generic Config Menu from the title screen (the cog button)
Or from the Settings tab, scroll down all the way to under the Screenshots button
alright, i opened it and toggled on and off all the options, didnt change anything
i guess my character is doomed to have chronic scoliosis
If you remove Seasonal Cute Characters, does your farmer go back to normal?
hi y'all
so i installed SVE and the required mods, and SMAPI says it's running with the mods
but it's still vanilla stardew valley
im new to this so the issue is probably something very trivial, but i still cant quite figure it out
so when you load into a save, nothing has changed? no new characters or map changes?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ooh ty governor
oh wow it actually doesnt
got it working! turns out i accidentally deleted a required mod lol
removing the no bowlegs mod also didnt fix it
Oh dear
What platform are you on? From where did you buy the game?
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
i'm on steam, but its so weird, its like his legs are 1 pixel off from the rest of his body
I used the SAMPI log parser and this keeps coming up (besides some mods saying they need updating). My game seems to struggle to open, does anyone knows what this is and what I could do?
Anyone know how to install child to npc? (Get the mod working and stuff) I’m very new to modding
It's fine, PyTk is known for being laggy
what do resets like that do? like in general
So just leave it alone?
PyTK in general makes the game loading super slow. Also, SMAPI 3.15 (and related Content Patcher version) had some improvements, but it cannot use them while PyTK is around, because it would break
It checks if your game files are all in their proper places
Only solution is delete PyTk because it's pretty much outdated
What's the point of PyTk, by the way? I don't remember why I needed to download it
Portraiture? Custom Furniture? TMXL?
A lot of mods still needs it.
Like Lux's Food Mod 
So removing it would break several of my reskin mods?
oh yeah i did this a while ago, i tried it again and didnt fix it, its so weird
like its more evident when i change clothes
Yes
Any word on an update for it to run better with the new versions of other mods?
Platonymous hasn't been around, so nope
Okay, I'm out of ideas. Sorry, I think you may have to wait for someone else to help you.
and no one able to take over? Like with some mods I've seen ppl patch (I know y'all will prolly not know but I thought to ask)
Yep, I don't know, sorry. I haven't heard of any plans to patch it.
okidoki, thank you so much for your help
You're welcome!
No problem!
No one WANTS to take over PyTK
It’s a giant mess of everything
Just trying to understand it will take ages
is there an alternative?
Not a direct one, no. Some of its features are becoming separate mods now
I understand lots of it. And what I understand can't be reasonably fixed
HD Portraits, Extra Map Layers
But mods have to switch to using those
Not without being API compatibility at least
Basically everything in PyTK is public
Doesn’t mean you would ever want to maintain it
I would love to find out what all those are lol

Which is the problem with it
gotcha
If the author doesn’t come back, PyTK will stop working when SMAPI 4.x releases anyway
My phone thinks that's a number
Call it, see who’s on the other side
I tried fixing the load time issues. It's just the way it patches cannot be reasonably fixed. The constraint is object, and it's all public so there's no clear way to try to do the patches on demand
WHY is it on object though
What does it even patch on all objects
It patches all of the serializer methods
Does it use Harmony annotations to do that?
if you could constrain the match method inputs, you could selectively patch specific methods
Maybe it should manually find all the serialized types
No, it's direct harmony usage
And my changes parallelize the search
But patching thousands of methods is slow
Why would there be thousands
There’s like a handful of types that are being serialized
Because .NET generates lots of serializer methods
It allows the user to provide methods to replace the serialization targets
The patches hook into that dictionary
But it maps object to object, the dictionary is public, etc etc
Isn't that going to have a global hit on performance?
Just by itself
So you have no way to segment the work
Somewhat
This discord is gonna need a pytk/txml pin/bot command when 1.6 drops.
Or maybe SDV will turn into Minecraft, and tons of people stay on 1.5.x
i added a mod to increase the amount of people i can play with on my farm but when my friend tried to make his character it said that "this character has already been created by someone else" or something along those lines, any way to fix this?
That mod is obsolete/broken, theres a vanilla config now.
...
thank you lol
Im surprised its marked as OK by smapi, lots of people come in here with Unlimited Players issues.
i can see that, would you know where to edit the config for this setting?
I think this is what you are looking for: https://mobile.twitter.com/concernedape/status/1395243158460530689
@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.
Change the -1 to any number you like...
885
I have no idea what happened with Walk of Life - Immersive professions: https://smapi.io/log/bb4cc17ee90c48c580fe3e415731e585
Pls help. 
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 89 C# mods and 189 content packs.
The content file was not found. FileNotFoundException: Content\DaLion.ImmersiveProfessions/UltimateMeter.xnb
... maybe that mod is corrupted?
Try redownloading it.
Which one? Walk of Life?
Yeah
I'll try redownloading it, thank you!
Hey, so weird question I know, but still want to ask. So I got a mod that turns the bachelors to girls, but for some reason while the name changes, the appearance does not. Now I believe it might be due to the outfit changing mod, but I am of course still unsure. Does anybody have an idea why this is the case?
it litteraly wont work on the main branch
the game doesnt funtion
it wont even ops
open*
sounds amazing
You need to find a way to downgrade the game to 1.5.4.
Steam will auto-update the game, so steam must never be open at the same time as the game itself (you'll need to always launch through Smapi).
You can turn off auto-updates
And then you can ONLY use mods that predate the 1.5.5 update.
There's like, a steam depot downloader thing. I couldn't get it to work personally buuuuuut that's your main option.
I've never gotten steam to stop auto-updating things, ever, it is very insistent about it
And no, the SMAPI people will NOT be supporting the compatibility version of the game. You'll need to figure out a way to obtain an earlier patch of it.
Yeah, but this person still needs to actually roll back their version of the game
ok how do i roll back
!legacy
There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
and unfortunately I am not big brain enough to help with that 😔
Do that
No
That's how they get compatibility version
They already have that
I know you use like... the steam depot downloader.
frt6yfr,yhjgfbn jolkm.fbp;dl/a nikdwjl.bv dlJOduhbnajkhbd ujakwlhnbdilhNB;[]\
Don't do that 
!legacymodding
If your computer is older, in some cases you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
The wiki has depot downloader instructions
Ah that's the one, thanks Atravita. Remembered it was legacy something 
ohhh
Thank you! There we go
They are not the clearest thing in the world
Yeah the wiki will help you but. Be warned, it is A Task.
And, like, basically assume you have seen a command line prompt before
You may want to look into
-upgrading your GPU
-updating your .NET processors
look into those first before attempting to rollback, if you CAN update to the necessary .NET framework you shoukd. I wasn't able to though so if not, you're not alone.
the closest ive ever gotten to upgrading pc hardware is putting a drop of water on a key to make it not sticky anymore
Basically monogame is a hot mess
aha
.NET is software tho
so check to see if you can grab the .NET framework update
And if it doesn't like your computer, then F
if not, roll back game version
what's monogame btw
is that likewhy I can't run it on my computer base
Yes
From what I remember of stuff ShinyPorygon said over at #vanilla-tech-support, the 1.5.5 update included monogame, which is very finicky with certain computers
Thanks, Pillow
AHHHH.
But. Yeah, I had the same problem, and I have an integrated GPU that can't be replaced, so I HAD to roll my version back.
The other thing about doing this is that you have to make sure all your mods you get from now on, predate the 1.5.5 update
ok its confirmed
SMAPI will just tell you if you're using a wrong version of a mod tho
i dont want mods anymore
😔
F
hilariously you can still use XNB mods but they're highly not reccomended byu like anyone due to modifying the game assets directly
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
Obligatory Zola
!legacymodding
If your computer is older, in some cases you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
^that link tells u how to get 1.5.4 btw
but yeah 1.5.5 was a terrible update for me too 😔
the .net thing doesnt like my pc
Use the info in the link above then
I was in the same position, but it IS fixable, just. complicated
yeah no ill stick to vannila
I honestly cannot blame you, this is a really messy and bad situation for players who can't update their .net framework 😭
Send your log here
im going to toss my pc out my readily availible fireworks (that i definitely have)
and then dump some gas on it and send it off
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Oh, so I can't have any other text for commands to work in replies
Command has to be the first thing in a sentence for them to work
OHHHHHHH
!log so I can go like this and have it work 
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Okay, thanks, Jay!
How do i fix it?
Looks like you have debris from an earlier version of Even More Recipes; delete Even More Recipes and reinstall
Okay, thanks!
what to do if i have already deleted mod from the folder, but deleted mod is still in a game?
Hello, quick question in relation to Farmer to Florist:
- If I have multiple mods that have different version requirements is there one version that functions fine for both demands?
!log
@supple elbow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Download the latest version of that framework
See that is exactly what I thought too but then I saw comments on the posts section about how the JA version was working and the newer wasn't.
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 33 C# mods and 90 content packs.
smapi don't see deleted mod
Which mod was it?
lumisteria's farmer backgrounds
That's a CP mod so deleting it should have gotten rid of it 
Are you sure it's still in game? 
Which mod?
I can't remember them all off the top of my head but I do know Sweet Tooth was one of them
as for the JA version I should've specified that was in relation to Farmer to Florist
Ah. Then the JA version. I think the DGA versions are a bit broken and mod compatibility is mostly for the JA versions
Could I send my log? It has a lot of yellow in it and I've been figuring out how to make certain things myself.
Send it here, yep
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 121 C# mods and 456 content packs.
Oh for context I like overloading myself and my system hence the amount of mods. The past month has been compatibility and troubleshooting.
yeah, i'm very sure
That's a lot of outdated mods 👀
-
The other folders of Omega's great compatibility are meant to go into the actual mod folders themselves, thus the red
-
Delete Champagne Wishes and redownload it
-
Your Item Bags seem to be throwing a lot of errors. Mostly that multiple types have
Artisan Soda Coolderand that there's items missing -
Are you using Vortex? Adopt 'n' Skin is complaining about Vortex so I'm going to presume yes
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date. However, they can cause bizarre issues and are difficult to troubleshoot.
If you're using a mod manager and ask for help troubleshooting, we probably can't help you if the issue is related to the mod manager. You can try asking the mod manager servers for help instead.
!reset Try this? It was a CP mod so really should have gone when you deleted it 
@supple elbow See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
I am not using Vortex anymore, I was at first and then learned very quickly how bad it handles and eats files.
As for Item Bags, I plan to recreate each custom bag myself since they seem to be outdated as well.
I'm not sure how to go about with the mods that haven't been updated in at least a year or two since they're required by some other mods.
As long as the uniqueID hasn't changed with those mods, they're fine to update
Ah, then everything should be fine. I'll look further into the residual vortex stuff and hopefully I should be finished.
!Stardrop if you really want to use a mod manager we recommend this one 
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Oh I'm not using one. I much prefer manual. Vortex is somehow still plaguing me since at least before 2020.
anyone can help with screen resolution when i open smapi version? its different when i open original
hope u know what i mean
!startuppref
@opal sail If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...
Go into the game and check the settings there
solved
i change the dpi settings, to application, thanks for help @hoary bane @keen crow
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 34 content packs.
Where am I supposed to have/make a mods folder?
it should be in the Stardew Valley folder, smapi installer should make it when you install smapi
Does the yellow tip have a great impact on my game?
oh i will try this, thank you!!
Nope
okey,thank you!
Kind of? Looks like your SVE config is a little messed. Did you edit those manually?
they are old config options that don't exist anymore
spacecore isnt loading
has anyone had issues with mods and artifact spots?? i feel like since i started using them i never find them?! or am i just that unlucky
Anyone know what might be causing this? Currently using SVE,
no
nvm i am incredibly stupid a mod just changed the look of the worms 💀 my museum is slacking i am ashamed
I managed to fix myy other problem bbut now whenever i sleep its got an absurdly long saving screen
And loading times
Are super long
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hello, i've been trying to install smapi but its always giving me this error, what am i supposed to do?
Did you unzip/extract the folder?
Looks like you clicked "Extract to" instead of "Extract here". Can you get another copy and do that instead?
ooh okay, i will try!
oh i'm sorry, it looks like i've been doing it wrong... but now its fixed, thank you very very very much <3<3<3
Since you have to run the installer provided in the folder it shouldn't matter where you extract it?
my game keeps freezing when I try sleeping on the 27th of summer, can anyone help me figure out why? heres my log: https://smapi.io/log/1dbbd09dae694eff9609dc8f26f04db1
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 69 C# mods and 41 content packs.
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 34 content packs.
do you have more than one spouse? if you have just one you could try removing multiple spouses without problems i guess, to test if it helps
It's a little odd how it goes in certain extraction types. Sometimes it does extract correctly with that option, but in this case it's best to rule out the possible causes before trying for another solution. ^^
Yeah I have three
has anyone experienced sdv freezing at the end of the day after the console days "0 dumped bags" for NPC adventures
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
how do i mod stardew valley from repack games
By "Repack Games" you mean cracked?
yea
I have issues using only 1 type of modded shed. there is any way to combine different sheds on the same save like different building options or something similar?
hihi so basically i have some character sprites, @slate imp had made the cp version but it shows a whitw border would anybody help on how to add the sprites (or could anybody convert to xnb for me?)
probably the alternative textures mod, but you'd need to make a mod that uses it basically
hi, can someone help me fix this?
do u have the lastest content patcher?
just downloaded smapi
Read the red
ohh, got it! thank u!
Hey
Hey
Hello, does anyone know why the Ui info Suite not working?
even tho i've downloaded the latest smapi and UIS
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 5 C# mods and 1 content packs.
Did you get the fix?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
I think you have to update the mod its an old verison
1.14.15 should be a newer version really, but i think the fences are a config option (can be changed either with generic mod config menu or by editing the config.json file in the grandpa's farm mod folder)
SVE issues are best reported on the SVE discord server, they are more knowledgable about it 🙂
is this tree in the background normal...? just exploded the rock in SVE
well, it doesn't look very normal, so probably a problem of some sort
.q 5851
[#5851] "So, that question seems to be mostly SVE-specific. You might have better luck getting answers from the official SVE subreddit https://www.reddit.com/r/StardewValleyExpanded/ or SVE discord (linked on the sidebar of the subreddit)." - @gaunt gust (02 Feb 2022 @ 08:21:20 PM UTC)
Guys i have donwload mods and all work nice but for some reason --> "UI info suite" don't someone knwo why ?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
okay thanks
Thank it work now 🙂 👌 👍
kind off, yeah
SDV expects you to enter at the bottom of the map
Has anyone tried to use Better Sort for Android or have any insight? I assumed pressing the sort button on mobile would register as a left click for mod purposes but that doesn't seem to be the case unless something else is the issue. I'm guessing that touch is separate from left, right, or middle click and fails to register the sorting.
Is Fashion Sense compatible with JsonAssets?
I have both installed, but can’t seem to find the JSON assets cloth packs I downloaded in my game
Fashion Sense works with It's own packs only. Get cjb to spawn ja clothing items
Gotcha, tysm
hi there, does someone here knows if theres a mod like DIYCP but for AT. I know nothing about coding and i really wanted to transform an old CP fence into a AT pack for personal use
this one: https://www.nexusmods.com/stardewvalley/mods/4436?tab=posts
There's no app, sorry. Alternative textures does have a very detailed guide for making your own, though. You don't need to be able to code at all.
Hi! i tried to update my sdv mods and in the .bat it says that some mods cant run w/o:
-json assets
-custom furniture
-content patcher
-Pathoschild.Automate
-stardust core
-PeacefulEnd.AlternativeTextures
even though I already have the latest version (or atleast I think I do). Also I got all the mod updates from nexus (excluding custom furniture I used the unofficial ver for that)
mod log: https://smapi.io/log/e22abb48ccb5460bbbb966b18179a647
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 24 C# mods and 0 content packs.
I- omg tysm I probably shouldve checked first but turns out I extracted the mods into the stardew folder instead of the mods folder 💀 💀
ty!!
Hello! I would want to use these mods but since they haven’t been updated in a while would these work with the current version of stardew valley?
Content patcher versions should work
The sad thing is that i think the furniture set requires the mi’s and magimatica mod
i need help setting up a mod (android) i have smapi, smapi sdv, and sdv, and i have a mod here that i like but i dunno how to set it up
I've been f1'ing on about every 3 mm around the ? @royal arrow
It's weird because usually I get a pop with something from Lookup Anything, even if it's not what I wanted lol
Does any other mod you have use F1 as a hotkey?
or do you have it mapped to something?
nah, and LookUp Anything works for like, everything else
Are you using it on the tree itself, or the grass under?
Ok, in fairness, what Cal would need for the "bug report" / comment is the log and the name of the special order that's malfunctioning
with that, Cal can search the mod files to find the order and the coordinate info
dunno why Lookup Anything is borking up here
I'm gonna remove all the grass and trees around the tree and see if that helps
you know for sure the order in question is from Cal's mod?
if so, then you're set
even if Lookup Anything is misbehaving
OH no wait
I am confusing two quests I have active rn
wow thanks for asking that one xD I can already imagine Cal's face 😂 Now I need to figure out which mod I have then 🤔
also another alternative would be to search your entire Mods folder for the name of the order (or even the text in the journal), which VS Code can do
I did try the first part, not sure how VSC can do it easily with the second
step 1 is selecting open folder here
step 2 is clicking the magnifying glass and then typing in the search
maybe I should make this a quick stub in the wiki 
add numbering and fancy boxes around the stuff 
I have over 250+ mods in my game. I just reached $10 mil gold and got a letter from Mr. Qi congratulating me and gave me a golden piggy bank as a reward. What mod is this? What does it do? - https://smapi.io/log/077348e983eb4705937f0578e870486c
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 129 C# mods and 219 content packs.
these are not equal, could it be that?
potentially! I'm not too sure about using those increments personally. I think Cal uses them to some extend in Holiday Special Orders to make the "hitboxes" bigger, but idr
The half increments are finr
The question mark actually doesn't matter at all
The tile property doed
ohhh true
So next up is doing a patch summary and making sure the edit took
it's not on the building layer
oh wait
nvm
I didn't scroll up far enough
ignore me
so I just type the patch_summary and show the log?
in SMAPI console, you'd type patch summary full actually, to get the whole details
and then you'd get your log, and see what it says for that particular patch
erm that's a lot of data, how do I find the one I need?
ctrl-f honestly
You can filter for the mod name
There's a fancy filter now in the log parser site
so if you scroll down far enough you should see a little text box to type in
ah okay I did not know if patch summary will filter that one as well
uhhh it may not, this is an "f around and find out" situation 😆
this is why I give my patches a custom LogName, to make it easier to hunt down in the patch summary 😂
Is this what I was looking for?
that's the start of it!
So if you scroll down for the rest, does the Maps/Forest thing show all 3 X's including applied?
(it has additional detail by scrolling down)
It only shows this, the next one is another mod 🤔 hold on, let me see if the filter thingie works
hrm so Lunna, Juna and Eugene change the forest map
also since I haven't actually seen your log: do you have any errors or warnings? and is the tree in question next to the Lunna, Juna, or Eugene entrances / map changes?
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 131 C# mods and 363 content packs.
lol no worries, so about the second question on tree position: is it next to Lunna, Juna, or Eugene entrances?
oh, no. It is the big tree where Jas skips under, and where leah's fruit hangs from
showed the entrances with arrows and I am in the big red box
.. maybe I should have picked a different colour, hold on 😂
anyone know the fix to this? i can't find "CP walk to the desert" as opposed to "JA walk to the desert"
lol no worries it's great
delete every folder you have for Walk to the Desert Redux, then download again and install again
the Market Day error says what to do
I mean I can also just set the quest to completed in CJB
I really appreciate all the effort you put in though, but I feel a bit bad 😅
lol no worries, this is a fun puzzle!
if I was over it I would have been like "jeepers Darcy I sure don't have a clue" and dropped it
ok so i just download and redownload? even if there aren't any further updates?
I'm trying to search your log for Maps/Forest patches but it's taking ages to search
haha okay
Yea there's ehm. quite a few 😅 I also have lots of SmalHooman's stuff which also edits the forest haha
also can't unsee 😂
Also apparently squirrels do not hibernate 😂 Dang Kaya!
so it was right above rather than below what you screenshoted, my bad lol
the ones in SDV do 🤡
HMMMM ok so the patch is indeed applying, and of the other mods that change the Forest map, I think they all do so in a compat friendly way
they wouldn't be messing with that tree, just making smol additions to their little sections
Isolate that mod
Start a new save, check with lookup anything
That one tile property
oh atra idk if you saw but for some reason Lookup Anything wasn't working for Darcy earlier
but I did share that part? 😂
for that section
Hmmmmm
pls, I already acknowledged it was my bad.
oh 😂 okay
Okay, check Pierre'd veggie box for that tile property
I am just confused is all 😄
no worries
follow atra's advice, atra is on the case
I have no ideas 😆
can't lookup anything anything here either
cxhecking lewis' lost and found
also cannot
I can interact with it, but not lookup-anything it
that's a verb now
yus
also to recap for atra, Darcy said she can lookup-anything other things
it's just not working on these tiles
But the issue isn't with lookup anything, it is with the box not appearing, right?
the Lookup Anything aspect was to get more info
or do I have ~ multiple issues
the fact Lookup Anything is not working as intended is indeed a separate issue
proof btw 😛
does it work on any map tile at all?
AHA it's a config setting lol
EnableTileLookups, check your config
might be false by default
that one? (I just ticked it on, dont get confused)
yup!
no wonder it wasn't working 😂
so for all intents and purposes, the dropbox should be working
Hmmmm
I also already restarted the game btw
Noclip and try again
Sometimes it's just placed in a technically inaccessible location
I am one with the tree and it is not working
still having a little bit of trouble with walk to the desert/market day. i uninstalled and reinstalled it but it still says that i need to do that. i can't find the instructions in the log
desperate times
Don't bomb ninetails!
I tried summoning :((
Can you send a new log, and also a screenshot of your Mods folder, specifically showing the Walk to the Desert Redux folders?
so I can put stuff there 🤔
(is summoning squirrels a mod? o.o)
(I mean it must be, I'm just curious which one lol)
hahaha the squirrel stuff is also from Kaya, but a different mod, the left one is a scarecrow, the rest is decoration
Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.0.0, with 58 C# mods and 86 content packs.
but thanks for the help Lenne and Atra
I will just set it as complete in CJB tomorrow, and plant some extra acorn trees for the Lorax the squirrels
Oak trees is the word
We tried! at least we figured out what was up with Lookup Anything hehe
haha yesss!!
feel free to turn that back off if you don't want to accidentally get that
And it is hugely appreciated 😄
I do all the time but suffer through it ._.
haha
feel free to ping if you magically figure it out (hopefully not at 2 am, right before falling asleep... totally never done that, nope) but I will just blame it on some weird spaghetti squirrel code
Ok so you have a little domino effect happening there with the Walk to the Desert Redux, looks like you're missing Producer Framework Mod. You still have an older SMAPI, you haven't updated it. That's why Market Day won't load. I wrote a little guide on how to read your log as well that you may find useful: https://stardewmodding.miraheze.org/wiki/Tutorial:_How_to_read_your_SMAPI_log
the next guess I had was maybe a typo in the dropbox name but considering it all patched seemingly correct, idk what's going on
I think Market Day will never load because it requires 1.5+ which isn't on mobile
That's mac I think
ohhh, okay i didn't realise that. it said i had it downloaded on the site but i guess it wasn't in my folder
oh never mind me then, I shall, shashy away
Smapi version is the first problem, gotta run the installer again
i'd learn to read logs i'm extremely lazy and get overwhelmed by code and logs thanks to my computer science teacher when i was younger -_-
This is how my folders look but when entering the game nothing seemed to change, using Steam PC
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
you probably need to change the launch path, should be in there ^
Honestly....I would recommend learning to read the log
Im actually going now 😂 thanks again!
this wont work?
It is possible to run this chat out of patience
when the red text literally says what to do, sometimes it's like "not sure what else I can do to help"
maybe one day LOL
Missing the quotes around the path and the %command%
you don't have the entire launch options
Looks right. You will know when it is when the smapi console appears
seems to be working, thanks!
heya is there any tutorial that explains how to add mods to stardew?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!gettingstarted Yes see below
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
oops.-
Pebble 
Quick on the draw
well, two is better than one!
thank you so much ❤️
Hello! Is this yellow text a bad thing?
Hello
https://smapi.io/log/ce819bb9fc964338bafbf2b7e7efc1f8
The game load incredibly slow (3-5 minutes)
Also freezes sometimes for 5-15 secs
What should be the thing that cause this problem?
I assume this is the Quest framework that loads too much quest with Stardew Extanded and Ridgeside NPCs, or the Red text with the Stardew extanded and farm extanded mod, that both changes the map in some way.
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 44 C# mods and 33 content packs.
Hey is it weird Zuzu city and so many other mod places seem to be filled with weeds? Any way to fix that?
It loads slow because of PyTK.
after that, it loads slowly because of SVE and RSV adding a lot of locations (the load time in that regard is helped dramatically by my mod which I'm not in the mood to advertise here)
i've just put it to the mod folder, cuz of the map editor that i tried, we used to have the same slow load before that
Sometimes your game is just gonna load slow ¯_(ツ)_/¯
Especially the more or bigger mods you have
Granted, there gets a point where the loading is so slow it may be a serious issue but 5+ minutes loading and a bit of freezing is pretty normal tbh
At least for me
The only thing that greatly lowered the load time for me was uninstalling rsv
Hello friends! Does anyone what the status of the portraits issue between SMAPI 3.15 and (potentially content pather and pytk) is?
I know Pathos had been looking into it but I cant find the convo here or on nexus that I had been following.
I tried running SMAPI 3.15 with just content patcher 1.26.6 instead of 1.27 and portraits still broke. so somehow -just- updating to smapi 3.15 seems to be enough to cause the issue :/
I'm gonna revert back to smapi 3.14, but throwing the log here in case anyone who is a bit more savvy wants to stare at it 🙂
https://smapi.io/log/8a2691775aa34c7490e951a6378f2f65
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 63 C# mods and 176 content packs.
@tender plank Can you send me a zip of that Mods folder? (If it's too big for Discord, you can upload it to https://litterbox.catbox.moe/ and post the link here.)
hey so iv added all the mods to mods folder, how do i launch the game to run the mods?
Sure thing! Give me a minute and I'll see if I can send it through here
does anyone know how to reset robin's quest for grandpa's shed? i switched from grandpa's farm to imf2 and the shed is just in disrepair.
Is no one going to help me with this?
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 18 C# mods and 21 content packs.
How do I go about fixing this one?
how do you use custom farms on sdv? (android)
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
how can i learn an event id from sve?
what i did is delete the mod and get an older version
anyone know how to use custom farms on sdv? (android)
which mod? am I being oblivious to something obvious?
idk im new 😭
it appears to be a base game error
Hey everyone!
So, I'm posting back here with a similar issue to last time. Basically what happens is, I >>used to<< play with around 80 mods in my game, various of them changed the actual game code. Everything was going fine for me until I got Leo to live on the Valley, and that's when I started really having trouble with my mods.
Leo simply refused to move out of the island and he kept his island schedule, never moving out of there.
I posted in here for help and someone said that it was a code issue, but I didn't really wanna mess with that because I was still using those mods at the time.
As of right now, though, I had some more serious problems with the mods causing the whole game to crash so I deleted them all and reinstalled only appearance changing mods (like for the U.I or for how the cabins look), but my Leo problem persists and I don't quite know what to do :(
Could anybody help me?
@lost storm sorry for ping :< but all i know is you mod mobile and know more than me,,, how do i use a custom farm? i did all the steps and get no errors, but the custom farm is not appearing and i dunno if i have to do sum special to open it
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Have you installed them onto a pre-existing save? Can you post a screenshot?
I can't submit a log rn since I'm working on something that needs the save loaded
No problem, ping me when you're ready.
oh wait doesn't SMAPI save current logs in like a draft?
I think so!
ah in that case. Allow me a few seconds to find the convoluted file path I set for myself
win+r %appdata%\StardewValley\ErrorLogs
I wish it was that easy
Oh, truly custom file path, huh? Oof
It was on a new save file
it all routes there but the way I have it all setup ntm win 11 not cooperating with me has made it very difficult
Windows has been trying to upgrade me to 11 in the night. Uhhg
Ok so there's a couple things that could be happening here.
It snuck in with my new device and blacklisted me from downgrading
a) the weeds are normal. Debris reproduces so to speak; if you leave a single piece, it'll multiply. So in modded areas that you might not visit or tend to often, you can get a lot of it
b) some wild mod conflict or mapping error. I've never has this issue on any of my own custom maps, but anything is possible
Are they completely filled with weeds, or are there just clusters of them?
Can some one help me?
Probably!
What farm map does it replace?
I can't find a link that downloads the right version of SMAPI
It does the 3.7.6.1 and all the mods I have need 3.15
Even the SMAPI website does the same version
are you modding mobile?
Yes lol
So what could be the problem?
ok then you can not use mods that are made for 3.15, as they are for SV 1.5. You need mods or mod versions if it applies, that are made for SV 1.4
Ahh
!androidmods
@dire fractal If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.miraheze.org/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.
Holy shit thx
It seems to be clusters
It's probably not a bug, then. The in game mechanic for debris spawning can be a bit aggressive, and lots of map makers go a bit too far with the initial debris that spawns in.
I see, that reassures me then
Thanks guys
Just take a mega bomb to them if it's causing problems, lol
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 115 C# mods and 101 content packs.
Do you have Downtown Zuzu installed?
looking at the release notes for lookup anything and ??? how did someone end up with a child older than their save file??
save editing???
I can't see the mods I downloaded on the file, and some are supposed to be new game seen
https://smapi.io/log/dbe95de06ee24425a0608f5687be40c5 should be the most recent one
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 122 C# mods and 456 content packs.
You have a lot of errors aside from that one, and also a lot of outdated mods. You may want to go through and update everything
That many out of date mods is bound to cause problems
I believe most of those update notifs are not accurate to the version due to multiple download versions.
though I definitely have a handful of mods from 2020
What do you mean by multiple download versions?
how some mods have multiple variants under one download menu
I would still go through and check. Some of those updates are unofficial compatibility updates that aren't even listed on nexus.
Pretty sure all or at least most of the C# mod updates (the ones that arent content packs) are real
One of your mods has gone all the way from 4.1 to 5.1
!reset too
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
there's some Marnie-related errors
and something to do with trying to generate a bundle with a weird honey??
And if you've been modding since 2020, there's bound to be some damage from xnb mods
I think that it's trying to generate a bundle with a modded item that is no longer valid there
There shouldn't be since I had to reinstall stardew from scratch after my old pc reached 218° and died mid transfer.
...celsius???
Updating everything is still step one. Troubleshooting with that many out of date mods is like herding cats
With 500 content packs I can believe it lol
You can use stardrop to make the updating less painful.
Oh man it wasn't even that there was zero thermal paste on it for 4 years and the battery was defective
is stardrop better than manual though?
I mean, its much faster than manual.
You remind me of my dad. He once built a computer from scratch, and upon being plugged in for the first time it immediately burst into flames.
Many hear swear by manual's reliability, but TBH I am likely to mess something up by hand too
Just dont use vortex, and probably dont use moddrop
Stardrop won't work on those unofficial updates iirc
You can drag the zip into it
And it will still show you the link to it
Thanks for the files! Does this version fix it for you?
As it references smapi, not the nexus.
Makes sense. I don't use it myself.
Yeah its much better than vortex.
I am not a vortex hater, I keep giving it chances in different games, but...

Yeah vortex just doesn't do the job imho. Not correctly at least...
There is something seriously wrong with its UI and async operations.
were you here for the guy who had vortex eat over fourty manifests and leave them with only 18 actually loaded mods?
Sounds about right lol
me? No. I do have a Custom Furniture file with 60 pieces haha
Problem is its trying to be MO2
I thought you had to pay for Vortex which is why I've never used it
It should not try to be MO2, it should be simple.
If I uninstall Custom Furniture and the dependent files will it break my save?
I believe you have to leave pytk in.
I have other mods dependent on pytk
are you guys able to use pytk or alternative textures mods? if i try to use them my game stops responding :(
is it a compatibility issue?
TBH you should avoid pytk if you can.
Especially if you plan to play the save through 1.6
It has quite a performance hit, and the update will probably break it for good.
Not to speak of compat issues like that.
I can't figure out whats breaking my game as there arent any error messages in my SMAPI, iot just goes unresponsive
Hi! I need help. Unfortunately, I don't know how to choose a larger type of farm. I've been struggling with this for 2 hours and I can't see it in options or files. (I mean exactly this map - Immersive Farm 2 Remastered) 🥺
what a shame. i wanted to use custom furniture. oh well, i'll do without. i haven't actually saved any games while using pytk so it should be okay to remove i think?
if you have it installed, pick standard
Do I need the "Stardew Valley Expanded" mod for that? I have it downloaded and still nothing 😦
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.14.5 with SDV 1.5.6 (build 22018) on Windows 10, with 39 C# mods and 28 content packs.
If you want an sve optional farm, you need to download one of the optional farms listed in the optional files
Also I need to head off, sorry
kk thank you very much ❤️
Hey! Tried it just now, but unfortunately the same portrait issue is still there! ToT
Can you post your latest SMAPI log?
i'm missing the textures for the camping stove, hedge, and slime crate. which mod might be causing this? here's a screenshot of my retexture mods
Log Info: SMAPI 3.15.1-alpha.20220705 with SDV 1.5.6 (build 22018) on Windows 10, with 63 C# mods and 176 content packs.
Can you update Content Patcher to the latest version and see if that fixes it?
sure thing 🙂 give me hot min
If you install two separate mods that both change a character’s schedule how do they interact? Does the one that loads last just take absolute priority?
Still there, sadly 😦
Here's the log for this run:
https://smapi.io/log/a89df0ea52db4d2d9691209713f140aa
Log Info: SMAPI 3.15.1-alpha.20220705 with SDV 1.5.6 (build 22018) on Windows 10, with 63 C# mods and 176 content packs.
Just to make sure, is this the portrait you expect to see?
yeah! that's the DCburger set that should load.
Oh, I think I see what's happening. Your mod folder is Mods (Ashe), so I assume there's another Mods folder too?
ohhh yeah. One from an older save file of mine, and one for multiplayer
Can you copy the updated Error Handler from Mods into your Mods (Ashe) folder?
OMG THAT DID IT ❤️
Are there any mods that add new crops to the game and are compatible with SVE?
Paptii, I've been playing with most of the crops introduced in PPJA and have had no issues! (other than the occasional json shuffle when updating things here and there)
What's PPJA?
Let me get you the link 🙂 It's a collection of mods that adds new stuff
This is only the fruits and veggies pack: https://www.nexusmods.com/stardewvalley/mods/1598/?
I am using most of the ones listed in this mega pack tho: https://www.nexusmods.com/stardewvalley/mods/1935
(Don't use the DGA versions)
What mods do y'all recommend for a first-time mod user?
Depend on the kind of mods you are interested in!
If you want something to liven up the overall story and gameplay a lot (if you've played vanilla before esp) then Stardew Valley expanded and Ridgeside village would be my top 2, plus East Scarpe if you have room.
If you want to add more crops etc, I would vote for the PPJA ones I linked above
If you want visual mods I can also recommend a decent number depending on what look you might be after?
I use seasonal garden farmhouse V2 on my current playthrough and I just upgraded the house the second time. I now have a bunch of furniture stuck in the void and I have no clue how to get it out of there. Should I download like a no clip to retrieve the furniture?
Any visual recs? And can you send a link for the first suggestion?
And they're compatible with SVE?
Yeap!
Here you go:
https://www.nexusmods.com/stardewvalley/mods/3753 and https://www.nexusmods.com/stardewvalley/mods/7286
For visuals, here are a few of what I currently use:
https://www.nexusmods.com/stardewvalley/mods/9969 ---> if you want clothes and hair options + check the "requirements" section for a list of things that work with this. I love Shardust's hairs and Wabi's wardrobe
https://www.nexusmods.com/stardewvalley/mods/11870 chickens 😄
https://www.nexusmods.com/stardewvalley/mods/12186 gothic buildings (I am using the Alternaative textures version because I like to mix and match with medieval buildings)
https://www.nexusmods.com/stardewvalley/mods/4542 (medieval buildings for your farm)
https://www.nexusmods.com/stardewvalley/mods/9885 furniture changes
I can send you more if you need but I don't want to flood the channel with links lol
Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a re
Ridgeside Village adds over 50 new NPCs, a new location, new items, new shops, new festivals, custom music, custom quests, and more!
Framework which allows for bigger accessories, hairstyles, hats, shirts, sleeves, pants and shoes, as well as animation support and more.
In the style of Tua's 'Better Chickens,' I present to you: MORE Better Chickens! Packed for Alternative Textures and Adopt'n'Skin, contains Tua's original sprites (see their permissions) AND additiona
noclip mode is definitely what you want!
Wow, thank you so much CoffeeCritter!
yup! I haven't run into any issues between PPJa and SVE
thanks, I'll see if that fixes things!
All of Elle's retextures are compatible with sve
Be sure to look tbroigb the options.
Hiya guys! Having a small issue I was wondering people could give advice on. Whenever I receive an item as a “reward” (where the chime sounds and the farmer holds the item over their head), the texture for the item is blank/the item is invisible. Once I have the item though it shows up fine, the texture is there and I can use it normally, hold it above my head, etc., it’s only in the reward part that it’s gone. Any idea what sort of conflicts might cause this problem?
Also reshade is an under rated tool to change visual pallete
Though TBH I dont do much with it myself.
I have a similar issue when getting tools using mail services, I think it's just a bug though and it's minor enough to be ignored
anyone familiar with adopt n skin? I've used it in the past, not sure what the issue is since I installed and did it as i had in the past?
Should I download Artisan Valley and Christmas Sweets as well alongside the big PPJA bundle, Coffee?
Yeah it’s not a huge deal, it just also occurs picking up artifacts, receiving items/blueprints, etc
Has anyone had an issue with smapi not even trying to load up? I took a break for a while, and just tried to come back today. I updated everything and smapi wouldnt even pull up. I have made a tester account with only super basic stuff to check it, still wont load. I have uninstalled stardew and reinstalled. Uninstalled Smapi and reinstalled.
I think I've had the same invisible reward issue, Blueshocked. Haven't found what's causing it but I think it was being discussed here about a week ago maybe?
@bronze ember I don't have christmas sweets, but I loooove artisan Valley as well as Starbrew!
can you link your smapi log, Lion?
All right, thank you! I'll take your recommendations!
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hey, does anyone here use the Skip Intro mod? When I change the settings for it, it crashes: https://smapi.io/log/2e1b8022d8c144fb886831eaaad5ee31
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 7 C# mods and 0 content packs.
Oh yeah sorry was trying to figure it out https://smapi.io/log/56ba6ddbdb37494584c763e73a369aca here
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 32 C# mods and 65 content packs.
I seem to be having a bit of trouble with the New Game Plus mod: https://smapi.io/log/fd9311163b6145198ba52afc3c7fc399
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 21 C# mods and 2 content packs.
lol is the governor glitching for anyone else 👀
he's trying, be nice
I actually had a similar problem, i have been away from stardew for a long time. If youre using vortex I had to update that too on top of uninstalling Stardew and Smapi and reinstalling them. It would act like its opening then just not run at all.
Thats what its doing. Except I have done all of your suggestions and it hasn't fixed it. I'm thinking of trying an older version of SMAPI and seeing if that helps.
maybe i will just do a complete purge and start over
did you install smapi manually? It didnt like me using the vortex manager download for it either
Hmmm. you're saying take SMAPI away from Vortex and do it the old fashioned way?
looks like you're running the 4.0 beta version, did you mean to download that one?
I'm using the 3.21 version in my current playthrough and haven't had issues. Can you try that version?
Yeah, thats i think part of what got it working for me, I'm not an authority on it though haha.
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date. However, they can cause bizarre issues and are difficult to troubleshoot.
If you're using a mod manager and ask for help troubleshooting, we probably can't help you if the issue is related to the mod manager. You can try asking the mod manager servers for help instead.
Oh yeah I was gonna run the 4.0 version since I intend to play it in multiplayer with it
(of adopt n skin)
Still, it's worth a try. If that doesn't work, I will do a complete purge and start fresh.
ahhhh gotcha.
Should I just back track to the previous version ya think? It looks like nothing is skinned in my single player mode right now?
Oh whoops you already said to try it
Thanks haha!
Yeah when in doubt burn it down and start over lol, thats what i was gonna do too
I would give that a shot, but I'm not certain how that might work if you try multiplayer. Unfortunately I haven't fussed much with mods on multiplayer
I figure itll be a fun experiment with all these mods lmao thanks for looking!
I'm using the seasonal outfits mod and the character sprites are gliding when they walk
It's like they don't have a sideways walking animation
But then if I interact they gain one
And start walking normally
I wanna download and have this cute mod but I need to be a café and to be a café I need a Korean number but I don’t have one 🥹😭
😢 unfortunately that's naver cafe for ya....
if you can find the mod on a naver.blog you should be able to download it, but anything in the cafe are needs an account T_T
Tyy for feeling my painnn 😭😭😭🥹
reposting for visiblity: Hey, does anyone here use the Skip Intro mod? When I change the settings for it, it crashes: https://smapi.io/log/2e1b8022d8c144fb886831eaaad5ee31
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 7 C# mods and 0 content packs.
do you have Love of Cooking installed by chance? one of the updates caused this little bug to happen iirc
I haven't used skip intro unfortunately. I believe the vanilla game includes an option to skip intro when you start a new game.
Is there anything specific from skip intro that you want?
yeah i just wanted it to open to "join coop"
I do as a matter of fact!
I’ll check out the mod page, but do you know if there was ever any fix?
there isn't! (not yet at least lol)
the default setting "Title" works, but changing it to "JoinCoop" makes it fail
I tried the other options, Load, HostCoop -- nothing but the default option seems to work 
I'll take a look for the next Skip Intro update; thanks for reporting it!
Ah shoot, I don’t want to get rid of that whole mod for this small problem so I guess I’ll deal with it. I’ll keep an eye on the mod page though, thanks for letting me know!
Doing SMAPI manually seems to have fixed the problem. It must be something with the newer update, because when i was playing a couple of months ago, vortex was able to do it all for me.
Combing through the bug reports it seems like someone figured out a fix, changing a small line of code in the harmony patch, though I have to figure out how to actually edit that
Hey this works!!!! Thanks so much Pathos 
Welcome!
hey, how do i get adoptnskin to work on multiplayer? my partner's game keeps crashing. do we both download the beta version of the mod?
Alright I think I'm a little out of my depth editing and recompiling the mod code, might just have to live with it
where do i put my mods folder
it's automatically created when you install SMAPI
oh ok
should i download SMAPI direct or from nexus
doesn't matter
i deleted smapi and now i cant open stardew
what do i do
!launchoptions remove these
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Pick 1 instead
Restart the process
oh
SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
what
where do i type that?
Read the bot message
but i dont want it anymore
can someone please tell me how to correctly install adpotnskin for multiplayer?
If the beta works, you all need the multiplayer beta
If that doesn’t work, then AnS doesn’t work in multiplayer
okay, sometimes we would get smapi errors, but the game would still play, but the errors would scare me
hey guys! it’s my 1st time downloading mods and when i’m in game it doesnt work, how do i fix this? already run SMAPI and put everything in Mods folder
do you use steam? did you set your launch options?
yeah i use steam 😮
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
are the xnb mod really not gonna work 😮
xnb mods can cause problems with your game, so they're really not recommended.
yeah smapi was like ew no xnb not gonna do this 
lots of xnb mods have content patcher conversions though, and for those that don't, it's simple enough to learn how to convert them yourself!
thank you pebble ❤️

oh does my friend also need these mods if they wanna play co-op w me too?
depends. if they're just aesthetic mods, it's alright for just you to have them. but if they change gameplay, all people should have them installed!
gotcha! thankyew again! 
np!
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 69 C# mods and 118 content packs.
does anybody see anything weird in my logs or what i should do to fix anything? me and my partner are having trouble opening chests
Could someone help me? i installed Ridgeside village mod
but the SMAPI won't launch
is there a mod that lets you start a new save without any stuff to clear
like stumps/rocls
rocks
I haven't played the game nearly enough to come up with this by myself so i need some suggestions:
What would you consider an immersive way of obtaining the Dark Sword, assuming that it's a unique weapon and legendary weapon? Could be a chest hidden somewhere? A questline?
I want to change the current status as a monster drop because that doesn't feel unique.
hello i downloaded cbj cheats mod but i cant access the menu seems to be running on default settings tho
!rtf
@delicate zinc Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
!log
@trail wolf Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!howtoask needs more details
When asking for help with modding issues, please:
- Ask in #archived-modded-support
- Try to explain what the issue or problem is. Please be specific!
- If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
- Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
Not seeing anything obvious, probably a mod conflict or a broken mod of some kind
Hello o wo can someone help me with my smapi, my friend is trying to run the same mods I have but the game itself won't even open just the smapi coding.
I have the error code with it copied, and she's sleeping right now but I just really need some extra help so we can play tmmr
https://smapi.io/log/8e96043c9a3a445a8a2a5993c5b15728 here is my log if anyone can help, that would be amazing. problem with the cbj cheat menu not appearing
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 11 C# mods and 4 content packs.
You hit 'P' in game?
At least that's the default config for CJB Cheats Menu:
yup and nothing
Check GMCM if anything else is trying to use P
If another mod is "listening" for P, it can prevent CJB Cheats Menu from working
FYI - hit this button to see all the keys that are mapped to a mod
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.
*The issue is: I installed Ridgeside village with other mods and it was launching normally, but, it suddenly stopped to launch the game, like, i start the SMAPI, and nothing happen, in the final it just say help for commands.
*I'm using: Windows, Steam.
*The log:https://smapi.io/log/b48d19c457d34b0b941bd0aebd085661
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 21 C# mods and 8 content packs.
me n my brother used a multiplayer mod since we both on mobile, but sometimes when were in a game whenever like 5mins go by we crash
seems this would be the place to ask. SMAPI gives me a small list of mods and says they need updates, but when I go to the mod page there are no updates.
it's not a big deal but, how do I make SMAPI know that those mods don't have updates?
Have you checked https://smapi.io/mods
Some updates are from outside Nexus, and you'll find them on that page
thanks
could someone also help me figure out why the rooftop garden wont work with Seasonal Garden farmhouse V2?
there's no error log.
What exactly is not working?
not that I have seen anyway.
well, You go upstairs to what should be the rooftop garden, and instead it's just a little enclosed room.
Try going to that room and do a patch summary. That'll populate your log with what is getting applied, and maybe why Seasonal Garden Farmhouse is not.
from what I remember, there are 2 warps on different tiles on the stairs on that farmhouse, look at the desc on the modpage
Oh yeah, that's probably the reason why
hello, i need help. my game crashed after loading and this is my log
https://smapi.io/log/80d00405578f4655a65f2319a48b2624
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 124 C# mods and 145 content packs.
Out of memory, I haven't seen that in a while...
out of memory?
!oom
OutOfMemoryException errors on Windows mean that your game ran out of memory. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29
does having multiple dialogue packs add all of the content, or do the get dominated by one of the packs and override the others?
That isn't supposed to be a problem on the latest edition of the game though
mid session? i just started the game 😭
The first thing that started causing errors was Way Back PT. Maybe you can try disabling that temporarily and see if it works without it.
it seems fine so far.. thanks 🙂
thanks so much suuper helpful
my game keeps freezing when I try sleeping on the 27th of summer, can anyone help me figure out why? heres my log: https://smapi.io/log/1dbbd09dae694eff9609dc8f26f04db1
I cant remove multiple spouses cause I'm married to multiple people, not sure what to do
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 69 C# mods and 41 content packs.
question: what's up with the Paul the Optometrist custom NPC and the Popuri Clinic Assistant NPC? they both have the same manifest.json, the same dialogue, same everything except Popuri has a different spritesheet and portrait. Nexus says they were uploaded by two different users.
Sounds like someone might’ve ripped another mod off
should I report that?
I was playing and went to the wizards house, I clicked on the trap door and got an error. I don't know what it's from because it shows a bunch of different things. https://smapi.io/log/55e4c05e1acd4dc481ad49bb5bc50349
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 184 C# mods and 590 content packs.
heya looks like nothing is using the keys so not sure
That’s strange with your mod loadout nothing seems out of the ordinary to me. Maybe try remapping the key anyway and see if something else works.
It Worked thankyouuuu!!!!
To get a quest ID from a modded quest, do I need to unpack the gama data?
@weary hill Moddrop problem: as well as taking a long time to start downloading, files are downloading with no filetype
EG like this
7Zip File manager can still open them but it's weird
Question here about NPC animations, I see a mod that I have added extra frames to the sprite sheet, adds data for the animation's description, and adds a dialogue string for the animation. But I don't see any mention of changes to schedules to include this animation. Do NPC's automatically pull in animations when idle? Or is this animation just being unused? I don't remember if I've seen it in game, but I thought I did.
I would ask in #making-mods-general
Hey guys, I do not know where to go for this but I wanted to inform @ceruleandeep#7767 that there appears to be a bug or some sort of error occurring during the multiplayer online portion of the game. Specifically, the market day mod hard crashes a non-host player when attempting to exit the farm specifically in the right hand side where the bus is located. We took that mod out and the issue disappeared and put it back in and it came back. I went to town using the sourthern/northern exits without issue. Upon entering that stretch of land where the bus is located from the town side it also crashed. We havent tested to see what happens during a market day in town yet.
If you have any questions than just ping me. Its pretty late here so I will be heading to bed
might wanna post on his nexusmods page, too
Ill hit it up right now!
I want the best for this mod because I think its such a great idea and I am also a new player to Stardew
Does this work for all special orders (even modded ones)?
im trying to use the 6480's Storage Variety mod but it says i need XSPlus for bigger storages but i cant find any mod by that name. anyone know how to fix this?
Depreciate mod now. Fury got rid of it
Although if you look in the comments, people have suggestions there
Does anyone have any experience using Better Sort on Android?
Please help, I reset my pc and saved all my sdv saves and mods on a USB and now I tried loading smapi SDV but it said SVE was missing so I installed that again properly but now my immersive farm is gone when I entered the modded farm and stepped outside my house
by any change is there a version of smapi that works for the latest version of stardew valley and is compatable whit macos 10.11.6 cause the curent macos installer says sybol not found: _clock_gettime (whitch was made for macos 10.12)
stardew 1.5.4, smapi 3.13
!log
@fringe rover Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It says
These mods could not be added to your game.
03:56:10 ERROR SMAPI - Immersive Farm 2 Remastered 1.14.13 because it requires mods which aren't installed (FlashShifter.SVE-IF2R-FTM).
03:56:10 ERROR SMAPI - Immersive Farm 2 Remastered[FTM] Immersive Farm 2 Remastered because it's an empty folder.
But I can't find FlashShifter mod
It seems it needs some other mods installed
how to downgrade?
If your computer is older, in some cases you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
Although it may not be possible on certain versions of Mac because the downgrade software also requires dotnet 5
so i cant use mods whit compability?
try removing + reinstalling the mod (Immersive Farm 2 Remastered); it's missing some files and that's causing the FlashShifter.SVE-IF2R-FTM part to not load it seems
Ooh, thanks. Will it not ruin the things on the farm?
shouldn't do anything about it, except that already spawned forage might disappear
Ooh, alrighty. Thanks
my game keeps freezing when I try sleeping on the 27th of summer, can anyone help me figure out why? heres my log: https://smapi.io/log/1dbbd09dae694eff9609dc8f26f04db1
I cant remove multiple spouses cause I'm married to multiple people, not sure what to do
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 69 C# mods and 41 content packs.
[SMAPI] These mods could not be added to your game.
[SMAPI] - Immersive Farm 2 2.0.1 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1531 or https://smapi.io/mods
I used the IF2 Remastered farm map before, now I can only find the IF2 map without remastered..
the Remastered variant is on the SVE nexus page, it's an optional download on the Files tab
The content patcher?
Ooooh
I see it, sorry
uhm
I got it from SVE page and it still says it's no longer compatible
Idk why it says it's no longer compatible because I used it before resetting my pc and now it doesn't work
!log would be helpful 
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 41 C# mods and 58 content packs.
Did you try getting it from the link it gives you?
I used the remastered version before, this one sends me to the normal one. Would it matter?
Immersive Farm 2 is https://www.nexusmods.com/stardewvalley/mods/1531. Not the SVE one
ye
You downloaded this one? Because your log says it's the old one. Completely delete it, download from https://www.nexusmods.com/stardewvalley/mods/3753?tab=files
I'm just confused why it suddenly is no longer compatible
Well, you are an absolute life saver.
Thanks 🙂
Now all I need to do is get that Animation cancelling macro hehe
@unique wind, Hi ! Sorry to bother you but I have an inconsistent error with the mod PauseInmultiplayer that you seem to have fixed, according to the discussion I had with @calm spindle
So I tried to go to your github branch to download your PIM fork but it has files that are not in the original download, like :
- GMCM.cs
- PauseInMultiplayer.cs
- PauseInMultiplayer.csproj
- it adds a Microsoft visual studio file, and I really don't know if I should keep this
brucethemoose told me it was because the mod is not actually built on the github.
So my question is : do you happen to have a built version of this branch fork that I could use ?
It would be really cool if I could get rid in this for our multiplayer current save because it's the only smapi error remaining and we don't want to break anything.
Thanks in advance for your reply 🙂
SVE Question: is Grandpa's Shed a second greenhouse (top floor)
So I have Cooking skill and Love of Cooking and I've having trouble gaining experience with either of them. Is there a configuration I need to do? I also have No build kitchen but I'm not sure if that causes issues.